C语言贪吃蛇源代码

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C语言小游戏源代码《贪吃蛇》

C语言小游戏源代码《贪吃蛇》
void main(void){/*主函数体,调用以下四个函数*/ init(); setbkcolor(7); drawk(); gameplay(); close(); }
void init(void){/*构建图形驱动函数*/ int gd=DETECT,gm; initgraph(&gd,&gm,""); cleardevice(); }
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C 语言小游戏源代码《贪吃பைடு நூலகம்》
#define N 200/*定义全局常量*/ #define m 25 #include <graphics.h> #include <math.h> #include <stdlib.h> #include <dos.h> #define LEFT 0x4b00 #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define Esc 0x011b int i,j,key,k; struct Food/*构造食物结构体*/ { int x; int y; int yes; }food; struct Goods/*构造宝贝结构体*/ { int x; int y; int yes; }goods; struct Block/*构造障碍物结构体*/ { int x[m]; int y[m]; int yes; }block; struct Snake{/*构造蛇结构体*/ int x[N]; int y[N]; int node; int direction; int life; }snake; struct Game/*构建游戏级别参数体*/ { int score; int level; int speed;

贪吃蛇游戏c语言源代码

贪吃蛇游戏c语言源代码

Ì°³ÔÉßÓÎÏ·cÓïÑÔÔ´´úÂë.txtÊÀÉÏ×îÕä¹óµÄ²»ÊÇÓÀÔ¶µÃ²»µ½»òÒѾ­µÃµ½µÄ£¬¶øÊÇÄãÒѾ­µÃµ½²¢ÇÒËæʱ¶¼ÓпÉÄÜʧȥµÄ¶«Î÷£¡°®ÇéÊǵƣ¬ÓÑÇéÊÇÓ°×Ó¡£µÆÃðʱ£¬Äã»á·¢ÏÖÖÜΧ¶¼ÊÇÓ°×Ó¡£ÅóÓÑ£¬ÊÇÔÚ×îºó¿ÉÒÔ¸øÄãÁ¦Á¿µÄÈË¡£#inclu de <stdlib.h>#include <graphics.h>#include <bios.h>#include <dos.h>#include <conio.h>#define Enter 7181#define ESC 283#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#ifdef __cplusplus#define __CPPARGS ...#else#define __CPPARGS#endifvoid interrupt (*oldhandler)(__CPPARGS);void interrupt newhandler(__CPPARGS);void SetTimer(void interrupt (*IntProc)(__CPPARGS));void KillTimer(void);void Initgra(void);void TheFirstBlock(void);void DrawMap(void);void Initsnake(void);void Initfood(void);void Snake_Headmv(void);void Flag(int,int,int,int);void GameOver(void);void Snake_Bodymv(void);void Snake_Bodyadd(void);void PrntScore(void);void Timer(void);void Win(void);void TheSecondBlock(void);void Food(void);void Dsnkorfd(int,int,int);void Delay(int);struct Snake{int x;int y;int color;}Snk[12];struct Food{int x;int y;int color;}Fd;int flag1=1,flag2=0,flag3=0,flag4=0,flag5=0,flag6=0,checkx,checky,num,key=0,Times,Score,Hscore,Snkspeed,TimerCounter,TureorFalse; char Sco[2],Time[6];void main(){ Initgra();SetTimer(newhandler);TheFirstBlock();while(1){DrawMap();Snake_Headmv();GameOver();Snake_Bodymv();Snake_Bodyadd();PrntScore();Timer();Win();if(key==ESC)break;if(key==Enter){cleardevice();TheFirstBlock();}TheSecondBlock();Food();Delay(Snkspeed);}closegraph();KillTimer();}void interrupt newhandler(__CPPARGS){TimerCounter++;oldhandler();}void SetTimer(void interrupt (*IntProc)(__CPPARGS)){oldhandler=getvect(0x1c);disable();setvect(0x1c,IntProc);enable();}void KillTimer(){disable();setvect(0x1c,oldhandler);enable();}void Initgra(){int gd=DETECT,gm;initgraph(&gd,&gm,"d:\\tc");}void TheFirstBlock(){setcolor(11);settextstyle(0,0,4);outtextxy(100,220,"The First Block");loop:key=bioskey(0);if(key==Enter){cleardevice();Initsnake();Initfood();Score=0;Hscore=1;Snkspeed=10;num=2;Times=0;key=0;TureorFalse=1;TimerCounter=0;Time[0]='0';Time[1]='0';Time[2]=':';Time[3]='1';Time[4]='0';Time[5]='\0'; }else if(key==ESC) cleardevice();else goto loop;}void DrawMap(){line(10,10,470,10);line(470,10,470,470);line(470,470,10,470);line(10,470,10,10);line(480,20,620,20);line(620,20,620,460);line(620,460,480,460);line(480,460,480,20);}void Initsnake(){randomize();num=2;Snk[0].x=random(440);Snk[0].x=Snk[0].x-Snk[0].x%20+50;Snk[0].y=random(440);Snk[0].y=Snk[0].y-Snk[0].y%20+50;Snk[0].color=4;Snk[1].x=Snk[0].x;Snk[1].y=Snk[0].y+20;Snk[1].color=4;}void Initfood(){randomize();Fd.x=random(440);Fd.x=Fd.x-Fd.x%20+30;Fd.y=random(440);Fd.y=Fd.y-Fd.y%20+30;Fd.color=random(14)+1;}void Snake_Headmv(){if(bioskey(1)){key=bioskey(0);switch(key){case UP:Flag(1,0,0,0);break;case DOWN:Flag(0,1,0,0);break;case LEFT:Flag(0,0,1,0);break;case RIGHT:Flag(0,0,0,1);break;default:break;}}if(flag1){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].y-=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color); }if(flag2){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].y+=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}if(flag3){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].x-=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}if(flag4){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].x+=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}}void Flag(int a,int b,int c,int d){flag1=a;flag2=b;flag3=c;flag4=d;}void GameOver(){int i;if(Snk[0].x<20||Snk[0].x>460||Snk[0].y<20||Snk[0].y>460) {cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop1:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}elseif(key==ESC)cleardevice();elsegoto loop1;}for(i=3;i<num;i++){if(Snk[0].x==Snk[i].x&&Snk[0].y==Snk[i].y) {cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop2:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}elseif(key==ESC)cleardevice();else goto loop2;}}}void Snake_Bodymv(){int i,s,t;for(i=1;i<num;i++){Dsnkorfd(checkx,checky,Snk[i].color); Dsnkorfd(Snk[i].x,Snk[i].y,0);s=Snk[i].x;t=Snk[i].y;Snk[i].x=checkx;Snk[i].y=checky;checkx=s;checky=t;}}void Food(){if(flag5){randomize();Fd.x=random(440);Fd.x=Fd.x-Fd.x%20+30;Fd.y=random(440);Fd.y=Fd.y-Fd.y%20+30;Fd.color=random(14)+1;flag5=0;}Dsnkorfd(Fd.x,Fd.y,Fd.color);}void Snake_Bodyadd(){if(Snk[0].x==Fd.x&&Snk[0].y==Fd.y) {if(Snk[num-1].x>Snk[num-2].x){num++;Snk[num-1].x=Snk[num-2].x+20;Snk[num-1].y=Snk[num-2].y;Snk[num-1].color=Fd.color;}elseif(Snk[num-1].x<Snk[num-2].x) {num++;Snk[num-1].x=Snk[num-2].x-20; Snk[num-1].y=Snk[num-2].y; Snk[num-1].color=Fd.color;}elseif(Snk[num-1].y>Snk[num-2].y) {num++;Snk[num-1].x=Snk[num-2].x; Snk[num-1].y=Snk[num-2].y+20; Snk[num-1].color=Fd.color;}elseif(Snk[num-1].y<Snk[num-2].y) {num++;Snk[num-1].x=Snk[num-2].x; Snk[num-1].y=Snk[num-2].y-20; Snk[num-1].color=Fd.color;}flag5=1;Score++;}}void PrntScore(){if(Hscore!=Score){setcolor(11);settextstyle(0,0,3); outtextxy(490,100,"SCORE"); setcolor(2);setfillstyle(1,0);rectangle(520,140,580,180); floodfill(530,145,2);Sco[0]=(char)(Score+48);Sco[1]='\0';Hscore=Score;setcolor(4);settextstyle(0,0,3); outtextxy(540,150,Sco);}}void Timer(){if(TimerCounter>18){Time[4]=(char)(Time[4]-1);if(Time[4]<'0'){Time[4]='9';Time[3]=(char)(Time[3]-1);}if(Time[3]<'0'){Time[3]='5';Time[1]=(char)(Time[1]-1);}if(TureorFalse){setcolor(11);settextstyle(0,0,3);outtextxy(490,240,"TIMER");setcolor(2);setfillstyle(1,0);rectangle(490,280,610,320);floodfill(530,300,2);setcolor(11);settextstyle(0,0,3);outtextxy(495,290,Time);TureorFalse=0;}if(Time[1]=='0'&&Time[3]=='0'&&Time[4]=='0') {setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}else if(key==ESC) cleardevice();else goto loop;}TimerCounter=0;TureorFalse=1;}}void Win(){if(Score==3)Times++;if(Times==2){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"You Win");loop:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();key=0;}else if(key==ESC) cleardevice();else goto loop;}}void TheSecondBlock(){if(Score==3){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(100,220,"The Second Block"); loop:key=bioskey(0);if(key==Enter){cleardevice();Initsnake();Initfood();Score=0;Hscore=1;Snkspeed=8;num=2;key=0;}else if(key==ESC) cleardevice();else goto loop;}}void Dsnkorfd(int x,int y,int color) {setcolor(color);setfillstyle(1,color);circle(x,y,10);floodfill(x,y,color);}void Delay(int times){int i;for(i=1;i<=times;i++)delay(15000);}。

贪吃蛇 C语言代码

贪吃蛇 C语言代码
y=randno();
}
snake[x][y]=FOOD;
draw(snake);
/*---------------------------------------*/
/*--------控制的部分---------------------*/
while(judgeGO(snake))
}
if(x>0&&x<16&&y>0&&y<16)
{
if(a==0)
printf("█");
else printf("□");
return ;
}
}
void draw(int (*sna)[17])
draw(snake);
Sleep(100);
continue;
}
rightmove(snake);
draw(snake);
}
int randno()
{
srand(time(NULL)); //运用随机函数,取随机数,出现食物用
return rand()%15+1;
}
//判断游戏是否结束
bool judgeGO(int (*sna)[17])
{
int x,y,i=0,max=0,count=0;
while(!kbhit()&&key1!=77&&judgeGO(snake))
{
if(judgeF(snake,key))
{
draw(snake);
Sleep(100);

C语言实现贪吃蛇源码

C语言实现贪吃蛇源码

C语言实现贪吃蛇源码//头文件#include<iostream>#include<windows.h>#include<time.h>#include<stdlib.h>#include<conio.h>#include<math.h>//使用标准命名空间using namespace std;#define N 21//宏定义,整个盘的大小//定义位置函数void gotoxy(int x,int y)//位置函数{COORD pos;//新建一个坐标(位置)对象pos.X=2*x;//x方向pos.Y=y;//x方向SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);//SetCons oleCursorPosition是API中定位光标位置的函数。

/** 如果用户定义了COORD pos,那么pos其实是一个结构体变量,其中X和Y是它的成员,* 通过修改pos.X和pos.Y的值就可以实现光标的位置控制。

*/}//定义颜色函数void color(int a)//颜色函数{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}//定义初始化函数void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果){int i,j; //初始化围墙//先将23X23的区域置为0int wall[N+2][N+2]={{0}};//将21X21的区域的值全部置为1for(i=1;i<=N;i++){for(j=1;j<=N;j++)wall[i][j]=1;}color(11);//设置颜色//扫描23X23的区域,给相应位置加上图形for(i=0;i<N+2;i++)//控制行{for(j=0;j<N+2;j++)//控制列{if(wall[i][j])//值为1的位置cout<<"■";//不要换行else cout<<"□" ;//值为0的位置}cout<<endl;//换行,到下一次行循环}gotoxy(N+3,1);//显示信息color(20);cout<<"按W S A D 移动方向"<<endl;gotoxy(N+3,2);color(20);cout<<"按任意键暂停"<<endl;gotoxy(N+3,3);color(20);cout<<"得分:"<<endl;apple[0]=rand()%N+1;//给苹果设置随机x坐标apple[1]=rand()%N+1;//给苹果设置随机y坐标//指定初始苹果的位置gotoxy(apple[0],apple[1]);color(12);cout<<"●"<<endl;}//主函数,从这里开始int main()//主函数{int i,j;//定义整型i,jint ** snake=NULL;//指针的指针int apple[2];//定义苹果数组(3个)int score=0;//定义并初始化分数为0int tail[2];//尾巴数组(3个)int len=3;//蛇的初始长度为3char ch='p';srand((unsigned)time(NULL));//srand函数是随机数发生器的初始化函数init(apple);//初始化整个坐标系(这个自己编写的函数,不是系统的)snake = (int**)realloc(snake,sizeof(int*)*len);/*realloc先判断当前的指针是否有足够的连续空间,如果有,扩大mem_address指向的地址,并且将mem_address返回,如果空间不够,先按照newsize指定的大小分配空间,将原有数据从头到尾拷贝到新分配的内存区域,而后释放原来mem_address所指内存区域(注意:原来指针是自动释放,不需要使用free),同时返回新分配的内存区域的首地址。

