1 A Flexible Real-Time Software Synthesis System
director 11
director 11Director 11Director 11 is a powerful software tool used for creating interactive multimedia applications, games, and presentations. It is widely used in the entertainment and education industries for its versatility and ease of use. In this document, we will explore the features and capabilities of Director 11 and discuss its advantages in multimedia development.1. Introduction to Director 11Director 11 is a multimedia authoring tool developed by Adobe Systems. It allows developers to create engaging and interactive multimedia applications for various platforms, including desktop computers, web browsers, and mobile devices. With Director 11, developers can integrate video, audio, graphics, and animation into their projects, resulting in visually stunning and immersive experiences.2. Key Features of Director 112.1 Cross-Platform CompatibilityDirector 11 supports multiple platforms, including Windows, macOS, and various web browsers. This flexibility enablesdevelopers to target a wide range of users and devices, ensuring their applications are accessible to a broad audience.2.2 3D Graphics and EffectsDirector 11 provides powerful 3D rendering capabilities, allowing developers to create realistic and compelling visuals. It supports industry-standard 3D file formats, enabling the import of 3D models created in popular 3D modeling software. Additionally, Director 11 includes built-in tools for creating custom shaders and applying advanced visual effects.2.3 Scripting and InteractivityDirector 11 supports multiple scripting languages, including Lingo, JavaScript, and VBScript. These scripting languages enable developers to add interactivity and functionality to their applications. With Director 11's scripting capabilities, developers can create rich interactions, handle user input, and control multimedia elements dynamically.2.4 Asset Management and Media IntegrationDirector 11 offers a comprehensive set of tools for managing and integrating media assets. It allows developers to import and organize various types of media files, such as images, audio, and video. Director 11 also provides powerful mediaplayback capabilities, enabling seamless integration of multimedia elements into applications.2.5 Publishing and DistributionDirector 11 provides options for publishing and distributing applications. Developers can create standalone executables for desktop platforms, embed applications into web browsers using browser plug-ins, or export projects as web applications. This flexibility ensures that applications built with Director 11 can be deployed and run on different systems.3. Advantages of Director 113.1 Rapid DevelopmentDirector 11 offers a visual interface that simplifies the process of creating multimedia applications. Its drag-and-drop functionality and intuitive timeline-based interface allow developers to prototype and build applications quickly. This rapid development capability is beneficial for projects with tight deadlines or frequent iterations.3.2 High PerformanceDirector 11 leverages hardware acceleration capabilities to deliver high-performance multimedia experiences. It takesadvantage of the underlying system's graphics processing unit (GPU) to render 2D and 3D graphics efficiently. This results in smooth animations, real-time video playback, and responsive user interactions.3.3 Extensive Plugin SupportDirector 11 supports a wide range of third-party plugins, allowing developers to extend its functionality. These plugins provide additional features and capabilities, such as advanced audio processing, data visualization, and integration with external devices. The extensive plugin support of Director 11 enables developers to enhance their applications further.3.4 Networking and ConnectivityDirector 11 includes networking capabilities that enable communication between applications and remote servers. It supports various network protocols, making it possible to create online multiplayer games, web-enabled applications, and real-time data streaming. This connectivity feature enhances the interactive and collaborative possibilities of Director 11 projects.4. ConclusionDirector 11 is a versatile and powerful software tool for creating interactive multimedia applications. Its extensive feature set, ease of use, and cross-platform compatibility make it an ideal choice for developers in the entertainment and education industries. Whether you are building games, presentations, or multimedia applications, Director 11 provides the tools and flexibility to bring your ideas to life.。
04S520
04S5201. IntroductionThe purpose of this document is to provide an in-depth explanation and overview of the 04S520 course. This course is designed as an introductory course in the field of computer science and programming. It covers various foundational topics that are essential for any aspiring software developer or computer science enthusiast.2. Course ObjectivesThe main objectives of the 04S520 course are as follows:•To introduce students to the basic concepts and principles of computer science.•To develop problem-solving skills usingprogramming.•To provide hands-on experience with programming languages and tools.•To enable students to design, implement, and test simple software applications.•To foster critical thinking and analytical skills in the context of computer science.3. Course OutlineThe course is divided into several modules, each covering a specific topic. The following is a brief overview of the main modules in the 04S520 course:Module 1: Introduction to Computer Science•Introduction to computer systems•History and evolution of computers•Basics of computer hardware and software Module 2: Programming Fundamentals•Introduction to programming languages•Basic programming concepts (variables, data types, control flow, etc.)•Writing and executing simple programs Module 3: Data Structures and Algorithms•Introduction to data structures (arrays, linked lists, stacks, queues, etc.)•Algorithms and their analysis•Searching and sorting algorithmsModule 4: Object-Oriented Programming•Introduction to object-oriented programming•Classes, objects, and inheritance•Encapsulation, polymorphism, and abstraction Module 5: Software Engineering•Software development life cycle•Requirements gathering and analysis•Software testing and debugging4. Assessment and GradingThe assessment for the 04S520 course is divided into several components:•Assignments: Regular assignments will be given to students to assess their understanding of the topicscovered.•Quizzes: Short quizzes will be conducted after each module to ev aluate the students’ knowledge retention.•Projects: Students will be assigned small projects to apply their programming skills and demonstrate theirproblem-solving abilities.•Final Exam: A comprehensive final exam will be conducted at the end of the course to assess the overallunderstanding of the subject.The grading for the course will be based on the performance in these assessments, with different weights assigned to each component.5. ResourcesTo support the learning process, the following resources will be provided to students:•Course materials: Lecture slides, notes, and reading materials will be available online for students to access.•Programming tools: Students will have access to programming tools and environments required for thecourse.•Online platforms: Discussion forums and collaborative platforms will be provided to facilitatecommunication and interaction among students.6. ConclusionThe 04S520 course serves as a foundation for further studies in the field of computer science and programming. It introduces students to the basic concepts and principles of computer science while providing hands-on experience with programming languages and tools. By the end of the course, students will have gained a solid understanding of computerscience fundamentals and will be well-prepared to pursue advanced topics in the field.。
LabWindows CVI实时模块入门指南说明书
Getting Started with the LabWindows/CVI Real-Time™™ModuleThis document provides an introduction to the LabWindows™/CVI™ Real-Time Module. Refer to this document for installation and configuration instructions and information about creating a real-time (RT) project.Installing the Real-Time Module Software on a Host ComputerYou must first install the Real-Time Module software on a host computer. Then you can configure and install software on the RT target.To install and use the Real-Time Module software, you must have the following:•Free Disk Space—In addition to the minimum system requirements for LabWindows/CVI, you must have at least 250 MB of free disk space for the Real-Time Module software. Refer to the LabWindows/CVI Release Notes for minimum system requirements.•RT Target—The LabWindows/CVI Real-Time Module supports NI RT Series PXI controllers, NI Real-Time Industrial Controllers, stand-alone NI CompactDAQ systems, and desktop PCs converted to RT targets.•Refer to the Using Desktop PCs as RT Targets with the Real-Time Module document for more information about converting a desktop computer to an RT target.Refer to the LabWindows/CVI Real-Time Module Readme for a step-by-step guide to installing the LabWindows/CVI Real-Time Module. You can access the LabWindows/CVI Real-Time Module Readme by selecting Start»All Programs»National Instruments»LabWindows/CVI version»LabWindows/CVI Real-Time Module Readme.Configuring the RT T argetAfter you install LabWindows/CVI and the RT module, you must use Measurement & Automation Explorer (MAX) to configure the RT target and to install software and drivers on the RT target. MAX provides access to NI devices and systems and can communicate with networked RT targets, also known as remote systems.Complete the following steps to configure the RT target. The following sections describe these steps in more detail.1.Boot the RT target into LabVIEW RT.2.Configure network settings.2| |Getting Started with the LabWindows/CVI Real-Time Module3.Install software on the RT target.4.Configure I/O.5.Configure system settings.6.Configure time settings.Refer to the Measurement & Automation Explorer Help for a complete tutorial aboutconfiguring the RT target. Select Help»MAX Help to access this help file, and then refer to the MAX Remote Systems Help section.Tip The Measurement & Automation Explorer Help refers to the LabVIEWReal-Time Module. However, you can apply the same concepts when you use theLabWindows/CVI Real-Time Module.Booting the RT Target into LabVIEW RTBefore you begin configuration, make sure your remote system is booted into LabVIEWReal-Time. If your RT target came with only LabVIEW Real-Time preinstalled on its hard drive, the system is already set up to boot into LabVIEW Real-Time. Many NI RT targets have DIP switches or BIOS settings for booting into LabVIEW Real-Time. For more information, refer to the Booting Into the LabVIEW Real-Time Module topic in the Measurement & Automation Explorer Help .You can permanently format the hard drive and configure it to boot directly into RT using the Tools»Desktop PC Utility USB Drive command in MAX.Configuring Network SettingsNoteFor the initial configuration, you must connect networked RT targets to thesame network subnet as the host computer from which you launch MAX.1.Connect the RT target to the network and power on the target.2.Launch MAX and expand the Remote Systems item in the MAX configuration tree.3.Select the RT target from the Remote Systems list. Some RT targets will be listed with an automatically configured name or IP address while other targets will be listed as 0.0.0.0.4.Specify a name for the RT target in the System Settings tab.5.Configure the IP address settings in the Network Settings tab using one of the followingoptions:•Select the DHCP or Link Local item from the Configure IPv4 Address option to obtain an IP address automatically.•Select the Static item from the Configure IPv4 Address option and specify anIP address.6.Click Save to commit the changes.7.Click Yesto reboot the RT target when prompted.Getting Started with the LabWindows/CVI Real-Time Module |© National Instruments |3Installing Software on the RT TargetUse the LabVIEW Real-Time Software Wizard in MAX to install the software and drivers from the host computer on the RT target. With the LabVIEW Real-Time Software Wizard, you can view and change the software that is installed on the target. Click Help in the wizard for more information about installing and uninstalling software on the RT target.Complete the following steps to launch the LabVIEW Real-Time Software Wizard:1.Launch MAX.2.Find and expand your RT target under the Remote Systems item in the MAX configurationtree, right-click Software , and select Add/Remove Software .When you select Add/Remove Software , MAX launches the LabVIEW Real-TimeSoftware Wizard. This displays all the National Instruments software and drivers installed on the host computer that you can install on a selected RT target.3.Select the software you want to install on the RT target, click the icon next to the software,and select Install the feature .Some components are automatically included as dependencies of other components. For more information about the features listed in the wizard, select the feature to view a description.The following list describes components you might commonly install.NoteIf you have multiple versions of a component installed on the host computer,the most recent version is selected by default. You can choose to install anotherversion.•Ethernet Drivers —MAX automatically selects the appropriate Ethernet driver(s) forthe RT target when you install the LabWindows/CVI Run-Time Engine for RTcomponent.•LabVIEW Real Time —MAX selects this item automatically when you install the LabWindows/CVI Run-Time Engine for RT component.–NI RT Extensions for SMP (MultiCore Support)—Install this item to takeadvantage of parallel processing on a multiple-CPU system.NoteSingle-CPU systems perform best without the NI RT Extensions for SMP .Also, some applications, such as those that consist mainly of single-point I/O, canachieve lower latency on a multicore system by using a single CPU without the NI RT Extensions for SMP .–Microsoft Visual Studio 2008 Runtime Support —Install this item if your application requires additional DLLs built with Visual Studio 2008.•LabWindows/CVI Network Streams for RT —Install this item if your application uses functions from the Network Streams Library. •LabWindows/CVI Network Variable for RT —Install this item if your applicationuses functions from the Network Variable Library.•LabWindows/CVI Run-Time Engine for RT—Install this item to add support for LabWindows/CVI RT applications on the RT target. This component is required forall LabWindows/CVI RT applications.•Language Support for LabVIEW RT—Install this item if you are using strings in your RT application containing ASCII characters above 127 or multibyte characters.After installing this item on the RT target, you can configure the locale in MAX byselecting the target in the Remote Systems item in the MAX configuration tree,selecting the System Settings tab, and modifying the Locale option.•NI Hardware Drivers—Install the appropriate drivers for any other hardware libraries that you use in your application. For example, install the NI-DAQmxcomponent if your application uses functions from the NI-DAQmx Library.•Network Variable Engine—MAX automatically selects this item when you install the LabWindows/CVI Network Variable for RT component.•NI Web-Based Configuration and Monitoring—Install this item to use a Web browser to monitor and configure an RT target.•State System Publisher—Install this item to monitor CPU and memory usage for an RT target from the NI Distributed System Manager.•USB Support—Install this item to enable support for accessing USB thumbdrives.•Variable Client Support for LabVIEW RT—MAX automatically selects this item when you install the LabWindows/CVI Network Variable for RT component. 4.When you finish selecting the software you want to install, click Next and continuefollowing the instructions on the screen.Configuring I/OYou must configure any National Instruments I/O devices before you can use them from a LabWindows/CVI RT application. For information about how to correctly configure I/O devices, refer to the documentation for that hardware.Configuring System Settings1.Select the System Settings tab to configure system-level settings for the RT target.2.Configure the Locale option to match the language you use for strings in your RTapplication. This option is available only when you install the Language Support for LabVIEW RT component on the RT target. This option determines the code page that LabWindows/CVI uses when processing strings containing ASCII characters above 127 or multibyte characters.Configuring Time Settings1.Select the Time Settings tab to configure date and time settings for the RT target.e the Time Zone option to configure the time zone for the RT target. You can use thissetting with time and date functions to provide accurate time information relative to the time zone setting.4||Getting Started with the LabWindows/CVI Real-Time ModuleUsing NI Web-Based Monitoring and ConfigurationIf you install NI Web-Based Monitoring and Configuration, you can use a Web browser to monitor and configure the RT target.Configuration. If you have not installed Microsoft Silverlight, NI Web-BasedMonitoring and Configuration prompts you to do so.1.In a Web browser, enter the URL http://[IP address of the RT target] toaccess Web-based monitoring and configuration for the remote system.2.Click the Login button in the top-right corner of the page.3.Enter Admin in the User name field.4.Leave the Password field blank.5.Click the OK button.6.When you log in, you can view and change system, network, security, and time settings;view console output remotely; access the file system remotely; and so on.For more information about NI Web-Based Monitoring and Configuration, refer to the LabWindows/CVI Real-Time Module Help.Configuring an RT ProjectAfter you configure the RT target, you can create an RT application on the host computer and then run the application on an RT target. The applications that you create with the LabWindows/CVI Real-Time Module are DLLs.Complete the following steps to create a DLL and specify an RT target directly from LabWindows/CVI.1.Create a project in LabWindows/CVI using RTmain instead of main as the entry pointfunction for the program. Select Edit»Insert Construct»RTmain to insert the RTmain code into the program source.2.Select Build»Configuration»Debug or Build»Configuration»Release to specify theactive configuration for the project.3.Select Build»Target Type»Dynamic Link Library to configure the project to generate aDLL.4.Select Build»Target Settings to open the Target Settings dialog box. Select Real-timeonly in the Run-time support option. If you specify this option, LabWindows/CVI does not link to the entire set of LabWindows/CVI libraries but instead links to only thoselibraries supported on an RT system.5.Click OK to exit the dialog box.6.Select Build»Build to create the DLL.You also can use a project template to create an RT DLL. The project template includes basicsettings for RT projects described in the preceding section. To select a project template,Getting Started with the LabWindows/CVI Real-Time Module|© National Instruments|5select File»New»Project from Template. In the New Project from Template dialog box, select Real-Time Target Application.Specifying an RT TargetComplete the following steps to select the RT target on which to run your RT application.1.Select Run»Select Execution Target for Debugging to view a list of previouslyconfigured RT targets. Select the RT target you want to use from the list, if it is available.2.To configure a new RT target, select Run»Select Execution Target for Debugging»NewExecution Target.3.In the New Real-Time Execution Target dialog box, enter the computer name or IP addressof the RT target in the Hostname/IP Address option and click OK to exit the dialog box. Running an RT ApplicationSelect Run»Debug Project to run your RT application.warning message. Click Continue to download and run the release DLL on the RTtarget.LabWindows/CVI automatically builds the DLL and downloads the DLL and any DLLs that are statically linked to it onto the specified RT target. LabWindows/CVI places the files that it automatically downloads in the NI-RT\CVI\temp folder. LabWindows/CVI empties the folder when you reset the RT device.While you run your RT application, LabWindows/CVI displays a <<Running on target>> menu in the upper left corner of the LabWindows/CVI environment. The menu contains the following options, which you can use for debugging and for shutting down the RT application:•Toggle Breakpoint—Turn on or turn off a breakpoint on the selected line when a Source window is active.