电子商务名词解释英文版)
电子商务的名词解释
电子商务的名词解释电子商务(E-commerce)是指利用互联网等电子技术手段,进行商务活动的一种商业模式。
电子商务将传统的商业活动转变为在线形式,供消费者进行网上购物和交易。
1. 电子商务主体:线上商家:通过自建网站或第三方电商平台销售产品或服务的商家。
他们通过建立线上门店,提供产品信息、价格、售后服务等,吸引顾客购买商品。
顾客:通过浏览商家网站或第三方电商平台,选择商品并进行付款,完成购物交易的个人或企业。
第三方平台:像阿里巴巴、京东、亚马逊等电商平台提供商,为线上商家和顾客提供交流、信息共享、交易撮合的服务。
物流承运商:负责线上商家和顾客之间货物的物流运输、仓储、配送等服务。
2. 电子商务模式:B2B(Business-to-Business):指企业间通过网络平台进行商务活动。
例如,企业通过互联网寻找供应商或购买原料的商务行为。
B2C(Business-to-Consumer):指企业通过互联网向个人消费者直接提供商品或服务。
例如,顾客通过网上商城购买产品。
C2C(Consumer-to-Consumer):指个人消费者之间通过网络平台进行交易和互动,例如拍卖网站和二手交易平台。
O2O(Online-to-Offline):指线上商家与线下实体店的结合,通过线上渠道进行推广、线下提供商品或服务。
例如,订餐平台和网上购物后到实体店取货。
P2P(Peer-to-Peer):指个人或机构直接通过互联网平台进行交易。
例如,个人之间的借贷和投资。
3. 电子商务基础设施:电子支付系统:通过网上银行、第三方支付等方式实现在线支付,如支付宝、微信支付。
电子商务平台:提供线上交易环境和相关服务的在线平台,如阿里巴巴的1688和淘宝,京东等电商平台。
电子数据交换:通过标准化格式和协议,实现数据和信息在网络上的互相传递,确保订单、支付和配送等环节的顺利进行。
电子商务安全技术:例如数字签名、SSL等网络安全技术,确保交易过程中的数据安全和信息防篡改。
电子商务英文名词解释
电子商务英文名词解释————————————————————————————————作者:————————————————————————————————日期:1.e-commerce :The process of buying, selling, or exchanging products, services, or information via computer;2.e-business:A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic transactions within an organization;3.brick-and-mortar (old economy) organizations:Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents;4.virtual (pure-play) organizations:Organizations that conduct their business activities solely online;5.click-and-mortar (click-and-brick) organizations:Organizations that conduct some e-commerce activities, usually as an additional marketing channel;6.electronic market (e-marketplace):An online marketplace where buyers and sellers meet to exchange goods, services, money, or information;7.Interorganizational information systems (IOSs):Communications systems that allow routine transaction processing and information flow between two or more organizations;8.Intraorganizational information systems:Communication systems that enable e-commerce activities to go on within individual organizations;9.intranet:An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols;10.extranet:A network that uses the Internet to link multiple intranets;11.business-to-business (B2B):E-commerce model in which all of the participants are businesses or other organizations;12.business-to-consumer (B2C):E-commerce model in which businesses sell to individual shoppers;13.business-to-business-to-consumer (B2B2C):E-commerce model in which a business provides some product or service to a client business that maintains its own customers;14.consumer-to-business (C2B):E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need;15.e-tailing:Online retailing, usually B2C;16.intrabusiness EC:E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization;17.business-to-employees (B2E):E-commerce model in which an organization delivers services, information, or products to its individual employees;18.consumer-to-consumer(C2C):E-commerce model in which consumers sell directly to other consumers;19.collaborative commerce (c-commerce):E-commerce model in which individuals or groups communicate or collaborate online;20.e-learning:The online delivery of information for purposes of training or education;21.e-government:E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens;22.social computing:An approach aimed at making the human-computer interface more natural;23.Web 2.0:The second-generation of Internet-based services that let people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies;24.social network:A category of Internet applications that help connect friends, business partners, or individuals with specific interests by providing free services such as photo presentations, e-mail, blogging, and so on using a variety of tools;25.social network service (SNS):A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network;26.social networking:The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network ;27.enterprise-oriented networks:Social networks whose primary objective is to facilitate business;28.virtual world:A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life;29.digital economy:An economy that is based on digital technologies, including digital communication networks, computers, software, and other related information technologies; also called the Internet economy, the new economy, or the Web economy;30.digital enterprise:A new business model that uses IT in a fundamental way to accomplish one or more of three basic objectives: reach and engage customers more effectively, boost employee productivity, and improve operating efficiency. It uses converged communication and computing technology in a way that improves business processes;31.corporate portal:A major gateway through which employees, business partners, and the public can enter a corporate Web site;32.business model:A method of doing business by which a company can generate revenue to sustain itself;33.revenue model:sales,transaction fees,subscription fees,advertising fees,affiliate fees,other revenue sources.1.e-marketplace:An online market, usually B2B, in which buyers and sellers exchange goods or services; the three types of e-marketplaces are private, public, and consortia;2.marketspace:A marketplace in which sellers and buyers exchange goods and services for money (or for other goods and services), but do so electronically;3.digital products:Goods that can be transformed to digital format and delivered over the Internet;4.front end:The portion of an e-seller’s business processes through which customers interact, including the seller’s portal, electronic catalogs, a shopping cart, a search engine, and a payment gateway;5.back end:The activities that support online order fulfillment, inventory management, purchasing from suppliers, payment processing, packaging, and delivery;6.intermediary:A third party that operates between sellers and buyers;7.sell-side e-marketplace:A private e-marketplace in which one company sells either standard and/or customized products to qualified companies;8.buy-side e-marketplace:A private e-marketplace in which one company makes purchases from invited suppliers;9.storefront:A single company’s Web site where products or services are sold;10.e-mall (online mall):An online shopping center where many online stores are located;11.Web portal:A single point of access, through a Web browser, to critical business information located inside and outside (via Internet) of an organization;Types of portals:commercial portal,corporate portals,publishing portals,personal portals12.mobile portal:A portal accessible via a mobile device;13.voice portal:A portal accessed by telephone or cell phone;mediaries:Electronic intermediaries that provide and/or control information flow in cyberspace, often aggregating information and selling it to others;15.e-distributor:An e-commerce intermediary that connects manufacturers with business buyers (customers) by aggregating the catalogs of many manufacturers in one place—the intermediary’s Web site;16.electronic catalogs (e-catalogs):The presentation of product information in an electronic form; the backbone of most e-selling sites;17.enterprise search:The practice of identifying and enabling specific content across the enterprise to beindexed, searched, and displayed to authorized users;18.desktop search:Search tools that search the contents of a user’s or organization’s computer files, rather than searching the Internet;19.search engine:A computer program that can access databases of Internet resources, search for specific information or keywords, and report the results;20.electronic shopping cart:An order-processing technology that allows customers to accumulate items they wish to buy while they continue to shop;21.auction:A competitive process in which a seller solicits consecutive bids from buyers (forward auctions) ora buyer solicits bids from sellers (backward auctions). Prices are determined dynamically by the bids;22.electronic auctions (e-auctions):Auctions conducted online;23.forward auction:An auction in which a seller entertains bids from buyers. Bidders increase price sequentially;24.reverse auction (bidding or tendering system):Auction in which the buyer places an item for bid (tender) ona request for quote (RFQ) system, potential suppliers bid on the job, with the price reducing sequentially, and the lowest bid wins; primarily a B2B or G2B mechanism;25.“name-your-own-price”model:Auction model in which a would-be buyer specifies the price (and other terms) he or she is willing to pay to any willing and able seller. It is a C2B model that was pioneered by ;26.double auction:An auction in which multiple buyers and their bidding prices are matched with multiple sellers and their asking prices, considering the quantities on both sides;27.bartering:The exchange of goods and services;28.e-bartering (electronic bartering):Bartering conducted online, usually in a bartering exchange;29.bartering exchange:A marketplace in which an intermediary arranges barter transactions;30.blog:A personal Web site that is open to the public to read and to interact with; dedicated to specific topics or issues;31.vlog (or video blog):A blog with video content;32.micro-blogging:A form of blogging that allows users to write messages (usually up to 140 characters) and publish them, either to be viewed by anyone or by a restricted group that can be chosen by the user;33.Twitter:A free micro-blogging service that allows its users to send and read other users’updates;34.tweets:T ext-based posts up to 140 characters in length posted to Twitter;35.tag:A nonhierarchical keyword or term assigned to a piece of information ;36.folksonomy :The practice and method of collaboratively creating, classifying, and managing tags to annotate and categorize content;37.social bookmarking:Web service for sharing Internet bookmarks. The sites are a popular way to store, classify, share, and search links through the practice of folksonomy techniques on the Internet and intranets;38.wiki (wikilog):A blog that allows everyone to participate as a peer; anyone may add, delete, or change content;39.avatars:Animated computer characters that exhibit humanlike movements and behaviors;40.customization:Creation of a product or service according to the buyer’s specifications;41.personalization:The ability to tailor a product, service, or Web content to specific user preferences;42.disintermediation:Elimination of intermediaries between sellers and buyers;43.reintermediation:Disintermediated entities or newcomers take on new intermediary roles;44.mass customization:A method that enables manufacturers to create specific products for each customer based on the customer’s exact needs;45.build-to-order (pull system):A manufacturing process that starts with an order (usually customized). Once the order is paid for, the vendor starts to fulfill it;1.direct marketing:Broadly, marketing that takes place without intermediaries between manufacturers and buyers; in the context of this book, marketing done online between any seller and buyer;2.virtual (pure-play) e-tailers:Firms that sell directly to consumers over the Internet without maintaining a physical sales channel;3.click-and-mortar retailers:Brick-and-mortar retailers that offer a transactional Web site from which to conduct business;4.brick-and-mortar retailers:Retailers who do business in the non-Internet, physical world in traditional brick-and-mortar stores;5.multichannel business model:A business model where a company sells in multiple marketing channels simultaneously;6.electronic(online) banking or e-banking:various banking activities conducted from home or the road using an internet connection;also known as cyberbanking,birtual banking,online banking ,and home banking7.birtual banks:have no physical location;only conduct online transactions8.shopping portals:gateways to e-storefronts and e-malls;may be comprehensive or niche oriented9.shopping robots:tools that scout the web on behalf of consumers who specify search criteria10.disintermediation:the removal of organizations or business process layers responsible for certain intermediary steps in a given supply chain11.reintermediation:the process whereby intermediaries take on new intermediary roles12.cybermediation(electronic intermediation):the use of software(intelligent) agents to facilitate intermediation13.channel conflict:situation in which an online marketing channel upsets the taditional channels due to real or perceived damage from competitionproduct brokering: Deciding what product to buymerchant brokering: Deciding from whom (from what merchant) to buy a productmarket segmentation:The process of dividing a consumer market into logical groups for conducting marketing research and analyzing personal informationone-to-one marketing (relationship marketing): Marketing that treats each customer in a unique waypersonalization:The matching of services, products, and advertising content with individual consumers and their preferencesuser profile:The requirements, preferences, behaviors, and demographic traits of a particular customercookie:A data file that is placed on a user’s hard drive by a remote Web server, frequently without disclosure or the user’s consent, which collects information about the user’s activities at a sitebehavioral targeting:Targeting that us es information collected about an individual’s Web-browsing behavior, such as the pages they have visited or the searches they have made, to select an advertisement to display to that individualcollaborative filtering:A market research and personalization method that uses customer data to predict, based on formulas derived from behavioral sciences, what other products or services a customer may enjoy; predictions can be extended to other customers with similar profilese-loyalty:Customer loyalty to an e-tailer or loyalty programs delivered online or supported electronicallyinteractive marketing: Online marketing, facilitated by the Internet, by which marketers and advertisers can interact directly with customers, and consumers can interact with advertisers/vendorsCPM (cost per thousand impressions) : The fee an advertiser pays for each 1,000 times a page with a banner ad is shownadvertising networks: Specialized firms that offer customized Web advertising, such as brokering ads and targeting ads to select groups of consumersbanner: On a Web page, a graphic advertising display linked to the advertiser’s Web pagespot buying: The purchase of goods and services as they are needed, usually at prevailing market prices strategic (systematic) sourcing:Purchases involving long-term contracts that usually are based on private negotiations between sellers and buyersdirect materials:Materials used in the production of a product (e.g., steel in a car or paper in a book)indirect materials:Materials used to support production (e.g., office supplies or light bulbs)MRO (maintenance, repair, and operation) :Indirect materials used in activities that support productionvertical marketplaces:Markets that deal with one industry or industry segment (e.g., steel, chemicals)horizontal marketplaces:Markets that concentrate on a service, material, or a product that is used in all types of industriesprocurement management:The planning, organizing, and coordinating of all the activities relating to purchasing goods and services needed to accomplish the organization’s missionmaverick buying:Unplanned purchases of items needed quickly, often at non–pre-negotiated higher prices e-procurement:The electronic acquisition of goods and services for organizationsinternal procurement marketplace:The aggregated catalogs of all approved suppliers combined into a single internal electronic catalogbartering exchange:An intermediary that links parties in a barter; a company submits its surplus to the exchange and receives points of credit, which can be used to buy the items that the company needs from other exchange participantsdesktop purchasing:Direct purchasing from internal marketplaces without the approval of supervisors and without the intervention of a procurement departmentgroup purchasing:The aggregation of orders from several buyers into volume purchases so that better prices can be negotiatedconsortium trading exchange (CTE) :An exchange formed and operated by a group of major companies in an industry to provide industry-wide transaction servicespartner relationship management (PRM) :Business strategy that focuses on providing comprehensive quality service to business partnerssupply chain:The flow of materials, information, money, and services from raw material suppliers through factories and warehouses to the end customerssupply chain:A supply chain that is managed electronically, usually with Web technologiesprocurement:The process made up of a range of activities by which an organization obtains or gains access to the resources (materials, skills, capabilities, facilities) they require to undertake their core business activities supply chain management (SCM) :A complex process that requires the coordination of many activities so that the shipment of goods and services from supplier right through to customer is done efficiently and effectively for all parties concerned. SCM aims to minimize inventory levels, optimize production and increase throughput, decrease manufacturing time, optimize logistics and distribution, streamline order fulfillment, and overall reduce the costs associated with these activitiese-supply chain management (e-SCM) :The collaborative use of technology to improve the operations of supply chain activities as well as the management of supply chainsbullwhip effect:Erratic shifts in order up and down supply chainsradio frequency identification (RFID) :Tags that can be attached to or embedded in objects, animals, or humans and use radio waves to communicate with a reader for the purpose of uniquely identifying the object or transmitting data and/or storing information about the objectcorporate (enterprise) portal:A gateway for entering a corporate Web site, enabling communication,collaboration, and access to company informationinformation portals:Portals that store data and enable users to navigate and query the datacollaborative portals:Portals that allow collaborationgroupware:Software products that support groups of people who share common tasks or goals and collaborate on their accomplishmentvirtual team:A group of employees using information and communications technologies to collaborate from different work basesvirtual meetings:Online meetings whose members are in different locations, even in different countriesgroup decision support system (GDSS) :An interactive computer-based system that facilitates the solution of semistructured and unstructured problems by a group of decision makersernment-to-citizens (G2C):E-government category that includes all the interactions between a government and its citizens;ernment-to-business (G2B):E-government category that includes interactions between governments and businesses;ernment-to-government (G2G):E-government category that includes activities within government units and those between governments;ernment-to-employees (G2E):E-government category that includes activities and services between government units and their