HIERARCHICAL VISUALIZATION IN A SIMULATION-BASED EDUCATIONAL MULTIMEDIA WEB SYSTEM
多模态翻译理论与实践研究读书笔记
《多模态翻译理论与实践研究》读书笔记目录一、内容综述 (2)1. 研究背景与意义 (2)2. 翻译学科的发展趋势 (4)二、多模态翻译理论 (5)1. 多模态翻译的定义 (6)2. 多模态翻译的理论框架 (7)a. 结构主义视角 (8)b. 功能主义视角 (9)c. 概念式翻译学视角 (11)3. 多模态翻译的理论模型 (12)a. 以翻译为中心的模型 (13)b. 以信息为中心的模型 (14)c. 综合性模型 (16)三、多模态翻译实践 (17)1. 多模态翻译的应用领域 (18)a. 文化交流与传播 (20)b. 语言教学 (20)c. 人工智能辅助翻译 (22)2. 多模态翻译的案例分析 (23)a. 跨文化交际中的多模态翻译 (25)b. 语言教学中的多模态翻译实践 (26)c. 人工智能辅助翻译系统的设计与应用 (27)四、多模态翻译的挑战与对策 (28)1. 技术挑战 (29)a. 自然语言处理技术 (31)b. 计算机辅助翻译工具 (32)2. 理论挑战 (33)a. 翻译理论的创新与发展 (34)b. 多模态翻译的哲学思考 (36)3. 实践挑战 (37)a. 教育培训的需求分析 (38)b. 企业跨文化交流与合作 (39)五、结论 (40)1. 研究成果总结 (41)2. 研究展望与建议 (42)一、内容综述《多模态翻译理论与实践研究》是一本深入探讨多模态翻译理论和实践的学术著作。
本书通过对多模态翻译的全面分析,揭示了其在跨文化交流中的重要作用和广阔的应用前景。
在内容综述部分,作者首先回顾了多模态翻译的基本概念和理论框架,包括多模态翻译的定义、特点、分类以及多模态翻译的理论基础等。
作者详细介绍了多模态翻译在不同领域的应用实践,如翻译学术文献、广告语、影视作品等,并分析了多模态翻译所面临的挑战和问题,如跨文化交际障碍、语言结构差异等。
作者还探讨了多模态翻译与语义翻译、交际翻译等翻译理论的关系,强调了多模态翻译在促进跨文化交流、增进不同文化理解和尊重方面的重要作用。
高级人工智能
智能科学技术著作丛书高级人工智能(第二版)史忠植 著北 京内 容 简 介 人工智能是计算机科学的一个分支,是一门研究机器智能的学科,即用人工的方法和技术研制智能机器或智能系统,来模仿、延伸和扩展人的智能,实现智能行为。
本书共16章。
第1~6章讨论人工智能的认知问题和逻辑基础,论述约束推理、定性推理、基于范例推理、概率推理。
第7~13章重点讨论机器学习,包括归纳学习、支持向量机、解释学习、强化学习、粗糙集、关联规则、知识发现。
第14章阐述分布智能。
第15~16章分别讨论进化计算和人工生命。
与第一版相比,增加了五章新内容。
其他章节也做了较大的修改和补充。
本书内容新颖,反映了该领域的最新研究进展,特别总结了作者多年的科研成果。
全书力求从理论、算法、系统、应用等方面讨论人工智能的方法和关键技术。
本书可以作为信息领域和相关专业的高等院校高年级学生和研究生的教材,也可以供有关科技人员学习参考。
图书在版编目(CIP)数据 高级人工智能/史忠植著.—2版.—北京:科学出版社,2006 (智能科学技术著作丛书) ISBN7 03 017233 7 Ⅰ 高… Ⅱ 史… Ⅲ 人工智能 Ⅳ TP18 中国版本图书馆CIP数据核字(2006)第048294号责任编辑:田士勇 于宏丽/责任校对:刘亚琦责任印制:安春生/封面设计:陈 敬 出版北京东黄城根北街16号邮政编码:100717http://w w w.sciencep.co m天时彩色印刷有限公司印刷科学出版社发行 各地新华书店经销2006年9月第 一 版2006年9月第一次印刷印数:1—3000 开本:B5(720×1000)印张:36字数:679000定价:68 00元(如有印装质量问题,我社负责调换枙环伟枛)枟智能科学技术著作丛书枠编委会名誉主编:吴文俊主 编:涂序彦副主编:钟义信 史忠植 何华灿 蔡自兴 孙增圻 童安齐 谭 民秘书长:韩力群副秘书长:田士勇编 委:(按姓氏汉语拼音排序)蔡庆生(中国科学技术大学) 孙增圻(清华大学)蔡自兴(中南大学)谭 民(中国科学院自动化研究所)杜军平(北京工商大学)田士勇(科学出版社)韩力群(北京工商大学)童安齐(科学出版社)何华灿(西北工业大学)涂序彦(北京科技大学)何 清(中国科学院计算技术研究所)王国胤(重庆邮电学院)黄河燕(中国科学院计算语言研究所)王家钦(清华大学)黄心汉(华中科技大学)王万森(首都师范大学)焦李成(西安电子科技大学)吴文俊(中国科学院系统科学研究所)李祖枢(重庆大学)杨义先(北京邮电大学)刘 宏(北京大学)尹怡欣(北京科技大学)刘 清(南昌大学)于洪珍(中国矿业大学)秦世引(北京航空航天大学)张琴珠(华东师范大学)邱玉辉(西南师范大学)钟义信(北京邮电大学)阮秋琦(北京交通大学)庄越挺(浙江大学)史忠植(中国科学院计算技术研究所)枟智能科学技术著作丛书枠序“智能”是“信息”的精彩结晶,“智能科学技术”是“信息科学技术”的辉煌篇章,“智能化”是“信息化”发展的新动向、新阶段。
CVI-2
The technical architecture and process of CVI-
Input
CVI-2 takes as input digital images or videos captured from cameras or other imaging devices
Preprocessing
The Relationship between Image Processing and Computer Vision
Image Processing as a Precursor to Computer Vision: Image processing techniques are often applied as a first step in computer vision systems to improve image quality and enhance features
Interdependence: The two fields are closely related and often interdependent Advancements in image processing techniques can improve the performance of computer vision algorithms, and vice verse
Modeling and Representation
Extracted features are used to create a model or representation of the image content, which can be in the form of a feature vector, a graph, or a more complex data structure
关于生成式ai的哲学思考
关于生成式ai的哲学思考
2. 意识与自我意识:生成式 AI 能够生成新的内容,但它是否具备意识和自我意识是一个 备受争议的问题。哲学上的意识问题涉及到自我意识、主观体验和主观意识等概念。生成式 AI 能够模仿人类的创造力,但是否能够真正体验和理解创造的过程,以及是否具备自我意识 ,仍然是一个未解决的问题。
关于生成式ai的哲学思考
生成式 AI(Artificial Intelligence)是指具备创造性和创新能力的人工智能系统。它不仅 可以分析和处理现有的数据,还能够生成新的内容、创造新的知识和想法。对于生成式 AI 的 哲学思考可以从以下几个方面展开:
1. 创造与创新:生成式 AI 的出现引发了对于创造性和创新的思内容。这引发了一系列关于创造性的哲学问题,如何 定义创造性,创造的本质是什么,生成式 AI 是否真正具备创造性等。
3. 伦理与责任:生成式 AI 的创造力和创新能力给人们带来了巨大的机会和挑战。在利用 生成式 AI 进行创造性工作的同时,也需要考虑到伦理和道德的问题。例如,生成式 AI 是否 应该对其生成的内容负责,是否应该遵循伦理准则进行创造,以及人类如何对生成式 AI 的创 造负起责任等。
关于生成式ai的哲学思考
4. 人类与机器的关系:生成式 AI 的出现使得人类与机器之间的关系变得更加复杂。它们 可以共同创造和合作,但也可能引发人类与机器之间的竞争和冲突。这引发了对于人类身份 、人类特权和人类价值的思考,生成式 AI 是否会取代人类的创造力和创新能力等问题。
总而言之,生成式 AI 的哲学思考涉及到创造性、意识、伦理和人机关系等方面的问题。 它不仅挑战了我们对于创造和创新的理解,也引发了对于人类自身的思考和反思。这些问题 的探讨将有助于我们更好地理解和应对生成式 AI 的发展和应用。
AI 艺术时代的原创会呈现怎样的形态 中英互译
I want you to envision a single piece of artwork generated by artificial intelligence. When most of us think of AI art, I bet we’re imagining something like this. We’re all probably picturing something totally different.请大家想象一件由人工智能(AI)生成的艺术品。
大多数人想到AI 艺术时,我敢打赌我们想象的是这样的东西。
我们想象的东西可能完全不同。
Today, with machine learning models like DALL-E, Stable Diffusion and Midjourney, we’ve seen AI produce everything from strange life forms to imaginary influencers to entirely foreign, curious kinds of imagery. AI as a technology is fascinating to us because we’re inherently drawn to things we cannot understand.今天,有了像DALL-E、Stable Diffusion 和Midjourney 这样的机器学习模型,我们已经看到AI 可以产生各种各样的东西——从奇怪的生命形式到虚构的网红,再到完全陌生的、奇异的图像。
AI 作为一种技术对我们很有吸引力,因为我们天生就会被自己无法理解的东西所吸引。
And with neural networks processing data from thousands of other images made by people from every possible generation, every art movement, millions of images in one simple scan, they can produce visuals that are so familiar yet strikingly unfamiliar. More poetically, AI mirrors us.而且,通过神经网络处理来自每一代人、每一次艺术运动的成千上万张图像,以及一次简单扫描得到的百万张图像,AI 可以生成既熟悉又惊人陌生的视觉效果。
人机协同价值对齐技术
