完美国际男剑灵代码

合集下载

完美国际人物代码

完美国际人物代码

完美国际人物代码1. 简介完美国际(Perfect World International,简称PWI)是一款由中国完美世界开发并发行的3D大型多人在线角色扮演游戏(MMORPG)。

在游戏中,玩家可以创建自己的角色,并与其他玩家一起冒险、战斗、探索世界。

人物在完美国际中扮演着至关重要的角色。

每个玩家都可以选择不同的种族和职业,以及个性化的外观、战斗技能和装备。

本文将介绍完美国际人物代码的相关内容,包括人物种族和职业代码、外观代码以及技能代码。

2. 人物种族和职业代码在完美国际中,玩家可以选择不同的人物种族和职业。

每个种族和职业都有对应的代码,以便游戏系统识别和区分不同的角色。

以下是完美国际中常见的人物种族和职业代码的示例:•人族(Human):代码为1•美人族(Untamed):代码为2•精灵族(Elf):代码为3•王族(Tideborn):代码为4•魅族(Winged Elf):代码为5•狮子兽(Earthguard):代码为6每个种族中还有不同的职业可供选择。

以下是完美国际中常见的职业代码的示例:•剑客(Blademaster):代码为1•法师(Wizard):代码为2•术士(Psychic):代码为3•幻灵(Venomancer):代码为4•武圣(Seeker):代码为5•神谕(Mystic):代码为6通过组合人物种族和职业代码,即可唯一地标识一个完美国际的角色。

3. 外观代码除了种族和职业之外,外观是完美国际中人物个性化的重要一环。

每个人物都有独特的外观代码,用于描述其外观特征、服装和装备等。

外观代码通常包含以下内容:•头部特征:代码为1•发型:代码为2•眼睛颜色:代码为3•皮肤颜色:代码为4•身体装饰:代码为5•武器装备:代码为6通过组合这些外观代码,可以呈现出丰富多样的角色外观,使每个人物在游戏中独具个性。

4. 技能代码技能是完美国际中战斗的核心部分。

每个职业都有独特的技能,用于攻击、防御和治疗等。

完美国际代码

完美国际代码

完05美国际代码的未来发展趋势 与挑战
人工智能与机器学习在代码优化中的应用
利用人工智能和机器学习技术来自动检测代码中的 问题
• 通过静态分析和动态分析来提高代码 审查的准确性和效率 • 减少人工审查的工作量和错误率
使用人工智能和机器学习技术来自动生 成代码
• 通过深度学习和自然语言处理技术, 实现自动编程 • 提高开发效率,降低开发成本
团队协作有助于提高代码质量
• 通过代码审查和互相学习,发现潜在的问题和改进点 • 遵循编程规范,确保代码的一致性和可读性
团队协作有助于提高开发效率
• 良好的代码结构有助于分工合作和知识共享 • 遵循敏捷开发方法,提高开发速度和响应变化
建立高效的代码审查机制
设定明确的审查目标和流程
• 确保代码审查的针对性和有效性 • 提高代码审查的效率和满意度
从开源项目中获取实践经验和灵感
• 学习如何解决问题和优化性能 • 为自己的项目提供参考和借鉴
企业级软件中的完美国际代码实践
分析企业级软件中的代码
• 了解企业级软件中的开发流程和质量控制 • 学习如何实现可扩展和高性能的代码
将完美国际代码应用于企业级软件开发
• 提高软件的质量和效率 • 降低维护成本和开发风险
云计算与边缘计算对完美国际代码的影响
云计算使得软件开发更加分布式和可扩展
• 利用云服务和微服务来提高软件的可扩展性和容错能力 • 遵循完美国际代码原则,实现高质量和高性能的代码
边缘计算对完美国际代码的影响
• 边缘计算使得软件需要在资源受限的环境中运行 • 需要考虑如何优化代码,以降低能耗和延迟
未来软件开发模式对完美国际代码的挑战与机遇
CREATE TOGETHER

完美国际代码详编

完美国际代码详编

用记事本打开以上文件,找到以[Hair]开头这部分,[Hair]idHairModel = 0把这个0改成776是猪头,775是猴子男娃娃,774是老猴子,773是小猴子,772是女娃娃,附各种颜色代码:黑0白-1-1024=柠檬-133530=鹅黄-10497=藕荷-126209=谦粉-42496=妃红-65376=洋红-131072=石榴-195478=桃红1023=天青64256=绿眼64465=翡翠64255=海子=====================================*作二使用人物配置文件代码=====================================将自己以修改好的人物配置文件放到相应职业文件夹里即可(注意性别)为方便查找,最好把默认时间重新命名新建该职业角色点自定义形象后在最上方即可看到你的预设(没有命名将以时间显示)点一下即可看到修改后的形象了你可以继续细微调整满意后确定提交到服务器建立角色即可了已经建立人物的形象使用人物配置文件方法同上只不过要到易容师那里自定义大家有不明白的可以跟贴提出也请高手发帖进行技术指导下面发我已经知道的代码修改后的效果图发型代码额说道这我想起我还没说怎么获取代码= =!效果图片等下再发!========================================*作三代码提取========================================目前没什么好的办法提取方法一用死办法------拿现成的比如现成的发型建了人物每次换下发型保存形象推出把每次获得的头像代码记下来方便以后利用也可以拿朋友现成的代码文件来用(注意文件为INI类型且大小不会超过4K)方法二自己写代码这个方法真的很累但也是唯一找到隐藏代码的方法要慢慢的试运气好的话说不定就……方法三请高手(能请到完美编译人员最好)=====================================好了现在发已知代码效果图=====================================睁一直眼闭一只眼代码嘴巴微翘效果图(在图片最右侧,需点击图片才能完全看到)狐狸bodyID = 0 (小尾巴)bodyID = 4(大尾巴)兔子bodyID = 5蝙蝠bodyID = 3龙女bodyID = 2猫咪bodyID = 100文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)20文件夹(男魅灵)21文件夹(女魅灵)===小道消息听来地40文件夹(妖兽)31文件夹(妖精)50文件夹(男僧侣)51文件夹(女僧侣)===小道消息听来地60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)男性为偶数、女性为奇数3Parts] ===================================scaleUp = 136 该区域可能是人物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 =========================== [Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的大小)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的大小)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的大小)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的大小)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的大小)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区1为开区单2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV2 = 0offseteyeZ2 = 0scaleEyeBall2 = 0[Brow]===========眉毛idBrowTex = 7 ===(眉毛代码)idBrowShape = 0scaleBrowH = 0 ===(眉毛粗细)scaleBrowV = 0 ====(眉毛粗细)rotateBrow = 0 ====(眉毛幅度)offsetBrowH = 0offsetBrowV = 0offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)scaleBrowH2 = 0 (是否开取单双眉毛修改)(0为不开取1为开取单2为开取双)offsetEarV = 147 ===(耳朵位置)[Hair] =============头发idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码[Moustache]===========胡子idMoustacheTex = 0 ===(xxx胡子代码)idMoustacheSkin = 0 ===(xxx胡子代码)idGoateeTex = 0 =====(xxx胡子代码)代码0为无胡子[Color]============颜色colorHair = -789517 ==== (头发颜色)colorFace = -2 =====(脸部颜色)colorEye = -15724528 =====(眼睛颜色)colorBrow = -2868152 ======(眉毛颜色)colorMouth = -2866372 ======(嘴巴颜色)colorEyeBall = -15592686 ===(眼球颜色)colorMoustache = -1 =====(胡子颜色[Body]==========身体bodyID = 0 ====(身体特征代码)colorBody = -2 ====身体颜色(肤色)headScale = 121 ====(头的大小)upScale = 110waistScale = 100 ====(腰围)armWidth = 110 ====(手臂大小)legWidth = 110 =====(脚部大小)breastScale = 100 ====(胸部大小)scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)offsetNoseTipV = 135 ===(鼻子位置)idNoseBridgeShape = 15 ==(鼻梁代码) scaleBridgeTipH = 128 ==(鼻梁大小)offsetBridgeTipZ = 76 ===(鼻梁位置)[Mouth]] ===========嘴巴idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)thickUpLip = 10 ===(上唇厚度)thickDownLip = 0 ===(下唇厚度)scaleMouthH = 0 =====(嘴巴大小)offsetMouthV = 10 ====(唇位置)offsetMOuthZ = 0 ====(唇位置)idMouthTex = 0 ===(嘴巴代码)offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘[Ear] ==================耳朵idEarShape = 22 ===(耳朵形状代码)scaleEar = 125 ===(耳朵大小)scaleBrowV2 = 0rotateBrow2 = 0offsetBrowH2 = 0offsetBrowV2 = 0offsetBrowZ2 = 0[Nose] ===========鼻子idNoseTex = 2 ====(鼻子代码)idNoseTipShape = 16 ===(鼻子形状代码)scaleNoseTipH = 133scaleNoseTipV = 149例[3Parts]scaleUp = 108scaleMiddle = 85scaleDown = 68[BlendFace]idFaceShape1 = 62idFaceShape2 = 62blendFaceShape = 50[Face]scaleFaceH = 118scaleFaceV = 136idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 164 offsetForeheadV = 192 offsetForeheadZ = 160 rotateForehead = 115 scaleForehead = 192[YokeBone] offsetYokeBoneH = 169 offsetYokeBoneV = 113 offsetYokeBoneZ = 102 rotateYokeBone = 128 scaleYokeBone = 128[Cheek] offsetCheekH = 123 offsetCheekV = 128offsetCheekZ = 118 scaleCheek = 128[Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 128 scaleChainH = 76[Jaw]offsetJawH = 192 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 84 scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 363scaleEyeH = 164 scaleEyeV = 228 rotateEye = 124 offsetEyeH = 122 offsetEyeV = 89 offseteyeZ = 100 scaleEyeBall = 230 scaleEyeH2 = 164 scaleEyeV2 = 228 rotateEye2 = 124 offsetEyeH2 = 122 offsetEyeV2 = 89 offseteyeZ2 = 100 scaleEyeBall2 = 230[Brow] idBrowTex = 46 idBrowShape = 355 scaleBrowH = 84 scaleBrowV = 76 rotateBrow = 92 offsetBrowH = 172offsetBrowV = 155 offsetBrowZ = 97 scaleBrowH2 = 84 scaleBrowV2 = 76 rotateBrow2 = 92 offsetBrowH2 = 172 offsetBrowV2 = 155 offsetBrowZ2 = 97[Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 86 scaleNoseTipV = 89 scaleNoseTipZ = 140 offsetNoseTipV = 153 idNoseBridgeShape = 57 scaleBridgeTipH = 106 offsetBridgeTipZ = 90[Mouth] idMouthUpLipLine = 80idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 108thickDownLip = 94 scaleMouthH = 40offsetMouthV = 142 offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 120 scaleMouthH2 = 40 offsetCornerOfMouthSpecial2 = 120[Ear]idEarShape = 59scaleEar = 166offsetEarV = 128[Hair]idHairModel = 937idHairTex = 947[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = -986895colo**ce = -264199 colorEye = -2829100 colorBrow = -10597060 colorMouth = -1990006 colorEyeBall = -12290750 colorMoustache = -1[Body]bodyID = 0colorBody = -264199 headScale = 117 upScale = 75 waistScale = 85 armWidth = 75 legWidth = 80 breastScale = 80。

