国外游戏策划模板(英文)
运营策划游戏方案 英文
运营策划游戏方案英文Introduction:War of Empires is a real-time strategy game that combines elements of conquest and diplomacy in a medieval setting. Players will take on the role of a ruler of a small kingdom, tasked with expanding their territory, forging alliances, and battling rival empires to become the ultimate ruler of the land. The game will feature a rich, immersive world with detailed graphics and engaging gameplay, and will provide players with a deep and rewarding experience as they navigate the intricacies of ruling and conquering in a volatile world.Game Overview:War of Empires is set in a fictional medieval world, where players will have the opportunity to build and manage their own kingdom, recruit and train armies, and engage in strategic battles against other players. The game will offer a mix of city-building and real-time strategy elements, with a focus on both military conquest and diplomatic relations. Players will be able to form alliances, negotiate trade agreements, and engage in covert operations to gain an advantage over their rivals.Gameplay:The game will feature a dynamic world map that players can explore and conquer. Each player will start with a small, undeveloped territory, and will need to build and expand their kingdom by constructing buildings, gathering resources, and recruiting and training troops. As players expand their territories, they will encounter other players and AI-controlled kingdoms, and will need to use their strategic skills to manage their resources and troops, and to navigate the complex web of alliances and rivalries.The game will feature a variety of different units, each with their own unique strengths and weaknesses. Players will need to carefully plan their armies, taking into account factors such as terrain, unit composition, and enemy defenses, in order to achieve victory in battle. The game will also include a robust diplomacy system, allowing players to form alliances, negotiate treaties, and engage in espionage to gain an advantage over their rivals.In addition to the strategic and diplomatic aspects of the game, War of Empires will also feature a rich storyline, with a variety of quests and missions for players to complete. These quests will provide players with the opportunity to earn rewards, gain experience, and uncover the lore of the game world, adding depth and immersion to the gameplay experience.Multiplayer:War of Empires will feature both competitive and cooperative multiplayer modes, allowing players to forge alliances and engage in epic battles against other players. The game willinclude a ranking system, allowing players to compete for recognition and rewards, and will also offer regular events and tournaments, providing players with the opportunity to test their skills against the best players from around the world.Monetization:War of Empires will be free to play, with optional in-game purchases available for players who wish to accelerate their progress or enhance their gameplay experience. These purchases will include items such as cosmetic upgrades, additional resources, and exclusive units, and will be carefully balanced to ensure that paying players do not gain an unfair advantage over non-paying players.Conclusion:War of Empires is a deep and engaging strategy game that offers players the opportunity to build and manage their own kingdom, forge alliances, and engage in epic battles in a medieval world. With its rich world, detailed graphics, and immersive gameplay, the game will provide players with a rewarding and immersive experience, and will give them the opportunity to test their strategic and diplomatic skills against players from around the world. Whether playing competitively or cooperatively, players will find a rich and rewarding gameplay experience in War of Empires.。
电脑游戏策划案范文
电脑游戏策划案范文(中英文实用版)英文文档内容:Computer Game Planning SampleIntroduction:The purpose of this document is to outline a sample computer game planning proposal.The game will be a role-playing game (RPG) set in a fantasy world with a focus on exploration, combat, and character development.The target audience for the game will be teenagers and young adults who enjoy fantasy genres and RPG games.Game Setting:The game will take place in a large, expansive fantasy world with diverse landscapes, such as forests, mountains, deserts, and cities.The world will be filled with various mythical creatures, powerful magic, and different factions vying for control.The player will have the option to choose their character"s race, class, and backstory, which will influence their gameplay experience and the story"s outcomes.Gameplay Mechanics:The game will feature a turn-based combat system with a focus on strategy and timing.Players will have the ability to level up their characters, learn new skills, and acquire powerful equipment throughout the game.The game will also include a robust exploration system,allowing players to discover hidden locations, complete quests, and unlock new areas to explore.Storyline:The main storyline of the game will follow the player"s journey to become the chosen one, destined to save the world from an impending darkness.Along the way, players will encounter various factions, each with their own goals and motivations.Players must make decisions that will influence the outcome of the game, leading to different endings based on their choices.Marketing Strategy:To promote the game, we will utilize various marketing channels, including social media, gaming forums, and influencer partnerships.We will also create a series of gameplay trailers showcasing the game"s features, stunning visuals, and immersive audio design.Additionally, we will offer a free demo version of the game to allow potential customers to try the game before purchasing.Conclusion:This sample computer game planning proposal outlines the key elements of a role-playing game set in a fantasy world.With a focus on exploration, combat, and character development, the game will appeal to teenagers and young adults who enjoy fantasy genres and RPG games.The proposed gameplay mechanics, storyline, and marketingstrategy will ensure the game"s success in the competitive gaming market.中文文档内容:电脑游戏策划案范文引言:本文件旨在概述一份电脑游戏策划提案样本。
单机游戏策划方案英文
Single Player Game Planning ProposalObjectiveThe objective of this single player game planning proposal is to outline a strategy for creating and releasing a successful single player game. The game will be designed for players who enjoy the immersive and challenging experience of single player games. The game will offer a unique storyline, engaging gameplay, and visually stunning graphics.Target AudienceThe target audience for this game will be single player game enthusiasts. These players enjoy games that allow them to become fully engrossed in a storyline and to immerse themselves in the game’s environment. The game will cater to gamers who enjoy challenging gameplay and who enjoy interacting with well-designed game mechanics.Game ConceptThe game concept for this single player game is a post-apocalyptic adventure game. The gameplay will be a mix of open world exploration, puzzle-solving and combat. The game will be set in a world that has been ravaged by a mysterious virus, leaving few survivors. The player will take on the role of a survivor, struggling to find their way in this harsh, unforgiving world.The game’s storyline will be driven by the player’s actions and decisions. The player’s choices will determine the course of the game and theultimate outcome. The game world will be open for exploration, and the player will encounter various challenges, obstacles, and enemies along the way.Game FeaturesThe game features for this single player game will include:1.Open World Exploration - The game will offer a vast, open world for the player to explore. Players will be able to traverse various environments such as deserts, forests, and abandoned cities.2.Unique Storyline - The game will feature a unique, engaging storyline that evolves as the player progresses through the game.3.Challenging Gameplay - The game will offer challenging gameplay mechanics that require the player to strategize and use their wits to overcome obstacles and enemies.4.Engaging Puzzles - The game will feature a variety of puzzles that the player must solve to progress through the game.5.Visually Stunning Graphics - The game will feature stunning graphics that immerse the player in the game’s