Dynamic Component Composition in.NET
KT0913_datasheet_V1.2
Monolithic Digital AM/FM Receiver Radio-on-a-Chip™KT0913FeaturesWorldwide full band FM/AM support FM: 32MHz-110MHz AM: 500KHz-1710KHz Fully integrated frequency synthesizer with no external components High Sensitivity 1.6uVEMF for FM 16uVEMF for AM High Fidelity SNR (FM/AM): 60dB/55dB THD: 0.3% Low Supply Current 22mA (operating) <15uA (standby) Advanced features Automatic antenna tuning Adjustable AM channel filters (2/4/6KHz) Automatic Frequency Control (AFC) Automatic Gain Control (AGC) Embedded FM SNR meter Fast seek/Tune Integrated stereo headphone driver I2C control interface for MCU Special Features: Support traditional dial and digital key for frequency tuning and volume control Memorize channel and volume in standby mode Low supply voltage: 2.1V to 3.6V, can be supplied by 2 AAA batteries Support both 32.768KHz and 38KHz crystal Support continuous reference frequency from 32.768KHz to 26MHz Small form factor SSOP16L package RoHS CompliantFMINP FMLNA FM Mixer FMAGCADCDACClas sABLOUTVCOLO syntehsizerADCDACClas sABROUTAM LNA AMINP AMINN VCOSysPLLControl Interface Reg bankAMAGC AM MixerXTALKT0913 System DiagramDescriptionThe KT0913 is a fully integrated digital AM/FM radio receiver chip with patented technologies that offer full band AM/FM functionality, high quality audio performance, simple design and low BOM cost thanks to the minimum external components required and direct frequency and volume control interface without requiring customers to modify existing exterior module. Thanks to the patented tuning technology, the receiver maintains good signal reception even with short antennas. The chip consumes merely 22mA current and can be powered by 2 AAA batteries. Another useful feature is that the volume and channel information can be preserved in standby mode without external memories. KT0913 supports a wide range of reference clocks from 32.768KHz to 26MHz, hence can share system clocks with a varieties of MCUs further reducing the system BOM cost. With high audio performance, fully integrated features and low BOM cost, KT0913 is ideal for various applications and products.KT Micro, Inc. 22391 Gilberto, Suite D Rancho Santa Margarita, CA 92688 Tel: 949.713.4000 Fax: 949.713.4004 Copyright ©2010, KT Micro, Inc.ApplicationsDesktop and portable radio, mini/portable audio systems, clock radio, campus radio, PMP docking station, car audio system, toy and gift.Rev. 1.2Information furnished by KT Micro is believed to be accurate and reliable. However, no responsibility is assumed by KT Micro for its use, nor for any infringements of patents or other rights of third parties which may result from its use. No license is granted by implication or otherwise under any patent or patent rights of KT Micro, Inc.Table of Content1. Electrical Specification............................................................................................................................ 4 2. Pin List .................................................................................................................................................... 6 3. Function Description ............................................................................................................................... 7 3.1. Overview ............................................................................................................................................. 7 3.2. FM Receiver........................................................................................................................................ 7 3.3. AM Receiver ....................................................................................................................................... 7 3.4. Operation Bands................................................................................................................................. 7 3.5. Standby ............................................................................................................................................... 7 3.6. Crystal and reference clock............................................................................................................... 8 3.7. Digital Signal Processing ................................................................................................................... 8 3.7.1. FM Stereo Decoder ........................................................................................................................ 8 3.7.2. Mute / Softmute.............................................................................................................................. 8 3.7.3. Stereo / Mono Blending ................................................................................................................. 9 3.7.4. Bass ................................................................................................................................................ 9 3.7.5. Stereo DAC, Audio Filter and Driver............................................................................................. 9 3.7.6. AM Bandwidth............................................................................................................................... 9 3.7.7. TUNE ............................................................................................................................................. 9 3.7.8. SEEK.............................................................................................................................................10 3.8. User-Machine Interface ....................................................................................................................10 3.8.1. Programmable band.......................................................................................................................10 3.8.2. Key Mode......................................................................................................................................10 3.8.3. Dial Mode......................................................................................................................................11 3.9. I2C Control Interface .......................................................................................................................13 3.10. Register Bank ....................................................................................................................................15 3.10.1. CHIP ID (Address 0x01)...............................................................................................................16 3.10.2. SEEK (Address 0x02) ...................................................................................................................16 3.10.3. TUNE (Address 0x03)...................................................................................................................16 3.10.4. VOLUME (Address 0x04) ............................................................................................................16 3.10.5. DSPCFGA (Address 0x05) ...........................................................................................................17 3.10.6. LOCFGA (Address 0x0A) ............................................................................................................18 3.10.7. LOCFGC (Address 0x0C).............................................................................................................18 3.10.8. RXCFG (Address 0x0F)................................................................................................................18 3.10.9. STATUSA (Address 0x12) ...........................................................................................................19 3.10.10. STATUSB (Address 0x13) ...........................................................................................................19 3.10.11. STATUSC (Address 0x14) ...........................................................................................................19 3.10.12. AMSYSCFG (Address 0x16)........................................................................................................20 3.10.13. AMCHAN (Address 0x17) ...........................................................................................................21 3.10.14. AMCALI (Address 0x18) .............................................................................................................21 3.10.15. GPIOCFG (Address 0x1D) ...........................................................................................................21 3.10.16. AMDSP (Address 0x22) ...............................................................................................................21 3.10.17. AMSTATUSA (Address 0x24).....................................................................................................22 3.10.18. AMSTATUSB (Address 0x25) .....................................................................................................22 3.10.19. SOFTMUTE (Address 0x2Eh)......................................................................................................22 3.10.20. USERSTARTCH (Address 0x2F).................................................................................................23 3.10.21. USERGUARD (Address 0x30).....................................................................................................23 3.10.22. USERCHANNUM (Address 0x31) ..............................................................................................23 3.10.23. AMCFG (Address 0x33) ...............................................................................................................24 3.10.24. AMCFG2 (Address 0x34h) ...........................................................................................................24 3.10.25. VOLGUARD (Address 0x3Ah) ....................................................................................................24 3.10.26. AFC (Address 0x3Ch)...................................................................................................................25 4. Typical Application Circuit ....................................................................................................................26 5. Package Outline......................................................................................................................................27 6. Revision History.....................................................................................................................................28Copyright ©2010, KT Micro, Inc.27.Contact