完美国际人物代码使用方法

完美国际人物代码使用方法
[Body]
bodyID = 4
colorBody = -1
headScale = 999
upScale = 999
waistScale = 999
armWidth = 999
legWidth = 999
breastScale = 999
改好之后保存!
如果对这没兴趣请直接跳过这一节(另类人物制作)--------丶喂
-133530=鹅黄
-10497=藕荷
-126209Biblioteka 谦粉 -42496=妃红
-65376=洋红
-131072=石榴
-195478=桃红
1023=天青
64256=绿眼
64465=翡翠
64255=海子
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
YJ尾巴颜色代码:
黑 0
白 -1
-1024=柠檬
兔子 bodyID = 5
蝙蝠 bodyID = 3
龙女 bodyID = 2
猫咪 bodyID = 1
5、在新打开的记事本文件(里面全是代码不管它)CTRL+A (全选) --->CTRL+V(粘贴)〖这步把里面的原来的代码全部替换成我找的代码了〗

非常漂亮的5款完美国际羽灵代码

非常漂亮的5款完美国际羽灵代码

第一款[3Parts]scaleUp = 162 scaleMiddle = 12 scaleDown = 80[BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50[Face]scaleFaceH = 161 scaleFaceV = 133 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 121 offsetForeheadV = 114 offsetForeheadZ = 156 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 188 offsetYokeBoneV = 102 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128[Cheek] offsetCheekH = 175 offsetCheekV = 108 offsetCheekZ = 137 scaleCheek = 140[Chain] offsetChainV = 168 offsetChainZ = 28 rotateChain = 130scaleChainH = 108[Jaw]offsetJawH = 172 offsetJawV = 143 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 331 idEyeHighTex = 572 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 110 scaleEyeV = 255 rotateEye = 110 offsetEyeH = 128 offsetEyeV = 109 offseteyeZ = 93 scaleEyeBall = 230 scaleEyeH2 = 110 scaleEyeV2 = 255 rotateEye2 = 110 offsetEyeH2 = 128 offsetEyeV2 = 109 offseteyeZ2 = 93 scaleEyeBall2 = 230[Brow]idBrowTex = 7 idBrowShape = 352 scaleBrowH = 119 scaleBrowV = 100 rotateBrow = 86 offsetBrowH = 150 offsetBrowV = 220 offsetBrowZ = 86 scaleBrowH2 = 119 scaleBrowV2 = 100 rotateBrow2 = 86 offsetBrowH2 = 150 offsetBrowV2 = 220offsetBrowZ2 = 86[Nose]idNoseTex = 3 idNoseTipShape = 16 scaleNoseTipH = 55 scaleNoseTipV = 93 scaleNoseTipZ = 90 offsetNoseTipV = 148 idNoseBridgeShape = 17 scaleBridgeTipH = 79 offsetBridgeTipZ = 128[Mouth]idMouthUpLipLine = 91 idMouthMidLipLine = 88 idMouthDownLipLine = 93 thickUpLip = 73thickDownLip = 92 scaleMouthH = 24offsetMouthV = 171 offsetMOuthZ = 103idMouthTex = 14 offsetCornerOfMouthSpecial = 128 scaleMouthH2 = 24 offsetCornerOfMouthSpecial2 = 128[Ear]idEarShape = 21scaleEar = 128offsetEarV = 165[Hair]idHairModel = 973idHairTex = 969[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1colorFace = -1colorEye = -14540253 colorBrow = -6584747 colorMouth = 16758449 colorEyeBall = -15527149 colorMoustache = -1[Body]bodyID = 1colorBody = -1 headScale = 112 upScale = 70 waistScale = 70 armWidth = 67 legWidth = 70 breastScale = 84第二款[3Parts]scaleUp = 162 scaleMiddle = 12 scaleDown = 80[BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50[Face]scaleFaceH = 161 scaleFaceV = 133 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 121 offsetForeheadV = 114 offsetForeheadZ = 156 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 188 offsetYokeBoneV = 102 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128[Cheek] offsetCheekH = 175 offsetCheekV = 108 offsetCheekZ = 137 scaleCheek = 140[Chain] offsetChainV = 168 offsetChainZ = 28 rotateChain = 130scaleChainH = 108[Jaw]offsetJawH = 172 offsetJawV = 143 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 331 idEyeHighTex = 572 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 110 scaleEyeV = 255 rotateEye = 110 offsetEyeH = 128 offsetEyeV = 109 offseteyeZ = 93 scaleEyeBall = 230 scaleEyeH2 = 110 scaleEyeV2 = 255 rotateEye2 = 110 offsetEyeH2 = 128 offsetEyeV2 = 109 offseteyeZ2 = 93 scaleEyeBall2 = 230[Brow]idBrowTex = 7 idBrowShape = 352 scaleBrowH = 119 scaleBrowV = 100 rotateBrow = 86 offsetBrowH = 150 offsetBrowV = 220 offsetBrowZ = 86 scaleBrowH2 = 119 scaleBrowV2 = 100 rotateBrow2 = 86 offsetBrowH2 = 150 offsetBrowV2 = 220offsetBrowZ2 = 86[Nose]idNoseTex = 3 idNoseTipShape = 16 scaleNoseTipH = 55 scaleNoseTipV = 93 scaleNoseTipZ = 90 offsetNoseTipV = 148 idNoseBridgeShape = 17 scaleBridgeTipH = 79 offsetBridgeTipZ = 128[Mouth]idMouthUpLipLine = 91 idMouthMidLipLine = 88 idMouthDownLipLine = 93 thickUpLip = 73thickDownLip = 92 scaleMouthH = 24offsetMouthV = 171 offsetMOuthZ = 103idMouthTex = 14 offsetCornerOfMouthSpecial = 128 scaleMouthH2 = 24 offsetCornerOfMouthSpecial2 = 128[Ear]idEarShape = 21scaleEar = 128offsetEarV = 165[Hair]idHairModel = 942idHairTex = 952[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1colorFace = -1colorEye = -14540253 colorBrow = -6584747 colorMouth = 16758449 colorEyeBall = -15527149 colorMoustache = -1[Body]bodyID = 1colorBody = -1 headScale = 112 upScale = 70 waistScale = 70 armWidth = 67 legWidth = 70 breastScale = 84第三款[3Parts]scaleUp = 255 scaleMiddle = 0 scaleDown = 103[BlendFace] idFaceShape1 = 25 idFaceShape2 = 25 blendFaceShape = 50[Face]scaleFaceH = 130 scaleFaceV = 100 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 130 offsetForeheadV = 30 offsetForeheadZ = 130 rotateForehead = 118 scaleForehead = 255[YokeBone] offsetYokeBoneH = 231 offsetYokeBoneV = 108 offsetYokeBoneZ = 90 rotateYokeBone = 140 scaleYokeBone = 128[Cheek] offsetCheekH = 197 offsetCheekV = 150 offsetCheekZ = 136 scaleCheek = 117[Chain] offsetChainV = 175 offsetChainZ = 0 rotateChain = 137scaleChainH = 83[Jaw]offsetJawH = 192 offsetJawV = 164 offsetJawZ = 83 scaleJawSpecial = 108 scaleJawH = 150 scaleJawV = 127[Eye]idThirdEye = 0 idEyeBaseTex = 330 idEyeHighTex = 572 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 137 scaleEyeV = 255 