Generalization in reinforcement learning Successful examples using sparse coarse coding
language acquisiton
Language acquisition
Refers to the child’s acquisition of his mother tongue, i.e. how the child comes to understand and speak the language of his community.
as "Baby cry", Baby chair, Daddy hat "Hit ball". Most of these sentences consist of two words, each
word with its own single-pitch contour. Most of the words are contents words, like nouns, verbs and adjectives. As indicated in Fromkin & Rodman (1983: 330), at the two-word stage there are no syntactic or morphological markers; that is, no inflections for number, or person, or tense, and so on. Pronouns are rare, although many children do use "me" to refer to themselves, and some children use other pronouns as well.
对比分析指的是通过比较两种语言系统的异同来判断语言学习者可能遭遇的困难错误分析则是分析语言学习者的错误来探讨第二语言习得的现象secondlanguagelearningmodelsinputhypothesismainlydividedwhatextentslabehaviorismmodelemphasizedpositivereinforcementnurtureposition
人工智能原理_北京大学中国大学mooc课后章节答案期末考试题库2023年
人工智能原理_北京大学中国大学mooc课后章节答案期末考试题库2023年1.Turing Test is designed to provide what kind of satisfactory operationaldefinition?图灵测试旨在给予哪一种令人满意的操作定义?答案:machine intelligence 机器智能2.Thinking the differences between agent functions and agent programs, selectcorrect statements from following ones.考虑智能体函数与智能体程序的差异,从下列陈述中选择正确的答案。
答案:An agent program implements an agent function.一个智能体程序实现一个智能体函数。
3.There are two main kinds of formulation for 8-queens problem. Which of thefollowing one is the formulation that starts with all 8 queens on the boardand moves them around?有两种8皇后问题的形式化方式。
“初始时8个皇后都放在棋盘上,然后再进行移动”属于哪一种形式化方式?答案:Complete-state formulation 全态形式化4.What kind of knowledge will be used to describe how a problem is solved?哪种知识可用于描述如何求解问题?答案:Procedural knowledge 过程性知识5.Which of the following is used to discover general facts from trainingexamples?下列中哪个用于训练样本中发现一般的事实?答案:Inductive learning 归纳学习6.Which statement best describes the task of “classification” in machinelearning?哪一个是机器学习中“分类”任务的正确描述?答案:To assign a category to each item. 为每个项目分配一个类别。
高中英语课程标准
高中英语课程标准篇一:普通高中英语课程标准(全文)普通高中英语课程标准第一部分前言当前我国社会发展和经济建设对公民的外语素质提出了更高的要求。
高中阶段的外语教育是培养公民外语素质的重要过程,它既要满足学生心智和情感态度的发展需求以及高中毕业生就业、升学和未来生存发展的需要,同时还要满足国家的经济建设和科技发展对人才培养的需求。
因此,高中阶段的外语教育具有多重的人文和社会意义。
英语是高中阶段外语教育的主要语种。
高中英语课程改革的主要目的是:建立新的外语教育教学理念,使课程设置和课程内容具有时代性、基础性和选择性;建立灵活的课程目标体系,使之对不同阶段和不同地区的英语教学更具有指导意义;建立多元、开放的英语课程评价体系,使评价真正成为教学的有机组成部分;建立规范的英语教材体系以及丰富的课程资源体系,以保障英语课程的顺利实施。
根据普通高中课程总体改革的精神和要求,在义务教育英语课程标准(实验稿)的基础上,特制订本标准。
一、课程性质语言是人类最重要的思维和交流工具,也是人们参与社会活动的重要条件。
语言对促进人的全面发展具有重要意义。
当今社会生活和经济活动日益全球化,外国语已经成为世界各国公民必备的基本素养之一。
因此,学习和掌握外语,特别是英语,具有重要意义。
高中英语课程是普通高中的一门主要课程。
高中学生学习外语,一方面可以促进心智、情感、态度与价值观的发展和综合人文素养的提高;另一方面,掌握一门国际通用语种可以为学习国外先进的文化、科学、技术和进行国际交往创造条件。
开设英语课程有利于提高民族素质,有利于我国对外开放和国际交往,有利于增强我国的综合国力。
二、基本理念(一)重视共同基础,构建发展平台普通高中英语课程是义务教育阶段课程的自然延伸,是基础教育阶段课程的重要组成部分。
因此,普通高中英语课程要在义务教育英语课程的基础上,帮助学生打好语言基础,为他们今后升学、就业和终身学习创造条件,并使他们具备作为21世纪公民所应有的基本英语素养。
理论与实践英语作文
In the realm of education,there is a constant debate about the importance of theory versus practice.This essay will delve into the significance of both elements in the learning process,highlighting their interdependence and the need for a balanced approach to education.The Importance of Theory1.Foundational Knowledge:Theory provides the foundational knowledge that underpins practical skills.It is through theoretical understanding that learners can grasp the principles and concepts that guide practical application.2.Critical Thinking:Engaging with theoretical concepts encourages critical thinking.It allows students to analyze,evaluate,and synthesize information,which is essential for problemsolving and decisionmaking.3.Interdisciplinary Connections:Theoretical study often reveals connections between different fields of knowledge.This interdisciplinary understanding can lead to innovative approaches and solutions in various professional and academic contexts.4.Academic Rigor:Theoretical work is often rigorous and demands a high level of intellectual engagement.This can prepare students for the demands of higher education and professional life.The Importance of Practice1.Skill Development:Practice is essential for developing and refining skills.It allows learners to apply theoretical knowledge in realworld scenarios,which is crucial for mastery.2.Immediate Feedback:Practical activities often provide immediate feedback,which is invaluable for learning.Students can see the results of their actions and adjust their approach accordingly.3.Engagement and Motivation:Engaging in practical activities can be more motivating for students than purely theoretical study.It can make learning more enjoyable and relevant to their interests and future careers.4.RealWorld Relevance:Practice ensures that learning is not confined to the classroom. It prepares students for the realities of the workplace and helps them understand the practical implications of their theoretical knowledge.The Interdependence of Theory and Practiceplementary Approaches:Theory and practice are not mutually exclusive they are complementary.Theory provides the framework,while practice allows for the application and testing of that framework.2.Iterative Learning Process:Learning is often an iterative process where theory informs practice,and practice,in turn,refines theory.This cycle of learning is essential for deep understanding and skill development.3.Balanced Education:A balanced education recognizes the value of both theory and practice.It prepares students to be both knowledgeable and skilled,equipping them for a wide range of professional and personal challenges.ConclusionIn conclusion,while theory provides the intellectual foundation and practice offers the means to apply that knowledge,neither can be fully effective without the other.A wellrounded educational experience must integrate both elements to ensure that students are not only wellinformed but also capable of applying their knowledge in practical situations.This balance is key to producing graduates who are ready to contribute effectively in their chosen fields.。
要学会说话的英语作文
Learning to speak English effectively is a multifaceted skill that involves more than just memorizing vocabulary and grammar rules.Here are some key elements to consider when crafting an essay on this topic:1.Importance of Speaking Skills:Begin by emphasizing the significance of being able to speak English in todays globalized world.Discuss how it can open up opportunities for education,employment,and cultural exchange.2.Foundation in Listening:Explain how listening is the first step in learning to speak.By understanding the rhythm,intonation,and pronunciation of native speakers,learners can mimic these patterns to improve their own speech.3.Building Vocabulary:Discuss the importance of expanding ones vocabulary to expressa wide range of ideas.Suggest methods such as reading extensively,using flashcards,and engaging in conversations with native speakers.4.Mastering Grammar:While grammar may not be the most exciting aspect of language learning,it is crucial for constructing clear and correct sentences.Provide examples of common grammar mistakes and how to avoid them.5.Practice Makes Perfect:Highlight the necessity of regular practice.Suggest practical ways to practice speaking,such as joining language clubs,using language learning apps, or engaging in conversation with friends or language partners.6.Overcoming Fear:Address the common fear of making mistakes when speaking a new language.Encourage learners to embrace mistakes as part of the learning process and to not let fear hinder their progress.7.Cultural Understanding:Discuss how understanding the culture of Englishspeaking countries can enhance language learning.This includes idiomatic expressions,slang,and nonverbal communication cues.e of Technology:Explore the role of technology in language learning.Mention online resources,language learning software,and social media platforms that can facilitate learning and interaction with native speakers.9.Setting Realistic Goals:Advise learners to set achievable goals for their speaking abilities.This could include being able to hold a basic conversation,giving a presentation, or discussing complex topics.10.Feedback and Selfassessment:Emphasize the importance of seeking feedback from teachers,peers,or language exchange partners.Selfassessment through recording ones speech and listening to it critically is also beneficial.11.Continuous Learning:Conclude by stating that language learning is a lifelong journey. Encourage continuous learning and improvement,even after reaching a high level of proficiency.12.Personal Experience:If applicable,include personal anecdotes or experiences that demonstrate the process of learning to speak English and the challenges and rewards encountered along the way.Remember to structure your essay with a clear introduction,body paragraphs that explore each point in detail,and a conclusion that summarizes the main ideas and leaves the reader with a final thought on the importance of learning to speak English.。
mowrer’s theory
