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The Ruling Class and the Ruling Ideas

The Ruling Class and the Ruling Ideas

1The Ruling Class and the Ruling Ideas9The Ruling Class andthe Ruling IdeasKarl Marx and Friedrich Engels1.The Ruling Class and the Ruling Ideas: How the HegelianConception of the Domination of the Spirit in History Arose[30] The ideas of the ruling class are in every epoch the ruling ideas: i.e., the class which is the ruling material force of society is at the same time its ruling intellectual force. The class which has the means of material production at its disposal, con-sequently also controls the means of mental production, so that the ideas of those who lack the means of mental production are on the whole subject to it. The rulingideas are nothing more than the ideal expression of the dominant material relations, the dominant material relations grasped as ideas; hence of the relations which make the one class the ruling one, therefore, the ideas of its dominance. The individuals composing the ruling class possess among other things consciousness, and therefore think. Insofar, therefore, as they rule as a class and determine the extent and com-pass of an historical epoch, it is self-evident that they do this in its whole range, hence among other things rule also as thinkers, as producers of ideas, and regulate the production and distribution of the ideas of their age: thus their ideas are the ruling ideas of the epoch. For instance, in an age and in a country where royal power, aristocracy and bourgeoisie are contending for domination and where, there-fore, domination is shared, the doctrine of the separation of powers proves to be the dominant idea and is expressed as an “eternal law”.The division of labour, which we already saw above (pp. [15–18])a as one of the chief forces of history up till now, manifests itself also in the ruling class as the division of mental and [31] material labour, so that inside this class one part appearsa See Karl Marx, Friedrich Engels: Collected Works, vol. 5, 1976, pp. 44–8. [Editor’s note to that volume]From Karl Marx and Friedrich Engels, “The ruling class and the ruling ideas.” In Karl Marx, Friedrich Engels: Collected Works, vol. 5, pp. 59–62. Translated by Richard Dixon. New York: International Publishers, 1976.10Karl Marx and Friedrich Engelsas the thinkers of the class (its active, conceptive ideologists, who make the forma-tion of the illusions of the class about itself their chief source of livelihood), while the others’ attitude to these ideas and illusions is more passive and receptive,because they are in reality the active members of this class and have less time to make up illusions and ideas about themselves. Within this class this cleavage can even develop into a certain opposition and hostility between the two parts, but whenever a practical collision occurs in which the class itself is endangered they automatically vanish, in which case there also vanishes the appearance of the ruling ideas being not the ideas of the ruling class and having a power distinct from the power of this class. The existence of revolutionary ideas in a particular period presupposes the existence of a revolutionary class; about the premises of the latter sufficient has already been said above (pp. [18–19, 22–23]).bIf now in considering the course of history we detach the ideas of the ruling class from the ruling class itself and attribute to them an independent existence, if we confine ourselves to saying that these or those ideas were dominant at a given time, without bothering ourselves about the conditions of production and the producers of these ideas, if we thus ignore the individuals and world conditions which are the source of the ideas, then we can say, for instance, that during the time the aristo-cracy was dominant, the concepts honour, loyalty, etc., were dominant, during the dominance of the bourgeoisie the concepts freedom, equality, etc. The ruling class itself on the whole imagines this to be so. This conception of history, which is common to all historians, particularly since the eighteenth century, will necessarily come up against [32] the phenomenon that ever more abstract ideas hold sway, i.e.,ideas which increasingly take on the form of universality. For each new class which puts itself in the place of one ruling before it is compelled, merely in order to carry through its aim, to present its interest as the common interest of all the members of society, that is, expressed in ideal form: it has to give its ideas the form of universal-ity, and present them as the only rational, universally valid ones. The class making a revolution comes forward from the very start, if only because it is opposed to a class, not as a class but as the representative of the whole of society, as the whole mass of society confronting the one ruling class.1 It can do this because initially its interest really is as yet mostly connected with the common interest of all other non-ruling classes, because under the pressure of hitherto existing conditions its interest has not yet been able to develop as the particular interest of a particular class. Its victory, therefore, benefits also many individuals of other classes which are not winning a dominant position, but only insofar as it now enables these individuals to raise themselves into the ruling class. When the French bourgeoisie overthrew the rule of the aristocracy, it thereby made it possible for many proletarians to raise themselves above the proletariat, but only insofar as they became bourgeois. Every new class, therefore, achieves domination only on a broader basis than that of the class ruling previously; on the other hand the opposition of the non-ruling class to the new b See Karl Marx, Friedrich Engels: Collected Works, vol. 5, 1976, pp. 48–9 and 52–3. [Editor’s note to that volume]The Ruling Class and the Ruling Ideas11 ruling class then develops all the more sharply and profoundly. Both these things determine the fact that the struggle to be waged against this new ruling class, in its turn, has as its aim a more decisive and more radical negation of the previous conditions of society than [33] all previous classes which sought to rule could have. This whole appearance, that the rule of a certain class is only the rule of certain ideas, comes to a natural end, of course, as soon as class rule in general ceases to be the form in which society is organised, that is to say, as soon as it is no longer neces-sary to represent a particular interest as general or the “general interest” as ruling. Once the ruling ideas have been separated from the ruling individuals and, above all, from the relations which result from a given stage of the mode of production, and in this way the conclusion has been reached that history is always under the sway of ideas, it is very easy to abstract from these various ideas “the Idea”, the thought, etc., as the dominant force in history, and thus to consider all these separate ideas and concepts as “forms of self-determination” of the Concept develop-ing in history. It follows then naturally, too, that all the relations of men can be derived from the concept of man, man as conceived, the essence of man, Man. This has been done by speculative philosophy. Hegel himself confesses at the end of the Geschichtsphilosophie c that he “has considered the progress of the concept only” and has represented in history the “true theodicy” (p. 446). Now one can go back again to the producers of “the concept”, to the theorists, ideologists and philosophers, and one comes then to the conclusion that the philosophers, the thinkers as such, have at all times been dominant in history: a conclusion, as we see, already expressed by Hegel.The whole trick of proving the hegemony of the spirit in history (hierarchy Stirner calls it) is thus confined to the following three attempts.[34] No. 1. One must separate the ideas of those ruling for empirical reasons, under empirical conditions and as corporeal individuals, from these rulers, and thus recognise the rule of ideas or illusions in history.No. 2. One must bring an order into this rule of ideas, prove a mystical connec-tion among the successive ruling ideas, which is managed by regarding them as “forms of self-determination of the concept” (this is possible because by virtue of their empirical basis these ideas are really connected with one another and because, conceived as mere ideas, they become self-distinctions, distinctions made by thought). No. 3. To remove the mystical appearance of this “self-determining concept” it is changed into a person – “self-consciousness” – or, to appear thoroughly materialistic, into a series of persons, who represent the “concept” in history, into the “thinkers”, the “philosophers”, the ideologists, who again are understood as the manufacturers of history, as the “council of guardians”, as the rulers.2Thus the whole body of materialistic elements has been eliminated from history and now full rein can be given to the speculative steed.This historical method which reigned in Germany, and especially the reason why, must be explained from its connection with the illusion of ideologists in general, c G. W. F. Hegel, Vorlesungen über die Philosophie der Geschichte. [Editor’s note to Collected Works]12Karl Marx and Friedrich Engelse.g., the illusions of the jurists, politicians (including the practical statesmen), from the dogmatic dreamings and distortions of these fellows; this is explained perfectly easily from their practical position in life, their job, and the division of labour. [35] Whilst in ordinary life every shopkeeper d is very well able to distinguish between what somebody professes to be and what he really is, our historiography has not yet won this trivial insight. It takes every epoch at its word and believes that everything it says and imagines about itself is true.Notes1[Marginal note by Marx:] (Universality corresponds to 1) the class versus the estate, 2) the competition, world intercourse, etc., 3) the great numerical strength of the ruling class, 4) the illusion of the common interests, in the beginning this illusion is true, 5) the delusion of the ideologists and the division of labour.)2[Marginal note by Marx:] Man=the “thinking human spirit”.d This word is in English in the manuscript. [Editor’s note to Collected Works]。

