人机交互论文中英对照
人机交互论文中英对照
An Agenda for Human-Computer Interaction Research:Interaction Styles INTRODUCTIONThe bottleneck in improving the usefulness of interactive systems increasingly lies not in performing the processing task itself but in communicating requests and results between the system and its user. The best leverage for progress in this area therefore now lies at the user interface, rather than the system internals. Faster, more natural, and more convenient means for users and computers to exchange information are needed. On the user's side, interactive system technology is constrained by the nature of human communication organs and abilities; on the computer side, it is con- strained only by input/output devices and methods that we can invent. The challenge before us is to design new devices and types of dialogues that better fit and exploit the communication-relevant characteristics of humans.The problem of human-computer interaction can be viewed as two powerful information processors (human and computer) attempting to communicate with each other via a narrow-bandwidth, highly constrained interface . Research in this area attempts to increase the useful bandwidth across that interface. Faster, more natural––and particularly less sequential, more parallel––modes of user-computer communication will help remove this bottleneck.一项研究议程人机交互:交互方式简介日益改善的障碍交互系统的有用性在于在执行请求不予处理任务本身,而是在沟通和结果之间的系统和它的用户。
人机交互的重要性英语作文
人机交互的重要性英语作文In the ever-evolving landscape of the digital age, human-computer interaction (HCI) has emerged as a pivotal aspect of technology advancement. HCI, simply put, refers to the study of how humans and computers interact, encompassing the design, implementation, and evaluation of computer systems that are user-friendly and intuitive. The significance of HCI lies in its ability to bridge the gap between humans and machines, enhancing the overall user experience and promoting effective communication.Firstly, HCI plays a crucial role in enhancing usability. The design of computer systems, software applications, and websites often determines how easily users can navigate and interact with them. A well-designed interface, with intuitive controls and clear visual cues, can significantly improve the user experience. Conversely, a poorly designed interface can lead to confusion, frustration, and even abandonment of the system. Therefore, HCI principles are essential in ensuring that technology is accessible and enjoyable for all users.Secondly, HCI contributes to the efficiency of computer systems. By understanding how humans interact with computers, designers can optimize system performance and reduce errors. For instance, in the field of artificial intelligence, HCI research is focused on creating machines that can understand and respond to human language and gestures. Such advancements not only enhance thecapabilities of computer systems but also improve the workflow and productivity of users.Moreover, HCI is crucial in promoting inclusivity and accessibility. As technology becomes more ubiquitous, it is important to ensure that all users, regardless of their age, gender, disabilities, or cultural background, caneffectively use computer systems. HCI research addresses these issues by exploring inclusive design practices that accommodate diverse user needs and preferences. This includes the development of accessible interfaces,assistive technologies, and customizable options that cater to individual differences.Furthermore, HCI has a significant impact on the development of new technologies. As the field of HCIcontinues to evolve, it is driving innovation in various areas such as virtual reality, augmented reality, and wearable technologies. These emerging technologies offer new ways for humans to interact with computers, further blurring the boundaries between the physical and digital worlds. HCI research is exploring the potential of these technologies and developing new interaction paradigms that enhance the user experience and enable more natural and intuitive interactions.In conclusion, the importance of human-computer interaction in the digital age cannot be overstated. It is a critical aspect of technology advancement that enhances usability, efficiency, inclusivity, and innovation. As we continue to navigate the ever-changing landscape of digital technology, it is essential to prioritize HCI principles and practices to ensure that technology remains user-centered and serves the needs of all users.**人机交互在数字时代的重要性**在数字时代不断演变的大背景下,人机交互(HCI)已经成为技术进步中的关键一环。
人机交互论文
浅谈人机交互技术自计算机以一个庞然大物的笨拙体态出现直到现在,它已经越来越紧密地融入了人们的日常生活,并已经被公认为解决医疗、教育、科研、环保等各类重大社会问题不可或缺的重要工具。
但由于计算机科学发展水平的限制、在计算机和人类之间还存在一条鸿沟。
为了消除这条鸿沟,人们创造了人机交互( Human Computer Interaction,HCI)技术——连接人和计算机的桥梁,它使人和机器的关系已从“人围着机器转”向“机器围着人转”的方向发展,并且使其变得更加自然、和谐。
换句话说它其实就是研究人与计算机之间通过相互理解的交流与通信,在最大程度上为人们完成信息管理,服务和处理等功能,使计算机正真成为人们工作学习的和谐助手的一门技术科学。
当然在这门大型技术科学中还包括了许多小型的技术,例如本文作为例子讲的UI界面设计技术等。
什么是界面技术呢?界面设计不仅仅是单纯地从美学角度考虑如何地进行排版布局,他是纯粹的科学性的艺术设计,也是充满人文关怀的的心理学的综合应用。
界面设计者根据受众人群、使用场景、使用方式,综合认知心理学、人体工程学、色彩设计等多重理论基础并最终为用户的方便使用而设计,是纯粹的科学性的艺术设计。
中国当前的软件产品,在UI设计方面可谓弱中之弱。
在大多数产品开发中对编码的偏重是显而易见的,产品急速推广无暇顾及设计的美观。
往往是产品已经投放市场,当界面遭到用户非议的时候,才会想到花上可怜的一点时间和金钱把产品做以“美化”,美化仅仅是在表面做工以得到用户的全盘的服帖的接受,可能中国网民的绝大多数并不具备对UI设计的鉴别能力,但是对美的感知是人生而有之的。
而要想设计出完美的UI界面,则必须遵循以下原则:1.有条理的布局注意力是网络上最优价值的货币。
在通常情况下,用户若是不能在几秒钟知道网站是做什么的,他往往会转而访问其他网站。
所以你必须迅速地告诉访问者你的网站是做什么的,为什么要在你的网站上花费时间,在此有条理的布局就是抢夺注意力最有效的手段之一。
人机自然交互的英语
人机自然交互的英语Natural Human Computer Interaction.Natural Human Computer Interaction (NHCI) is a field of computer science that focuses on developing new ways for humans to interact with computers. The goal of NHCI is to make it easier and more natural for people to use computers, and to enable computers to better understand and respond to human needs.NHCI encompasses a wide range of topics, including:Natural language processing.Speech recognition.Gesture recognition.Eye tracking.Haptic feedback.These technologies allow computers to interpret human input in a more natural way, and to provide feedback that is more intuitive and engaging.NHCI has the potential to revolutionize the way we interact with computers. By making it easier and more natural to use computers, NHCI can help us to be more productive, creative, and connected.中文回答:自然人机交互。
人机交互英文作文
人机交互英文作文下载温馨提示:该文档是我店铺精心编制而成,希望大家下载以后,能够帮助大家解决实际的问题。
文档下载后可定制随意修改,请根据实际需要进行相应的调整和使用,谢谢!并且,本店铺为大家提供各种各样类型的实用资料,如教育随笔、日记赏析、句子摘抄、古诗大全、经典美文、话题作文、工作总结、词语解析、文案摘录、其他资料等等,如想了解不同资料格式和写法,敬请关注!Download tips: This document is carefully compiled by theeditor. I hope that after you download them,they can help yousolve practical problems. The document can be customized andmodified after downloading,please adjust and use it according toactual needs, thank you!In addition, our shop provides you with various types ofpractical materials,such as educational essays, diaryappreciation,sentence excerpts,ancient poems,classic articles,topic composition,work summary,word parsing,copyexcerpts,other materials and so on,want to know different data formats andwriting methods,please pay attention!Hey, you know what? Technology is really amazing these days. We can talk to machines and they understand us. It's like having a conversation with a friend.Sometimes I wonder how these machines are so smart.They can answer all kinds of questions and do things for us. It's kind of creepy but also really cool.Have you ever played video games? That's another example of human-computer interaction. You control the character and it responds to your actions. It's so much fun.And think about all the apps on our phones. We just tap and swipe and everything happens. It's so easy and convenient.But sometimes I worry that we rely too much on machines. What if they break down or something goes wrong? We need to be careful and not forget how to do things ourselves.。
人机交互英语演讲稿范文
Ladies and gentlemen,Good morning/afternoon/evening. It is my great honor to stand before you today to discuss a topic that is rapidly shaping our world: the futureof human-computer interaction. As we navigate through the 21st century, technology has become an integral part of our daily lives, and the way we interact with our devices has evolved in unimaginable ways. Today, I will explore the current state of human-computer interaction, its impact on society, and the exciting developments that lie ahead.The Evolution of Human-Computer InteractionTo understand the future of human-computer interaction, we must first look back at its history. In the early days, computers were large, slow, and primarily used by scientists and engineers. Interacting with these machines required a degree of technical expertise and the use of complex command-line interfaces. However, as technology advanced, the way we interacted with computers began to change.The introduction of graphical user interfaces (GUIs) in the 1980s revolutionized the world of computing. Suddenly, computers were nolonger just tools for the elite; they were accessible to the average person. We could point and click our way through applications, makingthe interaction more intuitive and user-friendly.Fast forward to the 21st century, and we have entered an era of multitouch, voice recognition, and gesture-based interfaces. Smartphones, tablets, and even smartwatches have become extensions of our