3.19最新全屏真人秀代码

合集下载

真人秀代码大全

真人秀代码大全

变黑:
javascript:void PutOn(3006676, 'U', '820', 0,0, -70, 182, 1, 1, 1, 2, '', '101010000');if ( 2==5) top.leftfra.ShowEmotionipt:void PutOn(3006676, 'U', '820', 0,0, -70, 182, 1, 1, 1, 2, '', '101010000');if ( 2==5) top.leftfra.ShowEmotion('');
鬼声
javascript:void PutOn(3000361, 'U', '830', 0, 0,-160, 0, 0, 0, 0, 2, '', '109020000')
咕噜声
javascript:void PutOn(3000513, 'U', '820', 0,0, -300, 0, 0, 0, 0, 2, '','101010000')
暴雷
javascript:PutOn('3002807','U','830','0','0','30',-80,'0','0','0','0','','83750382')
javascript:PutOn('12892', 'U', '808', 0,0, 0, 0, 0, 0, 0, 2, '','298000000')征求女友

ROLAND M-200i说明书V1

ROLAND M-200i说明书V1
104
请确保线缆安全 ● 请避免电源线与其它导线相互缠绕。此外,也
请让儿童远离电源线和导线。
106
请勿踩踏设备或在设备上放置重物 ● 请勿踩踏在设备上,也不要将重物放置在设备
上。
..............................................................................................................
ࡉ‫ڿ‬
110b
如有雷电天气请先断开连接 ● 若怀疑您所在的地区可能发生雷击,请将电源
插头拔离插座。
113
请小心使用锂电池 ● 请使用指定类型的锂电池( 型号CR2032)(p.
16)。请在插入时注意极性。
● 处理使用过的锂电池时必须符合您所在地区的 要求。
118d
将小物件放置于远离儿童的地方 ● 为了防止意外请将下述小物件放置于远离儿童
010
请勿在过高音量下使用设备
● 无论单独使用本产品或连接放大器、音箱或耳 机时,过大的音量可能会导致听力永久的损 害。请勿长期在过大音量或任何会导致不适的 音量下使用。如果您感到任何听力的损失或产 生耳鸣,请迅速求诊。
...............................................................................................................
007
● 请确保将设备放置于平坦之处使其水平稳固。 请勿将其放置于摇晃或倾斜之处。
ਖ਼ղ
008c
请使用产品附带的变压器。并确保电压正确。
● 请使用随机提供的变压器,并确认线路电压与 变压器上标明的电压相符。其它变压器使用的 电极或电压可能不同,使用不当将导致设备损 坏、发生故障或者电击。

黑彩仿全屏代码

黑彩仿全屏代码

黑彩仿全屏代码【女】javascript:PutOnShow('V1#F_0_0_0_100_0_0.00_0.00#291723749.54988________1_0_0_0___ ___|27095_51________2_0_-35_0______|27095_51________3_0_-70_0______|27095_51_______ _4_0_-105_0______|27095_51________5_0_-140_0______|27095_51________6_0_-175_0______# ')【男】javascript:PutOnShow('V1#M_0_0_0_100_0_0.00_0.00#27095_51________1_0_0_0______|27 095_51________2_0_-35_0______|27095_51________3_0_-70_0______|27095_51________4_0_-1 05_0______|27095_51________5_0_-140_0______|27095_51________6_0_-175_0______#')javascript:PutOnShow('V1#F_0_0_0_100_0_0.00_0.00#291723749.549886_436_______103_70 4_83_106_90_0_0_0_100_0_|27095_51________3_0_-70_0______|27095_51________1_0_0_0___ ___|27095_51________2_0_-35_0______|27095_51________3_0_-70_0______|27095_51_______ _4_0_-105_0______|27095_51________5_0_-140_0______|27095_51________6_0_-175_0______| 4_436_0_0_0_0_0_0_0_436_0.00_0.00_0_0_0_0_100_0_#') 这个是旋转地隐藏上衣代码是:javascript:PutOn('36002','F','436','0','90',' 90','0','0','0','0','0','','299 000000|UR.1011766516')隐藏下身的:代码:javascript:PutOn('14994','F','406','0','90',' 1000','0','0','0','0','0','','2 99000000|UR.1011766516')隐藏头发代码:javascript:PutOn('22163','F','402.482','0','90',& #39;100','0','0','0','0','0','',&#3 9;299000000|UR.1011766516')隐藏表情:javascript:PutOn('310','F','451.461.473','0','90', '90','0','0','0','0','0','',&#3 9;299000000|UR.1011766516')切图:171X250 逆时针旋转90*传图合影查ID去身体代码:javascript:PutOn('57613','F','406.436','0','0',&# 39;0','500','0','0','0','0','',&#39 ;298000000|UR.282142779')869070633.52971 869070633.52974黑色旋转代码。

Autodesk Nastran 2022 用户手册说明书

Autodesk Nastran 2022 用户手册说明书
DATINFILE2 ......................................................................................................................................................... 10
MPA, MPI (design/logo), MPX (design/logo), MPX, Mudbox, Navisworks, ObjectARX, ObjectDBX, Opticore, Pixlr, Pixlr-o-matic, Productstream,
Publisher 360, RasterDWG, RealDWG, ReCap, ReCap 360, Remote, Revit LT, Revit, RiverCAD, Robot, Scaleform, Showcase, Showcase 360,
TrueConvert, DWG TrueView, DWGX, DXF, Ecotect, Ember, ESTmep, Evolver, FABmep, Face Robot, FBX, Fempro, Fire, Flame, Flare, Flint,
ForceEffect, FormIt, Freewheel, Fusion 360, Glue, Green Building Studio, Heidi, Homestyler, HumanIK, i-drop, ImageModeler, Incinerator, Inferno,
Autodesk Nastran 2022
Reference Manual
Nastran Solver Reference Manual

alc662数据手册_引脚图_参数

alc662数据手册_引脚图_参数

5. PIN ASSIGNMENTS .........................................................................................................................................................6 5.1. PACKAGE AND VERSION IDENTIFICATION ....................................................................................................................6
2.1. HARDWARE FEATURES ................................................................................................................................................2 2.2. SOFTWARE FEATURES..................................................................................................................................................3 2.3. ALC662-VC SERIES UPGRADED FEATURES FOR FUTURE WLP ..................................................................................4

As3.0常用类:Fullbackground(全屏背景)

As3.0常用类:Fullbackground(全屏背景)

As3.0常⽤类:Fullbackground(全屏背景)核⼼提⽰:package { import flash.display.Sprite; import flash.display.Stage; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.1. package {2. import flash.display.Sprite;3. import flash.display.Stage;4. import flash.display.StageAlign;5. import flash.display.StageScaleMode;6. import flash.display.Bitmap;7.8. import flash.display.Loader;9. import .URLRequest;10. import flash.events.*;11. import flash.text.TextField;12. import flash.text.TextFieldAutoSize;13.14.15. public class FullBackground {16. private var stage:Stage;17. private var _imageHolder:Sprite;18. private var _bitmap:Bitmap;19.20. private var _loader:Loader;21. private var _urlReqest:URLRequest;22. private var loadProgress_txt:TextField;23. private var percent:Number;24.25.26. function FullBackground(stageRef:Stage, url:String) {27. //设置舞台28. stage = stageRef;29. stage.scaleMode = StageScaleMode.NO_SCALE;30. stage.align = StageAlign.TOP_LEFT;31. stage.addEventListener(Event.RESIZE, stageResized);32.33. //载⼊图像34. _loader = new Loader();35. _urlReqest = new URLRequest(url);36.37. _loader.load(_urlReqest);38. _loader.contentLoaderInfo.addEventListener(Event.OPEN,showPreloader);39. _loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,showProgress);40. _loader.contentLoaderInfo.addEventListener(PLETE,showLoadResult);41. loadProgress_txt= new TextField();42. loadProgress_txt.autoSize=TextFieldAutoSize.LEFT;43. }44. private function showProgress(event:ProgressEvent):void {45. //preloader ready46. trace("progressHandler: bytesLoaded=" + event.bytesLoaded+ " bytesTotal=" + event.bytesTotal);47. percent = Math.round((event.bytesLoaded/event.bytesTotal)*100);48. loadProgress_txt.text = percent + "%";49. stage.addChild(loadProgress_txt);50.51. }52. private function showPreloader(event:Event):void {53. trace("show preloader");54. 55. }56. //完成载⼊显⽰图像57. private function showLoadResult(event:Event):void {58. trace(_loader.contentLoaderInfo);59. var loader:Loader = Loader(event.target.loader);60. _bitmap = Bitmap(loader.content);61. _imageHolder = new Sprite();62.63. _bitmap.y -= _bitmap.height;64. _bitmap.smoothing = true;65. stage.addChild(_imageHolder);66. _imageHolder.addChild(_bitmap);67.68. //检查缩放并调整69. _imageHolder.width = stage.stageWidth;70. _imageHolder_imageHolder.scaleY = _imageHolder.scaleX;71.72. if (_imageHolder.height < stage.stageHeight) {73. _imageHolder.height = stage.stageHeight;74. _imageHolder_imageHolder.scaleX = _imageHolder.scaleY;75. }76. _imageHolder.y = stage.stageHeight;77. }78. //stageResized 事件79. private function stageResized(event:Event):void {80. _imageHolder.width = stage.stageWidth;81. _imageHolder_imageHolder.scaleY = _imageHolder.scaleX;82. if (_imageHolder.height < stage.stageHeight) {83. _imageHolder.height = stage.stageHeight;84. _imageHolder_imageHolder.scaleX = _imageHolder.scaleY;85. }86. _imageHolder.y = stage.stageHeight;87. }88. }89. }将代码另存为FullBackground.as⽂件,此类需要两个参数,⼀个是舞台引⽤,另⼀个是url即背景图像的地址,打开flash cs3新建⼀个影⽚,在第⼀帧中输⼊代码:import FullBackground;var testfullbackground = new FullBackground(stage,"1280_800.jpg");。

