Game using
unity游戏开发毕设_基于unity游戏引擎的游戏设计毕设论文.doc
unity游戏开发毕设_基于unity游戏引擎的游戏设计毕设论⽂.doc基于unity游戏引擎的游戏设计毕设论⽂学 号 07022801470125分类号本科⽣毕业论⽂(设计)题⽬: 基于Unity游戏引擎的游戏设计院 (系) 电⼦与信息⼯程系专 业 计算机科学与技术班 级 2007级学 ⽣ 姓 名指导教师(职称)提 交 时 间 ⼆零⼀⼀年五⽉基于Unity游戏引擎的游戏设计胡涛(安康学院电⼦与信息⼯程系,陕西安康,725000)摘 要 游戏,⽬前已经是最⼤众化的娱乐之⼀,⽽其中的3D游戏也是技术含量较⾼的项⽬之⼀。
Unity3D是⼀个3D游戏开发⼯具和游戏引擎套件,其中包括了图形、⾳频、物理、⽹络等多⽅⾯的引擎⽀持,并且有⼀个⾮常强⼤的编辑器来整合这⼀切适合于游戏开发。
Unity? game engine?based on?game designHU Tao(Department of Electronic and Information Engineering, Ankang University,Ankang,725000)Abstract Game, has been one of the most popular entertainment , of which high-tech 3D game is also one of the projects.Unity3D is a 3D game development tools and game engine kit, which includes graphics, audio, physical, network and other aspects of the engine, and has a very powerful editor to integrate all of this ,very suitable for game development.This article is Unity3.1.0 for the development environment, design and develop a stand-alone version the three-dimensional game-helicopter war, purpose is to introduce the realization method of the helicopter combat game , and gradually introduced 3D game using Unity3D developed methods and techniques. Through the game production, so I understand, and make a game to do the work, including pre-game planning, material production to the late game design, code, etc., forming a complete 3D games, and Select the platform through Unity3D an executable file. However, this design work done by helicopter combat game is not perfect, start menu, the scene is relatively simple, only one weapon in the game, only one level, these require further design and improvement of the future.Key Words Game design; Unity3D; Helicopter War⽬ 录1 绪论11.1 引⾔11.2 Unity3D介绍11.2.1 Unity3D简介11.2.2 Unity3D特⾊21.3 JavaScript脚本语⾔介绍21.4 研究⽬的及意义32 Unity3D界⾯及基本操作5 2.1 屏幕布局52.2 在3D空间查找游戏对象5 2.3 创建游戏对象62.4 场景视图导航62.5 移动游戏对象62.6 缩放游戏对象72.7 游戏视图72.8 资源的使⽤72.9 复制82.。
游戏教学法
There are many language activities and games that are very interesting, such as Running dictation, Bingo game, Listen and point, Pic-a-boo, Back to the board and Describe and draw and so on.
Unit 6 Practical Techniques for
Teaching Young Learners
&6.2 Playing games
Speaker :吴贵芳 Maker :李 媛
Participator:朱晨玲 闫鑫
Main Points
Benefits of using games Problems of using games
Solutions to problems of using games
What games do you know How to conduct games
Games can help develop both a positive classroom atmosphere and a more effective learning environment.
There are several main problems ቤተ መጻሕፍቲ ባይዱf using games:
※discipline problem ※lack of space ※lack of resources ※waste of too much time
We can try to overcome the problems by some ways: ※ Choose some simple games ※choose some games which are easy to manage with large classes ※choose some games which do not require lots of recourses
unity using的用法
unity using的用法全文共四篇示例,供读者参考第一篇示例:Unity是一款跨平台的游戏开发引擎,为游戏开发者提供了丰富的工具和资源,使他们能够快速高效地制作出各种类型的游戏。
Unity的强大之处在于其丰富的功能和易用的界面,同时也支持大量的第三方插件和扩展,可以帮助开发者实现各种复杂的功能和效果。
在Unity中,有一个非常重要的功能就是Using的用法,它可以帮助开发者简化代码结构,提高代码的可读性和可维护性,本文将详细介绍Unity中Using的用法及其相关知识。
一、Using的基本概念在C#中,Using关键字通常用来引入命名空间,也可以用来创建一个代码块,在代码块执行完毕后自动释放资源。
在Unity中,Using 关键字同样可以用来引入命名空间和释放资源,但是在Unity中,Using的用法相对特殊一些,主要是用来简化代码结构和提高代码的可读性。
通过Using的使用,可以将一些常用的命名空间引入到当前作用域中,使得代码更加简洁、清晰。
在Unity中,Using的语法格式如下:```c#using UnityEngine;using System.Collections;```上面的代码段中,使用了Using关键字引入了UnityEngine和System.Collections这两个命名空间。
在这两个命名空间中包含了大量的Unity引擎和系统类,可以帮助开发者实现各种功能和效果。
二、Using的用法示例下面通过一个示例来演示Using的用法,在Unity中创建一个Cube,并设置其颜色为红色。
在Unity中创建一个新的C#脚本,并命名为CubeController,在脚本中添加如下代码:public class CubeController : MonoBehaviour{void Start(){GameObject cube =GameObject.CreatePrimitive(PrimitiveType.Cube);Renderer renderer =cube.GetComponent<Renderer>();renderer.material.color = Color.red;}}```上面的代码中,首先使用Using关键字引入了UnityEngine命名空间,然后在Start方法中创建了一个Cube,并获取了其Renderer组件,最后将Cube的颜色设置为红色。
课堂上如何应用游戏教学(Using Games in the Classroom)-中英对照
Using Games in the ClassroomWith the remarkable growth in the gaming industry in recent years, educators have begun looking at games as a way of reaching students in this new digital world. While games have certainly been the target of criticism and even vilification in the popular media, many do possess qualities beneficial to education, such as the presentation of scenarios, problem solving, collaboration, and metrics. Among the early researchers of game pedagogy is James Paul Gee, professor of reading at the University of Wisconsin. Gee sees games as models for sound pedagogical practice. To convince consumers to pay for the privilege of learning the often complex rules, scenarios, and interactions within their games, Gee argues, game manufacturers have had to become expert teachers. In the game Rise of Nations for example, where players learn how to govern an empire through a combination of tutorials and game design, Gee sees valuable devices at work, including: Just in time learning--the player is introduced to rules and concepts as neededSelf-paced learningMotivation of players to push the boundaries of their own knowledge and skillsUse of different forms (visual, oral, and text) for redundant information[1]Henry Jenkins and Constance Steinkuehler also see games as teaching skills students will need in the modern world. For Jenkins, games form a part of a new generation of media that is distinguished by the active participation of its consumers. Average users don't just watch the screen; they now create video, write to the Web, and publish digital photos. This new media demands a media literacy that everyone will have to master in order to succeed in the years to come. Games--even single player games--encourage, if not require, participation within a community. The collaborative problem solving, research, critical analysis, and diplomatic skills are fundamental in today’s society and will become increasingly integral in the future.[2]Steinkuehler focuses her research on the use of scientific analysis and writing in the most popular massive multiplayer online game, World of Warcraft. Like any game, World of Warcraft, uses a series of algorithms to determine the outcome of various player choices and actions. Deconstructing these algorithms is a key to succeeding at the game. As a result, players spend a great deal of time in forums and other resources comparing research and solutions to different situations. In addition, Steinkuehler also sees evidence of literary practices at work in the creation of fan fiction surrounding MMOG (Massively Multiplayer Online Gaming).[3]As a result of this research, a larger number of faculty members are open to the idea of introducing games into their courses. But then the challenge: how to find a suitable game and integrate it in a way that matches the learning objectives of the course? Unfortunately, these tasks are still difficult. Many games are potentially suitable for use in a college or university classroom; however, finding these games can be a formidable task. There has been an effort to make this easier by distinguishing between “serious games” and other commercial games, but this distinction can be arbitrary and excludes a large number of games that are potentially useful. Finally, once a game is selected, there are few practical examples available to use as a template for integrating the game into the course.To help with this process, I have organized games into three categories based on the complexity ofintegrating them into a course. Games in category one require very little change in the course as a whole. These games contain content or principles matching many commonly taught courses. They are also simple, allowing someone to begin playing the game without any instruction or after a short demo of no more than fifteen minutes. Instructors can assign the game to their students as homework then have them compare their experience of the game with the assigned readings on the same topic, for example. Even games in this simplest category offer some of the advantages discussed by Gee: Students will have different experiences depending on how they play the game; they will work at their own pace; and develop a unique understanding of the scenario by working through different possible outcomes and the factors involved in producing these outcomes, challenging their own logic as they progress.The second category features games that require some restructuring of the course as a whole. These games have appropriate content or principles, but they are more complicated and take longer to play. Most require an hour or two for beginners to learn and may take an equal amount of time each night for one to several weeks to finish. It is important to recognize that this complexity has a benefit as well, allowing students to become immersed in a much more sophisticated environment as well as giving them the opportunity to explore possibilities they may otherwise not encounter during the semester. Critiquing the game will also require greater mastery of the topic in order to understand the rules and variables governing the simulation and recognize bias, missing factors, or other inaccuracies. The complexity of tasks assigned to the students also lend themselves well to group work and involve more of the skills discussed by Jenkins including diplomacy, collaboration and interaction with peers via the internet.In the third category, games become a means of creation. The playing of the game is a mere subset of the overall activity. The fundamental learning stems from creativity with new media, interaction in small to very large groups, and the construction of new media using the games as a platform--areas researched and endorsed by Steinkuehler and Jenkins. This adds to the time required to integrate the game into the course, but students benefit from the opportunity to apply principles learned in the course, that is, putting theory into practice. Some of these activities may require help from a technologist if the professor is not especially computer savy; however, none of the scenarios provided are limited to an especially technology literate class.Category IGames included here are simple simulations designed to give the player an introduction to a topic. Some of these games take advantage of their immersive characteristics in order to present a certain view of a given reality. These games are easy to play, often web-based, and frequently focus on current events. While I would not recommend these games as primary content sources for courses, they do provide students with means for reflection and as material for class discussion.Oil God, designed