Virtual Dart – an Augmented Reality Game on Mobile Device Supervisor
虚拟现实与增强现实技术在眼科教学中的应用现状
基础医学与临床Basic & Clinical MedicineDecember 2020Vol.40 No.122020年 12月 第40卷第12期文章编号:1001-6325 ( 2020 ) 12-1744-05医学教育虚拟现实与增强现实技术在眼科教学中的应用现状邹绚,睢瑞芳**收稿日期:2020-03-16 修回日期:2020-05-27基金项目:北京协和医学院2018年教育教学改革项目(2018zlgc0112)*通信作者(corresponding author ) : hrfsui@ (中国医学科学院北京协和医学院北京协和医院眼科,北京100730)摘要:虚拟现实(VR)和增强现实(AR)在眼科主要应用于眼解剖教学、眼科检查法和手术操作培训。
医学生通过观察、模仿和参与来掌握复杂的概念和知识,多数研究都表明这种教学方式可以提高学生的学习效率,帮助学生更好的掌握某种操作技能,提高医师执业初期在患者中操作的安全性,给眼科教学改革提供了新思路。
关键词:虚拟现实;增强现实;眼科教学;手术模拟器中图分类号:R779. 66文献标志码:ACurrent status of virtual realityand augmented reality-based training tools in ophthalmology teachingZOU Xuan , SUI Rui-fang *(Department of Ophthalmology, Peking Lnion Medical College Hospital , CAMS & PLMC , Beijing 100730, China)Abstract : The virtual reality ( VR ) or augmented reality ( AR) -based simulators have been used to learn ocularanatomy , ophthalmic examinations and surgery procedures. Students can easily understand complex concepts andreceive knowledge transfered through observation , imitation and participation. Most researches showed that these new tools improved learning efficiency , assist developing skills and improved the safety of surgical practice in earlycareerhood , shedding light on reformation in ophthalmology education and teaching.Key words : virtual reality ; augmented reality ; ophthalmology teaching ; surgical simulator现今,越来越多的多媒体教学手段(如手机及 电脑教学应用软件)被应用于医学教学和培训中。
增强现实:虚拟与现实的融合,创造全新的交互体验
增强现实:虚拟与现实的融合,创造全新的交互体验引言时至今日,科技的发展已经取得了巨大的进步,特别是在虚拟现实领域。
增强现实(Augmented Reality,简称AR)作为一种新兴技术,正在逐渐融入我们的生活。
它以虚拟与现实的融合为特点,通过将虚拟元素叠加到真实世界中,创造出全新的交互体验。
本文将探讨增强现实技术的定义、原理以及在不同领域的应用,同时对其前景进行展望。
增强现实的定义增强现实是一种通过电脑生成的图像、声音和视频等信息,将虚拟元素与真实世界相结合的技术。
简单来说,它是将虚拟世界叠加到真实世界中,通过设备(如手机、眼镜、头盔等)显示的方式呈现给用户。
增强现实的原理增强现实的原理可以分为传感与追踪、计算机处理以及显示三个步骤。
1. 传感与追踪传感与追踪是增强现实技术的起点。
通过传感器,设备能够感知用户的位置、动作、视觉以及环境等信息,从而能够准确地追踪用户在真实世界中的位置和姿态。
2. 计算机处理计算机处理是增强现实技术的核心。
设备会将传感与追踪得到的信息传输给计算机,然后计算机会对这些信息进行处理和分析,根据用户的需求生成虚拟元素,并将其与真实世界进行融合。
3. 显示显示是增强现实技术将虚拟元素呈现给用户的途径。
目前常用的显示设备有手机、头盔、眼镜等。
当用户戴上这些设备后,便能够通过屏幕、透镜等方式看到叠加在真实世界上的虚拟元素。
增强现实的应用增强现实技术具有广泛的应用前景,在不同领域都有着重要的作用。
以下将分别探讨增强现实在游戏、教育、工业设计、医疗等领域的应用。
1. 游戏游戏是增强现实应用最为广泛的领域之一。
通过增强现实技术,游戏开发者可以将虚拟元素与真实世界相结合,创造出更为沉浸式的游戏体验。
玩家可以与虚拟角色进行互动,将游戏场景搬到现实生活中,通过设备的显示呈现给玩家,增加游戏的趣味性和真实感。
2. 教育增强现实在教育领域也有着巨大的潜力。
通过增强现实技术,教学可以更加直观和生动。
虚拟现实与增强现实技术
虚拟现实和增强现实技术提供了全新的交互方式,如手势 识别、语音识别、脑机接口等,使得人机交互更加自然、 便捷和高效。
推动产业发展
随着虚拟现实和增强现实技术的不断发展和普及,将会带 动相关产业的快速发展,如游戏娱乐、教育培训、医疗健 康、工业制造等。
发展趋势预测
融合发展
虚拟现实和增强现实技术将不断融合发展,形成更加自然、真实和沉浸式的用户体验,同 时结合5G、AI等技术,实现更高层次的人机交互和智能化应用。
教育培训领域
模拟实践
远程教育
通过虚拟现实技术,学生可以模拟实 践各种操作和技能,提高学习效果和 实践能力。
虚拟现实和增强现实技术可以打破地 域限制,实现远程教育和在线学习。
场景化教学
利用增强现实技术,教师可以创建生 动的教学场景,帮助学生更好地理解 和掌握知识。
工业设计领域
虚拟原型设计
利用虚拟现实技术,设计师可以 在计算机上创建虚拟原型,进行
目前,Байду номын сангаасR/AR技术已经应用于游戏、影 视、教育、医疗、工业设计等领域,并 取得了显著的成果。同时,随着5G、 AI等技术的融合应用,VR/AR技术的发
展前景将更加广阔。
02
虚拟现实技术
硬件设备
头戴式显示器
提供沉浸式体验,通过头戴设 备将用户的视觉、听觉等感官 隔离,创造出一种身临其境的
虚拟环境。
3D眼镜/头盔
类似于头戴式显示器,但更为 轻便,通常用于手机或电脑的 虚拟现实体验。
空间定位设备
通过红外线、超声波等定位技 术,实现用户在虚拟空间中的 位置追踪。
数据手套
穿戴在用户手上,通过传感器 捕捉手部动作,实现与虚拟环
虚拟现实与增强现实在娱乐产业的变革
虚拟现实与增强现实在娱乐产业的变革一、引言随着科技的飞速发展,虚拟现实(Virtual Reality,简称VR)和增强现实(Augmented Reality,简称AR)技术逐渐从科幻电影走入现实生活,为娱乐产业带来了革命性的变革。
这两种技术以其独特的沉浸式体验和互动性,极大地丰富了娱乐内容,提高了用户体验,成为娱乐产业中不可或缺的一部分。
本文将从VR与AR技术的概念、发展历程、在娱乐产业的应用以及未来发展趋势等方面,深入探讨这两种技术在娱乐产业中的变革。
二、虚拟现实与增强现实技术的概念与发展虚拟现实技术虚拟现实技术是一种利用计算机技术生成虚拟环境,并通过特殊设备(如VR头显、手柄等)让用户身临其境地体验虚拟世界的技术。
它通过模拟视觉、听觉、触觉等多种感官,创造出高度仿真的体验,使用户感受到置身于虚拟环境中的真实感。
VR技术最早可追溯到20世纪60年代,但直到21世纪初,随着计算机技术和显示技术的进步,VR才逐渐进入实际应用阶段。
近年来,随着Oculus Rift、HTC Vive等高性能VR设备的推出,VR技术开始受到广泛关注,并在娱乐产业中展现出巨大的潜力。
增强现实技术增强现实技术是一种将虚拟信息叠加到真实世界中,通过智能手机、AR眼镜等设备实现的技术。
它可以在不改变现实世界的基础上,为用户提供额外的信息和交互体验。
AR技术最早可追溯到20世纪90年代,但直到近年来,随着智能手机和移动互联网的普及,AR技术才开始得到广泛应用。
其中,《Pokemon Go》等AR游戏的成功,让更多人了解了AR技术的魅力。
三、虚拟现实与增强现实在娱乐产业的应用游戏领域游戏领域是VR和AR技术最早也是最广泛的应用领域之一。
VR游戏通过创造高度仿真的虚拟世界,让玩家能够身临其境地参与游戏,获得前所未有的沉浸感。
从《Half-Life: Alyx》到《Beat Saber》,这些VR游戏不仅展现了VR技术的潜力,也极大地提升了玩家的游戏体验。
未来教室英语作文
In the future,the concept of a classroom will be revolutionized,embracing advanced technology and innovative teaching methods to create a more interactive and engaging learning environment.Heres a glimpse into what the future classroom might look like in an English composition:Title:The Classroom of the FutureThe future classroom will be a hub of technological marvels,where traditional chalkboards and textbooks have been replaced by interactive screens and digital libraries. Students will no longer be confined to rigid rows of desks instead,they will find themselves in flexible spaces designed to foster collaboration and creativity.1.Interactive Learning Environments:Imagine a classroom where every surface is a touchsensitive screen.Students can interact with educational content in realtime,manipulating3D models,conducting virtual experiments,and exploring interactive timelines.This immersive experience will make learning more dynamic and memorable.2.Personalized Learning Paths:With the help of artificial intelligence,the future classroom will offer personalized learning paths for each student.AI algorithms will analyze a students strengths, weaknesses,and learning style,tailoring the curriculum to meet their individual needs. This will ensure that every student is challenged and supported in their educational journey.3.Virtual Reality VR and Augmented Reality AR:The integration of VR and AR will transport students to different historical periods, geographical locations,and even fictional worlds.For example,a literature class studying Shakespeare could virtually walk the streets of Elizabethan England,enhancing their understanding and appreciation of the text.4.Global Classrooms:Thanks to the internet,the future classroom will be a global one.Students will be able to attend classes with peers from around the world,participate in international projects,and learn from educators in different time zones.This will broaden their perspectives and prepare them for a globalized workforce.5.EcoFriendly and Adaptive Spaces:The physical design of future classrooms will prioritize sustainability and adaptability. Materials will be ecofriendly,and the layout will be modular,allowing for easyreconfiguration to suit different activities,from individual study to group discussions.6.RealTime Feedback and Assessment:Teachers will have access to realtime data on student performance,allowing them to provide immediate feedback and adjust their teaching strategies accordingly. Assessments will be more fluid,with students receiving continuous feedback on their progress,rather than waiting for endofterm exams.7.Robotics and AI Tutors:Robotic assistants and AI tutors will be available to support students outside of class hours.These intelligent systems will help students with homework,answer questions,and provide additional resources for those who need extra help.8.Enhanced Communication and Collaboration Tools:Students will use advanced communication tools to work together on projects,share ideas, and give presentations.These tools will facilitate seamless collaboration,even when students are working remotely.9.Focus on Soft Skills:While the future classroom will be highly technological,it will also focus on developing soft skills such as critical thinking,creativity,emotional intelligence,and digital literacy. These skills will be essential for students to thrive in a rapidly changing world.10.Lifelong Learning and Adaptability:The future classroom will instill in students the importance of lifelong learning and adaptability.As technology and society evolve,students will be equipped with the skills to continuously learn and adapt to new challenges.In conclusion,the future classroom will be a vibrant,interactive,and personalized space that leverages technology to enhance learning experiences and prepare students for the challenges of the future.It will be a place where curiosity is nurtured,creativity is celebrated,and knowledge is shared in a global community.。
科技对创新的作用英语作文