真人QQ秀所有代码

真人QQ秀所有代码

javascript:PutOn('30352', 'U', '402.406.436.451.461.473.482', 0,0, 0, 0, 0, 0, 0, 0, '','0')
javascript:PutOn('30358', 'U', '402.406.436.451.461.473.482', 0,0, 0, 0, 0, 0, 0, 0, '','0')
javascript:PutOn('30351', 'U', '402.406.436.451.461.473.482', 0,0, 0, 0, 0, 0, 0, 0, '','0')
两件套装:
男:/p/f?t=13&i=1029531&u=181358958
龙之谷Q秀
Q秀ID:58292
Q秀代码:javascript:PutOn('58292','U','51.402.406.436.451.461.473.482','0','0','0','0','0','0','0','0','','869')
Q秀ID:58291
Q秀代码:javascript:PutOn('58291','U','51.402.406.436.451.461.473.482','0','0','0','0','0','0','0','0','','869')

真人秀全部常用代码及修饰代码

真人秀全部常用代码及修饰代码
隐头:javascript:void PutOn(7216, 'U', '402.451.461.473.482', 0,0, 0, 0, 0, 0, 0, 0, '','109030000')
隐身:javascript:void PutOn(1677, 'M', '436.406', 0,0, 0, 0, 0, 0, 0, 0, '','101010000')
隐头发:javascript:PutOn('7216', 'U', '402.482', 0,0, 0, 0, 0, 0, 0, 0, '','298000000')
隐脸:javascript:void PutOn(7216, 'U', '451.461.473', 0,0, 0, 0, 0, 0, 0, 0, '','109030000')
经典女 javascript:PutOn('57150','F','406.436','0','0','500','0','0','0','0','0','','299000000|UR.370542303')
旋转代码如下:
javascript:PutOnShow('V1#F_0_0_0_100_0_0.00_0.00#57613_406_0_500_0_0_0_0_0_406_0.00_500.00_0_0_0_0_100_0_|57613_436_0_500_0_0_0_0_0_436_0.00_500.00_0_0_0_0_100_0_|

飞飞影视中心代码 标签调用说明

飞飞影视中心代码 标签调用说明

1.全站通用单层循环标签【AdnList(16,16,80,3,1,10,1,0,10,,False,False)】{$Number}序号{$ClassId} 栏目ID{$ClassName} 分类名称自带链接{$ClassMing} 分类名称不带链接{$DataId} 影片ID{$DataName} 影片名称自带链接{$DataMing} 影片名称不带链接{$DataTitle} 显示电影副标{$DataUrl}影片链接地址{$Pic(200,280)} 图片{宽度,高度}{$PicUrl} 图片真实地址++++{$Actor} 影片主演{$Director} 影片导演{$Erea} 影片地区{$Hits} 影片点击次数{$Time} 录入时间{$Year}影片年代{$Language}影片语言{$Continu}显示是否连载{$Intro} 影片简介{$Hot} 热门图标{$Elite} 推荐图标{$New} 最新图标【/AdnList】参数如下:【AdnList(1/名称字符,2/主演字符,3/简介字符,4/时间样式,5/排序方式,6/循环数据条数,7/起点位置,8/时间范围,9/分类ID,10/专题ID,11/是否推荐,12/是否连载)】4/时间样式(1=yy-m-d,2=y-m-d,3=m-d,4=y年m月d日,5=m月d日)5/排序方式(1=影片ID降序,2=影片ID升序,3=更新时间降序,4=更新时间升序,5=点击次数降序,6=点击次数升序)6/循环数据条数(大于0的整数)7/起点位置(0<数字参数<6/循环数据条数)8/时间范围(0=所有,1=当天,2=本周,3=本月)9/分类ID(0=所有分类,具体栏目ID值,-1表示当前栏目页,多个分类用|隔开)10/专题ID(0=所有分类,具体专题ID值,-1表示当前专题页,多个分类用|隔开,留空则不调用) 11/是否只调用推荐(True,False)12/是否只调用连载(True,False)2.列表页与搜索页循环标签参数:【AdnClass/AdnSearch(1/名称字符,2/主演字符,3/简介字符,4/时间显示方式,5/排序方式,6/每页数据条数)】【AdnClass(16,16,80,0,3,12)】/【AdnSearch(16,16,80,0,3,12)】{$ClassId} 栏目ID{$ClassName} 分类名称自带链接{$ClassMing} 分类名称不带链接{$DataId} 影片ID{$DataName} 影片名称自带链接{$DataMing} 影片名称不带链接{$DataTitle} 显示电影副标{$DataUrl}影片链接地址{$Pic(200,280)} 图片{宽度,高度}{$PicUrl} 图片真实地址++++{$Actor} 影片主演{$Director} 影片导演{$Erea} 影片地区{$Hits} 影片点击次数{$Time} 录入时间{$Year}影片年代{$Language}影片语言{$Continu}显示是否连载{$Intro} 影片简介{$Hot} 热门图标{$Elite} 推荐图标{$New} 最新图标【/AdnClass】/【/AdnSearch】3.友情链接列表循环标签参数:(vTypeid)为数字类型,0表示文字,1表示图片【AdnLink(vTypeid)】{$LinkI}链接项排列位{$LinkName}链接名称{$LinkUrl}链接地址{$LinkLogo}链接图片{$LinkIntro}链接描述【/AdnLink】4.专题列表循环标签参数:【AdnSpecial(1/名称字符,2/简介字符,3/调用数量)】【AdnSpecial(16,16,0)】{$SpecialI}专题排序位{$SpecialName}专题名称{$SpecialPic}专题图片{$SpecialLink}专题链接{$SpecialIntro}专题描述【/AdnSpecial】5.菜单列表循环标签参数:(vTypeid)为数字类型,0表示调用所有一级分类,999表示调用所有分类,-1表示调用当前分类下的小分类,其它值表示调用这个分类下的小分类【AdnMenu(vTypeid)】{$MenuI}:菜单排序位{$MenuId}:菜单项栏目ID{$MenuName}:菜单项名称{$MenuEnName}:菜单项英文名称{$MenuUrl}:菜单链接{$MenuCss}:CSS控制类【/AdnMenu】6.播放地址双层循环标签参数:(vTypeid)为数字类型,0表示调用已添加的所有播放地址组,其它值表示只调用该ID 的播放地址【AdnServer(vTypeid)】{$ServerI}:服务器组排序位{$ServerN}:共有几组播放地址{$ServerId}:服务器组ID(服务器组ID){$ServerForm}:服务器组来源(服务器组名称){$ServerLink}:服务器组播放链接【AdnUrl】{$UrlMing}:分集集数名称{$UrlLink}:分集点播链接{$UrlPath}:分集真实地址{$UrlTong}:总集数统计【/AdnUrl】【/AdnServer】7.播放页专用标签(可调用播放地址双层循环标签){$PlayerName} 正在播放的电影名称{$PlayerDizi} 该组所有播放地址{$ShowPlayer} 播放器调用{$ShowNumber} 正在播放的电影集数{$ShowAll} 正在播放的电影总集数++++{$ShowServer} 正在播放的电影服务器组镜像名称{$ClassId} 正在播放的电影分类ID{$ClassUrl} 影片所属栏目链接{$ClassName} 分类名称自带链接{$ClassMing} 分类名称不带链接{$DataId} 正在播放的电影ID{$DataUrl} 影片链接地址{$DataName} 影片名称自带链接{$DataMing} 影片名称不带链接{$DataTitle} 显示电影副标8.内容页专用标签(可调用播放地址双层循环标签){$DataId} 影片ID{$ClassId} 显示所属分类ID{$ClassName} 显示分类名称自带链接{$ClassMing} 显示分类名称不带链接{$DataName} 显示电影名称带颜色{$DataMing} 显示电影名称{$DataTitle} 显示电影副标{$Actor} 主演{$Director} 导演{$Erea} 地区{$Hits} 影片点播次数{$Pic(200,280)} 图片{宽度,高度}{$Intro} 影片简介{$Inputer} 录入者名字{$Time} 录入时间{$Year}影片年代{$Language}影片语言{$Continu}显示是否连载{$ServerName} 所有观看模式名称(优酷,迅雷,56...) {$ServerDizi} 所有<观看模式名称+播放地址>{$UrlName} 只显示第一组观看模式的名称{$UrlDizi} 只显示第一组观看模式的播放地址{$Intro(数字)} 影片简介带字符控制++++{$ActorLink} 主演带搜索链接{$DirectorLink} 导演带搜索链接(半格空符格开)9.列表页专用标签{$ClassId} 当前栏目ID{$ClassName} 当前栏目名称{$Page} 当前栏目分页标签10.搜索结果专用标签{$Page} 当搜索结果返回值设为0时=分页标签{$SearchKeyword} 搜索关键字11.专题页专用标签{$SpecialId}专题ID{$SpecialName}专题名称{$SpecialPic}专题图片{$SpecialLink}专题链接{$SpecialIntro}专题描述12.网站公用标签{$InstallDir} 显示网站安装目录{$SiteName} 显示网站名称{$SiteUrl} 显示网站地址{$Email} 显示站长Email链接{$Css} 风格CSS链接{$KeyWord} 征对搜索引擎的关键字{$Description} 征对搜索引擎的说明{$Copyright} 显示网站版权{$Tong} 调用网站统计链接{$Titele} 网页标题{$BeiAn}网站备案信息{$AllMovie}全部电影{$ClassShu(数字)}数字/0表示统计所有/999表示今日更新{$SiteHeader}显示顶部公有标签{$SiteFooter}显示底部公有标签{$MenuCss}当前分类列表的css类(需在css文件中定义.adn_menu){$QvodChannel}Qvod频道订阅标签{$QvodAdd}加入Qvod收藏夹标签{$AdnFlash(550,470)} 幻灯广告{$AdnVersion} 显示网站版本1.评论功能调用方法(1).在页面头部引入js文件<script language="javascript" src="{$InstallDir}Js/AdnCms.Ajax.js"></script><script language="javascript" src="{$InstallDir}Js/AdnCms.Js.js"></script>(2).在调用评论功能的地方加入以下代码(注意div的id必须为adncomment)<div id="adncomment" class="adn_comment">评论加载中...</div><script language="javascript">var InstallDir='{$InstallDir}';AdnComment({$DataId},1)</script>2.弹窗播放模式的方法(1).在页面头部引入js文件<script language="javascript" src="{$InstallDir}Js/AdnCms.Js.js"></script>或{$AdnimPlayer}(2).在后台选择弹窗播放模式3.动态调用影片的点播数量<script type="text/javascript" src="{$InstallDir}hits.asp?dataid={$DataId}"></script>3.动态调用影片的点播数量并增加点击数(适用于内容页打开简介就增加人气)<script type="text/javascript" src="{$InstallDir}hits.asp?typeid=1&dataid={$DataId}"></script>3.刷新影片点击数(适用于静态播放页)<script type="text/javascript" src="{$InstallDir}hits.asp?typeid=2&dataid={$DataId}"></script>4.影片报错与留言链接<a href="{$InstallDir}err.asp?d={$DataId}" target="_blank">我要报错</a><a href="{$InstallDir}gb.asp" target="_blank">我要留言</a>5.在模板文件中调用生成的JS文件最新:<script language='javascript' src='{$InstallDir}JS/New.js'></script>热门:<script language='javascript' src='{$InstallDir}JS/Hot.js'></script>推荐:<script language='javascript' src='{$InstallDir}JS/Elite.js'></script>6.在模板文件中制作个性搜索表单<form id="search" name="search" method="get" action="{$InstallDir}search.asp"><input type="text" name="k" /><select name="t" size="1"><option value="name">名称</option><option value="actor">主演</option><option value="erea">地区</option><option value="year">年代</option></select><input type="submit" name="Submit" value="提交" /></form>7.根据栏目分类自动识别当前影片或分类的CSS类的方法【AdnMenu(0)】<li id="menu{$MenuId}"><a href="{$MenuUrl}">{$MenuName}</a></li>【/AdnMenu】<scriptlanguage="javascript">if(document.getElementById("menu{$ClassId}"))document.getElementBy Id("menu{$ClassId}").className="adn_menu";</script>。

