Component Programming and Interoperability in Constraint Solver Design

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Microcontroller and embedded systems

Microcontroller and embedded systems

Microcontroller and embedded systemsModern computer technology, industrial revolution, the world economy from the capital into the economy to knowledge economy. Filed in the electronic world, from the 20th century into the era of radio to computer technology in the 21st century as the center of the intelligent modern era of electronic systems.The basic core of modern electronic systems are embedded computer systems (referred to as embedded systems), while the microcontroller is the most typical and most extensive and most popular embedded systems.If the 50's, radio has created several generations of the world elite, then today's SCM will create a new generation of e-world elite.A single chip with you to the intelligent electronicsIf we as a dead classic electronic system electronic system, then the intelligent modern electronic systems is a "life" of the electronic system. Application System of hardware, electronic systems, "body", microcontroller applications, the application gives it "life." For example, in the design of intelligent machines monitor display, it can boot the system self-test results show, not to enter the work shows a variety of stand-by state, equipment run-time display running processes, work can be displayed after the end of the current results, self results, raw data, reports and other various processing. Unattended, it can run automatically given a variety of functions.Intelligent electronic systems for the endless realm, often without additional hardware resources can achieve all kinds of renovated function. It is also present in many household appliances feature a large number of additional factors.single chip to create the modern era of electronic systemsA microcontroller and embedded systemsEmbedded computer systems from embedded applications, embedded systems for early general-purpose computer adapted to the object system embedded in a variety of electronic systems, such as the ship's autopilot, engine monitoring systems. Embedded system is primarily a computer system, followed by it being embedded into the object system, objects in the object system to achieve required data collection, processing, status display, the output control functions, as embedded in the object system, embedded system computer does not have an independent form and function of the computer. SCM is entirely in accordance with the requirements of embedded system design, so SCM is the most typical embedded systems. SCM is the early application of technical requirements in accordance with the design of embedded computer chip integration, hence the name single chip. Subsequently, the MCU embedded applications to meet the growing demands of its control functions and peripheral interface functions, in particular, highlight the control function, so has international name the single chip microcontroller (MCU, Microcontroller Unit).An one-chip computer system is made up of several following parts: ( 1) One microprocessor of 8 (CPU). ( 2) At slice data memory RAM (128B/256B),it use not depositting not can reading /data that write, such as result not middle of operation, final result and data wanted to show, etc. ( 3) Procedure memory ROM/EPROM (4KB/8KB ), is used to preserve the procedure , some initial data and form in slice. But does not take ROM/EPROM within some one-chip computers, such as 8031 , 8032, 80C ,etc.. ( 4) Four 8 run side by side I/O interface P0 four P3, each mouth can use as introduction , may use as exporting too. ( 5) Two timer / counter, each timer / counter may set up and count in the way, used to count to the external incident, can set up into a timing way too, and can according to count or result of timing realize the control of the computer. ( 6) Five cut off cutting off the control system of the source . ( 7) One all duplexing serial I/Omouth of UART (universal asynchronous receiver/transmitter (UART) ), is it realize one-chip computer or one-chip computer and serial communication of computer to use for. ( 8) Stretch oscillator and clock produce circuit, quartz crystal finely tune electric capacity need outer. Allow oscillation frequency as 12 megahertas now at most. Every the above-mentioned part was joined through the inside data bus .Among them, CPU is a core of the one-chip computer, it is the control of the computer and command centre, made up of such parts as arithmetic unit and controller , etc.. The arithmetic unit can carry on 8 persons of arithmetic operation and unit ALU of logic operation while including one, the 1 storing device temporarilies of 8, storing device 2 temporarily, 8's accumulation device ACC, register B and procedure state register PSW, etc. Person who accumulate ACC count by 2 input ends entered of checking etc. temporarily as one operation often, come from person who store 1 operation is it is it make operation to go on to count temporarily , operation result and loopback ACC with another one. In addition, ACC is often regarded as the transfer station of data transmission on 8051 inside . The same as general microprocessor, it is the busiest register. Help remembering that agreeing with A expresses in the order. The controller includes the procedure counter , the order is depositted, the order decipher, the oscillator and timing circuit, etc. The procedure counter is made up of counter of 8 for two, amounts to 16. It is a byte address counter of the procedure in fact, the content is the next IA that will carried out in PC. The content which changes it can change the direction that the procedure carries out . Shake the circuit in 8051 one-chip computers, only need outer quartz crystal and frequency to finely tune the electric capacity, its frequency range is its 12MHZ of 1.2MHZ. This pulse signal, as 8051 basic beats of working, namely the minimum unit of time. 8051 is the same as other computers, the work in harmony under the control of thebasic beat, just like an orchestra according to the beat play that is commanded.The monolithic integrated circuit interior also uses with the computer function similar module, for instance CPU, memory, parallel main line, but also has with the hard disk behave identically the memory component7 what is different is its these part performance is opposite our home-use computer weak many, but the price is also low, generally does not surpass 10 Yuan then Made some control electric appliance one kind with it is not the 'very complex work foot, We use now the completely automatic drum washer, the platoon petti-coat pipe: VCD and so on Inside the electrical appliances may see its form! It is mainly takes the control section the core part.It is one kind of online -like real-time control computer, online -like is the scene control, needs to have the strong antijamming ability, the low cost, this is also and the off-line type computer (for instance home use PC,) main differenceThe monolithic integrated circuit is depending on the procedure, and may revise. Realizes the different function through the different procedure, particularly special unique some functions, this is other component needs to take the very big effort to be able to achieve, some are the flowered big strength is also very difficult to achieve. One is not the very complex function, if develops in the 50s with the US 74 series, or the 60s's CD4000 series these pure hardware do decides, the electric circuit certainly arc a big PCB board ! But if, if succeeded in the 70s with the US puts in the market the series monolithic integrated circuit, the result will have the huge difference. Because only the monolithic integrated circuit compiles through you the procedure may realize the high intelligence, high efficiency, as well as redundant reliabilityXTAL1 and XTAL2 are the input and output, respectively,of an inverting amplifier which can be configured for use as an on-chip oscillator, as shown in Figure 1.Either a quartz crystal or ceramic resonator may be used. To drive the device from an external clock source, XTAL2 should be left unconnected while XTAL1 is driven as shown in Figure 2.There are no requirements on the duty cycle of the external clock signal, since the input to the internal clocking circuitry is through a divide-by-two flip-flop, but minimum and maximum voltage high and low time specifications must be observed.VCC Supply voltage.GND Ground.Port 0:Port 0 is an 8-bit open-drain bi-directional I/O port. As an output port, each pin cansink eight TTL inputs. When 1s are written to port 0 pins, the pins can be used as highimpedance inputs.Port 0 may also be configured to be the multiplexed loworder address/data busduring accesses to external program and data memory. In this mode P0 has internalpullups.Port 0 also receives the code bytes during Flash programming,and outputs the codebytes during program verification. External pullups are required during programverification.Port 1:Port 1 is an 8-bit bi-directional I/O port with internal pullups.The Port 1 output buffers can sink/so -urce four TTL inputs.When 1s are written to Port 1 pins they are pulled high by the internal pullups and can be used as inputs. As inputs, Port 1 pins that are externally being pulled low will source current (IIL) because of the internal pullups.Port 1 also receives the low-order address bytes during Flash programming and verification.Port 2:Port 2 is an 8-bit bi-directional I/O port with internal pullups.The Port 2 outputbuffers can sink/source four TTL inputs.When 1sare written to Port 2 pins they arepulled high by the internal pullups and can be used as inputs. As inputs, Port 2 pins that are externally being pulled low will source current (IIL) because of the internal pullups. Port 2 emits the high-order address byte during fetches from external program memory and during accesses to Port 2 pins that are externally being pulled low will source current (IIL) because of the internal pullups.Port 2 emits the high-order address byte during fetches from external program memory and during accesses to external data memory that use 16-bit addresses (MOVX@DPTR). In this application, it uses strong internal pull-ups when emitting 1s. During accesses to external data memory that use 8-bit addresses (MOVX @ RI), Port 2 emits the contents of the P2 Special Function Register.Port 2 also receives the high-order address bits and some control signals durin Flash programming and verification.Port 3:Port 3 is an 8-bit bi-directional I/O port with internal pullups.The Port 3 outputbuffers can sink/sou -rce four TTL inputs.When 1s are written to Port 3 pins they are pulled high by the internal pullups and can be used as inputs. As inputs,Port 3 pins that are externally being pulled low will source current (IIL) because of the pullups.Port 3 also serves the functions of various special featuresof the AT89C51 as listed below:RST:Reset input. A high on this pin for two machine cycles while the oscillator is running resets the device.ALE/PROG:Address Latch Enable output pulse for latching the low byte of the address duringaccesses to external memory.This pin is also the program pulse input (PROG) during Flash programming.In normal operation ALE is emitted at a constant rate of 1/6 the oscillator frequency,and may be used for external timing or clocking purposes. Note, however, that one ALEpulse is skipped duri -ng each access to external DataMemory.If desired, ALE operationcan be disabled by setting bit 0 of SFR location 8EH. Withthe bit set, ALE is active onlyduring a MOVX or MOVC instruction. Otherwise, the pin is weakly pulled high. Settingthe ALE-disable bit has no effect if the microcontroller is in external execution mode.PSEN:Program Store Enable is the read strobe to external program memory. When theAT89C51 is executing code from external program memory, PSEN is activated twiceeach machine cycle, except that two PSEN activations are skipped during each access toexternal data memory.EA/VPP:External Access Enable. EA must be strapped to GND in order to enable the deviceto fetch code from external program memory locations starting at 0000H up to FFFFH.Note, however, that if lock bit 1 is programmed, EA will be internally latched onreset.EA should be strapped to VCC for internal program executions. This pin alsreceives the 12-volt programming enable voltage (VPP) during Flash programming, forparts that require 12-volt VPP.XTAL1:Input to the inverting oscillator amplifier and input to the internal clock operatingcircuit.XTAL2 :Output from the inverting oscillator amplifier.Oscillator CharacteristicsXTAL1 and XTAL2 are the input and output, respectively, of an inverting amplifierwhich can be configured for use as an on-chip oscillator, as shown in Figure 1. Either aquartz crystal or ceramic resonator may be used. To drive the device from an externalclock source, XTAL2 should be left unconnected while XTAL1 is driven as shown in Figure 2.There are no requirements on the duty cycle of the external clock signal, since the input to the internal clocking circuitry is through a divide-by-two flip-flop, but minimum and maximum voltage high and low time specifications must be observed. Idle Mode In idle mode, the CPU puts itself to sleep while all the onchip peripherals remain active. The mode is invoked by software. The content of the on-chip RAM and all the special functions registers remain unchanged during this mode. The idle mode canbe terminated by any enabled interrupt or by a hardware reset. It should be noted that when idle is terminated by a hard ware reset, the device normally resumes program execution, from where it left off, up to two machine cycles before the internal reset algorithm takes control. On-chip hardware inhibits access to internal RAM in this event, but access to the port pins is not inhibited. To eliminate the possibility of an unexpected write to a port pin when Idle is terminated by reset, the instruction following the one that invokes Idle should not be one that writes to a port pin or to external memory.。

