maya中英文对照表
maya中英文对照表
maya中英文对照表File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体View Image 查看图片View Sequence 浏览顺序Create Reference引入场景文件Reference Editor引入场景编辑器Project项目·New建立新项目·Edit Current编辑当前项目·Set指定当前项目Recent Files 最近打开文件Recent Projects 最近打开项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Recent Commands 最近执行命令Keys关键帧·Cut Keys裁剪关键帧·Copy Keys拷贝关键帧·Paste Keys粘贴关键帧·Delete Keys删除关键帧·Scale Keys缩放关键帧·Bake Simulation模拟复制Delete删除Delete by Type根据类型删除·History构造历史·Channels通道·Static Channels静帧通道·Motion Paths运动路径·Expressions表达式·Constraints约束·Rigid Bodies刚体Delete All by Type根据类型删除所有·History构造历史·Channels通道·Static Channel s静帧通道·Motion Paths运动路径·Expressions表达式·Constraints约束·Unused Transforms未用变形·Joints连接·IK Handles逆向运动控制柄·Lattices车削·Clusters族·Sculpt Objects雕刻物体·Wires网格·Lights灯光·Cameras照相机·Image Planes图像板·Shading Groups and Materials阴影组和材质·Particles粒子·Rigid Bodies刚体物体·Rigid Constraints刚体约束Select All选择所有Select Hierarchy 选择层级Invert Selection 反向选择Select All by Type根据类型选择所有·Joints连接·IK Handles逆向运动控制柄·Lattices车削·Clusters族·Sculpt Objects雕刻物体·Wires网格·Transforms变形·Geometry几何体·NURBS Geometry NURBS几何体·Po lygon Geometry多边形几何体·Lights灯光·Cameras照相机·Image Planes图像板·Particles粒子·Rigid Bodies刚体物体·Rigid Constraints刚体约束·Fluids 流体·Fur 毛发·Strokes 笔触·Brushes 笔刷Paint Selection Tool 绘画选择工具Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具·Move Tool移动工具·Rotate Tool旋转工具·Scale Tool缩放工具·Show Manipulator Tool显示手动工具·Default Object Manipulator默认调节器·Proportional Modi Tool比例修改工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Snap Align Objects 捕捉工具·Point to Point 点对点·2Point to 2Point 2点对2点·3Point to 3Point 3点对3点·Align Objects 选择点Enable Nodes授权动画节点·IK solvers逆向运动连接器·Constraints约束·Expressions表达式·Particles粒子·Rigid Bodies刚体·Snapshots快照Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Search and Replace Names 搜索与替换Add Attribute增加属性Convert 转化模式Paint Scripts T oolCreate创建NURBS Primitives 创建NURBS物体·Sphere球体·Cube立方体·Cylinder圆柱体·Cone圆台(锥)体·Plane平面物体·Torus 面包圈·Circle圆·Square 曲面Polygon Primitives创建多边形物体·Sphere球体·Cube立方体·Cylinder圆柱体·Cone圆台(锥)体·Plane平面物体·Torus面包圈Subdiv Primitiver 创建细分物体·Sphere球体·Cube立方体·Cylinder圆柱体·Cone圆台(锥)体·Plane平面物体·Torus面包圈Volume Primitiver 创建体积物体·Sphere球体·Cube立方体·Cone圆台(锥)体·Lights 创建灯光·Ambient Light创建环境光·Directional Light创建方向灯·Point Light创建点光源·Spot Light创建聚光灯·Area Light 面积光源·Volume Light 体积光源Cameras创建摄影机·Camera 摄影机·Camera and Aim 目标点控制器摄像机·Camera,Aim,and Up 目标点和上方方向控制器的摄像机CV Curve Tool CV控制点曲线工具EP Curve Tool EP编辑点曲线工具Pencil Curve T ool铅笔曲线工具Arc Tools 圆弧工具Measure Tools 测量工具·Distance Tool 距离工具·Parameter Tool 参数工具·Arc Length Tool 弧度工具Text 创建文本Construction Plane 创建面板Locator 创建空物体Annotation 创建注解Empty Group 创建空成组Sets·Set·Partition·Quick Select Set Display显示Grid 显示网格Heads Up Display 置顶显示·Object Det ails 物体细节参数·Poly Count 显示模型面数·Animation Details 动画参数显示·Frame Rate 显示电影帧速率fps·Camera Names 摄影机名称·View Axis 视图坐标·Origin Axis 世界坐标UI Elements 界面显示·Status Line 快速命令栏·Shelf 工具架·Time Slider 时间滑块·Range Slider 范围滑块·Command Line 命令栏·Help Line 帮助栏·Toolbox 工具箱·Attribute Editor 属性编辑器·Tool Settings 工具设置·Channel Box/Layer Editor 通道编辑器和图层编辑器·Hide UI Elements 隐藏界面·Show UI Elements 显示界面·Restore UI Elements 恢复界面Hide 隐藏·Hide Selection 隐藏选择·Hide Unselected objects 隐藏不选择的对象·Hide Unselected CVs 隐藏不选择的CV曲线·All 全部隐藏·Hide Geometry 隐藏几何体·Hide Kinematics 隐藏运动学物体·Hide Deformers 隐藏指定类型的变形·Hide Cloth 隐藏布料·Lights 灯光·Cameras 摄影机·Texture Placements 纹理放置图标·Comnstruction Planes 隐藏平面·Fluids 流体·Hair systems 毛发系统·Follicles 毛囊·Fur 毛发·Animation Markers 隐藏动画标记·Light Manipulators 灯光操纵器·Camera Manipulators 摄影机操纵器Show 显示Wireframe Color 线框颜色Object Display 对象显示·Template·Untemplate·Bounding Box·No Bounding Box·Geomery·No GeomeryComponent Display 元素显示·Backfaces 背面·Lattice Points 车削点·Lattice Shape 车削面·Local Rotation Axes 车削型·Joint Labels 关节标签·Rotate Pivots 旋转轴点·Scale Pivots 缩放轴点·Selection Handles 选定手柄NURBS Components NURBS元素·CVs CV曲线·Edit Points编辑点·Hulls可控点·Normals定制·Patch Centers 片面中心·Surace Origins 表面原点·Custom定制NURBS Smoothness NURBS曲面光滑处理·Hull物体外壳·Rough边框质量·Medium中等质量·Fine精细质量·Custom定制Polygon Components多边形元素·Vertices 显示顶点·Border Edges 显示边界·Soft/all Edges 柔/所有边·Face Centers 面的中心·Uvs UV点·Normals 显示顶点法线·Long Normals 长法线·Medium Normals 中等法线·Short Normals 短法线Custom Polygon Display定制多边形显示Subdiv Surface Components 显示细分多边形元素·Verices 显示顶点·Edges 显示边·Faces 显示面·Uvs 显示UV点·Normals 显示法线·UV Borders UV变粗Subdiv Surface Smoothness 细分面光滑·Hull 外壳模式·Rough 粗糙模式·Medium适中模式·Fine 最好模式Fast Inteaction 快速交错显示Camera/Light Manipulator 摄影机灯光操纵器Joint Size 关节尺寸IK/FK Joint Size IK关节尺寸IK Handle Size IK把手尺寸Stroke Display QualityWindow窗口General Editors通用编辑器·Component Editor 使用元素编辑器·Attribute Spread Sheet属性编辑器·Connection Editor连接编辑器·Visor 笔刷库·Blind Data Editor 盲区数据编辑器·Channel Contro l通道控制信息·Script Editor Script脚本编辑器·Command Shell命令窗口Rendering Editors渲染编辑器·Render View渲染视图·Render Globals 全局渲染·Hypershade 纹理材质编辑器·Mental ray 渲染器·Approximation Editor 近似值编辑器·Custom Text Editor 定制文本编辑器·Map Visualizer 贴图观察器·Shader Manager 明暗管理器·Rendering Flags渲染属性列表·Shading Groups Editor阴影组编辑器·Multilister 多重列表器·Hardware Render Buffer硬件渲染缓冲区Animation Editors动画编辑器·Graph Editor图形编辑器·Trax Editor非线性编辑器·Dope Sheet 关键帧清单·Blend Shape融合变形·Expression Editor 表达式编辑器·Device Editor设备编辑器Relationship Editor 关联编辑器·Set 集·Deformer Sets 变形设置·Character Sets 角色设置·Partitions 分隔·Display Layers 显示层·Render Layers 渲染层·Dynamic Relationships动力学关系器视窗·Light Linking 灯光链接(light光源中心object对象中心)·UV Linking UV链接(texture纹理中心UV中心 paint effects/UV 笔刷特效 hair/UV头发 fur/UV皮毛) Settings/preference 设置/参数选择·Preferences 参数·Tool Settings 工具设定·Performance Settngs 性能设定·Hotkeys 快捷键·Colors 颜色·Making Menus 标记菜单·Shelves 工具架·Panels 控制面板·Plug-in Manager 插件管理器Attribute Editor属性编辑器Outliner框架Hypergraph超图形Paint Effects 笔刷特效UV Texture Editor 纹理贴图编辑器PlayblastView Arangement视图安排Saved Layouts保存布局Single Perspective View单透视图·Four View四分图·Persp/Graph/Hyper透视/图形/超图形·Persp/Multi/Render透视/多功能/渲染·Persp/Multi/Outliner透视/多功能/轮廓·Persp/Multi透视/多功能·Persp/Outliner透视/轮廓·Persp/Graph透视/图形·Persp/Set Editor透视/组编辑器·Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前。
Maya菜单中英文对照表
Maya菜单中英文对照表Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接odies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息。
Maya中文翻译
Maya中⽂翻译maya中英⽂对照(2)IKsolvers 逆向运动连接器Constraints 约束EXPRessions 表达式Particles 粒⼦RigidBodies 刚体snapshots 快照Disablenode 废弃动画节点MakeLive 激活构造物CenterPivot 置中枢轴点PrefixHierchyNames 定义前缀AddAttribute 增加属性Measure 测量Distance Tool 距离⼯具Parameter Tool 参数⼯具ArcLength Tool 弧度⼯具Animated Snapshot 动画快照Aninmated Swee 由动画曲线创建⼏何体曲⾯Dispiay 显⽰Geometry ⼏何体backfaces 背⾯LatticePoints 车削点LatticeShape 车削型LocalRotationAxes 局部旋转轴RotatePiveots 旋转枢轴点ScalePivots 缩放枢轴点SelectionHandles 选定局柄NURBSSmoothnessNURBS 元素CVsCV曲线Hulls 可控点Custom 定制nurbssmoothnessnurbs 曲⾯光滑处理Hull 物体外壳Rough 边框质量Medium 中等质量Fine 精细质量Custom 定制PolygonComponents 多边形元素CustomPolugonDisplay 定制多边形显⽰Fastlnteraction 快速交错显⽰Camera/LightManipulator 照相机/灯光操作器Sound 声⾳JoinsSize 关节尺⼨IKHandleSizeIK 把⼿尺⼨Window 窗⼝GeneraIEditors 通⽤编辑器SetEditor 系统设置编辑器AttributeSpreadSheet 属性编辑器Tool Settings ⼯具设置FilterActionEditor 滤镜动作编辑ChannelControl 通道控制信息ConnectionEditor 连接编辑器PerformanceSettings 性能设置ScriptEditorScript 编辑器CommandShell 命令窗⼝Plug-inManager 滤镜管理器RenderingEditors 渲染编辑器RnderingFlage 渲染标记HardwareRenderBUffer 硬件渲染缓冲区RenderView 渲染视图ShadingGroupsEditor 阴影组编辑器TextureView 质地视图ShadingGroupAttributes 阴影组属性AnimationgEditors 动画编辑器GraphEditor 图形编辑器DopeSheet BlendShape 融合型DynamicRelattionships 动态关系AttributeEditor 属性编辑器Outliner 框架Hypergraph超图形Multilister 多功能渲染控制ExpressionEditor 表达式编辑器Recentcommands 当前命令Playblast 播放预览ViewArangement 视图安排FOUR 四分3TOP SPLIT 上三分3LELFSPLIT 左三芬3RIGHTSOLIT ⼜三分3BOTTOMSPLIT 底部三分2Stacked ⼆叠分2SideBySide ⼆平分中英⽂对照(1)Standard 标准菜单flie ⽂件newscen 建⽴新场景openscene 打开场景SaveScene 存盘场景SaveSceneAs 改名存盘Import 导⼊ExportAll 导出所有ExportSelection 导出选定物体CreateReference 引⼊场景⽂件ReferenceEditor 引⼊场景编辑PRoject 项⽬New 建⽴新项⽬EditCurrent 编辑当前项⽬Set 指定当前项⽬Exit 退出Edit 编辑Undo 取消上⼀次操作Redo 恢复上⼀次操作Repeat 重复最后⼀次操作Keys 关键帧CutKeys 裁剪关键帧Copykeys 拷贝关键帧PasteKeys 粘贴关键帧Deletekeys 删除关键帧BakeSimulation 模拟复制Delete 删除DeletebyType 根据类型删除History 构造历史Channels通道StaticChannela 静帧通道Motionaths 运动路径UmusedTransforms 未⽤变形joints 连接IKHandles 逆向运动控制柄Lattices车削Clusters 族SculptObjects 雕刻物体Wires ⽹格Lights 灯光Cameras 照相机ImagaPlanes 图像版RigidBodies 刚体物体RigidConstraints 刚体约束Selectall 选择所有SelectAllbyType 根据类型选择所有QuickSelectSet 快速选择集Layers 层NewLayers 建⽴新层RenameLayer 更改层名称RemoveCurrentLayer 移去当前层LayerEditor 层编辑TransfertoLayer 转化为层SelectAllonLayer 选择层上的所有物体HideLayer 隐藏层hideAllLayers 隐藏所有层ShowLayer 显⽰层ShowAllLayer 显⽰所有层TemplateLayer 临时层UntemplateLayer 解除临时层HidelnactiveLayer 隐藏⾮活动层TemplatelnactiveLayer 临时⾮活动层Duplicate 复制Group 承租Ungroup 解成组CreateEmptyGroup 建⽴空成组Parent 建⽴⽗物体Unparent 解除⽗物体Modify 修改TransformationTools 变形⼯具ShowManipulator Tool 显⽰⼿动⼯具ProportionalModiTool ⽐例修改⼯具MoveLimitTool 移动限制⼯具RotateLmitTool 旋转限制⼯具ScaleLimitTool 缩放限制⼯具ResetTransformations 重新设置变形控制FreezeTransformations 冻结变形控制EnableNodes授权动画节点Single 单图PReviousArrangement 前次安排SavedLayouts 保存布局SinglePerspectiveView 单透视图FourView 四分图Persp/Mulit 透视、图形Persp/Outliner/render 多功能渲染Persp/Graph/ 图形。
maya命令中英文对照表
Maya菜单中英文对照(全) Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
Maya中英菜单对照表
Point to point
2 point to 2 points
3 points to points
Make live
将对象表面激活为工作面
可以在对象表面写字
例子:create>nubass.>sphere
Make live
Create >pencil curvl tool
Stereo
Hypergraph
Layouts(布局)
Tear off(撕下布局)
Panel setting
Modify菜单
Transform tools
与工具和上的变换工具对应
Reset transformations
将对象还原到原始状态
Freeze transformations
冻结变换,将对象所有参数变为零
取消禁用选中项
Sync graph editor display
同步图表编辑器显示
Sync timeline display
同步时间线显示
Duplicate values
复制值
Freeze
冻结
Break connection
断开连接
Selected connection
选择连接
Lock selected
右键:出现完成工具(complete tool)和selectall
在多边形物体上
Shift+右键:出现一些编辑物体的命令
右键:切换物体的选择层级,如切换到face等
切换到点层级
Shift+右键:出现对点操作的一些命令
常用的热键快捷菜单
按住a,单击左键
控制对象的输入输出节点菜单
最全Maya菜单中英对照表
2017Maya菜单中英文对照表File文件New Scene 建立新场景Open Scene 打开场景Save Scene 保存场景Save Scene As 另存场景为Archive Scene 存档场景Save Preferences 保存参数Optimize Scene Size 优化场景尺寸 Import 导入Export All 全部导出Export Selection 导出选定项目Export Proxy ContainerView Image 查看图像View Sequence 查看序列帧Create Reference 创建参照Reference Editor 参照编辑器Project 方案New 新建Edit Current 编辑当前Set 设置Recent Files 最近使用文件 Recent Increments 最近增加Recent Projects 最近使用方案 Exit 退出Edit编辑Undo 取消上一次操作 Redo 恢复上一次操作Repeat 重复最后一次操作Recent Commands List 最近使用命令列表Cut 剪切Copy 复制Paste 粘贴Keys 关键帧Cut Keys 剪切关键帧Copy Keys 复制关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部完整躯体关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定完整躯体IK关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙Delete 删除Delete by Type 根据类型删除History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Containers 容器Rigid Bodies 刚体Delete All by Type 根据类型删除所有History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Nonlinears 非线性Wires 网格Lights 灯光Cameras 摄影机Image Planes 图板Shading Groups and Materials 阴影组和材质ContainersParticles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮1 / 21Strokes 笔划nCloths 布料nParticles 粒子nRigids 刚体Dynamic Constraints 动力学约束Select Tool 选择工具Lasso Selection 套索选择工具Paint Selection Tool 绘图选择工具Select All 选择所有Deselect 取消选择Invert Selection 反选Select Hierarchy 选择层级Select All by Type 根据类型选择所有 Joints 关节IK Handles 逆向运动控制柄Lattices 晶格Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 曲线NURBS Surfaces NURBS 曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图板Containers 容器Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划Brushes 笔刷nCloths 布料nParticles 粒子nRigids 刚体Dynamic Constraints 动力学约束Quick Select Set快速选择组Duplicate 复制Duplicate Special 复制特定Duplicate with Transform 以变换复制Transfer Attribute ValuesGroup 成组Ungroup 解组Lever of Detail 细节层级Group 创建细节层级Ungroup 取消细节层级Parent 父子关系Unparent 取消父子关系Modify修改Transformation Tools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动/旋转/缩放工具Show Manipulator Tool 显示操纵器工具Default Object Manipulator 默认物体操纵器Proportional Modification Tool 比例修改工具Soft Modification Tool 柔性修改工具Reset Transformations 重设变换Freeze Transformations 冻结变换Snap Align Objects 捕捉对齐物体Point to Point 点对点捕捉对齐物体2 Points to 2 Points 两点对两点3 Points to 3 Points 三点对三点Align Objects 对齐物体Position Along Curve 沿曲线放置Align Tool 对齐工具Snap Together Tool 捕捉聚集工具Evaluate Nodes 解算节点Evaluate All 全部解算Ignore All 全部忽略IK Solvers IK解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nParticles 粒子nRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid bodies 刚体Snapshots 快照2 / 21Make Live 物体表面捕捉Center Pivot 中心枢轴Prefix Hierarchy Names 为层级名称添加前缀Search and Replace Names 搜索并替换名称Add Attribute 添加属性Edit Attribute 编辑属性Delete Attribute 删除属性Convert 转换NURBS to Polygons 转换NURBS为多边形NURBS to Subdiv 转换NURBS为细分Polygons to Subdiv 转换多边形为细分Smooth Mesh Preview to Polygons 光滑网格预览转换为多边形Polygon Edges to Curve多边形转换为曲线Subdiv to Polygons 细分转换为多边形Subdiv to NURBS 细分转换为NURBSPaint Effects to Polygons 画笔特效转换为多边形Paint Effects to NURBS 画笔转换为NURBSPaint Effects to Curves 画笔特效转换为曲线 Texture to Geometry 纹理转换为几何体Displacement to Polygons 置换转换为多边形 Fluid to Polygons 流体转换为多边形nParticle to Polygons 粒子转换为多边形Instance to object 实例转换为对象Replace Objects 转换物体Paint Scripts Tool 脚本绘图工具Paint Attributes Tool 属性绘图工具Create 创建NURBS Primitives 标准NURBSSphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit on Completion 完成后退出Polygon Primitives 标准多边形Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 管状体Helix 螺旋体Soccer Ball 足球Platonic Solids 多面实体Interactive Creation 交互创建Exit on Completion 完成后退出Subdiv Primitives 标准细分Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Volume Primitives 标准体积Sphere 球体Cube 立方体Cone 圆锥体Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光Cameras 摄影机Camera 摄影机Camera and Aim 带目标点的摄影机Camera,Aim and Up 带目标点和旋转轴的摄影机Stereo Camera 立体摄影机CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool 铅笔曲线工具Arc Tools 圆弧工具Three Point Circular Arc 三点圆弧Two Point Circular Arc 两点圆弧Measure Tools 测量工具Distance Tool 距离工具Parameter Tool 参数工具3 / 21Arc Length Tool 弧线长度工具Text 文本Adobe® Illustrator® Object Illustrator物体Construction Plane 构造平面Locator 定位器Annotation 注释Empty Group 空组Sets 组Set 组Partition 分区Quick Select Set 快速选择组Display显示Grid 栅格Heads Up Display 题头显示Select Details 选择细节Object Details 物体细节Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节FBIK details 完整躯体IK细节Frame Rate 帧速率Current Frame 当前的骨架Current Container 当前的容器Camera Names 摄影机名称Focal Length 焦距长度View Axis 视图轴Origin Axis 原始轴View Cube 立方体视图Tool Message 工具提示UI Elements 用户界面元素 Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Tool Box 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/图层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面Hide 隐藏Hide Selection 隐藏选定对象Hide Unselected Objects 隐藏未选定对象Hide Unselected CVs 隐藏未选择的CVAll 全部Hide Geometry 隐藏几何体Hide Kinematics 隐藏运动学对象Hide Deformers 隐藏变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticles 粒子nRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Show 显示Show Selection 显示选定对象Show Last Hidden 显示上次隐藏的对象All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体Show Kinematics 显示运动学对象Show Deformers 显示变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Wireframe Color 线框颜色4 / 21Object Display 对象显示Template 冻结Untemplate 取消冻结Bounding Box 边框No Bounding Box 无边框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器 Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互Transform Display 变换属性显示Local Rotation Axes 局部旋转坐标Rotate Pivots 旋转中心点Scale Pivots 缩放中心点Selection Handles 选定项目手柄Polygons 多边形Backface Culling 消隐背面Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线Keep Vertices 保留节点Vertices 节点Vertex Size 节点尺寸Crease Vertices 折叠节点UVs UV点Unshared UVs 不共享的UV点UV Size UV尺寸Component IDs 部件标识码Vertices 顶点Edges 边线 Faces 面UVs UV点Face Normals 表面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border 纹理边界边线Edge Width 边线宽度Face Centers 面中心线Face Triangles 三角面Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示NURBS NURBS显示CVs CV点Edit Points EP 编辑EP点Hulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 片面中心线Surface Origins 曲面原点Custom自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVs UV点Normals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器)Hull 外壳Rough 粗略Medium 中等Fine 精细Animation 动画Lattice Points 晶格点Lattice Shape 晶格的网格Joint Size 关节大小IK/FK Joint Size IK/FK关节大小IK Handle Size IK手柄大小Joint Labels 关节标签Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Paint Effects Mesh Display 显示画笔特效网格Stroke Display Quality 笔划显示质量Window窗口General Editors 常规编辑器Component Editor 部件编辑器5 / 21Attribute Spread Sheet 属性展开表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑Asset Editor 资源编辑器Blind Data Editor 盲区数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器Rendering 渲染编辑器Render view 渲染视图Render Settings 渲染设置Hypershade 超级着色器Mental ray 渲染光线Approximation Editor 近似编辑器Custom Text Editor 自定义文本编辑器Map Visualizer 贴图观测器Shader Manager 着色器管理器Render Layer Editor 渲染层编辑器Custom Stereo Rig Editor 自定义立体装配编辑器Rendering Flags 渲染标记Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 角色动画编辑器Dope Sheet 动画内幕表Blend Shape 融合图形 Expression Editor 表达式编辑器Device Editor 装置编辑器Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Render Pass Sets 渲染通道设置Animation Layers 分层动画Dynamic Relationships 动态关联Light Linking 灯光链接Light-Centric 以灯光为准Object-Centric 以物体为准UV Linking UV链接Texture-Centric 以纹理为准UV-Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接Settings/Preferences 设置/参数Preferences 首选Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 标记菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器Attribute Editor 属性编辑器Outliner 大纲Hypergraph: Hierarchy 超图表:层级Hypergraph: Connections 超图表:连接Paint Effects 画笔特效UV Texture Editor UV纹理编辑器Playblast 快速动画演示View Arrangement 视图排列Single pane 单一窗格Two Panes Side by Side 两个窗格并排Three Panes Split Top 两个窗格层叠Three Panes Split Left 三窗格左侧分割Three Panes Split Bottom 三窗格底端分割Three Panes Split Right 三窗格右侧分割Four Panes 四窗格Previous Arrangement 上一列表Next Arrangement 下一列表Saved Layouts 保存的布局Save Current Layout 保存当前布局Frame All in All Views 在所有窗口中显示所有物体Frame Selection in All Views 在所有窗口中显示选定物体Minimize Application 应用程序最小化Raise Main Window 激活主窗口Raise Application Windows 激活应用程序窗口6 / 21Assets 资源Create Container 创建容器Add to Container 添加到容器Remove from Container 从容器中移除Asset Editor 资源编辑器Publish to Container 发布在容器中Unpublish from Container 不发布在容器中Node Publishing 节点发布Publish as Root Transform 发布为根变换 Publish Parent Anchor 发布父物体锚点Publish Child Anchor 发布子物体锚点Node Unpublishing 节点不发布Unpublish Root Transform 取消根变换Unpublish Parent Anchor 不发布父物体锚点Unpublish Child Anchor 不发布子物体锚点Set Current Container 设置当前容器 Select Container Contents 选择容器内容 Lock Unpublished Attributes 锁定未发布的属性Unlock Unpublished Attributes 不锁定未发布的属性Animate 动画Set Key 设置关键帧Set Breakdown 设置分画帧Hold Current Keys 保持当前关键帧Set Driven Key 设置以驱动关键帧Set 设置Go to Previous 转到上一关键帧Go to Next 转到下一关键帧Set Transform Keys 设置变换关键帧Translate 转换Rotate 旋转Scale 缩放IK/FK Keys 正向/反向动力学关键帧Set IK/FK Key 设置IK/FK关键帧Enable IK Solver 启用IK解算器Connect to IK/FK 连接到IK/FKMove IK to FK 移动IK到FKSet Full Body IK Keys 设置全身IK关键帧Set Blend Shape Target Weight Keys 设置融合图形目标权重关键帧Create Clip 创建剪辑Create Pose 创建姿势Ghost Selected 幻像选择Unghost Selected 取消选择物体的幻像Unghost All 取消所有幻像Create Motion 创建运动轨迹Create Animation Snapshot 创建动画快照Update Motion Trail/Snapshot 更新动画轨迹/快照Create Animated Sweep 创建动画扫描Motion Paths 动画路径Set Motion Path Key 设置路径关键帧Attach to Motion Path 创建路径动画Flow Path Object 跟随路径物体Turntable创建旋转平台Geometry Cache 几何体缓存Create New Cache 创建新缓存Import Cache 导入缓存Export Cache 导出缓存Disable All Caches On Selected 禁用选定的所有缓存Enable All Caches On Selected 启用选定的所有缓存Replace Cache 替换缓存Merge Caches 合并缓存Delete Caches 删除缓存Append to Cache 扩展缓存Replace Cache Frame 替换缓存帧Delete Cache Frame 删除缓存帧Delete History Ahead Of Cache 删除在缓存前面的历史Paint Cache Weights Tool 绘制缓存权重工具Create Deformers 创建变形器Blend Shape 混合图形Lattice 晶格Wrap 包裹7 / 21Cluster 簇Soft Modification 软修改Nonlinear 非线性变形Bend 弯曲变形Flare 扩张变形Sine 正弦变形Squash 挤压变形Twist 扭曲变形Wave 波形变形Sculpt Deformer 雕刻变形器Jiggle Deformer抖动变形器Jiggle Disk Cache 抖动磁盘缓存Jiggle Disk Cache Attributes 抖动磁盘组成属性 Wire Tool 线框工具Wire Dropoff Locator 线框离散定位器Wrinkle Tool 褶皱工具Point On Curve曲线上的点Edit Deformers 编辑变形器Edit Membership Tool 编辑元素工具Prune Membership 剪除变形组元素Cluster 簇Lattice 晶格Sculpt 雕刻Wire 线框Blend Shape 混合变形Add 添加Remove 移除Swap 交换 Bake Topology to Targets 烘焙物体到目标物体Lattice 晶格变形Reset Lattice 重设晶格Remove Lattice Tweaks 移除晶格扭曲Wrap 包裹变形Add Influence 添加影响Remove Influence 移除影响Wire 线框变形Add 添加Remove 移除Add Holder 添加定位器Reset 重设Show Base Wire 显示基本线框Parent Base Wire 与基本线框成组Display Intermediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Paint Blend Shape Weights Tool 使用画笔工具调整混合变形权重Paint Cluster Weights Tool 使用画笔工具调整簇变形权重Paint Jiggle Weights Tool 使用画笔工具调整抖动权重Paint Wire Weights Tool 使用画笔工具调整线框权重Paint Set Membership Tool 画笔组成员工具Skelton 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学手柄工具IK Spline Handle Tool 反向动力学曲线手柄控制器Insert Joint Tool 插入关节工具Reroot Skeleton 重建根关节Remove Joint 移除关节Disconnect Joint 断开关节Connect Joint 连接关节Mirror Joint 镜像关节Orient Joint 定向关节Retargeting 重新定位目标Set Neutral Pose 设定中间姿势Retarget Skeleton 重设目标骨骼Go to Neutral Pose 转到中间姿势Joint Labelling 关节标签Add Retargeting Labels 添加重建标签Add FBIK Labels 添加完整躯体IK标签Toggle Selected Labels 切换所选标签Show All Labels 显示全部标签Hide All Labels 隐藏全部标签Rename Joints From Labels 关节以标签名称命名Label Based on Joint Names 标签以关节名称命名Full Body IK 全身IK系统Add Full Body IK 添加完整躯体IKAdd Auxiliary Effectors 添加辅助效果器Add Auxiliary Pivot 添加辅助枢轴点Activate Auxiliary Pivot 激活辅助枢轴点Change Auxiliary Pivot Placement 改变辅助枢轴点放置Show FBIK FK Skeleton 显示完整躯体IK/FK骨8 / 21骼Hide FBIK FK Skeleton 隐藏完整躯体IK/FK骨骼Add Floor Contact Plane 添加限制平面Go to Stance Pose 恢复到初始姿势Add Missing Effectors 添加缺少的控制器Body Part Autoload 躯体部分自动加载Get FBIK Example 获取完整躯体IK范例Set Preferred Angle 设置首选角度Assume Preferred Angle 采用首选角度Enable IK Handle Snap 启用IK控制手柄捕捉Enable IK/FK Control 启用IK和FK控制Enable Selected IK Handles 启用选定IK控制手柄 Disable Selected IK Handles 禁用选定IK控制手柄Skin 皮肤Bind Skin 绑定皮肤Smooth Bind 柔性绑定Rigid Bind 刚性绑定Detach Skin 分离皮肤Go to Bind Pose 转到绑定姿势Edit Smooth Skin 编辑柔性皮肤Add Influence 添加影响Remove Influence 移除影响Set Max Influences 设置最大影响Move Skinned Joints Tool 移动皮肤关节工具 Paint Skin Weights Tool 绘画皮肤权重工具Export Skin Weight Maps 导出皮肤权重贴图Import Skin Weight Maps 导入皮肤权重贴图 Mirror Skin Weights 镜像皮肤权重Copy Skin Weights 复制皮肤权重Smooth Skin Weights 平滑皮肤权重Reset Weights to Default 恢复默认权重Prune Small Weights 去除细微权重Remove Unused Influences 移除未使用的影响Disable Weight Normalization 禁用权重规格化Enable Weight Normalization 启用权重规格化Normalize Weights 规格化权重Substitute Geometry 替换几何体Edit Rigid Skin 编辑刚性皮肤Create Flexor 创建屈肌Copy Flexor 复制屈肌Reassign Bone Lattice Joint 重新指定骨骼晶格关节Preserve Skin Groups 保留皮肤组Constrain 约束Point 点约束Aim 目标约束Orient 方向约束Scale 缩放约束Parent 父子约束Geometry 几何体约束Normal 法线约束Tangent 切线约束Pole Vector 极向量约束Remove Target 移除约束Set Rest Position 设定静止位置Modify Constrained Axis 修改约束轴向Character 角色Create Character Set 创建角色组Create Subcharacter Set 创建子角色组Character Mapper 角色贴图器Attribute Editor 属性编辑器Add to Character Set 添加到角色Remove from Character Set 从角色组移除Merge Character Sets 合并角色组Select Character Set Node 选择角色组节点Select Character Set Members 选择角色组成员Select Current Character Set 设置当前角色组Redirect 改变方向Muscle 肌肉Muscles/Bones 肌肉/骨头Muscle Creator 肌肉创建器Convert Surface to Muscle/Bone 转换曲面到肌肉/骨头Make Capsule 创建胶囊Make Capsule with End Locator 创建带有末端定位器的胶囊Add End Locator to Capsule 添加末端定位器到胶囊Generate Polygon Cylinders from Capsules 从胶囊生成多边形圆柱9 / 2110 / 21Delete Muscle Jiggle Cache 删除肌肉抖动/缓存Fix Invalid Muscle Control 修整无效肌肉对象节点Simple Muscles 简单肌肉 Muscle Builder 肌肉构建器 Set Muscle Parameters 设置肌肉参数Apply Muscle Spline Deformer 应用肌肉样条变形器Custom Muscle Shapes 自定义肌肉形状Reset Base Pose for Muscle Spline Deformer 重置肌肉样条变形器的基本姿势 ApplyMuscleStretchDeformer 应用肌肉拉伸变形器 Skin Setup 皮肤设置 ApplyMuscleSystemSkinDeformer 应用肌肉系统皮肤变形器 Convert Smooth Skin to Muscle System 转换平滑皮肤到肌肉系统Re-Initialize Setup Data on Muscle System 重新初始化肌肉系统的设置数据 Bind FatonMuscleSystem 在肌肉系统上结合脂肪Auto-Fix InvalidStickyBindPoints 自动修整无效的粘连结合点Auto-Fix Deleted/Missing Muscle 自动修整删除的/丢失的肌肉SafeDeleteHistory 安全删除历史 Disconnect allMuscleObjects 断开所有肌肉对象 Disconnect allMuscleDirections 断开所有肌肉方向 Disconnect allMuscleDisplaces 断开所有肌肉置换 Disconnect all Muscle Smart Collides 断开所有肌肉智能碰撞 Setup for Relative Sticky Deformation 设置相关粘连变形Set Selected Muscles/Bones as Not Relative 以非相关的方式设所选肌肉Set Selected Muscles/Bones as Relative 骨头为相关的Muscle Objects 肌肉对象 ConnectSelectedMuscleObjects 连接所选肌肉对象Disconnect Selected Muscle Objects 断开所选肌肉对象 Delete SelectedMuscleObjects 删除所选肌肉对象Reset Base Pose for Selected Muscle Object为所选肌肉对象重置基本姿势 Create Base for