外文翻译-遗传算法
遗传算法遗传算法
(5)遗传算法在解空间进行高效启发式搜索,而非盲 目地穷举或完全随机搜索;
(6)遗传算法对于待寻优的函数基本无限制,它既不 要求函数连续,也不要求函数可微,既可以是数学解 析式所表示的显函数,又可以是映射矩阵甚至是神经 网络的隐函数,因而应用范围较广;
(7)遗传算法具有并行计算的特点,因而可通过大规 模并行计算来提高计算速度,适合大规模复杂问题的 优化。
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(4)基本遗传算法的运行参数 有下述4个运行参数需要提前设定:
M:群体大小,即群体中所含个体的数量,一般取为 20~100; G:遗传算法的终止进化代数,一般取为100~500; Pc:交叉概率,一般取为0.4~0.99;
Pm:变异概率,一般取为0.0001~0.1。
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10.4.2 遗传算法的应用步骤
遗传算法简称GA(Genetic Algorithms)是1962年 由美国Michigan大学的Holland教授提出的模拟自然 界遗传机制和生物进化论而成的一种并行随机搜索最 优化方法。
遗传算法是以达尔文的自然选择学说为基础发展起 来的。自然选择学说包括以下三个方面:
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(1)遗传:这是生物的普遍特征,亲代把生物信息交 给子代,子代总是和亲代具有相同或相似的性状。生 物有了这个特征,物种才能稳定存在。
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(3)生产调度问题 在很多情况下,采用建立数学模型的方法难以对生
产调度问题进行精确求解。在现实生产中多采用一些 经验进行调度。遗传算法是解决复杂调度问题的有效 工具,在单件生产车间调度、流水线生产车间调度、 生产规划、任务分配等方面遗传算法都得到了有效的 应用。
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(4)自动控制。 在自动控制领域中有很多与优化相关的问题需要求
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外文翻译---采用遗传算法优化加工夹具定位和加紧位置
附录Machining fixture locating and clamping position optimization usinggenetic algorithmsNecmettin Kaya*Department of Mechanical Engineering, Uludag University, Go¨ru¨kle, Bursa 16059, Turkey Received 8 July 2004; accepted 26 May 2005Available online 6 September 2005AbstractDeformation of the workpiece may cause dimensional problems in machining. Supports and locators are used in order to reduce the error caused by elastic deformation of the workpiece. The optimization of support, locator and clamp locations is a critical problem to minimize the geometric error in workpiece machining. In this paper, the application of genetic algorithms (GAs) to the fixture layout optimization is presented to handle fixture layout optimization problem. A genetic algorithm based approach is developed to optimise fixture layout through integrating a finite element code running in batch mode to compute the objective function values for each generation. Case studies are given to illustrate the application of proposed approach. Chromosome library approach is used to decrease the total solution time. Developed GA keeps track of previously analyzed designs; therefore the numbers of function evaluations are decreased about 93%. The results of this approach show that the fixture layout optimization problems are multi-modal problems. Optimized designs do not have any apparent similarities although they provide very similar performances.Keywords: Fixture design; Genetic algorithms; Optimization1. IntroductionFixtures are used to locate and constrain a workpiece during a machining operation, minimizing workpiece and fixture tooling deflections due to clamping and cutting forces are critical to ensuring accuracy of the machining operation. Traditionally, machining fixtures are designed and manufactured through trial-and-error, which prove to be both expensive and time-consuming to the manufacturing process. To ensure a workpiece is manufactured according to specified dimensions and tolerances, it must be appropriately located and clamped, making it imperative to develop tools that will eliminate costly and time-consuming trial-and-error designs. Properworkpiece location and fixture design are crucial to product quality in terms of precision, accuracy and finish of the machined part.Theoretically, the 3-2-1 locating principle can satisfactorily locate all prismatic shaped workpieces. This method provides the maximum rigidity with the minimum number of fixture elements. To position a part from a kinematic point of view means constraining the six degrees of freedom of a free moving body (three translations and three rotations). Three supports are positioned below the part to establish the location of the workpiece on its vertical axis. Locators are placed on two peripheral edges and intended to establish the location of the workpiece on the x and y horizontal axes. Properly locating the workpiece in the fixture is vital to the overall accuracy and repeatability of the manufacturing process. Locators should be positioned as far apart as possible and should be placed on machined surfaces wherever possible. Supports are usually placed to encompass the center of gravity of a workpiece and positioned as far apart as possible to maintain its stability. The primary responsibility of a clamp in fixture is to secure the part against the locators and supports. Clamps should not be expected to resist the cutting forces generated in the machining operation.For a given number of fixture elements, the machining fixture synthesis problem is the finding optimal layout or positions of the fixture elements around the workpiece. In this paper, a method for fixture layout optimization using genetic algorithms is presented. The optimization objective is to search for a 2D fixture layout that minimizes the maximum elastic deformation at different locations of the workpiece. ANSYS program has been used for calculating the deflection of the part under clamping and cutting forces. Two case studies are given to illustrate the proposed approach.2. Review of related worksFixture design has received considerable attention in recent years. However, little attention has been focused on the optimum fixture layout design. Menassa and DeVries[1]used FEA for calculating deflections using the minimization of the workpiece deflection at selected points as the design criterion. The design problem was to determine the position of supports. Meyer and Liou[2] presented an approach that uses linear programming technique to synthesize fixtures for dynamic machining conditions. Solution for the minimum clamping forces and locator forces is given. Li and Melkote[3]used a nonlinear programming method to solve the layout optimization problem. The method minimizes workpiece location errors due to localized elasticdeformation of the workpiece. Roy andLiao[4]developed a heuristic method to plan for the best supporting and clamping positions. Tao et al.[5]presented a geometrical reasoning methodology for determining the optimal clamping points and clamping sequence for arbitrarily shaped workpieces. Liao and Hu[6]presented a system for fixture configuration analysis based on a dynamic model which analyses the fixture–workpiece system subject to time-varying machining loads. The influence of clamping placement is also investigated. Li and Melkote[7]presented a fixture layout and clamping force optimal synthesis approach that accounts for workpiece dynamics during machining. A combined fixture layout and clamping force optimization procedure presented.They used the contact elasticity modeling method that accounts for the influence of workpiece rigid body dynamics during machining. Amaral et al. [8] used ANSYS to verify fixture design integrity. They employed 3-2-1 method. The optimization analysis is performed in ANSYS. Tan et al. [9] described the modeling, analysis and verification of optimal fixturing configurations by the methods of force closure, optimization and finite element modeling.Most of the above studies use linear or nonlinear programming methods which often do not give global optimum solution. All of the fixture layout optimization procedures start with an initial feasible layout. Solutions from these methods are depending on the initial fixture layout. They do not consider the fixture layout optimization on overall workpiece deformation.The GAs has been proven to be useful technique in solving optimization problems in engineering [10–12]. Fixture design has a large solution space and requires a search tool to find the best design. Few researchers have used the GAs for fixture design and fixture layout problems. Kumar et al. [13] have applied both GAs and neural networks for designing a fixture. Marcelin[14]has used GAs to the optimization of support positions. Vallapuzha et al.[15]presented GA based optimization method that uses spatial coordinates to represent the locations of fixture elements. Fixture layout optimization procedure was implemented using MATLAB and the genetic algorithm toolbox. HYPERMESH and MSC/NASTRAN were used for FE model. Vallapuzha et al. [16] presented results of an extensive investigation into the relative effectiveness of various optimization methods. They showed that continuous GA yielded the best quality solutions. Li and Shiu [17] determined the optimal fixture configuration design for sheet metal assembly using GA. MSC/NASTRAN has been used for fitness evaluation. Liao [18] presented a method to automatically select the optimal numbers oflocators and clamps as well as their optimal positions in sheet metal assembly fixtures. Krishnakumar and Melkote [19] developed a fixture layout optimization technique that uses the GA to find the fixture layout that minimizes the deformation of the machined surface due to clamping and machining forces over the entire tool path. Locator and clamp positions are specified by node numbers. A built-in finite element solver was developed.Some of the studies do not consider the optimization of the layout for entire tool path and chip removal is not taken into account. Some of the studies used node numbers as design parameters.In this study, a GA tool has been developed to find the optimal locator and clamp positions in 2D workpiece. Distances from the reference edges as design parameters are used rather than FEA node numbers. Fitness values of real encoded GA chromosomes are obtained from the results of FEA. ANSYS has been used for FEA calculations. A chromosome library approach is used in order to decrease the solution time. Developed GA tool is tested on two test problems. Two case studies are given to illustrate the developed approach. Main contributions of this paper can be summarized as follows:(1) developed a GA code integrated with a commercial finite element solver;(2) GA uses chromosome library in order to decrease the computation time;(3) real design parameters are used rather than FEA node numbers;(4) chip removal is taken into account while tool forces moving on the workpiece.3. Genetic algorithm conceptsGenetic algorithms were first developed by John Holland. Goldberg [10] published a book explaining the theory and application examples of genetic algorithm in details. A genetic algorithm is a random search technique that mimics some mechanisms of natural evolution. The algorithm works on a population of designs. The population evolves from generation to generation, gradually improving its adaptation to the environment through natural selection; fitter individuals have better chances of transmitting their characteristics to later generations.In the algorithm, the selection of the natural environment is replaced by artificial selection based on a computed fitness for each design. The term fitness is used to designate the chromosome’s chances of survival and it is essentially the objective function of the optimization problem. The chromosomes that define characteristics of biological beings are replaced by strings of numerical values representing the designvariables.GA is recognized to be different than traditional gradient based optimization techniques in the following four major ways [10]:1. GAs work with a coding of the design variables and parameters in the problem, rather than with the actual parameters themselves.2. GAs makes use of population-type search. Many different design points are evaluated during each iteration instead of sequentially moving from one point to the next.3. GAs needs only a fitness or objective function value. No derivatives or gradients are necessary.4. GAs use probabilistic transition rules to find new design points for exploration rather than using deterministic rules based on gradient information to find these new points.4. Approach4.1. Fixture positioning principlesIn machining process, fixtures are used to keep workpieces in a desirable position for operations. The most important criteria for fixturing are workpiece position accuracy and workpiece deformation. A good fixture design minimizes workpiece geometric and machining accuracy errors. Another fixturing requirement is that the fixture must limit deformation of the workpiece. It is important to consider the cutting forces as well as the clamping forces. Without adequate fixture support, machining operations do not conform to designed tolerances. Finite element analysis is a powerful tool in the resolution of some of these problems [22].Common locating method for prismatic parts is 3-2-1 method. This method provides the maximum rigidity with the minimum number of fixture elements. A workpiece in 3D may be positively located by means of six points positioned so that they restrict nine degrees of freedom of the workpiece. The other three degrees of freedom are removed by clamp elements. An example layout for 2D workpiece based 3-2-1 locating principle is shown in Fig. 4.Fig. 4. 