上海市部分区2021-2022学年高三上学期期末(一模)英语汇编:选词填空专题(含解析)

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上海市部分区2021-2022学年高三上学期期末(一模)英语解析版试卷分类汇编
选词填空专题
上海市杨浦区2022届高三上学期12月模拟质量调研(一模)英语试题(
Section B
Directions: Fill in each blank with a proper word chosen from the box. Each word can be used only once. Note that there is one word more than you need.
A. engagement B. specific C. observed D. wandering E. resembled
F. follow G. implements H. finding I. improvements J. translate K. require
Brain Training through Virtual Reality
上海市崇明区2022届高三上学期一模英语试题
Section B
Directions:After reading the passage below, fill in each blank with a proper word given in the box. Each word can only be used once. Note that there is one word more than you need.
It remains unclear how test performance in a laboratory setting might____39____to real-world situations. The outcome, needs to be repeated, ideally with a much larger group, before it’s treated as a strong_____40_____.
Scientists have long sought to prevent sharp memories from dulling with age, but the problem remains persistent. Now new research suggests virtual reality might help older people recall facts and events based on____31____details.
Those____35____“brought them back up to the level of another group of younger adults who did the same memory tests,” says Peter Wais, the researcher who designed the VR game. The game likely stimulates the hippocampus — a brain area important for long-term memory. What the Wais’s team is trying to do is uniquely suited to VR,” says Meredith Thompson, who studies learning through VR games but was not involved in the new study. “VR can provide greater____36____than other games,” she says, adding that after this proof-of-concept study, “it would be great to actually____37____people over time and see what this type of game does for long-term memory.” Wais’s team is now investigating how long the____38____effects last and which elements of the training have the most impact.
The study involved 42 healthy older adults from the San Francisco Bay Area. Half spent a dozen hours over four weeks playing a virtual-reality game calledLabyrinth; they wore headsets and walked in place,____32____virtual neighbourhoods while completing tasks. The other half, in the control group, used electronic tablets to play games that didn’t____33____finding positions or recalling details. After 15 sessions, the latter performed roughly the same as before on a long-term memory test based on picking out objects they had seen about an hour earlier. But theLabyrinthplayers’ scores rose, and they were less frequently tricked by objects that____34____the ones they had viewed.
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