星空极速3.3破解码

星空极速3.3破解码
.常量 字母大T, "“86F2B4C8F9C7D2EB”"
.常量 字母大Y, "“8BFFB9C5F4CADFE6”"
.常量 字母大U, "“87F3B5C9F8C6D3EA”"
.常量 字母大I, "“9BEFA9D5E4DACFF6”"
.常量 字母大O, "“9DE9AFD3E2DCC9F0”"
.常量 字母a, "“B3C781FDCCF2E7DE”"
.常量 字母s, "“A1D593EFDEE0F5CC”"
.常量 字母d, "“B6C284F8C9F7E2DB”"
.常量 字母f, "“B4C086FACBF5E0D9”"
.常量 字母g, "“B5C187FBCAF4E1D8”"
.常量 特殊符号19, "“EC98DEA293ADB881”", , >
.常量 特殊符号20, "“ED99DFA392ACB980”", , ?
.常量 特殊符号21, "“89FDBBC7F6C8DDE4”", , [
.常量 特殊符号22, "“8FFBBDC1F0CEDBE2”", , ]
.常量 字母x, "“AADE98E4D5EBFEC7”"
.常量 字母c, "“B1C583FFCEF0E5DC”"
.常量 字母v, "“A4D096EADBE5F0C9”"
常量 字母b, "“B0C482FECFF1E4DD”"

Q秀代码大全

Q秀代码大全

【合影代码】
/mall/inc/client_push_show_camara.html?friendUin=27051192&qqver=&sex=F&VIP=1&style=0&pointer=0
【旋转代码】
javascript:PutOn('7216', 'U', '402.482', 0,0, 0, 0, 1, 1, 1, 0, '','298000000')
【紫红色背景代码】
javascript:PutOnShow('V1#F_0_0_0_100_0_0.00_0.00#58192_810________1_0_-3_0______|58192_810________2_0_6_0______|58192_810________3_0_10_0______|58192_810________4_0_14_0______|58192_810________5_0_18_0______|58192_810________6_0_22_0______|58192_810________7_0_26_0______|58192_810________8_0_30_0______|58192_810________9_0_34_0______|58192_810________10_0_38_0______|58192_810________11_0_42_0______|58192_810________12_0_46_0______|58192_810________13_0_50_0______|58192_810________14_0_54_0______|58192_810________15_0_58_0______|58192_810________16_0_62_0______|58192_810________17_0_66_0______|58192_810________18_0_70_0______|58192_810________18_0_74_0______|58192_810________19_0_78_0______|58192_810________20_0_82_0______|58192_810________21_0_86_0______|58192_810________22_0_90_0______|58192_810________23_0_94_0______|58192_810________24_0_98_0______|58192_810________25_0_100_0______|58192_810________26_0_104_0______|58192_810________27_0_106_0______|58192_810________28_0_110_0______|58192_810________29_0_114_0______|58192_810________30_0_116_0______|58192_810________31_0_120_0______|58192_810________32_0_124_0______|58192_810________33_0_128_0______|58192_810________34_0_132_0______|58192_810________35_0_136_0______|58192_810________36_0_140_0______|58192_810________37_0_144_0______|58192_810________38_0_148_0______|58192_810________39_0_152_0______|58192_810________40_0_156_0______|58192_810________41_0_160_0______|58192_810________42_0_164_0______|58192_810________43_0_168_0______|58192_810________44_0_172_0______|58192_810________45_0_176_0______|58192_810________46_0_180_0______|58192_810________47_0_184_0______|58192_810________48_0_188_0______|58192_810________49_0_192_0______|58192_810________50_0_196_0______|58192_810________51_0_200_0______|58192_810________52_0_204_0______|58192_810________53_0_208_0______|58192_810________54_0_212_0______|58192_810________55_0_216_0______|58192_810________56_0_220_0______#')

