README
githubapi获取readme
githubapi获取readme使用GitHub API获取README文件是一个简单且常用的操作。
在以下步骤中,我们将使用Python编程语言来实现这个任务。
首先,我们需要先安装必需的库。
我们可以使用`pip`来安装`requests`库,它可以帮助我们发送HTTP请求并获取响应。
```pythonpip install requests```接下来,我们需要导入`requests`库并定义一个函数来获取README文件的内容。
```pythonimport requestsdef get_readme_content(owner, repo):url = f"/repos/{owner}/{repo}/readme"response = requests.get(url)response_json = response.json()readme_content = response_json["content"]return readme_content```上面的代码定义了一个名为`get_readme_content`的函数,它接受两个参数`owner`和`repo`,分别表示所有者和仓库的名称。
函数首先构造了一个API请求的URL,然后使用`requests.get`发送GET请求并获取响应JSON。
最后,我们从响应JSON中提取`content`字段,该字段包含了README文件的Base64编码内容。
使用这个函数,我们可以获取README文件的内容。
以下是一个示例:```pythonowner = "github_username"repo = "repository_name"readme_content = get_readme_content(owner, repo)print(readme_content)```在上面的代码中,将`github_username`替换为你的GitHub用户名,将`repository_name`替换为仓库的名称。
Readme(安装参考方法二)
8.打开License Server Administrator,启动服务。
FEATURE ArcView3 ARCGIS 10.0 01-jan-0000 2048 ADBC8EF1F28B9DC18F96 \
vendor_info=TXDH42L7EY6Z4X4JE221 ck=174
FEATURE ArcView31 ARCGIS 10.0 01-jan-0000 2048 FDCC4EB18017443D6297 \
vendor_info=H2T570H3D291F1TGH254 ck=55
FEATURE ArcReader ARCGIS 10.0 01-jan-0000 2048 0D9CBE710E5695C37E6E \
vendor_info=758Y1G82MC96F90LD184 ck=78
4.如果你只想授权几个功能就选择相应的功能按添加,每添加一个就增加一个功能的授权(按移除可以移除上一个授权,按清除可清除所有已添加的授权),如果你想授权所有功能,按所有即可。
5生成了许可文件内容后,全选框内的文字复制这些内容,新建一个文本文档,粘贴这些文字,另存文件为service.txt。
6.也可将下面上下------------之间内容copy至service.txt,就不用注册机了,这个是长久注册的,要修改“此处为计算机名”内容为你的计算机名
readme.md 编写规则
`readme.md` 文件是一个使用Markdown 语法编写的文件,它通常用于提供关于项目或软件的简要说明和指南。
以下是编写`readme.md` 文件的一些基本规则和指南:1. 简洁明了:确保`readme.md` 文件的内容简洁明了,易于理解。
不要在文件中包含无关紧要的信息,只提供关键的、有用的信息。
2. 使用标题:使用Markdown 的标题语法来组织内容。
标题可以使内容结构更清晰,更容易理解。
3. 解释项目或软件的功能:在`readme.md` 文件中,简要解释项目或软件的功能、用途和目的。
这有助于用户了解该项目的价值。
4. 提供安装和使用指南:如果项目是一个软件库或工具,提供安装和使用指南是非常重要的。
确保说明所需的依赖项、安装步骤以及如何使用该工具或库。
5. 列出示例或演示:如果可能的话,提供一些示例代码或演示,以便用户可以更直观地了解项目或软件的功能。
6. 提及可能的限制或注意事项:在`readme.md` 文件中提及任何限制或注意事项,例如版权、许可证、使用条款等。
7. 保持更新:确保`readme.md` 文件保持最新,以便新用户可以快速了解项目的最新状态和相关信息。
8. 使用清晰易读的字体和格式:在编写`readme.md` 文件时,使用清晰易读的字体和格式来增加可读性。
例如,可以使用列表、表格等来组织信息。
9. 链接到其他相关资源:如果存在其他相关资源,例如文档、示例代码或社区论坛等,请在`readme.md` 文件中提供链接,以便用户查找更多信息。
10. 遵守Markdown 语法规则:确保使用正确的Markdown 语法规则来格式化文本,例如使用`#` 来表示标题,使用`` 或`-` 来表示列表等。
这些是一些编写`readme.md` 文件的基本规则和指南。
根据您项目的需求和目的,您可以在`readme.md` 文件中包含其他相关信息。
idea 自动生成 readme
idea 自动生成 readme## How to Generate a README with IntelliJ IDEA.IntelliJ IDEA provides a convenient way to generate a README file for your project. Here's how you can do it:1. Open the project in IntelliJ IDEA.2. Right-click on the project folder in the Project Explorer and select "New" > "File".3. In the "New File" dialog box, enter "README" in the "File name" field.4. Select the "README" template from the "Template" drop-down list.5. Click on the "OK" button.IntelliJ IDEA will create a new README file in theproject folder. The file will contain basic information about the project, such as the project name, description, author, and license.You can customize the README file to include additional information, such as:A table of contents.A description of the project's features.Instructions on how to use the project.A list of contributors.A list of references.To customize the README file, simply edit the file inthe editor. You can use Markdown syntax to format the text.Once you have finished customizing the README file, you can save it by clicking on the "Save" button in the toolbar.### 中文回答:## 如何使用 IntelliJ IDEA 生成自述文件。
readme.md 编写格式
在编写`readme.md` 文件时,通常使用Markdown 语法来格式化文本。
Markdown 是一种轻量级标记语言,用于编写格式化的文本,并支持使用简单的语法来添加标题、列表、表格、代码块等元素。
以下是一些常见的Markdown 语法和示例:
1. 标题:使用井号`#` 来表示不同级别的标题。
例如,`# 标题` 表示一级标题,`## 子标题` 表示二级标题。
2. 列表:使用星号`*` 或加号`+` 来表示无序列表,或者使用数字和点号`.` 来表示有序列表。
3. 表格:使用管道符`|` 来分隔列,使用冒号`:` 来分隔表头和内容。
4. 代码块:使用反引号``` 来表示代码块。
如果需要在代码块中指定语言,可以在反引号后面加上语言名称。
例如:
```python
print("Hello, world!")
```
5. 其他元素:还可以使用Markdown 语法来添加链接、图片、强调等元素。
请注意,具体的Markdown 语法和示例可能会因不同的Markdown 解析器而略有差异。
以上示例是基于通用的Markdown 语法规则,但在实际编写`readme.md` 文件时,可能需要根据所使用的解析器和项目规范进行适当的调整。
README_怎样编译升级固件_ATS2823
5. 升级固件,可以通过”Card product tool V2.03”生成卡量产固件。具体过 程请参考”US282A 软件开发指南”。
6. 升级固件,也可以使用 ATT 工具。 请先安装”Automated testing tools V1.01”.安装完成后,使用”脚本编 辑工具”,打开”US282A_BTBOX_DVB_ATS2823.atf”勾选”固件升级准备”和” 固件升级测试”,点击保存。
然后用”自动化测试工具”,升级固件。具体使用方法请参考工具上的帮助 文档。
ቤተ መጻሕፍቲ ባይዱ1. 进入..\case\fwpkg
2. 如果需要编译, 输入 make clean; make DVB_ATS2823.完成后就可以生成 US282A_BTBOX_DVB_ATS2823.FW.