world.6.Customizable Character - The player will be able to customize their character’s appea rance and abilities to suit their playstyle.7.Crafting System - The game will feature a crafting system that allows the player to create useful items from materials found in the game world.Game DevelopmentThe development of this game will involve the following steps:1.Conceptualization - The first step in developing the game will be to conceptualize the game’s story, setting, gameplay mechanics, and features.2.Prototyping - Once the game concept has been finalized, the team will create a prototype of the game to test the mechanics and features.3.Development - After the prototype has been tested and refined, the team will begin full-scale development of the game.4.Quality Assurance - As development progresses, the game will be tested extensively to ensure that it is free of bugs and glitches.5.Release - Once the game has been fully developed and tested, it will be released on various platforms, including PC and gaming consoles.ConclusionIn conclusion, this single player game planning proposal outlines a strategy for creating a successful, immersive, and challenging single player game. The game will cater to the target audience of single player game enthusiasts who enjoy unique storylines, engaging gameplay, and visually stunning graphics. By following the development steps, the team can create a game that is fun, engaging, and successful in the highly competitive gaming market.。
游戏文案策划英语作文
游戏文案策划英语作文游戏文案策划是一项充满创意和想象力的工作,它要求策划者能够将游戏的核心玩法、情节和特色用精彩的文字表达出来,吸引玩家的注意力并引导他们进入游戏世界。
下面是一篇以游戏文案策划为主题的英语作文,参考了网上下载最多的范文,但内容经过了重新构思和改写,希望你会喜欢:Title: Journey of Legends: Unveiling the Epic Saga。
Introduction:In a world where legends and myths intertwine, a grand adventure awaits. Embark on a journey like no other in "Journey of Legends," a breathtaking RPG where heroes rise, and destinies are forged. With a blend of captivating storytelling, immersive gameplay, and stunning visuals, prepare to be transported to a realm brimming with magic, mystery, and ancient secrets.Plot:Set in the mystical land of Etherea, players assume the role of a young hero destined to save the world from an impending darkness. Guided by a wise mentor, players must gather a fellowship of brave companions, each with their unique abilities and backgrounds, to face formidable foes and unravel the mysteries shrouding Etherea. From lush forests to treacherous mountains, from bustling cities to forgotten ruins, the journey will take players across diverse landscapes teeming with life and danger.Features:1. Epic Quests: Embark on an epic quest to thwart the plans of an ancient evil threatening to plunge Etherea into eternal darkness. Traverse vast landscapes, delve into ancient dungeons, and uncover the truth behind the legend of the Titans.2. Dynamic Combat: Engage in thrilling real-timebattles against hordes of enemies and colossal bosses. Master a variety of combat styles, spells, and tactics toovercome challenges and emerge victorious.3. Customization: Personalize your hero and companions with a wide array of weapons, armor, and magical artifacts. Tailor your playstyle to suit your preferences and adapt to ever-changing threats.4. Alliance System: Form alliances with players from around the world to tackle challenging dungeons,participate in epic raids, and compete in exhilarating PvP battles. Forge friendships and rivalries as you strive for glory and fame.5. Immersive World: Explore a rich and vibrant world filled with lore, legend, and lore. From bustling cities teeming with life to desolate wastelands haunted by ancient curses, Etherea is a land ripe for exploration and discovery.6. Stunning Visuals: Immerse yourself in stunning visuals and breathtaking landscapes rendered in glorious detail. From lush forests to towering mountains, fromancient ruins to bustling cities, every corner of Ethereais a feast for the eyes.Conclusion:Embark on an unforgettable journey through the enchanting world of Etherea in "Journey of Legends." With its captivating storytelling, immersive gameplay, and stunning visuals, it's an adventure unlike any other. Gather your courage, rally your allies, and become a legend in your own right. The fate of Etherea rests in your hands. Are you ready to embark on the journey of a lifetime?。
英文作文活动方案模板
英文作文活动方案模板Activity Plan。
1. Ice-breaking game: We will start the activity with an ice-breaking game to help everyone get to know each other. This game will be a fun and interactive way to break the ice and create a comfortable atmosphere for everyone to participate in the following activities.2. Team building activities: We will organize various team building activities such as rope courses, trust falls, and problem-solving challenges. These activities will help the participants build trust, improve communication, and work together as a team.3. Creative workshops: We will have creative workshops where participants can engage in activities such as painting, pottery, or crafting. These workshops will provide a space for participants to express themselves creatively and relax their minds.4. Outdoor adventure: We will plan an outdoor adventure activity such as hiking, camping, or a day at the beach. This will give participants the opportunity to enjoy nature, get some exercise, and bond with each other in a different environment.5. Talent show: We will end the activity with a talent show where participants can showcase their talents, whether it's singing, dancing, or performing a skit. This will be a fun and entertaining way to wrap up the activity and celebrate everyone's unique abilities.6. Reflection and sharing: At the end of the activity, we will have a reflection and sharing session where participants can talk about their experiences and what they have learned from the activities. This will provide closure and allow everyone to express their thoughts and feelings about the day.7. Networking session: Finally, we will have a networking session where participants can exchange contactinformation and connect with each other outside of the activity. This will help to foster new friendships and potential collaborations in the future.。
英文游戏活动设计方案
英文游戏活动设计方案1. Scavenger Hunt:Participants will be divided into teams and given a list of items or clues to find within a designated area. They will need to work together, communicate, and strategize in order to locate all the items within a specified time limit. The team that finds the most items within the time limit wins.2. Trivia Night:Participants will form teams and answer a series of trivia questions from various categories such as pop culture, history, and science. The team with the highest score at the end of the game will be declared the winner. This activity promotes teamwork, critical thinking, and knowledge retention.3. Escape Room Challenge:Participants will be "locked" in a themed room and must solve a series of puzzles, riddles, and challenges in order to find the key or code that allows them to escape. The team that escapes in the shortest amount of time wins. This activity encourages problem-solving, communication, and teamwork.4. Minute to Win It:Participants will compete in a variety of quick, timed challenges using everyday household items. Each challenge must be completed within one minute. Points will be awarded based on the successful completion of each challenge. The participant or team with the most points at the end of all the challenges will be declared the winner.5. Improv Games:Participants will engage in a series of improvisational games that require quick thinking, creativity, and teamwork. Examples include "Scenes from a Hat" where participants act out scenes based on audience suggestions and "Props" where participants use random objects to create funny scenarios. This activity promotes spontaneity, teamwork, and thinking on one's feet.6. Build a Tower:Participants will be given various materials such as spaghetti, tape, and marshmallows to build the tallest tower possible within a given time limit. The tower must be able to stand independently for at least 10 seconds. The team with the tallest freestanding tower wins. This activity encourages creativity, problem-solving, and teamwork.7. Guess Who?Participants will be given a set of cards with names of famous people or characters written on them, which they will attach to their foreheads or backs without looking. They will need to ask yes or no questions to figure out who they are. The first participant to correctly guess their identity wins. This game promotes deductive reasoning, communication, and critical thinking.8. Charades:Participants will act out words or phrases without speaking, while their team tries to guess the correct answer within a time limit. Each correct guess earns a point, and the team with the most points at the end of the game wins. This activity encourages creativity, non-verbal communication, and teamwork.9. Simon Says:Participants will follow the instructions given by the leader, but only if the instruction is preceded by "Simon says." Any participant who follows an instruction without "Simon says" is out. The last participant remaining wins and becomes the new "Simon." This game promotes listening skills, reaction time, and attention to detail.10. Puzzle Race:Participants will form teams and compete to assemble a jigsaw puzzle within a given time limit. The team that completes the puzzle first wins. This activity encourages teamwork, problem-solving, and spatial awareness.。