大芒果3.35代码G...M的,你们懂

大芒果3.35代码G...M的,你们懂

大芒果3.35代码G...M的,你们懂请问是什么数字我在玩大芒果的相关Gm命令我给你贴上来嘛所有的GM 命令储存在数据库(Mangos) 表(command) 中.增加GM帐号,需要在数据库(realmd) 表(account) 把字段(gmlevel) 修改成3字段(gmlevel)的取值有效范围是 0-30 = 普通用户1 = 初级管理员2 = 高级管理员3 = 游戏开发者普通用户可用命令:.acct 显示你的游戏帐号权限等级..command 显示你的帐号权限可以使用的命令列表..dismount 当你处于骑乘状态时,这个命令可以让你下马..info 显示服务器上所有的玩家数量.gmlist 显示当前在游戏中的GM列表..help 显示指定命令参数, 例: .help modify speed.showhonor 显示你的荣誉状态..save 保存你的角色数据..start 传送你的角色到开始的地区.初级管理员可用命令:.announce $string 广播 $string给所有在线玩家.gmoff 禁止你角色的前缀..gmon 开启你角色的前缀..goname $string 传送到角色名为 $string 的玩家那,用角色名或点击玩家的头像,如组队时的头像.gps 显示角色或生物的坐标(x,y,z) 地图标号和地区.speed (效果同 .modify speed....简写).modify hp $num 修改所选择玩家的血量值.modify scale $num 修改所选择玩家的体型大小.money 修改所选择玩家的金钱, $num 为负值是扣钱.recall $place 传送到世界的各个城镇, sunr,thun,cross,ogri,neth,thel,storm,iron,under.visible $num 设置GM当前的可视状态 $num 的值为 0 或 1.tele $string 可以直接输入 .tele 查看所有可以传送的地名.saveall 保存游戏里的所有角色信息.taxicheat $flag 开通或移除你所选择的玩家的所有飞行路线$flag=1 表示开通, 0表示移除.whispers $flag 允许/禁止 GM 接受其他玩家的悄悄话,默认使用的是 mangosd.conf 的值.namego $string 传送到角色名为 $string 的玩家那,用角色名或点击玩家的头像,如组队时的头像.goobject $gid 传送你的角色到 guidID 为 $gid 的 GameObject 那.modify aspeed $num 改变玩家所有的速度(奔跑,游泳,跑回) $num 数值是0到50.modify speed (效果同上,但只更改奔跑速度).modify swim $num (效果同上, 但只更改游泳速度).modify bwalk (效果同上, 但只更改后退速度).modify bit $field $bit 修改你选择角色的 $field 的 BIT 值为 $bit .modify energy $num 修改你所选择玩家的能量值, 如果没有选择玩家,则改变自己的 (盗贼的?).modify faction 修改选择生物的阵营.modify mana $num 修改所选择玩家的魔法值.modify money $num 修改所选择玩家的金钱, $num 为负值是扣钱.modify rage $num 修改所选择玩家的怒气值.modify spell $num 修改所选择玩家的附魔值.playsound 播放声音,只有自己听的到...searchtele $string 搜索并显示 .tele 命令的地名中包含 $string 的地名高级管理员:.changelevel $int改变你选择生物的等级为 $int (可以改目标怪物的等级).delete 将当前选择的目标生物,从世界中删除.demorph 恢复变形效果, ( 取消 morph命令的变形效果 ).guid 显示当前目标生物的 GUID.kick $name 将角色名为 $name 的玩家从服务器上踢下线..prog 把你传送到程序员之岛.name $string 把角色名为 $string 的玩家传送到你的身边, (也可以组队点其头像).pinfo [$player_name] 显示当前选择玩家的帐号信息, 或者使用$player_name 指定显示.addmove $guid 添加你当前的位置为 Guid=$guid 生物的路径点.addspw $cid 添加一个ID为 $cid 的生物.delobject $gid 删除 GUID 为 $gid 的 GameObject.delticket (all,$num,$name) 删除服务器上的 ticket, ALL(全部删除), $num(删除指定ID的) $name(删除角色的).displayid $num 改变当前目标生物的模型ID为 $num.factionid $num 改变当前目标生物的阵营为 $num.gocreature $num 传送你的角色到 GuidID 为 $num 的生物那.item $gid $num 添加Guid为$gid 的物品 $num个, 到你选择的商人出售列表内..itemrmv $gid 从你选择的商人出售列表里,移除GUID为 $gid 的物品.moveobject $gid 根据 $gid 移动 GameObject 到角色当前坐标.npcflag $flag 设置你所选择的 NPCFLAG 为 $flag.targetobject [$gid,$part] 查找并显示最近的 GameObject 信息.ticket [on,off,$num,name] 无参数或OFF,直接为GM显示或者不显示 ticket.turnobject $gid 设置 GameObject $gid 的朝向为你所面对的方向.additem $id [$n].additem 0 $n $name (..汗..) 将物品添加到你所选择角色的背包里....bank 显示你的银行的详细目录 (移动银行啊?).die 杀死你当前目标...如果没有目标...就会成为自杀....explorecheat #flag 显示或者隐藏你所选择玩家所有的探索地图, 如果没目标,默认自己.go $x $y $z $mapid 传送到地图的指定坐标.learn $id 给你所选择的角色学习 ID=$ID 的魔法.learn all 可以学习所有GM默认的魔法.learn all_lang 来学习所有语言.learn all_myclass 来学习自己职业的所有可用魔法(只可以对自己使用).levelup $int $int 可以是正数或负数, 增加当前目标的等级,省略目标默认选择自己.maxskill 将当前目标所有技能设置为最大值(单手锤..双手斧...等等).morph $id 改变你当前的模型ID为 $id, ( 用 .demorph 命令恢复 ).npcinfo 显示你所选择NPC 的详细信息列表GUID, Faction(阵营), NPC Flags, Entry ID, ModelIDLevel, Health,位置信息,以及生物种类( 例如是否是商人).reset .Reset Level ( 将选定目标的等级重新设置为 1 ).Reset spell ( 将选定目标的技能重置 ).Reset stats ( 将选定目标的状态重置 ).Reset talents ( 将选定目标的天赋重置 ).revive 复活当前选择的目标, (如果没有目标,则复活自己)..security $name $level 将名字为 $name 玩家的GM等级更改为 $level.lookupitem $name 通过物品名查找道具, 例查找所有物品名中带'剑' 字的物品列表 .lookup 剑.addgo $id 根据ID从GameObject_temlate 中添加GameObject到游戏世界你所在的位置.additemset $id 添加套装编号为 $id 的套装物品到你所选择角色的背包中....allowmove 是否允许你所选择的生物移动.anim $mid 玩家将向你的角色做 ID=$mid 的表情.aura $sid 为你的角色添加ID为 $sid 的光环.unaura $id 移除你身上 SpellID=$id 的光环效果.createguild $s1 $s2 建立一个公会名为: $1 , 并且会长为: $2.distance 显示你的角色到你选定生物的距离.emote $id 你选择的生物,将做出 $id 的表情.gameobject $id 在你当前位置增加一个ID=$id 的GameObject..getvalue $field $isint 取得你所选择生物的 FIELD=$field 的值,,如$isint=1,取得FIELD的值为整数.worldport $map $x $y $z 传送到地图的指定坐标.goxy $x $y [$mapid] 传送玩家到地图为 $mapid 水(地)平面的X,Y坐标.hidearea $id 隐藏你所选择角色的 ID=$id 的地图区域.hover $flag 允许或禁止你的角色悬空模式.unlearn $start $end 将你选择目标的魔法ID= $start 的魔法遗忘掉....learnsk $id $level $max 给你所选择的角色学习 ID=$id 当前技能为 $level 最大技能为 $max 的技能.unlearnsk $start $end 将你选择目标的技能ID= $start 的技能遗忘掉....linkgrave $id [alliance,horde] 将所有阵营的玩家(或者只是部落,或联盟其一) 复活墓地改为ID=$id 的位置..loadscripts $name 重新加载脚本名字为 $name 的脚本.lookupcreature $name 根据 $name 查找所有相关的生物, 列出符合要求的生物ID..lookupskill $name 通过 $name 查找技能, 返回符合要求的技能ID..mod32value $field $value 添加值 $value 到你角色的 $field..neargrave [alliance,horde] 查找联接到该区域(ZONE)最近的墓地, 也可以只查找联盟或部落的..newmail $flag 发送一个新邮件的通知,使用标记 $flag.object $id $save 添加模型ID=$id 的邮箱到你的当前位置,如果$save=true 则保存至数据库..qnm $flag 通过标记 $flag 询问下封邮件的时间..setvalue $field $value $isint 设置你所选择生物FIELD的值, 如果 $isint=1, 设置值为整数的FIELD的值.showarea $id 显现地区ID=$id 地区的探索地图..shutdown [$delay,stop] 如果使用 $delay(秒) , 则 $delay 秒后关闭服务器,如果使用 stop 则停止关闭..standstate $id 改变你角色表情为 $id.update $field $value 更新当前选择目标的 FIELD $field 的值为$value. (若无$value,则显示$field值).wchange $type $status 设置当前天气为$type, 天气情况为$status$type 的值 1=下雨, 2=下雪, 3=沙尘暴$status 的值 0=禁止, 1=允许.help 下马 Mount from the mount number #(max=3)lvl10=1 lvl15=2 lvl20=3.start 转换到你的出生点.save 储存人物信息.gps 显示你所在位置的坐标,坐标包括X,Y,Z以及方向。

