英语课堂游戏 Games for English class
英语课堂游戏 Games in Class
Games in ClassAlphabet Shout OutRandomly choose an alphabet flashcard and award a point to the first student who shouts out a word beginning with that letter.Alphabet Writing RelayDivide and line up the students into two teams. Divide the board into two halves and have one student from each team run to the board, write 'A', then run to the back of the line. The next student writes 'B', etc. The first team to finish wins.Alphabet Erase relayAs 'Alphabet Writing Relay', but this time, write the alphabet on each half of the board and have each team race to erase the letters in order.Alphabet SculpturesDivide the students into teams and call out a letter of the alphabet. Award a point to the first team that can form the letter with their bodies.Alphabet SoupGive each student an alphabet flashcard and have them skip around the room to the 'ABC Song'. Stop the tape at random and have the students rush to line up in order, e.g. A-K.Alphabet TouchCall out letters and have the students find and touch them in the classroom, on posters, etc.Alphabet WaveGive each student a few ordered alphabet flashcards and play the 'ABC Song'. Have the students hold up the cards that correspond to the letters they hear in the song.Animal CrackersTake a big dice and assign an animal to each number. Have the students roll the dice and act like the animal!The BallThrow the ball to a student and ask that student a question. The student answers and throws the ball to another student asking the same question. E.g. "Can you...?", "Yes, I can. / No, I can't." "Do you like...?", "Yes, I do. / No, I don't."Balloon TossHave the students stand in a circle. Toss a balloon to one student and elicit vocabulary or a structure from that student. They must be able to tap the balloon in the air without missing the vocabulary or structure E.g. S1: "My name's Miki. What's your name?" (tap) "My name's Hiro. What's your name?" (tap).Basic Flashcard FunThe teacher simply holds up a flash card and elicits the answer from the students. This can be done in teams with points awarded for correct answers.can beat their fastest time.BingoBingo can be used with any topic. Blank Bingo sheets can be used, and students can write of draw randomly in the boxes. The winner is the first student to cross out all the numbers/letters etc. on the sheet.Blindfold ConversationArrange the class in a circle and choose one student to stand in the circle with a blindfold on. Spin the student and tell him/her to point. Tell the student to guess the name of the student he/she is pointing at by talking to him/her. E.g. "Hello. How are you? Do you like...?"BluffThe object of the game is to be the first student to get rid of all his/her cards. Divide the students into small group and deal flashcards to each student. Player 1 chooses a card from his/her hand and throws it face down on the table saying, for example, "I have (a cat)". Player 1 may be telling the truth or bluffing. If player 2 has a 'cat' in his/her hand then there's a good chance player 1 is bluffing. Player 2 should say "No, you don't". If player 1 was bluffing, player 2 gives player 1 a penalty card from his/her hand. If player 1 was telling the truth then he/she gives player 2 a penalty card from his/her hand. Continue until one student is out of cards.The BombPass a ball, object or a flash card around a circle of students. When the timer rings, the student holding the ball must answer a question, make a sentence or say a word.Car RaceArrange the flash cards in a long line with starting and finishing points. Give each student a counter. The first student throws the dice and moves. The student must say the word on the flashcard he/she lands on. If the student makes a mistake, he/she goes back to his/her original place. Add colored paper between cards to represent 'Take Another Turn', and assign a crash number e.g. #4 on the dice which means the student must return to the beginning.Catch The FruitToss a piece of plastic fruit to a student and ask, "What is it?" Elicit and prompt the correct vocabulary. Gesture the student to throw it back to you and repeat with different fruit and students. For a variation see 'The Ball'.CharadesDivide and line up the class into two teams. The first student from each team comes to the front. The teacher whispers a word or shows a flashcard to the two students and they act it out. The first team to call out the correct word gets a point. E.g. sleeping, eating, playing soccer...ClustersPlay any music and have the students walk, skip, jump, hop, etc around the room randomly. Stop the music and call out a number between 1-8. The students must quickly get together in a group or groups of that number, and the odd students must sit out until the next round.CommandoThe teacher is the commando and gives commands to the class and/or individual students. This is a great energy burner as well as review of actions colors, numbers or anything else you can throw in. E.g. "Jump 10 times", "Touch your (body part)", "Touch (classroom object", "Turn around", "Stand up / Sit down".saying the vocabulary. If the flashcards are a match, the student keeps the cards. If they are different, they remain face down. The student with the most pairs is the winner.Conversation RelayLine up the students in two teams and have the last student in each team tap the shoulder of the student in front and have a conversation E.g. "What's you name?", "How are you?". The student answering then starts the same conversation with the student in front, and so on. When the conversation reaches the front, the student at the front must run to the back and continue the procedure. The first team to get all the students back in their original positions wins.Crazy TrainStudents line up behind the teacher in a choo choo train line. Give commands such as "faster", "slower", "turn left", and "stop".Dance Of The OstrichesPair up students and attach a flashcard to their backs. The object of the game is to look at the other student's flash card and yell out the word before they see yours.Draw It RelayDivide the students into two teams. Whisper a flashcard to the first member of both teams and have them run to the board and draw the word as fast as possible. Award points to the fastest team.Duck Duck GooseStudents sit in a circle and the teacher starts by walking round the outside of the circle tapping the students on the head saying "duck". When the teacher says "goose" the student whose head was touched must jump up and chase the teacher round the circle. The teacher must sit down in the student's spot before being tagged. If tagged, the teacher must continue tapping heads. If not, the student walks around the circle touching heads. It might be easier to use vocabulary like "cat, cat, dog" or similar, or even "duck, duck, dog" to practice awareness of 'u' vs 'o' and 'g' vs 'ck' sounds.Fashion ShowHave each student stand up one at a time and elicit from the class what he or she is wearing.Find ItThe teacher holds up a letter flashcard. The students must search around the room to find either a corresponding object/picture that begins with that letter or find that same letter written somewhere in the room. The purpose of this game is letter recognition. It can be played as a relay race with two teams racing to find the letters first.First letterGive the students various picture flashcards. Go through the ABC's and instruct students to hold up the flashcards that begin with that letter.Flash Card Act OutChoose one or more students to come to the front. Show a flash card or whisper a word, and have the students act it out. Reward the first student to guess the correct answer. This can be used with many subjects (e.g. sports, actions, verbs, animals, etc.)Flash Card WalkArrange the flashcards in a big circle. Play some music while the students walk around the circle. When the music stops, call out a flashcard, and the student standing next to the flashcard wins.GesturesUse western gestures in your class.Expressions GesturesHello waveGoodbye waveIt's cold put arms around shouldersIt's hot fan your face with handsNo! shake your head "no"Come here move your index fingerMe! Touch your chestOK make the OK signI don'tpull shoulders and hands upknowShhhh index finger in front of mouthStop hand up, palm outStand up raise hand slightly, palm upSit down lower hand slightly, palm downGo FishHave students choose two flashcards each. Have the students hold the flashcards face up but not to show anyone. Choose a student and ask "Do you have a cat?" If the answer is yes, they have to give you the flash card. Have each student ask other students questions. A student with no cards is out.GrabUse Lego. Spread out the Lego and call out "(Five!)". The students should take five blocks, join them together to make a pattern and hold them up. Next say "two blue, one yellow" and other combinations to 5.Grab It Relay / Race to TouchLay the flashcards on the floor at one end of the room, and have the students line up in teams at the other end of the room. Call out a flashcard and have the first person in each team race to grab the card. Those students then go to the back and the next students race to grab the next flashcard the teacher calls.HangmanUse review words from past lessons. The teacher chooses a word and writes the appropriate number of spaces on the board. Students guess a letter one by one. If the student guesses correctly, write that letter in the space and give the student another turn. If they guess wrongly, start drawing a hanging man and have the next student guess a letter. Let the first student to guess the word take the teacher's place. You may prefer to draw a hanging spider (Spiderman?) instead.Hot PotatoPlay like 'Pass It' using a time limit for added motivation. Set the timer for 10 seconds. When the timer goes off, the student holding the flashcard must say the vocabulary / structure.I SpyThe teacher says "I spy with my little eye something beginning with G". Students try to guess the object (E.g. garbage can). Use classroom objects and with younger students use colors rather than letters e.g. "I spy with my little eye something (red)."sitting. Go at a fast pace so the students are sitting and standing rapidly.JeopardyMake a jeopardy grid on the white board as follows: Jeopardy Fruit Sports Animals Body1 0 ____________________________2 0 ____________________________3 0 ____________________________4 0 ____________________________5 0 ____________________________In teams, or individually, let the students randomly pick a category and the points to be attempted. The teacher will then ask a question and (a 40 point question should be more difficult than a 10 point question) if the students get the correct answer their team name is written in that box. When all the boxes are filled the team with the most points wins.Jumping The LinePut a piece of tape across the middle of the floor or draw an imaginary line dividing the room. Designate ones side as 'true' and the other side as 'false'. Line up the students on the line, hold up a flashcard and say a word. If the students think you said the word that matches the flashcard, they should jump to the 'true' side, otherwise they should jump to the 'false' side. Students who make a mistake should sit out until the next round.LegoSpread Lego on the floor and call a color for the students to pick up. Continue until all the colors have been called. Allow the students to play with the blocks for a few minutes before packing up. While the students are playing, talk to them about what they're making and the colors they're using.Letter To Word MatchGive each student an alphabet flashcard, and spread alphabet picture cards randomly around the room. Play and sing the 'ABC Song'. When finished, have the students match their alphabet card to an alphabet picture card and say the letter and vocabulary. Change cards and repeat.Listen and OrderPut the students into pairs and give them number cards (1-10). Call out numbers (out of order) and have the students put their cards in that order. When finished, have the students chant the numbers in the order you gave them.Magic FingerPrint a letter of the alphabet on the board. Instruct the students to stand and face the board. Raise your 'magic finger' and trace the letter in the air. Be silly and use other parts of your body to trace the letter, e.g. elbow, foot, nose, tongue.Make A SentencePut the students into teams and lay out a selection of flashcards or items. One student from each team chooses a vocabulary item and uses it correctly in a sentence. Give each student ten seconds on the timer. Reduce the time in the second and thirdUse a world map and elicit "Where are you from?", "Where do you live?", "Where do people speak Spanish?", "Where's China?", and any other questions you can think of. Also show and tell the students about where you are from.Memory BuzzHave the students sit in a circle and start building a sentence. Student 1 says "In the classroom, I see a clock", student 2 says "In the classroom, I see a clock and a map", student 3 says "In the classroom I see a clock, a map and a chair" etc. For a variation, see 'Question Chain'.Memory MasterHave the students sit in a circle. Designate one student to be the Memory Master. Arrange the flashcards face up in the center. Each student chooses a flashcard and says the word. They cannot touch the flashcards. After everyone has chosen, the Memory Master must hand the correct flash cards to each student.Memory TrayBring in a tray of various review or new objects. Elicit the names of the objects and give the students a minute to memorize what's on the tray. Take the tray away and see how many objects can be remembered. Older students should write a list of objects. The student who remembers the most objects gets a point. Can be done with flashcards.Musical ChairsLine up the chairs and place a flashcard on each one. Play some music and have the students walk, skip, jump around the chairs. When the music stops, the students should sit down on a chair and shout out their flash cards. For more excitement remove a chair while the music is playing and make the chair-less student sit out until the next round.Object TossSelect three soft objects. Assign object#1 the question "Do you want some milk?", assign object#2 the response "Yes, I do." And object#3, "No, I don't". Toss each object to a student and have them use the appropriate phrase. Then they toss the objects to different students.On My BackLine up the students in two teams and have them face the front. Show an alphabet flashcard to the student at the back of each line and have them use their finger to draw the letter on the back of the student in front. The next student draws on the next student and so on. The student at the front of each line then writes the letter on the board.Paper Airplane ContestGive students a couple of minutes to make an airplane and one minute to test them. Divide the students into two teams and have the teams stand at the back of the room. Ask a student a question and if the answer is correct that student gets a throw. Assign points to different objects in the room (white board = 10pts., far