The OSI 7 Layer Model

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The OSI 7 Layer Model
For the next several weeks we are going to work on one of the critical areas of the MCSE program. It is the OSI 7 Layer Model, a structure generated to separate different parts of networking into different categories and defining the relationships between categories. This is BY FAR the most complex part of the Networking Essentials test, as it pulls together protocol stacks, network types, hardware, software, and every other component of networking into a single view. You can pass the test without fully understanding the OSI model, but you will never fully understand networking without it.
What Is The OSI Model?
The International Organization for Standardization (ISO) began developing the Open Systems Interconnection (OSI) reference model in 1977. It was created to standardize the rules of networking in order for all systems to be able to communicate. In order for communication to occur on a networking using different device drivers and protocol stacks, the rules for communication must be explicitly defined. The OSI model deals with the following issues;
•How a device on a network sends it's data, and how it knows when are where to send it
•How a device on a network receives it's data, and how to know where to look for it.
•How devices using different languages communicate with each other.
•How devices on a network are physically connected to each other.
•How protocols work with devices on a network to arrange data.
The OSI model is broken down into 7 layers. Although the first layer is #1, it is always shown at the bottom of the model. We'll explain why later. For now, remember this little trick; Please Do Not Tell Secret Passwords Anytime. (From A+ Certification For Dummies, IDG 1999) Here are the seven layers.
1. Physical Layer
2. Data Link Layer
3. Network Layer
4. Transport Layer
5. Session Layer
6. Presentation Layer
7. Application Layer
Protocol Stacks
In order for each layer of the model to communicate with the levels above and below it, certain rules were developed. These rules are called Protocols, and each protocol provides a specific layer of the model with a specific set of tasks or services. Each layer of the model has it's own set of protocols associated with it. When you have a set of protocols that create a complete OSI model, it is called a Protocol Stack. An example of a protocol stack is TCP/IP, the standard for communication over the internet, or Appletalk for Macintosh computers.
As stated before, protocols define how layers communicate with each other. Protocols specifically work with ONLY the layer above and below them. They receive services from the protocol below, and provide services for the protocol above them. This order maintains a standard that is common to ALL forms of networking.
In order for two devices on a network to communicate, they must both be using the same protocol stack. Each protocol in a stack on one device must communicate with it's equivalent stack, or peer, on the other
device. This allows computers running different operating systems to communicate with each other easily, such as having Macintosh computers on a Windows NT network.
Communications Between Stacks
When a message is sent from one machine to another, it travels down the protocol stack or layers of the model, and then up the layers of the stack on the other machine. As the data travels down the stack, it picks up headers from each layer (Except the physical layer). Headers contain information that is read by the peer layer on the stack of the other computer. As the data travels up the levels of the peer computer, each header is removed by it's equivalent protocol. These headers contain different information depending on the layer they receive the header from, but tell the peer layer important information, including packet size, frames, and datagrams. Each layer's header and data are called data packages, or service data units. Although it may seem confusing, each layer has a different name for it's service data unit. Here are the common names for service data units at each level of the OSI model
The Physical Layer
The lowest layer on the OSI model, and probably the easiest to understand is the physical layer. This layer deals with the physical, electrical, and cable issues involved with making a network connection. It associates with any part of the network structure that doesn't process information in any way.
The physical layer is responsible for sending the bits across the network media. It does not define what a bit is or how it is used merely how it's sent. The physical layer is responsible for transmitting and receiving the data. It defines pin assignments for serial connections, determines data synchronization, and defines the entire network's timing base.
Items defined by the physical layer include hubs, simple active hubs, terminators, couplers, cables and cabling, connectors, repeaters, multiplexers, transmitters, receivers, and transceivers. Any item that does not process information but is required for the sending and receiving of data is defined by this layer.
There are several items addresses by this layer. They are;
•Network connections types, including multi-point and point-to-point networks.
•Network Topologies, including ring, star, bus, and mesh networks.
•Analog or Digital signaling.
•Bit Synchronization (When to send data and when to listen for it).
•Baseband Vs. Broadband transmissions.
