Maya 软件所有中英文翻译

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maya中英文对照表

maya中英文对照表

maya中英文对照表File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体View Image 查看图片View Sequence 浏览顺序Create Reference引入场景文件Reference Editor引入场景编辑器Project项目·New建立新项目·Edit Current编辑当前项目·Set指定当前项目Recent Files 最近打开文件Recent Projects 最近打开项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Recent Commands 最近执行命令Keys关键帧·Cut Keys裁剪关键帧·Copy Keys拷贝关键帧·Paste Keys粘贴关键帧·Delete Keys删除关键帧·Scale Keys缩放关键帧·Bake Simulation模拟复制Delete删除Delete by Type根据类型删除·History构造历史·Channels通道·Static Channels静帧通道·Motion Paths运动路径·Expressions表达式·Constraints约束·Rigid Bodies刚体Delete All by Type根据类型删除所有·History构造历史·Channels通道·Static Channel s静帧通道·Motion Paths运动路径·Expressions表达式·Constraints约束·Unused Transforms未用变形·Joints连接·IK Handles逆向运动控制柄·Lattices车削·Clusters族·Sculpt Objects雕刻物体·Wires网格·Lights灯光·Cameras照相机·Image Planes图像板·Shading Groups and Materials阴影组和材质·Particles粒子·Rigid Bodies刚体物体·Rigid Constraints刚体约束Select All选择所有Select Hierarchy 选择层级Invert Selection 反向选择Select All by Type根据类型选择所有·Joints连接·IK Handles逆向运动控制柄·Lattices车削·Clusters族·Sculpt Objects雕刻物体·Wires网格·Transforms变形·Geometry几何体·NURBS Geometry NURBS几何体·Po lygon Geometry多边形几何体·Lights灯光·Cameras照相机·Image Planes图像板·Particles粒子·Rigid Bodies刚体物体·Rigid Constraints刚体约束·Fluids 流体·Fur 毛发·Strokes 笔触·Brushes 笔刷Paint Selection Tool 绘画选择工具Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具·Move Tool移动工具·Rotate Tool旋转工具·Scale Tool缩放工具·Show Manipulator Tool显示手动工具·Default Object Manipulator默认调节器·Proportional Modi Tool比例修改工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Snap Align Objects 捕捉工具·Point to Point 点对点·2Point to 2Point 2点对2点·3Point to 3Point 3点对3点·Align Objects 选择点Enable Nodes授权动画节点·IK solvers逆向运动连接器·Constraints约束·Expressions表达式·Particles粒子·Rigid Bodies刚体·Snapshots快照Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Search and Replace Names 搜索与替换Add Attribute增加属性Convert 转化模式Paint Scripts T oolCreate创建NURBS Primitives 创建NURBS物体·Sphere球体·Cube立方体·Cylinder圆柱体·Cone圆台(锥)体·Plane平面物体·Torus 面包圈·Circle圆·Square 曲面Polygon Primitives创建多边形物体·Sphere球体·Cube立方体·Cylinder圆柱体·Cone圆台(锥)体·Plane平面物体·Torus面包圈Subdiv Primitiver 创建细分物体·Sphere球体·Cube立方体·Cylinder圆柱体·Cone圆台(锥)体·Plane平面物体·Torus面包圈Volume Primitiver 创建体积物体·Sphere球体·Cube立方体·Cone圆台(锥)体·Lights 创建灯光·Ambient Light创建环境光·Directional Light创建方向灯·Point Light创建点光源·Spot Light创建聚光灯·Area Light 面积光源·Volume Light 体积光源Cameras创建摄影机·Camera 摄影机·Camera and Aim 目标点控制器摄像机·Camera,Aim,and Up 目标点和上方方向控制器的摄像机CV Curve Tool CV控制点曲线工具EP Curve Tool EP编辑点曲线工具Pencil Curve T ool铅笔曲线工具Arc Tools 圆弧工具Measure Tools 测量工具·Distance Tool 距离工具·Parameter Tool 参数工具·Arc Length Tool 弧度工具Text 创建文本Construction Plane 创建面板Locator 创建空物体Annotation 创建注解Empty Group 创建空成组Sets·Set·Partition·Quick Select Set Display显示Grid 显示网格Heads Up Display 置顶显示·Object Det ails 物体细节参数·Poly Count 显示模型面数·Animation Details 动画参数显示·Frame Rate 显示电影帧速率fps·Camera Names 摄影机名称·View Axis 视图坐标·Origin Axis 世界坐标UI Elements 界面显示·Status Line 快速命令栏·Shelf 工具架·Time Slider 时间滑块·Range Slider 范围滑块·Command Line 命令栏·Help Line 帮助栏·Toolbox 工具箱·Attribute Editor 属性编辑器·Tool Settings 工具设置·Channel Box/Layer Editor 通道编辑器和图层编辑器·Hide UI Elements 隐藏界面·Show UI Elements 显示界面·Restore UI Elements 恢复界面Hide 隐藏·Hide Selection 隐藏选择·Hide Unselected objects 隐藏不选择的对象·Hide Unselected CVs 隐藏不选择的CV曲线·All 全部隐藏·Hide Geometry 隐藏几何体·Hide Kinematics 隐藏运动学物体·Hide Deformers 隐藏指定类型的变形·Hide Cloth 隐藏布料·Lights 灯光·Cameras 摄影机·Texture Placements 纹理放置图标·Comnstruction Planes 隐藏平面·Fluids 流体·Hair systems 毛发系统·Follicles 毛囊·Fur 毛发·Animation Markers 隐藏动画标记·Light Manipulators 灯光操纵器·Camera Manipulators 摄影机操纵器Show 显示Wireframe Color 线框颜色Object Display 对象显示·Template·Untemplate·Bounding Box·No Bounding Box·Geomery·No GeomeryComponent Display 元素显示·Backfaces 背面·Lattice Points 车削点·Lattice Shape 车削面·Local Rotation Axes 车削型·Joint Labels 关节标签·Rotate Pivots 旋转轴点·Scale Pivots 缩放轴点·Selection Handles 选定手柄NURBS Components NURBS元素·CVs CV曲线·Edit Points编辑点·Hulls可控点·Normals定制·Patch Centers 片面中心·Surace Origins 表面原点·Custom定制NURBS Smoothness NURBS曲面光滑处理·Hull物体外壳·Rough边框质量·Medium中等质量·Fine精细质量·Custom定制Polygon Components多边形元素·Vertices 显示顶点·Border Edges 显示边界·Soft/all Edges 柔/所有边·Face Centers 面的中心·Uvs UV点·Normals 显示顶点法线·Long Normals 长法线·Medium Normals 中等法线·Short Normals 短法线Custom Polygon Display定制多边形显示Subdiv Surface Components 显示细分多边形元素·Verices 显示顶点·Edges 显示边·Faces 显示面·Uvs 显示UV点·Normals 显示法线·UV Borders UV变粗Subdiv Surface Smoothness 细分面光滑·Hull 外壳模式·Rough 粗糙模式·Medium适中模式·Fine 最好模式Fast Inteaction 快速交错显示Camera/Light Manipulator 摄影机灯光操纵器Joint Size 关节尺寸IK/FK Joint Size IK关节尺寸IK Handle Size IK把手尺寸Stroke Display QualityWindow窗口General Editors通用编辑器·Component Editor 使用元素编辑器·Attribute Spread Sheet属性编辑器·Connection Editor连接编辑器·Visor 笔刷库·Blind Data Editor 盲区数据编辑器·Channel Contro l通道控制信息·Script Editor Script脚本编辑器·Command Shell命令窗口Rendering Editors渲染编辑器·Render View渲染视图·Render Globals 全局渲染·Hypershade 纹理材质编辑器·Mental ray 渲染器·Approximation Editor 近似值编辑器·Custom Text Editor 定制文本编辑器·Map Visualizer 贴图观察器·Shader Manager 明暗管理器·Rendering Flags渲染属性列表·Shading Groups Editor阴影组编辑器·Multilister 多重列表器·Hardware Render Buffer硬件渲染缓冲区Animation Editors动画编辑器·Graph Editor图形编辑器·Trax Editor非线性编辑器·Dope Sheet 关键帧清单·Blend Shape融合变形·Expression Editor 表达式编辑器·Device Editor设备编辑器Relationship Editor 关联编辑器·Set 集·Deformer Sets 变形设置·Character Sets 角色设置·Partitions 分隔·Display Layers 显示层·Render Layers 渲染层·Dynamic Relationships动力学关系器视窗·Light Linking 灯光链接(light光源中心object对象中心)·UV Linking UV链接(texture纹理中心UV中心 paint effects/UV 笔刷特效 hair/UV头发 fur/UV皮毛) Settings/preference 设置/参数选择·Preferences 参数·Tool Settings 工具设定·Performance Settngs 性能设定·Hotkeys 快捷键·Colors 颜色·Making Menus 标记菜单·Shelves 工具架·Panels 控制面板·Plug-in Manager 插件管理器Attribute Editor属性编辑器Outliner框架Hypergraph超图形Paint Effects 笔刷特效UV Texture Editor 纹理贴图编辑器PlayblastView Arangement视图安排Saved Layouts保存布局Single Perspective View单透视图·Four View四分图·Persp/Graph/Hyper透视/图形/超图形·Persp/Multi/Render透视/多功能/渲染·Persp/Multi/Outliner透视/多功能/轮廓·Persp/Multi透视/多功能·Persp/Outliner透视/轮廓·Persp/Graph透视/图形·Persp/Set Editor透视/组编辑器·Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前。

Maya菜单中英文对照表

Maya菜单中英文对照表

Maya菜单中英文对照表Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接odies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息。

Maya软件所有中英文翻译

Maya软件所有中英文翻译

Standard标准菜单File文件NewSeene建立新场景OpenSeene打开场景SaveSeene存盘场景SaveSeeneA改名存盘Import导入ExportAll导出所有ExportSeleetion导出选定物体CreateReferenee引入场景文件RefereneeEditor引入场景编辑器Projeet项目New建立新项目EditCurrent编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧CutKeys裁剪关键帧CopyKeys拷贝关键帧PasteKeys粘贴关键帧DeleteKeys删除关键帧ScaleKeys缩放关键帧BakeSimulation模拟复制Delete删除DeletebyType根据类型删除History构造历史Channels通道StaticChannels静帧通道MotionPaths运动路径Expressions表达式Constraints约束RigidBodies刚体DeleteAllbyType根据类型删除所有History构造历史Channels通道StaticChannels静帧通道MotionPaths运动路径Expressions表达式Constraints约束UnusedTransforms未用变形Joints连接IKHandies逆向运动控制柄Lattices车削Clusters族SculptObjects雕刻物体Wires网格Lights灯光Cameras照相机ImagePlanes图像板ShadingGroupsandMaterials阴影组和材质Particles粒子RigidBodies刚体物体RigidConstraints刚体约束SelectAll选择所有SelectAllbyType根据类型选择所有Joints连接IKHandles逆向运动控制柄Lattices车削Clusters族SculptObjects雕刻物体Wires网格Transforms变形Geometry几何体NURBSGeometryNURB几何体PolygonGeometry多边形几何体Lights灯光Cameras照相机ImagePlanes图像板Particles粒子RigidBodies刚体物体RigidConstraints刚体约束QuickSelectSet快速选择集Layers层NewLayers建立新层RenameLayer更改层名称RemoveCurrentLayer移去当前层LayerEditor层编辑器TransfertoLayer转化为层SelectAllonLayer选择层上所有物体HideLayer隐藏层HideAllLayers隐藏所有层ShowLayer显示层ShowAllLayers显示所有层TemplateLayer临时层UntemplateLayer解除临时层HideInactiveLayers隐藏非活动层TemplateInactiveLayers临时非活动层Duplicate复制Group成组Ungroup解成组CreateEmptyGroup建立空成组Parent建立父物体Unparent解除父物体Modify修改TransformationTools变形工具MoveTool移动工具RotateTool旋转工具ScaleTooI缩放工具ShowManipulatorTool显示手动工具DefaultObjectManipulator默认调节器ProportionalModiTool比例修改工具MoveLimitTool移动限制工具RotateLimitTool旋转限制工具ScaleLimitTool缩放限制工具ResetTransformations重新设置变形控制FreezeTransformations冻结变形控制EnableNodes授权动画节点All所有IKsolvers逆向运动连接器Constraints约束Expressions表达式Particles粒子RigidBodies刚体Snapshots快照DisableNode废弃动画节点MakeLive激活构造物CenterPivot置中枢轴点PrefixHierarchyNames定义前缀AddAttribute增加属性Measure测量DistaneeTool距离工具ParameterTool参数工具ArcLengthTool弧度工具AnimatedSnapshot动画快照AnimatedSweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面LatticePoints车削点LatticeShape车削形LocalRotationAxes局部旋转轴RotatePivots旋转枢轴点ScalePivots缩放枢轴点SelectionHandles选定句柄NURBSComponentsNURB S素CVsCV曲线EditPoints编辑点Hulls可控点Custom定制NURBSSmoothnessNUR Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制PolygonComponents多边形元素CustomPolygonDisplay定制多边形显示FastInteraction快速交错显示Camera/LightManipulator照相机/灯光操作器Sound声音JointSize关节尺寸IKHandieSizeIK巴手尺寸Window窗口GeneralEditors通用编辑器SetEditor系统设置编辑器AttributeSpreadSheet属性编辑器ToolSettings工具设置FilterActionEditor滤镜动作编辑器ChannelControl通道控制信息ConnectionEditor连接编辑器PerformaneeSettings性能设置ScriptEditorScript编辑器CommandShell命令窗口Plug-inManager滤镜管理器RenderingEditors渲染编辑器RenderingFlagS宣染标记HardwareRenderBuffer硬件渲染缓冲区RenderView渲染视图ShadingGroupsEditor阴影组编辑器TextureView质地视图ShadingGroupAttributes阴影组属性AnimationEditors动画编辑器GraphEditor图形编辑器DopeSheetBlendShape融合形DeviceEditor设备编辑器DynamicRelationships动态关系AttributeEditor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制ExpressionEditor表达式编辑器RecentCommands当前命令Playblast播放预览ViewArangement视图安排Four E®3Topsp=匚III ®3Leftsp=f 叶III®3Righf s p =f^llI®3Boffomsp=f 旳幾|1|®2sfackedN 瞰®2SideBySid*书®s ing -e #HNexfAirangemenf T^m ^tESavedLayo&s^^^sosing-eperspectiveviewi l si ^H FourView E®®Persp/Graph/Hyper 爾音/H ^/SS H ^pe 「sp/MU_fi/Rende 「爾昔/>洱黑二叫>persp/MU-fi/ouf-iner 爾^/>^黑/^輛pe 「sp/MU_fi 爾首、>洱黑persp/os--iner 瀟音/^輛Persp/Graph 爾音/H ^Persp/Sef Ed ifo r^^/ts >>^EdifLa yo s-s>>^so 0FrameSelectedinAllViews所有视图选定帧FrameAllinAllViews所有视图的所有帧MinimizeApplication最小化应用RaiseApplicationWindows移动窗口向前Options可选项GeneralPreferences—般设置UIPreferences用户界面设置CustomizeUI定制用户界面Hotkeys快捷键Colors颜色MarkingMenus标记菜单Shelves书架Panels面板SavePreferences保存设置StatusLine状态栏Shelf书架FeedbackLine反馈栏ChannelBox通道面板TimeSlider时间滑动棒RangeSlider范围滑动棒CommandLine命令行HelpLine帮助行ShowOnlyViewingPanes仅显示视图面板ShowAllPanes显示所有面板Modeling建模系统Primitives基本物体CreateNURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆CreatePolygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈CreateText创建文本CreateLocator创建指示器ConstructionPlane构造平面CreateCamera创建照相机Curves创建曲线CVCurveTool CV曲线工具EPCurveToolE曲线工具PencilCurveTool笔曲线工具AddPointsTool加点工具CurveEditingTool曲线编辑工具OffsetCurve曲线移动OffsetCurveOnSurface曲线在表面移动ProjectTangent曲线切线调整FilletCurve带状曲线RebuildCurve重建曲线ExtendCurve扩展曲线InsertKnot插入节点AttachCurves连接曲线DetachCurves断开曲线AlignCurves对齐曲线Open/CloseCurves打开/关闭曲线ReserseCurves反转曲线DuplicateCurves复制曲线CVHardness硬化曲线FitB-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail1Tool二对一工具Birail2Tool二对二工具Birail3+Tool二对三工具CircularFillet圆边斜角FreeformFillet自由形斜角FilletBlendTool斜角融合工具EditSurfaces编辑曲面IntersectSurfaces曲面交叉ProjectCurve投影曲线TrimTool修整曲线工具UntrimSurfaces撤消修整RebuildSurfaces重建曲面PrepareForStitch准备缝合StitchSurfacePoints点缝合曲面StitchTool缝合工具NURBStoPolygonsNURB转化为多边形InsertIsoparms添加元素AttachSurfaces曲面结合DetachSurfaces曲面分离AlignSurfaces曲面对齐Open/CloseSurfaces打开/关闭曲面ReverseSurfaces反转曲面Polygones多边形CreatePolygonToo创建多边形工具AppendtoPolygonTool追加多边形SplitPolygonTool分离多边形工具MoveComponent移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化CloseBorder关闭边界MergeTool合并工具Bevel斜角DeleteandClean删除和清除Facets面KeepFacetsTogethe保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并TrimFacetTool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地AssignShadertoEachProjection指定投影PlanarMapping平面贴图CylindricalMapping圆柱体贴图SphericalMapping球体贴图DeleteMapping删除贴图CutTexture裁剪纹理SewTexture斜拉纹理Unite联合Separate分离Smooth光滑SelectionConstraints选定限定工具SmartCommandSettings改变显示属性ConvertSelection转化选定UninstallCurrentSettins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧AutoKey自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式SetDrivenKey设置驱动关键帧Set设置GoToPrevious前移GoToNext后退SetKey设置帧HoldCurrentKeys保留当前帧Paths路径SetPathKey设置路径关键帧AttachtoPath指定路径FlowPathObject物体跟随路径Skeletons骨骼JointTool关节工具IKHandleTool反向动力学句柄工具IKSplineHandleToo反向动力学样条曲线句柄工具InsertJointTool添加关节工具RerootSkeleton重新设置根关节RemoveJoint去除关节DisconnectJoint解除连接关节ConnectJoint连接关节MirrorJoint镜向关节SetPreferredAngle设置参考角AssumePreferredAngle EnableIKSolvers反向动力学解算器有效ElkHandleSnap反向动力学句柄捕捉有效ESelectedIKHandie反向动力学句柄有效DSelectedIKHandleS反向动力学句柄无效Deformations变形EditMenbershipTool编辑成员工具PruneMembership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇PointOnCurve线点造型BlendShape混合变形BlendShapeEdit混合变形编辑Add增加Remove删除Swap交换WireTool网格化工具WireEdit网格编辑Add增加Remove删除AddHolder增加定位曲线Reset重置WireDropoffLocator网线定位器WrinkleTool褶绉变形工具EditLattice编辑旋转ResetLattice重置旋转RemoveLatticeTweeks恢复旋转DisplayI-mediateObjects显示中间物体HideIntermediateObjects隐藏中间物体Skinning皮肤BindSkin绑定蒙皮DetachSkin断开蒙皮PreserveSkinGroups保持皮肤组DetachSkeleton分离骨骼DetachSelectedJoints分离选定关节ReattachSkeleton重新连接骨骼ReattachSelectedJoints重新连接关节CreateFlexor创建屈肌ReassignBoneLatticeJoin再指定骨头关节GotoBindPose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光CreateAmbientLight创建环境光CreateDirectionalLight创建方向灯CreatePointLight创建点光源CreateSpotLight仓【J建聚光灯RelationshipPanel关系面板LightLinkingTool灯光链接工具Shading阴影ShadingGroupAttributes阴影组属性CreateShadingGroup创建阴影组Lambert朗伯材质PhongPhong材质Blinn布林材质Other其他材质AssignShadingGroup指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组ShadingGroupTool阴影组工具TexturePlacementTool纹理位移工具Render渲染RenderintoNewWindow渲染至新窗口RedoPreviousRender重复上次渲染TestResolution测试分辨率CameraPane照相机面板RenderGlobals一般渲染BatchRender批渲染CancelBatchRende取消批渲染ShowBatchRender显示批渲染Dynamics动力学系统Settings设置InitialState初始状态SetForCurrent当前设置SetForAllDynamic设置总体动力学特性RigidBodySolvei刚体解算器DynamicsController动力学控制器ParticleCollisionEvents粒子爆炸ParticleCaching粒子缓冲Run-upandCache执行缓冲CacheCurrentFrame缓冲当前帧SetSelectedParticles设置选定粒子DynamicsOn动力学开DynamicsOff动力学关SetAllParticles设置所有粒子ParticlesAllOnWhenRun执行时粒子系统开AutoCreateRigidBody自动创建刚体Particles粒子ParticleTool粒子工具CreateEmitter创建发射器AddEmitter增加发射器AddCollisions增加碰撞AddGoal增加目标Fields场CreateAir创建空气动力场CreateDrag创建拖动场CreateGravity创建动力场CreateNewton创建牛顿场CreateRadial创建辐射动力场CreateTurbulenee创建震荡场CreateUniform创建统一场CreateVortex创建涡流场AddAir增加空气动力场AddNewton增加牛顿场AddRadial增加辐射场AddTurbulenee增加震荡场AddUniform增加统一场AddVortex增加涡流场Connect连接ConneettoField场连接ConneettoEmitter发射器连接ConneettoCollision碰撞连接Bodies柔体和刚体CreateActiveRigidBody创建正刚体CreatePassiveRigidBod创建负刚体CreateConstraint创建约束物体CreateSoftBody创建柔体CreateSprings仓【J建弹簧SetActiveKey设置正向正SetPassiveKe设置负向正Help帮助ProductInformation产品信息Help帮助27/25。