Selected Muscle Objects 为所选肌肉对象创建基本对象Re-Bind Sticky for Selected Muscle Objects为所选择的肌肉重新对象结合粘连Visualize Sticky Bind Distance for SelectedMuscle Objects为所选择的肌肉对象可视化粘连结合距离Paint Muscle Weights 绘制肌肉权重Weighting 权重Apply Default Weights 应用默认权重Load/Save Weughts 加载/保存权重Mirror Weights 镜像权重 Transfer Weights 传递权重 Prune Weights 精简权重 Direction 方向Make Muscle Direction 创建肌肉方向 Connect Selected Muscle Directions 连接所选肌肉方向 Disconnect Selected Muscle Directions 断开所选肌肉方向 Displace 置换Create Muscle Displace 创建肌肉置换Connect Selected Muscle Displace nodes 连接所选肌肉置换节点DisconnectSelectedMuscleDisplace断开所选肌肉置换节点Connect NURBS Curve to Muscle Displace连接NURBS 曲线到肌肉置换Disconnect NURBS Curve from Muscle Displace 从肌肉置换中断开NURBS 曲线CreateMayaMuscleShaderNetwork创建Maya 肌肉着色器网络 Create Mental Ray mib_cMuscle Shader Network创建光线渲染器网络Smart Collision 智能碰撞Create Muscle Smart Collide 创建肌肉智能碰撞Connect Selected Muscle Smart Collide nodes 连接所选择的肌肉智能碰撞节点Disconnect Selected Muscle Smart Collide nodes断开所选择的肌肉智能碰撞节点Self/Multi Collision 自身/多重碰撞Self Collision Grouping 自碰撞组Apply Muscle Multi Collide Deformer 应用肌肉多重碰撞变形器Rig Selected for Keep Out 为KeepOut装配选项Connect Muscles to Keep Out 将肌肉连接到KeepOutDisconnect Muscles from Keep Out 从KeepOut断开肌肉Caching 缓存Set Location of 设置文件缓存位置Create Cache 创建缓存Delete Node Cache 删除节点缓存Delete Per-Point Skin Jiggle Cache 删除每点蒙皮抖动缓存Selection 选择Select connected muscle Objects from selected muscle Systems从选定的肌肉系统中选择连接的肌肉对象Select connected muscle Directions from selected muscle Systems从选定的肌肉系统中选择连接的肌肉方向Select connected muscle Systems from selectedmuscle Objects从选定的肌肉对象中选择连接的肌肉系统Select connected muscle Systems from muscleDirectons从选定的肌肉方向中选择连接的肌肉系统Bonus Rigging 额外装配Create Muscle Spline 创建肌肉样条Surface Attach 曲面依附Fix Surface attach to allow for Poly Smooth 修正曲面依附到允许的平滑多边形Polygons 多边形Select 选择Object/Component 选择物体/部件Vertex 选择顶点Edge 选择边线Face 选择面UV 选择UVVertex Face 选择顶点面Select Edge Loop Tool 选择循环边线工具Select Edge Ring Tool 选择环形边线工具Select Border Edge Tool 选择边界边线工具Select Shortest Edge Path Tool 选择最短路径Convert Selection 转换选定项目为To Vertices 顶点To Vertex Faces 顶点面To UVs UV坐标To UV Shell UV外壳To UV Border 有UV的边界To Shell 外壳To Shell Border 壳边界To Edges 边线To Edge Loop 循环边线To Edge Ring 环形边线To Contained Edges 所包含的边线To Faces 面To Face Path 当前选择对象路径的面To Contained Faces 所包含的面Grow Selection Region 增加选择单元Shrink Selection Region 减少选择单元Select Selection Boundary 选择单元边界Select Contiguous Edges 选择连续边Select Using Constraints 选择约束Mesh 网格Combine 合并Separate 分离Extract 榨取(破碎)Booleans 布尔运算Union 合集Difference 差集Intersection 交集11 / 21Smooth 平滑Average Vertices 平均顶点Transfer Attributes 转移属性Paint Transfer Attributes Weights Tool 画笔属性传递工具Clipboard Actions 剪贴板动作Copy Attributes 复制属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板Reduce 减少Paint Reduce Weights Tool 绘画减少权重工具Cleanup 清理Triangulate 三角化Quadrangulate 四边化Fill Hole 填洞Create Polygon Tool 挖洞工具Sculpt Geometry Tool 创建多边形工具Sculpt Geometry Tool 雕刻几何体工具Mirror Cut 镜像剪切Mirror Geometry 镜像几何体Edit Mesh 编辑网格Keep Faces Together 保持面在一起Extrude 挤压Bridge 桥接Append to Polygon Tool 追加多边形工具Cut Faces Tool 切面工具Split Polygon Tool 分割多边形工具Insert Edge Loop Tool 插入循环边线工具 Offset Edge Loop Tool 偏移循环边线工具Add Divisions 添加分界线Slide Edge Tool 滑动边线工具Transform Component 变换部件Flip Triangle Edge 翻转三角边Poke Face 拨开面Wedge Face 楔入面Duplicate Face 复制面Detach Component 分离部件Merge 合并Merge To Center 合并到中心线Collapse 塌陷Merge Edge ToolMerge Edge/Vertex 合并边线工具Delete Edge/Vertex 删除边线/顶点Chamfer Vertex 斜切顶点Bevel 倒角Crease Tool 褶皱工具Remove Selected 移除被选物体Remove All 移除所有物体Crease Sets 褶皱组Create Crease Set 创建褶皱组No Crease Sets Defined 没有定义褶皱组Proxy 代理Subdiv Proxy 细分代理Remove Subdiv Proxy Mirror 移除细分代理并镜像Crease Proxy Edge Tool 褶皱代理边线工具Toggle Proxy Display 切换代理显示Both Proxy and Subdiv Display 代理和细分均显示Normals 法线Vertex Normal Edit Tool 顶点法线编辑工具Set Vertex Normal 设置顶点法线Lock Normals 锁定法线Unlock Normals 解锁法线Average Normals 平均法线Set to Face 设置为面法线Reverse 反转Conform 统一Soften Edge 软化边Harden Edge 硬化边Set Normal Angle 设置法线角度Color 颜色Prelight (Maya) 预设灯光Batch Bake (mental ray) 批量烘焙Assign New Vertex Bake Set 指定新顶点烘焙组Assign Existing Bake Set 指定现有的烘焙组Edit Assigned Bake Set 编辑指定烘焙组Create Empty Color Set 创建空颜色组Delete Current Color Set 删除当前颜色组Rename Current Color Set 重命名当前颜色组Modify Current Color Set 修改当前颜色组Color Set Editor 颜色组编辑器Set Keyframe for Vertex Color 设定顶点颜色的关键帧12 / 21Apply Color 应用颜色Paint Vertex Color Tool 顶点颜色描绘工具Toggle Display Colors Attribute 切换显示颜色属性Color Material Channel 颜色属性通道None 无Ambient 环境光Ambient + Diffuse 环境光+漫反射Diffuse 漫反射Specular 反射光Emission 发散Material Blend Setting 素材混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate 2x 调整两倍Per Instance Sharing 实例共享Select Shared Instances 选择共享的实例Share Instances 共享实例Create Uvs 创建UVPlanar Mapping 平面贴图Cylindrical Mapping 圆柱形贴图Spherical Mapping 球形贴图Automatic Mapping 自动贴图Create UVs Based On Camera 基于摄影机创建UV Best Plane Texturing Tool 最佳平面纹理工具Assign Shader to Each Projection 指定着色器到每个投影Create Empty UV Set 创建空的UV组Copy UVs to UV Set 复制UV到UV组No Object Selected 没有选择物体Copy into New UV Set 复制到新UV组Set Current UV Set 设置当前UV组Rename Current UV Set 重命名当前UV组Delete Current UV Set 删除当前UV组UV Set Editor UV组编辑器Per Instance Sharing 实例共享Select Shared Instances 选择共享的实例Share Instances 共享实例Make Selected Instance Current 使选定实例成为当前实例Edit UVs 编辑UVNormalize 规格化Unitize 整合Flip 翻转Rotate 旋转Grid 栅格Align 对齐Warp Image 歪曲图像Map UV Border 映射UV边界Straighten UV Border 拉直UV边界Relax 释放Unfold 解除折叠Layout 布局Cut UV Edges 剪切UV边线Split UVs 分割UVSew UV Edges 缝合UV边线Move and Sew UV Edges 移动并缝合UV边线Merge UVs 合并UVDelete UVs 删除UVUV Texture Editor UV纹理编辑器Surfaces 曲面Edit Curves 编辑曲线Duplicate Surface Curves 复制表面曲线Attach Curves 合并曲线Detach Curves 打断曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Move Seam 移动接缝Cut Curves 剪切曲线Intersect Curves 相交曲线Curve Fillet 曲线导角Insert Knot 插入结点Extend 延伸Extend Curve 延伸曲线Extend Curve On Surface 延伸表面曲线Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移表面曲线13 / 21Reverse Curve Direction 反转曲线方向Rebuild Curve 重建曲线Fit B-spline 适配B样条线Smooth Curve 平滑曲线CV Hardness Tool CV硬化Add Points Tool 添加点工具Curve Editing Tool 曲线编辑工具Project Tangent 投射切线Modify Curves 修改曲线Lock Length 锁定长度Unlock Length 解除锁定长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率Selection 选择Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CVSelect Last CV on Curve 选择最后一个曲线上的CVCluster Curve 簇曲线Surfaces 曲面Revolve 旋转Loft 放样Planar 平面Extrude 挤压 Birail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具Boundary 边界Square 方形Bevel 导角Bevel Plus 加强导角Edit NURBS 编辑NURBS曲面Duplicate NURBS Patches 复制NURBS面片Project Curve on Surface 将曲线投射到曲面Intersect Surfaces 相交曲面Trim Tool 修整工具Untrim Surfaces 取消修整曲面Booleans 布尔操作Union Tool 合集工具Difference Tool 差集工具Intersection Tool 交集工具Attach Surfaces 合并曲面Attach Without Moving 无位移合并Detach Surfaces 分离曲面Open/Close Surfaces 打开/关闭曲面Move Seam 移动接缝Insert Isoparms 插入结构线Extend Surfaces 延伸曲面Offset Surfaces 偏移曲面Reverse Surface direction 反转曲面方向Rebuild Surfaces 重建曲面Round Tool 圆角工具Surface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角混合工具Stitch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合Sculpt Geometry Tool 雕刻几何体工具Surface Editing 曲面编辑Surface Editing Tool 曲面编辑工具Break Tangent 打断切线Smooth Tangent 平滑切线Selection 选择工具Grow CV Selection 扩展CV选择Shrink CV Selection 缩减CV选择Select CV Selection Boundary 选择CV选取边界Select Surface Border 选择曲面边界Subdiv Surfaces 细分曲面Texture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 分布UVFull Crease Edge/Vertex 完整褶皱边线/顶点Partial Crease Edge/Vertex 部分褶皱边线/顶点Uncrease Edge/Vertex 解除褶皱边线/顶点14 / 21Mirror 镜像Attach 附加Match Topology 匹配拓扑Clean Topology 清除拓扑Collapse Hierarchy 塌陷层级Standard Mode 标准模式Polygon Proxy Mode 多边形代理模式Sculpt Geometry Tool 雕刻几何体工具Convert Selection to Faces 转换选定物体为面Convert Selection to Edges 转换选定物体为边线 Convert Selection to Vertices 转换选定物体为顶点Convert Selection to UVs 转换选定物体为UVRefine Selected Components 精制选定元素Select Coarser Components 选择前层元素Expand Selected Components 扩展选择元素Component Display Level 元素显示级别Finer 显示最高一层元素Coarser 显示低一层元素Base 显示基础层元素Component Display Filter 元素显示过滤All 元素过滤全部显示Edits元素过滤编辑显示Dynamics 动力学Particles粒子Particle Tool 粒子工具Create Emitter 创建粒子发射器Emit from Object 物体发射器Use Selected Emitter 使用选定发射器 Per-Point Emission Event Editor 每点发射速率Make Collide 制作碰撞Particle Collision Event Editor 粒子碰撞事件编辑器Goal 目标Instancer (Replacement) 粒子替代Sprite Wizard 精灵向导Connect to Time 连接Maya时间Fluid Effects 流体特效Create 3D Container 创建三维容器Create 2D Container 创建二维容器Add/Edit Contents 添加或编辑内容Emitter 发射器Emit from Object 从物体发射Gradients 渐变Paint Fluids Tool 描绘流体工具With Curve 关联曲线Initial States 初始化状态Create 3D Container With Emitter 创建带发射器的三维容器Create 2D Container With Emitter 创建带发射器的二维容器Get Fluid Example 获取流体范例Get Ocean/Pond Example 获取海洋或池塘范例Ocean 海洋Create Ocean 创建海洋Add Preview Plane 添加预览平面Create Wake 创建尾迹Add Ocean Surface Locator 添加海洋表面定位器Add Dynamic Locator 添加动态定位器Add boat Locator 添加小艇定位器Add Dynamic Buoy 添加动力学浮标Float Selected Objects 漂浮选定物体Make Boats 生成小艇Make Motor Boats 生成机动小艇Pond 池塘Create Pond 创建池塘Create Wake 创建尾迹Add Pond Surface Locator 添加池塘表面定位器Add Dynamic Locator 添加动态定位器Add boat Locator 添加小艇定位器Add Dynamic Buoy 添加动力学浮标Float Selected Objects 漂浮选定物体Make Boats 生成小艇Make Motor Boats 生成机动小艇Extend Fluid 扩展流体Edit Fluid Resolution 编辑流体分辨率Make Collide 创建碰撞Make Motion Field 创建运动场Set Initial State 设置初始状态Clear Initial State 清除初始状态Save State As 另存状态为Fluid nCache 流体缓存Create New Cache 创建新的缓存Delete Cache 删除缓存15 / 21。
玛雅中英文对照(全)
Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子。
maya中英文对照表
File文件?New Scene建立新场景?Open Scene打开场景?Save Scene存盘场景?Save Scene As改名存盘?Import导入?Export All导出所有?Export Selection导出选定物体?Create Reference引入场景文件?Reference Editor引入场景编辑器?Project项目?New建立新项目?Edit Current编辑当前项目?Set指定当前项目?Exit退出Edit编辑?Undo取消上一次操作?Redo恢复上一次操作?Repeat重复最后一次操作?Keys关键帧?Cut Keys裁剪关键帧?Copy Keys拷贝关键帧?Paste Keys粘贴关键帧?Delete Keys删除关键帧?Scale Keys缩放关键帧?Bake Simulation模拟复制?Delete删除?Delete by Type根据类型删除?History构造历史?Channels通道?Static Channels静帧通道?Motion Paths运动路径?Expressions表达式?Constraints约束?Rigid Bodies刚体?Delete All by Type根据类型删除所有?Unused Transforms未用变形?Joints连接?IK Handles逆向运动控制柄?Lattices车削?Clusters族?Sculpt Objects雕刻物体?Wires网格?Lights灯光?Cameras照相机?Image Planes图像板?Shading Groups and Materials阴影组和材质?Particles粒子?Rigid Bodies刚体物体?Rigid Constraints刚体约束?Select All选择所有?Select All by Type根据类型选择所有?Joints连接?IK Handles逆向运动控制柄?Lattices车削?Clusters族?Sculpt Objects雕刻物体?Wires网格?Transforms变形?Geometry几何体?NURBS Geometry NURBS几何体?Polygon Geometry多边形几何体?Lights灯光?Cameras照相机?Image Planes图像板?Particles粒子?Rigid Bodies刚体物体?Rigid Constraints刚体约束?Quick Select Set快速选择集?Layers层?New Layers建立新层?Rename Layer更改层名称?Remove Current Layer移去当前层?Layer Editor层编辑器?Transfer to Layer转化为层?Select All on Layer选择层上所有物体?Hide Layer隐藏层?Hide All Layers隐藏所有层?Show Layer显示层?Show All Layers显示所有层?Template Layer临时层?Untemplate Layer解除临时层?Hide Inactive Layers隐藏非活动层?Template Inactive Layers临时非活动层?Duplicate复制?Group成组?Ungroup解成组?Create Empty Group建立空成组?Parent建立父物体?Unparent解除父物体2Modify修改、Constraints约束Modify修改?Transformation Tools变形工具?Move Tool移动工具?Rotate Tool旋转工具?Scale Tool缩放工具?Show Manipulator Tool显示手动工具?Default Object Manipulator默认调节器?Proportional Modi Tool比例修改工具?Move Limit Tool移动限制工具?Rotate Limit Tool旋转限制工具?Scale Limit Tool缩放限制工具?Reset Transformations重新设置变形控制?Freeze Transformations冻结变形控制?Enable Nodes授权动画节点?All所有?IK solvers逆向运动连接器?Constraints约束?Expressions表达式?Particles粒子?Rigid Bodies刚体?Snapshots快照?Disable Node废弃动画节点?Make Live激活构造物?Center Pivot置中枢轴点?Prefix Hierarchy Names定义前缀?Add Attribute增加属性?Measure测量?Distance Tool距离工具?Parameter Tool参数工具?Arc Length Tool弧度工具?Animated Snapshot动画快照?Animated Sweep由动画曲线创建几何体曲面3Display显示、Window窗口Display显示?Geometry几何体?Backfaces背面?Lattice Points车削点?Lattice Shape车削形?Local Rotation Axes局部旋转轴?Rotate Pivots旋转枢轴点?Scale Pivots缩放枢轴点?Selection Handles选定句柄?NURBS Components NURBS元素?CVs CV曲线?Edit Points编辑点?Hulls可控点?Custom定制?NURBS Smoothness NURBS曲面光滑处理?Hull物体外壳?Rough边框质量?Medium中等质量?Fine精细质量?Custom定制?Polygon Components多边形元素?Custom Polygon Display定制多边形显示?Fast Interaction快速交错显示?Camera/Light Manipulator照相机/灯光操作器?Sound声音?Joint Size关节尺寸?IK Handle Size IK把手尺寸Window窗口?General Editors通用编辑器?Set Editor系统设置编辑器?Attribute Spread Sheet属性编辑器?Tool Settings工具设置?Filter Action Editor滤镜动作编辑器?Channel Control通道控制信息?Connection Editor连接编辑器?Performance Settings性能设置?Script Editor Script编辑器?Command Shell命令窗口?Plug-in Manager滤镜管理器?Rendering Editors渲染编辑器?Rendering Flags渲染标记?Hardware Render Buffer硬件渲染缓冲区?Render View渲染视图?Shading Groups Editor阴影组编辑器?Texture View质地视图?Shading Group Attributes阴影组属性?Animation Editors动画编辑器?Graph Editor图形编辑器?Dope Sheet?Blend Shape融合形?Device Editor设备编辑器?Dynamic Relationships动态关系?Attribute Editor属性编辑器?Outliner框架?Hypergraph超图形?Multilister多功能渲染控制?Expression Editor表达式编辑器?Recent Commands当前命令?Playblast播放预览?View Arangement视图安排?Four四分?3 Top Split上三分?3 Left Split左三分?3 Right Split右三分?3 Bottom Split底部三分?2 Stacked二叠分?2 Side By Side二平分?Single单图?Previous Arrangement前次安排?Next Arrangement下次安排?Saved Layouts保存布局?Single Perspective View单透视图?Four View四分图?Persp/Graph/Hyper透视/图形/超图形?Persp/Multi/Render透视/多功能/渲染?Persp/Multi/Outliner透视/多功能/轮廓?Persp/Multi透视/多功能?Persp/Outliner透视/轮廓?Persp/Graph透视/图形?Persp/Set Editor透视/组编辑器?Edit Layouts编辑布局?Frame Selected in All Views所有视图选定帧?Frame All in All Views所有视图的所有帧?Minimize?Application最小化应用?Raise Application Windows移动窗口向前?Options可选项?General Preferences一般设置?UI Preferences用户界面设置?Customize UI定制用户界面?Hotkeys快捷键?Colors颜色?Marking Menus标记菜单?Shelves书架?Panels面板?Save Preferences保存设置?Status?Line状态栏?Shelf书架?Feedback Line反馈栏?Channel Box通道面板?Time Slider时间滑动棒?Range Slider范围滑动棒?Command Line命令行Help Line帮助行?Show Only Viewing Panes仅显示视图面板?Show All Panes显示所有面板4Modeling建模系统、Animation 动画模块Modeling建模系统Primitives基本物体?Create NURBS创建NURBS物体?Sphere球体?Cube立方体?Cylinder圆柱体?Cone圆台(锥)体?Plane平面物体?Circle圆?Create Polygons创建多边形物体?Sphere球体?Cube立方体?Cylinder圆柱体?Cone圆台(锥)体?Plane平面物体?Torus面包圈?Create Text创建文本?Create Locator创建指示器?Construction Plane构造平面?Create Camera创建照相机?Curves创建曲线?CV Curve Tool CV曲线工具?EP Curve Tool EP曲线工具?Pencil Curve Tool笔曲线工具?Add Points Tool加点工具?Curve Editing Tool曲线编辑工具?Offset Curve曲线移动?Offset Curve On?Surface曲线在表面移动?Project Tangent曲线切线调整?Fillet Curve带状曲线?Rebuild Curve重建曲线?Extend Curve扩展曲线?Insert Knot插入节点?Attach Curves连接曲线?Detach Curves断开曲线?Align Curves对齐曲线?Open/Close Curves打开/关闭曲线?Reserse Curves反转曲线?Duplicate Curves复制曲线?CV Hardness硬化曲线?Fit B-spline适配贝塔曲线Surfaces曲面?Bevel斜角?Extrude凸出?Loft放样?Planar曲面?Revolve旋转?Boundary边界?Birail 1 Tool二对一工具? Birail 2 Tool二对二工具? Birail 3+ Tool二对三工具? Circular Fillet圆边斜角? Freeform Fillet自由形斜角? Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面? Intersect Surfaces曲面交叉? Project Curve投影曲线?Trim Tool修整曲线工具? Untrim Surfaces撤消修整? Rebuild Surfaces重建曲面? Prepare For Stitch准备缝合?Stitch Surface Points点缝合曲面?Stitch Tool缝合工具?NURBS to Polygons NURBS转化为多边形?Insert Isoparms添加元素?Attach Surfaces曲面结合?Detach Surfaces曲面分离?Align Surfaces曲面对齐?Open/Close Surfaces打开/关闭曲面?Reverse Surfaces反转曲面Polygones多边形?Create Polygon Tool创建多边形工具?Append to Polygon Tool追加多边形?Split Polygon Tool分离多边形工具?Move Component移动元素?Subdivide多边形细化?Collapse面转点?Edges边界?Soften/Harden柔化/硬化?Close Border关闭边界?Merge Tool合并工具?Bevel斜角?Delete and Clean删除和清除?Facets面?Keep Facets Together保留边线?Extrude凸出?Extract破碎?Duplicate复制?Triangulate三角分裂?Quadrangulate四边形合并?Trim Facet Tool面修整工具?Normals法向?Reverse倒转法向?Propagate传播法向?Conform统一法向?Texture质地?Assign Shader to Each Projection指定投影?Planar Mapping平面贴图?Cylindrical Mapping圆柱体贴图?Spherical Mapping球体贴图?Delete Mapping删除贴图?Cut Texture裁剪纹理?Sew Texture斜拉纹理?Unite联合?Separate分离?Smooth光滑?Selection Constraints选定限定工具?Smart Command Settings改变显示属性?Convert Selection转化选定?Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧?Settings设置关键帧?Auto Key自动设置关键帧?Spline样条曲线式?Linear直线式?Clamped夹具式?Stepped台阶式?Flat平坦式?Other其他形式?Set Driven Key设置驱动关键帧?Set设置?Go To Previous前移?Go To Next后退?Set Key设置帧?Hold Current Keys保留当前帧?Paths路径?Set Path Key设置路径关键帧?Attach to Path指定路径?Flow Path Object物体跟随路径5Skeletons骨骼、Skin 皮肤、Lighting灯光Skeletons骨骼?Joint Tool关节工具?IK Handle Tool反向动力学句柄工具?IK Spline Handle Tool反向动力学样条曲线句柄工具?Insert Joint Tool添加关节工具?Reroot Skeleton重新设置根关节?Remove Joint去除关节?Disconnect Joint解除连接关节?Connect Joint连接关节?Mirror Joint镜向关节?Set Preferred Angle设置参考角?Assume Preferred Angle?Enable IK Solvers反向动力学解算器有效?EIk Handle Snap反向动力学句柄捕捉有效?ESelected IK Handles反向动力学句柄有效?DSelected IK Handles反向动力学句柄无效?Deformations变形?Edit Menbership Tool编辑成员工具?Prune Membership变形成员?Cluster簇变形?Lattice旋转变形?Sculpt造型变形?Wire网格化变形?Lattice旋转?Sculpt造型?Cluster簇?Point On Curve线点造型?Blend Shape混合变形?Blend Shape Edit混合变形编辑?Add增加?Remove删除?Swap交换?Wire Tool网格化工具?Wire Edit网格编辑?Add增加?Remove删除?Add Holder增加定位曲线?Reset重置?Wire Dropoff Locator网线定位器?Wrinkle Tool褶绉变形工具?Edit Lattice编辑旋转?Reset Lattice重置旋转?Remove Lattice Tweeks恢复旋转?Display I-mediate Objects显示中间物体?Hide Intermediate Objects隐藏中间物体Skin 皮肤?Bind Skin绑定蒙皮?Detach Skin断开蒙皮?Preserve Skin Groups保持皮肤组?Detach Skeleton分离骨骼?Detach Selected Joints分离选定关节?Reattach Skeleton重新连接骨骼?Reattach Selected Joints重新连接关节?Create Flexor创建屈肌?Reassign Bone Lattice Joint再指定骨头关节?Go to Bind Pose恢复骨头绑定?Point关节?Aim目标?Orient方向?Scale缩放?Geometry几何体?Normal法向RenderingLighting灯光?Create Ambient Light创建环境光?Create Directional Light创建方向灯?Create Point Light创建点光源?Create Spot Light创建聚光灯?Relationship Panel关系面板?Light Linking Tool灯光链接工具?Shading 阴影?Shading Group Attributes阴影组属性?Create Shading Group创建阴影组?Lambert朗伯材质?Phong Phong材质?Blinn布林材质?Other其他材质?Assign Shading Group指定阴影组?InitialParticleSE初始粒子系统?InitialShadingGroup初始阴影组?Shading Group Tool阴影组工具?Texture Placement Tool纹理位移工具?Render渲染?Render into New Window渲染至新窗口?Redo Previous Render重复上次渲染?Test Resolution测试分辨率?Camera Panel照相机面板?Render Globals一般渲染?Batch Render批渲染?Cancel Batch Render取消批渲染?Show Batch Render显示批渲染Dynamics动力学系统6Settings设置、Help帮助Settings设置?Initial State初始状态?Set For Current当前设置?Set For All Dynamic设置总体动力学特性?Rigid Body Solver刚体解算器?Dynamics Controller动力学控制器?Particle Collision Events粒子爆炸?Particle Caching粒子缓冲?Run-up and Cache执行缓冲?Cache Current Frame缓冲当前帧?Set Selected Particles设置选定粒子?Dynamics On动力学开?Dynamics Off动力学关?Set All Particles设置所有粒子?Particles All On When Run执行时粒子系统开?Auto Create Rigid Body自动创建刚体?Particles粒子?Particle Tool粒子工具?Create Emitter创建发射器?Add Emitter增加发射器?Add Collisions增加碰撞?Add Goal增加目标?Fields场?Create Air创建空气动力场?Create Drag创建拖动场?Create Gravity创建动力场?Create Newton创建牛顿场?Create Radial创建辐射动力场?Create Turbulence创建震荡场?Create Uniform创建统一场?Create Vortex创建涡流场?Add Air增加空气动力场?Add Newton增加牛顿场?Add Radial增加辐射场?Add Turbulence增加震荡场?Add Uniform增加统一场?Add Vortex增加涡流场?Connect连接?Connect to Field场连接?Connect to Emitter发射器连接?Connect to Collision碰撞连接?Bodies柔体和刚体?Create Active Rigid Body创建正刚体?Create Passive Rigid Body创建负刚体?Create Constraint创建约束物体?Create Soft Body创建柔体?Create Springs创建弹簧?Set Active Key设置正向正?Set Passive Key设置负向正?Help帮助?Product Information产品信息?Help帮助。
Maya菜单中英文对照表
Maya8.5菜单中英文对照表General 通用菜单Ⅰ.File 文件01.New Scene 新建场景02.Open Scene 打开场景03.Save Scene保存场景04.Save Scene As 另存场景为05.Save Preferences 保存首选项06.Optimize Scene Size 优化场景大小07.Import 导入08.Export All 全部导出09.Export Selection 导出选定项目10.View Image 查看图象11.View Sequence 查看序列12.Create Preference 创建参照13.Preference Editor 参照编辑器14.Project 工程New 新建Editor Current 编辑当前Set 设置15.Recent Files 最近使用的文件16.Recent Increments 最近增加17. Recent Projects 最近使用方案18.Exit 退出Ⅱ.Edit 编辑01.Undo 返回上一步操作02.Redo 返回上一步撤消的操作03.Repeat 重复执行上一次的操作04.Recent Commands List 最近使用命令列表05.Cut 剪切06.Copy 拷贝07.Paste 粘贴08.Keys 关键帧Cut Keys 剪切关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部FBIK关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定FBIK关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙09.Delete 删除10. Delete by Type 按类型删除History 历史记录Non-Deformer History 非变形器历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-Particle Expressions 非粒子表达式Constraints 约束Sounds 声音No Sounds available 没有可用的声音Rigid Bodies 刚体11. Delete All by Type 按类型全部删除History 历史记录Non-Deformer History 非变形器历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-Particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 丛集Sculpt Objects 雕刻物体Nonlinears 非线性Wires 线框Lights 灯光Cameras 摄象机Image Planes 图象平面Shading Groups and Materials 着色组和材质Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛发Strokes 笔划nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束12.Select Tool 选择工具sso Select T ool 套索选择工具14.Paint Selection Tool 绘图选择工具15. Select All 全选16.Deselect 取消选择17. Select Hierarchy 选择层级18.Invert Selection 反选19. Select All By Type 按类型全选Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 丛集Sculpt Objects 雕刻物体Wires 线框Transform 变换Geometry 几何体NURBS Curves NURBS曲线NURBS Surfaces NURBS曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图象平面Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛发Strokes 笔划Brushes 笔刷nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束20.Quick Select Sets 快速选择组No Quick Select Sets Defined 没有定义快速选择组21.Duplicate 复制22. Duplicate Special 复制特定23. Duplicate with Transform 以变换复制24.Group 成组25.Ungroup 解组26.Level of Detail 细节层级27.Parent 父子关系28. Unparent 取消父子关系Ⅲ.Modify 修改01.Transformation T ools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal T ool 移动法线工具Move/Rotate/Scale T ool 移动/旋转/缩放工具Show Manipulator Tool 显示操纵器工具Default Oblect Manipulator 默认物体操纵器None 无Move 移动Rotate 旋转Scale 缩放Transform 变换Proportional Modification Tool 比例修改工具Soft Modification Tool 柔性修改工具02.Reset Transformations 重置变换03.Freeze Transformations 冻结变换04.Snap Align Objects 捕捉对齐物体Point to Point 点对点2 Points to 2 Points 2点对2点3 Points to 3 Points 3点对3点Align Objects 对齐物体05. Align Tool 对齐工具06. Snap Together Tool 捕捉在一起工具07.Evaluate Nodes 结算节点Evaluate All 全部结算Ignore All 全部忽略Ik Solvers Ik解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid Bodies 刚体Snapshots 快照08.Make Live 实时09.Center Pivot 中心轴10.Prefix Hierarchy Names 为层级名称添加前缀11.Search and Replace Names 搜索并置换名称12.Add Attribute 添加属性13.Edit Attribute 编辑属性14.Delete Attribute 删除属性15.Convert 转换NURBS to Polygons NURBS转多边形NURBS to Subdiv NURBS转细分Polygons to Subdiv 多边形转细分Subdiv to Polygons 细分转多边形Subdiv to NURBS 细分转NURBSPaint Effects to Polygons 笔刷特效转多边形Paint Effects to NURBS 笔刷特效转NURBSPaint Effects to Curves 笔刷特效转曲线Texture to Geometry 纹理转几何体Displacement to Polygons 置换转多边形Fluid to Polygons 流体转多边形16.Paint Scripts Tool 脚本绘图工具17. Paint Attributes T ool 属性绘图工具Ⅳ.Create 创建01.NURBS Primitives NURBS原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit On Completion 完成后退出02.Polygon Primitives 多边形原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 软管Helix 螺旋体Soccer Ball 足球Platonic Solids 理想固体Interactive Creation 交互创建Exit On Completion 完成后退出03.Subdiv Primitives 细分原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环04.Volume Primitives 体积原始物体Sphere 球体Cube 立方体Cone 圆锥体05.Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光06.Cameras 摄影机Camera 摄影机Camera and Aim 摄影机和瞄准Camera,Aim,and Up摄影机,瞄准,和向上07.CV Curve Tool CV曲线工具08.EP Curve Tool EP曲线工具09.Pencil Curve Tool 铅笔曲线工具10.Arc Tools 圆弧工具Three Point Circular ArcTwo Point Circular Arc11.Measure Tools 测量工具Distance ToolParameter ToolArc Length Tool12.Text 文本13.Adobe Illustrator Object Adobe Illustrator 物体14.Construction Plane 构造平面15.Locator 定位器16.Annotation 注解17.Empty Group 空组18.Sets 设置Set 设置Partition 分区Quick Select Set 快速选择设置Ⅴ.Display 显示01.Grid 网格02.Heads Up Display 题头显示Object Details 物体细节Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节Frame Rate 帧率Camera Names 摄影机名称View Axis 视图轴Origin Axis 原点轴Tool Message 工具信息03.UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Toolbox 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面元素04.Hide 隐藏Hide Selection 隐藏选定项目Hide Unselected Objects 隐藏未选定物体Hide Unselected CVs 隐藏未选定CVAll 全部Hide Geometry 隐藏几何体All 全部NURBS Surfaces NURBS曲面NURBS Curves NURBS曲线Polygon Surfaces 多边形曲面Deforming Geometry 变形几何体Subdiv Surfaces 细分曲面Strokes 笔划Stroke Path Curves 笔划路径曲线Stroke Control Curves 笔划控制曲线Hide Kinematics 隐藏运动学All 全部Joints 关节Ik Hendles IK控制柄Hide Deformers 隐藏变形器All 全部Lattices 晶格Sculpt Objects 雕刻物体Clusters 丛集Nonlinears 非线性Wrap Influences 包裹影响Smooth Skin Influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器05.Show 显示Show Selection 显示选定项目Show Last Hidden 显示最近隐藏All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体All 全部NURBS Surfaces NURBS曲面NURBS Curves NURBS曲线Polygon Surfaces 多边形曲面Deforming Geometry 变形几何体Subdiv Surfaces 细分曲面Strokes 笔划Stroke Path Curves 笔划路径曲线Stroke Control Curves 笔划控制曲线Show Kinematics 显示运动学All 全部Joints 关节IK Handles IK控制柄Show Deformers 显示变形器All 全部Lattices 晶格Sculpt Objects 雕刻物体Clusters 丛集Nonlinears 非线性Wrap Influences 包裹影响Smooth Skin Influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器06.Wireframe Color 线框颜色07.Object Display 显示物体Template 冻结Untemplate 取消冻结Bounding Box 边界框No Bounding Box 无边界框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互08.Transform Display 变换显示Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴Scale Pivots 缩放枢轴Selection Handles 选定项目控制柄09.Polygons 多边形Backface Culling 背面消隐Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线Keep Vertices 保留顶点Vertices 顶点UVs UVUnshared UVs 不共享的UVComponent IDs 部件标示码Vertices 顶点Edges 边线Faces 面UVs UVFace Normals 面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border Edges 纹理边界边线Edge Width 边线宽度Face Centers 面中心线Face Triangles 面三角格Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示10.NURBS NURBSCVs CVEdit Points 编辑点Hulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 面片中心线Surface Origins 曲面原点Custom 自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度11.Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVs UVNormals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器)Hull 外壳Rough 粗略Medium 中等Fine 精细12.Animation 动画Lattice Points 晶格点Lattice Shape 晶格图形Joint Size 关节大小Ik/FK Joint Size IK/FK关节大小Ik Handle Size IK控制柄大小Joint Labels 关节标签13.Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Select Camera or Light 选择摄影机或灯光Paint Effects Mesh Display 显示画笔特效网络Stroke Display Quality 笔划显示质量Ⅵ.Window 窗口01.General Editors 常规编辑器Component Editor 部件编辑器Attribute Spread Sheet 属性展开表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑器Blind Date Editor 遮挡数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器02.Rendering Editors 渲染编辑器Render View 渲染视图Render Settings 渲染设置Hypershade 超着色Render Layer Editor 渲染层编辑器Rendering Flags 渲染旗标Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲03.Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 追踪编辑器Dope Sheet 动画内幕表Blend Shape 融合图形Expression Editor 表达式编辑器Device Editor 设备编辑器04.Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Dynamic Relationships 动态关联Light Linking 灯光链接Light Centric 以灯光为准Object Centric 以物体为准UV Linking UV链接Texture Centric 以纹理为准UV Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接05.Settings/Preferences 设置/参数Preferences 参数Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 注标菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器06.Attribute Editor 属性编辑器07.Outliner 大纲08.Hypergraph:Hierarchy 超图表:层级09.Hypergraph:Connections 超图表:连接10.Paint Effects 画笔特效11.UV Texture Editor UV纹理编辑器12.Playblast 快速动画演示13.View Arrangement 视图排列Single Pane 单一窗格Two Panes Side by Side 两个窗格并排Two Panes Stacked 两个窗格层叠Three Panes Split Top 三窗格顶端分裂Three Panes Split Left 三窗格左侧分裂Three Panes Split Bottom 三窗格底端分裂Three Panes Split Right 窗格右侧分裂Four Panes 四窗格Previous Arrangement 上一排列Next Arrangement 下一排列14.Saved Layouts 保存的布局Single Perspective View 单一透视图Four View 四视图Persp/Hypergraph 透视图/超图表Persp/Graph/Hypergraph 透视图/图表/超图表Hypershade/Render/ Persp 超着色/渲染/透视图Hypershade/Outliner/ Persp 超着色/大纲/透视图Hypershade/ Persp 超着色/透视图Persp/ Outliner 透视图/大纲Persp/ Graph/ Outliner 透视图/图表/大纲Persp/Trax 透视图/追踪编辑器Persp/Trax/ Outliner 透视图/追踪编辑器/大纲Persp/ Graph 透视图/图表Persp/Relationship Editor 透视图/关联编辑器Persp/UV T exture Editor 透视图/UV纹理编辑器Script Edior/Persp 脚本编辑器/透视图Hypershade/Render/ Persp Vertical 超着色/渲染/透视图垂直Edit Layouts 编辑布局15.Save Current Layout 保存当前布局16.Frame All in All Views 在所有窗口中显示所有物体17.Frame Selection in All Views 在所有窗口中显示选定物体18.Minimize Application 应用程序最小化19.Raise Main Window 激活主窗口20.Raise Application Windows 激活应用程序窗口Polygons 多边形Ⅰ.Select 选择01.Object/Component 物体/部件02.Vertex 顶点03.Edge 边线04.Face 面05.UV UV06.Vertex Face 顶点面07.Select Edge Loop Tool 选择循环边线工具08. Select Edge Ring Tool 选择环形边线工具09. Select Shortest Edge Path T ool 选择边界边线工具10.Convert Selection 转换选定项目To Vertices 为顶点To Vertex Faces 为顶点面To UVs 为UVTo UV Shell 为UV壳To Uv Border 为UV边界To Shell 为壳To Shell Border 为壳边界To Edges 为边线To Edge Loop 为循环边线To Edge Ring 为环形边线To Contained Edges 为包含边线To Faces 为面To Face Path 为面路径To Contained Faces 为包含面11.Grow Selection Region 生长选定区域12.Shrink Selection Region 收缩选定区域13. Select Selection Boundary 选择选定项目的边界14. Select Contiguous Edges 选择邻近边线15. Select Using Constraints 使用约束选择Ⅱ.Mesh 网格bine 组合2.Separate 分开3.Extract 榨取4.Booleans 布尔运算Union 合并Difference 相减Intersection 相交5.Smooth 平滑6.Average Vertices 平均顶点7.Transfer Attributes 转移属性8.Paint Transfer Attributes Weights Tool 描绘转移属性权重工具9.Copy Mesh Attributes 拷贝网格属性10.Clipboard Actions 剪贴板属性Copy Attributes 拷贝属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板11.Reduce 减少12.Paint Reduce Weights Tool 描绘简化权重工具13.Cleanup 清理14.Triangulate 三角格15.Quadrangulate 四角格16.Fill Hole 填充洞17.Make Hole Tool 生成孔洞工具18.Create Polygon Tool 创建多边形工具19.Sculpt Geometry Tool 雕刻几何体工具20.Mirror Cut 镜像剪切21. Mirror Geometry 镜像几何体Ⅲ.Edit Mesh 编辑网格01.K eep Faces Together 保持面在一起02.E xtrude 挤出03.B ridge 桥接04.A ppend to Polygon T ool 附加多边形工具05.C ut Faces Tool 剪切面工具06.S plit Polygon Tool 分割多边形工具07.I nsert Edge Loop Tool 插入循环边线工具08.O ffset Edge Loop Tool 偏移循环边线工具09.A dd Divisions 添加分割10.T ransform Component 变换部件11.F lip Triangle Edge 翻转三角格边线12.P oke Face 拨开面13.W edge Face 楔入面14.D uplicate Face 复制面15.D etach Component 分离部件16.M erge 合并17.M erge to Center 合并到中心线18.M erge Edge Tool 合并边线工具19.D elete Edge/Vertex 删除边线/顶点20.C hamfer Vertex 斜切顶点21.B evel 倒角Ⅳ.Proxy 代理01.S ubdiv Proxy 细分代理02.R emove Subdiv Proxy Mirror 移除细分代理镜像03.C rease Proxy Edge Tool 褶皱代理边线工具04.T oggle Proxy Display 切换代理显示05.B oth Proxy and Subdiv Display 代理和细分显示Ⅴ.Normals 法线01.V ertex Normal Edit T ool 顶点法线编辑工具02.S et Vertex Normal 设置顶点法线03.L ock Normals 锁定法线04.U nlock Normals 解锁法线05.A verage Normals 平均法线06.S et to Face 设置为面法线07.R everse 倒转08.C onform 统一09.S often Edge 软边线10.H arden Edge 硬边线11.S et Normal Angle 设置法线角度Ⅵ.Color 颜色01.P relight 预设灯光02.B atch Bake 批量烘焙03.A ssign New Vertex Bake Set 指定新顶点烘焙组04.A ssign Existing Bake Set 指定现有的烘焙组No bakesets defined 没有定义烘焙组05.E dit Assigned Bake Set 编辑指定烘焙组06.C reate Empty Color Set 创建空颜色组07.D elete Current Color Set 删除当前颜色组08.R ename Current Color Set 重命名当前颜色组09.M odify Current Color Set 修改当前颜色组10.C olor Set Editor 颜色组编辑器11.S et Keyframe for Vertex Color 设置顶点颜色的关键帧12.A pply Color 应用颜色13.P aint Vertex Color Tool 描绘顶点颜色工具14.T oggle Display Colors Attribute 切换显示颜色属性15.C olor Material Channel 颜色材质通道None 无Ambient 环境光Ambient+Diffuse 环境光+漫反射Diffuse 漫反射Specular 高光Emission 发射16.M aterial Blend Setting 材质混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate2x 调整两倍Ⅶ.Create UVs 创建UV01.P lanar Mapping 平面贴图02.C ylindrical Mapping 圆柱形贴图03.S pherical Mapping 球形贴图04.A utomatic Mapping 自动贴图05.C reate UVs Based On Cemera 创建基于摄影机的UV06.B est Plane Texturing Tool 最佳平面纹理工具07.A ssign Shader to Eath Projection 指定着色器到每一个投影08.C eate Empty UV Set 创建空的UV组09.C opy UVs to UV Set 拷贝UV到UV组No Object Selected 没有选择任何物体Copy Into New UV Set 拷贝到新UV组10.S et Current UV Set 设置当前UV组11.R ename Current UV Set 重命名当前UV组12.D elete Current UV Set 删除当前UV组Ⅷ.Edit UVs 编辑UV01.N ormalize 规格化02.U nitize 整合03.F lip 翻转04.R otate 旋转05.G rid 网格06.A lign 对齐07.W arp Image 歪曲图象08.M ap UV Border 映射UV边界09.S traighten UV Border 拉直UV边界10.R elax 释放11.U nfold 删除折叠12.L ayout 布局13.C ut UV Edges 剪切UV边界14.S plit UVs 分割UV15.S ew UV Edges 缝合UV边界16.M ove and Sew UV Edges 移动并缝合UV边线17.M erge UVs 合并UV18.D elete UVs 删除UV19.U V Texture Editor UV纹理编辑器Surface 曲面Ⅰ.Edit Curves 编辑曲线01.D uplicate Surface Curves 复制曲面曲线02.A ttach Curves 连接曲线03.D etach Curves 分离曲线04.A lign Curves 对齐曲线05.O pen/Close Curves 打开/关闭曲线06.M ove Seam 移动接缝07.C ut Curves 剪切曲线08.I ntersect Curves 相交曲线09.C urve Fillet 曲线圆角10.I nsert Kont 插入节点11.E xtend 伸展Extend Curve 伸展曲线Extend Curve On Surface 伸展曲面上曲线12.Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移曲面上曲线12.R everse Curve Direction 倒转曲线方向13.R ebuild Curve 重建曲线14.F it B-spline 适配B样条15.S mooth Curve 平滑曲线16.C V Hardness CV硬化17.A dd Points Tool 添加点工具18.C urve Editing Tool 曲线编辑工具19.P roject Tangent 投影切线20.M odify Curves 修改曲线Lock Length 锁定长度Unlock Length 解锁长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率21.S election 选定项目Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CVSelect Last CV on Curve 选择最后一个曲线上的CVCluster Curve 丛集曲线Ⅱ.Surfaces 曲面01.R evolve 旋转02.L oft 放样03.P lanar 平面04.E xtrude 挤出05.B irail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具06.B oundary 边界07.S quare 正方形08.B evel 倒角09.B evel Plus 增强倒角Ⅲ.Edit NURBS 编辑NURBS01.D uplicate NURBS Patches 复制NURBS面片02.P roject Curve on Surface 投影曲线在曲面上03.I ntersect Surfaces 相交曲面04.T rim Tool 修整工具05.U ntrim Surfaces 取消修整曲面06.B ooleans 布尔运算Union T ool 合并工具Difference Tool 相减工具Intersection Tool 相交工具07.A ttach Surfaces 连接曲面08.A ttach Without Moving 连接而不移动09.D etach Surfaces 分离曲面10.A lign Surfaces 对齐曲面11.O pen/Close Surfaces 打开/关闭曲面12.M ove Seam 移动接缝13.I nsert Isoparms 插入结构线14.E xtend Surfaces 伸展曲面15.O ffset Surfaces 偏移曲面16.R everse Surface Direction 倒转曲面方向17.R ebuild Surfaces 重建曲面18.R ound T ool 圆角工具19.S urface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角融合工具20.S titch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合21.S culpt Geometry Tool 雕刻几何体工具22.S urface Editing 曲面编辑Surface Editing T ool 曲面编辑工具Break Tangent 断开切线Smooth Tangent 平滑切线23.S election 选定项目Grow CV Selection 生长CV选定项目Shrink CV Selection 收缩CV选定项目Select CV Selection Boundary 选择CV选定项目边界Select Surface Border 选择曲面边界Ⅳ.Subdiv Surfaces 细分曲面01.T exture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 布局UV02.F ull Crease Edge/Vertex 完整褶皱边线/顶点03.P artial Crease Edge/Vertex 部分褶皱边线/顶点04.U ncrease Edge/Vertex 取消褶皱边线/顶点05.M irror 镜像06.A ttach 连接07.M atch Topology 匹配拓扑08.C lean Topology 清除拓扑09.C ollapse Hierarchy 塌陷层级10.S tandard Mode 标准模式11.P olygon Proxy Mode 多边形代理模式12.S culpt Geometry 雕刻几何体工具13.C onvert Selection to Faces 转换选定物体为面14.C onvert Selection to Edges 转换选定物体为边线15.C onvert Selection to Vertices 转换选定物体为顶点16.C onvert Selection to UVs 转换选定物体为UV17.R efine Selected Components 精致选定部件18.S elect Coarser Components 选择粗糙部件19.E xpand Selected Components 扩展选定部件20.C omponent Display Level 部件显示级别Finer 精细Coarser 粗糙Base 基本21.C omponent Display Filter 部件显示过滤器All 全部Edits 编辑Dynamics 动力学Ⅰ.Particles 粒子01.Particle Tool 粒子工具02.Create Emitter 创建发射器03.Emit from Object 从物体发射e Selected Emitter 使用选定发射器05.Per-Point Emission Rates 每点发射速率06.Make Collide 使碰撞07.Particle Collision Event Editor 粒子碰撞事件编辑器08.Goal 标的09.Instancer(Replacement) 实例器(置换)10.Sprite Wizard 精灵向导11.Connect to Time 连接到时间Ⅱ.Fluid Effects 流体特效01.Create 3D Container 创建三维容器02.Create 2D Container 创建二维容器03.Add/Edit Contents 添加/编辑内容Emitter 发射器Emit From Object 从物体发射Gradients 渐变Paint Fluids Tool描绘流体工具With Curve 带有曲线Initial States 初始状态04.Create 3D Container With Emitter 创建带有三维发射器的容器05.Create 2D Container With Emitter 创建带有二维发射器的容器06.Get Fluid Example 获取流体范例07.Get Ocean/Pond Example 获取海洋/池塘范例08.Ocean 海洋Create Ocean 创建海洋Add Preview Plane 添加预览平面Create Wake 创建激发Add Ocean Surface Locator 添加海洋曲面定位器Add Dynamic Locator 添加动态定位器Add Boat Locator 添加船舶定位器Add Dynamic Buoy 添加动态浮力Float Selected Objects 漂浮选定物体Make Boats 生成船舶Make Motor Boats 生成马达船舶09.Pond 池塘Create Pond 创建池塘Create Wake 创建激发Add Pond Surface Locator 创建池塘曲面定位器Add Dynamic Locator 添加动态定位器Add Boat Locator 添加船舶定位器Add Dynamic Buoy 添加动态浮力Float Selected Objects 漂浮选定物体Make Boats 生成船舶Make Motor Boats 生成马达船舶10.Extend Fluid 伸展流体11.Edit Fluid Resolution 编辑流体分辨率12.Make Collide 使碰撞13.Make Motion Field 生成拖动场14.Set Initial State 设置初始状态15.Clear Initial State 清除初始状态16.Save States As 另存状态为17.Create Cache 创建缓存18.Append to Cache 附加到缓存19.Replace Cache Frame 置换缓存帧20.Truncate Cache 截短缓存21.Delete Cache 删除缓存Ⅲ.Fields 场01.A ir 空气02.D rag 拖动03.G ravity 重力04.N ewton 牛顿05.R edial 辐射06.T urbulence 湍流07.U niform 统一08.V ortex 旋涡09.V olume Axis 体积轴10.U se Selected as Source of Field 使用选定作为场的来源11.A ffect Selected Objects 影响选顶物体Ⅳ.Soft/Rigid Bodies 柔体/刚体01.C reate Active Rigid Body 创建活动刚体02.C reate Passive Rigid Body 创建被动刚体03.C reate Nail Constraint 创建钉子约束04.C reate Pin Constraint 创建栓约束05.C reate Hinge Constraint 创建铰链约束06.C reate Spring Constraint 创建弹簧约束07.C reate Barrier Constraint 创建栅栏约束08.S et Active Key 设置活动关键帧09.S et Passive Key 设置被动关键帧10.B reak Rigid Body Connections 断开刚体连接11.C reate Soft Body 创建柔体12.C reate Springs 创建弹簧13.P aint Soft Body Weights Tool 描绘柔体权重工具Ⅴ.Effects 特效01.C reate Fire 创建火焰02.C reate Smoke 创建烟雾03.C reate Fireworks 创建烟花04.C reate Lightning 创建闪电05.C reate Shatter 创建粉碎06.C reate Curve Flow 创建曲线流体07.C reate Surface Flow 创建曲面流体08.D elete Surface Flow 删除曲面流体Ⅵ.Solvers01.I nitial StateSet for SelectedSet for All Dynamic02.R igid Body Solver Attributes03.C urrent Rigid SolverNo Rigid Solvers found04.C reate Rigid Body Solver05.S et Rigid Body Interpenetration06.S et Rigid Body Collision07.M emory CachingEnableDisableDelete08.C reate Particle Disk Cache09.E dit Oversampling or Cache Settings10.I nteractive Playback Ⅶ.Hair01.C reate Hair02.S cale Hair Tool03.P aint Hair Follicles04.P aint Hair TexturesBaldnessHair ColorSpecular Color05.G et Hair Example06.D isplayCurrent PositionStart PositionRest PositionCurrent and StartCurrent and RestAll Curves。
Maya中英文字母排序查阅对照表
Maya中英文对照表(以首字母排序)2 Side By Side二平分2 Stacked二叠分3 Bottom Split底部三分3 Left Split左三分3 Right Split右三分3 Top Split上三分Add Air增加空气动力场Add Attribute增加属性Add Collisions增加碰撞Add Emitter增加发射器Add Goal增加目标Add Holder增加定位曲线Add Newton增加牛顿场Add Points Tool加点工具Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Add增加Add增加Aim目标Align Curves对齐曲线Align Surfaces曲面对齐All所有Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Animation Editors动画编辑器Animation动画模块Append to Polygon Tool追加多边形Arc Length T ool弧度工具Assign Shader to Each Projection指定投影Assign Shading Group指定阴影组Assume Preferred AngleAttach Curves连接曲线Attach Surfaces曲面结合Attach to Path指定路径Attribute Editor属性编辑器Attribute Spread Sheet属性编辑器Auto Create Rigid Body自动创建刚体Auto Key自动设置关键帧Backfaces背面Bake Simulation模拟复制Batch Render批渲染Bevel斜角Bevel斜角Bind Skin绑定蒙皮Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Blend Shape Edit混合变形编辑Blend Shape混合变形Blend Shape融合形Blinn布林材质Bodies柔体和刚体Boundary边界Cache Current Frame缓冲当前帧Camera Panel照相机面板Camera/Light Manipulator照相机/灯光操作器Cameras照相机Cameras照相机Cancel Batch Render取消批渲染Center Pivot置中枢轴点Channel Box通道面板Channel Control通道控制信息Channels通道Channels通道Circle圆Circular Fillet圆边斜角Clamped夹具式Close Border关闭边界Clusters族Clusters族Cluster簇Cluster簇变形Collapse面转点Colors颜色Command Line命令行Command Shell命令窗口Cone圆台(锥)体Cone圆台(锥)体Conform统一法向Connect Joint连接关节Connect to Collision碰撞连接Connect to Emitter发射器连接Connect to Field场连接Connection Editor连接编辑器Connect连接Constraints约束Constraints约束Constraints约束Construction Plane构造平面Convert Selection转化选定Copy Keys拷贝关键帧CreaCreate Active Rigid Body创建正刚体Create Air创建空气动力场Create Ambient Light创建环境光Create Camera创建照相机Create Constraint创建约束物体Create Directional Light创建方向灯Create Drag创建拖动场Create Emitter创建发射器Create Empty Group建立空成组Create Flexor创建屈肌Create Gravity创建动力场Create Locator创建指示器Create Newton创建牛顿场Create NURBS创建NURBS物体Create Passive Rigid Body创建负刚体Create Point Light创建点光源Create Polygon T ool创建多边形工具Create Radial创建辐射动力场Create Reference引入场景文件Create Shading Group创建阴影组Create Soft Body创建柔体Create Spot Light创建聚光灯Create Springs创建弹簧Create Text创建文本Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Cube立方体Cube立方体Curve Editing Tool曲线编辑工具Curves创建曲线Custom Polygon Display定制多边形显示Customize UI定制用户界面Custom定制Custom定制Cut Keys裁剪关键帧Cut Texture裁剪纹理CV Curve Tool CV曲线工具CV Hardness硬化曲线CVs CV曲线Cylinder圆柱体Cylinder圆柱体Cylindrical Mapping圆柱体贴图Default Object Manipulator默认调节器Deformations变形Delete All by Type根据类型删除所有Delete and Clean删除和清除Delete by Type根据类型删除Delete Keys删除关键帧Delete Mapping删除贴图Delete删除Detach Curves断开曲线Detach Selected Joints分离选定关节Detach Skeleton分离骨骼Detach Skin断开蒙皮Detach Surfaces曲面分离Device Editor设备编辑器Disable Node废弃动画节点Disconnect Joint解除连接关节Display I-mediate Objects显示中间物体Display显示Distance Tool距离工具Dope SheetDSelected IK Handles反向动力学句柄无效Duplicate Curves复制曲线Duplicate复制Duplicate复制Dynamic Relationships动态关系Dynamics Controller动力学控制器Dynamics Off动力学关Dynamics On动力学开Dynamics动力学系统Edges边界Edit CurrentEdit Lattice编辑旋转Edit Layouts编辑布局Edit Menbership Tool编辑成员工具Edit Points编辑点Edit Surfaces编辑曲面Edit编辑EIk Handle Snap反向动力学句柄捕捉有效Enable IK Solvers反向动力学解算器有效Enable Nodes授权动画节点EP Curve Tool EP曲线工具ESelected IK Handles反向动力学句柄有效Exit退出Export All导出所有Export Selection导出选定物体Expression Editor表达式编辑器Expressions表达式Expressions表达式Expressions表达式Extend Curve扩展曲线Extract破碎Extrude凸出Extrude凸出Facets面Fast Interaction快速交错显示Feedback Line反馈栏Fields场File文件Fillet Blend Tool斜角融合工具Fillet Curve带状曲线Filter Action Editor滤镜动作编辑器Fine精细质量Fit B-spline适配贝塔曲线Flat平坦式Flow Path Object物体跟随路径Four View四分图Four四分Frame All in All Views所有视图的所有帧Frame Selected in All Views所有视图选定帧Freeform Fillet自由形斜角Freeze Transformations冻结变形控制General Editors通用编辑器General Preferences一般设置Geometry几何体Geometry几何体Geometry几何体Go to Bind Pose恢复骨头绑定Go To Next后退Go To Previous前移Graph Editor图形编辑器Group成组Hardware Render Buffer硬件渲染缓冲区Help Line帮助行Help帮助Hide All Layers隐藏所有层Hide Inactive Layers隐藏非活动层Hide Intermediate Objects隐藏中间物体Hide Layer隐藏层History构造历史History构造历史Hold Current Keys保留当前帧Hotkeys快捷键Hulls可控点Hull物体外壳Hypergraph超图形IK Handle Size IK把手尺寸IK Handle Tool反向动力学句柄工具IK Handles逆向运动控制柄IK Handles逆向运动控制柄IK solvers逆向运动连接器IK Spline Handle Tool反向动力学样条曲线句柄工具Image Planes图像板Image Planes图像板Import导入Initial State初始状态InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Insert Isoparms添加元素Insert Joint Tool添加关节工具Insert Knot插入节点Intersect Surfaces曲面交叉Joint Size关节尺寸Joint Tool关节工具Joints连接Joints连接Keep Facets Together保留边线Keys关键帧Keys关键帧Lambert朗伯材质Lattice Points车削点Lattice Shape车削形Lattices车削Lattices车削Lattice旋转Lattice旋转变形Layer Editor层编辑器Layers层Light Linking Tool灯光链接工具Lighting灯光Lights灯光Lights灯光Linear直线式Local Rotation Axes局部旋转轴Loft放样Make Live激活构造物Marking Menus标记菜单Measure测量Medium中等质量Merge Tool合并工具Minimize Application最小化应用Mirror Joint镜向关节Modeling建模系统Modify修改Motion Paths运动路径Motion Paths运动路径Move Component移动元素Move Limit Tool移动限制工具Move Tool移动工具Multilister多功能渲染控制New Layers建立新层New Scene建立新场景New建立新项目Next Arrangement下次安排Normals法向Normal法向NURBS Components NURBS元素NURBS Geometry NURBS几何体NURBS Smoothness NURBS曲面光滑处理NURBS to Polygons NURBS转化为多边形Offset Curve On Surface曲线在表面移动Offset Curve曲线移动Open Scene打开场景Open/Close Curves打开/关闭曲线Open/Close Surfaces打开/关闭曲面Options可选项Orient方向Other其他材质Other其他形式Outliner框架Panels面板Parameter Tool参数工具Parent建立父物体Particle Caching粒子缓冲Particle Collision Events粒子爆炸Particle Tool粒子工具Particles All On When Run执行时粒子系统开Particles粒子Particles粒子Particles粒子Particles粒子Paste Keys粘贴关键帧Paths路径Pencil Curve Tool笔曲线工具Performance Settings性能设置Persp/Graph/Hyper透视/图形/超图形Persp/Graph透视/图形Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi/Render透视/多功能/渲染Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Set Editor透视/组编辑器Phong Phong材质Planar Mapping平面贴图Planar曲面Plane平面物体Plane平面物体Playblast播放预览Plug-in Manager滤镜管理器Point On Curve线点造型Point关节Polygon Components多边形元素Polygon Geometry多边形几何体Polygones多边形Prefix Hierarchy Names定义前缀Prepare For Stitch准备缝合Preserve Skin Groups保持皮肤组Previous Arrangement前次安排Primitives基本物体Product Information产品信息Project Curve投影曲线Project T angent曲线切线调整Project项目Propagate传播法向Proportional Modi Tool比例修改工具Prune Membership变形成员Quadrangulate四边形合并Quick Select Set快速选择集Raise Application Windows移动窗口向前Range Slider范围滑动棒Reassign Bone Lattice Joint再指定骨头关节Reattach Selected Joints重新连接关节Reattach Skeleton重新连接骨骼Rebuild Curve重建曲线Rebuild Surfaces重建曲面Recent Commands当前命令Redo Previous Render重复上次渲染Redo恢复上一次操作Reference Editor引入场景编辑器Relationship Panel关系面板Remove Current Layer移去当前层Remove Joint去除关节Remove Lattice Tweeks恢复旋转Remove删除Remove删除Rename Layer更改层名称Render Globals一般渲染Render into New Window渲染至新窗口Render View渲染视图RenderingRendering Editors渲染编辑器Rendering Flags渲染标记Render渲染Repeat重复最后一次操作Reroot Skeleton重新设置根关节Reserse Curves反转曲线Reset Lattice重置旋转Reset Transformations重新设置变形控制Reset重置Reverse Surfaces反转曲面Reverse倒转法向Revolve旋转Rigid Bodies刚体Rigid Bodies刚体Rigid Bodies刚体物体Rigid Bodies刚体物体Rigid Body Solver刚体解算器Rigid Constraints刚体约束Rigid Constraints刚体约束Rotate Limit Tool旋转限制工具Rotate Pivots旋转枢轴点Rotate Tool旋转工具Rough边框质量Run-up and Cache执行缓冲Save Preferences保存设置Save Scene As改名存盘Save Scene存盘场景Saved Layouts保存布局Scale Keys缩放关键帧Scale Limit Tool缩放限制工具Scale Pivots缩放枢轴点Scale Tool缩放工具Scale缩放Script Editor Script编辑器Sculpt Objects雕刻物体Sculpt Objects雕刻物体Sculpt造型Sculpt造型变形Select All by Type根据类型选择所有Select All on Layer选择层上所有物体Select All选择所有Selection Constraints选定限定工具Selection Handles选定句柄Separate分离Set Active Key设置正向正Set All Particles设置所有粒子Set Driven Key设置驱动关键帧Set Editor系统设置编辑器Set For All Dynamic设置总体动力学特性Set For Current当前设置Set Key设置帧Set Passive Key设置负向正Set Path Key设置路径关键帧Set Preferred Angle设置参考角Set Selected Particles设置选定粒子Settings设置Settings设置关键帧Set设置Set指定当前项目Sew Texture斜拉纹理Shading Group Attributes阴影组属性Shading Group Attributes阴影组属性Shading Group Tool阴影组工具Shading Groups and Materials阴影组和材质Shading Groups Editor阴影组编辑器Shading阴影Shelf书架Shelves书架Show All Layers显示所有层Show All Panes显示所有面板Show Batch Render显示批渲染Show Layer显示层Show Manipulator Tool显示手动工具Show Only Viewing Panes仅显示视图面板Single Perspective View单透视图Skeletons骨骼Skinning皮肤Smart Command Settings改变显示属性Smooth光滑Snapshots快照Soften/Harden柔化/硬化Sound声音Sphere球体Sphere球体Spherical Mapping球体贴图Spline样条曲线式Split Polygon T ool分离多边形工具Standard标准菜单Static Channels静帧通道Static Channels静帧通道Status Line状态栏Stepped台阶式Stitch Surface Points点缝合曲面Stitch T ool缝合工具Subdivide多边形细化Surfaces曲面Swap交换te Polygons创建多边形物体Template Inactive Layers临时非活动层Template Layer临时层Test Resolution测试分辨率Texture Placement Tool纹理位移工具Texture View质地视图Texture质地Time Slider时间滑动棒Tool Settings工具设置Torus面包圈Transfer to Layer转化为层Transformation Tools变形工具Transforms变形Triangulate三角分裂Trim Facet Tool面修整工具Trim Tool修整曲线工具UI Preferences用户界面设置Undo取消上一次操作Ungroup解成组Uninstall Current Settins解除当前设定Unite联合Unparent解除父物体Untemplate Layer解除临时层Untrim Surfaces撤消修整Unused Transforms未用变形View Arangement视图安排Window窗口Wire Dropoff Locator网线定位器Wire Edit网格编辑Wire Tool网格化工具Wires网格Wires网格Wire网格化变形Wrinkle Tool褶绉变形工具。
Maya中英文对照