In the modern era,the role of technology in innovation is paramount and cannot be overemphasized.Technology has become the driving force behind the rapid pace of advancements we witness in various fields.Here is an essay discussing the significant impact of technology on innovation:Title:The Role of Technology in InnovationIntroduction:Innovation is the lifeblood of progress,and technology is the catalyst that accelerates its development.As we stand on the brink of a new era,characterized by rapid technological advancements,it is essential to understand how technology plays a pivotal role in fostering innovation.The Power of Connectivity:One of the most significant contributions of technology to innovation is the power of connectivity.The internet,as a global network,has connected people,ideas,and resources like never before.This interconnectedness has led to the rapid exchange of information,facilitating collaboration across geographical boundaries and enabling the sharing of knowledge that fuels innovation.Data and Analytics:The ability to collect,analyze,and interpret vast amounts of data has revolutionized the way we approach problemsolving and decisionmaking.Big data analytics and artificial intelligence AI have become indispensable tools in identifying patterns,predicting trends, and creating innovative solutions to complex problems.Automation and Robotics:The automation of processes through robotics and AI has not only increased efficiency and productivity but also opened up new avenues for innovation.By taking over repetitive tasks,these technologies free up human resources to focus on more creative and strategic aspects of work,leading to breakthrough ideas and novel approaches. Digital Platforms and Tools:The proliferation of digital platforms and tools has democratized access to innovation. Crowdsourcing,opensource software,and online incubators provide platforms where individuals and organizations can collaborate,share ideas,and develop new products and services.Virtual and Augmented Reality:The advent of virtual reality VR and augmented reality AR has transformed the way weinteract with digital content and the physical world.These technologies offer immersive experiences that can be used for training,simulation,and the development of new products,thereby enhancing the innovation process.Sustainable Innovation:Technology also plays a crucial role in sustainable innovation.Renewable energy technologies,electric vehicles,and smart grids are examples of how technological advancements are addressing environmental challenges and promoting sustainable development.Challenges and Ethical Considerations:While technology has opened up numerous opportunities for innovation,it also presents challenges such as data privacy,cybersecurity,and the ethical implications of AI.It is crucial for innovators to navigate these issues responsibly to ensure that technology serves the greater good.Conclusion:In conclusion,technology is the cornerstone of modern innovation,providing the tools, platforms,and connectivity necessary for groundbreaking advancements.As we continue to harness its power,it is imperative to remain mindful of the ethical and social implications,ensuring that technology serves to enhance and enrich our collective future.The Future Outlook:Looking ahead,the fusion of technologies such as AI,IoT,and quantum computing will likely lead to unprecedented levels of innovation.It is an exciting time to be part of this technological revolution,where the potential for positive change is limitless.。
关于互联网的未来英语作文
The future of the Internet is a topic that sparks a myriad of discussions and speculations.As we stand on the brink of a new era,it is essential to consider the potential advancements and challenges that lie ahead.1.Technological Advancements:The Internet of Things IoT is set to revolutionize the way we interact with our environment.With more devices becoming interconnected,our homes,workplaces,and cities will become smarter and more efficient.This could lead to improved energy management,enhanced security systems,and personalized services tailored to individual needs.2.Cybersecurity:As the Internet becomes more integral to our daily lives,the importance of cybersecurity grows exponentially.Future developments will need to focus on creating robust security measures to protect personal data and prevent cyber attacks.This includes advanced encryption methods,secure authentication processes,and proactive threat detection systems.3.Artificial Intelligence and Machine Learning:The integration of AI and machine learning into the Internet will lead to more personalized and intuitive online experiences. From personalized content recommendations to AIpowered customer service,the Internet will become more responsive and adaptive to user needs.4.Virtual and Augmented Reality:The future of the Internet will likely include more immersive experiences through virtual reality VR and augmented reality AR.These technologies will transform education,entertainment,and even remote work,providing users with interactive and engaging environments.5.Decentralization and Blockchain:The concept of a decentralized Internet,where data is not controlled by a single entity,is gaining traction.Blockchain technology could play a significant role in this,offering a secure and transparent way to manage data and transactions without the need for intermediaries.6.Accessibility and Inclusivity:Ensuring that the Internet is accessible to all,regardless of physical abilities or socioeconomic status,will be a key focus.This includes developing technologies that cater to those with disabilities and working to bridge the digital divide in underprivileged areas.7.Regulation and Privacy:As the Internet continues to evolve,so too will the need for regulation to protect users rights and privacy.Balancing the freedom of information with the need for security and privacy will be a significant challenge for lawmakers and tech companies alike.8.Global Connectivity:Efforts to connect the unconnected parts of the world will continue,with initiatives aimed at expanding Internet access to remote and rural areas. This will involve the use of innovative technologies such as satellite Internet and lowcost devices.9.Ethical Considerations:The ethical implications of new technologies will become increasingly important.Issues such as data privacy,algorithmic bias,and the digital footprint will need to be addressed to ensure that the Internet remains a fair and equitable space.cation and Digital Literacy:As the Internet becomes more complex,the importance of digital literacy will grow.Future education systems will need to adapt to teach not only how to use the Internet but also how to critically evaluate the information found online.In conclusion,the future of the Internet holds great promise but also significant challenges.It will be shaped by technological innovation,societal needs,and the collective efforts to ensure it remains a tool for empowerment and connectivity for all.。
科技改变生活英语作文
Technology has become an integral part of our daily lives,transforming the way we communicate,work,learn,and even entertain ourselves.Here are some of the ways in which technology has revolutionized our lives:munication:With the advent of smartphones and social media platforms,staying connected with friends and family across the globe has become easier than ever.Instant messaging,video calls,and social networking sites have made it possible to share experiences and stay updated on each others lives in real time.cation:Online learning platforms and digital resources have made education more accessible.Students can now learn from the comfort of their homes,access a wealth of information,and engage with educators and peers from around the world.3.Work:Remote work has become a reality for many thanks to technology.Cloud computing,video conferencing,and project management tools allow teams to collaborate effectively,regardless of their physical location.4.Healthcare:Medical technology has improved diagnostics and treatment options. Telemedicine allows patients to consult with doctors online,and wearable devices monitor health metrics in real time,providing valuable data for both patients and healthcare providers.5.Transportation:Innovations like GPS navigation,electric vehicles,and autonomous driving technology are reshaping