3-2-1 locating layout for 2D prismatic workpieceThe number of locating faces must not exceed two so as to avoid a redundant location. Based on the 3-2-1 fixturing principle there are two locating planes for accurate location containing two and one locators. Therefore, there are maximum of two side clampings against each locating plane. Clamping forces are always directed towards the locators in order to force the workpiece to contact all locators. The clamping point should be positioned opposite the positioning points to prevent the workpiece from being distorted by the clamping force.Since the machining forces travel along the machining area, it is necessary to ensure that the reaction forces at locators are positive for all the time. Any negative reaction force indicates that the workpiece is free from fixture elements. In other words, loss of contact or the separation between the workpiece and fixture element might happen when the reaction force is negative. Positive reaction forces at the locators ensure that the workpiece maintains contact with all the locators from the beginning of the cut to the end. The clamping forces should be just sufficient to constrain and locate the workpiece without causing distortion or damage to the workpiece. Clamping force optimization is not considered in this paper.4.2. Genetic algorithm based fixture layout optimization approachIn real design problems, the number of design parameters can be very large and their influence on the objective function can be very complicated. The objective function must be smooth and a procedure is needed to compute gradients. Genetic algorithms strongly differ in conception from other search methods, including traditional optimization methods and other stochastic methods [23]. By applying GAs to fixture layout optimization, an optimal or group of sub-optimal solutions can be obtained.In this study, optimum locator and clamp positions are determined using genetic algorithms. They are ideally suited for the fixture layout optimization problem since no direct analytical relationship exists between the machining error and the fixture layout. Since the GA deals with only the design variables and objective function value for a particular fixture layout, no gradient or auxiliary information is needed [19].The flowchart of the proposed approach is given in Fig. 5.Fixture layout optimization is implemented using developed software written in Delphi language named GenFix. Displacement values are calculated in ANSYS software [24]. The execution of ANSYS in GenFix is simply done by WinExec function in Delphi. The interaction between GenFix and ANSYS is implemented in four steps:(1) Locator and clamp positions are extracted from binary string as real parameters.(2) These parameters and ANSYS input batch file (modeling, solution and post processing commands) are sent to ANSYS using WinExec function.(3) Displacement values are written to a text file after solution.(4) GenFix reads this file and computes fitness value for current locator and clamp positions.In order to reduce the computation time, chromosomes and fitness values are stored in a library for further evaluation. GenFix first checks if current chromosome’s fitness value has been calculated before. If not, locator positions are sent to ANSYS, otherwise fitness values are taken from the library. During generating of the initial population, every chromosome is checked whether it is feasible or not. If the constraint is violated, it is eliminated and new chromosome is created. This process creates entirely feasible initial population. This ensures that workpiece is stable under the action of clamping and cutting forces for every chromosome in the initial population.The written GA program was validated using two test cases. The first test case uses Himmelblau function [21]. In the second test case, the GA program was used to optimise the support positions of a beam under uniform loading.5. Fixture layout optimization case studiesThe fixture layout optimization problem is defined as: finding the positions of the locators and clamps, so that workpiece deformation at specific region is minimized. Note that number of locators and clamps are not design parameter, since they are known and fixed for the 3-2-1 locating scheme. Hence, the design parameters areselected as locator and clamp positions. Friction is not considered in this paper. Two case studies are given to illustrate the proposed approach.6. ConclusionIn this paper, an evolutionary optimization technique of fixture layout optimization is presented. ANSYS has been used for FE calculation of fitness values. It is seen that the combined genetic algorithm and FE method approach seems to be a powerful approach for present type problems. GA approach is particularly suited for problems where there does not exist a well-defined mathematical relationship between the objective function and the design variables. The results prove the success of the application of GAs for the fixture layout optimization problems.In this study, the major obstacle for GA application in fixture layout optimization is the high computation cost. Re-meshing of the workpiece is required for every chromosome in the population. But, usages of chromosome library, the number of FE evaluations are decreased from 6000 to 415. This results in a tremendous gain in computational efficiency. The other way to decrease the solution time is to use distributed computation in a local area network.The results of this approach show that the fixture layout optimization problems are multi-modal problems. Optimized designs do not have any apparent similarities although they provide very similar performances. It is shown that fixture layout problems are multi-modal therefore heuristic rules for fixture design should be used in GA to select best design among others.Fig. 5. The flowchart of the proposed methodology and ANSYS interface.采用遗传算法优化加工夹具定位和加紧位置摘要:工件变形的问题可能导致机械加工中的空间问题。
外文文献—遗传算法
附录I 英文翻译第一部分英文原文文章来源:书名:《自然赋予灵感的元启发示算法》第二、三章出版社:英国Luniver出版社出版日期:2008Chapter 2Genetic Algorithms2.1 IntroductionThe genetic algorithm (GA), developed by John Holland and his collaborators in the 1960s and 1970s, is a model or abstraction of biolo gical evolution based on Charles Darwin’s theory of natural selection. Holland was the first to use the crossover and recombination, mutation, and selection in the study of adaptive and artificial systems. These genetic operators form the essential part of the genetic algorithm as a problem-solving strategy. Since then, many variants of genetic algorithms have been developed and applied to a wide range of optimization problems, from graph colouring to pattern recognition, from discrete systems (such as the travelling salesman problem) to continuous systems (e.g., the efficient design of airfoil in aerospace engineering), and from financial market to multiobjective engineering optimization.There are many advantages of genetic algorithms over traditional optimization algorithms, and two most noticeable advantages are: the ability of dealing with complex problems and parallelism. Genetic algorithms can deal with various types of optimization whether the objective (fitness) functionis stationary or non-stationary (change with time), linear or nonlinear, continuous or discontinuous, or with random noise. As multiple offsprings in a population act like independent agents, the population (or any subgroup) can explore the search space in many directions simultaneously. This feature makes it ideal to parallelize the algorithms for implementation. Different parameters and even different groups of strings can be manipulated at the same time.However, genetic algorithms also have some disadvantages.The formulation of fitness function, the usage of population size, the choice of the important parameters such as the rate of mutation and crossover, and the selection criteria criterion of new population should be carefully carried out. Any inappropriate choice will make it difficult for the algorithm to converge, or it simply produces meaningless results.2.2 Genetic Algorithms2.2.1 Basic ProcedureThe essence of genetic algorithms involves the encoding of an optimization function as arrays of bits or character strings to represent the chromosomes, the manipulation operations of strings by genetic operators, and the selection according to their fitness in the aim to find a solution to the problem concerned. This is often done by the following procedure:1) encoding of the objectives or optimization functions; 2) defining a fitness function or selection criterion; 3) creating a population of individuals; 4) evolution cycle or iterations by evaluating the fitness of allthe individuals in the population,creating a new population by performing crossover, and mutation,fitness-proportionate reproduction etc, and replacing the old population and iterating again using the new population;5) decoding the results to obtain the solution to the problem. These steps can schematically be represented as the pseudo code of genetic algorithms shown in Fig. 2.1.One iteration of creating a new population is called a generation. The fixed-length character strings are used in most of genetic algorithms during each generation although there is substantial research on the variable-length strings and coding structures.The coding of the objective function is usually in the form of binary arrays or real-valued arrays in the adaptive genetic algorithms. For simplicity, we use binary strings for encoding and decoding. The genetic operators include crossover,mutation, and selection from the population.The crossover of two parent strings is the main operator with a higher probability and is carried out by swapping one segment of one chromosome with the corresponding segment on another chromosome at a random position (see Fig.2.2).The crossover carried out in this way is a single-point crossover. Crossover at multiple points is also used in many genetic algorithms to increase the efficiency of the algorithms.The mutation operation is achieved by flopping the randomly selected bits (see Fig. 2.3), and the mutation probability is usually small. The selection of anindividual in a population is carried out by the evaluation of its fitness, and it can remain in the new generation if a certain threshold of the fitness is reached or the reproduction of a population is fitness-proportionate. That is to say, the individuals with higher fitness are more likely to reproduce.2.2.2 Choice of ParametersAn important issue is the formulation or choice of an appropriate fitness function that determines the selection criterion in a particular problem. For the minimization of a function using genetic algorithms, one simple way of constructing a fitness function is to use the simplest form F = A−y with A being a large constant (though A = 0 will do) and y = f(x), thus the objective is to maximize the fitness function and subsequently minimize the objective function f(x). However, there are many different ways of defining a fitness function.For example, we can use the individual fitness assignment relative to the whole populationwhere is the phenotypic value of individual i, and N is the population size. The appropriateform of the fitness function will make sure that the solutions with higher fitness should be selected efficiently. Poor fitness function may result in incorrect or meaningless solutions.Another important issue is the choice of various parameters.The crossover probability is usually very high, typically in the range of 0.7~1.0. On the other hand, the mutation probability is usually small (usually 0.001 _ 0.05). If is too small, then the crossover occurs sparsely, which is not efficient for evolution. If the mutation probability is too high, the solutions could still ‘jump around’ even if the optimal solution is approaching.The selection criterion is also important. How to select the current population so that the best individuals with higher fitness should be preserved and passed onto the next generation. That is often carried out in association with certain elitism. The basic elitism is to select the most fit individual (in each generation) which will be carried over to the new generation without being modified by genetic operators. This ensures that the best solution is achieved more quickly.Other issues include the multiple sites for mutation and the population size. The mutation at a single site is not very efficient, mutation at multiple sites will increase the evolution efficiency. However, too many mutants