圣诞节游戏策划方案英文版
圣诞节游戏策划方案英文版Title: Christmas Game Planning ProposalIntroduction:Christmas is an enchanting time of the year filled with joy, love, and anticipation. Planning a Christmas game event is an excellent way to bring people together and create memorable experiences. This proposal aims to provide an overview of various Christmas-themed games, including their setup, rules, and objectives, to ensure a successful and engaging event.1. Game 1: Santa’s Workshop Treasure HuntObjective: Participants need to find hidden objects and complete challenges to solve riddles leading to a treasure.Setup:- Create a designated area resembling Santa's workshop with hidden clues and riddles.- Each participant receives a map and a riddle to start the treasure hunt.- Place hidden objects and challenging tasks throughout the workshop area.Rules:- Participants can work individually or in teams.- No physical harm or damage to the workshop area is allowed. - Participants must solve the riddle before moving to the next challenge.2. Game 2: Snowman Building ContestObjective: Participants compete to build the most creative and impressive snowman.Setup:- Set up different stations with snowman-building materials, such as snow, hats, scarves, and accessories.- Provide a judging panel to evaluate and award points based on creativity, originality, and overall presentation.Rules:- Team sizes can vary, but each team should have at least three members.- Participants are allowed a specific time limit to build their snowman.- Teams must use only the provided materials.3. Game 3: Christmas Carol KaraokeObjective: Participants showcase their singing talent by performing popular Christmas carols.Setup:- Create a stage area with a microphone and a sound system.- Display Christmas song lyrics on large screens for easy sing-along.- Prepare a playlist of popular Christmas carols.Rules:- Participants can perform individually or in groups.- Each performance must be no longer than three minutes.- Judges or the audience can vote for the best performance.4. Game 4: Christmas PictionaryObjective: Participants draw and guess Christmas-related items, phrases, or movies within a time limit.Setup:- Prepare a list of Christmas-related words or phrases.- Provide participants with drawing boards, markers, and a timer. Rules:- Divide participants into teams of at least two players.- Each team takes turns selecting a word or phrase to draw within a set time limit.- The opposing team guesses what is being drawn.5. Game 5: Reindeer RacesObjective: Participants race to carry presents across a designated track while pretending to be Santa's reindeer.Setup:- Mark a track with lanes and dividers.- Place props or obstacles along the track to make it more challenging.- Divide participants into teams, and each team chooses a reindeer name.Rules:- Each team member takes turns running along the track, passing a present to the next team member.- Participants must stay within their designated lane and cannotstep on or touch the dividers.- The team that completes the relay race fastest wins. Conclusion:The Christmas games proposed above aim to create a festive and engaging atmosphere for participants of all ages. The diverse range of activities encourages teamwork, creativity, and friendly competition. By implementing these games, a Christmas event will undoubtedly bring joy and excitement to all participants, ensuring lasting memories and a delightful holiday experience for everyone involved.。
策划活动方案 英文
策划活动方案英文Introduction:"The Great Outdoor Adventure" is a one-day event aimed at promoting outdoor activities and adventure sports as a means of promoting health and well-being among the community. The event will include a range of activities and workshops designed to appeal to people of all ages and abilities, with a focus on promoting an active and healthy lifestyle. The event will take place at a local park, providing the perfect setting for a day of outdoor fun and adventure.Objective:The main objective of "The Great Outdoor Adventure" is to encourage participation in outdoor activities and adventure sports, and to promote the numerous physical and mental health benefits associated with an active lifestyle. The event aims to inspire and motivate individuals to try new activities and discover the joy of spending time outdoors, while also fostering a sense of community and social interaction among participants.Target Audience:The event is targeted at individuals of all ages and abilities, with a particular focus on families, young adults, and seniors. By offering a variety of activities and workshops, the event aims to cater to a wide range of interests and abilities, ensuring that there is something for everyone to enjoy.Activities and Workshops:"The Great Outdoor Adventure" will feature a diverse range of activities and workshops, including:- Rock climbing: Participants will have the opportunity to try their hand at rock climbing, with expert instructors on hand to provide guidance and support.- Canoeing and kayaking: A local lake will be the perfect setting for a series of canoeing and kayaking sessions, allowing participants to experience the thrill of paddling on the water.- Trail running and hiking: A series of guided trail running and hiking sessions will provide the opportunity for participants to explore the natural beauty of the park, while also enjoying a fun and challenging workout.- Yoga and mindfulness: A series of yoga and mindfulness workshops will offer participants the chance to relax and unwind, while also learning new techniques for managing stress and improving mental well-being.- Outdoor cooking and nutrition: A series of workshops focused on outdoor cooking and nutrition will provide participants with practical tips and advice for preparing healthy and delicious meals while camping or hiking.- Adventure photography: A workshop on adventure photography will teach participants how to capture stunning outdoor shots, with practical advice and guidance from experienced photographers.In addition to these activities, there will also be a range of outdoor sports and games, including frisbee, soccer, and volleyball, providing opportunities for friendly competition and fun.Promotional Strategy:"The Great Outdoor Adventure" will be promoted through a variety of channels, including social media, local press and radio, and posters and flyers distributed in the community. The event will also be advertised through local sports and outdoor recreation organizations, as well as through partnerships with local businesses and sponsors.Budget and Funding:A detailed budget will be prepared for the event, outlining the costs associated with venue rental, equipment hire, instructor fees, promotion and marketing, and other expenses. Funding for the event will be sought through sponsorship from local businesses and organizations, as well as through ticket sales and registration fees for certain workshops and activities.Conclusion:"The Great Outdoor Adventure" promises to be a fun and inspiring event, providing a unique opportunity for participants to explore new outdoor activities and discover the joy of spending time in nature. By promoting health and well-being through outdoor adventure, the event aims to make a positive impact on the community and inspire a lasting interest in outdoor activities and adventure sports. With a focus on inclusivity and accessibility, the event will provide something for everyone to enjoy, encouraging participation from individuals of all ages and abilities. Overall, "The Great Outdoor Adventure" is set to be an exciting and memorable day of outdoor fun and adventure, promoting the numerous physical and mental health benefits of an active and outdoor lifestyle.。
