AP_Physics_B_-_Waves_and_Sound

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AP hysics B Waves and Sound

AP hysics B Waves and Sound
Antinodes – Areas of MAXIMUM AMPLITUDE
Nodes – Areas of ZERO AMPLITUDE.
Sound Waves
Sound Waves are a common type of standing wave as they are caused by RESONANCE.
Closed Pipes
Have an antinode at one end and a node at the other. Each sound you hear will occur when an antinode appears at the top of the pipe. What is the SMALLEST length of pipe you can have to hear a sound?
[( 0 .6 )( 37 )] 331 353.2 m/s
v 4 lf
v 4 (1 .525 ) f
f 57.90 Hz
Resonance – when a FORCED vibration matches an object’s natural frequency thus producing vibration, sound, or even damage.
One example of this involves shattering a wine glass by hitting a musical note that is on the same frequency as the natural frequency of the glass. (Natural frequency depends on the size, shape, and composition of the object in question.) Because the frequencies resonate, or are in sync with one another, maximum energy transfer is possible.

AP_Physics_B_Waves_and_Sound(课堂PPT)

AP_Physics_B_Waves_and_Sound(课堂PPT)
4
Wave Speed
You can find the speed of a wave by multiplying the wave’s wavelength in meters by the frequency (cycles per second). Since a “cycle” is not a standard unit this gives you meters/second.
Waves and Sound
AP Physics B
1
What is a wave
A WAVE is a vibration or disturbance in space.
A MEDIUM is the substance that all SOUND WAVES travel through and need to have in order to move.
f cycles 40 1.33 Hz sec 30
v x 0.425 0.425 m / s t 10
v wave
f
0 . 425 1 .33
0.0319 m/s
6
Standing Waves
A standing wave is produced when a wave that is traveling is reflected back upon itself. There are two main parts to a standing wave:
Antinodes – Areas of MAXIMUM AMPLITUDE
Nodes – Areas of ZERO AMPLITUDE.
7
Sound Waves
Sound Waves are a common type of standing wave as they are caused by RESONANCE.