西方文化习题汇总

西方文化习题汇总

Chapter One Culture in Ancient GreeceMultiple choices:1.Which culture reached a high point of development in the 5th century B. C.?A. Greek CultureB. Roman CultureC. Egyptian CultureD. Chinese Culture2.In _______ the Roman conquered Greece.A. 1200B.C. B. 700 B. C. C. 146 B.C.D. The 5th century3.Which of the following works described the war led by Agamemnon against the city of Troy?A. Oedipus the KingB. IliadC. OdysseyD. Antigone4.Which of the following is NOT the plays written by Aeschylus?A. AntigoneB. AgamemnonC. PersiansD. Prometheus Bound5.Which of the following is NOT the plays written by Sophocles?A. ElectraB. AntigoneC. Trojan WomanD. Oedipus the King6.Which of the following is the play written by Euripides?A. AntigoneB. PersiansC. ElectraD. Medea7.Which of the following is NOT the greatest tragic dramatist of ancient Greece?A. AristophanesB. EuripidesC. SophoclesD. Aeschylus8.Who was the founder of scientific mathematics?A. HeracleitusB. AristotleC. SocratesD. Pythagoras9. ________ is the major foundation in the Western culture and makes a powerful impact on the development of human civilization.A. Ancient European cultureB. Ancient Greek cultureC. Ancient Chinese cultureD. Ancient Egyptian culture10. Greek culture can date back to____.A. the Neolithic AgeB. the Bronze AgeC. the Stone and Bronze AgeD. the Old Stone Age11. Mycenaean culture was influenced the most by Cretan culture on ____.A. farmingB. handicraft and tradeC. religionD. philosophy12. The Trojan War broke out at the end of ____.A. the Heroic AgeB. the Golden AgeC. the Cretan CivilizationD. the Mycenaean Civilization13. The first Olympiad began in the ____ period of the Golden Age.A. archaicB. centralC. dependentD. dark14. ____was called “the first citizen of Athens” by Thucydides and in his reign the slave-based democracy politics in Athens reached its peak.A. Justinian IB. CleonC. PericlesD. Ptolemy15. ____established the Academy - the first Greek institution of higher learning.A. PlatoB. SocratesC. AristotleD. Heraclitus16. Herodotus, father of Greek history, focused on describing the war between _____in his book, The Histories.A. Thebes and SpartaB. Persia and SyracuseC. Athens and SpartaD. Greeks and PersiansTrue of false question.(1) The play Oedipus at Colonus was written by Aristophanes. F(2) Greek philosophy started with Aristotle. F(3) The famous bronze sculpture of athletes, Discus Thrower, was created by Myron. T(4) Euclid discovered the ratio of radius of a circle and the relationship between the volume and surface of a sphere. F(5) The chief Greek philosophers are Socrates, Plato and Aristotle. TShort answer questionsHow did the ancient Greek Civilization develop in its long history?Firstly, early period of Greek Civilization: the development of Cretan and Mycenaean Civilization. Secondly, with the development of economy, many city-states were founded. Aristocratic rulers were trying to proceed their reforms in politics and legislations, which led to the prosperity of Greek Civilization. Last, after two wars, Greek Civilization came to its end.Give a brief account of the major achievements of Greek culture, such as those in religion, philosophy, literature and science.Greek religion really took shape during the Homeric Age, and featured polytheism with gods taking human form and feeling. Greek religion made a great contribution to Greek literature, philosophy and art. It is an important origin of Greek mythology, Greek philosophy started with Thales who believed that the material world originated in water. The core Greek philosophers are Socrates, Plato and Aristotle. Socrates had scant regard for material wealth, Plato established the Academy - the first Greek institution of higher learning. Literary representation centered round the two epic poems of the Iliad and the Odyssey.Chapter Two Culture in Ancient RomeMultiple choices:1.Ancient Roman culture is the culture from the formation of _____ to the end of the Roman Empire, which hadlasted about 1200 years throughout.A. Roman RepublicB. ByzantiumC. Pax RomanaD. Seven Hill Ally2.____ were the twins, the founders of Rome in the history.A. Octavian and CaesarB. Caesar and RemusC. Romulus and RemusD. Romulus and Octavian3.____was the first emperor in Roman Empire from 27 BC to 14 AD.A. CaesarB. OctavianC. RemusD. Pompey4.The First Triumvirate consisted of ____.A. Julius Caesar, Mark Antony, SullaB. Pompey, Crassus, CleopatraC. Pompey, Crassus, Julius CaesarD. Octavian, Brutus, Marius5.Punic wars are a series of wars between Rome and ____.A. GreekB. SicilyC. SpainD. Carthage6.Who wrote, “I came, I saw, I conquered”?A. HoraceB. Julius CaesarC. VirgilD. Marcus Tullius Cicero7.Which of the following is not Roman architecture?A.The ColosseumB. The PantheonC. The ParthenonD. Pont du Gard8.The Law of the Twelve Tables was inscribed in _____.A.450 BCB. 200 BCC. 40 BCD. 400 BC9.The Italian poet Dante regarded _____ as his teacher in The Divine Comedy.A.VirgilB. HoraceC. OvidD. Chaucer10.In _____ the Romans conquered Greece.A. 1200B.C. B. 700 B.C.C. 146 B.C.D. the 5th centuryTrue of false question.(1) In ancient Rome, freed slaves could become Roman citizen without any restrictions on their legal rights. F(2) All free-born citizens could get married in Roman society. F(3) All Romans got their daily needs from war ravages and looting in other defeated countries or areas. F(4) In Roman society, women had more chances to do some social activities than those in the East. T(5) The Romans usually entertained at the risk of slaves’ lives. T(6) All Roman citizens were allowed to vote on laws or on the decision of who were to be leaders. F(7) After Civil War, Roman entered the Pax Romana, the longest period of peace in Rome. T(8) The first Trumvirate was a formal one consisting of Octavian, Mark Antony and Marcus Aemilius Lepidus. F(9) In Rome, Stoicism and Epicureanism originated from Greece. T(10) Before Christianity enter Rome, Ancient Romans had mostly been polytheists. TShort answer questionsPlease give a brief introduction to the development of ancient Rome. Analyze the reasons that attributed the conversion of Roman Republic to Roman Empire.Reasons:a. Roman rulership inherited largely from ancient Greece. Under the Republic, senators were elected by the people to run the government.b. Territory expanse caused rich landowners and merchants to be able to buy up most of the country land, which led to instability of Roman military.c. Fights among powerful rulers, such as the fight in the first Triumvirate, and in the second Triumvirate, gave chance to get the supreme power to only one person instead of the people.In what sense do you think Roman culture owed its accomplishments to the benefits obtained from Greek culture? Give examples.It is universally acknowledged that Roman culture learned and inherited a lot from Greek culture. This could be seen in what Roman culture adopted from Greek culture as is demonstrated in religion, philosophy and literature.In religion, we know most of the gods in Roman myths came from Greek legends in terms of function and contribution to their myths. Nevertheless, Rome had its own system of beliefs which had been simple and could hardly compare with the plurality of Greek religion. The parallel arrangement of gods provides accurate evidence to show the similarity of the two religions and Roman wisdom in borrowing fine elements from an external culture is obvious.The same is true of Roman philosophy where we could find examples to demonstrate Greek influence on their Roman counterpart. The best example is perhaps Stoicism and Epicureanism, both of which originated from Greece and were further developed and modified in Rome.In literature, Roman men of letters also borrowed a great deal from Greek culture. For example, one could find lots of traces of Greek tragedy in Roman drama. Even in Virgil’s best known epic Aeneid, we could read of similar story of the hero in his voyage from Troy to Rome, compared to Odysseus, who overcomes many difficulties on his way home though they are certainly set against different backgrounds.All in all, the two cultures are closely linked partly because Greek culture is so illustrious that no one could leave it out without picking up something from it. The Roman people were sufficiently intelligent that they could not refuseto take such an opportunity to learn something when the opportunity was available.Chapter Three Jewish Culture and The Old TestamentMultiple choices:1.The Babylonian Captivity refers to the captivation and imprisonment of the Jews by Nebuchadnezzar II, in ____.A.586 BCB.450 BCC.336 BCD.586 AC2.Jerusalem was established as the capital in ___.A.585 BCB.1000 BCC.1000 ADD.585 AD3.In history, Israelite monarchy prospered with the three kings, Saul, ____.A.David and SolomonB.Moses and DavidC.Jacob and DavidD.Jacob and Solomon4.The ancestor of the Jews is ___.A.GreekB. GermanicC. HebrewD. Roman5.The whole Old Testament is written in ______ except some brief portions which are in the Aramaic languageA.classical HebrewB.classical EnglishC.classical GreekD.classical LatinFill in the blanks1.Jehovah is worshipped as the chief god of the country of Israel.2.Ezekiel helped Jewish people spread the religion of Judaism and finally confirmed it during the BabylonianCaptivity and later period.3.The core of Judaism is Mose’s Ten Commandments and Rabbis’ interpretations of the doctrines.4.The Jewish New Year is called Rosh Hashanah.True of false question.1.The Old Testament consists of 39 books, the oldest and most important of which are the first 10 books. F2.The Old Testament was written in Hebrew, including the three parts: Pentateuch, Prophets and Hagiographa andApocrypha. T3.Exodus describes how Aaron led the people of Israel out of Egypt in the 13th or 14th centuries BC, including theirlife in Egypt and how they suffered from oppression. F4.The Prophets mainly introduces all kinds of prophets. T5.Apocrypha books are not included in the canon of the Old Testament because of their uncertain authorship orlegendary. TShort answer questionsSay something about Judaism and The Old Testament.The Old Testament is the Judaist Bible. It was written in Hebrew, including the three parts:Pentateuch, Prophets and Hagiographa and Apocrypha. After The Old Testament was translated into Greek by Jewish scholars,many westerners began to understand Judaism by reading this book. It is not only of religious value but also of literary value.What would you say about the Jewish contribution to Christianity and Western culture? Give examples to show how Jewish culture relates to and differs from the other cultures, such as Greek and Arabic cultures.The Jewish culture has done much for Christianity and Western culture, such as the Jewish contribution to the transmission of Western culture .One of the examples is Jewish assistance to the establishment of Christianity. It was the Jews who worked as the early organizers and participants in the underground activities of the Christians. Another example concerns Philo, the major Jewish-Hellenistic philosopher of the early period, combined both the Greek philosophical element and Jewish theology.Chapter Four Christianity and The New TestamentFill in the blanks(1) Owing to the repeated conquests of Jerusalem by various aggressors, like Alexander the Great and the Romans, the Jews suffered a great deal from the violent suppression and the final loss of their homeland.(2) Plato’s ideas provided a more intellectual and reasonable framework for the basic beliefs of pious Jewish people.(3) Baptism is to wash off one’s original sin by sprinkling water over one’s body to indicate that one’s original sin is washed off and that one is admitted into the church.(4) Anointment is a ritual where a priest put specially-made oil on the dying to show benefaction and forgiveness of the sin in that person’s lifetime.(5) Purgatory is a state or place of temporary punishment for the removal of sins not possible in any other ways.(6) The Mass is a formal rite, ceremony or service of religious worship.(7) Excommunication means a Christian is partly or completely expelled from the church, usually with the loss of his citizenship.Multiple Choice1.Which of the following is by far the most influential in the West?A. BuddismB. IslamismC. ChristianityD. Judaism2.The Old Testament consists of 39 books, the oldest and most important of which are the first five books, called __________.A. ExodusB. CommandmentsC. AmosD. Pentaeuch3.Which of the following is NOT the content of the Ten Commandments?A. Honor your father and your mother.B. Do not commit suicide.C. Do not desire your neighbor’s wife.D. Do not take the name of God in vain.4. When in Babylon the Hebrews formed synagogues to practice their religion?A. in 169B.C. B. in the 4th centuryC. in 76 B.C.D. in the 6th century5. Which of the following emperors made Christianity the official religion of the empire and outlawed all otherreligions?A. TheodosiusB. AugustusC. Constantine ID. Nero Caesar6. Which of the following emperors issued the Edict of Milan and made Christianity legal in 313?A. AugustusB. ThedosiusC. NeroD. Constantine I7. At the age of 30, Jesus Christ received the baptism at the hands of _________.A. St. PeterB. St. PaulC. John Baptist(施洗者约翰)D. John Wycliff8. Christianity is the system of religious belief and practice about ____ and started at the turn of ____A. Mary, 1st century ADB. Jesus Christ, 1st century ADC. Jehovah, 1st century BCD. Jesus Christ, 1st century BC9. The oldest extant Greek translation of the Old Testament is known as ________.A. the Latin VulgateB. the AristeasC. the “Authorized”D. the Septuagint(七十子译本《旧约圣经》的希腊文译本)10. On February ____ , the Roman Emperor, ______ , accepted Christianity as the official religion.A. 380, Alexander the GreatB. 380, TheodosiusC. 400, OctavianD. 100, Jesus Christ11. _____, the Christian Church was divided into the Roman Catholic Church and the Eastern Orthodox Church.A. In 1054. In 1054 BC C. In 1055 D. In 38012. In 451 AD, the archbishop of Roman Church, ____________, made himself Pope.A. St. PeterB. Saint Leo IC. Martin LutherD. John Calvin13. The largest and earliest of non-Roman Catholic Groups in the West is ___________.A. Lutheran ChurchB. AnglicanismC. PresbyterianD. Free Churches14. ______ is the 2nd book of The Old Testament, telling the history of Hebrews, flight out of Egypt led by Moses.A. ExodusB. GospelC. GenesisD. Job15. _______ is the cradle of many civilizations, such as Trojan, Phrygian, Achaemenid, Greek, Armenian, Roman and Byzantine.A. EgyptB. Asia MinorC. JerusalemD. Aegean SeaShort answer questionReasons for Roman acceptance of Christianity:a. For the common people in the empire who were fed up with wars and social turmoil, they needed something to fill up their spiritual vacuum. Christianity could play such a role to pacify and comfort them with love and care more effectively than other organizations or religions.b. It could work together with any secular regimes to offer necessary assistance to control ideologically and intellectually the ordinary people, which was thus welcomed by the kings, emperors or aristocrats.c. The name and influence of Christianity would be a symbol of sacredness and justification, which would help the majority of people to accept the reign of a newly emerging ruler and his followers.d. Christianity is also a kind of culture, which to many people suggests social stability and recovery of an old life style they are accustomed to. Though conservative as well, it could be tolerated because their life and property could thus be secured in the changed circumstances.True of False(1) When Jesus Christ fled from his brother Esau, he imagined the ladder to heaven. F(2) Christianity is a kind of culture. T(3) Before the 4th century, Christians had been persecuted in Roman Empire. T(4) Jewish culture and religion were immensely enriched by Christianity and Western culture. F(5) The Trinity is the unity of Holy Father, Holy Son and Holy Spirit in one divine being. TChapter Five The Middle Ages and Germanic CultureFill in the blanks(1) Byzantine culture achieved remarkable progress by combining the cultural essence of Greece and Rome with the Eastern culture.(2) Neo-Platonism is a philosophy linking Greek philosophy and the Eastern mysticism, which focused on the power of spirit and transcendentalism.(3) Spiritually and culturally, 14th century in Byzantium showed remarkable vitality.(4) The early medieval literature was represented by poems, particularly by hymns pressing the intense religious feelings of love of God.(5) The artistic achievements of the Medieval Ages mostly related to religion, since it was the focal point in people’s lives and the church was the principal promoter of artistic work.(6) Construction of major buildings during the Middle Ages, consisted mainly of large numbers of churches, generally in Romanesque and Gothic styles.Multiple Choice1. After the last Roman emperor was overthrown by the German mercenary troops, the European civilization moved into _____.A. the modern eraB. the Middle AgesC. the new periodD. the Renaissance2. The barbarous tribes included Celts, Germans and _______.A. FrenchB. ItaliansC. SlavsD. Tartars3. When was the Church divided into the Roman Catholic Church and Eastern Orthodox Church?A. after 1066B. after 1296C. after 1054D. after 4764.Under feudalism, what were the three classes of people of western Europe?A. clergy, knights and serfsB. Pope, bishop and peasantsC. clergy, lords and peasantsD. knights, nobles and serfs5. Which of the following was crowned “Emperor of the Romans” by the Pope in 800?A. St. Thomas AquinasB. CharlemagneC. ConstantineD. King James6.Song of Roland belong to which country’s epic?A. EnglishB. GermanicC. HebrewD. French7. Which of the following is NOT true about Scholasticism.A. Scholasticism was initiated by the medieval theologians to defend and consolidate the status of Christianity.B. The Scholars employed Aristotle’s statement and Plato’s theory of ideas to explain God’s existence.C. The Scholars made a compromise between science and philosophy.D. Scholasticism regarded the Bible as the only source of absolute truth, making reason submit to religious faith. True or false questions(1) Carolingian culture was featured with Christianity because of the latter’s strong influence on the barbarous tribes. T(2) Edda is a collection of Germanic myths which provides the prototypes for later tales of European nations. F(3) All the English names of the weekdays derive from the Northern gods. F(4) The legends in Charlemagne’s life and deeds were frequently referenced by many poets of the Renaissance and later periods. T(5) In the German and Norse mythology, the gods are not perfect. They represent different forces of the God, struggling against the primeval giants. T(6) Since the medieval culture retarded during almost 1000 years development, this period never enhanced Western human civilization in history. F(7) The division of the Frank Empire into three parts after Charlemagne’s death signified the weakening of the centralized system. T(8) The spirit of the Germans formed one part of the central features of the Christian Trinity. T(9) The hierarchical levels of the priesthood during Medieval Ages begin with the Pope as supreme leader, followed by cardinals, archbishops, bishops and the parish priest.T(10) In medieval society, God permanently served as an image of severity and solemnity, without change until the renaissance. F(11) Serfs in the plantations of the Charlemagne’s Empire worked hard because they could be rewarded. F(12) The icon referred to the abstract image of Jesus Christ in the period of Byzantium. T(13) Scholasticism was created by Vatican in the Middle Ages to handle the ideas of infidelity with the help of classical philosophy. TShout answer questionsWhat is your comment on the status of medieval culture and politics in Western history?(1) social advantages for the change of productive means;(2) the weakening of the centralized system;(3) the increasing influences of the Church;(4) cultural contributions of Germans and other nationalities;a. Germanic contributions to Christianity-Power in Christian Trinity mainly came from the Goths who were brave, militant and tactically capable of warring. Charlemagne the Great tried to restore Roman culture and promote cultural development.b. The Muslims also contributed considerably to the preservation and dissemination of classical culture.(5) utilitarian tendency of the medieval culture;a. the emergence of a range of different cultures;b. the humanizing and perfecting of hierarchy;c. the humanization of Christian doctrines.Chapter Six Culture during the RenaissanceFill in the blanks(1) The Renaissance was to recover ancient culture and art; while the Reformation was to recover ancient Christian theology.(2) With far-reaching political, economic and social effects, the Reformation became a basis for the founding of Protestantism, which emerged as one of the three major branches of Christianity.(3) Calvin’s theory of Predestination conformed to expectations of bourgeoisie.(4) Calvin practiced his democratic and republican system on the basis of principles in the New Testaments.(5) Francis Bacon was the founder of experimental science and materialism.(6) “I am thinking, therefore I exist” was spoken by Rene Descartes.Multiple Choice1. Where did the Renaissance start with the flowering of paintings, sculpture and architecture?A. in Greece and RomeB. in Florence and VeniceC. in Milan and FlorenceD. in Italy and Germany2. When did the Renaissance reach its height with its center moving to Milan, then to Rome, and created High Renaissance?A. in the 11th centuryB. in the 15th centuryC. in the 16th centuryD. in the 17th century3. Which of the following works is written by Boccaccio?A. DecameronB. CanzoniersC. DavidD. Moses4. The medieval civilization met its climax during the _________.A. 14th centuryB. 13th centuryC. 12th centuryD. 11th century5. Which of the following High Renaissance artists is the father of the modern mode of painting?A. RaphaelB. TitianC. da VinciD. Michelangelo7. The earliest university in Europe was the one established in _______ .A. BerlinB. RomeC. BolognaD. Oxford8. Which of the following High Renaissance artists was best known for his Madonna (Virgin Mary)?A. TitianB. da VinciC. MichelangeloD. Raphael9. Which of the following is not the inspiration for the Renaissance?A. The break-up of feudal structures.B. The emergence of national monarchies.C. The rise of folk culture and popular literature.D. The revival of religious beliefs.10. In whose reign did the formal break of the British with the papal(教皇制度的)authorities take place?A. Elizabeth IB. William IC. Edward IIID. Henry VIII11. After the formal break of the British with the papal authorities, who was the head of the church?A. KingB. PopeC. BishopD. Queen12. Which of the following works was written by Rabelais(拉拍雷), in which he praises the greatness of man,expresses his love of love and his reverence and sympathy for humanist learning?A. Gargantua and PantagruelB. Don QuixoteC. The Praise of FollyD. Utopia13. Whose motto put down in his essays “What do I Know?” is world famous?A. CervantesB. RabelaisC. Montaigne(蒙田:法国人文主义思想家)D. Shakespeare14.Which of the following works is worth reading for Montaigne’s humanist ideas and a style which is easy and familiar?A. SonnetsB. DecameronC. RabelaisD. Of Repentance15. Which of the following is NOT French writer poet?A. CervantesB. Pierre de RonsardC. RabelaisD. Montaigne16. In 1516 who published the first Greek edition of the New Testament?A. BruegelB. Erasmus(伊拉兹马斯C. El GrecoD. Rabelais17. “To be, or not to be, -- that is the question. ”is from whose works?A. ChaucerB. DanteC. Roger BaconD. Shakespeare18. The core idea of the Renaissance was ________.A. rationalismB. realismC. humanismD. classicism19.The bourgeoisie was a result of ____ production in terms of wage-payment and profit.A. massB. agriculturalC. industrialD. commercial20. The most important reason for the emergence of the Renaissance in Italy is _______.A. Italy’s prosperous tradeB. the variety of urban social lifeC. the use of Latin as a common languageD. that the newly emerging capitalists sought to oppose feudal and divine dominance of society21. The major boost of Humanism is _______ .A. the fall of ConstantinopleB. the prosperity of the city of FlorenceC. the prosperous trade and production of handicraftD. the rich variety of urban social life22. Which of the following is not the major principle of humanism?A. Literature should represent the feelings of ordinary humans.B. Science should produce benefits for mankind.C. Education should develop divine spirit and classical culture.D. Man should become central in everything.True or false(1) Individualism was the foundation of social ideology during the Renaissance. T(2) Dante’s most important works On Monarchy shows most of his humanist ideas over which he was meditating during years of exile. F(3) Petrarch opposed the papal authority and other supreme authorities by exemplifying his attitudes towards Aristotle. T(4) The Renaissance and humanism greatly contributed to the occurrence of Enlightenment and bourgeois revolution. T(5) Humanism helped spark the Reformation, while the latter hindered the development of the former. T(6) Cultural salon was founded in order to spread the Graeco-Roman culture. F(7) The discussions in the cultural salon helped to improve cultural manners. T(8) The French Academy derives from a club of ten members discussing questions of common interest. F(9) Drama was a vigorous and popular cultural activity during the Renaissance in France. T(10) Drama in this period focused on moral irony, formal beauty as well as brevity and understatement. TShort answer questions1.Try to list the elements which contributed to the emergence of the Renaissance.Hints: the break-up of feudal structures; the strengthening of city-states in Italy; the emergence of national monarchies in Spain, France, and England; the thrive of many different kinds of social structures; the rise of folk culture and popular literature in most European countries; changes in secular education, particularly the founding of universities.2. What are the major features and achievements of the Renaissance? Give examples.The Renaissance is characterized by seeking ideological emancipation, intellectual freedom and political awareness, based on cultural production and religious reformation. All these were undertaken or unfolded gradually but widely, extending its influences to every corner of Europe, with more and more people getting involved.The achievements were seen principally in six areas, namely, painting, sculpture, poetry, fiction, drama and religious reformation as well as the change in the cultural and intellectual climate. Instances could be located in these areas, such as the huge change of subjects and styles in painting. The medieval painting used to centre on depicting Jesus Christ and other Christian subjects, not only effecting similar and the limited subject matter, but also depicting stylistically facial expressions and manners. The great artists in the Renaissance started to focus on the images with individualistic temperament, highlighting humanity instead of divinity, thus breaking away from the medieval frozen models and linking classicalism with human nature as the centre of their representational work.3. Please illustrate the features of social ideology during the Renaissance and its representative figures.The social ideology was based on individual interests and characteristics of individualism. The core of social ideology during the Renaissance was humanism, which reflected strongly the wishes and desires of the civilian class and essentially an expression of the bourgeois individualism and hedonism. Humanism contributed remarkably to the later social and intellectual advances in the Western world.Representative figures are Dante, Petrarch, Boccaccio and Machiavelli.4. Please clarify the significance of the Religious Reformation in the Western world.The Reformation made great contribution to the social and intellectual development of Western civilization.a. With the far-reaching political, economic and social effects, the Reformation became a basis for the founding of Protestantism, which emerged as one of the three major branches of Christianity.b. The Reformation was the most effective and influential in terms of the results it achieved. It not only contributed to the ecclesiastical development of Christianity, but opened the way to much of the subsequent social and intellectual progress of the West.5. Please analyze the features of classicism.a. Drama and other forms of arts tended to imitate and reflect those of the Graeco-Roman civilization.b. Literature of this period is termed neoclassical, because it sought beauty of form rather than the content.c. Culture in this period not only exhibited the productions of artistic works, but promoted the development of life styles, such as dress and speech.d. As commonly opposed to Romanticism, the 17th-century classicism in France implies a social ideal.e. Classicism tends naturally to be expressed by the adoption of certain classical forms.。

