火炬之光2——人物属性加点浅谈
火炬之光2法师不同加点方法优缺点解析
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火炬之光2是一款类似于暗黑破坏神的游戏,不管是游戏操作还是游戏 画面,两款游戏都有神似之处,不过火炬之光2的游戏画面也有其独特的一 面,这也是两款游戏做大区别之一。 不同加点方法优缺点解析 首先是入门的五彩,不过五彩后期清怪能力一直被诟病。 五彩 主动: 火环15 冰闪1 冰雨15 冰牢15 五彩15 死亡礼物15 被动: 元素调和10 冰冻命运1 三系烙印45 一共132点 优点:简单无脑。。老少皆宜 缺点:aoe能力不足,受限于烙印的cd,伤害不够可观。 总结:感觉五彩的加点算是比较固定了,这个应该没问题吧??最后问 下大家觉得五彩现在是最弱的法师体系么? 然后是冰法,由于冰波的强大,所以专注流里冰法可以说是最主流的 了吧 冰法 主动: 火环15 火雨15
(应该算是dps技能里面最高的了吧?),其清图快以及高输出优越性开始体 现。在新版冰弹得到修复(以前好像变dph技能了),配合新版4孔、0.4攻速 的爪子的超高输出,后期无论是秒boss还是战撸都毫无压力。 另外是最初的玩的火法,个人感觉火法后期真的没冰法厉害 火法: 主动: 火柱15 地塌15 火环15 火雨15 冰闪1 冰牢15 死亡礼物15 被动: 元素调和10 火系烙印15 冰冻命运1 冰系烙印1 电系烙印1 一共119点 优点:输出高,清怪能力强 缺点:跟冰法比3个主攻技能操作相对繁琐,后期输出不如冰法。 总结:其实也算是个强力流派,不过由于主输出技能地塌的内置cd后 期同等装备下不如冰法,显得地位相当尴尬。个人开始使用1点火矛过渡, 10级左右开始专注高了转为五彩过渡。。 空余技能比较多也可以搭配其他流派。 电法: 现在电法有飞弹流和纯电流,这里推荐飞弹流打法。 逗游网——中国2亿游戏用户一致选择的”一站式“游戏服务平台
《火炬之光2》工程师加点及个人见...
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《火炬之光2》工程师加点及个人见解(Torch light 2 engineers addsome personal opinions)Role of engineer in "torch light 2" (including career points and personal suggestions)Because I am also an engineer, so I have a feeling about this role. I write down my experience and give you reference and share.--------------------------------------------------------------------------------First, we review the engineer occupation orientation, can be found from the 3 talents, engineers can be divided into the following 3 kinds of play, and even more the game player often has a tendency, therefore, can be divided into two handed weapons (including cannons, tanks), call the Department, first of all, each department we carried out detailed analysisTwo handed weapon:3 of the most violent and most system refreshedly, passive talent to make up for the two handed weapons general Gongsu slow problem, with high damage skills, hand weapons powerful weapon damage can allow you to experience the thrill of rollingAttribute points (general add points, the author is only the third difficulty is the boundary point, and then no longer details):The third difficulty following recommended plus 5 power points, later can add the appropriate agile ideas: third difficulty following due to blood and attack the monster is not enough to bring the game player too much of a threat, as long as the equipment is not too backward, generally do not have survival issues, more game player should consider seckill pleasure, abandon violence warriors defense completelyThe third difficulty above recommended 3 2 body force points, later can add the appropriate agile ideas: attribute the difficulty degree above third monster has been a great increase, the game player will obviously feel difficult, especially in the second act, so whether it is appropriate to add strength, wear equipment or in order to survive, is the ideal choiceSkills plus:Speak passively firstFirst, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill upFirst, the second passive energy weapons, this player can fill or +1 according to their own circumstances, triggered after high-speed charge flat cut AOE, each additional weapon damage will hitThe first line of third passive current ends, as a small volcano can trigger this ability, so the presence of this skill is veryhigh, greatly improving the brush speed, the same as required +1 or + fullSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is also simple and crude and electric hot skills, strengthen the small volcano good skills, pre can not fill, later recommendedSecond line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield weapon that does not take into account the skillThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high,Just a little, just a littleEquip: priority of physical damage and damage strengthening, later can support the equipment output bias, high priority weapon damageSummary: as a typical high school of brittle hands warrior, the author is not recommended in the absence of equipment support under the condition of land reclamation third difficulty, it needs very tedious operation and good tolerance, and die quickly, more suitable for normal hands engineers play, but also from the gameplay, normal is it more difficult for entertainmentRecommended difficulty: normal leisureactiveThe first is the first hammer skills flame excellent range and high injury make it become the best choice of 42 strokes out before the main form for the initial damage on damage + multiple fire damage, if you use an energy bead will produce explosion effect, the author recommended large force skills, disadvantage the hand is too slow, high difficulty you may not beat down his first down, so it is recommended as the transition skills before level 42The first series of skills, the small volcano, can