wall = 15pts., etc.). Each student should be asked a question and teammates can help if needed.Pass ItHave the students sit in a circle. The teacher holds up a flashcard or object (e.g. ball, pen, eraser, etc.), says the word and passes it to the next student. That student holds up the card/object and says the vocabulary and passes it on. After a couple of rounds start the flash cards/objects going in the opposite direction. Also try a speed round.Pass The SecretHave the students sit in a circle. Show them that they have to whisper to the person next to them. Start the secret by whispering it to the student next to you, e.g. "It's Windy." Have the students pass the secret around the circle. The last student says theHave a student come up to the front and show him/her a flashcard. That student should draw it on the board. The first student to guess the picture gets a point. This can also be played in teams.Question ChainHave the students sit in a circle. The teachers starts by asking the student on the right a question. That student must answer the question and ask the next student the same question. Go round the class then change the question. For a variation, see 'The Bomb'.Quick PeekCover a flashcard and quickly show it so the students get just a quick peek. Reward the student who can guess it correctly.Run And Get ItDivide the class into two teams and have them stand in two lines facing each other. Assign each team member a number from one to four. Place a few flashcards in the middle of the two teams. Call a number and a flashcard, e.g. "Student three - rabbit". The students assigned that number must run into the center and touch the flashcard and shout "rabbit". The member who touched and called first can take the flashcard to their side.ScrabbleWrite a selection of letters on the board. Explain to the students that they have to make up as many words as possible from the given letters. Model one or two examples on the board for them. Give them a time limit.Ship In The FogMake an obstacle course, put a blindfold on a student and have the other students verbally help him or her through the course. For example: Take 2 steps, turn left, one small step, etc.Shiri ToriThis is a popular Japanese game. Have everyone sit in a circle. The teacher says a word and each student must add a word that begins with the last letter of the word just spoken e.g. apple-egg-girl-lion-neck-etc.Shoot The BasketThis can be done in teams or individually. Ask a student a question and if the student answers correctly then he/she gets a shot at the basket. Variations include rolling a ball between 'posts', throwing a ball to knock a stuffed animal off a box, bouncing a ball into a bucket, etc. Award points.ShoppingUse plastic fruits, vegetables or corresponding flashcards. Gather the students around you and let them ask for what they want using a dialog such as: "What do you you want?", "An apple, please.", "Here you are.", "Thank you.", "You're welcome." Then the teacher calls back the objects from the students, "Apple, please". Then the students put the fruit back into the basket.Simon SaysPlay Simon Says as a review using "touch" body parts, classroom objects, etc., or with actions. E.g. "Simon says touch your toes" = Students touch their toes. "Touch your eyes" = Students don't move. When a student makes a mistake, he/she must sit out until the next round.SlamSlow MotionPut a flashcard in a bag or behind something. Pull it out very slowly showing only the top part of the picture at a time. Reward the first student who can guess it correctly.Spelling BeeThis can be done with the whole class or in two teams. The first player on team one is given a word to spell orally. The teacher writes the letters on the board as they are spelled out loud. If correct, the team gets a point. If you do a class competition, line the students up and give them words one by one. When they make a mistake they must sit down. The last student standing is the winner.Spelling GamePut a name or word on the board and have teams or individuals make as many words as possible from those letters, e.g. Brad Pitt = bat, rat, bad, at, etc.Spin The BottleUse the bottle to ask each student questions. The teacher spins the bottle and asks the student it points to a question. First ask basic warm-up questions and then move on to target structures or review structures.TenStudents stand in a circle and chorus counting from 1-10. Instruct the students to each call out one, two or three of the numbers in numerical order. The student who calls out 'ten' must sit down. Continue until only one student is standing. That student wins the game. E.g. "one, two", "three, four, five", "six", "seven, eight, nine", "ten (sits down)", "one"..... Try playing it backwards as an extra challenge.Tongue TwistersUse these tongue twisters with older students. They work well as an extension activity.1) She sells seashells by the seashore.2) Rubber baby buggy bumpers.3) Peter Piper picked a peck of pickled peppers.4) How much wood would a woodchuck chuck if a woodchuck could chuck wood?Topic TagGive a topic, e.g. fruit. The students must run around the room trying to avoid the teacher's tag. If the student is tagged, he/she has five seconds to name a fruit. If no fruit can be named or the fruit has already been said, that student should sit out until the next round.TouchOrder the students to touch various objects around the classroom e.g. "Touch your book", "Touch something red".Vocab with Rock, Scissors, PaperLay the flashcards in a straight line on the floor. Assign two teams and have them line up at each end of the flashcard line. When you say 'Go' the first member from each team starts to walk from their end of the line, straddling the flashcards, reading the vocabulary out loud as they walk. When the two students meet they have to Rock, Scissors, Paper, the losing student goes to the back of his/her line and the winning student continues along the flashcard line. The second student from the losing team starts walking and reading the vocabulary until the two students meet and Rock, Scissors, Paper, and so on. Give points for reaching the opposite end of the line.take away one flashcard. Tell the students to open their eyes and ask, "What's missing?". Reward the student that guesses correctly.What Time Is It, Mr. Wolf?Have the students line up against the back wall. The teacher should stand with his/her back turned to the class. The students must ask the teacher "What time is it, Mr. Wolf (or teacher's name if easier)?". The teacher answers with a random time, e.g. "It's four o'clock" - the students take four steps toward the teacher. The students should move the corresponding number of steps. If the teacher says "It's lunch time!", the students must run to safety at the back wall. The teacher chases the students and if tagged, the student must sit out until the next round.Who's Got What?Have the students sit in a circle and secretly pass a few objects or flashcards from hand to hand under the table or behind their backs. Say, "Stop", and ask "Who has the (apple)?" The students should point to who they think has the (apple) and say "He/She does." The first student to guess correctly should be rewarded.The Wind is Blowing (submitted by Wyatt Crane)A great game for all kids ages 6+, as long as they're producing full sentences, in a group of maybe 8-15 people. It is best played outside or in an area with a lot of space. Have the students make a spacious circle with you in the middle (there should be maybe a meter between each student). Each student needs to leave one item at there feet to mark a fixed spot in the circle (a shoe, a pencil case, a backpack, a rock... something they don't mind possibly getting stepped on). You start the game by making a statement that will correspond to some or all of the students. If it corresponds to them, they have to leave their spot and find a different one. So, for a food unit, you can use a beginner command structure: "Move if... you like bananas," or "Move if... you don't like onions," an intermediate structure: "You have to move if... you like bacon on your pizza," or an advanced structure: "The wind is blowing for everybody that..." (The command structures can be used with lots of different verbs and themes e.g. "have" for family members, "are wearing" for clothes, "want" for Christmas presents) Once you make the command, you have to run to take an abandoned spot, and one student will be left in the middle. For younger kids, its fun to chant "_______'s in the middle, ________'s in the middle!" in a sing-songy voice. That person is then in charge, and has to make a sentence using the same structure that you used. The game goes on for as long as you want, cycling through lots of students and putting them on the spot to make sentences using relevant vocab.Winner Says MA variation on the activity 'Ten'. Write a big 'M' on the board and have the students take turns reciting the alphabet, saying one or two letters each. The student who says "M" is the winner. E.g. "A", "BC", "DE", "F", "G", "HI", "J", "KL", "M" (winner)! Variations: Numbers 1-21 (winner says 21), Days of the week (winner says Sunday), Months of the year (winner says December).。
适合英语课堂的小游戏
English class is usually boring and tedious. To spice up the class and keep students interested and motivated, teachers should include some games in the lesson plan. Here are some games that are suitable for English class.1. Spell the Word. This game is played by making the students form two teams. Each team is given a word and they must spell it out loud. The team who spells it correctly first gets the point.2. Word Association. This game requires the students to think quickly and come up with a word that is related to the one given by the teacher. It can be an adjective, adverb, noun, etc. The team that comes up with the most words related to the one given by the teacher wins the game.3. Word Scramble. This game requires the students to unscramble a word given by the teacher. The team that unscrambles it the fastest wins the game.4. Hangman. This game is played by making the students form two teams. Each team is given a word and they must guess the letters in the word. The team who guesses the most letters correctly first wins the game.5. Charades. This game is played by making the students form two teams. Each team is given a phrase or a sentence and they must act it out without saying any words. The team that guesses the phrase or sentence correctly first wins the game.These games are great for English class as they help to keep students engaged in the lesson and help them improve their language skills. They also encourage teamwork and promote healthy competition among the students.。
英语课堂游戏大全—单词操练类游戏
英语课堂游戏大全—单词操练类游戏English Classroom Games n (Part 1)Word Practice Games1.Blow the BalloonsGame n: Students say words while blowing up balloons。
and the sound changes with the size of the balloon。
This game is used for XXX.2.Opposite XXXGame n: XXX's voice is loud。
and the student's voice is small。
the teacher's voice is small。
and the student's voice XXX。
This game can be used for XXX.3.Fly a KiteGame n: The teacher holds a kite model。
and the student's voice changes according to the teacher's gestures。
This game can be used for XXX.4.Clap HandsGame n: The teacher and students clap hands while saying words。
When the teacher s。
the students。
This game can be used for vocabulary practice and can help focus students' n.5.Grow TallerGame n: The student's voice changes according to theteacher's gestures。
英语课堂游戏-可用
- Available
目录
• Introduction • Types of games suitable for English
classrooms • Game design and implementation • The application of games in teaching • Game case sharing
Rules
Prepare clear and simple rules that students can
understand easily
Teacher's role
Prepare the teacher's role in the game, so as being
the timer or scorer
Game Preparation
01
02
03
04
Materials
Prepare all necessary materials such as dice,
cards, timers, etc
Space
Ensure that the classroom is large enough for the game to be played
Spoken language games
Role Play
Divide students into pairs and ask them to role play a given scenario using only English For example, a scenario where one student is a tour and the other is a local guide
games(英语口语课堂游戏)
精选课件
6. Can you say something about your dream in 3 or 4 sentences?
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7. say something about your favorite sports.
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8. Translate the sentence “不要 在背地里说别人的坏话” into English.
精选课件
4. Who is J.K. Rowling ?
The writer of Harry Potter
精选课件
5. What is the full form of WTO? Word Trade Organization
精选课件
7. What is the full form of CCTV?
Washington DC
精选课件
6. Translate the sentence “ Diamond cuts diamond” into Chinese
强中自有强中手/棋逢对手,将遇良才
精选课件
7. What is the full name of NBA? National Basketball Association
精选课件
9. Introduce your English teacher Amy to the class.
精选课件
10. Sing the first four sentences of the song “ baby”.
You know you love me, I know you care Just shout whenever, and I'll be there You are my love, you are my heart And we will never, ever , ever be apart
三年级英语课堂小游戏
三年级英语课堂小游戏引言学习英语是每一个小学生的必修课,但很多孩子们在学习英语时,经常会出现兴趣不够、难以记忆单词等问题。
为了解决这些问题,老师经常通过课堂小游戏等方式来让学生更好地掌握英语知识和技能。
在这篇文章中,我们将介绍一些适合三年级的英语课堂小游戏,帮助学生更好地学习英语。
游戏一:打字比赛在这个游戏中,老师会给学生准备一些英文单词,然后让学生在规定时间内尽可能地打出这些单词。
学生可以自己选择打字工具,比如打字游戏或者电脑键盘等。
这个游戏可以帮助学生更好地掌握英文单词的拼写和发音,同时也可以提高学生的英文打字速度和准确度。
游戏二:角色扮演在这个游戏中,老师会扮演老外的角色,然后让学生扮演不同的角色,比如饭店服务员、医生、警察等。
老师和学生通过英语语言进行对话,模拟真实场景中的交流。
这个游戏可以帮助学生更好地学习英语口语和听力,同时也可以让学生更好地理解英语在日常生活中的应用。
游戏三:单词接龙在这个游戏中,老师会给学生一个英文单词,然后让学生根据这个单词的后一字母,依次说出与之相关的单词。
这个游戏可以帮助学生更好地学习英文单词的发音和拼写,同时也可以提高学生的联想和思维能力。
游戏四:字母迷宫在这个游戏中,老师会给学生一些乱序的英文字母,然后让学生通过组合这些字母,构成不同的英文单词。
同时,还可以让学生将这些单词填写到正确的位置上,形成一个完整的词句。
这个游戏可以帮助学生更好地锻炼英文单词的拼写能力,同时也可以提高学生的思维和想象能力。
结论这里介绍的这四个游戏都是比较适合三年级学生的英语课堂小游戏。
通过这些游戏的帮助,学生可以更好地掌握英语知识和技能,同时也可以增强学生的兴趣和自信心。
老师可以根据学生的实际情况,选择适合的游戏,来帮助学生更好地学习英语。
Exciting English games for classroom learning
Exciting English games for classroomlearning激动人心的英语课堂学习游戏语言学习对于学生来说可能是一项枯燥乏味的任务,但是通过引入一些激动人心的游戏,可以让英语课堂变得更有趣和互动。
本文将介绍一些适合课堂学习的令人兴奋的英语游戏,帮助学生提高语言技能。
1. 词汇接龙词汇接龙是一个简单而又有趣的游戏,适用于任何年龄段的学生。
游戏规则是每个学生必须说出一个以前一个学生说的单词的最后一个字母开头的新单词。
例如,如果第一个学生说“apple”,那么下一个学生可以说“elephant”,然后是“tiger”,依此类推。
这个游戏可以帮助学生扩展词汇量,提高他们的单词记忆能力。
2. 角色扮演角色扮演是一个有趣的游戏,可以帮助学生提高口语表达能力和语法运用。
老师可以设置不同的情景,让学生扮演各种角色,例如在餐厅点餐、乘坐公交车等。
学生可以使用他们所学的英语知识来交流和表达自己的意见。
这个游戏不仅可以提高学生的语言能力,还可以培养他们的合作精神和团队合作能力。
3. 单词拼图单词拼图是一个有趣的游戏,可以帮助学生记忆和拼写单词。
老师可以将一些单词拆成字母,并将它们混合在一起。
学生需要根据拼图上的字母重新排列单词。
这个游戏可以激发学生的思维能力和逻辑思维能力,同时提高他们的单词拼写能力。
4. 语法竞赛语法竞赛是一个有趣的游戏,可以帮助学生巩固和运用所学的语法知识。
老师可以准备一些语法问题,然后将学生分成小组进行竞赛。
每个小组派出一名代表回答问题,回答正确可以得到积分。
这个游戏可以激发学生的学习兴趣,同时提高他们对语法知识的理解和运用能力。
5. 课堂演讲课堂演讲是一个有趣而又挑战性的游戏,可以帮助学生提高口语表达能力和自信心。
老师可以给学生一些话题,让他们准备一个短暂的演讲。
学生可以分享自己的观点和经验,同时提高他们的演讲技巧。
这个游戏可以培养学生的公众演讲能力和自信心。
6. 单词速记单词速记是一个有趣的游戏,可以帮助学生记忆单词。
英语课堂小游戏PPT(18个游戏模板)
Байду номын сангаас
Scenario dialogue card game
04
Listening games
CHAPTER
Cultivate students' concentration and listening comprehension abilities
Summary
The teacher prepares an English listening material, plays it, and asks the students to retell and spell it out. Finally, they combine all the students' answers to form a complete sentence or paragraph.
