3Dpaintings
博物馆展出名画的好处的英语作文
The Benefits of Displaying FamousPaintings in MuseumsMuseums are repositories of human history, culture, and art, preserving and exhibiting the finest examples of human creativity and ingenuity. Among the various exhibits displayed in museums, famous paintings occupy a prominent place, not only for their aesthetic value but also for the rich historical and cultural insights they offer. The practice of exhibiting famous paintings in museums is beneficial on multiple fronts, as outlined below.Firstly, displaying famous paintings in museums serves as a powerful tool for education and enlightenment. These paintings, often created by masters of their craft, are testaments to the rich history of art and provide a window into the lives and times of past civilizations. By studying these paintings, visitors gain a deeper understanding ofthe historical context, cultural values, and artistic techniques of different eras. This, in turn, fosters asense of cultural appreciation and respect among the public. Secondly, museums exhibiting famous paintings act as attractive tourist destinations, driving economic growthand cultural tourism. Visitors from all over the world are drawn to museums that host renowned artworks, generating significant revenue through ticket sales, souvenir sales, and other ancillary activities. This economic activity not only benefits the museums themselves but also contributes to the local economy, creating jobs and promoting cultural tourism.Thirdly, exhibiting famous paintings in museums preserves and protects these invaluable cultural assets for future generations. Paintings, being fragile and susceptible to damage, require special care and conservation measures. Museums provide the necessary resources and expertise to ensure the safety and preservation of these paintings, ensuring that they are preserved for future generations to appreciate and study. Moreover, museums exhibiting famous paintings foster a sense of community and cultural identity. By displaying paintings that reflect the history, traditions, and values of a particular community or region, museums help to create a sense of belonging and pride among the local population.This, in turn, promotes cultural unity and cohesion within communities.Additionally, museums exhibiting famous paintings provide a platform for artists and art enthusiasts to engage with one another. These museums often host temporary exhibitions, lectures, workshops, and other events that allow artists to showcase their works, learn from others, and network with peers. This interaction among artists and art lovers fosters creativity, innovation, and a deeper understanding of the art world.In conclusion, displaying famous paintings in museums offers numerous benefits, including education and enlightenment, economic growth, cultural preservation, community building, and artistic development. These museums serve as repositories of human creativity and ingenuity, preserving our cultural heritage and fostering a deeper understanding and appreciation of art and culture among the public.**博物馆展出名画的好处**博物馆是人类历史、文化和艺术的宝库,它们保存并展示人类创造力和智慧的杰出代表。
三维设计英语试题及答案
三维设计英语试题及答案一、选择题(每题2分,共20分)1. Which of the following is NOT a common 3D modeling software?A. AutoCADB. SketchUpC. PhotoshopD. Blender2. The process of creating a 3D model is known as:A. RenderingB. ModelingC. TexturingD. Lighting3. What does UV mapping refer to in 3D design?A. The process of applying colors to a 3D modelB. The process of mapping a 2D image onto a 3D modelC. The process of creating a wireframeD. The process of adding details to a 3D model4. Which of the following is NOT a type of 3D printing material?A. PLAB. ABSC. InkD. Resin5. In 3D animation, what does 'keyframe' mean?A. The starting point of an animationB. A point in time where an object's position is setC. The end point of an animationD. The speed at which an object moves6. What is the term for the process of making a 3D model appear more realistic by adding surface details?A. SmoothingB. SubdivisionC. DisplacementD. Extrusion7. Which of the following is a unit of measurement used in 3D design?A. PixelB. MeterC. KilogramD. Bit8. What does LOD stand for in 3D modeling?A. Level of DetailB. Line of DefenseC. Light of DayD. Long Overdue9. In 3D design, what is the purpose of a 'rig'?A. To create a skeleton for a characterB. To set the lighting of a sceneC. To define the camera's viewD. To apply textures to a model10. What is the term used to describe the process of converting a 3D model into a 2D image?A. ProjectionB. ExtrusionC. TexturingD. Rendering二、填空题(每空2分,共20分)11. The ________ is a tool in 3D modeling software that allows you to move objects around in the workspace.(答案: Move Tool)12. When creating a 3D model, the first step is usually to create a basic shape known as a ________.(答案: Primitive)13. The process of adding color and texture to a 3D model is called ________.(答案: Texturing)14. In animation, the ________ is the main character or object that the story revolves around.(答案: Protagonist)15. The ________ is the process of adjusting the camera angle and position to frame a scene.(答案: Camera Setup)16. To create a 3D model of a complex object, you may need to use a technique called ________.(答案: Boolean Operations)17. The ________ is the process of adding motion to a 3D model.(答案: Animation)18. In 3D printing, the ________ is the layer-by-layer process of building an object.(答案: Additive Manufacturing)19. The ________ is a tool in 3D modeling software that allows you to modify the shape of a model by dragging points. (答案: Sculpt Tool)20. When a 3D model is complete, it is often saved in a file format that ends with the extension ________.(答案: .obj)三、简答题(每题10分,共20分)21. Explain the difference between a 'polygon mesh' and a'NURBS' in 3D modeling.(答案: A polygon mesh is a collection of vertices, edges, and faces that form a 3D shape. It is commonly used in video games and animation. NURBS, on the other hand, stands for Non-Uniform Rational B-Splines and is a mathematical model used to create smooth, curved surfaces. It is often used in industrial design and automotive applications.)22. What are the advantages and disadvantages of using a'real-time rendering' engine in 3D animation?(答案: Advantages of real-time rendering include theability to see the final product as you work, which can save time and provide immediate feedback. It is also computationally less intensive than pre-rendering. Disadvantages include potential limitations in visual quality compared to pre-rendered scenes, and the fact that it may。
课件-中职英语2(高教版)Unit 5 Ancient Civilization 古代文明
He is little know as an artist. 几乎没人知道他是一个艺术家。 The artist has caught her smile perfectly. 艺术家惟妙惟肖地画出了她的笑容。 “You are a real artist.” She said in excitement. 她兴奋地说:“你是一个真正的艺术家!”
I am curious to know whether you will take kindly to this new solution. 我很好奇你是 否会欣然接受这个新的方案。
We should be more curious to the world we are living in. 我们该对我们生活的世界充满 好奇。
New Words
lively
【ˈlaɪvli】
live 活的;有生命的 adj. 生机勃勃的;活泼的
