lighttools背光源设计实例

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Introduction

Backlights are used for compact, portable, electronic devices with flat panel Liquid Crystal Displays (LCDs) that require illumination from behind. Applications include devices as small as hand-held palm pilots and as large as big-screen TVs. Goals for backlight design include low power consumption, large area with small thickness, high brightness, uniform luminance, and controlled viewing angle, either wide or narrow. To achieve these challenging design goals with a cost effective and timely solution, it is necessary to use computer-aided optical design tools to expedite the design. This paper describes fea-tures in ORA’s LightTools® illumi-nation design and analysis software that enable the development of state-of-the-art backlight designs. Optical Design and Analysis Tools for Backlights

Illumination or lighting systems take light from one or more sources and transform it in some way to produce a desired light distribution over an area or solid angle. Illumination design software must be able to model the geometric and optical properties of different types of light sources and transforming elements, and it must also be able to evaluate the paths of light using optical ray tracing through the model to calcu-late the final light distribution.The light distributions are calculated

using Monte Carlo simulations to

calculate illuminance, luminance, or

luminous intensity over the desired

areas and/or angles. Rays are started

from random locations and direc-

tions from the source(s), traced

through the optical system, and col-

lected on receivers. Illuminance can

be calculated for rays collected on

surface receivers and intensity for

rays collected on far field receivers.

By defining a luminance meter for

surface receivers, the spatial or

angular variation of luminance can

be calculated from that surface.

In some cases, it may be important

to analyze the chromaticity of a dis-

play. The spectral energy distribu-

tion of the sources (such as LEDs)

can be specified. The output of CIE

coordinates, together with corre-

lated color temperature (CCT),

quantifies the colorimetric behavior

of the display. An RGB photorealis-

tic rendering of the display output

can also be generated. All of these

analyses are available in LightTools.

Aspects of backlight displays make

particular demands on illumination

analysis software. As will be dis-

cussed, the means by which light is

extracted from a backlight relies on

either dense patterns of paint dots or

patterned microstructures. Model-

ing microstructure arrays in particu-

lar can result in extremely large

model sizes if created explicitly as a

CAD model. LightTools provides

the capability to define arrays of 3D

textures that ray trace and render

accurately but are not explicitly con-

structed as part of the geometric

model, thereby resulting in much

smaller model sizes and much faster

ray tracing.

A second aspect of backlight analy-

sis involves ray splitting and scatter-

ing from the surfaces of the light

guide. Because Monte Carlo simu-

lations are used to analyze the illu-

mination performance, a potentially

large number of rays must be traced

to get sufficient accuracy for com-

parison of designs. It is most effec-

tive to trace rays that carry most of

the flux. This can be achieved by

using probabilistic ray splitting to

trace the paths with the most flux,

and allowing use of aim areas or

solid angles for scattering surfaces to

direct scattered light in “important”

directions (i.e., toward the display

observer).

What is a Backlight?

A typical backlight consists of a

light source, such as a Cold Cathode

Fluorescent (CCFL) or Light Emit-

ting Diodes (LEDs), and a rectangu-

lar light guide, which is also referred

to as a light pipe. Other elements

than can be used include a diffuser,

which enhances display uniformity,

and a brightness enhancement film

(BEF), which enhances display

brightness.

The light source is usually located at

one edge of the light guide to mini-

mize the thickness of the display.

Edge lighting typically uses total

internal reflection (TIR) to propa-

gate light along the length of the dis-Optical Design Tools

for Backlight Displays

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