Letter relay
Purpose
To help students memorize letters and words
Gameplay
Divide students into two groups, each group holding a stack of letter cards, and use the combination of letter cards to spell words. The group that first spells the specified number of words wins.
Teachers should ensure that the provided word list is suitable for the age and English level of students, and ensure that the game difficulty is moderate.
英语课堂游戏GamesforEnglishclass
I. 抢椅子(get the chair)游戏说明:老师在教室前面摆三个椅子,然后叫四个小朋友到前面来,然后老师和学生一起读这个单词或句子,当老师停下来的时候学生就要去抢椅子,没抢到椅子的学生就要被罚读一个单词,然后回去。
2. 照镜子(Look in the mirrow)游戏说明:老师一边说单词一边做动作,学生跟老师学和老师方向相同。
3. 争分夺秒(urgent task)游戏说明:每组成员共同完成传词任务,一个传一个,用时少的小组获胜加分。
(也可传问题和句子)4. 无敌转转转(turn turn)游戏说明:两名同学到前面背靠背站好,手中各持一张单词卡。
在老师下口令后快速旋转,最先说出对方卡片单词的同学获胜。
5.. 点手掌(catch the finger)游戏说明:说单词时让孩子点老师的手掌,老师来抓。
6.. 魔力手指(magic finger)游戏说明:先规定好每根手指说的遍数,然后用书挡住让同学猜是哪一个。
7.五体投地(body)游戏说明:把单词卡片放在地上,然后用身体的各个部位去接触,孩子特别喜欢。
8.. 过山车(get on the train)游戏说明:学生们手拉手围成圈边走边说要操练的句子或单词,老师和一个圈里的学生手撑手扣住哪个学生,学生需说出所操练的句子或词。
9.. 相反动作(opposite actions)游戏说明:(适合单词的整体操练)老师上下前后左右拍手说单词,学生要和老师的动作相反,如相同则给那组减分。
10. 谁最快(who is the best?)游戏说明:(适合单词的总体操练),老师说one two go老师手中卡片如果是平放的,学生们就坐着说单词,如果卡片是立起来放的学生就立刻站起来说,谁最快就给他奖励。
II. .下命令(up and down)游戏说明:五六个人拿新单词卡上前站成一圈,老师下第一个命令,如apple手拿此卡片的学生马上边下蹲边说apple down apple down apple down banana down.. 那么手拿banana 卡片的孩子马上下蹲并说自己的指令然后再给别人下指令。
小学生的快乐英语游戏
适合小学生 适合家庭亲子互动
适合英语初学者 适合英语教师用于课堂游戏
游戏时间:30分钟-1小时 游戏地点:室内或室外 适用人数:4-10人 所需材料:英语单词卡片、游戏道具等
游戏准备
字母卡片:用于游戏中的单词拼写 和认读
头饰:用于扮演不同角色,增强游 戏体验
添加标题
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单词卡片:用于游戏中的单词匹配 和记忆
道具箱:用于存放游戏道具,方便 收纳和整理
教师:负责游戏规则讲解 和监督
学生:积极参与游戏,遵 守规则
家长:协助准备游戏道具 和材料
游戏主持人:负责组织游 戏和协调各个环节
确定游戏目标和规则
确定游戏参与人员和角色
添加标题
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选择合适的游戏场地和道具
添加标题
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制定游戏流程和时间安排
游戏玩法
调整难度设置,适应不同水 平的小学生
增加互动环节,提高游戏趣 味性
丰富游戏内容,增加游戏多 样性
加强游戏规则说明,确保小 学生理解并遵守规则
汇报人:
增强自信心和成就感
培养合作精神和社交能力
促进认知发展和创造力
游戏评价与建议
游戏内容丰富,有助于提高孩子 英语学习兴趣
游戏难度适中,适合小学生年龄 段
游戏互动性强,有助于培养孩子 的团队协作能力
游戏时间安排合理,不会影响孩 子的学习和生活
游戏设计:符合小学生认知水平,易于理解 互动性:能够激发小学生的参与热情,促进团队合作 趣味性:游戏内容生动有趣,能够吸引学生的注意力 知识性:游戏过程中融入英语知识,有助于学生记忆和巩固所学内容
培养口语能力:游戏中的互动环节 可以帮助小学生练习英语口语,提 高他们的口语表达能力。
有趣的英语课堂游戏Fun English Games
Fun English GamesWho Wants to be a Millionaire?You can probably guess from the title what this ESL activity is all about. Split your classroom into groups (I use 4 groups of 10 but it can be easily changed to suit how many students you have) and then have them take turns answering true or false questions until they choose to stop and 'bank' their money or until they get a question wrong and lose everything. If you have a full class of 40 (4 x 10) then write the following prize money scale on the whiteboard (if there are only 32 (4 x 8) then take out maybe the $500 and $500000).$0$500$1000$5000$10000$25000$50000$100000$250000$500000$1000000Ask the first student a question (usually very easy) and if they get it right then move on to the second student in the group and ask if they would like to continue or 'bank' the $500, the questions I use slowly get harder but in general they are relatively easy (it's more fun that way, plus they're 50/50 so they always have a chance). During these questions they aren't allowed any help from other students (unless they're using a lifeline, which I'll get to soon).A few examples of the easy questions I use (for Japanese students learning English): Doraemon has no ears - TrueThere were 5 members of the Beatles - FalseAnpanman's weakness is water - TrueI have 4 arms - FalseWe live on the moon - FalseThe sun is hot - TrueI have around 50 ready to ask them but I don't find it hard to think of new one's on the fly if I run out during the lesson.To add to the fun, give them 2 lifelines that they can choose to use at any stage during their team’s turn (they can only use each lifeline once per round).Phone a friend - Call someone else in the team and ask them for help (feel free to make them pretend that they're actually talking on a phone for laughs).Ask the group - Let the team discuss what they think is the best answer.That basically wraps it up, with 4 groups it takes around 15mins to get through 1 round. Keep track of how much money each team puts in the bank and you can add it up to see which team wins.I've had a lot of fun with this game as the students really get into it, they put pressure on each other to try just one more question and it’s always funny when they play it safe and 'bank' money rather than taking a risk. Have fun and enjoy this ESL classroom activity!Classroom Scrabble ActivityThis classroom English activity is based on the classic board game called Scrabble, once you've made the tiles it's a really simple and fun ESL game to play.I made around 100 tiles (7cm x 7cm paper squares, 1 per student is fine though so you might want to make less than I did) with letters and points on them. I used almost the exact same points scale as the board game:0 points: Blank tiles x 15 (normally only x4)1 point: E ×12, A ×9, I ×9, O ×8, N ×6, R ×6, T ×6, L ×4, S ×4, U ×42 points: D ×4, G ×33 points: B ×2, C ×2, M ×2, P ×24 points: F ×2, H ×2, V ×2, W ×2, Y ×25 points: K ×18 points: J ×1, X ×110 points: Q ×1, Z ×1I increased the number of 'blank' tiles (which can be used as any letter but are worth 0 points) to 15 as they are exciting for the students and make the game more interesting (I also drew stars on them because kids love that kind of thing).I split the students into groups of 8 to 10 and give each student one tile. Using their tiles as a team they try and make a word (just 1 word) that has the most points possible (1+3+2+1+8 = 15, you get the idea).I give them a few minutes to think about it before asking for their words (keeping track of the points on the whiteboard).After each round I take the tiles the team used to make their word and replace them with new ones. For example if their word was 'CAT', they get 3+1+1 = 5 points and I take the letters C, A and T and give them 3 new tiles to work with.They can also choose to change all their tiles for new ones at any stage of the game, with the downside being that they get 0 points for that round (not usually worth it but if they're really unhappy with their letters then it gives them an option).I usually get through around 5 or 6 rounds in 25 minutes. To spice it up a little I make the second to last round double points and the last triple.Classroom Pictionary ActivityPictionary is a great game that is perfect for adapting into a classroom English activity. There are a number of different ways to play but the following is what worked bestfor me and my ESL classes in Japan.Make 4 sets of 10 cards (4 sets of 5 is fine if you don't feel you need so many), set 1 is for easy words, set 2 for medium, set 3 for difficult and set 4 for very difficult. Write words of your choice on the cards depending on the level of the students you teach.I tended to use objects for the easier categories and ramped it up to verbs and adjectives for the more difficult categories. Here are some examples of the words I used:Easy: book, car, treeMedium: movie, snow, lightDifficult: open, shout, slowVery difficult: surprise, clean, throwSplit the class into around 4 or 5 groups and have a student from the first group come up and choose a category, with 1 point on offer for a successful 'easy' drawing up to 4 for a successful 'very difficult' drawing.Once the student sees the word they have 1 minute to draw on the blackboard, remembering to follow Pictionary rules such as giving no verbal clues and not drawing letters and numbers. The remaining students in the team try to guess the word (while the rest of the class stay silent).Continue the process with the other teams while keeping track of the scores. To spice things up a little feel free to let other teams guess the word if the original team are unsuccessful in their 1 minute, giving them the chance to take each other's points. Rows and ColumnsRows & Columns is a handy ESL classroom activity that can be played a number of different ways depending on class numbers, your student's level of English and the type of questions you want to ask.It can be used to cover things learned in previous lessons, to reinforce key ideas or simply as a fun time filler at the end of a class.Have all the students stand up at their desks and find a student to answer the first question (or alternatively ask for a volunteer). Ask the student a question, it can be true or false, multi choice or anything related to what they’r e currently learning.If the student answers correctly they can choose either their row or column to sit down with them, if they answer incorrectly nobody gets to sit down. Continue the game until everyone sits down.It’s always fun to see which of their f riends the students will keep happy when choosing either their row or column. You can control the game as you see fit by giving lower level students plenty of chances and asking bright students more difficult questions.To make things more challenging you can introduce a penalty system where a wrong answer forces both the row and column of that student to stand up again. There are a lot of variations to this activity so feel free to adapt it your students, classroom and teaching style.Line Up According To...This is a great ESL classroom activity that works particularly well with classes that are normally a little shy and reserved, sometimes you need to get quiet students up and out of their desks to get them relaxed and feeling confident enough to use their English language skills.The game involves groups of students lining up in order, depending on the criteria you choose, whether it's their birthday, height or any number of other options.Begin by splitting your classroom into teams, if there are 30 students in your class then 3 teams of 10 should work well. Explain that they must line up in order using only English to communicate with each other, teams caught cheating will be disqualified from that round (giving them a little leniency of course).When a team finishes, the person at the front of the line puts their hand up and you walk down the line checking that they are indeed in the correct order. You can alternatively assign each team with a captain who is in charge of organizing the team, making sure they don't cheat and signalling to you when they have finished.Give one point to the first successful team and start the next round using different criteria, here's some I use:HeightShoe sizeBirthdayTime they woke up this morningTime they went to bed last nightNumber of brothers and sistersNumber of petsNumber of times out of the countryFor fun you can try a round where they're not allowed to communicate verbally at all, limiting them to just hand movements and physical gestures. Add up the final points at the end of the game and see which team wins!Forming Sentences with WordsThis fun ESL classroom activity involves students using a range of English words to form sentences that make sense.Before you start you'll need to cut out a number of small pieces of paper, enough for one per student and preferably more. After this, write a range of different words on the pieces of paper remembering that you'll need a wide variety to ensure it's actually possible for the students to form correct sentences.That means using everything from adjectives to nouns, verbs and adverbs etc. Here are a few examples of words that will probably come in handy:a, it, the, she, is, we, of, house, car, fast, slow, blue, went, live, happy, up, to, he, sister, will, no, yesterday, who, go, food, dad, see, run, small, am, I, rabbit, movie, meet, but, think, can, space, fly, because, so, there, on, should, under, here, be, my, red, eat, not, today, tree, school, why, really, please, yes, quiet, off.It's a good idea to make to make multiple versions of important words and feel free to throw a few funny ones in there too.Randomly hand out the pieces of paper to the students so they each have one word. Tell them they have around 5 minutes (or however long you decide) to form sentences with other students (they don't need to worry about punctuation).Once they think they have formed a correct sentence they should let you know so you can check it, if it makes sense, those students can sit down.The other students continue to try and form sentences until they are successful and sitting down, the 5 minutes has elapsed or there are just no more sentences that can possibly be made.Record the number of students who were unable to be part of a proper sentence andtry to beat it in future rounds. Remind the leftover students that some words can be harder to use than others so they shouldn't feel bad.Odd One OutOdd One Out is a fun ESL classroom activity played in a similar way to Rows and Columns, with the difference being that rather than answer standard questions, students must listen to 4 different English words and decide which is different from the others.Ask the students to stand up at their desks and choose someone to go first (or alternatively ask for a volunteer).They need to listen carefully to the words you say and decide which is the odd one out. If the student is correct then they can choose either their row or column to sit down with them, if the student is incorrect then nobody gets to sit down. Continue the game until everyone sits down.If your students have good English, are finding it too easy or you just want to challenge them then you can make them give the reason behind their choice as well as the answer.Here are a few examples of odd one out questions that you might like to use:John, Steve, Matthew, Kate - Answer: Kate (because it's a girl's name)Brother, Mother, Friend, Daughter - Answer: Friend (because they aren't family) Summer, Winter, Spring, March - Answer: March (because it's a month, not a season)Tokyo, Sydney, New York, Brazil - Answer: Brazil (because it's a country, not a city) At times there can be more than one answer that you might not have thought of so feel free to accept different answers if the student has a good explanation.World Travel TripHelp ESL students improve their listening skills while they learn the names of different countries from around the world with this fun classroom activity.Before you start you'll need a number of small pieces of paper (one for each student in the class) with a different country written on each one. Here are some of the countries I use:France, Australia, Italy, Greece, USA, Japan, England, Mexico, New Zealand, China, Germany, Switzerland, Iraq, Brazil, Canada, Portugal, Egypt, South Africa, Ireland, Russia, Belgium, Korea, Argentina, Morocco, India, Spain, Canada, Nigeria, Scotland, Thailand.Hand out the pieces of paper to the students (one each) and let them read which country they have. Explain to them that you are going on a world travel trip and each one of the students is a destination on your journey.You will read out clues to the next location and it's up to the