Implementing Virtual Shared Memory Libraries on MPI
AIX topas命令中的Memory项% Comp% Noncomp% Client如何理解和分析
AIX内存使用情况(windows 尽量少的用内存aix尽量多的用内存)svmon -Gsize inuse free pin virtualmemory 4046848 3758845 288003 935436 1816226pg space 2097152 4651work pers clntpin 935174 0 262in use 1815740 0 1943105用vmstat 1 11111查看内存瓶颈。
ps aux 显示内存使用svmon -G 查看内存泄露谢提供vmstat -v。
从上面显示看来,我想应该是这样:1、numperm、numclient都是perm或client相对lruable的比值。
内存只有部分是lruable的。
2、当只用jfs或者jfs2用量不大时,client基本上是小于perm,因为jfs cache类型算perm不算client,这部分往往在非计算内存中是最大的。
client只是nfs、cdrfs所用,这部分不算file page,也不算noncomputational,因为没有本地硬盘数据对应,但这部分内存可以被steal,被steal时也不需要占用paging space,因为也只是cache而已,noncomputational从文档用语的理解看来,我的理解是只包含本机硬盘有对应数据的内容,对于远程有的(NFS、CDRFS)的。
而一般来说,NFS和CDRFS的访问量远远比不上本地JFS的访问量,其cache占用也就很少。
3、如果JFS2用量很大,client可能超过noncomp比较多,因为JFS2 CACHE算client不算perm,而noncomp一般来说就是perm。
其实我觉得造成疑惑的应当是IBM对noncomp在实践中的定义不清,到底是内存只有comp与noncomp组成,还是不是?按理说应当是所有的noncomp+comp=lruable,但如果发生numclient>numperm,而系统性能检查命令把perm当作noncomp,这就有偷换概念的嫌疑:某些cache性质的不算noncomp,而显然这些也不能算comp。
python多进sharedmemory用法
python多进sharedmemory用法(最新版)目录1.共享内存的概念与作用2.Python 多进程的共享内存实现方法3.使用 sharedmemory 的实例与注意事项正文一、共享内存的概念与作用共享内存是多进程或多线程之间共享数据空间的一种技术。
在多进程或多线程程序中,共享内存可以实现进程或线程之间的数据交换和同步,从而提高程序的运行效率。
Python 提供了 sharedmemory 模块来实现多进程之间的共享内存。
二、Python 多进程的共享内存实现方法在 Python 中,可以使用 multiprocessing 模块创建多进程,并使用 sharedmemory 模块实现进程间的共享内存。
以下是一个简单的示例:```pythonimport multiprocessing as mpimport sharedmemorydef func(shm):shm.write(b"Hello, shared memory!")if __name__ == "__main__":shm = sharedmemory.SharedMemory(name="my_shared_memory", size=1024)p = mp.Process(target=func, args=(shm,))p.start()p.join()print(shm.read(0, 1024))```在这个示例中,我们首先导入 multiprocessing 和 sharedmemory 模块。
然后,定义一个函数 func,该函数接收一个共享内存对象 shm 作为参数,并将字节串"Hello, shared memory!"写入共享内存。
在主进程中,我们创建一个共享内存对象 shm,并启动一个子进程 p,将 func 函数和共享内存对象 shm 作为参数传递给子进程。
PintosProject3 virtual memory
Pintos Project 3: Virtual Memory (1)Jung-Sang Ahn Min-Sub Lee Juyoung Lee Division of Computer Science, KAISTPurpose§ To implement virtual memory on Pintos• • • • • Page table management Swap in/out page from swap disk Stack growth Lazy loading Memory mapped fileCS330 Project2Why should we use VM?§ To use memory larger than physical(real) memory § To protect user program’s memory area (isolation)• Each programs cannot access others’ memory.§ To make user programming easy (abstraction)• Regardless of physical memory size.§ Etc..CS330 Project3Why should we use VM?Internet Explorer 150 MB Photo Shop 300 MB Word 100 MB HWP 100 MBOperating SystemOops!!Physical Memory256 MBCS330 Project4Why should we use VM?§ OS lies to each processes!• “Why so serious? You have 4GB your own memory.” • And OS knows that most of processes won’t use entire 4GB…§ VM makes it possible• Maps from user memory to physical memory. • If there is excess memory usage, evict it to secondary storage (in common, hard-disk).CS330 Project5Page MappingProcess 1’s Address Space (4 GB) Virtual Memory Process 2’s Address Space (4 GB) Mapping Table Physical MemoryHard DiskCS330 Project6Page Mapping§ Page• A continuous region of virtual memory processing. • Usually 4 KB (12-bit offset) in length. • Frame in physical memory.CS330 Project7Page Table Management§ 32-bit address translation31 Virtual Address 20-bit Page Number 11 12-bit Page Offset 0Page TablePhysical AddressFrame NumberPage OffsetCS330 Project8Page Table Management§ Page table size• • • • • • • Page number: 20-bit value A page table can have 2^20 (about 1 million) entries. Each entry: 4-byte (32-bit) Thus, one page table needs 4MB memory. In common, there are more than 50 processes in OS. 4MB x 50 = 200MB for page table. Jesus!§ Solution: 2-level page table• Level 1: page directory / level 2: page table • Only valid page tables are loaded on memoryCS330 Project9Page Table Management20-bit Page Number 10-bit Page Directory Index 10-bit Page Table Index 12-bit Page OffsetPage Directory (unique)Page Table (one of 1024)Page Table EntryPage Directory Entry20-bit Frame Number Page OffsetCS330 Project10About Project 3§ This is the hardest project in the pintos!• Good luck ladies and gentlemen.§ Divided into 2-phases• Phase Phase-1 (3 weeks)– Page table management – Swap-in, swap-out• Phase-2 (2 weeks)– Lazy loading – Stack growth – Memory mapped fileCS330 Project11What to do?§ Current Pintos' VM• 2-level page table is already implemented– pagedir.c, pte.h, *pagedir in struct thread• But incomplete page table management • Nothing is done when page fault occurs (just system failure) • Cannot use virtual memory larger than physical memory§ You should implement..• Supplement page table to manage swap– Hash structure is useful• Swap in/out page– Using current interface is strongly recommended.CS330 Project12Before you start..§ Must read Pintos document carefully!• 4. Project 3: Virtual Memory • A.5. Memory Allocation ~ A.8. Hash Table§ userprog/pagedir.c• Page table management code§ threads/palloc.c• Functions to allocate/free pages • Need to understand relation between user-pool & kernel-pool.CS330 Project13Before you start..§ userprog/exception.c• page_fault()§ threads/pte.h• Need to understand means of each flags– PG_A, PG_W, PG_P, etc..• These flags are useful for finding victim and evicting pages§ device/disk.c• Low level disk read/write functions (using sector number)§ lib/kernel/hash.c, lib/kernel/bitmap.cCS330 Project14Page Table Management§ Implement mapping table• 2-level page table is already implemented– Just direct mapping from VA to PA – Cannot use virtual memory larger than physical memory• You should implement supplemental page table to manage– Use hash structure• Translate from virtual page address to physical frame address– Store this mapping information in also hash table – What is virtual address and what is physical address in Pintos? – How can we catch the moment that a page is allocated?• Why can’t we use current page table implementation?– How does current pintos map from VA to PA? – Read source code very carefully!CS330 Project15Page Table ManagementCurrent implementation in Pintos Memory requests from userPintos’ Page TableYour mission Through Pintos’ Page Table Interfaces: pagedir_set_page(), pagedir_clear_page(), …Your Supplemental Page TableStores all page-mapping (from PA to VA) informationFrame TableManages all on-memory page informationSwap TableTracks usage of swap slots in swap-diskCS330 Project16Page Table Management§ Implement mapping table• Related functions:– pagedir.c» pagedir_set_page, pagedir_get_page, pagedir_clear_page » lookup_page …– palloc.c» palloc_get_multiple, palloc_free_multiple …– most of functions in pagedir.h, bitmap.c and hash.cCS330 Project17Swap-In Swap-Out§ Evict page (Swap-out)• 1. When physical memory is full (how can we know this?) • 2. Find victim page to swap out– Policy is up to you (e.g. LFU, LRU, FIFO, second chance) – But you should consider performance because of timeout.• 3. Write victim page on swap-disk– You should consider that page size is 4 KB but sector size of disk is 512 byte.• 4. Modify PTE (original page table) and (your) page table • 5. Replace new page (if needed) • Related functions:– disk.c» disk_get, disk_read, disk_writeCS330 Project18Swap-In Swap-Out§ Evict page (Swap-out)1. Physical memory is fullPintos’ Page Table6. Modify PTE 5. Update your page tableYour Supplemental Page Table2. Find a victim page 3. Find an empty slotFrame Table4. Swap-outSwap TableSwap-disk19CS330 ProjectSwap-In Swap-Out§ Page fault (Swap-in + Swap-out caused by swap-in)• 1. When page fault occurs • 2. Check that this page is evicted to swap-disk– If invalid page, exit with status -1• 3. If evicted page, read it from disk to physical memory– But!! check that physical memory is full or not. – If full, find victim and evict it before read.• 4. Modify PTE (original page table) and (your) page table • Be careful for thrashing…– Why & when does thrashing occur?• Related functions:– exception.c» page_faultCS330 Project20Swap-In Swap-Out§ Page fault (Swap-in + Swap-out caused by swap-in)1. Page faultPintos’ Page Table6. Modify PTE 2. Check that this page is valid 5. Update your page tableYour Supplemental Page Table3. Find corresponding slotFrame Table(Swap-out may occurs) 4. Swap-inSwap TableSwap-disk21CS330 ProjectAbout Disk Operation§ Pintos has 4 hard-disk devices• • • • There are two numbers that has value 0 or 1. Former is channel number and latter is device number. 0 is master and 1 is slave. swap-disk is 1:1– This is needed when use disk_get§ Creating swap-disk• pintos-mkdisk swap.dsk n– n is size of the disk (MB)• pintos … --swap-disk=nCS330 Project22Tip§ -ul option is very useful• Limit the size of user pool • Easy test for swap in/out • ex> pintos … -ul=16CS330 Project23Etc.§ This project should be built on top of project 2.• Test programs from project 2 should also work with project 3.§ We will not provide project 2 source code for you.• You should complete project 2 perfectly before project 3.§ You must pass 9 tests + userprog tests• tests/vm/pt-bad-addr, tests/vm/pt-bad-read tests/vm/pt-write-code, tests/vm/pt-write-code2 tests/vm/page-linear, tests/vm/page-parallel tests/vm/page-merge-seq, tests/vm/page-merge-par tests/vm/page-shuffleCS330 Project24Etc.§ Unfortunately, there is no file in VM directory.• But in Pintos document…§ Yeah.. you should start from big-bang.• Not means these guys.. right?CS330 Project25Etc.§ TAs• 안정상, jsahn_at_camars.kaist.ac.kr • 이민섭, ssangbuja_at_cps.kaist.ac.kr • 이주영, ljy8904_at_kaist.ac.kr§ We recommend you to use Noah course board.CS330 Project26Submission§ Due date• 11/8 (Sun) Mid-night§ E-mail to ‘cs330_submit@camars.kaist.ac.kr’• Title: [cs330][Team Name] project 3_1 • Contents– Source code (archive of ‘pintos/src’ directory) – You don’t need to submit design documentation yet. – Instead, write README.txt briefly» Write about what you did (your victim policy, contribution, etc.). » Notice your token usage (if you used)§ Cheating will not be tolerated.CS330 Project27。
managed_shared_memory工作原理
managed_shared_memory工作原理当在一个进程中使用managed_shared_memory时,它会创建一个共享内存区域,称为managed segment。
这个segment可以被其他进程打开,并允许它们访问其中的数据。
managed_shared_memory使用操作系统提供的共享内存机制来实现这一过程。
在使用managed_shared_memory之前,我们需要包含boost/interprocess/managed_shared_memory.hpp头文件,并通过传递一个唯一的名称和一个大小来创建一个managed_shared_memory对象。
例如:```cpp#include <boost/interprocess/managed_shared_memory.hpp>using namespace boost::interprocess;int main//...return 0;```一旦我们有了一个managed_shared_memory对象,我们就可以使用该对象来创建一些共享的数据结构,例如共享的内存区域,共享的对象,共享的容器等。
下面是一个简单的示例:```cpp#include <boost/interprocess/managed_shared_memory.hpp>#include <boost/interprocess/containers/string.hpp>using namespace boost::interprocess;int maintypedef allocator<char,managed_shared_memory::segment_manager> CharAllocator;typedef basic_string<char, std::char_traits<char>, CharAllocator> SharedString;SharedString* sharedString =segment.construct<SharedString>("SharedString")(segment.get_segm ent_manager();*sharedString = "Hello, shared memory!";//...return 0;```在这个例子中,我们打开了名为"MySharedMemory"的共享内存区域,并声明了一个由共享内存管理器分配内存的字符串对象SharedString。
英语七年级教研组活动(3篇)