后缀 -ly
She is very lively and full of fun. 她很活泼且很有趣。 The market is quite lively. 市场相当活跃。 He is a lively and clever boy. 他是一个活泼聪明的男孩。 This is really a lively party. 这真是个热闹的聚会。
exhibit 强调 “展览品” a priceless exhibit (一件无价的展览品) exhibition 强调 “展览会” an exhibition of poetry (一次诗文展)
New Words
artist
【ˈɑːrtɪst】
Midjourney关键词魔法运用
向前延伸的流线光绘
深色背景,舞台背景,深邃星空,淡 淡的淡紫色
低角度
Light painting of flowing lines extending forward,dark background, stage background,deep starry sky,light lavender, low angle
Shanghai TV Tower in the background, city skyline,
一对中国夫妇,20岁, 在摩天轮里,坐着
面对面,以暧昧的眼神看着对方 背景是城市建筑和日落,
A beautiful Chinese couple sitting in a Ferris wheel, 20 years old, sitting face to face, looking at each other with ambiguous eyes, the sunshines on them,City buildings and sunset in the background
一位可爱的8岁小女孩 站在森林之中 白天 高质量,8k
描述词
A cute 8-year-old little girl, standing deep in the forest, during the day, high quality, 8k
一位可爱的8岁小女孩 站在森林之中 白天 高质量,8k
photography
watercolor
3D
illustration
doodle sketch 涂鸦
watercolor ink 素描
painting 水彩
manuscript 雕塑
手稿
五年级英语绘画风格判断单选题40题
五年级英语绘画风格判断单选题40题1. This painting shows real people and places very clearly. What style is it?A. RealisticB. AbstractC. CartoonD. Sketch答案:A。
本题考查绘画风格的判断。
选项A“Realistic”表示写实,强调真实地描绘人物和场景。
选项B“Abstract”指抽象,通常不具像。
选项C“Cartoon”是漫画,有夸张和简化的特点。
选项D“Sketch”是草图,比较简单和初步。
这幅画清晰地展现了真实的人和地方,所以是写实风格。
2. The picture has strange shapes and colors that don't look like real things. What style could it be?A. RealisticB. AbstractC. CartoonD. Sketch答案:B。
此题考查对绘画风格的识别。
选项A 写实风格注重真实描绘。
选项 B 抽象风格具有奇特的形状和色彩,不似真实事物。
选项 C 漫画风格多有夸张和特定的形象。
选项 D 草图是初步的简单勾勒。
这幅画形状和色彩奇怪不像真实事物,所以是抽象风格。
3. The painting has funny characters and simple lines. What style might it be?A. RealisticB. AbstractC. CartoonD. Sketch答案:C。
本题考查绘画风格判断。
选项 A 写实风格如实展现。
选项B 抽象风格形状色彩奇特。
选项C 漫画风格角色有趣,线条简单。
选项D 草图初步简单。
这幅画有有趣的角色和简单的线条,所以可能是漫画风格。
4. This art work shows a quick and simple drawing of a scene. What style is it?A. RealisticB. AbstractC. CartoonD. Sketch答案:D。
高一英语艺术鉴赏单选题40题
高一英语艺术鉴赏单选题40题1. Which of the following is a famous painting by Vincent van Gogh?A. The Last SupperB. Mona LisaC. Starry NightD. The Scream答案:C。
解析:A 选项《最后的晚餐》是达芬奇的作品;B 选项《 蒙娜丽莎》也是达芬奇的作品;C 选项《 星夜》是梵高的著名画作;D 选项 呐喊》是爱德华·蒙克的作品。
本题主要考查对著名艺术家及其作品的了解。
2. Who is the artist of the sculpture David?A. MichelangeloB. PicassoC. Da VinciD. Raphael答案:A。
解析:A 选项米开朗基罗是雕塑 大卫》的作者;B 选项毕加索是现代派画家;C 选项达芬奇主要以绘画作品著名;D 选项拉斐尔是文艺复兴时期的画家。
本题考查对著名艺术家及其代表作品的掌握。
3. The painting Guernica was created by _____.A. Claude MonetB. Pablo PicassoC. Salvador DaliD. Rembrandt答案:B。
解析:A 选项克劳德·莫奈是印象派画家;C 选项萨尔瓦多·达利是超现实主义画家;D 选项伦勃朗是荷兰画家;B 选项巴勃罗·毕加索创作了《格尔尼卡》。
本题重点考查对画家及其作品的对应关系。
4. Which of the following is a famous Chinese artist?A. Van GoghB. PicassoC. Qi BaishiD. Monet答案:C。
解析:A 选项梵高是荷兰画家;B 选项毕加索是西班牙画家;D 选项莫奈是法国画家;C 选项齐白石是著名的中国画家。
本题旨在考查对不同国家著名艺术家的区分。
高一英语艺术鉴赏标准细化单选题50题(带答案)
高一英语艺术鉴赏标准细化单选题50题(带答案)1.Which of the following is a form of visual art?A.MusicB.DanceC.PaintingD.Literature答案:C。
解析:绘画是一种视觉艺术形式。
音乐是听觉艺术,舞蹈是表演艺术,文学是语言艺术。
2.What kind of art involves three-dimensional forms?A.PaintingB.SculptureC.PoetryD.Music答案:B。
解析:雕塑是三维形式的艺术。
绘画是二维的,诗歌是语言艺术,音乐是听觉艺术。
3.Which art form is mainly created through sound?A.SculptureB.PaintingC.MusicD.Drama答案:C。
解析:音乐主要通过声音来创作。
雕塑是三维造型艺术,绘画是视觉艺术,戏剧是综合艺术。
4.Which is NOT a two-dimensional art form?A.PaintingB.DrawingC.SculptureD.Printmaking答案:C。
解析:雕塑是三维艺术形式,绘画、素描和版画都是二维艺术形式。
5.What art form uses words to create images and emotions?A.LiteratureB.MusicC.PaintingD.Sculpture答案:A。
解析:文学用文字创造图像和情感。
音乐通过声音,绘画是视觉,雕塑是三维造型。
6.Which art form can be performed live?A.PaintingB.SculptureC.MusicD.Photography答案:C。
解析:音乐可以现场表演。
绘画、雕塑和摄影通常是静态展示。
7.Which of the following is a traditional art form that involves carvingor molding materials?A.Digital artB.SculptureC.Video artD.Installation art答案:B。
3d中英文对照
3dmax里面的中英文单词--------Save Selected(保存所选择的对象) Redo(恢复) XRef Objects(外部参考物体) Clone(复制)XRef Scenes(外部参考场景) Delete(删除) Merge(合并) Select All(对象选择)Replace(替换) Select None(取消对象)Import(输入) Select Invert(对象反转)Export(输出) Hold(保存)Archive(压缩存盘) Fetch(取出)View File(观看文件) Select BY(根据..选择) Select By Color(根据颜色..选择)Select By Name(根据名字..选择)Region(区域)Edit Named Selections(编辑已命名被选物) Properties(属性)TOOLS(工具菜单) GROUP(分组菜单)Mirror(镜像) Group(分组)Array(阵列) Open(打开)Align(对齐) Close(关闭)Place Highlight(放置高亮区) Ungroup(解除群组) Align Camera(对齐摄像机) Explode(分解) Scaping Tool(间距修改工具) Detach(分离) Transform Type-In(输入变换坐标) Attach(合并) Display Floater(显示浮动物体)Hide(隐藏)Freeze(冻结)Selection Floater(选择浮动物体)Snapshot(快照复制)Normal Align(法向对齐)Material Editor(材质编辑器)Material/Map Browser(材质/贴图浏览器) VIEWS(视图菜单)Undo(撤消)Redo(重复)Save Active View(保存当前激活的视图状态) Restore Active View(还原当前激活的视图状态) Grids(栅格)Show Home Grid显示主栅格)Activate Home Grid(激活主栅格)Activate Grid Object(激活栅格对象)ALign To View(对齐视图)Viewport Background(背景图像)Update Background Transform(更新背景图像) Rest Background Transform(重设背景转换)Show Transform Gizmo(显示转换范围框)Show Ghosting(显示前后帖)Show Key Times(显示轨迹点时间)Shade selected(阴影选择)Show Dependencies(显示从属物体)Instances(相依物体)Reference(参考物体)Match Camera To View(相机与视图相配)Add Default Lights To Scene(向场景添加缺省灯光)Redraw All Views(重画所有的视图)Deactivate All Maps(休眠所有贴图)Update During Spinner Drag(微调控制项拖动时更新)Expert Mode(专家模式)Object(物体工具栏) Create(创建命令面板)Compounds(复合工具栏) Modify(修改命令面板)Lighes&Cameras(光线和照相机工具栏) Hierarchy(层级命令面板) Particles(粒子系统工具栏) Motion(运动命令面板)Helpers(帮助物体工具栏) Display(显示命令面板)Space Warps(空间扭曲工具栏) Utilities(实用程序)Modifiers(修改工具栏)Rendering(渲染工具栏)Shapes(二维图形工具栏)Modeling(造型修改工具栏)MODIFIER STACK(编辑修改器堆栈) 布尔运算与克隆对象Pin Stack(钉住堆栈状态) Union(并集)Active/Inactive(激活/不激活切换) Subtraction(差集)Show End Result(显示最后结果) Intersection(交集)Make Unipue(使独立) Copy(复制)Remove Modifier(删除编辑修改器) Instance(关联复制)Edit Stack(编辑堆栈对话框) Reference(参考复制)材质编辑器Reglection(反射)Basic Parameters(基本参数) Refraction(折射).Ambient(环境反射) 3D Procedural Maps(三维贴图).Diffuse(漫反射) Face-mapped(面贴图)Specular(镜面反射)Extended Parameters(扩展参数)Maps(贴图).Bitmap(位图).Checker(棋盘格) 复合材质.Gradient(渐变) Double Sided(双面).Adobe Photoshop Plug-In Filter(PS滤镜)Blend(混合).Adove Premiere Video Filter(PM滤镜) Matte/Shoadow() .Cellular(细胞) Multi/Sub-object(多重子物体).Dent(凹痕) Raytrace(光线追踪).Noise(干扰) Top/Bottom(项底).Splat(油彩).Matrble(大理石).Wood(木纹).Water(水) Time Configuration(时间帧速率).Falloff(衰减) Frame Rate(帧速率).Flat Mirror(镜面反射) NTSC(NTSC制式).Mask(罩框) Film(胶片速度).Mix(混合) PAL(PAL制式).Output(输出) Custom(自定义).Planet(行星).Raytrace(光线跟踪).Reglect/Refrace(反射/折射).Smoke(烟雾) Create(创建).Speckle(斑纹) Helpers(帮助物体).Stucco(泥灰) Dummy(虚拟体).Vertex Color(项点颜色) Forward Kinematics(正向运动) .Composite(合成贴图) Inverse Kinematics(反向运动).Particle age(粒子寿命).Patticle Mblur(粒子模糊)控制器械的种类二维项点Track View(轨迹视图) Smooth(光滑项点)Assign Controller(指定控制器) Corner(边角项点) Replace Controller(替换控制器) Bezier(Bezier项点).Linear Controller(直线控制器) Bezier Corner(Bezier角点) .TCB Contriller(TCB控制器)).Contriller(连续).Path Controller(路径控制器).List Controller(列表控制器).Expression Controller(噪声控制器).Look At(看着)三维造型Deformations(变形控制)Box(盒子) Scale(缩放)Cone(圆锥体) Twist(扭曲)Sphere(球体) Teeter(轴向变形)Geosphere(经纬球) Bevel(倒角)Cylinder(柱体) Fit(适配变形)Tube(管子)Torus(圆环)Pyramid(金字塔)Teapot(茶壶)Plane(平面)参数区卷展栏Shader Basic