最全Maya菜单中英对照表

最全Maya菜单中英对照表

最全Maya菜单中英对照表预览说明:预览图片所展示的格式为文档的源格式展示,下载源文件没有水印,内容可编辑和复制2017Maya菜单中英文对照表File文件New Scene 建立新场景Open Scene 打开场景Save Scene 保存场景Save Scene As 另存场景为Archive Scene 存档场景Save Preferences 保存参数Optimize Scene Size 优化场景尺寸Import 导入Export All 全部导出Export Selection 导出选定项目Export Proxy ContainerView Image 查看图像View Sequence 查看序列帧Create Reference 创建参照Reference Editor 参照编辑器Project 方案New 新建Edit Current 编辑当前Set 设置Recent Files 最近使用文件 Recent Increments 最近增加Recent Projects 最近使用方案 Exit 退出Edit编辑Undo 取消上一次操作 Redo 恢复上一次操作Repeat 重复最后一次操作Recent Commands List 最近使用命令列表Cut 剪切Copy 复制Paste 粘贴Keys 关键帧Cut Keys 剪切关键帧Copy Keys 复制关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部完整躯体关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定完整躯体IK关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙Delete 删除Delete by Type 根据类型删除History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Containers 容器Rigid Bodies 刚体Delete All by Type 根据类型删除所有History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Nonlinears 非线性Wires 网格Lights 灯光Cameras 摄影机Image Planes 图板Shading Groups and Materials 阴影组和材质ContainersParticles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划nCloths 布料nParticles 粒子nRigids 刚体Dynamic Constraints 动力学约束Select Tool 选择工具Lasso Selection 套索选择工具Paint Selection Tool 绘图选择工具Select All 选择所有Deselect 取消选择Invert Selection 反选Select Hierarchy 选择层级Select All by Type 根据类型选择所有 Joints 关节IK Handles 逆向运动控制柄Lattices 晶格Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 曲线NURBS Surfaces NURBS 曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图板Containers 容器Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划Brushes 笔刷nCloths 布料nParticles 粒子nRigids 刚体Dynamic Constraints 动力学约束Quick Select Set快速选择组Duplicate 复制Duplicate Special 复制特定Duplicate with Transform 以变换复制Transfer Attribute ValuesGroup 成组Ungroup 解组Lever of Detail 细节层级Group 创建细节层级Ungroup 取消细节层级Parent 父子关系Unparent 取消父子关系Modify修改Transformation Tools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动/旋转/缩放工具Show Manipulator Tool 显示操纵器工具Default Object Manipulator 默认物体操纵器Proportional Modification Tool 比例修改工具Soft Modification Tool 柔性修改工具Reset Transformations 重设变换Freeze Transformations 冻结变换Snap Align Objects 捕捉对齐物体Point to Point 点对点捕捉对齐物体2 Points to 2 Points 两点对两点3 Points to 3 Points 三点对三点Align Objects 对齐物体Position Along Curve 沿曲线放置Align Tool 对齐工具Snap Together Tool 捕捉聚集工具Evaluate Nodes 解算节点Evaluate All 全部解算Ignore All 全部忽略IK Solvers IK解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nParticles 粒子nRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid bodies 刚体Snapshots 快照Make Live 物体表面捕捉Center Pivot 中心枢轴Prefix Hierarchy Names 为层级名称添加前缀Search and Replace Names 搜索并替换名称Add Attribute 添加属性Edit Attribute 编辑属性Delete Attribute 删除属性Convert 转换NURBS to Polygons 转换NURBS为多边形NURBS to Subdiv 转换NURBS为细分Polygons to Subdiv 转换多边形为细分Smooth Mesh Preview to Polygons 光滑网格预览转换为多边形Polygon Edges to Curve多边形转换为曲线Subdiv to Polygons 细分转换为多边形Subdiv to NURBS 细分转换为NURBSPaint Effects to Polygons 画笔特效转换为多边形Paint Effects to NURBS 画笔转换为NURBSPaint Effects to Curves 画笔特效转换为曲线Texture to Geometry 纹理转换为几何体Displacement to Polygons 置换转换为多边形Fluid to Polygons 流体转换为多边形nParticle to Polygons 粒子转换为多边形Instance to object 实例转换为对象Replace Objects 转换物体Paint Scripts T ool 脚本绘图工具Paint Attributes Tool 属性绘图工具Create 创建NURBS Primitives 标准NURBSSphere 球体Cube 立方体Cylinder 圆柱体 Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit on Completion 完成后退出Polygon Primitives 标准多边形Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 管状体Helix 螺旋体Soccer Ball 足球Platonic Solids 多面实体Interactive Creation 交互创建Exit on Completion 完成后退出Subdiv Primitives 标准细分Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Volume Primitives 标准体积Sphere 球体Cube 立方体Cone 圆锥体Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光Cameras 摄影机Camera 摄影机Camera and Aim 带目标点的摄影机Camera,Aim and Up 带目标点和旋转轴的摄影机Stereo Camera 立体摄影机CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve T ool 铅笔曲线工具Arc Tools 圆弧工具Three Point Circular Arc 三点圆弧Two Point Circular Arc 两点圆弧Measure Tools 测量工具Distance Tool 距离工具Parameter Tool 参数工具Arc Length Tool 弧线长度工具Text 文本Adobe? Illustrator? Object Illustrator物体Construction Plane 构造平面Locator 定位器Annotation 注释Empty Group 空组Sets 组Set 组Partition 分区Quick Select Set 快速选择组Display显示Grid 栅格Heads Up Display 题头显示Select Details 选择细节Object Details 物体细节Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节FBIK details 完整躯体IK细节Frame Rate 帧速率Current Frame 当前的骨架Current Container 当前的容器 Camera Names 摄影机名称Focal Length 焦距长度View Axis 视图轴Origin Axis 原始轴View Cube 立方体视图Tool Message 工具提示UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Tool Box 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/图层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面Hide 隐藏Hide Selection 隐藏选定对象Hide Unselected Objects 隐藏未选定对象Hide Unselected CVs 隐藏未选择的CV All 全部Hide Geometry 隐藏几何体Hide Kinematics 隐藏运动学对象Hide Deformers 隐藏变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticles 粒子nRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Show 显示Show Selection 显示选定对象Show Last Hidden 显示上次隐藏的对象All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体Show Kinematics 显示运动学对象Show Deformers 显示变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Wireframe Color 线框颜色Object Display 对象显示Template 冻结Untemplate 取消冻结Bounding Box 边框No Bounding Box 无边框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互Transform Display 变换属性显示Local Rotation Axes 局部旋转坐标 Rotate Pivots 旋转中心点Scale Pivots 缩放中心点Selection Handles 选定项目手柄 Polygons 多边形Backface Culling 消隐背面Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线 Keep Vertices 保留节点Vertices 节点Vertex Size 节点尺寸Crease Vertices 折叠节点UVs UV点Unshared UVs 不共享的UV点UV Size UV尺寸Component IDs 部件标识码Vertices 顶点Edges 边线Faces 面UVs UV点Face Normals 表面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border 纹理边界边线 Edge Width 边线宽度Face Centers 面中心线Face Triangles 三角面Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示NURBS NURBS显示CVs CV点Edit Points EP 编辑EP点Hulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 片面中心线Surface Origins 曲面原点Custom自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVs UV点Normals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器)Hull 外壳Rough 粗略Medium 中等Fine 精细Animation 动画Lattice Points 晶格点Lattice Shape 晶格的网格Joint Size 关节大小IK/FK Joint Size IK/FK关节大小IK Handle Size IK手柄大小Joint Labels 关节标签Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Paint Effects Mesh Display 显示画笔特效网格Stroke Display Quality 笔划显示质量Window窗口General Editors 常规编辑器Component Editor 部件编辑器Attribute Spread Sheet 属性展开表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑Asset Editor 资源编辑器Blind Data Editor 盲区数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器Rendering 渲染编辑器Render view 渲染视图Render Settings 渲染设置Hypershade 超级着色器Mental ray 渲染光线Approximation Editor 近似编辑器Custom Text Editor 自定义文本编辑器Map Visualizer 贴图观测器Shader Manager 着色器管理器Render Layer Editor 渲染层编辑器Custom Stereo Rig Editor 自定义立体装配编辑器Rendering Flags 渲染标记Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 角色动画编辑器Dope Sheet 动画内幕表Blend Shape 融合图形Expression Editor 表达式编辑器Device Editor 装置编辑器Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Render Pass Sets 渲染通道设置Animation Layers 分层动画Dynamic Relationships 动态关联Light Linking 灯光链接Light-Centric 以灯光为准 Object-Centric 以物体为准UV Linking UV链接Texture-Centric 以纹理为准UV-Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接Settings/Preferences 设置/参数Preferences 首选Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 标记菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器Attribute Editor 属性编辑器Outliner 大纲Hypergraph: Hierarchy 超图表:层级Hypergraph: Connections 超图表:连接Paint Effects 画笔特效UV Texture Editor UV纹理编辑器Playblast 快速动画演示View Arrangement 视图排列Single pane 单一窗格Two Panes Side by Side 两个窗格并排Three Panes Split Top 两个窗格层叠Three Panes Split Left 三窗格左侧分割Three Panes Split Bottom 三窗格底端分割Three Panes Split Right 三窗格右侧分割Four Panes 四窗格Previous Arrangement 上一列表Next Arrangement 下一列表Saved Layouts 保存的布局Save Current Layout 保存当前布局Frame All in All Views 在所有窗口中显示所有物体Frame Selection in All Views 在所有窗口中显示选定物体Minimize Application 应用程序最小化Raise Main Window 激活主窗口Raise Application Windows 激活应用程序窗口Assets 资源Create Container 创建容器Add to Container 添加到容器Remove from Container 从容器中移除Asset Editor 资源编辑器Publish to Container 发布在容器中Unpublish from Container 不发布在容器中Node Publishing 节点发布Publish as Root Transform 发布为根变换Publish Parent Anchor 发布父物体锚点Publish Child Anchor 发布子物体锚点Node Unpublishing 节点不发布Unpublish Root Transform 取消根变换Unpublish Parent Anchor 不发布父物体锚点Unpublish Child Anchor 不发布子物体锚点Set Current Container 设置当前容器Select Container Contents 选择容器内容 Lock Unpublished Attributes 锁定未发布的属性Unlock Unpublished Attributes 不锁定未发布的属性Animate 动画Set Key 设置关键帧Set Breakdown 设置分画帧Hold Current Keys 保持当前关键帧Set Driven Key 设置以驱动关键帧Set 设置Go to Previous 转到上一关键帧Go to Next 转到下一关键帧Set Transform Keys 设置变换关键帧Translate 转换Rotate 旋转Scale 缩放IK/FK Keys 正向/反向动力学关键帧Set IK/FK Key 设置IK/FK关键帧Enable IK Solver 启用IK解算器Connect to IK/FK 连接到IK/FKMove IK to FK 移动IK到FKSet Full Body IK Keys 设置全身IK关键帧Set Blend Shape T arget Weight Keys 设置融合图形目标权重关键帧Create Clip 创建剪辑Create Pose 创建姿势Ghost Selected 幻像选择Unghost Selected 取消选择物体的幻像Unghost All 取消所有幻像Create Motion 创建运动轨迹Create Animation Snapshot 创建动画快照Update Motion Trail/Snapshot 更新动画轨迹/快照Create Animated Sweep 创建动画扫描Motion Paths 动画路径Set Motion Path Key 设置路径关键帧Attach to Motion Path 创建路径动画Flow Path Object 跟随路径物体Turntable创建旋转平台Geometry Cache 几何体缓存Create New Cache 创建新缓存Import Cache 导入缓存Export Cache 导出缓存Disable All Caches On Selected 禁用选定的所有缓存Enable All Caches On Selected 启用选定的所有缓存Replace Cache 替换缓存Merge Caches 合并缓存Delete Caches 删除缓存Append to Cache 扩展缓存Replace Cache Frame 替换缓存帧Delete Cache Frame 删除缓存帧Delete History Ahead Of Cache 删除在缓存前面的历史Paint Cache Weights Tool 绘制缓存权重工具Create Deformers 创建变形器Blend Shape 混合图形Lattice 晶格Wrap 包裹Cluster 簇Soft Modification 软修改Nonlinear 非线性变形Bend 弯曲变形Flare 扩张变形Sine 正弦变形Squash 挤压变形Twist 扭曲变形Wave 波形变形Sculpt Deformer 雕刻变形器Jiggle Deformer抖动变形器Jiggle Disk Cache 抖动磁盘缓存Jiggle Disk Cache Attributes 抖动磁盘组成属性Wire Tool 线框工具Wire Dropoff Locator 线框离散定位器Wrinkle Tool 褶皱工具Point On Curve曲线上的点Edit Deformers 编辑变形器Edit Membership T ool 编辑元素工具Prune Membership 剪除变形组元素Cluster 簇Lattice 晶格Sculpt 雕刻Wire 线框Blend Shape 混合变形Add 添加Remove 移除Swap 交换Bake Topology to Targets 烘焙物体到目标物体 Lattice 晶格变形Reset Lattice 重设晶格Remove Lattice Tweaks 移除晶格扭曲Wrap 包裹变形Add Influence 添加影响Remove Influence 移除影响Wire 线框变形Add 添加Remove 移除Add Holder 添加定位器Reset 重设Show Base Wire 显示基本线框Parent Base Wire 与基本线框成组Display Intermediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Paint Blend Shape Weights Tool 使用画笔工具调整混合变形权重 Paint Cluster Weights Tool 使用画笔工具调整簇变形权重Paint Jiggle Weights Tool 使用画笔工具调整抖动权重Paint Wire Weights Tool 使用画笔工具调整线框权重Paint Set Membership Tool 画笔组成员工具Skelton 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学手柄工具IK Spline Handle T ool 反向动力学曲线手柄控制器Insert Joint Tool 插入关节工具Reroot Skeleton 重建根关节Remove Joint 移除关节Disconnect Joint 断开关节Connect Joint 连接关节Mirror Joint 镜像关节Orient Joint 定向关节Retargeting 重新定位目标Set Neutral Pose 设定中间姿势Retarget Skeleton 重设目标骨骼Go to Neutral Pose 转到中间姿势Joint Labelling 关节标签Add Retargeting Labels 添加重建标签Add FBIK Labels 添加完整躯体IK标签Toggle Selected Labels 切换所选标签Show All Labels 显示全部标签Hide All Labels 隐藏全部标签Rename Joints From Labels 关节以标签名称命名Label Based on Joint Names 标签以关节名称命名Full Body IK 全身IK系统Add Full Body IK 添加完整躯体IKAdd Auxiliary Effectors 添加辅助效果器Add Auxiliary Pivot 添加辅助枢轴点Activate Auxiliary Pivot 激活辅助枢轴点Change Auxiliary Pivot Placement 改变辅助枢轴点放置Show FBIK FK Skeleton 显示完整躯体IK/FK骨骼Hide FBIK FK Skeleton 隐藏完整躯体IK/FK骨骼Add Floor Contact Plane 添加限制平面Go to Stance Pose 恢复到初始姿势Add Missing Effectors 添加缺少的控制器Body Part Autoload 躯体部分自动加载Get FBIK Example 获取完整躯体IK范例Set Preferred Angle 设置首选角度Assume Preferred Angle 采用首选角度Enable IK Handle Snap 启用IK控制手柄捕捉Enable IK/FK Control 启用IK和FK控制Enable Selected IK Handles 启用选定IK控制手柄Disable Selected IK Handles 禁用选定IK控制手柄Skin 皮肤Bind Skin 绑定皮肤Smooth Bind 柔性绑定Rigid Bind 刚性绑定Detach Skin 分离皮肤Go to Bind Pose 转到绑定姿势Edit Smooth Skin 编辑柔性皮肤Add Influence 添加影响Remove Influence 移除影响Set Max Influences 设置最大影响Move Skinned Joints Tool 移动皮肤关节工具Paint Skin Weights T ool 绘画皮肤权重工具Export Skin Weight Maps 导出皮肤权重贴图Import Skin Weight Maps 导入皮肤权重贴图Mirror Skin Weights 镜像皮肤权重Copy Skin Weights 复制皮肤权重Smooth Skin Weights 平滑皮肤权重Reset Weights to Default 恢复默认权重Prune Small Weights 去除细微权重Remove Unused Influences 移除未使用的影响 Disable Weight Normalization 禁用权重规格化 Enable Weight Normalization 启用权重规格化 Normalize Weights 规格化权重Substitute Geometry 替换几何体Edit Rigid Skin 编辑刚性皮肤Create Flexor 创建屈肌Copy Flexor 复制屈肌Reassign Bone Lattice Joint 重新指定骨骼晶格关节Preserve Skin Groups 保留皮肤组Constrain 约束Point 点约束Aim 目标约束Orient 方向约束Scale 缩放约束Parent 父子约束Geometry 几何体约束Normal 法线约束Tangent 切线约束Pole Vector 极向量约束Remove Target 移除约束Set Rest Position 设定静止位置Modify Constrained Axis 修改约束轴向Character 角色Create Character Set 创建角色组Create Subcharacter Set 创建子角色组Character Mapper 角色贴图器Attribute Editor 属性编辑器Add to Character Set 添加到角色Remove from Character Set 从角色组移除Merge Character Sets 合并角色组Select Character Set Node 选择角色组节点Select Character Set Members 选择角色组成员Select Current Character Set 设置当前角色组Redirect 改变方向Muscle 肌肉Muscles/Bones 肌肉/骨头Muscle Creator 肌肉创建器Convert Surface to Muscle/Bone 转换曲面到肌肉/骨头Make Capsule 创建胶囊Make Capsule with End Locator 创建带有末端定位器的胶囊Add End Locator to Capsule 添加末端定位器到胶囊Generate Polygon Cylinders from Capsules 从胶囊生成多边形圆柱Delete Muscle Jiggle Cache 删除肌肉抖动/缓存Fix Invalid Muscle Control 修整无效肌肉对象节点Simple Muscles 简单肌肉Muscle Builder 肌肉构建器Set Muscle Parameters 设置肌肉参数Apply Muscle Spline Deformer 应用肌肉样条变形器Custom Muscle Shapes 自定义肌肉形状Reset Base Pose for Muscle Spline Deformer重置肌肉样条变形器的基本姿势Apply Muscle Stretch Deformer应用肌肉拉伸变形器Skin Setup 皮肤设置Apply Muscle System Skin Deformer 应用肌肉系统皮肤变形器Convert Smooth Skin to Muscle System 转换平滑皮肤到肌肉系统Re-Initialize Setup Data on Muscle System 重新初始化肌肉系统的设置数据 Bind FatonMuscleSystem 在肌肉系统上结合脂肪Auto-Fix InvalidStickyBindPoints 自动修整无效的粘连结合点Auto-Fix Deleted/Missing Muscle 自动修整删除的/丢失的肌肉Safe DeleteHistory 安全删除历史 Disconnect allMuscleObjects 断开所有肌肉对象 Disconnect allMuscleDirections 断开所有肌肉方向 Disconnect allMuscleDisplaces 断开所有肌肉置换Disconnect all Muscle Smart Collides 断开所有肌肉智能碰撞Setup for Relative Sticky Deformation 设置相关粘连变形Set Selected Muscles/Bones as Not Relative 以非相关的方式设所选肌肉 Set Selected Muscles/Bones as Relative 骨头为相关的Muscle Objects 肌肉对象 Connect SelectedMuscleObjects 连接所选肌肉对象DisconnectSelected Muscle Objects 断开所选肌肉对象DeleteSelectedMuscleObjects 删除所选肌肉对象Reset Base Pose for Selected Muscle Object 为所选肌肉对象重置基本姿势 Create Base for Selected Muscle Objects 为所选肌肉对象创建基本对象Re-Bind Sticky for Selected Muscle Objects为所选择的肌肉重新对象结合粘连Visualize Sticky Bind Distance for SelectedMuscle Objects为所选择的肌肉对象可视化粘连结合距离Paint Muscle Weights 绘制肌肉权重Weighting 权重Apply Default Weights 应用默认权重Load/Save Weughts 加载/保存权重Mirror Weights 镜像权重Transfer Weights 传递权重 Prune Weights 精简权重 Direction 方向Make Muscle Direction 创建肌肉方向Connect Selected Muscle Directions 连接所选肌肉方向Disconnect Selected Muscle Directions 断开所选肌肉方向Displace 置换Create Muscle Displace 创建肌肉置换Connect Selected Muscle Displace nodes 连接所选肌肉置换节点Disconnect Selected Muscle Displace断开所选肌肉置换节点Connect NURBS Curve to Muscle Displace连接NURBS 曲线到肌肉置换Disconnect NURBS Curve from Muscle Displace从肌肉置换中断开NURBS 曲线Create MayaMuscleShaderNetwork创建Maya 肌肉着色器网络Create Mental Ray mib_cMuscle Shader Network创建光线渲染器网络Smart Collision 智能碰撞Create Muscle Smart Collide 创建肌肉智能碰撞Connect Selected Muscle Smart Collide nodes连接所选择的肌肉智能碰撞节点Disconnect Selected Muscle Smart Collide nodes断开所选择的肌肉智能碰撞节点Self/Multi Collision 自身/多重碰撞 Self Collision Grouping 自碰撞组Apply Muscle Multi Collide Deformer 应用肌肉多重碰撞变形器Rig Selected for Keep Out 为KeepOut 装配选项Connect Muscles to Keep Out 将肌肉连接到KeepOutDisconnect Muscles from Keep Out 从KeepOut 断开肌肉Caching 缓存Set Location of File Cache 设置文件缓存位置 Create Cache 创建缓存Delete Node Cache 删除节点缓存Delete Per-Point Skin Jiggle Cache 删除每点蒙皮抖动缓存Selection 选择Select connected muscle Objects from selected muscle Systems从选定的肌肉系统中选择连接的肌肉对象Select connected muscle Directions from selected muscle Systems从选定的肌肉系统中选择连接的肌肉方向Select connected muscle Systems from selected muscle Objects从选定的肌肉对象中选择连接的肌肉系统Select connected muscle Systems from muscle Directons从选定的肌肉方向中选择连接的肌肉系统Bonus Rigging 额外装配Create Muscle Spline 创建肌肉样条Surface Attach 曲面依附Fix Surface attach to allow for Poly Smooth 修正曲面依附到允许的平滑多边形Polygons 多边形Select 选择Object/Component 选择物体/部件 Vertex 选择顶点Edge 选择边线Face 选择面UV 选择UVVertex Face 选择顶点面Select Edge Loop T ool 选择循环边线工具Select Edge Ring T ool 选择环形边线工具Select Border Edge Tool 选择边界边线工具Select Shortest Edge Path Tool 选择最短路径Convert Selection 转换选定项目为To Vertices 顶点To Vertex Faces 顶点面To UVs UV坐标To UV Shell UV外壳To UV Border 有UV的边界To Shell 外壳To Shell Border 壳边界To Edges 边线To Edge Loop 循环边线To Edge Ring 环形边线To Contained Edges 所包含的边线To Faces 面To Face Path 当前选择对象路径的面To Contained Faces 所包含的面Grow Selection Region 增加选择单元Shrink Selection Region 减少选择单元Select Selection Boundary 选择单元边界Select Contiguous Edges 选择连续边Select Using Constraints 选择约束Mesh 网格Combine 合并Separate 分离Extract 榨取(破碎)Booleans 布尔运算Union 合集Difference 差集Intersection 交集Smooth 平滑Average Vertices 平均顶点Transfer Attributes 转移属性Paint Transfer Attributes Weights Tool 画笔属性传递工具Clipboard Actions 剪贴板动作Copy Attributes 复制属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板Reduce 减少Paint Reduce Weights Tool 绘画减少权重工具Cleanup 清理Triangulate 三角化Quadrangulate 四边化Fill Hole 填洞Create Polygon Tool 挖洞工具Sculpt Geometry Tool 创建多边形工具Sculpt Geometry Tool 雕刻几何体工具Mirror Cut 镜像剪切Mirror Geometry 镜像几何体Edit Mesh 编辑网格Keep Faces Together 保持面在一起Extrude 挤压Bridge 桥接Append to Polygon Tool 追加多边形工具 Cut Faces Tool 切面工具Split Polygon Tool 分割多边形工具Insert Edge Loop Tool 插入循环边线工具Offset Edge Loop Tool 偏移循环边线工具 Add Divisions 添加分界线Slide Edge Tool 滑动边线工具Transform Component 变换部件Flip Triangle Edge 翻转三角边Poke Face 拨开面Wedge Face 楔入面Duplicate Face 复制面Detach Component 分离部件Merge 合并Merge To Center 合并到中心线Collapse 塌陷Merge Edge ToolMerge Edge/Vertex 合并边线工具Delete Edge/Vertex 删除边线/顶点Chamfer Vertex 斜切顶点Bevel 倒角Crease Tool 褶皱工具Remove Selected 移除被选物体Remove All 移除所有物体Crease Sets 褶皱组 Create Crease Set 创建褶皱组No Crease Sets Defined 没有定义褶皱组Proxy 代理Subdiv Proxy 细分代理Remove Subdiv Proxy Mirror 移除细分代理并镜像Crease Proxy Edge Tool 褶皱代理边线工具Toggle Proxy Display 切换代理显示Both Proxy and Subdiv Display 代理和细分均显示Normals 法线Vertex Normal Edit Tool 顶点法线编辑工具Set Vertex Normal 设置顶点法线Lock Normals 锁定法线Unlock Normals 解锁法线Average Normals 平均法线Set to Face 设置为面法线Reverse 反转Conform 统一Soften Edge 软化边Harden Edge 硬化边Set Normal Angle 设置法线角度Color 颜色Prelight (Maya) 预设灯光Batch Bake (mental ray) 批量烘焙Assign New Vertex Bake Set 指定新顶点烘焙组Assign Existing Bake Set 指定现有的烘焙组Edit Assigned Bake Set 编辑指定烘焙组Create Empty Color Set 创建空颜色组Delete Current Color Set 删除当前颜色组Rename Current Color Set 重命名当前颜色组Modify Current Color Set 修改当前颜色组Color Set Editor 颜色组编辑器Set Keyframe for Vertex Color 设定顶点颜色的关键帧Apply Color 应用颜色Paint Vertex Color Tool 顶点颜色描绘工具Toggle Display Colors Attribute 切换显示颜色属性Color Material Channel 颜色属性通道None 无Ambient 环境光Ambient + Diffuse 环境光+漫反射Diffuse 漫反射Specular 反射光Emission 发散Material Blend Setting 素材混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate 2x 调整两倍Per Instance Sharing 实例共享Select Shared Instances 选择共享的实例Share Instances 共享实例Create Uvs 创建UVPlanar Mapping 平面贴图Cylindrical Mapping 圆柱形贴图Spherical Mapping 球形贴图Automatic Mapping 自动贴图Create UVs Based On Camera 基于摄影机创建UVBest Plane Texturing Tool 最佳平面纹理工具Assign Shader to Each Projection 指定着色器到每个投影Create Empty UV Set 创建空的UV组Copy UVs to UV Set 复制UV到UV组No Object Selected 没有选择物体Copy into New UV Set 复制到新UV组Set Current UV Set 设置当前UV组Rename Current UV Set 重命名当前UV组Delete Current UV Set 删除当前UV组UV Set Editor UV组编辑器Per Instance Sharing 实例共享Select Shared Instances 选择共享的实例Share Instances 共享实例Make Selected Instance Current 使选定实例成为当前实例Edit UVs 编辑UVNormalize 规格化Unitize 整合Flip 翻转Rotate 旋转 Grid 栅格Align 对齐Warp Image 歪曲图像Map UV Border 映射UV边界Straighten UV Border 拉直UV边界Relax 释放Unfold 解除折叠Layout 布局Cut UV Edges 剪切UV边线Split UVs 分割UVSew UV Edges 缝合UV边线Move and Sew UV Edges 移动并缝合UV边线Merge UVs 合并UVDelete UVs 删除UVUV Texture Editor UV纹理编辑器Surfaces 曲面Edit Curves 编辑曲线Duplicate Surface Curves 复制表面曲线Attach Curves 合并曲线Detach Curves 打断曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Move Seam 移动接缝Cut Curves 剪切曲线Intersect Curves 相交曲线Curve Fillet 曲线导角Insert Knot 插入结点Extend 延伸Extend Curve 延伸曲线Extend Curve On Surface 延伸表面曲线Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移表面曲线Reverse Curve Direction 反转曲线方向Rebuild Curve 重建曲线Fit B-spline 适配B样条线Smooth Curve 平滑曲线CV Hardness Tool CV硬化Add Points Tool 添加点工具Curve Editing Tool 曲线编辑工具Project Tangent 投射切线Modify Curves 修改曲线Lock Length 锁定长度Unlock Length 解除锁定长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率Selection 选择Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CVSelect Last CV on Curve 选择最后一个曲线上的CVCluster Curve 簇曲线Surfaces 曲面Revolve 旋转Loft 放样Planar 平面Extrude 挤压Birail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具Boundary 边界Square 方形Bevel 导角Bevel Plus 加强导角Edit NURBS 编辑NURBS曲面Duplicate NURBS Patches 复制NURBS面片Project Curve on Surface 将曲线投射到曲面 Intersect Surfaces 相交曲面Trim Tool 修整工具Untrim Surfaces 取消修整曲面Booleans 布尔操作Union Tool 合集工具Difference Tool 差集工具Intersection Tool 交集工具Attach Surfaces 合并曲面Attach Without Moving 无位移合并Detach Surfaces 分离曲面Open/Close Surfaces 打开/关闭曲面 Move Seam 移动接缝Insert Isoparms 插入结构线Extend Surfaces 延伸曲面Offset Surfaces 偏移曲面Reverse Surface direction 反转曲面方向Rebuild Surfaces 重建曲面Round Tool 圆角工具Surface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角混合工具Stitch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合Sculpt Geometry Tool 雕刻几何体工具Surface Editing 曲面编辑Surface Editing Tool 曲面编辑工具Break Tangent 打断切线Smooth Tangent 平滑切线Selection 选择工具Grow CV Selection 扩展CV选择Shrink CV Selection 缩减CV选择Select CV Selection Boundary 选择CV选取边界Select Surface Border 选择曲面边界Subdiv Surfaces 细分曲面Texture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 分布UVFull Crease Edge/Vertex 完整褶皱边线/顶点Partial Crease Edge/Vertex 部分褶皱边线/顶点Uncrease Edge/Vertex 解除褶皱边线/顶点Mirror 镜像Attach 附加Match Topology 匹配拓扑Clean T opology 清除拓扑Collapse Hierarchy 塌陷层级Standard Mode 标准模式Polygon Proxy Mode 多边形代理模式Sculpt Geometry Tool 雕刻几何体工具Convert Selection to Faces 转换选定物体为面Convert Selection to Edges 转换选定物体为边线Convert Selection to Vertices 转换选定物体为顶点Convert Selection to UVs 转换选定物体为UV Refine Selected Components 精制选定元素Select Coarser Components 选择前层元素Expand Selected Components 扩展选择元素Component Display Level 元素显示级别Finer 显示最高一层元素Coarser 显示低一层元素Base 显示基础层元素Component Display Filter 元素显示过滤All 元素过滤全部显示Edits元素过滤编辑显示Dynamics 动力学Particles粒子Particle T ool 粒子工具Create Emitter 创建粒子发射器Emit from Object 物体发射器Use Selected Emitter 使用选定发射器Per-Point Emission Event Editor 每点发射速率Make Collide 制作碰撞Particle Collision Event Editor 粒子碰撞事件编辑器Goal 目标Instancer (Replacement) 粒子替代Sprite Wizard 精灵向导Connect to Time 连接Maya时间Fluid Effects 流体特效Create 3D Container 创建三维容器Create 2D Container 创建二维容器Add/Edit Contents 添加或编辑内容Emitter 发射器Emit from Object 从物体发射Gradients 渐变Paint Fluids T ool 描绘流体工具。