fpga期末复习题(答案)知识点题型

fpga期末复习题(答案)知识点题型

一、填空题:1、 FPGA结构一般分为三部分:可编程逻辑块(CLB)、可编程I/O模块和可编程内部连线。

2、 CPLD的内部连线为连续式布线互连结构,任意一对输入、输出端之间的延时是固定;FPGA的内部连线为分段式布线互连结构,各功能单元间的延时不定(不可预测)。

3、大规模可编程器件主要有CPLD和FPGA两类,其中CPLD通过可编程乘积项逻辑实现其逻辑功能。

基于SRAM的FPGA器件,每次上电后必须进行一次配置。

FPGA内部阵列的配置一般采用在电路可重构技术,编程数据保存在静态存储器(SRAM) ,掉电易失。

4、目前世界上有十几家生产CPLD/FPGA的公司,最大的两家是:Altera,Xilinx。

5、硬件描述语言(HDL)是EDA技术的重要组成部分,是电子系统硬件行为描述、结构描述、数据流描述的语言,它的种类很多,如VHDL、Verilog HDL、AHDL6、 WHEN_ELSE条件信号赋值语句和 IF_ELSE顺序语句的异同:* WHEN_ELSE条件信号赋值语句中无标点,只有最后有分号;必须成对出现;是并行语句,必须放在结构体中。

* IF_ELSE顺序语句中有分号;是顺序语句,必须放在进程中7、可编程逻辑器件设计输入有原理图输入、硬件描述语言输入和波形输入三种方式。

原理图输入方式是一种最直接的设计描述方式,波形设计输入适用于时序逻辑和有重复性的逻辑函数。

硬件描述语言的突出优点是:* 语言与工艺的无关性;语言的公开可利用性,便于实现大规模系统的设计;* 具有很强逻辑描述和仿真功能,而且输入效率高,在不同设计输入库之间的转换非常方便,用不着对底层的电路和PLD结构的熟悉。

8、用VHDL/Veilog HDL语言开发可编程逻辑电路的完整流程:文本编辑→功能仿真→逻辑综合→布局布线→时序仿真。

*所谓综合,就是根据设计功能和实现该设计的约束条件(如面积、速度、功耗和成本等),将设计输入转换成满足要求的电路设计方案,该方案必须同时满足与其的功能和约束条件。

复杂可编程逻辑器件的作用

复杂可编程逻辑器件的作用

复杂可编程逻辑器件的作用复杂可编程逻辑器件(Complex Programmable Logic Device,CPLD)是一种集成电路器件,其作用是实现复杂的数字逻辑功能。

CPLD内部由大量的逻辑门、寄存器和触发器组成,可以通过编程来实现各种不同的逻辑功能。

CPLD的作用主要体现在以下几个方面。

1. 实现复杂逻辑功能:CPLD内部的逻辑门和寄存器可以实现各种复杂的数字逻辑功能,例如加法器、乘法器、比较器等。

通过编程,可以将这些逻辑功能组合起来,实现更复杂的逻辑运算,满足各种不同的应用需求。

2. 提供灵活性和可重配置性:CPLD可以通过编程来改变其内部的逻辑功能,从而实现不同的应用需求。

相比于固定功能的集成电路,CPLD具有更高的灵活性和可重配置性,可以适应不同的设计要求。

3. 提供高性能和低功耗:CPLD内部的逻辑门和寄存器采用了先进的工艺和设计技术,具有较高的运算速度和较低的功耗。

这使得CPLD在数字系统中可以提供高性能的逻辑功能,并且能够在功耗有限的情况下工作。

4. 实现时序控制和状态机:CPLD内部的寄存器和触发器可以用来实现时序控制和状态机。

通过编程,可以配置CPLD内部的时钟信号和触发条件,从而实现复杂的时序控制和状态转换。

这对于需要严格控制时序和状态的应用非常重要。

5. 实现接口转换和协议转换:CPLD可以通过编程来实现不同接口标准之间的转换,例如将不同的电平标准转换为可兼容的电平标准,或者将不同的通信协议转换为可兼容的通信协议。

