Mind-Prosthesis Metaphor for Design of Human-Computer Interfaces That Support Better Attent
进化心理学英文版
进化心理学英文版以下是《进化心理学》英文版的部分内容:Evolutionary psychology is a subfield of psychology that applies Darwinian natural selection principles to explain the psychological mechanisms and behaviors of humans and other animals. It posits that natural selection has shaped the psychological mechanisms of individuals to solve adaptive problems that have been recurrent in our species' evolutionary history.The field is interdisciplinary, drawing on concepts and methods from other fields such as biology, anthropology, sociology, and cognitive science. Evolutionary psychologists seek to understand how natural selection has shaped the design of the mind and behavior, and how these designs have been shaped by the environment in which they evolved.Evolutionary psychology has been controversial in the field of psychology, with some critics arguing that it is reductionistic or essentialist, or that it overemphasizes adaptationist explanations forbehavior. Others have raised concerns about the application of evolutionary psychology to the study of human social behavior, such as gender roles and sexual orientation, which have led to charges of biological determinism and social conservatism.请注意,这只是《进化心理学》英文版的一个简短概述,如果您想了解更多详细信息,建议直接阅读原版书籍。
高中英语哲学思想单选题30题
高中英语哲学思想单选题30题1. In philosophy, the term "metaphysics" is often associated with the study of _____.A. physical phenomenaB. abstract conceptsC. observable factsD. practical applications答案:B。
本题考查哲学名词“metaphysics( 形而上学)”相关的知识。
选项A“physical phenomena( 物理现象)”侧重于物质世界的具体现象,与形而上学研究的抽象概念不符。
选项B“abstract concepts( 抽象概念)”符合形而上学的研究范畴,形而上学主要探讨超越感官经验的抽象本质和原理。
选项C“observable facts 可观察的事实)”通常是实证研究的对象,而非形而上学的重点。
选项D“practical applications( 实际应用)”更侧重于实际操作和具体用途,与形而上学的理论性质不同。
2. The philosopher sought to ______ the essence of human existence.A. defineB. ignoreC. misunderstandD. complicate答案:A。
此题考查哲学动词的运用。
选项A“define( 定义)”符合哲学家探索人类存在本质的目的,即试图给出明确的定义和解释。
选项B“ignore忽视)”与哲学家的研究态度相悖。
选项C“misunderstand( 误解)”不是哲学家追求的目标。
选项D“complicate 使复杂化)”与寻找本质的初衷不符,哲学家通常是为了简化和清晰化概念。
3. Philosophy often deals with ______ questions that challenge conventional wisdom.A. controversialB. simpleC. obviousD. unimportant答案:A。
高三英语哲学概念名称单选题30题
高三英语哲学概念名称单选题30题1. The correct spelling of “Metaphysics” is _____.A. MetaphysicB. MetaphysicsC. MetaphysiksD. Metaphysycs答案:B。
“Metaphysics”的正确拼写就是“Metaphysics”,A 选项“Metaphysic”少了字母“s”,C 选项“Metaphysiks”和 D 选项“Metaphysycs”都是错误的拼写形式。
2. Which one is the correct spelling of “Epistemology”?A. EpistemologieB. EpistemologhyC. EpistemologyD. Epistemologee答案:C。
“Epistemology”这个单词的正确拼写是“Epistemology”,A 选项“Epistemologie”、B 选项“Epistemologhy”和 D 选项“Epistemologee”都是错误的拼写。
3. The correct spelling of “Ontology” is _____.A. OntolgyB. OntologeeC. OntologyD. Ontologi答案:C。
“Ontology”的正确写法是“Ontology”,A 选项“Ontolgy”少了字母“o”,B 选项“Ontologee”和D 选项“Ontologi”都是错误的拼写。
4. Which of the following is the correct spelling of “Axiology”?A. AxiologyB. AxiolgoyC. AxioologyD. Axiolojy答案:A。
“Axiology”的正确拼写为“Axiology”,B 选项“Axiolgoy”、C 选项“Axioology”和D 选项“Axiolojy”均为错误拼写。
高三英语哲学思维方法单选题50题
高三英语哲学思维方法单选题50题1. In the philosophy of Plato, the concept of "Forms" is often discussed. Which of the following words is most closely related to "Forms"?A. ShapesB. PatternsC. ImagesD. Figures答案:B。
“Forms”在柏拉图哲学中常指抽象的、永恒的模式或原型。
选项A“Shapes”侧重于具体的形状;选项C“Images”主要指图像、影像;选项D“Figures”更强调数字、图形。
而选项B“Patterns”有模式、样式的意思,与“Forms”的抽象概念更为接近。
2. When considering Aristotle's philosophy of causation, which of the following words represents the "efficient cause"?A. SourceB. OriginC. ReasonD. Motivation答案:A。
在亚里士多德的因果哲学中,“efficient cause”指的是直接产生结果的有效原因。
选项B“Origin”侧重于起源、开端;选项C“Reason”多表示理由、原因,但较宽泛;选项D“Motivation”更多是指动机。
而选项A“Source”有来源、根源的意思,更能体现“efficient cause”这种直接产生作用的原因。
3. In the philosophy of Descartes, the famous statement "I think, therefore I am" emphasizes the importance of _.A. ThoughtB. ConsciousnessC. PerceptionD. Intuition答案:B。
neuroaesthetics雅思阅读
neuroaesthetics雅思阅读Neuroaesthetics是一门研究神经系统如何影响我们对美感的理解的学科。
它是心理学、艺术、神经科学和哲学等学科的交叉学科。
Neuroaesthetics的研究表明,我们的大脑对美感有特定的反应。
例如,当我们看到美丽的物体时,我们的大脑会释放多巴胺,这种化学物质与快乐和奖励有关。
此外,我们的大脑会对对称、比例和颜色等美学特征产生反应。
Neuroaesthetics的研究可以帮助我们更好地理解艺术和设计。
例如,它可以帮助我们解释为什么我们喜欢某些艺术作品或设计,而讨厌其他作品或设计。
此外,它还可以帮助我们开发新的艺术和设计形式,更能引起我们的情感共鸣。
以下是一些Neuroaesthetics研究的例子:●一项研究发现,当人们看到对称的图案时,他们的大脑会释放更多的多巴胺。
●另一项研究发现,当人们看到明亮、鲜艳的颜色时,他们的大脑会更活跃。
●还有一项研究发现,当人们看到具有一定比例的图案时,他们会觉得更美观。
Neuroaesthetics是一门新兴的学科,但它已经产生了重大影响。
它正在帮助我们更好地理解艺术和设计,并开发新的艺术和设计形式。
雅思阅读练习题阅读以下文章,然后回答问题:Neuroaesthetics:The Science of BeautyNeuroaesthetics is a relatively new field of study that seeks to understand the neural basis of aesthetic appreciation.It is a multidisciplinary field that draws on psychology,art,neuroscience,and philosophy.Neuroaesthetics research has shown that our brains have specific responses to beauty.For example,when we see beautiful objects,our brains release dopamine,a neurotransmitter associated with pleasure and reward.Additionally,our brains respond to aesthetic features such as symmetry,proportion,and color.Neuroaesthetics research can help us better understand art and design.For example,it can help us explain why we like certain artworks or designs,and dislike others.Additionally,it can help us develop new forms of art and design that are more likely to evoke our emotional responses.Questions:1.What is neuroaesthetics?2.What are some of the findings of neuroaesthetics research?3.How can neuroaesthetics help us understand art and design?Answers:1.Neuroaesthetics is a field of study that seeks to understand the neural basis ofaesthetic appreciation.2.Some of the findings of neuroaesthetics research include:●People are more likely to find symmetrical objects beautiful.●People are more likely to find objects with bright,vibrant colors beautiful.●People are more likely to find objects with certain proportions beautiful.3.Neuroaesthetics can help us understand art and design by explaining why we likecertain artworks or designs,and dislike others.Additionally,it can help us develop new forms of art and design that are more likely to evoke our emotional responses.。
上半年《英语知识与教学能力》(高中)试题(附答案) (2)
上半年《英语知识与教学能力》(高中)试题(附答案).第 1 题 (单项选择题)(每题 2.00 分) > 未分类 >Which of the following is the feature shared by the Englishphonemes/m/and/p/?{A}. Voiced.{B}. Voiceless.{C}. Bilabial.{D}. Dental.正确答案:C,第 2 题 (单项选择题)(每题 2.00 分) > 未分类 >Which of the following is true of English sound system?{A}. Aspiration is a distinctive feature.{B}. Voicing is a distinctive phonetic feature.{C}. Nasalization of vowels gives rise to another vowel.{D}. Length of vowels differentiates one vowel from the other. 正确答案:B,第 3 题 (单项选择题)(每题 2.00 分) > 未分类 >Though the government encourages foreign investment,__________ investors arereluctant to commit fimds in the current climate situation in the country.{A}. potential{B}. affluent{C}. optimistic{D}. solid正确答案:A,第 4 题 (单项选择题)(每题 2.00 分) > 未分类 >The man __________ the dark glasses fled away from the spot veryrapidly.{A}. in{B}. at{C}. of{D}. by正确答案:A,第 5 题 (单项选择题)(每题 2.00 分) > 未分类 >The morpheme \"-ceive\" in the word \"conceive\" isa__________.{A}. stem{B}. root{C}. allomorph{D}. suffix正确答案:B,第 6 题 (单项选择题)(每题 2.00 分) > 未分类 >There is no need__________ to teach children how to behave. {A}. however{B}. whatsoever{C}. forever{D}. whenever正确答案:B,第 7 题 (单项选择题)(每题 2.00 分) > 未分类 >__________advance seems to be following advance on almost a monthly basis.{A}. So rapid is the rate of progress that{B}. Rapid as the rate of progress is that{C}. So rapid is the rate of progress as{D}. Rapid as the rate of progress as正确答案:A,第 8 题 (单项选择题)(每题 2.00 分) > 未分类 >Tom, see that your sister gets safely back, __________?