Waves API 550 用户手册说明书

Waves API 550 用户手册说明书

Waves API 550 User ManualTABLE OF CONTENTSCHAPTER 1 – INTRODUCTION (3)1.1W ELCOME (3)1.2P RODUCT O VERVIEW (4)1.3C OMPONENTS (5)CHAPTER 2 – QUICKSTART GUIDE (6)CHAPTER 3 – CONTROLS AND INTERFACE (7)3.1EQ S ECTION (8)3.2O UTPUT S ECTION (12)3.3W AVESYSTEM T OOLBAR (13)APPENDIX A – 550A CONTROLS (14)APPENDIX B – 550B CONTROLS (14)Waves API 550 User ManualChapter 1 – Introduction1.1 WelcomeThank you for choosing Waves! In order to get the most out of your new Waves plugin, please take a moment to read this user guide.To install software and manage your licenses, you need to have a free Waves account. Sign up at . With a Waves account you can keep track of your products, renew your Waves Update Plan, participate in bonus programs, and keep up to date with important information.We suggest that you become familiar with the Waves Support pages: /support. There are technical articles about installation, troubleshooting, specifications, and more. Plus, you’ll find company contact information and Waves Support news.Waves API 550 User Manual1.2 Product OverviewThe Waves API 550 consists of the API 550A, a 3-Band parametric equalizer with 5 fixed cutoff points per band and the API 550B, a 4-Band parametric equalizer with 7 fixed cutoff points per band. Modeled on the late 1960’s legend, the API 550A EQ delivers a sound that has been a hallmark of high end studios for decades. It provides reciprocal equalization at 15 points in 5 steps of boost divided into three overlapping ranges. The high and low frequency ranges are individually selectable as either peaking or shelving, and a band-pass filter can be inserted independently of all other settings. Featuring four overlapped EQ bands, the API 550B features 7 switchable filter frequencies spanning up to 5 octaves per band. “Proportional Q” automatically widens the filter bandwidth at lower settings and narrows it at higher settings. It even lets you undo previous processing, affect or even reverse tonal modifications. With its vast range of tonal possibilities, the API 550B is an exceptionally versatile EQ.Waves API 550 User Manual1.3 ComponentsWaveShell technology enables us to split Waves processors into smaller plug-ins, which we call components. Having a choice of components for a particular processor gives you the flexibility to choose the configuration best suited to your material.The API 550 has four component processors:API 550A Stereo – A 3-Band stereo equalizerAPI 550A Mono – A 3-Band mono equalizerAPI 550B Stereo – A 4-Band stereo equalizerAPI 550B Mono – A 4-Band mono equalizerWaves API 550 User ManualChapter 2 – Quickstart GuideApproach the Waves API 550 as you would any conventional EQ. Since the API 550 features “Proportional Q,” which intuitively widens the filter bandwidth at lower settings and narrows it at higher settings, feel free to push the API 550 harder than you normally would other equalizers. The API 550 will deliver smooth, natural, and musical sound even at the most extreme settings.Waves API 550 User ManualChapter 3 – Controls and InterfaceWaves API 550 User Manual3.1 EQ SectionAPI 550A ControlsLow Band GainRange-12dB to +12dB (2-3dB steps)Default0dBLow Band FrequencyFilter typesShelf, BellDefaultShelfCutoff points50Hz, 100Hz, 200Hz, 300Hz, 400HzDefault50HzMid Band GainRange-12dB to +12dB (2-3dB steps)Default0dBWaves API 550 User ManualMid Band FrequencyRange.4kHz, .8kHz, 1.5kHz, 3kHz, 5kHzDefault1.5kHzFilter typesBellHigh Band GainRange-12dB to +12dB (2-3dB steps)Default0dBHigh Band FrequencyRange5kHz, 7kHz, 10kHz, 12.5kHz, 15kHzDefault7kHzBandpass FilterApplies a 50Hz-15kHz bandpass filter to the entire signalLow Shelf/Bell SelectorRangeShelf or BellDefaultShelfHigh Shelf/Bell SelectorRangeShelf or BellDefaultShelfWaves API 550 User ManualAPI 550B ControlsLow Band GainRange-12dB to +12dB (2-3dB steps)Default0dBLow Band FrequencyRange30Hz, 40Hz, 50Hz, 100Hz, 200Hz, 300Hz, 400HzDefault50HzFilter typesShelf, BellCutoff points30Hz, 40Hz, 50Hz, 100Hz, 200Hz, 300Hz, 400HzLow Mid Band GainRange-12dB to +12dB (2-3dB steps)Default0dBLow Mid Band FrequencyRange75Hz, 150Hz, 180Hz, 240Hz, 500Hz, 700Hz, 1kHzDefault500HzFilter typesBellCutoff points75Hz, 150Hz, 180Hz, 240Hz, 500Hz, 700Hz, 1kHzHigh Mid Band GainRange-12dB to +12dB (2-3dB steps)Default0dBWaves API 550 User ManualHigh Mid Band FrequencyRange0.8kHz, 1.5kHz, 3kHz, 5kHz, 8kHz, 10kHz, 12.5kHzDefault5kHzFilter typesBellCutoff points0.8kHz, 1.5kHz, 3kHz, 5kHz, 8kHz, 10kHz, 12.5kHzHigh Band GainRange-12dB to 12dB (2-3dB steps)DefaultOffHigh Band FrequencyRange2.5kHz, 5kHz, 7kHz, 10kHz, 12.5kHz, 15kHz, 20kHzDefault10kHzFilter typesShelf, BellCutoff points2.5kHz, 5kHz, 7kHz, 10kHz, 12.5kHz, 15kHz, 20kHzLow Shelf/Bell SelectorRangeShelf or BellDefaultShelfHigh Shelf/Bell SelectorRangeShelf or BellDefaultShelfInTurns the EQ On/Off but leaves the Analog modeling.RangeOn/OffDefaultOnWaves API 550 User Manual3.2 Output SectionThe Output section, which is identical on both the API 550A and API 550B, consists of controls for Polarity (Phase Inversion) Analog Modeling, Output Level, and Trim.Pol (Polarity)Shifts the phase by 180 degrees.Range0deg-180degDefault0degAnalogTurns the Analog modeling on and off.RangeOn/OffDefaultO ffWaves API 550 User ManualOutput Controls the output level. Range -18dB to +18dB (in 0.1dB steps)Default 0dB Trim Displays the maximum peak level of the output signal and its distance from nominal gain (-0.1dBfs). Range -inf to 0dB Default -infMetersThe API 550 meters display output level in dBFS. The LED located between the two meters lights up when output signal is clipping.Waves API 550 User Manual3.3 WaveSystem ToolbarUse the bar at the top of the plugin to save and load presets, compare settings, undo and redo steps, and resize the plugin. To learn more, click the icon at the upper-right corner of the window and open the WaveSystem Guide.Appendix A – 550A Controls Control Range Default Low Band Gain -12dB to 12dB (2-3dB’s steps)0dB Low Band Frequency 50Hz,100Hz,200Hz,300Hz,400Hz 50Hz Mid Band Gain -12dB to 12dB(2-3dB’s steps)0dB Mid Band Frequency .4kHz,.8kHz,1.5kHz,3kHz,5kHz. 1.5kHz High Band Gain -12dB to 12dB(2-3dB’s steps)0dB High Band Frequency 5kHz,7kHz,10kHz,12.5kHz,15kHz.7kHz Filter Bandpass 50Hz-15kHz Off Low shelf/bell selector Shelf or Bell Shelf High shelf/bell selector Shelf or Bell Shelf Output -18dB to 18dB 0dB Trim -inf to 0dB -inf AnalogOn/Off O ff Phase 0deg- 180deg 0deg Appendix B – 550B ControlsWaves API 550 User ManualControl Range Default Low Band Gain -12dB to 12dB(2-3dB’s steps)0dB Low Band Frequency 30Hz,40Hz,50Hz,100Hz,200Hz,300Hz,400Hz 50Hz Low Mid Band Gain -12dB to 12dB(2-3dB’s steps)0dB Low Mid Band Frequency 75Hz,150Hz,180Hz,240Hz,500Hz,700Hz,1kHz. 500Hz High Mid Band Gain -12dB to 12dB(2-3dB’s steps)0dB High Mid Band Frequency 0.8kHz,1.5kHz,3kHz,5kHz,8kHz,10kHz,12.5kHz. 5kHz High Band Gain -12dB to 12dB(2-3dB’s steps)Off High Band Frequency 2.5kHz,5kHz,7kHz,10kHz,12.5kHz,15kHz,20kHz. 10kHz Low shelf/bell selector Shelf or Bell Shelf High shelf/bell selector Shelf or Bell Shelf Output -18dB to 18dB 0dB Trim -inf to 0dB -inf AnalogOn/Off O ff Phase 0deg- 180deg0deg。