人机协同价值对齐技术英文回答:Human-AI Value Alignment (HAVA) is a critical research area for the development of safe and beneficial AI systems. HAVA aims to ensure that the values and goals of AI systems are aligned with human values and goals, so that AI systems can be used to help humans achieve their objectives without unintended negative consequences.One approach to HAVA is through the use of value-aware reinforcement learning (RL). RL is a machine learning technique that allows AI systems to learn to make decisions in complex environments by interacting with the environment and receiving rewards or penalties for their actions.Value-aware RL extends RL by incorporating human valuesinto the reward function, so that the AI system can learn to make decisions that are in line with those values.For example, consider an AI system that is tasked withcontrolling a self-driving car. A value-aware RL algorithm could be used to train the AI system to drive in a way that minimizes the risk of accidents, while also taking into account other human values such as comfort and efficiency.Another approach to HAVA is through the use of natural language processing (NLP). NLP allows AI systems to understand and generate human language, which can be used to elicit and communicate human values to AI systems. For example, an NLP system could be used to analyze human-generated text or speech to identify the values that are important to them, and then use those values to inform the design and training of AI systems.HAVA is a complex and challenging research area, but it is essential for the development of safe and beneficial AI systems. By aligning the values and goals of AI systems with human values and goals, we can ensure that AI systems are used to help humans achieve their objectives without unintended negative consequences.中文回答:人机协同价值对齐技术。
哈拉兰博斯社会学基础。没有量化,英文
哈拉兰博斯社会学基础。
没有量化,英文Haralambos' Sociological FoundationsSociology, as a discipline, has long been a subject of profound interest and study, providing invaluable insights into the intricate workings of human societies. One of the seminal figures in the field of sociology is Michael Haralambos, whose contributions have significantly shaped our understanding of the fundamental principles and theories that govern social interactions and structures.At the core of Haralambos' sociological framework lies the concept of social structure. He posits that society is not merely a collection of individuals, but a complex web of interlocking systems and institutions that shape and define the lived experiences of its members. This perspective emphasizes the importance of examining the larger social forces at play, rather than solely focusing on individual behaviors or isolated events.One of the key tenets of Haralambos' approach is the recognition of the dynamic and ever-evolving nature of social structures. He suggests that society is not a static entity, but rather a constantly changing landscape, influenced by a myriad of factors such astechnological advancements, political shifts, and cultural transformations. This understanding of the fluidity of social structures is crucial in developing a comprehensive understanding of the complexities that underlie human societies.Haralambos' sociological foundations also place a strong emphasis on the role of social institutions in shaping individual and collective experiences. From the family unit to the educational system, religious organizations, and the economy, these institutions serve as the building blocks of society, exerting profound influence on the way individuals perceive and navigate their social worlds. By examining the functions, power dynamics, and interrelationships between these institutions, Haralambos' work provides a deeper insight into the mechanisms that govern social order and change.Another key aspect of Haralambos' sociological approach is the importance he places on the concept of social stratification. He recognized that societies are often characterized by unequal distributions of power, wealth, and resources, leading to the emergence of distinct social classes. Haralambos' analysis of these class-based hierarchies and their implications for social mobility, political participation, and access to opportunities has been instrumental in our understanding of the systemic inequalities that pervade modern societies.Haralambos' contributions to the field of sociology also extend to the realm of socialization, a process by which individuals internalize the norms, values, and beliefs of their respective cultures. He emphasizes the crucial role that agents of socialization, such as family, peers, and media, play in shaping individual and collective identities. By exploring the complex interplay between structure and agency, Haralambos' work has illuminated the ways in which social forces shape and constrain individual choices and behaviors.Furthermore, Haralambos' sociological framework has been instrumental in the study of social change and the dynamics of cultural transformation. He recognized that societies are not static entities, but rather undergo constant processes of evolution, driven by a diverse range of factors, including technological advancements, demographic shifts, and ideological shifts. Haralambos' analysis of these processes has provided a nuanced understanding of the ways in which societies adapt, resist, and embrace change over time.In the realm of research methodology, Haralambos' contributions have been equally significant. He has been a strong advocate for the use of both qualitative and quantitative approaches in sociological enquiry, recognizing the complementary nature of these methods in capturing the complexities of social phenomena. Haralambos' emphasis on the importance of empirical evidence, coupled with a deep understanding of theoretical frameworks, has strengthened therigor and validity of sociological research.Throughout his distinguished career, Haralambos has also been a tireless champion of the sociological perspective, advocating for its relevance and importance in addressing the pressing social challenges of our time. His work has been instrumental in bridging the gap between academic discourse and the lived experiences of individuals, providing a lens through which we can better understand and respond to the multifaceted issues facing our societies.In conclusion, the sociological foundations laid by Michael Haralambos have been instrumental in shaping our understanding of the complex and ever-evolving nature of human societies. From his insights into social structure and social stratification to his emphasis on the dynamic interplay between individual and societal forces, Haralambos' contributions have been invaluable in advancing the field of sociology and equipping us with the necessary tools to navigate the intricate social landscape of the 21st century.。