•Break Execution—Suspend execution of the program.•Simulate RT Shutting Down—End program execution. This option causes the RTIsShuttingDown function to return 1, giving the RT application an opportunity to run any necessary cleanup code and exit. The RT target does not reboot.•Abort Execution and Reboot Target—End program execution and reboot the RT target.The application cleanup code is not guaranteed to finish running before the RT target reboots.•Disconnect from RT target—Disconnect LabWindows/CVI from the RT target while theRT application continues running on the target. Once you disconnect from the RT target,you cannot reconnect LabWindows/CVI to the RT application that is running.6||Getting Started with the LabWindows/CVI Real-Time ModuleDebugging an RT ApplicationIf you select Build»Configuration»Debug, you can debug the DLL from the LabWindows/CVI environment as you would debug any other application. For example, you can set breakpoints and watch expressions, step through code, view and edit variable values, and so on. For more information about debugging in LabWindows/CVI, refer to the Using LabWindows/CVI»Debugging Tools section of the LabWindows/CVI Help.Using the Real-Time Execution T race ToolkitThe LabWindows/CVI Real-Time Module includes a limited time full-featured evaluation of the Real-Time Execution Trace Toolkit.Use the Real-Time Execution Trace Toolkit to analyze the timing and execution of an RT application. Use the Execution Trace functions in the Real-Time Utility Library to capture the timing and execution data of functions and threads in an application running on an RT target. The Real-Time Execution Trace Tool displays the timing and event data, or trace session, on the host computer.In LabWindows/CVI, select Tools»Real-Time Execution Trace Tool to launch the Real-Time Execution Trace Tool. Refer to the LabWindows/CVI Help for more information about using the Real-Time Execution Trace Toolkit to analyze RT applications.Deploying an RT ApplicationWhen you finish developing your RT application, you can deploy it to an RT target. After you deploy the RT application, the RT application runs automatically every time the RT target reboots.Select Run»Install Program to Real-Time Execution Target to deploy your RT application. This option performs the following actions:•Checks that the release configuration of the DLL has been built; if not, LabWindows/CVI prompts you to build the DLL or cancel.•Deploys the release DLL and any statically linked DLLs to the NI-RT\CVI folder on the RT target.•Sets the release DLL as a startup DLL.•Displays a dialog box indicating that the DLL was copied and prompting you to reboot the RT target.If you have additional support files that you need to deploy, complete the following steps:1.Select Run»Manage Files on Real-Time Execution Target to launch theLabWindows/CVI Real-Time File Copy Utility.2.Click Add Files and browse to any support files that your application requires. The utilityimmediately copies the files to the NI-RT\CVI folder on the RT target.3.Click Done when you finish adding support files.Getting Started with the LabWindows/CVI Real-Time Module|© National Instruments|7Where to Go from HereRefer to the following resources for more information about the LabWindows/CVI Real-Time Module:•The LabWindows/CVI Real-Time Module Help section of the LabWindows/CVI Help includes conceptual information about real-time programming techniques, application architectures, and Real-Time Module software features you can use to create real-time applications. Select Help»Contents in LabWindows/CVI to access the LabWindows/CVI Help.•Use the NI Example Finder, available by selecting Help»Find Examples in LabWindows/CVI, to browse or search for example programs. You also can access the example programs from the samples\CVI samples\realtime directory.Refer to the NI Trademarks and Logo Guidelines at /trademarks for more information on National Instruments trademarks. Other product and company names mentioned herein are trademarks or trade names of their respective companies. For patents covering National Instruments products/technology, refer to the appropriate location: Help»Patents in your software, the patents.txt file on your media, or the National Instruments Patents Notice at /patents. You can find information about end-user license agreements (EULAs) and third-party legal notices in the readme file for your NI product. Refer to the Export Compliance Information at /legal/export-compliance for the National Instruments global trade compliance policy and how to obtain relevant HTS codes, ECCNs, and other import/export data.© 2007–2013 National Instruments. All rights reserved.374686E-01Aug13。
avid venue 12.2 手册- 使用单机软件说明书
Chapter 24: Using the Standalone SoftwareVENUE Standalone software lets you do all of the following to preconfigure performances, wherever you can use your lap-top:•Learn the basics of the VENUE software interface in prep-aration for working at a full VENUE system. •Assign hardware I/O and routing, and name channels.•Set channel input, EQ, dynamics, pan, and other set-tings. •Create and maintain a library of setups, with access to nearly all parameters available on the control surface. •Store and recall Snapshots, and configure Events.•Use the Filing features to transfer Shows, Shows Folders, and plug-in presets to/from a compatible USB storage de-vice to transfer data between the standalone software and VENUE.Differences Between Standalone Software and a VENUE SystemThe Standalone software is nearly identical to that on a full VENUE system, with the following differences:Audio ThroughputYou cannot play audio through the Standalone software. Real-time audio requires the VENUE hardware.Plug-In EditingWhen a Show is transferred from a complete VENUE system, all plug-ins installed on the D-Show system are visible in the Standalone software as offline (unavailable) plug-ins. You can assign offline plug-ins to racks, and assign plug-in rack routing in the Standalone software, and save the routing in snapshots.Hardware ConfigurationIn the Standalone software, you can simulate the hardware configuration of a destination system from the Devices tab of the Options page.System RequirementsThe following are the minimum system requirements for us-ing the VENUE Standalone software:•Computer running Windows XP Pro or XP HomeEdition O/S, Service Pack 1 (Macintosh not supported)•Minimum 1024 x 768 screen resolution•Minimum 16-bit color graphics, 32-bit recommended •Minimum 256 MB RAM, 512 MB recommended •Minimum 200 MB of available hard disk space, 512 MB recommended •CD-ROM drive for installation (unless installing from web-download)•Available USB 1.1 or 2.0 port and compatible USB storage device (such as a flash disk, key disk or other external hard drive) for file transfer Installation requires Windows Administrator permissions. Once installed, the software can be run under Admin or User accounts.Installing the Standalone SoftwareTo install the VENUE Standalone software:1 Do one of the following:•Download the VENUE Standalone Software Installer from the website ().– or –•Insert your VENUE Software Installer into the CD-ROM drive on your Windows XP-compatible computer.2 Launch the installer and follow the instructions on-screen.The VENUE Standalone software requires no authorization.Removing the Standalone SoftwareTo remove the VENUE Standalone software:1 Launch the Add/Remove Programs Control Panel.2 Choose VENUE , then follow the instructions on-screen.Transferring data must be done to/from a compatible USB storage device such as a USB key disk or other external USB hard drive.You cannot install plug-ins or adjust plug-in parametersunless you are working on the complete VENUE system.Simulating a VENUE ConfigurationYou can use the Standalone software to simulate a VENUE sys-tem with any number of input and outputs. The correspond-ing inputs and outputs become available in the Patchbay, al-lowing you to prepare a show that can transfer directly to the destination system.To simulate a VENUE system:1 Launch the Standalone software.2 Go to the Options page and click the Devices tab.3 Right-click the console graphic and choose the type of con-sole you will be working with.4 Right-click an I/O graphic and choose the type of I/O (as available) and specify the number of Input and Output cards on the destination system.Transfer and Filing Quick StartThe basic steps for using the Standalone software and data transfer are as follows:•Save data to disk, then transfer it to an external USB storage device.•Transfer data from the USB device, then load the data. Save and Transfer Data from aVENUE SystemTo save and transfer data from the complete system:1 Connect a USB storage device to a VENUE USB port.2 Use the Save tab of the Filing page to save VENUE data to disk.3 Go to the Filing page and click the Transfer tab.4 Do one of the following to select the type of data to transfer:•To transfer all data, click the Console icon.•To transfer Console Settings, click the Settings icon.•To transfer Show Folders, click the Show Folders icon.•To transfer individual Shows, click the Shows icon.•To transfer Preset Folders, click the Preset Folders i con.•To transfer Presets for individual items, click the Built-In icon or the Plug-In i con and choose a processor, plug-in or Input Channel Presets item from the pop-up menu, orclick the Scope Sets icon.5 In the left column, select the items you want to transfer from VENUE to the portable storage device.6 Click the Transfer button.Adding Stage Rack inputs and outputsFor complete instructions on transferring data, see Chapter20, “Shows and File Management.”Transferring Show files from VENUETransfer and Load Data to theStandalone Software1 Connect the USB storage device to your laptop. Make sure the drive is mounted before proceeding.2 Launch the VENUE standalone software.3 Go to the Filing page and click the Transfer tab.4 Make sure your USB disk is available in the list at right.5 Click the Console, Settings, Show Folders, Shows, Preset Fold-ers, Built-In, Plug-In or Scope Set selectors to select the type of data you want to transfer.6 Click the Transfer button. The data is transferred from the USB device to the appropriate VENUE data folders on the lap-top.7 If you chose Console, data is automatically loaded and ap-plied. If you chose any other data type, go to the Filing page and click the Load tab, and load the newly transferred data into the Standalone software.Creating and Editing Shows and PresetsUse the techniques explained throughout this guide to assign routing, rename channels, and to configure other parameters. Then do the following to save and transfer your work to a complete system.To save and transfer VENUE data from the standalone software to the complete system:1 Connect a USB storage device to an available USB port on your laptop.2 Using the Save tab of the Filing page, save data to disk.3 Go to the Filing page and click the Transfer tab, and transfer saved data to a compatible USB storage device.4 Connect the USB storage device to an available USB port on the complete system.5 Use the Transfer tab of the Filing page to transfer the VENUE data from the USB storage device.6 Use the Load tab of the Filing page to load the transferred data.CD TransferThe VENUE system provides a CD-ROM drive that can also be used as a source device for VENUE data transfer. (You cannot write data to the FOH Rack CD-ROM drive; it is read-only.)To use a CD for transfer:1 Using the Standalone software on a laptop or other com-puter, create and save a show.2 Locate the VENUE data folder on the system drive.3 Copy that folder and its contents to a CD-ROM. Make sure the folder is at the root level of the CD-ROM.4 Burn or write the disc as a Windows-compatible CD-ROM.5 Insert the CD-ROM into a VENUE CD-ROM drive.6 In the Filing screen, select the CD-ROM drive as the source for file transfer.7 When the transfer is complete, eject the CD-ROM.Transferring a Scope Set for the standalone softwareClickLeaving a disc in the CD-ROM drive of a VENUE systemcan slow down the response of some software screens, so itis recommended that you not leave any disc in the drive dur-ing a performance. This only applies to a VENUE CD-ROMdrive (not the laptop on which you’re running the stand-alone software).Exporting System Information and Patchbay InformationWith Standalone software, a complete system description and/or the contents of each Patchbay page can be exported to a text file. These can be useful for generating an input list (line list) directly from the system. For example, build and custom-ize the Patchbay for an upcoming show, then export and print the channel names list for use during sound check. To print a system description:1 Go to the Options > System tab.2 Click the Info button and follow the on-screen instructionsto print a complete system description.For more information, see “VENUE System Information Ex-port” on page 110. To export Patchbay names:1 Go to the Patchbay page you want to export.2 Click the Export Patch List icon in the upper right corner ofthe screen.The Patchbay names appear in an open HTML file that you can save and print, or open in an HTML-compatible applica-tion for formatting or other modification. For more informa-tion, see “Patch List Export” on page 111.Export Patch List buttonClick to export as HTML。
软件测试英语面试题及答案
软件测试英语面试题及答案### 软件测试英语面试题及答案1. What is software testing?Software testing is the process of evaluating a software application or system to determine whether it meets the specified requirements and to identify any defects or issues that might be present. It is a key phase in the software development life cycle and plays a crucial role in ensuring the quality and reliability of the software product.Answer: Software testing is a systematic process that involves verifying and validating a software application to ensure it meets the requirements and is free from defects. It is essential to improve the quality of the software and to ensure that it functions correctly under various conditions.2. What are the different types of software testing?There are several types of software testing, including:- Functional Testing: Testing individual components or features for both expected and unexpected inputs and comparing the actual results with the expected results.- Non-functional Testing: Evaluating the performance, reliability, usability, and other attributes of the software. - Regression Testing: Ensuring that new changes to thesoftware have not adversely affected existing features.- Integration Testing: Testing the combination of software components to ensure they work together as expected.- System Testing: Testing the complete, integrated software system to evaluate its compliance with the specified requirements.- Acceptance Testing: The final testing stage where the software is tested to ensure it meets the user's acceptance criteria.Answer: The various types of software testing are designed to cover different aspects of software quality. They include functional, non-functional, regression, integration, system, and acceptance testing, each serving a specific purpose in the overall testing process.3. What is the difference between white box testing and black box testing?- White Box Testing: Also known as structural testing or code-based testing, it involves testing the software with knowledge of its internal structure and workings. It is used to check the internal logic and flow of the program.- Black Box Testing: This type of testing is performed without any knowledge of the internal workings of the application. It focuses on the functionality of the software and how it responds to inputs.Answer: White box testing requires an understanding of the software's internal code and structure, while black box testing is based on the software's functionality and externalbehavior. The choice between the two depends on the testing objectives and the information available to the tester.4. What is the purpose of test cases and test suites?Test cases are detailed descriptions of the test scenarios that are designed to verify specific aspects of the software. They include the input, expected results, and the steps to execute the test. A test suite is a collection of test cases that are grouped together to cover a particular feature or functionality of the software.Answer: Test cases and test suites are essential for structured testing. They provide a systematic approach to testing, ensuring that all aspects of the software are evaluated. Test cases help in identifying defects, while test suites help in organizing and prioritizing the testing efforts.5. How do you handle a situation where you find a bug that is not reproducible?When a bug is not reproducible, it can be challenging to diagnose and fix. The steps to handle such a situation include:- Documenting the Bug: Record all the details about the bug, including the steps taken, the environment, and any error messages.- Analyzing the Bug: Try to understand the conditions under which the bug might occur by analyzing the logs, code, andsystem state.- Isolating the Bug: Attempt to isolate the bug by changing one variable at a time to see if the bug can be reproduced. - Communicating with the Team: Discuss the bug with the development team to get insights and possible solutions.- Prioritizing the Bug: If the bug cannot be reproduced, it may be necessary to prioritize it based on its impact and the likelihood of it occurring again.Answer: Reproducibility is key to resolving bugs. However, when a bug is not reproducible, thorough documentation, analysis, isolation, communication, and prioritization are crucial steps in managing the issue effectively.6. How do you prioritize testing efforts?Prioritizing testing efforts is essential to ensure that the most critical parts of the software are tested first. The factors that influence prioritization include:- Risk Assessment: Testing areas with the highest risk of failure first.- Business Value: Prioritizing features that provide the most value to the business.- User Impact: Focusing on features that impact the user experience the most.- Resource Availability: Considering the availability of testing resources.- Development Progress: Aligning testing with the development schedule to ensure that testing is completed in time.Answer: Effective prioritization of testing efforts is a balance between risk, value, user impact, resource availability, and development progress. It's important to have a clear understanding。
