GRAPHICAL MODELS, CAUSALITY, AND INTERVENTION Judea Pearl
人工智能领域中英文专有名词汇总
名词解释中英文对比<using_information_sources> social networks 社会网络abductive reasoning 溯因推理action recognition(行为识别)active learning(主动学习)adaptive systems 自适应系统adverse drugs reactions(药物不良反应)algorithm design and analysis(算法设计与分析) algorithm(算法)artificial intelligence 人工智能association rule(关联规则)attribute value taxonomy 属性分类规范automomous agent 自动代理automomous systems 自动系统background knowledge 背景知识bayes methods(贝叶斯方法)bayesian inference(贝叶斯推断)bayesian methods(bayes 方法)belief propagation(置信传播)better understanding 内涵理解big data 大数据big data(大数据)biological network(生物网络)biological sciences(生物科学)biomedical domain 生物医学领域biomedical research(生物医学研究)biomedical text(生物医学文本)boltzmann machine(玻尔兹曼机)bootstrapping method 拔靴法case based reasoning 实例推理causual models 因果模型citation matching (引文匹配)classification (分类)classification algorithms(分类算法)clistering algorithms 聚类算法cloud computing(云计算)cluster-based retrieval (聚类检索)clustering (聚类)clustering algorithms(聚类算法)clustering 聚类cognitive science 认知科学collaborative filtering (协同过滤)collaborative filtering(协同过滤)collabrative ontology development 联合本体开发collabrative ontology engineering 联合本体工程commonsense knowledge 常识communication networks(通讯网络)community detection(社区发现)complex data(复杂数据)complex dynamical networks(复杂动态网络)complex network(复杂网络)complex network(复杂网络)computational biology 计算生物学computational biology(计算生物学)computational complexity(计算复杂性) computational intelligence 智能计算computational modeling(计算模型)computer animation(计算机动画)computer networks(计算机网络)computer science 计算机科学concept clustering 概念聚类concept formation 概念形成concept learning 概念学习concept map 概念图concept model 概念模型concept modelling 概念模型conceptual model 概念模型conditional random field(条件随机场模型) conjunctive quries 合取查询constrained least squares (约束最小二乘) convex programming(凸规划)convolutional neural networks(卷积神经网络) customer relationship management(客户关系管理) data analysis(数据分析)data analysis(数据分析)data center(数据中心)data clustering (数据聚类)data compression(数据压缩)data envelopment analysis (数据包络分析)data fusion 数据融合data generation(数据生成)data handling(数据处理)data hierarchy (数据层次)data integration(数据整合)data integrity 数据完整性data intensive computing(数据密集型计算)data management 数据管理data management(数据管理)data management(数据管理)data miningdata mining 数据挖掘data model 数据模型data models(数据模型)data partitioning 数据划分data point(数据点)data privacy(数据隐私)data security(数据安全)data stream(数据流)data streams(数据流)data structure( 数据结构)data structure(数据结构)data visualisation(数据可视化)data visualization 数据可视化data visualization(数据可视化)data warehouse(数据仓库)data warehouses(数据仓库)data warehousing(数据仓库)database management systems(数据库管理系统)database management(数据库管理)date interlinking 日期互联date linking 日期链接Decision analysis(决策分析)decision maker 决策者decision making (决策)decision models 决策模型decision models 决策模型decision rule 决策规则decision support system 决策支持系统decision support systems (决策支持系统) decision tree(决策树)decission tree 决策树deep belief network(深度信念网络)deep learning(深度学习)defult reasoning 默认推理density estimation(密度估计)design methodology 设计方法论dimension reduction(降维) dimensionality reduction(降维)directed graph(有向图)disaster management 灾害管理disastrous event(灾难性事件)discovery(知识发现)dissimilarity (相异性)distributed databases 分布式数据库distributed databases(分布式数据库) distributed query 分布式查询document clustering (文档聚类)domain experts 领域专家domain knowledge 领域知识domain specific language 领域专用语言dynamic databases(动态数据库)dynamic logic 动态逻辑dynamic network(动态网络)dynamic system(动态系统)earth mover's distance(EMD 距离) education 教育efficient algorithm(有效算法)electric commerce 电子商务electronic health records(电子健康档案) entity disambiguation 实体消歧entity recognition 实体识别entity recognition(实体识别)entity resolution 实体解析event detection 事件检测event detection(事件检测)event extraction 事件抽取event identificaton 事件识别exhaustive indexing 完整索引expert system 专家系统expert systems(专家系统)explanation based learning 解释学习factor graph(因子图)feature extraction 特征提取feature extraction(特征提取)feature extraction(特征提取)feature selection (特征选择)feature selection 特征选择feature selection(特征选择)feature space 特征空间first order logic 一阶逻辑formal logic 形式逻辑formal meaning prepresentation 形式意义表示formal semantics 形式语义formal specification 形式描述frame based system 框为本的系统frequent itemsets(频繁项目集)frequent pattern(频繁模式)fuzzy clustering (模糊聚类)fuzzy clustering (模糊聚类)fuzzy clustering (模糊聚类)fuzzy data mining(模糊数据挖掘)fuzzy logic 模糊逻辑fuzzy set theory(模糊集合论)fuzzy set(模糊集)fuzzy sets 模糊集合fuzzy systems 模糊系统gaussian processes(高斯过程)gene expression data 基因表达数据gene expression(基因表达)generative model(生成模型)generative model(生成模型)genetic algorithm 遗传算法genome wide association study(全基因组关联分析) graph classification(图分类)graph classification(图分类)graph clustering(图聚类)graph data(图数据)graph data(图形数据)graph database 图数据库graph database(图数据库)graph mining(图挖掘)graph mining(图挖掘)graph partitioning 图划分graph query 图查询graph structure(图结构)graph theory(图论)graph theory(图论)graph theory(图论)graph theroy 图论graph visualization(图形可视化)graphical user interface 图形用户界面graphical user interfaces(图形用户界面)health care 卫生保健health care(卫生保健)heterogeneous data source 异构数据源heterogeneous data(异构数据)heterogeneous database 异构数据库heterogeneous information network(异构信息网络) heterogeneous network(异构网络)heterogenous ontology 异构本体heuristic rule 启发式规则hidden markov model(隐马尔可夫模型)hidden markov model(隐马尔可夫模型)hidden markov models(隐马尔可夫模型) hierarchical clustering (层次聚类) homogeneous network(同构网络)human centered computing 人机交互技术human computer interaction 人机交互human interaction 人机交互human robot interaction 人机交互image classification(图像分类)image clustering (图像聚类)image mining( 图像挖掘)image reconstruction(图像重建)image retrieval (图像检索)image segmentation(图像分割)inconsistent ontology 本体不一致incremental learning(增量学习)inductive learning (归纳学习)inference mechanisms 推理机制inference mechanisms(推理机制)inference rule 推理规则information cascades(信息追随)information diffusion(信息扩散)information extraction 信息提取information filtering(信息过滤)information filtering(信息过滤)information integration(信息集成)information network analysis(信息网络分析) information network mining(信息网络挖掘) information network(信息网络)information processing 信息处理information processing 信息处理information resource management (信息资源管理) information retrieval models(信息检索模型) information retrieval 信息检索information retrieval(信息检索)information retrieval(信息检索)information science 情报科学information sources 信息源information system( 信息系统)information system(信息系统)information technology(信息技术)information visualization(信息可视化)instance matching 实例匹配intelligent assistant 智能辅助intelligent systems 智能系统interaction network(交互网络)interactive visualization(交互式可视化)kernel function(核函数)kernel operator (核算子)keyword search(关键字检索)knowledege reuse 知识再利用knowledgeknowledgeknowledge acquisitionknowledge base 知识库knowledge based system 知识系统knowledge building 知识建构knowledge capture 知识获取knowledge construction 知识建构knowledge discovery(知识发现)knowledge extraction 知识提取knowledge fusion 知识融合knowledge integrationknowledge management systems 知识管理系统knowledge management 知识管理knowledge management(知识管理)knowledge model 知识模型knowledge reasoningknowledge representationknowledge representation(知识表达) knowledge sharing 知识共享knowledge storageknowledge technology 知识技术knowledge verification 知识验证language model(语言模型)language modeling approach(语言模型方法) large graph(大图)large graph(大图)learning(无监督学习)life science 生命科学linear programming(线性规划)link analysis (链接分析)link prediction(链接预测)link prediction(链接预测)link prediction(链接预测)linked data(关联数据)location based service(基于位置的服务) loclation based services(基于位置的服务) logic programming 逻辑编程logical implication 逻辑蕴涵logistic regression(logistic 回归)machine learning 机器学习machine translation(机器翻译)management system(管理系统)management( 知识管理)manifold learning(流形学习)markov chains 马尔可夫链markov processes(马尔可夫过程)matching function 匹配函数matrix decomposition(矩阵分解)matrix decomposition(矩阵分解)maximum likelihood estimation(最大似然估计)medical research(医学研究)mixture of gaussians(混合高斯模型)mobile computing(移动计算)multi agnet systems 多智能体系统multiagent systems 多智能体系统multimedia 多媒体natural language processing 自然语言处理natural language processing(自然语言处理) nearest neighbor (近邻)network analysis( 网络分析)network analysis(网络分析)network analysis(网络分析)network formation(组网)network structure(网络结构)network theory(网络理论)network topology(网络拓扑)network visualization(网络可视化)neural network(神经网络)neural networks (神经网络)neural networks(神经网络)nonlinear dynamics(非线性动力学)nonmonotonic reasoning 非单调推理nonnegative matrix factorization (非负矩阵分解) nonnegative matrix factorization(非负矩阵分解) object detection(目标检测)object oriented 面向对象object recognition(目标识别)object recognition(目标识别)online community(网络社区)online social network(在线社交网络)online social networks(在线社交网络)ontology alignment 本体映射ontology development 本体开发ontology engineering 本体工程ontology evolution 本体演化ontology extraction 本体抽取ontology interoperablity 互用性本体ontology language 本体语言ontology mapping 本体映射ontology matching 本体匹配ontology versioning 本体版本ontology 本体论open government data 政府公开数据opinion analysis(舆情分析)opinion mining(意见挖掘)opinion mining(意见挖掘)outlier detection(孤立点检测)parallel processing(并行处理)patient care(病人医疗护理)pattern classification(模式分类)pattern matching(模式匹配)pattern mining(模式挖掘)pattern recognition 模式识别pattern recognition(模式识别)pattern recognition(模式识别)personal data(个人数据)prediction algorithms(预测算法)predictive model 预测模型predictive models(预测模型)privacy preservation(隐私保护)probabilistic logic(概率逻辑)probabilistic logic(概率逻辑)probabilistic model(概率模型)probabilistic model(概率模型)probability distribution(概率分布)probability distribution(概率分布)project management(项目管理)pruning technique(修剪技术)quality management 质量管理query expansion(查询扩展)query language 查询语言query language(查询语言)query processing(查询处理)query rewrite 查询重写question answering system 问答系统random forest(随机森林)random graph(随机图)random processes(随机过程)random walk(随机游走)range query(范围查询)RDF database 资源描述框架数据库RDF query 资源描述框架查询RDF repository 资源描述框架存储库RDF storge 资源描述框架存储real time(实时)recommender system(推荐系统)recommender system(推荐系统)recommender systems 推荐系统recommender systems(推荐系统)record linkage 记录链接recurrent neural network(递归神经网络) regression(回归)reinforcement learning 强化学习reinforcement learning(强化学习)relation extraction 关系抽取relational database 关系数据库relational learning 关系学习relevance feedback (相关反馈)resource description framework 资源描述框架restricted boltzmann machines(受限玻尔兹曼机) retrieval models(检索模型)rough set theroy 粗糙集理论rough set 粗糙集rule based system 基于规则系统rule based 基于规则rule induction (规则归纳)rule learning (规则学习)rule learning 规则学习schema mapping 模式映射schema matching 模式匹配scientific domain 科学域search problems(搜索问题)semantic (web) technology 语义技术semantic analysis 语义分析semantic annotation 语义标注semantic computing 语义计算semantic integration 语义集成semantic interpretation 语义解释semantic model 语义模型semantic network 语义网络semantic relatedness 语义相关性semantic relation learning 语义关系学习semantic search 语义检索semantic similarity 语义相似度semantic similarity(语义相似度)semantic