《Inside》视频攻略全流程解说视频攻略
奥斯特电子门使用说明书
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2.2
选配 能 ......................................................................................... 10
2.3
操作 管理 ..................................................................................... 10
2.3.9 机械钥匙使用方法................................................................... 12
2.3.10
说明 ................................................................................. 13
子门 如果您未按说明书的要求操作电子门 而由 引起的任何损失,根据相关
规定本 将
责任
本说明书仅适用于书中 介绍的本 电子门 型 产品的使用和使用条件
境要求的说明, 体表明产品软硬件的实 配置和界面,实 配置请以您
购买的产品 装箱清单 准 本说明书 一定能适用于 它型 和配置的本 电
子门 ,更 一定适用于 它品牌的产品
2.1.2 常开 能 ................................................................................... 9
2.1.3 反 能 ................................................................................... 9
ADLRAN ATLAS 800PLUS 使用手册说明书
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iv
Affidavit Requirements for Connection to Digital Services • An affidavit is required to be given to the telephone company whenever digital terminal equipment
901 Explorer Boulevard P.O. Box 140000
Huntsville, AL 35814-4000 (256) 963-8000
© 2000 ADTRAN, Inc. All Rights Reserved.
Prinns require that in this manual the following information be provided to the customer:
6. This unit contains no user-serviceable parts. 7. The following information may be required when applying to your local telephone company for
leased line facilities.
without encoded analog content and billing protection is used to transmit digital signals containing encoded analog content which are intended for eventual conversion into voiceband analog signals and transmitted on the network. • The affidavit shall affirm that either no encoded analog content or billing information is being transmitted or that the output of the device meets Part 68 encoded analog content or billing protection specifications. • End user/customer will be responsible for filing an affidavit with the local exchange carrier when connecting unprotected customer premise equipment (CPE) to 1.544 Mbps or subrate digital services. • Until such time as subrate digital terminal equipment is registered for voice applications, the affidavit requirement for subrate services is waived.
【转】《塞尔达传说时之笛》玩后感和资料
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【转】《塞尔达传说时之笛》玩后感和资料【转】《塞尔达传说-时之笛》玩后感和资料整理000N64平台上第一款塞尔达传说系列游戏好像也是该系列第四款作品,据说是《FAMI通》杂志上的一个满分作品这游戏是我在网上偶然看到的,之前只是玩过《缩小帽》而喜欢上了这个系列,所以一看到塞尔达传说的名字我就下了,正好机器里有N64模拟器(玩任天堂明星大乱斗用)呵(该游戏已经有完全汉化版了)刚玩发现是3D的画面是我喜欢的那种不算华丽的风格但视觉冲击力很强比如从高处下落或是让猫头鹰带你飞时画面临场感都是超级棒的!不仅如此,游戏的各个细节都做得十分逼真,逼真得令人感动了当然游戏主要看的是游戏性而不是画面。
除了8个主迷宫(不包括小迷宫),玩家还可以在游戏里收集100个黄金骷髅和36个心之碎片,这些东西大部分都是隐藏在游戏的各个角落(地洞、暗道)里,所以说这游戏要想完美通关花个一年半载也不新鲜(前提是不看攻略)....下面简单介绍下我玩这款游戏的经历:07年末好像就下载这游戏了,刚出来就卡住了不知往哪走,只有人告诉我让我弄把剑再弄个盾。
我找了半天愣没找到,因此就没再动这游戏。
08年暑假,我突然又想起这游戏了,进去半天还是没找到那剑和盾,然后就准备看看攻略,看完攻略才发现原来那东西挺容易找的......之后,我就一直玩,玩到了最近才完美通关,只不过大部分都是按照攻略玩的,那些收集要素也是看攻略才找齐的......我一直都觉得玩一款游戏就像是读一本书,本应该细细品味的,然而就因为有攻略弄得我没怎么品味这游戏。
谜题或是隐藏要素什么的,我好像都直接看攻略过去的。
不过还好,这游戏的剧情、3D效果,还有各式各样的支线任务都已经让我感受到满分作品的魅力了,最重要的是主人公需要来回穿梭于七年前后解谜作战,这算是见过的最新颖的玩法了,(不过据说此游戏的"续篇"--马祖拉的面具更是独特,因为没出汉化版我就还没玩),这些都巴不得让我想写这篇不像样的玩后感先说几个游戏里比较有趣的东西:1.报时的石头。
《变形金刚》游戏全部通关流程攻略
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《变形⾦刚》游戏全部通关流程攻略基础讲解:正式开始游戏前有⼀段开场动画,推荐看完,制作得不错。
同时也算是了解⼀下电影版变形⾦刚的剧情,毕竟电影版和曾经的G1系列差别还是很⼤的。
第⼀次游戏的时候会要求玩家选择所属派别:Autobot(博派)和Decepticon(狂派)游戏界⾯解释如下图:(暂时只提供攻略先⾏的Autobot界⾯)~Autobot~⾓⾊的操作性根据体型和汽车形态是有差别的,不是之前所谓的难以驾控,在熟悉⾓⾊以后操作就变得很⾃然简单了。
机器⼈形态是可以⼀直按住W键攀爬建筑物的,后期的追逐战⾥⾯要灵活应运攀爬技能和跳跃技能。
⼤黄蜂:汽车形态下,操作最为不易的⾓⾊;机器⼈状态很灵活。
铁⽪:不管是汽车形态还是机器⼈形态操作都很容易上⼿。
擎天柱:汽车形态下,变向较慢。
机器⼈状态下,速度⽐较慢,但是很转向很稳。
第⼀章:The Suburbs(四⼩关)这关都是由⼤黄蜂作为主⾓的关卡,主要讲述和地球⼈SAM相遇的过程。
1、操作练习——熟悉机器⼈形态的武器使⽤和近⾝格⽃,这⾥推荐近⾝格⽃(默认为E键),按照地图的标⽰前进即可完成。
2、操作练习——熟悉汽车形态下⾯的操控(⿏标中键上拨即可变形)。
开始需要追逐敌⽅汽车并攻击,使之成为机器⼈形态,然后近⾝狂按“E”即可轻松解决掉;后期三个敌⼈的时候由于多了时间限制就显得⽐较⿇烦点,最简单的⽅法是预判敌⼈前进路线,变成机器⼈状态攻击他们使之全成为机器⼈状态以后再消灭掉。
3、对付狂派路障——和他战切记开始是不能近⾝的,需要站在远处⽤Q键拾起重物瞄准以后击向他,趁他硬直的时候再近⾝攻击,反复⼏回合就可击败他(途中要换地点PK,需要注意时间限制)。
有⼿型标⽰时候可以拾取物品4、破坏雷达和能源设施——难以想象这关是博派所为,不过为了不让敌⼈得到资源,只能这样了。
根据地图提⽰摧毁雷达和电⼒设施就好了,还是要注意地点切换的时候有时间限制。
另外在第⼆个地点有敌⼈前来⼲预破坏,需要注意防范。
GBA1782七龙珠大冒险ADV...
