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编程英语常用词汇

编程英语常用词汇

编程英语常用词汇是程序员在编写代码、阅读文档、参与技术讨论时经常使用的专业术语。

以下是一些常见的编程英语词汇:1. Variable -变量2. Function -函数3. Array -数组4. String -字符串5. Integer -整数6. Float -浮点数7. Boolean -布尔值8. Object -对象9. Class -类10. Method -方法11. Constructor -构造函数12. Inheritance -继承13. Polymorphism -多态性14. Interface -接口15. Module -模块16. Package -包17. Framework -框架18. Library -库19. Tool -工具20. Algorithm -算法21. Data Structure -数据结构22. Array List -数组列表23. Stack -栈24. Queue -队列25. Hash Table -哈希表26. Tree -树27. Graph -图28. Database -数据库29. Table -表30. Column -列31. Row -行32. Query -查询33. SQL -结构化查询语言34. CRUD -创建、读取、更新、删除35. ACID -原子性、一致性、隔离性、持久性36. Transaction -事务37. Commit -提交38. Rollback -回滚39. Lock -锁40. Unlock -解锁41. Scope -作用域42. Global -全局43. Local -局部44. Parameter -参数45. Return -返回46. Void -无返回值47. Exception -异常48. Error -错误49. Debug -调试50. Test -测试这些词汇是编程的基础,对于学习任何编程语言都是非常重要的。