by the independent games studio Persuasive Games, allows you to wreak havoc on the world through war and disasters in order to double the cost of gasoline and boost profits for your company. By targeting political insurrection, war, and disasters on nations that are key suppliers or distributors, the player can double gasoline prices in a very short period of time. The game should certainly not be used as an accurate economic model for predicting gas prices basedon turmoil; however, it does make a clear and compelling argument about the motivations behind much of the conflict in the Middle East.Global Warming Interactive revolves around Brazil’s development of alternative fue ls over the past decades. [4] Players control three advisors in the government of Brazil beginning in 1960. Each advisor has their own agenda and specialization: economics, policy, and science. The budget must be structured as a compromise between all three to allow Brazil to develop and find alternative energy sources before its supply of fossil fuels is exhausted. By taking on the role of an advisor, students learn first-hand how negotiation, politics, and diplomacy inform strategy.A game for the sciences is Foldit, a puzzle game for folding proteins. Foldit brings together several interesting qualities. First, students need to understand the basics of proteins to solve the puzzles (addressed through the game's tutorial). Second, the online component to the game allows teams to compete by creating better proteins. Finally, the game is an example of crowdsourcing, the process of outsourcing a task to the public at large. Crowdsourcing is one of the cornerstones of Web 2.0 and Jenkins' idea of new media. The game functions as a framework for collaborative problem solving. In this case, scientists are examining the possibility that the crowd can do a better job than computers alone at constructing proteins for specific medical and scientific purposes.Because games are a form of storytelling, it should not be surprising to find examples of literary games or interactive fiction in the mix. Some of these games create literature; others use famous works as a basis for the story. Kafkamesto is one example of the latter. By incorporating aspects of Kafka's novels, the game could function as an introduction to the themes in his writing, or as a means for students to synthesize their understanding of Kafka by offering a critique of the game. The creation of a game based on literature provides and array of challenges, including the transition from text only to inclusion of audio and visual materials. To critique the game, students will not only have to understand the work of Kafka, but the expression of themes through different media as well.The traditional commercial games in this category are more complex, but still very easy for beginners to play. Games like A Force More Powerful and Peacemaker are turn-based games reflecting current events. A Force More Powerful is designed as resource for groups seeking political change through non-violent means. The game uses scenarios based on oppressive regimes and resistance movements around the world. Players can specify goals including the involvement of minorities in the political process, free elections, and removal of the current regime from power. The game is an effective tool in exploring the sources of power and instability in a given regime.Peacemaker explores the Israeli-Palestinian conflict and allows players to lead either side toward peace. Players react to actual events that have occurred in the Middle East with diplomatic, economic, and military actions in an attempt to balance the demands of disparate factions within their community while moving towards a permanent peace. The game is simple to understand but manages to convey the political realities facing each side. Video clips of actual events lend realism to the game.[5]Games for foreign languages have distinct advantages and disadvantages. On the plus side, students need to understand a large amount of content in the target language to succeed in the game, and the games themselves offer redundant information in multiple forms. Single player games, having peaked to a certain degree in the area of graphics, have focused more on creating a compelling storyline with large amounts of audio and or text in a given language. The overall experience has become more cinematic with the student becoming more deeply involved in content created in the target language. With multiplayer games (MMORGs) like World of Warcraft, students can interact and collaborate with native speakers in the target language bringing a whole new level to the idea of an "immersive classroom." A few adjustments need to be made to connect to a “world” outside of one’s actual geographic location, but these are far from insurmountable.[6]Connecting game content with a language class curriculum, however, remains difficult. Even when the material seems to be a rough match with a topic covered in class, like learning the parts of the house in Sims 2, students will nevertheless encounter a large amount of unfamiliar vocabulary and grammar. And because these games are player-driven and therefore unpredictable, preparing materials for class is virtually impossible. A teacher should be prepared to view the game as general practice in the areas of reading, listening, and speaking without the expectation of reinforcing specific points of grammar or vocabulary. At Dickinson, we have installed a large number of single-player commercial games (including Sims 2, Bioshock, Die Gilde II, Neverwinter Nights II and Oblivion) installed in the language lab for students to play on their own. These are usually European versions with the English language disabled o r not installed. It’s a heavily-used resource for students, used in much the same way as foreign language TV and DVDs have been in the past.Category IIGames in this second category are closely related to the more traditional strategy board games. Some, like Civilization, Axis and Allies, and Avalon Hills Diplomacy, are spin offs of the old board games. Most are turn-based and many reflect a historic period with accuracy and attention to detail, making them well-suited to courses in political science and history. By allowing players to see a situation from different points of view and understand the decision processes of the actors involved, students learn about the causes and effects at work in particular periods in history. Of course, with great detail also comes complexity. Instructors should count on at least one class period for students to learn how to play the game itself. Most games require one to two hours of play per day for at least one week to finish a single game.Rome Total War is a good example. This is a sophisticated game that gives the player the ability to control a power either within or against Rome, beginning in 107 BC (though it simulates the reforms of Gaius Marius between the years of 240 BC – 180 BC).[7] Barbarian factions include the Gaul, the Greek states, and the Carthaginians, each of which have distinct technologies and military units. The game contains numerous historical inaccuracies for the sake of improved game play; however, as with many games, players have developed modifications to create more realistic scenarios. These modifications--or “mods” as they're commonly known--can be downloaded forfree. Two of best known are Europa Barbarorum and Rome: Total War Realism. Both sites have installation instructions and information about the changes made and the reasoning behind each. Students can then examine the documentation while playing the game to provide a critique and suggestions for future modifications.Civilization IV is a direct descendent of the Civilization board game. The basic game simulates human history from 4000 BC to 2000 AD. The player becomes the leader of a civilization and makes decisions regarding technological innovation, economy, culture and war. A civilization can win the game by diplomatic, military, technological, or cultural means. Of course, the game is simplified in order to remain playable--factors like disease, civil war, and internal strife are excluded, for example. But even with these limitations, the game succeeds in teaching players about the enormous effects of resources, technologies, and religion on particular historical moments. Try surviving the Iron Age in this game without access to iron ore; it's very challenging indeed.Civilization IV also has many mods available for download. These are usually historic scenarios that create maps, technologies, leaders, and religions of certain time period. Some, such as the Greek world or the unification of China, are included with the purchase of the game or expansion pack. Others are created by players and can be downloaded for free from sites like the Civ Fanatics forum. [8]Category IIIThe key difference in this category is the shift in the student's role from player to creator. Most games in this group allow advanced users to use the game as a platform for creation. While this was originally viewed as “cheating” by some, game makers quickly realized the economic rationale: allowing players to create their own content effectively extends the shelf-life of their titles. With mods, players change basic rules and variables within the game without have to understand much of the inner workings or source code of the game. Civilization IV is clearly designed with the potential of modding in mind. For beginners, there is a GUI interface that allows players to create maps, set up diplomatic relations, as well as assign technologies, population, buildings, and military units to the civilizations. By opening a single text file, the player can also set most of the starting variables for the beginning of the game including the year, civilizations, and time elapsed after each turn. By opening other xml files, more advanced users can create new civilizations, government civics, units, technologies, and religions and add them to the game. Very advanced users can even write code in python or C++ to generate events and make fundamental changes to the game logic. Creating mods in this way will require collaboration among the students and most likely their peers via the internet as a matter of necessity.Typically the most difficult aspect of creating mods is not the technology, but getting the details right. To create a historical scenario in this way, students must do a great deal of research to understand the technology, culture, religion, leaders, economies, and governments of the time. Students can work in small groups with a particular research focus and then combine theirinformation in a single mod, publish it for feedback and play the game themselves. By analyzing the game, they can determine in which ways the scenario reflects historical reality and where other factors were either not considered or given false values. For more information on this kind of project, look at the wiki and tutorials online at /gaming/index.php?n=Main.Worksheet. [9]It is also possible to create games from scratch with text-based platforms like Inform 7.