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GBA-1782-<七龙珠大冒险ADVANCE>史上最全中文指南(本站原创)此文版权归原作者和任天堂世界所有,未经原作者许可严禁转载!■■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★■● ■0■●■站友xliz 原创■■┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅┅★史上最全(中文)《龙珠大冒险》指南这贴写到这里就应该完满了!欢迎指正错误或提出需要增加的内容!============================= 目录============================0一. 全物品和卡片收集指南(流程攻略)A. 悟空的故事模式B. 无限的故事模式C. 一对一生存模式D. 附加模式E. 迷你游戏模式二. 全人物操作指南Part 1. 附加模式01.悟空02.无限03.阿乐04.天津饭05.饺子06.龟仙人07.孙悟饭08.大魔王09.桃白白10.基朗11.南无12.熊人13.八戒14.皮拉夫的机械人15.索巴的机械人16.军曹17.紫曹长18.骷髅机械人19.蓝将军20.黑补佐的机械人21.恶魔人22.铃鼓23.圆鼓24.山猪25.红绸军士兵26.狼27.机械人28.监视器29.魔族士兵二. 全人物操作指南Part 2. 对战模式01.悟空02.无限03.龟仙人04.桃白白05.孙悟饭06.天津饭07.大魔王08.机械桃白白0三. 秘籍与其他01.日版ROM的秘籍02.99HIT达成与赚命03.各种要素开启方法总结00四. 资料出处0=============== 一. 全物品和卡片收集指南(流程攻略)==============物品分散在故事模式和附加模式里面,下面的图鉴和收集方式会以游戏的流程来编写。
《悟空的故事模式(STORY)》001. Goku's House [悟空的家]0物品06 - 就在游戏途中看到的一个门后面,绝对不会错过的。
02. Kame House [龟屋]物品04 - 击败“Goku's House”里面的Boss后自动获得。
《Inside》全隐藏物品收集流程图文攻略
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《Inside》全隐藏物品收集流程图⽂攻略 游戏开始往前直⾛来到⼤卡车处直接⾛过去。
来到倒塌的圆柱房⼦后⾯,等前⾯两个巡逻的离开后再前进。
过来将冰箱向前扳倒然后推到围墙边下,爬上去翻过围墙。
来到下⾯路障后⾯,直接⾛过去。
从⼩⼭坡上落下回头将箱⼦拉出来,把箱⼦拉到下⾯坑⾥垫着翻过去,滑到下⾯河道⾥。
下来河道⾥⼤概⾛到中间狗就会追来,在⽔⾥跳着前进上岸后赶快跳到对⾯悬崖上的树根。
接⾛再往前⾯包车就会追过来,往前跑从凸起的⽯块上落下后马上往左边⾛躲到⽯块后⾯等⾯包车过去。
再往前的车灯处是必定被发现的,但相对的⼩男孩跑动速度也会加快。
往前跑,途中注意下地上的树根跳过去别被绊倒,第⼀个树根在⽔池前。
再过来先在废弃的车⼦后⾯躲⼀下,等外⾯的⽪卡灯光扫过去再往前跑。
第⼆个树根在第⼆个⼈追来过⽔池处,跳过去往前跑从斜坡滑落。
下滑坡狗群追来,这⾥第三只树根,跳过去。
来到悬崖上后跳下去。
跳⼊⽔中后先到⽔上换⽓,然后往下潜⼊⽔⾥。
潜⼊⽔⾥后往左边顺着黄线游进去。
从⽔⾥浮出进⼊⾥⾯的⼭洞内,左右晃动柱⼦将柱⼦向前推倒。
过去将发光装置开关拔掉,然后原路返回外⾯湖⾥。
回到外⾯湖⾥,潜⼊⽔中向前游,等游过光照范围后再浮出⽔⾯。
到达⽟⽶地后,往⾥⾛到⼀⽚没有⽟⽶遮挡的空地,此处地上⼀个隐藏通道,拉开进⼊。
沿梯⼦爬下来,梯⼦左边拉开通风管道的挡板,进⼊⾥⾯拔掉发光装置。
从地下室回到⽟⽶地后往前⾛来到房⼦前,利⽤房⼦前的绳⼦荡到门上的窗⼜,进⼊房⼦内。
房⼦内⼆楼落下,先往左边过来开门把⼩鸡放进来,再往右边过来反复拉动发电机的绳⼦发电。
再往右⾛到墙边,等⼩鸡过来后往左跑,跳过鸡群过来拉动机器的开关,把⼩鸡吸上去将房梁上的箱⼦砸下来。
最后把箱⼦推倒墙边翻上去。
来到屋顶,跳到下⾯猪车上,然后将猪车往左边推。
推到屋⼦下,爬上猪车,将屋⼦⽊板扒下然后进⼊猪圈内。
猪圈中间的绳⼦爬上来,荡到左边的房梁上,再从房梁上跳过来拔掉发光装置。
《寂静岭破碎的记忆》流程攻略
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《寂静岭破碎的记忆》流程攻略orderGiven the PSP version and earlier version of the WII version of the same, the P version of Raiders only part of the details updated, thanks to chenou811224 (thieves) to provide WII version of Raiders for reference.Chapter 1After getting off the bus near the gate over the past, onto the opposite side of the garage, inside a room door and after several road to an own open place, in accordance with the prompt press X+ put off the hook rocker, then pull out the right door can open the door.Come out to the street and walk into an appliance shop on the left (clothing store on the right). The player is free to enter, but when you enter a shop, you'll find another house closed if you enter the clothing store.After 3 models surveyed, second models opened the zipper and got the key. Open the door, go downstairs, enter the basement, there is a message machine on the counter, you can listen to some messages. The door inside the counter cannot be opened for the moment, but the front door comes to the monitor room. Before you come to the surveillance video, use the joystick +X to turn the knob to channel 3, and press the DOOR RELEASE on the right to unlock the door just now.Go out, turn over the barbed wire, open the door and turn overthe wooden fence. Came to a recreation area, 3 cans can be found behind the one or two van, the hold down X and then press the L/R key will have lost the key inverted cans, can then open the slide door behind the past, once again came to the street.On the left, you can see a restaurant (on the right is a bar, the player is free to choose the direction of the move, which is related to the appearance of the policewoman). When you go in and talk to the policewoman, you can use the phone (you can directly understand the game menu). Out of the restaurant, from the road before returning to the previous appliance line, go out, in the street, mobile phones will have a phone call, after answering, found that her daughter called, but did not say a few words, hung up.Then the street will become very strange to all be frozen, into a corner of the small door will find a monster, after climbing over the fence to the opposite, there will be many monsters on the road (it is best to turn off the flashlight, otherwise easy to find a way to escape the monster) to see the door open, see the wall climb.Open the way some of the arrow in the door system can temporarily escape the monster (found state hide in useless) ran to the middle of a beam of red light in the yard jump no water swimming pool here, pick out at cross keys under fire, the monster dare not near, (note the time limit, to make good use of the map) on the left, to escape the red arrow place on OK.Second chaptersFirst, in the car, wait for the policewoman to stop the car, hold down the R key, the +X key, pull out the door insurance, and get off the door. Skip the fence on the left into a house, and find the key in the cupboard on the right side of the door. Use the key to open the door on the inside out along the ground tracks, continue to move forward and go to the opposite side of the other room after entering in the wood, climbed out the window to the other end. (can also come over from the pump room, where no longer details, players should be aware of two weeks of self discovery, the same below)All the way straight, there is a wooden house at the end, there are some collection items, do not take, do not affect the plot. Walk out of the house and receive a call from policewoman,After the bridge left to go straight to a car, found the house door open, to the left can be found a wallet, opened inside a key, opened the door and found a shadow to run out, then turn around will be frozen up.To open the map, you need to go to the blue X area and get the torch. It's better to use it at the moment of danger. Through to the map the left little room for temporary security, no monster chase, here can be found 3 ice sculptures, after receiving the call, listen carefully, there is a piece of music (also display subtitles) after playing the piano with tips to small (from left to right order according to the in order to play the 42331 one on the OK) after the success of the frozen door opened.Go out and there will be a monster chase, through a buildingto a bridge at OK! After the bridge turn right to see a blue car, climb the window into the front cabin out drilling iron net, at the end of another iron net jump will received a phone call, the end of this chapter.Third chaptersContinue to the last chapter of the scene, go forward, see a row of houses, first go to the far left, open the window, take the key, access to the next door.From the door to go out later on to the street, right into the WONDERLAND shop, into the kitchen behind the counter, right in the kitchen of the EXIT go to the street on the other side, skip across the short wall, left by the white car beside a window into the room, notice the window need to dial out 4 nails, after entering into the came to the corridor, here is the original school.A corridor to the right at the end of the laboratory, after the podium next door on the 2 floor to the left side of the art room, there are several art right on the table, the first survey put their shape of the picture on the right look after them, let the light irradiation shadow is number 8465 on the OK, and then on the wall the number 555 together became a telephone number after dialing 5558465, you can open the back door.When you go out of the open door, you will see a shadow running behind you, and then you will receive a text message. In a locker that is not locked across, open and remember the number behind the shirt. Then the right fan out GYM room door, the door onthe right but you need to enter a password, password board reads 1053, but is not correct, the 1031 is the correct password, investigation hard enough that number is the password.Open the door to go out into the opposite side of the PARTY Museum, here you can enjoy a beautiful singing, after looking for her daughter was taken to a front office, investigation of the computer will be prompted to enter the password, the password input box below the first point under the password will be the answer to the problem of 1, a total of 3 questions, all the questions can be display a password. The password is SUNDAY45, but you can't enter the password directly. You must answer the question. The problem here is random when you enter the game, but the answer is generally careful. You can find hints at the office. Here are some questions and answers for your reference!Q:What, is, the, name, of, my, wayward, waste-of-space, son?A:OTTOQ:the, king, of, sports, a, man's, game, of, squash?答:壁球问:毫无疑问,最棒的棒球队?一:黑眼圈问:我那婊子养的是前妻的名字?一:瓦莱丽问:可能是莎士比亚最好的喜剧吗?第十二个晚上问:我唯一的真正(四条腿)的朋友?一:妮基问:我的星座?不是我相信那些废话答:天蝎座问:我告别独身,自由和幸福,在哪里?一:夏威夷问:浪费了三年才能主修专业?答:地质[ ndxtpage ]成功进入电脑后场景又会被冰封,一路狂奔到蓝X目的地处会看见一扇门被冰雕挡住了,回走地图上会出现3个X地点,都是刚才来时经过的地方,这时回去那三处,对着亮起红灯的区域使用手机拍照后,回到冰封的门处,门开。
游戏化教学应用手册说明书
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作者序杨祖排四眼工作室创办人2022年3月阿基米德(Archimedes)在发现浮力(buoyancy force)的时候,开心到没穿衣服就跑上街去大喊“Eureka, Eureka!”(我发现了)这也让我明白,当发现新的知识时,人内心的喜悦是远比获得社会地位上的成功还要高的,那是一种自我实现的成就感。
但如今,我们在教导孩子时发现孩子却没有在学习上高喊Eureka了。
这本手册就是要把孩子心中的Eureka再次找出来!游戏化(Gamification),一个既熟悉又陌生的概念。
我们日常生活中不乏游戏的元素,但是又很难在我们日常使用的语言中去严格定义游戏化,所以这本书也只是作者自身的学习和看法。
从小我就是很爱玩的小孩,童年的乐高、积木、扑克牌、百万富翁、飞行棋,到少年时期的《游戏王》卡牌、中国象棋、西洋棋,再到成年后的电子游戏机、PlayStation、Gameboy、电子宠物机、电脑、智能手机等等,可以说游戏就是伴随着我们这群80后成长的集体回忆。
2016年,我在台湾的一场参学中接触到了桌游和游戏化的概念,当时就被这种全新的教学法所震撼——原来教学还可以如此的不一样。
当时,用游戏反转教育的种子就已经悄然地在我这个菜鸟的心里发芽了。
往后的日子里,虽是步履蹒跚,但也算是在缓慢中前进,开始了解桌游和游戏化教学、成立工作室、拜访各地的游戏化讲师,再到自己设计游戏、在课堂上执行游戏化教学、办工作坊、出版桌游,还有如今在做的有关游戏化方面的学术论文研究等等。
一路走来,不敢说已深得游戏化的奥义,但确实形成了自己的一套知识体系:游戏化教学元素表(GamED Elements)。
这些零零散散的知识,有必要做一个较系统化的编辑整理,于是就有了撰写这本《游戏化教学应用手册》的念头,也算是给自己这些年的学习做一个阶段性的总结,为下阶段的学习准备的基石。
因为所涉及的内容广泛而零散,所以把这些内容归纳成GamED Elements的元素表,尽可能的为大家详细解说其内容,同时也尽量为大家提供可以实际操作的案例与实践方法。
《秘密潜入》IGI过关攻略
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秘密潜入IGI过关攻略第一关:Trainyard贴着墙壁向右走,找到梯子,爬梯子到屋顶,贴着左边走到另外一端,找到另外一部梯子爬进屋子里。
在箱子上拿到一只乌兹和少量子弹。
拿出MP5,将外边屋子里的两个卫兵杀死。
走到左边的门口,在这个门的右边墙上,有一个红色警报按钮。
如果警报响了按下这个按钮可以关闭警报。
开门出去,打开过道左边的门进去。
屋子里有两部电脑(屏幕是蓝色的),操作电脑,直到状态条满了为止。
这样可以关闭电子监视器两分钟。
出去往左爬到水塔上,打死顶上的一个守卫,捡起他身边的狙击枪。
用狙击枪杀死对面了望塔上和了望塔下屋子里的一个卫兵。
下水塔回到刚才操作电脑的屋子里,重新操作一遍电脑。
出门往右边跑到铁丝网边。
贴着铁丝网一直往前跑,过了了望塔以后进入右边第一间屋子。
跳到箱子上,拿到三个手雷。
走出这间屋子,在对面的集装箱中间走到铁丝网和墙交界的地方。
跳到木箱子上,然后再跳到房顶上。
用狙击枪把院子里巡逻的卫兵杀死,然后再跳下去。
一直往前跑,跑出大门以后转左,跑到停在仓库里的卡车旁边即可过关。
第二关:SAM base向左跑到屋子附近的几个箱子处躲起来。
把中间三座房屋附近的三个卫兵都打死。
先进入最右边的屋子,在床上拿到M16A2,在里屋的桌子上拿到三颗枪榴弹。
再进入门口有红色牌子的屋子,在里面拿到C4炸弹,遥控地雷和手雷。
靠近SAM导弹车,用MP5的狙击模式干掉卫兵。
走到导弹车后部,等炸弹图标出现,按住动作键不放,等状态条满了,炸弹就安放成功了。
