《火炬之光2》工程师加点及个人见...
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《火炬之光2》工程师加点及个人见解(Torch light 2 engineers add
some personal opinions)
Role of engineer in "torch light 2" (including career points and personal suggestions)
Because I am also an engineer, so I have a feeling about this role. I write down my experience and give you reference and share.
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First, we review the engineer occupation orientation, can be found from the 3 talents, engineers can be divided into the following 3 kinds of play, and even more the game player often has a tendency, therefore, can be divided into two handed weapons (including cannons, tanks), call the Department, first of all, each department we carried out detailed analysis
Two handed weapon:
3 of the most violent and most system refreshedly, passive talent to make up for the two handed weapons general Gongsu slow problem, with high damage skills, hand weapons powerful weapon damage can allow you to experience the thrill of rolling
Attribute points (general add points, the author is only the third difficulty is the boundary point, and then no longer details):
The third difficulty following recommended plus 5 power points, later can add the appropriate agile ideas: third difficulty following due to blood and attack the monster is not enough to bring the game player too much of a threat, as long as the equipment is not too backward, generally do not have survival issues, more game player should consider seckill pleasure, abandon violence warriors defense completely
The third difficulty above recommended 3 2 body force points, later can add the appropriate agile ideas: attribute the difficulty degree above third monster has been a great increase, the game player will obviously feel difficult, especially in the second act, so whether it is appropriate to add strength, wear equipment or in order to survive, is the ideal choice
Skills plus:
Speak passively first
First, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill up
First, the second passive energy weapons, this player can fill or +1 according to their own circumstances, triggered after high-speed charge flat cut AOE, each additional weapon damage will hit
The first line of third passive current ends, as a small volcano can trigger this ability, so the presence of this skill is very
high, greatly improving the brush speed, the same as required +1 or + full
Second is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fill
Second line second is also simple and crude and electric hot skills, strengthen the small volcano good skills, pre can not fill, later recommended
Second line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luck
The third system is the first passive sword and shield weapon that does not take into account the skill
Third Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a life
Third series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high,
Just a little, just a little
Equip: priority of physical damage and damage strengthening, later can support the equipment output bias, high priority weapon damage
Summary: as a typical high school of brittle hands warrior, the author is not recommended in the absence of equipment support under the condition of land reclamation third difficulty, it needs very tedious operation and good tolerance, and die quickly, more suitable for normal hands engineers play, but also from the gameplay, normal is it more difficult for entertainment
Recommended difficulty: normal leisure
active
The first is the first hammer skills flame excellent range and high injury make it become the best choice of 42 strokes out before the main form for the initial damage on damage + multiple fire damage, if you use an energy bead will produce explosion effect, the author recommended large force skills, disadvantage the hand is too slow, high difficulty you may not beat down his first down, so it is recommended as the transition skills before level 42
The first series of skills, the small volcano, can be considered a reinforced version of the flame hammer, high frequency, low injury zone burning, there is a large range of tracking, basically you can use the right key for a lifetime
The first second lines: the robot skills reply I recommend regardless of which department should fill, back to back to the blue blood, then there is the advanced armor bonus, both teams or individuals are very good, especially engineers later very
lack of blue, if the number of points is relatively tight game player can consider 5, about this skill don't repeat that in the back
Third series second skills: shield this skill greatly improves the engineer's survival ability, it can be said that this skill is engineer challenging capital, I believe that no matter what, the skills you are required to fill, when knock a pots, or real-time, high energy release shield for output the survival time and more space for the game player, without pity! This skill is not repeated below
More than 4 active skills I strongly recommend, skills and the rest of the fast hands engineer the rhythm of the game is not high, the game player can be appropriate entertainment to point out the small plane, summon robot like play.
