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Photoshop中英文对照(完全版~~~)

Photoshop中英文对照(完全版~~~)

WORD格式一、File<文件>1.New<新建>2.Open<打开>3.OpenAs<打开为>4.OpenRecent<最近打开文件>5.Close<关闭>6.Save<存储>7.SaveAs<存储为>8.SaveforWeb<存储为Web所用格式>9.Revert<恢复>10.Place<置入>11.Import<输入><1>PDFImage<2>Annotations<注释>12.Export<输出>13.ManageWorkflow<管理工作流程><1>CheckIn<登记><2>UndoCheckOut<还原注销><3>UploadToServer上<载到服务器><4>AddToWorkflow<添加到工作流程><5>OpenFromWorkflow<从工作流程打开>14.Automate<自动><1>Batch<批处理><2>CreateDroplet<创建快捷批处理><3>ConditionalModeChange<条件模式更改><4>ContactSheet<联系表><5>FixImage<限制图像><6>Multi<多页面pdf到psd><7>Picturepackage<图片包><8>WebPhotoGallery15.FileInfo<文件简介>16.PrintOptions<打印选项>17.PageSetup<页面设置>18.Print<打印>19.Jumpto<跳转到>20.Exit<退出>WORD格式二、Edit<编辑>1.Undo<还原>2.StepForward<向前>3.StepBackward<返回>4.Fade<消退>5.Cut<剪切>6.Copy<拷贝>7.CopyMerged<合并拷贝>8.Paste<粘贴>9.PasteInto<粘贴入>10.Clear<清除>11.Fill<填充>12.Stroke<描边>13.FreeTransform<自由变形>14.Transform<变换><1>Again<再次><2>Sacle<缩放><3>Rotate<旋转><4>Skew<斜切><5>Distort<扭曲><6>Prespective<透视><7>Rotate180<°旋转180度><8>Rotate90C°W<顺时针旋转90度><9>Rotate90C°CW<逆时针旋转90度><10>FlipHpeizontal<水平翻转><11>FlipVertical<垂直翻转>15.DefineBrush<定义画笔>16.DefinePattern<设置图案>17.DefineCustomShape<定义自定形状>18.Purge<清除内存数据><1>Undo<还原><2>Clipboard<剪贴板><3>Histories<历史纪录><4>All<全部>19.ColorSettings<颜色设置>20.PresetManager<预置管理器>21.Preferences<预设><1>General<常规><储文件><2>SavingFiles存<3>Display&Cursors<显示与光标><4>Transparency&Gamut<透明区域与色域><5>Units&Rulers<单位与标尺><6>Guides&Grid<参考线与网格><7>Plug<8>Memory&ImageCache<内存和图像高速缓存><9>AdobeOnline<10>WorkflowsOptions<工作流程选项>三、Image<图像>1.Mode<模式><1>Bitmap<位图><2>Grayscale灰<度><3>Duotone<双色调><4>IndexedColor<索引色><5>RGBColor<6>CMYKColor<7>LabColor<8>Multichannel<多通道><9>8Bits/Channel<8位通道><10>16Bits/Channel<16位通道><色表><11>ColorTable颜<12>AssingProfile<制定配置文件><13>ConverttoProfile<转换为配置文件>2.Adjust<调整><1>Levels<色阶>><2>AutoLaves<自动色阶><3>AutoContrast<自动对比度><4>Curves<曲线>><5>ColorBalance<色彩平衡><6>Brightness/Contrast<亮度/对比度><7>Hue/Saturation<色相/饱和度><8>Desaturate<去色><换颜色><9>ReplaceColor替<10>SelectiveColor<可选颜色><11>ChannelMixer<通道混合器><12>GradientMap<渐变映射><13>Invert<反相><14>Equalize<色彩均化><15>Threshold<阈值><16>Posterize<色调分离><17>Variations<变化>21.Duplicate<复制>22.ApplyImage<应用图像>23.Calculations<计算>24.ImageSize<图像大小>25.CanvasSize画<布大小>26.RotateCanvas旋<转画布><1>180°<180度><2>90°CW<顺时针90度><3>90°CCW<逆时针90度><4>Arbitrary<任意角度><5>FlipHorizontal<水平翻转><6>FlipVertical<垂直翻转>27.Crop<裁切>28.Trim<修整>29.ReverlAll<显示全部>30.Histogram<直方图>31.Trap<陷印>14.Extract<抽出>11.Liquify<液化>四、Layer<图层>22.New<新建><1>Layer<图层><景图层><2>BackgroundFromLayer背<3>LayerSet图<层组><4>LayerSetFromLinked图<层组来自链接的><5>LayerviaCopy通<过拷贝的图层><6>LayerviaCut通<过剪切的图层>23.DuplicateLayer<复制图层>32.DeleteLayer<删除图层>yerProperties<图层属性>yerStyle<图层样式><1>BlendingOptions<混合选项><2>DropShadow<投影><3>InnerShadow<内阴影><4>OuterGlow<外发光><5>InnerGlow<内发光><6>BevelandEmboss斜<面和浮雕><7>Satin<光泽><8>ColorOverlay<颜色叠加><9>GradientOverlay<渐变叠加><10>PatternOverlay<图案叠加><11>Stroke<描边><12>CopyLayerEffects拷<贝图层样式><13>PasteLayerEffects粘<贴图层样式><14>PasteLayerEffectsToLinke将d<图层样式粘贴的链接的><15>ClearLayerEffects清<除图层样式><16>GlobalLight<全局光><17>CreateLayer创<建图层><18>HideAllEffects<显示/隐藏全部效果><19>ScaleEffects缩<放效果>35.NewFillLayer<新填充图层>36.<1>SolidColor<纯色><2>Gradient<渐变><3>Pattern<图案>37.NewAdjustmentLayer<新调整图层>38.<1>Levels<色阶><2>Curves<曲线><3>ColorBalance<色彩平衡><4>Brightness/Contrast<亮度/对比度><5>Hue/Saturation<色相/饱和度><6>SelectiveColor<可选颜色><7>ChannelMixer<通道混合器><8>GradientMap<渐变映射><9>Invert<反相><10>Threshold<阈值><11>Posterize<色调分离>39.ChangeLayerContent更<改图层内容>yerContentOptions<图层内容选项>41.Type<文字><1>CreateWorkPath<创建工作路径><2>ConverttoShape<转变为形状><3>Horizontal<水平><4>Vertical<垂直><5>Anti-AliasNone<消除锯齿无><6>Anti-AliasCrisp<消除锯齿明晰><7>Anti-AliasStrong<消除锯齿强><8>Anti-AliasSmooth<消除锯齿平滑><9>CovertToParagraphTex转t<换为段落文字><10>WarpText<文字变形><11>UpdateAllTextLayers更<新所有文本图层><12>ReplaceAllMissingFonts替<换所以缺欠文字> 42.Rasterize<栅格化><1>Type<文字><2>Shape<形状><3>FillContent<填充内容><层剪贴路径><4>LayerClippingPath图<5>Layer<图层><接图层><6>LinkedLayers链<7>AllLayers<所以图层>43.NewLayerBasedSlice基<于图层的切片>44.AddLayerMask<添加图层蒙板>45.<1>RevealAll<显示全部><2>HideAll<隐藏全部><示选区><3>RevealSelection显<4>HideSelection<隐藏选区>46.EnableLayerMask启<用图层蒙板>47.AddLayerClippingPath添<加图层剪切路径>48.<1>RevealAll<显示全部><2>HideAll<隐藏全部><3>CurrentPath<当前路径>49.EnableLayerClippingPath启<用图层剪切路径>50.GroupLinked<于前一图层编组>51.UnGroup<取消编组>52.Arrange<排列>WORD格式<1>BringtoFront<置为顶层><2>BringForward<前移一层><移一层><3>SendBackward后<为底层><4>SendtoBack置53.ArrangeLinked<对齐链接图层><1>TopEdges顶<边><2>VerticalCenter<垂直居中><3>BottomEdges<底边><4>LeftEdges左<边><5>HorizontalCenter<水平居中><6>RightEdges右<边>54.DistributeLinked<分布链接的><1>TopEdges顶<边><2>VerticalCenter<垂直居中><3>BottomEdges<底边><4>LeftEdges左<边><5>HorizontalCenter<水平居中><6>RightEdges右<边>55.LockAllLinkedLayers锁<定所有链接图层>56.MergeLinked<合并链接图层>57.MergeVisible<合并可见图层>58.FlattenImage<合并图层>59.Matting<修边><1>Define<去边><2>RemoveBlackMatte<移去黑色杂边><3>RemoveWhiteMatte<移去白色杂边>五、Selection<选择>12.All<全部>13.Deselect<取消选择>14.Reselect<重新选择>15.Inverse<反选>16.ColorRange<色彩范围>17.Feather<羽化>18.Modify<修改><1>Border<扩边><2>Smooth<平滑>WORD格式<3>Expand<扩展><4>Contract<收缩>60.Grow<扩大选区>61.Similar<选区相似>62.TransformSelection<变换选区>63.LoadSelection<载入选区>64.SaveSelection<存储选区>六、Filter<滤镜>stFilter<上次滤镜操作>20.Artistic<艺术效果><1>ColoredPencil<彩色铅笔><2>Cutout<剪贴画><3>DryBrush<干笔画><4>FilmGrain<胶片颗粒><5>Fresco<壁画><6>NeonGlow<霓虹灯光><7>PaintDaubs<涂抹棒><8>PaletteKnife<调色刀><9>PlasticWrap<塑料包装><10>PosterEdges海<报边缘><11>RoughPastels粗<糙彩笔><画涂抹><12>SmudgeStick绘<13>Sponge<海绵><14>Underpainting<底纹效果><15>Watercolor<水彩>21.Blur<模糊><1>Blur<模糊><2>BlurMore<进一步模糊><3>GaussianBlur高<斯模糊><4>MotionBlur<动态模糊><5>RadialBlur<径向模糊><6>SmartBlur<特殊模糊>22.BrushStrokes<画笔描边>23.<1>AccentedEdges强<化边缘>24.<2>AngledStroke<成角的线条>25.<3>Crosshatch<阴影线>WORD格式<色线条><4>DarkStrokes深<5>InkOutlines<油墨概况><6>Spatter<喷笔><7>SprayedStrokes喷<色线条><8>Sumi65.Distort<扭曲><1>DiffuseGlow<扩散亮光><2>Displace<置换><3>Glass<玻璃><洋波纹><4>OceanRipple海<5>Pinch<挤压><6>PolarCoordinates<极坐标><7>Ripple<波纹><8>Shear<切变><9>Spherize<球面化><10>Twirl<旋转扭曲><11>Wave<波浪><12>Zigzag水<波>66.Noise<杂色><1>AddNoise<加入杂色><2>Despeckle<去斑><3>Dust&Scratches<蒙尘与划痕><4>Median<中间值>67.Pixelate<像素化><1>ColorHalftone<彩色半调><2>Crystallize<晶格化><3>Facet<彩块化><4>Fragment<碎片><5>Mezzotint<铜版雕刻><6>Mosaic<马赛克><7>Pointillize<点状化>68.Render<渲染><1>3DTransform<3D变换><2>Clouds<云彩><3>DifferenceClouds<分层云彩><4>LensFlare镜<头光晕><5>LightingEffects<光照效果><6>TextureFill<纹理填充>WORD格式69.Sharpen<锐化><1>Sharpen<锐化><2>SharpenEdges锐<化边缘><3>SharpenMore<进一步锐化><4>UnsharpMask70.Sketch<素描><底凸现><1>BasRelief基<2>Chalk&Charcoal<粉笔和炭笔><3>Charcoal<3>Chrome<铬黄><4>ConteCrayon<彩色粉笔><5>GraphicPen<绘图笔><6>HalftonePattern<半色调图案><7>NotePaper<便条纸><8>Photocopy<副本><9>Plaster<塑料效果><10>Reticulation<网状><11>Stamp<图章><12>TornEdges撕<边><13>WaterPaper<水彩纸>71.Stylize<风格化><1>Diffuse<扩散><2>Emboss<浮雕><3>Extrude<突出><4>FindEdges查<找边缘><5>GlowingEdges照<亮边缘><6>Solarize<曝光过度><7>Tiles<拼贴><8>TraceContour<等高线><9>Wind<风>72.Texture<<纹理><1>Craquelure<龟裂缝><2>Grain<颗粒><3>MosainedTiles<马赛克拼贴><4>Patchwork<拼缀图><色玻璃><5>StainedGlass染<6>Texturixer<纹理化>73.Video<视频>WORD格式<1>De<2>NTSCColors74.Other<其它><1>Custom<自定义><反差保留><2>HighPass高<3>Maximum<最大值><4>Minimum<最小值><5>Offset<位移>75.Digimarc<1>EmbedWatermark<嵌入水印><2>ReadWatermark<读取水印>七、View<视图>26.NewView<新视图>27.ProofSetup<校样设置><1>Custom<自定><理CMYK><2>WorkingCMYK处<理青版><3>WorkingCyanPlate处<4>WorkingMagentaPlate<处理洋红版><5>WorkingYellowPlate<处理黄版><6>WorkingBlackPlate<处理黑版><理CMY版><7>WorkingCMYPlate处<8>MacintoshRGB<9>WindowsRGB<10>MonitorRGB<显示器RGB><11>SimulatePaperWhite<模拟纸白><拟墨黑><12>SimulateInkBlack模28.ProofColor<校样颜色>29.GamutWiring<色域警告>30.ZoomIn<放大>31.ZoomOut<缩小>32.FitonScreen<满画布显示>33.ActualPixels<实际象素>34.PrintSize<打印尺寸>35.ShowExtras<显示额外的>36.Show<显示><区边缘><1>SelectionEdges选WORD格式<标路径><2>TargetPath目<3>Grid<网格><4>Guides<参考线><5>Slices<切片><6>Notes<注释><7>All<全部><8>None<无><9>ShowExtrasOptions显<示额外选项>76.ShowRulers<显示标尺>77.Snap<对齐>78.SnapTo<对齐到><1>Guides<参考线><2>Grid<网格><3>Slices<切片><4>DocumentBounds<文档边界><5>All<全部><6>None<无>79.ShowGuides<锁定参考线>80.ClearGuides<清除参考线>81.NewGuides<新参考线>82.LockSlices锁<定切片>83.ClearSlices清<除切片>八、Windows<窗口>37.Cascade<层叠>38.Tile<拼贴>39.ArrangeIcons<排列图标>40.CloseAll<关闭全部>41.Show/HideTools<显示/隐藏工具>42.Show/HideOptions<显示/隐藏选项>43.Show/HideNavigator<显示/隐藏导航>44.Show/HideInfo<显示/隐藏信息>45.Show/HideColor<显示/隐藏颜色>46.Show/HideSwatches<显示/隐藏色板>47.Show/HideStyles<显示/隐藏样式>48.Show/HideHistory<显示/隐藏历史记录>WORD格式84.Show/HideActions<显示/隐藏动作>85.Show/HideLayers<显示/隐藏图层>86.Show/HideChannels<显示/隐藏通道>87.Show/HidePaths<显示/隐藏路径>88.Show/HideCharacter<显示/隐藏字符>89.Show/HideParagraph<显示/隐藏段落>90.Show/HideStatusBar<显示/隐藏状态栏>91.ResetPaletteLocations复<位调板位置>。

