1 Neural Systems and Artificial Life Group,
Introduction to Artificial Intelli智慧树知到课后章节答案2023年

Introduction to Artificial Intelligence智慧树知到课后章节答案2023年下哈尔滨工程大学哈尔滨工程大学第一章测试1.All life has intelligence The following statements about intelligence arewrong()A:All life has intelligence B:Bacteria do not have intelligence C:At present,human intelligence is the highest level of nature D:From the perspective of life, intelligence is the basic ability of life to adapt to the natural world答案:Bacteria do not have intelligence2.Which of the following techniques is unsupervised learning in artificialintelligence?()A:Neural network B:Support vector machine C:Decision tree D:Clustering答案:Clustering3.To which period can the history of the development of artificial intelligencebe traced back?()A:1970s B:Late 19th century C:Early 21st century D:1950s答案:Late 19th century4.Which of the following fields does not belong to the scope of artificialintelligence application?()A:Aviation B:Medical C:Agriculture D:Finance答案:Aviation5.The first artificial neuron model in human history was the MP model,proposed by Hebb.()A:对 B:错答案:错6.Big data will bring considerable value in government public services, medicalservices, retail, manufacturing, and personal location services. ()A:错 B:对答案:对第二章测试1.Which of the following options is not human reason:()A:Value rationality B:Intellectual rationality C:Methodological rationalityD:Cognitive rationality答案:Intellectual rationality2.When did life begin? ()A:Between 10 billion and 4.5 billion years B:Between 13.8 billion years and10 billion years C:Between 4.5 billion and 3.5 billion years D:Before 13.8billion years答案:Between 4.5 billion and 3.5 billion years3.Which of the following statements is true regarding the philosophicalthinking about artificial intelligence?()A:Philosophical thinking has hindered the progress of artificial intelligence.B:Philosophical thinking has contributed to the development of artificialintelligence. C:Philosophical thinking is only concerned with the ethicalimplications of artificial intelligence. D:Philosophical thinking has no impact on the development of artificial intelligence.答案:Philosophical thinking has contributed to the development ofartificial intelligence.4.What is the rational nature of artificial intelligence?()A:The ability to communicate effectively with humans. B:The ability to feel emotions and express creativity. C:The ability to reason and make logicaldeductions. D:The ability to learn from experience and adapt to newsituations.答案:The ability to reason and make logical deductions.5.Which of the following statements is true regarding the rational nature ofartificial intelligence?()A:The rational nature of artificial intelligence includes emotional intelligence.B:The rational nature of artificial intelligence is limited to logical reasoning.C:The rational nature of artificial intelligence is not important for itsdevelopment. D:The rational nature of artificial intelligence is only concerned with mathematical calculations.答案:The rational nature of artificial intelligence is limited to logicalreasoning.6.Connectionism believes that the basic element of human thinking is symbol,not neuron; Human's cognitive process is a self-organization process ofsymbol operation rather than weight. ()A:对 B:错答案:错第三章测试1.The brain of all organisms can be divided into three primitive parts:forebrain, midbrain and hindbrain. Specifically, the human brain is composed of brainstem, cerebellum and brain (forebrain). ()A:错 B:对答案:对2.The neural connections in the brain are chaotic. ()A:对 B:错答案:错3.The following statement about the left and right half of the brain and itsfunction is wrong ().A:When dictating questions, the left brain is responsible for logical thinking,and the right brain is responsible for language description. B:The left brain is like a scientist, good at abstract thinking and complex calculation, but lacking rich emotion. C:The right brain is like an artist, creative in music, art andother artistic activities, and rich in emotion D:The left and right hemispheres of the brain have the same shape, but their functions are quite different. They are generally called the left brain and the right brain respectively.答案:When dictating questions, the left brain is responsible for logicalthinking, and the right brain is responsible for language description.4.What is the basic unit of the nervous system?()A:Neuron B:Gene C:Atom D:Molecule答案:Neuron5.What is the role of the prefrontal cortex in cognitive functions?()A:It is responsible for sensory processing. B:It is involved in emotionalprocessing. C:It is responsible for higher-level cognitive functions. D:It isinvolved in motor control.答案:It is responsible for higher-level cognitive functions.6.What is the definition of intelligence?()A:The ability to communicate effectively. B:The ability to perform physicaltasks. C:The ability to acquire and apply knowledge and skills. D:The abilityto regulate emotions.答案:The ability to acquire and apply knowledge and skills.第四章测试1.The forward propagation neural network is based on the mathematicalmodel of neurons and is composed of neurons connected together by specific connection methods. Different artificial neural networks generally havedifferent structures, but the basis is still the mathematical model of neurons.()A:对 B:错答案:对2.In the perceptron, the weights are adjusted by learning so that the networkcan get the desired output for any input. ()A:对 B:错答案:对3.Convolution neural network is a feedforward neural network, which hasmany advantages and has excellent performance for large image processing.Among the following options, the advantage of convolution neural network is().A:Implicit learning avoids explicit feature extraction B:Weight sharingC:Translation invariance D:Strong robustness答案:Implicit learning avoids explicit feature extraction;Weightsharing;Strong robustness4.In a feedforward neural network, information travels in which direction?()A:Forward B:Both A and B C:None of the above D:Backward答案:Forward5.What is the main feature of a convolutional neural network?()A:They are used for speech recognition. B:They are used for natural languageprocessing. C:They are used for reinforcement learning. D:They are used forimage recognition.答案:They are used for image recognition.6.Which of the following is a characteristic of deep neural networks?()A:They require less training data than shallow neural networks. B:They havefewer hidden layers than shallow neural networks. C:They have loweraccuracy than shallow neural networks. D:They are more computationallyexpensive than shallow neural networks.答案:They are more computationally expensive than shallow neuralnetworks.第五章测试1.Machine learning refers to how the computer simulates or realizes humanlearning behavior to obtain new knowledge or skills, and reorganizes the existing knowledge structure to continuously improve its own performance.()A:对 B:错答案:对2.The best decision sequence of Markov decision process is solved by Bellmanequation, and the value of each state is determined not only by the current state but also by the later state.()A:对 B:错答案:对3.Alex Net's contributions to this work include: ().A:Use GPUNVIDIAGTX580 to reduce the training time B:Use the modified linear unit (Re LU) as the nonlinear activation function C:Cover the larger pool to avoid the average effect of average pool D:Use the Dropouttechnology to selectively ignore the single neuron during training to avoid over-fitting the model答案:Use GPUNVIDIAGTX580 to reduce the training time;Use themodified linear unit (Re LU) as the nonlinear activation function;Cover the larger pool to avoid the average effect of average pool;Use theDropout technology to selectively ignore the single neuron duringtraining to avoid over-fitting the model4.In supervised learning, what is the role of the labeled data?()A:To evaluate the model B:To train the model C:None of the above D:To test the model答案:To train the model5.In reinforcement learning, what is the goal of the agent?()A:To identify patterns in input data B:To minimize the error between thepredicted and actual output C:To maximize the reward obtained from theenvironment D:To classify input data into different categories答案:To maximize the reward obtained from the environment6.Which of the following is a characteristic of transfer learning?()A:It can only be used for supervised learning tasks B:It requires a largeamount of labeled data C:It involves transferring knowledge from onedomain to another D:It is only applicable to small-scale problems答案:It involves transferring knowledge from one domain to another第六章测试1.Image segmentation is the technology and process of dividing an image intoseveral specific regions with unique properties and proposing objects ofinterest. In the following statement about image segmentation algorithm, the error is ().A:Region growth method is to complete the segmentation by calculating the mean vector of the offset. B:Watershed algorithm, MeanShift segmentation,region growth and Ostu threshold segmentation can complete imagesegmentation. C:Watershed algorithm is often used to segment the objectsconnected in the image. D:Otsu threshold segmentation, also known as themaximum between-class difference method, realizes the automatic selection of global threshold T by counting the histogram characteristics of the entire image答案:Region growth method is to complete the segmentation bycalculating the mean vector of the offset.2.Camera calibration is a key step when using machine vision to measureobjects. Its calibration accuracy will directly affect the measurementaccuracy. Among them, camera calibration generally involves the mutualconversion of object point coordinates in several coordinate systems. So,what coordinate systems do you mean by "several coordinate systems" here?()A:Image coordinate system B:Image plane coordinate system C:Cameracoordinate system D:World coordinate system答案:Image coordinate system;Image plane coordinate system;Camera coordinate system;World coordinate systemmonly used digital image filtering methods:().A:bilateral filtering B:median filter C:mean filtering D:Gaussian filter答案:bilateral filtering;median filter;mean filtering;Gaussian filter4.Application areas of digital image processing include:()A:Industrial inspection B:Biomedical Science C:Scenario simulation D:remote sensing答案:Industrial inspection;Biomedical Science5.Image segmentation is the technology and process of dividing an image intoseveral specific regions with unique properties and proposing objects ofinterest. In the following statement about image segmentation algorithm, the error is ( ).A:Otsu threshold segmentation, also known as the maximum between-class difference method, realizes the automatic selection of global threshold T by counting the histogram characteristics of the entire imageB: Watershed algorithm is often used to segment the objects connected in the image. C:Region growth method is to complete the segmentation bycalculating the mean vector of the offset. D:Watershed algorithm, MeanShift segmentation, region growth and Ostu threshold segmentation can complete image segmentation.答案:Region growth method is to complete the segmentation bycalculating the mean vector of the offset.第七章测试1.Blind search can be applied to many different search problems, but it has notbeen widely used due to its low efficiency.()A:错 B:对答案:对2.Which of the following search methods uses a FIFO queue ().A:width-first search B:random search C:depth-first search D:generation-test method答案:width-first search3.What causes the complexity of the semantic network ().A:There is no recognized formal representation system B:The quantifiernetwork is inadequate C:The means of knowledge representation are diverse D:The relationship between nodes can be linear, nonlinear, or even recursive 答案:The means of knowledge representation are diverse;Therelationship between nodes can be linear, nonlinear, or even recursive4.In the knowledge graph taking Leonardo da Vinci as an example, the entity ofthe character represents a node, and the relationship between the artist and the character represents an edge. Search is the process of finding the actionsequence of an intelligent system.()A:对 B:错答案:对5.Which of the following statements about common methods of path search iswrong()A:When using the artificial potential field method, when there are someobstacles in any distance around the target point, it is easy to cause the path to be unreachable B:The A* algorithm occupies too much memory during the search, the search efficiency is reduced, and the optimal result cannot beguaranteed C:The artificial potential field method can quickly search for acollision-free path with strong flexibility D:A* algorithm can solve theshortest path of state space search答案:When using the artificial potential field method, when there aresome obstacles in any distance around the target point, it is easy tocause the path to be unreachable第八章测试1.The language, spoken language, written language, sign language and Pythonlanguage of human communication are all natural languages.()A:对 B:错答案:错2.The following statement about machine translation is wrong ().A:The analysis stage of machine translation is mainly lexical analysis andpragmatic analysis B:The essence of machine translation is the discovery and application of bilingual translation laws. C:The four stages of machinetranslation are retrieval, analysis, conversion and generation. D:At present,natural language machine translation generally takes sentences as thetranslation unit.答案:The analysis stage of machine translation is mainly lexical analysis and pragmatic analysis3.Which of the following fields does machine translation belong to? ()A:Expert system B:Machine learning C:Human sensory simulation D:Natural language system答案:Natural language system4.The following statements about language are wrong: ()。
人工智能英文参考文献(最新120个)

