维多利亚2修改大全
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维多利亚2修改大全
一.修改开局自变量
用记事本打开游戏目录\common\static_modifiers.txt文件,在very_easy_player= {中内容替换为以下语句:
supply_consumption = -1.00
research_points_modifier = 10000
war_exhaustion = -100
leadership_modifier = 10000
factory_output = 1000
local_factory_output = 1000
construction_speed = 100
farm_rgo_ef = 1000
farm_rgo_size = 1000
mine_rgo_ef = 1000
mine_rgo_size = 1000
leadership = 10000
diplomatic_points_modifier = 10000
research_points = 10000
local_rgo_output = 1000
local_repair = 1000
org_regain = 10000
land_organisation = 100
naval_organisation = 100
unit_start_experience = 100
rgo_output = 100
reinforce_speed = 100
global_pop_militancy_modifier = -1.00
max_war_exhaustion = 100
assimilation_rate = 100
prestige = 100
badboy = -100
备注:
poor_life_needs 穷人的生活需求
middle_life_needs 中等阶层的生活需求
rich_life_needs 富人的生活需求
prestige 威望
pop_consciousness_modifier 人口的意识形态
global_pop_consciousness_modifier 海外人口的意识形态
core_pop_militancy_modifier 本国认同的人口战斗性
non_accepted_pop_militancy_modifier 不被本国认同的人口的战斗性global_pop_militancy_modifier 全球人口的战斗性population_growth 人口增长
farm_rgo_ef 农业资源采集效率
farm_rgo_size 农业资源采集规模
mine_rgo_ef 矿井资源采集效率
mine_rgo_size 矿井资源采集规模
immigrant_attract 对移民的吸引力
global_immigrant_attract 海外领地对移民吸引
life_rating 生活质量
poor_vote 穷人投票率
middle_vote 中等阶层投票率
rich_vote 富人投票率
poor_everyday_needs 穷人每日所需
leadership 基础领导力
leadership_modifier 领导力点数
diplomatic_points_modifier 外交点数
research_points 研究点数
research_points_modifier 研究点数
local_rgo_output 本土资源采集产量
war_exhaustion 厌战度
max_war_exhaustion 最大厌战度
mobilisation_economy_impact 发动动员时对经济的影响mobilisation_size 发动动员时的规模
tax_efficiency 税收的效率
assimilation_rate 同化率
badboy 恶名
local_repair 本土损坏的东东的修复效率
local_ship_build 本土船只的建造效率
factory_owner_cost 工厂拥有者的花费
factory_output 工厂产量
local_factory_output 本土工厂产量
org_regain 组织度的恢复
land_organisation 陆军的组织度
naval_organisation 海军的组织度
unit_start_experience 军队的初始经验
supply_consumption 补给的消耗量
loan_interest 贷款的利息
rgo_output 产量
max_tariff 最大关税
max_military_spending 最大军事开销
max_attrition 最大消耗
supply_limit 供给上限
import_cost 进口产品时的花费
二.修改国家开化并拥有全科技(举例中国)
用记事本打开游戏目录\history\countries\CHI - China.txt,将全部内容替换为以下内容:
capital = 1612
primary_culture = manchu
culture = beifaren
religion = mahayana government = absolute_monarchy plurality = 0.0
nationalvalue = nv_order literacy = 1.00
civilized = yes
ruling_party = CHI_conservative upper_house = {
fascist = 0
liberal = 10
conservative = 75
reactionary = 15
anarcho_liberal = 0
socialist = 0
communist = 0
}
# Starting Consciousness consciousness = 5
nonstate_consciousness = 1
oob = "CHI_oob.txt"
1861.1.1 = {
oob = "/1861/CHI_oob.txt"
}
1861.1.1 = {
# Technologies
post_napoleonic_thought = 1 strategic_mobility = 1
point_defense_system = 1
deep_defense_system = 1 infiltration = 1
modern_army_doctrine = 1
flintlock_rifles = 1
muzzle_loaded_rifles = 1
breech_loaded_rifles = 1
machine_guns = 1
bolt_action_rifles = 1
modern_divisional_structure = 1 bronze_muzzle_loaded_artillery = 1 iron_muzzle_loaded_artillery = 1
