英文翻译(谈笑然3040601087)
funny 翻译
funny 翻译
Funny 是形容词,意为“滑稽可笑的”、“有趣的”。
例句:
1. I told a funny joke and everyone laughed. 我讲了一个滑稽可笑的笑话,每个人都笑了。
2. His funny expression made us all laugh. 他滑稽的表情让我们大家都笑了。
3. That's so funny! 真有趣!
4. The kids thought the clown was so funny. 小孩子们觉得小丑真滑稽可笑。
5. He always tells the most funny stories. 他总是讲最有趣的故事。
6. My sister always makes funny faces when she's joking. 当我妹妹开玩笑时,总是做滑稽可笑的表情。
7. He laughed at his own funny story. 他嘲笑自己滑稽可笑的故事。
8. They told a lot of funny jokes. 他们讲了很多滑稽可笑的笑话。
9. Have you seen his funny videos? 你看过他有趣的视频吗?
10. His funny personality made everyone around him want to laugh. 他滑稽可笑的个性让周围的每个人都想笑。
各种笑的英语表达
各种笑的英语表达(1)【yock】大笑yock英 [jɒk] 美 [jɒ…纵声大笑。
vi.高声大笑。
(2)【smile】微笑smile英 [smaɪl] 美 [smaɪl] n.微笑,笑容。
vt.以微笑表示;以微笑完成。
vi.微笑;赞许;不在乎。
(3)【sneer】冷笑sneer英 [snɪə〔r〕] 美 [snɪr] vi.讥笑,冷笑。
n.讥笑,冷笑;讥笑的表情〔言语〕。
(4)【snicker】偷笑/窃笑snicker英 [ˈsnɪkə〔r〕] 美 ['snɪkər] vi.偷笑,窃笑。
vt.窃笑着说。
n.窃笑。
(5)【mock】讥笑mock英 [mɒk] 美 [mɑ:k] vt. weep,and you weep alone.你笑,世界也会跟着你一起笑.你哭,却只能独自一人.露齿而笑- grin报关员考试【释义】 To smile with the teeth.露出牙齿地微笑.【例句】People whoconfess to feeling happy also grin more thanothers.承认感觉幸福的人们也会比别人更喜爱咧着嘴笑.轻声地笑 - chuckle【释义】To laugh quietly.不发出声音地静静地笑着.4.如何用英语表达各种"笑微笑 - smile【释义】The corners of your mouth move outwards and slightly upwards.嘴角向外运动并略微向上扬起.【例句】Her smile makes her even more beautiful.她的微笑使她更美丽了.大笑 - laugh【释义】To make a noise to show one's amusement and happiness.You can laugh at a joke or at an amusing sight.You can laugh at someone without being amused.发出声音以表现出愉快的情绪.听到笑话或看到有趣的场景人会大笑.即使没有逗趣的事情人也能大笑.【例句】Laugh,and the world laughs with you; weep,and you weep alone.你笑,世界也会跟着你一起笑.你哭,却只能独自一人.露齿而笑 - grin报关员考试【释义】 To smile with the teeth.露出牙齿地微笑.【例句】People who confess to feeling happy also grin more than others.承认感觉幸福的人们也会比别人更喜爱咧着嘴笑.轻声地笑 - chuckle【释义】To laugh quietly.不发出声音地静静地笑着。
人教版高中英语单词必修三英汉对照
溶解,解放
weightlessly
adv.
失重地
harmful
adj.
有害的
cabin
n.
小屋
acid
n.
酸
now that
既然
chain
n.
链子,连锁
get the hang of
熟悉,掌握,理解
reaction
n.
反响,回应
break out
爆发
multiply
vt./vi.
乘,增加
n.
生物学家
system
n.
系统,体系,制度
gravity
n.
万有引力,重力
solar system
太阳系
satellite
n.
卫星,人造卫星
religion
n.
宗教
gentle
adj.
温和的,文雅的
theory
n.
学说,理论
physicist
n.
物理学家
atom
n.
原子
block out
挡住
billion
feast
n.
节日,盛宴
vi.
干傻事,开玩笑
skull
n.
头骨
adj.
傻的
bone
n.
骨头
necessity
n.
必要性
belief
n.
信任,信心,信仰
permission
n.
答应,允许
dress up
盛装、打扮
prediction
n.