贪吃蛇的c语言源程序

贪吃蛇的c语言源程序

#include<stdio.h>#include<graphics.h>#include<stdlib.h>#include<dos.h>#include<bios.h>#include<time.h>#define NULL 0#define UP 4471#define LEFT 7777#define DOWN 8051#define RIGHT 8292#define PAUSE 6512#define ESC 283#define SNAKE_COLOR 4#define SNAKE_BOND_COLOR 2#define SNAKE_STYLE LTBKSLASH_FILL #define FOOD_STYLE CLOSE_DOT_FILL #define MAP_COLOR 8#define MAP_BOND_COLOR 6#define MAP_STYLE SOLID_FILLtypedef struct Snake_Node{int x,y;struct Snake_Node *next;}Snake_Node,*P_Snake_Node;struct{int x,y,color;}Food;struct{int dx;int dy;}Direct={0,1};static int speed=1,len=4,px,py;static P_Snake_Node Head;static P_Snake_Node Map;void paint_node(int,int,int,int,int);void Put_Food(int);void Put_Snake_Node(P_Snake_Node,int); void Init();void Grow_up(int,int);void Make_Map();void Auto_Make_Map();void Load_Game();void Auto_Start();int Snake_Dead();void GO_GO_GO();void Play_Game();void Exit_Save();void Failed();void main();void paint_node(int x,int y,int color1,int color2,int style){setfillstyle(SOLID_FILL,color2);bar(x*10,479-y*10,x*10+9,479-y*10-9);setfillstyle(style,color1);bar(x*10+1,479-y*10-1,x*10+9-1,479-y*10-9+1);setfillstyle(SOLID_FILL,15);}void Put_Food(int color){randomize();Food.x=random(46)+1;Food.y=random(46)+1;Food.color=color;paint_node(Food.x,Food.y,Food.color,Food.color,FOOD_STYLE);}void Put_Snake_Node(P_Snake_Node p,int flag){if(flag)paint_node(p->x,p->y,SNAKE_COLOR,SNAKE_BOND_COLOR,SNAKE_STYLE);elsepaint_node(p->x,p->y,getbkcolor(),getbkcolor(),SOLID_FILL);}void Init(){int gdrive=VGA,gmode=VGAHI;initgraph(&gdrive,&gmode,"d:\\TC20\\turboc2");setfillstyle(XHATCH_FILL,2);bar(490,0,509,479);setfillstyle(SOLID_FILL,6);bar(480,0,489,479);setfillstyle(SOLID_FILL,15);setcolor(9);setlinestyle(CENTER_LINE,0,3);line(490,0,490,479);setcolor(3);setlinestyle(SOLID_LINE,0,3);line(509,0,509,479);line(509,479,639,479);line(639,479,639,0);line(639,0,509,0);setlinestyle(SOLID_LINE,0,0);setcolor(10);settextstyle(TRIPLEX_FONT,HORIZ_DIR,3); outtextxy(530,12,"GREEDY");outtextxy(537,40,"SNAKE");settextstyle(0,0,0);setcolor(13);outtextxy(510,80,"<<============>>"); setcolor(1);setlinestyle(CENTER_LINE,0,3);line(573,90,573,305);outtextxy(510,310,"+++++++++++++++++"); setcolor(5);settextstyle(GOTHIC_FONT,0,5);outtextxy(512,390,"~~~~~~~");outtextxy(512,392,"~~~~~~~");outtextxy(512,388,"~~~~~~~");setcolor(10);settextstyle(SANS_SERIF_FONT,1,1); outtextxy(510,115,"->");outtextxy(510,165,"<-");settextstyle(SANS_SERIF_FONT,0,1); outtextxy(512,215,"->");outtextxy(512,265,"<-");setcolor(14);settextstyle(DEFAULT_FONT,0,1); outtextxy(550,128,":W");outtextxy(550,175,":S");outtextxy(550,222,":A");outtextxy(550,272,":D");setcolor(10);settextstyle(SMALL_FONT,0,5);outtextxy(575,125,"PAUSE /");outtextxy(575,140,"CONTINUE:");outtextxy(580,250,"EXIT:");/*************/}void Grow_Up(int x,int y){P_Snake_Node p;p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=x;p->y=y;p->next=Head->next;Head->next=p;Head=p;++len;++speed;}void Auto_Make_Map(){P_Snake_Node p,q;p=q=Map=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=0;p->y=0;p->next=NULL;while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=(q->x)+1;p->y=q->y;q->next=p;p->next=NULL;q=p;if((p->x)==47) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=q->x;p->y=(q->y)+1;q->next=p;p->next=NULL;q=p;if((p->y)==47) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=(q->x)-1;p->y=q->y;q->next=p;p->next=NULL;q=p;if((p->x)==0) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=q->x;p->y=(q->y)-1;q->next=p;p->next=NULL;q=p;if((p->y)==1) break;}p=Map;while(p){paint_node(p->x,p->y,MAP_COLOR,MAP_BOND_COLOR,MAP_STYLE);p=p->next;}}void Auto_Start(){int i=1;P_Snake_Node p,q;Head=p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=24;p->y=24-3;p->next=NULL;q=p;while(i<=3){q=(P_Snake_Node)malloc(sizeof(Snake_Node));p->next=q;q->x=p->x;q->y=(p->y)+1;q->next=NULL;p=q;++i;}p->next=Head;Head=p;while(i>=1){Put_Snake_Node(p,1);p=p->next;i--;}Put_Food(14);Auto_Make_Map();}int Snake_Dead(){P_Snake_Node p;int i=1;p=Head->next->next;while(i<=len-4){if(p->x==px && p->y==py)return(1);++i;p=p->next;}p=Map;while(p){if(p->x==px && p->y==py)return(1);p=p->next;}return(0);}void GO_GO_GO(){px=(Head->x)+(Direct.dx);py=(Head->y)+(Direct.dy);if(!Snake_Dead()){if(px==Food.x&&py==Food.y){Grow_Up(px,py);Put_Snake_Node(Head,1);Put_Food(14);}else{Head=Head->next;Put_Snake_Node(Head,0);Head->x=px;Head->y=py;Put_Snake_Node(Head,1);}}elseFailed();}void Play_Game(){int wait;while(1){while(!kbhit()){GO_GO_GO();wait=0;while(wait<=2){delay(30000);++wait;}}switch(bioskey(0)){case UP:{if(Direct.dx!=0&&Direct.dy!=-1){Direct.dx=0;Direct.dy=1;}break;}case LEFT:{if(Direct.dx!=1&&Direct.dy!=0){Direct.dx=-1;Direct.dy=0;}break;}case DOWN:{if(Direct.dx!=0&&Direct.dy!=1){Direct.dx=0;Direct.dy=-1;}break;}case RIGHT:{if(Direct.dx!=-1&&Direct.dy!=0){Direct.dx=1;Direct.dy=0;}break;}case ESC:{exit(1);break;}}}}void Failed(){setcolor(4);settextstyle(TRIPLEX_FONT, HORIZ_DIR, 6);outtextxy(90,200,"GAME OVER!");getch();exit(1);/**********/ }void main(){Init();getch();Auto_Start();Play_Game();getch(); closegraph();}。

(完整word版)C语言最简洁的贪吃蛇源代码

(完整word版)C语言最简洁的贪吃蛇源代码

C语言最简洁的贪吃蛇源代码.txt每天早上起床都要看一遍“福布斯”富翁排行榜,如果上面没有我的名字,我就去上班。

谈钱不伤感情,谈感情最他妈伤钱。

我诅咒你一辈子买方便面没有调料包。

#include〈graphics.h>#include<conio。

h〉#include〈dos.h〉#include<bios。

h>#include<stdlib。

h〉#define STATIC 0#define TRUE 1#define FALSE 0#define UP 1#define RIGHT 2#define DOWN 3#define LEFT 4#define VK_LEFT 0x4b00 /*上下左右键的值*/#define VK_RIGHT 0x4d00#define VK_DOWN 0x5000#define VK_UP 0x4800#define VK_ESC 0x011bint board[22][22];int snakelength=0;struct snake{public:int x=0;int y=0;int direction;}body[20];snake food;void makefood();/*产生一个食物*/int eatfood(); /*蛇吃掉食物*/void right(); /*上下左右的函数了*/void down();void left();void up();void getdirection(); /*判断蛇的方向*/move(snake *body)/*让蛇动起来*/{int x=body[0].x,y=body[0].y;if(body—>direction==RIGHT&&board[y][x+1]!=1)right();else if(body—>direction==DOWN&&board[y+1][x]!=1)down(); else if(body->direction==LEFT&&board[y][x—1]!=1)left(); else if(body—>direction==UP&&board[y-1][x]!=1)up();return 0;}void print() /*在屏幕上显示蛇*/{int i,j,x=0,y=0;for(i=1;i〈21;i++)for(j=1;j<21;j++)board[i][j]=0;for(i=0;i〈20;i++){x=body[i]。

贪吃蛇游戏代码(C语言编写)

贪吃蛇游戏代码(C语言编写)

cleardevice(); if (!pause)
nextstatus(); else {
settextstyle(1,0,4); setcolor(12); outtextxy(250,100,"PAUSE"); } draw();
if(game==GAMEOVER) { settextstyle(0,0,6); setcolor(8); outtextxy(101,101,"GAME OVER"); setcolor(15); outtextxy(99,99,"GAME OVER"); setcolor(12); outtextxy(100,100,"GAME OVER"); sprintf(temp,"Last Count: %d",count); settextstyle(0,0,2); outtextxy(200,200,temp); }
place[tear].st = FALSE; tear ++; if (tear >= MAX) tear = 0; } else { eat = FALSE; exit = TRUE; while(exit) { babyx = rand()%MAXX; babyy = rand()%MAXY; exit = FALSE; for( i = 0; i< MAX; i++ ) if( (place[i].st)&&( place[i].x == babyx) && (place[i].y == babyy))
struct SPlace { int x; int y; int st; } place[MAX]; int speed; int count; int score; int control; int head; int tear; int x,y; int babyx,babyy; int class; int eat; int game; int gamedelay[]={5000,4000,3000,2000,1000,500,250,100}; int gamedelay2[]={1000,1};

贪吃蛇游戏C语言源代码学习

贪吃蛇游戏C语言源代码学习

贪吃蛇游戏C语言源代码学习阅读学习了源代码,并做了简单的注释和修改,里面只用了链表数据结构,非常适合C语言入门者学习阅读。

程序可在VS2013下编译运行。

1 #include<stdio.h>2 #include<time.h>3 #include<windows.h>4 #include<stdlib.h>56#define U 17#define D 28#define L 39#define R 4 //蛇的状态,U:上;D:下;L:左 R:右1011 typedef struct SNAKE //蛇身的一个节点12 {13int x;14int y;15struct SNAKE *next;16 }snake;1718//全局变量//19int score = 0, add = 10;//总得分与每次吃食物得分。

20int status, sleeptime = 200;//每次运行的时间间隔21 snake *head, *food;//蛇头指针,食物指针22 snake *q;//遍历蛇的时候用到的指针23int endGamestatus = 0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。