这对于不同设备之间的连接和通信非常重要。

6. 实现数据处理和算法运算:CPLD内部的逻辑门和寄存器可以用来实现数据处理和算法运算。

例如,可以通过编程实现数字滤波、快速傅里叶变换(FFT)、数字信号处理(DSP)等功能,从而满足不同应用的需求。

复杂可编程逻辑器件具有实现复杂逻辑功能、提供灵活性和可重配置性、提供高性能和低功耗、实现时序控制和状态机、实现接口转换和协议转换、实现数据处理和算法运算等作用。

计算机编程常用英语单词之欧阳历创编

计算机编程常用英语单词之欧阳历创编

编法度经常使用英语单词application 应用程式应用、应用法度application framework 应用程式框架、应用框架应用法度框架architecture 架构、系统架构体系结构argument 引数(传给函式的值)。

叁见 parameter 叁数、实质叁数、实叁、自变量array 阵列数组arrow operator arrow(箭头)运算子箭头操纵符assembly 装配件assembly language 组合语言汇编语言assert(ion) 断言assign 指派、指定、设值、赋值赋值assignment 指派、指定赋值、分派assignment operator 指派(赋值)运算子 = 赋值操纵符associated 相应的、相关的相关的、关联、相应的associative container 关联式容器(对应 sequential container)关联式容器atomic 不成联系的原子的attribute 属性属性、特性audio 音讯音频A.I. 人工智慧人工智能background 布景布景(用於图形着色)后台(用於行程)backward compatible 回溯相容向下兼容bandwidth 频宽带宽base class 基础类别基类base type 基础型别 (同等於 base class)batch 批次(意思是整批作业)批处理benefit 利益收益best viable function 最佳可行函式最佳可行函式(从 viable functions 中挑出的最佳吻合者)binary search 二分搜寻法二分查找binary tree 二元树二叉树binary function 二元函式双叁函数binary operator 二元运算子二元操纵符binding 系结绑定bit 位元位bit field 位元栏位域bitmap 位元图位图bitwise 以 bit 为单位逐一┅bitwise copy 以 bit 为单位进行复制;位元逐一复制位拷贝block 区块,区段块、区块、语句块boolean 布林值(真假值,true 或 false)布尔值border 边框、框线边框brace(curly brace) 年夜括弧、年夜括号花括弧、花括号bracket(square brakcet) 中括弧、中括号方括弧、方括号breakpoint 中断点断点build 建造、构筑、建置(MS 用语)build-in 内建内置bus 汇流排总线business 商务,业务业务buttons 按钮按钮byte 位元组(由 8 bits 组成)字节cache 快取高速缓存call 呼叫、叫用调用callback 回呼回调call operator call(函式呼叫)运算子调用操纵符(同 function call operator)candidate function 候选函式候选函数(在函式多载决议法度中呈现的候选函式)chain 串链(例 chain of function calls)链character 字元字符check box 核取方块 (i.e. check button) 复选框checked exception 可控式异常(Java)check button 方钮 (i.e. check box) 复选按钮child class 子类别(或称为derived class, subtype)子类class 类别类class body 类别本体类体class declaration 类别宣告、类别宣告式类声明class definition 类别界说、类别界说式类界说class derivation list 类别衍化列类继承列表class head 类别表头类头class hierarchy 类别继承体系, 类别阶层类条理体系class library 类别程式库、类别库类库class template 类别模板、类别范本类模板class template partial specializations类别模板偏特化类模板部分特化class template specializations类别模板特化类模板特化cleanup 清理、善后清理、清除client 客端、客户端、客户客户client-server 主从架构客户/办事器clipboard 剪贴簿剪贴板clone 复制克隆collection 群集集合combo box 复合方块、复合框组合框command line 命令列命令行(系统文字模式下的整行执行命令)communication 通讯通讯compatible 相容兼容compile time 编译期编译期、编译时compiler 编译器编译器component 组件组件composition 复合、合成、组合组合computer 电脑、计算机计算机、电脑concept 概念概念concrete 具象的实在的concurrent 并行并发configuration 组态配置connection 连接,连线(网络,资料库)连接constraint 约束(条件)construct 构件构件container 容器容器(寄存资料的某种结构如list, vector...)containment 内含包涵context 布景关系、周遭环境、上下脉络环境、上下文control 控制元件、控件控件console 主控台控制台const 常数(constant 的缩写,C++ 关键字)constant 常数(相对於variable)常量constructor(ctor)建构式构造函数(与class 同名的一种member functions)copy (v) 复制、拷贝拷贝copy (n) 复件, 正本cover 涵盖笼盖create 创建、建立、产生、生成创建creation 产生、生成创建cursor 游标光标custom 订制、自定定制data 资料数据database 资料库数据库database schema 数据库结构纲目data member 资料成员、成员变数数据成员、成员变量data structure 资料结构数据结构datagram 资料元数据报文dead lock 死结死锁debug 除错调试debugger 除错器调试器declaration 宣告、宣告式声明deduction 推导(例:template argument deduction)推导、推断default 预设缺省、默认defer 延缓推迟define 界说预界说definition 界说、界说区、界说式界说delegate 委派、委托、委任委托delegation (同上)demarshal 反编列散集dereference 提领(取出指标所指物体的内容)解叁考dereference operator dereference(提领)运算子* 解叁考操纵符derived class 衍生类别派生类design by contract 契约式设计design pattern 设计范式、设计样式设计模式※最近我比较喜欢「设计范式」一词destroy 摧毁、销毁destructor 解构式析构函数device 装置、设备设备dialog 对话窗、对话盒对话框directive 指令(例:using directive) (编译)指示符directory 目录目录disk 碟盘dispatch 分拨分拨distributed computing 散布式计算 (散布式电算) 散布式计算分离式计算 (分离式电算) document 文件文档dot operator dot(句点)运算子 . (圆)点操纵符driver 驱动程式驱动(法度)dynamic binding 静态系结静态绑定efficiency 效率效率efficient 高效高效end user 终端用户entity 物体实体、物体encapsulation 封装封装enclosing class 外围类别(与巢状类别 nested class 有关)外围类enum (enumeration) 列举(一种 C++ 资料型别)枚举enumerators 列举元(enum 型别中的成员)枚举成员、枚举器equal 相等相等equality 相等性相等性equality operator equality(等号)运算子 == 等号操纵符equivalence 等价性、同等性、对等性等价性equivalent 等价、同等、对等等价escape code 转义码转义码evaluate 评估、求值、核定评估event 事件事件event driven 事件驱动的事件驱动的exception 异常情况异常exception declaration 异常宣告(ref. C++ Primer 3/e, 11.3)异常声明exception handling 异常处理、异常处理机制异常处理、异常处理机制exception specification异惯例格(ref. C++ Primer 3/e, 11.4)异惯例范exit 退离(指离开函式时的那一个执行点)退出explicit 明白的、明显的、显式显式export 汇出引出、导出expression 运算式、算式表达式facility 设施、设备设施、设备feature 特性field 栏位,资料栏(Java)字段, 值域(Java)file 档案文件firmware 韧体固件flag 旗标标识表记标帜flash memory 快闪记忆体闪存flexibility 弹性灵活性flush 清理、扫清刷新font 字型字体form 表单(programming 用语)窗体formal parameter 形式叁数形式叁数forward declaration 前置宣告前置声明forwarding 转呼叫,转发转发forwarding function 转呼叫函式,转发函式转发函数fractal 碎形分形framework 框架框架full specialization 全特化(ref. partial specialization)function 函式、函数函数function call operator 同call operatorfunction object 函式物件(ref. C++ Primer 3/e, 12.3)函数对象function overloaded resolution函式多载决议法度函数重载解决(计划)functionality 功能、机能功能function template 函式模板、函式范本函数模板functor 仿函式仿函式、函子game 游戏游戏generate 生成generic 泛型、一般化的一般化的、通用的、泛化generic algorithm 泛型演算法通用算法getter (相对於 setter) 取值函式global 全域的(对应於local)全局的global object 全域物件全局对象global scope resolution operator全域生存空间(规模决议)运算子 :: 全局规模解析操纵符group 群组group box 群组方块分组框guard clause 卫述句(Refactoring, p250) 卫语句GUI 图形介面图形界面hand shaking 握手协商handle 识别码、识别号、号码牌、权柄句柄handler 处理常式处理函数hard-coded 编死的硬编码的hard-copy 硬拷图屏幕截图hard disk 硬碟硬盘hardware 硬体硬件hash table 杂凑表哈希表、散列表header file 表头档、标头档头文件heap 聚积堆hierarchy 阶层体系条理结构(体系)hook 挂钩钩子hyperlink 超链结超链接icon 图示、图标图标IDE 整合开发环境集成开发环境identifier 识别字、识别符号标识符if and only if 若且唯若当且仅当Illinois 伊利诺伊利诺斯image 影像图象immediate base 直接的(紧临的)上层 base class。

