家庭作业 2.21

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03【家庭作业】存货-不定项专项训练

03【家庭作业】存货-不定项专项训练

存货一、材料题1.甲公司为增值税一般纳税人,适用的增值税税率为13%,原材料采用实际成本法核算,发出材料采用先进先出法计价。

2019年6月初,M材料库存5万千克,金额为36万元,“存货跌价准备——M材料”贷方金额为1万元,甲公司6月份发生的与M材料有关的业务如下:\(1)5日,购入M材料10万千克,以银行存款支付价款60万元,增值税税额7.8万元,材料尚未收到,10日该批M材料运达企业并验收入库。

\(2)12日,销售部门领用M材料6万千克,13日行政管理部门领用M材料1万千克。

\(3)15日,发出M材料4万千克委托乙公司加工商品,以银行存款支付不含税运费2万元,增值税税额0.18万元。

\(4)25日,因自然灾害导致M材料毁损1万千克,根据保险合同规定,应由保险公司赔偿2万元,其余损失由甲公司承担。

\(5)30日,由于市场价格下跌,预计结存M材料的可变现净值为15万元,期初的存货跌价准备未转销。

要求:根据上述资料,假定甲公司取得的增值税专用发票已经税务机关认证,不考虑其他因素,分析回答下列问题(答案中的金额单位用万元表示)。

(不定项选择题)(1)根据资料(1),下列各项中,关于甲公司6月5日的会计处理正确的是( ; ;)。

A.借:预付账款 ;67.8;贷:银行存款 ;67.8B.借:材料采购 ;60; 应交税费——应交增值税(进项税额) ;7.8;贷:银行存款 ;67.8C.借:在途物资 ;60; 应交税费——应交增值税(进项税额) ;7.8;贷:银行存款 ;67.8D.借:预付账款 ;60; 应交税费——应交增值税(进项税额) ;7.8;贷:银行存款 ;67.8答案:C解析:资料(1)会计分录:6月5日借:在途物资 ;60; 应交税费——应交增值税(进项税额) ;7.8;贷:银行存款 ;67.86月10日借:原材料 ;60;贷:在途物资 ;60分数:2(不定项选择题)(2)根据期初资料、资料(1)和(2),下列各项中,关于甲公司领用材料相关科目的会计处理结果正确的是( ; ;)。

家庭作业语文五年级上册配人教版第一单元

家庭作业语文五年级上册配人教版第一单元

家庭作业语文五年级上册配人教版第一单元1、56. 下列句子中没有语病的一项是()[单选题] *A.当班主任宣布班委会成立并交给我们任务的时候,我们大家有既光荣又愉快的感觉是颇难形容的。

B.在“创建平安校园”活动中,学校专门开辟了“安全知识宣传”“安全有奖问答”等。

C.立志奋斗才能梦想成真,青年需要创造奋斗精神,在拼搏中放飞人生梦想。

D.惩戒权是教师所固有的一种权力,也是由青少年身心发展特点所决定的一种教育方式。

(正确答案)2、下列句子中加括号成语使用不正确的一项是()[单选题] *A.近日,国务院大督查第二批核查问责不作为情况又公之于众,不断加大的问责力度让为官不为者(如坐针毡),推动着工作的真落实,让群众真正受益。

B.新华中学举行中考前誓师大会,庄严的国旗下,十六个教学班方阵棋布操场,声震山河,(气冲斗牛),引得栅栏外的路人纷纷驻足,交首称赞。

C.公园路夜市熙熙攘攘,一派繁荣的景象,街头作画、架子鼓表演、手工编织……各种摊位(摩肩接踵),夜市摆摊重新兴起,给城市带来了久违的烟火气息。

(正确答案)D.第二届世界传统武术节的最后一天,体育馆内人头攒动,记者在现场听到最多的一句话,是老外朋友们(翻来覆去)的那句经典老话——“中国功夫,Great!”3、下列词语中,加着重号字的读音完全相同的一项是()[单选题] *A、笑靥厌烦梦魇恹恹B、惊诧岔路刹那差劲(正确答案)C、元宵云霄销赃肖像D、蕴涵熨斗氤氲头晕4、下列词语中,加着重号字的读音完全相同的一项是()[单选题] *A、笑靥厌烦梦魇恹恹B、惊诧岔路刹那差劲(正确答案)C、元宵云霄销赃肖像D、蕴涵熨斗氤氲头晕5、15.下列词语中加点的字注音完全正确的一项是()[单选题] *A.提防(tí)称职(chèn)狡黠(xiá)振聋发聩(kuì)B.氛围(fēn)憎恶(zēng)阴翳(yì)矫揉造作(jiāo)C.字帖(tiè)倔强(jué)叱咄(duō)吹毛求疵(cī)(正确答案)D.诡谲(jué)两栖(xī)愧怍(zuò)悲天悯人(mǐn)6、对《红楼梦》第三十三回宝玉挨打的原因,分析不正确的一项是( ) [单选题] *A.宝玉会见官僚贾雨村时无精打采,令贾政很不满意。

We're Family! Section B Project 3a-3c 课件

We're Family! Section B Project 3a-3c 课件

My mum, Jane, is on the right. She’s beautiful and kind. She always reads me a story
at night. My grandparents, Jack and Sarah, are in the middle. They’re my dad’s parents.
Let’s revise
Revise your passage according to the following aspects.
评价指标 • 有开篇自我介绍并引出介绍家庭树的话题;有结尾
总结升华。 • 能从外貌、个性、爱好等各方面介绍家人。 • 语言准确,句式丰富,有细节信息。 • 单词拼写正确。 • 标点使用规范。 • 书写工整美观。
23001
(1)装饰自己的家庭树,使之更加美观; (2)继续修改完善对家庭成员的介绍语段。
23001
• age • appearance • personality • hobby • ...
23001
Let’s write
You can write like this: This is my mother. She’s 42. She’s beautiful and has long hair. She’s a bit quiet but very smart. She likes watching films…
23001
用感人或有趣的细节描述打动读者
Passage 2
自我介绍,引出话题
I’m Hu Xiao. This is my family photo. Here’s my dad. He’s handsome and

译林版五年级上册英语Unit 2 A new student家庭作业

译林版五年级上册英语Unit 2 A new student家庭作业

译林版五年级上册英语Unit 2 A new student家庭作业Name ___________ Class ___________订正:一、英汉词组互译1. 带她参观____________________2. a new student __________________3. 两间电脑室__________________4. go and have a look ______________5. 在三楼______________________6. how many libraries ______________二、选择题( ) 1. How many are there in your classroom?A. deskB. desksC. a desk( ) 2. —______ any flowers in front of the house? —Yes, there are.A.There areB. Is thereC. Are there( ) 3. There is art room in the school.In art room, there’s beautiful picture.A. a ;an; theB. an; the; aC. an; a; the( ) 4. —Where is the library? —It’s on ________ floor.A. firstB. the firstC. one三、用所给词的适当形式填空1. ________ ( this ) are the music rooms. We often have music lessons there.2. We are new students. Can you show ________ ( we ) around?3. Let’s _______ ( go ) and _________ ( play ) football.4. —Are there ________ ( some ) computers in your school? —Yes, there are.四、根据课文内容填空1. Nancy is a _______ student, but Yang Ling is an _______ student.2. Yang Ling’s classroom is on ______ _______ floor.3. There are 2 __________ __________ in Yang Ling’s school.4. There is a _________, a ________ room and a _________ _________ room in Yang Ling’s school.作业时间:10分钟一、按要求写单词1. they are ( 缩写形式)___________2. second ( 基数词) ___________3. library ( 复数) ________________4. we ( 宾格) ________________5. Yang Ling ( 所有格) ____________6. three ( 序数词) _____________二、选择填空( ) 1. How many________ are there in your school?A. art roomB. art roomsC. arts rooms( ) 2. There ______ any water in the glass.A. isB. areC. isn’t( ) 3.—Are there any pictures on the wall? — _______A.Yes, there are.B. Yes, they are.C. Yes, there is.( ) 4. — How many apples are there on the table? — _______ 10.A.They areB. There areC. Their三、根据句意和首字母提示补全单词1. Sunday is the f______ day of a week.2. There are some a_______ r________ in my school.3. We can play basketball in the p____________.4. Don’t play too many c___________ games. It’s bad for your eyes.四、翻译句子1. 你们班有多少名学生?有47人。