有关于几何图案的外文文献千辛万苦找来的

有关于几何图案的外文文献千辛万苦找来的

目录目录 0第1章原文稿件..................................................................................... 2—1 The analysis of arrangement sense about yarn-dyed geometric pattern design ................................................................................................................... 2—1 Jianping Shi1·23 ................................................................................... 2—1 Introduction .................................................................................. 2—1The origin of geometric pattern .................................................... 2—2The application of arrangement sense about yarn-dyed geometricpattern ......................................................................................... 2—3The combination of arrangement sense ...................................... 2—3The tranquility and unrest in setting the arrangement .................. 2—3The monotony and richness of geometric pattern ........................ 2—4The balance and instability of geometric pattern ......................... 2—5The illusion brought by geometric pattern .................................... 2—6Conclusion ................................................................................... 2—6Acknowledgments ....................................................................... 2—7References: ................................................................................. 2—7第2章翻译的译文 (8)2.1书本介绍前言 (8)2.2几何图案的起源 (8)2.3应用层次感色织的几何图案 (9)2.4几何图案的单调性和丰富性 (9)2.5几何图案的平衡和不稳定 (10)第3章PDF格式源文件图片格式预览 (11)第4章书籍信息 (13)第1章原文稿件Advanced Materials Research Vol. 796 (2013) pp 502-506 Online available since 2013/Sep/18 at © (2013) Trans Tech Publications, Switzerlanddoi:10.4028//AMR.796.502The analysis of arrangement sense about yarn-dyed geometricpattern designJianping Shi1·231College of Textile and Clothing Engineering, Soochow University, Suzhou, 215021, China 2Nantong Textile Institute Of Soochow University, Nantong,226008, China ^NationalEngineering Laboratory for Modern Silk, Soochow University,Suzhou, 215123, ChinaE-mail: shijp88@163xomKeywords: yarn-dyed, geometric pattern, design, arrangement senseAbstract: Arrangement sense is a sense based on human's visual and psychological balance, and organized designed works can bring it about. This kind of balance is one of the most basic manifestations of arrangement sense. And the arrangement sense about yarn-dyed geometric pattern design reflects people's tendency to show their technique and extensive application of skills. Properly organized geometric pattern applications enrich the contents of fabrics and diverse the shapes of products. People's imagination in design is largely expanded ,which is of great help for the work of pattern designers.IntroductionYarn-dyed fabric is very unique among all the fabric products. It not only has a great market at home, but also at abroad. The products can be sold far to exotic places and every year they can bring a large amount of foreign currency. Yarn-dyed products are mostly made of dyed yarn, fancy yarn and bleached yarn, and are woven through variant weaves. The main patterns of yarn-dyed fabrics consist of many geometric patterns such as square, circle, triangle, and some other ordered points, lines or areas. It's characterized by itsrigorous structure and simple clean design, perfect accord with the current modern civilized orientation and aesthetic interests. Yarn-dyed geometric pattern is usually preferred by people for its unique appearances, numerous variations and a strong 3D effect.The origin of geometric patternGeometric patterns derive from some simple images of life experiences,from which people absorb ideas and then make the manifestation. Its existence reflects a kind of psychological character that people tend to manipulate and perform skills[l].Our country has a long history about geometric patterns. Dating back to the Neolithic Age, which extended of more than six thousand years in history, the ancient painted pottery dug from Zhang Jia Tai, Jing Tai county, Gansu province of China, displays large amount of geometric patterns of that time, such as parallel lines, triangles, squares, bows and circles. The foundation of some architectures found in Banpo Site, Xi'an, shows a shape of round and square. At Long Shan cultural relics of our country, people discovered some checkered pattern, pattern, |H pattern, and many other geometric patterns on dug pottery pieces. These are the earliest record that people used geometric patterns to decorate and beautify their life. The arrangement sense about yarn-dyed geometric patternThe arrangement sense about yarn-dyed geometric pattern contributes to a kind of balance to people's physical and psychological state. As Owen Jones, a British modern theoretical pioneer in design said in his book Principle, "The essence of beauty is a peaceful feeling, and the heart can approach to it when his desire for vision, intelligence and emotion are satisfied." The kind of inner peace is one of the most basic manifestations of arrangement sense. Arrangement sense should not be limited and literally interpreted as people's feeling about arrangement sense rather, it should be a psychological activity which establishes upon people's biological nature. It includes two parts: sensation and perception. Sensation is to bring the outside stimuli into human brain, whereas perception is to translate the relate information from those stimuli. People's perception of direction is also from the arrangement sense, and even more dramatically, all human activities can be seen as if under the guidance of the arrangement sense[2]."Making the first, matching the second"is a basic principle when designing yarn-dyed patterns. That is, patterns are undergoing a process of design based on the principle of formal beauty from simple to complex. A particular era, a different occasion, object, texture or color all will constitute the majority of good designing ideas. Usually, people are accustomed to thinking of some certain geometric patterns at first, and make them as a basic pattern for the fabric after that. Then the pattern is repeatedly placed in a row or line. More often, those rows or lines are organized into orderly continuous patterns. However,acting this ordination extreme will hinder people's ability to get to know the patterns well. Because excessive ordination can make an art piece pale and ordinary, lacking vitality. The works from designers should be able to present the best of themselves, their unique style and character, no matter how simple or complex the pattern is. Moreover, designers can also be inspired and come up with some new and fashionable geometric patterns, like some quiet and sweet patterns or some sight-stunning ones.The application of arrangement sense about yarn-dyed geometric pattern The combination of arrangement senseWe get to know from life that simpler objects make it easier to be combined. In biosphere, all varieties of simple and standardized shapes such as pomegranates, corns, sea urchins, sunflower seeds, cactus thorns and the shape of pinecone, all grow in accordance with the screw style. It shows the combination and administrative levels of an arrangement sense. For instance, tiny elements can be piled up to bigger units, and it's not difficult to integrate these units into a larger and cohesive whole. In our daily life, people often take advantage of these segments on purpose and put them into good use step by step. The Greek"Stone Wall" is one example. It's an ancient architecture made of many bizarre rocks of various sizes.besides gravel raked causeway is splicing together much smaller flagstones which with different sizes and shapes.In yarn-dyed geometric patterns, the Greek "Stone Wall" montage technique is frequently applied. During the designing process, designers can either adapt the integrations of the width of lines, or to use a gradual change in lightness and purity, or to conform to a continuity of geometric patterns. Because a good arrangement sense can only be achieved through continuous patterns.The tranquility and unrest in setting the arrangementArrangement sense will emerge when separated geometric patterns are repeatedly arranged or properly combined. If not, it becomes anarchy. During a yarn-dyed geometric pattern design process, things like triangle, circle, square and polygon are set in accordance with some reduplicative patternprinciple. Thus we can feel tranquility. On the contrary, if the patterns are placed in a mess, and out of order, it will give people an impression of uneasiness and irregularity, this derives from its irregular arrangement. The phenomenon about tranquility and unrest is actually an application of Getalf Psychology in yarn-dyed geometric pattern design. Getalf Psychology emphasizes the arrangement sense. To illustrate this, we may imagine that when enjoying yarn-dyed geometric patterns, we tend to get dazzled if faced with those extreme complex patterns without a good arrangement. And if the dots are placed in order,or more precisely, they are lined up, then it will be much easier to be noticed by us than if they are arranged in curve or a rhombus shape. Furthermore, visual impact will be stronger if dots are regularly arranged in a radial shape rather than scattered irregular dots. Our visual concentration can also be attracted when some smaller dots are divided into fine equal intervals in a background which has many random distributions of other dots. From all the previous analyses, we come to a point that tranquility will emerge only when patterns are arranged in order, vise versa.The monotony and richness of geometric patternWhen geometric patterns like square, rectangle and other regular ones are applied to yarn-dyed pattern design, it is easy to be pale and tedious, lack of artistic charm if not taking some measures to verify these patterns. From the standpoint of psychology, the information volume carried by patterns is accessed by the degree of surprise that people get. It shows that the more monotonous and boring the pattern is, the lesser arrangement sense it conveys. Visual fatigue is caused by monotonous and extreme uniformity of obeying rules in pattern design. The excitement people get in aesthetics comes from the appreciation of some tedious-like but complex patterns. Monotonous patterns are hard to seize the eye though, if the pattern is too complex, it will give much burden on people's perception, so that cease to enjoy the pattern. It is necessary to consider an appropriate form variation, and correlate the relationship between arrangement and variation by adjusting the richness of various diversity into organized group, so as to keep the order on the one hand, and avoid being tedious on the other hand. From designing experience, people are told that we do not like monotonous or clutter, rather, we are easier to be absorbed in the combination of the two—To put multiple variations into an ordered group, then the integrity and variety of form is thus created [3].Fig. 1 Scottish GridA perfect set of yarn-dyed geometric patterns consist of a good arrangement sense. See Fig. 1 Like "Scottish Grid", it is basically formed of square lattices. However, with different types and colors in manufacturing yarn-dyed fabrics, the Scottish Grid has many differentand abundant source of pattern variations. For example, if some monotonous stripes are arranged according to certain directions, it will create a folding effect.Fig. 2 A visual illusion of yarn-dyed geometric pattern The balance and instability of geometric patternNormally, the sense about yarn-dyed geometric patterns is displayed as a sense about balance. It's achieved by arrangement orders and directions of patterns. Specifically, like rhythm created by poets and musicians, sizes and density of a pattern and its proportion and arrangement order also counts. To explain the sense about balance better, we may start from symmetry. Symmetry is a special form of balance, and it's a method to reflect the patterns from one side of a center shaft to the other side. To achieve a balance in symmetrical pattern, we have to use a firm frame or an isolating method; otherwise it may get even closer to "instability". In yarn-dyed geometric pattern design, there is a category called bi-color grid, which can be usually seen. This pattern gets its inspiration from the international "chessboard" on which people play chess. When we see patterns like a red and white interlaced grid, if your eyes concentrate on one of the white grids and see it as a center of a red cross, immediately many of the same red crosses will appear. Similarly, if eyes are focused on a red grid, then many white crosses repeatedly emerge throughout the pattern. Interestingly, if people search for crosses along the diagonal axis, we will find a red or white "plum blossom" pattern with 5 grids [4].Therefore we come to a point that when we see a "chessboard" on a yarn-dyed fabric with bicolor pattern, we can get a feeling of instability. And the instability of this kind is clearly altering as your shifting eye observation. Moreover, when enjoying the sight of complicated grid patterns, people can sometimes sense chaos which is caused by the square itself, that is produces ripply effect. Visual exhaustion will emerge if looking at this kind of pattern for a long time, due to its instability. To get a balance for both sight and psychology, yarn-dyed pattern designers usually combine chessboard patterns with other natural patterns to achieve visual balance.The illusion brought by geometric patternIllusion is ajudgmental error not matching the reality, and it's influenced by the object's profile and color. For some certain physical and psychological reasons, people misinterpret when observing them. Take Argentina's soccer team's vertical zebra stripes on their uniforms as an example, its unique character makes it stand out from all the other soccer teams' uniforms. Different from players of other parts of the world, this kind of uniform magically make these soccer players look more handsome and muscular in sight. On the whole, horizontal stripes attract people's attention to a crosswise direction, which enables the person look fuller; while vertical stripes attract people's attention to the longitudinal direction, and in turn it makes the person's figure appears slimmer. Thus designers may skillfully take advantage of the illusion effect caused by staring at geometric patterns and reach a gorgeous visual impression. Consequently, short and chubby people should be advised to wear clothes with vertical stripes so that they may look slimmer, whereas tall and skinny people are supposed to wear clothes which with horizontal stripes in order to look full.Stripe and grid patterns on yarn-dyed fabrics are formed of interwoven change, and people can get a semi-transparent visual effect out of it. Normally, it's not easy to tell which yarn of one color is on the top, and which one underneath. Therefore, the patterns may create a "dislocation effect" and produce a strong visual impact and derange people's feel of its visual sense. When looking at patterns like Fig.2, it's easy to be fascinated by the planned sizes a mysterious gradual change of the pattern. It brings about a feeling of rotation—rotation of wheels. It seems as if the "wheels" are moved by a magic force though which observers are dragged to unintentionally touch the pattern.But how could it "move" since it's just a flat yarn-dyed pattern? This phenomenon can be explained as the glamour of the "illusion effect" of geometric patterns, and partly also attribute to the beauty brought by its brilliant arrangement variations.ConclusionAs for designing yarn-dyed geometric patterns on fabrics, whatever method is applied, the decisive factor for the external appearance is arrangement sense. Specifically, it's presented as a manipulation of organization, normalization and its simplicity. Arrangement sense represents transformation and its afterward integration. It always relates to stability and the eternal, indicating the arranging ability of mankind. A good arrangement sense about yarn-dyed geometric fabric enriches its products and diversifies the form of fabrics. People can get larger room of inspiration and imagination so as to guide their designingcareer and enable them to come out with newer, more fashionable and welcomed works. Therefore, the manifestation is a core spirit when designing geometric patterns. AcknowledgmentsA project funded by the priority academic program development of Jiangsu Higher Education Institutions.References:[1]Wang Qian. A theoretical study about arrangement sense applied in Gombrich—compared with Arnheim and its development'-]. The Science Education Article Collects. 2008(8): 237-238.[2]Wen Xuming & Zhu Xuyun. A superficial analysis on the performance and use of geometric patterns in clothing'J]. Beauty & Times. 2005(8): 56-57.[3]Liu Huaxin. Arrangement sense in artistic form—"Arrangement sense" reading notes[EB/OL]. [2012-6-29]./sjsl/newsdetail.asp?NewsID=9988. [4]Anonymous. Arrangement manifestations and application in Kimono patterns[J]. HUNANBAOZHUANG. 2006(2): 39-41.第2章翻译的译文2.1书本介绍前言安排的感觉是一种基于人的视觉和心理的平衡,并组织完成的作品,可以实现它。

EUROGRAPHICS 2001 Jonathan C. Roberts Short Presentations Local Versus Global Triangulatio

EUROGRAPHICS 2001  Jonathan C. Roberts Short Presentations Local Versus Global Triangulatio

EUROGRAPHICS2001/Jonathan C.Roberts Short Presentations Local Versus Global TriangulationsLars Linsen Hartmut PrautzschUniversität Karlsruhe,Germany1.IntroductionFor many computer-aided applications in manufacturing,ge-ography,medicine,design etc.it is necessary to reconstruct three-dimensional objects.With todays scanning methods it is easy to obtain large dense sets of points on a given object surface.We will call such sets point clouds.To obtain a continuous surface representation various methods have been developed to generate triangular meshes from point clouds.Given a triangular net standard tech-niques can be used to visualize the underlying object,to reduce the amount of data and/or reduce noise due to the scanning process,and to modify and edit the object.In Section3of this paper we show that very local triangu-lations suffice to visualize an object given by a point cloud. Further,in Section4we present ideas for a fast triangulation routine based on our local triangulation.In Section5we de-velop a smoothing operator and in Section6we evaluate our method by comparing it to related work.2.Related workIn the nineties various approaches were presented to gen-erate triangular meshes out of point clouds.The algorithms are based on spatial subdivision(e.g.123568101425),dis-tance functions(e.g.614),warping(e.g.1),and incremental surface-increase(e.g.451019).A survey is given in20.To obtain high accuracy and resistance against error distortion the measuring techniques nowadays produce up to many millions of sampling points.Thus,usually point clouds are downsampled before a surface reconstruction al-gorithm is applied.For the data reduction some heuristics like grouping of points are used9242931.Smoothing operators for triangular meshes were devel-oped in7121528.Already in1992Szeliski and Tonnesen presented oriented particles27.These are point clouds,where each point has an orientation,compatible with the normal direction of the rep-resented surface.To force oriented particles to group them-selves into surface-like arrangements,they apply potential energies.For rendering purposes they use axes,discs,or af-ter triangular mesh generations wireframes and shaded tri-angulations.3.VisualizationIn particle animations offire,fog,water,etc.point clouds are visualized by drawing only all the points2226.However,for a solid object this simple technique does not lead to a realis-tic plastic impression as illustrated in Figure4(a).Raycast-ing gives better results,but the point cloud has to be rather dense and for frame rates of1-2fps approximately one hour of preprocessing is required1121.In our method we compute for each point p a k-neighbourhood consisting of k pointers to points p1p k of the cloud close to p as described further below.The neigh-bours p i are determined such that the k triangles pp i p i1 form a fan that approximates a“disc”,i.e.neighbourhood, of p on the surface represented by the point cloud.With k6all k-neighbourhoods take about the same stor-age as a triangular mesh.However,since the triangle fans do not form one coherent mesh,they are much faster to com-pute,see Section6for a comparison.To determine a k-neighbourhood of a point p we deter-mine the k nearest neighbours p1p k,compute the planec The Eurographics Association2001.P with the least sum of squared distances to p p1p k and project all points into P.Then we sort,i.e.permute the indices of p1p k such that their projections q1q k form increasing anglesϕi(a)(b)(c)Figure4:(a)Plotting the points of a point cloud.(b)Drawing an accumulation of pieces of the represented surface.(c) Visualization of the fan cloud.(a)(b)(c)Figure5:From a fan cloud to a triangular net.view to use the operatorp:1λpλqalternately with positive and negativeλ’s.This causes the object to alternately shrink andgrow.Figure6:Overlapped folded hole.As a side effect these smoothing operators also equalize the shape of the triangles.This can affect texture and colour. Therefore Guskov et al.13develop a smoothing operator that takes the geometry into account and approximately pre-serves the shape of the triangles.Their smoothing operator gives a mesh with a minimal sumE∑eD2e2of squared second differencesD2e∑x i j k lc e x p xwhere with the notation given in Figure7c e id jk Ai jkA lk jA kilc e kd jk Ai jkA lk jA i jkd jk p j p k2and A xyz denotes the signed area of the triangle p x p y p z.The associated smoothing operator isp i:∑jωi j p jc The Eurographics Association2001.plpFigure7:The support of D2e.withωi j∑e c e i c e jω0q i p(1) and the valuesωi are determined byk∑i1pqik∑i1ωi q iω0pwithpj pk∑x i j k lc x p xand the coefficientsc id jkd ilA kilc kd jkd ilA i jkNote that is Kobbelt’s discrete Laplace operator if all triangles of the k-neighbourhood are congruent.Using Taubin’s idea we alternately use a positive and a negativeλto avoid a shrinkage of the object.Figure8shows a point cloud before and after smoothing it with our operator for k8.Figure9illustrates the effects of the Laplacian and our smoothing operator applied to a triangular mesh.While the Laplacian smoothing operator changes the triangle shapes very obviously,our smoothing does not do so.The reason for the behaviour is that the normalized vec-tor p is a very good approximation to the surface normal. Although we found this operator by trial and error it gives a much better approximation of the surface normal at p than the average normal of the triangle fan atp orthe normalof the bestfitting plane,as illustrated in Figure10.(a)(b)(c)Figure10:Surface with average normals of triangle fans (a),normals of the bestfitting planes(b),and the normalizedvectors of our smoothing operator(c).6.DiscussionIn this section we discuss the advantages and disadvantages of local triangulations in comparison with triangular meshes. If triangular meshes are used for surface reconstruction,a mesh needs to be generated before operations like smoothing can be ually large point clouds are reduced be-fore a mesh generation9242931.In contrast to this approach we can smooth point clouds immediately.Thus the whole sample information is used and a reduction can be based onthe smoothed surface geometry and colour distribution. Various methods were developed for the triangular meshgeneration.Many of them use Delaunay tetrahedrizations, which have a time-complexity of O n2for n points.In30 it is shown that the computation of the k-nearest neighbourscan be done in O n log n by using a preprocessing step.Thus point clouds can be visualized in O n log n.The profits in time-complexity become clearer when wec The Eurographics Association2001.(a)(b)Figure8:Error elimination by applying our smoothing operator.(a)(b)(c)Figure9:The Laplace-operator applied to a triangular mesh(a)changes the triangle shapes(b),in contrast to our smoothing operator(c).look at the overall running time,see Table1.These examples show that with our method the running times are reduced from minutes to seconds.Newer approaches410try to cut down on the high costs for a mesh generation by making extra assumptions on the sampling rate.They achieve lower running times at the ex-pense of generality.In our experience visualizing a triangular mesh versus a point cloud with our neighbourhoods leads to results with equal quality.If measuring techniques scan the object from different viewpoints,many merging steps like the one shown in Fig-ure11have to be executed.Again for triangular mesh rep-resentations sophisticated analyses of the object’s shape are required to know exactly,where and how the samples can be merged.Numerical problems may occur.For point clouds the points of the multiple range images are simply stuck into one single point cloud.Because of calibration errors we ap-ply our smoothing operator to the regions,where the samples overlap.If desired the overlapping regions can be reduced.A result for point clouds is shown in Figure11(c).Furthermore,our local triangulation is also very well suited for many other geometric operations,for example re-duction,multiresolution modelling,refinement,and others, see18.References1.Maria-Elena Algorri,Francis Schmitt:Surface recon-struction from unstructured3d puter Graph-ics Forum,V ol.15(1),47-60,1996.2.Marco Attene,Michela Spagnuolo:Automatic surfacereconstruction from point sets in puter Graphics Forum,V ol.19(3),457-466,2000.3.Chandrajit Bajaj,Fausto Bernardini,Guoliang Xu:Au-tomatic Reconstruction of Surfaces and Scalar Fields from3D Scans.SIGGRAPH’95Proceedings,109-118,1995.4.Fausto Bernardini,Joshua Mittleman,Holly Rush-meier,Clàudio Silva,Gabriel Taubin:The Ball-Pivoting Algorithm for Surface Reconstruction.IEEE Transac-c The Eurographics Association2001.(a)(b)(c)Figure11:Merging two partly overlapping samples to build one single point cloud.Algorri,Schmitt145233Sun Sparc Station40MHz18min19sEdelsbrunner,9600SGI50MHz,MIPS R400039min Mücke81000016min1008826min1500027min Mencl,Müller191248SGI Indigo2Extreme2min26005min48921193min Bernardini et al.411000PC with Pentium II Xeon3s361000450MHz7s Table1:Comparing the running time of triangular mesh generations with the visualization of point clouds.tions on Visualization and Computer Graphics,V ol.5(4),349-359,1999.5.Jean-Daniel Boissonat:Geometric Structures forThree-Dimensional Shape Representation.ACM Transactions on Graphics,266-286,1984.6.Brian Curless,Marc Levoy:A Volumetric Method forBuilding Complex Models from Range Images.SIG-GRAPH’96,New Orleans,LA,4-9August1996.7.Mathieu Desbrun,Mark Meyer,Peter Schröder,AlanH.Barr:Implicit Fairing of Irregular Meshes usingDiffusion and Curvature Flow.Proceedings of SIG-GRAPH1999,1999.8.H.Edelsbrunner,E.P.Mücke:Threedimensional alphashapes.ACM Transactions on Computer Graphics,V ol.13(1),43-72,1994.9.Michael S.Floater,A.Iske:Thinning algorithms forscattered data interpolation.BIT Numerical Mathe-matics,V ol.38(4),705-720,1998.10.M.Gopi,S.Krishnan,C.T.Silva:Surface Reconstruc-tion based on Lower Dimensional Localized Delaunay puter Graphics Forum,V ol.19(3), 2000.11.J.P.Grossman,William J.Dally:Point Sample Ren-dering.Rendering Techniques’98,Springer,Wien,181 -192,1998.12.Igor Guskov:Multivariate Subdivision Schemes andDivided Differences.Preprint,Princeton University, 1998.13.Igor Guskov,Wim Sweldens,Peter Schröder:Multires-olution Signal Processing for Meshes.Proceedings of SIGGRAPH99,1999.14.Hugues Hoppe,Tony DeRose,Tom Duchamp,JohnMcDonald,Werner Stuetzle:Surface Reconstruction from Unorganized puter Graphics,V ol.26, 71-78,1992.15.Leif Kobbelt:Iterative Erzeugung glatter Inter-polanten.Ph.D.thesis,Universität Karlsruhe,Verlag Shaker,Aachen,1995.16.Leif Kobbelt,Swen Campagna,Jens V orsatz,Hans-Peter Seidel:Interactive Multi-Resolution Modeling on Arbitrary Meshes.SIGGRAPH98proceedings,1998.rs Linsen:Point cloud representation.Technical re-port No.2001-3,Fakultät für Informatik,Universität Karlsruhe,2001.c The Eurographics Association2001.rs Linsen:Oberflächenrepräsentation durch Punkt-wolken.Dissertation,Universität Karlsruhe,2001. 19.Robert Mencl,Heinrich Müller:Graph-Based SurfaceReconstruction Using Structures in Scattered Point Sets.Proceedings of Computer Graphics International ’98,Hannover,1998.20.Robert Mencl,Heinrich Müller:Interpolation and Ap-proximation of Surfaces from Three-Dimensional Scat-tered Data Points.State of the Art Report for EURO-GRAPHICS’98,Lisbon,1998.21.Hanspeter Pfister,Matthias Zwicker,Jeroen van Baar,Markus Gross:Surfels:Surface Elements as Rendering Primitives.Proceedings of SIGGRAPH2000,2000. 22.William T.Reeves:Particle Systems-A Technique forModelling a Class of Fuzzy puter Graph-ics,V ol.17(3),359-376,1983.23.Szymon Rusinkiewicz,Marc Levoy:QSplat:A Mul-tiresolution Point Rendering System for Large Meshes.Proceedings of SIGGRAPH’00,2000.24.Thomas Schreiber:Clustering for data reduction andapproximation.International Conference on Computer Graphics and Visualization’93,St.Petersburg,Russia, 1993.25.Kenji Shimada:Bubble Mesh-Physically-based Trian-gulation Method.IBM Research,1996.26.Karl Sims:Particle Animation and Rendering UsingData Parallel puter Graphics,V ol.24(4),405-413,1990.27.Richard Szeliski,David Tonnesen:Surface Modelingwith Oriented Particle puter Graphics, V ol.26(2),185-194,1992.28.Gabriel Taubin:A Signal Processing Approach To FairSurface puter Graphics Proceedings,An-nual Conference Series,351-358,1995.29.Peter Uray:From3D point clouds to surfaces andvolumes.Schriftenreihe derÖsterreichischen Computer Gesellschaft,Oldenbourg,München-Wien,1997. 30.Marek Vanco,Guido Brunnett,Thomas Schreiber:Ahashing strategy for efficient k-nearest neighbors com-putation.CGI’99,Canmore,Juni1999.31.Stefan V ogt:Reduktion optischer3D-Meßdaten mittelsMulti-Resolution.Ph.D.thesis,Universität Karlsruhe, Verlag Mainz,Wissenschaftsverlag,Aachen,2000. 32.Andrew P.Witkin,Paul S.Heckbert:Using ParticleSystems to Sample and Control Implicite Surfaces.Pro-ceedings of SIGGRAPH’94,1994.c The Eurographics Association2001.。