人工智能是一门新兴的具有挑战力的学科。
自人工智能诞生以来,发展迅速,产生了许多分支。
诸如强化学习、模拟环境、智能硬件、机器学习等。
但是,在当前人工智能技术迅猛发展,为人们的生活带来许多便利。
下面是搜索整理的人工智能英文参考文献的分享,供大家借鉴参考。
人工智能英文参考文献一:[1]Lars Egevad,Peter Str?m,Kimmo Kartasalo,Henrik Olsson,Hemamali Samaratunga,Brett Delahunt,Martin Eklund. The utility of artificial intelligence in the assessment of prostate pathology[J]. Histopathology,2020,76(6).[2]Rudy van Belkom. The Impact of Artificial Intelligence on the Activities ofa Futurist[J]. World Futures Review,2020,12(2).[3]Reza Hafezi. How Artificial Intelligence Can Improve Understanding in Challenging Chaotic Environments[J]. World Futures Review,2020,12(2).[4]Alejandro Díaz-Domínguez. How Futures Studies and Foresight Could Address Ethical Dilemmas of Machine Learning and Artificial Intelligence[J]. World Futures Review,2020,12(2).[5]Russell T. Warne,Jared Z. Burton. Beliefs About Human Intelligence in a Sample of Teachers and Nonteachers[J]. Journal for the Education of the Gifted,2020,43(2).[6]Russell Belk,Mariam Humayun,Ahir Gopaldas. Artificial Life[J]. Journal of Macromarketing,2020,40(2).[7]Walter Kehl,Mike Jackson,Alessandro Fergnani. Natural Language Processing and Futures Studies[J]. World Futures Review,2020,12(2).[8]Anne Boysen. Mine the Gap: Augmenting Foresight Methodologies with Data Analytics[J]. World Futures Review,2020,12(2).[9]Marco Bevolo,Filiberto Amati. The Potential Role of AI in Anticipating Futures from a Design Process Perspective: From the Reflexive Description of “Design” to a Discussion of Influences by the Inclusion of AI in the Futures Research Process[J]. World Futures Review,2020,12(2).[10]Lan Xu,Paul Tu,Qian Tang,Dan Seli?teanu. Contract Design for Cloud Logistics (CL) Based on Blockchain Technology (BT)[J]. Complexity,2020,2020.[11]L. Grant,X. Xue,Z. Vajihi,A. Azuelos,S. Rosenthal,D. Hopkins,R. Aroutiunian,B. Unger,A. Guttman,M. Afilalo. LO32: Artificial intelligence to predict disposition to improve flow in the emergency department[J]. CJEM,2020,22(S1).[12]A. Kirubarajan,A. Taher,S. Khan,S. Masood. P071: Artificial intelligence in emergency medicine: A scoping review[J]. CJEM,2020,22(S1).[13]L. Grant,P. Joo,B. Eng,A. Carrington,M. Nemnom,V. Thiruganasambandamoorthy. LO22: Risk-stratification of emergency department syncope by artificial intelligence using machine learning: human, statistics or machine[J]. CJEM,2020,22(S1).[14]Riva Giuseppe,Riva Eleonora. OS for Ind Robots: Manufacturing Robots Get Smarter Thanks to Artificial Intelligence.[J]. Cyberpsychology, behavior and social networking,2020,23(5).[15]Markus M. Obmann,Aurelio Cosentino,Joshy Cyriac,Verena Hofmann,Bram Stieltjes,Daniel T. Boll,Benjamin M. Yeh,Matthias R. Benz. Quantitative enhancement thresholds and machine learning algorithms for the evaluation of renal lesions using single-phase split-filter dual-energy CT[J]. Abdominal Radiology,2020,45(1).[16]Haytham H. Elmousalami,Mahmoud Elaskary. Drilling stuck pipe classification and mitigation in the Gulf of Suez oil fields using artificial intelligence[J]. Journal of Petroleum Exploration and Production Technology,2020,10(10).[17]Rüdiger Schulz-Wendtland,Karin Bock. Bildgebung in der Mammadiagnostik –Ein Ausblick <trans-title xml:lang="en">Imaging in breast diagnostics—an outlook [J]. Der Gyn?kologe,2020,53(6).</trans-title>[18]Nowakowski Piotr,Szwarc Krzysztof,Boryczka Urszula. Combining an artificial intelligence algorithm and a novel vehicle for sustainable e-waste collection[J]. Science of the Total Environment,2020,730.[19]Wang Huaizhi,Liu Yangyang,Zhou Bin,Li Canbing,Cao Guangzhong,Voropai Nikolai,Barakhtenko Evgeny. Taxonomy research of artificial intelligence for deterministic solar power forecasting[J]. Energy Conversion and Management,2020,214.[20]Kagemoto Hiroshi. Forecasting a water-surface wave train with artificial intelligence- A case study[J]. Ocean Engineering,2020,207.[21]Tomonori Aoki,Atsuo Yamada,Kazuharu Aoyama,Hiroaki Saito,Gota Fujisawa,Nariaki Odawara,Ryo Kondo,Akiyoshi Tsuboi,Rei Ishibashi,Ayako Nakada,Ryota Niikura,Mitsuhiro Fujishiro,Shiro Oka,Soichiro Ishihara,Tomoki Matsuda,Masato Nakahori,Shinji Tanaka,Kazuhiko Koike,Tomohiro Tada. Clinical usefulness of a deep learning‐based system as the first screening on small‐bowel capsule endoscopy reading[J]. Digestive Endoscopy,2020,32(4).[22]Masashi Fujii,Hajime Isomoto. Next generation of endoscopy: Harmony with artificial intelligence and robotic‐assisted devices[J]. Digestive Endoscopy,2020,32(4).[23]Roberto Verganti,Luca Vendraminelli,Marco Iansiti. Innovation and Design in the Age of Artificial Intelligence[J]. Journal of Product Innovation Management,2020,37(3).[24]Yuval Elbaz,David Furman,Maytal Caspary Toroker. Modeling Diffusion in Functional Materials: From Density Functional Theory to Artificial Intelligence[J]. Advanced Functional Materials,2020,30(18).[25]Dinesh Visva Gunasekeran,Tien Yin Wong. Artificial Intelligence in Ophthalmology in 2020: A Technology on the Cusp for Translation and Implementation[J]. Asia-Pacific Journal of Ophthalmology,2020,9(2).[26]Fu-Neng Jiang,Li-Jun Dai,Yong-Ding Wu,Sheng-Bang Yang,Yu-Xiang Liang,Xin Zhang,Cui-Yun Zou,Ren-Qiang He,Xiao-Ming Xu,Wei-De Zhong. The study of multiple diagnosis models of human prostate cancer based on Taylor database by artificial neural networks[J]. Journal of the Chinese Medical Association,2020,83(5).[27]Matheus Calil Faleiros,Marcello Henrique Nogueira-Barbosa,Vitor Faeda Dalto,JoséRaniery Ferreira Júnior,Ariane Priscilla Magalh?es Tenório,Rodrigo Luppino-Assad,Paulo Louzada-Junior,Rangaraj Mandayam Rangayyan,Paulo Mazzoncini de Azevedo-Marques. Machine learning techniques for computer-aided classification of active inflammatory sacroiliitis in magnetic resonance imaging[J]. Advances in Rheumatology,2020,60(1078).[28]Balamurugan Balakreshnan,Grant Richards,Gaurav Nanda,Huachao Mao,Ragu Athinarayanan,Joseph Zaccaria. PPE Compliance Detection using Artificial Intelligence in Learning Factories[J]. Procedia Manufacturing,2020,45.[29]M. Stévenin,V. Avisse,N. Ducarme,A. de Broca. Qui est responsable si un robot autonome vient à entra?ner un dommage ?[J]. Ethique et Santé,2020.[30]Fatemeh Barzegari Banadkooki,Mohammad Ehteram,Fatemeh Panahi,Saad Sh. Sammen,Faridah Binti Othman,Ahmed EL-Shafie. Estimation of Total Dissolved Solids (TDS) using New Hybrid Machine Learning Models[J]. Journal of Hydrology,2020.[31]Adam J. Schwartz,Henry D. Clarke,Mark J. Spangehl,Joshua S. Bingham,DavidA. Etzioni,Matthew R. Neville. Can a Convolutional Neural Network Classify Knee Osteoarthritis on Plain Radiographs as Accurately as Fellowship-Trained Knee Arthroplasty Surgeons?[J]. The Journal of Arthroplasty,2020.[32]Ivana Nizetic Kosovic,Toni Mastelic,Damir Ivankovic. Using Artificial Intelligence on environmental data from Internet of Things for estimating solar radiation: Comprehensive analysis[J]. Journal of Cleaner Production,2020.[33]Lauren Fried,Andrea Tan,Shirin Bajaj,Tracey N. Liebman,David Polsky,Jennifer A. Stein. Technological advances for the detection of melanoma: Part I. Advances in diagnostic techniques[J]. Journal of the American Academy of Dermatology,2020.[34]Mohammed Amoon,Torki Altameem,Ayman Altameem. Internet of things Sensor Assisted Security and Quality Analysis for Health Care Data Sets Using Artificial Intelligent Based Heuristic Health Management System[J]. Measurement,2020.[35]E. Lotan,C. Tschider,D.K. Sodickson,A. Caplan,M. Bruno,B. Zhang,Yvonne W. Lui. Medical Imaging and Privacy in the Era of Artificial Intelligence: Myth, Fallacy, and the Future[J]. Journal of the American College of Radiology,2020.[36]Fabien Lareyre,Cédric Adam,Marion Carrier,Juliette Raffort. Artificial Intelligence in Vascular Surgery: moving from Big Data to Smart Data[J]. Annals of Vascular Surgery,2020.[37]Ilesanmi Daniyan,Khumbulani Mpofu,Moses Oyesola,Boitumelo Ramatsetse,Adefemi Adeodu. Artificial intelligence for predictive maintenance in the railcar learning factories[J]. Procedia Manufacturing,2020,45.[38]Janet L. McCauley,Anthony E. Swartz. Reframing Telehealth[J]. Obstetrics and Gynecology Clinics of North America,2020.[39]Jean-Emmanuel Bibault,Lei Xing. Screening for chronic obstructive pulmonary disease with artificial intelligence[J]. The Lancet Digital Health,2020,2(5).[40]Andrea Laghi. Cautions about radiologic diagnosis of COVID-19 infection driven by artificial intelligence[J]. The Lancet Digital Health,2020,2(5).人工智能英文参考文献二:[41]K. Orhan,I. S. Bayrakdar,M. Ezhov,A. Kravtsov,T. ?zyürek. Evaluation of artificial intelligence for detecting periapical pathosis on cone‐beam computed tomography scans[J]. International Endodontic Journal,2020,53(5).[42]Avila A M,Mezi? I. Data-driven analysis and forecasting of highway traffic dynamics.[J]. Nature communications,2020,11(1).[43]Neri Emanuele,Miele Vittorio,Coppola Francesca,Grassi Roberto. Use of CT andartificial intelligence in suspected or COVID-19 positive patients: statement of the Italian Society of Medical and Interventional Radiology.[J]. La Radiologia medica,2020.[44]Tau Noam,Stundzia Audrius,Yasufuku Kazuhiro,Hussey Douglas,Metser Ur. Convolutional Neural Networks in Predicting Nodal and Distant Metastatic Potential of Newly Diagnosed Non-Small Cell Lung Cancer on FDG PET Images.[J]. AJR. American journal of roentgenology,2020.[45]Coppola Francesca,Faggioni Lorenzo,Regge Daniele,Giovagnoni Andrea,Golfieri Rita,Bibbolino Corrado,Miele Vittorio,Neri Emanuele,Grassi Roberto. Artificial intelligence: radiologists' expectations and opinions gleaned from a nationwide online survey.[J]. La Radiologia medica,2020.[46]?. ? ? ? ? [J]. ,2020,25(4).[47]Savage Rock H,van Assen Marly,Martin Simon S,Sahbaee Pooyan,Griffith Lewis P,Giovagnoli Dante,Sperl Jonathan I,Hopfgartner Christian,K?rgel Rainer,Schoepf U Joseph. Utilizing Artificial Intelligence to Determine Bone Mineral Density Via Chest Computed Tomography.[J]. Journal of thoracic imaging,2020,35 Suppl 1.[48]Brzezicki Maksymilian A,Bridger Nicholas E,Kobeti? Matthew D,Ostrowski Maciej,Grabowski Waldemar,Gill Simran S,Neumann Sandra. Artificial intelligence outperforms human students in conducting neurosurgical audits.[J]. Clinical neurology and neurosurgery,2020,192.[49]Lockhart Mark E,Smith Andrew D. Fatty Liver Disease: Artificial Intelligence Takes on the Challenge.[J]. Radiology,2020,295(2).[50]Wood Edward H,Korot Edward,Storey Philip P,Muscat Stephanie,Williams George A,Drenser Kimberly A. The retina revolution: signaling pathway therapies, genetic therapies, mitochondrial therapies, artificial intelligence.[J]. Current opinion in ophthalmology,2020,31(3).[51]Ho Dean,Quake Stephen R,McCabe Edward R B,Chng Wee Joo,Chow Edward K,Ding Xianting,Gelb Bruce D,Ginsburg Geoffrey S,Hassenstab Jason,Ho Chih-Ming,Mobley William C,Nolan Garry P,Rosen Steven T,Tan Patrick,Yen Yun,Zarrinpar Ali. Enabling Technologies for Personalized and Precision Medicine.[J]. Trends in biotechnology,2020,38(5).[52]Fischer Andreas M,Varga-Szemes Akos,van Assen Marly,Griffith L Parkwood,Sahbaee Pooyan,Sperl Jonathan I,Nance John W,Schoepf U Joseph. Comparison of Artificial Intelligence-Based Fully Automatic Chest CT Emphysema Quantification to Pulmonary Function Testing.[J]. AJR. American journal ofroentgenology,2020,214(5).[53]Moore William,Ko Jane,Gozansky Elliott. Artificial Intelligence Pertaining to Cardiothoracic Imaging and Patient Care: Beyond Image Interpretation.[J]. Journal of thoracic imaging,2020,35(3).[54]Hwang Eui Jin,Park Chang Min. Clinical Implementation of Deep Learning in Thoracic Radiology: Potential Applications and Challenges.[J]. Korean journal of radiology,2020,21(5).[55]Mateen Bilal A,David Anna L,Denaxas Spiros. Electronic Health Records to Predict Gestational Diabetes Risk.[J]. Trends in pharmacological sciences,2020,41(5).[56]Yao Xiang,Mao Ling,Lv Shunli,Ren Zhenghong,Li Wentao,Ren Ke. CT radiomics features as a diagnostic tool for classifying basal ganglia infarction onset time.[J]. Journal of the neurological sciences,2020,412.[57]van Assen Marly,Banerjee Imon,De Cecco Carlo N. Beyond the Artificial Intelligence Hype: What Lies Behind the Algorithms and What We Can Achieve.[J]. Journal of thoracic imaging,2020,35 Suppl 1.[58]Guzik Tomasz J,Fuster Valentin. Leaders in Cardiovascular Research: Valentin Fuster.[J]. Cardiovascular research,2020,116(6).[59]Fischer Andreas M,Eid Marwen,De Cecco Carlo N,Gulsun Mehmet A,van Assen Marly,Nance John W,Sahbaee Pooyan,De Santis Domenico,Bauer Maximilian J,Jacobs Brian E,Varga-Szemes Akos,Kabakus Ismail M,Sharma Puneet,Jackson Logan J,Schoepf U Joseph. Accuracy of an Artificial Intelligence Deep Learning Algorithm Implementing a Recurrent Neural Network With Long Short-term Memory for the Automated Detection of Calcified Plaques From Coronary Computed Tomography Angiography.[J]. Journal of thoracic imaging,2020,35 Suppl 1.[60]Ghosh Adarsh,Kandasamy Devasenathipathy. Interpretable Artificial Intelligence: Why and When.[J]. AJR. American journal of roentgenology,2020,214(5).[61]M.Rosario González-Rodríguez,M.Carmen Díaz-Fernández,Carmen Pacheco Gómez. Facial-expression recognition: An emergent approach to the measurement of tourist satisfaction through emotions[J]. Telematics and Informatics,2020,51.[62]Ru-Xi Ding,Iván Palomares,Xueqing Wang,Guo-Rui Yang,Bingsheng Liu,Yucheng Dong,Enrique Herrera-Viedma,Francisco Herrera. Large-Scale decision-making: Characterization, taxonomy, challenges and future directions from an Artificial Intelligence and applications perspective[J]. Information Fusion,2020,59.[63]Abdulrhman H. Al-Jebrni,Brendan Chwyl,Xiao Yu Wang,Alexander Wong,Bechara J. Saab. AI-enabled remote and objective quantification of stress at scale[J]. Biomedical Signal Processing and Control,2020,59.[64]Gillian Thomas,Elizabeth Eisenhauer,Robert G. Bristow,Cai Grau,Coen Hurkmans,Piet Ost,Matthias Guckenberger,Eric Deutsch,Denis Lacombe,Damien C. Weber. The European Organisation for Research and Treatment of Cancer, State of Science in radiation oncology and priorities for clinical trials meeting report[J]. European Journal of Cancer,2020,131.[65]Muhammad Asif. Are QM models aligned with Industry 4.0? A perspective on current practices[J]. Journal of Cleaner Production,2020,258.[66]Siva Teja Kakileti,Himanshu J. Madhu,Geetha Manjunath,Leonard Wee,Andre Dekker,Sudhakar Sampangi. Personalized risk prediction for breast cancer pre-screening using artificial intelligence and thermal radiomics[J]. Artificial Intelligence In Medicine,2020,105.[67]. Evaluation of Payer Budget Impact Associated with the Use of Artificial Intelligence in Vitro Diagnostic, Kidneyintelx, to Modify DKD Progression:[J]. American Journal of Kidney Diseases,2020,75(5).[68]Rohit Nishant,Mike Kennedy,Jacqueline Corbett. Artificial intelligence for sustainability: Challenges, opportunities, and a research agenda[J]. International Journal of Information Management,2020,53.[69]Hoang Nguyen,Xuan-Nam Bui. Soft computing models for predicting blast-induced air over-pressure: A novel artificial intelligence approach[J]. Applied Soft Computing Journal,2020,92.[70]Benjamin S. Hopkins,Aditya Mazmudar,Conor Driscoll,Mark Svet,Jack Goergen,Max Kelsten,Nathan A. Shlobin,Kartik Kesavabhotla,Zachary A Smith,Nader S Dahdaleh. Using artificial intelligence (AI) to predict postoperative surgical site infection: A retrospective cohort of 4046 posterior spinal fusions[J]. Clinical Neurology and Neurosurgery,2020,192.[71]Mei Yang,Runze Zhou,Xiangjun Qiu,Xiangfei Feng,Jian Sun,Qunshan Wang,Qiufen Lu,Pengpai Zhang,Bo Liu,Wei Li,Mu Chen,Yan Zhao,Binfeng Mo,Xin Zhou,Xi Zhang,Yingxue Hua,Jin Guo,Fangfang Bi,Yajun Cao,Feng Ling,Shengming Shi,Yi-Gang Li. Artificial intelligence-assisted analysis on the association between exposure to ambient fine particulate matter and incidence of arrhythmias in outpatients of Shanghai community hospitals[J]. Environment International,2020,139.[72]Fatemehalsadat Madaeni,Rachid Lhissou,Karem Chokmani,Sebastien Raymond,Yves Gauthier. Ice jam formation, breakup and prediction methods based on hydroclimatic data using artificial intelligence: A review[J]. Cold Regions Science and Technology,2020,174.[73]Steve Chukwuebuka Arum,David Grace,Paul Daniel Mitchell. A review of wireless communication using high-altitude platforms for extended coverage and capacity[J]. Computer Communications,2020,157.[74]Yong-Hong Kuo,Nicholas B. Chan,Janny M.Y. Leung,Helen Meng,Anthony Man-Cho So,Kelvin K.F. Tsoi,Colin A. Graham. An Integrated Approach of Machine Learning and Systems Thinking for Waiting Time Prediction in an Emergency Department[J]. International Journal of Medical Informatics,2020,139.[75]Matteo Terzi,Gian Antonio Susto,Pratik Chaudhari. Directional adversarial training for cost sensitive deep learning classification applications[J]. Engineering Applications of Artificial Intelligence,2020,91.[76]Arman Kilic. Artificial Intelligence and Machine Learning in Cardiovascular Health Care[J]. The Annals of Thoracic Surgery,2020,109(5).[77]Hossein Azarmdel,Ahmad Jahanbakhshi,Seyed Saeid Mohtasebi,Alfredo Rosado Mu?oz. Evaluation of image processing technique as an expert system in mulberry fruit grading based on ripeness level using artificial neural networks (ANNs) and support vector machine (SVM)[J]. Postharvest Biology and Technology,2020,166.[78]Wafaa Wardah,Abdollah Dehzangi,Ghazaleh Taherzadeh,Mahmood A. Rashid,M.G.M. Khan,Tatsuhiko Tsunoda,Alok Sharma. Predicting protein-peptide binding sites with a deep convolutional neural network[J]. Journal of Theoretical Biology,2020,496.[79]Francisco F.X. Vasconcelos,Róger M. Sarmento,Pedro P. Rebou?as Filho,Victor Hugo C. de Albuquerque. Artificial intelligence techniques empowered edge-cloud architecture for brain CT image analysis[J]. Engineering Applications of Artificial Intelligence,2020,91.[80]Masaaki Konishi. Bioethanol production estimated from volatile compositions in hydrolysates of lignocellulosic biomass by deep learning[J]. Journal of Bioscience and Bioengineering,2020,129(6).人工智能英文参考文献三:[81]J. Kwon,K. Kim. Artificial Intelligence for Early Prediction of Pulmonary Hypertension Using Electrocardiography[J]. Journal of Heart and Lung Transplantation,2020,39(4).[82]C. Maathuis,W. Pieters,J. van den Berg. Decision support model for effects estimation and proportionality assessment for targeting in cyber operations[J]. Defence Technology,2020.[83]Samer Ellahham. Artificial Intelligence in Diabetes Care[J]. The American Journal of Medicine,2020.[84]Yi-Ting Hsieh,Lee-Ming Chuang,Yi-Der Jiang,Tien-Jyun Chang,Chung-May Yang,Chang-Hao Yang,Li-Wei Chan,Tzu-Yun Kao,Ta-Ching Chen,Hsuan-Chieh Lin,Chin-Han Tsai,Mingke Chen. Application of deep learning image assessment software VeriSee? for diabetic retinopathy screening[J]. Journal of the Formosan Medical Association,2020.[85]Emre ARTUN,Burak KULGA. Selection of candidate wells for re-fracturing in tight gas sand reservoirs using fuzzy inference[J]. Petroleum Exploration and Development Online,2020,47(2).[86]Alberto Arenal,Cristina Armu?a,Claudio Feijoo,Sergio Ramos,Zimu Xu,Ana Moreno. Innovation ecosystems theory revisited: The case of artificial intelligence in China[J]. Telecommunications Policy,2020.[87]T. Som,M. Dwivedi,C. Dubey,A. Sharma. Parametric Studies on Artificial Intelligence Techniques for Battery SOC Management and Optimization of Renewable Power[J]. Procedia Computer Science,2020,167.[88]Bushra Kidwai,Nadesh RK. Design and Development of Diagnostic Chabot for supporting Primary Health Care Systems[J]. Procedia Computer Science,2020,167.[89]Asl? Bozda?,Ye?im Dokuz,?znur Begüm G?k?ek. Spatial prediction of PM 10 concentration using machine learning algorithms in Ankara, Turkey[J]. Environmental Pollution,2020.[90]K.P. Smith,J.E. Kirby. Image analysis and artificial intelligence in infectious disease diagnostics[J]. Clinical Microbiology and Infection,2020.[91]Alklih Mohamad YOUSEF,Ghahfarokhi Payam KAVOUSI,Marwan ALNUAIMI,Yara ALATRACH. Predictive data analytics application for enhanced oil recovery in a mature field in the Middle East[J]. Petroleum Exploration and Development Online,2020,47(2).[92]Omer F. Ahmad,Danail Stoyanov,Laurence B. Lovat. Barriers and pitfalls for artificial intelligence in gastroenterology: Ethical and regulatory issues[J]. Techniques and Innovations in Gastrointestinal Endoscopy,2020,22(2).[93]Sanne A. Hoogenboom,Ulas Bagci,Michael B. Wallace. Artificial intelligence in gastroenterology. The current state of play and the potential. How will it affect our practice and when?[J]. Techniques and Innovations in Gastrointestinal Endoscopy,2020,22(2).[94]Douglas K. Rex. Can we do resect and discard with artificial intelligence-assisted colon polyp “optical biopsy?”[J]. Techniques and Innovations in Gastrointestinal Endoscopy,2020,22(2).[95]Neal Shahidi,Michael J. Bourke. Can artificial intelligence accurately diagnose endoscopically curable gastrointestinal cancers?[J]. Techniques and Innovations in Gastrointestinal Endoscopy,2020,22(2).[96]Michael Byrne. Artificial intelligence in gastroenterology[J]. Techniques and Innovations in Gastrointestinal Endoscopy,2020,22(2).[97]Piet C. de Groen. Using artificial intelligence to improve adequacy of inspection in gastrointestinal endoscopy[J]. Techniques and Innovations in Gastrointestinal Endoscopy,2020,22(2).[98]Robin Zachariah,Andrew Ninh,William Karnes. Artificial intelligence for colon polyp detection: Why should we embrace this?[J]. Techniques and Innovations in Gastrointestinal Endoscopy,2020,22(2).[99]Alexandra T. Greenhill,Bethany R. Edmunds. A primer of artificial intelligence in medicine[J]. Techniques and Innovations in Gastrointestinal Endoscopy,2020,22(2).[100]Tomohiro Tada,Toshiaki Hirasawa,Toshiyuki Yoshio. The role for artificial intelligence in evaluation of upper GI cancer[J]. Techniques and Innovations in Gastrointestinal Endoscopy,2020,22(2).[101]Yahui Jiang,Meng Yang,Shuhao Wang,Xiangchun Li,Yan Sun. Emerging role of deep learning‐based artificial intelligence in tumor pathology[J]. Cancer Communications,2020,40(4).[102]Kristopher D. Knott,Andreas Seraphim,Joao B. Augusto,Hui Xue,Liza Chacko,Nay Aung,Steffen E. Petersen,Jackie A. Cooper,Charlotte Manisty,Anish N. Bhuva,Tushar Kotecha,Christos V. Bourantas,Rhodri H. Davies,Louise A.E. Brown,Sven Plein,Marianna Fontana,Peter Kellman,James C. Moon. The Prognostic Significance of Quantitative Myocardial Perfusion: An Artificial Intelligence–Based Approach Using Perfusion Mapping[J]. Circulation,2020,141(16).[103]Muhammad Asad,Ahmed Moustafa,Takayuki Ito. FedOpt: Towards Communication Efficiency and Privacy Preservation in Federated Learning[J]. Applied Sciences,2020,10(8).[104]Wu Wenzhi,Zhang Yan,Wang Pu,Zhang Li,Wang Guixiang,Lei Guanghui,Xiao Qiang,Cao Xiaochen,Bian Yueran,Xie Simiao,Huang Fei,Luo Na,Zhang Jingyuan,Luo Mingyan. Psychological stress of medical staffs during outbreak of COVID-19 and adjustment strategy.[J]. Journal of medical virology,2020.[105]. Eyenuk Fulfills Contract for Artificial Intelligence Grading of Retinal Images[J]. Telecomworldwire,2020.[106]Kim Tae Woo,Duhachek Adam. Artificial Intelligence and Persuasion: A Construal-Level Account.[J]. Psychological science,2020,31(4).[107]McCall Becky. COVID-19 and artificial intelligence: protecting health-care workers and curbing the spread.[J]. The Lancet. Digital health,2020,2(4).[108]Alca?iz Mariano,Chicchi Giglioli Irene A,Sirera Marian,Minissi Eleonora,Abad Luis. [Autism spectrum disorder biomarkers based on biosignals, virtual reality and artificial intelligence].[J]. Medicina,2020,80 Suppl 2.[109]Cong Lei,Feng Wanbing,Yao Zhigang,Zhou Xiaoming,Xiao Wei. Deep Learning Model as a New Trend in Computer-aided Diagnosis of Tumor Pathology for Lung Cancer.[J]. Journal of Cancer,2020,11(12).[110]Wang Fengdan,Gu Xiao,Chen Shi,Liu Yongliang,Shen Qing,Pan Hui,Shi Lei,Jin Zhengyu. Artificial intelligence system can achieve comparable results to experts for bone age assessment of Chinese children with abnormal growth and development.[J]. PeerJ,2020,8.[111]Hu Wenmo,Yang Huayu,Xu Haifeng,Mao Yilei. Radiomics based on artificial intelligence in liver diseases: where we are?[J]. Gastroenterology report,2020,8(2).[112]Batayneh Wafa,Abdulhay Enas,Alothman Mohammad. Prediction of the performance of artificial neural networks in mapping sEMG to finger joint angles via signal pre-investigation techniques.[J]. Heliyon,2020,6(4).[113]Aydin Emrah,Türkmen ?nan Utku,Namli G?zde,?ztürk ?i?dem,Esen Ay?e B,Eray Y Nur,Ero?lu Egemen,Akova Fatih. A novel and simple machine learning algorithm for preoperative diagnosis of acute appendicitis in children.[J]. Pediatric surgery international,2020.[114]Ellahham Samer. Artificial Intelligence in Diabetes Care.[J]. The Americanjournal of medicine,2020.[115]David J. Winkel,Thomas J. Weikert,Hanns-Christian Breit,Guillaume Chabin,Eli Gibson,Tobias J. Heye,Dorin Comaniciu,Daniel T. Boll. Validation of a fully automated liver segmentation algorithm using multi-scale deep reinforcement learning and comparison versus manual segmentation[J]. European Journal of Radiology,2020,126.[116]Binjie Fu,Guoshu Wang,Mingyue Wu,Wangjia Li,Yineng Zheng,Zhigang Chu,Fajin Lv. Influence of CT effective dose and convolution kernel on the detection of pulmonary nodules in different artificial intelligence software systems: A phantom study[J]. European Journal of Radiology,2020,126.[117]Georgios N. Kouziokas. A new W-SVM kernel combining PSO-neural network transformed vector and Bayesian optimized SVM in GDP forecasting[J]. Engineering Applications of Artificial Intelligence,2020,92.[118]Qingsong Ruan,Zilin Wang,Yaping Zhou,Dayong Lv. A new investor sentiment indicator ( ISI ) based on artificial intelligence: A powerful return predictor in China[J]. Economic Modelling,2020,88.[119]Mohamed Abdel-Basset,Weiping Ding,Laila Abdel-Fatah. The fusion of Internet of Intelligent Things (IoIT) in remote diagnosis of obstructive Sleep Apnea: A survey and a new model[J]. Information Fusion,2020,61.[120]Federico Caobelli. Artificial intelligence in medical imaging: Game over for radiologists?[J]. European Journal of Radiology,2020,126.以上就是关于人工智能参考文献的分享,希望对你有所帮助。
中科院计算机类SCI期刊及分区(2016年10月发布)