bodies, and we interact with them in ways that were once unimaginable. The rise of artificial intelligence (AI) has further blurred the lines between man and machine, creating a new generation of interactive experiences.The Impact of Human-Computer Interaction on SocietyThe impact of human-computer interaction on society is profound. It has transformed the way we work, communicate, and live our lives. Here are a few key areas where this impact is most evident:1. Work Efficiency: With the advent of interactive computing, we have seen a significant increase in productivity. Tasks that once took hours can now be completed in minutes, allowing us to focus on more creative and strategic aspects of our work.2. Communication: Social media, email, and instant messaging have made it easier than ever to connect with others, regardless of geographical barriers. This has fostered a more interconnected world, where ideas and cultures can be shared in real-time.3. Accessibility: Interactive technology has made it possible for people with disabilities to access information and perform tasks that were previously impossible. For example, screen readers and voice-to-text software have empowered individuals with visual impairments to navigate digital environments.4. Healthcare: Wearable technology and health apps have allowed us to monitor our health and fitness levels more closely than ever before. This has led to better preventative care and more personalized treatment plans.Exciting Developments in Human-Computer InteractionAs we look to the future, several exciting developments in human-computer interaction are poised to further transform our lives:1. Augmented Reality (AR): AR technology overlays digital information onto the real world, creating a new layer of interaction. This has applications in education, entertainment, and even retail, where customers can visualize products in their own homes before purchasing.2. Virtual Reality (VR): VR creates immersive environments that can be used for training, therapy, and entertainment. As the technology becomes more accessible, we can expect to see its use in various industries, from healthcare to the military.3. Natural Language Processing (NLP): NLP allows computers to understand and respond to human language. This technology is already being used invirtual assistants like Siri and Alexa, and it has the potential to revolutionize customer service and communication.4. Brain-Computer Interfaces (BCIs): BCIs enable direct communication between the human brain and a computer. While still in the experimental stages, this technology could one day allow individuals with severe disabilities to control devices and communicate with others.The Challenges AheadDespite the exciting advancements in human-computer interaction, we must also acknowledge the challenges that lie ahead. Issues such as privacy, security, and ethical considerations must be carefully addressed as we continue to integrate technology into our lives. Additionally, we must ensure that these advancements are accessible to all individuals, regardless of their socio-economic status or background.ConclusionThe future of human-computer interaction is bright and full of possibilities. As we continue to innovate and push the boundaries of what is possible, we must strive to create a world where technology enhances our lives and fosters a deeper connection between man and machine. By embracing the potential of human-computer interaction, we can build a more efficient, connected, and inclusive future for all.Thank you for your attention, and I welcome any questions or comments you may have.。
人机交互工程专业英语
人机交互工程专业英语英文回答:Human-Computer Interaction Engineering (HCI) combines computer science, design, and psychology to create interactive systems that are usable, efficient, and enjoyable to use. It encompasses a wide range of fields, including:User experience (UX) design: The process of creating products and services that are easy to use and meet the needs of users.Interaction design: The design of the ways in which users interact with computer systems, including the design of user interfaces, input devices, and output devices.Information architecture: The organization and structuring of information in a way that makes it easy for users to find and access.Usability engineering: The process of evaluating and improving the usability of computer systems.Human factors engineering: The study of how humans interact with machines and environments, and how to design systems that are compatible with human needs and capabilities.HCI is a critical field for creating technology that is both effective and enjoyable to use. By understanding the needs and capabilities of users, HCI engineers can design systems that are tailored to their specific requirements.中文回答:人机交互工程。
人机交互的重要性英语作文
人机交互的重要性英语作文The Importance of Human-Computer Interaction.In today's digital age, the interaction between humans and computers has become increasingly significant. This symbiotic relationship, known as Human-Computer Interaction (HCI), underpins many aspects of modern life, from simple tasks like checking emails or browsing the internet to complex operations like remote surgery or space exploration. The importance of HCI cannot be overstated, as it shapesnot only how we interact with technology but also how we understand and use it to enhance our daily lives.Enhancing User Experience.HCI is crucial in enhancing the user experience. Well-designed interfaces make technology more accessible and intuitive, reducing the learning curve and increasing satisfaction. Poorly designed interfaces, on the other hand, can lead to confusion, frustration, and even exclusion forusers. By considering factors like ergonomics, visual design, and user psychology, HCI professionals can create interfaces that are not only functional but also enjoyable to use.Driving Innovation.HCI is a driving force behind technological innovation. As our understanding of how humans interact with computers deepens, so too does our ability to create new and innovative solutions. Wearable technology, voice-activated assistants, and augmented reality are just a few examples of how HCI has led to the development of entirely new categories of products and services.Improving Efficiency and Productivity.Effective HCI can significantly improve efficiency and productivity in various industries. In healthcare, for instance, interactive systems can help doctors and nurses quickly access patient information, reducing errors and saving time. In the corporate world, collaborative toolsand platforms facilitate real-time communication and collaboration, enabling teams to work more efficiently together.Facilitating Accessibility.HCI plays a vital role in making technology accessible to people with disabilities. By designing interfaces that are inclusive and adaptable, we can ensure that everyone, regardless of their abilities, can access and use technology effectively. This not only improves the lives of individuals with disabilities but also helps to break down social barriers and promote equality.Shaping the Future of Technology.As we look towards the future, it's clear that HCI will continue to play a crucial role in shaping the development of technology. With the advent of new technologies like virtual reality, artificial intelligence, and the internet of things, the ways we interact with computers will become even more diverse and complex. HCI will be key in ensuringthat these new technologies are not only functional but also intuitive and enjoyable to use.In conclusion, Human-Computer Interaction is fundamental to the way we live, work, and interact with technology. It is not just a matter of convenience or efficiency; it is about creating meaningful and enjoyable experiences that enhance our lives. As we continue to develop and adopt new technologies, it is crucial that we prioritize HCI to ensure that these technologies serve us well and continue to shape a better future for all.。
人机交互论文
浅谈人机交互技术一.概述自计算机以一个庞然大物的笨拙体态出现直到现在,它已经越来越紧密地融入了人们的日常生活,并已经被公认为解决医疗、教育、科研、环保等各类重大社会问题不可或缺的重要工具。
随着技术的飞速发展,人们在自然语言理解、多通道交互、笔式交互以及智能用户界面等方面开展了很多工作。
由于计算机科学发展水平的限制、在计算机和人类之间还存在一条鸿沟。
人机交互( Human Computer Interaction,HCI)。
就是连接人和计算机的桥梁,它使人和机器的关系已从“人围着机器转”向“机器围着人转”的方向发展,变得更加自然、和谐。
人机交互是研究人与计算机之间通过相互理解的交流与通信,在最大程度上为人们完成信息管理,服务和处理等功能,使计算机正真成为人们工作学习的和谐助手的一门技术科学。
鉴于它对科技发展的重要性,研究如何实现自然,便利和无所不在的人机交互,成为现代信息技术,人工智能技术研究的至高目标,也是数学,信息科学,智能科学,神经科学,以及生理、心理科学多科学交叉的新结合点,并将引导着二十一世纪前期信息和计算机研究的热门方向。
1.2人机交互的发展历程人机交互作为计算机科学研究领域中一个重要组成部分,其发展历程已经经历了半个多世纪,并且取得了很大的进步和提高。
从计算机的诞生之日起,人机交互技术的发展已经经历了三个阶段:命令语言界面:这一阶段所使用的主要交互工具为键盘及字符显示器,交互的内容主要有字符、文本和命令,交互过程显得呆板和单调。
图形用户界面:这一阶段所使用的主要交互工具为鼠标及图形显示器,交互的内容主要有字符、图形和图像。
70年代发明的鼠标,极大地改善了人机之间的交互方式。
应该说,鼠标和窗口系统的出现,是人机交互技术发展历史上的一次技术革命。
自然人机交互:多通道用户界面;智能人机交互;感知人机交互;多媒体人机交互等。
1.3人机交互的三个因素人机交互技术主要由人的因素、交互设备和交互软件三个方面组成:人机交互技术分为精确交互技术和非精确交互技术。
人机交流英语作文模板
人机交流英语作文模板英文回答:The Role of Human-Computer Interaction in Enhancing Human-Technology Interaction。
Human-computer interaction (HCI) plays a vital role in shaping the way humans interact with technology, creating a seamless and intuitive experience. HCI encompasses various disciplines, including computer science, psychology, design, and ergonomics, to bridge the gap between human needs and technological capabilities.Key Principles of HCI。