mowrer’s theoryMowrer's TheoryMowrer's theory, proposed by Robert L. Mowrer, is a psychological theory that provides insights into the process of learning, specifically in the context of classical conditioning and avoidance learning. This theory focuses on the interplay between stimulus, response, and reinforcement, shedding light on how individuals acquire new behaviors and modify existing ones.According to Mowrer's theory, learning occurs through a two-step process. The first step involves the acquisition of a response through classical conditioning, wherein a neutral stimulus becomes associated with an unconditioned stimulus that elicits a natural response. Through repeated pairings, the neutral stimulus generates a conditioned response even in the absence of the unconditioned stimulus. This process is known as the acquisition of a conditioned response.The second step in Mowrer's theory centers around avoidance learning. This occurs when an individual learns to avoid or escape from a potentially aversive situation. Mowrer proposed that humans and animals have an innatepredisposition to avoid punishment or negative consequences. By avoiding or escaping from these aversive stimuli, individuals learn to reduce or eliminate the conditioned response. This process is called the reduction of conditioned fear or anxiety.Mowrer's theory also emphasizes the role of reinforcement in learning. Positive reinforcement strengthens the learned behavior, while negative reinforcement motivates individualsto avoid or escape from an aversive stimulus. By experiencing reinforcement, individuals are more likely to continue or modify their behavior accordingly.Furthermore, Mowrer's theory suggests that the avoidance response can become ingrained and generalized, leading to the development of anxiety disorders. This occurs whenindividuals generalize the avoidance behavior to othersimilar situations, even if they are not necessarily aversive. This generalization exaggerates the fear response and can significantly impact an individual's daily functioning.In summary, Mowrer's theory provides valuable insightsinto the process of learning, particularly in classical conditioning and avoidance learning. It highlights the importance of stimulus, response, and reinforcement inshaping behavior. Understanding this theory can aid in the development of effective interventions for anxiety disorders and contribute to the broader field of psychology.。
最新人工智能原理MOOC习题集及答案 北京大学 王文敏资料
Quizzes for Chapter 11单选(1分)图灵测试旨在给予哪一种令人满意的操作定义得分/总分∙ A.人类思考 ∙ B.人工智能∙ C.机器智能1.00/1.00 ∙D.机器动作正确答案:C 你选对了2多选(1分)选择以下关于人工智能概念的正确表述得分/总分∙A.人工智能旨在创造智能机器该题无法得分/1.00 ∙B.人工智能是研究和构建在给定环境下表现良好的智能体程序该题无法得分/1.00∙C.人工智能将其定义为人类智能体的研究该题无法得分/1.00∙ D.人工智能是为了开发一类计算机使之能够完成通常由人类所能做的事该题无法得分/1.00 正确答案:A 、B 、D 你错选为A、B 、C 、D3多选(1分)如下学科哪些是人工智能的基础?得分/总分∙A.经济学0.25/1.00 ∙B.哲学0.25/1.00∙ C.心理学0.25/1.00∙D.数学0.25/1.00正确答案:A 、B 、C 、D 你选对了4多选(1分)下列陈述中哪些是描述强AI (通用AI )的正确答案?得分/总分∙A.指的是一种机器,具有将智能应用于任何问题的能力0.50/1.00∙ B.是经过适当编程的具有正确输入和输出的计算机,因此有与人类同样判断力的头脑0.50/1.00∙C.指的是一种机器,仅针对一个具体问题 ∙D.其定义为无知觉的计算机智能,或专注于一个狭窄任务的AI正确答案:A 、B 你选对了5多选(1分)选择下列计算机系统中属于人工智能的实例得分/总分∙ A.Web 搜索引擎 ∙ B.超市条形码扫描器∙ C.声控电话菜单该题无法得分/1.00 ∙D.智能个人助理该题无法得分/1.00正确答案:A 、D 你错选为C 、D6多选(1分)选择下列哪些是人工智能的研究领域 得分/总分∙ A.人脸识别0.33/1.00 ∙B.专家系统0.33/1.00 ∙C.图像理解 ∙D.分布式计算正确答案:A 、B 、C 你错选为A 、B7多选(1分)考察人工智能(AI)的一些应用,去发现目前下列哪些任务可以通过AI 来解决得分/总分∙A.以竞技水平玩德州扑克游戏0.33/1.00 ∙B.打一场像样的乒乓球比赛∙ C.在Web 上购买一周的食品杂货0.33/1.00 ∙D.在市场上购买一周的食品杂货正确答案:A 、B 、C 你错选为A 、C8填空(1分)理性指的是一个系统的属性,即在_________的环境下做正确的事。
“岗课赛训”引领下的教学改革与实践——以CRH380B型动车组塞拉门故障检修为例
AUTOMOBILE EDUCATION | 汽车教育1 案例背景与课程中存在问题1.1 案例的基本情况《动车组辅助设备维护与检修》课程开设在第四学期,是动车组检修技术专业核心课,是巩固动车组基础知识,认识动车组辅助电气系统、掌握动车组辅助设备检修方法、提高检修技能、培育职业素养的必修课程,为后续《动车组牵引系统维护与检修》《动车组空调系统维护与检修》的学习奠定理论及实践基础。
在动车组专业课程学习中起到承上启下的作用。
课程整体教学设计从辅助电气系统的配电-供电-用电顺序出发,融入思政元素,对教学内容进行梳理重构,实施过程以真实案例为导向,利用线上线下资源,以课前探学、课中研学、课后拓学三大模块进行混合式教学设计;以教师七步活动为引导、学生七步活动为主体,实现以岗导学、以训验课,以赛促评的“岗课赛训”四位一体课程设计;课程学习过程实施课前学-测-学,课中学-辩-学、练-荐-赛-练循环递进学习模式,理实一体助力突破课程重难点。
考核评价系统将职业素养、实践技能与专业知识一起纳入考核范畴,把“组内自评”、“组间互评”与“教师点评”一起形成全方位多维度考核体系;形成“一导二线三评四有”培养体系,引导学生高质量、全方位成长,志在培养有知识、有能力、有素养、有匠心的新时代人才。
1.2 课堂教学存在的问题及解决办法存在问题:学生基础不一,教学难度较大。
解决办法:利用线上资源进行课程导学,课前对基础知识进行多次全面学习测试,补齐理论短板、提高学习效率。
存在问题:实训设备数目不足,实践操作机会难以均衡。
解决办法:依托《380B型动车组塞拉门实训资源开发》院级课题,综合操作视频、塞拉门实物、VR设备实现理-虚-实一体化教学,丰富资源,均衡学习机会。
存在问题:学习动力不足。
解决办法:完善授课机制,增加课堂多样性,提高学习兴趣;调整学习内容,增加学习成就感;横向对比,纵向超越,形成完善评价机制。
存在问题:重知识、轻素质。
深度强化学习在自动驾驶中的应用研究(英文中文双语版优质文档)
深度强化学习在自动驾驶中的应用研究(英文中文双语版优质文档)Application Research of Deep Reinforcement Learning in Autonomous DrivingWith the continuous development and progress of artificial intelligence technology, autonomous driving technology has become one of the research hotspots in the field of intelligent transportation. In the research of autonomous driving technology, deep reinforcement learning, as an emerging artificial intelligence technology, is increasingly widely used in the field of autonomous driving. This paper will explore the application research of deep reinforcement learning in autonomous driving.1. Introduction to Deep Reinforcement LearningDeep reinforcement learning is a machine learning method based on reinforcement learning, which enables machines to intelligently acquire knowledge and experience from the external environment, so that they can better complete tasks. The basic framework of deep reinforcement learning is to use the deep learning network to learn the mapping of state and action. Through continuous interaction with the environment, the machine can learn the optimal strategy, thereby realizing the automation of tasks.The application of deep reinforcement learning in the field of automatic driving is to realize the automation of driving decisions through machine learning, so as to realize intelligent driving.2. Application of Deep Reinforcement Learning in Autonomous Driving1. State recognition in autonomous drivingIn autonomous driving, state recognition is a very critical step, which mainly obtains the state information of the environment through sensors and converts it into data that the computer can understand. Traditional state recognition methods are mainly based on rules and feature engineering, but this method not only requires human participation, but also has low accuracy for complex environmental state recognition. Therefore, the state recognition method based on deep learning has gradually become the mainstream method in automatic driving.The deep learning network can perform feature extraction and classification recognition on images and videos collected by sensors through methods such as convolutional neural networks, thereby realizing state recognition for complex environments.2. Decision making in autonomous drivingDecision making in autonomous driving refers to the process of formulating an optimal driving strategy based on the state information acquired by sensors, as well as the goals and constraints of the driving task. In deep reinforcement learning, machines can learn optimal strategies by interacting with the environment, enabling decision making in autonomous driving.The decision-making process of deep reinforcement learning mainly includes two aspects: one is the learning of the state-value function, which is used to evaluate the value of the current state; the other is the learning of the policy function, which is used to select the optimal action. In deep reinforcement learning, the machine can learn the state-value function and policy function through the interaction with the environment, so as to realize the automation of driving decision-making.3. Behavior Planning in Autonomous DrivingBehavior planning in autonomous driving refers to selecting an optimal behavior from all possible behaviors based on the current state information and the goal of the driving task. In deep reinforcement learning, machines can learn optimal strategies for behavior planning in autonomous driving.4. Path Planning in Autonomous DrivingPath planning in autonomous driving refers to selecting the optimal driving path according to the goals and constraints of the driving task. In deep reinforcement learning, machines can learn optimal strategies for path planning in autonomous driving.3. Advantages and challenges of deep reinforcement learning in autonomous driving1. AdvantagesDeep reinforcement learning has the following advantages in autonomous driving:(1) It can automatically complete tasks such as driving decision-making, behavior planning, and path planning, reducing manual participation and improving driving efficiency and safety.(2) The deep learning network can perform feature extraction and classification recognition on the images and videos collected by the sensor, so as to realize the state recognition of complex environments.(3) Deep reinforcement learning can learn the optimal strategy through the interaction with the environment, so as to realize the tasks of decision making, behavior planning and path planning in automatic driving.2. ChallengeDeep reinforcement learning also presents some challenges in autonomous driving:(1) Insufficient data: Deep reinforcement learning requires a large amount of data for training, but in the field of autonomous driving, it is very difficult to obtain large-scale driving data.(2) Safety: The safety of autonomous driving technology is an important issue, because once an accident occurs, its consequences will be unpredictable. Therefore, the use of deep reinforcement learning in autonomous driving requires very strict safety safeguards.(3) Interpretation performance: Deep reinforcement learning requires a lot of computing resources and time for training and optimization. Therefore, in practical applications, the problems of computing performance and time cost need to be considered.(4) Interpretability: Deep reinforcement learning models are usually black-box models, and their decision-making process is difficult to understand and explain, which will have a negative impact on the reliability and safety of autonomous driving systems. Therefore, how to improve the interpretability of deep reinforcement learning models is an important research direction.(5) Generalization ability: In the field of autonomous driving, vehicles are faced with various environments and situations. Therefore, the deep reinforcement learning model needs to have a strong generalization ability in order to be able to accurately and Safe decision-making and planning.In summary, deep reinforcement learning has great application potential in autonomous driving, but challenges such as data scarcity, safety, interpretability, computational performance, and generalization capabilities need to be addressed. Future research should address these issues and promote the development and application of deep reinforcement learning in the field of autonomous driving.深度强化学习在自动驾驶中的应用研究随着人工智能技术的不断发展和进步,自动驾驶技术已经成为了当前智能交通领域中的研究热点之一。
