maya2009中英文翻译对照

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【Taylorswift】RED全碟中英歌词Maya翻译

【Taylorswift】RED全碟中英歌词Maya翻译

State Of Grace翻译by Maya (微博@SelenaLevy)Im walk ing fast through the traffic lights 快步穿梭于变幻的红绿灯间Busy streets and busy lives喧闹的街角,忙碌的时间And all we know is touch and go我们所知道的,便只有擦肩而过的遗憾We are alone with our changing minds孤身一人,思绪在不断的变化着We fall in love我们坠入爱河,Till it hurts or bleeds, or fades i n time直至受伤,流血,或在时间里慢慢失去色彩And I never saw you coming不曾预见,与你遇见And I‟ll never be the sam e我的世界,从此改变You come around and the armor falls是你的到来,让我卸下了自护的盔甲Pierce the room like a cannon ball强有力的击碎坚硬的围墙Now all we know, is don‟t let go此时我们所知道的,便是锁住时间We are alone just you and me相伴,就只有你和我Up in your room and our slates are clean 在你的世界,一切都是如此纯洁Just twin fire signs, four blue eyes只有眼中热情的光芒,四目相对的蓝色火焰(fire sigh也可译作火象星座)So you were never a saint你并不是一个圣人And I love the shades are wrong我喜欢你的证明,灰暗的一面只是一种传言We learn to live with the pain 我们学会带着伤痛继续生活Mostly of broken hearts那些已经破碎的心But this love is rag ing and wild但这份爱确是如此炽灼,无法抵御And I never saw you coming不曾预见,与你遇见And I‟ll never be the sam e我的世界,从此改变This is a state of grace这,是一片圣洁美好的乐园This is a worth while fight这,是一场值得为其奋斗的战争Love i s a ruthless game爱情,是一场残忍的游戏Unless you play i t good and right除非,你能待它,真诚而正确These are the hands of fate命运向我们伸出双手You‟re my Achilles heel你是我无法抗拒的弱点This is the gol den age of something good 在最美的年华里遇见你And right and real如此真切And I never saw you coming不曾预见,与你遇见And I‟ll never be the sam e我的世界,从此改变And I never saw you coming不曾预见,与你遇见And I‟ll never be the sam e我的世界,从此改变This is a state of grace这,是一片圣洁美好的乐园This is a worth while fight这,是一场值得为其奋斗的战争Love i s a ruthless game爱情,是一场残忍的游戏RED翻译by Maya (微博@SelenaLevy)Loving him爱他,is like driving a new Maserati down a dead end street就好象驾驶着Maserati,行驶在没有出口的公路Faster than the wind,奔跑在风的前沿passionate as sin,犯罪般的热烈ending so suddenly结束却令人措手不及Loving him爱他is like trying to change your mind once you‟re already flying through the free fall就好像在飘扬时努力改变方向,旋转在触地前Like the colors in autumn,so bright,just before they lose it all又好似秋天的色彩,如此鲜明,却艳丽在褪色前Losing him was blue, like I‟ve never known失去他的蓝色,是我不曾体验的忧郁Missing him was dark grey, all alone想念他的深灰,是一直伴随我的孤单Forgetting him was like trying to know somebody you never met对他的忘却,难似试图了解一个不曾相识的陌生面孔But loving him was red但爱他的红色,点燃了我的心Loving him was red沸腾了我的血液Touching him was like realiz ing all you ever wanted was right there in front of you轻触他的指尖,便发现幻想中的一切就这样真实的出现在眼前Memoriz ing him was as easy as kno wing all the words to your old favorite song 印刻他在脑际,简单的如同记忆那些美丽的韵脚,来自你最爱的旋律Fighting with him was like trying to solve a crossword and r ealiz ing there‟s no right answer和他的争吵,就好像企图解出一个没有答案的填字游戏Regretting him was like wish ing you‟d never found out that love coul d be that strong失去他的遗憾,让你开始祈祷自己不曾发现,爱是这般强大Losing him was blue, like I‟ve never known失去他的蓝色,是我不曾体验的忧郁Missing him was dark grey, all alone想念他的深灰,是一直伴随我的孤单Forgetting him was like trying to know somebody you never met对他的忘却,难似试图了解一个不曾相识的陌生面孔But lovi ng him was red但爱他的红色,点燃了我的心Oh, red红色Burning red鲜艳成血液Remem bering him comes i n flashbacks, i n echoes对他的纪念,在回忆里不断的安可,在记忆中反复上演Tell myself i t‟s time now, gotta let go告诉自己,就让那些片段消逝But moving on from him is impossible而转身离去,却是无法实现的诺言when I still see i t all in my head他依旧在脑海徘徊Burning red点燃了我内心的火焰Loving him was red沸腾了我的血液Oh, Losing him was blue, like I‟ve never known失去他的蓝色,是我不曾体验的忧郁Missing him was dark grey, all alone想念他的深灰,是一直伴随我的孤单Forgetting him was like trying to know somebody you never met对他的忘却,难似试图了解一个不曾相识的陌生面孔Cause loving him was red爱他的红色,点燃了我的心Yeah, yeah red,Burning red沸腾了我的血液And that‟s why he‟s spinn ing round i n my head那便是为何,他总在脑海浮现Comes back to me, burning red反反复复,燃成一片红色的火焰Yeah, yeahHis love他的爱was like driving a new Maserati down a dead end street 就好象驾驶着Maserati,行驶在没有出口的公路The stakes are high, the water's roughThe slope is treacherous,the path i s recklessWon‟t stop till it‟s overWon't stop till we surrenderTreacherous翻译By Maya (微博@SelenaLevy)Put your lips close to mine将你的嘴唇靠近我的呼吸As long as they don‟t touch只要它们不会碰触Out of focus eye to eye对视的目光失去焦点Till the gravity‟s too much直到引力令人无法抗拒And I‟ll do anything you say我愿意做你所说的一切If you say it with your hands如果你能用双手将我环绕And I‟d be smart to walk away我想我会聪明的离开But you‟re quicksand可你却让我深陷This slope i s treacherous这样的坡度,有些艰险This path i s reckless道路的选择,不顾一切This slope i s treacherous斜坡是这样艰险And I I I Like i t但我很喜欢I can‟t decide i f i t‟s a choice无法抉择的选择getting swept away渐渐迷失了自我I hear the sound of my own voice我听见心底的呐喊Asking him to stay请求他不要离开And all we are is sk in and bone我们的棱角所剩无几Train to get along只为迎合这个世界Forever going with the flow随波逐流But your friction但你却令我停留This slope i s treacherous这样的坡度,有些艰险This path i s reckless道路的选择,不顾一切This slope i s treacherous斜坡是这样艰险And I I I Like i t但我很喜欢Two headlights shine through the sleepless night 车前的光束穿透无眠的夜and I will get you, get you alone我想要让你在我身边Your name has echoed through my mind你的名字在耳边回响and I just think you shoul d ,think you shoul d know 我想,你应该知道That nothing safe i s worth the drive也许正是些许的危险令我鼓起勇气冒险and I would follow you follow you home我会追随着你的脚步Follow you follow you home伴随在你的左右This hope is Treacherous希望也许会是绝望This day dream is dangerous梦想或许只是妄想This hope is Treacherous这样的期待,有些危险I I II I II I ITwo headlights shine through the sleepless night 车前的光束穿透无眠的夜and I will get you, get you alone我想要让你在我身边Your name has echoed through my mind你的名字在耳边回响and I just think you shoul d ,think you shoul d know 我想,你应该知道That nothing safe is worth the drive也许正是些许的危险令我鼓起勇气冒险and I would follow you follow you home我会追随着你的脚步Follow you follow you home伴随在你的左右Follow you follow you home跟随着你Follow you follow you home直到海角天边This slope is treacherous这样的斜坡有些艰险I I I Like it但我很喜欢【注释】quicksand:形容危险而捉摸不定swept away:迷失自我nothing safe is worth the drive:冒险才值得尝试I Knew You Were Trouble翻译by Maya (微博@SelenaLevy)once upon a time很久很久以前a few mistakes ago当这一切都还是正确的时候i was in your sights我在你的视线里you got me alone孤单的站立you found m e you found me, you found me是你,找到了我i guess you didn‟t care,我猜,你一定不在乎吧and i guess i liked that我想,我就是喜欢你的不在乎and when i fell hard我坠入了有你的爱河里you took a step back而你却向后退了一步without m e without me, without me离我而去and he‟s long gone他的心远在千里之外when he‟s next to me即使他的身影近在眼前and i realiz e我清楚的意识到the blame i s on me能责怪的只有自己cuz i knew you were trouble when you walked i n当你走进我生活的那一刻,我便知道你是我无法躲避的劫难so shame on me now只能责怪自己flew me to places i‟ve never been你带我飞去,我不曾落足的边际till you put me down oh直至将我狠狠丢弃i knew you were trouble when you walked i n当你走近我生活的那一刻,我便知道你是我无法逃避的陷阱so shame on me now只能责怪自己flew me to places i‟ve never been你带我看遍,我不曾浏览的风景now i‟m ly ing on the cold hard ground而此刻,我却只能将心贴在在冰冷的地面oh oh trouble trouble trouble劫难,陷阱,无法躲避oh oh trouble trouble trouble劫难,陷阱,无法逃避no apologies,消声的对不起,he‟ll never see you cry他永远也无法察觉你的哭泣pretend he doesn‟t know,假装并不知情that he‟s the reason why他就是你泪洒吉他的原因you‟re drowning, you‟re drown ing, you‟re drown ing你无法呼吸I heard you moved on,你把心交给了另一个她from whispers on the street人们在大街小巷议论着a new notch in your belt i s all i‟ll ever be而我,不过只是你系在腰间皮带上的小口(而我,不过是你众多玩弄对象中的一个)and now i see, now i see, now i see此刻,我终于明白and he‟s long gone他的心远在千里之外when he‟s next to me即使他的身影近在眼前and i realiz e我清楚的意识到the joke is on me我和自己开了一个玩笑I knew you were trouble when you walked i n当你走进我生活的那一刻,我便知道你是我无法躲避的劫难so shame on me now只能责怪自己flew me to places i‟ve never been你带我飞去,我不曾落足的边际till you put me down oh直至将我狠狠丢弃i knew you were trouble when you walked i n当你走近我生活的那一刻,我便知道你是我无法逃避的陷阱so shame on me now只能责怪自己flew me to places i‟ve never been你带我看遍,我不曾浏览的风景now i‟m ly ing on the cold hard ground而此刻,我却只能将心贴在在冰冷的地面oh oh trouble trouble trouble劫难,陷阱,无法躲避oh oh trouble trouble trouble劫难,陷阱,无法逃避and the saddest fear最悲伤的恐惧comes creeping i n无法抑制的蔓延在我的思想里that you never loved me, or her, or anyone你不曾爱过我,也不曾爱过她,亦或是任何人or anything, yeah任何事情I knew you were trouble when you walked i n当你走进我生活的那一刻,我便知道你是我无法躲避的劫难so shame on me now只能责怪自己flew me to place s i‟ve never been你带我飞去,我不曾落足的角落till you put me down oh直至将我狠狠丢弃i knew you were trouble when you walked i n当你走近我生活的那一刻,我便知道你是我无法逃避的陷阱so shame on me now只能责怪自己flew me to places i‟ve never been你带我看遍,我不曾浏览的风景now i‟m ly ing on the cold hard ground而此刻,我却只能将心贴在在冰冷的地面oh oh trouble trouble trouble劫难,陷阱,无法躲避oh oh trouble trouble trouble劫难,陷阱,无法逃避i knew you were trouble when you walked i n当你走进我生活的那一刻,我便知道你是我的劫难trouble trouble trouble无法逃离,无法拒绝,无法躲避i knew you were trouble when you walked i n当你走近我生活的那一刻,我便知道你是我的陷阱trouble trouble trouble无法逃离,无法拒绝,无法逃避也许要等到足够的时间过去之后,才敢写出那些怀念的字句-----JDAll Too Well翻译By Maya(微博@SelenaLevy)I walked through the door with you,我们并肩穿过那扇门the air was cold,空气是如此寒冷But som ething 'bout it fel t like hom e somehow,却有些什么让我感受着家的温度and I left my scarf there,At your sister's house不小心把围巾遗落在你姐姐家And you still got it,你将它保存In your drawer even now.