英文报刊选读
英文报刊选读Unit 11. Our model provides a biologically plausible way for artificial neural networks to learn new visual concepts from a small number of examples.我们的模型为人工神经网络从少量示例中学习新的视觉概念提供了一种生物学上(貌似)合理的方法。
2.The computational power of the brain's hierarchy lies in the potential to simplify learning by leveraging previously learned representations from a databank, as it were, full of concepts about objects.大脑层次结构的计算能力在于,利用以前从数据库中学习到的表示,可以简化学习,因为数据库中充满了关于物体的概念。
3. Our findings not only suggest techniques that could help computers learn more quickly and efficiently, they can also lead to improved neuroscience experiments aimed at understanding how people learn so quickly, which is not yet well understood.我们的发现不仅表明技术可以帮助计算机更快、更有效地学习,它们还可以导致改进的神经科学实验,旨在了解人们如何学习如此之快,这一点目前还没有得到很好的理解。
4. While there’s been considerable work on inferring the goals and desires of agents, much of this work has assumed that agents act optimally to achieve their goals.虽然已经有相当多的关于推断智能体的目标和愿望的工作,但这些工作大部分都假设智能体会以最优方式行动以实现其目标。
劳拉·穆尔维影像文化理论研究
劳拉·穆尔维影像文化理论研究劳拉·穆尔维影像文化理论研究导言影像文化在当今社会中扮演着重要的角色,塑造着我们的观念、价值观和身份认同。
而劳拉·穆尔维(Laura Mulvey)作为影像文化领域的重要理论家,在关于女性形象和视觉欲望的研究中做出了突出的贡献。
本文旨在系统探讨劳拉·穆尔维对影像文化的理论研究,深入了解她的观点与对当代影像文化的意义。
一、劳拉·穆尔维简介劳拉·穆尔维是一位重要的影像理论家和女性研究学者。
她于1974年发表了引起广泛关注的论文《视觉快感与叙事电影》,为她在影像文化领域获得了声誉。
劳拉·穆尔维的研究聚焦于性别、性别表现和权力关系等主题,她以强调观众对电影的视觉快感和视觉欲望的分析而闻名。
二、视觉快感与叙事电影劳拉·穆尔维在《视觉快感与叙事电影》中提出了“男性凝视”的概念,认为电影叙事中的观众角度是以男性为中心的。
她指出,电影中女性形象经常被表现为审美对象,由男性凝视来满足他们的视觉欲望。
这种视觉快感的构建方式造成了对女性的性别定型和物化。
穆尔维通过对好莱坞电影的分析,如《终结者》和《西城故事》,揭示了电影中的性别权力关系和男性欲望的显露。
她认为电影中的视觉快感以男性为主体,通过强化男性视线对女性进行刻画来维持男性权力。
然而,穆尔维也指出观众并不完全是被动接受电影的对象,他们具有主动地释放与接受视觉快感的能力。
通过在电影中插入女性角色的标志物化,观众被引导着与电影中的形象对话,从而加强他们的视觉快感。
三、视觉快感与女性反凝视穆尔维在《视觉快感与叙事电影》中提出了“女性反凝视”的重要概念,意味着女性主观化地审视男性审视女性的过程。
通过引入女性正视自己的目光,她还原了女性的主体地位,打破了女性在电影中被物化的局面。
这种反凝视的方式创造了新的可能性,使女性在电影叙事中不再处于被动地位。
女性观众不再满足于成为电影中男性凝视对象的边缘角色,她们通过反思自身的观看体验,试图摆脱男性制定的观看规范。
ai大模型相关的书籍
1. 《深度学习》Deep Learning》- 作者:Ian Goodfellow、Yoshua Bengio、Aaron Courville
- 这本书是深度学习领域的经典之作,介绍了神经网络和深度学习的基本原理。
2. 《GPT大模型》《Generative Pre-trained Transformer Models》- 作者:Rajarshi Das等
- 该书可能涵盖了一些关于大型AI模型,特别是GPT(生成式预训练变换器)模型的内容。
3. 《AI 大模型: 现状与前景》《AI Big Models: State of the Art and Future Perspectives》- 作者:Joaquin Vanschoren等- 这本书可能探讨了AI大型模型的现状和未来发展方向。
4. 《深度学习之美》《The Beauty of Deep Learning》- 作者:Ian Goodfellow、Yoshua Bengio、Aaron Courville
- 该书是《深度学习》的衍生物,可能会更深入地讨论一些深度学习的美学和洞察。
5. 《AI 大规模学习》《Large Scale Machine Learning with Python》- 作者:Sebastian Raschka, Vahid Mirjalili
- 该书可能涵盖了一些关于使用Python实现大规模机器学习
模型的实践内容。
What is Scientific Visualization
Visualization is not only looking into a pretty picture…
– understanding of the data – been able to analyze and interpret data
Applications
Used in: – Engineering – Computational Fluid Dynamics – Simulation – Medical Imaging – Geospatial – Ground Water Modeling – Oil and Gas Exploration and Production – and more…
Scientific Visualization
By: Jesus Caban and Chi Chau
What is Scientific Visualization?
Visualization for scientific computing, shortened to scientific visualization, was coined in 1987 and refers to the science or methodology of quickly and effectively displaying scientific data.
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Motivation
In computational science we can use distributed computers and powerful clusters to simulate complex and realistic problems. It is difficult for the human brain to make sense out of the large volume of numbers Can we enhance and improve scientific productivity by utilizing human visual perception and computer graphics techniques? What can we do with the resulting numbers, formulas and data?
人工智能_哲学认识论_概述说明
人工智能哲学认识论概述说明1. 引言1.1 概述人工智能(Artificial Intelligence,AI)作为一门探索模拟、仿真和复制人类智能的学科,逐渐崛起并迅速发展。
它涵盖了机器学习、深度学习、自然语言处理等领域,其中一些技术已实现了令人惊叹的成果。
同时,在哲学领域,认识论是研究思维与认知的重要分支,并关注人类对于外部世界的认知方式及其局限性。
本文旨在概述人工智能和哲学认识论领域,探讨二者之间的关系。
1.2 文章结构本文将分为五个部分进行阐述。
首先,在引言部分将简要介绍文章内容,并概括整体结构。
接着,在第二部分将探讨人工智能的定义与发展,并讨论其技术应用领域以及优势和局限性。
第三部分将给出哲学认识论的概述,并介绍几位代表性思想家及其主要观点。
第四部分将重点关注人工智能与哲学认识论之间的关系,通过哲学视角剖析当前人工智能领域的研究现状,并探讨人工智能对哲学认识论的思考与反思。
最后,在结论部分总结主要观点和结论,展望未来人工智能与哲学认识论之间的发展趋势和前景,并以结束语结束全文。
1.3 目的本文旨在揭示人工智能和哲学认识论之间的相互关系,通过对人工智能技术、哲学认识论、以及二者之间的互动进行探讨,进一步加深对人工智能技术背后哲学思维及其局限性的理解。
希望本文可以为读者提供一个全面而清晰的概览,引发更多关于人工智能和哲学认识论深度交流与思考,并对未来两者发展方向有所启示。
2. 人工智能2.1 定义与发展人工智能(Artificial Intelligence,简称AI)指的是模拟和复制人类智能的理论、方法和技术。
其最初起源于20世纪50年代,随着计算机技术的进步和数据处理能力的提高,人工智能得到了更大的发展。
人工智能不仅关注如何构建具有思维和学习能力的计算机系统,还研究解决问题、推理、决策等与智力相关的任务。
2.2 人工智能技术应用领域人工智能技术已广泛应用于各个领域,例如:- 语音识别:通过分析声音信号并把它们转换成文本或命令,实现与机器的语音交互。
《2024年基于SOM算法的高维数据可视化》范文
《基于SOM算法的高维数据可视化》篇一一、引言随着信息技术的飞速发展,高维数据在各个领域的应用越来越广泛。
然而,由于高维数据的复杂性,如何有效地进行数据可视化和分析成为了一个重要的研究课题。
自组织映射(SOM)算法作为一种无监督学习的神经网络模型,被广泛应用于高维数据的降维和可视化。
本文将探讨基于SOM算法的高维数据可视化方法,以及其在不同领域的应用。
二、SOM算法概述SOM(自组织映射)算法是一种竞争型无监督学习算法,具有自组织和自适应性等特点。
该算法通过模拟神经网络中神经元之间的竞争和合作,将高维数据映射到低维空间,实现数据的降维和可视化。
SOM算法的优点在于可以保持数据的拓扑结构,使得降维后的数据在低维空间中具有良好的可分性和可解释性。
三、基于SOM算法的高维数据可视化方法基于SOM算法的高维数据可视化方法主要包括以下几个步骤:1. 数据预处理:对原始高维数据进行清洗、去噪和标准化等处理,以便于后续的降维和可视化。
2. SOM网络构建:根据数据的特性和需求,构建合适的SOM网络结构,包括神经元的数量、连接方式等。
3. 数据降维:将预处理后的高维数据输入到SOM网络中,通过竞争和合作机制实现数据的降维。
4. 可视化展示:将降维后的数据在低维空间中进行可视化展示,以便于观察和分析数据的分布和结构。
四、SOM算法在高维数据可视化中的应用SOM算法在高维数据可视化中的应用非常广泛,可以应用于多个领域。
以下是一些典型的应用案例:1. 生物信息学:在基因表达、蛋白质组学等领域,SOM算法可以用于对大量基因或蛋白质数据进行降维和可视化,帮助生物学家更好地理解数据的分布和结构。
2. 图像处理:在图像识别、计算机视觉等领域,SOM算法可以用于对图像数据进行降维和可视化,帮助研究人员更好地分析和理解图像信息。
3. 金融领域:在金融市场分析、风险评估等领域,SOM算法可以用于对大量的金融数据进行降维和可视化,帮助金融分析师更好地掌握市场动态和风险情况。
虚拟现实及其应用总复习
• 2-4 VRML浏览器 • Cortona3d • CosmoPlayer • Bitmanagment
➢ (4)VRML文件头的第四部分是“utf8”字符串,该字符串提示浏览器该VRML 文件是一个使用国际标准UTF-8字符集的文件.