国外游戏策划模板(英文)
国外游戏策划模板(英文)Game Idea in Brief [Template]Tony Manninen26.2.2003This template provides an example for the structure of game idea document. The overall number of individual chapters makes the document rather long. Therefore, the designer should pick and choose the a pplicable sections for his or her initial idea description (pitcher, treatment, synopsis, …). The order of sections is not necessarily from the most abstract to the most detailed one, although this has been the main philosophy in arranging the list.Brief game idea document might contain, for example, the following set of sections:1.Description2.Why create this game?3.Target Audience4.Treatment5.Key Ideas6.(Marketing)7.(Technical Requirements)However, the designer may want to choose slightly different set of s ections depending on the situation. The brief idea document should not be longer than two pages. In some occasions, the designer may choose to write down a preliminary idea description (or game concept seed) for possible future development. In these cases the length of the document should be restricted to half a page.DescriptionBrief description of the game - maximum ? page overview Will form the basis of the documentation laterWhat is the game? What are you working on?What is the high concept of the game - the basic concept?Genre, themePhilosophyMain philosophy behind the game designIs it concept, gameplay, content, technology, or bits and pieces of them all?Why create this game?Why are you creating this game?Motivation, background, visionWhy is this game worth the effort?Target AudienceWho are the players?What makes this group important?TreatmentHow the game is going to be built?What are the main methods, tools and processes?What is the basic technological platform?Key IdeasKiller ideasMost important featuresWhat’s different when compared to the games in market?Gameworld and Level DesignWhere does the game take place?Describe the world that your game takes place in.A description of the various levels in the game (?)The sty le of the levels, their main characteristics, number of levels, …How does gameworld/set of levels affect the game and gameplay?Look and FeelStyle of the game (artistic point of view)What does the game look like?Main artistic sources (books, movies, music, etc.)Background StoryIf applicable, tell the story of the game that leads into the beginning of the game, and tell the story that unfolds during gameplay, if any.What is the tone?What is the basic narrative?What is the "heart" of the story? Is it a linear story?ObjectivesDescribe the objective of the game.What is the main focus?What is the player supposed to achieve in this world?What is the player's goal and why would he or she want to accomplish it?RulesBasic rules and rule sets (which are known at this point)What are the core rules that make the game as it is?Evaluation of other rules (their estimated functionality, possible problems, etc.)What are the supporting and/or possible additional rules that enhance the game?GameplayDescribe the way the game works, from beginning to end.How do the rules affect the features?Describe the basic logic on general levelDescribe the A.I. of the computerised opponents/characters/objects, if any.It is sometimes helpful to write a "walkthrough" of the game to further enhance the reader's ability to visualise the game.What is the basic interactive structure? (e.g. Chapters vs. Great Middle Section, Levels, etc.).What is the "heart" of the gameplay? (e.g. speed, actions, style, continuous, turn-based, etc.?How does multi-player work?How difficult is the game?How long will it take the average player to complete?User InterfaceA description of the user interfaceWhat is the planned interface?What is the planned perspective (1st person vs. 3rd person)?What does the player control?How many characters does the player control?Interface mechanisms and techniquesSession control (saving, loading, instructi ons, etc…)Some examplesEntities (players and computer)Units, objects, char acters, resources, …Number of entitiesStart upBeginning of the game/levels (resources, locations, situation, etc.)Possible choicesFeature ListA list of all the features (enemies, power-ups, special stones, resources, etc.), with information on what their function is andwhere and how they appear in the game MarketingUSP:t (Unique Selling Points)Market analysis, sale estimations, …Technical requirementsVarious versionsPlatform(s)Requirements (graphics, audio, processor, …)。
游戏文案策划英语作文模板
游戏文案策划英语作文模板英文回答:Game Writing Plan。
1. Introduction。
Introduce the game concept and its target audience.Describe the game's setting, characters, and gameplay mechanics.2. Game Story。
Outline the main plot and subplots of the game.Develop character backstories, motivations, and relationships.Write dialogue and cutscenes to convey the story.3. Game Mechanics。
Detail the rules, systems, and gameplay loops of the game.Describe how players interact with the game world and characters.Explain the game's progression, leveling system, and rewards.4. Game Levels。
Design individual levels or stages within the game.Create layouts, puzzles, obstacles, and enemy encounters.Establish level goals and progression requirements.5. Game Dialogue。
Write dialogue for characters, NPCs, and other in-game entities.Tailor the dialogue to the characters' personalities, motivations, and the game's setting.Ensure the dialogue is engaging, informative, and immersive.6. Game UI and UX。
休闲游戏策划模板范文
休闲游戏策划模板范文英文回答:Leisure Game Planning Template.Title: Relaxing Puzzle Adventure.1. Game Concept:The game is a relaxing puzzle adventure that takes players on a journey through beautiful and tranquil landscapes. The focus is on providing a calming and enjoyable experience for players of all ages.Players will solve various puzzles and challenges as they explore different environments, uncovering hidden secrets and unlocking new areas to explore.2. Target Audience:The game is suitable for all ages, but it will particularly appeal to casual gamers and those looking for a peaceful and stress-free gaming experience. It is also designed to be accessible to players of all skill levels.3. Gameplay Mechanics:The gameplay will involve a mix of puzzle-solving, exploration, and light adventure elements. Players will interact with the environment to progress through the game, using logic and problem-solving skills to overcome obstacles.The controls will be simple and intuitive, allowing players to focus on the experience without being hindered by complex mechanics.4. Art Style and Sound:The art style will be vibrant and colorful, with detailed and immersive environments that create a sense of serenity and wonder. The sound design will complement thevisuals, featuring calming and soothing music to enhance the overall experience.5. Monetization Strategy:The game will be free to download and play, with optional in-game purchases for cosmetic items and additional content. Advertisements will be non-intrusive and players will have the option to remove them through a one-time purchase.6. Platforms:The game will be developed for mobile devices, including both iOS and Android, to reach a wide audience and allow for on-the-go gaming.中文回答:休闲游戏策划模板。
游戏策划师作文英语
游戏策划师作文英语Game Planner。