Parameters(着色基本参数区) .Blinn(宾氏).Anisotropic(各向异性).Metal(金属).Multi-layer(多层式).Phong(方氏).Oren-Nayar-Blinn(表面粗糙的对象).Strauss(具有简单的光影分界线).Wire(线架结构显示模式).2-Sided(双面材质显示).Face Map(将材质赋予对象所有的面).Faceted(将材质以面的形式赋予对象) Blinn Basic Patameters(宾氏基本参数区) .Diffuse(固有色).Ambient(阴影色).Specular(高光色).Self-Illumination(自发光).Opacity(不透明度).Specular Highlights(高光曲线区)..Specular Level(高光级别)..Glossiness(光泽度)..Soften(柔和度)Extended Parameters(扩展参数区).Falloff(衰减).Filer(过滤法).Subtractive(删减法).Additive(递增法).Index of Refraction(折射率).Wire(线架材质).Reflection Dimming(反射暗淡) SuperSampling(超级样本)Maps(贴图区).Ambient Color(阴影色贴图).Diffuse Color(固有色贴图).Specular Color(高光色贴图).Glossiness(光泽度贴图).Self-Illmination(自发光贴图).Opacity(不透明贴图).Filter Color(过滤色贴图).Bump(凹凸贴图).Reflction(反射贴图).Refraction(折射贴图)..Refract Map/Ray Trace IOR(折射贴图/光线跟踪折射率) .Displacement(置换贴图)Dvnamics Properties(动力学属性区)材质类型Blend(混合材质).Material#1(材质#1).Material#2(材质#2).Mask(遮罩).Interactive(交互).Mix Amount(混合数值).Mixing Curve(混合曲线).Use Curve(使用曲线).Transition Zone(交换区域)Composite(合成材质).Composite Bisic Parameters(合成材质基础参数区)..Base Material(基本材质)..Mat.1~Mat.9(材质1~材质9)Double Sided(双面材质).Translucency(半透明) 贴图类型.Facing material(表面材质) Bitmap(位图).Back Material(背面材质) Cellular(细胞)Matte/Shadow(投影材质) Checker(棋盘格).Matte(不可见) Composite(合成贴图).Atmosphere(大气) Dent(凹痕贴图)..Apply Atmosphere(加入大气环境) Falloff(衰减)..At Background Depth(在背景深度) Flat Mirror(镜面反射) ..At Object Depth(在物体深度) Gradient(渐变).Shadow(阴影) Marble(大理石)..Receive Shadow(接受阴影) Madk(罩框)..Shadow Brightness(阴影的亮度) Mix(混合).Reflection(反射) Noise(干扰)Morpher(形态结构贴图) Output(输出)Muti/Sub-Object(多重子物体材质) Partcle Age(粒子寿命) .Set Number(设置数目) Perlin Marble(珍珠岩).Number Of Materials(材质数目) Planet(行星)Raytrace(光线追踪材质) Raytrance(光线跟踪).Shading(明暗) Reflect/Refract(反射/折射).2-Sided(双面) RGB Multiply(RGB倍增).Face Map(面贴图) RGB Tint(RGB染色).Wire(线框) Smoke(烟雾).Super Sample(超级样本) Speckle(斑纹).Ambient(阴影色) Splat(油彩).Diffuse(固有色) Stucco(泥灰).Reflect(反射) Thin Wall Refraction(薄壁折射).Luminosity(发光度) Vertex Color(项点颜色).Transparency(透明) Water(水).Index Of Refr(折射率) Wood(木纹).Specular Highlight(反射高光)..Specular Color(高光反射颜色)..Shininess(反射)..Shiness Strength(反光强度).Environment(环境贴图).Bump(凹凸贴图)Shellac(虫漆材质).Base Material(基础材质).Shellac Material(虫漆材质).Shellac Color Blend(虫漆颜色混合)Standard(标准材质)Top/Bottom(项/底材质).Top Material(项材质).Bottom Material(底材质).Swap(置换).Coordinates(坐标轴).Blend(融合).Possition(状态)灯光类型摄像机类型Omni(泛光灯) Target(目标).General Parameters(普通参数) .Lens(镜头尺寸).Projector Parameters(投射贴图) .FOV(视域范围).Attenuation Parameters(衰减参数) .Stock Lenses(镜头类型).Shadow Parameters(阴影参数) .Show Core(显示视域范围).Shadow Map Params(阴影贴图参数) .Show Horizor(显示地平线) Target Spot(目标聚光灯) .Near Range(最近范围)Free SPot(自由聚光灯) .Far Range(最远范围)Target Direct(目标平行光灯)Render Scene(渲染).Rime Output(输出时间)..Single(渲染单帖)..Range(所有帖).Output Size(输出尺寸)Rendering(渲染)/Environment(环境) 粒子系统Background(背景) Spray(喷射)Global Lighting(球形照明) Snow(雪)Atmosphere(大气) Blizzard(暴风雪) Combustion(燃烧) PArray(粒子列阵) V olume Light(体光) Pcloud(粒子云) Fog(雾) Super Spray(超级喷射).Standard(标准).Layered(分层)V olume Fog(体雾)。
3D中英文对照表
一、File〈文件〉New〈新建〉Reset〈重置〉Open〈打开〉Save〈保存〉Save As〈保存为〉Save selected〈保存选择〉XRef Objects〈外部引用物体〉XRef Scenes〈外部引用场景〉Merge〈合并〉Merge Animation〈合并动画动作〉Replace〈替换〉Import〈输入〉Export〈输出〉Export Selected〈选择输出〉Archive〈存档〉Summary Info〈摘要信息〉〈文件属性〉View Image File〈显示图像文件〉History〈历史〉Exit〈退出〉二、Edit〈菜单〉Undo or Redo〈取消/重做〉Hold and fetch〈保留/引用〉Delete〈删除〉Clone〈克隆〉Select All〈全部选择〉Select None〈空出选择〉Select Invert〈反向选择〉Select By〈参考选择〉Color〈颜色选择〉Name〈名字选择〉Rectangular Region〈矩形选择〉Circular Region〈圆形选择〉Fabce Region〈连点选择〉Lasso Region〈套索选择〉Region:〈区域选择〉Window〈包含〉Crossing〈相交〉Named Selection Sets〈命名选择集〉Object Properties〈物体属性〉三、Tools〈工具〉Transform Type-In〈键盘输入变换〉Display Floater〈视窗显示浮动对话框〉Selection Floater〈选择器浮动对话框〉Light Lister〈灯光列表〉Mirror〈镜像物体〉Array〈阵列〉Align〈对齐〉Snapshot〈快照〉Spacing Tool〈间距分布工具〉Normal Align〈法线对齐〉Align Camera〈相机对齐〉Align to View〈视窗对齐〉Place Highlight〈放置高光〉Isolate Selection〈隔离选择〉Rename Objects〈物体更名〉五、Views〈查看〉Undo View Change/Redo View change〈取消/ 重做视窗变化〉Save Active View/Restore Active View〈保存/ 还原当前视窗〉Viewport Configuration〈视窗配置〉Grids〈栅格〉Show Home Grid〈显示栅格命令〉Activate Home Grid〈活跃原始栅格命令〉Activate Grid Object (活跃栅格物体命令〉Activate Grid to View〈栅格及视窗对齐命令〉Viewport Background〈视窗背景〉Update Background Image〈更新背景〉Reset Background Transform〈重置背景变换〉Show Transform Gizmo〈显示变换坐标系〉Show Ghosting〈显示重橡〉Show Key Times〈显示时间键〉Shade Selected〈选择亮显〉Show Dependencies〈显示关联物体〉Match Camera to View〈相机与视窗匹配〉Add Default Lights To Scene〈增加场景缺省灯光〉Redraw All Views〈重画所有视窗〉Activate All Maps〈显示所有贴图〉Deactivate All Maps〈关闭显示所有贴图〉Update During Spinner Drag〈微调时实时显示〉Adaptive Degradation Toggle〈绑定适应消隐〉Expert Mode〈专家模式〉六、Create〈创建〉Standard Primitives〈标准图元〉Box〈立方体〉Cone〈圆锥体〉Sphere〈球体〉GeoSphere〈三角面片球体〉Cylinder〈圆柱体〉Tube〈管状体〉Torus〈圆环体〉Pyramid〈角锥体〉Plane〈平面〉Teapot〈茶壶〉Extended Primitives〈扩展图元〉Hedra〈多面体〉Torus Knot〈环面纽结体〉Chamfer Box〈斜切立方体〉Chamfer Cylinder〈斜切圆柱体〉Oil Tank〈桶状体〉Capsule〈角囊体〉Spindle〈纺锤体〉L-Extrusion〈L形体按钮〉Gengon〈导角棱柱〉C-Extrusion〈C形体按钮〉RingWave〈环状波〉Hose〈软管体〉Prism〈三棱柱〉Shapes〈形状〉Line〈线条〉Text〈文字〉Arc〈弧〉Circle〈圆〉Donut〈圆环〉Ellipse〈椭圆〉Helix〈螺旋线〉NGon〈多边形〉Rectangle〈矩形〉Section〈截面〉Star〈星型〉Lights〈灯光〉Target Spotlight〈目标聚光灯〉Free Spotlight〈自由聚光灯〉Target Directional Light〈目标平行光〉Directional Light〈平行光〉Omni Light〈泛光灯〉Skylight〈天光〉Target Point Light〈目标指向点光源〉Free Point Light〈自由点光源〉Target Area Light〈指向面光源〉IES Sky〈IES天光〉IES Sun〈IES阳光〉SuNLIGHT System and Daylight〈太阳光及日光系统〉Camera〈相机〉Free Camera〈自由相机〉Target Camera〈目标相机〉Particles〈粒子系统〉Blizzard〈暴风雪系统〉PArray〈粒子阵列系统〉PCloud〈粒子云系统〉Snow〈雪花系统〉Spray〈喷溅系统〉Super Spray〈超级喷射系统〉七、Modifiers〈修改器〉Selection Modifiers〈选择修改器〉Mesh Select〈网格选择修改器〉Poly Select〈多边形选择修改器〉Patch Select〈面片选择修改器〉Spline Select〈样条选择修改器〉Volume Select〈体积选择修改器〉FFD Select〈自由变形选择修改器〉NURBS Surface Select〈NURBS表面选择修改器〉Patch/Spline Editing〈面片/样条线修改器〉:Edit Patch〈面片修改器〉Edit Spline〈样条线修改器〉Cross Section〈截面相交修改器〉Surface〈表面生成修改器〉Delete Patch〈删除面片修改器〉Delete Spline〈删除样条线修改器〉Lathe〈车床修改器〉Normalize Spline〈规格化样条线修改器〉Fillet/Chamfer〈圆切及斜切修改器〉Trim/Extend〈修剪及延伸修改器〉Mesh Editing〈表面编辑〉Cap Holes〈顶端洞口编辑器〉Delete Mesh〈编辑网格物体编辑器〉Edit Normals〈编辑法线编辑器〉Extrude〈挤压编辑器〉Face Extrude〈面拉伸编辑器〉Normal〈法线编辑器〉Optimize〈优化编辑器〉Smooth〈平滑编辑器〉STL Check〈STL检查编辑器〉Symmetry〈对称编辑器〉Tessellate〈镶嵌编辑器〉Vertex Paint〈顶点着色编辑器〉Vertex Weld〈顶点焊接编辑器〉Animation Modifiers〈动画编辑器〉Skin〈皮肤编辑器〉Morpher〈变体编辑器〉Flex〈伸缩编辑器〉Melt〈熔化编辑器〉Linked XForm〈连结参考变换编辑器〉Patch Deform〈面片变形编辑器〉Path Deform〈路径变形编辑器〉Surf Deform〈表面变形编辑器〉*Surf Deform〈空间变形编辑器〉UV Coordinates〈贴图轴坐标系〉UVW Map〈UVW贴图编辑器〉UVW Xform〈UVW贴图参考变换编辑器〉Unwrap UVW〈展开贴图编辑器〉Camera Map〈相机贴图编辑器〉*Camera Map〈环境相机贴图编辑器〉Cache Tools〈捕捉工具〉Point Cache〈点捕捉编辑器〉Subdivision Surfaces〈表面细分〉MeshSmooth〈表面平滑编辑器〉HSDS Modifier〈分级细分编辑器〉Free Form Deformers〈自由变形工具〉FFD 2X2X2/FFD 3X3X3/FFD 4X4X4〈自由变形工具2X2X2/3X3X3/4X4X4〉FFD Box/FFD Cylinder〈盒体和圆柱体自由变形工具〉Parametric Deformers〈参数变形工具〉Bend〈弯曲〉Taper〈锥形化〉Twist〈扭曲〉Noise〈噪声〉Stretch〈缩放〉Squeeze〈压榨〉Push〈推挤〉Relax〈松弛〉Ripple〈波纹〉Wave〈波浪〉Skew〈倾斜〉Slice〈切片〉Spherify〈球形扭曲〉Affect Region〈面域影响〉Lattice〈栅格〉Mirror〈镜像〉Displace〈置换〉XForm〈参考变换〉Preserve〈保持〉Surface〈表面编辑〉Material〈材质变换〉Material By Element〈元素材质变换〉Disp Approx〈近似表面替换〉NURBS Editing〈NURBS面编辑〉NURBS Surface Select〈NURBS表面选择〉Surf Deform〈表面变形编辑器〉Disp Approx〈近似表面替换〉Radiosity Modifiers〈光能传递修改器〉Subdivide〈细分〉*Subdivide〈超级细分〉八、Character〈角色人物〉Create Character〈创建角色〉Destroy Character〈删除角色〉Lock/Unlock〈锁住与解锁〉Insert Character〈插入角色〉Save Character〈保存角色〉Bone Tools〈骨骼工具〉Set Skin Pose〈调整皮肤姿势〉Assume Skin Pose〈还原姿势〉Skin Pose Mode〈表面姿势模式〉九、Animation〈动画〉IK Solvers〈反向动力学〉HI Solver〈非历史性控制器〉HD Solver〈历史性控制器〉IK Limb Solver〈反向动力学肢体控制器〉SplineIK Solver〈样条反向动力控制器〉Constraints〈约束〉Attachment Constraint〈附件约束〉Surface Constraint〈表面约束〉Path Constraint〈路径约束〉Position Constraint〈位置约束〉Link Constraint〈连结约束〉LookAt Constraint〈视觉跟随约束〉Orientation Constraint〈方位约束〉Transform Constraint〈变换控制〉Link Constraint〈连接约束〉Position/Rotation/Scale〈PRS控制器〉Transform Script〈变换控制脚本〉Position Controllers〈位置控制器〉Audio〈音频控制器〉Bezier〈贝塞尔曲线控制器〉Expression〈表达式控制器〉Linear〈线性控制器〉Motion Capture〈动作捕捉〉Noise〈燥波控制器〉Quatermion(TCB)〈TCB控制器〉Reactor〈反应器〉Spring〈弹力控制器〉Script〈脚本控制器〉XYZ〈XYZ位置控制器〉Attachment Constraint〈附件约束〉Path Constraint〈路径约束〉Position Constraint〈位置约束〉Surface Constraint〈表面约束〉Rotation Controllers〈旋转控制器〉注:该命令工十一个子菜单。