➢ UTF-8的英文全称是UCS Transform Format,而UCS是Universal Character Set的缩写.
➢ VRML节点。每个VRML文件都是一个基于时间的三维空间表示,它包含了可通 过多种机制动态变化的由视、听和对象组成的虚拟环境。
• 想象力(Imagination)指用户在虚拟世界中根据所获取的多种信息和自身在系统 中的行为,通过逻辑判断、推理和联想等思维过程,随着系统的运行状态变化而 对其未来进展进行想象的能力,随意构想客观不存在或不可能发生的环境。
• 对适当的应用对象加上虚拟现实的创意和想象力,可以大幅度提高生产效率、减 轻劳动强度、提高产品开发质量。
• 1965年,Ivan Sutherland发表论文“Ultimate Display”(终极的显示)1965年, Ivan Sutherland在篇名为《The Ultimate Display》(终极的显示)的论文中首 次提出了包括具有交互图形显示、力反馈设备以及声音提示的虚拟现实系统 的基本思想,从此,人们正式开始了对虚拟现实系统的研究探索历程.
他感觉封闭起来,而使用户真正成为VR系统内部的一个参与者,产生一种身临其境、 全心投入并沉浸其中的体验。 系统中有个用户的替身。用户在系统外面,用户与替 身在感觉上有一个距离,这个距离越小。沉浸感超强,当用户与替身完全重合是。 用户就完全进入到系统中了
基于分层模型的复合材料耦合Lamb波频率-波数域特性研究
收稿日期:2022-03-27基金项目:国家自然科学基金(52175513,51705325)引用格式:张旭,刘宏业,李璇,等.基于分层模型的复合材料耦合Lamb波频率-波数域特性研究[J].测控技术,2023,42(5):66-72.ZHANGX,LIUHY,LIX,etal.ResearchonFrequency WavenumberDomainCharacteristicsofCoupledLambWavesinCom positeLaminatesBasedonLayeredModel[J].Measurement&ControlTechnology,2023,42(5):66-72.基于分层模型的复合材料耦合Lamb波频率-波数域特性研究张 旭1,刘宏业1,李 璇1,施 展1,刘增华2(1.上海理工大学光电信息与计算机工程学院,上海 200093;2.北京工业大学材料与制造学部,北京 100124)摘要:针对复合材料层合板中耦合Lamb波的传播问题,基于分层模型提出解析建模与有限元数值模拟相结合的方法对其进行预测和评估。
利用Legendre正交多项式展开法推导多层各向异性复合材料层合板中耦合Lamb波的控制方程,并对频率-波数域频散特性曲线实现数值求解。
基于平面壳单元构建复合材料层合板的有限元模型,采用波结构加载法生成单一Lamb波基本模态,设计复合材料层合板的不同纤维取向、边界和界面约束条件,并经二维傅里叶变换获得有限元模拟数据的频率-波数域频散特性曲线。
通过对比验证,结果表明两种方法均有较好的吻合性。
关键词:Legendre正交多项式;复合材料;Lamb波;有限元;频散中图分类号:TP391.9;TB52+9 文献标志码:A 文章编号:1000-8829(2023)05-0066-07doi:10.19708/j.ckjs.2022.07.281ResearchonFrequency WavenumberDomainCharacteristicsofCoupledLambWavesinCompositeLaminatesBasedonLayeredModelZHANGXu1牞LIUHongye1 牞LIXuan1牞SHIZhan1牞LIUZenghua2牗1.SchoolofOptical ElectricalandComputerEngineering牞UniversityofShanghaiforScienceandTechnology牞Shanghai200093牞China牷2.FacultyofMaterialsandManufacturing牞BeijingUniversityofTechnology牞Beijing100124牞China牘Abstract牶AcombinationofanalyticalmodelingandfiniteelementnumericalsimulationisproposedtopredictandevaluatethepropagationofcoupledLambwavesincompositelaminatesbasedonahierarchicalmodel.ThegoverningequationsofcoupledLambwavesinmultilayeranisotropiccompositelaminatesarederivedusingLegendreorthogonalpolynomialexpansionmethod牞andthefrequency wavenumberdomaindispersioncharac teristiccurvesaresolvednumerically.Afiniteelementmodelofthecompositelaminateisconstructedbasedonplanarshellelement牞andthewavestructureloadingmethodisadoptedtogenerateapureLambwavefunda mentalmode.Variousfiberorientationsandboundarywithinterfaceconstraintsaredesignedforthecompositelaminates牞andthefrequency wavenumberdomaindispersioncharacteristiccurvesofthefiniteelementsimula tiondataareobtainedbytwo dimensionalFouriertransformandcomparedwiththeanalyticalsolutionforvali dation.Theresultsindicatethatthetwomethodsareingoodagreementwitheachother.Keywords牶Legendreorthogonalpolynomials牷compositelaminate牷Lambwave牷finiteelement牷dispersion 复合材料是性质各异的多种材料经复杂工艺合成的新型材料,因而具备诸多优异的性能及特点,包括高模量、高强度、高定制性等,其适用范围涵盖航空航天、桥梁建筑、船舶车辆等各个行业[1-2]。
视觉识别系统英文作文
视觉识别系统英文作文Title: Unleashing the Power of Visual Recognition: A Modern Perspective。
1. Ripping Through the Visual Grid。
Imagine stepping into a world where images are not just static, but a living language. This is the realm of Visual Recognition, a technology that's transforming the way we perceive and interact with the world. It's not your typical "AI friend," but a dynamic force, ready to decode thevisual cues that surround us.2. The Eye of the Beholder。
Visual Recognition, or Computer Vision, isn't justabout recognizing faces it's about understanding scenes, patterns, and objects. It's like having a superpower, the ability to see through the clutter and pick out the essence. It's the art of turning a pixelated world into a treasuretrove of information.3. The Art of Pattern Recognition。
视觉问答AI技术中的像理解和问答模型
视觉问答AI技术中的像理解和问答模型近年来,随着人工智能技术的发展,视觉问答(Visual Question Answering, VQA)逐渐成为研究和应用的热点之一。
而在大规模图像和文本数据的背景下,像理解和问答模型在VQA中发挥着重要的作用。
本文将从像理解和问答模型的定义与发展、关键技术以及应用前景三个方面进行探讨。
一、像理解和问答模型的定义与发展像理解和问答模型是指通过计算机对图像进行理解,并能够回答与图像相关的问题。
与传统的图像理解任务相比,像理解和问答模型能够从图像中提取更丰富的语义信息,并能够与用户进行自然语言交互。
这一技术的发展源于计算机视觉和自然语言处理的进步,为实现图像与自然语言之间的联结提供了可能。
早期的像理解和问答模型主要基于手工特征提取和统计方法,存在着表示能力不足、泛化性能差等问题。
而随着深度学习方法的兴起,特别是卷积神经网络(Convolutional Neural Networks, CNN)和循环神经网络(Recurrent Neural Networks, RNN)的应用,扩展了像理解和问答模型的能力。
这些深度学习方法通过抽取图像和问题的高层次特征,实现了更准确和自然的问答结果。
二、关键技术1. 特征提取在像理解和问答模型中,准确的特征提取是实现优质问答的关键。
传统的图像特征提取方法包括颜色直方图、SIFT和HOG等手工特征,但这些方法无法捕捉到图像的高级语义信息。
借助深度卷积神经网络,可以从原始像素值中学习到更具语义的特征表示,如VGG、ResNet和Inception等网络结构。
同时,通过将图像和问题进行融合,进一步提升问题答案的质量。
2. 问题表征在像理解和问答模型中,问题的表征是实现准确答案的关键。
传统的自然语言问题无法直接作为模型输入,因此需要对问题进行编码和嵌入。
在深度学习中,可以使用递归神经网络或长短期记忆网络对问题进行建模,将问题转换为固定维度的向量表示。
高级研究笔试题
高级研究笔试题高级研究笔试题1.人工智能与模式识别的研究已有多年,但似乎公认的观点认为它仍然非常困难。
试对你所熟悉的任一方向(如指纹识别、人像识别、语音识别、字符识别、自然语言理解等)的发展状况进行描述。
并设想如果你将从事该方向的研究,你打算如何着手,以建立有效的识别理论和方法;或者你认为现在的理论和方法有何缺陷,有什么办法来进行改进?(500字以内即可,不要太长)2.简述下面任一主题的主要理论框架或主要观点(500字以内即可,不要太长)(1)david marr的视觉计算理论框架(2)格式塔(gestalt)心理学派的主要观点(3)bayes决策理论(4)人工神经网络中的bp网络、自组织网络和联想记忆网络的主要内容(5)基因算法(6)小波分析(7)目前流行的有损静态图像压缩方法3.设想你要设计一个算法,检测给定的图像中是否有矩形结构。
所要检测的矩形可能有多种形态,试提出你的算法框架。
要求你的算法至少能检测出样本中的矩形,而拒绝其他的.任意非矩形结构。
矩形的大小、位置和方向未知,要求你的算法能确定这些参数。
如果你认为这个问题太难而不能解决,请说明理由。
应聘高级软件开发人员者请回答这部分问题。
1.数据的逻辑存储结构(如数组,队列,树等)对于软件开发具有十分重要挠跋欤?远阅闼?私獾母髦执娲⒔峁勾釉诵兴俣取⒋娲⑿?屎褪视贸『系确矫娼?屑蛞?胤治觥?br />2.数据库技术是计算机系统中一个非常重要的领域,几乎所有的计算机应用中都或多或少地用到了数据库。
试简要地谈谈数据库设计中应当注意哪些问题,以及如何解决?给出两种你所熟悉的dbms,要求一种适用于小型应用,另一种适用于大型应用,给出你做出选择的理由。
3.某公司的主要业务是提供服务,出于安全考虑,该公司要求我公司提供一套网络指纹登录系统,该系统要求能够利用指纹替代e- mail中常用的密码,并对所提供的部分网页通过指纹认证后才能访问,请利用你所学过的知识对该系统进行分析设计,你可以指定网络的配置(包括协议),但必须保证邮件用户既可通过网页(http方式)收取信件,也可通过outlook收取信件。
虚拟现实技术的厉害翻译
基于图像的视觉船体(文章开始下一个页面)哈佛社区使得本文公开可用。
请分享你如何访问的好处。
你的故事很重要。
引用Matusik Wojciech,克里斯·比勒拉梅什•拉斯卡尔,Steven j . Gortler和伦纳德麦克米兰。
2000年。
基于图像视觉船体。
在27日的年度会议上举行(2000)计算机图形学和互动技术,23-28 7月,2000年,新奥尔良,路易斯安那州举行。
和库尔特Akeley,369 - 374。
计算机图形学年会系列。
纽约,纽约:协会计算机器。
发布版本doi:10.1145/344779.3449512014年1月9日通过1:40:56是美国东部时间可引用的链接/urn-3HUL.InstRepos:/urn-3本文使用条款是从哈佛大学的缓冲存储库下载和使用条款和条件适用于其他材料,如前所述在/urn-3:# LAAHUL.InstRepos:dash.current.terms-of -使用基于图像的视觉船体Wojciech Matusik *为麻省理工学院计算机科学实验室克里斯·比勒*为麻省理工学院计算机科学实验室拉梅什•拉斯卡尔‡计算机科学系北卡罗莱纳大学教堂山Steven j . Gortler†部门哈佛大学工程与应用科学学院伦纳德·麦克米兰*为麻省理工学院计算机科学实验室摘要这篇文章中,我们描述一个有效的基于图像的方法计算和阴影视觉船体从轮廓图像数据。
我们的算法利用对极几何和incre——心理计算来实现一个常数呈现每像素呈现成本。
它不受计算复杂,有限的决议,或量化工件的体积的方法。
我们将演示使用该算法在实时虚拟现实应用程序运行少量的视频流。
关键词:计算机视觉、基于图像的渲染,Con -有益立体几何混杂。
渲染算法。
1介绍可视化和导航在虚拟环境组成的真实和合成对象一直是计算机图形学的一个长期目标。
术语“虚拟现实™”受欢迎——由拜[23],描述了一个设置在一个真实的场景是“捕获”的相机,然后通过一个虚拟摄像头,好像现场是一个综合计算机图形学环境。
色彩对图片的好处英语作文