电影剧本 穆赫兰大道

电影剧本 穆赫兰大道

NO.115111名 作 评 析Ap proa chin g Th e Cl assi cs美国环球公司和法国Studio Canal +公司2001年联合出品编导:大卫・林奇(David Lynch )摄影:彼得・迪明(Peter Deming )美术:杰克・费斯克(Jack Fisk )剪辑:玛丽・斯维内(Mary Sweeney )作曲:安杰罗・巴达拉门蒂(Angelo Badalamenti )主演:诺米・瓦茨(Naomi Watts )、劳拉・伊莲娜・哈琳(Laura Elena Harring )、 贾斯廷・西伦斯(Justin Theroux )、安・米勒(Ann Miller )、罗伯特・弗斯特尔(Robert Forster )片长:147分钟获奖情况:2001年度美国奥斯卡金像奖最佳导演提名; 2001年度美国金球奖最佳影片(剧情类)、最佳导演、最佳编剧和最佳作曲提名; 2002年戛纳电影节最佳导演奖;2002年法国恺撒奖最佳外语片奖。

翻译:夏 梦审校:游 飞穆赫兰大道*(Mulholland Dr.)*此剧本是大卫・林奇为美国广播公司撰写的电视连续剧《穆赫兰大道》的原始剧本,他后来拍摄的影片在此剧本基础上进行了相当程度的修改扩展。

剧本中采用的剧照为影片剧照。

外景 好莱坞 洛杉矶 夜黑夜中传来远处公路上的车辆声,接着是近处一辆车的声音,它的前车灯照亮了一棵夹竹桃和一棵桉树。

接着车灯一转,一块路牌被突然照亮,上面写着:穆赫兰大道。

车驶过路牌,随着车转弯,路牌上的字又消失在黑暗中。

外景 穆赫兰大道 夜镜头随着车移动:——一辆老式的卡迪拉克轿车——它在好莱坞山脉的黑暗中沿着穆赫兰大道蜿蜒前行,路上没有其它车辆。

镜头慢慢地移近那辆车。

内景 黑色卡迪拉克 夜两个穿着深色西装的男人坐在前面,一位美丽年轻的黑发女子坐在后座。

她紧靠着车门,盯着车窗外无尽的黑夜,若有所思的样子。

突然她转过头来,抬起头。

组织文化评价量表

组织文化评价量表

组织文化评价量表宋联可杨东涛杨浩OCAI(Organizational Culture Assessment Instrument)是由美国密西根大学商学院的Quinn教授和凯斯西部保留大学商学院的Cameron教授在长期研究组织文化的基础上,开发出来的测量组织文化的量表。

该量表具有坚实的理论基础,在国外经过了大量的实证检验,已成为组织文化研究领域中最具影响力的量表之一。

为了帮助我国选用OCAI测量组织文化的人们更效地使用OCAI,本文从OCAI的发展背景、理论基础、设计和应用四个方面对其进行分析,并对在中国使用OCAI提出一些建议。

一、OCAI的发展背景OCAI是基于“企业界和学术界越来越关注组织文化;组织文化研究领域越来越强调定量研究”这样的背景下而开发出来的。

20世纪70年代末,日本企业在战后迅速成长,引起西方学者普遍关注。

通过比较分析,发现日本企业更关心“软”因素,这对当时强调理性和制度的西方管理思想提出了挑战。

20世纪80年代初,大内的《Z理论》(1981)、迪尔和肯尼迪的《企业文化》(1982)以及彼特和沃特曼的《追求卓越》(1982)三本著作的相继问世,掀起了OC研究和实践的热潮。

Barley (1988)认为20世纪80年代以后兴起OC热主要有两方面原因,一方面因为管理咨询顾问和应用型研究者写给管理者和实践者的文章引起强烈反响,另一方面因为理论研究者积极举办专题讨论会和发表学术论文。

21世纪初,OC在管理中的重要地位得到进一步确认,企业界在实践中发展了OC,也对其提出了新的课题;学术界对OC的研究更加丰富、深入、科学,跨国公司的OC、OC建设等问题成为新的研究热点。

OC受到普遍关注,如何研究OC也成为最具争议的问题之一。

由于研究方法不同,出现了两大学派,一个是以Edgar H.Schein为代表的定性研究学派,另一个是以Robert E.Quinn为代表的定量研究学派。

Rousseau(1990)归纳前人研究,认为主要是收集数据的方法影响着研究结果[1]。

华尔街日报封面文章摘录 翻译 英文学习 新闻

华尔街日报封面文章摘录 翻译 英文学习 新闻

2018/5/9When the concept of “Chimerica” first appeared in these pages 11 years ago, it was intended to encapsulate a new economic world order—one based on Chinese export-led growth and American overconsumption. That put the U.S., the sole global superpower, in an unlikely financial relationship with its most likely future rival. Now, after the non-meeting of minds between American and Chinese trade negotiators last week in Beijing, is that marriage finally on the rocks?当“Chimerica”这个概念在11年前首次出现在这些网页中时,它的目的是要概述一个新的世界经济秩序——一个基于中国出口导向型增长和美国过度消费的秩序。

这使得美国这个唯一的全球超级大国存在于与它最有可能的未来竞争对手之间的不太可能发生的金融关系。

现在,在美国和中国贸易谈判代表上周在北京举行非正式会议之后,这场婚姻终于要在破裂了吗?The foundation of Chimerica came in the years after China joined the World Trade Organization in 2001, integrating its massive labor force and savings surplus into the world economy. That pushed up global returns on capital by reducing labor costs while depressing the cost of capital.中国加入世界贸易组织之后的几年中,Chimerica的基础就是其庞大的劳动力和储蓄盈余融入世界经济。

外国建筑史书

外国建筑史书

外国建筑史书1.《西方古代建筑史》(A History of Western Architecture)–Michael Fazio, Marian Moffett, and Lawrence Wodehouse这本书是西方建筑历史的经典教材,涵盖了从欧洲古希腊到现代建筑的演变过程。

2.《罗马建筑》(Roman Architecture)– Frank Sear通过详细探讨罗马建筑的发展和影响,这本书帮助读者了解了西方建筑的基础和起源。

3.《建筑:形式,空间和秩序》(Architecture: Form, Space, and Order)– Francis D.K. Ching这本书提供了一个综合的视觉指南,介绍了建筑中的基本元素和原则,从而帮助读者理解建筑史和设计。

4.《意大利文艺复兴建筑史》(A History of Italian Renaissance Architecture)– Christopher Tadgell这本书深入研究了意大利文艺复兴时期建筑的发展,并提供了丰富的插图和解释。

5.《巴洛克建筑:欧洲的宏伟和荣耀》(Baroque Architecture: European Architecture, 1600-1750)– Christy Anderson通过详细讨论巴洛克建筑的特点和发展,这本书帮助读者了解这一时期欧洲建筑的盛行和影响。

6.《现代建筑之书》(The Story of Modern Architecture)–Jonathan Glancey这本书从19世纪开始,讲述了现代建筑的发展和演变,涵盖了从工业革命到当代建筑的重要作品和潮流。

7.《东方建筑史》(A History of Far Eastern Architecture)–Liang Ssu-Ch'eng这本书以中国、日本和韩国等东方建筑为主题,介绍了其独特的风格、技术和文化背景。

这只是一些关于外国建筑史的书籍推荐,根据个人兴趣和需要,您可以选择适合您的书籍阅读。

E-BusinessModelDesign,Classification,andMeasurements

E-BusinessModelDesign,Classification,andMeasurements

AuctionOnline retailers Working Council for (Case Studies)(Case Studies)CIOs (1999)Awareness level Marketing % or orders correctly Sales and marketing expendituresfulfilledexpenses%of click through % of orders delivered to Attreaction of media Reliable deliverycorrect address# of referrals# of people told by one customer# of trucks% of documents used by # of fulfillment centersknowledge workers available on-line% of employees accessing Intranet at least daily Answer time Out-of-stock positions Order confirmation cycle System capacity# of orders processed time# of transactions per day # of transactions per day % of products that are # of users in live daybuilt-to-orderauctions (capacity)Logistics capacityCash conversion ratio Inventory turns/year Inventory levelsBid-to-cash cycle time Ability to handle additional traffic Network uptimeAverage time to load a page4 day delivery (partner)Revenues from # of partnersaffiliates program Logistics capacity (outsourced)Revenue breakdown by Advertising, research productand marketing # of page impression revenuesAdvertising revenues Subscription fees Revenue growthRevenue growth Value of goods traded # of products sold Administration costsOperating expenses Net assets needed to Investments support $1 worth of Cost structure outputNet profit/loss Operating profit/loss Free cash flow Gross profit marginNet profit/lossWorking capital Return on invested capitalfinancingMarket capitalization Share priceShare priceNet proceeds of IPOTable 3. Measures for E-Business Companies (continued )BrandingResource/AssestsActivities/ProcessPartner NetworkCostProfit(3) I n f r a s t r u c t u r e M a n a g e m e n t(4) F i n a n c i a l A s p e c t sRevenuedefine particular conditions of each company.。

西方文论著作英汉名

西方文论著作英汉名

西方文论著作英汉名西方文论著作英汉对照书名1.Plato理想国?古希腊语:Πολιτε?α英语:The Republic文艺对话集?英语:Plato’s Dialogues法律篇?英语:The Laws2.Aristotle修辞学?英语:Rhetoric诗学?英语:Theory of Poetry3.Horatius诗艺?拉丁语:Ars Poetica 英语:Art of Poetry4.Longinus论崇高?拉丁语:Peri Ypsous5.Saint Augustine忏悔录?英语:The Confessions (原名:Confessiones )6.Saint Thomas Aquinas反异教大全?英语:Summa Contra Gentiles神学大全?英语:Summa Theologica7.Johannes Scotus Erigena自然的分类?希腊语:Periphyseon8.Peter Abelard我的苦难史?法语:Historia calamitatum 英语:The Story of My Misfortunes认识你自己?法语:Scito Te Ipsum9.Dante Alighiere神曲?意大利语:Divina Commedia论俗语?拉丁语: De vulgari eloquentia10.Philip Sidney为诗辩护?英语:An Apology For Poetry10.Leonardo da vinci论绘画?英语:Treatise on Painting11.Ludovico Castelvetro亚里士多德<诗学>诠释?英语:Annotation on Aristotle's poeticsNeo-Classicism12. Nicolas Boileau-Despreaux 布瓦洛《诗的艺术》L'Art poétique(法)The art of poetry(英)13. Alexander Pope浦柏《论批评》An Essay on CriticismThe Enlightenment (transitional)14. D.Diderot 狄德罗《论戏剧诗》An Essay of Dramatic Poesy《绘画论》15. G.E Lessing 莱辛《拉奥扎》Laocoon L aokoon oder über die Grenzen der Malerei und Poesie (Laocoon: An Essay on the Limits of Painting and Poetry)16. G.Vieo 维柯《新科学》Scienza NuovaEarly Modern PeriodGerman Classicism17. Immanuel Kant 康德《判断力批判》Critique of Judgment Kritik der Urteilskraft (Critique of Judment)18. Georg William Friedrich Hegel 黑格尔《美学》Vorlesungen über die ?sthetik (Lectures on A esthetics)19. Johann Wolfgang von Goethe 歌德《歌德谈话录》Gespr?che mit Goethe (德)Conversations with Goethe(英)20. Johann Christoph Friedrich Schiller 席勒《论美书简》Die Philosophie des Sch?nen《审美教育书简》über die ?sthetische Erziehung des Menschen in einer Reihe von Briefen (Letters Upon The Aesthetic Education of Man) Romanticism21. Heinrich Heine 海涅《论浪漫派》Die Romantik("Romanticism", shortcritical essay)22. William Wordsworth 华兹华斯《抒情歌谣集》序言》Lyrical Ballads23. Francois Rene de Chateaubriand 夏多勃里昂《基督教真理》Génie du christianisme.(法)The Genius of Christianity(英)Realism24. Stendhal司汤达《拉辛与莎士比亚》Racine et Shakespéare (法)Racine and Shakespeare(英)25. Belinsky别林斯基《艺术的概念》26. Chernishevsky 车尔尼雪夫斯基《艺术与现实的美学关系》Aesthetic Relations of Art to Reality27. Tolstoy托尔斯泰《艺术论》Чтотакоеискусство? Chto takoye iskusstvo?(俄)What Is Art?(英)Positivism28. Madame de Stael Germaine《论文学》,全名为《从社会制度与文学的关系论文学》De la littérature considérée dans ses rapports avec les institutions sociales29. Hippolyte Taine《艺术哲学》Philosophie de l’art (1865 et 1882)(The Philosophy of Art)Non-rationalism30. Arthur Schopenhauer《作为意志和表象的世界》Die Welt Als Wille und vorstellung,1818(The World as Will and Representation)31. Friedrich Wilhelm Nietzsche《悲剧的诞生》全名《悲剧的诞生:源于音乐的灵魂》Die Geburt der Trag?die aus dem Geiste der Musik. 1872在1886年则改以《悲剧的诞生:希腊文化和悲观主义》Die Geburt der Trag?die, Oder: Griechentum und Pessimismus为名重新出版(The Birth of Tragedy )A.Aestheticism32. Theophile Gautier《诗集》Poésies(1830)《莫般小姐》Mademoiselle de Maupin(1835)33. Walter Horatio Pater《文艺复兴:艺术和诗的研究》The Renaissance: Studies in Art and Poetry 34. Oscar wilde《批评即艺术家》The Critic as Artist《英国的文艺复兴》The English Renaissance of Art35. Francesco De Sanctis《批评文集》Saggi criticiB.Symbolism36. Charles Baudelaire《美学探奇》或译为《美学珍玩》Curiosités Esthétiques 186837. Paul Verlaine《诗艺》Poèmes saturniens 186638. Arthur Rimbaud《通灵人的信》L ettre à Paul Demeny 187139. Stephane Mallarme《谈文学运动——答儒勒.于莱问》(查不到法文名和英文名,中文名应该是《谈文学运动—斯特芬·马拉美答儒勃·于莱问》)Intuitionism40. Henri Bergson《笑之研究》Le rire. Essai sur la signification du comique (Laughter: An Essay on the Meaning of the Comic)41. Benedetto Croce《作为表现的科学和一般语言学的美学》Estetica come scienza dell'espressione e linguistica generale (1902)(Aesthetic as Science ofExpression and General Linguistic)《美学原理》Breviario di estetica (The Essence of Aesthetic)42. Sigmund Freud(Austrian)《梦的解析》Die TraumdeutungThe Interpretation of Dreams《作家与白日梦》Creative Writers and Day-dreaming《论创造力与无意识》On creativity and the Unconscious43. Carl Gustav Jung(Swiss)《心理学与文学》Psychology and Literature44. Roman Jakobson(Russian-American)《语言学与诗学》("Closing Statement: Linguistics and Poetics," in Style in Language)Linguistics and Poetics45. Boris Eichenbaum(Russian and Soviet)《论散文,论诗歌》(这本书不是很确定)ЛесковисовременнаяпрозаLeskov and Contemporary Prose46. Victor Shklovsky(Russian and Soviet)《作为手法的艺术》("Art as Technique": pages 15–21 Literary Theory) Art as Technique《词的复活》The Resurrection of the Word47. Northrop Frey(Canadian)《文学的原型》(没找到)《批评的解剖》Anatomy of Criticism48. A. Richards(British)《文学批评原理》The Principles of Literary Criticism《实用批评》Practical Criticism49. William Empson(British)《含混七型》Seven Types of Ambiguity《复杂词的结构》The Structure of Complex Words50. John Crowe Ransom(American)《新批评》The New Criticism《诗歌:本体论笔记》(没找到)51. Brooks/Warren:《怎样读诗》Understanding Poetry 是不是一般译为理解诗歌?不确定是不是对应这本。

三维云图仿真系统设计与实现

三维云图仿真系统设计与实现

三维云图仿真系统设计与实现王连杰;韦群【摘要】为了提高云团的观测准确率,提出了利用红外云图夜间能够成像的特点,研究云图中灰度值与云团高度值存在的关系,利用该对应关系构建出云图的三维模型,计算各像素点的顶点法向量,对模型中各个像素点进行着色,最终设计并实现三维云图仿真系统.该系统能够有效解决云图的三维显示问题,极大地提高了云图的真实感,具有很强的实际意义.【期刊名称】《软件》【年(卷),期】2018(039)005【总页数】5页(P151-155)【关键词】计算机应用技术;仿真;红外云图;三维模型【作者】王连杰;韦群【作者单位】航天工程大学,北京 101400;西昌卫星发射中心,四川西昌 615000;航天工程大学,北京 101400【正文语种】中文【中图分类】TP391.90 引言随着卫星遥感技术的不断发展,气象卫星通过搭载的各种气象遥感器,能够从太空进行全方位、全天候观测,观测的内容包括云图的拍摄、云顶温度和水汽、臭氧等内容,这些数据经地面站处理后,可以得到红外云图、水汽图以及可见光云图。

然而,基层台站目前接收的云图数据基本上都是二维云图,用户根据云图的颜色不同,对云图进行分析。

对比三维云图而言,二维云图不能反应云团的垂直分布特征,对台风、低涡等天气系统反应不够直观,真实感较差。

由于云状能够直接反应的大气的活动状态,国内外众多学者开展了云图的三维可视化研究。

主要有申闫春等从二维云图中提取云的三维信息,并利用改进的Billboard算法对其进行空间填充实现三维立体云的仿真[1];Mark J.Harris等人利用前向散射的云阴影算法,在运行过程中利用一阶各向异性散射和帧对帧的相干性加快云的绘制速度,构建出的三维云图仿真算法[2];还有郭胜等利用实时的红外云图数据,在数字地球上采用OGS三维渲染技术,实现云图的三维显示[3]。

前人的众多研究,都为本文奠定了很强的理论基础[4-5]。

本文将采用基层台站接收的红外云图数据,利用OpenGL图形和模型库,研究构建云图的三维模型,设计并实现三维云图仿真系统,该系统将极大的方便岗位人员掌握云团的变化情况,具有很强的现实意义。

加缪法语介绍

加缪法语介绍
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Adaptive logarithmic mapping for displaying high contrast scenes