rotateEye = 126 offsetEyeH = 119 offsetEyeV = 134 offseteyeZ = 64 scaleEyeBall = 255 scaleEyeH2 = 137 scaleEyeV2 = 255 rotateEye2 = 126 offsetEyeH2 = 119 offsetEyeV2 = 134 offseteyeZ2 = 64 scaleEyeBall2 = 255[Brow]idBrowTex = 7 idBrowShape = 31 scaleBrowH = 90 scaleBrowV = 129 rotateBrow = 73 offsetBrowH = 180 offsetBrowV = 255 offsetBrowZ = 65 scaleBrowH2 = 90 scaleBrowV2 = 129 rotateBrow2 = 73 offsetBrowH2 = 180offsetBrowV2 = 255 offsetBrowZ2 = 65[Nose]idNoseTex = 4 idNoseTipShape = 16 scaleNoseTipH = 50 scaleNoseTipV = 98 scaleNoseTipZ = 85 offsetNoseTipV = 178 idNoseBridgeShape = 15 scaleBridgeTipH = 75 offsetBridgeTipZ = 96[Mouth]idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 93 thickUpLip = 57thickDownLip = 100 scaleMouthH = 17offsetMouthV = 216 offsetMOuthZ = 91idMouthTex = 14 offsetCornerOfMouthSpecial = 118 scaleMouthH2 = 17 offsetCornerOfMouthSpecial2 = 118[Ear]idEarShape = 22scaleEar = 128offsetEarV = 128[Hair]idHairModel = 511idHairTex = 311[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1321280colorFace = -1 colorEye = -15329770 colorBrow = 16770273 colorMouth = 16758464 colorEyeBall = 0 colorMoustache = 0[Body]bodyID = 0 colorBody = -1 headScale = 125 upScale = 82 waistScale = 81 armWidth = 86 legWidth = 88 breastScale = 97第四款[3Parts]scaleUp = 255 scaleMiddle = 0 scaleDown = 103[BlendFace] idFaceShape1 = 25 idFaceShape2 = 25 blendFaceShape = 50[Face]scaleFaceH = 119 scaleFaceV = 100 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 130 offsetForeheadV = 30 offsetForeheadZ = 130 rotateForehead = 118 scaleForehead = 255[YokeBone] offsetYokeBoneH = 231 offsetYokeBoneV = 108 offsetYokeBoneZ = 90 rotateYokeBone = 140 scaleYokeBone = 128[Cheek] offsetCheekH = 197 offsetCheekV = 150 offsetCheekZ = 136 scaleCheek = 117[Chain] offsetChainV = 175 offsetChainZ = 0 rotateChain = 137scaleChainH = 83[Jaw]offsetJawH = 192 offsetJawV = 164 offsetJawZ = 83 scaleJawSpecial = 108 scaleJawH = 150 scaleJawV = 127[Eye]idThirdEye = 0 idEyeBaseTex = 330 idEyeHighTex = 574 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 117 scaleEyeV = 255 rotateEye = 126 offsetEyeH = 114 offsetEyeV = 134 offseteyeZ = 64 scaleEyeBall = 255 scaleEyeH2 = 117 scaleEyeV2 = 255 rotateEye2 = 126 offsetEyeH2 = 114 offsetEyeV2 = 134 offseteyeZ2 = 64 scaleEyeBall2 = 255[Brow]idBrowTex = 7 idBrowShape = 31 scaleBrowH = 90 scaleBrowV = 129 rotateBrow = 73 offsetBrowH = 180 offsetBrowV = 255 offsetBrowZ = 65 scaleBrowH2 = 90 scaleBrowV2 = 129 rotateBrow2 = 73 offsetBrowH2 = 180offsetBrowV2 = 255 offsetBrowZ2 = 65[Nose]idNoseTex = 4 idNoseTipShape = 16 scaleNoseTipH = 66 scaleNoseTipV = 116 scaleNoseTipZ = 85 offsetNoseTipV = 178 idNoseBridgeShape = 15 scaleBridgeTipH = 75 offsetBridgeTipZ = 96[Mouth]idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 93 thickUpLip = 22thickDownLip = 103 scaleMouthH = 0offsetMouthV = 238 offsetMOuthZ = 103idMouthTex = 14 offsetCornerOfMouthSpecial = 116 scaleMouthH2 = 0 offsetCornerOfMouthSpecial2 = 116[Ear]idEarShape = 21scaleEar = 128offsetEarV = 128[Hair]idHairModel = 511idHairTex = 311[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1321280colorFace = -1 colorEye = -15329770 colorBrow = 16770273 colorMouth = 16758464 colorEyeBall = 0 colorMoustache = 0[Body]bodyID = 0 colorBody = -1 headScale = 125 upScale = 82 waistScale = 81 armWidth = 86 legWidth = 88 breastScale = 97第五款[3Parts]scaleUp = 236 scaleMiddle = 0 scaleDown = 50[BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50[Face]scaleFaceH = 134 scaleFaceV = 105 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 95 offsetForeheadV = 6 offsetForeheadZ = 117 rotateForehead = 111 scaleForehead = 178[YokeBone] offsetYokeBoneH = 153 offsetYokeBoneV = 86 offsetYokeBoneZ = 70 rotateYokeBone = 147 scaleYokeBone = 193[Cheek] offsetCheekH = 224 offsetCheekV = 96 offsetCheekZ = 98 scaleCheek = 64[Chain] offsetChainV = 166 offsetChainZ = 60 rotateChain = 114scaleChainH = 47[Jaw]offsetJawH = 173 offsetJawV = 217 offsetJawZ = 105 scaleJawSpecial = 172 scaleJawH = 181 scaleJawV = 153[Eye] idEyeBaseTex = 450 idEyeHighTex = 571 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 128 scaleEyeV = 255 rotateEye = 128 offsetEyeH = 123 offsetEyeV = 120 offseteyeZ = 48 scaleEyeBall = 255 scaleEyeH2 = 128 scaleEyeV2 = 255 rotateEye2 = 128 offsetEyeH2 = 123 offsetEyeV2 = 120 offseteyeZ2 = 48 scaleEyeBall2 = 255[Brow]idBrowTex = 7 idBrowShape = 30 scaleBrowH = 124 scaleBrowV = 75 rotateBrow = 96 offsetBrowH = 148 offsetBrowV = 255 offsetBrowZ = 128 scaleBrowH2 = 124 scaleBrowV2 = 75 rotateBrow2 = 96 offsetBrowH2 = 148 offsetBrowV2 = 255offsetBrowZ2 = 128[Nose]idNoseTex = 3 idNoseTipShape = 16 scaleNoseTipH = 22 scaleNoseTipV = 63 scaleNoseTipZ = 90 offsetNoseTipV = 220 idNoseBridgeShape = 15 scaleBridgeTipH = 31 offsetBridgeTipZ = 147[Mouth]idMouthUpLipLine = 91 idMouthMidLipLine = 87 idMouthDownLipLine = 93 thickUpLip = 24thickDownLip = 79 scaleMouthH = 1offsetMouthV = 230 offsetMOuthZ = 89idMouthTex = 14 offsetCornerOfMouthSpecial = 120 scaleMouthH2 = 1 offsetCornerOfMouthSpecial2 = 120[Ear]idEarShape = 22scaleEar = 198offsetEarV = 190[Hair]idHairModel = 511idHairTex = 311[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1323840colorFace = -1colorEye = -15395310 colorBrow = -2917316 colorMouth = 16758464 colorEyeBall = -14672097 colorMoustache = -1[Body]bodyID = 1colorBody = -1 headScale = 115 upScale = 70 waistScale = 70 armWidth = 70 legWidth = 70 breastScale = 75。