最全编程常用英语词汇

最全编程常用英语词汇

最全编程常⽤英语词汇打开应⽤保存⾼清⼤图其实在国内,绝⼤部分⼯作并不真的要求你英语多好,编程也⼀样。

如果只是做到平均⽔准或者⽐较好,都未必要英语很熟。

但是⼀般我还是会建程序员们好好学英语,迈过这个坎,你会发现完全不⼀样的世界,你会明⽩以前这个困惑真的是……下⾯是编程常⽤的英语词汇,赶紧收藏吧。

按字母索引A英⽂译法 1 译法 2 译法 3a block of pointers ⼀块指针⼀组指针abbreviation 缩略语abstract 抽象的abstract syntax tree, AST 抽象语法树abstraction 抽象abstraction barrier 抽象屏障抽象阻碍abstraction of function calls 函数调⽤抽象access 访问存取access function 访问函数存取函数accumulator 累加器activate 激活ad hoc 专设adapter 适配器address 地址algebraic data type 代数数据类型algorithm 算法alias 别名allocate 分配配置alternative 备选amortized analysis 平摊分析anaphoric 指代annotation 注解anonymous function 匿名函数antecedent 前提前件先决条件append 追加拼接application 应⽤应⽤程序application framework 应⽤框架application program interface, API 应⽤程序编程接⼝application service provider, ASP 应⽤程序服务提供商applicative 应⽤序argument 参数⾃变量实际参数/实参arithmetic 算术array 数组artificial intelligence, AI ⼈⼯智能assemble 组合assembly 汇编assignment 赋值assignment operator 赋值操作符associated 关联的association list, alist 关联列表atom 原⼦atomic 原⼦的atomic value 原⼦型值attribute 属性特性augmented 扩充automatic memory management ⾃动内存管理automatically infer ⾃动推导autometa theory ⾃动机理论auxiliary 辅助B英⽂译法 1 译法 2 译法 3backquote 反引⽤backtrace 回溯backward compatible 向下兼容bandwidth 带宽base case 基本情形base class 基类Bayes' theorem 贝叶斯定理best viable function 最佳可⾏函式最佳可⾏函数Bezier curve 贝塞尔曲线bignum ⼤数binary operator ⼆元操作符binary search ⼆分查找⼆分搜索⼆叉搜索binary search tree ⼆叉搜索树binary tree ⼆叉树binding 绑定binding vector 绑定向量bit 位⽐特bit manipulation 位操作black box abstraction ⿊箱抽象block 块区块block structure 块结构区块结构block name 代码块名字Blub paradox Blub 困境body 体主体boilerplate 公式化样板bookkeeping 簿记boolean 布尔border 边框bottom-up design ⾃底向上的设计bottom-up programming ⾃底向上编程bound 边界bounds checking 边界检查box notation 箱⼦表⽰法brace 花括弧花括号bracket ⽅括弧⽅括号branch 分⽀跳转breadth-first ⼴度优先breadth-first search, BFS ⼴度优先搜索breakpoint 断点brevity 简洁buffer 缓冲区buffer overflow attack 缓冲区溢出攻击bug 臭⾍building 创建built-in 内置byte 字节bytecode 字节码C英⽂译法 1 译法 2 译法 3cache 缓存call 调⽤callback 回调CamelCase 驼峰式⼤⼩写candidate function 候选函数capture 捕捉case 分⽀character 字符checksum 校验和child class ⼦类choke point 滞塞点chunk 块circular definition 循环定义clarity 清晰class 类类别class declaration 类声明class library 类库client 客户客户端clipboard 剪贴板clone 克隆closed world assumption 封闭世界假定closure 闭包clutter 杂乱code 代码code bloat 代码膨胀collection 收集器复合类型column ⾏栏column-major order ⾏主序comma 逗号command-line 命令⾏command-line interface, CLI 命令⾏界⾯Common Lisp Object System, CLOS Common Lisp 对象系统Common Gateway Interface, CGI 通⽤⽹关接⼝compatible 兼容compilation 编译compilation parameter 编译参数compile 编译compile inline 内联编译compile time 编译期compiled form 编译后的形式compiler 编译器complex 复杂complexity 复杂度compliment 补集component 组件composability 可组合性composition 组合组合函数compound value 复合数据复合值compression 压缩computation 计算computer 计算机concatenation 串接concept 概念concrete 具体concurrency 并发concurrent 并发conditional 条件式conditional variable 条件变量configuration 配置connection 连接cons 构造cons cell 构元 cons 单元consequent 结果推论consistent ⼀致性constant 常量constraint 约束constraint programming 约束式编程container 容器content-based filtering 基于内容的过滤context 上下⽂语境环境continuation 延续性continuous integration, CI 持续集成control 控件cooperative multitasking 协作式多任务copy 拷贝corollary 推论coroutine 协程corruption 程序崩溃crash 崩溃create 创建crystallize 固化curly 括弧状的curried 柯⾥的currying 柯⾥化cursor 光标curvy 卷曲的cycle 周期D英⽂译法 1 译法 2 译法 3dangling pointer 迷途指针野指针Defense Advanced Research Projects Agency, DARPA 美国国防部⾼级研究计划局data 数据data structure 数据结构data type 数据类型data-driven 数据驱动database 数据库database schema 数据库模式datagram 数据报⽂dead lock 死锁debug 调试debugger 调试器debugging 调试declaration 声明declaration forms 声明形式declarative 声明式说明式declarative knowledge 声明式知识说明式知识declarative programming 声明式编程说明式编程declarativeness 可声明性declaring 声明deconstruction 解构deduction 推导推断default 缺省默认defer 推迟deficiency 缺陷不⾜define 定义definition 定义delegate 委托delegationdellocate 释放demarshal 散集deprecated 废弃depth-first 深度优先depth-first search, BFS 深度优先搜索derived 派⽣derived class 派⽣类design pattern 设计模式designator 指⽰符destructive 破坏性的destructive function 破坏性函数destructuring 解构device driver 硬件驱动程序dimensions 维度directive 指令directive 指⽰符directory ⽬录disk 盘dispatch 分派派发distributed computing 分布式计算DLL hell DLL 地狱document ⽂档dotted list 点状列表dotted-pair notation 带点尾部表⽰法带点尾部记法duplicate 复本dynamic binding 动态绑定dynamic extent 动态范围dynamic languages 动态语⾔dynamic scope 动态作⽤域dynamic type 动态类型E英⽂译法 1 译法 2 译法 3effect 效果efficiency 效率efficient ⾼效elaborateelucidatingembedded language 嵌⼊式语⾔emulate 仿真encapsulation 封装enum 枚举enumeration type 枚举类型enumrators 枚举器environment 环境equal 相等equality 相等性equation ⽅程equivalence 等价性error message 错误信息error-checking 错误检查escaped 逃脱溢出escape character 转义字符evaluate 求值评估evaluation 求值event 事件event driven 事件驱动exception 异常exception handling 异常处理exception specification 异常规范exit 退出expendable 可扩展的explicit 显式exploratory programming 探索式编程export 导出引出expression 表达式expressive power 表达能⼒extensibility 可扩展性extent 范围程度external representation 外部表⽰法extreme programming 极限编程F英⽂译法 1 译法 2 译法 3factorial 阶乘family (类型的)系feasible 可⾏的feature 特⾊field 字段栏位file ⽂件file handle ⽂件句柄fill pointer 填充指针fineo-grained 细粒度firmware 固件first-class 第⼀类的第⼀级的⼀等的first-class function 第⼀级函数第⼀类函数⼀等函数first-class object 第⼀类的对象第⼀级的对象⼀等公民fixed-point 不动点fixnum 定长数定点数flag 标记flash 闪存flexibility 灵活性floating-point 浮点数floating-point notation 浮点数表⽰法flush 刷新fold 折叠font 字体force 迫使form 形式form 表单formal parameter 形参formal relation 形式关系forward 转发forward referencesfractal 分形fractions 派系framework 框架freeware ⾃由软件function 函数function literal 函数字⾯常量function object 函数对象functional arguments 函数型参数functional programming 函数式编程functionality 功能性G英⽂译法 1 译法 2 译法 3game 游戏garbage 垃圾garbage collection 垃圾回收garbage collector 垃圾回收器generalized 泛化generalized variable ⼴义变量generate ⽣成generator ⽣成器generic 通⽤的泛化的generic algorithm 通⽤算法泛型算法generic function 通⽤函数generic programming 通⽤编程泛型编程genrative programming ⽣产式编程global 全局的global declaration 全局声明glue program 胶⽔程序goto 跳转graphical user interface, GUI 图形⽤户界⾯greatest common divisor 最⼤公因数Greenspun's tenth rule 格林斯潘第⼗定律H英⽂译法 1 译法 2 译法 3hack 破解hacker ⿊客handle 处理器处理程序句柄hard disk 硬盘hard-wirehardware 硬件hash tables 哈希表散列表header 头部header file 头⽂件heap 堆helper 辅助函数辅助⽅法heuristic 启发式high-order ⾼阶higher-order function ⾼阶函数higher-order procedure ⾼阶过程hyperlink 超链接HyperText Markup Language, HTML 超⽂本标记语⾔HyperText Transfer Protocol, HTTP 超⽂本传输协议I英⽂译法 1 译法 2 译法 3identical ⼀致identifier 标识符ill type 类型不正确illusion 错觉imperative 命令式imperative programming 命令式编程implement 实现implementation 实现implicit 隐式import 导⼊incremental testing 增量测试indent 缩排缩进indentation 缩排缩进indented 缩排缩进indention 缩排缩进infer 推导infinite loop ⽆限循环infinite recursion ⽆限递归infinite precision ⽆限精度infix 中序information 信息information technology, IT 信息技术inheritance 继承initialization 初始化initialize 初始化inline 内联inline expansion 内联展开inner class 内嵌类inner loop 内层循环input 输⼊instances 实例instantiate 实例化instructive 教学性的instrument 记录仪integer 整数integrate 集成interactive programming environment 交互式编程环境interactive testing 交互式测试interacts 交互interface 接⼝intermediate form 过渡形式中间形式internal 内部internet 互联⽹因特⽹interpolation 插值interpret 解释interpreter 解释器interrupt 中⽌中断intersection 交集inter-process communication, IPC 进程间通信invariants 约束条件invoke 调⽤item 项iterate 迭代iteration 迭代的iterative 迭代的iterator 迭代器J英⽂译法 1 译法 2 译法 3jagged 锯齿状的job control language, JCL 作业控制语⾔judicious 明智的K英⽂译法 1 译法 2 译法 3kernel 核⼼kernel language 核⼼语⾔keyword argument 关键字参数keywords 关键字kludge 蹩脚L英⽂译法 1 译法 2 译法 3larval startup 雏形创业公司laser 激光latitudelayout 版型lazy 惰性lazy evaluation 惰性求值legacy software 历史遗留软件leverage 杠杆 (动词)利⽤lexical 词法的lexical analysis 词法分析lexical closure 词法闭包lexical scope 词法作⽤域Language For Smart People, LFSP 聪明⼈的语⾔library 库函数库函式库lifetime ⽣命期linear iteration 线性迭代linear recursion 线性递归link 链接连接linker 连接器list 列表list operation 列表操作literal 字⾯literal constant 字⾯常量literal representation 字⾯量load 装载加载loader 装载器加载器local 局部的局域的local declarations 局部声明local function 局部函数局域函数local variable 局部变量局域变量locality 局部性loop 循环lvalue 左值Mmachine instruction 机器指令machine language 机器语⾔machine language code 机器语⾔代码machine learning 机器学习macro 宏mailing list 邮件列表mainframes ⼤型机maintain 维护manifest typing 显式类型manipulator 操纵器mapping 映射mapping functions 映射函数marshal 列集math envy 对数学家的妒忌member 成员memorizing 记忆化memory 内存memory allocation 内存分配memory leaks 内存泄漏menu 菜单message 消息message-passing 消息传递meta- 元-meta-programming 元编程metacircular 元循环method ⽅法method combination ⽅法组合⽅法组合机制micro 微middleware 中间件migration (数据库)迁移minimal network 最⼩⽹络mirror 镜射mismatch type 类型不匹配model 模型modifier 修饰符modularity 模块性module 模块monad 单⼦monkey patch 猴⼦补丁monomorphic type language 单型语⾔Moore's law 摩尔定律mouse ⿏标multi-task 多任务multiple values 多值mutable 可变的mutex 互斥锁Multiple Virtual Storage, MVS 多重虚拟存储N英⽂译法 1 译法 2 译法 3namespace 命名空间native 本地的native code 本地码natural language ⾃然语⾔natural language processing ⾃然语⾔处理nested 嵌套nested class 嵌套类network ⽹络newline 换⾏新⾏non-deterministic choice ⾮确定性选择non-strict ⾮严格non-strict evaluation ⾮严格求值nondeclarativenondestructive version ⾮破坏性的版本number crunching 数字密集运算O英⽂译法 1 译法 2 译法 3object 对象object code ⽬标代码object-oriented programming ⾯向对象编程Occam's razor 奥卡姆剃⼑原则on the fly 运⾏中执⾏时online 在线open source 开放源码operand 操作对象operating system, OS 操作系统operation 操作operator 操作符optimization 优化optimization of tail calls 尾调⽤优化option 选项optional 可选的选择性的optional argument 选择性参数ordinary 常规的orthogonality 正交性overflow 溢出overhead 额外开销overload 重载override 覆写P英⽂译法 1 译法 2 译法 3package 包pair 点对palindrome 回⽂paradigm 范式parallel 并⾏parallel computer 并⾏计算机param 参数parameter 参数形式参数/形参paren-matching 括号匹配parent class ⽗类parentheses 括号Parkinson's law 帕⾦森法则parse tree 解析树分析树parser 解析器partial application 部分应⽤partial applied 分步代⼊的partial function application 部分函数应⽤particular ordering 部分有序pass by adress 按址传递传址pass by reference 按引⽤传递传引⽤pass by value 按值传递传值path 路径patternpattern match 模式匹配perform 执⾏performance 性能performance-criticalpersistence 持久性phrenology 相⾯physical 物理的pipe 管道pixel 像素placeholder 占位符planning 计画platform 平台pointer 指针pointer arithmetic 指针运算poll 轮询polymorphic 多态polymorphism 多态polynomial 多项式的pool 池port 端⼝portable 可移植性portal 门户positional parameters 位置参数precedence 优先级precedence list 优先级列表preceding 前述的predicate 判断式谓词preemptive multitasking 抢占式多任务premature design 过早设计preprocessor 预处理器prescribe 规定prime 素数primitive 原语primitive recursive 主递归primitive type 原⽣类型principal type 主要类型print 打印printed representation 打印表⽰法printer 打印机priority 优先级procedure 过程procedurual 过程化的procedurual knowledge 过程式知识process 进程process priority 进程优先级productivity ⽣产⼒profile 评测profiler 评测器性能分析器programmer 程序员programming 编程programming language 编程语⾔project 项⽬prompt 提⽰符proper list 正规列表property 属性property list 属性列表protocol 协议pseudo code 伪码pseudo instruction 伪指令purely functional language 纯函数式语⾔pushdown stack 下推栈Q英⽂译法 1 译法 2 译法 3qualified 修饰的带前缀的qualifier 修饰符quality 质量quality assurance, QA 质量保证query 查询query language 查询语⾔queue 队列quote 引⽤quoted form 引⽤形式R英⽂译法 1 译法 2 译法 3race condition 条件竞争竞态条件radian 弧度Redundant Array of Independent Disks, RAID 冗余独⽴磁盘阵列raise 引起random number 随机数range 范围区间rank (矩阵)秩排名rapid prototyping 快速原型开发rational database 关系数据库raw 未经处理的read 读取read-evaluate-print loop, REPL 读取-求值-打印循环read-macro 读取宏record 记录recursion 递归recursive 递归的recursive case 递归情形reference 引⽤参考referential transparency 引⽤透明refine 精化reflection 反射映像register 寄存器registry creep 注册表蠕变regular expression 正则表达式represent 表现request 请求resolution 解析度resolve 解析rest parameter 剩余参数return 返回回车return value 返回值reuse of software 代码重⽤right associative 右结合Reduced Instruction Set Computer, RISC 精简指令系统计算机robust 健壮robustness 健壮性鲁棒性routine 例程routing 路由row-major order 列主序remote procedure call, RPC 远程过程调⽤run-length encoding 游程编码run-time typing 运⾏期类型runtime 运⾏期rvalue 右值S英⽂译法 1 译法 2 译法 3S-expression S-表达式save 储存Secure Sockets Layer, SSL 安全套接字层scaffold 脚⼿架鹰架scalar type 标量schedule 调度scheduler 调度程序scope 作⽤域SCREAMING_SNAKE_CASE 尖叫式蛇底⼤写screen 屏幕scripting language 脚本语⾔search 查找搜寻segment of instructions 指令⽚段semantics 语义semaphore 信号量semicolon 分号sequence 序列sequential 循序的顺序的sequential collection literalsserial 串⾏serialization 序列化series 串⾏级数server 服务器shadowing 隐蔽了sharp 犀利的sharp-quote 升引号shortest path 最短路径SICP 《计算机程序的构造与解释》side effect 副作⽤signature 签名simple vector 简单向量simulate 模拟Single Point of Truth, SPOT 真理的单点性single-segment 单段的sketch 草图初步框架slash 斜线slot 槽smart pointer 智能指针snake_case 蛇底式⼩写snapshot 屏幕截图socket 套接字software 软件solution ⽅案source code 源代码space leak 内存泄漏spaghetti ⾯条式代码意⾯式代码spaghetti stack 意⾯式栈⾯条式栈spam 垃圾邮件spec 规格special form 特殊形式special variable 特殊变量specialization 特化specialize 特化specialized array 特化数组specification 规格说明规范splitter 切分窗⼝sprite 精灵图square 平⽅square root 平⽅根squash 碰撞stack 栈stack frame 栈帧stakeholderstandard library 标准函式库state machine 状态机statement 陈述语句static type 静态类型static type system 静态类型系统status 状态store 保存stream 流strict 严格strict evaluation 严格求值string 字串字符串string template 字串模版strong type 强类型structural recursion 结构递归structured values 结构型值subroutine ⼦程序subset ⼦集substitution 代换substitution model 代换模型subtype ⼦类型superclass 基类superfluous 多余的supertype 超集support ⽀持suspend 挂起swapping values 交换变量的值symbol 符号symbolic computation 符号计算syntax 语法system administrator 系统管理员system administrator disease 系统管理员综合症System Network Architecture, SNA 系统⽹络体系T英⽂译法 1 译法 2 译法 3(database)table 数据表table 表格tag 标签标记tail-recursion 尾递归tail-recursive 尾递归的TAOCP 《计算机程序设计艺术》target ⽬标taxable operators 需节制使⽤的操作符taxonomy 分类法template 模版temporary object 临时对象testing 测试text ⽂本text file ⽂本⽂件thread 线程thread safe 线程安全three-valued logic 三值逻辑throw 抛出丢掷引发throwaway program ⼀次性程序timestamp 时间戳token 词法记号语义单位语元top-down design ⾃顶向下的设计top-level 顶层trace 追踪trailing space ⾏尾空⽩transaction 事务transition network 转移⽹络transparent 透明的traverse 遍历tree 树tree recursion 树形递归trigger 触发器tuple 元组Turing machine 图灵机Turing complete 图灵完备typable 类型合法type 类型type constructor 类构造器type declaration 类型声明type hierarchy 类型层级type inference 类型推导type name 类型名type safe 类型安全type signature 类型签名type synonym 类型别名type variable 类型变量typing 类型指派输⼊U英⽂译法 1 译法 2 译法 3user interface, UI ⽤户界⾯unary ⼀元的underflow 下溢unification 合⼀统⼀union 并集universally quantify 全局量化unqualfied 未修饰的unwindinguptime 运⾏时间Uniform Resource Locator, URL 统⼀资源定位符user ⽤户utilities 实⽤函数V英⽂译法 1 译法 2 译法 3validate 验证validator 验证器value constructor 值构造器vaporware 朦胧件variable 变量variable capture 变量捕捉variadic input 可变输⼊variant 变种venture capitalist, VC 风险投资商vector 向量viable function 可⾏函数video 视频view 视图virtual function 虚函数virtual machine 虚拟机virtual memory 虚内存volatile 挥发vowel 元⾳W英⽂译法 1 译法 2 译法 3warning message 警告信息web server ⽹络服务器weight 权值权重well type 类型正确wildcard 通配符window 窗⼝word 单词字wrapper 包装器包装What You See Is What You Get, WYSIWYG 所见即所得What You See Is What You Want, WYSIWYW 所见即所想Y英⽂译法 1 译法 2 译法 3Y combinator Y组合⼦Z英⽂译法 1 译法 2 译法 3Z-expression Z-表达式zero-indexed 零索引的专业名词英⽂译法 1 译法 2 译法 3The Paradox of Choice 选择谬论。

java基础教程第3版习题解答

java基础教程第3版习题解答

Java基‎础教程第3‎版习题解答‎第一章习题‎1. James‎Gosli‎n g2.需3个步骤‎:1)用文本编辑‎器编写源文‎件2)使用jav‎a c编译源‎文件,得到字节码‎文件3)应用程序使‎用解释器运‎行。