玛雅中英文对照(全)

玛雅中英文对照(全)

Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子。

maya中英文对照表

maya中英文对照表

File文件?New Scene建立新场景?Open Scene打开场景?Save Scene存盘场景?Save Scene As改名存盘?Import导入?Export All导出所有?Export Selection导出选定物体?Create Reference引入场景文件?Reference Editor引入场景编辑器?Project项目?New建立新项目?Edit Current编辑当前项目?Set指定当前项目?Exit退出Edit编辑?Undo取消上一次操作?Redo恢复上一次操作?Repeat重复最后一次操作?Keys关键帧?Cut Keys裁剪关键帧?Copy Keys拷贝关键帧?Paste Keys粘贴关键帧?Delete Keys删除关键帧?Scale Keys缩放关键帧?Bake Simulation模拟复制?Delete删除?Delete by Type根据类型删除?History构造历史?Channels通道?Static Channels静帧通道?Motion Paths运动路径?Expressions表达式?Constraints约束?Rigid Bodies刚体?Delete All by Type根据类型删除所有?Unused Transforms未用变形?Joints连接?IK Handles逆向运动控制柄?Lattices车削?Clusters族?Sculpt Objects雕刻物体?Wires网格?Lights灯光?Cameras照相机?Image Planes图像板?Shading Groups and Materials阴影组和材质?Particles粒子?Rigid Bodies刚体物体?Rigid Constraints刚体约束?Select All选择所有?Select All by Type根据类型选择所有?Joints连接?IK Handles逆向运动控制柄?Lattices车削?Clusters族?Sculpt Objects雕刻物体?Wires网格?Transforms变形?Geometry几何体?NURBS Geometry NURBS几何体?Polygon Geometry多边形几何体?Lights灯光?Cameras照相机?Image Planes图像板?Particles粒子?Rigid Bodies刚体物体?Rigid Constraints刚体约束?Quick Select Set快速选择集?Layers层?New Layers建立新层?Rename Layer更改层名称?Remove Current Layer移去当前层?Layer Editor层编辑器?Transfer to Layer转化为层?Select All on Layer选择层上所有物体?Hide Layer隐藏层?Hide All Layers隐藏所有层?Show Layer显示层?Show All Layers显示所有层?Template Layer临时层?Untemplate Layer解除临时层?Hide Inactive Layers隐藏非活动层?Template Inactive Layers临时非活动层?Duplicate复制?Group成组?Ungroup解成组?Create Empty Group建立空成组?Parent建立父物体?Unparent解除父物体2Modify修改、Constraints约束Modify修改?Transformation Tools变形工具?Move Tool移动工具?Rotate Tool旋转工具?Scale Tool缩放工具?Show Manipulator Tool显示手动工具?Default Object Manipulator默认调节器?Proportional Modi Tool比例修改工具?Move Limit Tool移动限制工具?Rotate Limit Tool旋转限制工具?Scale Limit Tool缩放限制工具?Reset Transformations重新设置变形控制?Freeze Transformations冻结变形控制?Enable Nodes授权动画节点?All所有?IK solvers逆向运动连接器?Constraints约束?Expressions表达式?Particles粒子?Rigid Bodies刚体?Snapshots快照?Disable Node废弃动画节点?Make Live激活构造物?Center Pivot置中枢轴点?Prefix Hierarchy Names定义前缀?Add Attribute增加属性?Measure测量?Distance Tool距离工具?Parameter Tool参数工具?Arc Length Tool弧度工具?Animated Snapshot动画快照?Animated Sweep由动画曲线创建几何体曲面3Display显示、Window窗口Display显示?Geometry几何体?Backfaces背面?Lattice Points车削点?Lattice Shape车削形?Local Rotation Axes局部旋转轴?Rotate Pivots旋转枢轴点?Scale Pivots缩放枢轴点?Selection Handles选定句柄?NURBS Components NURBS元素?CVs CV曲线?Edit Points编辑点?Hulls可控点?Custom定制?NURBS Smoothness NURBS曲面光滑处理?Hull物体外壳?Rough边框质量?Medium中等质量?Fine精细质量?Custom定制?Polygon Components多边形元素?Custom Polygon Display定制多边形显示?Fast Interaction快速交错显示?Camera/Light Manipulator照相机/灯光操作器?Sound声音?Joint Size关节尺寸?IK Handle Size IK把手尺寸Window窗口?General Editors通用编辑器?Set Editor系统设置编辑器?Attribute Spread Sheet属性编辑器?Tool Settings工具设置?Filter Action Editor滤镜动作编辑器?Channel Control通道控制信息?Connection Editor连接编辑器?Performance Settings性能设置?Script Editor Script编辑器?Command Shell命令窗口?Plug-in Manager滤镜管理器?Rendering Editors渲染编辑器?Rendering Flags渲染标记?Hardware Render Buffer硬件渲染缓冲区?Render View渲染视图?Shading Groups Editor阴影组编辑器?Texture View质地视图?Shading Group Attributes阴影组属性?Animation Editors动画编辑器?Graph Editor图形编辑器?Dope Sheet?Blend Shape融合形?Device Editor设备编辑器?Dynamic Relationships动态关系?Attribute Editor属性编辑器?Outliner框架?Hypergraph超图形?Multilister多功能渲染控制?Expression Editor表达式编辑器?Recent Commands当前命令?Playblast播放预览?View Arangement视图安排?Four四分?3 Top Split上三分?3 Left Split左三分?3 Right Split右三分?3 Bottom Split底部三分?2 Stacked二叠分?2 Side By Side二平分?Single单图?Previous Arrangement前次安排?Next Arrangement下次安排?Saved Layouts保存布局?Single Perspective View单透视图?Four View四分图?Persp/Graph/Hyper透视/图形/超图形?Persp/Multi/Render透视/多功能/渲染?Persp/Multi/Outliner透视/多功能/轮廓?Persp/Multi透视/多功能?Persp/Outliner透视/轮廓?Persp/Graph透视/图形?Persp/Set Editor透视/组编辑器?Edit Layouts编辑布局?Frame Selected in All Views所有视图选定帧?Frame All in All Views所有视图的所有帧?Minimize?Application最小化应用?Raise Application Windows移动窗口向前?Options可选项?General Preferences一般设置?UI Preferences用户界面设置?Customize UI定制用户界面?Hotkeys快捷键?Colors颜色?Marking Menus标记菜单?Shelves书架?Panels面板?Save Preferences保存设置?Status?Line状态栏?Shelf书架?Feedback Line反馈栏?Channel Box通道面板?Time Slider时间滑动棒?Range Slider范围滑动棒?Command Line命令行Help Line帮助行?Show Only Viewing Panes仅显示视图面板?Show All Panes显示所有面板4Modeling建模系统、Animation 动画模块Modeling建模系统Primitives基本物体?Create NURBS创建NURBS物体?Sphere球体?Cube立方体?Cylinder圆柱体?Cone圆台(锥)体?Plane平面物体?Circle圆?Create Polygons创建多边形物体?Sphere球体?Cube立方体?Cylinder圆柱体?Cone圆台(锥)体?Plane平面物体?Torus面包圈?Create Text创建文本?Create Locator创建指示器?Construction Plane构造平面?Create Camera创建照相机?Curves创建曲线?CV Curve Tool CV曲线工具?EP Curve Tool EP曲线工具?Pencil Curve Tool笔曲线工具?Add Points Tool加点工具?Curve Editing Tool曲线编辑工具?Offset Curve曲线移动?Offset Curve On?Surface曲线在表面移动?Project Tangent曲线切线调整?Fillet Curve带状曲线?Rebuild Curve重建曲线?Extend Curve扩展曲线?Insert Knot插入节点?Attach Curves连接曲线?Detach Curves断开曲线?Align Curves对齐曲线?Open/Close Curves打开/关闭曲线?Reserse Curves反转曲线?Duplicate Curves复制曲线?CV Hardness硬化曲线?Fit B-spline适配贝塔曲线Surfaces曲面?Bevel斜角?Extrude凸出?Loft放样?Planar曲面?Revolve旋转?Boundary边界?Birail 1 Tool二对一工具? Birail 2 Tool二对二工具? Birail 3+ Tool二对三工具? Circular Fillet圆边斜角? Freeform Fillet自由形斜角? Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面? Intersect Surfaces曲面交叉? Project Curve投影曲线?Trim Tool修整曲线工具? Untrim Surfaces撤消修整? Rebuild Surfaces重建曲面? Prepare For Stitch准备缝合?Stitch Surface Points点缝合曲面?Stitch Tool缝合工具?NURBS to Polygons NURBS转化为多边形?Insert Isoparms添加元素?Attach Surfaces曲面结合?Detach Surfaces曲面分离?Align Surfaces曲面对齐?Open/Close Surfaces打开/关闭曲面?Reverse Surfaces反转曲面Polygones多边形?Create Polygon Tool创建多边形工具?Append to Polygon Tool追加多边形?Split Polygon Tool分离多边形工具?Move Component移动元素?Subdivide多边形细化?Collapse面转点?Edges边界?Soften/Harden柔化/硬化?Close Border关闭边界?Merge Tool合并工具?Bevel斜角?Delete and Clean删除和清除?Facets面?Keep Facets Together保留边线?Extrude凸出?Extract破碎?Duplicate复制?Triangulate三角分裂?Quadrangulate四边形合并?Trim Facet Tool面修整工具?Normals法向?Reverse倒转法向?Propagate传播法向?Conform统一法向?Texture质地?Assign Shader to Each Projection指定投影?Planar Mapping平面贴图?Cylindrical Mapping圆柱体贴图?Spherical Mapping球体贴图?Delete Mapping删除贴图?Cut Texture裁剪纹理?Sew Texture斜拉纹理?Unite联合?Separate分离?Smooth光滑?Selection Constraints选定限定工具?Smart Command Settings改变显示属性?Convert Selection转化选定?Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧?Settings设置关键帧?Auto Key自动设置关键帧?Spline样条曲线式?Linear直线式?Clamped夹具式?Stepped台阶式?Flat平坦式?Other其他形式?Set Driven Key设置驱动关键帧?Set设置?Go To Previous前移?Go To Next后退?Set Key设置帧?Hold Current Keys保留当前帧?Paths路径?Set Path Key设置路径关键帧?Attach to Path指定路径?Flow Path Object物体跟随路径5Skeletons骨骼、Skin 皮肤、Lighting灯光Skeletons骨骼?Joint Tool关节工具?IK Handle Tool反向动力学句柄工具?IK Spline Handle Tool反向动力学样条曲线句柄工具?Insert Joint Tool添加关节工具?Reroot Skeleton重新设置根关节?Remove Joint去除关节?Disconnect Joint解除连接关节?Connect Joint连接关节?Mirror Joint镜向关节?Set Preferred Angle设置参考角?Assume Preferred Angle?Enable IK Solvers反向动力学解算器有效?EIk Handle Snap反向动力学句柄捕捉有效?ESelected IK Handles反向动力学句柄有效?DSelected IK Handles反向动力学句柄无效?Deformations变形?Edit Menbership Tool编辑成员工具?Prune Membership变形成员?Cluster簇变形?Lattice旋转变形?Sculpt造型变形?Wire网格化变形?Lattice旋转?Sculpt造型?Cluster簇?Point On Curve线点造型?Blend Shape混合变形?Blend Shape Edit混合变形编辑?Add增加?Remove删除?Swap交换?Wire Tool网格化工具?Wire Edit网格编辑?Add增加?Remove删除?Add Holder增加定位曲线?Reset重置?Wire Dropoff Locator网线定位器?Wrinkle Tool褶绉变形工具?Edit Lattice编辑旋转?Reset Lattice重置旋转?Remove Lattice Tweeks恢复旋转?Display I-mediate Objects显示中间物体?Hide Intermediate Objects隐藏中间物体Skin 皮肤?Bind Skin绑定蒙皮?Detach Skin断开蒙皮?Preserve Skin Groups保持皮肤组?Detach Skeleton分离骨骼?Detach Selected Joints分离选定关节?Reattach Skeleton重新连接骨骼?Reattach Selected Joints重新连接关节?Create Flexor创建屈肌?Reassign Bone Lattice Joint再指定骨头关节?Go to Bind Pose恢复骨头绑定?Point关节?Aim目标?Orient方向?Scale缩放?Geometry几何体?Normal法向RenderingLighting灯光?Create Ambient Light创建环境光?Create Directional Light创建方向灯?Create Point Light创建点光源?Create Spot Light创建聚光灯?Relationship Panel关系面板?Light Linking Tool灯光链接工具?Shading 阴影?Shading Group Attributes阴影组属性?Create Shading Group创建阴影组?Lambert朗伯材质?Phong Phong材质?Blinn布林材质?Other其他材质?Assign Shading Group指定阴影组?InitialParticleSE初始粒子系统?InitialShadingGroup初始阴影组?Shading Group Tool阴影组工具?Texture Placement Tool纹理位移工具?Render渲染?Render into New Window渲染至新窗口?Redo Previous Render重复上次渲染?Test Resolution测试分辨率?Camera Panel照相机面板?Render Globals一般渲染?Batch Render批渲染?Cancel Batch Render取消批渲染?Show Batch Render显示批渲染Dynamics动力学系统6Settings设置、Help帮助Settings设置?Initial State初始状态?Set For Current当前设置?Set For All Dynamic设置总体动力学特性?Rigid Body Solver刚体解算器?Dynamics Controller动力学控制器?Particle Collision Events粒子爆炸?Particle Caching粒子缓冲?Run-up and Cache执行缓冲?Cache Current Frame缓冲当前帧?Set Selected Particles设置选定粒子?Dynamics On动力学开?Dynamics Off动力学关?Set All Particles设置所有粒子?Particles All On When Run执行时粒子系统开?Auto Create Rigid Body自动创建刚体?Particles粒子?Particle Tool粒子工具?Create Emitter创建发射器?Add Emitter增加发射器?Add Collisions增加碰撞?Add Goal增加目标?Fields场?Create Air创建空气动力场?Create Drag创建拖动场?Create Gravity创建动力场?Create Newton创建牛顿场?Create Radial创建辐射动力场?Create Turbulence创建震荡场?Create Uniform创建统一场?Create Vortex创建涡流场?Add Air增加空气动力场?Add Newton增加牛顿场?Add Radial增加辐射场?Add Turbulence增加震荡场?Add Uniform增加统一场?Add Vortex增加涡流场?Connect连接?Connect to Field场连接?Connect to Emitter发射器连接?Connect to Collision碰撞连接?Bodies柔体和刚体?Create Active Rigid Body创建正刚体?Create Passive Rigid Body创建负刚体?Create Constraint创建约束物体?Create Soft Body创建柔体?Create Springs创建弹簧?Set Active Key设置正向正?Set Passive Key设置负向正?Help帮助?Product Information产品信息?Help帮助。