预言,预报
trick
英语中各种笑的表达
1. burst into laughter 突然大笑2. crack a smile 莞尔一笑3. explode with laughter 哄堂大笑4. force a smile 强作欢颜5. burst into gales of laughter 爆发出阵阵欢笑6. grin with delight 高兴得咧嘴笑7. a hearty burst of laughter 一阵爽朗的欢笑8. in stitches 笑不可支9. laugh at 嘲笑10. laugh it off 一笑而过11. laughing stock 笑料,笑柄12. laugh in the breeze 迎风而笑13. laugh oneself to death 差点没笑死14. laugh people around into better humor 笑得周围人的心情好起来15. laugh a hearty laugh 放声大笑,开怀大笑16. laugh and grow fat心宽体胖17. roars of laughter 大声笑18. a saccharine smile 谄笑19. roll in the aisles 乐不可支,笑得东倒西歪20. scream with laughter 笑得前仰后合21. snicker 窃笑22. snort (讽刺、轻蔑地)高声大笑23. shriek with laughter 尖声狂笑24. smile shyly 羞答答地微笑25. beam with smiles 笑容满面,笑逐颜开26. be all smiles 笑容满面,喜气洋洋27. toothpaste smile 露出皓齿的微笑(牙膏广告中的笑)28. simmer with laughter 忍俊不禁29. smile on sb 朝某人微笑30. smirk 傻笑,假笑31. smile bitterly 苦笑32. giggle 咯咯地笑33. grin 咧嘴笑34. grin from ear to ear 嘴咧得大大地笑35. chuckle 轻声笑,咯咯笑。
翻译参考词汇
相生相成be complementary to each other 留恋nostalgic / wistful惆怅melancholy / gloomy永不止息的ceaseless / never-ending Gloaming 黄昏陆续地successively / consecutivelyBe on display 展示疏枝交横的scattered-branched猛厉的stiff / harsh / fierce一阵风a gust of枯叶withered leaveHowl (风)等呼啸情趣disposition and inclination默契tacit agreementImplant 灌输(思想、情感、态度等)Equilibrium 平衡、均势Gossamer 游丝In a blink 一瞬间Stark 十足地审美标准aesthetic values展开笑颜crack a smileArtery 干线、要道不辞劳苦spare no pains有出息have a bright future完全没有睡觉not get a wink of sleep Break the news to sb 告诉某人消息淡化fade away / weaken气质appearance / look吃亏suffer a loss / be treated unfairly锐气vigor千方百计地in a thousand and one ways眉心between eyebrows一股气a gust of gas / a flow of gas心头无绪be at a loss / restless with anxiety 婆娑dance / whirl以…为前提be premised on人情味human feeling / human touchIn bondage to 被…束缚Abridge 删节抿take a sip沁人心脾refresh one’s mind参差斑驳的jagged稀疏的sparse倩影benign figure Shed 发出(光)等Gauzy 轻薄透明的Snatch 抽空做Checkered 多变的狰狞的vicious / ferocious徒有其表in name / just for show / superficial 火烧火燎be burned with anxiety / be laden with burning anxiety怡然自得be happy and pleased with oneself 随遇而安be able to adapt oneself to different circumstance / philosophical approach to life 浩渺vast解渴quench one’s thirst / slake one’s thirst Cramped 空间狭小的At a gulp 一口气吞下Entail 需要、牵涉依稀地vaguely木纳呆傻simple and foolishA steak of 几分朦胧地hazily沸腾surge驱驰gallop虚空void年代久远的age-old窜上skip up凸显bring out烈性strong character浓郁intense / strongExuberant (植物等)茁壮的Embark on sth 开始从事潺潺小溪babbling river浩荡大河mighty river老翁graybeard错阴waste time灌注infuse宽阔的境界a broad section一泻万里rolling on non-stop for thousands of miles有时…有时… now … now …要知/ 请注意/ 讲真的mind you浑身all over就nothing but doing食物(好吃的)goodies差不多about the same / sort of钱铺money exchange shop口头语pet phrase做学问to go into scholarship = to engage in learning省吃省穿cut down on food and clothing / live frugally不成问题、不在话下be no objectEat into 耗尽、花费瘾desire / passion for doing坐着一口气、一下子at one / a sitting故态复萌relapsing into my old habit难以名言的nameless = indescribable人心不古degeneration of public morality钩心斗角scheme against each other下策disreputable businessBe reduced to 被逼从事、无可奈何只好;变成As a last resort 作为最后一着In a fix 陷入困境、尴尬心有不甘=不屑一干disdain to do力有不及ill affordCool one’s heels 长等、空等You don’t know how (插入语)不知用于修饰形容词有眉目sings of a positive outcome冒充to pass for + 人/ to pass for as + 物被看做、被当做劝…不必take … out of …Smart aleck 自以为是的人、自以为样样都懂的人= smartyFrown upon the way + 句子表示不赞同东奔西走live an unsettled life与世长辞depart this life一想到这at the thought of this挪移to edge away从…(脚边)飞去to flit past闪过去to flash past耿耿于怀to take … to heart磨洗wear and tear (noun)End up being / as 最终成为、变成Eye-opener 令人大开眼界的事物端端正正地坐bolt upright耸肩对…表示不屑理睬、不当一回事shrug off = ignore 不好意思ill at ease至人a virtuous man / a man of moral integrity To wear on 缓缓消逝、慢慢地挨过在你的庇荫下under your wing / under you protection and care心情the state of mind / the frame of mind真想不到…! To think that …!To think to oneself 一个人暗自在想抬头望look up山路转折处round the bend in a mountain path就说不尽了beyond description白手起家to start from scratch来自to hail (somebody hailing from …)停电blackout / power cut / power failure野孩子naughty child组合community早起早睡keep early hours进入、踏上set foot in正起劲、尽情地to our heart’s content防备、预计到…(而采取措施)in anticipation of精气神energy如、比如说say迁就to humor + 人夸张空洞inflated颜色词:实物颜色词+基本颜色词ivory-yellow / blood-red糟蹋、玷污deflowerNone (形容词)没有飘零、凋落to wither away曳、拖、拉(声音)let out = utter被抑制的pent-up (形容词)慧心tender heart水墨画inkwash painting先兆forebode (预示不好的事情)赫然耸现looming out冒出了…轻烟give off …smoke = to send out = to emit凭吊to pay a visit to / to pay homage to = to pay respects to清福an easy and carefree life = a life free from worries and caresTo sport about 嬉戏To weather through 对付困难、渡过风暴任其自生自灭abandon them to their own fate一来二去in the course of time三年五载year in year out有益身心to keep me mentally and physically fit动员、出动、出来参加to turn out十分紧张to key up忘却、不觉得be oblivious of雄壮、伟大spectacular / grand逐渐开始come on屈曲盘旋twine and climb伟岸big and tall有极强的生命力be bursting with vitality不可缺少的be central to = be essential to总always有…可取之处to have … to recommend 对…不在乎to make light of使人想起to put one in mind of靠…生活to live off = to live on占优势to reign supreme不由自主地in spite of oneself大意是to the effect that裙带关系petticoat influence甚至于not to say = and almost = and perhaps evenTouch off 引起斜视look askance atHang about / hang around + 人待在…身边我就愿意I wouldn’t mind显露to be written all over / on one’s face企图、故意be out to do / for something刁难make things difficult for + 人放手let go of勉强维持生活just to make both ends meet / to keep my own body and soul together / to eke out a bare subsistence / to eke out a living / an existence / a livelihood有了好结果就行all’s well that ends well = It is the end that matters怒目横眉fierce-browed (形容词)完全不对、离谱to be wide of the mark / to be far from the mark 兴败、盛衰ups and downs = vicissitudes人海the sea of mortals = the sea of living没有资格、对…没有提出要求的权利have no claim to + 物勘破现世、看破红尘see through the vanity of human society跳出三界、与现世一刀两断make a clean break with this mortal world处于本能by instinctBe foreign to = have no relation to = be unconnected withIn question = being talked about 正被谈论In every way 完全、彻头彻尾诸如此类的事、等等or whatnot我以为it seems to me / to my mind意外之财a windfall找错地方、找错人to bark up the wrong tree 老手an old hand不要瞎忙、别胡闹stop messing around / stop mucking around离开tear oneself away (带有不舍)不忍作to find it in one’s heart to do大时代these stormy times暂时、眼下for the present = for the time being抓住不放、不肯放弃hang on to + 物/ hold on to / stick to / to cling to这道理人人都懂、不言而喻、简单明了all that is foolproof / all that is self-evidentIn the matter of = in relation to = in regard to 就…而论本钱、必要的资金、手段the wherewithal = the necessary means做人做事a successful life and career不惜、乐于be ready to do为了by way of / for the purpose of着了魔、鬼迷心窍possessed (形容词)败退back down = beat a retreat借口、掩护on the pretext ofAll in earnest 认真地、恳切地搜寻、掏出fish out故弄玄虚make a mystery of老北京a long-timer of Beijing / an old-timer of Beijing偶然发现to hit upon = to come across = to find by chance怡然自得find it quite agreeable扑鼻而来assail one’s nose / nostrilsBe havened from 免受…之忧绝无仅有next to none不朽、伟大monumental肤浅的skin-deep始作俑者originator of a bad practice姑且、将就reconcile yourself to sth声称、假装to make out thatLay by 积蓄lay by enough money监工oversee the work特地、不怕麻烦地go out of one’s way to do = to make special effort装门面to keep up appearances成习惯的confirmed / habitual直到最后to the very last / till the last / to the end / till death破败low-lying (形容词)颓然、没精打采、慢吞吞languidly / sluggishly死胡同a blind alley天籁soft sounds of nature使苦恼to weigh down忧虑cares不带任何表情、表情冷漠wear an air of casual indifference维持原有的状态、不衰退to hold one’s own 有事没事地、胡乱地randomlyTo credit + 人with 把…归功于To make a fanfare 大吹大擂一声不响without make a fanfare扶摇直上to climb up the social ladder = to rise to power and position缄默寡言reserved甘于寂寞content to live in obscurityTo be equal to = to have enough strength for 年事已高,力不从心too old to be equal to the task奉承、向…讨好to play up to趋炎附势play up to bigwigs / fawn on those in power冤屈某人、对某人不公平to do somebody an injustice无愧于、配得上、和…相称worthy of干(不好的事)get up to + 事Up to 忙于(不好的事)what he was up to 不知什么地方nobody know where院落compoundGet wind of 听到…消息Prowl after 潜行觅食想feel like母鸡咯咯的声音cackle尽情地欣赏to feast one’s eyes upon回头over one’s should伸长脖子张望crane one’s neck历历在目be alive in my memory / be still as fresh as ever in my memoryPoles apart = widely separated 海天之遥同捐前嫌to bury the hatchet / to let bygones be bygones于公于私in view of the public and personal concerns理当I feel duty-bound to do被载入to go down (to go down in history) To earn you a niche in the temple of fame 流芳百世= a lasting fame暂缓对…做出决定sleep over / sleep on = to postpone a decision about难辞其咎hardly be able to escape censure / blame经纬万端complicated一心为公be public-mindedThinking people 有见解的人Ostrich-like 自欺的Turn over in one’s minds 反复思考;on the minds 担忧与…同在be among + 人夜长梦多、节外生枝a long night invites bad dreams不禁神驰my heart cannot help going out to Go out to 在感情上被…所吸引= be emotionally drawn to到头来in the eventEventual 充满大事的照顾自己、自谋生路fend for oneself受到良心的谴责sth prick sb’s consciencePerk up 振作起来、振奋仔细倾听prick up one’s ears。