iron_breech_loaded_artillery = 1
steel_breech_loaded_artillery = 1 indirect_artillery_fire = 1
heavy_armament_dunno = 1
military_staff_system = 1
military_plans = 1
military_statistics = 1
military_logistics = 1
military_directionism = 1 aeronautics = 1
army_command_principle = 1
army_professionalism = 1
army_decision_making = 1
army_risk_management = 1
army_nco_training = 1
great_war_experience = 1
private_banks = 1
stock_exchange = 1
business_banks = 1
investment_banks = 1
bank_inspection_board = 1
mutual_funds = 1
no_standard = 1
ad_hoc_money_bill_printing = 1 private_bank_money_bill_printing = 1 central_bank_money_bill_printing = 1 modern_central_bank_system = 1 market_determined_exchange_rates = 1 early_classical_theory_and_critique = 1 late_classical_theory = 1 collectivist_theory = 1
the_historical_theory = 1
neoclassical_theory = 1
keynesian_economics = 1
freedom_of_trade = 1
market_structure = 1
business_regulations = 1
market_regulations = 1
economic_responsibility = 1 government_interventionism = 1 guild_based_production = 1 organized_factories = 1
scientific_management = 1
time_saving_measures = 1 management_strategy = 1 organizational_development = 1 classicism_n_early_romanticism = 1 romanticism = 1
realism = 1
impressionism = 1 expressionism = 1
mass_culture_n_the_avant_garde = 1 late_enlightenment_philosophy = 1 idealism = 1
empiricism = 1
analytic_philosophy = 1 phenomenology_n_hermeneutic = 1 anti__rationalism = 1
malthusian_thought = 1
positivism = 1
functionalism = 1
biologism = 1
social_science = 1
social_alienation = 1 enlightenment_thought = 1 ideological_thought = 1
state_n_government = 1 nationalism_n_imperialism = 1 revolution_n_counterrevolution = 1 mass_politics = 1 introspectionism = 1 associationism = 1 phenomenalism = 1 experimental_psychology = 1 psychoanalysis = 1
behaviorism = 1
water_wheel_power = 1
practical_steam_engine = 1
high_n_low_pressure_steam_engines = 1 steam_turbine = 1 combustion_engine = 1
electrical_power_generation = 1 publishing_industry = 1
mechanical_production = 1 interchangeable_parts = 1
semi_automatization = 1
assembly_line = 1
shift_work = 1
mechanized_mining = 1
clean_coal = 1
cheap_iron = 1
cheap_steel
advanced_metallurgy = 1
electric_furnace = 1
experimental_railroad = 1
early_railroad = 1
iron_railroad = 1
steel_railroad = 1
integral_rail_system = 1
limited_access_roads = 1
basic_chemistry = 1
medicine = 1
inorganic_chemistry = 1
organic_chemistry = 1
electricity = 1
synthetic_polymers = 1
post_nelsonian_thought = 1 battleship_column_doctrine = 1 raider_group_doctrine = 1
blue_and_brown_water_schools = 1 high_sea_battle_fleet = 1 modern_naval_doctrine = 1
clipper_design = 1
steamers = 1
iron_steamers = 1
steel_steamers = 1
steam_turbine_ships = 1
oil_driven_ships = 1
naval_design_bureaus = 1
fire_control_systems = 1
weapon_platforms = 1
main_armament = 1
advanced_naval_design = 1
modern_naval_design = 1
alphabetic_flag_signaling = 1