Maya中英对照表(save) batch render (保存)批处理渲染1 linear1 直线段2 points to 2 points 2 点到 2 点2 side by side2视图并列2 stacked2视图上下排列2d textures2D 纹理贴图3 bottom split3视图靠底分隔3 cubic3 立方体3 left split3视图靠左分隔3 points to 3 points 3 点到 3 点3 right split3视图靠右分隔3 top split3视图靠顶部分隔3D blur visib可见度采样3D delta3D 三角3d textures3D 纹理贴图3D world三维空间内accept同意active object pivots 活性物体枢轴active view活动视图add增添add air添加空气Add Attribute添加属性add drag添加摩擦力add emitter增加发射器add goal添加目标add gravity添加重力add holder添加定位器add influence增加影响add newton添加引力add points tool加点工具add radial添加磁场add targets增加目标add to owner添加到自身add turbulence添加振荡add uniform添加统一力场add vortex添加漩涡力场advanced高级参数affected highlighting 受影响的加亮部位affects active物体影响活跃性aim目标aim vector目标向量align curves对齐曲线工具align curves tool对齐曲线工具align surfaces对齐表面工具align surfaces tool对齐表面工具all全部all components off所以成分关闭all components on所有成分打开all keyable所有关键帧all keyable attributes 所有可设置属性all manipulator handles 所有操纵器手柄all objects off所以物体关闭all objects on所有物体打开all options所有选项all plane所有平面all surface CVs所有表面CVsallow highlight select 高亮显示选择alpha gainAlpha 增进alpha offsetAlpha 偏移量ambient color环境颜色ambient light环境光ambient shade环境光渐变模式ami目标约束angle of view视角angular角度Animated Snapshot 动画快照Animated Sweep动画曲线(快照)animation动画渲染animation controls动画控制animation curves动画曲线Animation Editors动画编辑器animation options动画选项animation range动画范围animation start/end动画开始/结束帧anisotropic另类anti-aliasing quality图像保真质量append to polygon tool添加多边形工具apply color应用颜色apply current to all将当前设置应用到所有对象apply settings to last stroke应用设置在最后一笔apply settings to selected strokes 应用设置到选择的一笔arc length tool弧长度工具arc tools圆弧工具area light环境光as is保留原始状态as projection映射纹理贴图as stencil标签纹理贴图ascii file compression mode ascii 代码压缩模式aspect lock长宽比例锁定assign selected选择并分配assign shader to each projection把纹理指派给每个对象assign shading group将遮蔽群组赋值予assume preferred angle 假定首选角at all bone(s)在所有的骨头上建立at all joint(s)在所有关节上建立at bottom在底端at path为路径at profile为截面at selected bone(s)在所选的骨头上建立at selected joint(s)在所选关节上建立at selection在选择处at top在顶端attach curves连接曲线工具attach curves tool连接曲线工具attach method绑缚方法attach surfaces合并表面工具attach surfaces tool合并表面工具attach to path附着于路径attraction磁力吸引水平attribute属性attribute editor属性编辑窗Attribute Paint Tool绘制属性工具attribute spread sheet属性标签列表auto create curve自动创建曲线auto create rigid body自动建立刚性形体auto create root axis自动创建根关节轴auto fit自动适配auto joint limits自动关节限制auto joint orient自动关节方向auto key自动关键帧auto keys自动关键帧auto load selected objects 自动装载选择的物体auto parent curve自动父曲线auto simplify curve自动简化曲线auto smooth自动平滑automatic mapping自动的贴图autoparent to selection自动挑选父物体自动优先权average normals平均标准average vertices平均顶点Axes坐标轴axis definition坐标轴定位azimuth elevation tool 方位抬升工具back后面back face culling底面选择backculling背后可显backface culling背面显示选择backfaces背面Bake Simulation模拟复制bake spring animation 制造触发动画ballScale球体比例base基础base mesh display基本网状显示basic基本参数batch render批处理渲染belowbest plane texturing tool 最佳平面纹理工具between selections在选择处之间bevel导角bevel cap edge导角边bevel corners导角角点bevel depth斜角深度bevel tool导角工具bevel width斜角宽度bias修正阴影率bind method捆绑方式bind skin装订蒙皮bind to捆绑到birail横跨建面birail 1 tool一根横隔线建面工具birail 2 tool两根横隔线建面工具birail 3+ tool三根横隔线建面工具blend bias混合斜线blend colors混合颜色blend control混合控制blend option during creation 创建时的标准选项blend shape融合变形blender融合blending混合blind data editor废弃数据编辑器blinn金属类blue plane蓝色平面blur by frame按帧模糊blur length帧时间长度blur sharpness模糊锐度bodies形体bookmarks快捷设定模式booleans布尔运算border edges边框边border width边框宽度both surfaces双方曲面被选bottom side底边boundary边界boundary tool边界工具bounding box对象区域方盒显示】box filter非常柔化break light links中断光线连接break rigid body connections 中断刚体连接break tangent打破切线break tangents断开切线brush animation画笔动画bulge凸起纹理bump 2D凹凸贴图 2Dbump 3D凹凸贴图 3Dbump mapping凹凸帖图button按钮by frame间隔帧数by frame step渲染帧步数by name用名字by number用数字by time采样率(每X帧采样1次)cache current frame快速运算(存储)当前帧cached data隐藏数据camera摄影机camera aperture摄影机光圈camera attribute editor摄影机属性编辑camera attributes摄影机属性camera manipulators摄影机操纵杆camera panel摄影机控制面板camera sample摄影机样例camera scale摄影机比例camera settings摄影机设定camera tools摄影机工具camera/light manipulator摄影机/灯光操纵杆cameras摄影机cancel batch render取消批处理渲染caps顶盖cast shadows阴影投射casts shadows投放阴影center of interest中央兴趣点Center Pivot中央枢轴centimeter厘米channel box通道栏channel control通道控制channel names通道栏名Channels通道character角色character sets角色设置cheate ambient light创建环境光cheate directional light创建定向灯cheate point light创建泛光灯cheate spot light创建聚光灯check topology相同的 CV 段数checker棋盘格circle圆形circular arcs圆弧circular fillet圆形导角面工具circular fillet tool圆形导角面工具clean up reference清除参考cleanup清除clear clipboard清除剪贴板内容clear flipbook menu清除渲染菜单click drag select单步操作clip final shaded color保持渲染色值为0到1之间clipboard actions剪贴板操作clipping plane剪切面close结束closest distance最近距离closest end point靠近终点closest joint最近关节closest point最近点cloth布料cloud烟云cluster丛Clusters丛(簇)coarser粗糙coarser mesh display粗糙网状显示collapse hierarchy塌陷层级collision models碰撞模型color gain颜色增进color joint有色关节color material颜色素材color offset颜色偏移量color utilities颜色特效coloring色彩combine联合command line命令行command shell命令解释窗口common material attributes 普通材质属性complete全部complete skeleton整个骨骼component构成component display构成显示component editor结构编辑窗components组成components display filter 成分显示过滤components display level 成分显示标准composite threshold图像边缘保真数量compress cache压缩缓存compressed压缩的concave凹面cone圆锥体cone angle圆锥角connect joint连接骨骼connect to collision连接到碰撞connect to emitter连接到发射器connect to field连接到动力场connect to time连接到时间connect/add连接/添加connection editor关联编辑窗口Constrain约束constraint operation约束操作Constraints约束construction history on/off 建立历史开/关construction plane构造平面continuous连续control points控制点control vertexCV 可控点convert display反转显示convert selection转换选择convert selection to edges 转换到边选择convert selection to faces 转换到表面选择convert selection to UVs转换到 UVsconvert selection to vertices 转换到定点选择convex凸面copy current UV set拷贝当前 UV 放置copy flexor复制屈肌Copy Keys复制关键帧copy selected拷贝选择cosine power余弦coverage覆盖crease折痕create创建create active rigid body 创建主动刚体create air创建空气create ambient light创建环境光create blend shape创建融合变形create camera创建摄影机create clip建立夹子create cloth object创建布料对象create cluster创建丛create collision object 创建碰撞对象create constraint创建约束create curve flow创建曲线分子流动系统create curves for创建曲线项create directional light 创建定向光Create Display Layer创建显示层create drag创建摩擦力create emitter创建发射器Create Empty Group建立空的群组create empty UV set建立空的 UV 放置create fire创建火焰create fireworks创建烈火create flexor创建屈肌create garment创建衣服create gravity创建重力create IK handle创建 IK 手柄create lattice创建格子(晶格变形)create lightning创建照明create locator创建定位器create newton创建引力create nonlinear创建非线性变形create NURBS创建NURBS模型create panel创建控制面板Create Partition设置分隔create passive rigid body 创建被动刚体create point light创建泛光灯create polygon tool创建多边形工具Create Polygons创建多边形create pose建立姿势create property创建属性Create Quick Select Set创建快速选择设置create radial创建磁场Create Reference创建参数(参考)create rigid body solver创建刚体运算create sculpt deformer创建雕刻变形create seam创建缝合Create Set创造设置create shatter创建碎片create smoke创建烟尘create soft body创建柔体create solver创建结算器create spot light创建聚光灯create springs创建弹力create subdiv创建细分create surface flow创建表面分子流动系统create text创建文本create texture reference object 创建材质参考对象create turbulence创建振荡create uniform创建统一力场create UVs based on camera 基于摄影机创建UVscreate vortex创建漩涡力场create wrap创建缠绕createtools原始模型cube立方体cubic立方体的current manipulator handle当前操纵器手柄current rigid solver当前的刚体运算current solverIK 手柄解算器current time当前时间curve degree曲线度数curve div per span定义曲线细分数量/每一跨度curve editing tool曲线编辑工具curve fillet曲线导边工具curve fillet tool曲线导边工具curve on surface曲线在表面上curve point曲线点curve points曲线点curve range曲线范围curve type曲线类型curve utilities曲线效用curves弯曲curves on surface表面上的曲线custom extension自定义扩展名custom polygon display 自定义多边形显示customize UI定制用户界面cut curve剪切曲线工具cut curve tool剪切曲线工具Cut Keys剪切关键帧cut selected剪切选择cut texture剪切材质cut UVs剪切 UVsCV curve toolCV 样条工具CV hardnessCV 硬度工具CV hardness toolCV 硬度工具CVsCVs 可控点cycling index操纵器类型手柄cylinder圆柱体cylindrical mapping圆柱贴图decay rate衰减率decay regions衰减区域default color默认颜色default field extension (o and e) 默认场渲染扩展名(o 和 e)default file extensions默认文件扩展名default home缺省视图模式default in tangent默认值在切线中Default Object Manipulator缺省物体操纵杆default out tangent默认值在切线外defaultrenderglobals通用设置defaultrenderquality质量设置defaultresolution分辨率设置变形设置deformers变形deforming geometry几何学变形degree程度degrees of freedom自由度Delete All by Type按类型全部删除delete attribute删除属性...delete attributes删除属性Delete by Type按类型单项删除delete cache删除缓存delete current UV set删除当前 UV 放置delete edge删除边delete highlighted删除突出的delete inputs删除输入Delete Keys删除关键帧delete mapping删除贴图delete selected删除选择delete surface flow删除表面分子流动系统delete targetsdelete texture reference object 删除材质参考对象delete unused删除不使用的delete UVs删除 UVsdelete vertex删除顶点dense wireframe acceleration 添加密集网格depth of field景深场detach curves断开曲线工具detach curves tool断开曲线工具detach selected joints分离选定的关节detach skeleton分离骨架detach skin分离蒙皮detach surfaces分离表面工具detach surfaces tool分离表面工具device aspect ratio显示设备纵横比device editor运动捕获编辑devices动态捕获装置difference相减direction vector方向向量directional light定向灯disable禁止Disable Nodes废弃(动画)节点disable selected IK handles禁用选定的 IK 控制杆disable solver禁用结算器disconnect joint断开关节displacement materials位移材质displacement to polygon转换到多边形display intermediate objects显示中间物体display layer显示层display layer editor显示层编辑器display layers显示层display options显示选项display poly count显示多边形数量信息Distance Tool距离工具dithered抖动divisions段数dolly tool推拉工具dope sheet关键帧清单double sided双面drag control拖动控制杆dropoff边衰率dropoff type衰减类型Duplicate复制duplicate face复制表面duplicate input connections复制节点及关联节点duplicate NURBS patches复制 NURBS 片duplicate surface curves复制表面曲线工具duplicate surface curves tool复制表面曲线工具duplicate upstream graph加复制物于选取物的上游节点dynamic relationships动力学关联dynamic values动力学值dynamics动力学ease in淡入ease in out淡入和淡出ease out淡出edge anti aliasing边缘反锯法edge anti-aliasing物体边缘图像保真度edge snapping自由布点edges多边形边edit blend shape编辑融合变形edit bookmarks编辑书签Edit Current编辑当前工程edit curves编辑曲线edit lattice编辑格子edit layouts编辑版面布局edit membership编辑成员资格edit membership tool 编辑成员资格工具edit oversampling编辑所有取样edit pointEP 编辑点edit pointsEP 编辑点edit polygons编辑多边形edit rigid skin编辑硬性蒙皮edit smooth skin编辑平滑蒙皮edit surfaces编辑表面编辑线变形edit wrap编辑缠绕edits编辑工作effects特效emit from object从物体上发射emitters发射器enable启动enable depth maps使用深度贴图阴影enable IK handle snap启动 IK 控制杆吸附enable IK solvers启动 IK 运算Enable Nodes启用(动画)节点enable raytracing启动光线追踪enable selected IK handles 启动选定的 IK 控制杆enable solver启动结算器end frame结束帧end sweep结束范围end sweep angle结束延伸角度end time结束时间ensure planarityenv ball球形环境贴图env cube立方体环境贴图env fog环境雾env sky天空环境贴图envelope包络environment fog环境雾environment textures环境纹理贴图EP curve toolEP 样条工具erase涂抹even偶数even field偶数场渲染名even field first偶数扫描优先exit on completion完成后退出expand display region放大显示区域expand selected components 扩展选择成分Export输出Export All整体输出export as当作..输出export highlighted输出突出的Export Selection选择性输出export selection as a reference 输出所选的为参考Expression Editor表达式编辑器Expressions表达式extend延展extend curve延展曲线extend curve at扩展曲线在..处extend curve on surface延展表面上的曲线extend method扩展方法extend surfaces扩充表面工具extend surfaces tool扩充表面工具extension type扩展类型extra attributes其他属性extra transform on caps在顶盖上特别处理extract挤出extract vertices提取顶点extrapolate正切向扩展extrude挤出extrude edge挤压边缘extrude face挤压面extrude height挤压高度extrude length挤压长度extrude tool挤出工具face centers表面中部faces面facing ratio贴面比例fast interaction 快速交互作用feedback line反馈行field动力场field chart区域图表field dominance 场渲染优先权field options扫描场渲染选项fields场渲染设定file import merge 文件输入合并file name文件名file name prefix文件名前缀file type specific options 文件类型详细选项fill满屏显示fill hole补孔工具filler color大理石体颜色fillet blend tool融合导角面工具fillet tool导边带子工具film aspect ratio屏幕宽高比film gate电影取景框filpbooks观看动画filter type过滤器类型finer好finer mesh display精细网状显示finite有限first surface第一目标曲面被选fit B-spline适合 B 样条曲线工具fit B-spline tool适合 B 样条曲线工具flare扩张flat平面flat shade all简单块面显示所有对象flat shade selected items 简单块面显示被选对象flexor type屈肌类型flip triangle edge翻转三角形边缘flip UVs翻转 UVsflow path object沿着路径的对象focal length焦距focus焦点物foot英尺four4视图模式four view四视图fov视野fractional tolerance碎片公差frame all最大显示所有物体frame all in all views查看所有帧frame image显示图像frame padding帧数字位数frame rate帧频比率显示区域frame selected in all views 查看选定帧frame selectes in all views 查看选定帧frame selection最大显示被选对象frame/animation ext帧/动画语法格式freeform自由形态freeform fillet自由变形导角面工具freeform fillet tool自由变形导角面工具freeform type自由形态类型freeze mode冻结模型Freeze Transformations冻结变换from channel box单通道框框选对象front前视图模式front view前视图full完全full crease edge/vertex全部褶皱边缘/顶点fur皮毛gamma correctionRGB 色公式校正gaussian filtergeneral editors常规编辑器general preferences常规参数选择general utilities常规特效Geometry几何学geometry options几何学选项geometry type几何学类型get settings from selected stroke 从选择的一笔获取设置global世界坐标系global index通用检索global scale全球比例global stitch全局缝合工具global stitch tool全局缝合工具global values全球值glow发光发热glow intensity辉光光晕强度go to bind pose去装订状态go to next前进到下一个go to previous返回到前一个goal目标good好grab swatch to hypershade/visor 从超链接材质/外观中获取样品granite花岗岩graph editor动画曲线编辑green plane绿色平面grid plane网格平面Group群组group pivot群组枢轴group under群组在..之下groupID nodes群组 ID 节点grouping编组grow selection region扩展选择区域handle size手柄尺寸handles控制杆harden变硬hardware render buffer硬件渲染hardware render globals全球性硬件渲染hardware texturing硬件纹理显示height ratio高度比例help line帮助行hide all layers隐藏所有层hide cloth隐藏布料hide deformers隐藏变形hide geometry隐藏几何学对象hide intermediate objects 隐藏中间物体hide kinematics隐藏运动学对象hide layer隐藏层hide selection隐藏选择hide source隐藏来源hide UI elements隐藏基本用户界面hide unselected CVs隐藏未选择的CVshide unselected objects 隐藏未选择对象hierarchy层次hierarchy mode层级模式hierarchy selection层级选择high quality高品质highest quality超高品质highlight高亮边History构造历史hold current keys保持当前键horizontal水平hotbox controls热键菜单控制框hotkeys快捷键HSV color noise色彩模型噪波hue noise色调噪波hue noise freq色调噪波频率hull框架hull simplification U水平方向简化外壳的显示因素hull simplification V垂直方向简化外壳的显示因素hulls外框控制点hypergraph节点编辑窗hypershade超链接材质编辑窗hypershade/outliner/persp超链接材质编辑窗/结构编辑窗/透视图hypershade/persp超链接材质编辑窗/透视图hypershade/render/persp超链接材质编辑窗/渲染窗/透视图ignore忽视ignore film gate忽视渲染可见区域外场景ignore selection priority忽视优先权选择IK end effectorsIK 末端受动器IK handle optionsIK 手柄选项IK handle sizeIK 控制杆尺寸IK handle toolIK 控制杆工具IK HandlesIK 控制杆IK SolversIk 运算IK spline handle optionsIK 键手柄选项IK spline handle toolIK 曲线控制杆工具illuminates by default照明使用默认值image file output图像文件输出image format图像格式image name图片名称image plane图像平面Image Planes图像平面import reference输入参考in main maya windows 在主要 MAYA 窗口in separate windows在单独窗口内in-between局中的物体incandescence炽热(模拟自发光)inch英寸include texture info包含纹理信息include these inputs包含以下输入increase by增加到附近infinite无限initial state初态inputs输入insert isoparms插入元素工具insert isoparms tool插入元素工具insert joint tool插入关节工具insert knot插入节点工具insert knot tool插入节点工具insert location插入点位置insert parameter插入参数inside mode内部类型interactive shading交互式底纹interface界面interface:general interface preferences 界面:普通界面参数选择intermediate quality媒介品质interpolation颜色过渡方式intersect curves相交曲线工具intersect curves tool相交曲线工具intersect surfaces交叉表面工具intersect surfaces tool交叉表面工具intersect tool相交工具intersection交集inverse kinematics反向动力学invert reference vector反转参考向量IPR实时渲染ipr optionsIPR 交互式选项IPR render into new windowIPR 交互式渲染isolate select隔离选择的isoparms结构线joint options骨骼关节选项joint pivots关节枢轴joint size骨架关节尺寸joint tool骨骼建立工具Joints骨骼关节journal杂志keep faces together保持表面并拢keep hard edges保持硬边keep motion vectors 保持运动向量keep new faces planar 保持新建表面平面keep only a reference 保持唯一一个参考keep original保持原始的keep originals保持原样keep wire保持网格key all所有键key selected键选择key ticks关键帧标记关键帧kinematics运动学lambert漫射无高光类(布、皮等)last最后一步lattice options晶格变形控制物的三个方向的段数lattice points格子点lattice shape格子形状Lattices格子(晶格)layer attributes层属性layer bar层编辑栏layer editor层编辑窗layered shader分层渐变layers层layout UVs编排 UVslayouts页面布局leaf叶leather皮、革left side左侧面librarylight灯光light fog光雾light info灯光信息light linking光线连接到light manipulators 灯光操纵杆light-centric光源-中心lighting灯光lighting/shading灯光/阴影linear tangents线性切线list列表load on startup启动时装载load reference装载参考load selected objects 装载选择的物体local局部坐标系local center局部中心点local divisions局部段数local mode局部模式local rotation axes 局部旋转轴local values局部值locator定位器locators定位器lock device aspect ratio设备长宽比例值锁定lock selected锁定选择loft tool放样工具long长名long normals高标准look at selection观察被选对象look through barn doors谷仓门操纵器look through selected仔细查看选定loop brush animation循环画笔动画looping回放次数low quality低品质luminance亮度magnet磁力中心maintain width/height ratio 自动宽高比make brush spring制造画笔触发make collide建立碰撞make hole tool打孔工具make light links建立光线连接Make Live建立活动对象make paintable建立笔触manipulator操纵器manipulator sizes操纵器尺寸manipulators控制杆map UV border贴图 UV 边界marble attributes大理石属性markers标记marking menus标记菜单mask plane屏遮平面materials材质max 3d blur visib最大可见度采样max displacement最大位移量max shading最大明暗度max shading samples 最大阴影采样率maya basicsMAYA 基本模块帮助MAYA ClothMAYA 布料模块帮助MAYA FurMAYA 皮毛模块帮助measure tools测量工具medium normals普通标准medium quality中间品质MELMEL 脚本语言帮助memory and performance options 优化渲染设置项menu set菜单设置merge edge tool合并边界merge multiple edges合并多条边merge vertices合并顶点mesh edges网状边mesh faces网状面mesh points网状点meter米millimeter毫米minimal edge length边线最小长度minimize application最小化显示minor radius ratio次要半径比率minor sweep angle 次要延伸角度mirror geometry镜像几何学mirror joint镜像骨骼misc杂项mode雕塑类型modeling建模modify extension更改扩展名modules模块motion blur运动模糊motion blur by frame 运动模糊值/帧motion blur type运动模糊类型Motion Paths运动路径mountain山脉move移动move and sew UVs 移动和缝合 UVsmove component移动结构元素move normal tool移动法线工具Move Tool移动工具Move/Rotate/Scale Tool 三合一工具multilister材质编辑窗multipixel filtering渲染图像柔化模糊滤波器multiplicity多样性name clash options名称冲突选项new curves新的曲线new layer新层new panel新面板new surfaces新的表面next arrangement下一视窗模式next view后一视图模式nice正常no field extension无场渲染扩展名no gate无取景框no options available没有选项可用noise attributes噪波属性noise freq噪波频率noise UV。
Maya软件单词中英文对照表(可编辑修改word版)
Maya 软件单词中英文对照表大家好,我是陈丽,大家可以叫我小陈。
,最近在网上看到很多学习 maya 的网友对英文版的 maya 比较头痛,我之前在蓝铅笔学习角色表演专业的时候,也尝试着用过英文版的 maya。
其实英文版的没有我们想象中的那么难,maya 就那几个区域,就那么多的功能键,只要中文的你熟练掌握了以后,英文版的也是可以灵活的运用的。
闲着没事,下面从网上收集了一些关于 maya 的中英文的对照表,把它们整理了出来。
希望对 maya 的初学者或者是对英文版 maya 不太熟悉的朋友能有所帮助。
Standard 标准菜单File 文件New Scene 建立新场景Open Scene 打开场景SaveScene 存盘场景SaveScene As 改名存盘Import导入Export All 导出所有Export Selection 导出选定物体Create Reference 引入场景文件Reference Editor 引入场景编辑器Project 项目New 建立新项目Edit Current 编辑当前项目Set 指定当前项目Exit 退出Edit 编辑Undo 取消上一次操作Redo恢复上一次操作Repeat 重复最后一次操作Keys 关键帧Cut Keys 裁剪关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Scale Keys 缩放关键帧Bake Simulation 模拟复制Delete 删除Delete by Type 根据类型删除History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Rigid Bodies 刚体Delete All by Type 根据类型删除所有History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Unused Transforms 未用变形Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Lights 灯光Cameras 照相机Image Planes 图像板Shading Groups and Materials 阴影组和材质Particles 粒子Rigid Bodies 刚体物体RigidConstraints 刚体约束SelectAll 选择所有Select All by Type 根据类型选择所有Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 几何体Polygon Geometry 多边形几何体Lights 灯光Cameras 照相机ImagePlanes 图像板Particles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束Quick Select Set 快速选择集Layers 层New Layers 建立新层Rename Layer 更改层名称Remove Current Layer 移去当前层Layer Editor 层编辑器Transfer to Layer 转化为层Select All on Layer 选择层上所有物体Hide Layer 隐藏层Hide All Layers 隐藏所有层Show Layer 显示层Show All Layers 显示所有层Template Layer 临时层Untemplate Layer 解除临时层Hide Inactive Layers 隐藏非活动层Template Inactive Layers 临时非活动层Duplicate 复制Group 成组Ungroup 解成组Create Empty Group 建立空成组Parent 建立父物体Unparent 解除父物体Modify 修改Transformation Tools 变形工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Show Manipulator Tool 显示手动工具Default Object Manipulator 默认调节器Proportional Modi Tool 比例修改工具Move Limit Tool 移动限制工具Rotate Limit Tool 旋转限制工具Scale Limit Tool 缩放限制工具Reset Transformations 重新设置变形控制Freeze Transformations 冻结变形控制Enable Nodes 授权动画节点All 所有IK solvers 逆向运动连接器Constraints 约束Expressions 表达式Particles粒子Rigid Bodies 刚体Snapshots 快照Disable Node 废弃动画节点Make Live 激活构造物Center Pivot 置中枢轴点Prefix Hierarchy Names 定义前缀Add Attribute 增加属性Measure 测量Distance Tool 距离工具Parameter Tool 参数工具Arc Length Tool 弧度工具Animated Snapshot 动画快照Animated Sweep 由动画曲线创建几何体曲面Display 显示Geometry 几何体Backfaces 背面LatticePoints 车削点LatticeShape 车削形Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴点Scale Pivots 缩放枢轴点Selection Handles 选定句柄NURBS Components NURBS 元素CVs CV 曲线Edit Points 编辑点Hulls 可控点Custom定制NURBS Smoothness NURBS 曲面光滑处理Hull 物体外壳Rough 边框质量Medium 中等质量Fine 精细质量Custom 定制Polygon Components 多边形元素Custom Polygon Display 定制多边形显示Fast Interaction 快速交错显示Camera/Light Manipulator 照相机/灯光操作器Sound 声音Joint Size 关节尺寸IK Handle Size IK 把手尺寸Window 窗口General Editors 通用编辑器Set Editor 系统设置编辑器Attribute Spread Sheet 属性编辑器Tool Settings 工具设置Filter Action Editor 滤镜动作编辑器Channel Control 通道控制信息Connection Editor 连接编辑器Performance Settings 性能设置scriptEditor script 编辑器Command Shell 命令窗口Plug-in Manager 滤镜管理器Rendering Editors 渲染编辑器Rendering Flags 渲染标记Hardware Render Buffer 硬件渲染缓冲区Render View 渲染视图Shading Groups Editor 阴影组编辑器Texture View 质地视图Shading Group Attributes 阴影组属性Animation Editors 动画编辑器Graph Editor 图形编辑器Dope SheetBlend Shape 融合形DeviceEditor 设备编辑器Dynamic Relationships 动态关系Attribute Editor 属性编辑器Outliner 框架Hypergraph 超图形Multilister 多功能渲染控制Expression Editor 表达式编辑器Recent Commands 当前命令Playblast 播放预览View Arangement 视图安排Four 四分3 Top Split 上三分3 Left Split 左三分3 Right Split 右三分3 Bottom Split 底部三分2 Stacked 二叠分2Side By Side 二平分Single 单图Previous Arrangement 前次安排Next Arrangement 下次安排Saved Layouts 保存布局Single Perspective View 单透视图Four View 四分图Persp/Graph/Hyper 透视/图形/超图形Persp/Multi/Render 透视/多功能/渲染Persp/Multi/Outliner 透视/多功能/轮廓Persp/Multi 透视/多功能Persp/Outliner透视/轮廓Persp/Graph 透视/图形Persp/SetEditor 透视/组编辑器EditLayouts 编辑布局Frame Selected in All Views 所有视图选定帧Frame All in All Views 所有视图的所有帧Minimize Application 最小化应用Raise Application Windows 移动窗口向前Options 可选项General Preferences 一般设置UI Preferences 用户界面设置Customize UI 定制用户界面Hotkeys 快捷键Colors 颜色Marking Menus 标记菜单Shelves 书架Panels 面板Save Preferences 保存设置Status Line 状态栏Shelf 书架Feedback Line 反馈栏Channel Box 通道面板TimeSlider 时间滑动棒RangeSlider 范围滑动棒Command Line 命令行HelpLine 帮助行Show Only Viewing Panes 仅显示视图面板Show All Panes 显示所有面板 Modeling 建模系统Primitives 基本物体Create NURBS 创建NURBS 物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Circle 圆Create Polygons 创建多边形物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Torus 面包圈Create Text 创建文本Create Locator 创建指示器Construction Plane 构造平面Create Camera 创建照相机Curves 创建曲线CV Curve Tool CV 曲线工具EP Curve Tool EP 曲线工具Pencil Curve Tool 笔曲线工具Add Points Tool 加点工具Curve Editing Tool 曲线编辑工具Offset Curve 曲线移动Offset Curve On Surface 曲线在表面移动Project Tangent 曲线切线调整Fillet Curve 带状曲线Rebuild Curve 重建曲线Extend Curve 扩展曲线Insert Knot 插入节点Attach Curves 连接曲线Detach Curves 断开曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Reserse Curves 反转曲线Duplicate Curves 复制曲线CV Hardness 硬化曲线Fit B-spline 适配贝塔曲线Surfaces 曲面Bevel 斜角Extrude 凸出Loft 放样Planar 曲面Revolve 旋转Boundary 边界Birail 1 Tool 二对一工具Birail 2 Tool 二对二工具Birail 3+ Tool 二对三工具Circular Fillet 圆边斜角FreeformFillet 自由形斜角Fillet BlendTool 斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces 曲面交叉Project Curve 投影曲线Trim Tool 修整曲线工具Untrim Surfaces 撤消修整Rebuild Surfaces 重建曲面Prepare For Stitch 准备缝合Stitch Surface Points 点缝合曲面Stitch Tool 缝合工具NURBS to Polygons NURBS 转化为多边形Insert Isoparms 添加元素Attach Surfaces 曲面结合Detach Surfaces 曲面分离Align Surfaces 曲面对齐Open/Close Surfaces 打开/关闭曲面Reverse Surfaces 反转曲面Polygones 多边形Create Polygon Tool 创建多边形工具Append to Polygon Tool 追加多边形Split Polygon Tool 分离多边形工具Move Component 移动元素Subdivide 多边形细化Collapse 面转点Edges边界Soften/Harden 柔化/硬化Close Border 关闭边界Merge Tool 合并工具Bevel斜角Delete and Clean 删除和清除Facets 面Keep Facets Together 保留边线Extrude 凸出Extract 破碎Duplicate 复制Triangulate 三角分裂Quadrangulate 四边形合并Trim Facet Tool 面修整工具Normals 法向Reverse 倒转法向Propagate 传播法向Conform 统一法向Texture 质地Assign Shader to Each Projection 指定投影Planar Mapping 平面贴图Cylindrical Mapping 圆柱体贴图Spherical Mapping 球体贴图Delete Mapping 删除贴图Cut Texture 裁剪纹理Sew Texture 斜拉纹理Unite 联合Separate 分离Smooth 光滑Selection Constraints 选定限定工具Smart Command Settings 改变显示属性Convert Selection 转化选定Uninstall Current Settins 解除当前设定Animation 动画模块Keys 关键帧Settings设置关键帧Auto Key 自动设置关键帧Spline 样条曲线式Linear直线式Clamped 夹具式Stepped 台阶式Flat 平坦式Other 其他形式Set Driven Key 设置驱动关键帧Set 设置Go To Previous 前移Go To Next 后退Set Key 设置帧Hold Current Keys 保留当前帧Paths 路径Set Path Key 设置路径关键帧Attach to Path 指定路径Flow Path Object 物体跟随路径Skeletons 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学句柄工具IK Spline Handle Tool 反向动力学样条曲线句柄工具Insert Joint Tool 添加关节工具Reroot Skeleton 重新设置根关节Remove Joint 去除关节DisconnectJoint 解除连接关节Connect Joint连接关节Mirror Joint 镜向关节Set Preferred Angle 设置参考角Assume Preferred AngleEnable IK Solvers 反向动力学解算器有效EIk Handle Snap 反向动力学句柄捕捉有效ESelected IK Handles 反向动力学句柄有效DSelected IK Handles 反向动力学句柄无效Deformations 变形Edit Menbership Tool 编辑成员工具Prune Membership 变形成员Cluster 簇变形Lattice 旋转变形Sculpt 造型变形Wire 网格化变形Lattice 旋转Sculpt 造型Cluster 簇Point On Curve 线点造型Blend Shape 混合变形Blend Shape Edit 混合变形编辑Add 增加Remove 删除Swap 交换Wire Tool 网格化工具Wire Edit 网格编辑Add 增加Remove 删除Add Holder 增加定位曲线Reset 重置Wire Dropoff Locator 网线定位器Wrinkle Tool 褶绉变形工具Edit Lattice 编辑旋转Reset Lattice 重置旋转Remove Lattice Tweeks 恢复旋转Display I-mediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Skinning 皮肤Bind Skin 绑定蒙皮Detach Skin 断开蒙皮Preserve Skin Groups 保持皮肤组Detach Skeleton 分离骨骼Detach Selected Joints 分离选定关节Reattach Skeleton 重新连接骨骼Reattach Selected Joints 重新连接关节CreateFlexor 创建屈肌Reassign Bone Lattice Joint 再指定骨头关节Go to Bind Pose 恢复骨头绑定Point 关节Aim 目标orient 方向Scale 缩放Geometry 几何体Normal法向 RenderingLighting 灯光Create Ambient Light 创建环境光Create Directional Light 创建方向灯Create Point Light 创建点光源CreateSpot Light 创建聚光灯Relationship Panel 关系面板Light Linking Tool 灯光链接工具Shading 阴影Shading Group Attributes 阴影组属性Create Shading Group 创建阴影组Lambert 朗伯材质Phong Phong 材质Blinn 布林材质Other 其他材质Assign Shading Group 指定阴影组InitialParticleSE 初始粒子系统InitialShadingGroup 初始阴影组Shading Group Tool 阴影组工具Texture Placement Tool 纹理位移工具Render 渲染Render into New Window 渲染至新窗口Redo Previous Render 重复上次渲染Test Resolution 测试分辨率Camera Panel 照相机面板Render Globals 一般渲染Batch Render 批渲染Cancel Batch Render 取消批渲染Show Batch Render 显示批渲染Dynamics 动力学系统Settings 设置Initial State 初始状态Set For Current 当前设置Set For All Dynamic 设置总体动力学特性Rigid Body Solver 刚体解算器Dynamics Controller 动力学控制器Particle Collision Events 粒子爆炸Particle Caching 粒子缓冲Run-up and Cache 执行缓冲CacheCurrent Frame 缓冲当前帧Set Selected Particles 设置选定粒子Dynamics On 动力学开Dynamics Off 动力学关Set All Particles 设置所有粒子Particles All On When Run 执行时粒子系统开Auto Create Rigid Body 自动创建刚体Particles 粒子Particle Tool 粒子工具Create Emitter 创建发射器Add Emitter 增加发射器Add Collisions 增加碰撞AddGoal 增加目标Fields 场Create Air 创建空气动力场Create Drag 创建拖动场Create Gravity 创建动力场Create Newton 创建牛顿场Create Radial 创建辐射动力场Create Turbulence 创建震荡场Create Uniform 创建统一场Create Vortex 创建涡流场Add Air 增加空气动力场Add Newton 增加牛顿场Add Radial 增加辐射场Add Turbulence 增加震荡场Add Uniform 增加统一场Add Vortex 增加涡流场Connect连接Connect to Field 场连接Connect to Emitter 发射器连接Connect to Collision 碰撞连接Bodies 柔体和刚体Create Active Rigid Body 创建正刚体Create Passive Rigid Body 创建负刚体Create Constraint 创建约束物体Create Soft Body 创建柔体Create Springs 创建弹簧SetActive Key 设置正向正SetPassive Key 设置负向正Standard 标准菜单File 文件New Scene 建立新场景Open Scene 打开场景SaveScene 存盘场景SaveScene As 改名存盘Import导入Export All 导出所有Export Selection 导出选定物体Create Reference 引入场景文件Reference Editor 引入场景编辑器Project 项目New 建立新项目Edit Current 编辑当前项目Set 指定当前项目Exit 退出******************Edit 编辑Undo 