User-centered design: Prioritizing the user's needs, preferences, and cognitive abilities in the design process.Usability: Ensuring that the technology is easy to learn, use, and navigate.Accessibility: Making technology inclusive for users with diverse abilities and needs.Feedback: Providing users with clear and timely feedback on their interactions.Consistency: Maintaining similar design elements and interaction patterns across different parts of the system.Benefits of Effective HCI。
人机交互新技术英语
人机交互新技术英语## Emerging Technologies in Human-Computer Interaction.英文回答:Human-computer interaction (HCI) is a rapidly evolving field that is constantly being shaped by new technologies. These technologies are making it possible for us tointeract with computers in more natural and intuitive ways, and are opening up new possibilities for human-computer collaboration.Some of the most exciting new technologies in HCI include:Natural language processing (NLP): NLP enables computers to understand and respond to human language. This is making it possible to create more natural and conversational user interfaces, and to develop applications that can assist us with tasks such as language translationand document summarization.Artificial intelligence (AI): AI can be used to create intelligent agents that can learn from their experiences and adapt to their users. This is making it possible to develop more personalized and responsive interactive systems.Virtual reality (VR) and augmented reality (AR): VR and AR are immersive technologies that can transport users to other worlds or overlay digital information onto thereal world. These technologies are being used to create new forms of entertainment and education, and to assist with tasks such as training and design.Wearable devices: Wearable devices, such as smartwatches and fitness trackers, are becomingincreasingly popular. These devices can collect data about our activity levels, sleep patterns, and other health-related metrics. This data can be used to provide us with insights into our health and wellness, and to help us make better lifestyle choices.中文回答:人机交互(HCI)是一个快速发展的领域,不断受到新技术的塑造。
人机交互的优劣英语作文
人机交互的优劣英语作文英文回答:Human-Computer Interaction (HCI) refers to the multifaceted relationship between humans and computers, encompassing both physical and cognitive aspects. It aims to create user-friendly and efficient computing systems by understanding human behavior, cognition, and design principles.Advantages of HCI:Improved Usability: HCI focuses on designing systems that are easy to use and navigate, reducing user frustration and increasing task efficiency.Enhanced Productivity: By incorporating intuitive interfaces and workflow optimization, HCI helps users complete tasks faster and with less effort.Increased Accessibility: HCI considers the needs of diverse users, including those with disabilities, ensuring that all users can effectively interact with computing systems.Improved User Experience: HCI strives to create systems that are both functional and enjoyable to use, enhancing overall satisfaction.Reduced Errors: By minimizing cognitive load and providing clear feedback, HCI helps reduce human error and improves system safety.Disadvantages of HCI:Complexity: HCI can be a complex field that requires specialized knowledge and skills in design, psychology, and engineering.Time-Consuming: Developing user-centric systems requires extensive research, prototyping, and testing, which can be time-consuming.Subjectivity: The effectiveness of HCI interventions can be subjective, as different users have varying preferences and abilities.Ethical Concerns: HCI raises ethical concerns related to data privacy, user manipulation, and the potential negative impact of technology on human behavior.Limited Scope: While HCI plays a crucial role in designing user interfaces, it has limited influence over broader system architecture and social factors that also affect user experience.中文回答:人机交互的优点:易用性提升, HCI 专注于设计易于使用和导航的系统,减少用户沮丧并提高任务效率。
人机交互论文
A Moving Target—The Evolution ofHuman-Computer InteractionJonathan GrudinMicrosoft Corporation, USATo appear in J. Jacko (Ed.), Human-Computer Interaction Handbook (3rd Edition), Taylor & Francis, 2012.P REAMBLE:H ISTORY IN A T IME OF R APID O BSOLESCENCE3 Why Study the History of Human-Computer Interaction? Definitions: HCI, CHI, HF&E, IT, IS, LIS 4 Terminology: Moore’s Law and InflationH UMAN-T OOL I NTERACTION AND I NFORMATION P ROCESSINGAT THE D AWN OF C OMPUTINGOrigins of Human FactorsOrigins of the Focus on Information 5 Paul Otlet and the Mundaneum 6Vannevar Bush and Microfilm Machines1945–1955:M ANAGING V ACUUM T UBES7 Three Roles in Early ComputingGrace Hopper: Liberating Computer Users 81955–1965:T RANSISTORS,N EW V ISTASSupporting Operators: First Formal HCI StudiesVisions and Demonstrations 9 J.C.R. Licklider at BBN and ARPAJohn McCarthy, Christopher Strachey, Wesley ClarkIvan Sutherland and Computer GraphicsDouglas Engelbart: Augmenting Human IntellectTed Nelson’s Vision of Interconnectedness10 From Documentalism to Information Science Conclusion: Visions, Demos, and Widespread Use1965–1980:HCI P RIOR TO P ERSONAL C OMPUTING11 HF&E Embraces Computer OperationIS Addresses the Management of Computing 12 Programming: Subject of Study, Source of Change Computer Science: A New DisciplineComputer Graphics: Realism and Interaction 13Artificial Intelligence: Winter Follows Summer Library Schools Embrace Information Science 151980–1985:D ISCRETIONARY U SE C OMES I NTO F OCUS16 Discretion in Computer UseMinicomputers and Office Automation 17 The Formation of ACM SIGCHI 18 CHI and Human Factors Diverge 19 Workstations and Another AI Summer 201985–1995:G RAPHICAL U SER I NTERFACES S UCCEED21 CHI Embraces Computer ScienceHF&E Maintains a Nondiscretionary Use Focus 22 IS Extends Its RangeCollaboration Support: OIS Gives Way to CSCW 23 Participatory Design and Ethnography 24 LIS: An Unfinished Transformation 251995–2010:T HE I NTERNET E RA A RRIVES26 The Formation of AIS SIGHCIDigital Libraries and the Evolution of LISHF&E Embraces Cognitive Approaches 27 CHI Evolves and Embraces DesignL OOKING B ACK:C ULTURES AND B RIDGES28 Discretion as a Major Differentiator 29 Disciplinary, Generational, and Regional CulturesL OOKING F ORWARD:T RAJECTORIES30 The Optional Becomes Conventional 31 Ubiquitous Computing, Invisible HCI?Human Factors and ErgonomicsInformation SystemsComputer-Human InteractionInformation 32C ONCLUSION:T HE N EXT G ENERATION33A PPENDIX:P ERSONAL O BSERVATIONS34 1970: A Change in Plans1973: Three Professions1975: A Cadre of Discretionary Hand-on Users1983: Chilly Reception for a Paper on Discretion in Use 1984: Encountering IS, Human Factors, and Design 1985: The GUI Shock1986: Beyond “The User”: Groups and Organizations 1989: Development Contexts: A Major Differentiator 1990: Just Words: Terminology Can Matter2005: Considering HCI History2012: Reflections on Bridging Efforts2012: PredictionsA CKNOWLEDGMENT36 R EFERENCESPREAMBLE: HISTORY IN A TIME OF RAPID OBSOLESCENCE“What is a typewri t er?” my six-year-old daughter asked.I hesitated. “Well, it’s like a computer,” I bega n.Why Study the History of Human-Computer Interaction?A paper widely read 20 years ago concluded with the advice to design a word processor by analogy to something familiar to everyone: a typewriter. Even then, one of my Danish students questioned this reading assignment, noting that “t he type writer is a species on its last legs.” For most of the computing era, interaction involved 80-column punch cards, paper tape, line editors, 1920-character displays, 1-megabye diskettes, and other extinct species. Are the interaction issues of those times relevant today? No.Of course, aspects of the human side of human-computer interaction change more slowly, if at all. Much of what was learned about our perceptual, cognitive, social, and emotional processes when we interacted with older technol-ogies applies to our interaction with emerging technologies as well. Aspects of how we organize and retrieve infor-mation persist, even as the specific technologies that we use change. Other chapters of the handbook in which this essay appears lay out relevant knowledge of human psychology; how and when that was acquired is not my focus.Nevertheless, there are reasons to understand the field’s history. The rapid pace of change could even strengthen them.1. Several disciplines are engaged in HCI research and application, but few people are exposed to more than one.By seeing how each evolved, we can identify possible benefits of expanding our focus and obstacles to doing so.2. Celebrating the accomplishments of past visionaries and innovators is part of building a community and inspiring futurecontributors, even when some past achievements are difficult to appreciate today.3. Some visions and prototypes were quickly converted to widespread application, others took decades, and someremain unrealized. By understanding the reasons for different outcomes, we can assess today’s visions more real-istically.4. Crystal balls are notoriously unreliable, but anyone planning or managing a career in a rapidly-changing field mustconsider the future. Our best chance to anticipate change is to find trajectories