Information................................................................................................................................28Copyright ©2010, KT Micro, Inc.31. Electrical SpecificationParameter Power Supply Ambient Temperature Symbol AVDD Ta Table 1: Operation Condition Operating Condition Min Relative to AVss 2.1 -30 Table 2: DC Characteristics Symbol Test/Operating Min Condition IFM IAM IAPD Typ 3.3 25 Max 3.6 70 Units V ℃Parameter Current Consumption Standby Current FM Mode AM ModeTyp 21.3 22 14.5Max -Units mA mA μATable 3: FM Receiver Characteristics (Unless otherwise noted Ta = -30~70℃, AVDD= 2.1V to 3.6V) Parameter Symbol Test/Operating Min Typ Max Condition FM Frequency Range Frx 110 32 Sensitivity1,2,3 Sen (S+N)/N=26dB 1.6 2 Input referred 3rd Order IIP3 85 Intermodulation Production4,5 Adjacent Channel Selectivity 35 51 ±200KHz Alternate Channel Selectivity 50 70 ±400KHz Image Rejection Radio 35 AM suppression 50 RCLK frequency 32.768 32.768 26000 RCLK frequency Range8 -100 100 Audio Output Voltage1,2,3,4 32ohm load 90 100 110 Audio Band Limits1,2,4 30 15k ±3dB 1,4,6 Audio Stereo Separation 35 Audio Mono S/N1,2,3,4 55 60 Audio Stereo S/N1,4,6,7 DBLND=1 64 Audio THD1,2,4,6 0.3 De-emphasis Time Constant DE=0 75 DE=1 50 Audio Common Mode Voltage 0.85 Audio Output Load Resistance RL Single-ended 32 Seek/Tune Time 50 Power-up Time 600 Notes: 1. FMOD=1KHz, 75us de-emphasis 2. MONO=1 3. △F=22.5KHz 4. VEMF=1mV, Frequency=32MHz~110MHz 5. AGCD=1 6. △F=75KHz 7. VOLUME<4:0>=11111 8. The supported RCLK frequency is not continuous. Please refer to application notes.Units MHz uVemf dBuVE MF dB dB dB dB KHz ppm mVRMS Hz dB dB dB % μs μs V Ω ms msCopyright ©2010, KT Micro, Inc.4Table 4: AM Receiver Characteristics (Unless otherwise noted Ta = -30~70℃, AVDD= 2.1V to 3.6V) Parameter Symbol Test/Operating Min Typ Condition AM Frequency Range Frx 500 Sensitivity1,2 Sen (S+N)/N=26dB 15 Audio Output Voltage1,2,3,4 32ohm load 60 Audio Mono S/N1,2,3,4 55 Audio THD1,2,4,6 0.3 Antenna inductance L 280 350 Notes: 1. FMOD=1KHz 2. Modulation index is 30% 3. VEMF=1mV, Frequency=500KHz~1710KHz 4. VOLUME<4:0>=11111Max 1710Units KHz uVemf mVRMS dB % uH0.6 420Copyright ©2010, KT Micro, Inc.52. Pin ListTable 5: Pin listPin Num 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16Pin Name CH DVSS ROUT LOUT AVSS AVDD XI/RCLK XO ENABLE AMINN AMINP RFINP RFGND SCL SDA VOLDescription Channel adjustment. Digital ground. Right channel audio output. Left channel audio output. Analog ground. Power supply. Crystal input/Reference clock input. Crystal output. Chip enable. Tied to an internal 600kohm pull down resistor. AM RF negative input. AM RF positive input. FM RF input. RF ground. SCL of I2C interface. Tied to an internal 47kohm pull-up resistor. SDA of I2C interface. Tied to an internal 47kohm pull-up resistor. Volume adjustment.Figure 1: KT0913 Pin assignment (Top view)Copyright ©2010, KT Micro, Inc.63. Function Description3.1. OverviewKT0913 offers a true single-chip, full-band FM/AM and versatile radio solution by minimizing the external components and offering a variety of configurations.3.2. FM ReceiverKT0913 enters FM mode by setting register AM_FM to 0. The FM receiver is based on the architecture of KT Micro’s latest generation FM receiver chips in mass production. There are no external filters or frequency-tuning devices thanks to a proprietary digital low-IF architecture consisting of a fully-integrated LNA, an automatic gain control (AGC), a set of high-performance ADCs, high-quality analog and digital filters, and an on-chip low-noise self-tuning VCO. The on-chip high-fidelity Class-AB driver further eliminates the need for external audio amplifiers and can drive stereo headphones directly.3.3. AM ReceiverKT0913 enters AM mode by setting register AM_FM to 1. The AM Receiver employs a similar digital low IF architecture and share many circuits with the FM receiver. The AM receiver supports a wide band from 500KHz to 1710KHz also known as the popular AM bands. The AM channel spacing can be set to 1KHz, 9KHz or 10KHz to address different applications. The bandwidth of the channel filter can be set to 2KHz, 4KHz or 6KHz to suit various requirements. The AM receiver in KT0913 can provide accurate and automatic AM tuning without manual alignment. It supports 350uH ferrite loop antenna with +/- 25% tolerance.3.4. Operation BandsKT0913 supports wide FM band and AM bands. The FM receiver covers frequencies from 32MHz to 110MHz. The 32MHz to 64MHz is defined as Campus Band in KT0913 and can be enabled by setting CAMPUSBAND_EN register to 1. The AM band is from 500KHz to 1710KHz.3.5. StandbyKT0913 supports both Software Standby mode and Hardware Standby mode. To enter Software Standby, the STANDBT register shall be set to 1 through I2C interface. To enter Hardware Standby, the ENABLE pin is pulled down to ground. In the standby modes, the internal state (channel, volume) is preserved and can be recovered when the chip wakes up from the standby.Copyright ©2010, KT Micro, Inc.73.6. Crystal and reference clockKT0913 integrates a low frequency crystal oscillator that supports 32.768KHz and 38KHz crystals. Alternatively a CMOS level external reference clock may be used by setting the RCLK_EN register to 1 and setting REFCLK<3:0> according to the frequency of the reference clock.3.7. Digital Signal Processing3.7.1. FM Stereo DecoderThe digitized IF signal is fed to the FM demodulator which demodulates the signal and outputs a digital multiplexed (MPX) signal consisting of L+R audio, L-R audio, 19KHz pilot tone and RDS signal. The left channel signal and the right channel signal can be extracted from the MPX signal by simply adding and subtracting the L+R signal and L-R signal. The spectrum diagram is shown in Figure 2.Figure 2: Spectrum diagram of the MPX signal3.7.2. Mute / SoftmuteKT0913 can be hard muted by setting DMUTE to 0 and the output of the audio signal is set to the common mode voltage. There is also a Soft Mute feature that is enabled by setting FMDSMUTE to 0 in FM mode and AMDSMUTE to 0 in AM mode. In this mode, the audio volume is gradually attenuated when the signal reception is bad (i.e. when the RSSI is below a certain level as defined by FM_SMTH<2:0> and AM_SMTH<2:0>, respectively.) The attenuation attack rate and depth can be configured through SMUTER<1:0> and SMUTEA<1:0>, Copyright ©2010, KT Micro, Inc. 8respectively. The target volume can be configured through VOLUMET<4:0>. SNR value can also be used as the judgment threshold in FM mode by setting SMMD to 1.3.7.3. Stereo / Mono BlendingIn order to provide a comfortable listening experience, KT0913 blends the stereo signal with mono signal gradually when in weak reception in FM mode. The signal level range over which the blending occurs is set by BLNDADJ<1:0>. The blending is disabled when DBLND is set to 1. MONO playback mode can be forced by setting the MONO to 1. If the MONO bit and the INV_LEFT_AUDIO bit are both set to 1, then a fully differential signal will be output at the LOUT and ROUT.3.7.4. BassKT0913 provides bass boost feature for audio enhancement. The gain of the bass boost can be programmed through BASS<1:0>. With BASS<1:0>=00, this feature is disabled.3.7.5. Stereo DAC, Audio Filter and DriverTwo high-quality single-bit ΔΣ audio digital-to-analog converters (DAC) are integrated along with high-fidelity analog audio filters and class AB drivers. Headphones with impedance as low as 16ohms can be directly driven without adding external audio drivers. An integrated anti-pop circuit suppresses the click-and-pop sound during power up and power down. For different load capacitor, user can set different anti-pop configuration through POP<1:0>.3.7.6. AM BandwidthKT0913 provide programmable AM channel bandwidth through AM_BW<1:0>.3.7.7. TUNEThe fully integrated LO synthesizer supports wide band operation. Channel tuning is started when the register AMTUNE/FMTUNE is set to 1. In FM mode, the channel frequency is set by FMCHAN<11:0> and is defined as Freq(MHz) = 50KHz × FMCHAN<11:0> In AM mode, the channel frequency is set by AMCHAN<10:0> and is defined as Freq(KHz) = 1KHz × AMCHAN<10:0>Copyright ©2010, KT Micro, Inc.93.7.8. SEEKKT0913 offers an effective software based seek algorithm. Refer to application notes for more information.3.8. User-Machine InterfaceChannel and volume can be adjusted not only by setting corresponding FMCHAN, AMCHAN and VOLUME registers, but also by using built-in user-machine interface. Two types of user-machine interface, Key Mode and Dial Mode, are provided by KT0913. In these modes, the channel and volume are controlled by KT0913 itself.3.8.1. Programmable bandKT0913 supports programmable arbitrary frequency range of the operation band by setting register USERBAND to 1. Information of the current band, such as AM/FM mode, upper and lower edge of the band, channel step and the number of guard channel used in Dial Mode, should be written to KT0913 once the band is chosen, which is sensed by MCU. The number of channels and start channel are defined in register USER_CHAN_NUM<11:0> and USER_START_CHAN<14:0>. In FM mode, where register AM_FM is set to 0, the lower and upper bound of the current band can be express as: f bot = USER _ START _ CHAN < 14 : 0 > ×50 KHzf top = f bot + USER _ CHAN _ NUM < 11 : 0 > × f step Where f step is the channel step, which can be configured by register FMSPACE<1:0>. In AM mode, where register AM_FM is set to 1, the corresponding lower and upper bound of the band are: f bot = USER _ START _ CHAN < 14 : 0 > ×1KHzf top = f bot + USER _ CHAN _ NUM < 11 : 0 > × f stepWhere f step is the channel step, which can be configured by register AMSPACE<1:0>.3.8.2. Key ModeKT0913 allows user to control the channel and volume by using keys/buttons to send digital control signals to CH and VOL pins. Please refer to Section 4 for a typical application circuit. The key mode is enabled by setting GPIO1<1:0> and GPIO2<1:0> to 01.Copyright ©2010, KT Micro, Inc.10Each time VOLP/VOLM key is pressed, the volume increases/decreases by 2dB. If the VOLP/VOLM key is pressed and held, the volume will continue to increase/decrease at 2dB steps until the key is released. When configured in Key Mode, KT0913’s channel selection has two working modes. Mode A: If KEY_MODE<1:0> is set to 00, Mode A is selected. In this mode, each time the CHP (CHM) is pressed, the channel frequency increases (decreases) by one step. The step sizes are defined by FMSPACE<1:0> and AMSPACE<1:0>. If the CHP (CHM) key is pressed for and held for a certain time (defined by TIME1<1:0>), the channel frequency will continue to increase (decrease) automatically at a certain pace (as defined by TIME2<2:0>) until the key is released. Mode B: If KEY_MODE<1:0> is set to 01, Mode B is selected. In this mode, each time the CHP (CHM) is pressed, the channel increases (decreases) by one step. The step sizes are defined by FMSPACE<1:0> and AMSPACE<1:0>. If the CHP (CHM) key is pressed and held for a specific time (TIME1<1:0>), the channel will continue to increase (decrease) automatically at a certain pace (TIME2<2:0>) even if the key is released. The movement is stopped when the key is pressed again.3.8.3. Dial ModeKT0913 supports a unique Dial Mode whose application circuit is shown in Figure 3. The dial is implemented by a variable resistor with the center tap connected to the chip. KT0913 measures the divider ratio of two parts of the variable resistor and maps the result to the real control parameters, such as channel frequency, volume, etc. The channel controller enters dial mode by setting register GPIO1<1:0> to 10. The illustration circuit is shown in Figure 3 错误!未找到引用源。