Adobe photoshop_cs5_英文教程_帮助_部分5

Adobe photoshop_cs5_英文教程_帮助_部分5

529 USING PHOTOSHOP3DApplying Repoussé to a pixel selectionA. Increasing the depth of extrusionB. Twisting the extrusion 180°C. Inflating the front1Create a pixel selection, or select a text layer, layer mask, or work path.2Choose 3D > Repoussé, then choose the item that reflects your selection in step 1.3Set the following options:Mesh tools Available along the upper left of the dialog box, these tools function like 3D object tools. See “Move, rotate, or scale a model with 3D object tools” on page510 and Move, rotate, or scale selected items with the 3D Axis.Repoussé Presets Apply a predefined group of settings. To create your own preset from custom settings, click the pop-up menu, and choose New Repoussé Preset.To organize groups of presets, see “Work with the Preset Manager” on page46.Extrude Extends the original 2D shape in 3D space. Depth controls the length of extrusion; Scale controls thewidth. Select Bend for a curved extrusion, or Shear for a straight one, then set X and Y Angle to control thehorizontal and vertical tilt. If desired, enter Twist in degrees.To change the bend or shear origin, click a point on the reference icon.Inflate Expands or collapses the middle of the front or back. Positive Angle settings expand, negative collapse.Strength controls the level of inflation.Materials Apply materials such as brick or cotton either globally or to various sides of the object. (Bevel1 is the front bevel; Bevel2 the back.) For more information, see “Apply, save, or load material presets” on page519.Bevel Applies beveled edges to the front or back of the object. Contour options are similar to those for layer effects.See “Modify layer effects with contours” on page263.Scene Settings Lights in the form of a spherical panorama shine onto the object; choose a style of lights from the menu. Render Settings control how object surfaces look. (See “Select a render preset” on page535.) Higher Mesh Quality settings increase mesh density, improving appearance but reducing processing speed.The Shaded and Solid Wireframe render settings superimpose the 3D mesh on objects, revealing any meshdistortion that will distort textures.Readjust repoussé settings1Select a text layer, layer mask, or work path to which you previously applied repoussé.2Choose 3D > Repoussé > Edit In Repoussé.Split repoussé meshesBy default, the Repoussé command creates a single mesh with five materials. If you want to separately control different elements (such as each letter in a string of text), you can create separate meshes for each closed path.A B C由于文档过大进行了拆分,导致完整性破坏,包括标签,目录导航和链接想要完整版请到小店支持我!!店铺:/Autocad2012 :/item.htm?id=10506668536Photoshop CS5: /item.htm?id=10447569804尽在Autodesk软件!!!!Note: If numerous closed paths exist, the resulting meshes can create highly complex 3D scenes that are difficult to edit. 1Select a text layer, layer mask, or work path to which you previously applied repoussé.2Choose 3D > Repoussé > Split Repoussé Meshes.Understanding internal constraintsInternal constraints let you improve mesh resolution in specific areas, precisely vary inflation, or poke holes in surfaces. Along a path you specify on a repoussé object, constraint curves extend away from the object for an expansion, or toward the object for a contraction. You manipulate these curves using constraint tools that are similar to 3D object tools.Inactive constraints Guarantee sufficient mesh resolution, creating smooth paths.Inflated object with inactive constraintActive Constraints Expand or contract the surface along constraint paths.Dragging active constraint to different position in 3D spaceHole Constraints Cut out the surface along constraint paths.Panning hole constraint to increase depthCreate internal constraints from selections, work paths, or text1Do one of the following:•Create a selection or path that falls entirely within the front surface of a repoussé object.• For text objects that already have internal paths, like the letter A, skip to step 3.2Choose 3D > Repoussé > Create Constraints From Selection or Work Path.3In the Repoussé dialog box, click the triangle to expand the Internal Constraints section.4Choose a Type option. For Active or Hole, the following options are available:Constraint tools Adjust the constraint curve and function similarly to 3D object tools. See “3D object and camera tools (Photoshop Extended)” on page510.If the repoussé object contains multiple internal paths (for example, both ovals in the number 8), select each path individually with the constraint tools.Position coordinatesLet you precisely place constraints in 3D space.Side Lets you apply uniform Strength and Angle settings to both sides, or unique settings to each.Each constraint curve has two sides; the orientation of those sides depends on how a curve divides the surface. The Left and Right menu options reflect a vertical constraint. For a horizontal constraint, Left and Right mean up and down, and for a closed constraint, those options mean inside and outside.Side settingsA. Both creates consistent deformation.B. Left or Right allows for varied deformation.Strength Controls the level of inflation along the path.Angle Controls the direction of inflation.Remove an internal constraint1Select a 3D repoussé layer that includes an internal constraint.2Choose 3D > Repoussé > Edit In Repoussé.3In the Internal Constraints section, click Delete.To reapply a deleted constraint, click Add Selection or Add Path.Create 3D objects from 2D images (Photoshop Extended)Photoshop can build a variety of basic 3D objects using 2D layers as a starting point. After creating a 3D object, you can move it in 3D space, change render settings, add lighting, or merge it with other 3D layers.•Convert 2D layers into 3D postcards (planes with 3D properties). If your starting layer is a text layer, any transparency is retained.•Wrap a 2D layer around a 3D object, such as a cone, cube, or cylinder.•Create a 3D mesh from the grayscale information in a 2D image.•Simulate a metalworking technique called repoussé by extruding a 2D object in 3D space. See “Create 3D repoussé (Photoshop Extended)” on page528.A B•Build a 3D volume from a multi-frame file such as a DICOM medical imaging file. Photoshop combines the individual slices of the file into a 3D object that you can manipulate in 3D space and view from any angle. You can apply various 3D volume render effects to optimize the display of various materials in the scan, such as bone or soft tissue. See “Create a 3D volume from DICOM frames (Photoshop Extended)” on page541.For a video about creating 3D content from 2D layers, see /go/lrvid4006_ps.Create a 3D postcardYou can add a 3D postcard to an existing 3D scene to create a surface that displays shadows and reflections from otherobjects in the scene.1Open a 2D image and select the layer you want to convert to a postcard.2Choose 3D > New 3D Postcard From Layer.•The 2D layer is converted to a 3D layer in the Layers panel. The 2D layer content is applied as a material to both sides of the postcard.•The original 2D layer appears in the Layers panel as the Diffuse texture map for the 3D postcard object. (See “3D panel overview (Photoshop Extended)” on page513.)•The 3D layer retains the dimensions of the original 2D image.3(Optional) To add the 3D postcard as a surface plane to a 3D scene, merge the new 3D layer with an existing 3D layer containing other 3D objects, then align it as necessary. (See “Combine 3D objects (Photoshop Extended)” on page533.)4To retain the new 3D content, export the 3D layer in a 3D file format or save it in PSD format. (See “Export a 3D layer” on page539.)Create 3D shapesDepending on the object type you choose, the resulting 3D model can contain one or more meshes. The Spherical Panorama option maps a panoramic image inside a 3D sphere.1Open a 2D image and select the layer that you want to convert to a 3D shape.2Choose 3D > New Shape From Layer, and select a shape from the menu. Shapes include single-mesh objects like a donut, sphere, or hat, as well as multiple mesh objects such as a cone, cube, cylinder, soda can, or wine bottle.Note: You can add your own custom shapes to the shape menu. Shapes are Collada (.dae) 3D model files. To add a shape, place the Collada model file in the Presets\Meshes folder inside the Photoshop program folder.•The 2D layer is converted to a 3D layer in the Layers panel.•The original 2D layer appears in the Layers panel as a Diffuse texture map. It may be used on one or more surfaces of the new 3D object. Other surfaces may be assigned a default diffuse texture map with a default color setting. See “3D panel overview (Photoshop Extended)” on page513.3(Optional) Use the Spherical Panorama option if you are using a panoramic image as your 2D input. This option converts a complete 360 x 180 degree spherical panorama to a 3D layer. Once converted to a 3D object, you can paint areas of the panorama that are typically difficult to reach, such as the poles or areas containing straight lines.For information on creating a 2D panorama by stitching images together, see “Create 360-degree panoramas (Photoshop Extended)” on page206.4Export the 3D layer in a 3D file format or save in PSD format to retain the new 3D content. See “Export a 3D layer”on page539.Create a 3D meshThe New Mesh from Grayscale command converts a grayscale image into a depth map, which translates lightness values into a surface of varying depth. Lighter values create raised areas in the surface, darker values create lower areas. Photoshop then applies the depth map to one of four possible geometries to create a 3D model.1Open a 2D image and select one or more layers that you want to convert to a 3D mesh.2(Optional) Convert the image to grayscale mode. (Choose Image > Mode > Grayscale, or use Image > Adjustments > Black & White to fine-tune the grayscale conversion.Note: If you use an RGB image as input when creating a mesh, the green channel is used to generate the depth map. 3(Optional) Make adjustments to the grayscale image if necessary to limit the range of lightness values.4Choose 3D > New Mesh From Grayscale, and then select a mesh option.Plane Applies depth map data to a planar surface.Two-Sided Plane Creates two planes reflected along a central axis and applies depth map data to both planes.Cylinder Applies depth map data outward from the center of a vertical axis.Sphere Applies depth map data radially outward from a center point.Photoshop creates a 3D layer containing the new mesh. It also creates Diffuse, Opacity, and Planar Depth Map texture maps for the 3D object, using the original grayscale or color layer.You can reopen the Planar Depth Map as a Smart Object at any time and edit it. When you save it, the mesh is regenerated.Note: The Opacity texture map does not appear in the Layers panel, because that map uses the same texture file as the Diffuse map (the original 2D layer). When two texture maps reference the same file, the file appears only once in the Layers panel.Combine 3D objects (Photoshop Extended)Merging 3D layers allows you to combine multiple 3D models in one scene. Once combined, each 3D model can be manipulated separately, or you can use position and camera tools on all models simultaneously.1Open two document windows, each containing a 3D layer.2Make the source document (the file from which you are copying the 3D layer) active.3Select the 3D layer in the Layers panel and drag it into the window of the target document (the file which will contain the combined 3D objects).The 3D layer is added as a new 3D layer in the target document. It becomes the active layer in the Layers panel of the target document.4In the Tools panel, select a 3D camera tool.5In the options bar, from the Position menu, select the layer name for the original 3D layer in the target file.After you match the camera position of the two 3D layers, the two 3D objects appear together in the scene. Use the 3D object tools to reposition the objects before merging.6From the Layers panel options menu, choose Merge Down.The two 3D layers are combined into one 3D layer. The point of origin of each model is aligned.Note: Depending on the size of each 3D model, one model may appear partially or completely embedded in the other model after merging 3D layers.After merging two 3D models, all meshes and materials from each 3D file are contained in the target file and appear in the 3D panel. In the Meshes panel, you can select and reposition individual meshes using the 3D position tools in the panel. See “3D Mesh settings (Photoshop Extended)” on page516.To alternate between moving all models at once and moving individual models in the layer, switch between the 3Dposition tools in the Tools panel and the tools in the Meshes panel.Combine 3D and 2D layers (Photoshop Extended)You can combine 3D layers with one or more 2D layers to create composite effects. For example, you can place a model against a background image and change its position or viewing angle to match the background.❖Do one of the following:•With the 2D file open, choose 3D > New Layer from 3D File, and open a 3D file.•With both a 2D file and a 3D file open, drag either the 2D or 3D layer from one file into the open document window of the other file. The layer you add moves to the top of the Layers panel.When working in a file with combined 2D and 3D layers, you can temporarily hide the 2D layers while working with the 3D layer. See “Hide layers for better performance” on page534.Hide layers for better performanceIn a multi-layer document with 2D layers above a 3D layers, you can temporarily move the 3D layer to the top of the layer stack for faster screen rendering.1Choose 3D > Auto-Hide Layers For Performance.2Select a 3D Position or Camera tool.When you hold down the mouse button with either tool, all 2D layers are temporarily hidden. When you release the mouse, all 2D layers reappear. Moving any part of the 3D Axis also hides all 2D layers.Create 3D animations (Photoshop Extended)Using the Photoshop Animation timeline, you can create 3D animations that move a 3D model through space and change the way it displays over time. You can animate any of the following properties of a 3D layer:•3D object or camera position. Use the 3D position or camera tools to move the model or 3D camera over time.Photoshop can tween frames between position or camera movements to create smooth motion effects.•3D render settings. Change render modes, with the ability to tween transitions between some render modes. For example, change Vertices mode gradually to Wireframe over time, to simulate the sketching-in of a model’s structure.•3D cross section. Rotate an intersecting plane to display a changing cross section over time. Change cross section settings between frames to highlight different model areas during an animation.For high quality animations, you can render each animation frame using the Render for Final Output render setting. See “Change 3D render settings (Photoshop Extended)” on page535.More Help topics“Creating timeline animations (Photoshop Extended)” on page493Convert a 3D layer to a 2D layer (Photoshop Extended)Converting a 3D layer to a 2D layer rasterizes the 3D content in its current state. Convert a 3D layer to a regular layer only if you no longer want to edit the 3D model position, render mode, textures, or lights. The rasterized image retains the appearance of the 3D scene, but in a flattened 2D format.❖Select the 3D layer in the Layers panel, and choose 3D > Rasterize.Convert a 3D layer to a Smart Object (Photoshop Extended)Converting a 3D layer to a Smart Object allows you to retain the 3D information contained in the 3D layer. After converting, you can apply transforms or other adjustments like Smart Filters to the Smart Object. You can reopen the Smart Object layer to edit the original 3D scene. Any transforms or adjustments applied to the Smart Object are then applied to the updated 3D content.1Select the 3D layer in the Layers panel.2From the Layers panel option menu, choose Convert to Smart Object.3(Optional) To reedit the 3D content, double-click the Smart Object layer in the Layers panel.More Help topics“About Smart Objects” on page2713D rendering and saving (Photoshop Extended)Change 3D render settings (Photoshop Extended)Render settings determine how 3D models are drawn. Photoshop installs several presets with common settings. Customize settings to create your own presets.Note: Render settings are layer-specific. If a document contains multiple 3D layers, specify separate render settings for each.Select a render presetThe standard render preset is Default, which displays the visible surfaces of models. Wireframe and Vertices presets reveal the underlying structure. To combine solid and wireframe rendering, choose the Solid Wireframe preset. To view a model as a simple box reflecting its outermost dimensions, choose a Bounding Box preset.1At the top of the 3D panel, click the Scene button.2In the lower half of the panel, choose an option from the Preset menu.Installed render presetsA. Default (Quality set to Interactive)B. Default (Quality set to Ray Traced and ground plane visible)C. Bounding BoxD. Depth MapE. Hidden WireframeF. Line IllustrationG. NormalsH. Paint maskI. Shaded IllustrationJ. Shaded VerticesK. Shaded WireframeL. Solid WireframeM. Transparent Bounding Box OutlineN. Transparent Bounding BoxO. Two-SidedP. VerticesQ. WireframeThe Two-Sided preset applies only to cross sections, displaying a solid model on one half of the section, and a wireframe on the other.Customize render settings1At the top of the 3D panel, click the Scene button.2To the right of the Render Settings menu, click Edit.3(Optional) To see the effect of new settings as you make changes, select Preview. Or, deselect this option to slightly improve performance.To specify unique settings for each half of a cross section, click the cross section buttonsat the top of the dialog box.4Enable Face, Edge, Vertex, Volume, or Stereo rendering by clicking the checkboxes on the left side of the dialogbox. Then adjust the related settings below.For information about Volume options, used primarily with DICOM images, see “View a 3D volume in different render modes ” on page 542. A B C D EF G H I JK L M QN OPFace optionsFace options determine how model surfaces appear.Face Style Draws surfaces using any of these methods:•Solid Draws without shadows or reflections using the GPU on an OpenGL video card.•Unlit Texture Draws without lighting, instead displaying only the selected Texture option. (Diffuse is selected by default.)•Flat Applies the same surface normal for all vertices in a face, creating a faceted look.•Constant Replaces textures with currently specified color.To adjust face, edge, or vertex color, click the Color box.•Bounding Box Displays boxes reflecting the outermost dimensions of each component.•Normals Displays X, Y, and Z components for surface normals in different RGB colors.•Depth Map Displays a gray model, using luminosity to reveal depth.•Paint Mask Displays paintable regions as white, oversampled regions in red, and undersampled regions in blue. (See “Identify paintable areas” on page525.)Texture When Face Style is set to Unlit Texture, specifies the texture map. (See “3D Materials settings (Photoshop Extended)” on page517.)Render For Final Output For exported video animations, produces smoother shadows and realistic color bleeds from reflected objects and environments. This option requires more processing time, however.Reflections, Refractions, Shadows Show or hide these Ray Traced rendering features.Remove Backfaces Hides surfaces on the back of two-sided components.Edge optionsEdge options determine how wireframe lines appear.Edge Style Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.Crease Threshold Adjusts the number of structural lines that appear in the model. A crease or line, is formed when two polygons in a model come together at a particular angle. If edges meet at an angle below the Crease Threshold setting (0-180), the line they form is removed. At a setting of 0, the entire wireframe is displayed.Line Width Specifies width in pixels.Remove Backfaces Hides edges on the back of two-sided components.Remove Hidden Lines Removes lines that foreground lines overlap.Vertex optionsVertex options adjust the appearance of vertices (intersections of polygons that make up the wireframe model). Vertex Style Reflects the Constant, Flat, Solid, and Bounding Box options described for Face Style above.Radius Determines the pixel radius of each vertex.Remove Backfaces Hides vertices on the back of two-sided components.Remove Hidden Vertices Removes vertices that foreground vertices overlap.Stereo optionsStereo options adjust settings for images that will either be viewed with red-blue glasses or printed to objects that include a lenticular lens.Stereo Type Specifies Red/Blue for images viewed with colored glasses or Vertical Interlaced for lenticular prints. Parallax Adjusts the distance between the two stereo cameras. Higher settings increase three-dimensional depth but reduce depth of field, making items ahead or behind the focal plane appear out of focus.Lenticular Spacing For vertically interlaced images, specifies how many lines per inch the lenticular lens has.Focal Plane Determines the position of the focal plane relative to the center of the model’s bounding box. Enter negative values to move the plane forward, and positive values to move it backward.Save or delete a render preset1At the top of the 3D panel, click the Scene button.2Click Render Settings.3Do either of the following:•To save a preset, customize settings, and click the Save button.•To delete a preset, select it from the Preset menu, and click the Delete button.Render a 3D file for final output (Photoshop Extended)When you’ve finished working with your 3D file, create a final render to produce the highest quality version for output to web, print, or animation. Final rendering uses ray tracing and a higher sampling rate to capture more realistic lighting and shadow effects.Use final render mode to enhance the following effects in your 3D scene:•Image based lighting and global ambient color.•Lighting from object reflectance (color bleed).•Reduced noise in soft shadows.Note: A final render can be time-consuming, depending on the model, lighting, and maps in your 3D scene.1Make any necessary adjustments to your model, including lighting and shadow effects.You don’t need to change Anti-Alias settings for the scene before rendering. By default, theBest setting is used.2At the top of the 3D panel, click the Scene button, and then click the Scene entry in the list below.3From the Quality menu in the lower half of the panel, select Ray Traced Final.After the render is complete, you can flatten the 3D scene for output in anther format, composite the 3D scene with 2D content, or print directly from the 3D layer.For exported video animations, Render For Final Output is available as an option in the 3D Render Settings dialogbox. See “Customize render settings” on page536.Saving and exporting 3D files (Photoshop Extended)To preserve the 3D content in a file, save the file in Photoshop format or another supported image format. You can also export a 3D layer as a file in a supported 3D file format.539 USING PHOTOSHOP3DExport a 3D layerYou can export 3D layers in all supported 3D formats: Collada DAE, Wavefront/OBJ, U3D, and Google Earth 4 KMZ. When choosing an export format, consider the following factors:•Texture layers are saved in all 3D file formats; however, U3D preserves only Diffuse, Environment, and Opacity texture maps.•Wavefront/OBJ format does not save camera settings, lights, or animation.•Only Collada DAE saves render settings.To export a 3D layer, do the following:1Choose 3D > Export 3D layer2Choose a format for exporting textures:•U3D and KMZ support JPEG or PNG as texture formats.•DAE and OBJ support all Photoshop-supported image formats for textures.3(Optional) If exporting to U3D format, choose an encoding option. ECMA 1 is compatible with Acrobat 7.0; ECMA3 is compatible with Acrobat 8.0 and later and provides some mesh compression.4Click OK to export.Save a 3D fileTo preserve 3D model position, lighting, render mode, and cross sections, save files with 3D layers in PSD, PSB, TIFF,or PDF format.❖Choose File> Save or File> Save As, select Photoshop (PSD), Photoshop PDF, or TIFF format, and click OK.540 Chapter 19: Technical imagingDICOM files (Photoshop Extended)About DICOM files (Photoshop Extended)For a video about DICOM files, see /go/vid0028.DICOM (an acronym for Digital Imaging and Communications in Medicine) is the most common standard for receiving medical scans. Photoshop Extended allows you to open and work with DICOM (.dc3, .dcm, .dic, or no extension) files. DICOM files can contain multiple “slices” or frames, which represent different layers of a scan. Photoshop reads all frames from a DICOM file and converts them to Photoshop layers. Photoshop can also place all DICOM frames in a grid on one layer, or open frames as a 3D volume which you can rotate in 3D space. Photoshopcan read 8-, 10-, 12-, or 16-bit DICOM files. (Photoshop converts 10- and 12-bit files to 16-bit files.)Once you’ve opened a DICOM file in Photoshop, you can use any Photoshop tool to adjust, mark up, or annotate the file. For example, use the Notes tool to add a comment to the file, the Pencil tool to mark a specific area of the scan orthe Dust And Scratches filter to remove dust or scratches from a scan. Use the Ruler or selection tools to make measurements of image content.Note: Any measurement scale present in a DICOM file is automatically imported with the file. If no scale is present, the default scale of 1 pixel = 1 mm is added as a custom measurement scale. See “Set the measurement scale (Photoshop Extended)” on page544.You can save 8-bit DICOM files in any file format Photoshop supports (16-bit files must be saved as DICOM, Large Document Format, Photoshop, Photoshop PDF, Photoshop Raw, PNG, or TIFF files).Important: When you save a file as DICOM, any layer styles, adjustments, blend modes, or masks are discarded.You can also view and edit metadata for DICOM files in Bridge or in the Photoshop File Info dialog box. DICOM files support external automation through scripting (see “Scripting” on page568).More Help topics“Notes” on page427“Paint with the Brush tool or Pencil tool” on page288“Apply the Dust And Scratches filter” on page360Open a DICOM file (Photoshop Extended)Before you open a DICOM file, you can specify how DICOM frames are opened (as layers, in a grid, or as a 3D volume), and set options (in the DICOM File Import dialog box) that anonymize patient metadata and display overlays. During the import you can also perform pans, zooms, and window leveling.The DICOM import dialog box also displays DICOM header information—textual information about the file, such asits dimensions, data resolution, and whether the data has been compressed.。