how we move from place to place.These advancements not only make travel more convenient but also aim to reduce environmental impact.6.Entertainment:Streaming services have transformed the entertainment industry, offering a vast array of movies,TV shows,and music at our fingertips.Virtual reality and augmented reality are also opening up new immersive experiences in gaming and beyond.7.Shopping:Ecommerce has revolutionized shopping,making it possible to purchase goods from anywhere in the world without leaving home.Online marketplaces and digital payment systems have simplified transactions and made shopping more efficient.8.Home Automation:Smart homes equipped with IoT Internet of Things devices can be controlled remotely,allowing for energy savings and increased security.From smart thermostats to security cameras,technology is making our living spaces more comfortable and efficient.9.Agriculture:Precision farming technologies,such as drones and GPSguided machinery,are improving crop yields and reducing waste.These technologies help farmers monitor and manage their fields more effectively.10.Environment:Technology is also playing a crucial role in environmental conservation. From monitoring climate change to developing renewable energy sources,technology is helping us understand and address global environmental challenges.In conclusion,technology is not just a tool but a catalyst for change,improving our quality of life and opening up new possibilities for the future.As we continue to innovate and integrate technology into every aspect of our lives,its important to consider the ethical implications and strive for a balanced approach that benefits all of humanity.。
娱乐行业虚拟现实与增强现实方案
娱乐行业虚拟现实与增强现实方案第一章:虚拟现实与增强现实概述 (2)1.1 虚拟现实技术简介 (2)1.2 增强现实技术简介 (2)1.3 虚拟现实与增强现实在娱乐行业的应用前景 (3)1.3.1 游戏领域 (3)1.3.2 影视行业 (3)1.3.3 虚拟演唱会 (3)1.3.4 主题公园 (3)1.3.5 虚拟社交 (3)第二章:硬件设备与技术创新 (3)2.1 虚拟现实设备概述 (4)2.2 增强现实设备概述 (4)2.3 创新技术在娱乐行业中的应用 (4)第三章:内容制作与开发 (5)3.1 虚拟现实内容制作流程 (5)3.2 增强现实内容制作流程 (5)3.3 内容开发的关键技术 (6)第四章:虚拟现实与增强现实游戏 (6)4.1 虚拟现实游戏设计 (6)4.2 增强现实游戏设计 (7)4.3 游戏互动性与沉浸感提升 (7)第五章:虚拟现实与增强现实影视 (8)5.1 虚拟现实影视制作 (8)5.2 增强现实影视制作 (8)5.3 影视作品的沉浸式体验 (9)第六章:虚拟现实与增强现实在教育领域的应用 (9)6.1 虚拟现实在教育中的应用 (9)6.1.1 虚拟实验室 (9)6.1.2 虚拟现实教学 (9)6.1.3 虚拟现实培训 (9)6.2 增强现实在教育中的应用 (10)6.2.1 互动式教材 (10)6.2.2 增强现实教学 (10)6.2.3 增强现实辅助学习 (10)6.3 教育领域的发展趋势 (10)6.3.1 教育资源的数字化 (10)6.3.2 教育模式的创新 (10)6.3.3 教育个性化 (10)6.3.4 教育国际化 (10)第七章:虚拟现实与增强现实在旅游行业的应用 (10)7.1 虚拟现实旅游体验 (11)7.2 增强现实旅游体验 (11)7.3 旅游行业的未来发展 (11)第八章:虚拟现实与增强现实在广告营销中的应用 (12)8.1 虚拟现实广告创意 (12)8.2 增强现实广告创意 (12)8.3 营销效果的提升 (13)第九章:虚拟现实与增强现实的安全与隐私 (13)9.1 虚拟现实安全风险 (13)9.1.1 硬件设备风险 (13)9.1.2 软件风险 (13)9.1.3 网络风险 (14)9.2 增强现实安全风险 (14)9.2.1 硬件设备风险 (14)9.2.2 软件风险 (14)9.2.3 网络风险 (14)9.3 隐私保护策略 (15)9.3.1 数据加密 (15)9.3.2 用户权限管理 (15)9.3.3 数据存储安全 (15)9.3.4 用户隐私培训 (15)9.3.5 法律法规遵守 (15)第十章:虚拟现实与增强现实的未来发展趋势 (15)10.1 技术创新趋势 (15)10.2 市场发展趋势 (16)10.3 行业应用前景 (16)第一章:虚拟现实与增强现实概述1.1 虚拟现实技术简介虚拟现实(Virtual Reality,简称VR)技术,是一种通过计算机的模拟环境,为用户提供身临其境的沉浸式体验。
英语作文-虚拟现实技术应用于文化创意产业,打造沉浸式体验
英语作文-虚拟现实技术应用于文化创意产业,打造沉浸式体验Virtual reality (VR) technology has been making waves in various industries, andone area where it has the potential to revolutionize is the cultural and creative industry.By leveraging VR technology, cultural and creative organizations can create immersive experiences that engage audiences in new and exciting ways.One of the key advantages of using VR in the cultural and creative industry is theability to transport audiences to different places and times without leaving their physical location. For example, museums can use VR to recreate historical events or ancient civilizations, allowing visitors to explore and interact with these environments firsthand. This not only enhances the educational value of cultural institutions but also provides a unique and memorable experience for visitors.Furthermore, VR technology can be used to enhance storytelling in the cultural and creative industry. By creating immersive narratives that unfold in a virtual environment, artists and creators can captivate audiences and evoke powerful emotions. Whether it's a virtual tour of an art gallery or a 360-degree video performance, VR allows for a more engaging and interactive storytelling experience.In addition, VR technology can also be used to democratize access to cultural and creative content. By making virtual experiences accessible online, organizations canreach a wider audience beyond their physical location. This can be particularly beneficialfor smaller cultural institutions or independent artists who may not have the resources to reach a global audience through traditional means.Moreover, VR technology can be a powerful tool for collaboration in the cultural and creative industry. Artists, designers, and creators from different parts of the world cancome together in a virtual space to collaborate on projects, share ideas, and create innovative works of art. This not only breaks down geographical barriers but also fostersa sense of community and creativity among individuals in the industry.Overall, the application of VR technology in the cultural and creative industry has the potential to transform the way we experience and engage with art, history, and storytelling. By creating immersive and interactive experiences, cultural organizations can attract new audiences, enhance educational opportunities, and foster collaboration among artists and creators. As VR technology continues to evolve, we can expect to see even more innovative uses of this technology in the cultural and creative industry, shaping the future of how we experience and appreciate art and culture.。
交互改变未来:现实增强应用『Augmented Reality』
式吧。
6.SixthSense惊人的潜力
这个就是最近比较火爆的那个关于SixthSense的视频,这家伙确实是个天才!!美国MIT Media Lab(麻省理工学院媒体实验室)的天才学生普拉纳夫- (Prarnav Mistry),发明了一项结合实体世界和虚拟世界的技术,个人很是喜欢其那个摄像头作为便携设备的创意,因为我在此之前能够想到的最好的便携设备是手机,这样一种方式,可以极大的改善使用互联网获取信息的体验,并且更令人激动的是,他会将其开源!
Watsonxu语:上图是2005年IT U互联网报告中对于物联网的概念阐述的一张图,物联网最终要达到的就是能够在随时随地进行各类交互(包括PC之间、人与人非PC、人和物、物与物),无疑交互是物联网里面非常重要的一个环节,上面看到的N多的让人震撼不已的视频也确实证明了目前的各类交互能够实现人们大部分的交互需求,不过对于物联网而言,光交互还远远不够,物联网最终要达到的是智能化,即基于交互数据的智能决策,个性化推荐等等,而这些东西正是能够支持这些技术商业化使用的模式关键所在。
找到合适的商业模式,这些技术无可限量!
来源:/technology/1407
人人都是产品经理()中国最大最活跃的产品经理学习、交流、分享平台。
增强现实
/(开放API)
AR的实现
AR+图像识别
高通放出了android平台和ios平台上上的augmented reality develop kit。基于这个SDK开发人员更容易的运用智能设施中的 摄像头,开发出现实内容与虚构内容联结的软件利用。 https://ar.qualcomm.at/qdevnet/
思考?
AR到底是什么? 归根结底,AR只是一种交互方式,其概念很早已经产生,这在 好莱坞大片中屡见不鲜。实现起来也不会很难,只是这种交互方 式要结合其他技术才能发挥其优势。让人们更直接把现实与虚拟 的世界进行融合,这是通过网络世界或者是虚拟世界把现实世界 进行拓展,虚拟世界的海量信息直接映射到现实世界,对于用户 来说这种交互似乎更加炫酷,最重要的是更加方便。 那么就实现来说 AR+码(条码,二维码,博码)=???
基于AR实现的很酷的应用
使用Zugara的虚拟试衣间非常简单。你需要一台带摄像头的电脑 和一点空间,后退到离摄像头4-5英尺的地方挥一挥手,你选中 的衣物会自动“穿”到你身上。如果你觉得没有“穿好”,你还 可以通过微调衣物的位置使其看起来与你更贴合。
基于AR实现的很酷的应用
伦敦博物馆出了一个增强现实的Apps,称其为“时光机器”, 把手机对准当前所在的位置,那么系统会帮你匹配当前位置几十 年前的样子。
AR的实现
AR+LBS
iPhone上最早出现的实境增强应用是Layar,Layar使用手机内置的GPS收集附 近区域的信息,比如餐馆或酒店,在手机屏幕上加载图像和信息以叠加的方 式显示给用户。当你把手机对准一栋建筑物时,Layar会告诉你这栋高楼里有 哪些公司在招聘,或者它会自动在Flickr搜索相关图片或在维基百科中搜索它 的历史。
虚拟现实和增强现实ppt课件.ppt
病原体侵入机体,消弱机体防御机能 ,破坏 机体内 环境的 相对稳 定性, 且在一 定部位 生长繁 殖,引 起不同 程度的 病理生 理过程
虚拟现实有一定的健康和安全的考虑,并且VR智能眼镜不 应只作手机or电脑的附件,必须让设备独立起来、移动起来, 而不是依托手机或电脑,而是真正的一体机,这是多种技术 的综合和应用,是科技在努力的方向,也是整个行业的目标。 到了那个时候,人们的生活方式将会极大的改变!
VR
and 病原体侵入机体,消弱机体防御机能,破坏机体内环境的相对稳定性,且在一定部位生长繁殖,引起不同程度的病理生理过程
一、VR 病原体侵入机体,消弱机体防御机能,破坏机体内环境的相对稳定性,且在一定部位生长繁殖,引起不同程度的病理生理过程
&
AR的定义
VR(Virtual Reality,即虚拟现实,简称VR): 也称灵境技术或人工环境。虚拟现实是利用电脑模拟产生一个三维空间的虚拟世界, 提供使用者关于视觉、听觉、触觉等感官的模拟,让使用者如同身历其境一般,可以 及时、没有限制地观察三度空间内的事物。
AR
引入病原体侵入机体,消弱机体防御机能,破坏机体内环境的相对稳定性,且在一定部位生长繁殖,引起不同程度的病理生理过程
李先生在广州工作,近来打
算买房,可是一直很忙,没
时间亲自到实地去看房,某
日他在网上看到某房产公司
推出的网上虚拟三维看房,
非常逼真,很快就相中一套
三室住房。 看来,虚拟现
迪士尼的一份名为Augmented Reality Interactive Experience的专利被公开
迪士尼的一份名为Augmented Reality Interactive
Experience的专利被公开
大家还记得迪士尼和联想合作的AR游戏绝地挑战吗,这款玩具利用一个头戴装置、一个定位装置和一个光剑控制器就可以让玩家体验成为星球大战中绝地武士的感觉。
在游戏提供的三个模式Lightsaber Battles、Strategic Combat、Holochess中,Lightsaber Battles即光剑对决尤为独特,玩家可以在其中直接拿着光剑与虚拟的敌人对决。
最近,迪士尼的一份名为Augmented Reality Interactive Experience的专利被公开,其中描述了诸多可能的AR体验实施途径,还提到了玩家手中光剑的定位等问题,显然还在继续开发与星战有关的AR应用。
专利首先说明了一个可以让多个用户利用AR平台交互的系统,该系统包括一个ar 平台,交互式地与一个或多个移动ar 设备连接,这些“移动AR 设备”由用户佩带或使用。
ar 平台包括硬件处理器、内存存储和ar 应用, 而移动ar 设备除了显示设备外还包括光探测器。
一般情况下, AR 平台可以通过各自的网络通信链路交互式地链接到一个或多个移动AR 设备.