计算机常用名词的英文缩写

计算机常用名词的英文缩写

计算机常用名词的英文缩写计算机常用名词的英文缩写GUI:图形用户界面(Graphics User interface) SQL:结构化查询语言(Structured Query Language) &&用于数据库的操作用于数据库的操作. DDL:数据定义语言(Data Defini on Language) DML:数据处理语言(Data Manipula on Language) DLL:动态链接库(Dynamic link library) DIY:自己动手(Do it yourself) COP:流控制语句流控制语句 (Control-of-flow) &&SQLserver数据库中使用. DTE:数据终端设备数据终端设备 (Data Terminal Equipment) DCE:数据电路终接设备数据电路终接设备 (Data circuit-temina ng equipment) OLE:对象连接与嵌入对象连接与嵌入 (Object link and embed) PAD:装配拆卸设备装配拆卸设备 (Packet assembler disassemble) NCC:网络控制中心网络控制中心 (Network control center) IMP:接口信息处理机接口信息处理机 (Interface message processor) PSE:分组交换设备分组交换设备 (Packet switching exchanger) SCS:综合布线系统综合布线系统 (Structure cabling system) GSM:数字通信&&传统上说的'大哥大' RAM:随机存储器=>'内存'(Random Access Memory) ROM:只读存储器只读存储器 (Read-Only Memory) EDO:扩充数据输出(Extended Data Output) SDRAM:同步动态随机存储器=>同步DRAM (Synchronous Dynamic Random Access Memory) Cache 高速缓冲存储器,是位于CPU 和主存储器DRAM(Dynamic DRAM(Dynamic Randon Randon Randon Access Access Memory)之间,规模较小,但速度很高的存储器,通常由SRAM(Sta c SRAM(Sta c Random Random Access Memory 静态存储器)组成。

面向对象编程(oop)名词解释

面向对象编程(oop)名词解释

面向对象编程(Object-Oriented Programming, OOP)是一种程序设计范式,它将现实世界中的事物抽象为程序中的对象,并通过对象之间的交互来实现各种功能。

在面向对象编程中,对象可以是具体的实体,也可以是抽象的概念,它们都可以拥有属性和方法,通过这些属性和方法可以描述和操作对象的特性和行为。

面向对象编程是现代软件开发中最常用的编程范式之一,它具有高内聚、低耦合的特点,能够提高代码的复用性、可维护性和可扩展性。

面向对象编程的核心思想包括封装、继承和多态。

1. 封装(Encapsulation)封装是面向对象编程的重要特性之一,它通过将数据和方法封装在对象内部,隐藏对象内部的实现细节,只暴露特定的接口给外部使用,从而保护数据的安全性和完整性。

封装可以使对象的内部状态只能通过指定的方法进行访问和修改,提高了程序的安全性和稳定性。

2. 继承(Inheritance)继承是面向对象编程中的另一个重要概念,它允许一个类(子类)继承另一个类(父类)的属性和方法,并且可以对其进行扩展或修改。

通过继承,可以减少重复的代码,提高代码的复用性和可维护性,同时也能够构建出更加抽象和通用的数据模型。

3. 多态(Polymorphism)多态是面向对象编程的另一个重要特性,它允许不同的对象对同一个消息做出不同的响应,即同一操作作用于不同的对象上可以有不同的结果。

通过多态,可以实现更加灵活的程序设计,减少代码的复杂度,提高程序的可扩展性和可维护性。

面向对象编程是软件开发中非常重要的一部分,它已经广泛应用于各种编程语言和评台上。

通过面向对象编程,可以更加方便地描述和模拟现实世界中的问题,提高程序的抽象能力和可扩展性,减少程序设计和开发的复杂度,从而提高软件开发的效率和质量。

面向对象编程是一种强大而灵活的编程范式,它通过封装、继承和多态等特性,使代码更加具有可读性、可维护性和可重用性,是现代软件开发不可或缺的一部分。

c++ 信奥赛 常用英语

c++ 信奥赛 常用英语

c++ 信奥赛常用英语在C++ 信奥赛中(计算机奥林匹克竞赛),常用英语词汇主要包括以下几方面:1. 基本概念:- Algorithm(算法)- Data structure(数据结构)- Programming language(编程语言)- C++(C++ 编程语言)- Object-oriented(面向对象)- Function(函数)- Variable(变量)- Constants(常量)- Loops(循环)- Conditional statements(条件语句)- Operators(运算符)- Control structures(控制结构)- Memory management(内存管理)2. 常用算法与数据结构:- Sorting algorithms(排序算法)- Searching algorithms(搜索算法)- Graph algorithms(图算法)- Tree algorithms(树算法)- Dynamic programming(动态规划)- Backtracking(回溯)- Brute force(暴力破解)- Divide and conquer(分治)- Greedy algorithms(贪心算法)- Integer array(整数数组)- Linked list(链表)- Stack(栈)- Queue(队列)- Tree(树)- Graph(图)3. 编程实践:- Code optimization(代码优化)- Debugging(调试)- Testing(测试)- Time complexity(时间复杂度)- Space complexity(空间复杂度)- Input/output(输入/输出)- File handling(文件处理)- Console output(控制台输出)4. 竞赛相关:- IOI(国际信息学奥林匹克竞赛)- NOI(全国信息学奥林匹克竞赛)- ACM-ICPC(ACM 国际大学生程序设计竞赛)- Codeforces(代码力)- LeetCode(力扣)- HackerRank(黑客排名)这些英语词汇在信奥赛领域具有广泛的应用,掌握这些词汇有助于提高选手之间的交流效率,同时对提升编程能力和竞赛成绩也有很大帮助。