把这里的两部车都安置好炸弹。
打开地图查看,然后从2号地点和3号地点中间穿过去。
等接近导弹车的时候,躲在沙包阵地里的卫兵可能会开枪,用枪榴弹对付。
这里的导弹车无人守卫,尽快安放炸弹。
三个炸弹都放好了,赶紧向3号地点移动。
跑到停机坪上以后即可过关。
第三关:Military Airbase向着山顶前进,干掉在此巡逻的一个卫兵。
从两个变压器旁边的木箱那里下山。
到了围墙边,贴着围墙向左移动,用MP5干掉门口的卫兵。
《合金装备3》全迷彩面彩攻略
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《合金装备3》全迷彩面彩攻略作者:出国狂@合金装备吧PDF制作:o苍雨轩o@3DM-DNR《合金装备3》全迷彩面彩攻略顺序根据游戏进程给出,迷彩面彩均可继承,不同周目也可收集全,已收集到的在下周目将不再出现。
可获取的迷彩共19种(A-S)、面彩共7种(1-7)迷彩面彩流程获得顺序为:(X/Y说明X和Y在同一地图)迷 A---迷B/面1---迷C---迷D/迷E---迷F/面2---迷G---迷H---迷I---面3---(面7虽然是通关获得但在这里就要开始着手准备)---面4/迷J---迷K---面5---迷L---迷M---迷N---面6---(面7在这里还要做些工作)---迷O---迷P---迷 Q---迷R---迷S/面7和面7密切相关的Tsuchinoko的获得详情请参考:《合金装备3》全部动植物攻略下面是具体入手地点位置说明:迷彩A. Raindrop在地图Dolinovodno北部吊桥桥下,悬崖小洞攀着桥沿再跳到树枝上,要第二次来这张图的时候才有B. Scientist在Rassvet第一次见到EVA时获得C. Ga-Ko在地图Chyomij Prud的东北池塘低地里,被污水淹没,多走一走(不知道Thermal G在这里是否能帮助寻找,找不到的朋友可以开TG试一试)D. Splitter在地图Bolshaya Past South的最后一道电网前的右侧高地上,需要沿右侧的小路上去E. Choco Chip同样是在Bolshaya Past South,过了最后一道电网的左上空心树桩里F. Water在Bolshaya Past Base的中央房顶上G. Animals打光Ocelot的体力后掉落,在洞中拾取H. Snow在Chyomaya Peschera Cave的某个爬行才能通过的小口前(貌似是必经之路)I. Hornet Stripe打光The Pain的体力后掉落,在高地上J. Fly在Graniny Gorky Lab 1F的二楼厕所里,最靠里那个,按○键把门踢开K. Spider打光The Fear的体力后掉落,最好准备一堆坏掉的食物扔在地上(在厕所马桶位置放置一段时间就坏了) 等TF下来觅食的时候… 不然的话纯麻醉枪打很费劲L. Moss在The End后背举枪,指着他脑袋的时候他会抖落,开了Thermal G很好追踪他M. Fire打光The Fury的体力后获得N. Spirit打The Sorrow的时候走到尽头(被秒杀)后获得(记得嗑"苏醒药" 不然就真GAME OVER了) EVA给Snake装备的时候就在里面O. Maintenance炸Shagohod之前经过Groznyj Grad Weapons Lab: East Wing时开二楼靠窗的第二个储物柜获得P. Sneaking同样是炸Shagohod之前经过Groznyj Grad Weapons Lab: East Wing时开二楼的储物柜获得,之前放睡着的军官的那个储物柜Q. Cold War打光Volgin的体力后获得R. Snake打光The Boss的体力后获得S. Tuxedo通关一次后获得面彩1. Zombie在Rassvet北边的油箱后,要见了EVA天亮之后才有2. Snow在Bolshaya Past Base的战壕中,某木板下3. Desert在Ponizovje Warehouse的木箱后,红门前4. Oyama在Graniny Gorky Lab 1F的管道里,可从Graniny Gorki Lab Exterior: Inside Walls的房屋侧翼进入,草地中有个入口5. Water打完The Fear后经过Ponizovje Warehouse再回到Ponizovje South这张图,游到南面入口前获得6. Kabuki在Tikhogomyj 见完EVA后出瀑布在右边水下7. Infinity携带Tsuchinoko通关,Tsuchinoko具体如何获得,请参考《合金装备3》全部动植物攻略【完】。
《Inside》全成就及隐藏结局达成图文详解
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《Inside》全成就及隐藏结局达成图⽂详解 浑⽔悠悠 此处⼀直向左游,下潜顺着黄线游,上浮 你会来到这样⼀个地⽅ 摇动并推倒⼤柱⼦即可。
%{p a g e-b r e a k|浑⽔悠悠|p a g e-b r e a k}% 实地调查 来到⼗分可疑的⽟⽶地 在⼀⽚空阔的地⽅按下抓取键。
注意头⼀定要向左,如图,不然会踩住门。
进⼊地下室,右边的门不要管,你所有成就都收集齐了才能开。
我们先向左⾛进⼊暗室。
这⾥正在洗谜之照⽚,过去把球拉了吧。
%{p a g e-b r e a k|实地调查|p a g e-b r e a k}% 呼噜噜 来到下⾯有⼀车死猪的屋顶。
我们很容易发现,成就之黄线通向屋⾥,那么让我们继续深⼊。
这⾥流程⼤家都清楚,先来个信仰之跃跳进死猪⾥,再把车推到最左边。
跳上车,对墙按抓取,如图。
扯开门板。
接下来进⼊屋内,跳上绳⼦,拉球。
%{p a g e-b r e a k|呼噜噜|p a g e-b r e a k}% 抛诸脑后 最容易发现的隐藏。
相信⼤部分⼈⼀周⽬就发现了。
所以⽆需多说。
来到推下箱⼦砸开的洞中。
拉开这个⼗分可疑的通风⼜。
拉球。
%{p a g e-b r e a k|抛诸脑后|p a g e-b r e a k}% 藏宝露楼 来到刚进⼊的城区的楼顶。
很容易就能看到右下⾓的黄线。
顺着管⼦往下滑,然后跳上下图左边的梯⼦。
然后我们接着下爬,就能看到喜闻乐见的球。
%{p a g e-b r e a k|藏宝露楼|p a g e-b r e a k}% 基层⼈脉 来到⽔下的红门旁,这⼀步。
向左下⾛,看到黄线⼀直⾏进到⼀块⽅形块状物下。
蓄⼒撞开⽅块。
下潜,向左,上浮。
%{p a g e-b r e a k|基层⼈脉(1)|p a g e-b r e a k}% 重点来了,出潜艇爬梯⼦向左,顶上控制器。
控制你的刁民这样。
脱下控制器,进⼊潜艇,把你的刁民运到右边的控制器下,下潜。
Konica Minolta 服务手册说明书
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SERVICE MANUALFunction Version 2.2Date: 2023/03/24Table of ContentsA SAFETY AND IMPORTANT WARNING ITEMS............................................................................A-11.IMPORTANT NOTICE..............................................................................................................................................A-22.DESCRIPTION ITEMS FOR DANGER, WARNING AND CAUTION.......................................................................A-32.1Description items in this Service Manual................................................................................................................................A-32.2Description items for safety and important warning items.......................................................................................................A-33.SAFETY WARNINGS...............................................................................................................................................A-43.1MODIFICATIONS NOT AUTHORIZED BY KONICA MINOLTA, INC.....................................................................................A-43.1.1Actions requiring special attention..................................................................................................................................A-43.2POWER PLUG SELECTION..................................................................................................................................................A-53.2.1Power Cord Set or Power Plug......................................................................................................................................A-53.3CHECKPOINTS WHEN PERFORMING ON-SITE SERVICE................................................................................................A-73.3.1Power Supply.................................................................................................................................................................A-73.3.2Installation Requirements.............................................................................................................................................A-113.3.3After Service.................................................................................................................................................................A-133.4Used Batteries Precautions...................................................................................................................................................A-193.4.1ALL Areas.....................................................................................................................................................................A-193.4.2Germany.......................................................................................................................................................................A-193.4.3France..........................................................................................................................................................................A-193.4.4Denmark.......................................................................................................................................................................A-193.4.5Finland, Sweden...........................................................................................................................................................A-193.4.6Norway.........................................................................................................................................................................A-193.5Laser Safety..........................................................................................................................................................................A-203.5.1Laser Safety.................................................................................................................................................................A-203.5.2Internal Laser Radiation...............................................................................................................................................A-203.5.3Laser Safety Label.......................................................................................................................................................A-213.5.4Laser Warning Label....................................................................................................................................................A-213.5.5PRECAUTIONS FOR HANDLING THE LASER EQUIPMENT....................................................................................A-224.WARNING INDICATIONS ON THE MACHINE......................................................................................................A-234.1Warning indications inside the machine................................................................................................................................A-234.2Warning indications on the boards........................................................................................................................................A-245.MEASURES TO TAKE IN CASE OF AN ACCIDENT............................................................................................A-25B NOTATION OF THE CONTENTS..................................................................................................B-11.PRECAUTION ON HANDLING THIS MANUAL.......................................................................................................B-12.PRODUCT NAME....................................................................................................................................................B-23.BRAND NAME.........................................................................................................................................................B-34.FEEDING DIRECTION.............................................................................................................................................B-45.NOTE FOR THE SPECIFICATIONS........................................................................................................................B-5C PRODUCT OUTLINE.....................................................................................................................C-11.PRODUCT SPECIFICATIONS.................................................................................................................................C-11.1bizhub C4000i/C3300i.............................................................................................................................................................C-11.1.1Basic specifications........................................................................................................................................................C-11.1.2Paper..............................................................................................................................................................................C-21.1.3Print volume...................................................................................................................................................................C-21.1.4Machine specification.....................................................................................................................................................C-31.1.5Print function..................................................................................................................................................................C-31.1.6Web browser