GM1411-draft
NuMicro N9H30系列开发板用户手册说明书
NuMicro®FamilyArm® ARM926EJ-S BasedNuMaker-HMI-N9H30User ManualEvaluation Board for NuMicro® N9H30 SeriesNUMAKER-HMI-N9H30 USER MANUALThe information described in this document is the exclusive intellectual property ofNuvoton Technology Corporation and shall not be reproduced without permission from Nuvoton.Nuvoton is providing this document only for reference purposes of NuMicro microcontroller andmicroprocessor based system design. Nuvoton assumes no responsibility for errors or omissions.All data and specifications are subject to change without notice.For additional information or questions, please contact: Nuvoton Technology Corporation.Table of Contents1OVERVIEW (5)1.1Features (7)1.1.1NuMaker-N9H30 Main Board Features (7)1.1.2NuDesign-TFT-LCD7 Extension Board Features (7)1.2Supporting Resources (8)2NUMAKER-HMI-N9H30 HARDWARE CONFIGURATION (9)2.1NuMaker-N9H30 Board - Front View (9)2.2NuMaker-N9H30 Board - Rear View (14)2.3NuDesign-TFT-LCD7 - Front View (20)2.4NuDesign-TFT-LCD7 - Rear View (21)2.5NuMaker-N9H30 and NuDesign-TFT-LCD7 PCB Placement (22)3NUMAKER-N9H30 AND NUDESIGN-TFT-LCD7 SCHEMATICS (24)3.1NuMaker-N9H30 - GPIO List Circuit (24)3.2NuMaker-N9H30 - System Block Circuit (25)3.3NuMaker-N9H30 - Power Circuit (26)3.4NuMaker-N9H30 - N9H30F61IEC Circuit (27)3.5NuMaker-N9H30 - Setting, ICE, RS-232_0, Key Circuit (28)NUMAKER-HMI-N9H30 USER MANUAL3.6NuMaker-N9H30 - Memory Circuit (29)3.7NuMaker-N9H30 - I2S, I2C_0, RS-485_6 Circuit (30)3.8NuMaker-N9H30 - RS-232_2 Circuit (31)3.9NuMaker-N9H30 - LCD Circuit (32)3.10NuMaker-N9H30 - CMOS Sensor, I2C_1, CAN_0 Circuit (33)3.11NuMaker-N9H30 - RMII_0_PF Circuit (34)3.12NuMaker-N9H30 - RMII_1_PE Circuit (35)3.13NuMaker-N9H30 - USB Circuit (36)3.14NuDesign-TFT-LCD7 - TFT-LCD7 Circuit (37)4REVISION HISTORY (38)List of FiguresFigure 1-1 Front View of NuMaker-HMI-N9H30 Evaluation Board (5)Figure 1-2 Rear View of NuMaker-HMI-N9H30 Evaluation Board (6)Figure 2-1 Front View of NuMaker-N9H30 Board (9)Figure 2-2 Rear View of NuMaker-N9H30 Board (14)Figure 2-3 Front View of NuDesign-TFT-LCD7 Board (20)Figure 2-4 Rear View of NuDesign-TFT-LCD7 Board (21)Figure 2-5 Front View of NuMaker-N9H30 PCB Placement (22)Figure 2-6 Rear View of NuMaker-N9H30 PCB Placement (22)Figure 2-7 Front View of NuDesign-TFT-LCD7 PCB Placement (23)Figure 2-8 Rear View of NuDesign-TFT-LCD7 PCB Placement (23)Figure 3-1 GPIO List Circuit (24)Figure 3-2 System Block Circuit (25)Figure 3-3 Power Circuit (26)Figure 3-4 N9H30F61IEC Circuit (27)Figure 3-5 Setting, ICE, RS-232_0, Key Circuit (28)Figure 3-6 Memory Circuit (29)Figure 3-7 I2S, I2C_0, RS-486_6 Circuit (30)Figure 3-8 RS-232_2 Circuit (31)Figure 3-9 LCD Circuit (32)NUMAKER-HMI-N9H30 USER MANUAL Figure 3-10 CMOS Sensor, I2C_1, CAN_0 Circuit (33)Figure 3-11 RMII_0_PF Circuit (34)Figure 3-12 RMII_1_PE Circuit (35)Figure 3-13 USB Circuit (36)Figure 3-14 TFT-LCD7 Circuit (37)List of TablesTable 2-1 LCD Panel Combination Connector (CON8) Pin Function (11)Table 2-2 Three Sets of Indication LED Functions (12)Table 2-3 Six Sets of User SW, Key Matrix Functions (12)Table 2-4 CMOS Sensor Connector (CON10) Function (13)Table 2-5 JTAG ICE Interface (J2) Function (14)Table 2-6 Expand Port (CON7) Function (16)Table 2-7 UART0 (J3) Function (16)Table 2-8 UART2 (J6) Function (16)Table 2-9 RS-485_6 (SW6~8) Function (17)Table 2-10 Power on Setting (SW4) Function (17)Table 2-11 Power on Setting (S2) Function (17)Table 2-12 Power on Setting (S3) Function (17)Table 2-13 Power on Setting (S4) Function (17)Table 2-14 Power on Setting (S5) Function (17)Table 2-15 Power on Setting (S7/S6) Function (18)Table 2-16 Power on Setting (S9/S8) Function (18)Table 2-17 CMOS Sensor Connector (CON9) Function (19)Table 2-18 CAN_0 (SW9~10) Function (19)NUMAKER-HMI-N9H30 USER MANUAL1 OVERVIEWThe NuMaker-HMI-N9H30 is an evaluation board for GUI application development. The NuMaker-HMI-N9H30 consists of two parts: a NuMaker-N9H30 main board and a NuDesign-TFT-LCD7 extensionboard. The NuMaker-HMI-N9H30 is designed for project evaluation, prototype development andvalidation with HMI (Human Machine Interface) function.The NuMaker-HMI-N9H30 integrates touchscreen display, voice input/output, rich serial port serviceand I/O interface, providing multiple external storage methods.The NuDesign-TFT-LCD7 can be plugged into the main board via the DIN_32x2 extension connector.The NuDesign-TFT-LCD7 includes one 7” LCD which the resolution is 800x480 with RGB-24bits andembedded the 4-wires resistive type touch panel.Figure 1-1 Front View of NuMaker-HMI-N9H30 Evaluation BoardNUMAKER-HMI-N9H30 USER MANUAL Figure 1-2 Rear View of NuMaker-HMI-N9H30 Evaluation Board1.1 Features1.1.1 NuMaker-N9H30 Main Board Features●N9H30F61IEC chip: LQFP216 pin MCP package with DDR (64 MB)●SPI Flash using W25Q256JVEQ (32 MB) booting with quad mode or storage memory●NAND Flash using W29N01HVSINA (128 MB) booting or storage memory●One Micro-SD/TF card slot served either as a SD memory card for data storage or SDIO(Wi-Fi) device●Two sets of COM ports:–One DB9 RS-232 port with UART_0 used 75C3232E transceiver chip can be servedfor function debug and system development.–One DB9 RS-232 port with UART_2 used 75C3232E transceiver chip for userapplication●22 GPIO expansion ports, including seven sets of UART functions●JTAG interface provided for software development●Microphone input and Earphone/Speaker output with 24-bit stereo audio codec(NAU88C22) for I2S interfaces●Six sets of user-configurable push button keys●Three sets of LEDs for status indication●Provides SN65HVD230 transceiver chip for CAN bus communication●Provides MAX3485 transceiver chip for RS-485 device connection●One buzzer device for program applicationNUMAKER-HMI-N9H30 USER MANUAL●Two sets of RJ45 ports with Ethernet 10/100 Mbps MAC used IP101GR PHY chip●USB_0 that can be used as Device/HOST and USB_1 that can be used as HOSTsupports pen drives, keyboards, mouse and printers●Provides over-voltage and over current protection used APL3211A chip●Retain RTC battery socket for CR2032 type and ADC0 detect battery voltage●System power could be supplied by DC-5V adaptor or USB VBUS1.1.2 NuDesign-TFT-LCD7 Extension Board Features●7” resolution 800x480 4-wire resistive touch panel for 24-bits RGB888 interface●DIN_32x2 extension connector1.2 Supporting ResourcesFor sample codes and introduction about NuMaker-N9H30, please refer to N9H30 BSP:https:///products/gui-solution/gui-platform/numaker-hmi-n9h30/?group=Software&tab=2Visit NuForum for further discussion about the NuMaker-HMI-N9H30:/viewforum.php?f=31 NUMAKER-HMI-N9H30 USER MANUALNUMAKER-HMI-N9H30 USER MANUAL2 NUMAKER-HMI-N9H30 HARDWARE CONFIGURATION2.1 NuMaker-N9H30 Board - Front View Combination Connector (CON8)6 set User SWs (K1~6)3set Indication LEDs (LED1~3)Power Supply Switch (SW_POWER1)Audio Codec(U10)Microphone(M1)NAND Flash(U9)RS-232 Transceiver(U6, U12)RS-485 Transceiver(U11)CAN Transceiver (U13)Figure 2-1 Front View of NuMaker-N9H30 BoardFigure 2-1 shows the main components and connectors from the front side of NuMaker-N9H30 board. The following lists components and connectors from the front view:NuMaker-N9H30 board and NuDesign-TFT-LCD7 board combination connector (CON8). This panel connector supports 4-/5-wire resistive touch or capacitance touch panel for 24-bits RGB888 interface.Connector GPIO pin of N9H30 FunctionCON8.1 - Power 3.3VCON8.2 - Power 3.3VCON8.3 GPD7 LCD_CSCON8.4 GPH3 LCD_BLENCON8.5 GPG9 LCD_DENCON8.7 GPG7 LCD_HSYNCCON8.8 GPG6 LCD_CLKCON8.9 GPD15 LCD_D23(R7)CON8.10 GPD14 LCD_D22(R6)CON8.11 GPD13 LCD_D21(R5)CON8.12 GPD12 LCD_D20(R4)CON8.13 GPD11 LCD_D19(R3)CON8.14 GPD10 LCD_D18(R2)CON8.15 GPD9 LCD_D17(R1)CON8.16 GPD8 LCD_D16(R0)CON8.17 GPA15 LCD_D15(G7)CON8.18 GPA14 LCD_D14(G6)CON8.19 GPA13 LCD_D13(G5)CON8.20 GPA12 LCD_D12(G4)CON8.21 GPA11 LCD_D11(G3)CON8.22 GPA10 LCD_D10(G2)CON8.23 GPA9 LCD_D9(G1) NUMAKER-HMI-N9H30 USER MANUALCON8.24 GPA8 LCD_D8(G0)CON8.25 GPA7 LCD_D7(B7)CON8.26 GPA6 LCD_D6(B6)CON8.27 GPA5 LCD_D5(B5)CON8.28 GPA4 LCD_D4(B4)CON8.29 GPA3 LCD_D3(B3)CON8.30 GPA2 LCD_D2(B2)CON8.31 GPA1 LCD_D1(B1)CON8.32 GPA0 LCD_D0(B0)CON8.33 - -CON8.34 - -CON8.35 - -CON8.36 - -CON8.37 GPB2 LCD_PWMCON8.39 - VSSCON8.40 - VSSCON8.41 ADC7 XPCON8.42 ADC3 VsenCON8.43 ADC6 XMCON8.44 ADC4 YMCON8.45 - -CON8.46 ADC5 YPCON8.47 - VSSCON8.48 - VSSCON8.49 GPG0 I2C0_CCON8.50 GPG1 I2C0_DCON8.51 GPG5 TOUCH_INTCON8.52 - -CON8.53 - -CON8.54 - -CON8.55 - -NUMAKER-HMI-N9H30 USER MANUAL CON8.56 - -CON8.57 - -CON8.58 - -CON8.59 - VSSCON8.60 - VSSCON8.61 - -CON8.62 - -CON8.63 - Power 5VCON8.64 - Power 5VTable 2-1 LCD Panel Combination Connector (CON8) Pin Function●Power supply switch (SW_POWER1): System will be powered on if the SW_POWER1button is pressed●Three sets of indication LEDs:LED Color DescriptionsLED1 Red The system power will beterminated and LED1 lightingwhen the input voltage exceeds5.7V or the current exceeds 2A.LED2 Green Power normal state.LED3 Green Controlled by GPH2 pin Table 2-2 Three Sets of Indication LED Functions●Six sets of user SW, Key Matrix for user definitionKey GPIO pin of N9H30 FunctionK1 GPF10 Row0 GPB4 Col0K2 GPF10 Row0 GPB5 Col1K3 GPE15 Row1 GPB4 Col0K4 GPE15 Row1 GPB5 Col1K5 GPE14 Row2 GPB4 Col0K6GPE14 Row2GPB5 Col1 Table 2-3 Six Sets of User SW, Key Matrix Functions●NAND Flash (128 MB) with Winbond W29N01HVS1NA (U9)●Microphone (M1): Through Nuvoton NAU88C22 chip sound input●Audio CODEC chip (U10): Nuvoton NAU88C22 chip connected to N9H30 using I2Sinterface–SW6/SW7/SW8: 1-2 short for RS-485_6 function and connected to 2P terminal (CON5and J5)–SW6/SW7/SW8: 2-3 short for I2S function and connected to NAU88C22 (U10).●CMOS Sensor connector (CON10, SW9~10)–SW9~10: 1-2 short for CAN_0 function and connected to 2P terminal (CON11)–SW9~10: 2-3 short for CMOS sensor function and connected to CMOS sensorconnector (CON10)Connector GPIO pin of N9H30 FunctionCON10.1 - VSSCON10.2 - VSSNUMAKER-HMI-N9H30 USER MANUALCON10.3 - Power 3.3VCON10.4 - Power 3.3VCON10.5 - -CON10.6 - -CON10.7 GPI4 S_PCLKCON10.8 GPI3 S_CLKCON10.9 GPI8 S_D0CON10.10 GPI9 S_D1CON10.11 GPI10 S_D2CON10.12 GPI11 S_D3CON10.13 GPI12 S_D4CON10.14 GPI13 S_D5CON10.15 GPI14 S_D6CON10.16 GPI15 S_D7CON10.17 GPI6 S_VSYNCCON10.18 GPI5 S_HSYNCCON10.19 GPI0 S_PWDNNUMAKER-HMI-N9H30 USER MANUAL CON10.20 GPI7 S_nRSTCON10.21 GPG2 I2C1_CCON10.22 GPG3 I2C1_DCON10.23 - VSSCON10.24 - VSSTable 2-4 CMOS Sensor Connector (CON10) FunctionNUMAKER-HMI-N9H30 USER MANUAL2.2NuMaker-N9H30 Board - Rear View5V In (CON1)RS-232 DB9 (CON2,CON6)Expand Port (CON7)Speaker Output (J4)Earphone Output (CON4)Buzzer (BZ1)System ResetSW (SW5)SPI Flash (U7,U8)JTAG ICE (J2)Power ProtectionIC (U1)N9H30F61IEC (U5)Micro SD Slot (CON3)RJ45 (CON12, CON13)USB1 HOST (CON15)USB0 Device/Host (CON14)CAN_0 Terminal (CON11)CMOS Sensor Connector (CON9)Power On Setting(SW4, S2~S9)RS-485_6 Terminal (CON5)RTC Battery(BT1)RMII PHY (U14,U16)Figure 2-2 Rear View of NuMaker-N9H30 BoardFigure 2-2 shows the main components and connectors from the rear side of NuMaker-N9H30 board. The following lists components and connectors from the rear view:● +5V In (CON1): Power adaptor 5V input ●JTAG ICE interface (J2) ConnectorGPIO pin of N9H30Function J2.1 - Power 3.3V J2.2 GPJ4 nTRST J2.3 GPJ2 TDI J2.4 GPJ1 TMS J2.5 GPJ0 TCK J2.6 - VSS J2.7 GPJ3 TD0 J2.8-RESETTable 2-5 JTAG ICE Interface (J2) Function●SPI Flash (32 MB) with Winbond W25Q256JVEQ (U7); only one (U7 or U8) SPI Flashcan be used●System Reset (SW5): System will be reset if the SW5 button is pressed●Buzzer (BZ1): Control by GPB3 pin of N9H30●Speaker output (J4): Through the NAU88C22 chip sound output●Earphone output (CON4): Through the NAU88C22 chip sound output●Expand port for user use (CON7):Connector GPIO pin of N9H30 FunctionCON7.1 - Power 3.3VCON7.2 - Power 3.3VCON7.3 GPE12 UART3_TXDCON7.4 GPH4 UART1_TXDCON7.5 GPE13 UART3_RXDCON7.6 GPH5 UART1_RXDCON7.7 GPB0 UART5_TXDCON7.8 GPH6 UART1_RTSCON7.9 GPB1 UART5_RXDCON7.10 GPH7 UART1_CTSCON7.11 GPI1 UART7_TXDNUMAKER-HMI-N9H30 USER MANUAL CON7.12 GPH8 UART4_TXDCON7.13 GPI2 UART7_RXDCON7.14 GPH9 UART4_RXDCON7.15 - -CON7.16 GPH10 UART4_RTSCON7.17 - -CON7.18 GPH11 UART4_CTSCON7.19 - VSSCON7.20 - VSSCON7.21 GPB12 UART10_TXDCON7.22 GPH12 UART8_TXDCON7.23 GPB13 UART10_RXDCON7.24 GPH13 UART8_RXDCON7.25 GPB14 UART10_RTSCON7.26 GPH14 UART8_RTSCON7.27 GPB15 UART10_CTSCON7.28 GPH15 UART8_CTSCON7.29 - Power 5VCON7.30 - Power 5VTable 2-6 Expand Port (CON7) Function●UART0 selection (CON2, J3):–RS-232_0 function and connected to DB9 female (CON2) for debug message output.–GPE0/GPE1 connected to 2P terminal (J3).Connector GPIO pin of N9H30 Function J3.1 GPE1 UART0_RXDJ3.2 GPE0 UART0_TXDTable 2-7 UART0 (J3) Function●UART2 selection (CON6, J6):–RS-232_2 function and connected to DB9 female (CON6) for debug message output –GPF11~14 connected to 4P terminal (J6)Connector GPIO pin of N9H30 Function J6.1 GPF11 UART2_TXDJ6.2 GPF12 UART2_RXDJ6.3 GPF13 UART2_RTSJ6.4 GPF14 UART2_CTSTable 2-8 UART2 (J6) Function●RS-485_6 selection (CON5, J5, SW6~8):–SW6~8: 1-2 short for RS-485_6 function and connected to 2P terminal (CON5 and J5) –SW6~8: 2-3 short for I2S function and connected to NAU88C22 (U10)Connector GPIO pin of N9H30 FunctionSW6:1-2 shortGPG11 RS-485_6_DISW6:2-3 short I2S_DOSW7:1-2 shortGPG12 RS-485_6_ROSW7:2-3 short I2S_DISW8:1-2 shortGPG13 RS-485_6_ENBSW8:2-3 short I2S_BCLKNUMAKER-HMI-N9H30 USER MANUALTable 2-9 RS-485_6 (SW6~8) FunctionPower on setting (SW4, S2~9).SW State FunctionSW4.2/SW4.1 ON/ON Boot from USB SW4.2/SW4.1 ON/OFF Boot from eMMC SW4.2/SW4.1 OFF/ON Boot from NAND Flash SW4.2/SW4.1 OFF/OFF Boot from SPI Flash Table 2-10 Power on Setting (SW4) FunctionSW State FunctionS2 Short System clock from 12MHzcrystalS2 Open System clock from UPLL output Table 2-11 Power on Setting (S2) FunctionSW State FunctionS3 Short Watchdog Timer OFFS3 Open Watchdog Timer ON Table 2-12 Power on Setting (S3) FunctionSW State FunctionS4 Short GPJ[4:0] used as GPIO pinS4Open GPJ[4:0] used as JTAG ICEinterfaceTable 2-13 Power on Setting (S4) FunctionSW State FunctionS5 Short UART0 debug message ONS5 Open UART0 debug message OFFTable 2-14 Power on Setting (S5) FunctionSW State FunctionS7/S6 Short/Short NAND Flash page size 2KBS7/S6 Short/Open NAND Flash page size 4KBS7/S6 Open/Short NAND Flash page size 8KBNUMAKER-HMI-N9H30 USER MANUALS7/S6 Open/Open IgnoreTable 2-15 Power on Setting (S7/S6) FunctionSW State FunctionS9/S8 Short/Short NAND Flash ECC type BCH T12S9/S8 Short/Open NAND Flash ECC type BCH T15S9/S8 Open/Short NAND Flash ECC type BCH T24S9/S8 Open/Open IgnoreTable 2-16 Power on Setting (S9/S8) FunctionCMOS Sensor connector (CON9, SW9~10)–SW9~10: 1-2 short for CAN_0 function and connected to 2P terminal (CON11).