will make it difficult for the system to converge or even make the system go astray to the wrong solutions. In reality, if the mutation is too high under high selection pressure, then the whole population might go extinct.In addition, the choice of the right population size is also very important. If the population size is too small, there is not enough evolution going on, and there is a risk for the whole population to go extinct. In the real world, a species with a small population, ecological theory suggests that there is a real danger of extinction for such species. Even the system carries on, there is still a danger of premature convergence. In a small population, if a significantly more fit individual appears too early, it may reproduces enough offsprings so that they overwhelm the whole (small) population. This will eventually drive the system to a local optimum (not the global optimum). On the other hand, if the population is too large, more evaluations of the objectivefunction are needed, which will require extensive computing time.Furthermore, more complex and adaptive genetic algorithms are under active research and the literature is vast about these topics.2.3 ImplementationUsing the basic procedure described in the above section, we can implement the genetic algorithms in any programming language. For simplicity of demonstrating how it works, we have implemented a function optimization using a simple GA in both Matlab and Octave.For the generalized De Jong’s test function where is a positive integer andr > 0 is the half length of the domain. This function has a minimum of at . For the values of , r = 100 and n = 5 as well as a population size of 40 16-bit strings, the variations of the objective function during a typical run are shown in Fig. 2.4. Any two runs will give slightly different results dueto the stochastic nature of genetic algorithms, but better estimates are obtained as the number of generations increases.For the well-known Easom functionit has a global maximum at (see Fig. 2.5). Now we can use the following Matlab/Octave to find its global maximum. In our implementation, we have used fixedlength 16-bit strings. The probabilities of crossover and mutation are respectivelyAs it is a maximization problem, we can use the simplest fitness function F = f(x).The outputs from a typical run are shown in Fig. 2.6 where the top figure shows the variations of the best estimates as they approach while the lower figure shows the variations of the fitness function.% Genetic Algorithm (Simple Demo) Matlab/Octave Program% Written by X S Yang (Cambridge University)% Usage: gasimple or gasimple(‘x*exp(-x)’);function [bestsol, bestfun,count]=gasimple(funstr)global solnew sol pop popnew fitness fitold f range;if nargin<1,% Easom Function with fmax=1 at x=pifunstr=‘-cos(x)*exp(-(x-3.1415926)^2)’;endrange=[-10 10]; % Range/Domain% Converting to an inline functionf=vectorize(inline(funstr));% Generating the initil populationrand(‘state’,0’); % Reset the random generatorpopsize=20; % Population sizeMaxGen=100; % Max number of generationscount=0; % counternsite=2; % number of mutation sitespc=0.95; % Crossover probabilitypm=0.05; % Mutation probabilitynsbit=16; % String length (bits)% Generating initial populationpopnew=init_gen(popsize,nsbit);fitness=zeros(1,popsize); % fitness array% Display the shape of the functionx=range(1):0.1:range(2); plot(x,f(x));% Initialize solution <- initial populationfor i=1:popsize,solnew(i)=bintodec(popnew(i,:));end% Start the evolution loopfor i=1:MaxGen,% Record as the historyfitold=fitness; pop=popnew; sol=solnew;for j=1:popsize,% Crossover pairii=floor(popsize*rand)+1; jj=floor(popsize*rand)+1;% Cross overif pc>rand,[popnew(ii,:),popnew(jj,:)]=...crossover(pop(ii,:),pop(jj,:));% Evaluate the new pairscount=count+2;evolve(ii); evolve(jj);end% Mutation at n sitesif pm>rand,kk=floor(popsize*rand)+1; count=count+1;popnew(kk,:)=mutate(pop(kk,:),nsite);evolve(kk);endend % end for j% Record the current bestbestfun(i)=max(fitness);bestsol(i)=mean(sol(bestfun(i)==fitness));end% Display resultssubplot(2,1,1); plot(bestsol); title(‘Best estimates’); subplot(2,1,2); plot(bestfun); title(‘Fitness’);% ------------- All sub functions ----------% generation of initial populationfunction pop=init_gen(np,nsbit)% String length=nsbit+1 with pop(:,1) for the Signpop=rand(np,nsbit+1)>0.5;% Evolving the new generationfunction evolve(j)global solnew popnew fitness fitold pop sol f;solnew(j)=bintodec(popnew(j,:));fitness(j)=f(solnew(j));if fitness(j)>fitold(j),pop(j,:)=popnew(j,:);sol(j)=solnew(j);end% Convert a binary string into a decimal numberfunction [dec]=bintodec(bin)global range;% Length of the string without signnn=length(bin)-1;num=bin(2:end); % get the binary% Sign=+1 if bin(1)=0; Sign=-1 if bin(1)=1.Sign=1-2*bin(1);dec=0;% floating point.decimal place in the binarydp=floor(log2(max(abs(range))));for i=1:nn,dec=dec+num(i)*2^(dp-i);enddec=dec*Sign;% Crossover operatorfunction [c,d]=crossover(a,b)nn=length(a)-1;% generating random crossover pointcpoint=floor(nn*rand)+1;c=[a(1:cpoint) b(cpoint+1:end)];d=[b(1:cpoint) a(cpoint+1:end)];% Mutatation operatorfunction anew=mutate(a,nsite)nn=length(a); anew=a;for i=1:nsite,j=floor(rand*nn)+1;anew(j)=mod(a(j)+1,2);endThe above Matlab program can easily be extended to higher dimensions. In fact, there is no need to do any programming (if you prefer) because there are many software packages (either freeware or commercial) about genetic algorithms. For example, Matlab itself has an extra optimization toolbox.Biology-inspired algorithms have many advantages over traditional optimization methods such as the steepest descent and hill-climbing and calculus-based techniques due to the parallelism and the ability of locating the very good approximate solutions in extremely very large search spaces.Furthermore, more powerful new generation algorithms can be formulated by combiningexisting and new evolutionary algorithms with classical optimization methods.Chapter 3Ant AlgorithmsFrom the discussion of genetic algorithms, we know that we can improve the search efficiency by using randomness which will also increase the diversity of the solutions so as to avoid being trapped in local optima. The selection of the best individuals is also equivalent to use memory. In fact, there are other forms of selection such as using chemical messenger (pheromone) which is commonly used by ants, honey bees, and many other insects. In this chapter, we will discuss the nature-inspired ant colony optimization (ACO), which is a metaheuristic method.3.1 Behaviour of AntsAnts are social insects in habit and they live together in organized colonies whose population size can range from about 2 to 25 millions. When foraging, a swarm of ants or mobile agents interact or communicate in their local environment. Each ant can lay scent chemicals or pheromone so as to communicate with others, and each ant is also able to follow the route marked with pheromone laid by other ants. When ants find a food source, they will mark it with pheromone and also mark the trails to and from it. From the initial random foraging route, the pheromone concentration varies and the ants follow the route with higher pheromone concentration, and the pheromone is enhanced by the increasing number of ants. As more and more ants follow the same route, it becomes the favoured path. Thus, some favourite routes (often the shortest or more efficient) emerge. This is actually a positive feedback mechanism.Emerging behaviour exists in an ant colony and such emergence arises from simple interactions among individual ants. Individual ants act according to simple and local information (such as pheromone concentration) to carry out their activities. Although there is no master ant overseeing the entire colony and broadcasting instructions to the individual ants, organized behaviour still emerges automatically. Therefore, such emergent behaviour is similar to other self-organized phenomena which occur in many processes in nature such as the pattern formation in animal skins (tiger and zebra skins).The foraging pattern of some ant species (such as the army ants) can show extraordinary regularity. Army ants search for food along some regular routes with an angle of about apart. We do not know how they manage to follow such regularity, but studies show that they could move in an area and build a bivouac and start foraging. On the first day, they forage in a random direction, say, the north and travel a few hundred meters, then branch to cover a large area. The next day, they will choose a different direction, which is about from the direction on the previous day and cover a large area. On the following day, they again choose a different direction about from the second day’s direction. In this way, they cover the whole area over about 2 weeks and they move out to a different location to build a bivouac and forage again.The interesting thing is that they do not use the angle of (this would mean that on the fourth day, they will search on the empty area already foraged on the first day). The beauty of this angle is that it leaves an angle of about from the direction on the first day. This means they cover the whole circle in 14 days without repeating (or covering a previously-foraged area). This is an amazing phenomenon.3.2 Ant Colony OptimizationBased on these characteristics of ant behaviour, scientists have developed a number ofpowerful ant colony algorithms with important progress made in recent years. Marco Dorigo pioneered the research in this area in 1992. In fact, we only use some of the nature or the behaviour of ants and add some new characteristics, we can devise a class of new algorithms.The basic steps of the ant colony optimization (ACO) can be summarized as the pseudo code shown in Fig. 3.1.Two important issues here are: the probability of choosing a route, and the evaporation rate of pheromone. There are a few ways of solving these problems although it is still an area of active research. Here we introduce the current best method. For a network routing problem, the probability of ants at a particular node to choose the route from node to node is given bywhere and are the influence parameters, and their typical values are .is the pheromone concentration on the route between and , and the desirability ofthe same route. Some knowledge about the route such as the distance is often used so that ,which implies that shorter routes will be selected due to their shorter travelling time, and thus the pheromone concentrations on these routes are higher.This probability formula reflects the fact that ants would normally follow the paths with higher pheromone concentrations. In the simpler case when , the probability of choosing a path by ants is proportional to the pheromone concentration on the path. The denominator normalizes the probability so that it is in the range between 0 and 1.The pheromone concentration can change with time due to the evaporation of pheromone. Furthermore, the advantage of pheromone evaporation is that the system could avoid being trapped in local optima. If there is no evaporation, then the path randomly chosen by the first ants will become the preferred path as the attraction of other ants by their pheromone. For a constant rate of pheromone decay or evaporation, the pheromone concentration usually varies with time exponentiallywhere is the initial concentration of pheromone and t is time. If , then we have . For the unitary time increment , the evaporation can beapproximated by . Therefore, we have the simplified pheromone update formula:where is the rate of pheromone evaporation. The increment is the amount of pheromone deposited at time t along route to when an ant travels a distance . Usually . If there are no ants on a route, then the pheromone deposit is zero.There are other variations to these basic procedures. A possible acceleration scheme is to use some bounds of the pheromone concentration and only the ants with the current global best solution(s) are allowed to deposit pheromone. In addition, certain ranking of solution fitness can also be used. These are hot topics of current research.3.3 Double Bridge ProblemA standard test problem for ant colony optimization is the simplest double bridge problem with two branches (see Fig. 3.2) where route (2) is shorter than route (1). The angles of these two routes are equal at both point A and pointB so that the ants have equal chance (or 50-50 probability) of choosing each route randomly at the initial stage at point A.Initially, fifty percent of the ants would go along the longer route (1) and the pheromone evaporates at a constant rate, but the pheromone concentration will become