即便是现在,依旧安静的躺在你的抽屉Oh, your sweet disposition,你甜蜜的性格将我融化And my wide eyed gaze,我睁大眼睛凝视你的侧脸We're sing ing in a car, 我们在车中吟唱Getting lost upstate.迷失在北的那边The Autumn l eaves falling down, 秋天的树叶飘落Like pieces i nto place,也许这是命中注定的轨迹And I can picture i t,我能够想象它凋零的模样After all these days.翻过日历的这几页And I know it's long gone,我知道,这已是很久很久以前And that magic‟s not here no more,曾经的魔法早已消失不见And i t might be okay,也许,时间会抚平一切But I'm not fine at all.但我却无法再次展开笑颜'Cause here we are again,记忆里的那些年On that little town street,小镇的街道上You almost ran the r ed,你差一点闯过红灯下的停止线'Cause you were looking over me, 只因目光聚焦我的笑脸Wind i n my hair,微风拂过发梢I was there,我曾出现的美好画面I remem ber i t all too well.我记得,这一切Photo al bum on my counter,相册竖立在我的柜台上Your cheeks were turning red,照片里的你,脸颊泛着红晕You used to be a little kid,曾经稚气的脸With glasses i n a twin siz e bed.带着眼镜,躺在大大的床上And your mother's telling stories,你的母亲向我讲述着你的童年'Bout you on the t-ball team,那个关于棒球队的故事You tell me about your past,你诉说着你的过去Thinking your future was me.幻想着我们的未来And I know it's long gone,我知道,这已是很久很久以前And there was nothing else I coul d do.无能为力And I forget about you long enough,只能将你遗弃在记忆的角落To forget why I needed to.无法搜寻的是曾经需要你的原因'Cause here we are again,记忆里的那些年In the middle of the night,我们相拥的午夜We're dancing round the kitchen,裙摆在厨房的地面旋转出花朵In the refrigerator light.冰箱的微光散发着温柔Down the stairs,就在楼梯的下方I was there,我曾出现的美好画面I remem ber it all too well.我记得,这一切And maybe we got lost i n translation,也许,言语中的情感遗失在了空气里Maybe I asked for too much,也许,是我要求的太多But maybe this thing was a masterpiece, 也许,这会是一幅完美的画卷Till you tore it all up.直至你将它撕毁Running scared,恐惧将我围绕I was there,我曾出现的美好画面I remem ber i t all too well.我记得,这一切Hey, you called me up again,听筒的那边再次传来熟悉的声线Just to break me like a promise,却只是为了将我击碎,就像你摧毁的那个誓言So casually cruel i n the,不经意间的残酷Name of being honest.却在诚实的掩护下肆虐I'm a crumbled up piece of paper lying here, 我如纸般无力的躺在那里'Cause I rem ember i t all,回忆清晰可见All, all too well.布满美好的画面Time won't fly i t's,时间停滞不前Like I'm paralyzed by i t,我已经瘫痪在这个有你的瞬间I‟d like to be my ol d sel f again,好想再次成为那个记忆中的自己But I'm still trying to find i t.此时的我却在努力追寻她的踪迹After plaid shirt days and nights那些格子衬衫陪伴的日夜when you made me your own,你得到了我的一切Now you mail back my things,包裹封存着你寄回给我的东西And I walk home alone.孤单的走在回家的路上But your keep my old scarf,但你却留下了我的围巾From that very first week,我们初见的第一个七天'Cause i t reminds you of i nnocence,因为,它能让你想起曾经的天真无邪And it smells like me,因为,它还残留着我的味道You can't get rid of it,你无法将它丢弃'Cause you remember it,只因你记得一切All too well, yeah.全是美好的画面'Cause there we are again,记忆里的那些年Where I loved you so,我爱过你Back before you lost the one real thing you've ever known在你丢弃那个仅存的真实之前It was rare,它是如此罕见I was there,却又真实的存在我的身边I remem ber it我记得那一切all too well.全是美好的画面Wind in my hair微风拂过发梢you were there,你曾出现的画面You remember it all,你记得这一切Down the stairs在楼梯的下方you were there,你曾出现的画面You remember it all你记得这一切It was rare,它是如此罕见I was there,却又真实的存在我的身边I remem ber it 记忆清晰近在眼前all too well.全部都是,美好的画卷【注解】t-ball:小孩子玩的baseballDo you rem ember when we were fifteen?22翻译By Maya (微博@SelenaLevy)It feels like a perfect night这是一个完美的夜晚to dress up like hipsters打扮成时尚的封面女郎And make fun of our exes, uh uh uh uh开着前任们的玩笑,嗯嗯嗯嗯It feels like a perfect night这是一个无暇的夜晚,for breakfast at midnight在午夜品尝着早餐To fall i n love with strangers uh uh uh uh和陌生人坠入爱河,嗯嗯嗯嗯Yeaaaah耶!We're happy free confused and lonely at the same time 快乐,自由,不解和孤单在一瞬间向我们袭来It's miserable and magical oh yeah有些苦恼,却也神奇Tonight's the night,when we forget about the deadlines, 月色模糊了截止期限it's time uh uh享受现在I don't know about you,but i m feeling 22我并不知道你的感受,但我沉浸在22岁的青春中Everything will be alright,if you keep me next to you 一切都是如此美好,只要让我在你的左右You don't know about me,but I bet you want to你并不了解我,但你一定想要这么做Everything will be alright,if we just keep dancing like we're 22, 22一切都是如此美妙,不要停下舞步,就好象我们22岁一样It seems like one of those nights就是这样的夜晚This place is too crowded有些拥挤too many cool kids(Who's Taylor Swift anyway ?)好多酷酷的孩子(谁是Taylor Swift?)It seems like one of those nights就是这样的夜晚We ditch the whole scene我们抛弃了正在上演的现在and end up dreaming instead of sleeping在梦中狂欢,而不只是沉沉睡去Yeaaaah耶We're happy free confused and lonely i n the best way 快乐,自由,不解和孤单都是青春最美的礼物It's miserable and magical oh yeah有些苦恼却也神奇Tonight's the night when we forget about the heartbreaks,月色模糊了心里的伤痕it's time uh uh享受现在I don't know about you,but i m feeling 22我并不知道你的感受,但我沉浸在22岁的青春中Everything will be alright,if you keep me next to you 一切都是如此美好,只要让我在你的左右You don't know about me,but I bet you want to你并不了解我,但你一定想要这么做Everything will be alright,if we just keep dancing like we're 22, 22一切都是如此美妙,不要停下舞步,就好象我们22岁一样I don't know about you, 22, 22我不知道你是如何感受It feels like one of those nights,We ditch the whole scene就是这样的夜晚,我们抛弃正在上演的现在It feels like one of those nights,We won't be sleeping 就是这样的夜晚,狂欢直至黎明It feels like one of those nights,You look like bad news 就是这样的夜晚,你看上去像个坏消息I gotta have you, I gotta have you但我想要拥有你,我必须拥有你I don't know about you,but i m feeling 22我并不知道你的感受,但我沉浸在22岁的青春中Everything will be alright,if you keep me next to you 一切都是如此美好,只要让我在你的左右You don't know about me,but I bet you want to你并不了解我,但你一定想要这么做Everything will be alright,if we just keep dancing like we're 22, 22一切都是如此美妙,不要停下舞步,就好象我们22岁一样Dancing like 22, yeah, 22, yeah yeah随着音乐摇摆着我们的22岁It feels like one of those nights,We ditch the whole scene就是这样的夜晚,我们抛弃正在上演的现在It feels like one of those nights,We won't be sleeping 就是这样的夜晚,狂欢直至黎明It feels like one of those nights,You look like bad news 就是这样的夜晚,你看上去像个坏消息I gotta have you, I gotta have you但我想要拥有你,我必须拥有你It takes everything i n me ,not to call youI Almost Do翻译By Maya (微博@SelenaLevy)I bet this time of night you‟re still up我想,你一定还在辗转反侧,夜幕都已褪色I bet you‟re tired from a long, hard week我想,你一定疲惫不堪,经历了漫长而幸苦的七天I bet you‟re sitting in your chair by the window, look ing out at the city我想,你一定坐在窗边的椅子上,遥望城市的灯光And I bet sometimes you wonder about m e我想,你还是会偶尔想起我吧And I just want to tell you我只是想要让你知道It takes everything in me用尽所有的力气not to call you只为了抑制想要再听到你声音的冲动And I wish I coul d run to you好想向着有你的方向奔跑And I hope you know that我只是希望你会明白Everytime I don‟t,每一次的放弃I almost do, I almost do都是如此艰难I bet you think I either moved on我想,你一定认为我早已移情别恋or hate you亦或是对你恨之入骨…Cause each time you reach out每一次的呼喊,there‟s no reply都得不到回音I bet it never, ever occurred to you我想,你一定不曾这样想过that I can‟t say hello to yo u不能再对你问候And risk another goodbye只因无法接受再一次的离别And I just want to tell you我只是想要让你知道It takes everything in me用尽所有的力气not to call you只为了抑制想要再听到你声音的冲动And I wish I coul d run to you好想向着有你的方向奔跑And I hope you know that我只是希望你会明白Everytime I don‟t,每一次的放弃I almost do, I almost do都是如此艰难We made quite a mess, babe亲爱的,我们把一切弄得一团糟It‟s probably better off this way也许这样的退出是最美的谢幕And I confess, babe亲爱的,我承认That i n my dreams you‟re touching my face梦中的你,依然温柔的抚摸着我的脸颊And asking me i f I want to try again with you询问着,是否愿意再和你试一试And I almost do我几乎就要答应And I just want to tell you我只是想要让你知道It takes everything i n me用尽所有的力气not to call you只为了抑制想要再听到你声音的冲动And I wish I coul d run to you好想向着有你的方向奔跑And I hope you know that我只是希望你会明白Everytime I don‟t,每一次的放弃I almost do, I almost do都是如此艰难I bet this time of night you‟re still up我想,你一定还在辗转反侧,夜幕都已褪色I bet you‟re tired from a long, hard week我想,你一定疲惫不堪,经历了漫长而幸苦的七天I bet you‟re sitting i n your chair by the window, look ing out at the city我想,你一定坐在窗边的椅子上,遥望城市的灯光And I hope sometimes you wonder about me我只是希望,你会偶尔想起我I love you doesn't count after goodbyeWe Are Never Ever Getting Back Together翻译By Maya (微博@SelenaLevy)I remem ber when we broke up, the first time.依然清晰,我们第一次的分手的场景saying this is it I‟ve had enough.就这样吧,我受够了一切cause like we hadn‟t seen each other i n a month.一个月不曾见面when you said you needed space…what?那时的你说,需要属于自己的空间。