–SW9~10: 2-3 short for CMOS sensor function and connected to CMOS sensorconnector (CON9).Connector GPIO pin of N9H30 FunctionCON9.1 - VSSCON9.2 - VSSCON9.3 - Power 3.3VCON9.4 - Power 3.3V NUMAKER-HMI-N9H30 USER MANUALCON9.5 - -CON9.6 - -CON9.7 GPI4 S_PCLKCON9.8 GPI3 S_CLKCON9.9 GPI8 S_D0CON9.10 GPI9 S_D1CON9.11 GPI10 S_D2CON9.12 GPI11 S_D3CON9.13 GPI12 S_D4CON9.14 GPI13 S_D5CON9.15 GPI14 S_D6CON9.16 GPI15 S_D7CON9.17 GPI6 S_VSYNCCON9.18 GPI5 S_HSYNCCON9.19 GPI0 S_PWDNCON9.20 GPI7 S_nRSTCON9.21 GPG2 I2C1_CCON9.22 GPG3 I2C1_DCON9.23 - VSSCON9.24 - VSSTable 2-17 CMOS Sensor Connector (CON9) Function●CAN_0 Selection (CON11, SW9~10):–SW9~10: 1-2 short for CAN_0 function and connected to 2P terminal (CON11) –SW9~10: 2-3 short for CMOS sensor function and connected to CMOS sensor connector (CON9, CON10)SW GPIO pin of N9H30 FunctionSW9:1-2 shortGPI3 CAN_0_RXDSW9:2-3 short S_CLKSW10:1-2 shortGPI4 CAN_0_TXDSW10:2-3 short S_PCLKTable 2-18 CAN_0 (SW9~10) Function●USB0 Device/HOST Micro-AB connector (CON14), where CON14 pin4 ID=1 is Device,ID=0 is HOST●USB1 for USB HOST with Type-A connector (CON15)●RJ45_0 connector with LED indicator (CON12), RMII PHY with IP101GR (U14)●RJ45_1 connector with LED indicator (CON13), RMII PHY with IP101GR (U16)●Micro-SD/TF card slot (CON3)●SOC CPU: Nuvoton N9H30F61IEC (U5)●Battery power for RTC 3.3V powered (BT1, J1), can detect voltage by ADC0●RTC power has 3 sources:–Share with 3.3V I/O power–Battery socket for CR2032 (BT1)–External connector (J1)●Board version 2.1NUMAKER-HMI-N9H30 USER MANUAL2.3 NuDesign-TFT-LCD7 -Front ViewFigure 2-3 Front View of NuDesign-TFT-LCD7 BoardFigure 2-3 shows the main components and connectors from the Front side of NuDesign-TFT-LCD7board.7” resolution 800x480 4-W resistive touch panel for 24-bits RGB888 interface2.4 NuDesign-TFT-LCD7 -Rear ViewFigure 2-4 Rear View of NuDesign-TFT-LCD7 BoardFigure 2-4 shows the main components and connectors from the rear side of NuDesign-TFT-LCD7board.NuMaker-N9H30 and NuDesign-TFT-LCD7 combination connector (CON1).NUMAKER-HMI-N9H30 USER MANUAL 2.5 NuMaker-N9H30 and NuDesign-TFT-LCD7 PCB PlacementFigure 2-5 Front View of NuMaker-N9H30 PCB PlacementFigure 2-6 Rear View of NuMaker-N9H30 PCB PlacementNUMAKER-HMI-N9H30 USER MANUALFigure 2-7 Front View of NuDesign-TFT-LCD7 PCB PlacementFigure 2-8 Rear View of NuDesign-TFT-LCD7 PCB Placement3 NUMAKER-N9H30 AND NUDESIGN-TFT-LCD7 SCHEMATICS3.1 NuMaker-N9H30 - GPIO List CircuitFigure 3-1 shows the N9H30F61IEC GPIO list circuit.Figure 3-1 GPIO List Circuit NUMAKER-HMI-N9H30 USER MANUAL3.2 NuMaker-N9H30 - System Block CircuitFigure 3-2 shows the System Block Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-2 System Block Circuit3.3 NuMaker-N9H30 - Power CircuitFigure 3-3 shows the Power Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-3 Power Circuit3.4 NuMaker-N9H30 - N9H30F61IEC CircuitFigure 3-4 shows the N9H30F61IEC Circuit.Figure 3-4 N9H30F61IEC CircuitNUMAKER-HMI-N9H30 USER MANUAL3.5 NuMaker-N9H30 - Setting, ICE, RS-232_0, Key CircuitFigure 3-5 shows the Setting, ICE, RS-232_0, Key Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-5 Setting, ICE, RS-232_0, Key Circuit3.6 NuMaker-N9H30 - Memory CircuitFigure 3-6 shows the Memory Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-6 Memory Circuit3.7 NuMaker-N9H30 - I2S, I2C_0, RS-485_6 CircuitFigure 3-7 shows the I2S, I2C_0, RS-486_6 Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-7 I2S, I2C_0, RS-486_6 Circuit3.8 NuMaker-N9H30 - RS-232_2 CircuitFigure 3-8 shows the RS-232_2 Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-8 RS-232_2 Circuit3.9 NuMaker-N9H30 - LCD CircuitFigure 3-9 shows the LCD Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-9 LCD Circuit3.10 NuMaker-N9H30 - CMOS Sensor, I2C_1, CAN_0 CircuitFigure 3-10 shows the CMOS Sensor,I2C_1, CAN_0 Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-10 CMOS Sensor, I2C_1, CAN_0 Circuit3.11 NuMaker-N9H30 - RMII_0_PF CircuitFigure 3-11 shows the RMII_0_RF Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-11 RMII_0_PF Circuit3.12 NuMaker-N9H30 - RMII_1_PE CircuitFigure 3-12 shows the RMII_1_PE Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-12 RMII_1_PE Circuit3.13 NuMaker-N9H30 - USB CircuitFigure 3-13 shows the USB Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-13 USB Circuit3.14 NuDesign-TFT-LCD7 - TFT-LCD7 CircuitFigure 3-14 shows the TFT-LCD7 Circuit.Figure 3-14 TFT-LCD7 CircuitNUMAKER-HMI-N9H30 USER MANUAL4 REVISION HISTORYDate Revision Description2022.03.24 1.00 Initial version NUMAKER-HMI-N9H30 USER MANUALNUMAKER-HMI-N9H30 USER MANUALImportant NoticeNuvoton Products are neither intended nor warranted for usage in systems or equipment, anymalfunction or failure of which may cause loss of human life, bodily injury or severe propertydamage. Such applications are deemed, “Insecure Usage”.Insecure usage includes, but is not limited to: equipment for surgical implementation, atomicenergy control instruments, airplane or spaceship instruments, the control or operation ofdynamic, brake or safety systems designed for vehicular use, traffic signal instruments, all typesof safety devices, and other applications intended to support or sustain life.All Insecure Usage shall be made at customer’s risk, and in the event that third parties lay claimsto Nuvoton as a result of customer’s Insecure Usage, custome r shall indemnify the damagesand liabilities thus incurred by Nuvoton.。
Native Instruments MASCHINE MK3 用户手册说明书
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (25)1.1MASCHINE Documentation (26)1.2Document Conventions (27)1.3New Features in MASCHINE 2.8 (29)1.4New Features in MASCHINE 2.7.10 (31)1.5New Features in MASCHINE 2.7.8 (31)1.6New Features in MASCHINE 2.7.7 (32)1.7New Features in MASCHINE 2.7.4 (33)1.8New Features in MASCHINE 2.7.3 (36)2Quick Reference (38)2.1Using Your Controller (38)2.1.1Controller Modes and Mode Pinning (38)2.1.2Controlling the Software Views from Your Controller (40)2.2MASCHINE Project Overview (43)2.2.1Sound Content (44)2.2.2Arrangement (45)2.3MASCHINE Hardware Overview (48)2.3.1MASCHINE Hardware Overview (48)2.3.1.1Control Section (50)2.3.1.2Edit Section (53)2.3.1.3Performance Section (54)2.3.1.4Group Section (56)2.3.1.5Transport Section (56)2.3.1.6Pad Section (58)2.3.1.7Rear Panel (63)2.4MASCHINE Software Overview (65)2.4.1Header (66)2.4.2Browser (68)2.4.3Arranger (70)2.4.4Control Area (73)2.4.5Pattern Editor (74)3Basic Concepts (76)3.1Important Names and Concepts (76)3.2Adjusting the MASCHINE User Interface (79)3.2.1Adjusting the Size of the Interface (79)3.2.2Switching between Ideas View and Song View (80)3.2.3Showing/Hiding the Browser (81)3.2.4Showing/Hiding the Control Lane (81)3.3Common Operations (82)3.3.1Using the 4-Directional Push Encoder (82)3.3.2Pinning a Mode on the Controller (83)3.3.3Adjusting Volume, Swing, and Tempo (84)3.3.4Undo/Redo (87)3.3.5List Overlay for Selectors (89)3.3.6Zoom and Scroll Overlays (90)3.3.7Focusing on a Group or a Sound (91)3.3.8Switching Between the Master, Group, and Sound Level (96)3.3.9Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.973.3.9.1Extended Navigate Mode on Your Controller (102)3.3.10Navigating the Software Using the Controller (105)3.3.11Using Two or More Hardware Controllers (106)3.3.12Touch Auto-Write Option (108)3.4Native Kontrol Standard (110)3.5Stand-Alone and Plug-in Mode (111)3.5.1Differences between Stand-Alone and Plug-in Mode (112)3.5.2Switching Instances (113)3.5.3Controlling Various Instances with Different Controllers (114)3.6Host Integration (114)3.6.1Setting up Host Integration (115)3.6.1.1Setting up Ableton Live (macOS) (115)3.6.1.2Setting up Ableton Live (Windows) (116)3.6.1.3Setting up Apple Logic Pro X (116)3.6.2Integration with Ableton Live (117)3.6.3Integration with Apple Logic Pro X (119)3.7Preferences (120)3.7.1Preferences – General Page (121)3.7.2Preferences – Audio Page (126)3.7.3Preferences – MIDI Page (130)3.7.4Preferences – Default Page (133)3.7.5Preferences – Library Page (137)3.7.6Preferences – Plug-ins Page (145)3.7.7Preferences – Hardware Page (150)3.7.8Preferences – Colors Page (154)3.8Integrating MASCHINE into a MIDI Setup (156)3.8.1Connecting External MIDI Equipment (156)3.8.2Sync to External MIDI Clock (157)3.8.3Send MIDI Clock (158)3.9Syncing MASCHINE using Ableton Link (159)3.9.1Connecting to a Network (159)3.9.2Joining and Leaving a Link Session (159)3.10Using a Pedal with the MASCHINE Controller (160)3.11File Management on the MASCHINE Controller (161)4Browser (163)4.1Browser Basics (163)4.1.1The MASCHINE Library (163)4.1.2Browsing the Library vs. Browsing Your Hard Disks (164)4.2Searching and Loading Files from the Library (165)4.2.1Overview of the Library Pane (165)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (170)4.2.2.1[MK3] Browsing by Product Category Using the Controller (174)4.2.2.2[MK3] Browsing by Product Vendor Using the Controller (174)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (175)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (179)4.2.4Selecting a File Type (180)4.2.5Choosing Between Factory and User Content (181)4.2.6Selecting Type and Character Tags (182)4.2.7List and Tag Overlays in the Browser (186)4.2.8Performing a Text Search (188)4.2.9Loading a File from the Result List (188)4.3Additional Browsing Tools (193)4.3.1Loading the Selected Files Automatically (193)4.3.2Auditioning Instrument Presets (195)4.3.3Auditioning Samples (196)4.3.4Loading Groups with Patterns (197)4.3.5Loading Groups with Routing (198)4.3.6Displaying File Information (198)4.4Using Favorites in the Browser (199)4.5Editing the Files’ Tags and Properties (203)4.5.1Attribute Editor Basics (203)4.5.2The Bank Page (205)4.5.3The Types and Characters Pages (205)4.5.4The Properties Page (208)4.6Loading and Importing Files from Your File System (209)4.6.1Overview of the FILES Pane (209)4.6.2Using Favorites (211)4.6.3Using the Location Bar (212)4.6.4Navigating to Recent Locations (213)4.6.5Using the Result List (214)4.6.6Importing Files to the MASCHINE Library (217)4.7Locating Missing Samples (219)4.8Using Quick Browse (221)5Managing Sounds, Groups, and Your Project (225)5.1Overview of the Sounds, Groups, and Master (225)5.1.1The Sound, Group, and Master Channels (226)5.1.2Similarities and Differences in Handling Sounds and Groups (227)5.1.3Selecting Multiple Sounds or Groups (228)5.2Managing Sounds (233)5.2.1Loading Sounds (235)5.2.2Pre-listening to Sounds (236)5.2.3Renaming Sound Slots (237)5.2.4Changing the Sound’s Color (237)5.2.5Saving Sounds (239)5.2.6Copying and Pasting Sounds (241)5.2.7Moving Sounds (244)5.2.8Resetting Sound Slots (245)5.3Managing Groups (247)5.3.1Creating Groups (248)5.3.2Loading Groups (249)5.3.3Renaming Groups (251)5.3.4Changing the Group’s Color (251)5.3.5Saving Groups (253)5.3.6Copying and Pasting Groups (255)5.3.7Reordering Groups (258)5.3.8Deleting Groups (259)5.4Exporting MASCHINE Objects and Audio (260)5.4.1Saving a Group with its Samples (261)5.4.2Saving a Project with its Samples (262)5.4.3Exporting Audio (264)5.5Importing Third-Party File Formats (270)5.5.1Loading REX Files into Sound Slots (270)5.5.2Importing MPC Programs to Groups (271)6Playing on the Controller (275)6.1Adjusting the Pads (275)6.1.1The Pad View in the Software (275)6.1.2Choosing a Pad Input Mode (277)6.1.3Adjusting the Base Key (280)6.1.4Using Choke Groups (282)6.1.5Using Link Groups (284)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (286)6.3Playing Tools (287)6.3.1Mute and Solo (288)6.3.2Choke All Notes (292)6.3.3Groove (293)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (295)6.3.5Tap Tempo (299)6.4Performance Features (300)6.4.1Overview of the Perform Features (300)6.4.2Selecting a Scale and Creating Chords (303)6.4.3Scale and Chord Parameters (303)6.4.4Creating Arpeggios and Repeated Notes (316)6.4.5Swing on Note Repeat / Arp Output (321)6.5Using Lock Snapshots (322)6.5.1Creating a Lock Snapshot (322)6.5.2Using Extended Lock (323)6.5.3Updating a Lock Snapshot (323)6.5.4Recalling a Lock Snapshot (324)6.5.5Morphing Between Lock Snapshots (324)6.5.6Deleting a Lock Snapshot (325)6.5.7Triggering Lock Snapshots via MIDI (326)6.6Using the Smart Strip (327)6.6.1Pitch Mode (328)6.6.2Modulation Mode (328)6.6.3Perform Mode (328)6.6.4Notes Mode (329)7Working with Plug-ins (330)7.1Plug-in Overview (330)7.1.1Plug-in Basics (330)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (334)7.1.3Loading, Removing, and Replacing a Plug-in (335)7.1.3.1Browser Plug-in Slot Selection (341)7.1.4Adjusting the Plug-in Parameters (344)7.1.5Bypassing Plug-in Slots (344)7.1.6Using Side-Chain (346)7.1.7Moving Plug-ins (346)7.1.8Alternative: the Plug-in Strip (348)7.1.9Saving and Recalling Plug-in Presets (348)7.1.9.1Saving Plug-in Presets (349)7.1.9.2Recalling Plug-in Presets (350)7.1.9.3Removing a Default Plug-in Preset (351)7.2The Sampler Plug-in (352)7.2.1Page 1: Voice Settings / Engine (354)7.2.2Page 2: Pitch / Envelope (356)7.2.3Page 3: FX / Filter (359)7.2.4Page 4: Modulation (361)7.2.5Page 5: LFO (363)7.2.6Page 6: Velocity / Modwheel (365)7.3Using Native Instruments and External Plug-ins (367)7.3.1Opening/Closing Plug-in Windows (367)7.3.2Using the VST/AU Plug-in Parameters (370)7.3.3Setting Up Your Own Parameter Pages (371)7.3.4Using VST/AU Plug-in Presets (376)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (378)8Using the Audio Plug-in (380)8.1Loading a Loop into the Audio Plug-in (384)8.2Editing Audio in the Audio Plug-in (385)8.3Using Loop Mode (386)8.4Using Gate Mode (388)9Using the Drumsynths (390)9.1Drumsynths – General Handling (391)9.1.1Engines: Many Different Drums per Drumsynth (391)9.1.2Common Parameter Organization (391)9.1.3Shared Parameters (394)9.1.4Various Velocity Responses (394)9.1.5Pitch Range, Tuning, and MIDI Notes (394)9.2The Kicks (395)9.2.1Kick – Sub (397)9.2.2Kick – Tronic (399)9.2.3Kick – Dusty (402)9.2.4Kick – Grit (403)9.2.5Kick – Rasper (406)9.2.6Kick – Snappy (407)9.2.7Kick – Bold (409)9.2.8Kick – Maple (411)9.2.9Kick – Push (412)9.3The Snares (414)9.3.1Snare – Volt (416)9.3.2Snare – Bit (418)9.3.3Snare – Pow (420)9.3.4Snare – Sharp (421)9.3.5Snare – Airy (423)9.3.6Snare – Vintage (425)9.3.7Snare – Chrome (427)9.3.8Snare – Iron (429)9.3.9Snare – Clap (431)9.3.10Snare – Breaker (433)9.4The Hi-hats (435)9.4.1Hi-hat – Silver (436)9.4.2Hi-hat – Circuit (438)9.4.3Hi-hat – Memory (440)9.4.4Hi-hat – Hybrid (442)9.4.5Creating a Pattern with Closed and Open Hi-hats (444)9.5The Toms (445)9.5.1Tom – Tronic (447)9.5.2Tom – Fractal (449)9.5.3Tom – Floor (453)9.5.4Tom – High (455)9.6The Percussions (456)9.6.1Percussion – Fractal (458)9.6.2Percussion – Kettle (461)9.6.3Percussion – Shaker (463)9.7The Cymbals (467)9.7.1Cymbal – Crash (469)9.7.2Cymbal – Ride (471)10Using the Bass Synth (474)10.1Bass Synth – General Handling (475)10.1.1Parameter Organization (475)10.1.2Bass Synth Parameters (477)11Working with Patterns (479)11.1Pattern Basics (479)11.1.1Pattern Editor Overview (480)11.1.2Navigating the Event Area (486)11.1.3Following the Playback Position in the Pattern (488)11.1.4Jumping to Another Playback Position in the Pattern (489)11.1.5Group View and Keyboard View (491)11.1.6Adjusting the Arrange Grid and the Pattern Length (493)11.1.7Adjusting the Step Grid and the Nudge Grid (497)11.2Recording Patterns in Real Time (501)11.2.1Recording Your Patterns Live (501)11.2.2The Record Prepare Mode (504)11.2.3Using the Metronome (505)11.2.4Recording with Count-in (506)11.2.5Quantizing while Recording (508)11.3Recording Patterns with the Step Sequencer (508)11.3.1Step Mode Basics (508)11.3.2Editing Events in Step Mode (511)11.3.3Recording Modulation in Step Mode (513)11.4Editing Events (514)11.4.1Editing Events with the Mouse: an Overview (514)11.4.2Creating Events/Notes (517)11.4.3Selecting Events/Notes (518)11.4.4Editing Selected Events/Notes (526)11.4.5Deleting Events/Notes (532)11.4.6Cut, Copy, and Paste Events/Notes (535)11.4.7Quantizing Events/Notes (538)11.4.8Quantization While Playing (540)11.4.9Doubling a Pattern (541)11.4.10Adding Variation to Patterns (541)11.5Recording and Editing Modulation (546)11.5.1Which Parameters Are Modulatable? (547)11.5.2Recording Modulation (548)11.5.3Creating and Editing Modulation in the Control Lane (550)11.6Creating MIDI Tracks from Scratch in MASCHINE (555)11.7Managing Patterns (557)11.7.1The Pattern Manager and