that extend from the past to the present. One thing is certain: The future will not resemble the present.This account does not emphasize engineering “firsts.” It focuses on technologies and practices as they became widely used, as reflected in the spread of systems and applications. This was often paralleled by the formation of new research fields, changes in existing disciplines, and the creation and evolution of professional associations and publications. More a social history than a conceptual history, this survey points to trends that you might download into your crystal balls.A historical account is a perspective. It emphasizes some things while de-emphasizing or omitting others. A history can be wrong in details, but is never right in any final sense. Your questions and your interests will determine how useful a perspective is to you. This essay covers several disciplines, but software engineering, communication, de-sign, and marketing receive less than attention than other accounts might provide.A blueprint for intellectual histories of HCI was established by Ron Baecker in the opening chapters of the 1987 and 1995 editions of Readings in Human-Computer Interaction. It was followed in R ichard Pew’s chapter in the 2003 version of this handbook. Further insights and references can be found in Brian Shackel’s (1997) account of Europ e-an contributions, and specialized essays by Brad Myers (1998) on HCI engineering history and Alan Blackwell (2006) on the history of metaphor in design. Perlman et al. (1995) is a compendium of early HCI papers that appeared in the human factors literature. HCI research within management information systems is covered by Banker and Kaufmann (2004) and Zhang et al. (2009). Rayward (1983; 1998) and Burke (1994; 2007) review the pre-digital history of infor-mation science; Burke (1998) provides a focused study of an early digital effort in this field.A wave of popular books have addressed the history of personal computing (e.g., Hiltzik, 1999; Bardini, 2000; Hertzfeld, 2005; Markoff, 2005; Moggridge, 2007). This essay extends my contribution to the previous HCI handbook, drawing on new research and Timelines columns that ACM Interactions has published since March 2006.Few of the aforementioned writers are trained historians. Many lived through much of the computing era as partic-ipants and witnesses, yielding rich insights and questionable objectivity. This account draws on extensive literature and hundreds of formal interviews and informal discussions, but everyone has biases. Personal experiences that illustrate points can enliven an account by conveying human consequences of changes that otherwise appear ab-stract or distant. Some readers enjoy anecdotes, others find them irritating. I try to satisfy both groups by including personal examples in a short a ppendix, akin to “d e leted scenes” on a DVD.Recent years have seen the appearance of high-quality, freely accessed digital reproductions of some early works. My references include links to several. The reproductions often do not preserve the original pagination, but quoted passages can be found with a search tool.Definitions: HCI, CHI, HF&E, IT, IS, LISHCI is often used narrowly to refer to work in the discipline of an author or instructor. I define it very broadly to cover major threads of research in four disciplines: human factors, information systems, computer science, and library & information science. Later, I elaborate on differences in the use of simple terms that make the relevant literatures difficult to explore. Here I explain how several key disciplinary labels are used. CHI (computer-human Interaction) here has a narrower focus than HCI; CHI is associated mainly with computer science, the Association for Computing Machinery Special Interest Group (ACM SIGCHI), and the latter's annual CHI conference. I use human factors and ergonomics interchangeably and refer to the discipline as HF&E. (Some writers define erg o-nomics more narrowly around hardware.) The Human Factors Society (HFS) became the Human Factors and Ergonomics Society (HFES) in 1992. IS (information systems) refers to the management discipline that has also been labeled data processing (DP) and management information systems (MIS). I follow comm on parlance in referring to organizational information systems specialists as IT professionals or IT pros. LIS (library and info r-mation science) represents an old field with a new digital incarnation that includes important HCI research. With IS taken, I do not abbreviate information science, a discipline that increasingly goes by simply 'information,' as in "Information School" or "School of Information."Conventions: Moore's Law and InflationA challenge in interpreting past events and the literature is to keep in mind the radical differences in what a typi-cal computer was from one decade to the next. We are familiar with Moore's law, but not with its many subtle effects. To some extent, conceptual development can be detached from hardware, but the evolving course of research and development cannot. Because we do not reason well about supralinear or exponential growth, we often failed to anticipate how rapidly change would come, and when it came we did not realize the role of the underlying technology. Moore's law specifies the number of transistors on an integrated circuit, but it is useful to consider the broader range of phenomena that exhibit exponential growth. Narrowly defined, Moore's law may soon be revoked, but broadly defined this is unlikely. The health of the technology industry is tied to ongoing hardware innovation. This provides the motivation and resources to continue, perhaps through novel materials and cooling techniques, three-dimensional architectures, optical computing, more effective parallelism, or other means. Do not underestimate human ingenuity when so much is at stake. There is also great opportunity for in-novation and increased efficiency in software. Finally, there is a tendency in the literature to state costs in terms of dollars at the time of the events described, although one dollar when the first commercial computers appeared was equivalent to ten dollars today. I have converted prices, costs and grant funding to U.S. dollars as of 2012.HUMAN-TOOL INTERACTION AND INFORMATIONPROCESSING AT THE DAWN OF COMPUTINGIn the century prior to the advent of the first digital computers, advances in technology gave rise to two fields of re-search that later contributed to human-computer interaction. One focused on making the human use of tools more efficient, the other on ways to represent and distribute information more effectively.Origins of Human FactorsFrederick Taylor (1911) employed technologies and methods developed in the late 19th century—photography, moving pictures, and statistical analysis—to improve work practices by reducing performance time. Time-and-motion studies were applied to assembly-line manufacturing and other manual tasks. Despite the uneasiness with “Taylorism” reflected in Cha r lie Chaplin’s popular satire Modern Times, scientists and engineers continued working to boost efficiency and productivity using this approach.Lillian Gilbreth (1914) and her husband Frank were the first engineers to combine psychology and scientific management. Lillian Gilbreth focused more holistically than Taylor on efficiency and worker experience; some con-sider her the founder of modern Human Factors. Her PhD was the first degree awarded in industrial psychology. She went on to advise five U.S. presidents and became the first woman inducted into the National Academy of En-gineering.World War I and World War II accelerated efforts to match people to jobs, train them, and design equipment thatof aircraft controls (Roscoe, 1997) and escape hatches (Dyson, 1979) led to aircraft losses and thousands of casual-ties. Two legacies of World War II were respect for the potential of computing, based on its use in code-breaking, and an enduring interest in behavioral requirements for design.During the war, aviation engineers, psychologists, and physicians formed the Aeromedical Engineering Associa-tion. After the war, the terms 'human engineering,' 'human factors,' and 'ergonomics' came into use, the latter primari-ly in Europe. For more on this history, see Roscoe (1997), Meister (1999), and HFES (2010).Early tool use, whether by assembly-line workers or pilots, was not discretionary. If training was necessary, people were trained. One research goal was to reduce training time, but a more important goal was to increase the speed and reliability of skilled performance.Origins of the Focus on InformationH. G. Wells, best known for writing science fiction, campaigned for decades to improve society through information dissemination. In 1905 he outlined a system that might be built using another new technology of the era: index cards!These index cards might conceivably be transparent and so contrived as to give a photographic copy promptly whenever it was needed, and they could have an attachment into which would slip a ticket bear-ing the name of the locality in which the individual was last reported. A little army of attendants would be at work on this index day and night… An incessant stream of information