3. path d:\jdk\binclass‎p ath =d:\jdk\jre\lib\rt.jar;.;4. B5. java 和class‎6.D。

第二章习题‎1.用来标识类‎名、变量名、方法名、类型名、数组名、文件名的有‎效字符序列‎称为标识符‎。

标识符由字‎母、下划线、美元符号和‎数字组成,第一个字符‎不能是数字‎。

fal se‎不是标识符‎。

2.关键字就是‎Java语‎言中已经被‎赋予特定意‎义的一些单‎词,不可以把关‎键字作为名‎字来用。

不是关键字‎。

cl ass‎i mple‎m ents‎i nter‎face enum exten‎d s abstr‎a ct。

3.float‎常量必须用‎F或f为后‎缀。

doubl‎e常量用D‎或d为后缀‎,但允许省略‎后缀。

4.一维数组名‎.lengt‎h。

二维数组名‎.l engt‎h。

5. C6.ADF7. B8 【代码2】【代码3】【代码4】9.B。

10.属于操作题‎,解答略。

11.3,112.publi‎c class‎E {publi‎c stati‎c void main(Strin‎g args[]) {Syste‎m.out.print‎l n((int)'你');Syste‎m.out.print‎l n((int)'我');Syste‎m.out.print‎l n((int)'他');}}13.publi‎c class‎E {publi‎c stati‎c void main (Strin‎g args[ ]) {char cStar‎t='α',cEnd='ω';for(char c=cStar‎t;c<=cEnd;c++)Syste‎m.out.print‎(" "+c);}}第三章习题‎1. 1102.beep!!3.publi‎c class‎E {publi‎c stati‎c void main (Strin‎g args[ ]) {for(char‎c='а';‎c<='я';c++)‎{S yste‎m.out.print‎(" "+c);}}}4.publi‎c class‎ Xiti3‎_4{ publi‎c s tati‎c void main(Strin‎g args[]) { doubl‎e sum=0,a=1;int i=1;while‎(i<=20){ sum=sum+a;i++;a=a*i;}Syste‎m.out.print‎ln("sum="+sum);}}5.publi‎c class‎Xiti5‎{ publi‎c stati‎c void main(Strin‎g args[]){ int i,j;for(j=2;j<=100;j++){ for(i=2;i<=j/2;i++){ if(j%i==0)break‎;}if(i>j/2){ Syste‎m.out.print‎(" "+j);}}}}6.class‎ Xiti6‎{ publi‎c s tati‎c void main(Strin‎g args[]){ doubl‎e sum=0,a=1,i=1;do { sum=sum+a;i++;a=(1.0/i)*a;}while‎(i<=20);Syste‎m.out.print‎ln("使用do-while‎循环计算的‎s um="+sum);for(sum=0,i=1,a=1;i<=20;i++){ a=a*(1.0/i);sum=sum+a;}Syste‎m.out.print‎ln("使用for‎循环计算的‎s um="+sum);}}7.class‎ Xiti7‎{ publi‎c s tati‎c void main(Strin‎g args[]){ int sum=0,i,j;for(i=1;i<=1000;i++){ for(j=1,sum=0;j<i;j++){ if(i%j==0)sum=sum+j;}if(sum==i)Syste‎m.out.print‎ln("完数:"+i);}}}8.impor‎t java.util.*;publi‎c class‎E {publi‎c stati‎c void main (Strin‎g args[ ]) {int m,n;Scann‎e r scane‎r= new Scann‎e r(Syste‎m.in);Syste‎m.out.print‎ln("输入正数m‎回车确认");m = scane‎r.nextI‎n t();Syste‎m.out.print‎ln("输入正数n‎回车确认");n = scane‎r.nextI‎n t();int p=m;int q= n;int r = m%n;while‎(r!=0) {m = n;n =r;r =m%n;}Syste‎m.out.print‎ln(p+"和"+q+"的最大公约‎数"+n);Syste‎m.out.print‎ln(p+"和"+q+"的最小公倍‎数"+(p*q)/n);}}9.publi‎c class‎E{ publi‎c stati‎c void main(Strin‎g args[]){ int n=1;long sum=0;while‎(true){ sum=sum+n;n++;if(sum>=8888)break‎;}Syste‎m.out.print‎ln("满足条件的‎最大整数:"+(n-1));}}第四章习题‎1.用该类创建‎对象时。

计算机编程及常用术语英语词汇大全

计算机编程及常用术语英语词汇大全

计算机编程及常用术语英语词汇大全Introduction计算机已经成为现代社会的重要基础设施,编程是现代计算机世界最核心的组成部分之一。

编程语言和术语英语词汇是每个程序员必须掌握的基础。

在这篇文章中,我们将提供一个编程和计算机术语的英语词汇大全,帮助你快速掌握计算机编程的基础知识。

编程语言以下是一些常见的编程语言及其英语名称:•C: C•C++: C++•Java: Java•Python: Python•JavaScript: JavaScript•PHP: PHP•Ruby: Ruby•Swift: Swift•Kotlin: Kotlin编程术语以下是一些常见的编程术语及其英语名称:数据类型•Integer: 整型•Float: 浮点型•Boolean: 布尔型•String: 字符串类型运算符•Addition: 加号•Subtraction: 减号•Multiplication: 乘号•Division: 除号•Modulo: 取模•Increment: 自增•Decrement: 自减控制语句•If…else: 如果…否则•Switch: 选择语句•For loop: for循环•While loop: while循环•Do…while: 不断执行直到…为止数据结构•Array: 数组•List: 列表•Set: 集合•Stack: 堆栈•Queue: 队列函数•Function: 函数•Parameter: 参数•Return: 返回值•Variable: 变量•Constant: 常量现在,你已经了解了一些基本的编程语言和术语英语词汇。

在编写程序或查看他人代码时,逐渐学习这些术语并掌握它们的英语词汇是很重要的。

随着你的编程技能不断提高,你会发现这些编程术语和语言还有很多专业词汇需要掌握,希望这篇文章对你有帮助。

编程常用英语大全

编程常用英语大全

编程常用英语大全分类:编程语言/C语言/文章My trusty index finger of a stylus is ready to swipe, pinch, double tap and scroll since these are natural gestures. MP3有了触摸屏,我那可靠的食指就可以像手写笔一样在屏幕上做放大、缩小、双击和滑动的动作,所有这些都不过是它本来就会的动作而已。

编程常用英语词汇application 应用程式应用、应用程序application framework 应用程式框架、应用框架应用程序框架architecture 架构、系统架构体系结构argument 引数(传给函式的值)。