With the rapid development of the gaming industry, the role of a game planner has become increasingly important. A game planner is responsible for creating and designing the overall concept and structure of a game, including its storyline, characters, levels, and gameplay mechanics. They work closely with game developers, designers, and artists to bring their vision to life and ensure that the game meets the expectations of players.To become a successful game planner, one must possess a combination of creativity, technical skills, and a deep understanding of the gaming market. They must be able to come up with innovative ideas that will engage players and keep them coming back for more. They must also have a strong grasp of game design principles and be able to communicate their ideas effectively to the rest of the development team.One of the most important aspects of being a game planner is the ability to think critically and problem solve. Game development is a complex and challenging process, and there are often obstacles and setbacks along the way. A good game planner must be able to adapt to changing circumstances and find creative solutions to overcome any challenges that may arise.In addition to creativity and technical skills, a game planner must also have strong project management skills. They are responsible for overseeing the development of the game from start to finish, ensuring that it stays on schedule and within budget. They must be able to prioritize tasks, delegate responsibilities, and keep the team motivated and focused on the end goal.Overall, being a game planner is a rewarding and fulfilling career for those who are passionate about gaming and have a talent for creativity and problem-solving. It requires a unique combination of skills and qualities, butfor those who are up to the challenge, it can be a highly satisfying and enjoyable profession.。
游戏教案英语作文模板
游戏教案英语作文模板Title: English Lesson Plan on a Game。
Introduction:In this English lesson plan, we will focus on using games as a fun and interactive way to teach English to students. Games can be a great tool to engage students, encourage participation, and reinforce language learning in a creative way. This lesson plan is designed for intermediate level students, but can be adapted for different proficiency levels.Objectives:To improve students' vocabulary and grammar skills。
To enhance students' speaking and listening abilities。
To promote teamwork and collaboration among students。
To make learning English fun and enjoyable。
Materials Needed:Whiteboard and markers。
Flashcards with vocabulary words。
Timer。
Game cards with questions or prompts。
Small prizes for winners。
Warm-up Activity (10 minutes):To start the lesson, begin with a quick warm-upactivity to get students engaged and ready to learn. You can play a quick round of charades using English vocabulary words related to the lesson topic. This will help students review and recall vocabulary they already know.Main Activity: Vocabulary Game (30 minutes):Divide the class into two teams and explain the rules of the game. Each team will take turns selecting a vocabulary word from the flashcards. The team must then use the word in a sentence correctly to earn a point. If they answer correctly, they can also earn bonus points by using the word in a creative way or by providing synonyms or antonyms for the word.The team with the most points at the end of the game wins a small prize. This game will help students practice their vocabulary and speaking skills in a fun and competitive way.Extension Activity: Role-Play Game (20 minutes):For the next activity, students will participate in a role-play game where they will act out different scenarios using English dialogue. Provide students with game cards that have different scenarios written on them, such asordering food at a restaurant, asking for directions, or making a phone call.Students will work in pairs or small groups to act out the scenarios, using the English language to communicate. Encourage students to be creative and use the vocabulary and grammar they have learned in class. This activity will help students improve their speaking and listening skills in a practical and interactive way.Closure:To wrap up the lesson, review the key vocabulary words and grammar points covered in the lesson. Ask students to share their favorite part of the lesson and what they learned. Encourage students to continue practicing their English skills outside of the classroom by playing language games or engaging in conversations with their peers.By incorporating games into the lesson, students can have fun while learning English and improve their language skills in a meaningful way. Games can be a valuable toolfor teachers to use in the classroom to engage students and make learning enjoyable.。
游戏文案策划英语作文
游戏文案策划英语作文Title: Crafting Compelling Game Narrative: A Strategic Approach。
In the realm of game development, crafting a captivating narrative is akin to constructing a sturdy bridge that connects players to the immersive world you've created. It's a delicate balance of engaging storytelling, character development, and strategic planning. In this discourse, we delve into the nuances of game narrative planning, exploring the essential elements and strategic approaches to captivate audiences and enrich their gaming experience.1. Understanding the Essence of Game Narrative:Game narrative serves as the backbone of theplayer's journey, providing context, motivation, and emotional resonance. At its core, it intertwines with gameplay, guiding players through challenges anddiscoveries while fostering a sense of agency within the game world.2. Establishing Narrative Pillars:Before diving into the intricacies of plot development, it's crucial to establish the narrativepillars that will uphold the storyline. These pillars encompass the central themes, character arcs, and the overarching conflict that drive the narrative forward. By defining these pillars early on, developers can ensure coherence and resonance throughout the gaming experience.3. Character Development and Player Engagement:Characters serve as the conduits through which players immerse themselves in the game world. Each character should possess depth, motivations, and flaws that resonate with the player. Through dynamic character development, players become emotionally invested, forging connections that transcend the digital realm.4. Branching Narratives and Player Choice:Embracing non-linear storytelling empowers players to shape the narrative through their choices and actions. Branching narratives offer a sense of agency, allowing players to explore divergent paths and witness the consequences of their decisions. By integrating meaningful choices into the narrative fabric, developers foster a sense of ownership and replayability.5. Pacing and Tension Building:Effective pacing is paramount in sustaining player engagement and building narrative tension. From moments of quiet contemplation to adrenaline-fueled action sequences, the rhythm of the narrative should ebb and flow, mirroring the player's emotional journey. By judiciously modulating pacing, developers can orchestrate memorable moments that leave a lasting impact.6. Narrative Synergy with Gameplay Mechanics:Seamless integration of narrative and gameplay mechanics enhances immersion and reinforces the thematic resonance of the game world. Whether through environmental storytelling, interactive dialogue systems, or contextual gameplay events, every aspect of gameplay should contribute to the narrative tapestry, blurring the lines between storytelling and player agency.7. Iterative Design and Player Feedback:The iterative nature of game development affords ample opportunities for refining and iterating upon the narrative elements. By soliciting player feedback and conducting playtesting sessions, developers gain invaluable insights into the effectiveness of the narrative design. Iterative design not only enhances the overall quality of the narrative but also fosters a collaborative relationship between developers and players.In conclusion, crafting a compelling game narrative demands a strategic fusion of storytelling prowess, player engagement, and iterative design. By embracing theseprinciples and leveraging the synergies between narrative and gameplay, developers can create immersive worlds that resonate deeply with players, transcending the boundaries of the digital realm.。
英语游戏活动文案策划方案