Maya菜单中英文对照表

Maya菜单中英文对照表

Maya8.5菜单中英文对照表General 通用菜单Ⅰ.File 文件01.New Scene 新建场景02.Open Scene 打开场景03.Save Scene保存场景04.Save Scene As 另存场景为05.Save Preferences 保存首选项06.Optimize Scene Size 优化场景大小07.Import 导入08.Export All 全部导出09.Export Selection 导出选定项目10.View Image 查看图象11.View Sequence 查看序列12.Create Preference 创建参照13.Preference Editor 参照编辑器14.Project 工程New 新建Editor Current 编辑当前Set 设置15.Recent Files 最近使用的文件16.Recent Increments 最近增加17. Recent Projects 最近使用方案18.Exit 退出Ⅱ.Edit 编辑01.Undo 返回上一步操作02.Redo 返回上一步撤消的操作03.Repeat 重复执行上一次的操作04.Recent Commands List 最近使用命令列表05.Cut 剪切06.Copy 拷贝07.Paste 粘贴08.Keys 关键帧Cut Keys 剪切关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部FBIK关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定FBIK关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙09.Delete 删除10. Delete by Type 按类型删除History 历史记录Non-Deformer History 非变形器历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-Particle Expressions 非粒子表达式Constraints 约束Sounds 声音No Sounds available 没有可用的声音Rigid Bodies 刚体11. Delete All by Type 按类型全部删除History 历史记录Non-Deformer History 非变形器历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-Particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 丛集Sculpt Objects 雕刻物体Nonlinears 非线性Wires 线框Lights 灯光Cameras 摄象机Image Planes 图象平面Shading Groups and Materials 着色组和材质Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛发Strokes 笔划nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束12.Select Tool 选择工具sso Select T ool 套索选择工具14.Paint Selection Tool 绘图选择工具15. Select All 全选16.Deselect 取消选择17. Select Hierarchy 选择层级18.Invert Selection 反选19. Select All By Type 按类型全选Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 丛集Sculpt Objects 雕刻物体Wires 线框Transform 变换Geometry 几何体NURBS Curves NURBS曲线NURBS Surfaces NURBS曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图象平面Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛发Strokes 笔划Brushes 笔刷nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束20.Quick Select Sets 快速选择组No Quick Select Sets Defined 没有定义快速选择组21.Duplicate 复制22. Duplicate Special 复制特定23. Duplicate with Transform 以变换复制24.Group 成组25.Ungroup 解组26.Level of Detail 细节层级27.Parent 父子关系28. Unparent 取消父子关系Ⅲ.Modify 修改01.Transformation T ools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal T ool 移动法线工具Move/Rotate/Scale T ool 移动/旋转/缩放工具Show Manipulator Tool 显示操纵器工具Default Oblect Manipulator 默认物体操纵器None 无Move 移动Rotate 旋转Scale 缩放Transform 变换Proportional Modification Tool 比例修改工具Soft Modification Tool 柔性修改工具02.Reset Transformations 重置变换03.Freeze Transformations 冻结变换04.Snap Align Objects 捕捉对齐物体Point to Point 点对点2 Points to 2 Points 2点对2点3 Points to 3 Points 3点对3点Align Objects 对齐物体05. Align Tool 对齐工具06. Snap Together Tool 捕捉在一起工具07.Evaluate Nodes 结算节点Evaluate All 全部结算Ignore All 全部忽略Ik Solvers Ik解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid Bodies 刚体Snapshots 快照08.Make Live 实时09.Center Pivot 中心轴10.Prefix Hierarchy Names 为层级名称添加前缀11.Search and Replace Names 搜索并置换名称12.Add Attribute 添加属性13.Edit Attribute 编辑属性14.Delete Attribute 删除属性15.Convert 转换NURBS to Polygons NURBS转多边形NURBS to Subdiv NURBS转细分Polygons to Subdiv 多边形转细分Subdiv to Polygons 细分转多边形Subdiv to NURBS 细分转NURBSPaint Effects to Polygons 笔刷特效转多边形Paint Effects to NURBS 笔刷特效转NURBSPaint Effects to Curves 笔刷特效转曲线Texture to Geometry 纹理转几何体Displacement to Polygons 置换转多边形Fluid to Polygons 流体转多边形16.Paint Scripts Tool 脚本绘图工具17. Paint Attributes T ool 属性绘图工具Ⅳ.Create 创建01.NURBS Primitives NURBS原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit On Completion 完成后退出02.Polygon Primitives 多边形原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 软管Helix 螺旋体Soccer Ball 足球Platonic Solids 理想固体Interactive Creation 交互创建Exit On Completion 完成后退出03.Subdiv Primitives 细分原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环04.Volume Primitives 体积原始物体Sphere 球体Cube 立方体Cone 圆锥体05.Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光06.Cameras 摄影机Camera 摄影机Camera and Aim 摄影机和瞄准Camera,Aim,and Up摄影机,瞄准,和向上07.CV Curve Tool CV曲线工具08.EP Curve Tool EP曲线工具09.Pencil Curve Tool 铅笔曲线工具10.Arc Tools 圆弧工具Three Point Circular ArcTwo Point Circular Arc11.Measure Tools 测量工具Distance ToolParameter ToolArc Length Tool12.Text 文本13.Adobe Illustrator Object Adobe Illustrator 物体14.Construction Plane 构造平面15.Locator 定位器16.Annotation 注解17.Empty Group 空组18.Sets 设置Set 设置Partition 分区Quick Select Set 快速选择设置Ⅴ.Display 显示01.Grid 网格02.Heads Up Display 题头显示Object Details 物体细节Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节Frame Rate 帧率Camera Names 摄影机名称View Axis 视图轴Origin Axis 原点轴Tool Message 工具信息03.UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Toolbox 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面元素04.Hide 隐藏Hide Selection 隐藏选定项目Hide Unselected Objects 隐藏未选定物体Hide Unselected CVs 隐藏未选定CVAll 全部Hide Geometry 隐藏几何体All 全部NURBS Surfaces NURBS曲面NURBS Curves NURBS曲线Polygon Surfaces 多边形曲面Deforming Geometry 变形几何体Subdiv Surfaces 细分曲面Strokes 笔划Stroke Path Curves 笔划路径曲线Stroke Control Curves 笔划控制曲线Hide Kinematics 隐藏运动学All 全部Joints 关节Ik Hendles IK控制柄Hide Deformers 隐藏变形器All 全部Lattices 晶格Sculpt Objects 雕刻物体Clusters 丛集Nonlinears 非线性Wrap Influences 包裹影响Smooth Skin Influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器05.Show 显示Show Selection 显示选定项目Show Last Hidden 显示最近隐藏All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体All 全部NURBS Surfaces NURBS曲面NURBS Curves NURBS曲线Polygon Surfaces 多边形曲面Deforming Geometry 变形几何体Subdiv Surfaces 细分曲面Strokes 笔划Stroke Path Curves 笔划路径曲线Stroke Control Curves 笔划控制曲线Show Kinematics 显示运动学All 全部Joints 关节IK Handles IK控制柄Show Deformers 显示变形器All 全部Lattices 晶格Sculpt Objects 雕刻物体Clusters 丛集Nonlinears 非线性Wrap Influences 包裹影响Smooth Skin Influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器06.Wireframe Color 线框颜色07.Object Display 显示物体Template 冻结Untemplate 取消冻结Bounding Box 边界框No Bounding Box 无边界框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互08.Transform Display 变换显示Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴Scale Pivots 缩放枢轴Selection Handles 选定项目控制柄09.Polygons 多边形Backface Culling 背面消隐Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线Keep Vertices 保留顶点Vertices 顶点UVs UVUnshared UVs 不共享的UVComponent IDs 部件标示码Vertices 顶点Edges 边线Faces 面UVs UVFace Normals 面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border Edges 纹理边界边线Edge Width 边线宽度Face Centers 面中心线Face Triangles 面三角格Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示10.NURBS NURBSCVs CVEdit Points 编辑点Hulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 面片中心线Surface Origins 曲面原点Custom 自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度11.Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVs UVNormals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器)Hull 外壳Rough 粗略Medium 中等Fine 精细12.Animation 动画Lattice Points 晶格点Lattice Shape 晶格图形Joint Size 关节大小Ik/FK Joint Size IK/FK关节大小Ik Handle Size IK控制柄大小Joint Labels 关节标签13.Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Select Camera or Light 选择摄影机或灯光Paint Effects Mesh Display 显示画笔特效网络Stroke Display Quality 笔划显示质量Ⅵ.Window 窗口01.General Editors 常规编辑器Component Editor 部件编辑器Attribute Spread Sheet 属性展开表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑器Blind Date Editor 遮挡数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器02.Rendering Editors 渲染编辑器Render View 渲染视图Render Settings 渲染设置Hypershade 超着色Render Layer Editor 渲染层编辑器Rendering Flags 渲染旗标Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲03.Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 追踪编辑器Dope Sheet 动画内幕表Blend Shape 融合图形Expression Editor 表达式编辑器Device Editor 设备编辑器04.Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Dynamic Relationships 动态关联Light Linking 灯光链接Light Centric 以灯光为准Object Centric 以物体为准UV Linking UV链接Texture Centric 以纹理为准UV Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接05.Settings/Preferences 设置/参数Preferences 参数Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 注标菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器06.Attribute Editor 属性编辑器07.Outliner 大纲08.Hypergraph:Hierarchy 超图表:层级09.Hypergraph:Connections 超图表:连接10.Paint Effects 画笔特效11.UV Texture Editor UV纹理编辑器12.Playblast 快速动画演示13.View Arrangement 视图排列Single Pane 单一窗格Two Panes Side by Side 两个窗格并排Two Panes Stacked 两个窗格层叠Three Panes Split Top 三窗格顶端分裂Three Panes Split Left 三窗格左侧分裂Three Panes Split Bottom 三窗格底端分裂Three Panes Split Right 窗格右侧分裂Four Panes 四窗格Previous Arrangement 上一排列Next Arrangement 下一排列14.Saved Layouts 保存的布局Single Perspective View 单一透视图Four View 四视图Persp/Hypergraph 透视图/超图表Persp/Graph/Hypergraph 透视图/图表/超图表Hypershade/Render/ Persp 超着色/渲染/透视图Hypershade/Outliner/ Persp 超着色/大纲/透视图Hypershade/ Persp 超着色/透视图Persp/ Outliner 透视图/大纲Persp/ Graph/ Outliner 透视图/图表/大纲Persp/Trax 透视图/追踪编辑器Persp/Trax/ Outliner 透视图/追踪编辑器/大纲Persp/ Graph 透视图/图表Persp/Relationship Editor 透视图/关联编辑器Persp/UV T exture Editor 透视图/UV纹理编辑器Script Edior/Persp 脚本编辑器/透视图Hypershade/Render/ Persp Vertical 超着色/渲染/透视图垂直Edit Layouts 编辑布局15.Save Current Layout 保存当前布局16.Frame All in All Views 在所有窗口中显示所有物体17.Frame Selection in All Views 在所有窗口中显示选定物体18.Minimize Application 应用程序最小化19.Raise Main Window 激活主窗口20.Raise Application Windows 激活应用程序窗口Polygons 多边形Ⅰ.Select 选择01.Object/Component 物体/部件02.Vertex 顶点03.Edge 边线04.Face 面05.UV UV06.Vertex Face 顶点面07.Select Edge Loop Tool 选择循环边线工具08. Select Edge Ring Tool 选择环形边线工具09. Select Shortest Edge Path T ool 选择边界边线工具10.Convert Selection 转换选定项目To Vertices 为顶点To Vertex Faces 为顶点面To UVs 为UVTo UV Shell 为UV壳To Uv Border 为UV边界To Shell 为壳To Shell Border 为壳边界To Edges 为边线To Edge Loop 为循环边线To Edge Ring 为环形边线To Contained Edges 为包含边线To Faces 为面To Face Path 为面路径To Contained Faces 为包含面11.Grow Selection Region 生长选定区域12.Shrink Selection Region 收缩选定区域13. Select Selection Boundary 选择选定项目的边界14. Select Contiguous Edges 选择邻近边线15. Select Using Constraints 使用约束选择Ⅱ.Mesh 网格bine 组合2.Separate 分开3.Extract 榨取4.Booleans 布尔运算Union 合并Difference 相减Intersection 相交5.Smooth 平滑6.Average Vertices 平均顶点7.Transfer Attributes 转移属性8.Paint Transfer Attributes Weights Tool 描绘转移属性权重工具9.Copy Mesh Attributes 拷贝网格属性10.Clipboard Actions 剪贴板属性Copy Attributes 拷贝属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板11.Reduce 减少12.Paint Reduce Weights Tool 描绘简化权重工具13.Cleanup 清理14.Triangulate 三角格15.Quadrangulate 四角格16.Fill Hole 填充洞17.Make Hole Tool 生成孔洞工具18.Create Polygon Tool 创建多边形工具19.Sculpt Geometry Tool 雕刻几何体工具20.Mirror Cut 镜像剪切21. Mirror Geometry 镜像几何体Ⅲ.Edit Mesh 编辑网格01.K eep Faces Together 保持面在一起02.E xtrude 挤出03.B ridge 桥接04.A ppend to Polygon T ool 附加多边形工具05.C ut Faces Tool 剪切面工具06.S plit Polygon Tool 分割多边形工具07.I nsert Edge Loop Tool 插入循环边线工具08.O ffset Edge Loop Tool 偏移循环边线工具09.A dd Divisions 添加分割10.T ransform Component 变换部件11.F lip Triangle Edge 翻转三角格边线12.P oke Face 拨开面13.W edge Face 楔入面14.D uplicate Face 复制面15.D etach Component 分离部件16.M erge 合并17.M erge to Center 合并到中心线18.M erge Edge Tool 合并边线工具19.D elete Edge/Vertex 删除边线/顶点20.C hamfer Vertex 斜切顶点21.B evel 倒角Ⅳ.Proxy 代理01.S ubdiv Proxy 细分代理02.R emove Subdiv Proxy Mirror 移除细分代理镜像03.C rease Proxy Edge Tool 褶皱代理边线工具04.T oggle Proxy Display 切换代理显示05.B oth Proxy and Subdiv Display 代理和细分显示Ⅴ.Normals 法线01.V ertex Normal Edit T ool 顶点法线编辑工具02.S et Vertex Normal 设置顶点法线03.L ock Normals 锁定法线04.U nlock Normals 解锁法线05.A verage Normals 平均法线06.S et to Face 设置为面法线07.R everse 倒转08.C onform 统一09.S often Edge 软边线10.H arden Edge 硬边线11.S et Normal Angle 设置法线角度Ⅵ.Color 颜色01.P relight 预设灯光02.B atch Bake 批量烘焙03.A ssign New Vertex Bake Set 指定新顶点烘焙组04.A ssign Existing Bake Set 指定现有的烘焙组No bakesets defined 没有定义烘焙组05.E dit Assigned Bake Set 编辑指定烘焙组06.C reate Empty Color Set 创建空颜色组07.D elete Current Color Set 删除当前颜色组08.R ename Current Color Set 重命名当前颜色组09.M odify Current Color Set 修改当前颜色组10.C olor Set Editor 颜色组编辑器11.S et Keyframe for Vertex Color 设置顶点颜色的关键帧12.A pply Color 应用颜色13.P aint Vertex Color Tool 描绘顶点颜色工具14.T oggle Display Colors Attribute 切换显示颜色属性15.C olor Material Channel 颜色材质通道None 无Ambient 环境光Ambient+Diffuse 环境光+漫反射Diffuse 漫反射Specular 高光Emission 发射16.M aterial Blend Setting 材质混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate2x 调整两倍Ⅶ.Create UVs 创建UV01.P lanar Mapping 平面贴图02.C ylindrical Mapping 圆柱形贴图03.S pherical Mapping 球形贴图04.A utomatic Mapping 自动贴图05.C reate UVs Based On Cemera 创建基于摄影机的UV06.B est Plane Texturing Tool 最佳平面纹理工具07.A ssign Shader to Eath Projection 指定着色器到每一个投影08.C eate Empty UV Set 创建空的UV组09.C opy UVs to UV Set 拷贝UV到UV组No Object Selected 没有选择任何物体Copy Into New UV Set 拷贝到新UV组10.S et Current UV Set 设置当前UV组11.R ename Current UV Set 重命名当前UV组12.D elete Current UV Set 删除当前UV组Ⅷ.Edit UVs 编辑UV01.N ormalize 规格化02.U nitize 整合03.F lip 翻转04.R otate 旋转05.G rid 网格06.A lign 对齐07.W arp Image 歪曲图象08.M ap UV Border 映射UV边界09.S traighten UV Border 拉直UV边界10.R elax 释放11.U nfold 删除折叠12.L ayout 布局13.C ut UV Edges 剪切UV边界14.S plit UVs 分割UV15.S ew UV Edges 缝合UV边界16.M ove and Sew UV Edges 移动并缝合UV边线17.M erge UVs 合并UV18.D elete UVs 删除UV19.U V Texture Editor UV纹理编辑器Surface 曲面Ⅰ.Edit Curves 编辑曲线01.D uplicate Surface Curves 复制曲面曲线02.A ttach Curves 连接曲线03.D etach Curves 分离曲线04.A lign Curves 对齐曲线05.O pen/Close Curves 打开/关闭曲线06.M ove Seam 移动接缝07.C ut Curves 剪切曲线08.I ntersect Curves 相交曲线09.C urve Fillet 曲线圆角10.I nsert Kont 插入节点11.E xtend 伸展Extend Curve 伸展曲线Extend Curve On Surface 伸展曲面上曲线12.Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移曲面上曲线12.R everse Curve Direction 倒转曲线方向13.R ebuild Curve 重建曲线14.F it B-spline 适配B样条15.S mooth Curve 平滑曲线16.C V Hardness CV硬化17.A dd Points Tool 添加点工具18.C urve Editing Tool 曲线编辑工具19.P roject Tangent 投影切线20.M odify Curves 修改曲线Lock Length 锁定长度Unlock Length 解锁长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率21.S election 选定项目Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CVSelect Last CV on Curve 选择最后一个曲线上的CVCluster Curve 丛集曲线Ⅱ.Surfaces 曲面01.R evolve 旋转02.L oft 放样03.P lanar 平面04.E xtrude 挤出05.B irail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具06.B oundary 边界07.S quare 正方形08.B evel 倒角09.B evel Plus 增强倒角Ⅲ.Edit NURBS 编辑NURBS01.D uplicate NURBS Patches 复制NURBS面片02.P roject Curve on Surface 投影曲线在曲面上03.I ntersect Surfaces 相交曲面04.T rim Tool 修整工具05.U ntrim Surfaces 取消修整曲面06.B ooleans 布尔运算Union T ool 合并工具Difference Tool 相减工具Intersection Tool 相交工具07.A ttach Surfaces 连接曲面08.A ttach Without Moving 连接而不移动09.D etach Surfaces 分离曲面10.A lign Surfaces 对齐曲面11.O pen/Close Surfaces 打开/关闭曲面12.M ove Seam 移动接缝13.I nsert Isoparms 插入结构线14.E xtend Surfaces 伸展曲面15.O ffset Surfaces 偏移曲面16.R everse Surface Direction 倒转曲面方向17.R ebuild Surfaces 重建曲面18.R ound T ool 圆角工具19.S urface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角融合工具20.S titch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合21.S culpt Geometry Tool 雕刻几何体工具22.S urface Editing 曲面编辑Surface Editing T ool 曲面编辑工具Break Tangent 断开切线Smooth Tangent 平滑切线23.S election 选定项目Grow CV Selection 生长CV选定项目Shrink CV Selection 收缩CV选定项目Select CV Selection Boundary 选择CV选定项目边界Select Surface Border 选择曲面边界Ⅳ.Subdiv Surfaces 细分曲面01.T exture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 布局UV02.F ull Crease Edge/Vertex 完整褶皱边线/顶点03.P artial Crease Edge/Vertex 部分褶皱边线/顶点04.U ncrease Edge/Vertex 取消褶皱边线/顶点05.M irror 镜像06.A ttach 连接07.M atch Topology 匹配拓扑08.C lean Topology 清除拓扑09.C ollapse Hierarchy 塌陷层级10.S tandard Mode 标准模式11.P olygon Proxy Mode 多边形代理模式12.S culpt Geometry 雕刻几何体工具13.C onvert Selection to Faces 转换选定物体为面14.C onvert Selection to Edges 转换选定物体为边线15.C onvert Selection to Vertices 转换选定物体为顶点16.C onvert Selection to UVs 转换选定物体为UV17.R efine Selected Components 精致选定部件18.S elect Coarser Components 选择粗糙部件19.E xpand Selected Components 扩展选定部件20.C omponent Display Level 部件显示级别Finer 精细Coarser 粗糙Base 基本21.C omponent Display Filter 部件显示过滤器All 全部Edits 编辑Dynamics 动力学Ⅰ.Particles 粒子01.Particle Tool 粒子工具02.Create Emitter 创建发射器03.Emit from Object 从物体发射e Selected Emitter 使用选定发射器05.Per-Point Emission Rates 每点发射速率06.Make Collide 使碰撞07.Particle Collision Event Editor 粒子碰撞事件编辑器08.Goal 标的09.Instancer(Replacement) 实例器(置换)10.Sprite Wizard 精灵向导11.Connect to Time 连接到时间Ⅱ.Fluid Effects 流体特效01.Create 3D Container 创建三维容器02.Create 2D Container 创建二维容器03.Add/Edit Contents 添加/编辑内容Emitter 发射器Emit From Object 从物体发射Gradients 渐变Paint Fluids Tool描绘流体工具With Curve 带有曲线Initial States 初始状态04.Create 3D Container With Emitter 创建带有三维发射器的容器05.Create 2D Container With Emitter 创建带有二维发射器的容器06.Get Fluid Example 获取流体范例07.Get Ocean/Pond Example 获取海洋/池塘范例08.Ocean 海洋Create Ocean 创建海洋Add Preview Plane 添加预览平面Create Wake 创建激发Add Ocean Surface Locator 添加海洋曲面定位器Add Dynamic Locator 添加动态定位器Add Boat Locator 添加船舶定位器Add Dynamic Buoy 添加动态浮力Float Selected Objects 漂浮选定物体Make Boats 生成船舶Make Motor Boats 生成马达船舶09.Pond 池塘Create Pond 创建池塘Create Wake 创建激发Add Pond Surface Locator 创建池塘曲面定位器Add Dynamic Locator 添加动态定位器Add Boat Locator 添加船舶定位器Add Dynamic Buoy 添加动态浮力Float Selected Objects 漂浮选定物体Make Boats 生成船舶Make Motor Boats 生成马达船舶10.Extend Fluid 伸展流体11.Edit Fluid Resolution 编辑流体分辨率12.Make Collide 使碰撞13.Make Motion Field 生成拖动场14.Set Initial State 设置初始状态15.Clear Initial State 清除初始状态16.Save States As 另存状态为17.Create Cache 创建缓存18.Append to Cache 附加到缓存19.Replace Cache Frame 置换缓存帧20.Truncate Cache 截短缓存21.Delete Cache 删除缓存Ⅲ.Fields 场01.A ir 空气02.D rag 拖动03.G ravity 重力04.N ewton 牛顿05.R edial 辐射06.T urbulence 湍流07.U niform 统一08.V ortex 旋涡09.V olume Axis 体积轴10.U se Selected as Source of Field 使用选定作为场的来源11.A ffect Selected Objects 影响选顶物体Ⅳ.Soft/Rigid Bodies 柔体/刚体01.C reate Active Rigid Body 创建活动刚体02.C reate Passive Rigid Body 创建被动刚体03.C reate Nail Constraint 创建钉子约束04.C reate Pin Constraint 创建栓约束05.C reate Hinge Constraint 创建铰链约束06.C reate Spring Constraint 创建弹簧约束07.C reate Barrier Constraint 创建栅栏约束08.S et Active Key 设置活动关键帧09.S et Passive Key 设置被动关键帧10.B reak Rigid Body Connections 断开刚体连接11.C reate Soft Body 创建柔体12.C reate Springs 创建弹簧13.P aint Soft Body Weights Tool 描绘柔体权重工具Ⅴ.Effects 特效01.C reate Fire 创建火焰02.C reate Smoke 创建烟雾03.C reate Fireworks 创建烟花04.C reate Lightning 创建闪电05.C reate Shatter 创建粉碎06.C reate Curve Flow 创建曲线流体07.C reate Surface Flow 创建曲面流体08.D elete Surface Flow 删除曲面流体Ⅵ.Solvers01.I nitial StateSet for SelectedSet for All Dynamic02.R igid Body Solver Attributes03.C urrent Rigid SolverNo Rigid Solvers found04.C reate Rigid Body Solver05.S et Rigid Body Interpenetration06.S et Rigid Body Collision07.M emory CachingEnableDisableDelete08.C reate Particle Disk Cache09.E dit Oversampling or Cache Settings10.I nteractive Playback Ⅶ.Hair01.C reate Hair02.S cale Hair Tool03.P aint Hair Follicles04.P aint Hair TexturesBaldnessHair ColorSpecular Color05.G et Hair Example06.D isplayCurrent PositionStart PositionRest PositionCurrent and StartCurrent and RestAll Curves。

