Lovely Cation攻略修改

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lovelycation攻略===

lovelycation攻略===

lovely cation2攻略此攻略改自某坑爹的日文攻略喵翻,根据自己通关过程修改,对应0.9汉化补丁。

序盘的选择转折点在4月9号(固定追一个妹纸就好了,序盘的那些地点总是选她,选项是对她好奇/帮忙之类的。

)对其他的妹纸地点和选项无视,下周目再追其他的也不会少剧情。

根据所拥有的物品,在某些地方对话有追加或者变化(对好感度有影响)在4/ 10,4/ 15~4/16等地方选择错误的or好感度不足的话,也会BAD END 黄金周期间(4月29~5 / 5)道具的入手不了,所以需要的东西需提前购买起始能力奖励:每推完一女主,重新开始时全能力+5。

所以推完之后就重新开始比较好魅力对好感度的影响特别大,提升好感度王道方法就是提升各种属性了。

有一部分CG根据主人公能力及女主好感度会有不同(主要是梦想CG),后面会附上表BY:吐槽の囧虚七沢由仁好感度影响大:魅力/食物/时髦好感度影响小:体力/感性/艺术/运动将超市里的便当A~C套餐都买了就能买到D套餐4/ 6(水)“不去”(三朝月冈路线否决)“不擅长这种事”(天瀬优希否决)4/ 7(木)“想要情报”(七沢由仁路线flag)4/ 9(土)“OK”(七沢由仁路线flag)4/12(火)《巧克力蛋糕》(超市入手)在手→一部分对话改变“要谈一谈”→第二天《时尚杂志》入手4/13(水)《巧克力蛋糕》在前一天4/12买到手→对话追加4/14(木)“拿出勇气”4/15(金)好感度达到一定以上“有空啊”4/19(火)《烹饪教室》(图书馆入手)在手→一部分对话改变4/20(水)《烹饪教室》在前一天4/19买到手→对话追加4/21(木)“会这么做”4/23(土)梦想场景14/24 (日)“发短信”4/27(水)“已经足够了啊”自由行动遭遇到→魅力27以上对话追加4/28(木)《便当·D套餐》在手→第二天梦想场景24/30(土)《隔壁的猪先生》在手→一部分对话改变5/ 1(日)好感度一定以上“那就试试吧”→第二天体育15以上梦想场景3 5/ 5(木)梦想场景45/ 8(日)梦想场景5 →第2次“体内XX”通往BAD END5/10(火)《实用梦想eating Sound》(录像馆)在手→一部分对话改变5/11(水)《实用梦想eating Sound》在前一天5/10买到手→对话追加梦想场景65/14(土)梦想场景7天瀬优希好感度影响大:感性/智力/艺术/娱乐好感度影响小:魅力/时髦/学问※4/13开始,女主同行到各地方,五次后,选择到自己房间好感度会下降(日语无力,可能有错,总之自由行动带着妹纸时避免到自己房间)※感性25娱乐10可以买到《BBG Sound Track》(录像店)4/ 6(水)“不去”(三朝月冈路线否决)“加入谈话”→“加入谈话”→“现在马上加入谈话”(天瀬优希flag)4/ 7(木)“不想牵扯太多”(七沢由仁路线否决)自由行动遭遇4/ 8(金)“去屋顶”(天瀬优希flag)4/ 9(土)“我没怎么多想”(天瀬优希flag)4/11(月)“很坚强呢”4/12(火)《Starlig梦想t Kids》(录像店入手,neta幸运星)在手→一部分对话改变4/13(水)《Starlig梦想t Kids》在前一天买到手→对话追加“无所谓啊”4/14(木)自由行动去图书馆4/16(土)《不让说话的**局》(DVD出租屋入手)在手→一部分对话改变好感度达到一定以上→“我知道哦”4/17(日)《不让说话的**局》在前一天买到手→对话追加4/18(月)体力超过15会话的变化4/19(火)“在一起就觉得很平静”4/23(土)《Big Band Girls》(DVD出租屋入手)在手→一部分对话改变4/24(日)《Big Band Girls》在前一天买到手→对话追加感性16以上→对话变化4/26(火)“我喜欢你”梦想场景14/27(水)“还早着呢”梦想场景24/29(金)的感性20以上→对话变化,艺术7以上→对话追加4/30(土)梦想场景35/ 4(水)智力20以上→对话变化,学问20以上→对话追加梦想场景45/ 5(木)好感度达到一定以上→对话追加5/ 7(土)好感度达到一定以上→梦想场景55/ 8(日)《双子天使饰物》入手(有BUG,显示的是上次购物的东西画面,道具表里没有这个东西)5/ 9(月)“文学小说”5/10(火)好感度达到一定以上→对话追加5/11(水)《BBG Sound Track》在手→梦想场景65/14(土)梦想场景7犬吠崎绫好感度影响大:灵巧/感性/游戏/动物好感度影响小:魅力/娱乐/时髦※《白鼬抱枕》:电玩中心玩抓娃娃机,灵巧30游戏20赠品优先入手(只有1次、星期无关)4/ 6(水)“不去”(三朝月冈路线否决)“不擅长这种事”(天瀬优希否决)4/ 7(木)“不想牵扯太多”(七沢由仁路线否决)自由行动2次遭遇、好感度一定以上→绫的对话发生(犬吠崎绫flag)4/ 8(金)“总有人会想办法的”(黑川瀬良路线否决)自由行动遭遇(犬吠崎绫flag)4/ 9(土)“保持沉默”→“沉默”自由行动遭遇→“继续干”(犬吠崎绫flag)4/11(月)《超辣点心》(超市)在手→一部分对话改变4/12(火)《超辣点心》在前一天买到手→对话追加自由行动遭遇→『北极企鹅挂饰』在手→对话变化4/13(水)“喊住她”→自由行动遭遇4/15(金)自由行动遭遇→电玩中心事件4/16(土)好感度达到一定以上→“约她一下吧”4/18(月)《蔷薇少女罗曼史》所持的对话变化4/19(火)《蔷薇少女罗曼史》的前一天得到会话追加“我也去吧”4/22(金)“把我的伞借给你吧”4/23(土)“你还是回家吧”通往BAD END4/24(日)梦想场景14/27(水)“我很期待”4/29(金)梦想场景24/30(土)《白鼬大人抱枕》在手→梦想场景35/ 5(木)梦想场景45/ 7(土)“倒不如说是喜欢贫乳”5/ 8(日)好感度达到一定以上→梦想场景55/ 9(月)《探索地球生物》在手→一部分对话改变“我的女朋友”5/10(火)《地球生物纪行》在前一天买到手→对话追加5/11(水)“捉弄一下”、好感度达到一定以上→梦想场景65/14(土)梦想场景7三朝月冈好感度影响大:体力/娱乐/运动好感度影响小:感性/魅力/游戏/动物※黄金周结束后只有5月13号和14号可以自由行动,此时入手道具也没用了,所以要在之前把东西准备好※《T梦想e Sperian》,感性25娱乐15可以在DVD出租屋入手4/ 6(水)“一起去”(三朝月冈路线flag)“不擅长这种事”(天瀬优希否决)4/ 7(木)自由行动遭遇4/ 8(金)“总有人会想办法的”(黑川瀬良路线否决)4/ 9(土)好感度达到一定以上→“包庇三朝”4/11(月)《三朝的手制便当》入手“才没那回事啊”4/14(木)“我来帮你”→《春风春奈·T梦想e·Best》在手→对话变化(貌似有bug,系统没辨识到这个道具)4/15(金)《春风春奈·T梦想e·Best》在前一天买到手→对话追加(貌似有bug,系统没辨识到这个道具)自由行动后,好感度达到一定以上→对话→第二天“有空啊有空啊”。

俺妹PSP攻略

俺妹PSP攻略

我的妹妹不可能那么可爱汉化版中文攻略优化版!由WC89110优化用原版攻略玩了8小时,推到了N个妹子过后,发现有些地方有错误和累赘特在原版攻略基础上更新优化版攻略,在此基础上优化,修正一些错误并且同一个人的各种结局有很多是重复的,很多结局就多那么几句话一直按O键和R键快进非常麻烦,对于想快速推妹子的同学是一种折磨特此更新优化版让大家更快的推倒妹子本人习惯是BAD end 到normal end 到Happy end到ture end攻略不喜欢的同学见谅本人推荐推妹子顺序:高坂桐乃黑猫纱织?巴吉纳新垣绫濑来栖加奈子其中新垣绫濑BAD END好像把男主杀了!?—是杀了,有“哧”的一声刀刺入的音效。

攻略不是我写的,是百度的。

出处:[url=/%BB%C3%D3%B0 ... 4fe30573f05d30.html]/%BB%C3%D3%B0 ...4fe30573f05d30.html[/url]新手注意:1.没列出的2-SHOT对话可以随便打,已经列出的2-shot千万不能随便打!2.ORE没列出的千万不能选,选了肯定会攻略到其他人或者其他结局的!2-SHOT对话首先说明一下2-SHOT对话系统,这个系统是通过京介对对方“吐槽”,来引导对话的走向,从而影响人物的好感度。

有吐槽时机的时候,画面上会飘过吐槽内容,这时按下□就能吐槽,放过就不吐。

并不是所有的吐槽都是必要的,所以根据人物性格和说话内容来判断“该不该说这话”是关键所在。

实在不知道该不该吐的时候,可以在选项里开启2-SHOT弹幕,这样在吐槽后屏幕上就会很NICO风地飘过一些弹幕,如果弹幕内容为喝彩,那么此处吐槽就为正确,如果弹幕内容为批评,那么此处吐槽就是不应该的。

在我下面的攻略里,直接放出哪些改吐,哪些不该。

例如游戏最开始的同桐乃的2-SHOT对话表示为□□×,意思就是前两个地方吐槽,第三个不吐。

如果想要故意降低对方好感度,那反其道行之即可----------------------------------------------------------------------------------------------------------------------------------------------------------O.R.E.列表这个列表既是收藏要素,又是引导剧情的关键因素。