我最喜欢的软件英文作文

我最喜欢的软件英文作文

我最喜欢的软件英文作文English:My favorite software is Adobe Photoshop. I love how versatile and powerful it is for photo editing and graphic design. I have been using Photoshop for years and have found it to be an essential tool for my creative projects. The various features and tools allow me to manipulate and enhance images in countless ways, from adjusting colors and lighting to creating stunning compositions. The ability to work with layers and masks gives me a lot of control and flexibility in my design work. I also appreciate the constant updates and improvements that Adobe makes to the software, ensuring that it stays at the forefront of digital design and editing. Overall, Adobe Photoshop has become an indispensable part of my creative process, and I can't imagine working without it.中文翻译:我最喜欢的软件是Adobe Photoshop。

Photoshop简介 英文

Photoshop简介 英文
• JPEG – Joint Photographic Experts Group • GIF – Graphics Interchange Format • PNG – Portable Network Graphics
JPEG
• Best for photos or continuous tone, fullcolor images • Uses 16 million colors • Browsers use reasonable approximations • Work in RGB mode • Uses lossy compression • Saving (Standard, Optimized, Progressive)
Photoshop: Designing Graphics forch & Vicki Weidler
ITS Training Services 224 B Computer Building University Park, PA 16802 seminars@ /training/
Web Graphics
Saving for the Web
• 4-Up View • File Sizes and Download Speeds • Changing Options • Halo Effect and Matte Options
Scanning Concepts
• • • • • • • • Getting Images Into Photoshop Bitmap vs. Vector Graphics Pixel Dimensions Image Resolution Monitor Resolution Printer Resolution Screen Frequency File Size