或者, 在特殊情况下, 除了通过AR 平台进行通信外, 移动ar 设备可以通过无线通信链路在AR 场地内直接通信. 这个无线通信链路可以是蓝牙链接, 例如蓝牙低能耗链接, 也可以是wi-fi 链接。
这种方案有一个优点, 移动。
未来科技英语小作文带翻译
In the future, technology will continue to evolve at an unprecedented pace, transforming our lives in ways we can only begin to imagine. Heres a short essay in American English about future technology, followed by its translation into Chinese. Title: The Future of TechnologyAs we stand on the precipice of the next technological revolution, the possibilities seem endless. The future of technology promises to be a blend of convenience, efficiency, and innovation that will redefine our daily lives.Artificial Intelligence AIAI will become an integral part of our society, taking on roles in various sectors such as healthcare, education, and transportation. Personal AI assistants will be as common as smartphones are today, offering personalized advice and solutions tailored to our individual needs.Renewable EnergyThe shift towards renewable energy sources will be complete, with solar, wind, and geothermal power becoming the norm. This transition will not only help combat climate change but also reduce our dependence on fossil fuels.Space ExplorationSpace will no longer be the final frontier but a new frontier for human habitation and research. With the establishment of colonies on Mars and beyond, we will witness a new era of space travel and exploration.Virtual Reality VR and Augmented Reality ARVR and AR will merge with our reality, offering immersive experiences for education, entertainment, and even remote work. The boundaries between the digital and physical worlds will blur, creating new opportunities for interaction and creativity.BiotechnologyAdvancements in biotechnology will lead to breakthroughs in personalized medicine,allowing for treatments tailored to an individuals genetic makeup. This will revolutionize healthcare and potentially extend human lifespan.Translation:当我们站在下一次技术革命的边缘时,可能性似乎是无限的。
虚拟现实与增强现实
虚拟现实与增强现实一、虚拟现实(VR)1.1 虚拟现实的定义虚拟现实(Virtual Reality,简称VR)是一种通过计算机模拟生成的三维环境,让用户能够身临其境地体验。
它利用计算机技术、传感器技术和显示技术,将用户带入一个虚拟的世界中,让用户感受到视觉、听觉和触觉上的沉浸感。
1.2 虚拟现实的关键技术虚拟现实的实现依赖于多个关键技术的发展,包括:- 3D建模与渲染:创建逼真的三维场景和物体。
- 传感器技术:捕捉用户的动作和位置,以实现实时的交互。
- 显示技术:通过头戴式显示器(HMD)或大屏幕展示虚拟环境。
- 声音处理:提供立体声效果,增强沉浸感。
1.3 虚拟现实的应用领域虚拟现实技术已经广泛应用于多个领域,包括但不限于:- 游戏娱乐:提供沉浸式的游戏体验。
- 教育培训:模拟真实场景进行技能训练和教育。
- 医疗健康:用于手术模拟、心理治疗等。
- 房地产:虚拟房屋参观,提高销售效率。
二、增强现实(AR)2.1 增强现实的定义增强现实(Augmented Reality,简称AR)是一种将虚拟信息叠加在现实世界中的技术。
它通过摄像头捕捉现实场景,并在屏幕上添加虚拟图像、文字等信息,使用户能够同时看到现实世界和虚拟信息。
2.2 增强现实的关键技术增强现实的实现同样依赖于多个关键技术的发展,包括:- 图像识别:识别现实世界中的物体和场景。
- 跟踪与定位:确定虚拟信息的准确位置和角度。
- 显示技术:通过移动设备或智能眼镜展示增强后的场景。
- 交互技术:允许用户与虚拟信息进行互动。
2.3 增强现实的应用领域增强现实技术也已经在多个领域得到应用,包括但不限于:- 零售购物:提供商品信息和虚拟试穿功能。
- 旅游导览:在景点提供历史背景和详细信息。
- 工业制造:辅助设备维修和操作培训。
- 社交媒体:增加趣味性和互动性的内容分享。
三、虚拟现实与增强现实的比较虚拟现实与增强现实虽然都是将虚拟世界与现实世界相结合的技术,但它们在实现方式和应用上有所不同。
未来科技对生活的影响英语作文高中
未来科技对生活的影响英语作文高中全文共6篇示例,供读者参考篇1The Future of Tech and How It Will Change Our LivesHey guys! Today I want to talk about something that's been on my mind a lot lately - the crazy advancements happening in technology and how they're going to impact our lives in the years ahead. It's some pretty mind-blowing stuff when you really think about it!Let's start with artificial intelligence (AI). You've probably heard about AI assistants like Siri, Alexa, and ChatGPT that can understand our voices and help with all sorts of tasks. Well, get ready because AI is going to get WAY smarter and more capable. Imagine having an AI buddy that can not just answer questions but actually learn and grow smarter over time. It could help you with your homework, hobbies, or any project you're working on. Some people think advanced AI could even start creating new inventions and making scientific breakthroughs on its own! Crazy, right?Then there's virtual reality (VR) and augmented reality (AR). With VR, you can put on a headset and be transported tomind-blowing digital worlds that feel real. You could go on epic adventures, attend killer concert experiences, or hang out with friends in amazing virtual hangout spaces. AR takes things a step further by blending digital components with the real world through glasses or your phone's camera. Imagine being able to see data, graphics and digital creations hovering in the air all around you as you walk down the street! Both VR and AR are going to transform how we experience entertainment, gaming, education, you name it.But some of the most revolutionary changes could come from breakthroughs in healthcare and medicine. Get this - scientists are working on ways to edit our genes to prevent inherited diseases before we're even born! They're developing amazing bionic body parts to replace damaged organs or missing limbs. Microscopic robots could one day cruise through our bodies detecting diseases and delivering treatments. We may even find ways to dramatically slow aging so people can live considerably longer, healthier lives. Just let that sink in for a minute!The way we get around is going to transform too withself-driving cars and possibly even flying vehicles for personal travel. No more traffic jams or stressful commutes! Autonomous vehicles that are smarter and safer than human drivers could seriously reduce accidents and pollution. Getting from A to B would be a total breeze.Our homes and cities are going to evolve in wild ways as well thanks to smart home tech, renewable energy like solar and wind, and sustainable urban design. Imagine living in an ultra energy-efficient smart home that grew its own food, collected rainwater, and recycled pretty much everything. Cities of the future may be covered in vertical gardens and farms with drone transportation networks instead of roads. Mind blown yet?Of course with all these incredible innovations, there are potential downsides we'll have to watch out for too. Will advanced AI be safe and under meaningful human control? How do we stop deepfakes and other manipulated media from spreading misinformation? What happens if we grow overly reliant on tech and stop using our own skills and capabilities? There are a lot of open questions and ethical considerations.At the end of the day though, I'm super excited about the future! While change can be scary, I think emerging technologieshave amazing potential to solve worldwide problems, cure diseases, protect the environment, and make our lives more fun, productive and enriched in countless ways we can hardly imagine today.Who knows, by the time I'm an adult, humanity may have cracked the secret to eternal life, colonized Mars, or made first contact with alien civilizations! While that might sound like science fiction now, the way tech is accelerating, I wouldn't rule anything out. The 21st century is going to be one heck of a ride. I can't wait to see what world-changing breakthroughs and mind-bending technologies will arrive next!篇2Future Tech and How It Will Change Our LivesHi there! My name is Emma and I'm a high school student. Today I want to talk about something that's super exciting to me - future technology and how it's going to change our lives in crazy ways!First up, let's talk about something that's already starting to happen - self-driving cars. Can you imagine being able to just get in a car, tell it where you want to go, and then kick back and relax? No more stressful driving for your parents! The car will usesensors and cameras to see everything around it and drive itself safely to your destination. Some self-driving cars are already being tested on roads. In the future, everyone might have one!But that's just the start. What about having a robot helper at home? Companies are working on making humanoid robots that can do chores like vacuuming, cleaning, doing laundry, and even cooking! Wouldn't it be awesome to come home from school to a sparkling clean house with dinner ready? With robot helpers, your busy parents wouldn't have to worry about housework anymore.Speaking of robots, someday they might even become our friends. Scientists are trying to make robots that are great at understanding human emotions and having natural conversations. Picture having an robot buddy that can play games with you, chat with you about your day, and keep you company. So cool!Wearable technology like smartwatches is going to get much more advanced too. Imagine having a watch that can monitor your health, giving your doctor updates and alerting you to any problems. It could also amplify your physical abilities by giving you information and even controlling other devices with just hand gestures. You'd feel like a super hero!Another mind-blowing possibility is brain-computer interfaces. These could allow you to control computers and machines just by thinking about what you want them to do. Need to look something up? You could download information straight into your brain. Or play ultra-realistic virtual reality games that feel completely real by having the experience streamed right into your mind. It's straight out of a sci-fi movie!On the medical front, technologies like gene editing, artificial organs, and nanobots could help deal with injuries and diseases way better than we can now. Doctors could edit your genes while you're still an embryo to prevent genetic disorders. If you get really sick or hurt, you could receive an artificial organ to keep you going until you heal. And tiny nanobots could go inside your body to detect and fix problems.Even how we learn and go to school could be transformed by technology like virtual reality classrooms, educational AI tutors, and immersive learning games. You might attend a virtual school without even leaving your house! An AI tutor could help you with any subject you're struggling with. And instead of reading about history or science, you could experience itfirst-hand through VR.The way we shop and buy things is changing a lot too. Sooner than you think, we might have personal 3D printers that can create practically any product on-demand at home. Or personalized hologram models that let you digitally "try on" clothes and customize purchases. No more waiting for shipping! Smart homes with connected devices could automatically keep track of what supplies you need and order them.Just imagine how cool it would be to have all these technologies! Self-driving car, robot buddy, supercharged smartwatch, mind-reading computer - the future is going to be amazing. I can't wait to see what sort of other crazy inventions people come up with next. Honestly, I'm a little jealous of the kids growing up in 20 or 30 years who'll get to experience it all. But for now, I'll settle for racing home to watch my favorite sci-fi shows and dreaming about篇3The Future of Tech and How It Will Change Our LivesWhat's up guys? Today I want to talk about something that's been on my mind a lot lately - technology and how crazy advanced it's gonna get in the future. I know, I know, you're probably thinking "Ugh, another lecture about robots takingover the world." But just hear me out, because this stuff is actually kind of mind-blowing.I was watching