基于组件的软件工程英语

基于组件的软件工程英语

基于组件的软件工程英语Component-based software engineering (CBSE) is a software development approach that emphasizes the construction of software systems from pre-built, reusable software components. These components can be thought of as independent, self-contained units that can be integrated into larger systems to provide specific functionality. This approach offers several advantages, including improved software quality, reduced development time, and increased maintainability.One of the key benefits of CBSE is the potential for increased productivity. By reusing existing components, developers can focus on integrating and customizing these components to meet the specific needs of a given project, rather than starting from scratch. This can lead to faster development cycles and reduced time-to-market for software products.Another advantage of CBSE is the potential for improvedsoftware quality. Reusable components are typically well-tested and proven to work in a variety of contexts, which can reduce the likelihood of defects and errors in thefinal software product. Additionally, using pre-built components can help to standardize and streamline the development process, leading to more consistent andreliable software.CBSE also offers benefits in terms of maintainability and scalability. Because components are designed to be reusable and interchangeable, it is easier to update or replace individual components without having to rework the entire system. This can make it easier to adapt software to changing requirements or to scale it to meet the needs of larger or more complex systems.However, CBSE also presents some challenges. For example, finding and selecting the right components for a given project can be a complex task, as it requires careful consideration of factors such as compatibility, functionality, and licensing. Additionally, integrating and customizing components to work together seamlessly canrequire careful planning and design to ensure that the resulting system is cohesive and well-integrated.In conclusion, component-based software engineering offers many potential benefits, including increased productivity, improved software quality, and enhanced maintainability and scalability. However, it also presents challenges that must be carefully managed in order to realize these benefits. Overall, CBSE is a valuable approach to software development that can help organizations build better software more efficiently.。

区块链技术入门涉及哪些编程语言

区块链技术入门涉及哪些编程语言

区块链技术入门涉及哪些编程语言
区块链技术入门通常涉及以下几种编程语言:
1. Solidity:Solidity 是以太坊平台上智能合约的编程语言。

它是一种基于类似 JavaScript 的语言,用于编写智能合约和去中心化应用(DApp)。

2. C++:C++ 是比特币的主要实现语言之一。

许多区块链项目和底层协议使用 C++ 来构建比特币节点和其他区块链相关的应用。

3. Java:Java 是一个广泛使用的编程语言,用于开发分布式应用和企业级区块链平台。

一些知名的区块链平台如 Hyperledger Fabric 就是基于 Java 进行开发的。

4. Python:Python 是一种常用于快速原型开发和多种应用程序的高级编程语言。

它也被广泛用于以太坊智能合约开发、区块链网络和工具的构建。

5. Go:Go 是一种开发效率高、并行能力强的编程语言,特别适合构建分布式系统和区块链应用。

Hyperledger Fabric 就是使用 Go 语言编写的。

除了上述语言之外,还有其他语言也可以用于区块链开发,例如 JavaScript、Rust、Scala等,具体取决于您所涉及的区块链平台和开发框架。

选择合适的编程语言取决于您的需求、偏好和所要构建的应用目标。

对于区块链技术的入门,理解智能合约和去中心化应用的编程概念是一个很好的起点。

序贯模块法基本原理

序贯模块法基本原理

序贯模块法基本原理
序贯模块法是一种软件开发方法论,其核心思想是将整个软件系统分解成多个模块,按照特定的顺序逐一实现和测试。

这种方法的基本原理包括:
1. 模块化设计:将整个系统划分成多个独立的模块,并确定它们之间的依赖关系和接口规范。

2. 模块化开发:按照模块化设计的要求,针对每个模块进行独立编码、调试和测试。

3. 模块化测试:在按照顺序完成每个模块的开发后,对每个模块进行单元测试和集成测试,以确保其功能正确性和与其他模块的协同工作。

4. 顺序推进:按照一定的顺序推进整个开发过程,确保每个模块都经过充分的测试和验证。

序贯模块法能够提高软件开发的效率和质量,减少开发中的错误和风险,适用于大型软件系统的开发。

- 1 -。

C++历史上最重要的软件

C++历史上最重要的软件
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来 ,G U编译器成了跨平 台应用开发的 N 不 二选择 。事实上 。它是一个 交叉编译 器 ,这也 使它在嵌入式 系统开 发领 域广
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它可是 真正 的编译器 , 不过生成的是C 格
式 的 目标 码 。 因此 将 它 认作 C + C 码 +到 代
的解析能力能与g + + 比肩。 有不少可以解
析所有C + + 声明的工具 ( ̄ lcx )但 1 l cm1, : g 据 我所知 ,没有哪个工具能 同时解析 声 明和定义部分 ( 特别是 函数体 ) 。因此尽 管我从未使用过这 个工具 , 但我怀疑 g + + 的f n-n 在是否完全开源上有所保 留。 r t d o e 这对于c + + 开发者来说是不幸 的. 因为尽 管有很 多工具 可供使用 。但其真正威 力 应该是解析0 + 源代码的能 力, + C 这是一

C++Primer第四版阅读笔记第四部分“面向对象编程与泛型编程”

C++Primer第四版阅读笔记第四部分“面向对象编程与泛型编程”

C++Primer第四版阅读笔记第四部分“⾯向对象编程与泛型编程”继承和动态绑定与数据抽象⼀起成为⾯向对象编程的基础。

模板使我们能够编写独⽴于具体类型的泛型类和泛型函数。

第15章⾯向对象编程⾯向对象编程基于三个基本概念:数据抽象、继承和动态绑定。

在C++中,⽤类进⾏数据抽象,⽤派⽣类从⼀个类继承另⼀个类:派⽣类继承基类的成员。

动态绑定使编译器能够在运⾏时决定是使⽤基类中定义的函数还是派⽣类中定义的函数。

继承和动态绑定在两个⽅⾯简化了我们的程序:能够容易地定义与其他类相似但⼜不相同的新类,能够更容易地编写忽略这些相似类型之间区别的程序。

⾯向对象编程的关键思想是多态性。

在C++中,多态性仅⽤于通过继承⽽相关联的类型的引⽤或指针。

派⽣类能够继承基类定义的成员,派⽣类可以⽆须改变⽽使⽤那些与派⽣类型具体特性不相关的操作,派⽣类可以重定义那些与派⽣类型相关的成员函数,将函数特化,考虑派⽣类型的特性。

在C++中,基类必须指出希望派⽣类重定义哪些函数,定义为virtual的函数是基类期待派⽣类重新定义的,基类希望派⽣类继承的函数不能定义为虚函数。

通过动态绑定我们能够编写程序使⽤继承层次中任意类型的对象,⽆须关⼼对象的具体类型。

使⽤这些类的程序⽆须区分函数是在基类还是在派⽣类中定义的。

在C++中,通过基类的引⽤(或指针)调⽤虚函数时,发⽣动态绑定。

引⽤(或指针)既可以指向基类对象也可以指向派⽣类对象,这⼀事实是动态绑定的关键。

保留字 virtual 的⽬的是启动动态绑定。

保留字 virtual 只在类内部的成员函数声明中出现,不能⽤在类定义体外部出现的函数定义上。

派⽣类可以访问基类的 public 成员⽽不能访问 private 成员。

protected 成员可以被派⽣类对象访问但不能被该类型的普通⽤户访问。

(注意:这⾥都是访问2字,不是继承)派⽣类只能通过派⽣类对象访问其基类的 protected 成员,派⽣类对其基类类型对象的 protected 成员没有特殊访问权限。

