A Generative and Model Driven Framework for Automated Software Product Generation
Generative Adversarial Networks (GANs) -2016-12-04-NIPS
DKL (q (z )kp(z | x))
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Partition function is intractable May be estimated with Markov chain methods Generating samples requires Markov chains too
(Goodfellow 2016)
(Brock et al 2016)
(Goodfellow 2016)
Phillip Isola
Jun-Yan Zhu
Tinghui Zhou
Alexei A. Efros
Image to Image Translation
Berkeley AI Research (BAIR) Laboratory University of California, Berkeley
Generative Adversarial Networks (GANs)
Ian Goodfellow, OpenAI Research Scientist NIPS 2016 tutorial Barcelona, 2016-12-4
Generative Modeling
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Density estimation
(Goodfellow 2016)
• • • •
Why study generative models?
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Excellent test of our ability to use high-dimensional, complicated probability distributions Simulate possible futures for planning or simulated RL Missing data
Self generated randomness and defect wandering in
Resistivity / Resistance
If the Fermi surface is fully gapped, SF goes to zero, then the resistivity becomes infinite. Kubo formula: s = (1/4p3)(e2/3ħ)∫LdSF
RRR = r(high T) / r(low T)
Often RRR = r(300 K)/r(2 K)
NOTE: RRR is also R(HT)/R(LT) since factors of l/A cancel out.
High RRR means low r0.
Resistivity / Resistance If the defect density of a compound can
August 25 and 27 2008
In this lecture we will review basic types measurements:
Resistivity, r Specific heat, Cp Magnetization, M, and magnetic susceptibility, c.
Resistivity / Resistance
Effects of local moments, ordered as well as disordered.
r0 decreases with increased order. Structurally this means less defects. The conduction electrons can also couple to localized magnetic moments, such as on rare earths.
河南省平顶山市叶县高级中学2024-2025学年高二上学期9月月考英语试卷
河南省平顶山市叶县高级中学2024-2025学年高二上学期9月月考英语试卷一、听力选择题1.What did the woman buy for her mum?A.A hat.B.A coat.C.A T- shirt.2.What does the man like doing?A.Travelling alone.B.Joining a guided tour.C.Backpacking with friends. 3.Why is the woman broke at the end of the month?A.She likes shopping.B.She doesn't work hard.C.She earns little money. 4.What time will the man’s party probably start?A.At 7: 30 p.m.B.At 8: 00 p.m.C.At 11: 00 p.m.5.Where are the speakers probably?A.In a hospital.B.In the police office.C.On the street.听下面一段较长对话,回答以下小题。
6.What should the woman do to order checks?A.Wait in a line.B.Fill in a form.C.Check the mail.7.When will the woman probably get the check?A.In two days.B.In four days.C.In a week.听下面一段较长对话,回答以下小题。
8.What is the man’s attitude towards art class?A.Favourable.B.Unconcerned.C.Worried.9.What does the woman mean about talent?A.She wants to be a painter too.B.She knows how to draw and paint.C.She hopes she could have some kind of talent.10.What are the speakers mainly talking about?A.The man’s hobby.B.The talent of the woman.C.The woman’s favourite class.听下面一段较长对话,回答以下小题。
未来的生物模型作文英语
未来的生物模型作文英语Title: The Future of Bioengineering: Creating Novel Biological Models。
In the realm of science and technology, bioengineering stands as a frontier where innovation meets the intricacies of life itself. As we peer into the future, the potentialof bioengineering to create novel biological models emerges as a promising avenue for scientific exploration and advancement. In this essay, we delve into the possibilities and implications of developing futuristic biological models.First and foremost, it is essential to understand the purpose behind creating these biological models. They serve as invaluable tools for scientific research, offering insights into complex biological processes and systems. By mimicking natural organisms or designing entirely synthetic constructs, researchers can study disease mechanisms, test drug efficacy, and unravel the mysteries of life at a fundamental level.One direction in which bioengineering is poised to revolutionize biological modeling is through theutilization of advanced genetic editing techniques such as CRISPR-Cas9. This molecular tool allows scientists to precisely modify the genetic makeup of organisms, paving the way for the creation of custom-designed biological models with specific traits or characteristics. For instance, researchers can engineer animal models that accurately mimic human diseases, enabling more effective drug discovery and personalized medicine.Moreover, the integration of bioinformatics and computational modeling enhances our ability to predict and simulate biological systems with unprecedented accuracy. By leveraging big data and machine learning algorithms, scientists can generate virtual models of biological processes, enabling rapid hypothesis testing and optimization of experimental designs. These computational models complement traditional laboratory approaches, providing a holistic understanding of complex biological phenomena.In addition to traditional biological models based on living organisms, there is growing interest in developing synthetic biology platforms for creating entirelyartificial life forms. Synthetic biology combinesprinciples from engineering, biology, and computer science to design and construct biological systems with novel functionalities. By assembling genetic circuits andcellular components from scratch, researchers can engineer synthetic organisms capable of performing predefined tasks, such as producing biofuels or synthesizing pharmaceuticals.Ethical considerations surrounding the development and use of biological models cannot be overstated. As we venture into uncharted territories of bioengineering, it is imperative to address potential risks and ensure responsible innovation. This includes safeguarding against unintended consequences, respecting animal welfare in research practices, and fostering transparent communication with the public about the implications of biological modeling.Looking ahead, the future of bioengineering holds immense promise for advancing our understanding of life and revolutionizing various industries, including healthcare, agriculture, and biomanufacturing. By harnessing the power of genetic engineering, computational modeling, and synthetic biology, we can create sophisticated biological models that push the boundaries of scientific discovery and technological innovation.In conclusion, the field of bioengineering is poised to usher in a new era of biological modeling, where imagination meets reality in the creation of novel organisms and systems. Through interdisciplinary collaboration and ethical stewardship, we can harness the potential of bioengineering to unravel the mysteries oflife and shape a more sustainable and prosperous future for humanity.As we journey into this brave new world of bioengineering, let us tread carefully, guided by the principles of curiosity, responsibility, and respect for the wonders of life itself.。
my model的英语作文
When writing an essay in English about My Model,its important to consider the context in which the term model is being used.Here are a few different approaches you might take,depending on the specific meaning of model in your essay:1.A Role Model:Begin by introducing who your role model is and why they are important to you. Discuss the qualities and achievements of your role model that you admire. Explain how their actions or life story has influenced your own life or goals.Example Paragraph:My role model is Malala Yousafzai,a Pakistani activist for female education and the youngest Nobel Prize laureate.Her courage and determination to fight for girls education rights in the face of adversity have deeply inspired me.Malalas story has taught me the importance of standing up for what I believe in,even when it is difficult.2.A Fashion Model:Describe the physical attributes and style of the model.Discuss the impact they have had on the fashion industry or their unique contributions to it.Explain why you find their work or presence in the industry notable.Example Paragraph:Kendall Jenner is a fashion model who has made a significant impact on the industry with her unique style and presence.Her tall and slender physique,combined with her ability to carry off diverse looks,has made her a favorite among designers and fashion enthusiasts alike.I admire her for her versatility and the way she uses her platform to promote body positivity.3.A Model in Science or Technology:Introduce the model as a theoretical framework or a practical tool used in a specific field.Explain the principles behind the model and how it is applied.Discuss the benefits or limitations of the model and its implications in the real world.Example Paragraph:The Standard Model in physics is a theoretical framework that describes three of the four known fundamental forces excluding gravity and classifies all known elementary particles.It has been instrumental in understanding the behavior of subatomic particles and predicting the existence of new particles,such as the Higgs boson.However,the models inability to incorporate gravity or dark matter has led to ongoing research for amore comprehensive theory.4.A Model in Business or Economics:Introduce the business or economic model and its purpose.Explain how the model works and the strategies it employs.Discuss the success or challenges associated with the model and its potential for future growth.Example Paragraph:The subscriptionbased business model has become increasingly popular in recent years, particularly in the software panies like Adobe have transitioned from selling packaged software to offering services on a subscription basis,allowing for continuous revenue streams and a more predictable income.This model has been successful in fostering customer loyalty and providing a steady income,although it requires ongoing innovation to maintain customer interest.5.A Model in Art or Design:Describe the aesthetic or functional qualities of the model.Discuss the creative process or design principles that inform the model.Explain the cultural or historical significance of the model and its influence on contemporary art or design.Example Paragraph:The Eames Lounge Chair,designed by Charles and Ray Eames,is a model of modern furniture that has become an icon of midcentury design.Its elegant form,made from molded plywood and leather,exemplifies the designers commitment to blending comfort with aesthetics.The chairs timeless appeal has made it a staple in both residential and commercial settings,influencing countless furniture designs that followed. Remember to structure your essay with a clear introduction,body paragraphs that develop your points,and a conclusion that summarizes your main e specific examples and evidence to support your claims,and ensure your writing is clear,concise, and engaging.。
永远是春天电影观后感
As a seasoned film critic, I often find myself delving into the heart of cinema, exploring the nuances of storytelling, character development, and the emotional resonance that a film can evoke. Forever Spring, a film that has recently caught my attention, is a poignant exploration of the human spirit in the face of adversity, a testament to the power of hope and the enduring nature of love.From the very first frame, Forever Spring immerses the viewer in a world that is both familiar and foreign. The cinematography is breathtaking, capturing the lush greenery and vibrant hues of spring, which serve as a stark contrast to the harsh realities faced by the characters. The directors choice to use natural lighting and long, sweeping shots adds a layer of authenticity to the film, making the audience feel as though they are a part of the story.The narrative unfolds at a measured pace, allowing the audience to fully engage with the characters and their struggles. The protagonist, played by a talented actor who delivers a raw and emotional performance, is a man grappling with the loss of his wife and the responsibility of raising their young daughter alone. His journey is one of selfdiscovery and healing, as he learns to navigate the complexities of grief and the challenges of parenthood.One of the most striking aspects of Forever Spring is its exploration of the human condition. The film delves into themes of love, loss, and the power of resilience. The characters are welldeveloped and relatable, each with their own unique story and emotional journey. The dialogue is authenticand heartfelt, with moments of humor and levity that provide a welcome respite from the heavier themes.The supporting cast is equally impressive, with each actor bringing depth and nuance to their respective roles. The chemistry between the characters is palpable, creating a sense of camaraderie and shared experience that is both moving and believable. The relationships between the characters serve as a reminder of the importance of community and the power of human connection.The films score is another standout element, with a hauntingly beautiful soundtrack that perfectly complements the emotional tone of the film. The music is subtle yet powerful, evoking a sense of longing and melancholy that resonates with the audience long after the credits have rolled.Forever Spring is not without its flaws, however. At times, the pacing can feel slow, and certain plot points may require a suspension of disbelief. Nonetheless, these minor issues do not detract from the overall impact of the film. The directors vision and the performances of the cast create a powerful and moving cinematic experience that will stay with the viewer long after the screening.In conclusion, Forever Spring is a beautifully crafted film that offers a poignant and heartfelt exploration of love, loss, and the human spirit. With its stunning cinematography, authentic dialogue, and compelling performances, it is a film that resonates on a deeply emotional level. It serves as a reminder of the power of hope and the resilience of the humanspirit, even in the face of adversity. As a film critic, I highly recommend Forever Spring to anyone seeking a thoughtprovoking and emotionally resonant cinematic experience.。
Introduction to Management Science 5th Edition, 课后习题答案 Chapter 4
CHAPTER 4 THE ART OF MODELING WITH SPREADSHEETSSOLUTION TO SOLVED PROBLEMS4.S1Production and Inventory Planning ModelSurfs U p p roduces h igh-‐end s urfboards. A c hallenge f aced b y S urfs U p i s t hat t heir d emand i s highly s easonal. D emand e xceeds p roduction c apacity d uring t he w arm s ummer m onths, b ut is v ery l ow i n t he w inter m onths. T o m eet t he h igh d emand d uring t he s ummer, S urfs U ptypically p roduces m ore s urfboards t han a re n eeded i n t he w inter m onths a nd t hen c arries inventory i nto t he s ummer m onths. T heir p roduction f acility c an p roduce a t m ost 50 b oards per m onth u sing r egular l abor a t a c ost o f $125 e ach. U p t o 10 a dditional b oards c an b e produced b y u tilizing o vertime l abor a t a c ost o f $135 e ach. T he b oards a re s old f or $200. Because o f s torage c ost a nd t he o pportunity c ost o f c apital, e ach b oard h eld i n i nventory f rom one m onth t o t he n ext i ncurs a c ost o f $5 p er b oard. S ince d emand i s u ncertain, S urfs U p would l ike t o m aintain a n e nding i nventory (safety s tock) o f a t l east 10 b oards d uring t he warm m onths (May–September) a nd a t l east 5 b oards d uring t he o ther m onths (October–April). I t i s n ow t he s tart o f J anuary a nd S urfs U p h as 5 b oards i n i nventory. T he f orecast o f demand o ver t he n ext 12 m onths i s s hown i n t he t able b elow. F ormulate a nd s olve a l inear programming m odel i n a s preadsheet t o d etermine h ow m any s urfboards s hould b e p roduced each m onth t o m aximize t otal p rofit.Jan Feb Mar Apr May Jun July Aug Sep Oct Nov Dec10 14 15 20 45 65 85 85 40 30 15 15This i s a d ynamic p roblem w ith 12 t ime p eriods (months). T he a ctivities a re t he p roduction quantities i n e ach o f t he 12 m onths u sing r egular l abor a nd t he p roduction q uantities i n each o f t he 12 m onths u sing o vertime l abor.To g et s tarted, w e s ketch a s preadsheet m odel. E ach o f t he 12 m onths w ill b e a s eparate column i n t he s preadsheet. F or e ach m onth, t he r egular p roduction q uantity (a c hanging cell) m ust b e n o m ore t han t he m aximum r egular p roduction (50). S imilarly, f or e ach month t he o vertime p roduction q uantity (a c hanging c ell) m ust b e n o m ore t han t he maximum o vertime p roduction (10). E ach m onth w ill g enerate r evenue, i ncur r egular a nd overtime p roduction c osts, i nventory h olding c osts, a nd a chieve a r esulting p rofit. T he g oal will b e t o m aximize t he t otal p rofit o ver a ll 12 m onths. T his l eads t o t he f ollowing s ketch o f a s preadsheet m odel.The e nding i nventory e ach m onth w ill e qual t he s tarting i nventory (the g iven s tartinginventory f or J anuary, o r t he p revious m onth’s e nding i nventory f or f uture m onths) p lus a ll production (regular a nd o vertime) m inus t he f orecasted s ales. T he e nding i nventory a t t he end o f e ach m onth m ust b e a t l east t he m inimum s afety s tock l evel. T he r evenue w ill e qual the s elling p rice t imes f orecasted s ales. T he r egular (or o vertime) p roduction c ost w ill b e the r egular (or o vertime) p roduction q uantity t imes t he u nit r egular (or o vertime)production c ost. T he h olding c ost w ill e qual t he e nding i nventory t imes t he u nit h olding cost. T he m onthly p rofit w ill b e r evenue m inus b oth p roduction c osts m inus h olding c ost. Finally, t he t otal p rofit w ill b e t he s um o f t he m onthly p rofits. T he f inal s olved s preadsheet, formulas, a nd S olver i nformation a re s hown b elow.Unit Cost (Reg)Unit Cost (OT)Selling Price Holding Cost Starting Inventory<=Max Regular <=Max OTForecasted Sales Ending Inventory>=Safety StockThe v alues i n R egularProduction (C10:N10) a nd O TProduction (C14:N14) s how h ow m anysurf b oards S urfs U p s hould p roduce e ach m onth s o a s t o a chieve t he m aximum p rofit o f $31,150.Set Objective Cell: TotalProfit To: MaxBy Changing Variable Cells:RegularProduction, OTProduction Subject to the Constraints:RegularProduction <= MaxRegular OTProduction <= MaxOTEndingInventory >= SafetyStock Solver Options:Make Variables Nonnegative Solving Method: Simplex LP4.S2Aggregate Planning: Manpower Hiring/Firing/TrainingCool P ower p roduces a ir c onditioning u nits f or l arge c ommercial p roperties. D ue t o t he l owcost a nd e fficiency o f i ts p roducts, t he c ompany h as b een g rowing f rom y ear t o y ear. A lso, d ue to s easonality i n c onstruction a nd w eather c onditions, p roduction r equirements v ary f rommonth t o m onth. C ool P ower c urrently h as 10 f ully t rained e mployees w orking i nmanufacturing. E ach t rained e mployee c an w ork 160 h ours p er m onth a nd i s p aid a m onthly wage o f $4000. N ew t rainees c an b e h ired a t t he b eginning o f a ny m onth. D ue t o t heir l ack o f initial s kills a nd r equired t raining, a n ew t rainee o nly p rovides 100 h ours o f u seful l abor i n their f irst m onth, b ut a re s till p aid a f ull m onthly w age o f $4000. F urthermore, b ecause o f required i nterviewing a nd t raining, t here i s a $2500 h iring c ost f or e ach e mployee h ired. A fter one m onth, a t rainee i s c onsidered f ully t rained. A n e mployee c an b e f ired a t t he b eginning o f any m onth, b ut m ust b e p aid t wo w eeks o f s everance p ay ($2000). O ver t he n ext 12 m onths, Cool P ower f orecasts t he l abor r equirements s hown i n t he t able b elow. S ince m anagement anticipates h igher r equirements n ext y ear, C ool P ower w ould l ike t o e nd t he y ear w ith a t l east 12 f ully t rained e mployees. H ow m any t rainees s hould b e h ired a nd/or w orkers f ired i n e ach month t o m eet t he l abor r equirements a t t he m inimum p ossible c ost? F ormulate a nd s olve a linear p rogramming s preadsheet m odel.Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec 1600 2000 2000 2000 2800 3200 3600 3200 1600 1200 800 800This i s a d ynamic p roblem w ith 12 t ime p eriods (months). T he a ctivities a re t he n umber o fworkers t o h ire a nd f ire i n e ach o f t he 12 m onths.To g et s tarted, w e s ketch a s preadsheet m odel. E ach o f t he 12 m onths w ill b e a s eparate column i n t he s preadsheet. F or e ach m onth, t here a re c hanging c ells f or b oth t he n umber o f workers h ired a nd f ired. B ased o n t he v alues o f t hese c hanging c ells, w e c an d etermine t he number o f t rainees a nd t rained e mployees. T he n umber o f l abor h ours g enerated b y t he employees m ust b e a t l east t he r equired l abor h ours e ach m onth. F inally, l abor c osts (for trainees a nd t he t rained w orkforce), h iring c ost, a nd s everance p ay l eads t o a t otal m onthly cost. T he g oal w ill b e t o m inimize t he t otal c ost o ver a ll 12 m onths. T his l eads t o t he following s ketch o f a s preadsheet m odel.Labor Monthly WageHiring Cost Severance PayLabor Hours/Trainee/MonthLabor Hours/Trained Worker/MonthStarting Trained WorkforceMinimum to Start the TraineesNext YearTrained Employees >=Labor Hours Available>=Required Labor HoursWhen a n e mployee i s f irst h ired, h e o r s he i s a t rainee f or o ne m onth b efore b ecoming afully-‐trained e mployee. T herefore, t he n umber o f t rainees (row 14) i s e qual t o t he n umber of w orkers h ired i n t hat m onth, w hile t he n umber o f t rained e mployees (row 15) i s t henumber o f t rained e mployees a nd t rainees f rom t he p revious m onth m inus a ny e mployee that i s f ired. T he l abor h ours a vailable i n e ach m onth e quals t he s umproduct o f t he l abor hours p rovided b y e ach t ype o f w orker (trained o r t rainees) w ith t he n umber o f e ach t ype of e mployee. T he l abor c osts i n e ach m onth a re t he m onthly w age m ultiplied b y t he number o f e mployees. T he h iring c ost i s t he u nit h iring c ost m ultiplied b y t he n umber o f workers h ired. T he s everance p ay i s t he u nit s everance c ost m ultiplied b y t he n umber o f workers f ired. T hen, t he t otal m onthly c ost i s t he s um o f t he l abor c osts, h iring c ost, a nd severance p ay. F inally, t he t otal c ost w ill b e t he s um o f t he m onthly c osts. F or a rbitrary values o f w orkers h ired a nd f ired e ach m onth, t his l eads t o t he f ollowing s preadsheet.The S olver i nformation i s s hown b elow, f ollowed b y t he s olved s preadsheet.Thus, W orkersHired (C11:N11) s hows t he n umber o f w orkers C ool P ower s hould h ire e achmonth a nd W orkersFired (C12:N12) s hows t he n umber o f w orkers C ool P ower s hould f ire each m onth s o a s t o a chieve t he m inimum T otalCost (O26) o f $787,500.Solver ParametersSet Objective Cell: TotalCost To: MinBy Changing Variable Cells: WorkersHired, WorkersFired Subject to the Constraints:N15 >= MinimumToStartNewYearLaborHoursAvailable >= RequiredLaborHours WorkersHired = integer WorkersFired = integer Solver Options:Make Variables Nonnegative Solving Method: Simplex LP。
generative language model
Generative Language ModelsGenerative language models have revolutionized the field of natural language processing (NLP) and are gaining significant attention in recent years. These models have the ability to generate human-like text based on the input provided to them. In this article, we will explore the fundamentals of generative language models, their applications, and the challenges associated with them.Introduction to Generative Language ModelsGenerative language models are primarily based on machine learning techniques, specifically deep learning algorithms. These models are trained on a large corpus of text data, which could include books, articles, or even internet sources. The goal is to enable the model to learn the statistical patterns and relationships between words in order to generate coherent and contextually appropriate text.One of the popular approaches to generative language modeling is the use of recurrent neural networks (RNNs), specifically long short-term memory (LSTM) networks. The sequential nature of RNNs makes them suitable for generating text, as they can capture dependencies between words in a sentence. LSTM networks, in particular, are designed to handle long-term dependencies and have been successful in generating high-quality text.Applications of Generative Language ModelsGenerative language models find a wide range of applications in NLP and other fields. Let’s explore some of their key applications:1.Text Generation: One of the primary applications of generativelanguage models is text generation. These models can be used to generatecreative writing, poetry, or even entire articles. They have been used in various applications like chatbots, virtual assistants, and content creation tools.2.Speech Recognition and Synthesis: Generative language models canalso be used for speech recognition and synthesis tasks. By training the models on a large amount of spoken language data, they can generate human-likespeech or transcribe spoken words accurately.3.Machine Translation: Another important application area is machinetranslation. Generative language models have shown promising results intranslating text from one language to another. By learning the statisticalpatterns of language from parallel text corpora, these models can generatetranslated sentences that are contextually appropriate.4.Question Answering: Generative language models can also beapplied to question answering tasks. By understanding the context of aquestion, these models can generate relevant and informative answers. They have been used in chatbot systems, online customer support, and virtualassistants to provide instant and accurate responses.Challenges and LimitationsWhile generative language models have shown remarkable performance in various tasks, they also face challenges and limitations. Some of these include:1.Coherence and Consistency: Generating coherent and consistenttext is a major challenge. The models may sometimes generate grammatically correct but contextually inappropriate sentences, leading to nonsensical ormisleading outputs.2.Bias and Inequality: The language models can also inherit biasespresent in the training data. If the training data contains biased language orstereotypes, the generated text may exhibit the same biases. This canperpetuate societal inequalities and reinforce biased perspectives.3.Data Requirements: Training generative language models requires asignificant amount of data. Access to large, diverse, and high-quality datasets is crucial for achieving good performance. Acquiring and preprocessing suchdatasets can be time-consuming and computationally expensive.putational Resources: Generating text using large-scalegenerative language models requires substantial computational resources.Training and inference can be computationally expensive, making itinaccessible for those with limited resources.ConclusionGenerative language models have opened up new possibilities in the domain of natural language processing. Their ability to generate human-like text has made them instrumental in various applications such as text generation, speech synthesis, machine translation, and question answering. However, several challenges such as coherence, bias, data requirements, and computational resources need to be addressed to ensure their responsible and efficient use. With ongoing research and advancements in the field, generative language models will continue to play a significant role in the future of language processing.。
Theory of modeling and simulation
THEORY OF MODELING AND SIMULATIONby Bernard P. Zeigler, Herbert Praehofer, Tag Gon Kim2nd Edition, Academic Press, 2000, ISBN: 0127784551Given the many advances in modeling and simulation in the last decades, the need for a widely accepted framework and theoretical foundation is becoming increasingly necessary. Methods of modeling and simulation are fragmented across disciplines making it difficult to re-use ideas from other disciplines and work collaboratively in multidisciplinary teams. Model building and simulation is becoming easier and faster through implementation of advances in software and hardware. However, difficult and fundamental issues such as model credibility and interoperation have received less attention. These issues are now addressed under the impetus of the High Level Architecture (HLA) standard mandated by the U.S. DoD for all contractors and agencies.This book concentrates on integrating the continuous and discrete paradigms for modeling and simulation. A second major theme is that of distributed simulation and its potential to support the co-existence of multiple formalisms in multiple model components. Prominent throughout are the fundamental concepts of modular and hierarchical model composition. These key ideas underlie a sound methodology for construction of complex system models.The book presents a rigorous mathematical foundation for modeling and simulation. It provides a comprehensive framework for integrating various simulation approaches employed in practice, including such popular modeling methods as cellular automata, chaotic systems, hierarchical block diagrams, and Petri Nets. A unifying concept, called the DEVS Bus, enables models to be transparently mapped into the Discrete Event System Specification (DEVS). The book shows how to construct computationally efficient, object-oriented simulations of DEVS models on parallel and distributed environments. In designing integrative simulations, whether or not they are HLA compliant, this book provides the foundation to understand, simplify and successfully accomplish the task.MODELING HUMAN AND ORGANIZATIONAL BEHAVIOR: APPLICATION TO MILITARY SIMULATIONSEditors: Anne S. Mavor, Richard W. PewNational Academy Press, 1999, ISBN: 0309060966. Hardcover - 432 pages.This book presents a comprehensive treatment of the role of the human and the organization in military simulations. The issue of representing human behavior is treated from the perspective of the psychological and organizational sciences. After a thorough examination of the current military models, simulations and requirements, the book focuses on integrative architectures for modeling theindividual combatant, followed by separate chapters on attention and multitasking, memory and learning, human decision making in the framework of utility theory, models of situation awareness and enabling technologies for their implementation, the role of planning in tactical decision making, and the issue of modeling internal and external moderators of human behavior.The focus of the tenth chapter is on modeling of behavior at the unit level, examining prior work, organizational unit-level modeling, languages and frameworks. It is followed by a chapter on information warfare, discussing models of information diffusion, models of belief formation and the role of communications technology. The final chapters consider the need for situation-specific modeling, prescribe a methodology and a framework for developing human behavior representations, and provide recommendations for infrastructure and information exchange.The book is a valuable reference for simulation designers and system engineers.HANDBOOK OF SIMULATOR-BASED TRAININGby Eric Farmer (Ed.), Johan Reimersma, Jan Moraal, Peter JornaAshgate Publishing Company, 1999, ISBN: 0754611876.The rapidly expanding area of military modeling and simulation supports decision making and planning, design of systems, weapons and infrastructure. This particular book treats the third most important area of modeling and simulation – training. It starts with thorough analysis of training needs, covering mission analysis, task analysis, trainee and training analysis. The second section of the book treats the issue of training program design, examining current practices, principles of training and instruction, sequencing of training objectives, specification of training activities and scenarios, methodology of design and optimization of training programs. In the third section the authors introduce the problem of training media specification and treat technical issues such as databases and models, human-simulator interfaces, visual cueing and image systems, haptic, kinaesthetic and vestibular cueing, and finally, the methodology for training media specification. The final section of the book is devoted to training evaluation, covering the topics of performance measurement, workload measurement, and team performance. In the concluding part the authors outline the trends in using simulators for training.The primary audience for this book is the community of managers and experts involved in training operators. It can also serve as useful reference for designers of training simulators.CREATING COMPUTER SIMULATION SYSTEMS:An Introduction to the High Level Architectureby Frederick Kuhl, Richard Weatherly, Judith DahmannPrentice Hall, 1999, ISBN: 0130225118. - 212 pages.Given the increasing importance of simulations in nearly all aspects of life, the authors find that combining existing systems is much more efficient than building newer, more complex replacements. Whether the interest is in business, the military, or entertainment or is even more general, the book shows how to use the new standard for building and integrating modular simulation components and systems. The HLA, adopted by the U.S. Department of Defense, has been years in the making and recently came ahead of its competitors to grab the attention of engineers and designers worldwide. The book and the accompanying CD-ROM set contain an overview of the rationale and development of the HLA; a Windows-compatible implementation of the HLA Runtime Infrastructure (including test software). It allows the reader to understand in-depth the reasons for the definition of the HLA and its development, how it came to be, how the HLA has been promoted as an architecture, and why it has succeeded. Of course, it provides an overview of the HLA examining it as a software architecture, its large pieces, and chief functions; an extended, integrated tutorial that demonstrates its power and applicability to real-world problems; advanced topics and exercises; and well-thought-out programming examples in text and on disk.The book is well-indexed and may serve as a guide for managers, technicians, programmers, and anyone else working on building simulations.HANDBOOK OF SIMULATION:Principles, Methodology, Advances, Applications, and Practiceedited by Jerry BanksJohn Wiley & Sons, 1998, ISBN: 0471134031. Hardcover - 864 pages.Simulation modeling is one of the most powerful techniques available for studying large and complex systems. This book is the first ever to bring together the top 30 international experts on simulation from both industry and academia. All aspects of simulation are covered, as well as the latest simulation techniques. Most importantly, the book walks the reader through the various industries that use simulation and explains what is used, how it is used, and why.This book provides a reference to important topics in simulation of discrete- event systems. Contributors come from academia, industry, and software development. Material is arranged in sections on principles, methodology, recent advances, application areas, and the practice of simulation. Topics include object-oriented simulation, software for simulation, simulation modeling,and experimental design. For readers with good background in calculus based statistics, this is a good reference book.Applications explored are in fields such as transportation, healthcare, and the military. Includes guidelines for project management, as well as a list of software vendors. The book is co-published by Engineering and Management Press.ADVANCES IN MISSILE GUIDANCE THEORYby Joseph Z. Ben-Asher, Isaac YaeshAIAA, 1998, ISBN 1-56347-275-9.This book about terminal guidance of intercepting missiles is oriented toward practicing engineers and engineering students. It contains a variety of newly developed guidance methods based on linear quadratic optimization problems. This application-oriented book applies widely used and thoroughly developed theories such LQ and H-infinity to missile guidance. The main theme is to systematically analyze guidance problems with increasing complexity. Numerous examples help the reader to gain greater understanding of the relative merits and shortcomings of the various methods. Both the analytical derivations and the numerical