PS: take the class skills charged hit the floor and sprint a not far from the hard straight, a long CD, I think this game player own habits, can be +1, in fact if to walk then I recommend more accelerated magic book, personally think that the practical value is higher than the 2 skills
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Two handed cannon
The weapon was taken out by myself, explaining that it was different from melee hands, and that the cannon division was more prone to roaming, and that the HIT AND RUN was a device
that did not need good equipment and was able to challenge difficult, special existence
Attribute points: the same as above, 5 force or 3 force 2 body points, according to the need can be appropriate to add agile attributes
active
Second series of second skill blasting guns, which are the core of gun flow, are far distance and blinding. Most of the time, the gun flow is put on the kite, and it is recommended to fill up
The rest can be mounted with 21 stage machine turrets and 42 stage robots, and robots and energy shields are recommended for use
passive
First, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill up
First, the second passive energy weapons, close combat weapons can trigger the effect, gun flow can ignore
The first line of third passive current end blasting gun can trigger, I did not verify, but even if it can trigger, it is not so bad, it is recommended not to add
Second is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fill
Second line second is also simple and crude and electric hot skills, strengthen the fire blasting gun, pre can not fill, later recommended
Second line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luck
The third system is the first passive sword and shield weapon that does not take into account the skill
Third Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a life
Third series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the line
Just look at the weapon equipment: the weapon of choice for maximum damage, the higher the better choice to improve the remote Armor Weapon Damage and fire, later can support blood equipment disposition
Summary: a soldier has a Ranger's heart, that is to uphold the
spirit of the great flow of artillery, HIT AND RUN, as long as careful positioning, survival ability is very strong, can have difficulty facing the challenge, the highest degree of difficulty of the capital, only need to pay attention to is late long-range attack
Recommended difficulty: all
Conjuration
As the name suggests, the system is mainly based on the call, biased towards the master of the play, but also with the spirit of the kite
Attribute points: 5 concentration or 3 focus, 2 physical strength, 5 focus addition, apply to the first 2 difficulties, the difficulty of the need to properly supplement the physical strength, and later block 50%, can make up for Agile
Initiative:
Second line of third skills, "mine spider", which is the core skills of the Department, without equipment support, damage increases with the level, stage upgrade, reduce magic, is the summoning System Engineer eternal right key skills recommended fill up
Second Department of fourth skills, machine, high frequency and low injury, the actual output is very good, advanced with a variety of effects, it is worthy of being recommended to fill up the battery
Second finally a sledgehammer robot excellent combat skills, good defense, no matter when T or DPS is your best choice, open boss and battery with a round after boss can be disabled, but does not recommend early awesome fill
The last skill of the third line, the small helicopter, is a good ability to control the field. It provides great help for your kite flying, and recommends filling it up
Also, respond to robots and energy shields for the same reason, without repeating the instructions
Passive:
The first passive summoning system is generally equipped with one hand + shield, which can be ignored
First, the second passive, generally you will not personally approach the monster, like entertainment players can +1
First line third passive, your skill does not have the effect that can trigger this, can not add
Second is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fill
Second line second is hot and you don't need to strengthen the corresponding electrical skills without
Second line third passive energy control recommended 1 points,
1 points behind the growth of the poor is only considered a luck
The third system is the first passive sword and shield. You don't usually come near monsters, and skills don't hurt by weapons. This skill doesn't make sense
Third Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a life
Third series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the line
Equip: recommend the use of a single hand weapon + shield combination, applicable to all the difficulty, this is the upper limit of 50% DEG retaining strength, so with the vitality of the block to ensure the maximum profit is good, the choice of equipment is the same, back to the blue or blue armor recommended limit post transfer high blood.
Summary: as a soldier has a master of the heart, HIT AND RUN will always be your constant pursuit, the spider is very good in the first 3 difficult performance, at the end of the difficulty hurt so I recommend just passable, call the Department can choose three difficulty to achieve the most refreshing game effect
Recommended difficulty: normal leisure veterans
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Tank:
The torchlight 2 strongest iron wall, this sentence is not an exaggeration, engineer born with 25% injury free with high block + Nirvana energy shield in the equipment, on the basis of a certain can defy the game most mobs and boss
The Department mainly says 2 kinds of play, a pure meat flow (you need a base friend), a half meat, half output stream (you can brush it, and you have the capital to challenge the last difficulty)
Half meat half output
The recommended single hammer + shield, with a small volcano can cause considerable output, but also have excellent survival ability, it is suitable for high difficulty single brush
Add attribute: 3 points 2 points of strength of vitality, also ensure the panel block to 50% when you can put energy on agile Dianbu
Initiative:
The first skill, the hammer, as before, outputs the transition skills before the volcano, which can be washed off when the
volcano is out
The first is the last skill small volcano yes, he appeared again, right click the main output, even the last difficulty, even single handed weapons, this skill still has a good attack, but the consumption of blue and the hand speed is flawed
Recovery robot and shield is recommended to fill, with the above reasons, the robot can consider plug-in battery and a sledgehammer robot,
Then you can choose a favorite stun skill to fit the small volcano to trigger the end of the current
passive
First line, the first passive configuration, one hand + shield, this skill can be ignored