be considered a reinforced version of the flame hammer, high frequency, low injury zone burning, there is a large range of tracking, basically you can use the right key for a lifetimeThe first second lines: the robot skills reply I recommend regardless of which department should fill, back to back to the blue blood, then there is the advanced armor bonus, both teams or individuals are very good, especially engineers later verylack of blue, if the number of points is relatively tight game player can consider 5, about this skill don't repeat that in the backThird series second skills: shield this skill greatly improves the engineer's survival ability, it can be said that this skill is engineer challenging capital, I believe that no matter what, the skills you are required to fill, when knock a pots, or real-time, high energy release shield for output the survival time and more space for the game player, without pity! This skill is not repeated belowMore than 4 active skills I strongly recommend, skills and the rest of the fast hands engineer the rhythm of the game is not high, the game player can be appropriate entertainment to point out the small plane, summon robot like play.PS: take the class skills charged hit the floor and sprint a not far from the hard straight, a long CD, I think this game player own habits, can be +1, in fact if to walk then I recommend more accelerated magic book, personally think that the practical value is higher than the 2 skills--------------------------------------------------------------------------------Two handed cannonThe weapon was taken out by myself, explaining that it was different from melee hands, and that the cannon division was more prone to roaming, and that the HIT AND RUN was a devicethat did not need good equipment and was able to challenge difficult, special existenceAttribute points: the same as above, 5 force or 3 force 2 body points, according to the need can be appropriate to add agile attributesactiveSecond series of second skill blasting guns, which are the core of gun flow, are far distance and blinding. Most of the time, the gun flow is put on the kite, and it is recommended to fill upThe rest can be mounted with 21 stage machine turrets and 42 stage robots, and robots and energy shields are recommended for usepassiveFirst, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill upFirst, the second passive energy weapons, close combat weapons can trigger the effect, gun flow can ignoreThe first line of third passive current end blasting gun can trigger, I did not verify, but even if it can trigger, it is not so bad, it is recommended not to addSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is also simple and crude and electric hot skills, strengthen the fire blasting gun, pre can not fill, later recommendedSecond line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield weapon that does not take into account the skillThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineJust look at the weapon equipment: the weapon of choice for maximum damage, the higher the better choice to improve the remote Armor Weapon Damage and fire, later can support blood equipment dispositionSummary: a soldier has a Ranger's heart, that is to uphold thespirit of the great flow of artillery, HIT AND RUN, as long as careful positioning, survival ability is very strong, can have difficulty facing the challenge, the highest degree of difficulty of the capital, only need to pay attention to is late long-range attackRecommended difficulty: allConjurationAs the name suggests, the system is mainly based on the call, biased towards the master of the play, but also with the spirit of the kiteAttribute points: 5 concentration or 3 focus, 2 physical strength, 5 focus addition, apply to the first 2 difficulties, the difficulty of the need to properly supplement the physical strength, and later block 50%, can make up for AgileInitiative:Second line of third skills, "mine spider", which is the core skills of the Department, without equipment support, damage increases with the level, stage upgrade, reduce magic, is the summoning System Engineer eternal right key skills recommended fill upSecond Department of fourth skills, machine, high frequency and low injury, the actual output is very good, advanced with a variety of effects, it is worthy of being recommended to fill up the batterySecond finally a sledgehammer robot excellent combat skills, good defense, no matter when T or DPS is your best choice, open boss and battery with a round after boss can be disabled, but does not recommend early awesome fillThe last skill of the third line, the small helicopter, is a good ability to control the field. It provides great help for