Waves插件的使用技巧和诀窍

Waves插件的使用技巧和诀窍

Waves插件的使用技巧和诀窍使音轨具有冲击力——Renaissance Compressor(文艺复兴压缩器)或C1 Compressor(C1压缩器)尽管这个技巧更加适合于鼓音轨,但是其实任何类型的信号都能够使用(人声,吉他等等)。

将这条音轨复制到另一条音轨上。

在这条被复制的音轨上打开文艺复兴压缩器或C1压缩器,然后施加非常重的压缩:10︰1的压缩比,-30dB(分贝)的门限。

这些设置将使压缩器产生“泵”的效果。

将这条音轨和原始音轨相混合,直到你听见原始的未被压缩音轨如同被这条被复制的音轨添加上了“冲击力”一样。

Waves插件的使用技巧和诀窍二将早期反射声和混响尾声混合起来——TrueVerb(真实的混响)和Renaissance Reverb(文艺复兴混响)既喜欢真实的混响所模拟出的空间的声音,但是同时又想得到文艺复兴混响所产生出来的平滑的混响尾声吗?想要两全其美吗?使用一个单独的插入通道,首先将真实的混响放到这个通道中,紧接着放入文艺复兴混响。

首先我们来设置真实的混响,所以现在先要将文艺复兴混响旁路。

加载一个你喜欢的预置或者创建一个你自己的设置。

点击位于底部右下角(Reverb字样的下方)的蓝色方块来关闭混响信号部分。

通过这种方法你可以不使用真实的混响的混响尾声部分而只使用直通信号和早反射信号。

现在,将文艺复兴混响退出旁路状态。

加载一个你喜欢的预置或者创建一个你自己的设置并将“Early ref.(早反射)”滑块向下拉至“Off(关闭)”状态。

现在,通过调整文艺复兴混响的Wet(湿)/dry(干)滑块,你就可以将真实的混响的早期反射声和文艺复兴混响的混响尾声混合起来使用。

Waves插件的使用技巧和诀窍三声音效果创造者——Renaissance Bass(文艺复兴低音)和TrueVerb(真实的混响)文艺复兴低音是一个能够使各种各样的声音变得丰满起来的强大工具——从雷鸣声到射击声,隆隆声和照相机的闪光声。

Physics 11 Vibrations and Waves

Physics 11 Vibrations and Waves

4/1/2012
Physics 11: Vibrations and Waves - Christopher Chui
5
Damped Harmonic Motion
Automobile spring and shock absorbers provide damping so that the car won’t bounce up and down Overdamped takes a long time to reach equilibrium Underdamped takes several bounces before coming to rest Critical damping reaches equilibrium the fastest
4/1/2012
Physics 11: Vibrations and Waves - Christopher Chui
10
Reflection and Interference
The law of reflection: the angle of incidence = the angle of reflection Interference happens when two waves pass through the same region at the same time The resultant displacement is the algebraic sum of their separate displacements A crest is positive and a trough is negative Superposition results in either constructive or destructive 2 constructive waves are in phase; destructive waves are out of phase

waves 效果器全套中英文说对照表

waves 效果器全套中英文说对照表

waves 效果器全套中英文说对照表99个英文中文01.Prologue 12:42 加载方法02.API-2500 09:06 压缩处理03.API-550A 09:04 均衡处理04.API-550B 05:29 均衡处理05.API-560 03:20 均衡处理06.AudioTrack 09:50 多重效果07.C1 Comp 04:16 压缩处理08.C1 Comp-Gate 12:33 压缩+门限09.C1 Comp-Sc 18:00 侧链压缩10.C1 Gate 07:14 门限处理11.C4 13:14 多段动态12.DeEsser 03:44 齿音消除13.Doppler 04:48 声场调整14.Doubler 12:32 合唱效果15.Enigma 09:36 迷幻效果16.IDR 01:45 抖动处理17.L1-Ultramaximizer 02:54 母带处理18.L1-Ultramaximizer+ 03:49 母带处理19.L2 02:52 母带处理20.L3-MultiMaximizer 11:56 母带处理21.L3-UltraMaximizer 03:38 母带处理22.LinEq Broadband 05:40 均衡处理23.LinMB 08:57 多段动态24.MaxxBass 03:59 泛音处理25.MetaFlanger 06:40 镶边效果26.MondoMod 09:15 调制效果27.Morphoder 07:18 声码效果28.PAZ Analyzer 11:36 综合分析仪29.PAZ Frequency 15:31 频谱仪30.PAZ Meters 12:10 电平表31.PAZ Position 11:16 声场仪32.Qx-Paragraphic EQ 21:07 均衡处理33.RBass 05:22 泛音处理34.RChannel 09:23 多重效果35.RComp 18:11 压缩处理36.RDeEsser 04:32 齿音消除37.REQ bands 04:43 均衡处理38.RVerb 26:39 卷积混响39.RVox 04:00 压缩处理40.S1-Imager 07:23 立体声扩展41.S1-Shuffler 07:32 立体声扩展42.SoundShifter G Offline 08:11 变速变调43.SoundShifter P 03:26 变调处理44.SoundShifter P Offline 07:11 变速变调45.SSLChannel 36:49 通道条46.SSLComp 06:24 压缩处理47.SSLEQ 07:19 均衡处理48.SuperTap 24:43 延迟处理49.TransX 08:09 瞬间电平控制50.TrueVerb 19:11 模拟混响51.UltraPitch 07:55 自动和声52.X-Click 03:36 去咔哒声53.X-Crackle 03:40 去噼啪声54.X-Hum 06:13 滤波降噪55.X-Noise 10:45 采样降噪56.Z-Noise 12:24 采样降噪57.DeBreath 06:09 去呼吸声58.Tune 01 22:22 音高修正(上)59.Tune 02 16:11 音高修正(中)60.Tune 03 18:07 音高修正(下)WAVES HELP第一种效果:AudioTrack(音频轨)它是针对通常我们见到的普通的音轨的,综合了4段EQ均衡、压缩、噪声门三种效果器。