computations of the examples are carried out with MATLAB Companion Software: The authors have developed a set of MATLAB M-files that are available on a diskette bound into the book.CONTROL OF SPACECRAFT AND AIRCRAFTby Arthur E. Bryson, Jr.Princeton University Press, 1994, ISBN 0-691-08782-2.This text provides an overview and summary of flight control, focusing on the best possible control of spacecraft and aircraft, i.e., the limits of control. The minimum output error responses of controlled vehicles to specified initial conditions, output commands, and disturbances are determined with specified limits on control authority. These are determined using the linear-quadratic regulator (LQR) method of feedback control synthesis with full-state feedback. An emphasis on modeling is also included for the design of control systems. The book includes a set of MATLAB M-files in companion softwareMATHWORKSInitial information MATLAB is given in this volume to allow to present next the Simulink package and the Flight Dynamics Toolbox, providing for rapid simulation-based design. MATLAB is the foundation for all the MathWorks products. Here we would like to discus products of MathWorks related to the simulation, especially Code Generation tools and Dynamic System Simulation.Code Generation and Rapid PrototypingThe MathWorks code generation tools make it easy to explore real-world system behavior from the prototyping stage to implementation. Real-Time Workshop and Stateflow Coder generate highly efficient code directly from Simulink models and Stateflow diagrams. The generated code can be used to test and validate designs in a real-time environment, and make the necessary design changes before committing designs to production. Using simple point-and-click interactions, the user can generate code that can be implemented quickly without lengthy hand-coding and debugging. Real-Time Workshop and Stateflow Coder automate compiling, linking, and downloading executables onto the target processor providing fast and easy access to real-time targets. By automating the process of creating real-time executables, these tools give an efficient and reliable way to test, evaluate, and iterate your designs in a real-time environment.Real-Time Workshop, the code generator for Simulink, generates efficient, optimized C and Ada code directly from Simulink models. Supporting discrete-time, multirate, and hybrid systems, Real-Time Workshop makes it easy to evaluate system models on a wide range of computer platforms and real-time environments.Stateflow Coder, the standalone code generator for Stateflow, automatically generates C code from Stateflow diagrams. Code generated by Stateflow Coder can be used independently or combined with code from Real-Time Workshop.Real-Time Windows Target, allows to use a PC as a standalone, self-hosted target for running Simulink models interactively in real time. Real-Time Windows Target supports direct I/O, providing real-time interaction with your model, making it an easy-to-use, low-cost target environment for rapid prototyping and hardware-in-the-loop simulation.xPC Target allows to add I/O blocks to Simulink block diagrams, generate code with Real-Time Workshop, and download the code to a second PC that runs the xPC target real-time kernel. xPC Target is ideal for rapid prototyping and hardware-in-the-loop testing of control and DSP systems. It enables the user to execute models in real time on standard PC hardware.By combining the MathWorks code generation tools with hardware and software from leading real-time systems vendors, the user can quickly and easily perform rapid prototyping, hardware-in-the-loop (HIL) simulation, and real-time simulation and analysis of your designs. Real-Time Workshop code can be configured for a variety of real-time operating systems, off-the-shelf boards, and proprietary hardware.The MathWorks products for control design enable the user to make changes to a block diagram, generate code, and evaluate results on target hardware within minutes. For turnkey rapid prototyping solutions you can take advantage of solutions available from partnerships between The MathWorks and leading control design tools:q dSPACE Control Development System: A total development environment forrapid control prototyping and hardware-in-the-loop simulation;q WinCon: Allows you to run Real-Time Workshop code independently on a PC;q World Up: Creating and controlling 3-D interactive worlds for real-timevisualization;q ADI Real-Time Station: Complete system solution for hardware-in-the loopsimulation and prototyping.q Pi AutoSim: Real-time simulator for testing automotive electronic control units(ECUs).q Opal-RT: a rapid prototyping solution that supports real-time parallel/distributedexecution of code generated by Real-Time Workshop running under the QNXoperating system on Intel based target hardware.Dynamic System SimulationSimulink is a powerful graphical simulation tool for modeling nonlinear dynamic systems and developing control strategies. With support for linear, nonlinear, continuous-time, discrete-time, multirate, conditionally executed, and hybrid systems, Simulink lets you model and simulate virtually any type of real-world dynamic system. Using the powerful simulation capabilities in Simulink, the user can create models, evaluate designs, and correct design flaws before building prototypes.Simulink provides a graphical simulation environment for modeling dynamic systems. It allows to build quickly block diagram models of dynamic systems. The Simulink block library contains over 100 blocks that allow to graphically represent a wide variety of system dynamics. The block library includes input signals, dynamic elements, algebraic and nonlinear functions, data display blocks, and more. Simulink blocks can be triggered, enabled, or disabled, allowing to include conditionally executed subsystems within your models.FLIGHT DYNAMICS TOOLBOX – FDC 1.2report by Marc RauwFDC is an abbreviation of Flight Dynamics and Control. The FDC toolbox for Matlab and Simulink makes it possible to analyze aircraft dynamics and flight control systems within one softwareenvironment on one PC or workstation. The toolbox has been set up around a general non-linear aircraft model which has been constructed in a modular way in order to provide maximal flexibility to the user. The model can be accessed by means of the graphical user-interface of Simulink. Other elements from the toolbox are analytical Matlab routines for extracting steady-state flight-conditions and determining linearized models around user-specified operating points, Simulink models of external atmospheric disturbances that affect the motions of the aircraft, radio-navigation models, models of the autopilot, and several help-utilities which simplify the handling of the systems. The package can be applied to a broad range of stability and control related problems by applying Matlab tools from other toolboxes to the systems from FDC 1.2. The FDC toolbox is particularly useful for the design and analysis of Automatic Flight Control Systems (AFCS). By giving the designer access to all models and tools required for AFCS design and analysis within one graphical Computer Assisted Control System Design (CACSD) environment the AFCS development cycle can be reduced considerably. The current version 1.2 of the FDC toolbox is an advanced proof of concept package which effectively demonstrates the general ideas behind the application of CACSD tools with a graphical user- interface to the AFCS design process.MODELING AND SIMULATION TERMINOLOGYMILITARY SIMULATIONTECHNIQUES & TECHNOLOGYIntroduction to SimulationDefinitions. Defines simulation, its applications, and the benefits derived from using the technology. Compares simulation to related activities in analysis and gaming.DOD Overview. Explains the simulation perspective and categorization of the US Department of Defense.Training, Gaming, and Analysis. Provides a general delineation between these three categories of simulation.System ArchitecturesComponents. Describes the fundamental components that are found in most military simulations.Designs. Describes the basic differences between functional and object oriented designs for a simulation system.Infrastructures. Emphasizes the importance of providing an infrastructure to support all simulation models, tools, and functionality.Frameworks. Describes the newest implementation of an infrastructure in the forma of an object oriented framework from which simulation capability is inherited.InteroperabilityDedicated. Interoperability initially meant constructing a dedicated method for joining two simulations for a specific purpose.DIS. The virtual simulation community developed this method to allow vehicle simulators to interact in a small, consistent battlefield.ALSP. The constructive, staff training community developed this method to allow specific simulation systems to interact with each other in a single joint training exercise. HLA. This program was developed to replace and, to a degree, unify the virtual and constructive efforts at interoperability.JSIMS. Though not labeled as an interoperability effort, this program is pressing for a higher degree of interoperability than have been achieved through any of the previous programs.Event ManagementQueuing. The primary method for executing simulations has been various forms of queues for ordering and releasing combat events.Trees. Basic queues are being supplanted by techniques such as Red-Black and Splay trees which allow the simulation store, process, and review events more efficiently than their predecessors.Event Ownership. Events can be owned and processed in different ways. Today's preference for object oriented representations leads to vehicle and unit ownership of events, rather than the previous techniques of managing them from a central executive.Time ManagementUniversal. Single processor simulations made use of a single clocking mechanism to control all events in a simulation. This was extended to the idea of a "master clock" during initial distributed simulations, but is being replaced with more advanced techniques in current distributed simulation.Synchronization. The "master clock" too often lead to poor performance and required a great deal of cross-simulation data exchange. Researchers in the Parallel Distributed Simulation community provided several techniques that are being used in today's training environment.Conservative & Optimistic. The most notable time management techniques are conservative synchronization developed by Chandy, Misra, and Bryant, and optimistic synchronization (or Time Warp) developed by David Jefferson.Real-time. In addition to being synchronized across a distributed computing environment, many of today's simulators must also perform as real-time systems. These operate under the additional duress of staying synchronized with the human or system clock perception of time.Principles of ModelingScience & Art. Simulation is currently a combination of scientific method and artistic expression. Learning to do this activity requires both formal education and watching experienced practitioners approach a problem.Process. When a team of people undertake the development of a new simulation system they must follow a defined process. This is often re-invented for each project, but can better be derived from experience of others on previous projects.Fundamentals. Some basic principles have been learned and relearned by members of the simulation community. These have universal application within the field and allow new developers to benefit from the mistakes and experiences of their predecessors.Formalism. There has been some concentrated effort to define a formalism for simulation such that models and systems are provably correct. These also allow mathematical exploration of new ideas in simulation.Physical ModelingObject Interaction. Military object modeling is be divided into two pieces, the physical and the behavioral. Object interactions, which are often viewed as 'physics based', characterize the physical models.Movement. Military objects are often very mobile and a great deal of effort can be given to the correct movement of ground, air, sea, and space vehicles across different forms of terrain or through various forms of ether.Sensor Detection. Military object are also very eager to interact with each other in both peaceful and violent ways. But, before they can do this they must be able to perceive each other through the use of human and mechanical sensors.Engagement. Encounters with objects of a different affiliation often require the application of combat engagement algorithms. There are a rich set of these available to the modeler, and new ones are continually being created.Attrition. Object and unit attrition may be synonymous with engagement in the real world, but when implemented in a computer environment they must be separated to allow fair combat exchanges. Distributed simulation systems are more closely replicating real world activities than did their older functional/sequential ancestors, but the distinction between engagement and attrition are still important. Communication. The modern battlefield is characterized as much by communication and information exchange as it is by movement and engagement. This dimension of the battlefield has been largely ignored in previous simulations, but is being addressed in the new systems under development today.More. Activities on the battlefield are extremely rich and varied. The models described in this section represent some of the most fundamental and important, but they are only a small fraction of the detail that can be included in a model.Behavioral ModelingPerception. Military simulations have historically included very crude representations of human and group decision making. One of the first real needs for representing the human in the model was to create a unique perception of the battlefield for each group, unit, or individual.Reaction. Battlefield objects or units need to be able to react realistically to various combat environments. These allow the simulation to handle many situations without the explicit intervention of a human operator.Planning. Today we look for intelligent behavior from simulated objects. Once form of intelligence is found in allowing models to plan the details of a general operational combat order, or to formulate a method for extracting itself for a difficult situation.Learning. Early reactive and planning models did not include the capability to learn from experience. Algorithms can be built which allow units to become more effective as they become more experienced. They also learn the best methods for operating on a specific battlefield or under specific conditions.Artificial Intelligence. Behavioral modeling can benefit from the research and experience of the AI community. Techniques of value include: Intelligent Agents, Finite State Machines, Petri Nets, Expert and Knowledge-based Systems, Case Based Reasoning, Genetic Algorithms, Neural Networks, Constraint Satisfaction, Fuzzy Logic, and Adaptive Behavior. An introduction is given to each of these along with potential applications in the military environment.Environmental ModelingTerrain. Military objects are heavily dependent upon the environment in which they operate. The representation of terrain has been of primary concern because of its importance and the difficulty of managing the amount of data required. Triangulated Irregular Networks (TINs) are one of the newer techniques for managing this problem. Atmosphere. The atmosphere plays an important role in modeling air, space, and electronic warfare. The effects of cloud cover, precipitation, daylight, ambient noise, electronic jamming, temperature, and wind can all have significant effects on battlefield activities.Sea. The surface of the ocean is nearly as important to naval operations as is terrain to army operations. Sub-surface and ocean floor representations are also essential for submarine warfare and the employment of SONAR for vehicle detection and engagement.Standards. Many representations of all of these environments have been developed.Unfortunately, not all of these have been compatible and significant effort is being given to a common standard for supporting all simulations. Synthetic Environment Data Representation and Interchange Specification (SEDRIS) is the most prominent of these standardization efforts.Multi-Resolution ModelingAggregation. Military commanders have always dealt with the battlefield in an aggregate form. This has carried forward into simulations which operate at this same level, omitting many of the details of specific battlefield objects and events.Disaggregation. Recent efforts to join constructive and virtual simulations have required the implementation of techniques for cross the boundary between these two levels of representation. Disaggregation attempts to generate an entity level representation from the aggregate level by adding information. Conversely, aggregation attempts to create the constructive from the virtual by removing information.Interoperability. It is commonly accepted that interoperability in these situations is best achieved though disaggregation to the lowest level of representation of the models involved. In any form the patchwork battlefield seldom supports the same level of interoperability across model levels as is found within models at the same level of resolution.Inevitability. Models are abstractions of the real world generated to address a specific problem. Since all problems are not defined at the same level of physical representation, the models built to address them will be at different levels. The modeling an simulation problem domain is too rich to ever expect all models to operate at the same level. Multi-Resolution Modeling and techniques to provide interoperability among them are inevitable.Verification, Validation, and AccreditationVerification. Simulation systems and the models within them are conceptual representations of the real world. By their very nature these models are partially accurate and partially inaccurate. Therefore, it is essential that we be able to verify that the model constructed accurately represents the important parts of the real world we are try to study or emulate.Validation. The conceptual model of the real world is converted into a software program. This conversion has the potential to introduce errors or inaccurately represent the conceptual model. Validation ensures that the software program accurately reflects the conceptual model.Accreditation. Since all models only partially represent the real world, they all have limited application for training and analysis. Accreditation defines the domains and。