第1篇Introduction:The English Department at [School Name] has recently organized a comprehensive教研组活动 (research group activity) aimed at enhancingthe teaching techniques and collaboration among the 7th-grade English teachers. This event was a platform for sharing best practices, discussing innovative teaching methods, and fostering a collaborative environment that promotes continuous professional development. The following report outlines the key aspects of the activity.Objective:The primary objective of the教研组活动 was to:1. Improve the overall quality of English teaching in the 7th grade.2. Promote a culture of collaboration and sharing among teachers.3. Explore and implement innovative teaching strategies to engage students more effectively.4. Provide a space for teachers to reflect on their teaching practices and seek feedback from their peers.Activity Outline:1. Opening Remarks and Welcome- The head of the English Department, Mr. [Last Name], opened the session with a warm welcome and emphasized the importance of continuous improvement in teaching methods.- He highlighted the role of the教研组活动 in achieving the department's goals.2. Workshop on Teaching Techniques- A workshop was conducted by Ms. [Last Name], a seasoned English teacher with extensive experience in the 7th grade. The workshop focused on various teaching techniques such as:- Inquiry-based learning- Flipped classroom approach- Gamification of learning- Differentiated instruction- Participants engaged in interactive activities and discussions, sharing their experiences and challenges in implementing these techniques.3. Case Studies and Best Practices- Three teachers from the 7th grade presented case studies of successful teaching strategies they had used in their classrooms. The case studies included:- Effective use of technology in language learning- Implementing project-based learning to enhance student engagement- Utilizing peer tutoring to improve student performance- The presentations were followed by a Q&A session, where other teachers asked questions and sought advice on how to replicate these strategies in their own classrooms.4. Collaborative Planning Session- The group divided into smaller teams to plan a joint project that would involve multiple teachers and classes. The project aimed to create a cohesive learning experience for the 7th-grade students.- Each team discussed the project's objectives, activities, and assessment methods. They also shared their ideas on how to involve students in the planning process.- The teams presented their plans to the larger group, receiving feedback and suggestions for improvement.5. Feedback and Reflection- Each participant filled out a feedback form, sharing their thoughts on the activity and suggesting areas for future improvement.- A reflection session was held, where teachers discussed the highlights of the activity and how they planned to apply the new knowledge and skills in their teaching.6. Closing Remarks- Mr. [Last Name] concluded the activity by thanking all participants for their active involvement and commitment to improving their teaching practices.- He encouraged teachers to continue collaborating and supporting each other in their professional journey.Conclusion:The 7th-grade English教研组活动 was a resounding success, providing a valuable opportunity for teachers to enhance their teaching techniques and collaborate effectively. The event fostered a positive and supportive environment, where teachers felt comfortable sharing their experiences and learning from each other. The strategies and resources discussed during the activity are expected to have a significant impact on the quality of English teaching in the 7th grade at [School Name]. The English Department is committed to organizing similar activities in the future, ensuring that teachers continue to grow professionally and provide the best possible education to their students.第2篇Introduction:The English Department of our school has always attached great importance to the research and teaching of English for Grade 7 students. In order to improve the teaching quality and promote the development of our students, we held an English Grade 7 Research and Teaching Group Activity recently. This activity aimed to share teaching experiences, discuss teaching methods, and explore new ideas for English teaching.I. Activity Objectives:1. Enhance the teaching quality of English for Grade 7 students.2. Promote the communication and exchange of teaching ideas among teachers.3. Explore new teaching methods and strategies for English teaching.4. Improve the students' English proficiency and interest in learning.II. Activity Content:1. Opening RemarksThe activity was opened by the head of the English Department, who emphasized the importance of teaching English for Grade 7 students and the significance of this activity. He also expressed his expectationsfor the activity and encouraged all teachers to actively participate and share their experiences.2. Sharing Teaching ExperiencesSeveral experienced teachers shared their teaching experiences and strategies. They discussed various aspects of teaching English for Grade 7 students, including classroom management, vocabulary teaching, reading comprehension, and writing skills. The following are some of the key points they shared:(1) Classroom management: Teachers should create a positive and engaging classroom atmosphere to encourage students to participate actively in class. They can use various teaching aids, such as multimedia, games, and group activities, to make the classroom more interesting.(2) Vocabulary teaching: Teachers should focus on teaching practical and useful vocabulary, and encourage students to use new words in theirdaily life. They can use word cards, flashcards, and word games to help students memorize new words.(3) Reading comprehension: Teachers should guide students to develop their reading skills, such as skimming, scanning, and intensive reading.They can provide various reading materials, such as short stories, news articles, and poems, to meet the diverse interests of students.(4) Writing skills: Teachers should teach students the basic structure of writing and encourage them to express their thoughts and ideas in English. They can use various writing activities, such as journal writing, story writing, and essay writing, to improve students' writing skills.3. Discussion on Teaching MethodsThe teachers engaged in a lively discussion on various teaching methods, such as project-based learning, flipped classroom, and cooperative learning. They shared their experiences and thoughts on these methods, and explored how to effectively implement them in their teaching practice.4. Workshops and TrainingWorkshops and training sessions were organized to provide teachers with practical skills and knowledge. These sessions covered topics such as grammar teaching, pronunciation, and test preparation. The teachers actively participated in these sessions and gained valuable insights.5. Conclusion and SummaryThe activity concluded with a summary of the key points discussed and a discussion on the future direction of English teaching for Grade 7 students. The head of the English Department expressed his gratitude to all the teachers for their active participation and contribution to the activity.III. Activity Evaluation:1. The activity achieved its objectives, as the teachers shared their experiences and discussed various teaching methods, which will undoubtedly improve the teaching quality of English for Grade 7 students.2. The communication and exchange of teaching ideas among teachers were fruitful, and they gained valuable insights from each other's experiences.3. The teachers actively participated in the workshops and training sessions, which will help them improve their teaching skills and knowledge.Conclusion:The English Grade 7 Research and Teaching Group Activity was a great success, as it provided a platform for teachers to share their experiences, discuss teaching methods, and explore new ideas for English teaching. We believe that this activity will contribute to the continuous improvement of our students' English proficiency and interest in learning. In the future, we will continue to hold such activities to promote the development of English teaching in our school.第3篇IntroductionThe English Language教研组 (Research and Development Group) of our school has always been committed to fostering a dynamic and engaging learning environment for our seventh-grade students. With the aim of enhancing the quality of English language education, we organized a comprehensive教研活动 to explore innovative teaching strategies and share best practices. This report outlines the objectives, activities, and outcomes of the event.Objectives1. To identify and discuss effective teaching strategies that promote active learning in English language classes.2. To explore the integration of technology in English language education.3. To share experiences and best practices among the教研组 members.4. To develop a collaborative framework for continuous professional development within the group.Activity Details1. Opening SessionThe session began with a welcoming address by the教研组长, who emphasized the importance of continuous improvement in teaching methods. The group was reminded of the diverse learning styles and needs of seventh-grade students, highlighting the need for tailored teaching approaches.2. Workshops and Presentationsa. Workshop on Project-Based Learning (PBL): facilitated by Mr. Zhang, a seasoned English teacher. The workshop focused on the benefits of PBL in fostering critical thinking and collaborative skills. Participants engaged in a practical activity, designing a PBL project for a seventh-grade class.b. Interactive Presentation on Technology Integration: presented by Ms. Liu, a technology specialist. The presentation covered various digital tools and platforms that can enhance language learning, such as educational apps, online dictionaries, and virtual reality experiences.c. Case Study Sharing: three teachers shared their experiences of implementing innovative strategies in their classrooms. The case studies highlighted the use of flipped classrooms, peer teaching, and differentiated instruction.3. Group Discussions and ReflectionsParticipants were divided into small groups to discuss the following topics:- The impact of technology on language learning.- Strategies for promoting student engagement and motivation.- The role of the teacher as a facilitator of learning.Each group presented their findings, and the entire group engaged in a lively debate on the best approaches to teaching English in the seventh grade.4. Action Plan DevelopmentBased on the discussions and presentations, the教研组 developed anaction plan to implement the following initiatives:- Introduce a minimum of two technology tools in each English class.- Encourage the use of project-based learning in at least one unit per term.- Organize regular workshops for teachers to share best practices and receive professional development.OutcomesThe教研活动取得了以下成果:1. Enhanced Collaboration: The event fostered a collaborative environment where teachers felt comfortable sharing their experiencesand ideas.2. Increased Awareness: Participants gained a deeper understanding of innovative teaching strategies and their potential impact on student learning.3. Improved Professional Development: The action plan will provide a structured framework for continuous professional growth within the教研组.4. Enhanced Student Learning: The implementation of the proposed initiatives is expected to lead to improved student engagement, motivation, and academic performance.ConclusionThe seventh-grade English Language教研组活动圆满结束,取得了显著的成效。
android共享内存(ShareMemory)的实现
android共享内存(ShareMemory)的实现Android 几种进程通信方式跨进程通信要求把方法调用及其数据分解至操作系统可以识别的程度,并将其从本地进程和地址空间传输至远程进程和地址空间,然后在远程进程中重新组装并执行该调用。
然后,返回值将沿相反方向传输回来。
Android 为我们提供了以下几种进程通信机制(供开发者使用的进程通信 API)对应的文章链接如下:•文件•AIDL (基于 Binder)•Binder•Messenger (基于 Binder)•ContentProvider (基于 Binder)•Socket在上述通信机制的基础上,我们只需集中精力定义和实现 RPC 编程接口即可。
如何选择这几种通信方式这里再对比总结一下:•只有允许不同应用的客户端用 IPC 方式调用远程方法,并且想要在服务中处理多线程时,才有必要使用 AIDL•如果需要调用远程方法,但不需要处理并发 IPC,就应该通过实现一个Binder 创建接口•如果您想执行 IPC,但只是传递数据,不涉及方法调用,也不需要高并发,就使用 Messenger 来实现接口•如果需要处理一对多的进程间数据共享(主要是数据的 CRUD),就使用ContentProvider•如果要实现一对多的并发实时通信,就使用 Socketimage.pngIPC分析:android IPC的核心方式是binder,但是android binder的传输限制1M(被很多进程共享),在较大数据交换一般通过文件,但是效率很低,因此介绍下新的内存共享方式: ShareMemory具体实现:通过binder把MemoryFile的ParcelFileDescriptor 传到Service;在服务端通过ParcelFileDescriptor 读取共享内存数据;•客户端 LocalClient.java 通过MemoryFile获取ParcelFileDescriptor,通过Binder把ParcelFileDescriptor(int类型)传递到服务端•服务端 RemoteService 获取到ParcelFileDescriptor 之后,有两种方式第一种:通过FileInputStream 读取ParcelFileDescriptor 的FD,此种方式的问题在于,每次读取之后FD的游标都在文件最后(也就是说第二次读取结果是不低的,必须重置FD的游标) 第二种:就是通过反射,直接ParcelFileDescriptor构建MemoryFile,然后读取,此种方式问题在于26和27实现的不同,代码如下:Android P(9.0)反射限制: 上述反射的方式在android P上被限制(android 9.0禁止通过放射调用系统的的非公开方法),此路不同(If they cut off one head, two more shall take it's place... Hail Hydra.),还有千万条路•ShareMemory android O(8.0)之后增加新的共享内存方式,SharedMemory.java 此类继承Parcelable,可以作为IPC通讯传输的数据;•ClassLoader 多态:此方式并非真正的多态,而是根据ClassLoader类的加载顺序,在应用中构建一个和系统类同样包名的类(方法也同名,可以不做实现),编译时使用的应用中的类,运行时加载的是系统中的类,从而实现伪多态;GitHub:ShareMemory优点:binder 限制(binder的android上的限制1M,而且是被多个进程共享的); binder 在android进程中经过一次内存copy,内存共享通过mmap,0次copy效率更高;。
libvirt qemu分配内存的策略 -回复
libvirt qemu分配内存的策略-回复Libvirt Qemu分配内存的策略随着虚拟化技术的发展,越来越多的企业将服务器的工作虚拟化,以提高资源的利用效率。
在虚拟机的创建管理过程中,内存是一个重要的资源,如何分配内存才能最大化利用其性能是一项很重要的任务。
而Libvirt qemu分配内存的策略,就是虚拟机管理软件Libvirt和虚拟机模拟器qemu在内存分配方面的一种策略。
下面我将一步一步回答关于Libvirt qemu分配内存的策略的问题。