vue动态拼接方法
vue动态拼接方法Vue是一种流行的JavaScript框架,用于构建用户界面。
在Vue中,我们可以使用动态拼接方法来动态生成代码。
这种方法非常灵活,可以根据不同的条件和数据生成不同的代码块,从而实现更加智能和可复用的组件。
本文将介绍Vue动态拼接方法的使用和应用场景。
让我们来了解一下Vue中动态拼接方法的基本语法。
在Vue中,我们可以使用双花括号{{}}来插入动态的JavaScript表达式。
这些表达式可以包含变量、运算符、函数调用等,从而实现动态生成代码的功能。
例如,我们可以使用v-if指令来根据条件动态渲染元素:```<template><div><p v-if="isShow">{{ message }}</p></div></template><script>export default {data() {return {isShow: true,message: 'Hello, Vue!'}}}</script>```在上面的例子中,我们使用了isShow变量来控制是否显示message变量的内容。
当isShow为true时,元素<p>{{ message }}</p>会被渲染出来,否则不会显示。
除了在模板中使用动态拼接方法,我们还可以在JavaScript代码中动态生成代码块。
Vue提供了一些方法来实现这个功能。
例如,我们可以使用Vue.extend方法来动态创建Vue组件:```<template><div><component :is="dynamicComponent"></component> </div></template><script>export default {data() {return {dynamicComponent: ''}},created() {this.dynamicComponent = Vue.extend({template: '<p>{{ message }}</p>',data() {return {message: 'Hello, Vue!'}}})}}</script>```在上面的例子中,我们使用Vue.extend方法动态创建了一个Vue 组件,并将其赋值给dynamicComponent变量。
vue 动态组建组建获取实例
vue 动态组建组建获取实例在Vue 中,动态组件允许你在一个页面中根据需要切换多个组件。
动态组件由 component 标签定义,并且可以动态地绑定到不同的组件实例。
要获取动态组件的实例,你可以使用 this.$refs 对象。
$refs 是一个对象,其中包含了当前Vue 实例中所有的引用(ref)。
你可以通过在组件标签上添加 ref 属性来为组件指定一个唯一的标识符,然后使用 $refs 对象来访问该组件的实例。
下面是一个示例代码,展示了如何动态获取动态组件的实例:html复制代码:<template><div><button @click="switchComponent">切换组件</button><component :is="currentComponent" ref="dynamicComponent"></component></div></template><script>import ComponentA from './ComponentA.vue';import ComponentB from './ComponentB.vue';export default {data() {return {currentComponent: 'ComponentA',};},methods: {switchComponent() {this.currentComponent = this.currentComponent === 'ComponentA' ? 'ComponentB' : 'ComponentA';},getDynamicComponentInstance() {const componentInstance = this.$refs.dynamicComponent;// 在这里可以访问动态组件的属性和方法console.log(componentInstance.someMethod());},},};</script>在上面的示例中,我们定义了两个组件 ComponentA 和 ComponentB,并通过 currentComponent 数据属性来动态切换显示的组件。
在template中使用vnode
在template中使用vnode在Vue.js中,template是用来描述UI组件的结构和样式的。
而vnode(虚拟节点)则是Vue.js内部用来描述组件的数据和行为的对象。
在使用Vue.js开发应用的过程中,我们常常需要使用vnode 来实现一些特殊的功能,比如动态组件、异步组件、render函数等等。
在template中使用vnode,一般有两种方式:1.使用组件的render函数Vue.js中每个组件都有一个render函数,用来生成vnode。
我们可以在template中使用组件的render函数来生成vnode,并将其渲染到页面上。
例如:```<template><div><my-component :message='message' /></div></template><script>import MyComponent from './MyComponent.vue';export default {components: {MyComponent,},data() {return {message: 'Hello World',};},render(createElement) {return createElement(MyComponent, {props: {message: this.message,},});},};</script>```在上面的例子中,我们在template中使用了组件MyComponent 的render函数来生成vnode,并将其渲染到页面上。
这个render函数接收一个名为createElement的函数作为参数,我们可以通过它来创建vnode。
在这个函数中,我们将MyComponent作为第一个参数传递给createElement函数,并将props.message作为第二个参数传递给它。
vue3 import方式动态使用组件传参数
vue3 import方式动态使用组件传参数在Vue 3中,可以使用动态导入和动态注册的方式来动态使用组件并传递参数。
以下是一个示例:首先,确保你已经安装了Vue 3和Vue Router。
在你的代码中,可以使用`import()`函数来动态导入组件。
例如,假设你有一个名为`DynamicComponent`的组件,可以通过以下方式动态导入它:```javascriptconst DynamicComponent = () => import('./DynamicComponent.vue');```接下来,你可以在需要使用这个动态组件的地方,使用`component`选项来注册这个动态组件。
例如,你可以在Vue Router的路由配置中动态加载组件如下:```javascriptconst routes = [// 其他路由配置...{path: '/dynamic',name: 'DynamicComponent',component: () => import('./DynamicComponent.vue')}]```这样,当用户访问`/dynamic`路径时,Vue Router会动态加载并渲染`DynamicComponent`组件。
如果你需要传递参数给动态组件,可以使用`props`选项来传递。
例如,你可以通过路由参数传递参数给动态组件:```javascriptconst routes = [// 其他路由配置...{path: '/dynamic/:id',name: 'DynamicComponent',component: () => import('./DynamicComponent.vue'),props: true}]```然后,在`DynamicComponent`组件中,可以通过`props`来接收该参数:```javascriptexport default {props: ['id'],// 其他组件选项...}```这样,当用户访问`/dynamic/123`时,`123`就会作为`id`属性传递给`DynamicComponent`组件。
configurationmanager.connectionstrings 用法 -回复
configurationmanager.connectionstrings 用法-回复configurationmanager.connectionstrings是一个用于访问和管理应用程序配置文件中连接字符串的类。
在.NET开发中,连接字符串是一种用于连接到数据库、文件等存储资源的重要参数。
配置文件是一个XML 文件,通常用于存储应用程序的设置和配置信息。
本文将详细介绍configurationmanager.connectionstrings类的用法,并提供一些具体的示例来帮助读者更好地理解。
首先,我们需要引入System.Configuration命名空间,这个命名空间包含了configurationmanager.connectionstrings类。
在代码中,我们可以通过using关键字来简化命名空间的使用,即using System.Configuration。
接下来,我们需要在配置文件中定义连接字符串。
通常,配置文件的名称为App.config(Windows应用程序)或Web.config(Web应用程序),位于应用程序的根目录下。
我们可以使用任何文本编辑器来编辑配置文件。
在配置文件中,我们可以使用connectionStrings元素来定义连接字符串。
例如,以下是一个简单的连接字符串定义:<connectionStrings><add name="MyConnection"connectionString="Server=localhost;Database=MyDatabase;User Id=sa;Password=123456;" providerName="System.Data.SqlClient"/></connectionStrings>在上面的示例中,我们定义了一个名为“MyConnection”的连接字符串,它连接到本地的数据库“MyDatabase”,使用了SQL Server的提供程序“System.Data.SqlClient”。
常用的一些测试英语缩写
Full Name
Advanced Audio Distribution Profile Authentication, Authorization, and Accounting Advanced Audio Coding ATM Adaptation Layer type 1 Authentication Algorithm Number Activity-Based Buggeting Activity-Based Costing Activity-Base Management Available Bit Rate Alternating Current Audio Coder-3 Accept Anisotropic Conductive Film Advanced Configuration & Power Interface AT Command Interpreter Acknowledgement SMS Access Control List Add, Compare, Select Agency Dept. Automatic data capture Absolute Dimension Measurement Administration Function at the LIAN Audio Asymmetric Digital Subscriber Line Adaptive Dynamic Threshold Additional Elementary Functions Association for Electric Home Appliances Advance Encryption standard Alternative Frequency List Audio Frequency Control Annual Failure Rate Access Gateway Audio Gateway Anti-Glare Advanced Global Alignment Accelerated Graphics Port、Advanced Graphics Port Assisted Global Positioning System Auto Insertion Acquisition Indicatior Acquisition Indication Channel Article Inspection report Article Inspection report ATM Line Interface Module subrack alternate lighting of surfaces Accelerated Life Test General Administration Dept.
关于远动的英语作文
关于远动的英语作文English Response:Dynamic Stretching: An Essential Component of Exercise.Dynamic stretching plays a crucial role in my fitness routine, aiding in enhancing flexibility, preventing injuries, and improving overall performance. It's apractice I've incorporated into my workouts for years, and its benefits are undeniable.One of the key advantages of dynamic stretching is its ability to activate muscles and prepare them for the demands of exercise. Unlike static stretching, where you hold a position for an extended period, dynamic stretching involves continuous movement through a full range of motion. For example, before a run, I perform leg swings, lungeswith a twist, and arm circles to loosen up my muscles and joints. This not only primes my body for the upcomingactivity but also helps improve my range of motion.Moreover, dynamic stretching can help prevent injuries by promoting blood flow and increasing body temperature. By gradually increasing blood flow to the muscles and joints, dynamic stretching reduces the risk of strains and sprains during exercise. I've experienced firsthand how dynamic stretching before weightlifting sessions has helped me avoid muscle pulls and strains, allowing me to lift heavier weights safely.Another benefit of dynamic stretching is its positive impact on athletic performance. By actively engaging muscles and mimicking movements specific to the activity, dynamic stretching helps improve coordination, balance, and agility. For instance, before playing basketball, I incorporate dynamic stretches like high knees, butt kicks, and lateral lunges to prepare my body for the dynamic movements required on the court. This not only enhances my performance but also reduces the likelihood of fatigue and muscle stiffness during the game.In addition to its physical benefits, dynamicstretching also serves as a mental warm-up, helping me focus and prepare mentally for the workout ahead. The rhythmic movements and focus required during dynamic stretching create a sense of mindfulness and concentration, setting the tone for a productive exercise session.Overall, dynamic stretching is an essential component of any exercise routine, offering a myriad of benefits for both the body and mind. By incorporating dynamic stretches into my workouts, I've not only improved my flexibility and performance but also reduced the risk of injuries, allowing me to enjoy a more fulfilling and sustainable fitness journey.中文回答:动态拉伸,锻炼不可或缺的一环。
dynamic傻瓜教程
考Cisco系列认证的朋友没有多少个是没听过Dynamips的大名,这个优秀的模拟器可以模仿思科设备的真实操作环境,可以说是目前最好的思科模拟器。
网络上使用比较多的版本主要有两个:Dynamips GUI和工大瑞普Dynamips。
前面的是采用图形界面的配置方式,方便用户按需制作拓扑;后面的则是直接做好了考试会碰到的拓扑图(分CCNA和CCNP)。
本教程是结合本人所做的CCNA实验汇总,针对很多学习CCNA的朋友初次接触Dynamips,对软件和对思科的设备不熟悉所做出来的图解教程,其实工大瑞普版本的Dynamips里面已经附带一个pdf的使用说明,只是本教程相对来说更加傻瓜,更加易懂……Prince()2008.11.14 -----------------------------------------华丽的分割线-------------------------------------------附上瑞普Dynamips的下载地址,如果下面的FTP服务器无法登陆的话,可以在网上搜索一下,就很多地方都有下载了:FTP服务器地址:ftp:///FTP服务器帐号:edurainbowFTP服务器密码:cisco虚拟机存放目录:/Software/Dynamips/Full2Version/添加一个下载地址:/soft/46/47/2008/200808271193.html再附上本次实验用到的Telnet工具--CRT下载地址:/attachments/cisco/ccnp-bsci/CRT.rar -----------------------------------------华丽的分割线-------------------------------------------下面教程开始:dynamips1.jpgdynamips2.jpgdynamips3.jpgdynamips4.jpgdynamips5.jpgdynamips6.jpgdynamips7.jpgdynamips8.jpgdynamips9.jpgdynamips10.jpgdynamips11.jpgdynamips12.jpgdynamips13.jpgdynamips14.jpgdynamips15.jpgdynamips16.jpgdynamips17.jpgdynamips18.jpgdynamips19.jpgdynamips20.jpgdynamips21.jpgdynamips22.jpgdynamips23.jpg。
编程算法常用术语中英对照