maya中文翻译

maya中文翻译

maya2009中文翻译32009MAYA中英文菜单对照翻译3 Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染。

Adam《亚当(2009)》完整中英文对照剧本

Adam《亚当(2009)》完整中英文对照剧本

我最喜欢的儿童读物是《小王子》My favorite children's book is about A Little Prince... 他从遥远的外星球来到地球Who came to earth from a distant asteroid.遇到了一个在沙漠中坠机的飞行员He meets a pilot whose plane has crashed in a desert. 小王子教了飞行员很多事The little prince teaches the pilot many things...但主要是关于爱But mainly about love.爸爸总是说我就像那个小王子My father always told me I was like the little prince. 但当我遇到亚当以后But after I met Adam...我发现我一直都只是那个飞行员I realized I was the pilot all along.爸爸的家务活儿亚当的家务活儿-早上好亚当 -早上好凯利- Morning, Adam. - Good morning, Kelli.-早上好露露 -早上好亚当- Good morning, Lulu. - Good morning, Adam.我不知道说什么I don't know what to say.-什么都行 -好吧- Say anything. - Okay.亚当·拉基是最可爱的同事这句怎么样Adam Raki is the cutest guy in the office. How's that? -好吧 -早上好亚当- That's fine. - Morning, Adam.-早上好克莱勃先生 -早上好凯利- Good morning, Mr. Klieber! - Morning, Kelli.-早上好 -早上好亚当- Good morning. - Good morning, Adam!-她是怎么做到的 -什么- How did she do that? - What?她怎么知道刚开始是我后来是你说话的How did she know it was me and then you talking? 语♥音♥识别Voice recognition.我把一些同事的声音放入语♥音♥模式I put in voice patterns from some people in the office然后又添加拼接到识别系统And added SPLICE to the recognition system.拼接是指基于立体音修补SPLICE stands for ''stereo-based环境智能线性补偿Piece-wise linear compensation for environment.''-就是我放入了一个编码 -亚当亚当- It's an algorithm that I placed? - Adam. Adam.话匣子帕蒂有拼接吗Did chatty Patty have SPLICE?大喇叭比利·巴斯有吗Did big mouth Billy Bass have SPLICE?你说我可以把她的声音弄得像凯利But you said I could make her sound like Kelli.我是说声音像凯利I said she could sound like Kelli.没说要给她话语权I didn't say to give her free will.她没有话语权She doesn't have free will.5000个100美元5,000 at a hundred dollars,不是5个1000美元明白?not five at a thousand dollars. Capisce?-再见克莱勃先生 -再见亚当- Good-bye, Mr. Klieber. - Good-bye, Adam.给了我们很小的机会All of which gives us the rare opportunity...来解释谜样的领域to explore the mysterious terrain...在名声和工艺之间That lies between fame and craft...在公众形象和私下的珍贵的自我Between the public persona and the private, precious self.女士们先生们演员摄影棚热烈欢迎Ladies and gentlemen, the actors studio is proud to welcome... 我们非常喜爱的女演员An actress we admire...茱莉亚·罗伯茨Julia Roberts.好极了Perfect.这是开放的吗Is this open?对居民开放吗你有钥匙吗I mean, to residents. Do you have a key?有Uh, yes.我刚搬进来贝丝·布赫瓦尔德三楼A号♥I just moved in. Beth Buchwald, 3a.亚当二楼二号♥Adam. Second floor. Two.你不是来洗衣服的吗You're not doing your laundry?是的Oh. Um, yeah.看起来出了点小状况Looks like a bit of an emergency.你可以让我进去吗Would you mind letting me in?-当然可以 -谢谢- Uh, Yeah. Yeah. Sure. - Thanks.我很喜欢它我喜欢闹市区I mean, I loved it. Downtown's my hood.但这里更大离原始森林也很近But this place is bigger and it's right around the corner from wildwood. 你从三楼能看见天空吗Can you see the sky from the third floor?如果窗户没被煤烟遮住的话应该可以吧I guess I would if the windows weren't covered in soot.好吧一些神经病Some nerve, right...把在曼哈顿中心的学校叫做原始森林Calling a school in the middle of Manhattan wildwood?实际上这只是暂时的It's just temporary, actually.工作不是学校的名字The job, not the name of the school.我是个作家儿童作家I'm a writer. For children.一份不错的工作So it's a good experience.你是干什么的What do you do?我帮忙做玩具Uh, I help make toys.你是个圣诞精灵吧Oh, you're an elf?不是我是个电子工程师No, I'm an electronic engineer.你洗衣服得用卡Oh. You need a card for the wash.我是有一个No, I've got one.有趣我可能把我的落在楼上了Funny. I think I left mine upstairs in my packet.我可以先借你的吗Could I borrow yours for now?好吧Okay.谢谢Thanks.干得漂亮贝丝Good. Good work, Beth.你好邻居Hi, neighbor.这里有些卡西尼工程拍摄的土星图片There are new images of Saturn from the cassini project. 老天God.我老希望我可以对太空了解的更多I always wish I knew more about space.是吗比如说You did? Like what?我不知道像是外太空有些什么I don't know. You know, what's out there.你得缩小范围You have to narrow that down.是的我想你是对的Yeah, I guess you're right.我有书望远镜星图Well, I have books, telescopes, star charts.你可以借我的You could borrow some stuff.我们可以出去探索星空今晚就可以We could go out, look at the sky... t-tonight.改天吧Maybe sometime. Sure.好的Okay.那我现在就把这些巨大的杂货袋子拖上楼Well, I'll just be hauling these enormous grocery bags upstairs now. 好的Okay.好吧Okay.你在干什么What are you doing?观察别人People watching.有特别的人吗Anyone in particular?只是人Just people.今晚我要和一些朋友出去Listen, I'm going out with some friends tonight, later,如果你也想来的话If you want to come.他们都是人They're people,也许你也想观察他们so you might want to... watch them.如果你不想来也没关系But if not, you know, that's fine.我想去但是我不能去No, I want to go, but, um, I-I-I don't think I can.-如果你很忙的话没关系 -不是的- Okay, if you're busy. - No.我是说这不是约会I mean, it's not a date.这就是来庆祝乔迁之喜It's just a little moving-In celebration, you know.什么时候When?八点八点左右8:00. 8:00-Ish.不要有压力Look, there's no pressure.我出门的时候会敲你的门I'll just knock on your door on my way out,你能出来就出来and if you can, you can.-好吧 -没问题吗- Okay. - Yeah?-没问题 -好的- Yeah. - Okay.亚当Adam?亚当Adam.-回见 -晚安- See you later.! - Good night.!很抱歉晚上没和你的朋友们出去I-I'm sorry I didn't come out with your friends.没关系No problem.我有点超负荷了I get kind of overloaded.我想让你看些东西I have something to show you.来进来Come in. Come in.我的天Oh, my!你说你想要对太空了解得更多You said you want to know more about space.因为它看起来像这样Because it looks like this人们觉得它是静止的people think of it as still...即使知道它在膨胀Even though we know its expanding.宇宙的各个部分都在一个一个的消失All parts of the universe are moving away from one another... 大多数消失得比光速还快除了Most of them faster than the speed oflight, except for...我原以为光速就是最快的了I thought nothing went faster than the speed of light.是的是的Right, right.没有比光速更快的了除了宇宙自己Nothing goes through space faster, but space itself你知道大爆♥炸♥吗Um, uh, do you know about the big bang?一点点宇宙形成的时候上帝创造A little. In the beginning, god crea?膨胀理论说大爆♥炸♥是从The inflation theory says the big bang came一个很小的20磅区域大的空间开始的From as little as a 20-pound chunk of space...大概一千四百亿年前About 14 billion years ago...在10的负39次方秒内扩展成宇宙That expanded to the size of the universe in 10 to the minus-39 seconds. 10的负39次方?Ten to the minus-39?一个小数点 39个零然后一个一A decimal point, 39 zeros, and then a one.这是宇宙形成所用的几分之一秒That's the fraction of a second in which the universe was formed.这比光要快十亿的十亿倍That's billions and billions of times faster than light.那真...快Ooh, that's... fast.是的Yeah.这是所有的行星还有These are all pictures of stars and一直在远离我们的星系的照片Galaxies that have been traveling away from us...经过了亿年甚至十亿年的时间For hundreds of millions or billions of years.但跟那些我们从来没有见过的其他But that's still nearby compared to星系相比他们离我们还是很近的Most of the universe that we'll never see.从没见过的?Never?比光还快的东西相互之间看不到彼此Well, things that move apart faster than light can't ever see one another. 因为从一个星系发出的光Because the light from one永远赶不上另一个星系的never catches up to the other.大爆♥炸♥以后After the big bang...宇宙的扩展速度慢下来了The expansion of the universe slowed down.然而大概70亿年后But then, after seven billion years...由于某些原因它又加速扩展起来For some reason it speeded up again...而且从那开始一直在加速And it's been speeding up ever since.某天你现在看到的一切东西都会永远消失Someday everything you see here will disappear forever.最终夜空And eventually the night sky...将变成完全的黑暗Will be almost completely dark.听起来很悲哀That's kinda sad.悲哀吗Sad?我话太多了那么I-I have been talking too much, so?没有很引人入胜No, it's... fascinating.-我兴奋的时候话就多了 -还好啦- But I talk too much when I get excited. - No, really.这这很让我惊叹It's?It's amazing.我可以把M膜的理论给你讲的快一点Well, I-I could tell you quickly about M-brane theory.不用了可以了下次吧Oh, no, it's okay. Maybe next time.好吧它推论性很强Okay. It's very speculative.我得走了Well, I should go.晚安贝丝Good night, Beth.晚安Good night.谢谢我喜欢你的天文馆Thanks. I love your planetarium.不客气Oh. You're welcome.我本可以等的爸爸Oh, I could have waited, daddy.不是另一天我盼你离开那个捕鼠夹五年了Not another day. I wanted you out of that rat trap for five years. 他们是老鼠They were mice.但是我是对的你喜欢它But I was right, wasn't i? You love it.这挺好的它不像村庄我才认识一个人It's okay. It's not like the village. I've only met one person so far. -新朋友 -他在客厅里建了一个天文馆- It's new. - He did have a planetarium in his living room though. 你进了别人的客厅You were in someone's living room.他很可爱他也住在大楼里He's cute. He lives in the building.你和瑞奇·李坡曼到底怎么了Whatever happened to Rich Lippmann?不想谈这个Not going there.但他的公♥司♥叫什么创始人基金吗But what was the name of his company? Founder's fund?好吧好吧Okay. Okay.那么你的邻居是个天文学家吗So, your neighbor's an astronomer?不他是电子工程师天知道那是什么So, he's an electronic engineer, whatever that means.但第一次见面时他都不给我打招呼But he hasn't even said hello to me since the first time, so?他是个白♥痴♥So, he's an idiot.不我才是No, it's me.没人跟你和妈说过独生子女有情感障碍Didn't anyone tell you and mom that only children are emotional retards... 娇纵太容易相信别人不设防等缺点吗Spoilt, too trusting and unequipped to cope?你们觉得呢What were you thinking?我们有一个完美的孩子That we had one perfect child.学校怎么样How's school?刚开始We just started.文明课程是大灾难和教育的赛跑"The course of civilization is a race between catastrophe and education. " -约翰·肯尼迪 -我知道- John F. Kennedy. - I know.如果你和一个投资银行主结婚的话Well, if you marry an investment banker...你想做什么就能做什么You could do whatever you want.瑞奇·李坡曼是个混♥蛋♥ 爸爸就此打住Rich Lippmann is a dick, daddy. Can we leave it at that?别在爸爸面前说混♥蛋♥这个词Don't say ''dick'' to your father.我只是想说人无完人贝丝No one's perfect, Bethy. That's all I'm saying.但他们的传感系统But their sensor systems have在分♥析♥空间放射物质时侦测到一个错误Detected an error in analyzing space radiation.亚当我在吃饭Adam, I'm having lunch.-说英语 -对不起- Speak english. - I'm sorry.你看行星追踪系统是You see, the star tracker system is?停No.别说背景辐射黑洞或火星机器人No more background radiation black holes or mars robots.午饭时间就是谈男人的话题Lunchtime is for guy talk.两个男人谈论女人天气之类的明白吗Two guys talking about women, the weather and such. Uou got it? -但行星追踪系统呢 -不行- But the star tracker system? - No.一个女人搬进了三楼A号♥A woman moved into 3A.很好现在这才是午饭闲聊All right. Now, that's lunch talk.然后呢So?完了So, that's all.拜托一个女人搬进了三楼A号♥Come on. A woman moved into 3A.她看起来?She looked?她看起来不错She looked nice.很好很好Good. Good!-你要见见她吗 -见过了- Uh, you gonna meet her? - I did.见过了?You did?我们一起洗衣服了她去了我屋We did laundry. She came to my apartment.-是吗 -是我跟她讲了一些宇宙的事- She did? - Yeah, I told her something about space.-天啊她什么反应 -她很喜欢- Oh,jesus. How'd she take it? - She liked it.她She?保佑行星们Well, bless my stars.你准备再见她吗You gonna see her again?我几乎每天都能看见她I see her almost every day.你有再和她聊天吗You talk to her again?没有No.亚当Adam.你是个男人You're the man.你得主动约她出来吃饭You have to start the conversation. Ask her out. Take her to dinner. 不行我怎么?I can't do that. h-how?这个蠢货把自己锁到车外面了This jackass locked himself out of his car.以为他可以在电♥话♥里骂我Figures he can cuss me out on the phone.他现在应该冷静多了Well, he ought to be chilled by now.哈兰?Harlan?跟进年轻人Follow through, young man.跟进Follow through.你和妈妈今年还去巴巴多斯吗Are you and mom still going to Barbados this year?-我们还在考虑 -真的吗- Well, we're still deciding. - Oh. Really?还有个小问题要解决There's a little problem that has to be dealt with.-你和妈妈之间吗 -不是的- Between you and mom? - No, no.公♥司♥里的At the firm.去年三月份时我们被起诉了There was an indictment last march.公♥司♥被起诉了吗There was an indictment of the firm?不是我个人No, of me, personally, no less.没事有些年轻人想扮克拉伦斯·达罗(著名辩护律师)It's nothing. Some junior g-man playing Clarence Darrow.但一月十九号♥就要开庭了But there's a trial date now. January 19.-审判? -是的我们必须在那之前搞定所有事- A trial? - Yeah, so we have to work everything out before then. 扯淡如果你不介意我这么说的话But bullshit, if you'll excuse the expression...