Adaptive logarithmic mapping for displaying high contrast scenes

EUROGRAPHICS2003/P.Brunet and D.Fellner(Guest Editors)Volume22(2003),Number3Adaptive Logarithmic Mapping For Displaying HighContrast ScenesF.Drago,1K.Myszkowski,2T.Annen2and N.Chiba11Iwate University,Morioka,Japan.2MPI Informatik,Saarbrücken,Germany.AbstractWe propose a fast,high quality tone mapping technique to display high contrast images on devices with limited dy-namic range of luminance values.The method is based on logarithmic compression of luminance values,imitatingthe human response to light.A bias power function is introduced to adaptively vary logarithmic bases,resultingin good preservation of details and contrast.To improve contrast in dark areas,changes to the gamma correctionprocedure are proposed.Our adaptive logarithmic mapping technique is capable of producing perceptually tunedimages with high dynamic content and works at interactive speed.We demonstrate a successful application of ourtone mapping technique with a high dynamic range video player enabling to adjust optimal viewing conditions forany kind of display while taking into account user preference concerning brightness,contrast compression,anddetail reproduction.Categories and Subject Descriptors(according to ACM CCS):I.3.3[Image Processing and Computer Vision]:ImageRepresentation1.IntroductionMainstream imaging and rendering software are now ad-dressing the need to represent physically accurate lighting information in the form of high dynamic range(HDR)tex-tures,environment maps,lightfields,and images in order to capture accurate scene appearance.Clearly,proper capture of luminance(radiance)and chroma for any environment re-quires better precision than offered by a24-bit RGB repre-sentation.This fact has been early recognized by the light-ing simulation8and physically based rendering16,20commu-nities.As a result of lighting computation,luminance val-ues in the scene are reconstructed and rendered images are saved usingfile formats capable of representing the com-plete visible spectrum19,6,5.The same formats are used for high dynamic range imaging2,where photographs of a static scene taken at different exposures are assembled and saved in a radiance map(Figure1).Initially,HDR images have been used by Debevec3as a lighting tool to render CG ob-jects illuminated in a real world setting.However,this for-mat was soon adopted by photographers,who werefinally able to cope with high contrast scenes.Modern digital cam-eras are moving toward greater contrast representation.Al-Figure1:Dynamic range=394,609:1.HDR image built from three stitched photographs taken atfive different expo-sures.ready consumer oriented cameras offer12-bits or more data per channel and recent innovative chip design permits to achieve much more e.g.,the Super CCD SR developed by Fuji,which incorporates both large,high-sensitivity S-pixels and smaller R-pixels for expanded dynamic range.Modern graphics acceleration cards also start to offer a HDR data representation usingfloating point precision throughout their rendering pipelines.We can envision that in a near future,the complete imaging pipeline will be based on physically accu-rate data.©The Eurographics Association and Blackwell Publishers2003.Published by Blackwell Publishers,108Cowley Road,Oxford OX41JF,UK and350Main Street,Malden,MA 02148,USA.Unfortunately,displaying methods have not progressed in a similar pace.Except for a few specialized devices,CRT andflat panel displays are still limited to a very small dy-namic range,often less than100:1,while the dynamic range of scenes represented by HDR images can span overfive or more orders of magnitude.Tone mapping is introduced in the graphic pipeline as the last step before image display to address the problem of incompatible luminance ranges.The question answered by most of the tone mapping algorithms developed for com-puter graphics applications is:“Within the physical limita-tions of displaying hardware,how to present images percep-tually similar to the original scenes to human viewers?”Es-sentially,tone mapping should provide drastic contrast re-duction from scene values to displayable ranges while pre-serving the image details essential to appreciate the scene content.The tone mapping problem wasfirst addressed by Tum-blin and Rushmeier16and Ward20.They developed global mapping functions backed by results in psychophysics on brightness and contrast ter,Ward7proposed the Histogram Adjustment technique which allocates dy-namic range space in proportion to the percentage of pix-els with similar brightness,again taking contrast perception into account.Some researchers focused simply on computa-tion efficiency,mostly ignoring characteristics of the human visual system(HVS)14.Each of these methods can be classi-fied as spatially uniform because a single mapping function is derived and used for all pixels in a given image.The tone mapping proposed in this paper belongs to this category. Another group,the spatially varying methods,often attempt to model spatial adaptation by using locally changing map-ping functions,which depend on a given pixel neighbor-hood.While spatially varying methods might produce the most compelling images,they are significantly more expen-sive than spatially uniform techniques and their use in inter-active applications has not been shown so far.An interested reader can refer to a recent extensive survey on this topic4. Our motivation for this work is to address the need for a fast algorithm suitable for interactive applications which au-tomatically produces realistically looking images for a wide variation of scenes exhibiting high dynamic range of lumi-nance.For the sake of efficiency we use a spatially uniform tone mapping function which is based on a simple model of brightness perception.We provide the user with the possibil-ity of on-the-fly image appearance tuning in terms of bright-ness and contrast during an interactive application.The re-sulting images are detailed,and faithful representations of the original high contrast scenes reproduced within the ca-pabilities of the displaying medium.Material accompany-ing this paper can be found on the web at:http://www-cg.cis.iwate-u.ac.jp/frederic/logmap. The paper is organized as follows:Section2briefly describes the research results our technique is based upon.In Section 3we present the tone mapping function,its parameters and usage.Section4proposes a solution to the loss of detail in dark areas caused by gamma correction.In Section5we dis-cuss some essential optimizations leading to the implemen-tation of a HDR movie player which enables the presentation of high dynamic range content in realtime.Finally,we con-clude this paper and propose possible directions for future research.2.BackgroundThe term brightness B describes the response of the HVS to stimulus luminance L.This response has the form of compressive non-linearity which can be approximated by a logarithmic function(Weber-Fechner law)B=k1ln(L/L0), where L0denotes the luminance of the background and k1 is a constant factor.The relation has been derived in psy-chophysical threshold experiments through examining just noticeable differences∆L for various L0.Slightly different relations between B and L have been obtained depending on such factors as stimulus size,L0,and temporal presen-tation.For example,supra-threshold experiments resulted in an observation that equal ratios of luminance lead to equal ratios of brightness and the HVS response should be rather modeled by a power function(Stevens law)B=k2L n,where n falls in the range of0.3to1.0.In practice,both descrip-tions are relatively close so that it is difficult to discrimi-nate between them experimentally18.Therefore,we assumed the logarithmic relation in our tone mapping solution follow-ing Stockham15who recommended such a relation for image processing purposes:L d=log(L w+1)max(1) where for each pixel,the displayed luminance L d is derived from the ratio of world luminance L w and maximum lumi-nance in the scene L max.This mapping ensures that what-ever the dynamic range of the scene is,the maximum value is remapped to one(white)and other luminance values are smoothly incremented.While this formula leads to pleasant images,we found that the luminance compression is exces-sive and the feeling of high contrast content is lost.3.Adaptive Logarithmic MappingThe design of our tone mapping technique was guided by a few rules.It must provide consistent results despite the vast diversity of natural scenes and the possible radiance value inaccuracy found in HDR photographs.Additionally, it should be adaptable and extensible to address the current capabilities of displaying methods and their future evolution. Tone mapping must capture the physical appearance of the scene,while avoiding the introduction of artifacts such as contrast reversal or black halos.The overall brightness of the output image must be faithful to the context.It must be “user-friendly”i.e.,automatic in most cases,with a few in-tuitive parameters which provide possibility for adjustments.©The Eurographics Association and Blackwell Publishers2003.It must be fast for interactive and realtime applications while avoiding any trade-off between speed versus quality.3.1.Scaling Scene Luminance to Image BrightnessThe overall brightness of the output image is decided mainly by the lighting characteristics of the scene.It is then neces-sary tofind an initial scalefactor from the scene luminance to output image brightness.We can make here an analogy with the photography where the exposure settings determine the appearance of the taken picture.Modern cameras offer dif-ferent options for automatic exposure setting,such as center-weighted,center-spot,or matrix-metering.In the same fash-ion,we rely on two methods suitable for different use.For static images or when a user does not directly interact with the scene,we compute the logarithmic average of the scene based on luminance values for all pixels,similar to Tumblin and Rushmeier16(who called this scalefactor world adapta-tion luminance)or Reinhard et al.12.We also use a center-weighted scalefactor for interactive tone mapping or walk-through sequences when a user’s center of attention might shift from one location to another in the scene13.Our im-plementation of a center-weighted scalefactor calculates the logarithmic average of the region centered at a pixel(the cen-ter of viewingfixation)and convolved by a two-dimensional Gaussian distribution kernel.The area of the sampled region and Gaussian kernel default to15%of the scene area but can be adjusted interactively.This method might be used in conjunction with an eye tracking system.We also offer an exposure scale factor allowing users to adjust the brightness of the output image to their displaying conditions.3.2.Contrast AdjustmentThe principal characteristic of our tone mapping function is an adaptive adjustment of logarithmic base depending on each pixel’s radiance.We interpolate luminance values found in the scene from log2(L w)to log10(L w).This essen-tially provides for good contrast and detail preservation in dark and medium areas while permitting maximum com-pression of high luminance values.In principle,a narrower or wider interval of logarithmic bases could be used,but we could notfind any practical reason for it.The values of log x(L w)for x<2increase sharply making exposure adjust-ments difficult.On the other hand for x>10luminance com-pression is only marginally augmented and the overall image loses too much contrast.We also observed some color shift caused by high logarithmic bases.Figure2shows the difference between images which are tone mapped with log2()and log10()functions after apply-ing an initial world adaptation scalefactor.The following ba-sic property of logarithm permits an arbitrary choice of log-arithmic base:log base(x)=log(x)log(base)(2)2468100 100 200 300 400 5000.20.40.60.810 0.2 0.4 0.6 0.8 1log2(x+1)log(x+1)log10(x+1)Figure2:The Stanford MEMORIAL church mapped withfixed base two logarithm(left)and with decimal logarithm(right).The contrast and brightness difference is evident butnone of these images provides a satisfying rendition.Ourtone mapping function offers the possibility to combine thecharacteristics of both images in a single result.Plots of thelogarithm function show the difference among common log-arithmic bases.log2()increases sharply providing high con-trast while log10()drastically compresses higher values.For smooth interpolation among logarithmic bases,we relyupon Perlin and Hoffert“bias”power function9.Bias wasfirst presented as a density modulation function,to changedensity of the soft boundary between the inside and outsideof a procedural hypertexture.It became a standard tool oftexture synthesis and is also used for many different tasksthroughout computer graphics.The bias function is a powerfunction defined over the unit interval,an intuitive parameterb remaps an input value to a higher or lower value.bias b(t)=t log(b)log(0.5)(3)Figure3shows the bias curve for different b values.It is in-teresting to notice that bias0.73produces approximately thesame mapping as the gamma correction function with a pa-rameterγ=2.2.3.3.AlgorithmThe input data is converted from its original format to afloating point representation of linear RGB values.Since the©The Eurographics Association and Blackwell Publishers2003.Figure 4:The Stanford MEMORIAL Church processed with different bias parameters:b =0.65,b =0.75,b =0.85,and b =0.95(from left to right).The scene dynamic range is 343,111:1.Radiance map courtesy of Paul Debevec.0.2 0.4 0.6 0.8 1 00.20.40.60.81b = 1.00b = 0.95b = 0.85b = 0.75b = 0.50b = 0.25b = 0.10Figure 3:The bias power function for different value of the parameter b (refer to Equation (3)).In our application,use-ful value for b falls into the range 0.5–1.0.scene illuminant characteristic is not accurately known in most cases,we assume a D 65white point,to further convert tristimulus values between Rec.709RGB and CIE XYZ.The XYZ luminance component Y of each pixel (L w for world luminance)and the maximum luminance of the scene L wmax are divided by the world adaptation luminance L wa and eventually multiplied by an exposure factor set by the user.The tone mapping function presented in Equation (4)is used to compute a displaying value L d for each pixel.This function is derived by inserting Equation (3)into the de-nominator of Equation (2).Equation (4)requires luminance values L w and L wmax (scaled by L wa and the optional expo-sure factor)which characterize the scene as well as L dmax which is the maximum luminance capability of the display-ing medium.The parameter of the bias function is denotedby b (refer to Equation (3)).L d =L dmax ·0.01log 10(L wmax +1)·log (L w +1)log 2+L w L wmaxlog (b )log (0.5)·8(4)L dmax is used as a scalefactor to adapt the output to its in-tended display.In the denominator decimal logarithm is used since the maximum luminance value in the scene is always re-sampled to decimal logarithm by the bias function.We use a value for L dmax =100cd /m 2,a common reference value for CRT displays.The bias parameter b is essential to adjust compression of high values and visibility of details in dark areas.The result of different values for parameter b are visible in Figures 4and 6.The graph in Figure 5shows the curves of the mapping function for a scene with maximum luminance of 230cd /m 2.00.20.40.60.811.21.4050100150200D i s p l a y L u m i n a n c eWorld Luminancelogmap(bias(1.))logmap(bias(.9))logmap(bias(.8))logmap(bias(.7))logmap(bias(.6))logmap(bias(.5))Figure 5:Example plots of the tone mapping function (re-fer to Equation (4))for L wmax =230cd /m 2.The maximum displayable value (white)is 1.For bias parameters smaller than b =0.7clamping to L dmax will occur.©The Eurographics Association and Blackwell Publishers 2003.Values for b between0.7and0.9are most useful to gen-erate perceptually good images,but ideally a uniquefixed parameter working for most situations is needed.In an infor-mal evaluation,we askedfive persons to interactively choose from six different scenes,among four images tone mapped with different bias parameters(Figure4was a part of the sur-vey)the ones they felt looked the most realistic and the most pleasing.In terms of preference a bias parameter around0.85 was consistently proposed.Results for realism were scat-tered for different images but consistent for each subject. Averaging preferences and realism from this simple evalu-ation,we propose a default bias parameter b=0.85.This indeed produces consistent,well balanced images with any kind of scenes.A side effect of changing the biasparame-Figure6:Closeup of a light source of the ATRIUM scene at Aizu University(refer to Figure8for the full view of this scene in daylight conditions).Thisfigure illustrates how high luminance values are clamped to the maximum displayable value.The images were computed using the following bias parameter values:b=0.5,b=0.7,and b=0.9(from left to right).The scene dynamic range is11,751,307:1.ter is some brightnessfluctuation of the output image.The image brightness is approximately doubled for b=0.85and tripled for b=0.7in respect to images for b=1.0.This affects the realism of images even though the increase of contrast due to the bias value reduction naturally leads to brighter images.We introduce here a scalefactor to world adaptation luminance,aiming at keeping a constant bright-ness impression.Again the adaptation is based on a default bias parameter equal to0.85:L wa=L wa/(1+b−0.85)5Figures4and6benefited from this scalefactor,the global brightness impression is almost constant,even though the contrast among images is very different.4.Gamma CorrectionGamma correction must be applied to the tone mapped data to compensate for the non-linearity of displaying devices. It is common to use a gamma coefficientγ=2.2for non-corrected displays,the gamma correction function is L d= L1/γw.In our pipeline,this correction is applied to linear RGB tris-timulus values after tone mapping and conversion from CIE XYZ.We would like to address a potential problem of the gamma function.At the origin’s vicinity,the gamma func-tion exhibits a very steep slope.Even though we usefloat-ing point precision1,after correction and quantization to24 bit,originally dark pixels will all be transformed to medium values.This results in significant contrast and detail loss in shadowed areas.Ward’s Histogram Adjustment method7en-sures that all displayable values are represented in thefinal image.However,other tone mapping methods potentially suffer from this phenomenon and the contrast of their result-ing images might be improved by considering this problem. Gamma functions with better perceptual accuracy have been 00.10.20.30.40.50.60.70.80.910 0.2 0.4 0.6 0.8 1gamma = 2ITU linear0.10.20.30.40 0.02 0.04 0.06 0.08 0.1Figure7:Comparison of the gamma power function usually used in computer graphics with the ITU-R BT.709transfer function.The essential difference is the less drastic mapping of dark pixels in the ITU-R BT.709function.proposed,for example the sRGB color space includes a spe-cific transformation.The international standard recommen-dation is the ITU-R BT.709transfer function11;it describes the transformation done by a video camera to produce the best possible images on a calibrated display.This function is close toγ=2,but assumes aγ=1.125correction of the dis-play to compensate for the viewing environment.The prin-cipal differences between the gamma power function and the ITU-R BT.709transfer function(refer to Figure7)are smaller output values for dark pixels in the latter case.This results in better contrast and details in dark areas and po-tential attenuation of the noise often found in dark parts of photographs.In its original form,the ITU-R BT.709gamma correction is:E =4.5L L≤0.0181.099L0.45−0.099L>0.018where L is the linear value of each RGB tristimulus and E the nonlinear pixel value to be displayed.The ITU-R BT.709transfer function hasfixed parameters. This lacks convenience for computer graphics applications, where different transfer values might be needed depending on the lighting conditions surrounding the display,custom user settings,and operating system.We adapted the function to use familiarγvalues and we use a simplefit of the lin-ear segment at the origin.Our transfer function based on the©The Eurographics Association and Blackwell Publishers2003.ITU-R BT.709standard is:E =slope ·LL ≤start 1.099L 0.9γ−0.099L >startWhere slope is the elevation ratio of the line passing by the origin and tangent to the curve,and start is the abscissa at the point of tangency.All the images in this paper have been corrected with this custom gamma function using γ=2.2.Direct comparison of images shows some contrast enhance-ment in dark to medium areas,while keeping a similar over-all brightness.5.Implementation and ResultsIn our original scheme,each pixel is processed with Equa-tion (4),and computation time increases linearly with the number of pixels.This is too slow for realtime applications so we have been looking for a faster solution.We rejected the idea of using a lookup table because it would need too many entries to satisfy the wide dynamic range,and a dif-ferent table is needed if the user changes a parameter in the tone mapping procedure.Evaluation of the bias function for each pixel is particularly expensive.We found that if the luminance difference among pixels is below a certain threshold,the bias function can be evaluated just once for their average luminance value.In practice,we split the input image into 3×3pixel tiles and perform the bias computation for each group of nine pixels.This adaptation gives a substantial speedup even for very de-tailed scenes (e.g.,MEMORIAL )and performs even better for simple scenes such as the computer generated ROOM .Further acceleration was obtained by a Pade approximation of log (x +1),for low radiance values.Table 1shows the computation time of our algorithm for five scene (refer to Figures 4and 8)of different sizes,the speedup factor re-sulting from our optimizations,and the percentage of error introduced by those optimization.In all the images tested,we could not visually detect a difference between the results of the original algorithm and the faster version.SceneSize Base Fast Speedup Diff (pixels)(sec.)(sec.)#times (%)MEMORIAL 512×7680.1430.036 3.970.75NAVE 720×4800.1260.031 4.060.21ROOM 3000×1950 2.1110.428 4.930.43ATRIUM 1016×7600.2810.061 4.610.22PANORAMA2000×9010.6520.153 4.260.14Table 1:Tone mapping routine execution time before and af-ter optimization,speed increase,and the RMS image differ-ence.Algorithm running on a Pentium IV 2.2GHz,compiled with Intel C compiler version 5.The tone mapping routine is taken into account here.Image IO,color space transforma-tion,and the initial calculation of L wa remain constant and are not part of the table.5.1.A High Dynamic Range Movie PlayerIn some multimedia applications,it can be more convenient to distribute video streams in an HDR format.This way,end-users are able to tune display parameters to accommo-date for their hardware characteristics as well as external lighting conditions.Also,the animation might be adjusted according to personal preference,achieving a desired bal-ance between reproduced contrast,details,and brightness.At present,these settings must be decided by the distributor and are fixed for streamed video.To address those issues we implemented our tone map-ping method in a HDR movie player.Instead of saving al-ready tone mapped 24bit images,we created a HDR movie file format in which the physical radiance value of each pixel is available.This offers the same advantages and capabilities as for static HDR scenes.The viewer has access to a percep-tually tuned rendition of the movie through tone mapping while conserving the original HDR data.Beside exposure adjustment,setting the maximum display luminance L max makes optimal viewing possible with any kind of display,and interactive adjustment of the bias parameter results in different luminance and contrast compression.We use Ward’s RGBE format 19to build the movie file.In-stead of using three floating point values (96-bits),each pixel is represented by four integers (32-bits).The obvious advan-tage is a 2/3file size reduction,allowing to save long ani-mations and reading frames from disk in a manageable time.The downside is the exponentiation needed to convert data for tone mapping and display.Also,a major speed bottleneck is the necessary conversion from RGB tristimulus to lumi-nance values and back.For each frame,we precompute and save constants needed for tone mapping,such as world adap-tation L wa and maximum luminance L wmax .These of course would have to be calculated while playing for a VRML ap-plication or an animation rendered in realtime.We simulate the time-dependent adaptation of the human visual system by a weighted averaging of the world adaptation of the last four frames with the current.We implemented two versions of the tone mapping function.A straightforward C routine,and a GPU implementation us-ing the OpenGL fragment program extension.Modern GPUs support SIMD (Single Instruction Multiple Data)instruc-tion sets capable of performing very fast parallelized floating point calculations.The ATI Fire GL X1which we used has eight pixel pipeline and a 256bit memory interface,which means that eight pixels are processed in parallel making the GPU very powerful even with a much slower clock rate than modern CPUs.Table 2summarizes the frame rates obtained on our test PC.6.ConclusionsWe presented a perception-motivated tone mapping algo-rithm for interactive display of high contrast scenes.In our algorithm the scene luminance values are compressed using logarithmic functions,which are computed using different©The Eurographics Association and Blackwell Publishers 2003.Resolution Software Hardwarefps TM fps TM640×48011.834.323.50.01320×24039.07.474.30.01Table2:Statistics for software and hardware implementa-tions of our tone mapping operator.Values denote the aver-age number of frames per second and the overhead in mil-liseconds introduced by tone mapping.bases depending on scene content.The log2function is used in darkest areas to ensure good contrast and visibility,while the log10function is used for the highest luminance values to reinforce the contrast compression.In-between,luminance is remapped using logarithmic values based on the shape of a chosen bias function.This scheme enables fast non-linear tone mapping without objectionable image artifacts. Although our technique is fully automatic,the user can in-teractively choose varying image details versus contrast by effectively changing the shape of the bias curve using an in-tuitive parameter.Because of the computation performance our tone mapping can be used for playing HDR video se-quences while providing the user unprecedented control over the video brightness,contrast compression,and detail repro-duction.As future work we intend to perform perceptual exper-iments to determine an automatic bias value as a function of the scene content and its dynamic range of luminance. Our approach might be further extended by using different functions to interpolate between logarithmic bases.Also,the HVS models of temporal adaptation could be incorporated to our tone mapping algorithm to make the displaying of video sequences more realistic.AcknowledgementsWe would like to thank Paul Bourke for permitting us to use his OpenGL based stereo animation viewing soft-ware as a framework for our HDR movie player.Also,we would like to thank Paul Debevec,Greg Ward,Raanan Fat-tal,Jack Tumblin,and Gregory Downing for making their HDR images and animations available.We thank Grzegorz Krawczyk for help in measuring timings for the GPU ver-sion of our HDR video player.This work was supported partly by Telecommunications Advancement Organization of Japan within the framework of“A Support System for Region-specific R&D Activities”and by the European Com-munity within the scope of the RealReflect project IST-2001-34744“Realtime visualization of complex reflectance be-havior in virtual prototyping”.References1.J.Blinn.Dirty Pixels.IEEE Computer Graphics&Applications,9(4):100–105,1989.52.P.E.Debevec and J.Malik.Recovering High DynamicRange Radiance Maps from Photographs.Proceedings of ACM SIGGRAPH97,ACM,369–378,1997.13.P.E.Debevec.Rendering Synthetic Objects Into RealScenes:Bridging Traditional and Image-Based Graph-ics With Global Illumination and High Dynamic Range Photography.Proceedings of ACM SIGGRAPH98, ACM,189–198,1998.14.K.Devlin,A.Chalmers,A.Wilkie,and W.Purgathofer.Tone Reproduction and Physically Based Spectral Ren-dering.Eurographics2002:State of the Art Reports, Eurographics,101–123,2002.25.Industrial Light&Magic,OpenEXR,High DynamicRange Image File Format.Lucas Digital Ltd,20031 rson.LogLuv Encoding for Full-Gamut,High-Dynamic Range Images.Journal of Graphics Tools.A K Peters Ltd.,3(1):815–830,1998.1rson,H.E.Rushmeier,and C.Piatko.A Visi-bility Matching Tone Reproduction Operator for High Dynamic Range Scenes.IEEE Transactions on Visual-ization and Computer Graphics,3(4):291–306,1997.2,5ler,P.Y.Ngai,and ler.The Applicationof Computer Graphics in Lighting Design.Journal of the Illuminating Engineering Society,14(1):6–26,1984 19.K.Perlin and puterGraphics(Proceedings of ACM SIGGRAPH89),ACM, 23,253–262,1989.310. C.A.Poynton.A Technical Introduction to DigitalVideo.John Wiley&Sons,199611.Recommendation ITU-R BT.709-4,Parameter Valuesfor the HDTV Standards for Production and Interna-tional Programme Exchange,ITU,2000512. E.Reinhard,M.Stark,P.Shirley,and J.Ferwerda.Pho-tographic Tone Reproduction for Digital Images,ACM Transactions on Graphics,21(3):267–276,2002.3 13. A.Scheel,M.Stamminger,and H-P.Seidel.Tone Re-production for Interactive puter Graphics Forum,19(3):301–312,2000.314. C.Schlick.Quantization Techniques for the Visualiza-tion of High Dynamic Range Pictures.Photorealistic Rendering Techniques,Springer-Verlag,7–20,1994.2 15.T.G.Stockham.Image Processing in the Context of aVisual Model,Proceedings of the IEEE,60:828–8422 16.J.Tumblin and H.E.Rushmeier.Tone Reproductionfor Realistic Images.IEEE Computer Graphics and Applications,13(6):42–48,1993.1,2,3©The Eurographics Association and Blackwell Publishers2003.。