web rule language 语义网规则语言semantic web 语义网semantic web(语义网)semantic workflow 语义工作流semi supervised learning(半监督学习)sensor data(传感器数据)sensor networks(传感器网络)sentiment analysis(情感分析)sentiment analysis(情感分析)sequential pattern(序列模式)service oriented architecture 面向服务的体系结构shortest path(最短路径)similar kernel function(相似核函数)similarity measure(相似性度量)similarity relationship (相似关系)similarity search(相似搜索)similarity(相似性)situation aware 情境感知social behavior(社交行为)social influence(社会影响)social interaction(社交互动)social interaction(社交互动)social learning(社会学习)social life networks(社交生活网络)social machine 社交机器social media(社交媒体)social media(社交媒体)social media(社交媒体)social network analysis 社会网络分析social network analysis(社交网络分析)social network(社交网络)social network(社交网络)social science(社会科学)social tagging system(社交标签系统)social tagging(社交标签)social web(社交网页)sparse coding(稀疏编码)sparse matrices(稀疏矩阵)sparse representation(稀疏表示)spatial database(空间数据库)spatial reasoning 空间推理statistical analysis(统计分析)statistical model 统计模型string matching(串匹配)structural risk minimization (结构风险最小化) structured data 结构化数据subgraph matching 子图匹配subspace clustering(子空间聚类)supervised learning( 有support vector machine 支持向量机support vector machines(支持向量机)system dynamics(系统动力学)tag recommendation(标签推荐)taxonmy induction 感应规范temporal logic 时态逻辑temporal reasoning 时序推理text analysis(文本分析)text anaylsis 文本分析text classification (文本分类)text data(文本数据)text mining technique(文本挖掘技术)text mining 文本挖掘text mining(文本挖掘)text summarization(文本摘要)thesaurus alignment 同义对齐time frequency analysis(时频分析)time series analysis( 时time series data(时间序列数据)time series data(时间序列数据)time series(时间序列)topic model(主题模型)topic modeling(主题模型)transfer learning 迁移学习triple store 三元组存储uncertainty reasoning 不精确推理undirected graph(无向图)unified modeling language 统一建模语言unsupervisedupper bound(上界)user behavior(用户行为)user generated content(用户生成内容)utility mining(效用挖掘)visual analytics(可视化分析)visual content(视觉内容)visual representation(视觉表征)visualisation(可视化)visualization technique(可视化技术) visualization tool(可视化工具)web 2.0(网络2.0)web forum(web 论坛)web mining(网络挖掘)web of data 数据网web ontology lanuage 网络本体语言web pages(web 页面)web resource 网络资源web science 万维科学web search (网络检索)web usage mining(web 使用挖掘)wireless networks 无线网络world knowledge 世界知识world wide web 万维网world wide web(万维网)xml database 可扩展标志语言数据库附录 2 Data Mining 知识图谱(共包含二级节点15 个,三级节点93 个)间序列分析)监督学习)领域 二级分类 三级分类。
Probabilistic Graphical Models
(h)唯一节点,排第8.
得到最终消元顺序:<A,X,D,T,S,L,B,R>.
注:最小缺边搜索往往优于其他方法给出的顺序!
基本概念 2.从F(X1,X2,...,Xn)出发,可通过如下方 式获得(X2,X3,...,Xn)的一个函数: G(X2,X3,...,Xn)= F(X1,X2,...,Xn) X1 这个过程称为消元(elimination)。
VE算法伪代码描述
VE(N,E,e,Q,p) 输入:N----一个贝叶斯网;E----证据变量; e----证据变量的取值;Q----查询变量 p----消元顺序,包含所有不在QUE中 的变量 输出:P(Q|E=e) 1.f<---N中所有概率分布的集合; 2.在f的因子中,将证据变量E设置为其 观测值e;
Probabilistic Graphical Model
一.Representation(表示)
二.Inference(推理) 三.Learning(学习)
简单回顾视频前六节的内容,讲的都是 Representation(表示),要点如下:
Bayesian Network(有向图)
从联合分布构造BN; BN上的独立,条件独立,环境独立; 链规则,联合概率的分解; d-分隔,I-map,P-map。
Markov Network(无向图)
BN->MN; 马尔科夫性,马尔科夫假设; 无向分隔,moral graph(端正图)。
Inference(推理)
推理(inference)是通过计算回答查询 (query)的过程,BN中推理有三类: 1.后验概率问题 即求P(Q|E=e) 2.最大后验假设问题(MAP) 即求h*=arg maxP(H=h|E=e) 3.最大可能解释问题(MPE) 是MAP的特例,H包含网络中所有非证 据变量
营销英语-List Of Words
▶Value价值The benefits that exceed the cost of products, services, or other items.▶Utility 效用The satisfaction received from owning or consuming a product or service. 从拥有或消费产品或服务中获得的满足感。
▶Need需要 A necessity to meet an urgent requirement.▶Want欲望 A desire for something that is not essential.▶Demand需求The financial capacity to buy what one wants.▶Brand品牌A promise to deliver specific benefits associated with products or services to consumers.▶Customer relationships顾客关系Relationships created when businesses and consumers interact through a sales transaction of a product or service and continue based on ongoing interaction between the business and the consumer. ▶Customer relationship management (CRM)顾客关系管理Those elements of business strategy that enable meaningful, personalized communication between businesses and customers. 商业策略的这些元素使企业和客户之间能够进行有意义的、个性化的交流。
3D Graphics and Modelica- an integrated approach.
Paper9 2632643D Graphics and Modelica-an integrated approach.Vadim EngelsonAbstractThe Modelica[8]standard library and available Modelica tools[4,7]con-tain some facilities for specification of3D geometry and3D graphics.Ge-ometry and graphics is associated with physical objects included in simulatedModelica models.However,important graphics properties are missing fromthis model.In particular,physical objects cannot change their shape(geom-etry)and rendering features(graphics)dynamically.The physics of simula-tion,is often not affected by geometry of physical objects.For instance,abody is often approximated by its center of mass under certain conditions.Either simple predefined shapes or specifications of geometry via externalfiles are used.The last facility leads to separation between the model and thecorresponding graphics and geometry.Our proposal is to integrate3D geometric and graphical features with Modelica models of physical objects.The3D graphics information is speci-fied explicitly via annotations containing certain graphics primitives or usinginstances from a specially designed geometry class library.The motivation,syntax and implementation outline for this approach are discussed in thisreport.1BackgroundModelica[8]is an object-oriented language for modeling dynamic systems.When Modelica models are simulated,variables constrained by algebraic and differential equations evolve in time.The current tools for visualization of Modelica simula-tion results[4,7,6]have facilities to render static objects only.These objects are rigid,i.e.they cannot change their shape.Modelica is a perfect tool for modeling physical processes,especially mechanical systems.However,the bodies in these processes are modeled using very simplified geometries.One of the reasons is that there are limited facilities for specification of body geometry and3D graphical in-formation in Modelica.Either afixed set of primitive shapes should be used,or externalfiles with shape and graphics description are referenced.Modelica is a convenient tool for modeling mechanical systems.The Multi-body Simulation library(MBS)[10]is intended for this purpose.The dynamic properties of bodies are obviously in dependent on their geometry.This circum-stance is only used in MBS for a limited set of bodies with primitive shapes(box, cylinder,etc.).Furthermore,the shape of the bodies is not utilized for collision detection and contact force computation.265Our solution to the problem of integrating Modelica and graphics is to develop a standard notation for3D geometry data in Modelica,and to incorporate this information into appropriate classes used in Modelica models.This information will be created during model design,updated when the model changes,used for computation of certain physical quantities(which can vary)of the bodies during simulation,and used for rendering of the bodies during online or offline visualiza-tion.Initially this information can either be created manually,or imported from a modeling tool,e.g.a CAD system.This solution is motivated by several factors:Modelica models and their visualizations have the same structure.Therefore this structural consistency should be supported.The geometry of a whole Modelica model is the same as the union of the shapes of all class instances in the model.Values can be reused between a Modelica class of a physical object,corre-sponding geometric construction and3D graphical model.In particular,con-stants defined in a geometric model are reused as constants in the Modelica physical model since they are related to the same physical object.Parame-ters from the Modelica model affect the visualization of the corresponding 3D graphic model.Graphics and model code can be kept together by including all the necessary information into the same document.Such documents,together with textual documentation which is already included as a textual annotation in Modelica models,can be used for information exchange between developers.There are also some disadvantages of inserting geometry descriptions into Mod-elica models.If a complex geometry is used the model becomes very large,having the following consequences:It can be cumbersome to edit the textual representation of the model.How-ever the geometry descriptions can be hidden when connection diagrams are edited,using special model editing environments(MathModelica[7])or their customization(e.g.special Emacs[5]mode).Compilation of models with complex geometries can take too much time.A solution to this problem can be placing geometry descriptions in Modelica code such way that these can be ignored during normal compilation.This issue is discussed in Section3.It is important to note that annotations in general,and geometric annotations in particular,do not change the semantics of Modelica models.They do not cre-ate any new equations or new variables.However,they can affect the execution of Modelica code(if the user specifies function calls that request data based on geometry),in a similar way as input data can affect execution.2662Simulation and Visualization RequirementsThere are several requirements which are essential for the simulation of physical models with non-trivial geometry:The volume,mass(when density is given),position of the center of mass (assuming that bodies are homogeneous),and the matrix of inertia should be automatically evaluated for each body.In the context of simulations where contacts between bodies are important, collisions can be detected.Collisions between bodies can be detected only if the complete geometric information is given for all the bodies.Contact force evaluation:if a collision of bodies is detected,an external force caused by the collision should affect the physical model behavior.Partial differential equations(PDEs)are not part of Modelica yet.However it is clear that geometry information related to domain,distribution and grid generation is necessary for solving PDEs.This geometry data should be described in Modelica model somewhere.For some application areas the geometry associated with physical models can be used for simulation;in some others there is no relation between simulation and geometry at all.In particular,geometry is ignored in electrical modeling.The body geometry is partially used in dynamic analysis of mechanical systems(the kinematic outline is usually sufficient).In chemical processes a few simple shapes, e.g.cylinders are suffiplete and exact geometry descriptions are,how-ever,necessary for computing contact forces between bodies,i.e.friction of sur-faces and plete geometry