期刊 IEEE TRANSACTIONS ON FUZZY SYSTEMS International Journal of Neural Systems IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTATION INTEGRATED COMPUTER-AIDED ENGINEERING IEEE Transactions on Cybernetics IEEE Transactions on Neural Networks and Learning Systems MEDICAL IMAGE ANALYSIS Information Fusion INTERNATIONAL JOURNAL OF COMPUTER VISION IEEE TRANSACTIONS ON IMAGE PROCESSING IEEE Computational Intelligence Magazine EVOLUTIONARY COMPUTATION IEEE INTELLIGENT SYSTEMS PATTERN RECOGNITION ARTIFICIAL INTELLIGENCE KNOWLEDGE-BASED SYSTEMS NEURAL NETWORKS EXPERT SYSTEMS WITH APPLICATIONS Swarm and Evolutionary Computation APPLIED SOFT COMPUTING DATA MINING AND KNOWLEDGE DISCOVERY INTERNATIONAL JOURNAL OF APPROXIMATE REASONING SIAM Journal on Imaging Sciences DECISION SUPPORT SYSTEMS Swarm Intelligence Fuzzy Optimization and Decision Making IEEE TRANSACTIONS ON KNOWLEDGE AND DATA ENGINEERING JOURNAL OF MACHINE LEARNING RESEARCH ACM Transactions on Intelligent Systems and Technology NEUROCOMPUTING ENGINEERING APPLICATIONS OF ARTIFICIAL INTELLIGENCE CHEMOMETRICS AND INTELLIGENT LABORATORY SYSTEMS ARTIFICIAL INTELLIGENCE IN MEDICINE COMPUTER VISION AND IMAGE UNDERSTANDING JOURNAL OF AUTOMATED REASONING INTERNATIONAL JOURNAL OF INTELLIGENT SYSTEMS COMPUTATIONAL LINGUISTICS ADVANCED ENGINEERING INFORMATICS JOURNAL OF INTELLIGENT MANUFACTURING Cognitive Computation IEEE Transactions on Affective Computing JOURNAL OF CHEMOMETRICS MECHATRONICS IEEE Transactions on Human-Machine Systems Semantic Web IMAGE AND VISION COMPUTING Wiley Interdisciplinary Reviews-Data Mining and Knowledge Discovery issn 1063-6706 0129-0657 0162-8828 1089-778X 1069-2509 2168-2267 2162-237X 1361-8415 1566-2535 0920-5691 1057-7149 1556-603X 1063-6560 1541-1672 0031-3203 0004-3702 0950-7051 0893-6080 0957-4174 2210-6502 1568-4946 1384-5810 0888-613X 1936-4954 0167-9236 1935-3812 1568-4539 1041-4347 1532-4435 2157-6904 0925-2312 0952-1976 0169-7439 0933-3657 1077-3142 0168-7433 0884-8173 0891-2017 1474-0346 0956-5515 1866-9956 1949-3045 0886-9383 0957-4158 2168-2291 1570-0844 0262-8856 1942-4787
人工智能技术概述

智能科学与技术
2. 人工智能的起源与发展—中国
破土而出
据不完全统计,现在全国已编著出版了50多部人工智 能、40多部智能控制和近50部机器人学的教材/专著。 从1987年到1999年
智能科学与技术
2. 人工智能的起源与发展—中国
从 2000年到 2006年
智能科学与技术
AI (能力)
智能机器所执行的通 常与人类智能有关的智能行为,如 判断、推理、证明、识别、感知、 理解、通信、设计、思考、规划、 学习和问题求解等思维活动。
AI (学科) 计算机科学中涉及研
究、设计和应用智能机器的一个分 支。它的近期目标在于研究用机器 来模仿和执行人脑的某些功能,并 开发相关理论和技术。
智能科学与技术
人工智能的时代已经到来
•
•
•00周年的比赛上, 以29.2%的成绩,险些通过图灵测试。 库兹韦尔预言,在2045年跨越人工智能超过人 类智能的“奇点”。 苹果于2011年正式推出人工智能计划CALO的Siri 语音助理,推广到亿万人的手机上。 2012年,多伦多大学的Geoffery Hinton宣布在机 器深度学习领域(Deep Learning)达成重大突破 ,模拟人类神经元的重要发明忆阻器,和高通的 神经网络芯片也相继诞生,人工智能研究的软硬 件条件,都已基本具备。
智能科学与技术
2. 人工智能是如何发展的?
孕 育 形 成 暗 淡 期 ( 1956年前) 期 ( 1956-1970年) 期 ( 1966-1974年)
知识应用期 ( 1970-1988年) 集成发展期 ( 1986年至今)
智能科学与技术
2. 人工智能的起源与发展—孕育期 孕育期 ( 1956以前)
人工智能的起源与发展形成期形成期19561970ai诞生于一次历史性的聚会达特茅斯会议1956年夏季年轻的美国学者麦卡锡明斯基朗彻斯特和香农共同发起邀请莫尔塞缪尔纽厄尔和西蒙等参加在美国达特茅斯大学举办了一次长达2个多月的研讨会热烈地讨论用机器模拟人类智能的问题
人工智能在糖尿病视网膜病变诊断中应用的研究进展

• 412•国际内分泌代谢杂志2020年 11 月第40卷第6期Int J Endocrinol M e t a b,N〇Ve m b e r2020,V o l.40,N o.6综述人工智能在糖尿病视网膜病变诊断中应用的研究进展董荣娜李晶天津医科大学朱宪弈纪念医院内分泌科,天津市内分泌研究所,卫健委激素与发育重点实验室,天津市代谢性疾病重点实验室300134通信作者:李晶,Email:2003-victor@163. com【摘要】人工智能已经成为计算机研究领域的热点,并开始应用于医疗保健领域,其在减少人工负担、质量保证和可及性方面优势显著。
糖尿病视网膜病变的早期诊断,对预防疾病的进展有重要的意义,因为眼科医师数量远远满足不了诊断的需求,便催生了人工智能技术在糖尿病视网膜病变诊断方面的积极应用。
近年来人工智能技术在糖尿病视网膜病变诊断中的应用,为糖尿病视网膜病变的早期诊断提供了新的思路。
【关键词】人工智能;糖尿病视网膜病变;糖尿病基金项目:天津市科技计划项目(18ZXZNSY00280);天津市教委社会科学重大项目(2019JWZD54);天津医科大学朱宪葬纪念医院科研基金(2008DX02)D0I:10. 3760/l21383-20200328-03075Advances in the application of artificial intelligence in the diagnosis of diabetic retinopathy DongRongna, Li Jing. Department of Endocrinology, Laboratory of Hormones and Development, Tianjin Key Laboratory of Metabolic Diseases^ Chu Hsien~I Memorial Hospital & Tianjin Institute of Endocrinology, TianjinMedical University, Tianjin 300134, ChinaCorresponding author:Li Jing, Email:*******************【Abstract】Artificial intelligence ( AI) has emerged as a hot field in computer science research.Healthcare affordability, quality, and accessibility can be amplified by using this technology. Early diagnosisof diabetic retinopathy is very important for the prevention of diabetic retinopathy. There is a significant disparity in the number of ophthalmologists and the need for diagnosis, which leads to the active application ofartificial intelligence technology in the diagnosis of diabetic retinopathy. The application of artificial intelligence technology in the diagnosis of diabetic retinopathy in recent years, provides a new way for the earlydiagnosis of diabetic retinopathy.【Key words】Artificial intelligence; Diabetic retinopathy;Diabetes mellitusFund program:Tianjin Science and Technology Program(18ZXZNSY00280) ;Major Projects of TianjinMunicipal Education Commision Foundation(2019JWZD54) ;Scientific Research Funding of Tianjin MedicalUniversity Chu Hsien-I Memorial Hospital (2008 DX02)DOI: 10. 3760/cma. j. cnl21383-20200328-03075人工智能(artificial intelligence)是计算机领域 重要的前沿技术[11,简言之,就是通过软件/机器模拟 人类的智能,它的本质是一个计算机系统替代人类认 知的技术。
Research_on_the_Construction_of_Intelligent_Innova

Research on the Construction of Intelligent Innovation and Entrepreneurship Teaching Platform in Universities Based on Neural Network TechnologyTao ZhangSchool of Foreign Languages, Zhengzhou University of Science and Technology, Zhengzhou City, Henan Province, 450064ABSTRACTWith the rapid development of artificial intelligence technology, neuralnetwork technology has become an important branch in the field ofAI. In higher education, neural network technology has also begun tobe applied in the construction of teaching platforms, providing newideas and methods for the development of intelligent innovation andentrepreneurship teaching platforms in universities. This paper aims toexplore the construction path of a university's intelligent innovation andentrepreneurship teaching platform based on neural network technology,providing references for the construction of intelligent innovation andentrepreneurship teaching platforms in universities.KEYWORDSNeural network technology; University; Intelligence; Innovation andentrepreneurship teaching platform; Construction pathDOI: 10.47297/taposatWSP2633-456913.202304011 IntroductionWith the continuous progress and widespread application of information technology, artificial intelligence has become an essential component of today’s society. Neural network technology, as an important branch of artificial intelligence, possesses powerful learning and prediction capabilities and has been widely applied in image recognition, natural language processing, speech recognition, and other fields. In higher education, neural network technology has also begun to be applied in the construction of teaching platforms, offering new ideas and methods for the development of intelligent innovation and entrepreneurship teaching platforms in universities.2 Research Background and Significance(1) The Role of Intelligent Teaching Platforms in Enhancing Innovation and Entrepreneurship EducationIntelligent teaching platforms play a crucial role in enhancing innovation and entrepreneurship education. They enable personalized learning and intelligent guidance, helping students better understand and master the study material, thereby improving learning outcomes and self-confidence. Additionally, these platforms also provide intelligent analysis and management tools for teachers, enabling them to gain insights into students’ learning progress and needs, leading to more preciseTheory and Practice of Science and Technologyteaching and personalized guidance, ultimately enhancing the overall teaching effectiveness and quality.(2) Analyzing the advantages of neural network technology application in the education sectorThe application of neural network technology in education offers various advantages. Firstly, it facilitates personalized learning, tailoring individualized learning plans for each student based on their learning characteristics and progress, thereby meeting their specific learning needs. Secondly, neural network technology enables intelligent guidance, analyzing students’ learning performance and difficulties, and providing them with corresponding learning advice and solutions. Thirdly, it facilitates intelligent assessment, conducting comprehensive and accurate evaluations of students’ learning performance and mastery, offering targeted feedback and improvement measures for both teachers and students. Furthermore, neural network technology can achieve intelligent recommendation, suggesting relevant learning resources and content based on students’ interests and abilities, thereby stimulating students’ learning motivation and engagement. Lastly, the intelligent analysis capabilities of neural network technology help teachers gain a better understanding of students’ learning situations and processes, providing scientific evidence for instructional design and management, and ultimately improving teaching effectiveness and quality.3 Application of Neural Network Technology in the Construction of Intelligent Innovation and Entrepreneurship Teaching Platforms in Universities(1) Personalized teachingUsing neural network technology, personalized learning models can be constructed based on students’ learning habits, abilities, interests, and other factors, providing tailored teaching services to students. For example, by analyzing students’ answer data, students can be categorized, and suitable learning resources can be recommended to them. For hands-on learners, more practical exercises and case analyses can be provided, while for theory-oriented learners, more theoretical knowledge can be offered. This approach better meets students' individual needs and enhances their learning motivation.(2) Intelligent assessmentThrough neural network technology, students' learning outcomes can be intelligently assessed, enabling a better understanding of their learning situation and timely adjustment of teaching strategies. For instance, during exams, neural networks can automatically grade students’ papers, providing quick and accurate scores and error analysis. This not only lightens the workload of teachers but also improves the accuracy and objectivity of assessments. Furthermore, through data analysis of students’ exam scores, trends in their academic performance can be predicted, leading to targeted learning recommendations.(3) Intelligent recommendationUsing neural network technology, students can receive recommendations for suitable courses, majors, and careers based on their learning progress and interests. For example, for students who enjoy programming, relevant learning resources and projects can be recommended to help themVol.4 No.1 2023 further develop their skills. Additionally, by analyzing students’ course selection data, the neural network can suggest courses that are beneficial for their career development.(4) Intelligent interactionLeveraging neural network technology enables intelligent interaction features. Students can interact with the system in real-time through voice, text, images, and other means, facilitating immediate communication and feedback, thus enhancing their learning experience and efficiency. Teachers can also provide real-time learning support and guidance through intelligent interaction. For instance, in programming education, the neural network can analyze students’ code in real-time, offering targeted suggestions and guidance to help students better understand and master the knowledge.4 Construction of Neural Network-based Intelligent Innovation and Entrepreneurship Teaching Platform in Universities(1) Establish data collection systemThe construction of a neural network-based intelligent innovation and entrepreneurship teaching platform in universities requires a substantial amount of data for training and optimization. Therefore, it is essential to establish a comprehensive data collection system. This system can utilize technological means to gather relevant student data, such as learning behavior, academic performance, and social interactions, while ensuring data accuracy and security.(2) Build model training platformThe development of an intelligent innovation and entrepreneurship teaching platform using neural network technology necessitates the construction of a model training platform. Cloud computing technology can be employed to establish a high-performance computing cluster, providing powerful computational support for model training. Additionally, a distributed training framework can be adopted to enable parallel processing of large-scale data. Students can access learning resources, participate in activities, and receive study reminders anytime, anywhere through mobile devices like smartphones and tablets. Moreover, mobile application platforms can facilitate interaction and communication between students and teachers or other students.(3) Formulate intelligent teaching strategiesThe formulation of intelligent teaching strategies is the foundation of constructing an intelligent innovation and entrepreneurship teaching platform in universities. By analyzing students’ learning situations and needs, personalized learning plans and resources that cater to individual students' characteristics can be devised to achieve personalized teaching. Additionally, intelligent assessment and recommendation functionalities can be utilized to provide intelligent teaching services.(4) Establish intelligent teaching environmentThe establishment of an intelligent teaching environment is crucial in the construction of an intelligent innovation and entrepreneurship teaching platform in universities. The creation of facilities such as intelligent classrooms and laboratories can facilitate the development of an intelligent teaching environment. Meanwhile, leveraging intelligent interaction capabilities enables real-timeTheory and Practice of Science and Technologycommunication and feedback between students and the system, enhancing their learning experience and efficiency.(5) Develop intelligent teaching resourcesThe development of intelligent teaching resources is the core of constructing an intelligent innovation and entrepreneurship teaching platform in universities. By developing intelligent textbooks, experimental materials, and other teaching resources, the creation of intelligent teaching resources can be achieved. Additionally, through intelligent recommendation features, students can access learning resources and services that align with their interests and needs.5 Empirical Study(1) Research methods and procedures1) Data CollectionCollect data from the experimental group and the control group. The experimental data comes from students enrolled in an innovation and entrepreneurship course at a certain university, including students’ personal information, learning data, grades, learning behaviors, and teachers’ assessments of students' learning.2) Data preprocessingConduct data cleaning, handle missing values, and perform feature extraction to ensure the accuracy and effectiveness of the data.3) Model trainingSelect suitable neural network models, such as convolutional neural networks, recurrent neural networks, etc., to analyze and model the data, establishing models for personalized teaching, intelligent assessment, intelligent recommendation, and intelligent interaction.4) Model evaluationDivide the processed data into training, validation, and testing sets, and use methods like cross-validation to evaluate the performance and accuracy of the models. Model parameters are adjusted based on student and course characteristics to improve model performance.(2) Analyzing experimental data and resultsBy comparing the performance of different neural network models, the experimental data and results are analyzed to evaluate the effectiveness and contribution of neural network technology in the construction of the innovation and entrepreneurship teaching platform. The advantages of the intelligent teaching platform are found in the following aspects:1) Personalized teachingThe intelligent teaching platform can provide personalized learning content and teaching strategies based on each student's learning data and interests, thereby increasing students’ learning motivation.Vol.4 No.1 20232) Intelligent assessmentThe intelligent teaching platform can provide accurate assessments and feedback by analyzing students’ learning outcomes and practice data, helping students understand their learning progress and areas for improvement, and making timely adjustments and improvements.3) Intelligent recommendationThe intelligent teaching platform can provide intelligent recommendation services to students based on their learning situation and interests, recommending suitable learning resources and activities to expand students’ knowledge and perspectives, thereby enhancing their learning effectiveness and satisfaction.4) Intelligent interactionBy deploying the trained models to practical application scenarios such as the intelligent teaching platform, intelligent interaction is achieved. The system analyzes users’ questions and historical data, uses the trained models for prediction, and returns the most likely answers. Through continuous interaction and learning, the system can gradually improve the accuracy and efficiency of responses, enhancing users’ overall experience.6 ConclusionThrough measures such as establishing a data collection system and constructing model training platforms, the level of construction and the quality of services of the intelligent innovation and entrepreneurship teaching platform in universities can be effectively improved. Neural network technology also provides new ideas and methods for the construction of intelligent innovation and entrepreneurship teaching platforms in universities: by formulating personalized teaching strategies, building intelligent teaching environments, and developing intelligent teaching resources, the construction and application of intelligent innovation and entrepreneurship teaching platforms in universities can be achieved. In the future, with the continuous development and application of neural network technology, the construction of intelligent innovation and entrepreneurship teaching platforms in universities will become more refined and widespread, providing better intelligent teaching services for more students.About the AuthorTao Zhang (1989-), male, Han nationality, native place: Queshan County, Henan Province, professional title: lecturer, postgraduate degree, research direction: employment and entrepreneurship guidance.References[1] Yingshuai Dong. Jiaxuan Qu. Innovative strategies for talent cultivation in universities under the background ofartificial intelligence [J] Industrial Innovation Research, 2022, (18): 193-95.[2] Gengjun Han. Research on the Dual Transformation of the Innovation and Entrepreneurship Education Ecosystem inUniversities under the Empowerment of Artificial Intelligence [J] Technology and Innovation, 2022, (18): 136-38.[3] Jixin He. Huanjun Yao. Gengjun Han. Innovation in the management path of innovation and entrepreneurship servicesin universities in the context of intelligence: from empowerment to empowerment [J] Innovation, 2022, 16 (03): 95-107.[4] Weinan Zheng. Platform-based teaching system construction and teaching model reform for Innovation and EntrepreTheory and Practice of Science and Technologyneurship education [J]. Cultural and Educational Materials, 2021 (23) : 191-94.[5] Qiang Wang.Discussion on the construction of “Innovation and Entrepreneurship” platform based on Co-construction of school and enterprise [J]. Qinghai Transportation Science and Technology,2021,33(04):46-48.。
科技的变化英语作文