lecture 3
CHAPTER 3CHAPTER SUMMARYWHAT IS LEARNING?Learning involves the acquisition of abilities that are not innate. Learning depends on experience, including feedback from the environment.WHAT BEHIVIORAL LEARNING THEORIES HAVE EVOLVED?Early research into learning studied the effects of stimuli on reflexive behaviors. Ivan Pavlov contributed the idea of classical conditioning, in which neutral stimuli can acquire the capacity to evoke behavioral responses through their association with unconditioned stimuli that trigger reflexes. E. L. Thorndike developed the termining future behavior. B. F. Skinner continued the study of the relationship between behavior and consequences. He described operant conditioning, in which rein forcers and punishers shape behavior.WHAT ARE SOME PRINCIPLES OF BEHAVIORAL LEARNING? Reinforcers increase the frequency of a behavior, and punishers decrease its frequency. Reinforcement can be primary or secondary, positive or negative. Intrinsic reinforcers are rewards inherent in a behavior itself. Extrinsic rinforcers are praise or rewards. Punishment involves weakening behavior by either introducing aversive consequences or removing reinforcers. The Premack Principle states thart a way to increase less-enjoyed activities is to more-enjoyed activities.Shaping through timely feedback on each step of an effective teaching practice based on behavioral learning theory. Extinction is the weakening and gradual disappearance of behavior as reinforcement is withdraw.Schendules of reinforcement are used to increase the probability, frequency, or persistence of desired behavior. Reinforcement schedules may be based on ratios or intervals and fixed or variable.Antecedent stimuli serve as cues indicating which behaviors will be reinforced or published. Discrimination involves using cues to detect differences between stimulus situations, whereas generalization involves responding to similarities between stimuli. Generalization is transfer or carryover of behaviors learned under one set of conditions to other situations.HOW HAS SOCIAL LEARNING THEORY CONTRIBUTED TO OUR UNDERSTANDING OF HUMAN LEARNING?Social learning theory is based on a recognition of the importance of observational learning and self-regulated learning. Bandura noted that learning throughmodeling-directly or vicariously-involves four phases: paying attention, retaining the modeled behavior, reproducing the behavior, and being motivated to repeat the behavior. Bandura proposed that students should be taught to have expectations for their own performances and to reinforce themselves. Meichenbaum proposed steps for self-regulated that represent a form of cognitive behavior modification.Behavioral learning theories are central to the application of educational psychology in classroom management, discipline, motivation, instructional models, and other areas. Behavioral learning theories are limited in scope, however, in that they describe only observable that can be directly measured.*KEY TERMSantecedent stimuli156aversive stimulus 149behavioral learning theories 138 classical conditioning 140 cognitive behavior modification 161 cognitive learning theories 138 conditioned stimulus 140 consequences 144cues 156discrimination 156extinction 151extinction burst 152extrinsic reinforcers 147fixed-interval schedule 154fixed-ratio(FR) schedule 153 generalization 157intrinsic reiforcers 147Law of Effect141Learning 138Maintenance155155modeling 159negative reinforcer144neutral stimuli 140observational learning 159operant conditioning 142positive reinforcer 144Premack Principle 146 Presentation punishment 149 Primary reinforcer 144 punishment 148reinforcer 144removal punishment 149schedule of reinforcement 153 secondary reinforcer 144self-regulation 161shaping 151Skinner box142social learning theory159stimuli (stimulus)139time out 149unconditioned response 140 unconditioned stimulus140variable-interval schedule 154variable-ratio(VR) schedule 153vicarious learning 160CHAPTER 6CHAPTER SUMMARYWHAT IS AN INFORMATION-PROCESSING MODEL?The three major components of memory are the sensory register, short-term or working memory, and long-term memory. The sensory registers are very short-term memories linked to the senses. Information that is received by the senses but not attended to will be quickly forgotten. Once information is received, it is processed by the mind in accord with our experiences and mental states. This activity is called perception.Short-term or working memory is a storage system that holds five to nine bits of information at any one time. Information enters working memory from both the sensory register and the long-term memory. Rehearsal is the process of repeating information in order to hold it in working memory.Long-term memory is the part of the memory system in which a large amount of information is stored for an indefinite time period. Cognitive theories of learning stress the importance of helping students relate information being learned to existing information in long-term memory.The three parts of long-term memory are episodic memory, which stores our memories of personal experiences; semantic memory, which stores facts and generalized knowledge in the form of schemata; and procedural memory, which stores knowledge of how to do things. Schemata are networks of related ideas that guide our understanding and action. Information that fits into a well-developed schema is easier to learn than information that cannot be so accommodated. Level s-of-processing theory suggests that learners will remember only the things that they process. Students are processing information when they manipulate it, look at it from different perspectives, and analyze it. Dual code theory further suggests the importance of using both visual and verbal coding to learn bits of information. Other elaborations of the information-processing model are parallel distributed processing, and connectionist models.Technology that enables scientists to observe the brain in action has led to rapid advances in brain science. Finding have shown how specific parts of the brain sites. As individuals gain expertise, their brain function becomes more efficient. Early brain development is a process of adding neural connections and then sloughing off those that are not used.WHAT CAUSES PEOPLE TO REMEMBER OR FORGET?Interference theory helps explain why people forget. It suggests that students can forget information when it gets mixed up with, or pushed aside by, other information. Interference theory states that two situations cause forgetting: retroactive inhibition, when learning a second task makes a person forget something that was learnedpreviously, and proactive inhibition, when learning one thing interferes with the retention of things learned later. The primary and recency effects state that people best remember information that is presented first and last in a series. Automaticity is gained by practicing information or skills far beyond the amount needed to establish them in long-term memory so that using such skills requires little or no mental effort. Practice strengthens associations of newly learned information in memory. Distributed practice, which involves practicing parts of a task over a period of time, is usually more effective than massed practice. Enactment also helps students to remember information.HOW CAN MEMORY STRATEGIES BE TAUGHT?Teacher can help students remember facts by presenting lessons in an organized way and by teaching students to use memory strategies called mnemonics. Three types of verbal learning are paired-associate learning, serial learning, and free-recall learning. Paired-associate learning is to respond with one member of a pair when given the other member. Students can improve their learning or paired associates by using imagery techniques such as the keyword method. Serial learning involves recalling a list of items in a specified order. Free-call learning involves recalling the list in any order. Helpful strategies are the loci method, the pegword method, rhyming, and initial-letter strategies.WHAT MAKES INFORMATION MEANINGFUL?Information that makes sense and has significance to students is more meaningful than inter knowledge and information learned by rote. According to schema theory, individuals’ meaningful knowledge is constructed of networks and hierarchies of schemata.HOW DO METACOGNITIVE SKILLS HELP STUDENTS LEARN? Metacognitive helps students learn by thinking about, controlling, and effectively using their own thinking processes.WHAT STUDY STRATEGIES HELP STUDENTS LEARN?Note-taking, selective directed underlining, summarizing, writing to learn, outlining, and mapping can effectively promote learning. The PQ4R method is an example of a strategy that focuses on the meaningful organization of information.HOW DO COGNITIVE TEACHING STRATEGIES HELP STUDENTS LEARN?Advance organizers help students process new information by activating background knowledge. Analogies, information elaboration, organizational schemes, questioning techniques, and conceptual models are other examples of teaching strategies that are based on cognitive learning theories.