some videos the other day about all the new tech that's in development right now. Scientists and engineers are working on some truly insane things that would have seemed like pure science fiction just a couple decades ago. I'm talking self-driving cars, artificial intelligence assistants that can learn and think like humans, advanced robotics that could automate tons of manual jobs, augmented reality that overlays digital information on the real world, brain-computer interfaces that let you control devices with your mind...the list goes on and on.At first, a lot of this future tech might seem scary or threatening. You might think "Oh no, the robots are going to take all our jobs and make humans obsolete!" And sure, I can understand that fear to some extent. Having intelligent machines that can do tons of tasks better and more efficiently than people is definitely a big shift that will disrupt a lot of industries and the workforce as we know it.But you know what? I actually think these bleeding-edge technologies could massively improve our quality of life if we harness them in the right way. Think about how much time and effort we spend on really basic, mundane tasks every single day -cooking, cleaning, driving, shopping, scheduling appointments and managing our calendars. What if we could offload a ton of that monotonous stuff to AI assistants and robots? We'd have SO much more free time to pursue our real passions, learn new skills, start businesses, spend time with loved ones, you name it.And the healthcare applications of future tech could be absolutely game-changing too. Imagine nanobots that could detect diseases at the cellular level and treat them before you even have symptoms. Or advanced prosthetics and brain implants that could cure paralysis, blindness, and other disabilities. Heck, some scientists are even talking about radically extending the human lifespan with genetic engineering and anti-aging therapies. How crazy is that?There are a lot of ethical questions we'll need to figure out too. If we can create hyper-realistic virtual worlds and experiences, does that make actual reality less meaningful or important? Should we use gene editing to enhance babies and create designer children? Where do we draw the line between healing disabilities and enhancing abilities beyond normal human limits?Those are some deep philosophical questions that don't have any easy answers. But I think it's exciting that ourgeneration will get to grapple with and solve those big challenges as these world-changing technologies come to fruition.In the meantime, I can't wait to see what the future holds. Maybe by the time I'm in my 30s, I'll be commuting to work in a flying car while my AI assistant schedules all my appointments and handles mundane tasks for me. Or taking vacations in photorealistic virtual worlds that let me experience anything I can imagine. Or just kicking back at home while housekeeping robots clean and cook for me. A guy can dream, right?The point is, buckle up guys, because the next few decades are going to be one heck of a revolutionary ride as science fiction becomes reality. Will it be a utopia or a dystopia? That's up to us to decide how we develop and use these world-transforming technologies. But I'm optimistic that if we're smart about it, the future of tech can massively elevate the human experience and reshape society in awesome ways that we can barely even imagine today. Let's go invent the future!篇4The Impact of Future Technology on LifeHi there! My name is Alex, and I'm a high school student who loves learning about science and technology. Today, I want to talk to you about the exciting world of future tech and how it's going to change our lives in incredible ways.First, let's talk about something that's already starting to become a reality – artificial intelligence (AI). AI is kind of like a really smart computer program that can learn and make decisions on its own. It's already being used in things like virtual assistants, self-driving cars, and even medical diagnosis. But in the future, AI is going to get way smarter and more advanced.Imagine having a personal AI assistant that can help you with homework, chores, and even making important decisions. It could be like having a super-smart friend who knows everything and is always there to help you out. Or what about AI robots that can do dangerous jobs like firefighting or construction work, so humans don't have to risk their lives? That would be pretty awesome, right?Another area where we're going to see some crazy advancements is in biotechnology. Scientists are working on ways to edit genes and create new kinds of living things, like super-crops that can grow in harsh environments or animals that are resistant to diseases. They're even trying to figure out how togrow organs and body parts in labs, which could save millions of lives!But that's not all – what about nanotechnology? That's the science of working with really, really tiny particles called nanoparticles. With nanotechnology, we could createsuper-strong and lightweight materials, tiny robots that can repair our bodies from the inside, and even devices that can clean up pollution or generate clean energy. It's like something straight out of a sci-fi movie!But I believe that if we approach these challenges with wisdom, caution, and a commitment to ethics, we can harness the power of future technology to make the world a better place. Imagine a future where everyone has access to clean water, nutritious food, and quality healthcare, thanks to advancements in biotechnology and nanotechnology. Or a future where we've solved the problem of climate change and pollution, thanks to clean energy technologies and AI-powered environmental solutions.And that's just the tip of the iceberg! There are so many other exciting possibilities, like space exploration, virtual reality, and even technologies that we haven't even dreamed of yet.So, what do you think? Are you as excited about the future of technology as I am? I can't wait to see what kinds of amazing innovations and discoveries are in store for us in the years to come. And who knows, maybe some of you reading this will be the ones to make those discoveries and shape the future of our world!篇5The Future is Here: How Technology Will Change Our LivesHi there! My name is Emma, and I'm a high school student who's super excited about the future of technology. I know, I know, you're probably thinking, "Ugh, not another boring essay about robots and computers." But trust me, this is going to be way more exciting than that!Imagine a world where you can talk to your computer or phone like it's a real person. No more typing or swiping – you just say what you want, and boom! It's done. That's the power of artificial intelligence (AI) and voice recognition technology. Pretty cool, right?But that's just the tip of the iceberg. What about self-driving cars? No more fighting traffic or worrying about parking! You just hop in, tell the car where you want to go, and it takes youthere safely and efficiently. And with electric and solar-powered vehicles, we'll be doing our part to save the planet too.Speaking of saving the planet, have you heard about vertical farming? It's this amazing way of growing crops in tall, indoor buildings using special lights and hydroponics (growing plants without soil). This could help us produce way more food with way less land and water. No more worrying about droughts or famines!And let's not forget about virtual reality (VR) and augmented reality (AR). With VR, you can transport yourself to different worlds and experiences without ever leaving your room. Want to explore ancient Rome? Done. Want to go on a space adventure? No problem. And with AR, you can overlay digital information and graphics onto the real world around you. Imagine being able to see directions or reviews for restaurants and shops just by looking at them!But perhaps the most exciting (and maybe a little scary) development is the rise of genetic engineering and biotechnology. Scientists are already working on ways to edit our genes to cure diseases, enhance our abilities, and even prolong our lives. Can you imagine living to be 150 or 200 years old? Orhaving super-strength or super-intelligence? It sounds like something straight out of a sci-fi movie!But overall, I'm super optimistic about the future. Technology has the potential to solve so many of the world's problems – from hunger and disease to climate change and energy shortages. And it can open up new frontiers of exploration, creativity, and human potential that we can't even imagine yet.So, there you have it – my thoughts on how technology is going to shape our lives in the years and decades to come. It's going to be an amazing ride, full of mind-blowing innovations and game-changing advancements. But it's also going to require us to think carefully about the ethical and societal implications of these new technologies.At the end of the day, technology is just a tool – it's up to us to use it wisely and responsibly. But if we can do that, the future is going to be pretty awesome. So buckle up, because the future is coming, and it's going to be one wild ride!篇6The Future of Tech and How It'll Change Our LivesHey guys! Today I wanted to talk about something that's been on my mind a lot lately - the crazy ways that technology is developing and how it's going to transform pretty much every aspect of our lives in the coming years and decades. I find this topic really fascinating and also a little scary if I'm being honest. The pace of technological change just seems to be accelerating so quickly!Let's start by looking at some of the major areas where we're likely to see huge leaps forward driven by new technologies emerging from labs and research centers around the world. One big area is artificial intelligence and machine learning. You've probably heard a lot about AI assistants like Siri, Alexa and ChatGPT that can understand our speech, answer questions, and even create content like articles and essays. Well, that's just the very beginning!Scientists are working on developing artificial general intelligence (AGI) which would be AI systems with human-level intelligence that can think, learn, reason and plan just like us. If they succeed with AGI, it could lead to an "intelligence explosion" where AIs rapidly become way smarter than humans at pretty much everything. It's mind-blowing to think about, but superintelligent AIs could help solve problems like curing alldiseases, reversing aging, colonizing other planets, and figuring out solutions to big challenges facing humanity.Another area that's going to transform our lives is biotechnology and genetics. Pretty soon, it will become routine to have your full genome sequenced and analyzed. Based on your genes, doctors and AIs will be able to assess your risks for various diseases and customize treatments, diets and lifestyle recommendations to optimize your health and lifespan. Gene editing