The rapid evolution of technology has been a defining feature of the modern era, transforming the way we live,work,and communicate.From the advent of the internet to the rise of artificial intelligence,technological advancements have brought about significant changes in various aspects of our lives.Here is a detailed look at how technology has changed over the years and its impact on society.The Digital Revolution:The digital revolution began in the late20th century with the proliferation of personal computers and the internet.This period saw the birth of digital communication,online shopping,and the creation of digital media.The internet has democratized access to information,allowing people from all walks of life to access vast amounts of knowledge at their fingertips.Mobile Technology:The advent of mobile technology has been perhaps one of the most transformative changes in recent history.Smartphones have become an extension of our daily lives, integrating communication,entertainment,and productivity tools into a single device. The rise of mobile apps has further expanded the functionalities of these devices,making them indispensable in both personal and professional settings.Social Media:Social media platforms have revolutionized the way we interact with one another.They have created new avenues for communication,allowing us to connect with people across the globe instantly.This has also led to the rise of influencers and the digital economy, where individuals can build personal brands and businesses through their online presence.Artificial Intelligence and Machine Learning:AI and machine learning have opened up new frontiers in automation and data analysis. From selfdriving cars to virtual assistants,AI is becoming an integral part of our lives. Machine learning algorithms are used to predict trends,analyze consumer behavior,and even assist in medical diagnoses,making our lives more efficient and informed. Ecommerce and the Sharing Economy:The rise of ecommerce has changed the retail landscape,making it possible for consumers to purchase goods and services online.This has led to the growth of the sharing economy,where platforms like Uber and Airbnb allow individuals to share resources and services,disrupting traditional business models.Cybersecurity:As technology advances,so do the threats associated with it.Cybersecurity has become acritical concern for individuals and businesses alike.The need to protect personal and financial information has led to the development of sophisticated security systems and protocols to safeguard against cyber threats.Environmental Impact:While technology has brought about numerous benefits,it has also raised concerns about its environmental impact.The production and disposal of electronic devices contribute to pollution and the depletion of natural resources.This has led to a push for sustainable technology practices and the development of ecofriendly alternatives.Education and Remote Work:The COVID19pandemic has accelerated the adoption of remote work and online education.Technology has enabled students and professionals to continue their studies and work from home,highlighting the importance of digital literacy and the need for reliable internet access.Healthcare Advancements:In healthcare,technology has led to breakthroughs in medical research,diagnostics,and treatment.Telemedicine and wearable technology have made healthcare more accessible and personalized,allowing for remote monitoring and treatment.Ethical Considerations:The rapid pace of technological change has also raised ethical questions about privacy, data ownership,and the potential for misuse of technology.Society is grappling with how to balance the benefits of technology with the need to protect individual rights and maintain social equity.In conclusion,the changes brought about by technology are multifaceted,affecting every aspect of our lives.As we continue to embrace new technologies,it is crucial to consider their implications and strive for a future where technology serves to enhance our lives in a responsible and sustainable manner.。
人工智能的诞生和发展

理性思维系统
类人行为方法
理性行为系统
Artificial Intelligence
Introduction: 9
© Graduate University , Chinese academy of Sciences.
类人行为方法
• Kurzwell提出人工智能认为人工智能是一门技术, 它创造出够完成一定任务的机器,而当我们人类对 这些任务进行处理的时候,需要一定的智能。
Introduction: 18
© Graduate University , Chinese academy of Sciences.
人工智能的诞生和发展(1)
AI的诞生
–人们对“数据世界”的需求进而发展到对 “知识世界”的需求而产生的。
–为了寻求试探性的搜索,启发式的不精确 的模糊的甚至允许出现错误的推理方法。以 便符合人类的思维过程
• 会议上,科学家们运用数理逻辑和计算机的成果,提供关于形式化计算和 处理的理论,模拟人类某些智能行为的基本方法和技术,构造具有一定智 能的人工系统,让计算机去完成需要人的智力才能胜任的工作。
• 在Dartmouth夏季讨论会上,约翰·麦卡锡提议用人工智能(artificial intelligence)作为这一交叉学科的名称,标志着人工智能学科的诞生, 具有十分重要的意义。
一个系统如果能根据它所知的信息(知识、时间、资 源等)能够做出最好的决策,这就是理性的
hinton中文版深度学习解析

深度学习Yann LeCun1,2, Yoshua Bengio3 & Geoffrey Hinton4,5深度学习是指由多个处理层组成的计算模型来学习表示具有多个抽象层次的数据。
这个方法可以显着地改进语音识别,视觉对象识别,对象检测和许多其他领域,如药物发现和基因组学的先进技术。
深度学习可以通过反向传播算法发现大数据集的复杂结构,来说明一台机器如何从前一层的特征改变其用于计算在每一层中的特征内部参数。
深度卷积网在处理图像、视频、语音和音频等方面带来了突破性的进展,而递归网络已经为顺序数据方面,如文本和语音,指明了方向。
机器学习技术促进了现代社会的许多方面:从网络搜索到社交网络的内容过滤,到对电子商务网站的建议,并且它越来越多地出现在消费类产品之中,如相机和智能手机。
机器学习系统是用来识别图像中的对象、把语音记录成文字,把新闻、海报或者产品与用户的兴趣进行匹配,并选择相关的搜索结果。
逐渐地,这些应用程序使用的一类技术就被称为深度学习。
传统的机器学习技术在处理原始形式的自然数据只有有限的能力。
几十年来,创建一个模式识别或需要精心的工程和相当大的专业知识的机器学习系统,以设计一个将原始数据(如图像的像素值)转换一个合适的内部表示或特征向量学习子系统的特征提取器,通常这可以是一个分类器,它可以在输入中检测或分类模式。
表示学习是允许一台机器被输入原始数据,并自动发现检测或分类所需特征的一组方法。
深度学习方法是一种具有多层次表示的学习方法,通过简单的非线性模块组成,每个模块转换一个级别上的特征(从原始输入开始)到一个更高,更抽象的层级上的特征。
足够多的这样的层级转换,可以学习非常复杂的功能。
对于分类任务,更高层次的表示会放大输入在区分方面的重要性和抑制不相关的变化。
例如,一个图像以像素阵列的形式出现,并且第一表示层中的学习特征通常表示图像中特定取向和位置处的边缘存在或不存在。
第二层通常通过点样颗粒排列来检测图案边缘,而不考虑边缘位置的小变化。
Research Proposal for MS (by Research) andor PhD a Knowledge Representation & Memory Functi