*KEY TERMSadvance organizers 208analogies 209attention 175automaticity 192connectionist models 184distributed practice 194dual code theory memory 183 elaboration 209enactment 194episodic memory 179flashbulb memory 179free-recall learning 195imagery 195inert knowledge 200information-processing theory 173 initial-letter strategies 198 interference 189keyword method 196levels-of-processing theory 182loci method 197long-term memory 179mapping 205massed practice 194meaningful learning 199 metacognition 203metacognitive skills 203mnemonics 196note-taking 204outlining 205paired-associate learning 195parallel distributed processing model 183 pegword method 198perception 175PQ4R method 205primary effect 191proactive facilitation 190proactive inhibition 190procedural memory 179recency effect 191rehearsal 176retroactive facilitation 190 retroactive inhibition 189rote learning 199schemata 180schemata theory 200self-questioning strategies 203 semantic memory 179sensory register 173serial learning 195short-term memory 175 summarizing 205 verbal learning 195 working memory 175。
强化学习简介ppt
• Reinforcement Learning
什么是机器学习( Machine Learning)?
机器学习是一门多领域交叉学科,涉及概率论、 统计学、逼近论、凸分析、算法复杂度理论等多门 学科。专门研究计算机怎样模拟或实现人类的学习 行为,以获取新的知识或技能,重新组织已有的知 识结构使之不断改善自身的性能。
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当智能体采用策略π时,累积回报服从一个分布, 累积回报在状态s处的期望值定义为状态值函数:
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贝尔曼方程 状态值函数可以分为两部分: •瞬时奖励 •后继状态值函数的折扣值
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马尔可夫决策过程
马尔可夫决策过程是一种带有决策作用的 马尔科夫奖励过程,由元组(S,A,P, R, γ )来表示 •S为有限的状态集 •A为有限的动作集 •P为状态转移概率
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强化学习基本要素
强化学习基本要素及其关系
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• 策略定义了agent在给定时间内的行为方式, 一个策略就是从环境感知的状态到在这些状 态中可采取动作的一个映射。
• 可能是一个查找表,也可能是一个函数 • 确定性策略:a = π(s) • 随机策略: π(a ∣ s) = P[At = a ∣ St = s]
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强化学习(reinforcement learning)与监督学习、 非监督学习的区别
没有监督者,只有奖励信号 反馈是延迟的,不是顺时的 时序性强,不适用于独立分布的数据 自治智能体(agent)的行为会影响后续信息的
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思考:
• 五子棋:棋手通过数学公式计算,发现位置 1比位置2价值大,这是强化学习吗?
reinforcement learning英文文献
reinforcement learning英文文献Title: Reinforcement Learning: An Overview of English LiteratureIntroduction:Reinforcement Learning (RL) is a subfield of machine learning that focuses on training agents to make sequential decisions by interacting with an environment. In this article, we will provide an overview of the English literature on reinforcement learning, discussing its key concepts, algorithms, applications, challenges, and future directions.1. Key Concepts of Reinforcement Learning:1.1 Definition and Components of RL:- Definition of RL: RL is a learning paradigm where an agent learns to take actions in an environment to maximize cumulative rewards.- Components of RL: RL consists of an agent, an environment, a policy, rewards, and value functions.1.2 Markov Decision Process (MDP):- Explanation of MDP: MDP is a mathematical framework used to model RL problems, where an agent interacts with an environment in discrete time steps.- Components of MDP: States, actions, transition probabilities, rewards, and discount factor.1.3 Exploration and Exploitation:- Exploration: The agent explores the environment to discover new strategies and actions that may lead to higher rewards.- Exploitation: The agent exploits the learned knowledge to make decisions that maximize the expected rewards.1.4 Reward Functions and Value Functions:- Reward Function: Determines the immediate feedback an agent receives after taking an action.- Value Function: Estimates the expected cumulative future rewards an agent will receive from a particular state or action.2. Reinforcement Learning Algorithms:2.1 Q-Learning:- Explanation of Q-Learning: Q-Learning is a model-free RL algorithm that learns an action-value function to make optimal decisions.- Exploration vs. Exploitation in Q-Learning: Balancing exploration and exploitation using epsilon-greedy or softmax policies.2.2 Policy Gradient Methods:- Explanation of Policy Gradient Methods: These methods directly optimize the policy function to maximize the expected rewards.- REINFORCE Algorithm: Basic policy gradient algorithm using Monte Carlo sampling.2.3 Deep Q-Network (DQN):- Introduction to DQN: Combines Q-Learning with deep neural networks to handle high-dimensional state spaces.- Experience Replay and Target Network: Techniques used to stabilize DQN training.3. Applications of Reinforcement Learning:3.1 Game Playing:- RL in Atari Games: Deep RL algorithms achieving human-level performance in various Atari games.- AlphaGo: Reinforcement learning-based algorithm that defeated world champion Go players.3.2 Robotics:- RL for Robot Control: Training robots to perform complex tasks such as grasping objects or walking.- Sim-to-Real Transfer: Transferring learned policies from simulations to real-world robotic systems.3.3 Autonomous Driving:- RL for Autonomous Vehicles: Teaching self-driving cars to navigate traffic and make safe decisions.- Safe Exploration: Ensuring RL agents learn policies that do not compromise safety.4. Challenges in Reinforcement Learning:4.1 Exploration vs. Exploitation Trade-off:- The challenge of balancing exploration to discover optimal policies while exploiting known strategies.4.2 Sample Efficiency:- RL algorithms often require a large number of interactions with the environment to learn effective policies.4.3 Generalization:- Extending learned policies to new, unseen environments or tasks.5. Future Directions in Reinforcement Learning:5.1 Multi-Agent RL:- Studying RL in settings where multiple agents interact and learn simultaneously.5.2 Hierarchical RL:- Developing RL algorithms that can learn and exploit hierarchies of actions and goals.5.3 Meta-Learning:- Training RL agents to quickly adapt to new tasks or environments.Conclusion:Reinforcement Learning is a dynamic field of research that has witnessed significant advancements in recent years. This article provided an overview of the key concepts, algorithms, applications, challenges, and future directions in reinforcement learning, showcasing its potential to revolutionize various domains, including gaming, robotics, and autonomous driving. As researchers continue to explore new techniques and algorithms, the future of reinforcement learning holds great promise for solving complex decision-making problems.。
Reinforcement Learning A Survey
Submitted 9/95; published 5/96
Reinforcement Learning: A Survey
Computer Science Department, Box 1910, Brown University Providence, RI 02912-1910 USA
Abstract
1. Introduction
Reinforcement learning dates back to the early days of cybernetics and work in statistics, psychology, neuroscience, and computer science. In the last ve to ten years, it has attracted rapidly increasing interest in the machine learning and arti cial intelligence communities. Its promise is beguiling|a way of programming agents by reward and punishment without needing to specify how the task is to be achieved. But there are formidable computational obstacles to ful lling the promise. This paper surveys the historical basis of reinforcement learning and some of the current work from a computer science perspective. We give a high-level overview of the eld and a taste of some speci c approaches. It is, of course, impossible to mention all of the important work in the eld; this should not be taken to be an exhaustive account. Reinforcement learning is the problem faced by an agent that must learn behavior through trial-and-error interactions with a dynamic environment. The work described here has a strong family resemblance to eponymous work in psychology, but di ers considerably in the details and in the use of the word \reinforcement." It is appropriately thought of as a class of problems, rather than as a set of techniques. There are two main strategies for solving reinforcement-learning problems. The rst is to search in the space of behaviors in order to nd one that performs well in the environment. This approach has been taken by work in genetic algorithms and genetic programming, paper surveys the eld of reinforcement learning from a computer-science perspective. It is written to be accessible to researchers familiar with machine learning. Both the historical basis of the eld and a broad selection of current work are summarized. Reinforcement learning is the problem faced by an agent that learns behavior through trial-and-error interactions with a dynamic environment. The work described here has a resemblance to work in psychology, but di ers considerably in the details and in the use of the word \reinforcement." The paper discusses central issues of reinforcement learning, including trading o exploration and exploitation, establishing the foundations of the eld via Markov decision theory, learning from delayed reinforcement, constructing empirical models to accelerate learning, making use of generalization and hierarchy, and coping with hidden state. It concludes with a survey of some implemented systems and an assessment of the practical utility of current methods for reinforcement learning.