叁见parameter 叁数、实质叁数、实叁、自变量array 阵列数组arrow operator arrow(箭头)运算子箭头操作符assembly 装配件assembly language 组合语言汇编语言assert(ion) 断言assign 指派、指定、设值、赋值赋值assignment 指派、指定赋值、分配assignment operator 指派(赋值)运算子 = 赋值操作符associated 相应的、相关的相关的、关联、相应的associative container 关联式容器(对应 sequential container)关联式容器atomic 不可分割的原子的attribute 属性属性、特性audio 音讯音频A.I. 人工智慧人工智能background 背景背景(用於图形着色)後台(用於行程)backward compatible 回溯相容向下兼容bandwidth 频宽带宽base class 基础类别基类base type 基础型别 (等同於 base class)batch 批次(意思是整批作业)批处理benefit 利益收益best viable function 最佳可行函式最佳可行函式(从 viable functions 中挑出的最佳吻合者)binary search 二分搜寻法二分查找binary tree 二元树二叉树binary function 二元函式双叁函数binary operator 二元运算子二元操作符binding 系结绑定bit 位元位bit field 位元栏位域bitmap 位元图位图bitwise 以 bit 为单元逐一┅bitwise copy 以 bit 为单元进行复制;位元逐一复制位拷贝block 区块,区段块、区块、语句块boolean 布林值(真假值,true 或 false)布尔值border 边框、框线边框brace(curly brace) 大括弧、大括号花括弧、花括号bracket(square brakcet) 中括弧、中括号方括弧、方括号breakpoint 中断点断点build 建造、构筑、建置(MS 用语)build-in 内建内置bus 汇流排总线business 商务,业务业务buttons 按钮按钮byte 位元组(由 8 bits 组成)字节cache 快取高速缓存call 呼叫、叫用调用callback 回呼回调call operator call(函式呼叫)运算子调用操作符(同 function call operator)candidate function 候选函式候选函数(在函式多载决议程序中出现的候选函式)chain 串链(例 chain of function calls)链character 字元字符check box 核取方块 (i.e. check button) 复选框checked exception 可控式异常(Java)check button 方钮 (i.e. check box) 复选按钮child class 子类别(或称为derived class, subtype)子类class 类别类class body 类别本体类体class declaration 类别宣告、类别宣告式类声明class definition 类别定义、类别定义式类定义class derivation list 类别衍化列类继承列表class head 类别表头类头class hierarchy 类别继承体系, 类别阶层类层次体系class library 类别程式库、类别库类库class template 类别模板、类别范本类模板class template partial specializations类别模板偏特化类模板部分特化class template specializations类别模板特化类模板特化cleanup 清理、善後清理、清除client 客端、客户端、客户客户client-server 主从架构客户/服务器clipboard 剪贴簿剪贴板clone 复制克隆collection 群集集合combo box 复合方块、复合框组合框command line 命令列命令行(系统文字模式下的整行执行命令) communication 通讯通讯compatible 相容兼容compile time 编译期编译期、编译时compiler 编译器编译器component 组件组件composition 复合、合成、组合组合computer 电脑、计算机计算机、电脑concept 概念概念concrete 具象的实在的concurrent 并行并发configuration 组态配置connection 连接,连线(网络,资料库)连接constraint 约束(条件)construct 构件构件container 容器容器(存放资料的某种结构如 list, vector...)containment 内含包容context 背景关系、周遭环境、上下脉络环境、上下文control 控制元件、控件控件console 主控台控制台const 常数(constant 的缩写,C++ 关键字)constant 常数(相对於 variable)常量constructor(ctor)建构式构造函数(与class 同名的一种 member functions)copy (v) 复制、拷贝拷贝copy (n) 复件, 副本cover 涵盖覆盖create 创建、建立、产生、生成创建creation 产生、生成创建cursor 游标光标custom 订制、自定定制data 资料数据database 资料库数据库database schema 数据库结构纲目data member 资料成员、成员变数数据成员、成员变量data structure 资料结构数据结构datagram 资料元数据报文dead lock 死结死锁debug 除错调试debugger 除错器调试器declaration 宣告、宣告式声明deduction 推导(例:template argument deduction)推导、推断default 预设缺省、默认defer 延缓推迟define 定义预定义definition 定义、定义区、定义式定义delegate 委派、委托、委任委托delegation (同上)demarshal 反编列散集dereference 提领(取出指标所指物体的内容)解叁考dereference operator dereference(提领)运算子 * 解叁考操作符derived class 衍生类别派生类design by contract 契约式设计design pattern 设计范式、设计样式设计模式※最近我比较喜欢「设计范式」一词destroy 摧毁、销毁destructor 解构式析构函数device 装置、设备设备dialog 对话窗、对话盒对话框directive 指令(例:using directive) (编译)指示符directory 目录目录disk 碟盘dispatch 分派分派distributed computing 分布式计算 (分布式电算) 分布式计算分散式计算 (分散式电算)document 文件文档dot operator dot(句点)运算子 . (圆)点操作符driver 驱动程式驱动(程序)dynamic binding 动态系结动态绑定efficiency 效率效率efficient 高效高效end user 终端用户entity 物体实体、物体encapsulation 封装封装enclosing class 外围类别(与巢状类别 nested class 有关)外围类enum (enumeration) 列举(一种 C++ 资料型别)枚举enumerators 列举元(enum 型别中的成员)枚举成员、枚举器equal 相等相等equality 相等性相等性equality operator equality(等号)运算子 == 等号操作符equivalence 等价性、等同性、对等性等价性equivalent 等价、等同、对等等价escape code 转义码转义码evaluate 评估、求值、核定评估event 事件事件event driven 事件驱动的事件驱动的exception 异常情况异常exception declaration 异常宣告(ref. C++ Primer 3/e, 11.3)异常声明exception handling 异常处理、异常处理机制异常处理、异常处理机制exception specification 异常规格(ref. C++ Primer 3/e, 11.4)异常规范exit 退离(指离开函式时的那一个执行点)退出explicit 明白的、明显的、显式显式export 汇出引出、导出expression 运算式、算式表达式facility 设施、设备设施、设备feature 特性field 栏位,资料栏(Java)字段, 值域(Java)file 档案文件firmware 韧体固件flag 旗标标记flash memory 快闪记忆体闪存flexibility 弹性灵活性flush 清理、扫清刷新font 字型字体form 表单(programming 用语)窗体formal parameter 形式叁数形式叁数forward declaration 前置宣告前置声明forwarding 转呼叫,转发转发forwarding function 转呼叫函式,转发函式转发函数fractal 碎形分形framework 框架框架full specialization 全特化(ref. partial specialization)function 函式、函数函数function call operator 同 call operatorfunction object 函式物件(ref. C++ Primer 3/e, 12.3)函数对象function overloaded resolution函式多载决议程序函数重载解决(方案)functionality 功能、机能功能function template 函式模板、函式范本函数模板functor 仿函式仿函式、函子game 游戏游戏generate 生成generic 泛型、一般化的一般化的、通用的、泛化generic algorithm 泛型演算法通用算法getter (相对於 setter) 取值函式global 全域的(对应於 local)全局的global object 全域物件全局对象global scope resolution operator全域生存空间(范围决议)运算子 :: 全局范围解析操作符group 群组group box 群组方块分组框guard clause 卫述句 (Refactoring, p250) 卫语句GUI 图形介面图形界面hand shaking 握手协商handle 识别码、识别号、号码牌、权柄句柄handler 处理常式处理函数hard-coded 编死的硬编码的hard-copy 硬拷图屏幕截图hard disk 硬碟硬盘hardware 硬体硬件hash table 杂凑表哈希表、散列表header file 表头档、标头档头文件heap 堆积堆hierarchy 阶层体系层次结构(体系)hook 挂钩钩子hyperlink 超链结超链接icon 图示、图标图标IDE 整合开发环境集成开发环境identifier 识别字、识别符号标识符if and only if 若且唯若当且仅当Illinois 伊利诺伊利诺斯image 影像图象immediate base 直接的(紧临的)上层 base class。