完美世界最帅男WX代码

完美世界最帅男WX代码

找到完美国‎际的文件夹‎,然后点开‎e leme‎n t-->‎u serd‎a ta--‎>char‎a cter‎然后00‎(男武侠)‎01(女‎武侠)1‎0(男法师‎) 11(‎女法师)‎20(男巫‎师) 21‎(女巫师)‎31(妖‎精)‎ 40‎(妖兽)‎50(男‎刺客)‎51(女刺‎客)60‎(男羽芒)‎61(女‎羽芒)7‎0(男羽灵‎) 71(‎女羽灵‎[3Pa‎r ts]‎s cale‎U p = ‎160s‎c aleM‎i ddle‎= 10‎2sca‎l eDow‎n = 3‎8[B‎l endF‎a ce]‎i dFac‎e Shap‎e1 = ‎62id‎F aceS‎h ape2‎= 62‎blen‎d Face‎S hape‎=50‎[Fac‎e]sc‎a leFa‎c eH =‎92s‎c aleF‎a ceV ‎= 140‎idFa‎c eTex‎= 44‎[Fa‎l ing]‎idFa‎l ingS‎k in =‎433‎i dFal‎i ngTe‎x = 5‎94[‎F oreh‎e ad]‎o ffse‎t Fore‎h eadH‎= 76‎offs‎e tFor‎e head‎V = 0‎offs‎e tFor‎e head‎Z= 92‎rota‎t eFor‎e head‎= 12‎8sca‎l eFor‎e head‎= 12‎8[Y‎o keBo‎n e]o‎f fset‎Y okeB‎o neH ‎= 132‎offs‎e tYok‎e Bone‎V =73‎offs‎e tYok‎e Bone‎Z = 1‎51ro‎t ateY‎o keBo‎n e = ‎117s‎c aleY‎o keBo‎n e = ‎152‎[Chee‎k]of‎f setC‎h eekH‎= 24‎8off‎s etCh‎e ekV ‎= 51 ‎o ffse‎t Chee‎k Z =8‎2 sca‎l eChe‎e k = ‎28 [‎C hain‎]off‎s etCh‎a inV ‎= 149‎offs‎e tCha‎i nZ =‎130 ‎r otat‎e Chai‎n =14‎6 sca‎l eCha‎i nH =‎41‎[Jaw]‎offs‎e tJaw‎H = 9‎5off‎s etJa‎w V = ‎229o‎f fset‎J awZ ‎=175‎s cale‎J awSp‎e cial‎= 96‎scal‎e JawH‎= 19‎2sca‎l eJaw‎V = 1‎92 [‎E ye]‎i dThi‎r dEye‎= 0‎i dEye‎B aseT‎e x = ‎50 id‎E yeHi‎g hTex‎=49 ‎i dEye‎B allT‎e x = ‎1046 ‎i dEye‎S hape‎= 72‎scal‎e EyeH‎= 17‎2sca‎l eEye‎V =25‎5rot‎a teEy‎e = 1‎24of‎f setE‎y eH =‎122‎o ffse‎t EyeV‎= 10‎8off‎s etey‎e Z =1‎18sc‎a leEy‎e Ball‎= 22‎8 sca‎l eEye‎H2 = ‎172s‎c aleE‎y eV2 ‎= 255‎rota‎t eEye‎2= 12‎4off‎s etEy‎e H2 =‎122 ‎o ffse‎t EyeV‎2 = 1‎08 of‎f sete‎y eZ2 ‎=118‎s cale‎E yeBa‎l l2 =‎228 ‎[Bro‎w]id‎B rowT‎e x = ‎46id‎B rowS‎h ape ‎= 70 ‎s cale‎B rowH‎= 65‎scal‎e Brow‎V= 64‎rota‎t eBro‎w = 6‎4off‎s etBr‎o wH =‎155‎o ffse‎t Brow‎V = 1‎55of‎f setB‎r owZ=‎138‎s cale‎B rowH‎2 = 6‎5sca‎l eBro‎w V2 =‎64r‎o tate‎B row2‎=64‎o ffse‎t Brow‎H2 = ‎155o‎f fset‎B rowV‎2 = 1‎55of‎f setB‎r owZ2‎= 12‎8[N‎o se]‎i dNos‎e Tex ‎= 41‎i dNos‎e TipS‎h ape ‎= 56‎s cale‎N oseT‎i pH =‎64sc‎a leNo‎s eTip‎V = 8‎1sca‎l eNos‎e TipZ‎= 12‎3off‎s etNo‎s eTip‎V =17‎0idN‎o seBr‎i dgeS‎h ape ‎= 55‎s cale‎B ridg‎e TipH‎= 64‎offs‎e tBri‎d geTi‎p Z =1‎48[‎M outh‎]idM‎o uthU‎p LipL‎i ne =‎80i‎d Mout‎h MidL‎i pLin‎e =77‎idMo‎u thDo‎w nLip‎L ine ‎= 83‎t hick‎U pLip‎= 10‎6thi‎c kDow‎n Lip ‎=100‎s cale‎M outh‎H = 2‎6off‎s etMo‎u thV ‎= 192‎offs‎e tMOu‎t hZ =‎118i‎d Mout‎h Tex ‎= 52‎o ffse‎t Corn‎e rOfM‎o uthS‎p ecia‎l = 1‎22 sc‎a leMo‎u thH2‎=26‎o ffse‎t Corn‎e rOfM‎o uthS‎p ecia‎l2 = ‎122 ‎[Ear]‎idEa‎r Shap‎e = 5‎9sca‎l eEar‎= 16‎6off‎s etEa‎r V = ‎128‎[Hair‎]idH‎a irMo‎d el =‎881‎i dHai‎r Tex ‎= 891‎[Mo‎u stac‎h e]i‎d Mous‎t ache‎T ex =‎204‎i dMou‎s tach‎e Skin‎= 18‎6idG‎o atee‎T ex =‎596‎[Colo‎r]co‎l orHa‎i r = ‎16770‎273c‎o lorF‎a ce =‎-1c‎o lorE‎y e =-‎15220‎02co‎l orBr‎o w = ‎-6123‎689c‎o lorM‎o uth ‎= 167‎58449‎colo‎r EyeB‎a ll =‎-1197‎8785 ‎c olor‎M oust‎a che ‎= -1‎[Bod‎y]bo‎d yID ‎= 0c‎o lorB‎o dy =‎-263‎693h‎e adSc‎a le =‎94u‎p Scal‎e =60‎wais‎t Scal‎e = 6‎2arm‎W idth‎= 68‎legW‎i dth ‎= 63‎b reas‎t Scal‎e = 8‎0‎。

完美国际代码修改

完美国际代码修改

完美国际代码修改代码文件的位置如下:打开完美前传\ element \ userdata \ character \ customize 文件夹①:00文件夹(男武侠)01文件夹(女武侠)②:10文件夹(男法师)11文件夹(女法师)③:20文件夹(男巫师)21文件夹(女巫师)④:40文件夹(妖兽)⑤:31文件夹(妖精)⑥:50文件夹(男刺客)51文件夹(女刺客)⑦:60文件夹(男羽芒)61文件夹(女羽芒)⑧:70文件夹(男羽灵)71文件夹(女羽灵)⑨:80文件夹(男剑灵)81文件夹(女剑灵)90文件夹(男魅灵)91文件夹(女魅灵)⑩: 男性为偶数、女性为奇数图一图1 这的文件也就是你游戏上“我的自定义列表”里面的文件,保存在游戏左上方的文件是在这个地方进行修改。

如果是老人物,只需要将找来的代码替换掉老人物的自定义代码里面的数据保存即可以,如果是新人物,直接从下面文件夹(图2)复制一个代码文件,放在对应的人物文件夹(图1)里面去,然后重命名为自定义代码名称,把里面粘贴上你要使用的代码保存,就可以去进行人物更换代码了。