一、什么是Libvirt和qemu?Libvirt是一款虚拟机管理软件,它提供了跨平台的API、CLI和图形化管理界面,以管理KVM、Xen和VirtualBox等虚拟化技术的虚拟机。
它可以在多种操作系统中运行,并提供了多种语言的API,如C、Python、Java 和Perl等。
而qemu是一个开源的虚拟机模拟器,它可以模拟多种体系结构的CPU,如x86、PPC和ARM等,以支持多种操作系统的运行。
它可以在多个平台上运行,并且可以作为KVM的后端实现虚拟机的创建和管理。
二、Libvirt qemu分配内存的策略是什么?Libvirt qemu分配内存的策略就是在虚拟机管理软件Libvirt和虚拟机模拟器qemu中,如何分配虚拟机的内存资源。
在这种策略下,Libvirt会通过qemu-kvm命令创建虚拟机,然后将虚拟机的内存分配给qemu进行管理。
在内存分配的过程中,Libvirt会根据虚拟机的需求来分配内存,以实现最大化的性能。
通常有以下几种方式:1. 静态分配:静态分配是指虚拟机在启动时,就会分配一定量的内存作为其固定内存。
该方式可以保证虚拟机有足够的内存资源来运行,但也会浪费一定的内存空间。
2. 动态分配:动态分配是指虚拟机根据需要动态分配内存。
该方式可以有效地节省内存空间,但也会导致虚拟机在需要大量内存时出现性能问题。
3. 权重分配:权重分配是指虚拟机根据其重要性来分配内存。
android sharedmemory用法
android sharedmemory用法全文共四篇示例,供读者参考第一篇示例:Android SharedMemory是一种用于在多个进程之间共享数据的机制。
它允许不同应用程序之间共享大块内存,这对于需要高性能数据交换的应用程序非常有用,比如多媒体应用程序或游戏。
在Android系统中,每个进程都有自己的独立地址空间,因此默认情况下进程之间不能直接共享内存。
但是Android SharedMemory 提供了一种方法让不同进程之间可以共享内存块。
这种共享内存块创建的共享内存区域可以由不同进程映射到自己的地址空间中,从而实现数据共享。
SharedMemory的用法非常简单,首先需要创建一个SharedMemory对象,然后使用该对象创建一个共享内存区域,并将数据写入其中。
接着,其他进程可以通过SharedMemory对象来访问共享内存区域,即可以将这个内存区域映射到自己的地址空间,并读取其中的数据。
在Android中,可以使用SharedMemory API来实现SharedMemory的功能。
下面是一个基本的SharedMemory用法示例:1. 创建SharedMemory对象SharedMemory sharedMemory =SharedMemory.create("shared_memory_name", 1024);这行代码创建了一个名为"shared_memory_name",大小为1024字节的共享内存区域。
2. 写入数据这段代码将"Hello, SharedMemory!"这个字符串写入了共享内存区域中。
3. 读取数据SharedMemory sharedMemory =SharedMemory.create("shared_memory_name", 1024);ByteBuffer byteBuffer = sharedMemory.mapReadOnly();byte[] data = new byte[1024];byteBuffer.get(data);通过上面的示例,我们可以看到SharedMemory的基本用法。
计算机组成与设计第五版答案
计算机组成与设计:《计算机组成与设计》是2010年机械工业出版社出版的图书,作者是帕特森(DavidA.Patterson)。
该书讲述的是采用了一个MIPS 处理器来展示计算机硬件技术、流水线、存储器的层次结构以及I/O 等基本功能。
此外,该书还包括一些关于x86架构的介绍。
内容简介:这本最畅销的计算机组成书籍经过全面更新,关注现今发生在计算机体系结构领域的革命性变革:从单处理器发展到多核微处理器。
此外,出版这本书的ARM版是为了强调嵌入式系统对于全亚洲计算行业的重要性,并采用ARM处理器来讨论实际计算机的指令集和算术运算。
因为ARM是用于嵌入式设备的最流行的指令集架构,而全世界每年约销售40亿个嵌入式设备。
采用ARMv6(ARM 11系列)为主要架构来展示指令系统和计算机算术运算的基本功能。
覆盖从串行计算到并行计算的革命性变革,新增了关于并行化的一章,并且每章中还有一些强调并行硬件和软件主题的小节。
新增一个由NVIDIA的首席科学家和架构主管撰写的附录,介绍了现代GPU的出现和重要性,首次详细描述了这个针对可视计算进行了优化的高度并行化、多线程、多核的处理器。
描述一种度量多核性能的独特方法——“Roofline model”,自带benchmark测试和分析AMD Opteron X4、Intel Xeo 5000、Sun Ultra SPARC T2和IBM Cell的性能。
涵盖了一些关于闪存和虚拟机的新内容。
提供了大量富有启发性的练习题,内容达200多页。
将AMD Opteron X4和Intel Nehalem作为贯穿《计算机组成与设计:硬件/软件接口(英文版·第4版·ARM版)》的实例。
用SPEC CPU2006组件更新了所有处理器性能实例。
图书目录:1 Computer Abstractions and Technology1.1 Introduction1.2 BelowYour Program1.3 Under the Covers1.4 Performance1.5 The Power Wall1.6 The Sea Change: The Switch from Uniprocessors to Multiprocessors1.7 Real Stuff: Manufacturing and Benchmarking the AMD Opteron X41.8 Fallacies and Pitfalls1.9 Concluding Remarks1.10 Historical Perspective and Further Reading1.11 Exercises2 Instructions: Language of the Computer2.1 Introduction2.2 Operations of the Computer Hardware2.3 Operands of the Computer Hardware2.4 Signed and Unsigned Numbers2.5 Representing Instructions in the Computer2.6 Logical Operations2.7 Instructions for Making Decisions2.8 Supporting Procedures in Computer Hardware2.9 Communicating with People2.10 ARM Addressing for 32-Bit Immediates and More Complex Addressing Modes2.11 Parallelism and Instructions: Synchronization2.12 Translating and Starting a Program2.13 A C Sort Example to Put lt AU Together2.14 Arrays versus Pointers2.15 Advanced Material: Compiling C and Interpreting Java2.16 Real Stuff." MIPS Instructions2.17 Real Stuff: x86 Instructions2.18 Fallacies and Pitfalls2.19 Conduding Remarks2.20 Historical Perspective and Further Reading2.21 Exercises3 Arithmetic for Computers3.1 Introduction3.2 Addition and Subtraction3.3 Multiplication3.4 Division3.5 Floating Point3.6 Parallelism and Computer Arithmetic: Associativity 3.7 Real Stuff: Floating Point in the x863.8 Fallacies and Pitfalls3.9 Concluding Remarks3.10 Historical Perspective and Further Reading3.11 Exercises4 The Processor4.1 Introduction4.2 Logic Design Conventions4.3 Building a Datapath4.4 A Simple Implementation Scheme4.5 An Overview of Pipelining4.6 Pipelined Datapath and Control4.7 Data Hazards: Forwarding versus Stalling4.8 Control Hazards4.9 Exceptions4.10 Parallelism and Advanced Instruction-Level Parallelism4.11 Real Stuff: theAMD OpteronX4 (Barcelona)Pipeline4.12 Advanced Topic: an Introduction to Digital Design Using a Hardware Design Language to Describe and Model a Pipelineand More Pipelining Illustrations4.13 Fallacies and Pitfalls4.14 Concluding Remarks4.15 Historical Perspective and Further Reading4.16 Exercises5 Large and Fast: Exploiting Memory Hierarchy5.1 Introduction5.2 The Basics of Caches5.3 Measuring and Improving Cache Performance5.4 Virtual Memory5.5 A Common Framework for Memory Hierarchies5.6 Virtual Machines5.7 Using a Finite-State Machine to Control a Simple Cache5.8 Parallelism and Memory Hierarchies: Cache Coherence5.9 Advanced Material: Implementing Cache Controllers5.10 Real Stuff: the AMD Opteron X4 (Barcelona)and Intel NehalemMemory Hierarchies5.11 Fallacies and Pitfalls5.12 Concluding Remarks5.13 Historical Perspective and Further Reading5.14 Exercises6 Storage and Other I/0 Topics6.1 Introduction6.2 Dependability, Reliability, and Availability6.3 Disk Storage6.4 Flash Storage6.5 Connecting Processors, Memory, and I/O Devices6.6 Interfacing I/O Devices to the Processor, Memory, andOperating System6.7 I/O Performance Measures: Examples from Disk and File Systems6.8 Designing an I/O System6.9 Parallelism and I/O: Redundant Arrays of Inexpensive Disks6.10 Real Stuff: Sun Fire x4150 Server6.11 Advanced Topics: Networks6.12 Fallacies and Pitfalls6.13 Concluding Remarks6.14 Historical Perspective and Further Reading6.15 Exercises7 Multicores, Multiprocessors, and Clusters7.1 Introduction7.2 The Difficulty of Creating Parallel Processing Programs7.3 Shared Memory Multiprocessors7.4 Clusters and Other Message-Passing Multiprocessors7.5 Hardware Multithreading 637.6 SISD,MIMD,SIMD,SPMD,and Vector7.7 Introduction to Graphics Processing Units7.8 Introduction to Multiprocessor Network Topologies7.9 Multiprocessor Benchmarks7.10 Roofline:A Simple Performance Model7.11 Real Stuff:Benchmarking Four Multicores Using theRooflineMudd7.12 Fallacies and Pitfalls7.13 Concluding Remarks7.14 Historical Perspective and Further Reading7.15 ExercisesInuexC D-ROM CONTENTA Graphics and Computing GPUSA.1 IntroductionA.2 GPU System ArchitecturesA.3 Scalable Parallelism-Programming GPUSA.4 Multithreaded Multiprocessor ArchitectureA.5 Paralld Memory System G.6 Floating PointA.6 Floating Point ArithmeticA.7 Real Stuff:The NVIDIA GeForce 8800A.8 Real Stuff:MappingApplications to GPUsA.9 Fallacies and PitflaUsA.10 Conduding RemarksA.1l HistoricalPerspectiveandFurtherReadingB1 ARM and Thumb Assembler InstructionsB1.1 Using This AppendixB1.2 SyntaxB1.3 Alphabetical List ofARM and Thumb Instructions B1.4 ARM Asembler Quick ReferenceB1.5 GNU Assembler Quick ReferenceB2 ARM and Thumb Instruction EncodingsB3 Intruction Cycle TimingsC The Basics of Logic DesignD Mapping Control to HardwareADVANCED CONTENTHISTORICAL PERSPECTIVES & FURTHER READINGTUTORIALSSOFTWARE作者简介:David A.Patterson,加州大学伯克利分校计算机科学系教授。
zwallocatevirtualmemory 参数
zwallocatevirtualmemory 参数ZWAllocateVirtualMemory是Windows操作系统中的一个API函数,用于在用户态进程的虚拟地址空间中分配内存。
本文将详细介绍ZWAllocateVirtualMemory函数的参数和作用,以及一步一步回答与其相关的问题。
1. ZWAllocateVirtualMemory的函数原型是什么?NTSTATUS NTAPI ZWAllocateVirtualMemory(HANDLE ProcessHandle, 指定进程的句柄PVOID *BaseAddress, 分配的内存的起始地址ULONG_PTR ZeroBits, 必须被清零的低位数PSIZE_T RegionSize, 分配的内存的大小ULONG AllocationType, 内存分配类型ULONG Protect 内存保护属性);2. ZWAllocateVirtualMemory函数的参数具体是什么含义?- ProcessHandle:指定进程的句柄,用于指定在哪个进程的虚拟地址空间中分配内存。
可以通过OpenProcess或CreateProcess等函数获取进程句柄。
该参数对应于ZwAllocateVirtualMemory内核函数中的ProcessHandle参数。
- BaseAddress:分配的内存的起始地址。
传入一个指向指针的指针,函数将返回分配的内存的起始地址。
如果BaseAddress为NULL,则由系统自动分配。
该参数对应于ZwAllocateVirtualMemory内核函数中的BaseAddress参数。
- ZeroBits:必须被清零的低位数。
该参数指定希望从分配的起始地址开始多少位必须为零。
通常将其设置为0。
该参数对应于ZwAllocateVirtualMemory内核函数中的ZeroBits参数。
- RegionSize:分配的内存的大小。
电脑给我们生活带来的好处英语作文
电脑给我们生活带来的好处英语作文全文共3篇示例,供读者参考篇1The Benefits of Computers in Our LivesComputers have truly revolutionized the way we live our lives in the modern world. As a student, I can definitely attest to the incredible benefits that computers and technology have brought into my daily routine. From making schoolwork and research exponentially easier to opening up new avenues of communication and entertainment, computers have become an indispensable part of my life and the lives of billions across the globe.One of the primary advantages of computers from an academic perspective is how they have transformed the research process. In the past, students had to spend countless hours scouring through books and publications at the library to find the information they needed for papers and projects. Nowadays, we have the entirety of human knowledge at our fingertips through the internet. With just a few keywords typed into a search engine, we can access a wealth of data on virtually anytopic imaginable. Academic databases and online libraries have also made it much easier to find credible, peer-reviewed sources rather than having to rely solely on the limited selection at a physical library.In addition to research, computers have also greatly enhanced productivity for students when it comes to actually writing and compiling information. Gone are the days of having to write entire essays and reports by hand or using a typewriter. Word processing programs allow us to easily type up, edit, and format our work with the click of a button. We can seamlessly include charts, graphs, images and citations to create professional and polished assignments. Cloud storage and file sharing capabilities also make it simple to collaborate with classmates on group projects.Computers have even started to transform the way we learn in the classroom as well. Multimedia presentations, educational software, and online tutorials provide an interactive and engaging way to absorb lessons. Many classes also employ online discussion boards and forums where students can continue conversations outside of class time. Some schools have even started implementing e-learning and virtual classes, allowing students to attend lectures remotely. The flexibility ofonline classes could potentially make education more accessible for those who face hurdles like health issues or geographical isolation.Beyond just academics, computers have enriched our lives in countless other ways. Perhaps one of their biggest impacts has been on communication. Emails, text messages, video calls, and social media have enabled us to constantly stay connected with friends and loved ones across the globe. We can share life updates, pictures and stories instantaneously, helping us maintain close relationships despite physical distances.Computers have also ushered in the age of entertainment on demand. We no longer have to wait for our favorite TV shows or movies to air, as streaming services provide an extensive library of content to watch anytime, anywhere. Video games have become increasingly sophisticated and immersive, allowing us to enter richly detailed virtual worlds. Music, books, and all forms of art and media are also just a few clicks away.Speaking of art, computers have revolutionized creativity and self-expression as well. Digital art, 3D modeling, animation, and photo/video editing have opened up brand new artistic mediums. We can bring our visions and ideas to life like neverbefore with the powerful tools and software at our disposal these days.Computers have also enabled us to more efficiently handle everyday tasks and responsibilities. We can easily make calculations, keep detailed schedules and planners, and manage our finances and payments all with a few taps on a device. Ordering food, shopping online, booking travel accommodations, and accessing customer services have all become exceedingly convenient.Perhaps most importantly though, computers have become powerful tools of self-education. We have the ability to learn virtually any skill or topic simply by taking an online course, watching instructional videos, joining online communities, or reading free e-books and resources. This unprecedented access to knowledge allows us to constantly grow and develop ourselves in ways that were never possible before.Of course, as wonderful as computers are, we must be cognizant of how we are using them as well. It's important to maintain