employees;5.mobile government (m-government):The wireless implementation of e-government mostly to citizens but also to business;6.e-learning:The online delivery of information for purposes of education, training, or knowledge management;7.distance learning:Formal education that takes place off campus, usually, but not always, through online resources;8.virtual university:An online university from which students take classes from home or other offsite locations, usually via the Internet;tainment:The combination of education and entertainment, often through games;10.online publishing:The electronic delivery of newspapers, magazines, books, news, music, videos, and other digitizable information over the Internet;11.e-book:A book in digital form that can be read on a computer screen or on a special device;12.knowledge management (KM):The process of capturing or creating knowledge, storing it, updating it constantly, disseminating it, and using it whenever necessary;13.consumer-to-consumer (C2C):E-commerce model in which consumers sell directly to other consumers;14.peer-to-peer (P2P):Applications that use direct communications between computers (peers) to share resources, rather than relying on a centralized server as the conduit between client devices;1.short message service (SMS):A service that supports the sending and receiving of short text messages on mobile phones;2.multimedia messaging service (MMS):The emerging generation of wireless messaging; MMS is able to deliver rich media;3.interactive voice response (IVR):A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized system;4.personal area network (PAN):A wireless telecommunications network for device-to-device connections within a very short range;5.Bluetooth:A set of telecommunications standards that enables wireless devices to communicate with eachother over short distances;6.wireless local area network (WLAN):A telecommunications network that enables users to make short-range wireless connections to the Internet or another network;7.Wi-Fi (wireless fidelity):The common name used to describe the IEEE 802.11 standard used on most WLANs;8.WiMax:A wireless standard (IEEE 802.16) for making broadband network connections over a medium-size area such as a city;9.wireless wide area network (WWAN):A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network;10.location-based m-commerce (l-commerce):Delivery of m-commerce transactions to individuals in a specific location, at a specific time;work-based positioning:Relies on base stations to find the location of a mobile device sending a signal or sensed by the network;12.terminal-based positioning:Calculating the location of a mobile device from signals sent by the device to base stations;13.global positioning system (GPS):A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth;14.geographical information system (GIS):A computer system capable of integrating, storing, editing, analyzing, sharing, and displaying geographically-referenced (spatial) information;15.pervasive computing:Invisible, everywhere computing; computing capabilities embedded into the objects around us;1.social media:The online platforms and tools that people use to share opinions, experiences, insights, perceptions, and various media, including photos, videos, and music, with each other;2.disruptors:Companies that introduce a significant change in their industries, thus causing a disruption in normal business operations;3.virtual (Internet) community:A group of people with similar interests who interact with one another using the Internet;4.mobile social networking:Members converse and connect with one another using cell phones or other mobile devices;5.business network:A group of people who have some kind of commercial relationship; for example, sellers and buyers, buyers among themselves, buyers and suppliers, and colleagues and other colleagues;6.business social network:A social network whose primary objective is to facilitate business connections and activities;7.Semantic Web:An evolving extension of the Web in which Web content can be expressed not only in natural language, but also in a form that can be understood, interpreted, and used by intelligent computer software agents, permitting them to find, share, and integrate information more easily;1.business continuity plan:A plan that keeps the business running after a disaster occurs. Each function in the business should have a valid recovery capability plan;2.cybercrime:Intentional crimes carried out on the Internet;3.exposure:The estimated cost, loss, or damage that can result if a threat exploits a vulnerability;4.fraud:Any business activity that uses deceitful practices or devices to deprive another of property or other rights;5.malware:A generic term for malicious software;6.phishing:A crimeware technique to steal the identity of a target company to get the identities of itscustomers;7.social engineering:A type of nontechnical attack that uses some ruse to trick users into revealing information or performing an action that compromises a computer or network;8.click fraud:Type of fraud that occurs in pay-per-click advertising when a person, automated system, or computer program simulates individual clicks on banner or other online advertising methods;9.identity theft:Fraud that involves stealing an identity of a person and then the use of that identity by someone pretending to be someone else in order to steal money or get other benefits;10.spyware:Software that gathers user information over an Internet connection without the user’s knowledge;11.spam:The electronic equivalent of junk mail;1.smart card:An electronic card containing an embedded microchip that enables predefined operations or the addition, deletion, or manipulation of information on the card;2.purchasing cards (p-cards):Special-purpose payment cards issued to a company’s employees to be used solely for purchasing nonstrategic materials and services up to a preset dollar limit;3.card verification number :Detects fraud by comparing the verification number printed on the signature strip on the back of the card with the information on file with the cardholder’s issuing bank;4.Address Verification System (AVS):Detects fraud by comparing the address entered on a Web page with the address information on file with the cardholder’s issuing bank;5.Automated Clearing House (ACH) Network:A nationwide batch-oriented electronic funds transfer system that provides for the interbank clearing of electronic payments for participating financial institutions;6.order fulfillment:All the activities needed to provide customers with their ordered goods and services, including related customer services;7.back-office operations:The activities that support fulfillment of orders, such as packing, delivery, accounting, and logistics;8.front-office operations:The business processes, such as sales and advertising, which are visible to customers;9.e-logistics:The logistics of EC systems, typically involving small parcels sent to many customers’homes ;10.merge-in-transit:Logistics model in which components for a product may come from two (or more) different physical locations and are shipped directly to the customer’s location;11.rolling warehouse:Logistics method in which products on the delivery truck are not preassigned to a destination, but the decision about the quantity to unload at each destination is made at the time of unloading;12.enterprise resource planning (ERP):An enterprisewide information system designed to coordinate all the resources, information, and activities needed to complete business processes such as order fulfillment or billing;13.sealed-bid auction:Auction in which each bidder bids only once; a silent auction, in which bidders do not know who is placing bids or what the bid prices are;14.Vickrey auction:Auction in which the highest bidder wins but pays only the second highest bid;15.bundle trading:The selling of several related products and/or services together;Order fulfillment:all the activities needed to provide customers with their ordered goods and services,including related customer servicesBack-office operations:the activitees that support fulfillment of orders,such as packing,delivery,accounting,and logisticsFront-office operations:the business processes,such as sales and advertising,which are visible to customers e-logistics:the logistics of EC systems,typically involving small parcels sent to many customers’ homes(in。
电子商务名词解释
电子商务名词解释电子商务(Electronic Commerce,简称EC)指的是通过网络进行商业活动的过程。
以下是一些常见的电子商务名词的解释:1. 电子商务平台(E-commerce platform):提供给商家进行在线交易的网站或应用程序,包括购物车、支付接口、订单管理等功能。
2. 电子商务网站(E-commerce website):通过互联网提供商品或服务的网站,包括商品展示、购买流程、客户服务等功能。
3. 商-to-consumer(B2C):指商家直接向消费者销售商品或服务的模式,如京东、天猫等。
4. 商-to-business(B2B):指企业之间进行的电子商务交易活动,如阿里巴巴等。
5. 用户体验(User experience,简称UX):指用户使用电子商务平台时的感受和反馈,包括界面设计、响应速度、易用性等。
6. 移动电子商务(Mobile e-commerce):指在移动设备上进行的电子商务活动,如手机上的在线购物、移动支付等。
7. 跨境电子商务(Cross-border e-commerce):指跨越国界进行的电子商务交易,如跨境网购、跨境支付等。
8. 电子支付(Electronic payment):通过互联网进行的资金交易,包括信用卡、支付宝、微信支付等。
9. 电子物流(Electronic logistics):指通过互联网进行的物流管理和运输服务,包括订单处理、物品追踪等。
10. 电子商务安全(E-commerce security):指保护电子商务平台和用户信息安全的技术和措施,包括SSL加密、多因素认证等。
11. 电子商务营销(E-commerce marketing):通过互联网进行的产品推广和销售活动,包括搜索引擎优化、社交媒体营销等。
12. 个性化推荐(Personalized recommendation):根据用户的行为和偏好,向其推荐相关的商品或服务。
电子商务名词解释
电子商务名词解释电子商务是指通过电子方式进行的商业交易活动,它涵盖了通过互联网、电子邮件、移动通信等电子手段进行的买卖、支付、物流、客户服务等商业活动。
电子商务的兴起极大地改变了传统的商业模式,为消费者提供了更为便捷的购物方式,也为商家提供了更广阔的市场空间。
1. B2B(Business-to-Business):即企业对企业的电子商务模式,指的是企业之间通过互联网进行的交易活动。
这种模式通常涉及大宗交易,如批发、采购等。
2. B2C(Business-to-Consumer):即企业对消费者的电子商务模式,指的是企业通过互联网直接向消费者销售产品和服务。
这种模式是最常见的电子商务形式,如在线零售商。
3. C2C(Consumer-to-Consumer):即消费者对消费者的电子商务模式,指的是消费者之间通过互联网进行的交易活动。
这种模式通常出现在拍卖网站或二手交易平台上。
4. B2E(Business-to-Employee):即企业对员工的电子商务模式,指的是企业通过互联网向员工提供服务,如在线培训、内部采购等。
5. M-Commerce(Mobile Commerce):即移动电子商务,指的是通过移动设备如智能手机、平板电脑等进行的电子商务活动。
6. E-Marketplace:即电子市场,指的是通过互联网连接买卖双方的在线平台,如eBay、Amazon等。
7. E-Procurement:即电子采购,指的是企业通过互联网进行的采购活动,可以提高采购效率,降低成本。
8. E-Payment:即电子支付,指的是通过电子方式进行的支付活动,如使用信用卡、电子钱包、移动支付等。
9. E-Logistics:即电子物流,指的是利用信息技术优化物流流程,提高物流效率和降低成本。
10. CRM(Customer Relationship Management):即客户关系管理,指的是企业通过信息技术手段管理与客户之间的关系,以提高客户满意度和忠诚度。
电子商务名词解释
E-Commerce(电子商务)顾客与服务提供者或商家(包括我们熟悉的商店、商场等)之间的商务关系,如顾客在网络上购买电子商店的商品,用户在网络上享受服务提供者提供的服务等。
E-Business(电子商务)一种更广泛的商业关系。
它包括顾客与服务提供者之间的商务关系,也就是E-Commerce;包括服务提供者或商家与生产商之间的商务关系;还包括生产商与原料生产商之间的商务关系;以及商家、生产商和原料生产商与政府部门之间的商务关系等。
总之,Business是包含了现实社会中各种各样的商业关系。
数字证书ﻫ数字证书就是网络通讯中标志通讯各方身份信息的一系列数据,它提供了一种在Internet上验证您身份的方式,其作用类似于司机的驾驶执照或日常生活中的身份证。
它是由一个由权威机构——CA机构,又称为证书授权(Certificate Authority)中心发行的,人们可以在交往中用它来识别对方的身份。
数字签名主要用来保证信息传输过程中信息的完整性和提供信息发送者的身份认证和不可抵赖性,使用公开密钥加密。
用安全的单向散列函数对源数据产生数字摘要,用用户私钥对其进行加密。
认证系统ﻫ认证系统是电子商务中的关键,它的任务主要是提供一个不能伪造的数字证书。
认证系统包括CA认证中心、RA业务受理中心以及大量的业务受理点。
网络商店ﻫ从前台看是一种特殊的WEB服务器。
现代WEB网站的多媒体支持和良好的交互性功能成为建立这种虚拟商店的基础,使得顾客可以象在真实的超级市场一样推着购物车挑选商品,并最后在付款台结账。
这也就构成网上商店软件的三大支柱:商品目录、顾客购物车和付款台。
网上银行ﻫ又称网络银行或在线银行,是指银行利用Internet技术,通过Internet向客户提供开户、销户、查询、对帐、行内转账、跨行转账、信贷、网上证券、投资理财等传统服务项目,使客户可以足不出户就能够安全便捷地管理活期和定期存款、支票、信用卡及个人投资等。
电子商务的名词解释
电子商务的名词解释电子商务,简称“电商”,已经成为当下高速发展的经济领域。
随着互联网技术的迅猛发展,电子商务的概念和范畴也日益扩大。
本文将从不同的角度解释电子商务相关的名词,并探讨其对传统商业模式的影响。
一、电子商务(E-commerce)电子商务是指利用互联网和网络技术进行商业交易的过程,不受时间和地域的限制,实现商品和服务的买卖、支付和物流等环节电子化,是一种基于信息技术的商业运作模式,打破了传统商业模式的局限性。
它具有方便快捷、成本低廉、供应链透明等特点,带来了巨大的商业机遇和挑战。
二、电子商务平台(E-commerce Platform)电子商务平台是为电商交易提供基础设施和服务的平台,供卖家展示和销售商品,便于买家选择和购买。
著名的电商平台包括阿里巴巴、京东、亚马逊等。
通过电子商务平台,卖家可以低成本地接触到全球范围的潜在客户,而买家则可以方便地查找商品,并进行在线支付和配送。
三、B2C(Business-to-Consumer)B2C是商家与终端消费者之间的交易模式。
通过电子商务平台,商家直接将商品或服务销售给消费者。
这种模式使得消费者可以方便地选购和购买商品,提高了消费者的选择权和购物体验。
同时,也为商家提供了开拓新市场、降低销售成本的机会。
四、C2C(Consumer-to-Consumer)C2C是指个人之间通过电子商务平台进行交易。
在这种模式下,个人可以将闲置物品进行二手交易,实现资源的再利用和价值的最大化。
著名的C2C平台有淘宝、闲鱼等。
C2C模式的兴起极大地促进了二手商品市场的发展,并为个人创业提供了平台。
五、O2O(Online-to-Offline)O2O是指线上和线下商业模式的结合。
通过电子商务平台,商家可以将线上的宣传、推广和销售与线下的实体店铺和服务结合起来,提供更加全面和便捷的消费体验。
例如,通过手机app预定餐厅、购买电影票等。
O2O模式将线上的优势与线下的个性化服务相结合,为消费者创造更多价值。
电子商务名词解释(英文版)(doc 8页)
电子商务名词解释(英文版)(doc 8页)1.e-commerce :The process of buying, selling, or exchanging products, services, or information via computer;2.e-business:A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic transactions within an organization;3.brick-and-mortar (old economy) organizations:Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents;4.virtual (pure-play) organizations:Organizations that conduct their business activities solely online;5.click-and-mortar (click-and-brick) organizations:Organizations that conduct some e-commerce activities, usually as an additional marketing channel;6.electronic market (e-marketplace):An online marketplace where buyers and sellers meet to exchange goods, services, money, or information;7.Interorganizational information systems (IOSs):Communications systems that allow routine transaction processing and information flow between two or moreorganizations;8.Intraorganizational information systems:Communication systems that enable e-commerce activities to go on within individual organizations;9.intranet:An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols;10.extranet:A network that uses the Internet to link multiple intranets;11.business-to-business (B2B):E-commerce model in which all of the participants are businesses or other organizations;12.business-to-consumer (B2C):E-commerce model in which businesses sell to individual shoppers;13.business-to-business-to-consumer (B2B2C):E-commerce model in which a business provides some product or service to a client business that maintains its own customers;14.consumer-to-business (C2B):E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need;15.e-tailing:Online retailing, usually B2C;16.intrabusiness EC:E-commerce category that includesall internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization;17.business-to-employees (B2E):E-commerce model in which an organization delivers services, information, or products to its individual employees;18.consumer-to-consumer(C2C):E-commerce model in which consumers sell directly to other consumers;19.collaborative commerce (c-commerce):E-commerce model in which individuals or groups communicate or collaborate online;20.e-learning:The online delivery of information for purposes of training or education;21.e-government:E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens;22.social computing:An approach aimed at making the human-computer interface more natural;23.Web 2.0:The second-generation of Internet-based services that let people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies;24.social network:A category of Internet applications that help connect friends, business partners, or individuals withspecific interests by providing free services such as photo presentations, e-mail, blogging, and so on using a variety of tools;25.social network service (SNS):A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network;26.social networking:The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network ;27.enterprise-oriented networks:Social networks whose primary objective is to facilitate business;28.virtual world:A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life;29.digital economy:An economy that is based on digital technologies, including digital communication networks, computers, software, and other related information technologies; also called the Internet economy, the new economy, or the Web economy;30.digital enterprise:A new business model that uses IT ina fundamental way to accomplish one or more of three basic objectives: reach and engage customers moreeffectively, boost employee productivity, and improve operating efficiency. It uses converged communication and computing technology in a way that improves business processes;31.corporate portal:A major gateway through which employees, business partners, and the public can enter a corporate Web site;32.business model:A method of doing business by whicha company can generate revenue to sustain itself;33.revenue model:sales,transaction fees,subscription fees,advertising fees,affiliate fees,other revenue sources.1.e-marketplace:An online market, usually B2B, in which buyers and sellers exchange goods or services; the three types of e-marketplaces are private, public, and consortia;2.marketspace:A marketplace in which sellers and buyers exchange goods and services for money (or for other goods and services), but do so electronically;3.digital products:Goods that can be transformed to digital format and delivered over the Internet;4.front end:The portion of an e-seller’s business processes through which customers interact, including the seller’s portal, electronic catalogs, a shopping cart, asearch engine, and a payment gateway;5.back end:The activities that support online order fulfillment, inventory management, purchasing from suppliers, payment processing, packaging, and delivery;6.intermediary:A third party that operates between sellers and buyers;7.sell-side e-marketplace:A private e-marketplace in which one company sells either standard and/or customized products to qualified companies;8.buy-side e-marketplace:A private e-marketplace in which one company makes purchases from invited suppliers;9.storefront:A single company’s Web site where products or services are sold;10.e-mall (online mall):An online shopping center where many online stores are located;11.Web portal:A single point of access, through a Web browser, to critical business information located inside and outside (via Internet) of an organization;Types of portals:commercial portal,corporate portals,publishing portals,personal portals12.mobile portal:A portal accessible via a mobile device;13.voice portal:A portal accessed by telephone or cell phone;mediaries:Electronic intermediaries that provide and/or control information flow in cyberspace, often aggregating information and selling it to others;15.e-distributor:An e-commerce intermediary that connects manufacturers with business buyers (customers) by aggregating the catalogs of many manufacturers in one place—the intermediary’s Web site;16.electronic catalogs (e-catalogs):The presentation of product information in an electronic form; the backbone of most e-selling sites;17.enterprise search:The practice of identifying and enabling specific content across the enterprise to be indexed, searched, and displayed to authorized users;18.desktop search:Search tools that search the contents of a user’s or organization’s computer files, rather than searching the Internet;19.search engine:A computer program that can access databases of Internet resources, search for specific information or keywords, and report the results;20.electronic shopping cart:An order-processing technology that allows customers to accumulate items they wish to buy while they continue to shop;21.auction:A competitive process in which a seller solicits consecutive bids from buyers (forward auctions) or a buyersolicits bids from sellers (backward auctions). Prices are determined dynamically by the bids;22.electronic auctions (e-auctions):Auctions conducted online;23.forward auction:An auction in which a seller entertains bids from buyers. Bidders increase price sequentially;24.reverse auction (bidding or tendering system):Auction in which the buyer places an item for bid (tender) on a request for quote (RFQ) system, potential suppliers bid on the job, with the price reducing sequentially, and the lowest bid wins; primarily a B2B or G2B mechanism;25.