2020_2021学年新教材高中英语单元素养检测Unit1Growingup含解析外研版选择性必修第
单元素养检测(一)(Unit 1)(时间: 120分钟满分: 150分)第一部分听力(共两节,满分30分)第一节(共5小题;每小题1. 5分,满分7. 5分)听下面5段对话。
每段对话后有一个小题,从题中所给的A、B、C三个选项中选出最佳选项。
听完每段对话后,你都有10秒钟的时间来回答有关小题和阅读下一小题。
每段对话仅读一遍。
Text 1M: ①Excuse me, Jane. May I have my dictionary back?W: Sorry, Jack. Mary is using it now.1. Whom does the dictionary belong to?A. Mary.B. Jack.C. Jane.答案: BText 2W: Thanks for all you’ve done for me. Hey, listen, ②would you like to go to see a film sometime?M: Yeah, that’d be great. I’d love to.2. What does the woman want to do?A. See a film with the man.B. Offer the man some help.C. Listen to some rock music.答案: AText 3M: ③Have you heard that Nick Hornby’s going to be at the City Bookstore? W: Nick Hornby? I love his books. What’s he doing there?M: Giving a talk about his new novel HowtoBeGood.3. What are the speakers mainly talking about?A. A book.B. A bookstore.C. A writer.答案: CText 4M: Jenny, how did you get the job?W: Last summer I took a tour of Sydney. ④I went to lunch at the Palace Hotel and thought, “I’d really like to work here. ”So I wrote to see if they had any positions, and I was lucky they did.4. Where does the woman work now?A. At a travel agency.B. At a post office.C. In a hotel.答案: CText 5W: ⑤Is the book in this bag for Mum? I didn’t think she was interested in flowers. M: I thought she’d like it —to give her some good ideas for the garden.W: I thought you were going to get those gloves I showed you in that shop last Saturday.5. What present has the man bought?A. A book.B. Some flowers.C. A pair of gloves.答案: A第二节(共15小题;每小题1. 5分,满分22. 5分)听下面5段对话或独白。
3d美术英语专业词汇
3d美术英语专业词汇英文回答:3D Art Terminology for English Majors.3D Modeling: The process of creating three-dimensional objects using digital tools.Animation: Adding movement to objects or characters.Baking: Process of merging multiple layers or mapsinto a single texture.Bevel: To add a sloped or rounded edge to an object.Bounding Box: A box that defines the spatial dimensions of an object.Bump Map: A texture map that adds the illusion of depth to a surface.Cinematic: Relating to the techniques and conventions of filmmaking.Diffuse Map: A texture map that determines the color of an object.Displacement Map: A texture map that modifies the geometry of an object.Dystopian: A genre characterized by a dark, pessimistic future.Edge Loop: A series of vertices and edges that form a loop around an object.Extrusion: The process of creating a new shape by extending part of an existing object.Facet: A flat surface on a 3D object.Game Engine: A software program that allows users tocreate and run 3D games.Hard Surface Modeling: Creating objects with sharp, defined edges, such as cars or weapons.LOD (Level of Detail): Reducing the level of detail of objects based on their distance from the camera.Material: A set of properties that define the surface characteristics of an object.Mesh: A collection of vertices, edges, and faces that form a 3D object.Normal Map: A texture map that stores information about the surface orientation of an object.Orthographic: A projection method that displays objects from a parallel angle.PBR (Physically Based Rendering): A rendering technique that simulates the physical properties of lightand materials.Polygon: A shape with three or more straight sides, forming one face of a 3D object.Quads: Polygons with four sides.Ray Tracing: A rendering technique that traces thepath of light to accurately calculate shadows and reflections.Rigging: The process of creating a skeleton for an object, allowing it to be animated.Shader: A program that defines how an object's surface is rendered.Subdivision Surface: A technique that creates a smooth, organic surface from a low-polygon mesh.Texture: A 2D image applied to a 3D object to add details and realism.Transform: The process of moving, rotating, or scaling an object.UV Mapping: Assigning 2D coordinates to a 3D model to allow textures to be applied correctly.Vertex: A point in space that defines the shape of a 3D object.Voxel: A 3D pixel that represents a point in space.中文回答:3D美术英语专业词汇。
Autodesk Mudbox 2012 用户指南说明书
Autodesk Mudbox 2012 Release NotesAutodesk® Mudbox™ digital sculpting and texture painting software gives modelers and texture artists the freedom to create production-ready 3D digital artwork without worrying about the technical details. Designed by professional artists from the game, film, television, and design industries, Mudbox combines an intuitive user interface with a powerful creative toolset of stencils and brushes for ultra-realistic 3D character modeling, engaging environments, and stylized props.This document describes known limitations, issues and fixes in Autodesk Mudbox 2012. It is strongly recommended that you read this document before you install this release.ContentsWhat's New (1)What’s Fixed? (2)Feature Limitations and Notes (3)Additional Resources (5)What's NewThis list provides a summary of new features in this release of Mudbox. Find complete new feature information in the "What's New" section of the Mudbox Help at: /mudbox-help-2012-enu-whatsnew∙UV-less painting∙Large texture datasets∙Paint layer masks and blend modes∙Editable stencils∙Single step suites interoperability∙Performance improvements∙New brushes and brush options∙Multiple joints∙Pose presetsWhat’s Fixed?The following table contains bug numbers and corresponding descriptions for issues fixed in this release.Feature Limitations and NotesThis section lists known limitations and workarounds for Mudbox 2012.Please report any additional issues using the online bug reporting form at:/mudbox-bugreport or from the Help > Report a Problem menu item in Mudbox.∙To run Mudbox 2012 you must have a processor which is SSE3 compliant. Mudbox uses SSE3-specific code, which does not allow Mudbox to run on hardware which is SSE2 or previous.∙Sculpting with the Stamp Spacing property turned on will cause the brush stamp to be offset to the cursor location when using a Wacom Cintiq or a Wacom tablet when the pen setting is set to Mouse mode. To correct this, add the environment variable "MUDBOX_USE_LOWRES_TABLET_DATA".