a healthy balance and not let screen time completely monopolize our lives at the cost of face-to-face social interactions. We also have to be cautious about privacy, security, and verifying the credibility of information we find online. Butwhen used prudently and responsibly, there is no denying that computers have empowered us and enriched our lives immensely.As a student, my world has been forever changed by the capabilities of computers and technology. The tools and resources I have access to today are light years beyond what previous generations could have ever imagined. While there were certainly struggles along the way in adapting to new programs and systems, I can't envision where I would be without computers by my side to aid me through my academic journey. Advice, tutoring, peer collaboration and an infinite database of information have been mere clicks away whenever I needed them.Looking ahead, I'm excited to see how computers and technology will continue to progress and evolve over the coming years. Perhaps one day we will have seamless integrations of augmented or virtual reality in our daily lives. Maybe artificial intelligence will become so advanced that we'll have personalized digital assistants to help optimize our productivity and decision making. The possibilities are endless when it comes to how computers could further revolutionize modern life.Whatever future advancements are still to come, I am endlessly grateful for the benefits computers have already provided. They have expanded the boundaries of what is possible and have helped make the world a much more accessible, efficient, and interconnected place. As I move beyond my years as a student, I know computers will continue to be fundamental tools that allow me to learn, work, create, and thrive in ways my ancestors could have scarcely imagined. Computers have truly changed everything, and I cannot wait to see what game-changing innovations await us in the years to come.篇2The Invaluable Benefits Computers Bring to Our LivesAs a student in today's rapidly advancing technological world, I can confidently say that computers have become an indispensable part of our daily lives. These remarkable machines have revolutionized the way we learn, communicate, and interact with the world around us. From the moment we wake up until we go to bed, computers play a pivotal role in almost every aspect of our lives, offering us a wealth of benefits that have made our lives more efficient, productive, and enjoyable.One of the most significant benefits of computers is their ability to enhance our learning experience. In the classroom, computers have transformed the way we acquire knowledge. Interactive whiteboards, educational software, and online resources have made learning more engaging and interactive. We can now access a vast array of information at the click of a button, enabling us to explore topics in depth and gain a comprehensive understanding of various subjects.Moreover, computers have opened up a world of possibilities for self-paced learning. Online courses and tutorials allow us to learn at our own pace, catering to our individual learning styles and schedules. We can access educational materials from the comfort of our homes, eliminating the need for physical attendance and making education more accessible to everyone, regardless of their location or circumstances.Beyond the realm of education, computers have also revolutionized communication. Social media platforms and instant messaging applications have made it easier than ever to stay connected with friends and family, regardless of geographical distances. We can share our thoughts, experiences, and memories with a global audience, fostering a sense of community and belonging.In addition, computers have transformed the way we entertain ourselves. Streaming services, online gaming, and multimedia applications have opened up a world of endless possibilities for entertainment. We can watch our favorite movies, listen to music, or explore virtual worlds, all from the comfort of our devices. This convenience has not only made our leisure time more enjoyable but has also provided us with opportunities to connect with like-minded individuals and engage in shared interests.Furthermore, computers have facilitated remote work and study, enabling us to pursue our academic and professional goals without the constraints of physical location. Online collaboration tools, video conferencing, and cloud-based storage have made it possible for us to work and learn seamlessly from anywhere in the world, fostering flexibility and adaptability in our lives.In the field of healthcare, computers have revolutionized the way we approach medical treatment and research. Electronic health records, telemedicine, and advanced diagnostic tools have improved the quality of care we receive, enabling healthcare professionals to make more informed decisions and provide personalized treatment plans.However, it is important to acknowledge that the benefits of computers come with their own set of challenges. Cyber security threats, privacy concerns, and the potential for technology addiction are all issues that we must address as responsible users. It is crucial that we strike a balance between embracing the advantages of computers and maintaining a healthy lifestyle, fostering face-to-face interactions, and preserving our privacy and security.Despite these challenges, the positive impact of computers on our lives is undeniable. They have empowered us to learn, communicate, and explore in ways that were once unimaginable. As students, we are at the forefront of this technological revolution, and it is our responsibility to embrace these advancements while also being mindful of their potential pitfalls.In conclusion, computers have brought about a remarkable transformation in our lives, offering us countless benefits that have enhanced our learning experiences, fostered better communication, provided endless entertainment options, facilitated remote work and study, and revolutionized healthcare. As we continue to navigate this ever-evolving digital landscape, it is essential that we harness the power of these incrediblemachines while also maintaining a balanced and responsible approach to their use.篇3The Impact of Computers on Our Daily LivesAs a student in the modern age, it's hard for me to imagine life without computers. These incredible machines have revolutionized nearly every aspect of our world, from how we learn and work to how we communicate and entertain ourselves. While some may lament the over-reliance on technology, I firmly believe that computers have made our lives exponentially better in countless ways.To begin with, computers have transformed the field of education, opening up a world of possibilities for students like myself. Gone are the days of being limited to the resources available in our school libraries or relying solely on textbooks. With the internet at our fingertips, we now have access to an endless wealth of knowledge and information from around the globe. Online databases, educational websites, and digital archives have made it easier than ever to research topics, find credible sources, and deepen our understanding of various subjects.Moreover, computers have facilitated new and innovative ways of learning. Interactive multimedia content, virtual simulations, and online collaborative platforms have made the learning experience more engaging, immersive, and collaborative. We can now visualize complex concepts through 3D models, participate in virtual field trips, and connect with students from different parts of the world to exchange ideas and perspectives.Beyond the classroom, computers have also revolutionized the way we manage our academic lives. Word processors have made it easier to write and edit papers, while spreadsheet software has simplified calculations and data analysis. Online portals and learning management systems have streamlined communication between students and instructors, allowing us to submit assignments, receive feedback, and access course materials with ease.Outside of academia, computers have had an equally profound impact on our daily lives. The internet has transformed how we communicate, bringing people from around the world closer together. Social media platforms, instant messaging apps, and video conferencing tools have made it possible to stay connected with friends and family, regardless of geographicaldistance. We can share moments, exchange ideas, and collaborate on projects in real-time, fostering a sense of global community.Additionally, computers have revolutionized the way we access and consume information and entertainment. With a few clicks, we can read the latest news, stream movies and TV shows, listen to music, play games, and explore virtual worlds. This wealth of content at our fingertips has expanded our horizons and provided us with countless opportunities for leisure, relaxation, and personal growth.In the realm of work and productivity, computers have become indispensable tools. Word processing software, spreadsheets, and presentation software have streamlined office tasks, increasing efficiency and productivity. Project management tools, collaboration platforms, and cloud storage solutions have facilitated remote work and team coordination, enabling seamless collaboration across different locations.Moreover, computers have played a pivotal role in numerous industries, from healthcare and finance to manufacturing and science. They have enabled advanced simulations, data analysis, and computational modeling, paving the way for groundbreaking discoveries and innovations.Medical professionals can now leverage computer-aided diagnostics and treatment planning tools, while scientists can use powerful computational resources to tackle complex problems and unravel the mysteries of the universe.Despite the numerous benefits, it's important to acknowledge the potential drawbacks and challenges associated with our increasing reliance on computers. Issues such as cybersecurity threats, privacy concerns, and the digital divide must be addressed to ensure that technology remains a force for good. Additionally, we must strike a balance between our digital lives and real-world interactions, as excessive screen time and social media use can have negative impacts on our mental health and well-being.However, these challenges should not overshadow the immense positive impact that computers have had on our lives. As a student, I am grateful for the opportunities and resources that computers have provided, enabling us to learn, grow, and connect in ways that were once unimaginable.In conclusion, computers have truly transformed our world, revolutionizing the way we live, learn, work, and play. While there are certainly challenges to overcome, the benefits of these remarkable machines are undeniable. As we continue toembrace and harness the power of technology, it is important to do so responsibly and ethically, ensuring that we use these tools to enhance our lives and create a better future for ourselves and generations to come.。
cuda中shared memory 好处
cuda中shared memory 好处CUDA(Compute Unified Device Architecture)是由NVIDIA为其图形处理器(GPU)所创造的并行计算平台和编程模型。
在CUDA中,shared memory(共享内存)是一种特殊的硬件内存,它位于GPU的同步多处理器(SM)上,被多个线程块共享使用。
Shared memory的使用对于提高CUDA程序的性能非常重要。
本文将深入探讨shared memory的好处,并逐步回答关于shared memory的相关问题。
一、Shared memory的工作原理在理解shared memory的好处之前,先来了解一下它的工作原理。
Shared memory是一种高带宽低延迟的硬件内存,位于SM上。
当一个线程块被调度执行时,GPU会将线程块的数据从全局内存(global memory)中加载到shared memory中,然后线程块内的所有线程可以直接读写shared memory中的数据,而不需要通过全局内存。
这样可以大大减少全局内存的访问次数,提高程序的性能。
二、Shared memory的好处1. 减少全局内存的访问:全局内存是GPU上访问最慢的内存,而shared memory是GPU上访问最快的内存之一。
通过将数据加载到shared memory中,线程块内的线程可以直接从shared memory中读写数据,避免了对全局内存的频繁访问,从而降低了访存延迟,提高程序的性能。
2. 提高访存效率:shared memory是位于SM上的硬件内存,它与SM 上的所有线程块共享使用。
当多个线程块访问相同的数据时,它们可以直接从shared memory中读取数据,避免了重复从全局内存加载数据的操作,提高了访存效率。
3. 增加数据重用:shared memory的作用不仅仅是减少对全局内存的访问,还可以增加数据的重用。
当一个线程块需要多次访问相同的数据时,将这些数据加载到shared memory中可以保留数据的副本,并且线程块内的各个线程可以直接从shared memory中读取数据,而不需要再次从全局内存加载数据。
VMware Virtual SANTM 性能实施说明书