Pattern Mode (558)11.7.2Selecting Patterns and Pattern Banks (560)11.7.3Creating Patterns (563)11.7.4Deleting Patterns (565)11.7.5Creating and Deleting Pattern Banks (566)11.7.6Naming Patterns (568)11.7.7Changing the Pattern’s Color (570)11.7.8Duplicating, Copying, and Pasting Patterns (571)11.7.9Moving Patterns (574)11.7.10Adjusting Pattern Length in Fine Increments (575)11.8Importing/Exporting Audio and MIDI to/from Patterns (576)11.8.1Exporting Audio from Patterns (576)11.8.2Exporting MIDI from Patterns (577)11.8.3Importing MIDI to Patterns (580)12Audio Routing, Remote Control, and Macro Controls (589)12.1Audio Routing in MASCHINE (590)12.1.1Sending External Audio to Sounds (591)12.1.2Configuring the Main Output of Sounds and Groups (596)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (601)12.1.4Configuring the Master and Cue Outputs of MASCHINE (605)12.1.5Mono Audio Inputs (610)12.1.5.1Configuring External Inputs for Sounds in Mix View (611)12.2Using MIDI Control and Host Automation (614)12.2.1Triggering Sounds via MIDI Notes (615)12.2.2Triggering Scenes via MIDI (622)12.2.3Controlling Parameters via MIDI and Host Automation (623)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (631)12.2.5Sending MIDI from Sounds (632)12.3Creating Custom Sets of Parameters with the Macro Controls (636)12.3.1Macro Control Overview (637)12.3.2Assigning Macro Controls Using the Software (638)12.3.3Assigning Macro Controls Using the Controller (644)13Controlling Your Mix (646)13.1Mix View Basics (646)13.1.1Switching between Arrange View and Mix View (646)13.1.2Mix View Elements (647)13.2The Mixer (649)13.2.1Displaying Groups vs. Displaying Sounds (650)13.2.2Adjusting the Mixer Layout (652)13.2.3Selecting Channel Strips (653)13.2.4Managing Your Channels in the Mixer (654)13.2.5Adjusting Settings in the Channel Strips (656)13.2.6Using the Cue Bus (660)13.3The Plug-in Chain (662)13.4The Plug-in Strip (663)13.4.1The Plug-in Header (665)13.4.2Panels for Drumsynths and Internal Effects (667)13.4.3Panel for the Sampler (668)13.4.4Custom Panels for Native Instruments Plug-ins (671)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (675)13.5Controlling Your Mix from the Controller (677)13.5.1Navigating Your Channels in Mix Mode (678)13.5.2Adjusting the Level and Pan in Mix Mode (679)13.5.3Mute and Solo in Mix Mode (680)13.5.4Plug-in Icons in Mix Mode (680)14Using Effects (681)14.1Applying Effects to a Sound, a Group or the Master (681)14.1.1Adding an Effect (681)14.1.2Other Operations on Effects (690)14.1.3Using the Side-Chain Input (692)14.2Applying Effects to External Audio (695)14.2.1Step 1: Configure MASCHINE Audio Inputs (695)14.2.2Step 2: Set up a Sound to Receive the External Input (698)14.2.3Step 3: Load an Effect to Process an Input (700)14.3Creating a Send Effect (701)14.3.1Step 1: Set Up a Sound or Group as Send Effect (702)14.3.2Step 2: Route Audio to the Send Effect (706)14.3.3 A Few Notes on Send Effects (708)14.4Creating Multi-Effects (709)15Effect Reference (712)15.1Dynamics (713)15.1.1Compressor (713)15.1.2Gate (717)15.1.3Transient Master (721)15.1.4Limiter (723)15.1.5Maximizer (727)15.2Filtering Effects (730)15.2.1EQ (730)15.2.2Filter (733)15.2.3Cabinet (737)15.3Modulation Effects (738)15.3.1Chorus (738)15.3.2Flanger (740)15.3.3FM (742)15.3.4Freq Shifter (743)15.3.5Phaser (745)15.4Spatial and Reverb Effects (747)15.4.1Ice (747)15.4.2Metaverb (749)15.4.3Reflex (750)15.4.4Reverb (Legacy) (752)15.4.5Reverb (754)15.4.5.1Reverb Room (754)15.4.5.2Reverb Hall (757)15.4.5.3Plate Reverb (760)15.5Delays (762)15.5.1Beat Delay (762)15.5.2Grain Delay (765)15.5.3Grain Stretch (767)15.5.4Resochord (769)15.6Distortion Effects (771)15.6.1Distortion (771)15.6.2Lofi (774)15.6.3Saturator (775)15.7Perform FX (779)15.7.1Filter (780)15.7.2Flanger (782)15.7.3Burst Echo (785)15.7.4Reso Echo (787)15.7.5Ring (790)15.7.6Stutter (792)15.7.7Tremolo (795)15.7.8Scratcher (798)16Working with the Arranger (801)16.1Arranger Basics (801)16.1.1Navigating Song View (804)16.1.2Following the Playback Position in Your Project (806)16.1.3Performing with Scenes and Sections using the Pads (807)16.2Using Ideas View (811)16.2.1Scene Overview (811)16.2.2Creating Scenes (813)16.2.3Assigning and Removing Patterns (813)16.2.4Selecting Scenes (817)16.2.5Deleting Scenes (818)16.2.6Creating and Deleting Scene Banks (820)16.2.7Clearing Scenes (820)16.2.8Duplicating Scenes (821)16.2.9Reordering Scenes (822)16.2.10Making Scenes Unique (824)16.2.11Appending Scenes to Arrangement (825)16.2.12Naming Scenes (826)16.2.13Changing the Color of a Scene (827)16.3Using Song View (828)16.3.1Section Management Overview (828)16.3.2Creating Sections (833)16.3.3Assigning a Scene to a Section (834)16.3.4Selecting Sections and Section Banks (835)16.3.5Reorganizing Sections (839)16.3.6Adjusting the Length of a Section (840)16.3.6.1Adjusting the Length of a Section Using the Software (841)16.3.6.2Adjusting the Length of a Section Using the Controller (843)16.3.7Clearing a Pattern in Song View (843)16.3.8Duplicating Sections (844)16.3.8.1Making Sections Unique (845)16.3.9Removing Sections (846)16.3.10Renaming Scenes (848)16.3.11Clearing Sections (849)16.3.12Creating and Deleting Section Banks (850)16.3.13Working with Patterns in Song view (850)16.3.13.1Creating a Pattern in Song View (850)16.3.13.2Selecting a Pattern in Song View (850)16.3.13.3Clearing a Pattern in Song View (851)16.3.13.4Renaming a Pattern in Song View (851)16.3.13.5Coloring a Pattern in Song View (851)16.3.13.6Removing a Pattern in Song View (852)16.3.13.7Duplicating a Pattern in Song View (852)16.3.14Enabling Auto Length (852)16.3.15Looping (853)16.3.15.1Setting the Loop Range in the Software (854)16.4Playing with Sections (855)16.4.1Jumping to another Playback Position in Your Project (855)16.5Triggering Sections or Scenes via MIDI (856)16.6The Arrange Grid (858)16.7Quick Grid (860)17Sampling and Sample Mapping (862)17.1Opening the Sample Editor (862)17.2Recording Audio (863)17.2.1Opening the Record Page (863)17.2.2Selecting the Source and the Recording Mode (865)17.2.3Arming, Starting, and Stopping the Recording (868)17.2.5Using the Footswitch for Recording Audio (871)17.2.6Checking Your Recordings (872)17.2.7Location and Name of Your Recorded Samples (876)17.3Editing a Sample (876)17.3.1Using the Edit Page (877)17.3.2Audio Editing Functions (882)17.4Slicing a Sample (890)17.4.1Opening the Slice Page (891)17.4.2Adjusting the Slicing Settings (893)17.4.3Live Slicing (898)17.4.3.1Live Slicing Using the Controller (898)17.4.3.2Delete All Slices (899)17.4.4Manually Adjusting Your Slices (899)17.4.5Applying the Slicing (906)17.5Mapping Samples to Zones (912)17.5.1Opening the Zone Page (912)17.5.2Zone Page Overview (913)17.5.3Selecting and Managing Zones in the Zone List (915)17.5.4Selecting and Editing Zones in the Map View (920)17.5.5Editing Zones in the Sample View (924)17.5.6Adjusting the Zone Settings (927)17.5.7Adding Samples to the Sample Map (934)18Appendix: Tips for Playing Live (937)18.1Preparations (937)18.1.1Focus on the Hardware (937)18.1.2Customize the Pads of the Hardware (937)18.1.3Check Your CPU Power Before Playing (937)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (938)18.1.5Consider Using a Limiter on Your Master (938)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (938)18.1.7Improvise (938)18.2Basic Techniques (938)18.2.1Use Mute and Solo (938)18.2.2Use Scene Mode and Tweak the Loop Range (939)18.2.3Create Variations of Your Drum Patterns in the Step Sequencer (939)18.2.4Use Note Repeat (939)18.2.5Set Up Your Own Multi-effect Groups and Automate Them (939)18.3Special Tricks (940)18.3.1Changing Pattern Length for Variation (940)18.3.2Using Loops to Cycle Through Samples (940)18.3.3Using Loops to Cycle Through Samples (940)18.3.4Load Long Audio Files and Play with the Start Point (940)19Troubleshooting (941)19.1Knowledge Base (941)19.2Technical Support (941)19.3Registration Support (942)19.4User Forum (942)20Glossary (943)Index (951)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE Getting Started: This document provides a practical approach to MASCHINE viaa set of tutorials covering easy and more advanced tasks in order to help you familiarizeyourself with MASCHINE.2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:▪Controller Editor Manual: Besides using your MASCHINE hardware controller together withits dedicated MASCHINE software, you can also use it as a powerful and highly versatileMIDI controller to pilot any other MIDI-capable application or device. This is made possibleby the Controller Editor software, an application that allows you to precisely define all MIDIassignments for your MASCHINE controller. The Controller Editor was installed during theMASCHINE installation procedure. For more information on this, please refer to the Con-troller Editor Manual available as a PDF file via the Help menu of Controller Editor.▪Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information can be expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and paths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.Unlabeled Buttons on the ControllerThe buttons and knobs above and below the displays on your MASCHINE controller do not have labels.。
IATA AHM目录
Airport Handling ManualEffective 1 January—31 December 201838NOTICEDISCLAIMER. The information contained in thispublication is subject to constant review in the lightof changing government requirements and regula-tions. No subscriber or other reader should act onthe basis of any such information without referringto applicable laws and regulations and/or withouttak ing appropriate professional advice. Althoughevery effort has been made to ensure accuracy, theInternational Air Transport Association shall not beheld responsible for any loss or damage caused byerrors, omissions, misprints or misinterpretation ofthe contents hereof. Furthermore, the InternationalAir Transport Association expressly disclaims anyand all liability to any person or entity, whether apurchaser of this publication or not, in respect ofanything done or omitted, and the consequencesof anything done or omitted, by any such person orentity in reliance on the contents of this publication.Opinions expressed in advertisements appearing inthis publication are the advertiser’s opinions and donot necessarily reflect those of IATA. The mentionof specific companies or products in advertisementdoes not imply that they are endorsed or recom-mended by IATA in preference to others of a simi-lar nature which are not mentioned or advertised.© International Air Transport Association. AllRights Reserved. No part of this publication maybe reproduced, recast, reformatted or trans-mitted in any form by any means, electronic ormechanical, including photocopying, record-ing or any information storage and retrieval sys-tem, without the prior written permission from:Senior Vice PresidentAirport, Passenger, Cargo and SecurityInternational Air Transport Association800 Place VictoriaP.O. Box 113Montreal, QuebecCANADA H4Z 1M1Airport Handling ManualMaterial No.: 9343-38ISBN 978-92-9229-505-9© 2017 International Air Transport Association. All rights reserved.TABLE OF CONTENTSPage Preface (xv)Introduction (xvii)General (1)AHM001Chapter0—Record of Revisions (1)AHM011Standard Classification and Numbering for Members Airport Handling Manuals (2)AHM012Office Function Designators for Airport Passenger and Baggage Handling (30)AHM020Guidelines for the Establishment of Airline Operators Committees (31)AHM021Guidelines for Establishing Aircraft Ground Times (34)AHM050Aircraft Emergency Procedures (35)AHM070E-Invoicing Standards (53)Chapter1—PASSENGER HANDLING (91)AHM100Chapter1—Record of Revisions (91)AHM110Involuntary Change of Carrier,Routing,Class or Type of Fare (92)AHM112Denied Boarding Compensation (98)AHM120Inadmissible Passengers and Deportees (99)AHM140Items Removed from a Passenger's Possession by Security Personnel (101)AHM141Hold Loading of Duty-Free Goods (102)AHM170Dangerous Goods in Passenger Baggage (103)AHM176Recommendations for the Handling of Passengers with Reduced Mobility(PRM) (105)AHM176A Acceptance and Carriage of Passengers with Reduced Mobility(PRM) (106)AHM180Carriage of Passengers with Communicable Diseases (114)AHM181General Guidelines for Passenger Agents in Case of SuspectedCommunicable Disease (115)Chapter2—BAGGAGE HANDLING (117)AHM200Chapter2—Record of Revisions (117)AHM210Local Baggage Committees (118)AHM211Airport Operating Rules (124)Airport Handling ManualPageChapter2—BAGGAGE HANDLING(continued)AHM212Interline Connecting Time Intervals—Passenger and Checked Baggage (126)AHM213Form of Interline Baggage Tags (128)AHM214Use of the10Digit Licence Plate (135)AHM215Found and Unclaimed Checked Baggage (136)AHM216On-Hand Baggage Summary Tag (138)AHM217Forwarding Mishandled Baggage (139)AHM218Dangerous Goods in Passengers'Baggage (141)AHM219Acceptance of Firearms and Other Weapons and Small Calibre Ammunition (142)AHM221Acceptance of Power Driven Wheelchairs or Other Battery Powered Mobility Aidsas Checked Baggage (143)AHM222Passenger/Baggage Reconciliation Procedures (144)AHM223Licence Plate Fallback Sortation Tags (151)AHM224Baggage Taken in Error (154)AHM225Baggage Irregularity Report (156)AHM226Tracing Unchecked Baggage and Handling Damage to Checked and UncheckedBaggage (159)AHM230Baggage Theft and Pilferage Prevention (161)AHM231Carriage of Carry-On Baggage (164)AHM232Handling of Security Removed Items (168)AHM240Baggage Codes for Identifying ULD Contents and/or Bulk-Loaded Baggage (169)Chapter3—CARGO/MAIL HANDLING (171)AHM300Chapter3—Record of Revisions (171)AHM310Preparation for Loading of Cargo (172)AHM311Securing of Load (174)AHM312Collection Sacks and Bags (177)AHM320Handling of Damaged Cargo (178)AHM321Handling of Pilfered Cargo (179)AHM322Handling Wet Cargo (180)AHM330Handling Perishable Cargo (182)AHM331Handling and Protection of Valuable Cargo (184)AHM332Handling and Stowage of Live Animals (188)AHM333Handling of Human Remains (190)Table of ContentsPageChapter3—CARGO/MAIL HANDLING(continued)AHM340Acceptance Standards for the Interchange of Transferred Unit Load Devices (191)AHM345Handling of Battery Operated Wheelchairs/Mobility AIDS as Checked Baggage (197)AHM350Mail Handling (199)AHM351Mail Documents (203)AHM353Handling of Found Mail (218)AHM354Handling of Damaged Mail (219)AHM355Mail Security (220)AHM356Mail Safety (221)AHM357Mail Irregularity Message (222)AHM360Company Mail (224)AHM380Aircraft Documents Stowage (225)AHM381Special Load—Notification to Captain(General) (226)AHM382Special Load—Notification to Captain(EDP Format and NOTOC Service) (231)AHM383Special Load—Notification to Captain(EDP NOTOC Summary) (243)AHM384NOTOC Message(NTM) (246)Chapter4—AIRCRAFT HANDLING AND LOADING (251)AHM400Chapter4—Record of Revisions (251)AHM411Provision and Carriage of Loading Accessories (252)AHM420Tagging of Unit Load Devices (253)AHM421Storage of Unit Load Devices (263)AHM422Control of Transferred Unit Load Devices (268)AHM423Unit Load Device Stock Check Message (273)AHM424Unit Load Device Control Message (275)AHM425Continued Airworthiness of Unit Load Devices (279)AHM426ULD Buildup and Breakdown (283)AHM427ULD Transportation (292)AHM430Operating of Aircraft Doors (295)AHM431Aircraft Ground Stability—Tipping (296)AHM440Potable Water Servicing (297)AHM441Aircraft Toilet Servicing (309)Airport Handling ManualPageChapter4—AIRCRAFT HANDLING AND LOADING(continued)AHM450Standardisation of Gravity Forces against