tools like CRISPR will allow us to edit genes before birth to prevent inheriting certain conditions. Further in the future, we may develop the capability for advanced genetic engineering of humans based on a desired "design."The biotechnology revolution will also produce lab-grown organs, tissue engineering to regrow limbs, and technologies to dramatically extend human lifespan and prevent aging. It's pretty crazy to think about, but some scientists believe the first person who will live to 150 or even 200 years old has already been born. Just imagine how different life would be if our lifespans were doubled, tripled or even longer!Nanotechnology is another area that I think is going to have mind-blowing impacts. Nanotech involves engineering and manufacturing at the molecular scale - we're talking aboutmaking machines that are literally the size of molecules! By the 2030s, we may develop the ability to build molecular machines that can go inside our bodies, repair damaged cells, augment our immune systems, and even back up our memories and consciousness.Nanobots could also be used to manufacture virtually anything from the molecular level up in nanofactories - making physical objects the way a 3D printer makes things, but on a unimaginably small scale. This could lead to a world of radical abundance where any object can be replicated or "printed" for pennies. But nanotech also brings potential risks like weaponized nanobots or molecular assemblers that make lethal pollutants or viruses.In the coming decades, we'll also likely see major advances in areas like quantum computing, nuclear fusion energy, space exploration and off-world colonies, brain-computer interfaces that connect our minds to machines, and even potentially the development of useful thermonuclear weapons that aren't as destructive as nukes. The scope of technological progress on the horizon is just staggering.So how will all these mind-bending technologies impact our actual day-to-day lives and the societies we live in? Well, for onething, the nature of work and the job market will be massively disrupted as AI and automation start handling more and more types of jobs that humans currently do. Jobs focused on manual labor, data entry, driving, bookkeeping, customer service, and knowledge work involving analysis, writing, and research could all become obsolete or change dramatically.There will likely need to be big economic and political reforms like a universal basic income (UBI) so that people can have their basic needs met even if robots have taken all the jobs. Otherwise, you could end up with mass unemployment and social unrest. Governments may also have to introduce policies to slow down the automation of certain job categories to prevent too much disruption happening too quickly.Education and training programs will have to adapt rapidly to focus less on imparting static knowledge that AIs can just look up instantly, and more on developing uniquely human skills like creativity, emotional intelligence, designing & instructing AIs, and continuously learning new in-demand skillsets throughout our lives.Our relationships and dating will evolve too as AI companions become more sophisticated and widespread. A lot of people may prefer partnering with AI spouses that arecustomized to their ideal preferences and needs rather than dealing with the challenges of human relationships. Of course, procreating with an AI isn't possible, so human reproduction methods like IVF and surrogacy may see a resurgence.Things like global communication, media, art and entertainment will be radically transformed by AI's ability to flawlessly dub movies and shows into any language, create photorealistic video imagery indistinguishable from reality, and compose incredible music, literature, films and other creative content. Every home could have an AI composer, novelist and entertainment studio built-in that learns your preferences. But on the flip side, we'll have to grapple with new challenges like not being able to trust any visual or audio evidence because everything could be a fake AI-generated deepfake.Overall though, the incredible power of advanced AI, nanotech, biotech and future disruptive technologies means we may eventually be able to eliminate virtually all social and economic challenges plaguing humanity - aging, disease, poverty, hunger, pollution, lack of energy, conflict, and even death itself. Of course, we have to navigate the potential risks of these technologies first and govern their development wisely.We may finally be entering an era when the only limitations we face are the boundaries we choose to impose on ourselves.Anyway, those are just some of my thoughts on where technology seems to be heading and how it could massively alter life as we know it in the generations ahead. In some ways, I'm really excited for all the amazing benefits - curing disease, reversing aging, space travel, abundance for all, you name it. But I'm also a bit unnerved by the sheer power these new technologies will unleash and the challenge of trying to control such fundamentally disruptive forces. Only time will tell how it all unfolds, but one thing seems clear - this technological revolution really is going to change everything! I'd love to hear your thoughts too. Catch you later!。
如何制作逼真的拓展现实效果
如何制作逼真的拓展现实效果拓展现实(Augmented Reality,AR)技术是一种将虚拟内容叠加到现实世界中的技术,它可以提供沉浸式的体验,增强用户的感知和交互能力。
制作逼真的拓展现实效果需要结合硬件设备和软件工具,下面将为您介绍一些主要的步骤和技巧。
首先,为了实现逼真的拓展现实效果,您需要选择合适的硬件设备。
目前市场上有多种AR设备可供选择,包括智能手机、智能眼镜和AR头盔等。
这些设备都配备了摄像头和传感器,能够捕捉现实世界的图像和场景,并与虚拟内容进行融合。
其次,您需要使用适当的软件工具来制作AR内容。
大多数AR开发工具提供了可视化的界面,使用户可以通过拖放和定位来创建AR场景。
其中一些工具还支持使用编程语言,如C#或JavaScript,来进行自定义开发。
一些流行的AR开发工具包括Unity、ARKit和ARCore等。
在制作AR内容时,您可以按照以下步骤进行操作:1. 确定拓展现实的应用场景:首先,您需要明确拓展现实的应用场景和目标。
这有助于确定所需的功能和效果,并为后续的制作工作提供方向。
2. 收集和准备虚拟内容:接下来,您可以通过3D建模软件或在线资源库收集所需的虚拟模型、动画和视觉效果。
选择适合您项目需求的内容,并根据需要进行调整和优化。
3. 设置坐标系和场景比例:在AR场景中,将虚拟内容与现实世界进行对齐是非常重要的。
根据硬件设备和拍摄环境,您可以选择使用平面坐标系或三维空间坐标系来定位和定向虚拟内容。
此外,还需根据场景的实际尺寸和比例对虚拟内容进行设置。
4. 添加交互和动画效果:为了增强用户体验,您可以为AR场景添加交互性和动画效果。
例如,您可以为虚拟物体添加点击、拖拽或旋转等交互操作,并为虚拟人物或对象添加动画。
5. 光照和渲染效果:为了使虚拟和现实内容更好地融合,您可以在AR场景中应用适当的光照和渲染效果。
通过调整光照的颜色、强度和方向,以及使用阴影和反射等技术,可以使虚拟物体看起来更加逼真。
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Department of Computer Science and Engineering The Chinese University of Hong Kong2006 – 2007 Final Year Project Semester 1 ReportLYU 0604Virtual Dart – an Augmented Reality Game on Mobile DeviceSupervisorProfessor Michael R. LyuLai Chung SumSiu Ho TungAbstractAugmented reality(AR) deals with the combination of real world and computer generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and "augmented" by the addition of computer generated graphics. Advanced research includes the use of motion tracking data, and the construction of controlled environments containing any number of sensors and actuators.In this report, we are going to describe the motivation, background information and problem encountered by our group when participating in the final year project. The objective of this project is to make use of camera reside in a mobile phone as well as the existing Motion Tracking Engine to implement a mobile game called “Virtual Dart”.In the following sections, we would first introduce the idea of our final year project. Following is the introduction of Symbian OS (Nokia based S60 2nd & 3rd Edition), one of the popular Operating System used in modern Smart Phone. After that, we would present our program interface as well as our design and implementation concept. We would also like to discuss some algorithms which explored throughout the whole progress of our Final Year Project.This report would include some experiment results which demonstrate our evaluation towards the available algorithms. In this report, we will use game and application interchangeably.Abstract (2)Chapter 1 (5)Introduction (5)1.1 Background Information and Motivation (6)1.2 Programming Capability Issue (8)1.3 Project Objective (9)1.4 Project Equipment (9)Chapter 2 (10)Symbian Operating System Overview (10)2.1 Basic Architecture of Symbian Operating System (11)2.2 Development Environment (13)2.3 Limitation of Symbian Phone (15)2.4 Features Different in Symbian OS Series 60 2nd and 3rd Edition (16)2.5 Porting Existing Program to Series 60 3rd Edition (19)2.6 Why Symbian (20)2.7 Conclusion (20)Chapter 3 (21)mVOTE Engine (21)3.1 What is mVOTE? (22)3.2 Block Matching Algorithm (22)Chapter 4 (25)Program Design and Implementation (25)4.1 User Interface (26)4.2 Program Design (30)4.3 Algorithm Comparison (35)4.4 How to do feature recognition? (36)4.5 Motion Tracking during the Application (37)Chapter 5 (38)Feature Selection Improvement (38)5.1 Introduction (39)5.2 Harris Corner Detector (39)5.3 Fast Corner Detector (43)5.4 Select Feature from Corner List (47)Chapter 6 (51)Project Progress, Difficulties and Future Work (51)6.1 Project Progress (52)6.2 Difficulties We Face during Project (52)6.3 Future Work (53)Chapter 7 (55)References (55)Appendix I (56)Feature Selection (56)AI.1 Pictures under Normal Lighting Condition (57)AI.2 Pictures under Insufficient Light Condition (64)AI.3 Analysis (68)Appendix II (73)Parameter Adjustment for Fast Corner Algorithm (73)AII.1 Experiment Result (74)AII.2 Analysis (80)Appendix III (81)Accuracy of Feature Blocks Finding for Algorithm 1 (81)AIII.1 Experiment Result (82)AIII.2 Analysis (85)Appendix IV (87)Accuracy of Feature Blocks Finding for Algorithm 2 (87)AIV.1 Experiment Result (88)AIV.2 Analysis (93)AIV.3 Miscellaneous (94)Chapter1IntroductionThis chapter would briefly describe Augmented Reality (AR) and how existing mobile game achieve Augmented Reality. Our project objective and project equipment information can also be found here.z 1.1 Background Information and Motivationz 1.2 Programming Capability Issuez 1.3 Project Objectivez 1.4 Project Equipment1.1 Background Information and MotivationMobile phones with built-in digital cameras and music players have become very popular and common nowadays because of their portability and handiness. Because of its popularity, there are so many mobile games evolved both written in J2ME as well as proprietary Development Platform. Some mobile games are similar to the typical or traditional games which can be found in handheld gaming device, for instance, NDS, Game Boy, PSP, etc (Fig 1.1). While some other games employed the use of augmented reality in order to make the game more exciting, realistic and interesting (Fig 1.2).Fig 1.1 Fig 1.2To achieve augmented reality in mobile game, the most popular and easily observable method would be the use of cameras resides in the mobile phone plus the use of computer generated graphics for dynamic environmental interaction. An example would be “Agent V” From Nokia 3230 Mobile Phone (Fig 1.3).Fig 1.3Another new and recent idea for achieving augmented reality in game would be using some motion or vibration sensors for movement in a game. Nokia 5500 “GrooveLab”demonstrated one of the uses of motion sensors for augmented reality. (Fig 1.4)Fig 1.4Since