新概念英语:“笑”的各种表达
新概念英语:“笑”的各种表达“笑”的各种表达:1. Come to the theater with me and laugh off your worries.我们一起去剧院,来它个一笑解千愁。
2. At this moment another smile of deep meaning passed between her and her.此时此刻两人会意地一笑。
3. Spring awakened, all nature smiled.春回大地,万物复苏。
4. The waters of a brook are limpid and laughing in the summer's sun.夏日的阳光下,小溪清清,流水淙淙。
5. He chuckled at himself for having worn his wife's shirt.看到自己错穿了妻子的衬衫,他不禁哑然失笑。
6. The girls couldn't stop giggling when the boy answered that Cao Cao was an outstanding tennis player.当这个男孩回答曹操是个杰出的网球运动员时,姑娘们吃吃地笑个不停。
7. Why do teenage girls giggle so much?为什么十几岁的女孩那么喜欢傻笑?8. Father used to chortle over such funny jokes.父亲以前一听到这样的笑话,总会哈哈大笑。
9. We whisper, and hint, and chuckle, and grin at a brother's shame.(一旦)看到那个兄弟出了洋相,我们大家或者是窃窃私语,要不就是指指点点;或者暗自发笑:要不就是笑得合不拢嘴。
10. Since the famous portrait, the Mona Lisa was painted people have been fascinated by the mysterious smile on the face and by the strange background of fantastic rocks.自从的《蒙娜丽莎》问世以来,人们就对她脸上神秘的微笑,奇形怪状的岩石所构成的非同寻常的背景而心驰神往。
带翻译英文网名大全2020最新版的
带翻译英文网名大全2020最新版的Excuses 借口双鱼、简爱ingLiberation 解脱。
anesthesia 麻醉A monologue. 独白。
Very cold. 很冷漠Not stingy. 不吝啬。
Return。
归来。
゛偷腥的猫Gentle执着 Paranoid心计Female゜温唇°sunshinesilent 黑白年代orvR 音符。
Eternally 永恒洫暗.Ⅱ lonely煞有误事 Full Version一个像秋天autumn°怀魂Layoomiety゜怯生生cowardly▼煞有介事 Full Version 一段一情一世纪ら Only Review 旧爱西决◢-dream涅盘nirvana流年碎pain°妩媚Enchanting冷淡丨desolate。
Curtain 私念寻找爱LookingSmile灬凉城丶Distance の痕丶Sunshine°(Roar)咆哮牵手°sunsetCharm 猫姬格调 Moment゜失眠梦°Triste Jeperdre我输不起雨食Infante ゅ-领悟 LifetrutAbbyi 【可爱女孩】温唇°sunshineじAomrご心渃相依つ小情绪 Triste *°Distance(距离Fairy°好菇凉浅笑°Sunshine释怀° BelieveヾExistence°鱼Have been一直在倦忌 - EROS'Quorra's chord. 心弦Calm°微笑摆布°Manipula东霓-dream控制欲 Callous暗里着迷Dreamland 爱在拜城sunbeam尾戒 BlackInte遗忘.Forgotten.谁的心动 Who's heart 雨食Infante ゅ妩媚|▍Enchanting Gentle流泪Gloaming 薄暮城Charm 猫姬 S uperficial° 浮浅One、Life 独厮守ぢ. Nostalgia 留恋冷温柔Rain‖Glu TtoNy 沉沦Chafferer 迷心。
高一英语必修4单词条
16.charming
17.tramp18.遍及;贯穿19.homeless
20.moustache21.worn22.worn-out
23.stiffly
1.失败(者)2.optimism3.战胜;克服
4.underdog5.暴风雪6.leather
ce8.chew9.一口;满口
13.direct14.outstanding15.gesture
16.particular17.时刻;场合18.budget19.actress20.slide21.使发笑;使愉快22.pancake23.解释;讲解;说明24.detective25.多山的26.whisper27.巨大的;辽阔的
16.charming17.tramp18.遍及;贯穿19.homeless20.moustache21.worn22.worn-out23.stiffly
1.失败(者)2.optimism3.战胜;克服
4.underdog5.暴风雪6.leather
ce8.chew9.一口;满口
10 n.享受;欢乐;乐趣11.convince12ห้องสมุดไป่ตู้.令人信服的
10 n.享受;欢乐;乐趣11.convince12..令人信服的
13.direct14.outstanding15.gesture
16.particular17.时刻;场合18.budget19.actress20.slide21.使发笑;使愉快22.pancake23.解释;讲解;说明24.detective25.多山的26.whisper27.巨大的;辽阔的
28. rhythm29.脏或乱的状态30..作出反应;回应31.porridge32.drunk
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JIANGSU UNIVERSITY本科毕业论文翻译学院名称:计算机科学与通信工程学院专业班级:通信0503班学生姓名:谈笑然指导教师姓名:周莲英指导教师职称:教授2009 年4 月Chapter 5.Performance Guidelines 5.1 Instruction PerformanceTo process an instruction for a warp of threads, a multiprocessor must:‰ Read the instruction operands for each thread of the warp, ‰ Execute the instruction,‰ Write the result for each thread of the warp.Therefore, the effective instruction throughput depends on the nominal instruction throughput as well as the memory latency and bandwidth. It is maximized by:‰ Minimizing the use of instructions with low throughput (see Section 5.1.1),‰ Maximizing the use of the available memory bandwidth for each category of memory (see Section 5.1.2),‰ Allowing the thread scheduler to overlap memory transactions with mathematical computations as much as possible, which requires that:The program executed by the threads is of high arithmetic intensity, that is, has a high number of arithmetic operations per memory operation;There are many threads that can be run concurrently as detailed in Section 5.2.5.1.1 Instruction Throughput5.1.1.1 Arithmetic InstructionsTo issue one instruction for a warp, a multiprocessor takes:‰ 4 clock cycles for floating-point add, floating-point multiply, floating-point multiply-add, integer add, bitwise operations, compare, min, max, type conversion instruction;‰ 16 clock cycles for reciprocal, reciprocal square root, __log(x) (see Table B-2). 