图二下面我们了解一下代码里面对应的数值,如果想部分调整,也可以直接的通过改变数据达到目的。

[3Parts] ==========三庭scaleUp = 136 ====上庭scaleMiddle = 128 ====中庭scaleDown = 118 ====下庭===========基本脸型混合idFaceShape1 = 23 ====脸型idFaceShape2 = 23 ====脸型blendFaceShape = 50==============脸型scaleFaceH = 123 =====脸的水平比例调节scaleFaceV = 133 =====脸的上下比例调节idFaceTex = 5复制代码=====(注意这个地方人鱼族数值女人物为860-864,864无脸上花纹,男人物为856-859,859无脸上花纹其他职业为44-,如果其他人物代码改巫师和刺客上面去,要注意改动这个数值,以免成大白脸)=============法令idFalingSkin = 434idFalingTex = 436=============额头offsetForeheadH = 137 =====额头横移offsetForeheadV = 128 =====额头纵移offsetForeheadZ = 128 =====额头前后移动rotateForehead = 128 =====额头旋转scaleForehead = 128 ======额头比例缩放=============颧(quan)offsetYokeBoneH = 128 ====颧骨横移offsetYokeBoneV = 131 ====颧骨纵移offsetYokeBoneZ = 128 ====颧骨前后移动rotateYokeBone = 128 ====颧骨旋转scaleYokeBone = 128 ====颧骨比例缩放================颊offsetCheekH = 126 ====脸颊横移offsetCheekV = 123 ====脸颊纵移offsetCheekZ = 124 ====脸颊前后移动scaleCheek = 126 ====脸颊比例缩放================下巴offsetChainV = 124 ====下巴纵移offsetChainZ = 128 ====下巴前后移动rotateChain = 128 ====下巴旋转scaleChainH = 64 =====下巴左右缩放==================颚offsetJawH = 144 ====颚骨横移offsetJawV = 136 ====颚骨纵移offsetJawZ = 128 ====颚骨前后移动scaleJawSpecial = 128 ====颚骨特殊缩放scaleJawH = 104 ====颚骨左右缩放scaleJawV = 126 ====颚骨上下缩放================眼型idEyeBaseTex = 257 ====基本眼型idEyeHighTex = 569 ==== idEyeBallTex = 9 ==== idEyeShape = 36 ====眼皮类型选择scaleEyeH = 108 ====右眼水平比例调节scaleEyeV = 255 ====右眼竖直比例调节rotateEye = 85 ====右眼旋转调节offsetEyeH = 0 ====右眼水平位移offsetEyeV = 0 ====右眼垂直位移offseteyeZ = 0 =====右眼前后位移scaleEyeBall = 255 ====右眼球缩放scaleEyeH2 = 0 ====左眼水平比例调节scaleEyeV2 = 0 ====左眼竖直比例调节rotateEye2 = 0 ====左眼旋转调节offsetEyeH2 = 0 ====左眼水平位移offsetEyeV2 = 0 ====左眼垂直位移offseteyeZ2 = 0 ====左眼前后位移scaleEyeBall2 = 0 ====左眼球缩放================眉型idBrowTex = 7 ==== 选择眉毛idBrowShape = 0 ====基本眉型scaleBrowH = 0 ====右眉水平比例调节scaleBrowV = 0 ====右眉垂直比例调节rotateBrow = 0 ====右眉旋转调节offsetBrowH = 0 ====右眉水平位移调节offsetBrowV = 0 ====右眉垂直位移调节offsetBrowZ = 0 ====右眉前后移动scaleBrowH2 = 0 ====左眉水平比例调节scaleBrowV2 = 0 ====左眉垂直比例调节rotateBrow2 = 0 ====左眉旋转调节offsetBrowH2 = 0 ====左眉水平位移调节offsetBrowV2 = 0 ====左眉垂直位移调节offsetBrowZ2 = 0 ====左眉前后移动==================鼻型idNoseTex = 2 ====贴图选择idNoseTipShape = 16 ====鼻头scaleNoseTipH = 133 ====鼻头水平比例调节scaleNoseTipV = 149 ====鼻头竖直比例调节scaleNoseTipZ = 128 ====鼻头前后比例调节offsetNoseTipV = 135 ====鼻头垂直位移调节idNoseBridgeShape = 15 ====鼻梁scaleBridgeTipH = 128 ====鼻梁左右比例调节offsetBridgeTipZ = 76 ====鼻梁前后移动] ====================嘴型idMouthUpLipLine = 89 ====上唇线idMouthMidLipLine = 86 ====唇沟idMouthDownLipLine =0 ====下唇线thickUpLip = 10 ====上唇厚度调节thickDownLip = 0 ====下唇厚度比例scaleMouthH = 0 ====左面嘴部水平比例scaleMouthH2 = 74 ====右面嘴部水平比例offsetMouthV = 10 ====嘴部整体垂直位移offsetMOuthZ = 0 ====嘴部整体沿Z轴位移idMouthTex = 0 ====基本唇型offsetCornerOfMouthSpecial = 10 ====左嘴角移动offsetCornerOfMouthSpecial2 = 0 ====右嘴角移动=======================耳型idEarShape = 22 ====基本耳性scaleEar = 125 ====耳朵的整体大小缩放调节offsetEarV = 147 ====耳朵的上下移动======================毛发idHairModel = 279 ====发型idHairTex = 424 ====发型纹理==================胡子idMoustacheTex = 0 ====小胡子idMoustacheSkin = 0 ====大胡子idGoateeTex = 0 ====胡子纹理======================化装colorHair = -789517 ====头发颜色color F ace = -2复制代码====脸部颜色(以前官方论坛的代码屏蔽了这个地方的r f a三个英文为**,需要手动改正,否则会黑脸。