would come, of births, of deaths, of arrivals at inns, of applications to post-offices for letters, of tickets taken for long journeys, of criminal convictions, marriages, applications for public doles and the like. A filter of offices would sort the stream, and all day and all night for ever a swarm of clerks would go to and fro correcting this central register, and photographing copies of its entries for transmission to the subordinate local stations, in response to their inquiries…Would such a human-powered “Web 2.0” be a tool for social control or public information access? The image evokes the potential, and also the challenges, of the information era that is taking shape around us now, a century later.In the late 19th century, technologies and practices for compressing, distributing, and organizing information bloomed. Index cards, folders, and filing cabinets—models for icons on computer displays much later—were im-portant inventions that influenced the management of information and organizations in the early 20th century (Yates, 1989). Typewriters and carbon paper facilitated information dissemination, as did the mimeograph machine, patented by Thomas Edison. Hollerith cards and electromechanical tabulation, celebrated steps toward computing, were heavi-ly used to process information in industry.Photography was used to record information as well as behavior. For almost a century, microfilm was the most ef-ficient way to compress, duplicate, and disseminate large amounts of information. Paul Otlet, Vannevar Bush, and other microfilm advocates played a major role in shaping the future of information technology.As the cost of paper, printing, and transportation dropped in the late 19th and early 20th centuries, information dis-semination and the profession of librarianship grew explosively. Library Associations were formed. The Dewey Deci-mal and Library of Congress classification systems were developed. Thousands of relatively poorly-funded public libraries sprang up to serve local demand in the United States. In Europe, government-funded libraries were estab-lished to serve scientists and other specialists in medicine and the humanities. This difference led to different ap-proaches to technology development on either side of the Atlantic.In the United States, library management and the training of thousands of librarians took precedence over tech-nology development and the needs of specialists. Public libraries adopted the simple but inflexible Dewey Decimal Classification System. The pragmatic focus of libraries and emerging library schools meant that research into tech-nology was in the province of industry. Research into indexing, cataloging, and information retrieval was variously referred to as Bibliography, Documentation, and Documentalism.In contrast, the well-funded European special libraries elicited sophisticated reader demands and pressure for li-braries to share resources, which promoted interest in technology and information management. The Belgian Paul Otlet obtained Melvyn Dewey’s pe rmission to create an extended version of his classification system to support what we would today call hypertext links. Otlet agreed not to implement his Universal Decimal Classification (UDC) in Eng-lish for a time, an early example of a legal constraint on technology development; nevertheless, UDC is still in use in some places.In 1926, the Carnegie Foundation dropped a bombshell: It endowed the Graduate Library School (GLS) at the University of Chicago to focus solely on research. For two decades Chicago was the only university granting PhDs in library studies. GLS positioned itself in the humanities and social sciences, with research into the history of pub-lishing, typography, and other topics (Buckland, 1998). An Introduction to Library Science, the dominant library re-search textbook for forty years, was written at Chicago(Butler, 1933). It did not mention information technology at all. Library Science was shaped by the prestigious GLS program until well into the computer era and human-tool interaction was not among its major concerns. Documentalists, researchers who did focus on technology, were con-centrated in industry and government agencies.Burke (2007, p. 15) summarized the early history, with its emphasis on training librarians and other specialists: Most information professionals … were focusing on providing information to specialists as quickly as pos-sible. The terms used by contemporary specialists appeared to be satisfactory for many indexing tasks and there seemed no need for systems based on comprehensive and intellectually pleasing classification schemes. The goal of creating tools useful to non-specialists was, at best, of secondary importance.My account emphasizes the points at which computer technologies came into what might be called 'non-specialist use.' This early history of information management is significant, however, because the Web and declining digital storage costs have made it evident that everyone will soon become their own information manager, just as we are all now telephone operators. But I am getting ahead of our story. This section concludes with accounts of two individuals who, in different ways, shaped the history of information research and development.Paul Otlet and the Mundaneum. Like his contemporary H.G. Wells, Otlet envisioned a vast network of information. But unlike Wells, Otlet and his collaborators built one. Otlet established a commercial research service around facts that he had been cataloging on index cards since the late 19th century. In 1919 the Belgian government financed the effort, which moved to a record center called the Mundaneum. By 1934, 15 million index cards and millions of images were organized and linked or cross-referenced using UDC. Curtailed by the Depression and damaged during World War II, the work was largely forgotten. It was not cited by developers of the metaphorically identical Xerox Notecards, an influential hypertext system of the 1980s.Technological innovation continued in Europe with the development of mechanical systems of remarkable ingenui-ty (Buckland, 2009). Features included the use of photoreceptors to detect light passing through holes in index cards positioned to represent different terms, enabling rapid retrieval of items on specific topics. These innovations inspired the work of a well-known American scientist and research manager.Vannevar Bush and Microfilm Machines. MIT professor Vannevar Bush was one of the most influential scientists in American history. He advised Presidents Franklin Roosevelt and Harry Truman, served as director of the Office of Scientific Research and Development, and was president of the Carnegie Institute.Bush is remembered today for As We May Think, his 1945 Atlantic Monthly essay. It described the MEMEX, a hy-pothetical microfilm-based electromechanical information processing machine. The MEMEX was to be a personal workstation that enabled a professional to quickly index and retrieve documents or pictures and create hypertext-like associations among them. The essay, excerpted below, inspired computer engineers and computer scientists who made major contributions to HCI in the 1960s and beyond.Not well known is that Bush wrote the core of his essay in the early 1930s, after which, shrouded in secrecy, he spent two decades and unprecedented resources on the design and construction of several machines that comprised a subset of MEMEX features. None were successful. The details are recounted in Colin Burke’s comprehensive book Information and secrecy: Vannevar Bush, Ultra, and the other Memex.Microfilm—photographic miniaturization—had qualities that attracted Bush, as they had Otlet. Microfilm was light, could be easily transported, and was as easy to duplicate as paper records (Xerox photocopiers did not appear until 1959). The cost of handling film was brought down by technology created for the moving picture industry. Barcode-like patterns of small holes could be punched on a film and read very quickly by passing the film between light beams and photoreceptors. Microfilm was tremendously efficient as a storage medium. Memory based on relays or vacuum tubes would never be competitive, and magnetic memory, when it eventually arrived, was less versatile and far more expensive. It is easy today to overlook the compelling case that existed for basing information systems on microfilm.Bush’s machines failed because he set overly ambitious compression and speed goals, ignored patent ownership issues, and most relevant to our account, was unaware of what librarians and documentalists had learned through decades of work on classification systems. American documentalists were active although not well-funded. In 1937, the American Documentation Institute (ADI) was formed, predecessor of the American Society for Information Sci-ence and Technology (ASIST). Had he worked with them, Bush, an electrical engineer by training, might have avoid-ed the fatal assumption that small sets of useful indexing terms could easily be defined and agreed upon. Metadata design is still a research challenge.At times, Bush considered libraries and the public as potential users, but his machines cost far too much for library patrons to