Maya中文翻译

Maya中文翻译

maya中英文对照(2)IKsolvers 逆向运动连接器Constraints 约束EXPRessions 表达式Particles 粒子RigidBodies 刚体snapshots 快照Disablenode 废弃动画节点MakeLive 激活构造物CenterPivot 置中枢轴点PrefixHierchyNames 定义前缀AddAttribute 增加属性Measure 测量Distance Tool 距离工具Parameter Tool 参数工具ArcLength Tool 弧度工具Animated Snapshot 动画快照Aninmated Swee 由动画曲线创建几何体曲面Dispiay 显示Geometry 几何体backfaces 背面LatticePoints 车削点LatticeShape 车削型LocalRotationAxes 局部旋转轴RotatePiveots 旋转枢轴点ScalePivots 缩放枢轴点SelectionHandles 选定局柄NURBSSmoothnessNURBS 元素CVsCV曲线Hulls 可控点Custom 定制nurbssmoothnessnurbs 曲面光滑处理Hull 物体外壳Rough 边框质量Medium 中等质量Fine 精细质量Custom 定制PolygonComponents 多边形元素CustomPolugonDisplay 定制多边形显示Fastlnteraction 快速交错显示Camera/LightManipulator 照相机/灯光操作器Sound 声音JoinsSize 关节尺寸IKHandleSizeIK 把手尺寸Window 窗口GeneraIEditors 通用编辑器SetEditor 系统设置编辑器AttributeSpreadSheet 属性编辑器Tool Settings 工具设置FilterActionEditor 滤镜动作编辑ChannelControl 通道控制信息ConnectionEditor 连接编辑器PerformanceSettings 性能设置ScriptEditorScript 编辑器CommandShell 命令窗口Plug-inManager 滤镜管理器RenderingEditors 渲染编辑器RnderingFlage 渲染标记HardwareRenderBUffer 硬件渲染缓冲区RenderView 渲染视图ShadingGroupsEditor 阴影组编辑器TextureView 质地视图ShadingGroupAttributes 阴影组属性AnimationgEditors 动画编辑器GraphEditor 图形编辑器DopeSheet BlendShape 融合型DynamicRelattionships 动态关系AttributeEditor 属性编辑器Outliner 框架Hypergraph超图形Multilister 多功能渲染控制ExpressionEditor 表达式编辑器Recentcommands 当前命令Playblast 播放预览ViewArangement 视图安排FOUR 四分3TOP SPLIT 上三分3LELFSPLIT 左三芬3RIGHTSOLIT 又三分3BOTTOMSPLIT 底部三分2Stacked 二叠分2SideBySide 二平分中英文对照(1)Standard 标准菜单flie 文件newscen 建立新场景openscene 打开场景SaveScene 存盘场景SaveSceneAs 改名存盘Import 导入ExportAll 导出所有ExportSelection 导出选定物体CreateReference 引入场景文件ReferenceEditor 引入场景编辑PRoject 项目New 建立新项目EditCurrent 编辑当前项目Set 指定当前项目Exit 退出Edit 编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复最后一次操作Keys 关键帧CutKeys 裁剪关键帧Copykeys 拷贝关键帧PasteKeys 粘贴关键帧Deletekeys 删除关键帧BakeSimulation 模拟复制Delete 删除DeletebyType 根据类型删除History 构造历史Channels通道StaticChannela 静帧通道Motionaths 运动路径UmusedTransforms 未用变形joints 连接IKHandles 逆向运动控制柄Lattices车削Clusters 族SculptObjects 雕刻物体Wires 网格Lights 灯光Cameras 照相机ImagaPlanes 图像版RigidBodies 刚体物体RigidConstraints 刚体约束Selectall 选择所有SelectAllbyType 根据类型选择所有QuickSelectSet 快速选择集Layers 层NewLayers 建立新层RenameLayer 更改层名称RemoveCurrentLayer 移去当前层LayerEditor 层编辑TransfertoLayer 转化为层SelectAllonLayer 选择层上的所有物体HideLayer 隐藏层hideAllLayers 隐藏所有层ShowLayer 显示层ShowAllLayer 显示所有层TemplateLayer 临时层UntemplateLayer 解除临时层HidelnactiveLayer 隐藏非活动层TemplatelnactiveLayer 临时非活动层Duplicate 复制Group 承租Ungroup 解成组CreateEmptyGroup 建立空成组Parent 建立父物体Unparent 解除父物体Modify 修改TransformationTools 变形工具ShowManipulator Tool 显示手动工具ProportionalModiTool 比例修改工具MoveLimitTool 移动限制工具RotateLmitTool 旋转限制工具ScaleLimitTool 缩放限制工具ResetTransformations 重新设置变形控制FreezeTransformations 冻结变形控制EnableNodes授权动画节点Single 单图PReviousArrangement 前次安排SavedLayouts 保存布局SinglePerspectiveView 单透视图FourView 四分图Persp/Mulit 透视、图形Persp/Outliner/render 多功能渲染Persp/Graph/ 图形。

Maya软件单词中英文对照表(可编辑修改word版)

Maya软件单词中英文对照表(可编辑修改word版)

Maya 软件单词中英文对照表大家好,我是陈丽,大家可以叫我小陈。

,最近在网上看到很多学习 maya 的网友对英文版的 maya 比较头痛,我之前在蓝铅笔学习角色表演专业的时候,也尝试着用过英文版的 maya。

其实英文版的没有我们想象中的那么难,maya 就那几个区域,就那么多的功能键,只要中文的你熟练掌握了以后,英文版的也是可以灵活的运用的。

闲着没事,下面从网上收集了一些关于 maya 的中英文的对照表,把它们整理了出来。

希望对 maya 的初学者或者是对英文版 maya 不太熟悉的朋友能有所帮助。

Standard 标准菜单File 文件New Scene 建立新场景Open Scene 打开场景SaveScene 存盘场景SaveScene As 改名存盘Import导入Export All 导出所有Export Selection 导出选定物体Create Reference 引入场景文件Reference Editor 引入场景编辑器Project 项目New 建立新项目Edit Current 编辑当前项目Set 指定当前项目Exit 退出Edit 编辑Undo 取消上一次操作Redo恢复上一次操作Repeat 重复最后一次操作Keys 关键帧Cut Keys 裁剪关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Scale Keys 缩放关键帧Bake Simulation 模拟复制Delete 删除Delete by Type 根据类型删除History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Rigid Bodies 刚体Delete All by Type 根据类型删除所有History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Unused Transforms 未用变形Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Lights 灯光Cameras 照相机Image Planes 图像板Shading Groups and Materials 阴影组和材质Particles 粒子Rigid Bodies 刚体物体RigidConstraints 刚体约束SelectAll 选择所有Select All by Type 根据类型选择所有Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 几何体Polygon Geometry 多边形几何体Lights 灯光Cameras 照相机ImagePlanes 图像板Particles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束Quick Select Set 快速选择集Layers 层New Layers 建立新层Rename Layer 更改层名称Remove Current Layer 移去当前层Layer Editor 层编辑器Transfer to Layer 转化为层Select All on Layer 选择层上所有物体Hide Layer 隐藏层Hide All Layers 隐藏所有层Show Layer 显示层Show All Layers 显示所有层Template Layer 临时层Untemplate Layer 解除临时层Hide Inactive Layers 隐藏非活动层Template Inactive Layers 临时非活动层Duplicate 复制Group 成组Ungroup 解成组Create Empty Group 建立空成组Parent 建立父物体Unparent 解除父物体Modify 修改Transformation Tools 变形工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Show Manipulator Tool 显示手动工具Default Object Manipulator 默认调节器Proportional Modi Tool 比例修改工具Move Limit Tool 移动限制工具Rotate Limit Tool 旋转限制工具Scale Limit Tool 缩放限制工具Reset Transformations 重新设置变形控制Freeze Transformations 冻结变形控制Enable Nodes 授权动画节点All 所有IK solvers 逆向运动连接器Constraints 约束Expressions 表达式Particles粒子Rigid Bodies 刚体Snapshots 快照Disable Node 废弃动画节点Make Live 激活构造物Center Pivot 置中枢轴点Prefix Hierarchy Names 定义前缀Add Attribute 增加属性Measure 测量Distance Tool 距离工具Parameter Tool 参数工具Arc Length Tool 弧度工具Animated Snapshot 动画快照Animated Sweep 由动画曲线创建几何体曲面Display 显示Geometry 几何体Backfaces 背面LatticePoints 车削点LatticeShape 车削形Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴点Scale Pivots 缩放枢轴点Selection Handles 选定句柄NURBS Components NURBS 元素CVs CV 曲线Edit Points 编辑点Hulls 可控点Custom定制NURBS Smoothness NURBS 曲面光滑处理Hull 物体外壳Rough 边框质量Medium 中等质量Fine 精细质量Custom 定制Polygon Components 多边形元素Custom Polygon Display 定制多边形显示Fast Interaction 快速交错显示Camera/Light Manipulator 照相机/灯光操作器Sound 声音Joint Size 关节尺寸IK Handle Size IK 把手尺寸Window 窗口General Editors 通用编辑器Set Editor 系统设置编辑器Attribute Spread Sheet 属性编辑器Tool Settings 工具设置Filter Action Editor 滤镜动作编辑器Channel Control 通道控制信息Connection Editor 连接编辑器Performance Settings 性能设置scriptEditor script 编辑器Command Shell 命令窗口Plug-in Manager 滤镜管理器Rendering Editors 渲染编辑器Rendering Flags 渲染标记Hardware Render Buffer 硬件渲染缓冲区Render View 渲染视图Shading Groups Editor 阴影组编辑器Texture View 质地视图Shading Group Attributes 阴影组属性Animation Editors 动画编辑器Graph Editor 图形编辑器Dope SheetBlend Shape 融合形DeviceEditor 设备编辑器Dynamic Relationships 动态关系Attribute Editor 属性编辑器Outliner 框架Hypergraph 超图形Multilister 多功能渲染控制Expression Editor 表达式编辑器Recent Commands 当前命令Playblast 播放预览View Arangement 视图安排Four 四分3 Top Split 上三分3 Left Split 左三分3 Right Split 右三分3 Bottom Split 底部三分2 Stacked 二叠分2Side By Side 二平分Single 单图Previous Arrangement 前次安排Next Arrangement 下次安排Saved Layouts 保存布局Single Perspective View 单透视图Four View 四分图Persp/Graph/Hyper 透视/图形/超图形Persp/Multi/Render 透视/多功能/渲染Persp/Multi/Outliner 透视/多功能/轮廓Persp/Multi 透视/多功能Persp/Outliner透视/轮廓Persp/Graph 透视/图形Persp/SetEditor 透视/组编辑器EditLayouts 编辑布局Frame Selected in All Views 所有视图选定帧Frame All in All Views 所有视图的所有帧Minimize Application 最小化应用Raise Application Windows 移动窗口向前Options 可选项General Preferences 一般设置UI Preferences 用户界面设置Customize UI 定制用户界面Hotkeys 快捷键Colors 颜色Marking Menus 标记菜单Shelves 书架Panels 面板Save Preferences 保存设置Status Line 状态栏Shelf 书架Feedback Line 反馈栏Channel Box 通道面板TimeSlider 时间滑动棒RangeSlider 范围滑动棒Command Line 命令行HelpLine 帮助行Show Only Viewing Panes 仅显示视图面板Show All Panes 显示所有面板 Modeling 建模系统Primitives 基本物体Create NURBS 创建NURBS 物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Circle 圆Create Polygons 创建多边形物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Torus 面包圈Create Text 创建文本Create Locator 创建指示器Construction Plane 构造平面Create Camera 创建照相机Curves 创建曲线CV Curve Tool CV 曲线工具EP Curve Tool EP 曲线工具Pencil Curve Tool 笔曲线工具Add Points Tool 加点工具Curve Editing Tool 曲线编辑工具Offset Curve 曲线移动Offset Curve On Surface 曲线在表面移动Project Tangent 曲线切线调整Fillet Curve 带状曲线Rebuild Curve 重建曲线Extend Curve 扩展曲线Insert Knot 插入节点Attach Curves 连接曲线Detach Curves 断开曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Reserse Curves 反转曲线Duplicate Curves 复制曲线CV Hardness 硬化曲线Fit B-spline 适配贝塔曲线Surfaces 曲面Bevel 斜角Extrude 凸出Loft 放样Planar 曲面Revolve 旋转Boundary 边界Birail 1 Tool 二对一工具Birail 2 Tool 二对二工具Birail 3+ Tool 二对三工具Circular Fillet 圆边斜角FreeformFillet 自由形斜角Fillet BlendTool 斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces 曲面交叉Project Curve 投影曲线Trim Tool 修整曲线工具Untrim Surfaces 撤消修整Rebuild Surfaces 重建曲面Prepare For Stitch 准备缝合Stitch Surface Points 点缝合曲面Stitch Tool 缝合工具NURBS to Polygons NURBS 转化为多边形Insert Isoparms 添加元素Attach Surfaces 曲面结合Detach Surfaces 曲面分离Align Surfaces 曲面对齐Open/Close Surfaces 打开/关闭曲面Reverse Surfaces 反转曲面Polygones 多边形Create Polygon Tool 创建多边形工具Append to Polygon Tool 追加多边形Split Polygon Tool 分离多边形工具Move Component 移动元素Subdivide 多边形细化Collapse 面转点Edges边界Soften/Harden 柔化/硬化Close Border 关闭边界Merge Tool 合并工具Bevel斜角Delete and Clean 删除和清除Facets 面Keep Facets Together 保留边线Extrude 凸出Extract 破碎Duplicate 复制Triangulate 三角分裂Quadrangulate 四边形合并Trim Facet Tool 面修整工具Normals 法向Reverse 倒转法向Propagate 传播法向Conform 统一法向Texture 质地Assign Shader to Each Projection 指定投影Planar Mapping 平面贴图Cylindrical Mapping 圆柱体贴图Spherical Mapping 球体贴图Delete Mapping 删除贴图Cut Texture 裁剪纹理Sew Texture 斜拉纹理Unite 联合Separate 分离Smooth 光滑Selection Constraints 选定限定工具Smart Command Settings 改变显示属性Convert Selection 转化选定Uninstall Current Settins 解除当前设定Animation 动画模块Keys 关键帧Settings设置关键帧Auto Key 自动设置关键帧Spline 样条曲线式Linear直线式Clamped 夹具式Stepped 台阶式Flat 平坦式Other 其他形式Set Driven Key 设置驱动关键帧Set 设置Go To Previous 前移Go To Next 后退Set Key 设置帧Hold Current Keys 保留当前帧Paths 路径Set Path Key 设置路径关键帧Attach to Path 指定路径Flow Path Object 物体跟随路径Skeletons 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学句柄工具IK Spline Handle Tool 反向动力学样条曲线句柄工具Insert Joint Tool 添加关节工具Reroot Skeleton 重新设置根关节Remove Joint 去除关节DisconnectJoint 解除连接关节Connect Joint连接关节Mirror Joint 镜向关节Set Preferred Angle 设置参考角Assume Preferred AngleEnable IK Solvers 反向动力学解算器有效EIk Handle Snap 反向动力学句柄捕捉有效ESelected IK Handles 反向动力学句柄有效DSelected IK Handles 反向动力学句柄无效Deformations 变形Edit Menbership Tool 编辑成员工具Prune Membership 变形成员Cluster 簇变形Lattice 旋转变形Sculpt 造型变形Wire 网格化变形Lattice 旋转Sculpt 造型Cluster 簇Point On Curve 线点造型Blend Shape 混合变形Blend Shape Edit 混合变形编辑Add 增加Remove 删除Swap 交换Wire Tool 网格化工具Wire Edit 网格编辑Add 增加Remove 删除Add Holder 增加定位曲线Reset 重置Wire Dropoff Locator 网线定位器Wrinkle Tool 褶绉变形工具Edit Lattice 编辑旋转Reset Lattice 重置旋转Remove Lattice Tweeks 恢复旋转Display I-mediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Skinning 皮肤Bind Skin 绑定蒙皮Detach Skin 断开蒙皮Preserve Skin Groups 保持皮肤组Detach Skeleton 分离骨骼Detach Selected Joints 分离选定关节Reattach Skeleton 重新连接骨骼Reattach Selected Joints 重新连接关节CreateFlexor 创建屈肌Reassign Bone Lattice Joint 再指定骨头关节Go to Bind Pose 恢复骨头绑定Point 关节Aim 目标orient 方向Scale 缩放Geometry 几何体Normal法向 RenderingLighting 灯光Create Ambient Light 创建环境光Create Directional Light 创建方向灯Create Point Light 创建点光源CreateSpot Light 创建聚光灯Relationship