DirectX函数大全

DirectX函数大全

==============
DirectX
=================================================================
==============
获取显卡显示模式:
HRESULT GetAdapterDisplayMode(
UINT Adapter,
//指定显示卡序列号
D3DDISPLAYMODE *pMode
//存储显示模式的指针
);
=================================================================
==============
DirectX
=================================================================
3.纹理 ......................................... 4
从磁盘文件获取纹理.................................................2 设置当前要渲染的纹理............................................... 2
9.游戏音乐音效.................................... 4
5
D3D 基本框架
创建 D3D 对象: Direct3DCreate9(D3D_SDK_VERSION)
=================================================================
索引图形绘制........................................2

全屏代码

全屏代码

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center;"></a></li><li style="width:310px;height:230px;float:left;margin-right:10px;margin-bottom:10px;"><a target="_blank" style="display:block;width:310px;height:230px;background:url(///imgextra/i1/166771117/TB2_6DzaCVmpuFjSZFFXXcZApXa_!!166771117.png)no-repeat scroll center center;"></a></li></ul></div><div class="footer-more-panel" style="width:auto;line-height:inherit;padding:0;background:none;border:0;top:0;right:auto;bottom:auto;left:0;"><div style="width:950px;"><ul style="width:105%;height:470px;"><li style="width:310px;height:230px;float:left;margin-right:10px;margin-bottom:10px;"><a class="ma_61" target="_blank" style="display:block;width:310px;height:230px;background-color:#0D0D0D;display:block;filter:progid:DXImageTransform.Microsoft.Alpha(opacity=40);opacity:0.4;" ></a><div class="J_TWidget hidden" data-widget-type="Popup" 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popStar机机对战数据生成器代码(C#)

popStar机机对战数据生成器代码(C#)