取消上一次操作Redo恢复上一次操作Repeat 重复最后一次操作Keys 关键帧Cut Keys 裁剪关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Scale Keys 缩放关键帧Bake Simulation 模拟复制Delete 删除Delete by Type 根据类型删除History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束RigidBodies 刚体Delete All by Type 根据类型删除所有History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Unused Transforms 未用变形Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Lights 灯光Cameras 照相机Image Planes 图像板Shading Groups and Materials 阴影组和材质Particles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束SelectAll 选择所有Select All by Type 根据类型选择所有Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 几何体Polygon Geometry 多边形几何体Lights 灯光Cameras 照相机ImagePlanes 图像板Particles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束Quick Select Set 快速选择集Layers 层New Layers 建立新层Rename Layer 更改层名称Remove Current Layer 移去当前层Layer Editor 层编辑器Transfer to Layer 转化为层Select All on Layer 选择层上所有物体Hide Layer 隐藏层Hide All Layers 隐藏所有层Show Layer 显示层Show All Layers 显示所有层Template Layer 临时层Untemplate Layer 解除临时层Hide Inactive Layers 隐藏非活动层Template Inactive Layers 临时非活动层Duplicate 复制Group 成组Ungroup 解成组Create Empty Group 建立空成组Parent 建立父物体Unparent 解除父物体**********************************Modify 修改Transformation Tools 变形工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Show Manipulator Tool 显示手动工具Default Object Manipulator 默认调节器Proportional Modi Tool 比例修改工具Move Limit Tool 移动限制工具Rotate Limit Tool 旋转限制工具Scale Limit Tool 缩放限制工具Reset Transformations 重新设置变形控制Freeze Transformations 冻结变形控制Enable Nodes 授权动画节点All 所有IK solvers 逆向运动连接器Constraints 约束Expressions 表达式Particles粒子Rigid Bodies 刚体Snapshots 快照Disable Node 废弃动画节点Make Live 激活构造物Center Pivot 置中枢轴点Prefix Hierarchy Names 定义前缀Add Attribute 增加属性Measure 测量Distance Tool 距离工具Parameter Tool 参数工具ArcLength Tool 弧度工具Animated Snapshot 动画快照Animated Sweep 由动画曲线创建几何体曲面*************************************Display 显示Geometry 几何体Backfaces 背面Lattice Points 车削点Lattice Shape 车削形Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴点Scale Pivots 缩放枢轴点Selection Handles 选定句柄NURBS Components NURBS 元素CVs CV 曲线Edit Points 编辑点Hulls 可控点Custom定制NURBS Smoothness NURBS 曲面光滑处理Hull 物体外壳Rough 边框质量Medium 中等质量Fine 精细质量Custom 定制Polygon Components 多边形元素Custom Polygon Display 定制多边形显示Fast Interaction 快速交错显示Camera/Light Manipulator 照相机/灯光操作器Sound 声音Joint Size 关节尺寸IK Handle Size IK 把手尺寸*******************************Window 窗口General Editors 通用编辑器Set Editor 系统设置编辑器Attribute Spread Sheet 属性编辑器Tool Settings 工具设置Filter Action Editor 滤镜动作编辑器Channel Control 通道控制信息Connection Editor 连接编辑器Performance Settings 性能设置Script Editor Script 编辑器Command Shell 命令窗口Plug-in Manager 滤镜管理器Rendering Editors 渲染编辑器Rendering Flags 渲染标记Hardware Render Buffer 硬件渲染缓冲区Render View 渲染视图Shading Groups Editor 阴影组编辑器Texture View 质地视图Shading Group Attributes 阴影组属性Animation Editors 动画编辑器Graph Editor 图形编辑器Dope SheetBlend Shape 融合形Device Editor 设备编辑器Dynamic Relationships 动态关系Attribute Editor 属性编辑器Outliner 框架Hypergraph 超图形Multilister 多功能渲染控制Expression Editor 表达式编辑器Recent Commands 当前命令Playblast 播放预览View Arangement 视图安排Four 四分3Top Split 上三分3 Left Split 左三分3 Right Split 右三分3 Bottom Split 底部三分2 Stacked 二叠分2 Side By Side 二平分Single 单图Previous Arrangement 前次安排Next Arrangement 下次安排Saved Layouts 保存布局Single Perspective View 单透视图Four View 四分图Persp/Graph/Hyper 透视/图形/超图形Persp/Multi/Render 透视/多功能/渲染Persp/Multi/Outliner 透视/多功能/轮廓Persp/Multi 透视/多功能Persp/Outliner透视/轮廓Persp/Graph 透视/图形Persp/SetEditor 透视/组编辑器EditLayouts 编辑布局Frame Selected in All Views 所有视图选定帧Frame All in All Views 所有视图的所有帧Minimize Application 最小化应用Raise Application Windows 移动窗口向前Options 可选项General Preferences 一般设置UI Preferences 用户界面设置Customize UI 定制用户界面Hotkeys 快捷键Colors 颜色Marking Menus 标记菜单Shelves 书架Panels 面板Save Preferences 保存设置Status Line 状态栏Shelf 书架Feedback Line 反馈栏Channel Box 通道面板TimeSlider 时间滑动棒RangeSlider 范围滑动棒Command Line 命令行***********************************Help Line 帮助行Show Only Viewing Panes 仅显示视图面板Show All Panes 显示所有面板Modeling 建模系统Primitives 基本物体Create NURBS 创建NURBS 物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Circle 圆Create Polygons 创建多边形物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Torus 面包圈Create Text 创建文本Create Locator 创建指示器Construction Plane 构造平面Create Camera 创建照相机Curves 创建曲线CV Curve Tool CV 曲线工具EP Curve Tool EP 曲线工具Pencil Curve Tool 笔曲线工具Add Points Tool 加点工具Curve Editing Tool 曲线编辑工具Offset Curve 曲线移动Offset Curve On Surface 曲线在表面移动Project Tangent 曲线切线调整Fillet Curve 带状曲线Rebuild Curve 重建曲线Extend Curve扩展曲线Insert Knot 插入节点Attach Curves 连接曲线Detach Curves 断开曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Reserse Curves 反转曲线Duplicate Curves 复制曲线CV Hardness 硬化曲线Fit B-spline 适配贝塔曲线****************Surfaces 曲面Bevel 斜角Extrude 凸出Loft 放样Planar 曲面Revolve 旋转Boundary 边界Birail 1 Tool 二对一工具Birail 2 Tool 二对二工具Birail 3+ Tool 二对三工具Circular Fillet 圆边斜角FreeformFillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces 编辑曲面Intersect Surfaces 曲面交叉Project Curve 投影曲线Trim Tool 修整曲线工具Untrim Surfaces 撤消修整Rebuild Surfaces 重建曲面Prepare For Stitch 准备缝合Stitch Surface Points 点缝合曲面Stitch Tool 缝合工具NURBS to Polygons NURBS 转化为多边形Insert Isoparms 添加元素Attach Surfaces 曲面结合Detach Surfaces 曲面分离Align Surfaces 曲面对齐Open/Close Surfaces 打开/关闭曲面Reverse Surfaces 反转曲面Polygones 多边形Create Polygon Tool 创建多边形工具Append to Polygon Tool 追加多边形Split Polygon Tool 分离多边形工具Move Component 移动元素Subdivide 多边形细化Collapse 面转点Edges边界Soften/Harden 柔化/硬化Close Border 关闭边界Merge Tool 合并工具Bevel斜角Delete and Clean 删除和清除Facets 面Keep Facets Together 保留边线Extrude 凸出Extract 破碎Duplicate复制Triangulate 三角分裂Quadrangulate 四边形合并Trim Facet Tool 面修整工具Normals 法向Reverse倒转法向Propagate传播法向Conform 统一法向Texture 质地Assign Shader to Each Projection 指定投影Planar Mapping 平面贴图Cylindrical Mapping 圆柱体贴图Spherical Mapping 球体贴图Delete Mapping 删除贴图Cut Texture 裁剪纹理Sew Texture 斜拉纹理Unite 联合Separate 分离Smooth 光滑Selection Constraints 选定限定工具Smart Command Settings 改变显示属性Convert Selection 转化选定Uninstall Current Settins 解除当前设定****************Animation 动画模块Keys 关键帧Settings设置关键帧Auto Key 自动设置关键帧Spline 样条曲线式Linear直线式Clamped 夹具式Stepped 台阶式Flat 平坦式Other 其他形式Set Driven Key 设置驱动关键帧Set 设置Go To Previous 前移Go To Next 后退Set Key 设置帧Hold Current Keys 保留当前帧Paths 路径Set Path Key 设置路径关键帧Attach to Path 指定路径Flow Path Object 物体跟随路径Skeletons 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学句柄工具IK Spline Handle Tool 反向动力学样条曲线句柄工具Insert Joint Tool 添加关节工具Reroot Skeleton 重新设置根关节Remove Joint 去除关节DisconnectJoint 解除连接关节Connect Joint连接关节Mirror Joint 镜向关节Set Preferred Angle 设置参考角Assume Preferred AngleEnable IK Solvers 反向动力学解算器有效EIk Handle Snap 反向动力学句柄捕捉有效ESelected IK Handles 反向动力学句柄有效DSelected IK Handles 反向动力学句柄无效Deformations 变形Edit Menbership Tool 编辑成员工具Prune Membership 变形成员Cluster 簇变形Lattice 旋转变形Sculpt 造型变形Wire 网格化变形Lattice 旋转Sculpt 造型Cluster 簇Point On Curve 线点造型Blend Shape 混合变形Blend Shape Edit 混合变形编辑Add 增加Remove 删除Swap 交换Wire Tool 网格化工具Wire Edit 网格编辑Add 增加Remove 删除Add Holder 增加定位曲线Reset 重置Wire Dropoff Locator 网线定位器Wrinkle Tool 褶绉变形工具Edit Lattice 编辑旋转Reset Lattice 重置旋转Remove Lattice Tweeks 恢复旋转Display I-mediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Skinning 皮肤Bind Skin 绑定蒙皮Detach Skin 断开蒙皮Preserve Skin Groups 保持皮肤组Detach Skeleton 分离骨骼Detach Selected Joints 分离选定关节Reattach Skeleton 重新连接骨骼Reattach Selected Joints 重新连接关节CreateFlexor 创建屈肌Reassign Bone Lattice Joint 再指定骨头关节Go to Bind Pose 恢复骨头绑定Point 关节Aim 目标Orient 方向Scale 缩放Geometry 几何体Normal 法向****************RenderingLighting 灯光Create Ambient Light 创建环境光Create Directional Light 创建方向灯Create Point Light 创建点光源Create Spot Light 创建聚光灯Relationship Panel 关系面板Light Linking Tool 灯光链接工具Shading 阴影Shading Group Attributes 阴影组属性Create Shading Group 创建阴影组Lambert 朗伯材质Phong Phong 材质Blinn 布林材质Other 其他材质Assign Shading Group 指定阴影组InitialParticleSE 初始粒子系统InitialShadingGroup 初始阴影组Shading Group Tool 阴影组工具Texture Placement Tool 纹理位移工具Render 渲染Render into New Window 渲染至新窗口Redo Previous Render 重复上次渲染Test Resolution 测试分辨率Camera Panel 照相机面板Render Globals 一般渲染Batch Render 批渲染Cancel Batch Render 取消批渲染Show Batch Render 显示批渲染Dynamics 动力学系统Settings 设置Initial State 初始状态Set For Current 当前设置Set For All Dynamic 设置总体动力学特性Rigid Body Solver 刚体解算器Dynamics Controller 动力学控制器Particle Collision Events 粒子爆炸Particle Caching 粒子缓冲Run-up and Cache 执行缓冲CacheCurrent Frame 缓冲当前帧Set Selected Particles 设置选定粒子Dynamics On 动力学开Dynamics Off 动力学关Set All Particles 设置所有粒子Particles All On When Run 执行时粒子系统开Auto Create Rigid Body 自动创建刚体Particles 粒子ParticleTool 粒子工具Create Emitter 创建发射器Add Emitter 增加发射器Add Collisions 增加碰撞AddGoal 增加目标Fields 场Create Air 创建空气动力场Create Drag 创建拖动场Create Gravity 创建动力场Create Newton 创建牛顿场Create Radial 创建辐射动力场Create Turbulence 创建震荡场Create Uniform 创建统一场Create Vortex 创建涡流场Add Air 增加空气动力场Add Newton 增加牛顿场Add Radial 增加辐射场Add Turbulence 增加震荡场Add Uniform 增加统一场Add Vortex 增加涡流场Connect连接Connect to Field 场连接Connect to Emitter 发射器连接Connect to Collision 碰撞连接Bodies 柔体和刚体Create Active Rigid Body 创建正刚体Create Passive Rigid Body 创建负刚体Create Constraint 创建约束物体Create Soft Body 创建柔体Create Springs 创建弹簧SetActive Key 设置正向正SetPassive Key 设置负向正Help帮助Product Information 产品信息Help 帮助。
maya中英文对照(常用)
maya中英文对照(常用) Standard标准菜单 File文件 New Scene建立新场景 Open Scene打开场景 Save Scene存盘场景 Save Scene As改名存盘 Import导入 Export All导出所有 Export Selection导出选定物体 Create Reference引入场景文件 Reference Editor引入场景编辑器 Project项目 New建立新项目 Edit Current编辑当前项目 Set指定当前项目 Exit退出 Edit编辑 Undo取消上一次操作 Redo恢复上一次操作 Repeat重复最后一次操作 Keys关键帧 Cut Keys裁剪关键帧 Copy Keys拷贝关键帧 Paste Keys粘贴关键帧 Delete Keys删除关键帧 Scale Keys缩放关键帧 Bake Simulation模拟复制 Delete删除 Delete by Type根据类型删除 History构造历史 Channels通道 Static Channels静帧通道 Motion Paths运动路径 Expressions表达式 Constraints约束 Rigid Bodies刚体 Delete All by Type根据类型删除所有 History构造历史 Channels通道 Static Channels静帧通道 Motion Paths运动路径 Expressions表达式 Constraints约束 Unused Transforms未用变形 Joints连接 IK Handles逆向运动控制柄 Lattices车削 Clusters族 Sculpt Objects雕刻物体 Wires网格 Lights灯光 Cameras照相机 Image Planes图像板 Shading Groups and Materials阴影组和材质 Particles粒子 Rigid Bodies刚体物体 Rigid Constraints刚体约束 Select All选择所有 Select All by Type根据类型选择所有 Joints连接 IK Handles逆向运动控制柄 Lattices车削 Clusters族 Sculpt Objects雕刻物体 Wires网格 Transforms变形 Geometry几何体 NURBS Geometry NURBS几何体 Polygon Geometry多边形几何体 Lights灯光 Cameras照相机 Image Planes图像板 Particles粒子 Rigid Bodies刚体物体 Rigid Constraints刚体约束 Quick Select Set快速选择集 Layers层 New Layers建立新层 Rename Layer更改层名称 Remove Current Layer 移去当前层 Layer Editor层编辑器 Transfer to Layer转化为层 Select All on Layer选择层上所有物体 Hide Layer隐藏层 Hide All Layers隐藏所有层 Show Layer显示层 Show All Layers显示所有层 Template Layer临时层 Untemplate Layer解除临时层 Hide Inactive Layers 隐藏非活动层 Template Inactive Layers临时非活动层 Duplicate复制 Group成组 Ungroup解成组 Create Empty Group建立空成组 Parent建立父物体 Unparent解除父物体 Modify修改 Transformation Tools变形工具 Move Tool移动工具 Rotate Tool旋转工具 Scale Tool缩放工具 Show Manipulator Tool 显示手动工具 Default Object Manipulator默认调节器 Proportional Modi Tool比例修改工具 Move Limit Tool移动限制工具 Rotate Limit Tool旋转限制工具 Scale Limit Tool缩放限制工具 Reset Transformations 重新设置变形控制 Freeze Transformations冻结变形控制 Enable Nodes授权动画节点 All所有 IK solvers逆向运动连接器 Constraints约束 Expressions表达式 Particles粒子 Rigid Bodies刚体 Snapshots快照 Disable Node废弃动画节点 Make Live激活构造物 Center Pivot置中枢轴点 Prefix Hierarchy Names定义前缀 Add Attribute增加属性 Measure测量 Distance Tool距离工具 Parameter Tool参数工具 Arc Length Tool弧度工具 Animated Snapshot动画快照 Animated Sweep由动画曲线创建几何体曲面 Display显示 Geometry几何体 Backfaces背面 Lattice Points车削点 Lattice Shape车削形 Local Rotation Axes 局部旋转轴 Rotate Pivots旋转枢轴点 Scale Pivots缩放枢轴点 Selection Handles选定句柄 NURBS Components NURBS元素 CVs CV曲线 Edit Points编辑点 Hulls可控点 Custom定制 NURBS Smoothness NURBS曲面光滑处理 Hull物体外壳 Rough边框质量 Medium中等质量 Fine精细质量 Custom定制 Polygon Components 多边形元素 Custom Polygon Display定制多边形显示 Fast Interaction快速交错显示 Camera/Light Manipulator照相机/灯光操作器Sound声音 Joint Size关节尺寸 IK Handle Size IK把手尺寸 Window窗口 General Editors通用编辑器 Set Editor系统设置编辑器 Attribute Spread Sheet 属性编辑器 Tool Settings工具设置 Filter Action Editor滤镜动作编辑器 Channel Control通道控制信息 Connection Editor连接编辑器 Performance Settings性能设置 Script Editor Script编辑器 Command Shell命令窗口 Plug-in Manager滤镜管理器 Rendering Editors渲染编辑器 Rendering Flags渲染标记 Hardware Render Buffer硬件渲染缓冲区 Render View渲染视图 Shading Groups Editor 阴影组编辑器 Texture View质地视图 Shading Group Attributes阴影组属性 Animation Editors动画编辑器 Graph Editor图形编辑器 Dope Sheet Blend Shape融合形 Device Editor设备编辑器 Dynamic Relationships 动态关系 Attribute Editor属性编辑器 Outliner框架 Hypergraph超图形 Multilister多功能渲染控制 Expression Editor表达式编辑器 Recent Commands当前命令 Playblast播放预览 View Arangement视图安排 Four四分 3 Top Split上三分 3 Left Split左三分 3 Right Split右三分 3 Bottom Split底部三分 2 Stacked二叠分 2 Side By Side二平分 Single单图 Previous Arrangement 前次安排 Next Arrangement下次安排 Saved Layouts保存布局 Single Perspective View单透视图 Four View四分图 Persp/Graph/Hyper透视/图形/超图形 Persp/Multi/Render透视/多功能/渲染 Persp/Multi/Outliner透视/多功能/轮廓 Persp/Multi透视/多功能 Persp/Outliner透视/轮廓 Persp/Graph透视/图形 Persp/Set Editor透视/组编辑器 Edit Layouts编辑布局 Frame Selected in All Views所有视图选定帧 Frame All in All Views所有视图的所有帧 Minimize Application最小化应用 Raise Application Windows移动窗口向前 Options可选项 General Preferences一般设置 UI Preferences用户界面设置 Customize UI定制用户界面 Hotkeys快捷键 Colors颜色 Marking Menus标记菜单 Shelves书架 Panels面板 Save Preferences保存设置 Status Line状态栏 Shelf书架 Feedback Line反馈栏 Channel Box通道面板 Time Slider时间滑动棒 Range Slider范围滑动棒 Command Line命令行 Help Line帮助行 Show Only Viewing Panes仅显示视图面板 Show All Panes显示所有面板 Modeling建模系统 Primitives基本物体 Create NURBS创建NURBS物体 Sphere球体 Cube立方体 Cylinder圆柱体 Cone圆台(锥)体 Plane平面物体 Circle圆 Create Polygons创建多边形物体 Plane平面物体 Torus面包圈 Create Text创建文本 Create Locator创建指示器 Construction Plane构造平面 Create Camera创建照相机 Curves创建曲线 CV Curve Tool CV曲线工具 EP Curve Tool EP曲线工具 Pencil Curve Tool笔曲线工具 Add Points Tool加点工具 Curve Editing Tool曲线编辑工具 Offset Curve曲线移动 Offset Curve On Surface曲线在表面移动 Project Tangent曲线切线调整 Fillet Curve带状曲线 Rebuild Curve重建曲线 Extend Curve扩展曲线 Insert Knot插入节点 Attach Curves连接曲线 Detach Curves断开曲线 Align Curves对齐曲线 Open/Close Curves打开/关闭曲线 Reserse Curves反转曲线 Duplicate Curves复制曲线 CV Hardness硬化曲线 Fit B-spline适配贝塔曲线 Surfaces曲面 Bevel斜角 Extrude凸出 Loft放样 Planar曲面 Revolve旋转 Boundary边界 Birail 1 Tool二对一工具 Birail 2 Tool二对二工具 Birail 3+ Tool二对三工具 Circular Fillet圆边斜角 Freeform Fillet自由形斜角 Fillet Blend Tool斜角融合工具 Edit Surfaces编辑曲面 Intersect Surfaces曲面交叉 Project Curve投影曲线 Trim Tool修整曲线工具 Untrim Surfaces撤消修整 Rebuild Surfaces重建曲面 Prepare For Stitch准备缝合 Stitch Surface Points点缝合曲面 Stitch Tool缝合工具 NURBS to Polygons NURBS转化为多边形 Insert Isoparms添加元素 Attach Surfaces曲面结合 Detach Surfaces曲面分离 Align Surfaces曲面对齐 Open/Close Surfaces打开/关闭曲面 Reverse Surfaces反转曲面 Polygones多边形 Create Polygon Tool创建多边形工具 Append to Polygon Tool追加多边形 Split Polygon Tool分离多边形工具 Move Component移动元素 Subdivide多边形细化 Collapse面转点 Edges边界 Soften/Harden柔化/硬化 Close Border关闭边界 Merge Tool合并工具 Bevel斜角 Delete and Clean删除和清除 Facets面 Keep Facets Together保留边线 Extrude凸出 Extract破碎 Duplicate复制 Triangulate三角分裂 Quadrangulate四边形合并 Trim Facet Tool面修整工具 Normals法向 Reverse倒转法向 Propagate传播法向 Conform统一法向 Texture质地 Assign Shader to Each Projection指定投影 Planar Mapping平面贴图 Cylindrical Mapping 圆柱体贴图 Spherical Mapping球体贴图 Delete Mapping删除贴图 Cut Texture裁剪纹理 Sew Texture斜拉纹理 Unite联合 Separate分离 Smooth光滑 Selection Constraints选定限定工具 Smart Command Settings改变显示属性 Convert Selection转化选定 Uninstall Current Settins 解除当前设定 Animation动画模块 Keys关键帧 Settings设置关键帧 Auto Key自动设置关键帧 Spline样条曲线式 Linear直线式 Clamped夹具式 Stepped台阶式 Flat平坦式 Other其他形式 Set Driven Key设置驱动关键帧 Set设置 Go To Previous前移 Go To Next后退 Set Key设置帧 Hold Current Keys保留当前帧 Paths路径 Set Path Key设置路径关键帧 Attach to Path指定路径 Flow Path Object物体跟随路径 Skeletons骨骼 Joint Tool关节工具 IK Handle Tool反向动力学句柄工具 IK Spline Handle Tool 反向动力学样条曲线句柄工具 Insert Joint Tool添加关节工具 Reroot Skeleton重新设置根关节 Remove Joint去除关节 Disconnect Joint解除连接关节 Connect Joint连接关节 Mirror Joint镜向关节 Set Preferred Angle设置参考角 Assume Preferred Angle Enable IK Solvers反向动力学解算器有效 EIk Handle Snap反向动力学句柄捕捉有效 ESelected IK Handles 反向动力学句柄有效 DSelected IK Handles反向动力学句柄无效 Deformations变形 Edit Menbership Tool 编辑成员工具 Prune Membership变形成员 Cluster簇变形 Lattice旋转变形 Sculpt造型变形 Wire网格化变形 Lattice旋转 Sculpt造型 Cluster簇 Point On Curve线点造型 Blend Shape混合变形 Blend Shape Edit混合变形编辑 Add增加 Remove删除 Swap交换 Wire Tool网格化工具 Wire Edit网格编辑 Add增加 Remove删除 Add Holder增加定位曲线 Reset重置 Wire Dropoff Locator网线定位器 Wrinkle Tool褶绉变形工具 Edit Lattice编辑旋转 Reset Lattice重置旋转 Remove Lattice Tweeks恢复旋转 Display I-mediate Objects显示中间物体 Hide Intermediate Objects隐藏中间物体 Skinning皮肤 Bind Skin绑定蒙皮 Detach Skin断开蒙皮 Preserve Skin Groups保持皮肤组 Detach Skeleton分离骨骼 Detach Selected Joints 分离选定关节 Reattach Skeleton重新连接骨骼 Reattach Selected Joints重新连接关节 Create Flexor创建屈肌 Reassign Bone Lattice Joint再指定骨头关节 Go to Bind Pose恢复骨头绑定 Point关节 Aim目标 Orient方向 Scale缩放 Geometry几何体 Normal法向 Rendering Lighting 灯光 Create Ambient Light 创建环境光 Create Directional Light创建方向灯 Create Point Light创建点光源 Create Spot Light创建聚光灯 Relationship Panel关系面板 Light Linking Tool灯光链接工具 Shading 阴影 Shading Group Attributes阴影组属性 Create Shading Group 创建阴影组 Lambert朗伯材质 Phong Phong材质 Blinn布林材质 Other其他材质 Assign Shading Group 指定阴影组 InitialParticleSE初始粒子系统 InitialShadingGroup初始阴影组 Shading Group Tool阴影组工具 Texture Placement Tool 纹理位移工具 Render渲染 Render into New Window渲染至新窗口 Redo Previous Render 重复上次渲染 Test Resolution测试分辨率 Camera Panel照相机面板 Render Globals一般渲染 Batch Render批渲染 Cancel Batch Render取消批渲染 Show Batch Render显示批渲染 Dynamics动力学系统 Settings设置 Initial State初始状态 Set For Current当前设置 Set For All Dynamic 设置总体动力学特性 Rigid Body Solver刚体解算器 Dynamics Controller 动力学控制器 Particle Collision Events 粒子爆炸 Particle Caching粒子缓冲 Run-up and Cache执行缓冲 Cache Current Frame 缓冲当前帧 Set Selected Particles 设置选定粒子 Dynamics On动力学开 Dynamics Off动力学关 Set All Particles设置所有粒子 Particles All On When Run执行时粒子系统开 Auto Create Rigid Body 自动创建刚体 Particles粒子 Particle Tool粒子工具 Create Emitter创建发射器 Add Emitter增加发射器 Add Collisions增加碰撞Add Goal增加目标 Fields场 Create Air创建空气动力场 Create Drag创建拖动场 Create Gravity创建动力场 Create Newton创建牛顿场 Create Radial创建辐射动力场 Create Turbulence创建震荡场 Create Uniform创建统一场 Create Vortex创建涡流场 Add Air增加空气动力场 Add Newton增加牛顿场 Add Radial增加辐射场 Add Turbulence增加震荡场 Add Uniform增加统一场 Add Vortex增加涡流场 Connect连接 Connect to Field场连接 Connect to Emitter发射器连接 Connect to Collision 碰撞连接 Bodies柔体和刚体 Create Active Rigid Body创建正刚体 Create Passive Rigid Body创建负刚体。
Maya 菜单中英文对照
Maya 菜单中英文对照1.Standard标准菜单2.File文件3.New Scene建立新场景4.Open Scene打开场景5.Save Scene存盘场景6.Save Scene As改名存盘7.Import导入8.Export All导出所有9.Export Selection导出选定物体10.Create Reference引入场景文件11.Reference Editor引入场景编辑器12.Project项目13.New建立新项目14.Edit Current编辑当前项目15.Set指定当前项目16.Exit退出17.Edit编辑18.Undo取消上一次操作19.Redo恢复上一次操作20.Repeat重复最后一次操作21.Keys关键帧22.Cut Keys裁剪关键帧23.Copy Keys拷贝关键帧24.Paste Keys粘贴关键帧25.Delete Keys删除关键帧26.Scale Keys缩放关键帧27.Bake Simulation模拟复制28.Delete删除29.Delete by Type根据类型删除30.History构造历史31.Channels通道32.Static Channels静帧通道33.Motion Paths运动路径34.Expressions表达式35.Constraints约束36.Rigid Bodies刚体37.Delete All by Type根据类型删除所有38.History构造历史39.Channels通道40.Static Channels静帧通道41.Motion Paths运动路径42.Expressions表达式43.Constraints约束44.Unused Transforms未用变形45.Joints连接46.IK Handles逆向运动控制柄ttices车削48.Clusters族49.Sculpt Objects雕刻物体50.Wires网格51.Lights灯光52.Cameras照相机53.Image Planes图像板54.Shading Groups and Materials阴影组和材质55.Particles粒子56.Rigid Bodies刚体物体57.Rigid Constraints刚体约束58.Select All选择所有59.Select All by Type根据类型选择所有60.Joints连接61.IK Handles逆向运动控制柄ttices车削63.Clusters族64.Sculpt Objects雕刻物体65.Wires网格66.Transforms变形67.Geometry几何体68.NURBS Geometry NURBS几何体69.Polygon Geometry多边形几何体70.Lights灯光71.Cameras照相机72.Image Planes图像板73.Particles粒子74.Rigid Bodies刚体物体75.Rigid Constraints刚体约束76.Quick Select Set快速选择集yers层78.New Layers建立新层79.Rename Layer更改层名称80.Remove Current Layer移去当前层yer Editor层编辑器82.Transfer to Layer转化为层83.Select All on Layer选择层上所有物体84.Hide Layer隐藏层85.Hide All Layers隐藏所有层86.Show Layer显示层87.Show All Layers显示所有层88.Template Layer临时层89.Untemplate Layer解除临时层90.Hide Inactive Layers隐藏非活动层91.Template Inactive Layers临时非活动层92.Duplicate复制93.Group成组94.Ungroup解成组95.Create Empty Group建立空成组96.Parent建立父物体97.Unparent解除父物体98.Modify修改99.Transformation Tools变形工具100.Move Tool移动工具101.Rotate Tool旋转工具102.Scale Tool缩放工具103.Show Manipulator Tool显示手动工具104.Default Object Manipulator默认调节器105.Proportional Modi Tool比例修改工具106.Move Limit Tool移动限制工具107.Rotate Limit Tool旋转限制工具108.Scale Limit Tool缩放限制工具109.Reset Transformations重新设置变形控制110.Freeze Transformations冻结变形控制111.Enable Nodes授权动画节点112.All所有113.IK solvers逆向运动连接器114.Constraints约束115.Expressions表达式116.Particles粒子117.Rigid Bodies刚体118.Snapshots快照119.Disable Node废弃动画节点120.Make Live激活构造物121.Center Pivot置中枢轴点122.Prefix Hierarchy Names定义前缀123.Add Attribute增加属性124.Measure测量125.Distance Tool距离工具126.Parameter Tool参数工具127.Arc Length Tool弧度工具128.Animated Snapshot动画快照- 3 -129.Animated Sweep由动画曲线创建几何体曲面130.Display显示131.Geometry几何体132.Backfaces背面ttice Points车削点ttice Shape车削形135.Local Rotation Axes局部旋转轴136.Rotate Pivots旋转枢轴点137.Scale Pivots缩放枢轴点138.Selection Handles选定句柄139.NURBS Components NURBS元素140.CVs CV曲线141.Edit Points编辑点142.Hulls可控点143.Custom定制144.NURBS Smoothness NURBS曲面光滑处理145.Hull物体外壳146.Rough边框质量147.Medium中等质量148.Fine精细质量149.Custom定制150.Polygon Components多边形元素151.Custom Polygon Display定制多边形显示152.Fast Interaction快速交错显示153.Camera/Light Manipulator照相机/灯光操作器154.Sound声音155.Joint Size关节尺寸156.IK Handle Size IK把手尺寸157.Window窗口158.General Editors通用编辑器159.Set Editor系统设置编辑器160.Attribute Spread Sheet属性编辑器161.Tool Settings工具设置162.Filter Action Editor滤镜动作编辑器163.Channel Control通道控制信息164.Connection Editor连接编辑器165.Performance Settings性能设置166.Script Editor Script编辑器mand Shell命令窗口168.Plug-in Manager滤镜管理器169.Rendering Editors渲染编辑器170.Rendering Flags渲染标记171.Hardware Render Buffer硬件渲染缓冲区172.Render View渲染视图173.Shading Groups Editor阴影组编辑器174.Texture View质地视图175.Shading Group Attributes阴影组属性176.Animation Editors动画编辑器177.Graph Editor图形编辑器178.Dope Sheet179.Blend Shape融合形180.Device Editor设备编辑器181.Dynamic Relationships动态关系182.Attribute Editor属性编辑器183.Outliner框架184.Hypergraph超图形185.Multilister多功能渲染控制186.Expression Editor表达式编辑器187.Recent Commands当前命令188.Playblast播放预览189.View Arangement视图安排190.Four四分191.3 Top Split上三分192.3 Left Split左三分193.3 Right Split右三分194.3 Bottom Split底部三分195.2 Stacked二叠分196.2 Side By Side二平分197.Single单图198.Previous Arrangement前次安排199.Next Arrangement下次安排200.Saved Layouts保存布局201.Single Perspective View单透视图202.Four View四分图203.Persp/Graph/Hyper透视/图形/超图形204.Persp/Multi/Render透视/多功能/渲染205.Persp/Multi/Outliner透视/多功能/轮廓206.Persp/Multi透视/多功能207.Persp/Outliner透视/轮廓208.Persp/Graph透视/图形209.Persp/Set Editor透视/组编辑器210.Edit Layouts编辑布局211.Frame Selected in All Views所有视图选定帧212.Frame All in All Views所有视图的所有帧213.Minimize Application最小化应用214.Raise Application Windows移动窗口向前215.Options可选项216.General Preferences一般设置- 5 -217.UI Preferences用户界面设置218.Customize UI定制用户界面219.Hotkeys快捷键220.Colors颜色221.Marking Menus标记菜单222.Shelves书架223.Panels面板224.Save Preferences保存设置225.Status Line状态栏226.Shelf书架227.Feedback Line反馈栏228.Channel Box通道面板229.Time Slider时间滑动棒230.Range Slider范围滑动棒mand Line命令行232.Help Line帮助行233.Show Only Viewing Panes仅显示视图面板234.Show All Panes显示所有面板235.Modeling建模系统236.Primitives基本物体237.Create NURBS创建NURBS物体238.Sphere球体239.Cube立方体240.Cylinder圆柱体241.Cone圆台(锥)体242.Plane平面物体243.Circle圆244.Create Polygons创建多边形物体245.Sphere球体246.Cube立方体247.Cylinder圆柱体248.Cone圆台(锥)体249.Plane平面物体250.Torus面包圈251.Create Text创建文本252.Create Locator创建指示器253.Construction Plane构造平面254.Create Camera创建照相机255.Curves创建曲线256.CV Curve Tool CV曲线工具257.EP Curve Tool EP曲线工具258.Pencil Curve Tool笔曲线工具259.Add Points Tool加点工具260.Curve Editing Tool曲线编辑工具261.Offset Curve曲线移动262.Offset Curve On Surface曲线在表面移动263.Project Tangent曲线切线调整264.Fillet Curve带状曲线265.Rebuild Curve重建曲线266.Extend Curve扩展曲线267.Insert Knot插入节点268.Attach Curves连接曲线269.Detach Curves断开曲线270.Align Curves对齐曲线271.Open/Close Curves打开/关闭曲线272.Reserse Curves反转曲线273.Duplicate Curves复制曲线274.CV Hardness硬化曲线275.Fit B-spline适配贝塔曲线276.Surfaces曲面277.Bevel斜角278.Extrude凸出279.Loft放样280.Planar曲面281.Revolve旋转282.Boundary边界283.Birail 1 Tool二对一工具284.Birail 2 Tool二对二工具285.Birail 3+ Tool二对三工具286.Circular Fillet圆边斜角287.Freeform Fillet自由形斜角288.Fillet Blend Tool斜角融合工具289.Edit Surfaces编辑曲面290.Intersect Surfaces曲面交叉291.Project Curve投影曲线292.Trim Tool修整曲线工具293.Untrim Surfaces撤消修整294.Rebuild Surfaces重建曲面295.Prepare For Stitch准备缝合296.Stitch Surface Points点缝合曲面297.Stitch Tool缝合工具298.NURBS to Polygons NURBS转化为多边形299.Insert Isoparms添加元素300.Attach Surfaces曲面结合301.Detach Surfaces曲面分离302.Align Surfaces曲面对齐- 7 -303.Open/Close Surfaces打开/关闭曲面304.Reverse