3. 后续需要再次生成固件,可以通过 make build_DVB_ATS2823
4. 如果要修改某些模块的代码,可以直接指向对应目录,编译代码。再用上面 的方法生成固件。如:
SCST中readme的翻译和fc的相关说明
使用SCST通过FC方式进行卷管理之前必须搭建测试环境:以下是搭建测试环境所需硬件及软件。
测试环境列表:服务器端(target):服务器型号:NP370D2光纤卡:1块,型号QLA 2460内核版本:Linux 2.6.24所需软件包:scst-1.0.1.1(SCST core )scstadmin-1.0.6 (简化scst配置的工具软件)qla_isp-1.0.2(针对SCST core的FC卡驱动) 客户端(Initiator):服务器型号:AS500N2光纤卡:1块,型号QLA2460内核版本:Red Hat 企业版5 (kernel 2.6.18)所需软件包:qlafc-linux-8.02.23-3 (FC卡驱动)standalone_sansurfer5.0.1b57_linux(FC卡管理软件)环境搭建详细过程:一.Target端配置以下是target端的配置方法:(1)首先配置target 端,给内核打补丁:Type: patch -p0 scst_exec_req_fifo-2.6.X.patchpatch -p0 io_context-2.6.X.patch内核必须关闭HIGHMEM(通过make menuconfig中配置),否则scst_user模块是无法加载上去的(2)编译和安装SCST模块进入到scst-1.0.1.1目录中Type: makemake install(3)加载SCST模块(scst.ko)Type: cd /lib/modules/2.6.18-92.e15/extramodprobe scst(4)加载所需要的device handlers模块测试实验中加载scst_vdisk.ko模块,所以可以用如下的命令进行加载:Type: cd /lib/modules/2.6.18-92.e15/extra/Devicehandlersmodprobe scst_vdisk(5)编译和安装qla_isp-1.0.1。
万能驱动简要说明(readme)
Atmel 系列无线网卡驱动
Avm 系列无线网卡驱动
ANT安特嘉华A350/a360无线网卡驱动
Belkin系列无线网卡驱动
BENQ明基AWL300/400系列无线网卡驱动
Blitzz 系列无线网卡驱动
Buffalo美禄可WLI系列无线网卡驱动
e驱动:由IT天空()出品的一款能够智能识别电脑硬件并帮助用户安装驱动程序的工具。
e驱动的定位:普通电脑用户离线安装电脑硬件驱动的好帮手,系统工程师、系统运维人员部署系统的得力助手。
e驱动的版本:32位版和64位版,32位版支持 Windows 7/XP、Server2003;64位版支持 Windows7、Server2008R2。
2)适用于WinXP_32位平台,部份驱动去除了对Win2000以及64位平台支持、以及微软数字签名认证(不会影响性能)。
3)包含[WinXP.x86]EasyDrv.exe硬件智能判断驱动选择程序及相关组件,支持在桌面环境下智能识别硬件并安装驱动。
4)在封装部署环境使用时,请在外部接口直接调用[WinXP.x86]EasyDrv.exe主程序即可。
Altima 1000-1003系列网卡驱动
ASIX AX88140-88796系列网卡驱动
Belkin PCI 10/100/1000网卡驱动
BigFootNetworks Killer Xeno Pro网卡驱动
Broadcom博通全系列网卡驱动
CardBus CB102/103系列网卡驱动
Intel英特尔830-i7全系列显卡驱动(含移动版/Hdmi)
nVIDIA英伟达全系列显卡驱动(含移动版/专业版/Hdmi)
readme viewer 使用
标题:深入理解和探索Readme Viewer的使用1.引言Readme Viewer是一个简单而强大的工具,它能够帮助用户轻松阅读、编辑和管理Markdown格式的Readme文件。
它的使用范围广泛,可以应用于软件开发、项目管理、团队协作等多个领域。
在本文中,我们将深入探讨Readme Viewer的使用方法和技巧,帮助您更全面地理解和运用这一工具。
2.Readme Viewer的基本功能在开始深入探讨Readme Viewer的使用之前,让我们先来了解一下它的基本功能。
Readme Viewer可以打开、编辑和保存Markdown 格式的Readme文件,支持实时预览和代码高亮显示。
它还具有自动转换格式、插入表格和图片等实用功能,是软件开发人员和项目经理不可或缺的工具之一。
3.如何使用Readme Viewer3.1 安装和启动要使用Readme Viewer,首先需要从官方全球信息湾或应用商店下载安装,并在电脑或手机上启动。
安装完成后,您可以双击图标或点击应用程序来打开Readme Viewer。
3.2 打开和编辑Readme文件在Readme Viewer的主界面上,您可以点击“打开”按钮来选择需要编辑的Readme文件,或者直接拖拽文件至界面中即可打开。
编辑功能非常简单,您可以直接在编辑框中进行文字修改,也可以插入信息、图片或表格等元素。
3.3 实时预览和保存Readme Viewer同时支持实时预览功能,您可以随时查看编辑后的效果。
编辑完成之后,记得点击“保存”按钮来保存您的修改,以确保不会丢失任何重要内容。
4.更高级的功能和技巧4.1 自动转换格式Readme Viewer可以自动转换Markdown格式的文本为HTML 格式,让您可以直观地查看和共享Readme文件的内容。
4.2 插入表格和图片除了基本的文字编辑之外,Readme Viewer还支持插入表格和图片的功能。
这可以让您更直观地展示和管理项目的相关信息。
pycharm的readme
pycharm的readme
PyCharm是一款功能强大的Python集成开发环境(IDE)。
它为开发者提供了一个高效、灵活且易于使用的平台,用于编写、测试和调试Python代码。
PyCharm具有许多强大的功能和工具,使开发者更加高效。
其中包括代码自动补全、语法高亮、代码导航、内置的调试器以及版本控制集成(如Git)等。
这些工具能够帮助开发者提高开发速度和质量,减少错误和调试时间。
PyCharm还内置了许多有用的功能,如内置终端、集成Python控制台和交互式Python shell等。
这些功能使开发者能够在一个环境中完成大部分工作,无需切换到其他工具。
PyCharm支持多种项目类型,如Django、Flask和科学计算等。
无论是Web开发还是数据科学,PyCharm都提供了丰富的工具和功能,帮助开发者更好地完成项目。
PyCharm还有一个强大的插件系统,允许开发者根据自己的需求扩展功能。
这意味着开发者可以根据项目的特定要求添加新的工具和功能,以提高开发效率和灵活性。
总而言之,PyCharm是一款功能强大且易于使用的Python开发工具,可以满足开发者在各种项目类型中的需求。
无论是初学者还是专业开发者,PyCharm都能提供一个高效且舒适的开发环境。
开源项目的readme.md模板
开源项目的readme.md模板开源项目的readme.md模板,以中括号内的内容为主题,写一篇1500-2000字文章,一步一步回答。
一、开源项目介绍在readme.md的第一部分,我们需要介绍开源项目的背景、目的和功能。
这部分要简洁明了,让读者能够快速了解项目的核心内容。
以下是一个示例:# 项目名称[开源项目的名称]# 项目背景[简要介绍开源项目出现的背景和动因]# 项目目的[详细描述开源项目的目的和理念]# 项目功能[列举开源项目的主要功能和特点]二、项目安装和使用指南在这一部分,我们需要提供关于项目的安装方法和使用指南。
这些指南应该是详细的且易于理解,以便读者能够轻松地配置和运行该项目。
以下是一个示例:# 安装步骤1. 下载并解压项目源代码git clone [项目的git仓库地址]2. 安装依赖项npm install# 使用指南1. 配置项目在项目根目录下创建一个名为`.env` 的文件,并填写以下内容:API_KEY=[你的API_KEY]2. 运行项目npm start三、项目贡献指南在这一部分,我们需要告知读者如何参与项目的贡献。
这些贡献可以包括提交错误报告、修复代码漏洞、改进文档等。
以下是一个示例:# 提交问题和反馈我们欢迎任何用户提交问题报告或提供反馈意见。
您可以通过以下方式与我们取得联系:- 在项目的[GitHub Issues](项目的GitHub Issues链接)页面提交问题报告- 通过电子邮件联系我们的开发团队# 贡献代码我们非常乐于接受来自开发者的代码贡献。
如果您希望改进项目,请按照以下步骤进行:1. Fork该项目的仓库2. 创建一个新的分支:`git checkout -b my-new-feature`3. 提交您的更改:`git commit -am 'Add some feature'`4. 推送您的分支:`git push origin my-new-feature`5. 提交拉取请求(Pull Request)到我们的仓库中# 文档改进如果您发现文档有任何错误或者描述不准确的地方,请提交一个问题报告或者直接进行修改,并提出拉取请求。
如何为开发项目编写规范的README文件(windows),此文详解
如何为开发项⽬编写规范的README⽂件(windows),此⽂详解为什么要写这篇博客? 其实我是⼀个⼊坑已经半年的程序员,因为不是计算机专业,只能⾃⼰摸索,所以我深知博客的重要性。
每次我的学习笔记啊,项⽬的,⾯试题啊,有的,只要有时间,我肯定上传上来,⼀⽅⾯⾃⼰可以随时随地的看,另⼀⽅⾯也可以⽅便⼤家。
了解⼀个项⽬,恐怕⾸先都是通过其Readme⽂件了解信息。
如果你以为Readme⽂件都是随便写写的那你就错了。
github,oschina git gitcafe的代码托管平台上的项⽬的Readme.MD⽂件都是有其特有的语法的。
称之为Markdown语法,今天要写的是关于README⽂件在windows中如何写,怎么写出来才符合要求,写出来才好看,这样就不得不说⼀下MarkDown编译器了。
也许很多⼤神说,Markdown这么简单的,还需要写个博客炫耀? 其实你错了,对于我们这些在windows上操作惯了的野路⼦,根本对除了word之外的编辑语⾔不感冒,也不习惯,但是每次项⽬都会需要README⽂件,记得我第⼀次写的README⽂件是TXT格式,被⽼师嘲笑了,说README⽂件是.md格式,但是我⾃⼰⽐较笨,请教了⼀个哥们,终于知道了写README的好⽅法,那就是使⽤mardkdown⼯具,我下载的是有道云笔记(我还⽤的是windows操作系统),他不但有MARKDOWN,更重要的是,还有MarkDown使⽤指南,(⼤家不要误会,我不是推销这个软件,对于还是⼩⽩的我,觉得遇到了神器,很激动)。
既然有这个了,那么我的问题就迎刃⽽解了。
这篇⽂说到这⾥,这才刚刚开始,下⾯主要介绍⼀下 MarkDown的主要⽤法,⽅便⼤家写README⽂件。
为什么要写README⽂件? 对于这个问题详解,请看博客: 这个问题很简单,因为README的编写,过了很长时间后,你仍然知道你当初写了什么;因为README的编写,其他⼈看你的代码不需要那么费劲;因为README的编写,你代码的质量就⼤⼤的提⾼;因为README的编写,你的语⾔⽔平就⼤⼤的提⾼了。
github的readme格式
文章主题:深度解析GitHub中的Readme格式GitHub是全球最大的开源社区评台之一,它为开发者提供了一个理想的开发环境和社交评台。
在GitHub上,每个开源项目都有一个重要的文件——Readme。
Readme文件是项目介绍文档,它包含了项目的简介、安装方法、使用说明等重要信息,对于开放源代码的项目来说尤为重要。
而Readme的格式和内容,直接关系到了项目的可读性和使用便利性。
在本文中,我们将深度解析GitHub中的Readme格式,探讨其特点、用法以及按照最佳实践编写的技巧。
1. Readme的作用在GitHub上,Readme是项目的门面和导览,它向访问者介绍了项目的功能、用法和特色。
一个好的Readme可以让用户快速了解项目,减少他们的学习成本;也可以吸引更多的用户和贡献者参与到项目中来。
Readme的作用不可小觑。
2. Readme的格式GitHub支持多种格式的Readme文件,包括Markdown、ReStructuredText、AsciiDoc等。
其中,Markdown是最常用的格式,它简洁、易读、易写,广受开发者的喜爱。
在编写Readme时,我们可以使用Markdown语法来排版文档,添加信息、图片、代码块等元素,让Readme更具吸引力和可读性。
3. 深入分析Markdown格式Markdown是一种轻量级标记语言,它具有简单易学、兼容性强等优点,因此被广泛用于编写Readme。
在Readme中,我们可以使用Markdown语法来实现以下效果:- 添加标题和段落: 使用#符号来标记标题级别,使用普通文本和空行来添加段落,使得Readme易读易懂。
- 插入信息和图片: 使用[]和()来包裹信息文本和URL,插入外部信息或项目内部的图片,增加了Readme的丰富性和多样性。
- 引用和列表: 使用>符号来引用文本,使用-或*来创建无序列表,以及1.、2.等来创建有序列表,使得Readme的内容更为有序和清晰。
readme注释
附:汉化日志:
2004年的某一天:从某人那里听到游戏王的名字。