高等教育学博士培养方案

高等教育学博士培养方案

高等教育学博士培养方案一、适用学科、专业:高等教育学(一级学科,教育学门类)二、培养目标本专业培养国家所需要的、具有良好政治品质、拥有坚实宽广的理论与知识的高层次专门人才。

本专业的博士生应能系统掌握高等教育学的基本理论与研究方法,有独立从事本学科领域重大研究课题的能力,能胜任高等学校或科研机构的教学、科研和管理工作。

三、主要研究方向高等教育学原理ll 大学制度的演进与创新教育与人力资源开发ll 大学生的心理健康与教育四、培养方式1、实行导师负责制,必要时可设副导师,或组成指导小组集体指导。

跨学科或交叉学科培养博士生时,应从相关学科中聘请副导师协助指导。

2、博士生应在导师指导下,学习有关课程,查阅文献资料,参加学术交流,确定具体课题,独立从事学术研究,取得创造性成果。

3、博士生培养以学术研究工作为主,同时根据培养要求及学位论文的需要,继续学习一些专业课程,在拓宽基础、加深专业、掌握前沿的基础上学会自主创造性的研究方法,培养严谨的科学作风。

4、攻读博士学位的研究生可以担任一年工作量的助教工作(在职博士生除外),具体内容以聘任合同方式确定。

五、知识结构及课程学习的基本要求(一)知识结构的基本要求本专业的博士生,应当对与本学科相关的研究文献有较全面的了解,对高等教育的性质、内涵及功能等有较深刻的认识,对自己所从事方向的研究历史和现状有深入的把握,并能掌握国内外关于本专业最新的理论进展动态,将这些知识运用于自己的研究之中。

熟练掌握1至2门外语。

(二)课程设置及学分构成普博生在读期间,各类课程的最低限度学分为:公共必修课程 5 学分,学科专业课程10 学分,必修环节 5 学分,总学分不得少于20 学分(不包括自学课程)。

课程设置见附录。

直博生需获得学位要求学分不少于38(不包括自学课程)。

课程设置见附录。

本科或硕士阶段学习非教育类专业的学生需补修高等教育学、心理学专题研究两门硕士课程,补修学分不记入总学分数。

法国设计师Rudi Meyer设计作品介绍

法国设计师Rudi Meyer设计作品介绍
海报的布局是鲁迪迈耶在参加了在巴黎北部的一个教堂里构想出的,体现的是沃 尔特斯科特和它的天空与浪漫废墟世界的折磨。
阿里阿德纳拿索斯(理查德斯特劳斯,2002年)
施特劳斯的歌剧,如 乐资产阶级Gentilhomme Hoffmannsthal激励着书,是一个 场景内的另一个场景。海报栏显示了古色古香的,也是当今世界所文字的标语牌,放 在我们作为城市的意见,流浪猫灯柱卡住了。
HARY亚诺什(佐尔坦柯达伊,2004年)
徽章军装制服和奥匈帝国的属性都设在一个野生栈,创造了一个在匈牙利冒险 家的想象力历史迷恋症的错觉。
愚人(马塞尔兰德沃斯基,2004年)
歌剧院的一个底部的 战争狂博士 与启示的核威胁-尽管兰德沃斯基本来想给后 来成为更加普遍的意义,他的工作。 游戏的图形显示描绘的人格解体。 颜色是灵 感来自于希腊世界的厄尔尼诺和显示焦虑和疯狂
莱斯圣骑(拉莫,2004年)
这是巴洛克音乐的一个大背景,结合了视频和hip - hop。海报对比 安装游戏的信装饰元素和 P 初步 圣骑士。信中安排建议整个世界逃脱快乐, 嬉戏和复杂。
TANNHÄUSER(理查德瓦格纳,2004年)
这海报主题强调指出的是对偶之间的Tannhäuser金星和圣母玛利亚在生命。字母 T 正计划十字形的阴影。排版是字母围绕另一份草案 T 真空造成的;表示中间形态。作 为口译员的角色都满了,从而进一步指导读者
Rudi Meyer 鲁迪迈耶
他出生于瑞士,是阿明霍夫曼和埃米尔罗德的学生。在 60年代鲁迪迈耶移居法国。他是功能主义的继承人,这涉及 到许多领域:测绘标志,建筑室内展览设计,识别,视觉编 辑,从海报到标识和产品设计。
自1999年以来,他在杜夏特勒剧院工作。鲁迪迈耶1967 年至2004年从事教育工作。它已通过其成就,经验和教育视 野,带动了一代的设计师思考的空间和排版研究的构想。今 天,许多设计师都受他的影响。

新刊

新刊
版 , 读 者对 象为 钢琴 和 键 盘 乐 器 的 演奏 者 、 教 师和 爱 好 者 。 本 期 为 第一 卷第一 号 , 选 择了郎朗作为封面 人物 , 并 以七页的 篇 幅 刊 登 了记 者对 他 的 采 访 文 章 和 多 幅 照 片, 可 见郎朗 已 经在 国际 上被 认 为是 最有朝 气和 前途 的青年钢琴学 生 的榜样 。 ● 美 国钢 琴 家莱昂 弗莱舍 (L e o n F l e i c h e r , 1 9 2 8 一 ) 在 美 国享 有很 高 的 声 望一 一 郎朗当年那 场 使他一 夜成 名 的救 场 音乐 会, 就 是 伊 萨克 斯特恩和 莱 昂 . 弗 莱 舍 等人 最 后决 定 的 。 在 弗 莱舍八 十岁生 日之 际 , S o n y B M G M a s t e r w o r k s 专 门 用 数码 技 术制 作 出版 了他早 年 灌录 的 唱片集 ; 记 者对 他 进行 了采 访。 弗莱舍少年 时 代跟随施纳贝尔学 习, 而施纳 贝尔的老 师莱谢蒂茨基 是车尔尼 的学 生 , 所以可 以说 弗莱 舍 间接地 继 承 了贝 多芬 钢 琴 音乐 的 传 统 。 弗莱舍 谈 到 : 贝 多芬生 前认 为二 重 奏 作品非常重要 , 车尔尼 当时是他侄子卡尔的 钢琴老 师, 贝多芬要求车尔尼 每天 都要 给 卡尔布置 弹 奏二 重 奏 曲。 而 弗莱舍 自己甚至 有 时会加 入 儿子 的 爵士 歌 手乐 队 玩 上 把 H 一
《键 盘 乐 器 指 南》 (Cl a v i e r C o m p a n i o n ) 2 0 0 9 年1 月/2 月号
● 这 本新杂志 由原 美 国著名钢 琴 期 刊 《键 盘 乐 器》 (Cl a v i e r ) 与 《键 盘 乐 器 指 南》 (K e y b o a r d C o m p a n i o n ) 合 并 而 成 , 美 国 弗 朗 西 斯 克 拉 克键 盘 乐 器 教 育 中心 出

AMAZING 成功人士

AMAZING 成功人士
LOGO
unit2

Amazing people
特蕾莎(MotherTeresa
1910.8.27—1997.9.5)
又称做德兰修女、特里莎 修女、泰瑞莎修女), 她是世界著名的天主教慈 善工作者,主要替印度加尔 各答的穷人服务。因其一生 奉献给解除贫困,而于1979 年得到诺贝尔和平奖。并被 教皇约翰· 保罗二世在2003年 10月列入了天主教宣福名单 Beatification。
LOGO
郑和
(1371-1433), 原名马三保,回族 人,中国明代航海家、 外交家。1405年7月 11日开始,中国明朝 皇帝朱棣派遣郑和率 领船队出使西太平洋、 印度洋沿岸国家,史 称郑和下西洋,郑和 一生七次下西洋, 1433年返航途中 逝世,葬于印度西海 岸城市古里
Thank You!
Achievements
比尔· 盖茨(Bill Gates)
美国著名企业家、软件 工程师、慈善家以及微软 公司的董事长。 1975年,盖茨和童年伙 伴保罗· 艾伦创建微软公司, 使其成为全球最大的电脑 软件提供商, 31岁成为世界首富,曾 连续多年登上《福布斯》 全球富豪榜榜首。 2008年6月27日告别微 软,之后致力于慈善事业。 2014年2月,以4100亿元 人民币成为2014胡润全球 富豪榜首富。
1. Mother Teresa won a Nobel Peace Prize for her work among the poor peole of India .
2. Bill Gates started Microsoft , one of the biggiest IT companies in the world. 3. Beethoven was one of the greatest musicians of all time

Books

Books

Books佚名【期刊名称】《ChinAfrica》【年(卷),期】2024(16)6【摘要】An African History of AfricaThe statement“Everyone is originally from Africa,and this book is therefore for everyone”sets the tone for Zeinab Badawi’s groundbreaking exploration of Africa’s history.Too often overshadowed by Western narratives,Africa’s rich and complex past is brought to light in this fascinating journey through time.Badawi takes readers on a captivating odyssey,tracing Africa’s history from the origins of humanity to the present day.Along the way,she delves into the stories of ancient civilizations,medieval empires,remarkable leaders,and pivotal moments of conquest and independence.Drawing on interviews with historians,anthropologists,archaeologists,and local storytellers from more than thirty African countries,Badawi uncovers hidden histories and amplifies the voices of Africans themselves.【总页数】1页(P64-64)【正文语种】中文【中图分类】U46【相关文献】1.\"China in the Eyes of the British\" Themed Books Launched at London Book Fair2.Unveiling the book of Persian medicine-the official document of Persian medicine in Iran and delivering it to the WHO representative Unveiling the book of Persian medicine-the official document of Persian medicine in Iran and delivering it to the WHO representative3.Beijing Book Fair Showcases Good Results of Books Exchange Between China and Abroad4.Mayday(A story book from Sunshine Books)5.BOOK BANISHMENT Wuhan Kids’Book Pulled Over Passage on Civet Consumption因版权原因,仅展示原文概要,查看原文内容请购买。

五位法国服装设计大师简介(中法双语)

五位法国服装设计大师简介(中法双语)