reinforcement learning文献
以下是一些强化学习领域的经典文献:•"Reinforcement Learning: An Introduction" by Richard S. Sutton and Andrew G. Barto。
这本书是强化学习领域最经典的入门教材之一,涵盖了强化学习的基础概念、算法和理论。
•"Deep Reinforcement Learning Hands-On" by Maxim Lapan。
这本书是一本实践导向的深度强化学习教程,涵盖了深度强化学习的基础知识、算法和实际应用。
•"Reinforcement Learning: Theoretical Foundations" by Ehud Shapiro and Yishay Mansour。
这本书深入探讨了强化学习的理论基础,包括动态规划、最优控制和马尔可夫决策过程等。
•"Asynchronous Methods for Deep Reinforcement Learning" by Lasse Espeholt, Hubert Soyer, Remi Munos, et al.。
这篇论文提出了一种异步的深度强化学习算法,可以加速训练过程并提高模型的稳定性和性能。
•"Deep Q-Networks" by Volodymyr Mnih, Koray Kavukcuoglu, et al.。
这篇论文介绍了深度Q网络(DQN)算法,该算法结合了深度学习和Q学习,在多个游戏和任务中实现了人类级别的性能。
以上文献仅供参考,建议根据自己的研究方向和兴趣选择合适的文献进行阅读和学习。
针对文本情感转换的SMRFGAN模型
风格转移是许多人工智能领域的重要问题,例如自然语言处理(NLP)和计算机视觉[1-4]。
特别地,自然语言文本的样式转换是自然语言生成的重要组成部分。
它方便了许多NLP应用程序,例如将纸质标题自动转换为新闻标题,从而减少了学术新闻报道中的人工工作。
对于诸如诗歌生成之类的任务[5-7],可以将样式转换应用于生成诗歌的冷漠风格。
但是,语言样式转换的进展落后于其他领域,例如计算机视觉,这主要是因为缺乏并行语料库和可靠的评估指标。
大多数现有的文本处理方法遵循两个步骤:首先将内容与原始样式分离,然后将内容与所需样式融合。
例如文献[8-10]通过对抗训练学习与风格无关的内容表示针对文本情感转换的SMRFGAN模型李浩,宁浩宇,康雁,梁文韬,霍雯云南大学软件学院,昆明650500摘要:文本情感转换的任务需要调整文本的情感并保留与情感无关的内容。
但是由于缺乏并行数据,很难提取独立于情感的内容并以无监督学习的方式对情感进行转换,并且由于GAN处理文本类的离散数据效果不如处理连续数据,为此使用了强化学习(Reinforcement Learning)的方法来解决GAN处理离散数据的问题。
强化学习的奖励机制来自完整序列上的GAN的判别器,并且用蒙特卡罗搜索方法对生成器进行优化,从而提高生成文本的准确性。
为了将源文本中的情感词的极性进行转换,在长短记忆神经网络(LSTM)中增加了自注意力机制(self-attention),再通过情感记忆模块(sentiment-memory)结合上下文来生成情感词极性反转后的文本作为SMRFGAN(Self-attention Memory Reinforcement learning GAN)预训练的真实数据。
实验结果表明,该模型较好地解决了独立于情感内容进行情感转换的问题,BLEU评分有较好的提升。
关键词:文本情感转换;强化学习;蒙特卡洛搜索;SMRFGAN;情感词记忆模块文献标志码:A中图分类号:TP391.1doi:10.3778/j.issn.1002-8331.1910-0299SMRFGAN Model for Text Emotion TransferLI Hao,NING Haoyu,KANG Yan,LIANG Wentao,HUO WenSchool of Software,Yunnan University,Kunming650500,ChinaAbstract:The task of text style transfer needs to adjust the emotion of the text and retain content that is not related to emotion.However,due to the lack of parallel data,it is difficult to extract emotion-independent content and transform emotions in an unsupervised learning manner,and because the effect that GAN processing text-based discrete data is not as good as that of processing continuous data,it is a great challenge to generate emotional transformation text with GAN. To this end,it uses the method of reinforcement learning to solve the problem of GAN processing discrete data.The reward mechanism for reinforcement learning comes from the GAN discriminator of the complete sequence,and the generator is optimized by the Monte Carlo search method to improve the accuracy of the generated text.In order to convert the polarity of the sentiment words in the original text,it adds self-attention to the Long Short Term Memory(LSTM),and then uses the emotional memory module combined with context to generate the text with the polarity reversal of the emotional words as the real data of SMRFGAN pre-training.The experimental results show that the model can better solve the prob-lem of emotional transformation independent of emotional content,and the BLEU score has a better improvement.Key words:text emotion conversion;reinforcement learning;Monte Carlo search method;Self-attention Memory Rein-forcement learning Generative Adversarial Network(SMRFGAN);emotional word memory module基金项目:国家自然科学基金(61762092,61762089);云南省软件工程重点实验室开放基金(2017SE204)。
maml流程及公式
maml流程及公式英文回答:MAML (Model-Agnostic Meta-Learning) is a framework for meta-learning, which is a type of learning that focuses on learning to learn. In traditional machine learning, wetrain a model on a fixed dataset and then use that model to make predictions on new, unseen data. However, in meta-learning, we aim to train a model that can quickly adapt to new tasks or new datasets with only a few examples.The MAML framework consists of two main steps: an inner loop and an outer loop. In the inner loop, the model is trained on a small number of examples from a new task. This step is often referred to as the "fast adaptation" step, as the model quickly adapts to the new task. The model's parameters are updated in this step using gradient descent, with the goal of minimizing the loss on the new task.In the outer loop, the model's parameters are updatedbased on the performance of the model after the inner loop training. The model is evaluated on a validation set, and the parameters are updated using gradient descent to minimize the validation loss. This step is often referred to as the "slow adaptation" step, as it updates the model's parameters to improve its generalization across tasks.The MAML framework can be represented by the following equation:θ' = θ α∇L(θ, D_train)。
英语学习计划5w2h
英语学习计划5w2hIntroductionLearning English is a valuable and rewarding endeavor that can open up numerous opportunities in both personal and professional aspects of life. However, mastering a new language requires dedication, time, and an effective learning plan. In this article, we will discuss how to create an English learning plan using the 5W2H framework.What is the 5W2H framework?The 5W2H framework is a method used to analyze and organize information by asking five "W" questions (who, what, when, where, why) and two "H" questions (how, how much). In the context of creating an English learning plan, this framework can help us establish clear objectives, develop specific strategies, and measure our progress effectively.Who – Identify your target audience and language proficiency levelThe first step in creating an effective English learning plan is to identify who will be the target audience for this plan. Are you a beginner, intermediate, or advanced English learner? Understanding your current language proficiency level will help you set realistic goals and choose appropriate learning materials and methods.What – Define your learning goals and objectivesAfter identifying your target audience and language proficiency level, it is crucial to define your learning goals and objectives. What do you want to achieve by learning English? Do you want to improve your speaking, listening, reading, or writing skills? Are you preparing for a specific exam such as TOEFL or IELTS? Clearly defining your learning goals will provide direction and motivation for your language learning journey.When – Establish a realistic timeline for achieving your goalsSetting a realistic timeline for achieving your learning goals is essential for staying on track and monitoring your progress. When do you want to achieve your language learning goals? Will you study English for a certain number of hours per week? Creating a timetable or schedule for your English learning activities will help you manage your time effectively and ensure consistency in your language learning routine.Where – Determine the learning environment and resources availableThe learning environment and resources available play a significant role in your language learning experience. Where will you study English? Will you attend a language course, hire a private tutor, or learn independently using online resources? Identifying the learning environment and resources available will help you choose the most suitable methods and materials for your learning plan.Why – Understand the purpose and motivation behind your language learningUnderstanding the purpose and motivation behind your language learning is crucial for maintaining enthusiasm and commitment. Why do you want to learn English? Do you need it for academic, professional, or personal reasons? Identifying your reasons for learning English will help you stay focused and motivated throughout your language learning journey.How – Develop specific strategies and action plans for achieving your goalsOnce you have defined your learning goals, objectives, timeline, learning environment, and motivation, it is time to develop specific strategies and action plans for achieving your goals. How will you improve your English skills? Will you focus on vocabulary building, grammar practice, speaking and listening exercises, or all of the above? Creating a detailed plan of action will help you stay organized and make progress in your language learning journey. How much – Measure your progress and adjust your learning plan accordinglyFinally, it is essential to measure your progress and adjust your learning plan accordingly. How much progress have you made towards your learning goals? Are you satisfied with your language proficiency level, or do you need to revise your strategies and action plans? Regularly assessing your progress and making necessary adjustments will ensure that your English learning plan remains effective and relevant.ConclusionIn conclusion, creating an effective English learning plan using the 5W2H framework involves identifying the target audience, defining learning goals, establishing a realistic timeline, determining the learning environment and resources available, understanding the purpose and motivation behind language learning, developing specific strategies and action plans, and measuring progress and adjusting the learning plan accordingly. By following the 5W2H framework, English learners can create a clear, organized, and achievable plan for improving their language skills and achieving their learning goals.。