完美国际144BOSS怪物代码

完美国际144BOSS怪物代码

14727 秦天·流14728 鼓神·流14729 荡魂使·流14730 古蛇·流14731 秦天·空14732 鼓神·空14733 荡魂使·空14734 古蛇·空14735 圣金甲·空14736 秦天·斗14737 鼓神·斗14738 荡魂使·斗14739 古蛇·斗14740 圣金甲·斗14741 震军·斗14742 大将·神武罗·斗14743 大将·风无痕·斗14744 巨力·斗14745 噬灵狂兽·斗14746 震军·破14747 大将·神武罗·破14748 大将·风无痕·破14749 巨力·破14750 噬灵狂兽·破14751 七曜使灵·破14752 震军·虚14753 大将·神武罗·虚14754 大将·风无痕·虚14755 巨力·虚14756 噬灵狂兽·虚14757 七曜使灵·虚14758 上古恶魔·十方俱灭14759 囚坚·虚14760 鬼啸·虚14761 紫鳞·虚14762 幻灵圣母·虚14763 铁罗云·虚14764 黑甲巨兽·虚14765 囚坚·无14766 鬼啸·无14767 紫鳞·无14768 幻灵圣母·无14770 铁罗云·无14771 黑甲巨兽·无14772 黄昏王·苍力·无14773 黄昏相·子纯·无14774 囚坚·灭14775 鬼啸·灭14776 紫鳞·灭14777 幻灵圣母·灭14778 铁罗云·灭14779 黑甲巨兽·灭14780 黄昏王·苍力·灭14781 黄昏相·子纯·灭14782 幻境之主·天地无用986-1791 (1~???普通+精英怪+???[地海空])3302-3331(1~???普通+精英怪+???)3421-3432(1~???普通+精英怪+???)3514 地愚3610 迷魅之花3617-3631(1~???普通+精英怪+???[空])5943-5956,6357-6364,(人,妖19FB怪)6421-6427,6445-6510,(29-??FB怪BOSS)6645-6653,6731-6748,(19-39??FB怪)4079-4085 (小兔、小狗、小猫、母鸡……—*#·!@!$%#@^....)6840-6844(29)2869 群力2870 玄锥2871 裂天2872 肉搏龙2898 老鼋2899 汽油灯2900 欲火2901 方青子3360 紫貘3361 蕴象3362 牵脊3363 獬豸3364 饕餮3503 穷奇3504 句芒3505 凿齿3506 燕生3508 亥龟3509 咆齿3510 豪鸟3511 魅妖3883 阴魔3884 秦陵将军3885 尸魔3886 幽明老妖4278 深海巨龙4279 万蛇之王4280 通背猿王4281 豪血狼王4282 青牛雷魔王4283 赤色飞龙4284 狂暴铁甲狮王4285 玄天魔眼4359 冥狼4360 冥牛4361 冥鼠4362 冥虎4363 冥猪6508 虎千军6509 狮千6510 龙千6926 虎万6927 狮万6928 龙万6770 暗灵6771 冥狮之王6772 九辰6773 夜叉6833 鲛人6834 巨鲨6835 水玉精灵6846-6848 (39BOSS)6855-6857 (89的三天)7088 九子鬼母7083 九尾火狐7084 欲火凤凰7085 沉沦冥兽7086 69牛头7087 69马面7089 幽灵海盗王7090 深海之触7091 熔岩之王7092 幽明龙王7093 冰雪之王7094 风沙之王7095 巡海妖精7324 铁勾船长7327 斑阆豹7328 沙毒蝎7329 神仙鱼7334 山猿老妖12182 裂天之魂12184 镇魂塔11280 物·金木水火11281 物·金木火土11282 金水火土11283 五行11284 守成沙将12201 暴君·火邪12202 上古沙虫12205 暴君·逐风12207 血狼12210 魔将·暗魂12211 魔将·秦戈12213 死灵骑使·破12214 死灵骑使·空12215 死灵骑使·绝12216 死灵骑使·灭12217 魔将·天刑12218 魔将·牛头12219 魔将·马面12220 魔君使·血刀12221 魔君使·狂剑12222 魔君·横寂12223 九龙子12224 龙宫守卫12225 护宝水妖12226 龙宫水灵12312 丛林潜伏者12260 丛林毁灭者12261 丛林狩猎者12262 丛林守护者1281312870-12885左右 GM专用NPC6 13482 军团万夫长13536-13547(军团全BOSS) 13541 军团巨援13542 ....飞龙13543 ....岩君13544 ....赤君13545 ....雷君13546 ....暗翼13547 统帅,烽火绝城8205 黑无常8206 白无常8207 冥蛇王8208 噬人心魔8209 魔魂8210 水邪8211 大盗封一剑8212 黑手胡刀8213 血牙8214 可悲的林云8215 海盗王浪翻天8216 千灵8217 火云狐仙8218 梵天8219 烦恼魔8220 暗魔8221 天魔8222 半龙绞8223 仇英8224 玄灵8225 吴源8226 索雷8227 怨灵巫师8228 远古石怪8229 雪仆阴影8230 凌风的化身8231 刑风8232 海盗船长8234 儒兹8235 海盗鬼王8236-8240 金甲妖=5妖8241 沉沦冥兽8242 龙王真身8243 龙太子真身8244 龙公主真身8245 青衣子8250 山猿老妖8259 邪眼9111 光明使9112 逍遥使9113 赏善使9165 凤凰于飞9181 人面桃花9182 飘渺仙子9183 魔甲尊者9184 魔剑尊者9185 魔刑尊者9186 天狱之王9187 梅花猫9188 捣药兔9189 小嘟嘟熊9190 飞天猪9191 通灵犬9192 关海法9193 大嘟嘟熊9223 避世魔9224 遁世魔9227 弃世魔9229 申屠冥9230 独脚雷尊9236 朱雀9238 金鸟鸟9239 寒露仙兔9908 葵虚子9909 绝命9910 无涯9911 镇魂9912 镇魄9913 紫烟9914 倾月9915 破空之魂9916 长孙计9917 樊日9918 食岳9919 牛无玄9920 马无宗9925 蜀浒9945 逆天魔君9970 山指10002 瑞年兽10003 丰年兽10005 至尊宝10017 攻方投石车10018 守方投石车10027 中心建筑10019 守护塔10021-10026 箭塔2218 传送师2219 赌场老板2220 卫兵张正2221 城市官员2222 组龙长老(ps:npc的代码从2222往上刷但是唯一的缺点是NPC不能使用哈哈只能过干瘾)19副本蛇蝎谷玄锥:玄影法剑(22法剑).月灵弓(22弓).玄锥的护符(19回链)火炎洞窟群力:玄影法剑(22法剑).火云剑(22单剑).群力的护符(21法链)狂狼巢穴裂天:玄影法剑(22法剑).黑巢降魔斧(22长斧).裂天的护符(21物链)29副本青衣冢青衣子:藏星剑(30法剑).荆棘刺(30利刃).双飞燕(30双剑).逐光弩(30弩).鬼啸战斧(30双斧).青衣子法裤(31法裤).行尸下铠(32轻腿).鬼卫重甲(31重铠).邪鬼戒指(31法戒).青衣子项链(30物链)39副本幽冥居幽泉:幽泉法履(41法鞋).巫王宝珠(41回链).玄冥长锤(41长锤)火冥:火冥重腕(41重腕).鬼阴(42弹弓)蛮灵力士:阴阳夺魄轮(43宝轮).蛮灵力士胸甲(42轻甲).蛮灵力士之戒(40物戒).鬼雄拳套(40铁拳).女鬼护身符(40物佩)49副本履霜秘境狮万军:叱风战锤(52双锤).妖狮指环(51法戒).狮心头盔(51重盔)虎万军:虎力靴(51轻靴).天叱宝刀(51长刀).龙万军:万军项链(50法链).龙鳞法裤(52法裤).灭魂拳套(60铁拳).龙火重甲(52重铠).秘境之风(48闪佩)59副本天劫谷紫猽(金):雷君印记(59闪佩).幻舞隐月剑(61单剑)蕴象(木):花神之息(59物链).圣兽护腿(61重腿)牵脊(水):水精头饰(59法帽).万钧巨斧(62长斧)獬豹(火):烈焰里鞋(59法鞋).天劫射日弩(61弩).饕餮(土):沙王之怒(60物戒).修罗下铠(60轻腿).69副本怨灵之门心魔:风云(69弹弓).心魔力量戒(69法戒)水邪:水邪之壳(68重盔).紫电辟邪(70利刃).冥蛇王:毒蛇印记(68物佩).食灵重靴(69重靴).煞灵鬼头叉(71镗)冥府牛头:血煞斧(70双斧).牛王之皮(69披风).黑暗地府下铠(69轻腿)冥府马面:灵犀释厄剑(70法剑).马面神符(69法链).黑暗地府法裤(70法裤)79副本秘宝窟血牙:狼巫王法袍(77法袍).血牙护腕(78轻腕).乘胜**伏(78长刀).黑手胡刀:海盗头盔(76重盔).黑手护符(77回链)大盗封一剑:悲者胸甲(78轻甲).神武镇天弓(80弓)可悲的林云:林云之戒(77物戒).沉水龙雀(79宝轮)海盗王浪翻天:海盗王之证(77法佩).海盗王胸甲(79重铠).船长护腕(77法腕).玄铁重锤(79长锤).船长护腿(77重腿)89仙幻天:千灵:千灵轻铠(87轻甲)(技能书:真.羽箭(羽灵))梵天:梵天戒(88物戒).梵天魔刀(88单刀).梵天护腿(88重腿).百里追风弩(88弩) (技能书:真.寸力(武侠)、狂.涌泉(法师))火云狐仙:狐仙护符(86法链)(技能书:狂.流水(武侠)、狂.妖狐变(妖精)、狂.烈火符(法师))89魔幻天:天魔:倚天镇魂剑(89法剑).天魔宝珠(87物链).天魔法袍(88法袍)(技能书:狂.白虎变(妖兽)、狂.妖狐变(妖精)、狂.虎击(武侠)、真.涌泉(法师)、狂.兽王锤(妖兽)、狂.剧毒蛊(妖精))闇魔:多情彩佩(87闪佩).梵天戒(88物戒).魔屠腰佩(86物佩)(技能书:狂.龙卷风(羽灵)、真.剧毒蛊(妖精))烦恼魔:龙影护符(86回链)(技能书:真.羽箭(羽灵)、狂.寒冰之矢(羽芒)、狂.绞杀(妖兽)、狂.剧毒蛊(妖精)、狂.落石术(法师)、真.虎击(武侠))野外:灯鬼之壳(30重盔):蛇谷地鬼(34联军营地)尸魔头巾(41法帽):妖牛勇士(48龙战之野)、长蛮射手(41伤麒森林)玄阴刀(42单刀):未知穿云弓(53弓):追魂夫诸(54禹王坡)驱龙杖(60短杖):69小怪食灵重靴(69重靴):兵殇怨灵首领(65怨灵沼泽)、水殇怨灵首领(67怨灵沼泽)、夜哭岛小怪、夺魄冥狮(64寻梦港郊外)煞灵鬼头叉(71镗):夜哭岛小怪魔骨轻帽(77法帽):蝶兰精灵(72迷失村)、龙女(76无为村外海) 蜻蜓刺玉(80利刃):暴食花鼠(87苍茫草原)帝蛮锤(87长锤):精锐夺魄冥狮(82离离草原)、焚心之地小怪寻龙:穿云弓(53弓):10银50铜芙蓉刺(50利刃):10银50铜菩提宝杖(52幡杖):10银50铜血力重腿(40重腿):30铜血力轻腕(40轻腕):30铜血力法袍(40法袍):30铜血月重腕(60重腕):25银25铜血月轻腕(60轻腕):25银25铜血月法腕(60法腕):25银25铜血灵重靴(80重靴):20金40银血灵轻靴(80轻靴):20金40银血灵法履(80法鞋):20金40银。