which Load must be Restrained (310)AHM451Technical Malfunctions Limiting Load on Aircraft (311)AHM453Handling/Bulk Loading of Heavy Items (312)AHM454Handling and Loading of Big Overhang Items (313)AHM455Non CLS Restrained ULD (316)AHM460Guidelines for Turnround Plan (323)AHM462Safe Operating Practices in Aircraft Handling (324)AHM463Safety Considerations for Aircraft Movement Operations (337)AHM465Foreign Object Damage(FOD)Prevention Program (340)Chapter5—LOAD CONTROL (343)AHM500Chapter5—Record of Revisions (343)AHM501Terms and Definitions (345)AHM503Recommended Requirements for a New Departure Control System (351)AHM504Departure Control System Evaluation Checklist (356)AHM505Designation of Aircraft Holds,Compartments,Bays and Cabin (362)AHM510Handling/Load Information Codes to be Used on Traffic Documents and Messages (368)AHM513Aircraft Structural Loading Limitations (377)AHM514EDP Loading Instruction/Report (388)AHM515Manual Loading Instruction/Report (404)AHM516Manual Loadsheet (416)AHM517EDP Loadsheet (430)AHM518ACARS Transmitted Loadsheet (439)AHM519Balance Calculation Methods (446)AHM520Aircraft Equipped with a CG Targeting System (451)AHM530Weights for Passengers and Baggage (452)AHM531Procedure for Establishing Standard Weights for Passengers and Baggage (453)AHM533Passengers Occupying Crew Seats (459)AHM534Weight Control of Load (460)AHM536Equipment in Compartments Procedure (461)AHM537Ballast (466)Table of ContentsPageChapter5—LOAD CONTROL(continued)AHM540Aircraft Unit Load Device—Weight and Balance Control (467)AHM550Pilot in Command's Approval of the Loadsheet (468)AHM551Last Minute Changes on Loadsheet (469)AHM561Departure Control System,Carrier's Approval Procedures (471)AHM562Semi-Permanent Data Exchange Message(DEM) (473)AHM564Migration from AHM560to AHM565 (480)AHM565EDP Semi-Permanent Data Exchange for New Generation Departure Control Systems (500)AHM570Automated Information Exchange between Check-in and Load Control Systems (602)AHM571Passenger and Baggage Details for Weight and Balance Report(PWR) (608)AHM580Unit Load Device/Bulk Load Weight Statement (613)AHM581Unit Load Device/Bulk Load Weight Signal (615)AHM583Loadmessage (619)AHM587Container/Pallet Distribution Message (623)AHM588Statistical Load Summary (628)AHM590Load Control Procedures and Loading Supervision Responsibilities (631)AHM591Weight and Balance Load Control and Loading Supervision Training and Qualifications (635)Chapter6—MANAGEMENT AND SAFETY (641)AHM600Chapter6—Record of Revisions (641)AHM610Guidelines for a Safety Management System (642)AHM611Airside Personnel:Responsibilities,Training and Qualifications (657)AHM612Airside Performance Evaluation Program (664)AHM615Quality Management System (683)AHM616Human Factors Program (715)AHM619Guidelines for Producing Emergency Response Plan(s) (731)AHM620Guidelines for an Emergency Management System (733)AHM621Security Management (736)AHM633Guidelines for the Handling of Emergencies Requiring the Evacuation of an Aircraft During Ground Handling (743)AHM650Ramp Incident/Accident Reporting (745)AHM652Recommendations for Airside Safety Investigations (750)AHM660Carrier Guidelines for Calculating Aircraft Ground Accident Costs (759)Airport Handling ManualChapter7—AIRCRAFT MOVEMENT CONTROL (761)AHM700Chapter7—Record of Revisions (761)AHM710Standards for Message Formats (762)AHM711Standards for Message Corrections (764)AHM730Codes to be Used in Aircraft Movement and Diversion Messages (765)AHM731Enhanced Reporting on ATFM Delays by the Use of Sub Codes (771)AHM780Aircraft Movement Message (774)AHM781Aircraft Diversion Message (786)AHM782Fuel Monitoring Message (790)AHM783Request Information Message (795)AHM784Gate Message (797)AHM785Aircraft Initiated Movement Message(MVA) (802)AHM790Operational Aircraft Registration(OAR)Message (807)Chapter8—GROUND HANDLING AGREEMENTS (811)AHM800Chapter8—Record of Revisions (811)AHM801Introduction to and Comments on IATA Standard Ground Handling Agreement(SGHA) (812)AHM803Service Level Agreement Example (817)AHM810IATA Standard Ground Handling Agreement (828)AHM811Yellow Pages (871)AHM813Truck Handling (872)AHM815Standard Transportation Documents Service Main Agreement (873)AHM817Standard Training Agreement (887)AHM830Ground Handling Charge Note (891)AHM840Model Agreement for Electronic Data Interchange(EDI) (894)Chapter9—AIRPORT HANDLING GROUND SUPPORT EQUIPMENT SPECIFICATIONS (911)AHM900Chapter9—Record of Revisions (911)AHM901Functional Specifications (914)AHM904Aircraft Servicing Points and System Requirements (915)AIRBUS A300B2320-/B4/C4 (917)A300F4-600/-600C4 (920)A310–200/200C/300 (926)A318 (930)A319 (933)Table of ContentsPageChapter9—AIRPORT HANDLING GROUND SUPPORT EQUIPMENT SPECIFICATIONS(continued) AHM904Aircraft Doors,Servicing Points and System Requirements for the Use of Ground Support Equipment(continued)A320 (936)A321 (940)A330-200F (943)A330-300 (948)A340-200 (951)A340-300 (955)A340-500 (959)A340-600 (962)Airbus350900passenger (965)AIRBUS A380-800/-800F (996)ATR42100/200 (999)ATR72 (1000)AVRO RJ70 (1001)AVRO RJ85 (1002)AVRO RJ100 (1003)B727-200 (1004)B737–200/200C (1008)B737-300,400,-500 (1010)B737-400 (1013)B737-500 (1015)B737-600,-700,-700C (1017)B737-700 (1020)B737-800 (1022)B737-900 (1026)B747–100SF/200C/200F (1028)B747–400/400C (1030)B757–200 (1038)B757–300 (1040)Airport Handling ManualPageChapter9—AIRPORT HANDLING GROUND SUPPORT EQUIPMENT SPECIFICATIONS(continued) AHM904Aircraft Doors,Servicing Points and System Requirements for the Use of Ground Support Equipment(continued)B767—200/200ER (1041)B767—300/300ER (1044)B767—400ER (1048)B777–200/200LR (1051)B777–300/300ER (1055)Boeing787800passenger (1059)BAe ATP(J61) (1067)Bombardier CS100 (1068)Bombardier CS300 (1072)CL-65(CRJ100/200) (1076)DC8–40/50F SERIES (1077)DC8–61/61F (1079)DC8–62/62F (1081)DC8–63/63F (1083)DC9–15/21 (1085)DC9–32 (1086)DC9–41 (1087)DC9–51 (1088)DC10–10/10CF (1089)DC10–30/40,30/40CF (1091)EMBRAER EMB-135Regional Models (1092)EMBRAER EMB-145Regional Models (1094)Embraer170 (1096)Embraer175 (1098)Embraer190 (1100)Embraer195 (1102)FOKKER50(F27Mk050) (1104)FOKKER50(F27Mk0502) (1106)Chapter9—AIRPORT HANDLING GROUND SUPPORT EQUIPMENT SPECIFICATIONS(continued) AHM904Aircraft Doors,Servicing Points and System Requirements for the Use of Ground Support Equipment(continued)FOKKER70(F28Mk0070) (1108)FOKKER100(F28Mk0100) (1110)FOKKER100(F28Mk0100) (1112)IL-76T (1114)MD-11 (1116)MD–80SERIES (1118)SAAB2000 (1119)SAAB SF-340 (1120)TU-204 (1122)AHM905Reference Material for Civil Aircraft Ground Support Equipment (1125)AHM905A Cross Reference of IATA Documents with SAE,CEN,and ISO (1129)AHM909Summary of Unit Load Device Capacity and Dimensions (1131)AHM910Basic Requirements for Aircraft Ground Support Equipment (1132)AHM911Ground Support Equipment Requirements for Compatibility with Aircraft Unit Load Devices (1136)AHM912Standard Forklift Pockets Dimensions and Characteristics for Forkliftable General Support Equipment (1138)AHM913Basic Safety Requirements for Aircraft Ground Support Equipment (1140)AHM914Compatibility of Ground Support Equipment with Aircraft Types (1145)AHM915Standard Controls (1147)AHM916Basic Requirements for Towing Vehicle Interface(HITCH) (1161)AHM917Basic Minimum Preventive Maintenance Program/Schedule (1162)AHM920Functional Specification for Self-Propelled Telescopic Passenger Stairs (1164)AHM920A Functional Specification for Towed Passenger Stairs (1167)AHM921Functional Specification for Boarding/De-Boarding Vehicle for Passengers withReduced Mobility(PRM) (1169)AHM922Basic Requirements for Passenger Boarding Bridge Aircraft Interface (1174)AHM923Functional Specification for Elevating Passenger Transfer Vehicle (1180)AHM924Functional Specification for Heavy Item Lift Platform (1183)AHM925Functional Specification for a Self-Propelled Conveyor-Belt Loader (1184)AHM925A Functional Specification for a Self-Propelled Ground Based in-Plane LoadingSystem for Bulk Cargo (1187)Chapter9—AIRPORT HANDLING GROUND SUPPORT EQUIPMENT SPECIFICATIONS(continued) AHM925B Functional Specification for a Towed Conveyor-Belt Loader (1190)AHM926Functional Specification for Upper Deck Catering Vehicle (1193)AHM927Functional Specification for Main Deck Catering Vehicle (1197)AHM930Functional Specification for an Upper Deck Container/Pallet Loader (1201)AHM931Functional Specification for Lower Deck Container/Pallet Loader (1203)AHM932Functional Specification for a Main Deck Container/Pallet Loader (1206)AHM933Functional Specification of a Powered Extension Platform to Lower Deck/Container/ Pallet Loader (1209)AHM934Functional Specification for a Narrow Body Lower Deck Single Platform Loader (1211)AHM934A Functional Specification for a Single Platform Slave Loader Bed for Lower DeckLoading Operations (1213)AHM936Functional Specification for a Container Loader Transporter (1215)AHM938Functional Specification for a Large Capacity Freighter and Combi Aircraft TailStanchion (1218)AHM939Functional Specification for a Transfer Platform Lift (1220)AHM941Functional Specification for Equipment Used for Establishing the Weight of aULD/BULK Load (1222)AHM942Functional Specification for Storage Equipment Used for Unit Load Devices (1224)AHM950Functional Specification for an Airport Passenger Bus (1225)AHM951Functional Specification for a Crew Transportation Vehicle (1227)AHM953Functional Specifications for a Valuable Cargo Vehicle (1229)AHM954Functional Specification for an Aircraft Washing Machine (1230)AHM955Functional Specification for an Aircraft Nose Gear Towbar Tractor (1232)AHM956Functional Specification for Main Gear Towbarless Tractor (1235)AHM957Functional Specification for Nose Gear Towbarless Tractor (1237)AHM958Functional Specification for an Aircraft Towbar (1240)AHM960Functional Specification for Unit Load Device Transport Vehicle (1242)AHM961Functional Specification for a Roller System for Unit Load Device Transportation on Trucks (1245)AHM962Functional Specification for a Rollerised Platform for the Transportation of Twenty Foot Unit Load Devices that Interfaces with Trucks Equipped to Accept Freight ContainersComplying with ISO668:1988 (1247)AHM963Functional Specification for a Baggage/Cargo Cart (1249)AHM965Functional Specification for a Lower Deck Container Turntable Dolly (1250)AHM966Functional Specification for a Pallet Dolly (1252)Chapter9—AIRPORT HANDLING GROUND SUPPORT EQUIPMENT SPECIFICATIONS(continued) AHM967Functional Specification for a Twenty Foot Unit Load Device Dolly (1254)AHM968Functional Specification for Ramp Equipment Tractors (1256)AHM969Functional Specification for a Pallet/Container Transporter (1257)AHM970Functional Specification for a Self-Propelled Potable Water Vehicle with Rear orFront Servicing (1259)AHM971Functional Specification for a Self-Propelled Lavatory Service Vehicle with Rear orFront Servicing (1262)AHM972Functional Specifications for a Ground Power Unit for Aircraft Electrical System (1265)AHM973Functional Specification for a Towed Aircraft Ground Heater (1269)AHM974Functional Specification for Aircraft Air Conditioning(Cooling)Unit (1272)AHM975Functional Specifications for Self-Propelled Aircraft De-Icing/Anti-Icing Unit (1274)AHM976Functional Specifications for an Air Start Unit (1278)AHM977Functional Specification for a Towed De-Icing/Anti-Icing Unit (1280)AHM978Functional Specification for a Towed Lavatory Service Cart (1283)AHM979Functional Specification for a Towed Boarding/De-Boarding Device for Passengers with Reduced Mobility(PRM)for Commuter-Type Aircraft (1285)AHM980Functional Specification for a Self-Propelled Petrol/Diesel Refueling Vehicle forGround Support Equipment (1287)AHM981Functional Specification for a Towed Potable Water Service Cart (1289)AHM990Guidelines for Preventative Maintenance of Aircraft Towbars (1291)AHM994Criteria for Consideration of the Investment in Ground Support Equipment (1292)AHM995Basic Unit Load Device Handling System Requirements (1296)AHM997Functional Specification for Sub-Freezing Aircraft Air Conditioning Unit (1298)Chapter10—ENVIRONMENTAL SPECIFICATIONS FOR GROUND HANDLING OPERATIONS (1301)AHM1000Chapter10—Record of Revisions (1301)AHM1001Environmental Specifications for Ground Handling Operations (1302)AHM1002Environmental Impact on the Use of Ground Support Equipment (1303)AHM1003GSE Environmental Quality Audit (1305)AHM1004Guidelines for Calculating GSE Exhaust Emissions (1307)AHM1005Guidelines for an Environmental Management System (1308)Chapter11—GROUND OPERATIONS TRAINING PROGRAM (1311)AHM1100Chapter11—Record of Revisions (1311)AHM1110Ground Operations Training Program (1312)Appendix A—References (1347)Appendix B—Glossary (1379)Alphabetical List of AHM Titles (1387)IATA Strategic Partners..............................................................................................................................SP–1。
灰色模型GM(1,1)在渔货卸港量预测中的应用
灰色模型GM(1,1)在渔货卸港量预测中的应用采用灰色模型GM(1,1),依据五个渔港实际渔货卸港量资料,对渔港渔货卸港量进行预测,并与时间序列法的预测结果对比,结果表明该模型预测精度要优于时间序列法,可以在渔货卸港量预测中加以应用。
标签:渔货卸港量;灰色模型GM(1,1);预测方法简介渔港是渔业生产的重要依托,是渔区经济社会发展的重要基础设施,如何选取优势渔港进行合理资金投入是我国渔港建设中面临的一个重要问题,渔货卸港量是衡量渔港规模大小以及发展能力的一项重要决策指标,科学准确地对渔货卸港量水平进行预测,对于合理进行渔港规划布局建设以及发掘优势渔港满足当地渔业需求具有更贴合实际的意义[1]。
目前在各地渔港的工程可行性研究报告中普遍采用时间序列法对渔货卸港量进行预测,将年份或者序号与卸港量分别作为回归方程的自变量和因变量,建立一元线性回归方程[2],该方法需要较多年份资料令计算结果容易出现偏差。
灰色系统理论主要研究小样本不确定问题[3],预测样本不需要有规律性分布,灰色模型GM(1,1)是灰色预测模型中得到最普遍应用的核心模型[4],通过灰色生成或序列算子的作用弱化随机性,挖掘潜在的规律,该模型在建模时不需要大量的数据就能取得较好的预测效果,已被广泛应用于经济管理、自然科学、农业科学、工程技术等各个领域[5]。
1 基本思路本文采用灰色系统理论中的GM(1.1)预测模型对渔港渔货卸港量进行预测,并与时间序列法的预测结果进行比较,结果表明采用灰色模型GM(1.1)的预测精度更高,预测结果更加接近实际值。
2 算例2.1 灰色模型GM(1,1)利用灰色模型GM(1,1),使用前阳一级渔港1996-2005年的渔货卸港量资料对2006年的渔货卸港量进行预测。
(见表1)2.1.1 卸港量累加序列的计算结果如下。
(见表2)2.1.2 分别建立矩阵B,y2.1.3 求逆矩阵2.1.4 根据计算估计值■和■:将■和■的值带入时间响应方程,得时间响应方程为:2.1.5 求出拟合值■(1)(i),根据■(1)(1)=■(0)(1),■(1)(2)=■(0)(2)+■(0)(1)…,进行后减运算还原,可依次得到■(0)(i)值,相关计算结果如表3所示。
GM(1,1)残差修正模型在建筑形变预报中的应用
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Native Instruments MASCHINE MIKRO MK3用户手册说明书