information is necessary for visualization of physical processes.The most important features that should be available in the visualization envi-ronment are:primitive graphic objects with vertex coordinates(point,line,triangle,quadri-lateral1and polygon)in2D and3D;These coordinates can be constants or variables computed during simulation.colors;objects withfixed shape that change position and orientation over time(rigid body visualization).Other features that should be available in the environment are:normal vectors to surfaces(necessary for correct rendering);material illumination and transparency properties;texture raster and texture mapping;coordinate transformations,such as translation,rotation,scaling(includingtransformations and rotation matrices such as those available in the MBSlibrary);predefined non-primitive objects with size and position attributes,such asbox,cylinder,beam,sphere,cone,etc.;surfaces defined as splines2;trees with nodes for transformations,switches3,levels-of-detail etc.;visualization of forces,speed,acceleration etc.,e.g.in the form of arrows;objects that are able to refer to graphic data in other formats(such as VRML[12] or STL[1])and/or otherfiles;objects that change their shape during dynamic visualization(non-rigid,flex-ible body visualization).The shape is specified by some constants and vari-ables,and the values for the variables is computed during simulation.Visualizations defined in Modelica models can be highly dynamic since all the numerical values used in graphic definitions can be not only constants,but arbitrary Modelica variables or numerical expressions.3Graphic Object Representation in Modelica CodeAn important question is how to add geometric or graphic information to a Mod-elica model.These are not equations,not functions,not variables,but tree-like graphs with structural information,numerical constants and variables.The struc-ture should match certain syntax rules to be readable by simulation and visualiza-tion software.Two alternatives can be considered(see Figure1):Using classes:User-defined models of physical objects should inherit certain gen-eral graphic classes(from a new special graphic Modelica library)or includecomponents of those classes.For instance,currently for visualization withDymoView[4]or MVISLIB[6]a special class VisualMbsObject shouldmodel C"using classes"PrimitiveGeometry x(c={Sphere(p={0,0,0},radius=1)});...end C;model A"using annotation"annotation(PrimitiveGeometry({Sphere(p={0,0,0},radius=1)}))...end A;Figure1:Example of Modelica classes with graphical annotations and with graph-ical classes.Icon(Rectangle(extent=[-90,15;0,-15],style(color=8,gradient=2,fillColor=8,fillPattern=1)),Rectangle(extent=[0,50;100,-50],style(color=8,gradient=3,fillColor=8,fillPattern=1)),Text(extent=[-100,60;100,122],string="%name")),....Figure2:Example of Modelica annotation defining an icon.be used(or classes that use or extend this class).Each class instance can include a description of some corresponding graphics.Using annotations:The classes might contain special annotations which define geometric and graphic properties.Annotations in Modelica are tree-like structures with labeled branches and attribute values,e.g.as the example shown in Figure2Currently annotations are used for icons,diagrams(here a particular gram-mar for the structure of the annotations is used)and for documentation(a string with free contents).3.1Choice Between Classes and AnnotationsThefirst alternative(using classes)requires creating a Modelica visualization li-brary(with a set of Modelica classes)and adding new classes for particular geo-metric structures to this library.The second variant might require a specific ana-lyzer(parser)for graphic annotations,which can be an extension to the Modelica parser.Sometimes there is a need to include some format(e.g.,VRML[12])directly (verbatim)into the Modelica model code.In this case annotations can conveniently269be used since they are effectively ignored when the model is compiled for the purpose of simulation.Sometimes there is also a need for dynamic modification of parameters of some geometric features during simulation or visualization.For instance,the height of a box increases as a function of time;its mass and center of mass should be com-puted for simulation;the shape of the box should be updated for online and offline visualization[6]as well.This can be done by placing some variables into geomet-ric classes and setting up some equations to connect these variables with the rest of the simulation.This cannot be done easily in the annotation approach,since anno-tations do not affect the simulation and cannot affect the visualization of simulation results.The architecture of a special environment for handling shape annotations is described in Section7.It would be convenient to ignore all information related to graphics when the model is simulated just to obtain numerical values of model dynamics.In such a case classes and instances with graphic information should be“detached”from the model in order to reduce the number of classes,equations and variables.This can be needed for higher performance,memory reduction and speed-up of the Model-ica compiler.It is easy to detach all the annotations at once,but it is more difficult to switch off all geometry-related classes of an application.Each Modelica class or instance might have an annotation defining some ge-ometric and/or graphic properties.Obviously,there can be classes that contain graphic annotations only,and these can be instantiated or extended(inherited)in other classes.Therefore both syntax alternatives have roughly the same capabili-ties.There are annotations defining icon geometry in Modelica[9].The icons can be displayed graphically in Modelica implementations[4,7](Figure2).These icons are displayed as2D graphic primitives when appearing in Modelica connection diagram editors.These annotations are not used for simulation purposes and not stored in the simulation output data.In the second alternative the proposed graphic annotations will represent3D graphic primitives.Some special component in the Modelica implementation should care of the task of analysis and appropriate handling of these specific anno-tations.A problem arises with geometry definition in annotations since sometimes the geometry contains connectors(such as MbsCutA)and there is no place in the Modelica syntax to specify connection between a class instance inside an annota-tion with the rest of the model.However,it is possible to write a variable name in the annotation.For describing the structure of graphics there is a need for non-homogeneous arrays,i.e.arrays consisting of instances of different classes.This is not possible in standard Modelica class syntax,but it is allowed in annotations.Thus,both approaches have some drawbacks.The rest of this report is based on the second alternative(using annotations).The syntax of annotations,however,270is described by Modelica class notation.3.2Shape Structure and Modelica Model StructureA Modelica model refers directly and indirectly to a number of classes.These classes have components(variables)of types defined by some other classes.In-stantiation of variables and equations always starts from the last(the main)class of the model(this class corresponds to the root node in the tree of Modelica classes), and continues recursively to the components.The total collection of geometric bodies included in a Modelica model(when used for simulation or visualization)is specified recursively.The shape corre-sponding to a whole Modelica application is a combination of the shapes of all instances declared in the last(the main)class of the textual presentation of the application model.If a class defines its own geometric annotations it can refer(within its attribute structures)to the annotation of the parent class(for this purpose we introduce a special keyword Super)and attributes of the components of the class(we intro-duce the keyword Component(name)).By default the annotation of the parent class is overridden and annotations of all components are ignored.If a class does not define its own shape attributes,then the shape of the super-class and the shape of components are just joined together:Super,Component(name1),Component(name2),...Figure3gives definitions offive classes with geometric information.The ac-tual shapes associated with each class are given in the comments.Visualization and geometric properties are inferred from the shape properties. The visualization of a complete Modelica application consists of the shapes of all the object instances.If geometric information is enough for computation of object volume,then the volume associated with a whole Modelica application is just the sum of volumes of all the instances(it is assumed that they do not penetrate each other).4Geometry Definition Syntax in ModelicaThe library of data structures that can be used for geometric data description is presented in Figure4.Generally,graphics can be defined using two main approaches:Specification of a set of primitives(including triangles,spheres,etc.)and operations(translation,rotation,extrusion,etc.).Using an external graphics format(such as STL[1],VRML[12],DXF[2], etc).The names of thefiles that contain the graphics are specified or the graphics in its external format is included directly(verbatim)into the model.271model Aannotation(PrimitiveGeometry({Sphere(p={0,0,0},radius=1)}))end A;model B extends A;Real r;annotation(PrimitiveGeometry({Sphere(p={0,0,0},radius=r)}))//This annotation overrides the annotation inherited from Aend B;model C extends A;A a;B b;annotation(PrimitiveGeometry({Super,Box(...),Component(b)}))//This annotation overrides the annotation inherited from A.//C contains two spheres and a box.end C;model D extends A;A a;B b;//No annotation.D contains three spheres.end D;model E;C c;D d;//contains five spheres and a box.end E;Figure3:Example of Modelica annotations defining geometries.4.1Syntax for External Graphic Format SpecificationSome components or classes might have their graphics and geometry stored in an external graphics format.If an external graphics format is used for a Modelica model,we need to specify the following:the format identifier,the externalfile name of the graphicfile,(optional)file component identification.In these cases an annotation is attached to a component or a class,e.g.as below: annotation(ExternalGeometry(format="STL",file="arm001.stl"))There exist many different3D graphics formats.The STL format is just one of the available portable formats for description of static rigid bodies.This format may include sub-parts in the geometry description.Typically,as-semblies of components are described as trees.It is possible to access subcompo-nents via a unique name or a sequence of names.annotation(ExternalGeometry(format="STL",file="robot.stl",component="17"))272Figure4:Relationship diagram for data structures describing geometric annota-tions.Graphic information in an external format can be included into the Modelica model directly(verbatim),as an array of strings:annotation(DirectGeometry(format="STL",code={"solid arm","facet normal0.0-1.0 5.9e-08","outer loop","vertex-1.9e+01 5.1e-07 1.08e+01","vertex-1.9e+001-6.2e-007-8.3",...