温柔火辣辣四年级下册语文作业本21课答案。

温柔火辣辣四年级下册语文作业本21课答案。

温柔火辣辣四年级下册语文作业本21课答案。

一、根据语境写词语。

(10分)1、农忙季节又到了,大街上看不到人们在xián ɡuànɡ(),只有在农田里才看到他们ɡēnɡ yún()的身影。

2、园子里种了一棵yīng táo()树,我们常常用chú tou ()除草,拿着shuǐ piáo()给它浇水,施肥。

终于,果子成熟了,一个个yuánɡǔnɡǔn()的樱桃挂在树上,我们心里乐开了花。

3、春天到了,爷爷把我家院子后面的空地上的杂草bádiào (),用来种菜。

我用脚把那下了种的土窝一个一个地溜平,还东一脚西一脚地xiānào()。

几天后,爷爷种的菜发芽了,我和爷爷一起chǎn dì(),我往往把菜苗当做野菜个(ɡē diào),把野菜留着。

二、判断下列加点字读音的对错,正确的在括号里打“√”,错误的在括号里改正过来。

(8分)浩渺miǎo()万顷qīnɡ()耄耋zhì ()旖旎nǐ()葬zhànɡ身()瑞ruì士()无垠yín()玷zhàn污 ( )三、选择题。

(10分)1、下列选项中画线字读音完全正确的一项是()。

A、拴(shuān)着樱(yīn)桃B、河蚌(fēnɡ)逛(ɡuànɡ)街C、倭瓜(wō)葬(zànɡ)身D、萌(mēnɡ)动菜种(zhǒnɡ)2、下列对《祖父的园子》中句子理解有误的一项是()。

A、“因为我太小,拿不到锄头杆,祖父就把锄头杆拔下来。

”这一句说明祖父对“我”很疼爱。

B、“(我)往往把谷穗当作野草割掉,把狗尾巴草当作谷穗留着。

”这句话说明“我”做错了以后,祖父没有骂“我”,反而笑,对“我”很宽容。

C、“祖父把我叫过去,慢慢讲给我听,说谷子是有芒针的,狗尾草却没有,只是毛嘟嘟的,很像狗尾巴。

Sakai使用手册

Sakai使用手册

Sakai学习平台使用手册目录1主页/站点简介主页 (8)(1)概述 (8)说明 (8)概念解释 (8)使用提示 (8)(2)如何修改“站点简介”的内容? (8)(3)如何在“站点简介”中添加内容? (8)一个网页 (9)一段文字说明 (9)一个自定义的HTML文件 (9)2.我的工作室 My workspace (10)(1)概述 (10)说明 (10)概念解释 (10)使用提示 (10)(2)如何更改“通知”的参数设置? (10)(3)如何在“站点设置”中添加/编辑/删除工具? (11)(5)如何查找用户的基本信息? (12)(6)如何在“我的工作室”中设置“每日消息”选项? (12)作为站点管理员来设置“每日信息”选项 (12)(7)若点击浏览器中的“后退”按钮会出现何种情况? (12)(8)如何修改个人信息? (13)(9)如何更改“我的工作室”信息和外观? (13)(10)成员管理工具概述 (13)说明 (13)概念解释 (13)使用提示 (14)(11)如何加入/退出站点? (14)(12)站点设置概述 (14)说明 (14)概念解释 (14)使用提示 (14)(13)如何从“站点设置“中添加/编辑/删除站点的参与者? (14)添加参与者 (15)编辑参与者 (15)删除参与者 (15)(14)如何在“站点设置”中定义课程或项目站点的进入权限? (15)(15)如何在“站点设置”中定义站点的访问权限? (16)(16)如何在“站点设置”中添加站点的文字介绍? (16)(17)如何在“站点设置”中发布/取消站点? (16)(18)如何在“站点设置”中更改参与者的身份? (17)(19)如何在“站点设置”中修改信息? (17)(20)参数概述 (17)说明 (17)概念说明 (17)使用提示 (18)3课程/项目站点 Worksite Setup (18)(1)概述 (18)说明 (18)概念解释 (19)使用提示 (19)(2)如何创建/添加/编辑/删除工作站点? (19)创建/添加一个工作站点 (19)课程站点 (19)项目站点 (21)修改一个站点 (22)删除一个站点 (22)(3)如何从“站点设置”中添加/编辑/删除参与者? (23)添加参与者 (23)编辑参与者 (23)删除参与者 (23)(4)如何在“站点设置”中定义站点的访问权限? (23)(5)如何在“站点设置”中发布/取消站点? (24)(6)关于系统的导航说明 (24)(7)什么是“重设”按钮? (25)(8)如何查看我的个人信息? (25)4.站点工具 (25)(1)概述 (25)说明 (25)概念解释 (25)使用提示 (25)(2)如何添加/修改/删除一个站点? (26)添加一个站点 (26)修改一个站点 (26)删除一个站点 (26)(3)如何添加/编辑/站点上的页面? (26)添加一个页面 (27)修改一个页面 (27)删除一个页面 (27)(4)如何添加/编辑/取消一个站点的工具? (27)5.站点信息 Site Info课程站点信息 (27)(1)概述 (27)说明 (27)使用提示 (28)(2)如何利用“站点信息”工具来修改内容? (28)(3)在“站点信息”中如何控制站点的访问权限? (28)(4)如何添加/编辑/删除一名参与者? (29)添加参与者 (29)编辑参与者 (29)删除参与者 (29)(6)如何在“站点信息”中添加对站点的说明性描述? (29)(7)如何在“站点信息”中更改参与者的身份? (30)(8)如何在“站点信息”中公布/取消站点? (30)(9)如何更改站点的外观? (30)课程站点 (30)项目站点 (30)(10)如何添加/删除班级或单元? (31)添加一个班级(CLASS)或班组(SECTION) (31)删除一个班级或班组 (31)(11)如何将其它站点的资源导入一个站点? (31)(12)如何查看站点的信息? (32)(13)如何复制一个站点? (32)6.权限与身份 (32)(1)概述 (32)功能 (32)主要概念 (32)使用说明 (33)(2)如何从站点设置中更改参与者的身份? (33)(3)什么是参与者的身份? (33)(4)如何从“站点设置”添加/编辑/删除参与者? (33)添加参与者 (34)编辑参与者 (34)删除参与者 (34)(5)如何从“站点信息”控制课程或项目站点的访问权限? (34)(7)如何从“站点设置”控制课程站点或项目站点的访问权限? (35)(8)如何设定“通知”的权限? (35)(9)如何更改课程站点或项目站点中工具的使用权限? (35)(10)如何控制用户向“邮件箱”的发信权限? (36)(11)类型、领域与权限之间的关系是什么? (36)类型 (36)域和身份 (37)权限 (38)7教学大纲 Syllabus课程大纲 (38)(1)概述 (38)说明 (38)概念解释 (38)(2)如何创建/添加/编辑/删除教学大纲的内容? (39)创建/添加一项大纲内容 (39)修改大纲的内容 (39)删除一项大纲内容 (39)(3)如何显示教学大纲的网页? (39)(4)如何创建一个教学大纲? (40)(5)如何更改大纲内容的顺序? (40)(6)如何阅读教学大纲? (40)8日程表 Schedule课程计划 (41)(1)概述 (41)说明 (41)概念解释 (41)使用提示 (41)(2)如何创建/添加/修改/删除一个活动? (41)创建/添加一个活动安排 (41)修改一个活动安排 (42)删除一个活动安排 (42)(3)如何给一个活动安排添加附件? (42)(4)如何查看活动安排的详细信息? (42)(5)如何在日程表中添加或删除一个“域”? (43)添加“域” (43)删除“域” (43)(6)如何更改日程表的显示外观? (43)(7)如何打印日程表? (43)(8)如何将不同课程或项目站点的日程表合并? (44)(9)如何导入日程表? (44)9新闻 News新闻 (44)(1)概述 (44)说明 (44)概念解释 (44)使用提示 (45)(2)如何添加/编辑/删除新闻线索? (45)添加一个新闻线索 (45)修改一个新闻线索 (45)删除一个新闻线索 (45)(3)如何查看新闻线索? (46)10通知 Announcements课程公告 (46)(1)概述 (46)说明 (46)概念解释 (46)使用提示 (46)(2)创建/修改/删除通知 (46)预览、保存通知草稿和发布 (47)删除通知 (48)(3)如何发布已存为草稿的通知? (48)(4)如何阅读通知? (48)(5)如何设置通知的权限? (49)(6)如何合并通知? (49)11资源库Resources课程资源管理 (49)(1)概述 (49)说明 (49)概念解释 (50)使用提示 (50)(2)如何创建/添加/编辑/删除一个资源? (50)添加一个资源 (50)修改一个资源 (51)删除一个资源 (52)(3)如何查看/打开资源? (52)(4)查看资源元数据 (52)(5)如何移动资源? (52)(6)如何复制一个资源? (52)12 在线课程 Modules在线电子讲义工具 (53)(1)概述 (53)说明 (53)概念解释 (53)(2)创建新课程 (53)创建课程章节 (53)预览、封存 (54)修改章节内容 (54)删除章节内容 (54)设置“下一步”任务 (54)(3)章节学习 (55)章节学习 (55)(4)如何管理 (55)恢复封存模块到模块列表 (55)给所有模块或模块中的小节排序 (55)导入/导出模块 (56)13讨论区 Discussion and Private Messages课程论坛 (56)(1)概述 (56)说明 (56)概念解释 (56)使用提示 (56)(2)如何添加或删除一个类别? (57)添加一个讨论类别 (57)删除一个讨论类别 (57)(3)如何创建/添加/删除一个讨论主题? (57)创建/添加一个讨论话题 (57)删除一个讨论主题 (58)(4)如何发布已存为草稿的内容? (58)(5)如何回复一项讨论内容? (58)(6)如何更改讨论类别或话题的显示外观? (59)版面选项 (59)14 在线答疑 Chat Room (60)(1)概述 (60)说明 (60)概念解释 (60)使用提示 (60)(2)如何阅读/发布/删除聊天室内的信息? (60)阅读聊天室信息 (60)发布聊天室信息 (61)删除聊天室信息 (61)(3)如何创建一个新聊天室? (61)15.作业 Assignment (62)(1)概述 (62)说明 (62)概念解释 (62)使用提示 (62)(2)如何创建/添加/编辑/删除作业? (62)创建/添加一份新作业 (62)预览/保存草稿或发布 (63)修改一份作业 (64)删除一份作业 (64)(3)如何给作业评分和查看学生作业完成情况? (64)给一份作业评分 (64)查看学生的作业完成情况 (65)(4)如何查看学生所看到的作业样式? (65)在作业发布之前查看 (65)在作业发布之后查看 (65)(5)如何向学生返还作业? (65)(6)学生如何重新提交一份作业? (66)(7)如何将作业成绩册导出为电子表格? (66)(8)如何查看/批阅作业? (66)(9)如何复制一份作业? (67)(10)如何完成并提交作业? (67)(11)如何发布已保存为草稿的作业? (67)(12)如何在作业中添加诚实承诺? (68)(13)学生如何查看一份作业的成绩? (68)1主页/站点简介主页(1)概述说明在Sakai课程管理系统中,每一个课程或项目站点的主页中,都会显示出一个有关本站点的基本介绍信息,最新通知、讨论内容和聊天内容的页面。