湖北省仙桃市仙桃中学高中任务型阅读知识点和相关练习试题 百度文库
一、高中英语任务型阅读1.阅读短文,并按照题目要求用英语回答问题。
Yellow Robot deliver snacks to your homeA robot makes its way back to a supermarket after making a delivery during a demonstration in Beijing.Along a street on the outer edges of Beijing, a yellow and black cube about the size of a small washing machine moves leisurely to its destination. This “little yellow horse” is a delivery robot, transporting daily essentials like drinks, fruit and snacks from the local store to the residents. Equipped with GPS system, cameras and radar, the robot is seen by its creator as the future of logistics(物流) in China.“The weak point is that it can't deliver directly to the door like a human.” said one customer, who does not live on the ground floor. “But it is still quite p ractical. The robot delivers relatively quickly.”The robot takes off for Chinese customers' love of cashless payments and smartphone shopping. China is the world's biggest online shopping market with more than half of its population making at least one smartphone purchase per month, according to professional services firm PricewaterhouseCoopers. Whether buying electronics, toilet paper or clothes, Chinese customers are used to simply tapping a button on their smartphone and getting a home delivery.To get a delivery via the “little yellow horse”, customers select the desired products, tap in the address and pay via their phone. Then, the supermarket staff place the items in the robot.Liu Zhiyong, founder and CEO of Zhen Robotics, which manufactures the robot, sees a bright future for his creation. “At the moment, there are 100 million packages delivered every day in China. It will be one billion in the future,” Liu said. “ There will not be enough humans to make the deliveries. We need more and more robots to fill this gap and reduce costs.” These costs are especially high in the last kilometer of a delivery.(1)What is the yellow robot equipped with? (no more than 8 words)(2)What is the weak point of the yellow robot? (no more than 12 words)(3)Why is the robot popular with Chinese people? (no more than 12 words)(4)What does the underlined word “manufactures” mean in the passage? (no more than 1 words)(5)What do you think of the invention of the yellow robot? Why? (no more than 20words) 【答案】(1)GPS system, cameras and radar.(2)It can't deliver directly to the door like a human.(3)Because of Chinese customers' love of cashless payments and smartphone shopping./Because Chinese customers love cashless payments and smartphone shopping.(4)Invents; Creates; Produces;(形式不对减一分)(5)It is very helpful. Because the robot can replace humans to make the delivers and the robot can reduce costs.【解析】【分析】本文是一篇说明文,介绍了黄色的快递机器人以及它的市场前景。
机器视觉综述
Knowledge-based vision and simple visual machinesDAVE CLIFF A N D JASON NOBLESchool of Cognitive and Computing Sciences,University of Sussex,Brighton BN19QH,UK(davec@)(jasonn@)SU M M A RYThe vast majority of work in machine vision emphasizes the representation of perceived objects and events: it is these internal representations that incorporate the`knowledge'in knowledge-based vision or form the `models'in model-based vision.In this paper,we discuss simple machine vision systems developed by arti-¢cial evolution rather than traditional engineering design techniques,and note that the task of identifying internal representations within such systems is made di¤cult by the lack of an operational de¢nition of representation at the causal mechanistic level.Consequently,we question the nature and indeed the exis-tence of representations posited to be used within natural vision systems(i.e.animals).W e conclude that representations argued for on a priori grounds by external observers of a particular vision system may well be illusory,and are at best place-holders for yet-to-be-identi¢ed causal mechanistic interactions.That is, applying the knowledge-based vision approach in the understanding of evolved systems(machines or animals)may well lead to theories and models that are internally consistent,computationally plausible, and entirely wrong.1.I N T RODUCT IONThe vast majority of work in machine vision empha-sizes the representation of perceived objects and events:it is these internal representations that are the `knowledge'in knowledge-based vision and the `models'in model-based vision.In this paper,we argue that such notions of representation may have little use in explaining the operation of simple machine vision systems that have been developed by arti¢cial evolution rather than through traditional engineering design techniques,and which are,there-fore,of questionable value in furthering our understanding of vision in animals,which are also the product of evolutionary processes.This is not to say that representations do not exist or are not useful:there are many potential applications of machine vision,of practical engineering importance, where signi¢cant problems are alleviated or avoided altogether by use of appropriate structured representa-tions.Examples include medical imaging,terrain mapping,and tra¤c monitoring(e.g.T aylor et al.1986; Sullivan1992).But the success of these engineering endeavours may encourage us to assume that similar representations are of use in explaining vision in animals.In this paper,we argue that such assumptions may be misleading.Y et the assumption that vision is fundamentally dependent on representations(and further assumptions involving the nature of those representations)is widespread.W e seek only to highlight problems with these assumptions; problems which appear to stem from incautious use of the notion of`representation'.W e argue in particular that the notion of representation as the construction of an internal model representing some external situation is probably not applicable to evolved systems.This paper is intentionally provocative;the arguments put forward below are o¡ered for discussion,rather than as unquestionable truths.W e start,in½2,by brie£y reviewing two key in£u-ences in the development of the view of vision as a process that forms representations for subsequent manipulation.Then,in½3,we discuss simple visual machines by(i)summarizing the process of arti¢cial evolution,(ii)then reviewing work where arti¢cial evolution has been used to evolve design speci¢cations for visual sensorimotor controllers,and(iii)discussing the issue of identifying representations in these evolved designs.F ollowing this,½4explores further the issue of de¢ning the notion of representation with su¤cient accuracy for it to be of use in empirically determining whether representations are employed by a system. Finally,in½5we explore the implications of these issues for the study of vision in animals,before o¡ering our conclusions in½6.2.BAC KGROU N DAlthough it is beyond the scope of this paper to provide a complete historical account of the key in£u-ences on the development of present knowledge-based vision techniques and practices,there are two major works that permeate almost all knowledge-based vision with which we are familiar.These are the Physical Symbol System Hypothesis of Newell& Simon(1976)and Marr's(1982)work on vision.(a)The Physical Symbol System hypothesis Newell&Simon(1976)were instrumental in estab-lishing the belief that systems which engage in the syntactic manipulation of symbols and symbol struc-tures have the necessary and su¤cient means for general intelligent action.F or Newell&Simon the symbols are arbitrary,but their interpretation and semantics(i.e.what the symbols represent)are socially agreed between observers of the symbol system.Under this hypothesis,intelligent action involves the receipt of symbols from symbol-generating sensory apparatus, the subsequent manipulation of those symbols(e.g.by using techniques derived from mathematical logic,or algorithmic search),in order to produce an output symbol or symbol structure.Both the input and the output have meaning conferred on them by external observers,rather than the meaning being intrinsic to the symbol(Harnad1990).In the¢eld of arti¢cial intelligence,Newell& Simon's hypothesis licensed a paradigm of research concentrating on intelligence as the manipulation of symbolic representations,and on perception as the generation of those symbols and symbol structures. Specialized symbol-manipulating and logic-based computer programming languages such as Lisp(e.g. Winston&Horn1980)and Prolog(e.g.Clocksin& Mellish1984)(from`LISt Processing'and`PROgram-ming in LOGic',respectively)were developed to ease the creation of`knowledge-based systems'(e.g. Gonzalez&Dankel1993).In due course,undergrad-uate textbooks appeared that essentially treated the hypothesis as an axiomatic truth(e.g.Nilsson1982; Charniak&McDermott1985),paying little attention to criticisms of the approach(e.g.Dreyfus1979,1981). In the¢eld of machine vision,the Physical Symbol System Hypothesis underwrites all research on know-ledge-based vision,where it is assumed that the aim of vision is to deliver symbolic representations(or `models')of the objects in a visual scene:in the words of Pentland(1986),to go`from pixels to predicates'. This mapping from visual images to predicate-level representations was studied in depth by David Marr.(b)Marr's theories of visionMarr's(1982)work on vision had an enormous impact on practices in machine vision.He argued forcefully and coherently for vision to be treated as a data-driven,bottom-up process which delivers repre-sentations of three-dimensional(3D)shape from two-dimensional(2D)images.Marr cites studies of vision in humans as being in£uential in the development of his theories:in particular the mental rotation experi-ments of Shepard&Metzler(1971)and the parietal lesion data of W arrington&T aylor(1973,1978).In Shepard&Metzler's experiments,human subjects were shown pairs of line-drawings of simple objects, and were asked to discriminate whether the two images were projections of the same3D object viewed from di¡erent poses,or images of two di¡erent but mirror-symmetric objects viewed from di¡erent poses. Their results(which remain the subject of debate)indi-cated that the length of time taken for subjects to identify that the two images di¡ered only in pose(i.e. were of the same object)was linearly related to the degree of3D rotation involved in the di¡erence in pose.F rom these results(and,indeed,via introspection if one attempts to perform this discrimination task)it is compelling to conclude that the nervous system gener-ates some internal representation of3D shape from one 2D image,and then somehow manipulates it to deter-mine whether it can match the second2D image.W arrington&T aylor's results concerned human patients who had su¡ered brain lesions in the left or right parietal areas.Left-lesioned patients could perceive the shape of an object from a wide variety of poses,but could o¡er little or no description of its `semantics':its name or its purpose.Meanwhile,right-lesioned patients could describe the semantics of an object,provided it was presented from a`conventional' pose or view-angle;if the view was somehow`uncon-ventional',such as a clarinet viewed end-on,the right-lesioned patients would not be able to recognize the object,and in some cases they would actively dispute that the view could be one of that object.These results,and other considerations,led Marr to conclude that the main job of vision is to derive repre-sentations of the shapes and positions of things from images.Other issues(such as the illumination and re£ectances of surfaces;their brightness and colours and textures;their motion)`...seemed secondary' (Marr1982,p.36).In Marr's approach,vision is fundamentally an information-processing task,attempting to recover3D information hidden or implicit in the2D image.Marr proposed that such information-processing tasks,or the devices that execute them,should be analysed using a three-level methodology:`[There are three]di¡erent levels at which an infor-mation-processing device must be understood before one can be said to have understood it completely.At one extreme,the top level,is the abstract computa-tional theory of the device,in which the performance of the device is characterized as a mapping from one kind of information to another,the abstract properties of this mapping are de¢ned precisely,and its appropri-ateness and adequacy for the task at hand are demonstrated.In the center is the choice of representa-tion for the input and output and the algorithm to be used to transform one into the other.And at the other extreme are the details of how the algorithm and repre-sentation are realized physicallyöthe detailed computer architecture,so to speak.'(Marr1982,p.24.) Application of this three-level methodology to the problem of analysing vision led Marr and his collea-gues to develop a theory of vision involving a pipeline of processes applying transformations to intermediate representations derived from the initial image(Marr 1982,p.37):the ambient optic array is sampled to form a2D image,which represents intensities;the image is then operated on to form the`primal sketch', which represents important information about the2D image such as the intensity changes and their geome-trical distribution and organization.F ollowing this, the primal sketch is processed to form the`21a2D sketch',which represents orientation and rough depth1166 D.Cli¡and J.Noble Knowledge-based vision and simple visual machinesof visible surfaces,and any contours of discontinuities in these quantities,still in a viewer-centred coordinate frame.Next,the21a2D sketch is processed to form an internal`3D model',which represents shapes and their spatial organization in an object-centred coordinate frame;including information about volume.Hence, the3D model is an internal reconstruction of the external physical world.Within Marr's framework,formation of the3D model is the end of the visual process,and the model is then passed to`higher'processes,such as updating or matching against a stored library of3D shapes.Since the initial development and publication of these ideas, much knowledge-based vision has been based on this approach.Over the last decade,the increasing research activity in`active vision'(e.g.Ballard1991),where the camera that forms the image is under dynamic control of the vision system,has led to a number of criticisms being levelled at Marr's approach(e.g.Nelson1991;Horswill 1993).3.SI M PL E V I SUA L M AC H I N EST raditional modular engineering design techniques, based on dividing a given problem into a number of sub-problems such that each sub-problem can be resolved using a separate computational module, require intermediate representations for inter-module communication.The task of each computational module is to receive input data in a pre-speci¢ed repre-sentation,apply some required transformation,and pass on the result of the transformation as the output of the module.The Marr pipeline is a¢ne example of this approach:to go from image to3D model in one step is unrealistically ambitious;instead,a sequence of operations is applied to the image,generating succes-sive internal representations,leading to the¢nal desired representation.Given that such techniques are well-established in engineering design and manifestly successful in a number of potentially very problematic task domains,it is di¤cult to conceive of alternatives. However,recent work in adaptive behaviour(see the journal Adaptive Behavior,published by MIT Press,or the proceedings of the biennial conference on simula-tion of adaptive behaviour(Meyer&Wilson1991; Meyer et al.1993;Cli¡et al.1994;Maes et al.1996))has employed arti¢cial evolution(i.e.genetic algorithms)as an alternative to traditional design techniques.In these studies,simple visual machines(either real robots or simulated agents existing within virtual realities)have been evolved to perform a variety of behaviours mediated by vision or other distal sensing(e.g.sonar, infrared(IR)proximity detectors).T ypically,the sensorimotor`controllers'of these machines are parallel distributed processing systems:commonly,arti¢cial neural networks simulated on a fast serial computer, but also in at least one case(Thompson1995)real parallel asynchronous analogue electronic circuits.In these studies there is no precommitment to any particular representational scheme:the desired behaviour is speci-¢ed,but there is minimal speci¢cation of the mechanism required to generate that behaviour.In the following three sections we give(i)a brief introduction to arti¢cial evolution,(ii)some examples of arti¢cially evolved simple visual machines,and(iii)then discuss further the issue of representation in these systems.