}))5Primitive Geometric ObjectsA geometric model might contain many different primitive objects like triangles, quadrilaterals,spheres,boxes,and parametric surfaces.In particular the following types should be available:273type PrimitiveGeometry=Primitive[:];record Primitive;//has no specific componentsend Primitive;type Point3D=Real[3];record Faceextends Primitive;Real color[4];/*RGBA*//*other features can be here*/end Face;record Triangleextends Face;Point3D p[3];end Triangle;record Quadrilateralextends Face;Point3D p[4];end Quadrilateralrecord Sphereextends Face;Point3D p;Real radius;end Sphererecord IndexedFaceSetextends Face;Point3D p[:];Integer idx[:];An annotation defining a geometry might look like:annotation(PrimitiveGeometry({Triangle(p={{0.3,0.4,0.2},{1.4,0.4,0.2},{1.4,0.5,0.3}}),Sphere(p={0.2,0.4,0.6},radius=1.2)}))6Position SpecificationGenerally geometry is specified as a tree.The semantics of Translate,Rotate and Scale re the same as in OpenGL[11].Other OpenGL-like constructs can be added in the same way.These primitives define transforms from an old coordinate system to the new coordinate system,and all further drawing in the current list of primitives is applied in the new coordinate system.Corresponding definitions are:274record Position extends Primitiveend Position;record Translateextends Position;Point3D point;end Translate;record Rotateextends Position;Point3D direction;Real angle;end Translate;record RotateMatrixextends Position;Real[3,3]matrix;end Translate;record Scaleextends Position;Point3D size;end Scale;A Node is a Primitive that might contain a number of other nodes:record Nodeextends Primitive;/*it is a primitive*/Primitive[:];/*contains some other nodes and other primitives*/end NodeThe position specification is stored in the tree,together with the faces.The example below defines two spheres.As result of combination of two translations, the center of one of them is shifted to(1,0,1),the other becomes(1,0,-1). annotation(PrimitiveGeometry({Translate(point={1,0,0}),//Translates both nodesNode({Translate(point={0,0,1}),//Translates only one sphereSphere(point={0,0,0},radius=1)}),Node({Translate(point={0,0,-1}),//Translates only one sphereSphere(point={0,0,0},radius=1)})}))6.1Specification of Level of DetailIn case of rendering we can consider specification of levels of detail(LOD).The primitive list can differ depending on the LOD required.Different primitive lists will be chosen from a particular branch,depending on the current detail level. Different LOD levels can be specified for the attribute and for the class.275There can be a Switch nodes that selects a particular child node(from sev-eral alternative nodes)according to some parameter or variable.For example,the variable p can only take the value1(a sphere will be seen)or2(a box will be seen). annotation(PrimitiveGeometry(Switch(name=p,alternatives={Sphere(p={0,0,0},radius=1.0),Box(p1={-1,-1,-1},p2={0,0,0})})))There is a similar Switch construct in the VRML language.7Implementation OutlineIn this section we present an outline of a future implementation of environment components necessary for integration of3D geometry and3D graphics with Mod-elica.The structure of this implementation is shown in Figure5.Usually the Modelica model is supplied to the compiler,and all the annotations are ignored.In order to extract necessary information a special pre-compiler should be designed.It takes Modelica model with3D geometry and graphical annotations and transforms it to labeled tree representation(LTR).The labels at the top level of the tree correspond to the variable paths of the variables containing some graphical annotations.For instance.model E in Figure3corresponds to the tree in Figure6: The labeled tree representation(LTR)should be supported as a tree in memory. Additionally,it should be possible to write and read such structures to and from a file.When a simulation is running,external functions can be called in order to obtain some geometry data.For instance,the current volume of some body,or collision force that currently occur between the bodies.These functions(e.g. GetVolume(‘‘d’’))find the corresponding branch or set of branches in the LTR.If some variables(such as d.b.r)are needed during the computations,the values can be obtained from the runtime data table.This table contains the names of all available variables and their current values.Some functions(e.g.tofind the volume of a rigid body,which never changes during simulation)should be called just once,before the actual simulation starts. The result of these functions can be used in the same way as parameter s in Modelica.The same LTR is used when the geometry is required during visualization. Necessary variable values are fetched from thefile with simulation results.276visualizationRuntime data table:Name/current valueExternal functions obtain valuesupportsFigure 5:Implementation structure for Modelica environment working with graph-ical annotations.8ConclusionsIn this report a flexible notation for geometry description is discussed.In order to obtain the necessary flexibility and short notation,some deviation from the stan-dard Modelica syntax is necessary.This is one of the reasons in using annotations instead of classes where a new standard can easily by defined and old standards can be extended.The proposed standard requires implementation of some extra tools,including an annotation translator.These tools do not break the current im-plementation of Modelica [4,7]and furthermore require no essential changes in it.Therefore it can be considered as a pure Modelica extension.References[1]3D Systems,Stereo Lithography Interface Specification ,3D Systems,Inc.,Va-lencia,CA 91355.Available via /credo/rp.html.[2]AutoDesk,AutoCad documentation.DXF Format ,277Figure6:Labeled tree representation for geometric annotations.[3]Cycore AB,Cult3D Home Page,[4]Hilding Elmqvist,Dag Br¨u ck,Martin Otter,Dymola,Dynamic Modeling Lab-oratory,User’s Manual,Version4.0,from Dynasim AB,Research Park Ideon, Lund,Sweden,http://www.dynasim.se[5]Emacs,[6]Vadim Engelson,Tools for Design,Interactive Simulation and Visualizationfor Dynamic Analysis of Mechanical Models.Link¨o ping Electronic Articles in Computer and Information Science,ISSN1401-9841,V ol.5(2000):nr007.Available at:http://www.ep.liu.se/ea/cis/2000/007/[7]MathCore AB,MathModelica,software tool for modeling,simulation,andvisualization.Available from MathCore AB,.[8]Modelica Design Group,Modelica WWW site,[9]Modelica Design Group,Modelica-A Unified Object-Oriented Language forPhysical Systems Modeling.Tutorial and Rationale.Version1.3December15, 1999.Available via [10]Martin Otter,Hilding Elmqvist and Franc¸ois E.Cellier,Modeling of Multi-body Systems with the Object-Oriented Modeling Language Dymola,Nonlin-ear Dynamics,9:91-112,1996,Kluwer Academic Publishers.[11]SGI,OpenGL Web Site,/opengl/[12]VRML Consortium,VRML Repository,/vrml/278。
An Introduction to Probabilistic Graphical Models
David Madigan Rutgers University
madigan@
Expert Systems •Explosion of interest in “Expert Systems” in the early 1980’s
•Many companies (Teknowledge, IntelliCorp, Inference, etc.), many IPO’s, much media hype •Ad-hoc uncertainty handling
Uncertainty in Expert Systems If A then C (p1) If B then C (p2) What if both A and B true? Then C true with CF: p1 + (p2 X (1- p1)) “Currently fashionable ad-hoc mumbo jumbo” A.F.M. Smith
v
εV
Lemma: If P admits a recursive factorization according to an ADG G, then P factorizes according GM (and chordal supergraphs of GM) Lemma: If P admits a recursive factorization according to an ADG G, and A is an ancestral set in G, then PA admits a recursive factorization according to the subgraph GA
graphical model解释
图形模型1. 介绍图形模型(Graphical Model)是一种用于描述随机变量之间依赖关系的工具。
它可以表示为一个图结构,其中节点表示随机变量,边表示变量之间的依赖关系。
图形模型在统计学、人工智能和机器学习等领域中得到广泛应用。
图形模型分为两大类:有向图模型(Directed Graphical Model)和无向图模型(Undirected Graphical Model)。
有向图模型也称为贝叶斯网络(Bayesian Network)或信念网络(Belief Network),无向图模型也称为马尔可夫随机场(Markov Random Field)。
2. 有向图模型有向图模型使用有向边来表示变量之间的因果关系。
节点表示随机变量,边表示变量之间的依赖关系。
每个节点都与其父节点相连,父节点的取值影响子节点的取值。
贝叶斯网络是一种常见的有向图模型。
它通过条件概率表来描述各个节点之间的依赖关系。
条件概率表定义了给定父节点取值时子节点取值的概率分布。
例如,假设我们要建立一个天气预测系统,其中包括三个变量:天气(Weather)、湿度(Humidity)和降雨(Rainfall)。
天气节点是根节点,湿度和降雨节点是其子节点。
贝叶斯网络可以表示为以下图结构:Weather -> HumidityWeather -> Rainfall其中,天气节点对湿度和降雨节点有直接影响。
我们可以通过条件概率表来描述这种影响关系。
3. 无向图模型无向图模型使用无向边来表示变量之间的相关关系。
边表示变量之间的相互作用,没有方向性。
每个节点都与其他节点相连,表示它们之间存在依赖关系。
马尔可夫随机场是一种常见的无向图模型。
它通过势函数来描述各个节点之间的依赖关系。
势函数定义了变量取值的联合概率分布。
例如,假设我们要建立一个人脸识别系统,其中包括三个变量:人脸(Face)、眼睛(Eyes)和嘴巴(Mouth)。
人脸节点是中心节点,眼睛和嘴巴节点与人脸节点相连。
Probabilistic Graphical Models-概率图模型
Independencies in Graph: D-Separation
Definition 3.7: D-Separation
Global Markov Independencies:
for any P that factorizes over G, do we have I(P) = I(G)
χ = ������1 , ������2 , … , ������������
������ = ������������1 , ������������2 , … , ������������������ , evidence we have observed
������ = ������������1 , ������������2 , … , ������������������ the set of interesting random variables waiting to query
Network structure + its CPDs = Bayesian Network
Bayesian Network Structure
Bayesian Network
The relationship between distribution and graph.
Definition 3.4: Factorization
Basic Conceptions
Boundary of ������: Upward Closure:
• We say that a subset of nodes ������ ⊂ ������ is upwardly closed in ������ if, for any ������ ∈ ������, we have that Boundary������ ⊂ ������ • Upward Closure of ������ is the the minimal upwardly closed subset ������ that contains ������.
2.病因及其推断
发病前的10年内吸烟组人数(支)
RR
1
3.7
7.5
9.6
16.6
27.6
流行病学研究实例
1951-1961年间,在西欧诸国家,特别是德 国和英国等国,新生儿患短肢畸形明显增加。 其临床特点是四肢缺损,故称为“短肢畸形” 或“海豹肢畸形”,还可发生无耳、无眼、 缺肾、心脏畸形等。当时即引起医学界的关 注。
检验假设
病因推断
(分析性研究和实验性研究)
流行因素研究的重要意义
寻找可能病因 做好疾病防治
如何形成假设
求同法:相同事件之间找共同点 求异法:不同事件之间找不同点 共变法:因素出现频率波动时疾病频率或 强度也发生变化 同异并用法:求同与求异并用,相当于设有对 照组 剩余法:产生几个假设,逐一排除
五、如何评价病因学研究方面的文献 (包括治疗措施副作用研究)
1. 是否采用了论证强度高的研究设计方法? 2. 试验组和对照组的暴露因素、结局的测量方法是否 一致?是否采用了盲法? 3. 观察期是否足够长?结果是否包括了全部纳入的病 例? 4. 因果效应在时间上的先后顺序是否确切? 5. 因果相关性强度如何? 6. 是否存在剂量-效应关系? 7. 结果是否符合流行病学的规律? 8. 病因致病效应的生物学依据是否充分? 9. 所论证的因果关系是否在不同的研究中反映出一致 性?