function.....................................................................................................................................................C-41.2PF-P20/PF-P21.......................................................................................................................................................................C-41.3FS-P04....................................................................................................................................................................................C-51.4CU-202....................................................................................................................................................................................C-61.5i-Option....................................................................................................................................................................................C-61.5.1Available function for i-Option........................................................................................................................................C-62.OVERALL COMPOSITION......................................................................................................................................C-72.1SYSTEM CONFIGURATION..................................................................................................................................................C-72.1.1System configuration......................................................................................................................................................C-72.1.2Optional configuration....................................................................................................................................................C-72.2Section configuration...............................................................................................................................................................C-82.3Paper path...............................................................................................................................................................................C-8D SERVICE TOOL.............................................................................................................................D-1hub C4000i/C3300i..............................................................................................................................................D-12.Utility tool..................................................................................................................................................................D-22.1IC card information setting tool of card reader........................................................................................................................D-22.1.1Outline............................................................................................................................................................................D-22.1.2IC card information setting procedures..........................................................................................................................D-2E MAINTENANCE.............................................................................................................................E-11.Concept of maintenance..........................................................................................................................................E-12.Periodical replacement parts list..............................................................................................................................E-32.1bizhub C4000i/C3300i.............................................................................................................................................................E-32.2PF-P20/PF-P21.......................................................................................................................................................................E-43.Periodical replacement procedure............................................................................................................................E-53.1bizhub C4000i/C3300i.............................................................................................................................................................E-53.1.1Replacing the tray 1 pick-up roller, tray 1 feed roller......................................................................................................E-53.1.2Replacing the tray 1 separation roller.............................................................................................................................E-53.1.3Replacing the manual bypass tray feed roller................................................................................................................E-63.1.4Replacing the manual bypass tray pick-up roller............................................................................................................E-63.1.5Replacing the manual bypass tray separation pad........................................................................................................E-73.1.6Replacing the toner cartridge.........................................................................................................................................E-83.1.7Replacing the imaging unit.............................................................................................................................................E-83.1.8Replacing the toner filter................................................................................................................................................E-93.1.9Replacing the waster toner bottle.................................................................................................................................E-103.1.10Replacing the transfer belt unit...................................................................................................................................E-103.1.11Replacing the transfer roller unit................................................................................................................................E-123.1.12Replacing the fusing unit............................................................................................................................................E-133.2PF-P20/PF-P21.....................................................................................................................................................................E-143.2.1Replacing the tray 2/3 pick-up roller, feed roller...........................................................................................................E-143.2.2Replacing the tray 2/3 separation roller........................................................................................................................E-154.Cleaning parts list...................................................................................................................................................E-174.1bizhub C4000i/C3300i...........................................................................................................................................................E-174.2PF-P20/ PF-P21....................................................................................................................................................................E-175.Cleaning/Lubrication procedure.............................................................................................................................E-185.1bizhub C4000i/C3300i...........................................................................................................................................................E-185.1.1Cleaning tray 1 pick-up roller, tray 1 feed roller............................................................................................................E-185.1.2Cleaning tray 1 separation roller..................................................................................................................................E-185.1.3Cleaning manual bypass tray pick-up roller.................................................................................................................E-185.1.4Cleaning the manual bypass tray feed roller................................................................................................................E-185.1.5Cleaning the manual bypass tray separation pad........................................................................................................E-185.1.6Cleaning the transfer belt unit......................................................................................................................................E-195.1.7Cleaning the PH window..............................................................................................................................................E-195.1.8Cleaning of the registration roller.................................................................................................................................E-195.1.9Cleaning of the area around the waste toner collecting port........................................................................................E-205.1.10Cleaning of the 2nd image transfer entrance guide...................................................................................................E-205.1.11Cleaning of the IDC sensor window...........................................................................................................................E-205.1.12Cleaning of the duplex transport rollers......................................................................................................................E-205.2PF-P20/PF-P21.....................................................................................................................................................................E-215.2.1Cleaning the tray 2/3 pick-up roller, feed roller.............................................................................................................E-215.2.2Cleaning the tray 2/3 separation roller.........................................................................................................................E-21F DISASSEMBLY/REASSEMBLY.....................................................................................................F-11.Disassembly/adjustment prohibited items................................................................................................................F-11.1Paint-locked