2004.8月:和某人打游戏王,在其解说下我依然不明所以然……。后依其要求,下了一套游戏来给她玩。
2004.9月:如天书一般的效果说明对于我来说根本没有任何作用。可是又很想和某人打上几局,于是到NW社区注册了一个ID下查卡器,可惜发现并不好用——只能查日文和中文,日文打不出来,中文……,如果我知道还用查吗?图又太小,一放大就全是马赛克,于是开始了破解文件的计划。
2004.11月-12月:汉化的主要阶段,看雪负责文本,阿帕负责改图,我处理未完成的程序部分。
2004.11月24日:bealphareth,evilzero,wtt,凯渊·卓洛,蛇等加入,开始内部测试。
2004.11月26日:改图部分大至完成,却发现有部分图像依然没有找到= =。
2004.11月26日-12月2日:继续痛苦中,查找最后未被发现的秘密……,无果后对某些可可疑文件进行研究中,此种文件有YGA的标识,故命名为YGA文件。
2004.12月20日:最后一遍内测启动。预计在圣诞前应该可以完成。
2004.12月24日晚:汉化版正式发布,作为“雪天使的祭礼”(看雪语)。
KONAMI在掌机上接连发售该系列的游戏,并向PS/PS2/NGC等主机发起挑战。然而掌机虽然携带方便随处可玩,但限于机能等限制一直被BUG所困扰;而其他主机上的界面虽华丽,但却少有真正的以OCG为蓝本制作的游戏,不免遗憾。而且二者都难以实现长距离大范围的联机对战。到2004年,日本国内的《游戏王》热潮逐渐消退,而在全球其它国家的人气却在持续上升。《游戏王PC版-混沌力量》是一款收录了英、法、德、日、意、西班牙等多国语音的一款收录了700多张卡片的游戏。第一次把OCG和游戏拉得如此之近。《混沌力量》系列不仅有着媲美实战的逼真画面,而且相比GBA的专家版系列减少了大量的BUG,而且到了城之内篇,配合VNN等就可以实现真正的联机对战了。相信能与千里之外的玩友一起对战切磋,一直都是大家的梦想吧。
Readme贯流线SOE途径表
装配点焊锅炉管与上、下管板2装配1Assembly1管、板焊接(半自动氩弧焊机)煤油渗漏(不合格品返修)Coal oil leak组对装点上、下管板1(氩弧焊机)装配2焊接上下管板1、2(氩弧焊打底)Assembly2焊接上下管板1、2(气保焊盖面)内、外圈扁钢与管子的焊接探伤(不合格品返修)Crack detection装焊耐火泥挡圈气割开孔装焊手孔装置套圈装焊底板装焊下角钢圈装焊排污管座装焊给水管座装配3装焊回水管座Assembly3装焊平蘅筒管座(蒸汽)贯流线装焊底座装焊压力表管座装焊水位计管座(蒸汽)装焊主气阀管座(蒸汽)装焊安全阀管座装焊燃烧器连接法兰装焊风机底座装焊吊耳装焊烟气挡板热处理装配手孔装置本体水压试验(不合格品返修)Shell hydraulic pressure装焊烟气出口罩圆封板装焊钢筋网络装配上集箱模具浇注上集箱耐火泥装防爆装置底座底漆卸下上集箱耐火泥模具浇注下集箱耐火泥装焊内包烟囱装焊电极锅炉公司贯流线SOE途径表装硅酸铝毡装焊内包圈装配玻璃丝岩棉装焊外保圈装焊手孔圈装焊外包烟囱装配4装线卡Assembly4组装梯子装焊平蘅筒及其管路(蒸汽)组装压力表管路组装连续排污阀装焊消音片装焊省煤器(含省煤器出水管路)(蒸汽)装焊水泵(含水泵出水管路联接)装焊汽水分离器及阀门(蒸汽)装焊出水管(常压)装焊接管(常压)装焊集汽罐(热水)装焊接管(热水)整体水压试验(不合格品返修)Whole hydraulic pressure整体涂装Whole painting贯流线组装风机装配5组装燃烧器Assembly5组装油泵组装阀门、自控仪表接外线(Wiring)调试(Testing)包装(Packing)给水装置槽钢-角钢[水-油泵-梯子]支板吊耳燃烧器底座风机底座防爆装置底板摇臂钻防爆装置垫片Radial drill烟气出口罩法兰上面板-面板电控柜挂板装饰压条平蘅筒上、下平端盖(蒸汽)平蘅筒接管(蒸汽)平蘅筒筒体(蒸汽)汽水分离器平端盖1、2(蒸汽)汽水分离器筒体(蒸汽)省煤器法兰(蒸汽)省煤器支腿(蒸汽)出水管上、下平端盖(常压)出水管筒体(常压)集气罐上、下平端盖(热水)集气罐筒体(热水)排污管固定角钢回水管炉堂备用管平蘅筒上接管(蒸汽)省煤器压力表弯管(蒸汽)集汽罐压力表弯管(热水)弯管机出水管压力表弯管(常压)Bend pipes汽水分离器回水管(蒸汽)省煤器盘管(蒸汽)排污管扶梯无缝管耐火泥挡圈装饰压条弯制型材1膨胀节(1.5T以上)贯流线Bend shape1给水装置-管子弯制型材2省煤器盘管(蒸汽)Bend shape2膨胀节(1.5T以上)下角钢圈排污罩管板的内、外衬圈省煤器法兰套筒(蒸汽)卷板机烟气出口罩接管(δ6)烟气出口罩弧板Roll plates(6t)内包圈保温圈外包圈上面板钢板卷板机省煤器筒体(蒸汽)(δ20)(大于φ426)Roll plates(20t)[水-油泵-梯子]支板铣床风机底座Milling machine省煤器支腿2(蒸汽)电控柜挂板线卡压板冲床Punch线卡夹板外包圈折弯机省煤器支撑板(蒸汽)Bend plates扶梯自制角钢平蘅筒上-下平端盖(蒸汽)车床Lathe汽水分离器平端盖1-2(蒸汽)省煤器接管1、2、3、5、6、7(蒸汽)回水管座的接管进水管接管绞丝机出水管接管Thread machine炉堂备用管平衡筒管座的接管(蒸汽)组焊压力表管座组焊水位计管座(蒸汽)组焊主汽阀管座(蒸汽)贯流线组焊件组焊安全阀管座通用件组焊防爆装置Universal parts组焊平蘅筒(蒸汽)组焊汽水分离器(蒸汽)组焊内、外衬圈组焊排污罩组焊件组焊烟气出口罩板材件组焊保温圈Plate parts组焊内、外包组焊燃烧器法兰组焊锅炉鳍片管组焊给水装置(含管座)组焊平蘅筒管座(蒸汽)组焊回水管座组焊件组焊排污管座管座组焊给水管座Pipeline组焊平蘅筒下接管(上接管与法兰和平衡筒的组焊在主线现配)(蒸汽)组焊回水管组焊省煤器出水管路(主/支线各焊1片法兰)(蒸汽)上管板1下管板1零部件制作平衡筒Other parts汽水分离器(含管座)(蒸汽)扶梯底座上面板下面板装配1Assenbly1省煤器支线探伤(不合格品返修)Economizer feeder Crack detection(蒸汽)装配2Assenbly2水压试验(不合格品返修)Hydraulic pressure油漆Painting装配1盘管水压试验(不合格品返修)Coil pipe贯流线装配2支腿零件装焊法兰Other parts管座盘管管座立车Vertical lathe数控钻管板Cnc drillTube sheet摇臂钻Radial drill喷丸机Shot blast缩口机锅炉管Shrink machineBoiler pipes修口机Trim machine注明:表中未标明的流程为公共流程。
README
Cakewalk Pro Audio 6.0for Windows 95README.RTFCopyright 1991-1997 by Twelve Tone Systems, Inc. All rights reserved.Cakewalk is a registered trademark of Twelve Tone Systems, Inc.Cakewalk Pro Audio and Cakewalk Music Software are trademarks of Twelve Tone Systems, Inc.This file contains information on Cakewalk Pro Audio that became available after the printed documentation went to press. If you enlarge the document window to its maximum size, this document will be easier to read. To do so, click the Maximize button in the top-right corner of the window. You can also open the Control menu in the top-left corner of the window (pressALT+SPACEBAR), and then choose the Maximize command.To move through the document, press PAGE UP and PAGE DOWN, or click the arrows at the top and bottom of the scroll bar along the right side of the window.To print the document, choose the Print command from the File menu.ContentsGeneral information (4)Press F1 for context-sensitive Help (4)Web (4)Newsgroups (4)Beginners (4)General (4)Audio (4)Coffeehouse (4)Driver Included with Cakewalk Pro Audio (4)Roland MPU-401 and compatibles (4)Additions and corrections to the 6.0 documentation (6)Working with linked clips (6)Selecting linked clips (6)Linked clips and StudioWare view (6)Piano Roll view enhancements (6)Selecting notes of a single pitch (6)Moving and copying Controller events (7)Staff view enhancements (7)Percussion notation ―ghost stroke‖ support (7)Inserting measures (7)An important note about ActiveMovie (7)Exporting audio events as Wave files (8)Real-time effects and processor speed (8)Track volume and audio event velocities (9)StudioWare Tutorial correction (9)StudioWare enhancements (9)StudioWare view and audio tracks (9)Widget Properties Channel field (10)Closing a StudioWare view (10)Advanced Panel programming (10)Widget bitmaps (10)Copying widgets (11)Widget groups and group ranges (11)Grouping widgets in Use mode (12)Faders templates and StudioWare Panels (12)Window layouts enhancements (12)Adding and loading layouts (12)Replacing, renaming, and deleting layouts (12)Window layouts options (13)Layout and StudioWare default directories (13)Other notes (13)Stretch Audio and tempo changes (13)Audio Event Properties Material field (14)Full MMC Auto Punch (16)Chord dialog Import button (16)Panic strength (16)MIDI activity monitor (16)Hardware-specific information (18)MIDI Time Piece tips and tricks (18)MIDI output port restriction (18)System Exclusive tips (18)MOTU starting template (18)Connecting two MTPs (18)Using the sync input port (18)General information about GPFs (General Protection Faults) (18)HP Deskjet printers (19)HP 500, 600, and 800 (19)HP 870C, 660C, 680C, and 690C (19)HP 820Cse and 850C (19)Canon BJC printers (19)Other printers (19)Gravis UltraSound (19)WARNING: SCSI hard drives (20)The purpose of the VxD (20)The potential problem with SCSI cards (20)Removing a VxD .386 file (20)Sample files (21)StudioWare View Layouts (.CakewalkStudioWare) and