your kite flying, and recommends filling it upAlso, respond to robots and energy shields for the same reason, without repeating the instructionsPassive:The first passive summoning system is generally equipped with one hand + shield, which can be ignoredFirst, the second passive, generally you will not personally approach the monster, like entertainment players can +1First line third passive, your skill does not have the effect that can trigger this, can not addSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is hot and you don't need to strengthen the corresponding electrical skills withoutSecond line third passive energy control recommended 1 points,1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield. You don't usually come near monsters, and skills don't hurt by weapons. This skill doesn't make senseThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineEquip: recommend the use of a single hand weapon + shield combination, applicable to all the difficulty, this is the upper limit of 50% DEG retaining strength, so with the vitality of the block to ensure the maximum profit is good, the choice of equipment is the same, back to the blue or blue armor recommended limit post transfer high blood.Summary: as a soldier has a master of the heart, HIT AND RUN will always be your constant pursuit, the spider is very good in the first 3 difficult performance, at the end of the difficulty hurt so I recommend just passable, call the Department can choose three difficulty to achieve the most refreshing game effectRecommended difficulty: normal leisure veterans--------------------------------------------------------------------------------Tank:The torchlight 2 strongest iron wall, this sentence is not an exaggeration, engineer born with 25% injury free with high block + Nirvana energy shield in the equipment, on the basis of a certain can defy the game most mobs and bossThe Department mainly says 2 kinds of play, a pure meat flow (you need a base friend), a half meat, half output stream (you can brush it, and you have the capital to challenge the last difficulty)Half meat half outputThe recommended single hammer + shield, with a small volcano can cause considerable output, but also have excellent survival ability, it is suitable for high difficulty single brushAdd attribute: 3 points 2 points of strength of vitality, also ensure the panel block to 50% when you can put energy on agile DianbuInitiative:The first skill, the hammer, as before, outputs the transition skills before the volcano, which can be washed off when thevolcano is outThe first is the last skill small volcano yes, he appeared again, right click the main output, even the last difficulty, even single handed weapons, this skill still has a good attack, but the consumption of blue and the hand speed is flawedRecovery robot and shield is recommended to fill, with the above reasons, the robot can consider plug-in battery and a sledgehammer robot,Then you can choose a favorite stun skill to fit the small volcano to trigger the end of the currentpassiveFirst line, the first passive configuration, one hand + shield, this skill can be ignoredThe first line of second passive, gorgeous passive, extra skill points can be used to point himFirst, the third passive, such points can be considered full of this passive, with small volcanoes can be seconds strangeSecond is the first passive armor chastity skills, simple and crude, improve physical defense, recommended to fillSecond line second is hot and the electric up injury recommended lack of skills to fillSecond line third passive energy control recommended 1 points, growth is not high, much waste, 1 is enough, just a luckThe third Department of the first passive sword and shield full up, change a good shield, you can raise a lot of weapons damage, in disguise to strengthen the small volcano, there are more points to consider addingThird lines, second passive shelters, this skill can be 1 points early, the latter count of surplus, you can consider fullThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineEquipment: recommended single hammer + shield combination, high damage, strengthen the tendency as melee weapon damage + fire, later feel strange blood can pile topSummary: the tank fighter, for a single brush, with a decent outbreak and relatively good defensive skills, the main small volcano, learn to use the current end of the passive you will be a lot easier to tell the truth, I think this is to hit the high difficulty is appropriate, otherwise Shuangkuaigan certainly not enemy hands - difficult to mix engineer. 