编程领域设计理念

编程领域设计理念

编程领域设计理念编程领域的设计理念是指在开发软件和编写代码时应该遵循的一系列原则和方法。

这些设计理念的目的是提高代码的可读性、可维护性和可扩展性,以便更好地满足用户需求并提升开发效率。

在编程领域,有许多不同的设计理念,下面将介绍其中的几个主要的设计理念。

1. 面向对象设计(OOP):面向对象设计是一种基于对象的编程范式,通过将数据和操作封装在对象中实现软件的模块化和抽象化。

面向对象设计强调对象之间的交互和继承关系,使得代码更容易理解和扩展。

2. 高内聚低耦合(High cohesion and low coupling):高内聚意味着相关的代码应该被组织在一起,形成一个独立的模块;低耦合意味着模块之间的依赖应该尽量减少,避免影响整个系统的稳定性和可维护性。

3. 模块化设计(Modular design):模块化设计是将一个大的系统划分成多个独立的模块,每个模块负责一部分功能。

这样可以提高代码的可读性和可维护性,同时也方便多人协作开发和测试。

4. 单一职责原则(Single Responsibility Principle):单一职责原则要求一个类或模块只负责一项功能,这样可以降低代码的复杂度和耦合度,使得代码更易理解和维护。

5. 开闭原则(Open-closed Principle):开闭原则要求软件实体(类、模块、函数)应该对扩展开放、对修改关闭。

也就是说,应该通过扩展已有的代码来实现新的功能,而不是去修改已有的代码。

6. 代码复用和抽象化:代码复用和抽象化是提高开发效率和代码可维护性的重要手段。

通过合理地设计和封装代码,可以将一部分通用的功能提取出来,作为独立的模块供多个地方复用。

7. 注重性能和可靠性:在编程领域,应该时刻关注软件的性能和可靠性。

使用高效的算法、避免资源浪费、进行适当的错误处理等都是提高软件性能和可靠性的重要方面。

8. 清晰的命名和注释:清晰的命名和注释是改善代码可读性的关键。

c++标准发展趋势文献

c++标准发展趋势文献

c++标准发展趋势文献C++标准的发展趋势是一个备受关注的话题。

以下是一篇关于C++标准发展趋势的文献概述:标题:C++标准发展趋势一、引言C++是一种广泛应用于各种领域的编程语言,具有强大的表达能力和高效性能。

随着技术的不断发展和用户需求的不断变化,C++标准也在不断发展和完善。

本文将介绍C++标准的发展趋势,包括新特性的引入、并行编程支持的改进以及跨平台、互操作性和兼容性等方面的关注。

二、新特性的引入C++标准委员会每三年发布一个新的版本,目前最新的版本是C++20。

C++20引入了许多新的特性,旨在提高C++的表达能力、性能和安全性,以及简化代码的编写和维护。

其中,一些重要的新特性包括:1. 概念(Concepts):概念是一种泛型编程的语法糖,它使得开发者可以更方便地定义类型约束和算法约束。

2. 模块(Modules):模块是一种将代码分解为独立模块的方式,可以提高代码的可重用性和可维护性。

3. 协程(Coroutines):协程是一种轻量级的线程,可以方便地实现异步编程和并发编程。

4. 范围for循环(Range-based for loops):范围for循环是一种更简洁、更易读的循环语法,可以方便地遍历数组、容器等数据结构。

三、并行编程支持的改进随着多核处理器的普及,处理器的并行计算能力越来越强。

C++作为一种高性能语言,必须能够支持并行编程,以便更好地利用这些硬件。

C++11引入了一个新的线程库,可以更方便地进行并行编程。

在未来,C++还将继续改进并行编程支持,以让程序员更简单地编写高性能的并行程序。

四、跨平台、互操作性和兼容性方面的关注C++作为一种历史悠久、功能强大、影响深远的编程语言,在未来仍然会保持其活力和竞争力。

为了适应不断变化的技术环境和用户需求,C++将继续关注跨平台、互操作性和兼容性等方面的问题。

例如,C++将致力于提供一套统一的执行模型和算法库,使得开发者可以更方便地利用多核处理器和分布式系统。

EDA常用术语及英文缩写

EDA常用术语及英文缩写

EDA常用术语及英文缩写电子设计自动化:EDA
片上系统:SOC
专用集成电路:ASIC
印制电路板:PCB
可编程逻辑器件:PLD
可编程模拟器件:PAC
在系统可编程模拟器件:ispPAC
复杂可编程逻辑器件:CPLD
现场可编辑门阵列:FPGA
硬件描述语言:HDL
可编程只读存储器:PROM
紫外线可擦除只读存储器:EPROM
电可擦除只读存储器:EEPROM
可编程阵列逻辑:PAL
通用阵列逻辑:GAL
可编程逻辑阵列:PLA
可编程逻辑阵列宏单元:LMC
输出逻辑宏单元:OLMC
可编程I/O单元:IOC
可编程内部连线:PIA
可编程逻辑块:CLB
输入/输出模块:IOB
可编程互连资源:PIR
数据选择器:MUX
在系统编程技术,在器件编程时,所用的无根信号线:(1):ispEN’:编程使能信号。

(2):SDO:数据输出线。

(3):SLCK:串行时钟线。

(4):SDI:向串行移位寄存器提供编程数据和其他命令。

(5):MODE:编程状态机的控制线。

全局布线区:GRP
输出布线区:ORP
逻辑阵列块:LAB
嵌入式阵列块:EAB
逻辑单元:LE
输入/输出单元:IOE
嵌入式系统块:ESB
边界扫描测试技术:BST
数字信号的硬件语言:VHDL Verilog HDL
模拟信号的硬件语言:AHDL
微波信号的硬件描述语言:MHDL。

cprimer第17章学习笔记

cprimer第17章学习笔记

《C++ Primer》第17章学习笔记第17章:用于大型程序的工具——异常处理,命名空间,多重继承与虚继承@学习摘录204:概念——大规模编程对程序设计语言的要求往往比小程序员团队更高。

——1. 更严格的正常运转时间以及更健壮的错误检测和错误处理。

——2. 能够用各种库(可能包含独立开发的库)构造程序。

——3. 能够处理更复杂的应用概念。

第一节:异常处理@学习摘录205:异常处理的作用——通过异常我们能够将问题的检测和问题的解决分离,这样程序的问题检测部分可以不必了解如何处理问题。

@学习摘录206:抛出类型的异常——异常是通过抛出(throw)对象而引发(raise)的。

被选中的处理代码是调用链中与该对象类型匹配且离抛出异常位置最近的那个。

——执行throw的时候,不会执行跟在throw后面的语句,而是将控制从throw转移到匹配的catch.@学习摘录207:被抛出的对象——被抛出的对象将会自动转换为一个指针,不存在数组或函数类型的异常。