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MIKRO MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (23)1.1MASCHINE Documentation (24)1.2Document Conventions (25)1.3New Features in MASCHINE 2.8 (26)1.4New Features in MASCHINE 2.7.10 (28)1.5New Features in MASCHINE 2.7.8 (29)1.6New Features in MASCHINE 2.7.7 (29)1.7New Features in MASCHINE 2.7.4 (31)1.8New Features in MASCHINE 2.7.3 (33)2Quick Reference (35)2.1MASCHINE Project Overview (35)2.1.1Sound Content (35)2.1.2Arrangement (37)2.2MASCHINE Hardware Overview (40)2.2.1MASCHINE MIKRO Hardware Overview (40)2.2.1.1Browser Section (41)2.2.1.2Edit Section (42)2.2.1.3Performance Section (43)2.2.1.4Transport Section (45)2.2.1.5Pad Section (46)2.2.1.6Rear Panel (50)2.3MASCHINE Software Overview (51)2.3.1Header (52)2.3.2Browser (54)2.3.3Arranger (56)2.3.4Control Area (59)2.3.5Pattern Editor (60)3Basic Concepts (62)3.1Important Names and Concepts (62)3.2Adjusting the MASCHINE User Interface (65)3.2.1Adjusting the Size of the Interface (65)3.2.2Switching between Ideas View and Song View (66)3.2.3Showing/Hiding the Browser (67)3.2.4Showing/Hiding the Control Lane (67)3.3Common Operations (68)3.3.1Adjusting Volume, Swing, and Tempo (68)3.3.2Undo/Redo (71)3.3.3Focusing on a Group or a Sound (73)3.3.4Switching Between the Master, Group, and Sound Level (77)3.3.5Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.773.3.6Navigating the Software Using the Controller (82)3.3.7Using Two or More Hardware Controllers (82)3.3.8Loading a Recent Project from the Controller (84)3.4Native Kontrol Standard (85)3.5Stand-Alone and Plug-in Mode (86)3.5.1Differences between Stand-Alone and Plug-in Mode (86)3.5.2Switching Instances (88)3.6Preferences (88)3.6.1Preferences – General Page (89)3.6.2Preferences – Audio Page (93)3.6.3Preferences – MIDI Page (95)3.6.4Preferences – Default Page (97)3.6.5Preferences – Library Page (101)3.6.6Preferences – Plug-ins Page (109)3.6.7Preferences – Hardware Page (114)3.6.8Preferences – Colors Page (114)3.7Integrating MASCHINE into a MIDI Setup (117)3.7.1Connecting External MIDI Equipment (117)3.7.2Sync to External MIDI Clock (117)3.7.3Send MIDI Clock (118)3.7.4Using MIDI Mode (119)3.8Syncing MASCHINE using Ableton Link (120)3.8.1Connecting to a Network (121)3.8.2Joining and Leaving a Link Session (121)4Browser (123)4.1Browser Basics (123)4.1.1The MASCHINE Library (123)4.1.2Browsing the Library vs. Browsing Your Hard Disks (124)4.2Searching and Loading Files from the Library (125)4.2.1Overview of the Library Pane (125)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (128)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (133)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (137)4.2.4Selecting a File Type (137)4.2.5Choosing Between Factory and User Content (138)4.2.6Selecting Type and Character Tags (138)4.2.7Performing a Text Search (142)4.2.8Loading a File from the Result List (143)4.3Additional Browsing Tools (148)4.3.1Loading the Selected Files Automatically (148)4.3.2Auditioning Instrument Presets (149)4.3.3Auditioning Samples (150)4.3.4Loading Groups with Patterns (150)4.3.5Loading Groups with Routing (151)4.3.6Displaying File Information (151)4.4Using Favorites in the Browser (152)4.5Editing the Files’ Tags and Properties (155)4.5.1Attribute Editor Basics (155)4.5.2The Bank Page (157)4.5.3The Types and Characters Pages (157)4.5.4The Properties Page (160)4.6Loading and Importing Files from Your File System (161)4.6.1Overview of the FILES Pane (161)4.6.2Using Favorites (163)4.6.3Using the Location Bar (164)4.6.4Navigating to Recent Locations (165)4.6.5Using the Result List (166)4.6.6Importing Files to the MASCHINE Library (169)4.7Locating Missing Samples (171)4.8Using Quick Browse (173)5Managing Sounds, Groups, and Your Project (175)5.1Overview of the Sounds, Groups, and Master (175)5.1.1The Sound, Group, and Master Channels (176)5.1.2Similarities and Differences in Handling Sounds and Groups (177)5.1.3Selecting Multiple Sounds or Groups (178)5.2Managing Sounds (181)5.2.1Loading Sounds (183)5.2.2Pre-listening to Sounds (184)5.2.3Renaming Sound Slots (185)5.2.4Changing the Sound’s Color (186)5.2.5Saving Sounds (187)5.2.6Copying and Pasting Sounds (189)5.2.7Moving Sounds (192)5.2.8Resetting Sound Slots (193)5.3Managing Groups (194)5.3.1Creating Groups (196)5.3.2Loading Groups (197)5.3.3Renaming Groups (198)5.3.4Changing the Group’s Color (199)5.3.5Saving Groups (200)5.3.6Copying and Pasting Groups (202)5.3.7Reordering Groups (206)5.3.8Deleting Groups (207)5.4Exporting MASCHINE Objects and Audio (208)5.4.1Saving a Group with its Samples (208)5.4.2Saving a Project with its Samples (210)5.4.3Exporting Audio (212)5.5Importing Third-Party File Formats (218)5.5.1Loading REX Files into Sound Slots (218)5.5.2Importing MPC Programs to Groups (219)6Playing on the Controller (223)6.1Adjusting the Pads (223)6.1.1The Pad View in the Software (223)6.1.2Choosing a Pad Input Mode (225)6.1.3Adjusting the Base Key (226)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (227)6.3Playing Tools (229)6.3.1Mute and Solo (229)6.3.2Choke All Notes (233)6.3.3Groove (233)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (235)6.3.5Tap Tempo (235)6.4Performance Features (236)6.4.1Overview of the Perform Features (236)6.4.2Selecting a Scale and Creating Chords (239)6.4.3Scale and Chord Parameters (240)6.4.4Creating Arpeggios and Repeated Notes (253)6.4.5Swing on Note Repeat / Arp Output (257)6.5Using Lock Snapshots (257)6.5.1Creating a Lock Snapshot (257)7Working with Plug-ins (259)7.1Plug-in Overview (259)7.1.1Plug-in Basics (259)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (263)7.1.3Loading, Removing, and Replacing a Plug-in (264)7.1.4Adjusting the Plug-in Parameters (270)7.1.5Bypassing Plug-in Slots (270)7.1.6Using Side-Chain (272)7.1.7Moving Plug-ins (272)7.1.8Alternative: the Plug-in Strip (273)7.1.9Saving and Recalling Plug-in Presets (273)7.1.9.1Saving Plug-in Presets (274)7.1.9.2Recalling Plug-in Presets (275)7.1.9.3Removing a Default Plug-in Preset (276)7.2The Sampler Plug-in (277)7.2.1Page 1: Voice Settings / Engine (279)7.2.2Page 2: Pitch / Envelope (281)7.2.3Page 3: FX / Filter (283)7.2.4Page 4: Modulation (285)7.2.5Page 5: LFO (286)7.2.6Page 6: Velocity / Modwheel (288)7.3Using Native Instruments and External Plug-ins (289)7.3.1Opening/Closing Plug-in Windows (289)7.3.2Using the VST/AU Plug-in Parameters (292)7.3.3Setting Up Your Own Parameter Pages (293)7.3.4Using VST/AU Plug-in Presets (298)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (300)8Using the Audio Plug-in (302)8.1Loading a Loop into the Audio Plug-in (306)8.2Editing Audio in the Audio Plug-in (307)8.3Using Loop Mode (308)8.4Using Gate Mode (310)9Using the Drumsynths (312)9.1Drumsynths – General Handling (313)9.1.1Engines: Many Different Drums per Drumsynth (313)9.1.2Common Parameter Organization (313)9.1.3Shared Parameters (316)9.1.4Various Velocity Responses (316)9.1.5Pitch Range, Tuning, and MIDI Notes (316)9.2The Kicks (317)9.2.1Kick – Sub (319)9.2.2Kick – Tronic (321)9.2.3Kick – Dusty (324)9.2.4Kick – Grit (325)9.2.5Kick – Rasper (328)9.2.6Kick – Snappy (329)9.2.7Kick – Bold (331)9.2.8Kick – Maple (333)9.2.9Kick – Push (334)9.3The Snares (336)9.3.1Snare – Volt (338)9.3.2Snare – Bit (340)9.3.3Snare – Pow (342)9.3.4Snare – Sharp (343)9.3.5Snare – Airy (345)9.3.6Snare – Vintage (347)9.3.7Snare – Chrome (349)9.3.8Snare – Iron (351)9.3.9Snare – Clap (353)9.3.10Snare – Breaker (355)9.4The Hi-hats (357)9.4.1Hi-hat – Silver (358)9.4.2Hi-hat – Circuit (360)9.4.3Hi-hat – Memory (362)9.4.4Hi-hat – Hybrid (364)9.4.5Creating a Pattern with Closed and Open Hi-hats (366)9.5The Toms (367)9.5.1Tom – Tronic (369)9.5.2Tom – Fractal (371)9.5.3Tom – Floor (375)9.5.4Tom – High (377)9.6The Percussions (378)9.6.1Percussion – Fractal (380)9.6.2Percussion – Kettle (383)9.6.3Percussion – Shaker (385)9.7The Cymbals (389)9.7.1Cymbal – Crash (391)9.7.2Cymbal – Ride (393)10Using the Bass Synth (396)10.1Bass Synth – General Handling (397)10.1.1Parameter Organization (397)10.1.2Bass Synth Parameters (399)11Working with Patterns (401)11.1Pattern Basics (401)11.1.1Pattern Editor Overview (402)11.1.2Navigating the Event Area (404)11.1.3Following the Playback Position in the Pattern (406)11.1.4Jumping to Another Playback Position in the Pattern (407)11.1.5Group View and Keyboard View (408)11.1.6Adjusting the Arrange Grid and the Pattern Length (410)11.1.7Adjusting the Step Grid and the Nudge Grid (413)11.2Recording Patterns in Real Time (416)11.2.1Recording Your Patterns Live (417)11.2.2Using the Metronome (419)11.2.3Recording with Count-in (420)11.3Recording Patterns with the Step Sequencer (422)11.3.1Step Mode Basics (422)11.3.2Editing Events in Step Mode (424)11.4Editing Events (425)11.4.1Editing Events with the Mouse: an Overview (425)11.4.2Creating Events/Notes (428)11.4.3Selecting Events/Notes (429)11.4.4Editing Selected Events/Notes (431)11.4.5Deleting Events/Notes (434)11.4.6Cut, Copy, and Paste Events/Notes (436)11.4.7Quantizing Events/Notes (439)11.4.8Quantization While Playing (441)11.4.9Doubling a Pattern (442)11.4.10Adding Variation to Patterns (442)11.5Recording and Editing Modulation (443)11.5.1Which Parameters Are Modulatable? (444)11.5.2Recording Modulation (446)11.5.3Creating and Editing Modulation in the Control Lane (447)11.6Creating MIDI Tracks from Scratch in MASCHINE (452)11.7Managing Patterns (454)11.7.1The Pattern Manager and Pattern Mode (455)11.7.2Selecting Patterns and Pattern Banks (456)11.7.3Creating Patterns (459)11.7.4Deleting Patterns (460)11.7.5Creating and Deleting Pattern Banks (461)11.7.6Naming Patterns (463)11.7.7Changing the Pattern’s Color (465)11.7.8Duplicating, Copying, and Pasting Patterns (466)11.7.9Moving Patterns (469)11.8Importing/Exporting Audio and MIDI to/from Patterns (470)11.8.1Exporting Audio from Patterns (470)11.8.2Exporting MIDI from Patterns (472)11.8.3Importing MIDI to Patterns (474)12Audio Routing, Remote Control, and Macro Controls (483)12.1Audio Routing in MASCHINE (484)12.1.1Sending External Audio to Sounds (485)12.1.2Configuring the Main Output of Sounds and Groups (489)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (494)12.1.4Configuring the Master and Cue Outputs of MASCHINE (497)12.1.5Mono Audio Inputs (502)12.1.5.1Configuring External Inputs for Sounds in Mix View (503)12.2Using MIDI Control and Host Automation (506)12.2.1Triggering Sounds via MIDI Notes (507)12.2.2Triggering Scenes via MIDI (513)12.2.3Controlling Parameters via MIDI and Host Automation (514)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (522)12.2.5Sending MIDI from Sounds (523)12.3Creating Custom Sets of Parameters with the Macro Controls (527)12.3.1Macro Control Overview (527)12.3.2Assigning Macro Controls Using the Software (528)13Controlling Your Mix (535)13.1Mix View Basics (535)13.1.1Switching between Arrange View and Mix View (535)13.1.2Mix View Elements (536)13.2The Mixer (537)13.2.1Displaying Groups vs. Displaying Sounds (539)13.2.2Adjusting the Mixer Layout (541)13.2.3Selecting Channel Strips (542)13.2.4Managing Your Channels in the Mixer (543)13.2.5Adjusting Settings in the Channel Strips (545)13.2.6Using the Cue Bus (549)13.3The Plug-in Chain (551)13.4The Plug-in Strip (552)13.4.1The Plug-in Header (554)13.4.2Panels for Drumsynths and Internal Effects (556)13.4.3Panel for the Sampler (557)13.4.4Custom Panels for Native Instruments Plug-ins (560)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (564)14Using Effects (567)14.1Applying Effects to a Sound, a Group or the Master (567)14.1.1Adding an Effect (567)14.1.2Other Operations on Effects (574)14.1.3Using the Side-Chain Input (575)14.2Applying Effects to External Audio (578)14.2.1Step 1: Configure MASCHINE Audio Inputs (578)14.2.2Step 2: Set up a Sound to Receive the External Input (579)14.2.3Step 3: Load an Effect to Process an Input (579)14.3Creating a Send Effect (580)14.3.1Step 1: Set Up a Sound or Group as Send Effect (581)14.3.2Step 2: Route Audio to the Send Effect (583)14.3.3 A Few Notes on Send Effects (583)14.4Creating Multi-Effects (584)15Effect Reference (587)15.1Dynamics (588)15.1.1Compressor (588)15.1.2Gate (591)15.1.3Transient Master (594)15.1.4Limiter (596)15.1.5Maximizer (600)15.2Filtering Effects (603)15.2.1EQ (603)15.2.2Filter (605)15.2.3Cabinet (609)15.3Modulation Effects (611)15.3.1Chorus (611)15.3.2Flanger (612)15.3.3FM (613)15.3.4Freq Shifter (615)15.3.5Phaser (616)15.4Spatial and Reverb Effects (617)15.4.1Ice (617)15.4.2Metaverb (619)15.4.3Reflex (620)15.4.4Reverb (Legacy) (621)15.4.5Reverb (623)15.4.5.1Reverb Room (623)15.4.5.2Reverb Hall (626)15.4.5.3Plate Reverb (629)15.5Delays (630)15.5.1Beat Delay (630)15.5.2Grain Delay (632)15.5.3Grain Stretch (634)15.5.4Resochord (636)15.6Distortion Effects (638)15.6.1Distortion (638)15.6.2Lofi (640)15.6.3Saturator (641)15.7Perform FX (645)15.7.1Filter (646)15.7.2Flanger (648)15.7.3Burst Echo (650)15.7.4Reso Echo (653)15.7.5Ring (656)15.7.6Stutter (658)15.7.7Tremolo (661)15.7.8Scratcher (664)16Working with the Arranger (667)16.1Arranger Basics (667)16.1.1Navigating Song View (670)16.1.2Following the Playback Position in Your Project (672)16.1.3Performing with Scenes and Sections using the Pads (673)16.2Using Ideas View (677)16.2.1Scene Overview (677)16.2.2Creating Scenes (679)16.2.3Assigning and Removing Patterns (679)16.2.4Selecting Scenes (682)16.2.5Deleting Scenes (684)16.2.6Creating and Deleting Scene Banks (685)16.2.7Clearing Scenes (685)16.2.8Duplicating Scenes (685)16.2.9Reordering Scenes (687)16.2.10Making Scenes Unique (688)16.2.11Appending Scenes to Arrangement (689)16.2.12Naming Scenes (689)16.2.13Changing the Color of a Scene (690)16.3Using Song View (692)16.3.1Section Management Overview (692)16.3.2Creating Sections (694)16.3.3Assigning a Scene to a Section (695)16.3.4Selecting Sections and Section Banks (696)16.3.5Reorganizing Sections (700)16.3.6Adjusting the Length of a Section (702)16.3.6.1Adjusting the Length of a Section Using the Software (703)16.3.6.2Adjusting the Length of a Section Using the Controller (705)16.3.7Clearing a Pattern in Song View (705)16.3.8Duplicating Sections (705)16.3.8.1Making Sections Unique (707)16.3.9Removing Sections (707)16.3.10Renaming Scenes (708)16.3.11Clearing Sections (710)16.3.12Creating and Deleting Section Banks (710)16.3.13Working with Patterns in Song view (710)16.3.13.1Creating a Pattern in Song View (711)16.3.13.2Selecting a Pattern in Song View (711)16.3.13.3Clearing a Pattern in Song View (711)16.3.13.4Renaming a Pattern in Song View (711)16.3.13.5Coloring a Pattern in Song View (712)16.3.13.6Removing a Pattern in Song View (712)16.3.13.7Duplicating a Pattern in Song View (712)16.3.14Enabling Auto Length (713)16.3.15Looping (714)16.3.15.1Setting the Loop Range in the Software (714)16.3.15.2Activating or Deactivating a Loop Using the Controller (715)16.4Playing with Sections (715)16.4.1Jumping to another Playback Position in Your Project (716)16.5Triggering Sections or Scenes via MIDI (717)16.6The Arrange Grid (719)16.7Quick Grid (720)17Sampling and Sample Mapping (722)17.1Opening the Sample Editor (722)17.2Recording Audio (724)17.2.1Opening the Record Page (724)17.2.2Selecting the Source and the Recording Mode (725)17.2.3Arming, Starting, and Stopping the Recording (729)17.2.5Checking Your Recordings (731)17.2.6Location and Name of Your Recorded Samples (734)17.3Editing a Sample (735)17.3.1Using the Edit Page (735)17.3.2Audio Editing Functions (739)17.4Slicing a Sample (743)17.4.1Opening the Slice Page (743)17.4.2Adjusting the Slicing Settings (744)17.4.3Manually Adjusting Your Slices (746)17.4.4Applying the Slicing (750)17.5Mapping Samples to Zones (754)17.5.1Opening the Zone Page (754)17.5.2Zone Page Overview (755)17.5.3Selecting and Managing Zones in the Zone List (756)17.5.4Selecting and Editing Zones in the Map View (761)17.5.5Editing Zones in the Sample View (765)17.5.6Adjusting the Zone Settings (767)17.5.7Adding Samples to the Sample Map (770)18Appendix: Tips for Playing Live (772)18.1Preparations (772)18.1.1Focus on the Hardware (772)18.1.2Customize the Pads of the Hardware (772)18.1.3Check Your CPU Power Before Playing (772)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (773)18.1.5Consider Using a Limiter on Your Master (773)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (773)18.1.7Improvise (773)18.2Basic Techniques (773)18.2.1Use Mute and Solo (773)18.2.2Create Variations of Your Drum Patterns in the Step Sequencer (774)18.2.3Use Note Repeat (774)18.2.4Set Up Your Own Multi-effect Groups and Automate Them (774)18.3Special Tricks (774)18.3.1Changing Pattern Length for Variation (774)18.3.2Using Loops to Cycle Through Samples (775)18.3.3Load Long Audio Files and Play with the Start Point (775)19Troubleshooting (776)19.1Knowledge Base (776)19.2Technical Support (776)19.3Registration Support (777)19.4User Forum (777)20Glossary (778)Index (786)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE MIKRO Quick Start Guide: This animated online guide provides a practical ap-proach to help you learn the basic of MASCHINE MIKRO. The guide is available from theNative Instruments website: https:///maschine-mikro-quick-start/2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:►Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.Document Conventions1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues.The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information canbe expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software andpaths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in thesoftware is printed in blue. Whenever you see this formatting applied, you will find thesame text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you seethis formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you seethis formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.1.3New Features in MASCHINE2.8The following new features have been added to MASCHINE: Integration▪Browse on , create your own collections of loops and one-shots and send them directly to the MASCHINE browser.Improvements to the Browser▪Samples are now cataloged in separate Loops and One-shots tabs in the Browser.