2425//声明全部函数//26void Pos();27void creatMap();28void initSnake();29int biteSelf();30void createFood();31void cantCrossWall();32void snakeMove();33void pause();34void runGame();35void initGame();36void endGame();37void gameStart();3839void Pos(int x, int y)//设置光标位置40 {41 COORD pos;42 HANDLE hOutput;43 pos.X = x;44 pos.Y = y;45 hOutput = GetStdHandle(STD_OUTPUT_HANDLE);//返回标准的输入、输出或错误的设备的句柄,也就是获得输入、输出/错误的屏幕缓冲区的句柄46 SetConsoleCursorPosition(hOutput, pos);47 }4849void creatMap()//创建地图50 {51int i;52for (i = 0; i<58; i += 2)//打印上下边框53 {54 Pos(i, 0);55 printf("■");//一个方块占两个位置56 Pos(i, 26);57 printf("■");58 }59for (i = 1; i<26; i++)//打印左右边框60 {61 Pos(0, i);62 printf("■");63 Pos(56, i);64 printf("■");65 }66 }6768void initSnake()//初始化蛇身69 {70 snake *tail;71int i;72 tail = (snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//73 tail->x = 24;74 tail->y = 5;75 tail->next = NULL;76for (i = 1; i <= 4; i++)//初始长度为477 {78 head = (snake*)malloc(sizeof(snake));79 head->next = tail;80 head->x = 24 + 2 * i;81 head->y = 5;82 tail = head;83 }84while (tail != NULL)//从头到为,输出蛇身85 {86 Pos(tail->x, tail->y);87 printf("■");88 tail = tail->next;89 }90 }91//??92int biteSelf()//判断是否咬到了自己93 {94 snake *self;95 self = head->next;96while (self != NULL)97 {98if (self->x == head->x && self->y == head->y)99 {100return1;101 }102 self = self->next;103 }104return0;105 }106107void createFood()//随机出现食物108 {109 snake *food_1;110 srand((unsigned)time(NULL));//为了防止每次产生的随机数相同,种子设置为time111 food_1 = (snake*)malloc(sizeof(snake));112while ((food_1->x % 2) != 0) //保证其为偶数,使得食物能与蛇头对其113 {114 food_1->x = rand() % 52 + 2;115 }116 food_1->y = rand() % 24 + 1;117 q = head;118while (q->next == NULL)119 {120if (q->x == food_1->x && q->y == food_1->y) //判断蛇身是否与食物重合121 {122free(food_1);123 createFood();124 }125 q = q->next;126 }127 Pos(food_1->x, food_1->y);128 food = food_1;129 printf("■");130 }131132void cantCrossWall()//不能穿墙133 {134if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)135 {136 endGamestatus = 1;137 endGame();138 }139 }140141void snakeMove()//蛇前进,上U,下D,左L,右R142 {143 snake * nexthead;144 cantCrossWall();145146 nexthead = (snake*)malloc(sizeof(snake));147if (status == U)148 {149 nexthead->x = head->x;150 nexthead->y = head->y - 1;151if (nexthead->x == food->x && nexthead->y == food->y)//如果下一个有食物//152 {153 nexthead->next = head;154 head = nexthead;155 q = head;156while (q != NULL)157 {158 Pos(q->x, q->y);159 printf("■");160 q = q->next;161 }162 score = score + add;163 createFood();164 }165else//如果没有食物//166 {167 nexthead->next = head;168 head = nexthead;169 q = head;170while (q->next->next != NULL)171 {172 Pos(q->x, q->y);173 printf("■");174 q = q->next;175 }176 Pos(q->next->x, q->next->y);177 printf("");178free(q->next);179 q->next = NULL;180 }181 }182if (status == D)183 {184 nexthead->x = head->x;185 nexthead->y = head->y + 1;186if (nexthead->x == food->x && nexthead->y == food->y) //有食物187 {188 nexthead->next = head;189 head = nexthead;190 q = head;191while (q != NULL)192 {193 Pos(q->x, q->y);194 printf("■");195 q = q->next;196 }197 score = score + add;198 createFood();199 }200else//没有食物201 {202 nexthead->next = head;203 head = nexthead;204 q = head;205while (q->next->next != NULL)206 {207 Pos(q->x, q->y);208 printf("■");209 q = q->next;210 }211 Pos(q->next->x, q->next->y);212 printf("");213free(q->next);214 q->next = NULL;215 }216 }217if (status == L)218 {219 nexthead->x = head->x - 2;220 nexthead->y = head->y;221if (nexthead->x == food->x && nexthead->y == food->y)//有食物222 {223 nexthead->next = head;224 head = nexthead;225 q = head;226while (q != NULL)227 {228 Pos(q->x, q->y);229 printf("■");230 q = q->next;231 }232 score = score + add;233 createFood();234 }235else//没有食物236 {237 nexthead->next = head;238 head = nexthead;239 q = head;240while (q->next->next != NULL)241 {242 Pos(q->x, q->y);243 printf("■");244 q = q->next;245 }246 Pos(q->next->x, q->next->y);247 printf("");248free(q->next);249 q->next = NULL;250 }251 }252if (status == R)253 {254 nexthead->x = head->x + 2;255 nexthead->y = head->y;256if (nexthead->x == food->x && nexthead->y == food->y)//有食物257 {258 nexthead->next = head;259 head = nexthead;260 q = head;261while (q != NULL)262 {263 Pos(q->x, q->y);264 printf("■");265 q = q->next;266 }267 score = score + add;268 createFood();269 }270else//没有食物271 {272 nexthead->next = head;273 head = nexthead;274 q = head;275while (q->next->next != NULL)276 {277 Pos(q->x, q->y);278 printf("■");279 q = q->next;280 }281 Pos(q->next->x, q->next->y);282 printf("");283free(q->next);284 q->next = NULL;285 }286 }287if (biteSelf() == 1) //判断是否会咬到自己288 {289 endGamestatus = 2;290 endGame();291 }292 }293294void pause()//暂停295 {296while (1)297 {298 Sleep(300);299if (GetAsyncKeyState(VK_SPACE))300 {301break;302 }303304 }305 }306307void runGame()//控制游戏308 {309310 Pos(64, 15);311 printf("不能穿墙,不能咬到自己\n");312 Pos(64, 16);313 printf("用↑.↓.←.→分别控制蛇的移动.");314 Pos(64, 17);315 printf("F1 为加速,F2 为减速\n");316 Pos(64, 18);317 printf("ESC :退出游戏.space:暂停游戏.");318 Pos(64, 20);319 printf("C语言研究中心 ");320 status = R;321while (1)322 {323 Pos(64, 10);324 printf("得分:%d ", score);325 Pos(64, 11);326 printf("每个食物得分:%d分", add);327if (GetAsyncKeyState(VK_UP) && status != D)328 {329 status = U;330 }331else if (GetAsyncKeyState(VK_DOWN) && status != U) 332 {333 status = D;334 }335else if (GetAsyncKeyState(VK_LEFT) && status != R) 336 {337 status = L;338 }339else if (GetAsyncKeyState(VK_RIGHT) && status != L) 340 {341 status = R;342 }343else if (GetAsyncKeyState(VK_SPACE))344 {345 pause();346 }347else if (GetAsyncKeyState(VK_ESCAPE))348 {349 endGamestatus = 3;350break;351 }352else if (GetAsyncKeyState(VK_F1))353 {354if (sleeptime >= 50)355 {356 sleeptime = sleeptime - 30;357 add = add + 2;358if (sleeptime == 320)359 {360 add = 2;//防止减到1之后再加回来有错361 }362 }363 }364else if (GetAsyncKeyState(VK_F2))365 {366if (sleeptime<350)367 {368 sleeptime = sleeptime + 30;369 add = add - 2;370if (sleeptime == 350)371 {372 add = 1; //保证最低分为1373 }374 }375 }376 Sleep(sleeptime);377 snakeMove();378 }379 }380381void initGame()//开始界面382 {383 Pos(40, 12);384385 system("title C语言研究中心 ");386 printf("欢迎来到贪食蛇游戏!");387 Pos(40, 25);388 printf(" C语言研究中心 .\n"); 389 system("pause");390 system("cls");391 Pos(25, 12);392 printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n");393 Pos(25, 13);394 printf("加速将能得到更高的分数。

贪吃蛇C语言编码

贪吃蛇C语言编码

#include<bios.h>#include<conio.h>#include<stdio.h>#include<process.h>#include<stdlib.h>#define MAX_LENGTH 100#define LEFT 0x4b00#define RIGHT 0x4d00#define UP 0x4800#define DOWN 0x5000#define PAUSE 0x1970 /* p key */#define ESC 0x11b#define TIME_LIMIT 4 /*Òƶ¯ËÙ¶È*/#define SNAKE 2#define WALL 1#define WCOLOR WHITE#define BKCOLOR BLACK#define SCOLOR WHITE#define FOOD 15#define FCOLOR RED#define X 20#define Y 2struct snake{int x;int y;}snk[MAX_LENGTH];int bkey;int box[22][22];int begin ,end,where_x,where_y,eat;int direction = 0,dead=0,pre_direction;void initbox(){int i,j;for(i=0;i<22;i++)for(j=0;j<22;j++)box[i][j]=0;for(i=0;i<22;i++)box[i][21] = box[21][i] = box[0][i] = box[i][0] = 1;textbackground(BKCOLOR);textcolor(WCOLOR);for(i=0;i<22;i++)for(j=0;j<22;j++)if( box[i][j]==1 ) { gotoxy(X+i,Y+j); putch(W ALL); }}int timeover(){static long int tm1,tm2;tm1=biostime(0,0l);if(tm1 - tm2 >TIME_LIMIT ) { tm2 = tm1; return 1;}return 0;}void go_ahead(){int mid = begin;if(direction == 0 )return;if(begin == 0 ) begin = MAX_LENGTH-1;else begin -= 1;if(direction == UP) { snk[begin].x = snk[mid].x ; snk[begin].y = snk[mid].y-1; }else if(direction == DOWN ){snk[begin].x = snk[mid].x ; snk[begin].y = snk[mid].y+1; } else if(direction == LEFT){snk[begin].x = snk[mid].x-1 ; snk[begin].y = snk[mid].y; } else if(direction == RIGHT){snk[begin].x = snk[mid].x+1 ; snk[begin].y = snk[mid].y; } if(box[snk[begin].x][snk[begin].y] == 1) dead=1;gotoxy(X+snk[begin].x,Y+snk[begin].y);textcolor(SCOLOR);putch(SNAKE);box[snk[begin].x][snk[begin].y] = 1;if(eat != 1){ gotoxy(X+snk[end].x,Y+snk[end].y);textcolor(BKCOLOR);putch('');if(end == 0) end = MAX_LENGTH-1;else end -= 1;box[snk[end].x][snk[end].y] = 0;}}void do_action(){switch(bkey){case UP : if(direction != DOWN) direction = UP; break;case DOWN : if(direction != UP ) direction = DOWN; break;case LEFT : if(direction != RIGHT) direction = LEFT; break;case RIGHT: if(direction != LEFT ) direction = RIGHT; break;case PAUSE : getch();bkey = direction; break;case ESC : exit(0);break;default : return;}}do_eat(){if((snk[begin].x == where_x) && (snk[begin].y == where_y) ) {eat = 1;if(begin == 0 ) begin = MAX_LENGTH -1 ;else begin -= 1;snk[begin].x = where_x ;snk[begin].y = where_y;}}void putfood(){do{where_x = random(20)+1;where_y = random(20)+1;}while(box[where_x][where_y]==1);textcolor(FCOLOR);gotoxy(X+where_x,Y+where_y);putch(FOOD);}main(){do{dead= 0;bkey= 0;direction = 0;clrscr();textcolor(WHITE);gotoxy(1,1);printf("press direction keys for start\n");printf("press p for PAUSE\n");printf("press ESC for EXIT\n ");initbox();begin = end = MAX_LENGTH-1;box[9][9] = 0;snk[begin].x = 9;snk[begin].y = 9;gotoxy(X+snk[begin].x,Y+snk[begin].y);textcolor(SCOLOR);putch(SNAKE);putfood();eat = 0;do{ do_eat();if(eat == 1 ) { putfood(); eat = 0; }while( !timeover() )if( bioskey(1) )bkey = bioskey(0);do_action();go_ahead();}while( !dead );textcolor(RED);gotoxy(1,24);printf("dou you want to try again y/n");do { bkey = bioskey(0); }while(bkey!=0x1579 && bkey!=0x316e); if(bkey == 0x316e )break;}while(1);}。

贪吃蛇代码(C 实现)

贪吃蛇代码(C  实现)
temp=T.body[i]; map[temp/100][temp%100]=-1; i++; i%=ML; } if(order=='w') { jud=order; //printf("-->w\n"); if(map[sum/100-1][sum%100]!=-1) {
for(i=T.tail;i!=T.head;) {
; }
if(kbhit()&&(order=getch(),order=='w'||order=='s'||order=='a'|| order=='d'))
{
sum=T.body[(T.head-1+ML)%ML]; system("CLS"); for(i=T.tail;i!=T.head;) {
jud=order; //printf("-->a\n"); if(map[sum/100][sum%100-1]!=-1) { for(i=T.tail;i!=T.head;) { temp=T.body[i]; map[temp/100][temp%100]=0; i++; i%=ML; }
aaa(); } else {
sum=T.body[i]; map[sum/100][sum%100]=-1; i++; i%=ML; } while(1) { sum=getnum(); if(map[sum/100][sum%100]==0) {
map[sum/100][sum%100]=1; break; } } for(i=T.tail;i!=T.head;) { sum=T.body[i]; map[sum/100][sum%100]=0; i++; i%=ML; } } else { T.body[T.head++]=sum; T.head%=ML; T.tail=(++T.tail)%ML; } } void sss() { int sum,i; sum=T.body[(T.head-1+ML)%ML]+100; if(map[sum/100][sum%100]==1) { T.length++; T.body[T.head++]=sum; T.head%=ML; map[sum/100][sum%100]=0; for(i=T.tail;i!=T.head;) { sum=T.body[i]; map[sum/100][sum%100]=-1; i++;