{A}. can you{B}. won't we{C}. won' t you{D}. should we正确答案:C,第 9 题 (单项选择题)(每题 2.00 分) > 未分类 >What rhetoric device is used in the sentence \"This is a successfulfailure\"?{A}. Simile{B}. Metonymy{C}. Metaphor{D}. Oxymoron正确答案:D,第 10 题 (单项选择题)(每题 2.00 分) > 未分类 >The expression\"As far as I know ...\" suggests that peopleusually observe the Maxim of __________ in their daily conversations.{A}. Quantity{B}. Quality{C}. Relevance{D}. Manner正确答案:B,第 11 题 (单项选择题)(每题 2.00 分) > 未分类 >When the teacher attempts to elicit more information from the students bysaying \"And...?\",\"Good. Anything else?\", etc, he/she isplaying the role of a __________.{A}. prompter{B}. participant{C}. manager{D}. consultant正确答案:A,第 12 题 (单项选择题)(每题 2.00 分) > 未分类 >For more advanced learners, group work may be more appropriate thanpair work for tasks that are__________.{A}. linguistically simple{B}. structurally controlled{C}. cognitively challenging{D}. thematically non-demanding正确答案:C,第 13 题 (单项选择题)(每题 2.00 分) > 未分类 >When you focus on \"utterance function\" and \"expectedresponse\" by using examples like\"Here you are\",\"Thanks\", you are probably teaching language at the __________.{A}. lexical level{B}. sentence level{C}. grammatical level{D}. discourse level正确答案:D,第 14 题 (单项选择题)(每题 2.00 分) > 未分类 >Which of the following tasks fails to encourage active language use?{A}. Reciting a text.{B}. Bargaining in a shop.{C}. Writing an application letter.{D}. Reading to get a message.正确答案:A,第 15 题 (单项选择题)(每题 2.00 分) > 未分类 >A teacher may encourage students to__________ when they come acrossnew words in fast reading.{A}. take notes{B}. ask for help{C}. guess meaning from context{D}. look up the words in a dictionary正确答案:C,第 16 题 (单项选择题)(每题 2.00 分) > 未分类 >Which of the following statements about task design is incorrect?{A}. Activities must have clear and attainable objectives.{B}. Activities should be confined to the classroom context.{C}. Activities must be relevant to students' life experiences.{D}. Activities should help develop students' language ability. 正确答案:B,第 17 题 (单项选择题)(每题 2.00 分) > 未分类 >If someone says \"I know the word\", he should not only understandits meaning but also be able to pronounce, spell, and __________ it.{A}. explain{B}. recognize{C}. memorize{D}. use正确答案:D,第 18 题 (单项选择题)(每题 2.00 分) > 未分类 >Teachers could encourage students to use__________ to gather and organizetheir ideas for writing.{A}. eliciting{B}. mind mapping{C}. explaining{D}. brainstorming正确答案:B,第 19 题 (单项选择题)(每题 2.00 分) > 未分类 >When students are asked to go to the local museum, libraries, etc. tofind out information about endangered animals and work out a plan for anexhibition, they are doing a(n) __________.{A}. survey{B}. experiment{C}. project{D}. presentation正确答案:C,第 20 题 (单项选择题)(每题 2.00 分) > 未分类 >Which of the following tasks fails to develop students′ skill ofrecognizing discourse patterns?{A}. Analyzing the structure of difficult sentences.{B}. Checking the logic of the author's arguments.{C}. Getting the scrambled sentences into a paragraph.{D}. Marking out common openers to stories and jokes.正确答案:A,第 21 题 (单项选择题)(每题 2.00 分) > 未分类 >请阅读Passage l,完成小题。
思想者雕塑用美学标准评价写一篇英语作文
思想者雕塑用美学标准评价写一篇英语作文{z}Title: The Thinker Sculpture: An Aesthetic EvaluationThe Thinker, a famous sculpture created by Auguste Rodin, has captivated audiences for over a century with its profound symbolism and artistic beauty.This essay aims to critically evaluate the sculpture based on various aesthetic standards, including form, composition, symbolism, and artistic technique.Firstly, in terms of form, the Thinker displays a unique and striking physical appearance.The sculpture depicts a muscular, large-framed man in a sitting position, with his hands placed on his knees.The exaggerated size of the hands and the intense expression on the face convey a sense of power and deep contemplation.The dynamic and expressive muscles further enhance the overall powerful and compelling form of the sculpture.Secondly, the composition of the Thinker is skillfully crafted, with a strong sense of balance and harmony.The sculpture is designed in a way that the weight is evenly distributed, resulting in a stable and robust structure.The converging lines on the sculpture, particularly on the lower part, lead the viewer"s eyes towards the thinker"s face, which is the focal point of the entire piece.The use of negative space around the figure adds depth and dimension to the sculpture, making it more engaging and visually appealing.Furthermore, the symbolism embedded in the Thinker adds another layer of aesthetic value to the sculpture.Rodin intended for the figure to represent the struggles of the human spirit, the search for knowledge, and the agony of creating ideas.The intense focus and deep contemplation expressed in the sculpture"s face and body language evoke a sense of empathy and understanding in the viewer, inviting them to reflect upon their own intellectual and emotional struggles.Lastly, Rodin"s artistic technique in creating the Thinker is remarkable, showcasing his mastery of the craft.The use of clay and later casting the sculpture in bronze allowed for a level of detail and texture that brings the figure to life.The rough texture of the muscles and the subtle play of light and shadow create a sense of depth and volume, making the sculpture appear almost lifelike.In conclusion, the Thinker sculpture stands as a testament to Rodin"s genius and continues to be admired for its aesthetic qualities.The powerful form, skillful composition, thought-provoking symbolism, and masterful artistic technique all contribute to the sculpture"s enduring appeal and significance in the realm of art.The Thinker remains a powerful reminder of the human condition, the pursuit of knowledge, and the beauty that can be found in the act of deep contemplation.。
从关联理论看_围城_中隐喻的英译
On Metaphor Translation in Fortress Besieged from the View ofRelevance Theory ACKNOWLEDGEMENTSFirst of all, I want to express my deepest gratitude to Prof. Chen Hongwei, for all her help, support and love. For me, she has been more than a supervisor. If I failed to the schedule, even the thought of her smiling face brought me a powerful sense of awe and motivation. Her sparkling ideas, kind words and careful revision make this present thesis possible.My sincere thanks also go to all the professors in the Faculty of English Language and Literature, Central China Normal University, who have greatly benefited my intellectual growth through their inspiring lectures. And their individual characteristics impress me so much that this experience of my postgraduate study is a lifelong treasure.I especially want to thank all of my friends and classmates, who have always been there when I need them.Finally, a very special gratitude goes to my parents who have been my source of strength and happiness in life. With their love, I believe I can always pursue my dreams.内容摘要本文运用关联理论来讨论小说《围城》中隐喻的翻译问题。
法布里珀罗基模共振英文