“name-your-own-price”model:Auction model in which a would-be buyer specifies the price (and other terms) he or she is willing to pay to any willing and able seller. It is a C2B model that was pioneered by ;26.double auction:An auction in which multiple buyers and their bidding prices are matched with multiple sellers and their asking prices, considering the quantities on both sides;27.bartering:The exchange of goods and services;28.e-bartering (electronic bartering):Bartering conducted online, usually in a bartering exchange;29.bartering exchange:A marketplace in which anintermediary arranges barter transactions;30.blog:A personal Web site that is open to the public to read and to interact with; dedicated to specific topics or issues;31.vlog (or video blog):A blog with video content;32.micro-blogging:A form of blogging that allows users to write messages (usually up to 140 characters) and publish them, either to be viewed by anyone or by a restricted group that can be chosen by the user;33.Twitter:A free micro-blogging service that allows its users to send and read other users’updates;34.tweets:Text-based posts up to 140 characters in length posted to Twitter;35.tag:A nonhierarchical keyword or term assigned to a piece of information ;36.folksonomy :The practice and method of collaboratively creating, classifying, and managing tags to annotate and categorize content;37.social bookmarking:Web service for sharing Internet bookmarks. The sites are a popular way to store, classify, share, and search links through the practice of folksonomy techniques on the Internet and intranets;38.wiki (wikilog):A blog that allows everyone to participate as a peer; anyone may add, delete, or change content;39.avatars:Animated computer characters that exhibit humanlike movements and behaviors;40.customization:Creation of a product or service according to the buyer’s specifications;41.personalization:The ability to tailor a product, service, or Web content to specific user preferences;42.disintermediation:Elimination of intermediaries between sellers and buyers;43.reintermediation:Disintermediated entities or newcomers take on new intermediary roles;44.mass customization: A method that enables manufacturers to create specific products for each customer based on the customer’s exact needs;45.build-to-order (pull system):A manufacturing process that starts with an order (usually customized). Once the order is paid for, the vendor starts to fulfill it;1.direct marketing:Broadly, marketing that takes place without intermediaries between manufacturers and buyers; in the context of this book, marketing done online between any seller and buyer;2.virtual (pure-play) e-tailers:Firms that sell directly to consumers over the Internet without maintaining a physical sales channel;3.click-and-mortar retailers:Brick-and-mortar retailers that offer a transactional Web site from which to conduct business;4.brick-and-mortar retailers:Retailers who do business in the non-Internet, physical world in traditional brick-and-mortar stores;5.multichannel business model:A business model where a company sells in multiple marketing channels simultaneously;6.electronic(online) banking or e-banking:various banking activities conducted from home or the road using an internet connection;also known as cyberbanking,birtual banking,online banking ,and home banking7.birtual banks:have no physical location;only conduct online transactions8.shopping portals:gateways to e-storefronts and e-malls;may be comprehensive or niche oriented9.shopping robots:tools that scout the web on behalf of consumers who specify search criteria10.disintermediation:the removal of organizations or business process layers responsible for certain intermediary steps in a given supply chain11.reintermediation:the process whereby intermediaries take on new intermediary roles12.cybermediation(electronic intermediation):the use of software(intelligent) agents to facilitate intermediation 13.channel conflict:situation in which an online marketing channel upsets the taditional channels due to real or perceived damage from competitionproduct brokering: D eciding what product to buy merchant brokering: Deciding from whom (from what merchant) to buy a productmarket segmentation:The process of dividing a consumer market into logical groups for conducting marketing research and analyzing personal informationone-to-one marketing (relationship marketing): Marketing that treats each customer in a unique way personalization:The matching of services, products, and advertising content with individual consumers and their preferencesuser profile:The requirements, preferences, behaviors, and demographic traits of a particular customercookie:A data file that is placed on a user’s hard drive by a remote Web server, frequently without disclosure or the user’s consent, which collects information about the user’s activities at a sitebehavioral targeting:Targeting that uses informationcollected about an individual’s Web-browsing behavior, such as the pages they have visited or the searches they have made, to select an advertisement to display to that individualcollaborative filtering:A market research and personalization method that uses customer data to predict, based on formulas derived from behavioral sciences, what other products or services a customer may enjoy; predictions can be extended to other customers with similar profilese-loyalty:Customer loyalty to an e-tailer or loyalty programs delivered online or supported electronically interactive marketing: Online marketing, facilitated by the Internet, by which marketers and advertisers can interact directly with customers, and consumers can interact with advertisers/vendorsCPM (cost per thousand impressions) : The fee an advertiser pays for each 1,000 times a page with a banner ad is shownadvertising networks: Specialized firms that offer customized Web advertising, such as brokering ads and targeting ads to select groups of consumersbanner: On a Web page, a graphic advertising display linked to the advertiser’s Web p agespot buying: The purchase of goods and services as they are needed, usually at prevailing market pricesstrategic (systematic) sourcing:Purchases involving long-term contracts that usually are based on private negotiations between sellers and buyersdirect materials:Materials used in the production of a product (e.g., steel in a car or paper in a book)indirect materials:Materials used to support production (e.g., office supplies or light bulbs)MRO (maintenance, repair, and operation) :Indirect materials used in activities that support production vertical marketplaces:Markets that deal with one industry or industry segment (e.g., steel, chemicals)horizontal marketplaces:Markets that concentrate on a service, material, or a product that is used in all types of industriesprocurement management:The planning, organizing, and coordinating of all the activities relating to purchasing goods and services needed to accomplish the organization’s missionmaverick buying:Unplanned purchases of items needed quickly, often at non–pre-negotiated higher pricese-procurement:The electronic acquisition of goods andservices for organizationsinternal procurement marketplace:The aggregated catalogs of all approved suppliers combined into a single internal electronic catalogbartering exchange:An intermediary that links parties in a barter; a company submits its surplus to the exchange and receives points of credit, which can be used to buy the items that the company needs from other exchange participantsdesktop purchasing:Direct purchasing from internal marketplaces without the approval of supervisors and without the intervention of a procurement department group purchasing:The aggregation of orders from several buyers into volume purchases so that better prices can be negotiatedconsortium trading exchange (CTE) :An exchange formed and operated by a group of major companies in an industry to provide industry-wide transaction services partner relationship management (PRM) :Business strategy that focuses on providing comprehensive quality service to business partnerssupply chain:The flow of materials, information, money, and services from raw material suppliers through factoriesand warehouses to the end customerssupply chain:A supply chain that is managed electronically, usually with Web technologiesprocurement:The process made up of a range of activities by which an organization obtains or gains access to the resources (materials, skills, capabilities, facilities) they require to undertake their core business activitiessupply chain management (SCM) :A complex process that requires the coordination of many activities so that the shipment of goods and services from supplier right through to customer is done efficiently and effectively for all parties concerned. SCM aims to minimize inventory levels, optimize production and increase throughput, decrease manufacturing time, optimize logistics and distribution, streamline order fulfillment, and overall reduce the costs associated with these activitiese-supply chain management (e-SCM) :The collaborative use of technology to improve the operations of supply chain activities as well as the management of supply chainsbullwhip effect:Erratic shifts in order up and down supply chainsradio frequency identification (RFID) :Tags that can be attached to or embedded in objects, animals, or humansand use radio waves to communicate with a reader for the purpose of uniquely identifying the object or transmitting data and/or storing information about the object corporate (enterprise) portal:A gateway for entering a corporate Web site, enabling communication, collaboration, and access to company information information portals:Portals that store data and enable users to navigate and query the datacollaborative portals:Portals that allow collaboration groupware:Software products that support groups of people who share common tasks or goals and collaborate on their accomplishmentvirtual team:A group of employees using information and communications technologies to collaborate from different work basesvirtual meetings:Online meetings whose members are in different locations, even in different countriesgroup decision support system (GDSS) :An interactive computer-based system that facilitates the solution of semistructured and unstructured problems by a group of decision makersernment-to-citizens (G2C):E-government category that includes all the interactions between a governmentand its citizens;ernment-to-business (G2B):E-government category that includes interactions between governments and businesses;ernment-to-government (G2G):E-government category that includes activities within government units and those between governments;ernment-to-employees (G2E):E-government category that includes activities and services between government units and their employees;5.mobile government (m-government):The wireless implementation of e-government mostly to citizens but also to business;6.e-learning:The online delivery of information for purposes of education, training, or knowledge management;7.distance learning:Formal education that takes place off campus, usually, but not always, through online resources;8.virtual university:An online university from which students take classes from home or other offsite locations, usually via the Internet;tainment:The combination of education and entertainment, often through games;10.online publishing:The electronic delivery of newspapers, magazines, books, news, music, videos, and other digitizable information over the Internet;11.e-book:A book in digital form that can be read on a computer screen or on a special device;12.knowledge management (KM):The process of capturing or creating knowledge, storing it, updating it constantly, disseminating it, and using it whenever necessary;13.consumer-to-consumer (C2C):E-commerce model in which consumers sell directly to other consumers;14.peer-to-peer (P2P):Applications that use direct communications between computers (peers) to share resources, rather than relying on a centralized server as the conduit between client devices;1.short message service (SMS):A service that supports the sending and receiving of short text messages on mobile phones;2.multimedia messaging service (MMS):The emerging generation of wireless messaging; MMS is able to deliver rich media;3.interactive voice response (IVR):A voice system that enables users to request and receive information and toenter and change data through a telephone to a computerized system;4.personal area network (PAN): A wireless telecommunications network for device-to-device connections within a very short range;5.Bluetooth:A set of telecommunications standards that enables wireless devices to communicate with each other over short distances;6.wireless local area network (WLAN): A telecommunications network that enables users to make short-range wireless connections to the Internet or another network;7.Wi-Fi (wireless fidelity):The common name used to describe the IEEE 802.11 standard used on most WLANs;8.WiMax:A wireless standard (IEEE 802.16) for making broadband network connections over a medium-size area such as a city;9.wireless wide area network (WWAN): A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network;10.location-based m-commerce (l-commerce):Delivery of m-commerce transactions to individuals in a specific location, at a specific time;work-based positioning:Relies on base stations to find the location of a mobile device sending a signal or sensed by the network;12.terminal-based positioning:Calculating the location ofa mobile device from signals sent by the device to base stations;13.global positioning system (GPS):A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth;14.geographical information system (GIS):A computer system capable of integrating, storing, editing, analyzing, sharing, and displaying geographically-referenced (spatial) information;15.pervasive computing:Invisible, everywhere computing; computing capabilities embedded into the objects around us;1.social media:The online platforms and tools that people use to share opinions, experiences, insights, perceptions, and various media, including photos, videos, and music, with each other;2.disruptors:Companies that introduce a significant change in their industries, thus causing a disruption in normal business operations;3.virtual (Internet) community:A group of people with similar interests who interact with one another using the Internet;4.mobile social networking:Members converse and connect with one another using cell phones or other mobile devices;5.business network:A group of people who have some kind of commercial relationship; for example, sellers and buyers, buyers among themselves, buyers and suppliers, and colleagues and other colleagues;6.business social network:A social network whose primary objective is to facilitate business connections and activities;7.Semantic Web:An evolving extension of the Web in which Web content can be expressed not only in natural language, but also in a form that can be understood, interpreted, and used by intelligent computer software agents, permitting them to find, share, and integrate information more easily;1.business continuity plan:A plan that keeps the business running after a disaster occurs. Each function in the business should have a valid recovery capability plan;2.cybercrime:Intentional crimes carried out on theInternet;3.exposure:The estimated cost, loss, or damage that can result if a threat exploits a vulnerability;4.fraud:Any business activity that uses deceitful practices or devices to deprive another of property or other rights;5.malware:A generic term for malicious software;6.phishing:A crimeware technique to steal the identity of a target company to get the identities of its customers;7.social engineering:A type of nontechnical attack that uses some ruse to trick users into revealing information or performing an action that compromises a computer or network;8.click fraud:Type of fraud that occurs in pay-per-click advertising when a person, automated system, or computer program simulates individual clicks on banner or other online advertising methods;9.identity theft:Fraud that involves stealing an identity of a person and then the use of that identity by someone pretending to be someone else in order to steal money or get other benefits;10.spyware:Software that gathers user information over an Internet connection without the user’s knowledge;11.spam:The electronic equivalent of junk mail;1.smart card:An electronic card containing an embedded microchip that enables predefined operations or the addition, deletion, or manipulation of information on the card;2.purchasing cards (p-cards):Special-purpose payment cards issued to a company’s employees to be used solely for purchasing nonstrategic materials and services up to a preset dollar limit;3.card verification number :Detects fraud by comparing the verification number printed on the signature strip on the back of the card with the information on file with the cardholder’s issuing bank;4.Address Verification System (AVS):Detects fraud by comparing the address entered on a Web page with the address information on file with the cardholder’s issuing bank;5.Automated Clearing House (ACH) Network:A nationwide batch-oriented electronic funds transfer system that provides for the interbank clearing of electronic payments for participating financial institutions;6.order fulfillment:All the activities needed to provide customers with their ordered goods and services, including related customer services;7.back-office operations:The activities that supportfulfillment of orders, such as packing, delivery, accounting, and logistics;8.front-office operations:The business processes, such as sales and advertising, which are visible to customers;9.e-logistics:The logistics of EC systems, typically involving small parcels sent to many customers’homes ;10.merge-in-transit:Logistics model in which components for a product may come from two (or more) different physical locations and are shipped directly to the customer’s location;11.rolling warehouse:Logistics method in which products on the delivery truck are not preassigned to a destination, but the decision about the quantity to unload at each destination is made at the time of unloading;12.enterprise resource planning (ERP):An enterprisewide information system designed to coordinate all the resources, information, and activities needed to complete business processes such as order fulfillment or billing;13.sealed-bid auction:Auction in which each bidder bids only once; a silent auction, in which bidders do not know who is placing bids or what the bid prices are;14.Vickrey auction:Auction in which the highest bidder wins but pays only the second highest bid;。
电子商务英文名词解释