编程算法常用术语中英对照data structures 基本数据结构dictionaries 字典priority queues 堆graph data structures 图set data structures 集合kd-trees 线段树numerical problems 数值问题solving linear equations 线性方程组bandwidth reduction 带宽压缩matrix multiplication 矩阵乘法determinants and permanents 行列式constrained and unconstrained optimization 最值问题linear programming 线性规划random number generation 随机数生成factoring and primality testing 因子分解/质数判定arbitrary precision arithmetic 高精度计算knapsack problem 背包问题discrete fourier transform 离散fourier变换combinatorial problems 组合问题sorting 排序searching 查找median and selection 中位数generating permutations 排列生成generating subsets 子集生成generating partitions 划分生成generating graphs 图的生成calendrical calculations 日期job scheduling 工程安排satisfiability 可满足性graph problems -- polynomial 图论-多项式算法connected components 连通分支topological sorting 拓扑排序minimum spanning tree 最小生成树shortest path 最短路径transitive closure and reduction 传递闭包matching 匹配eulerian cycle / chinese postman euler回路/中国邮路edge and vertex connectivity 割边/割点network flow 网络流drawing graphs nicely 图的描绘drawing trees 树的描绘planarity detection and embedding 平面性检测和嵌入graph problems -- hard 图论-np问题clique 最大团independent set 独立集vertex cover 点覆盖traveling salesman problem 旅行商问题hamiltonian cycle hamilton回路graph partition 图的划分vertex coloring 点染色edge coloring 边染色graph isomorphism 同构steiner tree steiner树feedback edge/vertex set 最大无环子图computational geometry 计算几何convex hull 凸包triangulation 三角剖分voronoi diagrams voronoi图nearest neighbor search 最近点对查询range search 范围查询point location 位置查询intersection detection 碰撞测试bin packing 装箱问题medial-axis transformation 中轴变换polygon partitioning 多边形分割simplifying polygons 多边形化简shape similarity 相似多边形motion planning 运动规划maintaining line arrangements 平面分割minkowski sum minkowski和set and string problems 集合与串的问题set cover 集合覆盖set packing 集合配置string matching 模式匹配approximate string matching 模糊匹配text compression 压缩cryptography 密码finite state machine minimization 有穷自动机简化longest common substring 最长公共子串shortest common superstring 最短公共父串dp——dynamic programming——动态规划recursion ——递归编程词汇a2a integration a2a整合abstract 抽象的abstract base class (abc)抽象基类abstract class 抽象类abstraction 抽象、抽象物、抽象性access 存取、访问access level访问级别access function 访问函数account 账户action 动作activate 激活active 活动的actual parameter 实参adapter 适配器add-in 插件address 地址address space 地址空间address-of operator 取地址操作符adl (argument-dependent lookup)ado(activex data object)activex数据对象advanced 高级的aggregation 聚合、聚集algorithm 算法alias 别名align 排列、对齐allocate 分配、配置allocator分配器、配置器angle bracket 尖括号annotation 注解、评注api (application programming interface) 应用(程序)编程接口app domain (application domain)应用域application 应用、应用程序application framework 应用程序框架appearance 外观append 附加architecture 架构、体系结构archive file 归档文件、存档文件argument引数(传给函式的值)。
Visual Components 4.0 Python API 组件编程教程说明书
VISUAL COMPONENTS[ PYTHON API ] Component ScriptingVisual Components 4.0 | Version: February 28, 2017A component script allows you to use Python API to create custom behaviorsand add logic to a component. For example, you can write a script that manageschanges to component properties and what tasks a component performsduring a simulation. A component can contain multiple scripts with each scriptbeing its own Python Script behavior in the component.In this tutorial you learn how to create a component script that manages themotions of a servo controller and another script that changes the material of geometry during a simulation. This will involve using methods in the vcScriptmodule to reference the main application and component data.Support****************************Community© 2015 Visual Components Oy| PAGE 1 OF 7 || PAGE 2 OF 7 |GETTING STArTEdGetting Started 1. Open the ComponentScriptingStart.vcmx file for this tutorial.2. Click the Modeling tab, and then in the Component Graph panel, select the Behaviors and Properties check boxes, and then expand the component node tree.The component has one link containing the geometry of a blue platform. The platform needs to move along the X-axis of its link and be driven by a servo controller. Right now, thecomponent does not have any behaviors and the degree of freedom (DOF) of Link1 is fixed.GETTING STArTEd | PAGE 3 OF 7 |3. In the Component Graph panel, select Link1, and then in the Link Properties panel,set JointType to Translational , and then do all of the following: ▪Set Axis to +X .▪Set Controller to New Servo Controller , which will automatically add a new Servo Controller behavior to the root node and assign the joint of Link1 to that controller. ▪Set Min Limit to 0 and Max Limit to 600.The servo controller needs additional logic to operate during a simulation. For example, the controller needs to know when to move joints, what joints to move, and how far to move them. The logic for the servo controller can be defined in a Python Script behavior.4. In the Component Graph panel, select the root node , and then add a Python Scriptbehavior. The script editor will open automatically when you add the behavior.Basic ScriptThe initial first line of code for any component script is an import statement that retrieves allmethods from the vcScript module.The getComponent() method in vcScript allows you to get an object reference to thecomponent containing the Python Script behavior. This is helpful if you need to get andmanipulate other component data, for example behaviors, features and properties.NOTE! To learn more about the script editor, see "Python Script" in the Behaviors referenceguide of your Visual Components 4.0 product Help file.1. In the script editor, create variables for the component and its servo controller. Youcan use the component object to call the findBehaviour() method of vcNode to get abehavior by name.from vcScript import *comp = getComponent()servo = comp.findBehaviour("Servo Controller")The OnRun event is the main function of a script and is executed during a simulation.2. In the OnRun event, create a while loop that moves the joint of Link1 from its minto max value and back again. You can use the servo controller object to call themove() or moveJoint() method. To avoid creating an endless loop, you can use thegetApplication() method of vcScript to get an object reference for the main application.You could then get a "handle" for the simulation object and make the condition of thewhile loop to be true as long as the simulation is running.def OnRun():app = getApplication()while app.Simulation.IsRunning:servo.moveJoint(0,0.0)servo.moveJoint(0,600.0)| PAGE 4 OF 7 |BASIC SCrIPT3. Compile the code, and then enable Trace execution, which will allow you to knowwhich line of code is being executed in the script.4. Run the simulation, verify the platform moves from one side to the other, and thenreset the simulation.BASIC SCrIPT| PAGE 5 OF 7 |Additional ScriptIn some cases, you may want to create other scripts in a component that can run independentof one another.1. Close the script editor, and then add another Python Script behavior.2. In the PythonScript_2 editor, OnRun event, create a while loop that changes thematerial of the platform from blue to green. You can use the application object to callthe findMaterial() method to get a material by name. The component object can beused to call the findNode() method to get a node by name. In some cases, a featuremay already be assigned a material, so you may need to force the geometry of thenode to inherit its material. You can use the delay() method of vcScript to delay theexecution of a script. This is helpful if you need to toggle something on and off duringa simulation.from vcScript import *def OnSignal( signal ):passdef OnRun():app = getApplication()blue = app.findMaterial("blue")green = app.findMaterial("green")comp = getComponent()link = comp.findNode("Link1")link.MaterialInheritance = VC_MATERIAL_FORCE_INHERIT_NODEwhile app.Simulation.IsRunning:delay(1)link.NodeMaterial = bluedelay(1)link.NodeMaterial = green3. Compile the code.| PAGE 6 OF 7 |AddITIONAL SCrIPTrEVIEw | PAGE 7 OF 7 | 4. Run the simulation, verify the platform changes from blue to green, and then reset the simulation.reviewIn this tutorial you learned how to write component scripts that perform tasks during a simulation. You know how to use methods in vcScript to get handles for the main application, component containing the script and its data. You also know how to use the OnRun event todefine the main function of a script, which is executed during a simulation.。
vue3中_router.addroute使用require_概述说明
vue3中router.addroute使用require 概述说明1. 引言1.1 概述随着前端技术的不断发展,Vue.js框架已经成为了非常流行和受欢迎的选择。
而在Vue.js的最新版本Vue3中,路由是其核心功能之一。
在进行路由配置时,我们通常使用router.addRoute来动态添加路由,并且可以通过require函数来实现模块的动态加载和注册。
1.2 文章结构本文将对Vue3中使用router.addRoute以及require函数的使用进行详细介绍和说明。
文章将分为五个主要部分进行讲解:- 引言:概述文章内容和目录结构。
- Vue3中router.addRoute使用require的介绍:介绍Vue3中的路由概述、路由配置和添加动态路由的需求以及require函数的作用和用法。
- 使用require添加动态路由配置的步骤和注意事项:详细说明通过require函数添加动态路由配置的步骤,并提供一些可能出现问题及相应解决方案。
- 示例和代码演示:给出一个具体场景并描述需要实现的功能,然后逐步给出代码实现步骤和相关说明,并展示代码运行效果。
- 结论:总结动态加载路由配置带来的优势与挑战,并展望Vue3在动态路由配置方面未来的发展趋势。
1.3 目的本文旨在帮助读者理解Vue3中使用router.addRoute和require函数来实现动态路由配置的方法。
通过清晰的步骤说明和示例演示,读者将能够掌握如何在Vue3项目中灵活地添加动态路由,并解决可能出现的问题。
同时,我们也将展望Vue3在动态路由配置方面的未来发展趋势,为读者提供更多思考的角度。
2. Vue3中router.addRoute使用require的介绍:2.1 Vue3中的路由概述:在Vue3中,路由是一个非常重要的概念,它允许我们根据用户的导航进行页面之间的切换。
Vue Router是Vue.js官方提供的路由管理器,用于实现单页应用(SPA)中的前端路由。
vue3动态组件的ts类型
vue3动态组件的ts类型Vue3是一款流行的JavaScript框架,它提供了一种简单而强大的方式来构建用户界面。
在Vue3中,动态组件是一种非常有用的功能,它允许根据需要在应用程序中动态加载组件。
本文将探讨如何使用TypeScript为Vue3动态组件提供类型支持。
让我们回顾一下Vue3中动态组件的基本概念。
动态组件允许我们在应用程序中根据条件或事件动态地切换组件。
它非常适用于需要根据用户操作或数据变化来动态加载不同组件的场景。
在Vue3中,我们可以使用内置的`<component>`元素来实现动态组件。
`<component>`元素接受一个特殊的`is`属性,该属性的值可以是一个组件的名称或组件的引用。
当`is`属性的值发生变化时,`<component>`元素会自动加载对应的组件。
在使用动态组件时,我们经常需要为组件提供类型支持。
使用TypeScript可以帮助我们在编译时检测组件之间的类型错误,提高代码的可维护性和稳定性。
为了为Vue3动态组件提供类型支持,我们首先需要定义一个类型,用于表示组件的名称或组件的引用。
我们可以使用`Component`类型来表示一个组件,它可以是一个组件的名称或一个组件的引用。
```typescripttype Component = string | ComponentOptions;```在`Component`类型中,我们使用了联合类型,它可以是一个字符串类型(组件的名称)或一个`ComponentOptions`类型(组件的引用)。
`ComponentOptions`类型是Vue3中组件的定义方式,它包含了组件的各种属性和选项。
接下来,我们可以使用`Component`类型来定义动态组件的属性。
我们可以为动态组件定义一个`component`属性,它的类型为`Component`。
这样,我们就可以在使用动态组件时,将组件的名称或组件的引用传递给`component`属性。
计算机方面的英文术语缩写