法布里珀罗基模共振英文The Fabryperot ResonanceOptics, the study of light and its properties, has been a subject of fascination for scientists and researchers for centuries. One of the fundamental phenomena in optics is the Fabry-Perot resonance, named after the French physicists Charles Fabry and Alfred Perot, who first described it in the late 19th century. This resonance effect has numerous applications in various fields, ranging from telecommunications to quantum physics, and its understanding is crucial in the development of advanced optical technologies.The Fabry-Perot resonance occurs when light is reflected multiple times between two parallel, partially reflective surfaces, known as mirrors. This creates a standing wave pattern within the cavity formed by the mirrors, where the light waves interfere constructively and destructively to produce a series of sharp peaks and valleys in the transmitted and reflected light intensity. The specific wavelengths at which the constructive interference occurs are known as the resonant wavelengths of the Fabry-Perot cavity.The resonant wavelengths of a Fabry-Perot cavity are determined bythe distance between the mirrors, the refractive index of the material within the cavity, and the wavelength of the incident light. When the optical path length, which is the product of the refractive index and the physical distance between the mirrors, is an integer multiple of the wavelength of the incident light, the light waves interfere constructively, resulting in a high-intensity transmission through the cavity. Conversely, when the optical path length is not an integer multiple of the wavelength, the light waves interfere destructively, leading to a low-intensity transmission.The sharpness of the resonant peaks in a Fabry-Perot cavity is determined by the reflectivity of the mirrors. Highly reflective mirrors result in a higher finesse, which is a measure of the ratio of the spacing between the resonant peaks to their width. This high finesse allows for the creation of narrow-linewidth, high-resolution optical filters and laser cavities, which are essential components in various optical systems.One of the key applications of the Fabry-Perot resonance is in the field of optical telecommunications. Fiber-optic communication systems often utilize Fabry-Perot filters to select specific wavelength channels for data transmission, enabling the efficient use of the available bandwidth in fiber-optic networks. These filters can be tuned by adjusting the mirror separation or the refractive index of the cavity, allowing for dynamic wavelength selection andreconfiguration of the communication system.Another important application of the Fabry-Perot resonance is in the field of laser technology. Fabry-Perot cavities are commonly used as the optical resonator in various types of lasers, providing the necessary feedback to sustain the lasing process. The high finesse of the Fabry-Perot cavity allows for the generation of highly monochromatic and coherent light, which is crucial for applications such as spectroscopy, interferometry, and precision metrology.In the realm of quantum physics, the Fabry-Perot resonance plays a crucial role in the study of cavity quantum electrodynamics (cQED). In cQED, atoms or other quantum systems are placed inside a Fabry-Perot cavity, where the strong interaction between the atoms and the confined electromagnetic field can lead to the observation of fascinating quantum phenomena, such as the Purcell effect, vacuum Rabi oscillations, and the generation of nonclassical states of light.Furthermore, the Fabry-Perot resonance has found applications in the field of optical sensing, where it is used to detect small changes in physical parameters, such as displacement, pressure, or temperature. The high sensitivity and stability of Fabry-Perot interferometers make them valuable tools in various sensing and measurement applications, ranging from seismic monitoring to the detection of gravitational waves.The Fabry-Perot resonance is a fundamental concept in optics that has enabled the development of numerous advanced optical technologies. Its versatility and importance in various fields of science and engineering have made it a subject of continuous research and innovation. As the field of optics continues to advance, the Fabry-Perot resonance will undoubtedly play an increasingly crucial role in shaping the future of optical systems and applications.。
做英语作业怎么写作文
When it comes to tackling English homework, writing an essay can be both a challenging and rewarding task. Its a chance to express your thoughts, showcase your language skills, and delve into topics that interest you. Heres a personal account of how I approach writing an essay for my English homework.Firstly, the topic is the starting point. Its crucial to understand the assignments requirements fully. I usually begin by reading the prompt carefully, noting down key words and phrases that give me a clear direction for my essay. This step is essential because it sets the tone for the entire writing process.Once I have a clear understanding of the topic, I move on to brainstorming. This is where I let my thoughts flow freely. I jot down all the ideas that come to mind, no matter how random or unrelated they might seem at first. This process helps me to identify the main points I want to cover in my essay.After brainstorming, I organize my ideas into a coherent structure. This involves creating an outline that includes an introduction, body paragraphs, and a conclusion. The introduction sets the scene for the essay, providing a brief overview of the topic and thesis statement. The body paragraphs delve into the main points, each supported by evidence and examples. The conclusion summarizes the main points and restates the thesis.Research is the next step, and its a critical part of the process. I look for credible sources that provide information relevant to my topic. This couldbe books, academic articles, or reputable online sources. I make sure to take detailed notes and properly cite my sources to avoid plagiarism.With a solid outline and sufficient research, I start drafting my essay. I try to write in a clear and concise manner, ensuring that each paragraph flows logically into the next. I pay attention to grammar, punctuation, and spelling, but I dont get too caught up in these details at this stage. The focus is on getting my ideas down in a coherent manner.After the first draft is complete, I take a break. This pause is important as it allows me to return to the essay with fresh eyes. When I revisit the draft, I look for areas that need improvement. This could be rephrasing sentences, adding more evidence, or clarifying my arguments.Revising is an iterative process. I might go through several drafts, refining my essay each time. I also seek feedback from my peers or teachers. Their insights can provide a new perspective and help me improve my essay further.Finally, I proofread my essay meticulously. This is the stage where I pay close attention to grammar, punctuation, and spelling. I also check for consistency in formatting and citation style. A wellpolished essay not only reflects my understanding of the topic but also demonstrates my attention to detail.In conclusion, writing an essay for English homework is a multistep process that requires careful planning, research, drafting, and revision. Its a journeyof exploration and expression that, when approached with dedication and a critical eye, can result in a wellcrafted piece of writing.。
《心理学与生活》全套课件精品教案 chapter1(b)
Structuralism构造主义
Wilhelm Wundt(1832-1920)
Edward Bradford Titchener(1867-1927)
Structuralism attempted to break conscious experience down into objective sensations such as sight or taste, and subjective feelings such as emotional responses, will, and mental images such as memories or dreams. Structuralists believed that the mind functions by combining the elements of experience
Module 2: A Science Evolves
History of Psychology- Foundations
Aristotle (384 B.C. -322 B.C. ) Peri psyches《论灵魂》 People are motivated to seek pleasure and avoid pain.
History of Psychology- Foundations
Socrates( 469B.C. -399B.C. ) Plato’s teacher We should rely in processes such as rational thought and introspection to achieve selfknowledge .
science
3.physics: a subject has been adopted as the ideal model by scientists in psychology, who have borrowed its scientific methods and principles.