在有限的时间里完成这么多事纯属扯淡Expands to fill the allotted time...所以去不去巴巴多斯很难说So now Barbados is up in the air.爸爸Daddy!别担心Don't worry.但如果你碰巧遇见了下一个哈利·波特But if you happen to come up with the next Harry Potter...我们可以用他来付那个骗子律师了We may need it to pay the ganef lawyers.-星期五过来吃饭好吗 -好的- Over friday for dinner, right? - Yeah.-我爱你♥爸♥爸 -爱你- I love you, daddy. - Love ya.!贝丝?Beth?贝丝?Beth?亚当Adam!对不起我今晚只想一个人静静I'm so sorry. I just don't feel like any company tonight.没关系Oh, that's okay.跟我来吧我想让你看些东西Come out with me. I wanna show you something.贝丝Beth?-亚当公园已经关门了 -马上就到了- Adam, the park's closed. - J-just a little bit further.-我想回去我不去了 -看那边- I wanna go back! I'm not? - Shh-shh-shh. Over here.-亚当我? -小声点- Adam, I? - Shh-shh-shh!中♥央♥公园有浣熊吗Raccoon in Central Park?太酷了That was so cool.它们在干吗What are they doing here?吃草Foraging.你怎么知道它们会在这儿How did you know where they'd be?他们在这出没They live here.我经常来这里观察它们一会I used to come and watch them a lot.这很安静It's quiet.他们完全不属于这里They don't really belong here, you know,但却在这but here they are.他们一会儿会回来你要等吗They're coming back around in a little while. You wanna wait?当然Yeah, sure.正常这个时间你该起床了给你新洗衣卡我拿点东西给长椅那的派特克莱勃先生Oh. Mr. Klieber.抱歉我吓到你了Yes. That's all right. I startled you.有点Yes.我是想跟你谈谈工作的事儿I just wanted to tell you what a good job你已经为我工作一年半了You've done for us the last year and a half.是的感觉不错Well, that's good.当你父亲说你...When your father explained your...当他说你有些...When he explained your... things...虽然我表示怀疑但是他没错Well, I had my...my doubts, but, uh, he was right. 人们不会因为你的背景支付薪水A man of your background at the salary.他们看重的是你的价值You're getting has been a value to this company. -说的好 -是- Well, that's good. - Yes.但是世界在改变But the world is changing.你不能总蜷缩在靠家很近的小店里You can't be the corner candy store anymore. -你得去竞争 -糖果店?- You've got to compete. - Candy store?是5000个100 不是5个10005,000 at a hundred, not five at a thousand.亚当我得放你去闯Adam, I've got to let you go.但我会给你写份推荐信But I will write you a recommendation让你事半功倍that will knock your socks off.-你赶我走吗 -非常抱歉- L-let me go? - I'm truly sorry.但我...我不想走我还没做完Yeah, but I...I don't wanna go. I haven't finished. 我已经决定了亚当别说了I have a bid, Adam. It's done.-你已雇到更好的人了吗 -那人不如你- You found a better chip? - Not better.但比你便宜Cheaper.回家去吧Look, go home.跟你父亲商量一下Talk it over with your dad.-我相信他会帮你找到另外的工作 -不他?- I'm sure he'll find you another job. - No, my dad?凯利会给你些遣散费很高兴跟您一起工作Kelli has your severance. It's been a pleasure working with you. 并致以我最诚挚的谢意亚当再见And I mean that sincerely. Good-bye, Adam.再见克莱勃先生Good-bye, Mr. Klieber.亚当很遗憾Adam, dude. Sorry about that, man.兄弟别想太多我保证你会好起来的Don't think about it, Bro. Something will come up, man. I promise. 很遗憾亚当I'm so sorry, Adam.保重好吗See you around, okay?先生打扰下你在这干吗Excuse me, sir. what are you doing there?-我在问你在干吗 -看孩子们- I said, what you doin'? - Watching the children.先生让我看下你的身份证Uh-huh. Let me have some I.D., sir.我...正在看孩子I-I-I was looking at the children.转身让我看的见你的手Sir, turn around. Put your hands on the fence, please.为什么这么做Why are you doing this?身体前倾让我看的见你的手Lean forward, put your hands on the fence, please.转过去Turn around!让我看的见你的手Hands on the fence.你干什么W-w-what are you doing?先生我要掏出你的钱包I'm taking your wallet out of your back pocket,检查你的身份证to check your Identification, sir.15号♥呼叫中心请核查一个身份亚当15-Adam to Central, I need a name check.-亚当·拉基 -我们走- Adam Raki. - Let's go.-是你报的警吗 -不是我报的警- Is this the man you reported? - I wasn't the one who saw him. 先生你住在哪里Where do you live, sir?请待着别动Please stay where you are.你是住在附近还是来这有事?Do you live or do you have business in this neighborhood, sir? 一切正常回去里面Everything's fine. Go on back inside.贝丝Beth!-你报♥警♥查的是这男的吗 -亚当- Are you the one who reported this? - Adam.-你在这干吗 -你认识这个男人- What's going on? - You know this man?恩他是我邻居有什么问题吗Yeah, he's my neighbor. What happened?-我? -15号♥ 亚当·拉基 R-a-k-I 没有记录- I? - 15-Adam. Raki?R-a-k-I. No hits.-身份清白 -明白抱歉误会你了- He's clean. - All right. Sorry about that.我们得盯着太专注观察孩子的人对吗Can't be too careful with kids, right?你可以走了You can go.亚当Adam!亚当Adam?你的东西忘拿了还好吗Enough with the presents, okay?你不觉那样有点怪吗Well, that was kind of awful, wasn't it?你只是盯着小孩子在看I mean, God, you just stopped by to watch the kids.我才是靠这个混饭的I do that for a living.-警♥察♥也把我当怪胎看 -你进来吗- Police freak me out too. Okay? - Do you wanna come in?好的Okay.这么说来你是独居So, you live alone?是的Yes.这一个人住有点大I mean, it's-It's big for one person.在城市来说是For the city.我父亲也住在这Well, my father lived here too.他现在哪里Oh! Where is he now?-去见女王 -见女王- Queens. - Queens?去世六周了He died six weeks ago.抱歉失礼了Oh, God. I'm so sorry.我朋友哈兰说每个人死后都会去见女王My friend Harlan says Queens is where everybody goes to die... 因为他们那里人是没有差别的Because they can't tell the difference.令人难过T-that's awful.哈兰说是个笑话Harlan said it was a joke.我指你父亲Oh, I meant about your father.-那你母亲呢 -我8岁的时候她去世了- What about your mother? - She died when I was eight.对不起I'm so sorry.昨晚在公园我过的很开心I had a really nice time last night in the park.你兴奋吗Were you excited?-什么 -我们昨晚在公园的时我性亢奋- What? - Sexually, when we were in the park.不全然Um? Uh, no, not exactly.我以为只有我这么想没料到你也有这感觉Well, I ask because I was, and I wondered if you were too. 非常感谢你的招待Thank you so much for the glass of water.我想我该走了I... I should... I should be going now.因为我说有性亢奋冒犯你了吗Because I said that thing about being sexually excited?不我只是No! No, no. I just...好吧Well? Yeah.有时我不太会表达懂吗Uh, sometimes I-I-It's hard for me to, um?我不知道怎么沟通表达...I have this thing that makes it hard to, um to a...是艾斯伯格症It's called Asperger's Syndrome.其中一种症状就是跟人沟通不得体One thing about it is not knowing what people are thinking. -就像刚才 -有点- Like right now. - Oh. Right.我想可能是我惊讶于I guess I was wondering what你所谓的感觉that feels like for you.跟喜欢其他东西不同只有这是...It doesn't feel like anything. I-It just is.明白Okay.我的大脑运作跟NTS不同My brain works differently from N.T.S.NTSN.T.S?典型性神经系统Neuro Typical's.有时我理解不了Sometimes I can't understand them...尤其是当有些话有歧义时Especially when they mean something我不理解为何跟表面词义会有别Different from what they're actually saying.你不就是这样吗You don't do that?不我们只是比较直率No, most aspies are really honest.心理学家说这是缺乏想象力Uh, psychologists think it's a lack of imagination.不是心理学家大部分都是NTSBut psychologists are mostly N.T.S.阿尔伯特·爱因斯坦托马斯·杰佛逊莫扎特Albert Einstein, Thomas Jefferson, Mozart,他们都有非凡的想象力They all had lots of imagination.他们也有艾斯伯格症吗They had asperger's?可能Probably.我小的时候When I was younger...我刚才根据自己的感觉判断你也是性兴奋I would have just thought you were sexually excited because I was. 这就是所谓的心智不全That's called mind blindness.我必须得学会顾及别人的感受I had to learn to ask what other people are thinking.我理解I understand.没关系It's okay.我真...真的该走了I re...I really should go.好的Okay.关于你的父亲我很难过I'm really sorry about your father.我还能见你吗Can I see you again?我就住楼上当然可以Um, well, I'm...I'm right upstairs, so?太棒了再见Great. Okay. I'll see you.-你有空吗 -你好贝丝快进来- Do you have a minute? - oh, hey, Beth. Sure. Come on in.谢谢Thank you.你觉得校长为评论的事而烦恼Oh, you think it's a bad sign when the description of a school... 是不好的兆头吗Bores its Director?你对艾斯伯格症了解吗What do you know about Asperger's Syndrome?这是一种发育障碍Well, It's a developmental disorder,高功能自闭症kind of a high-functioning autism.能说明白点吗What does that mean exactly?这是一个比较广泛的范畴很难描述Well, there's a broad range. It could be hard to tell.对象有严重的社交障碍It could be severe social interaction problems.或许我可以跟进这个问题Maybe I should get in on this,见见这个孩子并取得一些研究数据interview the child and we can get some ser?不他是我邻居Oh, no, no. It's my neighbor.他有这个症状He has it.但是他人真的很好But he's really, really sweet...而且很有趣and kind of interesting.有时他们会异常聪明Yeah, sometimes they can be quite brilliant.这就是自闭症It is on the autism spectrum.我好像有本...Oh, you know, actually I think I have a...他们通常喜欢使用第一人称This is a first-person account.《假装自己很正常》Pretending to Be Normal.是吗不他一点也不明显Oh, no, it's? It's not? It's not serious?-好的 -谢谢- Hmm. Okay. - Thank you.当然Sure.贝丝你能帮我看看这个吗Oh, Beth? Would you just take a look at this for me, please?当然Sure.据你所说他跟你所说的基本症状不符So, you're saying, really, that he's not prime relationship material.对吧Right?真的Not really.-这? -没关系- Well, well, it? - No. That's okay.谢谢Thanks.那么除去你父亲的债务So, um, subtracting your father's liabilities.还有信♥用♥卡♥的欠款葬礼费Uh, credit card debt, funeral costs,佣金以及其他杂费fees, et cetera.他的遗产大概有From his assets reduces the...uh...the Estate?25000美元Roughly, $25,000.还有他还留了5000美元And, uh, he bequeathed $5,000...用作儿童音乐的风险投资基金To the kids at risk music fund...给你留了1♥0♥0♥0♥0♥美元济慈先生$ 10,000 to you, Mr. Keats.那么作为遗产的第一继承人亚当S-s-so, as his primary beneficiary, Adam...Adam?你将继承他的遗产Uh, you inherit the remainder.这是来自茱莉亚的死亡恤金That would be the death benefit from Juilliard...这些基金是TIAA的养老金and the funds from the T.I.A.A. retirement plan.此外还有一处房♥产留给你Also, there's approximately $300,000如果你卖♥♥掉的话worth of equity in the apartment.扣除税金So, assuming you sell,和中介费用等杂费后大概是30万美元after closing fees and taxes, et cetera?卖♥♥什么Sell what?我们建议你换个小点的房♥子We presumed that you'd be moving to a smaller place.搬家?Move?没有你父亲的收入谁来付房♥贷Without your father's income, the mortgage payments are? 我不想搬家I don't wanna move.冷静Easy.把它看成是一个机会Think of it as an opportunity.您可以换个城市闯闯You might wanna try a different city.沃德罗先生Uh, Mr. Wardlow...亚当还从来没有独自走出过这座城市Adam has never been out of the city alone in his life.一般他都在家附近Uh-huh. Well, uh, closer to home then.-你的收入来源 -我没有工作- With the income from your job? - I don't have a job.我被解雇了I was fired from my job.很抱歉Oh. oh, I'm sorry to hear that.这么看来公♥寓♥资产更有价值That makes the equity in the apartment even more valuable.-这已是既成事实 -我不会出♥售♥我的房♥子- Changes like this are hard. - I won't sell my house.-拉基先生我 -走开我不想听了- Mr. Raki, I? - Go away! You're hurting my ears!我不会卖♥♥我的房♥子不卖♥♥ I'm not gonna sell my house. I'm not selling my house!冷静点Calm down.双臂交叉放在胸前Cross your arms over your chest.沃德罗先生还有别的事吗Mr. Wardlow, are we done?这些纸要签字There are papers to be signed.-我能先送走他吗 -这些要签字?- Can you send him? - They need to be notar?好的我们可以搞定Y-yes. Yes. Yes. We, uh...can do that.亚当我们走Come on, Adam, let's go.我不走I can't?我不...不会搬走I can-I can't move.好吧All right.走吧Come on.你不是10岁的孩子你需要工作You're not 10 years old anymore. You need a job.-我被炒了 -那又如何- I got fired. - So what?你知道我被炒了多少次吗You know how many times I've been fired?你♥爸♥跟我退役回来的时候When your dad and I came back from the service...我对工作都是三天热度I might as well have had a three-day week.第一天我嫌工作不舒服Day one, I hate the freakin job.第二天我看老板不顺眼Day two, I hate the freakin boss.第三天我打了别人然后我又重新开始Day three, I hit someone and I gotta start all over.我不打人从来没有动手打人I didn't hit anyone. I never hit anyone.亚当你29了Adam, you're 29 years old.没有工作你付不起你的房♥贷的You can't pay your mortgage without finding a job.你有什么打算So what are you gonna do?《假装自己很正常》贝丝你好我只是想看看回来没有Hey, Bethy-boo. Just wanted to make sure you got home okay. 回家没有给我个电♥话♥You home okay? Call us.贝丝在吗Beth. Are you there?都是我不好Maybe the whole point was for me to也许你觉得我是个不可思议的怪物Find out what an amazing thing we have.你不会真的想甩了我You're not really gonna throw this awa...亚当你?A-Adam? wha?干吗What?快进来Get in here!你在外面干吗Wh-what? What in the world were you doing out there?你会死的You could have been killed.-你怎么从上面下来的 -爬上去的- How were you gonna get down? - Climb up.-爬? -这行头可是值3000英镑。