fundamentals of reinforcement learning
强化学习(fundamentals of reinforcement learning)是一种机器学习技术,其核心思想是智能体通过与环境互动,通过试错学习如何做出最优决策。
在强化学习中,智能体不断地与环境交互,通过接收环境状态、采取行动、获得奖励的循环,学习如何在给定的环境下采取最优的行动,以最大化长期的累积奖励。
强化学习的基本要素包括:
状态(State):表示环境的当前状态。
行动(Action):智能体可以采取的行动。
奖励(Reward):智能体在采取行动后从环境中获得的正或负反馈。
策略(Policy):智能体的决策规则,用于确定在给定状态下应采取的行动。
价值函数(Value Function):评估在特定状态下采取特定行动的好坏。
回报函数(Return Function):描述从某个状态开始的一系列行动所能获得的累积奖励。
强化学习的算法可以分为基于模型的强化学习和无模型强化学习。
基于模型的强化学习利用环境的模型来预测未来的状态和奖励,而无需实际与环境互动。
无模型强化学习则直接在环境中进行试错,通过不断与环境互动来学习如何做出最优决策。
强化学习的应用非常广泛,包括但不限于:游戏AI、自动驾驶、机器人控制、自然语言处理、推荐系统等。
ijcai审稿意见模板
ijcai审稿意见模板Title: A Survey of Recent Advances in Reinforcement Learning.Abstract:This article provides a comprehensive overview of recent advances in reinforcement learning (RL) research. RL has gained significant attention in the field of artificial intelligence and machine learning due to its ability to learn optimal decision-making strategies in complex environments. The article covers a wide range of topics, including deep reinforcement learning, multi-agent reinforcement learning, transfer learning, and applications of RL in various domains. The survey also discusses the challenges and future directions of RL research, highlighting the potential impact of RL on real-world applications.Keywords: reinforcement learning, deep reinforcementlearning, multi-agent reinforcement learning, transfer learning, artificial intelligence.Introduction:Reinforcement learning (RL) has emerged as a powerful paradigm for training intelligent agents to make sequential decisions in uncertain and dynamic environments. Over the past decade, there has been a surge of interest in RL research, leading to significant advancements in algorithms, architectures, and applications. This survey aims toprovide a comprehensive overview of recent developments in RL, highlighting the key contributions and emerging trendsin the field.Deep Reinforcement Learning:One of the most significant advancements in RL is the integration of deep learning techniques, leading to the emergence of deep reinforcement learning (DRL). DRL has demonstrated remarkable success in solving complex tasks, such as playing video games, robotic control, andautonomous driving. This section discusses the keyprinciples of DRL, including deep Q-networks (DQN), policy gradient methods, and actor-critic architectures, and highlights the state-of-the-art algorithms and applications.Multi-Agent Reinforcement Learning:Another important area of research in RL is multi-agent reinforcement learning (MARL), which focuses on training multiple agents to collaborate or compete in a shared environment. MARL has applications in multi-agent systems, social dilemmas, and decentralized control. This section provides an overview of the challenges and opportunities in MARL, including coordination, communication, and learningin complex environments with multiple interacting agents.Transfer Learning in Reinforcement Learning:Transfer learning has gained attention in RL researchas a means to leverage knowledge from one task to improve learning in a related task. This section discusses the recent advancements in transfer learning for RL, includingdomain adaptation, model reuse, and meta-learning. The survey also highlights the potential benefits of transfer learning in accelerating learning and improving sample efficiency in RL.Applications of Reinforcement Learning:The survey also covers the diverse applications of RLin various domains, such as robotics, healthcare, finance, and recommendation systems. The article discusses the real-world challenges and opportunities in applying RL to solve complex problems, highlighting the potential impact of RLon addressing societal and industrial challenges.Challenges and Future Directions:Finally, the survey outlines the key challenges andopen research directions in RL, including sample efficiency, generalization, exploration-exploitation trade-offs, and ethical considerations. The article also discusses the potential future advancements in RL, such as incorporating human feedback, learning from demonstrations, andaddressing safety and robustness in RL systems.Conclusion:In conclusion, this survey provides a comprehensive overview of recent advances in reinforcement learning, covering key topics such as deep reinforcement learning, multi-agent reinforcement learning, transfer learning, and applications of RL in various domains. The article highlights the challenges and future directions of RL research, emphasizing the potential impact of RL on real-world applications and societal challenges.。
英语作文 近几年
In recent years,the English language has undergone significant changes and developments,both in terms of its global reach and its usage in various contexts.Here are some key points to consider when discussing the evolution of English in recent years:1.Globalization and English as a Lingua Franca:With the rise of globalization,English has become the de facto lingua franca for international communication,business,and diplomacy.This has led to an increase in nonnative speakers and the emergence of English as a global language.2.Technological Advancements:The advent of the internet and social media has revolutionized how English is used and spread.Online platforms have made it easier for people to learn and practice English,and they have also contributed to the creation of new slang and expressions.cational Shifts:There has been a growing emphasis on English language education worldwide.Many countries have integrated English into their school curriculums, recognizing its importance for economic and social development.4.Cultural Influence:Englishlanguage media,such as Hollywood films,music,and literature,continue to have a significant impact on global culture.This influence has led to the adoption of English phrases and idioms in other languages.nguage Variation and Dialects:The spread of English has also led to the development of various dialects and regional variations.For example,Indian English, Australian English,and African English all have their unique characteristics.nguage Learning Apps and Tools:The development of language learning apps and online courses has made it more accessible for people to learn English.These tools often use gamification and interactive methods to engage learners.7.Challenges and Debates:Despite its widespread use,English has also faced criticism and debates regarding its dominance.Some argue that the spread of English can lead to a loss of linguistic diversity and cultural identity.8.English in the Workplace:Many multinational corporations have adopted English as their working language,regardless of the native languages of their employees.This has led to discussions about the role of English in the global job market and the need for proficiency in the language.9.Political and Socioeconomic Factors:The role of English in politics andsocioeconomic development has also been a topic of discussion.English is often seen as a tool for social mobility and economic advancement.10.Future of English:Predictions about the future of English vary.Some see it continuing to dominate as a global language,while others predict a potential shift towards a more balanced multilingual world.In conclusion,the English language has experienced significant growth and change in recent years,reflecting the dynamic nature of language in a globalized world.Its influence can be seen in various aspects of society,from education to technology and culture.。