Research Proposal for MS (by Research) and/or PhD aKnowledge Representation & Memory Functionality in Human Brain using ALNNs & fMRI1Biswa SenguptaUniversity of York, EnglandMind. A mysterious form of matter secreted by the brain. Its chief activity consists in the endeavour to ascertain its own nature; the futility of the attempt being due to the fact that it has nothing but itself toknow itself with.-- Ambrose Bierce A bstractIt can be argued that generally accepted methodologies of Artificial Intelligence research are limited in the proportion of human level intelligence they can be expected to emulate. This proposal aims to understand knowledge/data representation in human brain along with understanding memory modules through the usage of Artificial Life Neural Networks (ALNNs) & fMRI data from brain scans and eventually simulating the algorithm produced, if possible, on a Cellular Automata Machine (CAM) or a similar structure. This research would add a new paradigm to evolvable neural network research & machine learning techniques presently available. A principle tenet of my methodology is to build & test real robotic systems based on the work envisaged.IntroductionDoctors see man as a neurological and biological system. Mathematicians consider man a collection of logic and computational devices. Whereas, computer experts call them interactive robots. Most of today s application is just superficial application of logic developed by the human s way of doing things. What we now require to meet the challenge of these unpredictable and confusing times is a new paradigm to guide a new age. The implicit dream of AI has been to build human level intelligence. Though building a humanoid robot is challenging but recent progress in many fields shows that it is practical to make serious attempts at this goal.The research aims to take a sub-symbolic (by saying this I am not ruling out the features of symbolic AI that tends to be helpful at times) knowledge representation (cybernetic intelligence) for problem solving techniques in designing intelligent machines and control of complex systems. It will mainly encompass non-linear and optimal control of distributed & intelligent systems through designing novel neural networks. Information processing and memory elements in human brain will be the prima facie of this research. The idea moves from the contention that matter is merely a manifestation of energy. The problem is that we have no evidence for a non-material thinking substance that survives death. The problem of consciousness has been called the mind-brain problem or the ontological problem. This idea generally encompasses the popular dualism philosophy of the mind. Paul Churchland at the University of California (San Diego) calls this interactionist property dualism. Though we shouldn t entirely rule out materialism, which suggest that the brain enables the mind. What I mean that qualia, which many cognitive scientists explain as souls of experiences is a matter. Qualia is specialised perceptual & cognitive capacity we humans enjoy. Let me cite an example, we would not be overwhelmed if we happen to remember an incident of the past which may have occurred many years ago. Hence huge amount of text, sounds & video is stored in our 150cc brain. But we need to take into account that humans do not construct a full monolithic model of the environment. There is a need to better understand the data mining information model and the phenomenon of memory in the brain.1 I am yet to start the final year of my undergraduate class hence, the views expressed here fall short of the understanding that I would develop during my dissertation on Effect of Synaptic Plasticity on CA1/CA3 hippocampal pyramidal neurons. Also this research may be a bit too optimistic for a single PhD project, so we will use the historic divide and conquer rule for this.Problem Statement & Research QuestionsThe question is Can we emulate this on the neural network structures? Perhaps not. This is where Artificial Life Neural Networks (ALNNs) become useful. They live in physical networks or in other words they are ecological networks. In ALNNs, the physical environment assigns semantics to the output of the nervous system. The behaviour of ALNNs is the result of the output of the network itself, the environment, and of their interactions. I am deeply engrossed with the thought of using ALNN in an effort to understand data representation and memory in human brain. It would be fascinating to know that the input of an ALNN primarily encodes the state of the local physical environment around the organism. There the physical environment would be of par importance in assigning a semantic to the activation pattern of the input and the output of the neural network. Eventually, ALNNs may acquire through evolution an ability to extract from the environment, reinforcement learning signals or auto-generated teaching inputs and use them to adapt to the environment during their lifetime. Most ANN models are far from the biological reality; modelling neurons and synapses and developing computational tolls able to perform efficiently in perceptive tasks are different businesses despite a common inspiration.I envisage implementing the outcome and understanding of this research, if possible in the form of an algorithm on a cellular automata machine (CAM), which presently would be a RAM based lookup table hardware device [Toffoli & Margolus 1990], using Evolutionary & Genetic Algorithms.This research would add an insight to other research that aims to understand the human brain in greater depth thus implementing the mind electronically. It will add to our existing knowledge in making clever robots & add to the present family of robots like MIT s COG & KISMET (though Minsky explains that the researchers are not very candid about the limitations of the performance of their systems) and Sony s Aibo. Such an artificial nervous system will be too complex to be humanly designable, but it may be possible to evolve it, and incrementally, by adding neural modules to an already functional artificial nervous system.Theoretical and experimental researches have a reciprocal relationship theories suggest experiments, while experiments confirm or disconfirm theories and suggest new bases for theories. Second, the data that has already been collected clearly demonstrates to an impartial observer that the phenomenon exists, so as far as the idea is concerned looking for further proof of existence is sterile. As the rising flood reaches more populated heights, machines will begin to do well in areas a greater number can appreciate. The visceral sense of a thinking presence in machinery will become increasingly widespread. The presence of minds in machines will then become self-evident.I plan to decipher knowledge representation in brain using the already available information on layering, hyper-columnarisation, neurochemical modulation, splitting neurons, retina/LGN, thalamus & V1, early associate visual cortex, temporal lobe/hypothalamus, hippocampus (for memory representation), etc. If time permits I foresee a need of constructing multi-module expansion for ALNN with automatic training. Over time, artificial nervous systems should grow in complexity, until they can be called emotional machines. An alternative approach of using a CAM is to use Eldridge and Hutchings run-time reconfigurable (FPGA) hardware system (RRANN) to execute a back-propagation learning algorithm in a feed-forward neural network.Review of Related ResearchThis research is certain to revolutionize the field of neural networks and artificial life, because it will provide a powerful new tool to evolve artificial brains with billions of neurons, and at electronic speeds. This will help to produce the Darwin Machine, i.e. a machine that evolves its own architecture. To the best of my knowledge, I wouldn t deny that similar research is going in different labs across the world but MIT s Media Lab & the AI Lab (especially the Living Machines group) require a special mention. The second is in Switzerland at the EPFL under Eduardo Sanchez & Prof. Dario Floreano. Belgium s Lernout & Hauspie (L&H) is using a CAM for speech processing feasibility studies. Several scientists acrossBelgium, Japan, Poland, China & the US are known to have been looking on related aspects of this research. I think at some point in time, I have to visit the Delayed Pointer Neural Net (DePo NN) based on Collect & Distribute Neural Net (CoDi) model & the electronic Learning Evolutionary Model (eLEM)along with Prof. Tom Mitchellimages. Terry Sejnowski at Salk Institute, has done a lot of work from modelling the hippocampus, to face recognition to speech recognition to motion perception, the latest being independent component analysis & temporal hebbian learning.Deliverable and Program Schedule (Course of Action)I have had this ambition to understand the brain since I was a grade 8 student. My undergraduate degree in Electronics & Computer Engineering would have an impetus to my attained knowledge on belief networks in dynamic systems. I am confident that my understanding of cognition modules through a signalling point of view in my undergraduate dissertation will help me to develop the relevant models for data (as an abstract of feelings) & memory in human brain. I plan to complete the first phase of my research i.e., to develop an algorithm to mimic this representation by the end of my MS & then I would like to continue implementing the outcome of my research in due course of my PhD. This will allow researchers involved with decision-making & machine learning to better understand the state space on which the former is implemented, constrained by completely noisy, constantly changing environment. Research Design, Methodology & ApproachFigure 1 Proposed model for the researchI plan to use fMRI (functional Magnetic Resonance Imaging) data with a machine learning perspective for my research. An fMRI plot produces time-series data that represent brain activity in a collection of 2D slices of the brain. Multiple 2D slices can be captured, forming a 3D image that may contain on the order of 15,000 voxels. The resulting fMRI time series thus provides us with a high resolution 3D movie of the activation across a large fraction of the brain. This would be done by automatically classifying the instantaneous cognitive state of a human being, given his/her observed fMRI activity at a single time instant or time interval. But I see some problems like cognitive activity can change within 20 milliseconds, while a single 3D scan commonly takes 3 seconds, by which point dozens if not hundreds of different cognitive events could have occurred. This problem is compounded by the activation in a timepoint having been caused by a neurophysiologic event around 8 seconds earlier (since blood oxygen levels what fMRI actually records take this long to build up). Second of all, given that the human brain is parallel, and given that we are incredibly complex in our thinking patterns, the exact same task could be carried out ( in terms of cognitive states at least) quite differently on different occasions within subjects and between subjects, even if performance is identical. Keeping these perils in mind, I would use classifiers like Gaussian naïve Bayes (GNB) as a tool for decoding and tracking the sequence of hidden cognitive states of a subject. A large success of this research relies on machine learning algorithms that can successfully learn the spatial-temporal fMRI patterns that distinguish these cognitive states.For this we should clarify our understanding of how the brain and nerves actually generate thought and language. We understand the brain at the low level, the individual neurons, and we also have the capability to understand the high level, in the sense of which part lights up when I am writing this proposal. I am aware of the limitations that can arise when trying to emulate complex thought processes but am optimistic on my capabilities.Though I have mentioned my view, to implement the algorithm on a CAM, I am pretty unsure if this becomes a non-result oriented method in the future. I plan to switch to other methodology if this approach looks pessimistic. I have concluded that this research is interesting and ambitious, but in so far as it is a life-long project (maybe several life-times) I think I need to make it even more ambitious, for the simple reason that the system I am trying to understand has many levels of abstraction and I don t think any of them can be fully understood without the others. BUT one doesn t have to understand all levels equally well, and for some questions one can ignore the lowest levels. Likewise, biological evolution evolved designs at different levels of abstraction. They co-evolved. Some aspects of the higher-level machines are implementation independent and some implementation dependent. So, it would be a good idea to understand the highest level of cognitive function first.I agree with what Piaget discovered that for example the architecture of the mind of a 3 year old child is very different from that of a typical adult, and may be even adult architectures can vary, depending on the culture, personal development trajectories, trauma, etc.The proposed research can be outlined as in Figure 1. The basic questions that I wish to explore are: How the human brain stores experiences of past events by diving them into fragments?How neuro-transmitters help the process (using perhaps action-potential)?When presented with relevant information, how does the brain co-relate the input i.e., the essential link between vision & audio to match that information?What sort of an algorithm that can mimic this behaviour? Hence I am basically heading towards brain-based knowledge representation architecture.I am still building up other perspectives not limiting only to levels that are relatively close to brain structure. For this I am learning and reading on Central Nervous System as neuroscience has been developing rapidly over the last 25 years. I am making an effort to understand the organization of the real nervous system, and, along with that, the organization of behaviours as seen in the field of ethology, where there are interesting studies of behavioural evolution which is fundamental to understanding brain evolution. Also at present, my time is adsorbed on maximum likelihood, information theory & expectation maximization (esp. Baum s algorithm) apart from enlightening myself with probability theory, pattern recognition and signal processing.Constructing a mind is simply a different kind of problem of how we can synthesise organizational systems that can support a large enough diversity of different schemes, yet enable them to work together to exploit one another s abilities. I gaze to the question of self-organization, whether some processes can dissipate energy (computer cycles) and locally reverse entropy (get more & more complex). In other words, what kind of system can eventually produce a brain, rather than what is the brain.I will not rule out the fact that I might come across techniques that may change my angle of attack towards the problem and help in formation of a robust algorithm. I presume that my multitude encounters with hardcore research in the British Aerospace DCSC lab in the form of developing scenario based assessment (for software reliability) to produce an algorithm using neural network & genetic algorithms, will help my capability as a prospective researcher. The work here developed my critical understanding of search space. Especially, my knowledge on meta-heuristic search along with reliability perspective of software using Markov Analysis, Queuing Networks, Stochastic Petri Nets (SPN), etc to name a few have been greatly enlightened here. I have also thought of taking an initiative to develop parallel search spaces, but it needs a bit more thought.I am indebted to Marvin Minsky (co-founder MIT AI Labs), Aaron Sloman (University of Birmingham), Gerald E. Schneider (MIT Brain & Cognitive Science) & Jordan Pollack (Brandeis) for increasing my productivity by their useful inputs during the writing of this research proposal.References1.Parisi D., Cecconi F., and Nolfi S. (1990), Econets: Neural networks that learn in an environment.Network, 1: 149-1682.Harnard S. (1990), Symbol grounding problem. Physica D, 42: 335-4643.Ackley D.E., and Littman M.L. (1991), Interaction between learning and evolution. In C.G. Langton et.al(Eds) Proceedings of the second conference on Artificial Life. Addison-Wesley: Reading, MA4.Nolfi S, Parisi D. (1993), Auto-teaching networks that develop their own teaching input, In J.L.Deneubourg, H. Bersini, S. Goss, G. Nicholis, R. Dagonnier (Eds), Proceedings of the second European Conference on Artificial Life, Brussels, Free University of Brussels5.Nolfi S, Parisi D., Neural Networks in an Artificial Life Perspective6.Brooks R.A., Prospects for Human Level Intelligence for Humanoid Robots7.Garis Hugo de, CAM-Brain The evolutionary Engineering of a Billion Neuron Artificial Brain by 2001which Grows/Evolves at Electronic speeds inside a cellular Automata Machine (CAM)8.Gazzaniga Michael S. et al., Cognitive Neuroscience The Biology of the mind9.Nichols John G. et al., From Neuron to Brain10.Mc Clelland James L, Understanding the Mind by simulating the Brain11.Korkin M and de Garis H, The CAM Brian Machine (CBM) An FPGA based hardware Tool that evolvesa 1000 neuron-net circuit module in seconds and updates a 75 million neuron artificial brain for real-timerobot control12.Dinerstein J, Dinerstein N and de Garis H, Automatic Multi-module neural network evolution in anartificial brain13.Brooks R.A, Breazeal C, Robert I, Kemp C.C, Marjanovic M, Scassellati B, Williamson M.M, AlternativeEssences of Intelligence14.Yao X, Evolving Artificial Neural Networks15.Mitchell Tom M. et al, Classifying Instantaneous Cognitive States from fMRI Data16.Minsky M. (1987), The Society of Mind, Simon and Schuster17.Minsky M., Logical vs. Analogical OR Symbolic vs. Connectionist OR Neat vs. Scruffy18.Verleysen M., The explanatory power of Artificial Neural Networksa For the latest version of the proposal please refer to http:// /~bs125 [Revision 2.1]。
202X 人工智能AI培训 人工智能讲解PPT(内容完整)

智能
人工智能的研究往往涉及对人智能本身的研 究。普遍被认为是人工智能相关的研究课题
1
空间技术
空间技术,是探索、开发和利用太空以及地球以外天体的综合性工程技术,亦称航天技术。1957年 10月4日,苏联成功发射了世界上第一颗人造地球卫星,标志着人类跨入了航天时代
2
能源技术
新能源技术是高技术的支柱,包括核能技术、太阳能技术、燃煤、磁流体发电技术、地 热能技术、海洋能技术等。其中核能技术与太阳能技术是新能源技术的主要标志,通
虽然计算机为AI提供了必要的技术 基础,但直到50年代早期人们才注 意到人类智能与机器之间 的联系
以人类的智慧创造出堪与人类大脑 相平行的机器脑(人工智能),对 人类来说是一个极具诱惑的领域
大量程序
其中一个叫"SHRDLU"."SHRDLU"是"微型世界"项目的一 部分,包括 在微型世界(例如只有有限数量的几何形体) 中的研究与编程
3
人工智能
人工智能是计算机学科的一个分支,二十世纪七十年代以来被称为世界三大尖端技术之一,这是因 为近三十年来它获得了迅速的发展,在很多学科领域都获得了广泛应用
思维过程
从思维观点看,人工智能不仅 限于逻辑思维,要考虑形象思 维、灵感思维才能促进人工智 能的突破性的发展,数学常被
认为是多种学科的基础科学
入选理由:经过多年的演进,人工智能发展进入了新阶段。为抢抓人工智能发展的重大战略机遇,构筑我国人 工智能发展的先发优势,加快建设创新型国家和世界科技强国,2017年7月20日,国务院印发了《新一代人工 智能发展规划》。《规划》提出了面向2030年我国新一代人工智能发展的指导思想、战略目标、重点任务和保 障措施,为我国人工智能的进一步加速发展奠定了重要基础。
Artificial Intelligence a Driving force for Human Computer Interaction (HCI) in Education

Artificial Intelligence a Driving force for Human Computer Interaction(HCI) in EducationIntroductionComputer games have made a tremendous contribution to entertainment industry in the recent years. Production of computer games requires input of different stakeholders including designers, artists, programmers, etc. Innovation and creativity are key aspects in game formulation. The imaginative vision of an artist can be formulated into logical design of a game which is eventually translated into computer game by a game designer and programmer. When I was six years old in the first year at Elementary/primary school, two of the subjects we had namely “Physical Education” and “Story Telling” were very much liked by children in the class. “Story Telling” was more popular than “Physical Education”. The stories were logically constructed and they developed the children’s critical thinking ability. The stories were narrated using animals of different behaviors as actors. For example, the rabbit represented the tricky creature, and tortoise represented a creature that always acts in hiding. Today all the narrative stories can be translated into computer games using the concept of virtual reality. These game programmes can greatly enhance children in learning real life skills. Game creation should match the target audience for the game. For example, games in which actors continuously act violence against each other is not appropriate for little children as it instills violence in their mind-set which becomes difficult to transform in the future.Sesame street was born to educate children through entertainment. At that time in the late ‘60s, the entertainment media of choice was television.. In more recent years, Sesame asked the same question regarding the potential for interactive entertainment media to be used for educational purposes. The variety of entertainment media today might be considered a, “vast wasteland”, because these media could have potential for education children and adults. Unfortunately little has been achieved through utilizing them for educational purpose. In the Sesame workshop model, the production of educational media required the integration of expertise in the media production, educational content (curriculum), and research with children. These varied expertises can achieve a common goal, the educational package for content delivery to children. This particular approach to interactive education used constructivist’s paradigm in which children learn through heuristic approach. The interface development for educational content delivery should suit the target group. For example, preschool children can not read text, their content should include media such as sound, graphics, animation, and video. [8]Motivation for Computer GamesNowadays, computer games have become a dominating form of entertainment due to their higher level of attractiveness to game players. [3].Computer games in the twenty first century have gained more popularity over its traditional counterpart games due to a number of reasons.-they attract people by creating the illusion of being immersed in an imaginative virtual world with computer graphics and sound [2].-the goals of computer games are typically more interactive than that of traditional games, which brings players a stronger desire to win the game.-computer games, usually designed with an optimal level of information complexity, can easily provoke players’ curiosity. Consequently, computer games intrinsically motivate players by bringing them more fantasy, challenge, and curiosity, which are the three main elements contributing the fun in games [9].-Computer games stimulate the players critical thinking to approach problem solvingTrying to understand entertainment is worthwhile for a number of reasons: [6] -Entertainment defines society’s culture. The shared enjoyment of music, stories, games, and other entertainment experiences help to bind people together.-Entertainment is a cornerstone of communication of communication. Much true understanding is achieved through storytelling.-Entertainment is a cornerstone of discovery. Play is how we examine, manipulate things and ideas. Composers play with melody lines, mathematicians play with equations, and architects play with designs.-We are most alive when entertained. Persons who are well and truly entertained are focused, alert, alive, and are enjoying themselves.In addition to the above points given by Jesse we can also say that entertainment is a tool for socializing people of different cultural background when there is a common value all can get from it. Entertainment can be used by society to fight against harmful cultural practices.Many people in society do not see entertainment as a valuable discipline that needs to be developed.Human Computer Interaction“Human Computer Interaction (HCI) is often misunderstood to represent Human Computer Interface; there are those who imagine HCI is a science of building form-based GUIs. This limiting (and generally inaccurate) perspective does not represent what HCI can do and what it can not contribute. HCI researchers consider the point of how technology can contribute to the human endeavor and how computing can integrate with and expand human physical, intellectual and social abilities”. [7].Interfaces involve the virtual, social domain (GUI) as well as the physical domain.[3]. Each of these interfaces can compliment the other depending on the game application. The graphical user interface should be designed to reflect human centered interaction style. Game boards when used with game objects retain social richness of traditional desktop games where physical objects are covered using camera so that dynamic and visual rich game boards can be realized with game objects on the display to blend GUI with tangible interfaces.Artificial IntelligenceMost of electronic games seem to have artificial intelligence features for interacting with human.[10]. The important characteristics of artificial intelligence in game are it’s behaviors (which need to be similar to human’s behavior), and the intelligence (which should not be too much that no human will beat the game). The game developers are therefore called to incorporate the above behaviors when designing specific game player’s requirements.Most artificial intelligence problems that programmers face fall into three groups. At the lowest level is the problem of physical movement – movement, making turns, walking, etc. This characteristic is called locomotion or motor skills. Moving up one level is a higher-level view of unit movement, where the unit has to decide how to get from point A to point B, avoiding obstacles and/or other units. This group is called steering or task generation. At the highest level of AI is the actual thinking. The third and the highest stage is where the unit decides what to do and uses its ability to move around and plan directions to carry out its wishes. [13]A number of paradigms have emerged for interactive narratives. One of the approaches is provided in the “Holodeck” [12], where the user is immersed in a virtual environment while participating in a story that is initiated within his environment. Another approach is in “interactive TV” in which the user is an active spectator having external influence on the story to the unfolding plot. [4]Another approach we can mention is “immersive mixed reality”, in which, a user is not only immersed in the story but also features as a character it its visual presentation, which allows the user to see himself or herself playing an active role in the interactive narrative. In this approach, the user’s image is normally captured in real time and immersed into a virtual environment populated by the autonomous virtual actors with which he or she interacts in the story. [5] Interactive storytelling uses artificial intelligence (AI) techniques to generate real time narratives featuring synthetic characters. Unlike the early systems in which the users were interacting with virtual characters like IMPROV [11] OR kidsroom [1], they are based on a long term narrative drive and maintain the overall consistency of the plot while taking into account user interaction [4].Neural Networks in GamesNeural networks have made significant contribution in the field of artificial intelligence by closely simulating intelligence in the physical sense. Researchers have discovered the basic building blocks of the brain and have found that, at a biological level, it is just a real dense graph.[13]. On the order of billions or trillions of nodes and each node is connected to the thousands of others. The processing unit of a biological neuron is soma which receives input from the dendrites and outputs to the axon. The digital version is similar to the biological neuron with a network of nodes connected with edges.Neural nets can be trained to know solution to each problem. This is important for them to ensure that the correct answer is generated for whatever action they perform.AxonDendritesSomaRule-Based Artificial IntelligenceThe physical world is governed by a set of rules. Without rules AI application would have a lot of problems. However, the rule-based AI can lessen this problem. Rules can be formulated to simulate real world or imaginary events. In life every person seeks protection in case there is danger. Human beings are usually courageous in actions, but courage can also be contradiction in terms as it can cost the life of the human. We can define a set of rules that govern how a rate can successfully tie a bell at the neck of a cat. In this situation, the rat has to analyze the set of rules of what to do. The rat can successfully tie the bell when the cat is asleep and when the bell doesn’t hit the gong. When either the cat notices the rat or the bell bits the gong, the rat should escape at the highest possible speed to avoid attack and subsequent destruction by the cat. When approaching the cat the rat should walk slowly so that the bell doesn’t hit the gong. Rules for the above Cartoon GameIF [Cat == Asleep] AND [Gong_Hit_Bell == False]THEN [Bell_Game == Successful]IF [Gong_Hit_Bell == True] OR [Cat == Awake]THEN [Rat_Walk == Very Fast] AND [Bell_Game == Unsuccessful]Conclusion and RecommendationComputer Entertainment has not been fully utilized to address real world problems. Computer entertainment has been directed to activities such as playing game to refresh one’s mind or get rid of boredom, entertaining children regardless of whether or not theentertainment offers room for critical thinking. For video games in mobile phones. All the above contribute positively to society.The researcher wants to point out that games offer a lot of educational values that have not been envisioned. An open area of research can be developing multimedia based computer entertainment platform for fight against HIV in developing countries. Millions of the lives of people have been claimed in the world by the deadly virus which they acquire mainly because of lack of information regarding its danger to humanity. International communities (Donors) have spent multibillion dollars in fight against HIV in countries especially in sub-Saharan Africa and Asia. Computer entertainment has high potential of making contribution to public education of HIV awareness and dangers. Computer entertainment can be used to enlighten the youth in high schools and universities on the need to guard against HIV, using entertainment approach can be effective because entertainment is center of attraction for young people. To develop such would need input of a number of stakeholders including students from high schools and universities, educationists, teachers, systems designers and programmers, artists, and parents.References[1] A.F. Bobick et al, “The kidsroom: A perceptually-based interactive and immersive story environment”, Technical Report 398, MIT Media Lab Perceptual Computer Section, 1996.[2] AMORY, A. NAICKER, K., VINCENT, J., AND ADAMS, C. 1999. The use ofcomputer games as an educational tool: Identification of appropriate game types andelements. British J. of Educational Technology. 30, 4 (1999), 311-321. [3] Carsten et al, Pervasive Games: Bringing Computer Entertainment back to the Real World, ACM Computers in Entertainment, Vol. 3, No. 3, July 2005, Article 4A. [4] Cavazza et al, “Character-based interactive storytelling”, IEEE Intelligent systems, special issue on AI in interactive environment, 2002, p.p. 17-24.[5] Charles et al, “Compelling experiences in mixed reality interactive storytelling”, ACE 2004, June 3-5, 2004, Singapore[6] Jesse Schell, Understanding Entertainment: Story and Gameplay are One, ACM Computers in Entertainment, Vol. 3, No. 1, January 2005, Article 6A[7] Joshua B. Gross, Crossroads, The ACM Student Magazine Issue 12.2, Winter 2005.[8] Glenda L. Revelle, “Education via Entertainment Media: The Sesame workshopapproach”, ACM Computers in Entertainment, Vol. 1, No. 1, October 2003, Article07.[9] MALONE, T. W. 1981. Toward a theory of intrinsically motivating instruction.Cognitive Science 4, 13 (1981),333-369.[10] Nitiwat, “Artificial Intelligence based on fuzzy behavior for game programming”,ACE’04, June 3-5, 2004, Singapore.[11] Perlin K and Goldberg A, “Improv: A system for scripting interactive actors invirtual world”, Computer Graphics; Vol. 29 No. 3, 1996.[12] Swartout et al, “Toward the Holodeck: Integrating graphics, sound, character and story”, in the proceedings of the autonomous agents 2001 conference, 2001. [13] Walsh Peter, “Artificial Intelligence”, Advanced 3D game programming withDirectX 9.0, 2003。
(完整版)人工智能介绍PPT课件