lovelyxcation中文攻略修正版

lovelyxcation中文攻略修正版

lovelyxcation中文攻略修正版This strategy is changed from the daily text of a certain pit father, according to the change of the customs clearance process, the corresponding 0.9 hanhua patch.The turning point in the sequence was on April 9 (when the girl was fixed, the location of the sequence was always her, and the option was to be curious about her/her help and so on.) Ignoring the other girls' places and options, there will be no less drama next week.Depending on what you have, the conversation has been added or changed in some places.The BAD END is also BAD when you choose the wrong or less favorable place in the 4/10, 4/15 ~ 4/16, etcDuring the golden week period (April 29-5/5), you can't start the item, so you need to buy it in advanceStarting ability bonus: every woman who has been pushed back to start with + 5. So it's better to start over againThe effect of charm on liking is particularly strong, and the way to improve your liking is to promote all kinds of properties.There is a part of the CG that will be different (mainly HCG) based on the ability of the protagonist and the female ownerBY: ridicule の cannonballsSeven ohsawa by the kernelCharm/food/fashionEffect: physical/emotional/artistic/sportsYou can buy A D package in the supermarket for A ~ C combo4/6 (water) "not to go" (the three-way month)"Not very good at this kind of thing."4/7 "want intelligence"4/9 (earth) "OK" (seven zawa is the flag of ren)4/12 (fire) "chocolate cake" (the supermarket) has a change in conversation"Talk about it" to the next day's fashion magazine4/13 (water) "chocolate cake" was bought on the previous day, 4/12, and the conversation was added4/14 "take courage"4/15 (gold) is more than a certain amount of goodwill.4/19 (fire) "cooking class" (library starts), a part of the conversation changes4/20 (water) "cooking class" was bought on the previous day at 4/194/21 "will do that."4/23 (earth) H scenario 14/24 "texting"4/27 (water) "that's enough."Freedom of action meets the appeal of more than 27 dialogues4/28 (wood) "the bento D set" is in hand, the next day H scene 24/30 (earth) "Mr. Pig next door" changes the conversation in hand5/1 (the day) the above "try" to the next day sports more than 15 H scenario 35/5 (wood) H scenario 45/8 (Japanese) H scenario 5 goes to the BAD END5/10 (fire) "practical Heating Sound" (video pavilion) changes in part5/11 (water) "practical Heating Sound" was bought on theprevious day 5/10Scenario 6 H5/14 (earth) H scenario 7Day neo-ichinose optimal bushThe influence of liking is great:emotion/intelligence/art/entertainmentCharm/fashion/learningDoes 4/13 start, Japanese counterparts to each place, after five times, choose to his room goodwill degrees will decline (Japanese weakness, might be wrong, short freedom of action to avoid his room with a girl)You can buy "BBG Sound Track" (video store)4/6 (water) "not to go" (the three-way month)"Join the conversation", "join the conversation" and "join the conversation right now."4/7 "don't want to involve too much" (7).Freedom of action4/8 (gold) "go to the roof" (4/9 (earth) "I don't have much to think about."4/11 (month) "tough."4/12 (fire) "Starlight Kids" (video store, neta lucky star) -- part of the conversation changes4/13 (water) "Starlight Kids" was bought the day before, and the conversation was added"It doesn't matter."4/14 (wood) moves to the library4/16 (dirt), "don't let the * * bureau" (DVD rentals start) in hand, change part of the conversationMore than that, "I know."4/17 (Japanese) "don't allow the * * * bureau" to buy it the day before4/18 (month) changes in physical strength over 15 sessions4/19 (fire) "together, it feels calm."4/23 (dirt) "Big Band Girls" (starting with a DVD rental house) is a change in conversation4/24 (day) "Big Band Girls" was bought the day before, and the conversation was addedPerceptual 16 or above, change of dialogue4/26 "I love you"Scenario 1 H4/27 (water) "it's still early."Scenario 2 HThe sensitivity of 4/29 (gold) is more than 204/30 (earth) H scenario 35/4 (water) intelligence more than 20, the dialogue changes, learning more than 20Scenario 4 H5/5 (wood) will be more favorable to the conversation5/7 (soil) will be more favorable to the H scene 55/8 (the day) the twin angel decorations (with a BUG that shows what the last shopping was, no such thing in the prop watch).5/9 "literary fiction"5/10 (fire) will reach a certain level of goodwill and increase the conversation5/11 (water) "BBG Sound Track" in hand, H scenario 65/14 (earth) H scenario 7Dogs barking battery twillAffection is big: dexterity/sensibility/game/animalCharm/entertainment/fashion"The white mongoose pillow" : play with the doll machine in the electric play center, the smart 30 games 20 giveaways first start (only 1 time, week of nothing)4/6 (water) "not to go" (the three-way month)"Not very good at this kind of thing."4/7 "don't want to involve too much" (7).Two encounters of free action, more than a certain amount of goodwill.4/8 (gold) "there will always be someone who will find a way."(dog bark flag)4/9 (earth) "keep silent", "silent"Freedom of action, "go on."4/11 (month) "super hot snacks" (supermarket) in hand, part of the conversation changes4/12 (fire) "super hot cakes" was bought the day before, and the conversation was addedFreedom of action encounters change in the hand of the arctic penguin4/13 (water) "shout for her" to freedom of action4/15 (gold) freedom of action encounters, video games center events4/16 (soil) will be more favorable to "ask her out"4/18 (month) a change of dialogue in the romance of the rose girl4/19 the day before the "romance of the rose girl" was added to the session"I'll go, too."4/22 (king) "lend you my umbrella."4/23 (earth) "you go home" leads to BAD END4/24 (day) H scenario 14/27 (water) "I'm looking forward to it."4/29 (gold) H scenario 24/30 (earth), "the monkstoats hold the pillow" in the hand, the H scenario 35/5 (wood) H scenario 45/7 (earth) "is more like lean milk."5/8 (the date) will be more favorable to the H scenario 55/9 (month) "explore the earth biology" in the hand, a part of the conversation changes"My girlfriend"5/10 (fire), the earth's biological record book, was bought the day before, and the conversation was added5/11 (water) "play a trick," or "H"5/14 (earth) H scenario 7Same month,Strong impression effects: physical/recreational/sportsAffection/charm/game/animalAt the end of the golden week, only the 13th and 14th will be free to act, and it will be useless to start the item, so be prepared for it"The Sperian", sensual 25 entertainment 15 can start on DVD rentals4/6 (water) (water) "go together" (the three-moon route flag)"Not very good at this kind of thing."4/7 (wood) freedom of action encounters4/8 (gold) "there will always be someone who will find a way."4/9 (soil) will be more favorable to "covering the three dynasties"4/11 (month) "the hand made of the three dynasties" begins"That's not true."4/14 (wood), "I'll help you", "spring wind spring," "The Best" is in The hand. (there seems to be a bug, The system didn't recognize The prop).4/15 (king), "spring wind spring, The Best" was bought The day before, and The conversation went up (seemingly with a bug, The system didn't recognize it).After freedom of action, the liking degree reaches a certainpoint, the dialogue goes to the next day "free time".4/18 (month) "go", "coffee in the box" is a change in the conversation4/19 (fire) "boxed coffee" was bought the day before, and the conversation was added4/23 (earth) H scenario 14/25 (month) "meet"4/28 (wood) "of course."Scenario 2 H5/1 (day) game 7, "soft tiger toy" starts5/2 (month) "go to help" - the next day H scene 35/5 (wood) "The Sperian" is in The hands of special events (there seems to be a bug in The system).5/6 (gold) the pirates of the Caribbean (the pirates of the Caribbean) changes in the hand (it seems to be a bug, the system doesn't recognize it).5/7 (soil) "go", and the favorable impression will reach a certain amount, the H scene 4 ~ 55/9 (month) "don't particularly like" - the next day thedialogue is different5/10 (fire) "help" > H scenario 65/14 (earth) H scenario 7Black chuan neo-ichinose goodThe effect is big: physical/mental/physical/physicalEffect: knowledge/food/fashionWhether they are taken or not is optional. (optional, one is worn and no one is wearing.)4/6 (water) "not to go" (the three-way month)"Not very good at this kind of thing."4/7 "don't want to involve too much" (7).4/8 (gold) "go to the health care room" to freedom of action4/9 (soil) will be more favorable to "keep silent" and "be honest"4/11 "go to the health care room", "canned coffee" in hand, change to dialogue, and freedom of action4/12 (fire) freedom of action, canned coffee was bought the day before, and the conversation was added4/13 (water) "not yet."After the 4/15 (golden) freedom movement, the level of goodwill reaches a certain amount of dialogue and the next day, "listen to you."4/18 (month) free action hit "Deep? Purps" in the hand. (there seems to be a bug, the system didn't recognize the prop).4/19 (fire) "Deep? Purps" was bought the day before, and the conversation went up (apparently a bug, the system didn't recognize the prop).After freedom of action, "send a text message."4/20, "is that ok?"4/21 (wood) is not favorable to BAD END4/23, "I ask her out."4/24 (day) glasses ON/OFF4/26 (fire) H scenario 14/27 (water) "I want to be a teacher's man."4/29 (gold) H scenario 25/1 (day) moves more than 50 to H scenario 35/2 (month) "doesn't matter."5/3 (fire) intelligence 25 or more5/5 (wood) H scenario 45/8 (Japan) H scenario 55/10 (fire), "I understand."5/11 (water) "Titanic" in hand, H scene 65/14 (soil) will be more favorable to the H scene 7 to H scenario 8The H scenario changes the ability requirementObject VIT (physical) DEXThe picture of benevolence 35 28 shows the love patternThe picture of ushi 30 25 shows a love patternThe picture of the 3535 is shown with a love patternThe 30-20 state picture shows the love patternThe image of the 40-20 state of the image shows a love patternHidden items appear conditional"The hero's complement" is a complete guideFour leaf clover is smart 15"The sword of the Lord of the sword" (korona)"Arctic penguin hangs" fire/earth obsidate, grab a doll machineThe kusanagi purge koga? 1 p カラー "water obsidian, grasp the doll machine (has bugs, not)"The spring of the spring" wood"The stoats" is smart 30, game 20, the doll machine"The manual of human mechanics" intelligence 20, sports 20 "Confidential documents" 1 man took a breakThe dish fish is 20The advanced sports suit is fashionable 15, sports 20The hip-hop suit is 30 and 30"Little K suit" is fashionable 30, perceptual 30"Trench coat" is fashionable 30, intelligence 30"Super refreshing vinegar" intelligence 20, food 10"The Sperian" is emotional 25 and entertainment 15"BBG Sound Track" sensibility 25, entertainment 10The bento D package is after the A ~ C comboThe three-way hand made lunchbox was limited"The fluffy tiger doll" is limited to game 7The fashion magazine is set by the renThe twin angelic accessories (with bugs, no access)PS1: the 0.9 hanghua patch will end up with 98 items, and two will not be available for bugsPS2: you can't go into the draw mode solution:/p/1908958832, see 3L (0.9 hanhua patch)PS3: one of the ways to get stuck in the end of the dog baryazaki is to set the "LOVE CALL" to not be called (0.9 hanhua patch).PS4: there is also a list of purchasing items to enhance your liking, which is slightly overdone (the promotion attribute is king!).BY: ridicule の cannonballs。

lovely cation2攻略===

lovely cation2攻略===

精心整理lovelycation2攻略此攻略改自某坑爹的日文攻略喵翻,根据自己通关过程修改,对应0.9汉化补丁。

序盘的选择转折点在4月9号(固定追一个妹纸就好了,序盘的那些地点总是选她,选项是对她好奇/帮忙之类的。

)对其他的妹纸地点和选项无视,下周目再追其他的也不会少剧情。

在4/10,4/15~4/16等地方选择错误的黄金周期间(4月29~5/5较好有一部分CG上表BY七沢由仁时髦艺术/运动将超市里的便当A~C套餐都买了就能买到D套餐4/6(水)“不去”(三朝月冈路线否决)“不擅长这种事”(天瀬优希否决)4/7(木)“想要情报”(七沢由仁路线flag)4/9(土)“OK”(七沢由仁路线flag)4/12(火)《巧克力蛋糕》(超市入手)在手→一部分对话改变“要谈一谈”→第二天《时尚杂志》入手4/13(水)《巧克力蛋糕》在前一天4/12买到手→对话追加4/14(木)“拿出勇气”4/15(金)好感度达到一定以上“有空啊”4/19(火)《烹饪教室》(图书馆入手)在手→一部分对话改变4/20(水)《烹饪教室》在前一天4/194/21(木)“会这么做”4/23(土)梦想场景14/24(日)“发短信”4/27(水)“已经足够了啊”自由行动遭遇到→魅力274/28(木)《便当·D4/30(土)5/115以上梦想场景3 5/55/8次“体内XX”通往BADEND5/10(火)《实用梦想eatingSound》(录像馆)在手→一部分对话改变5/11(水)《实用梦想eatingSound》在前一天5/10买到手→对话追加梦想场景65/14(土)梦想场景7天瀬优希好感度影响大:感性/智力/艺术/娱乐好感度影响小:魅力/时髦/学问※4/13开始,女主同行到各地方,五次后,选择到自己房间好感度会下降(日语无力,可能有错,总之自由行动带着妹纸时避免到自己房间)※感性25娱乐10可以买到《BBGSoundTrack》(录像店)4/6(水)“不去”(三朝月冈路线否决)“加入谈话”→“加入谈话”→“现在马上加入谈话”(天瀬优希flag)4/7(木)“不想牵扯太多”自由行动遭遇4/8(金)“去屋顶”(天瀬优希flag)4/9(土)“我没怎么多想”(天瀬优希4/11(月)“很坚强呢”4/12(火)《Starlig梦想变4/13(水)《Starlig梦想4/144/16(DVD出租屋入手)在手→一部分对话改变好感度达到一定以上→“我知道哦”4/17(日)《不让说话的**局》在前一天买到手→对话追加4/18(月)体力超过15会话的变化4/19(火)“在一起就觉得很平静”4/23(土)《BigBandGirls》(DVD出租屋入手)在手→一部分对话改变4/24(日)《BigBandGirls》在前一天买到手→对话追加感性16以上→对话变化4/26(火)“我喜欢你”梦想场景14/27(水)“还早着呢”梦想场景24/29(金)的感性20以上→对话变化,艺术7以上→对话追加4/30(土)梦想场景35/4(水)智力20以上→对话变化,学问梦想场景45/55/75/8(日)里没有这个东西)5/9(月)“文学小说”5/105/11》在手→梦想场景65/14犬吠崎绫好感度影响大:灵巧/感性/游戏/动物好感度影响小:魅力/娱乐/时髦※《白鼬抱枕》:电玩中心玩抓娃娃机,灵巧30游戏20赠品优先入手(只有1次、星期无关)4/6(水)“不去”(三朝月冈路线否决)“不擅长这种事”(天瀬优希否决)4/7(木)“不想牵扯太多”(七沢由仁路线否决)自由行动2次遭遇、好感度一定以上→绫的对话发生(犬吠崎绫flag)4/8(金)“总有人会想办法的”(黑川瀬良路线否决)自由行动遭遇(犬吠崎绫flag)4/9(土)“保持沉默”→“沉默”自由行动遭遇→“继续干”(犬吠崎绫4/11(月)《超辣点心》4/12(火)4/13(水)“喊住她”→自由行动遭遇4/154/164/18(月)4/194/224/23(土)“你还是回家吧”通往BADEND4/24(日)梦想场景14/27(水)“我很期待”4/29(金)梦想场景24/30(土)《白鼬大人抱枕》在手→梦想场景35/5(木)梦想场景45/7(土)“倒不如说是喜欢贫乳”5/8(日)好感度达到一定以上→梦想场景55/9(月)《探索地球生物》在手→一部分对话改变“我的女朋友”5/10(火)《地球生物纪行》在前一天买到手→对话追加5/11(水)“捉弄一下”、好感度达到一定以上→梦想场景65/14(土)梦想场景7三朝月冈好感度影响大:体力/娱乐/运动好感度影响小:感性/魅力/游戏/动物※黄金周结束后只有5月13号和14以要在之前把东西准备好※《T梦想eSperian》4/6(水)“一起去”4/74/8(金)(黑川瀬良路线否决)4/9(土)好感度达到一定以上→“包庇三朝”4/11(月)《三朝的手制便当》入手“才没那回事啊”4/14(木)“我来帮你”→《春风春奈·T梦想e·Best》在手→对话变化(貌似有bug,系统没辨识到这个道具)4/15(金)《春风春奈·T梦想e·Best》在前一天买到手→对话追加(貌似有bug,系统没辨识到这个道具)自由行动后,好感度达到一定以上→对话→第二天“有空啊有空啊”。

pretty×cation日文攻略(PrettyxcationJapanesestrategy)

pretty×cation日文攻略(PrettyxcationJapanesestrategy)