popStar机机对战数据⽣成器代码(C#)代码:using System;using System.Collections.Generic;using ponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms;using System.IO;namespace game1{public partial class Form1 : Form{static Color[] coo=new Color[105];static int colorKind;public Form1(){InitializeComponent();}private void Form1_Load(object sender, EventArgs e){foreach (Control i in this.Controls){string x = i.Text.Substring(0,6);if (x == "button"){int t = Convert.ToInt32(i.Text.Substring(6, i.Text.Length - 6));int xx = t / 10 + 1;int yy = t % 10; if (yy == 0) { --xx; yy = 10; }i.Text = xx.ToString()+","+yy.ToString();i.BackColor = Color.White;}}radioButton1.BackColor = Color.Red; radioButton1.Text = "";radioButton2.BackColor = Color.Gold; radioButton2.Text = "";radioButton3.BackColor = Color.SkyBlue; radioButton3.Text = "";radioButton4.BackColor = Color.SpringGreen; radioButton4.Text = "";radioButton5.BackColor = Color.Orchid; radioButton5.Text = "";radioButton6.BackColor = Color.White; radioButton6.Text = "";for (int i = 1; i <= 100; ++i) coo[i] = Color.White;}private void button1_Click(object sender, EventArgs e){if (button1.BackColor == Color.Silver)button1.BackColor = coo[1];else{coo[1] = button1.BackColor;button1.BackColor = Color.Silver;}}private void button2_Click(object sender, EventArgs e){if (button2.BackColor == Color.Silver)button2.BackColor = coo[2];else{coo[2] = button2.BackColor;button2.BackColor = Color.Silver;}}private void button3_Click(object sender, EventArgs e){if (button3.BackColor == Color.Silver)button3.BackColor = coo[3];else{coo[3] = button3.BackColor;private void button4_Click(object sender, EventArgs e) {if (button4.BackColor == Color.Silver)button4.BackColor = coo[4];else{coo[4] = button4.BackColor;button4.BackColor = Color.Silver;}}private void button5_Click(object sender, EventArgs e) {if (button5.BackColor == Color.Silver)button5.BackColor = coo[5];else{coo[5] = button5.BackColor;button5.BackColor = Color.Silver;}}private void button6_Click(object sender, EventArgs e) {if (button6.BackColor == Color.Silver)button6.BackColor = coo[6];else{coo[6] = button6.BackColor;button6.BackColor = Color.Silver;}}private void button7_Click(object sender, EventArgs e) {if (button7.BackColor == Color.Silver)button7.BackColor = coo[7];else{coo[7] = button7.BackColor;button7.BackColor = Color.Silver;}}private void button8_Click(object sender, EventArgs e) {if (button8.BackColor == Color.Silver)button8.BackColor = coo[8];else{coo[8] = button8.BackColor;button8.BackColor = Color.Silver;}}private void button9_Click(object sender, EventArgs e) {if (button9.BackColor == Color.Silver)button9.BackColor = coo[9];else{coo[9] = button9.BackColor;button9.BackColor = Color.Silver;}}private void button10_Click(object sender, EventArgs e) {if (button10.BackColor == Color.Silver)button10.BackColor = coo[10];else{coo[10] = button10.BackColor;button10.BackColor = Color.Silver;}}private void button11_Click(object sender, EventArgs e) {if (button11.BackColor == Color.Silver)private void button12_Click(object sender, EventArgs e) {if (button12.BackColor == Color.Silver)button12.BackColor = coo[12];else{coo[12] = button12.BackColor;button12.BackColor = Color.Silver;}}private void button13_Click(object sender, EventArgs e) {if (button13.BackColor == Color.Silver)button13.BackColor = coo[13];else{coo[13] = button13.BackColor;button13.BackColor = Color.Silver;}}private void button14_Click(object sender, EventArgs e) {if (button14.BackColor == Color.Silver)button14.BackColor = coo[14];else{coo[14] = button14.BackColor;button14.BackColor = Color.Silver;}}private void button15_Click(object sender, EventArgs e) {if (button15.BackColor == Color.Silver)button15.BackColor = coo[15];else{coo[15] = button15.BackColor;button15.BackColor = Color.Silver;}}private void button16_Click(object sender, EventArgs e) {if (button16.BackColor == Color.Silver)button16.BackColor = coo[16];else{coo[16] = button16.BackColor;button16.BackColor = Color.Silver;}}private void button17_Click(object sender, EventArgs e) {if (button17.BackColor == Color.Silver)button17.BackColor = coo[17];else{coo[17] = button17.BackColor;button17.BackColor = Color.Silver;}}private void button18_Click(object sender, EventArgs e) {if (button18.BackColor == Color.Silver)button18.BackColor = coo[18];else{coo[18] = button18.BackColor;button18.BackColor = Color.Silver;}coo[ 19] = button19.BackColor;button19.BackColor = Color.Silver;}}private void button20_Click(object sender, EventArgs e) {if (button20.BackColor == Color.Silver)button20.BackColor = coo[20];else{coo[20] = button20.BackColor;button20.BackColor = Color.Silver;}}private void button21_Click(object sender, EventArgs e) {if (button21.BackColor == Color.Silver)button21.BackColor = coo[21];else{coo[21] = button21.BackColor;button21.BackColor = Color.Silver;}}private void button22_Click(object sender, EventArgs e) {if (button22.BackColor == Color.Silver)button22.BackColor = coo[22];else{coo[22] = button22.BackColor;button22.BackColor = Color.Silver;}}private void button23_Click(object sender, EventArgs e) {if (button23.BackColor == Color.Silver)button23.BackColor = coo[23];else{coo[23] = button23.BackColor;button23.BackColor = Color.Silver;}}private void button24_Click(object sender, EventArgs e) {if (button24.BackColor == Color.Silver)button24.BackColor = coo[24];else{coo[24] = button24.BackColor;button24.BackColor = Color.Silver;}}private void button25_Click(object sender, EventArgs e) {if (button25.BackColor == Color.Silver)button25.BackColor = coo[5];else{coo[25] = button25.BackColor;button25.BackColor = Color.Silver;}}private void button26_Click(object sender, EventArgs e) {if (button26.BackColor == Color.Silver)button26.BackColor = coo[26];elseprivate void button27_Click(object sender, EventArgs e) {if (button27.BackColor == Color.Silver)button27.BackColor = coo[27];else{coo[27] = button27.BackColor;button27.BackColor = Color.Silver;}}private void button28_Click(object sender, EventArgs e) {if (button28.BackColor == Color.Silver)button28.BackColor = coo[28];else{coo[28] = button28.BackColor;button28.BackColor = Color.Silver;}}private void button29_Click(object sender, EventArgs e) {if (button29.BackColor == Color.Silver)button29.BackColor = coo[29];else{coo[29] = button29.BackColor;button29.BackColor = Color.Silver;}}private void button30_Click(object sender, EventArgs e) {if (button30.BackColor == Color.Silver)button30.BackColor = coo[30];else{coo[30] = button30.BackColor;button30.BackColor = Color.Silver;}}private void button31_Click(object sender, EventArgs e) {if (button31.BackColor == Color.Silver)button31.BackColor = coo[31];else{coo[31] = button31.BackColor;button31.BackColor = Color.Silver;}}private void button32_Click(object sender, EventArgs e) {if (button32.BackColor == Color.Silver)button32.BackColor = coo[32];else{coo[32] = button32.BackColor;button32.BackColor = Color.Silver;}}private void button33_Click(object sender, EventArgs e) {if (button33.BackColor == Color.Silver)button33.BackColor = coo[33];else{coo[33] = button33.BackColor;button33.BackColor = Color.Silver;}}private void button34_Click(object sender, EventArgs e)coo[34] = button34.BackColor;button34.BackColor = Color.Silver;}}private void button35_Click(object sender, EventArgs e) {if (button35.BackColor == Color.Silver)button35.BackColor = coo[35];else{coo[35] = button35.BackColor;button35.BackColor = Color.Silver;}}private void button36_Click(object sender, EventArgs e) {if (button36.BackColor == Color.Silver)button36.BackColor = coo[36];else{coo[36] = button36.BackColor;button36.BackColor = Color.Silver;}}private void button37_Click(object sender, EventArgs e) {if (button37.BackColor == Color.Silver)button37.BackColor = coo[37];else{coo[37] = button37.BackColor;button37.BackColor = Color.Silver;}}private void button38_Click(object sender, EventArgs e) {if (button38.BackColor == Color.Silver)button38.BackColor = coo[38];else{coo[38] = button38.BackColor;button38.BackColor = Color.Silver;}}private void button39_Click(object sender, EventArgs e) {if (button39.BackColor == Color.Silver)button39.BackColor = coo[39];else{coo[39] = button39.BackColor;button39.BackColor = Color.Silver;}}private void button40_Click(object sender, EventArgs e) {if (button40.BackColor == Color.Silver)button40.BackColor = coo[40];else{coo[40] = button40.BackColor;button40.BackColor = Color.Silver;}}private void button41_Click(object sender, EventArgs e) {if (button41.BackColor == Color.Silver)button41.BackColor = coo[41];else{coo[41] = button41.BackColor;button41.BackColor = Color.Silver;if (button42.BackColor == Color.Silver)button42.BackColor = coo[42];else{coo[42] = button42.BackColor;button42.BackColor = Color.Silver;}}private void button43_Click(object sender, EventArgs e) {if (button43.BackColor == Color.Silver)button43.BackColor = coo[43];else{coo[43] = button43.BackColor;button43.BackColor = Color.Silver;}}private void button44_Click(object sender, EventArgs e) {if (button44.BackColor == Color.Silver)button44.BackColor = coo[44];else{coo[44] = button44.BackColor;button44.BackColor = Color.Silver;}}private void button45_Click(object sender, EventArgs e) {if (button45.BackColor == Color.Silver)button45.BackColor = coo[45];else{coo[45] = button45.BackColor;button45.BackColor = Color.Silver;}}private void button46_Click(object sender, EventArgs e) {if (button46.BackColor == Color.Silver)button46.BackColor = coo[46];else{coo[46] = button46.BackColor;button46.BackColor = Color.Silver;}}private void button47_Click(object sender, EventArgs e) {if (button47.BackColor == Color.Silver)button47.BackColor = coo[47];else{coo[47] = button47.BackColor;button47.BackColor = Color.Silver;}}private void button48_Click(object sender, EventArgs e) {if (button48.BackColor == Color.Silver)button48.BackColor = coo[48];else{coo[48] = button48.BackColor;button48.BackColor = Color.Silver;}}private void button49_Click(object sender, EventArgs e) {if (button49.BackColor == Color.Silver)button49.BackColor = coo[49];}private void button50_Click(object sender, EventArgs e) {if (button50.BackColor == Color.Silver)button50.BackColor = coo[50];else{coo[50] = button50.BackColor;button50.BackColor = Color.Silver;}}private void button51_Click(object sender, EventArgs e) {if (button51.BackColor == Color.Silver)button51.BackColor = coo[51];else{coo[51] = button51.BackColor;button51.BackColor = Color.Silver;}}private void button52_Click(object sender, EventArgs e) {if (button52.BackColor == Color.Silver)button52.BackColor = coo[52];else{coo[52] = button52.BackColor;button52.BackColor = Color.Silver;}}private void button53_Click(object sender, EventArgs