SOLUTION BRIEF ©2014 Mellanox Technologies. All rights reserved.This document discusses an implementation ofVMware Virtual SAN TM (VSAN) that supports thestorage requirements of a VMware Horizon™View™ Virtual Desktop (VDI) environment. Al-though VDI was used to benchmark the perfor-mance of this Virtual SAN implementation, anyapplication supported by ESXi 5.5 can be used.VSAN is VMware’s hypervisor-converged storagesoftware that creates a shared datastore acrossSSDs and HDDs using multiple x86 server hosts.T o measure VDI performance, the Login VSI work-load generator software tool was used to test theperformance when using Horizon View. VDI per-formance is measured as the number of virtualdesktops that can be hosted while delivering auser experience equal to or better than a physicaldesktop including consistent, fast response timesand a short boot time. Supporting more desktopsper server reduces CAPEX and OPEX requirements.Benefits of Virtual SANData storage in VMware ESXenvironments has historicallybeen supported using NAS-or SAN-connected sharedstorage from vendors such asEMC, Netapp, and HDS. Theseproducts often have consider-able CAPEX requirements andbecause they need specially-trained personnel to supportthem, OPEX increases as well.VSAN eliminates the needfor NAS- or SAN-connectedshared storage by using SSDsand HDDs attached locally tothe servers in the cluster. Aminimum of three servers arerequired in order to survive a server failure. Infor-mation is protected from storage device failure byreplicating data on multiple servers. A dedicatednetwork connection between the servers provideslow latency storage transactions.SSDs Boost Virtual SAN PerformanceApplication performance is often constrainedby storage. Flash-based SSDs reduce delays(latency) when reading or writing data to harddrives, thereby boosting performance.READ Caching: By caching commonly accesseddata in SSDs READ latency is significantlyreduced because it is faster to retrieve datadirectly from the cache than from slow, spin-ning HDDs. Because DRS1 may cause VMs tomove occasionally from one server to another,VSAN does not attempt to store a VM’s dataon a SSD connected to the server that hoststhe VM. This means many READ transactionsmay need to traverse the network, so highbandwidth and low latency is critical.Implementing VMware’s Virtual SAN™ with Micron SSDs and the Mellanox Interconnect SolutionFigure 1. Virtual SAN1 VMware’s Dynamic Resource Scheduling performs application load balancing every 5 minutes.WRITE Buffering: VSAN temporarily buffers all WRITEsin SSDs to significantly reduce latency. T o protectagainst SSD or server failure, this data is also stored on a SSD located on different server. At regular intervals, the WRITE data in the SSDs are de-staged to HDDs. Because Flash is non-volatile, data that has not been de-staged is retained during a power loss. In the event of a server failure, the copy of the buffered or de-staged data on the other server ensures that no data loss will occur.Dedicated Network Enables Low Latency for VSANMost READ and all WRITE transactions must traverse over a network. VSAN does not try to cache data that is local to the application because it results in poor balancing of SSD utilization across the cluster. Because caching is distributed across multiple servers, a dedicated network is required to lower contention for LAN resources. For data redundancy and to enable high availability, data is written to HDDs located on separate servers. Since two traverses across the network are typically required for a READ and one for a WRITE, the latency of the LAN must be sub-millisecond. VMware recommends at least a 10GbE connection.VSAN-Approved SSD ProductsVMware has a compatibility guide specifically listing I/O controllers, SSDs, and HDDs approved for implementing VSAN. Micron’s P320h and P420m PCIe HHHL SSD cards are listed 2 in the compatibility list.Tested ConfigurationThree servers, each with dual Intel Xeon E5-2680 v2 pro-cessors and 384GB of memory, were used for this test. Each server included one disk group consisting of one SSD and six HDDs. Western Digital 1.2TB 10K rpm SAS hard drives were connected using an LSI 9207-8i host bus adapter set to a queue depth of 600. A 1.4TB Micron P420m PCIe card was used for the SSD. A dedicatedstorage network supporting VSAN used Mellanox’s end-to-end 10GbE interconnect solution, including their SX1012 twelve-port 10GbE switch, ConnectX ®-3 10GbE NICs and copper interconnect cables.On the software side, ESXi 5.5.0 Build 1623387 and Ho-rizon View 5.3.2 Build 1887719 were used. Within the desktop sessions, Windows 7 64-bit was used. Each per-sistent desktop used 2GB of memory and one vCPU. VDI performance was measured as the number of virtual desk-tops that could be hosted while delivering a user experi-ence equal to or better than a physical desktop.ResultsVersion 4.1.0.757 of the Login VSI load simulator was used for testing. This benchmark creates the workload representative of an office worker using Microsoft Office applications. The number of desktop sessions is steadily in-creased until a maximum is reached, in this case 450 ses-sions. Increasing the number of sessions raises the load on the servers and the VSAN-connected storage, which causes response times to lengthen. Based on minimum, average, and maximum response times, the benchmark software will calculate VSImax, which is their recommen-dation for the maximum number of desktops that can be supported. The following figure shows that using the three-server configuration, up to 356 desktops can be supported.Figure 2. VSAN Test Configuration2The Virtual SAN compatibility guide is located at https:///resources/compatibility/search.php?deviceCategory=vsan350 Oakmead Parkway, Suite 100, Sunnyvale, CA 94085Tel: 408-970-3400 • Fax: © Copyright 2014. Mellanox Technologies. All rights reserved.Mellanox, Mellanox logo, ConnectX, and SwitchX are registered trademarks of Mellanox Technologies, Ltd. All other trademarks are property of their respective owners.15-4175SB Rev1.0Other critical factors in VDI environments are the times required to boot, deploy, and recompose desktops. Boot is when an office worker arrives at work and wants to access their desktop. Deploy is the creation of a desktop session, and recompose is the update of an existing session. An update may be required after a patch release has been dis-tributed. For this test, 450 desktops were simultaneously booted, deployed, and recomposed.• Boot: 0.7 seconds/desktop • Deployment: 7.5 seconds/desktop • Recompose: 9.2 seconds/desktopConclusionSoftware-defined storage appears to be a viable alternative to SAN or NAS storage from our experience using VSAN. Using directly-attached SSDs and HDDs can provide supe-rior performance by bypassing the need for shared storage. The VSAN implementation provides the fault tolerance and high availability necessary for enterprise environments that has historically has been the limitation of DAS.Read caching and write buffering using the Micron P420mPCIe SSD sufficiently masks the latency limitations of HDDs, allowing VMs to run at high performances. Since VMs frequently move between servers for load balancing, there is no guarantee that SSDs that are local to the VM will have cached data. The Mellanox interconnect provides low latencies whenever accessing data between servers is necessary.T o evaluate the Micron and Mellanox hardware supporting VSAN, VMware’s Horizon View virtual desktop application was implemented. Using the Login VSI workload simu-lator, 356 desktops were hosted across three servers. This number is comparable to what a SAN- or NAS-connected shared storage implementation can support, but at a frac-tion of the cost.About Login VSILogin Virtual Session Indexer (Login VSI) is a software tool that simulates realistic user workloads for Horizon View and other major desktop implementations. It is an industry stan-dard for measuring the VDI performance that a softwareand hardware implementation can support.Figure 3. VSAN Results。
VMware ESXi 主机说明书
VMware ESXi HostDesigned to take advantage of theexpanded memory and I/O slots of your Dell PowerEdge system, VMware's ESXi software represents the latest invirtualization technology. Each host runs an integrated version of virtualization software to enable your virtualization solution.Management ClientVMware Infrastructure Client (VI Client)connects to VMware ESXi to manage it on a one-to-one basis. VI Client can also connect to VMware VirtualCenter Server to manage multiple hosts. Install VI Client from the VMware InfrastructureManagement Installer media or download VI Client from a browser connected to the VMware ESXi host IP address.Management ServerVMware VirtualCenter ManagementServer is a Windows-based service that aggregates resources from multiple VMware ESXi hosts to build a virtual datacenter. It is available with an additional cost. A 60-day free trial is included on the VMware Infrastructure Management Installer CD. See VMware's Getting Started Guide for more details.Fibre Channel/iSCSI StorageOptimized for virtualization, your solution can use multiple connections of both Fibre Channel and iSCSI networks at speeds ranging from 1 Gb to 10 Gb. This creates a very fast and redundant storageenvironment to address your datacenter needs.Learn more at the Dell VMware alliance website at /vmware Support documents: Dell Solution GuideSystems Management GuideStorage NetworkManagement NetworkFibre Channel/iSCSI SAN Virtual Machine NetworkVMware Infrastructure ClientVMware VirtualCenter Management ServerManagement ClientVMware ESXi HostsManagement ServerDell and VMware are focused on making it easier for all companies to adapt to virtualization.Simplifying virtualization is about ensuring that the entire virtual infrastructure is integrated into the mainstream.The process starts with testing and certifying VMware Infrastructure 3 virtualization software on Dell PowerEdge TM systems with Dell PowerVault, Dell|EquallLogic, or Dell|EMC Storage arrays. Then, Dell OpenManage TM and VMwareVirtualCenter are integrated to manage and maintain your physical and virtual datacenter. Dell InfrastructureConsulting Services is available to assist you in assessing andimplementing lifecycle management.Innovation from Dell, in the form of redesigned servers and storage,compliment the new technologies found in VMware's latest releases of ESX Server and VirtualCenter. Ourcollaboration offers a wide variety of benefits ranging from the embedded hypervisor on internal storage for faster time to productivity of fully qualified solutions that can providezero-downtime maintenance capabilities,high availability, and disaster recovery scenarios.3Turn on the system. The VMware ESXi loads.After you see this screen, your system is ready to be configured. Press <F2>.Note:If you purchased ESXi in addition to your primary operating system,you need to change the boot order to allow ESXi to boot.For more information, see the documentation that shipped with your system or see the appropriate Dell Solution Guide located at the Dell Support website at .11Virtual Center7Your VMware license is distributed electronically or via a license card. The license card is in your system packaging.If you do not have a license card, your system has been pre-licensed in the Dell factory for your convenience. Use the steps below to retrieve your license code.In the main screen, select View Support Information menu.The serial number (license) appears. It is recommended that you record this code in a safe place.Record your server license code in the space provided.Licensing Information8If you purchased an advanced licensing edition of ESXi (VMware ESXi Foundation or Enterprise), claim an additional license from VMware to enable these features.Browse to /code/dell , follow the VMware registration instructions, and enter the license code.Note : Your version of VMware software may allow you to try advanced VMware features for a limited period. At the end of the trial period, the VMware product disables these features unless you claim your advance VMware features. Once you install the new license, your system offers the VMware features you purchased.Server 3.5Additional VMware FeaturesConfiguring the SystemTurning on the ESXi ConsoleMulti-Host — Use the VMware VirtualCenter Server (VC Server) to manage multiple hosts from your Management Server. Install VC Server from the VMware Infrastructure Management Installer media. VC Server is available with an additional cost, or as a 60-day trial. Login using the Microsoft ®Windows ®administrator credentials on your Management Server.4Use the menu items to configure your system. It is recommended that you set a root password and configure a static IP address.For Dell-VMware Information:/vmware For Dell Support:/support For VMware Support:0FR224A01Information in this document is subject to change without notice.© 2007-2008 Dell Inc. All rights reserved.Reproduction of these materials in any manner whatsoever without the written permission of Dell Inc. is strictly forbidden.Dell , the DELL logo, PowerEdge, PowerVault are trademarks of Dell Inc.;VMware , and the VMware “boxes”logo and design, are registered trademarks or trademarks (the "Marks") of VMware, Inc. in the United States and/or otherjurisdictions; Microsoft and Windows are either trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries.Dell disclaims proprietary interest in the trademarks and trade names other than its own.July 2008Printed in the U.S.A.Server InformationServer IP address :_____________________________________Server Name : _________________________________________Server License Code: ___________________________________。