screws................................................................................................................................................................F-11.2Red-painted screws................................................................................................................................................................F-11.3Variable resistors on board.....................................................................................................................................................F-11.4Warnings for disassembly.......................................................................................................................................................F-11.5Warnings / Precautions during setup or transportation...........................................................................................................F-22.Units from which removing is prohibited...................................................................................................................F-33.Disassembly/assembly warning/caution items.........................................................................................................F-43.1Removal/installing of boards...................................................................................................................................................F-4hub C4000i/C3300i..............................................................................................................................................F-54.1Exterior parts...........................................................................................................................................................................F-54.1.1Front door.......................................................................................................................................................................F-54.1.2Left cover........................................................................................................................................................................F-54.1.3Rear cover......................................................................................................................................................................F-54.1.4Exit cover........................................................................................................................................................................F-64.1.5Control panel unit...........................................................................................................................................................F-64.1.6Control panel cover........................................................................................................................................................F-84.1.7Tray1..............................................................................................................................................................................F-84.2Units........................................................................................................................................................................................F-94.2.1Manual bypass tray unit.................................................................................................................................................F-94.2.2PH unit..........................................................................................................................................................................F-104.2.32nd transfer pressure unit............................................................................................................................................F-114.2.4Main drive unit..............................................................................................................................................................F-124.2.5Manual bypass tray roller unit......................................................................................................................................F-134.2.6Paper feed unit.............................................................................................................................................................F-144.2.7PWB box......................................................................................................................................................................F-154.2.8Fusing drive unit...........................................................................................................................................................F-164.3Boards...................................................................................................................................................................................F-184.3.1Base board (BASEB)....................................................................................................................................................F-184.3.2CPU board (CPUB)......................................................................................................................................................F-184.3.3microSD card................................................................................................................................................................F-204.3.4DC power supply (DCPS).............................................................................................................................................F-224.3.5Backup board (ERB)....................................................................................................................................................F-244.3.6High voltage unit (HVPS).............................................................................................................................................F-254.3.7Machine condition monitor board/Fr (MCMB/Fr)..........................................................................................................F-264.4Motors...................................................................................................................................................................................F-274.4.1Main motor (M1)...........................................................................................................................................................F-274.4.2Color motor (M2)..........................................................................................................................................................F-274.4.3Fusing motor (M3)........................................................................................................................................................F-274.4.4Toner supply motor/YM (M4), Toner supply motor/CK (M5)........................................................................................F-274.4.5Tray 1 lift-up motor (M6)...............................................................................................................................................F-294.5Clutches................................................................................................................................................................................F-294.5.1Bypass tray paper feed clutch (CL2)............................................................................................................................F-294.5.2Tray 1 paper feed clutch (CL3).....................................................................................................................................F-294.5.3Registration clutch (CL4)..............................................................................................................................................F-304.5.4ADU transport clutch (CL5)..........................................................................................................................................F-304.5.5ADU feed clutch (CL6)/ADU reversal clutch (CL7).......................................................................................................F-314.6Fan motor..............................................................................................................................................................................F-314.6.1Machine cooling fan (FM1)...........................................................................................................................................F-314.6.2Toner suction fan (FM2)...............................................................................................................................................F-324.7Others...................................................................................................................................................................................F-334.7.1IDC sensor (IDCS1).....................................................................................................................................................F-334.7.2Temperature/humidity sensor (TEM/HUMS1)..............................................................................................................F-334.7.3Exit path switch solenoid (SD1)....................................................................................................................................F-345.PF-P20/PF-P21......................................................................................................................................................F-355.1Rear cover (PF-P20).............................................................................................................................................................F-355.2Rear cover (PF-P21).............................................................................................................................................................F-355.3Tray 2, tray 3 (PF-P20/PF-P21)............................................................................................................................................F-355.4Paper Feed Unit (PF-P20)....................................................................................................................................................F-355.5Paper Feed Unit (PF-P21)....................................................................................................................................................F-375.6PC control board (PCCB) (PF-P20/PF-P21).........................................................................................................................F-385.7Drive motor (M1) (PF-P20/PF-P21)......................................................................................................................................F-395.8Drive assy (PF-P20/PF-P21).................................................................................................................................................F-395.9Lift-up motor (M2) (PF-P20/PF-P21).....................................................................................................................................F-395.10Paper feed clutch (CL1) (PF-P20/PF-P21)..........................................................................................................................F-405.11Transport clutch (CL2) (PF-P20/PF-P21)............................................................................................................................F-40-221...................................................................................................................................................................F-426.1Wireless LAN board (UK-221)...............................................................................................................................................F-42。
