方便调用27种FLASH图片切换特效代码

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方便调用27种FLASH图片切换特效

网上一直都是说,用flash做的课件功能比PPT强大些,但是用flash做课件时,其实面临着一个尴尬的问题,就是遇上课件中需要切换显示大量图片时,做起来相当麻烦,至少比在PPT中做时要麻烦许多,网上也流传着用transitions 及tween类切换图片,但要么不实用,要么效果单调,经过慢慢分析这两种类的用法后,牺牲一个下午终于在flash中把flash中切换显示图片这个另人头痛的问给解决了,共27种图片切换特效,以后做课件又可以省不少力了,直接准备好图像文件调用即可,代码帖出如下:

//首先准备十四张图片在 .fla 文件相同目录下,文件名分别为: 1.jpg ,2.jpg,...,14.jpg

//该段代码在第一个关键帧复制过去即可

//该段代码在理解时,要弄清flash as 中的数组时面向对象的,否则该段程序可能有些不好懂的哦

import mx.transitions.*;

import mx.transitions.easing.*;

fscommand("fullscreen", true); //全屏

var showID:Number = 0; //特效类型代码

var mc_array = new Array(14);//定义数组准备存储14个mc对象,其中每个mc对象在后面将加载图片

//定义数组存储27种图片切换参数,其中各特效具体参数还可直接在其中更改

var str_array = new Array(27); //flash 中的数组是面向对象的,大家学了C后这点变通应该没有问题吧

//遮帘(纵向、横向)

str_array[0] = {type:Blinds, direction:Transition.IN, duration:2, easing:None.easeNone, numStrips:20, dimension:0};

str_array[1] = {type:Blinds, direction:Transition.IN, duration:2, easing:None.easeNone, numStrips:20, dimension:1};

//淡化过渡(淡入、淡出)

str_array[2] = {type:Fade, direction:Transition.IN, duration:3, easing:None.easeNone};

str_array[3] = {type:Fade, direction:Transition.OUT, duration:3, easing:None.easeNone};

//飞行过渡(九个不同的方向)

str_array[4] = {type:Fly, direction:Transition.IN, duration:3, easing:Elastic.easeOut, startPoint:1};

str_array[5] = {type:Fly, direction:Transition.IN, duration:3, easing:Elastic.easeOut, startPoint:2};

str_array[6] = {type:Fly, direction:Transition.IN, duration:3, easing:Elastic.easeOut, startPoint:3};

str_array[7] = {type:Fly, direction:Transition.IN, duration:3, easing:Elastic.easeOut, startPoint:4};

str_array[8] = {type:Fly, direction:Transition.IN, duration:3, easing:Elastic.easeOut, startPoint:5};

str_array[9] = {type:Fly, direction:Transition.IN, duration:3, easing:Elastic.easeOut, startPoint:6};

str_array[10] = {type:Fly, direction:Transition.IN, duration:3, easing:Elastic.easeOut, startPoint:7};

str_array[11] = {type:Fly, direction:Transition.IN, duration:3, easing:Elastic.easeOut, startPoint:8};

str_array[12] = {type:Fly, direction:Transition.IN, duration:3, easing:Elastic.easeOut, startPoint:9};

//光圈过渡

str_array[13] = {type:Iris, direction:Transition.IN, duration:2, easing:Strong.easeOut, startPoint:5, shape:Iris.CIRCLE};

//渐变暴光

str_array[14] = {type:Photo, direction:Transition.IN, duration:1, easing:None.easeNone};

//像素溶解

str_array[15] = {type:PixelDissolve, direction:Transition.IN, duration:2, easing:None.easeNone, xSections:50, ySections:50};

//旋转过渡

str_array[16] = {type:Rotate, direction:Transition.IN, duration:3, easing:Strong.easeInOut,

ccw:false, degrees:360};

//挤压过渡(二个方向)

str_array[17] = {type:Squeeze, direction:Transition.IN, duration:2, easing:Elastic.easeOut, dimension:1};

str_array[18] = {type:Squeeze, direction:Transition.IN, duration:2, easing:Elastic.easeOut, dimension:2};

//划入划出过渡--左上,1;上中,2;右上,3;左中,4;右中,6;左下,7;下中,8;右下,9

str_array[19] = {type:Wipe, direction:Transition.IN, duration:2, easing:None.easeNone, startPoint:1};

str_array[20] = {type:Wipe, direction:Transition.IN, duration:2, easing:None.easeNone, startPoint:2};

str_array[21] = {type:Wipe, direction:Transition.IN, duration:2, easing:None.easeNone, startPoint:3};

str_array[22] = {type:Wipe, direction:Transition.IN, duration:2, easing:None.easeNone, startPoint:4};

str_array[23] = {type:Wipe, direction:Transition.IN, duration:2, easing:None.easeNone, startPoint:6};

str_array[24] = {type:Wipe, direction:Transition.IN, duration:2, easing:None.easeNone,

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