∙With ATi graphics cards, if you are seeing texture painting corruption such as painting black and artifacts, adding the environment variable "MUDBOX_PAINT_CONTEXT_FLUSH" may fix theproblem.∙Some users may be seeing incorrect GPU RAM reporting causing many warnings to pop up every time they create, merge, or change the visibility of layers. The environment variable"MUDBOX_FORCE_GPU_RAM" (on Windows only) lets you override the amount of GPU memory in megabytes that Mudbox sees. If you have an Nvidia Quadro 5600 and it reports 1 MB of GPU RAM (the hardware has 1.5GB), set the variable to 1536 (which is 1.5 * 1024) for that card. Values whichare not numbers will be ignored, and values will be clamped to the range 256 to 4096.Note: For more information on these environment variables, see the Environment Variables topic in the Mudbox Help.∙On Mac OS X, release configurations may not build correctly. User must set the Active Architecture to x86_64 in Xcode.To do this:1. Open example project using Xcode.2. In menu bar, select Project > Edit Project Settings.3. Select the Build tab.4. Under Architectures in the Setting window, make sure the Architectures value is set to 64-bitIntel.5. Close window and build using the Release configuration.PtexImporter example requires PtexExtractor example to be built and copied into PtexImporter's build directory for linking.To build Turntable example, install Qt and run moc on the example header files. See readme in example.∙If you experience any difficulty launching the Mudbox Help using Internet Explorer, use an alternative browser such as Firefox, or download and install the Help locally from/mudbox-helpdownload-enu∙If you previously installed any beta version (including Release Candidate versions) of Autodesk Mudbox 2012, you must uninstall and delete all system folders pertaining to the pre-releaseversions before you can install the commercial version.Additional ResourcesFor complete installation and licensing instructions refer to the Installation Overview and FAQ and the Licensing Guide. Access these guides from the Installation Help link of the Mudbox installer or find them here:/mudbox-faq-2012-enu/me-licensing-2012-enuFind new feature information in the "What's New" section of the Mudbox Help at:/mudbox-help-2012-enu-whatsnewFind learning resources for Mudbox at:/mudbox-learningpathWatch videos to learn how to use Mudbox at:/mudbox-trainingvideosFind support resources at:/mudbox-supportFor the latest list of certified hardware to run Mudbox 2012, including graphics cards, refer to the Mudbox 2012 certification chart located at:/mudbox-hardwareFind the Mudbox 2012 minimum system requirements at:/mudbox-systemreq-2012-enuFind documentation and examples for the Mudbox SDK with your installed version of Mudbox here:\Mudbox2012 \SDK\doc or online here:/mudbox-sdkdoc-2012-enuCustomer Involvement Program (CIP)The first time you start Mudbox, the Customer Involvement Program dialog box appears. If you choose to participate in the Customer Involvement Program, Mudbox will automatically send Autodesk information about system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see /cip.Customer Error Reports (CERs)We are able to improve the stability of Mudbox largely because of the Customer Error Reports (CERs) that users of our products submit. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Mudbox Engineering team.For further information about CERs refer to /cer.Autodesk, Backburner, FBX, Maya, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that mayappear in this document.©2011 Autodesk, Inc. All rights reserved.。
询问西方绘画的问题英语作文
询问西方绘画的问题英语作文English Answer:1. What are the key characteristics of Western painting?Linear perspective: The illusion of three-dimensional space created by using lines to create the illusion of depth.Chiaroscuro: The use of light and shadow to create a sense of volume and depth.Foreshortening: The technique of depicting objects as they would appear from an angled perspective.Oil painting: The use of oil-based paints, which allow for smooth blending and rich colors.Canvas: The use of stretched fabric as a painting surface, which allows for larger and more portable works.2. What are the main periods of Western painting?Ancient Greece and Rome: The development of linear perspective and the use of fresco and mosaic as painting techniques.Middle Ages: The rise of religious art, particularlyin the form of illuminated manuscripts.Renaissance: The rebirth of classical ideals, the development of oil painting, and the emergence of famous artists such as Leonardo da Vinci and Michelangelo.Baroque: A period of dramatic and emotional art, characterized by the use of chiaroscuro and theatrical lighting.Neoclassicism: A return to classical themes and forms, inspired by the rediscovery of ancient Greek and Roman art.Romanticism: An emphasis on emotion, imagination, andthe beauty of nature.Impressionism: A focus on capturing the fleeting effects of light and atmosphere.Post-Impressionism: An exploration of color theory and emotional expression.Modernism: A break from traditional artistic conventions, embracing abstraction, cubism, and otheravant-garde styles.Contemporary: A period of experimentation and diversity, characterized by the integration of new materials, technologies, and themes.3. What are some of the most famous Western paintings?Mona Lisa by Leonardo da Vinci.David by Michelangelo.The Sistine Chapel Ceiling by Michelangelo.La s Meninas by Diego Velázquez.Starry Night by Vincent van Gogh.The Scream by Edvard Munch.Guernica by Pablo Picasso.Water Lilies by Claude Monet.American Gothic by Grant Wood.Nighthawks by Edward Hopper.中文回答:1. 西方绘画的主要特征是什么?线性透视,通过使用线条创造深度感,产生三维空间的错觉。
中考英语美术作品的欣赏与评价方法单选题40题
中考英语美术作品的欣赏与评价方法单选题40题1.Which element is often used to create a sense of calm in artworks?A.Red colorB.Blue colorC.Yellow colorD.Green color答案:B。
蓝色通常给人宁静的感觉。
红色往往带来兴奋和活力,黄色比较活泼明亮,绿色常代表生机。
2.What shape is often associated with stability?A.CircleB.SquareC.TriangleD.Rectangle答案:B。
正方形通常给人稳定的感觉。
圆形比较柔和流畅,三角形有动态感,长方形相对较规则但稳定性不如正方形。
3.Which color can make an artwork look energetic?A.PurpleB.OrangeC.GrayD.Black答案:B。
橙色能让作品看起来充满活力。
紫色比较神秘,灰色比较中性,黑色较为严肃庄重。
4.What shape is commonly used to represent movement?A.OvalB.DiamondC.TrapezoidD.Pentagon答案:B。
菱形常被用来表示运动。
椭圆形较柔和,梯形相对稳定,五边形形状较为复杂但不常表示运动。
5.Which color is associated with sadness?A.BrownB.WhiteC.BlueD.Gray答案:D。
灰色常与悲伤联系在一起。
棕色比较质朴,白色通常代表纯洁,蓝色多为宁静等情感。
6.What shape is often seen as elegant?A.HeartB.StarC.CrescentD.Octagon答案:A。
心形常被认为优雅。
星形比较闪亮,月牙形较有诗意,八边形较为规整但不一定优雅。
7.Which color can make an artwork look warm?B.BlueC.GreenD.Purple答案:A。
Words_in_the_Paintings