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Advances in Neural Information Processing Systems8,pp.1038-1044,MIT Press,1996.Generalization in Reinforcement Learning:Successful Examples UsingSparse Coarse CodingRichard S.SuttonUniversity of MassachusettsAmherst,MA01003USArich@AbstractOn large problems,reinforcement learning systems must use parame-terized function approximators such as neural networks in order to gen-eralize between similar situations and actions.In these cases there areno strong theoretical results on the accuracy of convergence,and com-putational results have been mixed.In particular,Boyan and Moorereported at last year’s meeting a series of negative results in attemptingto apply dynamic programming together with function approximationto simple control problems with continuous state spaces.In this paper,we present positive results for all the control tasks they attempted,andfor one that is significantly larger.The most important differences arethat we used sparse-coarse-coded function approximators(CMACs)whereas they used mostly global function approximators,and that welearned online whereas they learned offline.Boyan and Moore andothers have suggested that the problems they encountered could besolved by using actual outcomes(“rollouts”),as in classical MonteCarlo methods,and as in the TD(λ)algorithm whenλ=1.However,in our experiments this always resulted in substantially poorer perfor-mance.We conclude that reinforcement learning can work robustlyin conjunction with function approximators,and that there is littlejustification at present for avoiding the case of generalλ.1Reinforcement Learning and Function Approximation Reinforcement learning is a broad class of optimal control methods based on estimating value functions from experience,simulation,or search(Barto,Bradtke&Singh,1995; Sutton,1988;Watkins,1989).Many of these methods,e.g.,dynamic programming and temporal-difference learning,build their estimates in part on the basis of otherestimates.This may be worrisome because,in practice,the estimates never becomeexact;on large problems,parameterized function approximators such as neural net-works must be used.Because the estimates are imperfect,and because they in turnare used as the targets for other estimates,it seems possible that the ultimate resultmight be very poor estimates,or even divergence.Indeed some such methods havebeen shown to be unstable in theory(Baird,1995;Gordon,1995;Tsitsiklis&Van Roy,1994)and in practice(Boyan&Moore,1995).On the other hand,other methods havebeen proven stable in theory(Sutton,1988;Dayan,1992)and very effective in practice(Lin,1991;Tesauro,1992;Zhang&Dietterich,1995;Crites&Barto,1996).What arethe key requirements of a method or task in order to obtain good performance?Theexperiments in this paper are part of narrowing the answer to this question.The reinforcement learning methods we use are variations of the sarsa algorithm(Rum-mery&Niranjan,1994;Singh&Sutton,1996).This method is the same as the TD(λ)algorithm(Sutton,1988),except applied to state-action pairs instead of states,andwhere the predictions are used as the basis for selecting actions.The learning agentestimates action-values,Qπ(s,a),defined as the expected future reward starting instate s,taking action a,and thereafter following policyπ.These are estimated forall states and actions,and for the policy currently being followed by the agent.Thepolicy is chosen dependent on the current estimates in such a way that they jointlyimprove,ideally approaching an optimal policy and the optimal action-values.In ourexperiments,actions were selected according to what we call the -greedy policy.Mostof the time,the action selected when in state s was the action for which the estimate ˆQ(s,a)was the largest(with ties broken randomly).However,a small fraction, ,of the time,the action was instead selected randomly uniformly from the action set(whichwas always discrete andfinite).There are two variations of the sarsa algorithm,oneusing conventional accumulate traces and one using replace traces(Singh&Sutton,1996).This and other details of the algorithm we used are given in Figure1.To apply the sarsa algorithm to tasks with a continuous state space,we combinedit with a sparse,coarse-coded function approximator known as the CMAC(Albus,1980;Miller,Gordon&Kraft,1990;Watkins,1989;Lin&Kim,1991;Dean et al.,1992;Tham,1994).A CMAC uses multiple overlapping tilings of the state space toproduce a feature representation for afinal linear mapping where all the learning takesplace.See Figure2.The overall effect is much like a network withfixed radial basisfunctions,except that it is particularly efficient computationally(in other respects onewould expect RBF networks and similar methods(see Sutton&Whitehead,1993)towork just as well).It is important to note that the tilings need not be simple grids.For example,to avoid the“curse of dimensionality,”a common trick is to ignore somedimensions in some tilings,i.e.,to use hyperplanar slices instead of boxes.A secondmajor trick is“hashing”—a consistent random collapsing of a large set of tiles intoa much smaller set.Through hashing,memory requirements are often reduced bylarge factors with little loss of performance.This is possible because high resolution isneeded in only a small fraction of the state space.Hashing frees us from the curse ofdimensionality in the sense that memory requirements need not be exponential in thenumber of dimensions,but need merely match the real demands of the task.2Good Convergence on Control ProblemsWe applied the sarsa and CMAC combination to the three continuous-state controlproblems studied by Boyan and Moore(1995):2D gridworld,puddle world,andmountain car.Whereas they used a model of the task dynamics and applied dynamicprogramming backups offline to afixed set of states,we learned online,without a model,and backed up whatever states were encountered during complete trials.Unlike Boyan1.Initially:w a (f ):=Q o c ,e a (f ):=0,∀a ∈Actions ,∀f ∈CMAC-tiles .2.Start of Trial:s :=random-state ();F :=features (s );a := -greedy-policy (F ).3.Eligibility Traces:e b (f ):=λe b (f ),∀b ,∀f ;3a.Accumulate algorithm:e a (f ):=e a (f )+1,∀f ∈F .3b.Replace algorithm:e a (f ):=1,e b (f ):=0,∀f ∈F ,∀b =a .4.Environment Step:Take action a ;observe resultant reward,r ,and next state,s .5.Choose Next Action:F :=features (s ),unless s is the terminal state,then F :=∅;a := -greedy-policy (F ).6.Learn:w b (f ):=w b (f )+αc [r + f ∈F w a − f ∈F w a ]e b (f ),∀b,∀f .7.Loop:a :=a ;s :=s ;F :=F ;if s is the terminal state,go to 2;else go to 3.Figure 1:The sarsa algorithm for finite-horizon (trial based)tasks.The function -greedy-policy (F )returns,with probability ,a random action or,with probability 1− ,computes f ∈F w a for each action a and returns the action for which the sum is largest,resolving any ties randomly.The function features (s )returns the set of CMAC tiles corresponding to the state s .The number of tiles returned is the constant c .Q 0,α,and λare scalar parameters.Dimension #1D i m e n s i o n #2Figure 2:CMACs involve multiple overlapping tilings of the state space.Here we show two 5×5regular tilings offset and overlaid over a continuous,two-dimensional state space.Any state,such as that shown by the dot,is in exactly one tile of each tiling.A state’s tiles are used to represent it in the sarsa algorithm described above.The tilings need not be regular grids such as shown here.In particular,they are often hyperplanar slices,the number of which grows sub-exponentially with dimensionality of the space.CMACs have been widely used in conjunction with reinforcement learning systems (e.g.,Watkins,1989;Lin &Kim,1991;Dean,Basye &Shewchuk,1992;Tham,1994).and Moore,we found robust good performance on all tasks.We report here results for the puddle world and the mountain car,the more difficult of the tasks they considered. Training consisted of a series of trials,each starting from a randomly selected non-goal state and continuing until the goal region was reached.On each step a penalty (negative reward)of−1was incurred.In the puddle-world task,an additional penalty was incurred when the state was within the“puddle”regions.The details are given in the appendix.The3D plots below show the estimated cost-to-goal of each state,i.e., max aˆQ(s,a).In the puddle-world task,the CMACs consisted of5tilings,each5×5, as in Figure2.In the mountain-car task we used10tilings,each9×9.Figure3:The puddle task and the cost-to-goal function learned during one run.Figure4:The mountain-car task and the cost-to-goal function learned during one run. The engine is too weak to accelerate directly up the slope;to reach the goal,the car mustfirst move away from it.Thefirst plot shows the value function learned before the goal was reached even once.We also experimented with a larger and more difficult task not attempted by Boyan and Moore.The acrobot is a two-link under-actuated robot(Figure5)roughly analo-gous to a gymnast swinging on a highbar(Dejong&Spong,1994;Spong&Vidyasagar, 1989).Thefirst joint(corresponding to the gymnast’s hands on the bar)cannot exerttorque,but the second joint (corresponding to the gymnast bending at the waist)can.The object is to swing the endpoint (the feet)above the bar by an amount equal to one of the links.As in the mountain-car task,there are three actions,positive torque,negative torque,and no torque,and reward is −1on all steps.