e) {if (button53.BackColor == Color.Silver)button53.BackColor = coo[53];else{coo[53] = button53.BackColor;button53.BackColor = Color.Silver;}}private void button54_Click(object sender, EventArgs e) {if (button54.BackColor == Color.Silver)button54.BackColor = coo[54];else{coo[54] = button54.BackColor;button54.BackColor = Color.Silver;}}private void button55_Click(object sender, EventArgs e) {if (button55.BackColor == Color.Silver)button55.BackColor = coo[55];else{coo[55] = button55.BackColor;button55.BackColor = Color.Silver;}}private void button56_Click(object sender, EventArgs e) {if (button56.BackColor == Color.Silver)button56.BackColor = coo[56];else{coo[56] = button56.BackColor;button56.BackColor = Color.Silver;}}else{coo[57] = button57.BackColor;button57.BackColor = Color.Silver;}}private void button58_Click(object sender, EventArgs e) {if (button58.BackColor == Color.Silver)button58.BackColor = coo[58];else{coo[58] = button58.BackColor;button58.BackColor = Color.Silver;}}private void button59_Click(object sender, EventArgs e) {if (button59.BackColor == Color.Silver)button59.BackColor = coo[59];else{coo[59] = button59.BackColor;button59.BackColor = Color.Silver;}}private void button60_Click(object sender, EventArgs e) {if (button60.BackColor == Color.Silver)button60.BackColor = coo[60];else{coo[60] = button60.BackColor;button60.BackColor = Color.Silver;}}private void button61_Click(object sender, EventArgs e) {if (button61.BackColor == Color.Silver)button61.BackColor = coo[61];else{coo[61] = button61.BackColor;button61.BackColor = Color.Silver;}}private void button62_Click(object sender, EventArgs e) {if (button62.BackColor == Color.Silver)button62.BackColor = coo[62];else{coo[62] = button62.BackColor;button62.BackColor = Color.Silver;}}private void button63_Click(object sender, EventArgs e) {if (button63.BackColor == Color.Silver)button63.BackColor = coo[63];else{coo[63] = button63.BackColor;button63.BackColor = Color.Silver;}}private void button64_Click(object sender, EventArgs e) {if (button64.BackColor == Color.Silver)button64.BackColor = coo[64];else{coo[64] = button64.BackColor;private void button65_Click(object sender, EventArgs e) {if (button65.BackColor == Color.Silver)button65.BackColor = coo[65];else{coo[65] = button65.BackColor;button65.BackColor = Color.Silver;}}private void button66_Click(object sender, EventArgs e) {if (button66.BackColor == Color.Silver)button66.BackColor = coo[66];else{coo[66] = button66.BackColor;button66.BackColor = Color.Silver;}}private void button67_Click(object sender, EventArgs e) {if (button67.BackColor == Color.Silver)button67.BackColor = coo[67];else{coo[67] = button67.BackColor;button67.BackColor = Color.Silver;}}private void button68_Click(object sender, EventArgs e) {if (button68.BackColor == Color.Silver)button68.BackColor = coo[68];else{coo[68] = button68.BackColor;button68.BackColor = Color.Silver;}}private void button69_Click(object sender, EventArgs e) {if (button69.BackColor == Color.Silver)button69.BackColor = coo[69];else{coo[69] = button69.BackColor;button69.BackColor = Color.Silver;}}private void button70_Click(object sender, EventArgs e) {if (button70.BackColor == Color.Silver)button70.BackColor = coo[70];else{coo[70] = button70.BackColor;button70.BackColor = Color.Silver;}}private void button71_Click(object sender, EventArgs e) {if (button71.BackColor == Color.Silver)button71.BackColor = coo[71];else{coo[71] = button71.BackColor;button71.BackColor = Color.Silver;}}private void button72_Click(object sender, EventArgs e) {if (button72.BackColor == Color.Silver)private void button73_Click(object sender, EventArgs e) {if (button73.BackColor == Color.Silver)button73.BackColor = coo[73];else{coo[73] = button73.BackColor;button73.BackColor = Color.Silver;}}private void button74_Click(object sender, EventArgs e) {if (button74.BackColor == Color.Silver)button74.BackColor = coo[74];else{coo[74] = button74.BackColor;button74.BackColor = Color.Silver;}}private void button75_Click(object sender, EventArgs e) {if (button75.BackColor == Color.Silver)button75.BackColor = coo[75];else{coo[75] = button75.BackColor;button75.BackColor = Color.Silver;}}private void button76_Click(object sender, EventArgs e) {if (button76.BackColor == Color.Silver)button76.BackColor = coo[76];else{coo[76] = button76.BackColor;button76.BackColor = Color.Silver;}}private void button77_Click(object sender, EventArgs e) {if (button77.BackColor == Color.Silver)button77.BackColor = coo[77];else{coo[77] = button77.BackColor;button77.BackColor = Color.Silver;}}private void button78_Click(object sender, EventArgs e) {if (button78.BackColor == Color.Silver)button78.BackColor = coo[78];else{coo[78] = button78.BackColor;button78.BackColor = Color.Silver;}}private void button79_Click(object sender, EventArgs e) {if (button79.BackColor == Color.Silver)button79.BackColor = coo[79];else{coo[79] = button79.BackColor;button79.BackColor = Color.Silver;}}coo[80] = button80.BackColor;button80.BackColor = Color.Silver;}}private void button81_Click(object sender, EventArgs e) {if (button81.BackColor == Color.Silver)button81.BackColor = coo[81];else{coo[81] = button81.BackColor;button81.BackColor = Color.Silver;}}private void button82_Click(object sender, EventArgs e) {if (button82.BackColor == Color.Silver)button82.BackColor = coo[82];else{coo[82] = button82.BackColor;button82.BackColor = Color.Silver;}}private void button83_Click(object sender, EventArgs e) {if (button83.BackColor == Color.Silver)button83.BackColor = coo[83];else{coo[83] = button83.BackColor;button83.BackColor = Color.Silver;}}private void button84_Click(object sender, EventArgs e) {if (button84.BackColor == Color.Silver)button84.BackColor = coo[84];else{coo[84] = button84.BackColor;button84.BackColor = Color.Silver;}}private void button85_Click(object sender, EventArgs e) {if (button85.BackColor == Color.Silver)button85.BackColor = coo[85];else{coo[85] = button85.BackColor;button85.BackColor = Color.Silver;}}private void button86_Click(object sender, EventArgs e) {if (button86.BackColor == Color.Silver)button86.BackColor = coo[86];else{coo[86] = button86.BackColor;button86.BackColor = Color.Silver;}}private void button87_Click(object sender, EventArgs e) {if (button87.BackColor == Color.Silver)button87.BackColor = coo[87];else{coo[87] = button87.BackColor;private void button88_Click(object sender, EventArgs e) {if (button88.BackColor == Color.Silver)button88.BackColor = coo[88];else{coo[88] = button88.BackColor;button88.BackColor = Color.Silver;}}private void button89_Click(object sender, EventArgs e) {if (button89.BackColor == Color.Silver)button89.BackColor = coo[89];else{coo[89] = button89.BackColor;button89.BackColor = Color.Silver;}}private void button90_Click(object sender, EventArgs e) {if (button90.BackColor == Color.Silver)button90.BackColor = coo[90];else{coo[90] = button90.BackColor;button90.BackColor = Color.Silver;}}private void button91_Click(object sender, EventArgs e) {if (button91.BackColor == Color.Silver)button91.BackColor = coo[91];else{coo[91] = button91.BackColor;button91.BackColor = Color.Silver;}}private void button92_Click(object sender, EventArgs e) {if (button92.BackColor == Color.Silver)button92.BackColor = coo[92];else{coo[92] = button92.BackColor;button92.BackColor = Color.Silver;}}private void button93_Click(object sender, EventArgs e) {if (button93.BackColor == Color.Silver)button93.BackColor = coo[93];else{coo[93] = button93.BackColor;button93.BackColor = Color.Silver;}}private void button94_Click(object sender, EventArgs e) {if (button94.BackColor == Color.Silver)button94.BackColor = coo[94];else{coo[94] = button94.BackColor;button94.BackColor = Color.Silver;}}private void button95_Click(object sender, EventArgs e) {if (button95.BackColor == Color.Silver)coo[95] = button95.BackColor;button95.BackColor = Color.Silver;}}private void button96_Click(object sender, EventArgs e){if (button96.BackColor == Color.Silver)button96.BackColor = coo[96];else{coo[96] = button96.BackColor;button96.BackColor = Color.Silver;}}private void button97_Click(object sender, EventArgs e){if (button97.BackColor == Color.Silver)button97.BackColor = coo[97];else{coo[97] = button97.BackColor;button97.BackColor = Color.Silver;}}private void button98_Click(object sender, EventArgs e){if (button98.BackColor == Color.Silver)button98.BackColor = coo[98];else{coo[98] = button98.BackColor;button98.BackColor = Color.Silver;}}private void button99_Click(object sender, EventArgs e){if (button99.BackColor == Color.Silver)button99.BackColor = coo[99];else{coo[99] = button99.BackColor;button99.BackColor = Color.Silver;}}private void button100_Click(object sender, EventArgs e){if (button100.BackColor == Color.Silver)button100.BackColor = coo[100];else{coo[100] = button100.BackColor;button100.BackColor = Color.Silver;}}private void button101_Click(object sender, EventArgs e){colorKind = -1;if (radioButton1.Checked) colorKind = 1;if (radioButton2.Checked) colorKind = 2;if (radioButton3.Checked) colorKind = 3;if (radioButton4.Checked) colorKind = 4;if (radioButton5.Checked) colorKind = 5;if (radioButton6.Checked) colorKind = 6;foreach (Control i in this.Controls){if (.Length < 6) continue;string x = .Substring(0, 6);if (x == "button"){if (i.BackColor == Color.Silver){int t = Convert.ToInt32(.Substring(6, .Length - 6));if (!(t >= 1 && t <= 100)) continue;switch (colorKind)case2: coo[t] = Color.Gold; i.BackColor = Color.Gold; break;case3: coo[t] = Color.SkyBlue; i.BackColor = Color.SkyBlue; break;case4: coo[t] = Color.SpringGreen; i.BackColor = Color.SpringGreen; break;case5: coo[t] = Color.Orchid; i.BackColor = Color.Orchid; break;case6: coo[t] = Color.White; i.BackColor = Color.White; break;}}}}}private void button102_Click(object sender, EventArgs e){foreach (Control i in this.Controls){if (.Length < 6) continue;string x = .Substring(0, 6);if (x == "button"){int t = Convert.ToInt32(.Substring(6, .Length - 6));if (!(t >= 1 && t <= 100)) continue;i.BackColor = Color.White;coo[t] = Color.White;}}}private void button103_Click(object sender, EventArgs e){FileStream fs = new FileStream("c:\\hello.txt", FileMode.Create);StreamWriter sw = new StreamWriter(fs);string anst="";for (int i = 1; i <= 100;++i ){int ct = -1;if (coo[i] == Color.White) ct = 0;if (coo[i] == Color.Red) ct = 1;if (coo[i] == Color.Gold) ct = 2;if (coo[i] == Color.SkyBlue) ct = 3;if (coo[i] == Color.SpringGreen) ct = 4;if (coo[i] == Color.Orchid) ct = 5;if (i % 10 == 0){anst += ct.ToString();sw.WriteLine(anst);anst = "";}else{anst += (ct.ToString()+"");}}sw.Flush();sw.Close();fs.Close();MessageBox.Show("done !");}}}。