功夫熊猫游戏流程攻略
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第4章 Protect the Palace
这关开始是用鹤飞行(飞行游戏),左摇杆是控制上下左右(上下是反的),X 是攻击,躲过黑色云彩,知道看见太阳。这里 有个技巧,有的玩家看不清前方的路,就一直跟着金币走就行。 GOINGAMER 极击网社区论坛9 Q' N: x2 j; t d 看到太阳,剧情过后,来到一个大厅,下来熊猫要根据提示做好多小任务。
任务:有的野猪是负责打架的,有的野猪是负责偷花瓶的,在这里暂称偷花瓶的野猪为老鼠 1:打老鼠防止偷花瓶,被偷后右下角会显示剩余个数,老鼠总共有三个地方可逃,两个是开始地点背后墙上的小洞(左右 各一),另一个是在水池右边院子的墙上有个小洞。 2:打野猪 8 y& R8 e1 M' s- B 3:打老鼠 4:打野猪战神3,如龙4,合金装备,符文工房3,最终幻想,魔女贝尼特,神秘海域,牧场物语,宵星传说,忍者龙剑传,生化危机5,如龙3,雷顿教授, 游戏,剧情,攻略,高清视频$ N9 r: L+ e3 e 5:关红房间天花板,在任务开始地点左边有个长廊,那里通向天花板打开的红房间(金币会指引你进去),进去看到两扇天 花板开了,先上右边武器架,上到顶回身一踢关住一扇(如图),另一扇上箱子跳起一脚就可关住。 \1 M' }: o3 O+ n. H1 f GOINGAMER 极击网社区论坛/ Y& k% v1 r# J" \; r1 g0 C' P/ d
BOSS 战:BOSS 是个大野猪挥舞着大刀,大家只要用 LT+A(翻滚躲避),然后用 XXY 招,3遍即可搞定它
第二章 Tournament of the Dragon Warrior 战神3|如龙4|合金装备|符文工房3|最终幻想|神秘海域|牧场物语|宵星传说|忍者龙剑传|生化危机5|如龙3|雷顿教授|游戏|剧情|攻略|高 清视频|下载1 }, ?' |+ n$ `, `- j# ]9 ~$ H 游戏攻略高清剧情视频9 k9 x9 j7 @* m- e. C5 k' ?3 ]' M# @ 被挡在门外,咱另想办法。右边尽头有辆马车,马车后面有个印章可以拾取,左边尽头有个蹦床,我们可以利用蹦床进去, 两边马车上有金币,我们可以把旁边的箱子用胖胖的身体挤过来跳上去得到(如图)
Native Instruments MASCHINE MK3 用户手册说明书
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The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.6.11 (11/2017)Hardware version: MASCHINE MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 203B & 201B, Nanshan E-Commerce Base Of Innovative ServicesShi Yun Road, Shekou, Nanshan, Shenzhen China© NATIVE INSTRUMENTS GmbH, 2017. All rights reserved.Table of Contents1Welcome to MASCHINE (23)1.1MASCHINE Documentation (24)1.2Document Conventions (25)1.3New Features in MASCHINE 2.6.11 (27)2Basic Concepts (29)2.1Important Names and Concepts (29)2.2Adjusting the MASCHINE User Interface (32)2.2.1Adjusting the Size of the Interface (32)2.2.2Switching between Ideas View and Arranger View (33)2.2.3Showing/Hiding the Browser (34)2.2.4Minimizing the Mixer (34)2.2.5Showing/Hiding the Control Lane (35)2.3Common Operations (36)2.3.1Using the 4-Directional Push Encoder (36)2.3.2Pinning a Mode on the Controller (37)2.3.3Pinning a Mode on the Controller (38)2.3.4Undo/Redo (39)2.3.5List Overlay for Selectors (41)2.3.6Zoom and Scroll Overlays (42)2.3.7Focusing on a Group or a Sound (42)2.3.8Switching Between the Master, Group, and Sound Level (47)2.3.9Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.482.3.9.1Extended Navigate Mode on Your Controller (53)2.3.10Using Two or More Hardware Controllers (56)2.3.11Touch Auto-Write Option (58)2.4Native Kontrol Standard (60)2.5Stand-Alone and Plug-in Mode (62)2.5.1Differences between Stand-Alone and Plug-in Mode (62)2.5.2Switching Instances (63)2.5.3Controlling Various Instances with Different Controllers (64)2.6Preferences (65)2.6.1Preferences – General Page (66)2.6.2Preferences – Audio Page (70)2.6.3Preferences – MIDI Page (74)2.6.4Preferences – Default Page (77)2.6.5Preferences – Library Page (81)2.6.6Preferences – Plug-ins Page (89)2.6.7Preferences – Hardware Page (94)2.6.8Preferences – Colors Page (98)2.7Integrating MASCHINE into a MIDI Setup (100)2.7.1Connecting External MIDI Equipment (100)2.7.2Sync to External MIDI Clock (101)2.7.3Send MIDI Clock (102)2.8Syncing MASCHINE using Ableton Link (103)2.8.1Connecting to a Network (103)2.8.2Joining and Leaving a Link Session (103)2.9Using a Pedal with the MASCHINE Controller (105)2.10File Management on the MASCHINE Controller (105)3Browser (107)3.1Browser Basics (107)3.1.1The MASCHINE Library (107)3.1.2Browsing the Library vs. Browsing Your Hard Disks (108)3.2Searching and Loading Files from the Library (109)3.2.1Overview of the LIBRARY Pane (109)3.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (114)3.2.2.1Browsing by Product Category Using MASCHINE MK3 (118)3.2.2.2Browsing by Product Vendor Using MASCHINE MK3 (119)3.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (119)3.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (124)3.2.4Selecting a File Type (125)3.2.5Choosing Between Factory and User Content (126)3.2.6Selecting Type and Mode Tags (127)3.2.7List and Tag Overlays in the Browser (133)3.2.8Performing a Text Search (135)3.2.9Loading a File from the Result List (135)3.3Additional Browsing Tools (140)3.3.1Loading the Selected Files Automatically (140)3.3.2Auditioning Instrument Presets (142)3.3.3Auditioning Samples (143)3.3.4Loading Groups with Patterns (144)3.3.5Loading Groups with Routing (145)3.3.6Displaying File Information (145)3.4Using Favorites in the Browser (146)3.5Editing the Files’ Tags and Properties (152)3.5.1Attribute Editor Basics (152)3.5.2The BANK Page (154)3.5.3The TYPES and MODES Pages (155)3.5.4The PROPERTIES Page (157)3.6Loading and Importing Files from Your File System (158)3.6.1Overview of the FILES Pane (158)3.6.2Using Favorites (160)3.6.3Using the Location Bar (161)3.6.4Navigating to Recent Locations (162)3.6.5Using the Result List (163)3.6.6Importing Files to the MASCHINE Library (166)3.7Locating Missing Samples (168)3.8Using Quick Browse (170)4Managing Sounds, Groups, and Your Project (175)4.1Overview of the Sounds, Groups, and Master (175)4.1.1The Sound, Group, and Master Channels (176)4.1.2Similarities and Differences in Handling Sounds and Groups (177)4.1.3Selecting Multiple Sounds or Groups (178)4.2Managing Sounds (183)4.2.1Loading Sounds (185)4.2.2Pre-listening to Sounds (186)4.2.3Renaming Sound Slots (187)4.2.4Changing the Sound’s Color (187)4.2.5Saving Sounds (189)4.2.6Copying and Pasting Sounds (191)4.2.7Moving Sounds (194)4.2.8Resetting Sound Slots (196)4.3Managing Groups (197)4.3.1Creating Groups (198)4.3.2Loading Groups (200)4.3.3Renaming Groups (201)4.3.4Changing the Group’s Color (201)4.3.5Saving Groups (203)4.3.6Copying and Pasting Groups (205)4.3.7Reordering Groups (208)4.3.8Deleting Groups (209)4.4Exporting MASCHINE Objects and Audio (210)4.4.1Saving a Group with its Samples (211)4.4.2Saving a Project with its Samples (212)4.4.3Exporting Audio (214)4.5Importing Third-Party File Formats (221)4.5.1Loading REX Files into Sound Slots (221)4.5.2Importing MPC Programs to Groups (222)5Playing on the Controller (226)5.1Adjusting the Pads (226)5.1.1The Pad View in the Software (226)5.1.2Choosing a Pad Input Mode (228)5.1.3Adjusting the Base Key (231)5.1.4Using Choke Groups (233)5.1.5Using Link Groups (235)5.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (238)5.3Adjusting the Base Key (239)5.4Playing Tools (240)5.4.1Mute and Solo (241)5.4.2Choke All Notes (245)5.4.3Groove (246)5.4.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (248)5.4.5Tap Tempo (252)5.5Performance Features (253)5.5.1Overview of the Perform Features (253)5.5.2Selecting a Scale and Creating Chords (256)5.5.3Scale and Chord Parameters (256)5.5.4Creating Arpeggios and Repeated Notes (262)5.5.5Swing on Note Repeat / Arp Output (267)5.6Using Lock Snapshots (268)5.6.1Creating a Lock Snapshot (268)5.6.2Using Extended Lock (269)5.6.3Updating a Lock Snapshot (269)5.6.4Recalling a Lock Snapshot (270)5.6.5Morphing Between Lock Snapshots (270)5.6.6Deleting a Lock Snapshot (271)5.6.7Triggering Lock Snapshots via MIDI (272)5.7Using the Smart Strip (274)5.7.1Pitch Mode (274)5.7.2Modulation Mode (275)5.7.3Perform Mode (275)5.7.4Notes Mode (276)6Working with Plug-ins (277)6.1Plug-in Overview (277)6.1.1Plug-in Basics (277)6.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (281)6.1.3Loading, Removing, and Replacing a Plug-in (281)6.1.3.1Browser Plug-in Slot Selection (287)6.1.4Adjusting the Plug-in Parameters (290)6.1.5Bypassing Plug-in Slots (290)6.1.6Using Side-Chain (292)6.1.7Moving Plug-ins (292)6.1.8Alternative: the Plug-in Strip (294)6.1.9Saving and Recalling Plug-in Presets (294)6.1.9.1Saving Plug-in Presets (295)6.1.9.2Recalling Plug-in Presets (296)6.1.9.3Removing a Default Plug-in Preset (297)6.2The Sampler Plug-in (298)6.2.1Page 1: Voice Settings / Engine (300)6.2.2Page 2: Pitch / Envelope (302)6.2.3Page 3: FX / Filter (305)6.2.4Page 4: Modulation (307)6.2.5Page 5: LFO (309)6.2.6Page 6: Velocity / Modwheel (311)6.3Using Native Instruments and External Plug-ins (313)6.3.1Opening/Closing Plug-in Windows (313)6.3.2Using the VST/AU Plug-in Parameters (316)6.3.3Setting Up Your Own Parameter Pages (317)6.3.4Using VST/AU Plug-in Presets (322)6.