Part 3 人工智能面临的问题
2023/11/27
3
人工智能面临的问题
人工智能的伦理问题
机器人的日益活跃肯定会引发全社会关 于伦理、道德的大讨论,这有可能会在 一定时间内阻碍机器人的发展,但总的 来说,科技是第一生产力,左右着人类 的进程,至于伦理、道德体系只是科技 的衍生物,大不了推倒重建,更何况, 我们已有了如此成熟的法律监管制度, 估计不会把自己搞瘫痪。如此看来,对 人工智能技术伦理问题的研究也就成为 了重中之重,机器人伦理问题近年来也 引起了许多学者和社会大众的关注 [1]
AI
Natural language learning
Pattern recognition
Expert system
2023/11/27
人工智能视频介绍
Part 2 人工智能的发展与应用
2023/11/27
2
人工智能的发展与应用
人工智能飞速发展
1961年,明斯基发表了“走向人工智能的步骤”的论文,推动了人工智 能的发展。
2023/11/27
4
人工智能的未来
对待人工智能的态度
在人工智能发展遇到种种伦理困境的今天 ,我们要始终贯彻以人为本的原则,马克 思说过,“人是人的最高本质。”对于人 工智能的伦理领域的研究也要时刻与其技 术保持同步,要未雨绸缪但要避免过度敏 感。在这条智能走向智慧的路上还会有更 多的问题将接踵而至,而我们要做的就是 不偏不倚走在“科技以人为本”的道路上 迎接人工智能即将带给我们的种种福利。
能语言LISP。 1972-1976年,费根鲍姆研制MYCIN专家系统,用于协助内科医生诊断细
菌感染疾病,并提供最佳处方。 1981年,中国人工智能学会在长沙成立 1991年,”弗里茨”问世 1995年,”深蓝”更新程序,新的集成电路将其思考速度达到每秒300万
人工智能课件130

6
Evaluation
Previous Courses:Discrete Mathematics; Artificial Intelligence
Homework:
8
Artificial Intelligence
人工智能(Artificial Intelligence, AI) 起源于美国1956年的一次夏季讨论会(达特
茅斯会议) 什么是AI
计算->算计
图灵测试
9
图灵其人
图灵测试 ---一种智能的测量方法
1950年英国数学家图灵(Turing)在 “计算机器与智力”一文中提出
Textbook:
Logical Foundations of Artificial Intelligence. Genesereth and Nilsson, 1987.
References:
人工智能:一种系统方法,M Tim Jones著,电子工业出 版社(英文影印)
人工智能原理。石纯一等,清华大学出版社,1993 人工智能:一种现代方法(英文影印,第二版)。
图灵1912年生于英国伦敦,1954年死于英国的曼彻斯特,他是计算机 逻辑的奠基者,许多人工智能的重要方法也源自于这位伟大的科学家。 他对计算机的重要贡献在于他提出的有限状态自动机也就是图灵机的 概念,对于人工智能,它提出了重要的衡量标准"图灵测试",如果有 机器能够通过图灵测试,那他就是一个完全意义上的智能机,和人没 有区别了。他杰出的贡献使他成为计算机界的第一人,现在人们为了 纪念这位伟大的科学家将计算机界的最高奖定名为"图灵奖"。
人工神经网络及其应用

8.1.4 神经网络的发展概况
神经网络控制的研究领域 ▪ 基于神经网络的系统辨识 ▪ 神经网络控制器 ▪ 神经网络与其他算法(模糊逻辑、专家系统、遗传算 法等)相结合 ▪ 优化计算
28
第8章 人工神经网络及其应用
8.1 神经元与神经网络
✓ 8.2 BP神经网络及其学习算法
8.3 BP神经网络的应用 8.4 Hopfield神经网络及其改进 8.5 Hopfield神经网络的应用
814神经网络的发展概况28神经网络控制的研究领域神经网络与其他算法模糊逻辑专家系统遗传算法等相结合优化计算814神经网络的发展概况29人工神经网络及其应用81神经元与神经网络82bp神经网络及其学习算法83bp神经网络的应用84hopfield神经网络及其改进85hopfield神经网络的应用86hopfield神经网络优化方法求解jsp3082bp神经网络及其学习算法821bp神经网络backpropagationneuralnetwork的结构822bp学习算法823bp算法的实现3182bp神经网络及其学习算法821bp神经网络backpropagationneuralnetwork的结构822bp学习算法823bp算法的实现32821bp神经网络的结构bp网络结构33821bp神经网络的结构输入输出变换关系34821bp神经网络的结构对网络的连接权进行学习和调整以使该网络实现给定样本的输入输出映射关系
工作过程:
从各输入端接收输入信号 uj ( j = 1, 2, …, n )
根据连接权值求出所有输入的加权和
n
n
n
xi wijuj i wijuj bi wijuj
j1
j1
j0
(w i0
1,u0i或wi0
人工智能英文课件

Unsupervised learning
Key components of unsupervised learning include the input data and a learning algorithm that iteratively updates its parameters to discover patterns or groups within the unlabeled data
03
Natural language processing
Speech recognition
• Speech recognition is the process of converting audio signals of human speech into machine ready formats This technology allows computers to understand and interpret human voice commands, enabling voice activated commands and guidance
02
Machine learning
Supervised learning
• Supervised learning is a type of machine learning where the algorithm is provided with labeled training data The goal is to learn a function that maps input data to desired outputs based on the provided labels Common examples include classification and regression tasks
合成生物学

谢谢观看
理论背景
理论背景
合成生物学的研究依据自组织系统结构理论 -泛进化论(structurity, structure theory, panevolution theory),从实证到综合(synthetic )探讨天然与人工进化的生物系统理论,阐述了结构整合 (integrative)、调适稳态与建构(constructive)层级等规律;因此,系统(systems)生物学也称为“整 合(integrative biology)生物学”,合成(synthetic)生物学又叫“建构生物学(constructive biology)”(Zeng BJ.中译)。系统与合成生物学的系统结构、发生动力与砖块建构、工程设计等基于结构理 论原理,从电脑技术的系统科学理论到遗传工程的系统科学方法,是将物理科学、工程技术原理与方法贯彻到细 胞、遗传机器与细胞通讯技术等纳米层次的生物分子系统分析与设计。
自2000年《自然》(Nature)杂志报道了人工合成基因线路研究成果以来,合成生物学研究在全世界范围 引起了广泛的**与重视,被公认为在医学、制药、化工、能源、材料、农业等领域都有广阔的应用前景。国际上 的合成生物学研究发展飞速,在短短几年内就已经设计了多种基因控制模块,包括开关、脉冲发生器、振荡器等, 可以有效调节基因表达、蛋白质功能、细胞代谢或细胞间相互作用。
合成生物学(synthetic biology),也可翻译成综合生物学,即综合集成,“synthetic”在不同地方翻 译成不同中文,比如综合哲学(synthetic philosophy)、“社会-心理-生物医学模式”的综合(synthetic) 医学(genbrain biosystem network -中科院曾邦哲1999年建于德国,探讨生物系统分析学“biosystem analysis”与人工生物系统“artificial biosystem”,包括实验、计算、系统、工程研究与应用),同时也 被归属为人工生物系统研究的系统生物工程技术范畴,包括生物反应器与生物计算机开发。
图像处理领域公认的重要英文期刊和会议分级