Panel 关系面板Light Linking Tool 灯光链接工具Shading 阴影Shading Group Attributes 阴影组属性Create Shading Group 创建阴影组Lambert 朗伯材质Phong Phong 材质Blinn 布林材质Other 其他材质Assign Shading Group 指定阴影组InitialParticleSE 初始粒子系统InitialShadingGroup 初始阴影组Shading Group Tool 阴影组工具Texture Placement Tool 纹理位移工具Render 渲染Render into New Window 渲染至新窗口Redo Previous Render 重复上次渲染Test Resolution 测试分辨率Camera Panel 照相机面板Render Globals 一般渲染Batch Render 批渲染Cancel Batch Render 取消批渲染Show Batch Render 显示批渲染Dynamics 动力学系统Settings 设置Initial State 初始状态Set For Current 当前设置Set For All Dynamic 设置总体动力学特性Rigid Body Solver 刚体解算器Dynamics Controller 动力学控制器Particle Collision Events 粒子爆炸Particle Caching 粒子缓冲Run-up and Cache 执行缓冲CacheCurrent Frame 缓冲当前帧Set Selected Particles 设置选定粒子Dynamics On 动力学开Dynamics Off 动力学关Set All Particles 设置所有粒子Particles All On When Run 执行时粒子系统开Auto Create Rigid Body 自动创建刚体Particles 粒子Particle Tool 粒子工具Create Emitter 创建发射器Add Emitter 增加发射器Add Collisions 增加碰撞AddGoal 增加目标Fields 场Create Air 创建空气动力场Create Drag 创建拖动场Create Gravity 创建动力场Create Newton 创建牛顿场Create Radial 创建辐射动力场Create Turbulence 创建震荡场Create Uniform 创建统一场Create Vortex 创建涡流场Add Air 增加空气动力场Add Newton 增加牛顿场Add Radial 增加辐射场Add Turbulence 增加震荡场Add Uniform 增加统一场Add Vortex 增加涡流场Connect连接Connect to Field 场连接Connect to Emitter 发射器连接Connect to Collision 碰撞连接Bodies 柔体和刚体Create Active Rigid Body 创建正刚体Create Passive Rigid Body 创建负刚体Create Constraint 创建约束物体Create Soft Body 创建柔体Create Springs 创建弹簧SetActive Key 设置正向正SetPassive Key 设置负向正Standard 标准菜单File 文件New Scene 建立新场景Open Scene 打开场景SaveScene 存盘场景SaveScene As 改名存盘Import导入Export All 导出所有Export Selection 导出选定物体Create Reference 引入场景文件Reference Editor 引入场景编辑器Project 项目New 建立新项目Edit Current 编辑当前项目Set 指定当前项目Exit 退出******************Edit 编辑Undo 取消上一次操作Redo恢复上一次操作Repeat 重复最后一次操作Keys 关键帧Cut Keys 裁剪关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Scale Keys 缩放关键帧Bake Simulation 模拟复制Delete 删除Delete by Type 根据类型删除History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束RigidBodies 刚体Delete All by Type 根据类型删除所有History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Unused Transforms 未用变形Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Lights 灯光Cameras 照相机Image Planes 图像板Shading Groups and Materials 阴影组和材质Particles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束SelectAll 选择所有Select All by Type 根据类型选择所有Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 几何体Polygon Geometry 多边形几何体Lights 灯光Cameras 照相机ImagePlanes 图像板Particles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束Quick Select Set 快速选择集Layers 层New Layers 建立新层Rename Layer 更改层名称Remove Current Layer 移去当前层Layer Editor 层编辑器Transfer to Layer 转化为层Select All on Layer 选择层上所有物体Hide Layer 隐藏层Hide All Layers 隐藏所有层Show Layer 显示层Show All Layers 显示所有层Template Layer 临时层Untemplate Layer 解除临时层Hide Inactive Layers 隐藏非活动层Template Inactive Layers 临时非活动层Duplicate 复制Group 成组Ungroup 解成组Create Empty Group 建立空成组Parent 建立父物体Unparent 解除父物体**********************************Modify 修改Transformation Tools 变形工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Show Manipulator Tool 显示手动工具Default Object Manipulator 默认调节器Proportional Modi Tool 比例修改工具Move Limit Tool 移动限制工具Rotate Limit Tool 旋转限制工具Scale Limit Tool 缩放限制工具Reset Transformations 重新设置变形控制Freeze Transformations 冻结变形控制Enable Nodes 授权动画节点All 所有IK solvers 逆向运动连接器Constraints 约束Expressions 表达式Particles粒子Rigid Bodies 刚体Snapshots 快照Disable Node 废弃动画节点Make Live 激活构造物Center Pivot 置中枢轴点Prefix Hierarchy Names 定义前缀Add Attribute 增加属性Measure 测量Distance Tool 距离工具Parameter Tool 参数工具ArcLength Tool 弧度工具Animated Snapshot 动画快照Animated Sweep 由动画曲线创建几何体曲面*************************************Display 显示Geometry 几何体Backfaces 背面Lattice Points 车削点Lattice Shape 车削形Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴点Scale Pivots 缩放枢轴点Selection Handles 选定句柄NURBS Components NURBS 元素CVs CV 曲线Edit Points 编辑点Hulls 可控点Custom定制NURBS Smoothness NURBS 曲面光滑处理Hull 物体外壳Rough 边框质量Medium 中等质量Fine 精细质量Custom 定制Polygon Components 多边形元素Custom Polygon Display 定制多边形显示Fast Interaction 快速交错显示Camera/Light Manipulator 照相机/灯光操作器Sound 声音Joint Size 关节尺寸IK Handle Size IK 把手尺寸*******************************Window 窗口General Editors 通用编辑器Set Editor 系统设置编辑器Attribute Spread Sheet 属性编辑器Tool Settings 工具设置Filter Action Editor 滤镜动作编辑器Channel Control 通道控制信息Connection Editor 连接编辑器Performance Settings 性能设置Script Editor Script 编辑器Command Shell 命令窗口Plug-in Manager 滤镜管理器Rendering Editors 渲染编辑器Rendering Flags 渲染标记Hardware Render Buffer 硬件渲染缓冲区Render View 渲染视图Shading Groups Editor 阴影组编辑器Texture View 质地视图Shading Group Attributes 阴影组属性Animation Editors 动画编辑器Graph Editor 图形编辑器Dope SheetBlend Shape 融合形Device Editor 设备编辑器Dynamic Relationships 动态关系Attribute Editor 属性编辑器Outliner 框架Hypergraph 超图形Multilister 多功能渲染控制Expression Editor 表达式编辑器Recent Commands 当前命令Playblast 播放预览View Arangement 视图安排Four 四分3Top Split 上三分3 Left Split 左三分3 Right Split 右三分3 Bottom Split 底部三分2 Stacked 二叠分2 Side By Side 二平分Single 单图Previous Arrangement 前次安排Next Arrangement 下次安排Saved Layouts 保存布局Single Perspective View 单透视图Four View 四分图Persp/Graph/Hyper 透视/图形/超图形Persp/Multi/Render 透视/多功能/渲染Persp/Multi/Outliner 透视/多功能/轮廓Persp/Multi 透视/多功能Persp/Outliner透视/轮廓Persp/Graph 透视/图形Persp/SetEditor 透视/组编辑器EditLayouts 编辑布局Frame Selected in All Views 所有视图选定帧Frame All in All Views 所有视图的所有帧Minimize Application 最小化应用Raise Application Windows 移动窗口向前Options 可选项General Preferences 一般设置UI Preferences 用户界面设置Customize UI 定制用户界面Hotkeys 快捷键Colors 颜色Marking Menus 标记菜单Shelves 书架Panels 面板Save Preferences 保存设置Status Line 状态栏Shelf 书架Feedback Line 反馈栏Channel Box 通道面板TimeSlider 时间滑动棒RangeSlider 范围滑动棒Command Line 命令行***********************************Help Line 帮助行Show Only Viewing Panes 仅显示视图面板Show All Panes 显示所有面板Modeling 建模系统Primitives 基本物体Create NURBS 创建NURBS 物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Circle 圆Create Polygons 创建多边形物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Torus 面包圈Create Text 创建文本Create Locator 创建指示器Construction Plane 构造平面Create Camera 创建照相机Curves 创建曲线CV Curve Tool CV 曲线工具EP Curve Tool EP 曲线工具Pencil Curve Tool 笔曲线工具Add Points Tool 加点工具Curve Editing Tool 曲线编辑工具Offset Curve 曲线移动Offset Curve On Surface 曲线在表面移动Project Tangent 曲线切线调整Fillet Curve 带状曲线Rebuild Curve 重建曲线Extend Curve扩展曲线Insert Knot 插入节点Attach Curves 连接曲线Detach Curves 断开曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Reserse Curves 反转曲线Duplicate Curves 复制曲线CV Hardness 硬化曲线Fit B-spline 适配贝塔曲线****************Surfaces 曲面Bevel 斜角Extrude 凸出Loft 放样Planar 曲面Revolve 旋转Boundary 边界Birail 1 Tool 二对一工具Birail 2 Tool 二对二工具Birail 3+ Tool 二对三工具Circular Fillet 圆边斜角FreeformFillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces 编辑曲面Intersect Surfaces 曲面交叉Project Curve 投影曲线Trim Tool 修整曲线工具Untrim Surfaces 撤消修整Rebuild Surfaces 重建曲面Prepare For Stitch 准备缝合Stitch Surface Points 点缝合曲面Stitch Tool 缝合工具NURBS to Polygons NURBS 转化为多边形Insert Isoparms 添加元素Attach Surfaces 曲面结合Detach Surfaces 曲面分离Align Surfaces 曲面对齐Open/Close Surfaces 打开/关闭曲面Reverse Surfaces 反转曲面Polygones 多边形Create Polygon Tool 创建多边形工具Append to Polygon Tool 追加多边形Split Polygon Tool 分离多边形工具Move Component 移动元素Subdivide 多边形细化Collapse 面转点Edges边界Soften/Harden 柔化/硬化Close Border 关闭边界Merge Tool 合并工具Bevel斜角Delete and Clean 删除和清除Facets 面Keep Facets Together 保留边线Extrude 凸出Extract 破碎Duplicate复制Triangulate 三角分裂Quadrangulate 四边形合并Trim Facet Tool 面修整工具Normals 法向Reverse倒转法向Propagate传播法向Conform 统一法向Texture 质地Assign Shader to Each Projection 指定投影Planar Mapping 平面贴图Cylindrical Mapping 圆柱体贴图Spherical Mapping 球体贴图Delete Mapping 删除贴图Cut Texture 裁剪纹理Sew Texture 斜拉纹理Unite 联合Separate 分离Smooth 光滑Selection Constraints 选定限定工具Smart Command Settings 改变显示属性Convert Selection 转化选定Uninstall Current Settins 解除当前设定****************Animation 动画模块Keys 关键帧Settings设置关键帧Auto Key 自动设置关键帧Spline 样条曲线式Linear直线式Clamped 夹具式Stepped 台阶式Flat 平坦式Other 其他形式Set Driven Key 设置驱动关键帧Set 设置Go To Previous 前移Go To Next 后退Set Key 设置帧Hold Current Keys 保留当前帧Paths 路径Set Path Key 设置路径关键帧Attach to Path 指定路径Flow Path Object 物体跟随路径Skeletons 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学句柄工具IK Spline Handle Tool 反向动力学样条曲线句柄工具Insert Joint Tool 添加关节工具Reroot Skeleton 重新设置根关节Remove Joint 去除关节DisconnectJoint 解除连接关节Connect Joint连接关节Mirror Joint 镜向关节Set Preferred Angle 设置参考角Assume Preferred AngleEnable IK Solvers 反向动力学解算器有效EIk Handle Snap 反向动力学句柄捕捉有效ESelected IK Handles 反向动力学句柄有效DSelected IK Handles 反向动力学句柄无效Deformations 变形Edit Menbership Tool 编辑成员工具Prune Membership 变形成员Cluster 簇变形Lattice 旋转变形Sculpt 造型变形Wire 网格化变形Lattice 旋转Sculpt 造型Cluster 簇Point On Curve 线点造型Blend Shape 混合变形Blend Shape Edit 混合变形编辑Add 增加Remove 删除Swap 交换Wire Tool 网格化工具Wire Edit 网格编辑Add 增加Remove 删除Add Holder 增加定位曲线Reset 重置Wire Dropoff Locator 网线定位器Wrinkle Tool 褶绉变形工具Edit Lattice 编辑旋转Reset Lattice 重置旋转Remove Lattice Tweeks 恢复旋转Display I-mediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Skinning 皮肤Bind Skin 绑定蒙皮Detach Skin 断开蒙皮Preserve Skin Groups 保持皮肤组Detach Skeleton 分离骨骼Detach Selected Joints 分离选定关节Reattach Skeleton 重新连接骨骼Reattach Selected Joints 重新连接关节CreateFlexor 创建屈肌Reassign Bone Lattice Joint 再指定骨头关节Go to Bind Pose 恢复骨头绑定Point 关节Aim 目标Orient 方向Scale 缩放Geometry 几何体Normal 法向****************RenderingLighting 灯光Create Ambient Light 创建环境光Create Directional Light 创建方向灯Create Point Light 创建点光源Create Spot Light 创建聚光灯Relationship Panel 关系面板Light Linking Tool 灯光链接工具Shading 阴影Shading Group Attributes 阴影组属性Create Shading Group 创建阴影组Lambert 朗伯材质Phong Phong 材质Blinn 布林材质Other 其他材质Assign Shading Group 指定阴影组InitialParticleSE 初始粒子系统InitialShadingGroup 初始阴影组Shading Group Tool 阴影组工具Texture Placement Tool 纹理位移工具Render 渲染Render into New Window 渲染至新窗口Redo Previous Render 重复上次渲染Test Resolution 测试分辨率Camera Panel 照相机面板Render Globals 一般渲染Batch Render 批渲染Cancel Batch Render 取消批渲染Show Batch Render 显示批渲染Dynamics 动力学系统Settings 设置Initial State 初始状态Set For Current 当前设置Set For All Dynamic 设置总体动力学特性Rigid Body Solver 刚体解算器Dynamics Controller 动力学控制器Particle Collision Events 粒子爆炸Particle Caching 粒子缓冲Run-up and Cache 执行缓冲CacheCurrent Frame 缓冲当前帧Set Selected Particles 设置选定粒子Dynamics On 动力学开Dynamics Off 动力学关Set All Particles 设置所有粒子Particles All On When Run 执行时粒子系统开Auto Create Rigid Body 自动创建刚体Particles 粒子ParticleTool 粒子工具Create Emitter 创建发射器Add Emitter 增加发射器Add Collisions 增加碰撞AddGoal 增加目标Fields 场Create Air 创建空气动力场Create Drag 创建拖动场Create Gravity 创建动力场Create Newton 创建牛顿场Create Radial 创建辐射动力场Create Turbulence 创建震荡场Create Uniform 创建统一场Create Vortex 创建涡流场Add Air 增加空气动力场Add Newton 增加牛顿场Add Radial 增加辐射场Add Turbulence 增加震荡场Add Uniform 增加统一场Add Vortex 增加涡流场Connect连接Connect to Field 场连接Connect to Emitter 发射器连接Connect to Collision 碰撞连接Bodies 柔体和刚体Create Active Rigid Body 创建正刚体Create Passive Rigid Body 创建负刚体Create Constraint 创建约束物体Create Soft Body 创建柔体Create Springs 创建弹簧SetActive Key 设置正向正SetPassive Key 设置负向正Help帮助Product Information 产品信息Help 帮助。