android sharedmemory用法
android sharedmemory用法Android的SharedMemory是一种在多个进程之间共享内存的机制。
它可以用于在不同的进程之间高效地传输大量数据,而无需进行序列化和反序列化的操作,从而提高了系统的性能和效率。
SharedMemory的用法主要涉及以下几个方面:1.创建和销毁SharedMemorySharedMemory的创建和销毁都是通过Native层的方法来完成的。
在Java层,我们可以使用SharedMemory.create方法来创建一个SharedMemory对象,该对象将关联一个指定大小的共享内存区域。
销毁一个SharedMemory对象可以通过调用SharedMemory.close方法来完成。
2.写入和读取数据在创建SharedMemory对象后,我们可以通过将数据写入共享内存区域来共享数据。
写入数据可以通过调用SharedMemory.map方法来获取共享内存区域的内存映射,然后通过读写内存映射来完成。
读取数据可以通过调用SharedMemory.unmap方法来取消内存映射。
3.进程间通信SharedMemory的主要用途之一是实现进程间通信(IPC)。
在一个进程中写入数据后,另一个进程可以通过读取共享内存区域来获取这些数据。
为了确保数据的正确性和一致性,我们可以使用信号量或互斥锁来实现进程间的同步。
4.数据的安全性和一致性由于SharedMemory是多个进程共享的,因此在使用SharedMemory时需要确保数据的安全性和一致性。
我们可以通过使用信号量或互斥锁来控制对共享内存区域的访问,以避免数据竞争和冲突。
5.共享内存的大小限制在Android中,共享内存的大小是有限制的。
具体的限制因系统而异,但通常情况下,共享内存的大小不能超过几百兆字节。
因此,在使用SharedMemory时需要注意数据的大小,以避免超出系统的限制。
总的来说,Android的SharedMemory提供了一种高效的进程间通信的机制,可以用于传输大量数据。
KVM 介绍(2):CPU 和内存虚拟化
学习KVM 的系列文章:(1)介绍和安装(2)CPU 和内存虚拟化(3)I/O QEMU 全虚拟化和准虚拟化(Para-virtulizaiton)(4)I/O PCI/PCIe设备直接分配和SR-IOV(5)libvirt 介绍(6)Nova 通过libvirt 管理QEMU/KVM 虚机(7)快照(snapshot)(8)迁移(migration)1. 为什么需要CPU 虚拟化X86 操作系统是设计在直接运行在裸硬件设备上的,因此它们自动认为它们完全占有计算机硬件。
x86 架构提供四个特权级别给操作系统和应用程序来访问硬件。
Ring 是指CPU 的运行级别,Ring 0是最高级别,Ring1次之,Ring2更次之……就Linux+x86 来说,操作系统(内核)需要直接访问硬件和内存,因此它的代码需要运行在最高运行级别 Ring0上,这样它可以使用特权指令,控制中断、修改页表、访问设备等等。
应用程序的代码运行在最低运行级别上ring3上,不能做受控操作。
如果要做,比如要访问磁盘,写文件,那就要通过执行系统调用(函数),执行系统调用的时候,CPU的运行级别会发生从ring3到ring0的切换,并跳转到系统调用对应的内核代码位置执行,这样内核就为你完成了设备访问,完成之后再从ring0返回ring3。
这个过程也称作用户态和内核态的切换。
那么,虚拟化在这里就遇到了一个难题,因为宿主操作系统是工作在ring0 的,客户操作系统就不能也在ring0 了,但是它不知道这一点,以前执行什么指令,现在还是执行什么指令,但是没有执行权限是会出错的。
所以这时候虚拟机管理程序(VMM)需要避免这件事情发生。
虚机怎么通过VMM 实现Guest CPU 对硬件的访问,根据其原理不同有三种实现技术:1. 全虚拟化2. 半虚拟化3. 硬件辅助的虚拟化1.1 基于二进制翻译的全虚拟化(Full Virtualization with Binary Translation)客户操作系统运行在 Ring 1,它在执行特权指令时,会触发异常(CPU的机制,没权限的指令会触发异常),然后VMM 捕获这个异常,在异常里面做翻译,模拟,最后返回到客户操作系统内,客户操作系统认为自己的特权指令工作正常,继续运行。
managed_shared_memory工作原理
managed_shared_memory工作原理managed_shared_memory 是一个内存分配器,允许多个进程在共享内存中动态分配和管理对象。
它提供了一个容器类 managed_shared_memory 来存储和操作对象,使得多个进程可以通过共享内存进行数据交换和共享。
1.创建共享内存:首先,需要调用 create_or_open 函数,以创建或打开一个共享内存对象。
每个进程都可以通过这个函数来获取一个指向共享内存的唯一标识符。
2.分配和释放内存:在共享内存中,可以使用标准的内存分配方式来动态分配和释放内存。
managed_shared_memory 对象提供了 alloc 和 dealloc 函数来完成这些操作。
通过 alloc 函数,可以在共享内存中分配指定大小的内存空间,并返回一个指向该内存空间的指针。
该空间可以存储任意类型的对象。
通过 dealloc 函数,可以释放先前分配的内存空间,并在共享内存中回收这些空间。
管理共享内存对象的最后一个进程负责调用 dealloc函数来释放共享内存。
3.构造和析构对象:在共享内存中,可以调用对象的构造函数和析构函数来创建和销毁对象。
这是通过使用共享内存的分配器来实现的。
通过使用分配器,可以在共享内存中创建对象,并在不同的进程之间共享这些对象。
例如,可以使用共享内存在多个进程中创建一个共享数组,这样所有进程都可以访问和修改这个数组。
4.同步和互斥:在多进程环境中,共享内存的访问需要进行同步和互斥操作,以防止数据的不一致性和竞争条件。
此外,还可以使用条件变量来实现进程之间的通信和同步。
条件变量允许进程在满足特定条件之前等待,并在条件满足后唤醒等待的进程。
总的来说,managed_shared_memory 提供了一种方便的方式来实现多个进程之间的数据共享和交换。
它通过使用共享内存、内存分配、对象构造和析构、同步和互斥机制等核心功能来实现多进程之间的数据共享。
managed_shared_memory工作原理
managed_shared_memory工作原理1. 分配和管理内存区域:managed_shared_memory 允许用户创建一个共享的内存区域并分配一定大小的内存空间。
这个内存区域可以是在实际物理内存中,也可以是在一个虚拟内存文件中。
用户可以通过在代码中指定内存区域的名字来访问这个共享的内存空间。
2. 对象的构造和销毁:在 managed_shared_memory 中,可以将一个对象放入共享内存空间中。
当对象被放入内存空间时,它的构造函数会被调用来进行初始化。
当进程结束时,对象的析构函数会被调用来进行销毁。
这样,用户就可以在不同的进程间共享数据对象。
3. 内存分配和释放:managed_shared_memory 提供了一些接口来进行内存分配和释放。
用户可以使用类似于 new 和 delete 运算符的接口来分配和释放内存。
与常规的 new 和 delete 不同的是,managed_shared_memory 中的内存分配和释放操作是在共享内存中进行的,它们不会引发物理内存的分配和释放。
4. 适当的同步机制:由于共享内存可能在多个进程中被同时访问,因此为了确保共享数据的正确性,需要适当的同步机制。
managed_shared_memory 提供了一些机制来进行同步,例如互斥锁、条件变量等。
这些同步机制可以帮助用户在共享内存中保持数据的一致性和可靠性。
5. 锁和原子操作:除了传统的同步机制,managed_shared_memory还提供了一些锁和原子操作,用于在多线程和多进程中进行共享数据的访问控制。
这些锁和原子操作可以保证对共享数据的读写操作的原子性,避免数据竞争和不一致的问题。
6. 异常处理和错误处理:managed_shared_memory 同时提供了异常处理和错误处理机制,用于处理在共享内存中可能发生的异常和错误。
用户可以通过捕捉异常和处理错误来保证共享数据的一致性和完整性。
managed_shared_memory工作原理
managed_shared_memory工作原理1. 创建共享内存区域:首先,使用managed_shared_memory类创建一个共享内存区域。
可以指定一个名称和一些初始参数来描述这个共享内存区域。
这些参数包括共享内存区域的大小、权限等。
2. 分配共享内存:在共享内存区域中分配一些共享对象的内存空间。
可以使用placement new运算符来在共享内存中构造对象。
3.共享内存中的对象使用:将共享内存分配给多个进程使用。
进程可以使用共享内存中的对象,读取或修改它们的成员变量,调用它们的成员函数等。
4.同步机制:由于多个进程同时访问共享内存区域,为了防止数据冲突和保护共享资源,需要使用一些同步机制。
C++标准库提供了一些同步原语,如互斥锁、信号量等。
在访问共享内存时,进程需要通过这些同步原语来保证数据的一致性和正确性。
5. 对象销毁和内存释放:当进程不再需要使用共享内存中的对象时,需要显式地销毁这些对象并释放内存。
这可以通过调用对象的析构函数和使用placement delete运算符来实现。
当所有的对象都被销毁后,共享内存区域也可以被销毁和释放。
1. 跨平台支持:managed_shared_memory可以在不同操作系统上使用,如Windows、Linux等。
这使得它具有很好的可移植性和兼容性。
2. 空间效率高:managed_shared_memory使用虚拟内存技术,可以灵活地将共享内存映射到进程的地址空间。
这样可以最大程度地减小内存的使用。
3. 线程安全:managed_shared_memory提供了一些同步机制,如互斥锁、信号量等,可以保证多个进程对共享内存的并发访问的正确性和一致性。
4. 支持动态管理:managed_shared_memory允许在运行时动态地创建、销毁和调整共享内存区域的大小。
这为程序的设计和扩展提供了更大的灵活性。
总结起来,managed_shared_memory是通过虚拟内存技术来实现进程间共享内存的一种机制。
编译时virtual memory exhausted Cannot allocate memory 内存增加
一、问题当安装虚拟机时系统时没有设置swap大小或设置内存太小,编译程序会出现virtual memory exhausted: Cannot allocate memory的问题,可以用swap扩展内存的方法。
二、解决方法在执行free -m的是时候提示Cannot allocate memory:(swap文件可以放在自己喜欢的位置如/var/swap)[html]view plaincopy1.[root@Byrd byrd]# free -m2.total usedfree shared buffers cached3.Mem: 512 108403 0 0284.-/+ buffers/cache: 79 4325.Swap: 0 06.[root@Byrd ~]# mkdir /opt/images/7.[root@Byrd ~]# rm -rf /opt/images/swap8.[root@Byrd ~]# dd if=/dev/zero of=/opt/images/swap bs=1024count=20480009.2048000+0 records in10.2048000+0 records out11.2097152000 bytes (2.1 GB) copied, 82.7509 s, 25.3 MB/s12.[root@Byrd ~]# mkswap /opt/images/swap13.mkswap: /opt/images/swap: warning: don't erase bootbits sectors14. on whole disk. Use -f to force.15.Setting up swapspace version 1, size = 2047996 KiB16.no label, UUID=59daeabb-d0c5-46b6-bf52-465e6b05eb0b17.[root@hz mnt]# swapon /opt/images/swap18.[root@hz mnt]# free -m19. total usedfree shared buffers cached20.Mem: 488 4817 0 641721.-/+ buffers/cache: 57 43122.Swap: 999 0999内存太小,增加内存可以解决。
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Implementing Virtual Shared Memory Libraries on MPIJ. Carreira, L.M. Silva, J.G. SilvaUniversity of Coimbra, Portugal Email: {jcar, lams, jgabriel}@mercurio.uc.ptSimon ChappleEdinburgh Parallel Computing Centre, UKEmail: simonc@ AbstractParallel programming using explicit message passing has become widespread mainly due to performance and portability reasons. However, there are many algorithms for which the message passing implementation is non-trivial, tedious and error-prone. A possible solution is to use higher level programming models that facilitate the task of programming in parallel. Portability of these higher level programming paradigms can be achieved if they are implemented as parallel libraries on top of a standard message passing environments like MPI.This paper describes two projects that were developed with the aim of providing virtual shared memory programming abstractions on top of distributed memory machines. Two libraries were implemented on top of CHIMP/MPI: Eilean and DSMPI. The interface and functionality of the libraries are briefly presented and the shortcomings and nice features of MPI for the development of parallel libraries discussed. The discussion is focused on issues such as heterogeneity, multithreading, and dynamic process creation and is particularly directed to libraries that are based in the concept of data servers such as DSMPI and Eilean.Finally, we hope that the points herein discussed can lead to a better understanding of the current limitations of MPI and be useful in the preparation of the forthcoming MPI-2 standard.1. IntroductionThis paper describes two projects that were developed with the aim of providing virtual shared memory (VSM) programming abstractions on top of distributed memory machines. Two libraries were implemented on top of MPI: Eilean and DSMPI.Eilean is a library that follows the Linda parallel programming paradigm. Linda is based on the abstraction of the Tuple Space, an unordered bag of tuples which is accessed by all processes enrolled in the computation and is content addressable like an associative memory. Eilean proposes some enhancements concerning former Linda implementations. It allows the programmer to specify expected tuple access patterns in order to select the most appropriate policy for tuple distribution.DSMPI is a structure-based Distributed Shared Memory library. It also provides different distribution protocols depending on the characteristics of the shared data object and its access pattern. It implements three different models of consistency: sequential consistency, release consistency and lazy-release consistency.While there is an inherent performance penalty in using high level libraries instead of MPI, the gains in terms of code reuse and programming effort can be considerable [Clarke94]. Bothlibraries try to reduce the performance penalty of an extra layer on top of MPI by using flexible data distributions that can be selected by the user.The two libraries have some design aspects in common: they contain data servers which are responsible for the management of shared data elements (either tuples in Eilean or traditional data-structures in DSMPI) and a run-time system that implements the protocols to guarantee the consistency of distributed data.We start the paper by briefly describing the programming interfaces and the basic features of the libraries in the next section. Afterwards, we discuss the shortcomings of MPI that rise some important problems in the development of this kind of client-server structure and the important decisions we made to turnaround those limitations and use MPI as efficient as possible.It is worth to note that the issues discussed in this paper are not particular to Eilean and DSMPI. Rather, they are common to any high-level programming library that is based on the concept of data servers. This is particularly true for issues such as heterogeneity, multithreading servers, active messages and dynamic process creation.2. Virtual Shared Memory LibrariesIn this section we give a brief description of the two parallel libraries: DSMPI and Eilean.2.1 DSMPIDSMPI is a parallel library implemented on top of CHIMP/MPI [CHIMP] that implements the abstraction of distributed shared memory. The most important guidelines that we took into account during the design of the library were:1. assure full portability of DSMPI programs;2. provide an easy-to-use and flexible programming interface;3. support heterogeneous computing platforms;4. optimize the DSM implementation to allow execution efficiency.The library was implemented without using any special features of the underlying operating system. It does not require any special compiler, pre-processor or linker. This is a key feature to obtain portability. In this point, we depart from previous approaches of DSM implementations [Nitzberg91].All shared data and the read/write operations should be declared explicitly by the application programmer. The sharing unit is a program variable or a data structure. For this reason, DSMPI can be classified as a structure-based DSM system (like ADSMITH [Liang94]). Other DSM systems that are implemented in a page basis are prone to the problem of false sharing [Li89]. DSMPI does not incur in this problem because the unit of shared data is completely dynamic and related to existing objects (or data structures) of the application. At the same time, it allows the use of heterogeneous computing platforms since the library knows the exact format of each shared data object, while most of the other DSM