因果关联 CAUSALITY
因果关联机制的最好理解是来自于: 自然科学,特别是生物学。但是,在社会科学 和心理学领域,自然科学方法的使用受到限制。
Statistics和epidemiology出现在: where the understanding fails, which it often does or to compare a mechanistic understanding with empirical facts even a good mechanistic understanding is usually insufficient to decide about medical treatment
6-data mining(1)
Part II Data MiningOutlineThe Concept of Data Mining(数据挖掘概念) Architecture of a Typical Data Mining System (数据挖掘系统结构)What can be Mined? (能挖掘什么?)Major Issues(主要问题)in Data MiningData Cleaning(数据清理)3What Is Data Mining?Data mining is the process of discovering interesting knowledge from large amounts of data. (数据挖掘是从大量数据中发现有趣知识的过程) The main difference that separates information retrieval apart from data mining is their goals. (数据挖掘和信息检索的主要差别在于他们的目标) Information retrieval is to help users search for documents or data that satisfy their information needs(信息检索帮用户寻找他们需要的文档/数据)e.g. Find customers who have purchased more than $10,000 in the last month .(查找上个月购物量超过1万美元的客户)Data mining discovers useful knowledge by analyzing data correlations using sophisticated data mining techniques(数据挖掘用复杂技术分析…)e.g. Find all items which are frequently purchased with milk .(查找经常和牛奶被购买的商品)A KDD Process (1) Some people view data mining as synonymous5A KDD Process (2)Learning the application domain (学习应用领域相关知识):Relevant knowledge & goals of application (相关知识和目标) Creating a target data set (建立目标数据集) Data selection, Data cleaning and preprocessing (预处理)Choosing functions of data mining (选择数据挖掘功能)Summarization, classification, association, clustering , etc.Choosing the mining algorithm(s) (选择挖掘算法)Data mining (进行数据挖掘): search for patterns of interest Pattern evaluation and knowledge presentation (模式评估和知识表示)Removing redundant patterns, visualization, transformation, etc.Present results to user in meaningful manner.Use of discovered knowledge (使用所发现的知识)7Concept/class description (概念/类描述)Characterization(特征): provide a summarization of the given data set Comparison(区分): mine distinguishing characteristics(挖掘区别特征)that differentiate a target class from comparable contrasting classes. Association rules (correlation and causality)(关联规则)Association rules are of the form(这种形式的规则): X ⇒Y,Examples: contains(T, “computer”) ⇒contains(T, “software”)[support = 1%, confidence = 50%]age(X, “20..29”) ∧income(X, “20..29K ”) ⇒buys(X, “PC ”)[support = 2%, confidence = 60%]Classification and Prediction (分类和预测)Find models that describe and distinguish classes for future prediction.What kinds of patterns can be mined?(1)What kinds of patterns can be mined?(2)Cluster(聚类)Group data to form some classes(将数据聚合成一些类)Principle: maximizing the intra-class similarity and minimizing the interclass similarity (原则: 最大化类内相似度,最小化类间相似度) Outlier analysis: objects that do not comply with the general behavior / data model. (局外者分析: 发现与一般行为或数据模型不一致的对象) Trend and evolution analysis (趋势和演变分析)Sequential pattern mining(序列模式挖掘)Regression analysis(回归分析)Periodicity analysis(周期分析)Similarity-based analysis(基于相似度分析)What kinds of patterns can be mined?(3)In the context of text and Web mining, the knowledge also includes: (在文本挖掘或web挖掘中还可以发现)Word association (术语关联)Web resource discovery (WEB资源发现)News Event (新闻事件)Browsing behavior (浏览行为)Online communities (网上社团)Mining Web link structures to identify authoritative Web pages finding spam sites (发现垃圾网站)Opinion Mining (观点挖掘)…10Major Issues in Data Mining (1)Mining methodology(挖掘方法)and user interactionMining different kinds of knowledge in DBs (从DB 挖掘不同类型知识) Interactive mining of knowledge at multiple levels of abstraction (在多个抽象层上交互挖掘知识)Incorporation of background knowledge (结合背景知识)Data mining query languages (数据挖掘查询语言)Presentation and visualization of data mining results(结果可视化表示) Handling noise and incomplete data (处理噪音和不完全数据) Pattern evaluation (模式评估)Performance and scalability (性能和可伸缩性) Efficiency(有效性)and scalability(可伸缩性)of data mining algorithmsParallel(并行), distributed(分布) & incremental(增量)mining methods©Wu Yangyang 11Major Issues in Data Mining (2)Issues relating to the diversity of data types (数据多样性相关问题)Handling relational and complex types of data (关系和复杂类型数据) Mining information from heterogeneous databases and www(异质异构) Issues related to applications (应用相关的问题) Application of discovered knowledge (所发现知识的应用)Domain-specific data mining tools (面向特定领域的挖掘工具)Intelligent query answering (智能问答) Process control(过程控制)and decision making(决策制定)Integration of the discovered knowledge with existing knowledge:A knowledge fusion problem (知识融合)Protection of data security(数据安全), integrity(完整性), and privacy12CulturesDatabases: concentrate on large-scale (non-main-memory) data.(数据库:关注大规模数据)To a database person, data-mining is an extreme form of analytic processing. Result is the data that answers the query.(对数据库工作者而言数据挖掘是一种分析处理, 其结果就是问题答案) AI (machine-learning): concentrate on complex methods, small data.(人工智能(机器学习):关注复杂方法,小数据)Statistics: concentrate on models. (统计:关注模型.)To a statistician, data-mining is the inference of models. Result is the parameters of the model (数据挖掘是模型推论, 其结果是一些模型参数)e.g. Given a billion numbers, a statistician might fit the billion points to the best Gaussian distribution and report the mean and standard deviation.©Wu Yangyang 13Data Cleaning (1)Data Preprocessing (数据预处理):Cleaning, integration, transformation, reduction, discretization (离散化) Why data cleaning? (为什么要清理数据?)--No quality data, no quality mining results! Garbage in, Garbage out! Measure of data quality (数据质量的度量标准)Accuracy (正确性)Completeness (完整性)Consistency(一致)Timeliness(适时)Believability(可信)Interpretability(可解释性) Accessibility(可存取性)14Data Cleaning (2)Data in the real world is dirtyIncomplete (不完全):Lacking some attribute values (缺少一些属性值)Lacking certain interest attributes /containing only aggregate data(缺少某些有用属性或只包含聚集数据)Noisy(有噪音): containing errors or outliers(包含错误或异常) Inconsistent: containing discrepancies in codes or names(不一致: 编码或名称存在差异)Major tasks in data cleaning (数据清理的主要任务)Fill in missing values (补上缺少的值)Identify outliers(识别出异常值)and smooth out noisy data(消除噪音)Correct inconsistent data(校正不一致数据) Resolve redundancy caused by data integration (消除集成产生的冗余)15Data Cleaning (3)Handle missing values (处理缺值问题) Ignore the tuple (忽略该元组) Fill in the missing value manually (人工填补) Use a global constant to fill in the missing value (用全局常量填补) Use the attribute mean to fill in the missing value (该属性平均值填补) Use the attribute mean for all samples belonging to the same class to fill in the missing value (用同类的属性平均值填补) Use the most probable value(最大可能的值)to fill in the missing value Identify outliers and smooth out noisy data(识别异常值和消除噪音)Binning method (分箱方法):First sort data and partition into bins (先排序、分箱)Then one can smooth by bin means, smooth by bin median, smooth by bin boundaries, etc.(然后用平均值、中值、边界值平滑)©Wu Yangyang 16Data Cleaning (4)Example: Sorted data: 4, 8, 9, 15, 21, 21, 24, 25, 26, 28, 29, 34 Partition into (equi-depth) bins (分成等深的箱):-Bin 1: 4, 8, 9, 15-Bin 2: 21, 21, 24, 25-Bin 3: 26, 28, 29, 34Smoothing by bin means (用平均值平滑):-Bin 1: 9, 9, 9, 9-Bin 2: 23, 23, 23, 23-Bin 3: 29, 29, 29, 29Smoothing by bin boundaries (用边界值平滑):-Bin 1: 4, 4, 4, 15-Bin 2: 21, 21, 25, 25-Bin 3: 26, 26, 26, 34Clustering (。
graphical model解释
图模型(Graphical Model)是一种用于表示和推断概率模型的图形化工具。
它是概率图论(Probabilistic Graphical Models)的一个重要分支,用于建模随机变量之间的概率依赖关系。
图模型将概率模型表示为图形结构,其中节点表示随机变量,边表示随机变量之间的依赖关系。
图模型主要用于处理不确定性问题,并在机器学习、人工智能、统计学等领域中得到广泛应用。
它提供了一种直观和紧凑的方式来描述复杂的概率模型,帮助人们更好地理解变量之间的相互作用和概率分布。
图模型可以分为两大类:贝叶斯网络(Bayesian Networks)和马尔可夫随机场(Markov Random Fields)。
贝叶斯网络:贝叶斯网络是一种有向图模型,其中节点表示随机变量,有向边表示条件概率依赖关系。
贝叶斯网络使用条件概率表来描述节点之间的依赖关系,其中每个节点的概率分布条件于其父节点的取值。
贝叶斯网络主要用于推断和预测问题,可以通过观测节点的值来推断其他节点的概率分布。
马尔可夫随机场:马尔可夫随机场是一种无向图模型,其中节点表示随机变量,无向边表示变量之间的条件独立性。
马尔可夫随机场使用势函数(Potential Function)来描述变量之间的关系,其中势函数的取值与节点及其邻居节点的取值有关。
马尔可夫随机场主要用于标注和分类问题,可以通过全局最优化方法来求解变量的最优配置。
图模型在概率推断、决策分析、模式识别等领域发挥着重要作用。
它提供了一种直观和可解释的方式来处理不确定性和复杂性问题,并在处理大规模数据和复杂系统时展现出优势。
Graphical Models
Abstract
1 Introduction
A major requirement concerning the acquisition, representation, and analysis of information in knowledge-based systems is to develop an appropriate formal and semantic framework for the e ective treatment of uncertain and imprecise data 32]. In this paper we consider this requirement w.r.t. a task that frequently occurs in applications, namely the task to identify the true state !0 of a given world section. We assume that possible states of the domain under consideration can be described by stating the values of a nite set of attributes (or variables). The set of all possible (descriptions of) states, i.e., the Cartesian product of the attribute domains, we call the frame of discernment (also called universe of discourse ). The task to identify the true state consists in combining generic knowledge about the relations between the values of the di erent attributes (usually derived from background expert knowledge about the domain or from databases of sample cases) and evidential knowledge about the current values of some of the attributes (obtained, for instance, from observations). The goal is to nd a description of the true state !0 that is as speci c as possible.