Color plays a significant role in enhancing the visual appeal of images, and its benefits can be explored from various perspectives. Heres a breakdown of the advantages color brings to images:1. Emotional Impact: Colors evoke different emotions in people. For instance, red is associated with passion and energy, while blue is seen as calming and peaceful. By using colors effectively, an image can convey a specific mood or feeling to the viewer.2. Attention and Focus: Certain colors naturally draw the eye. Bright and contrasting colors can be used to direct the viewers attention to a particular area of the image, making it a powerful tool for highlighting important elements.3. Memorability: Images with vibrant colors are more likely to be remembered than those in black and white. The human brain processes color information more effectively, making colorful images more memorable.4. Branding and Recognition: Colors are often used in branding to create a unique identity. For example, the color red is synonymous with the brand CocaCola, and the blue and yellow of the McDonalds logo are instantly recognizable.5. Communication: Colors can be used to communicate messages or themes without the need for text. For example, a green color palette might be used to convey an ecofriendly message.6. Aesthetic Appeal: A wellbalanced color palette can make an image more aesthetically pleasing. The right combination of colors can create harmony and visual interest.7. Mood Setting: In photography and film, color grading is used to set the mood of a scene. Warm colors can create a cozy, intimate atmosphere, while cool colors can evokea sense of mystery or detachment.8. Cultural Significance: Colors can have different meanings in different cultures. Understanding these cultural associations can help in creating images that resonate with specific audiences.9. Visual Hierarchy: Colors can be used to establish a hierarchy within an image, helping the viewer to understand the relative importance of different elements.10. Enhancing Perception: Colors can make an image appear more realistic or stylized, depending on the context. For example, saturated colors can make a landscape photo pop,while desaturated colors can give a vintage or dramatic effect.In conclusion, color is a versatile and powerful element in image creation. It can enhance the emotional depth, visual impact, and overall effectiveness of an image, making it an indispensable part of the creative process.。
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HIERARCHICAL VISUALIZATION IN A SIMULATION-BASED EDUCATIONAL MULTIMEDIA WEB SYSTEMJuan de Lara1,21School of Computer Science, McGill University, 3480 University Street, Montreal, CanadaEmail: ra@ii.uam.esManuel Alfonseca22ETS Informática, Universidad Autónoma de Madrid, Ctra. De Colmenar, km. 15, 28049 Madrid, SpainEmail: Manuel.Alfonseca@ii.uam.esKeywords:Web-based simulation, distance learning, courseware, electronics, OOCSMP.Abstract:This paper presents a system that generates web documents (courses, presentations or articles) enriched with interactive simulations and other hypermedia elements. Simulations are described using an object orientedcontinuous simulation language called OOCSMP. This language is complemented by two higher languagelayers (SODA-1L and SODA-2L). SODA-1L describes pages or slides, while SODA-2L builds courses,articles or presentations. A compiler (C-OOL) has been programmed to generate Java applets for thesimulation models and HTML pages for the document pages. The paper focus on some new capabilitiesadded to OOCSMP to handle different graphic detail levels of the system being simulated. Different viewsare shown as cascade windows, whose multimedia elements can be arranged and synchronized with thesimulation execution. The new capabilities have been tested by extending a previously developed course onelectronics.1.INTRODUCTIONDistance learning is ever more popular as a result of the increasing use of computers and the Internet. The growing demand is creating a need of better tools and techniques to build educational materials that can take advantage of all the possibilities offered by the Web (Schutte 1997).Higher education is moving from a teacher-centered paradigm to a student-centered paradigm (Maly et al., 1997) where the student plays a more active role in the learning activity. Visual Interactive Simulation (VIS) (Campos and Hill, 1998) is an effective framework for such learning, because it simplifies theory understanding, encourages 'learning by discovery' and experimentation and makes the learning process more pleasant.Our approach is to integrate simulation tools with multimedia elements. This makes it possible to express in a richer way the knowledge being provided, and gives the student a better comprehension of the problem: explanations by means of video, images, texts, etc. are not statically included in an HTML page, but are dynamically synchronized with the simulation execution.Using the Internet for distance education, one has the advantage that it offers common communication protocols and standards. It is also possible to install extensions in web browsers, that permit a richer interaction with the HTML pages. These extensions are called plug-ins. We use the Java Virtual Machine (Java, 2002) and VRML browsers (VRML, 2002) to make interactive simulations available in the Internet.Hierarchical thinking is a common strategy for systems modelling. Systems are usually made of subsystems, which in their turn are built by coupling other simpler components, and so forth. This procedure, which makes complex systems easier to tackle, is specially useful in electronic circuit design. To simulate such hierarchical systems, one needs to visualize the results at different levels in thehierarchy. This approach is also appropriate from an educational point of view.This paper describes some extensions added to our system to generate web documents based on interactive simulations. The extensions make it possible to show and interact with different levels of the system being simulated. Detail levels are arranged in cascade windows and can be combined and synchronized with multimedia elements. The extensions have been tested by simulating an electronic circuit at different detail levels. This model has been added to a previously developed web course on electronics. The tool puts stress in key aspects of web development, such as maintainability, reusability, common look, etc.The paper is organized as follows: section 2 presents an overview of our system; section 3 describes the extensions added to show different detail levels (an example of an electronic circuit is presented); section 4 explains the extensions added to include multimedia elements in the detail windows; section 5 shows how the sample electronic circuit was added to the course; finally, section 6 presents the conclusions and the future work.2.GENERATING SIMULATION BASED WEB DOCUMENTSThe OOCSMP continuous simulation language was designed in 1997 (Alfonseca et al., 1997) as an object oriented extension to CSMP (IBM, 1972), a language sponsored by IBM in the seventies and the eighties. A compiler (C-OOL) was built to translate OOCSMP code into C++ or Java applets. This approach simplifies the generation of simulation based web courses for technical and scientific subjects, containing interactive simulations. A few of these courses (gravitation, partial differential equations, ecology and basic electronics) can be accessed from:http://www.ii.uam.es/~jlara/investigacionOther approaches are possible, such as developing an API to a standard simulation package, but this would force the user to install such a package, which usually is not free. With our approach, the user just needs a web navigator (most of them come with a Java Virtual Machine nowadays). On the other hand, the integration of the simulation language (OOCSMP) with the page building system (SODA-1L and 2-L) makes it more compact and permits some degree of interaction between the three language layers.The language and the compiler have been designed with an educational focus. Some of their features are:•Several forms of output display can be used by the same simulation.