PIC12F1501T-IMF;PIC12LF1501T-IMF;PIC12F1501-EMF;PIC12LF1501-EMF;中文规格书,Datasheet资料

PIC12F1501T-IMF;PIC12LF1501T-IMF;PIC12F1501-EMF;PIC12LF1501-EMF;中文规格书,Datasheet资料

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Waves插件的使用技巧和诀窍

Waves插件的使用技巧和诀窍

Waves插件的使用技巧和诀窍使音轨具有冲击力——Renaissance Compressor(文艺复兴压缩器)或C1 Compressor(C1压缩器)尽管这个技巧更加适合于鼓音轨,但是其实任何类型的信号都能够使用(人声,吉他等等)。

将这条音轨复制到另一条音轨上。

在这条被复制的音轨上打开文艺复兴压缩器或C1压缩器,然后施加非常重的压缩:10︰1的压缩比,-30dB(分贝)的门限。

这些设置将使压缩器产生“泵”的效果。

将这条音轨和原始音轨相混合,直到你听见原始的未被压缩音轨如同被这条被复制的音轨添加上了“冲击力”一样。

Waves插件的使用技巧和诀窍二将早期反射声和混响尾声混合起来——TrueVerb(真实的混响)和Renaissance Reverb(文艺复兴混响)既喜欢真实的混响所模拟出的空间的声音,但是同时又想得到文艺复兴混响所产生出来的平滑的混响尾声吗?想要两全其美吗?使用一个单独的插入通道,首先将真实的混响放到这个通道中,紧接着放入文艺复兴混响。

首先我们来设置真实的混响,所以现在先要将文艺复兴混响旁路。

加载一个你喜欢的预置或者创建一个你自己的设置。

点击位于底部右下角(Reverb字样的下方)的蓝色方块来关闭混响信号部分。

通过这种方法你可以不使用真实的混响的混响尾声部分而只使用直通信号和早反射信号。

现在,将文艺复兴混响退出旁路状态。

加载一个你喜欢的预置或者创建一个你自己的设置并将“Early ref.(早反射)”滑块向下拉至“Off(关闭)”状态。

现在,通过调整文艺复兴混响的Wet(湿)/dry(干)滑块,你就可以将真实的混响的早期反射声和文艺复兴混响的混响尾声混合起来使用。

Waves插件的使用技巧和诀窍三声音效果创造者——Renaissance Bass(文艺复兴低音)和TrueVerb(真实的混响)文艺复兴低音是一个能够使各种各样的声音变得丰满起来的强大工具——从雷鸣声到射击声,隆隆声和照相机的闪光声。

美国AP物理1课程教学思想及核心内容简介_陈红君_于海波

美国AP物理1课程教学思想及核心内容简介_陈红君_于海波

第 34 卷总第 489 期 2016 年第 3 期
物理教学探讨 Journal of Physics Teaching
Vol.34 No.489 3.2016 . 9 .
等进行分析及描述。 2 AP 物理 1 课程的七大教学思想及其学习目 标分析 2.1 AP 物理课程教学思想介绍
AP physics1 :algebra-based 和 AP physics 2: algebra-based 是美国大学理事会(College Board) 的纲领性文件,所以是了解美国物理课程的必要 前提基础。 2014 年 5 月份,AP 物理课程进行了 改革,由原来的 AP Physics B 变成了 AP Physics 1、AP Physics 2,目的是进一步细化 AP 物理课程 内容,利于教师和学生的识别和理解。 AP 物理课 程遵循以下七大教学思想,这七大教学思想的内 容分别如下:Big Idea 1(第一大思想) : Objects and systems have properties such as mass and charge. Systems may have internal structure. (物体和系 统 有类似质量和电荷的性质。 系统有内部结构。 ) Big Idea 2(第二大思想) : Fields existing in space can be used to explain interactions. (相互作用由 于空间场的存在。 )Big Idea 3 (第三大思想):The interactions of an object with other objects can be described by forces. (一个物体与其他物体之间的 相互作用可以用力来描述。 )Big Idea 4(第四大思 想 ): Interactions between systems can result in changes in those systems. (系统间的相互作用可以 使 系 统 间 发 生 变 化 。 )Big Idea 5 (第 五 大 思 想): Changes that occur as a result of interactions are constrained by conservation laws. (由于相互作用 而 产 生 的 变 化 , 这 种 变 化 遵 循 守 恒 定 律 。 )Big Idea 6 (第六大 思想) : Waves can transfer energy and momentum from one location to another without the permanent transfer of mass and serve as a mathematical model for the description of other phenomena. (波可以从一个地方到另一个地方传 播能量和动量,并且不随质点的迁移,而且被用 作描述其他现象的数学模型。) Big Idea 7(第七大 思 想 ) : The mathematics of probability can be used to describe the behavior of complex systems and to interpret the behavior of quantum mechanical systems. (用数学概率来描述复杂系统的运动 和诠释量子力学系统的运动。 )这七大思想是整 个 AP 物理课程的核心思想, 而不仅仅是 AP 物 理 1 的核心思想。 通过对这七大教学思想的解 读,我们可以发现这些思想是整个 AP 物理课程 的灵魂所在,在某种意义上相当于我们物理新课