students to listen carefully and raise their hand when they think it's their country that the clues are referring to. Pretend to fly across the room, check the students piece of paper to make sure they are the intended destination, read out the next clue and continue on untilyou've been to every country in the room.Make sure you organize the order beforehand as well as the clues that you will read out. The type of clues you use depends of the level of your class but here are some examples of clues I use:France - Eiffel TowerAustralia - KangaroosUSA - Statue of LibertyBrazil - Famous for soccerEgypt - PyramidsSouth Africa - Animal safarisSentence BettingSentence betting is a fun ESL classroom activity that students are sure to enjoy. The basic premise of the game involves students reading sentences written in English onthe whiteboard/blackboard and betting fake money on whether they think it's a correct sentence or not.Split your class into teams of around 3 or 4 students and hand out an even amount of fake money to each team, you can keep track of their totals on thewhiteboard/blackboard without needing fake money but it makes the activity a lot more fun if they have something physical to work with.Give each team a piece of paper and write the first sentence on thewhiteboard/blackboard. Here are a few examples (remembering to omit thecorrect/incorrect part):Correct: I want to buy a new computer.Incorrect: Yesterday I will go to the library.Correct: I love playing basketball after school.Incorrect: You're photo is beautiful.Give them around a minute to discuss the sentence in their groups before asking them to make their bets on the piece of paper you gave them. Let the students know that if they're unsure about a sentence then they should probably bet less money.It's also a good idea to make the maximum bet half of what they currently have so they can't lose all their money. For example, if you gave each team $10000 then the maximum bet would be $5000. A typical bet might look like this:Correct sentence: $5000ORIncorrect sentence: $3000Collect the pieces of paper and hand out the winnings/collect the losses equal to how much they bet. Play as many rounds as you like, get each team to count their winnings at the end and see which team finishes with the most money. You might like to keep track of this on the whiteboard/blackboard as the game progresses.One Part DrawingOne Part Drawing is a fun ESL classroom activity which is great for reinforcing keywords related to parts of the body as well as clothes and accessories such as glasses and hats.To get started, split the classroom into teams, preferably into columns or rows so you don't have to move desks around and they can easily pass sheets of paper betweeneach other. If there's plenty of whiteboard/blackboard space then you can use that but sheets of paper work fine otherwise.The aim of the game is for each student in the team to draw one part of an animal, person or character, combining their efforts to hopefully produce something resembling the real thing. The students must listen carefully to the part you say at each point, quickly drawing it and passing the drawing on to the next student so they can do the same. You then judge the completed drawings at the end of each round and award points to the teams who did best.For example, you might tell them to draw a monkey. With each team ready to go, say the first body part, which might be "tail!" the first student then has around 10 seconds to draw a monkey tail somewhere on the paper before passing it on to the next student in the team. "Ears!" might be the next part, the mouth, arms and so on. Mixing up the body parts adds to the fun so feel free to announce them in any order you please.Change the order after each round so whoever started the first drawing finishes the next or allow them to move around as they please between rounds. A good idea is to allow the last person to draw "anything!" to give them a chance to complete a possibly disjointed picture.Here are some examples of things I got my Japanese ESL classes to draw:Animals: monkey, giraffe, cat, dog, panda, koala, tigerPeople: yourself, Ichiro, Harry PotterCharacters: Pikachu, Super Mario, Anpanman, Minnie Mouse, Doraemon, Sponge BobAnd here's an example of the order I would get them to draw the parts in:Monkey: ears, tail, mouth, arms, legs, body, head, nose, anythingGiraffe: neck, legs, body, eyes, nose, ears, head, anythingHarry Potter: broom, glasses, legs, arms, body, clothes, head, anythingAnimal Alphabet RelayTest your ESL class on how well they know the English names of different animals with this fun classroom activity.Begin by writing each letter of the alphabet on the whiteboard/blackboard and splitting the class into groups of 4 to 6 students. Explain that one member of each team will come to the front and say the name of an animal while erasing the letter it begins with.For example, if the first team says "tiger" then they erase the letter 't' and other animals beginning with 't' such as turtle can't be chosen. A member of the next team will then do the same, and so on until a team can't think of the name of an animal that begins with one of the remaining letters. The last team remaining wins!Make sure as many students as possible have a turn coming to the front and saying the name of animal and keep an eye out for students using books or other resources who are trying to get an unfair advantage.To speed things up a little you could let students erase not only their starting letter but also one more, which definitely makes things more difficult for the teams that follow afterwards.Guess the ActionHelp ESL students remember a range of important English verbs with this fun classroom activity where they attempt to guess the actions performed by their classmates.The game plays like a simple version of charades where a student receives a secret word and tries to act it out to the other members of the team.Before you start you'll need to make small pieces of paper with a range of secret words written on them. You can use any type of words you want but I find verbs are best for this type of game so that's what I'll be using in this example.To make the game interesting you can have easy words (worth 1 point), medium words (worth 2 points) and hard words (worth 3 points).Here are some examples of words I use:Easy (1 point): Eating, sleeping, running, singing, flying, cleaningMedium (2 points): Laughing, studying, looking, throwing, talking, cookingHard (3 points): Thinking, pointing, lifting, climbing, openingSplit the class into teams and ask a student to choose easy, medium or hard. Give them around 20 seconds to act out the word in front of their group (while other teamsstay quiet). Continue the process with the other teams while keeping track of the scores and see who wins!You might like to let other teams guess the word if the original team are unsuccessful in their 20 seconds, giving them the chance to earn extra points.What Will You Bring on Vacation?What Will You Bring on Vacation? Is a fun ESL Classroom Activity that will challenge both your student's English ability as well as their problem solving skills.Tell your class that you are taking a (well earned) vacation to a destination of your choice (Hawaii, Brazil, France, anywhere is fine). You are taking an important object with you and if the students can figure out what makes it important then they will be able to join you on this most awesome of vacations.All the objects must be related in a way that you have decided previously and not shared with the students. For example, you might decide that all students bringing sports equipment can come on vacation, "I'm bringing a soccer ball on vacation, what will you bring?" If a student says "I will bring a book" then unfortunately they can't come but if they say "I will bring a tennis racquet" then they can come!Once you have told the students the object you are taking, it's time for the first student to make their guess. Begin with them standing up and allow them to sit down once they have chosen an acceptable object. It may take a while before they start catching on but if they listen hard then they'll eventually realize what kind of objects will be accepted.Make the first round easy so they get the hang of it and then increase the difficulty, if you have a large class then you might need to let them choose 1 or 2 friends to bring on vacation (i.e. sit down) with them to make the activity move faster.Here are some examples you might like to use:Object has to be a type of food - Acceptable objects include bread, banana, pasta, pizza, ice cream, egg, sushi etcObject has to use power - Acceptable objects include computer, ipod, tv, hair straightener, microwave etcObject has to be small - Acceptable objects include key, pen, pencil, ring, pin, coin etcObject has to have four letters - Acceptable objects include book, shoe, star, desk, seat, rice, milk etcUnscramble WordsThis ESL classroom activity involves a fun anagram game where students unscramble jumbled words that you write on the whiteboard/blackboard.Prepare a range of scrambled words (something related to what you've been teaching in your class works well) that can be put into easy (1 point), medium (2 points) and hard (3 points) categories. Split the class into groups of around 4 to 6 students and have a student from the first group choose a category.Once you have written the scrambled word on the whiteboard/blackboard the team of students have around 1 minute to come up with the answer (while the rest of the class stay silent). Continue the process with the other teams while keeping track of the scores.To change things up a little feel free to let other teams guess the anagram if the original team are unsuccessful in their 1 minute, giving them the chance to take each other's points.As well as having 3 categories of difficulty you might like to have different word categories ready to go such as animals, clothes, body parts, fruit and sport.You can find a large number of examples in our word scramble section but here are a few of the animals I use:Easy (1 point)bird - drbidog - dgocat - taclion - olinMedium (2 points)frog - rgfomyoekn - monkeytiger - gretieagle - leeagDifficult (3 points)elephant - tpnleheagiraffe - gfriefadonkey - oendykcrocodile - orcdcieloParts of the Body Memory RaceThis fun ESL classroom activity is a good way of reinforcing the names of different parts of the body for students studying English.Split the class into two lines in a manner you see fit, this might be by last names, girls v boys, old v young or simply those who sit on the right v those who sit on the left.The students standing at the front of the line have to watch your movements carefully as you stand in front of them and quickly point to a part of your body, this could be anything from your feet, hands, ears, mouth, nose, elbow, fingers, teeth, hair, shoulders, knees etc.The first student to correctly say the name of the body part can sit back down at their desk while the other student must return to the back of their respective line. Continue this process until one of the teams has everyone sitting back down at their desk, they are the winners!Make sure the other waiting students remain quiet to keep the game fair, give them only one guess each and feel free to play more than one round to give the losing team a chance to improve.You can even introduce a points system where the winning team gets an amount of points equal to the number of students left in the other team's lineTruth or LiesThis fun ESL classroom activity is played in a similar way to Rows and Columns, with the difference being that rather than answer standard questions, students must listen to a statement from you and decide whether you are telling the truth or lying. Ask the students to stand up at their desks and find a student who will go first (or alternatively ask for a volunteer). They need to listen carefully to your statement and decide if you are lying or telling the truth.If the student is correct then they can choose either their row or column to sit down with them, if the student is incorrect then nobody gets to sit down. Continue the game until everyone sits down.Feel free to adapt the game to suit your students and teaching style.Here are some examples of statements I use when playing this game of truth and lies (throwing a few funny ones in there is always a good idea):I live on the moon.Today is the day after yesterday.I am older than you.Tennis balls are square.I wear shoes on my hands.Hours are longer than minutes.All girls have short hair.We are not outside.I have blonde hair.Tokyo is in Japan.I am friends with Tom Cruise.Simon SaysSimon Says is a classic game that works really well as a fun ESL classroom activity.Tell the students to listen to the instructions you will give them, they can follow your actions too but at some stage you will try and trick them so they have to be very careful not to get caught out.Have everyone stand up and begin the game, for example you might start by saying "Simon says, hands on head" while placing your hands on your head.The students should follow your instructions, quickly putting their hands on their heads. If they don't do it correctly or are just too slow then they are out of the game and should sit down (you might want to be lenient on students making mistakes during the first round).Continue the game with those remaining, slowly increasing the speed in an effort to catch them out. At any point you can try and trick the students by, for example, saying "Simon says, hands on ears" while placing your hands on your shoulders. Anyone who puts their hands on their shoulders is out of the game.It's a simple, fast activity that is great for improving listening skills and is especially fun for younger students who love moving around.Linking Letters and WordsLinking Letters and Words is a quick and easy classroom activity that will challenge your ESL students to think of a range of English words as fast as possible.。
Games and Activities for ESL Classes英语课堂活动和游戏200个