•With our user interface, the student may modify parameters and object attributes, or sometimes add or delete objects during the simulation execution. This enhances the possibilities of student interaction and problem exploration.•The user interface can be configured by means of compiler options to fit the student background. For example, to present a simulation to a naive user, the interface will be restricted to prevent the student to change model parameters. On the other hand, if the student is an expert, more possibilities can be provided to change the model, such as buttons to add or delete simulation objects.•Alternative models can be designed, to be accessed from the main simulation. In this way, the teacher can plan interesting situations that arise when a parameter is changed, an object is added, etc.•Multimedia elements may be included in the main simulation panel, and synchronized with the simulation execution. Thus, model behavior explanations will be presented in the appropriate moment.Figure 1 shows a working scheme of C-OOL when it is used to compile OOCSMP simulation models.Figure 1: Working scheme of C-OOLOn the left-hand side of Figure 1, MGEN is shown. This is a graphical, interactive tool written in Java that helps in the modelling of systems described by partial differential equations. This tool is able to generate OOCSMP code that can be reusedin OOCSMP models.It must also be noted that automatic documentation for the OOCSMP models is automatically obtained in the form of HTML pages.The language has been extended to produce, not only web courses, but also other kinds of documents, such as presentations and articles. For this purpose, the language was provided with two higher level layers (shown in Figure 2):•The description of document pages is covered by a set of instructions called SODA-1L (de Lara and Alfonseca, 2001) (Simulation Course Description Language 1st Level). This set of instructions allows us to describe web documents containing hypermedia elements that are not available in plain HTML, such as simulations, two and three dimensional graphics, and maps of isosurfaces. SODA-1L forms a higher language abstraction layer than OOCSMP, because models defined in OOCSMP can be treated as hypermedia elements from the SODA-1L viewpoint.•The level called SODA-2L (Simulation Course Description Language 2nd Level) can group several SODA-1L pages to build a course, a presentation or an electronic article. SODA-2L has primitives to add navigation links, headers, footnotes and indexes to the pages. These elements can be embedded in the resulting HTML pages, or added as frames. At this level, interface details that are common to all the pages are defined, which makes the SODA-1L pages very easy to reuse.Figure 2: Our Three-Layered SystemBoth SODA-1L and 2L are able to deal with different user profiles: texts, images and simulations can be put in the page depending on this. These profiles are set by the course designer and are fixed. The adaptive abilities are supported by technologies such as JavaScript and cookies, which run entirely on the client side (Alfonseca et al., 2001). At the beginning of the course, the student chooses a profile, which can be changed during the navigation through the course pages. The user may also access information prepared for users with other profiles, although if these accesses occur very often, the system will suggest a permanent profile change.3.EXTENSIONS TO SHOWDIFFERENT DETAIL LEVELSOOCSMP has different output forms that can be combined in a single problem. One of these is called a CONNECTIONPLOT and is used to generate a visual representation of the equations to be solved. This is also an input form, because the compiler generates widgets to change the values of the inputs. This output form is especially useful when the equations represent electric or electronic circuits, and has been used to generate the course on basic electronics mentioned in the previous section.The models included in the course represent electronic circuits. Complex circuits have been built by encapsulating simpler ones as block modules. In this way, 4 bit adders are modeled using 1-bit adders, which on their turn are built using basic logic gates.The new extensions added to the language make it possible to visualize different system detail levels. Our previous version of the tool only allowed to see the top level (for example, the 4-bit adder module). With the new extensions, when the user clicks on a module, an emerging window shows its internal circuits, e.g. a set of connected 1-bit adders; and so on, until we reach the bottom level, with no compound blocks.The designer of the simulation can control which levels the user can access. This is useful if the simulation is going to be presented to people with different levels of expertise. If the user is naive, the system can be tailored to show only the top level; if the user is an expert, more freedom can be given, allowing all the detail levels to be displayed.The extensions have been implemented by allowing the OOCSMP programmer to insert CONNECTIONPLOT sentences inside OOCSMP classes. Objects of classes that contain such instructions can be expanded. If a class contains several methods, the CONNECTIONPLOT instruction can have a parameter to indicate the method whose equations will be shown.These extensions will be explained with an example: a model that computes the 2-complement of a 4-bit number. To build this model, five 1-bitremainder blocks will be used, each of them made ofbasic gates. Thus, the system will have three detail levels.Listing 1 shows part of the OOCSMP code that defines the 1-bit remainder modules.CLASS REST1{ICON ic:=”rest1.gif” [64,64]ACTION A0, B0, C0ACTION := IOR(AND(NOT(A0),EOR(B0,C0)),... C1 := IOR(AND(NOT(A0),IOR(B0,C0)),AND(... GETCARRYGETCARRY := C1CONNECTIONPLOT ACTION}Listing 1: Definition of a 1-bit remainder moduleThe ICON instruction assigns an icon to the class, which will be used to represent objects in this class in the output forms that will be chosen later. In this case, the selected icon is a predefined gif file, which can be changed in subsequent constructor invocations. It also specifies the size of the graphic file in pixels.The class also defines two methods (ACTION and GETCARRY), the first is used to compute the remainder of three bits, the third one being a carry. It also computes a new carry (C1), which is returned by method GETCARRY.The last instruction in the class (CONNECTIONPLOT) lets objects of this class to be expanded. This instruction may specify the method that must be shown (ACTION in our case). If the parameter is not given, the method to be shown is the DYNAMIC (which is