Template Files (.TPL) (21)DNA Grooves (.GRV) (21)Work files (.WRK) (21)Template files (.TPL) (21)Bundle files (.BUN) (21)CAL files (.CAL) (22)Playlist files (.PLY) and Set files (.SET) (22)TECHniques on-screen tutorials (22)CD Audio tracks! (22)Instrument definitions (23)Upgrading from an earlier version (23)Roland SR-JV80 Series expansion boards (23)Other notes (25)Virtual Piano (25)Lyrics view, CAL view, and special keys (25)Dump Request Macros (25)Mail support (25)Acknowledgments (27)StudioWare Panels (27)Instrument definitions (27)Dump Request Macros (28)General informationPress F1 for context-sensitive HelpRemember that you may press the F1 function key at any time to get help related to what you're doing in Cakewalk Pro Audio.WebPlease visit us on the World Wide Web at NewsgroupsThe Cakewalk newsgroups are discussion forums that let you trade tips, advice, and success stories with other Cakewalk users. Here are four Cakewalk newsgroups in which you can participate:Beginnersnews:///cakewalk.beginnersThe cakewalk.beginners group is for users new to Cakewalk, MIDI, and digital audio.Generalnews:///cakewalk.generalThe cakewalk.general group is for general Cakewalk and MIDI issues.Audionews:///cakewalk.audioThe cakewalk.audio group focuses on issues related to digital audio.Coffeehousenews:///cakewalk.coffeehouseThe cakewalk.coffeehouse group is for chatting and brainstorming with the Cakewalk community, from exploring music composition techniques to trading secrets for mastering projects at home like a pro.If you’re using a dedicated newsreader like Free Agent or Microsoft Internet News, just point the application toward the server . If you need help accessing any news server, including Cakewalk's, please consult the documentation for your newsreader program or the customer support for your online service or Internet Service Provider.Driver Included with Cakewalk Pro AudioMost drivers you will use are either included with Windows 95 or provided by the manufacturer of the MIDI interface or sound card. However, we have included our driver on the Cakewalk Pro Audio diskette.IMPORTANT! If you have a SCSI hard drive controller, be sure to thoroughly read the "WARNING: SCSI Hard Drives" section of this README!Roland MPU-401 and compatiblesWindows 95 includes a driver for MPU-401 compatible MIDI interfaces, but you may want to use our driver instead. The Cakewalk driver can be opened for output by more than one program at the same time, so that you don't have to quit one MIDI program before starting another.Important: Be sure to Remove the Microsoft driver before you Add ours. If both drivers are installed, you will experience problems.Please see the Cakewalk Pro Audio User’s Guide for instructions on adding or removing drivers using the Drivers icon of the Windows Control Panel. Insert the Cakewalk Pro Audio disk in the drive when prompted.Additions and corrections to the 6.0 documentationWe added or refined some features in Cakewalk Pro Audio 6.0 after the manual went to press. Read this section thoroughly for information about these changes. Other corrections and clarifications to the manual are also found below.Working with linked clipsSelecting linked clipsWhile in Track view, you can select all of the clips (if any) that are linked to a clip. To do this, right-click on any linked clip in the Track view Clips pane and choose Select all Siblings. Linked clips and StudioWare viewWhen you take snapshots and record widget movements in StudioWare view, Cakewalk inserts the events (such as volume Controller messages) into clips. If the clips are linked, you will get multiple instances of the events, which may be what you want. However, if you want to avoid this, set up a fresh extra track (with the same port/channel as the track containing the linked clips) and record the widget events in that extra track.See the "Track View" chapter in the User’s Guide for more information on clip linking. See the "StudioWare View" chapter to learn more about recording widget movements.Piano Roll view enhancementsSelecting notes of a single pitchIn Cakewalk 5.0, you could drag notes in Piano Roll view by double-clicking on the piano keysor note names at the left of the view. This has changed somewhat to give you more editing power. In version 6.0, you can use the keys or note names (at the left of the view) to select all note events that have the same pitch or MIDI note.This new method is more flexible, because you can select all notes of a single pitch (or several pitches) first, then move or edit the notes. For example, you can click on C4 to select all notes of that pitch, then drag the notes to different pitches or times. You can also apply editing commands to just the selected note events.To select and move notes of a single pitch:1.Click on the Selection tool (the arrow-shaped tool at the upper left of the Piano Roll view) toenter Select mode.2.Click once on the piano key or note name in the keyboard pane at the left of the Piano Rollview. This selects all notes of that pitch in the track; you’ll see them highlighted in the note pane. To select notes having several pitches, hold the mouse button and drag up or down to select the pitches you want.3.Click once on any of the selected notes in the note pane.4.While still holding the mouse button, drag the notes to the location you want, and release themouse button.You can use Shift+Click to add notes to the selection, and Ctrl+Click to toggle between adding to or removing from the selection.Moving and copying Controller eventsThis section corrects information on page 180 in the User’s Guide.You cannot drag-move or drag-copy selected Controller events in the Controllers pane of the Piano Roll view. To move or copy Controller events with drag and drop, you must first select them by clicking and dragging in the time ruler. This is called a "deep selection," because you have selected all of the track’s events in that time span, including note events and Controller events. Now you can move or copy the notes, and the Controllers will be moved or copied too. You can also copy, move, and delete Controller events without affecting other data. First select the desired Controller events in the Controllers pane, then use the Edit menu’s Cut, Copy, Paste, or Delete commands. The Ctrl+X, Ctrl+C, and Ctrl+V keyboard shortcuts also work, as well as the Delete key.Staff view enhancementsPercussion notation “ghost stroke” supportIn percussion notation, parentheses around a note mean that it is a "ghost stroke," played very lightly and barely heard. Cakewalk currently supports this by displaying parentheses around any percussion note event with velocity less than 32, a fixed, arbitrary threshold. You can adjust the Vel+ of the track vs. the velocities of the individual notes to effectively move this threshold without changing the way the note sounds.Inserting measuresThe User's Guide mentions an "Insert Measures" command. It is mistaken. If you want to open up measures of silence in a song, you can use any one of the following methods:∙Select the events and use the Cut and Paste editing commands (or the Ctrl+X and Ctrl+V keyboard shortcuts for these commands.)-or-∙Split the clips where you want the empty measure. Select the clips, right-click on them, and choose the Split command (see the User’s Guide for steps on using Split.) Next, turn Snap to Grid on, and set the Snap to Grid value to Whole note. Then drag the newly-split events over by one or more measures.-or-∙In some cases, you can use the Edit | Slide command for inserting measures. Keep in mind though that the Slide command won't move tempo and meter/key changes.An important note about ActiveMovieMicrosoft has changed the name of their ActiveMovie technology, a plug-in format that Cakewalk Pro Audio uses for audio effects. As of March 31, 1997, the official name of this technology is DirectX.The Cakewalk 6.0 User’s Guide describes an "ActiveMovie" menu that appears on the Edit | Audio submenu, and in the Audio view’s Inspector menu. You access the DirectX plug-ins through this menu, or through the Edit | Audio | ActiveMovie submenu.Audio plug-ins that use the ActiveMovie/DirectX format work as described in the User’s Guide. See the ―Audio Editing Commands‖ and ―Effects View‖ chapters for details.Exporting audio events as Wave filesYou can use the File | Utilities | Export Audio to Wave command to export audio events as a stereo .WAV file. However, Export Audio to Wave is not intended as a general-purpose "mixdown" function; it won’t always recreate exactly what Cakewalk plays. Your exported Wave files may sound slightly different from the audio you hear when playing back your sequence, in two ways:1.Any Controller 7 (volume) and Controller 10 (pan) events that appear in audio tracks will beleft out of the exported audio. All audio volume will be computed solely on the basis of the track Volume, Pan, and Vel+ properties, plus each event's velocity.2.The newly-exported files will not include any real-time effects added in the Effects view.Real-time effects are added "on-the-fly" during playback, just like effects that you might add during mixdown using outboard effects processors. Therefore, the real-time effects are never stored permanently as audio. This lets you use the same audio events in different songs, with different effects each time.If you want to create .WAV mixdowns of your audio tracks, here’s one method (you need afull-duplex sound card, preferably with digital I/O): Arm a fresh pair of audio tracks for recording. Route the output of the sound card to the input. Next, start playback/recording in Cakewalk; this re-records the final output mix into the fresh pair of tracks. Finally, select only those two tracks, and choose Export Audio to Wave.If you don’t have a full-duplex sound card, try this instead: Copy the audio you want to export to one or more unused "scratch" tracks and use the effects commands in the Edit | Audio submenu on the copied audio. (Be sure not to use linked clips in these scratch tracks!) For more about these commands, see the "Audio Editing Commands" chapter in the User’s Guide. When you’re done exporting waves, you can just delete or archive these scratch tracks.Tip:If you’ve worked hard at tweaking your effects parameters for playback, and you want to apply the same settings to the copied audio, be sure to take advantage of Cakewalk Pro Audio’s Presets feature. Presets let you easily save and recall your Cakewalk effects settings for use at any time, even in different song files. You can read more about Presets in the "Navigation" chapter in the User’s Guide.Real-time effects and processor speedTo properly use real-time effects in Effects view, you need a computer with a Pentium 100 MHz or faster processor. Even with such a powerful CPU, there is a limit on the number of effects you can use simultaneously. Furthermore, different types of effects are "more expensive" in terms of how much CPU they consume. For example, Reverb is relatively expensive, whereas the 2-band EQ effect is relatively inexpensive.A good strategy is to use an expensive effect like Reverb in an Effects Loop. That way, you can have se veral audio tracks share one effect. You can then individually adjust each track’s send and return levels.Finally, no matter how slow your CPU is, you can always use any effect by applying it to the audio as an off-line edit command. See the "Audio Editing Commands" chapter in the User’s Guide for more information on these commands.Track volume and audio event velocitiesIf you try using an older version of Cakewalk to play files created in Cakewalk 6.0, you may notice that audio tracks play back at a different volume. This