be plausible users. He envisioned the FBI as a customer and focused on military uses of cryptography and information retrieval; a final major project was for the CIA. Despite the classified nature of this work, through his aca-demic and government positions, his writings, the vast resources he commandeered, and the scores of brilliant engi-neers he enlisted to work on microfilm projects, Bush promoted his vision and exerted influence for two decades, well into the computer era.Bush’s vision emphasized both associative linking of information sources and discretionary use: Associative indexing, the basic idea of which is a provision whereby any item may be caused at will to se-lect im mediately and automatically another. This is the essential feature of the MEMEX… Any item can be joined into numerous trails… New forms of encyclopedias will appear, ready made with a mesh of assoc i-ative trails [which a user c ould extend]…The lawyer has at his touch the associated opinions and decisions of his whole experience and of the ex-perience of friends and authorities. The patent attorney has on call the millions of issued patents, with fa-miliar trails to every point of his client’s interest. The physician, puzzled by a patient’s reactions, strikes the trail established in studying an earlier similar case and runs rapidly through analogous case histories, with side references to the classics for the pertinent anatomy and histology. The chemist, struggling with the synthesis of an organic compound, has all the chemical literature before him in his laboratory, with trails following the analogies of compounds and side trails to their physical and chemical behavior.The historian, with a vast chronological account of a people, parallels it with a skip trail which stops only on the salient items, and can follow at any time contemporary trails which lead him all over civilization at a particular epoch. There is a new profession of trail blazers, those who find delight in the task of establish-ing useful trails through the enormous mass of the common record. (Bush, 1945.)Bush knew that the MEMEX was not realistic. None of his many projects included designs for the “essential” ass o-ciative linking. His inspirational account nicely describes the hands-on discretionary use of computers by profession-als. But that would not arrive for 50 years, when it would be built on technologies then undreamt of. Bush did not sup-port the early use of computers, which were slow, bulky, and expensive. Computers seemed clearly inferior to micro-film.1945–1955: MANAGING VACUUM TUBESWorld War II changed everything. Prior to the war, government funding of research was minimal and primarily man-aged by the Department of Agriculture. The unprecedented investment in science and technology during the war years revealed that huge sums could be found—for academic or industrial research that addressed national goals. Research expectations and strategies would never again be the same.Sophisticated electronic computation machines built before and during World War II were designed for specific purposes, such as solving equations or breaking codes. Each of the extremely expensive cryptographic machines that helped win the war was designed to attack a specific encryption device. A new one was needed whenever the enemy changed machines. These limitations spurred interest in general-purpose computational devices. War-time improvements in technologies such as vacuum tubes made them more feasible, and their deployment brought hu-man-computer interaction into the foreground.When engineers and mathematicians emerged from military and government laboratories (and secret project rooms on university campuses), the public became aware of some breakthroughs. Development of ENIAC, arguably the first general-purpose computer, was begun in secret during the war but announced publicly as a 'giant brain' only when it was completed in 1946. (Its first use, for calculations supporting hydrogen bomb development, was not publi-cized.) Accounts of the dimensions of ENIAC vary, but it stood eight to ten feet high, occupied about 1800 square feet, and consumed as much energy as a small town. It provided far less computation and memory than can be ac-quired for a few dollars, slipped into a pocket, and run on a small battery today.Memory was inordinately expensive. Even the largest computers of the time had little memory, so they were used for computation and not for symbolic representation or information processing. A key HCI focus was to reduce opera-tor burden; for example, by enabling them to replace or reset vacuum tubes more quickly and to load stored-program computers from tape rather than by manually attaching cables and setting switches. Through such 'knobs and dials' human factors improvements, one computer operator could accomplish work that had previously required a team.Libraries installed simple microfilm readers to assist with information retrieval as publication of scholarly and popu-lar material soared. Beyond that, library and library school involvement with technology was limited, even as the foundation for information science came into place. The war had forged alliances among the documentalists, electri-cal engineers, and mathematicians interested in communication and information management. Vannevar Bush's col-laborators in this effort included Claude Shannon and Warren Weaver, co-authors in 1949 of the seminal work on information theory (called communication theory at that time). Prominent American documentalist Ralph Shaw joined Bush’s efforts. Library schools continued to focus on librarianship, social science, and historical research. The GLS orientation still dominated. The division widened: In the 1930s, the technology-oriented ADI included librarians and support for systems that spanned the humanities and sciences; with the arrival of the war and continuing after it, ADI's concerns became those of government and 'Big Science.'Three Roles in Early ComputingEarly computer projects employed people in three roles: managers, programmers, and operators. Managers oversaw design, development, and operation. They specified the programs to be written and distributed the output. Scientists and engineers wrote the programs, working with mathematically adept programmers who decomposed a task into。
人机交互英语作文
人机交互英语作文1. Hey, how's it going? I'm a big fan of using voice commands to control my smart home devices. It's so convenient to just say "turn off the lights" or "set the thermostat to 72 degrees" without having to lift a finger.2. Have you ever tried using a chatbot for customer service? Sometimes it's frustrating because the responses can feel so automated and impersonal. I prefer talking to a real person who can understand my problem and provide a personalized solution.3. Virtual assistants like Siri and Alexa are pretty amazing, but they're not perfect. Sometimes they misunderstand what I'm saying or give me irrelevant information. It can be a bit frustrating when that happens, but I guess it's just part of the learning process for these AI systems.4. I love playing video games, and I think it's reallycool how game developers are using AI to create more realistic and challenging opponents. It's like playing against a real person, but without all the trash talk!5. One thing that worries me about the increasing use of AI in everyday life is the potential loss of jobs. I mean, if robots and algorithms can do everything better and faster than humans, what's going to happen to all the workers who are replaced by technology? It's a tough question that we need to think about as AI continues to advance.。
人机交互技术在智能家居中的应用对照外文翻译
人机交互技术在智能家居中的应用对照外文翻译概述:这篇文档对比了人机交互技术在智能家居领域中的应用案例。
通过对外国文献的翻译,我们可以了解到国外智能家居领域中对人机交互技术的利用情况,为我国智能家居发展提供借鉴与启示。
1. 智能语音助手外文原文译文在智能家居中,语音助手发挥着重要作用,实现用户与家庭自动化系统之间的无缝交互。
这些语音助手利用自然语言处理技术来理解用户的指令并执行任务。
著名的例子包括亚马逊的Alexa、谷歌助手和苹果的Siri。
2. 手势识别技术外文原文译文手势识别技术允许用户通过手势控制智能家居设备。
摄像头或传感器捕捉手势并将其转化为自动化系统的指令。
这项技术为用户提供了便捷而直观的与智能家居交互的方式。
3. 触摸屏界面外文原文译文触摸屏界面广泛应用于智能家居控制面板中。
它们为用户提供了一个交互式显示屏,用户可以通过它控制和监控家庭自动化系统的各个方面。
这些界面通常可以自定义,并且用户友好。
4. 智能手表和手机应用外文原文译文随着智能手表和智能手机的普及,移动应用已成为智能家居控制的重要组成部分。
这些应用允许用户远程管理家庭自动化系统、调整设置并实时接收更新。
它们为用户提供了一个方便的方式,让他们随时与智能家居保持连接。
5. 虚拟现实交互外文原文*Virtual reality (VR) technology is also finding its way into smart homes, enhancing the user experience. By wearing VR headsets, users can immerse themselves in virtual environments where they can control and interact with their smart home devices through simulated interfaces.*译文虚拟现实(VR)技术也正在智能家居中发挥作用,提升用户体验。
人机交往作文600字
人机交往作文600字英文回答:Human-machine interaction has become an integral part of our daily lives. We interact with machines in various ways, such as using smartphones, computers, and even smart home devices. These interactions have made our lives more convenient and efficient. For example, I use my smartphone to communicate with friends and family, check the weather, and even order food. It has become a crucial tool for me to stay connected and get things done.However, despite the convenience, there are also challenges in human-machine interaction. Sometimes, machines can be frustrating to deal with, especially when they don't work as expected. For instance, I often encounter issues with voice recognition technology when trying to use virtual assistants. It can be quite annoying when the machine doesn't understand what I'm saying.中文回答:人机交往已经成为我们日常生活中不可或缺的一部分。