Surfaces反转曲面305.Polygones多边形306.Create Polygon Tool创建多边形工具307.Append to Polygon Tool追加多边形308.Split Polygon Tool分离多边形工具309.Move Component移动元素310.Subdivide多边形细化311.Collapse面转点312.Edges边界313.Soften/Harden柔化/硬化314.Close Border关闭边界315.Merge Tool合并工具316.Bevel斜角317.Delete and Clean删除和清除318.Facets面319.Keep Facets Together保留边线320.Extrude凸出321.Extract破碎322.Duplicate复制323.Triangulate三角分裂324.Quadrangulate四边形合并325.Trim Facet Tool面修整工具326.Normals法向327.Reverse倒转法向328.Propagate传播法向329.Conform统一法向330.Texture质地331.Assign Shader to Each Projection指定投影332.Planar Mapping平面贴图333.Cylindrical Mapping圆柱体贴图334.Spherical Mapping球体贴图335.Delete Mapping删除贴图336.Cut Texture裁剪纹理337.Sew Texture斜拉纹理338.Unite联合339.Separate分离340.Smooth光滑341.Selection Constraints选定限定工具342.Smart Command Settings改变显示属性343.Convert Selection转化选定344.Uninstall Current Settins解除当前设定345.Animation动画模块346.Keys关键帧347.Settings设置关键帧348.Auto Key自动设置关键帧349.Spline样条曲线式350.Linear直线式351.Clamped夹具式352.Stepped台阶式353.Flat平坦式354.Other其他形式355.Set Driven Key设置驱动关键帧356.Set设置357.Go To Previous前移358.Go To Next后退359.Set Key设置帧360.Hold Current Keys保留当前帧361.Paths路径362.Set Path Key设置路径关键帧363.Attach to Path指定路径364.Flow Path Object物体跟随路径365.Skeletons骨骼366.Joint Tool关节工具367.IK Handle Tool反向动力学句柄工具368.IK Spline Handle Tool反向动力学样条曲线句柄工具369.Insert Joint Tool添加关节工具370.Reroot Skeleton重新设置根关节371.Remove Joint去除关节372.Disconnect Joint解除连接关节373.Connect Joint连接关节374.Mirror Joint镜向关节375.Set Preferred Angle设置参考角376.Assume Preferred Angle377.Enable IK Solvers反向动力学解算器有效378.EIk Handle Snap反向动力学句柄捕捉有效379.ESelected IK Handles反向动力学句柄有效380.DSelected IK Handles反向动力学句柄无效381.Deformations变形382.Edit Menbership Tool编辑成员工具383.Prune Membership变形成员384.Cluster簇变形ttice旋转变形386.Sculpt造型变形387.Wire网格化变形ttice旋转389.Sculpt造型- 9 -390.Cluster簇391.Point On Curve线点造型392.Blend Shape混合变形393.Blend Shape Edit混合变形编辑394.Add增加395.Remove删除396.Swap交换397.Wire Tool网格化工具398.Wire Edit网格编辑399.Add增加400.Remove删除401.Add Holder增加定位曲线402.Reset重置403.Wire Dropoff Locator网线定位器404.Wrinkle Tool褶绉变形工具405.Edit Lattice编辑旋转406.Reset Lattice重置旋转407.Remove Lattice Tweeks恢复旋转408.Display I-mediate Objects显示中间物体409.Hide Intermediate Objects隐藏中间物体410.Skinning皮肤411.Bind Skin绑定蒙皮412.Detach Skin断开蒙皮413.Preserve Skin Groups保持皮肤组414.Detach Skeleton分离骨骼415.Detach Selected Joints分离选定关节416.Reattach Skeleton重新连接骨骼417.Reattach Selected Joints重新连接关节418.Create Flexor创建屈肌419.Reassign Bone Lattice Joint再指定骨头关节420.Go to Bind Pose恢复骨头绑定421.Point关节422.Aim目标423.Orient方向424.Scale缩放425.Geometry几何体426.Normal法向427.Rendering428.Lighting灯光429.Create Ambient Light创建环境光430.Create Directional Light创建方向灯431.Create Point Light创建点光源432.Create Spot Light创建聚光灯433.Relationship Panel关系面板434.Light Linking Tool灯光链接工具435.Shading 阴影436.Shading Group Attributes阴影组属性437.Create Shading Group创建阴影组mbert朗伯材质439.Phong Phong材质440.Blinn布林材质441.Other其他材质442.Assign Shading Group指定阴影组443.InitialParticleSE初始粒子系统444.InitialShadingGroup初始阴影组445.Shading Group Tool阴影组工具446.Texture Placement Tool纹理位移工具447.Render渲染448.Render into New Window渲染至新窗口449.Redo Previous Render重复上次渲染450.Test Resolution测试分辨率451.Camera Panel照相机面板452.Render Globals一般渲染453.Batch Render批渲染454.Cancel Batch Render取消批渲染455.Show Batch Render显示批渲染456.Dynamics动力学系统457.Settings设置458.Initial State初始状态459.Set For Current当前设置460.Set For All Dynamic设置总体动力学特性461.Rigid Body Solver刚体解算器462.Dynamics Controller动力学控制器463.Particle Collision Events粒子爆炸464.Particle Caching粒子缓冲465.Run-up and Cache执行缓冲466.Cache Current Frame缓冲当前帧467.Set Selected Particles设置选定粒子468.Dynamics On动力学开469.Dynamics Off动力学关470.Set All Particles设置所有粒子471.Particles All On When Run执行时粒子系统开472.Auto Create Rigid Body自动创建刚体473.Particles粒子- 11 -474.Particle Tool粒子工具475.Create Emitter创建发射器476.Add Emitter增加发射器477.Add Collisions增加碰撞478.Add Goal增加目标479.Fields场480.Create Air创建空气动力场481.Create Drag创建拖动场482.Create Gravity创建动力场483.Create Newton创建牛顿场484.Create Radial创建辐射动力场485.Create Turbulence创建震荡场486.Create Uniform创建统一场487.Create V ortex创建涡流场488.Add Air增加空气动力场489.Add Newton增加牛顿场490.Add Radial增加辐射场491.Add Turbulence增加震荡场492.Add Uniform增加统一场493.Add Vortex增加涡流场494.Connect连接495.Connect to Field场连接496.Connect to Emitter发射器连接497.Connect to Collision碰撞连接498.Bodies柔体和刚体499.Create Active Rigid Body创建正刚体500.Create Passive Rigid Body创建负刚体501.Create Constraint创建约束物体502.Create Soft Body创建柔体503.Create Springs创建弹簧504.Set Active Key设置正向正505.Set Passive Key设置负向正506.Help帮助507.Product Information产品信息508.Help帮助。
Maya菜单中英文对照表
Maya8.5菜单中英文对照表General通用菜单Ⅰ.File文件01.NewScene新建场景02.OpenScene打开场景03.SaveScene保存场景04.SaveSceneAs另存场景为05.SavePreferences保存首选项06.OptimizeSceneSize优化场景大小07.Import导入08.ExportAll全部导出09.ExportSelection导出选定项目10.ViewImage查看图象11.ViewSequence查看序列12.CreatePreference创建参照13.PreferenceEditor参照编辑器14.Project工程New新建EditorCurrent编辑当前Set设置15.RecentFiles最近使用的文件16.RecentIncrements最近增加17.RecentProjects最近使用方案18.Exit退出Ⅱ.Edit编辑01.Undo返回上一步操作02.Redo返回上一步撤消的操作03.Repeat重复执行上一次的操作04.RecentCommandsList最近使用命令列表05.Cut剪切06.Copy拷贝07.Paste粘贴08.Keys关键帧CutKeys剪切关键帧CopyKeys拷贝关键帧PasteKeys粘贴关键帧DeleteKeys删除关键帧DeleteFBIKKeys删除完整躯体IK关键帧DeleteAllFBIKKeys删除全部FBIK关键帧DeleteBodyPartKeys删除躯体部分关键帧DeleteSelectedFBIKKeys删除选定FBIK关键帧ScaleKeys缩放关键帧SnapKeys捕捉关键帧BakeSimulation模拟烘焙09.Delete删除10.DeletebyType按类型删除History历史记录Non-DeformerHistory非变形器历史记录Channels通道StaticChannels静态通道MotionPaths运动路径Non-ParticleExpressions非粒子表达式Constraints约束Sounds声音NoSoundsavailable没有可用的声音RigidBodies刚体11.DeleteAllbyType按类型全部删除History历史记录Non-DeformerHistory非变形器历史记录Channels通道StaticChannels静态通道Clips剪辑MotionPaths运动路径Non-ParticleExpressions非粒子表达式Constraints约束Sounds声音Joints关节IKHandlesIK控制柄Lattices晶格Clusters丛集SculptObjects雕刻物体Nonlinears非线性Wires线框Lights灯光Cameras摄象机ImagePlanes图象平面ShadingGroupsandMaterials着色组和材质Particles粒子RigidBodies刚体RigidConstraints刚体约束Fluids流体Fur毛发Strokes笔划nCloths新世代布料nRigids新世代刚体DynamicConstraints动态约束12.SelectTool选择工具ssoSelectTool套索选择工具14.PaintSelectionTool绘图选择工具15.SelectAll全选16.Deselect取消选择17.SelectHierarchy选择层级18.InvertSelection反选19.SelectAllByType按类型全选Joints关节IKHandlesIK控制柄Lattices晶格Clusters丛集SculptObjects雕刻物体Wires线框Transform变换Geometry几何体NURBSCurvesNURBS曲线NURBSSurfacesNURBS曲面PolygonGeometry多边形几何体SubdivGeometry细分几何体Lights灯光Cameras摄影机ImagePlanes图象平面Particles粒子RigidBodies刚体RigidConstraints刚体约束Fluids流体Fur毛发Strokes笔划Brushes笔刷nCloths新世代布料nRigids新世代刚体DynamicConstraints动态约束20.QuickSelectSets快速选择组NoQuickSelectSetsDefined没有定义快速选择组21.Duplicate复制22.DuplicateSpecial复制特定23.DuplicatewithTransform以变换复制24.Group成组25.Ungroup解组26.LevelofDetail细节层级27.Parent父子关系28.Unparent取消父子关系Ⅲ.Modify修改01.TransformationTools变换工具MoveTool移动工具RotateTool旋转工具ScaleTool缩放工具UniversalManipulator通用操纵器MoveNormalTool移动法线工具Move/Rotate/ScaleTool移动/旋转/缩放工具ShowManipulatorTool显示操纵器工具DefaultOblectManipulator默认物体操纵器None无Move移动Rotate旋转Scale缩放Transform变换ProportionalModificationTool比例修改工具SoftModificationTool柔性修改工具02.ResetTransformations重置变换03.FreezeTransformations冻结变换04.SnapAlignObjects捕捉对齐物体PointtoPoint点对点2Pointsto2Points2点对2点3Pointsto3Points3点对3点AlignObjects对齐物体05.AlignTool对齐工具06.SnapTogetherTool捕捉在一起工具07.EvaluateNodes结算节点EvaluateAll全部结算IgnoreAll全部忽略IkSolversIk解算器Constraints约束Expressions表达式Fluids流体GlobalStitch全局缝合nCloths新世代布料nRigids新世代刚体DynamicConstraints动态约束Nucleuses核子Particles粒子RigidBodies刚体Snapshots快照08.MakeLive实时09.CenterPivot中心轴10.PrefixHierarchyNames为层级名称添加前缀11.SearchandReplaceNames搜索并置换名称12.AddAttribute添加属性13.EditAttribute编辑属性14.DeleteAttribute删除属性15.Convert转换NURBStoPolygonsNURBS转多边形NURBStoSubdivNURBS转细分PolygonstoSubdiv多边形转细分SubdivtoPolygons细分转多边形SubdivtoNURBS细分转NURBSPaintEffectstoPolygons笔刷特效转多边形PaintEffectstoNURBS笔刷特效转NURBSPaintEffectstoCurves笔刷特效转曲线TexturetoGeometry纹理转几何体DisplacementtoPolygons置换转多边形FluidtoPolygons流体转多边形16.PaintScriptsTool脚本绘图工具17.PaintAttributesTool属性绘图工具Ⅳ.Create创建01.NURBSPrimitivesNURBS原始物体Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Circle圆形Square正方形InteractiveCreation交互创建ExitOnCompletion完成后退出02.PolygonPrimitives多边形原始物体Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Prism棱柱体Pyramid棱锥体Pipe软管Helix螺旋体SoccerBall足球PlatonicSolids理想固体InteractiveCreation交互创建ExitOnCompletion完成后退出03.SubdivPrimitives细分原始物体Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环04.VolumePrimitives体积原始物体Sphere球体Cube立方体Cone圆锥体05.Lights灯光AmbientLight环境光DirectionalLight平行光PointLight点光源SpotLight聚光灯AreaLight区域光VolumeLight体积光06.Cameras摄影机Camera摄影机CameraandAim摄影机和瞄准Camera,Aim,andUp摄影机,瞄准,和向上07.CVCurveToolCV曲线工具08.EPCurveToolEP曲线工具09.PencilCurveTool铅笔曲线工具10.ArcTools圆弧工具ThreePointCircularArcTwoPointCircularArc11.MeasureTools测量工具DistanceToolParameterToolArcLengthTool12.Text文本13.AdobeIllustratorObjectAdobeIllustrator物体14.ConstructionPlane构造平面15.Locator定位器16.Annotation注解17.EmptyGroup空组18.Sets设置Set设置Partition分区QuickSelectSet快速选择设置Ⅴ.Display显示01.Grid网格02.HeadsUpDisplay题头显示ObjectDetails物体细节PolyCount多边形计数SubdivDetails细分细节AnimationDetails动画细节FrameRate帧率CameraNames摄影机名称ViewAxis视图轴OriginAxis原点轴ToolMessage工具信息03.UIElements用户界面元素StatusLine状态栏Shelf工具架TimeSlider时间滑块RangeSlider范围滑块CommandLine命令栏HelpLine帮助栏Toolbox工具箱AttributeEditor属性编辑器ToolSettings工具设置ChannelBox/LayerEditor通道栏/层编辑器HideAllUIElements隐藏全部用户界面元素ShowAllUIElements显示全部用户界面元素RestoreUIElements恢复用户界面元素04.Hide隐藏HideSelection隐藏选定项目HideUnselectedObjects隐藏未选定物体HideUnselectedCVs隐藏未选定CVAll全部HideGeometry隐藏几何体All全部NURBSSurfacesNURBS曲面NURBSCurvesNURBS曲线PolygonSurfaces多边形曲面DeformingGeometry变形几何体SubdivSurfaces细分曲面Strokes笔划StrokePathCurves笔划路径曲线StrokeControlCurves笔划控制曲线HideKinematics隐藏运动学All全部Joints关节IkHendlesIK控制柄HideDeformers隐藏变形器All全部Lattices晶格SculptObjects雕刻物体Clusters丛集Nonlinears非线性WrapInfluences包裹影响SmoothSkinInfluences平滑蒙皮影响Lights灯光Cameras摄影机TexturePlacements纹理布置ConstructionPlanes构造平面Fluids流体HairSystems头发系统Follicles毛囊Fur毛皮nCloths新世代布料nRigids新世代刚体DynamicConstraints动态约束AnimationMarkers动画标记LightManipulators灯光操纵器CameraManipulators摄影机操纵器05.Show显示ShowSelection显示选定项目ShowLastHidden显示最近隐藏AllSurfaceCVs全部曲面CVAll全部ShowGeometry显示几何体All全部NURBSSurfacesNURBS曲面NURBSCurvesNURBS曲线PolygonSurfaces多边形曲面DeformingGeometry变形几何体SubdivSurfaces细分曲面Strokes笔划StrokePathCurves笔划路径曲线StrokeControlCurves笔划控制曲线ShowKinematics显示运动学All全部Joints关节IKHandlesIK控制柄ShowDeformers显示变形器All全部Lattices晶格SculptObjects雕刻物体Clusters丛集Nonlinears非线性WrapInfluences包裹影响SmoothSkinInfluences平滑蒙皮影响Lights灯光Cameras摄影机TexturePlacements纹理布置ConstructionPlanes构造平面Fluids流体HairSystems头发系统Follicles毛囊Fur毛皮nCloths新世代布料nRigids新世代刚体DynamicConstraints动态约束AnimationMarkers动画标记LightManipulators灯光操纵器CameraManipulators摄影机操纵器06.WireframeColor线框颜色07.ObjectDisplay显示物体Template冻结Untemplate取消冻结BoundingBox边界框NoBoundingBox无边界框Geometry几何体NoGeometry无几何体IgnoreHardwareShader忽略硬件着色器UseHardwareShader使用硬件着色器FastInteraction快速交互08.TransformDisplay变换显示LocalRotationAxes局部旋转轴RotatePivots旋转枢轴ScalePivots缩放枢轴SelectionHandles选定项目控制柄09.Polygons多边形BackfaceCulling背面消隐CullingOptions消隐选项KeepWire保留线框KeepHardEdges保留硬边线KeepVertices保留顶点Vertices顶点UVsUVUnsharedUVs不共享的UV ComponentIDs部件标示码Vertices顶点Edges边线Faces面UVsUVFaceNormals面法线VertexNormals顶点法线Tangents切线NormalsSize法线大小StandardEdges标准边线Soft/HardEdges软/硬边线HardEdges硬边线BorderEdges边界边线CreaseEdges皱褶边线TextureBorderEdges纹理边界边线EdgeWidth边线宽度FaceCenters面中心线FaceTriangles面三角格Non-planarFaces非平面的面ResetDisplay重设显示LimittoSelected限制到选定项目CustomPolygonDisplay自定义多边形显示10.NURBSNURBSCVsCVEditPoints编辑点Hulls外壳Normals(ShadedMode)法线(着色模式)PatchCenters面片中心线SurfaceOrigins曲面原点Custom自定义Hull外壳Rough粗略Medium中等Fine精细CustomSmoothness自定义平滑度11.SubdivSurfaces细分曲面Vertices顶点Edges边线Faces面UVsUVNormals(ShadedMode)法线(着色模式)UVBorders(TextureEditor)UV边界(纹理编辑器)Hull外壳Rough粗略Medium中等Fine精细12.Animation动画LatticePoints晶格点LatticeShape晶格图形JointSize关节大小Ik/FKJointSizeIK/FK关节大小IkHandleSizeIK控制柄大小JointLabels关节标签13.Rendering渲染Camera/LightManipulator摄影机/灯光操纵器SelectCameraorLight选择摄影机或灯光PaintEffectsMeshDisplay显示画笔特效网络StrokeDisplayQuality笔划显示质量Ⅵ.Window窗口01.GeneralEditors常规编辑器ComponentEditor部件编辑器AttributeSpreadSheet属性展开表ConnectionEditor连接编辑器Visor样品库DisplayLayerEditor显示层编辑器BlindDateEditor遮挡数据编辑器ChannelControl通道控制ScriptEditor脚本编辑器CommandShell命令解释器02.RenderingEditors渲染编辑器RenderView渲染视图RenderSettings渲染设置Hypershade超着色RenderLayerEditor渲染层编辑器RenderingFlags渲染旗标ShadingGroupAttributes着色组属性Multilister多重列表器HardwareRenderBuffer硬件渲染缓冲03.AnimationEditors动画编辑器GraphEditor图表编辑器TraxEditor追踪编辑器DopeSheet动画内幕表BlendShape融合图形ExpressionEditor表达式编辑器DeviceEditor设备编辑器04.RelationshipEditors关联编辑器Sets组DeformerSets变形器组CharacterSets角色组Partitions分区DisplayLayers显示层RenderLayers渲染层DynamicRelationships动态关联LightLinking灯光链接LightCentric以灯光为准ObjectCentric以物体为准UVLinkingUV链接TextureCentric以纹理为准UVCentric以UV为准PaintEffects/UV画笔特效/UVHair/UV头发/UVFur/UV毛皮/UVHair/FurLinking头发/毛皮链接05.Settings/Preferences设置/参数Preferences参数ToolSettings工具设置PerformanceSettings性能设置HotkeyEditor快捷键编辑器ColorSettings颜色设置MarkingMenuEditor注标菜单编辑器ShelfEditor工具架编辑器PanelEditor面板编辑器Plug-inManager插件管理器06.AttributeEditor属性编辑器07.Outliner大纲08.Hypergraph:Hierarchy超图表:层级09.Hypergraph:Connections超图表:连接10.PaintEffects画笔特效11.UVTextureEditorUV纹理编辑器12.Playblast快速动画演示13.ViewArrangement视图排列SinglePane单一窗格TwoPanesSidebySide两个窗格并排TwoPanesStacked两个窗格层叠ThreePanesSplitTop三窗格顶端分裂ThreePanesSplitLeft三窗格左侧分裂ThreePanesSplitBottom三窗格底端分裂ThreePanesSplitRight窗格右侧分裂FourPanes四窗格PreviousArrangement上一排列NextArrangement下一排列14.SavedLayouts保存的布局SinglePerspectiveView单一透视图FourView四视图Persp/Hypergraph透视图/超图表Persp/Graph/Hypergraph透视图/图表/超图表Hypershade/Render/Persp超着色/渲染/透视图Hypershade/Outliner/Persp超着色/大纲/透视图Hypershade/Persp超着色/透视图Persp/Outliner透视图/大纲Persp/Graph/Outliner透视图/图表/大纲Persp/Trax透视图/追踪编辑器Persp/Trax/Outliner透视图/追踪编辑器/大纲Persp/Graph透视图/图表Persp/RelationshipEditor透视图/关联编辑器Persp/UVTextureEditor透视图/UV纹理编辑器ScriptEdior/Persp脚本编辑器/透视图Hypershade/Render/PerspVertical超着色/渲染/透视图垂直EditLayouts编辑布局15.SaveCurrentLayout保存当前布局16.FrameAllinAllViews在所有窗口中显示所有物体17.FrameSelectioninAllViews在所有窗口中显示选定物体18.MinimizeApplication应用程序最小化19.RaiseMainWindow激活主窗口20.RaiseApplicationWindows激活应用程序窗口Polygons多边形Ⅰ.Select选择01.Object/Component物体/部件02.Vertex顶点03.Edge边线04.Face面05.UVUV06.VertexFace顶点面07.SelectEdgeLoopTool选择循环边线工具08.SelectEdgeRingTool选择环形边线工具09.SelectShortestEdgePathTool选择边界边线工具10.ConvertSelection转换选定项目ToVertices为顶点ToVertexFaces为顶点面ToUVs为UVToUVShell为UV壳ToUvBorder为UV边界ToShell为壳ToShellBorder为壳边界ToEdges为边线ToEdgeLoop为循环边线ToEdgeRing为环形边线ToContainedEdges为包含边线ToFaces为面ToFacePath为面路径ToContainedFaces为包含面11.GrowSelectionRegion生长选定区域12.ShrinkSelectionRegion收缩选定区域13.SelectSelectionBoundary选择选定项目的边界14.SelectContiguousEdges选择邻近边线15.SelectUsingConstraints使用约束选择Ⅱ.Mesh网格bine组合2.Separate分开3.Extract榨取4.Booleans布尔运算Union合并Difference相减Intersection相交5.Smooth平滑6.AverageVertices平均顶点7.TransferAttributes转移属性8.PaintTransferAttributesWeightsTool描绘转移属性权重工具9.CopyMeshAttributes拷贝网格属性10.ClipboardActions剪贴板属性CopyAttributes拷贝属性PasteAttributes粘贴属性ClearClipboard清除剪贴板11.Reduce减少12.PaintReduceWeightsTool描绘简化权重工具13.Cleanup清理14.Triangulate三角格15.Quadrangulate四角格16.FillHole填充洞17.MakeHoleTool生成孔洞工具18.CreatePolygonTool创建多边形工具19.SculptGeometryTool雕刻几何体工具20.MirrorCut镜像剪切21.MirrorGeometry镜像几何体Ⅲ.EditMesh编辑网格01.KeepFacesTogether保持面在一起02.Extrude挤出03.Bridge桥接04.AppendtoPolygonTool附加多边形工具05.CutFacesTool剪切面工具06.SplitPolygonTool分割多边形工具07.InsertEdgeLoopTool插入循环边线工具08.OffsetEdgeLoopTool偏移循环边线工具09.AddDivisions添加分割10.TransformComponent变换部件11.FlipTriangleEdge翻转三角格边线12.PokeFace拨开面13.WedgeFace楔入面14.DuplicateFace复制面15.DetachComponent分离部件16.Merge合并17.MergetoCenter合并到中心线18.MergeEdgeTool合并边线工具19.DeleteEdge/Vertex删除边线/顶点20.ChamferVertex斜切顶点21.Bevel倒角Ⅳ.Proxy代理01.SubdivProxy细分代理02.RemoveSubdivProxyMirror移除细分代理镜像03.CreaseProxyEdgeTool褶皱代理边线工具04.ToggleProxyDisplay切换代理显示05.BothProxyandSubdivDisplay代理和细分显示Ⅴ.Normals法线01.VertexNormalEditTool顶点法线编辑工具02.SetVertexNormal设置顶点法线03.LockNormals锁定法线04.UnlockNormals解锁法线05.AverageNormals平均法线06.SettoFace设置为面法线07.Reverse倒转08.Conform统一09.SoftenEdge软边线10.HardenEdge硬边线11.SetNormalAngle设置法线角度Ⅵ.Color颜色01.Prelight预设灯光02.BatchBake批量烘焙03.AssignNewVertexBakeSet指定新顶点烘焙组04.AssignExistingBakeSet指定现有的烘焙组Nobakesetsdefined没有定义烘焙组05.EditAssignedBakeSet编辑指定烘焙组06.CreateEmptyColorSet创建空颜色组07.DeleteCurrentColorSet删除当前颜色组08.RenameCurrentColorSet重命名当前颜色组09.ModifyCurrentColorSet修改当前颜色组10.ColorSetEditor颜色组编辑器11.SetKeyframeforVertexColor设置顶点颜色的关键帧12.ApplyColor应用颜色13.PaintVertexColorTool描绘顶点颜色工具14.ToggleDisplayColorsAttribute切换显示颜色属性15.ColorMaterialChannel颜色材质通道None无Ambient环境光Ambient+Diffuse环境光+漫反射Diffuse漫反射Specular高光Emission发射16.MaterialBlendSetting材质混合设置Overwrite覆盖Add加法Subtract减法Multiply乘法Divide除法Average平均Modulate2x调整两倍Ⅶ.CreateUVs创建UV01.PlanarMapping平面贴图02.CylindricalMapping圆柱形贴图03.SphericalMapping球形贴图04.AutomaticMapping自动贴图05.CreateUVsBasedOnCemera创建基于摄影机的UV06.BestPlaneTexturingTool最佳平面纹理工具07.AssignShadertoEathProjection指定着色器到每一个投影08.CeateEmptyUVSet创建空的UV组09.CopyUVstoUVSet拷贝UV到UV组NoObjectSelected没有选择任何物体CopyIntoNewUVSet拷贝到新UV组10.SetCurrentUVSet设置当前UV组11.RenameCurrentUVSet重命名当前UV组12.DeleteCurrentUVSet删除当前UV组Ⅷ.EditUVs编辑UV01.Normalize规格化02.Unitize整合03.Flip翻转04.Rotate旋转05.Grid网格06.Align对齐07.WarpImage歪曲图象08.MapUVBorder映射UV边界09.StraightenUVBorder拉直UV边界10.Relax释放11.Unfold删除折叠yout布局13.CutUVEdges剪切UV边界14.SplitUVs分割UV15.SewUVEdges缝合UV边界16.MoveandSewUVEdges移动并缝合UV边线17.MergeUVs合并UV18.DeleteUVs删除UV19.UVTextureEditorUV纹理编辑器Surface曲面Ⅰ.EditCurves编辑曲线01.DuplicateSurfaceCurves复制曲面曲线02.AttachCurves连接曲线03.DetachCurves分离曲线04.AlignCurves对齐曲线05.Open/CloseCurves打开/关闭曲线06.MoveSeam移动接缝07.CutCurves剪切曲线08.IntersectCurves相交曲线09.CurveFillet曲线圆角10.InsertKont插入节点11.Extend伸展ExtendCurve伸展曲线ExtendCurveOnSurface伸展曲面上曲线12.Offset偏移OffsetCurve偏移曲线OffsetCurveOnSurface偏移曲面上曲线12.ReverseCurveDirection倒转曲线方向13.RebuildCurve重建曲线14.FitB-spline适配B样条15.SmoothCurve平滑曲线16.CVHardnessCV硬化17.AddPointsTool添加点工具18.CurveEditingTool曲线编辑工具19.ProjectTangent投影切线20.ModifyCurves修改曲线LockLength锁定长度UnlockLength解锁长度Straighten伸直Smooth平滑Curl卷曲Bend弯曲ScaleCurvature缩放曲率21.Selection选定项目SelectCurveCVs选择曲线CV SelectFirstCVonCurve选择第一个曲线上的CV SelectLastCVonCurve选择最后一个曲线上的CV ClusterCurve丛集曲线Ⅱ.Surfaces曲面01.Revolve旋转02.Loft放样03.Planar平面04.Extrude挤出05.Birail双轨Birail1Tool双轨1工具Birail2Tool双轨2工具Birail3+Tool双轨3+工具06.Boundary边界07.Square正方形08.Bevel倒角09.BevelPlus增强倒角Ⅲ.EditNURBS编辑NURBS01.DuplicateNURBSPatches复制NURBS面片02.ProjectCurveonSurface投影曲线在曲面上03.IntersectSurfaces相交曲面04.TrimTool修整工具05.UntrimSurfaces取消修整曲面06.Booleans布尔运算UnionTool合并工具DifferenceTool相减工具IntersectionTool相交工具07.AttachSurfaces连接曲面08.AttachWithoutMoving连接而不移动09.DetachSurfaces分离曲面10.AlignSurfaces对齐曲面11.Open/CloseSurfaces打开/关闭曲面12.MoveSeam移动接缝13.InsertIsoparms插入结构线14.ExtendSurfaces伸展曲面15.OffsetSurfaces偏移曲面16.ReverseSurfaceDirection倒转曲面方向17.RebuildSurfaces重建曲面18.RoundTool圆角工具19.SurfaceFillet曲面圆角CircularFillet圆形圆角FreeformFillet自由形式圆角FilletBlendTool圆角融合工具20.Stitch缝合StitchSurfacePoints缝合曲面点StitchEdgesTool缝合边线工具GlobalStitch全局缝合21.SculptGeometryTool雕刻几何体工具22.SurfaceEditing曲面编辑SurfaceEditingTool曲面编辑工具BreakTangent断开切线SmoothTangent平滑切线23.Selection选定项目GrowCVSelection生长CV选定项目ShrinkCVSelection收缩CV选定项目SelectCVSelectionBoundary选择CV选定项目边界SelectSurfaceBorder选择曲面边界Ⅳ.SubdivSurfaces细分曲面01.Texture纹理PlanarMapping平面贴图AutomaticMapping自动贴图LayoutUVs布局UV02.FullCreaseEdge/Vertex完整褶皱边线/顶点03.PartialCreaseEdge/Vertex部分褶皱边线/顶点04.UncreaseEdge/Vertex取消褶皱边线/顶点05.Mirror镜像06.Attach连接07.MatchTopology匹配拓扑08.CleanTopology清除拓扑09.CollapseHierarchy塌陷层级10.StandardMode标准模式11.PolygonProxyMode多边形代理模式12.SculptGeometry雕刻几何体工具13.ConvertSelectiontoFaces转换选定物体为面14.ConvertSelectiontoEdges转换选定物体为边线15.ConvertSelectiontoVertices转换选定物体为顶点16.ConvertSelectiontoUVs转换选定物体为UV17.RefineSelectedComponents精致选定部件18.SelectCoarserComponents选择粗糙部件19.ExpandSelectedComponents扩展选定部件ponentDisplayLevel部件显示级别Finer精细Coarser粗糙Base基本ponentDisplayFilter部件显示过滤器All全部Edits编辑Dynamics动力学Ⅰ.Particles粒子01.ParticleTool粒子工具02.CreateEmitter创建发射器03.EmitfromObject从物体发射eSelectedEmitter使用选定发射器05.Per-PointEmissionRates每点发射速率06.MakeCollide使碰撞07.ParticleCollisionEventEditor粒子碰撞事件编辑器08.Goal标的09.Instancer(Replacement)实例器(置换)10.SpriteWizard精灵向导11.ConnecttoTime连接到时间Ⅱ.FluidEffects流体特效01.Create3DContainer创建三维容器02.Create2DContainer创建二维容器03.Add/EditContents添加/编辑内容Emitter发射器EmitFromObject从物体发射Gradients渐变PaintFluidsTool描绘流体工具WithCurve带有曲线InitialStates初始状态04.Create3DContainerWithEmitter创建带有三维发射器的容器05.Create2DContainerWithEmitter创建带有二维发射器的容器06.GetFluidExample获取流体范例07.GetOcean/PondExample获取海洋/池塘范例08.Ocean海洋CreateOcean创建海洋AddPreviewPlane添加预览平面CreateWake创建激发AddOceanSurfaceLocator添加海洋曲面定位器AddDynamicLocator添加动态定位器AddBoatLocator添加船舶定位器AddDynamicBuoy添加动态浮力FloatSelectedObjects漂浮选定物体MakeBoats生成船舶MakeMotorBoats生成马达船舶09.Pond池塘CreatePond创建池塘CreateWake创建激发AddPondSurfaceLocator创建池塘曲面定位器AddDynamicLocator添加动态定位器AddBoatLocator添加船舶定位器AddDynamicBuoy添加动态浮力FloatSelectedObjects漂浮选定物体MakeBoats生成船舶MakeMotorBoats生成马达船舶10.ExtendFluid伸展流体11.EditFluidResolution编辑流体分辨率12.MakeCollide使碰撞13.MakeMotionField生成拖动场14.SetInitialState设置初始状态15.ClearInitialState清除初始状态16.SaveStatesAs另存状态为17.CreateCache创建缓存18.AppendtoCache附加到缓存19.ReplaceCacheFrame置换缓存帧20.TruncateCache截短缓存21.DeleteCache删除缓存Ⅲ.Fields场01.Air空气02.Drag拖动03.Gravity重力04.Newton牛顿05.Redial辐射06.Turbulence湍流07.Uniform统一08.Vortex旋涡09.VolumeAxis体积轴eSelectedasSourceofField使用选定作为场的来源11.AffectSelectedObjects影响选顶物体Ⅳ.Soft/RigidBodies柔体/刚体01.CreateActiveRigidBody创建活动刚体02.CreatePassiveRigidBody创建被动刚体03.CreateNailConstraint创建钉子约束04.CreatePinConstraint创建栓约束05.CreateHingeConstraint创建铰链约束06.CreateSpringConstraint创建弹簧约束07.CreateBarrierConstraint创建栅栏约束08.SetActiveKey设置活动关键帧09.SetPassiveKey设置被动关键帧10.BreakRigidBodyConnections断开刚体连接11.CreateSoftBody创建柔体12.CreateSprings创建弹簧13.PaintSoftBodyWeightsTool描绘柔体权重工具Ⅴ.Effects特效01.CreateFire创建火焰02.CreateSmoke创建烟雾03.CreateFireworks创建烟花04.CreateLightning创建闪电05.CreateShatter创建粉碎06.CreateCurveFlow创建曲线流体07.CreateSurfaceFlow创建曲面流体08.DeleteSurfaceFlow删除曲面流体Ⅵ.Solvers01.InitialStateSetforSelectedSetforAllDynamic02.RigidBodySolverAttributes03.CurrentRigidSolverNoRigidSolversfound04.CreateRigidBodySolver05.SetRigidBodyInterpenetration06.SetRigidBodyCollision07.MemoryCachingEnableDisableDelete08.CreateParticleDiskCache09.EditOversamplingorCacheSettings10.InteractivePlaybackⅦ.Hair01.CreateHair02.ScaleHairTool03.PaintHairFollicles04.PaintHairTexturesBaldnessHairColorSpecularColor05.GetHairExample06.DisplayCurrentPositionStartPositionRestPositionCurrentandStart CurrentandRest AllCurves。
Maya菜单中英文对照
Maya菜单中英文对照(全) Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Delete删除Delete by Type根据类型删除Delete All byType根据类型删除所有Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulat Tool显示手动工具Default ObjectManipulat默认调节器Proportional ModiTool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transform重新设置变形控制Freeze Transformatio冻结变形控制Enable Nodes授权动画节点Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
Maya所有版本菜单全部中英文对照表