开启片剂完整性的窗户(中英文对照)
开启片剂完整性的窗户日本东芝公司,剑桥大学摘要:由日本东芝公司和剑桥大学合作成立的公司向《医药技术》解释了FDA支持的技术如何在不损坏片剂的情况下测定其完整性。
太赫脉冲成像的一个应用是检查肠溶制剂的完整性,以确保它们在到达肠溶之前不会溶解。
关键词:片剂完整性,太赫脉冲成像。
能够检测片剂的结构完整性和化学成分而无需将它们打碎的一种技术,已经通过了概念验证阶段,正在进行法规申请。
由英国私募Teraview公司研发并且以太赫光(介于无线电波和光波之间)为基础。
该成像技术为配方研发和质量控制中的湿溶出试验提供了一个更好的选择。
该技术还可以缩短新产品的研发时间,并且根据厂商的情况,随时间推移甚至可能发展成为一个用于制药生产线的实时片剂检测系统。
TPI技术通过发射太赫射线绘制出片剂和涂层厚度的三维差异图谱,在有结构或化学变化时太赫射线被反射回。
反射脉冲的时间延迟累加成该片剂的三维图像。
该系统使用太赫发射极,采用一个机器臂捡起片剂并且使其通过太赫光束,用一个扫描仪收集反射光并且建成三维图像(见图)。
技术研发太赫技术发源于二十世纪九十年代中期13本东芝公司位于英国的东芝欧洲研究中心,该中心与剑桥大学的物理学系有着密切的联系。
日本东芝公司当时正在研究新一代的半导体,研究的副产品是发现了这些半导体实际上是太赫光非常好的发射源和检测器。
二十世纪九十年代后期,日本东芝公司授权研究小组寻求该技术可能的应用,包括成像和化学传感光谱学,并与葛兰素史克和辉瑞以及其它公司建立了关系,以探讨其在制药业的应用。
虽然早期的结果表明该技术有前景,但日本东芝公司却不愿深入研究下去,原因是此应用与日本东芝公司在消费电子行业的任何业务兴趣都没有交叉。
这一决定的结果是研究中心的首席执行官DonArnone和剑桥桥大学物理学系的教授Michael Pepper先生于2001年成立了Teraview公司一作为研究中心的子公司。
TPI imaga 2000是第一个商品化太赫成像系统,该系统经优化用于成品片剂及其核心完整性和性能的无破坏检测。
创造力的影响因素分析
创造力的影响因素分析徐树鹏(摘要:研究从三个方面总结了影响创造力的因素:紧张性刺激刺激,个体因素,和社会影响。
结果发现同一个因素对创造力的影响模式很少有统一的观点,不少研究甚至得出了截然相反的结论。
目前的研究试图采用元分析的技术和分析调节变量来解决这些冲突。
本文还简要阐述了当前的一些研究趋势,并提供了未来研究的一些建议。
关键词: 创造力;紧张性刺激;弱连带关系;元分析;调节变量0 前言目前学者们对于创造力的定义较为一致,一般将其定义为产生新颖的和合适的观点,问题解决方案或见解的能力(Runco, 2004)。
创造力的研究已有60年的历史,期间关于创造力影响因素的研究浩如烟海,且结论大多不统一。
如今越来越多地研究试图去弄清这些影响模式,且不再局限于简单的文献综述,而是采用更高级的研究方法,比如元分析技术。
Feist(1998)就用元分析技术分析了人格特质对科学和艺术领域创造力的影响;Kristin等人(2010)也使用元分析技术去研究紧张性刺激与创造力之间的复杂关系。
本研究总结了影响创造力的诸多因素,尤其关注了其中有冲突的观点,为今后进一步的元分析研究提供一些可供分析的领域。
此外本外还指出了目前研究的一些思路和方向,为后续的研究提供一些线索。
Zorana(2009)认为个体潜能和社会环境之间的交互作用将会决定创造力是否被表达以及如何表达。
本文根据该观点并结合已有文献内容从以下三个方面来分析创造力的影响因素:紧张性刺激刺激,个体因素,和社会影响。
1.紧张性刺激紧张性刺激指能够引起紧张或压力的刺激(Kristin,Shalini,& Deborah,2010),包括竞争,时间压力,表现评估等。
关于紧张性刺激和创造力的关系已做过大量的研究,但是研究结果却并不一致。
Little (引自Kristin,et al.2010)的研究表明与他人的竞争可以提高被试的创造力表现,但是也有研究表明竞争会导致创造力表现的降低(Gerrard, Poteat, & Ironsmith, 1996)。
The Metaphysics of Mind
于是你可能像笛卡尔一样接受这 么一个结论:
心灵和物质对象是两种不同类型的 实在或不同的“实体”(substance)
笛卡尔 ——二元论
心灵对象和状态与物质的对象和 状态之间的区别:
物质对象是占有空间的,而心灵对象是不占有 空间的。 心灵的性质不是物质对象的性质,心理的性质 在类上不同于物理的性质。 认识论上的区别:心灵对自己是透明的,人们 拥有到达自己的心灵状态的“优越通道”。笛 卡尔认为:你关于你当下的心灵状态的思想不 可能是假的。我们的心灵的内容对于我们来说 是透明的。因此,如果你处于在某个特定的心 灵状态中,那么你便知道你在这种状态之中。 而且如果你相信你处于在某个特定的心灵状态 中,那么你就处在那个状态之中。
上帝
坐在 针上
疼痛的 感觉
跳的愿 望
跳起 来
对二元论的改造:
副现象论
疼痛的感觉 跳的愿望
坐在针上
大脑事件
跳起来
唯物主义
唯物论的观点是,唯一实存的实在即物 质或是物理实在,而由此导出的观点是, 倘若心灵状态的确是实存的,它们就必 须在某种意义上可以被还原为某种物理 状态,也就是说,它们只不过就是某种 物理状态。
一些想法:
心灵究竟是什么?
灵魂
心灵
意识
灵魂
许多宗教都认为,灵魂居于人或其他物 质躯体之内并对之起主宰作用,大多数 信仰都认为亦可脱离这些躯体而独立存 在。不同的宗教和民族对灵魂有不同的 解释。
灵魂存在实验
灵魂通过电子噪音传递信息 死者体重变化实验——21g 转世实验
灵魂实验 ——Gary E. Schwartz 《The Afterlife experiments》2002
20世纪50年代以前出版的英文学术著作
20世纪50年代以前出版的英文学术著作Title: "The Origin and Development of Modern Psychology" Introduction:The field of psychology has experienced remarkable advancements since its inception, evolving from a philosophical speculation to a distinct scientific discipline. This seminal work traces the origins and development of modern psychology, focusing on key theories and influential figures that shaped its trajectory. By examining the contributions that came before the 1950s, the aim is to provide a comprehensive overview of psychology's transformation from ancient times to the mid-20th century.Chapter 1: Ancient Roots of PsychologySection 1: Greek Philosophy and Early Ideas of the Mind- The philosophical legacy of ancient Greece: Socrates, Plato, and Aristotle- Their views on the mind, soul, and the nature of knowledge- Influence of their teachings on early psychological thought Section 2: The Role of Early Religions in Psychological Understanding- Ancient Egyptian, Mesopotamian, and Hindu perspectives on the mind and consciousness- Connections between religion, spirituality, and psychological phenomena- The impact of religious beliefs on psychological practices and ritualsChapter 2: Pioneering Figures in PsychologySection 1: Wilhelm Wundt and the Founding of Experimental Psychology- Overview of Wundt's life and significance- The establishment of the first psychological laboratory and the rise of experimental psychology- Wundt's ideas on introspection and mental processesSection 2: Sigmund Freud and the Emergence of Psychoanalysis - Freud's background and early influences- The development of psychoanalytic theory and the unconscious mind- Controversies surrounding Freud's theories and their lasting impact on psychologyChapter 3: Psychological Schools and TheoriesSection 1: Behaviorism and the Study of Observable Behavior- Ivan Pavlov and classical conditioning- John Watson and the establishment of behaviorism as a dominant school of thought- B.F. Skinner's notions of operant conditioning and reinforcement Section 2: Gestalt Psychology and Perception- Max Wertheimer, Wolfgang Köhler, and Kurt Koffka's contributions to Gestalt psychology- The organization of perception and the role of mental structures - Critiques and advancements of the Gestalt perspectiveChapter 4: The Intersection of Psychology and Philosophy Section 1: Phenomenology and Existential Psychology- Edmund Husserl's phenomenological philosophy and itsinfluence on psychology- Existential psychology's emphasis on human existence, freedom, and choice- Contributions of philosophers such as Martin Heidegger and Jean-Paul Sartre to psychological inquirySection 2: The Influence of Philosophical Pragmatism on Psychological Thought- William James' pragmatic approach and the study of consciousness- John Dewey's influential ideas on education, experience, and functional psychology- The integration of pragmatism into psychological research and theoryConclusion:The period before the 1950s was a pivotal era in psychology, marked by the emergence of key figures and pioneering theories that laid the foundation for modern psychological thought. This extensive overview of ancient roots, pioneers, schools, and philosophical intersections provides insight into the development of psychology as a discipline. Understanding its historical context enhances our appreciation for the advancements made in the field, allowing us to comprehend modern psychological theories and practices from a broader perspective.。
复旦曦园英文介绍