42, after the preliminary formingRecommended level: veteran elitePure meatTo strengthen the defense, hard mess, almost no attack, but in the right way, you do not fall, your teammates will not fallAttribute points: 5 body, until the character panel + equipment + magic book block >=50%, all + agileInitiative:The first second lines on the large area of floor control skills skills to protect the team field control technology, dot damage is another small benefits, full range can cover the entire screenThe first third lines of the Shield Slam skills soul skills with control with displacement with reduction, more important is the skill of playing energy fast, basically have blue under 5 seconds to ensure a 5 star shield, and the shield is an integral part of theRobots and energy shields have been described earlier, not much to say hereThere are several active skills completely enough, if students can consider playing with third lines of third skills and fourth skills, the former high AOE damage which hit the energy for the whole of the fastest, but considering the distribution of blue, the only recommended the use of easy game playerPassive:The first passive tank is usually equipped with one hand + shield, which can be ignoredThe first line of second passive, gorgeous passive, extra skill points can be used to point himThe first line of third passive damage is a small benefit, +1 canSecond is the first passive armor chastity skills, simple and crude, improve physical defense,Fill it up!Second line second is hot and you do not need so high damage, not recommendedSecond line third passive energy control recommended 1 points, you kill the undead, 1 is enough, just a luckThe third system is the first passive sword and shield. Your damage has been very low. It's not necessary to recommend "+1" or "no"Third line second passive shelters, this skill can be filled up first, your location is very suitable for this skillThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energyin the late only shield, the frequency is not high, small complement on the lineEquip: weapon of choice for fast attack vampire weapons with blue absorption, the best 5 seconds of bloody dot, armor, second priority stack output, ensure enduranceSummary: as the most hard game, you should pay attention to more is how to quickly make energy shield protection team or on the floor, rather than rush to blame a hackle, output to his teammates as wellRecommended difficulty: all (please ensure that at least one base companion is accompanied)The total analysis of the engineer of this occupation, this is a catchall occupation, can play every position, similar to the wow Paladin, but due to the energy shield bug general skills makes engineers seem to be more suitable for the tank and the auxiliary position, in fact this point from the engineer's equipment can be seen, in general flame, lightning defense serious biasAbove all belong to individual viewpoint and viewpoint, wish everybody game is happy******************************The use of personal experience, if not the highest degree of difficulty, is the main attack, with the assistance, damage output plus self restoring DPS skills to fire hammer (the firstskill first line), upgrade 5 first specific feelings have very NB (the first weapon speed passive first skills), is mainly used to attack a chance to stun the enemy attack speed (passive second), can not have a chance to hit, the effect is accelerated, triggering a low probability of stun damage (passive third), caused by the power of three times the value of the injury to the vertigo enemy, the trigger once every few seconds, this skill feel good, first with the passive use, damage is very high, but the boss and some elite do not eat dizziness... Auxiliary skills recovery device (second line first), every 12 seconds to restore, very good, only one level is enough, but every time you replace the map, remember to call. The summoned machine has always been second, three passive, has a chance to hit the charge after the full bar, the trigger probability is very low, and there is no hint, not too good to use, count as an additional bonus bar******************************************************************!! The third line is the first skill, jump the shock range, damage, with the probability of vertigo, but still relatively good, against the small number of enemy groups, killing okay,There is mainly dizziness and flame damage passive 3 charge back to the blood, this is very easy to use ah, when a blood skill, and good recovery, no CD, if charged with both weapons is very fast, triggering attack acceleration or charge fill skills if you have not end, have charged fire hammer use case damage isvery high, boss is generally a few times to hang with characters with strength, endurance (last) supplemented by it, I keep many points without