systems are limited to homogeneous platforms. Finally, DSMPI allows the coexistence of both programming models (message passing and shared data) within the same application. This has been considered recently as a promising solution for parallel programming [Kranz93].Concerning absolute performance, we can expect applications that use DSM to perform worse than their message passing counterparts. However, this is not always true. It really depends on the memory-access pattern of the application and on the way the DSM system manages the consistency of replicated data.In DSMPI we tried to optimize the accesses to shared data by introducing three different protocols of data replication and three different models of consistency that can be adapted to each particular application in order to exploit its semantics. With such facilities we expect DSM programs to be competitive with MPI programs in terms of performance. Some performance results collected so far corroborate this expectation.2.1.1 DescriptionIn DSMPI there are two kinds of processes: application processes and daemon processes. The latter ones are responsible for the management of replicated data and for the protocols of consistency. Since the current implementations of MPI [MPI] are not thread-safe we had to implement the DSMPI daemons as separate processes. This is a limitation of the current version of DSMPI that should be relaxed as soon as there is some thread-safe implementation of MPI. All the communication between daemons and application processes is done by message passing. Each application process has access to a local cache that is located in its own address space and where it keeps the copies of replicated data objects. The daemon processes maintain the primary copies of the shared objects. DSMPI maintains a two-level memory hierarchy: a local cache and a remote shared memory that is located in and managed by the daemons.The number of daemons used by an application is chosen by the programmer as well as its location, by using a configuration file (dsmconf) that is read by the DSMPI initialization routine. This approach gives to the user the freedom to choose the most convenient mapping of daemon processes according to the application needs.The ownership of the data objects is implemented through a static distributed scheme. While a centralized scheme would introduce a bottleneck, a dynamic distributed policy would require the use of broadcasts or forward messages to determine the current owner of a data object [Stumm90]. In the static distributed policy, the owner daemon of each object is chosen by the run-time system during the startup of the application and remains fixed during the lifetime of the application. Each process maintains a local directory containing the location of each object in the system. This static distribution strategy requires less control messages than the dynamic strategy and does not introduce the congestion of a central server.2.1.2 Data Replication ProtocolsThe library allows the programmer to chose the replication strategy for each shared object among three possible choices. Shared objects can be classified as:1. WRITE_MOSTLY;2. READ_WRITE;3. READ_MOSTLY.The first class uses a single copy of the object while the two other classes replicate the object. Data replication is one way of exploiting parallelism, since multiple reads can be executed in parallel.The first class (WRITE_MOSTLY) represents those objects that are frequently written. For such objects is not worthwhile to replicate them among the caches of the processes. Only one copy is maintained by one of the daemons.The second class (READ_WRITE) comprise those objects that have roughly the same number or read and write request. These objects are replicated among the caches of the processes that perform some read request on them. There is one daemon that keeps the primary copy of the object and maintains a copy-set list of all the processes that have a copy in its local cache. A process is included in that list when it issues a remote read request. After that and in the absence of write operations, the process reads the object from its local cache. That daemon is responsible for the consistency of the replicated object, and for this particular class the library implements a write-invalidation protocol. This means that on a write operation all the cached copies of the object are invalidated from the local caches. Only the process that writes to the object maintains an updated copy in its local cache. When some of the other processes wants to read or write that object it gets a cache-miss, and it has to fetch the object remotely from the daemon that maintains the primary copy.The objects that belong to the third class (READ_MOSTLY) are also replicated among the caches of the processes that use them. This objects have a higher ratio of read over write requests and for this class the library uses a write-update protocol. All the cached copies of the object are updated atomically after each write operation. This scheme does not incur in cache-misses as the write-invalidation protocol but in the case of large size objects it requires the sending of large size messages that carry the update notices.Both protocols have advantages and disadvantages [Stumm90]. Invalidation-based protocols have the advantage of using smaller consistency-related messages than update-based protocols since they only specify the object that needs to be invalidated and not the data itself. The write-update protocols reduce the likelihood of a cache-miss.The application programmer has the freedom to choose between those three classes when it creates a particular shared object. It has been argued in [Stumm90] that no single algorithm for DSM will be suitable for most applications. Shared objects have different characteristics, thus it is important to select the coherence protocols that best match the application characteristics.2.1.3 Models of ConsistencyIn order to exploit further efficiency, we have implemented three different models of consistency:1. Sequential Consistency (SC);2. Release Consistency (RC);3. Lazy Release Consistency (LRC).The SC model was proposed in the IVY system [Li89], where all the operations in shared data are performed as if they were following a sequential order. This is the normal model of consistency, that in some particular cases does not perform very well in DSM systems implemented on networks like Ethernet.For such cases, the programmer can make use of the RC model, that in our case implements the protocol of the DASH multiprocessor [Lenoski90]. In this model, it is assumed that all the shared accesses are protected by synchronization primitives (acquire and release,corresponding to lock/unlock operations). It attempts to mask the latency of write operations by allowing them to be performed in the background with the computation. The process is only stalled when executing a release, at which time it must wait for all its previous writes to perform. However, this model does not attempt to reduce the high cost of moving data across the system. It only tries to reduce the latency of write operations.To reduce the message traffic the programmer can use the LRC model of consistency. DSMPI implements a similar protocol as proposed in the TreadMarks system [Keleher94]. This model relaxes the Release Consistency protocol by further postponing the sending of write notices until the next acquire. When a process writes into a replicated data object, rather than sending update/invalidate notices to all potentially interested processes (i.e. those that belong to the copy-set list), it keeps a record of the objects that it updated. Then the releaser notifies the acquirer of which objects have been modified, causing the acquirer to invalidate its local copies of these objects.The LRC scheme keeps track of the causal dependencies between write operations, acquires and releases, allowing it to propagate the write notices lazily only when they are needed. To implement this scheme we have used the Vector Time mechanism, and the resulting protocol, albeit complex, reduces considerably the number of messages and the amount of data exchanged on behalf of the replication protocols.2.1.4 InterfaceThe library provides a C interface and the programmer calls the DSMPI functions in the same way it calls any MPI routine. The complete interface is shown in Figure 1.- DSMPI_Startup(MPI_Comm *comm);- DSMPI_Exit(void);- DSMPI_Decl_SO(char*name, int count, MPI_Datatype type, DSM_SO *shobj);- DSMPI_Create_SO(DSM_SO shobj, int access_type);- DSMPI_Read(DSM_SO shobj, void *buf, int model);- DSMPI_Write(DSM_SO shobj, void *buf, int model);- DSMPI_ReadSome(DSM_SO shobj, void *buf, int count, int offset, int model);- DSMPI_WriteSome(DSM_SO shobj, void *buf, int count, int offset, int model);- DSMPI_Init_Lock(int lock_id);- DSMPI_Lock(int lock_id);- DSMPI_UnLock(int lock_id);- DSMPI_Init_Sem(int sem_id, int value);- DSMPI_Wait(int sem_id);- DSMPI_Signal(int sem_id, int N);- DSMPI_Barrier(int barrier_id, int N);Figure 1: DSMPI primitives.Initialization and TerminationTo start a DSMPI application all the processes must invoke DSMPI_Startup() collectively. This function returns a MPI communicator that can be used by the application processes to communicate directly through message passing. To terminate correctly a DSMPI application all the processes have to call DSMPI_Exit().Declaration and Creation of Shared ObjectsThe set of shared objects used in the application should be declared explicitly by all the processes at the beginning of the application through the routine DSMPI_Decl_SO(). With this routine the programmer has to specify the data type of the object, and the number of data elements. It returns a shared object identifier that should be used in any further reference to that object. To create one shared object a process has to call the DSMPI_Create() primitive. In this call, the programmer has the freedom to chose the replication strategy for the shared objects by indicating the access_type among the three options: WRITE_MOSTLY, READ_WRITE and READ_MOSTLY.Read and Write OperationsCommunication between processes is made by using explicit read and write operations on shared objects. The programmer just calls DSMPI_Read() or DSMPI_Write() and does not need to be aware of the location of the object.In the current version, the programmer has the freedom to specify the required model for data consistency among three choices: DSM_SC, DSM_DRC and DSM_LRC, where DSM_SC corresponds to Sequential Consistency, DSM_DRC corresponds to the Dash Release Consistency protocol, and finally DSM_LRC corresponds to Lazy Release Consistency.To read or write only parts of some object the programmer may find the following routines very useful: DSMPI_ReadSome() and DSMPI_WriteSome(). The programmer has only to specify the offset within the object and the number of basic elements he wants to read (or write). These routines have been proved to be very effective to operate in large size objects (like arrays and vectors) when the program only wants to read or update a small part of the object.Synchronization PrimitivesTo control the concurrent access to shared variables the programmer has to use some synchronization primitives. DSMPI provides locks (DSMPI_Lock(), DSMPI_UnLock()), semaphores (DSMPI_Wait(), DSMPI_Signal()) and barriers (DSMPI_Barrier()).These are the usual primitives provided by most DSM systems. More details about DSMPI can be found in [Silva95].2.2 EILEANThe Linda parallel programming paradigm [Ahuja86] is a very popular model for parallel programming due to its simplicity and elegance. It is based on the notion of the Tuple Space (TS), a logically shared memory which basic data unit is the logical tuple, and may be accessed by all the processes.Linda has become widespread and was implemented in shared memory as well as in distributed memory machines. However there are several obstacles to produce a portable, scalable and efficient Linda system which can run on large distributed memory machines, and in Workstation clusters.For a Tuple space implementation to be efficient, the underlying pattern of messages used to support TS operations for a particular Linda program should closely resemble the pattern of messages for a message-passing