复旦曦园英文介绍1Oh, dear friends! Let me take you on a wonderful journey to the enchanting Fudan Xiyuan. Xiyuan is truly a remarkable place that captures the hearts and souls of all who visit.The garden is adorned with a diverse array of flowers and plants. In spring, colorful blossoms of peach and cherry trees fill the air with sweet fragrance. How charming it is! The summer brings lush greenery and the gentle swaying of willow branches by the ponds. Oh, what a refreshing sight!There are also elegant pavilions and terraces within Xiyuan. The traditional architectural style adds a touch of ancient charm. One can sit and enjoy the peaceful atmosphere, wondering about the history and stories this place holds.The autumn paints the trees with golden and red hues, creating a breathtaking landscape. And in winter, the garden takes on a serene beauty with the frost and occasional snow.Xiyuan is not just a garden; it is a haven of tranquility and inspiration. It is a place where one can escape the hustle and bustle of daily life and immerse oneself in nature's beauty. Isn't it amazing? Come and experience the magic of Fudan Xiyuan for yourself!Fudan Xiyuan is not just a garden; it is a living testament to the rich cultural and historical heritage of Fudan University. Oh, what a remarkable place it is! Over the years, numerous academic exchanges and cultural lectures have been held within its serene confines. It has witnessed the passionate discussions of scholars and the eager learning of students.Remember the time when a renowned historian delivered a captivating lecture on ancient civilizations in Xiyuan? The audience was spellbound, as if transported through time and space. Or the seminar on modern literature, where ideas collided and new perspectives emerged? Such events have not only enriched the academic atmosphere but also left indelible marks on the history of Xiyuan.Not to mention the stories of the famous personalities associated with this place. There was that esteemed professor who often sought inspiration in Xiyuan, and his ground-breaking research was born out of those quiet moments. And the talented student who composed a beautiful poem under the shade of a tree, capturing the essence of Xiyuan's charm.Xiyuan is a treasure trove of memories and knowledge. It is a place where past and present converge, and where the spirit of learning and exploration thrives. How fortunate we are to have such a wonderful garden at Fudan University!Oh, let me tell you about the wonderful Fudan Xiyuan! Fudan Xiyuan is truly a remarkable place. As you step into it, you'll immediately notice its well-organized layout. There are several distinct sections that each serve a specific purpose.The central area is a vast lawn, surrounded by neatly arranged flower beds that burst with colors in every season. How beautiful and refreshing it is! Along the pathways, there are comfortable leisure benches where students and visitors can sit and relax, enjoying the peaceful atmosphere. Isn't it a great place to unwind?The lighting in Xiyuan is also something to admire. The street lamps are not only functional but also add to the aesthetic appeal of the garden. They illuminate the paths at night, making it safe and inviting for people to stroll.Moreover, Xiyuan has carefully planned water features. The gentle flow of the small streams and the peaceful ponds add a touch of tranquility to the whole environment. Don't you think it's so charming?In conclusion, Fudan Xiyuan is not just a garden; it's a functional and delightful space that combines beauty and practicality. It provides a haven for people to escape the hustle and bustle of daily life. How amazing it is!The Fudan Xiyuan is not just a garden; it is a haven for the souls of teachers and students. It is a place where one can escape the hustle and bustle of academic life and find solace. Imagine students sitting on the lush grass, their books spread out, discussing profound academic issues with animated expressions and passionate voices. The gentle breeze rustles the leaves of the trees as if it is whispering secrets of wisdom. Isn't it a beautiful scene?Teachers, too, often find themselves strolling along the meandering paths of Xiyuan, deep in thought, perhaps inspired by the serene environment to come up with new ideas and solutions for their research. It is a space that nurtures creativity and innovation. How wonderful it is that such a place exists within the campus!Xiyuan also plays a vital role in the construction of campus culture. It serves as a common ground where people from different disciplines and backgrounds come together, fostering a sense of unity and community. Isn't it amazing how a garden can bring people closer and create a shared identity?It is not an exaggeration to say that Xiyuan is the heart and soul of Fudan University. It gives life to the campus, making it not just a place of learning but also a place of inspiration, relaxation, and connection. So, let us cherish and protect this precious space, for it is truly a gem in the crownof Fudan!5The Xiyuan of Fudan University is truly a remarkable place! It is not just a garden but a masterpiece that combines architectural style and aesthetic charm in a most extraordinary way.The buildings within Xiyuan are a sight to behold. The delicate carvings on the facades and the elegant curves of the rooftops showcase a perfect blend of traditional and modern design elements. The use of natural materials such as wood and stone gives them a warm and inviting feel. How wonderful it is to walk among these buildings and appreciate the craftsmanship!The way Xiyuan integrates with its surrounding environment is truly astonishing. The lush greenery, the peaceful ponds, and the meandering paths all contribute to a harmonious atmosphere. It seems as if the garden is an integral part of nature itself. Isn't it amazing how it all comes together so seamlessly?The aesthetic principles reflected in Xiyuan are worth pondering. The balance of symmetry and asymmetry, the play of light and shadow, and the contrast of colors all add depth and interest to the space. One can't help but wonder how such thoughtful design was conceived and executed.In conclusion, Xiyuan of Fudan University is not only a place of beauty but also a source of inspiration. It makes us appreciate the power ofarchitecture and aesthetics in creating a haven that touches our hearts and souls.。
语言学隐喻
③
特性
④
推理模式
State: strong or weak
travelers
Mode: by bicycles or by car
destination
State Person mode Purpose
The characteristics of mappings
Internal characteristics:
d) HAVING CONTROL OR FORCE IS UP; BEING SUBJECT TO CONTROL OR FORCE IS DOWN I am on top of the situation. He’s in a superior position. 领导需要高瞻远瞩地统筹全局。 He is under my control. His power is on the decline. 敌军完全在我军的控制之下。 e) VIRTUE IS UP; DEPRAVITY IS DOWN She is high-minded. She has high standards. 他的品德高尚。 Don’t be underhanded. He wouldn’t stoop to that. 安能摧眉折腰侍权贵,使我不得开心颜。
Systematicity Clarity Partialness Directional Richness Abstractness
External characteristics:
Scope validity
Visible metaphor Metaphor
Invisible metaphor
由于隐喻的基本作用是从喻体始源域将某一或部分特征映合到 本体目的域中,这种从喻体向本体的映合也常是以身体经验为 动因的。隐喻基于经验,一般是指根隐喻,日常经验中的相关 性不可避免的会引导我们获得基本隐喻,它是身体,经验,大 脑和心智的产物,也只能通过体验获得意义,这样就把基层认 知能力与感觉运动经验连接了起来。 例如,自从我们出生后开始会爬,慢慢就形成“始源-路径-目 的地”这一基本图示,我们做事一般都会有这样一个过程,先 有intention(始源),经过努力(路径),最终到达目的。这 两者是同构的,自然会形成一种隐喻关系。可见,我们的行动 常常就是基于这种基本图示之上的。隐喻的体验性就说明了它 不可能是任意的 ,可能通过身体体验对其作出合理的解释。我 们完全可以假设:人类的祖先起初主要是通过身体在空间中的 体验来逐步认识世界的。
Deconstruction
• Derrida borrows the basis of and the starting point for his deconstructive strategy from the school of Structuralism. • He argued that a text cannot have any single meaning, certainly not a meaning that the writer invests in it.