CultureEvery Picture Tells a Story: Pingyang Woodblock Printing Zhu Yiwen, Zhao Guoqi Shanxi Economy Press September 2023298.00 (CNY)I ntangible cultural heritage isan integral part of the splendidtraditional Chinese culture, themost vibrant chapter in cultural diversity, and the crystallization of human civilization and invaluable spiritual wealth, embodying human wisdom and the civilization and glory of human history. In November 1989, UNESCO’s 25th General Conference adoptedthe Recommendation on thehinese CultureC86 | China Book InternationalHeritage List included 677 heritage items from 140 countries. Among them, China has 43 items listed, the highest number in the world.When I first saw the earliest extant works (replicas) of the national intangible cultural heritage, Pingyang Woodblock New Year Paintings, at the Linfen Pingyang Woodblock New Year Painting Museum -- Sui Dynasty’s GracefulBeauty Portraying the Nation’s Splendor (also known as FourBeauties ) and The Brave King Wu of Wei (also known as Guan Gong ) -- the phrase “Stories in the Paintings” immediately came to mind. Though monochrome and simply outlined, these two paintings still shinebrilliantly and radiate unique charm under the dim museum lights. They are not just clay figurines but actively communicate with viewers, attempting to conveystories and meanings. Four Beauties represents the lost civilization of the Western Xia, the aesthetics of the Song and Jin periods, and the historical affection of the people for beauty and their aspiration for a good life. Guan Gong symbolizes the tragic upheaval of civilization, the spirited vigor of the Chinese nation, and the eternal admiration and remembrance of heroes. Other colorful Pingyang Woodblock New Year Paintings depict folk customs, religious rituals, opera scenes, and real-life experiences. Myths and legends, historical stories, opera characters, Buddhism, Confucianism, Taoism, and other themes are allincluded, “skillfully painting the four classes of society, wonderfully depicting the gods of wealth and bodhisattvas,” and “collecting all the major events of the world, depicting what is heard in thestreets and alleys,” and also “do not distinguish the south and north styles, but paintings of ancient and modern anecdotes.” Full of the rustic flavor of mountain villages on the Loess Plateau, it reflects the folk production and life, lifeetiquette and seasonal activities of many aspects, which is a true record of the activities of the people in the hometown of Tang Yao, and a very precious historical material for studying the Chinese ter, “Stories in the Paintings” was chosen as the title of this book. These four words, as if they are floating, roaming, and waiting in the Pingyang Woodblock New Year Paintings Museum, letThe picture of the spring ox, on the third day of the third month of the Chinese calendar。
3D建模软件的案例分享
3D建模软件的案例分享一、CINEMA 4D 帮助Painting Practice工作室制作影片《三脚树时代》中栩栩如生的食人树世界知名概念/视觉预览工作室Painting Practice运用MAXON公司的CINEMA 4D软件为BBC两集迷你剧《三脚树时代》制作出难以置信的特效与场景,该片由ougray Scott (Mission: Impossible II)、Joely Richardson (Nip/Tuck)、Brian Cox (X2)、Vanessa Redgrave (Deep Impact)、Eddie Izzard (The Riches) 和Jason Priestly (Beverly Hills 90210) 联袂出演。
Painting Practice 工作室主导短片的全部影像处理,从概念设计、制作设计、预摄到最终的数字接景绘画无不借助于CINEMA 4D。
种植自己的三脚树Painting Practice 工作室在前期即参与到本专案中。
最初,该剧制作人与工作室的联合创办人之一,制作设计师Joel Collins进行了接洽,要求首先考虑三脚树的可行设计和外观。
经过2个月的开发,工作室的设计团队帮助建立了三脚树的完整生态、生命周期与运动。
移动的三脚树《三脚树时代》的视觉预览工作全部由Painting Practice 工作室制作完成,CINEMA 4D软件再次充当主角。
“CINEMA 4D软件是我们进行创作的主要途径,对它情有独钟的原因在于可快速进行场景融合与渲染,节省人力运作,”高级预览艺术家Justin Atkinson介绍说。
CINEMA 4D的快速转换功能通常意味着设计小组甚至可以利用动作残影创建某些镜头,而在预摄中该做法一般不可行脚本处理前的早期阶段,小组要求构建三脚树的物理形态–这是一项非常繁杂的工作。
植物如何移动并杀人?此外,树根系统本身就极其复杂。
电影院英文
电影院英文篇一:电影常用中英文对照电影常用中英文对照ACTION ………………………………………………… 动作ANIMATOR ……………………………………………… 原画者,动画设计ASSISTANT…………………………………………… 动画者ANTIC …………………………………………………… 预备动作AIR BRUSHING ………………………………………… 喷效ANGLE………………………………………………… 角度ANIMATED ZOOM……………………………………… 画面扩大或缩小ANIMATION FILM ……………………………………… 动画片ANIMATION COMPUTER ………………………………… 电脑控制动画摄影ATMOSPHERE SKETCH………………………………… 气氛草图B.P.(BOT PEGS) …………………………………… 下定位BG(BACKGROUND) ……………………………………… 背景BLURS………………………………………………… 模糊BLK(BLINK) …………………………………………… 眨眼BRK DN(B.D.)(BREAK-DOWN) ……………………… 中割BG LAYOUT…………………………………………… 背景设计稿BACKGROUND KEYS…………………………………… 背景样本BACKGROUND HOOKUP………………………………… 衔接背景BACKGROUND PAN ……………………………………… 长背景BACKGROUND STILL …………………………………… 短背景BAR SHEETS …………………………………………… 音节表BEAT …………………………………………………… 节拍BLANK …………………………………………………… 空白BLOOM …………………………………………………… 闪光BLOW UP ………………………………………………… 放大CAMERA NOTES ………………………………………… 摄影注意事项C.U.(CLOSE-UP) …………………………………… 特写CLEAN UP ……………………………………………… 清稿,修形,作监CUT…………………………………………………… 镜头结束CEL=CELLULOID……………………………………… 化学板CYCLE………………………………………………… 循环CW(CLOCK-WISE) ……………………………………… 顺时针转动 CCW(COUNTER CLOCK-WISE)………………………… 逆时针转动 CONTINUE(CONT,CON‘D)…………………………… 继续CAM(CAMERA)………………………………………… 摄影机CUSH(CUSHION)……………………………………… 缓冲C=CENTER ……………………………………………… 中心点CAMERA SHAKE ………………………………………… 镜头振动CHECKER……………………………………………… 检查员CONSTANT ……………………………………………… 等速持续COLOR KEYS=COLOR MARK-UPS……………………… 色指定COLOR MODEL………………………………………… 彩色造型COLOR FLASH(PAINT FLASH) ………………………… 跳色CAMERA ANIMATION …………………………………… 动画摄影机 CEL LEVEL…………………………………………… 化学板层次CHARACTER…………………………………………… 人物造型DIALOG (DIALOGUE)………………………………… 对白及口形DUBLE EXPOSURE …………………………………… 双重曝光MULTI RUNS ………………………………………… 多重曝光1st RUN……………………………………………… 第一次曝光2nd RUN……………………………………………… 地二次曝光DRY BRUSHING ……………………………………… 干刷DIAG PAN(DIAGONAL) ………………………………… 斜移DWF(DRAWING) ………………………………………… 画,动画纸DOUBLE IMAGE ………………………………………… 双重影像DAILIES (RUSHES) …………………………………… 样片DIRECTOR …………………………………………… 导演DISSOLVE(X. D) ……………………………………… 溶景,叠化DISTORTION …………………………………………… 变形DOUBLE FRAME ………………………………………… 双(画)格DRAWING DISC ………………………………………… 动画圆盘 E. C. U = EXTREME CLOSE UP ……………………… 大特写EXT(EXTERIOR)……………………………………… 外面;室外景EFT(EFFECT)………………………………………… 特效EDITING……………………………………………… 剪辑EXIT(MOVES OUT, O. S. )………………………… 出去ENTER(IN)…………………………………………… 入画EASE-IN……………………………………………… 渐快EASE-OUT ……………………………………………… 渐慢EDITOR ………………………………………………… 剪辑师EPISODE……………………………………………… 片集FIELD(FLD) …………………………………………… 安全框FADE(IN/ON)………………………………………… 画面淡入FADE(OUT/OFF)……………………………………… 画面淡出FIN(FINISH)………………………………………… 完成FOLOS(FOLLOWS) ……………………………………… 跟随,跟着FAST; QUICKLY……………………………………… 快速FIELD GUIDE………………………………………… 安全框指示FINIAL CHECK ………………………………………… 总检FOOTAGE……………………………………………… 尺数(英尺) F. G. (FOREGROUND) ………………………………… 前景FOCAL LENGTH ……………………………………… 焦距FRAME………………………………………………… 格数FREEZE FRAME ………………………………………… 停格GAIN IN……………………………………………… 移入HEAD UP……………………………………………… 抬头HOOK UP……………………………………………… 接景;衔接HOLD …………………………………………………… 画面停格HALO …………………………………………………… 光圈INT(INTERIOR)……………………………………… 里面;室内景 INB(IN BE TWEEN)…………………………………… 动画IN-BETWEENER ……………………………………… 动画员I&P(INK & PAINT) …………………………………… 描线和着色INKING ………………………………………………… 描线IN SYNC……………………………………………… 同步INTERMITTENT ………………………………………… 间歇IRIS OUT ……………………………………………… 画面旋逝JIGGLE ………………………………………………… 摇动JUMP …………………………………………………… 跳JITTER ………………………………………………… 跳动LIP SYNC(SYNCHRONIZATION)……………………… 口形LEVEL………………………………………………… 层LOOK …………………………………………………… 看LISTEN ………………………………………………… 听LAYOUT ………………………………………………… 设计稿;构图LAUGHS(LAFFS)……………………………………… 笑L/S(LIGHT SOURCE)………………………………… 光源LINE TEST(PENCIL TEST) …………………………… 铅笔稿试拍;线拍M. S. (MEDIUM SHOT)……………………………… 中景M. C. U. (MEDIIUM CLOSE UP)…………………… 近景MOVES OUT(EXIT; O. S. )………………………… 出去MOVES IN ……………………………………………… 进入MATCH LINE …………………………………………… 组合线MULTI RUNS …………………………………………… 多重拍摄MOUTH………………………………………………… 嘴MOUTH CHARTS ………………………………………… 口形图MAG TRACK(MAGNETIC SOUND TRACK)……………… 音轨MULTICEL LEVELS…………………………………… 多层次化学板MULTIPLANE …………………………………………… 多层设计 N/S PEGS…………………………………………… 南北定位器 N.G.