•Multiplexing (Combining multiple streams of data into one channel).
•Termination, to give better signal clarity and for node segmentation.
The Data Link Layer
The Data Link Layer is responsible for the flow of data over the network from one device to another. It accepts data from the Network Layer, packages that data into frames, and sends them to the Physical Layer for distribution. In the same way, it receives frames from the physical layer of a receiving computer, and changes them into packets before sending them to the Network Layer.
The Data link Layer is also involved in error detection and avoidance using a Cyclic Redundancy Check (CRC) added to the frame that the receiving computer analyses. This second also checks for lost frames and sends requests for re-transmissions of frames that are missing or corrupted at this level.
The most important aspect of the Data Link Layer is in Broadcast networks, where this layer establishes which computer on a network receives the information and which computers relay or ignore the information. It does so by using a Media Access Control (MAC) address, which uniquely identifies each Network Interface Card (NIC).
Bridges, Intelligent Hubs, And NICs are all associated with the Data Link Layer.
The Data Link Layer is sub-divided into two layers. This is done because of the two distinct functions that each sub-division provides.
Logical Link Control - Generates and maintains links between network devices
Media Access Control - Defines how multiple devices share a media channel
The Logical Link Control provides Service Access Points (Saps) for other computers to make reference to when transporting data the to upper layers of the OSI Model.
Media Access Control gives every NIC a unique 12 digit hexadecimal address. These addresses are used by the Logical Link Control to set up connections between NICs. Every MAC address must be unique or they will cause identity crashes on the network. The MAC address is normally set at the factory, and conflicts are
rare. But in the case of a conflict, the MAC address is user set-able.
The Network Layer
The third layer of the OSI model is the Network layer. This layer is responsible for making routing decisions and forwards packets that are farther then one link away. By making the network layer responsible for this function, every other layer of the OSI model can send packets without dealing with where exactly the system happens to be on the network, whether it be 1 hop or 10 hops away.
In order to provide it's services to the data link layer, it must convert the logical network address into physical machine addresses, and vice versa on the receiving computer. This is done so that no relaying, routing, or networking information must be processed by a level higher in the model then this level. Essentially, any function that doesn't provide an environment for executing user programs falls under this layer or lower. Because of this restriction, all systems that have packets routed through their systems must provide the bottom three layers' services to all packets traveling through their systems. Thus, any routed packet must travel up the first three layers and then down those same three layers before being sent farther down the network. Routers and gateways are the principal users of this layer, and must fully comply with the network layer in order to complete routing duties.
The network layer is also responsible for determining routing and message priority. By having this single layer responsible for prioritization, the other layers of the OSI model remain separated from routing decisions.
This layer is also responsible for breaking large packets into smaller chucks when the original packet is bigger then the Data Link is set. Similarly, it re-assembles the packet on the receiving computer into the original-sized packet. There are several items addresses by this layer. They are;
•Addressing for logical network and service addresses.
•Circuit message and packet switching
•Route discovery and selection
•Connection services, including layer flow control and packet sequence control.
•Gateway Services
Transport Layer
The transport layer's main duty is to unsure that packets are send error-free to the receiving computer in proper sequence with no loss of data or duplication. This is accomplished by the protocol stack sending acknowledgements of data being send and received, and proper checksum/parity/synchronization of data being maintained.
The transport layer is also responsible for breaking large messages into smaller packets for the network layer, and for re-assembling the packets when they are received from the network layer for processing by the session layer.
Session Layer
The session layer is the section of the OSI model that performs the setup functions to create the communication sessions between computers. It is responsible for much of the security and name look-up features of the protocol stack, and maintains the communications between the sending and receiving computers through the entire transfer process. Using the services provided by the transport layer, the session layer ensures only lost or damaged data packets are re-sent, using methods referred to as data synchronization and
checkpointing. This ensures that excess traffic is not created on the network in the event of a failure in the communications.
The session layer also determines who can send data and who can receive data at every point in the communication. Without the dialogue between the two session layers, neither computer would know when to start sending data and when to look for it in the network traffic.