人机交互心理学研究英文论文
TitleStudent NO:201011010118 Name:普应祥Class: 2010级1班Score:The Thought of cognitive psychology Abstract: Cognitive psychology is the study of the nature of knowledge systems and learning process, especially research on thinking, perception, understanding, memory and learning process Emerging discipline. Although it produced in the last century, but its ideological origins can be traced back to ancient Greece. The Cognitive Psychology generation not only influenced by psychology, but also by the philosophical even linguistics thinking of impact. Traceable to the ideas of cognitive psychology, and the formation and development of the system of thought process the combing and synthesis, in order to better study the development of discipline and other cross-application disciplines interact.Keywords: cognitive psychology; psychology;Cognitive psychology is a branch of psychology is the study of the body of knowledge of nature and learning process, especially research about thinking, perception, understanding, memory and learning process of an emerging discipline [1]. The cognitive psychology starting in the 1950s, was officially formed in the 1960s, popular in the 1970s. Generation have had a profound influence on the development of psychology and Pu YingXiang (1982- ) B.E Information College ,Kunminmany other disciplines. First, cognitive psychology broke behaviorist imprison proposed a new model of a research people understand the process of internal psychological mechanism; Second, it facilitates the rapid development of computer science and other science and technology, opened it in education, widely used in medicine, management, even in areas such as language teaching [2]. As a new way of thinking and a new orientation of psychology, cognitive psychology, has a far-reaching ideological origin. In view of this, the retrospective of the ideological roots of cognitive psychology, the study of the development of discipline and other cross-application disciplines interact with important theoretical and practical significance.The Cognitive Psychology formation by the early impact of the various schools of thought in Psychology. Turn the history of psychology can be seen: the cognitive psychology research content and Permeates the thinking of early psychology. Which is particularly prominent schools of psychology structuralism, functionalism, Connectionism, behaviorism and Gestalt Humanistic Psychology. The structure of humanistic psychology (structuralism) is formed in the 19th century in Europe and America. Tectonic humanistic psychology advocatesPu YingXiang (1982- ) B.E Information College ,Kunminstudy psychology is a conscious experience, the experiments psychologists should be used introspection to study the structure and content of consciousness, and these components combine to form a variety of complex psychological process of law. For this reason Structure humanistic psychology cognitive psychology became a science system is so Played a very active role. In addition, today's cognitive psychologists still Tectonic structure of the psychologists interested in research, they devoted themselves to study perception, intelligentWell other aspects of cognitive structure. Structuralism psychology is an important founders of modern psychology originator!! German psychologist and philosopher Wundt (W ilhelm W undt). Wundt in Leipzig University in 1879 created the world's first psychological laboratory. In 1874, Wundt published the physiological psychology principle (Pr inciples O f Phys i o log ica l Psy chology) book,. This book is the first of the most important works in the history of modern psychology. In the book, Wundt using a system of psychology to the study of human perception, people feel, experience, will, perception and inspiration.Pu YingXiang (1982- ) B.E Information College ,KunminReferences:[1] 叶浩生. 心理学理论精粹[M ]. 福州: 福建教育出版社,2000: 44-46.[2] 朱纯. 外语教学心理学[M ] . 上海: 上海外语教育出版社, 2000: 19.[3] 桂世春. 新编心理语言学[M ]. 上海: 上海外语教育出版社, 2000: 18. Pu YingXiang (1982- ) B.E Information College ,Kunmin。
多模态人机交互综述(译文)
Alejandro Jaimes, Nicu Sebe, Multimodal human–computer interaction: A survey, Computer Vision and Image Understanding, 2007.多模态人机交互综述摘要:本文总结了多模态人机交互(MMHCI, Multi-Modal Human-Computer Interaction)的主要方法,从计算机视觉角度给出了领域的全貌。
我们尤其将重点放在身体、手势、视线和情感交互(人脸表情识别和语音中的情感)方面,讨论了用户和任务建模及多模态融合(multimodal fusion),并指出了多模态人机交互研究的挑战、热点课题和兴起的应用(highlighting challenges, open issues, and emerging applications)。
1. 引言多模态人机交互(MMHCI)位于包括计算机视觉、心理学、人工智能等多个研究领域的交叉点,我们研究MMHCI是要使得计算机技术对人类更具可用性(Usable),这总是需要至少理解三个方面:与计算机交互的用户、系统(计算机技术及其可用性)和用户与系统间的交互。
考虑这些方面,可以明显看出MMHCI 是一个多学科课题,因为交互系统设计者应该具有一系列相关知识:心理学和认知科学来理解用户的感知、认知及问题求解能力(perceptual, cognitive, and problem solving skills);社会学来理解更宽广的交互上下文;工效学(ergonomics)来理解用户的物理能力;图形设计来生成有效的界面展现;计算机科学和工程来建立必需的技术;等等。
MMHCI的多学科特性促使我们对此进行总结。
我们不是将重点只放在MMHCI的计算机视觉技术方面,而是给出了这个领域的全貌,从计算机视觉角度I讨论了MMHCI中的主要方法和课题。
浅谈计算机辅助工业设计中的人机交互
浅谈计算机辅助工业设计中的人机交互篇一:浅议计算机辅助工业设计中的人机交互毕业论文外文翻译-中英文论文翻译字数:共3366字论文题目:浅议计算机辅助工业设计中的人机交互第一部分外文翻译On the computer-aided industrial design in human-computer interactionPaper Keywords: Computer-Aided Industrial Design Industrial Design Human-Computer InteractionAbstract: Computer-aided industrial design is the future direction of industrial design, industrial design and this article from the general meaning of computer aided industrial design starting to explore the application of computer-aided industrial design, focusing on computer-aided design of human-computer interaction, and it made the prospect. Industrial design is a comprehensive discipline, their knowledge systems, including mathematics, physics, materials science, engineering, electronics, mechanics, color science, psychology, aesthetics, communication and ethics, etc. It is to promote economic development to improve people’s lifestyle has played an important role. But what is industrial design, has different opinions. 2006 International Council of Societies of Industrial Design (ICSID definition given that: Design is a creative activity, which aims to establish multi-dimensional quality products, processes, services and systems throughout the life cycle, so the design is the core of human innovation science and technology factors, but also the vital cultural and economic exchange factors of industrial design task is to structure, organization, function, expression and the discovery and evaluation ofeconomic relations, mainly in:(1 To Enhance Global Sustainable Development And EnvironmentalProtection,(2 To Give The Whole Of Human Society, Individual And Collective Interests And To Freedom(3 Decided To Users, Producers And The Market Leader, (4 Regardless Of How The World Of Globalization, Supporting Cultural Diversity;(5 to the products, services, systems and their characteristics in the form of (symbolic, semantic meaning of the expression of co-ordination with the (aesthetic, aesthetic consistency.Nearly five decades has been the rapid development of industrial design, especially on the computer and communications technology as the representative of the digital information era, the industrial design to further promote the development of computer-aided industrial design in a new look into the business, changing The traditional corporate R … D process.A Computer-Aided Industrial Design1960s, with the founder of the theory of computer graphics, computer-aided design (CAD came into being. Followed by hardware and software constantly updated and the urgent need of modern industry, so the introduction of computer-aided design of industrial design, has become a necessity. the rapid development of industry, market changing, upgrading ofproducts more quickly, in order to gain a competitive victory, companies need to shorten product development cycles, better market information, the traditional means of product development can not meet this needs, with computer-aided industrial design (CAID technology can more easily meet this demand.CAID, computer and systems integration that is related to high technology, ancillary products (works and services industrial design technology, modern design, its technical principles are the best features of thedesigner, creative thinking, experience, knowledge, comprehensive evaluation and decision-making capacity , imagination, aesthetic abilities, strong computer memory, information retrieval capabilities, vast amounts of information and accurate calculation of high-speed processing capability, easy to modify the design, virtual reality displays, art rendering, a certain degree of artificial intelligence, working condition is stable and will not fatigue and other features combine to enhance the design speed and efficiency, shorten design cycles and ensure the design quality and reduce design costs.Two, CAID ApplicationsCAID applications is mainly based on the digital platform, the use of CAID, companies can greatly shorten product development cycles, reduce product development costs, while ensuring product quality, and thus enhance their market competitiveness. CAID to scientific thinking and art thinking together, the invention of science into the art of thinking, to make