(NO GOOD)…………………………………… 不好的,作废NARRATION…………………………………………… 旁白叙述OL(OVERLAY)………………………………………… 前层景OUT OF SCENE ………………………………………… 到画外面O.S.(OFF STAGE OFF SCENE)…………………… 出景OFF MODEL…………………………………………… 走型OL/UL(UNDERLAY) …………………………………… 前层与中层间的景OVERLAP ACTION …………………………………… 重叠动作ONES …………………………………………………… 一格;单格POSE …………………………………………………… 姿势POS(POSITION)……………………………………… 位置;定点POPS IN/ON………………………………………… 突然出现PAUSE………………………………………………… 停顿;暂停PERSPECTIVE………………………………………… 透视PEG BAR……………………………………………… 定位尺P.T.(PAINTING) …………………………………… 着色PAINT FLASHES(COLOR FLASHES) …………………… 跳色PAPERCUT ……………………………………………… 剪纸片PENCIL TEST………………………………………… 铅笔稿试拍PERSISTENCE OF VISION…………………………… 视觉暂留POST-SYNCHRONIZED SOUND………………………… 后期同步录音PUPPET ………………………………………………… 木偶片RIPPLE GLASS ………………………………………… 水纹玻璃RE-P EG ………………………………………………… 重新定位RUFF(ROUGH-DRAWING)……………………………… 草稿RUN…………………………………………………… 跑REG(REGISTER) ………………………………………… 组合RPT(REPEAT)………………………………………… 重复RETAKES……………………………………………… 重拍;修改REGISTRATION PEGS………………………………… 定位器REGISTRATION HOLES ………………………………… 定位洞SILHOUETTE(SILO) …………………………………… 剪影SPEED LINE …………………………………………… 流线STORM OUT…………………………………………… 速转出SPARKLE……………………………………………… 火花;闪光SHADOW ………………………………………………… 阴影SMILE………………………………………………… 微笑SMOKE………………………………………………… 烟SLOW …………………………………………………… 慢慢的SC(SCENE)…………………………………………… 镜号S/A(SAME AS)……………………………………… 兼用S.S(SCREEN SHAKE) ………………………………… 画面振动SIZE COMPARISON…………………………………… 大小比例STORYBOARD(SAB)…………………………………… 分镜头台本SFX(SOUND EFFECT)………………………………… 声效;音效SETTLE ………………………………………………… 定姿;定置 SELF-LINE(SELF-TRACE LINE) ……………………… 色线SOUND CHART(BAR SHEEETS) ………………………… 音节表SPECIAL EFFECT ……………………………………特效SPIN …………………………………………………… 旋转T.A.(TOP AUX)…………………………………… 上辅助定位T.P.(TOP PEGS) …………………………………… 上定位TRACK………………………………………………… 声带TAKE …………………………………………………… 拍摄(一般指拍摄顺序) TRUCKIN ……………………………………………… 镜头推人TRUCK OUT…………………………………………… 镜头拉出TR(TRACE)…………………………………………… 同描TAPERS ………………………………………………… 渐TAPER-UP ……………………………………………… 渐快TIGHT FIELD………………………………………… 小安全框TAP(BEAT)…………………………………………… 节拍TITTLE ………………………………………………… 片名;字幕UL(UNDERLAY) ………………………………………… 中景;后景UP ……………………………………………………… 上面USE…………………………………………………… 用VERT UP……………………………………………… 垂直上移V.O. (VOICE OVER)………………………………… 旁白;画外音value………………………………………………… 明暗度WIP E …………………………………………………… 转(换)景方式WORK PRINT …………………………………………… 工作样片X(X-DISS) (X. D. ) ………………………………… 两景交融XEROX DOWN …………………………………………… 缩小XEROX UP(XEROX PASTE-UPS)……………………… 放大X-SHEET……………………………………………… 摄影表ZOOM OUT ……………………………………………… 拉出ZOON CHART …………………………………………… 镜头推拉轨迹ZOOM IN……………………………………………… 推进ZOOM LENS…………………………………………… 变焦距镜头篇二:电影常用英文电影中常用英语表达Screenplay(n)剧本direct(vt)导演based on the book By 小说改编于produce(vt)监制special appearance特别演出supervisor总监制executive producers执行监制photograph摄影指导action choreograph动作导演edite剪接production/costume design美术、服装指导music pose 作曲cello solos 大提琴独奏co-produce联合监制associate producer策划cast 主演 production crew工作人员line producer制片主任production manager制片assistant production manager 助理制片production coordinator联络first assistant director 第一副导演second assistant director 第二副导演script supervisor场记assistant script supervisor 场记助理supervising art director 副美术指导art director 美术助理first focus puller第一摄影助理camera assistant/dolly第一副摄影助理crane operator遥控控制loader制片clapper打板正音first caffer第一灯光师best boy electrician灯光助理electrician电工still photographer 剧照chief makeup artist第一化妆师key second makeup artist 第二化妆师makeup artist 化妆chief hairstylist发型师chief costume supervisor服装总领班wardrobe master服装领班costumer服装助理costume assistant 服装场工property master 道具领班supervising standby prop 道具副领班standby prop道具助理construction coordinator置景领班assistant construction coordinator 置景副领班sound mixer现场录音师boom operator第一录音助理sound assistant第二录音助理interpreter翻译video operator录像martial artscoordinator副武术指导martial art stunt 武师及替身production accountant会计location accountant现场会计secretary 文书assistant to somebody **的助理production assistant剧务set camera grip机器组场务set lighting grip灯光组场务set prop 道具场务set production assistant现场场务craft茶水staff member参加工作人员second unit第二组工作人员second unit cameraman 第二组摄影师second unit focus puller第二组摄影助理second unit clapper/loader第二组副摄影助理video operator 录像set camera crip机械组助理underwater photography水底摄影steadicam operator史泰尼康控制员second unit caffer 第二组灯光师second unit electrician 第二组电工set lighting grip灯光组助理unit publicist公开post production后期制作first assistant editor第一助理剪接second assistant editor第二助理剪接conform assistant拷贝剪接post production supervisor后期制作行政post production assistant后期助理supervising sound editor音效监制sound effects editor音效剪接dialogue editor 对白剪接re-recording mixer 混音师sound one corp foley editor背景声音剪接foley artist背景声音制作foley engineer 背景声音录制assistant sound editor 助理声音剪接apprentice sound editor 声音剪接室助理intern声音剪接实习生special visual effect视觉特效visual effects producer 视觉特效制作visual effects supervisor视觉特效监制production coordinator 视觉特效行政positor成影3D artist 3D特效人员3D supervisor 3D特效制作editor剪接general manager经理bidding producer竞标technical assistant技术助理runner特效部门跑片wire removal and digital effect电脑特效in association with 联合出品producer联合出品人associateproducer策划篇三:英语电影介绍-英文电影功夫熊猫英语简介两篇This original story is one of the best since Shrek. And the meaning behind the story may be even better! The story is about Po, an overweight panda who is the son of a noodle maker, who dreams of Po following in his footsteps. But Po longs to be a ninja fighter. Po is as you know is a panda bear and the film's unlikely hero: as the bigger than life and pletely lovable bear voiced by the ic genius Jack Black. Po is a Sweet but clumsy, bear who hears the news the ancient and long awaited dragon warrior will be named, so he runs (as much as he can) to hear who will be named at the celebration. Without giving too much away, when an "accident" seems to name Po as the dragon warrior (much to the horror of Master Shifu (voiced perfectly by Dustin Hoffman) and the disappointment of Furious Five: Tigress (Angelina Jolie), Viper (Lucy Liu), Mantis (Seth Rogen), Crane (David Cross) and Monkey (Jackie Chan). Shifu must find a way to train him. One hilarious moment after anothercontinues until Shifu recognizes Po's true driving force. This is just in time as the villain Tai Lung (Ian McShane), a snow leopard has returned as he believe is the true Dragon Warrior.Kung Fu Panda is a 2008 American animated edy blockbuster. It was directed by John Stevenson and Mark Osborne and produced by Melissa Cobb and stars Jack Black as Po. The film was produced by DreamWorks Animation's studio in Glendale, California anddistributed by Paramount Pictures. The film stars the voice of Jack Black as the panda, Po, along with the voices of Dustin Hoffman, Angelina Jolie, Ian McShane, Lucy Liu, Seth Rogen, David Cross, Randall Duk Kim, James Hong and Jackie Chan. Set in ancient China, the plot revolves around a bumbling panda who aspires to be a kung fu master. After a much-feared warrior is prophesied to escape from prison, Po is foretold to be the Dragon Warrior, much to his shock and surprise, as well as the chagrin of the resident kung