The Presentation and Application Layers
The presentation layer is responsible for protocol conversation, data translation, compression, encryption, character set conversion, and graphical command interpretation between the computer and the network.
The main working units in the presentation are the network redirectors, which make server files visible on client computers. The Network redirector is also responsible for making remote printers appear as if they were local.
The application layer provides services that support user applications, such as database access, e-mail services, and file transfers. The application layer also allows Remote Access Servers to work, so that applications appear local on remotely hosted servers.
How NT and OSI Work Together.
In order for Windows NT to work with all standard protocols, and to fit the OSI model, a metric had to be formed that fit both systems. Systems inside of Windows NT had to comply with all the rules of the OSI model in order for standardization to take place. The following is how Windows NT fits into OSI.
Drivers
In order for any piece of equipment to work on any system, drivers are required to standard the communication path between the equipment and the operating system. The same is true for networking components, which require drivers to provide the communication path so that NIC's can work efficiently and properly with the rest of the network and the computer itself.
The network redirector uses the network adaptor card's driver to provide services such as file storage
and printing to the user's application. Originally drivers for a NIC could only bound to a single protocol
stack. This is okay for client-side computing because normally only one protocol stack and one NIC were needed. Server's presented a new problem, as they often required more then one protocol to deal with the large number of machines they were linked to.
ODI and NDIS
To solve this problem, two different solutions were established to allow single cards to be bound to multiple stacks. ODI (Open Driver Interface) was developed by Novel, Apple, and others was one solution. The other was NDIS (Network Driver Interface Specifications), created by Microsoft for Windows. Microsoft products require you to use NDIS, where as programs like Novell Netware require ODI.
ODI and NDIS both allowed you to accomplish the same task. They made it possible to have one NIC bind to several protocol stacks simultaneously, such as TCP/IP and IPX, or have several adaptor cards using the same TCP/IP stack.
In the OSI model, network drivers fall into the Data Link layer of the model, as do the network cards themselves. The Data Link Layer is split by the IEEE model into two sub-layers. The Logical Link Control (LLC) sub layer corresponds to the software drivers section, and the Media Access Control (MAC) sub layer corresponds to the network card itself.
Essentials of Networking - Physical Connections of A Network
The MCSE Exams require you to understand the physical connections that make up a network. There are two main components of a network, consisting of the network media and the network interface card.
Network Media : There are many forms of network media, but they fall into two distinct categories; Physical and Wireless.
There are three major types of physical cabling. They are Coaxial, Twisted Pair, and Fiber Optics. They all share certain attributes, but differ in their uses.
Coaxial cabling is much like the cable used on cable television wiring, but has certain shielding and impedance properties that make it different from that kind of wiring. It is also sub-divided into two different categories; RG-8 and RG-58. They differ in their shielding, and therefore their methods of use.
Twisted Pair consists of pairs of wires that looks much like telephone cabling, but with a much different connection end. Again, there are two forms of Twisted Pair; UTP (Unshielded Twisted Pair) and STP (Shielded Twisted Pair). They also can differ on the number of pairs of wires used to connect, usually using either 2 or 4 pairs of wires.
Fiber Optic Cable is different from the other two forms of wiring. Instead of using electricity to send signals across the cable, it uses light. Depending on the Spectrum used, Fiber Optics is generally the fastest form of network cabling.
Wireless media consist of Infra-red (IR), Radio Frequency (RF), Microwave, and Satellite systems. All these media forms share one common element; Instead of using a physical form of transfer, they use wave forms designed to flow through the air to send their signals.
Wireless media is not as efficient as physical media, and has a much higher cost. Therefore, it is mostly used to bridge distances that can't be connected by wired media, such as to make the connections between individual LAN's to the larger WAN.
Next week we will look more extensively at Wired and Wireless Media, and the theories that make them work. Network Interface Cards (NICs) : Each form of networking media requires it's own special form of connection to the computer system. A Coaxial connector will not work with a Fiber Optic NIC, and a UTP connection will not transmit to an IR NIC. Therefore, which ever form of media you choose to connect your network, you must choose the equivalent form of Network Interface Card。

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