——如果抛出一个数组,被抛出的对象转换为指向数组首元素的指针。

——如果抛出一个函数,函数被转换为指向该函数的指针。

@学习摘录208:异常对象——在处理异常的时候,抛出异常的块中的局部存储不存在了。

——因为在处理异常的时候会释放局部存储,所以被抛出的对象就不能再局部存储了,而是用throw表达式初始化一个称为异常对象的特殊对象。

——异常对象将传给对应的catch,并且在完全处理了异常之后撤销。

——当抛出一个表达式的时候,被抛出对象的解态编译时类型将决定异常对象的类型。

@学习摘录209:异常与指针——用抛出表达式抛出静态类型时,比较麻烦的一种情况是,在抛出中对指针解引用。

——抛出指针的时候,必须确定进入处理代码时指针所指向的对象存在。

——如果抛出指向局部对象的指针,而且处理代码在另一函数中,则执行处理代码时指针所指向的对象将不再存在。

——抛出指针通常是个坏主意:抛出指针要求在对应处理代码存在的任意地方存在指针所指向的对象。

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Component Programming and Interoperability in Constraint Solver DesignFr´e d´e ric GoualardCentrum voor Wiskunde en InformaticaP.O.Box94079,NL-1090GB AMSTERDAMFrederic.Goualard@cwi.nlAbstract.Prolog was once the main host for implementing constraintsolvers.It seems that it is no longer so.To be useful,constraint solvershave to be integrable into industrial applications written in imperativeor object-oriented languages;to be efficient,they have to interact withother solvers.To meet these requirements,many solvers are now im-plemented in the form of extensible object-oriented libraries.FollowingPfister and Szyperski,we argue that“objects are not enough,”and wepropose to design solvers as component-oriented libraries.We illustrateour approach by the description of the architecture of a prototype,andwe assess its strong points and weaknesses.1IntroductionFrom the1980’s onward,constraint programming techniques have been consid-ered a generalization of logic programming algorithms.The use of Prolog as a hosting language for constraint solvers was then natural.The principles of constraint logic programming have been embodied by many systems,such as Prolog IV[2],CHIP[6],GNU Prolog(formerly clp(FD))[5]and ECL i PS e[1], to name a few.Atfirst sight,Prolog seems to be the ideal host for constraint programming: it enforces declarative programming,which makes it a neat modelling language, and it offers an elegant way of handling combinatorial problems thanks to the availability of nondeterminism at the language level.Prolog,however,suffers from twoflaws:–it is far from being widely used in the software industry.As a consequence, the integration of constraint solving facilities in an application,most prob-ably written in a different language,requires ad hoc bridges and additional expertise in Prolog programming from the developers;–cooperation of different constraint solvers is the key to solve hard prob-lems.However,a Prolog interpreter/compiler is a closed system.Adding a new solving algorithm usually demands its direct implementation into thesystem,and the use of its internal data structures.At best,Prolog-based environments are extensible.They do not offer interoperability,that is the possibility to communicate and use software components written indepen-dently.In the beginning of the1990’s,Puget[20]tackled thefirst point above by showing that it is possible to benefit from the salient features of Prolog in a mainstream programming language,namely C++.Since Puget’s library Ilog Solver,many object-oriented libraries have been devised for solving constraints: INC++[12],QDOOCS[24],OpAC[9]...Most of them offer original features; being libraries,all of them are easily extensible.Nevertheless,none of them ad-dresses the second point,that is interoperability.Every library has its unique in-ternal data structures,and consequently,reusing directly solving methods from different libraries is not possible.Yet,as said previously,the cooperation of solvers with different strengths is the key to solve hard problems[3,16,15]. Reimplementing all required methods in one system is too inefficient to be a viable solution;in addition,which solver engine should be used?The problem of making cooperate different solvers has long been recognized and addressed in different ways.We present a critical overview of some of the pro-posed solutions in Section3,after having introduced some basics on constraint solving in Section2.The lack of interoperability between libraries is not an issue limited to con-straint programming.There was a time when enthusiastic foretellers were pre-dicting that object-oriented programming would create a component market; applications would then be built by connecting arbitrary components in the same way as one uses Lego blocks.Sadly enough,Pfister and Szyperski[19]have shown that the concept of object is insufficient to ensure the creation of true components.However,solutions do exist,which make component programming a dream(almost)come true.We present in Section4the ideas underlying com-ponent programming,and we point out the advantages offered by this paradigm. In particular,we show what constraint programming can gain from component programming.To support our claim,we present in Section5the prototype of a C++library that uses component programming techniques.Finally,we discuss in Section6the pros and cons of our approach and we consider the possible future of component constraint programming.2A Short Conspectus on Constraint ProgrammingEven an overview of constraint programming at large would deserve a whole paper on its own.Hence,we will only consider in this section the framework that is currently supported by the library to be described in Section5.The reader should nevertheless keep in mind that the approach proposed in this paper is fully general.A Constraint Satisfaction Problem(CSP)is defined as follows:given afinite set of variables V={v1,...,v n},a Cartesian product of domains D=D1×···×D n(with v i∈D i for any value of i in{1,...,n}),and a set of relationsC={c1,...,c m}between the variables in V(constraints),we seek for all the possible assignments to the variables that satisfy the conjunction c1∧···∧c m.Some popular methods for solving CSPs involve local consistency enforce-ment.The use of local consistency notions for solving constraints can be traced back to the observation by Fikes[7]that,given a constraint c(v1,v2)between two variables v1and v2taking their values in the discrete domains D1and D2, it is possible to discard a value a in D1whenever there is no value b in D2such that c(a,b)holds.This idea is at the root of the various algorithms to enforce local consistencies,such as the Waltz algorithm[23]or AC3[13]for computing arc consistency and hyper-arc consistency.Definition1(Hyper-arc consistency).Let c(v1,...,v n)be a constraint,i∈{1,...,n}an integer,and D=D1×···×D n a Cartesian product of domains. The constraint c is said hyper-arc consistent w.r.t.D and v i ifD i=πi(ρc∩D)(1) whereρc is the relation associated to the constraint c,andπi(ρ1×···×ρi−1×ρi×ρi+1×···×ρn)=ρi,forρk(k∈{1,...,n})unary relations.The constraint c is said hyper-arc consistent w.r.t.D if Eq.(1)is verified for all i in{1,...,n}.A constraint system C={c1,...,c m}is hyper-arc consistent if each c i(i∈{1,...,n})is hyper-arc consistent.Enforcing hyper-arc consistency over a constraint system is done by a prop-agation algorithm such as the one given in Table1,which applies a contracting operator N on each constraint in turn until reaching afix-point.Provided the operators N fulfill some basic properties,algorithms like NC3are confluent and terminating[11].Table1.The NC3propagation algorithmNC3(in{c1,...,c m};in/out D=D1×···×D n)beginS←{c1,...,c m}%Constraints added to the propagation setwhile(S=∅and D=∅)doc←choose one c i in SD ←N c(D)%Enforcing local consistency on c and Dif(D =D)thenS←S∪{c j|∃x k∈Var(c j)∧D k=D k}%Var(c j):set of variablesD←D %occurring in c jendifS←S\{c}endwhileendHyper-arc consistency can be expensive to compute for discrete variables since it induces holes in their domains;in addition,it is uncomputable for con-tinuous variables.Therefore,several weakening of hyper-arc consistency have been defined:bounds consistency[14]where only the bounds of the domains are considered,box consistency[4]for continuous CSPs...Due to lack of space,we will not present these consistencies and the reader is referred to the references given for additional information.3Making Solvers CooperateIn the following,we use the term solver in a broad sense,namely:a solver is any“box”that takes as input some constraints and the domains of the vari-ables involved,and that returns as output a set of constraints that defines the same solution set as the input ones and the domains of the variables that have been possibly tightened.Hence,we consider as solvers procedures that compute redundant constraints,or that simplify them.Most solvers,however,will leave the constraint set unchanged and will simply narrow down the domains of the variables.Solvers can be limited to some particular kind of constraints(the simplex method for linear equalities,for instance);alternatively,some costly solvers are best used in conjunction with other simpler ones(symbolic methods and interval methods,for instance[3]).The cooperation of solvers has been shown to be a key concept in solving hard problems.One way to take this fact into account is to tightly integrate several solvers in one system(see Prolog IV[2]).However, such a centralization hinders the development of new methods.Another way is to have different independent tools cooperate.Several schemes have been devised for allowing such a cooperation between systems with different inner structures.C o SA c[16],for instance,is a client/server architecture to manage the exchange of information among different solvers through pipes.The data exchanged are character strings.In the same spirit, AMPL[8]allows one to hook a new solver to the system through a very simple interface.The AMPL kernel supervises the exchange of information throughfiles in a particular format.Both systems are interesting in that they are truly open; they allow cooperation between completely independent solvers.The amount of work to add a new solver only requires the addition of a small interface to have it understand the format used for inputs and outputs.However,the cooperation happens at afixed level and a solver cannot obtain additional information from the internal structure of the constraint store that would allow it to speed up the solving process.In addition,the use of a primitive format for information interchange,namely text,incurs a significant slow down.As a consequence,com-munications must be kept to a minimum.A side effect is also that nothing can prevent a priori the connection of a solver that do not understand correctly the input format(no type safety).Lastly,these schemes do not allow distributed cooperation.To overcome some of these problems,Ng et al.