人工智能和图像处理方面的各种会议的评级2010年8月31日忙菇发表评论阅读评论人工智能和图像处理方面的各种会议的评级澳大利亚政府和澳大利亚研究理事会做的,有一定参考价值会议名称会议缩写评级ACM SIG International Conference on Computer Graphics and Interactive Techniques SIGGRAPH AACM Virtual Reality Software and Technology VRST AACM/SPIE Multimedia Computing and Networking MMCN AACM-SIGRAPH Interactive 3D Graphics I3DG AAdvances in Neural Information Processing Systems NIPS AAnnual Conference of the Cognitive Science Society CogSci AAnnual Conference of the International Speech Communication Association (was Eurospeech) Interspeech AAnnual Conference on Computational Learning Theory COLT AArtificial Intelligence in Medicine AIIM AArtificial Intelligence in Medicine in Europe AIME AAssociation of Computational Linguistics ACL ACognitive Science Society Annual Conference CSSAC AComputer Animation CANIM AConference in Uncertainty in Artificial Intelligence UAI AConference on Natural Language Learning CoNLL AEmpirical Methods in Natural Language Processing EMNLP AEuropean Association of Computational Linguistics EACL AEuropean Conference on Artificial Intelligence ECAI AEuropean Conference on Computer Vision ECCV AEuropean Conference on Machine Learning ECML AEuropean Conference on Speech Communication and Technology (now Interspeech) EuroSpeech AEuropean Graphics Conference EUROGRAPH AFoundations of Genetic Algorithms FOGA AIEEE Conference on Computer Vision and Pattern Recognition CVPR AIEEE Congress on Evolutionary Computation IEEE CEC AIEEE Information Visualization Conference IEEE InfoVis AIEEE International Conference on Computer Vision ICCV AIEEE International Conference on Fuzzy Systems FUZZ-IEEE AIEEE International Joint Conference on Neural Networks IJCNN AIEEE International Symposium on Artificial Life IEEE Alife AIEEE Visualization IEEE VIS AIEEE Workshop on Applications of Computer Vision WACV AIEEE/ACM International Conference on Computer-Aided Design ICCAD AIEEE/ACM International Symposium on Mixed and Augmented Reality ISMAR A International Conference on Automated Deduction CADE AInternational Conference on Autonomous Agents and Multiagent Systems AAMAS A International Conference on Computational Linguistics COLING AInternational Conference on Computer Graphics Theory and Application GRAPP A International Conference on Intelligent Tutoring Systems ITS AInternational Conference on Machine Learning ICML AInternational Conference on Neural Information Processing ICONIP AInternational Conference on the Principles of Knowledge Representation and Reasoning KR A International Conference on the Simulation and Synthesis of Living Systems ALIFE A International Joint Conference on Artificial Intelligence IJCAI AInternational Joint Conference on Automated Reasoning IJCAR AInternational Joint Conference on Qualitative and Quantitative Practical Reasoning ESQARU A Medical Image Computing and Computer-Assisted Intervention MICCAI ANational Conference of the American Association for Artificial Intelligence AAAI ANorth American Association for Computational Linguistics NAACL APacific Conference on Computer Graphics and Applications PG AParallel Problem Solving from Nature PPSN AACM SIGGRAPH/Eurographics Symposium on Computer Animation SCA BAdvanced Concepts for Intelligent Vision Systems ACIVS BAdvanced Visual Interfaces AVI BAgent-Oriented Information Systems Workshop AOIS BAnnual International Workshop on Presence PRESENCE BArtificial Neural Networks in Engineering Conference ANNIE BAsian Conference on Computer Vision ACCV BAsia-Pacific Conference on Simulated Evolution and Learning SEAL BAustralasian Conference on Robotics and Automation ACRA BAustralasian Joint Conference on Artificial Intelligence AI BAustralasian Speech Science and Technology S ST BAustralian Conference for Knowledge Management and Intelligent Decision Support A CKMIDS B Australian Conference on Artificial Life ACAL BAustralian Symposium on Information Visualisation ASIV BBritish Machine Vision Conference B MVC BCanadian Artificial Intelligence Conference CAAI BComputer Graphics International CGI BConference of the Association for Machine Translation in the Americas AMTA B Conference of the European Association for Machine Translation EAMT BConference of the Pacific Association for Computational Linguistics PACLING BConference on Artificial Intelligence for Applications CAIA BCongress of the Italian Assoc for AI AI*IA BDeutsche Arbeitsgemeinschaft für Mustererkennung DAGM e.V DAGM BDigital Image Computing Techniques and Applications DICTA BEurographics Symposium on Parallel Graphics and Visualization EGPGV BEurographics/IEEE Symposium on Visualization EuroVis BEuropean Conference on Artificial Life ECAL BEuropean Conference on Genetic Programming EUROGP BEuropean Simulation Symposium ESS BEuropean Symposium on Artificial Neural Networks ESANN BFrench Conference on Knowledge Acquisition and Machine Learning FCKAML BGerman Conference on Multi-Agent system Technologies MATES BGraphics Interface GI BIEEE International Conference on Image Processing ICIP BIEEE International Conference on Multimedia and Expo ICME BIEEE International Conference on Neural Networks ICNN BIEEE International Workshop on Visualizing Software for Understanding and Analysis VISSOFT BIEEE Pacific Visualization Symposium (was APVIS) PacificVis BIEEE Symposium on 3D User Interfaces 3DUI BIEEE Virtual Reality Conference VR BIFSA World Congress IFSA BImage and Vision Computing Conference IVCNZ BInnovative Applications in AI IAAI BIntegration of Software Engineering and Agent Technology ISEAT BIntelligent Virtual Agents IVA BInternational Cognitive Robotics Conference COGROBO BInternational Conference on Advances in Intelligent Systems: Theory and Applications AISTABInternational Conference on Artificial Intelligence and Statistics AISTATS BInternational Conference on Artificial Neural Networks ICANN BInternational Conference on Artificial Reality and Telexistence ICAT BInternational Conference on Computer Analysis of Images and Patterns CAIP BInternational Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia S IGGRAPH ASIA BInternational Conference on Database and Expert Systems Applications DEXA B International Conference on Frontiers of Handwriting Recognition ICFHR BInternational Conference on Genetic Algorithms ICGA BInternational Conference on Image Analysis and Processing ICIAP BInternational Conference on Implementation and Application of Automata CIAA B International Conference on Information Visualisation IV BInternational Conference on Integration of Artificial Intelligence and Operations Research Techniques in Constraint Programming for Combinatorial Optimization Problems CPAIOR B International Conference on Intelligent Systems and Knowledge Engineering ISKE B International Conference on Intelligent Text Processing and Computational Linguistics CICLING BInternational Conference on Knowledge Science, Engineering and Management KSEM B International Conference on Modelling Decisions for Artificial Intelligence MDAI B International Conference on Multiagent Systems ICMS BInternational Conference on Pattern Recognition ICPR BInternational Conference on Software Engineering and Knowledge Engineering SEKE B International Conference on Theoretical and Methodological Issues in machine Translation TMI BInternational Conference on Tools with Artificial Intelligence ICTAI BInternational Conference on Ubiquitous and Intelligence Computing UIC BInternational Conference on User Modelling (now UMAP) UM BInternational Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG BInternational Fuzzy Logic and Intelligent technologies in Nuclear Science Conference F LINS B International Joint Conference on Natural Language Processing IJCNLP BInternational Meeting on DNA Computing and Molecular Programming DNA BInternational Natural Language Generation Conference INLG BInternational Symposium on Artificial Intelligence and Maths ISAIM BInternational Symposium on Computational Life Science CompLife BInternational Symposium on Mathematical Morphology ISMM BInternational Work-Conference on Artificial and Natural Neural Networks IWANN B International Workshop on Agents and Data Mining Interaction ADMI BInternational Workshop on Ant Colony ANTS BInternational Workshop on Paraphrasing IWP BInternational Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises WETICE BJoint workshop on Multimodal Interaction and Related Machine Learning Algorithms (nowICMI-MLMI) MLMI BLogic and Engineering of Natural Language Semantics LENLS BMachine Translation Summit MT SUMMIT BPacific Asia Conference on Language, Information and Computation PACLIC BPacific Asian Conference on Expert Systems PACES BPacific Rim International Conference on Artificial Intelligence PRICAI BPacific Rim International Workshop on Multi-Agents PRIMA BPacific-Rim Symposium on Image and Video Technology PSIVT BPortuguese Conference on Artificial Intelligence EPIA BRobot Soccer World Cup RoboCup BScandinavian Conference on Artificial Intelligence S CAI BSingapore International Conference on Intelligent Systems SPICIS BSPIE International Conference on Visual Communications and Image Processing VCIP B Summer Computer Simulation Conference SCSC BSymposium on Logical Formalizations of Commonsense Reasoning COMMONSENSE B The Theory and Application of Diagrams DIAGRAMS BWinter Simulation Conference WSC BWorld Congress on Expert Systems WCES BWorld Congress on Neural Networks WCNN B3-D Digital Imaging and Modelling 3DIM CACM Workshop on Secure Web Services SWS CAdvanced Course on Artificial Intelligence ACAI CAdvances in Intelligent Systems AIS CAgent-Oriented Software Engineering Workshop AOSE CAmbient Intelligence Developments Aml.d CAnnual Conference on Evolutionary Programming EP CApplications of Information Visualization IV-App CApplied Perception in Graphics and Visualization APGV CArgentine Symposium on Artificial Intelligence ASAI CArtificial Intelligence in Knowledge Management AIKM CAsia-Pacific Conference on Complex Systems C omplex CAsia-Pacific Symposium on Visualisation APVIS CAustralasian Cognitive Science Society Conference AuCSS CAustralia-Japan Joint Workshop on Intelligent and Evolutionary Systems AJWIES C Australian Conference on Neural Networks ACNN CAustralian Knowledge Acquisition Workshop AKAW CAustralian MADYMO Users Meeting MADYMO CBioinformatics Visualization BioViz CBrazilian Symposium on Computer Graphics and Image Processing SIBGRAPI C Canadian Conference on Computer and Robot Vision CRV CComplex Objects Visualization Workshop COV CComputer Animation, Information Visualisation, and Digital Effects CAivDE C Conference of the International Society for Decision Support Systems I SDSS C Conference on Artificial Neural Networks and Expert systems ANNES CConference on Visualization and Data Analysis VDA CCooperative Design, Visualization, and Engineering CDVE CCoordinated and Multiple Views in Exploratory Visualization CMV CCultural Heritage Knowledge Visualisation CHKV CDesign and Aesthetics in Visualisation DAViz CDiscourse Anaphora and Anaphor Resolution Colloquium DAARC CENVI and IDL Data Analysis and Visualization Symposium VISualize CEuro Virtual Reality Euro VR CEuropean Conference on Ambient Intelligence AmI CEuropean Conference on Computational Learning Theory (Now in COLT) EuroCOLT C European Conference on Symbolic and Quantitative Approaches to Reasoning with Uncertainty ECSQARU CEuropean Congress on Intelligent Techniques and Soft Computing EUFIT CEuropean Workshop on Modelling Autonomous Agents in a Multi-Agent World MAAMAW C European Workshop on Multi-Agent Systems EUMAS CFinite Differences-Finite Elements-Finite Volumes-Boundary Elements F-and-B CFlexible Query-Answering Systems FQAS CFlorida Artificial Intelligence Research Society Conference FlAIRS CFrench Speaking Conference on the Extraction and Management of Knowledge EGC C GeoVisualization and Information Visualization GeoViz CGerman Conference on Artificial Intelligence K I CHellenic Conference on Artificial Intelligence S ETN CHungarian National Conference on Agent Based Computation HUNABC CIberian Conference on Pattern Recognition and Image Analysis IBPRIA CIberoAmerican Congress on Pattern Recognition CIARP CIEEE Automatic Speech Recognition and Understanding Workshop ASRU CIEEE International Conference on Adaptive and Intelligent Systems ICAIS CIEEE International Conference on Automatic Face and Gesture Recognition FG CIEEE International Conference on Cognitive Informatics ICCI CIEEE International Conference on Computational Cybernetics ICCC CIEEE International Conference on Computational Intelligence for Measurement Systems and Applications CIMSA CIEEE International Conference on Cybernetics and Intelligent Systems CIS CIEEE International Conference on Granular Computing GrC CIEEE International Conference on Information and Automation IEEE ICIA CIEEE International Conference on Intelligence for Homeland Security and Personal Safety CIHSPS CIEEE International Conference on Intelligent Computer Communication and Processing ICCP C IEEE International Conference on Intelligent Systems IEEE IS CIEEE International Geoscience and Remote Sensing Symposium IGARSS CIEEE International Symposium on Multimedia ISM CIEEE International Workshop on Cellular Nanoscale Networks and Applications CNNA CIEEE International Workshop on Neural Networks for Signal Processing NNSP CIEEE Swarm Intelligence Symposium IEEE SIS CIEEE Symposium on Computational Intelligence and Data Mining IEEE CIDM CIEEE Symposium on Computational Intelligence and Games CIG CIEEE Symposium on Computational Intelligence for Financial Engineering IEEE CIFEr C IEEE Symposium on Computational intelligence for Image Processing IEEE CIIP CIEEE Symposium on Computational intelligence for Multimedia Signal and Vision Processing IEEE CIMSVP CIEEE Symposium on Computational Intelligence for Security and Defence Applications IEEE CISDA CIEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology IEEE CIBCB CIEEE Symposium on Computational Intelligence in Control and Automation IEEE CICA C IEEE Symposium on Computational Intelligence in Cyber Security IEEE CICS CIEEE Symposium on Computational Intelligence in Image and Signal Processing CIISP C IEEE Symposium on Computational Intelligence in Multi-Criteria Decision-Making IEEE MCDM CIEEE Symposium on Computational Intelligence in Scheduling IEEE CI-Sched CIEEE Symposium on Intelligent Agents IEEE IA CIEEE Workshop on Computational Intelligence for Visual Intelligence IEEE CIVI CIEEE Workshop on Computational Intelligence in Aerospace Applications IEEE CIAA CIEEE Workshop on Computational Intelligence in Biometrics: Theory, Algorithms, and Applications IEEE CIB CIEEE Workshop on Computational Intelligence in Vehicles and Vehicular Systems IEEE CIWS CIEEE Workshop on Computational Intelligence in Virtual Environments IEEE CIVE CIEEE Workshop on Evolvable and Adaptive Hardware IEEE WEAH CIEEE Workshop on Evolving and Self-Developing Intelligent Systems IEEE ESDIS CIEEE Workshop on Hybrid Intelligent Models and Applications IEEE HIMA CIEEE Workshop on Memetic Algorithms IEEE WOMA CIEEE Workshop on Organic Computing IEEE OC CIEEE Workshop on Robotic Intelligence in Informationally Structured Space IEEE RiiSS C IEEE Workshop on Speech Coding SCW CIEEE/WIC/ACM International Conference on Intelligent Agent Technology IAT CIEEE/WIC/ACM international Conference on Web Intelligence and Intelligent Agent Technology WI-IAT CIFIP Conference on Biologically Inspired Collaborative Computing BICC CInformation Visualisation Theory and Practice InfVis CInformation Visualization Evaluation IVE CInformation Visualization in Biomedical Informatics IVBI CIntelligence Tools, Data Mining, Visualization IDV CIntelligent Multimedia, Video and Speech Processing Symposium MVSP C International Atlantic Web Intelligence Conference AWIC CInternational Colloquium on Data Sciences, Knowledge Discovery and Business Intelligence DSKDB CInternational Conference Computer Graphics, Imaging and Visualization CGIV CInternational Conference Formal Concept Analysis Conference ICFCA CInternational Conference Imaging Science, Systems and Technology CISST CInternational Conference on 3G Mobile Communication Technologies 3G CInternational Conference on Adaptive and Natural Computing Algorithms ICANNGA C International Conference on Advances in Pattern Recognition and Digital Techniques ICAPRDT CInternational Conference on Affective Computing and Intelligent A CII CInternational Conference on Agents and Artificial Intelligence ICAART CInternational Conference on Artificial Intelligence I C-AI CInternational Conference on Artificial Intelligence and Law ICAIL CInternational Conference on Artificial Intelligence and Pattern Recognition A IPR CInternational Conference on Artificial Intelligence and Soft Computing ICAISC C International Conference on Artificial Intelligence in Science and Technology AISAT C International Conference on Arts and Technology ArtsIT CInternational Conference on Case-Based Reasoning Research and Development ICCBR C International Conference on Computational Collective Intelligence: Semantic Web, Social Networks and Multiagent Systems ICCCI CInternational Conference on Computational Intelligence and Multimedia ICCIMA C International Conference on Computational Intelligence and Software Engineering CISE C International Conference on Computational Intelligence for Modelling, Control and Automation CIMCA CInternational Conference on Computational Intelligence, Robotics and Autonomous Systems CIRAS CInternational Conference on Computational Semiotics for Games and New Media Cosign C International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa AFRIGRAPH CInternational Conference on Computer Theory and Applications ICCTA CInternational Conference on Computer Vision Systems I CVS CInternational Conference on Cybercrime Forensics Education and Training CFET CInternational Conference on Engineering Applications of Neural Networks EANN C International Conference on Evolutionary Computation ICEC CInternational Conference on Fuzzy Systems and Knowledge FSKD CInternational Conference on Hybrid Artificial Intelligence Systems HAIS CInternational Conference on Hybrid Intelligent Systems HIS CInternational Conference on Image and Graphics ICIG CInternational Conference on Image and Signal Processing ICISP CInternational Conference on Immersive Telecommunications IMMERSCOM CInternational Conference on Industrial and Engineering Applications of Artificial Intelligence and Expert Systems IEA/AIE CInternational Conference on Information and Knowledge Engineering I KE CInternational Conference on Intelligent Systems ICIL CInternational Conference on Intelligent Systems Designs and Applications ISDA CInternational Conference on Knowledge Engineering and Ontology KEOD CInternational Conference on Knowledge-based Intelligent Electronic Systems KIES CInternational Conference on Machine Learning and Applications ICMLA CInternational Conference on Machine Learning and Cybernetics ICMLC CInternational Conference on Machine Vision ICMV CInternational Conference on Medical Information Visualisation MediVis CInternational Conference on Modelling, Simulation and Optimisation ICMSO CInternational Conference on Natural Computation ICNC CInternational Conference on Neural, Parallel and Scientific Computations NPSC C International Conference on Principles of Practice in Multi-Agent Systems PRIMA C International Conference on Recent Advances in Natural Language Processing RANLP C International Conference on Rough Sets and Current Trends in Computing RSCTC C International Conference on Spoken Language Processing ICSLP CInternational Conference on the Foundations of Digital Games FDG CInternational Conference on Vision Theory and Applications VISAPP CInternational Conference on Visual Information Systems VISUAL CInternational Conference on Web-based Modelling and Simulation WebSim CInternational Congress on Modelling and Simulation MODSIM CInternational ICSC Congress on Intelligent Systems and Applications IICISA CInternational KES Symposium on Agents and Multiagent systems – Technologies and Applications KES AMSTA CInternational Machine Vision and Image Processing Conference IMVIP CInternational Symposium on 3D Data Processing Visualization and Transmission 3DPVT C International Symposium on Applied Computational Intelligence and Informatics SACI C International Symposium on Applied Machine Intelligence and Informatics SAMI C International Symposium on Artificial Life and Robotics AROB CInternational Symposium on Audio, Video, Image Processing and Intelligent Applications ISAVIIA CInternational Symposium on Foundations of Intelligent Systems ISMIS CInternational Symposium on Innovations in Intelligent Systems and Applications INISTA C International Symposium on Neural Networks ISNN CInternational Symposium on Visual Computing ISVC CInternational Visualization in Transportation Symposium and Workshop TRB Viz C International Workshop on Combinations of Intelligent Methods and Applications CIMA C International Workshop on Genetic and Evolutionary Fuzzy Systems GEFS CInternational Workshop on Human Aspects in Ambient Intelligence: Agent Technology, Human-Oriented Knowledge and Applications HAI CInternational Workshop on Image Analysis and Information Fusion IAIF CInternational Workshop on Intelligent Agents IWIA CInternational Workshop on Knowledge Discovery from Data Streams IWKDDS CInternational Workshop on MultiAgent Based Simulation MABS CInternational Workshop on Nonmonotonic Reasoning, Action and Change NRAC C International Workshop on Soft Computing Applications SOFA CInternational Workshop on Ubiquitous Virtual Reality IWUVR CINTUITION International Conference INTUITION CISCA Tutorial and Research Workshop Automatic Speech Recognition ASR CJoint Australia and New Zealand Biennial Conference on Digital Image and Vision Computing DIVC CJoint Conference on New Methods in Language Processing and Computational Natural Language Learning NeMLaP CKES International Symposium on Intelligent Decision Technologies KES IDT CKnowledge Domain Visualisation KDViz CKnowledge Visualization and Visual Thinking KV CMachine Vision Applications MVA CNAISO Congress on Autonomous Intelligent Systems NAISO CNatural Language Processing and Knowledge Engineering IEEE NLP-KE CNorth American Fuzzy Information Processing Society Conference NAFIPS CPacific-Rim Conference on Multimedia PCM CPan-Sydney Area Workshop on Visual Information Processing VIP CPractical Application of Intelligent Agents and Multi-Agent Technology Conference PAAM C Program Visualization Workshop PVW CSemantic Web Visualisation VSW CSGAI International Conference on Artificial Intelligence SGAI CSimulation Technology and Training Conference SimTecT CSoft Computing in Computer Graphics, Imaging, and Vision SCCGIV CSpring Conference on Computer Graphics SCCG CThe Conference on visualization of information SEE CVision Interface VI CVisMasters Design Modelling and Visualization Conference DMVC CVisual Analytics VA CVisual Information Communications International VINCI CVisualisation in Built Environment BuiltViz CVisualization In Science and Education VISE CVisualization in Software Engineering SEViz CVisualization in Software Product Lines Workshop VisPLE CWeb Visualization WebViz CWorkshop on Hybrid Intelligent Systems WHIS C。
The Psychology of Artificial Intelligence

The Psychology of ArtificialIntelligenceArtificial intelligence, often referred to as AI, has become an increasingly prevalent topic in today's society. The development of AI technology has brought about numerous advancements and opportunities in various industries, but it has also raised concerns about the ethical implications and impact on human psychology.One of the key aspects of the psychology of artificial intelligence is the fear of job displacement. Many people worry that AI will replace human workers in various industries, leading to mass unemployment and economic instability. This fear is not unfounded, as AI has already begun to automate tasks once performed by humans, such as customer service and data analysis. As a result, many individuals are experiencing anxiety and stress about the future of their careers.Another psychological aspect of AI is the concept of anthropomorphism, which refers to the tendency to attribute human-like characteristics to AI systems. This phenomenon is particularly prevalent in the design of virtual assistants, such as Siri and Alexa, which are often given female voices and personalities. The anthropomorphism of AI can lead to emotional attachment and even dependency on these systems, blurring the line between human and machine interactions.Furthermore, the rise of AI has raised ethical concerns regarding privacy and surveillance. Many AI systems are designed to collect and analyze vast amounts of data about individuals, leading to concerns about surveillance and invasion of privacy. This level of data collection can have a profound impact on individuals' sense of autonomy and control over their personal information, resulting in feelings of vulnerability and distrust towards AI technology.In addition, the increasing integration of AI into daily life raises questions about the ethics of decision-making and accountability. AI algorithms are often designed to make decisions autonomously, based on complex calculations and patterns in data. However,these algorithms are not infallible and can sometimes produce biased or discriminatory outcomes. The lack of transparency and accountability in AI decision-making processes can lead to feelings of helplessness and injustice among those affected by these decisions.Overall, the psychology of artificial intelligence is a complex and multifaceted issue that encompasses a wide range of emotions and concerns. As AI technology continues to evolve and become more integrated into society, it is essential to consider the psychological implications and impact on individuals' well-being. By addressing these concerns and fostering open dialogue about the ethical implications of AI, we can ensure that the development of artificial intelligence is guided by principles of transparency, accountability, and human-centered design.。
人工智能观点英语作文