Maya2009菜单命令中英文对照翻译

Maya2009菜单命令中英文对照翻译

Maya 2009 中英文对照File 文件New Scene 建立新场景Enable default scene 使用默认的场景Default scene 默认场景Default Working Units 默认的工作单位Linear 长度单位millimeter 毫米centimeter 厘米meter 米inch 英寸foot 英尺yard 光年Angular 角度单位degrees 角度radians 弧度Time 时间Default Timeline Settings 默认的时间线设置Playback start/end 回放起始结束帧Animation start/end 动画起始结束帧Open Scene 打开场景File type 文件类型Execute script nodes 执行脚本节点Load Settings 调用设置Load default references 调用默认参照Load all references 调用所以参照Load top-level top-level only 仅调顶级参照Load no references 不调用参照Selective preload 选择性调用Save Scene 保存场景Incremental save 递增保存Limit incremental save 限制保存次数Number of incremental 递增次数Save Scene As 另存场景Default file extensions 默认文件扩展名Copy texture maps 纹理Always 总是Unless referenced 除非参照Disk Cache Options 磁盘缓冲File Type Specific Options 文件类型细节Use full names for attributes on nodes 在节点上使用属性全名Save Preferences 保存参数Optimize Scene Size 优化场景尺寸Remove invalid 移除无效的Remove empty 移除空的Remove unused 移除无用的Remove duplicate 移除重复的Import 导入Group 组Remove duplicate 移除重复Preserve references 保留参照Use namespaces 使用名字空间Export All 导出所有Export Selection 导出选定对象Keep only a reference 仅保留一个参考Prefix with 添加前缀Include these inputs 包含下列这些输入Include texture info 包含纹理信息View Image 查看图片View Sequence 查看序列帧Create Reference 导入场景文件Deferred 延缓Lock 锁定Locator 定位器Reference Editor 参考编辑器Create Reference 创建参考文件Import Objects from Reference 从参考中输入对象Export Selection 输出选择Save Reference Edits 保存参考List Reference Edits 列出参考编辑List Unknown Edits 列出未知编辑Clean Up Reference 清楚参考Select File Contents 选择文件内容Reference 参照Reload Reference 重加载参照Unload Reference 卸载参照Load Reload Reference 调用相关参照Unload Reload Reference 卸载相关参照Duplicate Reference 复制参照Recently Reference 替换参照Recently Reference Files 最近替换的文件Remove Reference 移除参照Lock Reference 锁定参照Unlock Reference 解除参照Proxy 代理Add Proxy 增加代理Remove Proxy as 重载代理Reload Proxy 移除代理Switch Tag for Active Proxy to 切换激活代理的标记Switch Tag for Proxy 切换代理的标记View Selected References 查看选择的参考View All References 查看所以参考Project 工程Edit Current 编辑当前项目Recent Files 最近文件Recent Increments 增量文件Recent Projects 最近工程Exit 退出Edit 编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复上一次操作Recent Commands List 最后使用的命令Cut 剪切Copy 复制Paste 粘贴Keys 关键帧Cut Keys 剪切关键帧Copy Keys 复制关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Scale Keys 缩放关键帧Snap Keys 吸附关键桢Bake Simulation 模拟复制Delete 删除Delete by Type 根据类型删除History 历史记录Non-Deformer History 没有变形的历史All Non-Deformer History 所以没有变形的历史History before deformers only 仅没有变形前的历史Channels 通道Hierarchy 层级Selected 选择的Below 下层All keyable 所以可设关键桢属性From Channel Box 通道盒属性Driven channels 驱动通道Control point 控制点Shapes 形节器Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Rigid Bodies 刚体Delete All by Type 根据类型删除所有History 历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Non-particle Expressions 非离子表达式Constraints 约束Sounds 声音Rigid Bodies 刚体Select All by Type 根据类型选择所有Clips 片段Lattices 晶格Clusters 箸Sculpt Objects 雕刻物体Nonlinears 非线形变形器Wires 线变形器Shading Group and Materials 阴影组和材质Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 物流Fur 毛发nCloths 布料nRigids 刚体Dynamic Constraints 动力学约束Select Tool 选择工具Lasso Select Tool 选择套索工具Paint Selection Tool 绘图选择工具Select All 选择所有Deselect 取消选择Select Hierarchy 选择层级Invert Selection 反选Select All by Type 按类型全部选择Transforms 变形节点Geometry 几何体Polygon Geometry 多边形几何体Subdiv Geometry 细分体Brushes 画笔Strokes 笔画Quick Select Sets 快速选择组Duplicate 复制Duplicate Special 专用复制Geometry type 几何体类型Instance 实例Group under 群组类型Parent 父子World 世界坐标系New group 新的群组Smart transform 智能变换Translate 位移Rotate 旋转Number of copies 复制份数Duplicate input graph 复制输入节点Duplicate input connections 复制输入连接Instance leaf nodes 实例化子节点Assign unique name to child nodes 为子节点指定单独的名称Duplicate with Transform 变换复制Group under 群组类型World 世界坐标系Center 中心Origin 原点Group pivot 群组轴中心点Preserve position 保持位置Ungroup 打散群组Ungroup under 打散群组类型Level with Detail 细节层级Parent method 父化方式Move objects 移动对象Add instance 增加实例Preserve position保存位置Unparent 解除父子Unparent method 解除父化方式Parent to world 作为世界系子物体Remove instance 清除实例Modify 修改Transformation Tools 变形工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操作器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动旋转缩放工具Show Manipulator Tool 显示操作杆Default Object Manipulator 默认操作器Move 移动Transform 变换操作器Proportional Modi Tool 比例修改工具Soft Modification Tool 柔性修改工具Reset Transformations 重设变换Freeze Transformations 变换归零Joint orient 骨骼方向Normals 法线Only for non-rigid transformations 仅针对非刚体的变换有效Snap Align Objects 捕捉对齐物体Grandparent 祖父物体Snap type 捕捉类型Left 左Middle 中Right 右Align Objects 对齐物体Align mode 对齐模式Align in 对齐轴Align to 对齐到Selection average 选择对象的平均值Last selected object 最后选择的对象Align Tool 对齐工具Snap Together Tool 捕捉聚集工具Enable Nodes 授权动画节点Move and rotate object 移动并选择物体Snap to polygon face 捕捉到多边形边上Evaluate Nodes 解算节点Evaluate All 解算所有节点Ignore All 忽略所有节点IK solvers 逆向运动连接器Global Stitch 全局缝合nucleuses 核子解算器Snapshots 快照Make Live 激活构造物Center Pivot 中心化枢轴点Prefix Hierarchy Names 为层级名前添加前缀Search and Replace Name搜索并替换名称Add Attribute 增加属性Long name 属性名称Make attribute 可关键桢属性Vector 向量Integer 整型变量String 字符串Float 浮点型变量Boolean 布尔变量Enum 列举型Scalar 标量Per particle 每个粒子Add initial state attribute 添加初始状态属性Minimum 最大值Maximum 最小值Default 默认值Particle 粒子Control 控制Edit Attribute 编辑属性Numeric Attribute Properties 属性的参数值Keyable 可关键桢Displayable 不可关键桢Has minimum 存在最小值Has maximum 存在最大值Enum Name 列举名称Delete Attribute 删除属性Convert 转换Subdiv 细分表面Attach multiple output meshes 合并多片面Merge tolerance 合并容差Match render tessellation 配色渲染细分Triangles 三角形Quads 四边形Tessellation method 镶嵌细分方式General 常规Count 数目Standard fit 标准匹配Chord height ratio 弧高比率Fractional tolerance 细分公差Minimal edge length 最小边的长度3D delta 3D增量Maximum base mesh faces 基于网格的最大面数Maximum edges per vertex 每个点转化为边的最大值Subdivision surface mode 细分面模式Standard 标准Proxy object 代理物体Keep original 保留原物体Tessellation method 镶嵌细分方式Uniform 统一Adaptive 适应Polygon count 多边形数目Vertices 顶点Level 层级Divisions per face 每个面的细分次数Maximum number polygons 多边形的最大数值Origin object 原始物体Replace 取代Hide 隐藏Share UVs 共享UVOutput type 输出类型Paint Effects 原始笔画Vertex color mode 顶点着色模式None 无Color 着色Illuminated 照明Quad output 输出四边形Hide strokes 隐藏笔画Poly limit 多边形数目极限Input image 输入的图像Quantize 量化Quantize levels 量化级别Search radius 探索半径Minimum segment size 最小片段大小Color range 颜色范围Maximum color difference 最大颜色差异Max point to add 要添加的点的上限Fit to selection 适配至所选Surface offset 曲面偏移UV set UV集合Generate shaders 产生着色Shader template 着色器模板Displacement 置换Fluid 液体Paint Scripts Tool 脚本编辑工具Paint Attributes Tool 属性绘制工具Create 创建NURBS Primitives NURBS基本几何体Sphere 球体Pivot 枢轴点Object 物体User defined 用户自定义Pivot point 枢轴点坐标Axis 轴向Free 自由Active view 当前视窗Axis definition 轴向定义Start sweep angle 起始扫掠角度End sweep angle 终止扫略角度Radius 半径Surface degree 表面度数Cubic 立方Usetolerance 使用容差Global 全局Number of sections 扇区数Number of spans 段数Cube 立方体Width 宽Length 长Height 高U patches U向面片数V patches V向面片数Cylinder 圆柱体Caps 盖Both 都有Extra transform on caps 盖子附加变换Use tolerance 容差Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 互交式创建Exit On Completion 完成后退出Polygon Primitives 多边形基本几何体Axis divisions 环绕轴细分Height divisions 沿高度方向细分Texture mapping 贴图坐标Create UVs 创建UVsPinched at Poles 两端顶点收缩Sawtooth at poles 两端顶点锯齿化Width divisions 沿宽度细分Depth divisions 沿深度细分Normalize 归一化Collectively 共同Each face separately 各面分离Preserve aspect ratio 保持比例Cap divisions 沿盖方向细分Round cap 圆形的圆柱体盖Preserve aspect ratio 保持比例Section Radius 截面半径Twist 扭曲Prism 菱体Side length 边长Number of sides in base 边的数量Pyramid 金字塔Pipe 管状物Thickness 厚度Helix 螺旋体Coils 卷曲Coil divisions 沿卷曲细分Direction 方向Clockwise 顺时针Counterclockwise 逆时针Soccer Ball 英式足球Platonic Solids 多面实体Platonic type 实体类型Dodecahedron 十二面体Icosahedron 二十面体Octahedron 八面体Tetrahedron 四面体Subdiv Primitives 细分基本几何体Volume Primitives 体积基本几何体Ambient Light 环境光Intensity 亮度Ambient shade 发散度Cast shadows 投射阴影Shadow color 阴影颜色Shadow rays 阴影光线数Direction Light 方向灯Interactive placement 交互放置Point Light 点光源Spot Light 聚光灯Cone rate 椎体角度Cast shadows 投射阴影Area Light 面积光Volume Light 体积光Camera 摄像机Camera and Aim 带目标点的摄像机Camera,Aim,and Up 带目标点和旋转轴的摄像机CV Curve Tool CV曲线工具Curve degree 曲线度Knot spacing 节间距Chord length 弧长Multiple end knots 多个终结EP Curve Tool EP曲线工具Pencil Curve Tool 铅笔工具Arc Tools 弧线工具Three Point Circular Arc 三点弧线Two Point Circular Arc 两点弧线Measure Tools 测量工具Distance Tool 距离测量工具Parameter Tool 物体参数测量工具Arc Length Tool 线参数测量工具Text 文字Font 字体Curves 曲线Trim 剪切面Poly 多边形Bevel 倒角Adobe(R) Illustrator(R) Object Illustrator物体Create bevel 创建倒角At start 在起点At end 在末端bevel width 倒角宽度bevel depth 倒角深度Extrude distance 挤压高度Create cap 创建封盖Outer bevel style 外倒角类型Inner bevel style 内倒角类型Construction Plane 创建平面Pole axis 平面轴向Size 尺寸Empty Group 空组Sets 集合Add to a partition 添加到分区Only if exclusive 排他性By making exclusive 制造排除Partition 分区Quick Select Set 快速选择分区Display 显示Grid lines every 网格间隔Axes 轴Grid lines & numbers 网格和数字Subdivision lines 细分线Thicker line for axes 轴线加粗Grid lines 网格线Heads Up Display 题头显示Object Details 物体细分Poly Count 多边形参数Subdiv Details 细分体细节Animation Details 动作细节FBIK Details FBIK细节Frame Rate 帧速度Current Frame 当前构成Camera Name 摄像机名称View Axis 视图轴Origin Axis 原始轴Tool Message 工具提示UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令行Help Line 帮助行Tool Box 工具箱Attribute Edit 属性编辑器Tool Settings工具设置Channel Box/Layer Edit 通道盒层编辑层Hide All UI Elements 隐藏所以元素Show All UI Elements 显示所以元素Restore UI Elements 恢复用户元素Hide Selection 隐藏选择对象Hide selected Object 隐藏未选择对象Hide selected CVs 隐藏未选择CVsAll 所以Hide Geometry 隐藏几何体Polygon Surface 多边形曲面Deforming Geometry 施加变形的几何体Stroke Path Curves 笔画路径曲线Stroke Control Curves 笔画控制曲线Hide Kinematics 隐藏动力学对象Hide Deformers 隐藏变形器Wrap Influences 包裹影响物Smooth Skin Influences 平滑蒙皮的影响物Animation Markers 动画标记Light Manipulators 灯光操作杆Camera Manipulators 摄像机操作杆Show Selection 显示选择对象Show selected Object 显示未选择对象Show Last Hidden 显示上次隐藏的对象Show selected CVs 显示未选择CVsShow Kinematics 显示动力学对象Show Deformers 显示变形器Object Display 对象显示Template 模板Untemplate 取消模板Ignore Hardware Shader 忽悠硬件材质Use Hardware Shader 使用硬件材质Fast Interaction 快速交互Transform Display 变换属性显示Local Rotation Axes 局部旋转坐标Selection Handles 选择手柄Culling Options 剔除选项Keep Wire 保持线框Keep Hard Edges 保留硬边Keep Vertices 保留顶点Vertex Size 顶点尺寸Crease Vertices 创建顶点UVs UV点Unshared UVs 非共享的UV点UV SizeUV 尺寸Component IDs 元素序号Edges 边Faces 面Face Normals 表面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线尺寸Standard Edges 普通边Soft/Hard Edges 软硬边Hard Edges 硬边Border Edges 边界边Crease Edges 折边Texture Border Edges 纹理边界边Edge Width 边的宽度Face Center 面中心Face Triangles 三角面Non-planar Faces 非平面Reset Display 恢复显示Limit to Selected 限制显示Custom Polygon Display 自定义多边形显示Object affected 影响物体Backculling 剔除背面Highlight 高亮Edges 边Soft/Hard 硬软Only hard 仅软Texture borders 纹理边Edge width边宽Face 面Non-planar 非平面Show item numbers 显示项目数Texture coordinates 纹理坐标UV topology UV拓扑Color in shaded display 在实体显示下着色Color material channel 颜色材质通道Material blend setting 材质混合设置Hulls 外壳Patch Center 片面中心Surface Origin 表面方向Custom 自定义Scope 范围Active object 选择的物体All object 所以的物体New curves 新创建的曲线New surface 新创建的曲面Sel handles 选择手柄Hull 壳Active 激活的Hull simplification U U方向简化Hull simplification V V反向简化Rough 粗糙Medium 中等Fine 完美Custom Smoothness 自定义平滑显示Full 完全Surface div per span U U方向表面细分Surface div per span V V方向表面细分Curve div per span 曲线细分Display render tessellation geometry 显示渲染细分几何体Surface div per span 分段表面细分Hull simplification U U方向细分Hull simplification V V方向细分UV Borders UV边缘Animation 动画Lattice Point 晶格点Lattice Shape 晶格网格Joint Size 骨骼尺寸IK/FK Joint Size IK/FK骨骼尺寸IK Handle Size IK手柄尺寸Joint Labels 骨骼标签Rendering 渲染Camera/Light Manipulator 摄像机灯光操纵器Clipping Planes 剪切平面Cycling Index 循环索引Paint Effects Mesh Display 画笔多边形显示Stroke Display Quality 笔画显示Window 窗口General Editors 综合编辑器Component Editor 元素编辑器Attribute Spread Sheet 属性扩展清单Visor 浏览器Display Layer Editor 显示通道栏Blind Data Editor 不可视数据编辑器Script Editor 脚本编辑器Command Shell 命令编辑器Rendering Editors 渲染编辑器Render View 渲染窗口Render Settings 渲染设置Hypershade 超级着色器Render Layer Editor 分层渲染窗口Rendering Flags 渲染标记Shading Group Attributes 阴影组属性Multilister 材质多重列表Hardware Render Buffer 硬件渲染器Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Edit 非线形编辑器Dope Sheet 关键桢清单Blend Shape 混合形状编辑器Expression Editor 表达式编辑器Device Editor 运动捕捉编辑器Relationship Editors 关系编辑器Deformer Sets 变形器组Character Sets 角色组Display Layers 显示组Render Layers 渲染层Dynamic Relationships 动力学关系Light Linking 灯光连接Light-Centric 以灯光为中心Object-Centric 以物体为中心UV Linking UV连接Texture-Centric 以纹理为中心UV-Centric 以UV为中心Hair/Fur Linking 头发绒毛系统连接Settings/reference 设置/参数references 参数窗口Tool Settings 工具设置Performance Settings 指定执行设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置窗口Marking Menu Editor 标记菜单编辑器Shelf Editor 工具架编辑器Plug-in Manager 插件管理器。

Maya菜单中英文对照表

Maya菜单中英文对照表

Maya菜单中英文对照表Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接odies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息。

Maya菜单中英文对照,Maya快捷键大全

Maya菜单中英文对照,Maya快捷键大全

Maya菜单中英文对照,Maya快捷键大全Maya菜单中英文对照,Maya快捷键Maya2008较常用的快捷键1--显示方式为最粗糙2--显示方式为中等3--显示方式为最好4--显示方式为线框模式5--显示方式为实体模式6--显示方式为纹理模式7--显示方式为灯光模式其中1,2,3只有在NURBS下才能正常显示q--选择工具w--移动工具e--旋转工具r--缩放工具t--操纵器视图操作快捷键Alt+左键--旋转视图(三个正交视图不可用)Alt+中键--平移视图Alt+右键--推拉视图快速敲击空格键--视图切换长按空格键不放--显示所有菜单**MAYA**快捷键大全。