Maya菜单中英文对照表

Maya菜单中英文对照表

Maya8.5菜单中英文对照表General 通用菜单Ⅰ.File 文件01.New Scene 新建场景02.Open Scene 打开场景03.Save Scene保存场景04.Save Scene As 另存场景为05.Save Preferences 保存首选项06.Optimize Scene Size 优化场景大小07.Import 导入08.Export All 全部导出09.Export Selection 导出选定项目10.View Image 查看图象11.View Sequence 查看序列12.Create Preference 创建参照13.Preference Editor 参照编辑器14.Project 工程New 新建Editor Current 编辑当前Set 设置15.Recent Files 最近使用的文件16.Recent Increments 最近增加17. Recent Projects 最近使用方案18.Exit 退出Ⅱ.Edit 编辑01.Undo 返回上一步操作02.Redo 返回上一步撤消的操作03.Repeat 重复执行上一次的操作04.Recent Commands List 最近使用命令列表05.Cut 剪切06.Copy 拷贝07.Paste 粘贴08.Keys 关键帧Cut Keys 剪切关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部FBIK关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定FBIK关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙09.Delete 删除10. Delete by Type 按类型删除History 历史记录Non-Deformer History 非变形器历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-Particle Expressions 非粒子表达式Constraints 约束Sounds 声音No Sounds available 没有可用的声音Rigid Bodies 刚体11. Delete All by Type 按类型全部删除History 历史记录Non-Deformer History 非变形器历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-Particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 丛集Sculpt Objects 雕刻物体Nonlinears 非线性Wires 线框Lights 灯光Cameras 摄象机Image Planes 图象平面Shading Groups and Materials 着色组和材质Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛发Strokes 笔划nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束12.Select Tool 选择工具sso Select Tool 套索选择工具14.Paint Selection Tool 绘图选择工具15. Select All 全选16.Deselect 取消选择17. Select Hierarchy 选择层级18.Invert Selection 反选19. Select All By Type 按类型全选Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 丛集Sculpt Objects 雕刻物体Wires 线框Transform 变换Geometry 几何体NURBS Curves NURBS曲线NURBS Surfaces NURBS曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图象平面Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛发Strokes 笔划Brushes 笔刷nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束20.Quick Select Sets 快速选择组No Quick Select Sets Defined 没有定义快速选择组21.Duplicate 复制22. Duplicate Special 复制特定23. Duplicate with Transform 以变换复制24.Group 成组25.Ungroup 解组26.Level of Detail 细节层级27.Parent 父子关系28. Unparent 取消父子关系Ⅲ.Modify 修改01.Transformation Tools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动/旋转/缩放工具Show Manipulator Tool 显示操纵器工具Default Oblect Manipulator 默认物体操纵器None 无Move 移动Rotate 旋转Scale 缩放Transform 变换Proportional Modification Tool 比例修改工具Soft Modification Tool 柔性修改工具02.Reset Transformations 重置变换03.Freeze Transformations 冻结变换04.Snap Align Objects 捕捉对齐物体Point to Point 点对点2 Points to 2 Points 2点对2点3 Points to 3 Points 3点对3点Align Objects 对齐物体05. Align Tool 对齐工具06. Snap Together Tool 捕捉在一起工具07.Evaluate Nodes 结算节点Evaluate All 全部结算Ignore All 全部忽略Ik Solvers Ik解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid Bodies 刚体Snapshots 快照08.Make Live 实时09.Center Pivot 中心轴10.Prefix Hierarchy Names 为层级名称添加前缀11.Search and Replace Names 搜索并置换名称12.Add Attribute 添加属性13.Edit Attribute 编辑属性14.Delete Attribute 删除属性15.Convert 转换NURBS to Polygons NURBS转多边形NURBS to Subdiv NURBS转细分Polygons to Subdiv 多边形转细分Subdiv to Polygons 细分转多边形Subdiv to NURBS 细分转NURBSPaint Effects to Polygons 笔刷特效转多边形Paint Effects to NURBS 笔刷特效转NURBSPaint Effects to Curves 笔刷特效转曲线Texture to Geometry 纹理转几何体Displacement to Polygons 置换转多边形Fluid to Polygons 流体转多边形16.Paint Scripts Tool 脚本绘图工具17. Paint Attributes Tool 属性绘图工具Ⅳ.Create 创建01.NURBS Primitives NURBS原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit On Completion 完成后退出02.Polygon Primitives 多边形原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 软管Helix 螺旋体Soccer Ball 足球Platonic Solids 理想固体Interactive Creation 交互创建Exit On Completion 完成后退出03.Subdiv Primitives 细分原始物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环04.Volume Primitives 体积原始物体Sphere 球体Cube 立方体Cone 圆锥体05.Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光06.Cameras 摄影机Camera 摄影机Camera and Aim 摄影机和瞄准Camera,Aim,and Up摄影机,瞄准,和向上07.CV Curve Tool CV曲线工具08.EP Curve Tool EP曲线工具09.Pencil Curve Tool 铅笔曲线工具10.Arc Tools 圆弧工具Three Point Circular ArcTwo Point Circular Arc11.Measure Tools 测量工具Distance ToolParameter ToolArc Length Tool12.Text 文本13.Adobe Illustrator Object Adobe Illustrator 物体14.Construction Plane 构造平面15.Locator 定位器16.Annotation 注解17.Empty Group 空组18.Sets 设置Set 设置Partition 分区Quick Select Set 快速选择设置Ⅴ.Display 显示01.Grid 网格02.Heads Up Display 题头显示Object Details 物体细节Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节Frame Rate 帧率Camera Names 摄影机名称View Axis 视图轴Origin Axis 原点轴Tool Message 工具信息03.UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Toolbox 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面元素04.Hide 隐藏Hide Selection 隐藏选定项目Hide Unselected Objects 隐藏未选定物体Hide Unselected CVs 隐藏未选定CVAll 全部Hide Geometry 隐藏几何体All 全部NURBS Surfaces NURBS曲面NURBS Curves NURBS曲线Polygon Surfaces 多边形曲面Deforming Geometry 变形几何体Subdiv Surfaces 细分曲面Strokes 笔划Stroke Path Curves 笔划路径曲线Stroke Control Curves 笔划控制曲线Hide Kinematics 隐藏运动学All 全部Joints 关节Ik Hendles IK控制柄Hide Deformers 隐藏变形器All 全部Lattices 晶格Sculpt Objects 雕刻物体Clusters 丛集Nonlinears 非线性Wrap Influences 包裹影响Smooth Skin Influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器05.Show 显示Show Selection 显示选定项目Show Last Hidden 显示最近隐藏All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体All 全部NURBS Surfaces NURBS曲面NURBS Curves NURBS曲线Polygon Surfaces 多边形曲面Deforming Geometry 变形几何体Subdiv Surfaces 细分曲面Strokes 笔划Stroke Path Curves 笔划路径曲线Stroke Control Curves 笔划控制曲线Show Kinematics 显示运动学All 全部Joints 关节IK Handles IK控制柄Show Deformers 显示变形器All 全部Lattices 晶格Sculpt Objects 雕刻物体Clusters 丛集Nonlinears 非线性Wrap Influences 包裹影响Smooth Skin Influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 新世代布料nRigids 新世代刚体Dynamic Constraints 动态约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器06.Wireframe Color 线框颜色07.Object Display 显示物体Template 冻结Untemplate 取消冻结Bounding Box 边界框No Bounding Box 无边界框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互08.Transform Display 变换显示Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴Scale Pivots 缩放枢轴Selection Handles 选定项目控制柄09.Polygons 多边形Backface Culling 背面消隐Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线Keep Vertices 保留顶点Vertices 顶点UVs UVUnshared UVs 不共享的UV Component IDs 部件标示码Vertices 顶点Edges 边线Faces 面UVs UVFace Normals 面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border Edges 纹理边界边线Edge Width 边线宽度Face Centers 面中心线Face Triangles 面三角格Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示10.NURBS NURBSCVs CVEdit Points 编辑点Hulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 面片中心线Surface Origins 曲面原点Custom 自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度11.Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVs UVNormals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器)Hull 外壳Rough 粗略Medium 中等Fine 精细12.Animation 动画Lattice Points 晶格点Lattice Shape 晶格图形Joint Size 关节大小Ik/FK Joint Size IK/FK关节大小Ik Handle Size IK控制柄大小Joint Labels 关节标签13.Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Select Camera or Light 选择摄影机或灯光Paint Effects Mesh Display 显示画笔特效网络Stroke Display Quality 笔划显示质量Ⅵ.Window 窗口01.General Editors 常规编辑器Component Editor 部件编辑器Attribute Spread Sheet 属性展开表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑器Blind Date Editor 遮挡数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器02.Rendering Editors 渲染编辑器Render View 渲染视图Render Settings 渲染设置Hypershade 超着色Render Layer Editor 渲染层编辑器Rendering Flags 渲染旗标Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲03.Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 追踪编辑器Dope Sheet 动画内幕表Blend Shape 融合图形Expression Editor 表达式编辑器Device Editor 设备编辑器04.Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Dynamic Relationships 动态关联Light Linking 灯光链接Light Centric 以灯光为准Object Centric 以物体为准UV Linking UV链接Texture Centric 以纹理为准UV Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接05.Settings/Preferences 设置/参数Preferences 参数Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 注标菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器06.Attribute Editor 属性编辑器07.Outliner 大纲08.Hypergraph:Hierarchy 超图表:层级09.Hypergraph:Connections 超图表:连接10.Paint Effects 画笔特效11.UV Texture Editor UV纹理编辑器12.Playblast 快速动画演示13.View Arrangement 视图排列Single Pane 单一窗格Two Panes Side by Side 两个窗格并排Two Panes Stacked 两个窗格层叠Three Panes Split Top 三窗格顶端分裂Three Panes Split Left 三窗格左侧分裂Three Panes Split Bottom 三窗格底端分裂Three Panes Split Right 窗格右侧分裂Four Panes 四窗格Previous Arrangement 上一排列Next Arrangement 下一排列14.Saved Layouts 保存的布局Single Perspective View 单一透视图Four View 四视图Persp/Hypergraph 透视图/超图表Persp/Graph/Hypergraph 透视图/图表/超图表Hypershade/Render/ Persp 超着色/渲染/透视图Hypershade/Outliner/ Persp 超着色/大纲/透视图Hypershade/ Persp 超着色/透视图Persp/ Outliner 透视图/大纲Persp/ Graph/ Outliner 透视图/图表/大纲Persp/Trax 透视图/追踪编辑器Persp/Trax/ Outliner 透视图/追踪编辑器/大纲Persp/ Graph 透视图/图表Persp/Relationship Editor 透视图/关联编辑器Persp/UV Texture Editor 透视图/UV纹理编辑器Script Edior/Persp 脚本编辑器/透视图Hypershade/Render/ Persp Vertical 超着色/渲染/透视图垂直Edit Layouts 编辑布局15.Save Current Layout 保存当前布局16.Frame All in All Views 在所有窗口中显示所有物体17.Frame Selection in All Views 在所有窗口中显示选定物体18.Minimize Application 应用程序最小化19.Raise Main Window 激活主窗口20.Raise Application Windows 激活应用程序窗口Polygons 多边形Ⅰ.Select 选择01.Object/Component 物体/部件02.Vertex 顶点03.Edge 边线04.Face 面05.UV UV06.Vertex Face 顶点面07.Select Edge Loop Tool 选择循环边线工具08. Select Edge Ring Tool 选择环形边线工具09. Select Shortest Edge Path Tool 选择边界边线工具10.Convert Selection 转换选定项目To Vertices 为顶点To Vertex Faces 为顶点面To UVs 为UVTo UV Shell 为UV壳To Uv Border 为UV边界To Shell 为壳To Shell Border 为壳边界To Edges 为边线To Edge Loop 为循环边线To Edge Ring 为环形边线To Contained Edges 为包含边线To Faces 为面To Face Path 为面路径To Contained Faces 为包含面11.Grow Selection Region 生长选定区域12.Shrink Selection Region 收缩选定区域13. Select Selection Boundary 选择选定项目的边界14. Select Contiguous Edges 选择邻近边线15. Select Using Constraints 使用约束选择Ⅱ.Mesh 网格bine 组合2.Separate 分开3.Extract 榨取4.Booleans 布尔运算Union 合并Difference 相减Intersection 相交5.Smooth 平滑6.Average Vertices 平均顶点7.Transfer Attributes 转移属性8.Paint Transfer Attributes Weights Tool 描绘转移属性权重工具9.Copy Mesh Attributes 拷贝网格属性10.Clipboard Actions 剪贴板属性Copy Attributes 拷贝属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板11.Reduce 减少12.Paint Reduce Weights Tool 描绘简化权重工具13.Cleanup 清理14.Triangulate 三角格15.Quadrangulate 四角格16.Fill Hole 填充洞17.Make Hole Tool 生成孔洞工具18.Create Polygon Tool 创建多边形工具19.Sculpt Geometry Tool 雕刻几何体工具20.Mirror Cut 镜像剪切21. Mirror Geometry 镜像几何体Ⅲ.Edit Mesh 编辑网格01.Keep Faces Together 保持面在一起02.Extrude 挤出03.Bridge 桥接04.Append to Polygon Tool 附加多边形工具05.Cut Faces Tool 剪切面工具06.Split Polygon Tool 分割多边形工具07.Insert Edge Loop Tool 插入循环边线工具08.Offset Edge Loop Tool 偏移循环边线工具09.Add Divisions 添加分割10.Transform Component 变换部件11.Flip Triangle Edge 翻转三角格边线12.Poke Face 拨开面13.Wedge Face 楔入面14.Duplicate Face 复制面15.Detach Component 分离部件16.Merge 合并17.Merge to Center 合并到中心线18.Merge Edge Tool 合并边线工具19.Delete Edge/Vertex 删除边线/顶点20.Chamfer Vertex 斜切顶点21.Bevel 倒角Ⅳ.Proxy 代理01.Subdiv Proxy 细分代理02.Remove Subdiv Proxy Mirror 移除细分代理镜像03.Crease Proxy Edge Tool 褶皱代理边线工具04.Toggle Proxy Display 切换代理显示05.Both Proxy and Subdiv Display 代理和细分显示Ⅴ.Normals 法线01.Vertex Normal Edit Tool 顶点法线编辑工具02.Set Vertex Normal 设置顶点法线03.Lock Normals 锁定法线04.Unlock Normals 解锁法线05.Average Normals 平均法线06.Set to Face 设置为面法线07.Reverse 倒转08.Conform 统一09.Soften Edge 软边线10.Harden Edge 硬边线11.Set Normal Angle 设置法线角度Ⅵ.Color 颜色01.Prelight 预设灯光02.Batch Bake 批量烘焙03.Assign New Vertex Bake Set 指定新顶点烘焙组04.Assign Existing Bake Set 指定现有的烘焙组No bakesets defined 没有定义烘焙组05.Edit Assigned Bake Set 编辑指定烘焙组06.Create Empty Color Set 创建空颜色组07.Delete Current Color Set 删除当前颜色组08.Rename Current Color Set 重命名当前颜色组09.Modify Current Color Set 修改当前颜色组10.Color Set Editor 颜色组编辑器11.Set Keyframe for Vertex Color 设置顶点颜色的关键帧12.Apply Color 应用颜色13.Paint Vertex Color Tool 描绘顶点颜色工具14.Toggle Display Colors Attribute 切换显示颜色属性15.Color Material Channel 颜色材质通道None 无Ambient 环境光Ambient+Diffuse 环境光+漫反射Diffuse 漫反射Specular 高光Emission 发射16.Material Blend Setting 材质混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate2x 调整两倍Ⅶ.Create UVs 创建UV01.Planar Mapping 平面贴图02.Cylindrical Mapping 圆柱形贴图03.Spherical Mapping 球形贴图04.Automatic Mapping 自动贴图05.Create UVs Based On Cemera 创建基于摄影机的UV06.Best Plane Texturing Tool 最佳平面纹理工具07.Assign Shader to Eath Projection 指定着色器到每一个投影08.Ceate Empty UV Set 创建空的UV组09.Copy UVs to UV Set 拷贝UV到UV组No Object Selected 没有选择任何物体Copy Into New UV Set 拷贝到新UV组10.Set Current UV Set 设置当前UV组11.Rename Current UV Set 重命名当前UV组12.Delete Current UV Set 删除当前UV组Ⅷ.Edit UVs 编辑UV01.Normalize 规格化02.Unitize 整合03.Flip 翻转04.Rotate 旋转05.Grid 网格06.Align 对齐07.Warp Image 歪曲图象08.Map UV Border 映射UV边界09.Straighten UV Border 拉直UV边界10.Relax 释放11.Unfold 删除折叠yout 布局13.Cut UV Edges 剪切UV边界14.Split UVs 分割UV15.Sew UV Edges 缝合UV边界16.Move and Sew UV Edges 移动并缝合UV边线17.Merge UVs 合并UV18.Delete UVs 删除UV19.UV Texture Editor UV纹理编辑器Surface 曲面Ⅰ.Edit Curves 编辑曲线01.Duplicate Surface Curves 复制曲面曲线02.Attach Curves 连接曲线03.Detach Curves 分离曲线04.Align Curves 对齐曲线05.Open/Close Curves 打开/关闭曲线06.Move Seam 移动接缝07.Cut Curves 剪切曲线08.Intersect Curves 相交曲线09.Curve Fillet 曲线圆角10.Insert Kont 插入节点11.Extend 伸展Extend Curve 伸展曲线Extend Curve On Surface 伸展曲面上曲线12.Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移曲面上曲线12.Reverse Curve Direction 倒转曲线方向13.Rebuild Curve 重建曲线14.Fit B-spline 适配B样条15.Smooth Curve 平滑曲线16.CV Hardness CV硬化17.Add Points Tool 添加点工具18.Curve Editing Tool 曲线编辑工具19.Project Tangent 投影切线20.Modify Curves 修改曲线Lock Length 锁定长度Unlock Length 解锁长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率21.Selection 选定项目Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CVSelect Last CV on Curve 选择最后一个曲线上的CVCluster Curve 丛集曲线Ⅱ.Surfaces 曲面01.Revolve 旋转02.Loft 放样03.Planar 平面04.Extrude 挤出05.Birail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具06.Boundary 边界07.Square 正方形08.Bevel 倒角09.Bevel Plus 增强倒角Ⅲ.Edit NURBS 编辑NURBS01.Duplicate NURBS Patches 复制NURBS面片02.Project Curve on Surface 投影曲线在曲面上03.Intersect Surfaces 相交曲面04.Trim Tool 修整工具05.Untrim Surfaces 取消修整曲面06.Booleans 布尔运算Union Tool 合并工具Difference Tool 相减工具Intersection Tool 相交工具07.Attach Surfaces 连接曲面08.Attach Without Moving 连接而不移动09.Detach Surfaces 分离曲面10.Align Surfaces 对齐曲面11.Open/Close Surfaces 打开/关闭曲面12.Move Seam 移动接缝13.Insert Isoparms 插入结构线14.Extend Surfaces 伸展曲面15.Offset Surfaces 偏移曲面16.Reverse Surface Direction 倒转曲面方向17.Rebuild Surfaces 重建曲面18.Round Tool 圆角工具19.Surface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角融合工具20.Stitch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合21.Sculpt Geometry Tool 雕刻几何体工具22.Surface Editing 曲面编辑Surface Editing Tool 曲面编辑工具Break Tangent 断开切线Smooth Tangent 平滑切线23.Selection 选定项目Grow CV Selection 生长CV选定项目Shrink CV Selection 收缩CV选定项目Select CV Selection Boundary 选择CV选定项目边界Select Surface Border 选择曲面边界Ⅳ.Subdiv Surfaces 细分曲面01.Texture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 布局UV02.Full Crease Edge/Vertex 完整褶皱边线/顶点03.Partial Crease Edge/Vertex 部分褶皱边线/顶点04.Uncrease Edge/Vertex 取消褶皱边线/顶点05.Mirror 镜像06.Attach 连接07.Match Topology 匹配拓扑08.Clean Topology 清除拓扑09.Collapse Hierarchy 塌陷层级10.Standard Mode 标准模式11.Polygon Proxy Mode 多边形代理模式12.Sculpt Geometry 雕刻几何体工具13.Convert Selection to Faces 转换选定物体为面14.Convert Selection to Edges 转换选定物体为边线15.Convert Selection to Vertices 转换选定物体为顶点16.Convert Selection to UVs 转换选定物体为UV17.Refine Selected Components 精致选定部件18.Select Coarser Components 选择粗糙部件19.Expand Selected Components 扩展选定部件ponent Display Level 部件显示级别Finer 精细Coarser 粗糙Base 基本ponent Display Filter 部件显示过滤器All 全部Edits 编辑Dynamics 动力学Ⅰ.Particles 粒子01.Particle Tool 粒子工具02.Create Emitter 创建发射器03.Emit from Object 从物体发射e Selected Emitter 使用选定发射器05.Per-Point Emission Rates 每点发射速率06.Make Collide 使碰撞07.Particle Collision Event Editor 粒子碰撞事件编辑器08.Goal 标的09.Instancer(Replacement) 实例器(置换)10.Sprite Wizard 精灵向导11.Connect to Time 连接到时间Ⅱ.Fluid Effects 流体特效01.Create 3D Container 创建三维容器02.Create 2D Container 创建二维容器03.Add/Edit Contents 添加/编辑内容Emitter 发射器Emit From Object 从物体发射Gradients 渐变Paint Fluids Tool描绘流体工具With Curve 带有曲线Initial States 初始状态04.Create 3D Container With Emitter 创建带有三维发射器的容器05.Create 2D Container With Emitter 创建带有二维发射器的容器06.Get Fluid Example 获取流体范例07.Get Ocean/Pond Example 获取海洋/池塘范例08.Ocean 海洋Create Ocean 创建海洋Add Preview Plane 添加预览平面Create Wake 创建激发Add Ocean Surface Locator 添加海洋曲面定位器Add Dynamic Locator 添加动态定位器Add Boat Locator 添加船舶定位器Add Dynamic Buoy 添加动态浮力Float Selected Objects 漂浮选定物体Make Boats 生成船舶Make Motor Boats 生成马达船舶09.Pond 池塘Create Pond 创建池塘Create Wake 创建激发Add Pond Surface Locator 创建池塘曲面定位器Add Dynamic Locator 添加动态定位器Add Boat Locator 添加船舶定位器Add Dynamic Buoy 添加动态浮力Float Selected Objects 漂浮选定物体Make Boats 生成船舶Make Motor Boats 生成马达船舶10.Extend Fluid 伸展流体11.Edit Fluid Resolution 编辑流体分辨率12.Make Collide 使碰撞13.Make Motion Field 生成拖动场14.Set Initial State 设置初始状态15.Clear Initial State 清除初始状态16.Save States As 另存状态为17.Create Cache 创建缓存18.Append to Cache 附加到缓存19.Replace Cache Frame 置换缓存帧20.Truncate Cache 截短缓存21.Delete Cache 删除缓存Ⅲ.Fields 场01.Air 空气02.Drag 拖动03.Gravity 重力04.Newton 牛顿05.Redial 辐射06.Turbulence 湍流07.Uniform 统一08.Vortex 旋涡09.Volume Axis 体积轴e Selected as Source of Field 使用选定作为场的来源11.Affect Selected Objects 影响选顶物体Ⅳ.Soft/Rigid Bodies 柔体/刚体01.Create Active Rigid Body 创建活动刚体02.Create Passive Rigid Body 创建被动刚体03.Create Nail Constraint 创建钉子约束04.Create Pin Constraint 创建栓约束05.Create Hinge Constraint 创建铰链约束06.Create Spring Constraint 创建弹簧约束07.Create Barrier Constraint 创建栅栏约束08.Set Active Key 设置活动关键帧09.Set Passive Key 设置被动关键帧10.Break Rigid Body Connections 断开刚体连接11.Create Soft Body 创建柔体12.Create Springs 创建弹簧13.Paint Soft Body Weights Tool 描绘柔体权重工具Ⅴ.Effects 特效01.Create Fire 创建火焰02.Create Smoke 创建烟雾03.Create Fireworks 创建烟花04.Create Lightning 创建闪电05.Create Shatter 创建粉碎06.Create Curve Flow 创建曲线流体07.Create Surface Flow 创建曲面流体08.Delete Surface Flow 删除曲面流体Ⅵ.Solvers01.Initial StateSet for SelectedSet for All Dynamic02.Rigid Body Solver Attributes03.Current Rigid SolverNo Rigid Solvers found04.Create Rigid Body Solver05.Set Rigid Body Interpenetration06.Set Rigid Body Collision07.Memory CachingEnableDisableDelete08.Create Particle Disk Cache09.Edit Oversampling or Cache Settings10.Interactive PlaybackⅦ.Hair01.Create Hair02.Scale Hair Tool03.Paint Hair Follicles04.Paint Hair TexturesBaldnessHair ColorSpecular Color05.Get Hair Example06.DisplayCurrent PositionStart PositionRest PositionCurrent and StartCurrent and RestAll Curves。