(a)Arti¢cial evolutionArti¢cial evolution encompasses a number of compu-tational optimization or satis¢cing techniques which draw inspiration from biological evolution.Only the simplest form of`genetic algorithm'will be explained here,with speci¢c reference to developing sensorimotor controllers for simple visual machines;for further details,see,for example Goldberg(1989).In order to apply a genetic algorithm it is necessary to¢rst formulate an encoding scheme and a¢tness function. The encoding scheme is a method of encoding the designs of sensorimotor`controller'mechanisms(and possibly also the sensor and motor morphology)as strings of characters from a¢nite alphabet,referred to as`genomes'.The¢tness function takes the spatiotem-poral pattern of behaviour of a given individual controller(decoded from a given genome)over one or more trials,and assigns that individual a scalar value which is referred to as its¢tness,such that desirable behaviours are awarded higher¢tness than less desir-able behaviours.The system is initialized by creating a`population'of individuals,each with a randomly generated genome. The system then enters a loop:all individuals are tested and assigned a¢tness score.Individuals with higher¢tness values have a greater chance of being selected for breeding.In breeding,the genomes of two parents are mixed in a similar manner to recombinant DNA transfer in sexual reproduction,and extra varia-tion is introduced by`mutations'where characters at randomly-chosen positions on the genotype are randomly`£ipped'to some other character from the genome-alphabet.Su¤ciently many new individuals are bred to replace the old population,which is then discarded.F ollowing this,the new population is tested to assign a¢tness to each individual.In each cycle of testing the population and breeding a replacement is referred to as one generation,and generally a genetic algorithm runs for a pre-set number of generations,or until the best or average¢tness in the population reaches a plateau.If parameters such as the mutation rate,¢tness func-tion,and selection pressure are all set correctly,then typically¢tness increases over a number of generations: at the end of the experiment,the best individual genome encodes for a useful design.The¢nal evolved design can then be implemented and analysed to deter-mine how it functions.In evolving sensorimotor controllers,a variety of possible`building blocks'can be employed:for a comprehensive review and critique,see Mataric& Cli¡(1995).In many of the systems discussed in the next section,continuous-time recurrent neural networks(CTRNNs)are employed:these are arti¢cial neural networks composed of`neurone'units with speci¢ed time-constants giving each neurone an intrinsic dynamics.The primary reasons for employingKnowledge-based vision and simple visual machines D.Cli¡and J.Noble1167such neural networks are(i)their sigmoidal activation function allows them to approximate a very wide class of mathematical functions;(ii)their recurrent connec-tions allow them to maintain their internal state;and (iii)there is a theoretical result which suggests that, appropriately con¢gured,they can approximate a very large class of continuous dynamical systems with arbi-trary accuracy.(See Beer(1995b)for further details.) The evolved simple visual machines described below are all both embodied and situated within an environ-ment:the emphasis is on the evolution of entire sensory-motor coordination mechanisms or processing pathways,constrained only in terms of the¢tness of the observable behaviour of the agent.This contrasts with many arti¢cial neural network models,where the constraint is that(either by learning or evolution)the network is capable of making appropriate mappings from a given input representation to a given output representation:modelling entire sensorimotor path-ways has a signi¢cant impact on the semantics of any representations within the system,see Cli¡(1991,1995).(b)ExamplesAs far as we are aware,the¢rst case of an evolved arti¢cial agent using distal sensing was the simulation study by Cli¡et al.(1993a)(see also Cli¡et al.1993b). In this work,CTRNNs were evolved,along with the speci¢cation of the angle of acceptance and physical arrangement of the visual sensors on the robot body. Only two simulated photodetectors(i.e.two`pixels') were used,but the robot was successfully evolved to visually navigate its way to the centre of a simple arena:a closed circular room with a white£oor and ceiling,and a black wall.Subsequently,Harvey et al.(1994)evolved CTRNNs for real-time control of a robot camera head moving in another visually simple environment.The head was mounted with touch sensors and a low-bandwidth charge-coupled device video works with three circular receptive¢elds sampling the input video stream were evolved,with the position and radius of the receptive¢elds under genetic control.The networks were selected on the basis of their ability to approach a triangular visual target,and avoid a rectangular target:a simple visual categorization task. Floreano&Mondada(1994)evolved feed-forward neural networks for a simple robot with an eight-pixel input`image'formed by the inputs of photodetector cells placed around the perimeter of its body(an upright cylinder of height4cm and radius3cm). These network controllers were evolved to guide the robot through a maze-like environment,attempting to maximize the distance travelled without colliding with the walls of the maze.Thompson(1995)developed a genetic encoding for electronic circuits composed of digital logic gates, which were asynchronous and recurrently connected, so that the analogue properties of the circuits could be exploited by evolution.The distal sensors were ultra-sonic sonars,rather than visual;economical circuits were evolved to allow the robot to guide itself to the centre of a rectangular enclosure using sonar responses.Jakobi(1994)and Jakobi et al.(1995)reported the development of a simulator for the same type of eight-pixel robot used by Floreana&Mondada.They evolved CTRNNs in simulation which could then be successfully transferred to the real robot,generating behaviours which guided the robot towards a light source,while avoiding collisions with obstacles(a task similar to that studied by F ranceschini et al.(1992)). Cli¡&Miller(1996)evolved CTRNNs for simu-lated2D agents using projective geometry to give a `£atland vision'approximation to visual sensing,with up to14pixels in the sensory input vector.Separate populations of`predator'and`prey'agents were evolved.The predators were selected for on the basis of their ability to approach,chase,or capture individuals from the prey population;and prey individuals were selected for their ability to avoid being captured by the co-evolving predators.Finally,Beer(1996)evolved CTRNNs for simulated agents with distal sensing using either¢ve or seven directional proximity detectors:the agents had to perform what Beer refers to as`minimally cognitive tasks',i.e.behaviours that would usually be assumed to require some form of internal representation or cate-gorization,such as orienting to objects of one particular shape,distinguishing between di¡erent shapes,and pointing a`hand'at certain shapes.(c)The search for internal representationsAll of the evolved simple visual machines discussed above perform tasks that are trivial by the standards of most machine vision research.There is little or no doubt that these tasks could all be solved using a knowledge-based approach,involving a sequence of transformations on appropriate internal representa-tions.Y et the signi¢cance of these machines is not the complexity of the problems they solve or the behaviours they exhibit,but rather the way in which their design was produced.In contrast to traditional engineering design techniques,the use of an evolutionary approach with minimal pre-commitments concerning internal architecture or representations makes the question `What types of representation do these machines use?' an empirical one.That is,we must examine or analyse the evolved designs,generate hypotheses about the representations employed,and test those hypotheses in an appropriate manner.Possibly,the evolutionary process will have resulted in a knowledge-based or model-based solution,in which case appropriate repre-sentations will be found;or possibly not.And it is on this issue that the true signi¢cance of these simple visual machines is revealed:as far as we are aware,no analysis of the evolved systems described above has identi¢ed the use of representations or knowledge in the conventional(physical symbol system)sense.That is,none of these systems operate by forming a representation of the external environment, and then reasoning with or acting upon that represen-tation(e.g.by comparison with,or reference to,in-built or acquired representations).This is in spite of the fact that a machine-vision engineer,conversant in the methods of knowledge-based vision,could(trivially)1168 D.Cli¡and J.Noble Knowledge-based vision and simple visual machinesdevelop an appropriate computational theory for any of these tasks,identify appropriate representations and transformation algorithms to act on them,and specify an implementation in some physical hardware.Evolu-tion,working with primitive building blocks to construct parallel distributed processing architectures for these tasks,just does not do it the knowledge-based way.This is not to say that the operation of these systems is a mystery.F ull causal mechanistic explanations of the evolved systems can be o¡ered via analysis,typically using the tools and language of dynamical systems theory.(F or further discussion of the rationale for and use of dynamical systems theory as an alternative to computational/representational accounts of cognition, see Smithers(1992,1995),Thelen&Smith(1994),Port &van Gelder(1995)and Beer(1995a).)Causal mechanistic explanations are also the ultimate aim of much work in analysing evolved biological systems (Horridge1977).F or example,the two-pixel controllers evolved to guide a simulated robot to the centre of a circular room(Cli¡et al.1993),have been analysed both quali-tatively(Cli¡et al.1997)and quantitatively(Husbands et al.1995).The behaviour of the robots can be explained and predicted by reference to the dynamics of the agent^environment interaction.The CTRRNs can maintain their internal state,and the state-space of the networks has certain identi¢able attractors which correspond to(or are correlated with)certain situations or relationships between the agent and the environment,such as the robot being at the centre of the room.There is a closed sensory-motor loop,in the sense that the changing state of the network is a¡ected by the current and past inputs to the sensors,which are determined by the path the robot takes through the environment,which is in turn determined by the chan-ging state of the network.When the robot is released into the environment at a particular orientation and location,the sensors receive certain light values,which can perturb the state-space trajectory of the CTRNN, which a¡ects the motor outputs,possibly moving the robot,and hence altering the light values subsequently sampled by the sensors.As this state-space trajectory unfolds,the robot can be observed to be moving toward the centre of the circular room,and staying there once it arrives,but there is nothing within the CTRNN that can usefully be described as a representa-tion.There is nothing,for example,corresponding to a stored version of a`goal state'such as the sensory inputs received when at the centre of the room,or a method for determining,on the basis of comparison with stored values,whether the robot should turn left or right,move forward or reverse,or stop.Of course,it is famously di¤cult to prove a negative, and it is beyond the scope of this paper to give a full illustrative example analysis of one of the evolved systems listed above,but a simple thought experiment, adapted from Braitenberg(1984),will serve as a useful illustration.Consider the design for a simple visually-guided wheeled robot with a body plan symmetric about its longitudinal axis.At the front,on the long axis,is a single castor-wheel.At the rear left and rear right,there are identically sized wheels,attached to independent electrical motors with colinear axles.The robots are di¡erential-steer devices(by altering the angular velocities of the two rear wheels,the robots can travel in arcs of varying radii,either clockwise or anticlockwise).At the front-left and front-right of the robot there is a forward-pointing light sensor.A wire leads from each sensor into a black box where some control circuitry and batteries are hidden.Wires lead from the black box to the two drive motors.T wo such robots,marked A and B,are placed in a dark room with no obstacles except for a£oor-mounted light-bulb.When the light-bulb is switched on,robot A (which was initially not pointing toward the light-bulb)turns to face the bulb and accelerates toward it, only stopping when it hits it.Meanwhile,robot B (which was initially facing the light-bulb)turns away from the bulb,moving fast at¢rst but then more slowly until it comes gently to a halt.If we were now to ask a knowledge-based vision engineer to theorize about what might be hidden inside the black boxes of robots A and B,s/he would,presumably,in following Marr's three levels of analysis,¢rst formulate a compu-tational theory for each robot,characterizing the performance of each as a mapping from one kind of information to another,and thereby establishing a link from visual information received at the sensors to infor-mation concerning appropriate motor outputs.The engineer would then determine the representations for input and outputs,and any intermediate representa-tions,and the algorithm(s)for transforming between them;¢nally s/he would address issues of how the representations and algorithms can be realized physi-cally.Quite probably,the solution will involve measuring the signals received from the left and right sensors,comparing them(or their di¡erence)to some reference values,and issuing appropriate motor commands on the outcome of the comparison.Given enough time and money,we have no doubt that such controllers could be built and would operate success-fully.But,upon opening the black-box controllers on A and B,there is a surprise lurking.The black box in A simply has a wire connecting the left-hand sensor to the right-hand motor,via an appropriate ampli¢er,and a wire connecting the right-hand sensor to the left-hand motor,again via an ampli¢er.Similarly,the black box in B has nothing but an ampli¢er sitting between a wire joining the left sensor to the left motor, and another ampli¢er between the right sensor and the right motor.All the ampli¢ers do is ensure that the signals coming from the light sensors are magni¢ed su¤ciently to drive the motors:they provide a constant of proportionality,but essentially each motor is driven by a direct connection from one sensor. (Readers familiar with Braitenberg(1984)will recog-nize A as the contralaterallyconnectedV ehicle3a,and B as the ipsilaterally connected V ehicle3b.)This is all it takes to generate the observed behaviours.And the key issue here is that,despite the knowledge-based vision engineer being able to specify representation-manipulating controllers,the actual controllers for these two vehicle robots use no representations.Their observable behaviour is a result of the dynamics ofKnowledge-based vision and simple visual machines D.Cli¡and J.Noble1169。
(NEW)北京航空航天大学外国语学院211翻译硕士英语[专业硕士]历年考研真题及详解
A. adulterate B. moor C. vaccinate D. sue 【答案】A 【解析】句意:如果你往食物或饮品之类的东西里掺假,例如往里 面兑水,就会降低它们的质量。adulterate掺杂。moor停泊;固定。 vaccinate注射疫苗。sue控告;起诉。
10. The orphanage is just one of her _____ causes. A. phonetic B. philanthropic C. prevalent D. lunatic 【答案】B 【解析】句意:这座孤儿院只是她的慈善事业之一。philanthropic仁 慈的;慈善的。phonetic语音的。prevalent盛行的,流行的。lunatic精神
2010年北京航空航天大学211翻译 硕士英语考研真题及详解
Part Ⅰ. Vocabulary (30 points) Directions: There are 30 incomplete sentences in this part. For each sentence there are four choices marked A, B, C and D. Choose the ONE answer that best completes the sentence. 1. The _____ is used by astrologers to help calculate the influence of the planets on people’s lives. A. zephyr B. zodiac C. zyme D. zest 【答案】B 【解析】句意:天文学家通过占星术中的黄道十二宫来计算星球对 人类生活的影响。zodiac黄道十二宫(用于占星术)。zephyr和风,微 风。zyme酶。zest热情;热心。
Geometric Modeling
Geometric ModelingGeometric modeling is an essential aspect of computer graphics and design, playing a crucial role in various industries such as architecture, engineering, and animation. It involves the creation and manipulation of digital representations of geometric shapes and structures, allowing for the visualization and analysis of complex objects in a virtual environment. This process is utilized in diverse applications, including 3D modeling, simulation, and rendering, and it presents a range of challenges and opportunities for professionals in the field. One of the primary challenges in geometric modeling is achieving a high level of precision and accuracy in representing real-world objects and phenomena. This requires a deep understanding of mathematical principles and algorithms, as well as the ability to translate physical properties into digital form. Engineers and designers often face difficulties in capturing intricate details and complex geometries, especially when dealing with organic shapes or irregular surfaces. Overcoming these challenges demands advanced computational techniques and innovative approaches to geometric representation. Furthermore, geometric modeling encompasses the creation of parametric models that can be easily modified and adapted to different design requirements. This flexibility is crucial in the iterative process of design and prototyping, allowing for efficient exploration of variations and alternatives. However, maintaining the integrity of the model and ensuring consistency across different iterations pose significant technical and practical challenges. Designers and engineers must carefully manage the parameters and constraints of the model to avoid errors and inconsistencies, requiring a balance between flexibility and control. In addition to technical challenges, geometric modeling also raises important considerations regarding aesthetics and user experience. The visual representation of geometric models plays a critical role in communication and interpretation, influencing how individuals perceive and interact with digital objects. Designers and artists must carefully consider aspects such as lighting, shading, and texture mapping to create compelling and realistic renderings. Balancing technical accuracy with visual appeal is a complex task that demands both technical expertise and artistic sensibility. Moreover, the advancement of geometric modeling techniques has led to the emergence of newopportunities and applications in various industries. For instance, in the field of architecture, parametric modeling enables the creation of complex and innovative structures that were previously unattainable. This has revolutionized the way architects conceptualize and realize their designs, opening up new possibilities for sustainable and efficient building solutions. Similarly, in the realm of virtual reality and gaming, geometric modeling techniques are instrumental in creating immersive and interactive environments, enhancing the overall user experience. In conclusion, geometric modeling is a multifaceted and dynamic field that presents a wide array of challenges and opportunities. From technical precision and parametric flexibility to aesthetic considerations and practical applications, professionals in this field must navigate a complex landscape of requirements and demands. By embracing innovative approaches and leveraging advanced computational tools, individuals involved in geometric modeling can push the boundaries of what is possible and contribute to the advancement of various industries and disciplines.。