pretty×cation日文攻略(Pretty x cation Japanese strategy)PRETTY x CATION RaidersNote: the Raiders are made in simple mode. The birth date of the former? Blood type has no impact on the strategy.By tagging the selection options will affect H behind the scenes, so be sure to recover.After any person's strategy is finished, the hero's initial attribute will be rewarded with points added. The strategy is made in the form of a week without bonus points.Lumira, fries do not leak, has no effect on the raiders. [tagging] is the acquired props, some of which are not recorded.Depending on the setting, the hero's parameters change.In the lead line, some H scenes will not be recovered if they don't get specific props.Glycididazo lumira: communication and Internet have - field team (field, leak, rotating, or communication, with her good communication: lumira), and the Internet have - field team, (Anna - rotating field lines, and no clothes, clima)A certain number of times: washing Komachi, on 09 May can be obtained? (WASH ROOM material free coupons), a team: no lumira Noyes, Anna (national group of fries into the kind of national systems, a few kind of fields (so) data to assess a few)Raiders Komachi, if after the end of April 10th, the stress is less than 25 points, will enter the BAD END (set with Mandarin words can also be).The morning mist glycididazoSetting:, and pulp, assess: Science, family studies,In April 06:MAP: station: station (Noyes, team) before: loose policyMAP: station: station and field (Xiao Liang): gas, and limited communication data, lumiraThe lumira, and fries do not leakMAP: station, in fact: Michiru, Noyes (Xi Mei):, Dhaka, no leak, few sytec lumira fierceIn April 07:MAP:, do not fries in Asia: (Xi Mei): te lumira after cancerMAP: station: Akiba Hara: communication and the Internet have lumira - field team, rotating field[, Graduate School of lumira, harmed to just,]In April 08: FireMAP: station: Akiba Hara (Xi Mei): communication and Internet have lumira - field team, rotating fieldSo, have a few [her te Che) to construct the good.MAP:: Shinjuku Shinjuku Station, and in the field of Oncology[crystal of Noyes, Noyes fries do not]- April 09: waterSuru, on continuedYour child sytec.MAP: DoCoMo, lumira group, Anna: Japanese fries and fries (Xi Mei): center! Dew pillMAP: station: Akiba Hara: communication and the Internet have lumira - field team, rotating field[Anna?, in fact, studies of fries in]- April 10th: WoodMAP:, do not fries in Asia: (Xi Mei): No, do not, in rotating - group, entryMAP: station: Akiba Hara: communication and the Internet have lumira - field team, rotating field[, and "East" language and this form of communication that out of fries]- April 11th: KimMAP: station: Akiba Hara (Xi Mei): communication and Internet have lumira - field team, rotating fieldDhaka, [ZAO,] with her pillowAfter the construct, inMAP: station: Shinjuku:, Harbin, sytec,, and 4- April 12th: soilMAP:, in fact, Michiru Noyes (Xi Mei):: the school, Harbin, clima, groupMAP: station: Akiba Hara: communication and the Internet have lumira - field team, rotating field[u, ~, so, good pulp pulp fries in te]- April 14th: JuneMAP:, do not fries in Asia: (Xi Mei): Ma De in the graduation. And for 10 of language and live withMAP: station: Shinjuku: too, said ray of cancer of human communication, and a leak, harmed to just 2- April 15th: FireMAP: station: station: (Xi Mei): I do not have fries in a course, no climaMAP: station: Shinjuku: complete analysis of forest immediate- April 17th: WoodAnd this forms: thou see - and the environmental rights protection.MAP: station: station: (Xi Mei): and force with team and in a few NoyesMAP: station: Akiba Hara:,,, Ma and 3D in pulp,, no- April 18th: KimMAP: station: station: (Xi Mei): I do not have fries in a course, no climaMAP:,, Noyes, fries, and: Communication Center, Graduate School of FX- April 19th: soilMAP: station: Akiba Hara: communication and the Internet have lumira - field team, rotating fieldOnce, or communication with [her], and he later, and with the 30+ of Economics &, and 30?MAP: from the house of lumira, second, group- April 21st: JuneMAP: DoCoMo, lumira group, Ma: Japanese fries and fries suru and do notMAP: from the house of lumira, second, group- April 22nd: FireMAP: from the house of lumira, second, groupMAP: station: Two: Ikebukuro kitchen leather group with a disease- April 23rd: waterMAP: from the house of lumira, second, groupMAP: DoCoMo, lumira group, Anna: fries do not assess a few data so- April 25th: KimMAP: from the house of lumira, second, groupMAP: DoCoMo, lumira group, Anna Te: Japanese fries fries, sofierce- April 28th: JuneMAP: home good tune lumira, second, groupMAP:: Shinjuku Shinjuku Station, and in the field of OncologyThat is, do not, pulp [her], for that- May 01: WoodH sceneIn May 02: GoldMAP: home good tune lumira, second, groupMAP:, in fact, do not do not Ma Noyes: an organization for communication and the Internet have the Dhaka, fries- May 03: soilThe center for 01* lumira, or few, do not Noyes miraj on continued (for the will and on)Please hold, or communication with her, [when],H sceneAs in the Japanese (outside in Japanese)In May 04:H sceneAs in the Japanese (outside in Japanese)In May 05:MAP: home good tune lumira, second, groupMAP:, Anna: fries in Japanese gun hit of Colossus- May 07: waterMAP: home good tune lumira, second, groupMAP: studies, the second: do not leak, gas - systems, and- May 08: WoodMAP: home good tune lumira, second, groupMAP: station: Japanese, Japanese clima Ikebukuro: rotating groupIn May 09: GoldMAP:, do not fries in Asia: (Xi Mei): acting as I OMAP: home good tune lumira, second, group- May 10th: soilMAP: self cleaningMAP: station: Akiba Hara:, sytec, sisters of the summer break to constructH scene- May 11th: dayH (selective limb of scene. After the change in yo)When the change in the mouth in the Japanese construct (pigments in Japanese)- May 12th: JuneMAP: station: Tsukiji: Wu Shao Yuzai with angleMAP: self cleaning- May 14th: waterMAP: DoCoMo, lumira group, do not wash, fries, and once harmed to just:MAP: self cleaningH scene- May 15th: WoodMAP: self cleaningMAP:, in fact, an, Michiru Noyes: do not, i.e., a few- May 19th: JuneH scene- May 21st: waterH sceneAs in the Japanese (outside in Japanese)As in the Japanese (outside in Japanese)Glycididazo ENDThe morning mist Xiao LiangSetting:, fries, pictures, and topics that English and German In April 06:MAP: station: station (Noyes, team) before: loose policyMAP: station: station and field (Xiao Liang) and Odaiba kaihin Park:The portrait.MAP: station, in fact: Michiru, Noyes (Xi Mei): do not out into the organization for communication and the Internet have the Dhaka, friesIn April 07:MAP:: Shinjuku Station: (Xiao Liang):, Dhaka, Tokyo, their fries into the Internet haveMAP:,, Noyes, lumira, or the few fries: and, or in JapaneseIn April 08: FireMAP: station: station: (Xiao Liang): I do not have fries in a course, no climaMAP:,, Noyes, fries,, Harbin, communication: No 5- April 09: waterSuru, on continuedYour child sytec.MAP:, in fact, Michiru Noyes (Xiao Liang): Anna: Dhaka, no leak, few sytec lumira fierceMAP: station: Ikebukuro: fries in the fields of their team,- April 10th: WoodMAP: station: station: (Xiao Liang): and force with team and in a few NoyesMAP: studies, the second: media, the Internet have, in fact, fries, Zhi- April 11th: KimMAP: station: station: (Xiao Liang): I do not have fries in a course, no climaWith good nursing, yoMAP:, Anna: fries in Japanese, out news- April 12th: soilMAP: station: station: (Xiao Liang): I do not have fries in a course, no climaMAP: station: Hui Shou: than fries, no processing, harmed to just fierce, we do not- April 14th: JuneMAP:, do not fries in Asia: (Xiao Liang): te lumira after cancerMAP:,, Noyes, fries, fries, Department of communication: so that people change in the field- April 15th: FireMAP: station: station: (Xiao Liang): - lumira, nano nano field and pulp, election, clima -MAP:,, Noyes, fries,, Tokyo: communication, in the fields of space:- April 16th: waterMAP: station: Hui Shou: media, the Internet have than gas, gas, optimize designMAP: DoCoMo, lumira group, Japanese, Japanese fries will leak, check in at Shao and- April 17th: WoodMAP:,, Noyes, fries: National 3D2 communication and nursingMAP: station: Hui Shou: Harbin, team, than that hat- April 18th: KimMAP:,, Noyes, fries: Mystery: with few solutions towards the anterior in foodMAP:CD, fries: the world of music communication and pictures - April 19th: soilMAP: from the house of lumira, second, groupMAP: station: Roppongi:, her group, fries in Noyes,- April 21st: JuneMAP: course, the second: (Sakura has xylitol gumAkihabara station MAP prize catcher.Water blaster."On April 22: FireMAP station by station (present step back coffee Sakura ITO Akihabara station MAP prize catcher.That is a pretty doll."On April 23: waterConvenience store (s): (present MAP rice ball bladder, Sakura NeumannAkihabara station MAP prize catcher.Goa - fan? Cock."On April 24: treeThe present MAP rental shop Sakura girl s sealing or reach the magic magicAkihabara station MAP prize catcher."Double" Mug "Tokyo Kotori dive."On April 25: GoldMAP by CD shop Sakura clover. Alpha.Akihabara station MAP prize catcher.The ZAO Asuka pillow.April 27: "Save / 02To buy a gift, or drop.April 28: the moon "Akihabara station MAP prize catcher."Akiba-kei idol costume.MAP running home.April 29: "fireSelective call * love selectionH scenesApril 30: "waterSakura fried step by MAP present convenience store Bento MAP home cleaning.May 01: a tree "H scenesOut in the outside.May / 02: GoldMAP running home.MAP drug store muscle mateDate: 5 / 04H scenesRefer to the face.Out in the outside.May: 06 / fireOnly * (akiba-kei idol costume you have.H scenesOut in the outside.5 / 07: waterMAP running home.Sato San MAP drug store medicine for a cold "June 08: treeMAP running home.MAP Shinjuku Shinjuku Station to youMay: Gold / 09MAP roll running home.MAP Shinjuku Shinjuku Station to you"On May 10: soilBy the change of H scenes of (★ options May 12: the moon "MAP roll running home.MAP Shinjuku Shinjuku Station to youH scenesOut in the outside."On May 13: FireMAP roll running home.MAP Shinjuku Shinjuku Station to you May 15: tree "MAP roll running home.MAP Shinjuku Shinjuku Station to youH scenesRefer to the face."On May 16: GoldMAP roll running home.MAP drug store diet supplement"On May 17: soilMAP roll running home.MAP seik drug store! In the roundH scenesOut in the outside.END SakuraTo elect? Sapsan ChikaSetting: Gourmet, drama, language, familyApril 06 /:MAP station by station of レーチェ step walkTokyo station by MAP Sakura (s) of Odaiba Beach Park * photographyT: MAP fried squid nozomi step of Tang Dynasty4 / 07: MoonBy MAP Tsukiji station: (present レーチェ Hamarikyu garden s MAP rental shop Japan painter"April 08: FireMAP station Asakusa inside.MAP Shinjuku Shinjuku Station to youThe crystal bracelet."April 09: waterTo pick upI skipMAP book store レーチェ Oshu present step threeBy MAP Tsukiji station on your sushi course"On April 10: treeMAP rental shop (s): (present レーチェ strategist kyubee MAP Shinjuku Shinjuku Station to youPower stone. "April 11: "moneyTokyo station by MAP レーチェ step of Japan SeaCoffee Tote BagMAP study at home."April 08: FireKomachi, step by MAP present convenience store vegetable sandwichMAP Shinjuku Shinjuku Station to youThe crystal bracelet."April 09: waterThrough to theI seriouslyMAP station by station (present at step melting strawberry crepeMAP study at home."On April 10: treeS of t MAP: Komachi minestrone soupMAP book store search problem in EditionApril 11: "moneyMAP station of Shinjuku Shinjuku can step at presentThe crystal bracelet.MAP drug store DHA supplementApril 12: soil "MAP station by station (present annual coffee Komachi step backMAP laundry at home."On April 14: MoonIntroduction to the book store MAP outdoor cooking step at presentMAP laundry at home."On April 15: FireMAP station by station (present annual coffee Komachi step backMAP laundry at home."April 16: waterTokyo station by MAP outdoor BackpackMAP laundry at home.April 17: tree "MAP Shinjuku Shinjuku Station to youPower stone. "MAP laundry at home."On April 18: GoldMAP station by station at present has Caramel banana pancakes MAP by 3 days at home listening at high speedOn April 20, the day: "Say obedientlyApril 21: the moon "At present CD shop MAP by global best of Richard Wagner MAP laundry at home."On April 22: FireMAP by 3 days at home listening at high speed MAP book store, basic English novels"On April 23: waterMAP by 3 days at home listening at high speed MAP condoms super thin drug store"On April 24: treeMAP running home.MAP Shinjuku Shinjuku Station to youPower stone. ""On April 25: GoldMAP running home.MAP Shinjuku Shinjuku Station to youThe miracle of a quartz crystal."On April 26: soilMAP running home.By MAP Odaiba station: limited Gundam plastic model April 27: "H scenesApril 28: the moon "MAP platinum chicken convenience store.MAP running home.April 29: "fireH scenesPut in the mouth to outside.April 30: "waterAt present MAP rental shop has a platinum legend MAP running home.May 01: a tree "MAP roll by running home.MAP Odaiba Station cargo pants.May / 02: GoldMAP laundry at home.MAP drug store diet supplementSave / 04To buy a gift, or drop.May: 03 / soilH scenesMay: the moon "H scenes5 / 07: waterMAP laundry at home.MAP family restaurant by French fries."June 08: treeMAP laundry at home.By MAP family restaurant. B at about 0.5 L T sand May: Gold / 09MAP laundry at home.MAP drugstore muscle mate.Get a free ticket. WASH ROOM at a predetermined number of washing?May 11: "By the change of H scenes of (★ optionsOut in the outside.May 12: the moon "MAP roll by running home.MAP -- a group of プッダネスカ tomato and cheese"On May 13: FireMAP roll by running home.MAP dorack store body soap."On May 14: waterH scenesOut in the outside."On May 16: GoldH scenes"On May 17: soilMAP roll by running home. MAP tissue drug store. "On May 20: FireH scenesOut in the outside.END Komachi。

PRETTY×CATION日文攻略

PRETTY×CATION日文攻略
■4月24日:木
MAP:レンタルショップ:(咲良):魔封少女のどかマジか
MAP:駅:秋葉原:プライズキャッチャー
【ダブルダイブ「東ことり」マグカップ】
■4月25日:金
MAP:CDショップ:さくらいろクローバーα
MAP:駅:秋葉原:プライズキャッチャー
【ZAOアスカ抱き枕】
■4月27日:日
■4月07日:月
MAP:ブックストア:(希美):テラべっぴん
MAP:駅:秋葉原:プライズキャッチャー
【ウォーターブラスター】
■4月08日:火
MAP:駅:秋葉原:(希美):プライズキャッチャー
【プリティーなぬいぐるみ)
MAP:駅:新宿:新宿のおかん
【水晶のブレスレット】
■4月09日:水
MAP:駅:新宿:新宿のおかん
【水晶のブレスレット】
■4月09日:水
拾って渡す
自分もサボる
MAP:ブックストア:(レーチェ):奥州三傑
MAP:駅:築地:おまかせ寿司コース 上
■4月10日:木
MAP:レンタルショップ:(レーチェ):軍師九兵衛
MAP:駅:新宿:新宿のおかん
根据设定不同,主人公的参数会发生变化。
各女主角的路线中如果不获得特定道具的话,会有部分H场景不能回收。
希美:プライズキャッチャー(フリルエプロン)、咲良:プライズキャッチャー(アキバ系アイドル衣装)
小町:洗濯一定回数后,5月09日可获得?(WASH ROOM無料券)、レーチェ:ドラッグストア(さらさらシャンプー)(ボディソープ)
■5月12日:月
MAP:自宅 絶好調ランニング

