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NuMicro N9H30系列开发板用户手册说明书

NuMicro N9H30系列开发板用户手册说明书

NuMicro®FamilyArm® ARM926EJ-S BasedNuMaker-HMI-N9H30User ManualEvaluation Board for NuMicro® N9H30 SeriesNUMAKER-HMI-N9H30 USER MANUALThe information described in this document is the exclusive intellectual property ofNuvoton Technology Corporation and shall not be reproduced without permission from Nuvoton.Nuvoton is providing this document only for reference purposes of NuMicro microcontroller andmicroprocessor based system design. Nuvoton assumes no responsibility for errors or omissions.All data and specifications are subject to change without notice.For additional information or questions, please contact: Nuvoton Technology Corporation.Table of Contents1OVERVIEW (5)1.1Features (7)1.1.1NuMaker-N9H30 Main Board Features (7)1.1.2NuDesign-TFT-LCD7 Extension Board Features (7)1.2Supporting Resources (8)2NUMAKER-HMI-N9H30 HARDWARE CONFIGURATION (9)2.1NuMaker-N9H30 Board - Front View (9)2.2NuMaker-N9H30 Board - Rear View (14)2.3NuDesign-TFT-LCD7 - Front View (20)2.4NuDesign-TFT-LCD7 - Rear View (21)2.5NuMaker-N9H30 and NuDesign-TFT-LCD7 PCB Placement (22)3NUMAKER-N9H30 AND NUDESIGN-TFT-LCD7 SCHEMATICS (24)3.1NuMaker-N9H30 - GPIO List Circuit (24)3.2NuMaker-N9H30 - System Block Circuit (25)3.3NuMaker-N9H30 - Power Circuit (26)3.4NuMaker-N9H30 - N9H30F61IEC Circuit (27)3.5NuMaker-N9H30 - Setting, ICE, RS-232_0, Key Circuit (28)NUMAKER-HMI-N9H30 USER MANUAL3.6NuMaker-N9H30 - Memory Circuit (29)3.7NuMaker-N9H30 - I2S, I2C_0, RS-485_6 Circuit (30)3.8NuMaker-N9H30 - RS-232_2 Circuit (31)3.9NuMaker-N9H30 - LCD Circuit (32)3.10NuMaker-N9H30 - CMOS Sensor, I2C_1, CAN_0 Circuit (33)3.11NuMaker-N9H30 - RMII_0_PF Circuit (34)3.12NuMaker-N9H30 - RMII_1_PE Circuit (35)3.13NuMaker-N9H30 - USB Circuit (36)3.14NuDesign-TFT-LCD7 - TFT-LCD7 Circuit (37)4REVISION HISTORY (38)List of FiguresFigure 1-1 Front View of NuMaker-HMI-N9H30 Evaluation Board (5)Figure 1-2 Rear View of NuMaker-HMI-N9H30 Evaluation Board (6)Figure 2-1 Front View of NuMaker-N9H30 Board (9)Figure 2-2 Rear View of NuMaker-N9H30 Board (14)Figure 2-3 Front View of NuDesign-TFT-LCD7 Board (20)Figure 2-4 Rear View of NuDesign-TFT-LCD7 Board (21)Figure 2-5 Front View of NuMaker-N9H30 PCB Placement (22)Figure 2-6 Rear View of NuMaker-N9H30 PCB Placement (22)Figure 2-7 Front View of NuDesign-TFT-LCD7 PCB Placement (23)Figure 2-8 Rear View of NuDesign-TFT-LCD7 PCB Placement (23)Figure 3-1 GPIO List Circuit (24)Figure 3-2 System Block Circuit (25)Figure 3-3 Power Circuit (26)Figure 3-4 N9H30F61IEC Circuit (27)Figure 3-5 Setting, ICE, RS-232_0, Key Circuit (28)Figure 3-6 Memory Circuit (29)Figure 3-7 I2S, I2C_0, RS-486_6 Circuit (30)Figure 3-8 RS-232_2 Circuit (31)Figure 3-9 LCD Circuit (32)NUMAKER-HMI-N9H30 USER MANUAL Figure 3-10 CMOS Sensor, I2C_1, CAN_0 Circuit (33)Figure 3-11 RMII_0_PF Circuit (34)Figure 3-12 RMII_1_PE Circuit (35)Figure 3-13 USB Circuit (36)Figure 3-14 TFT-LCD7 Circuit (37)List of TablesTable 2-1 LCD Panel Combination Connector (CON8) Pin Function (11)Table 2-2 Three Sets of Indication LED Functions (12)Table 2-3 Six Sets of User SW, Key Matrix Functions (12)Table 2-4 CMOS Sensor Connector (CON10) Function (13)Table 2-5 JTAG ICE Interface (J2) Function (14)Table 2-6 Expand Port (CON7) Function (16)Table 2-7 UART0 (J3) Function (16)Table 2-8 UART2 (J6) Function (16)Table 2-9 RS-485_6 (SW6~8) Function (17)Table 2-10 Power on Setting (SW4) Function (17)Table 2-11 Power on Setting (S2) Function (17)Table 2-12 Power on Setting (S3) Function (17)Table 2-13 Power on Setting (S4) Function (17)Table 2-14 Power on Setting (S5) Function (17)Table 2-15 Power on Setting (S7/S6) Function (18)Table 2-16 Power on Setting (S9/S8) Function (18)Table 2-17 CMOS Sensor Connector (CON9) Function (19)Table 2-18 CAN_0 (SW9~10) Function (19)NUMAKER-HMI-N9H30 USER MANUAL1 OVERVIEWThe NuMaker-HMI-N9H30 is an evaluation board for GUI application development. The NuMaker-HMI-N9H30 consists of two parts: a NuMaker-N9H30 main board and a NuDesign-TFT-LCD7 extensionboard. The NuMaker-HMI-N9H30 is designed for project evaluation, prototype development andvalidation with HMI (Human Machine Interface) function.The NuMaker-HMI-N9H30 integrates touchscreen display, voice input/output, rich serial port serviceand I/O interface, providing multiple external storage methods.The NuDesign-TFT-LCD7 can be plugged into the main board via the DIN_32x2 extension connector.The NuDesign-TFT-LCD7 includes one 7” LCD which the resolution is 800x480 with RGB-24bits andembedded the 4-wires resistive type touch panel.Figure 1-1 Front View of NuMaker-HMI-N9H30 Evaluation BoardNUMAKER-HMI-N9H30 USER MANUAL Figure 1-2 Rear View of NuMaker-HMI-N9H30 Evaluation Board1.1 Features1.1.1 NuMaker-N9H30 Main Board Features●N9H30F61IEC chip: LQFP216 pin MCP package with DDR (64 MB)●SPI Flash using W25Q256JVEQ (32 MB) booting with quad mode or storage memory●NAND Flash using W29N01HVSINA (128 MB) booting or storage memory●One Micro-SD/TF card slot served either as a SD memory card for data storage or SDIO(Wi-Fi) device●Two sets of COM ports:–One DB9 RS-232 port with UART_0 used 75C3232E transceiver chip can be servedfor function debug and system development.–One DB9 RS-232 port with UART_2 used 75C3232E transceiver chip for userapplication●22 GPIO expansion ports, including seven sets of UART functions●JTAG interface provided for software development●Microphone input and Earphone/Speaker output with 24-bit stereo audio codec(NAU88C22) for I2S interfaces●Six sets of user-configurable push button keys●Three sets of LEDs for status indication●Provides SN65HVD230 transceiver chip for CAN bus communication●Provides MAX3485 transceiver chip for RS-485 device connection●One buzzer device for program applicationNUMAKER-HMI-N9H30 USER MANUAL●Two sets of RJ45 ports with Ethernet 10/100 Mbps MAC used IP101GR PHY chip●USB_0 that can be used as Device/HOST and USB_1 that can be used as HOSTsupports pen drives, keyboards, mouse and printers●Provides over-voltage and over current protection used APL3211A chip●Retain RTC battery socket for CR2032 type and ADC0 detect battery voltage●System power could be supplied by DC-5V adaptor or USB VBUS1.1.2 NuDesign-TFT-LCD7 Extension Board Features●7” resolution 800x480 4-wire resistive touch panel for 24-bits RGB888 interface●DIN_32x2 extension connector1.2 Supporting ResourcesFor sample codes and introduction about NuMaker-N9H30, please refer to N9H30 BSP:https:///products/gui-solution/gui-platform/numaker-hmi-n9h30/?group=Software&tab=2Visit NuForum for further discussion about the NuMaker-HMI-N9H30:/viewforum.php?f=31 NUMAKER-HMI-N9H30 USER MANUALNUMAKER-HMI-N9H30 USER MANUAL2 NUMAKER-HMI-N9H30 HARDWARE CONFIGURATION2.1 NuMaker-N9H30 Board - Front View Combination Connector (CON8)6 set User SWs (K1~6)3set Indication LEDs (LED1~3)Power Supply Switch (SW_POWER1)Audio Codec(U10)Microphone(M1)NAND Flash(U9)RS-232 Transceiver(U6, U12)RS-485 Transceiver(U11)CAN Transceiver (U13)Figure 2-1 Front View of NuMaker-N9H30 BoardFigure 2-1 shows the main components and connectors from the front side of NuMaker-N9H30 board. The following lists components and connectors from the front view:NuMaker-N9H30 board and NuDesign-TFT-LCD7 board combination connector (CON8). This panel connector supports 4-/5-wire resistive touch or capacitance touch panel for 24-bits RGB888 interface.Connector GPIO pin of N9H30 FunctionCON8.1 - Power 3.3VCON8.2 - Power 3.3VCON8.3 GPD7 LCD_CSCON8.4 GPH3 LCD_BLENCON8.5 GPG9 LCD_DENCON8.7 GPG7 LCD_HSYNCCON8.8 GPG6 LCD_CLKCON8.9 GPD15 LCD_D23(R7)CON8.10 GPD14 LCD_D22(R6)CON8.11 GPD13 LCD_D21(R5)CON8.12 GPD12 LCD_D20(R4)CON8.13 GPD11 LCD_D19(R3)CON8.14 GPD10 LCD_D18(R2)CON8.15 GPD9 LCD_D17(R1)CON8.16 GPD8 LCD_D16(R0)CON8.17 GPA15 LCD_D15(G7)CON8.18 GPA14 LCD_D14(G6)CON8.19 GPA13 LCD_D13(G5)CON8.20 GPA12 LCD_D12(G4)CON8.21 GPA11 LCD_D11(G3)CON8.22 GPA10 LCD_D10(G2)CON8.23 GPA9 LCD_D9(G1) NUMAKER-HMI-N9H30 USER MANUALCON8.24 GPA8 LCD_D8(G0)CON8.25 GPA7 LCD_D7(B7)CON8.26 GPA6 LCD_D6(B6)CON8.27 GPA5 LCD_D5(B5)CON8.28 GPA4 LCD_D4(B4)CON8.29 GPA3 LCD_D3(B3)CON8.30 GPA2 LCD_D2(B2)CON8.31 GPA1 LCD_D1(B1)CON8.32 GPA0 LCD_D0(B0)CON8.33 - -CON8.34 - -CON8.35 - -CON8.36 - -CON8.37 GPB2 LCD_PWMCON8.39 - VSSCON8.40 - VSSCON8.41 ADC7 XPCON8.42 ADC3 VsenCON8.43 ADC6 XMCON8.44 ADC4 YMCON8.45 - -CON8.46 ADC5 YPCON8.47 - VSSCON8.48 - VSSCON8.49 GPG0 I2C0_CCON8.50 GPG1 I2C0_DCON8.51 GPG5 TOUCH_INTCON8.52 - -CON8.53 - -CON8.54 - -CON8.55 - -NUMAKER-HMI-N9H30 USER MANUAL CON8.56 - -CON8.57 - -CON8.58 - -CON8.59 - VSSCON8.60 - VSSCON8.61 - -CON8.62 - -CON8.63 - Power 5VCON8.64 - Power 5VTable 2-1 LCD Panel Combination Connector (CON8) Pin Function●Power supply switch (SW_POWER1): System will be powered on if the SW_POWER1button is pressed●Three sets of indication LEDs:LED Color DescriptionsLED1 Red The system power will beterminated and LED1 lightingwhen the input voltage exceeds5.7V or the current exceeds 2A.LED2 Green Power normal state.LED3 Green Controlled by GPH2 pin Table 2-2 Three Sets of Indication LED Functions●Six sets of user SW, Key Matrix for user definitionKey GPIO pin of N9H30 FunctionK1 GPF10 Row0 GPB4 Col0K2 GPF10 Row0 GPB5 Col1K3 GPE15 Row1 GPB4 Col0K4 GPE15 Row1 GPB5 Col1K5 GPE14 Row2 GPB4 Col0K6GPE14 Row2GPB5 Col1 Table 2-3 Six Sets of User SW, Key Matrix Functions●NAND Flash (128 MB) with Winbond W29N01HVS1NA (U9)●Microphone (M1): Through Nuvoton NAU88C22 chip sound input●Audio CODEC chip (U10): Nuvoton NAU88C22 chip connected to N9H30 using I2Sinterface–SW6/SW7/SW8: 1-2 short for RS-485_6 function and connected to 2P terminal (CON5and J5)–SW6/SW7/SW8: 2-3 short for I2S function and connected to NAU88C22 (U10).●CMOS Sensor connector (CON10, SW9~10)–SW9~10: 1-2 short for CAN_0 function and connected to 2P terminal (CON11)–SW9~10: 2-3 short for CMOS sensor function and connected to CMOS sensorconnector (CON10)Connector GPIO pin of N9H30 FunctionCON10.1 - VSSCON10.2 - VSSNUMAKER-HMI-N9H30 USER MANUALCON10.3 - Power 3.3VCON10.4 - Power 3.3VCON10.5 - -CON10.6 - -CON10.7 GPI4 S_PCLKCON10.8 GPI3 S_CLKCON10.9 GPI8 S_D0CON10.10 GPI9 S_D1CON10.11 GPI10 S_D2CON10.12 GPI11 S_D3CON10.13 GPI12 S_D4CON10.14 GPI13 S_D5CON10.15 GPI14 S_D6CON10.16 GPI15 S_D7CON10.17 GPI6 S_VSYNCCON10.18 GPI5 S_HSYNCCON10.19 GPI0 S_PWDNNUMAKER-HMI-N9H30 USER MANUAL CON10.20 GPI7 S_nRSTCON10.21 GPG2 I2C1_CCON10.22 GPG3 I2C1_DCON10.23 - VSSCON10.24 - VSSTable 2-4 CMOS Sensor Connector (CON10) FunctionNUMAKER-HMI-N9H30 USER MANUAL2.2NuMaker-N9H30 Board - Rear View5V In (CON1)RS-232 DB9 (CON2,CON6)Expand Port (CON7)Speaker Output (J4)Earphone Output (CON4)Buzzer (BZ1)System ResetSW (SW5)SPI Flash (U7,U8)JTAG ICE (J2)Power ProtectionIC (U1)N9H30F61IEC (U5)Micro SD Slot (CON3)RJ45 (CON12, CON13)USB1 HOST (CON15)USB0 Device/Host (CON14)CAN_0 Terminal (CON11)CMOS Sensor Connector (CON9)Power On Setting(SW4, S2~S9)RS-485_6 Terminal (CON5)RTC Battery(BT1)RMII PHY (U14,U16)Figure 2-2 Rear View of NuMaker-N9H30 BoardFigure 2-2 shows the main components and connectors from the rear side of NuMaker-N9H30 board. The following lists components and connectors from the rear view:● +5V In (CON1): Power adaptor 5V input ●JTAG ICE interface (J2) ConnectorGPIO pin of N9H30Function J2.1 - Power 3.3V J2.2 GPJ4 nTRST J2.3 GPJ2 TDI J2.4 GPJ1 TMS J2.5 GPJ0 TCK J2.6 - VSS J2.7 GPJ3 TD0 J2.8-RESETTable 2-5 JTAG ICE Interface (J2) Function●SPI Flash (32 MB) with Winbond W25Q256JVEQ (U7); only one (U7 or U8) SPI Flashcan be used●System Reset (SW5): System will be reset if the SW5 button is pressed●Buzzer (BZ1): Control by GPB3 pin of N9H30●Speaker output (J4): Through the NAU88C22 chip sound output●Earphone output (CON4): Through the NAU88C22 chip sound output●Expand port for user use (CON7):Connector GPIO pin of N9H30 FunctionCON7.1 - Power 3.3VCON7.2 - Power 3.3VCON7.3 GPE12 UART3_TXDCON7.4 GPH4 UART1_TXDCON7.5 GPE13 UART3_RXDCON7.6 GPH5 UART1_RXDCON7.7 GPB0 UART5_TXDCON7.8 GPH6 UART1_RTSCON7.9 GPB1 UART5_RXDCON7.10 GPH7 UART1_CTSCON7.11 GPI1 UART7_TXDNUMAKER-HMI-N9H30 USER MANUAL CON7.12 GPH8 UART4_TXDCON7.13 GPI2 UART7_RXDCON7.14 GPH9 UART4_RXDCON7.15 - -CON7.16 GPH10 UART4_RTSCON7.17 - -CON7.18 GPH11 UART4_CTSCON7.19 - VSSCON7.20 - VSSCON7.21 GPB12 UART10_TXDCON7.22 GPH12 UART8_TXDCON7.23 GPB13 UART10_RXDCON7.24 GPH13 UART8_RXDCON7.25 GPB14 UART10_RTSCON7.26 GPH14 UART8_RTSCON7.27 GPB15 UART10_CTSCON7.28 GPH15 UART8_CTSCON7.29 - Power 5VCON7.30 - Power 5VTable 2-6 Expand Port (CON7) Function●UART0 selection (CON2, J3):–RS-232_0 function and connected to DB9 female (CON2) for debug message output.–GPE0/GPE1 connected to 2P terminal (J3).Connector GPIO pin of N9H30 Function J3.1 GPE1 UART0_RXDJ3.2 GPE0 UART0_TXDTable 2-7 UART0 (J3) Function●UART2 selection (CON6, J6):–RS-232_2 function and connected to DB9 female (CON6) for debug message output –GPF11~14 connected to 4P terminal (J6)Connector GPIO pin of N9H30 Function J6.1 GPF11 UART2_TXDJ6.2 GPF12 UART2_RXDJ6.3 GPF13 UART2_RTSJ6.4 GPF14 UART2_CTSTable 2-8 UART2 (J6) Function●RS-485_6 selection (CON5, J5, SW6~8):–SW6~8: 1-2 short for RS-485_6 function and connected to 2P terminal (CON5 and J5) –SW6~8: 2-3 short for I2S function and connected to NAU88C22 (U10)Connector GPIO pin of N9H30 FunctionSW6:1-2 shortGPG11 RS-485_6_DISW6:2-3 short I2S_DOSW7:1-2 shortGPG12 RS-485_6_ROSW7:2-3 short I2S_DISW8:1-2 shortGPG13 RS-485_6_ENBSW8:2-3 short I2S_BCLKNUMAKER-HMI-N9H30 USER MANUALTable 2-9 RS-485_6 (SW6~8) FunctionPower on setting (SW4, S2~9).SW State FunctionSW4.2/SW4.1 ON/ON Boot from USB SW4.2/SW4.1 ON/OFF Boot from eMMC SW4.2/SW4.1 OFF/ON Boot from NAND Flash SW4.2/SW4.1 OFF/OFF Boot from SPI Flash Table 2-10 Power on Setting (SW4) FunctionSW State FunctionS2 Short System clock from 12MHzcrystalS2 Open System clock from UPLL output Table 2-11 Power on Setting (S2) FunctionSW State FunctionS3 Short Watchdog Timer OFFS3 Open Watchdog Timer ON Table 2-12 Power on Setting (S3) FunctionSW State FunctionS4 Short GPJ[4:0] used as GPIO pinS4Open GPJ[4:0] used as JTAG ICEinterfaceTable 2-13 Power on Setting (S4) FunctionSW State FunctionS5 Short UART0 debug message ONS5 Open UART0 debug message OFFTable 2-14 Power on Setting (S5) FunctionSW State FunctionS7/S6 Short/Short NAND Flash page size 2KBS7/S6 Short/Open NAND Flash page size 4KBS7/S6 Open/Short NAND Flash page size 8KBNUMAKER-HMI-N9H30 USER MANUALS7/S6 Open/Open IgnoreTable 2-15 Power on Setting (S7/S6) FunctionSW State FunctionS9/S8 Short/Short NAND Flash ECC type BCH T12S9/S8 Short/Open NAND Flash ECC type BCH T15S9/S8 Open/Short NAND Flash ECC type BCH T24S9/S8 Open/Open IgnoreTable 2-16 Power on Setting (S9/S8) FunctionCMOS Sensor connector (CON9, SW9~10)–SW9~10: 1-2 short for CAN_0 function and connected to 2P terminal (CON11).–SW9~10: 2-3 short for CMOS sensor function and connected to CMOS sensorconnector (CON9).Connector GPIO pin of N9H30 FunctionCON9.1 - VSSCON9.2 - VSSCON9.3 - Power 3.3VCON9.4 - Power 3.3V NUMAKER-HMI-N9H30 USER MANUALCON9.5 - -CON9.6 - -CON9.7 GPI4 S_PCLKCON9.8 GPI3 S_CLKCON9.9 GPI8 S_D0CON9.10 GPI9 S_D1CON9.11 GPI10 S_D2CON9.12 GPI11 S_D3CON9.13 GPI12 S_D4CON9.14 GPI13 S_D5CON9.15 GPI14 S_D6CON9.16 GPI15 S_D7CON9.17 GPI6 S_VSYNCCON9.18 GPI5 S_HSYNCCON9.19 GPI0 S_PWDNCON9.20 GPI7 S_nRSTCON9.21 GPG2 I2C1_CCON9.22 GPG3 I2C1_DCON9.23 - VSSCON9.24 - VSSTable 2-17 CMOS Sensor Connector (CON9) Function●CAN_0 Selection (CON11, SW9~10):–SW9~10: 1-2 short for CAN_0 function and connected to 2P terminal (CON11) –SW9~10: 2-3 short for CMOS sensor function and connected to CMOS sensor connector (CON9, CON10)SW GPIO pin of N9H30 FunctionSW9:1-2 shortGPI3 CAN_0_RXDSW9:2-3 short S_CLKSW10:1-2 shortGPI4 CAN_0_TXDSW10:2-3 short S_PCLKTable 2-18 CAN_0 (SW9~10) Function●USB0 Device/HOST Micro-AB connector (CON14), where CON14 pin4 ID=1 is Device,ID=0 is HOST●USB1 for USB HOST with Type-A connector (CON15)●RJ45_0 connector with LED indicator (CON12), RMII PHY with IP101GR (U14)●RJ45_1 connector with LED indicator (CON13), RMII PHY with IP101GR (U16)●Micro-SD/TF card slot (CON3)●SOC CPU: Nuvoton N9H30F61IEC (U5)●Battery power for RTC 3.3V powered (BT1, J1), can detect voltage by ADC0●RTC power has 3 sources:–Share with 3.3V I/O power–Battery socket for CR2032 (BT1)–External connector (J1)●Board version 2.1NUMAKER-HMI-N9H30 USER MANUAL2.3 NuDesign-TFT-LCD7 -Front ViewFigure 2-3 Front View of NuDesign-TFT-LCD7 BoardFigure 2-3 shows the main components and connectors from the Front side of NuDesign-TFT-LCD7board.7” resolution 800x480 4-W resistive touch panel for 24-bits RGB888 interface2.4 NuDesign-TFT-LCD7 -Rear ViewFigure 2-4 Rear View of NuDesign-TFT-LCD7 BoardFigure 2-4 shows the main components and connectors from the rear side of NuDesign-TFT-LCD7board.NuMaker-N9H30 and NuDesign-TFT-LCD7 combination connector (CON1).NUMAKER-HMI-N9H30 USER MANUAL 2.5 NuMaker-N9H30 and NuDesign-TFT-LCD7 PCB PlacementFigure 2-5 Front View of NuMaker-N9H30 PCB PlacementFigure 2-6 Rear View of NuMaker-N9H30 PCB PlacementNUMAKER-HMI-N9H30 USER MANUALFigure 2-7 Front View of NuDesign-TFT-LCD7 PCB PlacementFigure 2-8 Rear View of NuDesign-TFT-LCD7 PCB Placement3 NUMAKER-N9H30 AND NUDESIGN-TFT-LCD7 SCHEMATICS3.1 NuMaker-N9H30 - GPIO List CircuitFigure 3-1 shows the N9H30F61IEC GPIO list circuit.Figure 3-1 GPIO List Circuit NUMAKER-HMI-N9H30 USER MANUAL3.2 NuMaker-N9H30 - System Block CircuitFigure 3-2 shows the System Block Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-2 System Block Circuit3.3 NuMaker-N9H30 - Power CircuitFigure 3-3 shows the Power Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-3 Power Circuit3.4 NuMaker-N9H30 - N9H30F61IEC CircuitFigure 3-4 shows the N9H30F61IEC Circuit.Figure 3-4 N9H30F61IEC CircuitNUMAKER-HMI-N9H30 USER MANUAL3.5 NuMaker-N9H30 - Setting, ICE, RS-232_0, Key CircuitFigure 3-5 shows the Setting, ICE, RS-232_0, Key Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-5 Setting, ICE, RS-232_0, Key Circuit3.6 NuMaker-N9H30 - Memory CircuitFigure 3-6 shows the Memory Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-6 Memory Circuit3.7 NuMaker-N9H30 - I2S, I2C_0, RS-485_6 CircuitFigure 3-7 shows the I2S, I2C_0, RS-486_6 Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-7 I2S, I2C_0, RS-486_6 Circuit3.8 NuMaker-N9H30 - RS-232_2 CircuitFigure 3-8 shows the RS-232_2 Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-8 RS-232_2 Circuit3.9 NuMaker-N9H30 - LCD CircuitFigure 3-9 shows the LCD Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-9 LCD Circuit3.10 NuMaker-N9H30 - CMOS Sensor, I2C_1, CAN_0 CircuitFigure 3-10 shows the CMOS Sensor,I2C_1, CAN_0 Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-10 CMOS Sensor, I2C_1, CAN_0 Circuit3.11 NuMaker-N9H30 - RMII_0_PF CircuitFigure 3-11 shows the RMII_0_RF Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-11 RMII_0_PF Circuit3.12 NuMaker-N9H30 - RMII_1_PE CircuitFigure 3-12 shows the RMII_1_PE Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-12 RMII_1_PE Circuit3.13 NuMaker-N9H30 - USB CircuitFigure 3-13 shows the USB Circuit.NUMAKER-HMI-N9H30 USER MANUALFigure 3-13 USB Circuit3.14 NuDesign-TFT-LCD7 - TFT-LCD7 CircuitFigure 3-14 shows the TFT-LCD7 Circuit.Figure 3-14 TFT-LCD7 CircuitNUMAKER-HMI-N9H30 USER MANUAL4 REVISION HISTORYDate Revision Description2022.03.24 1.00 Initial version NUMAKER-HMI-N9H30 USER MANUALNUMAKER-HMI-N9H30 USER MANUALImportant NoticeNuvoton Products are neither intended nor warranted for usage in systems or equipment, anymalfunction or failure of which may cause loss of human life, bodily injury or severe propertydamage. Such applications are deemed, “Insecure Usage”.Insecure usage includes, but is not limited to: equipment for surgical implementation, atomicenergy control instruments, airplane or spaceship instruments, the control or operation ofdynamic, brake or safety systems designed for vehicular use, traffic signal instruments, all typesof safety devices, and other applications intended to support or sustain life.All Insecure Usage shall be made at customer’s risk, and in the event that third parties lay claimsto Nuvoton as a result of customer’s Insecure Usage, custome r shall indemnify the damagesand liabilities thus incurred by Nuvoton.。