2024年研究生考试考研英语(一201)试题与参考答案
2024年研究生考试考研英语(一201)自测试题与参考答案一、完型填空(10分)Passage:Many people today believe that the world is becoming more and more competitive. This is particularly true in the fields of education and employment. The pressure to succeed in these areas has never been greater, and people are feeling the stress more than ever before.One of the reasons for this increased pressure is the rapid technological advancements we have seen in recent years. These advancements have led to a greater demand for skilled workers. Consequently, young people feel that they need to continuously upgrade their knowledge and abilities in order to stay competitive.In the realm of education, the competition starts from a very young age. Toddlers are sent to special schools to develop their language and cognitive skills. Children in primary school are enrolled in extra-curricular activities to enhance their extracurricular abilities. And in high school, students are expected to excel in their academic studies and participate in various competitions to showcase their talents.Besides education, the job market is also highly competitive. With the onsetof the digital age, many traditional jobs have been replaced by technology. This has led to a scarcity of certain kinds of jobs, making them even more sought after. As a result, candidates for these positions must possess not only knowledge but also certain soft skills, such as teamwork, problem-solving, and communication.Even in the field of sports, competition is intense. Athletes from all over the world compete at the highest level, pushing themselves to their limits. The desire to win and recognition often drives them to train harder and longer than ever before.Questions:While the pressure to succeed in education and employment is increasing, many argue that the advancements in technology have also created opportunities for personal and career growth. Pick the most appropriate word or phrase for each of the following blanks:1.The pressure to succeed in these areas has_______________never been greater.A) barelyB) certainlyC) perhapsD) rarely2.These advancements have_______________to a greater demand for skilled workers.A) ledB) resultedC) contributedD) impacted3.Toddlers are sent to special schools to_______________their language and cognitive skills.A) cultivateB) enhanceC) inhibitD) damage4.In primary school, children are enrolled in extra-curricular activities to_______________their extracurricular abilities.A) exploitB) refineC) diminishD) thwart5.And in high school, students are expected to_______________in their academic studies.A) relayB) augmentC) thriveD) wane6.This has led to a scarcity of certain kinds of jobs,which_______________them even more sought after.A) rendersB) signifiesC) ensuresD) manifests7.Candidates for these positions must possess not only knowledge but also certain_______________skills.A) fundamentalB) creativeC) tenderD) diverse8.Even in the field of sports, competition is _______________.A) uniformB) incrementalC) intenseD) adverse9.Athletes from all over the world compete at the highestlevel,_______________themselves to their limits.A) pushingB) pullingC) draggingD) resisting10.The desire to win and recognition often_______________them to trainharder and longer.A) inducementsB) motivesC) obstaclesD) pressuresAnswers:1.A) barely2.A) led3.A) cultivate4.B) enhance5.C) thrive6.A) renders7.A) fundamental8.C) intense9.A) pushing10.D) pressures二、传统阅读理解(本部分有4大题,每大题10分,共40分)First QuestionPassage:In recent years, the concept of resilience has gained significant traction across various sectors, including education, business, and mental health.Resilience, often defined as the capacity to recover quickly from difficulties, is now seen as a critical skill that can be developed and nurtured over time. The ability to bounce back after setbacks or failures is not just a personal asset but also a professional one, particularly in today’s rapidly changing world.Educators have begun to incorporate resilience-building activities into their curricula, recognizing that academic success is not solely dependent on intelligence or hard work. Instead, it is increasingly acknowledged that emotional intelligence, adaptability, and the willingness to take risks play crucial roles in achieving long-term goals. For instance, students who are taught to view failure as a learning opportunity rather than a personal shortcoming are more likely to persist through challenges and ultimately succeed.In the business world, resilience is equally important. Companies that can adapt to market changes and overcome obstacles tend to outperform those that cannot. Leaders who demonstrate resilience inspire confidence in their teams and foster a culture of perseverance and innovation. Moreover, resilient organizations are better equipped to manage crises, such as economic downturns or unexpected disruptions, by leveraging their agility and flexibility.Mental health professionals also emphasize the importance of resilience. They argue that building resilience can help individuals cope with stress, anxiety, and depression. Techniques such as mindfulness, positive thinking, andsocial support are effective tools in developing this trait. By cultivating these practices, individuals can improve their mental well-being and lead more fulfilling lives.Despite the growing recognition of resilience, there are still challenges in its implementation. For example, some critics argue that the emphasis on resilience may overlook systemic issues that contribute to adversity. Others point out that not everyone has equal access to resources that promote resilience, such as quality education or supportive communities. Therefore, while resilience is a valuable trait, it is essential to address broader societal factors that affect individuals’ ability to thrive.Questions:1、According to the passage, what is the primary definition of resilience?•A) The ability to avoid difficulties.•B) The capacity to recover quickly from difficulties.•C) The willingness to take risks.•D) The skill to adapt to market changes.•Answer: B2、How do educators incorporate resilience into their teaching?•A) By focusing solely on intelligence and hard work.•B) By discouraging students from taking risks.•C) By teaching students to view failure as a learning opportunity.•D) By emphasizing the importance of avoiding challenges.•Answer: C3、What advantage do resilient companies have in the business world?•A) They are less likely to face market changes.•B) They tend to outperform less adaptable companies.•C) They avoid taking any risks.•D) They rely solely on traditional methods.•Answer: B4、Which of the following is NOT mentioned as a technique for building resilience in mental health?•A) Mindfulness.•B) Positive thinking.•C) Social support.•D) Physical exercise.•Answer: D5、What challenge is mentioned regarding the implementation of resilience?•A) The concept of resilience is too new to be understood.•B) There is a lack of interest in developing resilience.•C) Some people may not have equal access to resources that promote resilience.•D) Resilience is only beneficial for personal, not professional, development.•Answer: CSecond QuestionPassage:The traditional view of the relationship between women and technology has been one of conflict and resistance. Historically, women have been underrepresented in the fields of science, technology, engineering, and mathematics (STEM). This underrepresentation can be attributed to various factors, including societal biases, stereotypes, and discrimination. However, recent studies and initiatives have highlighted the significant contributions women have made to technological advancements, challenging the notion that women are naturally less capable or interested in technology.In the late 19th century, Ada Lovelace, an English mathematician, is often cited as the first computer programmer for her insights into Charles Babbage’s early mechanical general-purpose computer, the Analytical Engine. Lovelace not only programmed the machine but also foresaw its potential for future applications, including what could be considered modern computing. Her detailed notes on the Analytical Engine are considered the first algorithm written for a machine.During the 20th century, women like Grace Hopper continued to make groundbreaking contributions. As a naval reserve officer in the U.S. Navy, Hopper developed the first compiler to translate code written in English into machine language, which helped to simplify programming. She also coined the term “debugging,” coined from the removal of a moth that was jamming an earlycomputer. Her contributions were significant, paving the way for modern programming languages.In more recent times, women like propName (a pseudonym to protect her privacy) have been challenging gender biases and stereotypes within tech companies. PropName, a software engineer, has shared her experiences and insights on how to create more inclusive workplace cultures. Through interviews, articles, and public speaking engagements, PropName has advocated for equal opportunities and supported initiatives that aim to increase female representation in tech.Despite these advances, challenges remain. Intersectional factors such as race, socioeconomic status, and personal identity continue to influence the experiences of women in technology. For instance, women of color often face additional barriers due to systemic inequalities and lack of role models. Nonetheless, the narrative is shifting as more women come forward with their stories and the tech industry begins to recognize the importance of diversity and inclusion.1、Who is Ada Lovelace considered to be in the history of computing?1、Ada Lovelace is considered the first computer programmer.2、What is Grace Hopper known for contributing to the tech industry?2、Grace Hopper is known for developing the first compiler and coining the term “debugging.”3、What is the pseudonym of the software engineer who advocated for equal opportunities and supported diversity initiatives?3、The pseudonym of the software engineer is propName.4、What additional barriers do women of color face in the tech industry, according to the passage?4、Women of color face additional barriers due to systemic inequalities anda lack of role models.5、What is the significance of the changing narrative in the tech industry according to the passage?5、The significance of the changing narrative is that the tech industry is recognizing the importance of diversity and inclusion.第三题For this part, you will read a passage. After reading the passage, you must complete the table below with the information given in the passage. Some of the information may be given in the passage; other information you will have to write in your own words.P了个G is an entertainment company based in Los Angeles. It specializes in pop musiccontracts and record producing. The company was founded in 1964 by Terry Melcher, who wanted to create a recording contract that would give artists the opportunity to keep more of their earnings and retain better control over their music. Over the years, P了个G has become one of the most successful entertainment companies, working with some of the biggest pop stars in the world.The company’s business model is centered on its contracts. These contrac ts are designed to help artists achieve financial success while giving them asignificant share of the profits from their music. The contracts also provide artistic freedom for the artists, allowing them to have creative control over their work.1、What is the main focus of P了个G’s company?A. Book publishingB. Film productionC. Pop music contracts and record producingD. Fashion design2、Who founded P了个G?A. Barry MelcerB. Terry MelcherC. Bob MelcerD. Jim Melcer3、What is one of the key benefits of the contracts offered by P了个G?A. Higher salaryB. Creative controlC. Exclusive merchandise sales rightsD. More opportunities for international exposure4、Why was P了个G founded?A. To give artists the opportunity to keep more of their earnings and retain better control over their musicB. To specialize in book publishingC. To produce filmsD. To design clothing5、How has P了个G become successful?A. By working with independent book publishersB. By producing high-quality filmsC. By specializing in pop music contracts and record producingD. By designing trendy fashionAnswers:1、C2、B3、B4、A5、C第四题Read the following passage and answer the questions that follow.In recent years, the rise of social media has had a significant impact on the way we communicate and share information. Platforms like Facebook, Twitter, and Instagram have become integral parts of our daily lives, allowing us to connect with friends and family across the globe, share our thoughts and experiences, and even influence public opinion. However, this shift in communication has also raised concerns about the impact on traditional reading habits.The decline in reading traditional books and newspapers has been a topic of discussion among educators and researchers. Many argue that the ease of accessing information online has led to a decrease in deep reading and critical thinking skills. While online content is often concise and easy to digest, it lacks the depth and complexity that printed materials provide. This has raised questions about the future of literacy and the importance of reading for personal and intellectual development.One study conducted by researchers at the University of California, Irvine, found that students who spent more time on social media were less likely to engage in deep reading activities. The researchers noted that the constant stream of information and the need to keep up with the latest posts created a sense of urgency and distraction that hindered their ability to focus on longer, more complex texts. Moreover, the study suggested that the superficial nature of much online content contributed to a decline in overall literacy skills.Despite these concerns, some argue that social media can also be a valuable tool for promoting reading. Platforms like Goodreads and Book Riot have gained popularity, allowing book lovers to share recommendations, discuss favorite titles, and even organize virtual book clubs. These communities have the potential to inspire individuals to pick up a book and delve into a new story or topic.1、What is the main topic of the passage?A) The benefits of social mediaB) The decline of traditional reading habitsC) The impact of social media on educationD) The rise of online communities2、According to the passage, what has been a concern regarding the rise of social media?A) The increase in online communitiesB) The decline in reading traditional books and newspapersC) The decrease in critical thinking skillsD) The rise in book sales3、What study mentioned in the passage found about students using social media?A) They spent more time on deep reading activities.B) They were more likely to engage in critical thinking.C) They were less likely to engage in deep reading activities.D) They preferred online content over printed materials.4、How does the passage suggest social media can be a valuable tool for promoting reading?A) By providing concise and easy-to-digest information.B) By encouraging superficial reading habits.C) By allowing book lovers to share recommendations and discuss titles.D) By creating a sense of urgency and distraction.5、What is the overall tone of the passage regarding the impact of socialmedia on reading?A) NegativeB) PositiveC) NeutralD) AmbiguousAnswers:1、B) The decline of traditional reading habits2、B) The decline in reading traditional books and newspapers3、C) They were less likely to engage in deep reading activities.4、C) By allowing book lovers to share recommendations and discuss titles.5、D) Ambiguous三、阅读理解新题型(10分)PassageArtificial Intelligence: A Path to Future Innovation and ChallengesArtificial intelligence (AI) has been a key buzzword in recent years. With the rapid advancement in machine learning algorithms and the increasing availability of big data, AI is transforming nearly every industry and field. AI systems can now perform tasks that were once thought to require human intelligence, such as natural language processing, image recognition, and decision-making. These capabilities are largely due to the development of deep learning neural networks, which enable AI to learn from vast datasets and improveover time.However, as AI continues to grow, it also raises significant ethical and societal concerns. For example, AI could be used to discriminate against certain groups, leading to unfair hiring practices or biased decision-making. Privacy concerns are another major issue, as AI may collect and analyze large amounts of personal data without proper oversight. As AI becomes more integrated into our daily lives, it is crucial for society to address these challenges through a combination of technological advances and policy measures.In this changing landscape, the role of researchers and policymakers is more important than ever. Academics and experts need to continue developing AI technologies that are robust and fair, while policymakers must ensure that AI is used ethically and for the betterment of society.Questions1.What is the primary reason AI is transforming nearly every industry and field?A. The rapid advancement in machine learning algorithms.B. The decreasing cost of big data storage.C. The development of new types of computer processors.D. The improvement in user interface and interaction design.Answer: A. The rapid advancement in machine learning algorithms.2.Which of the following is NOT mentioned as a concern related to the use of AI?A. Discrimination against certain groups.B. Privacy concerns.C. Job displacement.D. Unfair hiring practices.Answer: C. Job displacement. (Not explicitly mentioned in the passage.)3.What capability has AI demonstrated in recent years?A. Predicting stock market trends.B. Performing tasks requiring human intelligence, such as natural language processing.C. Designing new molecular compounds.D. Creating complex artworks.Answer: B. Performing tasks requiring human intelligence, such as natural language processing.4.What is the role of policymakers in addressing the challenges posed by the integration of AI into society?A. To ensure ethical use of AI.B. To develop AI technologies.C. To collect and analyze personal data.D. To promote the use of AI in industries.Answer: A. To ensure ethical use of AI.5.What is the significance of the role of researchers and experts in this changing landscape?A. To address technological challenges.B. To develop robust and fair AI technologies.C. To control the distribution of AI tools.D. To manage AI-related privacy concerns.Answer: B. To develop robust and fair AI technologies.This passage and the associated questions are designed to test the examinee’s comprehension and analytical skills regarding the topic of artificial intelligence, including its benefits, challenges, and the roles of various stakeholders.四、翻译(本大题有5小题,每小题2分,共10分)第一题中文:Translate the following passage into English.随着互联网的普及,人们获取信息的渠道日益多样化。