is because Cakewalk 6.0 uses a different technique for mapping track volumes and event velocities to audio volumes (in dB.) Note, however, that 6.0 will always play back older files at the proper volume. StudioWare Tutorial correctionStep 4 under "Create new Widget Properties" (on page 115 of the User's Guide) is wrong. The step should read:4. Choose "Pitch Wheel" in the Primary Action Kind field. Then type "Track2Pitch" in theAmount field.StudioWare enhancementsStudioWare view and audio tracksWhen you select one or more tracks playing on audio ports and choose View | New | Panel, the Panel is different than it is for a MIDI track. You get an Arm button and send and return level controls for Effects Loop 1. This makes it easier to work with real-time audio effects that you have set up in that Effects Loop in the Effects view.Arm buttonAudio tracks have an Arm button instead of the Chorus knob supplied for MIDI tracks. This kind of button will be familiar to anyone who uses multitrack recording gear — the button lets you arm (record enable) or disarm (record disable) the track. Having an Arm button is especially useful for audio tracks, as opposed to MIDI tracks, because you often need to arm multiple audio tracks at once.Note that on a generic Windows sound card, you can only arm two tracks at a time, because there are only two input channels available. If you try to arm a third track, Cakewalk will automatically disarm some other track. Odd-numbered tracks are always armed for the left channel, andeven-numbered tracks are armed for the right channel.Send knobPanels for audio tracks also have a Send knob instead of the Reverb knob supplied for MIDI tracks. The Send knob is assigned to Controller 91, channel 1 (i.e., the send level out to Effects Loop 1.) So if you’ve put effects in Effects Loop 1 in the Effects view, the Send knob is a quick and easy way to control the send level.Return clusterAny Panel containing at least one audio track has an extra "Return" cluster. The Return cluster controls the volume and pan of the return level coming in from Effects Loop 1. In other words, the Return cluster’s Pan knob has been assigned to Controller 93, channel 1, and its Volume fader has been assigned to Controller 92, channel 1. Just as with send levels, these controls make it easy to control and automate effects return levels.Widget Properties Channel fieldThere is a "Channel" property in the Design mode Widget Properties dialog. This field appears when you select an Action Kind that sends events via MIDI. The Channel field selects the MIDI channel on which the widget will send its events. You can choose 1-16, a simple alias, a calculated expression, or a formula.Closing a StudioWare viewIf you have changed a StudioWare Panel in Design mode, and you try to close the StudioWare view without saving it first, you will see a warning. Click Cancel and click the Save button to save the Panel, or click OK to discard the Panel.If you save a workfile, any open Panels will be saved as part of the workfile. Note that if you want the Panels to be open when you reload the song file, you must check "When Opening a File, Load its Layout" under View | Layouts.You can save a Panel at any time by clicking the StudioWare view’s Save button. This will let you use the View | Layouts command to open the Panel and use it with any workfile. Advanced Panel programmingThe text at the bottom of page 299 reads: "A complete description of the expression syntax is beyond the scope of this manual, but some samples follow:" The samples were omitted; they are shown below:Formula:Example:x = y Alias x is assigned the value of alias y whenever the value of alias ychanges.x = y + 2 * z Alias x is assigned the value of alias y plus 2 times the value of alias zwhenever either y or z changes.x = (y + 2) * z Alias x is assigned the value of alias y plus 2, then multiplied by thevalue of alias z whenever either y or z changes.x = y | z Alias x is assigned the value of alias y bitwise ORed with the value ofalias z whenever either y or z changes. If y==0xF0 and z==0x0F, then xis set to 0xFF.Widget bitmapsHorizontal and vertical slider bitmapsYou may notice that horizontal sliders use the same "thumb" as the vertical sliders. You can change this by entering Design mode, right-clicking on the slider, and choosing Foreground Bitmap. Click "None" in the dialog box that appears. This will change the slider’s thumb so that it better fits the horizontal slider.To go back to the thumb for a vertical slider, enter Design mode, right-click on the slider, and choose Foreground Bitmap. Then click Default, and the slider will return to its original look.Suppressing the display of all widget bitmapsYou can force Cakewalk to hide all widget bitmaps while in Use mode (except those in Image widgets) for faster screen updates. To do this, type the following line in the [WinCake]section of the WINCAKE.INI file:[WinCake]PanelsShowWidgetBitmaps=0To let widgets show their bitmaps again, change the entry to:[WinCake]PanelsShowWidgetBitmaps=1You can also change these options within Cakewalk by using Settings | Initialization File. You must then restart Cakewalk for the settings to take effect.Note: Bitmaps are always displayed in Design mode, so that you can edit them.Copying widgetsThere is an error on page 283 in the User’s Guide. Using Shift+Drag will not copy a widget. To copy a widget, select it and hold down the Ctrl key while you drag a copy to a new location. Then release the mouse button.Widget groups and group rangesThe User’s Guide describes widget groups on page 293; we would like to clarify this section.∙You set min and max values in Design mode Widget Properties. Min and max values are what the widget will send at its start and end positions, respectively. (For example, when a knob is rotated all the way counter-clockwise, it’s at its start position; when rotated all the way clockwise, it’s at its end position.) The min and max values also define the highest and lowest values that a widget can send or receive.