Electric Scooter User Manual

Electric Scooter User Manual

USER MANUAL ELECTRIC SCOOTERPACKING LISTScooter x1Screw x4Allen key x2Charger x1 Please carefully check whether the contents is complete.PARTS INSTRUCTION1.Battery indicator:There are four lights toindicate the battery level.Every light representabout25%power.When the battery is run out,the four lights are all off,and the scooter will slideuntil stop.2.Current gear:Double press the switch toswitch the gear between first gear and secondgear.Top speed of first gear(white light)is15km/h,top speed of second gear(green light)is25KM/h.3.Power switch:Long press the switch to switch the power on/off.When the power is on,short press the switch to turn on/off the headlight.ASSEMBLYCHARGINGRIDINGRIDING SAFETY-An electric scooter is a sporting entertainment tool,but once you drive it into a public area,there are also possible safety risks.Strictly follow the instructions in this manual when driving to protect you and the others'safety to the maximum extent, and to abide by local laws and regulations.-At the same time,you need to understand:Once you ride an electric scooter on public roads or other public place,you are facing the risk of accidents,even if you are in full compliance with this safe guide.Like all the vehicles,the faster the electric scooter is,the longer the braking distance.And the foot brake on some smooth surfaces can also cause the wheels to slip and losing balance or even fall.Therefore, It is important to be vigilant and maintain the proper speed during driving,and it is important to maintain a reasonable safety distance with other people and other vehicles.Please be vigilant and drive at low speed before entering unfamiliar terrain.-Please respect the pedestrians when riding.No frightening pedestrians,especially children.Remind pedestrians and stowing down when you approaching their back. When you approach them face to dace,keep on the side and slow down.-The seller shall not be liable for personal injuries,accidents,and any other unfavourable events resulting from violating the instructions in this manual.-Do not lend the electric scooter to a person who has no experience to avoid injuries. Once you let someone to ride the scooter,you are responsible for his/her safety,you must make sure that him/her has carefully read this user manual.-Please check the electric scooter every time before riding.If you find that any parts is lost,the battery capacity is obviously reduced,the tire is flat or excessively wore or there are any abnormal sounds or malfunctions,do not ride it.FOLDINGMake sure that the power of electric scooter is turned off,open the folding mechanism,put down the pipe,and hook the handlebars onto the rear fender.When opening you need to press the hook at the rear fender,until the handlebars can be released,then unfold the electric scooter.After folding,hold the pipe with one hand or both hands to carry it. MAINTENANCECleaning and storage1.Please use a soft cloth dipped in a little water to wipe the scooter body;If it is difficult to clean the dirty,you can use toothpaste and wash with a toothbrush repeatedly,and then use a damp cloth to clean.If there are scratches in plastic parts, you can use sandpaper to polish.2.Do not use alcohol,gasoline,kerosene or other corrosive,volatile chemical solvent cleaning,otherwise the appearance and internal structure of the body will be seriously damaged,it is forbidden to use a pressure water gun to spray or flush,and ensure that the electric scooter power is switched off all along and the charger has been unplugged and the rubber cap is tightened.Otherwise,it may cause electricshock or serious failure.3.When not in use,try to store electric scooter in dry and cool place,try to avoid a long time storage in the outdoor.Sun exposure/overheating/cold outdoor environment will accelerate the appearance of electric scooter and tire aging and reduce the life of electric scooter and its battery pack.Battery maintenance1.Do not use other models or brands of batteries,or there may be a security risk.2.Do not touch the battery contacts,and do not open or expose the shell.Avoid metal objects touching the battery contacts to cause a short circuit.Or it may cause damage to the battery or personal injury or even death.3.Only use the original charger,otherwise there is a risk of damage or fire.4.Improper disposal of used batteries may cause serious contamination of the environment.Follow the local regulations to dispose battery pack.5.Please recharge the battery in time and charge them fully before storage to extend battery life.6.Do not place the battery over50℃or below-20℃(for example,do not place the electric scooter or its battery pack in a car under summer sun),and do not put the battery into a fire.Otherwise it may lead to battery failure,overheating,and even fire. If you don’t ride it for more than30days,please fully charge it,store it in a cool dry place,and fully charge it every60days,or the battery may be damaged,and this damage is not within the warranty.7.To avoid the full exhaustion of power,please recharge the battery in time.It can greatly extend the battery life.In addition,at room temperature,the battery pack can offer a higher mileage and performance.And if it is used in an environment below0℃,battery life and performance will drop.Typically,at-20℃,the mileage may be only half of it at room temperature.And as the temperature rises,the battery mileage will be restored.8.A fully charged electric scooter will deplete its stored power after about120-180 days of standby,if not timely charged before its power is depleted,it is likely to lead to excessive battery discharge damage,this damage is irreversible,and can not enjoy free warranty.(Note:non-professional personnel is prohibited to remove the batterypack,or it may lead to serious security incidents due to electric shock or short circuit!)Disk brake adjustmentIf you feel the brake is too tight,please use the M5Allen wrench anticlockwise to release the screw on the disc brake,adjust the brake cable to make the tail slightly shorter,and tighten the screw.If you feel the brake is too loose,release the screw, adjust the brake cable to make the tail slightly longer,and then tighten the screw.If the pipe shakes,use the Allen wrench to fasten the two screws on the folding mechanism.If the tire has gone down,remove the cap on the inlet,connect it to an air pump to inflate it.10TOXIC AND HARMFULSUBSTANCES APPLICATION DOWNLOADSearch LENZOD on app store or scan the QR code to download the APP and install.。