1.e-commerce :The process of buying, selling, or exchanging products, services, or information via computer;2.e-business:A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic transactions within an organization;3.brick-and-mortar (old economy) organizations:Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents;4.virtual (pure-play) organizations:Organizations that conduct their business activities solely online;5.click-and-mortar (click-and-brick) organizations:Organizations that conduct some e-commerce activities, usually as an additional marketing channel;6.electronic market (e-marketplace):An online marketplace where buyers and sellers meet to exchange goods, services, money, or information;7.Interorganizational information systems (IOSs):Communications systems that allow routine transaction processing and information flow between two or more organizations;8.Intraorganizational information systems:Communication systems that enable e-commerce activities to go on within individual organizations;9.intranet:An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols;10.extranet:A network that uses the Internet to link multiple intranets;11.business-to-business (B2B):E-commerce model in which all of the participants are businesses or other organizations;12.business-to-consumer (B2C):E-commerce model in which businesses sell to individual shoppers;13.business-to-business-to-consumer (B2B2C):E-commerce model in which a business provides some product or service to a client business that maintains its own customers;14.consumer-to-business (C2B):E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need;15.e-tailing:Online retailing, usually B2C;16.intrabusiness EC:E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization;17.business-to-employees (B2E):E-commerce model in which an organization delivers services, information, or products to its individual employees;18.consumer-to-consumer(C2C):E-commerce model in which consumers sell directly to other consumers;19.collaborative commerce (c-commerce):E-commerce model in which individuals or groups communicate or collaborate online;20.e-learning:The online delivery of information for purposes of training or education;21.e-government:E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens;22.social computing:An approach aimed at making the human-computer interface more natural;23.Web 2.0:The second-generation of Internet-based services that let people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies;24.social network:A category of Internet applications that help connect friends, business partners, or individuals with specific interests by providing free services such as photo presentations, e-mail, blogging, and so on using a variety of tools;25.social network service (SNS):A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network;26.social networking:The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network ;27.enterprise-oriented networks:Social networks whose primary objective is to facilitate business;28.virtual world:A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life;29.digital economy:An economy that is based on digital technologies, including digital communication networks, computers, software, and other related information technologies; also called the Internet economy, the new economy, or the Web economy;30.digital enterprise:A new business model that uses IT in a fundamental way to accomplish one or more of three basic objectives: reach and engage customers more effectively, boost employee productivity, and improve operating efficiency. It uses converged communication and computing technology in a way that improves business processes;31.corporate portal:A major gateway through which employees, business partners, and the public can entera corporate Web site;32.business model:A method of doing business by which a company can generate revenue to sustain itself;33.revenue model:sales,transaction fees,subscription fees,advertising fees,affiliate fees,other revenue sources.1.e-marketplace:An online market, usually B2B, in which buyers and sellers exchange goods or services; the three types of e-marketplaces are private, public, and consortia;2.marketspace:A marketplace in which sellers and buyers exchange goods and services for money (or for other goods and services), but do so electronically;3.digital products:Goods that can be transformed to digital format and delivered over the Internet;4.front end:The portion of an e-seller’s business processes through which customers interact, including the seller’s portal, electronic catalogs, a shopping cart, a search engine, and a payment gateway;5.back end:The activities that support online order fulfillment, inventory management, purchasing from suppliers, payment processing, packaging, and delivery;6.intermediary:A third party that operates between sellers and buyers;7.sell-side e-marketplace:A private e-marketplace in which one company sells either standard and/or customized products to qualified companies;8.buy-side e-marketplace:A private e-marketplace in which one company makes purchases from invited suppliers;9.storefront:A single company’s Web site where products or services are sold;10.e-mall (online mall):An online shopping center where many online stores are located;11.Web portal:A single point of access, through a Web browser, to critical business information located inside and outside (via Internet) of an organization;Types of portals:commercial portal,corporate portals,publishing portals,personal portals12.mobile portal:A portal accessible via a mobile device;13.voice portal:A portal accessed by telephone or cell phone;mediaries:Electronic intermediaries that provide and/or control information flow in cyberspace, often aggregating information and selling it to others;15.e-distributor:An e-commerce intermediary that connects manufacturers with business buyers (customers) by aggregating the catalogs of many manufacturers in one place—the intermediary’s Web site;16.electronic catalogs (e-catalogs):The presentation of product information in an electronic form; the backbone of most e-selling sites;17.enterprise search:The practice of identifying and enabling specific content across the enterprise to be indexed, searched, and displayed to authorized users;18.desktop search:Search tools that search the contents of a user’s or organization’s computer files, rather than searching the Internet;19.search engine:A computer program that can access databases of Internet resources, search for specific information or keywords, and report the results;20.electronic shopping cart:An order-processing technology that allows customers to accumulate items they wish to buy while they continue to shop;21.auction:A competitive process in which a seller solicits consecutive bids from buyers (forward auctions) ora buyer solicits bids from sellers (backward auctions). Prices are determined dynamically by the bids;22.electronic auctions (e-auctions):Auctions conducted online;23.forward auction:An auction in which a seller entertains bids from buyers. Bidders increase price sequentially;24.reverse auction (bidding or tendering system):Auction in which the buyer places an item for bid (tender) ona request for quote (RFQ) system, potential suppliers bid on the job, with the price reducing sequentially, and the lowest bid wins; primarily a B2B or G2B mechanism;25.“name-your-own-price”model:Auction model in which a would-be buyer specifies the price (and other terms) he or she is willing to pay to any willing and able seller. It is a C2B model that was pioneered by ;26.double auction:An auction in which multiple buyers and their bidding prices are matched with multiple sellers and their asking prices, considering the quantities on both sides;27.bartering:The exchange of goods and services;28.e-bartering (electronic bartering):Bartering conducted online, usually in a bartering exchange;29.bartering exchange:A marketplace in which an intermediary arranges barter transactions;30.blog:A personal Web site that is open to the public to read and to interact with; dedicated to specific topics or issues;31.vlog (or video blog):A blog with video content;32.micro-blogging:A form of blogging that allows users to write messages (usually up to 140 characters) and publish them, either to be viewed by anyone or by a restricted group that can be chosen by the user;33.Twitter:A free micro-blogging service that allows its users to send and read other users’updates;34.tweets:Text-based posts up to 140 characters in length posted to Twitter;35.tag:A nonhierarchical keyword or term assigned to a piece of information ;36.folksonomy :The practice and method of collaboratively creating, classifying, and managing tags to annotate and categorize content;37.social bookmarking:Web service for sharing Internet bookmarks. The sites are a popular way to store, classify, share, and search links through the practice of folksonomy techniques on the Internet and intranets;38.wiki (wikilog):A blog that allows everyone to participate as a peer; anyone may add, delete, or change content;39.avatars:Animated computer characters that exhibit humanlike movements and behaviors;40.customization:Creation of a product or service according to the buyer’s specifications;41.personalization:The ability to tailor a product, service, or Web content to specific user preferences;42.disintermediation:Elimination of intermediaries between sellers and buyers;43.reintermediation:Disintermediated entities or newcomers take on new intermediary roles;44.mass customization:A method that enables manufacturers to create specific products for each customer based on the customer’s exact needs;45.build-to-order (pull system):A manufacturing process that starts with an order (usually customized). Once the order is paid for, the vendor starts to fulfill it;1.direct marketing:Broadly, marketing that takes place without intermediaries between manufacturers and buyers; in the context of this book, marketing done online between any seller and buyer;2.virtual (pure-play) e-tailers:Firms that sell directly to consumers over the Internet without maintaining a physical sales channel;3.click-and-mortar retailers:Brick-and-mortar retailers that offer a transactional Web site from which toconduct business;4.brick-and-mortar retailers:Retailers who do business in the non-Internet, physical world in traditional brick-and-mortar stores;5.multichannel business model:A business model where a company sells in multiple marketing channels simultaneously;6.electronic(online) banking or e-banking:various banking activities conducted from home or the road using an internet connection;also known as cyberbanking,birtual banking,online banking ,and home banking7.birtual banks:have no physical location;only conduct online transactions8.shopping portals:gateways to e-storefronts and e-malls;may be comprehensive or niche oriented9.shopping robots:tools that scout the web on behalf of consumers who specify search criteria10.disintermediation:the removal of organizations or business process layers responsible for certain intermediary steps in a given supply chain11.reintermediation:the process whereby intermediaries take on new intermediary roles12.cybermediation(electronic intermediation):the use of software(intelligent) agents to facilitate intermediation13.channel conflict:situation in which an online marketing channel upsets the taditional channels due to real or perceived damage from competitionproduct brokering:Deciding what product to buymerchant brokering:Deciding from whom (from what merchant) to buy a productmarket segmentation:The process of dividing a consumer market into logical groups for conducting marketing research and analyzing personal informationone-to-one marketing (relationship marketing): Marketing that treats each customer in a unique way personalization:The matching of services, products, and advertising content with individual consumers and their preferencesuser profile:The requirements, preferences, behaviors, and demographic traits of a particular customer cookie:A data file that is placed on a user’s hard drive by a remote Web server, frequently without disclosure or the user’s consent, which collects information about the user’s activities at a sitebehavioral targeting:Targeting that uses information collected about an individual’s Web-browsing behavior, such as the pages they have visited or the searches they have made, to select an advertisement to display to that individualcollaborative filtering:A market research and personalization method that uses customer data to predict, based on formulas derived from behavioral sciences, what other products or services a customer may enjoy; predictions can be extended to other customers with similar profilese-loyalty:Customer loyalty to an e-tailer or loyalty programs delivered online or supported electronically interactive marketing:Online marketing, facilitated by the Internet, by which marketers and advertisers can interact directly with customers, and consumers can interact with advertisers/vendorsCPM (cost per thousand impressions) :T he fee an advertiser pays for each 1,000 times a page with a banner ad is shownadvertising networks: Specialized firms that offer customized Web advertising, such as brokering ads and targeting ads to select groups of consumersbanner:On a Web page, a graphic advertising display linked to the advertiser’s Web pagespot buying: The purchase of goods and services as they are needed, usually at prevailing market prices strategic (systematic) sourcing:Purchases involving long-term contracts that usually are based on private negotiations between sellers and buyersdirect materials:Materials used in the production of a product (e.g., steel in a car or paper in a book) indirect materials:Materials used to support production (e.g., office supplies or light bulbs)MRO (maintenance, repair, and operation) :Indirect materials used in activities that support production vertical marketplaces:Markets that deal with one industry or industry segment (e.g., steel, chemicals)horizontal marketplaces:Markets that concentrate on a service, material, or a product that is used in all types of industriesprocurement management:The planning, organizing, and coordinating of all the activities relating to purchasing goods and services needed to accomplish the organization’s missionmaverick buying:Unplanned purchases of items needed quickly, often at non–pre-negotiated higher pricese-procurement:The electronic acquisition of goods and services for organizationsinternal procurement marketplace:The aggregated catalogs of all approved suppliers combined into a single internal electronic catalogbartering exchange:An intermediary that links parties in a barter; a company submits its surplus to the exchange and receives points of credit, which can be used to buy the items that the company needs from other exchange participantsdesktop purchasing:Direct purchasing from internal marketplaces without the approval of supervisors and without the intervention of a procurement departmentgroup purchasing:The aggregation of orders from several buyers into volume purchases so that better prices can be negotiatedconsortium trading exchange (CTE) :An exchange formed and operated by a group of major companies in an industry to provide industry-wide transaction servicespartner relationship management (PRM) :Business strategy that focuses on providing comprehensive quality service to business partnerssupply chain:The flow of materials, information, money, and services from raw material suppliers through factories and warehouses to the end customerssupply chain:A supply chain that is managed electronically, usually with Web technologiesprocurement:The process made up of a range of activities by which an organization obtains or gains access to the resources (materials, skills, capabilities, facilities) they require to undertake their core business activities supply chain management (SCM) :A complex process that requires the coordination of many activities so that the shipment of goods and services from supplier right through to customer is done efficiently and effectively for all parties concerned. SCM aims to minimize inventory levels, optimize production and increase throughput, decrease manufacturing time, optimize logistics and distribution, streamline order fulfillment, and overall reduce the costs associated with these activitiese-supply chain management (e-SCM) :The collaborative use of technology to improve the operations of supply chain activities as well as the management of supply chainsbullwhip effect:Erratic shifts in order up and down supply chainsradio frequency identification (RFID) :Tags that can be attached to or embedded in objects, animals, or humans and use radio waves to communicate with a reader for the purpose of uniquely identifying the object or transmitting data and/or storing information about the objectcorporate (enterprise) portal:A gateway for entering a corporate Web site, enabling communication, collaboration, and access to company informationinformation portals:Portals that store data and enable users to navigate and query the datacollaborative portals:Portals that allow collaborationgroupware:Software products that support groups of people who share common tasks or goals and collaborate on their accomplishmentvirtual team:A group of employees using information and communications technologies to collaborate from different work basesvirtual meetings:Online meetings whose members are in different locations, even in different countriesgroup decision support system (GDSS) :An interactive computer-based system that facilitates the solution of semistructured and unstructured problems by a group of decision makersernment-to-citizens (G2C):E-government category that includes all the interactions between agovernment and its citizens;ernment-to-business (G2B):E-government category that includes interactions between governments and businesses;ernment-to-government (G2G):E-government category that includes activities within government units and those between governments;ernment-to-employees (G2E):E-government category that includes activities and services between government units and their employees;5.mobile government (m-government):The wireless implementation of e-government mostly to citizens but also to business;6.e-learning:The online delivery of information for purposes of education, training, or knowledge management;7.distance learning:Formal education that takes place off campus, usually, but not always, through online resources;8.virtual university:An online university from which students take classes from home or other offsite locations, usually via the Internet;tainment:The combination of education and entertainment, often through games;10.online publishing:The electronic delivery of newspapers, magazines, books, news, music, videos, and other digitizable information over the Internet;11.e-book:A book in digital form that can be read on a computer screen or on a special device;12.knowledge management (KM):The process of capturing or creating knowledge, storing it, updating it constantly, disseminating it, and using it whenever necessary;13.consumer-to-consumer (C2C):E-commerce model in which consumers sell directly to other consumers;14.peer-to-peer (P2P):Applications that use direct communications between computers (peers) to share resources, rather than relying on a centralized server as the conduit between client