Geometric Modeling
Geometric ModelingGeometric modeling is a crucial aspect of computer graphics and design, playing a significant role in various fields such as engineering, architecture, animation, and gaming. It involves the creation and manipulation of geometric shapes and structures in a digital environment, allowing for the visualization and representation of complex objects and scenes. However, despite its importance, geometric modeling presents several challenges and limitations that need to be addressed in order to improve its efficiency and effectiveness. One of the primary issues in geometric modeling is the complexity of representing real-world objects and environments in a digital format. The process of converting physical objects into digital models involves capturing and processing a vast amount of data, which can be time-consuming and resource-intensive. This is particularly challenging when dealing with intricate and irregular shapes, as it requires advanced techniques such as surface reconstruction and mesh generation to accurately capture the details of the object. As a result, geometric modeling often requires a balance between precision and efficiency, as the level of detail in the model directly impacts its computational cost and performance. Another challenge in geometric modeling is the need for seamless integration with other design and simulation tools. In many applications, geometric models are used as a basis for further analysis and manipulation, such as finite element analysis in engineering or physics-based simulations in animation. Therefore, it is essential for geometric modeling software to be compatible with other software and data formats, allowing for the transfer and utilization of geometric models across different platforms. This interoperability is crucial for streamlining the design and production process, as it enables seamless collaboration and data exchange between different teams and disciplines. Furthermore, geometric modeling also faces challenges related to the representation and manipulation of geometric data. Traditional modeling techniques, such as boundary representation (B-rep) and constructive solid geometry (CSG), have limitations in representing complex and organic shapes, often leading to issues such as geometric inaccuracies and topological errors. To address this, advanced modeling techniques such as non-uniform rational B-splines (NURBS) and subdivision surfaces have been developed toprovide more flexible and accurate representations of geometric shapes. However, these techniques also come with their own set of challenges, such as increased computational complexity and difficulty in controlling the shape of the model. In addition to technical challenges, geometric modeling also raises ethical and societal considerations, particularly in the context of digital representation and manipulation. As the boundary between physical and digital reality becomes increasingly blurred, issues such as intellectual property rights, privacy, and authenticity of digital models have become more prominent. For example, the unauthorized use and reproduction of digital models can lead to copyright infringement and legal disputes, highlighting the need for robust mechanisms to protect the intellectual property of digital content creators. Similarly, the rise of deepfakes and digital forgeries has raised concerns about the potential misuse of geometric modeling technology for malicious purposes, such as misinformation and identity theft. It is crucial for the industry to address these ethical concerns and develop standards and regulations to ensure the responsible use of geometric modeling technology. Despite these challenges, the field of geometric modeling continues to evolve and advance, driven by the growing demand forrealistic and interactive digital experiences. Recent developments in machine learning and artificial intelligence have shown promise in addressing some of the technical limitations of geometric modeling, such as automated feature recognition and shape optimization. Furthermore, the increasing availability of powerful hardware and software tools has enabled more efficient and accessible geometric modeling workflows, empowering designers and artists to create intricate and immersive digital content. With ongoing research and innovation, it is likely that many of the current challenges in geometric modeling will be overcome, leading to more sophisticated and versatile tools for digital design and visualization. In conclusion, geometric modeling is a critical component of modern digital design and visualization, enabling the creation and manipulation of complex geometric shapes and structures. However, the field faces several challenges related to the representation, integration, and ethical implications of geometric models. By addressing these challenges through technological innovation and ethical considerations, the industry can continue to push the boundaries of what ispossible in digital design and create more immersive and impactful experiences for users.。
牛津英语9aunit5readingandvocabulary
目录
• Introduction • Reading comprehension • Vocabulary learning • Grammar parsing • Practice and consolidation • Learning gains
01
Introduction
Vocabulary application
Vocabulary application
The ultimate goal of learning vocabulary is to apply it in practical contexts. In Oxford English, learners need to learn to choose and use appropriate vocabulary in different contexts to improve their English expression ability.
Vocabulary comprehension
Word search
When encountering new words, you can use dictionaries or online resources to search for their meanings and pay attention to their usage and collocation in sentences.
Relative Claims
A relative clause is a clause that modifies a noun or pronoun in the main clause by providing additional information about it
An introduction to graphical models 图模型介绍
An introduction to graphical modelsD9******* 朱威達1.介紹Graphical model是機率理論(probability theory)與圖形理論(graph theory)的結合,他們提供處理不確定性(uncertainty)與複雜度(complexity)的工具,在工程問題中扮演重要的角色。
Graphical model的基本概念在於一個複雜的系統可由較簡單的零件組成。
機率理論讓我們可描述這些零件的數學/相依特性,而圖形理論則讓我們以直覺的方式指定零件之間的關係。
以下從幾個觀點來說明graphical model:(1)表現(representation):一個graphical model如何簡潔地表現一個聯合機率分佈(joint probability distribution)?(2)推論(inference):如何在給定一些觀察之後推論出系統中未知部份的狀態?(3)學習(learning):如何推斷系統的結構(structure)與參數(parameter)?(4)決定理論(decision theory):如何根據graphical model推論出來的結果做出行動?(5)應用(application):graphical model可用於那些應用?2.表現 (representation)若我們有N個binary random variables,要描述P(X1, X2, …, X N)需要O(2N)個參數。
Graphical model可大幅減低所需的參數數量,讓推論與學習變得有效率。
有兩種graphical model:directed and undirected graphical model。
Directed graphical model又稱為Bayesian network (BN)、belief network、generative model、causal model等。
The visual language of experts in graphic design
The Visual Language of Experts in Graphic DesignHenry LiebermanMedia LaboratoryMassachusetts Institute of TechnologyCambridge, Mass. USAlieber@ABSTRACTGraphic designers and other visual problem solving experts now routinely use computer-based image-editing tools in their work. Recently, attempts have been made to apply learning and inference techniques from artificial intelligence techniques to graphical editors [Lieberman 92, Weitzman 93, commercial products as Aldus Intellidraw] in order to provide intelligent assistance to design professionals. The success of these attempts will depend on whether the programs can successfully capture the design knowledge of their users. But what is the nature of this knowledge? Because AI techniques have usually been applied in such areas as medicine or engineering rather than visual design, little is known about how design knowledge might differ from knowledge in other fields. I conducted an informal knowledge engineering study to try to understand how knowledge is communicated between humans in graphic design.Nowhere is the process of design communication more critical than in teaching beginning designers, since the effectiveness of the communication is crucial to the success of the student. I surveyed books intended to teach graphic design to novices, and tried to analyze the nature of the communication with a view toward applying the results to a knowledge acquisition system for graphic design applications. This paper reports what I learned.KEYWORDS: Graphic design, visual communication, knowledge acquisition, learning from examples.INTRODUCTIONThe fact that graphic designers and other people who do expert problem solving in visual domains have difficulty verbally articulating the basis of their expertise leaves us with a paradox: How do designers communicate expertise to each other? How then, is it possible for anyone to learn to become a designer?To investigate how designers communicate their knowledge, I surveyed how design knowledge is communicated to students in introductory design books. The results of this informal investigation were quite surprising to me. The books generally present copious selections of graphic examplesof exemplary designs, accompanied by explanatory text. I was astonished by the difference in effectiveness of content between the illustrations and the text.Most often, the text which is supposed to convey design principles is vague, confusing, and incomplete. It is highly unlikely the student can learn an adequate set of design principles solely by reading the text and following its advice. In contrast, the visual examples are often succinct and eloquent illustrations which provide essential experience the beginning design student must acquire. The student's ability to learn from the books is crucially dependent upon his or her skill in abstracting important lessons directly from the examples. The student applies the knowledge presented in the examples by solving design problems in ways that are analogous to the examples presented in the design books.DESIGN KNOWLEDGE IN PROCEDURAL FORMThe illustration below, from a textbook, The Making of Pages, was the most specific example of a design procedure I could find. It is a procedure that literally "does nothing, but does it well", providing typesetting rules for white space on a page. The procedure is complex, but that it is also inadequate is hinted at in the lower left, where the algorithm falls through to manual correction. It is not illustrated in the book by examples, and it is unlikely that the student could learn it effectively from the presented flowchart.Though it appears in a book meant to teach students, it was not derived directly from design practice, but rather presents the procedure used by a specific automatic typesetting system. This system was no doubt generated by laborious programming and critique by professional designers. Furthermore, the procedure probably does not accurately represent what human designers do when making the same decision.A human designer laying out a page by hand follows an iterative process of testing and critiquing. Because the machine does not currently have the perceptual and aesthetic intelligence necessary to see a trial design and critique it, the machine cannot perform page layout in the same manner as a person would. A designer would probably not explicitly ask him or herself all the questions in the diamonds in the flowchart before rendering a design: Will art fit on the next page? Is art less than half of the current text column?Rather, a designer in an exploratory phase would generate a sketch or trial design, then simply look at the resulting design. The critiquing process notices such problems as a design element overflowing the page boundary as an instance of the general constraint of "getting things to fit", rather than a specific check on the placement of the individual design element. Backtracing the reasoning that led to the placement of the offending element results in suggesting a remedy for the problem, for example, to place the overflowing element on the next page. A designer eventually becomes experienced in the particular design problem, and learns not to generate trial designs that violate page boundary constraints in the first place. The iterative structure we expect of the human design process is not reflected in the "compiled" flowchart presented.DESIGN KNOWLEDGE IN THE FORM OF RULES AND CONSTRAINTSThe next illustration shows a "poetry program" -- a procedure for typesetting poetry from a book design textbook. In contrast to the flowchart of typesetting rules presented previously, this procedure is less well specified. It mixes strictly procedural information with declarative information in the form of rules or constraints, in no particular order. It is incomplete -- where alternatives are specified, no advice for choosing among them is given -- and probably inconsistent as well._______________________________________________POEMS Name Tag: PM•Style options•center poem and title on long line or set flush left or use a standard left indent.•author or source lines centered or set flush right with the long poem line or indented standard left.•line numbers 8 point nonlining or text size nonlining.•poem title cap and lowercase italic or cap and lowercase roman or small caps (all text size plus 2 points) or text size caps.•General considerations• 1. Uniform standard word space should be about 1/4 em (1/3 em maximum).• 2. Poems that are to be centered are usually centered on the long line. Good optical centering on the page is seldom possible except in pasteup, from a careful dummy.• 3. Indentations within the poetry should follow copy as closely as possible. Any turnovers should be indented 1 em more than the greatest indentation of the poem.•Paging considerations• 1. The splitting of short stanzas or rhyme pairs should not be allowed.• 2. Spacing out of poems between stanzas and between poems, and the running of short pages, is to be preferred to crowding and starting poems at the bottoms of pages.