人工智能观点英语作文Artificial Intelligence AI has become a significant force in shaping the modern world. It has permeated various aspects of our lives from the way we communicate to how we work and even how we entertain ourselves. Here is a detailed English essay on the topic of artificial intelligence exploring its impact benefits challenges and future prospects.Title The Impact of Artificial Intelligence on SocietyIntroductionIn the 21st century the rapid advancement of technology has given rise to artificial intelligence a branch of computer science that aims to create machines capable of intelligent behavior. AI has transformed industries economies and the daily lives of people around the globe. This essay will delve into the multifaceted influence of AI discussing its advantages the challenges it presents and the potential future it holds.Advantages of Artificial Intelligence1. Efficiency and Productivity AI systems can perform tasks with unparalleled speed and accuracy significantly increasing productivity in various sectors such as manufacturing data analysis and customer service.2. Healthcare Advancements AI has revolutionized healthcare by enabling early diagnosis of diseases personalizing treatment plans and even assisting in surgeries with robotic precision.3. Enhanced Accessibility For individuals with disabilities AIpowered tools like voice recognition and predictive text have made technology more accessible improving their quality of life.4. Innovation in Education AI can provide personalized learning experiences adapting to the pace and style of individual learners thus enhancing educational outcomes. Challenges of Artificial Intelligence1. Ethical Concerns The use of AI raises ethical questions particularly regarding privacyand surveillance. The collection and analysis of personal data by AI systems can infringe on individual privacy rights.2. Job Displacement The automation of tasks by AI has led to concerns about job loss especially in sectors that are highly susceptible to automation.3. Dependence on Technology Overreliance on AI systems could lead to a loss of human skills and critical thinking as people become more dependent on technology for decisionmaking.4. Security Risks AI systems can be vulnerable to cyberattacks which could have severe consequences if they control critical infrastructure or sensitive information.The Future of Artificial IntelligenceThe future of AI is promising yet uncertain. As technology continues to evolve AI is expected to become more integrated into our lives potentially leading to1. Smart Cities AI could play a pivotal role in creating smart cities where traffic flow energy consumption and public services are managed intelligently.2. Autonomous Vehicles The development of selfdriving cars and drones could transform transportation reducing accidents and congestion.3. HumanAI Collaboration As AI becomes more sophisticated it is likely to work alongside humans in creative and problemsolving tasks enhancing our capabilities.4. Ethical AI Development There is a growing need for the development of AI ethics to ensure that these technologies are used responsibly and for the benefit of all. ConclusionArtificial intelligence is a doubleedged sword offering immense benefits while also presenting significant challenges. As we move forward it is crucial to strike a balance between harnessing the power of AI and addressing its potential downsides. By doing so we can ensure that AI serves as a tool for progress enriching our lives and contributing to a better future for all.。
- 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
- 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
- 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
Neural Systems and Artificial Life Group,Institute of Psychology,National Research Council, RomeDuplication of modules facilitates the evolution of functionalspecializationRaffaele Calabretta, Stefano Nolfi, Domenico Parisi and Günter P. WagnerTechnical Report # 59 Yale Center for Computational EcologyFebruary 2000(revised April 2000)To appear in: Artificial Life (2000), vol. 6(1).Reparto Sistemi Neurali e Vita Artificiale,Istituto di Psicologia, C.N.R., Viale Marx 15 - 00137 - Rome, Italyvoice: +39 06 86090233 fax: +39 06 824737e-mail: rcalabretta@r.itr.it/rcalabrettaDuplication of modules facilitates the evolution of functionalspecializationRaffaele Calabretta1,3, Stefano Nolfi1, Domenico Parisi1 and Günter P. Wagner2,31Department of Neural Systems and Artificial LifeInstitute of Psychology, C.N.R.Rome,Italye-mail: rcalabretta@r.it2Department of Ecology and Evolutionary Biologyand3Center for Computational EcologyYale UniversityNew Haven, CT, 06520, U.S.A.AbstractThe evolution of simulated robots with three different architectures is studied. We compared a non-modular feed-forward network, a hardwired modular and a duplication-based modular motor control network. We conclude that both modular architectures outperform the non-modular architecture, both in terms of rate of adaptation as well as the level of adaptation achieved.The main difference between the hardwired and duplication-based modular architectures is that in the latter the modules reached a much higher degree of functional specialization of their motor control units with regard to high level behavioral functions. The hardwired architectures reach the same level of performance, but have a more distributed assignment of functional tasks to the motor control units. We conclude that the mechanism through which functional specialization is achieved is similar to the mechanism proposed for the evolution of duplicated genes. It is found that the duplication of multifunctional modules first leads to a change in the regulation of the module, leading to a differentiation of the functional context in which the module is used. Then the module adapts to the new functional context. After this second step the system is locked into a functionally specialized state.We suggest that functional specialization may be an evolutionary absorption state.IntroductionMathematical models have been rather successful in representing the population genetic mechanisms of adaptation, molecular evolution and speciation (Crow and Kimura, 1970; Futuyma, 1998; Kimura, 1983). One major class of evolutionary processes, however, has received relatively little attention from theorists, i.e. evolutionary innovation. Innovation is defined here as the origin of new body parts and/or new body plans (Müller and Wagner, 1991). The process of innovation poses particular challenges for mathematical modeling, because it involves the origin of new units that are usually assumed to be invariant in the classical mathematical models of evolutionary processes (Shpak and Wagner, 2000). Here we demonstrate that the Artificial Life modeling approach can be a powerful tool to investigate innovation processes because of the openness of Artificial Life models.Higher level multi-cellular organisms are characterized by a high degree of differentiation, where quasi-autonomous parts of the body are often dedicated to one or a few major functions (Wagner and Altenberg, 1996). These parts have been called organs or homologues. Hence, one of the most obvious trends in organismal evolution is the increase in the maximal complexity of a clade (McShea, 1996). Little is known, though, about the mechanisms that lead to the origin of functionally specialized body parts.In already published work (Calabretta et al., 1998a, 1998b) we have shown that the duplication of functional units leads to the evolutionary specialization of the duplicated units, similar to the functional specialization of duplicated genes. This is in contrast to the evolution of units which do not arise by duplication (Nolfi, 1997). In this case the functional tasks tend to be distributed among redundant units without any obvious division of function. However, an important question which remains to be answered is why or how duplication leads to functional specialization, and why the evolution of redundant units that are hardwired in the system and that do not arise because of genetic duplication does not lead to specialization. In the present paper we review our previous results and we specifically address this question.The Artificial Life literature does not contain much work which addresses these kinds of questions. However, relevant work includes Koza (1995), who has used gene duplication in genetic programming, and Gruau (1995), who has proposed a genetic encoding scheme for neural networks based on cellular duplication and differentiation process. For an interesting discussion on how geneFigure 1. The Khepera robot.duplication supports modularity see, also, Rotaru-Varga (1999).The modelFor a detailed description of the experimental setup we refer the reader to Calabretta et al. (1998a, 1998b). Here we summarize the model used in the simulations.A population of neural networks (Rumelhart and McClelland, 1986) are evolutionarily trained to control a mobile robot designed to keep an arena clear by picking up trash objects and releasing them outside the arena.The “organism ” is a miniature mobile robot (Khepera;Mondada et al., 1993; see Figure 1), which is supported by two wheels that allow it to move in various directions by regulating the speed of each wheel. In addition, the robot is provided with a gripper module with two degrees of freedom. The robot is also provided with eight infrared proximity sensors and an optical barrier (OB) sensor on the gripper capable of detecting the presence of an object between the two arms of the gripper.The environment is a rectangular arena surrounded by walls containing 5 target cylindrical objects, which are positioned randomly inside the arena.The evolutionary process is conducted only in simulation in order to speed it up (Miglino, Lund and Nolfi, 1995).We compare the results obtained with modular and non-modular neural network architectures (see Figure 2). In both cases the robot has 7 sensor neurons and 4 motorneurons. The first 6 sensory neurons are used to encode theFigure 2. Architectures (a) and (b) are shown on the left and right side, respectively. Architecture (a) is used in the non-modular population. Architecture (b) is the basic architecture used in the two modular populations (i.e., in both hardwired and duplication-based modular populations). The two populations differ in the type of modularity that is added to the basic architecture. In the hardwired modular population two modules compete to gain control of each of the four actuators in all individuals from the beginning of evolution. In the duplication-based modular population the individuals of the initial generation have only one module for each motor, that is, they initially have architecture (a).A second competing module may be added in individuals of successive generations as a result of the duplication operator.Another difference is that in the first modular population competing modules have different random weights at the beginning while in the second modular population, when a second competing module is generated, the two competing modules have identical weights.activation level of the corresponding 6 frontal sensors of Khepera (the two back sensors are ignored) and the seventh sensory neuron is used to encode the OB light sensor on the gripper. On the motor side the 4 neurons respectively codify for the speed of the left and right wheels and for the triggering of the 'object pick up' and 'object release'procedures. The logistic function is used to determine the activation of the motor neurons.The non-modular architecture (Figure 2, left) is a simple feed-forward network with 7 input units encoding the state of the 7 sensors and four output units encoding the state of the four effectors. The input units are directly connected to the output units through 28 connection weights (plus 4biases). This architecture is not divided into modules.The other two architectures are modular ones and differ in the type of modularity that enriches their architecture (Figure 2, right).The architecture of the first modular population (hardwired modular architecture ) has 16 output units, which, at every time step, give 4 output values controlling the 4 previously described effectors. Four pairs of output neurons (represented by empty circles) code for the speed of the left and right motors and for the triggering of the "object pick-up" and "object release" procedures, respectively, and fourpairs of selector neurons (represented by full circles)determine which of the two competing output neurons have control over the corresponding effector at each time step (the competitor with more highly activated selector neuron gains control). Each module is composed of two output neurons, the two corresponding biases, and 14 connections from sensory neurons. The first output neuron determines the motor output when the module has control, the second output neuron (selector) competes with the selector neuron of the other corresponding module to determine which of the two modules has control.The architecture of the second modular population is called duplication-based modular architecture because, in this case, the modules are not hardwired in the architecture from the beginning of evolution but they can be added during the evolutionary process. Each module, as in the case of the hardwired architecture, consists of two output units (one motor output unit and one selector unit) which receive connections from the 7 sensors. At the beginning of the evolutionary process there is only one module for each of the four outputs, i.e., always the same module controls the corresponding output. However, during reproduction,modules may be duplicated (see below). Duplicated modules, which are exactly the same when duplication takes place, can differentiate across generations because of genetic mutations.A genetic algorithm (Holland, 1975) was used to evolve the connection weights of all the neural networks (Figure 3). In the non-modular population the genotypes of the initial generation encode random values for the connection weights of the single modules of the basic architecture: 32(7x4=28 plus 4 biases) connections. Since each weight value is binarily encoded using 8 bits, the total genotype is a sequence of 32x8=256 bits. In the hardwired modular population the genotype encodes the values for all the connection weights of the modular architecture. Since each module includes 7x2 connections plus 2 biases and there are 8 modules, the total number of connection weights encoded in the genotype is 128. The total genotype is a sequence of 128x8=1024 bits. The individuals of the first generation are assigned random values for these 1024 bits and then the evolutionary process progressively finds better and better genotypes on the basis of the selective reproduction of the best individuals and the addition of random mutations to the inherited genotypes. Each generation includes 100 individuals.Each individual was allowed to 'live' for 15 epochs, each epoch consisting of 200 input-output cycles or actions. At the beginning of each epoch the robot and the target objects are randomly positioned in the arena. An epoch is terminated either after 200 actions or after the first object had been correctly released. Individuals were scored for their ability to perform the complete sequence of correct behaviors, i.e., for their ability to find and pick-up objects,carry them to the edge of the arena, and release them so that they fall outside the arena. However, in order tofacilitate the emergence of this ability individuals were alsoFigure 3. Schematic representation of the genomes of the three architectures. (LM = genetic encoding for the connection weights of the left motor; RM = right motor; PU= pick-up motor; RL =release motor. Genetic encoding for selectors is not indicated).scored (even if with a lower reward) for their ability to pick up objects. At the end of life the 20 best individuals are selected for reproduction and each of these individuals generates 5 offspring, that is, new individuals with the same genotype of their parent. Reproduction consists in generating copies of an individual's genotype encoding the network’s connection weights (we are assuming non-sexual reproduction in haploid populations) with the addition of random changes to some of the bits of the genotype sequence (genetic mutations; we did not use genetic crossover) and, in the case of the duplication-based modular architecture, the duplication of a randomly selected neural module. Genetic mutations consist in changing the value of about 10 bits in each genotype (1%mutation rate). The 20x5=100 new individuals constitute the second generation. The process is repeated for 1000generations.In the duplication-based modular population the genotypes of the initial generation encode random values for the connection weights of the single modules of the basic architecture: 32 (7x4=28 plus 4 biases) connections.However, since each of the 4 output units has associated with it a nonfunctional selector unit with its 7 connection weights, the total number of connection weights encoded in the genotypes of the initial generation is 64. Notice however that until the module happens to be duplicated this selector unit remains completely nonfunctional and its associated connection weights are subject to random drift only. The genotype of this second modular population has 4 additional ‘duplication genes’ each associated with one of the 4 output units. When one of these duplication genes is turned on by some mutation the gene duplicates its corresponding module assigning to the duplicated module the same weight values as the original module. The duplication genes cause a duplication with some probability that we have varied in different simulations. We have used 3 different probabilities of duplication: 0.02%,0.03% and 0.04%. (We did not test higher duplication probabilities because with a 0.04% probability we alreadyGenerations P e r f o r m a n c ep aFigure 4. Average (a) and peak (p) performance of a population with non-modular architecture (gray curve) and of a population with hardwired modular architecture (black curve). Average of 10 different runs.obtained performance levels comparable to those obtained with the hardwired architecture). In the generation in which the duplication of one of the modules takes place there is no possible change in behavior since both the original and the duplicated module have the same connection weights.However, subsequently random mutations acting on the modules’ connections weights (both on those leading to the output unit and those leading to the selector unit of the module) can progressively differentiate the two alternate modules.In the present model the maximum number of duplicated modules allowed in the case of the duplication-based modular architecture is one for each motor output and no module-deletion operator was used. As a result, the hardwired modular architecture, already described in Nolfi (1997), is the most complex architecture that can possibly evolve starting from architecture (a). However, the addition of competing modules during the course of evolution (instead than right from beginning) that are initially identical to their competing module (instead of being completely unrelated) may produce qualitatively different results in the case of the hardwired and duplication-based modular architecture, respectively.ResultsWe have conducted several sets of simulations in which we compare (a) a simple non-modular feed-forward neural network, (b) the hardwired modular architecture (i.e., a modular architecture that is pre-designed as modular right from the beginning of the simulation and remains fixed throughout the evolutionary process), and (c) the duplication-based modular architecture (i.e., a modular architecture that evolves starting from a population of non-modular ones as a result of gene duplication). In all simulations we used a mutation rate of 1%, i.e., 2% of the bits of the genotype randomly selected were replaced by anew randomly selected value. We ran 10 simulations forGenerationsP e r f o r m a n c eFigure 5. Average and peak performance of populations with non-modular architecture (gray curve) and of populations with duplication-based modularity (black curve) with a duplication rate of 0.04%. Average of 10 different runs.each of the 3 different architectures described above. Each simulation started with populations of 100 networks with randomly assigned connection weights and lasted 1000generations.The hypothesis to be tested with these simulations is that modular architectures which originate in genetic duplication favor the emergence of functional module specialization . Moreover, if this prediction is confirmed,we would like to understand the mechanisms by means of which functional specialization is realized.Nolfi (1997) reported that hardwired modular architecture clearly outperformed non-modular architecture in a garbage-collecting task. This is confirmed by the results shown in Figure 4 which gives the average and peak performance (respectively the average performance and the performance of the best individual in each generation) for the non-modular architecture and for the hardwired modular architecture. (Notice that there is less computational power, i.e., number of neurons and connections, in the non-modular than in the modular architectures.)We wanted, first of all, to know if a duplication-based modular architecture is just as efficient in outperforming a non-modular architecture as an hardwired modular architecture. Figure 5 gives the average and peak performance measure for non-modular architecture and for duplication-based architecture with a duplication rate of 0.04% (i.e., 0.04% of the modules were duplicated per replication). In both conditions the performance level increases until a plateau is reached. However, populations with modules achieve a higher terminal performance level and need less time (fewer generations) to reach it. More precisely, after about a hundred generations of overlapping performance in the two conditions, populations with modules start to outperform populations without modules and this difference is maintained until the end of the evolutionary process, most obviously if we consider theGenerations P e r f o r m a n c epaFigure 6. Average and peak performance measure of populations with non-modular architecture (gray curve) and of populations with duplication-based modular architecture (black curve) with a duplication rate of 0.02%. Average of 10 different runs.performance of the best individual.The hypothesis that modularity is implied in accomplishing this result can be indirectly tested by varying the duplication rate in duplication-based modular network simulations. Both average and peak performance decrease linearly with a decreased duplication rate (0.04%, 0.03%and 0.02%) (results not shown). Figure 6 shows the results obtained with the duplication-based modular architecture for a duplication rate of 0.02% and compares it with a non-modular architecture: the advantage of modular design is lost. This result shows the importance of the interaction between mutation and duplication rate.If we compare the performance obtained with hardwired modular architecture with that obtained with duplication-based modular architecture, we see that the two populations do not differ in terms of overall performance except that performance growth is slightly slower in the population with duplication-based modules (see Figure 7). This difference can be explained by noting that in the case of duplication-based modular architecture, some generations have to pass before module duplication can take place and duplicated modules can differentiate between each other.Beside the comparison between the two modular architectures in terms of performance level, we were interested in understanding whether there were differences between the two modular architectures at other levels such as behavior (see Calabretta et al., 1998a).In his analysis of the role of neural modules in hardwired modular architecture, Nolfi (1997) observes that it was impossible to find a direct correspondence between neural modules and resulting sub-behaviors. In particular, by analyzing some evolved individuals he finds that both competing modules are used in all the phases of different sub-behaviors: for instance, when the gripper is empty and the robot has to look for a target, or when the gripper is carrying a target and the robot has to look for a wall; whenthe robot is approaching a target, or when the robot isGenerationsP e r f o r m a n c epaFigure 7. Average (a) and peak (p) performance of population with hardwired modular architecture (gray curve) and of population with duplication-based modular architecture (black curve) with a duplication rate of 0.04%. Average of 10 different runs.approaching a wall; when the robot perceives something and has to disambiguate between walls and targets, or when the robot does not perceive anything (see Nolfi, 1997).These results demonstrate that although modularity is useful in producing complex behaviors, one does not necessarily find a direct one-to-one correspondence between modules and simpler sub-behaviors. This lack of direct one-to-one mapping is not just a matter of chance.By exploiting the interaction between the external environment and the robot’s body and internal mechanisms, emergent forms of behavior can evolve which allow simple control systems to produce complex forms of behavior (Brooks, 1986; Nolfi, 1997).The fact that there is not a one-to-one correspondence between internal modules and the various sub-behaviors,however, does not necessarily imply that all internal modules contribute to all different sub-behaviors in the same way. Although each module can contribute to the production of different overall behaviors, a single module or a group of modules may be mainly involved in only one or a few sub-behaviors. In other words, modules can have a certain level of specialization. To illustrate this point, let us consider Figure 8. Although the phenotypical entities P1,P2, and P3 all contribute to the production of sub-behavior B1, P2 has the main responsibility while P1 and P3contribute in a less significant way. Similarly P1 and P3have the main responsibility in producing sub-behavior B2.This kind of specialization may be an advantage, from an evolutionary point of view, if different sub-behaviors have different functions (i.e. if a single sub-behavior or a group of sub-behaviors are primarily responsible for a single adaptive function as shown in Figure 8). Let us consider the case of our garbage collecting robot. The performance of the robot depends on its ability to accomplish two sub-behaviors: collect objects and release objects outside the arena. These two sub-behaviors correspond to two differentPhen otype B ehaviorFigure 8. Left: Organization of a system at the level of the phenotype (P1, P2, and P3 represent different sub-components of the phenotype, e.g. different modules of the control systems). Center: Organization of the corresponding behavior (B1 and B2 represents two different sub-behaviors). Right: Functions of the whole behavior. The thickness of the arrows indicates how important is an entity in determining another entity.functions in that they contribute rather independently to the overall fitness of an individual.If internal structures (e.g., internal modules) are not specialized and each of the two sub-behaviors is the result of all modules, changes affecting a single module will tend to affect all sub-behaviors. On the contrary, if internal modules are specialized, changes affecting a single module will tend to affect primarily one of the two resulting behaviors. Once the population has converged to a local maximum for most of its characters, genetic operators tend to have negative effects, on the average. This means that changes in genes which affect different characters will produce negative effects on most of these characters. To produce an improvement, a variation of a single gene should positively affect at least a single phenotypical character, but not affect negatively all the other characters that are already optimized. As a consequence, the probability that a change affecting a gene will produce a positive effect is reduced with increased pleiotropy of that gene (i.e. to the number of phenotypical characters affected by that gene). A good mapping therefore, should reduce pleiotropic effects among characters serving different functions. Independent functions, in other words, should be coded as independently as possible so that improvements of each function can be realized with minimal interference with other structures serving other functions.In the case of evolved individuals with hardwired modular architecture, we can identify the level of specialization of internal modules by measuring the statistical relationship (i.e., chi-squared value) between single neural modules or combination of modules and individual sub-behaviors (see Calabretta et al., 1998b). The higher the chi-squared value, the higher the level of specialization of the neural modules. Table 1 shows the results of such an analysis involving the following sub-behaviors: (1) the ability to find and pick up a target while avoiding walls, and (2) the ability to find a wall and correctly release a target while avoiding other targets.As can be seen in Table 1, there is a very high chi-squared value between these sub-behaviors and neural modules only in 2 out of 10 runs of the experiment and the relationship is statistically significant only in 5 out of 10 runs. This means that an evolutionary process based on selective reproduction and mutations does not necessarily tend to converge on solutions in which neural modules are specialized but on solutions in which all neural modules contribute to all sub-behaviors.Table 2 shows the same analysis for the simulations with duplication-based modular architecture. A statistically significant relationship between neural modules and the two sub-behaviors is observed in 10 out of 10 cases, i.e., in all cases we see significant specialization of modules contributing to sub-behaviors.We might conclude that in duplication-based modular architecture modules appear to be more specialized in the specific sub-behaviors mentioned above while this seems to be less true in hardwired modular architecture.These results seem to support the model proposed by Hughes (1994; see also Ohno, 1970) which assumes that specialization might arise when genes serving multiple functions are duplicated. After gene duplication, in fact, the genes are released from conflicting functional demands and each copy can specialize for one of the different functions of the ancestral gene (for a more detailed discussion see Calabretta et al., 1998b). It should be noted that gene duplication is only one of the factors that may lead to functional specialization (for a discussion see Wagner & Altenberg, 1996).These results show that the evolutionary process may lead to a certain level of specialization under certain conditions. It should be noted, once again, that this does not mean that there is a one-to-one correspondence between neural modules and sub-behaviors serving different adaptive functions but only that there is some correlation such that a single internal entity or a group of internal entities are primarily responsible for a single sub-behavior while other entities play a less important role.Regarding the overall performance we did not observe significant differences after 1000 generations between individuals with the duplication-based architecture and individuals with the hardwired modular architecture. In other words, the functional specialization of internal modules did not result in a larger adaptation capability. This result appears to be in contrast with the assumption that individuals with specialized internal structures have a higher level of evolvability (i.e. a greater probability to obtain an improvement through random variations).The fact that the two classes of individuals achieve about。