英语游戏活动文案策划方案Introduction:Welcome to the Ultimate GameFest - an unforgettable gaming experience that will leave you exhilarated and craving for more. Our GameFest is designed to showcase the best of gaming, with a range of activities, competitions, and interactive experiences that cater to gamers of all levels and interests. Join us as we celebrate the thrilling world of gaming and connect with fellow enthusiasts from around the globe.Objective:The objective of the Ultimate GameFest is to create a platform for gamers to come together, share their passion for gaming, and experience new and exciting aspects of the gaming industry. We aim to provide an interactive and immersive environment that educates, entertains, and empowers gamers while fostering a sense of community.Target Audience:The Ultimate GameFest is open to gamers of all ages and backgrounds. We aim to attract both casual gamers and hardcore enthusiasts to create a diverse and vibrant community. From families looking for an entertaining weekend activity to competitive gamers seeking to showcase their skills, there is something for everyone at our event.Date and Venue:The Ultimate GameFest will take place over a three-day weekend, from [Date] to [Date], at [Venue Name]. The venue offers state-of-the-art facilities with ample space for various activities and performances. Conveniently located, it is easily accessible for attendees from all parts of the city.Activities:1. Gaming Exhibition: Explore the world of gaming through interactive displays and demonstrations. Attendees can try out the latest games, consoles, and virtual reality experiences. Experts will be on hand to guide and provide insights into the gaming industry.2. Gaming Tournaments: Compete against the best in adrenaline-pumping esports tournaments. From popular multiplayer games to niche genres, there will be a variety of tournaments for different skill levels. Winners will receive exciting prizes and be recognized as champions of the Ultimate GameFest.3. Cosplay Competition: Showcase your creativity and passion for gaming through cosplay. Dress up as your favorite gaming character and participate in our cosplay competition. A panel of judges, including industry professionals, will determine the winners based on craftsmanship, accuracy, and overall presentation.4. Speakers and Panels: Hear from influential figures in the gaming industry as they share their insights and experiences. Industry professionals, game developers, and influencers will discuss the latest trends, innovations, and challenges in the gaming world. Attendees will have the opportunity to ask questions and learn from the best in the field.5. Workshops and Demos: Participate in hands-on workshops and demos led by experts in various aspects of gaming. Learn about game development, virtual reality technology, streaming techniques, and more. These sessions are designed to provide attendees with practical skills and knowledge to enhance their gaming experience.6. Indie Game Showcase: Discover the world of independent game development as we highlight talented and innovative game creators. Attendees can play and provide feedback on upcoming indie games, fostering a supportive community for independent developers.7. Retro Gaming Zone: Step back in time and relive the nostalgia of classic gaming. Experience retro consoles and games from different eras and challenge your friends to a friendly competition. This zone is perfect for both seasoned gamers and those new to retro gaming.8. Gaming Merchandise: Browse a wide selection of gaming merchandise, including clothing, accessories, collectibles, and artwork. Support independent artists and creators by purchasing unique, gaming-themed items to add to your collection.Conclusion:The Ultimate GameFest is a dream come true for gamers, providing an opportunity to connect with the gaming community, discover new games and technologies, and engage in exciting competitions. Join us for an unforgettable weekend filled with gaming, creativity, and camaraderie. Unleash your inner player and be part of the Ultimate GameFest!。
游戏策划案模版--英文翻译版
H a n a b i G a m e S t u d i o策划设计文档:弥赛亚一个带你探索责任与理智、生命与真理的故事宣传画一定会有的,只不过现在欠奉故事已经架构完了,只不过我还没有能力做出来生命与死亡究竟有什么区别神祗与凡人到底是什么关系谨以此向一切帮助过我给我灵感的朋友们致敬All work Copyright ©2001 by HanabiStudio(All work Copyright ©2010-2011 by iOrange Entertainment)作者:陈靖版本 # α0.1(Version # α0.1)Tuesday, December 11, 2018目录Table of Contents游戏名称:弥赛亚MESSIAH ________________________________ 错误!未定义书签。
设计历程(DESIGN HISTORY) _______________________________ 错误!未定义书签。
版本Α0.1(V ERSIONΑ0.1) _____________________________________________ 5游戏概述(GAME OVERVIEW) _____________________________________________ 6哲学(P HILOSOPHY) ____________________________________________________ 6哲学观点 #1 (Philosophical point #1) ___________________________________ 6哲学观点 #2 (Philosophical point #2) ___________________________________ 6哲学观点 #3 (Philosophical point #3) ___________________________________ 6基本问题(C OMMON Q UESTIONS) ___________________________________________ 6这个游戏是什么?(What is the game?) __________________________________ 6为什么做这个游戏?(Why create this game?) _____________________________ 6这个游戏在哪里发生?(Where does the game take place?) ___________________ 6我要操作什么?(What do I control?) ____________________________________ 6我有几个角色可以选择?(How many characters do I control?) _________________ 7要点是什么?(What is the main focus?) _________________________________ 7与同类游戏有什么不同?(What’s different?) _______________________________ 7特色设置(FEATURE SET) ________________________________________________ 8特色概述(G ENERAL F EATURES) ____________________________________________ 8联网特色(M ULTI-PLAYER F EATURES) ________________________________________ 8编辑器(E DITOR) ______________________________________________________ 8玩游戏(G AME PLAY) ___________________________________________________ 8游戏世界(THE GAME WORLD) __________________________________________ 9概述(O VERVIEW) _______________________________________________________ 9世界特色#1(W ORLD F EATURE #1) ________________________________________ 9世界特色#2(W ORLD F EATURE #2) ________________________________________ 9物质世界(T HE P HYSICAL W ORLD) __________________________________________ 9概述(Overview) ___________________________________________________ 9关键场所(Key Locations) _____________________________________________ 9游历(Travel) ______________________________________________________ 9比例(Scale) ______________________________________________________ 9对象(Objects) ____________________________________________________ 10 气候(Weather) ___________________________________________________ 10 白天和黑夜(Day and Night) __________________________________________ 10 时间(Time) ______________________________________________________ 10 渲染系统(R ENDERING S YSTEM) __________________________________________ 10 概述(Overview) __________________________________________________ 10 2D/3D 渲染(2D/3D Rendering) ______________________________________ 10 视角(C AMERA) ______________________________________________________ 10 概述(Overview) __________________________________________________ 10 视角描述 #1(Camera Detail #1) ______________________________________ 10 视角描述 #2(Camera Detail #2) ______________________________________ 11 游戏引擎(G AME E NGINE) _______________________________________________ 11 概述(Overview) __________________________________________________ 11 游戏引擎描述 #1(Game Engine Detail #1) ______________________________ 11水(Water) ______________________________________________________ 11 碰撞检测(Collision Detection) ________________________________________ 11 照明模式(L IGHTING M ODELS) ___________________________________________ 11 概述(Overview) __________________________________________________ 11 照明模式描述 #1(Lighting Model Detail #1) _____________________________ 11 照明模式描述 #2(Lighting Model Detail #2) _____________________________ 11世界规划(THE WORLD LAYOUT) _________________________________________ 13概述(O VERVIEW) ____________________________________________________ 13 世界规划描述#1(W ORLD L AYOUT D ETAIL #1) _______________________________ 13 世界规划描述#2(W ORLD L AYOUT D ETAIL #2) _______________________________ 13游戏角色(GAME CHARACTERS) __________________________________________ 14概述(O VERVIEW) ____________________________________________________ 14 创建角色(C REATING A C HARACTER) ________________________________________ 14 敌人和怪物(E NEMIES AND M ONSTERS) _____________________________________ 14用户界面(USER INTERFACE) ____________________________________________ 15概述(O VERVIEW) ____________________________________________________ 15 用户界面描述#1(U SER I NTERFACE D ETAIL #1) _______________________________ 15 用户界面描述#2(U SER I NTERFACE D ETAIL #2) _______________________________ 15武器(WEAPONS) _____________________________________________________ 16概述(O VERVIEW) ____________________________________________________ 16 武器描述#1(W EAPONS D ETAILS #1) _____________________________________ 16 武器描述#2(W EAPONS D ETAILS #2) _____________________________________ 16音乐总谱和声音效果(MUSICAL SCORES AND SOUND EFFECTS)__________________ 17概述(O VERVIEW) ____________________________________________________ 17 CD音轨(R ED B OOK A UDIO) ____________________________________________ 17 3D音效(3D S OUND) _________________________________________________ 17 音效设计(S OUND D ESIGN) _____________________________________________ 17 单人游戏模式(SINGLE PLAYER