∙You set up group ranges in Use mode, to control things like submixes and crossfades. A group range defines how a widget will move relative to other widgets in the same group.There isn’t any field for entering these ranges; you just hold the Shift key and drag eachgrouped widget to a new position. When you release the Shift key and move the widgets, you’ll see that they move according to how you arranged them.Note that the min and max values discussed on pages 294 and 295 (under "Group Examples") refer to group ranges, and not the values that you define in Widget Properties. This may seem confusing, but just try grouping some widgets and setting their group ranges using theexamples on those pages. Doing this should help you see how group ranges affect grouped widgets.In short: First you set the min and max values in the Design mode Widget Properties dialog. Then you group some widgets. Finally, you set up group ranges that tell the grouped widgets how to move within their min and max values.Grouping widgets in Use modeYou can group and ungroup widgets while in Use mode. Hold down the Ctrl key and click on widgets to add them to a group. Hold Ctrl and click on any grouped widget to remove it from the group.Faders templates and StudioWare PanelsAs you may have noticed, Cakewalk StudioWare is similar to the Faders view from Cakewalk 5.0. StudioWare goes far beyond the Faders view, which was mostly limited to Controller number changes. StudioWare gives you even greater control over products like the Yamaha ProMix 01 and the Roland VS-880, and lets you send more kinds of data, including Sysx and MCI commands. Though you cannot directly convert any old Faders templates into StudioWare Panels, we are offering new StudioWare versions of the Faders view templates we used to supply.If you want to quickly call up a set of controls for mixing your song, select one or more tracks and choose the View | New | Panel command. This automatically creates a default Panel similar to the old Faders view, with one fader group for each selected track.See the "Sample Files" section of this document for a list of StudioWare Panels included with Cakewalk Pro Audio 6.0.Window layouts enhancementsWe’ve improved Cakewalk’s window layouts feature so that you can better control how Cakewalk Pro Audio looks each time you start it.Choosing View | Layouts opens the Window Layouts dialog box. Window layouts consist of currently open windows, their positions, and the tracks (if any) that each window shows. You can save this window layout any time you want, and load it into files of your choice later. Every time you save a Cakewalk .WRK file, its current layout is saved too. You can automatically reset Cakewalk’s window arrangement to this saved state when loading a file, if you want. Your songs can all use the same layout, or use different ones —it’s entirely up to you.When you save a StudioWare Panel, it will also appear as a layout in this dialog box.Adding and loading layoutsTo add a new layout, just arrange your windows as desired. Choose View | Layouts, and click Add. Type a name for the layout, then click OK. The Window Layouts list will grow each time you add a new layout. Whenever you want to apply one of your layouts to a view, highlight the layout you want in the list, and click Load.Replacing, renaming, and deleting layoutsIf you change an open layout that already exists, and you want to replace the original layout, just choose View | Layouts and highlight its name in the list. Click Add, then click OK without changing its name. You will be asked if you want to replace it, and you can click Yes.To rename a layout, highlight it and click Rename. Type in a new name and click OK.To delete a layout, highl ight it and click Delete. You can’t undo this, so be sure that you re ally want to delete the layout.Window layouts optionsYou have two options for using layouts with songs. The first is "Close Old Windows Before Loading New Ones." Checking this means that Cakewalk will close all windows that a newly loaded layout doesn't use. If you leave it unchecked, open windows will stay open when you load a new song.The second option only applies to layouts saved in workfiles and templates. Check "When Opening a File, Load its Layout" if you want Cakewalk to reset the windows and views to each file's saved layout whenever you open a file.Layout and StudioWare default directoriesBy default, Cakewalk looks for layouts and StudioWare Panels in your workfile directory. If you want to choose where you store your layouts and Panels, and still access them through View | Layouts, you can specify the directories where Cakewalk will look for these files. You do this by typing LayoutFileDir and StudioWareFileDir options and path names in the [WinCake]section of the WINCAKE.INI file. Here is an example:[WinCake]StudioWareFileDir=c:\PanelsLayoutFileDir=c:\LayoutsYou can also change these options within Cakewalk by using Settings | Initialization File. You must then restart Cakewalk for the settings to take effect.Once you’ve done this, choose View | Layouts, and you will see all the Layouts and StudioWare files that are stored in the directories you specified.See "Appendix D" in the User’s Guide for more about changing the Wincake.INI file.Other notesWindow layouts are saved in your default Cakewalk directory, and havea .CakewalkWindowLayout extension. StudioWare Panel layouts are also saved in this directory, and have the .CakewalkStudioWare extension.Tip: If you want Cakewalk to use a certain layout when you create a new file, you can arrange windows in an empty file, and save the file as a template; give the template a