AP Physics C – Mechanics:AP物理C–力学

AP Physics C – Mechanics:AP物理C–力学

COURSE DESCRIPTIONThe New York State course in Regents Physics is an excellent introduction to physics for the college bound senior. Many students embark on their university career without knowing exactly what they want to study. Taking physics in high school can open many doors for students who find that they want to major in a technical area. Students who take high school physics can obviously expect to do far better in university physics courses than those students who have not.Taking a course in physics gives the student a stronger foundation in problem-solving strategies and critical thinking. These are exactly the areas in which many universities and employers are complaining that candidates are not skilled enough!The Regents course is comprehensive in scope with each subject is treated with the proper depth for the average student. Students are prepared for, and expected to take, the Regents Physics exam in June.There are two prerequisites for this course. First, students should have completed Regents Biology, Regents Earth Science and Regents Chemistry. Without previous science experience, it will be difficult to do well in this class. Second, students should have completed two Regents Math exams. This course requires the understanding of algebra and fundamental knowledge of geometry that you gain from your math class.We meet every day for 40 minutes with an additional 40 minute lab period every-other day. At the completion of this course students should have a strong conceptual understanding of required topic and be able to complete all required physics laboratory experiments.COURSE TOPICS1. The science of physics2. Kinematics and Mechanics3. Energy and Momentum4. Electricity and Magnetism5. Vibration and Waves6. Modern PhysicsRESOURCES AND HELPFUL LINKSTextbook - Holt Physics, by Raymond A Servway and Jerry Faughn,/physics//.au/online/sciences/physics/t utes1.html/en/simulations/category/physics //Domain/248/physics/http://hyperphysics.phy-/hbase/hph.html#mechcon/physlet_resources/bu_ semester1/index.html/mathphysics.htmlhttp://www.walter-fendt.de/ph14e/stwaverefl.htmGRADING POLICYCategory 1st Quarter 2nd Quarter 3rd Quarter 4th Quarter Tests & Exams 60% 40% 60% 60% Lab 5% 5% 5% 5% Project/formal lab 5% 5% 5% 5% Class work/ Participation 10% 10% 10% 10% Homework 20% 20% 20% 20%Midterm Exam 20%Course GradeStudents will receive a course grade that is an average of their grade for each of the four quarters and their score on the Regents Exam. Thus, each quarter and the Final Exam will comprise 20% of the final course grade.MidtermThe physics department administers a district-wide midterm exam during "Midterm Week" in January. This exam includes Regents level questions and will count for 20% of the student's second quarter grade.Tests and ExamsA test is a 25 point assessment with a blend of multiple choice and extended response questions. Tests are typically given in the middle of a large unit of instruction. An exam is given at the end of each unit and is a two part assessment. Part One of the assessment will consist of 30 multiple choice questions. Part Two of the assessment will consist of 20 points worth of extended response questions. All tests and exams are built using questions from past Regents exams and/or questions based directly on Regents exam questions.LabAll labs will be documented in a personal lab-notebook which will be kept in the classroom. Students will be required to complete at least 1200 minutes of lab (about 30 labs) time with a complete lab report in order to pass the course.Project/Formal LabOne lab per quarter will be designated as a "formal lab". This lab will be subjected to strict grading criteria and will be important in teaching students how to produce high quality lab reports.One project is also assigned every quarter. This project is for students to construct some type of device after school and write a report about the project.Class work / ParticipationClass work includes any formal or informal assessment of student work or preparedness for class. Most of the class work grades will consist of "Do Now's", "Exit Slips", and "Activities". Participation includes attendance, attentiveness to tasks during class and ability to work well with others. Participation grade heavily rewards effort on the part of the student.HomeworkHomework is assigned every day; it will take an average student about half an hour to complete. Homework will be collected and graded daily. According to research, completion of homework in high school produces a gain of about 24 percentile points.REQUIRED SUPPLIES▪Lab notebook▪Binder for class notes and homework▪Protractor with ruler▪CalculatorTENTATIVE SCHEDULE。