GAME) _____________________________________ 18概述(O VERVIEW) ____________________________________________________ 18 单人游戏模式描述#1(S INGLE P LAYER G AME D ETAIL #1) ________________________ 18 单人游戏模式描述#2(S INGLE P LAYER G AME D ETAIL #2) ________________________ 18 故事(S TORY) _______________________________________________________ 18 游戏时间(H OURS OF G AME-PLAY) _________________________________________ 18 胜利条件(V ICTORY C ONDITIONS) _________________________________________ 18多人游戏模式(MULTI-PLAYER GAME) ______________________________________ 19概述(O VERVIEW) ____________________________________________________ 19 最大玩家数(M AX P LAYERS) _____________________________________________ 19 服务器(S ERVERS) ____________________________________________________ 19 定制(C USTOMIZATION) ________________________________________________ 19 互联网(I NTERNET) ___________________________________________________ 19 游戏站点(G AMING S ITES) ______________________________________________ 19 持续(P ERSISTENCE) __________________________________________________ 19 存档和读档(S AVING AND L OADING) _______________________________________ 19角色描述(CHARACTER RENDERING) ______________________________________ 20概述(O VERVIEW) ____________________________________________________ 20 角色渲染描述#1(C HARACTER R ENDERING D ETAIL #1) __________________________ 20角色渲染描述#2(C HARACTER R ENDERING D ETAIL #2) __________________________ 20世界编辑(WORLD EDITING) ____________________________________________ 21概述(O VERVIEW) ____________________________________________________ 21 世界编辑描述#1(W ORLD E DITING D ETAIL #1) _______________________________ 21 世界编辑描述#2(W ORLD E DITING D ETAIL #2) _______________________________ 21额外的、混杂的资源(EXTRA MISCELLANEOUS STUFF) _________________________ 22概述(O VERVIEW) ____________________________________________________ 22 我继续疯狂……(J UNK I AM WORKING ON…) _________________________________ 22“XYZ 附录”(“XYZ APPENDIX”) _________________________________________ 23 “对象附录”(“OBJECTS APPENDIX”) _____________________________________ 23 “用户界面附录”(“USER INTERFACE APPENDIX”) ___________________________ 23 “联网技术附录”(“NETWORKING APPENDIX”) ______________________________ 23 “角色描述和动画附录”(“CHARACTER RENDERING AND ANIMATION APPEND IX”) ______ 23 “故事附录”(“STORY APPENDIX”) _______________________________________ 23设计历程这个游戏——更加确切地说这个故事是从我还是一个高中生时就开始酝酿的了。
展会英文游戏活动方案策划
展会英文游戏活动方案策划1. IntroductionExhibitions are a great platform for showcasing products and services to a wide audience. To enhance the visitor experience and engagement, it is important to plan and execute innovative game activities. This proposal presents a comprehensive plan for game activities to be included in an exhibition.2. Objectives- To increase visitor engagement and interaction with the exhibition- To enhance visitor experience and create a lasting impression- To promote the exhibitors' products and services- To encourage networking and collaboration among visitors3. Game Activity Ideas3.1. Scavenger HuntA scavenger hunt can be organized throughout the exhibition venue, encouraging visitors to explore all aspects of the exhibition. Participants can be divided into teams, and each team will receive a list of specific exhibitors or areas to visit. To add excitement, clues or riddles can be included in the hunt. The team that completes the scavenger hunt first or collects the most treasure points can win exciting prizes.3.2. Quiz CompetitionA quiz competition can be organized to test visitors' knowledge about the industry or the products and services being exhibited. Quiz questions can be displayed on screens or distributed as paper copies for visitors to answer. The visitors with the highest scores can participate in the final round, which can be conducted on the exhibition stage. The winner can receive a trophy and a prize.3.3. Virtual Reality ExperienceSetting up a virtual reality zone within the exhibition can provide visitors with a unique and memorable experience. Exhibitors can showcase their products or services in an interactive and immersive way through virtual reality. Visitors can try out different virtual reality games and simulators, providing them with a hands-on experience and a chance to explore the capabilities of various products.3.4. Interactive GamesInteractive gaming zones can be set up with various gaming consoles such as Xbox, PlayStation, and Nintendo. Visitors can compete against each other or play single-player games. This activity can be especially effective if the exhibition has a target audience that is interested in the gaming industry or technology.3.5. Gamified Exhibitor BoothsExhibitor booths can incorporate game elements to attract visitors. For example, a spinning wheel game can be set up at each booth, offering visitors a chance to win discounts, vouchers, or freebies. This can incentivize visitors to explore different booths and engage with the exhibitors.3.6. Social Media ChallengesSocial media challenges can be announced before and during the exhibition to encourage visitors to share their experiences. Exhibitors can create specific challenges related to their products or services, and visitors can participate by posting pictures, videos, or comments on their social media platforms using a specific hashtag. Prizes can be awarded to the most creative or impactful posts.4. Execution Plan4.1. Pre-event Marketing- Create a dedicated webpage or section on the exhibition website to provide information about the game activities.- Promote the game activities through social media platforms, email campaigns, and targeted advertisements.- Coordinate with exhibitors to ensure their participation in the game activities and to provide necessary information.4.2. On-site Setup- Allocate dedicated spaces for each game activity and ensure proper signage to guide visitors.- Set up necessary equipment, such as gaming consoles, virtual reality headsets, and interactive displays.- Train staff or volunteers to manage each game activity and provide assistance to visitors.4.3. Game Activity Operation- Ensure smooth operation of each game activity, including monitoring queues, distributing materials, and answering visitor questions.- Provide clear instructions and rules for each game activity to avoid confusion or conflicts.- Implement a point system or tracking mechanism for activities like scavenger hunts or quiz competitions.4.4. Award Ceremony- Conclude the exhibition with an award ceremony to recognize and reward the winners of the game activities.- Invite exhibitors, visitors, and industry professionals to attend the ceremony.- Celebrate the success of the exhibition and highlight the positive outcomes of the game activities.5. Evaluation and Feedback- Conduct surveys or feedback forms to gather visitors' opinions and suggestions regarding the game activities.- Analyze the data collected to assess the effectiveness and popularity of each game activity. - Share the feedback with the exhibition organizing committee and the participating exhibitors for future event planning.6. ConclusionGame activities are an excellent way to enhance visitor engagement and create a memorable experience at an exhibition. By incorporating different game elements, exhibitors can promote their products and services effectively while providing a fun and interactive environment for visitors. The proposed game activities outlined in this plan will contribute to the overall success of the exhibition and leave a lasting impression on the attendees.。
趣味活动策划方案英语表达