贪吃蛇C语言源代码

贪吃蛇C语言源代码

#include <stdio.h>#include <stdlib.h>#include <Windows.h>//windows编程头文件#include <time.h>#include <conio.h>//控制台输入输出头文件#ifndef __cplusplustypedef char bool;#define false 0#define true 1#endif//将光标移动到控制台的(x,y)坐标点处void gotoxy(int x, int y){COORD coord;coord.X = x;coord.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }#define SNAKESIZE 100//蛇的身体最大节数#define MAPWIDTH 78//宽度#define MAPHEIGHT 24//高度//食物的坐标struct {int x;int y;}food;//蛇的相关属性struct {int speed;//蛇移动的速度int len;//蛇的长度int x[SNAKESIZE];//组成蛇身的每一个小方块中x的坐标int y[SNAKESIZE];//组成蛇身的每一个小方块中y的坐标}snake;//绘制游戏边框void drawMap();//随机生成食物void createFood();//按键操作void keyDown();//蛇的状态bool snakeStatus();//从控制台移动光标void gotoxy(int x, int y);int key = 72;//表示蛇移动的方向,72为按下“↑”所代表的数字//用来判断蛇是否吃掉了食物,这一步很重要,涉及到是否会有蛇身移动的效果以及蛇身增长的效果int changeFlag = 0;int sorce = 0;//记录玩家的得分int i;void drawMap(){//打印上下边框for (i = 0; i <= MAPWIDTH; i += 2)//i+=2是因为横向占用的是两个位置{//将光标移动依次到(i,0)处打印上边框gotoxy(i, 0);printf("■");//将光标移动依次到(i,MAPHEIGHT)处打印下边框gotoxy(i, MAPHEIGHT);printf("■");}//打印左右边框for (i = 1; i < MAPHEIGHT; i++){//将光标移动依次到(0,i)处打印左边框gotoxy(0, i);printf("■");//将光标移动依次到(MAPWIDTH, i)处打印左边框gotoxy(MAPWIDTH, i);printf("■");}//随机生成初试食物while (1){srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;//生成的食物横坐标的奇偶必须和初试时蛇头所在坐标的奇偶一致,因为一个字符占两个字节位置,若不一致//会导致吃食物的时候只吃到一半if (food.x % 2 == 0)break;}//将光标移到食物的坐标处打印食物gotoxy(food.x, food.y);printf("*");//初始化蛇的属性snake.len = 3;snake.speed = 200;//在屏幕中间生成蛇头snake.x[0] = MAPWIDTH / 2 + 1;//x坐标为偶数snake.y[0] = MAPHEIGHT / 2;//打印蛇头gotoxy(snake.x[0], snake.y[0]);printf("■");//生成初试的蛇身for (i = 1; i < snake.len; i++){//蛇身的打印,纵坐标不变,横坐标为上一节蛇身的坐标值+2snake.x[i] = snake.x[i - 1] + 2;snake.y[i] = snake.y[i - 1];gotoxy(snake.x[i], snake.y[i]);printf("■");}//打印完蛇身后将光标移到屏幕最上方,避免光标在蛇身处一直闪烁gotoxy(MAPWIDTH - 2, 0);return;}void keyDown(){int pre_key = key;//记录前一个按键的方向if (_kbhit())//如果用户按下了键盘中的某个键{fflush(stdin);//清空缓冲区的字符//getch()读取方向键的时候,会返回两次,第一次调用返回0或者224,第二次调用返回的才是实际值key = _getch();//第一次调用返回的不是实际值key = _getch();//第二次调用返回实际值}/**蛇移动时候先擦去蛇尾的一节*changeFlag为0表明此时没有吃到食物,因此每走一步就要擦除掉蛇尾,以此营造一个移动的效果*为1表明吃到了食物,就不需要擦除蛇尾,以此营造一个蛇身增长的效果*/if (changeFlag == 0){gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);printf(" ");//在蛇尾处输出空格即擦去蛇尾}//将蛇的每一节依次向前移动一节(蛇头除外)for (i = snake.len - 1; i > 0; i--){snake.x[i] = snake.x[i - 1];snake.y[i] = snake.y[i - 1];}//蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走//如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向if (pre_key == 72 && key == 80)key = 72;if (pre_key == 80 && key == 72)key = 80;if (pre_key == 75 && key == 77)key = 75;if (pre_key == 77 && key == 75)key = 77;/***控制台按键所代表的数字*“↑”:72*“↓”:80*“←”:75*“→”:77*///判断蛇头应该往哪个方向移动switch (key){case 75:snake.x[0] -= 2;//往左break;case 77:snake.x[0] += 2;//往右break;case 72:snake.y[0]--;//往上break;case 80:snake.y[0]++;//往下break;}//打印出蛇头gotoxy(snake.x[0], snake.y[0]);printf("■");gotoxy(MAPWIDTH - 2, 0);//由于目前没有吃到食物,changFlag值为0changeFlag = 0;return;}void createFood(){if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物{//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物while (1){int flag = 1;srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;//随机生成的食物不能在蛇的身体上for (i = 0; i < snake.len; i++){if (snake.x[i] == food.x && snake.y[i] == food.y){flag = 0;break;}}//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成if (flag && food.x % 2 == 0)break;}//绘制食物gotoxy(food.x, food.y);printf("*");snake.len++;//吃到食物,蛇身长度加1sorce += 10;//每个食物得10分snake.speed -= 5;//随着吃的食物越来越多,速度会越来越快changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果}return;}bool snakeStatus(){//蛇头碰到上下边界,游戏结束if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)return false;//蛇头碰到左右边界,游戏结束if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)return false;//蛇头碰到蛇身,游戏结束for (i = 1; i < snake.len; i++){if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])return false;}return true;}int main(){drawMap();while (1){keyDown();if (!snakeStatus())break;createFood();Sleep(snake.speed);}gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2);printf("Game Over!\n");gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2 + 1);printf("本次游戏得分为:%d\n", sorce);Sleep(5000);return 0;}。

贪吃蛇c语言代码

贪吃蛇c语言代码

贪吃蛇c语言代码#include <graphics.h>#include <conio.h>#include <stdlib.h>#include <dos.h>#define NULL 0#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#define ESC 283#define ENTER 7181struct snake{int centerx;int centery;int newx;int newy;struct snake *next;};struct snake *head;int grade=60; /*控制速度的*******/int a,b; /* 背静遮的位置*/void *far1,*far2,*far3,*far4; /* 蛇身指针背静遮的指针虫子*/int size1,size2,size3,size4; /* **全局变量**/int ch=RIGHT; /**************存按键开始蛇的方向为RIGHT***********/int chy=RIGHT;int flag=0; /*********判断是否退出游戏**************/int control=4; /***********判断上次方向和下次方向不冲突***/int nextshow=1; /*******控制下次蛇身是否显示***************/int scenterx; /***************随即矩形中心坐标***************/int scentery;int sx; /*******在a b 未改变前得到他们的值保证随机矩形也不在此出现*******/int sy;/************************蛇身初始化**************************/void snakede(){struct snake *p1,*p2;head=p1=p2=(struct snake *)malloc(sizeof(struct snake));p1->centerx=80;p1->newx=80;p1->centery=58;p1->newy=58;p1=(struct snake *)malloc(sizeof(struct snake));p2->next=p1;p1->centerx=58;p1->newx=58;p1->centery=58;p1->newy=58;p1->next=NULL;}/*******************end*******************/void welcome() /*************游戏开始界面,可以选择速度**********/ {int key;int size;int x=240;int y=300;int f;void *buf;setfillstyle(SOLID_FILL,BLUE);bar(98,100,112,125);setfillstyle(SOLID_FILL,RED);bar(98,112,112,114);setfillstyle(SOLID_FILL,GREEN);bar(100,100,110,125);size=imagesize(98,100,112,125);buf=malloc(size);getimage(98,100,112,125,buf);cleardevice();setfillstyle(SOLID_FILL,BLUE);bar(240,300,390,325);outtextxy(193,310,"speed:");setfillstyle(SOLID_FILL,RED);bar(240,312,390,314);setcolor(YELLOW);outtextxy(240,330,"DOWN");outtextxy(390,330,"UP");outtextxy(240,360,"ENTER to start..." );outtextxy(270,200,"SNAKE");fei(220,220);feiyang(280,220);yang(340,220);putimage(x,y,buf,COPY_PUT);setcolor(RED);rectangle(170,190,410,410);while(1){ if(bioskey(1)) /********8选择速度部分************/ key=bioskey(0);switch(key){case ENTER:f=1;break;case DOWN:if(x>=240){ putimage(x-=2,y,buf,COPY_PUT);grade++;key=0;}case UP:if(x<=375){ putimage(x+=2,y,buf,COPY_PUT);grade--;key=0;break;}}if (f==1)break;} /********** end ****************/ free(buf);}/*************************随即矩形*****************//***********当nextshow 为1的时候才调用此函数**********/void ran(){ int nx;int ny;int show; /**********控制是否显示***********/int jump=0;struct snake *p;p=head;if(nextshow==1) /***********是否开始随机产生***************/{show=1;randomize();nx=random(14);ny=random(14);scenterx=nx*22+58;scentery=ny*22+58;while(p!=NULL){if(scenterx==p->centerx&&scentery==p->centery||scenterx==sx&&scentery==sy) {show=0;jump=1;break;}elsep=p->next;if(jump==1)break;}if(show==1){putimage(scenterx-11,scentery-11,far3,COPY_PUT);nextshow=0;break;}}}/***********过关动画**************/ void donghua(){ int i;cleardevice();setbkcolor(BLACK);randomize();while(1){for(i=0;i<=5;i++){putpixel(random(640),random(80),13); putpixel(random(640),random(80)+80,2); putpixel(random(640),random(80)+160,3); putpixel(random(640),random(80)+240,4); putpixel(random(640),random(80)+320,1); putpixel(random(640),random(80)+400,14); }setcolor(YELLOW);settextstyle(0,0,4);outtextxy(130,200,"Wonderful!!"); setfillstyle(SOLID_FILL,10);bar(240,398,375,420);feiyang(300,400);fei(250,400);yang(350,400);if(bioskey(1))if(bioskey(0)==ESC){flag=1;break;}}}/*************************end************************//***********************初始化图形系统*********************/ void init(){int a=DETECT,b;int i,j;initgraph(&a,&b,"");}/***************************end****************************/ /***画立体边框效果函数******/void tline(int x1,int y1,int x2,int y2,int white,int black){ setcolor(white);line(x1,y1,x2,y1);line(x1,y1,x1,y2);setcolor(black);line(x2,y1,x2,y2);line(x1,y2,x2,y2);}/****end*********//*************飞洋标志**********/int feiyang(int x,int y){int feiyang[18][18]={ {0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0},{0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0},{0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0},{0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0},{0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0},{0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (feiyang[i][j]==1)putpixel(j+x,i+y,RED);}}/********"飞"字*************/int fei(int x,int y){int fei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (fei[i][j]==1)putpixel(j+x,i+y,BLUE);}}/*********"洋"字**************/int yang(int x,int y){int yang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0},{0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0},{0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0},{0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},{0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (yang[i][j]==1)putpixel(j+x,i+y,BLUE);}}/******************主场景**********************/ int bort(){ int a;setfillstyle(SOLID_FILL,15);bar(49,49,71,71);setfillstyle(SOLID_FILL,BLUE);bar(50,50,70,70);size1=imagesize(49,49,71,71);far1=(void *)malloc(size1);getimage(49,49,71,71,far1);cleardevice();setfillstyle(SOLID_FILL,12);bar(49,49,71,71);size2=imagesize(49,49,71,71);far2=(void *)malloc(size2);getimage(49,49,71,71,far2);setfillstyle(SOLID_FILL,12);bar(49,49,71,71);setfillstyle(SOLID_FILL,GREEN);bar(50,50,70,70);size3=imagesize(49,49,71,71);far3=(void *)malloc(size3);getimage(49,49,71,71,far3);cleardevice(); /*取蛇身节点背景节点虫子节点end*/ setbkcolor(8);setfillstyle(SOLID_FILL,GREEN);bar(21,23,600,450);tline(21,23,600,450,15,8); /***开始游戏场景边框立体效果*******/ tline(23,25,598,448,15,8);tline(45,45,379,379,8,15);tline(43,43,381,381,8,15);tline(390,43,580,430,8,15);tline(392,45,578,428,8,15);tline(412,65,462,85,15,8);tline(410,63,464,87,15,8);tline(410,92,555,390,15,8);tline(412,94,553,388,15,8);tline(431,397,540,420,15,8);tline(429,395,542,422,15,8);tline(46,386,377,428,8,15);tline(44,384,379,430,8,15);setcolor(8);outtextxy(429,109,"press ENTER ");outtextxy(429,129,"---to start"); /*键盘控制说明*/outtextxy(429,169,"press ESC ");outtextxy(429,189,"---to quiet");outtextxy(469,249,"UP");outtextxy(429,289,"LEFT");outtextxy(465,329,"DOWN");outtextxy(509,289,"RIGHT");setcolor(15);outtextxy(425,105,"press ENTER ");outtextxy(425,125,"---to start");outtextxy(425,165,"press ESC ");outtextxy(425,185,"---to quiet");outtextxy(465,245,"UP");outtextxy(425,285,"LEFT");outtextxy(461,325,"DOWN");outtextxy(505,285,"RIGHT"); /*******end*************/ setcolor(8);outtextxy(411,52,"score");outtextxy(514,52,"left");setcolor(15);outtextxy(407,48,"score");outtextxy(510,48,"left");size4=imagesize(409,62,465,88); /****分数框放到内存********/ far4=(void *)malloc(size4);getimage(409,62,465,88,far4);putimage(500,62,far4,COPY_PUT); /*******输出生命框***********/setfillstyle(SOLID_FILL,12);setcolor(RED);outtextxy(415,70,"0"); /***************输入分数为零**********/outtextxy(512,70,"20"); /*************显示还要吃的虫子的数目*********/ bar(46,46,378,378);feiyang(475,400);fei(450,400);yang(500,400);outtextxy(58,390,"mailto:");outtextxy(58,410,"snake game");outtextxy(200,410,"made by yefeng");while(1){ if(bioskey(1))a=bioskey(0);if(a==ENTER)break;}}/******************gameover()******************/void gameover(){ char *p="GAME OVER";int cha;setcolor(YELLOW);settextstyle(0,0,6);outtextxy(100,200,p);while(1){if(bioskey(1))cha=bioskey(0);if(cha==ESC){flag=1;break;}}}/***********显示蛇身**********************/void snakepaint(){struct snake *p1;p1=head;putimage(a-11,b-11,far2,COPY_PUT);while(p1!=NULL){putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT);p1=p1->next;}}/****************end**********************//*********************蛇身刷新变化游戏关键部分*******************/ void snakechange(){struct snake *p1,*p2,*p3,*p4,*p5;int i,j;static int n=0;static int score;static int left=20;char sscore[5];char sleft[1];p2=p1=head;while(p1!=NULL){ p1=p1->next;if(p1->next==NULL){a=p1->newx;b=p1->newy; /************记录最后节点的坐标************/ sx=a;sy=b;}p1->newx=p2->centerx;p1->newy=p2->centery;p2=p1;}p1=head;while(p1!=NULL){p1->centerx=p1->newx;p1->centery=p1->newy;p1=p1->next;}/********判断按键方向*******/if(bioskey(1)){ ch=bioskey(0);if(ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!=ESC) /********chy为上一次的方向*********/ch=chy;}switch(ch){case LEFT: if(control!=4){head->newx=head->newx-22;head->centerx=head->newx;control=2;if(head->newx<47)gameover();}else{ head->newx=head->newx+22;head->centerx=head->newx;control=4;if(head->newx>377)gameover();}chy=ch;break;case DOWN:if(control!=1){ head->newy=head->newy+22;head->centery=head->newy; control=3;if(head->newy>377)gameover();}else{ head->newy=head->newy-22; head->centery=head->newy;control=1;if(head->newy<47)gameover();}chy=ch;break;case RIGHT: if(control!=2){ head->newx=head->newx+22;head->centerx=head->newx;control=4;if(head->newx>377)gameover();}else{ head->newx=head->newx-22;head->centerx=head->newx;control=2;if(head->newx<47)gameover();}chy=ch;break;case UP: if(control!=3){ head->newy=head->newy-22;head->centery=head->newy;control=1;if(head->newy<47)gameover();}else{ head->newy=head->newy+22;head->centery=head->newy;control=3;if(head->newy>377)gameover();}chy=ch;break;case ESC:flag=1;break;}/* if 判断是否吃蛇*/if(flag!=1){ if(head->newx==scenterx&&head->newy==scentery){ p3=head;while(p3!=NULL){ p4=p3;p3=p3->next;}p3=(struct snake *)malloc(sizeof(struct snake));p4->next=p3;p3->centerx=a;p3->newx=a;p3->centery=b;p3->newy=b;p3->next=NULL;a=500;b=500;putimage(409,62,far4,COPY_PUT); /********** 分数框挡住**************/ putimage(500,62,far4,COPY_PUT); /*********把以前的剩下虫子的框挡住********/ score=(++n)*100;left--;itoa(score,sscore,10);itoa(left,sleft,10);setcolor(RED);outtextxy(415,70,sscore);outtextxy(512,70,sleft);nextshow=1;if(left==0) /************判断是否过关**********/donghua(); /*******如果过关,播放过关动画*********************/}p5=head; /*********************判断是否自杀***************************/ p5=p5->next;p5=p5->next;p5=p5->next;p5=p5->next; /****从第五个节点判断是否自杀************/while(p5!=NULL){if(head->newx==p5->centerx&&head->newy==p5->centery){ gameover();break;}elsep5=p5->next;}}}/************snakechange()函数结束*******************//*****************************主函数******************************************/ int main(){ int i;init(); /**********初始化图形系统**********/ welcome(); /*********8欢迎界面**************/ bort(); /*********主场景***************/ snakede(); /**********连表初始化**********/ while(1){ snakechange();if(flag==1)break;snakepaint();ran();for(i=0;i<=grade;i++)delay(3000);}free(far1);free(far2);free(far3);free(far4);closegraph();return 0;}。

