Special Issue on New Generation Database Technologies Digital Media Information Base
Predictions and Trends for the Next Decade
Predictions and Trends for the Next DecadeThe constant evolution of technology has transformed our lives in numerous ways, and as we enter a new decade, it's fascinating to speculate on what the future holds. In this article, we will explore some predictions and trends that are likely to shape the next ten years.Artificial Intelligence (AI) is expected to continue its rapid advancement. With machine learning algorithms becoming increasingly sophisticated, AI will become more integrated into our daily lives. From voice assistants to autonomous vehicles, AI will revolutionize various industries, enhancing efficiency and convenience.The Internet of Things (IoT) will also play a significant role in the coming decade. The ability to connect everyday devices and appliances to the internet will create a seamless network of interconnected devices. Smart homes will become the norm, with automated systems controlling everything from lighting to security.5G technology will bring about a significant transformation in the way we communicate and access information. The increased speed and bandwidth offered by 5G networks will enable faster download and upload speeds, making tasks such as video streaming and online gaming even more immersive. Additionally, the Internet of Things will rely heavily on 5G connectivity, enabling real-time communication between devices.The healthcare industry is poised for a technological revolution. With advancements in medical research and technology, we can expect breakthroughs in personalized medicine, gene editing, and regenerative medicine. Wearable devices will become more prevalent, allowing individuals to monitor their health in real-time and enabling early detection of potential health issues.Renewable energy sources will gain even greater prominence in the next decade due to increased awareness of climate change and the need for sustainable alternatives. Solar and wind power will become more accessible and efficient, leading to a reduction in greenhouse gas emissions and a shift towards a greener future.Cryptocurrencies and blockchain technology will continue to disrupt traditional financial systems. As more businesses and individuals embrace cryptocurrencies, we can expect an increase in digital transactions and a decrease in reliance on traditional banking systems. Blockchain technology will also find applications beyond finance, such as supply chain management and voting systems, ensuring transparency and security.Virtual reality (VR) and augmented reality (AR) will revolutionize various industries, including gaming, entertainment, and education. VR will offer immersive experiences, allowing users to explore virtual worlds and interact with digital environments. AR, on the other hand, will enhance the real world by overlaying digital information, creating endless possibilities for education and training.Space exploration will take giant leaps in the next decade, with plans for manned missions to Mars and beyond. Private space companies will play a crucial role inexpanding our understanding of the universe and making space travel more accessible. These advancements will not only fuel scientific discoveries but also open up new opportunities for commercial space ventures.In conclusion, the next decade promises to be an exciting time filled with technological advancements and transformative changes. From AI and IoT to renewable energy and space exploration, our world is on the cusp of a new era. Embracing these predictions and trends will undoubtedly shape the future and propel us into a more connected, sustainable, and innovative world.。
2025届高考英语培优外刊阅读学案:芯片行业话题
高三英语培优外刊阅读班级:____________学号:____________姓名:____________外刊精选|这家芯片业隐形巨头,拿下全球年内最大IPO 很多人没有听说过Arm这家公司,但都在用它的产品。
9月14日,这家芯片公司在美国纳斯达克证券交易所成功上市,一夜市值突破650亿美元,融资近50亿美元。
这是今年以来美股以及全球最大规模IPO,同时也是继阿里巴巴、Facebook之后,科技公司史上第三大IPO。
Arm是一家什么样的公司?为什么媒体会用“春天到来”形容它的IPO?Arm Soars 25% in the Year's Biggest Initial Public OfferingBy Erin Griffith and Don ClarkCall it Wall Street's Groundhog Day. When shares of Arm, the British chip designer, began trading on the Nasdaq stock exchange on Thursday in the year's biggest initial public offering, investors, tech executives, bankers and start-up founders were watching closely for how it performed.They quickly got their answer: It was an early spring. Arm's shares opened trading at $56.10, up 10 percent from its initial offering price of $51. Shares quickly soared further, rising 25 percent by the end of trading to close at $63.59 and giving the company a valuation of $67.9 billion.That stands out in a year that has been the worst for I.P.O.s since 2009. Arm is a particularly interesting test of the public market because it provides an essential technology that is geopolitically and strategically coveted, which also means it faces challenges.Founded in 1990 in Cambridge, England, the company sells blueprints of a part of a chip known as a processor core. Its customers include many of the world's largest tech companies, like Apple, Google, Samsung and Nvidia.Arm's chip designs are primarily used in smartphones, but the company has pitched itself as able to ride the wave of artificial intelligence sweeping Silicon Valley. Many A.I. companies need the most advanced computer chips to do the sophisticated calculations required to develop the tech.【词汇过关】请写出下面文单词在文章中的中文意思。
数据时代英语作文
数据时代英语作文In the Age of DataThe dawn of the 21st century has witnessed an unprecedented surge in the generation and utilization of data. We now find ourselves in the throes of a data revolution, where information is the new currency, and analytics are the tools of progress. This essay aims to explore theimplications of living in a data-driven era, touching uponthe benefits and challenges it presents.The proliferation of the internet and digital technology has led to an explosion of data. Every search query, online purchase, and social media post contributes to a vast sea of information. This data, when harnessed effectively, canunlock insights that were previously unimaginable. Businesses use data analytics to understand consumer behavior, optimize operations, and drive innovation. Governments employ data to inform policy-making, enhance public services, and ensure national security.One of the most significant advantages of the data age is its role in personalization. Algorithms powered by data can tailor content and services to individual preferences,leading to a more customized and satisfying user experience.In the realm of education, data can help identify learning gaps and provide targeted support to students, thus improving educational outcomes.However, the data age is not without its perils. Privacy concerns loom large as personal data becomes increasingly vulnerable to breaches and misuse. The ethical implications of data collection and analysis are also a topic of debate, with issues such as data bias and the potential for discrimination coming to the forefront. Moreover, the digital divide remains a pressing issue, where unequal access to technology can exacerbate existing social inequalities.To navigate the complexities of the data age, it is crucial to strike a balance between leveraging data for progress and safeguarding individual rights. This requires robust legal frameworks that protect privacy, transparent practices from data collectors, and a commitment to ethical data use. Education and awareness campaigns can also play a vital role in empowering individuals to understand and manage their digital footprints.In conclusion, the data age presents a landscape of immense potential and profound challenges. As we continue to harness the power of data, it is imperative that we do so with a keen sense of responsibility and a commitment to the greater good. The future will be shaped by how well we navigate this delicate balance, ensuring that the benefits of data are shared widely while the risks are mitigated effectively.。
有关数据时代交流的英文材料
有关数据时代交流的英文材料In the digital age, communication has undergone a significant transformation with the advent of new technologies and the widespread use of the internet. Data-driven communication has become the norm, allowing people to connect and exchange information like never before. This article aims to explore the various aspects of communication in the data age and its impact on society.One of the key characteristics of communication in the data age is its speed and efficiency. Traditional forms of communication, such as sending letters or making phone calls, have been replaced by instant messaging and emails. With just a few clicks, people can send messages or share files with individuals all around the world. This instant communication has greatly facilitated global connections, enabling people to collaborate and exchange ideas regardless of geographical boundaries.Furthermore, data-driven communication has also revolutionized the way information is disseminated. In the past, information was mostly shared through newspapers, television, or radio. However, with the rise of social media and online news platforms, information can now be accessed instantaneously and from various sources. This democratization of information has allowed individuals to have a broader understanding of global events and engage in discussions on various topics.Moreover, data-driven communication has also transformed the way businesses operate. In the past, companies heavily relied on traditional advertising and marketing strategies to reach their targetaudience. However, with the availability of data analytics, businesses can now collect and analyze customer data to tailor their products and services to specific consumer needs. This targeted approach has not only increased efficiency but has also allowed for a more personalized and customized consumer experience.However, there are also challenges that arise with the prevalence of data-driven communication. One major concern is the issue of privacy and data security. With the vast amount of data being generated and shared, individuals may unknowingly be giving away personal information that can be exploited. This has raised concerns about data breaches and identity theft, prompting the need for stricter regulations and cybersecurity measures.Additionally, the reliance on digital communication has also led to a decrease in face-to-face interactions. While technology has made it easier to connect with others, it has also made it easier to disconnect from the physical world. This can result in a lack of genuine human connections and a decrease in social skills. The constant need for online validation and instant gratification can also contribute to mental health issues, such as anxiety and depression.In conclusion, the data age has brought about significant changes in the way we communicate. The speed and efficiency of data-driven communication have greatly facilitated global connections and access to information. Businesses have also benefited from data analytics, allowing for a targeted approach in meeting consumer needs. However, challenges such as privacy concernsand a decrease in face-to-face interactions need to be addressed. As we continue to embrace the digital age, it is crucial to strike a balance between the advantages of data-driven communication and the need for genuine human connections.。