飞来音Waves效果器教程连载——WavesMondoMod调制效果器飞来音电脑音乐技术

飞来音Waves效果器教程连载——WavesMondoMod调制效果器飞来音电脑音乐技术

飞来⾳Waves效果器教程连载——WavesMondoMod调制效果器飞来⾳电脑⾳乐技术飞来⾳Waves效果器教程连载<2>——Waves MondoMod调制效果器⽂章出处:飞来⾳电脑⾳乐技术()⽂章作者:熊 鹰(飞来⾳)郑重声明:本页⾯之⼀切内容版权归属飞来⾳电脑⾳乐技术以及其⽂章作者。

该页⾯所有内容(⽂字及图⽚)已在国家版权局正式登记备案,受到法律保护。

本⽂欢迎转载。

转载时请注明⽂章作者和出处,如有侵权⾏为,本站必将追究。

⼤家好,这回我们将接下来讲解⼀个新的Waves效果器。

这个效果器所带来的效果其实在⾳乐⾥⾯⽤得不少,可是⼤家却很少的去是使⽤这个效果器,所以飞来⾳电脑⾳乐技术有必要来让⼤家了解了解它,也就是咱们这次的主⾓——Waves MondoMod综合调制效果器,如图01所⽰。

图01 Waves MondoMod效果器界⾯ MondoMod是⼀个综合调制效果器,因为它包含了3种调制功能。

通过前⾯的了解,我们已经知道了调制效果器就是使⽤LFO低频振荡器等这样的设备对声⾳的某个参数进⾏反复变化来达到改变声⾳效果的⽬的。

接下来,进⼊正题,让我们来详细了解⼀下MondoMod的参数和使⽤要点。

三⼤主要的调制功能:AM,FM以及Rotation 我先给⼤家解释⼀下,所谓这三⼤调制功能是什么意思。

⾸先,AM是缩写,全写叫做“Amp Modulation”,AMP其实就是声⾳振幅,放⼤器⾳量等类似的意思,你可以理解为⾳量调制,⽽其相对应的⾳乐术语就是“Tremolo”(震⾳)效果咯。

特别是⼀些原声清⾳电吉他分解和弦,或者⼀些电⼦⾳乐PAD律动等,都经常听到此效果。

你可以在此界⾯中看到它,如图02所⽰,图中画框区域为AM调制功能的参数控制区域,当然这⾥仅仅只是针对AM参数单独调节⽽已,我们对参数进⾏⼀下说明: AM Depth:这个表⽰震⾳深度,也就是指的是产⽣震⾳效果的厉害程度。

《普通物理学》课件(英文)-第19章 Sound waves

《普通物理学》课件(英文)-第19章 Sound waves

Intensity I: I = Pav = (Pm )2
A 2v
(19-19)
The response of the ear to sound of increasing intensity is approximately logarithmic.
One can define a logarithmic scale of intensity
(19-8)
sm
=
m k0
=
Pm kB
ux (x,t)
=
s t
=
um
sin
(kx −
ωt )
um
=
vPm B
(19-9)
μx(x,t) is the velocity of oscillation of an element in fluids.
v= /k is the velocity of sound wave.
Chapter 19 Sound waves
19-1 Properties of Sound waves 19-2 Traveling sound waves
19-3* The speed of sound 19-4 Power and intensity of sound waves 19-5 Interference of sound waves 19-6* Standing longitudinal waves 19-7* Vibrating system and sources of sound 19-8 Beats 19-9 The Doppler effect
= m sin( kx − t)
(19-1)
P = Pm sin( kx − t)

waves中的声音特效

waves中的声音特效

Waves的部分中文说明1.空间回旋效果首先登场的是一个叫Mondo Mod的空间回旋效果插件,使用它可以轻松搞定各种回旋立体声方案,并可以制作出频度宽广的变化声场效果。

在Sound Forge中选择一段音频事件,然后在Directx中选择Waves Mondo Mod启动它的参数设置窗口。

在Preset中Waves为我们预置了大量常用的空间回旋效果,Circular圆形区域可以制作出动态环绕立体声效果、Diffuser 扩散性区域制作由近至远的声场扩散特效、Flutter摆动区域制作摇摆的飘动效果、Full Rotor 全方位转动制作空间运动声场特效、45rpm Offcenter 45度偏移中心制作在规定区域内的距离变化效果等等。

选择一个并用Preview预听,你会看到中心圆形仪器里呈现了声场扩散的运动状态,非常直观!当然对预设置不满意的话,也可以自己进行参数调整,Tempo表示声音运动速度、Waveform表示声波产生方式、Mix表示原声和效果声的大小比例、Gain表示总输出的增益值等等。

设置到你满意的效果之后,按下Ok键就可以了。

2.奇特的迷幻音效Enigma是Waves中一个用途十分广的效果器,顾名思义,它就是专门用于制作"神秘"、"迷幻"声响的。

在预设菜单中我们可以找到像Always Rising、Sparkle、Moontron的奇特效果,也可以用Flangelizer制作镶边效果,在你的声音上加上一层金属的边缘,就象科幻大片中机器人说话一样,非常有意思!当然象混响一类简单的东东它更能毫不费力地搞定了,而且还能用Spring Reverb制作延伸的动态混响,用Wahwah制作哇音混响。