贪吃蛇(C语言)

贪吃蛇(C语言)

贪吃蛇(C语言)#include#include#include#include#include//蛇头移动方向#define UP 1#define DOWN 2#define LEFT 3#define RIGHT 4〃死亡判定(葱墙或葱自己)#define KISSASS 1#define KISSWALL 2//坐标转化#define POINT(x,y) ((y)*80+(x)+1)// 将(x,y)坐标转化为一个int 类数值#define GETX(x) (((x)-1)%80)// 将int 类数值提取出原先的x#define GETY(y) (((y)-1)/80)// 同理,提取出yHANDLE Console;void Position(int x, int y); // 移动光标到(x,y) //Windows.hvoid DrawMap();// 画墙void ShowText(char *text);//根据字符串的长短智能打印出包围字符串的笑脸void ResetSnake();// 初始化贪吃蛇int RefreshSnake();// 更新蛇的移动void CreatFood();// 生成食物void Draw();//画出蛇身和食物void RefreshScreen();// 屏幕刷新void GameOver(int Type);// 游戏结束条件int Gaming();//代码跑起来char play = 0; ////值为1则继续游戏,值为0游戏退出char pause = 0; //值为1则暂停,值为0游戏继续char direction; // 蛇头方向int snake[500]; //snake[0]为蛇头int body; //蛇身体长度int newbody;//吃完食物新长的蛇身int addHead,deleteTail;//增加蛇头擦去蛇尾,使贪吃蛇动起来int food = 0; // 食物void main()(CONSOLE_CURSOR_INFO CurrInfo = { sizeof(CONSOLE_CURSOR_INFO), 0 };Console = GetStdHandle(STD_OUTPUT_HANDLE);DrawMap();ShowT ext("Copyright reserve by 博元");while(Gaming()){if (play)DrawMap();};return 0;}void Position(int x, int y)// 移动光标到(x,y) //Windows.h{COORD coors = { x, y };SetConsoleCursorPosition(Console, coors);}void DrawMap() // 画墙{int i;for (i = 3; i < 70; i = i + 12){Position(i, 0);printf("===我是墙===");}for (i = 0; i < 25; i = i + 1){Position(0, i);printf("|| ");}for (i = 3; i < 70; i = i + 12){Position(i, 24);printf("============");}for (i = 0; i < 25; i = i + 1){Position(76, i); printf("|| ");void ShowText(char *text) //根据字符串的长短智能打印出包围字符串的笑脸(int i;int strLength = strlen(text); // 得到字符串长度Position(40 - (strLength / 2)-1, 11);printf("%c”, 1);for (i = 0; i < strLength + 2; i++)(printf("%c", 1);}printf("%c", 1);Position(40 - (strLength / 2)-1, 12);printf("%c ", 1);printf(text);printf(" %c", 1);Position(40 - (strLength / 2)-1, 13);printf("%c", 1);for (i = 0; i < strLength + 2; i++)(printf("%c", 1);}printf("%c", 1);}void ResetSnake() //初始化贪吃蛇(int x, y;for (x = 39, y = 0; y < 2; y++)(snake[y] = POINT(x, 7 - y);}body = 2; //设定蛇身初始长度为2newbody = 6;addHead = 0;deleteTail = 0;direction = LEFT;}int RefreshSnake() 〃更新蛇的移动〃返回值为1游戏结束( int x, y;memcpy(snake + 1, snake, sizeof(int)*body);if (!newbody){deleteTail = snake[body];snake[body] = 0;}else{body++;newbody--;}x = GETX(snake[0]);y = GETY(snake[0]);switch (direction) //控制蛇头移动方向{case UP:y -= 1; //蛇头向上移动一格(对应坐标y-1 ) snake[0] = POINT(x, y);break;case DOWN:y += 1;snake[0] = POINT(x, y); break;case LEFT:x -= 1;snake[0] = POINT(x, y); break;case RIGHT:x += 1;snake[0] = POINT(x, y); break;}addHead = snake[0];if (x > 75 || x < 3 ||y > 23 || y < 1) // 检测是否撞墙(GameOver(KISSWALL);return 1;}int i;for (i = 1; i < body; i++)if (snake[0] == snake[i]) // 检测是否撞到自己身体(GameOver(KISSASS);return 1;}if (snake[0] == food)(while (1) //食物的位置不与蛇身重合(food = (rand() % (75 * 23));for (i = 0; snake[i]; i++)if (food == snake[i])// 检测是否吃到食物,吃到则reset食物food = 0;if (food) 〃如果food==0 则重新建立一个食物坐标break;}CreatFood(); // 吃了?再来一个!newbody = (rand() % 6) + 1; // 吃完食物蛇身增长一节}return 0;}void CreatFood() // 生成食物(if (GETX(food) > 75 || GETX(food) < 3 || GETY(food) > 23 || GETY(food) < 1) CreatFood;elsePosition(GETX(food), GETY(food));printf("%c”,4);}void Draw() //画出蛇身和食物(system("cls");int i;for (i = 0; snake[i]; i++)(Position(GETX(snake[i]), GETY(snake[i])); printf("%c”,1);}CreatFood();}void RefreshScreen() // 屏幕刷新(if (deleteTail)(Position(GETX(deleteTail), GETY(deleteTail)); printf("");}if (addHead)(Position(GETX(addHead), GETY(addHead)); printf("%c",1);}addHead = deleteTail = 0;}void GameOver(int Type) // 游戏结束条件(switch (Type)(case KISSASS://? 至ij 自己身体ShowT ext("NOOB !当你以光速绕着一棵树奔跑就会发现自己在葱自己!");break;case KISSWALL://撞墙ShowT ext("NOOB !你有考虑过墙的感受吗");}food = 0;play = 0;memset(snake, 0, sizeof(int) * 500); // 存初始化} int Gaming() // 执行int Keyboardinput;Sleep(60);// 速度if (kbhit())(Keyboardinput = getch();if (Keyboardi nput == 0 || Keyboardinput == 0xE0) (Keyboardinput = getch();switch (Keyboardi nput) // 方向控制(case 72:if (direction != DOWN) direction = UP;break;case 80:if (direction != UP)direction = DOWN;break;case 75:if (direction != RiGHT)direction = LEFT;break;case 77:if (direction != LEFT)direction = RiGHT;break;}}if (Keyboardi nput == '\r') // 暂停(if (!play)(play = 1;if (pause)(Draw();pause = 0;}}else(ShowT ext("不许暂停,继续葱!!");play = 0;pause =1;}}else if (KeyboardI nput == 0x1B) // 退出return 0; } if (play)(if (!food)(srand(clock());food = (rand() % (75 * 23)); ResetSnake();Draw();}else(if (!RefreshSnake())(RefreshScreen();}}}。

C语言贪吃蛇源代码

C语言贪吃蛇源代码

C语言贪吃蛇源代码 TTA standardization office【TTA 5AB- TTAK 08- TTA 2C】#include<stdio.h>#include<process.h>#include<windows.h>#include<conio.h>#include<time.h>#include<stdlib.h>#define WIDTH 40#define HEIGH 12enum direction{//方向LEFT,RIGHT,UP,DOWN};struct Food{//食物int x;int y;};struct Node{//画蛇身int x;int y;struct Node *next;};struct Snake{//蛇属性int lenth;//长度enum direction dir;//方向};struct Food *food; //食物struct Snake *snake;//蛇属性struct Node *snode,*tail;//蛇身int SPEECH=200;int score=0;//分数int smark=0;//吃食物标记int times=0;int STOP=0;void Initfood();//产生食物void Initsnake();//构造snakevoid Eatfood();//头部前进void Addnode(int x, int y);//增加蛇身void display(struct Node *shead);//显示蛇身坐标void move();//蛇移动void draw();//画蛇void Homepage();//主页void keybordhit();//监控键盘按键void Addtail();//吃到食物void gotoxy(int x, int y)//定位光标{COORD pos;pos.X = x - 1;pos.Y = y - 1;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); }void Initsnake()//构造snake{int i;snake=(struct Snake*)malloc(sizeof(struct Snake));tail=(struct Node*)malloc(sizeof(struct Node));food = (struct Food*)malloc(sizeof(struct Food));snake->lenth=5;//初始长度 5snake->dir=RIGHT;//初始蛇头方向右for(i=2;i<=snake->lenth 2;i )//增加 5 个结点{Addnode(i,2);}}void Initfood()//产生食物{struct Node *p=snode;int mark=1;srand((unsigned)time(NULL));//以时间为种子产生随机数while(1){food->x=rand()%(WIDTH-2) 2;//食物X坐标food->y=rand()%(HEIGH-2) 2;//食物Y坐标while(p!=NULL){if((food->x==p->x)&&(food->y==p->y))//如果食物产生在蛇身上{//则重新生成食物mark=0;//食物生成无效break;}p=p->next;if(mark==1)//如果食物不在蛇身上,生成食物,否则重新生成食物{gotoxy(food->x,food->y);printf("%c",3);break;}mark=1;p=snode;}}void move()//移动{struct Node *q, *p=snode;if(snake->dir==RIGHT){Addnode(p->x 1,p->y);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}if(snake->dir==LEFT){Addnode(p->x-1,p->y);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}if(snake->dir==UP){Addnode(p->x,p->y-1);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}if(snake->dir==DOWN){Addnode(p->x,p->y 1);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}}void Addnode(int x, int y)//增加蛇身{struct Node *newnode=(struct Node *)malloc(sizeof(struct Node)); struct Node *p=snode;newnode->next=snode;newnode->x=x;newnode->y=y;snode=newnode;//结点加到蛇头if(x<2||x>=WIDTH||y<2||y>=HEIGH)//碰到边界{STOP=1;gotoxy(10,19);printf("撞墙,游戏结束,任意键退出!\n");//失败_getch();free(snode);//释放内存free(snake);exit(0);}while(p!=NULL)//碰到自身{if(p->next!=NULL)if((p->x==x)&&(p->y==y)){STOP=1;gotoxy(10,19);printf("撞到自身,游戏结束,任意键退出!\n");//失败_getch();free(snode);//释放内存free(snake);exit(0);}p=p->next;}}void Eatfood()//吃到食物{Addtail();score ;}void Addtail()//增加蛇尾{struct Node *newnode=(struct Node *)malloc(sizeof(struct Node)); struct Node *p=snode;tail->next=newnode;newnode->x=50;newnode->y=20;newnode->next=NULL;//结点加到蛇头tail=newnode;//新的蛇尾}void draw()//画蛇{struct Node *p=snode;int i,j;while(p!=NULL){gotoxy(p->x,p->y);printf("%c",2);tail=p;p=p->next;}if(snode->x==food->x&&snode->y==food->y)//蛇头坐标等于食物坐标{smark=1;Eatfood();//增加结点Initfood();//产生食物}if(smark==0){gotoxy(tail->x,tail->y);//没吃到食物清除之前的尾结点printf("%c",' ');//如果吃到食物,不清楚尾结点}else{times=1;}if((smark==1)&&(times==1)){gotoxy(tail->x,tail->y);//没吃到食物清除之前的尾结点printf("%c",' ');//如果吃到食物,不清楚尾结点smark=0;}gotoxy(50,12);printf("食物: %d,%d",food->x,food->y);gotoxy(50,5);printf("分数: %d",score);gotoxy(50,7);printf("速度: %d",SPEECH);gotoxy(15,14);printf("按o键加速");gotoxy(15,15);printf("按p键减速");gotoxy(15,16);printf("按空格键暂停");}void HideCursor()//隐藏光标{CONSOLE_CURSOR_INFO cursor_info = {1, 0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); }void Homepage()//绘主页{int x,y;HideCursor();//隐藏光标printf("----------------------------------------\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("----------------------------------------\n");gotoxy(5,13);printf("任意键开始游戏!按W.A.S.D控制方向");_getch();Initsnake();Initfood();gotoxy(5,13);printf(" ");}void keybordhit()//监控键盘{char ch;if(_kbhit()){ch=getch();switch(ch){case 'W':case 'w':if(snake->dir==DOWN)//如果本来方向是下,而按相反方向无效{break;}elsesnake->dir=UP;break;case 'A':case 'a':if(snake->dir==RIGHT)//如果本来方向是右,而按相反方向无效{break;}elsesnake->dir=LEFT;break;case 'S':case 's':if(snake->dir==UP)//如果本来方向是上,而按相反方向无效{break;}elsesnake->dir=DOWN;break;case 'D':case 'd':if(snake->dir==LEFT)//如果本来方向是左,而按相反方向无效{break;}elsesnake->dir=RIGHT;break;case 'O':case 'o':if(SPEECH>=150)//速度加快{SPEECH=SPEECH-50;}break;case 'P':case 'p':if(SPEECH<=400)//速度减慢{SPEECH=SPEECH 50;}break;case ' '://暂停gotoxy(15,18);printf("游戏已暂停,按任意键恢复游戏"); system("pause>nul");gotoxy(15,18);printf(" "); break;default:break;}}}int main(void)//程序入口{Homepage();while(!STOP){keybordhit();//监控键盘按键move();//蛇的坐标变化draw();//蛇的重绘Sleep(SPEECH);//暂时挂起线程}return 0;}。