1 Kark LagerfeldKarl Otto Lagerfeldt, plus connu sous le nom de Karl Lagerfeld, est un couturier, photographe et éditeur allemand, de langue française et allemande. Il est le directeur artistique de la maison de haute couture Chanel, à Paris, depuis 1983BiographieKarl Lagerfeld serait né à Hambourg en Allemagne le 10 septembre 1933 (ou 1938), ce qui n'est pas sûr car ce dernier ne veut pas dire son âge[1], fils d'un père commerçant scandinave et d'une mère prussienne.En 1954, il vient s'installer à Paris et notamment au 7 quai Voltaire, dans un hotel particulier, et simplifie alors son nom en supprimant le « t » final. Il remporte le premier prix du concours du «Secrétariat international de la laine » dans la catégorie manteau, organisé par la marque Woolmark, ex-æquo avec Yves Saint-Laurent. Le couturier Pierre Balmain, qui fait partie du jury, le remarque et le recrute comme assistant de 1955 à 1962.De Pierre Balmain à FendiEn 1959, il est nommé directeur artistique chez le couturier Jean Patou. Peu de temps après, il choisit de mener une carrière de stylisteindépendant en freelance et de créer des collections de mode successivement pour la France, l'Italie, l'Allemagne et le Japon. En 1963, Karl Lagerfeld crée et innove en instaurant le prêt-à-porter et les accessoires de la marque de mode Chloé, durant vingt années, jusqu'en 1983. En 1965, il travaille également pour la maison italienne Fendi à Rome dont i l crée le logo.ChanelEn 1982, il est nommé directeur artistique pour l'ensemble des collections haute couture, prêt-à-porter et accessoires de la maison Chanel qui, à l'époque, frôle la fermeture complète. Il redonne une seconde vie à la défunte Coco, disparue en 1971. Dans les années 1980, il choisit le mannequin Inès de la Fressange comme égérie pour réincarner l'image de Chanel. Elle est le premier mannequin à signer un contrat d'exclusivité avec une maison de haute couture et la première à devenir un e vedette de l'histoire de la mode. Son esthétique est basée avant tout sur des contrastes noir/blanc, qui sont également les couleurs à la base du style de Coco Chanel.De Chloé à H&MEn 1984, il crée avec un succès relatif, sa propre maison de prêt-à-porter, la marque « Karl Lagerfeld » avenue des Champs-Élysées. En 1991, il est à nouveau nommé directeur artistique chez Chloé pour redorer la marque en plein déclin. Il reçoit en 1991 le prix international du Conseil des créateurs de mode américains.En 1998, il ouvre la Lagerfeld Gallery, rue de Seine, vouée à la photographie avec, en sous-sol, une collection dessinée par lui et fabriquée en Allemagne.En 2000, voulant retrouver sa taille de jeune homme pour entrer dans les vêtements très cintrés que Hedi Slimane crée alors pour Dior Homme, il entreprend sous la direction du Dr Jean-Claude Houdret un régime draconien qui lui fera perdre 43 kilos en treize mois. Ils en tireront un livre best-seller : Le Meilleur des régimes.Il reçoit en 2002 le prix Geoffrey Beene du Conseil des créateurs de mode américains.En 2004, il crée une collection saisonnière de prêt-à-porter exclusive de 30 vêtements pour H&M. Dans certaines boutiques, sa collection est vendue en quelques minutes : c'est un événement[réf. néces saire].Au fil de sa carrière, le styliste a également signé plusieurs costumes pour le monde du spectacle : opéra de la Scala de Milan, opéra de Florence, ballets de Monte-Carlo. Au cinéma, on lui doit les tenues extravagantes du film Talons aiguilles de Pedro Almodóvar et celles de Callas Forever de Franco Zeffirelli.En 2007, Karl Lagerfeld signe une nouvelle ligne K par Karl. Cette collection décline l'esprit Denim chic (de Némes) dans des allures urbaines.Àcôté de la haute coutureEn 1996, il reçoit le Prix culturel de la Société allemande de photographie.En 2004, il dessine pour la Maison Chanel les deux timbres de la Saint-Valentin émis par La Poste française[2],[3].En 2005, il est un personnage secondaire du livre La Possibilité d'une Île, de l'écrivain français Michel Houellebecq.En 2006, il joue son propre rôle dans le film La Doublure de Francis Veber.En 2007, Il est le protagoniste principal d’un documentaire, "Lagerfeld Confidential", de Rodolphe Marconi. Toujours en 2007, il prête s a voix à Fabu, le méchant de Totally Spies, le film.Il a accepté d'être l'animateur de la station de radio « K109 The Studio » sous le nom de DJ Karl sur la bande son du jeu vidéo Grand Theft Auto IV sorti en 2008.Toujours en 2008, il pose sur une publ icité pour la Sécurité routière, portant un gilet réfléchissant sur son costume, au bord d'une route, avec pour slogan : « C'est jaune, c'est moche, ça ne va avec rien, mais ça peut vous sauver la vie. »En 2009, il pose sa voix dans le morceau Rondo Parisiano du groupe de musique électronique SomethingALaMode qui avait composé la musique de son défilé « Chanel Croisière » en mai 2009[4]. Il a toujours été inspiré par les œuvres de Leo Nataf, jeune artiste polonais avec qui il a travaillé sur la collection 2009-2010.2 Yves Saint LaurentYves Henri Donat Mathieu-Saint-Laurent, dit Yves Saint Laurent[1] (1er août 1936, Oran, Algérie - 1er juin 2008, Paris), était un grand couturier français. Il dirigea la maison de couture qui porte son nom durant 41 ans de 1961 à 2002. Il est connu pour avoir popularisé le blouson noir, le look des beatniks des années 1960, les sahariennes, le caban, aussi bien que les costumes de tweed, le tailleur-pantalon, les pantalons à la taille haute, les smokings pour femmes et les cuissardes. Ses collections de haute couture sont réputées dans le monde entier.BiographieYves Henri Donat Mathieu-Saint Laurent est né le 1er août 1936 en Algér ie, à Oran, où il passe sa jeunesse. Sa famille fait partie de lahaute-bourgeoisie locale. Son père, Charles, un descendant du baron Mathieu de Mauvières (qui officia au mariage de Napoléon Bonaparte etJoséphine de Beauharnais), était le président d'une compagnie d'assurance et propriétaire d'une chaéne de cinéma. Sa mère, Lucienne-Andrée (née Wilbaux, décédée le 28 juin 2010 à Neuilly-sur-Seine à l'âge de 96 ans[2]), la fille d'un ingénieur, Edmond Wilbaux et de Marianne Emilie Muller, lui donna le goût de la mode et de l'esthétisme. Yves était l'aéné, né un an après le mariage de ses parents. Il avait deux soeurs Michèle et Brigitte. En 1954, à l'âge de 18 ans, il s'installe à Paris où il suit des cours de dessin à la Chambre syndicale de la Haute Coutur e pendant trois moisMaison Christian DiorIl est remarqué en 1955 par le couturier Christian Dior qui l'emploie comme assistant modéliste.En 1957, il est âgé de 21 ans à peine lorsque Christian Dior meurt. Il lui succède à la tête de la maison Dior où il connaét le succès avec la présentation de sa première collection « Trapèze ». L'homme d'affaires Pierre Bergé entreprend de gérer sa carrière à partir de 1958 mais Saint Laurent est mobilisé sous les drapeaux pour aller combattre en Algérie durant la Gu erre d'indépendance. Au bout de 20 jours, il est démobilisé pour dépression nerveuse. Il est envoyé à la section psychiatrique de l' hôpital du Val-de-Grâce où il subit des électrochocs et reçoit de fortes doses de sédatifs. À son retour, Marc Bohan a pris sa place chez Dior.Il restera dépressif toute sa vie, souffrant d'une psychosemaniaco-dépressive qui lui vaudra de nombreuses et parfois longues hospitalisations en psychiatrie.Il sera contraint de suivre en permanence de lourds traitementsmédicamenteux (notamment neuroleptiques) et ce jusqu'à sa mort d'une tumeur cérébrale.SuccessionLe 7 janvier 2002, Yves Saint Laurent fait ses adieux à la haute couture à l'âge de 66 ans : « J'ai choisi aujourd'hui de dire adieu à ce métier que j'ai tant aimé ». Le 22 janvier de cette même année, il fête les quarante ans de sa maison de couture au centre Pompidou. Son dernier défilé, orchestré par Thierry Dreyfus comporte plus de 380 modèles. Catherine Deneuve et Laetitia Casta lui font une surprise et chantent "Ma Plus Belle Histoire d'Amour c'est vous" de Barbara.Tom Ford lui succède à la tête de la maison Yves Saint Laurent, puis Stefano Pilati à partir de 2004. Ils s’attèleront à faire survivre l’esprit originel de la maison de luxe par des lignes audacieuses et modernes. Yves Saint Laurent crée avec son compagnon Pierre Bergé la Fondation PierreBergé Yves Saint Laurent[4] au 5 avenue Marceau, dans le 16e arrondissement de Paris. C'est une fondation de mécénat et de gestion d'une collection musée exceptionnelle de 5 000 vêtements et de 15 000 objets, qui retrace toute l'histoire de la maison de haute couture Yves Saint Laurent.En couple depuis presque 50 ans, ils se pacsent [5] peu avant le décès d'Yves Saint-Laurent dans la nuit du 1er au 2 juin 2008, des suites d'un cancer du cerveau à l'âge de 71 ans [6],[7].Ses obsèques sont célébrées en l'église Saint-Roch, en présence de sa mère et de nombreuses personnalités de la mode, des médias et de la politique, dont Catherine Deneuve et Laetitia Casta, les égéries du couturier, le président de la République Nicolas Sarkozy et son épouse Carla Bruni et des anciennes premières dames Bernadette Chirac et Farah Pahlavi (veuve du Shah d'Iran). Parmi les personnalités de la mode figuraient descréateurs (par exemple, Jean-Paul Gaultier et Valentino), ainsi que des industriels (Bernard Arnault et François Pinault)[8],[9]. Pierre Bergé prononça un émouvant discours pour l'occasion.Les cendres d'Yves Saint Laurent reposent dans sa villa de Marrakech au cœur du jardin Majorelle.3 Hubert de GivenchyBiographieAprès des collaborations, dès 1945, chez un certain nombre de grands couturiers de l'époque, il crée sa propre maison de haute couture en 1953, d'abord rue Alfred de Vigny puis avenue George V.Audrey Hepburn fut son égérie et incarna la marque dès 1953 quand il conçut ses costumes pour le film Sabrina. Leur collaboration se poursuivit sur les films Drôle de frimousse, Ariane, Diamants sur canapé, Charade, Deux Têtes folles et Comment voler un million de dollars. Ils restèrent liés par une très grande amitié jusqu'à la mort d'Audrey en 1993.Très inspiré par Balenciaga, son œuvre présente des aspects d'une tradition classique.En duo avec son frère aéné Jean-Claude, marquis de Givenchy, il crée la marque de parfum du même nom Parfums Givenchy. Cette dernière connait un très grand succès et est cédée dans les années 80 au futur groupe de luxe LVMH.Parallèlement, éclectique, Givenchy dessine pour La Poste française deux timbres de Saint-Valentin, émis en janvier 2007 et occupe des fonctions dirigeantes au sein de la société Christie's.Parent du fondateur des mines d'Anzin et du théologien francophone Jean Taffin l'ancien.4 Christian LacroixCarrièreLa Provence, les Cévennes (Tarabias), l'Espagne, Venise, Londres les traditions gitanes, les corridas, la Camargue, les couleurs chaudes, les costumes et traditions du XVIIIe siècle du XIXe siècle et XXe siècle, les contes de fée l'inspirent. Ses créations sont des mélanges insensés de style qui plaisent. Il reçoit aux États-Unis l'Award du créateur étranger le plus influent.En 1987, il ouvre alors sa propre maison de couture Christian Lacroix avec l'appui de la société de luxe Louis Vuitton Moèt Hennessy SA, numéro un mondial du luxe dirigé par Bernard Arnault, et réalise son premier défilé de haute couture sur le thème de la Camargue, et d'Arles. Il est également nommé directeur artistique de la maison de couture Florentine Emilio Pucci.Christian Lacroix dessine aussi des costumes de scène d'opéra et dethéâtre pour la création de Tarnished Angel à l'Opéra de Paris, Chantecler, L es Noces de Figaro, Carmen, Phèdre, Cassandre, Othello, Don Juan, Les Enfants du paradis, Cyrano de Bergerac, Bérénice, Cendrillon, etc.Dès 1988, il lance une collection de prêt-à-porter de luxe inspirée par le métissage des cultures.En 1992, il fait de Marie Seznec la directrice de la haute couture de la maison Christian Lacroix.En 1995, il crée une ligne de linge de maison, draps et éponges à laquelle il ajoute en 1998 une ligne de porcelaine, d'orfèvrerie et de cristal, d'assiettes, de tasses à déjeuner, de verre, d'objets de décors, etc.En 2000, il organise la signalétique de l'exposition La beauté en Avignon et confirmant son intérêt pour le design, il crée l'habillage des voitures du TGV Méditerranée. L'année suivante, il dessine le timbre deSaint-Valentin émis par La Poste.Ses activités de création se diversifient, en 2004, il lance une première collection pour homme, crée des uniformes d'Air France et des illustrations du Petit Larousse. En 2005, il décore l'hôtel parisien du Petit Moulin, p ropose un nouveau design des voitures du TGV et réaménage le cinéma Gaumont Parnasse à Paris, puis en 2007 le cinéma Gaumont de Nantes .En janvier 2005, suite à un désaccord sur la stratégie de développement de la maison Christian Lacroix entre Christian Lacroix et Bernard Arnault, et à des résultats chroniques jugés insuffisants par ce dernier, Bernard Arnault décide de vendre la maison de couture au groupe Falic Fashion Group pour un montant non communiqué. Le PDG de la maison de couture Geoffroy de la Bourdonnaye affirme que rien ne va changer dans l'activité de la maison Christian Lacroix.La société Falic Fashion Group, fondée par Jerome, Leon et Simon Falic, est une société basée à Hollywood, en Floride, filiale de Duty Free America, le numéro deux de la distribution en boutique hors taxes aux États-Unis et leader en Amérique du Sud, basée à Hollywood, en Floride, et propriété elle-aussi des frères Falic. Elle possède également les marques Perry Ellis Fragrance, Daddy Yankee Fragrance. Hard Candy Fragrance et Urban Decay, acquis en 2002 auprès de LVMH, ont été cédées en 2009. 2006 Christian Lacroix est président du conseil d'administration du centre national du costume de scène, inauguré le 1er juillet 2006, à Moulins dans l'AllierFin 2007, le Musée des Arts Décoratifs met en place l’exposition « Christian Lacroix : Histoires de Mode » [2]Depuis Mai 2008, il organise également une exposition au musée Réattu d'Arles, réunissant ses créations associées aux oeuvres de Jacques Réattu, ainsi que celle d'artistes qu'il affectionne. Cette exposition est prolongée jusqu'à la fin de l'année.La rétrospective « Christian Lacroix, costumier » aura lieu au National Museum de Singapour du mars au juin 2009. Cette exposition présente des costumes de scène et des croquis créés par le grand couturier pour le théâtre, l’opéra, le spectacle et la danse.En mai 2009, la maison de couture, en proie depuis plusieurs années à de graves difficultés financières, et suite à la crise financière de 2008, se déclare en cessat ion de paiement. [1]. Le tribunal de commerce de Paris a décidé d'appliquer un plan de redressement des propriétaires de la maison (le groupe Falic). Cette décision aura pour conséquence directe la suppression de 100 postes.En 2010, Monsieur Lacroix se r ecentre sur les activités de son autre société nommée "XCLX". Société à travers laquelle il gère ses activités "hors mode", comme le design de trains, de tramways, d'hôtels ou encore de costumes de théâtre. Mais le créateur indique dans un article d'un gra nd quotidien français son désir de "ne pas vouloir disparaétre de la scène de la mode"5 Pierre CardinPierre Cardin est un couturier et homme d'affaires italien naturalisé français, né à Sant 'Andrea di Barbarana, localité de la commune de San Biagio di Callalta (Italie) le 7 juillet 1922. Il est une personnalité, une marque incontournable dans la mode des quarante dernières années, tantôt couturier visionnaire, tantôt homme d’affaires invétéré. Sa fortune est estimée à 310 millions d'euros en 2009 (97e de France)[1].BiographieSes parents étaient de riches agriculteurs vénitiens précipités dans la pauvreté par la Première Guerre mondiale. Ils émigrent en Franc e en 1924. Italien naturalisé Français, il nait à Sant 'Andrea di Barbarana, localité de la commune de San Biagio di Callalta (Italie) le 7 juillet 1922.Des débuts modestesEn 1936, Pierre Cardin commence son apprentissage à l’âge de quatorze ans chez un tailleur à Saint-Étienne. Après un passage chez Manby, tailleur à Vichy, il monte enfin à Paris. En 1945, il débute chez Paquinpuis il entre chez Schiaparelli. Premier tailleur de la maison Christian Dior lors de son ouverture en 1947, Pierre Cardin part icipe ainsi au succès du tailleur Bar, qui d'après le Harper's Bazaar, définit le New Look en collaboration avec Christian Dior.En 1950, rue Richepanse, il rachète la maison Pascaud, alors spécialisée dans les costumes de scène, il y ouvre sa propre mais on de couture. Il gardera ainsi sa double activité créatrice:1. costumes de scène;2. créations de haute couture.Sa première collection voit le jour trois ans plus tard en 1953. Il y présente des manteaux et des tailleurs d’une coupe impeccable, associant inventivité et sens du détail.1 Kark Lagerfeld设计师个人简介:1938年卡尔•拉格菲尔德生于汉布尔。