the need of weapons and equipment, meet, according to equipment requirements to mend. This can be in low level with high levels of weapons and equipment, the attack relies on operating game process is easy, it is not more endurance support defense and blood. Agility and concentration, I didn't add, blue enough, and bottles, equipment also provides some attributes. I play the English version, the translation may be inaccurate, probably can understand it ~ if it is the most difficult, I tried the three Department of defense style, single hand weapon + shield, is quite difficult, but the survival and recovery ability, perhaps the team will provide convenience to the high degree of difficulty the team, to the tank.。
《火炬之光2》精英难度各系工程师加点及技能经验
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《火炬之光2》精英难度各系工程师加点及技能经验玩了几天,工程号删了不下10个了,就目前说一些经验。
乱七八糟的,直接归纳算了,(都是精英难度。
前3个难度清用脸滚键盘),个人见解不同~觉得有异议可以讨论。
以下内容都是建立在装备中庸的情况下。
你非要神装。
自己一边玩去。
1、所谓的加点,加技能,装备配置,最终的目的是在自己站住的情况下,努力提高清怪速度。
(我这个说大家不反对吧?)2、神技[立场]首先属性点,那些说工程加2345体的人,我不知道你是不是网游玩多了,喜欢跟个BOSS死磕,他打不死你,你打不死他??1点活力=3HP,=0。
25%护甲奖励,=0。
1%格挡。
如果你加3体。
那么100级的时候你有额外的900HP。
额外的75%护甲。
以及25%格挡。
精英难度105的地图。
里面的怪打我2000护甲的人物,2500-5000血。
给你算上300点活力以后,当你4000护甲。
你能多抗几下??你也就8000左右的血。
你加了300活力,损失了多少伤害和暴击?我的工程0活力加点,我就靠[立场]这个技能。
100级人物上[立场]1。
7W的伤害吸收。
如果满能量开[立场]有6W多伤害吸收。
这个吸收包括所有的伤害!除了地面陷阱。
而且宠物也能享受。
持续时间30秒,CD8秒。
都不用吃红,直接开个技能,多了几W的HP。
我都是开着立场跑图~群怪。
很惬意。
SO,我建议的是活力能少加就少加,主力副敏主智副敏(根据你类型决定)。
3人物分类。
工程可以发展很多方向,我玩的是剑盾流,满[盾击],[立场],[超荷],[火与星],[自走跑],[巨锤机器人]。
盾击是一个累积能量很快的技能,而且能晕能退。
超荷和立场两个技能的效果,都是建立在能量多少的基础上的。
开立场,进怪群,盾击2下,满能量,再次开立场,然后盾击2次,超荷。
自走跑加满以后感觉比锤子机器人吊多了。
穿透+高射速。
比较有争议的HPMP机器人就别浪费技能点了。
满级4秒回1997HP和71MP。
如果你觉得钱比技能点宝贵。
火炬之光2——漫游枪手加点攻略
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⽕炬之光2——漫游枪⼿加点攻略 ⽕炬之光2职业众多,供玩家的选择性很⼤。
如果喜欢远程但是看起来远程的⾎量普遍不⾼想要技能威猛⼀点在后⾯的副本⽣存⼒⾼⼀点的。
那么就只有漫游枪⼿了。
本⽂对漫游做个详细攻略。
属性点主加敏捷枪⼿需要极⾼的敏捷移动与攻击⼀些⾼级装备也需要极⾼的敏捷属性点才可以穿上所以敏捷加点要占70%以上剩下的可以随意加法术>⼒量(⼒量有暴击加成不需要太⾼)>体⼒枪技只需要加机枪扫射(主加击退)和最后⼀个⽕箭炮带个榴弹炮。
跟B O S S对扫,不少⾎,不少蓝武器:双枪主要优点是属性多,暴击暴击伤害⾼,⽽且最⼤的优点是可以出发同时射击这个最为I M B A的技能。
如果每只⼿普通伤害100,暴击伤害200%,单⼿最⾼也就造成200,但是如果双⼿武器D P S差不多好,可以造成近400的伤害。
对于双枪下的镶嵌选择,武器上最好的就是加暴击伤害和加双⼿同时释放概率的宝⽯,攻速也不错。
防具的镶嵌选择可以参看宝⽯的选择,最好是能够打到加远程伤害8%的那个宝⽯,放了很不错。
防具的选择考虑⽣存和属性,就⾏了。
下⾯⼏个技能你选⼏个点⽕药地带:别攻击时95%⼏率在120秒释放⽕药地带的爆炸1053%伤害反弹给攻击者120秒(b t的技能啊敌⼈直接被反弹死)远程上侦察器(+90%⼏率反弹50%远程伤害物理和元素伤害承受减少25%)狙击⼿射击(需要装备步枪武器伤害310%+50暴击率⼀秒增加4436%暴击伤害1秒-25%法⼒25秒)狩猎向导(15%⽣命窃取每次伤害窃取法⼒15点物理和元素伤害承受减少25%)医药箱(+30%⽣命被攻击时100%⼏率释放⽣命医药箱物理和元素伤害承受减少25%)反弹直接反弹死怪不⽤⾃⼰打--,暴击伤害4千多逆天啊。
物理和元素还减少75%伤害,枪⼿成神了哈。
逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。
火炬之光2机械师属性加点推荐
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火炬之光2机械师属性加点推荐2点专注2点敏捷1点体力会比较适合召唤流机械师加点攻略:建筑系:healing bot加满,回血回蓝spiderMines加满,主力的攻击技能,蜘蛛雷可以自动跟踪目标的gun bot加满辅,助攻击sledgebot加满,辅助攻击由于蜘蛛和狂雷天牢伤害基本已经可以扫清地图,只有在高难度下才需要使用到火系的几种天赋低难度下,可以不必投资火系的天赋,直接投资蜘蛛,治疗机器人和狂雷天牢便可法系build需要加的是:“专注”和“敏捷”火焰天赋里面还需要点是第一个:从升级的角度来说,首先点Flamer hammer,其他两个天赋待定第二页天赋,首先需要点的是:并且将蜘蛛炸弹设置成右键,作为你的主要技能来投放,这两个技能的优先权大于刚才的FlamerHammer,最后我还会统计一下全部技能加点的优先权最后一行的三个被动,暂时不点,但是后期可以投资:第三页天赋,狂雷天牢,绝对刺激,瞬间放出电流秒杀周围所有敌人,优先级低于蜘蛛高于Flamer Hammer:最后这两个天赋也算次要被动天赋,后期可投资:在详细阐述输出手法之前,先列一下加点优先权顺序蜘蛛加血机器人火焰锤子或狂雷天牢(个人喜好不同无需强求)双手武器专精(Heavy Lifing)到这里差不多用掉 75点天赋接下来还有差不多80点可以用你还可以投资5个满技能我建议Fire and SparkAgeis of FateSuper ChargeCharge Domination最后为了增加娱乐性和趣味性,我建议大家放个灯笼,虽然不是什么厉害的技能,但是会让你觉得很有趣:输出手法:蜘蛛(没事就扔,保证地上有几个)普通攻击(没charge加成的时候,怪冲过来可以考虑撸几下,后期几下就应该charge撸满了)火焰锤(有charge了可以用火焰锤了,效率很高)狂雷天牢(魔法足,且小怪多的时候,放!爽!)。
《火炬之光2》工程师角色浅谈(包涵职业加点和个人建议)
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第三难度以上推荐3力2体的加点,后期可以适当补充敏捷 思路:第三难度以上怪物的属性有了极大的增幅,此时玩家会明显感到吃力,尤其是进入第二幕以后,所以适当补充体力,不管是穿装备还是为了生存,都是比较理想的选择
技能加点:
主动
第一系第一个技能 火焰锤 其优秀的范围和高伤使这个技能成为了42级大招出来之前的最佳选择,主要伤害构成为初始的捶地伤害+多条火焰伤害,如果使用一个能量珠还会产生爆炸效果,是笔者大力推荐的技能,缺点是抬手太慢,高难度下可能你还没捶下去自己就先倒了,所以推荐作为42级之前的过渡技能
第一系第三个被动 电流终结 爆破火炮是否可以触发笔者没有验证过,不过即使可以触发,也不差这么一点伤害,推荐不加
第二系第一个被动 装甲 朴实无华的技能,简单粗暴,提高物理防御,后期推荐补满
第二系第二个被动 火与电 同样简单粗暴的技能,加强爆破火炮的火属性,前期可以不点,后期推荐补满
第二系第三个被动 能量支配 推荐1点,后面成长太差,1点足矣,只当是个彩头
第二系第一个被动 装甲 朴实无华的技能,简单粗暴,提高物理防御,后期推荐补满
第二系第二个被动 火与电 同样简单粗暴的技能,加强小火山的好技能,前期可以不点,后期推荐补满
第二系第三个被动 能量支配 推荐1点,后面成长太差,1点足矣,只当是个彩头
第三系第一个被动 剑与盾 双手武器不考虑该技能
其余可以外挂21级机器炮台和一系第一个被动 双手武器 既然拿了双手武器,这个不加实在可惜,弥补一下双手武器的笨重还带晕眩效果,推荐加满
第一系第二个被动 能量武器 近战武器才可触发效果,火炮流可以无视
以上是笔者大力推荐的4个主动技能,其余的技能与双手工程师飞快的游戏节奏相性不高,娱乐向的玩家可以适当点出小飞机,机器人之类的召唤物玩下。
《火炬之光2》全职业各属性收益详细研究
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并且再指出一个误区 你们看到属性栏中护甲很高 增加也很快 但看看自己体力并不是特别高 所以觉得体力对护甲收益很大 但其实 有这种感觉的朋友都受到了【建筑】系下【壁垒被动】的误导 1点【壁垒】即有2%护甲加成即=8体力 15级其实就有120体力提供的护甲加成了 所以你才会发现身上护甲总是相当的高 这再次证明一点 工程师的技能真的是相当的强大
3】专注
数据测试得出结论:
【专注属性】属性提供魔法伤害附加无封顶 处决对于盾工程无意义
【测试结果】法伤收益与力量提供的攻击百分比收益类似 不做讨论
建议:此属性对于灰烬石震收益比力量高得多 但是普攻收益明显比力量低 而且力量提供暴击伤害附加 主要甄选在于普攻伤害和技能伤害的偏重 还有蓝耗量(但【血蓝机器人】以及【第二幕任务橙宝石】的存在还有【被动】【技能凝神】其实没什么好额外关注) 其实差不多【1.12.X.7补丁隐性加强了灰烬石震 属性伤害比例增加对于特殊DOT类伤害正常生效了】