• Western thought has developed innumerable terms which operate as centring principles: being, essence, substance, truth, form, beginning, end, purpose, consciousness, man, God and so on. It is important to note that Derrida does not assert the possibility of thinking outside such terms;any attempt to undo a particular concept is to become caught up in the terms which the concept depends on. • The disire for a center is called 'logocentrism'.
解构主义批评理论
•
德里达:“解构”不是哲学、诗、神学等意 识形态方面的术语。而是牵涉到意义、惯例、法 律、权威、价值等等最终有没有可能的问题。 • 突出表现出反权威、反传统和反理性倾向。
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Mind-Prosthesis Metaphor for Design of Human-Computer Interfaces That Support Better Attention ManagementClaudia Roda, Georgi Stojanov, Damien ClauzelAmerican University of Paris{CRoda, GStojanov, DClauzel}@aup.frAbstractIn this paper we investigate the issues of user attentionmanagement in the context of the changes of underlyingmetaphors in human-computer interface design. After theintroductory part, we discuss the problems of stayingfocused as well as reconstructing the context of aninterrupted task while working in some computerenvironment. We highlight the problems with currentinterfaces and the desktop metaphor in particular, wepropose that the mind-prosthesis metaphor may be bettersuited for the design of future, attention aware systems,and we put forward some guidelines for interface designthat follow from our analysis. 10. IntroductionThe work presented here builds upon our previous research on metaphors in interface design [Stojanov & Stojanoski, 2001] and attention aware systems [Roda & Thomas 2006, Roda & Nabeth 2006]. In [Stojanov & Stojanoski, 2001], we have investigated the changes of the underlying metaphors in the evolution of human-computer interfaces (HCI): from the first command prompt, text based ones, to the modern dominating WIMP (Windows Icons Menus Pointing) interfaces. We have argued that when talking about human-computer interaction people implicitly assume linguistic interactivity, without necessarily being aware of that. In [Roda & Thomas 2006, Roda & Nabeth 2006] we highlight that human attention is strained by the information overload generated by the fast and continuous access to information and people, multi-tasking, and interruption typical of modern, digitally-enabled environments, and we have identified human attentional processes as key processes to be supported by digital technologies.Here, after highlighting the problems with current interfaces and the desktop metaphor in particular, we propose that the mind-prosthesis metaphor may serve as a guide for the design of future, attention aware, systems. The paper is structured as follows. We first elaborate on the (implicit and explicit) use of metaphors in interface design (section 1), and we argue for the need for a Copyright © 2006, American Association for Artificial Intelligence (). All rights reserved.radically different approach to systems design by highlighting the major problems associated to the desktop metaphor: task fragmentation and the consequent load on attention allocation processes (section 2). In section 3 we introduce some current research that, we believe, has tried to address the same problems we are concerned with. We then give a detailed description of the mind-prosthesis metaphor (section 4).1. M etaphors and analogies in HCI design Modern theories of metaphor and analogy [Lakoff and Johnson, 1980; Lakoff, 1993; Hofstadter, 1995] ascribe central role in cognition to these mechanisms. Although the use of metaphors in interface design is advised in many HCI design textbooks [e.g. Thimbleby, 1990; Nielsen, 1993] the issue seems not to have received a systematic analysis. For example, as noticed by Blackwell [1998], studies of quantitative evaluation of one metaphor over another are indeed very rare. In this paper we present a first qualitative comparison between different approaches to set the basis for a quantitative evaluation of two types of interfaces: the widely accepted desktop interface, and a new type of interface that, we propose, would better serve the needs of nowadays users: the mind-prosthesis interface. Following the qualitative/theoretical research work described in this paper, we have started experimenting and collecting quantitative data with a first prototype interface of which we give a preliminary description in [Clauzel, Roda, & Stojanov 2006].In what follows, by way of summarizing [Stojanov & Stojanoski 2001] we discuss the underlying assumptions in the two widely adopted HCI metaphors: conversational and desktop.Since their appearance, computers have been construed as conversational partners. Therefore, by extrapolation we can describe HCI in terms of Reddy’s conduit metaphor [Reddy, 1993]: the information that the user wants to transmit to the computer is packed in a command (plus maybe some optional command switches) and via the linguistic channel (the command prompt) it is sent to the recipient (the computer). The computer is supposed to unpack the command and perform the actions required. The delay of execution only supports the implicit linguistic interaction (e.g. while the user waits to see the result of the command just issued, their reasoning might go like this: now it’s thinking what to do…)To see in what way we think of human-computerinteraction as linguistic or conversational, we can contrast this interaction to the one that we have with our cars. Human-car interaction has been, so far, inherently non-conversational, and people don’t expect their cars to talk back to them (even if sometimes we do talk to them). Indeed, we are not even comfortable with that concept. It is for this reason that, although the technology is available, cars that talk (to warn you to fasten your seat belt, for example) are not very common. Instead, various visual or auditory cues for that purpose are provided. It should be noted however that the field of speech/audio interfaces for various in-car activities (not directly related to the control of the vehicle) is very active [Burnett, 2001; Buhler et al, 2003; Fu et al. 2004; Lai & Cheng, 2001]. Most of this research deals with speech/audio interfaces for operating mobile phones, navigation systems, or entertainment centers during driving, and mainly involves automatic speech recognition (ASR).Why are we not comfortable with the talking cars then? Here’s our hypothesis: whenever during the interaction with some entity there is a hint of conversational competence, human beings immediately span a huge web of specific expectations regarding the abilities of that particular entity [Weizenbaum, 1966; Huhtamo, 1993]. We tend to anthropomorphize those entities and consequently loose the sense of direct control over them. The control, as it is indeed the case with other human beings, can be exercised only indirectly via linguistic means. And if you are driving a car, you certainly want to be in direct control. Therefore all the cues on the control table of a car tend to be non-intrusive and supportive of your main attention focus: driving the car and paying close attention to what’s in front of you.When the evolution towards "windows, icons, menus, pointing devices" (WIMP) interfaces happened, the conversational metaphor from the prompt based HCIs remained in a sort of conceptual blending [Fauconnier & Turner, 2002] with the explicit desktop metaphor usually adopted in the implementations of the WIMP interfaces. (In fact, to be more precise we should add that the acronym “WIMP” does not fully describe these interfaces, as elements of linguistic interactivity like labels and fill-in forms, radio-buttons, options tick boxes, system messages… are omitted. WIMP-L, which includes these Linguistics aspects, might be a better acronym.)The desktop metaphor invites users to apply their knowledge from the physical world by directly manipulating the items on the virtual desktop using the virtual continuation of their limbs (the mouse pointer). At the same time, the conversational metaphor is still nurtured via the text elements mentioned above. The end effect is that while we are directly manipulating objects on the desktop there is also some entity (agent?) which occasionally prompts us with linguistic messages, and sometimes asks for linguistic input from us.Nowadays WIMP-L interfaces are most widely used, mainly because of Microsoft Windows and Apple’s Mac OS. 2. The need for a different metaphorCurrent desktop interfaces are strongly based on two fundamental concepts: the applications, and the file system They have been carefully designed and conceptualized to resemble - as closely as possible - the many tools that one might have had on a desktop in the pre-digital era (e.g. the typewriter, the calculator, the pencil, and more recently, the telephone, the tape-player). In principle, there is an association between one application and one tool, one document and one file. The widespread use of the digital version of the tools (the applications) and the advent of the Internet have allowed an increased productivity whilst making easier for people to communicate and exchange the documents produced. This in turns has generated a greater demand on peoples' activities: people are often expected to be able to access and elaborate a much wider range of documents, whilst selecting amongst a wider range of tasks that must be completed in a shorter amount of time.We assist at a double layer of fragmentation of work (see figure 1): on the one hand the fragmentation generated by multi-tasking and interruptions (level 1); on the other hand the fragmentation generated by applications and files (level 2). Each of these two types of fragmentations imposes a new load on humans' limited cognitive abilities. Switching between tasks, contexts, applications, documents, etc. requires the activation of processes that involve our perception, and memory (both prospective, and retrospective [Marsh, Hicks, & Bryan, 1999; Meacham & Leiman, 1982; Sellen, Louie, Harris & Wilkins, 1996]), and overall reduces our capacity to appropriately allocate attention.Level 1 fragmentation was minimal during the work on the first prompt-based interfaces in the pre-Internet era. Imagine working as a user on a Unix terminal of a mainframe non-networked machine. The few things that could distract you included: system