devices;1.short message service (SMS):A service that supports the sending and receiving of short text messages on mobile phones;2.multimedia messaging service (MMS):The emerging generation of wireless messaging; MMS is able to deliver rich media;3.interactive voice response (IVR):A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized system;4.personal area network (PAN):A wireless telecommunications network for device-to-device connections within a very short range;5.Bluetooth:A set of telecommunications standards that enables wireless devices to communicate with each other over short distances;6.wireless local area network (WLAN):A telecommunications network that enables users to make short-range wireless connections to the Internet or another network;7.Wi-Fi (wireless fidelity):The common name used to describe the IEEE 802.11 standard used on most WLANs;8.WiMax:A wireless standard (IEEE 802.16) for making broadband network connections over a medium-size area such as a city;9.wireless wide area network (WWAN):A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network;10.location-based m-commerce (l-commerce):Delivery of m-commerce transactions to individuals in a specific location, at a specific time;work-based positioning:Relies on base stations to find the location of a mobile device sending a signal or sensed by the network;12.terminal-based positioning:Calculating the location of a mobile device from signals sent by the device to base stations;13.global positioning system (GPS):A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth;14.geographical information system (GIS):A computer system capable of integrating, storing, editing, analyzing, sharing, and displaying geographically-referenced (spatial) information;15.pervasive computing:Invisible, everywhere computing; computing capabilities embedded into the objects around us;1.social media:The online platforms and tools that people use to share opinions, experiences, insights, perceptions, and various media, including photos, videos, and music, with each other;2.disruptors:Companies that introduce a significant change in their industries, thus causing a disruption in normal business operations;3.virtual (Internet) community:A group of people with similar interests who interact with one another using the Internet;4.mobile social networking:Members converse and connect with one another using cell phones or other mobile devices;5.business network:A group of people who have some kind of commercial relationship; for example, sellers and buyers, buyers among themselves, buyers and suppliers, and colleagues and other colleagues;6.business social network:A social network whose primary objective is to facilitate business connections and activities;7.Semantic Web:An evolving extension of the Web in which Web content can be expressed not only in natural language, but also in a form that can be understood, interpreted, and used by intelligent computer software agents, permitting them to find, share, and integrate information more easily;1.business continuity plan:A plan that keeps the business running after a disaster occurs. Each function in the business should have a valid recovery capability plan;2.cybercrime:Intentional crimes carried out on the Internet;3.exposure:The estimated cost, loss, or damage that can result if a threat exploits a vulnerability;4.fraud:Any business activity that uses deceitful practices or devices to deprive another of property or other rights;5.malware:A generic term for malicious software;6.phishing:A crimeware technique to steal the identity of a target company to get the identities of its customers;7.social engineering:A type of nontechnical attack that uses some ruse to trick users into revealing information or performing an action that compromises a computer or network;8.click fraud:Type of fraud that occurs in pay-per-click advertising when a person, automated system, or computer program simulates individual clicks on banner or other online advertising methods;9.identity theft:Fraud that involves stealing an identity of a person and then the use of that identity by someone pretending to be someone else in order to steal money or get other benefits;10.spyware:Software that gathers user information over an Internet connection without the user’s knowledge;11.spam:The electronic equivalent of junk mail;1.smart card:An electronic card containing an embedded microchip that enables predefined operations or the addition, deletion, or manipulation of information on the card;2.purchasing cards (p-cards):Special-purpose payment cards issued to a company’s employees to be used solely for purchasing nonstrategic materials and services up to a preset dollar limit;3.card verification number :Detects fraud by comparing the verification number printed on the signature strip on the back of the card with the information on file with the cardholder’s issuing bank;4.Address Verification System (AVS):Detects fraud by comparing the address entered on a Web page with the address information on file with the cardholder’s issuing bank;5.Automated Clearing House (ACH) Network:A nationwide batch-oriented electronic funds transfer system that provides for the interbank clearing of electronic payments for participating financial institutions;6.order fulfillment:All the activities needed to provide customers with their ordered goods and services, including related customer services;7.back-office operations:The activities that support fulfillment of orders, such as packing, delivery, accounting, and logistics;8.front-office operations:The business processes, such as sales and advertising, which are visible to customers;9.e-logistics:The logistics of EC systems, typically involving small parcels sent to many customers’homes ;10.merge-in-transit:Logistics model in which components for a product may come from two (or more) different physical locations and are shipped directly to the customer’s location;11.rolling warehouse:Logistics method in which products on the delivery truck are not preassigned to a destination, but the decision about the quantity to unload at each destination is made at the time of unloading;12.enterprise resource planning (ERP):An enterprisewide information system designed to coordinate all the resources, information, and activities needed to complete business processes such as order fulfillment or billing;13.sealed-bid auction:Auction in which each bidder bids only once; a silent auction, in which bidders do not know who is placing bids or what the bid prices are;14.Vickrey auction:Auction in which the highest bidder wins but pays only the second highest bid;15.bundle trading:The selling of several related products and/or services together;Order fulfillment:all the activities needed to provide customers with their ordered goods and services,including related customer servicesBack-office operations:the activitees that support fulfillment of orders,such as packing,delivery,accounting,and logisticsFront-office operations:the business processes,such as sales and advertising,which are visible to customers e-logistics:the logistics of EC systems,typically involving small parcels sent to many customers’ homes(in B2C)ERP:an enterprisewide information system designed to coordinate all the resources,information,and activities needed to complete business processes such as order fulfillment or billing.Sealed-bid auction:auction in which each bidder bids only once;a silent auction,in which bidders do not know who is placing bids or what the bid prices areVickrey auction:auction in which the highest bidder wins but pays only the second highest bidBundle trading:the selling of several related products and/or services together。
电子商务名词解释(英文版)
1.e-commerce :The process of buying, selling, or exchanging products, services, or information via computer;2.e-business:A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic transactions within an organization;3.brick-and-mortar (old economy) organizations:Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents;4.virtual (pure-play) organizations:Organizations that conduct their business activities solely online;5.click-and-mortar (click-and-brick) organizations:Organizations that conduct some e-commerce activities, usually as an additional marketing channel;6.electronic market (e-marketplace):An online marketplace where buyers and sellers meet to exchange goods, services, money, or information;7.Interorganizational information systems (IOSs):Communications systems that allow routine transaction processing and information flow between two or more organizations;8.Intraorganizational information systems:Communication systems that enable e-commerce activities to go on within individual organizations;9.intranet:An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols;10.extranet:A network that uses the Internet to link multiple intranets;11.business-to-business (B2B):E-commerce model in which all of the participants are businesses or other organizations;12.business-to-consumer (B2C):E-commerce model in which businesses sell to individual shoppers;13.business-to-business-to-consumer (B2B2C):E-commerce model in which a business provides some product or service to a client business that maintains its own customers;14.consumer-to-business (C2B):E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need;15.e-tailing:Online retailing, usually B2C;16.intrabusiness EC:E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization;17.business-to-employees (B2E):E-commerce model in which an organization delivers services, information, or products to its individual employees;18.consumer-to-consumer(C2C):E-commerce model in which consumers sell directly to other consumers;19.collaborative commerce (c-commerce):E-commerce model in which individuals or groups communicate or collaborate online;20.e-learning:The online delivery of information for purposes of training or education;21.e-government:E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens;22.social computing:An approach aimed at making the human-computer interface more natural;23.Web 2.0:The second-generation of Internet-based services that let people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies;24.social network:A category of Internet applications that help connect friends, business partners, or individuals with specific interests by providing free services such as photo presentations, e-mail, blogging, and so on using a variety of tools;25.social network service (SNS):A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network;26.social networking:The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network ;27.enterprise-oriented networks:Social networks whose primary objective is to facilitate business;28.virtual world:A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life;29.digital economy:An economy that is based on digital technologies, including digital communication networks, computers, software, and other related information technologies; also called the Internet economy, the new economy, or the Web economy;30.digital enterprise:A new business model that uses IT in a fundamental way to accomplish one or more of three basic objectives: reach and engage customers more effectively, boost employee productivity, and improve operating efficiency. It uses converged communication and computing technology in a way that improves business processes;31.corporate portal:A major gateway through which employees, business partners, and the public can entera corporate Web site;32.business model:A method of doing business by which a company can generate revenue to sustain itself;33.revenue model:sales,transaction fees,subscription fees,advertising fees,affiliate fees,other revenue sources.1.e-marketplace:An online market, usually B2B, in which buyers and sellers exchange goods or services; the three types of e-marketplaces are private, public, and consortia;2.marketspace:A marketplace in which sellers and buyers exchange goods and services for money (or for other goods and services), but do so electronically;3.digital products:Goods that can be transformed to digital format and delivered over the Internet;4.front end:The portion of an e-seller’s business processes through which customers interact, including the seller’s portal, electronic catalogs, a shopping cart, a search engine, and a payment gateway;5.back end:The activities that support online order fulfillment, inventory management, purchasing from suppliers, payment processing, packaging, and delivery;6.intermediary:A third party that operates between sellers and buyers;7.sell-side e-marketplace:A private e-marketplace in which one company sells either standard and/or customized products to qualified companies;8.buy-side e-marketplace:A private e-marketplace in which one company makes purchases from invited suppliers;9.storefront:A single company’s Web site where products or services are sold;10.e-mall (online mall):An online shopping center where many online stores are located;11.Web portal:A single point of access, through a Web browser, to critical business information located inside and outside (via Internet) of an organization;Types of portals:commercial portal,corporate portals,publishing portals,personal portals12.mobile portal:A portal accessible via a mobile device;13.voice portal:A portal accessed by telephone or cell phone;mediaries:Electronic intermediaries that provide and/or control information flow in cyberspace, often aggregating information and selling it to others;15.e-distributor:An e-commerce intermediary that connects manufacturers with business buyers (customers) by aggregating the catalogs of many manufacturers in one place—the intermediary’s Web site;16.electronic catalogs (e-catalogs):The presentation of product information in an electronic form; the backbone of most e-selling sites;17.enterprise search:The practice of identifying and enabling specific content across the enterprise to be indexed, searched, and displayed to authorized users;18.desktop search:Search tools that search the contents of a user’s or organization’s computer files, rather than searching the Internet;19.search engine:A computer program that can access databases of Internet resources, search for specific information or keywords, and report the results;20.electronic shopping cart:An order-processing technology that allows customers to accumulate items they wish to buy while they continue to shop;21.auction:A competitive process in which a seller solicits consecutive bids from buyers (forward auctions) ora buyer solicits bids from sellers (backward auctions). Prices are determined dynamically by the bids;22.electronic auctions (e-auctions):Auctions conducted online;23.forward auction:An auction in which a seller entertains bids from buyers. Bidders increase price sequentially;24.reverse auction (bidding or tendering system):Auction in which the buyer places an item for bid (tender) ona request for quote (RFQ) system, potential suppliers bid on the job, with the price reducing sequentially, and the lowest bid wins; primarily a B2B or G2B mechanism;25.“name-your-own-price”model:Auction model in which a would-be buyer specifies the price (and other terms) he or she is willing to pay to any willing and able seller. It is a C2B model that was pioneered by ;26.double auction:An auction in which multiple buyers and their bidding prices are matched with multiple sellers and their asking prices, considering the quantities on both sides;27.bartering:The exchange of goods and services;28.e-bartering (electronic bartering):Bartering conducted online, usually in a bartering exchange;29.bartering exchange:A marketplace in which an intermediary arranges barter transactions;30.blog:A personal Web site that is open to the public to read and to interact with; dedicated to specific topics or issues;31.vlog (or video blog):A blog with video content;32.micro-blogging:A form of blogging that allows users to write messages (usually up to 140 characters) and publish them, either to be viewed by anyone or by a restricted group that can be chosen by the user;33.Twitter:A free micro-blogging service that allows its users to send and read other users’updates;34.tweets:Text-based posts up to 140 characters in length posted to Twitter;35.tag:A nonhierarchical keyword or term assigned to a piece of information ;36.folksonomy :The practice and method of collaboratively creating, classifying, and managing tags to annotate and categorize content;37.social bookmarking:Web service for sharing Internet bookmarks. The sites are a popular way to store, classify, share, and search links through the practice of folksonomy techniques on the Internet and intranets;38.wiki (wikilog):A blog that allows everyone to participate as a peer; anyone may add, delete, or change content;39.avatars:Animated computer characters that exhibit humanlike movements and behaviors;40.customization:Creation of a product or service according to the buyer’s specifications;41.personalization:The ability to tailor a product, service, or Web content to specific user preferences;42.disintermediation:Elimination of intermediaries between sellers and buyers;43.reintermediation:Disintermediated entities or newcomers take on new intermediary roles;44.mass customization:A method that enables manufacturers to create specific products for each customer based on the customer’s exact needs;45.build-to-order (pull system):A manufacturing process that starts with an order (usually customized). Once the order is paid for, the vendor starts to fulfill it;1.direct marketing:Broadly, marketing that takes place without intermediaries between manufacturers and buyers; in the context of this book, marketing done online between any seller and buyer;2.virtual (pure-play) e-tailers:Firms that sell directly to consumers over the Internet without maintaining a physical sales channel;3.click-and-mortar retailers:Brick-and-mortar retailers that offer a transactional Web site from which toconduct business;4.brick-and-mortar retailers:Retailers who do business in the non-Internet, physical world in traditional brick-and-mortar stores;5.multichannel business model:A business model where a company sells in multiple marketing channels simultaneously;6.electronic(online) banking or e-banking:various banking activities conducted from home or the road using an internet connection;also known as cyberbanking,birtual banking,online banking ,and home banking7.birtual banks:have no physical location;only conduct online transactions8.shopping portals:gateways to e-storefronts and e-malls;may be comprehensive or niche oriented9.shopping robots:tools that scout the web on behalf of consumers who specify search criteria10.disintermediation:the removal of organizations or business process layers responsible for certain intermediary steps in a given supply chain11.reintermediation:the process whereby intermediaries take on new intermediary roles12.cybermediation(electronic intermediation):the use of software(intelligent) agents to facilitate intermediation13.channel conflict:situation in which an online marketing channel upsets the taditional channels due to real or perceived damage from competitionproduct