数字时代的摘要英语作文
数字时代的摘要英语作文题目,The Summary of the Digital Age。
In the digital age, our world is experiencing an unprecedented transformation driven by technological advancements. From communication to commerce, from entertainment to education, every aspect of human life has been touched by the digital revolution. In this essay, we will delve into the profound impact of the digital age on society, economy, and culture.First and foremost, the digital age has revolutionized communication. With the advent of the internet, social media, and mobile devices, people can now connect with each other instantaneously across the globe. This has not only facilitated personal relationships but also transformed the way businesses operate. Companies now have access to a global market and can engage with customers in real-time, leading to unprecedented opportunities for growth and innovation.Moreover, the digital age has reshaped the economy, creating new industries and disrupting traditional ones.The rise of e-commerce giants like Amazon and Alibaba has transformed the way people shop, leading to the decline of brick-and-mortar stores. Similarly, the emergence of thegig economy has changed the nature of work, allowing individuals to find employment opportunities through platforms like Uber and Upwork. While these developments have brought about efficiency and convenience, they havealso raised concerns about job security and income inequality.In addition to its economic impact, the digital age has also had profound implications for culture and society. The proliferation of digital media has democratized content creation, allowing anyone with an internet connection to share their ideas and stories with the world. This has ledto the rise of new forms of expression, such as blogging, vlogging, and podcasting, which have empowered marginalized voices and challenged traditional power structures. However, it has also given rise to issues such as fake news andonline harassment, highlighting the dark side of thedigital age.Furthermore, the digital age has transformed education, making knowledge more accessible and interactive than ever before. Online learning platforms like Coursera and Khan Academy have made it possible for people to acquire newskills and qualifications from the comfort of their own homes. Additionally, technologies such as virtual reality and augmented reality are revolutionizing the way students learn, allowing them to immerse themselves in virtual environments and engage with course material in new and exciting ways.Despite the many benefits of the digital age, it also poses significant challenges that must be addressed. Issues such as data privacy, cybersecurity, and digital divide continue to plague our society, raising important questions about ethics and regulation in the digital era. Furthermore, the rapid pace of technological change has left many people feeling overwhelmed and uncertain about the future, leading to anxiety and apprehension about the impact of automationand artificial intelligence on employment and society as a whole.In conclusion, the digital age has brought about profound changes to our world, reshaping the way we communicate, work, and live. While it has created unprecedented opportunities for innovation and growth, it has also presented significant challenges that must be addressed. By harnessing the power of technology responsibly and inclusively, we can ensure that the digital age benefits all members of society and leads to a more prosperous and equitable future.。
人工智能崛起 新质生产力 外语专业
人工智能崛起新质生产力外语专业下载提示:该文档是本店铺精心编制而成的,希望大家下载后,能够帮助大家解决实际问题。
文档下载后可定制修改,请根据实际需要进行调整和使用,谢谢!本店铺为大家提供各种类型的实用资料,如教育随笔、日记赏析、句子摘抄、古诗大全、经典美文、话题作文、工作总结、词语解析、文案摘录、其他资料等等,想了解不同资料格式和写法,敬请关注!Download tips: This document is carefully compiled by this editor. I hope that after you download it, it can help you solve practical problems. The document can be customized and modified after downloading, please adjust and use it according to actual needs, thank you! In addition, this shop provides you with various types of practical materials, such as educational essays, diary appreciation, sentence excerpts, ancient poems, classic articles, topic composition, work summary, word parsing, copy excerpts, other materials and so on, want to know different data formats and writing methods, please pay attention!人工智能崛起:外语专业的新质生产力引言随着人工智能技术的迅猛发展,它已经渗透到了几乎所有行业,对于外语专业来说,人工智能的崛起不仅仅意味着技术的进步,更是一种新的生产力的涌现。
英语数字经济英语50题
英语数字经济英语50题1. In the digital economy, we often talk about “big data”. What does “data” mean?A. 日期B. 数据C. 资料D. 图像答案:B。
“data”常见的意思是“数据”,A 选项“日期”是“date”,C 选项“资料”常用“information”,D 选项“图像”是“image”,所以这里应该选B。
2. The digital economy needs a lot of ______ to run smoothly.A. technologyB. technologiesC. technologicalD. technologically答案:A。
“technology”表示“技术”,是不可数名词,不能加s,C 选项“technological”是形容词“技术的”,D 选项“technologically”是副词“技术上地”,根据句意需要名词,所以选A。
3. In the world of digital economy, “e-commerce” is becoming more and more popular. What does “e-commerce” mean?A. 电子商务B. 电子商业C. 电子贸易D. 电子市场答案:A。
“e-commerce”常见的释义是“电子商务”,B 选项“电子商业”表述不准确,C 选项“电子贸易”通常用“e-trade”,D 选项“电子市场”一般是“e-market”,所以选A。
4. Digital economy brings many ______ to our life.A. convenientB. convenienceC. conveniencesD. inconvenient答案:C。
“convenience”是名词“便利”,是可数名词,many 后接可数名词复数,A 选项“convenient”是形容词“方便的”,D 选项“inconvenient”是“不方便的”,不符合句意,所以选C。
数据迁移研究综述
第 22卷第 7期2023年 7月Vol.22 No.7Jul.2023软件导刊Software Guide数据迁移研究综述许山山1,2,史涯晴1,韩敬利1,简开宇1(1.陆军工程大学指挥控制工程学院,江苏南京 210007;2.中国人民解放军 96512部队,青海西宁 810001)摘要:计算机软件系统更新迭代的速度日益加快,遗留系统中的可用软件模块和数据对目标系统的研发和启动具有重要作用,因此需要进行数据迁移,既可以节省开发时间,又可以降低开发成本。
当前数据迁移研究中存在遗留系统开发文档缺失、数据质量不一致、数据迁移效率低下等诸多问题。
如何对程序模块和数据进行高效、高质量的迁移成为研究热点与难点。
从数据质量对数据迁移的影响、数据迁移基本架构、数据迁移方法3个方面进行梳理,分析当前热点的架构和方法,并对常用架构模型和方法进行综合评价,总结针对不同模型的迁移方法;然后对该领域目前存在的问题及今后研究方向进行总结归纳,为后续研究提供思路。
关键词:数据迁移;数据质量;迁移架构;迁移方法DOI:10.11907/rjdk.221714开放科学(资源服务)标识码(OSID):中图分类号:TP274 文献标识码:A文章编号:1672-7800(2023)007-0234-13A Review of Data Migration ResearchXU Shanshan1,2, SHI Yaqing1, HAN Jingli1, JIAN Kaiyu1(1. Command and Control Engineering College, Army Engineering University of PLA, Nanjing 210007, China;2.96512 Unit of People's Liberation Army, Xining 810001,China)Abstract:The updating and iteration of computer software system is accelerating day by day, and the available software modules and data ex‐isting in the legacy system play a decisive role in the research, development and start-up of the target system, so the data migration is widely used in the software update iteration area, because it can save the development time and reduce the development cost. At present, there are many problems in data migration research, such as missing of legacy system development documents, inconsistent data quality and low data migration efficiency. How to transfer program modules and data effectively and with high quality by means of available methods has become a hot and difficult topic in current research. This paper sorts out the influence of data quality on data migration, the basic architecture of data mi‐gration and data migration methods,analyzes the currently available architectures and methods,comprehensively evaluates the commonly used architecture models and methods, and summarizes the different migration methods for different models. Finally, the current problems and future research work in this field are summarized to provide ideas for further research.Key Words:data migration; data quality; migration architecture; migration method0 引言随着企业和个人数据迁移需求的不断增加[1],基于文本数据库的数据迁移研究工作研究也越来越深入。
大数据时代 英文作文
大数据时代英文作文英文:In the era of big data, information is being generated at an unprecedented rate. As a result, the field of data analysis has become increasingly important. In my opinion, big data has both advantages and disadvantages.On the one hand, big data allows us to gain insights into patterns and trends that would be impossible to detect otherwise. For example, a company could use data analysis to identify which products are most popular with customers, and adjust their marketing strategy accordingly. Similarly, doctors could use data to identify risk factors for certain diseases, and develop preventative measures.On the other hand, big data can be overwhelming. With so much information available, it can be difficult to know where to start. Additionally, there is a risk of relying too heavily on data analysis, and neglecting other factorsthat may be important. For example, a company may focus solely on data analysis to determine which products to sell, and overlook the importance of customer feedback.Overall, I believe that big data has the potential to revolutionize many industries, but it is important to approach it with caution and balance.中文:在大数据时代,信息以前所未有的速度产生。
产品主数据标准赋能企业数字化转型的思考与建议——以浙江为例
标准实践产品主数据标准赋能企业数字化转型的思考与建议——以浙江为例■ 张 君(浙江省委党校2024年第一期中青一班)摘 要:产品主数据标准(CPMS)是为打破欧美国家对全球工业产品主数据相关标准规范的垄断,对我国国民经济各细分品类产品的属性、特性及信息进行统一描述的标准规范。
本文论述了我国建立产品主数据标准的必要性,以及国外产品主数据标准的生态现状。
通过浙江在产品主数据标准方面的实践探索和初步成效,分析产品主数据标准在畅通工业品流通、赋能行业数字化转型方面的作用和机理,结合当前企业数字化转型的痛点和难点问题,提出产品主数据标准赋能企业数字化转型、行业数字化赋能的意见建议。