软件名称说明书
Application•Automatic report generation, printout, data readout, data storage, protected export, PDF document generation •Generation of reports and templates•Readouts via online interface or from mass storage/ data carrier•SQL database - tamper-proof data storage•Online visualization of instantaneous values ("live data")•Export/import of data•Report generation for predefined standard reports or report templates generated in accordance with customer requirements•The following versions of the software are available: Essential version (free of charge), Professional Demo version and Professional version (optionally available with report function). It is possible to switch to the Professional version at any time by entering a valid license key.Your benefits•Reliable process documentation•Intuitive user guidance and modern interface •Highest safety through tamper-proof data storage and extensive user management functions•Reduced data management costs due to data archiving •Flexibility through SQL database•Central databaseProducts Solutions ServicesTechnical InformationField Data Manager SoftwareMS20PC analysis software for data management andvisualizationTI01022R/09/EN/05.1671315797Field Data Manager Software MS202Endress+HauserGeneral informationField Data Manager (FDM) is a software package that offers centralized data management with visualization for recorded data.This enables all measuring point data to be completely archived, e.g.:•Measured values •Diagnostic events •Analyses •Event logbookThe following versions of the software are available:•Essential version: This software version is available free of charge with restricted functionality.•Professional Demo version: The demo version has the full range of functionality but is valid for 90days only. After 90 days it is downgraded to the Essential version. The reporting option is not included in the demo version.•Professional version: This version has the full range of functionality and can be purchased using a licensing model.•Professional version with reporting: In addition to the functionality of the Professional version, it is possible to generate reports (based on the templates provided or in accordance with customer requirements).It is possible to switch from the Essential version and the Demo version to the Professional version at any time by entering a valid license key.FDM saves the data in an SQL database. The database can be operated locally or in a network (client / server). The following databases are supported:•PostgreSQL™ (for Essential, Demo and Professional version): You an install and use the free PostgreSQL database provided on the FDM DVD.•Oracle™ (for Demo and Professional version): version 8i or higher. To set up user login, please contact your database administrator.•Microsoft SQL Server™ (for Demo and Professional version): version 2005 or higher. To set up user login, please contact your database administrator.Versions The following table shows the range of functionality of the different software versions:Field Data Manager Software MS20Endress+Hauser 3System requirements In order to install and operate the FMD software, the following hardware and software requirements must be met:Hardware requirements for FDM software:•PC with Pentium TM 4 (≥2 GHz)•PC with Pentium TM M (≥1 GHz)•PC with AMD TM (≥1.6 GHz)•Minimum 512 MB RAM cache •Minimum 1 GB free hard disk memory •Minimum screen resolution of 1024 x 800 pixel •CD/DVD driveHardware requirements for reporting server:•The installation of the reporting server (BPI dashboard) requires approx. 1 GB of hard disk memory. If additional report projects are uploaded, these files are also factored in, in which case they usually require only a few MB of hard disk memory.•The dashboard's Tomcat service requires approx. 1.5 GB of working memory. If the server is used only for reporting, 4 GB of working memory are sufficient. If it is used to run other applications,the memory requirement must be factored in.Field Data Manager Software MS204Endress+HauserOperating system/software for FDM software:•Microsoft TM Windows TM 2000 SP4•Microsoft TM Windows TM Server 2003 R2 SP2 Standard, Enterprise (32 Bit)•Microsoft TM Windows TM Server 2008 (32/64 Bit)•Microsoft TM Windows TM Server 2012 (64 Bit)•Microsoft TM XP SP2 (32 Bit)•Microsoft TM Vista TM (32/64 Bit)•Windows 7TM (32/64 Bit)•Windows 8TM (32/64 Bit)•Windows 10TM (32/64 Bit)•Windows TM .NET 2.0 SP1Operating system for reporting server:•Windows 7TM (64 Bit)•Microsoft TM Windows TM Server 2008 (64 Bit)•Microsoft TM Windows TM Server 2012 R2 (64 Bit)Ordering informationLicensing model The basic installation of the Professional version of the FDM software includes an interface to the SQL database and a Postgre™ SQL database as well as all main functions. In the Professional version with reporting option, report generation is also possible. If another supported SQL database (e.g. an already existing installation) is to be used, FDM can also be connected to the existing database. If the Professional version of the FDM software is to be installed on several workstations, one license is required per workstation .Ordering information Detailed ordering information is available from the following sources:•In the Product Configurator on the Endress+Hauser website: -> Click "Corporate"-> Select your country -> Click "Products" -> Select the product using the filters and search field ->Open product page -> The "Configure" button to the right of the product image opens the Product Configurator.•From your Endress+Hauser Sales Center:Product Configurator - the tool for individual product configuration •Up-to-the-minute configuration data •Depending on the device: Direct input of measuring point-specific information such as measuring range or operating language •Automatic verification of exclusion criteria •Automatic creation of the order code and its breakdown in PDF or Excel output format •Ability to order directly in the Endress+Hauser Online ShopOrder code Order code for Endress+Hauser Field Data Manager software:MS20-A1 (Professional version; 1x workstation license)MS20-A1+E1 (Professional version with reporting option; 1x workstation license)Demo version The Demo version can be used free of charge and without obligation for 90 days. The reporting option is not included in the Demo version. The current version of the Field Data Manager software can be found at: /ms20Updates Updates to the current version of the software are included in the purchase of the Professional version. The updates can be downloaded free of charge from /ms20. New versions of report projects are also made available here.Scope of deliveryA DVD with serial number and license key is dispatched with each license ordered. The license key is required when the software is installed for the first time.Field Data Manager Software MS20Endress+Hauser 5Supplementary documentation•System Components and Data Managers brochure (FA00016K/09)•Operating Instructions FDM "Field Data Manager Software" Online Help and Manual (BA00288R/09)•Brief Operating Instructions "Field Data Manager Software" (KA00466C/07)•Field Data Manager (FDM) – Energy Consumption Reports (CP01186R/11/EN)。
试验实时综合态势显示软件的设计与实现
试验实时综合态势显示软件的设计与实现*常兴华(中国人民解放军92941部队45分队,辽宁葫芦岛125000)摘要:在靶场指挥显示系统中,软件系统的各项具体功能均通过运行在通用试验体系结构(GPTA)软件平台上的各种功能组件软件实现。
本文针对靶场试验中试验实时综合态势显示需求,为完成试验实时综合态势显示各类具体功能实现,以Visual C++2010为开发环境,经过需求分析把不同的功能,诸如地理信息管理、航迹显示、量测与辅助分析等分配给不同的逻辑包进行设计,各逻辑包再合理划分成多个子单元进行详细设计与实现。
该软件操作简捷、显示样式丰富,提升了靶场试验实时综合态势显示能力。
关键词:通用试验体系结构(GPTA);航时计算;军事地理信息系统(MGIS);落点预报中图分类号:TP311.52文献标志码:A文章编号:1003-7241(2019)06-0029-05Design and Implementation of Test Real-time Comprehensive Situational Display SoftwareCHANG Xing-hua(No.45unit of 92941troop of Chinese People's Liberation Army,Huludao 125000China )Abstract:In the range command display system,the specific software system functions are through the operation in the Hit-GPTAsoftware platform to realize all kinds of functional softwares.In this paper,in view of the real time comprehensive situa-tion of the test in the range test,this paper shows the realization of various specific functions in order to complete the re-al-time comprehensive situation of the test.The Visual C++2010is the development environment,and the different func-tions,such as geographic information management,track display,measurement and auxiliary analysis,are allocated to dif-ferent logic after the requirement analysis.The package is designed,and each logical package is divided into several sub units and designed and implemented in detail.The software is simple in operation and rich in display style,which enhanc-es the ability of real-time comprehensive situational display in range test.Key words :General Purpose Test Architecture(GPTA);endurance calculate;Military Geographic Information System(MGIS);land-ing point prediction*基金项目:国家自然科学基金(编号61501135)收稿日期:2018-05-151引言靶场指挥态势显示系统是采用基于公共体系结构技术的分布式试验系统[1],利用局域和广域网络将分布在不同节点的试验设备联结起来,共同完成武器装备试验、仿真、无边界靶场试验等先进仿真训练和实时试验任务[2],由于各类实时测控任务类型多、数量大、显示样式多样化要求高,急需研制一套操作简捷、配置灵活的试验实时综合态势显示软件来支持靶场各型任务的试验显示方案辅助设计工作,以提高指挥显示系统综合保障能力。
《计算机英语(第4版)》课后练习参考答案
Unit Two/Section AI.Fill in the blanks with the information given in the text:1.input; output; storage2.Basic Input/Output System3.flatbed; hand-held4.LCD-based5.dot-matrix; inkjet6.disk; memory7.volatile8.serial; parallelII.Translate the following terms or phrases from English into Chinese and vice versa:1.function key功能键,操作键,函数键2.voice recognition module 语音识别模块3.touch-sensitive region 触敏区4.address bus 地址总线5.flatbed scanner 平板扫描仪6.dot-matrix printer点阵打印机(针式打印机)7.parallel connection 并行连接8.cathode ray tube 阴极射线管9.video game 电子游戏10.audio signal 音频信号11.操作系统operating system12.液晶显示(器) LCD (liquid crystal display)13.喷墨打印机inkjet printer14.数据总线data bus15.串行连接serial connection16.易失性存储器volatile memory17.激光打印机laser printer18.磁盘驱动器disk drive19.基本输入 / 输出系统BIOS (Basic Inpul/Output System)changes if necessary:An access control mechanism mediates between a user (or a process executing on behalf of a user) and system resources、such as applications, operating systems, firewalls, routers, files, and databases. The system must first authenticate(验证)a user seeking access. Typically the authemiccition function determines whether the user is permitted to access the system at all. Then the access control function determines if the specific requested access by this user is permitted. A security administrator maintains an authorization(授权)d-sbase that specifies what type of access to which resources is allowed for this user. The access control function consults this database to detemine whether to grant access. An auditing function monitors and keeps a record of user accesses to system resources.In practice, a number of com—cmetus may cooperatively share the access control function. All mii,戏systems have at least a rudimentary(基本的),and in many cases a quite robust. access control component. Add-on security packages can add to the witi*access control capabilities of the OS. Particular applications or utilities,such as a database management system, also incorporate access control functions. External devices, such as firewalls, can also provide access control services.IV. Translate the following passage from English into Chinese:入侵者攻击从温和的到严重的形形色色。
proprietary adaptive real-time 英文
proprietary adaptive real-time 英文In the fast-paced world of technology, the demand for systems that can adapt and respond in real-time has never been greater. Proprietary adaptive real-time systems are at the forefront of this revolution, offering unparalleled flexibility and efficiency in various applications. This article explores the concept of proprietary adaptive real-time systems, their key features, and the potential impact they have on the future of technology integration.Proprietary adaptive real-time systems refer to those that are designed and developed in-house, tailored to specific needs and optimized for real-time performance. They incorporate advanced algorithms and machine learning techniques that enable them to dynamically adapt to changing conditions, learning from experience and improving over time. This adaptability is crucial in environments where conditions are constantly evolving, such as in autonomous vehicles, financial markets, or complex manufacturing processes.The core advantage of proprietary adaptive real-time systems lies in their ability to process and respond todata in real-time. Traditional systems often rely on predefined rules or models that may not be able to handle unexpected events or variations in data. In contrast, adaptive real-time systems continuously learn and adapt, allowing them to handle novel situations effectively and make informed decisions quickly.One key aspect of proprietary adaptive real-time systems is their integration with other technologies. These systems are designed to seamlessly work with a range of hardware and software components, enabling them to leverage the strengths of each component and create a cohesive,high-performing solution. This integration not only enhances the overall functionality of the system but also simplifies the process of integrating new technologies as they emerge.Another significant benefit of proprietary adaptivereal-time systems is their scalability. As organizations grow and their needs change, these systems can be easily scaled up or down to meet the new requirements. This flexibility allows organizations to avoid the costs andcomplexities associated with replacing entire systems as their needs evolve.The potential impact of proprietary adaptive real-time systems on the future of technology integration is immense. As more organizations recognize the value of real-time data processing and decision-making, the demand for these systems will continue to grow. They will become integral to various industries, including healthcare, transportation, and energy, where real-time responses are critical for safety, efficiency, and profitability.Moreover, the integration of proprietary adaptive real-time systems with other emerging technologies, such as the Internet of Things (IoT) and artificial intelligence (AI), will further enhance their capabilities. IoT devices generate vast amounts of real-time data, and AI algorithms can analyze this data to extract valuable insights. When combined with adaptive real-time systems, these technologies can create intelligent, autonomous solutions that can handle complex tasks with minimal human intervention.However, the development and implementation of proprietary adaptive real-time systems also pose challenges. These systems require significant investments in research and development, as well as a skilled team of engineers and data scientists to maintain and optimize them. Additionally, ensuring the security and privacy of data processed bythese systems is crucial, particularly in sensitive industries such as healthcare and finance.In conclusion, proprietary adaptive real-time systems represent a significant evolution in technology integration. Their ability to adapt and respond in real-time, seamless integration with other technologies, and scalability make them ideal for handling complex tasks and meeting the changing needs of organizations. As these systems continueto evolve and become more widely adopted, they will play a crucial role in shaping the future of technologyintegration and driving innovation across various industries.**专有自适应实时系统:技术集成的未来**在日新月异的科技世界里,对能够在实时中适应和响应的系统需求从未如此迫切。
Essentials of Software Prototyping