fuwarriors.Transformers is a 2007 live-action film adaptation of the Transformers franchise, directed by Michael Bay and written by Roberto Orci and Alex Kurtzman. It stars Shia LaBeouf as Sam Witwicky, a teenager involved in a war between the heroic Autobots and the evil Decepticons, two factions of alien robots who can disguise themselves by transforming into everydaymachinery. The Decepticons desire control of the All Spark, the object that created their robotic race, with the intention of using it to build an army by giving life to the machines of Earth. Megan Fox, Josh Duhamel, Tyrese Gibson, Jon Voight and John Turturro also star, while Peter Cullen and Hugo Weaving provide the voices of Optimus Prime and Megatron respectively.My favorite movie is "kung fu panda,". This movie is about the beautiful scenery in the pinggu and, there lived a group of wulin. But the difference is, and the wulin, pinggu are all animals. The panda the treasureis probably one of the valley will not the fightingskill of residents. And fat and slow the treasure in the father of work in business noodle, father hope the treasure can inherit, however thetreasure is a noodle who is learning in the valley,and bee the first fighting skill of kung fu masters. But it has always been lazy to bo, it was just adistant dreamonly. The tortoise master recently had the foreboding: the great dragon snow leopard, is about to break through the trap it DuoNian of imprisonment, dragon after prison will surely e and pinggu revenge. So, and will immediately pinggu meeting《阿拉丁神灯》Aladdin is a street-urchin who lives in a large and busy town long ago with his faithful monkey friend Abu. When Princess Jasmine gets tired of being forced to remain in the palace that overlooks the city, she sneaks out to the marketplace, where she accidentally meets Aladdin. Under the orders of the evil Jafar (thesultan's advisor), Aladdin is thrown in jail and bees caught up in Jafar's plot to rule the land with theaid of a mysterious lamp. Legend has it that only a person who is a "diamond in the rough" can retrievethe lamp from the Cave of Wonders. Aladdin might fight that description, but that's not enough to marry the princess, who must (by law) marry a prince.<<泰坦尼克号>> Titanic Titanic is a love story about Jack and Rose.They were happy to be with each other on the ship celled Titanic.On the night of April 15 1912,the Titanic had a serious accident on the way to America.Jack and Rose fell into thr sea with many other people.They were very nervous and frightened because they were afraid of losing each other.In the end,Rose was saved,but Jack died.Rose felt very sad.She was so lonely.马达加斯加At New York's Central Park Zoo, a lion (Stiller), a zebra (Rock), a giraffe(Schwimmer), and a hippo (Smith) are best friends and stars of the show. But when one of the animals goes missing from their cage, the other three break free to look for him, only to find themselves reunited ... on a ship en route to Africa. When their vessel is hijacked, however, the friends, who have all been raised in captivity, learn first-hand what life can be like in the wild.阿甘正传Shortly after the end of world war ii, content was born in southern Alabama a block town, he congenital weak-minded, IQ is only 75, but his mother is astrong-minded woman, her to let the son and other normal person life, she often encourage forrestgump "stupid is as stupid does," he strives constantly for self-improvement. And god did not abandon forrestgump, he not only give forrestgumpa pair of pledge of such as fly "leg", also gave him a simple and straight, don't store a mind of evil thoughts. In school, forrest and blond girl Jenny meet, and since then, on mother and Jenny's love,forrestgump began his life on the run. Forrest gumpbee a football star, the Vietnam war hero, tabletennis diplomacy angel, a billionaire, but he still couldn't forget Jenny, a few times together and leave in a hurry, but also deepen the forrestgumpthoughts.One day, forrestgump received Jenny letter, they finally and to meet, he again saw Jenny, and a small boy, that is his son. At this time of Jenny has got a fatal disease. Kennedy and Jenny with three people returned to his hometown, together had a happy time.经典台词: 1.Life was like a box of chocolates, you never know what you’re gonna get. 生命就像一盒巧克力,结果往往出人意料. 2.Stupid is as stupid does. 蠢人做蠢事,也可理解为傻人有傻福 5.Death is just a part of life, something we’re all destined to do. 死亡是生命的一部分,是我们注定要做的一件事.In fact, it is only a gump, a fictional character, the movie just want to through the characters experience, teach people to a different kind of attitude of lifeis like forrestgump, that no matter what the next step will face, he can always dull to accept, and do your best, not plain, also not then, forrestgump, isactually the most simple, do your best, don't stopyour footsteps.3. The Shawshank Redemption(肖申克的救赎)In 1947, a banker named Andyis convicted of murdering his wife and her lover, based on strong evidence. Heis sentenced to two consecutive life sentences at Shawshank State Penitentiary. There he spent 20 years digging a way with a rock hammerto escape from the prison.Finally,he is free and lives in a coastaltown.He gets what he wants.And his prison-mate,Redfinally achieves parole after serving 40 years of his sentence.Eventually Red es across Andy on the coast, and they happily reunite.主题:hope friendship freedom 经典台词: 1、“Remember, Hope is a good thing, maybe the best of things and no good thing everdies!”1.Roman Holiday.(罗马假日)A Princess makes a goodwill tour of Rome .She is tired of the responsibility and demands of the role she has played, then she escapes and meets up with a newspaper journalist on a street then she was taken his home and stay overnight. The next day , the journalist foundthat the girl is quite the princess. they have played together for a whole day and after spending time together in fun ,the reality of their love stronglyshows, but she is reminded of her duties and returns to her previous life in the palace.2. Forrest Gump(阿甘正传)Forrest Gump grows up in Green bow, Alabama. Although his IQ is just 75, his mother strives to make him feel no different from others。
书画的英语怎么说
书画的英语怎么说书画的英语怎么说书画的英文:painting and calligraphy参考例句:Fine lines used in graphic arts to show shading.影线在书画刻印艺术中用于表示阴影部分的细线Work in the graphic or plastic arts,especially small handmade decorative or artistic objects.艺术制品书画或塑造艺术品,尤指手工制作的.小巧的装饰或艺术制品If you buy calligraphy or paintings which turn out to be fakes, they aren't worth a cent.They just amount to wastepaper 买书画买了假的,一文不值,只等于waste paper。
painting是什么意思:n. 上色,着色;绘画;油画v. paint的现在分词This is a painting of figure.这是一幅人体画。
T o paint the lily画蛇添足They are laying green paint on the wall and white paint on the ceilling.他们正在墙上涂绿漆,在天花板上涂白漆。
I paint with a brush.我用画笔作画。
Linseed oil is a vehicle for paint.亚麻籽油是一种颜料展色剂。
calligraphy是什么意思:n. 书法;笔迹Music, chess, calligraphy and painting琴棋书画Li calligraphy broke the limitations of the zhuan type and diversified Chinese calligraphy.作为书法艺术,隶书打破了原来篆书单一用笔的局限。