最有意思的是几个Bell铃声效果,可以把声音变成各种音符的敲击声,而且还可以通过Note调整它们的音高。

哇,现在知道那些电脑游戏中酷酷的人声音效的制作秘密了,原来用Waves可以这么轻松完成呀!3.变速变调效果用Waves的Doppler可以制作音调、速度渐变的声音特效。

Waves效果器——又出四款仿API动态处理插件

Waves效果器——又出四款仿API动态处理插件

Waves效果器——又出四款仿API动态处理插件四款插件API 2500、API 550B、API 550A、API 560分别模仿了API 60年代经典压缩和均衡,全部由API认证。

据说这批模仿API的插件全都是Waves与API一起开发的,完全模仿出了API在60年代经典的声音。

Waves的魔掌已经摸过了SSL (SSL Collection系列)、API(API Collection系列)、Neve(V系列),SSL、API都是授权的,Neve则是Waves自己搞的。

我猜我猜我猜猜猜,下一个该轮到谁了?API 2500是一个允许你做高精度抽吸(Punch)的压缩器,主要特性:•双通道设计,可以用两个不同的压缩参数来处理两个通道的声音•使用自动增益技术•带提前判断和延后判断两种压缩模式•带3种滤波模式•6种压缩release可选•3种压缩拐点可选:软、中、硬•API授权,完全API的声音!API 550BAPI 550B是一个4段均衡器,频段之间可重叠,主要特性:•Proportional Q功能可以使滤波频段自动设置为最小的参数,在最窄的频率范围里处理•每频段有7个可选的中心频率•每段都可做最大12dB的提升或衰减•1段和4段可做高架滤波或峰值滤波•+30dB的高动态余量•API授权,完全API的声音!••API 550A•API 560是一个10段图示均衡器,基于1867年的经典API均衡器建模而成,主要特性:•每段都可做最大12dB的提升或衰减•Proportional Q功能可以使滤波频段自动设置为最小的参数,在最窄的频率范围里处理•±4dB临界频段区域内精度更高•大于28dBu的动态余量•API授权,完全API的声音!。

Waves插件个人经验谈

Waves插件个人经验谈

Waves插件个人经验谈和音乐制作人会面时,讨论插件是常规聊天内容。

很多时候你会先说起Waves插件,然后又提到Izotope。

实话实说,我是API 2500和API 560Waves在模拟1960年代经典机架之声方面经验十足。

API 2500和API 560就是与API本家合作创造的立体声压缩和图形均衡器。

API 2500能给你的混音更多细节表现空间,让乐器和混音达到高度精确的音色设计水准,声音绝对经典复古。

API 560则是基于API于1967年推出的一款经典均衡器的插件,提供了精确的频率滤波和非常宽裕的动态余量。

这对于有效的信号增强和空间校正大有裨益。

通过每个频段12dB的提升/削减量,以及极窄的Q值,你可以把你的音轨打造得既有个性,同时兼具精准。

L1和L2 Ultramaximizer砖墙限制器的职责就是阻挡音频信号的通过。

相较于其他的压缩类插件,将L1或L2的Attack设置为快速,能减少不自然的声音细节。

无论对于电子舞曲音乐,还是乡村音乐,这种声音上的敏感性都是不可或缺的。

给一支金属乐队做混音时,我想让声音粗粝刺耳的主唱听起来更像那么回事。

于是我就将阈值在拉低一点,刚好就可以得到足够的释放时间。

你要是熟悉那种叫做“Djent”的节拍古怪的金属风格,只要操作得当,就能获得冲击力十足的人声。

L3 MultimaximizerL1和L2最大的与众不同之处就是它们在功能上出色的整合。

不过,L3多频段和均衡器的结合,加上线性坐标,可以保证你始终不偏离初始的信号。

L3友好的界面让它足以在任何制作人那里物尽其用。

你可以只专注于聆听,依靠插件特有的峰限混合器(Peak Limiting Mixer)技术确保获得超级棒的声音。

我在几个项目中进行过试验,可以说,它让我的工作事半功倍。

The Scheps 73重制经典调音台是Waves的一大爱好,而Neve 1073早也被Waves盯上了。

这个复古EQ真心不一般。

waves插件:音乐节乐队音响实战—Waves访音响师陈应霖

waves插件:音乐节乐队音响实战—Waves访音响师陈应霖

waves插件:音乐节乐队音响实战—Waves访音响师陈应霖Waves去年采访过海南音响师陈应霖(“烧钱”老师),他也曾分享过PSE(Primary Source Expander)插件的使用心得。