Native Instruments MASCHINE MK3 用户手册说明书

Native Instruments MASCHINE MK3 用户手册说明书

The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (25)1.1MASCHINE Documentation (26)1.2Document Conventions (27)1.3New Features in MASCHINE 2.8 (29)1.4New Features in MASCHINE 2.7.10 (31)1.5New Features in MASCHINE 2.7.8 (31)1.6New Features in MASCHINE 2.7.7 (32)1.7New Features in MASCHINE 2.7.4 (33)1.8New Features in MASCHINE 2.7.3 (36)2Quick Reference (38)2.1Using Your Controller (38)2.1.1Controller Modes and Mode Pinning (38)2.1.2Controlling the Software Views from Your Controller (40)2.2MASCHINE Project Overview (43)2.2.1Sound Content (44)2.2.2Arrangement (45)2.3MASCHINE Hardware Overview (48)2.3.1MASCHINE Hardware Overview (48)2.3.1.1Control Section (50)2.3.1.2Edit Section (53)2.3.1.3Performance Section (54)2.3.1.4Group Section (56)2.3.1.5Transport Section (56)2.3.1.6Pad Section (58)2.3.1.7Rear Panel (63)2.4MASCHINE Software Overview (65)2.4.1Header (66)2.4.2Browser (68)2.4.3Arranger (70)2.4.4Control Area (73)2.4.5Pattern Editor (74)3Basic Concepts (76)3.1Important Names and Concepts (76)3.2Adjusting the MASCHINE User Interface (79)3.2.1Adjusting the Size of the Interface (79)3.2.2Switching between Ideas View and Song View (80)3.2.3Showing/Hiding the Browser (81)3.2.4Showing/Hiding the Control Lane (81)3.3Common Operations (82)3.3.1Using the 4-Directional Push Encoder (82)3.3.2Pinning a Mode on the Controller (83)3.3.3Adjusting Volume, Swing, and Tempo (84)3.3.4Undo/Redo (87)3.3.5List Overlay for Selectors (89)3.3.6Zoom and Scroll Overlays (90)3.3.7Focusing on a Group or a Sound (91)3.3.8Switching Between the Master, Group, and Sound Level (96)3.3.9Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.973.3.9.1Extended Navigate Mode on Your Controller (102)3.3.10Navigating the Software Using the Controller (105)3.3.11Using Two or More Hardware Controllers (106)3.3.12Touch Auto-Write Option (108)3.4Native Kontrol Standard (110)3.5Stand-Alone and Plug-in Mode (111)3.5.1Differences between Stand-Alone and Plug-in Mode (112)3.5.2Switching Instances (113)3.5.3Controlling Various Instances with Different Controllers (114)3.6Host Integration (114)3.6.1Setting up Host Integration (115)3.6.1.1Setting up Ableton Live (macOS) (115)3.6.1.2Setting up Ableton Live (Windows) (116)3.6.1.3Setting up Apple Logic Pro X (116)3.6.2Integration with Ableton Live (117)3.6.3Integration with Apple Logic Pro X (119)3.7Preferences (120)3.7.1Preferences – General Page (121)3.7.2Preferences – Audio Page (126)3.7.3Preferences – MIDI Page (130)3.7.4Preferences – Default Page (133)3.7.5Preferences – Library Page (137)3.7.6Preferences – Plug-ins Page (145)3.7.7Preferences – Hardware Page (150)3.7.8Preferences – Colors Page (154)3.8Integrating MASCHINE into a MIDI Setup (156)3.8.1Connecting External MIDI Equipment (156)3.8.2Sync to External MIDI Clock (157)3.8.3Send MIDI Clock (158)3.9Syncing MASCHINE using Ableton Link (159)3.9.1Connecting to a Network (159)3.9.2Joining and Leaving a Link Session (159)3.10Using a Pedal with the MASCHINE Controller (160)3.11File Management on the MASCHINE Controller (161)4Browser (163)4.1Browser Basics (163)4.1.1The MASCHINE Library (163)4.1.2Browsing the Library vs. Browsing Your Hard Disks (164)4.2Searching and Loading Files from the Library (165)4.2.1Overview of the Library Pane (165)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (170)4.2.2.1[MK3] Browsing by Product Category Using the Controller (174)4.2.2.2[MK3] Browsing by Product Vendor Using the Controller (174)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (175)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (179)4.2.4Selecting a File Type (180)4.2.5Choosing Between Factory and User Content (181)4.2.6Selecting Type and Character Tags (182)4.2.7List and Tag Overlays in the Browser (186)4.2.8Performing a Text Search (188)4.2.9Loading a File from the Result List (188)4.3Additional Browsing Tools (193)4.3.1Loading the Selected Files Automatically (193)4.3.2Auditioning Instrument Presets (195)4.3.3Auditioning Samples (196)4.3.4Loading Groups with Patterns (197)4.3.5Loading Groups with Routing (198)4.3.6Displaying File Information (198)4.4Using Favorites in the Browser (199)4.5Editing the Files’ Tags and Properties (203)4.5.1Attribute Editor Basics (203)4.5.2The Bank Page (205)4.5.3The Types and Characters Pages (205)4.5.4The Properties Page (208)4.6Loading and Importing Files from Your File System (209)4.6.1Overview of the FILES Pane (209)4.6.2Using Favorites (211)4.6.3Using the Location Bar (212)4.6.4Navigating to Recent Locations (213)4.6.5Using the Result List (214)4.6.6Importing Files to the MASCHINE Library (217)4.7Locating Missing Samples (219)4.8Using Quick Browse (221)5Managing Sounds, Groups, and Your Project (225)5.1Overview of the Sounds, Groups, and Master (225)5.1.1The Sound, Group, and Master Channels (226)5.1.2Similarities and Differences in Handling Sounds and Groups (227)5.1.3Selecting Multiple Sounds or Groups (228)5.2Managing Sounds (233)5.2.1Loading Sounds (235)5.2.2Pre-listening to Sounds (236)5.2.3Renaming Sound Slots (237)5.2.4Changing the Sound’s Color (237)5.2.5Saving Sounds (239)5.2.6Copying and Pasting Sounds (241)5.2.7Moving Sounds (244)5.2.8Resetting Sound Slots (245)5.3Managing Groups (247)5.3.1Creating Groups (248)5.3.2Loading Groups (249)5.3.3Renaming Groups (251)5.3.4Changing the Group’s Color (251)5.3.5Saving Groups (253)5.3.6Copying and Pasting Groups (255)5.3.7Reordering Groups (258)5.3.8Deleting Groups (259)5.4Exporting MASCHINE Objects and Audio (260)5.4.1Saving a Group with its Samples (261)5.4.2Saving a Project with its Samples (262)5.4.3Exporting Audio (264)5.5Importing Third-Party File Formats (270)5.5.1Loading REX Files into Sound Slots (270)5.5.2Importing MPC Programs to Groups (271)6Playing on the Controller (275)6.1Adjusting the Pads (275)6.1.1The Pad View in the Software (275)6.1.2Choosing a Pad Input Mode (277)6.1.3Adjusting the Base Key (280)6.1.4Using Choke Groups (282)6.1.5Using Link Groups (284)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (286)6.3Playing Tools (287)6.3.1Mute and Solo (288)6.3.2Choke All Notes (292)6.3.3Groove (293)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (295)6.3.5Tap Tempo (299)6.4Performance Features (300)6.4.1Overview of the Perform Features (300)6.4.2Selecting a Scale and Creating Chords (303)6.4.3Scale and Chord Parameters (303)6.4.4Creating Arpeggios and Repeated Notes (316)6.4.5Swing on Note Repeat / Arp Output (321)6.5Using Lock Snapshots (322)6.5.1Creating a Lock Snapshot (322)6.5.2Using Extended Lock (323)6.5.3Updating a Lock Snapshot (323)6.5.4Recalling a Lock Snapshot (324)6.5.5Morphing Between Lock Snapshots (324)6.5.6Deleting a Lock Snapshot (325)6.5.7Triggering Lock Snapshots via MIDI (326)6.6Using the Smart Strip (327)6.6.1Pitch Mode (328)6.6.2Modulation Mode (328)6.6.3Perform Mode (328)6.6.4Notes Mode (329)7Working with Plug-ins (330)7.1Plug-in Overview (330)7.1.1Plug-in Basics (330)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (334)7.1.3Loading, Removing, and Replacing a Plug-in (335)7.1.3.1Browser Plug-in Slot Selection (341)7.1.4Adjusting the Plug-in Parameters (344)7.1.5Bypassing Plug-in Slots (344)7.1.6Using Side-Chain (346)7.1.7Moving Plug-ins (346)7.1.8Alternative: the Plug-in Strip (348)7.1.9Saving and Recalling Plug-in Presets (348)7.1.9.1Saving Plug-in Presets (349)7.1.9.2Recalling Plug-in Presets (350)7.1.9.3Removing a Default Plug-in Preset (351)7.2The Sampler Plug-in (352)7.2.1Page 1: Voice Settings / Engine (354)7.2.2Page 2: Pitch / Envelope (356)7.2.3Page 3: FX / Filter (359)7.2.4Page 4: Modulation (361)7.2.5Page 5: LFO (363)7.2.6Page 6: Velocity / Modwheel (365)7.3Using Native Instruments and External Plug-ins (367)7.3.1Opening/Closing Plug-in Windows (367)7.3.2Using the VST/AU Plug-in Parameters (370)7.3.3Setting Up Your Own Parameter Pages (371)7.3.4Using VST/AU Plug-in Presets (376)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (378)8Using the Audio Plug-in (380)8.1Loading a Loop into the Audio Plug-in (384)8.2Editing Audio in the Audio Plug-in (385)8.3Using Loop Mode (386)8.4Using Gate Mode (388)9Using the Drumsynths (390)9.1Drumsynths – General Handling (391)9.1.1Engines: Many Different Drums per Drumsynth (391)9.1.2Common Parameter Organization (391)9.1.3Shared Parameters (394)9.1.4Various Velocity Responses (394)9.1.5Pitch Range, Tuning, and MIDI Notes (394)9.2The Kicks (395)9.2.1Kick – Sub (397)9.2.2Kick – Tronic (399)9.2.3Kick – Dusty (402)9.2.4Kick – Grit (403)9.2.5Kick – Rasper (406)9.2.6Kick – Snappy (407)9.2.7Kick – Bold (409)9.2.8Kick – Maple (411)9.2.9Kick – Push (412)9.3The Snares (414)9.3.1Snare – Volt (416)9.3.2Snare – Bit (418)9.3.3Snare – Pow (420)9.3.4Snare – Sharp (421)9.3.5Snare – Airy (423)9.3.6Snare – Vintage (425)9.3.7Snare – Chrome (427)9.3.8Snare – Iron (429)9.3.9Snare – Clap (431)9.3.10Snare – Breaker (433)9.4The Hi-hats (435)9.4.1Hi-hat – Silver (436)9.4.2Hi-hat – Circuit (438)9.4.3Hi-hat – Memory (440)9.4.4Hi-hat – Hybrid (442)9.4.5Creating a Pattern with Closed and Open Hi-hats (444)9.5The Toms (445)9.5.1Tom – Tronic (447)9.5.2Tom – Fractal (449)9.5.3Tom – Floor (453)9.5.4Tom – High (455)9.6The Percussions (456)9.6.1Percussion – Fractal (458)9.6.2Percussion – Kettle (461)9.6.3Percussion – Shaker (463)9.7The Cymbals (467)9.7.1Cymbal – Crash (469)9.7.2Cymbal – Ride (471)10Using the Bass Synth (474)10.1Bass Synth – General Handling (475)10.1.1Parameter Organization (475)10.1.2Bass Synth Parameters (477)11Working with Patterns (479)11.1Pattern Basics (479)11.1.1Pattern Editor Overview (480)11.1.2Navigating the Event Area (486)11.1.3Following the Playback Position in the Pattern (488)11.1.4Jumping to Another Playback Position in the Pattern (489)11.1.5Group View and Keyboard View (491)11.1.6Adjusting the Arrange Grid and the Pattern Length (493)11.1.7Adjusting the Step Grid and the Nudge Grid (497)11.2Recording Patterns in Real Time (501)11.2.1Recording Your Patterns Live (501)11.2.2The Record Prepare Mode (504)11.2.3Using the Metronome (505)11.2.4Recording with Count-in (506)11.2.5Quantizing while Recording (508)11.3Recording Patterns with the Step Sequencer (508)11.3.1Step Mode Basics (508)11.3.2Editing Events in Step Mode (511)11.3.3Recording Modulation in Step Mode (513)11.4Editing Events (514)11.4.1Editing Events with the Mouse: an Overview (514)11.4.2Creating Events/Notes (517)11.4.3Selecting Events/Notes (518)11.4.4Editing Selected Events/Notes (526)11.4.5Deleting Events/Notes (532)11.4.6Cut, Copy, and Paste Events/Notes (535)11.4.7Quantizing Events/Notes (538)11.4.8Quantization While Playing (540)11.4.9Doubling a Pattern (541)11.4.10Adding Variation to Patterns (541)11.5Recording and Editing Modulation (546)11.5.1Which Parameters Are Modulatable? (547)11.5.2Recording Modulation (548)11.5.3Creating and Editing Modulation in the Control Lane (550)11.6Creating MIDI Tracks from Scratch in MASCHINE (555)11.7Managing Patterns (557)11.7.1The Pattern Manager and Pattern Mode (558)11.7.2Selecting Patterns and Pattern Banks (560)11.7.3Creating Patterns (563)11.7.4Deleting Patterns (565)11.7.5Creating and Deleting Pattern Banks (566)11.7.6Naming Patterns (568)11.7.7Changing the Pattern’s Color (570)11.7.8Duplicating, Copying, and Pasting Patterns (571)11.7.9Moving Patterns (574)11.7.10Adjusting Pattern Length in Fine Increments (575)11.8Importing/Exporting Audio and MIDI to/from Patterns (576)11.8.1Exporting Audio from Patterns (576)11.8.2Exporting MIDI from Patterns (577)11.8.3Importing MIDI to Patterns (580)12Audio Routing, Remote Control, and Macro Controls (589)12.1Audio Routing in MASCHINE (590)12.1.1Sending External Audio to Sounds (591)12.1.2Configuring the Main Output of Sounds and Groups (596)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (601)12.1.4Configuring the Master and Cue Outputs of MASCHINE (605)12.1.5Mono Audio Inputs (610)12.1.5.1Configuring External Inputs for Sounds in Mix View (611)12.2Using MIDI Control and Host Automation (614)12.2.1Triggering Sounds via MIDI Notes (615)12.2.2Triggering Scenes via MIDI (622)12.2.3Controlling Parameters via MIDI and Host Automation (623)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (631)12.2.5Sending MIDI from Sounds (632)12.3Creating Custom Sets of Parameters with the Macro Controls (636)12.3.1Macro Control Overview (637)12.3.2Assigning Macro Controls Using the Software (638)12.3.3Assigning Macro Controls Using the Controller (644)13Controlling Your Mix (646)13.1Mix View Basics (646)13.1.1Switching between Arrange View and Mix View (646)13.1.2Mix View Elements (647)13.2The Mixer (649)13.2.1Displaying Groups vs. Displaying Sounds (650)13.2.2Adjusting the Mixer Layout (652)13.2.3Selecting Channel Strips (653)13.2.4Managing Your Channels in the Mixer (654)13.2.5Adjusting Settings in the Channel Strips (656)13.2.6Using the Cue Bus (660)13.3The Plug-in Chain (662)13.4The Plug-in Strip (663)13.4.1The Plug-in Header (665)13.4.2Panels for Drumsynths and Internal Effects (667)13.4.3Panel for the Sampler (668)13.4.4Custom Panels for Native Instruments Plug-ins (671)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (675)13.5Controlling Your Mix from the Controller (677)13.5.1Navigating Your Channels in Mix Mode (678)13.5.2Adjusting the Level and Pan in Mix Mode (679)13.5.3Mute and Solo in Mix Mode (680)13.5.4Plug-in Icons in Mix Mode (680)14Using Effects (681)14.1Applying Effects to a Sound, a Group or the Master (681)14.1.1Adding an Effect (681)14.1.2Other Operations on Effects (690)14.1.3Using the Side-Chain Input (692)14.2Applying Effects to External Audio (695)14.2.1Step 1: Configure MASCHINE Audio Inputs (695)14.2.2Step 2: Set up a Sound to Receive the External Input (698)14.2.3Step 3: Load an Effect to Process an Input (700)14.3Creating a Send Effect (701)14.3.1Step 1: Set Up a Sound or Group as Send Effect (702)14.3.2Step 2: Route Audio to the Send Effect (706)14.3.3 A Few Notes on Send Effects (708)14.4Creating Multi-Effects (709)15Effect Reference (712)15.1Dynamics (713)15.1.1Compressor (713)15.1.2Gate (717)15.1.3Transient Master (721)15.1.4Limiter (723)15.1.5Maximizer (727)15.2Filtering Effects (730)15.2.1EQ (730)15.2.2Filter (733)15.2.3Cabinet (737)15.3Modulation Effects (738)15.3.1Chorus (738)15.3.2Flanger (740)15.3.3FM (742)15.3.4Freq Shifter (743)15.3.5Phaser (745)15.4Spatial and Reverb Effects (747)15.4.1Ice (747)15.4.2Metaverb (749)15.4.3Reflex (750)15.4.4Reverb (Legacy) (752)15.4.5Reverb (754)15.4.5.1Reverb Room (754)15.4.5.2Reverb Hall (757)15.4.5.3Plate Reverb (760)15.5Delays (762)15.5.1Beat Delay (762)15.5.2Grain Delay (765)15.5.3Grain Stretch (767)15.5.4Resochord (769)15.6Distortion Effects (771)15.6.1Distortion (771)15.6.2Lofi (774)15.6.3Saturator (775)15.7Perform FX (779)15.7.1Filter (780)15.7.2Flanger (782)15.7.3Burst Echo (785)15.7.4Reso Echo (787)15.7.5Ring (790)15.7.6Stutter (792)15.7.7Tremolo (795)15.7.8Scratcher (798)16Working with the Arranger (801)16.1Arranger Basics (801)16.1.1Navigating Song View (804)16.1.2Following the Playback Position in Your Project (806)16.1.3Performing with Scenes and Sections using the Pads (807)16.2Using Ideas View (811)16.2.1Scene Overview (811)16.2.2Creating Scenes (813)16.2.3Assigning and Removing Patterns (813)16.2.4Selecting Scenes (817)16.2.5Deleting Scenes (818)16.2.6Creating and Deleting Scene Banks (820)16.2.7Clearing Scenes (820)16.2.8Duplicating Scenes (821)16.2.9Reordering Scenes (822)16.2.10Making Scenes Unique (824)16.2.11Appending Scenes to Arrangement (825)16.2.12Naming Scenes (826)16.2.13Changing the Color of a Scene (827)16.3Using Song View (828)16.3.1Section Management Overview (828)16.3.2Creating Sections (833)16.3.3Assigning a Scene to a Section (834)16.3.4Selecting Sections and Section Banks (835)16.3.5Reorganizing Sections (839)16.3.6Adjusting the Length of a Section (840)16.3.6.1Adjusting the Length of a Section Using the Software (841)16.3.6.2Adjusting the Length of a Section Using the Controller (843)16.3.7Clearing a Pattern in Song View (843)16.3.8Duplicating Sections (844)16.3.8.1Making Sections Unique (845)16.3.9Removing Sections (846)16.3.10Renaming Scenes (848)16.3.11Clearing Sections (849)16.3.12Creating and Deleting Section Banks (850)16.3.13Working with Patterns in Song view (850)16.3.13.1Creating a Pattern in Song View (850)16.3.13.2Selecting a Pattern in Song View (850)16.3.13.3Clearing a Pattern in Song View (851)16.3.13.4Renaming a Pattern in Song View (851)16.3.13.5Coloring a Pattern in Song View (851)16.3.13.6Removing a Pattern in Song View (852)16.3.13.7Duplicating a Pattern in Song View (852)16.3.14Enabling Auto Length (852)16.3.15Looping (853)16.3.15.1Setting the Loop Range in the Software (854)16.4Playing with Sections (855)16.4.1Jumping to another Playback Position in Your Project (855)16.5Triggering Sections or Scenes via MIDI (856)16.6The Arrange Grid (858)16.7Quick Grid (860)17Sampling and Sample Mapping (862)17.1Opening the Sample Editor (862)17.2Recording Audio (863)17.2.1Opening the Record Page (863)17.2.2Selecting the Source and the Recording Mode (865)17.2.3Arming, Starting, and Stopping the Recording (868)17.2.5Using the Footswitch for Recording Audio (871)17.2.6Checking Your Recordings (872)17.2.7Location and Name of Your Recorded Samples (876)17.3Editing a Sample (876)17.3.1Using the Edit Page (877)17.3.2Audio Editing Functions (882)17.4Slicing a Sample (890)17.4.1Opening the Slice Page (891)17.4.2Adjusting the Slicing Settings (893)17.4.3Live Slicing (898)17.4.3.1Live Slicing Using the Controller (898)17.4.3.2Delete All Slices (899)17.4.4Manually Adjusting Your Slices (899)17.4.5Applying the Slicing (906)17.5Mapping Samples to Zones (912)17.5.1Opening the Zone Page (912)17.5.2Zone Page Overview (913)17.5.3Selecting and Managing Zones in the Zone List (915)17.5.4Selecting and Editing Zones in the Map View (920)17.5.5Editing Zones in the Sample View (924)17.5.6Adjusting the Zone Settings (927)17.5.7Adding Samples to the Sample Map (934)18Appendix: Tips for Playing Live (937)18.1Preparations (937)18.1.1Focus on the Hardware (937)18.1.2Customize the Pads of the Hardware (937)18.1.3Check Your CPU Power Before Playing (937)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (938)18.1.5Consider Using a Limiter on Your Master (938)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (938)18.1.7Improvise (938)18.2Basic Techniques (938)18.2.1Use Mute and Solo (938)18.2.2Use Scene Mode and Tweak the Loop Range (939)18.2.3Create Variations of Your Drum Patterns in the Step Sequencer (939)18.2.4Use Note Repeat (939)18.2.5Set Up Your Own Multi-effect Groups and Automate Them (939)18.3Special Tricks (940)18.3.1Changing Pattern Length for Variation (940)18.3.2Using Loops to Cycle Through Samples (940)18.3.3Using Loops to Cycle Through Samples (940)18.3.4Load Long Audio Files and Play with the Start Point (940)19Troubleshooting (941)19.1Knowledge Base (941)19.2Technical Support (941)19.3Registration Support (942)19.4User Forum (942)20Glossary (943)Index (951)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE Getting Started: This document provides a practical approach to MASCHINE viaa set of tutorials covering easy and more advanced tasks in order to help you familiarizeyourself with MASCHINE.2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:▪Controller Editor Manual: Besides using your MASCHINE hardware controller together withits dedicated MASCHINE software, you can also use it as a powerful and highly versatileMIDI controller to pilot any other MIDI-capable application or device. This is made possibleby the Controller Editor software, an application that allows you to precisely define all MIDIassignments for your MASCHINE controller. The Controller Editor was installed during theMASCHINE installation procedure. For more information on this, please refer to the Con-troller Editor Manual available as a PDF file via the Help menu of Controller Editor.▪Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information can be expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and paths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.Unlabeled Buttons on the ControllerThe buttons and knobs above and below the displays on your MASCHINE controller do not have labels.。