our FYP focuses on the use of phone camera for augmented reality, there comes aquestion - Is it possible to add some more features to the existing games which make gooduse of phone camera as a mean for augmented reality? This is the motivation of our FYPproject.As the computation power as well as the image and video capture quality improve, real time video capture for motion tracking is no longer impossible. Many existing games utilized motion tracking as an additional and innovation for user input (mainly for direction movement). However, the existing games process no memory function to remember the associate of the external environment and the internal computer generated graphics. Our main objective of this Final Year Project is to demonstrate how games can process memory to “remember” its external environment for interaction base on existing motion tracking technique.1.2 Programming Capability IssueA few years before, users may feel panic to develop programs for mobile phones because they lack supports from the vendors and at that moment, the processing power of a mobile phone is very limited. Now, things become better, there are panties of Development Platform for programmers to choose from, including, J2ME, Embedded C++ (For Windows Mobile Platform), Symbian C++ (For Symbian Platform), etc. Although programmers could write mobile phone program base on J2ME, it does not provide phone-specific API to access the camera. On the other hand, Symbian OS makes programming on camera-phone possible. Mobile phones which use Symbian as the Operating System (or so called Smart Phone) allow programmers to access most of the functions provided by the phones, including camera and image manipulation functions.As Symbian OS is supported by a large number of vendors (e.g. Nokia, Sony Ericsson, Panasonic, Samsung, Siemens, etc) and provides an open platform for developers to work on, it is not difficult to imagine that Symbian OS would become one of the major Operating System for mobile phones in the foreseeable future. Our FYP project will base on Symbian OS as our target platform due to its programming capability.1.3 Project ObjectiveThe objective of our Final Year Project is NOT to develop a game. Instead our objective is to develop a way to demonstrate how a program can process memory to “remember” its external environment for interaction of Augmented Reality.The game is just a demonstration of our proposed methodology for Augmented Reality. In such a way, we do not limit ourselves to just implementing a game but have a high level of abstraction. In addition, using such approach would not limit the possibility of our methodology to be applied to develop other mobile applications besides mobile games.1.4 Project EquipmentOur project involves two Symbian mobile phones, Nokia N90 (Symbian OS v8.1a, Series 60 2nd Edition, Feature Pack 3) as well as Nokia N80 (Symbian OS v9.1, Series 60 3rd Edition). As the emulator provided by Nokia SDK does not similar camera function, we use the Mobile Phones as our testing and development platform directly for our project.Chapter2Symbian Operating System OverviewThis chapter would briefly describe the basic architecture of the Symbian Operating System. This chapter also outlines the differences between the Series 60 2nd Edition and 3rd Edition of the Symbian Operating System.z 2.1 Basic Architecture of Symbian Operating Systemz 2.2 Development Environmentz 2.3 Limitation of Symbian Phonez 2.4 Features Different in Symbian OS Series 60 2nd and 3rd Editionz 2.5 Porting Existing Program to Series 60 3rd Editionz 2.6 Why Symbianz 2.7 Conclusion2.1 Basic Architecture of Symbian Operating SystemBy the end of March 2005, shipments of Symbian OS phones exceeded an average of two million per month, and cumulative shipments since Symbian’s formation reached 32 million phones. Also at that time, there were more than 4500 commercially available, third-party applications for Symbian OS phones. Year on year, phone shipments have been virtually doubling – and that trend appears likely to continue, or even increase, for the foreseeable future. (Adopted from Developing Software for Symbian OS – An Introduction to Creating Smartphone Applications in C++)These figures suggest that Symbian OS is approaching maturity as the preferred Operating System for high- and mid-range mobile phones, and that it offers an ideal platform to developers, on which they can create new and imaginative applications.The architecture of Symbian OS v8.1 and v9.1 are described in the following diagrams respectively.The main focus of this chapter is to illustrate how Symbian OS provides support on image processing in the phone and how the capability change across different Series 60 Platform.Symbian use its own implementation of the C++ language called Symbian C++, optimized for handheld devices with limited memory. Programmers access the recourses, for instance, files, music players, camera, etc via the APIs provided by Nokia SDK.2.2 Development EnvironmentGenerally, our development environment is under Microsoft Visual Studio .Net 2003 with SDK provided by Nokia. The development tools can be formulated like this:There are emulators provided along with the Nokia SDK which is a Windows application that simulate a Smartphone entirely in software – complete with simulated buttons and display. This allows developers to run and debug Symbian OS software on the PC as opposed to running on a real device. However, there is a major drawback for the emulators. The fact is that emulators for Series 60 2nd Edition Feature Pack 3 as well as Series 60 3rd Edition do not provide camera simulation function. This explains why our project did not use much of the emulators. In other words, the emulators provide little assistant for us.To install a program on a Symbian-based phone, it must be compiled into the Symbian OS installation (.sis) file format. Developers write package control (.pkg) files that define the files to be put in the SIS installation file. (Adopted from Symbian Developer Library)From Symbian OS v9.1 (Operating System for Nokia N80), it requires that SIS files are authenticated when they are installed, so that malicious code cannot be installed to the phone. This means that the SIS file must be digitally signed. This action accounts for one of the reasons why Symbian OS v9.1 is not binary compatible with those previous versions.The diagram below shows the key files and tools used in the process of creating a SIS file for Symbian OS v9.1.The makesis tool uses the package file to create an unsigned SIS file. The signsis tool can then be used to sign the SIS file with a certificate to create a signed SIS file that can be installed. The createsis tool is a wrapper around these two tools, which allows the whole process to be done in one step. If the program is being signed by the developer, rather than being signed through Symbian Signed, then createsis can also create the certificate to use. (Adopted from Symbian Developer Library)2.3 Limitation of Symbian PhoneSince we are programming on handheld devices which has limited resources (limited amount of memory and limited amount of CPU speed, as shown in figure 2.3), these make programming on the Symbian phone a very difficult task.NokiaN80SpecificationNokia N90 SpecificationOperating System Symbian v9.1(Nokia Series 60 3rd Edition) Symbian v8.1a(Nokia Series 60 2nd Edition, Feature Pack 3)CPU Speed 220MHz 220MHzMemory Internal Memory: 40MBExternal Memory: miniSD (up to2GB) Internal Memory: 31MB External Memory: RS-MMC (up to 1GB)Display Size 352 x 416 pixels (256K Colors) 352 x 416 pixels (256K Colors)Since computation performance is an important factor in making a realistic augmented reality game. If we take too long time for the calculation of motion tracking, the frame rate will fall off. When ever possible, we would use the following operation to enhance the performance:1. Bit shifting operations (<< and >>)2. Integer add, subtract, and Boolean operations (&, | and ^)3. Integer multiplication (*)We would reduce the use of floating point computation as much as possible. It is because the current mobile phones do not equipped with a floating point arithmetic unit. As a result, floating point operation would slow the whole process down.2.4 Features Different in Symbian OS Series 60 2nd and 3rd EditionS60 3rd Edition is based on a new version of Symbian OS (v9.1). As motioned before, this new platform edition introduces a full binary break between S60 2nd and 3rd Editions, which means that applications need to be compiled using the new tools provided in the S60 3rd Edition in order to run on S60 devices based on the new platform edition. S60 3rd Edition also improves application security and confidentiality of user data by introducing platform security and different application capability levels. Below shows a diagram indicating the break point of the S60 2nd and 3rd Edition:The following diagram shows the Nokia platform development:ince Nokia Series 60 3rd Edition (Symbian OS v9.1) brought a large impact to the Most deprecated APIs will be removedew S60 3rd Edition compilation tools cause a full binary break between S60 2nd and 3rd Editions. Because n cannot be maintained anymore, most deprecated APIs will also plications is not supported anymore. All applications d-coding to a specific screen resolution cannot be done anymore).Its main pplications), Data Caging (secure storage of data), EABI), which causes a full binary break. 