brokering:Deciding what product to buymerchant brokering:Deciding from whom (from what merchant) to buy a productmarket segmentation:The process of dividing a consumer market into logical groups for conducting marketing research and analyzing personal informationone-to-one marketing (relationship marketing): Marketing that treats each customer in a unique way personalization:The matching of services, products, and advertising content with individual consumers and their preferencesuser profile:The requirements, preferences, behaviors, and demographic traits of a particular customer cookie:A data file that is placed on a user’s hard drive by a remote We b server, frequently without disclosure or the user’s consent, which collects information about the user’s activities at a sitebehavioral targeting:Targeting that uses information collected about an individual’s Web-browsing behavior, such as the pages they have visited or the searches they have made, to select an advertisement to display to that individualcollaborative filtering:A market research and personalization method that uses customer data to predict, based on formulas derived from behavioral sciences, what other products or services a customer may enjoy; predictions can be extended to other customers with similar profilese-loyalty:Customer loyalty to an e-tailer or loyalty programs delivered online or supported electronically interactive marketing:Online marketing, facilitated by the Internet, by which marketers and advertisers can interact directly with customers, and consumers can interact with advertisers/vendorsCPM (cost per thousand impressions) :T he fee an advertiser pays for each 1,000 times a page with a banner ad is shownadvertising networks: Specialized firms that offer customized Web advertising, such as brokering ads and targeting ads to select groups of consumersbanner:On a Web page, a graphic advertising display linked to the ad vertiser’s Web pagespot buying: The purchase of goods and services as they are needed, usually at prevailing market prices strategic (systematic) sourcing:Purchases involving long-term contracts that usually are based on private negotiations between sellers and buyersdirect materials:Materials used in the production of a product (e.g., steel in a car or paper in a book) indirect materials:Materials used to support production (e.g., office supplies or light bulbs)MRO (maintenance, repair, and operation) :Indirect materials used in activities that support production vertical marketplaces:Markets that deal with one industry or industry segment (e.g., steel, chemicals)horizontal marketplaces:Markets that concentrate on a service, material, or a product that is used in all types of industriesprocurement management:The planning, organizing, and coordinating of all the activities relating to purchasing goods and services needed to accomplish the organization’s missionmaverick buying:Unplanned purchases of items needed quickly, often at non–pre-negotiated higher pricese-procurement:The electronic acquisition of goods and services for organizationsinternal procurement marketplace:The aggregated catalogs of all approved suppliers combined into a single internal electronic catalogbartering exchange:An intermediary that links parties in a barter; a company submits its surplus to the exchange and receives points of credit, which can be used to buy the items that the company needs from other exchange participantsdesktop purchasing:Direct purchasing from internal marketplaces without the approval of supervisors and without the intervention of a procurement departmentgroup purchasing:The aggregation of orders from several buyers into volume purchases so that better prices can be negotiatedconsortium trading exchange (CTE) :An exchange formed and operated by a group of major companies in an industry to provide industry-wide transaction servicespartner relationship management (PRM) :Business strategy that focuses on providing comprehensive quality service to business partnerssupply chain:The flow of materials, information, money, and services from raw material suppliers through factories and warehouses to the end customerssupply chain:A supply chain that is managed electronically, usually with Web technologiesprocurement:The process made up of a range of activities by which an organization obtains or gains access to the resources (materials, skills, capabilities, facilities) they require to undertake their core business activities supply chain management (SCM) :A complex process that requires the coordination of many activities so that the shipment of goods and services from supplier right through to customer is done efficiently and effectively for all parties concerned. SCM aims to minimize inventory levels, optimize production and increase throughput, decrease manufacturing time, optimize logistics and distribution, streamline order fulfillment, and overall reduce the costs associated with these activitiese-supply chain management (e-SCM) :The collaborative use of technology to improve the operations of supply chain activities as well as the management of supply chainsbullwhip effect:Erratic shifts in order up and down supply chainsradio frequency identification (RFID) :Tags that can be attached to or embedded in objects, animals, or humans and use radio waves to communicate with a reader for the purpose of uniquely identifying the object or transmitting data and/or storing information about the objectcorporate (enterprise) portal:A gateway for entering a corporate Web site, enabling communication, collaboration, and access to company informationinformation portals:Portals that store data and enable users to navigate and query the datacollaborative portals:Portals that allow collaborationgroupware:Software products that support groups of people who share common tasks or goals and collaborate on their accomplishmentvirtual team:A group of employees using information and communications technologies to collaborate from different work basesvirtual meetings:Online meetings whose members are in different locations, even in different countriesgroup decision support system (GDSS) :An interactive computer-based system that facilitates the solution of semistructured and unstructured problems by a group of decision makersernment-to-citizens (G2C):E-government category that includes all the interactions between agovernment and its citizens;ernment-to-business (G2B):E-government category that includes interactions between governments and businesses;ernment-to-government (G2G):E-government category that includes activities within government units and those between governments;ernment-to-employees (G2E):E-government category that includes activities and services between government units and their employees;5.mobile government (m-government):The wireless implementation of e-government mostly to citizens but also to business;6.e-learning:The online delivery of information for purposes of education, training, or knowledge management;7.distance learning:Formal education that takes place off campus, usually, but not always, through online resources;8.virtual university:An online university from which students take classes from home or other offsite locations, usually via the Internet;tainment:The combination of education and entertainment, often through games;10.online publishing:The electronic delivery of newspapers, magazines, books, news, music, videos, and other digitizable information over the Internet;11.e-book:A book in digital form that can be read on a computer screen or on a special device;12.knowledge management (KM):The process of capturing or creating knowledge, storing it, updating it constantly, disseminating it, and using it whenever necessary;13.consumer-to-consumer (C2C):E-commerce model in which consumers sell directly to other consumers;14.peer-to-peer (P2P):Applications that use direct communications between computers (peers) to share resources, rather than relying on a centralized server as the conduit between client devices;1.short message service (SMS):A service that supports the sending and receiving of short text messages on mobile phones;2.multimedia messaging service (MMS):The emerging generation of wireless messaging; MMS is able to deliver rich media;3.interactive voice response (IVR):A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized system;4.personal area network (PAN):A wireless telecommunications network for device-to-device connections within a very short range;5.Bluetooth:A set of telecommunications standards that enables wireless devices to communicate with each other over short distances;6.wireless local area network (WLAN):A telecommunications network that enables users to make short-range wireless connections to the Internet or another network;7.Wi-Fi (wireless fidelity):The common name used to describe the IEEE 802.11 standard used on most WLANs;8.WiMax:A wireless standard (IEEE 802.16) for making broadband network connections over a medium-size area such as a city;9.wireless wide area network (WWAN):A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network;10.location-based m-commerce (l-commerce):Delivery of m-commerce transactions to individuals in a specific location, at a specific time;work-based positioning:Relies on base stations to find the location of a mobile device sending a signal or sensed by the network;12.terminal-based positioning:Calculating the location of a mobile device from signals sent by the device to base stations;13.global positioning system (GPS):A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth;14.geographical information system (GIS):A computer system capable of integrating, storing, editing, analyzing, sharing, and displaying geographically-referenced (spatial) information;15.pervasive computing:Invisible, everywhere computing; computing capabilities embedded into the objects around us;1.social media:The online platforms and tools that people use to share opinions, experiences, insights, perceptions, and various media, including photos, videos, and music, with each other;2.disruptors:Companies that introduce a significant change in their industries, thus causing a disruption in normal business operations;3.virtual (Internet) community:A group of people with similar interests who interact with one another using the Internet;4.mobile social networking:Members converse and connect with one another using cell phones or other mobile devices;5.business network:A group of people who have some kind of commercial relationship; for example, sellers and buyers, buyers among themselves, buyers and suppliers, and colleagues and other colleagues;6.business social network:A social network whose primary objective is to facilitate business connections and activities;7.Semantic Web:An evolving extension of the Web in which Web content can be expressed not only in natural language, but also in a form that can be understood, interpreted, and used by intelligent computer software agents, permitting them to find, share, and integrate information more easily;1.business continuity plan:A plan that keeps the business running after a disaster occurs. Each function in the business should have a valid recovery capability plan;2.cybercrime:Intentional crimes carried out on the Internet;3.exposure:The estimated cost, loss, or damage that can result if a threat exploits a vulnerability;4.fraud:Any business activity that uses deceitful practices or devices to deprive another of property or other rights;5.malware:A generic term for malicious software;6.phishing:A crimeware technique to steal the identity of a target company to get the identities of its customers;7.social engineering:A type of nontechnical attack that uses some ruse to trick users into revealing information or performing an action that compromises a computer or network;8.click fraud:Type of fraud that occurs in pay-per-click advertising when a person, automated system, or computer program simulates individual clicks on banner or other online advertising methods;9.identity theft:Fraud that involves stealing an identity of a person and then the use of that identity by someone pretending to be someone else in order to steal money or get other benefits;10.spyware:Software that gathers user information over an Internet connection without the user’s knowledge;11.spam:The electronic equivalent of junk mail;1.smart card:An electronic card containing an embedded microchip that enables predefined operations or the addition, deletion, or manipulation of information on the card;2.purchasing cards (p-cards):Special-purpose payment cards issued to a company’s employees to be used solely for purchasing nonstrategic materials and services up to a preset dollar limit;3.card verification number :Detects fraud by comparing the verification number printed on the signature strip on the back of the card with the information on file with the cardholder’s issuing bank;4.Address Verification System (AVS):Detects fraud by comparing the address entered on a Web page with the address information on file with the cardholder’s issuing bank;5.Automated Clearing House (ACH) Network:A nationwide batch-oriented electronic funds transfer system that provides for the interbank clearing of electronic payments for participating financial institutions;6.order fulfillment:All the activities needed to provide customers with their ordered goods and services, including related customer services;7.back-office operations:The activities that support fulfillment of orders, such as packing, delivery, accounting, and logistics;8.front-office operations:The business processes, such as sales and advertising, which are visible to customers;9.e-logistics:The logistics of EC systems, typically involving small parcels sent to many customers’homes ;10.merge-in-transit:Logistics model in which components for a product may come from two (or more) different physical locations and are shipped directly to the customer’s location;11.rolling warehouse:Logistics method in which products on the delivery truck are not preassigned to a destination, but the decision about the quantity to unload at each destination is made at the time of unloading;12.enterprise resource planning (ERP):An enterprisewide information system designed to coordinate all the resources, information, and activities needed to complete business processes such as order fulfillment or billing;13.sealed-bid auction:Auction in which each bidder bids only once; a silent auction, in which bidders do not know who is placing bids or what the bid prices are;14.Vickrey auction:Auction in which the highest bidder wins but pays only the second highest bid;15.bundle trading:The selling of several related products and/or services together;Order fulfillment:all the activities needed to provide customers with their ordered goods and services,including related customer servicesBack-office operations:the activitees that support fulfillment of orders,such as packing,delivery,accounting,and logisticsFront-office operations:the business processes,such as sales and advertising,which are visible to customers e-logistics:the logistics of EC systems,typically involving small parcels sent to many customers’ homes(in B2C)ERP:an enterprisewide information system designed to coordinate all the resources,information,and activities needed to complete business processes such as order fulfillment or billing.Sealed-bid auction:auction in which each bidder bids only once;a silent auction,in which bidders do not know who is placing bids or what the bid prices areVickrey auction:auction in which the highest bidder wins but pays only the second highest bidBundle trading:the selling of several related products and/or services together。
电商专业名词大全
电商专业名词大全在电子商务(电商)领域中,有许多专业术语被广泛使用。
本文将为您提供一个电商专业名词的大全,以帮助您更好地理解和应用这些术语。
1. 电子商务(E-commerce):指通过互联网等电子方式进行商业交易的活动。
2. 商业模式(Business Model):指企业用于创造和交付价值,并从中获取利润的方式。
3. B2B(Business-to-Business):指企业与企业之间进行的电商交易。
4. B2C(Business-to-Consumer):指企业与消费者之间进行的电商交易。
5. C2C(Consumer-to-Consumer):指消费者之间进行的电商交易。
6. O2O(Online-to-Offline):指线上与线下业务的结合,例如在线购买后到实体店自取商品。
7. 供应链管理(Supply Chain Management):指对物流、仓储和供应商之间的协作进行优化管理,以提高效率和降低成本。
8. 电子支付(E-payment):指在电子商务中使用电子形式完成货币交易的方式,如支付宝、微信支付等。
9. 电子数据交换(Electronic Data Interchange,EDI):指不同公司间通过计算机网络进行数据的交流和交换。
10. 网上商城(Online Marketplace):指由平台提供者在互联网上搭建的电商平台,供卖家和买家进行交易。
11. 虚拟商店(Virtual Store):指以虚拟现实技术为基础,通过计算机图形和仿真技术创造出的虚拟购物环境。
12. 网络营销(Internet Marketing):指通过互联网和其他数字渠道进行市场推广和销售的活动。
13. 网络推广(Online Promotion):指利用搜索引擎优化、社交媒体、在线广告等手段提升品牌知名度和销量。
14. 电子广告(Digital Advertising):指在互联网上使用文字、图像、音频和视频等形式进行广告宣传的行为。
名词解释电子商务
名词解释电子商务电子商务(Electronic Commerce)是指通过互联网、移动网络等电子手段,进行商务活动的过程和方式。
它是利用信息技术,实现商业活动各个环节的电子化、网络化、数字化和智能化。
电子商务包括了传统商务的各个环节,如市场开拓、商品采购、产品销售、支付结算、物流配送等,同时也扩展了新的商业模式和商业机会。
电子商务的特点主要包括以下几个方面。
首先,电子商务中的交易和信息都是通过电子方式进行的,可以实现实时、全球范围内的交易和信息传递。
其次,电子商务具有商务活动多样化的特点,可以涉及到各个行业和领域的商业活动,如零售、金融、医疗、教育等。
再次,电子商务具有灵活的交易方式和支付手段,可以通过在线购物、在线支付、第三方支付等方式进行交易,并且可以根据客户需求进行个性化定制。
最后,电子商务具有高效的交易处理和管理能力,可以实现自动化的交易处理、库存管理、物流配送等。
电子商务对于商业发展和社会经济的影响是巨大的。
首先,电子商务打破了传统商业的时空限制,可以实现全球范围的商业交流和合作。
其次,电子商务增加了商业活动的效率和便利性,消费者可以通过互联网随时随地购买商品和服务。
同时,商家也可以通过电子商务平台拓展市场,增加销售额和利润。
此外,电子商务也推动了产业结构的变革,促进了新兴产业的发展,为创新创业提供了更多的机会。
然而,电子商务也面临一些挑战和问题。
首先,网络安全和隐私保护是电子商务发展的重要问题,需要加强网络安全意识和技术保障。
其次,电子商务平台的信用体系和售后服务需要完善,以提高消费者的购买信心和满意度。
另外,电子商务也加大了物流配送和环境保护的压力,需要进行更加有效和可持续的物流管理和环境友好型的包装。
总之,电子商务是信息技术与商业活动的有机结合,是实现商业活动电子化和网络化的重要手段和方式。
它正在改变传统商业的方式和模式,带来了新的商业机会和挑战,对经济社会发展具有深远的影响。
电子商务知识点总结——名词解释
电子商务知识点总结——名词解释一、电子商务(E-commerce)电子商务是指利用互联网等信息技术进行商业活动的过程,包括电子商务的整个商业活动链,如在线购物、在线支付、电子营销、供应链管理等。
二、B2C电子商务(Business-to-Consumer E-commerce)B2C电子商务是指企业与个人之间进行的在线商务活动,即企业向消费者直接销售产品或提供服务的模式,消费者通过互联网购买商品。
三、C2C电子商务(Consumer-to-Consumer E-commerce)C2C电子商务是指个人之间进行的在线交易活动,即个人通过互联网平台进行产品销售、交换或租借的模式。
四、B2B电子商务(Business-to-Business E-commerce)B2B电子商务是指企业之间进行的在线商务活动,包括产品供应、采购、合作、物流等,通过互联网平台促进企业间的交流和交易。
五、O2O电子商务(Online-to-Offline E-commerce)O2O电子商务是指线上与线下商业模式的融合,通过互联网平台将线上的资源与线下的实体商务相连接,实现线上线下的结合与协同发展。
六、移动电子商务(Mobile E-commerce)移动电子商务是指利用移动设备(如智能手机、平板电脑等)进行在线商务活动的模式,消费者可以通过移动设备随时随地进行购物、支付等操作。
七、支付系统支付系统是指通过互联网或移动设备进行在线支付的技术系统,包括支付平台、支付网关、电子钱包等,确保商户和消费者之间的资金安全和交易顺利进行。
八、供应链管理(Supply Chain Management)供应链管理是指从原材料采购到最终产品交付的整个产业链过程中,通过物流、信息流和资金流等手段,实现全面优化和协同管理的技术与系统。
九、网络营销网络营销是指通过互联网和相关技术手段进行产品宣传、推广和销售的活动,包括搜索引擎营销(SEM)、社交媒体营销(SMM)、电子邮件营销(EM)等。
电子商务定义英文版