生成式ai,人工智能的未来读后感
英文回答:Generating AI, as a high—profile orientation in the field of artificial intelligence, has a wide range of technical applications in natural language processing, image generation and audio synthesis。
As the generation of AI algorithms and models continues to improve, we can anticipate more intelligent, personalized artificial intelligence applications。
A smart assistant based on a generated AI can understand and respond more accurately to human language needs and help people to handle information andmunication more efficiently。
For creators, generating AI offers more possibilities for creation, such as the automatic production of paintings,music, etc。
Generating AI represents the future direction of artificial intelligence and has great potential and opportunities。
It deserves our close attention and development。
关于ai的四级英语范文
关于ai的四级英语范文The Advent of Artificial Intelligence: A Transformative Era of Boundless Possibilities.The dawn of the 21st century has ushered in an unprecedented era of technological advancement, with artificial intelligence (AI) emerging as a transformative force that permeates numerous facets of human endeavors. This article delves into the profound implications of AI, exploring its potential to revolutionize industries, enhance human capabilities, and redefine the very nature of our society.Redefining Industries: A Paradigm Shift.The advent of AI has sparked a fundamental paradigm shift across a vast spectrum of industries, from healthcare to finance and transportation. AI-powered algorithms are revolutionizing the way in which we diagnose and treat diseases, streamline financial operations, and optimizelogistics and supply chains. In manufacturing, AI-driven automation and robotics are transforming production processes, enhancing efficiency and productivity while reducing costs.Augmenting Human Capabilities.Beyond its industrial applications, AI holds immense promise for augmenting human capabilities. AI-powered assistants and chatbots are providing real-time support and information, empowering individuals to make better decisions and complete tasks more efficiently. Machine learning algorithms are aiding scientists in deciphering complex datasets and patterns, facilitating breakthroughsin areas such as medical research and climate modeling.Reimagining Education and Healthcare.AI is also poised to revolutionize the fields of education and healthcare. Adaptive learning platforms powered by AI are customizing educational experiences to meet the needs of individual learners, fosteringpersonalized and effective learning outcomes. In healthcare, AI-assisted diagnosis and treatment planning are improving patient care, leading to more precise interventions and enhanced recovery rates.Ethical Considerations: Navigating a Complex Landscape.While AI offers boundless opportunities, it also presents ethical considerations that must be carefully navigated. As AI systems become increasingly autonomous, questions arise regarding accountability and liability. Additionally, the potential for AI-induced job displacement raises concerns about economic inequality and social justice. Striking a balance between the benefits and risksof AI requires thoughtful regulation and ethical guidelines.The Future of AI: A Symbiotic Relationship.As AI continues to evolve, it is essential to recognize that its true potential lies in a symbiotic relationshipwith human ingenuity. AI should not be viewed as a replacement for human intelligence but rather as acomplementary force that amplifies our capabilities and enhances our lives. By fostering collaboration between AI and human expertise, we can unlock the full potential of AI while mitigating potential risks.Conclusion.Artificial intelligence is a transformative force that is rapidly reshaping our world. From revolutionizing industries to enhancing human capabilities, AI holds immense promise for progress and innovation. However, it is crucial to approach the development and deployment of AI with ethical considerations and a balanced perspective that recognizes both its transformative potential and its potential risks. By embracing a symbiotic relationship between AI and human intelligence, we can harness the power of this technology to create a future that is both prosperous and equitable.。
generative ai exists because of the transformer文章
generative ai exists because of the transformer文章Generative AI, or Artificial Intelligence capable of creating original content, has made significant strides due to the development of a neural network architecture known as the Transformers.Transformers were first introduced in a seminal paper titled "Attention Is All You Need," written by Vaswani et al. in 2017. Unlike traditional sequence-to-sequence models, Transformers utilize a self-attention mechanism that allows them to capture dependencies between different words in a sentence more efficiently. This attention mechanism enables Transformers to generate coherent and contextually relevant text.The key innovation of Transformers lies in their ability to attend to all words in the input sequence simultaneously, without needing to process them sequentially. This parallel processing significantly speeds up computation and improves the model's ability to capture long-range dependencies. Additionally, the self-attention mechanism allows Transformers to focus on relevant words while generating each word in the output sequence, leading to more accurate and contextually appropriate content generation.One of the most well-known applications of generative AI powered by Transformers is OpenAI's GPT (Generative Pre-trained Transformer) series. The initial release, GPT-1, demonstrated the potential of large-scale language models by generating coherent text given a prompt. Subsequent iterations, including GPT-2 and GPT-3, have shown impressive improvements in language generation quality, scale, and control.Generative AI models like GPT-3 have transformed various areas, including natural language processing, chatbots, content creation, and even art generation. They can write articles, compose music, generate conversational responses, and simulate human-like interactions. These models have become powerful creative tools and have opened up new possibilities in many domains.In conclusion, generative AI has made significant advancements, thanks to the development of the Transformers architecture. The self-attention mechanism employed by Transformers allows for more efficient and accurate content generation, leading to the creation of impressive generative AI models like GPT-3. As the field continues to evolve, we can expect further breakthroughs in generative AI's capabilities, leading to even more sophisticated and contextually aware AI systems.。
以生成人工智能为题写一篇英语作文
以生成人工智能为题写一篇英语作文Generative AI: The Futuristic FriendHi there! My name is Alex, and I'm a 10-year-old kid who loves learning about science and technology. Lately, I've been super fascinated by something called "generative AI" - it's like something straight out of a sci-fi movie! Let me tell you all about it.You see, generative AI is a type of artificial intelligence that can create entirely new things like images, videos, music, and even written texts like stories or articles. It's not just memorizing stuff like a computer; it can actually come up with brand new ideas and content! Isn't that amazing?One example of generative AI that I find really cool is image generators. These are programs that can create photorealistic images from just a few words or phrases you type in. You could ask it to generate a picture of a "flying elephant playing baseball on the moon" and boom - it'll make that image for you! The results can be weird, creative, or even lifelike. It's like having your own personal artist that never runs out of ideas.But generative AI can do way more than just images. There are language models that can write entire stories, articles, scripts,or code just by giving them a prompt. You could ask it to "write a short mystery story about a missing dinosaur egg" and it'll churn out an original tale for you. Wild, right?Some people are even using generative AI to compose music or create new video games and animations from scratch. Imagine being able to just describe your dream game, and an AI builds the whole thing for you! No more waiting years for developers to make a new game you want.Of course, like any new technology, generative AI has some downsides too. One big concern is that the AI could be used to create fake or misleading content like deep-fake videos, misinformation articles, or even spam and phishing scams. Grown-ups will need to figure out ways to detect and stop that kind of abuse.There are also questions about who really "owns" the creative works made by generative AI. If an AI writes a bestselling novel, does the person who typed the prompt get all the credit and money? What about the AI developers? These are tricky ethical issues we'll need to work through.Another worry is that generative AI could potentially replace some human jobs in fields like art, writing, programming, andmore if it gets too advanced. Though I think humans and AI can collaborate instead of just replacing each other.Despite those challenges, I still get super excited thinking about all the awesome creative possibilities of generative AI! Just imagine - artists could use it to rapidly visualize and iterate on new ideas. Authors could use it to beat writer's block by generating draft story outlines or descriptions. Programmers could use AI to write clean, functional code faster.And for kids like me, generative AI could make learning way more engaging and fun. Textbooks that create interactive visuals and animations on the fly to explain concepts. Tutors that generate unlimited practice problems tailored to your level. School reports that practically write themselves with an AI's help! The sky's the limit.While generative AI is still a new and developing technology, experts think it's going to grow rapidly in the coming years. More advanced models will create even higher quality and more creative outputs. Interfaces will become more user-friendly so anyone can harness an AI's generative power.Maybe someday we'll even have our own personal generative AI assistants to help with any task - writing, coding,creating art, you name it! Like having an incredible butler who can make literally anything you can imagine.Of course, we shouldn't get carried away and expect too much from AI too soon. These systems can still make mistakes, have biases, and struggle with complex open-ended tasks us humans are naturally good at. They'll need careful guidance and oversight, at least for a while.But I truly believe generative AI will unlock new frontiers of creativity and imagination for the next generation. We'll be able to express ourselves in novel ways and bring our wildest ideas to life like never before possible. The era of generative AI is coming, and I can't wait!I may only be a 10-year-old kid, but I'm going to keep learning everything I can about this incredible technology. Who knows, maybe I'll even work on developing generative AIs when I grow up! For now though, I'm just excited to start using them for awesome school projects and igniting my creativity.Generative AI is going to be such a big part of our future. I hope you're just as stoked about it as I am! Though we'll have to be smart about how we develop and use it, this could be a revolutionary leap for human creativity and expression. I can'twait to see what mind-blowing things myself and others will make with the help of generative AI!The future is here, my friends. Let's embrace it and see where our imaginations can take us. Thanks for reading, and happy creating!。
generative trajectory modeling
generative trajectory modelingGenerative trajectory modeling refers to a technique used in machine learning and data analysis to model and predict the future trajectory of objects or events based on historical data. It is a form of generative modeling, which aims to generate new data that resembles the original.In trajectory modeling, the historical data typically consists of a sequence of observations or states, which could be the position of an object over time, the behavior of a user on a website, or any other sequential data. The goal is to learn patterns and dependencies from the data in order to generate likely future trajectories.One approach to generative trajectory modeling is to use recurrent neural networks (RNNs), such as long short-term memory (LSTM) or gated recurrent unit (GRU) networks. These networks are designed to process sequential data and capture temporal dependencies. They can be trained on historical trajectories to learn the underlying patterns and dynamics, and then used to generate new trajectories.Another approach is to use generative adversarial networks (GANs), which consist of a generator network that produces synthetic trajectories and a discriminator network that tries to distinguish between real and synthetic trajectories. The generator is trained to generate trajectories that are similar to the real ones, while the discriminator learns to differentiate between the two. This adversarial training process helps improve the realism and quality of the generated trajectories.Generative trajectory modeling has a wide range of applications, including autonomous driving, robotics, finance, and healthcare. For example, it can be used to predict the future path of vehicles on the road, to simulate the movement of robotic arms, to model the behavior of financial markets, or to forecast patient outcomes based on their medical history.Overall, generative trajectory modeling is a powerful technique for predicting and generating future trajectories based on historical data, and it has the potential to unlock new insights and applications in various domains.。
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A Generative and Model Driven Framework for AutomatedSoftware Product Generation*Wei Zhao Barrett R. Bryant Jeff Gray Carol C. Burt Computer and Information Sciences University of Alabama at Birmingham, Birmingham, AL 35294-1170, U.S.A. {zhaow,bryant,gray,cburt}@cis.Rajeev R. RajeAndrew M. Olson Computer and Information ScienceIndiana University Purdue UniversityIndianapolisIndianapolis, IN 46202, U.S.A. {rraje, aolson}@Mikhail Auguston Computer Science DepartmentNaval Postgraduate SchoolMonterey, CA 93943, USA auguston@ABSTRACTComponent-based Software Engineering (CBSE) and related technologies have demonstrated their strength in recent years by increasing development productivity and parts reuse. Recently, the Model Driven Architecture (MDA) has raised the abstraction level of programming languages to modeling languages that can be compiled by downward model transformations. Correspondingly, the goal of Generative Programming (GP) is to automate concrete software product generation from a domain-specification and reusable components. This paper describes the UniFrame framework, which is built on the foundation of CBSE while leveraging the capabilities offered by MDA and GP. UniFrame provides theories and implementation for steps of model transformations for a concrete software product based on domain development in various Generative Domain Models (GDMs).KeywordsComponent-based Software Engineering, Model Driven Architecture, Generative Programming, Domain Engineering, Application Engineering, Two-Level Grammar, Generic Modeling Environment, Feature Modeling.1.INTRODUCTIONAn upward shift in abstraction often leads to an increase in productivity and usually depends highly on the automation of transforming the higher-level abstraction to the lower-level abstractions. As programming languages made their evolution from machine language to assembly language, to 3rd generation languages (FORTRAN, COBOL, C, Java, etc.), programmers were able to concentrate more on the essence (inherited concepts and relationships in applications) of the application rather than being distracted by accidental difficulties (e.g., the constraints and syntax of underlying hardware and technologies) [Bro87]. The trend is that the programming language will ultimately evolve up to the concepts and data set relationships in the problem domain space. This necessitates that a whole framework, rather than a simple conventional compiler, is needed for getting this high level language to be executed by computers directly; at the same time, this high level “language” is not restricted to the traditional sense of language definition1 but rather a combination of language and tool support. In this paper, we describe our efforts for constructing such a compilation framework and the formal transformation and validation techniques to be integrated into this high level language supporting toolset.The paper is organized as follows. The Generic Modeling Environment (GME), the modeling tool we used in our research, is briefly mentioned in section 2. Section 3 describes the Two-Level Grammar (TLG), the formal language for specifying the domain models and model transformations. The framework architecture is explained in section 4, and the paper concludes in section 5.2.GENERIC MODELING ENVIRONMENT The Generic Modeling Environment (GME) [GME00], developed at the Institute for Software Integrated Systems (ISIS) at Vanderbilt University, is a meta-configurable toolset that supports the easy creation of domain-specific modeling and program synthesis environments. GME provides generic modeling primitives that assist any domain-specific environment designer to create meta-models2 for domain-specific modeling. The domain experts can use this tailored modeling environment to construct the domain-specific models.We use the GME for two primary purposes:1.At the domain engineering level, the GME is used bythe domain environment analysts to create domain 1 Traditional programming languages are defined by lexical,syntactic and semantic meanings.2 The meta-model is also called domain modeling paradigm and environment, or domain modeling concepts and language definition.