关键词:产品主数据标准,数据要素价值,工业品流通,企业数字化转型,行业数字化赋能DOI编码:10.3969/j.issn.1002-5944.2024.08.021Zhejiang Thoughts and Suggestions on Enabling Enterprise Digital Transformation with Product Master Data Standards—Taking Zhejiang as an ExampleZHANG Jun(Zhejiang Provincial Party Committee Party School in 2024, the fi rst phase of the youth Class)Abstract:Product master data standard (CPMS) is a standard specifi cation for unifi ed description of the attributes, characteristics and information of various subdivisions of products in China's national economy in order to break the monopoly of European and American countries on global industrial product master data related standards and specifi cations. This paper discusses the necessity of establishing product master data standards in China, as well as the ecological status of foreign product master data standards.Through the practical exploration and preliminary results of product master data standards in Zhejiang Province, the role and mechanism of product master data standards in unimpeded industrial product circulation and enabling industry digital transformation are analyzed. Combined with the pain points and difficulties of current enterprise digital transformation, suggestions are put forward on enabling enterprise digital transformation and industry digital empowerment by product master data standards.Keywords: product master data standard, data element value, industrial product circulation, enterprise digital transformation, industry digital empowerment0 引 言产品主数据标准(CPMS)是对国民经济各细分品类产品的属性、特性及信息进行统一描述的标准规范。
关于报纸杂志被取代的英语作文
关于报纸杂志被取代的英语作文The Evolution of Media: The Decline of Print and Rise of Digital.In the ever-evolving world of media, the traditional newspaper and magazine industry has been facing significant challenges, with the advent of digital media and the internet revolutionizing the way we consume news and information. The rise of smartphones, tablets, and other digital devices has led to a significant shift in reader preferences, as people increasingly prefer accessing content online, rather than through printed publications.The decline of print media can be attributed to several factors. Firstly, digital media offers a higher degree of convenience. With just a few taps on a smartphone, readers can access a wide range of news, articles, and opinions from around the world, anytime and anywhere. This instant accessibility has made print media, which requires physical distribution and storage, seem outdated and inconvenient.Secondly, digital media is interactive and personalized. Readers can engage with content by liking, sharing, or commenting on articles, and even customize their newsfeedsto show only the type of content they are interested in. This level of personalization is not possible with print media, where readers are limited to the content that is printed and distributed.Moreover, digital media is cost-effective. Publishers can distribute their content online without the added costs of printing, paper, ink, and physical distribution. Thishas led to a surge in the number of online news and magazine platforms, offering a wide range of content forfree or at a fraction of the cost of print publications.Despite these challenges, the newspaper and magazine industry is not disappearing completely. There is still a significant segment of readers who prefer printed publications, citing the tactile experience of reading a physical newspaper or magazine, the lack of distractions on digital devices, and the credibility and authorityassociated with printed media.Additionally, print media has the advantage of being tangible and long-lasting. People often keep their favorite newspapers or magazines as collector's items or for reference purposes. This aspect of print media is lost in the digital world, where content can be easily deleted or modified.To stay relevant in this changing media landscape,print publishers have started exploring new strategies. Some have moved towards a subscription-based model,offering exclusive content to paying subscribers. Others have integrated digital elements into their print products, such as QR codes that link to additional online content or interactive features.Furthermore, print media has also capitalized on its credibility and authority to offer in-depth reporting and analysis that is often lacking in the fast-paced digital world. By focusing on quality journalism and in-depth reporting, print media has been able to maintain a loyalreadership and establish itself as a trusted source of news and information.In conclusion, while the rise of digital media has certainly challenged the newspaper and magazine industry, it has also presented new opportunities for growth and innovation. Print media, with its unique advantages and loyal readership, is likely to coexist with digital media for the foreseeable future, each complementing the other in their own unique way. The key for print media lies in adapting to the changing times, staying relevant, and leveraging its unique strengths to engage with readers in new and innovative ways.。
线上词典变得越来越流行英语作文
线上词典变得越来越流行英语作文The Rising Popularity of Online Dictionaries in the Digital Era.In the ever-evolving landscape of information technology, the emergence and subsequent proliferation of online dictionaries have revolutionized the way we access, understand, and utilize language. From their humble beginnings as mere digital replicas of traditional dictionaries to their current status as comprehensive linguistic resources, online dictionaries have become an integral part of our daily lives, particularly in the academic, educational, and personal spheres.The first notable aspect of online dictionaries is their accessibility. In contrast to physical dictionaries, which require physical storage space and can be cumbersome to carry around, online dictionaries are readily available on any device with an internet connection. This means that users can quickly and easily look up words, phrases, ordefinitions from anywhere in the world, without the need for physical books or dictionaries. The convenience of online dictionaries has greatly enhanced their appeal, making them a preferred choice for many.Moreover, the content of online dictionaries is constantly updated and expanded. Unlike traditional dictionaries, which can take years to compile and revise, online.。
企业社会责任在美国
企业社会责任在美国企业社会责任的概念,实践及理论经历了长期的演变与发展后,当今已成为一个备受关注的话题。
尽管企业社会责任的实践几乎遍布全球的每一个角落,对企业社会责任的思考与研究在世界各国也随处可见,但美国在这一领域的先行地位,无论是理论上还是实践上,是公认的事实(Carroll, 1999)。
十七岁的哈佛学生艾伯斯泰德(Nicholas N. Eberstadt)于1973年在洛克菲勒基金会资助下完成了一项有关企业社会责任的研究。
他把企业社会责任的发展概括为古典阶段,中世纪阶段,商业化阶段,工业化阶段及企业化阶段(Eberstadt,1973)。
从某种意义上说,真正的企业始于工业革命。
因而把工业化时期(1800-1930)作为始点来追溯企业社会责任的演变与发展比较合乎逻辑,也更有现实意义。
本文试图对企业社会责任在美国早期的实践及有关理论的发展作一综述。
他山之石可以攻玉,希望能对中国企业社会责任的实践与理论发展有所启发与借鉴。
十九世纪的美国企业社会责任在不同历史背景下,人们对企业社会责任的认识与理解是不一样的。
从十九世纪工业革命开始,生产过程逐步专业化,传统的家庭企业向工业化企业转变。
纺织业与钢铁业首当其冲。
工业化的产物之一是公司城的形成与发展。
一个或几个企业在一个小镇蓬勃发展,逐渐成为这小镇的主宰。
企业希望有一个适合它员工居住的社区环境,希望能在这社区招募到它所需要的劳工与技师。
简言之,公司城的生活环境,居住环境与经济状况成了所在企业不可回避的问题。
从而使得企业自愿或不自愿地参与到社区的方方面面。
在把传统工业转变为现代制造业的过程中,在面对社区建设的新挑战中,企业领导人开始有意识地走到一起。
一批在新英格兰地区的商人们,可以说美国现代工业的先行者,组成了波士顿商会(Boston Associates)。
这或许是最为著名的早期美国企业领袖的组织。
对本文主题密切相关的是他们对雇员及雇员生活环境的充分关注。
高三英语询问技术创新单选题50题
高三英语询问技术创新单选题50题1. Many tech companies are investing heavily in ______ to improve data security.A. artificial intelligenceB. blockchainC. virtual realityD. augmented reality答案:B。
解析:本题考查新兴科技词汇的理解。
A选项人工智能主要用于模拟人类智能,如语音识别、图像识别等,与数据安全关联不大。
B选项区块链是一种分布式账本技术,以其安全性和不可篡改的特性被广泛用于数据安全领域,符合题意。
C选项虚拟现实主要是创建虚拟环境,与数据安全不是直接相关。
D选项增强现实是将虚拟信息叠加到现实世界,和数据安全关系不紧密。
2. The ______ technology has made it possible for self - driving cars to navigate complex roads.A. 5GB. cloud computingC. big dataD. Internet of Things答案:A。
解析:5G技术具有低延迟、高带宽等特性,这些特性使得自动驾驶汽车能够在复杂的道路上进行导航,因为它能快速传输数据。
B选项云计算主要是提供计算资源的网络服务,与自动驾驶汽车导航关系不直接。
C选项大数据侧重于数据的收集、存储和分析,不是直接助力自动驾驶导航的关键。
D选项物联网强调设备之间的连接,并非自动驾驶汽车导航的最主要技术支持。
3. Tech startups are exploring the potential of ______ in the field of medical diagnosis.A. quantum computingB. gene editingC. nanotechnologyD. all of the above答案:D。
Agent-based models for economic policy design Introduction to the special issue
Journal of Economic Behavior &Organization 67(2008)351–354EditorialAgent-based models for economic policy design:Introduction to the special issue1.Agent-based models for economic policy designResearch in economics has traditionally been (and to a large degree still is)based on the development and analysis of highly stylized,analytically tractable models.However,thanks to the recent developments in computer technology and numerical methods,large-scale simulation is increasingly becoming a powerful and attractive new approach for understanding the characteristics of economic systems and deriving economic policy recommendations.In particular,by explicitly modeling the decentralized interaction of heterogeneous economic agents in systems such as markets,industries or organizations,agent-based computational economics (ACE)attempts to transcend the numerous over-simplifying assumptions underlying most mainstream analytical models.1Recently published summaries of previous ACE work,most notably a volume of the Handbook of Computational Economics dedicated to ACE (Tesfatsion and Judd,2006),demonstrate that agent-based modeling has not only been employed with success in many different fields of economics,but also that the majority of the existing work is of descriptive rather than normative nature.The aim of this special issue is to focus on the normative potential of the agent-based approach,in particular on the usefulness of ACE models for the evaluation and design of economic policy measures.Extensive discussions of the potential merits of the agent-based approach for economic modeling can be found,for example,in Pyka and Fagiolo (2007),Tesfatsion (2006),Axtell (2000)and Kirman (1997).Central themes in these discussions are the ability of ACE models to capture explicitly the relationship between structured interaction of heterogeneous individuals and the emerging patterns at the macroeconomic level,and to incorporate different types of boundedly rational individual behavior.In addition,a simulation approach allows us to study the open-ended dynamics (including the transient phase)of the economic system under consideration rather than restrict our attention to the existence and (local)stability analysis of equilibria or characterizations of limit distributions.Most of this discussion is based on a view of ACE models as means for economic theorizing (i.e.as a tool to gain a better understanding