电子商务定义英文版Ecommerce, short for electronic commerce, refers to the buying and selling of goods and services, as well as the transfer of funds and data, over electronic networks, primarily the internet It has revolutionized the way businesses operate and how consumers make purchasesIn a broad sense, ecommerce encompasses various activities such as online shopping, electronic funds transfer, supply chain management, online marketing, and customer relationship management It allows businesses to reach a global audience with minimal geographical limitations and reduces the need for physical storefronts and traditional distribution channelsOne of the key features of ecommerce is the ability to conduct transactions 24/7、 Consumers can browse and purchase products or services at any time, providing convenience and flexibility This is in contrast to traditional brickandmortar stores that have fixed operating hours Ecommerce also enables businesses to reduce costs associated with maintaining physical stores, inventory management, and staff By automating processes such as order processing and inventory tracking, companies can increase efficiency and streamline their operationsThe types of ecommerce can be classified into several categories BusinesstoConsumer (B2C) ecommerce is the most common form, where businesses sell directly to individual consumers Examples include online retailers like Amazon and Alibaba BusinesstoBusiness (B2B) ecommerceinvolves transactions between businesses This could include the purchase of raw materials, components, or services by one company from anotherConsumertoConsumer (C2C) ecommerce platforms allow individuals to sell goods or services to other individuals eBay and Craigslist are popular examples Another type is Mobile Commerce (mcommerce), which focuses on transactions conducted via mobile devices such as smartphones and tabletsThe success of ecommerce relies on several factors A secure and userfriendly website or mobile application is crucial to ensure a seamless shopping experience This includes easy navigation, clear product descriptions, and a smooth checkout process Secure payment gateways are essential to protect customers' financial informationEffective marketing and promotion strategies are also necessary to drive traffic to the online store and increase brand awareness Social media, search engine optimization (SEO), and email marketing are common tactics used in ecommerce marketingLogistics and delivery play a significant role in ecommerce Timely and reliable delivery of products is important to satisfy customers Many ecommerce companies partner with thirdparty logistics providers or establish their own distribution networks to ensure efficient deliveryCustomer service is another critical aspect Prompt responses to inquiries, handling returns and exchanges, and addressing customer complaints are essential for building customer loyalty and maintaining a positive reputationIn conclusion, ecommerce has transformed the business landscape and has become an integral part of the modern economy It offers numerous benefits to both businesses and consumers, but also presents challenges such as cybersecurity threats and intense competition As technology continues to evolve, ecommerce is likely to grow and evolve further, shaping the future of commerce。
电商专用术语-英文版
电商专用术语-英文版电商专用术语英文版In the world of ecommerce, there is a unique language filled with specific terms and jargon that help businesses and consumers navigate the online shopping landscape Understanding these terms is essential for anyone involved in the ecommerce industry, whether you're a seller, a buyer, or a marketer Let's take a look at some of the most common ecommerce terms in English1、 B2B (BusinesstoBusiness)This refers to commercial transactions between businesses For example, a manufacturer selling products in bulk to a wholesaler is a B2B transaction2、 B2C (BusinesstoConsumer)It represents the direct sale of goods or services from a business to individual consumers Online retail stores that sell to individual shoppers are typical B2C operations3、 C2C (ConsumertoConsumer)This model enables consumers to sell goods or services to other consumers Platforms like eBay and Craigslist facilitate C2C transactions4、 SKU (Stock Keeping Unit)An SKU is a unique identifier assigned to each distinct product or item for inventory management purposes It helps businesses keep track of their stock levels accurately5、 UPC (Universal Product Code)A standardized barcode used to identify products It provides a universal way for retailers and suppliers to manage and track inventory6、 Ecommerce PlatformA software or webbased solution that enables businesses to set up and manage their online stores Popular ecommerce platforms include Shopify, Magento, and WooCommerce7、 Shopping CartThis is an online feature where customers can add the products they wish to purchase before proceeding to checkout8、 CheckoutThe process where customers finalize their purchase by providing payment and shipping information9、 Payment GatewayA service that authorizes and processes online payments It securely transmits payment details between the customer, the merchant, and the financial institution10、 SSL Certificate (Secure Sockets Layer)A digital certificate that encrypts data transmitted between a website and a user's browser to ensure secure transactions and protect sensitive information like credit card details11、 DropshippingA business model where the store doesn't keep the products in stock Instead, when a customer makes a purchase, the store purchases the item from a third party and has it directly shipped to the customer12、 Affiliate MarketingA performancebased marketing strategy where affiliates promote a merchant's products or services and earn a commission for each sale or lead generated through their referral13、 SEO (Search Engine Optimization)The process of optimizing a website to rank higher in search engine results pages, increasing organic (nonpaid) traffic14、 SEM (Search Engine Marketing)This includes paid advertising efforts like Google Ads to increase visibility in search engine results15、 CPC (Cost Per Click)A pricing model in online advertising where advertisers pay each time a user clicks on their ad16、 CPM (Cost Per Mille/Thousand Impressions)Advertisers pay a fixed rate for every 1,000 impressions (views) of their ad17、 Conversion RateThe percentage of website visitors who complete a desired action, such as making a purchase or signing up for a newsletter18、 AOV (Average Order Value)The average amount spent by customers in each order19、 ROI (Return on Investment)A measure used to evaluate the efficiency or profitability of an investment In ecommerce, it helps determine the success of marketing campaigns or business strategies20、 CRM (Customer Relationship Management)A system or strategy for managing interactions with customers to improve customer satisfaction and loyalty21、 API (Application Programming Interface)A set of rules and protocols that allow different software applications to communicate and interact with each other22、 Big DataExtremely large datasets that can be analyzed to reveal patterns, trends, and associations, helping businesses make informed decisions23、 Mobile Commerce (mcommerce)The conduct of ecommerce transactions using mobile devices such as smartphones and tablets24、 Omnichannel RetailingProviding a seamless shopping experience across multiple channels, including online stores, physical stores, mobile apps, and social media25、 Social CommerceBuying and selling products through social media platformsThese are just some of the key ecommerce terms in English Keeping up with the latest terminology and understanding their meanings is crucial for staying competitive and successful in the everevolving world of ecommerce。
电商名词解释
电商名词解释E-Commerce(电子商务)顾客与服务提供者或商家(包括我们熟悉的商店、商场等)之间的商务关系,如顾客在网络上购买电子商店的商品,用户在网络上享受服务提供者提供的服务等。
E-Business(电子商务)一种更广泛的商业关系。
它包括顾客与服务提供者之间的商务关系,也就是E-Commerce;包括服务提供者或商家与生产商之间的商务关系;还包括生产商与原料生产商之间的商务关系;以及商家、生产商和原料生产商与政府部门之间的商务关系等。
总之,Business是包含了现实社会中各种各样的商业关系。
数字证书数字证书就是网络通讯中标志通讯各方身份信息的一系列数据,它提供了一种在Internet 上验证您身份的方式,其作用类似于司机的驾驶执照或日常生活中的身份证。
它是由一个由权威机构——CA机构,又称为证书授权(Certificate Authority)中心发行的,人们可以在交往中用它来识别对方的身份。
数字签名主要用来保证信息传输过程中信息的完整性和提供信息发送者的身份认证和不可抵赖性,使用公开密钥加密。
用安全的单向散列函数对源数据产生数字摘要,用用户私钥对其进行加密。
认证系统认证系统是电子商务中的关键,它的任务主要是提供一个不能伪造的数字证书。
认证系统包括CA认证中心、RA业务受理中心以及大量的业务受理点。
网络商店从前台看是一种特殊的WEB服务器。
现代WEB网站的多媒体支持和良好的交互性功能成为建立这种虚拟商店的基础,使得顾客可以象在真实的超级市场一样推着购物车挑选商品,并最后在付款台结账。
这也就构成网上商店软件的三大支柱:商品目录、顾客购物车和付款台网上银行又称网络银行或在线银行,是指银行利用Internet技术,通过Internet向客户提供开户、销户、查询、对帐、行内转账、跨行转账、信贷、网上证券、投资理财等传统服务项目,使客户可以足不出户就能够安全便捷地管理活期和定期存款、支票、信用卡及个人投资等。
1电子商务名词解释
1电子商务名词解释电子商务名词解释随着互联网技术的不断发展和普及,电子商务已经成为现代商业领域的重要组成部分。
电子商务涉及到许多专业术语和名词,下面将为您解释其中一些常见的电子商务名词。
一、电子商务(E-commerce)电子商务是指通过互联网、移动网络等电子媒介进行商业活动的过程。
它包括电子商务平台的搭建、网上购物、在线支付、网络营销等一系列商业行为。
二、在线支付(Online Payment)在线支付是指通过互联网完成货币交易的方式。
它可以分为多种形式,如信用卡支付、支付宝、微信支付等。
在线支付的出现使消费者能够方便快捷地完成交易,并且提高了交易的安全性。
三、电子商务平台(E-commerce Platform)电子商务平台是指提供电子商务服务的平台。
它可以是一个网站或应用程序,通过它用户可以发布商品、购买商品、进行在线交流等。
常见的电子商务平台包括淘宝、京东、亚马逊等。
四、B2C(Business-to-Consumer)B2C是指企业直接面向消费者销售商品或服务的商业模式。
在B2C模式下,企业通过电子商务平台或自有网站直接向消费者销售产品。
消费者可以在网上下订单,并通过在线支付完成交易。
五、C2C(Consumer-to-Consumer)C2C是指消费者间进行交易的商业模式。
在C2C模式下,消费者可以通过电子商务平台作为中介,将闲置或二手商品转让给其他消费者。
这种模式的典型代表是淘宝网的个人店铺。
六、B2B(Business-to-Business)B2B是指企业间进行交易的商业模式。
在B2B模式下,企业通过电子商务平台或自有网站之间进行产品的买卖、供应链的管理等,常见的B2B平台有阿里巴巴、全球贸易通等。
七、物流配送(Logistics Distribution)物流配送是指商品从卖方仓库或生产地通过供应链到达消费者手中的过程。
在电子商务中,物流配送起到了至关重要的作用,包括仓储、运输、分拣、配送等环节。
电子商务英语专业术语
电子商务英语专业术语在当今数字化的时代,电子商务已经成为了一种不可忽视的商业模式。
随着全球市场的扩大和互联网技术的不断进步,电子商务的领域已经变得更加广阔和多样化。
作为电子商务从业者,掌握电子商务英语专业术语会给你带来极大的优势。
在这篇文章中,我们将会介绍一些电子商务中常用的英语专业术语。
1. eCommerce (电子商务):指通过互联网实现买卖商品或服务的商业活动。
2. B2B (Business-to-Business) :指企业之间进行电子商务的商业活动。
3. B2C (Business-to-Consumer) :指企业向消费者进行电子商务的商业活动。
4. C2C (Consumer-to-Consumer) :指消费者之间进行电子商务的商业活动。
5. E-Marketplace (电子市场):互联网上的一个平台,买家和卖家可以在该平台上进行交易。
6. Online Payment(在线支付):通过互联网进行支付的方式。
7. Mobile Payment(移动支付):通过手机或其他移动设备进行支付的方式。
8. Shopping cart(购物车):用于存储网上购物中所选商品的虚拟车,以方便消费者查看、修改商品和结算。
9. Shipping(配送):将商品从卖家处运送到买家处的过程。
10. Fulfillment(履行):从订单到发货的整个流程。
包括收货、检查商品、打包、配送等环节。
以上是电子商务常用的十个英语专业术语,虽然这些词汇看起来很简单,但是在实践过程中需要注意的细节很多。
另外,电子商务英语专业术语还有很多,如 SEO (搜索引擎优化)、CRM (客户关系管理)、ERP (企业资源计划)、EDI (电子数据交换)、P2P (点对点) 等,需要从业者们学习和掌握。
总之,在电子商务领域里,学习和掌握这些专业术语的重要性不言而喻。
通过深入了解电子商务中的专业术语,从业者们可以更好地沟通交流,理解客户需求,提高团队运作效率,进而推动企业不断发展。
电子商务名词解释
电子商务名词解释电子商务(E-commerce)是指通过互联网、移动通信网络等电子设备进行商业交易活动的一种商务行为。
随着信息技术的高速发展和互联网用户数量的迅速增长,电子商务已成为企业发展的重要方向。
本文将解释一些常见的电子商务名词,以帮助读者更好地了解电子商务的相关概念和术语。
一、电子商务平台1. 商城(Online Marketplace):也称为电子商务平台,是指提供给卖家和买家进行交易的网络平台。
商城的目标是促进买家和卖家之间的交互和交易,为买家提供丰富的商品选择,并为卖家提供一个销售渠道。
2. 线上支付(Online Payment):是指通过互联网进行电子资金转移的一种方式。
买家可以使用信用卡、电子钱包或其他在线支付工具,直接在电子商务平台上支付货款。
3. 虚拟商家(Virtual Merchant):是指没有实体店面,仅在网上销售商品或服务的商家。
虚拟商家通过自己的网站或电子商务平台向消费者提供商品或服务。
二、电子商务模式1. B2C电子商务(Business-to-Consumer E-commerce):是指商家直接向消费者销售商品或服务的电子商务模式。
消费者通过商家的电子商务平台购买商品,商家负责商品的提供和物流配送。
2. C2C电子商务(Consumer-to-Consumer E-commerce):是指消费者之间通过电子商务平台进行交易的模式。
消费者可以在电子商务平台上发布自己要出售的二手商品,其他消费者可以浏览并购买。
3. B2B电子商务(Business-to-Business E-commerce):是指企业之间通过电子商务平台进行交易的模式。
企业可以在平台上进行采购、销售、合作等业务活动,以提高交易效率和降低成本。
三、电子商务技术1. 云计算(Cloud Computing):是指通过互联网提供计算和存储等资源的一种计算模式。
云计算可以帮助电子商务企业快速扩展业务规模,提高数据处理能力,并为用户提供更好的服务体验。
电子商务名词解释
电子商务名词解释电子商务(E-commerce)是指通过互联网和其他数字技术手段进行的商业活动。
在电子商务中,人们可以进行在线购物、在线支付、线上交易和线上营销等各种商务行为,无需受限于地理位置和时间限制。
以下是几个电子商务中常见的名词解释。
1. B2C(Business-to-Consumer):指企业与消费者之间的电子商务。
在B2C模式下,企业通过自己的电子商务平台向个人消费者销售商品或提供服务。
这种模式下,消费者可以直接在网上浏览商品、下订单、支付和收货。
2. C2C(Consumer-to-Consumer):指个人与个人之间的电子商务。
在C2C模式下,个人可以通过在线平台出售自己的二手商品,或者与其他个人进行交换。
这种模式下,平台提供了一个中介的角色,确保交易的安全性和信誉度。
3. B2B(Business-to-Business):指企业与企业之间的电子商务。
在B2B模式下,企业之间通过电子平台进行商务交易,包括销售和采购等方面的合作。
这种模式下,电子商务平台通常提供一些额外的功能,如供应链管理和在线招投标等。
4. O2O(Online-to-Offline):指线上到线下的电子商务。
在O2O模式下,电子商务平台通过在线渠道推广商品和服务,吸引消费者到线下实体店铺进行购买。
这种模式下,线上和线下渠道相辅相成,促进了线上和线下的融合发展。
5. 移动支付(Mobile Payment):指通过移动设备进行支付的方式。
随着手机智能化的普及,移动支付在电子商务中得到广泛应用。
消费者可以通过手机扫码、近场通信(NFC)等技术进行支付,方便快捷。
6. 电子商务平台(E-commerce Platform):指提供电子商务服务的在线平台。
电子商务平台作为一个中介,连接了卖家和买家,提供了商品展示、订单管理、支付结算等一系列功能。
著名的电子商务平台包括阿里巴巴、京东、亚马逊等。
7. 供应链管理(Supply Chain Management):是指对整个供应链活动进行有效管理的过程。
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1.e-commerce :The process of buying, selling, or exchanging products, services, or information via computer;2.e-business:A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic transactions within an organization;3.brick-and-mortar (old economy) organizations:Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents;4.virtual (pure-play) organizations:Organizations that conduct their business activities solely online;5.click-and-mortar (click-and-brick) organizations:Organizations that conduct some e-commerce activities, usually as an additional marketing channel;6.electronic market (e-marketplace):An online marketplace where buyers and sellers meet to exchange goods, services, money, or information;7.Interorganizational information systems (IOSs):Communications systems that allow routine transaction processing and information flow between two or more organizations;8.Intraorganizational information systems:Communication systems that enable e-commerce activities to go on within individual organizations;9.intranet:An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols;10.extranet:A network that uses the Internet to link multiple intranets;11.business-to-business (B2B):E-commerce model in which all of the participants are businesses or other organizations;12.business-to-consumer (B2C):E-commerce model in which businesses sell to individual shoppers;13.business-to-business-to-consumer (B2B2C):E-commerce model in which a business provides some product or service to a client business that maintains its own customers;14.consumer-to-business (C2B):E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need;15.e-tailing:Online retailing, usually B2C;16.intrabusiness EC:E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization;17.business-to-employees (B2E):E-commerce model in which an organization delivers services, information, or products to its individual employees;18.consumer-to-consumer(C2C):E-commerce model in which consumers sell directly to other consumers;19.collaborative commerce (c-commerce):E-commerce model in which individuals or groups communicate or collaborate online;20.e-learning:The online delivery of information for purposes of training or education;21.e-government:E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens;22.social computing:An approach aimed at making the human-computer interface more natural;23.Web 2.0:The second-generation of Internet-based services that let people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies;24.social network:A category of Internet applications that help connect friends, business partners, or individuals with specific interests by providing free services such as photo presentations, e-mail, blogging, and so on using a variety of tools;25.social network service (SNS):A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network;26.social networking:The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network ;27.enterprise-oriented networks:Social networks whose primary objective is to facilitate business;28.virtual world:A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life;29.digital economy:An economy that is based on digital technologies, including digital communication networks, computers, software, and other related information technologies; also called the Internet economy, the new economy, or the Web economy;30.digital enterprise:A new business model that uses IT in a fundamental way to accomplish one or more of three basic objectives: reach and engage customers more effectively, boost employee productivity, and improve operating efficiency. It uses converged communication and computing technology in a way that improves business processes;31.corporate portal:A major gateway through which employees, business partners, and the public can entera corporate Web site;32.business model:A method of doing business by which a company can generate revenue to sustain itself;33.revenue model:sales,transaction fees,subscription fees,advertising fees,affiliate fees,other revenue sources.1.e-marketplace:An online market, usually B2B, in which buyers and sellers exchange goods or services; the three types of e-marketplaces are private, public, and consortia;2.marketspace:A marketplace in which sellers and buyers exchange goods and services for money (or for other goods and services), but do so electronically;3.digital products:Goods that can be transformed to digital format and delivered over the Internet;4.front end:The portion of an e-seller’s business processes through which customers interact, including the seller’s portal, electronic catalogs, a shopping cart, a search engine, and a payment gateway;5.back end:The activities that support online order fulfillment, inventory management, purchasing from suppliers, payment processing, packaging, and delivery;6.intermediary:A third party that operates between sellers and buyers;7.sell-side e-marketplace:A private e-marketplace in which one company sells either standard and/or customized products to qualified companies;8.buy-side e-marketplace:A private e-marketplace in which one company makes purchases from invited suppliers;9.storefront:A single company’s Web site where products or services are sold;10.e-mall (online mall):An online shopping center where many online stores are located;11.Web portal:A single point of access, through a Web browser, to critical business information located inside and outside (via Internet) of an organization;Types of portals:commercial portal,corporate portals,publishing portals,personal portals12.mobile portal:A portal accessible via a mobile device;13.voice portal:A portal accessed by telephone or cell phone;mediaries:Electronic intermediaries that provide and/or control information flow in cyberspace, often aggregating information and selling it to others;15.e-distributor:An e-commerce intermediary that connects manufacturers with business buyers (customers) by aggregating the catalogs of many manufacturers in one place—the intermediary’s Web site;16.electronic catalogs (e-catalogs):The presentation of product information in an electronic form; the backbone of most e-selling sites;17.enterprise search:The practice of identifying and enabling specific content across the enterprise to be indexed, searched, and displayed to authorized users;18.desktop search:Search tools that search the contents of a user’s or organization’s computer files, rather than searching the Internet;19.search engine:A computer program that can access databases of Internet resources, search for specific information or keywords, and report the results;20.electronic shopping cart:An order-processing technology that allows customers to accumulate items they wish to buy while they continue to shop;21.auction:A competitive process in which a seller solicits consecutive bids from buyers (forward auctions) ora buyer solicits bids from sellers (backward auctions). Prices are determined dynamically by the bids;22.electronic auctions (e-auctions):Auctions conducted online;23.forward auction:An auction in which a seller entertains bids from buyers. Bidders increase price sequentially;24.reverse auction (bidding or tendering system):Auction in which the buyer places an item for bid (tender) ona request for quote (RFQ) system, potential suppliers bid on the job, with the price reducing sequentially, and the lowest bid wins; primarily a B2B or G2B mechanism;25.