[10] This free software is proficient at understanding natural language, so it is not necessary to know any coding. An excellent tutorial comes with the software as well, and because everything is text-based, there is no need to create or modify graphics. There are no limitations set by Inform 7 on the type of environment or story, so players could just as easily set a game in Paris during World War II or in a virus moving through the human body. What students do need to understand, however, is the environment--the object of study--as well as all the possible interactions of people and/or objects within the game. Creating any game from scratch can seem a daunting task; however, it provides a unique opportunity for the class to combine everything they have learned and researched to create something that can be utilized and expanded upon by others.Games can also serve as a platform for the creation of videos, a process called machinima. Originally a tool for alternative filmmakers and hobbyists, machinima has entered the mainstream.[11] Instead of creating a game, students use the game to create video. This can be as simple as pressing a record button, importing into IMovie, and adding a sound track. Many games come with the ability to record already; others can be recorded using software such as Fraps on Windows or Snapzpro on OSX. Depending on the length and complexity of the story, machinima techniques can be learned through one in-class training and completed as homework. Foreign language classes can create short skits using simple scenes made in Sims 2, for example. History students could add narration to famous battles or scenarios taken from a history-based game. Documentaries can include effects that would not otherwise be possible, or films can be created entirely in these environments. There are also several large machinima communities where students can publish their work.While the other games discussed in this category require some technical competence, alternate reality games (ARGs) can be created with only the most rudimentary knowledge of common applications like cell phones, web pages or email. Most ARGs are mysteries or puzzles. Players are given clues or tasks in order to progress through the story. A World Without Oil was the first “serious” ARG. It can still be played, though even more importantly, it can function as a template for the creation of other ARGs. The premise of the game is quite simple. Players imagine what their own lives would be like in an oil crisis, share stories, and then change their own real lives. Similar ARGs can be built on this model, using any historic, scientific or literary scenario. To create the ARG, students must identify all of the problems and obstacles in a given situation along with their potential solutions. As with Inform 7, this game can be played by others as well, giving students feedback on their project from a wider audience.Game ImplementationOnce you’ve used a game in your course, it is useful to take step back and evaluate the game itself as well as its integration. Based on my conversations with professors at Dickinson and elsewhere, the vast majority of faculty who have used games report positive experiences and plan on increasing the amount of time dedicated to the game in subsequent offerings of the course. Faculty note increased student motivation and interest as major benefits, as well as the opportunity for students to utilize knowledge and research in some kind of practical application. Still, games are a radical departure from the tradition classroom tools and it's rare that the first implementation is perfect. For pointers on evaluating your success, start with Clark Aldrich’s re cent post on evaluating the educational impact of games and simulations.Games do require some rethinking of traditional homework in the sense that they are all learner driven, offering each student a unique experience. However, by having students connect their experiences with knowledge gained from classroom discussion or readings, instructors can successfully integrate the games into their courses. The examples discussed here are only a small subset of games suitable for college level instruction. Additional resources for finding other games are listed below; however, any list is bound to be incomplete. New games are created every day, and many games can appear radically different after modifications are applied or created.游戏在教学中的使用随着近几年游戏业的引人瞩目的发展,教育工作者开始接受游戏作为帮助学生进入新数字化世界的一种途径。
game的用法
game的用法
Game这个词汇可以作为名词和动词使用,表示游戏、比赛或玩耍的意思。
作为名词,game通常指的是一种有规则的活动或竞赛,可以是体育比赛、电子游戏、棋类游戏等。
在现代社会,游戏已经成为人们生活中不可或缺的一部分,不仅可以消遣娱乐,还可以增加人际交往和团队协作的机会。
作为动词,game的意思是玩游戏或参加比赛。
可以用来描述个人或团体参与某项活动的状况。
例如,同学们可以在周末一起去打篮球或者玩电子游戏来打发时间。
除了以上常见的用法,game还有一些常见的短语和搭配,例如:
1. game on:表示比赛开始的意思,用于引导比赛的开始。
2. game plan:比赛计划或策略,通常指参与比赛的队伍或个人预先制定的计划。
3. game time:比赛时间,用于描述比赛的时间或时期。
总之,game这个词汇在日常生活中非常常见,可以用于各种场合,表示游戏、竞赛或玩耍的意思。
无论是体育比赛还是电子游戏,只要是有规则的活动,都可以用game来描述。
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game 开头的短语 -回复
game 开头的短语-回复1. game on (开始比赛)2. game changer (改变游戏规则的人或事物)3. game plan (游戏计划)4. game over (游戏结束)5. game face (表现出竞争状态)6. game day (比赛日)7. game time (比赛时间)8. game of chance (机会游戏)9. game console (游戏机)10. game development (游戏开发)11. game show (游戏秀)12. game controller (游戏控制器)13. game engine (游戏引擎)14. game room (游戏房间)15. game board (游戏棋盘)16. game theory (博弈论)17. game designer (游戏设计师)18. game of skill (技巧游戏)19. game night (游戏之夜)20. game of strategy (战略游戏)21. game set match (比赛结束)22. game plan (竞争策略)23. game of thrones (权力的游戏)24. game of life (人生游戏)25. game six (比赛第六回合)26. game of wit (聪明才智的游戏)27. game time decision (赛时决策)28. game plan strategy (比赛战略)29. game of skill and chance (技巧和机会的游戏)30. game on the line (比赛命悬一线)。
wurst作弊端中文翻译
wurst作弊端中文翻译"wurst作弊端"的中文翻译是"Wurst作弊端"。
Wurst作弊端是一种在游戏中使用的外挂程序,主要用于提供玩家一些额外的功能,例如自动帮助玩家获取游戏中的物品、增加生命值或经验等。
这款作弊端适用于多种游戏,并且具有简单易用的界面,使得玩家可以轻松地使用它来提升游戏体验。
以下是12个双语例句:1. I used Wurst作弊端to get unlimited health in the game.我使用Wurst作弊端在游戏中获得无限生命值。
2. With Wurst作弊端, I can easily defeat any opponent.借助Wurst作弊端,我可以轻松击败任何对手。
3. This game is really challenging, I might need to use Wurst作弊端.这款游戏真的很有挑战性,我可能需要使用Wurst作弊端。
4. Wurst作弊端allows me to teleport to any location in the game.Wurst作弊端允许我在游戏中随意传送到任何位置。
5. By using Wurst作弊端, I can have unlimited in-game currency.通过使用Wurst作弊端,我可以获得无限的游戏货币。
6. Wurst作弊端provides an unfair advantage for players.Wurst作弊端为玩家提供了不公平的优势。
7. I don't like using Wurst作弊端because it takes away the challenge from the game.我不喜欢使用Wurst作弊端,因为它让游戏失去了挑战性。
8. The Wurst作弊端software is constantly updated to bypass game security systems.Wurst作弊端软件不断更新以绕过游戏安全系统。
游戏在英语教学中的应用
游戏在英语教学中的应用【摘要】The use of games in English teaching has become increasingly popular as a fun and effective method to engage students in learning. Games are beneficial in many aspects, such as improving students' motivation to learn English, enhancing their speaking skills, expanding vocabulary, fostering teamwork, and promoting learner autonomy. The importance of incorporating games in English teaching is evident in the positive impact they have on students' learning experience. Looking ahead, games have the potential to further revolutionize English teaching by incorporating technology and adapting to different learning styles. However, there are also challenges such as ensuring that games are educational and impactful, and addressing the accessibility and equality of game-based learning resources. By recognizing the importance of games in English teaching, addressing current limitations, and implementing improvements, educators can maximize the benefits of incorporating games in the classroom.【关键词】游戏在英语教学中的应用,学生学习积极性,英语口语能力,词汇量,团队合作意识,自主学习,重要性,发展前景,不足,改进措施。
我和小猫可以玩什么游戏英文作文
我和小猫可以玩什么游戏英文作文全文共2篇示例,仅供读者参考我和小猫可以玩什么游戏英文作文1:Title: Games to Play with My CatIntroduction:Having a pet cat is not only a source of companionship but also an opportunity for fun and engaging activities. In this article, I will discuss various games that I can play with my cat to keep us both entertained and create a stronger bond between us.1. Chase and Catch:One of the most popular games to play with a cat is the classic chase and catch game. Using a feather wand or a string with a toy attached to it, I can dangle it in front of my cat and move it around. This stimulates their natural hunting instincts, and they will try to pounce and catch the toy. This game not only provides physical exercise but also mental stimulation for my cat.2. Hide and Seek:Another exciting game to play with my cat is hide and seek.I can hide behind furniture or under a blanket and call out my cat's name. As they search for me, I can make sounds or peek out to grab their attention. Once they find me, I can reward them with a treat or a gentle pat on the head. This game helps build trust and strengthens the bond between us.3. Puzzle Toys:Puzzle toys are an excellent way to challenge my cat's problem-solving skills and keep them mentally stimulated. These toys usually contain hidden treats or compartments that require my cat to figure out how to access the treats. Watching my cat strategize and successfully retrieve the treats is both entertaining and rewarding for both of us.4. Laser Pointer:Using a laser pointer is another fantastic game to play with my cat. I can shine the laser pointer on the floor or walls, and my cat will chase the moving dot of light. It's important to remember never to shine the laser pointer directly into their eyes. This game provides exercise and mental stimulation formy cat, and it's amusing to watch them try to catch the elusive light.5. Interactive Apps and Games:In today's digital age, there are several interactive apps and games designed specifically for cats. These apps feature moving objects and sounds that attract the attention of cats. I can download these apps on my smartphone or tablet and let my cat play with them. Some apps even have built-in rewards and challenges, making it an engaging experience for my cat.6. Feather Wand:Using a feather wand is a simple yet effective game to play with my cat. I can hold the wand and move it around, imitating the movement of a bird or insect. This game triggers my cat's hunting instincts, and they will try to catch the feather. It's essential to supervise this game closely to ensure that my cat doesn't accidentally swallow the feather.Conclusion:Playing games with my cat not only provides entertainment but also helps strengthen our bond and keepsthem mentally and physically stimulated. From chase and catch to interactive apps, there are numerous games to choose from. Remember to prioritize your cat's safety and enjoyment during playtime. So, grab a toy or a wand and start playing games with your feline friend today!