五年级下册数学阳光计划北师大版2024

五年级下册数学阳光计划北师大版2024

五年级下册数学阳光计划北师大版2024全文共5篇示例,供读者参考五年级下册数学阳光计划北师大版篇1一、学生情况分析:本班共有学生人,其中女生人,通过一学期的训练,学生的学习习惯已有大的转变,特别是上课认真听讲的习惯已比以前好多了,保质保量按时完成作业的习惯也有很大地改观,但是,大部分同学仍然存在很多的问题,比如不积极思考,被动学习,学习自觉性等还有待于进一步培养。

二、全册教学内容及教时安排(以单元为单位)(1)分数乘法:13课时(2)长方体(一)15课时(3)分数除法:18课时(4)长方体(二):15课时(5)分数混合运算:15课时(6)百分数:17课时(7)统计:5课时(8)总复习:4课时三、教材分析:1、全册教学要求:(1)结合具体情境,理解分数乘法的意义,掌握它们的计算法则,并能正确熟练地计算。

(2)掌握长方体和正方体的特征,认识它们展开图的形状,理解掌握长方体和正方体的表面积含义并能正确计算。

(3)理解倒数的意义,掌握分数除法的计算法则,并能熟练地计算。

(4)认识理解物体体积概念,认识常用体积和容积单位(立方米、立方分数、立方厘米、升、毫升),能够掌握这些单位间的进率和换算,掌握长方体和正方体体积计算方法。

(5)掌握分数乘法、除法的数量关系,并能运用这些知识和技能解决简单的数学问题。

(6)理解百分数的意义,能正确熟练地进行小数、分数、百分数的互化,并能正确地解答百分数应用题。

(7)认识条形统计图、折线统计图、扇形统计图的特点,懂得中位数,众数的意义,并能针对具体问题选择使用。

(8)通过实践活动,体验数学与日常生活的密切联系,培养学生的数学应用意识和动手操作能力。

2、教学重点:(1)理解整数与分数乘法的意义,理解分数乘分数的意义及其计算方法。

(2)理解除数是分数的除法的意义,分数除法的计算方法。

(3)重点培养分析问题、解决问题的能力。

(4)认识百分数的意义是重点,探索并掌握百分数与分数、小数互化的方法。

家庭作业语文答案

家庭作业语文答案

家庭作业语文答案家庭作业语文答案【篇一:四年级家庭作业参考答案2】lass=txt>练习:家长签字:我们真诚地接受每位家长的建议和意见,并不断改进教学方法,提高教学质量,让望子成龙学校的每位学生在快乐中学习,在自信中成长,在成长中成才!【篇二:四年级语文下册家庭作业(1)】txt>班别:姓名:一、区分下面的每组生字并组词谙( ) 镜( ) 孤( ) 厌( )暗( ) 境( ) 狐( ) 压( )二、完成下面的填空1.《独坐敬亭山》这首诗中,“两”指的是______和_______。

诗句中,能表现出“孤独”的词有_________________________________。

2.《望洞庭》的作者是_______代诗人_______。

诗人用“青螺”来形容_______________________________。

3.《忆江南》是_______牌名。

诗人通过回忆,写出了江南日出时_______的红和春天_______的绿。

这样写对照鲜明,色彩浓丽,使我们体会到了诗人_________的情感。

参考答案一、谙( 谙熟) 镜( 镜子) 孤( 孤独) 厌( 厌恶)暗( 阴暗) 境( 境外) 狐( 狐狸) 压( 气压)二、1.诗人敬亭孤云独去闲2.唐刘禹锡洞庭湖中的君山3.词江边的花朵江中的河流热爱祖国河山三、1.天上几只鸟儿高飞远去,直至无影无踪;寂寥的长空有一片白云,却也不肯停留,慢慢地越飘越远,似乎世间万物都厌弃诗人远离而去。

2.从远处看洞庭湖的山水青翠,静静的水面没有一丝风,就像银白色盘子里摆放着一只小小的青螺。

3.春回大地的时候,百花盛开,每当太阳从东方升起,阳光普照大地。

遍地开放的鲜花更加艳丽,春光水碧,绿波粼粼,由于红日映照,所以红花更红,像燃烧的火焰;由于江花红,所以江水更显得碧绿。

四、略。

【篇三:最新七年级语文家庭作业试题】xt>阅读理解(53分)(一)阅读下面这首诗,然后完成10-11题。

二年级体育家庭作业记录表

二年级体育家庭作业记录表
4. 一分钟跳小绳:100次以上★★★、80次以上★★、50次以上★;
5.立定跳远:1.40以上★★★、1.30以上★★、1.10以上★。
2016.2.8—2.14
周 次
内 容
周一
周二
周三
周四
周五
周六 周日
一分钟
跳小绳
仰卧推
பைடு நூலகம்起成桥
立定
跳远
目标