完美国际代码教学

完美国际代码教学

完美国际人物代码教程(附带颜色)教程, 人物, 国际, 颜色, 代码修改代码首先要打开\ element \ userdata \ character \ customize 文件夹00文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)40文件夹(妖兽)31文件夹(妖精)60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)80文件夹(男剑灵)81文件夹(女剑灵)男性为偶数、女性为奇数3Parts] ===================================scaleUp = 136 该区域可能是人物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 ===========================[Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的大小)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的大小)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的大小)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的大小)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的大小)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区1为开区单2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV2 = 0offseteyeZ2 = 0scaleEyeBall2 = 0[Brow]===========眉毛idBrowTex = 7 ===(眉毛代码)idBrowShape = 0scaleBrowH = 0 ===(眉毛粗细)scaleBrowV = 0 ====(眉毛粗细)rotateBrow = 0 ====(眉毛幅度)offsetBrowH = 0offsetBrowV = 0offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)scaleBrowH2 = 0 (是否开取单双眉毛修改)(0为不开取1为开取单2为开取双)scaleBrowV2 = 0rotateBrow2 = 0offsetBrowH2 = 0offsetBrowV2 = 0offsetBrowZ2 = 0[Nose] ===========鼻子idNoseTex = 2 ====(鼻子代码)idNoseTipShape = 16 ===(鼻子形状代码)scaleNoseTipH = 133scaleNoseTipV = 149scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)offsetNoseTipV = 135 ===(鼻子位置)idNoseBridgeShape = 15 ==(鼻梁代码)scaleBridgeTipH = 128 ==(鼻梁大小)offsetBridgeTipZ = 76 ===(鼻梁位置)[Mouth]] ===========嘴巴idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)thickUpLip = 10 ===(上唇厚度)thickDownLip = 0 ===(下唇厚度)scaleMouthH = 0 =====(嘴巴大小)offsetMouthV = 10 ====(唇位置)offsetMOuthZ = 0 ====(唇位置)idMouthTex = 0 ===(嘴巴代码)offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘[Ear] ==================耳朵idEarShape = 22 ===(耳朵形状代码)scaleEar = 125 ===(耳朵大小)offsetEarV = 147 ===(耳朵位置)[Hair] =============头发idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码[Moustache]===========胡子idMoustacheTex = 0 ===(xxx胡子代码)idMoustacheSkin = 0 ===(xxx胡子代码)idGoateeTex = 0 =====(xxx胡子代码)代码0为无胡子[Color]============颜色colorHair = -789517 ==== (头发颜色)colorFace = -2 =====(脸部颜色)colorEye = -15724528 =====(眼睛颜色)colorBrow = -2868152 ======(眉毛颜色)colorMouth = -2866372 ======(嘴巴颜色)colorEyeBall = -15592686 ===(眼球颜色)colorMoustache = -1 =====(胡子颜色[Body]==========身体bodyID = 0 ====(身体特征代码)colorBody = -2 ====身体颜色(肤色)headScale = 121 ====(头的大小)upScale = 110waistScale = 100 ====(腰围)armWidth = 110 ====(手臂大小)legWidth = 110 =====(脚部大小)breastScale = 100 ====(胸部大小)=====================================*作二使用人物配置文件代码=====================================将自己以修改好的人物配置文件放到相应职业文件夹里即可(注意性别)为方便查找,最好把默认时间重新命名新建该职业角色点自定义形象后在最上方即可看到你的预设(没有命名将以时间显示)点一下即可看到修改后的形象了你可以继续细微调整满意后确定提交到服务器建立角色即可了已经建立人物的形象使用人物配置文件方法同上只不过要到易容师那里自定义大家有不明白的可以跟贴提出也请高手发帖进行技术指导下面发我已经知道的代码修改后的效果图发型代码额说道这我想起我还没说怎么获取代码= =!效果图片等下再发!========================================*作三代码提取========================================目前没什么好的办法提取方法一用死办法------拿现成的比如现成的发型建了人物每次换下发型保存形象推出把每次获得的头像代码记下来方便以后利用也可以拿朋友现成的代码文件来用(注意文件为INI类型且大小不会超过4K)方法二自己写代码这个方法真的很累但也是唯一找到隐藏代码的方法要慢慢的试运气好的话说不定就……方法三请高手(能请到完美编译人员最好)=====================================好了现在发已知代码效果图=====================================睁一直眼闭一只眼代码嘴巴微翘效果图(在图片最右侧,需点击图片才能完全看到)狐狸bodyID = 0 (小尾巴)bodyID = 4(大尾巴)兔子bodyID = 5蝙蝠bodyID = 3龙女bodyID = 2猫咪bodyID = 1附各种颜色代码:黑0白-1-1024=柠檬-133530=鹅黄-10497=藕荷-126209=谦粉-42496=妃红-65376=洋红-131072=石榴-195478=桃红1023=天青64256=绿眼64465=翡翠64255=海子。

完美世界国际代码修改成国服代码

完美世界国际代码修改成国服代码

下面是我自己尝试出来的范围 其实只要修改 [Face]-脸型 / [Eye]-眼型 / [Hair] -头发 这三块的ID数值就可以了,其他的范围都差不多
• • • • • • 男号部分 [Face] scaleFaceH = 112 scaleFaceV = 125 idFaceTex = 968 男脸上纹身只能取 968-972 (超过显示错误) • • • • • • • • • • • • • • 女号部分 [Face] scaleFaceH = 144 scaleFaceV = 128 idFaceTex = 1026 纹身范围(1026-1062) [Eye] idEyeBaseTex = 257 idEyeHighTex = 256 idEyeBallTex = 9 idEyeShape = 36 [Hair] idHairModel = 957 idHairTex = 995 发型部分自己选择,至于各个发型代码我就 不罗列了,自己喜欢哪个保存哪个,然后提 取就是,简单。
针对个别代码修改后仍不能使用的修改方法
• 打开:\《完美世界》\element\userdata\character\customize内的对应(男/女) 职业国际代码文件后后退到element\userdata\character 找到(男/女)职业 对应代码。依次对比数值。 因为character内的基础代码都是国服能允许的范围,按照上述内容查看几个 关键部位的数值是否超出然后做细微修改既能使用。 希望此文章能帮助到各位玩家。
完美世界 国际代码 改成 国服代码
经本人试验可行方法
• 发现有好多介绍怎么处理代码了。我就不 多此一举了。这里就只根据部分朋友说从 国际或其他地方转载的代码应用到国服上 会出现各种小问题,在此,我依自己解决 方法 说下小窍门,解决此类问题。