我和小猫可以玩什么游戏英文作文2:Title: Games to Play with My KittenIntroduction:Playing games with my kitten is one of the most delightful experiences in my daily routine. The joyous moments we share together not only strengthen our bond but also provide ample entertainment. In this article, I will delve into various games that my kitten and I enjoy playing, highlighting the benefits of each game and the joy it brings to both of us.1. Hide and Seek:One of our favorite games is hide and seek. I hide behind furniture or curtains while softly calling out to my kitten. The anticipation builds as I wait for the pitter-patter of tiny paws, followed by the gleeful meows as my kitten finds me. Sometimes, my kitten takes the role of the seeker, and Ihide toys or treats around the house for her to find. This game not only provides mental stimulation for my kitten but also strengthens our bond as we engage in playful interaction.2. Feather Wand:The feather wand is another beloved game in our repertoire. With a feather wand in hand, I move it around, mimicking the movements of a bird in flight. My kitten's eyes widen with excitement as she pounces and leaps, trying to catch the elusive feather. This game satisfies her natural hunting instincts and provides valuable exercise, keeping her agile and healthy. Additionally, it allows us to engage in interactive play, fostering a deeper connection between us.3. Paper Ball Chase:A simple crumpled paper ball can provide endless entertainment for my kitten. I toss the paper ball across the room, and my kitten gleefully chases after it, batting it around with her tiny paws. The rustling sound of the paper and the unpredictable movements of the ball stimulate her senses, keeping her engaged for hours on end. This game is not only enjoyable but also inexpensive, making it accessible to catowners of all budgets.4. Interactive Puzzle Toys:Interactive puzzle toys are a fantastic way to stimulate my kitten's mind while providing her with a fun challenge. I fill these toys with treats or kibble, and my kitten eagerly works to figure out how to retrieve the delicious rewards. Watching her problem-solve and strategize fills me with pride, knowing that I am helping to keep her mentally sharp and engaged. Moreover, these toys provide much-needed mental stimulation, preventing boredom and destructive behavior.5. Training Sessions:Training sessions are not only reserved for dogs; cats can also learn tricks and commands through positive reinforcement training. I use clicker training to teach my kitten simple commands like "sit" or "high five." These training sessions not only provide mental stimulation but also strengthen the bond between us as we work together towards a common goal. Furthermore, it instills a sense of confidence in my kitten, knowing that she can learn and excel at new tasks.Conclusion:Playing games with my kitten is a cherished pastime that brings joy and laughter to both of our lives. From hide and seek to interactive puzzle toys, each game offers unique benefits, including mental stimulation, physical exercise, and strengthened bonds. As I continue to explore new games and activities with my kitten, I am reminded of the profound joy that comes from sharing life's simple pleasures with a beloved pet.。
手影游戏作文200字
手影游戏作文200字英文回答,Hand shadow games are a fun and entertaining activity that has been enjoyed by people of all ages for centuries. By using your hands to create different shapes and figures, you can amaze and entertain your friends and family.There are various hand shadow games that you can play. One popular game is trying to guess the animal or object that is being portrayed through the hand shadows. For example, by forming your hand into a fist and extending your thumb, you can create the shape of a bird. By moving your hand in certain ways, you can make the bird "fly" or "peck" at the ground.Another fun hand shadow game is creating a story with the hand shadows. You can use different hand shapes and movements to act out a story or a scene. It's like creating your own mini theater with just your hands and imagination.Hand shadow games not only provide entertainment but also help to improve hand-eye coordination and stimulate creativity. They are a great way to spend time with friends and family, especially during gatherings or parties.中文回答,手影游戏是一种有趣而娱乐的活动,几个世纪以来一直受到各个年龄段的人们的喜爱。
传筷子游戏规则
传筷子游戏规则Rules of Chopsticks Game。
Chopsticks game is a popular game played by two players using their hands as chopsticks. The objective of the game is to be the first player to reach a total of five points. Here are the rules of the game:1. Setting up the game。
The game is played with two players facing each other across a table. Each player starts with two chopsticks.2. Taking turns。
The first player starts by using one of their chopsticks to touch one of their opponent's chopsticks. The opponent then has to choose one of their chopsticks to touch one of the first player's chopsticks.3. Combining chopsticks。
If the first player's chopstick that was touched is now holding two chopsticks, they can split them and use each one separately. For example, if the first player's chopstick was holding their opponent's chopstick and their own chopstick, they can split them and use one chopstick to touch their opponent's chopstick and the other chopstick to touch their opponent's other chopstick.4. Scoring。
游戏对青少年身心有好处的体现,英语作文
游戏对青少年身心有好处的体现,英语作文全文共6篇示例,供读者参考篇1Games are a big part of our lives, whether we're playing them on our phones, computers, or game consoles. Some people might say that games are a waste of time, but I believe that games can actually be really good for us, especially for teenagers like me.First of all, games can help improve our problem-solving skills. When we play games, we often have to think quickly and come up with strategies to conquer levels or defeat opponents. This can help us become better at thinking on our feet and finding solutions to challenges in real life.Secondly, games can also help us improve our hand-eye coordination. Whether we're playing a racing game or afirst-person shooter, we have to be able to react quickly to what's happening on the screen. This can help us become more coordinated and skilled in activities like sports or playing musical instruments.Furthermore, games can also be a great way to relieve stress and unwind. After a long day at school or dealing with other responsibilities, playing a game can be a fun and engaging way to relax and take our minds off things.In conclusion, I believe that games can have many positive effects on teenagers' mental and physical well-being. So the next time someone tells you that games are a waste of time, you can tell them all the ways that games are actually good for you!篇2Playing games can be really fun and exciting for teenagers, but did you know that it can also have some benefits for our bodies and minds? Let's talk about how games can be good for us!First of all, playing games can help us improve our problem-solving skills. When we are faced with challenges and obstacles in a game, we have to think quickly and come up with solutions to overcome them. This can help us become better at thinking critically and creatively, which can be useful in many areas of our lives.Secondly, playing games can also help us improve our hand-eye coordination. Whether we are using a controller, akeyboard, or a touchscreen, playing games requires us to use our hands and fingers in a coordinated way. This can help us become more skilled at using technology and can even improve our dexterity in other activities like sports or music.Furthermore, playing games can be a great way to relax and de-stress. After a long day of school or other responsibilities, sitting down to play a game can be a great way to unwind and take our minds off of things. It can be a form of escapism that allows us to enter into a different world and forget about our worries for a while.Lastly, playing games can also help us build social connections and friendships. Whether we are playing with friends in person or connecting with others online, games can be a great way to bond and have fun together. We can work as a team, compete against each other, and share our achievements and experiences, which can strengthen our relationships and create lasting memories.In conclusion, playing games can have many benefits for teenagers. From improving our problem-solving skills to enhancing our hand-eye coordination, from helping us relax to building social connections, games can be a positive and enjoyable part of our lives. So next time someone tells you tostop playing games, you can remind them of all the good things that games can do for us!