32-bit integer multiplication takes 16 clock cycles, but __mul24 and __umul24 (see Appendix B) provide signed and unsigned 24-bit integer multiplication in 4 clock cycles. On futurearchitectures however, __[u]mul24 will be slower than 32-bit integer multiplication, so we recommend to provide two kernels, one using__[u]mul24 and the other using generic 32-bit integer multiplication, to be called appropriately by the application. Integer division and modulo operation are particularly costly and should be avoided if possible or replaced with bitwise operations whenever possible: If n is a power of 2, (i/n) is equivalent to (i>>log2(n)) and (i%n) is equivalent to (i&(n-1)); the compiler will perform these conversions if n is literal.Other functions take more clock cycles as they are implemented as combinations of several instructions. Floating-point square root is implemented as a reciprocal square root followed by a reciprocal, so it takes 32 clock cycles for a warp.Floating-point division takes 36 clock cycles, but __fdividef(x, y) provides a faster version at 20 clock cycles (see Appendix B).__sin(x), __cos(x), __exp(x) take 32 clock cycles.Sometimes, the compiler must insert conversion instructions, introducing additional execution cycles. This is the case for: ‰ Functions operating on char or short whose operands generally need to be converted to int,‰ Double-precision floating-point constants (defined without any type suffix) used as input to single-precision floating-point computations,‰Single-precision floating-point variables used as input parameters to the double-precision version of the mathematical functions defined in Table B-1.The two last cases can be avoided by using:‰ Single-precision floating-point constants, defined with an f suffix such as 3.141592653589793f, 1.0f, 0.5f,‰ The single-precision version of the mathematical functions, defined with an f suffix as well, such as sinf(), logf(), expf(). For single precision code, we highly recommend use of the float type and the single precision math functions. When compiling for devices without native double precision support, such as devices of computecapability 1.x, the double type gets demoted to float by default and the double precision math functions are mapped to their single precision equivalents. However, on those future devices that will support double precision, these functions will map to double precision implementations.5.1.1.2 Control Flow InstructionsAny flow control instruction (if, switch, do, for, while) can significantly impact the effective instruction throughput by causing threads of the same warp to diverge, that is, to follow different execution paths. If this happens, the different executions paths have to be serialized, increasing the total number of instructions executed for this warp. When all the different execution paths have completed, the threads converge back to the same execution path.To obtain best performance in cases where the control flow depends on the thread ID, the controlling condition should be written so as to minimize the number of divergent warps. This is possible because the distribution of the warps across the block is deterministic as mentioned in Section 3.2. A trivial example is when the controlling condition only depends on (threadIdx / WSIZE) where WSIZE is the warp size. In this case, no warp diverges since the controlling condition is perfectly aligned with the warps.Sometimes, the compiler may unroll loops or it may optimize out if or switch statements by using branch predication instead, as detailed below. In these cases, no warp can ever diverge.When using branch predication none of the instructions whose execution depends on the controlling condition gets skipped. Instead, each of them is associated with a per-thread condition code or predicate that is set to true or false based on the controlling condition and although each of these instructions gets scheduled for execution, only the instructions with a true predicate are actually executed.Instructions with a false predicate do not write results, and also do not