smaller as route (1) is longer and thus takes more time to travel through. Conversely, the pheromone concentration on the shorter route will increase steadily. After some iterations, almost all the ants will move along the shorter route. Figure 3.3 shows the initial snapshot of 10 ants (5 on each route initially) and the snapshot after 5 iterations (or equivalent to 50 ants have moved along this section). Well, there are 11 ants, and one has not decided which route to follow as it just comes near to the entrance.Almost all the ants (well, about 90% in this case) move along the shorter route.Here we only use two routes at the node, it is straightforward to extend it to the multiple routes at a node. It is expected that only the shortest route will be chosen ultimately. As any complex network system is always made of individual nodes, this algorithms can be extended to solve complex routing problems reasonably efficiently. In fact, the ant colony algorithms have been successfully applied to the Internet routing problem, the travelling salesman problem, combinatorial optimization problems, and other NP-hard problems.3.4 Virtual Ant AlgorithmAs we know that ant colony optimization has successfully solved NP-hard problems such asthe travelling salesman problem, it can also be extended to solve the standard optimization problems of multimodal functions. The only problem now is to figure out how the ants will move on an n-dimensional hyper-surface. For simplicity, we will discuss the 2-D case which can easily be extended to higher dimensions. On a 2D landscape, ants can move in any direction or , but this will cause some problems. How to update the pheromone at a particular point as there are infinite number of points. One solution is to track the history of each ant moves and record the locations consecutively, and the other approach is to use a moving neighbourhood or window. The ants ‘smell’ the pheromone concentration of their neighbourhood at any particular location.In addition, we can limit the number of directions the ants can move by quantizing the directions. For example, ants are only allowed to move left and right, and up and down (only 4 directions). We will use this quantized approach here, which will make the implementation much simpler. Furthermore, the objective function or landscape can be encoded into virtual food so that ants will move to the best locations where the best food sources are. This will make the search process even more simpler. This simplified algorithm is called Virtual Ant Algorithm (VAA) developed by Xin-She Yang and his colleagues in 2006, which has been successfully applied to topological optimization problems in engineering.The following Keane function with multiple peaks is a standard test functionThis function without any constraint is symmetric and has two highest peaks at (0, 1.39325) and (1.39325, 0). To make the problem harder, it is usually optimized under two constraints:This makes the optimization difficult because it is now nearly symmetric about x = y and the peaks occur in pairs where one is higher than the other. In addition, the true maximum is, which is defined by a constraint boundary.Figure 3.4 shows the surface variations of the multi-peaked function. If we use 50 roaming ants and let them move around for 25 iterations, then the pheromone concentrations (also equivalent to the paths of ants) are displayed in Fig. 3.4. We can see that the highest pheromoneconcentration within the constraint boundary corresponds to the optimal solution.It is worth pointing out that ant colony algorithms are the right tool for combinatorial and discrete optimization. They have the advantages over other stochastic algorithms such as genetic algorithms and simulated annealing in dealing with dynamical network routing problems.For continuous decision variables, its performance is still under active research. For the present example, it took about 1500 evaluations of the objective function so as to find the global optima. This is not as efficient as other metaheuristic methods, especially comparing with particle swarm optimization. This is partly because the handling of the pheromone takes time. Is it possible to eliminate the pheromone and just use the roaming ants? The answer is yes. Particle swarm optimization is just the right kind of algorithm for such further modifications which will be discussed later in detail.第二部分中文翻译第二章遗传算法2.1 引言遗传算法是由John Holland和他的同事于二十世纪六七十年代提出的基于查尔斯·达尔文的自然选择学说而发展的一种生物进化的抽象模型。
外文翻译---遗传算法在非线性模型中的应用
英文翻译2011 届电气工程及其自动化专业 0706073 班级题目遗传算法在非线性模型中的应用姓名学号070607313英语原文:Application of Genetic Programming to NonlinearModelingIntroductionIdentification of nonlinear models which are based in part at least on the underlying physics of the real system presents many problems since both the structure and parameters of the model may need to be determined. Many methods exist for the estimation of parameters from measures response data but structural identification is more difficult. Often a trial and error approach involving a combination of expert knowledge and experimental investigation is adopted to choose between a number of candidate models. Possible structures are deduced from engineering knowledge of the system and the parameters of these models are estimated from available experimental data. This procedure is time consuming and sub-optimal. Automation of this process would mean that a much larger range of potential model structure could be investigated more quickly.Genetic programming (GP) is an optimization method which can be used to optimize the nonlinear structure of a dynamic system by automatically selecting model structure elements from a database and combining them optimally to form a complete mathematical model. Genetic programming works by emulating natural evolution to generate a model structure that maximizes (or minimizes) some objective function involving an appropriate measure of the level of agreement between the model and system response. A population of model structures evolves through many generations towards a solution using certain evolutionary operators and a “survival-of-the-fittest”selection scheme. The parameters of these models may be estimated in a separate and more conventional phase of the complete identification process.ApplicationGenetic programming is an established technique which has been applied to several nonlinear modeling tasks including the development of signal processing algorithms and the identification of chemical processes. In the identification of continuous time system models, the application of a block diagram oriented simulation approach to GP optimization is discussed by Marenbach, Bettenhausen and Gray, and the issues involved in the application of GP to nonlinear system identification are discussed in Gray ‟s another paper. In this paper, Genetic programming is applied to the identification of model structures from experimental data. The systems under investigation are to be represented as nonlinear time domain continuous dynamic models.The model structure evolves as the GP algorithm minimizes some objective function involving an appropriate measure of the level of agreement between the model and system responses. One examples is∑==n i e J 121 (1)Where 1e is the error between model output and experimental data for each of N data points. The GP algorithm constructs and reconstructs model structures from the function library. Simplex and simulated annealing method and the fitness of that model is evaluated using a fitness function such as that in Eq.(1). The general fitness of the population improves until the GP eventually converges to a model description of the system.The Genetic programming algorithmFor this research, a steady-state Genetic-programming algorithm was used. At each generation, two parents are selected from the population and the offspring resulting from their crossover operation replace an existing member of the same population. The number of crossover operations is equal to the size of the population i.e. the crossover rate is 100℅. The crossover algorithm used was a subtree crossover with a limit on the depth of the resulting tree.Genetic programming parameters such as mutation rate and population sizevaried according to the application. More difficult problems where the expected model structure is complex or where the data are noisy generally require larger population sizes. Mutation rate did not appear to have a significant effect for the systems investigated during this research. Typically, a value of about 2℅was chosen.The function library varied according to application rate and what type of nonlinearity might be expected in the system being identified. A core of linear blocks was always available. It was found that specific nonlinearity such as look-up tables which represented a physical phenomenon would only be selected by the Genetic Programming algorithm if that nonlinearity actually existed in the dynamic system.This allows the system to be tested for specific nonlinearities.Programming model structure identificationEach member of the Genetic Programming population represents a candidate model for the system. It is necessary to evaluate each model and assign to it some fitness value. Each candidate is integrated using a numerical integration routine to produce a time response. This simulation time response is compared with experimental data to give a fitness value for that model. A sum of squared error function (Eq.(1)) is used in all the work described in this paper, although many other fitness functions could be used.The simulation routine must be robust. Inevitably, some of the candidate models will be unstable and therefore, the simulation program must protect against overflow error. Also, all system must return a fitness value if the GP algorithm is to work properly even if those systems are unstable.Parameter estimationMany of the nodes of the GP trees contain numerical parameters. These could be the coefficients of the transfer functions, a gain value or in the case of a time delay, the delay itself. It is necessary to identify the numerical parameters of each nonlinear model before evaluating its fitness. The models are randomly generated and cantherefore contain linearly dependent parameters and parameters which have no effect on the output. Because of this, gradient based methods cannot be used. Genetic Programming can be used to identify numerical parameters but it is less efficient than other methods. The approach chosen involves a combination of the Nelder-Simplex and simulated annealing methods. Simulated annealing optimizes by a method which is analogous to the cooling process of a metal. As a metal cools, the atoms organize themselves into an ordered minimum energy structure. The amount of vibration or movement in the atoms is dependent on temperature. As the temperature decreases, the movement, though still random, become smaller in amplitude and as long as the temperature decreases slowly enough, the atoms order themselves slowly enough, the atoms order themselves into the minimum energy structure. In simulated annealing, the parameters start off at some random value and they are allowed to change their values within the search space by an amount related to a quantity defined as system …temperature‟. If a parameter change improves overall fitness, it is accepted, if it reduces fitness it is accepted with a certain probability. The temperature decreases according to some predetermined …cooling‟ schedule and the parameter values should converge to some solution as the temperature drops. Simulated annealing has proved particularly effective when combines with other numerical optimization techniques.One such combination is simulated annealing with Nelder-simplex is an (n+1) dimensional shape where n is the number of parameters. This simples explores the search space slowly by changing its shape around the optimum solution .The simulated annealing adds a random component and the temperature scheduling to the simplex algorithm thus improving the robustness of the method .This has been found to be a robust and reasonably efficient numerical optimization algorithm. The parameter estimation phase can also be used to identify other numerical parameters in part of the model where the structure is known but where there are uncertainties about parameter values.Representation of a GP candidate modelNonlinear time domain continuous dynamic models can take a number of different forms. Two common representations involve sets of differential equations or block diagrams. Both these forms of model are well known and relatively easy to simulate .Each has advantages and disadvantages for simulation, visualization and implementation in a Genetic Programming algorithm. Block diagram and equation based representations are considered in this paper along with a third hybrid representation incorporating integral and differential operators into an equation based representation.Choice of experimental data set——experimental design The identification of nonlinear systems presents particular problems regarding experimental design. The system must be excited across the frequency range of interest as with a linear system, but it must also cover the range of any nonlinearities in the system. This could mean ensuring that the input shape is sufficiently varied to excite different modes of the system and that the data covers the operational range of the system state space.A large training data set will be required to identify an accurate model. However the simulation time will be proportional to the number of data points, so optimization time must be balanced against quantity of data. A recommendation on how to select efficient step and PRBS signals to cover the entire frequency rage of interest may be found in Godfrey and Ljung‟s texts.Model validationAn important part of any modeling procedure is model validation. The new model structure must be validated with a different data set from that used for the optimization. There are many techniques for validation of nonlinear models, the simplest of which is analogue matching where the time response of the model is compared with available response data from the real system. The model validationresults can be used to refine the Genetic Programming algorithm as part of an iterative model development process.Selected from “Control Engineering Practice, Elsevier Science Ltd. ,1998”中文翻译:遗传算法在非线性模型中的应用导言:非线性模型的辨识,至少是部分基于真实系统的基层物理学,自从可能需要同时决定模型的结构和参数以来,就出现了很多问题。