Games and Activities for ESL Classes1. ‘A’ and ‘AN’Draw a large ‘a’ and a large ‘an’ on separate pieces of paper. It is best if these words are written inside amusing animal shapes. Divide the class into two teams. The first child from each team puts their hands on their heads. Show the children a vocabulary flashcard. They both touch (or slam) the ‘a’ or ‘an’. The one to touch the correct paper first gets a point for her team, provided that she says, “It’s a …” or “It’s an …” correctly. If she makes a mistake, the other child is offered a chance to make the correct sentence. After the class gets the idea, one of the children can hold up the cards instead of the teacher. 2. A-B PAIRWORKStudent A is given half of the information and Student B is given the other half. Students have to work together and ask each other questions to fill in the missing information on each of their sheets.3. ADJECTIVES 1Write down three adjectives and ask pairs of students to write down as many things they can think of that al l three adjectives apply to. For example, “big, cold, beautiful” might apply to snowman, mountain, Alaska… Get students to come up with their own adjectives. See who can get the most number of words.4. ADJECTIVES 2Choose some advertisements with big print and not too much writing on them. Number them clearly. Black out two adjectives from each and make a list of the missing words. Before the lesson, post the ads on the walls of the classroom somewhere. Dictate the list of adjectives and tell the students that these are the words that have been blacked out on the walls. The object is to match the adjectives with their ads. Students write the number of the ad that they think that adjective appeared in.5. ALPHABET 1Use big cards. Go through the alphabet once in order then mix them up. Introduce the pronunciation of B and V, M and N, and L and R carefully.6. ALPHABET 2Use chalk as a baton. Arrange teams behind a line before the blackboard. The first student writes A in her/her team’s designated space, then passes the chalk to the next student. The fastest team wins. The Japanese teacher monitors the kids to keep them behind the line. Friends can call out from behind the line to help. Give points for speed and neatness. When the students are confident with A to Z, get them to try Z to A. If some students can write the whole alphabet, pit them against each other. Instead of running to the board, you can try having wheelbarrow races or hopping races. The movement and the competition are important in an elementary school.7. ALPHABET 3Use sets of alphabet cards. Make groups of 5 students. In the classroom, clear the desksto the side. The students must make an alphabet line, card to card, from A to Z. Can use to check recognition of capitals and small letters.8. ALPHABET 4Make two sets of alphabet cards, each letter about half the size of B4. Divide the class into two. Distribute the two sets of cards amongst the students. Some of the students may get two cards. The teacher selects a word for spelling. Each team has to spell the word by its members rushing to the front and holding up their cards in correct sequence. The fastest team wins.9. ALT’S APARTMENTDraw an empty apartment on the board. Have students try to guess the contents. Draw them in as they name th em. For example, the students could ask, “Is there a chair?”.10. ANAGRAMS (WORD SCRAMBLES) 1Mix up vocabulary words and get the students to unscramble them. Can be played in teams, in pairs, or with the whole class. The team who can unscramble the word (i.e. say it in English) and give its meaning in Japanese gets a point. The team with the most points wins. You can also get the students to spell the words correctly for points.11. ANIMAL GAMEGive each student the name of an animal. After practising the different animal sounds, the students make the sound in order to find the other students who are the same animal. Japanese animal cries (nakigoe) are different from their English counterparts. Explain the sounds using pictures. The kids find the difference s amusing. They tend to know ‘dog’ and ‘mouse’ (after you mention Mickey). I also used ‘kangaroo’ with a ‘tch, tch’ sound. Have a card for each student, but make sure they don’t show it to anyone else. After finding their partners, they can show their cards to each other, then the JTE and ALT. Presentation is important as without the preparation of cards and the explanation (i.e. “you can’t show your card to anyone else”), this game can be a flop. It took some fine tuning before it succeeded.12. ANYTHING GOESStudents try to come up with as many different answers to one question as they can. The teacher asks something like, “How many fingers do you have?”. The first student will probably say, “I have ten fingers.”. The next student can say, “I have more tha n nine fingers.” The next, “I don’t have sixteen fingers.”. The next, “I am an alien, so I have sixty fingers.”, etc. Try to get them to use any grammar point that they have ever covered.13. BACK TO BACKTeams of two stand back to back and hook their arms around each other’s arms. Race to a marker and then back to the starting line giving both the chance to run forward and backwards once.14. BACK WRITING 1After reading a text, each student selects about 5 new, difficult or unusual words. In pairs,they w rite the words one at a time (with their fingers) on their partners’ backs. The partner guesses the word. Variation: the partner must use the word in a sentence. Books closed makes it a memory game. Books open makes it a scanning activity.15. BACK WRITING 2Each row is a team. The last person in each row comes up to the teacher’s desk and looks at a flash card. When all students have returned to their seats, the teacher says “Start!” and the game begins. The students at the end of the row write the word (with their fingers) on the back of the person in front of them. When that person seems to understand the word, they write it on the back of the person in front of them. The person in the front of the row writes the word on the board, then goes to the teache r’s desk to look at a different card. Once he has remembered the card, he goes to the back and writes it on the back of the person who used to be at the end of the row. (All the students should move forward one seat while the person at the front of the row is looking at the new card.) The winning team is the one that can write the most (correctly spelled) words on the board.16. BASEBALL 1The class is divided into two teams. Four chairs are placed in the shape of a baseball diamond. The AET/JTE proceeds to ask each team member a question which must be answered in a complete sentence. If the correct answer is given, the player moves to first base. If the answer is wrong, the player is “out”. When the team has three “outs” the other team comes up to bat.17. BASEBALL 2Draw a baseball diamond and a score board on the board. Students, in turn, are “at bat” and choose how difficult a question to attempt: a single, double, triple, or homerun. If a student answers correctly, s/he moves ahead the appropriate number of bases. The students who are already on base advance the appropriate number of bases. Players who advance to homeplate score a point for their team. If a player answers incorrectly, s/he is out. Once a team makes three outs, the other team is up. This works well with spelling practice because it is fairly easy to compile lists of easy to difficult words.Note from Steve MendozaI teach at a Japanese high school, and I have some additional ideas for the game “Baseball 2″. It may be a good idea to use playing cards, i.e. ace = single, 2 = double etc. Also the joker card can be an automatic walk, and king can be an automatic strikeout. The cards are put face down and the students pick one randomly. This adds a more random element to the game. In Japan, most students would just pick single each time, if given the choice.18. BASEBALL 3Draw a baseball diamond on a piece of paper and place a pile of flashcards in the middle of it. Divide the children into two teams and give each team some counters. The team takes turns at bat. The first child on the batting team puts her counter on home plate and draws a card from the top of the pile. Either the rest of the team or the pitching team ask her one or more questions about the card (e.g. What is it? What colour is it?). If sheanswers the questions successfully, she moves her counter to first base. There are various ways of proceeding from here. (1) The same child can draw more cards. If she gets three more correct, she gets a home run. If she makes a mistake, the turn passes to the other team. (2) The next child on her team draws a card. If four different children make correct answers consecutively, their team gets a home run. (3) She can choose not to go to first base, but to try for a two-base hit. If she makes another correct answer, she can choose to move to second base or try for a three-base hit, etc. Each team is allowed three outs before the turn passes to the other team.19. BATTLESHIPStudents get into pairs facing one another. Each student gets a game sheet. The game sheet includes two grids. One grid is for the students to place his battleships on. The other grid is for the student to record his guesses on. On the student’s own grid, he places various “ships”. For example, one battleship (taking up 4 connecting squares), two cruisers (3 squares) and one submarine (1 square). Ships can be placed anywhere on the grid (horizontally, vertically, but not diagonally). Students must not show their game sheets to other students. To make the game sheet, put beginning parts of sentences in the squares of the first column (for example “I am”, “You are”, “He is”). Then put the endings of those sentences in the squares of the first row (for example “Japanese” “a good baseball player” “a high school student”). Students then say these sentences to indicate which square on the grid that they are going to guess. For example, “He is Japanese”, might indicate the square that is in the first row, third column. If the partner has placed a ship in that square, he says “hit” and marks that square with a big “X”. If the partner has not placed a ship there, he says “miss”. Then the other student makes his own guess. Students record their own guesses on the grid made for that purpose. Students try to “sink” each other’s battleships in this way. The student who sinks their partner’s entire fleet wins.20. BINGOThe game board can be any size as long as it is square (3X3, 4X4, etc.). If you are teaching elementary school children the alphabet, use a 5 x 5 grid, which allows the children to fill in almost every letter of the alphabet. Students are given the bingo grid and a bunch of words that they are supposed to fill the Bingo grid with — have more words than spaces — once they have finished, start calling out words or sentences that contain the words. Can also be played with vocabulary words. Call out words and the students write them on the bingo grid wherever they like. Then call out the vocabulary words one by one until someone gets bingo. Vary the ways to win. Sometimes make it one row, sometimes make it two rows or a special design (e.g. “T” or “X”)21. BINGO WITH NAMESPrepare a bingo grid with a question and YES/NO written in each square. For example, “Do you like to swim?”, “Are you a good baseball player?”, or whatever target sentence you are currently studying. Students interview each other by asking the questions on the grid. For ex ample, Kenji asks Kanako “Do you like to swim?” Kanako says “Yes, I do”. So Kenji circles “Yes” underneath the question and Kanako signs her name at the bottom of the square. Students cannot ask the same person more than one question. Give thestudents about 10 minutes to fill their grids with names. Then, students sit down and the teacher calls out the students’ names. Keep playing until someone gets Bingo. This can also be played with students racing around to make Bingo with the students names themselves. Students who answer “yes” sign their names on the sheets, students who answer “no” don’t sign anything. A straight row of students who answered “yes” makes Bingo. After a few students call out Bingo, get all of the students to sit down and check the answers of the winning students. Ask the students who signed their names if they really answered yes to the question. If they answer “no”, you know that the students haven’t been playing correctly.22. BLINDFOLDOne of the children is blindfolded and counts to ten. While she is counting, the other children can move around the room. The blindfolded child can also move. (If the room is large or the game is played outside, it may be necessary to restrict the area). On the count of ten, the children have to stop moving immediately. The blindfolded child then asks the children where they are by saying, “Emi, where are you?”. The children answer, “I’m near/in/on/under …”. After any answer, the blindfolded child can move and try to catch any of the children. As soon as she moves, all the other children can move too. If she catches a child, she must guess who she has caught. If her guess is correct, that child is the next to be blindfolded.23. BOARD GAMESMake up a board game for any grammar point. Model the game after a well-known game, such as Snakes (chutes) and Ladders, or make your own. Have squares for missing a turn, getting an extra turn, rolling again, etc. You can use true/false questions, questions and answers (i.e. trivia), or scrambled words or sentences.24. BOGGLE4X4 grid with letters. Students try to make words out of the connecting letters in any direction (as long as the letters are in fact touching one another).25. BOP, BOPPITY, BOPStudents sit in a circle. One student goes in the middle. The person in the middle must approach one of the people in the centre and say either “bop” or “bop, bippity, bop, bop, bop”. If the person in the middle just says “bop”, then the person in the circle must say nothing. If the person in the middle says “bop, bippity, bop, bop, bop”, the person in the circle must say “bop” before the middle person has finished saying “bop, bippity, bop, bop, bop”. This continues until someone slips and says “bop” when they are not supposed to, or doesn’t say anything when they are supposed to say “bop”. The person who makes the mistake must go into the middle. If everyone has caught on to this, let the middle person say some different things. She can say “Aliens, 1, 2, 3″. The person in the circle who this is said to must react by contorting his face to look like an alien. The people on either side of the “alien” must hold their hands up to their faces and scream. Or, she can say “Hula, hula dancers, 1, 2, 3″. The person in the circle must jump into the middle and do a hula dance and the people on either side of the victim must wave their hands from side to side, hula-like. Or, she can say “Viking ships, 1, 2, 3.” The person in the circlemust put two fingers pointing outwards by his forehead to resemble a Viking ship and the two people on either side must do a rowing action with their arms. Play this game as quickly as possible.26. BROKEN TELEPHONESomeone whispers something to a student. Message must travel through the class. Last person says what s/he hears.27. BULLRUSH (BRITISH BULLDOG)The students stand at one end of the gym. There are one or two students in the middle of the gym. A student in the middle calls out the name of one of the students at the end. That student has to run from one end of the gym to the other without being tagged. If tagged, he joins the students in the middle. If not tagged, he can call “Bullrush” which means that all the students have to run from one end of the gym to the other at the same time.28. CARD GAMESAdapt