photoshop英文版的中英文对照

photoshop英文版的中英文对照

photoshop英文版的中英文对照一、File【文件/新建】1.New【新建】2.Open【打开】3.Open As【打开为】4.Open Recent【最近打开文件】5.Close【关闭】6.Save【存储】7.Save As【存储为】8.Save for Web【存储为Web所用格式】9.Revert【恢复】10.Place【置入】11.Import【输入】【1】PDF Image【2】Annotations【注释】12.Export【输出】13.Manage Workflow【管理工作流程】【1】Check In【登记】【2】Undo Check Out【还原注销】【3】Upload To Server【上载到服务器】【4】Add To Workflow【添加到工作流程】【5】Open From Workflow【从工作流程打开】14.Automate【自动】【1】Batch【批处理】【2】Create Droplet【创建快捷批处理】【3】Conditional Mode Change【条件模式更改】【4】Contact Sheet【联系表】【5】Fix Image【限制图像】【6】Multi【7】Picture package【图片包】【8】Web Photo Gallery15.File Info【文件简介】16.Print Options【打印选项】17.Page Setup【页面设置】18.Print【打印】19.Jump to【跳转到】20.Exit【退出】二、Edit【编辑】1.Undo【还原】2.Step Forward【向前】3.Step Backward【返回】4.Fade【消退】5.Cut【剪切】6.Copy【拷贝】7.Copy Merged【合并拷贝】8.Paste【粘贴】9.Paste Into【粘贴入】10.Clear【清除】11.Fill【填充】12.Stroke【描边】13.Free Transform【自由变形】14.Transform【变换】【1】Again【再次】【2】Sacle【缩放】【3】Rotate【旋转】【4】Skew【斜切】【5】Distort【扭曲】【6】Prespective【透视】【7】Rotate 180°【旋转180度】【8】Rotate 90°CW【顺时针旋转90度】【9】Rotate 90°CCW【逆时针旋转90度】【10】 Flip Hpeizontal【水平翻转】【11】 Flip Vertical【垂直翻转】15.Define Brush【定义画笔】16.Define Pattern【设置图案】17.Define Custom Shape【定义自定形状】18.Purge【清除内存数据】【1】 Undo【还原】【2】 Clipboard【剪贴板】【3】 Histories【历史纪录】【4】 All【全部】19.Color Settings【颜色设置】20.Preset Manager【预置管理器】21.Preferences【预设】【1】 General【常规】【2】 Saving Files【存储文件】【3】 Display & Cursors【显示与光标】【4】 Transparency & Gamut【透明区域与色域】【5】 Units & Rulers【单位与标尺】【6】 Guides & Grid【参考线与网格】【7】 Plug【8】 Memory & Image Cache【内存和图像高速缓存】【9】 Adobe Online【10】 Workflows Options【工作流程选项】三、Image【图像】1.Mode【模式】【1】 Bitmap【位图】【2】 Grayscale【灰度】【3】 Duotone【双色调】【4】 Indexed Color【索引色】【5】 RGB Color【6】 CMYK Color【7】 Lab Color【8】 Multichannel【多通道】【9】 8 Bits/Channel【8位通道】【10】 16 Bits/Channel【16位通道】【11】 Color Table【颜色表】【12】Assing Profile【制定配置文件】【13】Convert to Profile【转换为配置文件】2.Adjust【调整】【1】 Levels【色阶】】【2】 Auto Laves【自动色阶】【3】 Auto Contrast【自动对比度】【4】 Curves【曲线】】【5】 Color Balance【色彩平衡】【6】 Brightness/Contrast【亮度/对比度】【7】 Hue/Saturation【色相/饱和度】【8】 Desaturate【去色】【9】 Replace Color【替换颜色】【10】 Selective Color【可选颜色】【11】 Channel Mixer【通道混合器】【12】 Gradient Map【渐变映射】【13】 Invert【反相】【14】 Equalize【色彩均化】【15】 Threshold【阈值】【16】 Posterize【色调分离】【17】 <I>var</I>iations【变化】3.Duplicate【复制】4.Apply Image【应用图像】5.Calculations【计算】6.Image Size【图像大小】7.Canvas Size【画布大小】8.Rotate Canvas【旋转画布】【1】180°【180度】【2】90°CW【顺时针90度】【3】90°CCW【逆时针90度】【4】 Arbitrary【任意角度】【5】 Flip Horizontal【水平翻转】【6】 Flip Vertical【垂直翻转】9.Crop【裁切】10.Trim【修整】11.Reverl All【显示全部】12.Histogram【直方图】13.Trap【陷印】14.Extract【抽出】15.Liquify【液化】四、Layer【图层】1.New【新建】【1】 Layer【图层】【2】 Background From Layer【背景图层】【3】 Layer Set【图层组】【4】 Layer Set From Linked【图层组来自链接的】【5】 Layer via Copy【通过拷贝的图层】【6】 Layer via Cut【通过剪切的图层】2.Duplicate Layer【复制图层】3.Delete Layer【删除图层】yer Properties【图层属性】yer Style【图层样式】【1】 Blending Options【混合选项】【2】 Drop Shadow【投影】【3】 Inner Shadow【内阴影】【4】 Outer Glow【外发光】【5】 Inner Glow【内发光】【6】 Bevel and Emboss【斜面和浮雕】【7】 Satin【光泽】【8】 Color Overlay【颜色叠加】【9】 Gradient Overlay【渐变叠加】【10】 Pattern Overlay【图案叠加】【11】 Stroke【描边】【12】 Copy Layer Effects【拷贝图层样式】【13】 Paste Layer Effects【粘贴图层样式】【14】 Paste Layer Effects To Linked【将图层样式粘贴的链接的】【15】 Clear Layer Effects【清除图层样式】【16】 Global Light【全局光】【17】 Create Layer【创建图层】【18】 Hide All Effects【显示/隐藏全部效果】【19】 Scale Effects【缩放效果】6.New Fill Layer【新填充图层】【1】 Solid Color【纯色】【2】 Gradient【渐变】【3】 Pattern【图案】7.New Adjustment Layer【新调整图层】【1】Levels【色阶】【2】Curves【曲线】【3】Color Balance【色彩平衡】【4】Brightness/Contrast【亮度/对比度】【5】Hue/Saturation【色相/饱和度】【6】Selective Color【可选颜色】【7】Channel Mixer【通道混合器】【8】Gradient Map【渐变映射】【9】Invert【反相】【10】Threshold【阈值】【11】Posterize【色调分离】8.Change Layer Content【更改图层内容】yer Content Options【图层内容选项】10.Type【文字】【1】 Create Work Path【创建工作路径】【2】 Convert to Shape【转变为形状】【3】 Horizontal【水平】【4】 Vertical【垂直】【5】 Anti-Alias None【消除锯齿无】【6】 Anti-Alias Crisp【消除锯齿明晰】【7】 Anti-Alias Strong【消除锯齿强】【8】 Anti-Alias Smooth【消除锯齿平滑】【9】 Covert To Paragraph Text【转换为段落文字】【10】 Warp Text【文字变形】【11】Update All Text Layers【更新所有文本图层】【12】Replace All Missing Fonts【替换所以缺欠文字】11.Rasterize【栅格化】【1】Type【文字】【2】Shape【形状】【3】Fill Content【填充内容】【4】Layer Clipping Path【图层剪贴路径】【5】Layer【图层】【6】Linked Layers【链接图层】【7】All Layers【所以图层】12.New Layer Based Slice【基于图层的切片】13.Add Layer Mask【添加图层蒙板】【1】 Reveal All【显示全部】【2】 Hide All【隐藏全部】【3】 Reveal Selection【显示选区】【4】 Hide Selection【隐藏选区】14.Enable Layer Mask【启用图层蒙板】15.Add Layer Clipping Path【添加图层剪切路径】【1】Reveal All【显示全部】【2】Hide All【隐藏全部】【3】Current Path【当前路径】16.Enable Layer Clipping Path【启用图层剪切路径】17.Group Linked【于前一图层编组】18.UnGroup【取消编组】19.Arrange【排列】【1】 Bring to Front【置为顶层】【2】 Bring Forward【前移一层】【3】 Send Backward【后移一层】【4】 Send to Back【置为底层】20.Arrange Linked【对齐链接图层】【1】 Top Edges【顶边】【2】 Vertical Center【垂直居中】【3】 Bottom Edges【底边】【4】 Left Edges【左边】【5】 Horizontal Center【水平居中】【6】 Right Edges【右边】21.Distribute Linked【分布链接的】【1】 Top Edges【顶边】【2】 Vertical Center【垂直居中】【3】 Bottom Edges【底边】【4】 Left Edges【左边】【5】 Horizontal Center【水平居中】【6】 Right Edges【右边】22.Lock All Linked Layers【锁定所有链接图层】23.Merge Linked【合并链接图层】24.Merge Visible【合并可见图层】25.Flatten Image【合并图层】26.Matting【修边】【1】 Define【去边】【2】 Remove Black Matte【移去黑色杂边】【3】 Remove White Matte【移去白色杂边】五、Selection【选择】1.All【全部】2.Deselect【取消选择】3.Reselect【重新选择】4.Inverse【反选】5.Color Range【色彩范围】6.Feather【羽化】7.Modify【修改】【1】 Border【扩边】【2】 Smooth【平滑】【3】 Expand【扩展】【4】 Contract【收缩】8.Grow【扩大选区】9.Similar【选区相似】10.Transform Selection【变换选区】11.Load Selection【载入选区】12.Save Selection【存储选区】六、Filter【滤镜】st Filter【上次滤镜操作】2.Artistic【艺术效果】【1】 Colored Pencil【彩色铅笔】【2】 Cutout【剪贴画】【3】 Dry Brush【干笔画】【4】 Film Grain【胶片颗粒】【5】 Fresco【壁画】【6】 Neon Glow【霓虹灯光】【7】 Paint Daubs【涂抹棒】【8】 Palette Knife【调色刀】【9】 Plastic Wrap【塑料包装】【10】 Poster Edges【海报边缘】【11】 Rough Pastels【粗糙彩笔】【12】 Smudge Stick【绘画涂抹】【13】 Sponge【海绵】【14】 Underpainting【底纹效果】【15】 Watercolor【水彩】3.Blur【模糊】【1】 Blur【模糊】【2】 Blur More【进一步模糊】【3】 Gaussian Blur【高斯模糊】【4】 Motion Blur【动态模糊】【5】 Radial Blur【径向模糊】【6】 Smart Blur【特殊模糊】4.Brush Strokes【画笔描边】【1】 Accented Edges【强化边缘】【2】 Angled Stroke【成角的线条】【3】 Crosshatch【阴影线】【4】 Dark Strokes【深色线条】【5】 Ink Outlines【油墨概况】【6】 Spatter【喷笔】【7】 Sprayed Strokes【喷色线条】【8】 Sumi【E5.Distort【扭曲】【1】 Diffuse Glow【扩散亮光】【2】 Displace【置换】【3】 Glass【玻璃】【4】 Ocean Ripple【海洋波纹】【5】 Pinch【挤压】【6】 Polar Coordinates【极坐标】【7】 Ripple【波纹】【8】 Shear【切变】【9】 Spherize【球面化】【10】 Twirl【旋转扭曲】【11】 Wave【波浪】【12】 Zigzag【水波】6.Noise【杂色】【1】 Add Noise【加入杂色】【2】 Despeckle【去斑】【3】 Dust & Scratches【蒙尘与划痕】【4】 Median【中间值】7.Pixelate【像素化】【1】 Color Halftone【彩色半调】【2】 Crystallize【晶格化】【3】 Facet【彩块化】【4】 Fragment【碎片】【5】 Mezzotint【铜版雕刻】【6】 Mosaic【马赛克】【7】 Pointillize【点状化】8.Render【渲染】【1】 3D Transform【3D 变换】【2】 Clouds【云彩】【3】 Difference Clouds【分层云彩】【4】 Lens Flare【镜头光晕】【5】 Lighting Effects【光照效果】【6】 Texture Fill【纹理填充】9.Sharpen【锐化】【1】 Sharpen【锐化】【2】 Sharpen Edges【锐化边缘】【3】 Sharpen More【进一步锐化】【4】 Unsharp Mask10.Sketch【素描】【1】 Bas Relief【基底凸现】【2】 Chalk & Charcoal【粉笔和炭笔】【3】 Charcoal【3】 Chrome【铬黄】【4】 Conte Crayon【彩色粉笔】【5】 Graphic Pen【绘图笔】【6】 Halftone Pattern【半色调图案】【7】 Note Paper【便条纸】【8】 Photocopy【副本】【9】 Plaster【塑料效果】【10】 Reticulation【网状】【11】 Stamp【图章】【12】 Torn Edges【撕边】【13】 Water Paper【水彩纸】11.Stylize【风格化】【1】 Diffuse【扩散】【2】 Emboss【浮雕】【3】 Extrude【突出】【4】 Find Edges【查找边缘】【5】 Glowing Edges【照亮边缘】【6】 Solarize【曝光过度】【7】 Tiles【拼贴】【8】 Trace Contour【等高线】【9】 Wind【风】12.Texture【【纹理】【1】 Craquelure【龟裂缝】【2】 Grain【颗粒】【3】 Mosained Tiles【马赛克拼贴】【4】 Patchwork【拼缀图】【5】 Stained Glass【染色玻璃】【6】 Texturixer【纹理化】13.Video【视频】【1】 De【INTERLACE【2】 NTSC Colors14.Other【其它】【1】 Custom【自定义】【2】 High Pass【高反差保留】【3】 Maximum【最大值】【4】 Minimum【最小值】【5】 Offset【位移】15.Digimarc【1】Embed Watermark【嵌入水印】【2】Read Watermark【读取水印】七、View【视图】1.New View【新视图】2.Proof Setup【校样设置】【1】Custom【自定】【2】Working CMYK【处理CMYK】【3】Working Cyan Plate【处理青版】【4】Working Magenta Plate【处理洋红版】【5】Working Yellow Plate【处理黄版】【6】Working Black Plate【处理黑版】【7】Working CMY Plate【处理CMY版】【8】Macintosh RGB【9】Windows RGB【10】Monitor RGB【显示器RGB】【11】Simulate Paper White【模拟纸白】【12】Simulate Ink Black【模拟墨黑】3.Proof Color【校样颜色】4.Gamut Wiring【色域警告】5.Zoom In【放大】6.Zoom Out【缩小】7.Fit on Screen【满画布显示】8.Actual Pixels【实际象素】9.Print Size【打印尺寸】10.Show Extras【显示额外的】11.Show【显示】【1】 Selection Edges【选区边缘】【2】 Target Path【目标路径】【3】 Grid【网格】【4】 Guides【参考线】【5】 Slices【切片】【6】 Notes【注释】【7】 All【全部】【8】 None【无】【9】Show Extras Options【显示额外选项】12.Show Rulers【显示标尺】13.Snap【对齐】14.Snap To【对齐到】【1】 Guides【参考线】【2】 Grid【网格】【3】 Slices【切片】【4】 Document Bounds【文档边界】【5】 All【全部】【6】 None【无】15.Show Guides【锁定参考线】16.Clear Guides【清除参考线】17.New Guides【新参考线】18.Lock Slices【锁定切片】19.Clear Slices【清除切片】八、Windows【窗口】1.Cascade【层叠】2.Tile【拼贴】3.Arrange Icons【排列图标】4.Close All【关闭全部】5.Show/Hide Tools【显示/隐藏工具】6.Show/Hide Options【显示/隐藏选项】7.Show/Hide Navigator【显示/隐藏导航】8.Show/Hide Info【显示/隐藏信息】9.Show/Hide Color【显示/隐藏颜色】10.Show/Hide Swatches【显示/隐藏色板】11.Show/Hide Styles【显示/隐藏样式】12.Show/Hide History【显示/隐藏历史记录】13.Show/Hide Actions【显示/隐藏动作】14.Show/Hide Layers【显示/隐藏图层】15.Show/Hide Channels【显示/隐藏通道】16.Show/Hide Paths【显示/隐藏路径】17.Show/Hide Character【显示/隐藏字符】18.Show/Hide Paragraph【显示/隐藏段落】19.Show/Hide Status Bar【显示/隐藏状态栏】20.Reset Palette Locations【复位调板位置】。