• 3. Uneven page spreads are preferable to too much space between poems or too much spacing out of stanzas._______________________________________________However, despite the faults of the written descriptions, the book is rescued from uselessness by examples on the pages following. The Walt Whitman poem "Manhattan Arming" is typeset using different styles to convey the permissible range of possible alternatives. Much information is contained in the examples which is not mentioned in the corresponding text, yet is nonetheless quite important. For example, the spacing between letters in the title of the second version of the poem is wider than that used for the first version of the poem. Since the significant difference between the two titles is their placement, the student should infer a causal connection between placement and spacing: Whenever you center a title as opposed to left-justifying it, increase the spacing between letters. Furthermore, to fully utilize this information in further examples, the student must be aware that the intent of the space increase is to augment the prominence of the title by making it occupy more horizontal space on the page. Thus the spacing increase should persist in the face of other irrelevant changes, such as if the title were set in lower case instead of all caps, but perhaps not if the title was so long that it overflowed a single line. This would cause the goal of increasing the horizontal space occupied by the line to fail. In order to properly learn the intent of the example, the student must essentially reconstruct the design reasoning process that led to the particular design choices made, and construct a "similar" set of design choices in each new design problem.DESIGN KNOWLEDGE AS SKETCHES OF ALTERNATIVE EXAMPLE DESIGNSThe next example from a design book treats situations in which the designer has much more latitude than typical in typesetting situations -- layouts for advertisements or posters. Because of the open-endedness of this problem, the text must provide more guidance if the student is to successfully acquire expertise.The title, "Introducing headings and lines of text to various shapes", is broad and lacks indication of purpose. The checklist, where one would expect a concise statement of the procedure being conveyed, is hopelessly general and vague. Advice such as "Produce some headings" or "Make a number of studies and consider their balance" can't be followed with success by the beginning student without further explanation of how to achieve those goals. Little or no explanation of heading production or balance judgment is given explicitly in the text.However, the approach of this design book is to illustrate each mini-chapter with a selection of design sketches. A sketch differs from an example design mostly in the level of abstraction with which the student is intended to view the work; a sketch is abstracted with far less precision. Accompanying the article is a series of postage-stamp sized sketches delineating a space of design alternatives for a layout with one heading, one or more graphic forms, and a block of text.The series of sketches provides a rich and specific set of suggestions for accomplishing the goals and satisfying the constraints alluded to in the text. The content of the title and article are largely irrelevant, but the size, alignment and placing of forms are highly significant. There are alternatives with centered, left-, right-, and both-justified headings. Techniques for achieving balance are illustrated that visually emphasize the center with the large heading or illustrations, or matching an emphasis on one side of prominent size or attention-getting form with an equally important emphasis on the other.Much knowledge is conveyed by the side-by-side presentation of alternatives. Showing several alternative designs can convey that one may make a choice between different heuristics for solving the particular design goal, or they may be intended to show how to abstract a generalized design that ignores irrelevant aspects while preserving essential ones.Provided the student has made a substantially correct identification of the aspects of the sketches that should be abstracted, a student can learn an effective procedure for creating acceptable designs by "copying" the suggested examples. That is, given a specific design problem, substituting the heading, text, and illustration used in the problem for those in the design sketch should yield a design that satisfies the stated goal, such as balance.Often, however, the process of utilizing knowledge contained in the design examples is more complex that simply slavishly using a previously created design as a template. True creativity in using previously acquired design knowledge often requires experimentation with variations that might involve different layers of abstraction, or combining knowledge from multiple examples. Thus, the process of using visually presented examples is more like making an analogy from the original example to each new design problem. The student must understand how the specific choices made for the example designs satisfy the goals of the design, so that he or she can construct "analogous" solutions for future problems. This involves identification of the salient features of each design solution, and the ability to ignore irrelevant aspects.DESIGN KNOWLEDGE AS EXAMPLES ILLUSTRATING ABSTRACTIONSThe next example teaches us still more about the effective use of visually presented examples in design education. This book is trying to introduce to the design student the notion of a grid. [Note here, that in contrast to what is called a "grid" in many interactive illustration programs, these grids often do not have evenly spaced divisions.]The grid idea is notable both because it is a powerful graphical concept in organizing layouts, and also that it is normally invisible in the finished design; it is not itself a graphical element of the design. The grid is therefore a more abstract concept than that of, say, a heading. It represents the importance of visual abstractions in design communication.Despite the grid's invisibility in the finished design, the grid concept can, and in fact must be reified graphically by its relation to visible graphical elements in the design for the student to successfully learn the concept. As in all the design books, the text alone does not adequately communicate a procedure to the student in usable form, apart from the visual examples. However, here the text is much more effective, because the connections between the principles articulated in the text and their expression in graphical form are indicated explicitly. Very important is the ability to point to a graphical element, and caption it to indicate how it should be interpreted by the student. These indications direct the student's cognitive task of generalization explicitly, and increase the likelihood that the student will formulate the generalizations intended by the book's author. Again, we can see how multiple examples are used to suggest alternative heuristics for accomplishing a single design goal.DESIGN KNOWLEDGE AS EXAMPLES OF USING FORM TO CONVEY CONTENT Remarkable also is the extent to which the form and layout of design books themselves serve as examples to illustrate important design principles, even though these principles may remain unseated. A wise student will also pay attention to the layout of headings, text, and graphic forms used in the book itself as advocating certain design principles. In the "headings and shapes" case,the use of landscape-format pages, the heading with enlarged first letter, the technique of setting a bullet-list summarizing the text in a box to the left of the main text, are all suggestions that a student can profitably apply in future layouts.This use of form to convey content is amply illustrated in the delightful book, self-referentially titled Forget all the rules about graphic design (including the ones in this book) by Bob Gill. This book presents many examples showing how a designer can produce arresting illustrations that grab the viewer's attention to the message that the layout is trying to convey. The key is to tie the process of the viewer's visual interpretation of the image to the subject matter of the advertisement.The effective technique conveyed by this book is to set up a visual image that is readily identifiable and creates visual expectations on the part of the viewer. Then, the expectations are violated in a way that attracts the user's attention as "wrong" or unusual. The differences between the presented and expected images are designed to associate in the mind of the viewer with the subject matter. The cover of the book itself shows an image of a book sitting in a garbage can. The image is shocking in that the presence of the book in the trash implies a negative opinion of the book, which one would hardly expect the author to promote. This is further reinforced by the unconventional title. The reader is comforted when realizing that the intent is a promise to enlighten the reader to such an extent that he or she will not need to follow explicitly stated rules about design.Original problem: Image for a book jacket on American CapitalismProblem redefined: Make one image that says both America and Capitalism.The American flag design, for example, sets up a strong expectation that the stripes of the flag will be straight, horizontal lines. The image is successful because it breaks that expectation, and brings in the image of a business graph [happily, on the rise] suggesting the connection between the two major topics of the book being illustrated.This is very similar to how the principle of expectation violation is used in AI work on story understanding [Schank 85]. The first part of a story is devoted to setting up expectations. Whenever divergences from expectations generated by a standard "script" are noted, the attention of the problem solver is directed toward finding an explanation of the violation. These explanations are often good clues as to the intention of the author of the story. Schank's recent work [Schank and Childers 88] emphasizes the role of expectation violation in creativity, but does not explicitly treat the graphic design domain.Interestingly, nowhere does the book's text explicitly state the expectation-violation theory of design, as I just did. However, the examples illustrate it so eloquently that all but the most dull of design students should be able to learn from it. Among all the design books I surveyed, this book was both the most successful in its ability to convey useful principles for creative design, and not coincidentally, had the fewest words.WHAT ARE THE IMPLICATIONS FOR COMPUTER-ASSISTED DESIGN SYSTEMS?If our goal is to create knowledge-based computer systems to act as intelligent assistants to graphic designers and other visual problem solvers, what should we learn from studying traditional methods of design education?Many areas of application for artificial intelligence are characterized by what Feigenbaum and others refer to as the knowledge acquisition bottleneck. This says that the major obstacle to successful application of AI techniques is not so much the representation of expert knowledge in the machine as the acquisition of the expert knowledge from the human experts. A study of design education indicates that the methodology for knowledge acquisition in visual domains will have to differ substantively from the methods commonly used in the "hard" sciences and engineering.* Designers communicate expert knowledge graphically, not through text. Since graphic design is, above all, about graphics, this conclusion should not be surprising. But it hastremendous impact for the problem of knowledge acquisition, since almost all traditional expert systems techniques are based on textual communication. This largely renders much contemporary activity in AI, such as rule-based systems, logic programming languages, non-monotonic reasoning, etc. of little help to the problem of knowledge acquisition for design, since the designers cannot be reasonably expected to communicate their knowledge in a form acceptable as input to these systems.Luckily however, graphic designers have already begun to embrace computer assisted illustration and layout systems as part of their everyday work. These systems, though they do not typically represent design knowledge beyond remembering the coordinates and shapes of graphical elements placed manually by the designer, do record graphical input of visual examples. I strongly believe that the only practical way to build knowledge acquisition systems for design is for the designer to communicate directly with the system through the graphical interface itself.The challenge now remains to move beyond the simple graphical manipulation of images performed by such systems, to recording the designer's intent in symbolic and general form. Fortunately, it is not necessary to solve the problems of machine vision and pattern matching to make use of the knowledge embedded in graphical examples in knowledge acquisition. The designer must be provided with the means to construct explanations of the graphical examples, indicating which aspects of the design are to be taken as salient, and demonstrating dimensions along which the examples may be generalized.