of general economic mechanisms in rather abstract settings).Without doubt ACE models have great potential in that domain.In the domain of economic policy,however,it seems that the ability to evaluate policies and institutional changes in rather specific models of particular economic environments (e.g.particular markets and/or industries,specific auction types,etc.)has additionally motivated researchers to rely on ACE models.2An important aspect in this respect is that political decision makers might be more willing to trust findings based on rather detailed simulation models where they see a lot of the economic structure they are familiar with than in general insights obtained in rather abstract mathematical 1Readers not familiar with the ACE approach are referred to Axelrod and Tesfatsion (2006)or Epstein and Axtell (1996).2Examples include detailed models of energy markets (Sun and Tesfatsion,2007),the U.S.coffee market (Midgley et al.,1997)or the pharma-ceutical industry (Malerba and Orsenigo,2002).0167-2681/$–see front matter ©2008Published by Elsevier B.V .doi:10.1016/j.jebo.2007.06.009352Editorial/Journal of Economic Behavior&Organization67(2008)351–354models.3The papers in this issue illustrate these different approaches.The topics addressed stem from very specific policy design questions to classic general issues in the policy debate.In spite of encouraging signs,ACE models are still far from being considered as a standard tool for economic policy analysis.Besides typical inertia of the profession to pick up new methods,a number of critical aspects of the ACE approach might be blamed for that.Important issues in that respect are empirical model validation and robustness checks of the derived results.The largeflexibility with respect to the setup of agent-based models and the almost unrestricted number of potential model parameters give many degrees of freedom to the modeler and make it difficult to restrict the ranges of model parameters based on empirical data.This poses serious challenges to the use of ACE models for the evaluation and design of economic policy measures.For example,to what extent is the dynamics of the economic system in the simulation model indeed a good representation of the impact it would have in reality?In recent years,different proposals have been made on how to deal with this problem,and although the issue is far from being solved,the emerging literature in thisfield is starting to give ACE researchers some systematic guidelines about how to deal with empirical validation issues.We refer to Fagiolo et al.(2007)and Windrum et al.(2007)for an extensive discussion of empirical validation of agent-based models.2.The papers in this special issueThe set of papers contained in this special issue is a selection of work presented in July2005at the Workshop ‘Agent-Based Models for Economics Policy Design’at the Center for Interdisciplinary Research(ZiF)at Bielefeld University.The aim of the workshop was to take stock about what has been done with ACE models in the area of policy design and to discuss the potentials and challenges of the approach.The collection of papers give a good indication of the scope of policy questions,from quite general to very specific,that were addressed and highlight different approaches to deal with issues of validation and robustness checks.Thefirst three papers of the issue deal with questions of industrial policy and market design.Malerba et al.extend their previous work on‘history-friendly’modelling of the evolution of the computer and the semiconductor industry, using the developed simulation model to study the effect of different types of policies,among others anti-trust policies, entry-support policies or public procurement,on the evolution of industry concentration and the rate of technological change.The paper highlights one additional merit of agent-based modelling,namely the ability to compare within one framework the effects of rather diverse policy measures that would typically be dealt with in different branches of the literature using different types of models.Micola et al.consider a stylized model of the value chain in electricity markets,where demand on the wholesale market is driven by market outcomes in the retail market.Prices in both markets are determined using uniform price auctions,wherefirms update their bidding behavior using reinforcement learning.In accordance with real-world observations in many countries the authors assume that wholesalers and retailers are vertically integrated and analyze how interdependencies of rewards for managers in the different business units influence prices and profits on both markets.By considering multi-tier energy markets with netback pricing,the study looks at the problem of the emergence of vertical market power from an innovative angle.The emergence of different types of bidding behavior in different market environments is also the main topic of the contribution of Duffy and Unver.They simulate the behavior of bidders in two types of auctions,hard or soft close auctions,that differ with respect to the rule governing when the auction is closed.Similar differences in closing rules are present in real-world internet auctions and empirical data show that late bidding is much more frequent in hard-close auctions.The agent-based model of Duffy and Unver is able to reproduce this stylized fact.Furthermore, it allows insights into the properties of the bidding functions responsible for the resulting payoffs on both sides.The authors stress the implications of insights of this type for market design.The rest of the papers study effects offiscal policy measures in different parts of the economy.Assessing the impact of labor market policies at both the aggregate and individual levels is the main goal of the paper by Neugart.More specifically,he develops a multi-sector agent-based model wherefirms belonging to different sectors require workers with different skills.In order to catch job opportunities arising in sectors for which they are not3Moss(2002)discusses the importance of involving the actual decision makers in the process of the generation of agent-based models for policy evaluation.Editorial/Journal of Economic Behavior&Organization67(2008)351–354353 qualified,workers make human-capital investments that are subsidized by the government through the imposition of taxes on employed ing his agent-based model,Neugart shows that government-financed training measures increase the outflow rate from unemployment,but reduce the outflow rate for those who do not receive subsidies. Therefore,although at the aggregate level the impact of government training subsidies is positive(the unemployment rate decreases),at the individual level these labor market policy programs might lead to potential job displacement effects(e.g.they may harm workers who do not receive government transfers).Happe et e an agent-based agricultural policy simulator to analyze the effect of a regime switch in the way agricultural subsidies are paid on changes in farm structure,prices and farm profits.Their model provides a detailed representation of the farm structure in a region,allowing the authors to highlight the different effects that similar policy measures have in regions with different farm structures.Given the importance of agricultural policy(in particular in the EU)and the heterogeneity of farm structure in many regions,this type of analysis seems to have a large potential for improving actual policy design.Mannaro et al.challenge the idea that a Tobin tax is able to stabilize foreign exchange and stock markets,thus reducing speculation.To address this issue,they develop an artificial agent-basedfinancial market populated by behaviourally heterogeneous traders with limited resources and study the effect of levying a transaction tax in two setups,one in which traders act in a single market,and another in which there are two related markets.Their extensive simulation exercises show that Tobin-like taxes actually increase volatility and decrease trading volumes.Chen and Chie address the classical question of determining the tax revenue maximizing tax rate in the framework of lottery markets.Based on an agent-based model where lottery participation of individuals is governed by simple rules that are updated due to social learning,they address the puzzle of why lottery tax rates vary substantially between different countries and lotteries.They show that simulation results indeed provide some explanation for this empirically observed phenomenon.Furthermore,their paper allows insights about the relationship between properties of the individual decision rules and observable patterns such as the effect of the jackpot on lottery participation.The paper by Wilhite and Allen analyzes the impact of several anti-crime policies dynamically undertaken in artificial societies composed of heterogeneous interacting agents.In their model,individuals,neighborhoods,and cities repeatedly choose how to devote their resources to crime prevention in order to solve the trade-off between costs imposed on the society by criminals and costs associated withfighting crime.Interestingly,their model is able to reproduce(and originally explain)several real-world patterns concerning the emergence and distribution of crime and the intertemporal behavior of criminals.For example,larger cities are shown to develop higher crime rates because larger populations increase the incentives to free-ride on public goods.Furthermore,despite crime decreases with protection spending,the impact of prison turns out to be ambiguous,as a higher rate of imprisonment may lead to more crime in the long run.Finally,Carayol et al.employ agent-based simulations to study systematically how properties of networks that emerge due to uncoordinated individual link formation decisions compared to those of efficient networks.Based on their insights policies might be designed with the goal to foster the emergence of efficient networks.Given the strong recent interest in the analysis of the formation and the implications of social networks,this seems to be one more very promising area for fruitful normative application of the ACE approach.ReferencesAxelrod,R.,Tesfatsion,L.,2006.A guide for newcomers to agent-based modeling in the social sciences.In:Tesfatsion,L.,Judd,K.