奇迹餐厅2修改全攻略

奇迹餐厅2修改全攻略

奇迹餐厅2修改全攻略关于奇迹餐厅2的修改网上找过一些,但都不完整,而且还是得自己试验才有意思,GAMEPLAY.RES,我们就修改这个文件,路径在\Restaurant Empire II\resource,首先修改前一定要做好文件的备份,如果出现什么没法改回来的错误就直接替换下关于使用什么来打开这个文件,可以使用Ultra Edit、WinHex,不能用记事本修改,虽然能打开,而且不是乱码,不过里面的数据应该都是用16进制来保存,记事本修改会出错,已经试验过了一下是GAMEPLAY.RES内容:------------------------------------------------------------------------------------------ACOMPEXP a ACUSATTARECIPE ~ CAR ? CHEF ? CITYVIEW - CUSTOMER ~= ECON ? FIRM 慇INFO UN ITEM Q MINIGAME \R PERFGP 苚REPOGOAL q SANDBOX Kr SOUND s TCUSTOM2 +v TCUSTOM3 ,x TILEGAME 晐TIPS 詟TRECIPE TRESTATT 杽TSTAFF H UNIT 輾VISITOR 嗑WALKER €チ// For game-play variables defined in "rt complaints explanation.sdw".//============================================================= =================== //// max number of recipes allowed in a food menu// used in aiconst.cpp// all set to 9999 -> ~ no limit//{RECIPMAX}//[BREAKFAS]9999 //5//[APPETIZE]9999 //10//[SOUPS]9999 //5//[MAIN]9999 //20//[DESSERTS]9999 //10//[BEVERAGE]9999 //5// min number of recipes recommended in a food menu (before complaints start to occur)// used in aiconst.cpp//{RECIPMIN}//[BREAKFAS]3//[APPETIZE]5//[SOUPS]3//[MAIN]10//[DESSERTS]5//[BEVERAGE]3// special requirement parameters for steak house restaurant{SSTEAK}// required number of main course steak recipes [NSTEAK]8// special requirement parameters for french restaurant {SFRENCH}// required food rating for each recipe [FDRATING]70// required number of qualified recipes [NQUALIFY]20// special requirement parameters for music restaurant {SMUSIC}// required number of american recipes [NAMERICA]10// required number of french recipes [NFRENCH]10// required number of italian recipes[NITALIAN]10// special requirement parameters for seafood restaurant {SSEAFOOD}// required number of seafood recipes[NSEAFOOD]20// special requirement parameters for italian restaurant{SITALIAN}// required number of pasta recipes[NPASTA]20// parameters for calculating noise level以下是噪音等级可以调低参数,0就没噪音了{NOISE}// noise level per unit square of the restaurant[UNITSQUA]3// noise level added per customer[CUSTOMER]4// effective distance of each customer[EFFCUSDI]10// noise level subtracted per partition set up[PARTITIO]6// effective distance of each partition[EFFPATDI]6// basic noise level[BASENOIS]10// parameters for calculating light level灯的亮度{LIGHT}// area lit per light in the restaurant[AREALIT]8// max light radius最大辐射[MAXRADIU]400// max light intensity最大亮度[MAXINTEN]100//============================================================= =================== //// V:\rt-design\doc\andy\customer attributes.sdw//============================================================= =================== //// 1 = UNIT_CUSTOMER_ENJOYMENT_TIME (unused)// 2 = UNIT_CUSTOMER_W AIT_TABLE_TIME// 3 = UNIT_CUSTOMER_W AIT_ORDER_TIME// 4 = UNIT_CUSTOMER_W AIT_FOOD_TIME// 5 = UNIT_CUSTOMER_W AIT_CHECK_TIME// 6 = UNIT_CUSTOMER_W AIT_TOILET_TIME{UCUSTOM}//[LPRE1]15 //[LPRE2]15 //[LPRE3]15 //[LPRE4]15 //[LPRE5]15 //[LPRE6]15//[LUPRE1]15 //[LUPRE2]15 //[LUPRE3]15 //[LUPRE4]15 //[LUPRE5]15 //[LUPRE6]15//[LUPP1]15 //[LUPP2]15 //[LUPP3]15 //[LUPP4]15 //[LUPP5]15 //[LUPP6]15//[LUMID2]15 //[LUMID3]15 //[LUMID4]15 //[LUMID5]15 //[LUMID6]15//[LMID1]15 //[LMID2]15 //[LMID3]15 //[LMID4]15 //[LMID5]15 //[LMID6]15//[LLMID1]15 //[LLMID2]15 //[LLMID3]15 //[LLMID4]15 //[LLMID5]15 //[LLMID6]15//[LLOW1]15 //[LLOW2]15//[LLOW4]15 //[LLOW5]15 //[LLOW6]15//[TPRE1]15 //[TPRE2]15 //[TPRE3]15 //[TPRE4]15 //[TPRE5]15 //[TPRE6]15//[TUPP1]15 //[TUPP2]15 //[TUPP3]15 //[TUPP4]15 //[TUPP5]15 //[TUPP6]15//[TMID1]15 //[TMID2]15 //[TMID3]15 //[TMID4]15//[TMID6]15//[TLOW1]15 //[TLOW2]15 //[TLOW3]15 //[TLOW4]15 //[TLOW5]15 //[TLOW6]15// Backup values [LPRE1]180 [LPRE2]10 [LPRE3]35 [LPRE4]25 [LPRE5]17 [LPRE6]5[LUPRE1]160 [LUPRE2]15 [LUPRE3]30 [LUPRE4]30 [LUPRE5]14[LUPRE6]15[LUPP1]140 [LUPP2]13 [LUPP3]35 [LUPP4]20 [LUPP5]26 [LUPP6]20[LUMID1]120 [LUMID2]14 [LUMID3]40 [LUMID4]20 [LUMID5]31 [LUMID6]25[LMID1]100 [LMID2]6 [LMID3]45 [LMID4]15 [LMID5]25 [LMID6]30[LLMID1]80 [LLMID2]6 [LLMID3]40 [LLMID4]35 [LLMID5]30 [LLMID6]35[LLOW1]60 [LLOW2]9 [LLOW3]40 [LLOW4]15 [LLOW5]36 [LLOW6]45[TPRE1]180 [TPRE2]11 [TPRE3]25 [TPRE4]40 [TPRE5]29 [TPRE6]5[TUPP1]140 [TUPP2]20[TUPP3]28[TUPP4]25[TUPP5]32[TUPP6]20[TMID1]100[TMID2]12[TMID3]40[TMID4]27[TMID5]27[TMID6]30[TLOW1]60[TLOW2]5[TLOW3]40[TLOW4]23[TLOW5]40[TLOW6]45// Game play variable in recipe// the default eating time of each recipe type (in game minutes) // Use in RecipRes.h//{EATMETHO}//[BREAKFAS]20//[APPETIZE]7//[SOUP]7//[MAINCOUR]20//[DESSERT]6{COOKMETH}// the prepare time ratio for converting prepare time from sum of all animation to the time in business sim// Use in RecipRes.h / RecipRes.cpp / UChef.cpp[PREPARET]0.04// the max/min animation time of each cooking method in cooking contest// in term of milliseconds// Use in Uplayer.cpp[MAXANIM]15000[MINANIM]10000// constant multiplied to the cooking time (interior only)[CMCHOP]1.1[CMFRY]1.1[CMBOIL]1.0[CMGRILL]1.0[CMMICRO]1.0[CMMIX]1.0[CMBAKE]0.8// the max number of a type in a set// Use In FoodMenu//{SETREQIR}//[APPETIZE]2//[SOUP]1//[MAINCOUR]1//[DESSERT]1//[HOTBEVER]1// Gameplay variables for car.//============================================================= =================== //{CAR}// Pre-add this many cars城市车的过往数[PreCount]0// % maximum number of cars in a city, per hour.下面的数大点车就多[%max0100]10.0 [%max0200]10.0 [%max0300]10.0 [%max0400]21.0 [%max0500]27.0 [%max0600]33.0 [%max0700]39.0 [%max0800]45.0 [%max0900]58.0 [%max1000]68.0 [%max1100]78.0 [%max1200]88.0 [%max1300]98.0 [%max1400]100.0 [%max1500]100.0 [%max1600]100.0 [%max1700]100.0 [%max1800]80.0 [%max1900]60.0 [%max2000]40.0 [%max2100]20.0 [%max2200]15.0// Road count to car count ratio// i.e. the maximum number of cars in a city = (cityPtr->road_count() / ["road/car"]) //[road/car]1.2// Process delete car time interval (in ms).[pDelTime]250// Process add car time interval (in ms).[pAddTime]250// Car variables.//[carAccel]80.0 // car_accel//[carDecel]-170.0 // car_decel//[stopDist]355.3 // car_stop_dist//[minSpeed]80.0 // car_std_min_speed//[stdSpeed]713.7 // car_std_speed//[msfsdp]9999.0 // min_speed_for_skip_decel_process//[npeal]800.0 // next_path_expected_arc_length//[cclrsd]9999.9 // car_check_left_right_signal_dist//[cssfc]8 // car_stopped_skip_frame_count//[ptdd]-180.0 // pre_tlight_delta_dist[minCDist]48.0 // min_car_distance[maxWidth]128.0 // max_car_width[maxLenth]300.0 // max_car_length[minRWait]5000.0 // min_reposition_time (in ms)[maxCWait]15000.0 // max_car_wait_time (in ms)[maxCWaiS]10 // max_car_wait_speed - speed slower than this is consider as wait[startSpd]128.0 // init_car_speed[maxSpd]512.0 // max_car_speed[maxAccel]150.0 // max_car_accel[maxDecel]-80.0 // max_car_decel[maxCentA]200.0 // max_car_centripetal_accel// Game-play variable related to chef//============================================================= =================== //{CHEFSKIL}// increment constant when a chef cooks a food[FOODCONS]100...// increment divider when a chef cooks a food[FOODDIVI]1// increment divider for a food course when have a higher skill chef [COURDIVI]100// increment divider for a food category when have a higher skill chef [CATEDIVI]400// food-category-based skill//// = food count x CA TSFCC + average food skill x CATSASC//[CATSFCC]0.0[CATSASC]1.0// For game-play variables in the City View.{CITYV_3D}// Far clip plane and near clip plane.[far_clip]10008.0[nearclip]8.0// Far clip plane and near clip plane for editor.[ear_clip]16392.0[eearclip]8.0//============================================================= =================== //// Initial settings of the game{INITCITY}[mapName]paris.map[numCity]1[mapName2]rome.map[numCity2]1[firm/cit]0[buil/cit]0{MAINMENU}[mapName1]mainmenu1.map[numCity]1[mapName2]mainmenu2.map[numCity]1[mapName3]mainmenu3.map[numCity]1[mapName4]mainmenu4.map[numCity]1[mapName5]mainmenu5.map[numCity]1[firm/cit]10[buil/cit]30//============================================================= =================== //// Default camera settings{DEF_CAM}[def_x]12643.79[def_y]5956.28[def_z]0[def_hDir]0.66184[def_vDir]0.60848[cam_dist]3250.0[perspfld]0.8//[def_x]4096.0//[def_y]4096.0//[def_z]0.0//[def_hDir]-2.356194//[def_vDir]0.785398//[cam_dist]2700.0//[perspfld]0.8//============================================================= =================== //// Mouse sensitivity{MOUSEV AR}// SCROLL//// 1st value for interior, 2nd value for exterior// "lr" means l+r drag, "ed" edge scroll//// <scroll magnitude> = <scrolled time> ^ <ap> * <camera distance> ^ <dp> * <mf> + <mt>//[sc-lr-mf]0.0016/0.0040[sc-ed-mf]0.0672/0.1680[sc-lr-mt]0.0/0.0[sc-ed-mt]0.0/0.0[sc-lr-ap]0.0/0.0[sc-ed-ap]0.0/0.0[sc-lr-dp]1.0/1.0[sc-ed-dp]1.0/1.0// ZOOM//// 1st value for interior, 2nd value for exterior// "mw" means mouse wheel, "sd" means shift+drag//[zm-mw-mf]0.4/1.6[zm-sd-mf]0.2/0.8// ROTATE//// 1st value for interior, 2nd value for exterior// "xh" means horizontal rotation, "yv" means vertical rotation //[rt-xh-mf]0.001/0.001[rt-yv-mf]0.001/0.001// GENERAL//// total move time, in ms[moveTime]200// deceleration percentage, 0 to 1[decelPer]0.8//============================================================= =================== //// Mouse limits{MOUSELIM}// 1st value for interior, 2nd value for exterior// scroll bound[scoffset]-51.2/-2500.0// min/max v dir, in degree[min_vdir]30.0/33.0[max_vdir]90.0/90.0// min/max cam dist[minCamDs]500.0/1500.0[maxCamDs]1300.0/3500.0// bound also the camera point instead of just the camera pivot?// "T" for true, "F" for false[boundEye]F/T// perspect field[perspfld]0.8//============================================================= =================== ////============================================================= =================== //// Place{PLACE}// Maximum number of areas in a place.[maxArea]4//=================== ////============================================================= =================== //// Land Cost{LANDCOST}[perUnit]11000.0 // Land cost per unit.[MLANCOST]250000 // max land cost// Building Cost{BUILCOST}[perUnit1]3000.0 // Building cost per unit, 1st floor.[perUnit2]5000.0 // Building cost per unit, 2nd floor or above.[MBUICOST]250000 // max building cost[MLANCOST]250000 // max land cost[VIEWMULT]500.0 // Building cost += viewing_attribute * VIEWMULT//============================================================= =================== ////=================== //// Dynamic drawing distance.{DRAWDIST}[minFrame]15.0 // Minimum frame rate. The drawing distance will decrease only if the frame rate is below this value.[maxFrame]24.0 // Maximum frame rate. The drawing distance will increase only if the frame rate is above this value.[decRatio]0.9 // Decrease ratio. The higher this value, the larger each decrease is. [incRatio]0.9 // Increase ratio. The higher this value, the larger each increase is. [maxDec]10.0 // Maximum decrease value in drawing distance per decrease. [maxInc]7.0 // Maximum increase value in drawing distance per increase. [incDelay]55 // Increase time delay, the time (in ms) it takes between each increase.[decDelay]20 // Decrease time delay, the time (in ms) it takes between each decrease.//============================================================= =================== ////=================== //// SHADOW//// const float actualDist = m.bound(actorPtr->near_plane_dot_product, minDist, maxDist);// const unsigned char actualAlpha =// unsigned char(itemPtr->alpha * (maxDist - actualDist) / (maxDist - minDist));//// Shadow is rendered when// actualAlpha >= minAlpha//{SHADOW}[maxDist]1000.0[minDist]300.0[minAlpha]35//============================================================= =================== ////=================== //// CITY LIGHT// Change Time{LGTTIME}[risTime]360 // SunRise start time in minute [dayTime]420 // Day Time start time in minute [setTime]1080 // Sunset start time in minute [ngtTime]1140 // Night Time start time in minute// Change Duration[risDur]60 // SunRise duration in minute [dayDur]60 // Day Time duration in minute [setDur]60 // Sunset duration in minute [ngtDur]60// Night Time duration in minute// Ambient Light{AMTLGT}[AMTrisRD]100; // Sunrise ambient light Red [AMTrisGR]85; // Sunrise ambient light Green [AMTrisBU]68; // Sunrise ambient light Blue[AMTrisAL]255; // Sunrise ambient light Alpha [AMTrisBS]0.9; // Sunrise ambient light Brightress[AMTdayRD]240;// Day Time ambient light Red [AMTdayGR]229;// Day Time ambient light Green [AMTdayBU]217;// Day Time ambient light Blue [AMTdayAL]255; // Day Time ambient light Alpha [AMTdayBS]1.0; // Day Time ambient light Brightress[AMTsetRD]153; // Sunset ambient light Red [AMTsetGR]85; // Sunset ambient light Green [AMTsetBU]68; // Sunset ambient light Blue [AMTsetAL]255; // Sunset ambient light Alpha [AMTsetBS]0.9; // Sunset ambient light Brightress[AMTngtRD]159; // Night Time ambient light Red [AMTngtGR]158; // Night Time ambient light Green [AMTngtBU]205; // Night Time ambient light Blue [AMTngtAL]255; // Night Time ambient light Alpha [AMTngtBS]0.7; // Night Time ambient light Brightress// Directional Light{DIRLGT}[DIRrisRD]132; // Sunrise directional light Red[DIRrisGR]173; // Sunrise directional light Green [DIRrisBU]251; // Sunrise directional light Blue[DIRrisAL]255; // Sunrise directional light Alpha [DIRrisBS]1.0; // Sunrise directional light Brightress [DIRrisVD]45; // Sunrise directional light Vertical Direction [DIRrisHD]30; // Sunrise directional light Horizontal Direction[DIRdayRD]255; // Day Time directional light Red [DIRdayGR]235; // Day Time directional light Green [DIRdayBU]212; // Day Time directional light Blue [DIRdayAL]255; // Day Time directional light Alpha [DIRdayBS]1.0; // Day Time directional light Brightress [DIRdayVD]90; // Day Time directional light Vertical Direction [DIRdayHD]30; // Day Time directional light Horizontal Direction[DIRsetRD]255; // Sunset directional light Red[DIRsetGR]119; // Sunset directional light Green [DIRsetBU]85; // Sunset directional light Blue[DIRsetAL]255; // Sunset directional light Alpha [DIRsetBS]1.0; // Sunset directional light Brightress [DIRsetVD]45; // Sunset directional light Vertical Direction [DIRsetHD]180; // Sunset directional light Horizontal Direction[DIRngtRD]51; // Night Time directional light Red[DIRngtGR]51; // Night Time directional light Green[DIRngtBU]51; // Night Time directional light Blue[DIRngtAL]255; // Night Time directional light Alpha[DIRngtBS]0.0; // Night Time directional light Brightress[DIRngtVD]0; // Night Time directional light Vertical Direction[DIRngtHD]180; // Night Time directional light Horizontal Direction// For game-play variables when simulating customer behavior.//============================================================= =================== //// vars used in city.cpp{DEMAND}// const for cal demand in market segment[MARKCONS]30// const for cal demand of particular restaurant[RESTCONS]30// For game-play variables for Economic model.//============================================================= =================== //{ECONOMY}[DEFLI]10[MAXDI]7.0{GROUP}[CASHSAND]5000000[CASHRPG]0[CASHAI]1000000[DEFTC]1000000[CLMULT]0.5// vars used in building.cpp{BUILDING}[LACOCON1]1.0[LACOCON2]1.0[A VLACORG]2[ACLACOCO]5.0// vars used in city.cpp{CITY}// city.cpp[RENTINX]10// vars used in game.cpp{GAME}[DIFFREDU]0.8// For game-play variables when calculate firm rating//============================================================= =================== //// For calculate firm rating// firm.cpp Firm::get_firm_rating{FIRMRATI}//[FOOD]0.45//[ENVIR]0.30//[SERVICE]0.25[FOOD]4[ENVIR]2[SERVICE]3[FRANCONS]3[SATIS]3[EXCLUS]1// totalWeight = max( 1, totalWeight - TWMODI ), i.e. highter value => easier to achieve high firm rating[TWMODI]1[REEXCLUS]10[GREXCLUS]20[REEXCLUR]1.5[GREXCLUR]2.0// Debug set all firm rating to 5 star[5STAR]521// Firm Rating[DEBFIRMR]521// Food Rating[DEBFOODR]521// Service Rating[DEBSERVR]521// Comfort Rating[DEBCOMR]521// Decoration Rating[DEBDECR]521// Music and Entertainment Rating[DEBMUENR]521// View Rating[DEBVIEWR]521// Environment Rating[DEBENVR]521// Price Rating[DEBPRICR]521// For calculate food rating// recipe.cpp Recipe::get_food_rating{FOODRATI}//[CHEF]0.5//[RECIPE]0.5[NOSKILLW]0.3[NOSKILL]50// everytime when the overall food rating is updated, the new rating will be multiplied // by this constant, as to make it easier to reach max.[FIRMFRMU]1.0// For calculate environment rating// firm.cpp Firm::cal_environment_rating() {ENVIRATI}[DECORATE]4[COMFORT]3[MUSICENT]0[VIEW]3[PERFORM]2// Increment ratio of the performance rating per pay [PERFINC]0.2// For calculate comfort rating// firm.cpp Firm::cal_comfort_rating {COMFRATI}[ITEMS]0.60[SPACES]0.50[BESTFS]150[SHAREPEN]40// For calculate view rating// firm.cpp Firm::cal_view_rating{VIEWRATI}[VIEWATTR]0.50[UPGRADEI]0.75[UPGRATMU]1.00// Price of a beer and wine licence{BEERWINE}[ALCLICEN]20000{OPHOUR}// firm.cpp[KickCusT]180.0{LIGHT}[AMBBRIGO]0.8[AMBBRIGC]0.5// Miscellaneous constants about firm. {FIRMMISC}[MaxTrSpn]50000.0 // Maximum training spending. [SkilIncC]80 // Skill increase constant.[MaxAdSpn]50000.0 // Maximum advertising spending.[MaxRRSpn]10000.0 // Maximum recipe research spending.{ORDER}// order food randomness[FOODRAND]0.35// probability for selecting set[SELSETP]0.5// min. criteria of selecting set[MINSETCR]1.5{FIRMPROC}[PRODEMIN]10{MAINTAIN}// maintenance cost += MAINCON1 x floor size x No. of floor [MAINCON1]150// maintenance cost += MAINCON2 x sum of upgraded items cost [MAINCON2]0.01{POPRANK}// use to cal Firm::get_rank_rating(), it doesn't affect the overall firm rating, but just // an indication to how popular is that restaurant. It is also part of the calculation of // daily demand.//// example: Firm A has got 1 chef at Rank 3// 1 recipe at Rank 9// rank_rating will be ( 10-3+1 ) x 10TCHEF + ( 10-9+1 ) x 10TRECIP //[10TCHEF]2.0[10TRECIP]1.0// everytime a chef cooked a recipe, add a few popularity[RECIPOP]0.05{GAMEPLAY}[MCOUNTER]10{CSINFO}// target number of 100% customer satisfaction[CS_TC1]1[CS_TC2]8[CS_TC3]12[CS_TC4]20[CS_TC5]30[CS_TC6]45[CS_TC7]60[CS_TC8]80[CS_TC9]100// increase amount to customer awareness bonus value [CS_CA1]5.0[CS_CA2]5.0[CS_CA3]5.0[CS_CA4]5.0[CS_CA5]5.0[CS_CA6]5.0[CS_CA7]5.0[CS_CA8]5.0[CS_CA9]5.0// increase amount to daily expected customers bonus value [CS_CDD1]10.0[CS_CDD2]10.0[CS_CDD3]10.0[CS_CDD4]10.0[CS_CDD5]10.0[CS_CDD6]10.0[CS_CDD7]10.0[CS_CDD8]10.0[CS_CDD9]10.0// info.cpp{INITGAME} [INITTIME]10.5{PROGAME} [OPENMAR]15.0 [CLOSEMAR]15.0// **** game speed **** // [PROSPEED]0.25{EATTIME}// Breakfast [BFBEGIN]6.0 [BFEND]12.0 [PBFBEGIN]8.0 [PBFEND]10.0// lunch [LUBEGIN]12.0 [LUEND]14.0 [PLUBEGIN]12.5 [PLUEND]13.5// afternoon tea [ATBEGIN]14.0 [ATEND]18.0 [PATBEGIN]15.0 [PATEND]17.0// dinner [DIBEGIN]18.0[DIEND]21.0[PDIBEGIN]18.5[PDIEND]20.5{SYS}// duration per skipping ( in ms )//[SKIPFRDU]1500// frame rate independent duration ( in ms )[FRIDURA]33.33// minimum process duration ( in ms, based on game time ) [MinPDur]250// maximum process skip count[MaxPSkCt]20// For gameplay variables related to Item.// ---------------------------------------{FOODLIFT}// The maximum number of food orders that can be stored in a food lift. [maxOrder]30{ITEM$$$$}// Percentage of $ that will be written off when deleting an item. [writeOff]0.2{ITEMTV}[period]3.0 // change_texture_period (in mins)// For game-play variables for mini game in cooking contest//============================================================= =================== //// General variable for all mini game{MINIGAME}[EFFECT]0.03 // how the mini game effect the actually food ration// final score = food rating + skill gain in mini game * this value//[TIMER]7000 // INITIAL MAX TIMER V ALUE (IN MS)//[MSPEED]10 // THE MOVEMENT FACTOR// Concentration Game// if(distance < constA)// increase in chef's concentration = constB - (constB * distance / constA); {CONCENT}[CONSTA]50[CONSTB]40[TIMER0]6000 // INITIAL MAX TIMER V ALUE (IN MS) (1st time) [MSPEEDO0]0.048 // THE MOVEMENT FACTOR when in outter area [MSPEEDM0]0.066 // THE MOVEMENT FACTOR when in middle area [MSPEEDI0]0.084 // THE MOVEMENT FACTOR when in inner area [SDELAY0]120 // The time delay (in ms )when the ball stop after pressing the button[TIMER1]6000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO1]0.06 // THE MOVEMENT FACTOR when in outter area [MSPEEDM1]0.078 // THE MOVEMENT FACTOR when in middle area [MSPEEDI1]0.096 // THE MOVEMENT FACTOR when in inner area [SDELAY1]180 // The time delay (in ms )when the ball stop after pressing the button[TIMER2]6000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO2]0.072 // THE MOVEMENT FACTOR when in outter area [MSPEEDM2]0.09 // THE MOVEMENT FACTOR when in middle area [MSPEEDI2]0.108 // THE MOVEMENT FACTOR when in inner area [SDELAY2]240 // The time delay (in ms )when the ball stop after pressing the button[TIMER3]6000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO3]0.048 // THE MOVEMENT FACTOR when in outter area[MSPEEDM3]0.066 // THE MOVEMENT FACTOR when in middle area [MSPEEDI3]0.084 // THE MOVEMENT FACTOR when in inner area [SDELAY3]300 // The time delay (in ms )when the ball stop after pressing the button[TIMER4]5000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO4]0.06 // THE MOVEMENT FACTOR when in outter area [MSPEEDM4]0.078 // THE MOVEMENT FACTOR when in middle area [MSPEEDI4]0.096 // THE MOVEMENT FACTOR when in inner area [SDELAY4]180 // The time delay (in ms )when the ball stop after pressing the button[TIMER5]5000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO5]0.072 // THE MOVEMENT FACTOR when in outter area [MSPEEDM5]0.09 // THE MOVEMENT FACTOR when in middle area [MSPEEDI5]0.108 // THE MOVEMENT FACTOR when in inner area [SDELAY5]240 // The time delay (in ms )when the ball stop after pressing the button[TIMER6]5000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO6]0.048 // THE MOVEMENT FACTOR when in outter area [MSPEEDM6]0.108 // THE MOVEMENT FACTOR when in middle area [MSPEEDI6]0.084 // THE MOVEMENT FACTOR when in inner area[SDELAY6]300 // The time delay (in ms )when the ball stop after pressing the button[TIMER7]4000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO7]0.06 // THE MOVEMENT FACTOR when in outter area [MSPEEDM7]0.078 // THE MOVEMENT FACTOR when in middle area [MSPEEDI7]0.096 // THE MOVEMENT FACTOR when in inner area [SDELAY7]180 // The time delay (in ms )when the ball stop after pressing the button[TIMER8]4000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO8]0.072 // THE MOVEMENT FACTOR when in outter area [MSPEEDM8]0.09 // THE MOVEMENT FACTOR when in middle area [MSPEEDI8]0.108 // THE MOVEMENT FACTOR when in inner area [SDELAY8]240 // The time delay (in ms )when the ball stop after pressing the button[TIMER9]4000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO9]0.072 // THE MOVEMENT FACTOR when in outter area [MSPEEDM9]0.09 // THE MOVEMENT FACTOR when in middle area [MSPEEDI9]0.108 // THE MOVEMENT FACTOR when in inner area [SDELAY9]300 // The time delay (in ms )when the ball stop after pressing the button// Precision Game// if(distance < constA)// increase in chef's concentration = constB - (constB * distance / constA); {PRECISIO}[CONSTA]40[CONSTB]40[TIMER0]6000 // INITIAL MAX TIMER V ALUE (IN MS) (1st time) [MSPEED0]306 // THE MOVEMENT FACTOR[ACCEL0]-360 // The deceleration of the bar after pressing the buttonx3[TIMER1]5000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED1]324 // THE MOVEMENT FACTOR[ACCEL1]-360 // The deceleration of the bar after pressing the button[TIMER2]4000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED2]342 // THE MOVEMENT FACTOR[ACCEL2]-360 // The deceleration of the bar after pressing the button[TIMER3]3000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED3]360 // THE MOVEMENT FACTOR[ACCEL3]-360 // The deceleration of the bar after pressing the button[TIMER4]6000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED4]306 // THE MOVEMENT FACTOR[ACCEL4]-450 // The deceleration of the bar after pressing the button[TIMER5]5000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED5]324 // THE MOVEMENT FACTOR[ACCEL5]-450 // The deceleration of the bar after pressing the button[TIMER6]4000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED6]342 // THE MOVEMENT FACTOR[ACCEL6]-450 // The deceleration of the bar after pressing the button[TIMER7]3000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED7]360 // THE MOVEMENT FACTOR[ACCEL7]-450 // The deceleration of the bar after pressing the button[TIMER8]4000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED8]360 // THE MOVEMENT FACTOR[ACCEL8]-600 // The deceleration of the bar after pressing the button[TIMER9]3000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED9]396 // THE MOVEMENT FACTOR[ACCEL9]-600 // The deceleration of the bar after pressing the button// Organization Game// Gain = CONSTA + time left * CONSTB{ORGANIZA}[CONSTA]10[CONSTB]6[TIMER0]6000 // INITIAL MAX TIMER V ALUE (IN MS) (1st time) [TIMER1]5000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER2]4000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER3]3000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER4]6000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER5]5000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER6]4000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER7]3000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER8]4000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER9]3000 // INITIAL MAX TIMER V ALUE (IN MS)// Game 4 (ingredient)// Gain = CONSTA + time left * CONSTB{GAME4}[CONSTA]10。

