2020届西安辅轮中学高三英语月考试卷及答案

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2020届西安辅轮中学高三英语月考试卷及答案

第一部分阅读(共两节,满分40分)

第一节(共15小题;每小题2分,满分30分)

阅读下列短文,从每题所给的A、B、C、D四个选项中选出最佳选项

A

Fine art fairs(艺术博览会)are the trend of the 21st century, with new art and antique(古玩)fairs and festivals springing up in diverse parts of the world. Here is a list of four noteworthy art fairs.

Art Basel, Basel, Switzerland

The granddaddy of art fairs, Art Basel, was established in 1970 by a group of local art gallerists and is the biggest contemporary art fair in the world. Art Basel takes place over a 5-day period each June in Basel, Switzerland. The high cost of renting space for gallery owners is offset(抵消)by the huge attendance at the fair. For example in 2010, about 60,000 visitors attended Art Basel.

Frieze Art Fair, London

“Frieze Art Fair was established in 2003 and is one of the few fairs to focus only on contemporary art and living artists.v"Thefair takes place every October in Regent's Park, London. It features over 170 of the most exciting contemporary art galleries in the world. ”

In addition to the fair which began in 2003, the fair owners Matthew Slotover and Amanda Sharp publish Frieze, an international art magazine established in 1991 and devoted to contemporary art.

TEFAF Maastricht, the Netherlands

Established in 1975 as The Pictura Fine Art Fair, and renamed The European Fine Art Foundation(TEFAF), Maastricht in 1996, the fair includes 260 of the world's most famous art and antique dealers from 16 countries.

The 24th edition of the TEFAF fair held March 18 — 27, 2011 featured 260 dealers exhibiting approximately 30, 000 artworks and antiques with an overall value of $ US 1. 4 billion.

ARCO, Madrid

ARCO Madrid was established in 1982 and is one of Europe's leading and popular art fairs. In addition to the exhibiting galleries(in 2011, 197 international art galleries participated), a seriesof lectures and specially focused exhibitions take place.

1.How does Art Basel cover the expense of renting space?

A.By selling tickets.

B.By selling expensive exhibits.

C.By donation from dealers.

D.By support from the government.

2.The owners of Frieze Art Fair are also in charge of____.

A.170 living artists.

B.An international art magazine.

C.30,000 artworks and antiques.

D.A series of lectures.

3.Which of the following has the longest history?

A.Art Basel

B.Frieze Art Fair

C.TEFAF

D.ARCO

B

For years video games have been criticised for making people more antisocial, overweight or depressed. Bui now researchers are finding that video games can actually change us for the better and improve both our body and mind.

Games can help to develop physical skills. Pre-school children who played interactive games have been shown to have improved motor skills, for example they can kick, catch and throw a ball better than children who don’t play video games. A study found that those who played video games were 27 percent faster and made 37 percent fewer errors than those who didn't.

Games also benefit a variety of brain functions, including decision-making. People who play action-based games make decisions 25 percent faster than others, according to one study. It was also found that the best gamers can make choices and act on them up to six times a second, four times faster than most people. In another study by researchers from the University of Rochester in New York, experienced gamers were shown to be able to pay attention to more than six things at once without getting confused, compared with the four that most people can normally keep in mind.

There is also evidence that gaming can help with psychological problems. At the University of Auckland in New Zealand, researchers asked 94 young people diagnosed with depression to play a 3D fantasy game called SPARX and in many cases, the game reduced symptoms of depression more than conventional treatment.

4. In what way playing video games benefits very young children?

A. Muscle control.

B. Social interaction.

C. Decision-making.

D. The ability to focus.

5. Which type of video game improves the decision-making speed?

A. Interactive games.

B. Action-based games.

C. 3D fantasy games.

D. Violent games.

6. What is the authors attitude to video games?

A. Indifferent.

B. Objective.

C. Worried.

D. Critical.

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