(Eds.),Handbook of Computational Economics.II.Agent-based Computational Economics.North Holland,Amsterdam,pp.1647–1659.Axtell,R.,2000.Why Agents?On the varied motivation for agent computing in the social sciences.Working Paper No.17.Center on Social and Economic Dynamics,The Brookings Institution.Epstein,J.,Axtell,R.,1996.Growing Artificial Societies:Social Science from the Bottom Up.MIT Press,Cambridge.Fagiolo,G.,Birchenhall,C.,Windrum,P.(Eds.),2007.Special Issue on Empirical Validation in Agent-Based putational Economics 30(3).Kirman,A.,1997.The economy as an interactive system.In:Arthur,W.B.,Durlauf,S.N.,Lane,D.(Eds.),The Economy as an Evolving Complex System.II.Addison-Wesley,Boston,pp.491–532.Malerba,F.,Orsenigo,L.,2002.Innovation and market structure in the dynamics of the pharmaceutical industry and biotechnology:towards a history-friendly model.Industrial and Corporate Change11,667–703.Midgley,D.F.,Marks,R.E.,Cooper,L.G.,1997.Breeding competitive strategies.Management Science43,257–275.Moss,S.,2002.Policy analysis fromfirst principles.Proceedings of the National Academy of Sciences99,7267–7274.354Editorial/Journal of Economic Behavior&Organization67(2008)351–354Pyka,A.,Fagiolo,G.,2007.Agent-based modelling:a methodology for Neo-Schumpeterian economics.In:Hanusch,H.,Pyka,A.(Eds.),The Elgar Companion to Neo-Schumpeterian Economics.Edward Elgar,Cheltenham,pp.467–487.Sun,J.,Tesfatsion,L.,2007.Dynamic testing of wholesale power market designs:an open-source agent-based putational Economics 30,291–327.Tesfatsion,L.,2006.ACE:a constructive approach to economic theory.In:Tesfatsion,L.,Judd,K.(Eds.),Handbook of Computational Economics.II.Agent-based Computational Economics.North Holland,Amsterdam,pp.832–880.Tesfatsion,L.,Judd,K.(Eds.),2006.Handbook of Computational Economics.II.Agent-based Computational Economics.North Holland,Amster-dam.Windrum,P.,Fagiolo,G.,Moneta,A.,2007.Empirical validation of agent-based models:alternatives and prospects.Journal of Artificial Societies and Social Simulation10(2),8.Herbert Dawid∗Department of Business Administration and Economics,Institute of Mathematical Economics,Bielefeld University,P.O.Box100131,33501Bielefeld,GermanyGiorgio FagioloLaboratory of Economics and Management,Sant’Anna School of Advanced Studies,56127Pisa,Italy∗Corresponding author.E-mail addresses:hdawid@wiwi.uni-bielefeld.de(H.Dawid),giorgio.fagiolo@sssup.it(G.Fagiolo)4June2007Available online22April2008。
数据变化英语作文
When discussing data changes in an English essay,it is essential to focus on the trends,causes,and implications of these changes.Heres a structured approach to writing an essay on this topic:Title:The Dynamics of Data Change:A Comprehensive AnalysisIntroduction:Begin with a general statement about the importance of data in the modern world. Introduce the purpose of the essay,which is to analyze the changes in data and their impact on various sectors.Body Paragraph1:Trends in Data ChangeDiscuss the general trends observed in data changes,such as the increase in digital data due to the rise of the internet and social media.Provide examples of industries where data change is most prominent,such as technology, healthcare,and finance.Body Paragraph2:Causes of Data ChangeAnalyze the factors that contribute to data change,including technological advancements, shifts in consumer behavior,and changes in economic conditions.Discuss how these factors interact with one another to influence the trajectory of data change.Body Paragraph3:Impact of Data Change on SocietyExplore the social implications of data change,such as the impact on privacy,job displacement due to automation,and the potential for increased surveillance. Consider the ethical considerations that arise from the collection and analysis of large amounts of data.Body Paragraph4:Economic Implications of Data ChangeExamine how data change affects economic growth,competition,and innovation. Discuss the role of data in driving business decisions and the potential for data to create new markets and opportunities.Body Paragraph5:Technological Responses to Data ChangeDiscuss the technological solutions that have been developed to manage and utilize the increasing amounts of data,such as data analytics,artificial intelligence,and machine learning.Consider the challenges and limitations of these technologies,as well as their potential to exacerbate existing data issues.Conclusion:Summarize the key points made in the essay,emphasizing the complexity and multifaceted nature of data change.Offer a final thought on the importance of understanding and adapting to data change for the benefit of society and the economy.Word of Caution:Ensure that the essay maintains a neutral and informative tone,avoiding personal bias or unsupported claims.Use credible sources to support the analysis and provide a balanced view of the topic.By following this structure,your essay will provide a comprehensive and insightful look at the dynamics of data change and its various implications.。
英语区块链英语50题
英语区块链英语50题1. We can use blockchain technology in _____.A. bankingB. cookingC. dancingD. singing答案:A。
本题考查区块链技术的常见应用场景。
选项A“banking”(银行业)是区块链技术常见的应用领域。
选项B“cooking”((烹饪)、选项C“dancing”((跳舞)和选项D“singing”((唱歌)与区块链技术的应用无关。
2. Blockchain can help to improve the ______ of information.A. safetyB. beautyC. kindnessD. weakness答案:A。
此题考查区块链的作用。
选项A“safety”(安全性),区块链能够提高信息的安全性。
选项B“beauty”(美丽)、选项C“kindness”((善良)和选项D“weakness”((弱点)均不符合区块链对信息的作用。
3. In the field of blockchain, 'hash' is a ______.A. fruitB. numberC. toolD. animal答案:C。
在区块链领域,“hash”((哈希)是一种工具。
选项A“fruit”(水果)、选项B“number”((数字)和选项D“animal”((动物)都不是“hash”在区块链中的正确表述。
4. Which of the following is related to blockchain?A. PaintingB. CodingC. GardeningD. Fishing答案:B。
区块链涉及到编程和代码相关的知识,选项B“Coding”(编码)与之相关。
选项A“Painting”((绘画)、选项C“Gardening”((园艺)和选项D“Fishing”(钓鱼)与区块链无关。
高三英语培优外刊阅读学案:新科技新时代话题
高三英语培优外刊阅读班级:____________学号:____________姓名:____________外刊精选|忧心AI新规,硅谷高层纷纷访欧【背景介绍】最近,欧盟正起草新规,以约束和监管人工智能技术。
据该规定,许多人工智能相关技术都可能被禁用。
为此,美国硅谷巨头的明星高管们,近来频频造访欧盟,积极展开游说。
人工智能技术是否应该被严格规范?政府应当在其中扮演怎样的角色?Silicon Valley Heads to Europe, Nervous About New RulesBy Adam SatarianoMany Silicon Valley executives are paying court in the European Union’s capital: E.U. lawmakers are debating a new digital policy, including first-of-its-kind rules on the ways that artificial intelligence can be used by companies.That has far-reaching implications for many industries — but especially for tech behemoths like Google, Facebook and Apple that have bet big on artificial intelligence.Artificial intelligence is seen by technologists, business leaders and government officials as one of the world’s most transformative technologies.Yet it presents new risks to individual privacy and livelihoods —including the possibility that the tech will replace people in their jobs.A first draft of the artificial intelligence policy will be released on Wednesday, along with broader recommendations outlining the bloc’s digital strategy for the coming years.The artificial intelligence proposal is expected to outline riskier uses of the technology —such as in health care and transportation like self-driving cars — and how those will come under tougher government scrutiny.For years, American lawmakers and regulators largely left Silicon Valley companies alone, allowing the firms to grow unimpeded and with little scrutiny of problems such as the spread of disinformation on social networks.Policymakers in Europe and elsewhere stepped in with a more hands-on approach, setting boundaries on privacy, antitrust and harmful internet content.【词汇过关】请写出下面文单词在文章中的中文意思。
换代钱包怎么写作文英语
When writing an essay about a new generation wallet in English, you should consider the following structure and key points to ensure a comprehensive and engaging piece:1. IntroductionIntroduce the concept of a new generation wallet.Explain the significance of this technological advancement in the context of modern society.2. BackgroundBriefly discuss the evolution of wallets from traditional to digital forms.Mention the limitations of traditional wallets that new generation wallets aim to address.3. Features of the New Generation WalletHighlight the key features that distinguish new generation wallets from their predecessors.Discuss the use of technology such as NFC Near Field Communication, RFID Radio Frequency Identification, and biometric security.4. Advantages Over Traditional WalletsDiscuss the convenience and security benefits of new generation wallets.Mention the environmental benefits of reducing the need for physical cards and cash.5. Integration with Modern LifestyleExplain how new generation wallets fit into the digital lifestyle of consumers.Discuss the ease of use and the potential for integration with other smart devices and services.6. Security Concerns and SolutionsAddress potential security concerns related to digital wallets.Discuss the measures taken to protect user data and financial information.7. Challenges and LimitationsIdentify any challenges or limitations that new generation wallets face, such as adoption rates, compatibility issues, or regulatory hurdles.8. Future ProspectsExplore the potential future developments for new generation wallets.Discuss how they might evolve to meet changing consumer needs and technologicaladvancements.9. ConclusionSummarize the main points discussed in the essay.Offer a personal perspective on the impact of new generation wallets on society and personal finance.10. ReferencesList any sources or references used in the essay to support the arguments and information provided.Remember to use clear, concise language and provide specific examples to support your points. Additionally, ensure that your essay is wellorganized and follows a logical flow from one section to the next.。
2023届高考英语最新热点时文阅读:马斯克等人联名呼吁暂停推出更强大的AI系统(含练习题)
