多视图:MultipleViews
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Each point corresponds to a line The family of lines passes through a point
the epipole in homogenous coordinates
This yields an algebraic constraint
xT Fxright = 0 left
From Bruce and Green, Visual Perception, Physiology, Psychology and Ecology
From Palmer, “Vision Science”, MIT Press
Disparity occurs when Eyes verge on one object; Others appear at different Visual angles
Figures from “QuickTime VR – An Image-Based Approach to Virtual Environment Navigation”, Shenchang Eric Chen, SIGGRAPH 95
Figures from “QuickTime VR – An Image-Based Approach to Virtual Environment Navigation”, Shenchang Eric Chen, SIGGRAPH 95
Issues
Correspondence errors = depth errors
Accomodation and focus
From Bruce and Green, Visual Perception, Physiology, Psychology and Ecology
Convergence
Figures from “Light Field Rendering” Marc Levoy and Pat Hanrahan, SIGGRAPH 96
Two views
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Depth cues include
vergence accomodation stereopsis motion what geometric information is available? what matches are available? are correct?
recovering the mosaics specialised hardware correlation based mosaicing structuring the representation for fast rendering
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Figures from “QuickTime VR – An Image-Based Approach to Virtual Environment Navigation”, Shenchang Eric Chen, SIGGRAPH 95
From Bruce and Green, Visual Perception, Physiology, Psychology and Ecology
From Palmer, “Vision Science”, MIT Press
Random Dot Stereograms
From Palmer, “Vision Science”, MIT Press
Multiple Views
CS 543 D.A. Forsyth
Topics
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Mosaics
translating cameras reveal extra information, break occlusion multiple calibrated cameras yield a system of rays that models objects two cameras reveal a lot of geometry more cameras yield even more geometry
Issues
Figures from “Light Field Rendering” Marc Levoy and Pat Hanrahan, SIGGRAPH 96
Figures from “Light Field Rendering” Marc Levoy and Pat Hanrahan, SIGGRAPH 96
Implicit Example: Light Field rendering
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• • • • •
Sample the set of rays passing through an object
rays represented by intersection with some polygons render by smoothing families of rays behaviour of families of rays Sampling Size!
Explicit image based rendering Stereopsis Structure from motion
Implicit example: Quicktime VR
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Construct a mosaic that can provide various camera views at various points Issues:
From Palmer, “Vision Science”, MIT Press
The fundamental matrix• • • •• Nhomakorabea • •
A point in view one can lie on a line in view two
not anywhere epipolar line