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (325)7Working with Patterns (326)7.1Pattern Basics (326)7.1.1Pattern Editor Overview (327)7.1.2Navigating the Event Area (333)7.1.3Following the Playback Position in the Pattern (335)7.1.4Jumping to Another Playback Position in the Pattern (337)7.1.5Group View and Keyboard View (338)7.1.6Adjusting the Arrange Grid and the Pattern Length (341)7.1.7Adjusting the Step Grid and the Nudge Grid (344)7.2Recording Patterns in Real Time (349)7.2.1Recording Your Patterns Live (349)7.2.2The Record Prepare Mode (352)7.2.3Using the Metronome (353)7.2.4Recording with Count-in (354)7.2.5Quantizing while Recording (356)7.3Recording Patterns with the Step Sequencer (356)7.3.1Step Mode Basics (356)7.3.2Editing Events in Step Mode (359)7.3.3Recording Modulation in Step Mode (361)7.4Editing Events (361)7.4.1Editing Events with the Mouse: an Overview (362)7.4.2Creating Events/Notes (365)7.4.3Selecting Events/Notes (366)7.4.4Editing Selected Events/Notes (372)7.4.5Deleting Events/Notes (378)7.4.6Cut, Copy, and Paste Events/Notes (381)7.4.7Quantizing Events/Notes (383)7.4.8Quantization While Playing (385)7.4.9Doubling a Pattern (386)7.4.10Adding Variation to Patterns (387)7.5Recording and Editing Modulation (391)7.5.1Which Parameters Are Modulatable? (392)7.5.2Recording Modulation (393)7.5.3Creating and Editing Modulation in the Control Lane (395)7.6Creating MIDI Tracks from Scratch in MASCHINE (401)7.7Managing Patterns (403)7.7.1The Pattern Manager and Pattern Mode (403)7.7.2Selecting Patterns and Pattern Banks (406)7.7.3Creating Patterns (408)7.7.4Deleting Patterns (410)7.7.5Creating and Deleting Pattern Banks (411)7.7.6Naming Patterns (413)7.7.7Changing the Pattern’s Color (415)7.7.8Duplicating, Copying, and Pasting Patterns (416)7.7.9Moving Patterns (419)7.7.10Adjusting Pattern Length in Fine Increments (420)7.8Importing/Exporting Audio and MIDI to/from Patterns (421)7.8.1Exporting Audio from Patterns (421)7.8.2Exporting MIDI from Patterns (422)7.8.3Importing MIDI to Patterns (425)8Audio Routing, Remote Control, and Macro Controls (434)8.1Audio Routing in MASCHINE (435)8.1.1Sending External Audio to Sounds (436)8.1.2Configuring the Main Output of Sounds and Groups (441)8.1.3Setting Up Auxiliary Outputs for Sounds and Groups (446)8.1.4Configuring the Master and Cue Outputs of MASCHINE (450)8.1.5Mono Audio Inputs (456)8.1.5.1Configuring External Inputs for Sounds in Mix View (457)8.2Using MIDI Control and Host Automation (461)8.2.1Triggering Sounds via MIDI Notes (462)8.2.2Triggering Scenes via MIDI (469)8.2.3Controlling Parameters via MIDI and Host Automation (471)8.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (479)8.2.5Sending MIDI from Sounds (480)8.3Creating Custom Sets of Parameters with the Macro Controls (484)8.3.1Macro Control Overview (485)8.3.2Assigning Macro Controls Using the Software (486)8.3.3Assigning Macro Controls Using the Controller (492)9Controlling Your Mix (494)9.1Mix View Basics (494)9.1.1Switching between Arrange View and Mix View (494)9.1.2Mix View Elements (495)9.2The Mixer (497)9.2.1Displaying Groups vs. Displaying Sounds (498)9.2.2Adjusting the Mixer Layout (500)9.2.3Selecting Channel Strips (501)9.2.4Managing Your Channels in the Mixer (502)9.2.5Adjusting Settings in the Channel Strips (504)9.2.6Using the Cue Bus (508)9.3The Plug-in Chain (510)9.4The Plug-in Strip (511)9.4.1The Plug-in Header (513)9.4.2Panels for Drumsynths and Internal Effects (515)9.4.3Panel for the Sampler (516)9.4.4Custom Panels for Native Instruments Plug-ins (519)9.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (523)9.5Controlling Your Mix from the Controller (525)9.5.1Navigating Your Channels in Mix Mode (526)9.5.2Adjusting the Level and Pan in Mix Mode (527)9.5.3Mute and Solo in Mix Mode (528)9.5.4Plug-in Icons in Mix Mode (528)10Using the Drumsynths (529)10.1Drumsynths – General Handling (530)10.1.1Engines: Many Different Drums per Drumsynth (530)10.1.2Common Parameter Organization (530)10.1.3Shared Parameters (533)10.1.4Various Velocity Responses (533)10.1.5Pitch Range, Tuning, and MIDI Notes (533)10.2The Kicks (534)10.2.1Kick – Sub (536)10.2.2Kick – Tronic (538)10.2.3Kick – Dusty (541)10.2.4Kick – Grit (542)10.2.5Kick – Rasper (545)10.2.6Kick – Snappy (546)10.2.7Kick – Bold (548)10.2.8Kick – Maple (550)10.2.9Kick – Push (551)10.3The Snares (553)10.3.1Snare – Volt (555)10.3.2Snare – Bit (557)10.3.3Snare – Pow (559)10.3.4Snare – Sharp (560)10.3.5Snare – Airy (562)10.3.6Snare – Vintage (564)10.3.7Snare – Chrome (566)10.3.8Snare – Iron (568)10.3.9Snare – Clap (570)10.3.10Snare – Breaker (572)10.4The Hi-hats (574)10.4.1Hi-hat – Silver (575)10.4.2Hi-hat – Circuit (577)10.4.3Hi-hat – Memory (579)10.4.4Hi-hat – Hybrid (581)10.4.5Creating a Pattern with Closed and Open Hi-hats (583)10.5The Toms (584)10.5.1Tom – Tronic (586)10.5.2Tom – Fractal (588)10.5.3Tom – Floor (592)10.5.4Tom – High (594)10.6The Percussions (595)10.6.1Percussion – Fractal (597)10.6.2Percussion – Kettle (600)10.6.3Percussion – Shaker (602)10.7The Cymbals (606)10.7.1Cymbal – Crash (608)10.7.2Cymbal – Ride (610)11Using the Bass Synth (613)11.1Bass Synth – General Handling (614)11.1.1Parameter Organization (614)11.1.2Bass Synth Parameters (616)12Using Effects (618)12.1Applying Effects to a Sound, a Group or the Master (618)12.1.1Adding an Effect (618)12.1.2Other Operations on Effects (627)12.1.3Using the Side-Chain Input (629)12.2Applying Effects to External Audio (632)12.2.1Step 1: Configure MASCHINE Audio Inputs (632)12.2.2Step 2: Set up a Sound to Receive the External Input (635)12.2.3Step 3: Load an Effect to Process an Input (637)12.3Creating a Send Effect (639)12.3.1Step 1: Set Up a Sound or Group as Send Effect (639)12.3.2Step 2: Route Audio to the Send Effect (644)12.3.3 A Few Notes on Send Effects (646)12.4Creating Multi-Effects (647)13Effect Reference (650)13.1Dynamics (651)13.1.1Compressor (651)13.1.2Gate (655)13.1.3Transient Master (659)13.1.4Limiter (661)13.1.5Maximizer (665)13.2Filtering Effects (668)13.2.1EQ (668)13.2.2Filter (671)13.2.3Cabinet (675)13.3Modulation Effects (676)13.3.1Chorus (676)13.3.2Flanger (678)13.3.3FM (680)13.3.4Freq Shifter (681)13.3.5Phaser (683)13.4Spatial and Reverb Effects (685)13.4.1Ice (685)13.4.2Metaverb (687)13.4.3Reflex (688)13.4.4Reverb (Legacy) (690)13.4.5Reverb (692)13.4.5.1Reverb Room (692)13.4.5.2Reverb Hall (695)13.4.5.3Plate Reverb (698)13.5Delays (700)13.5.1Beat Delay (700)13.5.2Grain Delay (703)13.5.3Grain Stretch (705)13.5.4Resochord (707)13.6Distortion Effects (709)13.6.1Distortion (709)13.6.2Lofi (711)13.6.3Saturator (713)13.6.4Analog Distortion (716)13.7Perform FX (718)13.7.1Filter (719)13.7.2Flanger (721)13.7.3Burst Echo (724)13.7.4Reso Echo (726)13.7.5Ring (729)13.7.6Stutter (731)13.7.7Tremolo (734)13.7.8Scratcher (737)14Working with the Arranger (740)14.1Arranger Basics (740)14.1.1Navigating the Arranger (743)14.1.2Following the Playback Position in Your Project (745)14.1.3Jumping to Other Sections (746)14.2Using Ideas View (748)14.2.1Scene Overview (748)14.2.2Creating Scenes (750)14.2.3Assigning and Removing Patterns (751)14.2.4Selecting Scenes (755)14.2.5Deleting Scenes (757)14.2.6Creating and Deleting Scene Banks (758)14.2.7Clearing Scenes (759)14.2.8Duplicating Scenes (759)14.2.9Reordering Scenes (761)14.2.10Making Scenes Unique (762)14.2.11Appending Scenes to Arrangement (763)14.2.12Naming Scenes (764)14.2.13Changing the Color of a Scene (765)14.3Using Arranger View (767)14.3.1Section Management Overview (767)14.3.2Creating Sections (772)14.3.3Assigning a Scene to a Section (773)14.3.4Selecting Sections and Section Banks (774)14.3.5Reorganizing Sections (778)14.3.6Adjusting the Length of a Section (779)14.3.6.1Adjusting the Length of a Section Using the Software (781)14.3.6.2Adjusting the Length of a Section Using the Controller (782)14.3.7Assigning and Removing Patterns (783)14.3.8Duplicating Sections (785)14.3.8.1Making Sections Unique (786)14.3.9Removing Sections (787)14.3.10Renaming Scenes (789)14.3.11Clearing Sections (790)14.3.12Creating and Deleting Section Banks (791)14.3.13Enabling Auto Length (792)14.3.14Looping (793)14.3.14.1Setting the Loop Range in the Software (793)14.4Playing with Sections (794)14.4.1Jumping to another Playback Position in Your Project (795)14.5Triggering Sections or Scenes via MIDI (796)14.6The Arrange Grid (798)14.7Quick Grid (800)15Sampling and Sample Mapping (801)15.1Opening the Sample Editor (801)15.2Recording a Sample (802)15.2.1Opening the Record Page (802)15.2.2Selecting the Source and the Recording Mode (803)15.2.3Arming, Starting, and Stopping the Recording (806)15.2.5Checking Your Recordings (810)15.2.6Location and Name of Your Recorded Samples (813)15.3Editing a Sample (814)15.3.1Using the Edit Page (814)15.3.2Audio Editing Functions (820)15.4Slicing a Sample (828)15.4.1Opening the Slice Page (829)15.4.2Adjusting the Slicing Settings (830)15.4.3Live Slicing (836)15.4.3.1Live Slicing Using the Controller (836)15.4.3.2Delete All Slices (837)15.4.4Manually Adjusting Your Slices (837)15.4.5Applying the Slicing (844)15.5Mapping Samples to Zones (850)15.5.1Opening the Zone Page (850)15.5.2Zone Page Overview (851)15.5.3Selecting and Managing Zones in the Zone List (853)15.5.4Selecting and Editing Zones in the Map View (858)15.5.5Editing Zones in the Sample View (862)15.5.6Adjusting the Zone Settings (865)15.5.7Adding Samples to the Sample Map (872)16Appendix: Tips for Playing Live (875)16.1Preparations (875)16.1.1Focus on the Hardware (875)16.1.2Customize the Pads of the Hardware (875)16.1.3Check Your CPU Power Before Playing (875)16.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (876)16.1.5Consider Using a Limiter on Your Master (876)16.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (876)16.1.7Improvise (876)16.2Basic Techniques (876)16.2.1Use Mute and Solo (876)16.2.2Use Scene Mode and Tweak the Loop Range (877)16.2.3Create Variations of Your Drum Patterns in the Step Sequencer (877)16.2.4Use Note Repeat (877)16.2.5Set Up Your Own Multi-effect Groups and Automate Them (877)16.3Special Tricks (878)16.3.1Changing Pattern Length for Variation (878)16.3.2Using Loops to Cycle Through Samples (878)16.3.3Using Loops to Cycle Through Samples (878)16.3.4Load Long Audio Files and Play with the Start Point (878)17Troubleshooting (879)17.1Knowledge Base (879)17.2Technical Support (879)17.3Registration Support (880)17.4User Forum (880)18Glossary (881)Index (889)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE Getting Started: This document provides a practical approach to MASCHINE viaa set of tutorials covering easy and more advanced tasks in order to help you familiarizeyourself with MASCHINE.2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:▪Controller Editor Manual: Besides using your MASCHINE hardware controller together withits dedicated MASCHINE software, you can also use it as a powerful and highly versatileMIDI controller to pilot any other MIDI-capable application or device. This is made possibleby the Controller Editor software, an application that allows you to precisely define all MIDIassignments for your MASCHINE controller. The Controller Editor was installed during theMASCHINE installation procedure. For more information on this, please refer to the Con-troller Editor Manual available as a PDF file via the Help menu of Controller Editor.▪Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN We recommend that you follow along with these instructions while the respective appli-cation is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information can be expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and paths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.Unlabeled Buttons on the ControllerThe buttons and knobs above and below the displays on your MASCHINE controller do not have labels.1234567812345678The unlabeled buttons and knobs on the MASCHINE controller.For better reference, we applied a special formatting here: throughout the document, the ele-ments are capitalized and numbered, so the buttons above the displays are written Button 1 to Button 8, while the knobs under the displays are written Knob 1 to Knob 8. E.g., whenever you see an instruction such as “Press Button 2 to open the EDIT page,” you’ll know it’s the second button from the left above the displays.1.3New Features in MASCHINE2.6.11The following two new features have been added to MASCHINE 2.6.11 and are only aimed at MASCHINE MK3 users:▪Introduction of the General, Audio, MIDI and Hardware Preferences direct from the MA-SCHINE MK3 controller using the SETTINGS button. For more information on using the Preferences from the hardware, refer to each section of the following chapter: ↑2.6, Prefer-ences.。