Maya 菜单中英文对照表Standard 标准菜单File 文件New Scene 建立新场景Open Scene 打开场景Save Scene 保存场景Save Scene As 另存场景为Archive SceneSave Preferences 保存参数Optimize Scene Size 优化场景尺寸Import 导入Export All 全部导出Export Selection 导出选定项目Export Proxy ContainerView Image 查看图像View Sequence 查看序列帧Create Reference创建参照Reference Editor参照编辑器Project方案New 新建Edit Current编辑当前Set 设置Recent Files 最近使用文件Recent Increments最近增加Recent Projects 最近使用方案Exit 退出Edit 编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复最后一次操作Recent Commands List 最近使用命令列表Cut 剪切Copy 复制Paste 粘贴Keys 关键帧Cut Keys 剪切关键帧Copy Keys 复制关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK 关键帧Delete All FBIK Keys 删除全部完整躯体关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定完整躯体IK 关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙Delete 删除Delete by Type 根据类型删除History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音ContainersRigid Bodies 刚体Delete All by Type 根据类型删除所有History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Nonlinears 非线性Wires 网格Lights 灯光Cameras 摄影机Image Planes 图板Shading Groups and Materials 阴影组和材质ContainersParticles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Select Tool 选择工具Lasso Selection 套索选择工具Paint Selection Tool 绘图选择工具Select All 选择所有Deselect 取消选择Invert Selection 反选Select Hierarchy 选择层级Select All by Type 根据类型选择所有Joints 关节IK Handles 逆向运动控制柄Lattices 晶格Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 曲线NURBS Surfaces NURBS 曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图板ContainersParticles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划Brushes 笔刷nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Quick Select Set 快速选择组Duplicate 复制Duplicate Special 复制特定Duplicate with Transform 以变换复制Transfer Attribute ValuesGroup 成组Ungroup 解组Lever of Detail 细节层级Group 创建细节层级Ungroup 取消细节层级Parent 父子关系Unparent 取消父子关系Modify 修改Transformation Tools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动/旋转/缩放工具Show Manipulator ToolDefault ObjectManipulator Proportional Modification ToolSoft ModificationTool Reset TransformationsFreezeTransformations显示操纵器工具 默认物体操纵器 比例修改工具 柔性修改工具 重设变换 冻结变换Snap Align Objects Point to Point2 Points to 2Points 捕捉对齐物体 点对点捕捉对齐物体两点对两点3 Points to 3 Points 三点对三点Align Objects 对齐物体Position Along CurveAlign Tool 对齐工具Snap Togather Tool 捕捉聚集工具Evaluate Nodes 解算节点Evaluate All 全部解算Ignore All 全部忽略IK Solvers IK 解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nParticlesnRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid bodies 刚体Snapshots 快照Make Live 物体表面捕捉Center Pivot 中心枢轴Prefix Hierarchy Names 为层级名称添加前缀Search and Replace Names 搜索并替换名称Add Attribute 添加属性Edit Attribute 编辑属性Delete Affribute 删除属性Convert 转换NURBS to Polygons 转换NURBS为多边形NURBS to Subdiv 转换NURBS为细分Polygons to Subdiv 转换多边形为细分Smooth Mesh Preview to PolygonsPolygon Edges to CurveSubdiv to Polygons 转换细分为多边形Subdiv to NURBS 转换细分为NURBSPaint Effects to Polygons 转换画笔特效为多边形Paint Effects to NURBS 转换画笔为NURBS Paint Effects to Curves 转换画笔特效为曲线Texture to Geometry 转换纹理为几何体Displacement to Polygons 置换转换为多边形Fluid to Polygons 转换流体为多边形nParticle to PolygonsInstance to objectReplace Objects 转换物体Paint Scripts Tool Paint Attributes 脚本绘图工具属性绘图Create 创建..NURBS Primitives 标准NURBSSphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit on Completion完成后退出标准多边形Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism棱柱体Pyramid 棱锥体Pipe 管状体Helix 螺旋体Soccer Ball 足球Platonic SolidsInteractive CreationExit on多面实体交互创建完成后退出标准细分Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Volume Primitives 标准体积Sphere 球体Cube 立方体Cone 圆锥体Lights 灯光Ambient Light 环境光 Directional Light 平行光 Point Light 点光源 Spot Light 聚光灯 Area Light 区域光 Volume Light 体积光 Cameras 摄影机 Camera 摄影机 Camera and Aim 带目标点的摄影机 Camera,Aim,and Up 带目标点和旋转轴的摄影机Stereo Camera 立体摄影机 CV Curve Tool CV 曲线工具 EP Curve Tool EP 曲线工具 Pencil Curve Tool 铅笔曲线工具 Arc Tools 圆弧工具Three Point Circular Arc 三点圆弧 Two Point Circular Arc 两点圆弧 Measure Tools 测量工具Locator 定位器Annotation 注释 Empty Group 空组 Sets 组Set 组Partition 分区 Quick Select Set 快速选择组 Display 显示 Grid 栅格Heads Up Display 题头显示 Select DetailsObject Details 物体细节 Distance Tool Parameter Tool Arc Length ToolText 文本Adobe? 距离工具 参数工具 弧线长度工具 Object Illustrator 物体Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节FBIK detailsFrame Rate 帧速率Current FrameCurrent ContainerCamera Names 摄影机名称Focal LengthView Axis 视图轴Origin Axis 原始轴View CubeTool Message 工具提示UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Tool Box 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/ 图层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面Hide 隐藏Hide Selection 隐藏选定对象Hide Unselected Objects 隐藏未选定对象Hide Unselected CVs 隐藏未选择的CVAll 全部Hide Geometry 隐藏几何体Hide Kinematics 隐藏运动学对象Hide Deformers 隐藏变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Geometry 几何体 No Geometry 无几何体 Ignore Hardware Shader 忽略硬件着色器 Use Hardware Shader 使用硬件着色器 Fast InteractionTransform Display Local RotationAxes Rotate Pivots ScalePivots Selection Camera Manipulators Show 显示Show Selection Show Last Hidden All Surface CVsAll 全部 Show GeometryShow Kinematics Show DeformersLights 灯光Cameras 摄影机 Texture Placements Construction Planes Fluids 流体摄影机操纵器显示选定对象 显示上次隐藏的对象 全部曲面 CV 显示几何体 显示运动学对象 显示变形器 纹理布置 构造平面 Hair Systems 头发系统 Follicles 毛囊 Fur 毛皮 nCloths 布料nParticles nRigids刚体 Dynamic Constraints Animation MarkersLight Manipulators Camera Manipulators 动力学约束 动画标记 灯光操纵器 摄影机操纵器 Wireframe ColorObject Display Template Untemplate Bounding Box 线框颜色 对象显示 冻结 取消冻结 No Bounding Box 边框 无边框 快速交互 变换属性显示 局消隐背面HandlesPolygons 多边形Backface Culling CullingOptionsKeep WireKeep Hard Edges 保留硬边线Keep Vertices 保留顶点Vertices 顶点Vertex Size 顶点尺寸Crease VerticesUVs UV点Unshared UVs 不共享的UV 点UV Size UV尺寸Component IDs 部件标识码Vertices 顶点Edges 边线Faces 面UVsFace Normals 表面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border 纹理边界边线Edge Width 边线宽度Face Centers 面中心线Face Triangles 三角面Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示NURBS NURBS显示CVsEdit Points EPHulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 片面中心线Surface Origins 曲面原点Custom 自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度Subdiv Surfaces 细分曲面Vertice s Edges Faces UVs 顶点 边线 面 Normals (Shaded Mode) UV Borders (Texture Editor) 法线(着色模式) UV 边界(纹理编辑器) Hull Rough Medium FineAnimation 外壳 粗略 中等 精细 动画 Lattice Points Lattice Shape Joint Size IK/FK Joint Size IK HandleSize Joint LabelsRendering 渲染 晶格点晶格的网格关节大小 IK/FK关节大小 IK 手柄大小 关节标签Camera/Light Manipulator Paint Effects Mesh Display Stroke Display Quality 摄影机 / 灯光操纵器 显示画笔特效网格 笔划显示质量 Window 窗口 General Editors 常规编辑器 Component Editor 部件编辑器 Attribute Spread Sheet 属性展开表 Connection Editor 连接编辑器 Visor 样品库 Display Layer Editor 显示层编辑 Asset EditorBlind Data Editor Channel Control Script Editor Command Shell 盲区数据编辑器通道控制 脚本编辑器命令解释器Rendering 渲染编辑器 Render view 渲染视图 Render Settings 渲染设置 Hypershade 超级着色器 Mental ray 近似编辑器 自定义文本编辑器贴图观测器着色器管理器Render Layer Editor 渲染层编辑器Custom Stereo Rig Editor Rendering Flags 渲染标记Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 角色动画编辑器Dope Sheet 动画内幕表Blend Shape 融合图形Expression Editor 表达式编辑器Device Editor 装置编辑器Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Render Pass SetsAnimation LayersDynamic Relationships 动态关联Light Linking 灯光链接Light-Centric 以灯光为准Object-Centric 以物体为准UV Linking UV链接Texture-Centric 以纹理为准UV-Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接Settings/Preferences 设置/参数Preferences 首选Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 标记菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器 Attribute Editor 属性编辑器 Outliner 大纲 Hypergraph: Hierarchy 超图表:层级 Hypergraph: Connections 超图表:连接 Paint Effects 画笔特效 UV Texture Editor UV 纹理编辑器 Playblast 快速动画演示 View Arrangement 视图排列 Single pane 单一窗格 Two Panes Side by Side Three Panes Split Top Three Panes Split Left Three Panes Split Bottom Three Panes Split Right Four Panes四窗格 两个窗格并排 两个窗格层叠 三窗格左侧分割 三窗格底端分割三窗格右侧分割 Previous ArrangementNext Arrangement 上一列表 下一列表 Saved Layouts 保存的布局 Save Current Layout 保存当前布局 Frame All in All Views 在所有窗口中显示所有物体Frame Selection in All Views 在所有窗口中显示选定物体 Minimize Application 应用程序最小化 Raise Main Window 激活主窗口 Raise Application Windows 激活应用程序窗口 Asset s Create ContainerAdd to Container Remove from Container Asset EditorPublish to Container Unpublish from ContainerNode Publishing Publish as Root Transform Publish Parent Anchor Publish Child Anchor Node Unpublishing Unpublish Root Transform Unpublish Parent AnchorUnpublish Child AnchorSet Current ContainerSelect Conntainer Contents Lock Unpublished Attributes Unlock Unpublished Attributes Animation 动画Animate 动画Set Key 设置关键帧Set Breakdown 设置分画帧Hold Current Keys Set Driven Key Set 设置 Go to Previous Go to NextSet Transform Keys 设置变换关键帧 Translate 转换Rotate 旋转Scale 缩放Set Full Body IK Keys 设置全身 IK 关键帧 Set Blend Shape Target Weight Keys 设置融合图形目标权重关键帧Create Clip 创建剪辑Create Pose 创建姿势Ghost Selected 幻像选择Unghost Selected 取消选择物体的幻像 Unghost All 取消所有幻像Create Motion 创建运动轨迹Create Animation Snapshot 创建动画快照Update Motion Trail/Snapshot 更新动画轨迹 / 快照Create Animated Sweep 创建动画扫描 保持当前关键帧 设置IK/FK Keys正向 /反向动力学关键帧 Set IK/FK Key Enable IK Solver Connect to IK/FK Move 设置 IK/FK 关键帧启用 IK 解算器Motion Paths 动画路径Set Motion Path Key 设置路径关键帧Attach to Motion Path 创建路径动画Flow Path Object 跟随路径物体Turntable 创建旋转平台Geometry Cache 几何体缓存Create New Cache 创建新缓存Import Cache 导入缓存Export Cache 导出缓存Disable All Caches On Selected 禁用选定的所有缓存Enable All Caches On Selected 启用选定的所有缓存Replace Cache 替换缓存Merge Caches 合并缓存Delete Caches 删除缓存Append to Cache 扩展缓存Replace Cache Frame 替换缓存帧Delete Cache Frame 删除缓存帧Delete History Ahead Of Cache 删除在缓存前面的历史Paint Cache Weights Tool 绘制缓存权重工具Create Deformers 创建变形器Blend Shape 混合图形Lattice 晶格Wrap 包裹Cluster 簇Soft Modification 软修改Nonlinear 非线性变形Bend 弯曲变形Flare 扩张变形Sine 正弦变形Squash 挤压变形Twist 扭曲变形Wave 波形变形Sculpt Deformer 雕刻变形器Jiggle Deformer 抖动变形器Jiggle Disk Cache 抖动磁盘缓存Jiggle Disk Cache Attributes 抖动磁盘组成属性Wire Tool 线框工具Wire Dropoff Locator 线框离散定位器Wrinkle Tool 褶皱工具Point On Curve 曲线上的点Edit Membership Tool 编辑元素工具Prune Membership 剪除变形组元素 Cluster 簇 Lattice 晶格 Sculpt 雕刻Wire 线框Blend Shape 混合变形Add 添加Remove 移除Swap 交换Bake Topology to Targets 烘焙物体到目标物体Lattice 晶格变形Reset Lattice 重设晶格Remove Lattice Tweaks 移除晶格扭曲Wrap 包裹变形Add Influence 添加影响Remove Influence 移除影响Wire 线框变形Add 添加Remove 移除Add Holder 添加定位器Reset 重设Show Base Wire 显示基本线框Edit Deformers 编辑变形器Parent Base Wire 与基本线框成组Display Intermediate Objects 显示中间物体Hide Intermediate ObjectsPaint Blend Shape Weights ToolPaint Cluster Weights Tool使用画笔工具调Paint Wire Weights Tool 使用Skelton 骨骼Joint Tool 关节工具IK Spline Handle Tool 反向动力学曲线手柄控制器Remove Joint 移除关节Go to Stance Pose Add Missing Effectors Body Part Autoload Get FBIK Example Set Preferred Angle Assume PreferredAngleEnable IK Handle Snap Enable IK/FK Control Enable Selected IK Handles Disable Selected IK HandlesSkin 皮肤Bind Skin 绑定皮肤Smooth Bind 柔性绑定Rigid Bind 刚性绑定Detach Skin 分离皮肤Connect Joint Mirror Joint Orient 连接关节镜Set Neutral Pose RetargetSkeleton Go to Neutral Pose 设定中间姿势重设Add Retargeting Labels添加重建标签Add FBIK Labels 添加完整躯体 IK 标签Toggle Selected Labels 切换所Rename Joints From Labels Label Based on Joint关节Add Full Body IK 添加完整躯体 I KAdd Auxiliary EffectorAdd Auxiliary Pivot Show FBIK FK Skeleton Hide FBIK FK Skeleton Add 显示完整躯体 IK/FK 骨骼 恢复到初始姿势添加缺少的控制器 躯体部分自动加载 获取完整躯体 IK 启用选定IK 控制手柄Go to Bind Pose 转到绑定姿势Edit Smooth Skin 编辑柔性皮肤Add Influence 添加影响Remove Influence 移除影响Disable Weight Normalization禁用权重规格化EnableWeight Normalization启用权重规格化Normalize Weights 规格化权重Substitute Geometry 替换几何体 Edit Rigid Skin Create Flexor Copy Flexor Reassign Bone Lattice Joint重新指定骨骼晶格关节Preserve Skin Groups 保留皮肤组 Constrain 约束Point 点约束Aim 目标约束Orient 方向约束Scale 缩放约束Parent 父子约束Geometry 几何体约束Normal 法线约束Tangent 切线约束Pole Vector 极向量约束Remove Target 移除约束Set Max Influences 设置最大影响 Move Skinned Joints Tool Paint Skin Weights Tool Export Skin Weight Maps Import Skin Weight Maps Mirror Skin Weights Copy Skin Weights Smooth Skin Weights Reset Weights to 绘画皮肤权重工具 Remove Unused Influences 移除未使用的影响编辑刚性Set Rest Position 设定静止位置Modify Constrained Axis 修改约束轴向Character 角色Create Character Set 创建角色组Create Subcharacter Set 创建子角色组Character Mapper 角色贴图器Attribute Editor 属性编辑器Add to Character Set 添加到角色Remove from Character Set 从角色组移除Merge Character Sets 合并角色组Select Character Set Node 选择角色组节点Select Character Set Members 选择角色组成员Select Current Character Set 设置当前角色组Redirect 改变方向Polygons 多边形Select 选择Object/Component 选择物体/部件Vertex 选择顶点Edge 选择边线Face 选择面UV 选择UVVertex Face 选择顶点面Select Edge Loop Tool 选择循环边线工具Select Edge Ring Tool 选择环形边线工具Select Border Edge Tool 选择边界边线工具Select Shortest Edge Path Tool 选择最短路径Convert Selection 转换选定项目为To Vertices 顶点To Vertex Faces 顶点面To UVs UV坐标To UV Shell UV外壳To UV Border 有UV的边界To Shell 外壳To Shell Border 壳边界To Edges 边线To Edge Loop 循环边线To Edge Ring 环形边线To Contained Edges 所包含的边线To Faces 面To Face Path 当前选择对象路径的面To Contained Faces 所包含的面Grow Selection Region 增加选择单元Shrink Selection Region 减少选择单元Select Selection Boundary 选择单元边界Select Contiguous Edges 选择连续边Select Using Constraints 选择约束Mesh 网格Combine 合并Separate 分离Extract 榨取(破碎)Booleans 布尔运算Union 合集Difference 差集Intersection 交集Smooth 平滑Average Vertices 平均顶点Transfer Attributes 转移属性Paint Transfer Attributes Weights Tool 画笔属性传递工具Clipboard Actions 剪贴板动作Copy Attributes 复制属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板Reduce 减少Paint Reduce Weights Tool 绘画减少权重工具Cleanup 清理Triangulate 三角化Quadrangulate 四边化Fill Hole 填洞Create Polygon Tool 挖洞工具Sculpt Geometry Tool 创建多边形工具Sculpt Geometry Tool 雕刻几何体工具Mirror Cut 镜像剪切Mirror Geometry 镜像几何体Edit Mesh 编辑网格Keep Faces Together 保持面在一起Extrude 挤压Bridge 桥接Append to Polygon Tool 追加多边形工具Cut Faces Tool 切面工具Split Polygon Tool 分割多边形工具Insert Edge Loop Tool 插入循环边线工具Offset Edge Loop Tool 偏移循环边线工具Add Divisions 添加分界线Slide Edge Tool 滑动边线工具Transform Component 变换部件Flip Triangle Edge 翻转三角边Poke Face 拨开面Wedge Face 楔入面Duplicate Face 复制面Detach Component 分离部件Merge 合并Merge To Center 合并到中心线Collapse 塌陷Merge Edge ToolMerge Edge/Vertex 合并边线工具Delete Edge/Vertex 删除边线/ 顶点Chamfer Vertex 斜切顶点Bevel 倒角Crease Tool 褶皱工具Remove SelectedRemove AllCrease Sets 褶皱组Create Crease Set 创建褶皱组No Crease Sets Defined 没有定义褶皱组Proxy 代理Subdiv Proxy 细分代理Remove Subdiv Proxy Mirror 移除细分代理并镜像Crease Proxy Edge Tool 褶皱代理边线工具Toggle Proxy Display 切换代理显示Both Proxy and Subdiv Display 代理和细分均显示Normals 法线Vertex Normal Edit Tool 顶点法线编辑工具Set Vertex Normal 设置顶点法线Lock Normals 锁定法线Unlock Normals 解锁法线Average Normals 平均法线Set to Face 设置为面法线Reverse 反转Conform 统一Soften Edge 软化边Harden Edge 硬化边Set Normal Angle 设置法线角度Color 颜色Prelight (Maya) 预设灯光Batch Bake (mental ray) 批量烘焙Assign New Vertex Bake Set 指定新顶点烘焙组Assign Existing Bake Set指定现有的烘焙组Edit Assigned Bake Set 编辑指定烘焙组Create Empty Color Set 创建空颜色组Delete Current Color Set删除当前颜色组Rename Current Color Set重命名当前颜色组Modify Current Color Set修改当前颜色组Color Set Editor 颜色组编辑器Set Keyframe for Vertex Color 设定顶点颜色的关键帧Apply Color 应用颜色Paint Vertex Color Tool 顶点颜色描绘工具Toggle Display Colors Attribute 切换显示颜色属性Color Material Channel 颜色属性通道None 无Ambient 环境光Ambient + Diffuse 环境光+漫反射Diffuse 漫反射Specular 反射光Emission 发散Material Blend Setting 素材混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate 2x 调整两倍Per Instance SharingSelect Shared InstancesShare InstancesCreate Uvs 创建UVPlanar Mapping 平面贴图Cylindrical Mapping 圆柱形贴图Spherical Mapping 球形贴图Automatic Mapping 自动贴图Create UVs Based On Camera 基于摄影机创建UV Best Plane Texturing Tool 最佳平面纹理工具Assign Shader to Each Projection 指定着色器到每个投影Create Empty UV Set 创建空的UV组Copy UVs to UV Set 复制UV到UV组No Object Selected 没有选择物体Copy into New UV Set 复制到新UV组Set Current UV Set 设置当前UV组Rename Current UV Set 重命名当前UV组Delete Current UV Set 删除当前UV组UV Set Editor UV组编辑器Per Instance Sharing 实例共享Select Shared Instances 选择共享的实例Share Instances 共享实例Make Selected Instance Current 使选定实例成为当前实例Edit UVs 编辑UVNormalize 规格化Unitize 整合Flip 翻转Rotate 旋转Grid 栅格Align 对齐Warp Image 歪曲图像Map UV Border 映射UV边界Straighten UV Border 拉直UV边界Relax 释放Unfold 解除折叠Layout 布局Cut UV Edges 剪切U V边线Split UVs 分割UVSew UV Edges 缝合UV边线Move and Sew UV Edges 移动并缝合UV边线Merge UVs 合并UVDelete UVs 删除UVUV Texture Editor UV纹理编辑器Surfaces 曲面Edit Curves 编辑曲线Duplicate Surface Curves 复制表面曲线Attach Curves 合并曲线Detach Curves 打断曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Move Seam 移动接缝Cut Curves 剪切曲线Intersect Curves 相交曲线Curve Fillet 曲线导角Insert Knot 插入结点Extend 延伸Extend Curve 延伸曲线Extend Curve On Surface 延伸表面曲线Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移表面曲线Reverse Curve Direction 反转曲线方向Rebuild Curve 重建曲线Fit B-spline 适配 B 样条线Smooth Curve 平滑曲线CV Hardness Tool CV硬化Add Points Tool 添加点工具Curve Editing Tool 曲线编辑工具Project Tangent 投射切线Modify Curves 修改曲线Lock Length 锁定长度Unlock Length 解除锁定长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率Selection 选择Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CV Select Last CV on Curve 选择最后一个曲线上的CV Cluster Curve 簇曲线Surfaces 曲面Revolve 旋转Loft 放样Planar 平面Extrude 挤压Birail 双轨Birail 1 Tool 双轨 1 工具Birail 2 Tool双轨 2 工具 Birail 3+ Tool双轨 3+工具Boundary 边界Square 方形Bevel 导角 Bevel Plus 加强导角Edit NURBS 编辑 NURBS 曲面Duplicate NURBS Patches 复制 NURBS 面片Project Curve on Surface 将曲线投射到曲面Intersect Surfaces 相交曲面Trim Tool 修整工具Untrim Surfaces 取消修整曲面Booleans 布尔操作Union Tool 合集工具Difference Tool 差集工具Intersection Tool 交集工具Attach Surfaces 合并曲面Attach Without Moving 无位移合并 Detach Surfaces 分离曲面 Open/Close Surfaces 打开 / 关闭曲面 Move Seam 移动接缝Insert Isoparms 插入结构线Extend Surfaces 延伸曲面Offset Surfaces 偏移曲面Reverse Surface direction 反转曲面方向Rebuild Surfaces 重建曲面Round Tool 圆角工具Surface FilletCircular FilletFreeform Fillet Fillet Blend Tool Stitch 缝合 Stitch Surface Points Stitch Edges Tool Global StitchSculpt Geometry Tool 雕刻几何体工具Surface Editing 曲面编辑Surface Editing Tool曲面编辑工具Break Tangent 打断切线 圆形圆缝合曲面Smooth Tangent 平滑切线Selection 选择工具Grow CV Selection 扩展CV选择Shrink CV Selection 缩减CV选择Select CV Selection Boundary 选择CV选取边界Select Surface Border 选择曲面边界Subdiv Surfaces 细分曲面Texture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 分布UVFull Crease Edge/Vertex 完整褶皱边线/ 顶点Partial Crease Edge/Vertex 部分褶皱边线/ 顶点Uncrease Edge/Vertex 解除褶皱边线/ 顶点Mirror 镜像Attach 附加Match Topology 匹配拓扑Clean Topology 清除拓扑Collapse Hierarchy 塌陷层级Standard Mode 标准模式Polygon Proxy Mode 多边形代理模式Sculpt Geometry Tool 雕刻几何体工具Convert Selection to Faces 转换选定物体为面Convert Selection to Edges 转换选定物体为边线Convert Selection to Vertices 转换选定物体为顶点Convert Selection to UVs 转换选定物体为UVRefine Selected Components 精制选定元素Select Coarser Components 选择前层元素Expand Selected Components 扩展选择元素Component Display Level 元素显示级别Finer 显示最高一层元素Coarser 显示低一层元素Base 显示基础层元素Component Display Filter 元素显示过滤All 元素过滤全部显示Edits 元素过滤编辑显示Dynamics 动力学Particles 粒子Particle Tool 粒子工具Create Emitter 创建粒子发射器Emit from Object 物体发射器Use Selected Emitter 使用选定发射器Per-Point Emission Event Editor 每点发射速率Make Collide 制作碰撞Particle Collision Event Editor 粒子碰撞事件编辑器Goal 目标Instancer (Replacement) 粒子替代Sprite Wizard 精灵向导Connect to Time 连接Maya时间Fluid Effects 流体特效Create 3D Container 创建三维容器Create 2D Container 创建二维容器Add/Edit Contents 添加或编辑内容Emitter 发射器Emit from Object 从物体发射Gradients 渐变Paint Fluids Tool 描绘流体工具With Curve 关联曲线Initial States 初始化状态Create 3D Container With Emitter 创建带发射器的三维容器Create 2D Container With Emitter 创建带发射器的二维容器Get Fluid Example 获取流体范例Get Ocean/Pond Example 获取海洋或池塘范例Ocean 海洋Create Ocean 创建海洋Add Preview Plane 添加预览平面Create Wake 创建尾迹Add Ocean Surface Locator 添加海洋表面定位器Add Dynamic Locator 添加动态定位器Add boat Locator 添加小艇定位器Add Dynamic Buoy 添加动力学浮标Float Selected Objects 漂浮选定物体Make Boats 生成小艇Make Motor Boats 生成机动小艇Pond 池塘Create Pond 创建池塘Create Wake 创建尾迹Add Pond Surface Locator 添加池塘表面定位器Add Dynamic Locator 添加动态定位器Add boat Locator 添加小艇定位器Add Dynamic Buoy 添加动力学浮标Float Selected Objects 漂浮选定物体Make Boats 生成小艇Make Motor Boats 生成机动小艇Extend Fluid 扩展流体Edit Fluid Resolution 编辑流体分辨率Make Collide 创建碰撞Make Motion Field 创建运动场Set Initial State 设置初始状态Clear Initial State 清除初始状态Save State As 另存状态为Fluid nCacheCreate New Cache Delete CacheAttach Existing Cache File Disable All Caches On Selected Enable Al Caches On Selected Replace Cache Merge CachesAppend to Cache Replace Cache Frame Delete Cache Frame Fields 场Air 空气场Drag 拖动力场Gravity 重力场Newton 牛顿力场Radial 放射场Turbulence 紊乱场Uniform 统一力场Vortex 旋涡力场Volume Axis 体积轴场Volume CurveUse Selected As Source Of Field 使用选定对象作为场的来源Affect Selected Object (s) 影响选定的物体Soft/Rigid Bodies 柔体和刚体Create Active Rigid Body 创建活动刚体Create Passive Rigid Body 创建被动刚体Create Nail Constraint 创建钉子约束Create Pin Constraint 创建栓销约束Create Hinge Constraint 创建铰链约束Create Spring Constraint 创建弹簧约束Create Barrier Constraint 创建栅栏约束Set Active Key 设置主动关键帧Set Passive Key 设置被动关键帧Break Rigid Body Connections 打断刚体连接Create Soft Body 创建柔体Create Springs 创建弹簧Paint Soft Body Weights Tool 描绘柔体权重工具Effects 特效Create Fire 创建火焰Create Smoke 创建烟雾Create Fireworks 创建烟花Create Lightning 创建闪电Create Shatter 创建粉碎Create Curve Flow 创建曲线流动Create Surface Flow 创建曲面流动Delete Surface Flow 删除曲面流动Solvers 解算器Initial State 初始状态Set for Selected 为选定的动力学对象设定初始状态Set for All Dynamic 为所有的动力学对象设定初始状态Rigid Body Solver Attributes 刚体解算器属性Current Rigid Solver 当前刚体解算器Create Rigid Body Solver 创建刚体解算器Set Rigid Body Interpenetration 设置刚体互相贯通Set Rigid Body Collision 设置刚体碰撞Memory Caching 内存缓存Enable 启用Disable 禁用Delete 删除Create Particle Disk Cache 创建粒子磁盘缓存Edit Oversampling or Cache Settings 编辑采样值或缓存设定Interactive Playback 交互回放Hair 头发Create Hair 创建头发Scale Hair Tool 缩放头发工具Paint Hair Follicles 描绘头发毛囊 Paint Hair Textures 描绘头发纹理 Baldness 光秃 Hair Color Specular ColorGet Hair Example Display 显示 CurrentPosition Start Position Rest Position Current andStart Current and Rest Set Start Position From Current From RestSet Rest Position From Start From Current Modify Curves Lock Length Unlock Length Straighten Smooth 平滑 Curl 卷曲 Bend 弯曲 Scale Curvature 头发颜色 高光颜色获取头发范例当前位置开始位置静止位置当前和开始位置 当前和静止位置设置开始位置从当前位置从静止位置 设置静止位置 从起始位置 从当前位置 修改曲线锁定长度 不锁定长度 拉直 缩放曲率 Create Constraint Rubber Band Transform 创建约束 橡皮筋约束 变换约束Stick 发夹约束 Hair to Hair Hair Bunch Collide Sphere Collide Cube Convert Selection To Follicles To Start Curves To Rest Curves 头发到头发约束发束约束 碰撞球 碰撞立方体 转换选定项目切换到毛囊切换到开始曲线切换到静止曲线 To Current Positions 切换到当前曲线To Hair Systems 切换到头发系统To Start Curve End CVs 切换到开始曲线的未端CVTo Rest Curve End CVs 切换到静止曲线的未端CVTo Start and Rest End CVs 切换到开始和静止曲线的未端CV Assign Hair System 指定头发系统Make Selected Curves Dynamic 使所选曲线成为动力学曲线Make Collide 建立碰撞Assign Hair Constraint 指定头发约束Assign paint Effects Brush to Hair 指定画笔特效笔刷到头发Transplant Hair 移植头发Create Cache 创建缓存Append to Cache 附加到缓存Truncate Cache 裁剪缓存Delete Cache 删除缓存Delete Entire Hair System 删除整个头发系统Rendering 渲染Lighting/Shading 灯光着色Material Attributes材质属性Assign New Material指定新材质Assign Existing Material 指定现有材质Assign New Bake Set指定新烘焙组Assign Bake (mental ray) 批量烘焙Transfer Maps 转移贴图Make Light Links 使用灯光链接Break Light Links 断开灯光链接Select Objects Illuminated by Light 选择对物体有作用的灯光Select Lights Illuminating Object 选择对这个物体起作用的灯光Light Linking Editor 灯光链接编辑器Light-Centric 以灯光为准Object-Centric 以物体为准Make Shadow Links 建立阴影链接Break Shadow Links 断开阴影链接Select Objects Shadowed by Light 选择能被这个灯光映射的物体Select Lights Shadowing Object 选择使这个物体投影的灯光Texturing 纹理3D Paint Tool 3D描绘工具Create PSD Network 创建PSD网络Edit PSD Network 编辑 PSD 网络Update PSD Networks 更新 PSD 网络Create Texture Reference Object Delete Texture Reference Object Select Texture Reference Object NURBS Texture Placement Tool NURBS 纹理布置工具 Render 渲染Render Current Frame 渲染当前帧Redo Previous Render 重做上一渲染IPR Pender Current Frame IPR 渲染当前帧Redo Previous IPR Render 重做上一交互超写实渲染 ( IPR )Test Resolution 测试分辨率Run Render Diagnostics 运行渲染诊断Set NURBS Tessellation 设置 NURBS 细化Batch Render 批量渲染Cancel Batch Render 解除批量渲染Show Batch Render 显示批量渲染Export to Toxik 2008Export Pre-CompositingRender Using 使用渲染器Toon 卡通Assign Fill Shader 指定填充着色器Solid Color 单一颜色Light Angle Two Tone 灯光角度双色调Shaded Brightness Two Tone 着色亮度双色调Shaded Brightness Three Tone 着色亮度三色调 Dark Profile 黑暗轮廓Rim Light 边光Circle Highlight 高亮圆形Assign Outline 指定轮廓Create Modifier 创建修改器Set Camera Background Color 设置摄影机背景颜色 PerspFrontSide 创建纹理。
MAYA中英文对照表
Maya英文菜单翻译Create ModelingCreate and Edit Curves建立曲线的工具:Create > CV Curve Tool建立CV曲线工具Create > EP Curve Tool建立EP曲线工具Create > Pencil Curve Tool绘制自由曲线工具Create > Arc Tools建立弧形工具Create > Text建立曲线文字工具编辑曲线Edit Curves选单:Edit Curves > Duplicate Surface Curves 复制曲面上的曲线1.包括Make Live在曲面上绘制的曲线2.Edit NURBS > Project Curve on Surface投影的曲线在曲面上,然后经过修剪Edit NURBS > Trim Tool的边缘线复制。
Edit Curves > Attach Curves 两条曲线线段合并,或进入编辑元素设定要合并的各自曲线的点Edit Curves > Detach Curves 剪断一条曲线成2断,按右键先选择Edit point的x节点再执行此指令Edit Curves > Align Curves对齐曲线,2条曲线头尾对齐。
对齐最后选择的曲线,或进入编辑元素设定要对齐的各自曲线的点Edit Curves > Open/Close Curves 关闭或打开曲线Edit Curves > Move Seam 移动接缝的点Edit Curves > Cut Curve 剪下2条相交曲线,.最后选取的曲线被剪取(只要交叉处集会被剪断)使用Edit Curves > Intersect Curves 在两条或多条独立曲线接触或交叉处创建曲线点定位器。
Intersect Curves 命令常与剪切曲线、分离曲线、Snap to Point(吸附到点)一起使用不能直接交叉具有等位结构线或表面曲线的独立曲线。
maya中英对照表
Topic: maya菜单中英文对照表maya菜单中英文对照表Copy to clipboardStandard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture V iew质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective V iew单透视图Four V iew四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add V ortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助Maya快捷键速记表以下列出的是Maya 2.0/2.5版本中所有系统默认的快捷键及它们的使用方法和功能。
Maya菜单中英文对照