要求
1.为了提高学生的身体素质,培养良好的锻炼习惯,家长督促、帮助学生完成锻炼内容。
二年级体育家庭作业记录表
班级姓名2016.2.1—2.7
周 次
内 容
周一
周二
周三
周四
周五
周六 周日
一分钟
跳小绳
仰卧推
起成桥
立定
跳远
目标

要求
1.为了提高学生的身体素质,培养良好的锻炼习惯,家长督促、帮助学生完成锻炼内容。
2.每天完成任务后,按时在相应的空格内打“√”家长签字。
3.每周至少完成五天的练习内容,周末两天可自主选择锻炼内容,锻炼前需做好热身活动。
4. 一分钟跳小绳:100次以上★★★、80次以上★★、50次以上★;
5.立定跳远:1.40以上★★★、1.30以上★★、1.10以上★。
2.每天完成任务后,按时在相应的空格内打“√”家长签字。
3.每周至少完成五天的练习内容,周末两天可自主选择锻炼内容,锻炼前需做好热身活动。
4. 一分钟跳小绳:100次以上★★★、80次以上★★、50次以上★;
5.立定跳远:1.40以上★★★、1.30以上★★、1.10以上★。
2016.2.15—2.21
周 次
内 容

四川省金堂县金龙中学九上家庭作业12.21答案与详细解析

四川省金堂县金龙中学九上家庭作业12.21答案与详细解析

2023年12月21号星期四农历:冬月初9家庭作业(请严格作业格式、字迹,不要少步骤,切记!!)①:(1)计算:11122tan 6032|20222-⎛⎫++- ⎪⎝⎭;(2)先化简,再求值:3x y x y x y x x y x y ⎛⎫--+-÷ ⎪--⎝⎭,其中1x =,100y =【答案】(1)2024(2)化简的结果:,y x 当1x =,100y =时,值为100【分析】(1)先计算三角函数值、绝对值化简、负指数幂、二次根式化简,再进行加减计算即可.(2)先化简分式,再代入求值.【详解】(1)原式23232320222=⨯+-+-232320223=+-+-22022=+2024=(2)原式()()(3)()()x y x y x x y x y x x y x x y x y⎡⎤---+=-÷⎢⎥---⎣⎦2222(3)()x xy y x xy x y x x y x y-+---=⋅-+22223()x xy y x xy x y x x y x y-+-+-=⋅-+2()xy y x y x x y x y+-=⋅-+()()y x y x y x x y x y+-=⋅-+yx=将1x =,100y =代入上式,得1001001y x ==故原式的值为100.【点睛】本题考查实数的运算、分式的化简求值,解决本题的关键是熟悉各计算法则.②:已知关于x 的方程2x 2﹣kx +2=0的一个解与方程=4的解相同.(1)求k 的值;(2)求方程2x 2﹣kx +2=0的另一个解.解:(1)解方程=4,得x =.经检验x =是原方程的解.把x =代入方程2x 2﹣kx +2=0,得﹣k +2=0,解得k =5;(2)当k =5时,方程为2x 2﹣5x +2=0.由根与系数关系得方程另一个解为:x =﹣=2.③:为改善村容村貌,阳光村计划购买一批桂花树和芒果树.已知桂花树的单价比芒果树的单价多40元,购买3棵桂花树和2棵芒果树共需370元.(1)桂花树和芒果树的单价各是多少元?(2)若该村一次性购买这两种树共60棵,且桂花树不少于35棵.设购买桂花树的棵数为n ,总费用为w 元,求w 关于n 的函数关系式,并求出该村按怎样的方案购买时,费用最低?最低费用为多少元?【答案】(1)桂花树单价90元/棵,芒果树的单价50元/棵;(2)()4030003560w n n =+≤≤;当购买35棵挂花树,25棵芒果树时,费用最低,最低费用为4400元.【分析】(1)设桂花树单价x 元/棵,芒果树的单价y 元/棵,根据桂花树的单价比芒果树的单价多40元,购买3棵桂花树和2棵芒果树共需370元,列出二元一次方程组解出即可;(2)设购买挂花树n 棵,则芒果树为()60n -棵,根据题意求出w 关于n 的函数关系式,然后根据桂花树不少于35棵求出n 的取值范围,再根据n 是正整数确定出购买方案及最低费用.(1)解:设桂花树单价x 元/棵,芒果树的单价y 元/棵,根据题意得:4032370x y x y =+⎧⎨+=⎩,解得:9050x y =⎧⎨=⎩,答:桂花树单价90元/棵,芒果树的单价50元/棵;(2)设购买桂花树的棵数为n,则购买芒果树的棵数为()60n -棵,根据题意得()()9050604030003560w n n n n =+-=+≤≤,400> ,∴w 随n 的增大而增大,∴当35n =时,=4035+3000=4400w ⨯最小(元),此时60603525n -=-=,∴当购买35棵挂花树,25棵芒果树时,费用最低,最低费用为4400元.【点睛】本题考查了一次函数的应用,二元一次方程组的应用,一元一次不等式的应用,解决问题的关键是读懂题意,找到关键描述语,进而找到所求的量的等量关系和不等关系.④:如图,将矩形ABCD 沿对角线AC 折叠,点B 的对应点为点E ,AE 与CD 交于点F .(1)求证:△DAF ≌△ECF ;(2)若∠FCE =40°,求∠CAB 的度数.【分析】(1)根据AAS 证明三角形全等即可;(2)利用全等三角形的性质,三角形内角和定理求解即可.【解答】(1)证明:将矩形ABCD 沿对角线AC 折叠,则AD =BC =EC ,∠D =∠B =∠E =90°,在△DAF 和△ECF 中,,∴△DAF ≌△ECF (AAS );(2)∵△DAF ≌△ECF ,∴∠DAF =∠ECF =40°,∵四边形ABCD 是矩形,∴∠DAB =90°,∴∠EAB =∠DAB ﹣∠DAF =90°﹣40°=50°,∵∠EAC =∠CAB ,∴∠CAB =25°.⑤:如图,已知直线l :y =x +4与反比例函数y =(x <0)的图象交于点A (﹣1,n ),直线l ′经过点A ,且与l 关于直线x =﹣1对称.(1)求反比例函数的解析式;(2)求图中阴影部分的面积.【分析】(1)将A点坐标代入直线l解析式,求出n的值,确定A点坐标,再代入反比例函数解析式即可;(2)通过已知条件求出直线l′解析式,用△BOC的面积﹣△ACD的面积解答即可.【解析】∵点A(﹣1,n)在直线l:y=x+4上,∴n=﹣1+4=3,∴A(﹣1,3),∵点A在反比例函数y=(x<0)的图象上,∴k=﹣3,∴反比例函数的解析式为y=;(2)易知直线l:y=x+4与x、y轴的交点分别为B(﹣4,0),C(0,4),∵直线l′经过点A,且与l关于直线x=﹣1对称,∴直线l′与x轴的交点为E(2,0),设l′:y=kx+b,则,解得:,∴l′:y=﹣x+2,∴l′与y轴的交点为D(0,2),∴阴影部分的面积=△BOC的面积﹣△ACD的面积=×4×4﹣×2×1=7.【点评】本题考查了待定系数法求反比例函数的解析式,一次函数的性质,正确地求得反比例函数的解析式是解题的关键.。

五年级下册家庭作业第二单元的作文语文

五年级下册家庭作业第二单元的作文语文

五年级下册家庭作业第二单元的作文语文全文共8篇示例,供读者参考篇1亲爱的老师和同学们:大家好!我是小明,今天我要和大家分享一下我在这个学期学习第二单元"经典诵读"时的一些感受。