【观测结果】 力量每点0.4%暴击伤害 400/0.4 1000点力量才一个额外属性额外特效满 力量攻击百分比增加每点提供0.5%
【测试结果】 力量暴击伤害加成全程无衰减 直到999达到满值【其实到100级 提供的自分配属性点只有5*99=495点 但是因为属性宝石及附魔存在 还是需要考虑 目前出现了一个很有趣的东西 虽然达到999后还可以增加 但达到999之后 力量的暴击就全局无效了 只提供一个攻击力百分比附加的特效 可以考虑附魔其他属性来增加收益 因为盾工程主要输出手段是灰烬石震】 另外实际力量998之时即达到保湿399.2% 根据火炬2为超过补满 即面板400%
至此整个测试结束 还需解释一下 在敏捷时提到了一个面板几率 大家可以看到 属性面板下 其他属性右边那栏都是具体数字 只有移动上去才有百分比加成 在这类属性上 XX.X%的加成其实只有XX%的实际效果 而敏捷那栏右边的标示的就是% 更简单实验一下就可知道XX.X%的加成 面板显示却是(XX+1)%的效果 这就是我所说的面板数值了
火炬之光2漂泊者加点
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碎剑满级100级效果:直接命中的目标3163-6326物理伤害,范围6米1898-4775物理伤害以及范围6米内3163-4112火伤,29%减速,11击退,25%造成恐惧3秒。很好的AOE,魔耗仅30(沙尘暴45而毒镖42),瞬发的范围击退+控场,而且伤害也是很高,缺点是不加能量槽。我档里面单持测试最高碎剑有接近50万,也比毒镖高了。对付集群怪,特别一些加强mod,比如十倍怪,沙尘暴和碎剑能很好填补毒镖AOE不足的弱点。
沙尘暴或者
碎剑选其一点满。
第二攻击技,这两个都和毒镖一样,都是无延迟施法,施放速度很快,后期均有超越毒镖之势,这些都是由专注加成的技能。
沙尘暴满级100级效果:4935-6516物理伤害,100%击晕2.4秒,15击退,行走距离50米,击杀敌人则放出2215-3163物理伤害的虫群。能长时间存在战场上,遇物体则反弹,造成多次伤害,在范围狭小的空间面对众多敌人有奇效,是很好的控场和输出技。在后期沙尘暴能打出超高伤害,应该是由锋刃契约36%减甲引起的,以后我再详细测试一下,我的档里面单持最高打出55万。
2、加点
速射:10级够了。满级效果53%武器伤害,每击-107所有护甲,5.4击退。物理系招牌技,专攻物理的刚到主城就洗了毒镖加这个吧。5级多一次附带攻击,10级延长射击距离12米,15级附带燃烧。基本上到12米射距就很实用了,需要人物40级,满级附带的燃烧对射手不是很有用,如果是毒该多好。。。这技能和法师火矛类似,施法速度不增加每秒攻击次数,只缩短前摇时间。目测每秒应该是攻击3下,5级后增加1次攻击,每秒4发。而且是穿透式的AOE,火枪用来尤其好,群体致盲+击退,卡boss。输出随着武器效果增加而增加。
荆棘墙满级效果6326-6959毒伤,存在时间20秒,造成范围内4746毒伤,持续4秒,45击退,CD2.5秒。这就是个保护墙的效果,而且满级毒伤很高,持续时间不短,相当不错,和诅咒匕首一样属于起手招。唯一的缺点在于同时也会挡住自身普攻攻击,而且距离固定,目测应该是5米左右。惊喜是毒镖可以穿过荆棘墙、碎剑、诅咒匕首也能穿越荆棘墙,但沙尘暴不行。
火炬之光2狂战士属性加点及技能攻略大全
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火炬之光2狂战士属性加点及技能攻略大全1.集气条技能berserkerchargebar(狂怒值)狂战士藉由反击敌人以获取暴怒值。
当暴怒值全满时,狂战士步入暴怒状态,所有轻易反击导致可怕当头棒喝并减少其他反击的暴击率为。
暴怒状态可以在闲置一段时间后消失。
凶悍后的第一次反击持续6秒(+0)。
可以藉由技能提升持续时间。
2.配点:3力2体火炬之光2狂战士加点会这样配点的原因很简单,狂战身为近战职业势必要有一定的坦力,且本身因为职业特性,只要藉由提高charge机率,即可以让自己长时间维持在爆击100%的状态。
3.常用技能火炬之光2狂战士加点我坚信大家最须要的技能加点了吧,由于技能太多,部分玩家可能将不晓得怎么用最少的点,带出最为有价值的技能,下面给大家了解下火炬之光2狂战士的天赋技能加点:一、hunterskills猎人技能树:等级1解锁bloodhunger饥饿之血:只要你采用近战武器导致可怕当头棒喝时,从你的反击中汲取敌人的生命并使你的伤口痊愈,每次导致可怕当头棒喝时答复你最小生命值的5%状态:永远启动。
*优先点高,配合狂暴及高功速回血能力不错。
等级7解锁executioner刽子手:你在战斗中的凶悍,并使你可以频密的在一次反击中,同时并使主手和副手的武器屠杀你的敌人,并存有2%的机率并使你在2秒内暴怒值的推进力速度提升6%状态:永远启动。
必须主副手都使用同类型的武器才能产生效果*优先点高,双击的伤害效果及提高充能速度超棒!等级14解锁rampage暴怒:当你采用近战武器杀掉敌人后存有机会发动发怒。
5秒内攻击速度提升25%5秒内施法速度提高25%5秒内移动速度提高25%4%机率在杀掉敌人后发动发怒。
*发动机率为颇高,点1即可,后期点八十。
等级7弹出howl狂吼:你的怒吼使附近的敌人感到恐惧。
受影响的敌人在持续时间内攻击及移动速度减缓并且更容易受到伤害。
6秒内敌人移动速度减少15%6秒内敌人攻击速度减少15%6秒内敌人施法速度减少15%6秒内敌人所受的危害减少15%二、tundraskills苔原技能树等级1弹出coldsteelmastery通晓霜钢:霜钢就是一种比钢还要柔软的金属。
火炬之光2纯召唤工程加点技能及装备选择攻略
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⽕炬之光2 纯召唤⼯程加点技能及装备选择攻略 ⽕炬之光2⾥⾯召唤师是个⽐较强悍的职业,可以召唤出众多宠物来战⽃,然后⾃⼰在⼀旁喝喝茶就可以了,下⾯是游戏纯召唤师攻略,新⼿玩家可以参考⼀下。
纯召唤⼯程师 作为⼀个纯召唤⼯程师,主要的输出⼿段就是宠物、法术的骷髅卷轴召唤的骷髅和⼯程师建筑技能的蜘蛛雷等召唤技能。
因此主要的伤害来源就是装备附带的宠物伤害和骷髅眼睛附带的宠物伤害加成。
所以我个⼈觉得召⼯的主要属性就是宠物伤害加成、施法速度、移动速度。
宠物伤害加成是伤害来源,但是并⾮唯⼀来源,施法速度对召⼯的加成也相当明显,因为各种召唤都和施法速度相关,且施法速度越⾼,召唤技能的硬直时间越短,越安全。
移动速度的重要性则是在拉怪的时候有明显体现,因为你所召唤的宠物(包括蜘蛛雷)并⽆主动攻击性,他们只会攻击屏幕⾥显⽰出来的怪,因此移动速度就是跑路,保命和进攻的重要基础。
并依此三⼤基准展开法术卷轴选择、装备选择、属性加点,技能加点。
在这⾥我先说⼏句我对玩了这么久召⼯的感触: 1、有⽣存就是输出; 2、随时保持在安全的位置召唤; 3、⼒场永远不要断,就算是0星⼒场也有近2W伤害吸收和70%击退抗性; 4、充能的重要性远不如保命,尽管能量的获得很难; 5、怪多的时候永远不要吝惜机枪机器⼈和⼤锤机器⼈的召唤,虽然C D很长; 6、随时注意地上的陷阱,它们往往⽐怪物更恐怖; 7、除了拉怪,否则永远在召唤的怪后⾯,你的召唤物永远是你的壁墙。
属性加点: ⽕2的属性分别为: 1.⼒量:武器伤害加成和暴击伤害量增加。
所有的宠物对⼈物的暴击率,暴击伤害加成等都不共享,因此暴击等属性相对于召⼯是废属性。
我之所以堆200+⼒量只是为了⼯程师101的套装⾥的腰带和裤⼦。
2.敏捷:暴击率加成、闪避率加成、笨拙惩罚降低。
由于宠物不共享⼈物的各项属性加成,且召⼯基本不平A攻击,因此敏捷对召⼯的唯⼀作⽤就是闪避率。
3.智⼒(专注):魔法伤害、猛击⼏率、魔法值加成。
火炬之光2各职业属性加点分析
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不同职业属性加点对人物能力值的影响,但是都大同小异玩家最主要还是根据职业来进行加点收益最大一、力量 -理论上收益最高的属性*力量属性特性:1、每点力量加成0.4%的暴击伤害2、每点力量加成0.5%的伤害*力量属性收益:1、暴击伤害上限400%2、暴击伤害上限500%全局(400%后需通过“技能”、“镶嵌”、“附魔”等方式提升)3、力量对伤害加成无上限(全局)4、无收益递减效应二、敏捷 - 理论上最实用的属性*敏捷属性特性:1.每点敏捷加成0.2%的闪避/暴击率2、有收益递减效应*敏捷属性收益:1、闪避上限50%(50%后需通过“技能”、“镶嵌”、“附魔”等方式提升)2、闪避上限75%全局3、暴击率上限>100%全局(奥术统计显示,且暴击率含收益递减效应)【180点敏捷 = 29.6%闪避/暴击率】180为结点,180之前收益率为每点敏捷 = 0.2%闪避/暴击率180为结点,180之后收益率为每点敏捷 = 0.15%闪避/暴击率【300点敏捷= 42.1%闪避/暴击率】300为结点,300之后收益率为每1.5敏捷= 0.1%闪避/暴击率三、专注 - 元素(魔法)伤害的王道*专注属性特性:1、每点专注加成0.5%的元素伤害2、处决几率忽略*专注属性收益:1、元素伤害无上限2、着重介绍一个技能【工程师 -灰烬石震(余烬震)】专注加成收益大于力量加成的收益【工程师 - 火焰锤】最大伤害/平均伤害比灰烬石震(余烬震)高出10%~15%左右,缺点是需要能量(充能)的辅助三、体力 - 不要刻意的堆积*体力属性特性:1、每点体力加成0.25%护甲奖励2、每点体力加成0.2%格挡率(格挡率含收益递减效应)【理论上465点体力可以达到49.9%格挡率(无盾加成状态)】【(含盾且不含“技能”、“镶嵌”、“附魔”等状态下)格挡率上限为50%】*体力属性收益:1、每点体力= 3.5点血4种属性的分析就是这样,然后总结一下,算是一个小贴士吧*一味的堆积一个属性不是一个好选择(因为属性都含上限),属性点配合装备只要满足其上限即可,其他的点数可以投资在其他地方,如果你追求更高的全局上限,你可以通过“技能”、“镶嵌”、“附魔”等方式提升其全局上限。
火炬之光2属性加点及技能加点
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升级过程中先加各种被动、瞬移以及保命的两个BUFF,主攻技能可以慢些升ห้องสมุดไป่ตู้,三系强化以及升级提供的攻击力提升足够满足打怪,在装备不好的前提下猛升主攻技能会导致法力不够。
属性点三种分配方式。3专注1体力1敏捷,或4专注一体力,或全专注。第一种加法会在八九十级的时候卡装备,想要越级装备终极的传说杖,第一种加法会导致专注点数不够。推荐后两种加法。
火炬之光2机械师属性加点推荐
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蜘蛛(没事就扔,保证地上有几个)
普通攻击(没charge加成的时候,怪冲过来可以考虑撸几下,后期几下就应该charge撸满了)
火焰锤(有charge了可以用火焰锤了,效率很高)
狂雷天牢(魔法足,且小怪多的时候,放!爽!)