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EUROGRAPHICS2001/A.Chalmers and T.-M.Rhyne(Guest Editors)Volume20(2001),Number3 Drawing for Illustration and Annotation in3DDavid Bourguignon*,Marie-Paule Cani*and George Drettakis**iMAGIS–GRA VIR/IMAG–INRIA*INRIA Rhône-Alpes,655avenue de l’Europe,F-38330Montbonnot Saint Martin,France**INRIA Sophia-Antipolis,2004route des Lucioles,F-06902Sophia-Antipolis,FranceAbstractWe present a system for sketching in3D,which strives to preserve the degree of expression,imagination,andsimplicity of use achieved by2D drawing.Our system directly uses user-drawn strokes to infer the sketches rep-resenting the same scene from different viewpoints,rather than attempting to reconstruct a3D model.This isachieved by interpreting strokes as indications of a local surface silhouette or contour.Strokes thus deform anddisappear progressively as we move away from the original viewpoint.They may be occluded by objects indicatedby other strokes,or,in contrast,be drawn above such objects.The user draws on a plane which can be posi-tioned explicitly or relative to other objects or strokes in the sketch.Our system is interactive,since we use fastalgorithms and graphics hardware for rendering.We present applications to education,design,architecture andfashion,where3D sketches can be used alone or as an annotation of an existing3D model.Keywords:Drawing,Stroke-based illustration,Interface1.IntroductionDrawing has long been an intuitive way to communicate complexity in a comprehensible and effective manner,due to visual pared to a photograph of a real object,extraneous details can be omitted,and thus attention can be focused on relevant features.The impression a draw-ing produces on a viewer is very different from the one a solid model produces:strokes mark the presence of a sur-face or a contour,but they can be“heavier”or“lighter”,giv-ing an indication of uncertainty where needed.The viewer’s imagination is immediately engaged.This kind of communication is useful in educational ap-plications such as teaching,but also in the early stages of de-sign,because drawing a sketch is much faster than creating a 3D model,and definitely more convenient to express ideas. However,the obvious drawback of2D sketches is their lim-itation to a single viewpoint.The user cannot move around the object drawn,nor view it from different angles. iMAGIS is a joint research project of CNRS/INRIA/UJF/INPG. E-mail:{David.Bourguignon|Marie-Paule.Cani}@imag.fr, George.Drettakis@sophia.inria.fr;http://www-imagis.imag.fr/Figure1:A single landscaping sketch,which can also be seen as an annotation of an existing3D model;the two dif-ferent views are automatically generated by our system. Adding the ability to render a single sketch from multi-ple viewpoints has evident advantages,since the work of thec The Eurographics Association and Blackwell Publishers2001.Published by Blackwell Publishers,108Cowley Road,Oxford OX41JF,UK and350Main Street,Malden,MA 02148,USA.artist is significantly reduced.As an example,consider Fig-ure1,which shows two views of a single rough landscaping sketch,generated by our system.It is imperative that such a system be interactive,since a slow,non-interactive system would interfere with the natural artistic creation process. The aim of this paper is to provide a system that enhances classical sketching with3D capabilities.Here,as in tradi-tional2D drawing systems,the user draws strokes that may represent either surface silhouettes or1D features.These strokes may either belong to a single object or to many dif-ferent ones,embedded in a complex scene.Both open and closed strokes may be used.As in2D drawing,the user can draw several neighbouring strokes to accentuate a given contour.The main difference is that the viewpoint can be changed while drawing,thus creating a3D sketch.1.1.Related workOur work is a natural continuation of drawing or sketching tools which have been developed in computer graphics over the last few years.In particular,researchers have realized the importance of providing usable tools for the initial phase of design,beyond traditional3D modeling.These have taken the form of3D sketch or drawing systems,typically with direct line drawing or stroke interfaces.Some of these systems are directly based on3D input7419.They require special equipment(VR glasses, tracking sensors,arm-support,etc.)and often cannot be used on traditional workstations.We will not discuss them fur-ther;we will instead concentrate on solutions which do not require specific additional equipment and which are more practical than drawing directly in3D.Some systems use direct2D drawing to reconstruct3D scenes.Cohen et al.6,present a system in which each3D curve is entered by successively drawing its screen plane projection and its shadow on thefloor plane.This approach can be useful for camera path description for example,but seems potentially unintuitive for drawing shapes.Tolba et al.24,use projective2D strokes in an architectural context. By projecting2D points onto a sphere,3D reprojection is achieved under different viewing conditions.Other systems restrict drawing to predefined planes,either as a generaliza-tion of traditional axis aligned views15,or specifically onto cross-sections10.Another family of systems1225817,try to infer3D mod-els from2D drawings and a set of constraints.Ivan Suther-land’s“Sketchpad”system in196323can be considered as the inspiration for this work.During the1990’s a number of researchers advanced in this direction.Among them,Pugh17presented the“Viking”system, where preferred directions and cutting planes guide the user in the placement of3D vertices.Direct user intervention is possible both for explicit constraint specification and hid-den line designation.Akeo et al.1used cross section lines to infer3D shape,while Branco et al.2required the user to draw models without hidden lines,and used a classifica-tion scheme and direct user input to reconstruct in3D.Eggli et al.89interpret pen strokes by matching them to a small set of predefined primitives,and by applying a sophisticated constraint based system.The result is rapid construction of high-quality,CAD-like models.Lipson and Shpitalni13use optimization on a2D edge-vertex graph which is tolerant to inaccurate positioning and missing entities;in addition,a number of different object types are supported.In some of these systems,the advantage of viewing the designed model or scene in a non-photorealistic manner has been exploited to get a result that does not inhibit the de-signer imagination,as stressed by Strothotte et al.22.The SKETCH system25concentrates heavily on the use of effi-cient gestural input and non-photorealistic rendering to al-low the creation of approximate,but complete,3D mod-els.More recently,the“Teddy”system12takes closed2D freeform strokes as input,and reconstructs a polygonal ob-ject,which is converted back to strokes for rendering.Both systems emphasize a natural binding of gestures for the cre-ation of specific shapes,affording a powerful and intuitive interface for rapid creation of specific types of3D models. The“Harold”system5is probably the most closely related previous work.The goal of this system is to provide a world populated by3D“drawings”.Three specific modes are pro-vided:billboard(projection in a plane which turns towards the user),terrain and ground mode.The system allows the creation of“bridge strokes”between billboards.However,it does not handle strokes that correspond to the silhouette of a3D object,and should thus deform when the point of view changes.As we shall see,this is an essential feature of our approach,since the capability to draw silhouettes is heavily required in both annotation and initial design applications.1.2.OverviewThe central idea of our approach is to represent strokes in3D space,thus promoting the idea of a stroke to a full-fledged 3D entity.Even in3D,we think that strokes are an excellent way to indicate the presence of a surface silhouette:several neighbouring strokes reinforce the presence of a surface in the viewer’s mind,while attenuated strokes may indicate im-precise contours or even hidden parts.Finding surface properties of objects from their silhouette is a classic hard problem in computer vision.The algorithms presented here do not address this issue,since our goal is to develop a drawing system rather than to perform geometric reconstruction.As a consequence,we develop approximate solutions that are appropriate in the context of drawing and sketching.To enable the user to view stroke-based sketches from multiple viewpoints,we interpret2D silhouette strokes asc The Eurographics Association and Blackwell Publishers2001.curves,and use a curvature estimation scheme to infer a lo-cal surface around the original stroke.This mechanism per-mits efficient stroke-based rendering of the silhouette from multiple viewpoints.In addition to stroke deformations,this includes variation of intensity according to the viewing an-gle,since the precision of the inferred local surface decreases when we move away from the initial viewpoint.It also in-cludes relative stroke occlusion,and additive blending of neighbouring strokes in the image.Apart from silhouette strokes,our system also provides line strokes that represent1D elements.These have the abil-ity to remain at afixed position in3D while still being oc-cluded by surfaces inferred using silhouette strokes.They can be used to add1D detail to the sketches,such as the arrow symbols in the example of annotation(see Fig.11). Because strokes have to be positioned in space,we present an interface for3D stroke input.The user always draws on a2D plane which is embedded in space.This plane is most often the screen plane,selected by changing the viewpoint. The depth location of this plane can be controlled either ex-plicitly via the user interface or implicitly by drawing onto an existing object.The user may also draw strokes that are not in the screen plane,but that join two separate objects. The combination of rapid local surface reconstruction and graphics hardware rendering with OpenGL results in truly interactive updates when using our system.Finally,we show that our method can be applied to artistic illustration as well as annotation of existing3D scenes,such as for rough landscaping or educational purposes.An exist-ing3D object can also be used as a guide to allow the design of more involved objects,e.g.,using a model mannequin to create3D sketches for clothing design.2.Drawing and rendering3D strokesTwo kinds of strokes are used in our system:line strokes that represent1D detail,and silhouette strokes that represent the contour of a surface.This is the case for both open and closed strokes.For line strokes,we use a Bézier space curve for compact representation.These strokes are rendered using hardware, and behave consistently with respect to occlusion. Silhouette strokes in3D are more involved:a silhouette smoothly deforms when the view-point changes.Contrary to line strokes,a silhouette stroke is not located at afixed space position.It may rather be seen as a3D curve that“slides”across the surface that generates it.Our system infers the simplest surface,i.e.the same local curvature in3D as that observed in2D.For this we rely on the differential geom-etry properties of the user-drawn stroke,generating a local surface around it.But the degree of validity of this surface decreases when the camera moves.Therefore,we decrease the intensity of the silhouette as the point of view gets far-ther from the initial viewpoint.This allows the user to either correct or reinforce the attenuated stroke by drawing the sil-houette again from the current viewpoint.2.1.Local Surface Estimation from2D inputSince the inferred local surface will be based on the ini-tial stroke curvature,thefirst step of our method is to com-pute the variations of this curvature along each2D silhouette stroke drawn by the user.Each2D silhouette stroke segment isfirstfit to a piece-wise cubic Bézier curve using Schneider’s algorithm20.This representation is more compact than a raw polyline for mod-erately complex curve shapes.Then,using the closest-point method21,each control point of the piecewise Bézier curve is associated with a given value of the parameter u along the curve.For each parameter value u associated with a control point V x u y u,wefind the center of curvature Cξuηu byfirst computing the derivatives and then solving the fol-lowing equations3:ξx˙y˙x2˙y2˙x¨y˙y¨xηy˙x˙x2˙y2˙x¨y˙y¨xwhere˙x and¨x arefirst and second derivatives of x in u. Therefore,we obtain a curvature vector between a point on curve at parameter u and its associated center of curvature C(see Fig.2(a)).We will be using these curvature vectors to reconstruct local3D surface properties.However,if the stroke is completelyflat,the norm of the curvature vector (i.e.the radius of curvature)goes to infinity;the method we present next solves this problem.In order to infer a plausible surface in all cases,we use a heuristic based on the curve’s length to limit the radius of curvature.One way of looking at this process is that we are attempting tofit circles along the stroke curve.Thus,if we encounter many inflection points,the circlesfitted should be smaller,and the local surface should be narrower;in con-trast,if the curve has few inflection points,the local surface generated should be broader.To achieve this,we construct axis-aligned bounding boxes of the control polygon of the curve between each pair of in-flection points(see Fig.2(b)).Inflection points can be found easily since we are dealing with a well-defined piecewise cubic Bézier curve.We discard bounding boxes which are either too small or too close to the curve extremities.If the norm of the curvature vector is larger than a certain fraction of the largest dimension of the bounding box computed pre-viously it is clamped to this value(see Fig.2(b)).We use afraction value at most equal to12,which gives a length equal to the radius of a perfect circle stroke.We also impose a consistent in/out orientation of the curvec The Eurographics Association and Blackwell Publishers2001.(a)(b)(c) Figure2:Processing vectors of curvature.In(a),curva-ture vectors before clamping.In(b),curvature vectors after being clamped relative to solid bounding box length(dotted bounding boxes were too small to be selected).In(c),curva-ture vectors after correcting orientation.based on the orientation of the curvature vectors in thefirst bounding box computed,thus implicitly considering initial user input as giving correct orientation(see Fig.2(c)).This intuitive choice corresponds to the intent of the user most of the time.If not,a button in the UI can be used to invert all the curvature vectors along the stroke.From these2D strokes we infer local surface properties, which are then used to create a3D stroke representation. Each center of curvature embedded in the drawing plane is considered as the center of a circle in a plane perpendicular to the drawing plane and passing by the corresponding con-trol point(see Fig.3(a)).We consider an arc of2π3radians for each circle,thus defining a piecewise Bézier surface by moving each control point on its circle arc(see Fig.3(b)). This piecewise tensor product surface is quadratic in one di-mension,corresponding to a good approximation to circle arcs,and cubic in the other,which corresponds to the stroke curve.In practice,the inferred radius of curvature may of course be inaccurate,but as stated earlier,the inferred surface will only be used for generating a probable silhouette when the viewing angle changes slightly.If more information is needed about the3D surface geometry,the contour will have to be redrawn by the user at another viewpoint.For a complete overview of the behavior of our method ina simple“textbook example”,see Fig.4.2.2.Rendering in3DGiven a local surface estimation,our goal is to display the initial stroke from a new viewpoint.When the viewpoint changes,we expect the stroke to change its shape,as a true silhouette curve would do.We also expect its color to change,blending progressively into the background color to indicate the degree of confidence we have in this silhouette estimation.Recall that we want our system to be interac-VCV1V2V3C1C2C3VV1V2V3(a)(b)Figure3:Construction of a3D stroke from a2D stroke composed of one cubic Bézier curve with control points V i. In(a),the2D centers of curvature C i computed with our method and the corresponding3D circles.In(b),the Bézier surface obtained.tive,which imposes an additional computational constraint. In what follows,the term“local surface”corresponds to the polygonal approximation of the local surface estimation of the stroke.The solution we adopt is to generate a fast but approxi-mate silhouette based on the local surface generated as de-scribed above.We simply render a“slice”of the local sur-face that lies between two additional clipping planes,paral-lel to the camera plane and situated in front of and behind the barycenter of the centers of curvature(see Fig.5(a)). The distance between clipping planes depends on the stroke width value we have chosen.This ensures silhouette-like shape modification,with minimal computational overhead. It is important to note that our approach to silhouette ren-dering is very approximate.It is obvious that its behaviour will be somewhat unpredictable for wide camera angles and very long strokes.A good accurate solution for computing a new silhouette from the estimated surface would be to use one of the existing algorithms141811.However,we have seen that our surface is only a coarse inference of the local surface to which the silhouette belongs,so computing an ac-curate silhouette would probably be unnecessary in our case. Initially,we render all geometry other than the silhou-ette strokes(for examplethehouseinFig.1).Therefore,the depth and color buffers are correctlyfilled with respect to(a)(b)(c)(d) Figure4:“Textbook example”:a simple circular stroke.In (a),front view;in(b),side view rotated by30degrees;in(c), side view rotated by90degrees;in(d),top view.c The Eurographics Association and Blackwell Publishers2001.3(a)(b)(c)Figure5:Stroke rendering.In(a),thefinal stroke is a slice of Bézier surface obtained by using two clipping planes P1 and P2facing the camera;C B is the barycenter of the C i.In (b),two texture samples,one of“stroke texture”(left)and one of“occluder texture”(right).White corresponds to an alpha value of1,black to an alpha value of0.In(c),im-age obtained from rendering a black stroke against a white background,with the slice position corresponding roughly to(a).this geometry.In the next step,we use different elements to display the silhouette strokes and to perform stroke occlu-sion.Because of this,we need a multipass algorithm.First Pass:Rendering Silhouette StrokesIn thefirst pass,we render the strokes as clipped local sur-faces,with the depth test and color blending enabled,but with depth buffer writing disabled.Thus correct occlusion is performed with respect to other(non-stroke)geometry.To represent the confidence in the surface around the ini-tial stroke we apply a“stroke texture”(see Fig.5(b),left)as an alpha texture to the local surface.This confidence is max-imum at the initial stroke position and minimum at left and right extremities of local surface.We use a Gaussian dis-tribution that progressively blends the stroke color into the background color for modeling this confidence function.As a result,the stroke becomes less intense as we move away from the initial viewpoint.This blending also allows two different strokes to reinforce each other by superposition, which corresponds to the behaviour of traditional ink brush drawings.Second and Third Pass:Occlusion by Local SurfacesIn addition to occlusion by other geometry,we also need to handle occlusion by strokes.This required a slightly more sophisticated process,since we do not want local surfaces to produce hard occlusion(such as that created by a depth buffer)but rather to softly occlude using the background color,in a visually pleasing way.To meet these require-ments,stroke occlusion is achieved in an additional two passes.Recall that we start with a depth buffer which already contains depth information for other objects in the scene.In the second pass,we render the local surfaces into the depth buffer with the depth test and depth buffer writing en-abled.Local surfaces are textured with a different alpha tex-ture called the“occluder texture”(see Fig.5(b),right)and rendered with the alpha test enabled.As a result,occluder shape will be a rounded version of local surface shape.In the third pass,we render the local surfaces into the color buffer with the depth test and color blending enabled, but with depth buffer writing disabled.Local surfaces are textured with the same“occluder texture”and colored with the background color.The occluder color thus blends with what is already present in color buffer:we obtain progres-sive occlusion from the edge of local surface to the center of initial stroke.During this pass,we use the stencil buffer to mask the stroke rendered duringfirst pass,and thus the occluder does not overwrite it in the color buffer.The multipass rendering algorithm is summarized in Fig.6.Drawing styleWe can have a different color for the background and the stroke occluder,such as that shown in the artistic illustra-tions of Fig.9and10.This gives a subtle indication of local surface around a stroke:it can be seen as equivalent to hatch-ing or pencil pressure variation in traditional drawing. Finally,since“stroke texture”and“occluder texture”are procedurally generated,their parameters can vary freely. This allows the creation of different tools according to spe-cific needs.3.Interface for Drawing:Stroke PositioningA drawing session using our system is in many ways similar to2D drawing.A designer starts with an empty space,or, in the case of annotation,she can add in a pre-existing3D model,such as the house in Fig.1.For strokes drawn in empty space,we project onto a ref-erence plane,parallel to camera plane and containing the world origin(it is possible to choose afixed offset relative to this position).Typically,the user will place the drawing plane in space using the trackball.An example is shown in Fig.7,where we start drawing the grounds of the house.We want to draw in the plane of the ground corresponding to the house,so we position ourselves in a“top view”.We then verify that the position of the plane is as intended(a)and draw the strokes for the grounds in the plane(b).Similarly, trunks of trees are drawn in planes parallel to the walls of the house(c).Once such parts of the drawing have been created,we can use the existing entities to position the curves in space.More precisely,if at the beginning or at the end of a2D stroke the pointer is on an existing object,we use this object to determine a new projection plane.We obtain the depth ofc The Eurographics Association and Blackwell Publishers2001.(a)(b)(c)(d)Figure7:Plane positioning.First,position ourselves in a“top view”.Then,we verify the plane position colored in semi-transparent grey(a),and we draw the grounds in this plane(b).We next draw trees trunks in planes parallel to the walls of the house(c),and examine the result from another viewpoint(d).MultipassRendering(){//Pass1//Draw clipped local surfaces//with stroke texture,stroke colorEnable Depth TestEnable BlendDisable Depth buffer writeDraw strokes in color buffer//Pass2//Draw local surfaces//with occluder textureEnable Alpha testEnable Depth testEnable Depth buffer writeDraw occluders in depth buffer//Pass3//Draw local surfaces//with occluder texture,occluder colorEnable Stencil testEnable Depth testEnable BlendDisable Depth buffer writeFor each stroke:Draw clipped local surface in stencil bufferDraw occluder in color bufferErase clipped local surface in stencil buffer }Figure6:Multipass Stroke Rendering Algorithmthe point selected by a simple picking.The picked object can correspond to a geometric object or to(the local surface of)a stroke.There are three possibilities:If only the beginning of the stroke is on an object,we project the stroke on a plane parallel to camera plane, which contains the selected point.An example can be seen in Fig.8,where we draw the leaves of a tree in one plane (a)and another(b).If the beginning and the end of the stroke are on an object, we interpolate depth values found at the two extremities by using the parameter u of the piecewise cubic Béziercurve.Each control point is projected on a plane paral-lel to the camera plane and located at the corresponding depth.See Fig.8(c),where this“bridge”mechanism is used to join two parts of a tree.If it happens that the stroke extremities are in empty space, it is projected on the same plane as the previous stroke, except if the trackball has been moved.In this case,the reference plane isused.(a)(b)(c)Figure8:Different projections using objects of the scene. In(a)and(b),each time we draw on a plane automatically positioned in space with the help of the tree trunk,i.e.,a plane passing through the trunk.This produces convincing tree foliage.In(c),we use a“bridge”to draw a new branch. Itfits correctly in place because of the automatic positioning of the start and the end of the stroke.Classic2D computer drawing capabilities extended to3D are also very useful.Among them,we have implemented erasing strokes and moving strokes(in a plane parallel to camera plane).4.ApplicationsWe present the results of using our system for three different application scenarios.Thefirst is for artistic illustration,the second involves annotation of a pre-existing3D scene,and the third is for“guided design”.In our current implementa-tion,drawings can be saved in a customfile format,in world coordinates,but with no reference to an annotated object. The initial learning curve for our system is relatively sig-nificant,requiring a few hours to get used to the idea of draw-c The Eurographics Association and Blackwell Publishers2001.ing in and positioning the planes.Once this is understood, typical drawings take between ten minutes to one hour to complete.4.1.Illustration in3DFigure9and Figure10show two illustrations designed with our system.Most strokes are silhouette strokes.They have been rendered on a textured background so that the local surface occluder appears as a“fill”effect.Each illustration is shown from several different points of view,showing the effects of occlusion,varying stroke lightness,and silhouettes deformations.4.2.Annotation of a3D sceneAnother application of3D drawing is to use our system for annotating an existing3D model.While2D annotation is widespread,few systems provide a straightforward manner to do this in3D.In a typical user session,we initially load the3D model.It is subsequently integrated with the drawing in the same way as for local surfaces:if a stroke is drawn on the model,it is set to lie on it.Line strokes can be used for adding annotation symbols(e.g.,arrows,text,etc).Figure1has shown an example of annotation:adding a coarse landscaping sketch around an architectural model. Figure11shows annotation used for educational purposes:a heart model is annotated in a classroom-like context,for in-stance during an anatomy course.The use of a well-chosen clipping plane gives an inside view of the model and allows to draw anatomical details inside it.Another example could be using our system in collabo-rative design sessions.Annotation could then be employed for coarsely indicating which parts of the model should be changed,and to exchange ideas in a brainstorming context.4.3.“Guided design”The idea of this third application is to load a3D model and use it as a guide.When the drawing is completed,the model is removed.A good example of this kind of application is drawing clothes for fashion.A3D model is used to obtain the body proportions(see Figure12).5.Conclusion and Future WorkWe have presented a system which enhances the traditional 2D drawing process with3D capabilities,notably by per-mitting multiple viewpoints for a single drawing.Instead of attempting a complete3D reconstruction from2D strokes, we infer a local surface around the stroke.This is achieved by assuming that strokes are drawn in a plane,and by using differential geometry properties of the curve.The resulting local surfaces are then drawn efficiently us-ing hardware accelerated rendering of a clipped part of the local surface,corresponding approximately to a silhouette. Color blending is used to gracefully diminish the intensity of the strokes as we move away from the initial viewpoint,and to allow reinforcement of intensity due to multiple strokes. We have also introduced a multipass method for stroke inter-visibility,which results in a visually pleasing gradual occlu-sion.Our approach is built into a system which provides an in-terface which retains many of the characteristics of tradi-tional2D drawing.We aid the user in placing the drawing plane in empty space,and positionning it relative to other objects(strokes or geometry)in the sketch.Future WorkWe have chosen a Bézier surface representation for storing silhouette stroke information.This approach is convenient but it can result in a large number of hardware rendered poly-gons.Other representations could be used instead.For instance,a volumetric data structure would have al-lowed us to combine information about the local surface:the more strokes are drawn at a given location in space,the more we are certain that it corresponds to a true surface point.To render strokes from a new viewpoint,we would have used a variant of the marching cubes algorithm to produce a surface estimation,associated with a mesh silhouette detection algo-rithm to generate new silhouette strokes.The obvious draw-backs of this approach are memory consumption and data loss due to volumetric sampling of user input.A particle-based approach,i.e.,strokes composed of particles that try to satisfy a set of constraints such as“stay on silhouette”,etc., would produce interesting stroke transformations.However, numerical stability would undoubtedly be an issue as well as computational overhead,which would impede interactivity. Our user interface is clearly far from perfect.Plane po-sitioning is not completely intuitive,and alternatives should be considered.For example,a computer vision approach in which the user defines two viewpoints for each stroke and implicitly reconstructs positions in space(within an error tolerance)could potentially prove feasible.But it is ques-tionable whether such an approach would truly be more in-tuitive.We are investigating various such alternatives with the goal offinding an appropriate combination to improve our current solution,both in terms of stroke rendering quality and user interface.AcknowledgmentsMany thanks to Eric Ferley for his feedback throughout the project,to Laurence Boissieux for creating the landscaping and fashion examples,to Frédo Durand for his advice on the paper,and to Marc Pont for the mannequin model.c The Eurographics Association and Blackwell Publishers2001.。

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