naval_plans = 1
naval_statistics = 1
naval_logistics = 1
naval_directionism = 1
naval_integration = 1
the_command_principle = 1
naval_professionalism = 1
naval_decision_making = 1
naval_risk_management = 1
naval_nco_training = 1
modern_naval_training = 1
}
三.修改玩家部队能力加成
1.在游戏目录\inventions目录下新建other_inventions.txt文件,复制下列内容到文件内:
my = {
limit = { ai = no }
chance = {
base = 100
}
effect = {
farm_rgo_size = 10
mine_rgo_size = 1
army_base = {
attack = 1000
defence = 1000
maximum_speed = 150
build_time = -1000
build_cost = -100
supply_cost = -100
default_organisation = 100
}
}
2.在游戏目录\inventions目录下新建other_inventions2.txt文件,复制下列内容到文件内:
my2 = {
limit = { ai = no }
chance = {
base = 100
}
effect = {
navy_base = {
gun_power = 1000
hull = 1000
maximum_speed = 200
build_time = -1000
build_cost = -100
supply_cost = -100
default_organisation = 100
}
}
}
四.修改单位(举例坦克),对全部国家有效,慎用
用记事本打开游戏目录\units\tank.txt文件,将reconnaissance = 0改为reconnaissance = 100,以加快坦克的占领速度。
五.减少休战时间
用记事本打开游戏目录common\defines.lua文件,将BASE_TRUCE_MONTHS = 60修改为BASE_TRUCE_MONTHS = 1,即可减少休战时间。
五.减慢人口增速,以减低运行卡的概率
用记事本打开游戏目录common\defines.lua文件,将LIFE_RATING_GROWTH_BONUS = 0.0002改为LIFE_RATING_GROWTH_BONUS = 0.00002。
用记事本打开游戏目录common\issues.txt文件,将global_population_growth = 0.005改为global_population_growth = 0.0005,将global_population_growth = 0.0075改为
global_population_growth = 0.00075,将global_population_growth = 0.01改为global_population_growth = 0.001,将global_population_growth = 0.015改为global_population_growth = 0.0015。
六.事件修改(统一中国)
在游戏目录\events目录下新建800001.txt文件,复制下列内容到文件内:
country_event = {
id = 800001
title = "统一中国"
desc = "统一中国"
picture = "greatpowers"
trigger = {
year = 3000
}
mean_time_to_happen = {
days = 1
}
option = {
name = "天佑中华"
inherit = YNN
inherit = GXI
inherit = XIN
inherit = MGL
inherit = TIB
inherit = MCK
inherit = XBI
any_owned = { remove_core = YNN remove_core = GXI remove_core = XIN remove_core = MGL remove_core = TIB remove_core = MCK remove_core = XBI }
}
}
在游戏中按~键,输入event 800001即可调出事件,统一中国
备注:代码
YNN 云南
GXI 广西
XIN 新疆
MGL 蒙古
TIB 西藏
MCK 满洲
XBI 青海
七.减少制造战争理由时间,使战争合法化1天完成
用记事本打开游戏目录common\cb_types.txt文件,查找所有construction_speed = 数字,将其全部删除。
再依次查找下列段首名:Conquest
Sphere of Influence Gain
Acquire Core State
Annex Core Country
Gain control of Substate region
Gain control of State
Place in the Sun
Cut Down to size
Free Peoples
Release Puppet
Make Puppet
Become Independent
Humiliate
Demand Concession
Establish Protectorate
Unification Humiliate
Unification Demand State
Unification Annex
Bad Boy
Install Communist Government
在该段下面的months = 12下一行插入以下内容:
construction_speed = 200
全部段落均插入后,即可使制造战争理由时间缩减到1天。
八.对大国直接征服或建立傀儡政权
用记事本打开游戏目录common\cb_types.txt文件,查找# Conquest,删除下列内容:
can_use = {
NOT = { is_our_vassal = THIS }
# only one state or unciv
OR = {
AND = {
civilized = no
NOT = { number_of_states = 5 }
}
NOT = { number_of_states = 2 }
}
is_independant = yes
}
查找# Make Puppet,删除下列内容:
can_use = {
NOT = { is_our_vassal = THIS } is_greater_power = no
is_vassal = no
}。