篇3Games are not just a way to pass the time, they can also have positive effects on the minds and bodies of teenagers. As a primary school student, I want to share with you some of the ways that games can be good for us.First of all, games can improve our cognitive skills. When we play strategy games, our brains are challenged to think creatively and problem-solve. This can help us improve our memory, concentration, and decision-making skills. For example, when playing a puzzle game, we have to use our logical thinking to figure out how to solve the puzzle. This can help us develop our problem-solving skills and improve our ability to think critically.Secondly, games can be a great way to relieve stress. After a long day at school, playing games can help us relax and unwind. It allows us to escape from the pressures of everyday life and focus on something fun and enjoyable. Whether we are playing a competitive game with friends or exploring a virtual world, games can help us forget our worries and have a good time.Furthermore, games can also help us improve our social skills. When we play multiplayer games, we have the opportunity to interact with others and work together towards a common goal. This can help us develop communication skills, teamwork, and sportsmanship. For example, when playing an online game with teammates, we have to communicate effectively and coordinate our actions to achieve victory. This can teach us the importance of working together and treating others with respect.In addition, games can also help us stay active. With the rise of motion-controlled games and virtual reality, we can now enjoy a more physical gaming experience. Whether we are dancing, boxing, or playing sports games, these types of games can help us stay active and healthy. Instead of sitting still for hours on end, we can now move our bodies and get some exercise while having fun.Overall, games can have many positive effects on our minds and bodies. They can improve our cognitive skills, relieve stress, enhance our social skills, and even help us stay active. As a primary school student, I believe that games can be a beneficial and enjoyable part of our lives. So let's pick up our controllers and start playing!篇4Playing games can be really fun and exciting, especially for teenagers. But did you know that playing games can actually have some positive effects on our overall well-being? In this essay, we will explore how playing games can benefit teenagers both physically and mentally.Firstly, playing games can help improve our cognitive skills. When we play games, we are constantly using our brains to think, strategize, and make quick decisions. This can help improve our problem-solving abilities, memory, and concentration. For example, when playing puzzle games, we are forced to think creatively in order to solve the various challenges presented to us. This can help improve our critical thinking skills and overall mental agility.Secondly, playing games can also help reduce stress and anxiety. Games provide a form of escapism, allowing us to immerse ourselves in a different world and forget about our worries and troubles for a while. This can help us relax and unwind, reducing levels of stress and promoting a sense ofwell-being. Additionally, playing games can also releasefeel-good chemicals in our brains, such as dopamine, which can help improve our mood and overall mental health.Furthermore, playing games can also help improve our social skills. Many games involve teamwork and cooperation, which can help teenagers learn how to communicate effectively, work together towards a common goal, and resolve conflicts. This can translate into real-life situations, helping teenagers build better relationships with their peers and develop important social skills that can benefit them in the future.In conclusion, playing games can have a variety of positive effects on teenagers, both physically and mentally. From improving cognitive skills and reducing stress to enhancing social skills, there are many benefits to be gained from playing games. So next time you pick up your controller or open a gaming app, remember that you are not just having fun – you are also doing something good for your body and mind. Happy gaming!篇5I am going to talk about why games are good for teenagers' physical and mental health. First of all, playing games is a great way to relax and reduce stress. When we are playing games, we can forget about our worries and problems, and just focus on having fun. This can help us feel more relaxed and happy.Secondly, playing games can improve our cognitive skills. Many games require us to use our brains to solve problems, think strategically, and make quick decisions. This can help to improve our memory, attention span, and problem-solving abilities. Some games even require us to use our hand-eye coordination, which can help to improve our reflexes and motor skills.Furthermore, playing games can help us to socialize and make new friends. Many games are multiplayer, which means we can play with other people online or in person. This can help us to connect with others, build relationships, and improve our communication skills. It can also help us to learn how to work as a team and collaborate with others towards a common goal.In conclusion, games can have many benefits for teenagers. They can help us relax, improve our cognitive skills, and socialize with others. So next time someone tells you that playing games is a waste of time, you can tell them all the ways that games are actually good for you!篇6Playing games is a fun and enjoyable activity for young people, and it also has many benefits for their physical andmental well-being. In this article, I will talk about how games can be beneficial for teenagers.First of all, playing games can improve teenagers' cognitive abilities. Many games require players to think strategically, solve puzzles, and make quick decisions. This can help to improve their problem-solving skills, critical thinking, and memory. For example, playing strategy games like chess or puzzle games can challenge the brain and help teenagers develop their logical thinking skills.Secondly, playing games can help teenagers relax and reduce stress. In today's fast-paced world, teenagers are often under a lot of pressure from school, family, and social expectations. Playing games can provide an escape from these pressures and give teenagers a chance to unwind and have fun. Games can also be a social activity, allowing teenagers to connect with friends and make new friends, which can help to reduce feelings of loneliness and isolation.Furthermore, playing games can improve teenagers'hand-eye coordination and reflexes. Many games require players to use precise movements and react quickly to on-screen events. This can help to improve motor skills and coordination, whichcan benefit teenagers in other areas of their lives, such as sports or musical instruments.In conclusion, games can have many positive effects on teenagers' physical and mental health. They can improve cognitive abilities, reduce stress, and enhance hand-eye coordination. However, it is important for teenagers to play games in moderation and balance their screen time with other activities such as exercise, socializing, and studying. Overall, games can be a valuable and enjoyable addition to a teenager's life.。
雷蛇 Seiren V2 X 游戏玩家大师指南说明书
RAZER SEIREN V2 X MASTER GUIDEStand out amongst a sea of streamers with clarity that cuts through the noise. Be heard with the Razer Seiren V2 X—a USB microphone perfect for any streaming setup, packed with all the tech required to make your voice truly come to life.CONTENTS1. WHAT’S INSIDE / WHAT’S NEEDED (3)2. LET’S GET YOU COVERED (5)3. TECHNICAL SPECIFICATIONS (6)4. GETTING STARTED (7)5. USING THE MICROPHONE (9)6. CONFIGURING YOUR RAZER SEIREN V2 X (10)7. SAFETY AND MAINTENANCE (22)8. LEGALESE (23)1. WHAT’S INSIDE / WHAT’S NEEDEDWHAT’S INSIDE▪Razer Seiren V2 XA.Mic mute buttonB.Mic gain control knobC. 3.5 mm headphone portD.Type C portE.Support rodF.Thread mount▪Desk stand base▪Type C to Type A cable▪Important Product Information GuideWHAT’S NEEDEDProduct requirements▪PC with a free USB portRazer Synapse requirements▪Windows® 10 64-bit (or higher)▪Internet connection for software installation2. LET’S GET YOU COVEREDYou’ve got a great device in your hands, complete with a 1-year limited warranty coverage. Now maximize its potential and score exclusive Razer benefits by registering at Your product’sserial number canbe found here.Got a question? Ask the Razer Support Team at 3. TECHNICAL SPECIFICATIONS MICROPHONE▪Power required / Consumption: 5V / 350 mA ▪Sample rate: 96 KHz▪Bit rate: 24▪Capsules: 25 mm condenser microphone▪Polar patterns: Super cardioid microphone▪Frequency response: 20 Hz ~ 20 KHz▪Sensitivity: -34dB (1V/Pa at 1kHz)▪Max SPL:120 dB▪Signal to Noise:105 dB (A-weighted)4. GETTING STARTED1.Securely fasten the Razer Seiren V2 X onto the desk stand base.2.Connect the microphone to the USB port of your PC using the Type C to Type A cable.3.On your PC, right-click on the sound icon on the system tray and select Open Sound Settings.4.On the Sound window, set Razer Seiren V2 X as the default Output and Input device.When set as the default output device, an audio output device (such as a headphone)must be connected to its 3.5 mm headphone port. This will allow you to listen to theaudio output and recording at the same time.5. USING THE MICROPHONEMUTING THE MICROPHONEPress the mic mute button to mute or unmute the microphone. The button will light up in red when the microphone is muted.ADJUSTING THE MICROPHONE GAINRotate the mic gain control knob clockwise or counterclockwise to increase or decrease the sensitivity of the microphone when capturing sound, respectively. This is recommended if the microphone iscapturing too much ambient noise and vice versa.MutedActive6. CONFIGURING YOUR RAZER SEIREN V2 XInternet connection is required for installation, updates and cloud -based features.Registering for a Razer ID account is recommended, but optional. All listed features are subject to change based on the current software version, connected device(s), and supported apps and software.SYNAPSE TABThe Synapse tab is your default tab when you first launch Razer Synapse. This tab allows you to navigate the Dashboard subtab. DashboardThe Dashboard subtab is an overview of your Razer Synapse where you can access all your Razerdevices, modules, and online services.Increase microphone gainDecreasemicrophone gainThe Modules subtab displays all installed and available modules for installation.Global ShortcutsBind operations or Razer Synapse functions to custom key-combinations from any Razer Synapse-enabled device inputs which apply across all device profiles. Learn more about ProfilesOnly Razer Synapse-enabled device inputs will be recognized.STREAMING TABThe Streaming tab is the main tab for your Razer Seiren V2 X. From here, you’ll be able to adjust the microphone gain and headphone volume, enable features such as high pass filter and analog gain limiter and even route specific applications to input channels which you can mix to a single audio channel.MicThe Mic subtab is for muting or adjusting the microphone gain and headphone volume. You can also use this page to see how loud the captured audio is, change the microphone’s sampling rate and enable other features such as High Pass Filter and Analog Gain Limiter.Audio input barShows how loud the captured audio is.Microphone gainMute the microphone by clicking on the microphone gain icon ( ) or