03_模块使用说明_CAN

03_模块使用说明_CAN

2.2.1.2 Can.h..........................................................................................................................2
2.2.2 配置文件 ...........................................................................................................................2
2.3.2.3 Can_DisableControllerInterrupts ...............................................................................4
2.3.2.4 Can_EnableControllerInterrupts ................................................................................5
2.3.2.7 Can_GetVersionInfo ..................................................................................................6
2.3.3 影响某个 HOH 的函数.....................................................................................................7

NSCE 301 Listening-In

NSCE 301 Listening-In

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4. My uncle talked to me about what to study at university. He told me that I must follow my heart and balance it with my ability. Of course I took his advice, because I always trust him. 5. I would tell them that they should ask first if they have any passion for the subject they intend to study. If they think they don’t know whether they have a passion for it, then they should read information about the subject online or ask people who have studied the subject.
5. behaved selfish 6. pretend see through 7. arrive in had to help 8. difficult time a huge amount of
3. Listen to Passage 1 again and complete the sentences. 1. tolerant rounded 2. close to stand up 3. beauty generosity 4. an opportunity beyond the one 5. behaved selfish 6. pretend see through 7. arrive in had to help 8. difficult time a huge amount of

新标准大学英语综合教程1答案及全文翻译第5单元

新标准大学英语综合教程1答案及全文翻译第5单元

Key to Exercises NSCE Book 1Unit FiveActive reading (1)Reading and understanding4 Answer the questions.1 Why does Cathy ask if Nelly is alone?Because Cathy wants to talk to Nelly in private about a secret (Edgar’s proposal of marriage).2 Why does Cathy want to know where Heathcliff is?Because Cathy wants to make sure that she is alone with Nelly. She wants to talk about Edgar and Heathcliff, so she wouldn’t want either of them to hear the conversation.3 What news does Cathy give Nelly?Cathy tells Nelly that Edgar has proposed to her and she has accepted him.4 What does she want Nelly to tell her?She wants Nelly to say whether she should have accepted or refused Edgar’s proposal.5 What does Nelly think is the most important thing in a marriage?Love, so she asks whether Cathy loves Edgar as the first consideration.6 What happens in Cathy’s dream?She goes to heaven, but is broken-hearted to be away from home. The angels send her back home where she sobs for joy. It seems for Cathy this means she will be unhappy with Edgar. She has “no more business” to marry him than to be in heaven, where, in the dream, she is unhappy.7 What does Cathy say about Heathcliff?She loves him and feels that they have the same soul, but it would degrade her to marry him. (He was found homeless on the street, so he had a poor social background.)6 How does Cathy feel about Edgar?Cathy thinks she and Edgar have different souls, “as different as a moonbeam from lightning, or frost from fire”.Dealing with unfamiliar words5 Match the words in the box with their definitions.1 to say something very quietly (whisper)2 to say something suddenly and loudly (exclaim)3 to cry because you feel strong emotion (weep)4 to cry noisily, taking short breaths (sob)5 to promise to do something (pledge)6 to say that you did not do something (deny)7 to stop someone from doing something, like speaking (interrupt)8 to start something again, like speaking (resume)9 to breathe out slowly, especially because you are sad (sigh)10 to say the opposite of what someone has said is true (contradict)Now check (¸) the reporting verbs which give most information about emotions. exclaim, weep, sob, pledge, sigh, contradict6 Replace the underlined words with the correct form of the words in the box.1 He was resting with his knees on the ground beside her when he asked her to marry him. (kneeling)2 It was traditional to ask for the father’s permission to marry the daughter. (consent)3 Her feelings towards him became different as she got to know him better. (altered)4 He continued with his argument, even though she didn’t agree with him. (pursued)5 Her refusal to admit what had happened made him get angry. (denial)6 He came home in a terrible mood and threw his bag onto the floor. (temper; flung)7 Answer the questions about the words and expressions.1 When you rock a baby, do you move it backwards and forwards (a) gently, or (b) violently?2 If you are having a doze, are you (a) asleep, or (b) working?3 If someone’s behaviour is shameful, should they (a) be proud of what they have done, or (b) feel very sorry about what they have done?4 If you aren’t worried about anything, save your own concerns, does this mean (a) you don’t have to be worried, or (b) you’re only worried about your own business?5 If you do something sulkily, will people notice that you are in (a) a good mood, or (b)a bad mood?6 Is a look which turns off someone’s bad temper likely to be (a) gentle, or (b) angry?7 If you come to the point, do you (a) come to the end of something, or (b) say what is important?8 If something is no business of yours, should you (a) be interested in it, or (b) not be interested in it?9 If something degrades someone, does it make people respect them (a) less, or (b) more?10 Does “What good is it doing something?” mean (a) “Why do it?”, or (b) “Is it a good thing to do?”Active reading (2)Dealing with unfamiliar words4 Match the words in the box with their definitions.1 a strong feeling of sadness (grief)2 a round shape or curve (loop)3 an image that you see when you look in a mirror (reflection)4 to let something fall off as part of a natural process (shed)5 a smooth and beautiful way of moving (grace)6 attractive (cute)7 continuing to support someone or be their friend (faithful)8 to cover something by putting something such as paper or cloth around it (wrap)9 not bright (dim)5 Complete the sentences with the correct form of the words in Activity 4.1 I’ve been faithful to my husband all my life.2 I’d like to give this as a present. Could you wrap it for me in silver paper, please?3 The public expression of grief after the death of the princess lasted for several days.4 She dances with such grace! I think she could become a professional dancer.5 I can’t see very well in here. The light’s rather dim.6 When I saw my reflection in the mirror this morning I got a shock.6 Answer the questions about the words.1 Does a bill refer to (a) a bird’s mouth, or (b) a request for money in the poem?2 Is satin (a) a soft delicate material, or (b) a hard rough material?3 If something is wobbling, is it (a) not moving, or (b) moving unsteadily?4 Does platinum refer to (a) a colour like silver, or (b) a colour like gold?5 Is something that is lethal (a) very friendly, or (b) extremely dangerous?6 If a cloth has been embroidered, is it likely to be (a) multi-coloured, or (b) uncoloured?Language in Usewhatever, whoever etc1 Rewrite the sentences with the word in brackets.1 I don’t know who wrote this poem, but he was very romantic. (whoever) Whoever wrote this poem was very romantic.2 Heathcliff may be anywhere, but he isn’t in the house. (wherever)Wherever Heathcliff may be, he isn’t in the house.3 I don’t know what to say, because she doesn’t listen to me any more. (whatever) Whatever I say, she doesn’t listen to me anymore.4 Every time I told him a secret, he told his friends. (whenever)Whenever I told him a secret, he told his friends.5 Anything may happen, but I will always be faithful. (whatever)Whatever happens, I will always be faithful.6 I don’t know who sent me this parcel, but they know I like chocolates. (whoever) Whoever sent me this parcel knows I like chocolates.7 I’m not exactly sure what I’m eating, but it’s very nice. (whatever)Whatever I’m eating, it’s ve ry nice.8 You may end up anywhere in the world, but I will never forget you. (wherever)Wherever you end up in the world, I will never forget you.present participles2 Rewrite the sentences.1 Since I felt concerned, I asked her to phone me the next day.I, feeling concerned, asked her to phone me the next day.2 When Judith fell asleep she was clinging to her teddy bear.Judith fell asleep, clinging to her teddy bear.3 Sarah dried her eyes and tried to smile.Sarah, drying her eyes, tried to smile.4 H e took out the card and said, “This valentine’s for me.”“This valentine’s for me,” he said, taking out the card.5 I was waiting for the train when I read that poem.I waited for the train, reading that poem.6 Since I didn’t have much money with me, I couldn’t pay for the meal.I, not having much money with me, couldn’t pay for the meal.no more … than3 Look at the sentence and answer the question.I’ve no more business to marry Edgar Linton than I have to be in heaven.Cathy means that (c) .(a) if she marries Edgar Linton she will feel as if she’s in heaven(b) she won’t go to heaven if she married Edgar Linton(c) she doesn’t want to marry Edgar Linton and doesn’t feel she should be in heaven4 Rewrite the sentences using no more … than .1 I have no reason to get married, and I’ve got no reason to change my job.I have no more reason to get married than (I have) to change my job.2 She’s got no reason to feel unhappy, and no reason to celebrate.She’s got no more reason to feel unhappy than (she has) to celebrate.3 There’s no point in waiting here, and no point in calling a taxi.There’s no more point in waiting here than (there is) in calling a taxi.4 We have no interest in starting this task, or in finishing the first one.We have no more interest in starting this task than (we have) in finishing the first one.5 I’ve got no business to advise her about her private life, nor should she advise me about mine.I’ve got no more business to advise her about her private life than she has to advise me about mine.6 I have no wish to start a new relationship, or to write another book.I have no more wish to start a new relationship than (I have) to write another book. collocations5 Read the explanation of the words. Answer the questions.1 pursue To pursue means to follow a course of activity.(a) If you pursue the matter, you are likely to try to reach a decision (you don’t abandon it).(b) When you pursue your career, you have the career you want and you want to get ahead in it.(c) If the police are pursuing their inquiries, they haven’t solved the crime, and are still investigating it.2 denial A denial is a statement that something did not happen or isn’t true.(a) If you’re in denial about your age, you don’t admit how old you are.(b) If a company issues a strong denial of responsibility, they don’t admit to having done anything wrong.3 temper If you have a temper, you tend to get angry very quickly.(a) When tempers flare, people get angry.(b) If someone tells you to keep your temper during a discussion, they are likely to be telling you to calm down, and you shouldn’t lose your temper.(c) If people fly into a temper, they lose their temper very quickly and get really angry.4 wrap To wrap something is to cover something in cloth or paper.(a) If you wrap up a meeting, you finish it (because wrapping up a package is the last stage of preparing a gift or buying something).(b) If you’re wrapped up in your work, it interests you very much, and you spend a lot of time doing it or thinking about it, s o you don’t notice anything else.(c) If you keep something under wraps, you keep it secret (as if it is a package wrapped up so other people can’t see what it is).6 Translate the sentences into Chinese.1 Her lips were half asunder as if she meant to speak; and she drew a deep breath, but it escaped in a sigh, instead of a sentence.她半张着嘴,似乎想说什么;她深深地吸了一口气,可随之而来的却是一声无语的叹息。

Unity获取按键

Unity获取按键

Unity获取按键Unity 获取按键今天做快捷键绑定时的发现,⼀般按键获取我们很容易想到的是Input中的GetKey,⼀般操作⽅式将其写⼊Update中或者协程中,但是⽆论是Input.anykey或者getkey 的静态成员返回值都是bool型的,这意味着需要将键值优先确定,这⽆法达到快捷键设置的要求。

即输⼊⼀个任意键,获取该键键值,并保存。

这需要⽤到新的⽅法实现。

EventEvent是UnityEngine中的⼀个基础类,对与Event的描述,官⽅⽂档解释如下:A UnityGUI event.Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events.For each event OnGUI is called in the scripts; so OnGUI is potentially called multiple times per frame. Event.current corresponds to "current" event inside OnGUI call.由此我们可以知道以下信息,event能够对GUI 输⼊进⾏反应,如键盘、⿏标 GUI布局等,每个事件在回调函数OnGUI中,所以OnGUI每帧可能被调⽤多次。

其中current 成员,返回当前正在处理的事件。

返回值应该是引⽤类型的,因为需要包括形如按键状态(keydown、keyup),键值等信息。

Ps.OnGUI is called for rendering and handling GUI events.OnGUI被回调于渲染或者GUI事件处理(即Event)实例该代码为⽤于设置快捷键的测试代码using UnityEngine;using System.Collections;using UnityEngine.EventSystems;using UnityEngine.UI;//调⽤点击处理接⼝public class Pan_shortcut : MonoBehaviour,IPointerClickHandler{private bool IsOpen;private KeyCode currentkey;void OnGUI(){if (IsOpen){this.transform.Find("Text").GetComponent<Text>().color = new Color(1, 1, 0); //设置键值显⽰的颜⾊,设置状态为黄⾊,⾮设置状态为⽩⾊if (Input.anyKeyDown) //当输⼊任意按键时往下执⾏{Event fee = Event.current; //获取GUI正在处理的事件。

风扇吊扇遥控器说明书

风扇吊扇遥控器说明书

GENERAL INFORMATION This wall control is designed to separately control your ceiling fan speed and light brightness.There are four buttons (Hi, Med, Low, Off) to control the fan speed. The light dimmer button controls the light.The ON/OFF switch is to turn the power to wall control On or Off. The red indicator on the transmitter will light when any button is pressed.INSTALLATION AND OPERATING INSTRUCTIONSNOTE:NOTE: Not compatible for use with compact fluorescent bulb(s).I.SETTING THE CODEThis unit has 16 different code combinations. To set the code, perform these steps: A.Setting the code on the transmitter:1.Slide code switches to your choice of up or down position. (Factory settingis all up). Do not use this position. Use a small screwdriver or ballpoint pen to slide firmly up or down (Figure 1).B.Setting the code on the receiver:1.Slide code switches to the same positions as set on your transmitter (Figure 2).II.INSTALLING RECEIVER IN CEILING FAN (Please refer to Figure 3 before continuing.)A.Safety precautions:WARNING: HIGH VOL T AGE! Household electrical power can cause serious injury or death. Disconnect source of electrical power to the ceiling fan by removing fuse or switching off circuit breaker. Make sure all electrical connections comply with local codes or ordinances and the National Electrical Code. If you are unfamiliar with electrical wiring, please use a qualified and licensed electrician.WARNING: T o reduce the risk of fire, electrical shock, or personal injury , wire connectors provided with the wall control receiver are designed to accept only one 12 gauge house wire and no more than two lead wires from the receiver. If your housewire is larger than 12 gauge or there is more than one house wire to connect to the two receiver wires, consult an electrician for theproper size wire connectors to use.CAUTION: TO REDUCE THE RISK OF FIRE OR INJURY , DO NOT USE THIS PRODUCTIN CONJUNCTION WITH ANY VARIABLE (RHEOSTAT) WALL CONTROL.Do not use with solid state ceiling fans.Electrical source and fan must be 115/120 volts, 60 Hz.B.Installing receiver in fan:1.Remove ceiling fan canopy from the mounting bracket.2.Disconnect existing wiring between ceiling fan and supply at electrical junction box.y the black antenna wire on top of the receiver, and slide the receiver in the mounting bracket (Figure 3).4.Make wiring connections as follows, using the wire connectors supplied (Figure 4):CONNECT TOGREEN fan wire.....................................BARE supply wire BLACK receiver wire (AC IN L)..............BLACK supply wire WHITE receiver wire (AC IN N)..............WHITE supply wire WHITE receiver wire (TO MOTOR N).....WHITE fan wire BLACK receiver wire (TO MOTOR L)......BLACK fan wire BLUE receiver wire (FOR LIGHT).............BLUE light wireIf other fan or supply wires are different color, have this unit installed by a qualified electrician.5.Push all connected wires up into junction box.6.Reinstall the canopy on the mounting bracket.7.Restore electrical power.C.Manually set fan speed control to HIGH via pull chain and set light to ON via pull chain.IMPORTANT: Fan speed and light control will not be activated by remote if pull chains for fan and lightare not set to the HIGH and ON positions, respectively.III.INSTALLING WALL CONTROL (TRANSMITTER):Remove wall plate, disconnect and remove the toggle switch from wall switch box.Using the wire connectors provided, make the electrical connections to the wall control (transmitter) unit as shown in Figure 4. Carefully push all connectedIV.OPERATING TRANSMITTER:A.This remote control unit is equipped with 16 code combinations to prevent possible interference from or to otherremote units such as garage door openers, car alarms or security systems. If you find that your fan and light kit go on and off without using your remote control, simply change the combination code in your transmitter and receiver. B.Operation buttons on the panel of the transmitter:HI button for fan high speed MED button for fan medium speed LOW button for fan low speed OFF button for fan speed off LIGHT button for light brightness and offThe light function is controlled by pressing the LIGHT button. Hold button down to increase or decrease light. Tap button quickly to turn light off or on. If you press the button in excess of 0.7 second it becomes a dimmer. The light varies cyclically in 0.8 second.The light button has auto resume, so the light will stay at the same brightness as the last time it was turned off.IMPORTANT: Turn fan off at wall switch and let blades come to a complete stop before manually activating the reverse switch.YOUR REMOTE CONTROL NOW HAS FULL CONTROL OF THE FAN AND LIGHT.V. TROUBLESHOOTING GUIDENOTICE!A. Fails to operate:Your ceiling fan and light kit assembly must meet1. Power to the receiver?the following requirements:2. Receiver wired correctly? 1. Do not use with solid state fans.3. Fan manual speed control in highest position? 2. Electrical rating: 120V / 60 Hz, 3.5A4. Light kit switch turned on? MAX. motor amps: 1.005. Good battery in the transmitter? MAX. light watts: 3006. Code set at exact same position in both transmitter and receiver? (Incandescent only) B. Won't operate at distance: If transmitter operates fan and light kit when up close, but not at 40 feet away, try placing the black antenna wire higher and make sure the black antenna wire is visible. Fig. 3MODEL: WC-100L25 DEGREES FOR MOUNTING RECEIVER,MODELS: UC7067 OR UC7068, UC7067RCLITEX INDUSTRIES, LTD.GRAND PRAIRIE, TX 75050For Customer Service call:1-800-527-1292Fig. 5CAUTION: DO NOT USE FAN SPEED CONTROL IN CANOPIES WHERE THE MOUNTING IS NOT AS DESCRIBED IN FIGURE 5 OF THE INSTALLATION INSTRUCTIONSCAUTION: TO REDUCE THE RISK OF FIRE OR INJURY , DO NOT USE THISPRODUCT IN CONJUNCTION WITH ANY VARIABLE (RHEOSTAT) WALL CONTROL.。

unity监听键盘按键

unity监听键盘按键

unity监听键盘按键放在Update⾥⾯if (Input.anyKeyDown){foreach (KeyCode keyCode in Enum.GetValues(typeof(KeyCode))){if (Input.GetKeyDown(keyCode)){Debug.LogError("Current Key is : " + keyCode.ToString());}}}回输出对应的键值===============================================KeyCode :KeyCode是由Event.keyCode返回的。