any card games you know to a grammar point. E.g. Old Maid, Go Fish, Crazy Eights, Speed, etc. Also, these games can be taught to an English club.29. CAR RACEPlace some flashcards end to end to resemble a race track. Include two or three brightly coloured blank cards in the track and place a starting and finishing line at a convenient part of the track. Each child chooses a car (or counter) and places his/her car on the starting line. Decide the number of laps. The first child draws a number or throws a dies, says what the number is, and moves her car around the track that number of flashcards. When s/he stops on a card, she must say what it is, make a sentence about it, or answer a question about it. If she makes a mistake, s/he returns the car to its original position. If a child’s piece lands on a brightly coloured card, s/he has another turn. Either make a “crash” flashcard, or say that throwing a “6″ on the die will make you crash. The student must move his/her marker to the side of the track and wait out one turn.30. CHARADESIt’s usually bes t to introduce this game after playing Pictionary a few times. This game works well for verbs. Students pick out a verb card then they act out the verb. The other students try to figure out what the verb is. Can be played in two teams. For advanced student s, ask for a full sentence response. For example, “He is running.” instead of “run”. Can also be done with nouns and adjectives. Another way to play is to get the whole team to act out a word so that one of their members can figure out what the word is. The team has one minute to figure out what their team-mate is trying to act out. If they guess properly, the team gets a point. If at the end of one minute the team still hasn’t guessed, the other gets to try to steal the point. Yet another way to play is to give one team a limited amount of time to go through as many cards as they can (e.g. give them 90 seconds to do as many cards as they can).31. CHUNK READINGGood for all levels, but first years in particular really get into it. The AET reads the text ata certain pace. At various stages, the JTE raises his/her hand and the students mark with a pencil the part of the text where they think the AET was reading when the JTE’s hand went up. You can also use brief pauses and get them to try to guess where they occurred.32. CIRCLE MIMEThe children sit in a circle. One child stands in the centre and mimes anoccupation/animal, etc. The other children try to guess what she is miming by asking, “Are you…?” The rules of the game are as follows. (1) Any child can as k the question. If her guess is incorrect, she loses one point. If she is correct, both she and the child who is miming get a point and they change places. (2) If three children’s guesses are incorrect, the whole class asks “What are you?” and the child who is miming answers, “I’m…”. Nobody gets any points. Another child (possibly the one who is sitting to the left of where the child in the centre was originally sitting) changes place with the child who was miming. (3) The child in the centre cannot mime something that has already been mimed.(4) It is probably a good idea for a child who wants to guess to put her hand up first. When this happens, the child in the centre has to stop miming immediately. If more than one child put their hands up, the teacher (or a child) decides who should ask the question (usually the fastest, but this can be a good chance to cheat a little and let some of the quieter children ask the questions). Or, the children can janken to see who gets to ask first.33. CLOZEMake two copies of a passage, each with (different) words missing. Blanks identify the missing words. The students read the passage aloud together to fill in the missing parts. Alternately, the students can ask each other questions about the missing parts after reading the passage silently. For example, a student might ask, “What is the mother’s name?”.34. COLLECTIONCollect one thing from every student and put it into a bag. Get students to close their eyes and take things out of the bag one by one. Students go one by one and ask each other “Is this your…?” They have three chances. Then they must go in front of the class and ask “Whose … is this?”35. COLOURSDraw up an alphabet chart. Each letter is a different colour, but stick with about 5 colours. Review these colours, then say the alphabet. Then, tell them from now on, they must clap on the colour orange instead of saying the letter. If they get good at doing that, get themto do something else for another colour.36. COMMANDOESMake up even teams. The first student falls down and then says go and then the next student straddles the first student and falls down and says go. This is repeated until the team has reached the end of the gym.37. CONCENTRATION 1Chant “Concentration, concentration now begins!”. Select a c ategory. Students must saya member of that category within a time limit (usually within four handclaps).38. CONCENTRATION 2Magnetic cards are put on the board with blank backs. The cards are arranged in pairs so that English words match Japanese words. Students must turn over the cards until they find a match. If they find a match, they can go again. Team or student with the most cards wins. For beginners, get the students to leave the cards overturned. Then, if a student turns over a card that has a matching card already showing, they have made a match. For advanced students, get them to tell you which cards to turn over. E.g. Go up three and left two. Also, you can ask students about the cards. E.g. What is it? What colour is it? Do you like it? If the student answers incorrectly, they don’t get to keep the cards.39. COUNTING CARDSUse about 20 flashcards. Have a student say a number between one and twenty. Then start reading the flashcards. If the number is “7″ for example, stop and do something special on the seventh card — and on any multiple of seven. The special thing can be shouting, or not saying the card, etc. Do this in a group at first, but later go through the class one by one. Any student who does the wrong thing on the special number is out. 40. CROWS AND CRANESThe students make two straight lines. One line is called “crows” and the other “cranes”. The teacher calls out “crows”. The crows try to catch the cranes before they reach the wall. If a crane is caught, they become a crow and join the crow team (and vice versa). 41. DICE GAMEMake dice (saikoro) about 10cm x 10cm or larger. Go through the numbers with the students. I explain eleven (7-11) and twelve (difficult) for 5th and 6th graders. I play boys vs. girls in a line. The first girl and boy come forward. They roll the dice, then the teacher calls out a number between 1 and 6. The students must add the dice number with the number the teacher says. The quickest gets a point and the next two students come forward. No hints from team-mates allowed – instant penalty. The Japanese teacher keeps score.42. DICTIONARY ADVICEUsing one or more English dictionaries, present some common problems, such as: not enough money, relating to a difficult person, the future, etc. After the class picks a problem, you open the dictionary at random and pick a word from that page and read it aloud. The word must be used to give advice on the problem. For example, if the problem is “not enough money” and the random word is “macaroni”, then a sample solution migh t be: “You are so poor that you must eat macaroni everyday.”43. DRAW THE MONSTERThe teacher instructs the students to draw a monster according to his oral directions. Theteacher says things like, “My monster has three heads. It has one long green arm an d a short blue arm. It has a pointy nose…etc.” Compare notes at the end.44. DROP THE HANKYMake a circle and sit down. One person is IT and has the hanky (handkerchief). She walks around the outside of the circle and drops the handkerchief behind someone. As soon as that person realizes that the hanky has been dropped behind him, he gets up and runs around the circle twice, trying to tag IT. If IT manages (after two runs around) to get to the vacated place in the circle, IT is safe and the other person is IT. If IT drops the hanky and the person doesn’t realize it, and IT walks around the circle once and tags that person on the shoulder, that person becomes IT.45. DUCK, DUCK, GOOSEMake a circle and sit down. One person is IT. She walks around the outside of the circle and taps people on the head and says “duck”. She can repeat this as many times as she wants, but at some point, she will tap someone one the head and say “goose”. The goose and IT run opposite ways around the circle and the first person to get back to the vacated spot is safe. The other is IT.46. ERASE A DIALOGUEModel the dialogue or key sentence. Write it on the board. Read it line-by-line and have the students repeat it. Practise then erase a part of it. Have the students repeat replacing the erased bit. Keep erasing until the students can recite the entire sentence from memory. Good for “Let’s Read”.47. ERASE A SENTENCEWrite a target sentence on the board. Read the sentence and ask the students to repeat it. Have all of the students stand up. Erase one word from the sentence. Have a student from the first row try to say the sentence including the first word. If the student says it right, her row may sit down. If she says it incorrectly, her row remains standing and a student from the next row tries.48. EXPLANARYShow the students several flashcards that they are familiar with. Tell them to try to remember the cards. Then, shuffle the cards and start describing the top card without showing it to the students. For example, if the top card i s “apple”, you could say “It’s red. You eat it.” That might be enough to let them guess the word if the cards are “apple, sun, jet, frog, milk”, however, you might need to be more specific if the cards are “apple, banana, strawberry, orange, tomato, cherry”. The first student to guess correctly gets to keep the card. The student (or row) with the most cards at the end wins.49. FAMILY TREESThis activity can be used to introduce members of the family (Mike is my brother), review possessive adjectives (shoyu ukaku), and the possessive ‘s’. Draw your own family tree and explain its history. Better still, include photos. Explain and practise new vocabulary words. You could use flashcards. Get the students to draw their own familytrees and explain them to a part ner (pair practice). Check the students’ understanding by listening to them during pair work and ask a few students to tell the whole class about their family, or introduce their partner’s. You could make it an assignment and have them include photos. Good for building up essential vocabulary.50. FILL IN THE GRIDDraw a grid with the names of countries down one side and verbs across the top — e.g. Canada, Italy, Japan, India, UK and play, speak, eat, study, use. Then fill in the middle with appropriate answers (i.e. in Canada, we play hockey). Mairi used this for passive voice — i.e. Hockey is played in Canada. Students are given an empty grid with the names of the countries and verbs already on it. They must fill the chart with the words that you give them, then write sentences or read them out to teachers.51. FIND THE MISTAKESWorking in pairs, one student has a copy of a passage and the other student has a copy with factual errors. These copies are identifies as correct or not. The student with the correct version reads the copy aloud. The other student listens and identifies the errors on his/her sheet. This game can also be played with both readers reading their passages silently and then discussing the content and trying to find the mistakes.52. FIND YOUR GROUPEvery student is given a card with some information on it. Students have to ask each other questions to find out who belongs in the same group as they do. For example, if a card says, “high school student, Japan, volleyball”, then student must ask others, “Are you a high school student?” or “Are you from Japan?” or “Are you a member of the volleyball team?” Students who answer “yes” to all three of these questions belong to the same group. When all the members of the group have gathered, they must sit down. The first group to get the prescribed number of members (perhaps five), wins.53. FIND YOUR MATCHDivide the class into two teams. Give one team Vocabulary cards and the other team Japanese Meaning cards so that one card goes to each student. When the teacher says “start” students from one team try to find the card that corresponds to theirs in the other team. To control the chaos, you may want one team to stay sitting while the other team stands and walks around. The students in the team that is walking around collects the cards from the students in the team that is sitting. After a few minutes, the teacher says “stop” and all of the students sit down. Each student holding a matching set of cards scores one point for his team. Play again with the opposite teams sitting and standing. The team with the most points wins.54. FIND YOUR PARTNERPrepare a set of cards with different names, occupations, friends’ names, and likes and dislikes. For example, one card might say “My name is Yumi. My friend i s Chikako. I work at a university. I like pickles and yakisoba.” This student would have to find her friend Chikako and find other people who like and dislike the same things as her. In the end, the student could write down the answers. For example, an ans wer might be “My。
英语课堂游戏
Improved student teacher interaction
Games can facilitate better communication and interaction between teachers and students, strengthening the teacher student relationship
Story Telling
Provide a series of pictures or proposals, and ask students to create a story using the provided materials
Reading games
Provide a topic or prompt, and ask students to write a short paragraph or essay on it. The best written submission wins
Game purposeClear Nhomakorabeaules
01
The rules of the game should be clear and easy to understand, ensuring that the game is fair and even contested
Equal opportunities
Games can provide opportunities for students to practice their English language skills, such as speaking, listening, reading, and writing
Enhanced retention
小学英语课堂游戏Games for English Teaching
Teacher asks two students back to back, each of them holds a card in front of the body. When teacher counts one, two, three, the two students
– Passing Words or Sentences
Teacher will divide students into two groups, then murmur a word or sentence to the first two students. Then the two students should pass the word or sentence to the next student. Which group is faster, which group is the winner.
g) Cross the River
Teacher puts a rope on the floor, then makes the rope like a river, and puts some flashcards in a row in the river, when teacher reads one of the words, students should jump over the card and read aloud the word.