GA遗传算法概述
GA遗传算法概述GA(Genetic Algorithm,遗传算法)是一种模拟自然界中生物进化过程的优化算法,具有全局能力和适应性优化能力。
1980年由美国的John Holland提出,并在优化问题领域取得了许多成功的应用。
遗传算法的基本思想是通过模拟自然选择、基因交叉和变异等操作来问题的最优解。
具体而言,遗传算法从一个初始群体(种群)开始,通过不断的迭代进化,逐渐产生接近于最优解的个体。
其中,每个个体都可以看作是问题的一种解决方案。
遗传算法的主要步骤包括:初始化种群、适应度评估、选择操作、交叉操作、变异操作和终止条件。
下面将对这些步骤逐一进行介绍。
首先,初始化种群。
在该步骤中,需要确定种群的规模、编码方式以及初始个体的生成方式。
种群的规模一般较大,以增加空间的覆盖度。
编码方式是将问题的解表示为一个个体的基因型(即染色体),常见的编码方式有二进制编码和实数编码等。
初始个体的生成方式也需根据具体问题来确定。
其次,进行适应度评估。
适应度函数是衡量个体优劣的标准,通常是问题的目标函数。
适应度函数的设计要充分考虑问题的特点,使得适应度高的个体拥有更大的生存概率。
然后,进行选择操作。
选择操作的目的是根据适应度函数的评估结果,选择优秀个体作为下一代个体的父代。
常见的选择方法有轮盘赌选择、竞争选择和排名选择等。
轮盘赌选择法根据个体的适应度进行选择,适应度高的个体被选择概率大。
接着,进行交叉操作。
交叉操作是通过基因交换产生新的个体,以增加种群的多样性。
交叉操作的方式有很多,如一点交叉、多点交叉和均匀交叉等。
一般会在较高适应度个体之间进行交叉操作,以保留优良的基因。
然后,进行变异操作。
变异操作是通过基因突变产生新的个体,以增加种群的多样性。
变异操作是在交叉操作后进行的,其方式有变异率和变异步长等。
变异率决定了个体基因发生变异的概率,变异步长则决定了基因变异的程度。
最后,根据终止条件判断是否终止迭代。
终止条件可以是达到预定的迭代次数、找到满足要求的解或运行时间超过设定的阈值等。
遗传算法中英文对照外文翻译文献
遗传算法中英文对照外文翻译文献遗传算法中英文对照外文翻译文献(文档含英文原文和中文翻译)Improved Genetic Algorithm and Its Performance AnalysisAbstract: Although genetic algorithm has become very famous with its global searching, parallel computing, better robustness, and not needing differential information during evolution. However, it also has some demerits, such as slow convergence speed. In this paper, based on several general theorems, an improved genetic algorithm using variant chromosome length and probability of crossover and mutation is proposed, and its main idea is as follows : at the beginning of evolution, our solution with shorter length chromosome and higher probability of crossover and mutation; and at the vicinity of global optimum, with longer length chromosome and lower probability of crossover and mutation. Finally, testing with some critical functions shows that our solution can improve the convergence speed of genetic algorithm significantly , its comprehensive performance is better than that of the genetic algorithm which only reserves the best individual.Genetic algorithm is an adaptive searching technique based on a selection and reproduction mechanism found in the natural evolution process, and it was pioneered by Holland in the 1970s. It has become very famous with its global searching,________________________________ 遗传算法中英文对照外文翻译文献 ________________________________ parallel computing, better robustness, and not needing differential information during evolution. However, it also has some demerits, such as poor local searching, premature converging, as well as slow convergence speed. In recent years, these problems have been studied.In this paper, an improved genetic algorithm with variant chromosome length andvariant probability is proposed. Testing with some critical functions shows that it can improve the convergence speed significantly, and its comprehensive performance is better than that of the genetic algorithm which only reserves the best individual.In section 1, our new approach is proposed. Through optimization examples, insection 2, the efficiency of our algorithm is compared with the genetic algorithm which only reserves the best individual. And section 3 gives out the conclusions. Finally, some proofs of relative theorems are collected and presented in appendix.1 Description of the algorithm1.1 Some theoremsBefore proposing our approach, we give out some general theorems (see appendix)as follows: Let us assume there is just one variable (multivariable can be divided into many sections, one section for one variable) x £ [ a, b ] , x £ R, and chromosome length with binary encoding is 1.Theorem 1 Minimal resolution of chromosome isb 一 a2l — 1Theorem 3 Mathematical expectation Ec(x) of chromosome searching stepwith one-point crossover iswhere Pc is the probability of crossover.Theorem 4 Mathematical expectation Em ( x ) of chromosome searching step with bit mutation isE m ( x ) = ( b- a) P m 遗传算法中英文对照外文翻译文献Theorem 2 wi = 2l -1 2 i -1 Weight value of the ith bit of chromosome is(i = 1,2,・・・l )E *)= P c1.2 Mechanism of algorithmDuring evolutionary process, we presume that value domains of variable are fixed, and the probability of crossover is a constant, so from Theorem 1 and 3, we know that the longer chromosome length is, the smaller searching step of chromosome, and the higher resolution; and vice versa. Meanwhile, crossover probability is in direct proportion to searching step. From Theorem 4, changing the length of chromosome does not affect searching step of mutation, while mutation probability is also in direct proportion to searching step.At the beginning of evolution, shorter length chromosome( can be too shorter, otherwise it is harmful to population diversity ) and higher probability of crossover and mutation increases searching step, which can carry out greater domain searching, and avoid falling into local optimum. While at the vicinity of global optimum, longer length chromosome and lower probability of crossover and mutation will decrease searching step, and longer length chromosome also improves resolution of mutation, which avoid wandering near the global optimum, and speeds up algorithm converging.Finally, it should be pointed out that chromosome length changing keeps individual fitness unchanged, hence it does not affect select ion ( with roulette wheel selection) .2.3 Description of the algorithmOwing to basic genetic algorithm not converging on the global optimum, while the genetic algorithm which reserves the best individual at current generation can, our approach adopts this policy. During evolutionary process, we track cumulative average of individual average fitness up to current generation. It is written as1 X G x(t)= G f vg (t)t=1where G is the current evolutionary generation, 'avg is individual average fitness.When the cumulative average fitness increases to k times ( k> 1, k £ R) of initial individual average fitness, we change chromosome length to m times ( m is a positive integer ) of itself , and reduce probability of crossover and mutation, which_______________________________ 遗传算法中英文对照外文翻译文献________________________________can improve individual resolution and reduce searching step, and speed up algorithm converging. The procedure is as follows:Step 1 Initialize population, and calculate individual average fitness f avg0, and set change parameter flag. Flag equal to 1.Step 2 Based on reserving the best individual of current generation, carry out selection, regeneration, crossover and mutation, and calculate cumulative average of individual average fitness up to current generation 'avg ;f avgStep 3 If f vgg0 三k and Flag equals 1, increase chromosome length to m times of itself, and reduce probability of crossover and mutation, and set Flag equal to 0; otherwise continue evolving.Step 4 If end condition is satisfied, stop; otherwise go to Step 2.2 Test and analysisWe adopt the following two critical functions to test our approach, and compare it with the genetic algorithm which only reserves the best individual:sin 2 弋 x2 + y2 - 0.5 [1 + 0.01( 2 + y 2)]x, y G [-5,5]f (x, y) = 4 - (x2 + 2y2 - 0.3cos(3n x) - 0.4cos(4n y))x, y G [-1,1]22. 1 Analysis of convergenceDuring function testing, we carry out the following policies: roulette wheel select ion, one point crossover, bit mutation, and the size of population is 60, l is chromosome length, Pc and Pm are the probability of crossover and mutation respectively. And we randomly select four genetic algorithms reserving best individual with various fixed chromosome length and probability of crossover and mutation to compare with our approach. Tab. 1 gives the average converging generation in 100 tests.In our approach, we adopt initial parameter l0= 10, Pc0= 0.3, Pm0= 0.1 and k= 1.2, when changing parameter condition is satisfied, we adjust parameters to l= 30, Pc= 0.1, Pm= 0.01.From Tab. 1, we know that our approach improves convergence speed of genetic algorithm significantly and it accords with above analysis.2.2 Analysis of online and offline performanceQuantitative evaluation methods of genetic algorithm are proposed by Dejong, including online and offline performance. The former tests dynamic performance; and the latter evaluates convergence performance. To better analyze online and offline performance of testing function, w e multiply fitness of each individual by 10, and we give a curve of 4 000 and 1 000 generations for fl and f2, respectively.(a) onlineFig. 1 Online and offline performance of fl(a) online (b) onlineFig. 2 Online and offline performance of f2From Fig. 1 and Fig. 2, we know that online performance of our approach is just little worse than that of the fourth case, but it is much better than that of the second, third and fifth case, whose online performances are nearly the same. At the same time, offline performance of our approach is better than that of other four cases.3 ConclusionIn this paper, based on some general theorems, an improved genetic algorithmusing variant chromosome length and probability of crossover and mutation is proposed. Testing with some critical functions shows that it can improve convergence speed of genetic algorithm significantly, and its comprehensive performance is better than that of the genetic algorithm which only reserves the best individual.AppendixWith the supposed conditions of section 1, we know that the validation of Theorem 1 and Theorem 2 are obvious.Theorem 3 Mathematical expectation Ec(x) of chromosome searching step with one point crossover isb - a PEc(x) = 21 cwhere Pc is the probability of crossover.Proof As shown in Fig. A1, we assume that crossover happens on the kth locus, i. e. parent,s locus from k to l do not change, and genes on the locus from 1 to k are exchanged.During crossover, change probability of genes on the locus from 1 to k is 2 (“1” to “0” or “0” to “1”). So, after crossover, mathematical expectation of chromosome searching step on locus from 1 to k is1 chromosome is equal, namely l Pc. Therefore, after crossover, mathematical expectation of chromosome searching step isE (x ) = T 1 -• P • E (x ) c l c ckk =1Substituting Eq. ( A1) into Eq. ( A2) , we obtain 尸 11 b - a p b - a p • (b - a ) 1 E (x ) = T • P • — •• (2k -1) = 7c • • [(2z -1) ― l ] = ——— (1 一 )c l c 2 21 — 121 21 — 1 21 21 —1 k =1 lb - a _where l is large,-——-口 0, so E (x ) 口 -——P2l — 1 c 21 c 遗传算法中英文对照外文翻译文献 厂 / 、 T 1 T 1 b — a - 1E (x )="—w ="一• ---------- • 2 j -1 二 •ck2 j 2 21 -1 2j =1 j =1 Furthermore, probability of taking • (2k -1) place crossover on each locus ofFig. A1 One point crossoverTheorem 4 Mathematical expectation E m(")of chromosome searching step with bit mutation E m (x)—(b a)* P m, where Pm is the probability of mutation.Proof Mutation probability of genes on each locus of chromosome is equal, say Pm, therefore, mathematical expectation of mutation searching step is一i i - b —a b b- aE (x) = P w = P•—a«2i-1 = P•—a q2,-1)= (b- a) •m m i m 21 -1 m 2 i -1 mi=1 i=1一种新的改进遗传算法及其性能分析摘要:虽然遗传算法以其全局搜索、并行计算、更好的健壮性以及在进化过程中不需要求导而著称,但是它仍然有一定的缺陷,比如收敛速度慢。
介绍遗传算法的发展历程