The first line of second passive, gorgeous passive, extra skill points can be used to point him
First, the third passive, such points can be considered full of this passive, with small volcanoes can be seconds strange
Second is the first passive armor chastity skills, simple and crude, improve physical defense, recommended to fill
Second line second is hot and the electric up injury recommended lack of skills to fill
Second line third passive energy control recommended 1 points, growth is not high, much waste, 1 is enough, just a luck
The third Department of the first passive sword and shield full up, change a good shield, you can raise a lot of weapons damage, in disguise to strengthen the small volcano, there are more points to consider adding
Third lines, second passive shelters, this skill can be 1 points early, the latter count of surplus, you can consider full
Third series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the line
Equipment: recommended single hammer + shield combination, high damage, strengthen the tendency as melee weapon damage + fire, later feel strange blood can pile top
Summary: the tank fighter, for a single brush, with a decent outbreak and relatively good defensive skills, the main small volcano, learn to use the current end of the passive you will be a lot easier to tell the truth, I think this is to hit the high difficulty is appropriate, otherwise Shuangkuaigan certainly not enemy hands - difficult to mix engineer. 42, after the preliminary forming
Recommended level: veteran elite
Pure meat
To strengthen the defense, hard mess, almost no attack, but in the right way, you do not fall, your teammates will not fall
Attribute points: 5 body, until the character panel + equipment + magic book block >=50%, all + agile
Initiative:
The first second lines on the large area of floor control skills skills to protect the team field control technology, dot damage is another small benefits, full range can cover the entire screen
The first third lines of the Shield Slam skills soul skills with control with displacement with reduction, more important is the skill of playing energy fast, basically have blue under 5 seconds to ensure a 5 star shield, and the shield is an integral part of the
Robots and energy shields have been described earlier, not much to say here
There are several active skills completely enough, if students can consider playing with third lines of third skills and fourth skills, the former high AOE damage which hit the energy for the whole of the fastest, but considering the distribution of blue, the only recommended the use of easy game player
Passive:
The first passive tank is usually equipped with one hand + shield, which can be ignored
The first line of second passive, gorgeous passive, extra skill points can be used to point him
The first line of third passive damage is a small benefit, +1 can
Second is the first passive armor chastity skills, simple and crude, improve physical defense,
Fill it up!
Second line second is hot and you do not need so high damage, not recommended
Second line third passive energy control recommended 1 points, you kill the undead, 1 is enough, just a luck
The third system is the first passive sword and shield. Your damage has been very low. It's not necessary to recommend "+1" or "no"
Third line second passive shelters, this skill can be filled up first, your location is very suitable for this skill
Third series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy
in the late only shield, the frequency is not high, small complement on the line
Equip: weapon of choice for fast attack vampire weapons with blue absorption, the best 5 seconds of bloody dot, armor, second priority stack output, ensure endurance
Summary: as the most hard game, you should pay attention to more is how to quickly make energy shield protection team or on the floor, rather than rush to blame a hackle, output to his teammates as well
Recommended difficulty: all (please ensure that at least one base companion is accompanied)
The total analysis of the engineer of this occupation, this is a catchall occupation, can play every position, similar to the wow Paladin, but due to the energy shield bug general skills makes engineers seem to be more suitable for the tank and the auxiliary position, in fact this point from the engineer's equipment can be seen, in general flame, lightning defense serious bias
Above all belong to individual viewpoint and viewpoint, wish everybody game is happy
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The use of personal experience, if not the highest degree of difficulty, is the main attack, with the assistance, damage output plus self restoring DPS skills to fire hammer (the first
skill first line), upgrade 5 first specific feelings have very NB (the first weapon speed passive first skills), is mainly used to attack a chance to stun the enemy attack speed (passive second), can not have a chance to hit, the effect is accelerated, triggering a low probability of stun damage (passive third), caused by the power of three times the value of the injury to the vertigo enemy, the trigger once every few seconds, this skill feel good, first with the passive use, damage is very high, but the boss and some elite do not eat dizziness... Auxiliary skills recovery device (second line first), every 12 seconds to restore, very good, only one level is enough, but every time you replace the map, remember to call. The summoned machine has always been second, three passive, has a chance to hit the charge after the full bar, the trigger probability is very low, and there is no hint, not too good to use, count as an additional bonus bar
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! The third line is the first skill, jump the shock range, damage, with the probability of vertigo, but still relatively good, against the small number of enemy groups, killing okay,
There is mainly dizziness and flame damage passive 3 charge back to the blood, this is very easy to use ah, when a blood skill, and good recovery, no CD, if charged with both weapons is very fast, triggering attack acceleration or charge fill skills if you have not end, have charged fire hammer use case damage is
very high, boss is generally a few times to hang with characters with strength, endurance (last) supplemented by it, I keep many points without the need of weapons and equipment, meet, according to equipment requirements to mend. This can be in low level with high levels of weapons and equipment, the attack relies on operating game process is easy, it is not more endurance support defense and blood. Agility and concentration, I didn't add, blue enough, and bottles, equipment also provides some attributes. I play the English version, the translation may be inaccurate, probably can understand it ~ if it is the most difficult, I tried the three Department of defense style, single hand weapon + shield, is quite difficult, but the survival and recovery ability, perhaps the team will provide convenience to the high degree of difficulty the team, to the tank.。