第一节初识PhotoS

第一节初识PhotoS


1987年秋,Thomes Knoll,一名攻读博士学位的研究
生,一直尝试编写一个程序,使得在黑白位图监视器上能
够显示灰阶图像。他把该程序命名为Display。但是Knoll
在家里用他的Mac Plus计算机编写这个编码纯粹是为了娱
乐,与他的论题并没有直接的关系。他认为它并没有很大
的价值,更没想过这个编码会是Photoshop的开始。
• 分辨率:指图片中,单位 距离中所含像素点的数量, 用于表示图片的清晰度。
• 屏幕分辨率PPI:长度 为1英寸的范围内单排像 素的个数称为图像的分辨 率。如:1024X768, 800X600, 640X480.分辨 率越高,图像更清晰,图像 存储空间更大。
• 打印机LPI:每英寸线 数,打印机的分辨率, 用 来衡量打印机的输出精度.
• 随着全球电脑的普及,Photoshop逐渐推出多国语言的 版本。例如,看到中国无限广阔的市场,Adobe公司推 出了Photoshop 5.02中文版,并且开通了中文站点, 成立了Adobe中国公司。而photoshop一开始的良好 市场定位,亦为其成为行业霸主奠定了良好的基础。
Photoshop主要功能
Lab L:色彩亮度 A:由深绿到灰到亮粉红色的转变 B:由亮蓝到灰到焦黄色的转变
H:色相,组成可见光谱的单色范围:0~360度 HSB S:饱和度,色彩鲜艳程度
B:亮度,颜色明暗程度 ; 范围:各为0%~100%
位图
1位图像(位指2的N次幂种颜色),黑白位图,由黑白两种颜色构成画面。 16位, 32位,64位位图.
目录
• 1.PhotoShop简介。 • 2.数字图形图像基本知识。
PhotoShop的界面
PhotoShop简介

Photoshop中英文对照(完全版)

Photoshop中英文对照(完全版)

一、File<文件>1.New<新建>2.Open<打开>3.Open As<打开为>4.Open Recent<最近打开文件>5.Close<关闭>6.Save<存储>7.Save As<存储为>8.Save for Web<存储为Web所用格式>9.Revert<恢复>10.Place<置入>11.Import<输入><1>PDF Image<2>Annotations<注释>12.Export<输出>13.Manage Workflow<管理工作流程><1>Check In<登记><2>Undo Check Out<还原注销><3>Upload To Server<上载到服务器><4>Add To Workflow<添加到工作流程><5>Open From Workflow<从工作流程打开>14.Automate<自动><1>Batch<批处理><2>Create Droplet<创建快捷批处理><3>Conditional Mode Change<条件模式更改><4>Contact Sheet<联系表><5>Fix Image<限制图像><6>Multi <多页面pdf到psd><7>Picture package<图片包><8>Web Photo Gallery15.File Info<文件简介>16.Print Options<打印选项>17.Page Setup<页面设置>18.Print<打印>19.Jump to<跳转到>20.Exit<退出>二、Edit<编辑>1.Undo<还原>2.Step Forward<向前>3.Step Backward<返回>4.Fade<消退>5.Cut<剪切>6.Copy<拷贝>7.Copy Merged<合并拷贝>8.Paste<粘贴>9.Paste Into<粘贴入>10.Clear<清除>11.Fill<填充>12.Stroke<描边>13.Free Transform<自由变形>14.Transform<变换><1>Again<再次><2>Sacle<缩放><3>Rotate<旋转><4>Skew<斜切><5>Distort<扭曲><6>Prespective<透视><7>Rotate 180°<旋转180度><8>Rotate 90°CW<顺时针旋转90度><9>Rotate 90°CCW<逆时针旋转90度><10> Flip Hpeizontal<水平翻转><11> Flip Vertical<垂直翻转>15.Define Brush<定义画笔>16.Define Pattern<设置图案>17.Define Custom Shape<定义自定形状>18.Purge<清除内存数据><1> Undo<还原><2> Clipboard<剪贴板><3> Histories<历史纪录><4> All<全部>19.Color Settings<颜色设置>20.Preset Manager<预置管理器>21.Preferences<预设><1> General<常规><2> Saving Files<存储文件><3> Display &Cursors<显示与光标><4> Transparency &Gamut<透明区域与色域><5> Units &Rulers<单位与标尺><6> Guides &Grid<参考线与网格><7> Plug<8> Memory &Image Cache<内存和图像高速缓存><9> Adobe Online<10> Workflows Options<工作流程选项>三、Image<图像>1.Mode<模式><1> Bitmap<位图><2> Grayscale<灰度><3> Duotone<双色调><4> Indexed Color<索引色><5> RGB Color<6> CMYK Color<7> Lab Color<8> Multichannel<多通道><9> 8 Bits/Channel<8位通道><10> 16 Bits/Channel<16位通道><11> Color Table<颜色表><12>Assing Profile<制定配置文件><13>Convert to Profile<转换为配置文件>2.Adjust<调整><1> Levels<色阶>><2> Auto Laves<自动色阶><3> Auto Contrast<自动对比度><4> Curves<曲线>><5> Color Balance<色彩平衡><6> Brightness/Contrast<亮度/对比度><7> Hue/Saturation<色相/饱和度><8> Desaturate<去色><9> Replace Color<替换颜色><10> Selective Color<可选颜色><11> Channel Mixer<通道混合器><12> Gradient Map<渐变映射><13> Invert<反相><14> Equalize<色彩均化><15> Threshold<阈值><16> Posterize<色调分离><17> Variations<变化>3.Duplicate<复制>4.Apply Image<应用图像>5.Calculations<计算>6.Image Size<图像大小>7.Canvas Size<画布大小>8.Rotate Canvas<旋转画布><1> 180°<180度><2> 90°CW<顺时针90度><3> 90°CCW<逆时针90度><4> Arbitrary<任意角度><5> Flip Horizontal<水平翻转><6> Flip Vertical<垂直翻转>9.Crop<裁切>10.Trim<修整>11.Reverl All<显示全部>12.Histogram<直方图>13.Trap<陷印>14.Extract<抽出>15.Liquify<液化>四、Layer<图层>1.New<新建><1> Layer<图层><2> Background From Layer<背景图层><3> Layer Set<图层组><4> Layer Set From Linked<图层组来自链接的><5> Layer via Copy<通过拷贝的图层><6> Layer via Cut<通过剪切的图层>2.Duplicate Layer<复制图层>3.Delete Layer<删除图层>yer Properties<图层属性>yer Style<图层样式><1> Blending Options<混合选项><2> Drop Shadow<投影><3> Inner Shadow<内阴影><4> Outer Glow<外发光><5> Inner Glow<内发光><6> Bevel and Emboss<斜面和浮雕><7> Satin<光泽><8> Color Overlay<颜色叠加><9> Gradient Overlay<渐变叠加><10> Pattern Overlay<图案叠加><11> Stroke<描边><12> Copy Layer Effects<拷贝图层样式><13> Paste Layer Effects<粘贴图层样式><14> Paste Layer Effects To Linked<将图层样式粘贴的链接的><15> Clear Layer Effects<清除图层样式><16> Global Light<全局光><17> Create Layer<创建图层><18> Hide All Effects<显示/隐藏全部效果><19> Scale Effects<缩放效果>6.New Fill Layer<新填充图层><1> Solid Color<纯色><2> Gradient<渐变><3> Pattern<图案>7.New Adjustment Layer<新调整图层><1>Levels<色阶><2>Curves<曲线><3>Color Balance<色彩平衡><4>Brightness/Contrast<亮度/对比度><5>Hue/Saturation<色相/饱和度><6>Selective Color<可选颜色><7>Channel Mixer<通道混合器><8>Gradient Map<渐变映射><9>Invert<反相><10>Threshold<阈值><11>Posterize<色调分离>8.Change Layer Content<更改图层内容>yer Content Options<图层内容选项>10.Type<文字><1> Create Work Path<创建工作路径><2> Convert to Shape<转变为形状><3> Horizontal<水平><4> Vertical<垂直><5> Anti-Alias None<消除锯齿无><6> Anti-Alias Crisp<消除锯齿明晰><7> Anti-Alias Strong<消除锯齿强><8> Anti-Alias Smooth<消除锯齿平滑><9> Covert To Paragraph Text<转换为段落文字><10> Warp Text<文字变形><11>Update All Text Layers<更新所有文本图层><12>Replace All Missing Fonts<替换所以缺欠文字> 11.Rasterize<栅格化><1>Type<文字><2>Shape<形状><3>Fill Content<填充内容><4>Layer Clipping Path<图层剪贴路径><5>Layer<图层><6>Linked Layers<链接图层><7>All Layers<所以图层>12.New Layer Based Slice<基于图层的切片>13.Add Layer Mask<添加图层蒙板><1> Reveal All<显示全部><2> Hide All<隐藏全部><3> Reveal Selection<显示选区><4> Hide Selection<隐藏选区>14.Enable Layer Mask<启用图层蒙板>15.Add Layer Clipping Path<添加图层剪切路径><1>Reveal All<显示全部><2>Hide All<隐藏全部><3>Current Path<当前路径>16.Enable Layer Clipping Path<启用图层剪切路径>17.Group Linked<于前一图层编组>18.UnGroup<取消编组>19.Arrange<排列><1> Bring to Front<置为顶层><2> Bring Forward<前移一层><3> Send Backward<后移一层><4> Send to Back<置为底层>20.Arrange Linked<对齐链接图层><1> Top Edges<顶边><2> Vertical Center<垂直居中><3> Bottom Edges<底边><4> Left Edges<左边><5> Horizontal Center<水平居中><6> Right Edges<右边>21.Distribute Linked<分布链接的><1> Top Edges<顶边><2> Vertical Center<垂直居中><3> Bottom Edges<底边><4> Left Edges<左边><5> Horizontal Center<水平居中><6> Right Edges<右边>22.Lock All Linked Layers<锁定所有链接图层>23.Merge Linked<合并链接图层>24.Merge Visible<合并可见图层>25.Flatten Image<合并图层>26.Matting<修边><1> Define<去边><2> Remove Black Matte<移去黑色杂边><3> Remove White Matte<移去白色杂边>五、Selection<选择>1.All<全部>2.Deselect<取消选择>3.Reselect<重新选择>4.Inverse<反选>5.Color Range<色彩范围>6.Feather<羽化>7.Modify<修改><1> Border<扩边><2> Smooth<平滑><3> Expand<扩展><4> Contract<收缩>8.Grow<扩大选区>9.Similar<选区相似>10.Transform Selection<变换选区>11.Load Selection<载入选区>12.Save Selection<存储选区>六、Filter<滤镜>st Filter<上次滤镜操作>2.Artistic<艺术效果><1> Colored Pencil<彩色铅笔><2> Cutout<剪贴画><3> Dry Brush<干笔画><4> Film Grain<胶片颗粒><5> Fresco<壁画><6> Neon Glow<霓虹灯光><7> Paint Daubs<涂抹棒><8> Palette Knife<调色刀><9> Plastic Wrap<塑料包装><10> Poster Edges<海报边缘><11> Rough Pastels<粗糙彩笔><12> Smudge Stick<绘画涂抹><13> Sponge<海绵><14> Underpainting<底纹效果><15> Watercolor<水彩>3.Blur<模糊><1> Blur<模糊><2> Blur More<进一步模糊><3> Gaussian Blur<高斯模糊><4> Motion Blur<动态模糊><5> Radial Blur<径向模糊><6> Smart Blur<特殊模糊>4.Brush Strokes<画笔描边><1> Accented Edges<强化边缘><2> Angled Stroke<成角的线条><3> Crosshatch<阴影线><4> Dark Strokes<深色线条><5> Ink Outlines<油墨概况><6> Spatter<喷笔><7> Sprayed Strokes<喷色线条><8> Sumi5.Distort<扭曲><1> Diffuse Glow<扩散亮光><2> Displace<置换><3> Glass<玻璃><4> Ocean Ripple<海洋波纹><5> Pinch<挤压><6> Polar Coordinates<极坐标><7> Ripple<波纹><8> Shear<切变><9> Spherize<球面化><10> Twirl<旋转扭曲><11> Wave<波浪><12> Zigzag<水波>6.Noise<杂色><1> Add Noise<加入杂色><2> Despeckle<去斑><3> Dust &Scratches<蒙尘与划痕><4> Median<中间值>7.Pixelate<像素化><1> Color Halftone<彩色半调><2> Crystallize<晶格化><3> Facet<彩块化><4> Fragment<碎片><5> Mezzotint<铜版雕刻><6> Mosaic<马赛克><7> Pointillize<点状化>8.Render<渲染><1> 3D Transform<3D 变换><2> Clouds<云彩><3> Difference Clouds<分层云彩><4> Lens Flare<镜头光晕><5> Lighting Effects<光照效果><6> Texture Fill<纹理填充>9.Sharpen<锐化><1> Sharpen<锐化><2> Sharpen Edges<锐化边缘><3> Sharpen More<进一步锐化><4> Unsharp Mask10.Sketch<素描><1> Bas Relief<基底凸现><2> Chalk &Charcoal<粉笔和炭笔><3> Charcoal<3> Chrome<铬黄><4> Conte Crayon<彩色粉笔><5> Graphic Pen<绘图笔><6> Halftone Pattern<半色调图案><7> Note Paper<便条纸><8> Photocopy<副本><9> Plaster<塑料效果><10> Reticulation<网状><11> Stamp<图章><12> Torn Edges<撕边><13> Water Paper<水彩纸>11.Stylize<风格化><1> Diffuse<扩散><2> Emboss<浮雕><3> Extrude<突出><4> Find Edges<查找边缘><5> Glowing Edges<照亮边缘><6> Solarize<曝光过度><7> Tiles<拼贴><8> Trace Contour<等高线><9> Wind<风>12.Texture<<纹理><1> Craquelure<龟裂缝><2> Grain<颗粒><3> Mosained Tiles<马赛克拼贴><4> Patchwork<拼缀图><5> Stained Glass<染色玻璃><6> Texturixer<纹理化>13.Video<视频><1> De<2> NTSC Colors14.Other<其它><1> Custom<自定义><2> High Pass<高反差保留><3> Maximum<最大值><4> Minimum<最小值><5> Offset<位移>15.Digimarc<1>Embed Watermark<嵌入水印><2>Read Watermark<读取水印>七、View<视图>1.New View<新视图>2.Proof Setup<校样设置><1>Custom<自定><2>Working CMYK<处理CMYK><3>Working Cyan Plate<处理青版><4>Working Magenta Plate<处理洋红版><5>Working Yellow Plate<处理黄版><6>Working Black Plate<处理黑版><7>Working CMY Plate<处理CMY版><8>Macintosh RGB<9>Windows RGB<10>Monitor RGB<显示器RGB><11>Simulate Paper White<模拟纸白><12>Simulate Ink Black<模拟墨黑>3.Proof Color<校样颜色>4.Gamut Wiring<色域警告>5.Zoom In<放大>6.Zoom Out<缩小>7.Fit on Screen<满画布显示>8.Actual Pixels<实际象素>9.Print Size<打印尺寸>10.Show Extras<显示额外的>11.Show<显示><1> Selection Edges<选区边缘><2> Target Path<目标路径><3> Grid<网格><4> Guides<参考线><5> Slices<切片><6> Notes<注释><7> All<全部><8> None<无><9>Show Extras Options<显示额外选项>12.Show Rulers<显示标尺>13.Snap<对齐>14.Snap To<对齐到><1> Guides<参考线><2> Grid<网格><3> Slices<切片><4> Document Bounds<文档边界><5> All<全部><6> None<无>15.Show Guides<锁定参考线>16.Clear Guides<清除参考线>17.New Guides<新参考线>18.Lock Slices<锁定切片>19.Clear Slices<清除切片>八、Windows<窗口>1.Cascade<层叠>2.Tile<拼贴>3.Arrange Icons<排列图标>4.Close All<关闭全部>5.Show/Hide Tools<显示/隐藏工具>6.Show/Hide Options<显示/隐藏选项>7.Show/Hide Navigator<显示/隐藏导航>8.Show/Hide Info<显示/隐藏信息>9.Show/Hide Color<显示/隐藏颜色>10.Show/Hide Swatches<显示/隐藏色板>11.Show/Hide Styles<显示/隐藏样式>12.Show/Hide History<显示/隐藏历史记录>13.Show/Hide Actions<显示/隐藏动作>14.Show/Hide Layers<显示/隐藏图层>15.Show/Hide Channels<显示/隐藏通道>16.Show/Hide Paths<显示/隐藏路径>17.Show/Hide Character<显示/隐藏字符>18.Show/Hide Paragraph<显示/隐藏段落>19.Show/Hide Status Bar<显示/隐藏状态栏>20.Reset Palette Locations<复位调板位置>。