implementation of the same program.Eilean is a parallel library for MPI based on the Linda programming paradigm, that intends to provide a scalable distributed Tuple Space using tuple type specific distribution policies.Tuple Space scalability is achieved by making the number of Tuple Space servers grow with the number of processors. The configuration of the Eilean servers among the available machines can be manually selected by the programmer, or automatically by the Eilean run-time system. The rationale of the first approach is to let the user to take advantage of different node connections with different speeds, common in large heterogeneous environments, and distribute the servers accordingly to the particular characteristics of his/her system.The goal of this distribution is to make a static, yet general partition of the Tuple. With such general structure, the run-time system, aided by programmer hints, can map tuples close to the processes which use them, optimize tuple movements and reduce the overhead of Linda operations.2.2.1 InterfaceFor an MPI process to enroll in the Eilean environment it must invoke EileanStartup(). This call initializes library internal data and establishes communication with the TS servers. Only after this call the application can execute the usual Linda primitives.To leave the Eilean environment the processes have to call EileanTerm(). After this call, the MPI processes cannot execute any more Linda primitive. However it is worth to note that, while enrolled in Eilean, processes can still communicate using MPI primitives and can continue processing normally after leaving Eilean.This is extremely important as the programmer can use message passing directly to solve some specific task within the program.Tuples are represented in Eilean only by an integer (first field) and an MPI datatype (basic or derived). This simplification concerning the original Linda was driven by the fact that the focus of our study is on tuple distribution and access strategies. However the complete Linda interface with tuples of arbitrary size and complete matching will be added in a future version if the results prove to be satisfactory. Actually, tuple matching is restricted to the first integer field of the tuples.Eilean provides the usual Linda primitives to access tuples: in(), out(), rd(), eval(), rdp() and inp().Each require three parameters: an integer tag, a pointer to a variable and the correspondent MPI_Datatype handle.2.2.2 Programmer HintsTo manage each tuple in the most appropriate way, Eilean treats tuples differently according to their use within the application. The information about tuple access patterns is gathered during run-time and explicitly given by the programmer.In most applications, the programmer has a detailed knowledge of the tuple usage patterns, and it is important that such knowledge can be given to the system. The run-time system use this information to determine the best distribution policy to be used with each tuple type, and map it accordingly in the available servers. We distinguish four general Tuple classes according to its access patterns:1. Write-many tuples;2. Producer;3. Consumer;4. Read-most tuples.Write-many tuples are frequently modified by multiple processes. This kind of objects is problematic in any parallel system. The best solution seems to keep them centralized in a TS server. Eilean selects the servers to house tuples in this category by applying an hashing function based on the overall number of servers to the first integer tuple field. Tuples of this kind, will not be stored all in the same server but distributed according to its first field. It is worth to note that this policy would be very inefficient if applied to all tuples, but in Eilean it is applied just for a minor subset of tuples for which there is no other pattern to exploit.Producer and Consumer tuples are by far one of the most common in Linda. They are generated by one process and withdrawned by another(s) in a fixed pattern. This is, for instance, the case of job tuples in the Master-worker paradigm. They are handled performing eager tuple movement, i.e. migrating tuples to the processes where they will be consumed. To give this hint to the Eilean run time system the programmer simply has to invoke the Hint() function call in the client process specifying that it is willing to consume a certain type of tuple. For instance:Hint(tag, CONSUMER);Conversely, the producer of the same tuples should inform the run time system that it is willing to produce those tuples, therefore the following hint should be given: Hint(tag, PRODUCER);Result tuples are generated by workers and consumed by the master. They are simply handled the opposite way, i.e. declaring the master as consumer and the workers as producers. When a process out’s a tuple marked as producer, instead of sending the tuple to the TS, the process tries first to send it in advance, directly to a consumer where it will later be in’ed. The list of consumers in the correspondent producer processes is managed and updated by the run time system. To accomplish this, Eilean uses MPI synchronous non-blocking sends: when a process tries to out a tuple and its known consumers have not in’ed the previously send tuples yet, they are send to the hashed TS server. Finally, this server uses again synchronous non-blocking sends to send the tuple in advance to any of its consumers and polling to guarantee that they are feed constantly.Read-most tuples are read far often than they are written. This is the case of general counters or reference values, and can be identified as tuples that are most accessed by Rd requests. These tuples are centralized in TS servers determined by hashing the first field, but a copy is also kept in the local tuple cache of each process that declares itself as a reader. The declaration is made through the Hint function in the following way:Hint(tag, READ_MANY);Each TS server manages the READ_MANY tuples that are housed in it and keeps the consistency of the copies by sending invalidate and update message to the readers whenever necessary as a consequence of in() or out() operations. For this optimization to be effective, we also include two new Linda operations, Upd() and Add() [Carreira94].2.2.3 Dynamic Process CreationOne of the TS servers, is called the Eval server and also acts as a global coordinating manager which supervises the launching of processes through the Linda operation eval().At startup, all MPI processes are blocked waiting for an eval request except the main Linda program. Whenever an eval is issued, a request is send to the eval server that keeps track of the nodes already running Linda processes and decides in which node it should be started or if it should be queued until a processor becomes available.The eval server resembles a mechanism of dynamic process creation on top of MPI, however there are no real processes being launched. The current MPI philosophy is SPMD oriented and all processes are launched during startup. In Eilean, these MPI processes simply block on startup waiting for an eval request (inside EileanStartup()) and when it arrives call the user C function identified in the request. Afterwards, the C function can perform its task using all the Eilean primitives (including eval()). When the function terminates the eval server is signaled and the node is free to receive another eval request, for the same or other C function of the user application.To create global identifiers for the functions that are launched by eval during the execution of the application, the user must declare them before calling EileanStartup(). This can be made by using an Eilean primitive that receive a pointer to a function as the only argument. For example:DeclareWorker(slave);DeclareWorker(adder);Although, actually this must be done explicitly by the programmer, this is a task that will be handled by a preprocessor in the next version of Eilean.More details about Eilean can be found in [Carreira94].3. HeterogeneityIt is highly desirable to integrate heterogeneous hosts into a coherent computing environment to support parallel applications. Both libraries require from the application programmer the declaration of the data types of the shared objects or tuples. From the moment that the library knows the exact format of each shared data object it becomes quite easy to support heterogeneity in DSMPI and Eilean thanks to the MPI capability to support computing platforms with different data representations.4. MultithreadingA thread can basically be defined as a single flow of control within a process. The primary motivation for the use of threads was the handling of asynchronous independent events within the same process. Additionally, threads can enhance the performance of communicating processes in many situations by masking communication latency. i.e. when computing can be overlapped with I/O, by using two threads one for each task. Also, when processes are frequently created and destroyed within applications the use of threads or lightweightprocesses can significantly increase performance due to the smaller context data and low cost of context switches.An effort towards the standardization of a thread interface was made that resulted in the POSIX 1003.4a thread extension - Pthreads [POSIX]. A wide variety of packages providing the Pthreads interface is available nowadays, such as [Mueller93].The MPI standard was designed to make possible thread-safe implementations, but in fact it does not require that implementations must be thread-safe. Thread safety implies that all functions of MPI should be reentrant, i.e. could be safely invoked by multiple threads concurrently without leading to wrong results or deadlocks. Unfortunately, none of the current implementations of MPI are thread-safe.Multithreading is an issue of paramount importance for the development of data servers on top of MPI. Without it, data servers have to be implemented as separate heavyweight processes what will lead to several inefficiencies:Slower communications: Two processes, even if running in the same machine, have to communicate by using the MPI primitives. In a multithreaded server, accesses from a local client running in the same node can be done using shared memory and thus achieve a better performance. Requests from remote nodes to that server have the same cost as with a heavyweight server.Inefficient caching:As was explained in the previous section, caching can be very effective in increasing the performance of VSM packages. An efficient cache implemented in the client side requires a separate control of the caching protocols and thus a dedicate thread. Otherwise, cache management can only work occasionally when the user application enters the library through any of its calls.Wasting of processors:There are machines with a strict SPMD model such as the CRAY-T3D, where is only allowed one process per processor and all processors are loaded with the same binary. This implies that each data daemon have to occupy exclusively a processor and the application and daemon codes have to be gathered together in the same executable. A multithreaded server would coexist in the same processor as one or more clients.Some efforts have been made to provide a thread-safe implementation of MPI [Chowdappa94] or even going further and integrating MPI and Pthreads [Haines94]. However, apparently several problems have impaired these efforts and there is no thread-safe MPI implementation at the moment. Interestingly, there is already a thread-safe implementation for PVM called TPVM [Ferrari 95]. It would be interesting to see in forecoming version of MPI some support for a threads package like Pthreads.Other benefit that arise from an integration with Pthreads is that MPI implementations could be themselves multithreaded. This would allow the inclusion in MPI-2 of some features like non-collective multicasts based on broadcast trees and efficient implementation of non-blocking communications.5. MPI Implementation DetailsIn several stages of the development of the libraries, the developers felt the need to have more information about the internal details of the particular MPI implementation. For instance, to perform eager movement of data to client processes using immediate sends it is absolutely。