Essentials of Software PrototypingSoftware prototyping is an essential part of the software development process as it allows developers to quickly and efficiently create a working model of the final product. By creating a prototype, developers can gather feedback from stakeholders early on in the development process, identify potential issues, and make necessary changes before investing significant time and resources into the final product.There are several key essentials of software prototyping that developers should keep in mind in order to effectively utilize this development technique. First and foremost, it is important to clearly define the goals and objectives of the prototype. This includes identifying the purpose of the prototype, the target audience, and the features and functionalities that need to be included.Next, developers should carefully select the right prototyping method that best suits the project requirements. There are several prototyping methods available, including low-fidelity prototypes, high-fidelity prototypes, and interactive prototypes. Each method has its own strengths and weaknesses, so it is important to choose the method that will best meet the needs of the project.Another essential aspect of software prototyping is the involvement of stakeholders throughout the prototyping process. By involving stakeholders early on and obtaining their feedback and input, developers can ensure that the final product will meet the needs and expectations of the end users. Additionally, involving stakeholders in the prototyping process can help to identify potential issues and make necessary changes before moving on to the final development phase.Communication is also key when it comes to software prototyping. Developers should maintain open and transparent communication with stakeholders throughout the prototyping process to ensure that all parties are on the same page. This includes providing regular updates on the progress of the prototype, seeking feedback and input from stakeholders, and addressing any concerns or questions that may arise.Furthermore, designers should focus on creating a prototype that is both functional and user-friendly. The purpose of a prototype is to demonstrate the key features and functionalities of the final product, so it is important to ensure that the prototype accurately reflects the intended design and user experience. Additionally, designers should prioritize usability testing to identify any usability issues and make necessary improvements.In conclusion, software prototyping is a valuable tool for software developers that allows them to quickly and efficiently create a working model of the final product. By following the essentials of software prototyping, developers can effectively gather feedback, identify issues, and make necessary changes before investing significant time and resources into the final product. With careful planning, communication, and user testing, software prototyping can help to ensure the success of a software development project.。
Splendid Moments Creator P50 11th C R E A T O R P
Create Splendid MomentsCreator P50 is the best designer’s desktop PC. With a compactdimension, it fits all of your studios to make your great ideas cometrue; Creator P50 is designed for multi-tasking & pro-level creatorsto work with a workflow acceleration.Picture and logosSELLING POINTSCreator P50 11thWindows 10 Home - MSI recommends Windows 11 Pro for businessFREE Upgrade to Windows 11*Up to the 11th generation Intel® Core™ i7 processorsThe latest MSI GeForce® RTX Graphics CardDual Channel Memory with DDR4 Boost Technology provides the most smooth & fastest real-time previewsThunderbolt 4 (Optional) delivers the fastest, most versatile connection to any dock, display, or data device & NASConnect and rapidly transfer data over a network with the high-bandwidth and low-latency 2.5G Ethernet LAN.Wi-Fi 6E puts more emphasis on transmission security with speed up to 2.4GbpsSupport 5K2K Creating ExperienceExclusive Software – MSI Center & Creator OSD4.72 liters in size, the most compact desktop PC for creators*Upgrade timing may vary by device. Features and app availability may vary by region. Certain features require specific hardware (see https:///en-us/windows/windows-11-specifications).1.1x Thunderbolt 4 (Optional)2.1x Headphone-out / 1x Mic-in3.2x USB 3.2 Gen 1 Type A4.3x Audio Jacks5.1x USB 3.2 Gen 2 Type-A / 1x RJ45 (2.5G) / 1x KensingtonLock6.1x USB 3.2 Gen 2x2 Type-C / 1x USB 3.2 Gen 2 Type-A7.1x DC inSPECIFICATIONModel Part No9S6-B93712-071MKT Name Creator P50 11TCMKT Spec Creator P50 11TC-071PL Color ID1/White-White-WhiteOperating Systems Operating Systems Windows 11 ProProcessor CPU Number Intel Core i7-11700CPU Clock 2.5GHzCPU Cores8TDP65WCache16 MB Intel® Smart Cache Threads16CPU Cooler Air coolingChipset Chipsets B560Discrete Graphics VGA I/O Port HDMI,DPx3,EP8VGA MKT Name GeForce RTX 3060 AERO ITX 12G GPU1 VRAM Size12GMemory Memory Size32GB(16GB*2) Memory Type DDR4 SDRAM Memory Speed1600(3200)MHz Module Type SO-DIMM Memory Slot (Total/Free)2/0Max Capacity Max 64GBStorage SSD Size1TBHDD1 Size1TB*1SSD Config1TB*1SSD Interface PCIe GEN3x4 w/o DRAM NVMe SSD Form Factor M.2-2280 M-KEYM.2 slots (Total/Free)1/0HDD1 RPM7200RPMHDD1 Form Factor 2.5 inch 7mmHDD1 Interface SATA GEN33.5" Drive Bays (Total/Free)0/2.5" Drive Bays (Total/Free)1/0ODD(Type)N/AODD Height N/AODD Type N/ACommunications LAN Intel I225-VWLAN INTEL/AX210.NGWG.NV WLAN Version802.11a/b/g/n/ac/ax 2x2+BT BT Version 5.2Audio Audio Chipset Realtek ALC1220P Audio Type 5.1 Channel HD AudioI/O Ports (Front)Thunderbolt Optional USB 3.2 Gen 1 Type A2 Audio Mic-in1 Audio Headphone-out1I/O Ports (Rear)USB 3.2 Gen 2x2 Type C (R)1 USB 3.2 Gen 2 Type A (R)2 RJ451 Audio jack3Power Power330W Power Certification N/A Formfactor N/A Type ADAPTORIn The Box Keyboard Interface N/A Mouse Interface N/A Power Cord1 AC Adaptor1 Warranty Card1 Quick Guide4 User Manual N/A VESA Mount kit N/A Keyboard N/A Mouse N/ARegulatory Compliance Operating, Storage Temperature0° C ~ 35° C ; -20° C ~ 60° C Operating, Storage Humidity0% ~ 85%;0% ~ 90% Regulatory ComplianceFCC(Class B)CB/CEUL(CUL)BSMIVCCIRCM(C-Tick)Dimension & Weight Product Dimension (WxDxH) (mm)N/AProduct Dimension (WxDxH) (inch)N/AInside Carton Dimension (WxDxH) (mm)N/AInside Carton Dimension (WxDxH) (inch)N/AOuter Carton Dimension Standard (WxDxH) (mm)449 x 174 x 304 Outer Carton Dimension Standard (WxDxH) (inch)17.68 x 6.85 x 11.97 Weight (Net kg) 3.4Weight (Gross kg) 6.6Liter 4.72Warranty Warranty24months。
IBM Easy Tier与IBM Real-time Compression实施指南说明书
®Implementing IBM Easy Tier with IBM Real-time CompressionIBM Redbooks Solution GuideOverviewIBM® Easy Tier® is a performance function that automatically and non-disruptively migrates frequently accessed data from magnetic media to solid-state drives (SSDs). In that way, the most frequently accessed data is stored on the fastest storage tier, and the overall performance is improved.How does it workEvery volume is split into logical units called extents. Easy Tier is based on algorithms that are developed by IBM Research, which evaluates the access frequency of each extent. Each extent is rated according to the number of I/Os going to that extent. Extents with a high rating, receiving the most I/Os, are marked as “hot” extents and become candidates for migration to SSDs in the same storage pool. Periodically, but no greater than 24 hours, a migration plan is created according to the “heat” of the extents and the data is migrated to the SSD MDisk. When the SSD becomes full, and there is a hotter extent to move onto the SSD, the “cooled” extents are migrated back to the lower-tiered MDisk.Migrations are typically minimal, and add up to a maximum of two terabytes of data per day. The number of host read and write operations to a specific extent determines the rating of the extents. Only I/Os smaller than 64 KB are considered when determining ‘heat’ to prevent sequential I/O patterns from filling up the SSDs with data that is not likely to be accessed again frequently.For more information about Easy Tier, see Chapter 7, "Easy Tier", in Implementing the IBM System Storage SAN Volume Controller V6.3, SG24-7933, found at/redbooks/pdfs/sg247933.pdf.Easy Tier with compressed volumesIBM Real-time Compression™ software is embedded in IBM Storwize® V7000 and IBM SAN Volume Controller systems. Compressed volumes have a unique write pattern to the MDisks. When a host writes data to a certain offset in a compressed volume, the system compresses this data, which is then written to another offset of the underlying volume as it is represented in the storage pool. Such a change in offsets triggers unnecessary migrations of data into SSDs because repetitive writes to the same logical offset end up written in various locations instead. A new Easy Tier algorithm is therefore required to support compression.What is new in Storwize V7000 and SAN Volume Controller V7.1Starting with Version 7.1, Easy Tier supports compressed volumes. A new algorithm is implemented to monitor read operations on compressed volumes instead of reads and writes. The extents with the highest number of read operations that are smaller than 64 KB are migrated to SSD MDisks. As a result, frequently read areas of the compressed volumes are serviced from SSDs. Easy Tier on non-compressed volumes operates as before and it is based on read and write operations smaller than 64 KB.Performance resultsThe performance improvement that is achieved with Easy Tier and compression has an up to 3x faster application response time by having 5% of SSDs in the configuration. Throughput (maximum IOPS) depends on compression processor usage; therefore, in most cases, throughput remains the same.Figure 1 shows the test results of a Transaction Processing Performance Council benchmark C (TPC-C) on a compressed volume with Easy Tier enabled and disabled. The TPC-C was used with an Oracle database and represents a realistic Online Transaction Processing (OLTP) workload. (For more information about TPC-C, go to /tpcc/default.asp.)Figure 1. Benchmark resultsTest results show that the application response time became faster by more than 3x when the configuration used SSDs with Easy Tier, compared to a similar configuration without SSDs and Easy Tier.The Storwize V7000 system that was used in the benchmark was running software Version 7.1.0.1 and was using the following disk configuration:Without Easy Tier:72 x 300 GB SAS HDDs●With Easy Tier:68 x 300 GB SAS HDDs●4 x 300 GB SAS SSDs●IBM Storage Tier Advisor Tool (STAT): A tool to monitor Easy TierThe IBM Storage Tier Advisor Tool (STAT) is a Windows console application that analyzes heat data files that are produced by Easy Tier and produces a graphical display of the amount of "hot" data per volume (with predictions about how additional SSD capacity could benefit the performance for the system) and per storage pool.The tool is available at no additional cost and can be found at the following website:/support/docview.wss?uid=ssg1S4000935To use the tool, you should use the dpa_heat file as a source file. The tool provides a report of volume heat distribution and recommendations.To download the file, from the IBM Storwize V7000 GUI, navigate to the Settings icon in the left pane and click Support, as shown in Figure 2.Figure 2. Support optionClick Show full log listing..., as shown in Figure 3.Figure 3. Show full log listing optionDownload the dpa_heat file from the list of files that is displayed, as shown in Figure 4.Figure 4. File selectionThe dpa_heat file is also in the full support package.Understanding the resultsThis section describes how to interpret the results.Volume heat distributionThe Volume Heat Distributio n report is useful for understanding the amount of capacity that is migrated to the SSD when Easy Tier is enabled. The heat areas of compressed volumes are reported based on read operations only. The non-compressed volume is based on reads and writes. The “hot” part of the volume is marked in red, as shown in Figure 5.Figure 5. Volume Heat Distribution reportNote: The tool’s recommendations are based on the state of the volume. Recommendations about generic volumes are based on both reads and writes, but compressed volumes are based only on read operations. Therefore, if you consider enabling Easy Tier on a compressed volume, first compress the volume and then use the STAT utility. Otherwise, the STAT tool’s recommendations will be different from the actual results.Performance improvementThe system recommendation and the system pool recommendation reports show the potential performance improvement in percentages according to the number of SSDs that are added.Note: When compressed and non-compressed volumes are in the same storage pool, they might affect the predicted performance improvement results of the entire pool.Compressed volumes are not directly supported by the STAT tool and therefore its recommendations will be inaccurate for compressed volumes.Use the results there were obtained to estimate the performance improvement. Figure 6 shows the Storage Pool Recommendation.Figure 6. Storage Pool RecommendationConfigurationEasy Tier is defined at a storage pool level and the algorithm runs on all the volumes in the pool. If Easy Tier must be disabled for a certain volume, you can disable it by running the following command-line interface (CLI) command:svctask chvdisk –easytier off volume nameTo configure Easy Tier, complete the following steps:1.Create a storage pool with HDD MDisks.2.Add an MDisk with SSD to the same pool.Easy Tier is automatically turned on for pools with both SSD MDisks and HDD MDisks, so all the volumes in the pool have Easy Tier enabled. Figure 7 shows Easy Tier activated.Figure 7. Easy Tier activatedConclusionAs shown, Easy Tier with Real-time Compression can greatly improve read I/O activity response time. Therefore, you should enable Easy Tier with compression on volumes with a high read workload.NoticesThis information was developed for products and services offered in the U.S.A.IBM may not offer the products, services, or features discussed in this document in other countries. 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This information contains examples of data and reports used in daily business operations. To illustrate them as completely as possible, the examples include the names of individuals, companies, brands, and products. All of these names are fictitious and any similarity to the names and addresses used by an actual business enterprise is entirely coincidental.Any performance data contained herein was determined in a controlled environment. Therefore, the results obtained in other operating environments may vary significantly. Some measurements may have been made on development-level systems and there is no guarantee that these measurements will be the same on generally available systems. Furthermore, some measurement may have been estimated through extrapolation. Actual results may vary. Users of this document should verify the applicable data for their specific environment.COPYRIGHT LICENSE:This information contains sample application programs in source language, which illustrate programming techniques on various operating platforms. You may copy, modify, and distribute these sample programs in any form without payment to IBM, for the purposes of developing, using, marketing or distributing application programs conforming to the application programming interface for the operating platform for which the sample programs are written. These examples have not been thoroughly tested under all conditions. IBM, therefore, cannot guarantee or imply reliability, serviceability, or function of these programs.© Copyright International Business Machines Corporation 2013. 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Polycom RealPresence Group Series软件发布说明书
RELEASE NOTES 6.1.10 | November 2018 | 3725-63711-051APolycom ® RealPresence ® Group Series SoftwareFor pairing Polycom ® Trio ™ VisualPro or RealPresence Group Series 310/500 with Polycom Trio ™ 8500/8800Polycom announces the new release of Polycom® RealPresence ® Group Series software.This document provides the latest information on the following Polycom software:●Version 6.1.10 of the RealPresence Group Series software●Version 2.1.0.5 of the Polycom ® EagleEye™ Director II camera software ●Version 1.2.2.2 of the Polycom EagleEye Producer camera softwareContentsSecurity Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Install . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Version History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Language Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Resolved Issues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Known Issues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Interoperability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Polycom Partner Solution Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Get Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Copyright and Trademark Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12What’s NewSoftware version 6.1.10 provides new functionality described in the following sections:●Microphone Synchronization Between Paired SystemsOnly use software version 6.1.10 when pairing Polycom Trio VisualPro or RealPresence Group Series 310 and 500 systems with Polycom Trio 8500 and 8800 systems version 5.7.2AB or later. (Your RealPresence Group Series system must also be hardware version 20 or later.)