趣味活动策划方案英语表达Objective:The objective of this fun activity planning scheme is to provide an entertaining and engaging day of adventure for participants, fostering teamwork, communication, and problem-solving skills. This scheme aims to create a memorable experience while promoting a sense of camaraderie and enjoyment among attendees.Scope:The event will cater to a diverse audience of all ages and backgrounds, ensuring that the activities are suitable and enjoyable for everyone. The location for this event will be a large outdoor park, providing ample space for various activities.Estimated Duration:The event will last for approximately 6-8 hours, giving participants ample time to engage in different activities and make the most of the experience.Activity 1: Treasure Hunt (Duration: 2 hours)Description:Participants will be divided into teams of five members each. Each team will be provided with a map and a series of clues, leading them to different locations within the park. The teams will need to decipher the clues, navigate through the park, and ultimately find the hidden treasure.Benefits:1. Encourages teamwork and collaboration among team members.2. Enhances problem-solving and critical-thinking skills.3. Promotes physical activity and exploration within the park.4. Builds excitement and engagement among participants.Activity 2: Obstacle Course Challenge (Duration: 2 hours)Description:Participants will be grouped into teams and will compete in an obstacle course challenge. The course will consist of various physical and mental challenges, such as climbing walls, rope courses, puzzle-solving, and teamwork activities.Benefits:1. Promotes teamwork and communication skills.2. Boosts physical fitness and stamina.3. Enhances decision-making and problem-solving abilities.4. Builds camaraderie and healthy competition among participants.Activity 3: Amazing Race (Duration: 2 hours)Description:Inspired by the popular television show, participants will form teams and compete in a series of challenges, both mental and physical, that are spread throughout the park. Teams will need to work together to solve puzzles, complete physical tasks, and navigate their way to each challenge location.Benefits:1. Encourages team bonding and collaboration.2. Tests problem-solving and decision-making skills under time pressure.3. Promotes physical fitness and endurance.4. Enhances communication and strategic thinking abilities.Activity 4: Picnic and Relaxation (Duration: 1 hour)Description:After an eventful day of adventure, participants will have the opportunity to unwind and enjoy a relaxing picnic session. They can bring their own food or purchase from food stalls arranged at the park. There will be designated areas with seating and shade for participants to rest, socialize, and share their experiences from the day.Benefits:1. Provides a chance for participants to socialize and reflect on the day's activities.2. Allows for relaxation and rejuvenation after a long day.3. Fosters a sense of community and camaraderie among participants.Conclusion:This fun activity planning scheme offers a day of adventure-filled activities that cater to participants of all ages and interests. By combining physical challenges, problem-solving tasks, and team-building activities, this event aims to create a memorable and enjoyable experience for all attendees. Through these activities, participants will have the opportunityto enhance their interpersonal skills, strengthen teamwork abilities, and build lasting memories.。
英文游戏设计方案
一、国家名称:美国二、国家简介:美国(动画产业)美国的动画产业一直被认为是国际影坛发展的风向标,是全球动漫产业发展规模最大、产业链最为完善的国家,已经有一百多年历史,其创造的一系列动漫电影已经在全球观众的脑海中留下了无法磨灭的影响。
如取材于欧洲童话的《白雪公主》,取材于知名童书作家的绘本故事《怪物史莱克》及创造了票房奇迹的《狮子王》《冰雪奇缘》《超级陆战队》《灰姑娘》等,与此同时,出现的一系列动漫形象也让全球影迷为之疯狂,让人印象深刻,如白雪公主、芭比娃娃、巴斯光年、大白、唐老鸭、睡美人、小矮人等。
伴随着这些动画电影诞生的主题曲、插曲也在全球范围内流行起来!三、游戏名称:动画乐园四、游戏规则:1.学生自己选择不同难度系数的题目进行挑战,成功则获得相应等级的校币或其他奖品。
2.题目分一颗星、二颗星、三颗星三个等级,难度依次递增,获得的奖品数依次递增3.一颗星题答对获一个校币或其他奖品,依次递增4.每位学生只有一次答题机会5.一颗星题:看图片,说出相应动画人物名称二颗星题:看图片,说出相应动画名三颗星题:听一段动画歌曲,说出是哪部动画歌曲或唱出至少两句或说出歌曲名五、准备材料:1.10个经典迪士尼动画人物图片2.6首动画主题曲3.三块小题板,分别标注一颗星、二颗星、三颗星(注:若可借用平板电脑,所有题目可借助平板电脑,方便直接显示)4.相应场地布置5.校币或其他奖品六、10道问题:因为本身是答题类游戏,所以没有在专门设10道题。
设计题目如下:一颗星题:看图片,说出相应动画人物名称二颗星题:看图片,说出相应动画名三颗星题:听一段动画歌曲,说出动画片名或唱出至少两句或说出歌曲名(注:在平板电脑上显示题目)一颗星题Snow White Barbie Buzz Lightyear SimbaAurora Donald Duck Baymax Anna Cinderella Shrek两颗星题Snow White and Seven Dwarfs 《白雪公主与七个小矮人》Barbie—Pink Shoes《芭比之粉红舞鞋》Cinderella《仙履奇缘》Toy Story《玩具总动员》The Lion King《狮子王》Sleeping Beauty《睡美人》Donald Duck《唐老鸭》Big Hero《超能陆战队》Frozen《冰雪奇缘》Cinderella《灰姑娘》Shrek《怪物史莱克》三颗星题Can You Feel The Love TonightStoryYou Have Got a Friend In MeLet It GoBest DaysTop Of The World七、附图片文件5个(图1是国旗图,图2-图5为国家相关特色图4张,图片选择清晰度高的,每张图片下面配上一句说明,注意图片解说和你提出的问题相关)图一美国国旗---星条旗图二The Lion King Simba Can You Feel the Love Tonight 《狮子王》辛巴图三Frozen Elsa Let It Go《冰雪奇缘》艾莎图四Shrek Shrek Best Days! 《怪物史莱克》史莱克图五Big Hero Baymax Top of the World 《超能陆战队》大白。
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Game Idea in Brief [Template]Tony Manninen26.2.2003This template provides an example for the structure of game idea document. The overall number of individual chapters makes the document rather long. Therefore, the designer should pick and choose the a pplicable sections for his or her initial idea description (pitcher, treatment, synopsis, …). The order of sections is not necessarily from the most abstract to the most detailed one, although this has been the main philosophy in arranging the list.Brief game idea document might contain, for example, the following set of sections:1.Description2.Why create this game?3.Target Audience4.Treatment5.Key Ideas6.(Marketing)7.(Technical Requirements)However, the designer may want to choose slightly different set of sections depending on the situation. The brief idea document should not be longer than two pages. In some occasions, the designer may choose to write down a preliminary idea description (or game concept seed) for possible future development. In these cases the length of the document should be restricted to half a page.Description•Brief description of the game - maximum ½ page overview•Will form the basis of the documentation later•What is the game? What are you working on?•What is the high concept of the game - the basic concept?•Genre, themePhilosophy•Main philosophy behind the game design•Is it concept, gameplay, content, technology, or bits and pieces of them all?Why create this game?•Why are you creating this game?•Motivation, background, vision•Why is this game worth the effort?Target Audience•Who are the players?•What makes this group important?Treatment•How the game is going to be built?•What are the main methods, tools and processes?•What is the basic technological platform?Key Ideas•Killer ideas•Most important features•What’s different when compared to the games in market?Gameworld and Level Design•Where does the game take place?•Describe the world that your game takes place in.• A description of the various levels in the game (?)•The sty le of the levels, their main characteristics, number of levels, …•How does gameworld/set of levels affect the game and gameplay?Look and Feel•Style of the game (artistic point of view)•What does the game look like?•Main artistic sources (books, movies, music, etc.)Background Story•If applicable, tell the story of the game that leads into the beginning of the game, and tell the story that unfolds during gameplay, if any.•What is the tone?•What is the basic narrative?•What is the "heart" of the story? Is it a linear story?Objectives•Describe the objective of the game.•What is the main focus?•What is the player supposed to achieve in this world?•What is the player's goal and why would he or she want to accomplish it?Rules•Basic rules and rule sets (which are known at this point)•What are the core rules that make the game as it is?•Evaluation of other rules (their estimated functionality, possible problems, etc.)•What are the supporting and/or possible additional rules that enhance the game?Gameplay•Describe the way the game works, from beginning to end.•How do the rules affect the features?•Describe the basic logic on general level•Describe the A.I. of the computerised opponents/characters/objects, if any.•It is sometimes helpful to write a "walkthrough" of the game to further enhance the reader's ability to visualise the game.•What is the basic interactive structure? (e.g. Chapters vs. Great Middle Section, Levels, etc.). •What is the "heart" of the gameplay? (e.g. speed, actions, style, continuous, turn-based, etc.?•How does multi-player work?•How difficult is the game?•How long will it take the average player to complete?User Interface• A description of the user interface•What is the planned interface?•What is the planned perspective (1st person vs. 3rd person)?•What does the player control?•How many characters does the player control?•Interface mechanisms and techniques•Session control (saving, loading, instructions, etc…)•Some examplesEntities (players and computer)•Units, objects, char acters, resources, …•Number of entitiesStart up•Beginning of the game/levels (resources, locations, situation, etc.)•Possible choicesFeature List• A list of all the features (enemies, power-ups, special stones, resources, etc.), with information on what their function is and where and how they appear in the gameMarketing•USP:t (Unique Selling Points)•Market analysis, sale estimations, …Technical requirements•Various versions•Platform(s)•Requirements (graphics, audio, processor, …)。