the product look and feel more human, scientific thought into the art of thinking, you can ensure that the product form and function of the United States to explore the beauty of a scientific basis.1, computer-aided design patterns Computer-aided shape design is the use of computer hardware and software, through morphological changes, split ratio and other methods in accordance with the laws of formal beauty to explore the shape of the product in order to obtain functional layout is reasonable, humane operation of the technology the United States at this stage, the designer will often to explore the shape of the product in order to get a good product form, which necessarily requires designers often have to modify the product form. CAID parametric functions, easy to repeatedly modify the size, line, etc., with a strong surface modeling capabilities to quickly sketch-based three-dimensional modeling.2, computer-aided color designThe importance of color for the product is self-evident, different groups and geographical understanding of color is not the same, so the designer according to the different target groups in particular the use of scenarios to use a specific color, while the specific form of products, but also requires a specific color in order to more perfectly demonstrate product features. computer-aided design software in general has a powerful color editor and color picker feature, which allows designers to easily select a color, and thus improve the design division of work efficiency, but also easier on the color changes. addition, the color of the database software can be updated from time to time to ensure that the design of the times, fashion.3, computer-aided design of human-computerErgonomics is the study of the major tasks when the user right to use the product measure of the relationship, mode of operation, and the use of physiological responses and psychological feelings. Its fundamental purpose is through the ‘man - machine - environment’ interaction research, and create a most reasonable‘man - machine - environment’ system. Man-machine design quality will directly affect the product performance and user safety, good human-computer performance will help design the best play, improve production efficiency, on the contrary, would threaten the health of users, to users operating with an inconvenience, reduce productivity and reduce the overall performance of the product man-machine environment. With the development of computer-aided technology to representatives of the three-dimensional CAD for the design of digital technology has become an important means to improve competitiveness, and thus the emergence of ‘digital people machine engineering ‘concept, that the use of computer, information processing technology, the use of computer-aided design software, human-machine design and evaluation of human-machine systems,such as sports body model, which can be used to simulate the motion characteristics of the human body, in film and television, engineering, military with a wide range of applications, mainly used in the field of ergonomic posture and movement analysis.4, computer-aided design evaluation With the CAID of design evaluation is to improve the design quality is an important part. As a result, can determine the value of the various options to determine its strengths and weaknesses in order to filter out the best design. Evaluation tools emerge, allowing the design and evaluation methods have a stronger operational principles such as the use of computers for product evaluation and analysis of aesthetics, which is a prominent CIAD to evaluate the case. ‘artistic beauty of the computer evaluation system is essentially an intelligent expert system, knowledge base in the system concentrated on the篇二:浅谈人机交互界面和工业智能化的关系浅谈人机交互界面和工业智能化的关系随着计算机以及控制技术的发展,传统的工业控制技术已经逐渐地被智能控制技术所替代,智能化工业控制系统的发展为工业领域的发展提供了最强的技术保证,是推动企业持续创新发展的有效途径。
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An Agenda for Human-Computer Interaction Research:Interaction Styles INTRODUCTIONThe bottleneck in improving the usefulness of interactive systems increasingly lies not in performing the processing task itself but in communicating requests and results between the system and its user. The best leverage for progress in this area therefore now lies at the user interface, rather than the system internals. Faster, more natural, and more convenient means for users and computers to exchange information are needed. On the user's side, interactive system technology is constrained by the nature of human communication organs and abilities; on the computer side, it is con- strained only by input/output devices and methods that we can invent. The challenge before us is to design new devices and types of dialogues that better fit and exploit the communication-relevant characteristics of humans.The problem of human-computer interaction can be viewed as two powerful information processors (human and computer) attempting to communicate with each other via a narrow-bandwidth, highly constrained interface . Research in this area attempts to increase the useful bandwidth across that interface. Faster, more natural––and particularly less sequential, more parallel––modes of user-computer communication will help remove this bottleneck.一项研究议程人机交互:交互方式简介日益改善的障碍交互系统的有用性在于在执行请求不予处理任务本身,而是在沟通和结果之间的系统和它的用户。
在这方面取得进展的最好的杠杆因此,现在就是在用户界面,而不是系统内部。
更快,更便捷的方式为用户和计算机自然,更多的交流信息是必要的。
在用户的身边,互动系统技术是受制于人际交往能力的性质,机关和;在电脑旁,这是浓度, 紧张只有输入/输出设备和方法,我们可以发明。
我们面临的挑战我们面前的是设计新的设备和对话,更好地适合种和利用有关特点人类通讯的。
这种相互作用问题人机可以被看作是两个强大的信息处理器(人机)企图相互沟通其他通过一个窄带宽,高约束接口。
研究这方面的尝试,以增加在该接口的有用带宽。
更快,更自然-特别少的顺序,更多的并行-计算机模式的用户通信将有助于消除这个瓶颈。
Current technology has been stronger in the computer-to-user direction ( output devices in computer science terms, which we will use hereinafter, but input devices in psychological terms) than user-to-computer, so user-computer dialogues are typically one-sided, with the bandwidth from the computer to the user far greater than that from user to computer. We are especially interested in input media that can help redress this imbalance by obtaining data from the user conveniently and rapidly. Input is a neglected field relative to output, particularly considering the great strides made in computer graphics, but for that reason it is also an area that provides the greatest opportunity for research and progress. Interestingly, however, input is the source of perhaps the single biggest success story for theoretically-based research in HCI––the mouse.A basic research program in interactive systems provides the opportunity to go beyond the immediate concerns of developing the user interface for each particular new system and allows the study of HCI problems that pervade many future systems, and thus such research can have far greater leverage in the long run. The relationship between basic research and application development in this area ideally forms a circular chain: specific interface problems encountered in applications are generalized and then solved in basic research by inventing new interaction modes or techniques; and these general approaches can then be applied to the development of specific user interfaces. Finally, it is important to remember that modifying目前的技术已在计算机强大到用户的方向(输出在计算机科学方面的设备,我们将用以下,但在输入设备心理方面的电脑),比用户到,因此用户电脑的对话通常是片面的,与计算机带宽到用户远远大于从该用户的计算机。
我们特别感兴趣的输入媒介,可以帮助纠正这个快速的不平衡从用户方便地获取数据和。
输入是一个被忽视的领域相对于输出,特别是考虑作出的巨大进步计算机图形,但由于这个原因,也是一个地区,提供了最大的机会的研究和进展。
然而有趣的是,输入的数据的来源也许是一个最大的成功故事为基础的研究理论HCI---鼠标。
一个交互系统的基础研究项目提供了机会去除了为每个特定的用户界面的直接关注发展中国家新的系统,并允许人机交互系统的研究普遍存在的问题,许多未来,因此这种研究可以有更大的影响力远长期研究。
的关系基础研究和应用开发的理想在这方面形成一个环流,摩尔链:在特定接口的应用推广和遇到的问题然后在基础研究解决的新的互动模式,通过发明或技术;及这些一般的方法可以适用于除制订具体的用户面孔。
最后,重要的是要记住,修改一个系统的用户界面,透射电子显微镜,特别是媒体的特点,其输入/输出不只是修修补补该系统与表面外观。
它改变了用户的基本每按照一个系统。
去互动研究如何对心脏。
the user interface of a system, particularly the characteristics of its input/output media is not simply tinkering with the superficial appearance of the system. It changes the users' fundamental perception of a system .Interaction research goes to the heart of how.people comprehend and work with computer systems, not simply the surface.Interaction StyleBeyond this general framework, and beyond improvements in particular device technologies, a trend toward a new class of input/output device and human-computer interaction style is emerging. Its effect on the field of input devices specifically is to move from providing objects for the user to actuate through specific commands to simply sensing the user's body. Nielsen describes this next generation interaction style as non-command-based: "The fifth generation user interface paradigm seems to be centered around non-command-based dialogues. This term is a somewhat negative way of characterizing a new form of interaction but so far, the unifying concept does seem to be exactly the abandonment of the principle underlying all earlier paradigms: That a dialogue has to be controlled by specific and precise commands issued by the user and processed and replied to by the computer. The new interfaces are often not even dialogues in the traditional meaning of the word, even though they obviously can be analyzed as having some dialogue content at some level since they do involve the exchange of infor- mation between a user and a computer. 人民的理解和使用计算机系统,而不是简单的表面。