●Audio from an HDMI ConnectionMicrophone Synchronization Between Paired Systems When your Polycom Trio system is paired with a Polycom Trio VisualPro or RealPresence Group Series system, you can use both systems’ microphones simultaneously.Previously, you could choose only one system for audio input (using the Polycom Trio systemworkedDevicePlayout parameter or phone menu).Audio from an HDMI ConnectionYou can hear audio when sharing content from a device connected by an HDMI cable to the paired Trio VisualPro or RealPresence Group Series system.Security UpdatesThere are no security issues resolved in this release.For information about known and resolved security vulnerabilities, refer to the Polycom Security Center.InstallYou have two options for installing RealPresence Group Series software 6.1.10.»Do one of the following:Download the 6.1.10 software from the Polycom Trio 8800 or Polycom Trio 8500 page at .In the Trio VisualPro or RealPresence Group Series system web interface, go to Admin Settings > General Settings > Software Updates > Software Server and enter this URL:https:///video/trio-integration.Hardware and Software RequirementsThe following sections list the supported hardware and software versions when integrating accessories and peripherals with Trio VisualPro or RealPresence Group Series systems.Integrating Polycom Trio with RealPresence Group SeriesYour RealPresence Group Series system must be hardware version 20 or later to pair with a Polycom Trio system. For information on verifying your hardware, see the Polycom Trio with Polycom RealPresence Group Series Integration Guide.If you are using RealPresence Group Series software 6.1.8 or 6.1.9, make sure your Polycom Trio system uses 5.7.1AB.Integrating EagleEye ProducerUpdates to EagleEye Producer software are included with RealPresence Group Series software updates. To integrate your EagleEye Producer, connect it to the Trio VisualPro or RealPresence Group Series system before you update. The EagleEye Producer camera is detected and updated if necessary. No license number or key code is needed to update the camera.The camera must run a software version that is compatible with the version on the system to function properly. The EagleEye Producer camera version 1.2 is compatible with version 6.0.0 and later of the endpoint. For more information, refer to the current Polycom Supported Products matrix at Polycom Service Policies.Version HistoryVersion Release Date Description6.1.10November 2018Includes the ability to use Polycom Trio system and paired TrioVisualPro or RealPresence Group Series system microphonessimultaneously. Also, you can hear audio from content shared throughan HDMI connection.6.1.9October 2018Includes support for the Polycom Trio VisualPro system. Also, theRealPresence Group Series system automatically prioritizes the voiceVLAN when you enable LLDP so you can successfully pair it with aPolycom Trio system.6.1.8September 2018Includes integration between RealPresence Group Series 310 and 500systems and Polycom Trio 8500 and 8800 systems. The location of theSkype Mode setting in the RealPresence Group Series system webinterface has changed to following page: Admin Settings > GeneralSettings > System Mode.Language SupportThe Trio VisualPro and RealPresence Group Series system web interface provides support for the following languages:●Arabic●Chinese (Simplified)●Chinese (Traditional)●British English●American English●French●German●Hungarian●Italian●Japanese●Korean ●Norwegian ●Polish●Portuguese (Brazilian)●Russian ●SpanishResolved IssuesThe following table lists the resolved issues for this release.Known IssuesThe following table lists the known issues for this release. If a workaround is available, it is noted in the table.Resolved Issues in Version 6.1.10Category Issue ID DescriptionContentEN-98583Switching content sources often in a call may result in your Trio VisualPro or RealPresence Group Series system and Polycom Trio system unpairing then automatically pairing within a few secondsInstallation EN-105300Your RealPresence Group Series system may reboot continuously after upgrading the software and pairing it with a Polycom Trio system.Known Issues in Version 6.1.10Category Issue ID DescriptionWorkaroundAudioEN-111324During a call, the mute status of your pairedPolycom Trio system may change if you disconnect or connect a Polycom Microphone Array.Press the mute button on your Polycom Trio system to get back to the audio state you want.Audio EN-111245You won’t hear audio if you select TV speakers on the Polycom Trio system menu and don’t have microphones connected to the paired TrioVisualPro or RealPresence Group Series system.Restart the Polycom Trio system (both systems will reboot).ContentEN-97289EN-96620When your Trio VisualPro or RealPresence Group Series system is paired with a Polycom Triosystem, you see a black screen if content is shared from a device connected through HDMI while RDP content is already being shared.Stop sharing the RDP content before sharing from the HDMI-connected device.LimitationsThe following limitations are present in version 6.1.10.3.5mm Audio InputConnecting a microphone to the 3.5mm input on your paired Trio VisualPro or RealPresence Group Series system works only if you do the following:●Select TV speakers on your Polycom Trio system phone menu or setworkedDevicePlayout=”TvOnly”.ConfigurationEN-111215You cannot wake a Trio VisualPro or RealPresence Group Series system that’s in Polycom Trio Mode but not yet paired after it goes to sleep.Perform a factory restore on the Trio VisualPro or RealPresence Group Series system. Then, complete the out-of-box process and pair it with your Polycom Trio system.Interoperability EN-105966After a software upgrade or downgrade, thePolycom Trio system diagnostics may still show the previous version that was running on the paired Trio VisualPro or RealPresence Group Series system.Restart the Polycom Trio system (both systems will reboot).Interoperability EN-106010If you connect a new Polycom camera to a Trio VisualPro or RealPresence Group Series system while the paired system is on, your Polycom Trio system does not detect the camera.Restart the Polycom Trio system (both systems will reboot).Peripherals EN-93073When a Trio VisualPro or RealPresence Group Series system is paired with a Polycom Trio system, the camera fails to detect after you disconnect and reconnect the camera.Restart the Trio VisualPro or RealPresence Group Series system with the camera attached.Video EN-97283In point-to-point Skype for Business calls above 2 Mbps, the paired Trio VisualPro or RealPresence Group Series system displays pixelated video.Place Skype forBusiness-related calls with a bandwidth lower than 2 Mbps.Video EN-96468When your Trio VisualPro or RealPresence Group Series system is paired with a Polycom Triosystem, you may see a blue screen instead of self view if you're using an EagleEye Acoustic camera.Reconnect the camera.Video EN-92998In a point-to-point call using a paired Trio VisualPro or RealPresence Group Series system, when an audio call is changed to a video call or vice versa, the video fails to display for one of the participants.Reconnect the call.Known Issues in Version 6.1.10Category Issue ID DescriptionWorkaround●Connect Polycom tabletop and/or ceiling microphones to your paired video and content system. Sharing Content Using Polycom Pano App or Polycom People+Content IPThe following limitations are present when sharing content to your paired Polycom Trio system using the Polycom® Pano™ App or Polycom® People+Content™ IP:●Neither of these content-sharing technologies works during a Skype for Business call (though youcan share when the Polycom Trio system isn’t in a call).●You cannot hear audio from the shared content.Sharing Content Using AirPlay- and Miracast-Certified DevicesWhen paired with a Trio VisualPro or RealPresence Group Series system, sharing content to the Polycom Trio system with an AirPlay- or Miracast-certified device is not supported.Sharing Content Using Video-based Screen SharingIn Skype for Business environments, you can send content using Video-based Screen Sharing (VbSS) only from a device connected to the paired Trio VisualPro or RealPresence Group Series system with an HDMI cable.Sharing Content Using Skype for Business ClientsYour content may display smaller than you expect when sharing from a Skype for Business client on a device connected to your paired Trio VisualPro or RealPresence Group Series system. This typically occurs when sharing a specific application instead of your desktop or using dual monitors.The content should display as expected when you share your desktop or use a single monitor. Sharing Content Using a VGA ConnectionYou may notice display issues when sharing content from a VGA-connected device using a resolution that isn’t 1920x1080.People as Second Video InputConfiguring the second video input on your Trio VisualPro or RealPresence Group Series system to People is not supported; only the Content option works.Single-Monitor SetupYou may encounter display issues if your Trio VisualPro or RealPresence Group Series system is connected to only one monitor.To avoid these issues, log in to your Trio VisualPro or RealPresence Group Series system web interface and go to Admin Settings > Audio/Video/Content > Monitors. Make sure that the Monitor 2 Enable setting is Off.Paired RealPresence Group Series Behavior Changes When your RealPresence Group Series system is paired with a Polycom Trio system, you may notice some changes to what you experience when the system isn’t in Polycom Trio Mode.The following features and peripherals are unavailable when paired:●Local interface, remote control, touch-monitor capabilities, and the Polycom® RealPresence Touch™device. (The Polycom Trio system controls what you see on the monitor[s].)●H.323 calls●Polycom® SoundStructure®●Polycom® VisualBoard™●Polycom® Acoustic Fence™●Integrator API commands●Extensive monitor layouts●RS-232 serial port●Calendar configuration (done instead through the Polycom Trio system)●Directory configuration (done instead through the Polycom Trio system) InteroperabilityVideo-conferencing systems use a variety of algorithms to compress audio and video. In a call between two systems, each end transmits audio and video using algorithms supported by the other end. In some cases, a system might transmit a different algorithm than it receives. This process occurs because each system independently selects the optimum algorithms for a particular call, and different products might make different selections. This process should not affect the quality of the call.Products Tested in this ReleaseThe Trio VisualPro and RealPresence Group Series systems are tested extensively with a wide range of products. The following list is not a complete inventory of compatible equipment. It simply indicates the products that have been tested for compatibility with this release.Polycom strives to support any system that is standards-compliant and investigates reports of Polycom systems that are not interoperable with other vendor systems.Polycom recommends that you upgrade all of your Polycom systems with the latest softwareversions. Any compatibility issues may already have been addressed by software updates. Go toPolycomService/support/us/support/service_policies.html to see the Current PolycomInteroperability Matrix.Product Interoperable VersionsManagement Systems, Recorders, Content ServersPolycom® ContentConnect™ 1.6.2Polycom® RealPresence® Media Suite™ 2.8.2Polycom® RealPresence® Distributed Media Application™10.0.0Polycom® RealPresence® Resource Manager10.4.0Gatekeeper, Gateways, External MCU, Bridges, Call Managers8.8.0Polycom® RealPresence® Collaboration Server1800//2000/40008.8.0Polycom® RealPresence® Collaboration Server 800, VirtualEdition2.2.2Polycom® RealPresence® Web Suite Meeting ExperienceApplication (MEA) Server2.2.2Polycom® RealPresence® Web Suite Web Services Portal(WSP) ServerPolycom® Workflow Server One Touch Dial (OTD) 1.6.1EndpointsAvaya Scopia XT500008.03.07.0051 V8_3_7_51Cisco DX70/DX650SIP10.2.5 and CE9.4.1Cisco DX80CE9.4.1Cisco MX300 G2CE9.4.1Cisco TelePresence 500-32 6.1.13Cisco TelePresence C20/C40/C90TC7.3.14Cisco TelePresence EX90TC7.3.14Cisco TelePresence IX50008.1.1.1 and 8.3.1.1Cisco TelePresence SX10/SX20/SX80CE9.4.1Cisco TelePresence TX1310 6.1.13Product Interoperable VersionsCisco TelePresence TX9000 6.1.13LifeSize® Express 220LS_EX2_5.0.9(2)LifeSize® Icon 600LS_RM3_2.9.0 (1982)Polycom® CX5500 1.3.4Polycom® RealPresence Centro™ 6.1.10Polycom® RealPresence® Debut™ 1.3.2Polycom® RealPresence® Mobile Android 3.9.1Polycom RealPresence® Mobile IOS 3.9.1Polycom® RealPresence® Desktop for Windows® 3.9.1Polycom® RealPresence® Desktop for Mac® 3.9.1Polycom® RealPresence Immersive Studio™ 6.1.10Polycom® RealPresence Immersive Studio™ Flex 6.1.10Polycom® RealPresence® OTX® Studio 6.1.10Polycom® RealPresence® Web Suite 3.9.1Polycom® VVX® Business Media Phones 5.9.0Polycom Trio™ 8500 5.7.2ABPolycom Trio™ 8800 5.7.2ABPeripheralsPolycom EagleEye Director II 1.1.0.29Polycom EagleEye Producer 1.2.1.5Polycom® Pano™ 1.2.1Polycom® Pano™ App 1.2.0Microsoft InteroperabilityThe Trio VisualPro and RealPresence Group systems support interoperability with the following Microsoft software.ServersProduct Name VersionMicrosoft Skype for Business Server 2015 (February 2017) 6.0.9319.516Microsoft Exchange Server 201615.1.1466.3Microsoft Skype for Business Online Versions updated regularly and hosted byMicrosoftMicrosoft Exchange Server Online Versions updated regularly and hosted byMicrosoftClientsProduct Name VersionMicrosoft Skype for Business 201616.0.10827.20138Microsoft Skype for Business - Mac client16.22.175Microsoft Skype for Business - Android 6.21.0.24Microsoft Skype for Business - iOS 6.22.3.2Polycom Trio™ (with video) 5.7.2ABPolycom® RealConnect™ Solution SupportedSkype Room System v2Not supportedSupported Browsers and Operating SystemsThe Trio VisualPro and RealPresence Group Series system web interface is supported on the following browsers and operating systems:●Windows® Internet Explorer 10 or 11 on Windows 8●Apple® Safari® 9.0.3 on Mac OS® X (Yosemite)●Mozilla Firefox 44 on Windows 8Supported PeripheralsThe Trio VisualPro and RealPresence Group Series systems support the following peripherals:●Polycom EagleEye Producer camera●Polycom EagleEye Director II camera●Polycom EagleEye IV camera●Polycom EagleEye Acoustic camera●Polycom® Microphone Array●Polycom® Ceiling Microphone ArrayFor specific version support information, see Products Tested in this Release.Polycom Partner Solution SupportPolycom provides interoperability and support resources for partner providers. You can find resources for the following partners at the Strategic Partner Solutions page on Polycom Support:●Polycom Unified Communications Solution for BlueJeans●Polycom Unified Communications Solution for BroadSoft Environments●Polycom Unified Communications Solution for Microsoft Environments●Polycom Interop Solutions for Zoom EnvironmentsGet HelpFor more information about installing, configuring, and administering Polycom products, refer to Documents and Software at Polycom Support.Copyright and Trademark InformationCopyright© 2018, Polycom, Inc. All rights reserved. No part of this document may be reproduced, translated into another language or format, or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Polycom, Inc.6001 America Center DriveSan Jose, CA 95002USATrademarks Polycom®, the Polycom logo and the names and marks associated with Polycom products are trademarks and/or service marks of Polycom, Inc. and are registered and/or common law marks in the United States and various other countries.All other trademarks are property of their respective owners. No portion hereof may be reproduced or transmitted in any form or by any means, for any purpose other than the recipient's personal use, without the express written permission of Polycom.End User License Agreement By installing, copying, or otherwise using this product, you acknowledge that you have read, understand and agree to be bound by the terms and conditions of the End User License Agreement for this product. The EULA for this product is available on the Polycom Support page for the product.Patent Information The accompanying product may be protected by one or more U.S. and foreign patents and/or pending patent applications held by Polycom, Inc.Open Source Software Used in this Product This product may contain open source software. You may receive the open source software from Polycom up to three (3) years after the distribution date of the applicable product or software at a charge not greater than the cost to Polycom of shipping or distributing the software to you. To receive software information, as well as the open source software code used in this product, contact Polycom by email at***************************.Disclaimer While Polycom uses reasonable efforts to include accurate and up-to-date information in this document, Polycom makes no warranties or representations as to its accuracy. Polycom assumes no liability or responsibility for any typographical or other errors or omissions in the content of this document.Limitation of Liability Polycom and/or its respective suppliers make no representations about the suitability of the information contained in this document for any purpose. Information is provided "as is" without warranty of any kind and is subject to change without notice. The entire risk arising out of its use remains with the recipient. In no event shall Polycom and/or its respective suppliers be liable for any direct, consequential, incidental, special, punitive or other damages whatsoever (including without limitation, damages for loss of business profits, business interruption, or loss of business information), even if Polycom has been advised of the possibility of such damages.Customer Feedback We are striving to improve our documentation quality and we appreciate your feedback. 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Real-time software implementation of NTSC Analog TV on Sandblaster R ○ SDR platform