“name-your-own-price”model:Auction model in which a would-be buyer specifies the price (and other terms) he or she is willing to pay to any willing and able seller. It is a C2B model that was pioneered by ;26.double auction:An auction in which multiple buyers and their bidding prices are matched with multiple sellers and their asking prices, considering the quantities on both sides;27.bartering:The exchange of goods and services;28.e-bartering (electronic bartering):Bartering conducted online, usually in a bartering exchange;29.bartering exchange:A marketplace in which an intermediary arranges barter transactions;30.blog:A personal Web site that is open to the public to read and to interact with; dedicated to specific topics or issues;31.vlog (or video blog):A blog with video content;32.micro-blogging:A form of blogging that allows users to write messages (usually up to 140 characters) and publish them, either to be viewed by anyone or by a restricted group that can be chosen by the user;33.Twitter:A free micro-blogging service that allows its users to send and read other users’updates;34.tweets:Text-based posts up to 140 characters in length posted to Twitter;35.tag:A nonhierarchical keyword or term assigned to a piece of information ;36.folksonomy :The practice and method of collaboratively creating, classifying, and managing tags to annotate and categorize content;37.social bookmarking:Web service for sharing Internet bookmarks. The sites are a popular way to store, classify, share, and search links through the practice of folksonomy techniques on the Internet and intranets;38.wiki (wikilog):A blog that allows everyone to participate as a peer; anyone may add, delete, or change content;39.avatars:Animated computer characters that exhibit humanlike movements and behaviors;40.customization:Creation of a product or service according to the buyer’s specifications;41.personalization:The ability to tailor a product, service, or Web content to specific user preferences;42.disintermediation:Elimination of intermediaries between sellers and buyers;43.reintermediation:Disintermediated entities or newcomers take on new intermediary roles;44.mass customization:A method that enables manufacturers to create specific products for each customer based on the customer’s exact needs;45.build-to-order (pull system):A manufacturing process that starts with an order (usually customized). Once the order is paid for, the vendor starts to fulfill it;1.direct marketing:Broadly, marketing that takes place without intermediaries between manufacturers and buyers; in the context of this book, marketing done online between any seller and buyer;2.virtual (pure-play) e-tailers:Firms that sell directly to consumers over the Internet without maintaining a physical sales channel;3.click-and-mortar retailers:Brick-and-mortar retailers that offer a transactional Web site from which toconduct business;4.brick-and-mortar retailers:Retailers who do business in the non-Internet, physical world in traditional brick-and-mortar stores;5.multichannel business model:A business model where a company sells in multiple marketing channels simultaneously;6.electronic(online) banking or e-banking:various banking activities conducted from home or the road using an internet connection;also known as cyberbanking,birtual banking,online banking ,and home banking7.birtual banks:have no physical location;only conduct online transactions8.shopping portals:gateways to e-storefronts and e-malls;may be comprehensive or niche oriented9.shopping robots:tools that scout the web on behalf of consumers who specify search criteria10.disintermediation:the removal of organizations or business process layers responsible for certain intermediary steps in a given supply chain11.reintermediation:the process whereby intermediaries take on new intermediary roles12.cybermediation(electronic intermediation):the use of software(intelligent) agents to facilitate intermediation13.channel conflict:situation in which an online marketing channel upsets the taditional channels due to real or perceived damage from competitionproduct brokering:Deciding what product to buymerchant brokering:Deciding from whom (from what merchant) to buy a productmarket segmentation:The process of dividing a consumer market into logical groups for conducting marketing research and analyzing personal informationone-to-one marketing (relationship marketing): Marketing that treats each customer in a unique way personalization:The matching of services, products, and advertising content with individual consumers and their preferencesuser profile:The requirements, preferences, behaviors, and demographic traits of a particular customer cookie:A data file that is placed on a user’s hard drive by a remote Web server, frequently without disclosure or the user’s consent, which collects information about the user’s activities at a sitebehavioral targeting:Targeting that uses information collected about an individual’s Web-browsing behavior, such as the pages they have visited or the searches they have made, to select an advertisement to display to that individualcollaborative filtering:A market research and personalization method that uses customer data to predict, based on formulas derived from behavioral sciences, what other products or services a customer may enjoy; predictions can be extended to other customers with similar profilese-loyalty:Customer loyalty to an e-tailer or loyalty programs delivered online or supported electronically interactive marketing:Online marketing, facilitated by the Internet, by which marketers and advertisers can interact directly with customers, and consumers can interact with advertisers/vendorsCPM (cost per thousand impressions) :T he fee an advertiser pays for each 1,000 times a page with a banner ad is shownadvertising networks: Specialized firms that offer customized Web advertising, such as brokering ads and targeting ads to select groups of consumersbanner:On a Web page, a graphic advertising display linked to the advertiser’s Web pagespot buying: The purchase of goods and services as they are needed, usually at prevailing market prices strategic (systematic) sourcing:Purchases involving long-term contracts that usually are based on private negotiations between sellers and buyersdirect materials:Materials used in the production of a product (e.g., steel in a car or paper in a book) indirect materials:Materials used to support production (e.g., office supplies or light bulbs)MRO (maintenance, repair, and operation) :Indirect materials used in activities that support production vertical marketplaces:Markets that deal with one industry or industry segment (e.g., steel, chemicals)horizontal marketplaces:Markets that concentrate on a service, material, or a product that is used in all types of industriesprocurement management:The planning, organizing, and coordinating of all the activities relating to purchasing goods and services needed to accomplish the organization’s missionmaverick buying:Unplanned purchases of items needed quickly, often at non–pre-negotiated higher pricese-procurement:The electronic acquisition of goods and services for organizationsinternal procurement marketplace:The aggregated catalogs of all approved suppliers combined into a single internal electronic catalogbartering exchange:An intermediary that links parties in a barter; a company submits its surplus to the exchange and receives points of credit, which can be used to buy the items that the company needs from other exchange participantsdesktop purchasing:Direct purchasing from internal marketplaces without the approval of supervisors and without the intervention of a procurement departmentgroup purchasing:The aggregation of orders from several buyers into volume purchases so that better prices can be negotiatedconsortium trading exchange (CTE) :An exchange formed and operated by a group of major companies in an industry to provide industry-wide transaction servicespartner relationship management (PRM) :Business strategy that focuses on providing comprehensive quality service to business partnerssupply chain:The flow of materials, information, money, and services from raw material suppliers through factories and warehouses to the end customerssupply chain:A supply chain that is managed electronically, usually with Web technologiesprocurement:The process made up of a range of activities by which an organization obtains or gains access to the resources (materials, skills, capabilities, facilities) they require to undertake their core business activities supply chain management (SCM) :A complex process that requires the coordination of many activities so that the shipment of goods and services from supplier right through to customer is done efficiently and effectively for all parties concerned. SCM aims to minimize inventory levels, optimize production and increase throughput, decrease manufacturing time, optimize logistics and distribution, streamline order fulfillment, and overall reduce the costs associated with these activitiese-supply chain management (e-SCM) :The collaborative use of technology to improve the operations of supply chain activities as well as the management of supply chainsbullwhip effect:Erratic shifts in order up and down supply chainsradio frequency identification (RFID) :Tags that can be attached to or embedded in objects, animals, or humans and use radio waves to communicate with a reader for the purpose of uniquely identifying the object or transmitting data and/or storing information about the objectcorporate (enterprise) portal:A gateway for entering a corporate Web site, enabling communication, collaboration, and access to company informationinformation portals:Portals that store data and enable users to navigate and query the datacollaborative portals:Portals that allow collaborationgroupware:Software products that support groups of people who share common tasks or goals and collaborate on their accomplishmentvirtual team:A group of employees using information and communications technologies to collaborate from different work basesvirtual meetings:Online meetings whose members are in different locations, even in different countriesgroup decision support system (GDSS) :An interactive computer-based system that facilitates the solution of semistructured and unstructured problems by a group of decision makersernment-to-citizens (G2C):E-government category that includes all the interactions between agovernment and its citizens;ernment-to-business (G2B):E-government category that includes interactions between governments and businesses;ernment-to-government (G2G):E-government category that includes activities within government units and those between governments;ernment-to-employees (G2E):E-government category that includes activities and services between government units and their employees;5.mobile government (m-government):The wireless implementation of e-government mostly to citizens but also to business;6.e-learning:The online delivery of information for purposes of education, training, or knowledge management;7.distance learning:Formal education that takes place off campus, usually, but not always, through online resources;8.virtual university:An online university from which students take classes from home or other offsite locations, usually via the Internet;tainment:The combination of education and entertainment, often through games;10.online publishing:The electronic delivery of newspapers, magazines, books, news, music, videos, and other digitizable information over the Internet;11.e-book:A book in digital form that can be read on a computer screen or on a special device;12.knowledge management (KM):The process of capturing or creating knowledge, storing it, updating it constantly, disseminating it, and using it whenever necessary;13.consumer-to-consumer (C2C):E-commerce model in which consumers sell directly to other consumers;14.peer-to-peer (P2P):Applications that use direct communications between computers (peers) to share resources, rather than relying on a centralized server as the conduit between client devices;1.short message service (SMS):A service that supports the sending and receiving of short text messages on mobile phones;2.multimedia messaging service (MMS):The emerging generation of wireless messaging; MMS is able to deliver rich media;3.interactive voice response (IVR):A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized system;4.personal area network (PAN):A wireless telecommunications network for device-to-device connections within a very short range;5.Bluetooth:A set of telecommunications standards that enables wireless devices to communicate with each other over short distances;6.wireless local area network (WLAN):A telecommunications network that enables users to make short-range wireless connections to the Internet or another network;7.Wi-Fi (wireless fidelity):The common name used to describe the IEEE 802.11 standard used on most WLANs;8.WiMax:A wireless standard (IEEE 802.16) for making broadband network connections over a medium-size area such as a city;9.wireless wide area network (WWAN):A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network;10.location-based m-commerce (l-commerce):Delivery of m-commerce transactions to individuals in a specific location, at a specific time;work-based positioning:Relies on base stations to find the location of a mobile device sending a signal or sensed by the network;12.terminal-based positioning:Calculating the location of a mobile device from signals sent by the device to base stations;13.global positioning system (GPS):A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth;14.geographical information system (GIS):A computer system capable of integrating, storing, editing, analyzing, sharing, and displaying geographically-referenced (spatial) information;15.pervasive computing:Invisible, everywhere computing; computing capabilities embedded into the objects around us;1.social media:The online platforms and tools that people use to share opinions, experiences, insights, perceptions, and various media, including photos, videos, and music, with each other;2.disruptors:Companies that introduce a significant change in their industries, thus causing a disruption in normal business operations;3.virtual (Internet) community:A group of people with similar interests who interact with one another using the Internet;4.mobile social networking:Members converse and connect with one another using cell phones or other mobile devices;5.business network:A group of people who have some kind of commercial relationship; for example, sellers and buyers, buyers among themselves, buyers and suppliers, and colleagues and other colleagues;6.business social network:A social network whose primary objective is to facilitate business connections and activities;7.Semantic Web:An evolving extension of the Web in which Web content can be expressed not only in natural language, but also in a form that can be understood, interpreted, and used by intelligent computer software agents, permitting them to find, share, and integrate information more easily;1.business continuity plan:A plan that keeps the business running after a disaster occurs. Each function in the business should have a valid recovery capability plan;2.cybercrime:Intentional crimes carried out on the Internet;3.exposure:The estimated cost, loss, or damage that can result if a threat exploits a vulnerability;4.fraud:Any business activity that uses deceitful practices or devices to deprive another of property or other rights;5.malware:A generic term for malicious software;6.phishing:A crimeware technique to steal the identity of a target company to get the identities of its customers;7.social engineering:A type of nontechnical attack that uses some ruse to trick users into revealing information or performing an action that compromises a computer or network;8.click fraud:Type of fraud that occurs in pay-per-click advertising when a person, automated system, or computer program simulates individual clicks on banner or other online advertising methods;9.identity theft:Fraud that involves stealing an identity of a person and then the use of that identity by someone pretending to be someone else in order to steal money or get other benefits;10.spyware:Software that gathers user information over an Internet connection without the user’s knowledge;11.spam:The electronic equivalent of junk mail;1.smart card:An electronic card containing an embedded microchip that enables predefined operations or the addition, deletion, or manipulation of information on the card;2.purchasing cards (p-cards):Special-purpose payment cards issued to a company’s employees to be used solely for purchasing nonstrategic materials and services up to a preset dollar limit;3.card verification number :Detects fraud by comparing the verification number printed on the signature strip on the back of the card with the information on file with the cardholder’s issuing bank;4.Address Verification System (AVS):Detects fraud by comparing the address entered on a Web page with the address information on file with the cardholder’s issuing bank;5.Automated Clearing House (ACH) Network:A nationwide batch-oriented electronic funds transfer system that provides for the interbank clearing of electronic payments for participating financial institutions;6.order fulfillment:All the activities needed to provide customers with their ordered goods and services, including related customer services;7.back-office operations:The activities that support fulfillment of orders, such as packing, delivery, accounting, and logistics;8.front-office operations:The business processes, such as sales and advertising, which are visible to customers;9.e-logistics:The logistics of EC systems, typically involving small parcels sent to many customers’homes ;10.merge-in-transit:Logistics model in which components for a product may come from two (or more) different physical locations and are shipped directly to the customer’s location;11.rolling warehouse:Logistics method in which products on the delivery truck are not preassigned to a destination, but the decision about the quantity to unload at each destination is made at the time of unloading;12.enterprise resource planning (ERP):An enterprisewide information system designed to coordinate all the resources, information, and activities needed to complete business processes such as order fulfillment or billing;13.sealed-bid auction:Auction in which each bidder bids only once; a silent auction, in which bidders do not know who is placing bids or what the bid prices are;14.Vickrey auction:Auction in which the highest bidder wins but pays only the second highest bid;15.bundle trading:The selling of several related products and/or services together;Order fulfillment:all the activities needed to provide customers with their ordered goods and services,including related customer servicesBack-office operations:the activitees that support fulfillment of orders,such as packing,delivery,accounting,and logisticsFront-office operations:the business processes,such as sales and advertising,which are visible to customers e-logistics:the logistics of EC systems,typically involving small parcels sent to many customers’ homes(in B2C)ERP:an enterprisewide information system designed to coordinate all the resources,information,and activities needed to complete business processes such as order fulfillment or billing.Sealed-bid auction:auction in which each bidder bids only once;a silent auction,in which bidders do not know who is placing bids or what the bid prices areVickrey auction:auction in which the highest bidder wins but pays only the second highest bidBundle trading:the selling of several related products and/or services together。