Elon Musk and others urge AI pause, citing 'risks to society' 马斯克等人联名呼吁暂停推出更强大的AI系统英文新闻:Elon Musk and others urge AI pause, citing 'risks to society' Elon Musk and a group of artificial intelligence experts and industry executives are calling for a six-month pause in developing systems more powerful than OpenAI's newly launched GPT-4, in an open letter citing potential risks to society."Powerful AI systems should be developed only once we are confident that their effects will be positive and their risks will be manageable," said the letter issued by the Future of Life Institute.AI systems with human-competitive intelligence can pose profound risks to society and humanity, as shown by extensive research and acknowledged by top AI labs.It said ChatGPT's ability to churn out authentic sounding text at speed and scale also makes it an ideal tool for propaganda and disinformation. "It allows users to generate and spread messages reflecting a specific narrative with relatively little effort."中文新闻:马斯克等人联名呼吁暂停推出更强大的AI系统马斯克和人工智能专家以及行业高管在一封公开信中呼吁暂停开发比OpenAI新推出的GPT-4更强大的人工智能系统,至少暂停6个月,并指出对社会存在潜在风险。
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REVIEW PAPER Special Issue on New Generation Database TechnologiesDigital Media Information BaseShunsuke UEMURA†,Hiroshi ARISA W A††,Masatoshi ARIKA W A†††,and Yasushi KIYOKI††††,MembersSUMMARY This paper surveys recent research activities on three major areas of digital media information base,namely, video database systems as a typical example of temporal applica-tion,database systems for mixed reality as an instance of spatial application,and kansei management for digital media retrieval as a case of humanistic feelings application.Current research re-sults by the project Advanced Database Systems for Integration of Media and User Environments are reported.key words:digital media,multimedia,information base, database systems,video database,VRML,mixed reality,kansei1.IntroductionDigital media information base is an extended notion over multimedia database systems[1],[2].It replaces the term multimedia by digital media,to make clear that one of the essential characteristics of so called multimedia information is digitization.It also extends the term database to information base,to claim that database systems should incorporate such newcapabil-ities as to handle temporal and spatial information,and to manipulate human feelings(kansei).This paper surveys recent research trends on dig-ital media information base.It focuses on three ma-jor areas,namely,video database systems as a typi-cal example of temporal application,database systems for mixed reality as an instance of spatial application and kansei or feeling management for digital media retrieval as a case of human senses application.Some research results by the Grant-in-Aid for Scientific Re-search on Priority Areas,“Advanced Database Systems for Integration of Media and User Environments”or simply Advanced Database Systems are reported.The rest of this paper is organized as follows. Section2reviews research trends on video database systems.Section3summarizes research activities on mixed reality,or databases augmented and mixed with virtual reality.Section4discusses howw e should in-Manuscript received September8,1998.†The author is with the Faculty of Information Science, Nara Institute of Science and Technology,Ikoma-shi,630–0101Japan.††The author is with the Faculty of Engineering,Yoko-hama National University,Yokohama-shi,240–8501Japan.†††The author is with the Faculty of Information Sciences, Hiroshima City University,Hiroshima-shi,731–3194Japan.††††The author is with the Faculty of Environmental Infor-mation,Keio University,Fujisawa-shi,252–0816Japan.corporate kansei or humanistic aspects into database architecture.Brief concluding remarks are given in Sect.5.2.Video Database Systems2.1Summary of Research AspectsIn this section,we will review the research aspects on the video database systems.In general,video can be defined as a sequence of frames in time that are accom-panied by sound and/or other attribute values.When taking video data from the real world and storing it into databases,major research interests we must con-sider are discussed in the following subsections.2.1.1Modeling Video ImageFirst of all,we must define a basic structure of video data.An obvious unit is a frame which is defined by a pixel map or a color dot matrix.Then we can in-troduce a larger unit,called a shot or a cut.As there usually is a drastic change between two shots in a series of frames,automatic extraction can be achieved with good reliability.For example,[3]reported a solution to this problem.On the other hand,there exist more semantic units in a series of frames.For instance,an interval(or a scene)on which Mr.X appears.Various types of in-tervals can be defined based on content in video data, where content means subjects,actions,motions,etc. Developing methods for detection of intervals corre-sponding to content is an important research topic.Ari-sawa’s group[4]proposed two concepts physical cut and logical cut corresponding to the above shots and inter-vals,and also proposed data model and schema design for the above information.Uemura’s group suggests that since digitizing video data requires data compression,the concept of a se-quence of frames does not exist any more[5].They claim that group of pictures or GOP in MPEG should be the basic unit of random access of video data,and that a sequence of GOP constructs a scene(no shots between them).In some researches,representation and handling of shots and intervals are based on Allen’s temporallogic[6].For example,the model proposed by Ham-papur et al.[7]is based upon Allen’s time interval the-ory.In this system,movements of the frame(e.g.pan and zoom)and movements of the subject are com-puted into feature values,and shots are clustered using these results.In the VOD(Video on Demand)system constructed by Little et al.[8],Allen’s binary tempo-ral relationships are extended to n-ary relations.Ma-sunaga et al.are using“null time intervals”in their sys-tem[9]and simplify Allen’s temporal relations only to “meets”and“equals.”Computations of shots are based on these relations.In many researches these temporal relations are expressed and the schema is designed using an OODM(Object-Oriented Data Model)framework. To showsome examples of an OO-based Video Manip-ulator,we may mention the systems proposed by Bates et al.[10]and Li[11].In these researches,multimedia data(video,audio,etc.)are taken into objects and these objects are organized then into an Object Class Hierarchy.2.1.2Getting Video Features for IndexingFeature here means characteristic values for a given shot or frames:for example,typical color,opticalflow,a notable change in color,etc.Change of state—such as panning,zooming,moving the cameras,etc.—is also a type of feature.The objective of identifying feature is to be able to build indices on a set of shots and pro-vide retrieval functions based on sensitivity(or kansei), impression,and similarity to samples.In the previously mentioned research of Ham-papur[7],features are used in the sense thatfirst the intervals(cuts)are detected,and then an index key is created over them.Many researches deal with the problem of indexing the feature extracted from the im-age and the rawvideo.Akama et al.[12]proposed a quick detection method of characteristic values for im-ages and developed a prototype of similarity retrieval system.In the system of Hatano et al.[13],a so-called SOM(Self-Organizing Map)is built upon the feature extracted from the rawvideo and this map is used as an index.Nagasaka et al.[3]developed a system where realtime detection of the shots is possible.In this sys-tem,feature is extracted from the representative frame of the shot and then coded.This code is used as an in-dex and and by matching all the codes in the dictionary, scene retrieval becomes possible.We can also mention the research of Satou et al.[14]as another example of a system with realtime video indexing.Another type of research on the feature captur-ing is model based approach.In short,this method provides a model or a mediator for identifying and re-trieving real world’s objects.For example,afitting method of simplified human body model to an image is proposed by[15].Blocks,cylinders and their poly-morphism are used as the mediators.Also,viewpoint change technique[16],3Dimensional model extraction from range image[17]and object recognition on stereo pair of images[18]are useful for the purpose of image-model matching.2.1.3Visual Video InterfacesNot only the indices discussed above but the query re-sult itself of video database should be video.From this point of view,visual interface in query processing is essential.This topic deals with proposals about(1)Thumbnail generation for quick reviewof video(2)Browsing(3)Summary generationIn the previously mentioned system of Little et al.[8]it is possible to visually retrieve data by a so-called Virtual Video Browser,using descriptive key-words that accompany the video.Tse et al.[19]have developed a Visual Interface for Video Browsing,where the characteristic frame of the video is dynamically ex-tracted as a thumbnail.Hampapur et al.[20]also pro-posed a system in which video editing is based on the stored and already partitioned video.Besides detect-ing cuts,different video effects(fading,desolving,etc.) can be used and even arbitrary video creation can be realized.In short,the above three aspects could be summa-rized as modeling,indexing and visualization.2.23D Video DatabaseAs an extension of video database,Arisawa’s group is trying to develop3D(stereo)video database for the purpose of image-CG integration[21].The proposed system,named Real World Database(RWDB),con-sists of4components,Real World Capturer(RWC), Real World Modeller(RWM),Multimedia Database (MMDB)and Cyber World Reconstructor(CWR) (Fig.1).RWC captures real world data by using stereo video camera and3D scanner.RWM analyzes captured data.Some analyzing programs have been developed. As for MMDB,it can store all captured data and ana-lyzed data,following an integrated schema.They also offer a general purpose Multimedia Query Language (MMQL)based on FP(Functional Programming)con-cept.CWR visualize the query result as the CG simu-lation and makes some analyses of the human motion. In some cases,CWR embed the original video image in the graphic world in which the subjects of the user’s attention are emphasized by spotlights or markers.Another concept they propose is Info-Ergonomics, which provides the designers with modeling,evaluationFig.1Conceptual architecture ofRWDB.Fig.2An example of stereo image of work.and visualizing tools for designing the optimized work-ing environment for the factory employees[22].2.3Prototype System of RWDBA RWDB prototype system is being developed.Also