介绍遗传算法的发展历程遗传算法(Genetic Algorithms,GA)是一种基于自然选择和遗传学原理的优化算法,由美国计算机科学家约翰·霍兰德(John Holland)在20世纪60年代提出。
遗传算法通过模拟自然界的进化过程,利用基因编码表示问题的解,通过交叉、变异等操作来探索解空间并逐步优化求解的过程。
以下是遗传算法发展的主要里程碑:1.早期研究(1960s-1970s):约翰·霍兰德在1960年代提出遗传算法的基本原理,并将其应用于函数优化问题。
他的研究引发了对遗传算法的广泛兴趣,但由于计算能力有限,遗传算法的应用范围较为受限。
2.第一代进化策略(1980s):20世纪80年代,德国科学家汉斯-皮特·舍维尔(Hans-Paul Schwefel)提出了一种基于自然选择的优化算法,称为“进化策略”。
舍维尔的工作开拓了遗传算法的领域,并引入了适应度函数、交叉和变异等基本概念。
3.遗传算法的理论完善(1990s):20世纪90年代,遗传算法的理论基础得到了进一步的完善。
约翰·霍兰德等人提出了“遗传算子定理”,指出在理论条件下,遗传算法可以逐步收敛到最优解。
同时,研究者们提出了多种改进策略,如精英保留策略、自适应参数调节等。
4.遗传算法的应用扩展(2000s):21世纪初,随着计算机计算能力的提高,遗传算法开始在更广泛的领域中得到应用。
遗传算法被成功应用于旅行商问题、网络优化、机器学习等诸多领域。
同时,研究者们在遗传算法的理论基础上,提出了多种变种算法,如基因表达式编码、改进的选择策略等。
5.多目标遗传算法(2024s):近年来,遗传算法的研究重点逐渐转向了解决多目标优化问题。
传统的遗传算法通常只能找到单一最优解,而多目标遗传算法(Multi-Objective Genetic Algorithms,MOGAs)可以同时多个目标的最优解,并通过建立一个解集合来描述问题的全局最优解。
遗传算法中英文对照外文翻译文献
遗传算法中英文对照外文翻译文献(文档含英文原文和中文翻译)Improved Genetic Algorithm and Its Performance Analysis Abstract: Although genetic algorithm has become very famous with its global searching, parallel computing, better robustness, and not needing differential information during evolution. However, it also has some demerits, such as slow convergence speed. In this paper, based on several general theorems, an improved genetic algorithm using variant chromosome length and probability of crossover and mutation is proposed, and its main idea is as follows : at the beginning of evolution, our solution with shorter length chromosome and higher probability of crossover and mutation; and at the vicinity of global optimum, with longer length chromosome and lower probability of crossover and mutation. Finally, testing with some critical functions shows that our solution can improve the convergence speed of genetic algorithm significantly , its comprehensive performance is better than that of the genetic algorithm which only reserves the best individual.Genetic algorithm is an adaptive searching technique based on a selection and reproduction mechanism found in the natural evolution process, and it was pioneered by Holland in the 1970s. It has become very famous with its global searching,parallel computing, better robustness, and not needing differential information during evolution. However, it also has some demerits, such as poor local searching, premature converging, as well as slow convergence speed. In recent years, these problems have been studied.In this paper, an improved genetic algorithm with variant chromosome length and variant probability is proposed. Testing with some critical functions shows that it can improve the convergence speed significantly, and its comprehensive performance is better than that of the genetic algorithm which only reserves the best individual.In section 1, our new approach is proposed. Through optimization examples, in section 2, the efficiency of our algorithm is compared with the genetic algorithm which only reserves the best individual. And section 3 gives out the conclusions. Finally, some proofs of relative theorems are collected and presented in appendix.1 Description of the algorithm1.1 Some theoremsBefore proposing our approach, we give out some general theorems (see appendix) as follows: Let us assume there is just one variable (multivariable can be divided into many sections, one section for one variable) x ∈ [ a, b ] , x ∈ R, and chromosome length with binary encoding is 1.Theorem 1 Minimal resolution of chromosome is s =12l --a b Theorem 2 Weight value of the ith bit of chromosome isw i =12l --a b 12-i ( i = 1,2,…l ) Theorem 3 Mathematical expectation Ec(x) of chromosome searching step with one-point crossover isE c (x) = la b 2-P c where Pc is the probability of crossover.Theorem 4 Mathematical expectation Em ( x ) of chromosome searching step with bit mutation isE m ( x ) = ( b- a) P m1. 2 Mechanism of algorithmDuring evolutionary process, we presume that value domains of variable are fixed, and the probability of crossover is a constant, so from Theorem 1 and 3, we know that the longer chromosome length is, the smaller searching step of chromosome, and the higher resolution; and vice versa. Meanwhile, crossover probability is in direct proportion to searching step. From Theorem 4, changing the length of chromosome does not affect searching step of mutation, while mutation probability is also in direct proportion to searching step.At the beginning of evolution, shorter length chromosome( can be too shorter, otherwise it is harmful to population diversity ) and higher probability of crossover and mutation increases searching step, which can carry out greater domain searching, and avoid falling into local optimum. While at the vicinity of global optimum, longer length chromosome and lower probability of crossover and mutation will decrease searching step, and longer length chromosome also improves resolution of mutation, which avoid wandering near the global optimum, and speeds up algorithm converging.Finally, it should be pointed out that chromosome length changing keeps individual fitness unchanged, hence it does not affect select ion ( with roulette wheel selection) .1. 3 Description of the algorithmOwing to basic genetic algorithm not converging on the global optimum, while the genetic algorithm which reserves the best individual at current generation can, our approach adopts this policy. During evolutionary process, we track cumulative average of individual average fitness up to current generation. It is written as X(t) = G 1∑=G t avg f1(t)where G is the current evolutionary generation,avg f is individual averagefitness. When the cumulative average fitness increases to k times ( k> 1, k ∈ R) of initial individual average fitness, we change chromosome length to m times ( m is a positive integer ) of itself , and reduce probability of crossover and mutation, whichcan improve individual resolution and reduce searching step, and speed up algorithm converging. The procedure is as follows:Step 1 Initialize population, and calculate individual average fitness0avg f ,and set change parameter flag. Flag equal to 1.Step 2 Based on reserving the best individual of current generation, carry out selection, regeneration, crossover and mutation, and calculate cumulative average of individual average fitness up to current generationavg f ;Step 3 If 0avg avgf f ≥k and Flag equals 1, increase chromosome length to m times of itself, and reduce probability of crossover and mutation, and set Flag equal to 0; otherwise continue evolving.Step 4 If end condition is satisfied, stop; otherwise go to Step 2.2 Test and analysisWe adopt the following two critical functions to test our approach, and compare it with the genetic algorithm which only reserves the best individual: ()]01.01[5.0sin 5.0),(2222221y x y x y x f ++-+-= ]5,5[ ∈,-y x))4cos(4.0)3cos(3.02(4),(222y x y x y x f ππ--+-= ]1,1[ ∈,-y x2. 1 Analysis of convergenceDuring function testing, we carry out the following policies: roulette wheel select ion, one point crossover, bit mutation, and the size of population is 60, l is chromosome length, Pc and Pm are the probability of crossover and mutation respectively. And we randomly select four genetic algorithms reserving best individual with various fixed chromosome length and probability of crossover and mutation to compare with our approach. Tab. 1 gives the average converging generation in 100 tests.In our approach, we adopt initial parameter l0= 10, Pc0= 0.3, Pm0= 0.1 and k=1.2, when changing parameter condition is satisfied, we adjust parameters to l= 30, Pc= 0.1, Pm= 0.01.From Tab. 1, we know that our approach improves convergence speed of genetic algorithm significantly and it accords with above analysis.2. 2 Analysis of online and offline performanceQuantitative evaluation methods of genetic algorithm are proposed by Dejong, including online and offline performance. The former tests dynamic performance; and the latter evaluates convergence performance. To better analyze online and offline performance of testing function, w e multiply fitness of each individual by 10, and we give a curve of 4 000 and 1 000 generations for f1 and f2, respectively.(a) online (b) onlineFig. 1 Online and offline performance of f1(a) online (b) onlineFig. 2 Online and offline performance of f2From Fig. 1 and Fig. 2, we know that online performance of our approach is just little worse than that of the fourth case, but it is much better than that of the second, third and fifth case, whose online performances are nearly the same. At the same time, offline performance of our approach is better than that of other four cases.3 ConclusionIn this paper, based on some general theorems, an improved genetic algorithmusing variant chromosome length and probability of crossover and mutation is proposed. Testing with some critical functions shows that it can improve convergence speed of genetic algorithm significantly, and its comprehensive performance is better than that of the genetic algorithm which only reserves the best individual.AppendixWith the supposed conditions of section 1, we know that the validation of Theorem 1 and Theorem 2 are obvious.Theorem 3 Mathematical expectation Ec(x) of chromosome searching step with one point crossover is Ec(x) = c P l a b 2-where Pc is the probability of crossover.Proof As shown in Fig. A1, we assume that crossover happens on the kth locus, i. e. parent’s locus from k to l do not change, and genes on the locus from 1 to k are exchanged.During crossover, change probability of genes on the locus from 1 to k is 21(“1” to “0” or “0” to “1”). So, after crossover, mathematical expectation of chromosome searching step on locus from 1 to k is)12(12212122121)(111-•--•=•--•==-==∑∑k l j k j l j kj ck a b a b w x E Furthermore, probability of taking place crossover on each locus of chromosome is equal, namely l 1Pc. Therefore, after crossover, mathematical expectation of chromosome searching step is)(1)(11x E P lx E ck c l k c ••=∑-= Substituting Eq. ( A1) into Eq. ( A2) , we obtain )1211(2)(])12[(122)12(12211)(11---•=--•--•=-•--•••=∑-=l c i l c k l c l k c l a b P l a b l P a b P lx E where l is large, 012≈-l l , so )(x E c c P l a b 2-≈Fig. A1 One point crossoverTheorem 4 Mathematical expectation)(x E m of chromosome searching step with bit mutation m m P a b x E •-=)()(, where Pm is the probability of mutation.Proof Mutation probability of genes on each locus of chromosome is equal, say Pm, therefore, mathematical expectation of mutation searching step isE m (x )=P m ·w i =i =1l åP m ·b -a 2l -1·2i -1=i =1l åP m ·b -a 2i -1·(2i -1)=(b -a )·P m一种新的改进遗传算法及其性能分析摘要:虽然遗传算法以其全局搜索、并行计算、更好的健壮性以及在进化过程中不需要求导而著称,但是它仍然有一定的缺陷,比如收敛速度慢。
遗传算法基本概念
遗传算法基本概念一、引言遗传算法(Genetic Algorithm,GA)是一种基于生物进化原理的搜索和优化方法,它是模拟自然界生物进化过程的一种计算机算法。
遗传算法最初由美国科学家Holland于1975年提出,自此以来,已经成为了解决复杂问题的一种有效工具。
二、基本原理遗传算法通过模拟自然界生物进化过程来求解最优解。
其基本原理是将问题转换为染色体编码,并通过交叉、变异等操作对染色体进行操作,从而得到更优的解。
1. 染色体编码在遗传算法中,问题需要被转换成染色体编码形式。
常用的编码方式有二进制编码、实数编码和排列编码等。
2. 适应度函数适应度函数是遗传算法中非常重要的一个概念,它用来评价染色体的适应性。
适应度函数越高,则该染色体越有可能被选中作为下一代群体的父代。
3. 选择操作选择操作是指从当前群体中选择出适应度较高的个体作为下一代群体的父代。
常用的选择方法有轮盘赌选择、竞赛选择和随机选择等。
4. 交叉操作交叉操作是指将两个父代染色体的一部分基因进行交换,产生新的子代染色体。
常用的交叉方法有单点交叉、多点交叉和均匀交叉等。
5. 变异操作变异操作是指在染色体中随机改变一个或多个基因的值,以增加种群的多样性。
常用的变异方法有随机变异、非一致性变异和自适应变异等。
三、算法流程遗传算法的流程可以概括为:初始化种群,计算适应度函数,选择父代,进行交叉和变异操作,得到新一代种群,并更新最优解。
具体流程如下:1. 初始化种群首先需要随机生成一组初始解作为种群,并对每个解进行编码。
2. 计算适应度函数对于每个染色体,需要计算其适应度函数值,并将其与其他染色体进行比较。
3. 选择父代根据适应度函数值大小,从当前种群中选择出若干个较优秀的染色体作为下一代群体的父代。
4. 进行交叉和变异操作通过交叉和变异操作,在选出来的父代之间产生新的子代染色体。
5. 更新最优解对于每一代种群,需要记录下最优解,并将其与其他染色体进行比较,以便在下一代中继续优化。
遗传算法解释及代码(一看就懂)
遗传算法( GA , Genetic Algorithm ) ,也称进化算法。
遗传算法是受达尔文的进化论的启发,借鉴生物进化过程而提出的一种启发式搜索算法。
因此在介绍遗传算法前有必要简单的介绍生物进化知识。
一.进化论知识作为遗传算法生物背景的介绍,下面内容了解即可:种群(Population):生物的进化以群体的形式进行,这样的一个群体称为种群。
个体:组成种群的单个生物。
基因 ( Gene ) :一个遗传因子。
染色体 ( Chromosome ):包含一组的基因。
生存竞争,适者生存:对环境适应度高的、牛B的个体参与繁殖的机会比较多,后代就会越来越多。
适应度低的个体参与繁殖的机会比较少,后代就会越来越少。
遗传与变异:新个体会遗传父母双方各一部分的基因,同时有一定的概率发生基因变异。
简单说来就是:繁殖过程,会发生基因交叉( Crossover ) ,基因突变( Mutation ) ,适应度( Fitness )低的个体会被逐步淘汰,而适应度高的个体会越来越多。
那么经过N代的自然选择后,保存下来的个体都是适应度很高的,其中很可能包含史上产生的适应度最高的那个个体。
二.遗传算法思想借鉴生物进化论,遗传算法将要解决的问题模拟成一个生物进化的过程,通过复制、交叉、突变等操作产生下一代的解,并逐步淘汰掉适应度函数值低的解,增加适应度函数值高的解。
这样进化N代后就很有可能会进化出适应度函数值很高的个体。
举个例子,使用遗传算法解决“0-1背包问题”的思路:0-1背包的解可以编码为一串0-1字符串(0:不取,1:取);首先,随机产生M个0-1字符串,然后评价这些0-1字符串作为0-1背包问题的解的优劣;然后,随机选择一些字符串通过交叉、突变等操作产生下一代的M个字符串,而且较优的解被选中的概率要比较高。
这样经过G代的进化后就可能会产生出0-1背包问题的一个“近似最优解”。
编码:需要将问题的解编码成字符串的形式才能使用遗传算法。
遗传算法
0 24 1 23 1 22 0 21 1 20 13
4 3 2 1 0
x [0,10), y [0,10)
(3) 计算适应度( 要求适应度函数:非负、求最大化) 这里适应度函数为 f (x, y) 。 初 始 种 群
Char 9 pp. 26
9.2.1 遗传算法的基本操作
3.遗传算法的基本操作
问题:求下列函数的最大值。
6.452( x 0.125 y )(cos(x) cos(2 y ))20 2 1 2 1 2 0 2 1 2 f ( x, y ) 3.226 y 2 2 0.8 ( x 4.2) 2( y 7)
x2
i 1, 2
第二代种群
x2
初始种群
x1
Char 9 pp. 21x1
在迭代60、80、95、100次时的种群
Char 9 pp. 22
9.2.1 遗传算法的基本操作
2.遗传算法的基本流程
最优化问题 目标函数 可行解 解的编码 一组 解
遗传算法
适应度函数 个 体
染 色 体 种 群
f ( x1 , x2 ) 20 x x2 10(cos 2 x1 cos 2 x2 )