lovelyxcation V1.1汉化攻略(自制)

lovelyxcation V1.1汉化攻略(自制)
休闲外套:牛仔裤
■5月11日
捉弄一下
※H场景6
■5月13日
电玩中心:抓娃娃机(获得:魔剑少女)
二周目:
图书馆:机密文书
一周目:
唱片店:BBG配乐
■5月14日
※H场景7
中出(外出)。
中出(外出)。
绫END结果
月冈三朝
◆SAVE 01开始或者从最首次开始
■4月4日
DVD出租店:加勒比海盗
■5月9日
文学小说
自己的房间:打扫
休闲外套:牛仔裤
■5月11日
※H场景6
中出(外出)。
药店:啫喱水
休闲外套:运动鞋
■5月13日
自己的房间:打扫
休闲外套:休闲上衣
■5月14日
※H场景7
中出(外出)。
中出(外出)。
优希END结果
黑川瀬良
◆SAVE 01开始或者从最首次开始
※H场景4
中出(外出)。
■5月6日
超市:鸡肉
休闲外套:决胜内裤
■5月7日
倒不如喜欢贫乳
休闲外套:休闲裤
药店:发蜡
■5月8日
※H场景5
中出(外出)。
■5月9日
我的女朋友
电玩中心:GUN Blazing
DVD出租店:探索地球生物
■5月10日
电玩中心:抓娃娃机(获得:北方企鹅链)
■4月27日
已经足够了
超市:便当D套餐
自己的房间:打扫
■4月28日
DVD出租店:隔壁的猪先生
休闲外套:风衣
■4月29日