C语言课程设计贪吃蛇源代码

C语言课程设计贪吃蛇源代码

C语言程序贪吃蛇代码#include<stdio.h>#include<windows.h>#include<time.h>#include<stdlib.h>#include<conio.h>#define N 21FILE *fp;int S;void boundary(void);//开始界面void end(void); //结束void gotoxy(int x,int y)//位置函数{COORD pos;pos.X=x;pos.Y=y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); }void color(int a)//颜色函数{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}void init(int food[2])//初始化函数(初始化围墙、显示信息、苹果){system("cls");int i,j;//初始化围墙int wall[N+2][N+2]={{0}};//初始化围墙的二维数组for(i=1;i<=N;i++){for(j=1;j<=N;j++)wall[i][j]=1;}color(10);for(i=0;i<N+2;i++)//畵围墙{for(j=0;j<N+2;j++){if(wall[i][j])printf(" ");else printf("#") ;}printf("\n") ;}gotoxy(N+3,3);//显示信息color(14);printf("\t\t按a,b,c,d改变方向\n");gotoxy(N+3,1);color(14);printf("\t\t按任意键暂停,按1返回,按2退出\n"); gotoxy(N+5,3);color(14);printf("score:\n");food[0]=rand()%N+1;//随机出现食物food[1]=rand()%N+1;gotoxy(food[0],food[1]);color(12);printf("*\n");}void play()//具体玩的过程{system("cls");int i,j;int** snake=NULL;//定义蛇的二维指针int food[2];//食物的数组,food[0]代表横坐标,food[1]代表纵坐标int score=0;//为得分int tail[2];//此数组为了记录蛇的头的坐标int node=3;//蛇的节数char ch='p';srand((unsigned)time(NULL));//随机数发生器的初始化函数init(food);snake=(int**)realloc(snake,sizeof(int*)*node);//改变snake所指内存区域的大小为node长度for(i=0;i<node;i++)snake[i]=(int*)malloc(sizeof(int)*2);for(i=0;i<node;i++)//初始化蛇的长度{snake[i][0]=N/2;snake[i][1]=N/2+i;gotoxy(snake[i][0],snake[i][1]);color(14);printf("*\n");}while(1)//进入消息循环{gotoxy(5,0);color(10);printf("#");gotoxy(0,5);color(10);printf("#");gotoxy(0,7);color(10);printf("#");gotoxy(0,9);color(10);printf("#");tail[0]=snake[node-1][0];//将蛇的后一节坐标赋给tail数组tail[1]=snake[node-1][1];gotoxy(tail[0],tail[1]);color(0);printf(" ");for(i=node-1;i>0;i--)//蛇想前移动的关键算法,后一节的占据前一节的地址坐标{snake[i][0]=snake[i-1][0];snake[i][1]=snake[i-1][1];gotoxy(snake[i][0],snake[i][1]);color(14);printf("*\n");}if(kbhit())//捕捉输入信息gotoxy(0,N+2);ch=getche();}switch(ch){case 'w':snake[0][1]--;break;case 's':snake[0][1]++;break;case 'a':snake[0][0]--;break;case 'd':snake[0][0]++;break;case '1':boundary() ;break;case '2':end();break;default: break;}gotoxy(snake[0][0],snake[0][1]);color(14);printf("*\n");Sleep(abs(200-0.5*score));//使随着分数的增长蛇的移动速度越来越快if(snake[0][0]==food[0]&&snake[0][1]==food[1])//吃掉食物后蛇分数加1,蛇长加1 {score++;//分数增加S=score;node++;//节数增加snake=(int**)realloc(snake,sizeof(int*)*node);snake[node-1]=(int*)malloc(sizeof(int)*2);food[0]=rand()%N+1;//产生随机数且要在围墙内部food[1]=rand()%N+1;gotoxy(food[0],food[1]);color(12);printf("*\n");gotoxy(N+12,3);color(14);printf("%d\n",score);//输出得分}if(snake[0][1]==0||snake[0][1]==N+1||snake[0][0]==0||snake[0][0]==N+1)//撞到围墙后失败{gotoxy(N/2,N/2);color(30);printf("GAME OVER\n");for(i=0;i<node;i++)free(snake[i]);Sleep(INFINITE);exit(0);}}//从蛇的第四节开始判断是否撞到自己,因为蛇头为两节,第三节不可能拐过来for (i=3; i<node; i++){for(j=0;j<node;j++){if (snake[i][0]==snake[j][0] && snake[i][1]==snake[j][1]){gotoxy(N/2,N/2);color(30);printf("GAME OVER\n");for(i=0;i<node;i++)free(snake[i]);Sleep(INFINITE);exit(0);;}}}}void end()//结束函数{system("cls");system("cls");printf("EXIT\n");}void grade()//成绩记录函数{system("cls");int i=0;char s;if( (fp=fopen("f:\\贪吃蛇\\贪吃蛇.txt","ar") )==NULL)//打开文件{printf("\nCannot open file!\n");exit(0);}if(i<S)i=S;color(14);fwrite(&i,sizeof(i),1,fp);fclose(fp);printf("最高的分为:%d\n\n",i);printf("\t按1返回\n\n");printf("\t按2退出\n\n");s=getche();switch(s){case '1':boundary();break;case '2': end();break;}}void boundary()//开始界面{system("cls");char s;color(14);printf("\t\t欢迎来玩!!\n\n");printf("\t\t1:开始\n\n");printf("\t\t2:查看成绩\n\n");printf("\t\t3:退出\n\n");printf("\t\t请选择:");s=getche();switch(s){case '1': play();break;case '2': grade();break;case '3': end();break;}}int main(){boundary();getchar();return 0;}。

C语言贪吃蛇源代码

C语言贪吃蛇源代码

贪吃蛇的源码,用'A''S''D''W'操作#include<stdio.h>#include<stdlib.h>#include<time.h>#include<conio.h>typedef struct snake{int a;int b;struct snake *u;struct snake *n;}snake,*snake1;typedef struct food{int a;int b;}food;void main(){char c,c0 = 'd';int i,j,k,n=1,t,at;snake p,q;snake *dd,*dd0,*dd1,*dd2;food f;srand(time(NULL));p.u = NULL;p.n = &q;p.a = 5;p.b = 6;q.a = 5;q.b = 5; q.u = &p;q.n = NULL;dd=dd2= &q;f.a=(rand()%15+1);f.b=(rand()%15+1);while(1){srand(time(NULL));system("cls");for(i = 0;i < 17;i ++){for(j = 0; j < 17;j++){if(i == 0 )printf("▁");else if(i == 16)printf("▔");else if(j == 0)printf("▕");else if(j == 16)printf("▏");else if(i == p.a && j == p.b) printf("■");else if(i == f.a && j == f.b)printf("★");else{t = 0;dd = dd2;for(k = 0; k < n ;k++){if(i == dd->a && j == dd->b) {printf("□");t = 1;break;}dd = dd->u;}if(t == 0)printf(" ");}}printf("\n");}at = 0;dd =dd2;for(i=0;i<n;i++){if(p.a == dd->a && p.b == dd->b) {printf("game over!!\n");exit(0);}dd = dd->u;}if(p.a == f.a && p.b == f.b) {dd = dd2;at =1;f.a = (rand()%15+1);f.b = (rand()%15+1);for(i=0;i<n;i++){if(f.a == dd->a && f.b == dd->b) {f.a = dd2->a;f.b = dd2->b;break;}}n++;}if(kbhit()){c = getch();dd = dd2;if(c == 'w' && c0 != 's'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b;dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.a == 1)p.a = 15;elsep.a = (p.a-1)%15;}else if(c == 's' && c0 != 'w'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b;dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}p.a = (p.a%15)+1;}else if(c == 'a' && c0 != 'd'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b;dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.b == 1)p.b = 15;elsep.b = (p.b-1)%15;}else if(c == 'd' && c0 != 'a') {if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b;dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}p.b = (p.b%15)+1;}else{goto qq;}c0 = c;}else{qq: if(c0 == 'w'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b;dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.a == 1)p.a = 15;elsep.a=(p.a-1)%15; 继续阅读。

贪吃蛇-c语言课程设计源码

贪吃蛇-c语言课程设计源码

贪吃蛇-c语言课程设计源码#define N 200#include <graphics.h>#include <stdlib.h>#include <dos.h>#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011bint i,key;int score=0;/*得分*/int gamespeed=50000;/*游戏速度自己调整*/ struct Food{int x;/*食物的横坐标*/int y;/*食物的纵坐标*/int yes;/*判断是否要出现食物的变量*/ }food;/*食物的结构体*/struct Snake{int x[N];int y[N];int node;/*蛇的节数*/int direction;/*蛇移动方向*/int life;/* 蛇的生命,0活着,1死亡*/ }snake;void Init(void);/*图形驱动*/void Close(void);/*图形结束*/void DrawK(void);/*开始画面*/void GameOver(void);/*结束游戏*/void GamePlay(void);/*玩游戏具体过程*/void PrScore(void);/*输出成绩*//*主函数*/void main(void){Init();/*图形驱动*/DrawK();/*开始画面*/GamePlay();/*玩游戏具体过程*/Close();/*图形结束*/}/*图形驱动*/void Init(void){int gd=DETECT,gm;initgraph(&gd,&gm,"c:\\tc");cleardevice();}/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/ void DrawK(void){/*setbkcolor(LIGHTGREEN);*/setcolor(11);setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/for(i=50;i<=600;i+=10)/*画围墙*/{rectangle(i,40,i+10,49); /*上边*/rectangle(i,451,i+10,460);/*下边*/}for(i=40;i<=450;i+=10){rectangle(50,i,59,i+10); /*左边*/ rectangle(601,i,610,i+10);/*右边*/ }}。

简单贪吃蛇c语言代码,一个C语言写简单贪吃蛇源代码.doc

简单贪吃蛇c语言代码,一个C语言写简单贪吃蛇源代码.doc

简单贪吃蛇c语⾔代码,⼀个C语⾔写简单贪吃蛇源代码.doc ⼀个C语⾔写简单贪吃蛇源代码#include#include#include#include#include#includeint grade=5,point=0,life=3;voidset(),menu(),move_head(),move_body(),move(),init_insect(),left(),upon(),right(),down(),init_graph(),food_f(),ahead(),crate(); struct bug{int x;int y;struct bug *last;struct bug *next;};struct fd{int x;int y;int judge;}food={0,0,0};struct bug *head_f=NULL,*head_l,*p1=NULL,*p2=NULL;void main(){char ch;initgraph(800,600);set();init_insect();while(1){food_f();Sleep(grade*10);setcolor(BLACK);circle(head_l->x,head_l->y,2);setcolor(WHITE);move_body();if(kbhit()){ch=getch();if(ch==27){ahead();set();}else if(ch==-32){switch(getch()){case 72:upon();break;case 80:down();break;case 75:left();break;case 77:right();break;}}else ahead();}else{ahead();}if(head_f->x==food.x&&head_f->y==food.y) {Sleep(100);crate();food.judge=0;point=point+(6-grade)*10;if(food.x<30||food.y<30||food.x>570||food.y>570)life++;menu();}if(head_f->x<5||head_f->x>595||head_f->y<5||head_f->y>595) {Sleep(1000);life--;food.judge=0;init_graph();init_insect();menu();}for(p1=head_f->next;p1!=NULL;p1=p1->next){if(head_f->x==p1->x&&head_f->y==p1->y){Sleep(1000);life--;food.judge=0;init_graph();init_insect();menu();break;}}if(life==0){outtextxy(280,300,"游戏结束!");getch();return;}move();};}void init_graph(){clearviewport();setlinestyle(PS_SOLID,1,5);rectangle(2,2,600,598);setlinestyle(PS_SOLID,1,1);}void set(){init_graph();outtextxy(640,50,"1、开始 / 返回");outtextxy(640,70,"2、退出");outtextxy(640,90,"3、难度");outtextxy(640,110,"4、重新开始");switch(getch()){case '1': menu();setcolor(GREEN);circle(food.x,food.y,2);setcolor(WHITE);return; case '2': exit(0);break;。