Photoshop7.0教程英文版操作说明和工具的使用

Photoshop7.0教程英文版操作说明和工具的使用

Photoshop7.0教程(二)操作界面Photoshop 7.0 是 Adobe 公司最新版的图像编辑软件,它功能强大并且操作简便,被广泛地应用在图像处理,绘画,多媒体界面设计、网页设计等领域。

要掌握它的操作,必须对它有个整体的认识。

我将要阐述:Phtotshop的操作界面、如何打开和新建文件、图像工作原理、色彩知识、Phtotshop 的预设。

1 丰富的Brush(画笔)和全面的绘画工具可以完全模拟现实工具Photoshop 从字面意义上讲是图片相片处理的软件,但是它的绘图功能一点也不逊色与专业的绘图类软件。

你可以自由的绘制笔触清晰的艺术作品,也可以用来修饰照片和修复图片。

其中由于笔刷可以导入导出,所以使它的功能多彩多样2 快速高效的选择工具帮你快速锁定目标在图片处理的过程中,经常要把所需图像局部从图像背景中提出来。

一般可以使用选取工具,对于精确度高的操作,则可以使用钢笔工具选取后转化成选区3 Layer(层)的应用让你做复杂的图像处理时井然有序在设计中,我们通常需要在一个文件中处理许多的要素,列入背景层、图像层、填充层、调节层、文字层等。

我们可以定义层的名称外观颜色,必要时可以创建 Layer set,将layer分类存放在Layer set 中,化繁为简,操作起来方便有序。

接下来我再为大家介绍一下工具箱里的一些主要工具的使用方法~以便在以后的学习中能得心应手的使用这些工具。

1、工具栏的介绍工具箱中所包含的工具不仅事实默认的两列工具,凡是工具图标的右下脚有一个三角形的按钮,单击次按钮会弹出更多的隐藏工具。

套索工具:它一般是选择不规则选区时常用的工具,套索工具适合建立简单选区,多边形套索适合建立简单的多边形选区,而磁性套索就如图演示,他是自动对颜色相近的部分自动选择的,对懒人比较适用:P磁性套索可以用DELETE 或这个←键进行接点的删除。

快捷键:L裁切工具:它可以通过拖动选框,选取要保留的范围进行裁切,选取后可以按回车完成操作,取消则按 ESC 。

Adobe Photoshop CC 使用教程及界面介绍翻译

Adobe Photoshop CC 使用教程及界面介绍翻译

Adobe Photoshop CC 使用教程及界面介绍翻译Adobe Photoshop CC 使用教程及界面介绍Adobe Photoshop CC 是一款广泛应用于图像设计和编辑的专业软件。

它具有丰富的功能和强大的工具,使用户可以轻松创建和编辑各种类型的图像。

本教程将为您介绍Adobe Photoshop CC 的基本功能和界面,并提供一些实用的使用技巧。

一、安装和启动在您已经完成 Adobe Photoshop CC 的安装后,可以通过选择桌面上的图标或在开始菜单中查找来启动该软件。

双击图标或选择相应的启动选项后,软件将开始加载并呈现给您一个初始界面。

二、界面介绍1. 菜单栏:位于软件窗口的顶部,包含了各种功能和操作选项,并按照类别划分成各个菜单。

2. 工具栏:位于软件窗口的左侧或右侧,包含了主要的图形绘制、选取和编辑工具,通过单击相应的图标来选择工具。

3. 选项栏:位于菜单栏的下方或工具栏的上方,在选择某个工具后,选项栏将显示该工具的相关选项和属性,可以根据需要进行调整。

4. 工作区:位于软件窗口的中央部分,用于显示当前打开的文档或图像,可以进行编辑和调整。

5. 面板:位于软件窗口的侧边或底部,包含了各种面板,如图层面板、色彩面板和历史记录面板等,通过选择相应的面板来进行进一步的操作和调整。

6. 状态栏:位于软件窗口的底部,显示了当前操作的状态、文档的尺寸和缩放比例等信息。

三、基本操作1. 新建文档:在菜单栏中选择“文件”>“新建”,或使用快捷键Ctrl+N(Windows)/ Command+N(Mac),在打开的对话框中设置文档的尺寸、分辨率和背景颜色等参数,然后点击“确定”来创建新的文档。

2. 打开和保存文档:在菜单栏中选择“文件”>“打开”,或使用快捷键 Ctrl+O(Windows)/ Command+O(Mac),选择要打开的文件后点击“打开”按钮。

要保存已编辑的文档,可以选择“文件”>“保存”或“文件”>“另存为”,并设置保存的格式和路径。

photoshop cs4 for mac(英文原版+破解+汉化补丁)

photoshop cs4 for mac(英文原版+破解+汉化补丁)

photoshop cs4 for mac(英文原版+破解+汉化补丁)Photoshop CS4新特性:●更顺畅的遥摄和缩放以及流体画布旋转使用全新、顺畅的缩放和遥摄可以定位到图像的任何区域。

借助全新的像素网格保持实现缩放到个别像素时的清晰度,并以最高的放大率实现轻松编辑。

通过创新的旋转视图工具随意转动画布,按任意角度实现无扭曲查看。

●调整面板通过轻松使用所需的各个工具简化图像调整,实现无损调整并增强图像的颜色和色调; 新的实时和动态调整面板中还包括图像控件和各种预设。

●图像自动混合将曝光度、颜色和焦点各不相同的图像(可选择保留色调和颜色) 合并为一个经过颜色校正的图像。

●蒙版面板从新的蒙版面板快速创建和编辑蒙版。

该面板提供您需要的所有工具,它们可用于创建基于像素和矢量的可编辑蒙版、调整蒙版密度和轻松羽化、选择非相邻对象等等。

●改进的Adobe Photoshop Lightroom 工作流程在Adobe Photoshop Lightroom 软件(单独出售) 中选择多张照片,并在Adobe Photoshop CS4 中自动打开它们,将它们合并到一个全景、高动态光照渲染(HDR) 照片或多层Photoshop 文档。

并无缝往返回到Lightroom。

●内容感知型缩放创新的全新内容感知型缩放功能可以在您调整图像大小时自动重排图像,在图像调整为新的尺寸时智能保留重要区域。

一步到位制作出完美图像,无需高强度裁剪与润饰。

●更好的原始图像处理使用行业领先的Adobe Photoshop Camera Raw 5 插件,在处理原始图像时实现出色的转换质量。

该插件现在提供本地化的校正、裁剪后晕影、TIFF 和JPEG 处理,以及对190 多种相机型号的支持。

●更远的景深使用增强的自动混合层命令,可以根据焦点不同的一系列照片轻松创建一个图像,该命令可以顺畅混合颜色和底纹,现在又延伸了景深,可自动校正晕影和镜头扭曲。

英文作文模板画画软件推荐

英文作文模板画画软件推荐

英文作文模板画画软件推荐Title: Drawing Software Recommendation。

Introduction。

In today's digital age, drawing software has become an essential tool for artists and designers. With a wide range of options available, it can be overwhelming to choose the right drawing software for your needs. In this article, we will explore some popular drawing software and provide recommendations for different types of artists and designers.Adobe Photoshop。

Adobe Photoshop is one of the most popular and widely used drawing software in the industry. It offers a wide range of tools and features for digital painting, photo editing, and graphic design. With its customizable brushes, layers, and advanced editing capabilities, Photoshop is a favorite among professional artists and designers. It is suitable for creating detailed and complex artworks, and it is compatible with other Adobe software such as Illustrator and InDesign.Procreate。

ps什么意思

ps什么意思

ps什么意思photoshop 是由AdobeInteractiveProcessorEnterentersCapica 公司开发的图像处理软件。

用于存储和编辑位图,支持24位真彩色。

首先, Photoshop 这个名字我们应该知道,它的英文全称是:PortableMagicApps (也被简写为 PS),其意思是“便携式图形、图像浏览器”,这足以表明了它与其他同类软件的区别,如:美图秀秀、ACDSee 等。

再看一下 photoshop 的版本吧!目前最新版本是photoshopCS6(8.0),它可以对图片进行各种操作。

比如可以使照片更清晰,调整颜色效果;或者将不太协调的照片重新组合成为独特的艺术品;还可以改变图片的模糊程度及对图片添加一些特殊效果……通过这些简单的步骤你就能制作出高质量的照片,并且还具有非常强大的绘画功能,利用它甚至能创造栩栩如生的卡通漫画来呢!可想而知, ps 这款软件深受广大爱好摄影和设计的朋友喜欢啊!很多人在 Photoshop 中所用到的“滤镜”命令就有11种之多,包括颗粒滤镜、素描滤镜、纹理化滤镜、像素化滤镜、风格化滤镜、模糊滤镜、锐化滤镜、艺术效果滤镜、渲染滤镜、纹理滤镜、视频滤镜和杂色滤镜等等。

掌握这么多的“滤镜”,难怪在使用 Photoshop 时会觉得那么复杂,所谓万事开头难嘛!经过一段时间的摸索和练习后,你就能熟悉地运用每一个“滤镜”了。

不过现实生活中,我们没必要去学那么多繁琐的东西,只需掌握几个实用性的工具,这样才能给我们带来方便。

下面,就让我们来学习其中几种非常基础的工具吧!很多人在 Photoshop 中所用到的“滤镜”命令就有11种之多,包括颗粒滤镜、素描滤镜、纹理化滤镜、像素化滤镜、风格化滤镜、模糊滤镜、锐化滤镜、艺术效果滤镜、渲染滤镜、纹理滤镜、视频滤镜和杂色滤镜等等。

掌握这么多的“滤镜”,难怪在使用 Photoshop 时会觉得那么复杂,所谓万事开头难嘛!经过一段时间的摸索和练习后,你就能熟悉地运用每一个“滤镜”了。

photoshop中英文版介绍

photoshop中英文版介绍

photoshop中英文版介绍老师同学们,早上好。

photoshop,顾名思义,照片商店的意思。

大体的产品总介。

photoshop的创始者,诞生史版本历史功能,,应用领域,,经典的ps视频一句话总结。

谢谢。

I am very pleased to have this opportunity to stand here ,to share the following software with all of you.As its name suggests,the earliest meaning of photoshop is a store composed of pictures. let us see a video to have a initial understanding of this software.well,return to the introduction,Photoshop is one of the most famous image processing software of Adobe's, set scanning images, edit modification, image production, advertising creative, image input and output, it is a wonderful software which integrates many image processing functions,such as ,scanning, modify, image producing, advertising creative and image input and output.That is why he is favored by the majority of graphic designers and computer art lovers .Photoshop 是 Adobe 公司旗下最为出名的图像处理软件之一,集图像扫描、编辑修改、图像制作、广告创意,图像输入与输出于一体的图形图像处理软件,深受广大平面设计人员和电脑美术爱好者的喜爱。