计算机方面的英文术语的英文缩写:3GIO(Third Generation InputOutput,第三代输入输出技术)ACR(Advanced Communications Riser,高级通讯升级卡)ADIMM(advanced Dual In-line Memory Modules,高级双重内嵌式内存模块)AGTL+(Assisted Gunning Transceiver Logic,援助发射接收逻辑电路)AHCI(Advanced Host Controller Interface,高级主机控制器接口)AIMM(AGP Inline Memory Module,AGP板上内存升级模块)AMR(Audio/Modem Riser;音效/调制解调器主机板附加直立插卡)AHA(Accelerated Hub Architecture,加速中心架构)AOI(Automatic Optical Inspection,自动光学检验)APU(Audio Processing Unit,音频处理单元)ARF(Asynchronous Receive FIFO,异步接收先入先出)ASF(Alert Standards Forum,警告标准讨论)ASK IR(Amplitude Shift Keyed Infra-Red,长波形可移动输入红外线)AT(Advanced Technology,先进技术)ATX(AT Extend,扩展型AT)BIOS(Basic InputOutput System,基本输入输出系统)CNR(Communication and Networking Riser,通讯和网络升级卡)CSA(Communication Streaming Architecture,通讯流架构)CSE(Configuration Space Enable,可分配空间)COAST(Cache-on-a-stick,条状缓存)DASP(Dynamic Adaptive Speculative Pre-Processor,动态适应预测预处理器)DB Device Bay,设备插架DMI(Desktop Management Interface,桌面管理接口)DOT(Dynamic Overclocking Technonlogy,动态超频技术)DPP(direct print Protocol,直接打印协议DRCG(Direct Rambus clock generator,直接RAMBUS时钟发生器)DVMT(Dynamic Video Memory Technology,动态视频内存技术)E(Economy,经济,或Entry-level,入门级)EB(Expansion Bus,扩展总线)EFI(Extensible Firmware Interface,扩展固件接口)EHCI(Enhanced Host Controller Interface,加强型主机端控制接口)EISA(Enhanced Industry Standard Architecture,增强形工业标准架构)EMI(Electromagnetic Interference,电磁干扰)ESCD(Extended System Configuration Data,可扩展系统配置数据)ESR(Equivalent Series Resistance,等价系列电阻)FBC(Frame Buffer Cache,帧缓冲缓存)FireWire(火线,即IEEE1394标准)FlexATX(Flexibility ATX,可扩展性ATX)FSB(Front Side Bus,前端总线)FWH(Firmware Hub,固件中心)GB(Garibaldi架构,Garibaldi基于ATX架构,但是也能够使用WTX构架的机箱)GMCH(Graphics & Memory Controller Hub,图形和内存控制中心)GPA(Graphics Performance Accelerator,图形性能加速卡)GPIs(General Purpose Inputs,普通操作输入)GTL+(Gunning Transceiver Logic,发射接收逻辑电路)HDIT(High Bandwidth Differential Interconnect Technology,高带宽微分互连技术)HSLB(High Speed Link Bus,高速链路总线)HT(HyperTransport,超级传输)I2C(Inter-IC)I2C(Inter-Integrated Circuit,内置集成电路)IA(Instantly Available,即时可用)IBASES(Intel Baseline AGP System Evaluation Suite,英特尔基线AGP系统评估套件)IC(integrate circuit,集成电路)ICH(InputOutput Controller Hub,输入输出控制中心)ICH-S(ICH-Hance Rapids,ICH高速型)ICP(Integrated Communications Processor,整合型通讯处理器)IHA(Intel Hub Architecture,英特尔Hub架构)IMB(Inter Module Bus,隐藏模块总线)INTIN(Interrupt Inputs,中断输入)IPMAT(Intel Power Management Analysis Tool,英特尔能源管理分析工具)IR(infrared ray,红外线)IrDA(infrared ray,红外线通信接口,可进行局域网存取和文件共享)ISA(Industry Standard Architecture,工业标准架构)ISA(instruction set architecture,工业设置架构)K8HTB(K8 HyperTransport Bridge,K8闪电传输桥)LSI(Large Scale Integration,大规模集成电路)LPC(Low Pin Count,少针脚型接口)MAC(Media Access Controller,媒体存储控制器)MBA(manage boot agent,管理启动代理)MC(Memory Controller,内存控制器)MCA(Micro Channel Architecture,微通道架构)MCC(Multilayer Ceramic Capacitor,积层陶瓷电容)MCH(Memory Controller Hub,内存控制中心)MDC(Mobile Daughter Card,移动式子卡)MII(Media Independent Interface,媒体独立接口)MIO(Media IO,媒体输入输出单元)MOSFET(metallic oxide semiconductor field effecttransistor,金属氧化物半导体场效应晶体管)MRH-R(Memory Repeater Hub,内存数据处理中心)MRH-S(SDRAM Repeater Hub,SDRAM数据处理中心)MRIMM(Media-RIMM,媒体RIMM扩展槽)MSI(Message Signaled Interrupt,信息信号中断)MSPCE(Multiple Streams with Pipelining and Concurrent Execution,多重数据流的流水线式传输与并发执行)MT=MegaTransfers(兆传输率)MTH(Memory Transfer Hub,内存转换中心)MuTIOL(Multi-Threaded IO link,多线程IO链路)NCQ(Native Command Qu,本地命令序列)NGIO(Next Generation InputOutput,新一代输入输出标准)NPPA(nForce Platform Processor Architecture,nForce平台处理架构)OHCI(Open Host Controller Interface,开放式主控制器接口)ORB(operation request block,操作请求块)ORS(Over Reflow Soldering,再流回焊接,SMT元件的焊接方式)P64H(64-bit PCI Controller Hub,64位PCI控制中心)PCB(printed circuit board,印刷电路板)PCBA(Printed Circuit Board Assembly,印刷电路板装配)PCI(Peripheral Component Interconnect,互连外围设备)PCI SIG(Peripheral Component Interconnect Special Interest Group,互连外围设备专业组)PDD(Performance Driven Design,性能驱动设计)PHY(Port Physical Layer,端口物理层)POST(Power On Self Test,加电自测试)PS2(Personal System 2,第二代个人系统)PTH(Plated-Through-Hole technology,镀通孔技术)RE(Read Enable,可读取)QP(Quad-Pumped,四倍泵)RBB(Rapid BIOS Boot,快速BIOS启动)RNG(Random number Generator,随机数字发生器)RTC(Real Time Clock,实时时钟)KBC(KeyBroad Control,键盘控制器)SAP(Sideband Address Port,边带寻址端口)SBA(Side Band Addressing,边带寻址)SBC(single board computer,单板计算机)SBP-2(serial bus protocol 2,第二代串行总线协协)SCI(Serial Communications Interface,串行通讯接口)SCK (CMOS clock,CMOS时钟)SDU(segment data unit,分段数据单元)SFF(Small Form Factor,小尺寸架构)SFS(Stepless Frequency Selection,步进频率选项)SMA(Share Memory Architecture,共享内存结构)SMT(Surface Mounted Technology,表面黏贴式封装)SPI(Serial Peripheral Interface,串行外围设备接口)SSLL(Single Stream with Low Latency,低延迟的单独数据流传输)STD(Suspend To Disk,磁盘唤醒)STR(Suspend To RAM,内存唤醒)SVR(Switching Voltage Regulator,交换式电压调节)THT(Through Hole Technology,插入式封装技术)UCHI(Universal Host Controller Interface,通用宿主控制器接口)UPA(Universal Platform Architecture,统一平台架构)UPDG(Universal Platform Design Guide,统一平台设计导刊)USART(Universal Synchronous Asynchronous Receiver Transmitter,通用同步非同步接收传送器)USB(Universal Serial Bus,通用串行总线)API(Application Programming Interfaces,应用程序接口)ASCII(American Standard Code for Information Interchange,美国国家标准信息交换代码)ATL ActiveX Template Library(ActiveX模板库)BASICBeginner's All-purpose Symbolic Instruction Code(初学者通用指令代码)COM Component Object Model(组件对象模式)DNA Distributed Internet Application(分布式因特网应用程序)HLL(high level language,高级语言)HLLCA(High-Level Language Computing Architecture,高级语言计算架构)MFC Microsoft Foundation Classes(微软基础类库)NVSDK(nVidia Software Development Kit,nvidia软件开发工具包)SDK(Software Development Kit,软件开发工具包)STL(Standard Template Library,标准模版库)AES(Attachment Execution Service,附件执行服务)ASF(Advanced Streaming Format,高级数据流格式)ASP(Active Server Pages,活动服务页)BRC(Beta Release Candidate,测试发布候选版0)CE(Consumer Electronics,消费电子)COA(Certificate of Authenticity,真品证明书)DCOM(Distributing Component Object Model,分布式组成物体模块)DCE(Desktop Composition Engine,桌面组成引擎)DEP(data execution prevention,数据执行预防)DHCP(Dynamic Host Configuration Protocol,动态主机分配协议)DID(Device ID,设备ID)dll(dynamic link library,动态链接库)DMF Distribution Media FormatDMT(Discreet Monitor Timing,智能型显示器调速)DOM(Document Object Model,文档目标模型)DUN(Dial-Up Networking,拨号网络)E-WDM(Enhanced Windows Driver Model,增强型视窗驱动程序模块)EULA(End-User License Agreement,最终用户释放协议)EPM(enterprise project manage)ERD(Emergency Repair Disk,应急修理磁盘)GDI(Graphics Device Interface,图形设备接口)GUI(Graphics User Interface,图形用户界面)GPF(General protect fault,一般保护性错误)GTF(General Timing Formula,普通调速方程式)HCL(Hardware Compatibility List,硬件兼容性列表)HCRP(Hardcopy Cable Replacement Profile,硬复制电缆复位协议子集)HE(Home Edition,家庭版)HTA HyperText Application,超文本应用程序IAS(Internet Authentication Service,因特网证明服务)ICF(Internet Connection Firewall,因特网连接防火墙)IIS(Internet Information Server,因特网信息服务器)INF File(Information File,信息文件)INI File(Initialization File,初始化文件)IOMON(Intel WDM IO Subsystem Performance Monitor,英特尔WDM输入输出子系统性能监视)LOB(Large Object,大型对象)MBSA(Microsoft Baseline Security Analyzer,微软基准安全分析器)ME(Millennium Edition,千年版)MMC(Microsoft Management Console,微软管理控制台)MMC(MultiMedia Controler,多媒体控制器)MTP(Microsoft Multimedia Transport Protocol,微软多媒体传输器协议)MUI(Multilingual User Interface,多语言用户接口)NDIS Network Driver Interface Specification,网络驱动程序接口规范NT(New Technology,新技术)OLE(Object Linking and Embedding,对象链接和嵌入)OPP(Object Push Profile,物体推拉传输协议)PAN(Personal Area Networking,个人区域网络)Qos(Quality of Service,服务质量)RC(Release Candidate,候补释放版)RDP(Remote Desktop Protocol,远程桌面协议)RMS(Rights Management Services,版权管理服务)RPC(remote procedure calls,远程程序呼叫)RRVP Resource ReserVation Protocol(资源保留协议)RsoP(Resultant Set of Policy,方针结果规定)RTM(release to manufacture,厂商版,公开发行批量生产)RTOS(Real Time Operating Systems,实时操作系统)SBFS Simple Boot Flag Specification,简单引导标记规范SDP(Service Discovery Protocol,服务发现协议)SHS(Shell Scrap Object,外壳剪贴对象)SID(Subsystem ID,子系统ID)SIP(Session Initiation Protocol,会议起始协议)SMS(Systems Management Server,系统管理服务器)SP(Service Pack,服务工具包)SVID(Subsystem Vendor ID,子系统销售者ID)VBA(Visual Basic for Applications,应用程序可视化Basic)VEFAT Virtual File Allocation Table(虚拟文件分配表)VSDS(Visual Studio development System ,虚拟工作室发展系统)VxD(Virtual device drivers,虚拟设备驱动程序)VID(Vendor ID,销售者ID)VLK(Volume License,大量授权企业版)WebDAV(Web-based Distributed Authoring and Versioning,基于网页的分布式创造和翻译)WDM(Windows Driver Model,视窗驱动程序模块)WGF(Windows Graphic Foundation,视窗图形基础)Winsock Windows Socket,视窗套接口WFP(Windows File Protection,视窗文件保护)WHQL Windows Hardware Quality Labs,Windows硬件质量实验室WHS Windows Scripting Host,视窗脚本程序WMA(Windows Media Audio,视窗媒体音频)WMP(Windows Media Player,视窗媒体播放器)WMS(Windows Media Services,视窗媒体服务)ZAM Zero Administration for Windows,零管理视窗系统CSS(Cascading Style Sheets,层叠格式表)DCD Document Content Description for XML XML文件内容描述DTD Document Type Definition,文件类型定义DTXS(Decryption Transform for XML Signature,XML签名解密转换)HTML(HyperText Markup Language,超文本标记语言)JVM(Java Virtual Machine, Java虚拟机)OJI Open Java VM Interface,开放JAVA虚拟机接口SDML(Small Device Markup Language,小型设备标示语言)SGML Standard Generalized Markup Language,标准通用标记语言SMIL Synchronous Multimedia Integrate Language(同步多媒体集成语言)VRML:Virtual Reality Makeup Language,虚拟现实结构化语言VXML(Voice eXtensible Markup Language,语音扩展标记语言)XML Extensible Markup Language(可扩展标记语言)XMLESP(XML Encryption Syntax and Processing,XML加密语法和处理)XSL(Extensible Style Sheet Language,可扩展设计语言)XSLT(Extensible Stylesheet Language Transformation,可扩展式表语言转换)ABB(Advanced Boot Block,高级启动块)ABP Address Bit Permuting,地址位序列改变ADT(Advanced DRAM Technology,先进DRAM技术联盟)AL(Additive Latency,附加反应时间)ALDC(Adaptive Lossless Data Compression,适应无损数据压缩)APM(Automated Precision Manufacturing,自动化精确生产)ATC(Access Time from Clock,时钟存取时间)ATP(Active to Precharge,激活到预充电)BEDO(Burst Enhanced Data-Out RAM,突发型数据增强输出内存)BPA(Bit Packing Architecture,位封包架构)AFC media(antiferromagnetically coupled media,反铁磁性耦合介质)BLP(Bottom Leaded Package,底部导向封装)BSRAM(Burst pipelined synchronous static RAM,突发式管道同步静态存储器)CAS(Column Address Strobe,列地址控制器)CCT(Clock Cycle Time,时钟周期)CDRAM(Cache DRAM,附加缓存型DRAM)CL(CAS Latency,CAS反应时间)CMR(Colossal Magnetoresistive,巨磁阻抗)CPA(Close Page Autoprecharge,接近页自动预充电)CSP(Chip Size Package,芯片尺寸封装)CTR(CAS to RAS,列地址到行地址延迟时间)DB Deep Buffer(深度缓冲)DD(Double Side,双面内存)DDBGA(Die Dimension Ball Grid Array,内核密度球状矩阵排列)DDR(Double Date Rate,上下行双数据率)DDR SDRAM(Double Date Rate,上下行双数据率SDRAM)DRCG(Direct Rambus Clock Generator,直接RAMBUS时钟发生器)DIL(dual-in-line)DIVA(Data IntensiVe Architecture,数据加强架构)DIMM(Dual In-line Memory Modules,双重内嵌式内存模块)DLL(Delay-Locked Loop,延时锁定循环电路)DQS(Bidirectional data strobe,双向数据滤波)DRAM(Dynamic Random Access Memory,动态随机存储器)DRDRAM(Direct RAMBUS DRAM,直接内存总线DRAM)DRSL(Direct RAMBUS Signaling Level,直接RAMBUS信号级)DRSL(Differential Rambus Signaling Levels,微分RAMBUS信号级)DSM(Distributed shared memory,分布式共享内存)ECC(Error Checking and Correction,错误检查修正)ED(Execution driven,执行驱动)EDO(Enhanced Data-Out RAM,数据增强输出内存)EHSDRAM(Enhanced High Speed DRAM,增强型超高速内存)EL DDR(Enhanced Latency DDR,增强反应周期DDR内存)EMS(Enhanced Memory System,增强内存系统)EMS(Expanded Memory Specification,扩充内存规格)EOL(End of Life,最终完成产品)EPROM(erasable, programmable ROM,可擦写可编程ROM)EPOC(Elevated Package Over CSP,CSP架空封装)EPV(Extended Voltage Proteciton,扩展电压保护)ESDRAM(Enhanced SDRAM,增强型SDRAM)ESRAM(Enhanced SRAM,增强型SRAM)EEPROM(Electrically Erasable Programmable ROM,电擦写可编程只读存储器)FCRAM(Fast Cycle RAM,快周期随机存储器)FEMMA(Foldable Electronic Memory Module Assembly,折叠电子内存模块装配)FM(Flash Memory,快闪存储器)FMD ROM (Fluorescent Material Read Only Memory,荧光质只读存储器)FPM(Fast Page Mode,快页模式内存)HDSS(Holographic Data Storage System,全息数据存储系统)HMC(holographic media