前不久,他参与了火爆的三亚国际音乐节现场工作。

Waves借此机会再请他谈谈最新的实战经验。

前些天的三亚音乐节非常火爆。

您正好就在现场,先简单给我们介绍下您所了解的音乐节概况和现场气氛感受吧。

ISY三亚国际音乐节这活动宣传快有一年,很多前期工作早早就开始了,但是我一直以为纯电音,所以一直也没怎么留意......没想到还有其他不同内容的分会场。

我是活动前5天才突然接到通知过去干活儿的,有时候感觉自己像是个消防员一样去“救火”。

电音主场在海棠湾,我因为工作的缘故没时间去那个现场。

但是听说主场在朋友圈里相当火爆,估计大家也都有看到相关的视频和各种照片等信息了。

那么您是在什么舞台,负责哪些工作,都参与了哪些音乐风格?我这次是在三亚美丽之冠的Sony Music Live分会场,属于乐队类型的音乐分会场。

这次我主要负责舞台部分的Monitor和相关工作,所有乐队乐器的收音、返听、信号流分配等等。

所有乐器的麦克或者DI接进两台STG2412接口箱,用Waves的LV1做Monitor,同时用光纤连接X-WSG卡。

因为M32只能通过WSG卡接收32通道的信号,我们通过LV1路由配置有选择地把32通道的信号通过STG2412接口箱增益后,直出到PA用的M32台子里。

这次参与演出的乐队全是Sony公司的,有好几支乐队我都没见过,里面只有王若琳的现场有听过。

有爵士和流行两个完全不同的风格,其他的还有偏金属的和比较朋克的乐队。

这次的乐队风格差异还是非常大的。

请再给我们详细介绍下您现场的设备。

这次PA部分我们只是负责把需要外扩的信号分配到PA台子上,所以所有工作重心都在舞台这边了。

我们用了两台STG2412接口箱,总共48个输入通道,一台服务器、一台双触摸屏的LV1主控、一台笔记本做录音,同时还有一张X-WSG卡。

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Sound Waves
The production of sound involves setting up a wave in air. To set up a CONTINUOUS sound you will need to set a standing wave pattern. Three LARGE CLASSES of instruments Stringed - standing wave is set up in a tightly stretched string Percussion - standing wave is produced by the vibration of solid objects Wind - standing wave is set up in a column of air that is either OPEN or CLOSED Factors that influence the speed of sound are density of solids or liquid, and TEMPERATURE
Closed Pipes - Harmonics
In a closed pipe you have an ANTINODE at the 3rd harmonic position, therefore SOUND is produced. CONCLUSION: Sounds in CLOSED pipes are produced ONLY at ODD HARMONICS!
Waves and Sound
AP Physics B
What is a wave
A WAVE is a vibration or disturbance in space.
A MEDIUM is the substance that all SOUND WAVES travel through and need to have in order to move.
Open pipes - Harmonics
Another half of a wavelength would ALSO produce an antinode on BOTH ends. In fact, no matter how many halves you add you will always have an antinode on the ends
Two types of Waves
The first type of wave is called Longitudinal.
Longitudinal Wave - A fixed point will move parallel with the wave motion
2 areas Compression- an area of high molecular density and pressure Rarefaction - an area of low molecular density and pressure
Wave Speed
You can find the speed of a wave by multiplying the wave’s wavelength in meters by the frequency (cycles per second). Since a “cycle” is not a standard unit this gives you meters/second.
The picture above is the THIRD harmonic or the SECOND OVERTONE. CONCLUSION: Sounds in OPEN pipes are produced at ALL HARMONICS!
Example
The speed of sound waves in air is found to be 340 m/s. Determine the fundamental frequency (1st harmonic) of an open-end air column which has a length of 67.5 cm.
One example of this involves shattering a wine glass by hitting a musical note that is on the same frequency as the natural frequency of the glass. (Natural frequency depends on the size, shape, and composition of the object in question.) Because the frequencies resonate, or are in sync with one another, maximum energy transfer is possible.
v 2lf 340 2(0.675 ) f f
251.85 HZ

Open Pipes
OPEN PIPES- have an antinode on BOTH ends of the tube. What is the SMALLEST length of pipe you can have to hear a sound?
You will get your FIRST sound when the length of the pipe equals one-half of a wavelength.
cycles 40 f 1.33 Hz sec 30 x 0.425 v 0.425 m / s t 10 0.425 vwave f 1.33
0.0319 m/s
Standing Waves
A standing wave is produced when a wave that is traveling is reflected back upon itself. There are two main parts to a standing wave: Antinodes – Areas of MAXIMUM AMPLITUDE Nodes – Areas of ZERO AMPLITUDE.
Sound Waves
Sound Waves are a common type of standing wave as they are caused by RESONANCE. Resonance – when a FORCED vibration matches an object’s natural frequency thus producing vibration, sound, or even damage.
Two types of Waves
The second type of wave is called Transverse.
Transverse Wave - A fixed point will move perpendicular with the wave motion.
Wave parts(recall demo for simple harmonic motion )- crest, trough, wavelength, amplitude, frequency, period
Example
A harmonic wave is traveling along a rope. It is observed that the oscillator that generates the wave completes 40.0 vibrations in 30.0 s. Also, a given maximum travels 425 cm along a rope in 10.0 s . What is the wavelength?
You get your first sound or encounter your first antinode when the length of the actual pipe is equal to a quarter of a wavelength. This FIRST SOUND is called the FUNDAMENTAL FREQUENCY or the FIRST HARMONIC.
Closed Pipes - Harmonics
Harmonics are MULTIPLES of the fundamental frequency.
In a closed pipe, you have a NODE at the 2nd harmonic position, therefore NO SOUND is produced
Open Pipes - Harmonics
Since harmonics are MULTIPLES of the fundamental, the second harmonic of an “open pipe” will be ONE WAVELENGTH.
The picture above is the SECOND harmonic or the FIRST OVERTONE.
Closed Pipes
Have an antinode at one end and a node at the other. Each sound you hear will occur when an antinode appears at the top of the pipe. What is the SMALLEST length of pipe you can have to hear a sound?
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