2 1 2
5 xi 5
f
i 1, 2
x2
x2 x1 x1
Char 9 pp. 13x1
Char 9 pp. 14
遗传算法简介
遗传算法简介遗传算法英文全称是Genetic Algorithm,是在1975年的时候,由美国科学家J.Holland从生物界的进化规律之中发现并且提出来的,借助适者生存,优胜劣汰的自然科学规律运用到科学的训练方法之中,对于对象直接进行操作的一种算法。
并且,遗传算法作为一种搜索的方法,已经成为成熟的具有良好收敛性、极高鲁棒性和广泛适用性的优化方法,很好的解决了电力系统的多变量、非线性、不连续、多约束的优化控制问题。
非常多的运用到了生产的方方面面。
可以说遗传算法的研究已经取得了巨大的成功。
2.1.1染色体在具体的使用遗传算法的时候,一般是需要把实际之中的问题进行编码,使之成为一些具有实际意义的码子。
这些码子构成的固定不变的结构字符串通常被叫做染色体。
跟生物学之中一样的,具体的染色体中的每一个字符符号就是一个基因。
总的固定不变的结构字符串的长度称之为染色体长度,每个具体的染色体求解出来就是具体问题之中的一个实际问题的解。
2.1.2群体具体的实际之中的问题的染色体的总数我们称之为群体,群体的具体的解就是实际之中的问题的解的集合。
2.1.3适应度在对于所有的染色体进行具体的编码之后,具体的一条染色体对应着一个实际的数值解,而每个实际的数值解对应着一个相对应的函数,这个函数就是适应度指标,也就是我们数学模型之中常说的目标函数。
2.1.4遗传操作说到遗传算法,不得不提的是遗传算法之中的遗传问题,具体进行遗传的时候有如下操作:1、选择:从上一次迭代过程之中的M个染色体,选择二个染色体作为双亲,按照一定的概率直接遗传到下一代。
2、交叉:从上一次迭代过程之中的M个染色体,选择二个染色体A、B作为双亲,用A、B作为双亲进行生物学之中的交叉操作,遗传到下一代。
3、变异从上一次迭代过程之中的M个染色体,选择一个染色体进行去某一个字符进行反转。
遗传算法的详解及应用
遗传算法的详解及应用遗传算法(Genetic Algorithm,GA)是一种模拟自然选择和遗传过程的算法。
在人工智能和优化问题中得到了广泛的应用。
本文将详细介绍遗传算法的基本原理和优化过程,并探讨它在实际应用中的价值和局限性。
一、遗传算法的基本原理遗传算法的基本原理是通过模拟生物进化的过程来寻找一个问题的最优解。
在遗传算法中,优秀的解决方案(也称为个体,Individual)在进化中拥有更高的生存几率,而劣质的解决方案则很快被淘汰。
在遗传算法的过程中,每个个体由若干个基因组成,每个基因代表某种特定的问题参数或者状态。
通过遗传算法,我们可以找到问题最优的解或者其中一个较优解。
遗传算法的基本流程如下:1. 初始化群体(Population):首先,我们需要随机生成一组初始解作为群体的个体。
这些个体被称为染色体(chromosome),每一个染色体都由一些基因(gene)组成。
所以我们可以认为群体是由很多染色体组成的。
2. 选择操作(Selection):选择运算是指从群体中选出一些个体,用来繁殖后代。
其目的是让优秀的个体留下更多的后代,提高下一代的平均适应度。
在选择操作中,我们通常采用轮盘赌选择(Roulette Wheel Selection)法、锦标赛(Tournament)法、排名选择(Ranking Selection)法等方法。
3. 交叉操作(Crossover):交叉运算是指随机地从两个个体中选出一些基因交换,生成新的染色体。
例如,我们可以将染色体A和B中的第三个基因以后的基因交换,从而产生两个新的染色体。
4. 变异操作(Mutation):变异运算是指随机改变染色体中的个别基因,以增加多样性。
例如,我们随机将染色体A的第三个基因改变,从而产生一个新的染色体A'。
5. 适应度评估(Fitness Evaluation):适应度评估是指给每一个个体一个适应度分数,该分数是问题的目标函数或者优化函数。
遗传算法的原理与实现
遗传算法的原理与实现遗传算法(Genetic Algorithm,GA)是一种模拟自然界生物进化过程的优化算法。
它基于通过模拟遗传过程实现问题求解的思想,广泛应用于优化问题、机器学习、人工智能等领域。
本文将介绍遗传算法的基本原理与实现方法。
一、原理介绍1.1 遗传算法的基本概念遗传算法是由美国计算机科学家John Holland于1975年提出的,主要基于生物进化理论,以自然选择、遗传遗传和变异为基础。
它通过模拟自然界的进化过程,在解决复杂问题时搜索全局最优解或近似最优解。
1.2 基因编码遗传算法中的基本单位是染色体,染色体由一串基因组成。
基因编码是将待解决问题的参数转化为染色体上的一串二进制码或实数值,以便进行遗传操作。
1.3 适应度函数适应度函数(Fitness function)用于评价染色体的优劣程度。
它根据问题的性质设计,能够将每个染色体映射为一个实数值,表示其在解空间中的优化程度。
1.4 选择操作选择操作是基于适应度函数,按照染色体适应度高低进行选择,优秀的染色体被选中,普通的染色体可能也有一定概率被选中,而较差的染色体会被淘汰。
选择操作中常用的方法有轮盘赌选择和锦标赛选择。
1.5 交叉操作交叉操作是模拟自然界的杂交过程,用于生成新的个体。
在交叉操作中,从两个父代染色体中随机选择一点(交叉点),将两条染色体按照交叉点分隔,交叉生成两个新的个体。
1.6 变异操作变异操作是引入新的个体差异的过程。
在变异操作中,随机地选择染色体上的一个基因位,进行基因值的突变。
变异操作的目的是增加解的多样性,防止陷入局部最优解。
二、实现方法2.1 初始化种群遗传算法首先需要初始化一个种群,种群中的每个个体即为一个染色体,染色体通过基因编码来表示问题的解空间。
通常使用随机生成的初始解来初始化种群。
2.2 评估适应度对种群中的每个个体,使用适应度函数来评估其优劣程度。
适应度越高,个体在选择中的概率越大。
通过评估适应度,可以进一步确定种群中的优秀个体。
遗传算法(Genetic+Algorithm)的基本原理
径,加快了寻优速度。
并在无功电压优化的数学模型中考虑各调节参数的调节代价和某些指标的模糊性,建立了多目标模糊规划模型。
运行表明这种将专家系统和遗传算法有机结合的设计方案可以提高运行效率,减小网损,具有较高的工程意义。
参考文献[1]王薇,苏煜.改进遗传算法在电力系统无功优化中的应用[J].电网与水力发电进展,2008,24(4):75-80.[2]段金长.改进遗传算法在电力系统无功优化中的应用[J].电网与水力发电进展,2008,24(6):15-20.[3]沈茂亚,丁晓群,王宽,侯学勇,徐进东.适应免疫粒子群算法在动态无功优化中应用[J].电力自动化设备,2007,27(1):31-35.[4]梁才浩,钟志勇,黄杰波,段献忠.一种改进的进化规划方法及其在电力系统无功优化中的应用[J].电网技术,2006,30(4):16-20.[5]张江维,王翠茹,袁和金,张云娥.基于改进粒子群算法的电力系统无功优化[J].中国电力,2006,39(2):14-18.[6]徐进东,丁晓群,覃振成,李晨.基于非线性预报-校正内点法的电力系统无功优化研究[J].电网技术,2005,29(9):36-40.[7]齐义禄.节能降损技术手册[K].北京:中国电力出版社,1998.———————————————————收稿日期:2008-03-13。
作者简介:江国琪(1979—),男,工学硕士,研究方向为电力系统运行与控制。
(编辑冯露)江国琪等:基于遗传算法的无功功率优化与控制专家系统开发Vol.24No.4遗传算法遗传算法(Genetic Algorithm )是一类借鉴生物界的进化规律(适者生存,优胜劣汰遗传机制)演化而来的随机化搜索方法。
它由美国的J.Holland 教授1975年首先提出,其主要特点是直接对结构对象进行操作,不存在求导和函数连续性的限定;具有内在的隐并行性和更好的全局寻优能力;采用概率化的寻优方法,能自动获取和指导优化的搜索空间,自适应地调整搜索方向,不需要确定的规则。
遗传算法 matlab
遗传算法 matlab遗传算法(GeneticAlgorithm,GA)是一种基于自然进化规律的算法,用于解决多变量多目标问题,在搜索全局最优解的过程中,被广泛应用在工业界、社会科学研究中。
由于它的复杂性和强大的优化性能,广泛被认为是一种有效的解决搜索问题的工具。
Matlab是一种面向科学和工程的数学软件,在求解很多复杂问题时,可以使用Matlab来设计并实现遗传算法,以解决一些复杂的搜索问题。
这篇文章将详细介绍Matlab的遗传算法的基本原理,以及如何使用Matlab来设计并实现遗传算法,以解决一些复杂的搜索问题。
首先,需要熟悉一下遗传算法的基本原理,具体来说,遗传算法是利用模拟自然界中进化规律来求解优化问题,由一个种群组合五个进化策略和一系列的操作构成的,每个策略都可以根据问题的要求来进行重新设计和定义,从而更好的解决搜索问题。
由于遗传算法本身具有复杂性,所以往往需要借助软件来实现,比如Matlab。
Matlab作为一种强大的软件,可以帮助我们设计并实现自定义的遗传算法,从而帮助我们解决复杂的搜索问题。
Matlab可以帮助我们设计种子算子,这些种子算子可以用来替代遗传算法中的遗传运算,从而提高算法的效率和性能。
例如交叉算子,变异算子和选择算子等,可以根据问题的要求相应地修改和定义,从而有效的提高搜索效率。
此外,Matlab还可以帮助我们设计一系列算法模型,通过这些模型,可以有效的应用遗传算法来求解复杂的搜索问题,最常用的模型有穷举法、贪婪法、粒子群算法、模拟退火算法和遗传算法等。
最后,Matlab还可以帮助我们实现一些自定义的功能,从而有效的改进算法的性能,比如增加种群的大小,增大迭代次数,改变染色体的结构,增加交叉率,改变选择策略和变异策略等,都能够较好的改进算法的性能。
综上所述,Matlab是一种非常有效的解决搜索问题的工具,它可以为我们设计并实现自定义的遗传算法,帮助我们解决复杂的搜索问题,并且,Matlab还可以帮助我们实现一些自定义的功能,从而有效的改进算法的性能,由此可见,使用Matlab对于搜索问题有着重要的意义。
遗传算法简介及应用领域探索
遗传算法简介及应用领域探索遗传算法(Genetic Algorithm,GA)是一种模拟自然进化过程的优化算法,通过模拟遗传、交叉和变异等操作,以求解复杂问题的最优解。
它是一种启发式算法,能够在大规模搜索空间中寻找到较优解,因此在多个领域得到了广泛应用。
遗传算法的基本原理是模拟生物进化过程。
首先,通过随机生成一组初始解(个体),每个个体都代表问题的一个可能解。
然后,根据问题的适应度函数(Fitness Function)对个体进行评估,适应度越高的个体越有可能被选择。
接下来,通过遗传操作,包括选择、交叉和变异等,从当前种群中生成新的个体。
经过多次迭代,逐渐优化种群中的个体,直到找到满足问题要求的最优解或近似最优解。
遗传算法的应用领域非常广泛。
在工程领域,遗传算法被用于优化问题,例如电力系统调度、机械设计、网络布线等。
在运输和物流领域,遗传算法可以用于优化路径规划、车辆调度等问题。
在金融领域,遗传算法可以用于投资组合优化、股票交易策略等。
在人工智能领域,遗传算法可以用于机器学习、神经网络优化等问题。
此外,遗传算法还可以应用于生物学、医学、环境保护等领域。
举个例子来说明遗传算法在实际问题中的应用。
假设我们要设计一个最优的电路板布线方案,以最小化电路板上的连线长度。
首先,我们可以将电路板抽象为一个网格,每个网格点代表一个元件的位置。
然后,我们通过遗传算法生成初始的布线方案,其中每条连线代表一个个体。
接下来,我们通过适应度函数评估每个个体的布线质量,即连线长度。
然后,根据适应度选择一部分个体进行交叉和变异操作,生成新的布线方案。
通过多次迭代,逐渐优化布线方案,最终得到最优的布线方案。
遗传算法的优势在于它能够在大规模的搜索空间中进行全局搜索,避免了陷入局部最优解的困境。
此外,遗传算法具有较好的鲁棒性,能够处理问题中的噪声和不确定性。
然而,遗传算法也存在一些局限性,例如需要大量的计算资源和时间,对问题的建模和参数选择较为敏感等。
遗传算法综述
δ(H ) : H 的定义长度;
0 (H ) : H 的阶。
先考虑选择的效果。 在SGA , 选择标准是采用按适应度大小比例的原则, 因此, 第i个体经选择算子的作用在下一代继续存在的个数的期望值为n (f iö ∑f ) , 注意到
则
上述等式表明, 选择算子的作用将使适应度高于(低于) 平均水平的型式在代代相传时增大(减小) 其容量, 从而提高群体的质素。现在分析交换算子的作用。 若不进行交换或虽交换但交叉点落在型式最左、右两端确定字符所处位置之外, 该型式在下一代显然能被保留。 于是, 型式H 在下一代得以继续存在的
四、遗传算法技术
1.混合遗传算法
然而,单用简单的遗传算法在许多情况下不是十分有效,容易产生早熟现象以及局部寻优能力较差等问题,于是提出了多种混合算法。例如,Ackley 推荐的遗传爬山法;Mathefoud 提出的遗传模拟退火算法;采用遗传算法中增加局部改善运算等等。混合遗传算法的基本思想是:对于每个新产生的后代在其进入下一代群体之前应用局部优化技术(如爬山法、模拟退火算法等),使之移动到最近的局部最优点。在混合遗传算法中,运用启发式方法作局部优化,采用遗传算法作全局最优点的探索。由于遗传算法与传统优化方法的互补性,混合遗传算法通常比单一算法优越。
(1)个体适应度评价的并行性 个体适应度的评价或计算在遗传算法的运行过程中所占用的运行时间比较长。通过对个体适应度并行计算方法的研究可找到并行评价个体适应度的算法。
(2)整个群体中各个个体的适应度评价和并行性群体中各个个体适应度之间无相互依赖关系,这样各个个体的适应度计算过程就可以相互独立、并行地进行。即不同个体的适应度计算可以在不同的处理机上同时进行。
遗传算法(GeneticAlgorithms)
遗传算法(GeneticAlgorithms)遗传算法前引:1、TSP问题1.1 TSP问题定义旅⾏商问题(Traveling Salesman Problem,TSP)称之为货担郎问题,TSP问题是⼀个经典组合优化的NP完全问题,组合优化问题是对存在组合排序或者搭配优化问题的⼀个概括,也是现实诸多领域相似问题的简化形式。
1.2 TSP问题解法传统精确算法:穷举法,动态规划近似处理算法:贪⼼算法,改良圈算法,双⽣成树算法智能算法:模拟退⽕,粒⼦群算法,蚁群算法,遗传算法等遗传算法:性质:全局优化的⾃适应概率算法2.1 遗传算法简介遗传算法的实质是通过群体搜索技术,根据适者⽣存的原则逐代进化,最终得到最优解或准最优解。
它必须做以下操作:初始群体的产⽣、求每⼀个体的适应度、根据适者⽣存的原则选择优良个体、被选出的优良个体两两配对,通过随机交叉其染⾊体的基因并随机变异某些染⾊体的基因⽣成下⼀代群体,按此⽅法使群体逐代进化,直到满⾜进化终⽌条件。
2.2 实现⽅法根据具体问题确定可⾏解域,确定⼀种编码⽅法,能⽤数值串或字符串表⽰可⾏解域的每⼀解。
对每⼀解应有⼀个度量好坏的依据,它⽤⼀函数表⽰,叫做适应度函数,⼀般由⽬标函数构成。
确定进化参数群体规模、交叉概率、变异概率、进化终⽌条件。
案例实操我⽅有⼀个基地,经度和纬度为(70,40)。
假设我⽅飞机的速度为1000km/h。
我⽅派⼀架飞机从基地出发,侦察完所有⽬标,再返回原来的基地。
在每⼀⽬标点的侦察时间不计,求该架飞机所花费的时间(假设我⽅飞机巡航时间可以充分长)。
已知100个⽬标的经度、纬度如下表所列:3.2 模型及算法求解的遗传算法的参数设定如下:种群⼤⼩M=50;最⼤代数G=100;交叉率pc=1,交叉概率为1能保证种群的充分进化;变异概率pm=0.1,⼀般⽽⾔,变异发⽣的可能性较⼩。
编码策略:初始种群:⽬标函数:交叉操作:变异操作:选择:算法图:代码实现:clc,clear, close allsj0=load('data12_1.txt');x=sj0(:,1:2:8); x=x(:);y=sj0(:,2:2:8); y=y(:);sj=[x y]; d1=[70,40];xy=[d1;sj;d1]; sj=xy*pi/180; %单位化成弧度d=zeros(102); %距离矩阵d的初始值for i=1:101for j=i+1:102d(i,j)=6370*acos(cos(sj(i,1)-sj(j,1))*cos(sj(i,2))*...cos(sj(j,2))+sin(sj(i,2))*sin(sj(j,2)));endendd=d+d'; w=50; g=100; %w为种群的个数,g为进化的代数for k=1:w %通过改良圈算法选取初始种群c=randperm(100); %产⽣1,...,100的⼀个全排列c1=[1,c+1,102]; %⽣成初始解for t=1:102 %该层循环是修改圈flag=0; %修改圈退出标志for m=1:100for n=m+2:101if d(c1(m),c1(n))+d(c1(m+1),c1(n+1))<...d(c1(m),c1(m+1))+d(c1(n),c1(n+1))c1(m+1:n)=c1(n:-1:m+1); flag=1; %修改圈endendendif flag==0J(k,c1)=1:102; break %记录下较好的解并退出当前层循环endendendJ(:,1)=0; J=J/102; %把整数序列转换成[0,1]区间上实数即染⾊体编码for k=1:g %该层循环进⾏遗传算法的操作for k=1:g %该层循环进⾏遗传算法的操作A=J; %交配产⽣⼦代A的初始染⾊体c=randperm(w); %产⽣下⾯交叉操作的染⾊体对for i=1:2:wF=2+floor(100*rand(1)); %产⽣交叉操作的地址temp=A(c(i),[F:102]); %中间变量的保存值A(c(i),[F:102])=A(c(i+1),[F:102]); %交叉操作A(c(i+1),F:102)=temp;endby=[]; %为了防⽌下⾯产⽣空地址,这⾥先初始化while ~length(by)by=find(rand(1,w)<0.1); %产⽣变异操作的地址endB=A(by,:); %产⽣变异操作的初始染⾊体for j=1:length(by)bw=sort(2+floor(100*rand(1,3))); %产⽣变异操作的3个地址%交换位置B(j,:)=B(j,[1:bw(1)-1,bw(2)+1:bw(3),bw(1):bw(2),bw(3)+1:102]);endG=[J;A;B]; %⽗代和⼦代种群合在⼀起[SG,ind1]=sort(G,2); %把染⾊体翻译成1,...,102的序列ind1num=size(G,1); long=zeros(1,num); %路径长度的初始值for j=1:numfor i=1:101long(j)=long(j)+d(ind1(j,i),ind1(j,i+1)); %计算每条路径长度endend[slong,ind2]=sort(long); %对路径长度按照从⼩到⼤排序J=G(ind2(1:w),:); %精选前w个较短的路径对应的染⾊体endpath=ind1(ind2(1),:), flong=slong(1) %解的路径及路径长度xx=xy(path,1);yy=xy(path,2);plot(xx,yy,'-o') %画出路径以上整个代码中没有调⽤GA⼯具箱。
遗传算法
遗传算法一、遗传算法的简介及来源1、遗传算法简介遗传算法(Genetic Algorithm)是模拟达尔文生物进化论的自然选择和遗传学机理的生物进化过程的计算模型,是一种通过模拟自然进化过程搜索最优解的方法,它最初由美国Michigan大学J.Holland教授于1975年首先提出来的,并出版了颇有影响的专著《自然系统和人工系统的自适应》,GA这个名称才逐渐为人所知,J.Holland教授所提出的GA通常为简单遗传算法(SGA)。
遗传算法模仿了生物的遗传、进化原理, 并引用了随机统计理论。
在求解过程中, 遗传算法从一个初始变量群体开始, 一代一代地寻找问题的最优解, 直至满足收敛判据或预先设定的迭代次数为止。
它是一种迭代式算法。
2、遗传算法的基本原理遗传算法是一种基于自然选择和群体遗传机理的搜索算法, 它模拟了自然选择和自然遗传过程中发生的繁殖、杂交和突变现象。
在利用遗传算法求解问题时, 问题的每个可能的解都被编码成一个“染色体”,即个体, 若干个个体构成了群体( 所有可能解) 。
在遗传算法开始时, 总是随机地产生一些个体( 即初始解) , 根据预定的目标函数对每个个体进行评价, 给出了一个适应度值。
基于此适应度值, 选择个体用来繁殖下一代。
选择操作体现了“适者生存”原理, “好”的个体被选择用来繁殖, 而“坏”的个体则被淘汰。
然后选择出来的个体经过交叉和变异算子进行再组合生成新的一代。
这一群新个体由于继承了上一代的一些优良性状,因而在性能上要优于上一代, 这样逐步朝着更优解的方向进化。
因此, 遗传算法可以看作是一个由可行解组成的群体逐代进化的过程。
3、遗传算法的一般算法(1)创建一个随机的初始状态初始种群是从解中随机选择出来的,将这些解比喻为染色体或基因,该种群被称为第一代,这和符号人工智能系统的情况不一样,在那里问题的初始状态已经给定了。
(2)评估适应度对每一个解(染色体)指定一个适应度的值,根据问题求解的实际接近程度来指定(以便逼近求解问题的答案)。
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What is a genetic algorithm?●Methods of representation●Methods of selection●Methods of change●Other problem-solving techniquesConcisely stated, a genetic algorithm (or GA for short) is a programming technique that mimics biological evolution as a problem-solving strategy. Given a specific problem to solve, the input to the GA is a set of potential solutions to that problem, encoded in some fashion, and a metric called a fitness function that allows each candidate to be quantitatively evaluated. These candidates may be solutions already known to work, with the aim of the GA being to improve them, but more often they are generated at random.The GA then evaluates each candidate according to the fitness function. In a pool of randomly generated candidates, of course, most will not work at all, and these will be deleted. However, purely by chance, a few may hold promise - they may show activity, even if only weak and imperfect activity, toward solving the problem.These promising candidates are kept and allowed to reproduce. Multiple copies are made of them, but the copies are not perfect; random changes are introduced during the copying process. These digital offspring then go on to the next generation, forming a new pool of candidate solutions, and are subjected to a second round of fitness evaluation. Those candidate solutions which were worsened, or made no better, by the changes to their code are again deleted; but again, purely by chance, the random variations introduced into the population may have improved some individuals, making them into better, more complete or more efficient solutions to the problem at hand. Again these winning individuals are selected and copied over into the next generation with random changes, and the process repeats. The expectation is that the average fitness of the population will increase each round, and so by repeating this process for hundreds or thousands of rounds, very good solutions to the problem can be discovered.As astonishing and counterintuitive as it may seem to some, genetic algorithms have proven to be an enormously powerful and successful problem-solving strategy, dramatically demonstratingthe power of evolutionary principles. Genetic algorithms have been used in a wide variety of fields to evolve solutions to problems as difficult as or more difficult than those faced by human designers. Moreover, the solutions they come up with are often more efficient, more elegant, or more complex than anything comparable a human engineer would produce. In some cases, genetic algorithms have come up with solutions that baffle the programmers who wrote the algorithms in the first place!Methods of representationBefore a genetic algorithm can be put to work on any problem, a method is needed to encode potential solutions to that problem in a form that a computer can process. One common approach is to encode solutions as binary strings: sequences of 1's and 0's, where the digit at each position represents the value of some aspect of the solution. Another, similar approach is to encode solutions as arrays of integers or decimal numbers, with each position again representing some particular aspect of the solution. This approach allows for greater precision and complexity than the comparatively restricted method of using binary numbers only and often "is intuitively closer to the problem space" (Fleming and Purshouse 2002, p. 1228).This technique was used, for example, in the work of Steffen Schulze-Kremer, who wrote a genetic