a) Touching Game Teacher reads the words and students touch the cards with hands, hammers, or fly pats. b) Matching Game Teacher asks the students to match the letters, like A and a, B and b;picture and word. c) Jumping or hopping to the flashcards Teacher reads the words and asks students to jump or hop to the flashcards. d) Yes/No Chair/Wall Game Teacher reads a right or wrong word or a
英语课堂上的小游戏(LittlegamesinEnglishclass)
英语课堂上的小游戏(Little games in English class)1, size sound: I read aloud, you read quietly2, draw inferences: I read once, you read three times3, the word clap clap: (one, two, three, four,), take a few of these students out4, bomb: when practicing words, put a bomb on a word, in the process of reading words, you can't read the words with bombs5, the palm of the hand back: reach for the heart to read, stretch one's hand, do not read6 Jin fingers: how many times have you studied a few fingers?7, microphone: in the form of interviews to ask students, practice words, sentences8, the teacher stopped drumming drums pass: pass, who finally got the ball will stand up and read the words or sentences, reading time, teacher students lose, is the winner, then the teacher acting, such as: the rabbit jump, wall, eyes, big teapot9, grab chairs: read words or sentences at the same time, around the chair to turn, when the teacher said stop, see who grabbed the chair at the fastest speed, grab bonus points10, wood: such as: I can fiy I can jump read the sentences and perform the action, the teacher said, no matter what your attitude, do not move, the teacher choose a student to makeperformance students, who know who foulThe irony of: I, say, sit, down, You, say, stand, up12, small pistol: point to who, who reads the next word of the word13, find treasure: choose a classmate, back to everyone, cards or other things hid to a student where, everyone began to read words or sentences, when the treasure hunt students closer to the treasure, the greater the reading sound14, radish squat: use words instead of students' names, one after another squat15. Top cards: read the sentences and use the head to top the cards16, interactive Name: give students a new name (the words in class) to ask each other questions and answers17, police catch thief: pick a classmate, back to everyone, pick two students, we read the word together, these two students read the word does not pronounce18, words turn around: people standing under the word, everyone represents a word, read which word, quickly move, slow down, change for another person19, plus one: I read one, you read two, I, and you three, and so on, add, practice word, sentence20, take pictures: the production of good words, pictures posted on the blackboard, which one to read which to read,Several popular English Teaching Games in foreign countriesI. Running Dictation (mobile dictation)1. prepare several dictation materials (sentences, articles, etc.) and put them on the wall, or outside of the classroom separately.2. students will be divided into several groups, each one holding left behind (real seat), the rest to the classroom or outdoor around to find the content posted dictation, dictation and recite the content (not copy), and then let the group stay dictation, the last to see which team first complete the task.3. the purpose of this game is to train students' dictation ability, memory ability, coordination ability and team spirit.Two, Stop Game (pause writing words)1. divide the students into groups and name each group and senda blank sheet to each group.2. the teacher drew the form on the blackboard as follows:3. let a student to sing the alphabet song, the teacher said "Stop", then begin with the students just sings this letter, let each write out the words, can give each student 2 minutesof thinking and discussion, and then will slip up, look at the group to write several, finally calculate the total score.4. the purpose of this game is to consolidate vocabulary and develop cooperative spirit.Three, Listen and Say (a line)1. prepare a few sentences related to the content of the study.2. divide the students into groups and stand in line.3. the first classmate in each group comes to the teacher,Listen to the teacher's whisper, after listening, quickly run back to the group of second students, the last classmate loudly say the sentence. Which group is the winner?.4. the purpose of this activity is to train students' listening and speaking ability.Four, Honeycomb (honeycomb labyrinth)1. divide the students into 2 groups.2., the teacher painted on the blackboard, a honeycomb shaped figure (each grid is hexagonal), and write letters, as follows:3. decide by coin. The group that goes first chooses one letter, the teacher says one sentence, in this sentence contain a word, in the word contain this letter, such as A, the teacher says:"I like eatA. student answer: apple.". The answer is correct. Take this hexagon and return the wrong one last.4. if the road was blocked, the other. For example, a group of L, B and K occupy, another group to occupy M, then the M group lost, because the road is blocked.Five, Scramble, for, the, Seat (grab seat)1. place the seat in A or B, as shown below:2. let all students walking around the stool (one more than the number of students walked, stool) say a teacher prescribed English sentence, the teacher said stop, all the people stopped walking, began to rob stool, no one was eliminated to grab the students.3. the next round, take out a stool and move on.4., the purpose of this activity is to train students' ability of speech, movement, coordination and response.Six, Guessing (guess words)1. prepare large cards, each of which has an item or animal on it.2. ask one of the students to stand in front, and the others can ask the student with some questions, such as 1s, it, round, Does, it, eat, meat, and the answer is only Yes or No.3., students can guess what is on the card according to the information they can get from the question and answer.Seven, Bingo (dictation)1. the teacher squared the blackboard and asked the students to have one hand as follows:2., the teacher asked the students to dictation words, students can fill in the box.3. after dictation, if the words are written in a straight line or a diagonal line, the student becomes a lucky Bingo.4. the purpose of this game is to train students dictation ability.1, alphabet game.Find the pairs. After 26 letters are all out of order, they are issued to the students, each with a letter card,Ask students to find letters or lowercase letters corresponding to their letters. Case matching can also be changed to printing and handwriting matching.Classification of letters and sounds. Change the lyrics in ABC Song to the alphabetical order of the letters, so that the students can remember them in the song. An apple picking game is also made: an apple tree bears some apples (letters) so that students can pick it in the appropriate basket (vowel).2, instruction game.Instructions can be issued by the teacher or the student can issue instructions. Show me your... (Touch your... ) use head., mouth., nose., eyes., ears., hair., hand (s) or a, pen., a, pencil., rubber., book and other classified nouns. The starter is starting, each only have a wrong action, let students out, which group the rest, which group is the winner.3, a game.In groups, the host speaks one English to each of the students in the group, and asks them to turn in turn. Only when the legend said again, and not let the other hear and see which group travels fast and accurate.4 guessing game.The Touch and guess. teachers can some of the items will be put into the bag, let the students wear cotton gloves, into the bag, touch and guess items.Look, and, guess. training -Are you... Ing? When,率先在小纸条上写好:看电视。
10个有趣的英语课堂小游戏
10 interesting English class games1. Board RaceThere isn’t an EFL teacher I know who doesn’t use this game in the classroom. Board Race is a fun game that is used for revising vocabulary, whether it be words from the lesson you’ve just taught or words from a lesson you taught last week. It can also be used at the start of the class to get students active. It is a great way of testing what your students already know about the subject you’re about to teach.Why use it? Revising vocabulary; grammarWho it's best for: Appropriate for all levels and agesHow to play:First, watch this helpful video of real teachers using this game in the classroom by BridgeTEFL:This is best played with 6 students or more -the more, the better. I’ve used it in classes ranging from 7-25 years of age and it’s worked well in all age groups. Here's a step by step explanation:Split the class into two teams and give each team a colored marker.If you have a very large class, it may be better to split the students into teams of 3 or 4.Draw a line down the middle of the board and write a topic at the top.The students must then write as many words as you require related to the topic in the form of a relay race.Each team wins one point for each correct word. Any words that are unreadable or misspelled are not counted.2. Call My Bluff / Two Truths and A LieCall My Bluff is a fun game which is perfect at the start of term as a ‘getting to know you’ kind of game. It is also a brilliant ice breaker between students if you teach classes who do not know one another -- and especially essential if you are teaching a small class size.The game is excellent for practicing speaking skills, though make sure you save a time for after the game to comment on any mistakes students may have made during the game. (I generally like to reserve this for after the game, so you don't disrupt their fluency by correcting them as they speak).With older groups you can have some real fun and you might be surprised what you’ll learn about some of your students when playing this particular EFL game.Why use it? Ice-breaker; Speaking skillsWho it's best for: Appropriate for all levels and ages but best with older groupsHow to play:Write 3 statements about yourself on the board, two of which should be lies and one which should be true.Allow your students to ask you questions about each statement and then guess which one is the truth. You might want to practice your poker face before starting this game! If they guess correctly then they win.Extension: Give students time to write their own two truths and one lie.Pair them up and have them play again, this time with their list, with their new partner. If you want to really extend the game and give students even more time to practice their speaking/listening skills, rotate partners every five minutes.Bring the whole class back together and have students announce one new thing they learned about another student as a recap.3. Simon SaysThis is an excellent game for young learners. Whether you’re waking them up on a Monday morning or sending them home on a Friday afternoon, this one is bound to get them excited and wanting more. The only danger I have found with this game is that students never want to stop playing it.Why use it? Listening comprehension; V ocabulary; Warming up/winding down class Who it's best for: Young learnersHow to Play:Stand in front of the class (you are Simon for the duration of this game).Do an action and say Simon Says [action]. The students must copy what you do. Repeat this process choosing different actions - you can be as silly as you like and the sillier you are the more the children will love you for it.Then do an action but this time say only the action and omit ‘Simon Says’. Whoever does the action this time is out and must sit down.The winner is the last student standing.To make it harder, speed up the actions. Reward children for good behavior by allowing them to play the part of Simon.Sign Up for Teach Abroad DeetsA regular dose of travel info & inspo, delivered straight to your inboxNameEmailSubscribe4. Word Jumble RacePhoto credit: Inne, African Impact volunteer in Zambia AlumThis is a great game to encourage team work and bring a sense of competition to the classroom. No matter how old we are, we all love a good competition and this gameworks wonders with all age groups. It is perfect for practicing tenses, word order, reading & writing skills and grammar.Why use it? Grammar; Word Order; Spelling; Writing SkillsWho it's best for: Adaptable to all levels/agesHow to play:This game requires some planning before the lesson.Write out a number of sentences, using different colors for each sentence. I suggest having 3-5 sentences for each team.Cut up the sentences so you have a handful of words.Put each sentence into hats, cups or any objects you can find, keeping each separate. Split your class into teams of 2, 3, or 4. You can have as many teams as you want but remember to have enough sentences to go around.Teams must now put their sentences in the correct order.The winning team is the first team to have all sentences correctly ordered.5. HangmanThis classic game is a favorite for all students but it can get boring quite quickly. This game is best used for 5 minutes at the start to warm the class up or 5 minutes at the end if you’ve got some time left over. It works no matter how many students are in the class.Why use it? Warming up / winding down classWho it's best for: Young learnersHow to play:In case you've never played, here's a quick rundown.Think of a word and write the number of letters on the board using dashes to show many letters there are.Ask students to suggest a letter. If it appears in the word, write it in all of the correct spaces. If the letter does not appear in the word, write it off to the side and begin drawing the image of a hanging man.Continue until the students guess the word correctly (they win) or you complete the diagram (you win).6. PictionaryThis is another game that works well with any age group; children love it because they can get creative in the classroom, teenagers love it because it doesn’t feel like they’re learning, and adults love it because it’s a break from the monotony of learning a new language - even though they'll be learning as they play.Pictionary can help students practice their vocabulary and it tests to see if they’re remembering the words you’ve been teaching.Why use it? V ocabularyWho it's best for: All ages; best with young learnersHow to play:Before the class starts, prepare a bunch of words and put them in a bag.Split the class into teams of 2 and draw a line down the middle of the board.Give one team member from each team a pen and ask them to choose a word from the bag.Tell the students to draw the word as a picture on the board and encourage their team to guess the word.The first team to shout the correct answer gets a point.The student who has completed drawing should then nominate someone else to draw for their team.Repeat this until all the words are gone - make sure you have enough words that each student gets to draw at least once!7. The MimeMiming is an excellent way for students to practice their tenses and their verbs. It's also great for teachers with minimal resources or planning time, or teachers who want to break up a longer lesson with something more interactive. It's adaptable to almost any language point that you might be focusing on.This game works with any age group, although you will find that adults tire of this far quicker than children. To keep them engaged, relate what they will be miming to your groups' personal interests as best as possible.Why use it? V ocabulary; SpeakingWho it's best for: All ages; best with young learnersHow to play:Before the class, write out some actions - like washing the dishes - and put them in a bag.Split the class into two teams.Bring one student from each team to the front of the class and one of them choose an action from the bag.Have both students mime the action to their team.The first team to shout the correct answer wins a point.Repeat this until all students have mimed at least one action.8. Hot SeatThis is one of my students’ favorite games and is always at the top of the list when I ask them what they want to play. I have never used this while teaching ESL to adults, but I imagine it would work well.Hot Seat allows students to build their vocabulary and encourages competition in the classroom. They are also able to practice their speaking and listening skills and it canbe used for any level of learner.Why use it? V ocabulary; Speaking and ListeningWho it's best for: All ages and levelsHow to play:Split the class into 2 teams, or more if you have a large class.Elect one person from each team to sit in the Hot Seat, facing the classroom with the board behind them.Write a word on the board. One of the team members of the student in the hot seat must help the student guess the word by describing it. They have a limited amount of time and cannot say, spell or draw the word.Continue until each team member has described a word to the student in the Hot Seat.9. Where Shall I Go?This game is used to test prepositions of movement and should be played after this subject has been taught in the classroom. This game is so much fun but it can be a little bit dangerous since you'll be having one student in each pair be blindfolded while the other directs them. So make sure to keep your eyes open!It is also excellent for the adult EFL classroom, or if you're teaching teenagers.Why use it? Prepositions; Speaking and ListeningWho it's best for: All ages and levelsHow to play:Before the students arrive, turn your classroom into a maze by rearranging it. It's great if you can do this outside, but otherwise push tables and chairs together and move furniture to make your maze.When your students arrive, put them in pairs outside the classroom. Blindfold one student from each pair.Allow pairs to enter the classroom one at a time; the blindfolded student should be led through the maze by their partner. The students must use directions such as step over, go under, go up, and go down to lead their partner to the end of the maze.10. What’s My Problem?Photo credit: Caitlin, V olunteer in South Africa with African Impact AlumThis is a brilliant EFL game to practice giving advice. It should be played after the ‘giving advice’ vocabulary lesson has taken place. It is a great way for students to see what they have remembered and what needs reviewing. This game works well with any age group, just adapt it to fit the age you’re working with.Why use it? Speaking and Listening; Giving AdviceWho it's best for: All ages and levelsHow to play:Write ailments or problems related to your most recent lesson on post-it notes and stick one post-it note on each student’s back.The students must mingle and ask for advice from other students to solve their problem.Students should be able to guess their problem based on the advice they get from their peers.Use more complicated or obscure problems to make the game more interesting for older students. For lower levels and younger students, announce a category or reference a recent lesson, like "Health", to help them along.These games will keep your students engaged and happy as they learn! Remember, these are just ten on the hundreds of different EFL games that you can plat with your students. As you get more confident in the classroom, you can start putting your own spin on games and eventually make up your own.Whatever the age of your students, they’re guaranteed to love playing EFL games in the classroom. An EFL classroom should be fun, active and challenging and these games are sure to get you heading in the right direction.。
Games_for_English_class
英语课堂游戏汇总操练单词的游戏:1.Snow ball这是个训练学生记忆单词能力的游戏,把学生分成若干组或男女两组。
游戏开始,第一位学生说一个单词(如:ruler)第二位学生在后任意加上一个字母(如:ruler pen)然后依次进行(如ruler…… ruler pen……ruler pen pencil……),说错了就被淘汰,说得多而准确的小组为胜。
2.Warm and cold(两种方式)①这是一个训练学生说和听的游戏,把全班同学分成两组,然后从每一组当中请出一位小朋友到前面来把眼睛闭上,这个时候老师就将刚学的比较难的单词卡片藏起来。
然后老师发指令学生开始找,距离卡片近的宝贝就大声读单词,距离卡片远的宝贝就读小声一点,两个孩子根据声音大小来寻找单词,最先找到的宝贝那一组可以得一颗星。
②在教学单词的时候,可以把单词事先放在某个同学的抽屉中,让其中一个人来找,其他同学可以提示帮助齐声朗读,当寻找者接近目标时,同学们的朗读声就变得响亮;当寻找者远离目标时,同学们的朗读声就变得越来越弱,直到寻找者找到目标为止。
3.宾狗(Bingo)这是一个训练学生听写认读单词能力的游戏,每个学生准备一张纸,并在上面画一个井字,将纸分成九格,然后教师随便念九个学过的单词,学生边听边将字母填在格子中,随便填在哪个格里都行。
学生填好后,教师再打乱顺序逐个念这九个单词,学生边听边在听到的单词上画圈,当画的圈在横行、竖行或对角线上成一条直线时,学生便可以边喊"宾狗(Bingo)"边将纸举起让教师检查,最先喊"宾狗"并写得准确的获胜。
这个游戏还可以用于音标,单词或数词等。
4.What s missing?(两种玩法)①这是训练学生记忆力的游戏。
教师出示一些实物,放在讲台上,让上来猜的学生先看半分钟,然后背向讲台面向学生站立,再让另一位学生上来取走一样东西。
然后说:“Pease guess What is missing?”猜的学生要在10秒钟内用英语把缺的东西说出来。
超级实用的英语课堂游戏
Preparation
Divide the class into teams
Gameplay
Briefingຫໍສະໝຸດ Game schedule
The teacher prepares the necessary materials and explains the rules of the game before hand
Adult games
03
Games with different themes
Animal Hide and See
Animal Charades
Animal themed games
One student volunteers to be the "animal" and leaves the room The rest of the class quickly assigns them to a specific "animal" group The "animal" returns and trials to see which group each student belongs to based on their clubs
Developing teamwork and communication skills: The game requires students to work together, communicate effectively, and make strategic decisions as a team
Game purpose
01
02
03
04
Each team has a captain who is responsible for making decisions and communicating with the teacher
英语课堂游戏
Games for class
1.下大雨
食指顶食指小雨,拍手中雨,拍腿大雨,跺脚大雨2.指挥家
老师挥动手指,学生跟着节奏说,手指突然停在哪里,快速说单词
3.僵尸跳
学生站一列,双手伸直,老师说单词给方向,学生边说单词边向左跳两下
4.左右手交通灯
三个单词复习的时候,week伸左手并说单词,London 伸右手并说单词,suddenly拍手说,哪个难,老师就多说哪个让学生反映做动作。
5.造句穿故事
上周学的一般过去时,老师开头
Last week,I bought a dog,学生接。
6.切水果
老师
7.吃全世界
I eat a banana ,I eat a banana and two apples
8.厨房里有什么?