贪吃蛇C程序(gtk)

贪吃蛇C程序(gtk)

贪吃蛇源程序#include <gtk/gtk.h>#include <stdlib.h>#include <unistd.h>#include <string.h>#define length 10/*最长蛇节数*/#define side 24/*每节蛇身以及食物的边长*/#define p_prize 20/*特殊食物概率*/GtkWidget *window;/*定义窗体*/GtkWidget *fixed;/*定义固定容器构件*/GtkWidget *snake[length];/*蛇的节数*/GtkWidget *food[length];/*食物数*/GtkWidget *border_up;/*上边界*/GtkWidget *border_down;/*下边界*/GtkWidget *border_left;/*左边界*/GtkWidget *border_right;/*右边界*/GtkWidget *game_score_label;/*当前分数标签*/GtkWidget *game_score[2*length-12];/*当前分数值*/GtkWidget *game_pause;/*游戏暂停*/GtkWidget *game_speed_label;/*速度调节标签*/GtkWidget *game_speed[4];/*当前速度*/GtkWidget *death;/*游戏失败提示窗口*/GtkWidget *win;/*游戏通关提示窗口*/GtkWidget *direction[4];/*改变蛇的方向*/GdkColor color[20];/*颜色值*/gint function(gpointer data);/*主体函数*/void up(void);/*往上*/void down(void);/*往下*/void left(void);/*往左*/void right(void);/*往右*/gboolean key_control(GtkWidget *widget,GdkEventKey *event);//键盘void show_pause(void);/*暂停|开始游戏*/void speed_control0(void);/*速度控制*/void speed_control1(void);void speed_control2(void);void eat(void);/*吃到食物*/void showwin(void);/*游戏通关*/void showdeath(void);/*游戏结束*/gpointer data;gint sign;/*定时器*/int i=0;/*暂停开始状态标记*/int j=0;/*累加变量*/int j1=0;int k=0;/*未设置速度前为0 游戏过程中为1 游戏结束时为-1*/int snake_x[length],snake_y[length],food_x[length],food_y[length];/*蛇及食物的坐标位置数组*/int flag=3;/*方向标记*/int jieshu=6;/*蛇当前节数*/int stop=1;/*蛇停止运动时stop=1*/int speed=0;int op_speed[3]={100,300,500};int prize[2*length-12]={0};charscore[41][8]={"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","1 6","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32"," 33","34","35","36","37","38","39","40"};char dir[4][4]={"上","下","左","右"};/*四个方向键的显示值*/int main(int argc,char *argv[ ]){gtk_init(&argc,&argv);/*初始化*/window=gtk_window_new(GTK_WINDOW_TOPLEVEL);/*游戏窗口*/gdk_color_parse ("#00F0F0", &color[0]);gdk_color_parse ("#F00000", &color[1]);gdk_color_parse ("#0F0000", &color[2]);gdk_color_parse ("#00F000", &color[3]);gdk_color_parse ("#000F00", &color[4]);gdk_color_parse ("#0000F0", &color[5]);gdk_color_parse ("#00000F", &color[6]);gdk_color_parse ("#F0F000", &color[7]);gdk_color_parse ("#FF0000", &color[8]);gdk_color_parse ("#0FF000", &color[9]);gdk_color_parse ("#00FF00", &color[10]);gdk_color_parse ("#F00F00", &color[11]);gdk_color_parse ("#F000F0", &color[12]);gdk_color_parse ("#F0F0F0", &color[13]);gdk_color_parse ("#F0000F", &color[14]);gdk_color_parse ("#0FF00F", &color[15]);gdk_color_parse ("#00FFF0", &color[16]);gdk_color_parse ("#F00FF0", &color[17]);gdk_color_parse ("#FF00F0", &color[18]);gdk_color_parse ("#F0F0FF", &color[19]);gtk_window_set_title(GTK_WINDOW(window),"贪吃蛇键盘、鼠标两种控制方式游戏前请先选择难度蛇不会咬到自己彩色食物加分多");/*设定游戏标题*/gtk_widget_set_usize(window,580,480);/*设置窗口大小*/gtk_widget_set_uposition(window,400,100);/*设定窗口位置*/g_signal_connect(GTK_OBJECT(window),"destroy",G_CALLBACK(gtk_main_quit),N ULL);gtk_window_set_resizable(GTK_WINDOW(window),FALSE);/*不允许修改窗口大小*/fixed=gtk_fixed_new();/*创建固定容器构件*//*蛇与食物*/srand((int)time(0));/*设置随机数种子*/for(j=0;j<length;j++){snake[j]=gtk_button_new_with_label("ss");/*创建蛇身*/food[j]=gtk_button_new_with_label("food");/*创建食物*/gtk_widget_set_size_request(snake[j],side,side);/*蛇身尺寸*/gtk_widget_set_size_request(food[j],side,side);/*食物大小*/gtk_widget_modify_bg(snake[j], GTK_STATE_NORMAL,&color[0]);if((rand()%100+1)<=p_prize){gtk_widget_modify_bg(food[j],GTK_STATE_NORMAL,&color[(rand()%19 )+1]);for(j1=j+1;j1<2*length-12;j1++){prize[j1]++;}}}for(j=0;j<length;j++) /*将蛇身放在窗口的指定位置*/{gtk_fixed_put(GTK_FIXED(fixed),snake[j],snake_x[j]=side*(6-j),snake_y[j]=sid e);/*蛇身初始位置设定*/gtk_fixed_put(GTK_FIXED(fixed),food[j],food_x[j]=side*(rand()%10)+side,foo d_y[j]=side*((rand()%10))+side);/*食物位置随机设定,最好利用系统时间获得随机分布*/}for(j=0;j<6;j++) /*初始显示6节蛇身*/{gtk_widget_show(snake[j]);/*显示蛇身*/}gtk_widget_show(food[0]);/*显示第一个食物*//*键盘按键控制方向*/g_signal_connect(G_OBJECT(window), "key-press-event",G_CALLBACK(key_control), NULL);/*方向键鼠标控制*/for(j=0;j<4;j++){direction[j]=gtk_button_new_with_label(dir[j]);/*方向按键*/gtk_widget_modify_bg(direction[j], GTK_STATE_NORMAL, &color[10]);gtk_widget_set_size_request(direction[j],50,50);/*按键大小*/gtk_widget_set_sensitive(direction[j],FALSE);/*方向无效*/}/*4个方向键位置设置*/gtk_fixed_put(GTK_FIXED(fixed),direction[0],485,25);/*上键位置*/gtk_fixed_put(GTK_FIXED(fixed),direction[1],485,125);/*下键位置*/gtk_fixed_put(GTK_FIXED(fixed),direction[2],442,75);/*左键位置*/gtk_fixed_put(GTK_FIXED(fixed),direction[3],528,75);/*右键位置*//*4个方向键的功能设置*/g_signal_connect(GTK_OBJECT(direction[0]),"clicked",G_CALLBACK(up),NULL);g_signal_connect(GTK_OBJECT(direction[1]),"clicked",G_CALLBACK(down),NULL);g_signal_connect(GTK_OBJECT(direction[2]),"clicked",G_CALLBACK(left),NULL);g_signal_connect(GTK_OBJECT(direction[3]),"clicked",G_CALLBACK(right),NULL); /*显示4个方向键*/for(j=0;j<4;j++){gtk_widget_show(direction[j]);/*显示4个方向按键*/}/*游戏边界*/border_left=gtk_button_new();/*创建游戏范围左边界*/gtk_widget_set_sensitive(border_left,FALSE);/*设定左边界类型不敏感*/ border_right=gtk_button_new();/*创建游戏范围右边界*/gtk_widget_set_sensitive(border_right,FALSE);/*右边界不敏感*/border_up=gtk_button_new();/*创建游戏范围上边界*/gtk_widget_set_sensitive(border_up,FALSE);/*上边界不敏感*/border_down=gtk_button_new();/*创建游戏范围下边界*/gtk_widget_set_sensitive(border_down,FALSE);/*下边界不敏感*/gtk_widget_modify_bg(border_up, GTK_STATE_NORMAL, &color[1]);gtk_widget_modify_bg(border_down, GTK_STATE_NORMAL, &color[1]);gtk_widget_modify_bg(border_left, GTK_STATE_NORMAL, &color[1]);gtk_widget_modify_bg(border_right, GTK_STATE_NORMAL, &color[1]);gtk_fixed_put(GTK_FIXED(fixed),border_left,15,15);/*左边界加入固定容器构件*/gtk_fixed_put(GTK_FIXED(fixed),border_right,432,15);/*右边界加入固定容器构件*/gtk_fixed_put(GTK_FIXED(fixed),border_up,15,15);/*上边界加入固定>容器构件*/gtk_fixed_put(GTK_FIXED(fixed),border_down,15,432);/*将下边界加入固定容器构件*/gtk_widget_set_size_request(border_up,580,10);/*上边界尺寸*/gtk_widget_set_size_request(border_down,580,10);/*下边界尺寸*/gtk_widget_set_size_request(border_left,10,425);/*左边界尺寸*/gtk_widget_set_size_request(border_right,10,425);/*右边界尺寸*/gtk_widget_show(border_up);/*显示上边界*/gtk_widget_show(border_down);/*显示下边界*/gtk_widget_show(border_left);/*显示左边界*/gtk_widget_show(border_right);/*显示右边界*//*计分功能*/game_score_label=gtk_button_new_with_label("目前得分:");gtk_widget_modify_bg(game_score_label, GTK_STATE_NORMAL, &color[6]);gtk_widget_set_sensitive(game_score_label,FALSE);/*不敏感*/gtk_fixed_put(GTK_FIXED(fixed),game_score_label,15,440);/*放入固定容器构件*/gtk_widget_show(game_score_label);/*显示标签*/for(j=0;j<2*length-12;j++){game_score[j]=gtk_button_new_with_label(score[j]);gtk_widget_modify_bg(game_score[j], GTK_STATE_NORMAL, &color[7]);gtk_fixed_put(GTK_FIXED(fixed),game_score[j],80,440);}gtk_widget_show(game_score[0]);/*暂停|开始功能*/game_pause=gtk_button_new_with_label("暂停|开始");gtk_widget_modify_bg(game_pause, GTK_STATE_NORMAL, &color[13]);gtk_widget_set_size_request(game_pause,140,140);/*设定尺寸*/gtk_fixed_put(GTK_FIXED(fixed),game_pause,439,295);/*位置设定*/gtk_widget_set_sensitive(game_pause,FALSE);g_signal_connect(GTK_OBJECT(game_pause),"clicked",G_CALLBACK(show_pause) ,NULL);/*暂停|开始按键功能设置*/gtk_widget_show(game_pause);/*显示暂停|开始按键*//*游戏速度步进调节功能*/game_speed_label=gtk_button_new_with_label("游戏难度选择");gtk_widget_set_sensitive(game_speed_label,FALSE);/*标签不敏感*/game_speed[0]=gtk_button_new_with_label("1困难");/*快速按钮*/game_speed[1]=gtk_button_new_with_label("2一般");/*一般按钮*/game_speed[2]=gtk_button_new_with_label("3容易");/*慢速按钮*/gtk_widget_modify_bg(game_speed[0], GTK_STATE_NORMAL, &color[1]);gtk_widget_modify_bg(game_speed[1], GTK_STATE_NORMAL, &color[3]);gtk_widget_modify_bg(game_speed[2], GTK_STATE_NORMAL, &color[5]);gtk_fixed_put(GTK_FIXED(fixed),game_speed_label,465,190);/*速度调节标签位置*/for(j=0;j<3;j++){gtk_fixed_put(GTK_FIXED(fixed),game_speed[j],445+45*j,220);}/*速度按钮功能设置*/g_signal_connect(GTK_OBJECT(game_speed[0]),"clicked",G_CALLBACK(speed_con trol0),NULL);g_signal_connect(GTK_OBJECT(game_speed[1]),"clicked",G_CALLBACK(speed_con trol1),NULL);g_signal_connect(GTK_OBJECT(game_speed[2]),"clicked",G_CALLBACK(speed_con trol2),NULL);/*显示按钮*/gtk_widget_show(game_speed_label);for(j=0;j<3;j++){gtk_widget_show(game_speed[j]);}/*游戏通关*/win=gtk_button_new_with_label("!!!恭喜你!!!");/*通关提示*/gtk_widget_modify_bg(win, GTK_STATE_NORMAL, &color[9]);gtk_widget_set_size_request(win,200,100);/*通关提示大小*/gtk_fixed_put(GTK_FIXED(fixed),win,120,150);/*通关提示位置*/g_signal_connect(GTK_OBJECT(win),"clicked",G_CALLBACK(gtk_main_quit),NULL);/*设定点击游戏成功提示窗口后游戏关闭*//*游戏失败*/death=gtk_button_new_with_label("!!!你输了!!!");/*创建游戏失败提示*/ gtk_widget_modify_bg(death, GTK_STATE_NORMAL, &color[8]);gtk_widget_set_size_request(death,200,100);/*设置游戏失败提示大小*/gtk_fixed_put(GTK_FIXED(fixed),death,120,150);/*设定游戏失败提示位置*/g_signal_connect(GTK_OBJECT(death),"clicked",G_CALLBACK(gtk_main_quit),NUL L);/*设定点击游戏失败提示窗口后游戏关闭*//*显示游戏窗口*/gtk_container_add(GTK_CONTAINER(window),fixed);/*放入窗体*/gtk_widget_show(fixed);/*显示固定容器构件*/gtk_widget_show(window);/*显示窗体*/gtk_main();/*等待gtk_main_quit执行后正常退出程序*/}/*以下为回调函数部分*/gint function(gpointer data){int q;eat();/*调用吃食物函数*/if(!stop)/*判断是否处于暂停状态*/{switch(flag)/*判断当前运动方向标记值*/{case 0:if(snake_y[0]<48)/*蛇已撞墙*/{showdeath();break;/*显示游戏失败提示*/}gtk_fixed_move(GTK_FIXED(fixed),snake[0],snake_x[0],snake_y[0]-side);break;/*蛇未撞墙则把蛇头往运动方向移动一格*/ case 1:if(snake_y[0]>400)/*蛇已撞墙*/{showdeath();break;/*显示游戏失败提示*/}gtk_fixed_move(GTK_FIXED(fixed),snake[0],snake_x[0],snake_y[0]+side);break;/*蛇未撞墙蛇头往运动方向移动一格*/case 2:if(snake_x[0]<48)/*蛇已撞墙*/{showdeath();break;/*显示游戏失败提示*/}gtk_fixed_move(GTK_FIXED(fixed),snake[0],snake_x[0]-side,snake_y[0]);break;/*蛇未撞墙蛇头往运动方向移动一格*/case 3:if(snake_x[0]>400)/*蛇已撞墙*/{showdeath();break;/*显示游戏失败提示*/}gtk_fixed_move(GTK_FIXED(fixed),snake[0],snake_x[0]+side,snake_y[0]);break;/*蛇未撞墙蛇头往运动方向移动一格*/}for(j=length-1;j>0;j--)/*剩余蛇身位置处理*/{gtk_fixed_move(GTK_FIXED(fixed),snake[j],snake_x[j]=snake_x[j-1],snake_y[j]= snake_y[j-1]);/*后一节蛇身移至前一节蛇身的位置*/}switch(flag)/*根据当前运动方向改变蛇头位置坐标值*/{case 0:snake_y[0]=snake_y[0]-side;break;/*若向上则将y减去一节蛇身长度*/ case 1:snake_y[0]=snake_y[0]+side;break;/*若向下则将y加上一节蛇身长度*/ case 2:snake_x[0]=snake_x[0]-side;break;/*若向左则将x减去一节蛇身长度*/ case 3:snake_x[0]=snake_x[0]+side;break;/*若向右则将x加上一节蛇身长度*/ }}}gboolean key_control(GtkWidget *widget, GdkEventKey *event)//键盘{if(k==0)/*通过数字1 2 3选择难度*/{if(strcmp(gdk_keyval_name(event->keyval),"1")==0)speed_control0();else if(strcmp(gdk_keyval_name(event->keyval),"2")==0)speed_control1();else if(strcmp(gdk_keyval_name(event->keyval),"3")==0)speed_control2();}else if(k==1)/*游戏开始后回车键暂停和开始游戏*/{if(strcmp(gdk_keyval_name(event->keyval),"Return")==0) show_pause();}else if(k==-1)/*游戏结束后回车键退出游戏*/{if(strcmp(gdk_keyval_name(event->keyval),"Return")==0)gtk_main_quit();}if(!stop)/*暂停状态不记录键盘方向控制*/{if(strcmp(gdk_keyval_name(event->keyval),"Up")==0)up();else if(strcmp(gdk_keyval_name(event->keyval),"Down")==0)down();else if(strcmp(gdk_keyval_name(event->keyval),"Left")==0)left();else if(strcmp(gdk_keyval_name(event->keyval),"Right")==0)right();}}void up(void)/*按“上”方向键*/{if(flag!=1)/*当前运动方向不为“下”时才向上运动*/flag=0;/*修改方向标记*/}void down(void)/*按“下”方向键*/{if(flag!=0)/*当前运动方向不为“上”时才向下运动*/flag=1;/*修改方向标记*/}void left(void)/*按“左”方向键*/{if(flag!=3)/*当前运动方向不为“右”时才向左运动*/flag=2;/*修改方向标记*/}void right(void)/*按“右”方向键*/{if(flag!=2)/*当前运动方向不为“左”时才向右运动*/flag=3;/*修改方向标记*/}void show_pause(void)/*暂停|开始函数*/{if(i==0){stop=1;for(j=0;j<4;j++){gtk_widget_set_sensitive(direction[j],FALSE);/*暂停时方向键无效*/}i=1;}else{stop=0;for(j=0;j<4;j++){gtk_widget_set_sensitive(direction[j],TRUE);/*开始后方向键有效*/}i=0;}}void eat(void)/*吃食物函数*/{if(jieshu==length)/*蛇身长度已达极限,食物已吃完*/{stop=1;gtk_widget_hide(food[jieshu-6]);showwin();/*调用游戏通关处理函数*/}else if((snake_x[0]==food_x[jieshu-6])&&(snake_y[0]==food_y[jieshu-6]))/*判断是否成功吃到食物*/{gtk_widget_show(snake[jieshu]);/*蛇身增长一节*/gtk_widget_hide(food[jieshu-6]);/*除去本次所吃食物*/gtk_widget_hide(game_score[jieshu-6+prize[jieshu-6]]);/*除去上次得分*/ jieshu++;/*蛇身长度标记增长一节*/gtk_widget_show(game_score[jieshu-6+prize[jieshu-6]]);//新得分gtk_widget_show(food[jieshu-6]);/*显示下一个食物*/}}void speed_control0(void)/*游戏难度选择困难处理函数*/{gtk_widget_hide(game_speed[1]);/*隐藏其余难度值*/gtk_widget_hide(game_speed[2]);/*隐藏其余难度值*/speed=0;k=1;sign=g_timeout_add(op_speed[speed],function,data);/*创建定时器*/ gtk_widget_set_sensitive(game_speed[0],FALSE);/*当前速度不敏感*/ gtk_widget_set_sensitive(game_pause,TRUE);/*暂停|开始按钮有效*/ for(j=0;j<length;j++){gtk_widget_set_sensitive(snake[j],TRUE);gtk_widget_set_sensitive(food[j],TRUE);}for(j=0;j<4;j++){gtk_widget_set_sensitive(direction[j],TRUE);/*使方向选择有效*/ }sleep(0.7);/*等待0.7S便于游戏者反应*/stop=0;/*开始游戏*/}void speed_control1(void)/*游戏难度选择一般处理函数*/{gtk_widget_hide(game_speed[0]);/*隐藏其余难度值*/gtk_widget_hide(game_speed[2]);/*隐藏其余难度值*/speed=1;k=1;sign=g_timeout_add(op_speed[speed],function,data);/*创建定时器*/ gtk_widget_set_sensitive(game_speed[1],FALSE);/*当前难度不敏感*/ gtk_widget_set_sensitive(game_pause,TRUE);/*暂停|开始按钮有效*/ for(j=0;j<length;j++){gtk_widget_set_sensitive(snake[j],TRUE);gtk_widget_set_sensitive(food[j],TRUE);}for(j=0;j<4;j++){gtk_widget_set_sensitive(direction[j],TRUE);/*使方向选择有效*/ }sleep(0.7);/*等待0.7S便于游戏者反应*/stop=0;/*开始游戏*/}void speed_control2(void)/*游戏难度选择简单处理函数*/{gtk_widget_hide(game_speed[0]);/*隐藏其余难度值*/gtk_widget_hide(game_speed[1]);/*隐藏其余难度值*/speed=2;k=1;sign=g_timeout_add(op_speed[speed],function,data);/*创建定时器*/ gtk_widget_set_sensitive(game_speed[2],FALSE);/*当前难度不敏感*/ gtk_widget_set_sensitive(game_pause,TRUE);/*暂停|开始按钮有效*/ for(j=0;j<length;j++){gtk_widget_set_sensitive(snake[j],TRUE);gtk_widget_set_sensitive(food[j],TRUE);}for(j=0;j<4;j++){gtk_widget_set_sensitive(direction[j],TRUE);/*使方向选择有效*/ }sleep(0.7);/*等待0.7S便于游戏者反应*/stop=0;/*开始游戏*/}void showwin(void)/*游戏通关处理函数*/{stop=1;for(j=0;j<4;j++){gtk_widget_set_sensitive(direction[j],FALSE);/*方向键无效*/}gtk_widget_set_sensitive(game_pause,FALSE);/*暂停键失效*/sleep(0.3);/*离开0.3S*/gtk_widget_show(win);/*显示通关提示*/k=-1;}void showdeath(void)/*游戏失败处理函数*/{gtk_timeout_remove(sign);for(j=0;j<4;j++){gtk_widget_set_sensitive(direction[j],FALSE);/*方向键无效*/}gtk_widget_set_sensitive(game_pause,FALSE);/*暂停键失效*/sleep(0.3);/*离开0.3S*/gtk_widget_show(death);/*显示失败提示*/k=-1;}。