use the slider to increase ordecrease its sensitivity.Headphone volumeAdjust the slider to increase or decrease the volume of the audio output device connected to the 3.5 mm headphone port or mute it by clicking on the headphone volume icon ( ).Sampling rateDetermines the resolution of your recordings. The higher the sampling rate, the more often the computer receives information about the captured audio, providing a more accurate capture and representation of audio.Analog gain limiterEnable this feature to prevent unwanted voice distortions, voice clipping and peaking on your recordings.Stream MixerThe Stream Mixer subtab enables you to monitor, individually adjust, and mix all available virtual input channels on a single virtual output channel. Changes made under this tab are automatically saved to your system and cloud storage.ProfileA Profile is a data storage for keeping all your Razer devices’ settings. By default, the profile name is based on your system’s name. To add, import, rename, duplicate, export, or delete a profile, press the profile’s corresponding Miscellaneous button ( ).OutputOutput channels are virtual channels recognized by the Windows operating system as Input devices. Upon installing Razer Synapse, the following output channels become available:▪Stream Mix. Combines all input channels in a single stream.Set this channel as the microphone or input device of your streaming software (e.g. OBS, Twitch, Streamlabs etc.) to individually control the volume of each channel using Razer Synapse.Adjusting the slider of the Stream Mix will increase or decrease the volume of what youhear in your recording / streams. Instructions in setting the Stream Mix as the inputdevice for your streaming software may vary.▪Playback Mix. Allows you to listen to all channels using the selected playback device. The 3.5 mm headphone port of the microphone is set as the Playback device by default.Adjusting the slider of the Playback Mix only increases or decreases the volume of theselected playback device.The following controls are available for both output channels:▪Mute Stream Mix ( ). Click to mute the Stream Mix channel.▪Mute Playback Mix ( ). Click to mute the Playback Mix channel.▪Enable/Disable monitoring ( ). Listen to either the Stream Mix or the Playback Mix.Open Windows Sound Mixer OptionsOpens the App volume and device preferences on Windows where you can route specific applications to various virtual input channels. Learn more about routing channelsInputInput channels are virtual channels recognized by the Windows operating system as Output devices. You can assign applications to Browser, Headphones, Game, Sound effects, System, Music input channels, with other input devices assignable to Aux (1 / 2 / 3) channels.By assigning specific applications and/or devices to input channels, you can use a single channel on your streaming software while controlling each channel volume individually on Razer Synapse.The following controls are available for all input channels:▪Slider. Adjust how loud the corresponding channel is on Stream Mix and/or Playback Mix.▪Link ( ). Link both Stream Mix and Playback Mix sliders to proportionally adjust the volume of each setting.▪Mute Stream Mix ( ). Click to mute the corresponding channel from the Stream Mix.▪Mute Playback Mix ( ). Click to mute the corresponding channel from the Playback Mix.▪Remove channel ( ). Removes the corresponding input channel from the Stream Mix.Routing / Adding channelsFor an input channel to work, an application or a device must be assigned to it first. To add an input channel on Razer Synapse with the desired application/device:1.Make sure the application that you want to assign is running.2.On Razer Synapse, go to the Stream Mixer subtab and then click Open Windows Sound MixerOptions.3.On the App volume and device preferences window, go to the desired app, and set its Outputto the preferred virtual input channel (e.g. Spotify to Music, Google Chrome to Browser,Microphone to Aux 1 etc.).4.On Razer Synapse, click on Add New Input and select the newly configured virtual channelfrom the dropdown list to include it on the Stream Mix.PROFILES TABThe Profiles tab is a convenient way of managing all your profiles and linking them to your games and applications.DevicesView whi ch games are linked to each device’s profiles or which Chroma Effect is linked to specific games using the Devices subtab.You can import Profiles from your computer or from the cloud through the import button ( ) or create new profiles within the selected device using the add button ( ). To rename, duplicate, export, or delete a profile, simply press the Miscellaneous button ( ). Each profile can be set to automatically activate when you run an application using the Linked Games option.Linked GamesThe Linked Games subtab gives you the flexibility to add games, view devices that are linked to games, or search for added games. You can also sort games based on alphabetical order, last played, or most played. Added games will still be listed here even if it is not linked to a Razer device.To link games to connected Razer devices or Chroma Effects, simply click on any game from the list, and then click Select a device and its profile to launch automatically during gameplay to select the Razer device or Chroma Effect it will link with. Once linked, you may click on the Miscellaneous button ( ) of the corresponding Chroma Effect or device to select a specific Chroma Effect or profile.SETTINGS WINDOWThe Settings window, accessible by clicking the ( ) button on Razer Synapse, enables you to configure the startup behavior and display language of Razer Synapse, view the master guides of each connected Razer device, or perform factory reset on any connected Razer device.General tabThe default tab of the Settings window. The General tab enables you to change the software’s display language, start-up behavior, display theme, and on-screen notifications display. You may also manually sync your profiles to the cloud ( ) or view the master guide of all connected Razer devices and installed modules.Reset tabThe Reset tab allows you to perform a factory reset on all connected Razer devices with on-board memory and/or reset Razer Synapse tutorials to acquaint yourself again with Razer Synapse’s new features on its next launch.By resetting a Razer device, all profiles stored on the selected device’s on-board memory will beerased.About tabThe About tab displays brief software information, copyright statement and provides relevant links for its terms of use. You may also use this tab to check for software updates, or as a quick access to Razer’s social communities.7. SAFETY AND MAINTENANCESAFETY GUIDELINESIn order to achieve maximum safety while using your Razer Seiren V2 X, we suggest that you adopt the following guidelines:Should you have trouble operating the device properly and troubleshooting does not work, unplug the device and contact the Razer hotline or go to for assistance.Do not take apart the device and do not attempt to operate it under abnormal current loads. Doing so will void your warranty.Keep the device away from liquid, humidity or moisture. Operate the device only within the specific temperature range of 0°C (32°F) to 40°C (104°F). Should the temperature exceed this range, unplug and/or switch off the device in order to let the temperature stabilize to an optimal level.Listening to excessively loud volumes over extended periods of time can damage your hearing. Furthermore, legislation of certain countries permits a maximum sound level of 86db to affect your hearing for 8 hours a day. We therefore recommend that you reduce the volume to a comfortable level when listening for prolonged periods of time. Please, take good care of your hearing.MAINTENANCE AND USEThe Razer Seiren V2 X requires minimum maintenance to keep it in optimum condition. Once a month we recommend you unplug the device and clean it using a soft cloth or cotton swab to prevent dirt buildup. Do not use soap or harsh cleaning agents.8. LEGALESECOPYRIGHT AND INTELLECTUAL PROPERTY INFORMATION©2021 Razer Inc. All rights reserved. Razer, the triple-headed snake logo, Razer logo, and “For Gamers. By Gamers.” are trademarks or registered trademarks of Razer Inc. and/or affiliated companies in the United States or other countries. All other trademarks are the property of their respective owners.Windows and the Windows logo are trademarks of the Microsoft group of companies.Razer Inc. (“Razer”) may have copyright, trademarks, trade secrets, patents, patent applications, or other intellectual property rights (whether registered or unregistered) concerning the product in this guide. Furnishing of this guide does not give you a license to any such copyright, trademark, patent or other intellectual property right. The Razer Seiren V2 X (the “Product”) may differ from pictures whether on packaging or otherwise. Razer assumes no responsibility for such differences or for any errors that may appear. Information contained herein is subject to change without notice.LIMITED PRODUCT WARRANTYFor the latest and current terms of the Limited Product Warranty, please visit /warranty.LIMITATION OF LIABILITYRazer shall in no event be liable for any lost profits, loss of information or data, special, incidental, indirect, punitive or consequential or incidental damages, arising in any way out of distribution of, sale of, resale of, use of, or inability to use the Product. In no event shall Razer’s liability exceed the retail purchase price of the Product.GENERALThese terms shall be governed by and construed under the laws of the jurisdiction in which the Product was purchased. If any term herein is held to be invalid or unenforceable, then such term (in so far as it is invalid or unenforceable) shall be given no effect and deemed to be excluded without invalidating any of the remaining terms. Razer reserves the right to amend any term at any time without notice.。
HowtoUseGamesinEnglishTeaching游戏在英语教学中的运用