developed is object chase program,which can extract spatial position of a specific object and trace the change of motion.An example of captured images of a factory worker and a result of the chase is shown in Fig.2.Various types of data are stored in the database, such are Image Sequences,contents of work,worker’s characteristics(structure and motions),and Work Mo-tions.In RWDB,they consider3-Dimensional and Time-Spatial information from two points of view, namely Data changing along with time and Structure of Objects.Data changing along with time represents worker’s motion and position at each point of time. Structure of Objects is common data for each object, for example,a human worker,a working machine,or a product.And this common data is regarded as knowl-edge about the structure.Database structure for storing Working Human Model in database is shown Fig.3by AIS Diagram[4]. It regards each distinguishable object in the real world as an entity.Relations between entities aredescribedFig.3Database schema andinstances.Fig.4Graphic simulation of works.by associations.Boxes represent entity types,circles represent entities,and lines represent associations.The structure allows powerful andflexible data re-trieval.As the most interesting type of query,we con-sider the reconstruction of a neww orld using CG data from the database.Generally,CG data includesfigures, polygons,textures,positions,lights,viewpoints,mo-tions and so on.Thus,3-Dimensional CG data is huge and extremely complex.On the other hand,work data in RWDB has aflat structure.Therefore,query has to derive structured data from theflat DB structure, to reconstruct the Real World into a virtual world.A simulation example is shown in Fig.4.3.Mixed Reality Applications Based on Spa-tial Information Bases3.1BackgroundDue to current advance of computer technology,real-time three dimensional computer graphics(3D CG)vir-tual spaces can be affordable for ordinary users.Real-Fig.5Composition of virtual earth and satellite cloud images. Terra Vision1,ART⊕COM.time3D CG allows us to simulate phenomena in the real world.3D experiences can be realized in the virtual spaces as same as in the real world.In order to build a virtual space corresponding to a part of the real world, a large amount of spatial data must be treated on com-puter.Thus,database technology is necessary to man-age large scale virtual spaces.Real-time3D CG is also considered advanced multimedia user interfaces.The cost of processing3D CG is no longer high.Real-time 3D CG is used even for most of the recent TV games. We should create newand more efficient style visual interfaces using real-time3D CG[23].Our brain has a function of prominent3D spatial perception evolved in the real world.3D visual interfaces are natural and desirable for human’s perception.Current3D CG in-terface is newand naive but more sophisticated visual interfaces will appear in the near future.Consequently, it is possible that most visual interfaces on the com-puter become virtual spaces.From this viewpoint,3D virtual spaces are important as advanced visual user interfaces of databases.Computer network systems provide the function of sharing real-time data among distributed comput-ers.On the other hand,conventional database systems have dealt with batch processing for past data or a large number of delay permissible simple transactions for small data.One of the characteristics of virtual space applications is real-time interactivity for broad band shared data.Database systems for3D virtual spaces need to support real-time interaction with broad band shared data.Realizing the capability of managing real-time broad band data in databases is equivalent to embedding the capability of real-time broad band data communication into database systems.We,humans,live on our mother Earth.Much in-formation related to us can be related to locations of the earth.Also,many3D virtual spaces must be related to the earth,even if there are many imaginary virtual spaces.There are many aspects of virtual space data and applications related to the earth,such as variety of uses,wide range of scales from1:1to1:100,000,000,live sensing data,and historical/temporal data.The Earth-related virtual space applications must be considered as promising ones on Internet[24].Since the applications have not yet been studied well,it is important to con-struct fundamental models and reveal unsolvedissues Fig.6Continuous zooming the virtual earth using seam-less switching of spatial data with various levels of detail. Terra Vision1,ART⊕COM.on the applications.Because of a large scale and a wide variety of spatial data related to the earth,there are many difficult problems to integrate the data using current technologies of databases and virtual reality. Furthermore,this application must reveal weak points of the technologies.In the remainder of this chapter, we discuss primal features of virtual space applications or mixed reality[25]related to the earth.3.2Metaphor Virtual Earth on InternetWWW has made an overwhelming success and changed our lifestyles.The basic concept of WWW is based on hypertext.The second most popular information ac-cess method on Internet is to retrieve information by keywords using search engine.The metaphor virtual earth is considered to be the third prominent informa-tion access method on Internet.In order to obtain some information,we just move to the place where the infor-mation exists in a virtual space,in the same way as our daily routine in the real world.As human being is good at memorizing the places of information,the virtual earthfits to the capability of human’s spatial perception.The virtual earth also provides users with virtual travel experiences which are beyond information retrieval systems.Virtual spaces should be managed by individual users or organizations as distributed databases[26].For the virtual earth,latitude and longitude are used for access keys for spatial information.Remote sensing data,environmental observation data,weather forecast, and Internet network configuration can be visualized on the virtual earth in a uniform manner[27]–[29](Fig.5). Historical information and time-series data can be also represented on the virtual earth.Fig.7Combination of live videos and CG images derived from spatial databases.3.3ScaleThere are various levels of detail for spatial data such as remote sensing images from satellites,aerial pho-tographs,terrain data,and design data of buildings.It is desirable for users to browse these various data seam-lessly.ART⊕COM[27]has developed the Terra Vision system which enables smooth browsing of these spatial data with various levels of detail(Fig.6).For example, a user is approaching to the virtual earth from the vir-tual universe at a speed of rocket,landing and walking on the surface of the virtual earth continuously.While approaching to the virtual earth,the current data of producing a scene can be changed automatically and seamlessly.For instance,lowresolution satellite im-ages change into high resolution satellite images,high resolution satellite images change into lowresolution aerial photos,and lowresolution aerial photos change into high resolution aerial photos.Thus,appropriate levels of detail are used for visualizing the virtual earth depending on the distance from the user’s viewpoint to the surface of the earth.Real-time3D CG provides users with an environment to appreciate various kinds of spatial data continuously.The primal reason of using levels of detail is the limitation of computing for visu-alization.The amount of spatial data related to the virtual earth is enormous.In order to realize smooth real-time3D CG,the number of polygons and the total size of texture images must be limited belowsome con-stant which depends on the power of computer.The levels of details are controlled depending on the dis-tance from user’s viewpoint to objects.NearobjectsFig.8Basic configuration of spatial hypermedia.are represented in more detail,while far objects are represented in less detail.The levels of detail are also used for other purposes such as managing the quality of service(QoS)of virtual spaces on computer net-works[30],[31],appropriate visual communication[32] and access control of spatial data according to users’authorities[33].Databases store all spatial data,and a part of the database is used as a scene model of visual-izing the virtual earth.The scene model is dynamically generated from the distributed databases depending on the position and direction of the user’s viewas w ell as the user’s purposes.3.4Mixing Live Videos and Virtual SpacesMany live videos will become available on Internet in the near future.These live videos also have a character-istic of spatial data such as camera’s position,direction and zoom ratio,and can be related to the real world spatially.It is useful to realize visual interfaces for overlapping contents of spatial databases on real-time videos of the real world[34],[35](Fig.7).This kind of application is called Augmented Reality(AR)[25],[36]. For instance,if we watch the real world through a video camera connected to a computer,we can see,in addi-tion to live videos,3D CG objects such as annotations and virtual objects.In this section,objects existing in the real world or live videos are called real objects and objects stored in spatial databases are called vir-tual objects.Also,we can create and place new virtual objects in live videos through graphical user interfacesFig.93D CG arrow icons representing video sequences in a 3D virtualspace.Fig.10Replaying a video projected on a rectangle plane in a virtual space with the corresponding moving camera icon.by hands.Furthermore,representative invisible virtual objects can be created for representing real objects in live videos by hands in order to attach anchors to the real objects for accessing the real objects through the corresponding representative invisible virtual objects. The anchors mean links of hypermedia.By attaching anchors to the real objects,the real world itself be-comes a hypermedia.This application is named Spatial Hypermedia in[34].Figure7demonstrates a basic principle of com-posing a live video and a computer-generated virtual scene referred to from spatial ers should adjust the overlaps of them by good graphical user in-terfaces.The upper