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};
struct Food *food; //食物
struct Snake *snake;//蛇属性
struct Node *snode,*tail;//蛇身
int SPEECH=200;
int score=0;//分数
int smark=0;//吃食物标记
int times=0;
int STOP=0;
mark=0;//食物生成无效
break;
}
p=p->next;
}
if(mark==1)//如果食物不在蛇身上,生成食物,否则重新生成食物
{
gotoxy(food->x,food->y);
printf("%c",3);
break;
}
mark=1;
p=snode;
}
}
void move()//移动
printf("|\t\t\t\t |\n");
printf("|\t\t\t\t |\n");
printf("|\t\t\t\t |\n");
printf("|\t\t\t\t |\n");
printf("|\t\t\t\t |\n");
printf("|\t\t\t\t |\n");
printf("|\t\t\t\t |\n");
printf("|\t\t\t\t |\n");
printf("|\t\t\t\t |\n");
printf("|\t\t\t\t |\n");
printf("%c",' ');//如果吃到食物,不清楚尾结点
smark=0;
}
gotoxy(50,12);
printf("食物: %d,%d",food->x,food->y);
gotoxy(50,5);
printf("分数: %d",score);
gotoxy(50,7);
printf("速度: %d",SPEECH);
newnode->x=50;
newnode->y=20;
newnode->next=NULL;//结点加到蛇头
tail=newnode;//新的蛇尾
}
void draw()//画蛇
{
struct Node *p=snode;
int i,j;
while(p!=NULL) ቤተ መጻሕፍቲ ባይዱ
{
gotoxy(p->x,p->y);
}
}
if(snake->dir==LEFT)
{
Addnode(p->x-1,p->y);
if(smark==0)
{
while(p->next!=NULL)
{
q=p;
p=p->next;
}
q->next=NULL;
free(p);
}
}
if(snake->dir==UP)
case 'o':
if(SPEECH>=150)//速度加快
{
SPEECH=SPEECH-50;
}
break;
case 'P':
case 'p':
if(SPEECH<=400)//速度减慢
{
SPEECH=SPEECH+50;
}
break;
case ' '://暂停
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void Homepage()//绘主页
{
int x,y;
HideCursor();//隐藏光标
printf("----------------------------------------\n");
for(i=2;i<=snake->lenth+2;i++)//增加 5 个结点
{
Addnode(i,2);
}
}
void Initfood()//产生食物
{
struct Node *p=snode;
int mark=1;
srand((unsigned)time(NULL));//以时间为种子产生随机数
snake->dir=UP;break;
case 'A':
case 'a':if(snake->dir==RIGHT)//如果本来方向是右,而按相反方向无效
{
break;
}
else
snake->dir=LEFT;break;
case 'S':
case 's':if(snake->dir==UP)//如果本来方向是上,而按相反方向无效
{
Addnode(p->x,p->y-1);
if(smark==0)
{
while(p->next!=NULL)
{
q=p;
p=p->next;
}
q->next=NULL;
free(p);
}
}
if(snake->dir==DOWN)
{
Addnode(p->x,p->y+1);
printf("撞墙,游戏结束,任意键退出!\n");//失败
_getch();
free(snode);//释放内存
free(snake);
exit(0);
}
while(p!=NULL)//碰到自身
{
if(p->next!=NULL)
if((p->x==x)&&(p->y==y))
#include<stdio.h>
#include<process.h>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<stdlib.h>
#define WIDTH 40
#define HEIGH 12
enum direction{//方向
void draw();//画蛇
void Homepage();//主页
void keybordhit();//监控键盘按键
void Addtail();//吃到食物
void gotoxy(int x, int y)//定位光标
{
COORD pos;
pos.X = x - 1;
struct Node *p=snode;
newnode->next=snode;
newnode->x=x;
newnode->y=y;
snode=newnode;//结点加到蛇头
if(x<2||x>=WIDTH||y<2||y>=HEIGH)//碰到边界
{
STOP=1;
gotoxy(10,19);
Addtail();
score++;
}
void Addtail()//增加蛇尾
{
struct Node *newnode=(struct Node *)malloc(sizeof(struct Node));
struct Node *p=snode;
tail->next=newnode;
if(smark==0)
{
while(p->next!=NULL)
{
q=p;
p=p->next;
}
q->next=NULL;
free(p);
}
}
}
void Addnode(int x, int y)//增加蛇身
{
struct Node *newnode=(struct Node *)malloc(sizeof(struct Node));
void Initfood();//产生食物
void Initsnake();//构造snake
void Eatfood();//头部前进
void Addnode(int x, int y);//增加蛇身
void display(struct Node *shead);//显示蛇身坐标
void move();//蛇移动
gotoxy(15,14);
printf("按o键加速");
gotoxy(15,15);
printf("按p键减速");
gotoxy(15,16);
printf("按空格键暂停");
}
void HideCursor()//隐藏光标
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