messages (“a process has finished its execution”), a write message, or a talk attempt from another user, and that was, more or less, everything. Digitally available information was a scarce resource while the user terminal had virtually all of the user attention. On a par with HCI evolution, what also happened is the ubiquity of internet, and the convergence of communication devices (Instant Messengers, cell phones, chat programs…).Nowadays, information overload and constant interruptions have become commonplace. At any given moment a user has 8 windows opened on the average, and they spend about 11 minutes on a given task before being interrupted [Mark, Gonzales, & Harris 2005]. Although interruptions may bring to one’s attention information possibly useful for the primary (current) task, or even, in the case of simple primary tasks, facilitate task performance [Speier, Vessey & Valacich, 2003]; it has been widely reported that interruptions increase the load on attention and memory [Gillie and Broadbent, 1989], may generate stress [Bailey, Konstan & Carlis, 2001;Zijlstra, Roe, Leonova & Krediet, 1999), and compromise the performance of the primary task [Franke, Daniels & McFarlane, 2002; McFarlane and Latorella, 2002; Nagata, 2003; Speier et al., 2003] especially when the user is working on handheld devices in mobile environments [Nagata, 2003]. Information inflow increases, cognitive load augments, and attention becomes a scarce resource. Researchers are dealing with new phenomena of notification overload (as a specific example of the information overload) [Van Dantzich et al, 2002] and attention fragmentation [King et al, 2005]. Generally, the issue of attention management in HCI is getting much attention lately as testified by the publication of special issues in academic journals [e.g. Vertegaal 2003; McCrickard, Czerwinski and Bartram 2003, Roda and Thomas 2006a], and by the organization of specialized fora of discussion [e.g. Roda and Thomas, 2004] and research projects [Roda and Nabeth 2006].We argue in this paper, that whilst level 1 fragmentation is intrinsic in nowadays activities, level 2 fragmentation could be removed by moving away from the desktop metaphor that has no longer reason to exist ina digital environment which is free of desks, calculators, tape writers, and the likes. The new mind-prosthesis metaphor interface would not only allow removing level 2 fragmentation, but also enable the management of level 1 fragmentation and consequently support human attention allocation processes.3. Current attempts to address fragmentation and facilitate attention allocationOne avenue taken by some researchers in trying to address the issues related to attention allocation, has been to augment WIMP-L interfaces. The dominant WIMP-L metaphor blend, however, does not facilitate improvements and extensions that would account for attention in a natural manner. In order to be useful a new metaphor should have natural extensions to be able to justly serve technological advances and increasing underlying system complexity. Technological advances made modern CPUs, RAM, and hard-disk memories, hundreds of thousands times faster and as many times bigger in their capacity. Monitors, on the other hand, increased their size by a factor of about 1.5 to 2 (on the average). The current situation is that a computer systems can internally represent much more complex entities while having (almost) the same display capacity. A study from Microsoft Research group [Czerwinski et al, 2003] showed that people using large (42 inches) monitors or even dual or triple monitors can finish their tasks in 10% to 44% less time. The problem with this approach (i.e. keeping the WIMP-L interface and having bigger monitors) has its apparent limits (how much can we extend the monitor size?). Moreover, as noted by the same group of researchers [Czerwinski et al, 2006] bigger screens bring more usability problems (pp 71-72, emphasis added):1.Losing track of the cursor. As screen sizeincreases, users change mouse acceleration tocompensate and it becomes hard to keep track ofwhere the cursor is.2.Distal access to information. As screen sizeincreases, it becomes increasingly more difficultand time-consuming to access icons, windows, andthe Start Menu across large distances.3.Window management problems. Large displayslead to notification and window creation problems,as windows and dialog boxes pop up inunexpected places. Window management is mademore complex on multimon displays because userswish to avoid having windows placed so that theycross bezels (because of the resultant distortion).4.Task management problems. As screen sizeincreases, the number of windows that are openincreases and users engage in more complexmultitasking behavior – better task managementmechanisms become a necessity.5.Configuration problems. The user interface forconfiguring multimon displays is overly complexand hard to use. When a monitor is removed fromthe display configuration, it is possible to losewindows offscreen.6.Failure to leverage the periphery. With largerdisplays a true periphery is available and could beleveraged for better, peripheral awareness insupport of user activities.Therefore despite the fact that users loved working with large screens, reportedly the situation with attention management had worsened.In an attempt to adequately answer to the trend toward pervasive computing Maglio and his colleagues [Maglio et al, 2000] rightfully point to the central notion that attention should have in the future interfaces (pp. 1): If point-and-click graphical user interfaces (GUI) have enabled wide use of PCs, what will be the paradigm for interaction with pervasive computers? One possible approach is attentive user interfaces (AUI), that is user interfaces to computational systems that attend to user actions—monitoring users through sensing mechanisms, such as computer vision and speech recognition —so that they can attend to user needs— anticipating users by delivering appropriate information before it is explicitly requested[…]Their experimental setup is designed within a framework where the AUI is supposed to be a pro-active mediator and interpreter of the user’s intentionsFigure 1 Double layer fragmentation in current digital environments.. The questions of accessing user attention and interpreting user intentions are indeed very complex. Horvitz et al. in [Horvitz et al, 2003] report the fruits of more than 5 years of research in models of attention in “computing and communication”. In the context of non-intrusiveness of interfaces they say (pp. 52):We consider attention as a rare commodity -- and critical currency -- in reasoning about the information awareness versus disruption of users […]It is interesting that in the same article, when talking about attention cues, authors quote an example of linguistic interaction in humans (pp. 52):Attentional cues are central in decisions about when to initiate or to make an effective contribution to a conversation or project. Beyond knowing when to speak or listen in a conversation, attention is critical in detecting thata conversation is progressing. More generally, detecting or inferring attention is an essential component of the overall process of grounding—converging in a shared manner on a mutual understanding of a communication […]Their Notification Platform is a cross-device messaging system that balances the cost of disruption of the user with the value of information from multiple message sources. The platform maintains a probabilistic modelof user attention and performs ongoing decision analyses about “ideal alerting, fidelity, and routing.” Inan attempt to come to the point where the AUI will be able to infer where the user attention is, there has to bean “[…] overall process of grounding—converging in a shared manner on a mutual understanding of a communication […]”In other words in this approach, researchers reinforce the entity (mediator) component within the WIMP-L interfaces. We want to argue that given the best results from Artificial Intelligence research we are far from being able to construct an artifact capable of developing shared understanding of situations. The consequence is that AUI built within the above approach will necessarily be very complex, frequently wrong in guessing user’s attention state, inherently unpredictable, and consequently they risk being more often a nuisance instead of help.One alternative proposed with the aim of overcoming the aforementioned problems with WIMP-L interfaces was the so called Anti-Mac approach, where Mac stays for the WIMP-L interfaces in general.Gentner & Nielsen in [Gentner & Nielsen, 1996] explore the possibilities of building better interfaces by violating the main principles of Mac or any other WIMP interface. Among the principles they propose are:-The central role of languageIn WIMP-L interfaces users directly manipulate objects. But this manipulation is rather limited, (compared, say, to numerous switches in a Unix command). Therefore we should head back for something like a command prompt.-A richer internal representation of objectsCurrently, only a limited number of attributes are known about a file, say: name, size, type, author and the like. The interface has access to only limited information and even less possibilities to add/change some. In an Anti-Mac interface it would be possible to include additional information at interface level: importance, keywords, related documents etc.-A more expressive interfaceAs the technology certainly enables more, why keeping the same icon for all the text documents? We have books on the bookshelves but by looking at them we can guess which one is which without opening them.