name like "New" or "General MIDI Authoring." (Be sure to make a backup copy of Cakewalk’s Normal.tpl file first, just to be safe.) Now when you open a new file using your template, and you’ve checked "When Opening a File, Load its Layout," Cakewalk will arrange the screen the way you like. For more information on templates, see Appendix F in the User’s Guide.Stretch Audio and tempo changesThe User's Guide mentions a "Stretch Audio" option at the bottom of page 398. Note that you can turn the option on and off by checking or unchecking the Stretch Audio checkbox in the Tempo dialog box.If the Stretch Audio option is on, Cakewalk will shrink or stretch all audio in the song to conform to tempo changes. This is good if you want to change the tempo, and the audio is already lined up with measure boundaries. Let's say you've recorded vocals into a song. Click on the Tempo window in the Control bar, check the Stretch Audio option, and click OK. Now when you insert。
Readme(使用方法)
本matlab程序是实现车牌字母与数字的识别,请使用一张车牌号汉字、数字、中间小点清晰的图片,并尽量保证车牌在图中是长方形,且图中再无其他长方形物体,并且车牌外部还需要留有边缘,若为纯粹一个车牌截图,没有背景也不行。
将图片改名为car.jpg(有三个样例,改名后测试,结果较为准确,多次模拟后的结果正确率有大约90%)。
如图所示:
然后打开main.m点击运行。
若发现figure3不是如图所示的样子,譬如看不到第三位的点,或者第一位汉字被视作两个字符,或者车牌边框被算作字符,请手动修改图片使之符合要求。
然后经过(多次)模拟计算,可以得到结果,如下图所示:
Ps:由于时间有限,我只加入了0123456789ABCDEFGHKLMST,且每个只加入了一个训练样本,使用者可以自行加入更多的训练样本,使得运行的结果更加精准,使用面更广泛。
- 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
- 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
- 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
======================================================================== EPSON Stylus(R) 高质量 ESC/P 2 打印机驱动程序README文件(Microsoft (R) Windows (R) 2000)========================================================================感谢你购买 EPSON 打印机。
此文件包含有关此打印机的信息。
此 README 文件有以下内容:[内容]1. 导言2. 重要版权信息3. 驱动程序安装注意事项4. 使用 EPSON Status Monitor 35. 问题与解答6. 应用程序注意事项7. 已知打印机驱动程序问题------------------------------------------------------------------------------- 1. 导言======================================================================== 在你拨打技术咨询电话前,请一定先阅读此README文件。
此文件包含一些打印机驱动程序和特定应用程序问题的解答。
2. 重要版权信息======================================================================== 此应用软件- 支持Windows 2000 系统的EPSON Stylus高质量ESC/P 2 打印机驱动程序,以 " AS IS " 方式提供。
在特定要求下对驱动程序的转让和/或修正本公司不予提供。
此软件可拷贝和分发给 EPSON 打印机的用户,但不能修改。
所有磁盘上的文件在拷贝时不能修改,包括专利标志和注意事项。
所有组件必须同时分发。
此软件不能为商业用途而分发。
Copyright (c) 2000 SEIKO EPSON Corporation3. 驱动程序安装注意事项========================================================================第一次安装:往CD-ROM驱动器插入EPSON打印机软件光盘,点击<开始>按钮,然后选择<运行>。
键入CD-ROM驱动器的盘符,及SETUP.EXE,或点击<浏览>并选择SETUP.EXE,然后按回车键。
选择EPSON打印机驱动程序,点击[确认]。
删除驱动程序:当你重新安装打印机驱动程序或为第二个端口安装一打印机驱动程序时,请确认:* 在安装前,请关闭所有打印作业。
* 关闭所有应用程序。
* 按照下列步骤运行“EPSON 打印机工具程序卸载”:- 点击<开始>- 点击<设置>- 选择<控制面版>- 双击“添加/删除程序”图标- 从列表中选择“EPSON打印机软件”,点击“添加/删除”4. 使用 EPSON Status Monitor 3========================================================================4-1. 基本疑难问题解决方法4-1-1. EPSON Status Monitor 2 和EPSON Status Monitor 3一起使用时的注意事项EPSON Status Monitor 3监视以下类型连接,即使在 EPSON Status Monitor 2 中将这些设置禁掉* 本地打印机* LPR 打印机* NetWare 打印机* Windows 共享打印机这些设置将工作。
如果你安装 EPSON Status Monitor 2 并改变监视设置, 同时也会改变 EPSON Status Monitor 3的设置。
这将导致打印和监视时出现问题。
(注意) *如果未安装通讯协议,监视设置无效。
*要安装 EPSON Status Monitor 3,请重新安装打印机驱动程序。
4-1-2. 如果无法监视共享打印机,检查以下设置:* 确认安装了共享打印机,并在监视属性中选择了“允许监视共享打印机”。
* (仅 Windows98/95) 在共享着打印机的计算机中打开控制面板中的“网络”图标,确认安装了用于Microsoft Netware部件的文件和打印机共享。
* (仅 Windows98/95 ) 如上,检查在客户端和服务器端均未安装 IPX/SPX-兼容协议。
4-2. Windows NT/2000 环境下的解决方法4-2-1. 当从多用户Windows NT 环境卸载 EPSON Status Monitor 3 时,卸载前在所有客户端关闭快捷键图标。
可在监视特性中关闭快捷键图标。
4-2-2. 当在没有更新过的Windows NT环境下使用Windows NT 4.0共享打印机时,如选择”允许监视共享打印机”,然后运行EPSON Status Monitor 3,将出现应用程序错误提示,此时不能监视NetWare 共享打印机。
要避免此问题,请确保已安装了Windows NT 4.0Service Pack 2 或更新版。
4-2-3. 当使用Windows NT 4.0共享打印机时,如选择”允许监视共享打印机”,然后运行 EPSON Status Monitor 3,此时不能监视NetWare共享打印机。
要避免此问题,从控制面板中打开”服务”,停止EPSON Printer Status Agent服务,然后运行EPSON Status Monitor 3。
在运行 EPSON Status Monitor 3后,重新开始打印机状态服务。
这些步骤是每次登录到Windows NT 4.0时必须做的。
4-2-4. 在Windows NT环境下,当连接到服务器上的共享打印机时,请在每台客户PC上:*在驱动程序的监视参数窗口中清除”允许监视共享打印机”复选框。
*停止 EPSON Net WebManager.要修改这些设置,必须有管理员权限。
更详细信息,请参见EPSON Net WebManager 用户手册。
5. 问题与解答======================================================================== Q: 显示出错信息“内存不够。
请阅读README文件”,不能打印。
为什么?A: 打印时内存不够。
要解决此问题:* 安装更多的内存。
* 增加虚拟内存量。
更详细信息,请参考Windows 2000帮助页:“改变虚拟内存页文件的大小”。
Q: 显示出错信息"硬盘容量不够。
请阅读README文件"不能打印。
为什么?A: 打印时没有足够的硬盘可用空间。
要解决此问题:* 增加硬盘的可用空间。
Q: 显示出错信息“发生严重错误。
不能打印。
请阅读README文件”,不能打印。
为什么? A: 打印机驱动程序没有正确安装。
请参照第三部分(安装注意事项),重新安装打印机驱动程序。
Q: 不能打印。
也没有出错信息提示。
A: 如你在驱动程序设置中选择了1440dpi或720dpi(此时选择了”细节增强”)分辨率,打印含有图象数据(如TIFF文件)的文档时,一些绘图软件要生成一个很大的临时打印文件。
此时需要大量的虚拟内存和可用硬盘空间。
如没有足够的虚拟内存和可用硬盘空间,软件不能申请到要求的内存,可能会在假脱机过程中丢失打印数据,和/或大大降低打印速度。
在这种情况下,要解决此问题:* 增加物理内存* 增加虚拟内存的大小更详细信息,请参考Windows 2000帮助页:“改变虚拟内存页文件的大小”* 增加硬盘的可用空间。
Q: 当使用“比例打印”或“打印版面”时,打印好象不正常。
为什么?A: 尝试:在打印前从应用程序的<打印>对话框中,或从控制面版中设置打印属性,然后重新启动系统。
以Microsoft Word 7.0或 Word 97为例,请:1) 从<文件>菜单,选择<打印>。
2) 点击<属性>。
3) 选择<打印纸>菜单。
4) 设置需要的纸张尺寸。
5) 选择<版面>菜单。
6) 对于缩放打印,选择<充满>,然后选择需要的打印纸尺寸。
点击<确认>,关闭<属性>对话框,重新出现<打印>对话框。
7) 在打印对话框中进行其它设置,点击确认。
Q: 打印纸上的输出与我在应用程序中的设置不符。
A: 在打印机驱动程序中的设置覆盖了应用软件中的设置。
例如,当选择介质类型为普通纸,打印质量为高质量-720dpi时,文档以高质量-720dpi打印,而不管应用程序中设置的分辨率。
Q: 我改变打印设置后,打印输出并非所愿。
段落定位不对,字符或图象丢失,为什么? A: 当文档建立后,再改变打印质量,比例打印或打印版面的设置时,可能出现此问题。
请尝试调整页边空白和字体尺寸。
当通过改变比例打印来调整打印尺寸时,有时文档的边缘没有打印。
当使用比例打印时,请在文档中留出足够的边缘空间。
如应用程序可以打印预示,请在打印前使用之。
Q: 彩色梯度(颜色的梯度变化)打印不正确。
怎么解决?A: 问题在于应用程序的颜色处理方法与驱动程序的自动颜色校准方法的不同。
要解决此问题:1) 从应用程序的文件菜单,选择<打印>。
2) 点击<属性>。
3) 从<主窗口>菜单选择<自定义>。
4) 点击<高级>。
5) 从彩色调整模式选择列表中选择Photo-realistic或鲜明。
6. 应用程序注意事项========================================================================* Lotus WordPro 961. 罕见情况:一个位图图像打印不正确。
2. 框架直线打印不正确。
(全部或部分框架直线超出文档范围)* Works 4.0当打印过程中点击“取消”按钮,有时出现“内存不够”信息。
* Excel 97有时式样颜色看起来与打印预览不一样。
* WordPad当系统刚启动后打印文档时,打印位置有时不正确(忽略页面/忽略栏目)。
此问题只出现在第一个打印作业时。
* MS-Graph(MS-Word)文档中的图形名称有时打印不正确。
图形名称的位置与屏幕上的不一致。