这些直接映射到键盘上的物理键。

值对应键Backspace 退格键Delete Delete键Tab TabTab键Clear Clear键Return 回车键Pause 暂停键Escape ESC键Space 空格键Keypad0 ⼩键盘0Keypad1 ⼩键盘1Keypad2 ⼩键盘2Keypad3 ⼩键盘3Keypad4 ⼩键盘4Keypad5 ⼩键盘5Keypad6 ⼩键盘6Keypad7 ⼩键盘7Keypad8 ⼩键盘8Keypad9 ⼩键盘9KeypadPeriod ⼩键盘“.”KeypadDivide ⼩键盘“/”KeypadMultiply⼩键盘“*”KeypadMinus ⼩键盘“-”KeypadPlus ⼩键盘“+”KeypadEnter ⼩键盘“Enter”KeypadEquals ⼩键盘“=”UpArrow ⽅向键上DownArrow ⽅向键下RightArrow ⽅向键右LeftArrow ⽅向键左Insert Insert键Home Home键EndEnd键PageUp PageUp键PageDown PageDown键F1功能键F1F2功能键F2F3功能键F3F4功能键F4F5功能键F5F6功能键F6F7功能键F7F8 功能键F8F9 功能键F9F10 功能键F10F11 功能键F11F12 功能键F12F13 功能键F13F14 功能键F14F15 功能键F15Alpha0 按键0Alpha1 按键1Alpha2 按键2Alpha3 按键3Alpha4 按键4Alpha5 按键5Alpha6 按键6Alpha7 按键7Alpha8 按键7Alpha9 按键9Exclaim ‘!’键DoubleQuote双引号键 Hash Hash键Dollar ‘$’键AmpersandAmpersand键 Quote 单引号键LeftParen 左括号键RightParen右括号键Asterisk ‘ * ’键Plus ‘ +’键Comma ‘ , ’键Minus ‘ - ’键Period ‘ . ’键Slash ‘ / ’键Colon ‘ : ’键Semicolon‘ ; ’键Less ‘< ‘键Equals ‘ = ‘键Greater ‘ >‘键Question ‘ ? ’键At ‘@’键LeftBracket‘ [ ‘键Backslash ‘ \ ’键RightBracket‘ ] ’键Caret ‘ ^ ’键Underscore‘ _ ’键BackQuote‘ ` ’键A ‘a’键B ‘b’键C ‘c’键D ‘d’键E ‘e’键F ‘f’键G ‘g’键H ‘h’键I ‘i’键J ‘j’键K ‘k’键L ‘l’键M ‘m’键N ‘n’键O ‘o’键P ‘p’键Q ‘q’键R ‘r’键S ‘s’键T ‘t’键U ‘u’键V ‘v’键W ‘w’键X ‘x’键Y ‘y’键Z ‘z’键Numlock Numlock键Capslock ⼤⼩写锁定键ScrollLockScroll Lock键RightShift 右上档键LeftShift 左上档键RightControl右Ctrl键LeftControl左Ctrl键RightAlt 右Alt键LeftAlt 左Alt键LeftApple 左Apple键LeftWindows左Windows键RightApple右Apple键RightWindows右Windows键AltGr Alt Gr键Help Help键Print Print键SysReq Sys Req键Break Break键Mouse0 ⿏标左键Mouse1 ⿏标右键Mouse2 ⿏标中键Mouse3 ⿏标第3个按键Mouse4 ⿏标第4个按键Mouse5 ⿏标第5个按键Mouse6 ⿏标第6个按键JoystickButton0⼿柄按键0JoystickButton1⼿柄按键1JoystickButton2⼿柄按键2JoystickButton3⼿柄按键3JoystickButton4⼿柄按键4JoystickButton5⼿柄按键5JoystickButton6⼿柄按键6JoystickButton7⼿柄按键7JoystickButton8⼿柄按键8JoystickButton9⼿柄按键9JoystickButton10⼿柄按键10JoystickButton11⼿柄按键11JoystickButton12⼿柄按键12JoystickButton13⼿柄按键13JoystickButton14⼿柄按键14JoystickButton15⼿柄按键15JoystickButton16⼿柄按键16JoystickButton17⼿柄按键17JoystickButton18⼿柄按键18JoystickButton19⼿柄按键19Joystick1Button0第⼀个⼿柄按键0Joystick1Button1第⼀个⼿柄按键1Joystick1Button2第⼀个⼿柄按键2Joystick1Button3第⼀个⼿柄按键3Joystick1Button4第⼀个⼿柄按键4Joystick1Button5第⼀个⼿柄按键5Joystick1Button6第⼀个⼿柄按键6Joystick1Button7第⼀个⼿柄按键7Joystick1Button8第⼀个⼿柄按键8Joystick1Button9第⼀个⼿柄按键9Joystick1Button10第⼀个⼿柄按键10 Joystick1Button11第⼀个⼿柄按键11Joystick1Button12第⼀个⼿柄按键12Joystick1Button13第⼀个⼿柄按键13Joystick1Button14第⼀个⼿柄按键14Joystick1Button15第⼀个⼿柄按键15Joystick1Button16第⼀个⼿柄按键16Joystick1Button17第⼀个⼿柄按键17Joystick1Button18第⼀个⼿柄按键18Joystick1Button19第⼀个⼿柄按键19Joystick2Button0第⼆个⼿柄按键0Joystick2Button1第⼆个⼿柄按键1Joystick2Button2第⼆个⼿柄按键2Joystick2Button3第⼆个⼿柄按键3 Joystick2Button4第⼆个⼿柄按键4 Joystick2Button5第⼆个⼿柄按键5 Joystick2Button6第⼆个⼿柄按键6 Joystick2Button7第⼆个⼿柄按键7 Joystick2Button8第⼆个⼿柄按键8 Joystick2Button9第⼆个⼿柄按键9 Joystick2Button10第⼆个⼿柄按键10 Joystick2Button11第⼆个⼿柄按键11 Joystick2Button12第⼆个⼿柄按键12 Joystick2Button13第⼆个⼿柄按键13 Joystick2Button14第⼆个⼿柄按键14 Joystick2Button15第⼆个⼿柄按键15 Joystick2Button16第⼆个⼿柄按键16 Joystick2Button17第⼆个⼿柄按键17 Joystick2Button18第⼆个⼿柄按键18 Joystick2Button19第⼆个⼿柄按键19 Joystick3Button0第三个⼿柄按键0 Joystick3Button1第三个⼿柄按键1 Joystick3Button2第三个⼿柄按键2 Joystick3Button3第三个⼿柄按键3 Joystick3Button4第三个⼿柄按键4 Joystick3Button5第三个⼿柄按键5 Joystick3Button6第三个⼿柄按键6 Joystick3Button7第三个⼿柄按键7 Joystick3Button8第三个⼿柄按键8 Joystick3Button9第三个⼿柄按键9 Joystick3Button10第三个⼿柄按键10 Joystick3Button11第三个⼿柄按键11 Joystick3Button12第三个⼿柄按键12 Joystick3Button13第三个⼿柄按键13 Joystick3Button14第三个⼿柄按键14 Joystick3Button15第三个⼿柄按键15 Joystick3Button16第三个⼿柄按键16 Joystick3Button17第三个⼿柄按键17 Joystick3Button18第三个⼿柄按键18 Joystick3Button19第三个⼿柄按键19。

unit单体测试console

unit单体测试console

unit单体测试console单元测试(unit testing)是指对软件中的最小可测试单元进行检查和验证,以确保其功能正确、性能良好等。

在进行单元测试时,可以使用console输出检查结果。

例如,使用Java进行单元测试时,可以使用System.out.println()或Logger输出结果。

以下是一个Java单元测试的示例代码:```import org.junit.Test;import static org.junit.Assert.assertEquals;public class CalculatorTest {@Testpublic void testAddition() {Calculator calculator = new Calculator();int result = calculator.add(2, 3);assertEquals(5, result);System.out.println("Addition test passed");}@Testpublic void testSubtraction() {Calculator calculator = new Calculator();int result = calculator.subtract(5, 2);assertEquals(3, result);System.out.println("Subtraction test passed");}}```在该代码中,使用JUnit框架进行测试,其中testAddition()方法用于测试加法运算,testSubtraction()方法用于测试减法运算。