How to Use Games in English TeachingAs English becomes more and more accepted as an international language,interest in the English teaching to younger learners has been steadily growing in recent years. Accompanied with the carrying out of the new English Curriculum Standard by the Ministry of Education of Chinese government, there are a lot of new problems arising from the field of English teaching in the primary schools. This thesis holds the hypothesis that game-teaching approach should be adopted in children’s English teaching, and also probes into the reliability and pros and cons of using games in the teaching process.Games are a different kind of play activity. They are highly structured and include specific rules to be followed (Spodek Bernard and Saracho Olivia, 1994, p.132). Specially, teaching game is one of the kinds of the games. Byrne (1995) gave the definition to games as a form of play governed by rules. He suggested:“Games should be enjoyed and fun. They are not just a diversion, a break from routine activities, but a way of getting the learner to use the language in the course of the game.”(Byrne, 1995, p. 32).From the above, we can safely drawn a conclusion that “game” in language teaching (teaching game) can be defined as an organized activity that usually has the following properties: A. a particular task or objective; B. a set of rules; C. competition between players; D. communication between players by spoken or written language.There is a widely-held lay belief that younger second language learners generally do better than older learners. Children exercise a good deal of both cognitive and affective effort in order to internalize both native and second languages. Moreover, one of most essential thing that teachers teaching children’s English should make all means to motivate their spirit and sustain their interest in learning English. Therefore, most of those teachers chose the method by using games in the teaching process,because games using is closely related to characteristics of children for their age and their features of psychology. However, just as we know, language learning is no t easy work. In a word, games can help and encourage many learners to sustain their interest and they play an important role in language teaching:It has been found that one appropriate strategy to encourage language acquisition is using language games. Children have a greater need to be motivated by the teacher or the material, and they are easier to be motivated.Many scholars agree that games in the language classroom have been considered a better way to arouse the interest of children, John Dewey claimed games were integral to schooling since they provided active and position learning experience. Games are also listed in the language skills for the learning stage of primary school in the New English Curriculum Standard. When using games in the classroom, it is beneficial for teachers to have a complete understanding of the definitions of games: a form of play concerning rules, competition, and an element of fun. Teachers should also consider the advantages of games: the ability to capture students’ attention; lower students’ stress; and give students the chance for real communication. (Campell Linda, Campell Bruce and Dickson dee, 1999).For adults and children, difference between the age group in learning styles, abilities and motivation entail corresponding differences in selection of materials and methodology and in lesson plan. Children have a greater immediate need to be motivated by the teacher or the material in order to learn effectively. Teacher can raise children’s motivation and enthusiasm by se lecting interesting activities. They are always curious about the interesting things. Games are one excellent means to maintain the curiosity in the English course. When the teachers ask the children to play games, they are prepared to enjoy. All this mean that it is easy to maintain a high degree of motivation and to make the English class into an enjoyable and stimulating experience for the children.To successfully teach children English requires specific skills and intuitions that differ from those that a teacher would use for adult teaching. Brown (1994) suggestedfive categories help the teacher to give some practical approaches to teaching children as follows:The first one is intellectual development. Since children (up to the age of about eleven) ar e still in an intellectual stage of what Piaget called “concrete operations,” we should remember their limitations. Rules, explanations, and other even slightly abstract talk about language must be approached with extreme caution. Play (game) is a way of m anipulating the outside world so that it serves a vital function in the child’s developing intellect and remains.The second one is attention span. One of the most salient differences between adults and children is attention span. Children have short attention spans. The short attention spans come up only when the teachers present stuff that to them is boring, useless, or too difficult. Since language lessons can at times be difficult for children, the teachers should try to make them interesting, lively, and fun.The third one is sensory input. Children need to have all five sense stimulated. The activities should strive to go well beyond the visual and auditory modes that we usually feel are sufficient for a classroom. As it is mentioned above, games use both visual and aural channels to activate the language production.The fourth one is affective factors. Children are often innovative in language forms but still have a great many inhibitions. They are extremely sensitive, especially to peers: What do others think of me? What will so-and-so think when I speak in English? Children are in many ways much more fragile than adults. Their egos are still being shaped, and therefore the slightest nuances of communication can be negatively interpreted. Teachers need to help them to overcome such potential barriers to learning.And the last one is authentic, meaningful language. Children are focus on what the new language can actually be used for right here and now. They are less willing to put up with language that does not hold immediate rewards for them. The need for meaningfulness in language learning has been accepted for some years. If the children are amused, angered, challenged, intrigued or surprised, the content is clearly meaningful to them., therefore the meaning of the language they listen to, read, speakand write will be more vividly experienced and better remembered. Games in language can meet the needsfor “meaningfulness”.OrganizationGames in language teaching can be divided into different categories. There are five types of language teaching games, consisting role-play, musical activity, intelligence games, sports games and drama performing, which met the need to develop students’ multi-intelligence.In games for language learning, the authors (Wright Andrew, Betteridge David and Buchby Michael, 1984) grouped the games according to their general and spirit (different functions as: picture games, psychology games, word games, true or false games, memory games, question and answer games, story games, guessing and speculating games and miscellaneous, which is easy for the teachers to handle.) Games can be found to give practice in all the skills (reading, writing, listening and speaking), in all the stages of the teaching/learning sequences (presentation, repetition, recombination and free use of language) and for many types of communication (e.g. encouraging, criticizing, agreeing, explaining). Several characteristic of teaching games must be considered: First, a game is a closed activity. Games must have a beginning and an end. It must be easy for the players, or the teacher, to know who is about to reach the aim. Second, a game needs less supervision from the teacher. This must be understood as linguistic supervision. Sometimes the game is conducted by the teacher who acts as judge, scorer and/or referee. Third, it is easier for students to keep going. Compared with pair or group work, a game has a lucid element that other interaction patterns do not have. This makes the activity more attractive.There are four types of games as cooperative games, competitive games, communication games and code-control games, which has been greatly adopted and will be stressed as following:The first one is Cooperative Games. In this type of game, the main action is centered in trying to reach the aim in cooperation. Players or teams work together towards the common goal (Jill Hadfield, 1984). This type of game is excellent toencourage the shy students, since it requires the participation of all the members of a team, group or pair. Some typical activities may include the completion of a drawing, putting things in order, grouping things, finding pairs or finding hidden things. Students are involved in the exchange of information to complete the task and in giving instructions. For example:Title: Cards on the TableAim: To memorize the correct spelling of words in an enjoyable way.Procedure: First, give the students one letter card each, and clear a space in the classroom and put a table in the middle. Then have the students stand in a circle round the table, 3 or 4 meters from it. Each student has one letter card each.Then the teacher calls out words he wants to revise, one at a time, and any student who holds a letter that is in that word must run forward and put the letter on the table.The last person who puts his letter down must spell the word and give its meaning. If unsuccessful, he/she is out of the game, and the teacher gives the correct answer. Students should take back a different letter from the table each time, i.e. they should swap with someone else.The second one is Competitive Games. In this kind of games, players or teams race to be the first to reach the goal. As the name indicates, in this type of game there is an overt competition between teams, or sometimes of an individual against the rest of the class (as in 20questions). The competition may also be of individuals against other individuals. The object of this type of game is finishing of reaching the end before the other competitors, making more points, surviving elimination, or avoiding penalties. The rules may require the players to produce correct language as part of the game and force students to draw conclusions more quickly. For example: Title: Slap itAim: To recognize words and listen for relevant informationPreparation: A set of 10-15 pictures of different kinds of food items for each team of 4 to 6 people.Procedure: Put the items on a desk and the students sit around the desk. The teacher describes the food item. When a student has an answer, she/he slaps the cardand says the word aloud. If the student is correct, he/she gets a team point. If the student is wrong, he/she is out of the game. Alternatively, in each group each student plays independently. If the student slaps the correct picture, he/she keeps the card as a point. The person or team with the most cards/points wins.The third one is Communication GamesThe main objective in this type of the games is getting the message over to the other players and reacting appropriately to their messages. For example when giving instructions, the player must be clear about rules, and the player following them must do exactly what he is required to. The tasks are usually practical, like following instructions, drawing, persuading other players, etc. this means that players will concentrate on the task rather than on the language, besides, students can see the results of their use of language at once, which will help to build students’ confidence.The thesis shows another illustration to this point at follow:Title: Have You Seen My SheepAim: to encourage careful description and listening about dressProcedure: A circle is formed with one player called IT outside the circle. He/She moves around the outside of the circle and taps someone on the shoulder asking, "Have you seen my sheep (or dog, cat, goat...)