2023年英语学习资料之Photoshop词汇中英文对照

2023年英语学习资料之Photoshop词汇中英文对照

2023年英语学习资料之Photoshop词汇中英文对照随着信息技术的快速发展,学习外语成为越来越多人追求的目标。

而对于许多科技工作者和设计师来说,学习Photoshop是非常必要的。

Photoshop是Adobe公司所开发的图像处理软件,将各种不同的编辑和设计工具集成在一个平台上,使得用户可以轻松地进行图像处理和编辑。

在学习Photoshop的过程中,词汇学习是必不可少的一部分。

以下是一些常用的Photoshop词汇及其中英文对照。

1. 操作面板 - Panel2. 菜单 - Menu3. 工具 - Tool4. 插件 - Plug-in5. 滤镜 - Filter6. 图层 - Layer7. 图像 - Image8. 图像大小 - Image Size9. 像素 - Pixel10. 位图 - Bitmap11. 向量 - Vector12. 图像解析度 - Image Resolution13. 颜色空间 - Color Space14. 亮度 - Brightness15. 对比度 - Contrast16. 饱和度 - Saturation17. 色彩平衡 - Color Balance18. 贴图 - Texture19. 抠图 - Clipping20. 裁剪 - CropPhotoshop是一个兼具艺术和科学的软件,涉及到众多的技术术语和专业的知识点。

学习这些词汇不仅可以加深我们对Photoshop软件的理解,同时还能帮助我们更加高效地使用这个软件。

在未来,随着科技的不断发展,人们对于数字媒体处理的需求将会越来越大。

因此,学习Photoshop已经成为必须掌握的技能之一。

总之,在学习Photoshop的过程中,无论是对于初学者还是有经验的用户,词汇学习都是必不可少的环节。

通过学习这些词汇,可以在更加专业地使用设计工具和优化图像的基础上,更好地应用这个软件。

未来,我们也应该更加关注数字媒体的发展趋势,探索更多新的技术与知识领域。

Adobe Photoshop软件简介及功能概述

Adobe Photoshop软件简介及功能概述

Adobe Photoshop软件简介及功能概述Adobe Photoshop是世界上最受欢迎的图像处理软件之一,被广泛应用于摄影、设计等领域。

它提供了强大的图像编辑和处理功能,让用户能够创造出各种令人惊叹的图像效果。

在这篇文章中,我们将简要介绍一下Adobe Photoshop的主要功能,并探讨它是如何在图像处理领域占据重要地位的。

首先,Adobe Photoshop具备出色的图像修复和恢复功能。

无论是旧照片的修复、损坏图像的恢复,还是去除瑕疵和痕迹,Photoshop都能轻松胜任。

利用其各种修复工具如修复画笔、内容感知填充等,用户可以将损坏的图像恢复到原始状态,还原细节和色彩。

这一功能在修复历史照片或修复图片中的错误十分有用。

其次,Adobe Photoshop具备强大的图像调整和改善功能。

用户可以通过调整曝光、对比度、色彩平衡、色调、饱和度等参数来改善原始图像的质量。

此外,Photoshop还提供了一系列滤镜和效果,如模糊、锐化、油画效果等,使得用户能够创造出多种独特的视觉效果。

通过这些调整和改善,用户能够将原始图像转变为更加生动、鲜艳、富有表现力的作品。

第三,Adobe Photoshop提供了强大的选区和蒙版功能。

选区工具可以用于在图像中选中特定区域,从而对该区域进行精确的编辑与处理。

例如,用户可以通过选区来仅对特定部分进行图像调整,而不影响其他区域。

蒙版功能则允许用户通过创建透明度、形状或色彩等方面的蒙版,来精确控制图像的可见性和透明度。

这些功能使得用户在编辑图像时具有更大的灵活性和精确性。

第四,Adobe Photoshop支持图像合成和多层编辑。

通过图像合成功能,用户可以将多张图像合并到一起,创造出全新的图像作品。

例如,在一张照片中插入一个不在场景内的物体,通过合成,用户可以轻松实现该效果。

同时,多层编辑功能允许用户在同一图像中创建多个图层,每个图层都可以独立编辑。

这使得用户可以对每个图层进行独特的调整和效果应用,最终合成一个完整的图像。

Adobe Photoshop软件简介及功能介绍

Adobe Photoshop软件简介及功能介绍

Adobe Photoshop软件简介及功能介绍Adobe Photoshop是Adobe公司推出的一款专业图像处理软件。

它拥有强大的功能和灵活的操作界面,被广泛应用于图像处理、图形设计、广告制作、摄影后期处理等领域。

首先,Adobe Photoshop具备图像修复和恢复功能。

在拍摄过程中,由于各种原因,照片中可能会出现各种瑕疵,比如噪点、划痕、色斑等。

而Adobe Photoshop提供了各种修复工具,如克隆工具、修复画笔等,可以轻松去除这些瑕疵,还原照片的原本美感。

其次,Adobe Photoshop具备强大的调色功能。

在后期处理中,我们可以通过调整色调、亮度、对比度等参数来改善照片的整体效果。

Adobe Photoshop提供了多个调色工具,如色阶、曲线等,可以对每个图层或选区进行精细的颜色调整,让照片更加鲜明、清晰。

此外,Adobe Photoshop还提供了丰富的滤镜效果。

滤镜可以改变照片的外观和氛围,比如添加模糊、锐化、噪点、艺术效果等。

通过合理运用滤镜效果,可以让照片呈现出各种不同的风格,满足不同主题和需求。

在图形设计领域,Adobe Photoshop凭借其强大的功能和灵活的操作方式,成为了设计师们的得力助手。

设计师可以使用它来创建各种平面设计作品,如海报、名片、产品展示图等。

Photoshop提供了丰富的工具和特效,支持使用矢量图形和位图等多种文件格式,满足设计师对细节与效果的精确掌控。

除了常见的图像处理和设计功能,Adobe Photoshop还支持3D建模和纹理绘制。

设计师可以使用Photoshop创建立体效果的图像和对象,并进行实时渲染。

这种功能在游戏开发、影视特效等领域有着广泛的应用。

此外,Adobe Photoshop还具备图层和合成功能。

用户可以将多个图像叠加在一起,通过调节不同图层的透明度和混合模式,实现各种特殊效果和合成效果。

这个功能在合成照片、制作广告等方面非常实用。

Photoshop简介

Photoshop简介

1.2 Photoshop CS6的工作界面
在学习任何一款软件之前,首先要做的一件事就是认识软件的工作界面,熟 悉常用菜单或工具的基本位置及快捷键。Photoshop CS6的工作界面由菜单栏、 工具箱、选项栏、面板组、图像窗口、标题栏、状态栏等构成,如图7-1所示。
1.菜单栏
菜单栏用于存放各种应用命令,从左到右依次是文件、编辑、图像、图 层、文字、选择、滤镜、视图、窗口和帮助。每个菜单选项均有多个子选项, 集合了上百个菜单命令。菜单栏中的许多命令可以通过快捷键直接操作,也可 以通过对某一命令自行设置或修改快捷键,实现预期的人性化效果。
3.选项栏
选项栏用于设置各个工具的属性。选中任意一个工具,对应的选项栏会 随之弹出,显示当前工具的属性和参数。用户可以通过设置不同的参数来调 整工具的属性,以实现不一样的效果。
4.面板组
面板是进行颜色选择、图层编辑、路径编辑、通道编辑和撤销编辑等操 作的主要功能面板,是工作界面的一个重要组成部分。面板默认显示在界面 右侧,除了默认显示的三组面板外,用户还可以通过选择“窗口”菜单中的 命令显示所需的面板。
5.图像窗口
图像窗口是工作界面中占据最大面积的部分,是用户编辑和显示图像的主要地方。
6.标题栏
标题栏位于图像窗口的上方、选项栏的下方,用于显示当前打开图像的文件名、显示 比例、文件格式和图像模式。
7.状态栏
状态栏位于工作界面的正下方,在图像窗口的底部。状态栏显示当前 图像的基本信息,如文档大小、显示比例。当图像足够大时,可以通过 右侧的滑动条查看图像。
1.3 Photoshop的用途
Photoshop的应用领域非常广泛,毫不夸张地说,凡是有图像的地方,基本都 能找到的应用领域主要包括平面设计、影 像创意、修复照片、摄影、建筑效果图后期修饰、网页制作、绘画插画、三维贴图 制作、图标制作、艺术文字设计、婚纱照设计等。其实,还远不止这些,随着新版 本Photoshop的功能增强,它在影视后期制作、二维动画制作及三维模型创建等方面 都有不俗的表现。