我知道对于一些同学来说,背诵古诗文是一件很枯燥乏味的事情,但通过这次学习,我发现其实背诵古诗词并不像我想象的那么困难和无聊。

首先,我要说的是李白的诗歌。

老师让我们背诵了《静夜思》和《望庐山瀑布》两首绝句。

一开始我也觉得很吃力,因为古诗里有很多生僻字,而且许多词语的意思也不太好理解。

不过通过老师的耐心讲解和我们大家一起探讨,慢慢地,我开始体会到李白笔下的意境之美了。

《静夜思》用了很多很美的比喻和夸张的手法,把诗人对故乡的思念之情渲染得无比动人。

我最喜欢"床前明月光,疑是地上霜"这一联了,把皎洁的月光比作洒在地上的白霜,使读者仿佛置身于秋夜的露重花残之景。

而"举头望明月,低头思故乡"则道尽了游子在异乡时对家乡的无限眷恋。

至于《望庐山瀑布》,则是以雄浑有力的笔触,生动形象地描绘了庐山瀑布的壮丽景象。

"飞流直下三千尺,疑是银河落九天"这句诗把瀑布形容得那么雄伟磅礴,简直就像是天上的银河倾泻而下一般。

读到这里,我仿佛看到了那汹涌澎湃、气势磅礴的万丈瀑布,令人震撼莫名!除了李白的诗,我们还学习了陆游的名篇《示儿》。

这首词描写了一位父亲对儿子的教导和期望。

"人有悲欢离合,月有阴晴圆缺,此事古难全"这几句话启发了我们要有宽阔的胸襟,正视生活的无常,做好应对变故的准备。

而最后的"惟愿孩儿归来,等闲识尽千般风情雨露"则表达了作者希望儿子将来游学归来后,能成为一个博学多识、见多识广的人。

通过背诵这些优秀的古典名作,我不但锻炼了记忆力,而且也开阔了视野,增长了见识。

在理解诗词的过程中,我们还一起探讨了不少有趣的典故、历史人物和事件,让我对中国悠久灿烂的文化有了更深入的认识。

《Unit2Myfamily》作业设计方案-小学英语人教PEP版三年级下册

《Unit2Myfamily》作业设计方案-小学英语人教PEP版三年级下册

《My family》作业设计方案(第一课时)一、作业目标1. 理解并运用《My family》单元的核心词汇和短语,如“father”、“mother”、“brother”、“sister”等家庭成员的英文表达。

2. 掌握家庭成员介绍的常用句型,并能进行简单的口语交流。

3. 培养学生对家庭成员的热爱和尊重,增强家庭观念。

二、作业内容1. 词汇预习与记忆学生需在家中通过教材或在线资源,提前预习《My family》单元的生词和短语,并尝试运用上下文记忆这些词汇。

2. 家庭成员图片或照片收集学生需准备一张自己家庭成员的照片或绘制一张家庭树图,标明每个家庭成员的英文名称。

此项作业旨在帮助学生更好地认识家庭成员的英文表达,并加深对家庭成员的印象。

3. 家庭成员介绍口语练习学生需在家中模拟真实场景,与家长或同伴一起练习用英语介绍家庭成员。

学生可自由选择家庭中的某一位成员进行介绍,并尝试使用新学的句型和词汇。

4. 写作练习学生需撰写一篇短文,介绍自己的一个家庭成员(如父亲或母亲)。

短文应包含家庭成员的姓名、年龄、职业、爱好等基本信息,并尝试使用本单元学到的句型和词汇。

三、作业要求1. 词汇预习与记忆:学生需确保掌握每个新学词汇的发音、拼写及基本用法。

2. 家庭成员图片或照片收集:图片应清晰展示家庭成员的面孔,家庭树图应准确标明每个成员的英文名称。

3. 家庭成员介绍口语练习:学生需确保口语练习时发音准确、语速适中、表达流畅。

家长或同伴应给予学生反馈,帮助其改进发音和表达。

4. 写作练习:短文应结构清晰,内容完整,语法正确。

学生应尝试使用本单元学到的句型和词汇,表达自己的想法和情感。

四、作业评价1. 教师将根据学生的词汇掌握情况、口语表达和写作练习的质量进行评价。

2. 家长也应参与评价过程,给予学生反馈和建议,帮助学生改进学习。

3. 评价标准包括词汇的准确性、发音的清晰度、表达的流畅性以及写作的规范性等。

五、作业反馈1. 教师将对学生的作业进行批改,指出存在的问题和不足,并提供改进建议。

六年级下册数学新领程2022。

六年级下册数学新领程2022。

六年级下册数学新领程2022。

一、指导思想认真学习新课程理念,大胆尝试,勇于创新,努力提高学生的数学成绩,并对学生进行适当的思想教育,培养其成为新时期现代化建设的接班人和建设者。

认真培养其数感,提高其计算能力,培养其空间观念,并能把所学的知识应用到生活实际中去,解决实际生活中的问题。

二、学情分析我现任六年级一班的数学。

学生整体学习习惯比较好,个别同学基础差,对数学学习没有兴趣,大多数同学能够完成自己的学习任务,并且效果较好。

新的学期里,我将根据学生的学习情况,采取不同的学习方法,使学生在教师的引导下能够喜欢数学,我还要加强培养他们的各种学习数学的能力,利用小组讨论的学习方式,使学生在讨论中人人参与,各抒己见,互相启发, 自己找出解决问题的方法,体验学习数学的快乐。

三、全册教学内容及重点、难点、关键这一册教材包括下面一些内容:负数、圆柱与圆锥、比例、统计、数学广角、整理和复习等。

(1)重点:①比例的意义和基本性质,两极比例的意义。

②圆柱、圆锥的特征,圆柱的表面积及圆柱、圆锥的体积。

③整理和备考小学数学知识。

(2)难点:①比例的有关概念及应用。

②圆柱表面积、体积和圆锥体积的计算公式的推导和实际应用。

③小学数学有关知识体系的建构。

(3)关键:①运用科学知识搬迁,使用对照的教学方法,使得学生认知掌控比例、比例尺、两极比例的意义;求解比例应用题,通过分析已研习过的常用的数量关系,恰当找到两种相关联的量,推论成哪种比例关系,再列举方程答疑。

②充分利用电教媒体,通过模拟,学生实验,操作方式,阐明规律,从而鼓励学生通过独立自主自学,合作交流,协作探究出多种方法去推论计算公式,培育学生解决问题的能力。

③搞好小学数学有关科学知识的概括、整理工作,的确努力做到通识科多练习,并使学生同时实现真正意义上的独立自主建构。

四、教学措施:1、深入细致复习,钻研教材,深入细致制订每课的教学目标,并紧紧围绕教学目标设计教学环节,课上必须充分发挥学生的主体地位,必须特别照料至后进生。

About Flash................................................................................

About Flash................................................................................