?" The Student responds: "Yes I have seen it." IT asks, "What's it wearing?" or "How is it dressed?" The student must describe someone in the circle e.g. green shirt, brown shoes, long hair. On recognizing that he/she is being described, the student must run round the outside of the circle away from IT. If caught before getting back to his/her place, he/she takes the place of IT.The fourth one is Code-control Games. This type of game requires that students produce correct language: structures, spelling, pronunciation, etc. the production of correct language will make the players of the team win points. For example: Title: Listen and ActAim: understand the meaning of some verbsProcedure: after learning some verbs, such as: run, walk, sit, stand, and swim, and so on, teacher say one word of them fast. Then have students stand in front of the blackboard and show the correct actions. Then continue.At the end of this part, one major problem must be mention about is that how can teachers adopt teaching games to sustain young learners’ interest in those teaching games. There lays a fact that those teaching games must changeable and variety. The teacher should find “new” games through different channels includi ng newspaper, radios and television programs. It is a wise precaution to collect and file games for use whenever you happen to come across them. Nowadays we also can surf the net get more information including the new games. The games we discussed above re fer to the games in classroom. After class we can encourage the children to use the games on the Internet if the condition permits. Thus, the language level is determined by the type of use, not just by the structures and vocabulary items.ConclusionThis thesis aims to examine the assumptions about game-teaching approach for children English teaching in the light of some literature and research, and also probes into the reliability and pros and cons of using games in the process. One useful strategy to encourage language acquisition is using language games which are defined as a form of play concerning rules, competition, and an element of fun. Games have the ability to capture students’ attention; lower students’ stress; give students the chance for real communication. All this mean that it is easy to maintain a high degree of motivation and to make the English class into an enjoyable and stimulating experience for the children. Games provide not only a learning experience but an enjoyable activity as well. Students, in the informal atmosphere of game playing, are less self-conscious and therefore more apt to experiment and freely participate in using the foreign language. Therefore, it may be challenging for teachers to try to add some games in class in order to develop students’ English proficiency of the target language.References中国基础教育司(2001年7 月).国家英语课程标准(实验稿).中国基础教育司工作组出版.Cesar Klauer.(2001).Teaching with the brain in mind. Association for Supervision&Curriculum Development.Gardner, H. (1999). Intelligence reframed: Multiple intelligences for the 21st century.New York, NY: Basic Books.Jill Hadfield, (1999). Elementary communication games .Oxford University Press. Spodek, Bernard; Saracho, Olivia (1994). Foundations of early childhood education.Englewood Cliffs, Prentice-Hall Canada.Wright Andrew, Betteridge David and Buchby Michael. (2001).Reframes of mind: Thetheory of multipleintelligences. New York, NY: Basic Books./book_details/index2.php?isbn=0133267377&type= classification&mysearchterms=JDD... - 27k/nyutoday/archives/14/09/green.nyu - 7k/yingyu/xinwen3.htm - 23k。
飞行棋游戏(控制台)
飞⾏棋游戏(控制台)using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace _04Test{class Program{//我们⽤静态字段来模拟全局变量static int[] Maps = new int[100];//声明⼀个静态数组⽤来存储玩家A跟玩家B的坐标static int[] PlayerPos = new int[2];//存储两个玩家的姓名static string[] PlayerNames = new string[2];//两个玩家的标记static bool[] Flags = new bool[2];//Flags[0]默认是false Flags[1]默认也是falsestatic void Main(string[] args){GameShow();#region 输⼊玩家姓名Console.WriteLine("请输⼊玩家A的姓名");PlayerNames[0] = Console.ReadLine();while (PlayerNames[0] == ""){Console.WriteLine("玩家A的姓名不能为空,请重新输⼊");PlayerNames[0] = Console.ReadLine();}Console.WriteLine("请输⼊玩家B的姓名");PlayerNames[1] = Console.ReadLine();while (PlayerNames[1]==""||PlayerNames[1]==PlayerNames[0]){if (PlayerNames[1] == ""){Console.WriteLine("玩家B的姓名不能为空,请重新输⼊");PlayerNames[1] = Console.ReadLine();}else{Console.WriteLine("玩家B的姓名不能玩家A的形同,请重新输⼊");PlayerNames[1] = Console.ReadLine();}}#endregion//玩家姓名输⼊OK之后我们⾸先应该清屏Console.Clear();//清屏GameShow();Console.WriteLine("{0}的⼠兵⽤A表⽰",PlayerNames[0]);Console.WriteLine("{0}的⼠兵⽤B表⽰",PlayerNames[1]);//在画地图之前⾸先应该初始化地图InitailMap();DrawMap();//当玩家A跟玩家B没有⼀个⼈在终点的时候两个玩家不停的去玩游戏while (PlayerPos[0] < 99 && PlayerPos[1] < 99){if (Flags[0] == false){PlayGame(0);//Flags[0]=true;}else{Flags[0] = false;}if (PlayerPos[0] >= 99){Console.WriteLine("玩家{0}⽆耻的赢了玩家{1}",PlayerNames[0],PlayerNames[1]);break;}if (Flags[1] == false){PlayGame(1);}else{Flags[1] = false;}if (PlayerPos[1] >= 99){Console.WriteLine("玩家{0}⽆耻的赢了玩家{1}",PlayerNames[1],PlayerNames[0]);break;}}//whileWin();Console.ReadKey();}/// <summary>/// 胜利/// </summary>public static void Win(){Console.ForegroundColor = ConsoleColor.Red;Console.WriteLine(" ◆ ");Console.WriteLine(" ■◆■■");Console.WriteLine(" ■■■■■■◆■■■■");Console.WriteLine(" ■■■■◆■■■■");Console.WriteLine(" ■■■■■■■■■■■■■■■■■■"); Console.WriteLine(" ■■■■■■●■●■■■");Console.WriteLine(" ■■■●■●■■■");Console.WriteLine(" ■■■■■■■■●■●■■■"); Console.WriteLine(" ■■■■■●■■■■■");Console.WriteLine(" ■■■■■■■■");Console.WriteLine(" ■■■■■■ ");Console.WriteLine(" ■■■■●■ ");Console.WriteLine(" ■■■■■■■■■■●●");Console.ResetColor();}/// <summary>/// 画游戏头/// </summary>public static void GameShow(){Console.ForegroundColor = ConsoleColor.Yellow;Console.WriteLine("**************************");Console.ForegroundColor = ConsoleColor.Red;Console.WriteLine("**************************");Console.ForegroundColor = ConsoleColor.Green;Console.WriteLine("**************************");Console.ForegroundColor = ConsoleColor.Blue;Console.WriteLine("***基础班飞⾏棋***");Console.ForegroundColor = ConsoleColor.Cyan;Console.WriteLine("**************************");Console.ForegroundColor = ConsoleColor.Green;Console.WriteLine("**************************");}/// <summary>/// 初始化地图/// </summary>public static void InitailMap(){int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎for (int i = 0; i < luckyturn.Length; i++){//int index = luckyturn[i];Maps[luckyturn[i]] = 1;}int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆for (int i = 0; i < landMine.Length; i++){Maps[landMine[i]] = 2;}int[] pause = { 9, 27, 60, 93,2,3,4,7,8 };//暂停▲for (int i = 0; i < pause.Length; i++){Maps[pause[i]] = 3;}int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐for (int i = 0; i < timeTunnel.Length; i++){Maps[timeTunnel[i]] = 4;}}public static void DrawMap(){Console.WriteLine("图例:幸运轮盘:◎地雷:☆暂停:▲时空隧道:卐");#region 第⼀横⾏for (int i = 0; i < 30; i++){Console.Write(DrawStringMap(i));}//for#endregion//画完第⼀横⾏后应该换⾏Console.WriteLine();#region 第⼀竖⾏for (int i = 30; i < 35; i++){for (int j = 0; j <= 28; j++){Console.Write(" ");}Console.Write(DrawStringMap(i));Console.WriteLine();}#endregion#region 第⼆横⾏for (int i = 64; i >= 35; i--){Console.Write(DrawStringMap(i));}#endregion//画完第⼆横⾏应该换⾏Console.WriteLine();#region 第⼆竖⾏for (int i = 65; i <= 69; i++){Console.WriteLine(DrawStringMap(i));}#endregion#region 第三横⾏for (int i = 70; i <= 99; i++){Console.Write(DrawStringMap(i));}#endregion//画完最后⼀⾏应该换⾏Console.WriteLine();}//DrawMap⽅法的结尾/// <summary>/// 从画地图的⽅法中抽象出来的⼀个⽅法/// </summary>/// <param name="i"></param>/// <returns></returns>public static string DrawStringMap(int i){string str = "";#region 画图//如果玩家A跟玩家B的坐标相同,并且都在这个地图上,画⼀个尖括号 if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i){str = "<>";}else if (PlayerPos[0] == i){//shift+空格str = "A";}else if (PlayerPos[1] == i){str = "B";}else{switch (Maps[i]){case 0:Console.ForegroundColor = ConsoleColor.Yellow;str = "□";break;case 1:Console.ForegroundColor = ConsoleColor.Green;str = "◎";break;case 2:Console.ForegroundColor = ConsoleColor.Red;str = "☆";break;case 3:Console.ForegroundColor = ConsoleColor.Blue;str = "▲";break;case 4:Console.ForegroundColor = ConsoleColor.DarkCyan;str = "卐";break;}//switch}//elsereturn str;#endregion}/// <summary>/// 玩游戏/// </summary>public static void PlayGame(int playerNumber){Random r = new Random();int rNumber = r.Next(1, 7);Console.WriteLine("{0}按任意键开始掷骰⼦", PlayerNames[playerNumber]);Console.ReadKey(true);Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber],rNumber);PlayerPos[playerNumber] += rNumber;ChangePos();Console.ReadKey(true);Console.WriteLine("{0}按任意键开始⾏动", PlayerNames[playerNumber]);Console.ReadKey(true);Console.WriteLine("{0}⾏动完了", PlayerNames[playerNumber]);Console.ReadKey(true);//玩家A有可能踩到了玩家B ⽅块幸运轮盘地雷暂停时空隧道if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber]){Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);PlayerPos[1 - playerNumber] -= 6;ChangePos();Console.ReadKey(true);}else//踩到了关卡{//玩家的坐标switch (Maps[PlayerPos[playerNumber]])// 0 1 2 3 4{case 0: Console.WriteLine("玩家{0}踩到了⽅块,安全。
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启发性
准备
道具
知识
心理
纪律
实物 录音机 卡片 板书 录音带 录像带
单词 句子 歌谣 歌曲
规则 气氛 奖励 公平
有序
游戏总结
课堂游戏后一定要注意总结,老师和学生一起 复习知识点,了解学生到底学到了多少,掌握 了多少,确定在以后的巩固练习中需要进一步 强调的地方。另外老师还要总结游戏操作成功 和失败的经验,为以后完善游戏积累经验
猜
传
进 抢
类
记
六字藏金
猜
传
进
抢
类
记
Game ng
Jojo
游戏教学(互动教学)
游戏教学的好处
培养学 生兴趣 强调教师主 体和学生主 导相结合
化难 为易
乐学原则
符合学生活 泼爱动爱表 演原则
发挥无 意注意 特性
游戏教学的基本模式
唱歌热身 游戏引入 新知学习 边玩边学
理解,吸收
角色表演
竞赛巩固
原则
灵活性
游戏教学 的原则
目的性
多样化