Ps软件英文版的中文翻译总结

Ps软件英文版的中文翻译总结

Ps软件英文版的中文翻译M 是矩形选取V 是移动L 是套索W是魔棒裁切是C 切片是K 印章是S修复画笔是J 画笔是B 历史纪录画笔是I 橡皮是E 渐变是G 涂抹是R 加深是O 路径选择是A 文字是T 钢笔是P 矩形工具是U 注释是N 吸管是I抓手是H 缩放是Z是不是要这个?你把鼠标停在工具上一会,他自己不就能显示出来了么?一、File-(文件)1.New-(新建)2.Open-(打开)3.Open As-(打开为)4.Open Recent-(最近打开文件)5.Close-(关闭)6.Save-(存储)7.Save As-(存储为)8.Save for Web-(存储为Web所用格式)9.Revert-(恢复)10.Place-(置入)11.Import-(输入)-(1)PDF Image-(2)Annotations-(注释)12.Export-(输出)13.Manage Workflow-(管理工作流程)-(1)Check In-(登记)-(2)Undo Check Out-(还原注销)-(3)Upload To Server-(上载到服务器)-(4)Add To Workflow-(添加到工作流程)-(5)Open From Workflow-(从工作流程打开)14.Automate-(自动)-(1)Batch-(批处理)-(2)Create Droplet-(创建快捷批处理)-(3)Conditional Mode Change-(条件模式更改)-(4)Contact Sheet-(联系表)-(5)Fix Image-(限制图像)-(6)Multi-(7)Picture package-(图片包)-(8)Web Photo Gallery15.File Info-(文件简介)16.Print Options-(打印选项)17.Page Setup-(页面设置)18.Print-(打印)19.Jump to-(跳转到)20.Exit-(退出)二、Edit-(编辑)1.Undo-(还原)2.Step Forward-(向前)3.Step Backward-(返回)4.Fade-(消退)5.Cut-(剪切)6.Copy-(拷贝)7.Copy Merged-(合并拷贝)8.Paste-(粘贴)9.Paste Into-(粘贴入)10.Clear-(清除)11.Fill-(填充)12.Stroke-(描边)13.Free Transform-(自由变形)14.Transform-(变换)-(1)Again-(再次)-(2)Sacle-(缩放)-(3)Rotate-(旋转)-(4)Skew-(斜切)-(5)Distort-(扭曲)-(6)Prespective-(透视)-(7)Rotate 180°-(旋转180度)-(8)Rotate 90°CW-(顺时针旋转90度)-(9)Rotate 90°CCW-(逆时针旋转90度)-(10)Flip Hpeizontal-(水平翻转)-(11)Flip Vertical-(垂直翻转)15.Define Brush-(定义画笔)16.Define Pattern-(设置图案)17.Define Custom Shape-(定义自定形状)18.Purge-(清除内存数据)-(1)Undo-(还原)-(2)Clipboard-(剪贴板)-(3)Histories-(历史纪录)-(4)All-(全部)19.Color Settings-(颜色设置)20.Preset Manager-(预置管理器)21.Preferences-(预设)-(1)General-(常规)-(2)Saving Files-(存储文件)-(3)Display &Cursors-(显示与光标)-(4)Transparency &Gamut-(透明区域与色域)-(5)Units &Rulers-(单位与标尺)-(6)Guides &Grid-(参考线与网格)-(7)Plug-(8)Memory &Image Cache-(内存和图像高速缓存)-(9)Adobe Online-(10)Workflows Options-(工作流程选项)三、Image-(图像)1.Mode-(模式)-(1)Bitmap-(位图)-(2)Grayscale-(灰度)-(3)Duotone-(双色调)-(4)Indexed Color-(索引色)-(5)RGB Color-(6)CMYK Color-(7)Lab Color-(8)Multichannel-(多通道)-(9)8 Bits/Channel-(8位通道)-(10)16 Bits/Channel-(16位通道)-(11)Color Table-(颜色表)-(12)Assing Profile-(制定配置文件)-(13)Convert to Profile-(转换为配置文件)2.Adjust-(调整)-(1)Levels-(色阶))-(2)Auto Laves-(自动色阶)-(3)Auto Contrast-(自动对比度)-(4)Curves-(曲线))-(5)Color Balance-(色彩平衡)-(6)Brightness/Contrast-(亮度/对比度)-(7)Hue/Saturation-(色相/饱和度)-(8)Desaturate-(去色)-(9)Replace Color-(替换颜色)-(10)Selective Color-(可选颜色)-(11)Channel Mixer-(通道混合器)-(12)Gradient Map-(渐变映射)-(13)Invert-(反相)-(14)Equalize-(色彩均化)-(15)Threshold-(阈值)-(16)Posterize-(色调分离)-(17)Variations-(变化)3.Duplicate-(复制)4.Apply Image-(应用图像)5.Calculations-(计算)6.Image Size-(图像大小)7.Canvas Size-(画布大小)8.Rotate Canvas-(旋转画布)-(1)180°-(180度)-(2)90°CW-(顺时针90度)-(3)90°CCW-(逆时针90度)-(4)Arbitrary-(任意角度)-(5)Flip Horizontal-(水平翻转)-(6)Flip Vertical-(垂直翻转)9.Crop-(裁切)10.Trim-(修整)11.Reverl All-(显示全部)12.Histogram-(直方图)13.Trap-(陷印)14.Extract-(抽出)15.Liquify-(液化)四、Layer-(图层)1.New-(新建)-(1)Layer-(图层)-(2)Background From Layer-(背景图层)-(3)Layer Set-(图层组)-(4)Layer Set From Linked-(图层组来自链接的)-(5)Layer via Copy-(通过拷贝的图层)-(6)Layer via Cut-(通过剪切的图层)2.Duplicate Layer-(复制图层)3.Delete Layer-(删除图层)yer Properties-(图层属性)yer Style-(图层样式)-(1)Blending Options-(混合选项)-(2)Drop Shadow-(投影)-(3)Inner Shadow-(内阴影)-(4)Outer Glow-(外发光)-(5)Inner Glow-(内发光)-(6)Bevel and Emboss-(斜面和浮雕)-(7)Satin-(光泽)-(8)Color Overlay-(颜色叠加)-(9)Gradient Overlay-(渐变叠加)-(10)Pattern Overlay-(图案叠加)-(11)Stroke-(描边)-(12)Copy Layer Effects-(拷贝图层样式)-(13)Paste Layer Effects-(粘贴图层样式)-(14)Paste Layer Effects To Linked-(将图层样式粘贴的链接的)-(15)Clear Layer Effects-(清除图层样式)-(16)Global Light-(全局光)-(17)Create Layer-(创建图层)-(18)Hide All Effects-(显示/隐藏全部效果)-(19)Scale Effects-(缩放效果)6.New Fill Layer-(新填充图层)-(1)Solid Color-(纯色)-(2)Gradient-(渐变)-(3)Pattern-(图案)7.New Adjustment Layer-(新调整图层)-(1)Levels-(色阶)-(2)Curves-(曲线)-(3)Color Balance-(色彩平衡)-(4)Brightness/Contrast-(亮度/对比度)-(5)Hue/Saturation-(色相/饱和度)-(6)Selective Color-(可选颜色)-(7)Channel Mixer-(通道混合器)-(8)Gradient Map-(渐变映射)-(9)Invert-(反相)-(10)Threshold-(阈值)-(11)Posterize-(色调分离)8.Change Layer Content-(更改图层内容)yer Content Options-(图层内容选项)10.Type-(文字)-(1)Create Work Path-(创建工作路径)-(2)Convert to Shape-(转变为形状)-(3)Horizontal-(水平)-(4)Vertical-(垂直)-(5)Anti-Alias None-(消除锯齿无)-(6)Anti-Alias Crisp-(消除锯齿明晰)-(7)Anti-Alias Strong-(消除锯齿强)-(8)Anti-Alias Smooth-(消除锯齿平滑)-(9)Covert To Paragraph Text-(转换为段落文字)-(10)Warp Text-(文字变形)-(11)Update All Text Layers-(更新所有文本图层)-(12)Replace All Missing Fonts-(替换所以缺欠文字)11.Rasterize-(栅格化)-(1)Type-(文字)-(2)Shape-(形状)-(3)Fill Content-(填充内容)-(4)Layer Clipping Path-(图层剪贴路径)-(5)Layer-(图层)-(6)Linked Layers-(链接图层)-(7)All Layers-(所以图层)12.New Layer Based Slice-(基于图层的切片)13.Add Layer Mask-(添加图层蒙板)-(1)Reveal All-(显示全部)-(2)Hide All-(隐藏全部)-(3)Reveal Selection-(显示选区)-(4)Hide Selection-(隐藏选区)14.Enable Layer Mask-(启用图层蒙板)15.Add Layer Clipping Path-(添加图层剪切路径)-(1)Reveal All-(显示全部)-(2)Hide All-(隐藏全部)-(3)Current Path-(当前路径)16.Enable Layer Clipping Path-(启用图层剪切路径)17.Group Linked-(于前一图层编组)18.UnGroup-(取消编组)19.Arrange-(排列)-(1)Bring to Front-(置为顶层)-(2)Bring Forward-(前移一层)-(3)Send Backward-(后移一层)-(4)Send to Back-(置为底层)20.Arrange Linked-(对齐链接图层)-(1)Top Edges-(顶边)-(2)Vertical Center-(垂直居中)-(3)Bottom Edges-(底边)-(4)Left Edges-(左边)-(5)Horizontal Center-(水平居中)-(6)Right Edges-(右边)21.Distribute Linked-(分布链接的)-(1)Top Edges-(顶边)-(2)Vertical Center-(垂直居中)-(3)Bottom Edges-(底边)-(4)Left Edges-(左边)-(5)Horizontal Center-(水平居中)-(6)Right Edges-(右边)22.Lock All Linked Layers-(锁定所有链接图层)23.Merge Linked-(合并链接图层)24.Merge Visible-(合并可见图层)25.Flatten Image-(合并图层)26.Matting-(修边)-(1)Define-(去边)-(2)Remove Black Matte-(移去黑色杂边)-(3)Remove White Matte-(移去白色杂边)五、Selection-(选择)1.All-(全部)2.Deselect-(取消选择)3.Reselect-(重新选择)4.Inverse-(反选)5.Color Range-(色彩范围)6.Feather-(羽化)7.Modify-(修改)-(1)Border-(扩边)-(2)Smooth-(平滑)-(3)Expand-(扩展)-(4)Contract-(收缩)8.Grow-(扩大选区)9.Similar-(选区相似)10.Transform Selection-(变换选区)11.Load Selection-(载入选区)12.Save Selection-(存储选区)六、Filter-(滤镜)st Filter-(上次滤镜操作)2.Artistic-(艺术效果)-(1)Colored Pencil-(彩色铅笔)-(2)Cutout-(剪贴画)-(3)Dry Brush-(干笔画)-(4)Film Grain-(胶片颗粒)-(5)Fresco-(壁画)-(6)Neon Glow-(霓虹灯光)-(7)Paint Daubs-(涂抹棒)-(8)Palette Knife-(调色刀)-(9)Plastic Wrap-(塑料包装)-(10)Poster Edges-(海报边缘)-(11)Rough Pastels-(粗糙彩笔)-(12)Smudge Stick-(绘画涂抹)-(13)Sponge-(海绵)-(14)Underpainting-(底纹效果)-(15)Watercolor-(水彩)3.Blur-(模糊)-(1)Blur-(模糊)-(2)Blur More-(进一步模糊)-(3)Gaussian Blur-(高斯模糊)-(4)Motion Blur-(动态模糊)-(5)Radial Blur-(径向模糊)-(6)Smart Blur-(特殊模糊)4.Brush Strokes-(画笔描边)-(1)Accented Edges-(强化边缘)-(2)Angled Stroke-(成角的线条)-(3)Crosshatch-(阴影线)-(4)Dark Strokes-(深色线条)-(5)Ink Outlines-(油墨概况)-(6)Spatter-(喷笔)-(7)Sprayed Strokes-(喷色线条)-(8)Sumi5.Distort-(扭曲)-(1)Diffuse Glow-(扩散亮光)-(2)Displace-(置换)-(3)Glass-(玻璃)-(4)Ocean Ripple-(海洋波纹)-(5)Pinch-(挤压)-(6)Polar Coordinates-(极坐标)-(7)Ripple-(波纹)-(8)Shear-(切变)-(9)Spherize-(球面化)-(10)Twirl-(旋转扭曲)-(11)Wave-(波浪)-(12)Zigzag-(水波)6.Noise-(杂色)-(1)Add Noise-(加入杂色)-(2)Despeckle-(去斑)-(3)Dust &Scratches-(蒙尘与划痕)-(4)Median-(中间值)7.Pixelate-(像素化)-(1)Color Halftone-(彩色半调)-(2)Crystallize-(晶格化)-(3)Facet-(彩块化)-(4)Fragment-(碎片)-(5)Mezzotint-(铜版雕刻)-(6)Mosaic-(马赛克)-(7)Pointillize-(点状化)8.Render-(渲染)-(1)3D Transform-(3D 变换)-(2)Clouds-(云彩)-(3)Difference Clouds-(分层云彩)-(4)Lens Flare-(镜头光晕)-(5)Lighting Effects-(光照效果)-(6)Texture Fill-(纹理填充)9.Sharpen-(锐化)-(1)Sharpen-(锐化)-(2)Sharpen Edges-(锐化边缘)-(3)Sharpen More-(进一步锐化)-(4)Unsharp Mask10.Sketch-(素描)-(1)Bas Relief-(基底凸现)-(2)Chalk &Charcoal-(粉笔和炭笔)-(3)Charcoal-(3)Chrome-(铬黄)-(4)Conte Crayon-(彩色粉笔)-(5)Graphic Pen-(绘图笔)-(6)Halftone Pattern-(半色调图案)-(7)Note Paper-(便条纸)-(8)Photocopy-(副本)-(9)Plaster-(塑料效果)-(10)Reticulation-(网状)-(11)Stamp-(图章)-(12)Torn Edges-(撕边)-(13)Water Paper-(水彩纸)11.Stylize-(风格化)-(1)Diffuse-(扩散)-(2)Emboss-(浮雕)-(3)Extrude-(突出)-(4)Find Edges-(查找边缘)-(5)Glowing Edges-(照亮边缘)-(6)Solarize-(曝光过度)-(7)Tiles-(拼贴)-(8)Trace Contour-(等高线)-(9)Wind-(风)12.Texture-(-(纹理)-(1)Craquelure-(龟裂缝)-(2)Grain-(颗粒)-(3)Mosained Tiles-(马赛克拼贴)-(4)Patchwork-(拼缀图)-(5)Stained Glass-(染色玻璃)-(6)Texturixer-(纹理化)13.Video-(视频)-(1)De-(2)NTSC Colors14.Other-(其它)-(1)Custom-(自定义)-(2)High Pass-(高反差保留)-(3)Maximum-(最大值)-(4)Minimum-(最小值)-(5)Offset-(位移)15.Digimarc-(1)Embed Watermark-(嵌入水印)-(2)Read Watermark-(读取水印)七、View-(视图)1.New View-(新视图)2.Proof Setup-(校样设置)-(1)Custom-(自定)-(2)Working CMYK-(处理CMYK)-(3)Working Cyan Plate-(处理青版)-(4)Working Magenta Plate-(处理洋红版)-(5)Working Yellow Plate-(处理黄版)-(6)Working Black Plate-(处理黑版)-(7)Working CMY Plate-(处理CMY版)-(8)Macintosh RGB-(9)Windows RGB-(10)Monitor RGB-(显示器RGB)-(11)Simulate Paper White-(模拟纸白)-(12)Simulate Ink Black-(模拟墨黑)3.Proof Color-(校样颜色)4.Gamut Wiring-(色域警告)5.Zoom In-(放大)6.Zoom Out-(缩小)7.Fit on Screen-(满画布显示)8.Actual Pixels-(实际象素)9.Print Size-(打印尺寸)10.Show Extras-(显示额外的)11.Show-(显示)-(1)Selection Edges-(选区边缘)-(2)Target Path-(目标路径)-(3)Grid-(网格)-(4)Guides-(参考线)-(5)Slices-(切片)-(6)Notes-(注释)-(7)All-(全部)-(8)None-(无)-(9)Show Extras Options-(显示额外选项)12.Show Rulers-(显示标尺)13.Snap-(对齐)14.Snap To-(对齐到)-(1)Guides-(参考线)-(2)Grid-(网格)-(3)Slices-(切片)-(4)Document Bounds-(文档边界)-(5)All-(全部)-(6)None-(无)15.Show Guides-(锁定参考线)16.Clear Guides-(清除参考线)17.New Guides-(新参考线)18.Lock Slices-(锁定切片)19.Clear Slices-(清除切片)八、Windows-(窗口)1.Cascade-(层叠)2.Tile-(拼贴)3.Arrange Icons-(排列图标)4.Close All-(关闭全部)5.Show/Hide Tools-(显示/隐藏工具)6.Show/Hide Options-(显示/隐藏选项)7.Show/Hide Navigator-(显示/隐藏导航)8.Show/Hide Info-(显示/隐藏信息)9.Show/Hide Color-(显示/隐藏颜色)10.Show/Hide Swatches-(显示/隐藏色板)11.Show/Hide Styles-(显示/隐藏样式)12.Show/Hide History-(显示/隐藏历史记录)13.Show/Hide Actions-(显示/隐藏动作)14.Show/Hide Layers-(显示/隐藏图层)15.Show/Hide Channels-(显示/隐藏通道)16.Show/Hide Paths-(显示/隐藏路径)17.Show/Hide Character-(显示/隐藏字符)18.Show/Hide Paragraph-(显示/隐藏段落)19.Show/Hide Status Bar-(显示/隐藏状态栏)20.Reset Palette Locations-(复位调板位置)。

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2.2 Features of Photoshop
• 2.2 图像合成
photoshop provides drawing tools to integrate Image and creation , which make it possible for us to make the image synthesis is perfect.
组员: 05温玉婷 14丁凯 19刘正园 32王鑫
Photoshop Introductions
• Cognition of Photoshop • Photoshop Origination and Evolution • Photoshop Features • Photoshop Application • Personal Insights

version in 2002 7.0
• version in 2003 8.0(CS) • version in 2005 CS2 • version in 2007 CS3 • version in 2008CS4 • version in 2010 CS5 • version in 2011 CS6
2.3 Features of Photoshop
• 2.3Color correction
it is convenient and quick for us to operate color slants adjustment and correction, we can also change among different colors to meet the image in different domains such as web design, printing, the respect such as multimedia applications.
1.1 What is photoshop?
• Photoshop is one of the most famous image processing software of Adobe's, set scanning images, edit modification, image production, advertising creative, image input and output, it is a wonderful software which integrates many image processing functions,such as ,scanning, modify, image producing, advertising creative and image input and output.That is why he is favored by the majority of graphic designers and computer art lovers .

1.2 The Founder
At that time,the apple computer can't Display with black and white image of gray .The major designer of Photoshop, Thomas Knoll, , so wrote a program -- Display.Afterwards ,on the basis of Display ,John and his brother constantly improve this program, and eventually named it as Photoshop.
2.4 Features of Photoshop
• 2.4 Special effects production
Effects producing in Photoshop mainly completed by the filter, channel and integrated application of tools. The production of various special word is the very reason that many graphic designers are keen to Photoshop.
1.3 Photoshop Version History
• version in 1990 1.0
• version in 1991 2.0
• version in 1994 3.0
• version in 1996 4.0
• version in 1998 5.0
• version in 2000 6.0
3. Photoshop Application
• 3.1 Painting • 3.• 3.4 Graphic Designe • 3.5 Wedding photo design • 3.6 Visual Originality
2. Interface of Photoshop
2.1 Features of Photoshop
• 2.1 Image Editing With this feature,we can do all kinds of transformation of image such as amplification,Narrow, spin, tilt,mirror, perspective, etc. In the wedding photography、portrait processing production,that have very big use,like remove unsatisfactory on the portrait ,beauty processing,to get very satisfying results.
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