使用assertEquals()进行检查结果,使用System.out.println()输出测试结果。

Non sequential model in zemax

Non sequential model in zemax

What is Non-sequential ray tracing?Non-sequential ray tracing implies that there is no predefined sequence of surfaces which rays that are being traced must hit. The objects that the rays hit are determined solely by the physical positions and properties of the objects as well as the directions of the rays. Rays may hit any part of any non-sequential object, and may hit the same object multiple times, or not at all. This can be contrasted with sequential ray tracing where all of the rays traced must propagate through the same set of surfaces in the same order. In sequential mode in ZEMAX, all ray propagation occurs through surfaces which are located using a local coordinate system. In non-sequential mode, optical components are modeled as true three-dimensional objects, either as surfaces or solid volumes. Each object is placed globally at an independent x, y, z coordinate with an independently defined orientation.The non-sequential ray tracing capabilities of ZEMAX do not suffer from the same limitations that sequential ray tracing does. Since rays can propagate through the optical components in any order, total internal reflection (TIR) ray paths can be accounted for. While sequential mode is limited to the analysis of imaging systems, non-sequential mode can be used to analyze stray light, scattering and illumination in both imaging and non-imaging systems. If an optical system can be traced with rays, it can be traced with non-sequential analysis in ZEMAX.There are many types of optical components which cannot be modeled using the simple sequential surface model. Such optics need to be modeled as real, 3D components. Examples of objects that require non-sequential ray tracing include: complex prisms, corner cubes, light pipes, faceted objects, objected created in CAD programs and embedded volume objects (i.e. objects located within other objects). For example, here is a liquid crystal on silicon projector, designed in non-sequential mode by Michael Pate of OSCI:Non-sequential ray tracing can be modeled in ZEMAX using one of two modes:∙Pure non-sequential ray tracing∙Mixed sequential/non-sequential ray tracingWhen using pure non-sequential ray tracing, all optics to be traced are in a single non-sequential group. In addition, source and detector objects are setup within the group to launch and capture rays, respectively. The source modeling capabilities of pure non-sequential mode in ZEMAX are far more comprehensive than sequential mode. In sequential mode, you are limited to modeling point sources located on the object surface. Using the image analysis capabilities of sequential mode, planar extended sources located at the object surface can be modeled. Using pure non-sequential ray tracing, sources can be placed anywhere in the non-sequential group, at any orientation, and can even be placed inside of other objects. The source objects themselves can range from simple point sources (like those used in sequential mode) to complex, three-dimensional source distributions. ZEMAX can even import measured source data for real sources from programs like ProSource (Radiant Imaging) and Luca Raymaker (Opsira).Rays from non-sequential sources, known as NSC rays, can be split and scattered by optical components. These rays can also be diffracted at phase surfaces/objects. The analysis options available when tracing NSC rays include evaluating radiometric data on detectors and the storing of ray data in ray database files. Detectors can be modeled as planar surfaces, curved surfaces and even three-dimensional volumes. Non-sequential detectors support the display of a variety of data types including: incoherent irradiance, coherent irradiance, coherent phase, radiant intensity and radiance. Ray database files store the history of each ray traced. Ray paths can be filtered to isolate rays that hit specific objects. The filtered ray data can then be displayed in layouts and on detector objects. All of the above makes pure non-sequential ray tracing very useful for ghost analysis, stray light analysis as well as a variety of illumination applications.When using mixed sequential/non-sequential ray tracing (also known as hybrid or mixed mode ray tracing), a collection of non-sequential objects are setup inside of a non-sequential group. Thisnon-sequential group is part of a larger sequential system. Sequentially traced rays enter thenon-sequential group through an entrance port, and exit the group through an exit port to continue propagating through the sequential system. Multiple non-sequential groups may be defined in the same sequential system, and any number of objects may be placed in each non-sequential group. This allows non-sequential components such as faceted mirrors, roof prisms or CAD objects to be included in a sequential design.Faceted reflectorsOpen the file "Samples > Non-sequential > Reflectors > Toroidal faceted reflector.zmx" using then menu option, "File > Open" or the "Ope" button on the button bar.This file demonstrates the use of mixed sequential/non-sequential ray tracing, where non-sequential components are used in combination with sequential surfaces.If the "Use Session Files" option is checked under the File menu when the file is opened, both the the Lens Data Editor and Non-Sequential Editor will appear on the screen along with several analysis windows.The 3D Layout plot shows sequential rays traced from a point source at the object surface at the middle-right hand side of the layout.TIP: You can double click on the title bar of a window to enlarge the window. Do this now with the 3D Layout window.Select "Settings" from the 3D Layout window menu bar. Check the box that says "Fletch Rays" and then click "OK". ZEMAX now draws fletches (arrows) indicating the direction that rays are propagating. This option can be particularly helpful in many non-sequential systems where the ray paths can be complex.The rays initially travel from left to right and enter a non-sequential component group where they hit a faceted mirror (object 1 in the Non-Sequential Component Editor) and reflect to the left where they exit the non-sequential group and hit a sequentially defined lens (surfaces 3 and 4 in the Lens Data Editor). The 3D Layout window may be rotated with the keyboard arrow keys and Page-Up and Page-Down keys to show different views. Double click again on the title bar of the layout to reduce the window to its original size. TIP: You can zoom in on an analysis window by clicking dragging inside the window to draw a box around the region you want to zoom in on. Do this now by drawing a box around the reflector in the 3D Layoutwindow. Zoom settings can be fine tuned in the analysis window menu option, "Zoom".You can now better see the individual facets of the reflector. There are many types of faceted objects that can be modeled in non-sequential mode in ZEMAX including toroidal surfaces, radial and polynomial aspheres and Fresnel lenses among others.The Geometric Image Analysis window shows the unique and complex ray distribution formed on the image surface to the left of the lens.Lamp distributionsWe will now look at an example of non-sequential ray tracing in ZEMAX.Open the file "Samples > Non-sequential > Faceted objects > 3 helical lamps with reflectors.zmx". The file shows rays traced from three lamps onto three detectors. Zoom in on one of the lamps in the NSC 3D Layout window and you will then see the helical structure of the sources being modeled. In this example,each lamp is simulated using the Source Filament NSC object type which is a coiled helix. Rays are launched from random points along the helix and then reflect off of the faceted reflectors surrounding each helix.From the main menu bar, select the option, "Analysis > Detectors > Ray Trace/Detector Control". A dialog box will open. This dialog is used to trace analysis rays. Click the button "Clear Detectors", and the detectors will be cleared. Next click the "Trace" button. This will trace a new set of random analysis rays to the detectors. Click the "Exit" button once the ray trace is complete.To view the results of the ray trace, open a Detector Viewer. This can be done via the main menu option, "Analysis > Detectors > Detector Viewer". The Detector Viewer will default to the first detector object in the list of objects in the Non-Sequential Editor which is object 10.Click on "Settings" from the Detector Viewer window menu bar. To change the detector viewed, change the "Detector" setting from "Detector Object 10" to another detector object and then click "OK".TIP: To see where a detector is placed and determine its orientation, click anywhere on the row corresponding to the detector in the Non-Sequential Component Editor (NSCE). The rectangle corresponding to the detector will be highlighted in red in the NSC 3D Layout window. Here is the layoutwindow shown when detector object 11 is selected.In this example ten thousand analysis rays are traced from each source during each trace. The number of rays traced for detector analysis is set for each source in the Non-Sequential Component Editor. The number of rays can be changed in the full, licensed version of ZEMAX. To see where the number of rays is defined, click on a row corresponding to any of the Source Filament objects (objects 3, 6 and 9) in theNon-Sequential Component Editor. Next, move the cursor to the right with the right arrow key until you see a column with the title "# Analysis Rays" displayed. The NSC Editor has "active" column headings like the Lens Data Editor. The column headings change to tell you what the values are in each cell depending upon the type of object that you have selected.The "# Layout Rays" in this example is set to 5 for each source object. The number of layout rays is set separately from the number of analysis rays so that layout windows do not become confusing when thousands upon thousands of rays are traced for analysis. Each time you double click on an open layout window, or select "Update" from a layout window's menu bar, a new set of random layout rays will be drawn.NSC Shaded Model layout windows can show the results of analysis traces. This option is controlled via the "Detectors" option in the NSC Shaded Model window settings. If this setting is set to "Color pixels by lastanalysis", then detector objects in the layout will be drawn based on the results of the last analysistrace.TIP: Users of the full, licensed version of ZEMAX can learn more about setting up pure non-sequential ray tracing systems in the Knowledge Base article, "How to Create a Simple Non-Sequential System". For more information on modeling complex source geometries, see the Knowledge Base article, "How to Model LEDs and Other Complex Sources".PrismsOpen the file "Samples > Non-sequential > Prisms > Half penta prisms and amici roof.zmx". This is another demonstration of mixed sequential/non-sequential ray tracing. Rays are traced from a sequential object surface at infinity, through the stop at surface 1, then through the non-sequential prism system, and then to the sequential image surface.The Shaded Model layout shows a roof on the center prism with the roof facing out of the screen. The roof is constructed with two surfaces at 90 degrees to each other, and appear pitched like a roof. Roofs act like a flat mirrors except they add path length and flip the image about the axis of the roof by reflecting rays that hit on each side to the other. Zoom in on the Shaded Model layout to get a better look at the three prisms and then use the "Page Down" key on the keyboard to rotate the view in the plot.TIP: The semi-transparent appearance of the prisms above was generated using the Shaded Model "opacity" capability. Users of the full, licensed version of ZEMAX can change these settings as needed. For more information, see the opacity section of the Knowledge Base article, "How Do I Create Presentation Quality Graphics and Animations?"The Polarization Pupil Map shows the effects of the roof on the polarization state of the 、sequentially traced rays.Many different prisms are included with ZEMAX. Prisms can be defined in a text file format which gives the x,y,z coordinates of the corners of each facet. These files are called Polygon Objects. Prisms and faceted objects can also be imported as STL files, a file format exported by many CAD programs. Note that the POB and STL objects in ZEMAX are real faceted objects.Ray splittingWe will now take a look at the ray splitting capabilities of pure non-sequential mode in ZEMAX. Open the file "Samples > Non-sequential > Ray splitting > Beam splitter.zmx".This example demonstrates the use of two adjacent prisms (modeled using the Polygon Object type) to model a cube beam splitter. By default, the Polygon Objects will simply transmit the incoming beam. By applying a partially reflective/partially transmissive coating, we can generate both reflected and transmitted beam paths. Coatings are applied in the Coat/Scatter tab of the Object Properties dialog. Double-click in the Object Type column for object 3 in the Non-Sequential Component Editor (NSCE) and click on theCoat/Scatter tab. This is where coating properties are assigned for each object.TIP: Users of the full, licensed version of ZEMAX can change coating assignments in this tab. For more information on how to do this, see the Knowledge Base article, "How To Model A Partially Reflective and Partially Scattering Surface".Coatings have been applied to all surfaces of the beam splitter cube in this example. Anti-reflective coatings have been applied to each of the outer surfaces while a 50/50 reflective/transmissive coating has been applied to the interior splitting surface. You can see the rays splitting in the NSC 3D Layout window.Open the settings for the NSC 3D Layout and observe that "Split Rays" and "Use Polarization" are both checked.Polarization calculations are required in order for ZEMAX to split rays. As such, both boxes needed to be checked in order to see ray splitting. Uncheck both of these boxes and click "OK". Notice that there is no longer any ray splitting and the single ray that is launched transmits right through both halves of the cube.Rays can also be split during analysis traces. Ray splitting and polarization calculations must both be turned on in the Ray Trace/Detector Control dialog.TIP: ZEMAX also supports an option called "Simple Ray Splitting" where either the reflected or refracted ray is traced at each splitting interface, but not both. The choice of which path to trace is random and the probability is proportional to the relative reflective/transmissive components of the splitting surface.Activating this option can speed up ray tracing in many optical systems. For more information, take a look at the Knowledge Base article, "What is Simple Splitting?".ScatteringOpen the file "Samples > Non-sequential > Scattering > ABg Scattering Surface.zmx". This example demonstrates ray splitting as well as non-sequential mode's scattering capabilities.The NSC 3D layout shows the scattering of a ray at object 2 (a flat, rectangular mirror) since the "Scatter Rays" box is checked in the settings for the layout . Ray splitting is turned off in this layout so for each incident specular ray, we get one scattered ray in reflection. The NSC Shaded Model layout shows splitting and scattering (since both "Scatter Rays" and "Split Rays" boxes are checked).When ray splitting is turned on for scattering systems, ZEMAX will generate multiple split scattered rays based on the "Number of Rays" setting in the Coat/Scatter tab of the Object Properties for the scattering surface/object. Take a look at the Coat/Scatter tab for object 2. Observe that we are asking ZEMAX to generate 5 scattered rays for each incident specular ray:ZEMAX supports Lambertian, Gaussian, ABg and User Defined scattering models. This example demonstrates ABg scattering as can be seen in the Coat/Scatter tab for object 2 (please choose "TP_TEST" for the ABg model, if this is not already selected):The fraction of energy scattered is a function of the ABg model parameters selected. To see the specific ABg scattering profile being used here, from the main menu bar, choose "Tools > Scattering > ABg Scatter Data Catalogs". Change the "Name" to TP_TEST:A very small detector (object 3) is intentionally centered and placed in front of the large detector (object4) to collect the energy in the specular ray. The small detector can be seen in the layouts only by zooming in very closely on the layout windows. The large detector collects the energy in the scattered rays. To see the scattered energy, open a Detector Viewer, set the "Detector" setting to Detector Object 4 and then click "OK":TIP: Scattered and unscattered energy can also be separated on a single detector using ZEMAX' filter string capabilities. For more information on what filter strings are and how to set them up, take a look at the Knowledge Base article, "How To Perform Stray Light Analysis in Non-Sequential ZEMAX".Diffractive opticsWhile diffractive optical elements can be modeled in both sequential and non-sequential mode in ZEMAX, non-sequential mode's ray splitting capabilities can be quite advantageous for diffractive modeling.Open the file "Samples > Non-sequential > Diffractives > Diffraction grating multiple orders.zmx". Notice that the single input ray is split into five rays at object 2.In this case, the rays are not splitting as a result of a coating or scattering settings. Instead, we are seeing the splitting of energy into multiple diffractive orders by the transmission diffraction grating (object 2). The fundamental property of this grating (i.e. the grating frequency in lines per micron) is defined in the parameter columns for this object. Notice that the Diffraction Grating object has the same parameters as a Standard Lens object plus a diffraction grating frequency parameter (lines per micron).The ray splitting settings for this object are set in the Diffraction tab of the Object Properties dialog.In this tab, the relative amount of energy that is split into each order is specified.TIP: Users of the full, licensed version of ZEMAX can use custom diffractive DLLs in which arbitrary ordersplitting can be specified. These DLLs can also be used to explicitly specify all of the properties of rays after diffraction including relative energy, direction cosines and electric field orientation and magnitude.Coherence modelingOpen the file "Samples > Non-sequential > Coherence > Interferometer.zmx".This is another pure non-sequential file which demonstrates the coherence modeling capabilities ofnon-sequential mode.The file models an interferometer. The rays from the rectangular source at the top left side of the layout are split by a 50/50 coating on the front surface of the Polygon Object assigned to object 2. The rays then travel down the two arms of interferometer to the detectors (objects 6 and 7) at the lower right side. The two ray paths are recombined prior to the detectors by a second Polygon Object (object 5) with a 50/50 coating. The mirror in the lower left arm of the interferometer (object 3) has an additional 0.005 degrees of tilt about the x-axis applied to it. The tilt produces unequal path lengths in the beam at the detector surfaces.With its coherent detection capabilities, ZEMAX adds the energy in the rays that reach the detectors coherently according to the amplitude and phase of each ray detected. This allows ZEMAX to qualitatively simulate effects such as fringes in interferometers. In order to see these effects, the "Show Data" setting in the Detector Viewer settings must be set to "Coherent Irradiance" or "Coherent Phase".Open a Detector Viewer now by clicking on the "Dvr" button in the button bar. In the settings for the Detector Viewer, set "Detector" to Detector Object 6, set "Show Data" to Coherent Irradiance and then click "OK". Observe the tilt fringes that result from the extra 0.005 degrees of tilt in the mirror (object 3).Now, open the settings for the Detector Viewer, set "Show Data" to Incoherent Irradiance and click "OK". Observe that you can no longer see any fringes as we are no longer viewing the detector from a coherent perspective.TIP: In non-sequential mode, you can also see the interference from various orders of a diffraction grating. The sample file "Samples > Non-Sequential > Diffractives > Diffracting grating fringes.zmx" demonstrates this.Complex geometry creationWe will now look at the complex geometry creation capabilities of non-sequential mode in ZEMAX.There are many different types of objects that are built in to ZEMAX that can be used to model many different varieties of geometries. There will be times, however, where the geometry you wish to create will not be possible given the available native objects in ZEMAX. Traditionally, you would then build the geometry that you need in a CAD program and then import the CAD object into ZEMAX. There is another approach that can be taken, however, using the Boolean object.The Boolean object allows you to combine, using a variety of Boolean operations, up to 10 different non-sequential volume objects. The resulting object remains fully parametric based on the parent objects that were used to create it. As such, unlike imported CAD objects, the construction parameters of Boolean objects can be fully optimized and toleranced!Open the file "Samples > Non-sequential > Boolean > lens mount.zmx". This sample file demonstrates the use of the Boolean object to model complex objects with ease.Observe from the NSCE that there are four volume objects defined (Rectangular Volume as well as three Cylinder Volumes). There is also a Boolean object defined. With the Boolean object selected in the NSCE, scroll to the right unt il you see the columns “Object A”, “Object B”, etc. These are the objects that the Boolean operations that you specify will be applied to.As you can see, the Rectangular Volume (object 1) is assigned as object A and the three Cylinder Volumes (objects 2-4) are assigned as object B, C and D respectively.Scroll back to the left in the NSCE and look at the “Comment” column for the Boolean object. The “Comment” column is where the Boolean operation for the object is specified.Since “a-b-c-d” is specified for the “Comment”, this indicates that objects B, C and D are subtracted from object A. Thus, the three Cylinder Volumes are subtracted from the Rectangular Volume to create a simple lens mounting structure! The four parent objects and the resulting Boolean object are shown side-by-side in the NSC Shaded Model that opens with this example.While this example demonstrates the subtraction of objects using the Boolean object, objects can also be combined together using addition, intersection and exclusive or (XOR) operations.Complex geometry creation can be explored in more detail in the Knowledge Base article, "How to Use the Boolean Object and the Combine Objects Tool".Absorption analysisOpen the file "Samples > Non-sequential > Miscellaneous > Voxel detector for flash lamp pumping.zmx". In the pure non-sequential examples that we have been looking at so far, the detectors we have been using are Detector Rectangle objects. These are flat surface detectors. ZEMAX can also model more complex detectors such as curved surface detectors as well as volumetric detectors.This example demonstrates the use of the Detector Volume object in a simple laser flash pump model. The cavity is modeled using one toroidal mirror at each end (objects 3 and 4). Near each mirror is a Source Tube emitting rays (objects 1 and 2). In the middle of the cavity is a Cylinder Volume object (object 6) which simulates a laser crystal.Notice also that there is also a Detector Volume (object 5) overlapping the Cylinder Volume object.The Detector Volume object is a rectangular volume consisting of three-dimension pixels called voxels. ZEMAX can record the incident flux on each voxel. In addition, if the Detector Volume is overlapped with another volume object for which transmission data has been defined, ZEMAX can record the absorbed flux for each voxel in the Detector Volume. In this case, the overlapping Cylinder Volume is comprised of BK7 for which transmission data has been defined in the Glass Catalog dialog. (You can access the Glass Catalog dialog via the main menu option, "Tools > Catalogs > Glass Catalogs" or use the "Gla" button in the button bar.)Click anywhere on the row corresponding to object 5 in the Non-Sequential Component Editor and scroll tothe right to observe the parameters of the DetectorVolume. Observe that there are 101 pixels in Xand Y and 25 pixels in Z.Take a look at the open Detector Viewer and noticethat it is showing the Absorbed Flux within the Detector Volume. Also notice that there is a "Z Plane" listed at the bottom of the Detector Volume. The Detector Viewer can only display detector data two-dimensionally. As such, you can only look at one plane or "slice" of voxels within the Detector Volume at a time. The Z Plane setting allows you to tell ZEMAX for which Z pixel (in this case, from 1 to 25), you wish to see the correspond X and Y pixels.You can change the Z Plane in the settings for the Detector Viewer or simply use the left or right arrows onthe keyboard to scroll through the Z Planes.TIP: Many object types can be turned intodetectors in ZEMAX. This allows you to easilymodel complex surface/shell detectors.Further explorationFeel free to continue to explore non-sequentialmode in ZEMAX by opening the other othersample files available in the Non-sequential folder.The ZEMAX manual and Help system areexcellent sources of information that you can usewhile you continue to explore the capabilities ofZEMAX. Both can be accessed from the Helpmenu in the main menu.This concludes your guided tour of ZEMAX but you are encouraged to explore the other articles available in the Knowledge Base for more information on what ZEMAX can do for you.。

Keys and Locks 产品说明书

Keys and Locks 产品说明书

Keys and LocksChildproof Door LocksLOCK LEVERThe childproof door locks aredesigned to prevent children seated in the rear from accidentally opening the rear sliding doors. Each door has a lock lever near the edge. With the lever in the LOCK position, the door cannot be opened from the inside regardless of the position of the lock knob. To open the door, slide the lock knob forward and use the outside door handle.On EX modelWith the childproof door locks on,automatic operation with the inside door handle is disabled.TailgateUse your key to lock and unlock the tailgate.On the EX model, you can also lock and unlock the tailgate with the remote transmitter (see page 85).CONTINUEDInstruments and ControlsKeys and LocksTo open the tailgate, pull the handle,then lift up the tailgate.To close the tailgate, pull the tailgate down, then press down on the back edge.The tailgate also has a lock tab on the inside.To lock the tailgate without the key or the remote transmitter, push the lock tab down and close the tailgate.See page 206 for information on cargo loading. Keep the tailgate closed at all times while driving to avoid damaging the tailgate, and to prevent exhaust gas from getting into the interior. See Carbon Monoxide Hazard on page 57.Instruments and ControlsLOCK TABHANDLEKeys and LocksGlove BoxOpen the glove box by pulling the bottom of the handle. Close it with a firm push. Lock or unlock the glove box with the master key.Instruments and ControlsGLOVE BOXManual Sliding Doors (LX Model)Your Honda is equipped with dual sliding doors. Be sure all passengers are clear of the sliding doors before closing them.Opening and Closing the Doors To open a manual sliding door, pull the inside or outside door handle and slide the door back. It will latch in the fully-open position.To close the door, pull either handle and slide the door closed. Make sure the door is closed and latchedsecurely before driving.Each sliding door has a lock knob under the inside door handle. Slide the lock knob forward to unlock, and backward to lock.When you drive with children in your vehicle, use the childproof door locks (see page 89). This willprevent children from opening the doors accidentally.A Note About RefuelingBefore refueling, make sure the driver's side sliding door is fullyclosed. When you release the fuel fill door, the driver's side sliding door automatically locks so it cannot open and interfere with the fuel door. If a passenger attempts to unlock the door by cycling the lock knob several times, the door may unlock and can be opened.If a passenger needs to get out of the vehicle while you are refueling,instruct that person to exit on the passenger's side, not the driver's side.After you close the fuel fill door, the sliding door does not automatically unlock. You must unlock it manually.Instruments and ControlsLocking the DoorsINSIDEOUTSIDELOCK KNOB。