2点专注2点敏捷1点体力会比较适合
召唤流机械师加点攻略:
建筑系:
healing bot加满,回血回蓝
spiderMines加满,主力的攻击技能,蜘蛛雷可以自动跟踪目标的
gun bot加满辅,助攻击
sledgebot加满,辅助攻击
由于蜘蛛和狂雷天牢伤害基本已经可以扫清地图,只有在高难度下才需要使用到火系的几种天赋
低难度下,可以不必投资火系的天赋,直接投资蜘蛛,治疗机器人和狂雷天牢便可
法系build需要加的是:“专注”和“敏捷”
火焰天赋里面还需要点是第一个:
从升级的角度来说,首先点Flamer hammer,其他两个天赋待定
第二Байду номын сангаас天赋,首先需要点的是:
并且将蜘蛛炸弹设置成右键,作为你的主要技能来投放,这两个技能的优先权大于刚才的Flamer Hammer,最后我还会统计一下全部技能加点的优先权
双手武器专精(Heavy Lifing)
到这里差不多用掉75点天赋
接下来还有差不多80点可以用
你还可以投资5个满技能
我建议
Fire and Spark
Ageis of Fate
Super Charge
Charge Domination
最后为了增加娱乐性和趣味性,我建议大家放个灯笼,虽然不是什么厉害的技能,但是会让你觉得很有趣:
最后一行的三个被动,暂时不点,但是后期可以投资:
《火炬之光2》狂战士双持武器、技能选择及属性点数心得
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《火炬之光2》狂战士双持武器、技能选择及属性点数心得《火炬之光2》上市有段时间,相信玩家们对该游戏有很多的心得体会,对各个职业也有了详细的了解,在此小编为大家介绍一位玩家对狂战士双持武器、技能选择及属性点数心得。
这个是我的选择,右手爪子并有23%攻速提高,左手感觉是我打到过的最高伤害单手了。
主要是属性伤害,比传奇武器都高(其实是没有打到过传奇单手。
)。
我力量1000出头,面板伤害3000-10000。
因为实在是太快了,打木桩看不到具体输出。
一串四五万,五六万的伤害,重叠了。
技能选择猎人系技能:两个吼叫不解释,嗜血不解释,侩子手配合自己的处决几率点,到100%(其实90+就行了),暴怒一点意思意思苔原技能:冰盾10点,加伤害的被动点满,碎片风暴看自己的喜欢了,我觉得点满也不错暗影技能:插旗,碎甲,赤狼点满,一点暗影爆发用来赶路躲技能非常实用属性点的话,力量为主,体力第二,敏捷专注最后。
宝石要插血量,免伤大概到40%~50%(我用了3个5%的,3个3%的,一个6%物理减伤,有什么用什么,物理减伤其实挺不错,大多数致死打击是物理伤害,元素伤害大部分可以考暗影爆发跑位躲开,别堵枪口)打法就是保持战斗狂怒,远程多就上冰盾,遇到精英提前插旗子,怒吼看着上,剩下的就是不停的砍了。
其实打精英和boss是最舒服的,顶着打,碎甲的buff能把物理护甲叠到1W+,其实血量到2W的话武器上不用吸血宝石了,暴击一次12%的回血。
200+的吸血算啥啊。
可以考虑右手攻速宝石,左手200物理伤害。
最后说一句,有时候吧,该死的话还是死,被boss或者精英一个范围属性伤害全中(堵枪口了),周围小怪再一努力,就挂了。
要有一颗平常心,刷两张地图死一次不算什么更多相关资讯请关注:火炬之光2专题。
火炬之光2——精英难度狂战个人Build介绍及一些系统功能的测试
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⽕炬之光2——精英难度狂战个⼈Build介绍及⼀些系统功能的测试 下⾯介绍的是我的精英难度的B u i l d思路,完全是个⼈兴趣爱好下选择的⼀种B u i l d模式,绝⾮最好的⽅式,并不适合每⼀个⼈,只是提供⼀种⽅法。
B u i l d思路:由于本⼈就是⽪糙⾁厚的肌⾁⼤叔,所以玩什么R P G都是玩⽪糙⾁厚Ta n k⾓⾊,就喜欢的就是冲怪堆,哪⾥怪物多,冲哪⾥,站着不动⼀直吸引⽕⼒!耐抗性是我B u i l d的唯⼀标准!但是相应的,这种B u i l d 的攻击⼒、爆发⼒并不强,喜欢秒⼩怪的同学可能要失望了,尤其是前期煎熬。
像D3,T L2这类R P G,B o s s⼀般都只是⽪厚,攻速和移动速度都较慢,永远是最轻松打的。
难的是蜂拥⽽⾄的快速性或者远程⼩怪、精英怪,死的最多的也是在这些⼩怪之⼿,朝Ta n k⽅向发展对付这些⼩怪死亡率就⼤⼤降低了,此B u i l d完全不⽤什么操作,完全没有担⼼受怕,提⼼吊胆,随时保持警惕的感觉。
由于某些技能的存在,攻击⼒也不太⽤悲观。
在L A N和I n t e r n e t绝对受欢迎。
我现在是51级,已通关。
下⾯是现在的状态图。
⽣命值堆到了7200+,各项元素抗性⼤概都接近290-300左右,防御值是700+。
通完关之后换了三件装备,没有附魔和加宝⽯,应该还可以更⾼⼀些。