algorithm to predict the three-dimensional structure of a protein based on the sequence of amino acids that go into it (Mitchell 1996, p. 62). Schulze-Kremer's GA used real-valued numbers to represent the so-called "torsion angles" between the peptide bonds that connect amino acids. (A protein is made up of a sequence of basic building blocks called amino acids, which are joined together like the links in a chain. Once all the amino acids are linked, the protein folds up into a complex three-dimensional shape based on which amino acids attract each other and which ones repel each other. The shape of a protein determines its function.) Genetic algorithms for training neural networks often use this method of encoding also.A third approach is to represent individuals in a GA as strings of letters, where each letter again stands for a specific aspect of the solution. One example of this technique is Hiroaki Kitano's "grammatical encoding" approach, where a GA was put to the task of evolving a simple set of rules called a context-freegrammar that was in turn used to generate neural networks for a variety of problems (Mitchell 1996, p. 74).The virtue of all three of these methods is that they make it easy to define operators that cause the random changes in the selected candidates: flip a 0 to a 1 or vice versa, add or subtract from the value of a number by a randomly chosen amount, or change one letter to another. (See the section on Methods of change for more detail about the genetic operators.) Another strategy, developed principally by John Koza of Stanford University and called genetic programming, represents programs as branching data structures called trees (Koza et al. 2003, p. 35). In this approach, random changes can be brought about by changing the operator or altering the value at a given node in the tree, or replacing one subtree with another.Figure 1:Three simple program trees of the kind normally used in genetic programming. The mathematical expression that each one represents is given underneath.It is important to note that evolutionary algorithms do not need to represent candidate solutions as data strings of fixed length. Some do represent them in this way, but others do not; for example, Kitano's grammatical encoding discussed above can be efficiently scaled to create large and complex neural networks, and Koza's genetic programming trees can grow arbitrarily large as necessary to solve whatever problem they are applied to.Methods of selectionThere are many different techniques which a genetic algorithm can use to select the individuals to be copied over into the next generation, but listed below are some of the most common methods.Some of these methods are mutually exclusive, but others can be and often are used in combination.Elitist selection: The most fit members of each generation are guaranteed to be selected. (Most GAs do not use pure elitism, but instead use a modified form where the single best, or a few of the best, individuals from each generation are copied into the next generation just in case nothing better turns up.)Fitness-proportionate selection: More fit individuals are more likely, but not certain, to be selected.Roulette-wheel selection: A form of fitness-proportionate selection in which the chance of an individual's being selected is proportional to the amount by which its fitness is greater or less than its competitors' fitness. (Conceptually, this can be represented as a game of roulette - each individual gets a slice of the wheel, but more fit ones get larger slices than less fit ones. The wheel is then spun, and whichever individual "owns" the section on which it lands each time is chosen.)Scaling selection: As the average fitness of the population increases, the strength of the selective pressure also increases and the fitness function becomes more discriminating. This method can be helpful in making the best selection later on when all individuals have relatively high fitness and only small differences in fitness distinguish one from another.Tournament selection: Subgroups of individuals are chosen from the larger population, and members of each subgroup compete against each other. Only one individual from each subgroup is chosen to reproduce.Rank selection: Each individual in the population is assigned a numerical rank based on fitness, and selection is based on this ranking rather than absolute differences in fitness. The advantage of this method is that it can prevent very fit individuals from gaining dominance early at the expense of less fit ones, which would reduce the population's genetic diversity and might hinder attempts to find an acceptable solution.Generational selection: The offspring of the individuals selected from each generation become the entire next generation. No individuals are retained between generations.Steady-state selection: The offspring of the individuals selected from each generation go back into the pre-existing gene pool, replacing some of the less fit members of the previous generation. Some individuals are retained between generations.Hierarchical selection: Individuals go through multiple rounds of selection each generation. Lower-level evaluations are faster and less discriminating, while those that survive to higher levels are evaluated more rigorously. The advantage of this method is that it reduces overall computation time by using faster, less selective evaluation to weed out the majority of individuals that show little or no promise, and only subjecting those who survive this initial test to more rigorous and more computationally expensive fitness evaluation.Methods of changeOnce selection has chosen fit individuals, they must be randomly altered in hopes of improving their fitness for the next generation. There are two basic strategies to accomplish this. The first and simplest is called mutation. Just as mutation in living things changes one gene to another, so mutation in a genetic algorithm causes small alterations at single points in an individual's code.The second method is called crossover, and entails choosing two individuals to s of their code, producing artificial "offspring" that are combinations of their parents. This process is intended to simulate the analogous process of recombination that occurs to chromosomes during sexual reproduction. Common forms of crossover include single-point crossover, in which a point of exchange is set at a random location in the two individuals' genomes, and one individual contributes all its code from before that point and the other contributes all its code from after that point to produce an offspring, and uniform crossover, in which the value at any given location in the offspring's genome is either the value of one parent's genome at that location or the value of the other parent's genome at that location, chosen with 50/50 probability.Figure 2:Crossover and mutation. The above diagrams illustrate the effect of each of these genetic operators on individuals in a population of 8-bit strings. The upper diagram shows two individuals undergoing single-point crossover; the point of exchange is set between the fifth and sixth positions in the genome, producing a new individual that is a hybrid of its progenitors. The second diagram shows an individual undergoing mutation at position 4, changing the 0 at that position in its genome to a 1.Other problem-solving techniquesWith the rise of artificial life computing and the development of heuristic methods, other computerizedproblem-solving techniques have emerged that are in some ways similar to genetic algorithms. This section explains some of these techniques, in what ways they resemble GAs and in what ways they differ.•Neural networksA neural network, or neural net for short, is a problem-solving method basedon a computer model of how neurons are connected in the brain. A neuralnetwork consists of layers of processing units called nodes joined bydirectional links: one input layer, one output layer, and zero or more hiddenlayers in between. An initial pattern of input is presented to the input layer ofthe neural network, and nodes that are stimulated then transmit a signal to thenodes of the next layer to which they are connected. If the sum of all theinputs entering one of these virtual neurons is higher than that neuron'sso-called activation threshold, that neuron itself activates, and passes on itsown signal to neurons in the next layer. The pattern of activation thereforespreads forward until it reaches the output layer and is there returned as asolution to the presented input. Just as in the nervous system of biologicalorganisms, neural networks learn and fine-tune their performance over timevia repeated rounds of adjusting their thresholds until the actual outputmatches the desired output for any given input. This process can be supervisedby a human experimenter or may run automatically using a learning algorithm(Mitchell 1996, p. 52). Genetic algorithms have been used both to build and totrain neural networks.Figure 3: A simple feedforward neural network, with one input layer consisting of four neurons, one hidden layer consisting of three neurons, and one output layer consisting of four neurons. The number on each neuron represents its activation threshold: it will only fire if it receives at least that many inputs. The diagram shows the neural network being presented with an input string and shows how activation spreads forward through thenetwork to produce an output.•Hill-climbingSimilar to genetic algorithms, though more systematic and less random, ahill-climbing algorithm begins with one initial solution to the problem at hand, usually chosen at random. The string is then mutated, and if the mutationresults in higher fitness for the new solution than for the previous one, the newsolution is kept; otherwise, the current solution is retained. The algorithm isthen repeated until no mutation can be found that causes an increase in thecurrent solution's fitness, and this solution is returned as the result (Koza et al.2003, p. 59). (To understand where the name of this technique comes from,imagine that the space of all possible solutions to a given problem isrepresented as a three-dimensional contour landscape. A given set ofcoordinates on that landscape represents one particular solution. Thosesolutions that are better are higher in altitude, forming hills and peaks; thosethat are worse are lower in altitude, forming valleys. A "hill-climber" is thenan algorithm that starts out at a given point on the landscape and movesinexorably uphill.) Hill-climbing is what is known as a greedy algorithm,meaning it always makes the best choice available at each step in the hope thatthe overall best result can be achieved this way. By contrast, methods such asgenetic algorithms and simulated annealing, discussed below, are not greedy;these methods sometimes make suboptimal choices in the hopes that they willlead to better solutions later on.•Simulated annealing Another optimization technique similar to evolutionary algorithms is knownas simulated annealing. The idea borrows its name from the industrial processof annealing in which a material is heated to above a critical point to soften it,then gradually cooled in order to erase defects in its crystalline structure,producing a more stable and regular lattice arrangement of atoms (Haupt andHaupt 1998, p. 16). In simulated annealing, as in genetic algorithms, there is afitness function that defines a fitness landscape; however, rather than apopulation of candidates as in GAs, there is only one candidate solution.Simulated annealing also adds the concept of "temperature", a globalnumerical quantity which gradually decreases over time. At each step of thealgorithm, the solution mutates (which is equivalent to moving to an adjacentpoint of the fitness landscape). The fitness of the new solution is thencompared to the fitness of the previous solution; if it is higher, the newsolution is kept. Otherwise, the algorithm makes a decision whether to keep ordiscard it based on temperature. If the temperature is high, as it is initially,even changes that cause significant decreases in fitness may be kept and usedas the basis for the next round of the algorithm, but as temperature decreases,the algorithm becomes more and more inclined to only acceptfitness-increasing changes. Finally, the temperature reaches zero and thesystem "freezes"; whatever configuration it is in at that point becomes thesolution. Simulated annealing is often used for engineering designapplications such as determining the physical layout of components on acomputer chip (Kirkpatrick, Gelatt and Vecchi 1983).遗传算法是什么?表示方法方法的选择变化的方法其他解决问题的技术简明地说,遗传算法(GA)是一种编程技术,模仿生物进化作为一个解决问题的策略。