(See the appendix.)Steps/Trial (log scale)TrialsGoal: Raise tip above line The Acrobottip Figure 5:The Acrobot and its learning curves.3The Effect of λA key question in reinforcement learning is whether it is better to learn on the basis of actual outcomes,as in Monte Carlo methods and as in TD(λ)with λ=1,or to learn on the basis of interim estimates,as in TD(λ)with λ<1.Theoretically,the former has asymptotic advantages when function approximators are used (Dayan,1992;Bertsekas,1995),but empirically the latter is thought to achieve better learning rates (Sutton,1988).However,hitherto this question has not been put to an empirical test using function approximators.Figures 6shows the results of such a test.Steps/Trial Averaged over first 20 trials and 30 runs""M o u n t a i n C a r"Cost/TrialAveraged over first 40 trials and 30 runs Puddle WorldFigure 6:The effects of λand αin the Mountain-Car and Puddle-World tasks.Figure 7summarizes this data,and that from two other systematic studies with differ-ent tasks,to present an overall picture of the effect of λ.In all cases performance is an inverted-U shaped function of λ,and performance degrades rapidly as λapproaches 1,where the worst performance is obtained.The fact that performance improves as λis increased from 0argues for the use of eligibility traces and against 1-step methods such as TD(0)and 1-step Q-learning.The fact that performance improves rapidly as λis reduced below 1argues against the use of Monte Carlo or “rollout”methods.Despite the theoretical asymptotic advantages of these methods,they are appear to be inferior in practice.AcknowledgmentsThe author gratefully acknowledges the assistance of Justin Boyan,Andrew Moore,Satinder Singh,and Peter Dayan in evaluating these results.!50Failures per 100,000 steps !Steps/Trial !Cost/Trial !Root Mean Squared Error Figure 7:Performance versus λ,at best α,for four different tasks.The left panels summarize data from Figure 6.The upper right panel concerns a 21-state Markov chain,the objective being to predict,for each state,the probability of terminating in one terminal state as opposed to the other (Singh &Sutton,1996).The lower left panel concerns the pole balancing task studied by Barto,Sutton and Anderson (1983).This is previously unpublished data from an earlier study (Sutton,1984).ReferencesAlbus,J.S.(1981)Brain,Behavior,and Robotics ,chapter 6,pages 139–179.Byte Books.Baird,L.C.(1995)Residual Algorithms:Reinforcement Learning with Function Approxima-tion.Proc.ML95.Morgan Kaufman,San Francisco,CA.Barto,A.G.,Bradtke,S.J.,&Singh,S.P.(1995)Real-time learning and control usingasynchronous dynamic programming.Artificial Intelligence .Barto,A.G.,Sutton,R.S.,&Anderson,C.W.(1983)Neuronlike elements that can solvedifficult learning control problems.Trans.IEEE SMC ,13,835–846.Bertsekas,D.P.(1995)A counterexample to temporal differences learning.Neural Compu-tation ,7,270–279.Boyan,J.A.&Moore,A.W.(1995)Generalization in reinforcement learning:Safely approx-imating the value function.NIPS-7.San Mateo,CA:Morgan Kaufmann.Crites,R.H.&Barto,A.G.(1996)Improving elevator performance using reinforcementlearning.NIPS-8.Cambridge,MA:MIT Press.Dayan,P.(1992)The convergence of TD(λ)for general λ.Machine Learning ,8,341–362.Dean,T.,Basye,K.&Shewchuk,J.(1992)Reinforcement learning for planning and control.InS.Minton,Machine Learning Methods for Planning and Scheduling .Morgan Kaufmann.DeJong,G.&Spong,M.W.(1994)Swinging up the acrobot:An example of intelligentcontrol.In Proceedings of the American Control Conference,pages 2158–2162.Gordon,G.(1995)Stable function approximation in dynamic programming.Proc.ML95.Lin,L.J.(1992)Self-improving reactive agents based on reinforcement learning,planningand teaching.Machine Learning ,8(3/4),293–321.Lin,C-S.&Kim,H.(1991)CMAC-based adaptive critic self-learning control.IEEE Trans.Neural Networks ,2,530–533.Miller,W.T.,Glanz,F.H.,&Kraft,L.G.(1990)CMAC:An associative neural networkalternative to backpropagation.Proc.of the IEEE ,78,1561–1567.Rummery,G.A.&Niranjan,M.(1994)On-line Q-learning using connectionist systems.Technical Report CUED/F-INFENG/TR166,Cambridge University Engineering Dept. Singh,S.P.&Sutton,R.S.(1996)Reinforcement learning with replacing eligibility traces.Machine Learning.Spong,M.W.&Vidyasagar,M.(1989)Robot Dynamics and Control.New York:Wiley. Sutton,R.S.(1984)Temporal Credit Assignment in Reinforcement Learning.PhD thesis, University of Massachusetts,Amherst,MA.Sutton,R.S.(1988)Learning to predict by the methods of temporal differences.Machine Learning,3,9–44.Sutton,R.S.&Whitehead,S.D.(1993)Online learning with random representations.Proc.ML93,pages314–321.Morgan Kaufmann.Tham,C.K.(1994)Modular On-Line Function Approximation for Scaling up Reinforcement Learning.PhD thesis,Cambridge Univ.,Cambridge,England.Tesauro,G.J.(1992)Practical issues in temporal difference learning.Machine Learning, 8(3/4),257–277.Tsitsiklis,J.N.&Van Roy,B.(1994)Feature-based methods for large-scale dynamic pro-gramming.Techical Report LIDS-P2277,MIT,Cambridge,MA02139.Watkins,C.J.C.H.(1989)Learning from Delayed Rewards.PhD thesis,Cambridge Univ. Zhang,W.&Dietterich,T.G.,(1995)A reinforcement learning approach to job-shop schedul-ing.Proc.IJCAI95.Appendix:Details of the ExperimentsIn the puddle world,there were four actions,up,down,right,and left,which moved approxi-mately0.05in these directions unless the movement would cause the agent to leave the limits of the space.A random gaussian noise with standard deviation0.01was also added to the motion along both dimensions.The costs(negative rewards)on this task were−1for each time step plus additional penalties if either or both of the two oval“puddles”were entered. These penalties were-400times the distance into the puddle(distance to the nearest edge). The puddles were0.1in radius and were located at center points(.1,.75)to(.45,.75)and (.45,.4)to(.45,.8).The initial state of each trial was selected randomly uniformly from the non-goal states.For the run in Figure3,α=0.5,λ=0.9,c=5, =0.1,and Q0=0.For Figure6,Q0=−20.Details of the mountain-car task are given in Singh&Sutton(1996).For the run in Figure4,α=0.5,λ=0.9,c=10, =0,and Q0=0.For Figure6,c=5and Q0=−100.In the acrobot task,the CMACs used48tilings.Each of the four dimensions were divided into6intervals.12tilings depended in the usual way on all4dimensions.12other tilings depended only on3dimensions(3tilings for each of the four sets of3dimensions).12others depended only on two dimensions(2tilings for each of the6sets of two dimensions.And finally12tilings depended each on only one dimension(3tilings for each dimension).This resulted in a total of12·64+12·63+12·62+12·6=18,648tiles.The equations of motion were:¨θ1=−d−11(d2¨θ2+φ1)¨θ2=m2l2c2+I2−d22d1−1τ+d2d1φ1−φ2d1=m1l2c1+m2(l21+l2c2+2l1l c2cosθ2)+I1+I2)d2=m2(l2c2+l1l c2cosθ2)+I2φ1=−m2l1l c2˙θ22sinθ2−2m2l1l c2˙θ2˙θ1sinθ2+(m1l c1+m2l1)g cos(θ1−π/2)+φ2φ2=m2l c2g cos(θ1+θ2−π/2)whereτ∈{+1,−1,0}was the torque applied at the second joint,and∆=0.05was the time increment.Actions were chosen after every four of the state updates given by the above equations,corresponding to5Hz.The angular velocities were bounded by˙θ1∈[−4π,4π]and ˙θ2∈[−9π,9π].Finally,the remaining constants were m1=m2=1(masses of the links), l1=l2=1(lengths of links),l c1=l c2=0.5(lengths to center of mass of links),I1=I2=1 (moments of inertia of links),and g=9.8(gravity).The parameters wereα=0.2,λ=0.9, c=48, =0,Q0=0.The starting state on each trial wasθ1=θ2=0.。