节拍W
9.九宫格
找一张纸,随意写单词,老师听写,学生写,如apple,banana,blue,cap,car,window,door,老师读学生画,最后连成线的获胜。
10.接力赛传杯子夹卡
新老师给花名册介绍英文名字读名单。
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1.抢椅子(get the chair)游戏说明:老师在教室前面摆三个椅子,然后叫四个小朋友到前面来,然后老师和学生一起读这个单词或句子,当老师停下来的时候学生就要去抢椅子,没抢到椅子的学生就要被罚读一个单词,然后回去。
2.照镜子(Look in the mirrow)游戏说明:老师一边说单词一边做动作,学生跟老师学和老师方向相同。
3.争分夺秒(urgent task)游戏说明:每组成员共同完成传词任务,一个传一个,用时少的小组获胜加分。
(也可传问题和句子)4.无敌转转转(turn turn)游戏说明:两名同学到前面背靠背站好,手中各持一张单词卡。
在老师下口令后快速旋转,最先说出对方卡片单词的同学获胜。
5..点手掌(catch the finger)游戏说明:说单词时让孩子点老师的手掌,老师来抓。
6..魔力手指(magic finger)游戏说明:先规定好每根手指说的遍数,然后用书挡住让同学猜是哪一个。
7.五体投地(body)游戏说明:把单词卡片放在地上,然后用身体的各个部位去接触,孩子特别喜欢。
8..过山车(get on the train)游戏说明:学生们手拉手围成圈边走边说要操练的句子或单词,老师和一个圈里的学生手撑手扣住哪个学生,学生需说出所操练的句子或词。
9..相反动作(opposite actions)游戏说明:(适合单词的整体操练)老师上下前后左右拍手说单词,学生要和老师的动作相反,如相同则给那组减分。
10.谁最快(who is the best?)游戏说明:(适合单词的总体操练),老师说one two go 老师手中卡片如果是平放的,学生们就坐着说单词,如果卡片是立起来放的学生就立刻站起来说,谁最快就给他奖励。
11..下命令(up and down)游戏说明:五六个人拿新单词卡上前站成一圈,老师下第一个命令,如apple 手拿此卡片的学生马上边下蹲边说apple down apple down apple down banana down..那么手拿banana卡片的孩子马上下蹲并说自己的指令然后再给别人下指令。
12..听名字(whose name?)游戏说明:老师和学生一起拍手说单词或句子,当老师突然喊学生名字时,被喊到名字的学生马上起立说出该单词,老师在喊名字时同时手指另外一个孩子,如果被指到的孩子起立就会被扣分。
13..看手势(gesture)游戏说明:老师和学生一起拍手说单词或句子,当老师突然喊学生名字时,同时手指另外一个孩子,被指到的孩子起立说出该单词,,如果被喊到名字的孩子起立就会被扣分。
14.照镜子 look at the mirror游戏说明:学生与老师做同样的动作并操练单词或句型。
15.狼来了 the wolf is coming游戏说明:学生围成一圈,当教师说出一个约定的单词时,学生向自己的座位跑去,慢的学生就会被教师抓住,为保证安全,人多时可分组进行。
16.猜声音 guess the sound游戏说明:教师请一名学生背对同学,另一名同学拍打前一名同学的小手并说出单词,回座后,请前一名同学猜出是哪一位同学,用于单词的操练或句型的练习。
17.藏小手 hide the hands游戏说明:教师或选一名学生背对学生进行单词操练,当教师或学生转过身时其他学生将小手藏在背后,动作慢的同学将被扣分。
18.猜拳 stone scissors and clothes游戏说明:教师与学生进行猜拳,边猜拳边说单词,最终有一名胜利者可以得分。
19.传话 whisper游戏说明:可用于分组游戏,两组同学传不同的句子,看哪组传的又快又好,可以进行奖励。
20.老狼,老狼,几点了?Wolf wolf what’s the time?游戏说明:可用于与数字或时间相关的知识操练,大家围成一圈一起问“wolf wolf what’s the time?”当说到约定的时间时所有同学跑向自己的座位或指定的安全区,被抓住的学生要进行扣分或表演节目的处罚。
21.拍后背 pad pad游戏说明:老师背对学生站立,学生一边说单词或者句子一边向前走,教师回过头时必须停下来,谁先拍到教师的后背并且没被教师抓到就算赢。
22. 魔力之手(magic hand)游戏说明:教师指学生个人或者小组回答。
23.背靠背 (back to back)游戏说明:教师给参加游戏的孩子在后背贴上单词或者图片,当孩子转过身来时,谁先说出对方的单词谁获胜。
24.篮球比赛(play basketball)游戏说明:讲到basketball时表演投篮。
25.举重比赛(heavy and heavy)游戏说明:讲到heavy时表演举重,不断加大砝码。
26.游泳比赛(swimming match)游戏说明:讲到swim时表演游泳接力赛。
27.时间的学习(what time is it?)游戏说明:请12名幼儿分演12个钟点,胸前帖上数字卡片,围站成一圈。
游戏开始,大家一起说:“what’s the time? What’s the time?”老师突然指向一个小朋友,大家根据数字回答"It's One……"同时蹲下,只有被指到的小朋友站着28.数字的学习(numbers)游戏说明:很多小图片,几张做遮盖用的纸导入数字:黑板上帖好几组小图片,数量分别是1到10,用纸遮盖好,有种神秘感。
让小朋友猜是什么东西(给一定范围提示),再猜数量,揭开谜底。
可以用这些图片来练习“How many….?”29.救人(save)游戏说明:两组分别选出一个队员站到前面教师说单词,哪一组最先回答并且声音响亮该组队员就可以让在前面的学生往前走一步先到达目的地就是胜利者.30.射击(shoot)游戏说明:这一游戏适于单词复习环节每人手中拿一个单词教师不定向指哪个学生谁有错误谁被淘汰31.串项链(necklace)游戏说明:适于操练句子将句中单个名词串成项链最后戴到脖子上32.淘汰赛(we are the same)游戏说明:根据教师说的数字相应反应数字的学生站起来,没做对就被淘汰下去。
33.火眼金睛(eyes and ears)游戏说明:适合复习环节使用,即教师只摆口型,不出声音。
学生要根据老师的口型猜单词或句子。
34. Who am I ?游戏说明:适用于操练句型you are … She /He is …. 也可用于操练单词玩法: 找一个同学到前面背对大家然后下面同学变音说句子单词,前面的同学猜是谁35.贴膏药(relay race)游戏说明:分两组到前面站好然后最后一位同学说句子也可说单词说完之后跑到最前面后面接着说哪组最快又最准确的完成就算胜利36. 找宝藏(hide and seek)游戏说明:游戏之前先让学生把眼睛闭好然后把要找的单词藏起来让学生去找并连说三次37.丢手帕(where is the handkerchief)游戏说明:让学生站一圈并蹲下老师围着学生转并一起说单词,句子老师把准备好的手帕轻轻放在学生后面一圈之后学生没发现就要说句子/ 单词然后回到座位上38.传球(pass the ball)游戏说明:适于句子.单词学生边说边传球当老师说stop时球在谁手里谁就要快速站起来说三次39.X-RAY游戏说明:适合大班型。
以桌子为单位,大家一齐拍手说单词,老师说stop. 叫同学的名字,整个组站起来说单词,也可以辐射到前后左右。
40.考考你的记忆力(good memory)游戏说明:学完的单词卡扣过来放在地上,让同学回忆放在地上的单词按顺序分别是哪些。
41.考老师(guess and say)游戏说明找小朋友到前面,背对着同学拿单词卡,老师来猜,猜对了,同学一起读;猜错了,同学一起告诉老师。
42.切西瓜(cut the watermelon)游戏说明找五至六名学生,手拉手站成一个圈(即西瓜)。
边说单词边走。
老师随机分开两名同学的手(即切西瓜)。
被分开的同学比赛说单词,看谁说的快。
未参与游戏的同学在下面说单词加油,即可作整体操练又可作one by one 环节。
43.接糖果(throw and catch)游戏说明老师做个大糖果(糖纸中包惩罚方法)。
同学们边传糖果边拼单词(每人只说一个字母)。
若拿着糖果的同学没能拼出此单词的字母。
就要把该糖果吃掉(即受惩罚)。
此游戏可作单词拼读或复习26个英文字母。
老师说出一个字母,要求学生说出下一个。
44.排雷(where is the bomb?)游戏说明:老师准备20左右个乒乓球,其中半数表明是炸弹。
平均装到两个非透明的口袋中。
每组找一名同学到前面来比赛,在限定的时间内(可让学生说新单词10遍)看哪一组能先把雷排除掉。
45.邮递员(postman)游戏说明:准备两套可拼成句子的单词卡,每组选派两名同学成为邮递员,老师把两套卡打乱。
看哪组能最先拼出完整的句子,就像邮递员要把每封信正确的送到每一家一样,其余学生在下面说句子,此游戏适合句子操练。
46.猜价格(how much is it?)游戏说明:找一名同学到前面来猜价格,老师给出一个数字,让其他学生在下面提示。
比如,lower与higher,在限定的时间内看其能否猜出来,此游戏适合反义词操练以及比较级单词的操练。
47.魔法棒(magic sticks)游戏说明:充分利用魔法棒进行个体操练,提高孩子学习的主动性48.向左走向右走(Left right)游戏说明:教师踏步走,当踏左脚时男孩读单词;当踏右脚时女孩读单词49.冰糖葫芦(one by one)游戏说明:适合单词操练,被老师的冰棍指到的同学要快速说出所学单词,同时指向其他任意一个同学,下一个被指到的同学也要继续传词。
此游戏可让家长参与,如果一名学生的家长的糖葫芦没穿上,则该生要完成特殊任务或该生小组扣分50.心有灵犀(say and do)游戏说明:当学过两三个单词后,两个同学站前边,听到指令后,两人同时转一圈并同时说出一词,若说出同样的此就获胜,否则不得分。
51.狼卡(wolves)游戏说明:画一张狼的图片,混在所学单词卡中,找两个或四个同学于前并排站立,看老师手中卡片读单词并向前走一步,当遇到狼卡时,同学后退,退的慢的被老师(狼)逮到,被淘汰,最后剩余为胜利者。
52.小和尚挑水(carry water)游戏说明:两三个学生为一单位,老师叫到一学生名字时,与他相邻的两个人(或一人)起立说词;句子时,相邻的人说问句,被点名字的人来回答。
53.快速反应(answer quickly)游戏说明:老师规定句型,让学生来做相应替换,两人于前站立,听到老师指令后,开始说出句子,快且好的人得分。
54.宝宝乐(baby baby I love you)游戏说明:学生于前围成一个圈,听老师指令,老师说“ONE”学生独自站立并说词一次;“TWO”两个学生抱在一起,说辞两次,依次类推。