Real-time software implementation of NTSC Analog TV on Sandblaster R SDR platform Vladimir Kotlyar,Daniel Iancu,John Glossner,Hua Ye,Andrei IancuSandbridge Technologies,Inc.{vkotlyar,diancu,jglossner,huaye,aiancu}@Abstract—This paper describes the real-time soft-ware implementation of NTSC Analog TV on the Sand-blaster SDR platform.The platform supports real-time execution of a number of communication proto-cols and multimedia applications,including:802.11b, WCDMA,GSM,GPS,MPEG4,H.264and others. Our implementation of analog TV runs in real-time on Sandblaster evaluation board and produces high-quality visual output.In this paper we describe the Sandblaster SDR platform and discuss how its archi-tectural features have guided our design decisions.Index Terms—Video signal processing,parallel pro-cessing,real time systemsI.I NTRODUCTIONIt is desirable to provide analog TV viewing on a mobile platform that supports other wireless commu-nication protocols.Since each communication proto-col requires a separate chip set,PC board space and overall cost are the limiting factors.Sandbridge Tech-nologies has developed a multi-core multi-threaded Digital Signal Processing(DSP)platform called the Sandblaster DSP that is capable of executing most of the existing communication and media pro-tocols completely in software,including802.11b, WCDMA,GSM,GPS,MPEG4,and H.264[1],[2], [3].The Sandblaster processor maintains low power consumption while providing high computational throughput by dividing work among four DSP cores each running eight simultaneous hardware threads. In this paper we describe a parallel real-time imple-mentation of NTSC Analog TV on the Sandblaster platform.We focus on the task of extracting video information from the baseband signal once the ini-tial vertical and horizontal synchronization has been achieved.This video decoding task is the most com-putationally intensive and has to be performed in real-time.A companion paper[4]describes the details of the signal processing algorithms including synchro-nization.Fig.1.Sandblaster R processorWefirst describe the Sandblaster hardware and software.Then we describe video encoding used in NTSC analog TV.Finally,we present and analyze the sequential algorithm and describe its parallel real-time implementation.II.S ANDBLASTER R PLATFORMA.Four coresThe Sandblaster processor(Figure1)consists of four DSP cores connected by a unidirectional ring. The cores run at600MHz.The chip is fabri-cated in90nm technology and is fully functional. Each core has a branch unit,a scalar Arithmetic Logic Unit(ALU),a Single Instruction Multiple Data (SIMD)vector unit and load/store unit.These exe-cution resources are time multiplexed equally among 8threads.Each thread has its own set of scalar and SIMD vector registers.B.Instruction set architectureA thread executes64-bit compound instructions.A compound instruction can contain up to3concur-rently executed compound operations.For example a load can be issued in parallel with an arithmetic op-eration and a branch.The following instruction com-putes the inner product of a vector with itself: Label:vmulred%ac3,%vr7,%vr7,%ac3|| lvu%vr7,%r8,8||loop0,%lc0,LabelThe vmulred operation multiplies each of four 16-bit elements contained in the vector register%vr7 with itself and accumulates the products into an ac-cumulator register%ac3.At the same time,the lvu operation increments the scalar register%r8by8and loads the next4values from the resulting address. The loop operation decrements the loop count regis-ter%lc0and repeats the instruction if the register is non-zero.Each Sandblaster core is capable of completing an instruction from a thread on every600MHz cycle pro-vided there are no stalls due to memory access.In particular,each core is capable of completing a4-way multiply-accumulate(MAC)instruction at every 600MHz cycle.Across four cores this adds up to 4*600*4=9600million MACs per second.Since core execution resources(ALU,branch,etc.) are shared equally among the8threads we can view a core as an8-way multi-processor with each processor running at600MHz/8=75MHz.We denote this per-formance as a“thread cycle”.In the rest of the paper we report memory latencies and algorithm complexity using75MHz thread cycles.C.Memory structureEach core has a32kB instruction cache.Data memory is not cached and is divided between a64kB Level1(L1)and256kB Level2(L2)memory.A load from L2memory incurs a pipeline stall.Stores into L2are issued through a FIFO and do not block unless the FIFO is full.In practice up to four threads can simultaneously store into L2without blocking. L1memory is divided into8banks of8kB each.A particular implementation detail is that there is no penalty if the parity(odd/even)of the thread is the same as the parity of the bank.There is a single cycle penalty both for loads and for stores if the parities of the thread and the bank do not match.The instruction in the inner product example will complete within a single thread cycle,if it is executed on an even thread and%r8points into an even bank. The compiler tries to ensure memory affinities and the processor tools can automatically generate linker scripts that optimize memory access.D.Global address spaceAll memory regions are mapped onto a global ad-dress space.The highest order4bits of an address de-note the node on the ring.Nodes1-4refer to the DSP cores.Node0refers to the I/O node and is shown in Figure1.The I/O node is connected via an Arm High-Performance Bus(AHB)to an ARM926EJ-S processor,external memory,and peripheral devices (e.g.,USB,LCD,etc.).The devices are all memory-mapped.As an example,the address range0x40000000 through0x4FFFFFFF is mapped to core4.Thefirst 64kB is L1memory,the next256kB is L2.Any core can directly access any memory,except another cores L1memories.E.Costs of load/storeIn the worst case,a load from L2memory may re-quire two trips through the ring.First the request trav-els to the target core.Then the loaded data is send to the requester.The latency of this operation is at least 8thread cycles.A store to remote L2memory incurs much less penalty.The request is inserted into a FIFO at the core/ring interface.It can be processed concurrently with thread execution.F.Memory DMAEach core has two Memory Direct Memory Access (MDMA)engines.They copy data between comple-mentary regions.For example,one channel can copy from L2to L1while the other can copy from L1to L2.DMA is the most efficient way of copying data between L1and L2,since each engine is capable of maximizing L2bandwidth.Four threads would have to simultaneously load from L1and store to L2in or-der to achieve the same effect.G.High-speed serial interfaceA high-speed serial interface is provided for copy-ing signal samples to/from the DSP.Incoming sam-ples(e.g.from an Analog to Digital(A/D)converter)are copied into L2memory on Core1.Outgoing sam-ples(e.g.to the Digital to Analog(D/A)converter) are copied from L2memory on Core2.Each core provides memory mapped registers to specify the region in L2to be used as a circular in-put/output buffer.III.I MPLICATIONSThe following guidelines are useful for developing parallel software for the Sandblaster platform:1)Data should be kept in L1memory as much aspossible to avoid memory miss penalties.2)Cooperating tasks should be put on threads withthe same parity(odd/even)so their data can beallocated to L1banks with the same parity. 3)Large amounts of data should be pushed toother cores either via stores or,preferably,viaMDMA.4)MDMA should be used as much as possible totransfer bulk data between memory regions. 5)SIMD vector operations should be used asmuch as possible,since they provide4-wayspeedup for typical signal processing array op-erations.IV.P ROGRAMMING ENVIRONMENTA.Supercomputer-class vectorizing compilerThe Sandblaster compiler removes the need for as-sembly language programming.The compiler auto-matically vectorizes most of the loops that occur in signal processing and media applications.It performs semantic analysis of input programs and automati-cally recognizes saturating arithmetic in ANSI C[5]. It also performs traditional optimizations such as soft-ware pipelining,loop unrolling,and memory disam-biguation.As an example,the single-instruction loop for an inner product(from Section II.B)is generated auto-matically from the following straight-forward C code: int i,s;for(i=0,s=0;i<N;i++){s+=A[k]*A[k];}Our analog TV receiver is written purely in ANSI C, without assembly language.B.Fast simulatorThe Sandblaster simulator is capable of executing over100million instructions per second on a3GHz x86computer.This is achieved by on-the-fly dynam-ically translating Sandblaster instructions directly to x86instructions during simulation.The speed of sim-ulation allows for efficient white box software devel-opment and often provides real-time performance of algorithms.C.RTOSThe Sandblaster real-time operating system (RTOS)implements the POSIX pthreads standard.It provides a well known API for thread management and synchronization.The RTOS also contains a library with APIs for memory DMAs and peripheral interfaces.The RTOS is capable of multiplexing an arbitrary number of software threads onto hardware threads. Software threads can be designated as pinned or non-pinned.Pinned threads are removed from the general thread scheduler and,by convention,their stacks are allocated to L1memory.Non-pinned threads can be re-scheduled any time the operating system chooses and can be allocated based on the scheduling policy implemented in pthreads.Allocation of L1memory to stacks of pinned threads provides a simple convention to help design efficient code:frequently accessed data should be kept on the stack.V.A NALOG TV BASEBAND SIGNALA.Frame and line structureNTSC systems display30frames per second with 525lines within each frame[6],[7].The lines are interlaced.Thefirst262lines are placed at odd posi-tions(starting with1),the next263lines are placed at even positions(see Figure2).Thefirst20lines are called the blanking interval with lines4,5and6providing the pattern used in ver-tical synchronization.The lines following the blank-ing interval consist of the sync tip,followed by color burst and actual video data(see Figure2).The sync tip is used in horizontal synchronization.A compan-ion paper[4]describes in detail how horizontal and vertical synchronization is achieved.This paper fo-cuses on the task of decoding video signal.B.NTSC basebandVideo is encoded for transmission as follows:1)The primary color components R,G,and B aretransformed into luminance/chrominance com-ponents Y,I,and Q.The transform is linear:[Y I Q]T=M×[R G B]Fig.2.NTSC frame and linewhere M is the3×3colorspace conversion ma-trix.2)The luminance component Y is transmitted di-rectly(in baseband).3)The two chrominance components I and Qcarry color information.They are QAM modu-lated at the color sub-carrier frequency of3.58MHz.The video portion of baseband signal carries Y+ QAM(I,Q).The bandwidth of this signal is 4.2MHz.For broadcast,sound is added.It is fre-quency modulated around4.5MHz.The overall base-band encoding is:1.[Y I Q]ˆT=M×[R G B]ˆT2.V ideo=Y+QAM(I,Q)3.Baseband=V ideo+F M(Sound)(commodity)LCDRefresh fromext. memorydevelopmentboardRFA/D SB301010−bit samples14.32M/secFront−end(custom)Fig.3.Analog TV receiverVI.R ECEIVEROur receiver hardware is shown in Figure 3.A custom-made RF front-end is capable of tuning to a particular TV channel.The output is a baseband sig-nal that is sampled at14.32MHz(four times the color sub-carrier frequency).Samples are10-bits wide.A commodity A/D converted is used.Samples are fed into Sandblaster3010develop-ment board.At each rising edge of the A/D clock a sample is stored within L2memory of Core1.Each sample occupies2bytes of memory.10-bit samples are embedded into the highest bits of each stored16-bit value.VII.S EQUENTIAL ALGORITHMThe overall sequential algorithm for decoding video signals from the baseband is:1.[gain,level]=normalize(input)2.input=input∗gain+level3.video=LPF1(input)4.Y=LPF2(video)5.Sin=gen sin(color burst(input))6.I=LPF3((video−Y).∗Sin)7.Q=LPF3((video−Y).∗Sin(2:))8.[R G B]ˆT=clip(M−1∗[Y I Q]ˆT)9.pixels=B<<10|G<<5|RThe normalize()function(step1)computes the average of sync tip samples and computes the gain and level that normalize the top of the sync tip to be at 0and the bottom of sync tip to be at-200.This value is consistent with the subsequentfixed-point compu-tations.Step2performs the normalization.The low-passfilter in step3separates the video signal from sound.The result is Y+QAM(I,Q).Step4separates the Y(luminance)compo-nent using another low-passfilter.Observe that QAM(I,Q)=video−Y,at this point.The LPF1 and LPF2filters are implemented as32-tap FIRfil-ters.Color-burst is a fragment of the2.5µsec sine wave to be used in demodulating the chrominance compo-nents I and Q.For a sampling rate of2.5µsec,about 35samples are received.We generate a sine wave for the length of the video signal and in the same phase as the color burst.The companion paper discusses how the phase is calculated[4].Since our sampling fre-quency is4times the color sub-carrier frequency,the sine wave has4samples for each period.The cosine wave is the sine wave offset by one sample.Steps6and7demodulate the chrominance compo-nents using the computed sine wave.The LPF3filter is a16-tap FIRfilter.Step8performs the inverse color-space transform to obtain the primary color components.Colors are clipped to the range0to31.Step9computes the bitmap that is displayable on our LCD.It packs the colors into lower15bits of a16 bit pixel.VIII.P ERFORMANCE ANALYSISWe compiled an ANSI C implementation of the sequential decoding algorithm using the Sandblaster compiler and profiled it on the simulator.Video de-coding takes25516thread cycles per line.The data used in the implementation amounts to just under 20kB.Thus we may allocate L1memory and there will be no penalty for memory access misses.Note that to write data into an external LCD frame buffer may take additional cycles that must be ac-counted for.We have measured that in the presence of LCD refresh,the DSP cores can store at about 40MB/sec.This is not the feature of the processor design,but rather of the specific development board. If we display lines at quarter-VGA(320×240)reso-lution,then each line consists320pixels or640bytes. It takes1200thread cycles to copy one line.Step1in the algorithm takes negligible time.All other steps take time proportional to the number of samples decoded.Fortunately,steps2through9are embarrassingly parallel and we can parallelize the al-gorithm with little synchronization overhead.In order to determine the number of threads re-quired,observe that video lines arrive at the rate of 525×30per second.The duration of each line is 1/(525×30)seconds or75×106/(525×30)= 4761.9cycles.While it is acceptable to buffer a few lines for processing,our implementation should be able to decode and display a line every4761.9cycles. If we split video decoding among T threads,then the time to decode a line is(computation+memory copy):25516/T+1200≤4761.9(1) This gives us the lower bound on the number of threads required:T≥7.16(2)Since T must be an integer,the lower bound on the number of threads is8.Decoding every line for a quarter VGA display is overkill.We only have to de-code every other line.This gives as the following, relaxed,bound on T:25516/T+1200≤2×4761.9(3)T≥3.06(4)This indicates that we should be able tofit our de-coder into4threads,even accounting for paralleliza-tion overhead.We summarize all the calculations in the following table:Speed of each thread75MHzCost of the sequentialalgorithm25516cyclesTime to copy a QVGAline to the frame buffer1200cyclesDeadline4761.9cycles perlineLower bound on thenumber of threads forQVGA resolutionT≥3.06IX.PARALLEL IMPLEMENTATIONThe parallel implementation is outlined below: DriverThread{Perform line/frame synchronization Forever{copy the next line from A2D bufferperform DLL trackingadjust read positionenqueue the line to video team }}VideoTeamThread(int thread index){ if(thread index==0){dequeue next line;}barrier();run parallel decodingbarrier();}The work is partitioned between one driver thread and T video threads.The driver thread copies datafrom the A/D buffer(in L2)into fast L1memory.The Sandblaster RTOS includes an API that abstracts a circular buffer as an infinite stream with a movable read position.The read position can be advanced or retarded.This is useful in implementing DLL track-ing.In this case DLL tracking involvesfinding the start of the sync-tip and adjusting the read position of the A/D stream.This is necessary to adjust for fre-quency offset between the A/D converter and the sig-nal source.This DLL tracking requires little compu-tation.Afterwards the driver thread queues up the line for processing by video threads.The queue,in fact,implements double buffer-ing between the driver and the video threads.The queue is implemented using a common circular buffer algorithm.The circular buffer has three slots. This data structure helps implement concurrent pro-ducer/consumer computations.If there is only one producer and only one consumer,then no additional synchronization mechanism is required to maintain the queue in consistent state.After the initial barrier,each thread runs the steps of the sequential algorithm applied to a quarter of the data.Additional barriers are necessary due to over-laps required by thefilters.We use light-weight spin barriers[8].They have very low overhead.In our implementation all processing is done on core1.Thread0is the driver thread.Threads1, 3,5,and7are video threads.Since video threads share data,we spread the intermediate arrays across odd banks.Our current implementation is scaled to full VGA by simply adding another group of4threads.Each group would have an input queue associated with it and the driver thread would round-robin lines be-tween the queues.IX.C ONCLUSIONSWe have presented the implementation of NTSC analog TV on the Sandblaster SDR platform.The implementation runs in real-time and requires only4 threads to perform video decoding for QVGA resolu-tion.Together with the driver thread this amounts to about15.6%of the available computational power of the four-core processor.The other TV protocols:PAL and SECAM differ only in minor details from NTSC and can reuse the same RF front-end.Our work demonstrates that a multi-protocol TV receiver can be added to a conver-gence device at little cost.R EFERENCES[1]Sandbridge Technologies Inc.,TheSandblaster R Convergence Platform, /documents/sandbridge white paper2005.pdf.[2]J.Glossner,D.Iancu,J.Lu,E.Hokenek,and M.Moudg-ill,“A software defined communications baseband design,”IEEE Communications Magazine,vol.41,no.1,pp.120–128,January2003.[3]J.Glossner,T.Raja,E.Hokenek,and M.Moudgill,“A mul-tithreaded processor architecture for SDR,”Proceedings of the Korean Institute of Communication Sciences,vol.19,no.11,pp.70–84,November2002.[4]H.Ye,D.Iancu,J.Glossner,V.Kotlyar,and A.Iancu,“Sig-nal processing algorithms for DSP implementation of analog tv reeivers,”in Proceedings of the31st International Confer-ence on Acoustics,Speech,and Signal Processing(ICASSP), to apprear in2006.[5]Vladimir Kotlyar and Mayan Moudgill,“Detecting over-flow detection,”in CODES+ISSS’04:Proceedings of the2nd IEEE/ACM/IFIP international conference on Hard-ware/software codesign and system synthesis,New York, NY,USA,2004,pp.36–41,ACM Press.[6]NTSC TV Tutotial,.[7]ITU,Recommendation RBT.470-4.Television systems.[8]John M.Mellor-Crummey and Michael L.Scott,“Algo-rithms for scalable synchronization on shared-memory mul-tiprocessors,”ACM put.Syst.,vol.9,no.1,pp.21–65,1991.。
Mitsubishi Electric PAC批处理控制系统说明书