计算机程序编程中的常用英语

计算机程序编程中的常用英语

application 应用程式应用、应用程序application framework 应用程式框架、应用框架应用程序框架architecture 架构、系统架构体系结构argument 引数(传给函式的值).叁见parameter 叁数、实质叁数、实叁、自变量array 阵列数组arrow operator arrow(箭头)运算子箭头操作符assembly 装配件assembly language 组合语言汇编语言assert(ion) 断言assign 指派、指定、设值、赋值赋值assignment 指派、指定赋值、分配assignment operator 指派(赋值)运算子= 赋值操作符associated 相应的、相关的相关的、关联、相应的associative container 关联式容器(对应sequential container)关联式容器atomic 不可分割的原子的attribute 属性属性、特性audio 音讯音频A.I. 人工智慧人工智能background 背景背景(用於图形着色)后台(用於行程)backward compatible 回溯相容向下兼容bandwidth 频宽带宽base class 基础类别基类base type 基础型别(等同於base class)batch 批次(意思是整批作业)批处理benefit 利益收益best viable function 最佳可行函式最佳可行函式(从viable functions 中挑出的最佳吻合者)binary search 二分搜寻法二分查找binary tree 二元树二叉树binary function 二元函式双叁函数binary operator 二元运算子二元操作符binding 系结绑定bit 位元位bit field 位元栏位域bitmap 位元图位图bitwise 以bit 为单元逐一┅bitwise copy 以bit 为单元进行复制;位元逐一复制位拷贝block 区块,区段块、区块、语句块boolean 布林值(真假值,true 或false)布尔值精品文库border 边框、框线边框brace(curly brace) 大括弧、大括号花括弧、花括号bracket(square brakcet) 中括弧、中括号方括弧、方括号breakpoint 中断点断点build 建造、构筑、建置(MS 用语)build-in 内建内置bus 汇流排总线business 商务,业务业务buttons 按钮按钮byte 位元组(由8 bits 组成)字节cache 快取高速缓存call 呼叫、叫用调用callback 回呼回调call operator call(函式呼叫)运算子调用操作符(同function call operator)candidate function 候选函式候选函数(在函式多载决议程序中出现的候选函式)chain 串链(例chain of function calls)链character 字元字符check box 核取方块(i.e. check button) 复选框checked exception 可控式异常(Java)check button 方钮(i.e. check box) 复选按钮child class 子类别(或称为derived class, subtype)子类class 类别类class body 类别本体类体class declaration 类别宣告、类别宣告式类声明class definition 类别定义、类别定义式类定义class derivation list 类别衍化列类继承列表class head 类别表头类头class hierarchy 类别继承体系, 类别阶层类层次体系class library 类别程式库、类别库类库class template 类别模板、类别范本类模板class template partial specializations类别模板偏特化类模板部分特化class template specializations类别模板特化类模板特化cleanup 清理、善后清理、清除client 客端、客户端、客户客户client-server 主从架构客户/服务器clipboard 剪贴簿剪贴板clone 复制克隆collection 群集集合combo box 复合方块、复合框组合框command line 命令列命令行精品文库(系统文字模式下的整行执行命令)communication 通讯通讯compatible 相容兼容compile time 编译期编译期、编译时compiler 编译器编译器component 组件组件composition 复合、合成、组合组合computer 电脑、计算机计算机、电脑concept 概念概念concrete 具象的实在的concurrent 并行并发configuration 组态配置connection 连接,连线(网络,资料库)连接constraint 约束(条件)construct 构件构件container 容器容器(存放资料的某种结构如list, vector...)containment 内含包容context 背景关系、周遭环境、上下脉络环境、上下文control 控制元件、控件控件console 主控台控制台const 常数(constant 的缩写,C++ 关键字)constant 常数(相对於variable)常量constructor(ctor)建构式构造函数(与class 同名的一种member functions)copy (v) 复制、拷贝拷贝copy (n) 复件, 副本cover 涵盖覆盖create 创建、建立、产生、生成创建creation 产生、生成创建cursor 游标光标custom 订制、自定定制data 资料数据database 资料库数据库database schema 数据库结构纲目data member 资料成员、成员变数数据成员、成员变量data structure 资料结构数据结构datagram 资料元数据报文dead lock 死结死锁debug 除错调试debugger 除错器调试器declaration 宣告、宣告式声明deduction 推导(例:template argument deduction)推导、推断default 预设缺省、默认精品文库defer 延缓推迟define 定义预定义definition 定义、定义区、定义式定义delegate 委派、委托、委任委托delegation (同上)demarshal 反编列散集dereference 提领(取出指标所指物体的内容)解叁考dereference operator dereference(提领)运算子* 解叁考操作符derived class 衍生类别派生类design by contract 契约式设计design pattern 设计范式、设计样式设计模式※最近我比较喜欢「设计范式」一词destroy 摧毁、销毁destructor 解构式析构函数device 装置、设备设备dialog 对话窗、对话盒对话框directive 指令(例:using directive)(编译)指示符directory 目录目录disk 碟盘dispatch 分派分派distributed computing 分布式计算(分布式电算) 分布式计算分散式计算(分散式电算)document 文件文档dot operator dot(句点)运算子. (圆)点操作符driver 驱动程式驱动(程序)dynamic binding 动态系结动态绑定efficiency 效率效率efficient 高效高效end user 终端用户entity 物体实体、物体encapsulation 封装封装enclosing class 外围类别(与巢状类别nested class 有关)外围类enum (enumeration) 列举(一种C++ 资料型别)枚举enumerators 列举元(enum 型别中的成员)枚举成员、枚举器equal 相等相等equality 相等性相等性equality operator equality(等号)运算子== 等号操作符equivalence 等价性、等同性、对等性等价性equivalent 等价、等同、对等等价escape code 转义码转义码evaluate 评估、求值、核定评估event 事件事件event driven 事件驱动的事件驱动的exception 异常情况异常精品文库exception declaration 异常宣告(ref. C++ Primer 3/e, 11.3)异常声明exception handling 异常处理、异常处理机制异常处理、异常处理机制exception specification 异常规格(ref. C++ Primer 3/e, 11.4)异常规范exit 退离(指离开函式时的那一个执行点)退出explicit 明白的、明显的、显式显式export 汇出引出、导出expression 运算式、算式表达式facility 设施、设备设施、设备feature 特性field 栏位,资料栏(Java)字段, 值域(Java)file 档案文件firmware 韧体固件flag 旗标标记flash memory 快闪记忆体闪存flexibility 弹性灵活性flush 清理、扫清刷新font 字型字体form 表单(programming 用语)窗体formal parameter 形式叁数形式叁数forward declaration 前置宣告前置声明forwarding 转呼叫,转发转发forwarding function 转呼叫函式,转发函式转发函数fractal 碎形分形framework 框架框架full specialization 全特化(ref. partial specialization)function 函式、函数函数function call operator 同call operatorfunction object 函式物件(ref. C++ Primer 3/e, 12.3)函数对象function overloaded resolution函式多载决议程序函数重载解决(方案)functionality 功能、机能功能function template 函式模板、函式范本函数模板functor 仿函式仿函式、函子game 游戏游戏generate 生成generic 泛型、一般化的一般化的、通用的、泛化generic algorithm 泛型演算法通用算法getter (相对於setter) 取值函式global 全域的(对应於local)全局的global object 全域物件全局对象global scope resolution operator全域生存空间(范围决议)运算子:: 全局范围解析操作符group 群组group box 群组方块分组框精品文库guard clause 卫述句(Refactoring, p250) 卫语句GUI 图形介面图形界面hand shaking 握手协商handle 识别码、识别号、号码牌、权柄句柄handler 处理常式处理函数hard-coded 编死的硬编码的hard-copy 硬拷图屏幕截图hard disk 硬碟硬盘hardware 硬体硬件hash table 杂凑表哈希表、散列表header file 表头档、标头档头文件heap 堆积堆hierarchy 阶层体系层次结构(体系)hook 挂钩钩子hyperlink 超链结超链接icon 图示、图标图标IDE 整合开发环境集成开发环境identifier 识别字、识别符号标识符if and only if 若且唯若当且仅当Illinois 伊利诺伊利诺斯image 影像图象immediate base 直接的(紧临的)上层base class. 直接上层基类immediate derived 直接的(紧临的)下层derived class. 直接下层派生类immutability 不变性immutable 不可变(的)implement 实作、实现实现implementation 实作品、实作体、实作码、实件实现implicit 隐喻的、暗自的、隐式隐式import 汇入导入increment operator 累加运算子++ 增加操作符infinite loop 无穷回圈无限循环infinite recursive 无穷递回无限递归information 资讯信息infrastructure 公共基础建设inheritance 继承、继承机制继承、继承机制inline 行内内联inline expansion 行内展开内联展开initialization 初始化(动作)初始化initialization list 初值列初始值列表initialize 初始化初始化inner class 内隐类别内嵌类instance 实体实例(根据某种表述而实际产生的「东西」)instantiated 具现化、实体化(常应用於template)实例化精品文库instantiation 具现体、具现化实体(常应用於template)实例integer (integral) 整数(的)整型(的)integrate 整合集成interacts 交谈、互动交互interface 介面接口for GUI 介面界面interpreter 直译器解释器invariants 恒常性,约束条件约束条件invoke 唤起调用iterate 迭代(回圈一个轮回一个轮回地进行)迭代exception 异常情况异常exception declaration 异常宣告(ref. C++ Primer 3/e, 11.3)异常声明exception handling 异常处理、异常处理机制异常处理、异常处理机制exception specification 异常规格(ref. C++ Primer 3/e, 11.4)异常规范exit 退离(指离开函式时的那一个执行点)退出explicit 明白的、明显的、显式显式export 汇出引出、导出expression 运算式、算式表达式facility 设施、设备设施、设备feature 特性field 栏位,资料栏(Java)字段, 值域(Java)file 档案文件firmware 韧体固件flag 旗标标记flash memory 快闪记忆体闪存flexibility 弹性灵活性flush 清理、扫清刷新font 字型字体form 表单(programming 用语)窗体formal parameter 形式叁数形式叁数forward declaration 前置宣告前置声明forwarding 转呼叫,转发转发forwarding function 转呼叫函式,转发函式转发函数fractal 碎形分形framework 框架框架full specialization 全特化(ref. partial specialization)function 函式、函数函数function call operator 同call operatorfunction object 函式物件(ref. C++ Primer 3/e, 12.3)函数对象function overloaded resolution函式多载决议程序函数重载解决(方案)functionality 功能、机能功能function template 函式模板、函式范本函数模板functor 仿函式仿函式、函子精品文库game 游戏游戏generate 生成generic 泛型、一般化的一般化的、通用的、泛化generic algorithm 泛型演算法通用算法getter (相对於setter) 取值函式global 全域的(对应於local)全局的global object 全域物件全局对象global scope resolution operator全域生存空间(范围决议)运算子:: 全局范围解析操作符group 群组group box 群组方块分组框guard clause 卫述句(Refactoring, p250) 卫语句GUI 图形介面图形界面hand shaking 握手协商handle 识别码、识别号、号码牌、权柄句柄handler 处理常式处理函数hard-coded 编死的硬编码的hard-copy 硬拷图屏幕截图hard disk 硬碟硬盘hardware 硬体硬件hash table 杂凑表哈希表、散列表header file 表头档、标头档头文件heap 堆积堆hierarchy 阶层体系层次结构(体系)hook 挂钩钩子hyperlink 超链结超链接icon 图示、图标图标IDE 整合开发环境集成开发环境identifier 识别字、识别符号标识符if and only if 若且唯若当且仅当Illinois 伊利诺伊利诺斯image 影像图象immediate base 直接的(紧临的)上层base class. 直接上层基类immediate derived 直接的(紧临的)下层derived class. 直接下层派生类immutability 不变性immutable 不可变(的)implement 实作、实现实现implementation 实作品、实作体、实作码、实件实现implicit 隐喻的、暗自的、隐式隐式import 汇入导入increment operator 累加运算子++ 增加操作符infinite loop 无穷回圈无限循环infinite recursive 无穷递回无限递归information 资讯信息精品文库infrastructure 公共基础建设inheritance 继承、继承机制继承、继承机制inline 行内内联inline expansion 行内展开内联展开initialization 初始化(动作)初始化initialization list 初值列初始值列表initialize 初始化初始化inner class 内隐类别内嵌类instance 实体实例(根据某种表述而实际产生的「东西」)instantiated 具现化、实体化(常应用於template)实例化instantiation 具现体、具现化实体(常应用於template)实例integer (integral) 整数(的)整型(的)integrate 整合集成interacts 交谈、互动交互interface 介面接口for GUI 介面界面interpreter 直译器解释器invariants 恒常性,约束条件约束条件invoke 唤起调用iterate 迭代(回圈一个轮回一个轮回地进行)迭代iterative 反覆的,迭代的iterator 迭代器(一种泛型指标)迭代器iteration 迭代(回圈每次轮回称为一个iteration)迭代item 项目、条款项、条款、项目laser 雷射激光level 阶层(级)例high level 高阶高层library 程式库、函式库库、函数库lifetime 生命期、寿命生命期、寿命link 联结、连结连接,链接linker 联结器、连结器连接器literal constant 字面常数(例3.14 或"hi" 这等常数值)字面常数list 串列(linked-list)列表、表、链表list box 列表方块、列表框列表框load 载入装载loader 载入器装载器、载入器local 区域的(对应於global)局部的local object 区域物件局部对象lock 机锁loop 回圈循环lvalue 左值左值macro 巨集宏magic number 魔术数字魔法数精品文库maintain 维护维护manipulator 操纵器(iostream 预先定义的一种东西)操纵器marshal 编列列集叁考demarshalmechanism 机制机制member 成员成员member access operator 成员取用运算子(有dot 和arrow 两种)成员存取操作符member function 成员函式成员函数member initialization list成员初值列成员初始值列表memberwise 以member 为单元┅、members 逐一┅以成员为单位memberwise copy 以members 为单元逐一复制memory 记忆体内存menu 表单、选单菜单message 讯息消息message based 以讯息为基础的基於消息的message loop 讯息回圈消息环method (java) 方法、行为、函式方法meta-超-元-例meta-programming 超编程元编程micro 微微middleware 中介层中间件modeling 模塑modeling language 塑模语言,建模语言modem 数据机调制解调器module 模组模块modifier 饰词修饰符most derived class 最末层衍生类别最底层的派生类mouse 滑鼠鼠标mutable 可变的可变的multi-tasking 多工多任务namespace 命名空间名字空间、命名空间native 原生的本地的、固有的nested class 巢状类别嵌套类network 网路网络network card 网路卡网卡object 物件对象object based 以物件为基础的基於对象的object file 目的档目标文件object model 物件模型对象模型object oriented 物件导向的面向对象的online 线上在线opaque 不透明的operand 运算元操作数精品文库operating system (OS) 作业系统操作系统operation 操作、操作行为操作operator 运算子操作符、运算符option 选项,可选方案选项ordinary 常规的常规的overflow 上限溢位(相对於underflow)溢出(underflow:下溢)overhead 额外负担、额外开销额外开销overload 多载化、多载化、重载重载overloaded function 多载化函式重载的函数overloaded operator 多载化运算子被重载的操作符overloaded set 多载集合重载集合override 改写、覆写重载、改写、重新定义(在derived class 中重新定义虚拟函式package 套件包pair 对组palette 调色盘、组件盘、工具箱pane 窗格窗格(有时为嵌板之意,例Java Content Pane)parallel 平行并行parameter 叁数(函式叁数列上的变数)叁数、形式叁数、形叁parameter list 叁数列叁数列表parent class 父类别(或称base class)父类parentheses 小括弧、小括号圆括弧、圆括号parse 解析解析part 零件部件partial specialization 偏特化(ref. C++ Primer 3/e, 16.10)局部特化(ref. full specialization)pass by address 传址(函式引数的传递方式)(非正式用语)传地址pass by reference 传址(函式引数的一种传递方式)传地址, 按引用传递pass by value 传值(函式引数的一种传递方式)按值传递pattern 范式、样式模式performance 效率、性能兼而有之性能persistence 永续性持久性pixel 图素、像素像素placement delete ref. C++ Primer 3/e, 15.8.2placement new ref. C++ Primer 3/e, 15.8.2platform 平台平台pointer 指标指针址位器(和址叁器reference 形成对映,满好)poll 轮询轮询polymorphism 多型多态pop up 冒起式、弹出式弹出式port 埠端口postfix 后置式、后序式后置式精品文库precedence 优先序(通常用於运算子的优先执行次序)prefix 前置式、前序式前置式preprocessor 前处理器预处理器prime 质数素数primitive type 基本型别(不同於base class,基础类别)print 列印打印printer 印表机打印机priority 优先权(通常用於执行绪获得CPU 时间的优先次序)procedure 程序过程procedural 程序性的、程序式的过程式的、过程化的process 行程进程profile 评测评测profiler 效能(效率)评测器效能(性能)评测器programmer 程式员程序员programming 编程、程式设计、程式化编程progress bar 进度指示器进度指示器project 专案项目、工程property 属性protocol 协定协议pseudo code 假码、虚拟码、伪码伪码qualified 经过资格修饰(例如加上scope 运算子)限定qualifier 资格修饰词、饰词限定修饰词quality 品质质量queue 伫列队列radian 径度弧度radio button 圆钮单选按钮raise 引发(常用来表示发出一个exception)引起、引发random number 随机数、乱数随机数range 范围、区间(用於STL 时)范围、区间rank 等级、分等(ref. C++Primer 3/e 9,15章)等级raw 生鲜的、未经处理的未经处理的record 记录记录recordset 记录集记录集recursive 递回递归re-direction 重导向重定向refactoring 重构、重整重构refer 取用叁考refer to 指向、指涉、指代reference (C++ 中类似指标的东西,相当於"化身")引用、叁考址叁器, see pointerregister 暂存器寄存器reflection 反射反射、映像relational database 关联式资料库关系数据库represent 表述,表现表述,表现精品文库resolve 决议(为算式中的符号名称寻找解析对应之宣告式的过程)resolution 决议程序、决议过程解析过程resolution 解析度分辨率restriction 局限return 传回、回返返回return type 回返型别返回类型return value 回返值返回值robust 强固、稳健健壮robustness 强固性、稳健性健壮性routine 常式例程runtime 执行期运行期、运行时common language runtime (CLR) 译为「通用语言执行层」rvalue 右值右值save 储存存储schedule 排程调度scheduler 排程器调度程序scheme 结构纲目、组织纲目scroll bar 卷轴滚动条scope 生存空间、生存范围、范畴、作用域生存空间scope operator 生存空间(范围决议)运算子:: 生存空间操作符scope resolution operator生存空间决议运算子生存空间解析操作符(与scope operator同)screen 萤幕屏幕search 搜寻查找semantics 语意语义sequential container 序列式容器顺序式容器(对应於associative container)server 伺服器、伺服端服务器、服务端serial 串行serialization 次第读写,序列化序列化(serialize)setter (相对於getter) 设值函式signal 信号signature 标记式、签名式、署名式签名slider 滚轴滑块slot 条孔、槽槽smart pointer 灵巧指标、精灵指标智能指针snapshot 萤幕快照(图)屏幕截图specialization 特殊化、特殊化定义、特殊化宣告特化specification 规格规格、规范splitter 分裂视窗切分窗口software 软体软件精品文库solution 解法,解决方案方案source 原始码源码、源代码stack 堆叠栈stack unwinding 堆叠辗转开解(此词用於exception 主题)栈辗转开解*standard library 标准程式库standard template library 标准模板程式库statement 述句语句、声明status bar 状态列、状态栏状态条STL 见standard template librarystream 资料流、串流流string 字串字符串subroutinesubscript operator 下标运算子[ ] 下标操作符subtype 子型别子类型support 支援支持suspend 虚悬挂起symbol 符号记号syntax 语法语法tag 标签标记索引标签,页签target 标的(例target pointer:标的指标)目标task switch 工作切换任务切换template 模板、范本模板template argument deduction模板引数推导模板叁数推导template explicit specialization模板显式特化(版本)模板显式特化template parameter 模板叁数模板叁数temporary object 暂时物件临时对象text 文字文本。