card,全息媒体卡)HMD(holographic media disk,全息媒体磁盘)HSDRAM(High Speed DRAM,超高速内存)LRU(least recently used,最少最近使用)MADP(Memory Address Data Path,内存地址数据路径)MDRAM(Multi Bank Random Access Memory,多储蓄库随机存储器)MRAM(Magnetic Random Access Memory,磁性随机存取存储器)ns(nanosecond,纳秒,毫微秒,10亿分之一秒)NVRAM(Non-Volatile RAM,非可变性RAM)NWX(no write transfer,非写转换)ODR(Octal Data Rate,八倍数据率)ODT(on-die termination,片内终结器)OP(Open Page,开放页)PIROM:Processor Information ROM,处理器信息ROMPLEDM Phase-state Low Electron(hole)-number Drive MemoryPLL(Phase Lock Loop,相位锁定环)PRISM(Photorefractive Information Storage Material,摄影折射信息存储原料)PROM(Programmable Read Only Memory,可编程只读存储器)PTA(Precharge to Active,预充电到激活)QBM(Quad Band Memory,四倍边带内存)QRSL(Quad Rambus Signaling Levels,四倍RAMBUS信号级)RAC(Rambus Asic Cell,Rambus集成电路单元)RAC(Row Access Time,行存取时间)RAM(Random Access Memory,随机存储器)RAS(Row Address Strobe,行地址控制器)RAT(Precharge to Active Trp,预充电到激活时间)RCD(Row to Cas Delay,行地址到列地址控制器延迟时间)RDF(Rambus Developer Forum,RAMBUS发展商论坛)RDRAM(Rambus Direct RAM,直接型RambusRAM)RIMM(RAMBUS In-line Memory Modules,RAMBUS内嵌式内存模块)ROM(read-only memory,只读存储器)RRAM(Resistance RAM,非挥发性阻抗存储器)RP(RAS Pre-charge Times,行地址预充电时间)RL(Read Latency,读取反应时间)SCP(CHIP SCALE PACKGE,芯片比例封装)SD(Single Side,单面内存)SDRAM(Synchronous Dynamic RAM,同步动态内存)SDR(Single Date Rate,单数据率)SDR SDRAM(Single Date Rate,单数据率SDRAM)SGRAM(synchronous graphics RAM,同步图形随机储存器)SIMM(Single Inline Memory Module,单边直线内存模块)SLM(Spatial Light Modulator,空间光线调节器)SM(Smart Media,智能存储卡)SMRAM(System Management RAM,系统管理内存)SODIMM(Small Outline Dual In-line Memory Modules,小型双重内嵌式内存模块)SPD(Serial Presence Detect,串行存在检查)SRAM(Static Random Access Memory,静态随机存储器)SRAM(single-transistor DRAM,单晶体管DRAM)SSFDC(Solid State Floppy Disk Card,固态软盘卡,通常指Smart Media)SSTL(Stub Series Terminated Logic,残余连续终结逻辑电路)TCP(Tape Carrier Packaging,带载封装)TCSR(temperature compensated self refresh,温度补偿自刷新)TD(Trace driven,追踪驱动)TOM(Top of main memory,主内存顶端)TSOPs(thin small outline packages,小型薄型封装)UMA(Upper Memory Area,上部内存区)ULVS(ultra low voltage signal,超低电压信号)USWV(Uncacheable, Speculative, Write-Combining非缓冲随机混合写入)VCRAM(Virtual Channel Memory,虚拟通道内存)VCMA(Virtual Channel Memory architecture,虚拟通道内存结构)VCSDRAM(Virtual Channel SDRAM,虚拟通道内存)VM(Virtual Memory,虚拟存储器)VR(Virtual Register,虚拟寄存器)WBGA(Windows-BGA,WBGA的面积尺寸为传统TSOP封装的36.52%,重量为传统TSOP的23.37%,整个WBGA的面积与内核的比例为128%,也就是说,封装的面积仅比管芯大28%。
计算机编程常用英语单词
编程序常用英语单词application 应用程式应用、应用程序application framework 应用程式框架、应用框架应用程序框架architecture 架构、系统架构体系结构argument 引数(传给函式的值).叁见parameter 叁数、实质叁数、实叁、自变量array 阵列数组arrow operator arrow(箭头)运算子箭头操作符assembly 装配件assembly language 组合语言汇编语言assert(ion)断言assign 指派、指定、设值、赋值赋值assignment 指派、指定赋值、分配assignment operator 指派(赋值)运算子= 赋值操作符associated 相应的、相关的相关的、关联、相应的associative container 关联式容器(对应sequential container) 关联式容器atomic 不可分割的原子的attribute 属性属性、特性audio 音讯音频A.I。
人工智慧人工智能background 背景背景(用於图形着色)后台(用於行程)backward compatible 回溯相容向下兼容bandwidth 频宽带宽base class 基础类别基类base type 基础型别(等同於base class)batch 批次(意思是整批作业)批处理benefit 利益收益best viable function 最佳可行函式最佳可行函式(从viable functions 中挑出的最佳吻合者) binary search 二分搜寻法二分查找binary tree 二元树二叉树binary function 二元函式双叁函数binary operator 二元运算子二元操作符binding 系结绑定bit 位元位bit field 位元栏位域bitmap 位元图位图bitwise 以bit 为单元逐一┅bitwise copy 以bit 为单元进行复制;位元逐一复制位拷贝block 区块,区段块、区块、语句块boolean 布林值(真假值,true 或false)布尔值border 边框、框线边框brace(curly brace)大括弧、大括号花括弧、花括号bracket(square brakcet)中括弧、中括号方括弧、方括号breakpoint 中断点断点build 建造、构筑、建置(MS 用语)build-in 内建内置bus 汇流排总线business 商务,业务业务buttons 按钮按钮byte 位元组(由8 bits 组成)字节cache 快取高速缓存call 呼叫、叫用调用callback 回呼回调call operator call(函式呼叫)运算子调用操作符(同function call operator)candidate function 候选函式候选函数(在函式多载决议程序中出现的候选函式)chain 串链(例chain of function calls)链character 字元字符check box 核取方块(i.e。
SIMATIC Energy Manager PRO V7.2 - Operation Operat
2 Energy Manager PRO Client................................................................................................................. 19
2.1 2.1.1 2.1.2 2.1.3 2.1.4 2.1.5 2.1.5.1 2.1.5.2 2.1.6
Basics ................................................................................................................................ 19 Start Energy Manager ........................................................................................................ 19 Client as navigation tool..................................................................................................... 23 Basic configuration ............................................................................................................ 25 Search for object................................................................................................................ 31 Quicklinks.......................................................................................................................... 33 Create Quicklinks ............................................................................................................... 33 Editing Quicklinks .............................................................................................................. 35 Help .................................................................................................................................. 38
前端React框架动态组件的实现
前端React框架动态组件的实现在现代Web开发中,React已经成为了最具代表性的前端框架之一。
React中最为核心的一部分就是组件。
组件可以将UI元素抽象为可复用的模块,从而实现代码的复用和封装。
但是在实际的开发中,我们经常会需要动态地加载和渲染组件。
本文将介绍React中动态组件的实现方式。
1. 动态加载组件React中提供了Lazy Loading的特性,可以动态地加载组件。
import React, { lazy } from 'react';const DynamicComponent = lazy(() =>import('./DynamicComponent'));const App = () => (<div><Suspense fallback={<div>Loading...</div>}><DynamicComponent /></Suspense></div>);在上述代码中,我们使用zy函数来动态地加载组件。
该函数的参数是一个函数类型,它会根据函数返回的结果来加载组件。
我们可以看到,在上述例子中我们加载了一个名为DynamicComponent的组件。
当组件被加载成功后,我们将其放在了Suspense组件下面。
如果组件没加载成功,我们将展示一个loading状态。
2. 动态渲染组件除了动态加载组件以外,我们通常也需要实现组件的动态渲染。
在React中,我们可以借助createElement函数来动态地创建组件。
import React, { createElement } from 'react';const type = 'button';const props = { onClick: () => alert('hello world') };const DynamicButton = () => createElement(type, props, 'Click here');const App = () => (<div><DynamicButton /></div>);在上述代码中,我们使用React.createElement函数来生成虚拟DOM节点。
Blazor组件的new使用方式与动态弹窗
Blazor组件的new使⽤⽅式与动态弹窗1. 前⾔在⽂中,我提到了⽆状态组件中,有⼈提到这个没有diff,在渲染复杂model时,性能可能会更差。
确实,这⼀点确实是会存在的。
以上⽂的⽅式来实现⽆状态组件,确实只要属性发⽣变化,就会渲染。
⽆状态组件是否渲染,更多的需要依靠⽗组件来判断。
⽗组件不⽤更新,则⽆状态组件⾃然不会发⽣渲染。
此外,有些需求,⽐如地图,要做的就是每次拖拽、缩放,整个地图中都要被渲染,这种纯粹⽤来进⾏数据展⽰的组件,使⽤⽆状态组件会更好。
如果想要⽆状态组件不会每次都渲染,那就可以⾃⼰实现⼀个ShouldRender的函数。
2. ⼀定要实现IComponent接⼝吗?在中,我提到⼀个组件要想被成功被编译使⽤,需要满⾜两个条件:1. 实现IComponent接⼝2. 具有⼀个如下声明的虚函数:protected virtual void BuildRenderTree(RenderTreeBuilder builder);那,如果我们把IComponent接⼝的实现声明给去掉(即仅删除: IComponent),能够使⽤吗?显然不能,VS编译器都会提⽰你错误找不到这个组件:RZ10012 Found markup element with unexpected name 'xx.DisplayCount'. If this is intended to be a component, add a @using directive for its namespace.但是再想⼀下,vs会把所有的*.razor⽂件编译为⼀个类,那我们不是可以直接使⽤这个类,new⼀个组件吗?这是当然是没问题的。
3. 再谈Blazor组件的渲染在中,我谈到Blazor的渲染,实际上渲染的是组件内⽣成的RenderFragmentDOM树。
当我们创建⼀个*.razor⽂件后,编译器会⾃动帮我们将组件中的DOM⽣成为RenderFragment。
vue include使用方式
vue include使用方式Vue是一款前端框架,它使得我们能够快速开发出美观、高效的Web应用程序。
在Vue的开发中,经常会使用到组件,而组件又会有引用其他组件的情况。
这时候,我们就需要用到Vue的include指令。
include是Vue的一个内置指令,它的作用是将一个组件或者一个mixins混入到当前的组件中。
include指令的使用非常简单,只需要在当前组件中使用include指令即可。
下面,我们就来介绍一下Vue的include使用方式。
1.在Vue中使用include指令include指令的语法非常简洁,只需要在当前组件中使用以下格式即可:``` <template> ... <div v-include:component></div> </template> ```这里的component是你需要包含的组件名。
当你需要引用其他组件时,只需要将这个组件的名称放在include 指令的后面即可。
在实际使用中,还可以为include指令指定一个变量,这样就可以动态地引用组件。
2.使用变量的方式包含组件有时候,我们需要动态地包含一个组件,这时候就可以使用include指令的变量语法。
变量语法可以让我们在使用include指令时,将组件名作为变量来使用。
下面我们来看一个demo。
``` <template> <div><component :is="dynamicComponent"></component></div> </template><script> import ComponentA from'./ComponentA.vue' import ComponentB from'./ComponentB.vue' export default { data() { dynamicComponent: 'ComponentA' }, components: { ComponentA,ComponentB } } </script> ```在上面的代码中,我们使用了Vue的动态组件,并将dynamicComponent属性作为了变量来动态引用组件。
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Vol.3,No.2Special issue:.NET:The Programmer’s Perspective:ECOOP Workshop2003 Dynamic Component Composition Anis Charfi,David Emsellem,Michel Riveill,Laboratoire I3S,Bˆa timent ESSI,BP145,06903Sophia Antipolis CEDEX,FranceComponents have brought with them the notion of services which let the programmer concentrate on the business behavior of his component while the non functional part(i.e.the services)is the responsibility of the platform provider.Thus services are notreusable throughout the different platforms;the mechanism used to integrate them in the component is totally platform dependant.In this paper we propose a model to define the integration of services and describe its implementation in framework.We also discuss the facilities offered by platform in comparison with thefirst implementation of this model which was in Java.1INTRODUCTIONNowadays,adding and composing non-functional requirements at deployment time or at runtime have become a ubiquitous way to deal with service integration such as transaction,security,replication and other high-level features.Deployment in component models.To partially achieve the static service inte-gration,component models such as CORBA Component Model(CCM)and Enter-prise Java Beans(EJB)have emerged.Those standards specify how some services can be statically plugged into components.One of the most important contribu-tions in component models is to separate application programming from deployment. Indeed,deployment descriptors allow component programmers to give information about which services to use.Then the deployer has to customize the deployment descriptor in order to adapt the component to the specificity of the runtime envi-ronment(transaction,persistency,security,database support,etc.).According to a deployment descriptor,generators provided by platforms generate adequate interpo-sition code.So,the integration of services by the deployer is basically done through a parameterfile.As the definition of the services is integrated into the platform, their evolution and composition is handled by the platform.Consequently,we could suppose that the deployer does not have to deal neither with the application code nor with the generated code.Deployment drawbacks in component models.However,the code generators support only services provided by the platform.For using new services like replicated EJB for example,the deployer must either modify the generated code or specialize the generator if it is open-source[6],[5].So,it is a difficult task,because service Cite this article as follows:Anis Charfi,David Emsellem,Michel Riveill:Dynamic Com-ponent Composition ,in Journal of Object Technology,vol.3,no.2,Spe-cial issue:.NET:The Programmer’s Perspective:ECOOP