另:这⼏天看到⼀版友58级堆⼒量堆到了800多,我真是不得不佩服,我要是全加继续全加体⼒,把分配到⼒量和敏捷的属性点重新分配到体⼒,起码也只能堆到600点。
200点的差距了。
没猜错的话,应该是附魔全是加⼒量。
这需要多少⾦钱时间和运⽓啊!。
⾓⾊分析:狂战的⾼⽣存⼒最主要得益于狂暴时候的吸⾎能⼒。
差不多所有的选择,包括装备选择,属性选择,技能选择都是基于狂暴状态这个⽅向发展的。
属性点选择:前期基本⼒量+1,敏捷+1,体⼒+3。
后来就⼒量或者敏捷+1,体⼒+4。
再后来就直接体⼒+5了。
《火炬之光2》元素的破坏——法师精英难度下的加点心得
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五技能:冰波(怀念以前玩拳王的八神~),高伤,高冰冷几率,等级高了之后还会增加冰波数量跟速度,而且冰波遇到障碍物也是会反弹的。除了高伤,限制上那肯定要比冰弹逊色多的,那我为什么要用它来替代冰弹呢?这就要涉及到刻印触发的问题了,这套加点伤害高的来源是刻印,那要做的就是触发这些刻印,冰弹不会触发刻印(对于这个有点不理解,因为冰弹能触发魔杖专精效果,就连法杖都能触发,偏偏不能触发刻印,也不知道算不算平衡了一下游戏- -!);而冰波能够触发刻印效果,并且伤害在后期是很可观的,充能挺快的,施法也比冰弹快那么一点点~
被动三:火焰刻印,攻击燃烧状态下的敌人会额外的造成伤害,随着人物等级提升伤害也会增加(刚开始不懂事没加,后面就意识到自己错了,果断重练了- -),此技能解锁时+1即可,等到后期再慢慢补满。你会看到越到它伤害的提升越大~
冰系:
以前玩WOW时我最钟爱的也是冰系,技能灵活多变,集控制动一:五彩裂缝,有几率在被怪攻击的时候把它传送走,并附加随机的debuff,经常可以看到被传走的怪物会眩晕- -!这个1J几率也挺大的,前期可以点一点碰运气,后期也可以加满它,保命并且能附加debuff。看个人喜好吧~随意~
被动二:魔杖精通,点了这个,普攻或者它上面写的技能有几率触发枪手的毒箭雨、死灵蝙蝠,天上掉陨石等,具体伤害不明,有兴趣的朋友研究研究~反正我是没点…
七技能:冰晶镜像,会召唤出一个法师来协助你战斗,攻击方式就是释放三系的第一技能,喜欢的朋友加满伤害应该也蛮可观的。以前我就加了一点,刷图的时候放放,免得太寂寞- -!
被动一:法杖专精,当你平A或者用火弹、冰弹的时候,会在8s内降低敌人的元素护甲,如果我是冰弹流,我会加满;现在没学冰弹了,难道去平A么。。。不加。
《火炬之光2》元素的破坏——法师精英难度下的加点心得
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⽕炬之光2——⼈物属性加点浅谈
本⽂章送给喜欢这个游戏,但对于怎么加点⼀知半解或者很迷惘的朋友。
分析内容如有失之处,还请⽼玩家能不吝赐教。
各种加点收益⽹上很多,我就不复制了
本⽂章主要介绍适合你玩法的各种加点,可以根据⾃⼰的喜好,玩毒漂泊-物理漂、主攻法师-均衡法师等等。
因为还没接触过机械师这个职业,所以不做⽐较。
⼀般情况下50级以前就能穿上顶级装备了,
个⼈觉得到这个等级的时候是很适合⼈物属性调配的
P S:(这也是这个游戏最⼤的败笔,此类游戏不是为了升级,也不是为了赚钱,纯粹就是为了玩装备!才50级就对装备没追求了。
⽽且万恶的合成师还能帮你合套装、合⾦装、合技能书、合宝⽯!在加个装备棕熊和控制台,还刷个P怪!)
O K,开始进⼊正⽂-----
⽆论是升级加点或者是装备附魔:
⼒量⽆限追加
玩物理的狂战⼠或者漂泊者
敏捷⽆论是暴击率和闪避率都有上限。
暴击率上限是51%,在加敏捷也是⽩搭。
可以通过镶嵌宝⽯来提⾼全局上限。
全局上限不知道是不是75%。
还没测试。
(个⼈觉得⼏率超过50%就已经不错了。
够⽤就⾏,把多余的孔留给更有⽤的属性--加⽣命、加⼒量、加专注、加减伤等等。
每⼀样都⽐他实⽤)
闪避率上限是51%,在加敏捷也是⽩搭。
可以通过装备附魔上4%闪避率来提⾼全局上限。
也就是说6个装备带有4%闪避属性。
全局就能到75%。
⽬前还没发现有加闪避的镶嵌物品。
专注⽆限追加
只是⾥⾯的双⼿处决⼏率是60%⼤家都知道。
体⼒⽆限追加
护甲奖励是没上限的。
也就是说你加的体⼒越多,对于物理和元素的防御的加成就越⾼。
格挡⼏率上限是51%,这东西可以忽略,因为上个盾牌就能把⼏率弄到75%。
可能也就是因为这个原因。
⽹上80%的⼈都说体⼒这属性没⼤⽤,这只能说很多⼈对防御的考率是最低的。
或者直接被误导。
我就是其中之⼀。
(万恶的陷阱---踩着了屏幕就红!)
综上所述:选择什么样的加点与附魔,就有什么样的玩法。
⽆论是加点或者附魔,⾸先要考虑你想怎么玩你的⾓⾊。
是主攻击还是主防御,是主召唤还是主搭配。
包括和宠物的各种技能书搭配。
这也是这个游戏最⼤的亮点。
⾃主性⽐较⾼。
逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。