evaluate addresses or read operands. The compiler replacesa branch instruction with predicated instructions only if the number of instructions controlled by the branch condition is less or equal to a certain threshold: If the compiler determines that the condition is likely to produce many divergent warps, this threshold is 7, otherwise it is 4.5.1.1.3 Memory InstructionsMemory instructions include any instruction that reads from or writes to shared or global memory. A multiprocessor takes 4 clock cycles to issue one memory instruction for a warp. When accessing global memory, there are, in addition, 400 to 600 clock cycles of memory latency.As an example, the assignment operator in the following sample code: __shared__ float shared[32];__device__ float device[32];shared[threadIdx.x] = device[threadIdx.x];takes 4 clock cycles to issue a read from global memory, 4 clock cycles to issue a write to shared memory, but above all 400 to 600 clock cycles to read a float from global memory.Much of this global memory latency can be hidden by the thread scheduler if there are sufficient independent arithmetic instructions that can be issued while waiting for the global memory access to complete.5.1.1.4 Synchronization Instruction__syncthreads takes 4 clock cycles to issue for a warp if no thread has to wait for any other threads.5.1.2 Memory BandwidthThe effective bandwidth of each memory space depends significantly on the memory access pattern as detailed in the following sub-sections.Since device memory is of much higher latency and lower bandwidth than on-chip memory, device memory accesses should be minimized. A typical programming pattern is to stage data coming from device memory into shared memory; in other words, to have each thread of a block:‰ Load data from device memory to shared memory,‰ Synchronize with all the other threads of the block so that each thread can safely read shared memory locations that were written by different threads,‰ Process the data in shared memory,‰ Synchronize again if necessary to make sure that shared memory has been updated with the results,‰ Write the results back to device memory.5.1.2.1 Global MemoryThe global memory space is not cached, so it is all the more important to follow the right access pattern to get maximum memory bandwidth, especially given how costly accesses to device memory are. First, the device is capable of reading 32-bit, 64-bit, or 128-bit words from global memory into registers in a single instruction. To have assignments such as:__device__ type device[32];type data = device[tid];compile to a single load instruction, type must be such that sizeof(type) is equal to 4, 8, or 16 and variables of type type must be aligned to 4, 8, or 16 bytes (that is, have the 2, 3, or 4 least significant bits of their address equal to zero).The alignment requirement is automatically fulfilled for built-in types of Section 4.3.1.1 like float2 or float4.For structures, the size and alignment requirements can be enforced by the compiler using the alignment specifiers __align__(8) or __align__(16), such asstruct __align__(8) {float a;float b;};orstruct __align__(16) {float a;float b;float c;float d;};For structures larger than 16 bytes, the compiler generates several load instructions.To ensure that it generates the minimum number of instructions, such structures should be defined with __align__(16) , such asstruct __align__(16) {float a;float b;float c;float d;float e;};which is compiled into two 128-bit load instructions instead of five 32-bit load instructions.Second, the global memory addresses simultaneously accessed by each thread of a half-warp during the execution of a single read or write instruction should be arranged so that the memory accesses can be coalesced into a single contiguous, aligned memory access.More precisely, in each half-warp, thread number N within the half-warp should access addressHalfWarpBaseAddress + Nwhere HalfWarp BaseAddress is of type type* and type is such that it meets the size and alignment requirements discussed above. Moreover,HalfWarpBaseAddress should be aligned to 16*sizeof(type) bytes; in other words, it should have its log2(16*sizeof(type)) least significant bits equal to zero. Any address BaseAddress