Enhanced phase engine system running in real timeSimultaneous execution of several recipes provides greater flexibility Simpler batch implementationWith PAC control and reliabilityC BatchBatch Process ControlPartner ProductS88.01 style recipe running without the need for PCs in runtime operation, means increased securityEBG 218-ENMitsubishi Electric competence centre for process control technologyprocess//////process////// processTo meet the challenges of modern process control, it is essential to be able to develop and implement new recipes easily, and to be able to make changes to existing recipes quickly, without creating the demand for complex and time-consuming program-ming. This is the goal of agile process control. Traditionally, implementing effective batch control systems has meant a PC-based instal-lation coupled within the real-time control loop. But many manufacturers prefer the greater simplicity and inherent reliability of a Programmable Automation Controller (PAC) based system, eliminating the need for PCs on the plant floor.Programmable Process Automation Controller PlatformTo address this, Mitsubishi Electric, the World’s largest producer of Factory Automa-tion Products, and INEA, a leading supplier of specialist solutions for the Process Control market, have brought together a complete batch control solution that provides PAC recipe-based control in an ISA S88.01 com-pliant style.C Batch provides features such as recipe cre-ation and management, creation of batches and control of their execution, automatic execution of recipes, and simultaneous exe-cution of several recipes – all without leaving the familiar PAC environment. Industry standardsThe S88.01 standard defines a common lan-guage and models for the design and speci-fication of systems for batch processing. It enables the cost and complexity associated with dedicated, custom software tradition-ally needed to implement batch control sys-tems to be eliminated.It also provides the flexibility to make fre-quent changes to recipe parameters with-out the need for the manual reconfiguring of process lines or costly redesigning of batch control software.The standard therefore provides a path to significant productivity improvements, allowing the same equipment to be used to make multiple products, or to perform any number of different operations, with simple recipe development and deployment.Less input. More output.Mitsubishi PAC Controller////// process////// process////// ImprovedreliabilityWith INEA’s C Batch tools running onMitsubishi PAC hardware, the execution ofrecipes is relocated from the PC platform toa PAC platform. Recipe- based batch proc-ess control systems are simplified for easierhandling, without essentially reducing theexpressive power and the abstraction level.Software modulesThe C Batch software puts the recipe execu-tion engine, phase logic interface, phaselogic and basic control on the PAC. Recipecreation and editing is provided throughthe associated PC software module, andthe operator interface is provided by theBatch View software running on MitsubishiGraphic Operator Terminals (GOTs). System benefits C Batch provides all the features you would expect from traditional PC-based batch control software, but with the reliability for which PACs are renowned, including:Simultaneous execution of several reci-pes with automatic allocation of unitsfor increased productivitySupport for parallel (AND) as well as selective (OR) branches for improvedflexibilityExecution of the state-transition algo-rithm of individual phases, extendedby the notion of superstates to improve the abstraction level and simplerprogrammingHigh security of control system with isolation from computer viruses andwindows OS problems reduces downtimeConfigurable behaviour related to propagation of holding transition fromphases to recipe and vice versa provides flexible manipulationRecipe versus physical model consist-ency check increases safetyHigh availability embedded database technology on PAC platform improvesspeed and safetyScaling of recipe parameters and conse-quently scaling of production batchesimproves flexibilityController based architecture with extremely high reliability of standardindustrial PAC environment improvessafety Minimized batch cycle times and deter-ministic speed of execution improvesproductivityData solutionsC Batch is just one of the manydata solutions within Mitsubishi’s************************************ solutions enable manufacturers to realise reduced total cost of ownership, maxim-ised productivity, and seamless integrationof products and systems throughout the manufacturing enterprise.Typical among these are the MES based interface solutions. These reside on the PAC backplane and can be used to capture infor-mation directly from the PAC system or inthe case of the MES Interface IT also fromthird party devices and send that informa-tion directly to MES and inventory manage-ment applications.Making life easyMitsubishi Electric also offer a range of proc-ess solutions from dedicated process CPUs(with standalone, multi CPU or redundant configurations) through to isolated analogI/O devices and temperature input moduleswith wire break detection. These naturallyinclude HART modules.Additionally, through another Mitsubishie-F@ctory Partner, Wonderware, processusers can reduce their programming andScada development time with the direct integration of Wonderware’s InTouch Scadaand Mitsubishi’s PX Developer Process CPU programming tool.Typical production line architecture with intelligent automationMitsubishi Electric Europe B.V. /// FA - European Business Group /// Gothaer Straße 8 /// D-40880 Ratingen /// Germany Tel.:+49(0)2102-4860///Fax:+49(0)2102-4861120///******************************///Specifications subject to change /// Art. no. 228428-A /// 11.2010All trademarks and copyrights acknowledged.AUSTRIA GEVAWiener Straße 89AT-2500 BadenPhone: +43 (0)2252 / 85 55 20BELARUS TEHNIKONOktyabrskaya 16/5, Off . 703-711 BY-220030 MinskPhone: +375 (0)17 / 210 46 26BELGIUM ESCO D & ACulliganlaan 3BE-1831 DiegemPhone: +32 (0)2 / 717 64 30BELGIUM Koning & Hartman b.v.Woluwelaan 31 BE-1800 VilvoordePhone: +32 (0)2 / 257 02 40BOSNIA AND HERZEG.INEA BH d.o.o.Aleja Lipa 56BA-71000 SarajevoPhone: +387 (0)33 / 921 164BULGARIA AKHNATON4 Andrej Ljapchev Blvd. Pb 21 BG-1756 Sofi aPhone: +359 (0)2 / 817 6004CROATIA INEA CR d.o.o.Losinjska 4 a HR-10000 ZagrebPhone: +385 (0)1 / 36 940 - 01/ -02/ -03CZECH REPUBLIC AutoCont C.S. s.r.o.Technologická 374/6CZ-708 00 Ostrava-Pustkovec Phone: +420 595 691 150CZECH REPUBLIC B:ELECTRIC, s.r.o. 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FLEXIBLE IMPLANTS FOR STABLE FLEXIBLE OSTEOSYNTHE
专利名称:FLEXIBLE IMPLANTS FOR STABLE FLEXIBLE OSTEOSYNTHESIS OF FRACTURES OFFEMUR AND TIBIA, RESPECTIVELY ANDWORKING INSTRUMENTATION发明人:ANDREI, Firica,ALEXANDRU, Ion, Bogdan, Manof,DRAGOS, Gheorghiu申请号:RO1986000001申请日:19860918公开号:WO87/002572P1公开日:19870507专利内容由知识产权出版社提供摘要:Flexible implants (1, 2, 3) for the stable flexible osteosynthesis of the femur and tibia fractures. In order to achieve osteosynthesis stabilizing the fracture gaps, they are made of short rods (1, 2), one upper and one lower, used in the osteosynthesis for the fracture of the femoral neck, as well as of a long rod (3), used as such or with another long rod (3) and with the short rods (1, 2) in case of stabilizing the double gap fractures crossing the femur neck and every part of the femur placed under the greater trochanter, or only with another long rod (3) for stabilizing the diaphysary fractures of tibia and femur. Working instrumentation required for achieving an efficient surgical operation in the stable flexible osteosynthesis by means of the flexible implants (1, 2, 3) are also disclosed.申请人:ANDREI, Firica,ALEXANDRU, Ion, Bogdan, Manof,DRAGOS, Gheorghiu地址:RO,RO,RO,RO国籍:RO,RO,RO,RO代理机构:CAMERA DE COMERT SI INDUSTRIE A R.S.R;更多信息请下载全文后查看。
近几年交流方式的变化英语作文
近几年交流方式的变化英语作文1In recent years, the ways we communicate have undergone remarkable changes. Gone are the days when letters and phone calls were the primary means of interaction. Now, with the widespread use of smart phones, video calls have become an integral part of our daily lives. We can see the smiles and expressions of our loved ones in real time, no matter how far apart we are.Social media platforms have also revolutionized communication. We can share our thoughts, photos, and experiences with friends and strangers alike at the click of a button. It has made the world a smaller place, allowing us to connect with people from different corners of the globe.The advent of online meeting software has transformed the way we work. Previously, business meetings often required people to travel long distances, but now, teams can collaborate seamlessly from different locations. This not only saves time and money but also increases efficiency and productivity.These changes have brought us closer together and made communication more convenient and efficient. However, they also pose challenges such as information overload and the need for maintaining a balance between online and offline interactions. Nevertheless, it isundeniable that the evolving methods of communication have significantly impacted our lives and will continue to shape our future.2In recent years, the ways of communication have undergone remarkable changes, profoundly influencing our lives. The advancements in technology have brought about a revolutionary shift in how we interact with one another.One significant impact is the enhanced ability to maintain close ties with distant relatives and friends. Thanks to the convenience of modern communication methods such as video calls and instant messaging apps, we can now connect with them in real-time, regardless of geographical distances. This not only allows us to share the joys and sorrows of daily life promptly but also deepens our emotional bonds. For instance, I have a cousin who lives abroad. Before, our communication was limited to occasional phone calls and letters, which often felt distant and insufficient. But now, with the help of video calls, we can see each other's smiles and expressions, making our relationship much closer and warmer.Another notable change is the widespread development of online education. The improved communication technologies have made it possible for students to access quality educational resources from anywhere in the world. Teachers and students can interact effectively through online platforms, facilitating the learning process. This has openedup new horizons for education, allowing more people to pursue knowledge and skills conveniently.In conclusion, the changes in communication methods in recent years have brought countless conveniences and opportunities to our lives, shaping our ways of interacting, learning, and building relationships. They have truly made the world a smaller and more connected place.3In recent years, the ways of communication have undergone remarkable changes that have greatly impacted our lives. Previously, sending a message could take a considerable amount of time. People relied on traditional mail, which often took days or even weeks to reach the recipient. However, nowadays, with the advent of advanced technologies such as the internet and smartphones, we can send messages instantly. It only takes a few seconds for our words to reach the other side of the world.In the past, the scope of communication was relatively limited. We could mainly communicate with people in our immediate vicinity or those we had direct contact with. But now, through various social media platforms and communication apps, we can easily connect and interact with people from all corners of the globe. We can share our thoughts, experiences, and emotions with strangers who have different cultural backgrounds and life experiences.Another significant change is the way we have meetings anddiscussions. Before, face-to-face meetings were the norm, and if people were in different locations, it was quite challenging to have a productive conversation. Now, video conferencing tools allow us to have real-time discussions with multiple participants no matter where they are located.These changes in communication methods have not only brought convenience but also broadened our horizons and enriched our lives. They have made the world seem smaller and more connected.4In recent years, the ways of communication have undergone remarkable changes that have profoundly impacted our lives. The advancement of technology is undoubtedly the primary driver of these alterations. For instance, the rapid development of the Internet and mobile technology has given rise to various communication applications such as social media platforms and instant messaging apps. These innovations have made it possible for people to connect with each other instantly, regardless of geographical distances.Another significant factor contributing to the changes in communication methods is the escalating demand for efficient and convenient communication. In a fast-paced world, people seek quicker and more straightforward ways to convey their thoughts and feelings. Video conferencing, for example, has become an essential tool for business meetings and educational purposes, saving both time and resources.The changing social dynamics and globalization have also played a role. As people interact more frequently with those from different cultures and regions, the need for versatile communication tools has increased. Language translation software and online collaboration platforms have emerged to bridge language barriers and facilitate seamless communication.In conclusion, the changes in communication ways over the past few years are the result of a combination of technological progress, the pursuit of efficiency and convenience, and the evolving social and global landscape. These advancements have not only transformed the way we communicate but also continue to shape our interpersonal relationships and the way we conduct business and education.5In recent years, the ways we communicate have undergone remarkable changes. The development of technology has brought us from simple phone calls and text messages to video chats and social media platforms. But what does the future hold for communication?Virtual reality technology is likely to revolutionize the way we interact. Imagine being able to have a face-to-face conversation with someone on the other side of the world as if they were right in front of you. You could walk around in a virtual environment, sharing experiences and emotions in a much more immersive way.Another exciting possibility is the advancement of brain-computerinterface technology. This could potentially enable direct communication between minds. Thoughts and ideas could be transmitted instantly without the need for verbal or written expression.Perhaps in the future, we will also see a seamless integration of multiple communication modalities. Instead of relying on just one method, our devices will automatically switch between the most appropriate means based on the context and the preferences of the users.As we look forward, it's clear that the future of communication is full of endless possibilities. It's an exciting journey that will undoubtedly bring people closer together and transform the way we connect and share our lives.。
Digital Detox Embracing the Real World
Digital Detox Embracing the Real World In today's fast-paced and technology-driven world, the concept of a digital detox has gained significant traction. With the constant bombardment of notifications, emails, and social media updates, many individuals are feeling overwhelmed and disconnected from the real world. The idea of unplugging from digital devices and embracing the present moment has become increasingly appealing to those seeking a break from the virtual realm. However, while the benefits of a digital detox are widely touted, there are also challenges and complexities associated with fully embracing the real world in the digital age. One of the primary reasons for the growing interest in digital detoxes is the detrimental impact of excessive screen time on mental health. Studies have shown that prolonged use of digital devices can lead to increased stress, anxiety, and depression. The constant exposure to curated and often unrealistic portrayals of life on social media platforms can also contribute to feelings of inadequacy and low self-esteem. As a result, many individuals are turning to digital detoxes as a means of reclaiming their mental well-being and reconnecting with the world around them. Furthermore, the pervasive nature of digital technology has significantly altered the way we interact with one another. In many social settings, it is not uncommon to see individuals engrossed in their smartphones rather than engaging in face-to-face conversations. This shift in social behavior has raised concerns about the erosion of genuine human connection and the impact it may have on our relationships. By embracing the real world through a digital detox, individuals have the opportunity to foster deeper connections with others and cultivate meaningful interactions that are free from the distractions of technology. In addition to the personal benefits, a digital detox can also lead to a greater appreciation for the natural world. With the majority of our time spent in front of screens, many of us have become disconnected from the beauty of the world around us. By unplugging from digital devices, individuals are able to immerse themselves in nature, engage in outdoor activities, and develop a renewed sense of wonder and gratitude for the environment. This reconnection with the natural world can have profound effects on one's overall well-being and perspective on life. However, despite the numerous advantages of a digital detox, there are alsochallenges that come with fully embracing the real world. In today's society, digital technology is deeply integrated into various aspects of our lives, including work, education, and communication. The reliance on digital devices for these essential functions can make it difficult to completely disconnect. Additionally, the fear of missing out (FOMO) and the pressure to stay connected can create a sense of anxiety and unease when attempting a digital detox. Moreover, the allure of digital technology lies in its convenience and efficiency. From online shopping to instant communication, digital devices have streamlined many aspects of daily life. The thought of relinquishing these conveniences in favor of a digital detox may seem daunting to some individuals. Furthermore, the digital world offers a wealth of information and resources at our fingertips, making it challenging to detach from the virtual realm without feeling disconnected from important news, updates, and opportunities. Ultimately, the decision to embark on a digital detox and embrace the real world is a deeply personal one that requires careful consideration of the benefits and challenges involved. While the allure of unplugging and reconnecting with the present moment is undeniably appealing, it is essential to acknowledge the complexities that come with fully disconnecting from the digital world. By striking a balance between the benefits of digital technology and the need for genuine human connection and presence, individuals can cultivate a healthier relationship with both the digital and real worlds.。