媚肉之香中文攻略 修正版

媚肉之香中文攻略 修正版

媚肉之香中文攻略1.0修正版之前在galgame吧发的攻略有一个小错误,会缺少沙耶的一张CG,现在更正过来,然后修改了一些无关紧要的细节,最后附上几张探索模式的关键位置。

游戏平面地图:查看“游戏平面地图.jpg”文件;按这个攻略打下去会有一张CG出不了,其实就是7月26日沙耶那张CG,你不要选〃找到时江大婶的话我会帮你转达的"这个选项就可以了.注:括号内是移动至的地点游戏开始:当然是由纪一把抓起那男人的手嘛,听你话好了7月22日【SAVE1】干脆地拒绝BE1:—个人的旅行1读取SAVE17月22日点头同意7月24日喜欢今天你爸爸呢香织多大了律子他们不一起吃饭么时江大婶做的饭菜真好吃(玄关)【SAVE2】虽然想跟由纪聊天,但还是别打扰她了(乙叶房间)(客厅)BE2:被打住院读取SAVE27月24日赶快给由纪打电话(乙叶房间)想给由纪更多奖赏7月25日(客厅前)(2楼)(3楼楼梯前)(香织房间前)(乙叶房间,CG回收)(1楼)(饭厅)为什么骂人还要扯到香织夫人身上?同情香织夫人(1楼楼梯前)勃,勃起来了【SAVE3】强女干她强女干她,强女干她,强女干她,强女干她我一直憧憬着香织夫人BE3:通奸杀人入狱读取SAVE37月25日点点头【SAVE4】不好意思地离开7月26日凌晨(探索模式:墙壁-镜子,多点几下就行)(香织房间前)挪下门把手(香织房间)(1楼)7月26日(2楼走廊中)(2楼楼梯前)(1楼)(脱衣间)需要我帮忙吗?(香织房间前)(1楼)(饭厅前)(脱衣间)没什么BE4:杀人逃亡读取SAVE47月25日装着不在意7月26日凌晨(1楼)7月26日(2楼走廊中)(2楼楼梯前)(1楼)(饭厅)(脱衣间)找到时江大婶的话我会帮你转达的(乙叶房间)*2(香织房间前)(2楼厕所前)(1楼)(饭厅前)(客厅)(脱衣间)我倒是无所谓啊7月27日(乙叶房间)(香织房间前)(空房间)(2楼厕所)(1楼)也许吧想说坏话的话请去厕所吧因为当时乙叶惊呆了(探索模式,书桌最上层架子靠右边的书)随便(乙叶房间)(香织房间)(2楼分叉口)(1楼)(1楼厕所)(脱衣间)我先回房间,你先洗好了(客厅前)【SAVE5】那我就不客气了为什么离婚了你多大了为什么同居呢喜欢sex吗?【SAVE6】给我适可而止吧,死八婆BE5:—个人的旅行2读取SAVE6干死她BE6:一个人的旅行3读取SAVE5明天得早起(香织房间前)颜色是怎样的尺寸呢脏的程度呢是只有上下还是两边都有隆司屏住呼吸,忍不住又看了一次7月28日跟由纪在一起真的很高兴是女朋友(2楼厕所)(自己房间)【SAVE7】跟预定一样洗衣服(自己房间)(客厅前)(2楼)BE7:含冤辞退读取SAVE7向香织保密去找内衣(3楼)(隆司房间)(探索模式,椅子右边的塑料袋,得到后门钥匙)闻闻气味SAVE8】如果是廊下的话还可以搪塞是rou棒BE8:过失伤人读取SAVE8隐藏气息躲着(2楼走廊)(2楼分叉口)隆司君的房间7月29日【SAVE9】不行的话请让我帮忙洗衣服(乙叶房间)果然是白色的(香织房间前)(2楼分叉口)(1楼)(饭厅前)喜欢右边【SAVE10】就这样相互拥抱着抱得更紧已经没办法了BE9:通奸杀人读取SAVE10一动也不动不想让我和香织变得亲密?(乙叶房间)*2(香织房间)(2楼楼梯)(饭厅)(松之书斋)(脱衣间)(外出)稍微冷静一下只能忍了【SAVE11】让由纪住在这吧(2楼)(自己房间)不是由纪是香织BE10:冲动杀人读取SAVE11回去的话比较好吧7月30日那复杂的事情是什么就按由纪想的办【SAVE12】不怎么感兴趣END11:由纪读取SAVE12想让你尽量做7月31日(2楼走廊)(香织房间)(2楼厕所,律子上厕所CG回收)(1楼)能让他再振作起来就好了如果沙耶能来的话就帮大忙了(2楼走廊)(香织房间)(3楼楼梯前)(1楼)(外出)(后门:松之书斋旁边)(庭院)(垃圾场,得到松之书斋钥匙,可进入松之书斋)(脱衣间)(客厅前)【SAVE13】那就稍微喝一口吧给我适可而止吧,老太婆END12:由纪读取SAVE13和女朋友有电话约定8月1日并不是,是什么?(1楼走廊入口)(客厅前)(脱衣间)(饭厅)(2楼)(香织房间前)(2楼)8月2日沙耶是个怎样的人什么时候开始在三泽家生活松太郎以前就是那样的?觉得隆司为什么家里蹲乙叶的母亲拿出勇气,随便谈谈看(乙叶房间)(1楼)(1楼走廊入口)8月3日(1楼走廊后段)(饭厅)如果昨日稍微注意一点的话也不会这样了(客厅)(脱衣间)(2楼)(乙叶房间)(客厅前)(脱衣间)松太郎先生?8月4日【SAVE14】给她盖上毯子,陪到早上吧那我也太没立场了吧(饭厅)(脱衣间)(1楼走廊中部)(2楼)(2楼走廊)(乙叶房间)(空房间)(1楼)(饭厅前)可以啊(1楼厕所前)(外出)(1楼楼梯前)开什么玩笑,这个混蛋(3楼)(律子房间)(探索模式,桌子上项链-书桌)(2楼分叉口)8月5日(香织房间前)好久不见(2楼楼梯前)(1楼)(外出)(1楼走廊入口)【SAVE15】当时气氛又那么高涨(1楼走廊中部)(脱衣间)(2楼)8月6日(1楼楼梯前)(2楼)(2楼楼梯前)有那松太郎放弃了吗?相当可爱8月7日(香织房间前)(1楼)(移动随意)BE13:杀人坐牢读取SAVE15一个人在那里自顾自说个不停(1楼走廊中部)(2楼)8月6日(1楼楼梯前)(2楼)(2楼楼梯前)有不是有点过分了吗?一点都不8月7日(香织房间前)(1楼)(移动随意)END14:乙叶读取SAVE14马上从房间出去,好好让头脑清醒一下1楼)1楼走廊后段)8月4日再说了,总穿那么短的裙子是你的错吧(饭厅)(脱衣间)(1楼走廊中部)(2楼)(2楼走廊入口)(乙叶房间)(空房间)(1楼)(饭厅前)是由我送去医院吗?不想跟乙叶两人独处(2楼走廊)(香织房间前)(探索模式:右侧墙壁和左侧梳妆台,多点几次)8月5日(香织房间前)(2楼楼梯前)(1楼)(外出)(1楼走廊入口)(1楼走廊中部)(脱衣间)(2楼)8月6日(1楼楼梯前)(2楼楼梯前)没有(2楼楼梯前)是不是有点太过于新潮了(2楼分叉口)(3楼楼梯前)(自己房间)8月7日(香织房间前)(1楼)(移动随意地方)8月12日【SAVE16】停止吹奏抱住她BE15:含冤入狱读取SAVE9不行的话就请把衣物还给我(香织房间前)(2楼分叉口)(1楼)(饭厅前)喜欢右边一动也不动不想让我和香织变得亲密?(2楼楼梯口)(外出)稍微冷静一下只能忍了回去的话比较好吧7月30日因为香织是一直在这里生活的啊就按由纪想的办想让你尽量做7月31日(2楼走廊)(1楼)就算耽误了自己的学习,也想这样做吗?如果沙耶能来的话就帮大忙了(2楼走廊)(1楼)(脱衣间)(客厅前)和女朋友有电话的约定8月1日并不是,是什么?(1楼走廊入口)(2楼)(香织房间前)(2楼)8月2日沙耶是个怎样的人什么时候开始在三泽家生活松太郎以前就是那样的?觉得隆司为什么家里蹲乙叶的母亲拿出勇气,随便谈谈看(1楼)(1楼走廊入口)8月3日(饭厅)如果昨日稍微注意一下的话也不会这样了(2楼)(乙叶房间)(客厅前)(脱衣间)松太郎先生?8月4日马上从房间出去,好好让头脑冷静一下(1楼)(1楼走廊后段)再说了,总穿那么短的裙子是你的错吧(2楼)(2楼走廊)(乙叶房间)(1楼)(饭厅前)是由我送去医院吗?不想与乙叶两人独处(2楼走廊)(香织房间前)(探索模式:右边墙壁和左边梳妆台,多点几次)8月5日(香织房间前)(2楼楼梯前)(1楼)(1楼走廊入口)(1楼走廊中段)(2楼)8月6日(1楼楼梯口前)(2楼楼梯口前)没有(2楼楼梯口前)是不是有点太过于新潮了(2楼分叉口)(自己房间)8月7日(香织房间前)(1楼)(移动随意)8月12日停止吹奏抱住她END16:香织(得到变装房间钥匙)读取SAVE16就这样让她哭到舒服为止难道是给香织?8月13日(2楼)【SAVE17】什么都不做没有由纪在大学的公告板上找到的有的她的本性不坏啊终极BE17:众女被轮读取SAVE17告诉她一声比较好有的不记得了没有这不是什么喜不喜欢的为什么同意了的?END18:沙耶TE(女眉肉之香织开启)随便读取一个存档,移动至女眉肉之香织,以香织第一视角观看故事。

美少女养成计划52攻略

美少女养成计划52攻略

美少女养成计划52攻略进入正题=-=魅力350 (这龙王子看来不是色鬼级别的)自尊300 感受400 战斗能力420 体力400 好感80——以上(小编玩的时候基本上遇到的都是龙=-=)其实在这里小编想提一下如果看不懂攻略啥啥的你就照着这个数值做就可以了大概到15~16岁时开始去冒险只安排后旬一回也行然后看着数值差不多的时候就慢慢增加名字随便女儿生日6.27 血型B 点系统点速度调节调节成高速游戏饮食穿插着普通和节约蛋还要留着加属性13岁:1月农场农场农场去餐厅吃东西点心2月农场农场农场点心3月农场农场农场点心4月战斗战斗战斗蛋糕5月战斗战斗战斗蛋糕6月战斗战斗战斗蛋糕放回原地7月农场农场农场蛋糕换平常服8月农场农场战斗点心被欺负了教训他们收获季选格斗得第一9月战斗战斗战斗蛋糕10月战斗战斗战斗蛋糕换冬装11月战斗战斗战斗蛋糕12月战斗战斗战斗蛋糕14岁:1月战斗战斗战斗蛋糕换平常服战斗能力现已3502月战斗战斗战斗蛋糕3月战斗战斗战斗蛋糕夏装4月战斗战斗战斗蛋糕虽然够了不过为了不减还是再来几回5月战斗战斗战斗蛋糕6月声乐声乐声乐蛋糕7月农场农场农场点心8月农场农场农场点心(把工地的工作逼出来)9月农场农场农场蛋糕10月农场农场农场蛋糕12月农场农场农场蛋糕1月工地工地工地小套餐2月工地工地工地蛋糕3月工地工地工地蛋糕达标了(这玩意太加体力了~\(≧▽≦)/~)4月声乐声乐声乐小套5月声乐声乐声乐小套6月声乐声乐声乐小套7月声乐声乐声乐蛋糕8月声乐声乐声乐蛋糕格斗比赛9月声乐声乐声乐蛋糕10月声乐声乐声乐蛋糕11月声乐声乐声乐蛋糕12月声乐声乐声乐蛋糕16岁:1月声乐声乐冒险蛋糕以下省略小编我手太疼了=-=其实可以用舞蹈加魅力加的快下面我说的使用舞蹈加的(现在上舞蹈不晚)4月(?)原来的日程凤凰蛋守护精灵选漂亮(根据情况定)恩跟龙王子利伊(美少女梦工厂4的名字?忘了)交谈大概8次后有龙的礼服(龙之服这是不一定的有回我运气好交谈了四次就ok了)8月秋收照样格斗=-=11月看一下魅力是不是差不多了。

【最新文档】少女爱上姐姐攻略word版本 (21页)

【最新文档】少女爱上姐姐攻略word版本 (21页)

本文部分内容来自网络整理,本司不为其真实性负责,如有异议或侵权请及时联系,本司将立即删除!== 本文为word格式,下载后可方便编辑和修改! ==少女爱上姐姐攻略篇一:少女爱上姐姐2中文攻略薫子◎第三话【SAVE 1】·继续找参考书·和凯莉一起散步◎第四话·果然还是很在意◎第五话·没关系·薰子同学的影响·留有余力◎第六话【SAVE 2】·去食堂【SAVE 3】·回教室薫子 END----------------------------------------------------------------- 史读取SAVE 3开始◎第六话·去图书室史 END----------------------------------------------------------------- 凯莉读取SAVE 2开始◎第六话·去小卖店解决凯莉 END----------------------------------------------------------------- 香织理读取SAVE 1开始◎第三话·打招呼·和凯莉在这里道别◎第四话【SAVE 4】·稍微休息一会儿吧·算了吧……◎第五话·没关系·薰子同学的影响·全力以赴◎第六话·去小卖店解决·回教室香织理END------------------------------------------------------------- 淡雪读取SAVE 4开始◎第四话·回去比较好吧【SAVE 5】·贯彻初衷去屋顶·果然还是很在意◎第五话·也不一定·薰子同学的影响·全力以赴◎第六话·去食堂·去图书室淡雪 END------------------------------------------------------------------ 雅楽乃读取SAVE 5开始◎第四话·果然还是回去吧◎第五话·也不一定·圣同学的影响·留有余力◎第六话·去食堂·去图书室雅楽乃 END篇二:少女爱上姐姐游戏文字攻略攻略】少女爱上姐姐中文版攻略♀爱上姐姐的少女♂中文版攻略十条紫苑编《第一话:梅雨的天空和忧郁的面孔同在》▼ 这样在背后注视个三分钟也不是个办法??。