-Expert usersWIMP-L interfaces may be good for beginners but experts would prefer trading inflexible direct manipulations with more complex operations which can be expressed via command line.Many of the elements mentioned above were incorporated in different contemporary interfaces. For example, nowadays it is possible to associate metadata to a file via the file system. Those metadata can be used to define, for instance, collections (personal, work, holidays, a project, etc.), priorities (urgent, later...), and relevance dates (this file is only useful the 1st Monday of the month,this file have to be kept until the end of the year, etc.). The file browser can process those metadata and propose custom views to the user. Furthermore, when displaying a list of file, some systems provide more information than a simple icon (see Figure 2). Linux desktop GUI display files with document's thumbnail instead of using generic icons. So, when browsing the disks the user can actually have a look at what is inside the document and is not restricted to information as file name or size. In a similar manner, file metadata can be provided for the user as small simple icons added on the thumbnail. For example, the file browser displays a key lock if the file is locked, an arrow if the file is a shortcut, gears if the file is important system file, etc. To those automatic metadata icons users can add custom elements: it can be an eye if the user wants to remember to read this file or a heart for a document that they like. Users also have the possibility to define rules for automatically displaying custom icons overlay, based on the files’ metadata.The interest of smart icons is to convey to the user as much as possible information about the objects they represent, in a clear and non-intrusive way.The main problem with the Anti-Mac approach is that itdoes not offer an umbrella metaphor that will guide the introduction of new elements to the interface. This is so because of its negative definition (Anti-Mac).In what follows, we describe the mind prosthesis metaphor for HCI design. We describe how a systematic application of this approach facilitates extensions of the interface towards better attention management.4. The mind prosthesis approach (MPA)The fundamental philosophy behind the mind prosthesis approach is to treat the interface as an augmentation of human cognitive/perceptual capabilities. Much like the hearing aids, spectacles, binoculars, pace-makers etc. are restoring/augmenting our existing capabilities, or like spell-checkers or search engines are adding new ones. The point of departure here should be human users’ limited perceptual, working memory, and overall attentional abilities. What we mean by augmentation (prosthesis) can be interpreted as a set of functional organs in the sense of Vygotsky [1978] and Leont'ev Activity Theory [1978]; as adding diverse possibilities for structural couplings [Maturana and Varela, 1987], between the user and their environment; or adding diverse possibilities for repetitive interactivity [Bickhard, 1993]. These functional organs (or diverse structural coupling) should act towards surpassing human limitations mentioned above. For example, being aware of my working memory limited capacity the interface should provide a way to store and quickly retrieve any sort of object that I may need. I should have the certainty that I can easily and quickly retrieve them at any moment.This ability to retrieve is related to the ability to bring into focus the desired information. Focus, and attention in general, should not be seen as static (as done in most HCI research so far) but rather, as suggested in the work of Arvidson [Arvidson, 2003, 2004], attention should be seen as "a process, [which] is dynamic and often tense; it can involve significant transformations of content and relationships." [Arvidson 2004, p. 22]. Arvidson advocates that we may attend at three different levels: thematic (focus), contextual, and marginal. Attending thematically corresponds to focusing. Attending contextually allows one to distinguish content that is relevant to the theme. Attending marginally allows one to distinguish content which is co-present but irrelevant to both the theme and the context. This model of attention, which although not the main-stream one in cognitive psychology is supported by experimental results [Arvidson, 2004], seems to allow us to address two important issues in system design. On the one hand, it becomes obvious that the context is just as important as the theme when it comes to information representation, it should blend with it allowing the user to define where the theme ends and the context starts. On the other hand the dynamic processes that, in Arvidson's model, allow elements of the context or the margin to become thematic suggest that interfaces should make the best possible use of these three levels. For example, in order to attenuate the intrusiveness of events or incoming information one could represent them in a contextual or marginal area. There, users can still be aware of them while not disturbed in what they are doing. This seems also Mark Weiser's and John Seely Brown's suggestion when they say thatFigure 2 Two documents with smart iconsCalm technology engages both the center and theperiphery of our attention, and in fact moves back andforth between the two. [Weiser & Brown 1996]The idea of MPA is to stress the fact the user should feelalways in control. In that sense, the periphery of attentioncan contain vague indices allowing one to initiateparticular interactions (e.g. launching a particular program;surveying the state of the system, etc.) which are at hand.When the user decides, they can proceed and engage in aparticular activity. One example of this principle is MACprogram bar at the bottom of the screen which displaysbarely distinguishable icons for different applications.Because of their position, and because of the fact that the2 Page number refers to manuscriptuser can always drag the mouse pointer over them which results in a nice zooming effect, the user will be assured that they will launch the application they wanted. The net effect of this is a de facto gain in the size of the display, without having physically bigger screen.We believe that the possibility action of zooming on any object on the screen may be the crucial one in the MPA. [Raskin, 2000; Bederson & Hollan, 1994]. Having the zooming feature enables the users to have a quick and holistic overview of the whole system and quick adjustment to the level of detail needed at any given moment. As argued in [Raskin, 2000] ideally, zooming would eliminate the need of many intermediary levels (or concepts) seen in WIMP-L interfaces like file names, the notion of different applications, etc.Another crucial feature is that the user should get immediate (if minimal) feedback for any action they choose to perform. This feature again, increases the feel of being in control.Figure 3 LavaPS application. (see text for explanation) Another example of effective use of peripheral attention is LavaPS [Heidemann, 1998] program. Instead of presenting a lot of detailed information about the status of usage of system resources by the active processes (like ps command in Unix) some of the most important information about system status is represented in an analog form. A process is represented with a blob whose color is a combination of the process name (for the hue) and the last time it has run (for the saturation). The CPU usage by that particular process affects blob’s movement and the more memory it uses the bigger the blob is. In such a way, without paying much attention to it, to user has a summary info of the system status: the blobs that are bright, big, and are moving fast represent processes that use most of the system’s resources.We conclude by briefly proposing some practical guidelines for the design of interfaces as mind-prosthesis supporting human attentional processes.-generalized zooming facility: by this we describe a possibility provided to the user to change the level of presentations of any part of the system. For example a quick not-too-detailed view of the whole system should be available at any moment. On the other hand, zooming on a particular object (e.g. a text file) should provide the user with further information about the file and, if the user so decides, in that file being opened in the appropriate application in a manner transparent for the user.-possibility of building different organizational patterns (for example, additional visual representations of the same internal elements);-continuous navigation (the user should have clear orientation within the abstract space topology - the user could thus make use of their spatial intelligence in dealing with the interface);-tracking the history of the user actions (as much as is possible in detail on a system level); this feature will enable UNDO of any action, as well as generation of historical context for interrupted activities;-redundancy in the audio-visual cues in the peripheral zone (e.g. the feedback for the user actions or system messages);-screening out (e.g. minimization) of the data not relevant for the task at hand;-complying to the capacity of the human short term memory,-managing elements that interrupt the on-going user activity, allowing the user to make informed decisions on whether they want to bring elements of the periphery in the focus of attention;- customization should be given as an option to the users; The success of Google search engine interface as well as Apple’s iPod control interface shows that users are willing to give up on many powerful (and complex to use) features for the sake of simplicity, predictability, repeatability, intuitive and meaningful operation.We are aware that full blown implementation of the MPA metaphor based interface would require drastic departure of current design of Operating Systems even at a conceptual level. Besides, sheer inertia in using WIMP-L based computer systems would prevent the spread of MPA based interfaces unless they indeed offer something immediately usable.5. ConclusionsIn this paper we have tried to briefly make explicit the underlying metaphors in the history of human-computer interfaces design starting from the prompt based to modern WIMP-L interfaces. We have outlined the main problems of attention management and speculated that the dominating WIMP-L based metaphors do not offer natural extension which would deal with these problems. We also argued that the Anti Mac approach does not offer a unified underlying metaphor for effective HCI design. We have identified several issues that must be addressed in modern system design including: the problem of work fragmentation, and consequent dynamic attention allocation. In the final part of the article we presented the mind-prosthesis approach as a possible new metaphor for interface design that addresses the issue previously raised.。