* Communication of design knowledge should be example based. Most knowledge representation systems work from the general towards the specific. The systems take as input knowledge in a general form: rules, frames, or logical assertions. They can then use an inference engine to apply knowledge in specific examples. Our observation of designers indicates the opposite: designers typically start with specific example designs that are in a concrete form. They then use these as the means to communicate more general knowledge that can be applied, using a process of analogy, to future designs.The approach we take, then, is that expert systems from graphic design must learn by example. We have been investigating the technique of programming by example, [Lieberman 92, 93] as a means for embedding a machine learning engine in a graphical interface framework.By applying the techniques of recording gestural actions of a designer using an interactive graphical interface, supported by symbolic learning procedures which allow the designer to communicate by using concrete visual examples, we believe the prospects are good for building knowledge acquisition systems for graphic design. We would like to enable an expert designer to communicate design knowledge to a computer in the same manner as he or she would teach a novice design student. We believe that this will be an important step on the road to intelligent systems for graphic design.ACKNOWLEDGMENTSI would like to acknowledge the late Muriel Cooper as being instrumental in influencing my ideas about computer tools for graphic design and visual problem solving.This work was supported by grants from Alenia, Apple Computer, ARPA/JNIDS, the National Science Foundation, and other sponsors of the MIT Media Laboratory.REFERENCESGregg Berryman, Notes on Graphic Design and Visual Communication, William Kaufman, 1986. Allen Cypher, ed. Watch What I Do: Programming by Demonstration, MIT Press, 1993.Bob Gill, Forget all the Rules about Graphic Design (including the ones in this book)Henry Lieberman, Bringing Programming to Visual Thinkers, in [Cypher ed., 93].Henry Lieberman, Graphical Annotation as a Visual Language for Specifying Generalization Relations, IEEE Symposium on Visual Languages, Bergen, Norway, August 1993.Henry Lieberman, Capturing Design Expertise by Example, in East-West Conference on Human-Computer Interaction, St. Petersburg, Russia, August 1992.Henry Lieberman, Towards Intelligent Applications in Graphic Design, Fifth Generation Computer Systems Conference, Tokyo, 1988.Stanley Rice, The Making of Pages, R. R. Bowker Co.Stanley Rice, Book Design: Systematic Aspects, R. R. Bowker Co.Roger Schank and R. Abelson, Scripts, Plans, Goals and Understanding, Lawrence Erlbaum Associates, 1985.Roger Schank and Peter Childers, The Creative Attitude, Macmillan, 1988.Alan Swann, How to Understand and Use Design and Layout, North Light Books, Cincinnati, Ohio, 1987.Louis Weitzman and Kent Wittenburg, Relational Grammars for Interactive Design, 1993 IEEE Workshop on Visual Languages, Bergen, Norway.Jan White, Graphic Design for the Electronic Age, Xerox Press/Watson-Guptil, 1986..。
贝叶斯网络和因果网络
31网络模型与应用网络图用于描述点与点之间的相互联系。
贝叶斯网络是由节点(点)和有向边(箭头)组成,点表示随机变量,箭头表示变量之间的依赖关系。
贝叶斯网络描述随机变量的联合概率模型和多变量之间的条件独立性。
20世纪80年代贝叶斯网络应用于概率专家系统和医学诊断等方面。
根据已知的症状,推断疾病的概率,即计算给定证据条件下的后验概率,称为贝叶斯网络。
在统计模型中,用无向图表示图模型,有向图表示贝叶斯网络,无向和有向混合图表示链图模型,统称为图模型。
它们被用来描述变贝叶斯网络和因果网络关键词:贝叶斯网络 因果推断 统计图模型耿 直北京大学量之间的相关关系和条件独立关系。
将贝叶斯网络中有向边的箭头方向解释成因果关系,即由原因指向结果,这种带有因果解释的有向图称为因果网络[8,10]。
因果网络用来描述变量之间的因果关系,广泛应用于因果机制的发现和因果推断中。
已有很多关于图模型和因果网络的计算机软件应用于各行各业。
在生物学中,图模型用来描述基因-蛋白质-功能之间的调控关系。
詹森(Jansen R.)等人在2003年提出了用贝叶斯网络预测蛋白质-蛋白质的交互作用的方法[7];弗里德曼(Friedman N.)等在2004年讨论了贝叶斯网络在基因网络构建方面的应用[2];萨持(Sachs K.)等人在2005年讨论了利用多种试验数据和因果网络图1细胞网络的图模型 (a) 各种贝叶斯网络[2]32方法应用于蛋白质调控网络的结构学习问题[9](见图1);爱丽斯(Ellis B.)提出了由试验数据学习因果网络的方法及其在蛋白质调控网络中的应用[1]。
图模型还应用于疾病的遗传分析、法院判案时的DNA (Deoxyribonucleic Acid )鉴定、构建非平稳的基因调控过程。
邹(Zou ,音译)将格兰治(Granger )的因果方法和动态贝叶斯网络方法应用于生物芯片数据分析,对两种因果推断方法进行了比较[14]。
在图像处理中,图模型被用来描述像素之间的马尔可夫性。
英语作文因此怎么表达
英语作文因此怎么表达Title: Effective Strategies for Expressing Cause and Effect in English Composition。
In English composition, effectively conveying cause and effect relationships is crucial for clarity and coherence. This skill enhances the readability of your writing and ensures that your ideas are communicated logically. In this essay, we will explore various strategies to express cause and effect in English compositions.One of the most straightforward ways to denote cause and effect is through the use of signal words and phrases. Signal words for indicating cause include "because," "since," "as a result of," "due to," and "owing to." For example, "The traffic was heavy because of the rain." On the other hand, signal words for effect encompass "therefore," "consequently," "thus," and "hence." For instance, "She missed the bus; consequently, she was late for work."Another effective method is to employ transitional phrases and clauses to connect ideas. Transitional phrases like "in light of," "with this in mind," and "considering" can introduce the cause, while phrases like "as a result," "for this reason," and "in consequence" can introduce the effect. This approach adds coherence to your writing and guides readers through the causal relationship.Additionally, employing causal conjunctions such as "because," "since," "as," and "for" can help establish cause and effect relationships within sentences. For example, "He failed the exam because he didn't study." This structure succinctly communicates the cause (not studying) and its effect (failing the exam).Furthermore, using modal verbs like "can," "may," "might," "could," and "would" can imply causality in a more nuanced manner. For instance, "Increased consumption of sugary drinks may lead to weight gain." Here, the modal verb "may" suggests a potential cause-effect relationship without asserting it definitively.Moreover, employing adverbial phrases and clauses can provide additional context for cause and effect relationships. Phrases such as "in this way," "by doing so," and "in doing that" can clarify how one event leads to another. For example, "By investing in renewable energy, we can reduce our carbon footprint."Furthermore, utilizing conditional sentences, particularly those in the cause-and-effect format, can effectively express causality. For example, "If you water the plants regularly, they will thrive." This structure clearly outlines the cause (regular watering) and its expected effect (thriving plants).In addition to linguistic devices, employing graphical representations such as diagrams, flowcharts, and graphs can visually illustrate cause and effect relationships. These visual aids can enhance comprehension, especially when dealing with complex causal chains or multiple interacting factors.In conclusion, mastering the art of expressing cause and effect in English composition is essential for effective communication. By employing a combination of signal words, transitional phrases, causal conjunctions, modal verbs, adverbial clauses, conditional sentences, and visual aids, writers can convey causal relationships with clarity and precision. Practice incorporating these strategies into your writing to enhance coherence and readability.。
sAIC包的中文名称:Akaike信息谱度(AIC)用于稀疏估计的R包说明书
Package‘sAIC’October19,2022Type PackageTitle Akaike Information Criterion for Sparse EstimationVersion1.0.1Date2022-10-18Author Shuichi Kawano[aut,cre](<https:///0000-0002-0804-0141>), Yoshiyuki Ninomiya[aut]Maintainer Shuichi Kawano<*********************.ac.jp>Suggests MASS,glmnet,glassoDescription Computes the Akaike information criterion for the generalized linear models(logistic re-gression,Poisson regression,and Gaussian graphical models)estimated by the lasso.License GPL(>=2)URL https:///10.1214/16-EJS1179,https:///site/shuichikawanoen/Repository CRANNeedsCompilation noDate/Publication2022-10-1823:22:35UTCR topics documented:sAIC (1)Index4 sAIC Compute the Akaike information criterion for the lasso in generalizedlinear modelsDescriptionThis function computes the Akaike information criterion for generalized linear models estimated by the lasso.12sAICUsagesAIC(x,y=NULL,beta,family=c("binomial","poisson","ggm"))Argumentsx A data matrix.y A response vector.If you select family="ggm",you should omit this argument.beta An estimated coefficient vector including the intercept.If you select family="ggm", you should use an estimated precision matrix.family Response type(binomial,Poisson or Gaussian graphical model).ValueAIC The value of AIC.Author(s)Shuichi Kawano<*********************.ac.jp>ReferencesNinomiya,Y.and Kawano,S.(2016).AIC for the Lasso in generalized linear models.Electronic Journal of Statistics,10,2537–2560.doi:10.1214/16EJS1179Exampleslibrary(MASS)library(glmnet)library(glasso)###logistic modelset.seed(3)n<-100;np<-10;beta<-c(rep(0.5,3),rep(0,np-3))Sigma<-diag(rep(1,np))for(i in1:np)for(j in1:np)Sigma[i,j]<-0.5^(abs(i-j))x<-mvrnorm(n,rep(0,np),Sigma)y<-rbinom(n,1,1-1/(1+exp(x%*%beta)))glmnet.object<-glmnet(x,y,family="binomial",alpha=1)coef.glmnet<-coef(glmnet.object)###coefficientscoef.glmnet[,10]###AICsAIC(x=x,y=y,beta=coef.glmnet[,10],family="binomial")###Poisson modelset.seed(1)n<-100;np<-10;beta<-c(rep(0.5,3),rep(0,np-3))Sigma<-diag(rep(1,np))for(i in1:np)for(j in1:np)Sigma[i,j]<-0.5^(abs(i-j))sAIC3 x<-mvrnorm(n,rep(0,np),Sigma)y<-rpois(n,exp(x%*%beta))glmnet.object<-glmnet(x,y,family="poisson",alpha=1)coef.glmnet<-coef(glmnet.object)###coefficientscoef.glmnet[,20]###AICsAIC(x=x,y=y,beta=coef.glmnet[,20],family="poisson")###Gaussian graphical modelset.seed(1)n<-100;np<-10;lambda_list<-1:100/50invSigma<-diag(rep(0,np))for(i in1:np){for(j in1:np){if(i==j)invSigma[i,j]<-1if(i==(j-1)||(i-1)==j)invSigma[i,j]<-0.5}}Sigma<-solve(invSigma)x<-scale(mvrnorm(n,rep(0,np),Sigma))glasso.object<-glassopath(var(x),rholist=lambda_list,trace=0)###AICsAIC(x=x,beta=glasso.object$wi[,,10],family="ggm")Index∗modelssAIC,1∗regressionsAIC,1sAIC,14。
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1
the causal model also tells us how these probabilities would change as a result of external interventions in the system. For this reason, causal models (or \structural models" as they are often called) have been the target of relentless scienti c pursuit and, at the same time, the center of much controversy and speculation. What I would like to discuss in this commentary is how complex information about external interventions can be organized and represented graphically and, conversely, how the graphical representation can be used to facilitate quantitative predictions of the e ects of interventions. The basic idea goes back to Simon 9] and is stated succinctly in his forward to 1]: \The advantage of representing the system by structural equations that describe the direct causal mechanisms is that if we obtain some knowledge that one or more of these mechanisms has been altered, we can use the remaining equations to predict the consequences { the new equilibrium." Here, by \mechanism" Simon means any stable relationship between two or more variables that remains invariant to external in uences until it falls directly under such in uences. This mechanism-based model was adapted in 7] for de ning probabilistic causal theories; each child-parent family in a DAG ? represents a deterministic function X = f (pa ; ), where pa are the parents of variable X in ?, and ; 0 < i < n, are mutually independent, arbitrarily distributed random disturbances. Characterizing each child-parent relationship as a deterministic function, instead of the usual conditional probability P (x j pa ), imposes equivalent independence constraints on the resulting distributions and leads to the same recursive decomposition Y (1) P (x ; :::; x ) = P (x j pa )
i i i i i i i i i
1
ns in Eq. (1) of Spiegelhalter etal.'s article. However, the functional characterization also speci es how the resulting distribution would change in response to external interventions, since, by convention, each function is presumed to remain constant unless speci cally altered. Moreover, the non-linear character of f permits us to treat changes in the function f itself as a variable, F , by writing
3
i i i
i
X = f (pa ; F ; )
0 i i i i i
(2)
i
This formulation is merely a non-linear generalization of the usual structural equation models, where function constancy (or stability) is implicitly assumed.
Judea Pearl
I am grateful for the opportunity to respond to these two excellent papers. Although graphical models are intuitively compelling for conceptualizing statistical associations, the scienti c community generally views such models with hesitancy and suspicion. The two papers before us demonstrate the use of graphs { speci cally, directed acyclic graphs (DAGs) { as a mathematical tool of great versatility and thus promise to make graphical languages more common in statistical analysis. In fact, I nd my own views in such close agreement with those of the authors that any attempt on my part to comment directly on their work would amount to sheer repetition. Instead, as the editor suggested, I would like to provide a personal perspective on current and future developments in the areas of graphical and causal modeling. I will focus on the connection between graphical models and the notion of causality in statistical analysis. This connection has been treated very cautiously in the papers before us and I would like to supplement the discussion with an account of how causal models and graphical models are related. It is generally accepted that, because they provide information about the dynamics of the system under study, causal models, regardless of how they are discovered or tested, are more useful than associational models. In other words, whereas the joint distribution tells us how probable events are and how probabilities would change with subsequent observations,
1 2
A complementary account of the evolution of belief networks is given in 4]. In 3], the graphs were called \causal networks," for which the authors were criticised; they have agreed to refrain from using the word \causal." In the current paper, Spiegelhalter etal. deemphasize the causal interpretation of the arcs in favor of the \irrelevance" interpretation (page 4). I think this retreat is regrettable for two reasons: rst, causal associations are the primary source of judgments about irrelevance and, second, rejecting the causal interpretation of arcs prevents us from using graphical models for making legitimate predictions about the e ect of actions. Such predictions are indispensable in applications such as treatment management and patient monitoring.