卓顶精文lovely cation2攻略

卓顶精文lovely cation2攻略

lovelycation2攻略此攻略改自某坑爹的日文攻略喵翻,根据自己通关过程修改,对应0.9汉化补丁。

序盘的选择转折点在4月9号(固定追一个妹纸就好了,序盘的那些地点总是选她,选项是对她好奇/帮忙之类的。

)对其他的妹纸地点和选项无视,下周目再追其他的也不会少剧情。

根据所拥有的物品,在某些地方对话有追加或者变化(对好感度有影响)在4/10,4/15~4/16等地方选择错误的or好感度不足的话,也会BADEND黄金周期间(4月29~5/5)道具的入手不了,所以需要的东西需提前购买起始能力奖励:每推完一女主,重新开始时全能力+5。

所以推完之后就重新开始比较好魅力对好感度的影响特别大,提升好感度王道方法就是提升各种属性了。

有一部分CG根据主人公能力及女主好感度会有不同(主要是梦想CG),后面会附上表BY:吐槽の囧虚七沢由仁好感度影响大:魅力/食物/时髦好感度影响小:体力/感性/艺术/运动将超市里的便当A~C套餐都买了就能买到D套餐4/6(水)“不去”(三朝月冈路线否决)“不擅长这种事”(天瀬优希否决)4/7(木)“想要情报”(七沢由仁路线flag)4/9(土)“OK”(七沢由仁路线flag)4/12(火)《巧克力蛋糕》(超市入手)在手→一部分对话改变“要谈一谈”→第二天《时尚杂志》入手4/13(水)《巧克力蛋糕》在前一天4/12买到手→对话追加4/14(木)“拿出勇气”4/15(金)好感度达到一定以上“有空啊”4/19(火)《烹饪教室》(图书馆入手)在手→一部分对话改变4/20(水)《烹饪教室》在前一天4/19买到手→对话追加4/21(木)“会这么做”4/23(土)梦想场景14/24(日)“发短信”4/27(水)“已经足够了啊”自由行动遭遇到→魅力27以上对话追加4/28(木)《便当·D套餐》在手→第二天梦想场景24/30(土)《隔壁的猪先生》在手→一部分对话改变5/1(日)好感度一定以上“那就试试吧”→第二天体育15以上梦想场景35/5(木)梦想场景45/8(日)梦想场景5→第2次“体内XX”通往BADEND5/10(火)《实用梦想eatingSound》(录像馆)在手→一部分对话改变5/11(水)《实用梦想eatingSound》在前一天5/10买到手→对话追加梦想场景65/14(土)梦想场景7天瀬优希好感度影响大:感性/智力/艺术/娱乐好感度影响小:魅力/时髦/学问※4/13开始,女主同行到各地方,五次后,选择到自己房间好感度会下降(日语无力,可能有错,总之自由行动带着妹纸时避免到自己房间)※感性25娱乐10可以买到《BBGSoundTrack》(录像店)4/6(水)“不去”(三朝月冈路线否决)“加入谈话”→“加入谈话”→“现在马上加入谈话”(天瀬优希flag)4/7(木)“不想牵扯太多”(七沢由仁路线否决)自由行动遭遇4/8(金)“去屋顶”(天瀬优希flag)4/9(土)“我没怎么多想”(天瀬优希flag)4/11(月)“很坚强呢”4/12(火)《Starlig梦想tKids》(录像店入手,neta幸运星)在手→一部分对话改变4/13(水)《Starlig梦想tKids》在前一天买到手→对话追加“无所谓啊”4/14(木)自由行动去图书馆4/16(土)《不让说话的**局》(DVD出租屋入手)在手→一部分对话改变好感度达到一定以上→“我知道哦”4/17(日)《不让说话的**局》在前一天买到手→对话追加4/18(月)体力超过15会话的变化4/19(火)“在一起就觉得很平静”4/23(土)《BigBandGirls》(DVD出租屋入手)在手→一部分对话改变4/24(日)《BigBandGirls》在前一天买到手→对话追加感性16以上→对话变化4/26(火)“我喜欢你”梦想场景14/27(水)“还早着呢”梦想场景24/29(金)的感性20以上→对话变化,艺术7以上→对话追加4/30(土)梦想场景35/4(水)智力20以上→对话变化,学问20以上→对话追加梦想场景45/5(木)好感度达到一定以上→对话追加5/7(土)好感度达到一定以上→梦想场景55/8(日)《双子天使饰物》入手(有BUG,显示的是上次购物的东西画面,道具表里没有这个东西)5/9(月)“文学小说”5/10(火)好感度达到一定以上→对话追加5/11(水)《BBGSoundTrack》在手→梦想场景65/14(土)梦想场景7犬吠崎绫好感度影响大:灵巧/感性/游戏/动物好感度影响小:魅力/娱乐/时髦。

lovely cation2

lovely cation2

lovely cation2Lovely Cation 2IntroductionLovely Cation 2 is a popular video game that has gained immense popularity among players worldwide. Developed by a well-known gaming studio, this interactive adventure game offers exciting gameplay, stunning graphics, and an engaging storyline that keeps players hooked for hours. In this document, we will explore the various aspects of Lovely Cation 2, including its gameplay, features, characters, and overall gaming experience.GameplayThe gameplay of Lovely Cation 2 revolves around the life of the main character, who is a high school student named Haruki. The player takes on the role of Haruki and has the opportunity to make various choices that will shape the outcome of the game. The game progresses through various chapters, each presenting new challenges and dilemmas for the character to face.The choices made by the player determine the relationships Haruki develops with other characters in the game. Through interactions with classmates, teachers, and even potential love interests, players are given the chance to explore different storylines and outcomes. The game offers multiple endings, depending on the decisions made by the player, adding to its replay value.FeaturesLovely Cation 2 boasts several impressive features that enhance the gameplay experience. One notable feature is the extensive dialogue system, which offers realistic and engaging conversations between characters. The dialogue system also allows players to choose various responses, influencing the character's relationships and the overall narrative of the game.Another standout feature is the beautifully designed 2D graphics, which bring the game world to life. The vibrant colors, detailed backgrounds, and well-animated characters create an immersive experience for players. The developers have paid immense attention to detail, ensuring that even the smallest elements contribute to the game's visual appeal.Furthermore, Lovely Cation 2 incorporates a captivating soundtrack that complements the game's atmosphere. The music changes dynamically based on the events taking place, further enhancing the player's emotional engagement with the storyline.CharactersLovely Cation 2 introduces players to a diverse cast of characters, each with their own distinct personalities and backstories. From energetic classmates to strict teachers, players will encounter a range of characters throughout the game.Haruki, the main protagonist, is a high school student determined to navigate the challenges of adolescence. Shy and introverted, players will have the opportunity to shape Haruki's relationships and help him overcome personal obstacles. Through his interactions with other characters, players can witness Haruki's growth as he learns more about himself and his place in the world.Other characters include Haruki's classmates, such as the cheerful and outgoing Sakura, the intelligent and studious Aiko, and the mysterious and aloof Yuuki. Each character brings a unique dynamic to the game, offering players different opportunities for interaction and relationship-building.Gaming ExperienceThe overall gaming experience of Lovely Cation 2 is highly immersive and enjoyable. The combination of engaging storytelling, player choice, and visually appealing graphics creates a captivating world for players to explore. The game's attention to detail and character development allows players to forge deep emotional connections with the characters, making their choices feel significant and impactful.Additionally, the multiple endings and branching storylines afford players the opportunity to replay the game, experiencing new outcomes with each playthrough. This adds replay value to Lovely Cation 2, ensuring that players can continue to enjoy the game long after the initial playthrough.ConclusionLovely Cation 2 is a captivating and immersive video game that offers a unique combination of storytelling, player choice, and visually appealing graphics. With its engaging gameplay, rich character development, and multiple endings, Lovely Cation 2 is sure to provide players with countless hours of entertainment. Whether you're a fan of adventure games or simply looking for a captivating narrative, Lovely Cation 2 is an excellent choice for gamers of all types.。

瓦尔迪斯传说修改秘籍

瓦尔迪斯传说修改秘籍

global.agi_wep=1.000000(武器加成)
global.agi_talent=0.000000(天赋加成)
global.agi_add=19.000000(敏捷总和)
(global.str是力量,global.int是智力,global.agi是敏捷,global.luck是幸运)
global.xp=362.000000(现有经验值)
属性类
global.agi=14.000000(所分配的属性值,当发现属性值被修改的过高,可以在此处修改降低)

global.agi_armor=3.000000(护甲加成,意思装备上所加的属性值)
global.agi_accessory=1.000000(饰品加成)
首先,找到游戏目录下的Save文件夹,vvvd.dat 是自动存档,vvvo.dat是存档一,vvvr.dat是存档二,vvva.dat是存档三,vvvz.dat是存档四,选择需要修改的存档用右键,文本格式打开,玩家可以用Ctrl+F查找关键内容,我们所需要做的是修改=(等于号)后面的数字。
常规类
global.acc_2=0.000000(饰品栏第二格装备)
(0代表未获得,改的过高装备会逆天,甚至自动挂掉)
法术类
global.soul_angel=3.000000(天使类魔法等级)
global.soul_demon=1.000000(恶魔类魔法等级)
global.soul_frost=2.000000(冰霜类魔法等级)
(材料只有48件item_1至item_48,关键物品15件item_49至item_63,也就是物品栏右边的)
(global.get_3=0说明道具三还未获得,若玩家需要道具三的物品,必须先将get_3=0改为get_3=1,然后修改item_3=0的数量)

Lovely Cation攻略修改

Lovely Cation攻略修改

修改:犬吠崎绫线中4月15日(金)有一选项————和我一样啊By:神大人此攻略改自某坑爹的日文攻略喵翻,根据自己通关过程修改,对应0.9汉化补丁。

序盘的选择转折点在4月9号(固定追一个妹纸就好了,序盘的那些地点总是选她,选项是对她好奇/帮忙之类的。

)对其他的妹纸地点和选项无视,下周目再追其他的也不会少剧情。

根据所拥有的物品,在某些地方对话有追加或者变化(对好感度有影响)在4/ 10,4/ 15~4/16等地方选择错误的or好感度不足的话,也会BAD END 黄金周期间(4月29~5 / 5)道具的入手不了,所以需要的东西需提前购买起始能力奖励:每推完一女主,重新开始时全能力+5。

所以推完之后就重新开始比较好魅力对好感度的影响特别大,提升好感度王道方法就是提升各种属性了。

有一部分CG根据主人公能力及女主好感度会有不同(主要是梦想CG),后面会附上表BY:吐槽の囧虚七沢由仁好感度影响大:魅力/食物/时髦好感度影响小:体力/感性/艺术/运动将超市里的便当A~C套餐都买了就能买到D套餐4/ 6(水)“不去”(三朝月冈路线否决)“不擅长这种事”(天瀬优希否决)4/ 7(木)“想要情报”(七沢由仁路线flag)4/ 9(土)“OK”(七沢由仁路线flag)4/12(火)《巧克力蛋糕》(超市入手)在手→一部分对话改变“要谈一谈”→第二天《时尚杂志》入手4/13(水)《巧克力蛋糕》在前一天4/12买到手→对话追加4/14(木)“拿出勇气”4/15(金)好感度达到一定以上“有空啊”4/19(火)《烹饪教室》(图书馆入手)在手→一部分对话改变4/20(水)《烹饪教室》在前一天4/19买到手→对话追加4/21(木)“会这么做”4/23(土)梦想场景14/24 (日)“发短信”4/27(水)“已经足够了啊”自由行动遭遇到→魅力27以上对话追加4/28(木)《便当·D套餐》在手→第二天梦想场景24/30(土)《隔壁的猪先生》在手→一部分对话改变5/ 1(日)好感度一定以上“那就试试吧”→第二天体育15以上梦想场景35/ 5(木)梦想场景45/ 8(日)梦想场景5 →第2次“体内XX”通往BAD END5/10(火)《实用梦想eating Sound》(录像馆)在手→一部分对话改变5/11(水)《实用梦想eating Sound》在前一天5/10买到手→对话追加梦想场景65/14(土)梦想场景7天瀬优希好感度影响大:感性/智力/艺术/娱乐好感度影响小:魅力/时髦/学问※4/13开始,女主同行到各地方,五次后,选择到自己房间好感度会下降(日语无力,可能有错,总之自由行动带着妹纸时避免到自己房间)※感性25娱乐10可以买到《BBG Sound Track》(录像店)4/ 6(水)“不去”(三朝月冈路线否决)“加入谈话”→“加入谈话”→“现在马上加入谈话”(天瀬优希flag)4/ 7(木)“不想牵扯太多”(七沢由仁路线否决)自由行动遭遇4/ 8(金)“去屋顶”(天瀬优希flag)4/ 9(土)“我没怎么多想”(天瀬优希flag)4/11(月)“很坚强呢”4/12(火)《Starlig梦想t Kids》(录像店入手,neta幸运星)在手→一部分对话改变4/13(水)《Starlig梦想t Kids》在前一天买到手→对话追加“无所谓啊”4/14(木)自由行动去图书馆4/16(土)《不让说话的**局》(DVD出租屋入手)在手→一部分对话改变好感度达到一定以上→“我知道哦”4/17(日)《不让说话的**局》在前一天买到手→对话追加4/18(月)体力超过15会话的变化4/19(火)“在一起就觉得很平静”4/23(土)《Big Band Girls》(DVD出租屋入手)在手→一部分对话改变4/24(日)《Big Band Girls》在前一天买到手→对话追加感性16以上→对话变化4/26(火)“我喜欢你”梦想场景14/27(水)“还早着呢”梦想场景24/29(金)的感性20以上→对话变化,艺术7以上→对话追加 4/30(土)梦想场景3 5/ 4(水)智力20以上→对话变化,学问20以上→对话追加梦想场景45/ 5(木)好感度达到一定以上→对话追加5/ 7(土)好感度达到一定以上→梦想场景55/ 8(日)《双子天使饰物》入手(有BUG,显示的是上次购物的东西画面,道具表里没有这个东西)5/ 9(月)“文学小说”5/10(火)好感度达到一定以上→对话追加5/11(水)《BBG Sound Track》在手→梦想场景65/14(土)梦想场景7犬吠崎绫好感度影响大:灵巧/感性/游戏/动物好感度影响小:魅力/娱乐/时髦※《白鼬抱枕》:电玩中心玩抓娃娃机,灵巧30游戏20赠品优先入手(只有1次、星期无关)4/ 6(水)“不去”(三朝月冈路线否决)“不擅长这种事”(天瀬优希否决)4/ 7(木)“不想牵扯太多”(七沢由仁路线否决)自由行动2次遭遇、好感度一定以上→绫的对话发生(犬吠崎绫flag)4/ 8(金)“总有人会想办法的”(黑川瀬良路线否决)自由行动遭遇(犬吠崎绫flag)4/ 9(土)“保持沉默”→“沉默”自由行动遭遇→“继续干”(犬吠崎绫flag)4/11(月)《超辣点心》(超市)在手→一部分对话改变4/12(火)《超辣点心》在前一天买到手→对话追加自由行动遭遇→『北极企鹅挂饰』在手→对话变化4/13(水)“喊住她”→自由行动遭遇4/15(金)自由行动遭遇→电玩中心事件————选项:和我一样4/16(土)好感度达到一定以上→“约她一下吧”4/18(月)《蔷薇少女罗曼史》所持的对话变化4/19(火)《蔷薇少女罗曼史》的前一天得到会话追加“我也去吧”4/22(金)“把我的伞借给你吧”4/23(土)“你还是回家吧”通往BAD END4/24(日)梦想场景14/27(水)“我很期待”4/29(金)梦想场景24/30(土)《白鼬大人抱枕》在手→梦想场景35/ 5(木)梦想场景45/ 7(土)“倒不如说是喜欢贫乳”5/ 8(日)好感度达到一定以上→梦想场景55/ 9(月)《探索地球生物》在手→一部分对话改变“我的女朋友”5/10(火)《地球生物纪行》在前一天买到手→对话追加5/11(水)“捉弄一下”、好感度达到一定以上→梦想场景65/14(土)梦想场景7三朝月冈好感度影响大:体力/娱乐/运动好感度影响小:感性/魅力/游戏/动物※黄金周结束后只有5月13号和14号可以自由行动,此时入手道具也没用了,所以要在之前把东西准备好※《T梦想e Sperian》,感性25娱乐15可以在DVD出租屋入手4/ 6(水)“一起去”(三朝月冈路线flag)“不擅长这种事”(天瀬优希否决)4/ 7(木)自由行动遭遇4/ 8(金)“总有人会想办法的”(黑川瀬良路线否决)4/ 9(土)好感度达到一定以上→“包庇三朝”4/11(月)《三朝的手制便当》入手“才没那回事啊”4/14(木)“我来帮你”→《春风春奈·T梦想e·Best》在手→对话变化(貌似有bug,系统没辨识到这个道具)4/15(金)《春风春奈·T梦想e·Best》在前一天买到手→对话追加(貌似有bug,系统没辨识到这个道具)自由行动后,好感度达到一定以上→对话→第二天“有空啊有空啊”。