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1A Flexible Real-Time Software Synthesis SystemRoger B. Dannenberg and Eli BrandtCarnegie Mellon UniversityPittsburgh, PA 15213 USA{dannenberg, eli}@ABSTRACT:Aura is a new sound synthesis system designed for portability and flexibility. Aura is designed to be used with W, a real-time object system. W provides asynchronous, priority-based scheduling, supporting a mix of control, signal, and user interface processing. Important features of Aura are its design for efficient synthesis, dynamic instantiation, and synthesis reconfiguration.1. Introductionoperating system) and systems that provide highperformance computer graphics rendering for Software sound synthesis offers many benefits,animation in multimedia performances. [Dannenberg including the flexibility to use a variety of93] This requires hardware support and the algorithms, integration with control software andavailability of device drivers.computer interfaces, and compact, portable hardwarein the form of laptop computers. At present, software Flexibility is one of the main attractions of software synthesis is limited by processor speed (and in many synthesis, so our goal is not so much to build a systems poor real-time operating system behavior specific synthesis engine (as in some commercial and noisy audio interfaces). Faster machines,ventures) but to build a flexible platform or improvements in operating systems, and digital audio architecture that can be readily modified or extended interfaces can solve all these problems.to meet the needs of research and composition. Announcements of various commercial softwaresynthesis systems in the press indicate that we have 2. Design Decisionsmoved from the realm of potential to reality.High Level Languages lead to more readable, butsometimes less efficient code than assembler. Given We are interested in using software synthesis for real-the special nature of digital signal processing, we time experimental music performance. To this end,imagine that special-purpose code generators could we have designed, prototyped, and are implementingalso do a better job than general purpose compilers. Aura, a complete software synthesis and controlHowever, in keeping with our requirements, we system. Our goal has several implications for ourrestrict ourselves to the use of a compiler (C++) to design, so we will describe some of our requirementsinsure portability across different machine types. before describing the design.Without this portability, one could argue that a better 1.1. Requirementsapproach would be to use DSP chips.Software portability is crucial to our work. We wantWe use floating point computation throughout. On to amortize our effort over at least a few generationssome current architectures, integer operations would of hardware and operating system changes. Systemsbe faster, but the trend is toward machines that are such as the CMU Midi Toolkit and Csound illustrateoptimized for fast floating point computation. Also, the long life typical of comparable software systems.considering the goal of flexibility, we believe that Furthermore, it is very uncertain what hardware/OSfloating point is the only reasonable choice. combination will deliver the performance we arelooking for. Therefore, we must have the flexibility Dynamic Instantiation: software synthesis languages to run on different operating systems. In addition to going back to Music V have created instances of raw computing speed required for sound synthesis,instruments, but this can be a problem for real-time we are interested in systems that respond with low systems. Dynamic instantiation of new instruments latency (requiring real-time support from the means that the computation load can grow to exceed1Published as: Dannenberg and Brandt, ‘‘A Flexible Real-Time Software Synthesis System,’’ in Proceedings of the 1996 International Computer Music Conference, International Computer Music Association, (August 1996), pp 270-273.the real-time capacity of the CPU. In our experience,signals per se, although presumably these can be dynamic instantiation is a very powerful mechanism added as synchronous block-rate control worth having. Often, relatively simple mechanisms computations.(similar to those used in commercial synthesizers) A problem with all of these systems is that their can be used to limit the number of instances.synthesis architectures make design choices that cost Asynchronous control: One of the great promises of anywhere from 20 to 100% in computation time software synthesis is tight integration between[Thompson 95]. In addition, we feel that a software synthesis and control, so we designed our system to synthesis system can offer better support for control, support control as well as signal processing. Our timing, and dynamic reconfiguration. Other relevant experience with MIDI control systems [Dannenberg systems include Cmix [Lansky 87] (a non-real-time 93] indicates that control can take substantial system) and Kyma [Scaletti 89] (which uses DSP amounts of computation, and this has important chips for synthesis). While each of the systems implications for the architecture. Software synthesis mentioned offers some approach to our problems, systems have traditionally used synchronous control none offers a very complete solution.in which control information is computed between4. The Architectureeach block of audio samples. The problem with thisOur system is based on W [Dannenberg 95], a real-scheme is that long-running control computations cantime programming environment that supports delay audio computation, causing buffer overflowmultiple zones of objects that communicate via and a corresponding pop on the output.messages. Message passing is synchronous within a Although asynchronous software is more complex, itzone and asynchronous between zones. In W, has the advantage that sound synthesis can proceedmessages generally set object attributes. Normally, without waiting for control computation. If a controlwe expect all audio computation to take place within computation runs too long, it is preempted toa single zone (see Figure 1). Within that zone, compute sound. Prior to our experience with MIDI,multiple sound objects (including familiar unit we might have imagined that all computation shouldgenerators) are connected to perform the desired meet real-time constraints so synchronous controlsignal processing operations. We considered a purer would be satisfactory. However, in our experience itfunctional programming model as in Nyquist is very convenient to consider control to be a more[Dannenberg 92], but the functional programming ‘‘soft’’ real-time task subject to occasional delays ofmodel does not seem well suited to interactive many milliseconds. With MIDI, a delayed messagecontrol and flexible reconfiguration. Instead, we does not normally cause a catastrophe because MIDIexplicitly connect objects into a graph which then devices are asynchronously coupled to their controlobeys functional, data-flow semantics.systems. Obtaining similar behavior in an all-Efficient signal communication is important. Given software system requires architectural support.the use of W for other communication, W would be a3. Related Work logical choice except W is not designed for data-A number of commercial software synthesis systems driven computation or shared memory have been implemented and/or announced in the communication. Therefore, we designed W with a trade press, but since the internal designs of these simple mechanism for interconnecting sound objects, systems are proprietary, we cannot comment on this and we use W only to establish connections.work here. Only a few systems have been described 4.1. Interconnectionin the literature. Real-Time Csound [Vercoe Signal processing computation in Aura is demand 90] derives from the Music N languages. It uses driven, and computation takes place a block at a time, synchronous control at the sample block rate and has where a block is some fixed number of contiguous uninterpolated control signals. The IMW software samples. Our intended block size is approximately 32 [Lindemann 91, Puckette 91] is more oriented samples, but this number can be changed easily. Any toward complex interactive control. It also uses object that processes audio is called a sound object. A synchronous control at the sample block rate, but sound object has zero or more sound inputs, each supports no dynamic instantiation. HTM [Freed denoted by a name (e.g.Freq or Amp) and zero or 94] is a sound synthesis package for C programmers.more sound outputs denoted by an integer index. It has been used in systems with asynchronous Sound objects are derived from W objects so they control running on multiple processors. Neither the may also receive W messages that set various internal IMW nor HTM have block-rate (i.e. control rate)parameters.the current block, and then computation continues.Notice that a call to compute the current block may recurse to other objects. In this way, an entire directed acyclic graph of interconnected objects is traversed for each output block.This technique of checking each output for currency is equivalent to a topological sort on the graph of interconnected objects. We considered performing the sort explicitly and saving the resulting order of execution, but this would save only a small fraction of the execution time. Furthermore, the execution order needs to be recomputed at least every time a new connection is created.4.2. InstantiationSound objects can be created dynamically to synthesize a new sound. A typical procedure would be to create a new sound object, initialize its fields,and connect it to some other object. All this can be done via W messages, e.g. in response to MIDI input.A connection is made from the output of sound object A to the input labeled ‘I’ of sound object B byAudio Audio Zonesending a W message of the form ‘‘Set ‘I’ to A’’ (the Figure 1:An Aura configuration with MIDI message is sent to object B). In the case where A has and Graphical User Interface zones providing multiple outputs, the index of the desired output must asynchronous control.be set in a previous message to B.As a special case, the ‘‘sum’’ sound object class supports an arbitrary number of connected objects.For example, each instance of a note is attached to a sum object which outputs the sum of its inputs to audio output, reverb, or whatever. [Dannenberg 91]4.3. PrimitivesA key to efficiency is to build upon efficient signal processing primitives, where most of the processing takes place. We have performed extensive benchmarks in order to understand what factors are important in achieving efficient software sound Sound Sound Direction of Signal Flowsynthesis. [Dannenberg 92] From our study, we learned that mixed sample rate computation is Figure 2:Sound objects and their important, so we provide two sample rates: an audio interconnectionrate and a control rate (corresponding to the sample block rate.) Additional sample rates can be supported Figure 2 shows the connection of output 1 of object so long as they are sub-multiples of the audio sample A to input I of object B. The connection is rate, allowing synchronous block boundaries.represented by two pointers in object B: one pointer Interpolation of control signals is another important is to object A and the other contains the address of consideration. Without interpolation, control rate the sample block through which samples are envelopes can cause ‘‘zipper’’ noise unless the block communicated. When B needs input samples, it first size is very small, but small blocks have an adverse checks to see that A has computed samples for the effect on performance. Overall, larger blocks (e.g. 32current block (blocks are computed synchronously samples) with linearly interpolated control signals throughout the zone, so a zone-wide current block seem to give the best performance. The cost of linear number is compared to a per-object counter). If A is interpolation is more than offset by the savings of up-to-date, the samples can be read directly from A’s larger block sizes.buffer. Otherwise, A is first called upon to computeIn our design, the primitive signal processing counts. 64-bit integers would also be a good choice, elements (i.e. unit generators) exist as C++ objects.but these are not supported by all compilers. Space Primitives have associated instance variables to hold prohibits a detailed discussion, but Aura implements parameters and to save state between sample block block-synchronous updates by default. Mechanisms computations. A method is invoked to cause the are in place to support down to sub-sample updates primitive object to compute the next block of audio where needed.samples. 4.6. Asynchronous Control4.4. Structure W allows a flexible combination of synchronous and Sound objects are generally interesting only in asynchronous control. Within a zone, all objects combination, so any synthesis system must have a execute non-preemptively. Synchronous control can means for combining objects into larger structures be achieved by placing all control objects in the same such as instruments and orchestras. The structuring zone as the audio synthesis objects. The computation problem is especially interesting when dynamic of a block of samples will take place without instantiation is permitted, because the system then preemption, but between block computations, all requires some internal representation for the structure control operations will run to completion.of whatever will be instantiated.To achieve asynchronous control, control objects are One way to create a structured computation (i.e.placed in a separate lower-priority zone. Figure 1 instrument) is by writing C++ code to combine shows MIDI and GUI zones providing control. Long-primitive objects analogous to instrument definition running control computations (e.g. redrawing a in Music V. The advantages of this structuring graphical slider) will then be preempted to allow mechanism are (1) all input and output connections computation of audio. Since communication between for an ‘‘instrument’’ are made to a single sound zones is by messages, and message delivery is always object, (2) at run-time, allocation is simple, fast, and synchronous, updates are actually synchronous (this atomic because initialization of sub-objects is is usually a desirable feature).handled by compiled code, (3) control-rate In some cases, an atomic update of multiple computation can be performed directly and parameters is necessary. Filter coefficients are an efficiently by C++ code, and (4) communication often mentioned case because filters can become among primitives within the sound object is handled unstable when updates are not synchronous. There by compiled code.are at least three mechanisms to achieve atomic Alternatively, a single primitive can be ‘‘wrapped’’updates. First, if a controller object is in the same with the appropriate sound object interface, allowing zone as the controlled object, communication is it to be connected to other sound objects. An synchronous, so multiple parameter changes can be ‘‘instrument’’ can then be constructed by sent without preemption. Second, W provides interconnecting various primitive sound objects. This‘‘multi-messages’’ which encapsulate a set of scheme has more overhead, especially when the messages into one message that is delivered instrument is instantiated, but it does have the atomically across zones. Finally, using timed advantage that new instruments can be built without messages, updates can be sent for synchronous recompilation. Aura supports both schemes.delivery at a specified time.4.5. Time5. Summary and ConclusionsTime representation is the subject of much debate.Aura is a new system for real-time software sound Originally, the W system used millisecondsynthesis. It supports dynamic instantiation, timestamps in its messages, but for high sample ratesasynchronous control, multiple sample rates and and small block sizes, milliseconds may not have theachieves this with greater efficiency than any other precision to determine a unique block. Furthermore,published architecture (based on benchmarks that some applications require that timestamps be precisecompare different architectural approaches). To to the sample or even sub-sample interval. [Eckelachieve flexibility, Aura is implemented as an 95] Higher precision is a problem for 32-bit integers,extension of W, a distributed real-time object system though. A microsecond time unit will overflow 32that allows applications to be constructed by bits in a little over an hour. We decided to change Wconfiguring components. W also enhances to use double-precision floating point numbers asportability: With no changes to the DSP code, Aura timestamps. This gives very high precision andcan run as a process, a software interrupt handler, a overflow protection, and the floating point format isdevice driver, or even a dedicated processor, using W easy to convert to other units such as sample or blockto provide scheduling and communication in an implementation-independent manner. References[Dannenberg 91] Dannenberg, R. B., D. Rubine,T. Neuendorffer. The Resource-Instance Model of Music Representation. In B. Alphonse andB. Pennycook (editor),ICMC Montreal 1991 Proceedings, pages 428-432. International Computer Music Association, San Francisco, 1991. [Dannenberg 92] Dannenberg, R. B. Real-Time Software Synthesis on Superscalar Architectures. In Proceedings of the 1992 ICMC, pages 174-177. International Computer Music Association, San Francisco, 1992. [Dannenberg 93] Dannenberg, R. B. Software Support for Interactive Multimedia Performance.Interface Journal of New Music Research22(3):213-228, August, 1993. [Dannenberg 95] Dannenberg, R. B. and D. Rubine. Toward Modular, Portable, Real-Time Software. In Proceedings of the 1995 International Computer Music Conference, pages 65-72. International Computer Music Association, 1995.[Eckel 95] Eckel, G., M. R. Iturbide. The Development of GiST, a Granular Synthesis Toolkit Based on an Extension of the FOF Generator. In Proceedings of the 1995 International Computer Music Conference, pages 296-302. International Computer Music Association, 1995.[Freed 94] Freed, A. Codevelopment of User Interface, Control, and Digital Signal Processing with the HTM Environment. In Proceedings of the International Conference on Signal Processing Applications and Technology. 1994.[Lansky 87] Lansky, P.CMIX.Princeton Univ., 1987. [Lindemann 91] Lindemann, E., F. Dechelle, B. Smith, and M. Starkier. The Architecture of the IRCAM Musical puter Music Journal15(3):41-49, Fall, 1991.[Puckette 91] Puckette, M. Combining Event and Signal Processing in the MAX Graphical Programming puter Music Journal15(3):68-77, Fall, 1991.[Scaletti 89] Scaletti, C. The Kyma/Platypus Computer Music puter Music Journal13(2):23-38, Summer, 1989.[Thompson 95] Thompson, N. and R. B. Dannenberg. Optimizing Software Synthesis Performance. In Proceedings of the 1995 International Computer Music Conference, pages 235-6. International Computer Music Association, 1995.[Vercoe 90] Vercoe, B. and D. Ellis. Real-Time CSOUND: Software Synthesis with Sensing and Control. In S. Arnold and G. Hair (editor),ICMC Glasgow 1990 Proceedings, pages 209-211. International Computer Music Association, 1990.。