Production of multimedia content using FlashDepartment of Electronics and Computer Science, University of Southampton1. AbstractMacromedia Flash is one of the most powerful web authoring tools available to web designers today and is used to produce animated and still graphics. However, because of the poor use of Flash animations on the Internet, Flash has acquired a reputation for poor usability. Macromedia itself Macromedia itself and other individuals have produced tools and documentation to help designers make the most out of Flash have now published many usability tips. If these are followed, good multimedia content can be produced which is usable to others.ContentsKeywords ............................................................................................. 1 Introduction .......................................................................................... 1 Background .......................................................................................... 2 Research.............................................................................................. 2 About Flash ..................................................................................... 3 Flash Usability ................................................................................. 3 Alternatives to Flash........................................................................ 4 My Film ............................................................................................ 4 Conclusions.......................................................................................... 9 References......................................................................................... 102. KeywordsMacromedia Flash, Multimedia Content Creation, Animation Graphics, Sound, Video,3. IntroductionThe aim of this paper is to look at multimedia content produced by Macromedia Flash. Flash has become very popular over the past few years; 474 million Internet users use it today. In this paper I research into how Flash is used by developers today and why to give a background into the use of Flash. The advantages and disadvantages of Flash as a multimedia content creation tool are discussed to help developers to decide if Flash is a suitable tool for their project. A number of usability tips for Flash have been put together by a number of individuals, which it is recommended to follow if a usable Flash application is to1be made. I will research into these and outline them. I will also research briefly into alternatives to Flash. To fully understand how to create multimedia applications with Flash, I made a small movie of my own in Flash. I will describe the nature of my film and how it was created. Finally, I will evaluate my film and report my findings and give a summary of my experiences using Macromedia Flash.4. BackgroundFlash was first introduced in 1996 and was known as FutureSplash Animator and run by a company called FutureWave. It was used to play back animation on web browsers through Java. The company decided to sell off their technology due to financial difficulties, they tried Adobe who turned them down, but were soon bought by Macromedia. FutureSplash Animator became Macromedia Flash 1.0. There are 2 main components to the Flash software, which are: • Flash Editor – which is used to create the graphics and animation that make up the end movie • Plug-in or Flash Player – which is used by web-browsers to display the Flash movie Flash can be used to create movies, which incorporate graphics, sound and animation. These movies are generally placed on web sites on the Internet. The main reason web designers use Flash is because it provides a good online user interface, allowing visitors to interact with a web site. Also, animation is known to have a tremendous effect on human peripheral vision and therefore is a good way to relay information to people. Unfortunately, bad use of Flash on web sites has left Flash with a tarnished reputation. Most people either love it or hate it. Even though Flash is very popular on the Internet, many people find the Flash content unusable and annoying. The main arguments for Flash content being unusable are as follows: • The majority of Flash content is unnecessary and gratuitous • Content is usually built once and then not updated regularly • Content usually follows the established standards for Web content5. ResearchFirstly, it is important to look at reasons why and why not to use Flash as a way of conveying information on the Internet. These reasons are outlined below. Advantages of using Flash: • Flash films are browser independent; therefore they can be viewed with any browser, so is not limited. • Designers are able to control colours, fonts and resolution quality, and so can make their films to their needs. • As vector graphics are used, films can be scaled without it affecting the image resolution and objects will be smaller than their bitmap equivalents.2• •Animated and interactive films can be produced with sound, which will be more appealing to visitors, and get information across more easily. Flash software is very powerful, well supported and updated frequently.Disadvantages of using Flash: • Flash is quite a hard piece of software to learn, it may take developers a significant amount of time to learn to use the flash development environment • A plug-in is required to view Flash films, so not all machines will be able to view Flash films. • Flash does not have a user-friendly interface and it not intuitive for designers, and therefore might take designers longer to produce multimedia content. • Printing Flash movies results in poor text quality. • Search engines are unable to read Flash movies, so they do not show up. • It takes longer to create a Flash website than the usual HTML ones.About Flash Flash files have the .SWF extension. These files combine code, media and data into a format that is compact. These are loaded using a steaming model, where the first few frames become available to view once. The files are also cached, so that they can be retrieved again locally, saving time. Video and audio are streamed, which means that MP3 content can be dynamically loaded and player, and that full-motion films can be added. The Sorenson Spark Codec is used for high quality playback with low bandwidth. Flash uses a compressing/decompressing model to help lower network costs. Developers can compress their code when publishing the movie, and when a user wants to run this, it is decompressed on the user’s machine at runtime. Flash Usability One of the main problems with Flash is that it is known to have poor usability. Some usability tips have been produced by individuals. Macromedia’s Flash Usability tips: [/software/flash/productinfo/usability/tips/] • Remember user goals • Remember site goals • Avoid unnecessary intros • Provide logical navigation and interactivity • Design for consistency • Don’t overuse animation • Use sound sparingly • Target low-bandwidth users • Design for accessibility • Test for usability3Alternatives to Flash Flash is not the only development tool available to create multimedia content. A brief discussion of alternatives is presented below. Synchronized Multimedia Integration Language (SMIL) – this is a mark-up language (XML) which is used to write interactive multimedia content. Developers can define the temporal behaviour of their content and the layout of this on screen. Video and audio can be streamed with together with other media types. Scalable Vector Graphics (SVG) – this is a language used to describe two dimensional vector based graphics. It allows for images, text and vector and vector graphic shapes. The Document Object Model (DOM) includes full XML DOM, which allows for effective vector animation via scripting. My Film I used Macromedia Flash to create a small animated film which is to be placed on my university website. I had only ever encountered these types of films on the Internet, but never made one of my own. I also had never used Flash before, so it was a new experience. My film is titled “How to Turn a Geek into a Super Stud”, and shows through animated and still graphics how you can make a geek into a super stud! It can be viewed at /~mkg100 There are some important concepts that need to be understood before starting with Flash, these are described below. • SYMBOLS – these are graphics that have been created by using the drawing tools, and can be used over and over again within the film. • LAYERS – these can be thought of as transparent sheets that are placed on top of each other. Objects can be drawn on one layer without affecting objects in other layers. • FRAMES – displays the contents of I second of the film; a film is made of a series of frames. • KEYFRAMES – these are frames where changes in animation occur. The first frame in a frame is automatically a keyframe. • TIMELINE – shows the frames in all the layers of the film, and what events are occurring in the frames. The film starts of with the opening screen which shows the title, with a moving flashy yellow border, and a button, which when pressed will start the main part of the film. These three objects are placed in their own layers (I made a new layer for each). To place the title on screen, I created a layer called text (Insert ! Layer) and had to use the Text tool from the drawing tools, which works pretty much the same way as the ones found in other programs. You just have to enter the required text into the4box, and change the font size, type and alignment, as you so please. I also inserted a keyframe at frame 25 (Insert ! Keyframe), as this is the last frame that the text appears in. To insert the keyframe, you have to have that particular frame selected from the timeline. I created a new layer for the yellow flashy border, which was created by using keyframes and motion tweening. Motion tweening is used to change the size of objects or rotate them in an animated manner. I placed a keyframe every 5 frames, up to frame 25, and changed the size of the border in each one by transforming the shape (Window ! Inspectors ! Transform), or you could use the re-size option in the drawing tools to change the size. I then inserted the motion tween in each keyframe (Insert ! Create Motion Tween), which makes the border move from one size to the other. These 25 frames run continuously until the arrow button is pressed. This was achieved by selecting frame 25 in this layer and modifying the frame properties (Modify ! Frame ! Actions tab). I added a ‘Go to’ action and specified the frame to ‘go to and play’ scene 1, frame 1; the beginning of the film. The red arrow was also created in another layer, using the drawing tools, and was then turned into a button (Insert ! Convert to Symbol ! Button). When the cursor is placed over the button, the arrow increases in size. To do this you have to select the arrow button and then edit the object (Edit ! Edit Selected). This brings up a new scene with just the button in it. The timeline at the top of the screen has frames for ‘up’, ‘down’, ‘over’ and ‘hit’. You need to edit the button design in each frame depending on what you want the button to do when the corresponding actions occur. In this case, in the ‘over’ frame I drew an enlarged arrow by using the re-size tool. When the arrow button is pressed, the film jumps to the next screen, which starts in frame 30. The button performs this action by editing the buttons properties (Modify ! Instance ! Actions tab). I added a ‘Go to’ action and specified the frame ‘go to and play’ at as frame 30. Again I added a keyframe at frame 25, as this is the last frame for the arrow. There is another layer in this screen, which displays the background. In this instance the layer is empty as the background is white. The next scene shows the geek and ‘Mandy’s Geek Transformer’ machine, which starts from frame 30. The background is now a sea blue colour, which I created by drawing a large box with the drawing tools to fill the screen. The background layer must be the layer at the bottom so that all the other objects can be place on top of it. I created a new layer for the geek and placed a keyframe at frame 30. In this frame I used the drawing tools to create the geek. I then used drawing tools to create the speech bubble and then added a text box inside this to add the words. I also wanted some to be played at this frame; the geek saying “hello, my names Colin”. I had recorded some voices earlier with my microphone onto my5computer. I then imported this sound into Flash (File ! Import ! select sound file). I wanted the sound to be played at frame 30, so created a new layer for this sound. I then edited the frame properties to play the required sound file (Modify ! Frame ! Sound tab ! select file from drop down box) at this frame. Then I added another keyframe at frame 45, as this is the frame in which the transformer machine enters the film. I wanted the film to stop here until the button on the machine is pressed. Therefore, I set an action to frame 45 in the geek layer called ‘Stop’. This causes the film to stop at that frame until another event is triggered; in this case, the red button on the machine is selected. The machine is also drawn in a new layer and is created with the drawing tools. The title is drawn using the text facility. The red circle on the machine is a button whose action is to ‘go to and play’ at frame 50. At frame 50, I placed keyframes in the geek layer and the machine layer, as I wanted the objects in this layer to be displayed on screen but I deleted the geek’s speech bubble, as it was no longer required. I then created another layer, which starts at frame 50. This layer contains the rays that shoot out of the machine when the button is pressed and the ‘zap’ graphic. I drew the rays and zap with the drawing tools and then inserted another keyframe in this layer 3 frames down, frame 53, and used the re-size tool to reduce the size of the rays. I then used motion tweening to make the ray’s change in size on an animated way. I repeated this until frame 71, increasing and decreasing the size of the rays each time, with motion tweening between each. This was to give a shooting rays effect. I moved the ‘zap’ graphic in each of these keyframes as well with the aid of the arrow tool from the drawing tools. During the zapping, the geek shouts “Nooo!” which occurs from frame 50 to frame 82. Again I used the drawing tools to create this.After the zapping has finished the film has reached frame 83. The layer that contains the machine is no longer needed, so there are no frames for this layer anymore. In the geek layer, the geek has a speech bubble beside him, which was made by the drawing tools. The only layers active at this point are the one with the geek in it and the background.6Now the geek transformation begins!In this scene, which starts at frame 98, I entered a keyframe and deleted the glasses from the geek and added a text box, both changes were made to the geek layer. I also drew some new eyes with the drawing tools and placed them over the old eye. I left this scene and all the others after this on for 15 frames in order to give people time read the text and note the difference in the geek.This scene starts at frame 113, where I placed a keyframe. I deleted the spots from the geeks face and entered new text into the text box.Another keyframe was placed at frame 128 in the geek layer. I drew another mouth using the drawing tools and placed it over the old one. I also edited the text in the text box.I placed another keyframe at frame 143 in the geek layer. I deleted the excess hair from the nose and ears with the aid of the eraser tool from the drawing tools. I then re-drew the hair using the paintbrush tool. Again, I edited the text.7This keyframe was added at frame 158 in the geek layer. I used the drawing tools to change the shape of the face and changed the text.A keyframe was inserted at frame at 173, and again drawing tools were used to change the shape of the body.This keyframe is at frame 188 and I used the fill tool to change the colours of the clothes.This is the last scene and the keyframe was inserted at frame 203 and I used the text tool to edit the text. I also created a button using the drawing tool to draw it. I then added an action to the button, which is ‘go to and play’ frame 1, which is the beginning of the film. I also added some sound to this frame, which says “hey baby!”, by changing the frame properties.8This concludes my film. The final step is to convert the Flash file into a movie so that is can be viewed in Flash players (File ! Export Movie ! specify file name and Save).6. ConclusionsI found Macromedia Flash a very powerful tool. It allowed me to draw pictures and make simple animations quite easily. I found Flash relatively easy to use when drawing basic pictures and animations, but it started to get very complicated when I attempted to produce more advanced animations. In my film, where the rays bombard the geek, I tried to animate the geek so that it looked like he was getting electrocuted. Unfortunately I was unable to do this. When I animated the geek Flash automatically turned the geek into a symbol, which meant that I was unable to change the appearance of the geek after this. This meant that I could not finish my film as the last part of the film is concerned with editing the appearance of the geek. I therefore decided that it would be more beneficial to not have the animated geek, but to have the appearance of the geek change. Flash has a large variety of tools, but there are far too many to learn. It would take a tremendous amount of time to fully learn all the tools and functions available. Also, as there are lots of things that Flash can do, it is hard to know exactly what can be done, as lots of time would be required to learn everything. It can also get very confusing knowing what does what. There are a number of tutorials that are available in the Flash software, which cover: • Basic drawing • Concepts • Buttons • Simple animation • Streaming audio These tutorials are extremely useful as you can learn enough to make a simple film and are very easy to follow. There are step-by-step instructions on how to make objects and lots of screen dumps so you can check if you are doing the right thing. Flash also has a good Help, where you can search on keywords. The concept of layers in Flash is extremely useful as it helps to organise objects. You can also colour code the layers, which helps to show which objects belong to which layer, especially when there are a lot of objects. It is also possible to lock layers, which is useful when you do not want to accidentally change objects, Making simple animations is quite straight forward, especially since there is a whole tutorial on it. But it is a lot harder to make complex animations, as there is no extra help. I found Flash quite easy to use, but to fully master it would take a lot of time and energy. It is very good for making multimedia content, as it allows you to incorporate graphics with animation and sound without any programming knowledge. It can annoying sometimes as it can quite awkward to draw objects as you want and it could benefit from more advanced drawing tools. Also, more help is needed on how to produce animations.97. References1. /alertbox/9512.html (last accessed 13/12/02) 2. http://www/iboost/com/build/design/articles/pageview/603.htm (last accessed 13/12/02) 3. /acrlnec/sigs/itig/tc_july_aug2000.htm (last accessed 13/12/02) 4. /software/flash/productinfo/usability/tips/ (last accessed 13/12/02) 5. /macromedia/events/john_gay/page04.html# (last accessed 13/12/02) 6. /approach/ (last accessed 13/12/02) 7. Allaire.J, Macromedia Flash MX – A next - generation rich client 8. /archives/2000/10/desirevu2/ (last accessed 13/12/02) 9. /TR/smil20/ (last accessed 13/12/02) 10. /Graphics/SVG/Overview.htm8 (last accessed 13/12/02)10。