微信小程序仿抖音视频之整屏上下切换功能的实现代码

微信小程序仿抖音视频之整屏上下切换功能的实现代码

微信⼩程序仿抖⾳视频之整屏上下切换功能的实现代码效果演⽰:WXML:<view class="video_box"><view bindtouchend="touchEnd" id="myVideo{{index}}" animation="{{animation}}" bindtouchstart="touchStart" bindtouchmove="touchMove" class="video_list" wx:for="{{video_list}}" data-index="{{index}}" wx:key="index" > <text style="color:red;font-size:30px;display:block;">{{index}}</text><video custom-cache="{{false}}" src="{{item.video_src}}" vslide-gesture-in-fullscreen="{{false}}" direction = '{{0}}' enable-progress-gesture="{{false}}" show-fullscreen-btn="{{false}}" object-fit="cover"></video></view></view>WXSS:.video_box{width: 100%;height: auto;position: fixed;top:0;bottom: 0;background-color: #000;}.video_list{width: 100%;height: 100vh;position: relative;}.video_list video{position: absolute;top:50%;margin-top:-30vw; width: 100%;height:56vw;padding: 0;}Page({/*** 页⾯的初始数据*/data: {video_list:[{video_src:'https:///10339/upload_transcode/202002/18/20200218093206z8V1JuPlpe.mp4'},{video_src:'https:///10339/article/202002/17/c292033ef110de9f42d7d539fe0423cf.mp4'},{video_src:'https:///10339/upload_transcode/202002/18/20200218025702PSiVKDB5ap.mp4'},{video_src:'https:///10339/article/202002/18/2fca1c77730e54c7b500573c2437003f.mp4'},{video_src:'https:///10339/upload_transcode/202002/18/20200218093206z8V1JuPlpe.mp4'},{video_src:'https:///10339/upload_transcode/202002/18/20200218114723HDu3hhxqIT.mp4'},{video_src:'https:///10339/upload_transcode/202002/18/20200218025702PSiVKDB5ap.mp4'},{video_src:'https:///10339/article/202002/17/c292033ef110de9f42d7d539fe0423cf.mp4'},{video_src:'https:///10339/upload_transcode/202002/18/20200218093206z8V1JuPlpe.mp4'},{video_src:'https:///10339/upload_transcode/202002/18/20200218114723HDu3hhxqIT.mp4'},],pageY:'', // 触摸起始⾼度坐标animation:'', // 视频划动动画up_stroke:false,// ture:上划;false:下划difference:'', // 拖动的距离windowHeight:'',// 屏幕⾼度},/*** ⽣命周期函数--监听页⾯加载*/onLoad: function (options) {// 赋值:屏幕⾼度、this.setData({windowHeight:wx.getSystemInfoSync().windowHeight})},// 划动起始坐标⽅法touchStart(e){// 开始坐标this.setData({pageY:e.touches[0].pageY,})},// 划动过程坐标⽅法touchMove(e){let n = e.currentTarget.dataset.index; // 触摸的第⼏个序号let difference = e.touches[0].pageY - this.data.pageY; // 移动后和起始值的差值if(this.is_continue(n,difference)){ // 判断是否到底return;}// 划动动画 -------------------------------------var animation = wx.createAnimation({ // 移动动效duration: 0,});animation.top(difference - (n*this.data.windowHeight)).step()this.setData({animation: animation.export(), // 动画up_stroke:difference > 0 ? false : true, // 是否上划,difference:difference, // 拖动的距离})},// 划动结束坐标⽅法touchEnd(e){let n = e.currentTarget.dataset.index;let difference = this.data.difference; // 拖动的距离if(this.is_continue(n,difference)){return;}const windowHeight = this.data.windowHeight; // 屏幕⾼度let that = this;// 根据id获取点击元素距顶部⾼度var query = wx.createSelectorQuery();let id = '#' + e.currentTarget.id;query.select(id).boundingClientRect(function (rect) { // 获取⾼度if(Math.abs(difference) <= windowHeight /7){ // ⼩于1/7回原位置 ---------------------------var animation = wx.createAnimation({ // 移动动效duration: 100,});animation.top(-(n * windowHeight)).step()that.setData({animation: animation.export(),up_stroke:false, // 重置划动状态difference:0, // 重置划动距离})}else{ // ⼤于1/4,移⾄拖动的下⼀个视频 --------------------------------var animation = wx.createAnimation({ // 移动动效duration: 200,});that.data.up_stroke ? n++ : n--; // 上划:n+1 下划:n-1animation.top(-(n * windowHeight)).step()that.setData({animation: animation.export(),up_stroke:false, // 重置划动状态difference:0, // 重置划动距离})}}).exec();},// 判断是否到底is_continue(n,difference){if(difference < 0){ // 上划if(n == this.data.video_list.length - 1){ // 最后⼀个视频,提⽰到底if(difference < -20){wx.showToast({title: '已经到底了~~',icon:'none',duration:1000})}return true;}}else{if(n == 0){if(difference > 20){wx.showToast({title: '上⾯没有了~~',icon:'none',duration:1000})}return true;}}},})总结到此这篇关于微信⼩程序仿抖⾳视频之整屏上下切换功能的实现代码的⽂章就介绍到这了,更多相关微信⼩程序抖⾳视频整屏切换内容请搜索以前的⽂章或继续浏览下⾯的相关⽂章希望⼤家以后多多⽀持!。

LED大屏幕10.28演播室手册,LED演播室使用手册,灵星雨LED控制卡系统调试方法介绍

LED大屏幕10.28演播室手册,LED演播室使用手册,灵星雨LED控制卡系统调试方法介绍
第六章 动画显示............................................................... 35 6.1 新建动画节目窗...................................................35 6.2 设置动画节目窗...................................................35 6.3 打开播放文件.......................................................36
1
6.4 设置播放动画文件属性.......................................38 第七章 表格显示............................................................... 39
7.1 新建表格节目窗...................................................39 7.2 设置表格节目窗...................................................40 7.3 插入并编辑表格...................................................40 第八章 主页显示............................................................... 44 8.1 新建主页节目窗...................................................44 8.2 设置主页节目窗...................................................44 8.3 打开播放文件.......................................................45 第九章 数据库显示........................................................... 47 9.1 新建数据库窗.......................................................47 9.2 设置数据库节目窗...............................................47 9.3 增加 Access 数据库.............................................48 9.4 增加 ODBC 驱动数据库.........................................52 第十章 时间日期............................................................... 53 10.1 新建日期/时间节目窗.......................................53 10.2 设置日期/时间节目窗.......................................53 10.3 设置时间日期.....................................................55 第十一章 外部程序........................................................... 56 11.1 新建节目窗.........................................................56 11.2 设置外部程序节目窗.........................................56 11.3 打开外部程序.....................................................57 第十二章 计时显示........................................................... 59 12.1 新建节目窗.........................................................59 12.2 设置计时节目窗.................................................59 12.3 计时设置.............................................................60 第十三章 VCD/DVD 显示.................................................... 62 13.1 直接播放.............................................................62 13.2 在节目中播放.....................................................62 第十四章 视频输入显示................................................... 64

NBA 2K9 作弊码

NBA 2K9 作弊码
旧密码了!2K系列的老玩家应该都知道吧!!
新队伍
================================
llmohffaae -------- [Superstars team]
2ksports -------- [Unlocks the 2ksports team]
XX代表你游戏安装所在的系统用户文件夹
Q:我不能存档,每次退出游戏在进要重新设置?
A:1.点击“开始”--“运行”。
2.在运行窗口输入“regedit”后点确定打开注册表。
3.在注册表“HKEY_CURRENT_USER\Software\2K Sports\NBA 2K9”中修改“cache”以及“Saves”的键值“X:\想存放得路径”(X:你要存放的盘符),即可。
Q:怎么扣篮?
A:先说一下哪个按键是用来触发扣篮,见下图:(作者:随便影子)
这个"Sprint键"就是触发扣篮的按键,虽然直译的话应该叫做"加速键",但实际上并不只是用来"加速",会有以下两种情况:
1.按住"Sprint键",在三分线外的话就是起到加速的作用,如果是三分线内,配合“投篮键”就会作出扣篮的动作(注意:要按住"Sprint键")。
Q:我游戏里已经60贞了 还是觉得一卡卡怎么办?
A:(作者:FUJIEJAY)我之前发过一贴 就是这个游戏优化有问题 虽然我特效全开帧数显示一直是60 但实际帧数是不稳定的 总觉得没360和PS3的流畅 人多的时候还是多多少少有点“小卡抖动”的感觉 眼睛容易累 后来我发现只要将进2K9程改成实时之后 完全流畅了! 和主机版本那种流畅度完全一样了 这招虽然是用于AMDCPU的优化 但对INTEL同样有效 我配置是E2140超3.0 8800GT 还有大家可以试试把配置文件里的LIMIT_FLIP_QUEUE_LENGTH = 2 改成4 这样配合起来效果更明显 帧数更稳定!

js的flv视频播放器插件使用方法

js的flv视频播放器插件使用方法

三一文库()〔js的flv视频播放器插件使用方法〕*篇一:网页制作之FLV视频播放代码的编写网页制作之FLV视频播放代码的编写解决方案一:编写成js嵌入网页中直接copy下面代码,修改其中红色部分,即:swf_width、swf_height、texts、files参数引用scripttype="text/javascript"varswf_width=240varswf_ height=240vartexts=’群英传WEB版宣传视频’varfiles=’:bbs.51mxd/flv/qyzweb.flv’document.write(’objectclassid="clsid:d27cdb6e-ae6d-11cf-96b8-444553 540000"codebase=":fpdownload.macromedia/pub/shockwa ve/cabs/flash/swflash.cab#version=6,0,0,0"width="’+swf_width+’"height="’+swf_height+’"’);document.write(’paramname="movie"value=":bbs.51mxd/flv/flvplayer.swf"paramname="qual ity"value="high"’);document.write(’paramname="menu"value="false"paramname="allowFullSc reen"value="true"/’);document.write(’paramname="FlashVars"value="vcastr_file=’+files+’vcastr_title=’+texts+’"’);document.write(’embedsrc=":bbs.51mxd/flv/flvplayer.swf"allowFullScr een="true"FlashVars="vcastr_file=’+files+’vcastr_title=’+texts+’"menu="false"quality="high"width="’+swf_width+’"height="’+swf_height+’"type="application/x-shockwave-flash"pluginspage="/go/getflashplayer"/’);document.write(’/object’);/script其中:群英传WEB版宣传视频是标题。

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