Maya菜单中英文对照表File文件New Scene建立新场景Open Scene打开场景Save Scene保存场景Save Scene As另存场景为Archive Scene存档场景Save Preferences保存参数Optimize Scene Size优化场景尺寸Import导入Export All全部导出Export Selection导出选定项目Export to Offline File OptionAssign Offline File OptionView Image查看图像View Sequence查看序列帧Create Reference创建参照Reference Editor参照编辑器Project window方案Set Project…Edit Current编辑当前Recent Files 最近使用文件Recent Increments 最近增加Recent Projects 最近使用方案Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Recent Commands List最近使用命令列表Cut剪切Copy复制Paste粘贴Keys关键帧Cut Keys剪切关键帧Copy Keys复制关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Delete FBIK Keys删除完整躯体IK关键帧Delete All FBIK Keys删除全部完整躯体关键帧Delete Body Part Keys删除躯体部分关键帧Delete Selected FBIK Keys删除选定完整躯体IK关键帧Scale Keys 缩放关键帧Snap Keys捕捉关键帧Bake Simulation模拟烘焙Delete删除Delete by Type根据类型删除History历史记录Non-Deformer History没有变形的历史记录Channels通道Static Channels静态通道Motion Paths运动路径Non-particle Expressions非粒子表达式Constraints约束Sounds声音AssetsRigid Bodies刚体Delete All by Type根据类型删除所有History历史记录Non-Deformer History没有变形的历史记录Channels通道Static Channels静态通道Clips 剪辑Motion Paths运动路径Non-particle Expressions非粒子表达式Constraints约束Sounds声音Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Nonlinears非线性Wires网格Lights灯光Cameras摄影机Image Planes图板Shading Groups and Materials阴影组和材质Assets 容器Particles粒子Rigid Bodies刚体Rigid Constraints刚体约束Fluids流体Fur 毛皮Strokes 笔划nCloths布料nParticles粒子系统nRigids刚体Dynamic Constraints动力学约束Select Tool选择工具Lasso Selection套索选择工具Paint Selection Tool绘图选择工具Select All选择所有Deselect取消选择Select Hierarchy选择层级Invert Selection反选Select All by Type根据类型选择所有Joints关节IK Handles逆向运动控制柄Lattices晶格Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS曲线NURBS Surfaces NURBS曲面Polygon Geometry多边形几何体Subdiv Geometry细分几何体Lights灯光Cameras摄影机Image Planes图板Assets容器Particles粒子Rigid Bodies刚体Rigid Constraints刚体约束Fluids流体Fur毛皮Strokes笔划Brushes笔刷nCloths布料nParticles粒子系统nRigids刚体Dynamic Constraints动力学约束Quick Select Set快速选择组Duplicate复制Duplicate Special复制特定Duplicate with Transform以变换复制Transfer Attribute ValuesGroup成组Ungroup解组Lever of Detail细节层级Group创建细节层级Ungroup取消细节层级Parent父子关系Unparent取消父子关系Modify修改Transformation Tools变换工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Universal Manipulator通用操纵器Move Normal Tool移动法线工具Move/Rotate/Scale Tool移动/旋转/缩放工具Show Manipulator Tool显示操纵器工具Default Object Manipulator默认物体操纵器Proportional Modification Tool比例修改工具Soft Modification Tool柔性修改工具Reset Transformations重设变换Freeze Transformations冻结变换Snap Align Objects捕捉对齐物体Point to Point点对点捕捉对齐物体2 Points to 2 Points两点对两点3 Points to 3 Points三点对三点Align Objects对齐物体Position Along CurveAlign Tool对齐工具Snap Togather Tool捕捉聚集工具Evaluate Nodes解算节点Evaluate All全部解算Ignore All全部忽略IK Solvers IK解算器Constraints约束Expressions表达式Fluids流体Global Stitch全局缝合nCloths新世代布料nParticlesnRigids新世代刚体Dynamic Constraints动态约束Nucleuses核子Particles粒子Rigid bodies刚体Snapshots快照Make Live物体表面捕捉Center Pivot中心枢轴Prefix Hierarchy Names为层级名称添加前缀Search and Replace Names搜索并替换名称Add Attribute添加属性Edit Attribute编辑属性Delete Affribute删除属性Convert转换NURBS to Polygons转换NURBS为多边形NURBS to Subdiv转换NURBS为细分Polygons to Subdiv转换多边形为细分Smooth Mesh Preview to PolygonsPolygon Edges to CurveSubdiv to Polygons转换细分为多边形Subdiv to NURBS转换细分为NURBSPaint Effects to Polygons转换画笔特效为多边形Paint Effects to NURBS转换画笔为NURBSPaint Effects to Curves转换画笔特效为曲线Texture to Geometry转换纹理为几何体Displacement to Polygons置换转换为多边形Fluid to Polygons转换流体为多边形nParticle to PolygonsInstance to objectReplace Objects转换物体Paint Scripts Tool脚本绘图工具Paint Attributes Tool属性绘图工具Create 创建NURBS Primitives标准NURBSSphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Circle圆形Square正方形Interactive Creation交互创建Exit on Completion完成后退出Polygon Primitives标准多边形Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Prism棱柱体Pyramid棱锥体Pipe管状体Helix螺旋体Soccer Ball足球Platonic Solids多面实体Interactive Creation交互创建Exit on Completion完成后退出Subdiv Primitives标准细分Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环V olume Primitives标准体积Sphere球体Cube立方体Cone圆锥体Lights灯光Ambient Light环境光Directional Light平行光Point Light点光源Spot Light聚光灯Area Light区域光V olume Light体积光Cameras摄影机Camera摄影机Camera and Aim带目标点的摄影机Camera,Aim,and Up带目标点和旋转轴的摄影机Stereo Camera立体摄影机CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool铅笔曲线工具Arc Tools圆弧工具Three Point Circular Arc三点圆弧Two Point Circular Arc两点圆弧Measure Tools测量工具Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧线长度工具Text文本Adobe® Illustrator® Object Illustrator物体Construction Plane构造平面Locator定位器Annotation注释Empty Group空组Sets组Set组Partition分区Quick Select Set快速选择组Display显示Grid栅格Heads Up Display题头显示Select DetailsObject Details物体细节Poly Count多边形计数Subdiv Details细分细节Animation Details动画细节FBIK detailsFrame Rate帧速率Current FrameCurrent ContainerCamera Names摄影机名称Focal LengthView Axis视图轴Origin Axis原始轴View CubeTool Message工具提示UI Elements用户界面元素Status Line状态栏Shelf工具架Time Slider时间滑块Range Slider范围滑块Command Line命令栏Help Line帮助栏Tool Box工具箱Attribute Editor属性编辑器Tool Settings工具设置Channel Box/Layer Editor通道栏/图层编辑器Hide All UI Elements隐藏全部用户界面元素Show All UI Elements显示全部用户界面元素Restore UI Elements恢复用户界面Hide隐藏Hide Selection隐藏选定对象Hide Unselected Objects隐藏未选定对象Hide Unselected CVs隐藏未选择的CVAll全部Hide Geometry隐藏几何体Hide Kinematics隐藏运动学对象Hide Deformers隐藏变形器Lights灯光Cameras摄影机Texture Placements纹理布置Construction Planes构造平面Fluids流体Hair Systems头发系统Follicles毛囊Fur毛皮nCloths布料nParticlesnRigids刚体Dynamic Constraints动力学约束Animation Markers动画标记Light Manipulators灯光操纵器Camera Manipulators摄影机操纵器Show显示Show Selection显示选定对象Show Last Hidden显示上次隐藏的对象All Surface CVs全部曲面CVAll全部Show Geometry显示几何体Show Kinematics显示运动学对象Show Deformers显示变形器Lights灯光Cameras摄影机Texture Placements纹理布置Construction Planes构造平面Fluids流体Hair Systems头发系统Follicles毛囊Fur毛皮nCloths布料nParticlesnRigids刚体Dynamic Constraints动力学约束Animation Markers动画标记Light Manipulators灯光操纵器Camera Manipulators摄影机操纵器Wireframe Color线框颜色Object Display对象显示Template冻结Untemplate取消冻结Bounding Box边框No Bounding Box无边框Geometry几何体No Geometry无几何体Ignore Hardware Shader忽略硬件着色器Use Hardware Shader使用硬件着色器Fast Interaction快速交互Transform Display变换属性显示Local Rotation Axes局部旋转坐标Rotate Pivots旋转中心点Scale Pivots缩放中心点Selection Handles选定项目手柄Polygons多边形Backface Culling消隐背面Culling Options消隐选项Keep Wire保留线框Keep Hard Edges保留硬边线Keep Vertices保留顶点Vertices顶点Vertex Size顶点尺寸Crease VerticesUVs UV点Unshared UVs不共享的UV点UV Size UV尺寸Component IDs部件标识码Vertices顶点Edges边线Faces面UVsFace Normals表面法线Vertex Normals顶点法线Tangents切线Normals Size法线大小Standard Edges标准边线Soft/Hard Edges软/硬边线Hard Edges硬边线Border Edges边界边线Crease Edges皱褶边线Texture Border纹理边界边线Edge Width边线宽度Face Centers面中心线Face Triangles三角面Non-planar Faces非平面的面Reset Display重设显示Limit to Selected限制到选定项目Custom Polygon Display自定义多边形显示NURBS NURBS显示CVsEdit Points EPHulls外壳Normals (Shaded Mode)法线(着色模式)Patch Centers片面中心线Surface Origins曲面原点Custom自定义Hull外壳Rough粗略Medium中等Fine精细Custom Smoothness自定义平滑度Subdiv Surfaces细分曲面Vertices顶点Edges边线Faces面UVsNormals (Shaded Mode)法线(着色模式)UV Borders (Texture Editor)UV边界(纹理编辑器)Hull外壳Rough粗略Medium中等Fine精细Animation动画Lattice Points晶格点Lattice Shape晶格的网格Joint Size关节大小IK/FK Joint Size IK/FK关节大小IK Handle Size IK手柄大小Joint Labels关节标签Rendering渲染Camera/Light Manipulator摄影机/灯光操纵器Paint Effects Mesh Display显示画笔特效网格Stroke Display Quality笔划显示质量Window窗口General Editors常规编辑器Component Editor部件编辑器Attribute Spread Sheet属性展开表Connection Editor连接编辑器Visor样品库Display Layer Editor显示层编辑Asset EditorBlind Data Editor盲区数据编辑器Channel Control通道控制Script Editor脚本编辑器Command Shell命令解释器Rendering Editor渲染编辑器Render view渲染视图Render Settings渲染设置Hypershade超级着色器Mental rayApproximation editor 近似编辑器Custom Text Editor自定义文本编辑器Map Visualizer贴图观测器Shader Manager着色器管理器Render Layer Editor渲染层编辑器Custom Stereo Rig EditorRendering Flags渲染标记Shading Group Attributes着色组属性Multilister多重列表器Hardware Render Buffer硬件渲染缓冲Animation Editors动画编辑器Graph Editor图表编辑器Trax Editor角色动画编辑器Dope Sheet动画内幕表Blend Shape融合图形Expression Editor表达式编辑器Device Editor装置编辑器Relationship Editors关联编辑器Sets组Deformer Sets变形器组Character Sets角色组Partitions分区Display Layers显示层Render Layers渲染层Render Pass SetsAnimation LayersDynamic Relationships动态关联Light Linking灯光链接Light-Centric以灯光为准Object-Centric以物体为准UV Linking UV链接Texture-Centric以纹理为准UV-Centric以UV为准Paint Effects/UV画笔特效/UVHair/UV 头发/UVFur/UV毛皮/UVHair/Fur Linking头发/毛皮链接Settings/Preferences设置/参数Preferences首选Tool Settings工具设置Performance Settings性能设置Hotkey Editor快捷键编辑器Color Settings颜色设置Marking Menu Editor标记菜单编辑器Shelf Editor工具架编辑器Panel Editor面板编辑器Plug-in Manager插件管理器Attribute Editor属性编辑器Outliner大纲Hypergraph: Hierarchy超图表:层级Hypergraph: Connections超图表:连接Paint Effects画笔特效UV Texture Editor UV纹理编辑器Playblast快速动画演示View Arrangement视图排列Single pane单一窗格Two Panes Side by Side两个窗格并排Three Panes Split Top两个窗格层叠Three Panes Split Left三窗格左侧分割Three Panes Split Bottom三窗格底端分割Three Panes Split Right三窗格右侧分割Four Panes四窗格Previous Arrangement上一列表Next Arrangement下一列表Saved Layouts保存的布局Save Current Layout保存当前布局Frame All in All Views在所有窗口中显示所有物体Frame Selection in All Views在所有窗口中显示选定物体Minimize Application应用程序最小化Raise Main Window激活主窗口Raise Application Windows激活应用程序窗口Assets 资源Create asset with transform 创建变换资源Add to asset 添加到资源Remove from asset 从资源移除Asset Editor 资源编辑器Export Proxy Asset 导出代理资源Publish attributes 发布属性Unpublish Attributes 取消发布属性Publish connections 发布链接Lock Unpublished Attributes锁定未发布属性Unlock Unpublished Attribute取消……Publish node 发布节点Unpublish node 取消……Assign template 制定模板Select asset contents 选择资源内容Advanced assets 高级资源Animation动画Animate动画Set Key设置关键帧Set Breakdown设置分画帧Hold Current Keys保持当前关键帧Set Driven Key设置以驱动关键帧Set设置Go to Previous转到上一关键帧Go to Next转到下一关键帧Set Transform Keys设置变换关键帧Translate转换Rotate旋转Scale缩放IK/FK Keys 正向/反向动力学关键帧Set IK/FK Key设置IK/FK关键帧Enable IK Solver启用IK解算器Connect to IK/FK连接到IK/FKMove IK to FK移动IK到FKSet Full Body IK Keys设置全身IK关键帧Set Blend Shape Target Weight Keys设置融合图形目标权重关键帧Create Clip创建剪辑Create Pose创建姿势Ghost Selected幻像选择Unghost Selected取消选择物体的幻像Unghost All取消所有幻像Create Motion创建运动轨迹Create Animation Snapshot创建动画快照Update Motion Trail/Snapshot更新动画轨迹/快照Create Animated Sweep创建动画扫描Motion Paths动画路径Set Motion Path Key设置路径关键帧Attach to Motion Path创建路径动画Flow Path Object跟随路径物体Turntable创建旋转平台Geometry Cache几何体缓存Create New Cache创建新缓存Import Cache导入缓存Export Cache导出缓存Disable All Caches On Selected禁用选定的所有缓存Enable All Caches On Selected启用选定的所有缓存Replace Cache替换缓存Merge Caches合并缓存Delete Caches删除缓存Append to Cache扩展缓存Replace Cache Frame替换缓存帧Delete Cache Frame删除缓存帧Delete History Ahead Of Cache删除在缓存前面的历史Paint Cache Weights Tool绘制缓存权重工具Create Deformers创建变形器Blend Shape混合图形Lattice晶格Wrap包裹Cluster簇Soft Modification软修改Nonlinear非线性变形Bend弯曲变形Flare扩张变形Sine正弦变形Squash挤压变形Twist扭曲变形Wave波形变形Sculpt Deformer雕刻变形器Jiggle Deformer抖动变形器Jiggle Disk Cache抖动磁盘缓存Jiggle Disk Cache Attributes抖动磁盘组成属性Wire Tool线框工具Wire Dropoff Locator线框离散定位器Wrinkle Tool褶皱工具Point On Curve曲线上的点Edit Deformers编辑变形器Edit Membership Tool编辑元素工具Prune Membership剪除变形组元素Cluster簇Lattice晶格Sculpt雕刻Wire线框Blend Shape混合变形Add添加Remove移除Swap交换Bake Topology to Targets烘焙物体到目标物体Lattice晶格变形Reset Lattice重设晶格Remove Lattice Tweaks移除晶格扭曲Wrap包裹变形Add Influence添加影响Remove Influence移除影响Wire线框变形Add添加Remove移除Add Holder添加定位器Reset重设Show Base Wire显示基本线框Parent Base Wire与基本线框成组Display Intermediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Paint Blend Shape Weights Tool使用画笔工具调整混合变形权重Paint Cluster Weights Tool使用画笔工具调整簇变形权重Paint Jiggle Weights Tool使用画笔工具调整抖动权重Paint Wire Weights Tool使用画笔工具调整线框权重Paint Set Membership Tool画笔组成员工具Skelton骨骼Joint Tool关节工具IK Handle Tool反向动力学手柄工具IK Spline Handle Tool反向动力学曲线手柄控制器Insert Joint Tool插入关节工具Reroot Skeleton重建根关节Remove Joint移除关节Disconnect Joint断开关节Connect Joint 连接关节Mirror Joint镜像关节Orient Joint定向关节Retargeting重新定位目标Set Neutral Pose设定中间姿势Retarget Skeleton重设目标骨骼Go to Neutral Pose转到中间姿势Joint Labelling关节标签Add Retargeting Labels添加重建标签Add FBIK Labels添加完整躯体IK标签Toggle Selected Labels切换所选标签Show All Labels显示全部标签Hide All Labels隐藏全部标签Rename Joints From Labels关节以标签名称命名Label Based on Joint Names标签以关节名称命名Full Boby IK全身IK系统Add Full Body IK添加完整躯体IKAdd Auxiliary EffectorAdd Auxiliary PivotActivate Auxiliary PivotChange Auxiliary Pivot PlacementShow FBIK FK Skeleton显示完整躯体IK/FK骨骼Hide FBIK FK Skeleton隐藏完整躯体IK/FK骨骼Add Floor Contact Plane添加限制平面Go to Stance Pose恢复到初始姿势Add Missing Effectors添加缺少的控制器Body Part Autoload躯体部分自动加载Get FBIK Example获取完整躯体IK范例Set Preferred Angle设置首选角度Assume Preferred Angle 采用首选角度Enable IK Handle Snap启用IK控制手柄捕捉Enable IK/FK Control启用IK和FK控制Enable Selected IK Handles启用选定IK控制手柄Disable Selected IK Handles 禁用选定IK控制手柄Skin皮肤Bind Skin绑定皮肤Smooth Bind柔性绑定Rigid Bind刚性绑定Detach Skin分离皮肤Go to Bind Pose转到绑定姿势Edit Smooth Skin编辑柔性皮肤Add Influence添加影响Remove Influence移除影响Set Max Influences设置最大影响Move Skinned Joints ToolPaint Skin Weights Tool绘画皮肤权重工具Export Skin Weight Maps导出皮肤权重贴图Import Skin Weight Maps导入皮肤权重贴图Mirror Skin Weights镜像皮肤权重Copy Skin Weights复制皮肤权重Smooth Skin WeightsReset Weights to Default恢复默认权重Prune Small Weights去除细微权重Remove Unused Influences移除未使用的影响Disable Weight Normalization禁用权重规格化Enable Weight Normalization启用权重规格化Normalize Weights规格化权重Substitute Geometry替换几何体Edit Rigid Skin编辑刚性皮肤Create Flexor创建屈肌Copy Flexor复制屈肌Reassign Bone Lattice Joint重新指定骨骼晶格关节Preserve Skin Groups保留皮肤组Constrain约束Point点约束Aim目标约束Orient方向约束Scale缩放约束Parent父子约束Geometry几何体约束Normal法线约束Tangent切线约束Pole Vector极向量约束Remove Target移除约束Set Rest Position设定静止位置Modify Constrained Axis修改约束轴向Character角色Create Character Set创建角色组Create Subcharacter Set创建子角色组Character Mapper角色贴图器Attribute Editor属性编辑器Add to Character Set添加到角色Remove from Character Set从角色组移除Merge Character Sets合并角色组Select Character Set Node选择角色组节点Select Character Set Members选择角色组成员Select Current Character Set设置当前角色组Redirect 改变方向Polygons 多边形Select 选择Object/Component选择物体/部件Vertex选择顶点Edge选择边线Face选择面UV选择UVVertex Face选择顶点面Select Edge Loop Tool选择循环边线工具Select Edge Ring Tool选择环形边线工具Select Border Edge Tool选择边界边线工具Select Shortest Edge Path Tool选择最短路径Convert Selection转换选定项目为To Vertices顶点To Vertex Faces顶点面To UVs UV坐标To UV Shell UV外壳To UV Border有UV的边界To Shell外壳To Shell Border壳边界To Edges边线To Edge Loop循环边线To Edge Ring环形边线To Contained Edges所包含的边线To Faces面To Face Path当前选择对象路径的面To Contained Faces所包含的面Grow Selection Region增加选择单元Shrink Selection Region减少选择单元Select Selection Boundary选择单元边界Select Contiguous Edges选择连续边Select Using Constraints选择约束Mesh网格Combine合并Separate分离Extract榨取(破碎)Booleans布尔运算Union合集Difference差集Intersection交集Smooth平滑Average Vertices平均顶点Transfer Attributes转移属性Paint Transfer Attributes Weights Tool画笔属性传递工具Clipboard Actions剪贴板动作Copy Attributes复制属性Paste Attributes粘贴属性Clear Clipboard清除剪贴板Reduce减少Paint Reduce Weights Tool绘画减少权重工具Cleanup清理Triangulate三角化Quadrangulate四边化Fill Hole填洞Create Polygon Tool挖洞工具Sculpt Geometry Tool创建多边形工具Sculpt Geometry Tool雕刻几何体工具Mirror Cut镜像剪切Mirror Geometry镜像几何体Edit Mesh编辑网格Keep Faces Together保持面在一起Extrude挤压Bridge桥接Append to Polygon Tool追加多边形工具Cut Faces Tool切面工具Split Polygon Tool分割多边形工具Insert Edge Loop Tool插入循环边线工具Offset Edge Loop Tool偏移循环边线工具Add Divisions添加分界线Slide Edge Tool滑动边线工具Transform Component变换部件Flip Triangle Edge翻转三角边Poke Face拨开面Wedge Face楔入面Duplicate Face复制面Detach Component分离部件Merge合并Merge To Center合并到中心线Collapse塌陷Merge Edge ToolMerge Edge/Vertex合并边线工具Delete Edge/Vertex删除边线/顶点Chamfer Vertex斜切顶点Bevel倒角Crease Tool褶皱工具Remove SelectedRemove AllCrease Sets褶皱组Create Crease Set创建褶皱组No Crease Sets Defined没有定义褶皱组Proxy代理Subdiv Proxy细分代理Remove Subdiv Proxy Mirror移除细分代理并镜像Crease Proxy Edge Tool褶皱代理边线工具Toggle Proxy Display切换代理显示Both Proxy and Subdiv Display代理和细分均显示Normals 法线Vertex Normal Edit Tool顶点法线编辑工具Set Vertex Normal设置顶点法线Lock Normals锁定法线Unlock Normals解锁法线Average Normals平均法线Set to Face设置为面法线Reverse反转Conform统一Soften Edge软化边Harden Edge硬化边Set Normal Angle设置法线角度Color颜色Prelight (Maya)预设灯光Batch Bake (mental ray)批量烘焙Assign New Vertex Bake Set指定新顶点烘焙组Assign Existing Bake Set指定现有的烘焙组Edit Assigned Bake Set编辑指定烘焙组Create Empty Color Set创建空颜色组Delete Current Color Set删除当前颜色组Rename Current Color Set重命名当前颜色组Modify Current Color Set修改当前颜色组Color Set Editor颜色组编辑器Set Keyframe for Vertex Color设定顶点颜色的关键帧Apply Color应用颜色Paint Vertex Color Tool顶点颜色描绘工具Toggle Display Colors Attribute切换显示颜色属性Color Material Channel颜色属性通道None无Ambient环境光Ambient + Diffuse环境光+漫反射Diffuse漫反射Specular反射光Emission发散Material Blend Setting素材混合设置Overwrite覆盖Add加法Subtract减法Multiply乘法Divide除法Average平均Modulate 2x调整两倍Per Instance SharingSelect Shared InstancesShare InstancesCreate Uvs创建UVPlanar Mapping平面贴图Cylindrical Mapping圆柱形贴图Spherical Mapping球形贴图Automatic Mapping自动贴图Create UVs Based On Camera基于摄影机创建UVBest Plane Texturing Tool最佳平面纹理工具Assign Shader to Each Projection指定着色器到每个投影Create Empty UV Set创建空的UV组Copy UVs to UV Set复制UV到UV组No Object Selected没有选择物体Copy into New UV Set复制到新UV组Set Current UV Set设置当前UV组Rename Current UV Set重命名当前UV组Delete Current UV Set删除当前UV组UV Set Editor UV组编辑器Per Instance Sharing实例共享Select Shared Instances选择共享的实例Share Instances共享实例Make Selected Instance Current使选定实例成为当前实例Edit UVs编辑UVNormalize规格化Unitize整合Flip翻转Rotate旋转Grid栅格Align对齐Warp Image歪曲图像Map UV Border映射UV边界Straighten UV Border拉直UV边界Relax释放Unfold解除折叠Layout布局Cut UV Edges剪切UV边线Split UVs分割UVSew UV Edges缝合UV边线Move and Sew UV Edges移动并缝合UV边线Merge UVs合并UVDelete UVs删除UVUV Texture Editor UV纹理编辑器Surfaces曲面Edit Curves编辑曲线Duplicate Surface Curves复制表面曲线Attach Curves合并曲线Detach Curves打断曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Move Seam移动接缝Cut Curves剪切曲线Intersect Curves相交曲线Curve Fillet曲线导角Insert Knot插入结点Extend延伸Extend Curve延伸曲线Extend Curve On Surface延伸表面曲线Offset偏移Offset Curve偏移曲线Offset Curve On Surface偏移表面曲线Reverse Curve Direction反转曲线方向Rebuild Curve重建曲线Fit B-spline适配B样条线Smooth Curve平滑曲线CV Hardness Tool CV硬化Add Points Tool添加点工具Curve Editing Tool曲线编辑工具Project Tangent投射切线Modify Curves修改曲线Lock Length锁定长度Unlock Length解除锁定长度Straighten伸直Smooth平滑Curl卷曲Bend弯曲Scale Curvature缩放曲率Selection选择Select Curve CVs选择曲线CVSelect First CV on Curve选择第一个曲线上的CVSelect Last CV on Curve选择最后一个曲线上的CVCluster Curve簇曲线Surfaces曲面Revolve旋转Loft放样Planar平面Extrude挤压Birail双轨Birail 1 Tool双轨1工具Birail 2 Tool双轨2工具Birail 3+ Tool双轨3+工具Boundary边界Square方形Bevel导角Bevel Plus 加强导角Edit NURBS编辑NURBS曲面Duplicate NURBS Patches复制NURBS面片Project Curve on Surface将曲线投射到曲面Intersect Surfaces相交曲面Trim Tool修整工具Untrim Surfaces取消修整曲面Booleans布尔操作Union Tool合集工具Difference Tool差集工具Intersection Tool交集工具Attach Surfaces合并曲面Attach Without Moving无位移合并Detach Surfaces分离曲面Open/Close Surfaces打开/关闭曲面Move Seam移动接缝Insert Isoparms插入结构线Extend Surfaces延伸曲面Offset Surfaces偏移曲面Reverse Surface direction反转曲面方向Rebuild Surfaces重建曲面Round Tool圆角工具Surface Fillet曲面圆角Circular Fillet圆形圆角Freeform Fillet自由形式圆角Fillet Blend Tool圆角混合工具Stitch缝合Stitch Surface Points缝合曲面点Stitch Edges Tool缝合边线工具Global Stitch全局缝合Sculpt Geometry Tool雕刻几何体工具Surface Editing曲面编辑Surface Editing Tool曲面编辑工具Break Tangent打断切线Smooth Tangent平滑切线Selection选择工具Grow CV Selection扩展CV选择Shrink CV Selection缩减CV选择Select CV Selection Boundary选择CV选取边界Select Surface Border选择曲面边界Subdiv Surfaces细分曲面Texture纹理Planar Mapping平面贴图Automatic Mapping自动贴图Layout UVs分布UVFull Crease Edge/Vertex完整褶皱边线/顶点Partial Crease Edge/Vertex部分褶皱边线/顶点Uncrease Edge/Vertex解除褶皱边线/顶点Mirror镜像Attach附加Match Topology匹配拓扑Clean Topology清除拓扑Collapse Hierarchy塌陷层级Standard Mode标准模式Polygon Proxy Mode多边形代理模式Sculpt Geometry Tool雕刻几何体工具Convert Selection to Faces转换选定物体为面Convert Selection to Edges转换选定物体为边线Convert Selection to Vertices转换选定物体为顶点Convert Selection to UVs转换选定物体为UV Refine Selected Components精制选定元素Select Coarser Components选择前层元素Expand Selected Components扩展选择元素Component Display Level元素显示级别Finer显示最高一层元素Coarser显示低一层元素Base显示基础层元素Component Display Filter元素显示过滤All元素过滤全部显示Edits元素过滤编辑显示Dynamics动力学Particles粒子Particle Tool粒子工具Create Emitter创建粒子发射器Emit from Object物体发射器Use Selected Emitter使用选定发射器Per-Point Emission Event Editor每点发射速率Make Collide制作碰撞Particle Collision Event Editor粒子碰撞事件编辑器Goal目标Instancer (Replacement)粒子替代Sprite Wizard精灵向导Connect to Time连接Maya时间Fluid Effects流体特效Create 3D Container创建三维容器Create 2D Container创建二维容器Add/Edit Contents添加或编辑内容Emitter发射器Emit from Object从物体发射Gradients渐变Paint Fluids Tool描绘流体工具With Curve关联曲线Initial States初始化状态Create 3D Container With Emitter创建带发射器的三维容器Create 2D Container With Emitter创建带发射器的二维容器Get Fluid Example获取流体范例Get Ocean/Pond Example获取海洋或池塘范例Ocean海洋Create Ocean创建海洋Add Preview Plane添加预览平面Create Wake创建尾迹Add Ocean Surface Locator添加海洋表面定位器Add Dynamic Locator添加动态定位器Add boat Locator添加小艇定位器Add Dynamic Buoy添加动力学浮标Float Selected Objects漂浮选定物体Make Boats生成小艇Make Motor Boats生成机动小艇Pond池塘Create Pond创建池塘Create Wake创建尾迹Add Pond Surface Locator添加池塘表面定位器Add Dynamic Locator添加动态定位器Add boat Locator添加小艇定位器Add Dynamic Buoy添加动力学浮标Float Selected Objects漂浮选定物体Make Boats生成小艇Make Motor Boats生成机动小艇Extend Fluid扩展流体Edit Fluid Resolution编辑流体分辨率Make Collide创建碰撞Make Motion Field创建运动场Set Initial State设置初始状态Clear Initial State清除初始状态Save State As另存状态为Fluid nCache流体n缓存Create New Cache创建新缓存Delete Cache 删除缓存Attach Existing Cache File附加现有缓存Disable All Caches On Selected禁用选定对象所有缓存Enable Al Caches On Selected启用选定对象所有缓存Replace Cache替换缓存Merge Caches合并缓存Append to Cache附加到缓存Replace Cache Frame替换缓存帧Delete Cache Frame删除缓存帧Fields场Air空气场Drag拖动力场Gravity重力场Newton牛顿力场Radial放射场Turbulence紊乱场Uniform统一力场V ortex旋涡力场V olume Axis体积轴场V olume Curve体积曲线Use Selected As Source Of Field使用选定对象作为场的来源Affect Selected Object (s)影响选定的物体Soft/Rigid Bodies柔体和刚体Create Active Rigid Body创建活动刚体Create Passive Rigid Body创建被动刚体Create Nail Constraint创建钉子约束Create Pin Constraint创建栓销约束Create Hinge Constraint创建铰链约束Create Spring Constraint创建弹簧约束Create Barrier Constraint创建栅栏约束Set Active Key设置主动关键帧Set Passive Key设置被动关键帧Break Rigid Body Connections打断刚体连接Create Soft Body创建柔体Create Springs创建弹簧Paint Soft Body Weights Tool描绘柔体权重工具Effects特效Create Fire创建火焰Create Smoke创建烟雾Create Fireworks创建烟花Create Lightning创建闪电Create Shatter创建粉碎Create Curve Flow创建曲线流动Create Surface Flow创建曲面流动Delete Surface Flow删除曲面流动Solvers解算器Initial State初始状态Set for Selected为选定的动力学对象设定初始状态Set for All Dynamic为所有的动力学对象设定初始状态Rigid Body Solver Attributes刚体解算器属性Current Rigid Solver当前刚体解算器Create Rigid Body Solver创建刚体解算器Set Rigid Body Interpenetration设置刚体互相贯通Set Rigid Body Collision设置刚体碰撞Memory Caching内存缓存Enable启用Disable禁用Delete删除Create Particle Disk Cache创建粒子磁盘缓存Edit Oversampling or Cache Settings编辑采样值或缓存设定Interactive Playback交互回放Hair头发Create Hair创建头发Scale Hair Tool缩放头发工具Paint Hair Follicles描绘头发毛囊Paint Hair Textures描绘头发纹理Baldness光秃Hair Color头发颜色Specular Color高光颜色Get Hair Example获取头发范例Display显示Current Position当前位置Start Position开始位置Rest Position静止位置Current and Start当前和开始位置Current and Rest当前和静止位置Set Start Position设置开始位置From Current从当前位置From Rest从静止位置Set Rest Position设置静止位置From Start从起始位置From Current从当前位置Modify Curves修改曲线Lock Length锁定长度Unlock Length不锁定长度Straighten拉直Smooth平滑Curl卷曲Bend弯曲Scale Curvature缩放曲率Create Constraint创建约束Rubber Band橡皮筋约束Transform变换约束Stick发夹约束Hair to Hair头发到头发约束Hair Bunch发束约束Collide Sphere碰撞球Collide Cube碰撞立方体Convert Selection转换选定项目To Follicles切换到毛囊To Start Curves切换到开始曲线To Rest Curves切换到静止曲线To Current Positions切换到当前曲线To Hair Systems切换到头发系统To Start Curve End CVs切换到开始曲线的未端CVTo Rest Curve End CVs切换到静止曲线的未端CVTo Start and Rest End CVs切换到开始和静止曲线的未端CVAssign Hair System指定头发系统Make Selected Curves Dynamic使所选曲线成为动力学曲线Make Collide建立碰撞Assign Hair Constraint指定头发约束Assign paint Effects Brush to Hair指定画笔特效笔刷到头发Transplant Hair移植头发Create Cache创建缓存Append to Cache附加到缓存Truncate Cache裁剪缓存Delete Cache删除缓存Delete Entire Hair System删除整个头发系统Rendering渲染Lighting/Shading灯光着色Material Attributes材质属性Assign New Material指定新材质Assign Existing Material指定现有材质Assign New Bake Set指定新烘焙组Assign Bake (mental ray)批量烘焙Transfer Maps转移贴图Make Light Links使用灯光链接Break Light Links断开灯光链接Select Objects Illuminated by Light选择对物体有作用的灯光Select Lights Illuminating Object选择对这个物体起作用的灯光Light Linking Editor灯光链接编辑器Light-Centric以灯光为准Object-Centric以物体为准Make Shadow Links建立阴影链接Break Shadow Links断开阴影链接Select Objects Shadowed by Light选择能被这个灯光映射的物体Select Lights Shadowing Object选择使这个物体投影的灯光Texturing纹理3D Paint Tool3D描绘工具Create PSD Network创建PSD网络Edit PSD Network编辑PSD网络Update PSD Networks更新PSD网络Create Texture Reference Object创建纹理参照物体Delete Texture Reference Object删除纹理参照物体Select Texture Reference Object选择纹理参照物体NURBS Texture Placement Tool NURBS纹理布置工具Render渲染Render Current Frame渲染当前帧Redo Previous Render重做上一渲染IPR Pender Current Frame IPR渲染当前帧Redo Previous IPR Render重做上一交互超写实渲染(IPR)Test Resolution测试分辨率Run Render Diagnostics运行渲染诊断Set NURBS Tessellation设置NURBS细化Batch Render批量渲染Cancel Batch Render解除批量渲染Show Batch Render显示批量渲染Export to Toxik 2008Export Pre-CompositingRender Using使用渲染器Toon卡通Assign Fill Shader指定填充着色器Solid Color单一颜色Light Angle Two Tone灯光角度双色调Shaded Brightness Two Tone着色亮度双色调Shaded Brightness Three Tone着色亮度三色调Dark Profile黑暗轮廓Rim Light边光Circle Highlight高亮圆形Assign Outline指定轮廓Create Modifier创建修改器Set Camera Background Color设置摄影机背景颜色PerspFrontSideTopGet Toon Example获取卡通范例Reverse Surfaces倒转曲面Assign Paint Effects Brush to Toon Lines指定画笔特效笔刷到卡通线条Conver Toon To Polygons转换卡通为多边形Paint Line Attributes描绘线条属性Line Width线宽Line Offset线条偏移Line Opacity线条透明度Profile Color轮廓颜色Crease Color褶皱颜色Border Color边界颜色Paint Effects画笔特效。
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File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体2Modify修改、Constraints约束Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面3Display显示、Window窗口Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板4Modeling建模系统、Animation 动画模块Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection 指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径5Skeletons骨骼、Skin 皮肤、Lighting灯光Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skin 皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统6Settings设置、Help帮助Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。