[17]have proposed a generic C++interface for connecting systems such as Ilog Solver[20]and Oz[21].The communication takes place at the lowest level,which ensures performances,and type safety is guaranteed by the language.A major inconvenience lies in that this communication scheme often requires the extension of the systems to provide some necessary hooks.On the technical level,all solvers have to be written in C++and compiled with the same compiler to be able to communicate.In addition,the level of cooperation is once againfixed and depends on the interface specifications.In fact,the lack of interoperability is a language issue that is not limited to constraint programming systems.For many years,it was believed that object-oriented programming would permit the development of interoperable compo-nents.Pfister and Szyperski[19]have shown that it is not the case.However, a new paradigm,component programming,has emerged,that allows us to meet this goal.4Component ProgrammingIn an object-oriented language,communication is done by method calls between ually,an object cannot be used in isolation because it does not rep-resent a concept and it relies on services provided by other objects.In addition, objects have to know which objects they must call to send and receive informa-tion.By contrast,Szyperski[22]defines components as units of deployment.They may be composed of one or several objects;they might even be some non-object-oriented piece of code.The communication model among components is based on slots and signals.A component whose state has been modified sends the information as a signal (an event in the Java terminology)to the other components that might be in-terested in it.A component that wants to be informed of the modification of another component(a listener in Java terminology)connects its input slot to the output slot of that component.It is important to stress that the sender does not know anything about the components listening to its signals.It even does not know whether anybody is listening at all.On the other side,the receiver does not have to know the precise type of the sender.Suffice that the sender provides the right kind of signal.Several components can listen to the same slot, and a component can listen to several slots.In addition,a component can be dynamically connected to,and disconnected from a stly,two connected components can indifferently run on the same or on different computers;this is transparent to the communication process.The communication model by signals and slots is already extensively used in Graphical User Interface libraries,such as Qt,the GUI layer for the KDE environment(),awt and Beans in Java,or Gtk,the layer for the Gnome environment().It is also part of Microsoft’s Component Object Model[25].There are few languages that offer a native support for component program-ming.However,component programming can be achieved at a reasonable cost with most object-oriented languages such as C++and Java.Components can be freely connected provided they agree on the kind of mes-sages they want to exchange(type safety).They can communicate transparently in a distributed environment.The cost of communications is reasonably cheap since the communication mecanism is at the same level as the rest of the code. Lastly,protocols such as CORBA[18]allow communications between programs written in different languages.All these qualities led us to devise aLiX(a Library for Constraint Solving),a C++constraint solving library based on the component programming paradigm. The description of its architecture is the subject of the next section;The impact of this approach on constraint solver design and the new possibilities offered are discussed in Section6.5The aLiX architectureThe implementation of aLiX is still a work in progress,though we already have a full system that allowed us to validate our approach.Due to lack of space, we only skim over the salient features of the aLiX architecture to show the new possibilities offered by the component programming paradigm.The core of aLiX is composed of four main concepts(see Fig.1): variables.The base class for the variables offers three input slots and two output slots:getdomain.This is an input slot used for sending information outside (cf.the comment by Szyperski[22,p.149]).Components send a message to this slot which is used to encapsulate and retrieve the current domain of the variable,reinitdomain access point lies in that such an assignment is usually not considered as an event(though this can be modified by inheriting from the base class and redefining the handler of the slot),trailing.Each time the variable is about to modify its domain,itfirst sends its current domain through this slot.A backtrack stack is usually connected to this slot just before enumerating the values of the variable’s domain,domainvariable(variable with a discrete domain),which uses three additional output slots to send messages when-ever the hull of the domain,the left bound,or the right bound have been changed,and one slot to send a message upon instantiation of the variable.constraints.The class associated to this concept is abstract and is only used to offer some facilities such as a unique identifier.Each constraint to be solved is represented by a constraint object that connects itself to the domainchanged,...for that matter)slot of all the variables involved in the relation(getfordomain_changedtrailing reinit_domainsharing_domainget_domaintrailing_request discarding_cell reinit_domainassign_domain retrieve_domain schedulerreinvocation_requestsend_new_domain_1send_new_domain_nask_domain_1ask_domain_n get_notified_n get_notified_1ask_for_reinvocationask_cnoFig.1.Core of aLiXnected domains use a reference-counting mecanism with copy-on-write semantics (see the C++FAQ Lite at /˜mpcline/c++-faq-lite/)to ensure the best performances.Table 2presents an aLiX program to solve the n queens problems.This pro-gram uses disconnected domains and a variable-oriented propagation scheme as in GNU Prolog.It implements the naive algorithm that is a direct representation of the specifications of the problem.We have also tested some other formula-tions proposed by Puget that use global alldiff constraints and a constraint-oriented propagation scheme.We have then be able to check that the coding of the alternative solutions only required a different connection schema between the constraints and the variables.6Discussion and PerspectivesWe have tested the current version of aLiX on several standard benchmarks such as the n queens problem.It appears that our library is roughly three times slower than GNU Prolog 1.2.1and three times faster than ECL i PS e 5.1.0on the same formulations of the problems.We have however identified several points where optimization might dramatically speed-up the computation.All the tests have been performed on discrete CSPs.Addition of components for solving continuous CSPs is one of our priority for the near future.We believe that the overhead incurred by the more elaborate communication scheme will be less acute for this kind of problems since the time spent in the narrowing objects is likely to overwhelm the one spent in communications.Though still at an early stage,we have been able to check the versatility of our approach by writing different formulations for the same benchmarks and//Constraint narrowing operator for the variable x class outof(fd variable&y,int c){ connect(x.get domain);connect(x.sharing domaindomain,ask y);cst=c;}bool invoke(){//Called when y is instantiated //Retrieving current domain of xask x.share(domdomain y);//x<-x\{d,d+cst,d-cst}((domdomain.send(domx.is empty();}outputslot<fd domain;output slot<fd domaindomaindomain doma y;int cst;};//{x<>y,x<>y+i,x<>y-i}in one constraint class diff3:public constraint{public:diff3(fd variable&y,int i){ scheduled.insert(scheduled.begin(),&x);scheduled.insert(scheduled.begin(),&y);x.on of(y,x,i));y.on of(x,y,i));}};int main(){int n;cout "N?";cin n;Vector<fdscheduler store;for(int i=1;i<=n;++i){x.insert(x.begin(),new fd domain(1,n)));}enumerator robin<fdsolution()){//[Display domains]while(inst.nextThe interoperability offered by the component programming approach can be used at various levels.However,the most visible one seems to lie in the possible plugging of third party narrowing objects(be they real objects or complete applications)onto constraints.At present,narrowing objects have to use the same arithmetic library as the one used by constraints since messages between them are domains.It is however possible to allow a more stringent separation by exchanging messages containing OpenMath code()or MP packets(/areas/protocols/mp.html),for instance. 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