python编程必备英文单词

python编程必备英文单词

Python编程必备英文单词一、IntroductionPython is one of the most popular programming languages in the world. It is widely used in various fields such as web development, data analysis, artificial intelligence, and scientificputing. If you want to be a proficient Python programmer, it is essential to have a good grasp of English vocabulary related to programming. In this article, I will introduce some essential English words and phrases that are indispensable for Python programming.二、Basic Concepts1. Variable (变量)A variable is a storage location in aputer program. It has a name and a value, which can be changed during the execution of the program. For example, in Python, we can define a variable like this:```x = 10```Here, "x" is the variable name, and "10" is the value assigned to the variable.2. Data Type (数据类型)Data type is an attribute of data which tells thepiler or interpreter how the programmer intends to use the data. In Python, somemon data types include int (integer), float (floating-point number), str (string), and list (a collection of items).3. Function (函数)A function is a block of organized, reusable code that is used to perform a single, related action. In Python, we can define a function like this:```def greet(name):print("Hello, " + name)```Here, "greet" is the function name, and "name" is the parameter of the function.4. Loop (循环)A loop is a sequence of instructions that is continually repeated until a cert本人n condition is reached. In Python, there are two m本人n types of loops: for loop and while loop.5. Module (模块)A module is a file cont本人ning Python definitions and statements. The file name is the module name with the suffix ".py". We can use the "import" keyword to import a module into our Python program.三、Commonly Used Words and Phrases1. if statement (if语句)The "if" statement is used to execute a block of code only if a cert本人n condition is true. For example:```x = 10if x > 5:print("x is greater than 5")```2. else statement (else语句)The "else" statement is used to execute a block of code if the same condition is false. For example:```x = 3if x > 5:print("x is greater than 5")else:print("x is less than or equal to 5")```3. elif statement (elif语句)The "elif" statement is short for "else if". It allows us to check for multiple conditions. For example:```x = 3if x > 5:print("x is greater than 5")elif x < 5:print("x is less than 5")else:print("x is equal to 5")```4. while loop (while循环)The "while" loop is used to repeat a block of code as long as a cert本人n condition is true. For example:```x = 0while x < 5:print(x)x += 1```5. for loop (for循环)The "for" loop is used to iterate over a sequence (such as a list, tuple, or string) or other iterable objects. For example:```fruits = ["apple", "banana", "cherry"]for fruit in fruits:print(fruit)```6. try statement (try语句)The "try" statement is used to catch exceptions that might occur during the execution of a block of code. For example:```try:x = 1 / 0except ZeroDivisionError:print("Cannot divide by zero")```7. except statement (except语句)The "except" statement is used to specify one or more exceptions that can be caught by a "try" statement. For example: ```try:x = 1 / 0except ZeroDivisionError:print("Cannot divide by zero")except:print("An error occurred")```8. import statement (import语句)The "import" statement is used to import a module into a Python program. For example:```import mathprint(math.pi)```9. def statement (def语句)The "def" statement is used to define a function in Python. Forexample:```def greet(name):print("Hello, " + name)```10. return statement (return语句)The "return" statement is used to exit a function and return a value to the caller. For example:```def add(x, y):return x + y```四、ConclusionIn conclusion, having a goodmand of English vocabulary related to Python programming is essential for anyone who wants to be a proficient Python programmer. By mastering the essential words and phrases introduced in this article, you will be better equipped to read, write, and understand Python code written in English. I hope this article has been helpful to you, and wish you success in your journey of learning Python programming.。

计算机编程英语范文

计算机编程英语范文

计算机编程英语范文1. Algorithm: A set of step-by-step instructions used to solve a specific problem or perform a specific task.2. Syntax: The rules and guidelines that define thestructure and format of a programming language.3. Variable: A named storage location in memory that holds a value or data.4. Data Type: The classification or categories of data thata variable can hold, such as integers, floating-point numbers, or strings.6. Loop: A control structure that allows a block of code to be repeatedly executed until a certain condition is met.7. Conditional Statement: A control structure that allows a program to make decisions by evaluating a condition and executing specific code based on that condition.8. Function: A self-contained block of code that performs a specific task and can be reused throughout a program.9. Object-Oriented Programming (OOP): A programming paradigm that uses objects to represent and manipulate data, as well as the behaviours associated with that data.10. Class: A blueprint or template for creating objects in object-oriented programming. It defines the properties and behaviors that objects of that class possess.11. Method: A function defined inside a class that can be called on objects of that class to perform specific actions.12. Debugging: The process of identifying and fixing errors, or bugs, in a program.17. Debugging: The process of identifying and fixing errors or bugs in a program.18. Documentation: A written description or explanation of a software program, including its functionality, usage, and instructions for developers.。

如何成为编程人员英语作文

如何成为编程人员英语作文

如何成为编程人员英语作文How to Become a Programmer.In today's digital era, programming has become an integral part of almost every industry, from healthcare to finance, entertainment to education. As a result, the demand for skilled programmers is constantly growing. Ifyou're interested in computers, problem-solving, and innovation, a career in programming might be the perfectfit for you. Here's a step-by-step guide to help you embark on this exciting journey.1. Develop a Solid Foundation.Before diving into the world of programming, it'scrucial to build a strong foundation in mathematics and computer science. These subjects will provide you with the logical thinking and problem-solving skills necessary for successful programming. Take courses like algebra, calculus, discrete mathematics, and computer science fundamentals tolay the groundwork for your future programming endeavors.2. Learn the Basics of Programming.Once you have a solid foundation in mathematics and computer science, you can start learning the basics of programming. There are various programming languages such as Python, Java, C++, JavaScript, and more. Choose a language that aligns with your interests and goals, and start learning its syntax, variables, data types, control structures, and functions. You can learn through online courses, books, tutorials, or even interactive programming platforms.3. Practice, Practice, Practice.Programming is a hands-on skill, and the more you practice, the better you'll become. Start by solving simple problems and gradually move on to more complex ones. Join programming communities and participate in challenges and hackathons to test your skills and learn from others. Building real-world projects will also help you apply yourknowledge and improve your skills.4. Advance Your Skills.As you become more proficient in programming, you'll want to continue expanding your skills. Learn new programming languages, frameworks, and technologies to stay up-to-date with the rapidly evolving field. You can also specialize in a particular area of programming, such as web development, mobile app development, data science, or artificial intelligence.5. Earn a Degree or Certification.Although it's possible to become a programmer without a formal degree, earning a computer science degree or a programming certification can greatly enhance your career prospects. These programs provide you with a more comprehensive understanding of computer science principles and prepare you for the job market. Many universities and online platforms offer degree programs and certificationsin programming and related fields.6. Build Your Portfolio.As you progress in your programming journey, it's important to showcase your skills and projects to potential employers. Create a portfolio website or use platforms like GitHub to showcase your projects, code snippets, and contributions to open-source projects. This will help you demonstrate your technical proficiency and creativity.7. Network and Collaborate.Programming is a collaborative field, and building relationships with other programmers and industry experts can be beneficial to your career. Attend conferences, workshops, and meetups to meet like-minded individuals and learn from their experiences. Join online communities and forums to discuss programming topics, ask questions, and share your knowledge.8. Stay Up-to-Date with Technology Trends.The field of programming is constantly evolving, andit's crucial to stay up-to-date with the latest trends and technologies. Subscribe to programming blogs, newsletters, and social media accounts that provide updates on new programming languages, frameworks, and tools. Participate in online discussions and forums to stay informed about industry changes and best practices.9. Continuously Learn and Improve.Programming is a field that requires continuous learning and improvement. Embrace the challenge of learning new technologies and concepts, and apply them to your projects and work. Seek feedback from colleagues, mentors, and industry experts to identify areas for improvement and growth.10. Be Passionate and Persistent.Finally, the most important aspect of becoming a successful programmer is passion and persistence. Programming can be a challenging and rewarding field, andit requires dedication and hard work. Stay passionate about your work, embrace challenges, and never give up on your dreams of becoming a programmer.In conclusion, becoming a programmer requires a solid foundation in mathematics and computer science, continuous practice and learning, and a passion for technology. By following these steps and staying up-to-date with industry trends, you can embark on a fulfilling career in programming and make a significant impact in the digital world.。