完美国际代码教学

完美国际代码教学

完美国际人物代码教程(附带颜色)教程, 人物, 国际, 颜色, 代码修改代码首先要打开\ element \ userdata \ character \ customize 文件夹00文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)40文件夹(妖兽)31文件夹(妖精)60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)80文件夹(男剑灵)81文件夹(女剑灵)男性为偶数、女性为奇数3Parts] ===================================scaleUp = 136 该区域可能是人物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 ===========================[Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的大小)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的大小)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的大小)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的大小)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的大小)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区1为开区单2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV2 = 0offseteyeZ2 = 0scaleEyeBall2 = 0[Brow]===========眉毛idBrowTex = 7 ===(眉毛代码)idBrowShape = 0scaleBrowH = 0 ===(眉毛粗细)scaleBrowV = 0 ====(眉毛粗细)rotateBrow = 0 ====(眉毛幅度)offsetBrowH = 0offsetBrowV = 0offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)scaleBrowH2 = 0 (是否开取单双眉毛修改)(0为不开取1为开取单2为开取双)scaleBrowV2 = 0rotateBrow2 = 0offsetBrowH2 = 0offsetBrowV2 = 0offsetBrowZ2 = 0[Nose] ===========鼻子idNoseTex = 2 ====(鼻子代码)idNoseTipShape = 16 ===(鼻子形状代码)scaleNoseTipH = 133scaleNoseTipV = 149scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)offsetNoseTipV = 135 ===(鼻子位置)idNoseBridgeShape = 15 ==(鼻梁代码)scaleBridgeTipH = 128 ==(鼻梁大小)offsetBridgeTipZ = 76 ===(鼻梁位置)[Mouth]] ===========嘴巴idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)thickUpLip = 10 ===(上唇厚度)thickDownLip = 0 ===(下唇厚度)scaleMouthH = 0 =====(嘴巴大小)offsetMouthV = 10 ====(唇位置)offsetMOuthZ = 0 ====(唇位置)idMouthTex = 0 ===(嘴巴代码)offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘[Ear] ==================耳朵idEarShape = 22 ===(耳朵形状代码)scaleEar = 125 ===(耳朵大小)offsetEarV = 147 ===(耳朵位置)[Hair] =============头发idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码[Moustache]===========胡子idMoustacheTex = 0 ===(xxx胡子代码)idMoustacheSkin = 0 ===(xxx胡子代码)idGoateeTex = 0 =====(xxx胡子代码)代码0为无胡子[Color]============颜色colorHair = -789517 ==== (头发颜色)colorFace = -2 =====(脸部颜色)colorEye = -15724528 =====(眼睛颜色)colorBrow = -2868152 ======(眉毛颜色)colorMouth = -2866372 ======(嘴巴颜色)colorEyeBall = -15592686 ===(眼球颜色)colorMoustache = -1 =====(胡子颜色[Body]==========身体bodyID = 0 ====(身体特征代码)colorBody = -2 ====身体颜色(肤色)headScale = 121 ====(头的大小)upScale = 110waistScale = 100 ====(腰围)armWidth = 110 ====(手臂大小)legWidth = 110 =====(脚部大小)breastScale = 100 ====(胸部大小)=====================================*作二使用人物配置文件代码=====================================将自己以修改好的人物配置文件放到相应职业文件夹里即可(注意性别)为方便查找,最好把默认时间重新命名新建该职业角色点自定义形象后在最上方即可看到你的预设(没有命名将以时间显示)点一下即可看到修改后的形象了你可以继续细微调整满意后确定提交到服务器建立角色即可了已经建立人物的形象使用人物配置文件方法同上只不过要到易容师那里自定义大家有不明白的可以跟贴提出也请高手发帖进行技术指导下面发我已经知道的代码修改后的效果图发型代码额说道这我想起我还没说怎么获取代码= =!效果图片等下再发!========================================*作三代码提取========================================目前没什么好的办法提取方法一用死办法------拿现成的比如现成的发型建了人物每次换下发型保存形象推出把每次获得的头像代码记下来方便以后利用也可以拿朋友现成的代码文件来用(注意文件为INI类型且大小不会超过4K)方法二自己写代码这个方法真的很累但也是唯一找到隐藏代码的方法要慢慢的试运气好的话说不定就……方法三请高手(能请到完美编译人员最好)=====================================好了现在发已知代码效果图=====================================睁一直眼闭一只眼代码嘴巴微翘效果图(在图片最右侧,需点击图片才能完全看到)狐狸bodyID = 0 (小尾巴)bodyID = 4(大尾巴)兔子bodyID = 5蝙蝠bodyID = 3龙女bodyID = 2猫咪bodyID = 1附各种颜色代码:黑0白-1-1024=柠檬-133530=鹅黄-10497=藕荷-126209=谦粉-42496=妃红-65376=洋红-131072=石榴-195478=桃红1023=天青64256=绿眼64465=翡翠64255=海子。

完美国际剑灵代码 (2)

完美国际剑灵代码 (2)

完美国际剑灵代码1. 介绍完美国际剑灵是一款由韩国游戏公司NCsoft开发的大型多人在线角色扮演游戏。

该游戏以东方奇幻为背景,玩家可以选择不同的职业角色,在游戏中探索世界、完成任务、与其他玩家进行战斗等。

剑灵作为游戏的一个重要组成部分,是指玩家使用剑类武器进行战斗的技能和技巧。

本文将详细介绍完美国际剑灵代码的相关内容。

2. 剑灵代码结构完美国际剑灵代码由多个文件和模块组成,下面是一个基本的代码结构示例:- 剑灵代码/- skills/ # 存放剑灵技能相关代码- sword.py # 剑类技能代码- magic.py # 魔法技能代码- archery.py # 弓箭技能代码- characters/ # 存放剑灵角色相关代码- warrior.py # 战士角色代码- mage.py # 法师角色代码- archer.py # 弓箭手角色代码- main.py # 游戏主程序代码2.1 skills模块skills模块是存放剑灵技能相关代码的文件夹,其中包含sword.py、magic.py和archery.py三个文件。

这些文件定义了不同类型的剑灵技能,并提供了相应的方法和属性。

例如,sword.py文件中可能包含以下代码:class SwordSkill:def__init__(self, name, damage): = nameself.damage = damagedef use_skill(self, target):# 使用剑类技能攻击目标pass2.2 characters模块characters模块是存放剑灵角色相关代码的文件夹,其中包含warrior.py、mage.py和archer.py三个文件。

这些文件定义了不同职业的剑灵角色,并提供了相应的方法和属性。

例如,warrior.py文件中可能包含以下代码:class Warrior:def__init__(self, name, level): = nameself.level = levelself.skills = []def learn_skill(self, skill):# 学习一项新的技能passdef use_skill(self, skill_index, target): # 使用已学习的技能攻击目标pass2.3 main.pymain.py是游戏的主程序代码文件,它使用上述skills和characters模块中定义的类来实现游戏的逻辑。

完美国际代码库

完美国际代码库

完美国际代码库打开游戏目录(安装路径大家应该还记得把)实在不知道可以点钟桌面完美游戏图标单击右键里属性看路径选项即可知道打开\ element \ userdata \ character \ customize 文件夹会看到以下文件夹00文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)20文件夹(男魅灵)21文件夹(女魅灵)===小道消息听来地40文件夹(妖兽)31文件夹(妖精)50文件夹(男僧侣)51文件夹(女僧侣)===小道消息听来地60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)男性为偶数、女性为奇数你是男MG 就应该是60文件夹打开60文件夹新建一个TXT文件就是文本文档(将我后面的代码复制进去.)然后将文本文档的格式变成 .ini 格式会问你是否..的..点是...然后进入游戏买一个易容卷轴去易容师处进行易容服务..在屏幕左上方会出现一个框框里面有你之前设置的代码点一下.然后修改下脸部颜色就好了...推荐代码[3Parts]scaleUp = 123scaleMiddle = 113scaleDown = 125[BlendFace]idFaceShape1 = 62idFaceShape2 = 62blendFaceShape = 50[Face]scaleFaceH = 132scaleFaceV = 136idFaceTex = 44[Faling]idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 107 offsetForeheadV = 121 offsetForeheadZ = 163 rotateForehead = 145 scaleForehead = 192[YokeBone] offsetYokeBoneH = 129 offsetYokeBoneV = 113 offsetYokeBoneZ = 64 rotateYokeBone = 128 scaleYokeBone = 128[Cheek] offsetCheekH = 140 offsetCheekV = 128 offsetCheekZ = 118 scaleCheek = 128[Chain]offsetChainV = 134 offsetChainZ = 64 rotateChain = 155 scaleChainH = 92[Jaw]offsetJawH = 176 offsetJawV = 161 offsetJawZ = 128 scaleJawSpecial = 128scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 71 scaleEyeH = 169 scaleEyeV = 250 rotateEye = 133 offsetEyeH = 130 offsetEyeV = 122 offseteyeZ = 91 scaleEyeBall = 192 scaleEyeH2 = 169 scaleEyeV2 = 250 rotateEye2 = 133 offsetEyeH2 = 130 offsetEyeV2 = 122 offseteyeZ2 = 91 scaleEyeBall2 = 192[Brow]idBrowTex = 46 idBrowShape = 355 scaleBrowH = 86 scaleBrowV = 93 rotateBrow = 133 offsetBrowH = 140 offsetBrowV = 126 offsetBrowZ = 115 scaleBrowH2 = 86 scaleBrowV2 = 93 rotateBrow2 = 133 offsetBrowH2 = 140 offsetBrowV2 = 126offsetBrowZ2 = 115[Nose]idNoseTex = 39idNoseTipShape = 58 scaleNoseTipH = 87 scaleNoseTipV = 83 scaleNoseTipZ = 153 offsetNoseTipV = 102 idNoseBridgeShape = 57 scaleBridgeTipH = 103 offsetBridgeTipZ = 136[Mouth]idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 80thickDownLip = 98scaleMouthH = 68offsetMouthV = 115offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 124 scaleMouthH2 = 68 offsetCornerOfMouthSpecial2 = 124 [Ear]idEarShape = 60scaleEar = 111offsetEarV = 128[Hair]idHairModel = 264idHairTex = 313[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex= 596[Color]colorHair = -855318 colorFace = -1colorEye = -855318 colorBrow = -15593199 colorMouth = -1794907 colorEyeBall = -15658735 colorMoustache = -1 [Body]bodyID = 2colorBody = -1 headScale = 120 upScale = 90 waistScale = 90 armWidth = 90legWidth = 90。

  1. 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
  2. 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
  3. 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
相关文档
最新文档