part of thefigure shows live video and the outline data of virtual objects stored in spa-tial databases.The bottom part of thefigure shows outline images of the virtual objects for letting readers to understand easily howthe virtual objects are over-lapped on the video scene,but the outline images are actually not displayed in thefinal video image.Annota-tions can be placed beside their corresponding invisible outline virtual objects.Anchors can also beattached Fig.11Spatialization of video sequences by using camera’s position and direction.Invisible Shape,ART⊕COM.Fig.12Composite virtual space with multiple time intervals. Invisible Shape,ART⊕COM.to the invisible outline virtual objects as representative virtual objects for real objects.If we change the orien-tation,zoom ratio and focus of the real camera,the cor-responding computer-generated virtual scenes are cre-ated and overlapped on the video image.Figure8shows a basic configuration of spatial hy-permedia.A user controls a real camera to viewtheir intended area.A region taken by the real camera can be detected by sensors and the region is used as a con-dition of a spatial query.The spatial query is executed and virtual objects existing in the region are retrieved and used as representative invisible virtual objects for real objects.Also,some visible graphic objects,such as annotations,can be created.Live videos,invisible rep-resentative virtual objects and visible graphic objects are composed together in real time as AR.The user can interact with the AR.For example,they can pan and zoom in some part of the live video image,click di-rectly a real object in the live video image,and obtain more detail information about the clicked real object.3.5Spatialization of Time-Intervals for Use of PastVideosTemporal aspect of spatial data is also important.For instance,we can visit a past virtual town.It is not natural to set an exact number as time of the virtual space to visit.As we can never control time stream in the real world,we have less knowledge to access data through time.However,we have a certain feeling to be able tofly or move through time.Thefly and move are not temporal metaphor but spatial metaphor. Time should be spatialized or visualized as3D objects in a virtual space tofly through time.We have studied on spatializing video data in a3D virtual space using temporal-spatio data of camera’s movement[37].At first,a certain duration time-interval video sequence is represented by a3D arrowicon.The position,direc-tion,length of the3D arrowicon corresponds to aver-age values of the camera’s position,direction and zoom ratio.Figure9shows an example of spatialization of time-intervals for video sequences as3D arrowicons in a3D virtual space.The virtual space represents the campus of Hiroshima City University,and videos took scenes of a campus festival held in Oct.1997.If we click one of the3D arrowicons,the corresponding video se-quence will be replayed on a rectangle plane with a3D virtual camera in a3D virtual space(Fig.10).It is a naive approach to visualize time-intervals of spatial data.ART⊕COM[27]has researched on spatialization of time-intervals in a more sophisticated approach.Their approach spatialize a video sequence as a3D volume ob-ject.The3D volume object is composed of a collection of video frames which are located and directed in the corresponding momentary camera’s location(Fig.11). They call the3D volume objects of video sequences in-visible shape.If a user clicks a part of some invisible shape,the end plane of the invisible shape is getting short because the end plane is used as a screen for re-playing the selected video sequence.Historicalfilms were used for experimenting invisible shapes in a vir-tual space,Virtual Berlin.They place multiple histori-calfilms as invisible shapes in a virtual space.The vir-tual space can be considered a composite virtual space of multiple time-intervals.Their system provides a3D time scale measure to change current time-interval of the virtual space(Fig.12).Only the invisible objects in the user’s specified time-intervals are visualized with their original colors,others are visualized as transpar-ent objects.Their approach is elegant and useful,but it is not perfect from the viewpoint of covering generic applications.For instance,their approach cannot guar-antee cases of stopping cameras and many video se-quences.Time-intervals of spatial data are various.For instance,aerial photos are taken every year,satellite images are taken every day,digital videos are taken every1/60second,and terrain data are updated every year and its time-interval are ambiguous.There remain many issues on spatialization of time-intervals of spatial data for information access.4.Kansei Databases4.1Database Systems for Kansei InformationIn the design of multimedia database systems,one of the important issues is howto deal w ith kansei of human beings.The concept of kansei includes sev-eral meanings on sensitive recognition,such as hu-man senses,feelings,sensitivity,and physiological re-action[38].In thefield of database systems,the concept of kansei is related to data definition and data retrieval with kansei information for multimedia data,such as images,music and video.The important subject is to retrieve images and music dynamically according to the user’s impression given as kansei information.We re-viewsome multimedia systems w hich manipulate kan-sei information for defining and retrieving multimedia data.As discussed in[38],thefield of kansei was origi-nally introduced as the word aesthetics by Baumgrarten in1750.The aesthetica of Baumgrarten had been es-tablished and succeeded by Kant with his ideological aesthetics.The conceptual overviewof a kansei database sys-tem is shown in Fig.13.Essential functions to incorpo-rate kansei in database systems can be summarized as follows:(1)Defining kansei information to media data(meta-data definition for media data).(2)Defining kansei information for user’s requests(metadata definition for user’s requests or key-words with kansei information).(3)Computing semantic correlations between kanseiinformation of media data and a user’s request (media data retrieval subsystem with a correlation computation mechanism).(4)Adapting retrieval results according individualvariation and improving accuracy of the retrieval results by applying a learning mechanism to meta-data(learning mechanism for metadata).There are several research projects to realize these functions.In the design of the kansei information for media data,the important issues are howto define and represent the metadata of media data and howto ex-tract media data dynamically according to the user’s impression and the data contents.Creation and manipulation methods of metadata for media data have been summarized in[39],[40].Fur-thermore,some research projects for kansei informationFig.13The conceptual overview of a kansei database system.have been established in academicfields.One of those is modeling the evaluation structure of kansei started in1997[38].Multimedia database subjects related to kansei information retrieval has been promoted in this project.Two major approaches for media data retrieval are direct retrieval using partial pattern matching and in-direct retrieval using abstract information of images.Several multimedia database systems for kansei in-formation retrieval have been proposed.The pictorial information server systems,named TRADEMARK and Electrical Art Gallery Art Museum,have been proposed to perform picture retrieval using query-by-visual-example and query-by-subjective-descriptions[41].The query-by-visual-example provides sketch retrieval facil-ity tofind similar pictorial data without textual infor-mation.The query-by-subjective-description provides a facility for a user to showhis ow n emotional repre-sentations tofind pictorial data which is appropriate to his subjective interpretation automatically evaluating the content of the pictorial data.Those systems have been implemented with several functions for comput-ing correlations between the user’s request and retrieval candidate pictorial data.As one of the database systems dealing with kansei information,Kiyoki’s group have introduced a semantic associative search system for images[42].The semantic associative search system realizes image data retrieval by receiving keywords representing the user’s impres-sion and the image contents.This system provides sev-eral functions for performing the semantic associative search for images by using the metadata representing the features of images.These functions are realized by using the mathematical model of meaning[42],[43]. The mathematical model of meaning provides semantic functions for computing specific meanings of keywords which are used for retrieving images unambiguously and dynamically.The main feature of this model is that the semantic associative search is performed in the orthog-onal semantic space.This space is created for dynami-cally computing semantic equivalence or similarity be-tween the metadata items of the images and keywords.A structure of kansei information database has been proposed for supporting design processes by con-structing static and dynamic image information of hu-man motions and positions[44].The main purpose of this project is to structure information regarding move-ment and posture of human bodies as databases for sup-porting tools for design ideas.The movement of hands( animated,still images)and operation sound(effects) can be included as the contents of the database.Cur-rently,images of hand motions operating equipments are stored in databases and those data are manipulated by the senses of sight,touching,and listening.A learning mechanism is very important for database systems dealing with kansei information to adapt retrieval results according to individual varia-tion and improving accuracy of the retrieval results. Such database systems might not always select accu-rate and appropriate data items from databases,be-cause the judgement of accuracy for the retrieval re-sults is strongly dependent on individual variation.In the learning,if inappropriate retrieval results for a re-quest are extracted by the system,accurate data items which must be the retrieval results are specified as sug-gestions.Then,the learning mechanism is applied to。