▪Previews of loops selected in the Browser will be played in sync with the current project.When a loop is selected with Prehear turned on, it will begin playing immediately in-sync with the project if transport is running. If a loop preview starts part-way through the loop, the loop will play once more for its full length to ensure you get to hear the entire loop once in context with your project.▪Filters and product selections will be remembered when switching between content types and Factory/User Libraries in the Browser.▪Browser content synchronization between multiple running instances. When running multi-ple instances of MASCHINE, either as Standalone and/or as a plug-in, updates to the Li-brary will be synced across the instances. For example, if you delete a sample from your User Library in one instance, the sample will no longer be present in the other instances.Similarly, if you save a preset in one instance, that preset will then be available in the oth-er instances, too.▪Edits made to samples in the Factory Libraries will be saved to the Standard User Directo-ry.For more information on these new features, refer to the following chapter ↑4, Browser. Improvements to the MASCHINE MIKRO MK3 Controller▪You can now set sample Start and End points using the controller. For more information refer to ↑17.3.1, Using the Edit Page.Improved Support for A-Series Keyboards▪When Browsing with A-Series keyboards, you can now jump quickly to the results list by holding SHIFT and pushing right on the 4D Encoder.▪When Browsing with A-Series keyboards, you can fast scroll through the Browser results list by holding SHIFT and twisting the 4D Encoder.▪Mute and Solo Sounds and Groups from A-Series keyboards. Sounds are muted in TRACK mode while Groups are muted in IDEAS.。
国际通用GM音色表
电子琴的音色:电子琴是世界上音色变化最丰富的乐器,为了区分各种音色,产生了许多格式,如GM、XG、GS,GM格式是General MIDI(通用MIDI)的缩写,是由国际MIDI协会(MMA)制定,该规格规定了128种音色的排列顺序XG是YAMAHA公司1994年继GM标准建立之后推出的新规格,在保持与GM兼容的同时,又增加了许多功能。
GS是Roland(罗兰)公司推出的新标准。
MIDI音高打击乐声音35 Acoustic Bass Drum36 Bass Drum 137 Side Stick38 Acoustic Snare39 Hand Clap40 Electric Snare41 Low Floor Tom42 Closed Hi-Hat43 High Floor Tom44 Pedal Hi-Hat45 Low Tom46 Open Hi-Hat47 Low-Mid Tom48 Hi-Mid Tom49 Crash Cymbal 150 High Tom51 Ride Cymbal 152 Chinese Cymbal53 Ride Bell54 Tambourine55 Splash Cymbal56 Cowbell57 Crash Cymbal 258 Vibraslap59 Ride Cymbal 260 Hi Bongo61 Low Bongo62 Mute Hi Conga63 Open Hi Conga64 Low Conga65 High Timbale66 Low Timbale67 High Agogo68 Low Agogo69 Cabasa70 Maracas71 Short Whistle72 Long Whistle73 Short Guiro74 Long Guiro75 Claves76 Hi Wood Block77 Low Wood Block78 Mute Cuica79 Open Cuica80 Mute Triangle81 Open Triangle。
供应商质量阀评审检查清单
3.2 PCR评审
评审到目前为止所有有关的PCR状态。未关闭PCR落实有效纠正措施
3.3 制造质量
评审在SGM生产现场发生的质量问题(如GCA/DR/DRL)。所有问题应已有长期措施和实施 计划,短期措施有效。
4.0
问题清单和其它质 量事宜
4.1
问题清单和其它主要 质量事宜
问题清单已更新,并记录与项目有关的所有未关闭问题,落实纠正措施。评审问题清单问 题及其反应计划
2.3 GP12状态
2.4
Lessons Learned 经验教训
1.PPAP各项要求已满足,各项文件齐全并归档。 2.所有零件PPAP正式或临时批准(不可以为Interim D或E)。 3.未关闭问题已完成GM1411表,落实纠正措施。 4.GP4已签发。 5.对分供方的PPAP已完成 1.GP9已完成并通过。 2.未通过的,应落实有效的措施。 3.分供方的GP9已完成。 4.有关文件齐全并归档。 GP12已退出。未退出的落实有效措施。 正式控制计划、PFMEA等文件已根据GP12进行更新。
总结项目开发过程中的问题、PRR和经验教训。
2.5 持续改进
供应商内部已针对KPC、Top 10的RPN项目、内外部PPM的降低等建立持续改进计划。
3.0
零件状态和质量表 现
3.1 PRR/CS 评审
评审到目前为止所有有关的PRR状态。未关闭PRR/CS1落实有效纠正措施。没有未关闭的 2级控制发运。
评审项目状态定义: 绿色-完全满足有关质量程序要求,无未关闭事项。 黄色- 部分满足质量程序要求,仍有未关闭事项,风险可控。 红色 - 不满足质量程序要求,不满足检查表要求,或有高风险。
File: 1155386459.xls
GM1411临时批准工作单
姓名/职位(印刷体)NAME AND TITLE (Print):
零件提交保证必须包括顾客批准,这样才能保证传递你的要求,并继续下面的流程。
电话PHONE: 传真FAX:
PART SUBMISSION WARRANT MUST BE INCLUDED WITH CUSTOMER APPROVALS IN ORDER TO PROCESS YOUR REQUEST AND SEND TO THE PROCURING DIVISION.
功能/可靠性: S
FUN/DUR
外观/颜色: S
APP/COL
材料: A
MTL
IMDS
MTCH:
TR:
第二部分:供应商表现及验证要求(1,2,3必须检查,除非SOR特别规定)
Section 2 Supplier Performance and Validation Requirements [required unless otherwise specified in the commodity-specific SOR (Item 1, 2, OR 3 must be checked)]
顾客Customer
1. 符合性能/验证要求,附设计工程师带签字的复印件;
Performance/Validation requirements met, signed copy by design engineer submitted in package
是:
Yes
N N Y 否:
No
不适合:
N/A
PD-SQD-007-ATT2 1.06 01/06/2009
PPAP临时批准工作单
PPAP Interim Approval Worksheet
动画术语中英文对照
动画术语-—中英文对照ACTION。
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背景BLURS。
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GM命令之物品大全
72900016 挑战者周赛礼包
72900017 挑战者周赛礼包
72900018 挑战者周赛礼包
72900019 挑战者周赛礼包
72900020 挑战者周赛礼包
72900021 挑战者周赛礼包
72900022 主宰者周赛礼包
100212 流星飞电推进器
100213 流星飞电推进器
100214 流星飞电推进器
100215 流星飞电推进器
100216 流星飞电推进器
100217 流星飞电推进器
100218 流星飞电推进器
100219 流星飞电推进器
72900031 乔式粒子6
72900032 紫水晶礼包15
72900033 紫水晶礼包20
72900034 紫水晶礼包30
72900035 乔式粒子8
72900036 乔式粒子10
72900037 蓝星2
72935002 精密压缩水晶包
100196 光子飓风推进器
100197 光子飓风推进器
100198 光子飓风推进器
100199 光子飓风推进器
100200 烈火旋风推进器
100201 烈火旋风推进器
100202 烈火旋风推进器
100203 烈火旋风推进器
57041005 碎星雷斩熟练度
57041006 炽焰星爆熟练度
57041020 星灭连刃熟练度
57041191 死亡镭射熟练度
57041192 百烈荡空熟练度
57041193 星云破碎熟练度
57041194 离子风暴熟练度
57041197 轰雷杀阵熟练度
ADUM1410_1411_1412_cn中文资料
受美国专利5,952,849号、6,873,065号、6,903,578号和7,075,329号保护。 Document Feedback
Rev. J
Information furnished by Analog Devices is believed to be accurate and reliable. However, no responsibility is assumed by Analog Devices for its use, nor for any infringements of patents or other rights of third parties that may result from its use. Speci cations subject to change without notice. No license is granted by implication or otherwise under any patent or patent rights of Analog Devices. Trademarks and registered trademarks are the property of their respective owners.
修订历史
2014年4月—修订版I至修订版J 更改表5 ......................................................................................... 10 2012年3月—修订版H至修订版I 为特性部分的“安全和法规认证”创建超链接 ........................ 1 更改印刷电路板布局部分 ........................................................ 19 2010年11月—修订版G至修订版H 特性部分增加TÜV认证 .............................................................. 1 表5增加TÜV栏 ............................................................................ 10 2007年6月—修订版F至修订版G 全面更新VDE认证 ....................................................................... 1 更改特性和应用部分 ................................................................... 1 更改表1中的直流规格 ................................................................. 3 更改表2中的直流规格 ................................................................. 5 更改表3中的直流规格 ................................................................. 7 更改法规信息部分 ..................................................................... 10 增加表10 ....................................................................................... 12 增加隔离寿命部分 ..................................................................... 21 2007年2月—修订版E至修订版F 增加ADuM1410ARWZ .......................................................... 通篇 引脚名称CTRL统一更新为CTRL2............................................ 1 更改订购指南 .............................................................................. 21 2006年10月—修订版D至修订版E 增加ADuM1411和ADuM1412 ............................................. 通篇 删除ADuM1310....................................................................... 通篇 更改“特性”...................................................................................... 1 更改技术规格部分 ....................................................................... 3 更新外形尺寸 .............................................................................. 20 更改“订购指南”............................................................................20 2006年3月—修订版C至修订版D 增加注释1并更改图2 ................................................................... 1 更改绝对最大额定值 ................................................................. 11 2005年11月—修订版C:初始版065Biblioteka 0-001CTRL2 GND2
物品代码
.set antiIdle 1普通扩展精华英汉代码编号一.装甲1.头盔Cap 帽子 cap 1001 War Hat 战帽 xap 1047 Shako 军帽 uap 1117Skull Cap 骷髅帽 skp 1002 Sallet 輕便頭盔 xkp 1048 Hydraskull 九头蛇头盖骨圆帽 ukp 1118Helm 头盔 hlm 1003 Casque 無頰頭盔 xlm 1049 Armet 活动头盔 ulm 1119Full Helm 高级头盔 fhl 1004 Basinet 轻钢盔 xhl 1050 Giant Conch 巨贝头盔 uhl 1120Great Helm 卓越头盔 ghm 1005 Winged Helm 翼盔 xhm 1051 Spired Helm 螺旋頭盔 uhm 1121Crown 皇冠 crn 1006 Grand Crown 巨皇冠 xrn 1052 Corona 头冠 urn 1122Mask 面具 msk 1007 Death Mask 死亡面具 xsk 1053 Demonhead 恶魔头盖骨面具 usk 1123Bone Helm 白骨头盔 bhm 1044 Grim Helm 残酷头盔 xh9 1090 Bone Visage 骸骨面罩 uh9 11602.盔甲Quilted Armor 布甲 qui 1008 Ghost Armor 鬼魂戰甲 xui 1054 Dusk Shroud 灰暮寿衣 uui 1124Leather Armor 皮甲 lea 1009 Serpentskin 海蛇皮甲xea 1055 Wyrmhide 古龙皮 uea 1125Hard Leather 硬皮甲 hla 1010 Demonhide Armor 魔皮戰甲 xla 1056 Scarab Husk 圣甲虫壳皮甲 ula 1126Studded Leather 镶嵌甲 stu 1011 Trellised Armor 盘绕战甲 xtu 1057 Wire Fleece 線羊毛皮甲 utu 1127Ring Mail 锁环甲 rng 1012 Linked Mail 連扣戰甲 xng 1058 Diamond Mail 钻石锁子甲 ung 1128Scale Mail 鳞甲 scl 1013 Tigulated Mail 提格萊特戰甲 xcl 1059 Loricated Mail 甲壳铠鳞甲 ucl 1129Chain Mail 锁子甲 chn 1014 Mesh Armor 織網戰甲 xhn 1060 Boneweave 骸骨链甲 uhn 1130Breast Plate 胸甲brs 1015 Cuirass 護胸甲xrs 1061 Great Hauberk 巨型鳞铠胸甲 urs 1131Splint Mail 板甲 spl 1016 Russet Armor 罗瑟战甲 xpl1062 Balrog Skin 炎魔皮板甲 upl 1132Plate Mail 铠甲 plt 1017 Templar Coat 聖堂武士外袍 xlt 1063 Hellforge Plate 地狱锻甲 ult 1133Field Plate 实战铠甲 fld 1018 Sharktooth 鲨齿战甲xld 1064 Kraken Shell 海妖壳甲 uld 1134Gothic Plate 哥德战甲 gth 1019 Embossed Plate 凸纹战甲 xth 1065 Lacquered Plate 漆甲 uth 1135Full Plate Mail 高级战甲 ful 1020 Chaos Armor 混沌战甲 xul 1066 Shadow Plate 阴影铠甲 uul 1136Ancient Armor 古代装甲 aar 1021 Ornate Armor 华丽战甲 xar 1067 Sacred Armor 神圣盔甲 uar 1137Light Plate 轻型装甲 ltp 1022 Mage Plate 法師鎧甲 xtp 1068 Archon Plate 执政官铠甲 utp 11383.盾Buckler 圆盾 buc 1023 Defender 防御盾 xuc 1069 Heater 防寒圆盾 uuc 1139Small Shield 小盾牌 sml 1024 Round Shield 圆型盾 xml 1070 Luna 月精靈護盾 uml 1140Large Shield 大盾牌 lrg 1025 Scutum 鳞盾 xrg 1071 Hyperion 亥伯龙盾 urg 1141Kite Shield 轻盾 kit 1026 Dragon Shield 龙盾 xit 1072 Monarch 統治者大盾 uit 1142Tower Shield 塔盾 tow 1027 Pavise 大盾 xow 1073 Aegis 塔盾 uow 1143Gothic Shield 哥德盾牌 gts 1028 Ancient Shield 古代之盾 xts 1074 Ward 保护盾牌 uts 1144Bone Shield 白骨盾牌 bsh 1045 Grim Shield 冷酷之盾 xsh 1091 Troll Nest 洞穴巨魔巢穴骨盾 ush 1161Spiked Shield 尖刺盾牌 spk 1046 Barbed Shield 倒刺护盾 xpk 1092 Blade Barrier 刀刃刺盾 upk 11624.手套Leather Gloves 皮手套 lgl 1029 Demonhide Glove 魔皮手套 xlg 1075 Bramble Mitts 荆棘连指手套 ulg 1145Heavy Gloves 重手套 vgl 1030 Sharkskin Glove 鲨皮手套 xvg 1076 Vampirebone Gloves 吸血鬼骸骨手套 uvg 1146Chain Gloves 锁链手套 mgl 1031 Heavy Bracers 重型手镯 xmg 1077 Vambraces 吸血鬼手套 umg 1147Light Gauntlets 轻型铁手套 tgl 1032 Battle Gauntlet 战场手套 xtg 1078 Crusader Gaunt 十字军铁手套 utg 1148Gauntlets 铁手套 hgl 1033 War Gauntlets 巨战手套 xhg 1079 Ogre Gauntlets 食人魔铁手套 uhg 11495.靴Boots 皮靴 lbt 1034 Demonhide Boots 魔皮靴 xlb 1080 Wyrmhide Boots 飞龙皮靴 ulb 1150Heavy Boots 重靴 vbt 1035 Sharkskin Boots 鯊皮之靴 xvb 1081 Scarabshell Bts 圣甲虫壳靴 uvb 1151Chain Boots 锁链靴 mbt 1036 Mesh Boots 織網之靴 xmb 1082 Boneweave Boots 骸骨靴 umb 1152Light Plate 轻型金属靴 tbt 1037 Battle Boots 戰場之靴 xtb 1083 Mirrored Boots 镜化靴 utb 1153Greaves 护胫 hbt 1038 War Boots 巨戰之靴 xhb 1084 Myrmidon Greave 急速靴 uhb 11546.腰带Sash 饰带 lbl 1039 Demonhide Sash 魔皮勳帶 zlb 1085 Spiderweb Sash 蛛网腰带 ulc 1155Light Belt 轻扣带 vbl 1040 Sharkskin Belt 鲨皮腰带 zvb 1086 Vampirefang Blt 吸血鬼燎牙腰帶 uvc 1156Belt 扣带 mbl 1041 Mesh Belt 织网腰带 zmb 1087 Mithril Coil 秘银腰带 umc 1157Heavy Belt 重扣带 tbl 1042 Battle Belt 戰場腰帶 ztb 1088 Troll Belt 洞穴巨魔腰带 utc 1158Plated Belt 金属扣带 hbl 1043 War Belt 巨戰腰帶 zhb 1089 Colossus Girdle 巨神腰带 uhc 1159Druid Pelts 德鲁伊毛皮Wolf Head 狼头 dr1 1093 Alpha Helm 阿尔发头盔dr6 1163 Blood Spirit 血腥之灵 drb 1183Hawk Helm 飞鹰头盔 dr2 1094 Griffon Headress 狮鹫兽头盔dr7 1164 Sun Spirit 太阳之灵 drc 1184Antlers 鹿角 dr3 1095 Hunter's Guise 猎人的伪装dr8 1165 Earth Spirit 大地之灵 drd 1185Falcon Mask 猎鹰面具 dr4 1096 Sacred Feathers 神圣羽毛dr9 1166 Sky Spirit 天空之灵 dre 1186Spirit Mask 灵魂狼头面具 dr5 1097 Totemic Mask 图腾面具狼盔dra 1167 Dream Spirit 幽梦之灵 drf 1187Barbarian Helms 野蛮人头盔Jawbone Cap 颚骨帽 ba1 1098 Jawbone Visor 颚骨面甲 ba6 1168 Carnage Helm 屠杀头盔 bab 1188Fanged Helm 尖牙盔 ba2 1099 Lion Helm 狮头尖盔 ba7 1169 Fury Visor 暴怒面甲 bac 1189Horned Helm 角盔 ba3 1100 Rage Mask 狂怒面具刺盔 ba8 1170 Destroyer Helm 毁灭者头盔 bad 1190Assualt Helmet 突击盔 ba4 1101 Savage Helmet 蛮族头盔 ba91171 Conqueror Crown 征服者皇冠面甲 bae 1191Avenger Guard 复仇者之盔 ba5 1102 Slayer Guard 杀手防护面甲 baa1172 Guardian Crown 守护者皇冠面甲 baf 1192Paladin Shields 游侠盾牌Targe 小盾 pa1 1103 Akaran Targe 亚克南圆盾pa6 1173 Sacred Targe 神圣小盾 pab 1193Rondache 轻圆盾 pa2 1104 Akaran Rondache 亚克南轻圆盾pa7 1174 Sacred Rondache 神圣轻圆盾 pac 1194Heraldic Shield 纹章盾 pa3 1105 Protector Shld 防守者盾牌 pa81175 Kurast Shield 库拉斯特之盾 pad 1195Aerin Shield 艾文之盾 pa4 1106 Guilded Shield 饰金盾牌 pa91176 Zakarum Shield 撒卡兰坶盾牌 pae 1196Crown Shield 皇冠之盾 pa5 1107 Royal Shield 皇家盾牌 paa1177 Vortex Shield 旋风盾 paf 1197Necromancer Shrunken Heads 男巫盾牌Preserved Head 防腐之首 ne1 1108 Mummified Trphy 木乃伊印记 ne61178 Minion Skull 随待之骨 neb 1198Zombie Head 僵尸之首 ne2 1109 Fetish Trophy 物神印记 ne71179 Hellspawn Skull 地狱爪之骨 nec 1199Unraveller Head 揭露者之首 ne3 1110 Sexton Trophy 司事印记 ne81180 Overseer Skull 监视者之骨 ned 1200Gargoyle Head 石像鬼之首 ne4 1111 Cantor Trophy 领唱者印记 ne91181 Succubae Skull 女妖之骨 nee 1201Demon Head 恶魔之首 ne5 1112 Heirophant Trphy 祭司印记 nea1182 Bloodlord Skull 血王之骨 nef 1202二.