学MAYA的不能错过Enter 完成当前操作~ 终止当前操作Insert 插入工具编辑模式W 移动工具e 旋转工具r 缩放工具操纵杆操作y 非固定排布工具s 设置关键帧i 插入关键帧模式(动画曲线编辑)Shift E 存储旋转通道的关键帧Shift R 存储缩放通道的关键帧Shift W 存储转换通道的关键帧Shift Q 选择工具,(切换到)成分图标菜单Alt q 选择工具,(切换到)多边形选择图标菜单q 选择工具,(切换到)成分图标菜单t 显示操作杆工具= 增大操纵杆显示尺寸- 减少操纵杆显示尺寸窗口和视图设置移动被选对象快捷键功能解释快捷键功能解释Ctrl a 弹出属性编辑窗/显示通道栏a 满屏显示所有物体(在激活的视图)f 满屏显示被选目标Shift F 在所有视图中满屏显示被选目标Shift A 在所有视图中满屏显示所有对象' 设置键盘的中心集中于命令行空格键快速切换单一视图和多视图模式Alt ↑ 向上移动一个象素Alt ↓ 向下移动一个象素Alt ← 向左移动一个象素Alt → 向右移动一个象素Alt '设置键盘中心于数字输入行播放控制选择物体和成分快捷键功能解释快捷键功能解释Alt 。

在时间轴上前进一帧Alt ,在时间轴上后退一帧. 前进到下一关键帧, 后退到上一关键帧Alt v 播放按钮(打开/关闭)Alt/Shift V 回到最小帧K 激活模拟时间滑块F8 切换物体/成分编辑模式F9 选择多边形顶点F10 选择多边形的边F11 选择多边形的面F12 选择多边形的UVsCtrl I 选择下一个中间物体Ctrl F9 选择多边形的顶点和面显示设置快捷菜单显示快捷键功能解释快捷键功能解释鼠标左键4 网格显示模式5 实体显示模式6 实体和材质显示模式7 灯光显示模式d 设置显示质量(弹出式标记菜单)空格键弹出快捷菜单(按下)空格键隐藏快捷菜单(释放)Alt m 快捷菜单显示类型(恢复初始类型)1 低质量显示2 中等质量显示3 高质量显示] 重做视图的改变[ 撤消视图的改变Alt s 旋转手柄附着状态翻越层级文件管理快捷键功能解释快捷键功能解释↑ 进到当前层级的上一层级↓ 退到当前层级的下一层级← 进到当前层级的左侧层级→ 进到当前层级的右侧层级Ctrl N 建立新的场景Ctrl O 打开场景Ctrl S 存储场景1 桌面文件管理(IPX版本专有)0雕刻笔设置菜单模式选择快捷键功能解释快捷键功能解释Alt f 扩张当前值Ctrl m 显示(关闭)+主菜单Alt r 激活双重作用(开启/关闭)鼠标右键h 转换菜单栏(标记菜单)Alt a 显示激活的线框(开启/关闭)F2 显示动画菜单Alt c 色彩反馈(开启/关闭)F3 显示建模菜单鼠标左键u 切换雕刻笔作用方式(弹出式标记菜单)F4 显示动力学菜单o 修改雕刻笔参考值F5 显示渲染菜单b 修改笔触影响力范围(按下/释放)吸附操作m 调整最大偏移量(按下/释放)快捷键功能解释n 修改值的大小(按下/释放)C 吸附到曲线(按下/释放)/ 拾取色彩模式--用于:绘制成员资格、绘制权重、属性绘制、绘制每个顶点色彩工具X 吸附到网格(按下/释放) ,选择丛(按下/释放)-用于绘制权重工具V 吸附到点(按下/释放)编辑操作(显示/隐藏)对象快捷键功能解释快捷键功能解释z 取消(刚才的操作)Ctrl h 隐藏所选对象Shift Z 重做(刚才的操作)Ctrl/Shift H 显示上一次隐藏的对象g 重复(刚才的操作)三键鼠操作Shift G 重复鼠标位置的命令快捷键功能解释Ctrl d 复制Alt+鼠标右键旋转视图Shift D 复制被选对象的转换Alt+鼠标中键移动视图Ctrl g 组成群组Alt+鼠标右键+鼠标中键缩放视图p 制定父子关系Alt+Ctrl+鼠标右键框选放大视图Shift P 取消被选物体的父子关系Alt+Ctrl+鼠标中键框选缩小视图Enter 完成当前操作~ 终止当前操作Insert 插入工具编辑模式W 移动工具e 旋转工具r 缩放工具操纵杆操作y 非固定排布工具s 设置关键帧i 插入关键帧模式(动画曲线编辑)Shift E 存储旋转通道的关键帧Shift R 存储缩放通道的关键帧Shift W 存储转换通道的关键帧Shift Q 选择工具,(切换到)成分图标菜单Alt q 选择工具,(切换到)多边形选择图标菜单q 选择工具,(切换到)成分图标菜单t 显示操作杆工具= 增大操纵杆显示尺寸- 减少操纵杆显示尺寸窗口和视图设置移动被选对象快捷键功能解释快捷键功能解释Ctrl a 弹出属性编辑窗/显示通道栏a 满屏显示所有物体(在激活的视图)f 满屏显示被选目标Shift F 在所有视图中满屏显示被选目标Shift A 在所有视图中满屏显示所有对象' 设置键盘的中心集中于命令行空格键快速切换单一视图和多视图模式Alt ↑ 向上移动一个象素Alt ↓ 向下移动一个象素Alt ← 向左移动一个象素Alt → 向右移动一个象素Alt '设置键盘中心于数字输入行Alt 。

Maya中英对照

Maya中英对照

08/26] MAYA 中英文对照表File 文件模块New Scene 建立新场景Open Scene 打开场景Save Scene 保存场景Save Scene As 场景另存Save Preferences 保存参数选择Optinize Scene Size 优化场景尺寸Import 导入Export ALL 导出所有Export Selection 选择性导出View Inage 观看图像View Sequence 观看序列Create Reference 创建参数Reference Editor 参考编辑器Project 项目Recent Files 打开最近的文件Recent Increments 最近增加文件Recent Projects 打开最近的工程Exit 退出Edit 编辑模块Undo 取消上一次操作Redo 恢复上一次操作Repeat“NURBS Cube” 重复最后一次操作Recent Commands 打开最近的命令Paste 粘贴Key 关键帧Delete FBIK Keys Delete by Type 按类型单个删除Delete ALL by Type 按类型全部删除Selecl ALL 选择所有Select Hierarchy 选择层级Invert Selection 反向选择Select Llby Type 全选同一类型Quick Select Sets 快速选择Paint Selection Tool 手绘选择工具Select Edge Loop Tool 选择循环边工具Select Edge Edge Tool 选择环形边工具Select Edge Border Tool 选择边界边工具Duplicate 复制Duplicate with Trasform 快速复制Group 群组Ungroup 取消群组Level of Detail 标准细节Parent 指定父子关系Unparent 取消父子关系Modify 修改模块Transformation Tools 变化工具//////////// Reset Ttansformations 复位变换Freeze Transformations 归零Snap Align Objects 吸附对齐物品/////////// Align ToolSnao Together ToolEvaluate Nodes 授权节点///////Make live 建立激活对象Center Pivot 对齐中心点Prefix Hierarchy Name 前缀分层结构名Search and Replaces 搜索换名Add Attribute 增加属性Edit Attribute 编辑属性Delete Attribute 删除属性Covert 转换//////////Replace ObjectsPaint Scripts Tool 绘制脚本工具Paint Attribute Tool 绘制属性工具Create模块NURBS Primitives 原始NURBS模型Polygon Primiives 原始多边形模型Subdiv Primitives 细分表面模型Volume Primitives 体积模型Lights 灯光建立Cameras 摄影机CV Curve Tool CV样条工具Pencil Cuve Tool 笔迹绘制工具Arc Tools 圆弧工具Measure Tools 测量工具Text 文本Adobe Illustrator Object 项目工程Construction Plane 构造平面Locator 定位器Annotation 注解Empty Group 空组Sets 集Display模块Grid 网格Heads Up Display 视图窗显示器UI Elements 基本用户界面Hide 隐藏Show 显示Wireframe Color 线框颜色Object Display 物体显示Transform DisplayPolygons 多边形NURBSSubdiv Surfaces 细分表面AnimationRenderingWindows模块General Editors 常规编辑器Rendering Editors 渲染编辑器Ainmation Editors 动画编辑器Relationship Editors 关联编辑Settings/Preferences 设置/参数选择-----------------------Attribute Editor 属性编辑器Outliner 大纲编辑器Hypergraph:Hierarchy 超级图表Hypergraph?Connections------------------------Paint Effects 笔触效果UV Texture Editor UV纹理贴图编辑窗------------------Playblast 快速播放动画----------------View Arrangement 视图排列方式Saved Layouts 保存过的视窗布局Save Current Layout 保存当前的页面布局---------------------Frame All in All Views 最大显示所有视窗内布局Frame Selection in All Views 最大显示选择物----------------------------Minimize Application 最小化显示Raise Main Window 开启重要部分窗口Raise Application Windows 恢复视窗显示Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add V ortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。

3D MAX里面的英文对照翻译

3D MAX里面的英文对照翻译

Maya 菜单中英文对照File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。

文献翻译四One Maya. More Value.

文献翻译四One Maya. More Value.

<文献翻译:原文>One Maya. More V alue.Autodesk Maya 2010 software is the first release to unify the Maya Complete 2009 and Maya Unlimited 2009 feature sets, advanced matchmoving capabilities , and powerful compositing into a single offering with exceptional value. Producers have become more savvy with respect to computer-generated imagery; they expect more work with additional complexity in less time than ever before. Maya 2010 gives us the total package to efficiently handle any challenge they can throw at us, whether it’s heavy in tracking, modeling, animating, rendering, or compositing.—Paal AnandDigital Post SupervisorBling Imaging(人名和公司名不用翻译) For those looking to create the kind of compelling digital imagery found in Academy Award®−winning films and top-selling games, Autodesk® Maya® 2010 delivers extensive 3D modeling, animation, and rendering toolsets; innovative simulation and compositing technologies; and a flexible software development kit (SDK) and scripting capabilities —making it easier, and more affordable, to create stylistic designs, believable animated characters, and lifelike visual effects.Unbeatable V alueAutodesk Maya 2010 offers an end-to-end computer graphics (CG) workflow based on the award-winning Maya Unlimited 2009 toolset, with its advanced simulation tools for cloth, hair, fur, fluids, and particles. To supplement your creative workflow, we’ve also added t he Maya Composite high dynamic range compositing system, a matchmoving camera tracking system, five additional mental ray® for Maya batch* rendering nodes, and the Autodesk® Backburner™** network render queue manager. Proven SolutionMaya has been a favorite among companies producing top film, games, and television content throughout the world for the last decade Meanwhile, award-winning commercial spot facilities like The Mill and Psyop count Maya among their toolsets, as do top broadcasters such as NBC, Seven Network, and Turner.FeaturesMaya has been at the cutting edge of feature development for over 10 years, and Maya 2010 is no exception. The software is packed with tried and tested features that help speed your project from initial concept to finished renderings: polygon andNURBS modeling, UV mapping and texturing, animation and rigging, dynamic simulation tools, tools for generating plants and other natural detail, in addition to advanced compositing capabilities, and a choice of four built-in renderers, including mental ray.ProductivityIncreased competition for projects and tighter deadlines mean that many jobs require even more high-quality work in less time. Maya 2010 helps maximize productivity with optimized workflows for everyday tasks; opportunities for collaborative, parallel workflows and reuse of assets; and automation of repetitive tasks through scripting. PerformanceThrough a combination of multi-threading, algorithmic tuning, sophisticated memory management, and tools for segmenting scenes, Maya 2010 is engineered to elegantly handle today’s increasingly complex data sets without restricting the creative process. InteroperabilityWhether you are painting textures in Adobe® Photoshop® software, compositing shots in Maya Composite or Autodesk® Flame® software, or bringing in cleaned motion capture data from Autodesk® MotionBuilder® character animation software, Maya 2010 helps to minimize errors and reduce iterations. And, support for the Autodesk® FBX® data interchange technology enables you to reuse assets created outside of Maya in your Maya scenes. Maya also offers an SDK to assist with pipeline integration.ExtensibilityMaya is an out-of-the-box solution, but for companies that want to integrate it with their pipelines, or to add new features, Maya offers avenues for customization. Built from the ground up with its own embedded scripting language, Maya Embedded Language (MEL), Maya 2010 also offers Python® scripting and an extensive, well-documented C++ application programming interface (API).Platform of ChoiceWhether you use a Windows®, Mac®, or Linux® operating system, Maya 2010 runs on your platform of choice. And it’s ready to handle the large amounts of memory that today’s large scenes require, with64-bit executables for both Windows and Linuxoperating systems.Advanced Simulation ToolsEvery license of Maya 2010 now includes the innovative Maya Nucleus unified simulation framework and the first two fully integrated Nucleus modules—Maya nCloth and Maya nParticles—as well as Maya Fluid Effects, Maya Hair, and Maya Fur. These widely used, production-proven toolsets for simulating cloth, fluids, hair, and fur enable you to more efficiently create the types of sophisticated effects audiences crave, without additional software investment.High-Performance CompositingMaya Composite brings high-performance, high dynamic range (HDR) compositing to Maya 2010. The comprehensive Maya Composite toolset gives you keying, tracking, color correction, rotoscoping, paint, and warping tools; advanced filters (including motion blur and depth of field); a full 3D compositing environment; and support for stereoscopic production. Available on the same choice of platforms as Maya, this node-based compositor provides you with a high-efficiency, collaborative compositing environment.Professional Camera TrackingA crucial tool for any leading visual effects production work, Autodesk® MatchMover™software makes high-quality 3D camera tracking accessible within Maya. Using this toolset, you can extract accurate 3D camera and motion data from video and film sequences so you can insert your Maya elements seamlessly into the footage. MatchMover combines automatic tracking capabilities with the precision manual controls professionals demand.Augmented Rendering PowerWith five additional mental ray for Maya batch rendering nodes, you can now use a network of computers to render sequences faster. The Backburner network render queue manager is also included with Maya 2010, to help you manage the process; or simply integrate the additional mental ray for Maya nodes with your existing render management software.<文献翻译:译文>同一个Maya,更多的价值Autodesk Maya 2010软件是首次发布的统一了Maya Complete 2009和Maya Unlimited 2009特性的集合,先进的镜头跟踪能力和强有力的合成一个单一的具有额外价值的供给能力。

玛雅中英文对照(全)

玛雅中英文对照(全)

Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子。

Maya中文翻译

Maya中文翻译

maya中英文对照(2)IKsolvers 逆向运动连接器Constraints 约束EXPRessions 表达式Particles 粒子RigidBodies 刚体snapshots 快照Disablenode 废弃动画节点MakeLive 激活构造物CenterPivot 置中枢轴点PrefixHierchyNames 定义前缀AddAttribute 增加属性Measure 测量Distance Tool 距离工具Parameter Tool 参数工具ArcLength Tool 弧度工具Animated Snapshot 动画快照Aninmated Swee 由动画曲线创建几何体曲面Dispiay 显示Geometry 几何体backfaces 背面LatticePoints 车削点LatticeShape 车削型LocalRotationAxes 局部旋转轴RotatePiveots 旋转枢轴点ScalePivots 缩放枢轴点SelectionHandles 选定局柄NURBSSmoothnessNURBS 元素CVsCV曲线Hulls 可控点Custom 定制nurbssmoothnessnurbs 曲面光滑处理Hull 物体外壳Rough 边框质量Medium 中等质量Fine 精细质量Custom 定制PolygonComponents 多边形元素CustomPolugonDisplay 定制多边形显示Fastlnteraction 快速交错显示Camera/LightManipulator 照相机/灯光操作器Sound 声音JoinsSize 关节尺寸IKHandleSizeIK 把手尺寸Window 窗口GeneraIEditors 通用编辑器SetEditor 系统设置编辑器AttributeSpreadSheet 属性编辑器Tool Settings 工具设置FilterActionEditor 滤镜动作编辑ChannelControl 通道控制信息ConnectionEditor 连接编辑器PerformanceSettings 性能设置ScriptEditorScript 编辑器CommandShell 命令窗口Plug-inManager 滤镜管理器RenderingEditors 渲染编辑器RnderingFlage 渲染标记HardwareRenderBUffer 硬件渲染缓冲区RenderView 渲染视图ShadingGroupsEditor 阴影组编辑器TextureView 质地视图ShadingGroupAttributes 阴影组属性AnimationgEditors 动画编辑器GraphEditor 图形编辑器DopeSheet BlendShape 融合型DynamicRelattionships 动态关系AttributeEditor 属性编辑器Outliner 框架Hypergraph超图形Multilister 多功能渲染控制ExpressionEditor 表达式编辑器Recentcommands 当前命令Playblast 播放预览ViewArangement 视图安排FOUR 四分3TOP SPLIT 上三分3LELFSPLIT 左三芬3RIGHTSOLIT 又三分3BOTTOMSPLIT 底部三分2Stacked 二叠分2SideBySide 二平分中英文对照(1)Standard 标准菜单flie 文件newscen 建立新场景openscene 打开场景SaveScene 存盘场景SaveSceneAs 改名存盘Import 导入ExportAll 导出所有ExportSelection 导出选定物体CreateReference 引入场景文件ReferenceEditor 引入场景编辑PRoject 项目New 建立新项目EditCurrent 编辑当前项目Set 指定当前项目Exit 退出Edit 编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复最后一次操作Keys 关键帧CutKeys 裁剪关键帧Copykeys 拷贝关键帧PasteKeys 粘贴关键帧Deletekeys 删除关键帧BakeSimulation 模拟复制Delete 删除DeletebyType 根据类型删除History 构造历史Channels通道StaticChannela 静帧通道Motionaths 运动路径UmusedTransforms 未用变形joints 连接IKHandles 逆向运动控制柄Lattices车削Clusters 族SculptObjects 雕刻物体Wires 网格Lights 灯光Cameras 照相机ImagaPlanes 图像版RigidBodies 刚体物体RigidConstraints 刚体约束Selectall 选择所有SelectAllbyType 根据类型选择所有QuickSelectSet 快速选择集Layers 层NewLayers 建立新层RenameLayer 更改层名称RemoveCurrentLayer 移去当前层LayerEditor 层编辑TransfertoLayer 转化为层SelectAllonLayer 选择层上的所有物体HideLayer 隐藏层hideAllLayers 隐藏所有层ShowLayer 显示层ShowAllLayer 显示所有层TemplateLayer 临时层UntemplateLayer 解除临时层HidelnactiveLayer 隐藏非活动层TemplatelnactiveLayer 临时非活动层Duplicate 复制Group 承租Ungroup 解成组CreateEmptyGroup 建立空成组Parent 建立父物体Unparent 解除父物体Modify 修改TransformationTools 变形工具ShowManipulator Tool 显示手动工具ProportionalModiTool 比例修改工具MoveLimitTool 移动限制工具RotateLmitTool 旋转限制工具ScaleLimitTool 缩放限制工具ResetTransformations 重新设置变形控制FreezeTransformations 冻结变形控制EnableNodes授权动画节点Single 单图PReviousArrangement 前次安排SavedLayouts 保存布局SinglePerspectiveView 单透视图FourView 四分图Persp/Mulit 透视、图形Persp/Outliner/render 多功能渲染Persp/Graph/ 图形。

2009MAYA中英文菜单对照翻译2

2009MAYA中英文菜单对照翻译2

Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Maya 菜单中英文对照Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面。

Maya菜单中英文对照表

Maya菜单中英文对照表

Primitives基本物体
Create NURBS创建NURBS物体
Sphere球体
Cube立方体
Cylinder圆柱体
Cone圆台(锥)体
Plane平面物体
Circle圆
Create Polygons创建多边形物体
Sphere球体
Cube立方体
Cylinder圆柱体
Duplicate复制
Group成组
Ungroup解成组
Create Empty Group建立空成组
Parent建立父物体
Unparent解除父物体
Modify修改
Transformation Tools变形工具
Move Tool移动工具
Rotate Tool旋转工具
Scale Tool缩放工具
Show Manipulator Tool显示手动工具
Default Object Manipulator默认调节器
Proportional Modi Tool比例修改工具
Move Limit Tool移动限制工具
Rotate Limit Tool旋转限制工具
Customize UI定制用户界面
Hotkeys快捷键
maya
Colors颜色
Marking Menus标记菜单
Shelves书架
Panels面板
Save Preferences保存设置
Status Line状态栏
Shelf书架
Feedback Line反馈栏
NURBS Geometry NURBS几何体
Polygon Geometry多边形几何体

MAYA中英文对照表

MAYA中英文对照表

Maya英文菜单翻译Create ModelingCreate and Edit Curves建立曲线的工具:Create > CV Curve Tool建立CV曲线工具Create > EP Curve Tool建立EP曲线工具Create > Pencil Curve Tool绘制自由曲线工具Create > Arc Tools建立弧形工具Create > Text建立曲线文字工具编辑曲线Edit Curves选单:Edit Curves > Duplicate Surface Curves 复制曲面上的曲线1.包括Make Live在曲面上绘制的曲线2.Edit NURBS > Project Curve on Surface投影的曲线在曲面上,然后经过修剪Edit NURBS > Trim Tool的边缘线复制。

Edit Curves > Attach Curves 两条曲线线段合并,或进入编辑元素设定要合并的各自曲线的点Edit Curves > Detach Curves 剪断一条曲线成2断,按右键先选择Edit point的x节点再执行此指令Edit Curves > Align Curves对齐曲线,2条曲线头尾对齐。

对齐最后选择的曲线,或进入编辑元素设定要对齐的各自曲线的点Edit Curves > Open/Close Curves 关闭或打开曲线Edit Curves > Move Seam 移动接缝的点Edit Curves > Cut Curve 剪下2条相交曲线,.最后选取的曲线被剪取(只要交叉处集会被剪断)使用Edit Curves > Intersect Curves 在两条或多条独立曲线接触或交叉处创建曲线点定位器。

Intersect Curves 命令常与剪切曲线、分离曲线、Snap to Point(吸附到点)一起使用不能直接交叉具有等位结构线或表面曲线的独立曲线。

Maya流体参数翻译 完整版

Maya流体参数翻译 完整版

本节中的属性定义流体容器的基本特征。

保持体素为方形(Keep Voxels Square)启用此选项后,“保持体素为方形”(Keep Voxels Square)基于容器的“分辨率”(Resolution)和“大小”(Size)值设定容器的原始分辨率,同时在流体的局部空间中保持方形体素。

“保持体素为方形”(Keep Voxels Square)处于启用状态时,可以使用“基本分辨率”(Base Resolution)属性来同时调整流体X、Y 和Z 的分辨率。

方形体素可以为流体对象提供更好的模拟和渲染结果。

如果变换流体而不是修改其大小和偏移,则使用“保持体素为方形”(Keep Voxels Square)时,您仍然可以具有流体最终不成比例的放置。

请参见大小。

如果流体的变换节点具有不成比例的“比例”(Scale)X、Y 和Z 值,则容器的体素将仅在流体的局部空间(而不是世界空间)中保持方形。

请参见更改流体分辨率。

如果“自动调整大小”(Auto Resize)处于启用状态,“保持体素为方形”(Keep Voxels Square)默认情况下也处于启用状态。

如果打开来自以前Maya 版本的流体效果,“保持体素为方形”(Keep Voxels Square)则处于禁用状态。

基本分辨率(Base Resolution)如果“保持体素为方形”(Keep Voxels Square)处于启用状态,则设定“基本分辨率”(Base Resolution)会同时设定流体容器的X、Y 和Z“分辨率”(Resolution)值。

“基本分辨率”(Base Resolution)定义容易沿流体最大轴的分辨率。

沿较小维度的分辨率将减少,以保持方形体素。

更改流体的“大小”(Size)值时,流体大小将处于不成比例状态,直到设定完沿每个轴的大小。

这也意味着,在设定“大小”(Size)时,各个“分辨率”(Resolution)值也将受到影响,您需要将其重置为所需的值。

MAYA MEL帮助文档中文翻译

MAYA MEL帮助文档中文翻译

MAYA MEL帮助文档中文翻译—Chapter 1 相关背景2009-12-19 19:45Chapter 1 相关背景一,MEL概况:MEL是maya内部使用的脚本语言,maya的图形用户界面就是用MEL写成,MEL提供简单的方式来扩展maya的功能。

用maya图形界面能做到的任何事情都能用MEL来自动完成,熟悉MEL能加深对maya的理解。

使用MEL有一定的优势,即使你不会编程语言。

例如:在maya中利用图形用户界面来完成一些事情是很容易的事情,当你完成一些操作后,脚本编辑框里面会生成一些MEL命令,拖拽这些命令到搁板,maya会在搁板上生成一个按钮,点击这个按钮便执行刚才的操作。

然而,学习MEL将为你开启一个新的世界,MEL可以帮助你制作一些特殊的效果,为你节约很多的时间,这些是用maya图形用户界面很慢做到的。

下面是你可以用MEL来完成的一些例子:*绕开maya用户界面,创建快捷方式,存取一些高级特性。

*定义maya的用户界面,改变一些基础的默认设置。

*创建属于自己的程序和脚本,以完成模型、动画、动力学和渲染任务。

//原文:MEL OverviewMELTM is a scripting language at the heart of Maya. Maya’s user interface is created using MEL, and MEL provides an easy way to extend the functionality of Maya. Everything you can do using Maya’s graphical interface can be automa ted and extended using MEL. Familiarity with MEL can deepen your understanding of and expertise with Maya.You can take advantage of MEL without learning programming. For example, it’s easy in Maya to perform some actions with the graphical interface, then drag the commands that resulted from the Script Editor to the shelf to create a button. However, learning MEL will open up new worlds to you, allowing you produce effects and save time in ways impossible using the graphical interface.Here are some examples of things you can do with MEL:Bypass Maya’s user interface, quickly create shortcuts, and access advanced features. Customize Maya’s interface and change defaults on a scene-by-scene basis.Create procedures and scripts for custom modeling, animation, dynamics, and rendering tasks.--------------------------------------------------------------------------------------------------------------------(12.19)二,关于这本MEL和表达式的书这本书主要用来说明怎么用MEL语言来创建脚本。