SigmaStudio 用户手册说明书

SigmaStudio 用户手册说明书

SigmaStudioUser ManualCONTENTPage 1. Using SigmaStudio Preset Templates (2)1.1. Finding and Downloading the SigmaStudio Project Templates (2)1.2. Arranging the Workspace (2)1.2.1. Status Bars (2)1.3. Description of the SigmaStudio Preset Templates (3)1.3.1. Input Section (3)1.3.2. Input / Output EQ (3)1.3.3. FIR - filter (3)1.3.4. Crossover (3)1.3.5. Level Controls (4)1.3.6. Digital Volume Control (4)1.3.7. Polarity (4)1.3.8. Delay (4)1.3.9. Peak Limiter (4)1.3.10. RMS Limiter (4)1.3.11. Output Blocks (5)1.3.12. Simulation (5)2. Setting and Storing Presets (4)2.1. Working with Presets (4)2.2. The Preset Storing to the DSP Board Memory (5)2.3. Storing Presets in Nonvolatile Memory (6)3. Editing Presets (6)3.1. Circuit Blocks (6)3.1.1. The Circuit Blocks Renaming (6)3.1.2. Choise (6)3.1.3. Deleting (6)3.1.4. Action Menu (6)3.2. Controls (6)3.2.1. Numeric Input Box (6)3.2.2. Knobs and Sliders (6)3.2.3. Pop-up Controls (7)3.3. Pins (7)3.3.1. Connection (7)3.4. DSP Board Input/Output Assignment (7)The Park Audio plate amplifiers are equipped with digital sig-nal processor based on chip from the Analog Devices compa-ny. The processor has 2 analog inputs and 4 outputs and imple-ments a lot of advanced signal processing algorithms. Sigma-Studio software from Analog Devices is used as the manage-ment tools.SigmaStudio™ is a graphical development tool designed by Analog Devices to programming SigmaDSP audio processors. The program has a freely configurable signal path. This means that you can create your own path of signal processing, com-posed of filters (including FIR filters), crossovers, dynamics pro-cessing blocks, and blocks of complex algorithms (dynamic bass, synthesizers subharmonics, etc.).All the signal processing algorithms presented as circuit blocks and can be connected in any order.The installation package of the SigmaStudio ver.3.10 you can find on the CD-ROM supplied with the amplifier. It can also be downloaded from the download sections of our site.32-bit and 64-bit version of the software are available.1. USING SigmaStudio PRESET TEMPLATESThe SigmaStudio software allows to build unique signal pro-cessing path. This is its advantage compared with specialized programs with fixed signal processing structure.On the other hand, it requires more skills of the program usage. Therefore, a lot of predefined templates were prepared.SigmaStudio T emplates are designed for fast and easy de-velopment of custom presets. T emplates include a set of con-nected blocks (crossovers, equalizers, limiters ...), required for the speaker setupThe user only has to set the parameters according to the project requirements and specifications, as well as a starting point to develop a custom preset by modifying, adding or deleting parts of the template.The installation package of the software, user manuals, video tutorial and other infomation materials can be found on the CD, attached to the amplifier. All the materials can also be downloaded from the download sections of the corresponding amp models of our website.Note: Our equipment was designed and tested with the ver-sion 3.10 of the SigmaStudio software. The next version of the program does not work correctly with the Park Audio equipment.1.1. Finding and Downloading the SigmaStudio ProjectTemplatesT emplates can be found on the CD, attached to the amplifier, or can be downloaded from the download sections of the corre-sponding amp models of our website.T emplates are packed in a zip archive files. Initially template must be written to the hard disk and extracted from the archive. After that start the program by double-clicking on the project name.You can always contact us for help in writing the templates by e-mail: **********************.1.2. Arranging the WorkspaceWorkspace will look the following way:On the left is Tree ToolBox area, where you can find the basic “building” blocks to design your project.The actual Workspace there is in the center. It shows different information depending on the mode, selected in the tabs in the top left corner of the workspace.The workspace scale can be changed.Note:Circuit blocks parameters can be changed only when the zoom is set to 100%. In other zoom level you can only edit the schematics without possibility of changing the circuit blocks pa-rameters.The current scale is displayed on the tab in the lower rightcorner.Hardware Configuration T ab is used to set up communica-tion between the software and DSP board.Schematic T ab is used to create your DSP design by drag-ging block from the T oolbox window1.2.1. Status BarsPlaced below the workspace, the schematic status bar dis-plays the state of the schematic. Consider the 2 most importantstatus states:Design Mode indicates, that the schematic design has been modified, and recompile is required to validate the current de-sign.Active: Downloaded Mode indicates, that the schematic design was successfully compiled, and that the program data was successfully downloaded to hardware.1.3. Description of the SigmaStudio Preset Templates All Project T emplates share the same structure:;> Input Section ;> Input EQ ;> Crossover ;> Fader ;> Digital Volume Control (block, working with level controls, located on the panel of the input block of the amplifier);> Inv (Output signal polarity switch);> Output EQ ;> Delay ;> Peak Limiter ;> RMS Limiter ;> Output ;> Limiter Indicator (block, working with LEDs, located on the front panel of the amplifier).1.3.1. Input SectionThe input block has left / right channel inputs.The pin assignment is described in detail in section 3.3.Some projects used specialized input block:It uses a cascade connection of the both inputs, which significantly reduces the noise level.1.3.2. Input / OutputEQThe EQ control window can be opened by clicking the blue icon button. Control window allows to select the filter type:> Parametric ;> Shelving ;> General High-Pass ;> General Low-Pass ;> General Band-Pass ;> General Band-Stop ;> Butterworth Low-Pass / High-Pass ;> Bessel Low-Pass / High-Pass ;> Tone Control ;> IIRCoefficient (direct coefficient entry);> 1st-Order Low-Pass / High-Pass ;> All-Pass ;> Chebyshev Low-Pass / High-Pass .You can set the parameters for each filter type . You can also set the desired frequency response graphically. The number of filters can easily be increased / decreased via Add/Remove Fil-ter buttons. Each filter can be independently turned on/off via Bypass button.1.3.3. FIR - filterThis type of filter allows separately control the amplitude and phase of the output signal. The filter parameters are specified as set of coefficients, that can be calculated with the help of external programs.A numeric input field specifies the number of filter tap. Any FIR filter adds a delay to the audio signal. The use of filters up to 200 taps is reasonably acceptable. It will delay the signal by approximately 2 msec.By clicking on the Table button, opens the window to im-port the filter coefficients.1.3.4.CrossoverThe crossover control window can be opened by clicking the blue icon button.The following settings are available:> Crossover frequencies;> Crossover types: Linkwitz-Riley, Butterworth, Bessel;> Filter orders: 2nd, 3rd, 4th, 6th, and 8th;> Gain;> Polarity.1.3.5. LevelControlsThe block is used to change the signal level. Right-click on a block to bring up the level pop-up menu.1.3.6. Digital Volume ControlThis block is used to work with level controls, located on the front panel of the amplifier. The block needn't any settings.1.3.7.PolarityThe block is used to change the polarity of the output signal.1.3.8. DelayThis block is intended to be used for speaker alignment pur-poses. The input signal is delayed by the amount of samples,reflected in the Cur numeric text box. The top dropdown menu,labeled Max , represents the largest amount of delay, that could be applied to the input signal, since it is the size of the data delay buffer being stored.Since the sampling rate is 48 kHz (corresponding to 48000samples per second, that is 48 samples per millisecond), the amount of delay needed in ms can be easily converted in sam-ples by using the formula:Delay (in samples) = 48 X Delay (in ms)Setting the Max control’s value allocates memory on the DSP ,reserving that memory for use by this particular block only and reducing the available memory for all other delay blocks in the design. In order to avoid any waste of memory, it is recommended to set the Max with the same value used in Cur numeric text box.1.3.9. Peak LimiterIs used for instant limiting peak power of the amplifier.The following settings are available:> Hold (ms) - hold time;> Decay(dB/sec) - release speed.Click Show Graph in the Peak Limiter block to open the Com-pression Curve window. Right-click along the curve to add or re-move control points according to your needs.More detailed method of setting the limiter parameters, de-pending on the specifications of the speakers used, can be found in the download section of the corresponding amp model on our website parkaudio.ua (item Limiter User Manual ).T o calculate the parameters of the limiter we recommend to use calculation table Limiters_calculation.xls (item Limiter 's Settings Calculation ).1.3.10. RMS LimiterThe block is used for limiting the average power of the amplifier.The following settings are available:>RMS TC (dB/sec) - attack speed;>Decay (dB/sec) - release speed;>Threshold (dB).More detailed description limiter parameters setting can be found in the download section of the corresponding amp model on our website parkaudio.ua (item Limiter User Manual ).T o calculate the parameters of the limiter we recommend to use calculation table Limiters_calculation.xls (item Limiter 's Settings Calculation ).Also (especially for stereo use) you can apply a more user-friendly circuit block: Standart Independent RMScompressorThe compressor control window can be opened by clickingthe blue icon button:1.3.11. Output BlocksIs used to send the signal to the power amplifier. The block includes a hardware Clip-limiter, that processes a Clip signal from power amp. The unit also receives information about limiters activation.Upon actuation PEAK or RMS limiters, corresponding CLIPLED lights up. The block needn't any settings.Is used to send the signal to the line output. The DSP outputs assignment is described in detail in section 3.3.Note: A signal with the gain on 6 dB (when level control is fully opened) is sent to line output.1.3.12. SimulationThe Simulation Probe is used in conjunction with the Simu-lation Stimulus to plot the frequency and phaze response of the system you configure.The Simulation Stimulus is used to send a virtual signal.The signal is generated upon clicking the button Stimulus.Simulation Probe is used to display the response to the vir-tual signal, generated by the Stimulus and processed by the algorithms, belonging to the path from the Stimulus to the Probe.Clicking the Probe icon will open the Simulated Frequency andphaze responce.2. SETTING and STORING PRESETS 2.1. Working with PresetsIn the nonvolatile memory of the processor can be written up to 27 different presets (depending from the switches on the front panel). The amplifier is supplied with the stored presets. Detailed description of the stored presets can be found in the download section of the corresponding amp model on our website parkaudio.ua (item DSP factory set-tings ). There can also be found templates, corresponding to the stored presets (item Project Templates).The downloaded file should be unzipped to the hard disk of your computer. After that, the corresponding template (file with extension .dspproj) can be opened using SigmaStudio.You can save several different presets (project settings) within one project . The settings for all blocks within this project are saved as the preset (project settings). For example, you can save some settings of EQ, delays, limiters for the same speakers sys-tem in different presets (project settings).For opening/saving presets to disk you need to call the menuby right-clicking in the workspace project:.You can assign the name for generated preset and save it on a disk.For reading a stored preset you can choose the Open item of the same menu. You can form several desired presets with settings for different acoustic conditions. After the presets are prepared, they can be stored in non-volatile memory of the DSP Board.An important feature of the SigmaStudio software is that the stored preset cannot be read from the DSP board memory . There-fore, a copy of a stored preset should always should be saved on the hard disk.2.2. The Preset Storing to the DSP Board Memory The USB connector, which is used to connect the control com-puter, is located on the front panel of the amplifier. The SigmaStudio software uses High-speed USB protocol. Therefore,you should use high-quality, not very long USB cable to connect to the amplifier. Periodic failures of communication and clicks may be a result the poor quality of the cable.T o store the prepared preset to the DSP board, you shoulduse command Link Compile Download (or press F7).Once the project has been downloaded to the DSP, the sys-tem will be responsive to any real-time changes of controls (slid-ers, knobs, etc.) in the schematic workspace, allowing to adjust parameters in real time.The current status is displayed in the status bar in the lower right corner of the screen.Active Downloaded Mode indicates, that the schematic de-sign was successfully compiled, and that the program data was successfully downloaded to hardware.Design Mode indicates, that the schematic design has been modified, and recompile is required to validate the current design.2.3. Storing Presets in Nonvolatile MemoryOnce the DSP project has been downloaded into the DSP, the program can be stored into nonvolatile memory.T o do this you should go into the Hardware configuration tab section 1.2.). Right-clicking on the icon ADAU1701, select Write Latest Compilation to E2PROMfrom the menu.In the nonvolatile memory of the processor can be stored up to several presets. T o select the desired preset, use the switches, located on the front panel of the amplifier.The current SigmaStudio project is written to the memory bank, that corresponds to the current switch position.After setting the switches in other position, you get access to another memory bank.Please note, that it is impossible to read the stored pre-set from the DSP memory. Therefore, in the case of overwriting presets, you must save the project on your computer's hard drive for future editing.3. EDITING PRESETSOn the basis of templates you can create your own project by adding new or removing algorithms, which are not used. This sec-tion describes basic principles of editing SigmaStudio projects. Full description of all signal processing algorithms, available in SigmaStudio, can be found in Help menu.3.1. Circuit BlocksCircuit blocks are shown in the left panel Tree ToolBox and can be dragged to the workspace.Each block represents one or more algorithms.3.1.1. The Circuit Blocks RenamingT o change the name of a circuit block, double-click on its name and type a new name. Note, that within each project, all block names must be unique. When attempting to use a name, which is already present in the current project, an error window appears.3.1.2. ChoiseT o select a block, click on its frame or label. T o select several blocks, select them, pressing Shift. You can also highlight the circuit fragment by selecting it, using frame selection. The se-lected blocks are indicated by a light green outline.3.1.3. DeletingT o remove a block from schematics, select the block and press the Delete key. You can also delete the selected blocks by choos-ing Edit – Cut from the main menu or by pressing Ctrl+X.3.1.4. Action MenuThe pop-up menu can be opened by right-clicking to the block.3.2. ControlsBlocks can contain a variety of controls for editing the algo-rithm parameters.3.2.1. Numeric Input BoxIt allows you to enter data directly in the edit box or by clicking the arrow. You can left-click the arrow and hold the button, mov-ing it down or up in order to change the para meters data smoothly.3.2.2. Knobs and SlidersT o change the knobs or sliders control, left-click and hold the button to control the movement and set the desired value.You can also opened pop-up Numeric Input Menu by right-click the mouse.SigmaStudio User Manual3.2.3. Pop-up ControlsSome units have an additional pop-up control window, which contains additional settings. T o open this window, right-click onthe icon button.3.3. PinsEach circuit block may contain one or more pins, used to con-nect the blocks to each other.There are 3 different type of pins:> Input pin (green);> Output pin (blue);> Control pin(orange).The output pins can be connected only to input pins and vice versa. As a rule, control pins are connected only with other con-trol pins, but you can optionally connect audio pins to the controlpins and vice versa.If you place the cursor on the pin, its description will be dis-played.3.3.1. ConnectionThe SigmaStudio project consists of blocks, connected by wires.T o create the wire, you should move the cursor to the icon pin, to open the drop-down menu with the name of the out-put. Then, pressing and holding the left mouse button, move the cursor to the pin of another block. Remember, that the output pins can be connected only to input pins and vice versa.3.4. DSP board input/output assignmentDSP has 4 output channels (DAC0 – DAC3). Processed signal can be send to the input (inputs) of the power amplifier or line out(outputs).Input / output asignment for different type of amplifier mod-ules shown in the table:3.5. Checking amount of resources usedThe DSP has a limited amount of program and data memo-ries. These resources may not be enough for creating too big projects.You can monitor the amount of resources used in the project by opening the ‘compiler_output.txt’ file, automatically created when a Link Compile Download operation is performed. The file is located inside the folder: projectfolder/I C_1_projectname/ net_list_out /compiler_output.txt, where projectfolder is the folder of the .dspproj file, and projectname is the filename.For example, for a project named “Mysub”: projectfolder/ IC_1_Mysub/ net_list_out2/compiler_output.txt. At the end of the opened file you will see information: Number of instructions used (out of a possible 1024) = 16; Data RAM used (out of a possible 2048) = 10; Parameter RAM used (out of a possible 1024) = 5 In case the program will display a message about lack of re-sources while project compiling, you need to remove some of the unused blocks. After removing the blocks, be sure to restore brocken wires.。

e-switch 1 Series选项说明书

e-switch 1 Series选项说明书

E - Ring Illumination
2 - Solder Lug W - Wire Leads 500mm long
E - Ring Illumination P - Power Symbol/ Ring Illumination
2 - Solder Lug W - Wire Leads 500mm long
TUBING 4 PLACES 4 PLACES
20AWG WIRE, 20AWG WICROEL,OR RED
COLOR RED(LED +) (LED +)
20AWG WIRE 20AWG WCIORLEOR BLACK COLO(RSWBILTACCHK TERMINAL 1) (SWITCH T2E0RAMWINGAWL I1R)E 20AWG WCOIRLEOR GREEN COLOR GREE(NLED -) (LED -)
PVA6 • 16mm diameter panel cutout • Solder lug or wire leads (500 mm long) termination • Ring or power symbol / ring illumination options • Multiple actuator options • IP67 rated, Off-(On), SPST • Multiple LED colors available
H - High Flat
PVA6
F - Flat
PVA6L
R - Rounded
NOTES: *( ) denotes function is momentary
E - Ring Illumination P - Power Symbol/ Ring Illumination

人月神话(40周年中文纪念版)

人月神话(40周年中文纪念版)

第 19 章是一篇更新的短文。读者应该注意的是,新观点并不像原来 的书一样来自我的亲身经历。我在大学里工作,而不是在工业界,做的 是小规模的项目,而不是大项目。自 1986 年以来,我就只是教授软件工 程,不再做这方面的研究。我现在的研究领域是虚拟环境及其应用。
40
在这次回顾的准备过程中,我找了一些正在软件工程领域工作的朋
Essays on Software Engineering, Anniversary Edition
神品—— 代序
前些年,一位朋友从印度归来,说此书在印度极为普及,我也动起 笔来,但 惭 愧 终 未 成 正 果。汪颖兄素来勤恳 ,明知此翻译为“success without applause, diligence without reward”(没有掌声的成功,没有回报 的勤勉),却兢兢业业,反复琢磨,历经单调、繁琐、艰辛的劳动,终于 付梓。钦佩之余随即作序共勉。
* 编注:该序的作者是王计斌(Dave Wang),清华大学博士,研究方向包括软件工程和集成产 品开发(IPD),长期从事 IPD/CMM 推行,创办软件工程研究与实践论坛(), 现在华为技术有限公司工作。
Essays on Software Engineering, Anniversary Edition
这就是我们面临的严峻而复杂的现实,也许您会感到震惊!然而在 大师 Frederick P. Brooks 眼里,是那么的平静。因为早在 28 年前,他就 在《人月神话》(The Mythical Man-Month)这本不朽著作中对这些内容做 了深入论述。
这本小册子行文优美,思想博大精深,字字真言,精读之有不尽的 趣味,藏之又是极珍贵的文献,名眼高人,自能鉴之。
印 张:24.5 字 数:316 千字