* This research is supported by the U. S. Office of Naval Research under the award number N00014-01-1-0746. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.feature meta-models and the domain feature models3. Inthe meta-models, the concepts for constructing featuremodels (e.g., mandatory features, optional features,alternative features, or-features) should be defined usingthe generic-modeling primitives built into the GME.Feature models [Kan98] describe the common andvariable features of the products, theirinterdependencies, organizations and supplementaryinformation. In other words, feature models are thevisualized specifications for the domain where theknowledge of manufacturing the individual products outfrom the domain is embedded.2.At the application engineering level, the GME is used toprovide the environment for the domain experts (a.k.a.requirements analysts, business analysts) to constructthe application model (or requirements model). Theapplication models are constructed using the samedomain-specific modeling definitions designed by thedomain environment analyst, and also under the contextof feature models of this domain. This permitsvalidations and configurations to be checkedautomatically during the construction. For example, afeature model could be constructed that specifies that acar transmission can be either automatic or manual,but not both. This relationship is called “alternative”[Cza00]. If the domain expert configures the car to haveboth the automatic and manual transmissions, theviolation is checked based on the meta-model since thealternative relationship used in the feature model isdefined in the meta-model. But, if the domain expertconfigures the car transmission to be something callednot-invented-transmission, then the error can only bechecked based on the knowledge from this featuremodel. The application model is the starting point of ourmodel transformation series.GME is a means to visualize the domain concepts and concept organization for the environment analyst and to visualize the application organization to the domain experts. However, in orderto provide the full capability of configuration validation of applications, and also since GME has become an open source project, we propose to augment it in the following two senses:1.Being a visual language, the feature model by naturecannot capture the full semantics of logic, constraints,interdependencies of features and Quality of Service(QoS) compositions [Raj02]. We plan to integrate theGME with a formal grammar, Two-Level Grammar(TLG) that is logically computable to specify thevisualizable feature model plus the constraints beyondthe model [Bry02b].2.The feature meta-model constructed in the GME onlyprovides restricted environmental checking for theapplication construction which depends more on theknowledge from domain feature models themselves, e.g.the not-invented-transmission error. The feature 3 In the GME’s terminology, this feature model stands at the modeling level, while in the context of this paper, the feature model is at domain engineering level which serves as the “meta” for application engineering.model specification in TLG can carry the semantics ofthe feature model from the domain engineering space tothe application engineering space, providing the syntaxand constraint semantics for the applicationconfiguration.3.TWO-LEVEL GRAMMARTwo-Level Grammar (van Wijngaarden or W-grammar) is an extension of context-free grammars originally developed to define syntax and semantics of programming languages. It was quickly noticed that TLG defines the family of recursively enumerable sets [Sin67], while suitable restrictions yield context-sensitive languages [Bak70]. It has been used to define the complete syntax and static semantics of Algol 68 [Wij74]. Recently it was extended with object orientation, and was developed as an object-oriented requirements specification language integrated with VDM tools for UML modeling and Java and C++ code generation [Bry02a].The term “two-level” comes from the fact that a set of formal parameters may be defined using a context-free grammar, the possible strings generated from which may then be used as arguments in predicate functions defined using another context-free grammar. From the object-oriented point of view, the set of formal parameters are a set of instance variables and the predicate functions are the methods that manipulate the instance variables. Originally, the first level context-free grammar rules were called the meta-productions or meta-rules, while the second level parameterized context-free grammar rules were called hyper-rules/productions.The substitution process of the first level grammar is nothing new from that of a regular context free grammar and is called simple substitution; while the essential feature of TLG is the Consistent Substitution or Uniform Replacement in the second level grammar, i.e. an instance of a meta variable must be consistently replaced in a hyper rule [Pem].e.g. Thing :: letter; rule.Thing list: Thing; Thing, Thing list.will generate:letter list: letter; letter, letter list.rule list : rule; rule, rule list.The “::” indicates the meta-level production, and the “:” identifies the hyper level production. Only the nonterminals are allowed in the left side of the meta-level; both the nonterminals and terminals can appear in the left side of the hyper production, and the right side of both meta and hyper productions. Nonterminals are with the first letter capitalized, and terminals are all in lower case letters. “;” is for the “or”, and “,” is for the “and”.The two levels of TLG make it very convenient to specify the feature models. The first level is used for specifying the feature organization, and the second level is used for specifying the things that are beyond the pure organization, such as feature attributes, relationship cardinalities, pre and post condition for the configurations, interdependencies among the features (the relationship beyond the direct parent and children features).In order to demonstrate, we present the following artificial example.(keywords are in bold face).Class Automobile.(1) Automobile :: CarBody , Transmission , Engine , Tires .(2) Transmission :: automatic ; manual .(3) Engine :: electronic ; gasoline; electronic , gasoline.…….(4) Type : car(5) Automobile derive Tires : if Automobile.Type = car, Automobile #1, Tires #4;if Automobile.Type = truck, Automobile #1, Tires #8.(6) some-post-conditions Transmission :: Transmission some-pre-conditions.………end classIn this simple code:(1): An automobile has 4 parts: car body, transmission, engine and tires.(2): The transmission can be either automatic or manual.(3): The engine can be either electronic or gasoline, or both.The above is the first level context-free grammar.(4): The “Type” is not one of the nonterminals in the meta-level, so it stands as the attribute for this root class, which is “Automobile”. That “Type” derives “car” simply means “car” is “Type” ’s value.(5): “derive” , “if”, “=” and “#” are generic keywords. Generic keywords are built in the TLG, and keywords for domain-specific relationships, configurations, and constraints are defined and derived automatically from the domain meta feature models. This statement refers to the production where the “Automobile” can derive the “Tires”, and it represents the cardinality of the configuration between the automobile and the tires. “Automobile.Type” has the object-orientation flavor.(6): By the consistent substitution rule, the second transmission needs to be substituted by the string generated from the “Transmission” in the meta-level grammar. So, this says in the statement (2), only if both the pre-condition with (2)’s right hand side and the post-condition with (2)’s left hand side are satisfying, then the final configuration process for (2) can be completed.We can get the meta-level and part of the hyper-level grammar by automatically transforming the feature models. The transformation rules can be built into the GME tool. Part of the hyper-level grammar that is beyond the feature model can be obtained by GUI input. Just based on a TLG interpreter (a little more than a simple parser), the product configuration and validation can be highly automated. Also since both the meta and hyper level grammar are context-free grammars, the construction of this TLG interpreter can be facilitated by the existing parser generators, such as CUP [CUP99].4.ARCHITECTURE OVERVIEW OF UNIFRAMEThe UniFrame project [Raj01][UniFr] is a framework for providing architecture for automated software product generation, upon an order requirement, based on the assembly of a selection from an ensemble of searched software components. 4.1Fundamental Theses of this Framework 4.1.1Component-based software engineeringThe implementation of UniFrame is built upon the maturity of component-based software engineering [Hei01] because the application generators dynamically configure the application out of a set of available components based on their configuration rules and dependencies embedded in the GDM. In our framework, features are components. The separation of reusable feature (asset) development in the domain engineering and the product configuration using those assets in application engineering reflect the fundamental discipline of the separation of component development and component composition, and hopefully ultimately leads to a component market.4.1.2 Software development paradigm shift: from single application development to system family developmentSystem family engineering is also called Generative Programming [Cza00] and Product-line Engineering [Wei99]. Domain Engineering is the activity of collecting, organizing, and storing past experience in building systems or parts of systems in a particular domain in the form of reusable assets, and the application engineering is the process of producing concrete systems using the reusable assets developed during domain engineering. In [Cza00], the authors offered a notion of Generative Domain Model (GDM), which is the result of the domain engineering consisting of the feature models, and the notions that are beyond the feature models such as configuration constraints, test plans, feature implementations, QoS calculations, domain prototypes, etc. This concept of paradigm shift is the core design of the UniFrame.4.1.3Capture, formalism, modeling and reuse of engineering knowledgeAny software system has the domain-specific concepts and logic, has its structure and its implementation in some concrete technologies. Decisions made on how to produce the software using those concepts comprise the engineering knowledge. In current software engineering practice (single system development), the engineering knowledge is scattered among the policies from domain business executives, expertise from domain experts, experiences from software managers and engineers, and the techniques from software developers and programmers. During the software production process, these decisions will contribute respectively towards the goal of the system, detailed business logic of the system, specifications of software architecture and role assignments for developers, concrete software development by applying different programming languages and component-based technologies.However, when we move the development paradigm to the product-line, with the goal of manufacturing the concrete software product from the GDM automatically, the engineering knowledge specific to that end product must be formally defined to guide this automation. Toward this end, we categorize the engineering knowledge clearly and formally into three domains [Zha02b]:1) Business domains are associated with the natural categorization of business sectors and the natural hierarchical structure of business organizations;2) Architecture domains can be seen as a set of reference architectures or software patterns, which identify the functionality, the role and the collaboration means among different parts of software; and3) Technology domains address the issues related to software implementation technologies such as component models, programming languages, hardware platforms, and so on.In order to automate the concrete software generation, we need to perform the domain engineering on the three dimensions of engineering knowledge. We refer to the GDM for each of the dimensions as Business GDM, Architecture GDM, and Technology GDM.4.2Framework structure4.2.1Domain Level DevelopmentAs can be seen in the Figure 1 (see end of paper), domain level engineering consists of three pieces of independent domain development: business domains, architecture domains and technology domains. We use GME to construct feature models in the business GDM and architecture GDM, and those models are translated into TLG internally inside the future augmented GME. The architecture GDM specifies the commonality, variability, and configuration for software patterns. At our current research stage, the technology GDM is only concerned about the technology mapping for the interoperability among heterogeneous software components. The translated TLG can provide a means for early prototyping in the domain, and set the context for the application development as well.Features should be standardized in each domain and are continually evolving as the domain requirements, which are different from application requirements, evolve.In each domain, domain asset developers are producing domain-specific features and other artifacts such as test plans, manuals, tutorials, maintenance, etc. These features are component-based and are designed for reuse. Along with the implementation for the features, the developer should provide a Unified Meta-Model for this feature (UMM4) [Raj00] so that in the application engineering phase, the generator can use the UMM to identify the feature in the GDM and calculate QoS measurements of the system. If the domain is large enough, a set of available features are not limited to reside on one computer, one network or one organization, they will be dispersed over the Internet and across the organization structures. Features are registered to the UniFrame system for later discovery by the UniFrame Resource Discovery System (URDS) [Sir02].4.2.2Application Level DevelopmentIn the application engineering phase, we perform a series of model transformations starting at the requirements model and ending at the concrete product. Requirements analysts construct the requirements model in the GME under the context of feature 4 Briefly, UMM is used to specify the reusable components by providing the values for numerous parameters in the three GDMs. models of this domain. This requirements model needs to betranslated into the TLG model for a complete validation. Themapping is two-way, the changed and corrected TLG modelshould also be re-visualized in GME. The same process appliesfor the architecture model.The requirements model, an instance configuration of the businessGDM, gets transformed into an instance configuration of an architecture, and any instrumentation code specific to this architecture will be generated at this time.With the knowledge of the product requirement, and theindividual parts in that architecture, the system goes out to theInternet and looks for the necessary features implementation inthe business domain using the URDS discovery system. If thereare any inconsistencies in the technologies used in those features,the system will generate glue/wrapper code based on the knowledge from the technology GDM [Zha02a].Then the system QoS validation [Sun02] and final assemblyprocess are carried out automatically by using the information inthe three GDMs and UMM associated with each feature implementation.The GDMs, the requirements models, the application architecturemodels and UMMs are all internally represented in TLG whichacts as the transformation engine.5.RELATED WORKS AND CONCLUSIONRecent research efforts such as MDA, Generative Programmingand Product line Architecture have the same characteristic that ismoving the development abstraction one level up. The frameworkdescribed in this paper bridges the gap between MDA and theSystem Family Development Paradigm by providing detailedsteps of model transformations based on the result of systemfamily engineering.This paper also serves as the research effort contribution for theopen source MDA project that we are affiliated with [MDA02]. InMDA terminology [Fra03], automatic transformations are processed from the Platform Independent Model to PlatformSpecific Models. In this paper, we explicitly give three stages of transformations, i.e. the variations of “platform”. The knowledgein three GDMs provides the meta-information about the variousplatforms and the rules for steps of refinement (the rules are stillbeing researched).6.REFERENCES[Bak70] J. L. Baker, Some Formal Properties of the Syntax ofALGOL 68, Doctoral Dissertation, University ofWashington, 1970.[Bro87] F. P. 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Proc. of OOPSLA’2002 WorkshopGenerative Techniques in the Context of Model DrivenArchitecture, 2002./oopsla2002/zhaow.pdfFigure 1. The UniFrame System Structure。