最新部编人教版小学五年级上册语文第21课《古诗词三首》(长相思)分层作业

最新部编人教版小学五年级上册语文第21课《古诗词三首》(长相思)分层作业

第21课古诗词三首第三课时分层作业1.D【详解】此题考查学生辨析字音的能力。

正确读准字音,注意区别形近字、多音字的读音,还要注意声调、韵母的区别,平时要多读,多练。

本题中读音完全正确的是D项。

A项:那畔bàn——pàn:意思是在那边。

B项:聒碎kuò——guō:意思是声音嘈杂。

C项:山寺shì——sì:意思是山中寺院。

2.C【详解】此题考查对诗句加点字的识记。

注意在学习古诗时,不仅要能熟练背诵,还要掌握和理解诗句所表达的含义。

“聒碎乡心梦不成”意思是嘈杂的声音打碎了思乡的梦。

聒:风雪声嘈杂。

3.A【详解】本题主要考查对古诗内容的理解鉴赏能力。

解答本题,需要回顾古诗的内容,了解诗句含义进行辨析理解。

在平时的学习中,我们一定要熟练掌握古诗内容,这样在答题时我们才能更准确地写出正确答案。

《长相思·山一程》是清代词人纳兰性德于康熙二十一年(1682年)创作的一首词。

词作上片描写跋涉行军与途中驻扎,夹杂着颇多无奈情绪;下片叙述夜来风雪交加,搅碎了乡梦,倍觉惆怅。

全词描写将士在外对故乡的思念,抒发了情思深苦的绵长心情。

语言淳朴而意味深长,取景宏阔而对照鲜明。

4.C【详解】本题主要考查对词牌名的掌握能力。

词牌名是词的一种制式曲调的名称,亦即唐宋时代经常用以填词的大致固定的一部分乐曲的原名,有固定的格式与声律,决定着词的节奏与音律。

常见的词牌名有忆江南、如梦令、浣溪沙、菩萨蛮、卜算子、清平乐、采桑子、一剪梅、沁园春、水调歌头等等。

A不属于。

《山居秋瞑》的意思是:居住的终南山秋天傍晚的景色。

暝:日落,天色将晚。

B不属于。

《枫桥夜泊》意思是夜晚把船停泊在枫桥边。

C属于。

D不属于。

《长歌行》是古诗的一种体裁,统称“歌行体”。

5.C【详解】本题考查对诗词的理解。

《长相思》是清代纳兰性德所写,全诗:山一程,水一程,身向榆关那畔行,夜深千帐灯。

风一更,雪一更,聒碎乡心梦不成,故园无此声。

人教版五年级数学上册《积的近似数》小数乘法PPT课件(5)

人教版五年级数学上册《积的近似数》小数乘法PPT课件(5)