the main simulation loop of the class). The OOCSMP basic logic blocks IOR, AND, NOT, etc. have associated predefined icons that will be used for this representation.In the next step, a complementer is defined, using objects of class REST1. The OOCSMP code is shown in listing 2.As before, a predefined icon is declared, followed by 5 objects of class REST1. This class has a method (DYNAMIC) that connects the 1-bit remainder modules to obtain the 2-complement of the binary number represented by B0 (3)Instruction CONNECTIONPLOT is included to allow the expansion of this level. The instruction does not carry any parameters, thus DYNAMIC is the method to be expanded. The icon associated to the REST1 objects is used to build the graphical representation.INCLUDE “REST1.csm”CLASS COMP2{ICON ic:=”comp2.gif” [64,64]REST1 re1()REST1 re2()REST1 re3()REST1 re4()REST1 re5()DYNAMIC B0, B1, B2, B3R0 :=re1.ACTION (0, B0 , 0 )R1 :=re2.ACTION (0, B1 , re1.GETCARRY() ) R2 :=re3.ACTION (0, B2 , re2.GETCARRY() ) R3 :=re4.ACTION (0, B3 , re3.GETCARRY() ) R4 :=re5.ACTION (1, re4.GETCARRY(), 0 ) CONNECTIONPLOT}Listing 2: Definition of a 4-bit complementerWe also need a main simulation model, which basically has to declare some input and output variables, connect them to an object of class COMP2, set some simulation parameters and select also a CONNECTIONPLOT as the output form. Once this model is compiled with C-OOL, the applet shown in figure 3 is obtained.The background window shows the top simulation level, where the COMP2 object is represented using its associated graphical file and the inputs and outputs are shown as labeled boxes. The user can change the inputs (from 1 to 0 and vice versa) by clicking on them. The compiler generates digital or analog valued widgets appropriately. If there are several levels open (as in this case) any change to one input (or output) is propagated automatically to all the level windows.The foreground window represents the second level, showing the innards of the COMP2 object. Constants in the equations, labeled as “CONST”, are shown in blue and cannot be changed.If the user should not be able to open the detail windows, the programmer just has to remove the CONNECTIONPLOT instructions inside the classes (in Listings 1 and 2). In the future, this will be done automatically, as it is possible to define different user levels in the SODA-2L language.Figure 3: A moment in the simulation, the first twolevels are shown.4.ADDING MULTIMEDIA TO THE DETAIL WINDOWSIn previous versions of the language, it was possible to include multimedia elements (video, audio, dynamic text and images) in the main simulation window. The video and audio elements were implemented using the Java Media Framework (JMF) (JMF2.0, 2002). These elements can be placed in the simulations by including one or several instructions (VIDEOPANEL, AUDIOPANEL, TEXTPANEL or IMAGEPANEL) in the main simulation program. These instructions have parameters to synchronize the presentation of the multimedia elements with the simulation execution. Different texts or images can be shown, depending on the values of OOCSMP expressions. In this way, explanations are given to the student in the correct instant, when something is happening in the simulation, in a richer way than with static HTML pages.The new extensions let us place multimedia elements in detail windows. This is useful, because sometimes explanations specific to the detail windows have to be given.To implement these extensions, no change in the language grammar was needed, it was enough to allow the programmer to include the multimedia instructions inside a class. The programmer can arrange different panels in a detail window, which is theoretically divided into a 3x3 grid. Thus one can place at most 9 different panels in each detail window (CONNECTIONPLOTs or multimedia elements), although the latter can also be shown in separate windows. Their position is specified in the first parameter of these instructions, which can take the values N, S, E, W, NW, SW, NE, SE, C, WINDOW, or several, if a panel should occupy more than one position.For example, assume that we want to place an explanatory text and an image in the first detail level window (the foreground window in figure 3). The text will describe the construction of the electronic circuit, and the image will change depending on the user inputs and will show a scheme of the operations to be performed when computing the 2-complement. As we have a 4-bit number, we will need 16 different pictures. In this way the student will be able to compare the behavior of the circuit with the manual operations, see why the circuit works, and understand why the circuit has been built in this way.To implement these changes, we only have to change in listing 3 the last instruction of the COMP2 class (CONNECTIONPLOT), and declare some new attributes to store the parameters of the DYNAMIC section. This is necessary, because we want to use these values in the IMAGEPANEL instruction to display the appropriate image. The final code is:INCLUDE “COMP2.csm”VALUE B0, B1, B2, B3VALUE := B0+B1*2+B2*4+B3*8CLASS MMCOMP2 : COMP2{DYNAMIC B0, B1, B2, B3A0 := B0A1 := B1A2 := B2A3 := B3CONNECTIONPLOT [C,S]IMAGEPANEL [E],START (VALUE(A0,A1,A2,A3)=0),”i0.gif”,START (VALUE(A0,A1,A2,A3)=1),”i1.gif”,...START (VALUE(A0,A1,A2,A3)=15),”i15,gif”TEXTPANEL [SE], DEFAULT “cirexpl.txt”}Listing 3: 4-bit complementer with multimediaelementsFigure 4: A moment in the execution of the multimedia enhanced model Notice that we inherit all the simulation codefrom the previous module, but the DYNAMICmethod is extended to store the parameters inauxiliary variables. This class also changes and addssome output forms. We have also defined a globalfunction to calculate the decimal value of a binarynumber, which is used by the IMAGEPANEL output to decide the appropriate file to display ateach moment. Notice that the textual explanation isstatic. The DEFAULT parameter makes the outputdisplay the associated file if none of the previousconditions is true (all the conditions are tested atevery time step in the simulation). In this example, where there are no previous conditions, the text never changes.Figure 4 shows an instant in the execution of theprevious model (embedded in a main simulationmodel).5.INTEGRATING THE EXAMPLE IN THE COURSE ON ELECTRONICSIn (Alfonseca et al., 2001) we described a courseon electronics which was built using older versions of our tools. In this section, we show how to add theprevious example to the old course. We will takeadvantage of the SODA-1L and SODA-2L levels todescribe the course page where the example is goingto be placed, and to add the page at the appropriateposition in the course. We have also prepared a SODA-2L script to compile the entire course.The course page is described using the SODA-1L language. SODA-1L is a label-based languagethat makes it possible to invoke simulations writtenin OOCSMP. When describing the course pages, thefocus must be set on the contents, because the common features (the appearance) of all the pages are described in the upper level (SODA-2L). This level distinction improves reusability, integrationand maintainability.The SODA-1L code is similar to the examples presented in (de Lara and Alfonseca, 2001) and (Alfonseca et al, 2001). A scheme of the SODA-2L script is shown in listing 4.