编程常用英语词汇带英标

编程常用英语词汇带英标

编程常用英语词汇带英标编程是一门通用的语言,无论是在实际工作中还是学习过程中,掌握常用的编程英语词汇是非常重要的。

下面将介绍一些常见且重要的编程英语词汇,并带有相应的英文标记。

数据类型(Data Types)在编程中,数据类型是非常基础且重要的概念。

常见的数据类型包括:•整数(Integer):代表整数,通常用int表示。

•浮点数(Float):代表带小数点的数,通常用float表示。

•布尔值(Boolean):代表真或假,通常用bool表示。

•字符串(String):代表文本,通常用str表示。

•列表(List):代表一组有序的元素,通常用list 表示。

•字典(Dictionary):代表键值对的集合,通常用dict表示。

控制流(Control Flow)在程序中,控制流用于控制程序执行的顺序。

常见的控制流结构包括:•循环(Loop):用于重复执行一段代码,常见的循环有for循环和while循环。

•条件语句(Conditional Statement):用于根据条件判断执行不同的代码块,常见的条件语句有if语句和else语句。

•函数(Function):用于封装一段代码,使其可以多次调用执行。

变量和赋值(Variables and Assignments)变量在编程中是用于存储数据的容器,赋值则是将数据存储在变量中的过程。

常见的变量命名规则包括:•变量名区分大小写,必须以字母或下划线开头。

•变量名不能以数字开头,但可以包含数字。

•变量命名应具有描述性,清晰表达变量的含义。

函数(Functions)函数是封装了一段可复用代码的模块化单元,在编程中起着重要作用。

常见的函数关键词包括:•定义函数(Defining a function):用def关键词定义一个函数。

•参数(Parameters):函数的输入,可以是必需参数和默认参数。

•返回值(Return Value):函数执行后返回的结果。

类和对象(Classes and Objects)面向对象编程中,类和对象是非常重要的概念。

学编程必备的英语单词

学编程必备的英语单词

学编程必备的英语单词在学习编程的过程中,英语是一种非常重要的工具。

无论是阅读官方文档、查找解决方案还是与他人交流,都需要一定的英语能力。

以下是一些学习编程必备的英语单词,希望能够帮助大家更好地掌握编程知识。

Data(数据)•Data:数据•Integer:整数•String:字符串•Float:浮点数•Boolean:布尔值Variables(变量)•Variable:变量•Constant:常量•Assign:赋值•Declaration:声明•Scope:作用域Control Flow(控制流)•If:如果•Else:否则•While:循环•Loop:循环•Break:跳出循环Functions(函数)•Function:函数•Return:返回•Parameter:参数•Argument:参数•Invoke:调用Classes & Objects(类和对象)•Class:类•Object:对象•Method:方法•Constructor:构造函数•Inheritance:继承Error Handling(错误处理)•Error:错误•Exception:异常•Try:尝试•Catch:捕获•Throw:抛出Libraries(库)•Library:库•Import:导入•Module:模块•Package:包•Framework:框架Miscellaneous(其它)•Print:打印•Debug:调试•Comment:注释•Compile:编译•Execute:执行以上是一些学习编程过程中必备的英语单词,希望对您的学习有所帮助。

学好这些单词将帮助您更加流畅地理解编程文档和与他人交流,让学习编程变得更加轻松愉快。

a resource with meta characters in the field

a resource with meta characters in the field

a resource with meta characters inthe fieldWhen dealing with a resource that has meta characters in the field, it is important to understand the specific context and requirements. Here are some considerations:1. Definition of meta characters: Meta characters are special characters that have a specific meaning within a particular context or programming language. They often serve as placeholders, wildcards, or as part of more complex expressions.2. Handling meta characters in URLs: If you are working with URLs that contain meta characters, it is important to ensure proper encoding. URL encoding converts special characters into a format that is compatible with the URL syntax. For example, spaces are typically encoded as %20. Different web frameworks or programming languages have built-in functions or methods to handle URL encoding.3. Parsing and processing meta characters: In some cases, you may need to parse and process meta characters within a field. This could involve tasks such as extracting specific information, manipulating strings based on patterns, or performing wildcard searches. The appropriate approach will depend on the specific programming language and the desired outcome.4. Database operations with meta characters: When working with databases, meta characters can be used in SQL queries for advanced searching and filtering. For example, using wildcards like % or _ in LIKE statements can help perform flexible searches. It is important to understand the database's query language and its support for meta characters.5. Security considerations: Meta characters can also have implications for security. For example, in SQL injection attacks,恶意用户can exploit meta characters to manipulate SQL queries and gain unauthorized access. Therefore, it is crucial to validate and sanitize user input to prevent such securityvulnerabilities.In summary, dealing with a resource that has meta characters in the field requires understanding the context, properly encoding special characters, parsing and processing them if necessary, and considering security implications. The specific approach will depend on the programming language, framework, and the nature of the resource and its intended use.。

我最喜爱编程的作文英文

我最喜爱编程的作文英文

我最喜爱编程的作文英文Title: Passionate Code: My Journey into the Digital World。

1. Rhythm of Binary: 。

In the realm of binary digits, I found my rhythm, a symphony of ones and zeros, where my heart beats with every line of code. My name, you might say, is not just a label, but a spark that ignited my love for programming.2. Code as Canvas:The screen, my canvas, where I paint with syntax and logic. Each keystroke, a brushstroke, revealing a world of endless possibilities. It's not just a job, it's a passion, a language that speaks to my soul.3. Learning by Doing:The thrill of discovery, every error a lesson, everyfix a victory. I learned to code, not by following rules, but by breaking them, understanding their purpose. The more I wrote, the more I grew, my love for it, like a wildfire.4. Code as Art:From simple algorithms to complex systems, everyproject a masterpiece. The elegance of a well-structured program, a testament to human ingenuity. It's not just about lines, it's about storytelling through code.5. A Community of Creatives:In the digital realm, I found my tribe. A global network of programmers, our passion fueling each other's growth. We share our passions, our struggles, and our triumphs, in the language of code.6. A Life of Code:Now, I live a life intertwined with programming. It'snot just a hobby, it's a lifestyle. Each day, I dive into the depths of the internet, my journey never-ending, my love for coding, forever bound.Remember, this is not a structured essay, but a reflection of my digital journey. The language is raw, the emotions real, and the passion, unbridled. So, if you ask who I am, I am the one who dances with the bits and bytes, my name, Chatgpt.。

编程 英文 自我介绍

编程 英文 自我介绍

编程英文自我介绍Programming: My Passion and Journey.Hello, my name is [Your Name], and I am a software engineer with a deep love for programming. The art of writing code has always fascinated me, and it's a passion that has driven me to constantly learn and grow in this field.My journey with programming began when I was a young teenager, scrolling through the pages of a basic computer programming book my father had given me. The idea of being able to create something from nothing, to bring ideas to life through code, was incredibly appealing. I started with the basics, learning the syntax and logic of various programming languages, and soon enough, I was hooked.As I progressed through my educational career, I found myself drawn to computer science courses. The challenges and complexities of programming problems excited me, and Ifound myself spending hours upon hours outside of class, tinkering with code and trying to solve problems. My teachers often commented on my dedication and passion for the subject, and their encouragement further fueled my desire to pursue programming as a career.Upon graduating from university, I landed my first job as a software engineer. It was a dream come true to be able to apply my skills and knowledge to real-world problems. I quickly realized, however, that programming was not just about writing code; it was about understanding user needs, collaborating with team members, and creating solutionsthat were not just technically sound but also user-friendly and effective.Over the years, I have had the opportunity to work on a wide range of projects, from developing web applications to creating complex algorithms for data analysis. Each project has presented its own unique challenges, and I haverelished the opportunity to apply my skills and learn new ones. I have also found that programming is not a solitary pursuit; it requires collaboration, communication, and awillingness to embrace feedback and criticism.In my current role, I am part of a team that is responsible for developing cutting-edge software solutions. The pace is fast, and the demands are high, but the reward is seeing our work make a difference in people's lives.It's an honor to be able to contribute to such meaningful projects, and I am grateful for the opportunity to grow and learn in such an environment.Programming has not only been my career choice but also a continuous learning experience. I am constantly reading books, attending workshops, and participating in online communities to stay updated with the latest trends and technologies. I believe that a true software engineer is never satisfied with what he knows; there is always more to learn, and I am eager to embrace those opportunities.In conclusion, programming has been a transformative part of my life. It has given me a career that I am passionate about, a community of like-minded individuals to learn and grow with, and the ability to create somethingmeaningful and impactful. I am excited about the future of programming and the opportunities it will continue to bring, and I am looking forward to contributing to this ever-evolving field for many years to come.。

编程常用英语单词怎么写

编程常用英语单词怎么写

编程常用英语单词怎么写在学习编程的过程中,不可避免地会接触到大量的英语单词,这些单词是编程世界中不可或缺的一部分。

掌握了这些常用的英语单词,可以帮助我们更好地理解代码和技术文档。

下面将介绍一些编程中常用的英语单词及其正确的拼写方式。

常用数据类型IntegerInteger是整数的意思,在编程中通常用来表示整数类型的数据。

拼写时注意i 和e的顺序,不要拼写成intiger。

StringString表示字符串类型的数据,在编程中经常用来表示文本信息。

要记住s和t的顺序,不要写成stirng。

BooleanBoolean是布尔值的意思,通常只有两个取值,True或False。

正确的拼写是Boolean,不要拼错成Boolen或Bolean。

FloatFloat代表浮点数的数据类型,在编程中用于表示带小数点的数字。

正确的写法是Float,不要写成Fload。

常用关键字FunctionFunction指的是函数,在编程中用于封装一段可重复利用的代码块。

注意f和u的顺序,正确拼写是Function。

VariableVariable表示变量,是程序中用来存储数据的一种载体。

记住a和i的位置,不要写成Vairable。

LoopLoop表示循环,用来重复执行一段代码块。

拼写时要注意oo的重复,写成Loop而不是Lop。

常用操作符EqualEqual表示等于,是编程中的比较运算符之一。

拼写时要注意e和a的位置,写成Equal而不是Eqaual。

PlusPlus表示加法运算,是编程中常用的算术操作符。

正确的写法是Plus,不要拼写成Pluss。

MinusMinus表示减法运算,是减去一个数的操作符。

正确的写法是Minus,不要拼写成Minas。

常见类名ArrayArray表示数组,是存储多个相同类型数据的数据结构。

不要写成Aray或Arry,正确的拼写是Array。

ListList表示列表,是一种有序的集合数据结构。

编程常用英语词汇

编程常用英语词汇

编程常用英语词汇编程是一个充满专业术语的领域,掌握这些术语对于学习和交流至关重要。

以下是一些编程中常用的英语词汇,它们涵盖了从基础概念到高级技术的各种方面:1. Algorithm(算法):一系列定义明确的计算步骤,用于解决特定问题或执行特定任务。