《Concentrator连接手册》说明书

《Concentrator连接手册》说明书

Step Four: Set the node numbersEach concentrator must have a unique node number so the adapter can recognize it in the chain. In general, you should set the node number of a concentrator according to its relative position in the chain. For example, the concentrator closest to the adapter would be node 1, the second would be node 2, and so on. To set the node number, do the following:1.Wait until you see P1 displayed on the front panel of the unit (about30 seconds after you power on the unit). This indicates that thePower-on Self Test has successfully completed.2.Press the right arrow button once to display the current node number.(1n is the default.)3.Press the left arrow button to increment the node number. Node num-bers go up to 8n and then return to 1n.4.To save the node number currently displayed on the front panel, pressthe right arrow button once. If the number was successfully saved to EEPROM, the display will read Pn.Step Five: Install peripheral cablingYou can connect printers, terminals, modems (or any other standard EIA-232 device to be controlled by applications on the computer) to the EPC/CON-16 concentrator using a cable between the peripheral and the concentrator.On the peripheral end of the cable, the cable connector depends on the requirements of the peripheral. The EPC/CON-16 (or PORTS/Xem mod-ule) end of the cable must fit either an RJ-45 or DB-25 connector, depending on the model you have.The pin assignments for each type of EPC/CON-16 (or PORTS/Xem module) connector are shown on the back.Refer to the CD-ROM for more detailed cabling information.What Next?At this point the hardware installation for your EPC/X system is com-plete. However, since the EPC/X host adapter and the EPC/CON-16 con-centrators must have software downloaded to their internal RAM beforethey become functional, you must next install the software drivers foryour operating system.•Read the instruction booklet for the CD-ROM that came with yourEPC/X system for instructions on installing software.•View the on-line documentation on the CD-ROM for more informa-tion about your EPC/X system.The Digi logo and AccelePort are registered trademarks of Digi International. EPC/X,EPC/CON-16, PORTS/8em, PORTS/16em, Modem/4em, and Modem/8em are trademarksof Digi International. All other brand and product names are trademarks of their respectiveholders.© Digi International Inc., 1998; All Rights Reserved; Information in this document is subject to change without notice and does not represent acommitment on the part of Digi International.Digi provides this document “as is”, without warranty of any kind, either expressed orimplied, including, but not limited to, the implied warranties of fitness or merchantabilityfor a particular purpose. Digi may make improvements and/or changes in this manual or inthe product(s) and/or the program(s) described in this manual at any time.This product could include technical inaccuracies or typographical errors. Changes are peri-odically made to the information herein; these changes may be incorporated in new editionsof the publication.AccelePort EPC/X SystemEPC/X ISA Host AdapterEPC/CON-16 ConcentratorHardwareInstallation GuideIntroductionAn AccelePort® EPC/X™ system consists of an EPC/X host adapter cou-pled with EPC/CON-16™ concentrators from which EIA-232 peripheraldevices such as printers, terminals or modems can be cabled and con-trolled. The adapter has two lines that can each support one or more con-centrators. Multiple concentrators can be linked in a chain, and DigiPORTS/8em™, PORTS/16em™, Modem/4em™, and/or Modem/8em™modules can be added to a concentrator to expand the number of portsavailable.Figure 41. Example EPC/CON-16 setupThis installation guide describes how to plan your setup and install theEPC/X host adapter and concentrator hardware.DB-25 Pin assignments RJ-45 Pin AssignmentSignalDescription Pin Signal Description PinGND Chassis Ground1*RI Ring Indicator1TxD T ransmitted Data2DSR Data Set Ready2†RxD Received Data3RTS Request T o Send3RTS Request T o Send4GND Chassis Ground4CTS Clear T o Send5TxD T ransmitted Data5DSR Data Set Ready6RxD Received Data6SG Signal Ground7SG Signal Ground7DCD Data CarrierDetect8CTS Clear T o Send8DTR Data T erminalReady20DTRData T erminalReady9RI Ring Indicator22DCD Data CarrierDetect10* Chassis Ground is also availableon the connector shell† Pin 2 can be configured for DCD(through Digi software) if you wantto connect using an 8 pinconnector91000748 AStep One: Plan your setupAn EPC/X system can be set up in a variety of ways. Before you start your installation, be sure of the following:Number of components. You can connect up to fourteen concentrators and Xem modules onto one EPC/X host adapter (using both lines). It is a good idea to balance the number of connections on each line.Having 12 concentrators and modules on one line, and 2 on the other, for example, may not make the best use of line resource.Location of components. Using the cables that come with the product, concentrators can be located up to ten feet apart. (The daisy-chain cable that comes with each Xem module allows it to be stacked on top of the concentrator to which it is attached via the EBI connector.)If your installation calls for greater distances between concentrators, you can use twisted pair cabling in a maximum cumulative length of up to 2000 feet (600 meters) from the host adapter.Note:The length of twisted pair cabling affects the maximum data transfer rate that can be expected over the cable. Thelonger the length, the lower the rate. To maintain a baudrate of 10 Mbaud, the maximum cumulative twisted paircable length cannot exceed 30 feet (9 meters).You can also use fiber optic cable (a special fiber optic conversion option is available from Digi) that will allow a distance of up to 1.2 miles (2000 meters) from the adapter.For even greater distances, you can attach a synchronous modemdirectly to the adapter, and remotely locate concentrators and Xem modules attached to a second synchronous modem.Cabling. Before beginning the installation, be sure that you have the cables that you will need for the distances between concentrators, as well as cables for the peripherals that you will be attaching to the con-centrators and Xem modules. EPC/CON-16 concentrators andPORTS/Xem modules are available with RJ-45 or DB-25 connectors for peripheral cabling. You will need to be sure that you have cables of the correct length and with the right connectors to properly attach the devices you want to use with each concentrator or Xem module. Power Requirements. Each EPC/CON-16 concentrator (and Modem/Xem module) requires its own power supply. Before pro-ceeding with installation, you should verify that adequate line power is available where each concentrator (and Modem/Xem) will beinstalled. Note that PORTS/Xem modules do not require power sup-plies when attached to an EPC/CON-16 concentrator.Additional information about the options available with the EPC/X sys-tem, such as specifications and cabling details, is provided on the CD-ROM that is packaged with the host adapter.Step Two: Install the EPC/X ISA host adapterBefore installing the EPC/X host adapter, you should do the following:•Check system resources for a free I/O port address. The EPC/Xadapter uses four bytes of address space on the I/O bus of the com-puter into which you are installing it.•Wear an ESD wrist strap to ground yourself while handling theadapter. If one is not available, discharge static electricity from yourbody by touching an unpainted metal surface, such as the computer’schassis, prior to handling the adapter.•Record the adapter serial number, which will enable Digi to provideyou with better service, should the need arise. The serial number labelhas this general format: S/N: (S) XXX XXXXX•Unplug power from the PC.Figure 42. EPC/X ISA host adapter1.Set the I/O port address of the adapter to one of the followingaddresses using the DIP switch at the location indicated in Figure 1:2.Remove the computer’s cover.3.Locate an available ISA slot in your computer and remove the slotplate.4.Insert the adapter into the slot and screw the endplate to the computerchassis. The endplate must be screwed into the computer chassis toremain in compliance with Part 15 of FCC rules.5.Replace the computer’s cover.6.Attach an EIA-422 cable to the connector of each line you will use onthe adapter.Step Three: Install concentrators and add-ons1.Position concentrators and Xem modules (if any) at the location youhave prepared according to the plan you developed in Step One.2.Attach the cable from line l on the adapter to the connector labelledHOST ADAPTER on the first concentrator of the chain that is to beconnected to Line 1.Figure 43. Side Panel of EPC/CON-16 concentratorIf you are cabling multiple concentrators together, attach anothercable to the REMOTE connector of the first concentrator. Connect thiscable to the HOST ADAPTER connector of the second concentrator.Continue cabling until all concentrators in the chain are connected.3.Install a terminator plug in the REMOTE connector of the last concen-trator in the chain.4.Repeat steps 2 and 3 for Line 2 on the adapter (if you are using it).5.To cable PORTS/Xem or Modem/Xem modules to the EBI bus of aconcentrator, attach one end of an EBI cable to the EBI OUT connec-tor on a concentrator and the other end to the EBI IN connector on theXem module. Continue similarly using the EBI IN and EBI OUT con-nectors on the Xem modules until all the modules for a concentratorare cabled together.6.Attach power supplies to the concentrators (and Modem/Xem mod-ules).7.Turn on power to the unit(s).I/Oaddress1234108-10Bh up up down down118-11Bh up down up down128-12Bh up down down down208-20Bh down up up down228-22Bh down up down down308-30Bh down down up down328-32Bh down down downdown。

IBM Cognos Transformer V11.0 用户指南说明书

IBM Cognos Transformer V11.0 用户指南说明书
Dimensional Modeling Workflow................................................................................................................. 1 Analyzing Your Requirements and Source Data.................................................................................... 1 Preprocessing Your ...................................................................................................................... 2 Building a Prototype............................................................................................................................... 4 Refining Your Model............................................................................................................................... 5 Diagnose and Resolve Any Design Problems........................................................................................ 6

Keys包的说明书:键盘快捷键的Shiny集成

Keys包的说明书:键盘快捷键的Shiny集成

Package‘keys’October13,2022Title Keyboard Shortcuts for'shiny'Version0.1.1Description Assign and listen to keyboard shortcuts in'shiny'using the'Mousetrap'Javascript library.License Apache License(>=2)Encoding UTF-8RoxygenNote7.1.1Imports htmltools,shiny,jsonliteURL https:///r4fun/keysBugReports https:///r4fun/keys/issuesSuggests knitr,rmarkdownVignetteBuilder knitrNeedsCompilation noAuthor Tyler Littlefield[aut,cre](Author of Javascript wrapper),Colin Fay[aut](<https:///0000-0001-7343-1846>),Craig Campbell[cph](Author of JavaScript code)Maintainer Tyler Littlefield<************************>Repository CRANDate/Publication2021-07-1118:00:02UTCR topics documented:addKeys (2)keysInput (2)keysRecordInput (3)pauseKey (4)useKeys (5)Index612keysInput addKeys Add a key binding from the server sideDescriptionAdd a key binding from the server sideUsageaddKeys(inputId,keys,session=shiny::getDefaultReactiveDomain())removeKeys(keys,session=shiny::getDefaultReactiveDomain())ArgumentsinputId The input slot that will be used to access the value.keys A character vector of keys to bind.Examples include,command,command+shift+a,up down left right,and more.session The session object passed to function given to shinyServer.Default is getDefaultReactiveDomain() keysInput Create a keys input controlDescriptionCreate a key input that can be used to observe keys pressed by the user.UsagekeysInput(inputId,keys,global=FALSE)ArgumentsinputId The input slot that will be used to access the value.keys A character vector of keys to bind.Examples include,command,command+shift+a,up down left right,and more.global Should keys work anywhere?If TRUE,keys are triggered when inside a textIn-put.keysRecordInput3Examples##Not run:ui<-fluidPage(keysInput("keys",c("1","2","3","command+shift+k","up up down down left right left right b a enter")),)server<-function(input,output,session){observeEvent(input$keys,{print(input$keys)})}shinyApp(ui,server)##End(Not run)keysRecordInput Create a keys recorder input controlDescriptionCreate a key input that can be used to record keys pressed by the user.UsagekeysRecordInput(inputId)recordKeys(inputId,session=shiny::getDefaultReactiveDomain())ArgumentsinputId The input slot that will be used to access the value.session The session object passed to function given to shinyServer.Default is getDefaultReactiveDomain()Examplesif(interactive()){library(shiny)ui<-fluidPage(useKeys(),keysRecordInput("recorder"),4pauseKeykeysInput("keys","command+shift+k"),actionButton("record","Record keys"))server<-function(input,output,session){observeEvent(input$record,{print("recording keys...")recordKeys("recorder")})observeEvent(input$recorder,{print("adding keys...")addKeys("keys",input$recorder)})observeEvent(input$keys,{print(input$keys)})}shinyApp(ui,server)}pauseKey Pause or Unpause KeysDescriptionThese functions allow to pause and unpause keyboard watchingUsagepauseKey(session=shiny::getDefaultReactiveDomain())unpauseKey(session=shiny::getDefaultReactiveDomain())Argumentssession The session object passed to function given to shinyServer.Default is getDefaultReactiveDomain()Examplesif(interactive()){library(shiny)ui<-fluidPage(useKeys(),keysInput("keys",letters),actionButton("pause","Pause"),actionButton("unpause","Unpause"))server<-function(input,output,session){useKeys5 observeEvent(input$keys,{print(input$keys)})observeEvent(input$pause,{pauseKey()})observeEvent(input$unpause,{unpauseKey()})}shinyApp(ui,server)}useKeys Use Keys in your applicationDescriptionThis function adds the keys dependencies to your applicationUsageuseKeys()ValueAn html singletonIndexaddKeys,2keysInput,2keysRecordInput,3pauseKey,4recordKeys(keysRecordInput),3removeKeys(addKeys),2unpauseKey(pauseKey),4useKeys,56。

Eclipse Model 2220 SE 箭头板操作手册及配件指南说明书

Eclipse Model 2220 SE 箭头板操作手册及配件指南说明书

REVISED OCTOBER 2010ECLIPSEMODEL 2220/SEOPERATOR ANDPARTS MANUALALLMAND BROTHERS INC.P.O. BOX 888HOLDREGE, NE 68949PART NO. 103410PHONE: (308) 995- 4495, 1- 800- 562- 1373ALLMAND FAX: (308) 995– 5887ALLMAND PARTS DEPT. FAX : (308) 995– 4883 ECLIPSE MODEL 2220/SEECLIPSE 2220/SE BLANK PAGELimited Warranty Arrowboard Addendum 4/08ARROWBOARD LIMITED WARRANTY ADDENDUMTHIS WARRANTY ADDENDUM IS IN ADDITION TO THE BASIC ALLMANDLIMITED WARRANTY OF THREE (3) YEARS AFTER DELIVERY TO THEORIGINAL PURCHASER.Subject to the foregoing the manufacturer, Allmand Bros. Inc. hereby warrants thefollowing components manufactured by Allmand Bros. Inc., to be free from defects inmaterial and workmanship from date of manufacture for the following:No representative, dealer or distributor of the company is authorized to make any changesor exceptions to this warranty unless expressly authorized in writing from themanufacturer. All warranty claims must be filed within thirty (30) days of failure.Please call the Allmand Service and Warranty Department for specific manufacturer’swarranty terms and schedules. All warranties subject to change without notice.Allmand Bros. Inc. PO Box 888 1502 West 4th Ave Holdrege, NE 68949 800-562-1373 / 308-995-4495 Fax 308-995-5887 / ECLIPSE 2220/SE BLANK PAGEREVISED APRIL 2011NOTE: NS = NOT SHOWN. WHEN ORDERING, SPECIFY THE COLOR WANTED ON PARTS CONTAINING THE LETTER “P”.NOTE: NS = NOT SHOWN. WHEN ORDERING, SPECIFY THE COLOR WANTED ON PARTS CONTAINING THE LETTER “P”.JACK STANDSECLIPSE 2220/SE 3/17/2011BOLT ON JACK STANDS (OPTIONAL)ECLIPSE 2220/SE 3/17/2011FENDERSECLIPSE 2220/SE 3/17/2011ON BOARD BATTERY CHARGER OPTIONECLIPSE 2220/SE 3/17/2011BATTERY HOOD & COVERECLIPSE 2220/SE 3/17/2011TRUNK LID & BATTERY SEPERATOR OPTIONECLIPSE 2220/SE 3/17/2011WINCHECLIPSE 2220/SE 3/17/2011 NS - 712533 CABLE ASSEMBLY 3/16 X 180TAIL LIGHTSECLIPSE 2220/SE 3/17/2011HOOD LATCH & PINSECLIPSE 2220/SE 3/17/2011SWING ARMECLIPSE 2220/SE 3/17/2011DOUBLE SOLAR PANEL LIFTECLIPSE 2220/SE 3/17/2011SIGN FRAME AND REAR PANELECLIPSE 2220/SE 3/17/2011ALT 15 LIGHT LED FRONT PANELECLIPSE 2220/SE 3/17/2011APF 25 LED FRONT PANELECLIPSE 2220/SE 3/17/2011SIGN BOARD HARDWAREECLIPSE 2220/SE 3/17/2011。

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Unit oneActive reading 1 (p4-5)Dealing with unfamiliar words4. Match the words and expressions in the box with their definitions.1.swear2.muscle3.impress4.sip5.gap6.check in5. Replace the underlined words with the correct form of the words and expressions in the box.1.barely2.spill3.ignorant4.intelligent5.sign up6.assures7.run out of6. Answer the questions about the words and expressions.1.(b)2.(a)3.(a)4.(b)Active reading 2 (p8)Dealing with unfamiliar words4. Replace the underlined words with the correct form of the words in the box1. detect2. admirable3. subways4. inadequate5. scribbling6. persecution5. Answer the questions about the expressions1.(a) delighted2.(a) need to be developed with careful thinking3.(a) at a time in the future4.(b) to make someone extremely afraid and nervousLanguage in use (p10-11)with / without1 Match the uses of with / without with their definitions.1 (a)2 (b)3 (a)4 (c)5 (c)6 (d)2 Rewrite the sentences using with / without .1 Her tutor moves his head from side to side. Her tutor spills his coffee into the saucer.With his head moving from side to side, her tutor spills his coffee into the saucer.2 “Splendid,” he says. He doesn’t wait for an answer.“Splendid,” he says, without waiting for an answer.3 Frank McCourt speaks in class. He has an Irish accent.Frank McCourt speaks in class with an Irish accent.4 He plans to go on the subway. He has the books covered in purple and white NYU jackets.He plans to go on the subway with the books covered in purple and white NYU jacket.5 He’s only allowed to take two courses. He isn’t told why.He’s only allowed to take two courses, without being told why.6 He would like to ask a qu estion. He doesn’t like to raise his hand.He would like to ask a question without raising his hand.Collocations3 Read the explanations of the words and phrases. Answer the questions.1. climb(a) Because the room is very small.(b) You would climb into bed if you are so tired that it feels like a huge effort.(c) You would probably need to bend over, and crawl through the hole.2 spill(a)spilt coffee all over your desk —— You have accidently knocked over a cup/mug and the coffee has gone (uncontrolled) all over the desk.(b)toys spilled out all over the carpet—— The toys were in a container, such as a box; either the box is too full so some toys are falling out onto the carpet, or the box has been tipped over so most of the toys have fallen out of the box.(c)crowds were spilling out of the bars and restaurants ——Many people are leaving the bars and restaurants all at once, probably because they are closing for the night.3. join(a) join a band ——When they can play a musical instrument and want to play with others.(b) join the unemployed —— You have lost your job and become unemployed(c) join in —— You do the same activity that most other people are doing.4 burst into(a) burst into tears—— The writer suddenly started crying.(b) bursts into bloom—— Flowers, when they suddenly emerge from buds.(c) burst into flames—— Put out the flames immediately if you can, or keep well clear and call the emergency services (fire brigade)5 clean(a) a clean licence —— This refers to a driving licence. It means that you have been driving safely or at least you have no penalty points on the licence ---a person gets such points as a punishment after breaking the law on the roads eg speeding or causing an accident, and the licence t hen has a note on it (it’s not “clean”) and the police have a record.(b) clean language ——You avoid using swear words or other examples of bad language.(c) a clean bill of health—— Here this phrase is used metaphorically and means something is working properly, for example, a car might have “a clean bill of health” after a check or test it is working correctly.6 easy(a) easy-going —— An easy-going person behaves, in a relaxed, calm manner with others and is happy to accept things without getting worried or angry.(b) easy on the eye —— A person who is easy on the eye is pleasant to look at in appearance and in the way they dress.(c) easier said than done——When something is easier said than done, it is easy to talk about, but difficult to achieve.(d) take it easy——When they tell you to “Take it easy” they can mean either of two things: You should rest and not do things that will make you tired, or you should keep calm, being less upset or angry.4. Complete the sentence using the collocations in Activity 31 spill out of2 burst into tears3 clean language4 easier5 climb through6 spilt7 join in8 burst into bloom9 clean licence 10 easy on the eye5 Translate the sentences into Chinese.1. Finally, with my mother red in the face and short of breath, we find Room 8, I unlock the door, and we all walk in.(☞介词 with 表示状态,不必直译。

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