0.8×0.9(得数保留一位数)。 0.8×0.9=0.72<≈0.75
1.7×0.45(得数保留两位数)。
1.7×0.45=0.765≈018 5 45 0.7 6 5
0.8×0.9=0.72≈0.7 1.7×0.45=0.765≈0.77
一个大楼有21层,每层高2.34米,这栋 大楼约高多少米?得数保留整数。
注意事项: 要看清楚题目的要求;所要保留数位 的末一位或末几位是0,不能划去。
三、巩固练习
1.计算下面各题。
0.8×0.9 ≈0.7
1.7×0.45 ≈0.77
(得数保留两位小数)
(得数保留一位小数)
0.8 × 0.9
0.7 2
2<5,舍去2,保 留一位小数
0.4 5 × 1.7
315 45 0.7 6 5
家庭作业: 练习三第1题第(1)小题、第2题。
怎样求积的近似数?
用四舍五入法来求积的近似 数,得数要保留一位小数。 所以,要看十分位,十分位 的后面是0,它比4小。所以, 要舍掉,约等于2.2亿个。
怎样求积的近似数?
四舍五入,求十分位就要看百 分位,求百分位就要看千分位。 同时,要看后面的那个数,是 否大于5或者小于5。大于5或者 等于5,就要把它入上去;小于 5,就要把它舍掉。
近似数使用的范围真广。
在实际应用中应该根据需要按四舍五 入法保留一定的小数位数求出积的近似数。
一种大米的价格是每千克3.85元,买 2.5千克应付多少钱?
3.85×2.5=9.625(元) 3.85×2.5≈9.63(元)
数学,源于生活,还要服务于生活。
在解决实际问题的过程中,一定要注意数 学的灵活性,认真观察,按实际需要求出积的 近似数。

《Unit 2 Following Instructions Problem Solving》作业设

《Unit 2 Following Instructions Problem Solving》作业设

《Following Instructions Problem Solving》作业设计方案(第一课时)一、作业目标本次作业旨在帮助学生巩固和运用《Following Instructions Problem Solving》课程中所学的知识和技能,提高他们按照指示解决问题的能力。

通过完成作业,学生将能够:1. 理解并遵循指示;2. 识别问题;3. 提出解决方案;4. 评估解决方案的有效性;5. 反馈问题并提出改进意见。

二、作业内容作业题目:寻找物品。

情境描述:假设你在一个陌生的房间里迷失了物品,请完成以下任务:1. 阅读任务指示(房间内物品清单、物品可能的位置、寻找的限制时间等);2. 根据指示,在规定时间内寻找物品;3. 记录寻找过程,包括遇到的困难和解决方案;4. 评估解决方案的有效性,如果无效,提出改进意见;5. 将作业报告以图片或文字形式提交。

三、作业要求1. 严格按照任务指示进行操作;2. 描述整个寻找过程,包括遇到的问题和解决方案;3. 作业报告应清晰、简洁,并尽可能使用英语描述;4. 提交作业报告的时间应在规定时间内;5. 请尊重他人,不得抄袭他人作业。

四、作业评价1. 作业报告的完整性、准确性、逻辑性和表达能力;2. 是否按照任务指示进行操作,解决问题的过程和方法是否合理;3. 是否能够根据解决方案的有效性提出改进意见;4. 是否能够正确反馈问题并提出改进意见。

五、作业反馈部分教师将对每位学生的作业进行评价,并给出反馈意见。

对于完成出色的学生,将给予表扬和鼓励;对于存在问题的学生,将提供指导和建议,帮助他们更好地理解和掌握《Following Instructions Problem Solving》课程的知识和技能。

请同学们认真对待本次作业,并期待你们的优秀表现!作业设计方案(第二课时)一、作业目标本次作业旨在帮助学生进一步理解和掌握按照指示解决问题的策略,同时提高他们在实际生活中的问题解决能力。

高一英语家庭作业六

高一英语家庭作业六

一.语音.从A 、B 、C 、D 画线部分找出画线部分的读音与其他不同的选项. ( )1.A.dear B.hear C .heard D.near ( )2.A.grow B.borrow C.down D.throw ( )3.A.number B.put Cunder D.dumpling ( )4.A.climb B.find C.kind D.will ( )5.A.speak B. cheap C .head D. easy ( )6.A.June B.rule C.put D.menu ( )7.A.push B.fun C.sun D ugly ( )8.A.tiger B.her C.officer Dover ( )9. A.go B.no C.cold D.hot ( )10. A.like B.lion C.pizza D.Friday 二、单项填空.从每小题A 、B 、C 、D 中选出能填入句中空白处的最佳选项。

11. It ’s interesting, but ________ difficult for me. A.little B. a little C. a few D. few 12. Everyone ______ here last Monday. A.were B.is C. are D. was 13. Did Julie study _______ exams?A.toB. forC. haveD. at 14. It was a _________ day yesterday.A.rainB. rainingC. rainyD. to rain15. There are also many fast food restaurants in _________ parts of our city. A.other B. others C. another D. the others 16. Y ou needn ’t _________ your English. I will help you.A.worryB.worriedC.worry aboutD.worried about 17. —_________ does you mother go to the supermarket? —By bus.A.WhereB. WhenC. HowD.What 18. It ’s time ___________class.A.for haveB. haveC. to haveD. to having19. He helped his mother clean the rooms and then ________ his homework yesterday afternoon.A. doB.doingC. doesD. did 20. —Is that ________ interesting book? —Yes, but it is ___________ difficult.A.an, a littleB. a, a bitC.a, a littleD. an, little 21. —When did you see the film? —__________.A.Two hours ago.B.In an hourC.Two hoursD. In two hours ago 22. How about _________ the supermarket?A.to go toB.goingC.to goD. going to 23. I ’d like ________ TV , but my father enjoys _________ newspapers.A.watching, readingB. seeing, seeC.to see, seeD. to watch, reading 24. His __________ says it ’s 7:00 pm.A.beltB. walletC. watchD.ring 25. I think the TV show is interesting. Do you ________ me?A. likeB. agreeC. agree toD. agree with 26. —I love Sports News. What about you? —__________.A.I did, tooB.I do, eitherC.I do, tooD. I love to 27. —Welcome to Beijing! —__________.A. Not at allB.That ’s all rightC.GoodbyeD. Thank you28. Nina ’s home is ___________ from here, so she doesn ’t have to take the bus. A.five minutes ’ walk B. twenty-kilometer C.two hours by bus D.two hours29. He is very tired. He doesn ’t want to do ___________.A.somethingB.nothingC.everythingD.anything 30. I found it _______ to work out this math problem in one minute. A.easy B.easily C.quickly D. hardly 三、完型填空.阅读下面短文,根据短文内容从每小题A 、B 、 C 、D 中选出能填入空白处的最佳答案。

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日期:学生姓名:
一、言语训练
1.描红词语:你好再见
2.读儿歌,圈出词语“你好”“再见”。

(2号本家长抄写)
问好再见
小朋友,讲礼貌。

见老师,说你好。

见同学,说你好。

告别时,说再见。

3.连线(2号本家长抄写,学生将相同的词语连线)
你好再见
你好再见你好再见你好再见你好再见
二、思维训练
1.加减应用题。

2.圈出上面/下面的物品。

(2号本家长出题,范例如2.20)
三、音乐艺术
学唱《你好歌》《再见歌》
你好,你好,你好,早上好;你好,你好,你好,晚上好。

再见,再见,再见,明天见;再见,再见,再见,明天再见。

日期:学生姓名:
一、言语训练
1.抄写词语各2遍:你好再见
2.连线(2号本家长抄写,学生将相同的词语连线)
你好再见
你好再见你好再见你好再见你好再见
二、思维训练
1.用小棒计算5以内加法
三、音乐艺术
学唱《你好歌》《再见歌》
你好,你好,你好,早上好;你好,你好,你好,晚上好。

再见,再见,再见,明天见;再见,再见,再见,明天再见。

日期: 学生姓名:
一、言语训练
1.圈出词语:你好 再见
2.连线(2号本家长抄写,学生将相同的词语连线)
你好 再见
再见 你好
二、思维训练
1.看图写数。

(2号本家长出题至少5道)
范例: 2. 练习将物品放在另一个物体的上面或下面
例:将本子放在桌子上,将本子房子下面。

三、音乐艺术
学唱《你好歌》《再见歌》
你好,你好,你好,早上好;你好,你好,你好,晚上好。

再见,再见,再见,明天见;再见,再见,再见,明天再见。

日期:学生姓名:
一、言语训练
1.指认词语:你好再见,用点头表示你好,用挥手表示再见。

2.听读儿歌,能跟着家长的朗读拍手
问好再见
小朋友,讲礼貌。

见老师,说你好。

见同学,说你好。

告别时,说再见。

二、思维训练
1.看数涂色。

(2号本家长出题至少5道)
范例:3
2.练习将物品放在另一个物体的上面或下面
例:将本子放在桌子上,将本子房子下面。

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