[1]INCLUDE "macros.csm"[2]INCLUDE "styles.csm"[3]COURSE "Digital systems"[4]BACKGROUND="WHITE"[5]FONT TITLE TYPE="Tahoma", SIZE="+4",COLOR="BLACK"[6]AUTHOR Juan de Lara, Manuel Alfonseca[7]EMAIL ra@ii.uam.es,Manuel.Alfonseca@ii.uam.es[8]WEBADDRESS www.ii.uam.es/~jlarawww.ii.uam.es/~alfonsec[9]FOOTNOTE“footnote.csm”[10]SIMULATIONS-noFrame -noScaleWindow -noLeyenda -WIDTH= 500 -HEIGHT= 350[11]PAGE "modules.csm"[12]PAGE "comb.csm"[13]PAGE "seq.csm" ...Listing 4: Script to compile the course on electronicsThe first two lines include files with macros and styles used in the course. SODA macros show the compiler how to translate certain patterns into HTML, SODA styles are similar to those used in usual text processing applications.The third line declares that the document will be a course (it is also possible to generate presentations and interactive articles). This line and the next configure the fonts and the colors to be used in the course.Lines 5-7 declare information about the course authors. This information can be accessed by means of the SODA variables \AUTHOR, \EMAIL and \WEBADDRESS anywhere in the SODA-2L files. This makes it possible to define headers or footnotes in a general way, increasing reusability and maintainability. For example, line 8 includes a footnote (a reference to the SODA-1L file “footnote.csm”) which will appear in all the pages in the course. This footnote shows some information about the authors. As this is done using the aforementioned SODA variables, the footnote remains completely general and can be used in other courses, even those authored by other people.Lines 9-10 configure the user interface of the simulations described in OOCSMP, which are invoked from the SODA-1L pages of the course. The pages in the course are defined in lines 11 and following.This script is input to C-OOL, which compiles every page in the course, generating HTML. If one of the pages invokes a simulation, C-OOL also compiles it, generating several Java files.In this way, adding or deleting a page from the course only means adding one line to the SODA-2L script. Navigation links between pages are included automatically, by means of the SODA-2L instruction NAVIGATION (not shown in this example), thus the rest of the script would remain unchanged.The course is accessible at the Internet in:http://www.ii.uam.es/~jlara/investigaci on/ecomm/electronica/modules.html6.CONCLUSIONS AND FUTURE WORKThis paper describes some extensions to several tools and languages that we have used to simplify the generation of Internet courses based on simulations. These extensions allow us to show different detail levels, optionally placing and synchronizing multimedia elements inside those detail levels. The extensions have been described by means of a model of a 4-bit complementer, which has been integrated with an existing course on electronics.The system saves the course designer the need to program in low level languages such as Java or HTML, putting stress in key points in web development such as maintainability, reusability, integration and easy testing. It also makes easy to enhance the web materials with multimedia elements. Adding new pages to existing courses is also simplified, as the new page is inserted in our SODA-2L script, and the links are updated automatically by the compiler.Due to technological and cultural changes, teachers will put more and more materials and courses on the web. Most teachers are not experts in Web programming. In this context, our system is very useful, and in fact it is being used in several teaching innovation projects, in such diverse areas as electronic circuits or mechanics. Evaluations based on the student use and view of the courses are still to be collected in these two cases.A simplified version of the model described in section 4 has also been included in a course under development on basic computer science. The course is being developed in the framework of a teaching innovation project, sponsored by the Universidad Autónoma de Madrid. This will provide us with feedback about the student reactions.At present, we are working in a graphical modelling environment, called AToM3 (de Lara and Vangheluwe, 2002), (A Tool for Multi-Formalism and Meta-Modelling). That is, we can model in different formalisms, and also define the formalismsthemselves. This flexibility will permit building both simulation models and HTML pages in a graphical way. This would simplify the design of the courses and the selection and inclusion of multimedia elements.We also intend to automate the decision of opening new detail levels during the simulation. This decision will be made depending on the profile assigned to the user. Details about user profiles are defined in the SODA-2L language layer.We are also working on an OOCSMP interpreter, with the aim of letting the student to make changes in the simulation models at run time, thus extending the possibilities of experimentation. In our example, changes to the electronic circuits could be made on the fly.7.ACKNOWLEDGMENTSThis paper has been sponsored by the Spanish Interdepartmental Commission of Science and Technology (CICYT), project number TEL1999-0181REFERENCESAlfonseca, M., Pulido, E., Orosco, R., de Lara, J. 1997."OOCSMP: an object-oriented simulation language".ESS'97, Passau, pp. 44-48.Alfonseca, M., de Lara, J., Ortega, A. 2001. "Developing Adaptive Web Courses Based on Simulation: A Thick Client Approach". EUROMEDIA'01. Valencia. April 2001.Campos, A.M.C., Hill D.R.C. 1998. “An Agent-Based Framework for Visual-Interactive Ecosystem Simulations”. TRANSACTIONS of the SCS International 15, 4: 139-152.de Lara, J., Alfonseca, M. 2001. “Constructing Simulation-Based Web Documents”. IEEE Multimedia, Special Issue on Web Engineering, January-March 2001, pp. 42-49de Lara, J., Vangheluwe, H. 2002. “AToM3: A Tool for Multi-Formalism and Meta-Modelling”. In Proceedings of Fundamental Approaches to Software Engineering, FASE’2002. Lecture Notes in Computer Science, Springer. To Appear. See also the AToM3 home page: http://moncs.cs.mcgill.ca/MSDL/research /projects/AtoM3.htmlIBM Corp. 1972. Continuous System Modelling Program III (CSMP III) and Graphic Feature (CSMP IIIGraphic Feature) General Information Manual. IBM Canada, Ontario, GH19-7000.Java home page: Java Media Framework home page:/products/java-media/jmf/2.0 Maly, K., Overstreet, C.M., González, A., Denbar, M., Cutaran, R., Karunaratne, N., Srinivas., C. J. 1997.“Use of Web Technology for Interactive Remote Instruction”. Proceedings of the Web’97 Conference.In Internet at :.au/programme/posters/1855/com 1855.htmSchutte. 1997. “Virtual Teaching in Higher Education: The New Intellectual Superhighway or Just Another Traffic Jam?”./sociology/virexp.htmVRML97 Specification in Internet at:/Specifications/VRML97。