of a variable residing in global memory or returned by one of the memory allocation routines from Sections D.3 or E.6 is always aligned to at least 256 bytes, so to satisfy the memory alignment constraint, HalfWarpBaseAddress-BaseAddress should be a multiple of16*sizeof(type).Note that if a half-warp fulfills all the requirements above, the per-thread memory accesses are coalesced even if some threads of the half-warp do not actually access memory.We recommend fulfilling the coalescing requirements for the entire warp as opposed to only each of its halves separately because future devices will necessitate it for proper coalescing.A common global memory access pattern is when each thread of thread ID tid accesses one element of an array located at address BaseAddress of type type* using the following address:BaseAddress + tidTo get memory coalescing, type must meet the size and alignment requirements discussed above. In particular, this means that if type is a structure larger than 16 bytes, it should be split into several structures that meet these requirements and the data should be laid out in memory as a list of several arrays of these structures instead of a single array of type type*.Another common global memory access pattern is when each thread of index (tx,ty) accesses one element of a 2D array located at address BaseAddress of type type* and of width width using the following address:BaseAddress + width * ty + txIn such a case, one gets memory coalescing for all half-warps of the thread block only if:‰ The width of the thread block is a multiple of half the warp size; ‰ width is a multiple of 16.In particular, this means that an array whose width is not a multiple of 16 will be accessed much more efficiently if it is actually allocated with a width rounded up to the closest multiple of 16 and its rows padded accordingly. The cuMemAllocPitch() and cudaMallocPitch() functions and associated memory copy functions described in Sections D.3 and E.6 enable developers to write non-hardware-dependent code to allocate arrays that conform to these constraints.5.1.2.2 Constant MemoryThe constant memory space is cached so a read from constant memory costs one memory read from device memory only on a cache miss, otherwise it just costs one read from the constant cache.For all threads of a half-warp, reading from the constant cache is as fast as reading from a register as long as all threads read the same address. The cost scales linearly with the number of different addresses read by all threads. We recommend having all threads of the entire warp read the same address as opposed to all threads within each of its halves only, as future devices will require it for full speed read.5.1.2.3 Texture MemoryThe texture memory space is cached so a texture fetch costs one memory read from device memory only on a cache miss, otherwise it just costs one read from the texture cache. The texture cache is optimized for 2D spatial locality, so threads of the same warp that read texture addresses that are close together will achieve best performance. Reading device memory through texture fetching can be an advantageous alternative to reading device memory from global or constant memory as detailed in Section 5.4.5.1.2.4 Shared MemoryBecause it is on-chip, the shared memory space is much faster than the local and global memory spaces. In fact, for all threads of a warp, accessing the shared memory is as fast as accessing a register as long as there are no bank conflicts between the threads, as detailed below.To achieve high memory bandwidth, shared memory is divided into equally-sized memory modules, called banks, which can be accessed simultaneously. So, any memory read or write request made of n addresses that fall in n distinct memory banks can be serviced simultaneously, yielding an effective bandwidth that is n times as high as the bandwidth of a single module.However, if two addresses of a memory request fall in the same memory bank, there is a bank conflict and the access has to be serialized. The hardware splits a memory request with bank conflicts into as manyseparate conflict-free requests as necessary, decreasing the effective bandwidth by a factor equal to the number of separate