60 3rd Edition are listed under Section SC breaks causedS development of mobile application, here are some improvements made by S60 3rd Edition: (Adopted from S60 Platform: Source and Binary Compatibility v1.6 by Nokia)N backward compatibility with S60 2nd Editio be removed from S60 3rd Edition, while a number of new replacement APIs will be introduced. Most deprecated APIs will be removed from S60 3rd Edition.Compatibility mode removedS60 3rd Edition the compatibility mode for legacy ap In are expected to be scalable (harPlatform security and new application architecturehe biggest change in Symbian OS v9.1 and in S60 3rd Edition is the platform security concept.T building blocks are Capabilities (set of privileges to a Secure Interprocess Communication (IPC), and memory management. Platform security also requires a number of changes to the application architecture. The Server application concept is introduced to enable former embedded and embedder applications to run in different processes.Data caging and introduction of the Server application require changes to Document Handler: Instead of file names, file handles are passed. Recognizers, notifiers, and converter plug-ins are implemented as ECOM plug-ins.The installer has been completely rewritten to perform the additional checks (capabilities and certificates) that the platform security mandates. The installation file format has been changed from SIS to SISX (note, however, that the actual file extension is still .sis ).New compiler and tool chain - full binary break60 3rd Edition introduces new compilation tools (RVCT, GCC S Therefore all other compatibility issues caused by She wrapper for the Nokia Camera API (Camera Server) is removed. The Symbian Onboard Camera API deprecated API.KA2 is the only kernel version supported by Symbian from Symbian OS v9.1 onwards. The compatibility nly focused on the need to rewrite device drivers, but otherwise a very limited by S60 3rd Edition.Nokia Camera APIT (ECam) replaces thisReal-time kernel (EKA2)E impacts of EKA2 are mai amount of source code breaks.2.5 Porting Existing Program to Series 60 3rd EditionSince our target platform involve both Series 60 2nd Edition (Nokia N90 with Feature Pack 3) and Series 60 3rd Edition (Nokia N80). From time to time, we have to perform lots of code conversion between these two platforms for testing and debugging purpose. Here shows a high level description on how porting an existing program or library to S60 3rd Edition Platform can be achieved:2.6 Why SymbianAs mentioned previously, programmers can choose J2ME as their development platform besides Symbian. J2ME is cross-platform because there is a virtual machine to interpret the byte code of the program. However, J2ME does not provide any API for accessing the device camera, which makes our objective impossible to achieve. In addition to the API problem, J2ME does have one drawback. Though it is cross platform, it uses Virtual Machine to interpret the code, and execution in interpretation mode is much slower than that execution of pre-compiled code.This explains why our project favors the use of Symbian C++ instead of J2ME because of camera utilization as well as speed performance.2.7 ConclusionThis chapter introduced the basic features of Symbian OS as well as the differences between 2nd and 3rd Edition Platform. This chapter also raises an importance consideration in our project design, that is, speed or computational time.Chapter3mVOTE EngineThis chapter would briefly describe function of mVOTE engine which is created by former team. The mVOTE engine provides the function of motion tracking and feature selection of our project. z 4.1 What is mVOTEz 4.2 Block Matching Algorithm3.1 What is mVOTE?The Mobile Video Object Tracking Engine (mVOTE TM) is software SDK for developer to create mobile application using the mobile phone on-board camera as input device. By tracking the video object in the picture capture by the camera, mVOTE TM can convert the corresponding movement of the camera into translational movement and degree of rotation. The mVOTE TM enable the developer to create new digital entertainment experience for the mobile user. (Adopted from mVOTE homepage,/html/mvote_tm_.html )The Functions provided mVOTE engine:1.Translational Motion Tracking2.Rotational Motion Tracking3.Feature Selection3.2 Block Matching AlgorithmBlock Matching Algorithm is the core of the mVOTE engine. The block matching algorithm is a kind of motion tracking algorithm, the basic idea of block matching algorithm is divide the search window into blocks with equal size. In each block, it tries to find out which block in the search window is most similar to the feature block that we want to match.How to measure the similarity between two blocksThe common way of measure the similarity is calculate the intensity difference two images. The two common ways to do calculation are: 1. Sum Absolute Difference (SAD):SAD is the summation of the absolute intensity difference between two N by N images X and Y . The equation is the following:∑∑==−=N i Nj j i Y j i X y x SAD 11|),(),(|),(2. Sum Square Difference (SSD):SSD is the summation of the square of the intensity difference two N by N images X and Y . The equation is the following:()()[]∑∑==−=N i Nj j i Y j i X y x SSD 112,,),(Our ancestor choose SSD instead of SAD because it can enhance the performance of other part of the block matching algorithm.How to find out the most similar block in search windowThere are three major classes of method to find out the most similar block in search window. 1. The Exhaustive Search Algorithm (ESA)It is the brute force algorithm, it search all possible values and find the minimum value. It is the slowest one but it is one of the most accurate methods in finding the minimum value in the search window.]2. Fast Search AlgorithmIt is base on the assumption that the matching error will increase monotonically when it is moving away from the correct matching block. So it only tests on a subset of all possible value in the search window. It has a very critical disadvantage that it will be trapped by the local minimum not the global one. So we won’t choose it as searching algorithm.3. Fast Exhaustive Search AlgorithmThe Fast Exhaustive Search Algorithm is trying to reduce the number of value need to calculate by some simple test method. There are three methods proposed by our ascender: i.The Successive Elimination Algorithm (SEA)Apply the Minkowski inequality to eliminate the invalid block ii.PPNM (Progressive Partial Norm Matching)Apply the Minkowski inequality to eliminate the invalid block before calculate the Cost Function. iii.Partial Distortion Elimination (PDE)The idea of PDE Algorithm is shorten the time to calculating the SSD. If the Partial SSD (PSSD) is greater than the current minimum value of SSD, the remaining part of calculation of SSD on that block is useless and can be stopped. There is the definition of k th PSSD:()()[∑∑==−=k i Nj j i Y j i X PSSD 112,, Where k = 1, 2, 3,….,NThere are other methods use in the MVOTE engine, such as Adaptive Search and Spiral Scan, but we haven’t used them in other part of our project. So we don’t mention them in here.Chapter4Program Design and ImplementationThis chapter would briefly describe design and implementation of our program z 4.1 User Interfacez 4.2 Program Designz 4.3 Algorithm Comparisonz 4.4 How to do Feature Recognitionz 4.5 Motion Tracking during the Game4.1 User InterfaceThis project was mainly tested and debugged on Symbian phone namely Nokia N80 and N90 mobile phones. We develop the augmented reality game on top of the existing Motion Tracking (MVOTE) Engine which is developed by our ancestor (LYU0404) with some modification.The program makes use of the suggested Symbian OS application framework comprising the Application, Application Document, Application UI and Application View (or Application Container) classes.After starting the program up, user may see the below Graphical User Interface:User may press the option button for option selection:The “Start ->” menu items show two more options, they are, “Take a Sn@pshot”, “Yo! Start Playing”“Take a Sn@pshot” menu item provides a way for users to select a region where dart board is intended to be put.When “Take a Sn@pshot” is selected, users may see an interface similar to the following diagram:Users may see a selection boxin white color. The selection boxis the region indicating thelocation where users would liketo put a dart board in. Theusers may move the location ofthe selection box by controllingthe joystick of the mobilephone.After the selection procedure, users may press the “enter” key in the joystick for dartboardmapping.The users may move the mobile phone (i.e. camera) for dart block movement.“Yo! Start Playing” is in fact directly perform dartboard mapping part and by pass the selection procedure process instead.4.2 Program DesignThe program consists of these files:File DescriptionAR3rdapplication.h AR3rdapplication.cpp An Application that creates a new blank document and defines the application UID.AR3rddcoument.h AR3rddocument.cpp A Document object that represents the data model and is used to construct the App Ui.AR3rdappui.h AR3rdappui.cpp This class defines the User Interface as well as ways to handle input key commands and commands from menu options.AR3rdAppContainer.h AR3rdAppContainer.cpp A container (or an Application View) object which displays data on the screen.MVOTE.hMVOTE.cppMotion Tacking Enginefast.hfast.cppFast Corner AlgorithmAR3rd.rss This describes the menus and stringresources of the application.AR3rd.mmp It specifies the properties of a project in aplatform and compiler independent way.Program FlowThere are two ways to start our program, the first one is ask user to select the area to put the dart board and other is load the saved features from the memory.The following flow chart shows the flow of our program:For “Take a Sn@pshot” mode:1.The program will ask user to select the area to put dart board.2.After the selection, the feature selection algorithm selects three features from the area.3.If it can find three features, the program will save the three features and proceed tonext step. If it cannot find three features, it will ask the user to select other area or not.If the answer is “Yes”, it will back to step 1, otherwise it will back to mode selection state.4.It will do the block matching algorithm on the whole screen, in order to get the mostmatching points for the three features in the screen.5.We can start playing the game by keep motion tracking on the three matching points onthe screen.For “Yo! Start Playing” mode:1.The program loads the stored features from the memory.2.It runs the block matching algorithm on the whole screen, in order to get the mostmatching points for the three feature in the screen.3.After finding the points, we can start playing the game.This is our initial approach to do our program but we find out that the accuracy of this approach is not very high, for more detail please refer to the Appendix III for the our experimental result of the using this approach.In order to solve the accuracy problem, we have proposed another approach to this problem. The following is the flow chart of our new approach:For “Take a Sn@pshot” mode:1.The program will ask user to select the area to put dart board.2.After the selection, the feature selection algorithm selects three features from the area.3.If it can find three features, the program will save the selection area and proceed tonext step. If it cannot find three features, it will ask the user to select other area or not.If the answer is “Yes”, it will back to step 1, otherwise it will back to mode selection state.4.It will do the block matching algorithm on the whole screen, in order to get the mostmatching point of the selection area in the screen.5.It does the feature selection algorithm on the area selection from the block matchingalgorithm to get the three points for motion tracking.6.We can start playing the game by keep motion tracking on the three matching points onthe screen.For “Yo! Start Playing” mode:1.The program loads the stored selected area from the memory.2.It runs the block matching algorithm on the whole screen, in order to get the mostmatching point of the selection area in the screen.3.It does the feature selection algorithm on the area selection from the block matchingalgorithm to get the three points for motion tracking.4.After finding the points, we can start playing the game.。