maya2011中英文对照表

maya2011中英文对照表

maya2011中英文对照----------------------- Page 1-----------------------准菜单StandardFile 文件New Scene 建立新场景Open Scene 打开场景Save Scene 存盘场景Save Scene As 改名存盘Archive SceneSave Preferences 保存参数设置Optimize Scene Size 优化场景尺寸Import 导入Export All 导出所有Export Selection 导出选定物体Exportto Offline FileAssign Offine FileExport Selected to Mudbox 导出选择到MudboxView Image 查看图片View Sequence 浏览图片Create Reference 引入场景文件Reference Editor 引入场景编辑器Project 项目Recent Files 最近打开的文件Recent IncrementsRecent Projects 最近打开的工程Exit 退出Edit 编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复最后一次操作Repeat Commands List 重复最后一次指令Cut 剪切Copy 拷贝Paste 粘贴Keys 关键帧Delete 删除Delete by Type 根据类型删除----------------------- Page 2-----------------------Delete Allby Type根据类型删除所有Select Tool 选择工具Lasso Select Tool 套索选择工具Paint Selection Tool 画笔选择工具Select All选择所有Deselect 取消选定Select Hierarchy 选择层级Invert Selection 反选Select All by Type根据类型选择所有----------------------- Page 3-----------------------Quick Select Set 快速选择集Duplicate 复制Duplicate Specoal 特定复制Group 成组Ungroup 解成组Level of DetailParent 建立父物体Unparent 解除父物体----------------------- Page 4-----------------------Modify 修改Transformation Tools 变形工具Reset Transformations 重新设置变形控制Freeze Transformations 冻结变形控制Snap Align Object 捕捉工具Align ToolSnap Together Tool 捕捉目标工具Evaluate Nodes 节点判断Make Live 激活构造物Center Pivot 置中枢轴点Prefix Hierarchy Names 定义前缀Search and Replace Names 锁定与替换Add Attribute 增加属性Edit Attribute 编辑属性Delete Attribute 删除属性Convert 转换模式----------------------- Page 5-----------------------Paint Scripts ToolPaint Attributes ToolCreate 创建NURBS Primitives 创建曲面Polygons Primitives 创建多边形Subdiv Primitives 创建细分体V olume Primitives 创建体积物体----------------------- Page 6-----------------------Lights 灯光Cameras 摄影机CV Curve Tool CV曲线创建工具EP Curve Tool EP曲线创建工具Bezier Curve Tool 贝塞尔曲线创建工具Pencil Curve Tool 铅笔线创建工具Arc Tools 弧度创建工具Measure Tools 测量工具Text 文本Adobe® Illstrator® Object 从AI导入Construction Plane 创建平面Locator 定位器Annotation 注释Empty Group 创建空组SetDisplay 显示Grid 网格Heads Up Display 抬头显示----------------------- Page 7-----------------------UI Elements 界面显示Hide 隐藏Show 显示Wireframe Color 线框颜色Object Display 对象显示Transforme Display----------------------- Page 8-----------------------Polygon 多边形元素NURBS NURBS元素Subdiv Surface Components 显示细分多边形元素----------------------- Page 9-----------------------Animation 动画元素Rendering 渲染元素Window 窗口General Editors 通用编辑器Rendering Editors 渲染编辑器Animation Editors 动画编辑器Relationship Editor 关联编辑器----------------------- Page 10-----------------------Settings/preference 设置/参数选择Attribute Editor 属性编辑器Outliner 大纲窗口Hypergraph:Hierarchy 超图:层级Hypergraph:Connections 超图:关联Paint Effects 笔刷特效UV Texture Editor 纹理贴图编辑器PlayblastView Arangement 视图安排Saved Layouts保存布局----------------------- Page 11-----------------------Save Current Layout 保存当前布局Frame All in All Views 所有视图的所有帧Frame Selected in All Views 所有视图选定帧Minimize Application 最小化应用Raise Main WindowRaise Application Windows 移动窗口向前----------------------- Page 12-----------------------准菜单StandardFile 文件New 建立新项目EditCurrent 编辑当前项目Set 指定当前项目Edit 编辑Cut Keys 裁剪关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK KeysScale Keys 缩放关键帧Snap Keys 断开关键帧Bake Simulation 模拟复制History 构造历史Non-Deformer History 非变形器历史----------------------- Page 13-----------------------Channels 通道Static Channels 静帧通道Motion Paths 运动路径Non-particle Expressions 非质点表达式Constraints 约束Sound 声音AssetsRigid Bodies 刚体History 构造历史Non-Deformer History 非变形器历史Channels 通道Static Channels 静帧通道Clips 剪切板Motion Paths 运动路径Non-particle Expressions 非质点表达式Constraints 约束Sound 声音Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体NonlinearsWires 网格Lights 灯光Cameras 摄像机Image Planes 图像板Shading Groupsand Materials 阴影组和材质AssetsParticles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束Fluids 流体Strokes 笔触nCloths n布料nParticles n粒子nRigids n刚体Dynamic Constraints 动力学约束Joints 连接----------------------- Page 14-----------------------IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Curves NURBS曲线NURBS Sufaces NURBS面Polygon Geometry 多边形几何体Subdiv Geometry 细分集合体Lights 灯光Cameras 摄影机Image Planes 图像板AssetsParticles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束Fluids 流体Strokes 笔触Brushes 笔刷nCloths n布料nParticles n粒子nRigids n刚体Dynamic Constraints 动力学约束Layers 层New Layers 建立新层Rename Layer 更改层名称Remove Current Layer 移去当前层Layer Editor 层编辑器Transfer to Layer 转化为层Select All on Layer 选择层上所有物体Hide Layer 隐藏层Hide All Layers 隐藏所有层Show Layer 显示层Show All Layers 显示所有层Template Layer 临时层Untemplate Layer 解除临时层Hide Inactive Layers 隐藏非活动层Template Inactive Layers 临时非活动层----------------------- Page 15-----------------------Modify 修改Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用手柄Move Normal Tools 移动法线工具Move/Rotate/Scale Tools 多用工具Show Manipulator Tool 显示手动工具Default Object Manipulator 默认调节器Proportional Modification Tool 比例修改工具Soft Modification Tools 软选择修正工具Point to Point 点对点2 Point to 2 Point 2点对2点3 Point to 3 Point 3点对3点Align Object 选择点Position Along Curve 沿曲线Evaluate All 所有Ignore AllIK solvers 逆向运动连接器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 所有缝合处nCloths 布料Dynamic Constraints 动力学约束nucleusesParticles 粒子Rigid Bodies 刚体Snapshots 快照NURBS to polygons 曲面转换为多边形NURBS to Subdiv 曲面转换为细分Polygons to Subdiv 多边形转换为细分Smooth Mesh Preview to Polygons 光滑网格预览转换为多边形----------------------- Page 16-----------------------Polygons Edges to Curve 多边形线框转换为曲线Subdiv to Polygons 细分转换为多边形Subdiv to NURBS 细分转换为曲面NURBS Curve to Bezier CV曲线转换为贝塞尔曲线Bezier Curve to NURBS 贝塞尔曲线转换为CV曲线Paint Effects to PolygonsPaint Effects to NURBSPaint Effects to CuvesTexture to Geometry 纹理转换为几何体Displacement to PolygonsDisplacement to Polygons with HistoryFluid to Polygons 流体转换为多边形nParticle to Polygons 粒子转换为多边形Instance to ObjectCreate 创建Sphere 球Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 面片Torus 圆环Circle 圆(线)Square 正方形(线)Interactive Creation 交互式建模Exit On Completion 无限创建Sphere 球Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 面片Torus 圆环Prism 棱柱Torus 圆环Pipe 软管Helix 螺旋管Soccer Ball 足球形Platonic Solids 理想立方体Interactive Creation 交互式建模Exit On Completion 无限创建Sphere 球Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 面片Torus 圆环Sphere 球----------------------- Page 17-----------------------Cube 立方体Cone 圆锥体Ambient Light 环境灯光Directional Light 平行光Point Light 电光源Spot Light 聚光灯Area Light 面光源V olume Light 体积光Cameras 摄影机Cameras and Aim 摄影机和目标Cameras,Aim and UpStereo Camera 立体摄像机Muliti Stereo RigThree Point Circular Arc 三点创建弧工具Two Point Circular Arc 两点创建弧工具Distance Tool 距离工具Parameter Tool 参数工具Arc Length Tool 弧度工具SetPartitionQuick Select SetDisplay 显示Select Details 选择物体细节参数Object Details 物体细节参数Poly Count 显示模型面数Subdiv Details 细分体的细节参数Animation Details 动画参数显示FBIK DetailsFrame Rate 显示电影帧速率fps Current Frame 流体的框架Scene Timecode 帧副显示Current AssetCamera Names 摄影机名称Focal Length 焦距View Axis 视图坐标Origin Axis 世界坐标ViewCube 视图立方体----------------------- Page 18-----------------------Tool Message 工具提示Status Line 快速命令栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Toolbox 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box 通道编辑器Layer Editor 图层编辑器Channel Box/Layer Editor 通道编辑器和图层编辑器Hide UI Elements 隐藏界面Show UI Elements 显示界面Restore UI Elements 恢复界面Hide Selection 隐藏选择Hide Unselected objects 隐藏不选择的对象Hide Unselected CVs 隐藏不选择的CV曲线All 全部隐藏Hide Geometry 隐藏几何体Hide Kinematics 隐藏运动学物体Hide Deformers 隐藏指定类型的变形Lights 灯光Cameras 摄影机Texture Placements 纹理放置图标Comnstruction Planes 隐藏平面Fluids 流体Hair systems 毛发系统Follicles 毛囊nCloths 布料nParticles 粒子nRigids 刚体Dynamic Constrains 毛发动力学约束Animation Markers 隐藏动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器同上Template 模板Untemplate 取消模板Bounding Box 边界框No Bounding BoxGeometry 几何学No GeomeryIgnore Hardware Share 忽略硬件共享Use Hardware Share 使用硬件共享Fast Interaction----------------------- Page 19-----------------------Local Rotation AxesRotate PivotsScale PivotsSelection HandlesBackface Culling 隐面取消Culling OptionsVertices 显示顶点Vertices Size 顶点大小Crease VerticesUvs UV点Unshared UvsUV Size UV大小Component IDsFace Normals 面的法线Vertex Normals 顶点的法线Tangents 切线Normale Size 法线大小Standard Edges 显示标准边Soft/Hard Edges 软硬边显示Hard Edges 显示硬边Border Edges 显示边界Crease Edges 显示褶皱边界Texture Border Edges 显示纹理边界Edge Width 边界宽度Face Centers 面的中心Face Triangles 显示三角面Non-planar Faces 显示非二维面Invisible Faces 隐藏面Reset Display 重置显示Limit to Selected 限于选中Custom Polygon Display 定制多边形显示CVs CV曲线Edit Points 编辑点Hulls 可控点Normals(shaded mode)定制Patch Centers 片面中心Surace Origins 表面原点Custom 定制Hull 壳Rough 边框质量Medium 中等质量Fine 精细质量Custom Smoothness 定制平滑Verices 显示顶点Edges 显示边Faces 显示面Uvs 显示UV点Normals 显示法线UV Borders UV变粗Hull 外壳模式----------------------- Page 20-----------------------Rough 粗糙模式Medium 适中模式Fine 最好模式Lattice Points 车削点Lattice ShapeJoint Size 关节大小IK/FK Joint Size IK/FK关节大小Joint Labels 关节分类Camera/Light Manipulator 摄像机灯光操作手柄Paint Effects Mesh Display 绘画效果网格显示Stroke Display Quality 笔画显示质量Window 窗口Component Editor 使用元素编辑器Attribute Spread Sheet 属性编辑器Connection Editor 连接编辑器Visor 笔刷库Display Layer Editor 显示层编辑器Asset EditorNamespace EditorBlind Data Editor 盲区数据编辑器Channel Control 通道控制信息Script Editor Script 脚本编辑器Command Shell 命令窗口Render View 渲染视图Render Globals 全局渲染Hypershade 纹理材质编辑器Mental ray 渲染器●Approximation Editor ●近似值编辑器●Custom Text Editor ●定制文本编辑器●Map Visualizer ●贴图观察器●Shader Manager ●明暗管理器Render Layer Rig Editor 渲染层编辑器Custom Stereo Rig Editor 定制立体设备编辑器Rendering Flags 渲染属性列表Shading Groups Editor 阴影组编辑器Hardware Render Buffer 硬件渲染缓冲区Graph Editor 图形编辑器Trax Editor 非线性编辑器Camera Sequencer 摄影机程序预设Dope Sheet 关键帧清单Blend Shape 融合变形Expression Editor 表达式编辑器Set 集Deformer Sets 变形设置Character Sets 角色设置Partitions 分隔Display Layers 显示层----------------------- Page 21-----------------------Render Layers 渲染层Camera SetRenderPassSetsAnimation Layers 动画层Dynamic Relationships 动力学关系器视窗Light Linking 灯光链接●Light-Centric ●光源中心●Object-Centric ●对象中心UV Linking UV链接●Texture-Centric ●纹理中心●UV-Centric ●UV中心●Paint effects/UV ●笔刷特效●Hair/UV ●头发Preferences 参数Tool Settings 工具设定Performance Settngs 性能设定Hotkeys Editor 快捷键Colors Setting 颜色Making Menus Editor 标记菜单Shelf Editor 工具架Panels Editor 控制面板Plug-in Manager 插件管理器Single Pane 单一窗口Two Panes Side by Side 两个窗口并列Two Panes Stacked 两个窗口堆放Three panes Split Top 三个窗口两个顶部并排Three panes Split Left 三个窗口两个左边堆放Three panes Split Bottom 三个窗口两个底部堆放Three panes Split Right 三个窗口两个右边堆放Four Panes 四个窗口Previous Arrangement 前次安排Next Arrangement 下一步安排Single Perspective View 单透视图Four View 四分图Persp/Graph/Hyper 透视/图形/超图形Persp/Multi/Render 透视/多功能/渲染Persp/Multi/Outliner 透视/多功能/轮廓Persp/Multi 透视/多功能Persp/Outliner 透视/轮廓Persp/Graph 透视/图形Persp/Set Editor 透视/组编辑器Edit Layouts 编辑布局----------------------- Page 22-----------------------。

Maya命令大全,为初学者、业余爱好者学员使用

Maya命令大全,为初学者、业余爱好者学员使用

Maya命令大全,为初学者、业余爱好者学员使用大家好,我是一名专科大二的学生,很小的时候就喜爱动画,大一下学期的时候疯狂的迷上了三维动画,忽然想大学毕业之后,从事有关三维动画方面的工作,于是我在大二刚开学没多久的时候,报了杭州蓝铅笔的角色表演这个科目,现在还在学习中。

有喜爱三维动画的朋友,我们可以一起交流哦。

大家共同探讨和学习嘛,嘿嘿。

下面是我从网上或者是从软件上给大家收集和整理的一些关于maya的命令,希望对maya的初学者或者兴趣爱好者可以起到一定的帮助。

1、快速按空格键—四视图的切换2、Ctrl+Z——回退3、Alt+鼠标左键—旋转4、Alt+鼠标中键—移动5、Alt+鼠标右键—缩放6、名词解释Animation动画Polygons 建模Surface表面Pynamics动力学Rendering渲染Ncloty拓展Eage边Face面UV贴图7.绿色的轴y轴蓝色的轴z轴红色的轴x轴8. select tool—选择lasso tool—划线选择移动(W键)旋转(E键)缩放(R键)双击移动图标右侧选Solft Selection—软选择9. 5键可以让网格模型变成灰色实体4键恢复网格10.面数统计Display-Heads-Polycount11.打组Edit-Group (Ctrl+g)大纲Window-outliner12.级别组级别物体级别次物体级别13.Object Mode—回到物体级别【快捷菜单鼠标右击】14.Ctrl+d—复制Shift+d连续复制相同的物体(前提复制后没改变)15.创建线Create-CV Curve Tool(在正交视图中)完成按回车键,右击Control Vertex—修改16.Alt+左键—减选命令旋转成型在Surfaces(动画)下,Surface-Revove旋转成型设置,Output geometry—输出方式Tub—管Distance(距离例子做瓦)Polygons设置,Type—面设置,Quads—四边面(用这个)Standard fit—标准General—常规(用这个)注意:如果说点没有在网格上可以按住X键+移动,开始加点时可以按住X键+左键自动吸附到网格上。

Maya 软件所有中英文翻译

Maya 软件所有中英文翻译

Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。

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MAYA2009中英文对照由于2009MAYA里面有太多的菜单而且这里也不时发不了这么长的文章。

所以为了方便大家看,我把它分成了几篇。

希望大家都能喜欢哦。

File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染。

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