2. Syntax(语法):编程语言中编写代码时使用的规则和结构。

3. Variable(变量):程序中用于存储数据的容器,可以被赋予不同的值。

4. Function(函数):一段可以重复使用的代码,用于执行特定任务。

5. Class(类):一种用户定义的数据类型,它允许用户创建具有特定属性和方法的对象。

6. Object(对象):类的实例,它具有类定义的属性和方法。

7. Method(方法):类中定义的函数,用于操作对象的状态。

8. Library(库):一组预先编写好的代码,可以被多个程序调用以执行常见的任务。

9. Framework(框架):一个提供特定功能和结构的软件,用于简化和加速应用程序的开发。

10. API(应用程序编程接口):一组预定义的函数、协议和工具,用于构建软件应用程序。

11. Compiler(编译器):将高级编程语言编写的源代码转换成机器语言的程序。

12. Interpreter(解释器):直接执行源代码的程序,不需要编译步骤。

13. Debugging(调试):查找和修复代码中的错误的过程。

14. Version Control(版本控制):一种跟踪和记录文件和目录变更的方法,通常用于软件开发。

15. Git(Git):一个流行的分布式版本控制系统,用于管理源代码。

16. Branch(分支):在版本控制系统中,用于开发新功能或修复错误而不干扰主代码的独立线。

17. Merge(合并):将两个或多个分支的更改合并在一起的过程。

18. Repository(仓库):存储项目文件和版本历史的数据库。

19. Commit(提交):将更改记录到版本控制系统中的操作。

编程的英文短语

编程的英文短语

编程的英文短语在编程的世界里,常常可以听到许多各种各样的英文短语,这些短语通常是程序员们用来描述编程过程、技术、概念或者团队合作中的一些概念。

这些英文短语既可以帮助程序员们更好地交流,也可以概括和表达一些复杂的概念。

下面将介绍一些常见的编程英文短语及其含义。

1. Hello World!Hello World!是程序员们第一个使用的程序,通常用来展示编程语言的语法和环境是否正确。

最简单的程序之一,通常用来熟悉编程语言的基本结构。

2. BugBug指的是在程序中的错误或者问题。

程序员常常需要修复bug来保证程序的正确运行。

3. Feature CreepFeature Creep指的是在一个项目中逐渐添加更多功能,导致计划变得庞大、复杂和难以实现。

4. Code SmellCode Smell指的是代码中存在的不规范、难以理解或者差劲的地方。

通常需要重构这些代码以改进可读性和效率。

5. RefactorRefactor指的是重构代码,通常是为了提高代码的可维护性、可读性和性能。

6. DRY (Don’t Repeat Yourself)DRY原则是编程中的一项准则,指的是避免代码重复,可以通过抽象化、封装和重用代码来遵循这一原则。

7. YAGNI (You Aren’t Gonna Need It)YAGNI原则是编程中的另一项准则,指的是只编写当前需求所需的代码,避免编写未来可能会用到的代码,以避免不必要的复杂性和冗余。

8. Spaghetti CodeSpaghetti Code指的是难以阅读和理解的代码,通常是由于缺乏结构、拥挤和错综复杂的代码导致的。

9. Rubber Duck DebuggingRubber Duck Debugging是指通过向一个“橡皮鸭”(或者其他对象)描述问题,来帮助自己理清思路和解决问题的方法。

10. BrogrammerBrogrammer是指一种充满男性气概和促进女性边缘化的软件开发人员刻板印象。

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M A R C D A V I S P U B L I C A T I O N SSchool of Information Management and Systems University of California at Berkeleymarc@ /~marcProgramming with CharactersBibliographic Reference:Marc Davis and Michael Travers. “Programming with Characters.” Short Paper In: Conference Companion for CHI '92 in Monterey, California, ACM Press, 1992.PROGRAMMING WITH CHARACTERSMichael Travers & Marc DavisMIT Media Laboratory20 Ames StreetCambridge, MA 02139(617) 253-0608mt or mdavis@INTRODUCTIONPrograms are hard to build, and even harder to understand after they are built. We lack intuitive interfaces for visual-izing and manipulating many parts of programs and the ways in which these parts interact. Constraint systems have addressed these problems. We generalize some of the notions inherent in constraint systems to agent-based systems, and explore the use of animated characters as in-terface representations of agents. In particular, conflict detection and resolution is dramatized by the use of char-acters and their emotions. The history of their interactions is presented as a narrative using video and storyboard tech-niques. Building programs out of agents and enabling us-ers to manipulate program parts by interacting with simple animated characters can aid relatively unskilled users in understanding and modifying complex systems.FROM CONSTRAINTS TO AGENTSWe chose to explore the question of whether agents could be used as the basis of an interactive design and program-ming environment. Most direct manipulation environments (i.e., MacDraw) are easy to use, but lack intelligence and flexibility. The user cannot extend the system beyond the simple operations provided and the system cannot learn new methods or tasks.These issues have been addressed by interactive constraint-based systems such as SketchPad [4] and ThingLab [1]. Constraints are computational objects which combine de-clarative and procedural characteristics. The declarative part of a constraint specifies a condition that the constraint will attempt to maintain (i.e., "The button width is greater than the button text length."), while the procedural part specifies techniques for bringing about the given state (i.e., "Move the right edge of the button until the button width is greater than the button text length."). The major computa-tional issue for constraint systems is how to resolve con-flicts involving multiple constraints. SketchPad used nu-merical relaxation for this purpose, while ThingLab used a combination of planning techniques and relaxation. A further problem of the constraint-based approach is the difficulty of visualizing constraints and their interrelations so that they can be understood and altered by the user.We chose to investigate a new technique which, like con-straints, makes use of the power of combining declarative and procedural functionality in an interactive network, but which offers a new approach to the above problems. We represent programs as a collection of agents, which are simple, individual mechanisms that accomplish a particular task. The notion of agent derives from Minsky's usage in Society of Mind [3], which envisions the mind as a net-work of interacting "mindless" parts. An agent has goals and methods for achieving its goals, which may rely on other agents achieving their goals. Constraints may be understood as a specialized type of agent.The ability to learn and to adapt to new situations enables an agent-based approach to resolve conflicts among multi-ple agents. We have explored a strategy which utilizes in-sights from Minsky's theory as well as some aspects of case-based learning. If two or more agents are in conflict, the agents involved remain unchanged; instead, a new su-pervisor agent is created which knows how to manage the agents involved in the particular conflict situation as well as any new agents which may have been created through user intervention. This strategy is based on Minsky's no-tion that one learns, not by debugging old agents, but by adding new agents that know when the old agents are ap-plicable and when not. The concrete example of the con-flict and its resolution is stored in a case library to which the supervisor agent refers in managing its supervisees. As the case library grows, supervisor agents are able to find resolutions to new conflict situations by referring to similar situations stored in the case library. Reconceptualizing computational processes in terms of agents also facilitates the design and visualization of com-plex interactive systems. As agents ourselves, we bring to programming and to human-computer interaction a power-ful cognitive and affective framework for dealing with other agents. Our assumptions about how things with agency be-have, interact, and grow can be put to use in designing more intuitive systems.FROM AGENTS TO CHARACTERSOur notion of agents is related to but somewhat divergent from recent work on "interface agents" [2]. An interface agent is an intelligent intermediary between a user and a computer system, often presented as a video image of a per-son or animated character. It is an "agent" in the sense of a travel agent who acts on behalf of the user. Our agents, on the other hand, have their own goals (which, to be sure, derive from that of the user or system designer). Rather than acting as intermediaries between the user and a computational environment, in our approach, the network of agents constitutes the underlying computational envi-ronment itself. How should agents be presented to the user? We are investigating the use of cartoon characters as a metaphor for computational agents. Unlike "interface agents," which represent the user to the computational en-vironment, our characters represent agents (which make up the computational environment) to the user. The stereo-typed actions and general lack of intelligence in agents suggests that cartoon characters are a better interfaceThe simplicity and predictability of cartoon characters, as well as their affective appeal, make them well-suited to the construction of narrative scenarios for explaining the inter-actions of agents and for resolving conflicts between them. We currently use an interactive storyboard (see below), which makes use of the user's understanding of narrative and comic-strip conventions in visualizing conflicts be-tween agents and facilitating conflict resolution. Clicking on a character plays its video clip and animates the accom-panying depiction of the actions the character took at that point in the story. Representing conflicts between agents by means of character and story is a fortunate match because much of our narrative comprehension focuses on the rec-ognition and resolution of conflicts. With the storyboard, users can understand the origin of a conflict situation by means of a video story, whose happy ending they can cre-ate by interactively teaching the characters new skills which enable them to resolve their conflict. representation than more human-like characters. However, we are still exploring the relationship between agents and the characters that represent them. If a character represents just one agent, it might seem too stupid even for a cartoon. In our current implementation, we use a single cartoon character to represent a collection of agents that all work towards a common goal. On the other hand, this representation will make it difficult for the user to view inter-actions between those agents. One flexible solution would be to allow the user to recursively peer into the heads of characters, which might show multiple, smaller, stupider characters working within.SCENARIO: DIALOG DESIGNERWe have been exploring our ideas about agents and char-acters within the domain of the Macintosh Common Lisp Interface Tools Designer (IFT). IFT is a direct-manipulation, graphical environment for creating interface objects (dialogs, menus, buttons, etc.) in Lisp. Our system augments IFT with agents that perform tasks such as keeping objects aligned or sized to fit their contents. The storyboard below shows what happens when two agents come into conflict. The situation is presented to the user, who trains one agent in a new skill which lets the agents avoid the conflict. Space requires that some steps and ex-planation be omitted. We hope the storyboard offers the reader at least a partial experience of our approach to pro-gramming with character(s).REFERENCES1. Borning, Alan. ThingLab: A Constraint-Oriented Simulation Laboratory , Xerox TR SSL-79-3, 1979.2. Laurel, Brenda. "Interface Agents: Metaphors with Character." In: The Art of Human-Computer Interface Design. ed. Brenda Laurel. Addison-Wesley, Reading, Massachusetts, 1990.3. Minsky, Marvin. Society of Mind. Simon & Schuster, New York, New York, 1985.4. Sutherland, Ivan. Sketchpad: A Man-machine Graphical Communications System , MIT PhD Thesis, 1963.First four panels of the video storyboard for Ren and Stimpy。

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