memory requests. If the number of separate memory requests is n, the initial memory request is said to cause n-way bank conflicts.To get maximum performance, it is therefore important to understand how memory addresses map to memory banks in order to schedule the memory requests so as to minimize bank conflicts.In the case of the shared memory space, the banks are organized such that successive 32-bit words are assigned to successive banks and each bank has a bandwidth of 32 bits per two clock cycles.For devices of compute capability 1.x, the warp size is 32 and the number of banks is 16 (see Section 5.1); a shared memory request for a warp is split into one request for the first half of the warp and one request for the second half of the warp. As a consequence, there can be no bank conflict between a thread belonging to the first half of a warp and a thread belonging to the second half of the same warp.A common case is for each thread to access a 32-bit word from an array indexed by the thread ID tid and with some stride s:__shared__ float shared[32];float data = shared[BaseIndex + s * tid];In this case, the threads tid and tid+n access the same bank whenever s*n is a multiple of the number of banks m or equivalently, whenever n is a multiple of m/d where d is the greatest common divisor of m and s. As a consequence, there will be no bank conflict only if half the warp size is less than or equal to m/d. For devices of compute capability 1.x, this translates to no bank conflict only if d is equal to 1, or in other words, only if s is odd since m is a power of two. Figure 5-1 and Figure 5-2 show some examples of conflict-free memory accesses while Figure 5-3 shows some examples of memory accesses that cause bank conflicts.Other cases worth mentioning are when each thread accesses an element that is smaller or larger than 32 bits in size. For example, there will be bank conflicts if an array of char is accessed the following way:__shared__ char shared[32];char data = shared[BaseIndex + tid];because shared[0], shared[1], shared[2], and shared[3], for example, belong to the same bank. There will not be any bank conflict however, if the same array is accessed the following way:char data = shared[BaseIndex + 4 * tid];A structure assignment is compiled into as many memory requests as there are members in the structure, so the following code, for example:__shared__ struct type shared[32];struct type data = shared[BaseIndex + tid];results in:‰ Three separate memory reads without bank conflicts if type is defined asstruct type {float x, y, z;};since each member is accessed with a stride of three 32-bit words; ‰ Two separate memory reads with bank conflicts if type is defined asstruct type {float x, y;};since each member is accessed with a stride of two 32-bit words; ‰ Two separate memory reads with bank conflicts if type is defined asstruct type {float f;char c;};since each member is accessed with a stride of five bytes. Finally, shared memory also features a broadcast mechanism whereby a 32-bit word can be read and broadcast to several threads simultaneously when servicing one memory read request. This reducesthe number of bank conflicts when several threads of a half-warp read from an address within the same 32-bit word. More precisely, a memory read request made of several addresses is serviced in several steps over time – one step every two clock cycles – by servicing one conflict-free subset of these addresses per step until all addresses have been serviced; at each step, the subset is built from the remaining addresses that have yet to be serviced using the following procedure:‰ Select one of the words pointed to by the remaining addresses as the broadcast word,‰ Include in the subset:‰ All addresses that are within the broadcast word,‰ One address for each bank pointed to by the remaining addresses. Which word is selected as the broadcast word and which address is picked up for each bank at each cycle are unspecified.A common conflict-free case is when all threads of a half-warp read from an address within the same 32-bit word.Figure 5-4 shows some examples of memory read accesses that involve the broadcast mechanism.第五章性能5.1 指令性能多处理器在执行多线程指令时必须:读取多线程中每个线程的指令,执行指令,写回执行结果至每个线程。