《Inside》图文攻略全收集解谜流程图文攻略
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《Inside》图⽂攻略全收集解谜流程图⽂攻略 注:攻略所指的“幕”为游戏划分的存档区域。
在游戏中进⼊载⼊界⾯,可以查看到游戏的章节划分。
操作介绍 键盘操作: ⼿柄操作: 第⼀幕-丛林 开幕时⼩男孩从丛林翻出,从此开始旅途。
本幕中穿过独⽊桥后需要穿越路障,经过路障后会发现⼀辆装载着⼈类的车辆,此时不要继续前⾏,在原地等待⼀阵后,卡车就会开⾛,等待卡车完全驶离后继续前⾏即可。
%{p a g e-b r e a k|第⼀幕-丛林|p a g e-b r e a k}% 第⼆幕-潜⾏ 本幕开始时会遭遇两个⿊⾐⼈。
贸然前进会被逮个正着。
这边可以直接来到如图所⽰的位置,然后潜伏不动。
⿊⾐⼈被声响惊动后会开始巡逻,但是不会来到主⾓所在的位置,等待⿊⾐⼈⾛远后继续前进即可。
继续前进会遇到⼀堵⾼墙挡住了道路。
可以推动附近的黄⾊废弃箱⼦到⾼墙旁⽤来充当垫脚物。
往前来到⼀个下坡的位置,会发现这⾥的低处⽆法通⾏,在左侧可以找到⼀个箱⼦,将箱⼦推⼊低处,之后可以⽤来垫脚,得以继续前进。
%{p a g e-b r e a k|第⼆幕-潜⾏|p a g e-b r e a k}% 第三幕 在趟过浅溪时⼩男孩会被猎⽝发现并追赶,不要慌张,跳过悬崖就能摆脱猎⽝了。
穿越⼀⽚丛林后⼩男孩会遇到⼀辆吉普车在远处追赶,此时来到如图所⽰的位置躲避车辆,否则继续前⾏就会被⿇醉枪射中。
躲避吉普车后继续前进,在丛林中会发现吉普车停了下来,路过被车灯照到之后⼩男孩会被⼀个⿊⾐⼈追赶,⼩男孩的跑步速度是⽐⿊⾐⼈更快的,这⾥需要注意的就是脚下的树⼲,要跳跃过去,否则会被绊倒导致G A M E O V E R。
躲避⼀阵后很快会遇到第⼆辆吉普车,这⾥不妨借助掩体稍微等⼀下,车就会开⾛。
接下来⼀段⼩男孩还会被⼏条⼤狗追赶,这边跟前⾯是⼀样的,只需要注意脚下的树⼲即可,很快就会来到悬崖,纵⾝跃下就可以摆脱追兵。
跳⼊湖⽔后还会发现对岸有⼈在进⾏搜查,⼩⼼不要被探照灯照到,否则会被催眠枪射中,可以潜⼊⽔下躲避探照灯。
psp游戏攻略装甲核心:方程式前线 国际版
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以下内容适用于PSP《装甲核心:方程式前线》,不保证适用于《装甲核心3携带版》。
出于对游戏的喜欢,随便写点,虽然游戏中本身就有写明按键作用,但还是写出来让大家了解一下!摇杆:控制机器前进或者后退,或者左右方向视点移动.L R :机体左或者右移动○ :键左手武器□ :右手武器△切换武器(切换后背上的武器)×:跳跃(长按后再按)或者使用推进器方向键上: 解除武器方向键下:使用内部(INSIDE)加装的武器方向键右:使用附加扩展槽(EXTENSION)武器或者芯片方向键左:使用机器具备的OB(OVER BOOST)超推进器或者EO(EXCEED ORBIT)超轨道功能(这两个不知道有没翻译错……)RANK30的那台机器就具备OB功能,可以急速飞行一小段距离。
EO是具备浮游炮功能.大家可以把摇杆左右和LR替换,这样控制起来会方便很多,最好一开始就换比较好,不然后面换就不太适应了!灭RANK30的小心得:手动控制嘛,我们大家动作肯定是比不过电脑的,电脑一般都比较会闪,特别是轻型机器,比如RANK30,经常是放高热炮和激光,最后再加个导弹。
其实看上去它很强,只要接近战就很脆了,所以以光剑+较高防御+OB系统来速杀是最合适不过了,假如和它远距离对抗基本死路一条……碰到有带光剑的重型机,还是老实点中距离跳跃击杀它,被它的光剑砍到不是闹着玩的,三刀毙命!补充:瞄准框与FCS配件有关。
Standard是四方形,WS是横排的长方形(专对付近距离,近距离武器用),LS是竖排的长方形(专对付飞行型),SW也是横排的长方形(专对付陆地型,远距离武器用),ND是菱形(比较准确,但锁定时间慢,距离中等)在选择FCS的时候按SELECT都可以看到每项指标的详细的说明!作者:winson017来源:巴士速攻欢迎转载,转载请保留以上内容游戏简介:PSP《装甲核心方程式前线》是根据PSP性能而特别制作的一款原创新作,游戏类型不再是动作游戏,而是战略模拟游戏。
gba悟空大冒险攻略
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================目录=================一. 全物品和卡片收集指南(流程攻略)+ T$ h. E7 L3 f( J( f7 \+ }5 S+ @A. 悟空的故事模式0 b1 Z# q# z5 W* Y K1 \+ WB. 无限的故事模式C. 一对一生存模式D. 附加模式E. 迷你游戏模式! o [ ?' u) F5 y LD! v8 y; U' Z" R6 p二. 全人物操作指南Part 1. 附加模式% H! t5 ~5 B- p1 U9 r- z; @2 _01.悟空02.无限03.阿乐04.天津饭05.饺子( M$ @' e! e. w3 t6 H$ z06.龟仙人07.孙悟饭08.大魔王09.桃白白10.基朗11.南无12.熊人13.八戒14.皮拉夫的机械人15.索巴的机械人16.军曹17.紫曹长18.骷髅机械人19.蓝将军20.黑补佐的机械人21.恶魔人22.铃鼓23.圆鼓24.山猪25.红绸军士兵( y/ k; M4 ~$ B) F! O1 @26.狼27.机械人28.监视器29.魔族士兵K. C7 _) i9 b7 T二. 全人物操作指南Part 2. 对战模式01.悟空02.无限03.龟仙人04.桃白白05.孙悟饭# m; \) o5 M( x/ z q06.天津饭07.大魔王08.机械桃白白+ Z9 d9 y3 ~1 D三. 秘籍与其他01.日版ROM的秘籍$ c+ Y$ O8 x; H' @! c/ h2 f02.99HIT达成与赚命$ C; j* c `" ?. f, @, \- P* C3 D03.各种要素开启方法总结四. 资料出处========= 一. 全物品和卡片收集指南(流程攻略)========* G4 P! B, k" B6 i物品分散在故事模式和附加模式里面,下面的图鉴和收集方式会以游戏的流程来编写。
《迷失蔚蓝2》流程攻略(LostBlue2processintroduction)
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《迷失蔚蓝2》流程攻略(Lost Blue 2 process introduction)At the beginning of ChapterThe old boat meets the storm. It's sinking fast... And then what's the plot...Raiders hint: the beginning of the plot, the three choice, whichever election will be the same outcome.________________________________________1 eyeThe hero woke up... On the beach. Go to the right met actress.... the story happened... After the story... To map in the upper right forward, found the mushroom......... Turn left......... Found the cave........... Story......... After greeting... Both went to bed.......Hints: as the first day of the game, almost all was carried out by semi automatic plot development, in a hole in the plot after only need to go out and find several pieces of wood and bark in the cave together to make flint tools materials can be returned to the cave, the fire will end the day after the success of the task.________________________________________2 eyeThe first to solve the problem of food and clothing, you cango to the beach looking for stones... You will be prompted to make jianshih. Grinding props... Then go to the cave on the left of the top to find another cave, after entering, you can get strawberries and sticks......... Sticks and stones can be used to make a harpoon (at this time you can use a harpoon to go to the beach to cross the fish)Keep going inside......... Discovery falls......... Jump over......... ... and then go left...... Climb up the cliff......... Found a wretched stone in the top left corner......... One can't push -3-......... Had to go home and call the actress to push together............ After the push, the plot happened......... .. And then automatically back to the cave to sleep -3-Tips: in the upper left corner of the cave can do cooking...I recommend barbecue... Because the effect of cooking is better than the heroine, -3- will be full......... I do the very wretched whole fish feast of -V-________________________________________3 eyeAfter breakfast, after drinking the water...... .-3- went back to the rocks that were toppled. There was a cave...... Drink water. Get out of the cave...... It's the other side of the island......... Go out and walk left and find a big tail wolf... ..-3- story... Then choose the harpoon... In combat, you can dodge by arrow... Look, the wolf is on the machine, -3-...... .. After the battle, go down... The wrecked ship couldbe seen... .After checking around, I found an empty bottle... Water can be packed... ... keep going left... Climb the hill. After the discovery of a tiger (Legend of -3- in the way of giving up ah)...... Run away......... Back to the cave...... Plot......... Sleep (-A-)Raiders tips: because the road is far away, it is recommended to give the heroine a certain food and water. The hero can eat all the way, fighting when you can constantly avoid... And so on the other side rushed back and forth, avoid after the fierce fork________________________________________4 eyeIt's supposed to rain...... It's really bad luck...... The heroine also ran... And hit a crocodile... A fight... Remember to avoid the attack... After the battle, it will automatically go home...... Because it's been a while now, so I choose to collect food... And wood... One day, it's so deserted...... Hey............Tips: it is best to collect food and materials on this day... Because the distance behind is very far away... It may be evening every time I go home...________________________________________5 eyeBack to a place of tiger...... Found the tiger missing...... Move on... Discover jungle... There seems to be a lot of fruit available......... To the right, you can go down to the place where bamboo is picked. There are also bamboo shoots to dig -3...... Back to the jungle crossing...... ... go up to the right... Go through the cave......... Grassland -3- can be found...... It seems to have a lot of branches......... At the top is a big tree...... The plot happened...... Then you can build a house early......... Cover it 7 times... (it will be written in the research notes.) it seems very late - =.........I went home......... .Tips: in the jungle, a lot of fruit can add a lot of hunger... I've been on 70%... On the right, it seems like fighting tigers... Or am I RP worse? - =...... The fighting method is the same as that of wolves... Avoid cross him... .________________________________________6 eyeBack to the jungle... Climb to the middle of the right... You can come to the swamp, -3-......... It's really OOXX here...... Move speed super slow =... Waste time...... To the far right... There is a piece of wood... It takes two to push together... Push down and follow the hole to the right... To the lake... It looks like a big lake here... You can build rafts... Need material (2 pills, too +2 root rope), make 3 times...... I made good to take the heroine and stick to move the raft... The southis the main character of the cave..To the north is a relicTips: because the road is far away... Suggest mushrooms with lots of convenience and excitement... Remember to push down all the wood and stones on the road (V)________________________________________7-9 eye... With the hapless storm and tsunami - =.. When the typhoon comes not far from the entrance. Only a small area of mobile...So it's all about collecting stuff and food... Prepare for the continuation of the walkthrough...... .Raiders tips: suggest collecting more material = = the more the better...________________________________________10 eye... I decided to go to the grassland to build a house first... After covering, continue to collect material and food... The house should be built 7 times. There are hints on the 3 floorRaiders tips: after the proposed cover, continue to collect the pills Taihe rope... Get ready for the second move________________________________________11 eyeBack to the lake... Rowing to the north, =3=...... Discovery ruins......... After the ruins can reach the "ruins plain", where the west can build second tree houses. A lifeboat will be found on the northeast coast, which will be useful in the future.Hints: rowing when the attention of the underwater not nice crocodile, unable to fight... Die. Construction sites and met... Before the basic agreement, but a simple puzzle many, need to pay attention to the black brick climb will deduct 10% of the HP, not to go to the puzzle or not easy contacts. A puzzle, because of relatively simple, here is not listed.________________________________________End 1: after the ruins go to what the swamp... There is a bad wood on top... Tear it down... Come to the north of the forest, when PM17:00 come here, raise the fire... Will be rescuedEnding two: back to the ruins... That what happened the earthquake (it is Japan)... Will be open. In the middle. After finding a MAN... He will give you the communication machine...A wretched. Then there will be someone to save the hero。