Workshop2003,pages37–46, http://www.jot.fm/issues/issue200402/article4DYNAMIC COMPONENT COMPOSITION calls must be plugged either in the generated code or in the code to generate.This makes maintenance,evolution and service composition quite impossible to manage. Moreover,as the code integration is predefined,the deployer has no high level way to adapt the code generation nor to control the composition of existing services. This is needed for example in order to modify or to trace access to persistent data. Finally,these component models do not allow neither dynamic service integration nor dynamic customizations of a single component instance.Reflection and dynamic service integration.Run-time reflection is a powerful technique that is successfully used to implement non-functional requirements such as load balancing,fault tolerance and security[2],[9],[10],[11].The code that realizes the non-functional requirements is expressed as meta-programs using a meta-object protocol to reflect the base-level behavior.Generally,these works apply to expert programmers able to deal with reflection.So they are often used by the platform providers,who hide these techniques inside the provided libraries.But we have shown that the deployer still needs to partially do the same job to integrate new services for example.However he/she is not necessarily an expert in reflective systems.Aspect oriented approach[?],[8],[11]proposes to define code integration as”aspects”,providing a way to meta-program in a declarative form2OUR APPROACH:DYNAMIC CONFIGURATION BASED ON IN-TERACTION PATTERNS.We propose to define dynamic services integration using a rule language.We have chosen to present it throughout examples.Our goal is to intercept invocations at least with similar controls as the ones generated by the Jonas EJB platform,in order to bear out our approach.So,we have defined integration of several services [6].At the class level,interaction patterns describe all the possible connections among classes of the application.At the instance level,reified interactions represent actual connections among instances.An interaction pattern is expressed by rules (written in a specific language,based on Interaction Specification Language ISL[4]). An ISL interaction rule describes how the behaviour of an object should change when it interacts with another one.It consists of two parts:the left side is the notifying message and the right side is the reaction to that message.In object-oriented languages,behaviours correspond to class methods.To show how interactions are created and used,we will take as an example the connection between a component and a security manager.Several mechanisms could be used to reach secure execution of an application.As afirst step,we have chosen,to check the validity of invocation by a call to a security manager,which raises an exception if the invocation is not allowed.Figure1shows the interaction pattern describing such integration.The interaction modifies the behaviour of the JBean component.When this component is accessed by a controlled method and 38JOURNAL OF OBJECT TECHNOLOGY VOL3,NO.22OUR APPROACH:DYNAMIC CONFIGURATION BASED ON INTERACTION PATTERNS.interaction SecurityPattern(JBean B,SecurityManager S){B.*->if(S.checkSecurity(_call))B._callelseexception("unauthorized user")}Figure1:Interaction pattern for dynamic integration of the security service the security manager forbids the execution an exception is raised,otherwise the callis executed.The interaction pattern security,when plugged on components,will control any call that can be”unified”with one of the operations to control.The”.”operator in left part of the interaction rule denotes the message reception.The operator* stands for any message(method calls)and the operator->expresses that the code in right part of the interaction rule is executed as a reaction to the notifying message (i.e.the call to the business method).The method call is reified as an object,which is designed by the operator call.During execution,an end-user may decide to use this interaction pattern to connect an account instance of JBean(say,MyAccount)to an instance of Security-Manager(say LocalManager)and dynamically integrate the security service on the component MyAccount.Interaction patterns represent models for component interactions.They contain one or more interaction rules expressing the control that should be executed on the connected components.An interaction rule consists of two parts:the left side is the notifying message and the right side is the reaction.Both sides are separated by the ->operator.Interaction patterns are specified in the Interaction Specification lan-guage ISL.The ISL language allowsthe specification of interactions independently of the application language.It defines many operators such as the conditional opera-tor(if...then...else...endif),the sequence operator(;),the concurrency operator (//),waiting operators,exception handling and others.Implementation of the interaction model.We have adapted our prototype build for Java component model[1],[3],[4]to the component model offer by the CLI to allow dynamic service integration using interaction rules for all languages supported by the CLI platform.We also attempted to define interactions across different platforms,so that we can connect component to a Java component by means of interaction patterns.VOL3,NO.2JOURNAL OF OBJECT TECHNOLOGY39DYNAMIC COMPONENT COMPOSITION 3PORTING AN INTERACTION SERVICE FROM JAVA Structure of the interaction serviceThe interaction service can be split into two main parts.The Interaction Server on the one hand and the component management services on the other hand.The Interaction Server acts as a central repository for interaction patterns and provides methods for pattern instantiation as well as for rule merging.Rule merging is required when two interaction rules with the same notifying message are applied to a component.The component management services include the execution of in-teraction rules,the management of interactions(adding,removing,call redirection), inter-component communication(using proxies)and code instrumentation tools such as GenInt.Our purpose was to extend the interaction model and components without rewriting the interaction server.Therefore we only ported the component management services to platform and we reused the Java interaction sever (called Noah).Independently of the targeted platform interaction rules should be represented as an abstract tree.The tree comprises several node types respectively to the actions that can be specified in ISL(Concurrency,Sequence,if then else etc).Another constraint is communication components and the java interaction server.It is required during two phases of the interaction lifecycle.Thefirst time is when an interaction pattern is instantiated.The server needs somehow to talk to the target components and hand them the respective interaction rules.Those rules are available at the server as tree of java objects.They need to be packed appropriately before accessing world.We have chosen to serialize them in XML.This is a universal format which can be easily handled in both Java .The second time communication is needed is when more than one interaction rule is applied to the same notifying message of a component.In this case the rules should be merged so that we have only one reaction for each notifying message.As we said before rule merging belongs to the tasks of the interaction server.Since it is already implemented in Java we wanted to reuse it.Therefore we exposed the merging service components using a webservice.Component code instrumentationAn interacting component modifies its behaviour dynamically according to the cur-rent interaction rules.This ability has to be acquired by the component and there-fore it must be prepared to manage interactions and execute them.The interaction server needs among other things to instantiate and remove interaction rules from the 40JOURNAL OF OBJECT TECHNOLOGY VOL3,NO.24IMPLEMENTING THE INTERACTION SERVICE component.Moreover the component should store the interaction rules that affect it.This transformation makes a component”Noah compliant”.The component class is modified in such a way that it provides an interaction management interface (addRule,removeRule,getBehaviour)as well as wrappers for the business methods (call interception)and additionalfields to store the interaction rules.In Java this task is accomplished by the GenInt tool.It instruments the class bytecode using the BCEL library.We developed a similar tool components which assemblies.4IMPLEMENTING THE INTERACTION SERVICE In this part will we discuss some technical details concerning the implementation of the component management services compared with Java.In addition we show to which extent platform helped us.We also address some aspects where we think platform should provide more support to the programmer. ThreadingAn ISL tree represents the reaction to a notifying message.Each component should be able to execute reactions.A reaction is an abstract ISL tree with several types of nodes e.g.notify call,global call,assignment,sequence etc.The execution of the tree is multithreading and requires therefore thread synchronisation.When the executor thread comes to a concurrency node(reaction with several parallel sub-reactions)it starts a new child thread for each sub-reaction.The par-ent thread blocks and waits until all child threads framework provides the Join()method in the class System.Threading.Thread which makes the current thread wait till another thread exits.Java does not provide the Join func-tionality.For this reason we used the methods wait()and notify()of the class ng.Object to get this functionality.We derived a class ReactionThread from ng.Thread.A ReactionThread has a reference to its parent thread.This ref-erence is needed to wake up the waiting father thread(call notify())at the end of the run()method.ISL trees also include qualified message nodes and waiting message nodes.A qualified message is a labelled message e.g.