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修改:犬吠崎绫线中4月15日(金)有一选项————和我一样啊By:神大人此攻略改自某坑爹的日文攻略喵翻,根据自己通关过程修改,对应0.9汉化补丁。

序盘的选择转折点在4月9号(固定追一个妹纸就好了,序盘的那些地点总是选她,选项是对她好奇/帮忙之类的。

)对其他的妹纸地点和选项无视,下周目再追其他的也不会少剧情。

根据所拥有的物品,在某些地方对话有追加或者变化(对好感度有影响)在4/ 10,4/ 15~4/16等地方选择错误的or好感度不足的话,也会BAD END 黄金周期间(4月29~5 / 5)道具的入手不了,所以需要的东西需提前购买起始能力奖励:每推完一女主,重新开始时全能力+5。

所以推完之后就重新开始比较好魅力对好感度的影响特别大,提升好感度王道方法就是提升各种属性了。

有一部分CG根据主人公能力及女主好感度会有不同(主要是梦想CG),后面会附上表BY:吐槽の囧虚七沢由仁好感度影响大:魅力/食物/时髦好感度影响小:体力/感性/艺术/运动将超市里的便当A~C套餐都买了就能买到D套餐4/ 6(水)“不去”(三朝月冈路线否决)“不擅长这种事”(天瀬优希否决)4/ 7(木)“想要情报”(七沢由仁路线flag)4/ 9(土)“OK”(七沢由仁路线flag)4/12(火)《巧克力蛋糕》(超市入手)在手→一部分对话改变“要谈一谈”→第二天《时尚杂志》入手4/13(水)《巧克力蛋糕》在前一天4/12买到手→对话追加4/14(木)“拿出勇气”4/15(金)好感度达到一定以上“有空啊”4/19(火)《烹饪教室》(图书馆入手)在手→一部分对话改变4/20(水)《烹饪教室》在前一天4/19买到手→对话追加4/21(木)“会这么做”4/23(土)梦想场景14/24 (日)“发短信”4/27(水)“已经足够了啊”自由行动遭遇到→魅力27以上对话追加4/28(木)《便当·D套餐》在手→第二天梦想场景24/30(土)《隔壁的猪先生》在手→一部分对话改变5/ 1(日)好感度一定以上“那就试试吧”→第二天体育15以上梦想场景35/ 5(木)梦想场景45/ 8(日)梦想场景5 →第2次“体内XX”通往BAD END5/10(火)《实用梦想eating Sound》(录像馆)在手→一部分对话改变5/11(水)《实用梦想eating Sound》在前一天5/10买到手→对话追加梦想场景65/14(土)梦想场景7天瀬优希好感度影响大:感性/智力/艺术/娱乐好感度影响小:魅力/时髦/学问※4/13开始,女主同行到各地方,五次后,选择到自己房间好感度会下降(日语无力,可能有错,总之自由行动带着妹纸时避免到自己房间)※感性25娱乐10可以买到《BBG Sound Track》(录像店)4/ 6(水)“不去”(三朝月冈路线否决)“加入谈话”→“加入谈话”→“现在马上加入谈话”(天瀬优希flag)4/ 7(木)“不想牵扯太多”(七沢由仁路线否决)自由行动遭遇4/ 8(金)“去屋顶”(天瀬优希flag)4/ 9(土)“我没怎么多想”(天瀬优希flag)4/11(月)“很坚强呢”4/12(火)《Starlig梦想t Kids》(录像店入手,neta幸运星)在手→一部分对话改变4/13(水)《Starlig梦想t Kids》在前一天买到手→对话追加“无所谓啊”4/14(木)自由行动去图书馆4/16(土)《不让说话的**局》(DVD出租屋入手)在手→一部分对话改变好感度达到一定以上→“我知道哦”4/17(日)《不让说话的**局》在前一天买到手→对话追加4/18(月)体力超过15会话的变化4/19(火)“在一起就觉得很平静”4/23(土)《Big Band Girls》(DVD出租屋入手)在手→一部分对话改变4/24(日)《Big Band Girls》在前一天买到手→对话追加感性16以上→对话变化4/26(火)“我喜欢你”梦想场景14/27(水)“还早着呢”梦想场景24/29(金)的感性20以上→对话变化,艺术7以上→对话追加 4/30(土)梦想场景3 5/ 4(水)智力20以上→对话变化,学问20以上→对话追加梦想场景45/ 5(木)好感度达到一定以上→对话追加5/ 7(土)好感度达到一定以上→梦想场景55/ 8(日)《双子天使饰物》入手(有BUG,显示的是上次购物的东西画面,道具表里没有这个东西)5/ 9(月)“文学小说”5/10(火)好感度达到一定以上→对话追加5/11(水)《BBG Sound Track》在手→梦想场景65/14(土)梦想场景7犬吠崎绫好感度影响大:灵巧/感性/游戏/动物好感度影响小:魅力/娱乐/时髦※《白鼬抱枕》:电玩中心玩抓娃娃机,灵巧30游戏20赠品优先入手(只有1次、星期无关)4/ 6(水)“不去”(三朝月冈路线否决)“不擅长这种事”(天瀬优希否决)4/ 7(木)“不想牵扯太多”(七沢由仁路线否决)自由行动2次遭遇、好感度一定以上→绫的对话发生(犬吠崎绫flag)4/ 8(金)“总有人会想办法的”(黑川瀬良路线否决)自由行动遭遇(犬吠崎绫flag)4/ 9(土)“保持沉默”→“沉默”自由行动遭遇→“继续干”(犬吠崎绫flag)4/11(月)《超辣点心》(超市)在手→一部分对话改变4/12(火)《超辣点心》在前一天买到手→对话追加自由行动遭遇→『北极企鹅挂饰』在手→对话变化4/13(水)“喊住她”→自由行动遭遇4/15(金)自由行动遭遇→电玩中心事件————选项:和我一样4/16(土)好感度达到一定以上→“约她一下吧”4/18(月)《蔷薇少女罗曼史》所持的对话变化4/19(火)《蔷薇少女罗曼史》的前一天得到会话追加“我也去吧”4/22(金)“把我的伞借给你吧”4/23(土)“你还是回家吧”通往BAD END4/24(日)梦想场景14/27(水)“我很期待”4/29(金)梦想场景24/30(土)《白鼬大人抱枕》在手→梦想场景35/ 5(木)梦想场景45/ 7(土)“倒不如说是喜欢贫乳”5/ 8(日)好感度达到一定以上→梦想场景55/ 9(月)《探索地球生物》在手→一部分对话改变“我的女朋友”5/10(火)《地球生物纪行》在前一天买到手→对话追加5/11(水)“捉弄一下”、好感度达到一定以上→梦想场景65/14(土)梦想场景7三朝月冈好感度影响大:体力/娱乐/运动好感度影响小:感性/魅力/游戏/动物※黄金周结束后只有5月13号和14号可以自由行动,此时入手道具也没用了,所以要在之前把东西准备好※《T梦想e Sperian》,感性25娱乐15可以在DVD出租屋入手4/ 6(水)“一起去”(三朝月冈路线flag)“不擅长这种事”(天瀬优希否决)4/ 7(木)自由行动遭遇4/ 8(金)“总有人会想办法的”(黑川瀬良路线否决)4/ 9(土)好感度达到一定以上→“包庇三朝”4/11(月)《三朝的手制便当》入手“才没那回事啊”4/14(木)“我来帮你”→《春风春奈·T梦想e·Best》在手→对话变化(貌似有bug,系统没辨识到这个道具)4/15(金)《春风春奈·T梦想e·Best》在前一天买到手→对话追加(貌似有bug,系统没辨识到这个道具)自由行动后,好感度达到一定以上→对话→第二天“有空啊有空啊”。

4/18(月)“走吧”→《盒装咖啡》在手→对话变化4/19(火)《盒装咖啡》在前一天买到手→对话追加4/23(土)梦想场景14/25(月)“见面”4/28(木)“当然去了”梦想场景25/ 1(日)游戏7以上→《松软的老虎玩具》入手5/ 2(月)“去帮忙”→第二天梦想场景35/ 5(木)《T梦想e Sperian》在手→特别事件(貌似有bug,系统没辨识到这个道具) 5/ 6(金)《加勒比海盗》在手→对话变化(貌似有bug,系统没辨识到这个道具)5/ 7(土)“去吧”、好感度达到一定以上→梦想场景4~55/ 9(月)“没有特别喜欢的”→第二天对话有所不同5/10(火)“帮忙”→梦想场景65/14(土)梦想场景7 黑川瀬良好感度影响大:体力/智力/魅力/体育好感度影响小:学问/食物/时髦※眼镜取下与否随意(随意选择,一次就有戴和不戴的CG)4/ 6(水)“不去”(三朝月冈路线否决)“不擅长这种事”(天瀬优希否决)4/ 7(木)“不想牵扯太多”(七沢由仁路线否决)4/ 8(金)“去保健室带走”→自由行动遭遇4/ 9(土)好感度达到一定以上→“保持沉默”→“说实话”4/11(月)“去保健室吧”→《罐装咖啡》在手→对话变化→自由行动遭遇4/12(火)自由行动遭遇→《罐装咖啡》在前一天买到手→对话追加4/13(水)“才没有啊”4/15(金)自由行动后,好感度达到一定以上对话发生→第二天“那就听你的吧”4/18(月)自由行动遭遇→《Deep?purps》在手→对话变化(貌似有bug,系统没辨识到这个道具)4/19(火)《Deep?purps》在前一天买到手→对话追加(貌似有bug,系统没辨识到这个道具)自由行动后“还是发个短信吧”4/20(水)“这样就可以么”4/21(木)好感度不足→ BAD END4/23(土)“我约她”4/24(日)眼镜ON / OFF选择4/26(火)梦想场景14/27(水)“我想成为能配得上老师的男人”4/29(金)梦想场景25/ 1(日)运动50以上→梦想场景35/ 2(月)“无所谓”5/ 3(火)智力25以上→对话变化5/ 5(木)梦想场景45/ 8(日)梦想场景55/10(火)“我、明白的”5/11(水)《泰坦尼克》在手→梦想场景65/14(土)好感度达到一定以上→梦想场景7 →梦想场景8梦想场景变化对能力要求对象 VIT(体力) DEX(器用) LOVE(好感度)由仁 35 28 状态画面出现爱心图案优希 30 25 状态画面出现爱心图案绫35 35 状态画面出现爱心图案三朝 30 20 状态画面出现爱心图案瀬良 40 20 状态画面出现爱心图案隐藏物品出现条件《发动主人公补正》全员攻略之后《四片叶子的三叶草》灵巧15《魔剑少女korona》月/金曜日,抓娃娃机《北极企鹅挂饰》火/土曜日,抓娃娃机《草剃恭四郎?1Pカラー》水曜日,抓娃娃机(有BUG,得不到)《葱娘初音》木曜日,抓娃娃机《白鼬抱枕》灵巧30,游戏20,抓娃娃机《人体力学指导书》智力20,运动20 《机密文件》 1人攻略后《盘丽鱼》动物20《高级运动套装》时髦15,运动20《梦想ip-梦想op套装》时髦30,体力30《小K套装》时髦30,感性30 《风衣》时髦30,智力30《超强提神醋》智力20,食物10《T梦想e Sperian》感性25,娱乐15《BBG Sound Track》感性25,娱乐10《便当·D套餐》便当A~C套餐购买之后《三朝的手制便当》三朝事件限定《松软的老虎玩偶》三朝事件限定,游戏7《时装杂志》由仁事件限定《双子天使饰物》优希事件限定(有BUG,得不到)PS1:0.9汉化补丁最终只能得到98个物品,另外2个因BUG得不到PS2:不能进立绘模式解决办法:梦想ttp:///p/1908958832见3L(0.9汉化补丁)PS3:犬吠崎绫结尾动画后有一处卡住解决办法:将设置中LOVE CALL设为不称呼(0.9汉化补丁)PS4:日文攻略中还有个购买物品提升好感的列表,这个就略过了(提升属性才是王道!) BY:吐槽の囧虚___________________________________________________2014.6.27 修改By:神大人。

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