武器1.Axe 斧Hand Axe 手斧 hax 1 Hatchet 小斧 9ha 94 Tomahawk 战戟 7ha 197Axe 斧 axe 2 Cleaver 切肉斧 9ax 95 Small Crescent 弯月斧 7ax 198Double Axe 双刃斧 2ax 3 Twin Axe 强化双斧 92a 96 Ettin Axe 双头斧 72a 199Military Pick 军用锹 mpi 4 Crowbill 喙钳 9mp 97 War Spike 战刺 7mp 200War Axe 巨战斧 wax 5 Naga 纳卡 9wa 98 Berserker Axe 狂战士斧 7wa 201Large Axe 巨斧 lax 6 Military Axe 军斧 9la 99 Feral Axe 猛禽斧 7la 202Broad Axe 阔斧 bax 7 Bearded Axe 钩斧 9ba 100 Silver Edged Axe 银刃斧 7ba 203Battle Axe 战斗斧 btx 8 Tabar 战斗斧 9bt 101 Decapitator 斩首斧 7bt 204Great Axe 卓越之斧 gax 9 Gothic Axe 哥德之斧 9ga 102 Champion Axe 豪杰斧 7ga 205Giant Axe 大斧 gix 10 Ancient Axe 古代之斧 9gi 103 Glorious Axe 荣光之斧 7gi 2062.Maces 钉头锤Club 木棒 clb 15 Cudgel 棍棒 9cl 108 Truncheon 战仪杖 7cl 211Spiked Club 狼牙棒 spc 19 Barbed Club 倒钩槌 9sp 112 Tyrant Club 暴君之棒 7sp 215Mace 钉头锤 mac 20 Flanged Mace 凸缘钉头锤 9ma 113 Reinforced Mace 强化钉头锤 7ma 216Morning Star 流星锤 mst 21 Jagged Star 锯齿流星锤 9mt 114 Devil Star 恶魔流星锤 7mt 217Flail 连枷 fla 22 Knout 铁皮鞭 9fl 115 Scourge 天罚之锤 7fl 218War Hammer 巨战铁槌 whm 23 Battle Hammer 战斗铁槌 9wh 116 Legendary Mallt 传说之锤 7wh 219Maul 大木棍 mau 24 War Club 巨战木棍 9m9 117 Ogre Maul 食人魔之槌 7m7 220Great Maul 卓越巨棍 gma 25 Martel de Fer 战槌 9gm 118 Thunder Maul 雷槌 7gm 2213.Swords 剑Short Swrod 短剑 ssd 26 Gladius 羅馬短劍 9ss119 Falcata 短剑 7ss 222Scimitar 弯刀 scm 27 Cutlass 微彎劍 9sm120 Ataghan 土耳其剑 7sm 223Saber 军刀 sbr 28 Shamshir 虛偽之刃 9sb121 Elegant Blade 优雅之剑 7sb 224Falchion 弯形大刀 flc 29 Tulwar 圓月彎刀 9fc122 Hydra Edge 九头蛇刃 7fc 225Crystal Sword 水晶剑 crs 30 Dimensional Bld 空間之刃 9cr123 Phase Blade 幻化之刃 7cr 226Broad Sword 阔剑 bsd 31 Battle Sword 戰鬥劍 9bs124 Conquest Sword 征服之剑 7bs 227Long Sword 长剑 lsd 32 Rune Sword 符文劍 9ls125 Cryptic Sword 神秘之剑 7ls 228War Sword 巨战之剑 wsd 33 Ancient Sword 古代之劍 9wd126 Mythical Sword 秘仪之剑 7wd 229Two-handed Swrd 双手剑 2hs 34 Espadon 斬鐵劍 92h127 Legend Sword 传说之剑 72h 230Claymore 双刃大刀 clm 35 Dacian Falx 雙刃鎌 9cm128 Highland Blade 高地之剑 7cm 231Giant Sword 大剑 gis 36 Tusk Sword 長牙劍 9gs129 Balrog Blade 炎魔之刃 7gs 232Bastard Sword 巨剑 bsw 37 Gothic Sword 哥德劍 9b9130 Champion Sword 冠軍之劍 7b7 233Flamberge 双手饰剑 flb 38 Zweihander 韓瑞德之劍 9fb131 Colossal Sword 巨神之剑 7fb 234Great Sword 卓越之剑 gsd 39 Executioner Swr 死刑之劍 9gd132 Colossus Blade 巨神之刃 7gd 2354.Daggers 匕首Dagger 匕首 dgr 40 Poignard 锐匕 9dg 133 Bone Knife 骸骨小刀 7dg 236Dirk 长匕首 dir 41 Rondel 诗歌匕首 9di 134 Mithral Point 秘银小刀 7di 237Kriss 波形刀 kri 42 Cinquedeas 强波刀 9kr 135 Fanged Knife 齿缘小刀 7kr 238Blade 短刀 bld 43 Stilleto 小剑 9bl 136 Legend Spike 传说尖刺 7bl 2395.Throwing 投掷武器Throwing Knife 飞刀 tkf 44 Battle Dart 战斗飞镖 9tk 137 Flying Knife 飞刀 7tk 240Throwing Axe 飞斧 tax 45 Francisca 法兰飞斧 9ta 138 Flying Axe 飞斧 7ta 241Balanced Knife 平衡小刀 bkf 46 War Dart 巨战飞镖 9bk 139 Winged Knife 翼刀 7bk 242Balanced Axe 平衡斧 bal 47 Hurlbat 短战戟 9b8 140 Winged Axe 翼斧 7b8 2436.Javelins 标枪Javelin 标枪 jav 48 War Javelin 巨战标枪 9ja 141 Hyperion Javeln 亥伯龙之枪 7ja 244Pilum 短标枪 pil 49 Great Pilum 卓越标枪 9pi 142 Stygian Pilum 冥河标枪 7pi 245Short Spear 短矛 ssp 50 Simbilan 锐矛 9s9 143 Balrog Spear 炎魔之矛 7s7 246Glaive 大长刀 glv 51 Spiculum 阔针长矛 9gl 144 Ghost Glaive 鬼魂尖枪 7gl 247Throwing Spear 飞矛 tsp 52 Harpoon 鱼叉 9ts 145 Winged Harpoon 翼鱼叉 7ts 2487.Spears 长矛Spear 长矛 spr 53 War Spear 巨战长矛 9sr 146 Hyperion Spear 亥伯龙之矛 7sr 249Trident 三叉戟 tri 54 Fuscina 魔鬼之叉 9tr 147 Stygian Pike 冥河之枪 7tr 250Brandistock 叉 brn 55 War Fork 巨战之叉 9br 148 Mancatcher 刺人枪 7br 251Spetum 大战戟 spt 56 Yari 三叉长枪 9st 149 Ghost Spear 鬼魂之矛 7st 252Pike 矛 pik 57 Lance 长枪 9p9 150 War Pike 战枪 7p7 2538.Polearms 长杆武器Bardiche 大砍刀 bar 58 Lochaber Axe 罗佳伯斧 9b7 151 Ogre Axe 食人魔之斧 7o7 254Voulge 钩镰枪 vou 59 Bill 比尔长刀 9vo 152 Colossus Voulge 巨神之斧 7vo 255Scythe 镰刀 scy 60 Battle Scythe 战斗镰刀 9s8 153 Thresher 锐利之斧 7s8 256Poleaxe 长柄战斧 pax 61 Partizan 战戟 9pa 154 Cryptic Axe 神秘之斧 7pa 257Halberd 长戟 hal 62 Bec-de-Corbin 双锋战戟 9h9 155 Great Poleaxe 巨长斧 7h7 258War Scythe 巨战镰刀 wsc 63 Grim Scythe 残酷镰刀 9wc 156 Giant Thresher 執政官之杖 7wc 2599.BowsShort Bow 短弓 sbw 69 Edge Bow 锋锐之弓 8sb162 Spider Bow 蜘蛛弓 6sb 265Hunter's Bow 猎弓 hbw 70 Razor Bow 剃刀之弓 8hb163 Blade Bow 刀锋弓 6hb 266Long Bow 长弓 lbw 71 Cedar Bow 杉木弓 8lb164 Shadow Bow 阴影弓 6lb 267Composite Bow 组合弓 cbw 72 Double Bow 双弓 8cb165 Great Bow 巨弓 6cb 268Shrt Battle Bow 短战斗弓 sbb 73 Short Siege Bow 短攻城弓 8s8166 Diamond Bow 钻石弓 6s7 269Long Battle Bow 长战斗弓 lbb 74 Large Siege Bow 长攻城弓 8l8167 Crusader Bow 十字軍之弓 6l7 270Short War Bow 短巨战弓 swb 75 Rune Bow 符文之弓 8sw168 Ward Bow 庇护之弓 6sw 271Long War Bow 长巨战弓 lwb 76 Gothic Bow 哥德弓 8lw169 Hydra Bow 九头蛇弓 6lw 27210.Crossbows 弩Light Crossbow 轻十字弓 lxb 77 Arbalest 石弓8lx 170 Pellet Bow 弹丸弓 6lx 273Crossbow 十字弓 mxb 78 Siege Crossbow 攻城十字弓8mx 171 Gorgon Crossbow 蛇魔女十字弓 6mx 274Heavy Crossbow 重十字弓 hxb 79 Ballista 弩弓8hx 172 Colossus Crossbow 巨神十字弓 6hx 275Repeating Crossbow 连射十字弓 rxb 80 Chu-Ko-Nu 巧工弩8rx 173 Demon Crossbow 恶魔十字弓 6rx 27611.Staves 棍棒Short Staff 短棍 sst 64 Jo Staff 乔木棒 8ss 157 Walking Stick 手杖 6ss 260Long Staff 长棍 lst 65 Quarter staff 六尺棍 8ls 158 Stalagmite 钟乳石之杖 6ls 261Gnarled Staff 多节棍 gst 66 Cedar Staff 杉木之棍 8cs 159 Elder Staff 长老之杖 6cs 262Battle Staff 战斗法杖 bst 67 Gothic Staff 哥德之棍 8bs 160 Shillelagh 树皮之杖 6bs 263War Staff 巨战法杖 wst 68 Rune Staff 符文之棍 8ws 161 Archon Staff 执政官之杖 6ws 26412.Wands 法杖Wand 法杖 wnd 11 Burnt Wand 燒焦之杖 9wn 104 Polished Wand 洗练法杖 7wn 207Yew Wand 紫杉之杖 ywn 12 Petrified Wand 净化之杖 9yw 105 Ghost Wand 鬼魂之杖 7yw 208Bone Wand 骨杖 bwn 13 Tomb Wand 古墓之杖 9bw 106 Lich Wand 巫妖法杖 7bw 209Grim Wand 残酷之杖 gwn 14 Grave Wand 墓地之杖 9gw 107 Unearthed Wand 破隐法杖 7gw 21013.Scepters 权杖Sceptre 权杖 scp 16 Rune Sceptre 符文权杖 9sc109 Mighty Sceptre 强威权杖 7sc 212Grand Sceptre 雄伟权杖 gsc 17 Holy Water Spri 圣水喷杖 9qs110 Seraph Rod 炽天使法杖 7qs 213War Sceptre 巨战权杖 wsp 18 Divine Sceptre 神属权杖 9ws111 Caduceus 神使之杖 7ws 21414.Assassin Katars 刺客拳剑Katar 拳剑 ktr 176 Quhab 格斗刃 9ar 183 Suwayyah 近身刃 7ar 190Wrist Blade 腕刀 wrb 177 Wrist Spike 腕刺 9wb 184 Wrist Sword 腕剑 7wb 191Hatchet Hands 斧手 axf 178 Fascia 格斗爪 9xf 185 War Fist 战拳 7xf 192Cestus 腰刀 ces 179 Hand Scythe 手镰 9cs 186 Battle Cestus 斗腰刀 7cs 193Claws 爪 clw 180 Greater Claws 巨爪 9lw 187 Feral Claws 猛禽爪 7lw 194Blade Talons 刃爪 btl 181 Greater Talons 巨鹰爪 9tw 188 Runic Talons 符纹爪 7tw 195Scissors Katar 剪咬刀 skr 182 Scissors Quhab 格斗剪 9qr 189 Scissors Suwayh 近身剪 7qr 19615.Sorceress Orbs 女巫法球Eagle Orb 鹰之法珠 ob1 277 Glowing Orb 灵光法珠 ob6287 Heavenly Stone 天堂之石 obb 297Sacred Globe 神圣天球 ob2 278 Crystalline Glb 水晶天球 ob7288 Eldritch Orb 怪异之球 obc 298Smoked Sphere 拢烟之球 ob3 279 Cloudy Sphere 云雾之球 ob8289 Demon Heart 恶魔之心 obd 299Clasped Orb 握扣法珠 ob4 280 Sparkling Ball 闪耀之珠 ob9290 Vortex Orb 漩涡球 obe 300Dragon Stone 杰瑞德之石 ob5 281 Swirling Crystl 涡流水晶 oba291 Dimensional Shrd 次元碎片 obf 30116.Amazon Weapons 亚玛逊武器Stag Bow 男性之弓 am1 282 Ashwood Bow 灰木之弓 am6292 Matriarchal Bow 女族长之弓 amb 302Reflex Bow 反射之弓 am2 283 Ceremonial Bow 祭典之弓 am7293 Grnd Matron Bow 大院长之弓 amc 303Maiden Spear 女士之矛 am3 284 Ceremonial Spr 祭典之矛 am8294 Matriarchal Spr 女族长之矛 amd 304Maiden Pike 女士长矛 am4 285 eremonial Pike 祭典长矛 am9295 Matriarchal Pik 女族长之长矛 ame 305Maiden Javelin 女士标枪 am5 286 Ceremonial Jav 祭典标枪 ama296 Matriarchal Jav 女族长之标枪 amf 306三.Other Items 其他1.Circlet 头环Circlet 头环 ci0 1113Coronet 宝冠 ci1 1114Tiara 三重冠 ci2 1115Diadem 权冠 ci3 11163.Gem Type 宝石4.Rune 符文5.Charm 护身符Charm Small 小护身符 cm1 2096 Charm Large 大型护身符 cm2 2097 Charm Grand 超大型护身符 cm3 20988.MiscJewel 珠宝 jew 2026 amulet 项链 amu 2013ring 戒指 rin 2015。
GM命令ID 合集
GM命令如下:/notice 发送公告/setlevel 100 提升等级/go 11 到神圣天堂/hp 血满/hideoff 取消隐身/makeitem 物品编号数量强化等级附魔等级/makecoin 增加金币/killmon 杀死地图所有怪物/fatigue 设置疲劳值/go 14071 4 海龙/go 14077 4 海龙(硬盒硬盒模式)/go 14081 4 绿龙/go 14090 4 绿龙(硬盒硬盒模式)/go 14051 4 大主教(地狱模式)/go 14041 4 大主教/go 14021 4 狮蝎巢穴(地狱模式)/go 14011 4 狮蝎巢穴/notice 公告/makeitem/makeitem 调出命令/go 11 到神圣天堂/hp 血满/makeitem 物品编号数量强化等级附魔后缀/makeitem ID 1 15 5 5 /killmon 杀死地图所有怪物/fatigue 设置疲劳值/fatigue 1000 1000 1000/ignorect 技能冷却等于0/invenclear 清理背包/setlevel 等级/setlevel 100/makecoin 增加金币/makecoin 200000000 增加2W金币/set job/go 12/go 13/go 14/go 15/go 14090 4/hideoff 取消GM隐身/go 1 普雷利新手村/go 5 魔法山脊新手村/go 9 凯德拉/go 11 神圣天堂/go 15 莲花沼泽GM神器:/makeitem 78 GM大剑/makeitem 83 GM短弓/makeitem 84 GM魔法书/makeitem 85 GM权杖/makeitem 177002 GM魔攻戒指/makeitem 177001 GM物攻戒指/makeitem 19671040 GM戒指1126563888 生命喇叭(90天)/makeitem 1107412992 钻石蛋/makeitem 1107374080 钻石爪子/makeitem 1073748699 自动开蛋/makeitem 805307015 潘多拉盒子/makeitem 1126563904 生命喇叭(30天)宠物/makeitem 1073750394 猫咪宠物/makeitem 1073750395 小布熊宠物/makeitem 1073742824 圣诞帽子 [猫咪型]/makeitem 1107318784 传令青鸟/makeitem 1107320832 传令黄鸟/makeitem 1107310592 封印印章/makeitem 1107312640 透視放大鏡/makeitem 1128269824 500疲劳药水/makeitem 1122004992 HP恢复药水/makeitem 1122007040 MP恢复药水/makeitem 1073758133 勇者經驗書 500%(Lv50) /makeitem 805307010 回归者称号/makeitem 805307014 转职/makeitem 1107339264 忘却的契约/makeitem 805306428 移动修理/makeitem 1073743803 宠物技能书/makeitem 872418258 移动强化/makeitem 872418271 移动制作/makeitem 1073742825 移动仓库绝版首饰:/makeitem 805306972 闪亮的可爱情侣/makeitem 805306973 耀眼的可爱情侣/makeitem 805307034 贝思柯德元素戒指/makeitem 805307035 贝思柯德攻击戒指/makeitem 805306968 塔姐戒指箱子/makeitem 288114048 塔姐戒指时装憤怒首饰套(物理)/makeitem 1073743737 項鏈/makeitem 1073743742 耳環/makeitem 1073743745 戒指时装神秘首饰套(魔法)/makeitem 1073743746 戒指/makeitem 1073743743 耳環/makeitem 1073743741 項鏈/makeitem 1073743747 光之精灵翅膀/makeitem 1073743748 光之精灵纹身/makeitem 1073743749 光之精灵/makeitem 1073741991 黑暗梦魇精灵/makeitem 1073741990 黑暗铭文纹身/makeitem 1073742339 黑暗龙翅膀/makeitem 1073743750 黑暗龙尾巴/makeitem 1073751030 特殊交换卷(换黑暗武器和黑龙尾巴)/makeitem 536871426 称号:捐赠天使/makeitem 536871427 称号:捐款精灵/makeitem 536871428 称号:长腿叔叔/makeitem 536871429 称号:人道主义/makeitem 536871430 称号:捐款向导/makeitem 536871431 称号:爱情果实/makeitem 1075053696 雄伟的黑色翅膀/makeitem 1075053824 优雅的白色翅膀/makeitem 1075054080 黄金杰兰特翅膀/makeitem 1075054208 耀眼的红色翅膀/makeitem 1073752715 梦幻的色紫翅膀/makeitem 1075054464 靓丽的绿色翅膀/makeitem 805306971 致命的红色翅膀/makeitem 1073749631 软绵绵天使羊/makeitem 1073750083 绅士羊咩咩/makeitem 1073742922 棕色恐狼/makeitem 1073742911 白色恐狼/makeitem 1124608000 独角兽/makeitem 1124610048 独角兽/makeitem 1124620288 赤兔马/makeitem 1124622336 绝影/makeitem 1124601856 摩卡休加/makeitem 1124603904 爱柏尼闪电/makeitem 1124605952 白雪微风/makeitem 1124624384 赤露/makeitem 1124626432 赵晃飞电/makeitem 1124630528 阿堤依亚胜利者的军马附魔L装备代码/makeitem 536871432 高級L玛瑙代码/makeitem 536871433 高級L水晶代码/makeitem 536871434 高級L钻石代码/makeitem 536871435 高級L消亡/makeitem 336990720 生命的精髓/makeitem 336610048 高级钻石/makeitem 1073742455 增加紋章位3格60级三属性强化纹章最终/makeitem 268437300 1 0 0 18 最高级健康的强化纹章/makeitem 268437312 1 0 0 18 最高级魔力的强化纹章/makeitem 268437315 1 0 0 18 最高级帐幕的强化纹章/makeitem 268437318 1 0 0 18 最高级破坏的强化纹章/makeitem 268437321 1 0 0 18 最高级铁壁的强化纹章/makeitem 268437324 1 0 0 18 最高级疾风的强化纹章/makeitem 268437333 1 0 0 18 最高级智慧的强化纹章/makeitem 268437336 1 0 0 4 最高级最终的强化纹章/makeitem 268437339 1 0 0 18 最高级致命的强化纹章/makeitem 268437345 1 0 0 18 最高级巨熊的强化纹章/makeitem 268437348 1 0 0 18 最高级生命的强化纹章/makeitem 268437309 1 0 0 18 最高级韧性的强化纹章/makeitem 268437351 1 0 0 18 最高级法力的强化纹章/makeitem 268437354 1 0 0 18 最高级生机的强化纹章/makeitem 268437303 1 0 0 18 最高级拘束的强化纹章/makeitem 268437306 1 0 0 18 最高级不屈的强化纹章/makeitem 268437327 1 0 0 18 最高级冲击的强化纹章/makeitem 268437330 1 0 0 18 最高级意志的强化纹章/makeitem 268437342 1 0 0 18 最高级幸运的强化纹章测试文章/makeitem 415633001 1000最终特殊技能文章482869248 狮蝎的纹章 (黑洞)483000320 狮蝎的纹章 (巨大重力球)483131392 狮蝎的纹章 (旋风)483262464 阿普卡利斯的纹章 (触须召唤) 483393536 阿普卡利斯的纹章 (蒸发)483655680 阿泊特的纹章 (猎犬 strike)483786752 杰伦特的纹章 (崩溃)483917824 杰伦特的纹章 (龙展翼)484048896 死亡之轮的纹章 (香菇武力strike) 484179968 乎地诺斯的纹章 (黑洞激光)484311040 乎地诺斯的纹章 (石手)486670336 海龙的纹章 (龙波利斯)486801408 草原泥人的纹章 (毒袍子)478281728 牛头怪的纹章 (野牛袭击)482344960 牛头怪的纹章 (野牛袭击)482476032 地狱三头犬的纹章 (暗黑电光) 482607104 地狱三头犬的纹章 (冰球)482738176 地狱三头犬的纹章 (火球)根源/makeitem 268436071 湿地的根源 (熊)/makeitem 268436074 湿地的根源 (风)/makeitem 268436077 湿地的根源 (生命)/makeitem 268436080 湿地的根源 (智慧)巢穴ID/go 14071 4 海龙/go 14077 4 海龙(硬盒硬盒模式)/go 14081 4 绿龙/go 14090 4 绿龙(硬盒硬盒模式)/go 14051 4 大主教(地狱模式)/go 14041 4 大主教/go 14021 4 狮蝎巢穴(地狱模式)/go 14011 4 狮蝎巢穴武器直接调出成品:霸龙S装备示范:极品附魔 2级后缀物品命令 ID代码数量强化附魔后缀↓ ↓ ↓ ↓ ↓ ↓剑 /makeitem 268435760 1 15 35 26斧子 /makeitem 268435761 1 15 35 26锤子 /makeitem 268435763 1 15 35 26护手 /makeitem 268435759 1 15 35 28衣服 /makeitem 268435789 1 15 48 22鞋子 /makeitem 268435787 1 15 48 14手套 /makeitem 268435794 1 15 48 13 裤子 /makeitem 268435801 1 15 48 22 头盔 /makeitem 268435804 1 15 48 21人物发型脸型颜色1118044161 潮流时尚发型1118044162 刺猬头发型1118044163 优雅潇洒发型1118044164 狂野风格发型1118044165 蓬松层次发型1118044166 狂野雷鬼发型1118044167 狂野帅气发型1118044168 个性的短发1115947009 威风的战士脸型1115947010 聪明的战士脸型1115947011 傲慢的战士脸型1115947012 冷漠的战士脸型1115947013 纯真的战士脸型1115947014 呆板的战士脸型1118306305 优雅鲍伯发型1118306306 清爽的马尾1118306307 俏丫头发型1118306308 多层次长发1118306309 时尚的短发1118306310 鲍伯发尾发型1118306311 鲍伯头短发1118306312 中国风短发1116209153 腼腆的弓箭手脸型1116209154 可爱的弓箭手脸型1116209155 精明的弓箭手脸型1116209156 冷漠的弓箭手脸型1116209157 纯真的弓箭手脸型1116209158 呆板的弓箭手脸型1118568449 双发髻发型1118568450 单马尾发型1118568451 双马尾发型1118568452 层次波浪发型1118568453 整齐的短发1118568454 时尚名媛发型1118568455 优雅的短发1118568456 柔顺的长发1116471297 敏锐的魔法师脸型1116471298 正经的魔法师脸型1116471299 精明的魔法师脸型1116471300 冷漠的魔法师脸型1116471301 纯真的魔法师脸型1116471302 呆板的魔法师脸型1118830593 帅气的短发1118830594 贵族的长发1118830595 西瓜头发型1118830596 自然波浪发型1118830597 层次波浪发型1118830598 粗旷凌乱发型1118830599 鲜明垂放发型1118830600 自然的短发1073741860 可爱饺子王头1073741861 中国风饺子王头1073741862 整齐的缎带头1073741863 甜心长波浪卷1073741864 精明的中分头1073741865 害羞女孩头1073742249 乖巧的中分头1073742250 可爱的妹妹头1073742251 甜蜜的马尾头1073742252 性感的长发1073742253 小公主大波浪1116733441 精明的牧师脸型1116733442 正义的牧师脸型1116733443 正经的牧师脸型1116733444 冷漠的牧师脸型1116733445 纯真的牧师脸型1116733446 呆板的牧师脸型1073742254 沉静机甲罗莉脸型1073742255 纯真的机甲罗莉脸型1073742256 腼腆的机甲罗莉脸型1073742260 爱睏的机甲罗莉脸型1073742307 可爱的机甲罗莉脸型1111492608 肤色调节剂:亮杏色1111494656 肤色调节剂:柔软杏色1111496704 肤色调节剂:深咖啡色1111498752 肤色调节剂:朦胧紫色1111500800 肤色调节剂:巧克力色1111502848 肤色调节剂:黄色1111504896 肤色调节剂:粉色1111506944 肤色调节剂:深褐色1113589760 角膜变色剂:深青绿色1113591808 角膜变色剂:鲜红色1113593856 角膜变色剂:深绿色1113595904 角膜变色剂:古铜色1113597952 角膜变色剂:紫色1113600000 角膜变色剂:褐色1113602048 角膜变色剂:淡灰色1113604096 角膜变色剂:深蓝色1113606144 角膜变色剂:深灰色1113608192 角膜变色剂:天蓝色1113610240 角膜变色剂:柠檬绿色1113612288 角膜变色剂:柠檬黄色1113614336 角膜变色剂:苹果红色1109399552 染发剂:米黄色01 1109401600 染发剂:米黄色02 1109403648 染发剂:米黄色03 1109405696 染发剂:米黄色04 1109407744 染发剂:米黄色05 1109409792 染发剂:米黄色06 1109411840 染发剂:蓝灰色01 1109413888 染发剂:蓝灰色02 1109415936 染发剂:蓝灰色03 1109417984 染发剂:褐色01 1109420032 染发剂:褐色02 1109422080 染发剂:古铜色01 1109424128 染发剂:古铜色02 1109426176 染发剂:古铜色03 1109428224 染发剂:黄色011109430272 染发剂:黄色02 1109432320 染发剂:黄色03 1109434368 染发剂:黄色04 1109436416 染发剂:紫色01 1109438464 染发剂:紫色02 1109440512 染发剂:紫色03 1109442560 染发剂:粉色01 1109444608 染发剂:粉色02 1109446656 染发剂:粉色03 1109448704 染发剂:粉色04 1109450752 染发剂:天蓝色01 1109452800 染发剂:天蓝色02 1109454848 染发剂:蓝色01 1109456896 染发剂:蓝色02 1109458944 染发剂:蓝色03 1109460992 染发剂:绿色01 1109463040 染发剂:绿色02 1109465088 染发剂:绿色03[MAP]1=普雷利镇181=普雷利镇2=阴影森林3=狂风森林191=狂风森林4=水晶谷192=水晶谷5=魔法山脊182=魔法山脊6=雪霜坡道7=融解森林193=融解森林8=凯德拉关卡9=灰色废墟194=灰色废墟10=堆满落叶的湖岸11=神圣天堂12=赫尔马岱港口195=赫尔马岱港口13=黑山山角196=黑山山角14=利物沃特码头15=莲花沼泽镇16=浅井会堂17=泰努玛拉镇18=巴苏特河流域19=巴苏特河上流20=海市蜃楼沙漠大海龙票/makeitem 268435545小绿龙票/makeitem 268435544大绿龙票/makeitem 268435546小海龙票 /makeitem 337839360。
GM_APQP-Gate-Reviw
Supplier Program Reviews
Subcontractor Status Update GM 1927-25 Available Process Capability Data GM1927-20 Tiered Supplier Management Plan Review Tiered-Components inf o GM1927-23 / 26 GM1927-2 Update GM1927-5 Update QSB or Greenf ield Facility implementation Follow Up
I
I A I I I A I I
Gage, Tooling and Equipment Reviews 检具、工装与设备评审 GP-11 Pre-prototype & Prototype 预样件和样件 PFMEA Development Control Plan 控制计划 EPC(Early Production Containment,GP-12) 早期生产遏制GP12 PPAP 生产件批准 Run @ Rate (GP-9) 按节拍生产 Lessons Learned 经验教训
Gate Re vie w 1 - Kick -Off M e e ting Within 30 days of nomination
APQP Supplie r Status Work book GM 1927-34 Kick -off Che ck lis t GM 1927-14 Warranty Data / Reduction Plan GM & Supplier Program Contacts GM1927-17 Tiered Supplier Management Plan draf t Tiered-Components inf o GM1927-23 / 25 Tim ing Plan GM 1927-2 Open Issues List GM1927-5
境内外币支付系统报文格式标准资料