[1]obj1.method1().The label enables other nodes to reference the qualified message node and in particular allows waiting message nodes to block till the execution of the qualified message exits.When the executor comes to a waiting message node e.g.obj2.method2()@X itfirst checks if the message with label[X]has been executed.If not the executor waits till it gets notified of the end of the execution of the message labelled by X. we used the ManualResetEvent class for inter-thread communication. This class notifies one or more waiting threads that an event has occurred.We VOL3,NO.2JOURNAL OF OBJECT TECHNOLOGY41DYNAMIC COMPONENT COMPOSITION associate a ManualResetEvent instance with each qualifier(label)in the ISL tree. When the executor visits a waiting message it retrieves the corresponding Manual-ResetEvent instance and calls the WaitOne()method on it.This results in blocking the executor thread so long as the respective qualified message has not been exe-cuted.When the executor visits a qualified message it calls the Set()method which sets the state of the ManualResetEvent object to signalled and releases all waiting threads.Hence the execution of the waiting message resumes.Java does not provide a similar concept to synchronisation events.For this reason we created our own.The class MessageMutex is used for thread synchronisation in Java;it holds a vector of waiting threads.A MessageMutex object is initially locked. The unlock()method releases the MessageMutex and notifies all waiting threads.In conclusion the System.Threading namespace provides many useful classes that considerably reduce the work for the programmer.However these con-cepts(monitor,lock,synchronisation events,join,...)can be also implemented in Java with some additional coding.ReflectionWe used code instrumentation in order to make a class”Noah compliant”.We developed therefore the previously mentioned tool GenInt.It is available for both Java .In Java GenInt works at the bytecode level whereas it operates on the MSIL level .GenInt inserts newfields,methods and constructors to a class and modifies some of its methods and Constructors.The basis for GenInt is the Reflection mechanism.Compared to Java framework provides a more powerful reflection API. It is sort of a”read-write”API while a”read-only”API in Java.The Sys-tem.Reflection.Emit namespace in framework contains several classes that allow programmers to dynamically create new types at runtime.The TypeBuilder class defines and creates new instances of classes during execution while the classes FieldBuilder and MethodBuilder create new class members.We can even dynami-cally create code at runtime using the class ILGenerator.In Java reflection only allows programs to interrogate objects at runtime about their members,their access modifiers and their parent class.Dynamic method invocation is also provided but all the classes and the methods must be defined at compile-time.This means we can neither dynamically create a new class nor even add afield into a given class.Nevertheless,The emitting functionality is not really part of the reflection in the OOP sense but it is rather a bonus .On the other hand,we missed some important methods in reflection API such as a GetMethodBody method in the class MethodInfo that returns an array of IL instructions representing the body of a method.We also expected to retrieve somehow information about reflection we can not find out which exceptions a given method catches or may throw.42JOURNAL OF OBJECT TECHNOLOGY VOL3,NO.24IMPLEMENTING THE INTERACTION SERVICE //a method wrapper public double foo(int num,Object obj){...if(rule){//int num is automatically converted to an objectreturn reactionExecutor.execute(‘‘foo’’,new object[]{num,obj});}else{foo_INITIAL(num,obj);}}Figure2:Type unification Another problem is related Emitting.In fact,when emitting new types is not possible to create a new Type starting from another type.Let us examine this through an example:we have defined a class Foo and we want to dynamically create a new class FooName which is the same as Foo except that it has a string field name more.We want to tell the TypeBuilder object”do not start from scratch but start from Foo”.Unfortunately this is not possible.Instead we have to traverse all members of Type Foo using reflection(fields,methods,events,properties,con-structors and their access modifiers),then we create a TypeBuilder for FooName and consequently add all members of Foo into the TypeBuilder object.Thereby it is easy to copy thefield members and method headers but not the bodies of con-structors or methods.To achieve this we used a PEfile Reader library.We hope that in the next release,PE Reader/Writer classes will be integrated to framework.Type UnificationThe code instrumentation tool GenInt creates wrappers for the component’s business methods.A wrapper intercepts the method call and checks whether any interaction is applied to that method.If yes the reaction to the rule should be executed.That means the method parameters should be passed to the reaction executor(as an array of objects) every thing is an object.The type system unification provides value types with the benefits of object-ness and thus bridge the gap that exists in many other languages such as Java.This means ValueTypes as well as Reference-Types are derived from the ultimate base class System.object.In situations where value types need to be treated as objects,the CLR automatically converts them to objects.This process is called boxing.The reverse process is called unboxing.Both transformations are totally transparent to the programmer.Java has another approach on data types.It differentiates between primitive types and classes.Primitive types are not inherited from the ng.Object class and must therefore be treated specially.Unlike C#,wrapping and unwrapping in VOL3,NO.2JOURNAL OF OBJECT TECHNOLOGY43DYNAMIC COMPONENT COMPOSITION public double foo(int num,Object obj){...if(rule){//does the method return a double or a DoubleClass returnClass=double.class;//wrap int num to an IntegerInteger numInt=new Integer(num);//method based on reflectionObject objet=reactionExecutor.execute("foo",new Object{numInt,obj});//get the class of the return object:Double...//what shall we return a Double or a double?Double retDouble=(Double)objet;//returnClass is double.class so unwrap and return a doublereturn retDouble.doubleValue();}else{foo_INITIAL(num,obj);}}Figure3:Wrapping and Unwrapping in Javajava must be managed by the programmer using wrapper classes such as Integer, Double,Boolean etc.Further more if a method(such as the reflection-based in-vocation method:Object invoke(String methodName,Object[]parameters)returnsan Object of class Double for instance,we should be smart enough to know if this Double is a real Double or a primitive double.We have therefore some overhead because we must store somewhere the real return type that we expect.Language InteroperabilityThe common language runtime CLR provides the necessary foundation for language interoperability by specifying and enforcing a common type system and by providing metadata[7].Language interoperability is a great advantage we had while portingthe interaction platform from Java .We did the code instrumentation atthe MSIL level and thus we could seamlessly support many languages such as Vi-sualBasic,C#,Eiffel,Cobol and others.This is due to the fact that all languages targeting the CLR follow the common type system rules for declaring and using types.The common type system plays a similar role to the IDL in Corba or type44JOURNAL OF OBJECT TECHNOLOGY VOL3,NO.25CONCLUSIONlibraries in COM.In fact it is also possible to compile many programming languages to Java bytecode but they can not really share and extend each others libraries simply because Java has no match to the Common Type System.5CONCLUSIONThis paper describes our experience with platform.We partially ported an Interaction Service(originally implemented in Java)and now are able to provide that service components too.This experience was very valuable for us at least in two respects.First we gained insight into many interesting aspects provided by environment such as remoting,threading,reflection and Web Services.The rich set of capabilities framework made our task easier to achieve.In particular the reliable language interoperability enabled us to target many languages such ,C#and Cobol.Secondly,by porting the service into a new platform,we worked out a set of core functionalities that must be ported in order to support other component platforms. Thus we have a kind of cookbook that can be used to extend the interaction model to Corba Component Model for example.REFERENCES[1]L.Berger.Mise enœuvre des interactions en environnements distribu´e s,com-pil´e s et fortement typ´e s:le mod`e le”MICADO”.PhD thesis,Universit´e de Nice-Sophia Antipolis,2001.[2]E.Bergmans and M.Aksit.Constructing reusable components with multipleconcerns using compositionfilters.In M.Aksit,editor,Software Architectures and Component Technology:The State of the Art in Research and Practice.Kluwer Academic Publishers,2000.[3]L.Bussard.Towards a pragmatic composition model of corba services basedon aspectj.In ECOOP’s Workshop on Aspect and Dimensions of Concerns, Cannes,France,2000.[4]M.Fornarino,A.-M.Pinna,and S.Moisan.Distributed access knowledge-based systems:Reified interaction service for trace and control.In International Symposium on Distributed Object Applications(DOA2001),Roma,Italy,2001.[5]JBoss./.[6]JOnAS.Javatm open application server./jonas/jonasHomePage.htm.VOL3,NO.2JOURNAL OF OBJECT TECHNOLOGY45DYNAMIC COMPONENT COMPOSITION [7]MSDN library..[8]H.Ossher,W.Harrison, F.Budinsky,and I.Simmonds.Subject-oriented programming:Supporting decentralized development of objects./sop/.[9]R Pawlak,L.Duchien,and G.Florin.An automatic aspect weaver with areflective programming language.In Workshop on Meta-Level Architectures and Reflection,Reflection’99.Springer Verlag,LNCS1616,1999.[10]B.Robben,B.Vanhaute,W.Joosen,and P.Verbaeten.Non-functional poli-cies.In Workshop on Meta-Level Architectures and Reflection,Reflection’99.Springer Verlag,LNCS1616,1999.[11]P.Tarr,M.D’Hondt,L.Bergmans,and C.V.Lopes,editors.ECOOP’s Work-shop on Aspects and Dimensions of Concern:Requirements on,Challenge Prob-lems For,Advanced Separation of Concerns,Cannes,France,2000.ABOUT THE AUTHORSAnis CharfiAnis Charfiis a PhD student at the Darmstadt Uni-versity of Technology.During his master thesis within the Rainbowteam he implemented the interaction model .He can bereached at charfi@informatik.tu-darmstadt.de.David Emsellem is a research engineer at CNRS/I3S Laboratory,University of Nice.He can be reached at emsellem@essi.fr.Michel Riveill is professor of computer science at the Universit´ede Nice-Sophia Antipolis.He heads the Rainbow project at theLaboratoire I3S(http://www.i3s.unice.fr).Previously,he was suc-cessively Professor of Computer Science at Universit´e de Savoie,Institut National Polytechnique de Grenoble since1993.He can bereached at riveill@essi.fr.See also http://rainbow.essi.fr/riveill.46JOURNAL OF OBJECT TECHNOLOGY VOL3,NO.2。