附件四:境内外币支付系统报文格式标准外币支付系统接口报文格式标准V 1.4中国人民银行科技司二〇〇八年四月目录1报文标准概述 (9)1.1概述 (9)1.1.1 属性符号 (9)1.1.2 X字符集 (9)1.1.3 英文简称命名规范 (10)1.1.4 报文结构 (10)1.2报文块格式 (10)1.2.1 基本头块 (10)1.2.2 应用头块 (11)1.2.3 用户头块 (13)1.2.4 正文块 (14)1.2.5 附加正文块 (17)1.2.6 签名块 (18)1.2.7 报尾块 (19)2主要数据定义 (19)2.1约定和检查规则 (19)2.2特定变量定义 (19)2.2.1 DATE变量定义 (19)2.2.2 TIME变量定义 (20)2.2.3 行号BIC码变量定义 (20)2.2.4 金额AMOUNT变量定义 (20)2.2.5 借贷标识变量定义<DC> (20)2.2.6 货币符号<CUR> (21)2.2.7 业务种类<BUSITYPE> (21)2.2.8 汇款人账户性质<ACCTYPE> (21)2.2.9 业务参考号<MSGREFNO> (21)2.2.10 回车换行符<CRLF> (21)2.2.11 77E填写规则: (21)2.3支付业务处理状态定义 (21)2.4支付交易序号 (22)2.5客户账号 (22)3报文格式定义 (23)3.1报文清单 (23)3.2外币支付业务类 (25)3.2.1 MT103(FMT100):境内跨行贷记业务报文(境内业务) (25)3.2.2 MT103(FMT101):境内跨行贷记业务报文(汇出业务) (26)3.2.3 MT103(FMT102):境内跨行贷记业务报文(汇入业务) (28)3.2.4 MT103(FMT103):境内跨行贷记业务报文(退汇业务) (28)3.2.5 MT103(FMT104):境内跨行贷记业务报文(转汇信息) (28)3.2.6 MT202(FMT200):银行间资金调拨业务报文(境内业务) (28)3.2.7 MT202(FMT201):银行间资金调拨业务报文(汇出业务) (29)3.2.8 MT202(FMT202):银行间资金调拨业务报文(汇入业务) (30)3.2.9 MT202(FMT204): 银行间资金调拨业务报文(退汇业务) (30)3.2.10 MT203(FMT203):轧差净额业务报文 (30)3.3清算与结算类 (31)3.3.1 MT198(FMT010):贷记业务确认通知报文 (31)3.3.2 MT198(FMT011):清算净额结算报文 (32)3.3.3 MT198(FMT012):清算净额结算回执报文 (34)3.3.4 MT198(FMT013):净额结算通知报文 (35)3.3.5 MT198(FMT014):轧差净额业务被记账行清算通知报文 (35)3.3.6 MT198(FMT015):轧差净额业务被借记行排队通知报文 (36)3.3.7 MT198(FMT016):轧差净额业务确认通知报文 (37)3.4业务信息类 (38)3.4.1 MT195(FMT195):查询报文 (38)3.4.2 MT196(FMT196):查复报文 (39)3.4.3 MT199(FMT199):自由格式报文 (39)3.4.4 MT192(FMT191):撤销申请报文 (40)3.4.5 MT196(FMT192):撤销应答报文 (40)3.4.6 MT192(FMT193):退汇申请报文 (41)3.4.7 MT196(FMT194):退汇应答报文 (41)3.4.8 MT198(FMT020):通用确认报文 (42)3.4.9 MT198(FMT021):计费通知信息报文 (42)3.4.10 MT198(FMT023):数字签名查询报文 (44)3.4.11 MT198(FMT024):数字签名查复报文 (45)3.4.12 MT198(FMT025):转汇信息确认报文 (46)3.4.13 MT198(FMT026):日初资金圈存授信确认报文 (46)3.4.14 MT198(FMT027):清算净额结算回执确认报文 (47)3.5查询管理类 (48)3.5.1 MT920(FMT920):结算账户余额查询请求报文 (48)3.5.2 MT941(FMT941):结算账户余额查询回应报文 (48)3.5.3 MT985(FMT985):支付业务状态查询报文 (49)3.5.4 MT986(FMT986):支付业务状态查询应答报文 (49)3.5.5 MT198(FMT031):支付业务排队管理报文 (50)3.5.6 MT198(FMT032):支付业务排队管理应答报文 (51)3.5.7 MT198(FMT033):额度信息查询报文 (52)3.5.8 MT198(FMT034):额度信息应答报文 (53)3.6流动性管理类 (54)3.6.1 MT198(FMT041):日初资金圈存授信报文 (54)3.6.2 MT198(FMT042):可用额度预警通知报文 (54)3.6.3 MT198(FMT043):可用额度预警管理报文 (55)3.6.4 MT198(FMT044):可用额度预警管理应答报文 (55)3.6.5 MT198(FMT045):圈存资金调整报文 (56)3.6.6 MT198(FMT046):圈存资金调整应答报文 (57)3.6.7 MT198(FMT040):圈存资金调整通知报文 (57)3.6.8 MT198(FMT047):授信额度调整报文 (58)3.6.9 MT198(FMT048):授信额度调整应答报文 (58)3.6.10 MT198(FMT049):授信额度调整通知报文 (59)3.7系统管理类 (60)3.7.1 MT198(FMT060):系统状态变更通知报文 (60)3.7.2 MT198(FMT061):业务权限控制报文 (61)3.7.3 MT198(FMT062):公共数据变更报文 (61)3.7.4 MT198(FMT063):登录申请报文 (62)3.7.5 MT198(FMT064):登录应答报文 (63)3.7.6 MT198(FMT065):退出申请报文 (63)3.7.7 MT198(FMT066):退出应答报文 (64)3.7.8 MT198(FMT067):强制退出登录通知报文 (64)3.7.9 MT198(FMT068):业务截止警告通知报文 (64)3.8对账类 (65)3.8.1 MT198(FMT070):清算净额汇总核对报文 (65)3.8.2 MT198(FMT071):清算净额明细核对申请报文 (65)3.8.3 MT198(FMT072):支付业务汇总核对报文 (66)3.8.4 MT198(FMT073):支付业务明细申请报文 (67)3.8.5 MT198(FMT074):轧差净额业务核对报文(暂不开发) (69)3.9行号类 (70)3.9.1 MT198(FMT080):参与者行号变更通知报文 (70)3.9.2 MT198(FMT081):直接参与者币种变更通知报文 (71)3.9.3 MT198(FMT082):直接参与者币种变更确认报文 (72)3.9.4 MT198(FMT083):间接参与者行号变更申请报文 (73)3.9.5 MT198(FMT084):间接参与者行号变更确认报文 (74)3.9.6 MT198(FMT085):结算账户销户申请报文 (75)3.9.7 MT198(FMT086):结算账户销户应答报文 (75)3.9.8 MT198(FMT087):币种变更通知报文 (76)3.9.9 MT198(FMT088):数字证书行号绑定关系变更申请报文 (77)3.9.10 MT198(FMT089):数字证书行号绑定关系变更通知报文 (77)4附录 TAG与域名一览表 (79)版本修改记录:说明:[C]-创建;[M]-修改报文;[A]-增加报文;[D]-删除报文;1报文标准概述1.1概述1.1.1属性符号说明1:对于特定的域,如账号,在数字与字母混合使用时,不得大小写混用,不得使用字母O和o,I和i,以避免与数字0和1混淆。
完美世界gm代码[指南]
完美世界GM代码w1.装备外观修正咱们以飞龙拳改16品拳头为例。
修改方法有两种:第一是改EL。
在《完美世界》国际版elementdataelements.data 的文件,要应用专用的编辑器才干解码。
固然便利,但编纂器难找。
而且更新之后就不能用了,比拟愁闷。
这里就不说了。
第二种就是改文件。
我们重点讲的就是这个。
1、在网上下载一个pwpack20080320版的工具(帖子最后附下载工具)。
大小75KB,弩,下完记得杀毒。
将工具解压到X盘:《完美世界》国际版elwment 目录下。
2、然后回到桌面点开端――运行――输入CMD 回车弹出命令提醒符3、在里面输入cd /d X:《完美世界》国际版element 回车(注:X表示的是你的盘符,比方游戏在D盘,就改成D)4、再次输入pwpack.exe -x models.pck(注:中间的空格都是半角符)期待几分钟解压完5、然后在游戏目录X:《完美世界》国际版element 找到一个models.pck.files的文件夹,里面就是装备的模型6、找到elementmodels.pck.filesmodelsweapons人物拳套拳套暗黑的文件夹。
把里面的4个文件删掉,再把16品拳头(在ModelsWeapons人物拳套拳套16品拳套里面)文件夹下的多少个文件复制过来,重命名为暗黑.ecm、归元拳套.bon、归元拳套.skj、归元拳套.smd、记住,重命名时文件后缀必定要和原文件对应,如果只有3个文件,如18品拳头,就只改对应的3个,少的或多的都不要管他)。
7、断定修改好之后,回到CMD 在里面输入pwpack.exe -z 0 -c models.pck.files models.pck(旁边的0是表现最大压缩,时间最快,也能够改为9最小紧缩,时光最慢)而后等候打包实现后就可以进游戏休会“新武器”的视觉后果了。
PCK文件诠释building.pck包括游戏所有场景的材质贴图dds和tga图片文件configs.pck包含游戏场景配置,不良词汇过滤,物品解释,字体,动作描写facedata.pck人物脸型,细节gfx.pck武器,技能,烟火,场景殊效等渲染和材质贴图grasses.pck花草的的细节inter faces.pck游戏**配置,脚本,名称说明,界面配置help/script.pck游戏辅助文件litmodels.pck包括所有bmd文件,地图文件loddata.pck地图文件models.pck游戏所有NPC,场景活物,宠物,骑宠,武器,装备,古装,怪物的模型文件sfx.pck游戏特效声音shaders.pck场景特效贴图等sur faces.pck游戏所有界面贴图,框架贴图,所有物品图标,地图textures.pck舆图场景贴图,地面、天空、地宫等trees.pck树的细节处置PS,解压之后elementmodels.pck.filesmodelsweapons人物弓弩火枪炎魂铳文件下会有个dll文件,杀毒软件会报毒,删掉就OK 了。
大芒果GM命令大全
升级客户端保存人物角色数据首先运行旧端的一键启动web服务器.exe. 然后打开在旧端文件夹内的附赠工具中mysql数据库管理navicat程序,选择连接,在弹出的对话框里,用户名和密码都填mangos,链接名随便填。
点确定。
在打开你刚才新建的连接,会出现charcters,information_schema,mangos_b,realmd,sd2,test表。
在charcters表上右键选择转储sql文件,保存,然后是双击realmd表在表里的account上右键转储sql文件。
关闭navicat. 关闭旧web服务器。
(旧端现在可以删除了)安装新端,运行新端的一键启动web服务器.exe,如上面方法打开navicat, 在charcters表上右键选择运行批次任务文件,选择刚才保存的charcters.sql文件。
同理在realmd下的account表上运行批次人物文件,选择account.sql . 退出navicat,运行一键启动wow服务器.exe,在进入游戏输入你以前的账号就可以了新建帐号后不是GM级别解决办法:本端默认注册页面注册为非GM号,可用记事本打开X:\MGCN-3.0.9-m7290-s896\web_server\htdocs\reg\config.php将其中的:1://初识会员等级2:$gmlevel=0;修改为:1.//初识会员等级1.$gmlevel=3;保存后再次启动浏览器进行注册的帐号即是GM号!基础命令:.gm on 开启GM模式.gm off 关闭GM模式.additem # 增加物品代码为#的物品到所选玩家背包.additemset # 增加套装代码为#的一些物品到所选玩家背包.bank # 打开仓库.maxskill 将已会技能学至Max/Max(单手剑熟练度..等).levelup # 为目标(或自己) 增加#级.taxicheat on/off 开启/关闭所有飞行路线.explorecheat 1/0 开启/关闭所有探索地图.revive 复活当前目标(复活自己需/G启用工会频道后使用).start 脱离卡死(回城).dismount 下马.die 杀死目标.cooldown 重置目标所有技能冷却时间.guid 显示当前目标生物的GUID.allowmove 允许或禁止你所选择的生物移动.gps 显示角色或生物的坐标(x,y,z) 地图标号和地区.go $x $y $z $mapid 转到对应map的指定坐标(x,y,z)处.goname * 传送自己到名为*的人物处.namego * 传送名为*的目标到自己所在处.commands 显示你的帐号可以使用的命令.cooldown 立即使目标的魔法冷却.respawn 立即刷新身边最近的生物或游戏目标.gm visible on/off 使GM是否对玩家可见.password $old_password $new_password $new_password 更改你账号的密码.lookup spell (法术名字)查找法术.lookup item (物品名字)查找物品代马经常掉线吗,看下mangosd.conf里的这个Anticheat.Movement.Enable = 1改成下面这样吧[防加速外挂]Anticheat.Movement.Enable = 0/G .REVIVE复活.modify命令:.modify money # 为目标(或自己) 增加#铜.modify hp # # 将目标的HP设置为#/#.modify mana # # 将目标的MP设置为#/#.modify rage # # 将目标的怒气值设置为#/#.modify energy # # 将目标的能量值设置为#/#.modify speed # 将目标移动速度设定为初始速度的#倍(#=0.1-10).modify bwalk # 将目标移后退度设定为初始速度的#倍(#=0.1-10).modify swim # 将目标游泳速度设定为初始速度的#倍(#=0.1-10).modify fly # 将目标飞行速度设定为初始速度的#倍(#=0.1-10).modify aspeed # 将目标所有速度设定为初始速度的#倍(#=0.1-10).modify scale # 将目标体积设定为初始状态的#倍(#=0.00-3).modify mount # 为目标召唤一种坐骑(#=1-69).modify honor # 增加目标的荣誉点数#(#=1=2147483646).modify arena # 增加目标的竞技场点数#(#=1=2147483646).modify integral # 修改目标的积分为#(#=0-999999).modify drunk # 修改目标的醉酒度为#(#=0-100).modify faction # 修改你所选择生物的阵营为factionid,flagid为flagid..modify spell # 修改spell所有头衔的获得方法输入指令.modify titles 999999999999999999999999999999999999999999999999999999999 就可以获得所有的头衔.learn命令:.learn # 学习spell id为#的技能.unlearn # 忘记spell id为#的技能.learn all 学习所有GM默认的魔法.learn all_lang 学习所有语言.learn all_myclass 学习自己职业的全部可用魔法(仅限自己).learn all_crafts 学习所有专业和卷轴配方.learn all_gm 学习GM的所有默认魔法技能.learn all_myspells 学习本职业的所有魔法和技能(天赋和天赋技能除外).learn all_mytalents 学习本职业所有天赋和天赋技能.learn all_default $playername 让名为$playername 的玩家学会其职业和种族的全部魔法技能以及通过完成任务所学会的魔法技能.npc命令:.npc spawn #dist 添加NPC.npc delete 删除NPC.npc say $text 编辑NPC说话.npc yell $text 编辑NPC大喊.npc faction #factionid 调整NPC阵营.npc changelevel # 改变所选npc的等级(#=1-73).npc info 列出被选NPC的详细描述.npc spawndist #dist 调整所选生物的刷新距离为#dist.npc spawntime # 调整所选生物的刷新时间为#.reset命令:.reset stats 重置目标所有状态.reset honor 重置目标荣誉点数.reset level 重置目标等级.reset spells 重置目标所有技能.reset talents 重置目标所有天赋服务器管理命令:.saveall 保存在线玩家数据.info 显示服务器状态.kick 从世界中剔出去一个选定的玩家.announce * 广播*给所有在线玩家.loadscripts * 重新加载脚本名字为*的脚本.shutdown # 服务器将在#秒后关闭.shutdown cancel 取消关闭服务器.wchange $type $status 设置当前天气为$type, 天气情况为$status$type 的值1=下雨, 2=下雪, 3=沙尘暴$status 的值0=禁止, 1=允许.quest complete .lookup quest 任务名这会告诉你相关任务的id.quest add 任务id这样你就接了这个任务了.quest complete 任务id这样你就直接完成任务了.gobject near,得到附近门的代码,然后再 .gobject delete xxx 删除受到相关类型攻击不掉血.learn 34304 被-伤害免疫奥术不受奥术伤害.learn 34305 被-伤害免疫火焰不受火焰伤害.learn 34306 被-伤害免疫冰霜不受冰霜伤害.learn 34307 被-伤害免疫神圣不受神圣伤害.learn 34308 被-伤害免疫自然不受自然伤害.learn 34309 被-伤害免疫暗影不受暗影伤害.learn 34311 被-伤害免疫物理不受物理伤害.learn 39804 被-伤害免疫魔法不受魔法伤害.learn 39811 被-免疫奥术/冰霜/神圣/火焰/自然不受奥术/冰霜/神圣/火焰/自然伤害被动技能.都是隐藏的..但是有效果.learn 4129 +力量.learn 5061 +敏捷.learn 4194 +耐力.learn 5075 +智力.learn 5090 +精神.learn 4390 匕首攻击加强.learn 5554 锤.learn 5453 剑.learn 5433 斧.learn 4437 +致命.learn 5346 双手斧.learn 5361 双手剑.learn 5354 双手锤.learn 4546 +神圣抗性.learn 4557 +火焰抗性.learn 4564 +自然抗性.learn 4571 +冰霜抗性.learn 4578 +暗影抗性.learn 4586 +魔法抗性职业天赋.同样有效果..learn 29447 全抗+抵抗回魔fs.learn 29146 +耐+力量.learn 12856 残忍+5%爆击ZS.learn 14142 恶意+5%爆击DZ.learn 16305 雷鸣猛击+5%爆击SM.learn 19373 杀戮本能+3%爆击LR.learn 20121 定罪+5%爆击SQ.learn 30248 恶魔策略+5%爆击和法术+5%爆击SS .learn 18701 +耐减精神SS.learn 20266 增加总力量10% SQ.learn 20261 增加总智力10% SQ.learn 6356 魔免恶魔猎犬天赋技能诅咒之地任务药水效果.learn 10668 +25耐.learn 10669 +25敏.learn 10667 +25力.learn 10690 +25智.learn 10691 +25精.learn 37608 37609 37610 提升命中等级.learn 7600 提高致命一击56.learn 7599 提高致命一击42.learn 9405 提高致命一击70.learn 17713 提高致命一击100.learn 16906 +攻击.learn 35785 +980攻击强度.learn 35786 1296攻击强度.learn 35868 1164攻击强度.learn 39421 +500防御等级=神器戒指.learn 34772 ++400法伤.learn 24243 +840法伤.learn 35830 +642法伤.learn 35832 +683法伤.learn 35842 +700法伤.learn 35854 +698法伤.learn 6447 +魔法抗性.learn 4839 火焰专精.learn 4856 自然专精.learn 4872 冰霜专精.learn 4888 暗影专精以下都是属性增加.因为偏好DZ所以.前面都是加敏捷的..learn 14371 14369 14330 13735 9258-9 9098-9102 7490-7493 .learn 14383-14430 14435-14442 14447-14512这些是增加40以上属性的...learn 14935-40 增加敏捷.learn 14941-46 增加智力.learn 14947-52 增加精神.learn 14953-58 增加耐力.learn 14959-64 增加力量.learn 14976 增加火焰抗性.learn 14970 增加秘法抗性.learn 14982 增加冰霜抗性.learn 14989 增加自然抗性.learn 14995 增加暗影抗性BT的BUFF和技能,直接宏.learn 22988.learn 41457.learn 47008.learn 39869.learn 35874.learn 31884.learn 41107.learn 41106.learn 41105.learn 36453.learn 38734.learn 35912.learn 33232.learn 18797.learn 60509.learn 35886.learn 22888.learn 40845.learn 59641强悍的BUFF(近战) 做个宏1次搞定.aura 22888.aura 22988.aura 22818.aura 25059.aura 58054.aura 58921.aura 42735.aura 53758.aura 53749.aura 53748.aura 53760.aura 57623.aura 57371.aura 48469.aura 24425.aura 16609.aura 22817.aura 15366.aura 19506正常BUFF.learn 36880 奥术智慧.learn 56525 王者祝福.learn 25389 真言术:韧.learn 48073 神圣之灵.learn 48469 野性印记变态技能一览(使用.learn #命令调用)::::::::::::::::各职业通用:::::::::::::::.learn 42459双持武器.learn 46917泰坦之握.learn 29968 无限距离无冷却闪现术.learn 34973 寒冰屏障.learn 5384 假死.learn 17244 精神控制任何生物.learn 41431 符文护盾吸收50000伤害,提高施法和攻击速度100%,免疫法术打断.Learn 39869 狂野怨灵伤害提高500%移动速度提高200%直到主动取消超变态.learn 40318“生长”技能每次可以增加你15%攻击力屠龙者格鲁尔的那个技能(*)5 死亡之触相当于.kill一点怪就死7 自杀最好别用除非卡机了非死不行11 上古寒冰箭瞬发1000伤害(请珍爱生命!)91 野蛮突击需要双手斧或单手斧(垃圾技能)1609 灰烬使者向目标投掷一把巨剑造成9999点基础伤害5106 水晶闪耀可令面前锥型区域一群怪15秒晕厥5115 战斗命令提高附近玩家50%攻击速度5220 疯狂的守财奴隶卡波尔提高自身50%攻击速度5426 快速回避+50%闪避持续6秒30秒CD5708 飞扑战士必用+18点攻击并可以击倒对方群攻13138 撒网器定身20秒13279 侏儒死亡射线有作用有效果瞬发600伤害20码15847 龙尾扫击身后敌人600-1000伤害16551 恶魔之击不断的使用,保证100%致命一击16553 困兽之爪近战攻击吸血技能无CD(最好的近战吸血技能)17293 燃烧之风8秒1600伤害1秒施法定身(*)17547 致死打击战士必用武器伤害+200% 无CD18500 龙翼攻击对前方敌人造成563-937伤害1秒施法击退18595 吐熄1000+伤害0.25秒施法大范围群伤19630 火锥术对前面敌人造成1388-1612伤害喷火效果19703 鲁西弗隆的诅咒超级!超级大!群体诅咒使所有消耗+100%19712 魔暴术大范围群伤925-1075伤害0.25秒施法19728 暗影箭2250-2750伤害40码0.5秒施法19798 地震术高伤害群攻1500伤害震动效果21139 吐息(超级版) 黑龙公主的绝招N+伤害直接秒人21158 地震术群杀900多攻击无效果有伤害22833 喷酒使目标击中你的几率降低75%(*)22856 寒冰锁可以把怪永久锁在原地22859 致死顺劈战士用+150%伤害22948 孢子之云540持续攻击瞬发22988 伊利丹之怒对恶魔的攻击强度提高1400点爆击几率提高20% 近战攻击速度提高30%22993 暗影烈焰瞬发无冷却20000伤害(请珍爱生命!)22994 根须缠绕瞬发无冷却定身10秒持续伤害23011 寻风者之泪连锁闪电技能1500左右群攻范围大23154 龙血之痛黑受到火系攻击提高100%23169 龙血之痛绿每5秒250点持续伤害23189 冰霜灼烧超大范围群攻2000左右伤害23226 仪式蜡烛光环每秒250持续DOT攻击23272 灵魂烈焰反弹500+伤害直到主动取消23275 恐惧惊骇585~610攻击瞬发(请珍爱生命!)23278 暗影镰刀超慢版暗影箭伤害低23308 烧尽4000~4500攻击超大范围2秒施法23313 腐蚀酸液2秒施法时间超级!超级大!范围群体持续DOT攻击每下1000左右23315 点燃躯体多次攻击群杀490~560 喷火效果2秒施法23342 疯狂+150%攻击速度和打怪带冲击波效果23414 麻痹超级!超级大!范围群体定身小心无法脱战23416 枕头大战40码距离冲锋23442 永望镇传送10秒施法传送技能(*)23452 隐形术隐形2分种23461 火息术3500~4500群杀伤害2秒施法23504 愚人之盟单杀攻击10000伤害(请珍爱生命!)23506 物理防护吸收700-1250点物理伤害23512 火球连射连续点技能攻击速度飞快350伤害群体伤害23559 强化雄鹰守护LR专用提高远程攻击强度加成20%23566 强化箭雨和多重射击LR专用提高技能伤害15%23580 血牙物理直接伤害350伤害瞬发并为自己5秒内恢复300生命23719 狂野之怒力量提高300点持续8秒无CD瞬发23773 神智受难吸取法力值生命值群体吸收伤害低23861 毒云无限叠加小范围群体DOT23862 毒液喷吐1.5秒施法2000伤害+持续中毒效果23918 音爆1750-2250群体伤害+沉没10秒23931 雷霆一击战士用比较好有减速和伤害效果23967 灭龙对龙类近战伤害+400%25025 地震瞬发300左右伤害2秒沉没25028 火焰冲击瞬发无CD 600左右伤害25033 闪电之云范围600-700伤害5秒内每秒600-700伤害(*)25049 冲击波1500群攻无CD25050 烈焰印记受火焰攻击增加1000点伤害配合火焰法术不错25053 毒液喷吐群攻900+自然伤害5秒内每秒200伤害25059 Dmg Shield 荆棘术一类的东西反弹10000点伤害直到主动取消超变态36142 旋风斩需引导普通伤害+700额外伤害39661 死亡缠绕瞬发1500伤害并为自己恢复3000生命39942 腐臭蜂群面前锥型范围内伤害瞬发39954 刃舞2秒施法20码范围2000伤害40417 暴怒2秒施法物理伤害+150%移动速度-75%40496 混乱重击1秒施法大范围20000伤害40497 混乱冲锋35码距离冲锋+群体高伤害2000040029 恶魔之火激活后身体被恶魔之火包围可奔跑使用2000点群体伤害40100 撞击波40码范围群体2500+伤害40508 邪酸吐息2秒施法3000伤害+持续中毒DOT40545 邪恶生长10秒施法体型增大伤害提高100%持续5分钟40560 惩罚打击同时用两把武器攻击敌人造成伤害并使目标攻击力降低眩晕时3倍伤害40585 黑暗壁垒3秒施法每秒3000伤害效果超眩40592 战争震击1秒施法群体20000伤害40595 酸液吐吸瞬发小范围群体1500+伤害40598 蓝色火球术2秒施法无限距离2000+伤害40610 光芒献祭效果5000持续伤害效果超眩40631 烈焰冲击小范围锥形区域7000+伤害40636 恐惧怒吼1.5秒施法大范围群体恐惧40647 暗影牢笼超大范围群体眩晕持续30秒40650 魔术弹范围内目标持续伤害需引导效果超眩40653 旋风斩可移动(利刃风暴??)造成额外300点伤害(*)40685 暗影打击瞬发DOT 每3秒5000伤害100码距离40736 死亡冲击2.5秒施法12000+伤害40827 罪孽射线瞬发群体7000+伤害40832 烈焰碰撞1000伤害效果超眩40859 邪恶射线瞬发单体2000伤害40860 败德射线瞬发群体DOT2500+伤害40904 吸取灵魂锥形区域超大范围群体5000+伤害40932 痛苦之焰单体目标瞬发4000伤害40935 护甲损减降低目标护甲100% 持续10秒40936 战争践踏超级!超级大!范围群体2250伤害+眩晕3秒40940 法力炸弹2秒施法炸去目标范围内2500+法力值41001 致命吸引每秒对周围盟友造成一次暗影伤害(*)41032 剪切近战范围使目标生命上限降低60%41078 暗影冲击2秒施法远程群体10000+伤害41080 吞噬灵魂秒杀!(请珍爱生命!)41117 召唤影魔(最好别用,后果自负=.=!)41126 火焰爆裂瞬发超级!超级大!范围群体秒杀41171 骷髅射击需要装备弓箭4000伤害+持续DOT 瞬发(貌似召不出小骷髅)41238 鲜血吸取吸取目标5000生命需引导41276 流星2秒施法25000+伤害效果超眩41277 灼热彗星1秒施法2500+伤害41280 暗影箭双发暗影箭伤害超低无实际用处41345 心醉神迷100码距离需引导魅惑目标41936 黑暗闪耀7秒施法单一目标100000+伤害5257 雷霆啤酒耐力提高3点6612 怒气+20~40怒气1分钟CD9999 赞吉尔之触治愈(解DZ职业任务中的毒)无其他实际用处13141 侏儒火箭靴移动加速17543 火焰防护吸收火焰伤害3000点17544 冰霜防护吸收冰霜伤害3000点17545 神圣防护吸收神圣伤害3000点17546 自然防护吸收自然伤害3000点17548 暗影防护吸收暗影伤害3000点17549 奥术防护吸收奥术伤害3000点22818 魔尔达的勇气+15%耐力持续2小时(*)22888 屠龙者的咆哮法术致命+10% 近战致命+5% +140点攻击23040 温暖之炎瞬间满血23451 加速无冷却移动加速100%23720 黑龙之书的祝福SS专用技能30秒内提高宠物属性23864 新生加30能量无CD(*)23965 立刻治疗瞬间满血39869 狂野怨灵伤害提高500%移动速度提高200%直到主动取消超变态40506 恶魔形态传说中的蛋蛋形态+500%物理伤害(想变回去?自杀吧!) 40621 水下呼吸持续30分钟40683 激怒1.3秒施放伤害+50%攻击速度+30%(*)40733 神圣之盾无敌直到主动取消(*)40795 飞行飞行形态!40845 愤怒所有伤害+10% 直到主动取消40903 吸取灵魂瞬发为目标恢复100000生命41106 战争光环光环开启后攻击速度提高20%41254 狂暴攻击间隔-100%持续8秒41305 激怒3秒施法物理伤害+94% 攻击速度+50%41435 埃辛诺斯双刃+450急速等级41446 萨格拉斯的诅咒视界侦测恶魔41629 混乱形态变身施法速度+75%近战攻击速度+100%所有伤害+300% (*)41939 狂暴冲锋60码无限冲锋效果超眩41953 增长伤害+15%41957 暗影箭超级暗影箭效果超眩(*)41965 堕落之光瞬发受到伤害提高50000点42002 毒舌鞭笞近战范围瞬发100000%+武器伤害法伤+50%Learn 22876 召唤虚无形者.Learn 22864 召唤末日守卫.Learn 23967 灭龙对龙类伤害+400% 建议下BWL时候用**:::::::::::::::有蓝职业适用:::::::::::::::65 加速近战攻击急速等级提高20 持续30秒113 冰链术将敌人固定在原地15秒1086 魔甲术等级2 SS技能5110 召唤火元素召唤一个活火为你作战23415 强化保护祝福免疫物理伤害23858 神圣新星类似奥爆群杀1000多攻23859 驱散魔法驱散一个盟友身上的不良魔法23860 神圣之火3.5秒施法持续伤害23948 真言术: 韧牧师法术耐力提高54点持续1小时23964 血怒者的挽歌MS专用技能需要暗影形态物理法术爆击+10% 23952 暗言术:痛牧师法术持续DOT23953 精神鞭苔减速效果持续DOT23954 强效治疗群加血瞬间满39671 混乱之雨20码范围群体伤害需引导39670 邪能献祭2秒施放每3秒对附近单位造成一次伤害持续15秒39941 地狱烈焰召唤地狱火需要地狱火石持续40394 恶魔灌注被动技能一定几率提高法术急速等级200法伤225持续10秒40396 邪能灌注法术急速等级提高17540554 绿色火球术3秒施法41960 烧尽7秒施法造成100000+伤害:::::::::::::::娱乐技能:::::::::::::::6252 南海火炮开火(娱乐)23333 BL旗子(娱乐)23335 LM旗子(娱乐)33338 红色入口(娱乐)39908 魔眼冲击超眩效果(娱乐)40722 鸦人之神的意志引怪绝招(娱乐)40758 蓝色迫击炮(娱乐)40928 艾克曼的火球(娱乐)40930 穆维里克的闪电球(娱乐)40945 碎空(娱乐)40946 混乱之雨(娱乐)41347 聚光灯(娱乐)A================================================== 40599弧光顺辟范围近战带致死的顺劈斩40496混乱重击范围魔法附近20000+火2秒施放40678超级跳跃群体魔法瞬发范围200+伤害加昏迷带屏幕震动41126蓝色火焰范围攻击40636恐惧怒吼范围魔法15秒释放超大范围恐惧数秒==================================================B================================================== 40504顺辟斩范围近站110%攻击面前3人40425魔爆超大型越7000+伤害5秒施放40594邪能狂怒观赏魔法体形变大对自己使用40433千跃裂隙范围魔法1300+伤害并范围内每3秒450+23342攻击间隔缩短红色范围火焰==================================================C==================================================40810军刀猛刺貌似1万多伤害40536闪电链范围魔法45码内攻击5个敌人7000+40827罪孽射线受法术效果加成普通7000+几乎全屏40592战争震击范围魔法1秒施放60码范围21000+伤害并且每3秒1000绿色范围火焰40629酸液喷泉范围魔法直接区域3500+伤害:::::::::::::::一些WOW特色的风景传送:::::::::::::::.go 16222.1 16252.1 12.5872 1 GM岛.go -2674.5f -2275.8f 148.3f 169 青草平原.go 2737.8f -3320.2f 102f 169 翠叶森林.go 3105.41 3096.78 27.0032 169 翡翠森林.go -4867.5 -1628 503.4 0 铁炉保二战飞机场.go -4885 -1596 101 1 千针石林的最高峰.go -9.96166 1238.17 -126.102 369 地铁海底:::::::::::::::在游戏中听歌,你尝试过吗?:::::::::::::::一首很热血的歌/script PlaySoundFile("Sound\\Music\\ZoneMusic\\DMF_L70ETC01.mp3")希尔瓦纳斯之歌/scriptPlaySoundFile("Sound\\Music\\GlueScreenMusic\\BCCredits_Lament_of_the_ Highborne.mp3")注:(*)为推荐技能补一个.learn 54197 寒冷氣候飛行使玩家可以在北裂境騎乘飛行坐騎。
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PPAP 工作单 (GM 1411)
供应商名称:零件名称:制造场所邓白氏代码:零件号:
GM1411到期日期:重新提交日期: EWO #/E2 #:适用车型: ECL:
日期:
提交等级:重量(kg):
样品数量:
检验员/SQE :
附加样品:
PPAP 活动代码:
第一部分:主状态
主状态:选择合适的状态并完成第二、三部分(涂或圈相应的框)
S N
试验室状态: 输入相应的试验室状态(A=批准,S=可销售,N=不可销售,R=拒绝,NR=无要求)
尺寸:
功能/可靠性:
外观/颜色:
材料:
IMDS
MTCH :
TR :
第二部分:供应商表现及验证要求(1,2,3必须检查,除非SOR 特别规定)1. 符合性能/验证要求,附GM3660带签字的复印件;是:不适合:
2. GM3660中第1、5条性能和验证要求完全符合;
是:否:
3. 性能要求不完全满足,状态可接受从而转为“可销售”状态 *
是:
第三部分:行动计划--必须完成--必要时可附页问题 (试验室名称及解释)
供方(授权的签字):
电话:姓名/职位(印刷体):
传真:
零件提交保证必须包括顾客批准,这样才能保证传递你的要求,并继续下面的流程。
顾客批准(如适用)签名印刷体姓名电话日期
供方质量工程师:供方质量总监:
产品工程师(DRE ):认证工程师产品发布总监认证总监
试验室/材料工程师:外观/涂装工程师:
其他(买方、装配厂、等等):
March 2006
为达到PPAP“批准”的行动计划及责任人
完成日期
GP12计划
供应商
供应商
供应商/顾客
顾客
顾客。