最全Maya菜单中英对照表

最全Maya菜单中英对照表

2017Maya菜单中英文对照表File文件New Scene 建立新场景Open Scene 打开场景Save Scene 保存场景Save Scene As 另存场景为Archive Scene 存档场景Save Preferences 保存参数Optimize Scene Size 优化场景尺寸 Import 导入Export All 全部导出Export Selection 导出选定项目Export Proxy ContainerView Image 查看图像View Sequence 查看序列帧Create Reference 创建参照Reference Editor 参照编辑器Project 方案New 新建Edit Current 编辑当前Set 设置Recent Files 最近使用文件 Recent Increments 最近增加Recent Projects 最近使用方案 Exit 退出Edit编辑Undo 取消上一次操作 Redo 恢复上一次操作Repeat 重复最后一次操作Recent Commands List 最近使用命令列表Cut 剪切Copy 复制Paste 粘贴Keys 关键帧Cut Keys 剪切关键帧Copy Keys 复制关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部完整躯体关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定完整躯体IK关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙Delete 删除Delete by Type 根据类型删除History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Containers 容器Rigid Bodies 刚体Delete All by Type 根据类型删除所有History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Nonlinears 非线性Wires 网格Lights 灯光Cameras 摄影机Image Planes 图板Shading Groups and Materials 阴影组和材质ContainersParticles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮1 / 21Strokes 笔划nCloths 布料nParticles 粒子nRigids 刚体Dynamic Constraints 动力学约束Select Tool 选择工具Lasso Selection 套索选择工具Paint Selection Tool 绘图选择工具Select All 选择所有Deselect 取消选择Invert Selection 反选Select Hierarchy 选择层级Select All by Type 根据类型选择所有 Joints 关节IK Handles 逆向运动控制柄Lattices 晶格Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 曲线NURBS Surfaces NURBS 曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图板Containers 容器Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划Brushes 笔刷nCloths 布料nParticles 粒子nRigids 刚体Dynamic Constraints 动力学约束Quick Select Set快速选择组Duplicate 复制Duplicate Special 复制特定Duplicate with Transform 以变换复制Transfer Attribute ValuesGroup 成组Ungroup 解组Lever of Detail 细节层级Group 创建细节层级Ungroup 取消细节层级Parent 父子关系Unparent 取消父子关系Modify修改Transformation Tools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动/旋转/缩放工具Show Manipulator Tool 显示操纵器工具Default Object Manipulator 默认物体操纵器Proportional Modification Tool 比例修改工具Soft Modification Tool 柔性修改工具Reset Transformations 重设变换Freeze Transformations 冻结变换Snap Align Objects 捕捉对齐物体Point to Point 点对点捕捉对齐物体2 Points to 2 Points 两点对两点3 Points to 3 Points 三点对三点Align Objects 对齐物体Position Along Curve 沿曲线放置Align Tool 对齐工具Snap Together Tool 捕捉聚集工具Evaluate Nodes 解算节点Evaluate All 全部解算Ignore All 全部忽略IK Solvers IK解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nParticles 粒子nRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid bodies 刚体Snapshots 快照2 / 21Make Live 物体表面捕捉Center Pivot 中心枢轴Prefix Hierarchy Names 为层级名称添加前缀Search and Replace Names 搜索并替换名称Add Attribute 添加属性Edit Attribute 编辑属性Delete Attribute 删除属性Convert 转换NURBS to Polygons 转换NURBS为多边形NURBS to Subdiv 转换NURBS为细分Polygons to Subdiv 转换多边形为细分Smooth Mesh Preview to Polygons 光滑网格预览转换为多边形Polygon Edges to Curve多边形转换为曲线Subdiv to Polygons 细分转换为多边形Subdiv to NURBS 细分转换为NURBSPaint Effects to Polygons 画笔特效转换为多边形Paint Effects to NURBS 画笔转换为NURBSPaint Effects to Curves 画笔特效转换为曲线 Texture to Geometry 纹理转换为几何体Displacement to Polygons 置换转换为多边形 Fluid to Polygons 流体转换为多边形nParticle to Polygons 粒子转换为多边形Instance to object 实例转换为对象Replace Objects 转换物体Paint Scripts Tool 脚本绘图工具Paint Attributes Tool 属性绘图工具Create 创建NURBS Primitives 标准NURBSSphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit on Completion 完成后退出Polygon Primitives 标准多边形Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 管状体Helix 螺旋体Soccer Ball 足球Platonic Solids 多面实体Interactive Creation 交互创建Exit on Completion 完成后退出Subdiv Primitives 标准细分Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Volume Primitives 标准体积Sphere 球体Cube 立方体Cone 圆锥体Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光Cameras 摄影机Camera 摄影机Camera and Aim 带目标点的摄影机Camera,Aim and Up 带目标点和旋转轴的摄影机Stereo Camera 立体摄影机CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool 铅笔曲线工具Arc Tools 圆弧工具Three Point Circular Arc 三点圆弧Two Point Circular Arc 两点圆弧Measure Tools 测量工具Distance Tool 距离工具Parameter Tool 参数工具3 / 21Arc Length Tool 弧线长度工具Text 文本Adobe® Illustrator® Object Illustrator物体Construction Plane 构造平面Locator 定位器Annotation 注释Empty Group 空组Sets 组Set 组Partition 分区Quick Select Set 快速选择组Display显示Grid 栅格Heads Up Display 题头显示Select Details 选择细节Object Details 物体细节Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节FBIK details 完整躯体IK细节Frame Rate 帧速率Current Frame 当前的骨架Current Container 当前的容器Camera Names 摄影机名称Focal Length 焦距长度View Axis 视图轴Origin Axis 原始轴View Cube 立方体视图Tool Message 工具提示UI Elements 用户界面元素 Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Tool Box 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/图层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面Hide 隐藏Hide Selection 隐藏选定对象Hide Unselected Objects 隐藏未选定对象Hide Unselected CVs 隐藏未选择的CVAll 全部Hide Geometry 隐藏几何体Hide Kinematics 隐藏运动学对象Hide Deformers 隐藏变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticles 粒子nRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Show 显示Show Selection 显示选定对象Show Last Hidden 显示上次隐藏的对象All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体Show Kinematics 显示运动学对象Show Deformers 显示变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Wireframe Color 线框颜色4 / 21Object Display 对象显示Template 冻结Untemplate 取消冻结Bounding Box 边框No Bounding Box 无边框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器 Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互Transform Display 变换属性显示Local Rotation Axes 局部旋转坐标Rotate Pivots 旋转中心点Scale Pivots 缩放中心点Selection Handles 选定项目手柄Polygons 多边形Backface Culling 消隐背面Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线Keep Vertices 保留节点Vertices 节点Vertex Size 节点尺寸Crease Vertices 折叠节点UVs UV点Unshared UVs 不共享的UV点UV Size UV尺寸Component IDs 部件标识码Vertices 顶点Edges 边线 Faces 面UVs UV点Face Normals 表面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border 纹理边界边线Edge Width 边线宽度Face Centers 面中心线Face Triangles 三角面Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示NURBS NURBS显示CVs CV点Edit Points EP 编辑EP点Hulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 片面中心线Surface Origins 曲面原点Custom自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVs UV点Normals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器)Hull 外壳Rough 粗略Medium 中等Fine 精细Animation 动画Lattice Points 晶格点Lattice Shape 晶格的网格Joint Size 关节大小IK/FK Joint Size IK/FK关节大小IK Handle Size IK手柄大小Joint Labels 关节标签Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Paint Effects Mesh Display 显示画笔特效网格Stroke Display Quality 笔划显示质量Window窗口General Editors 常规编辑器Component Editor 部件编辑器5 / 21Attribute Spread Sheet 属性展开表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑Asset Editor 资源编辑器Blind Data Editor 盲区数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器Rendering 渲染编辑器Render view 渲染视图Render Settings 渲染设置Hypershade 超级着色器Mental ray 渲染光线Approximation Editor 近似编辑器Custom Text Editor 自定义文本编辑器Map Visualizer 贴图观测器Shader Manager 着色器管理器Render Layer Editor 渲染层编辑器Custom Stereo Rig Editor 自定义立体装配编辑器Rendering Flags 渲染标记Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 角色动画编辑器Dope Sheet 动画内幕表Blend Shape 融合图形 Expression Editor 表达式编辑器Device Editor 装置编辑器Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Render Pass Sets 渲染通道设置Animation Layers 分层动画Dynamic Relationships 动态关联Light Linking 灯光链接Light-Centric 以灯光为准Object-Centric 以物体为准UV Linking UV链接Texture-Centric 以纹理为准UV-Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接Settings/Preferences 设置/参数Preferences 首选Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 标记菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器Attribute Editor 属性编辑器Outliner 大纲Hypergraph: Hierarchy 超图表:层级Hypergraph: Connections 超图表:连接Paint Effects 画笔特效UV Texture Editor UV纹理编辑器Playblast 快速动画演示View Arrangement 视图排列Single pane 单一窗格Two Panes Side by Side 两个窗格并排Three Panes Split Top 两个窗格层叠Three Panes Split Left 三窗格左侧分割Three Panes Split Bottom 三窗格底端分割Three Panes Split Right 三窗格右侧分割Four Panes 四窗格Previous Arrangement 上一列表Next Arrangement 下一列表Saved Layouts 保存的布局Save Current Layout 保存当前布局Frame All in All Views 在所有窗口中显示所有物体Frame Selection in All Views 在所有窗口中显示选定物体Minimize Application 应用程序最小化Raise Main Window 激活主窗口Raise Application Windows 激活应用程序窗口6 / 21Assets 资源Create Container 创建容器Add to Container 添加到容器Remove from Container 从容器中移除Asset Editor 资源编辑器Publish to Container 发布在容器中Unpublish from Container 不发布在容器中Node Publishing 节点发布Publish as Root Transform 发布为根变换 Publish Parent Anchor 发布父物体锚点Publish Child Anchor 发布子物体锚点Node Unpublishing 节点不发布Unpublish Root Transform 取消根变换Unpublish Parent Anchor 不发布父物体锚点Unpublish Child Anchor 不发布子物体锚点Set Current Container 设置当前容器 Select Container Contents 选择容器内容 Lock Unpublished Attributes 锁定未发布的属性Unlock Unpublished Attributes 不锁定未发布的属性Animate 动画Set Key 设置关键帧Set Breakdown 设置分画帧Hold Current Keys 保持当前关键帧Set Driven Key 设置以驱动关键帧Set 设置Go to Previous 转到上一关键帧Go to Next 转到下一关键帧Set Transform Keys 设置变换关键帧Translate 转换Rotate 旋转Scale 缩放IK/FK Keys 正向/反向动力学关键帧Set IK/FK Key 设置IK/FK关键帧Enable IK Solver 启用IK解算器Connect to IK/FK 连接到IK/FKMove IK to FK 移动IK到FKSet Full Body IK Keys 设置全身IK关键帧Set Blend Shape Target Weight Keys 设置融合图形目标权重关键帧Create Clip 创建剪辑Create Pose 创建姿势Ghost Selected 幻像选择Unghost Selected 取消选择物体的幻像Unghost All 取消所有幻像Create Motion 创建运动轨迹Create Animation Snapshot 创建动画快照Update Motion Trail/Snapshot 更新动画轨迹/快照Create Animated Sweep 创建动画扫描Motion Paths 动画路径Set Motion Path Key 设置路径关键帧Attach to Motion Path 创建路径动画Flow Path Object 跟随路径物体Turntable创建旋转平台Geometry Cache 几何体缓存Create New Cache 创建新缓存Import Cache 导入缓存Export Cache 导出缓存Disable All Caches On Selected 禁用选定的所有缓存Enable All Caches On Selected 启用选定的所有缓存Replace Cache 替换缓存Merge Caches 合并缓存Delete Caches 删除缓存Append to Cache 扩展缓存Replace Cache Frame 替换缓存帧Delete Cache Frame 删除缓存帧Delete History Ahead Of Cache 删除在缓存前面的历史Paint Cache Weights Tool 绘制缓存权重工具Create Deformers 创建变形器Blend Shape 混合图形Lattice 晶格Wrap 包裹7 / 21Cluster 簇Soft Modification 软修改Nonlinear 非线性变形Bend 弯曲变形Flare 扩张变形Sine 正弦变形Squash 挤压变形Twist 扭曲变形Wave 波形变形Sculpt Deformer 雕刻变形器Jiggle Deformer抖动变形器Jiggle Disk Cache 抖动磁盘缓存Jiggle Disk Cache Attributes 抖动磁盘组成属性 Wire Tool 线框工具Wire Dropoff Locator 线框离散定位器Wrinkle Tool 褶皱工具Point On Curve曲线上的点Edit Deformers 编辑变形器Edit Membership Tool 编辑元素工具Prune Membership 剪除变形组元素Cluster 簇Lattice 晶格Sculpt 雕刻Wire 线框Blend Shape 混合变形Add 添加Remove 移除Swap 交换 Bake Topology to Targets 烘焙物体到目标物体Lattice 晶格变形Reset Lattice 重设晶格Remove Lattice Tweaks 移除晶格扭曲Wrap 包裹变形Add Influence 添加影响Remove Influence 移除影响Wire 线框变形Add 添加Remove 移除Add Holder 添加定位器Reset 重设Show Base Wire 显示基本线框Parent Base Wire 与基本线框成组Display Intermediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Paint Blend Shape Weights Tool 使用画笔工具调整混合变形权重Paint Cluster Weights Tool 使用画笔工具调整簇变形权重Paint Jiggle Weights Tool 使用画笔工具调整抖动权重Paint Wire Weights Tool 使用画笔工具调整线框权重Paint Set Membership Tool 画笔组成员工具Skelton 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学手柄工具IK Spline Handle Tool 反向动力学曲线手柄控制器Insert Joint Tool 插入关节工具Reroot Skeleton 重建根关节Remove Joint 移除关节Disconnect Joint 断开关节Connect Joint 连接关节Mirror Joint 镜像关节Orient Joint 定向关节Retargeting 重新定位目标Set Neutral Pose 设定中间姿势Retarget Skeleton 重设目标骨骼Go to Neutral Pose 转到中间姿势Joint Labelling 关节标签Add Retargeting Labels 添加重建标签Add FBIK Labels 添加完整躯体IK标签Toggle Selected Labels 切换所选标签Show All Labels 显示全部标签Hide All Labels 隐藏全部标签Rename Joints From Labels 关节以标签名称命名Label Based on Joint Names 标签以关节名称命名Full Body IK 全身IK系统Add Full Body IK 添加完整躯体IKAdd Auxiliary Effectors 添加辅助效果器Add Auxiliary Pivot 添加辅助枢轴点Activate Auxiliary Pivot 激活辅助枢轴点Change Auxiliary Pivot Placement 改变辅助枢轴点放置Show FBIK FK Skeleton 显示完整躯体IK/FK骨8 / 21骼Hide FBIK FK Skeleton 隐藏完整躯体IK/FK骨骼Add Floor Contact Plane 添加限制平面Go to Stance Pose 恢复到初始姿势Add Missing Effectors 添加缺少的控制器Body Part Autoload 躯体部分自动加载Get FBIK Example 获取完整躯体IK范例Set Preferred Angle 设置首选角度Assume Preferred Angle 采用首选角度Enable IK Handle Snap 启用IK控制手柄捕捉Enable IK/FK Control 启用IK和FK控制Enable Selected IK Handles 启用选定IK控制手柄 Disable Selected IK Handles 禁用选定IK控制手柄Skin 皮肤Bind Skin 绑定皮肤Smooth Bind 柔性绑定Rigid Bind 刚性绑定Detach Skin 分离皮肤Go to Bind Pose 转到绑定姿势Edit Smooth Skin 编辑柔性皮肤Add Influence 添加影响Remove Influence 移除影响Set Max Influences 设置最大影响Move Skinned Joints Tool 移动皮肤关节工具 Paint Skin Weights Tool 绘画皮肤权重工具Export Skin Weight Maps 导出皮肤权重贴图Import Skin Weight Maps 导入皮肤权重贴图 Mirror Skin Weights 镜像皮肤权重Copy Skin Weights 复制皮肤权重Smooth Skin Weights 平滑皮肤权重Reset Weights to Default 恢复默认权重Prune Small Weights 去除细微权重Remove Unused Influences 移除未使用的影响Disable Weight Normalization 禁用权重规格化Enable Weight Normalization 启用权重规格化Normalize Weights 规格化权重Substitute Geometry 替换几何体Edit Rigid Skin 编辑刚性皮肤Create Flexor 创建屈肌Copy Flexor 复制屈肌Reassign Bone Lattice Joint 重新指定骨骼晶格关节Preserve Skin Groups 保留皮肤组Constrain 约束Point 点约束Aim 目标约束Orient 方向约束Scale 缩放约束Parent 父子约束Geometry 几何体约束Normal 法线约束Tangent 切线约束Pole Vector 极向量约束Remove Target 移除约束Set Rest Position 设定静止位置Modify Constrained Axis 修改约束轴向Character 角色Create Character Set 创建角色组Create Subcharacter Set 创建子角色组Character Mapper 角色贴图器Attribute Editor 属性编辑器Add to Character Set 添加到角色Remove from Character Set 从角色组移除Merge Character Sets 合并角色组Select Character Set Node 选择角色组节点Select Character Set Members 选择角色组成员Select Current Character Set 设置当前角色组Redirect 改变方向Muscle 肌肉Muscles/Bones 肌肉/骨头Muscle Creator 肌肉创建器Convert Surface to Muscle/Bone 转换曲面到肌肉/骨头Make Capsule 创建胶囊Make Capsule with End Locator 创建带有末端定位器的胶囊Add End Locator to Capsule 添加末端定位器到胶囊Generate Polygon Cylinders from Capsules 从胶囊生成多边形圆柱9 / 2110 / 21Delete Muscle Jiggle Cache 删除肌肉抖动/缓存Fix Invalid Muscle Control 修整无效肌肉对象节点Simple Muscles 简单肌肉 Muscle Builder 肌肉构建器 Set Muscle Parameters 设置肌肉参数Apply Muscle Spline Deformer 应用肌肉样条变形器Custom Muscle Shapes 自定义肌肉形状Reset Base Pose for Muscle Spline Deformer 重置肌肉样条变形器的基本姿势 ApplyMuscleStretchDeformer 应用肌肉拉伸变形器 Skin Setup 皮肤设置 ApplyMuscleSystemSkinDeformer 应用肌肉系统皮肤变形器 Convert Smooth Skin to Muscle System 转换平滑皮肤到肌肉系统Re-Initialize Setup Data on Muscle System 重新初始化肌肉系统的设置数据 Bind FatonMuscleSystem 在肌肉系统上结合脂肪Auto-Fix InvalidStickyBindPoints 自动修整无效的粘连结合点Auto-Fix Deleted/Missing Muscle 自动修整删除的/丢失的肌肉SafeDeleteHistory 安全删除历史 Disconnect allMuscleObjects 断开所有肌肉对象 Disconnect allMuscleDirections 断开所有肌肉方向 Disconnect allMuscleDisplaces 断开所有肌肉置换 Disconnect all Muscle Smart Collides 断开所有肌肉智能碰撞 Setup for Relative Sticky Deformation 设置相关粘连变形Set Selected Muscles/Bones as Not Relative 以非相关的方式设所选肌肉Set Selected Muscles/Bones as Relative 骨头为相关的Muscle Objects 肌肉对象 ConnectSelectedMuscleObjects 连接所选肌肉对象Disconnect Selected Muscle Objects 断开所选肌肉对象 Delete SelectedMuscleObjects 删除所选肌肉对象Reset Base Pose for Selected Muscle Object为所选肌肉对象重置基本姿势 Create Base for Selected Muscle Objects 为所选肌肉对象创建基本对象Re-Bind Sticky for Selected Muscle Objects为所选择的肌肉重新对象结合粘连Visualize Sticky Bind Distance for SelectedMuscle Objects为所选择的肌肉对象可视化粘连结合距离Paint Muscle Weights 绘制肌肉权重Weighting 权重Apply Default Weights 应用默认权重Load/Save Weughts 加载/保存权重Mirror Weights 镜像权重 Transfer Weights 传递权重 Prune Weights 精简权重 Direction 方向Make Muscle Direction 创建肌肉方向 Connect Selected Muscle Directions 连接所选肌肉方向 Disconnect Selected Muscle Directions 断开所选肌肉方向 Displace 置换Create Muscle Displace 创建肌肉置换Connect Selected Muscle Displace nodes 连接所选肌肉置换节点DisconnectSelectedMuscleDisplace断开所选肌肉置换节点Connect NURBS Curve to Muscle Displace连接NURBS 曲线到肌肉置换Disconnect NURBS Curve from Muscle Displace 从肌肉置换中断开NURBS 曲线CreateMayaMuscleShaderNetwork创建Maya 肌肉着色器网络 Create Mental Ray mib_cMuscle Shader Network创建光线渲染器网络Smart Collision 智能碰撞Create Muscle Smart Collide 创建肌肉智能碰撞Connect Selected Muscle Smart Collide nodes 连接所选择的肌肉智能碰撞节点Disconnect Selected Muscle Smart Collide nodes断开所选择的肌肉智能碰撞节点Self/Multi Collision 自身/多重碰撞Self Collision Grouping 自碰撞组Apply Muscle Multi Collide Deformer 应用肌肉多重碰撞变形器Rig Selected for Keep Out 为KeepOut装配选项Connect Muscles to Keep Out 将肌肉连接到KeepOutDisconnect Muscles from Keep Out 从KeepOut断开肌肉Caching 缓存Set Location of 设置文件缓存位置Create Cache 创建缓存Delete Node Cache 删除节点缓存Delete Per-Point Skin Jiggle Cache 删除每点蒙皮抖动缓存Selection 选择Select connected muscle Objects from selected muscle Systems从选定的肌肉系统中选择连接的肌肉对象Select connected muscle Directions from selected muscle Systems从选定的肌肉系统中选择连接的肌肉方向Select connected muscle Systems from selectedmuscle Objects从选定的肌肉对象中选择连接的肌肉系统Select connected muscle Systems from muscleDirectons从选定的肌肉方向中选择连接的肌肉系统Bonus Rigging 额外装配Create Muscle Spline 创建肌肉样条Surface Attach 曲面依附Fix Surface attach to allow for Poly Smooth 修正曲面依附到允许的平滑多边形Polygons 多边形Select 选择Object/Component 选择物体/部件Vertex 选择顶点Edge 选择边线Face 选择面UV 选择UVVertex Face 选择顶点面Select Edge Loop Tool 选择循环边线工具Select Edge Ring Tool 选择环形边线工具Select Border Edge Tool 选择边界边线工具Select Shortest Edge Path Tool 选择最短路径Convert Selection 转换选定项目为To Vertices 顶点To Vertex Faces 顶点面To UVs UV坐标To UV Shell UV外壳To UV Border 有UV的边界To Shell 外壳To Shell Border 壳边界To Edges 边线To Edge Loop 循环边线To Edge Ring 环形边线To Contained Edges 所包含的边线To Faces 面To Face Path 当前选择对象路径的面To Contained Faces 所包含的面Grow Selection Region 增加选择单元Shrink Selection Region 减少选择单元Select Selection Boundary 选择单元边界Select Contiguous Edges 选择连续边Select Using Constraints 选择约束Mesh 网格Combine 合并Separate 分离Extract 榨取(破碎)Booleans 布尔运算Union 合集Difference 差集Intersection 交集11 / 21Smooth 平滑Average Vertices 平均顶点Transfer Attributes 转移属性Paint Transfer Attributes Weights Tool 画笔属性传递工具Clipboard Actions 剪贴板动作Copy Attributes 复制属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板Reduce 减少Paint Reduce Weights Tool 绘画减少权重工具Cleanup 清理Triangulate 三角化Quadrangulate 四边化Fill Hole 填洞Create Polygon Tool 挖洞工具Sculpt Geometry Tool 创建多边形工具Sculpt Geometry Tool 雕刻几何体工具Mirror Cut 镜像剪切Mirror Geometry 镜像几何体Edit Mesh 编辑网格Keep Faces Together 保持面在一起Extrude 挤压Bridge 桥接Append to Polygon Tool 追加多边形工具Cut Faces Tool 切面工具Split Polygon Tool 分割多边形工具Insert Edge Loop Tool 插入循环边线工具 Offset Edge Loop Tool 偏移循环边线工具Add Divisions 添加分界线Slide Edge Tool 滑动边线工具Transform Component 变换部件Flip Triangle Edge 翻转三角边Poke Face 拨开面Wedge Face 楔入面Duplicate Face 复制面Detach Component 分离部件Merge 合并Merge To Center 合并到中心线Collapse 塌陷Merge Edge ToolMerge Edge/Vertex 合并边线工具Delete Edge/Vertex 删除边线/顶点Chamfer Vertex 斜切顶点Bevel 倒角Crease Tool 褶皱工具Remove Selected 移除被选物体Remove All 移除所有物体Crease Sets 褶皱组Create Crease Set 创建褶皱组No Crease Sets Defined 没有定义褶皱组Proxy 代理Subdiv Proxy 细分代理Remove Subdiv Proxy Mirror 移除细分代理并镜像Crease Proxy Edge Tool 褶皱代理边线工具Toggle Proxy Display 切换代理显示Both Proxy and Subdiv Display 代理和细分均显示Normals 法线Vertex Normal Edit Tool 顶点法线编辑工具Set Vertex Normal 设置顶点法线Lock Normals 锁定法线Unlock Normals 解锁法线Average Normals 平均法线Set to Face 设置为面法线Reverse 反转Conform 统一Soften Edge 软化边Harden Edge 硬化边Set Normal Angle 设置法线角度Color 颜色Prelight (Maya) 预设灯光Batch Bake (mental ray) 批量烘焙Assign New Vertex Bake Set 指定新顶点烘焙组Assign Existing Bake Set 指定现有的烘焙组Edit Assigned Bake Set 编辑指定烘焙组Create Empty Color Set 创建空颜色组Delete Current Color Set 删除当前颜色组Rename Current Color Set 重命名当前颜色组Modify Current Color Set 修改当前颜色组Color Set Editor 颜色组编辑器Set Keyframe for Vertex Color 设定顶点颜色的关键帧12 / 21Apply Color 应用颜色Paint Vertex Color Tool 顶点颜色描绘工具Toggle Display Colors Attribute 切换显示颜色属性Color Material Channel 颜色属性通道None 无Ambient 环境光Ambient + Diffuse 环境光+漫反射Diffuse 漫反射Specular 反射光Emission 发散Material Blend Setting 素材混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate 2x 调整两倍Per Instance Sharing 实例共享Select Shared Instances 选择共享的实例Share Instances 共享实例Create Uvs 创建UVPlanar Mapping 平面贴图Cylindrical Mapping 圆柱形贴图Spherical Mapping 球形贴图Automatic Mapping 自动贴图Create UVs Based On Camera 基于摄影机创建UV Best Plane Texturing Tool 最佳平面纹理工具Assign Shader to Each Projection 指定着色器到每个投影Create Empty UV Set 创建空的UV组Copy UVs to UV Set 复制UV到UV组No Object Selected 没有选择物体Copy into New UV Set 复制到新UV组Set Current UV Set 设置当前UV组Rename Current UV Set 重命名当前UV组Delete Current UV Set 删除当前UV组UV Set Editor UV组编辑器Per Instance Sharing 实例共享Select Shared Instances 选择共享的实例Share Instances 共享实例Make Selected Instance Current 使选定实例成为当前实例Edit UVs 编辑UVNormalize 规格化Unitize 整合Flip 翻转Rotate 旋转Grid 栅格Align 对齐Warp Image 歪曲图像Map UV Border 映射UV边界Straighten UV Border 拉直UV边界Relax 释放Unfold 解除折叠Layout 布局Cut UV Edges 剪切UV边线Split UVs 分割UVSew UV Edges 缝合UV边线Move and Sew UV Edges 移动并缝合UV边线Merge UVs 合并UVDelete UVs 删除UVUV Texture Editor UV纹理编辑器Surfaces 曲面Edit Curves 编辑曲线Duplicate Surface Curves 复制表面曲线Attach Curves 合并曲线Detach Curves 打断曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Move Seam 移动接缝Cut Curves 剪切曲线Intersect Curves 相交曲线Curve Fillet 曲线导角Insert Knot 插入结点Extend 延伸Extend Curve 延伸曲线Extend Curve On Surface 延伸表面曲线Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移表面曲线13 / 21Reverse Curve Direction 反转曲线方向Rebuild Curve 重建曲线Fit B-spline 适配B样条线Smooth Curve 平滑曲线CV Hardness Tool CV硬化Add Points Tool 添加点工具Curve Editing Tool 曲线编辑工具Project Tangent 投射切线Modify Curves 修改曲线Lock Length 锁定长度Unlock Length 解除锁定长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率Selection 选择Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CVSelect Last CV on Curve 选择最后一个曲线上的CVCluster Curve 簇曲线Surfaces 曲面Revolve 旋转Loft 放样Planar 平面Extrude 挤压 Birail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具Boundary 边界Square 方形Bevel 导角Bevel Plus 加强导角Edit NURBS 编辑NURBS曲面Duplicate NURBS Patches 复制NURBS面片Project Curve on Surface 将曲线投射到曲面Intersect Surfaces 相交曲面Trim Tool 修整工具Untrim Surfaces 取消修整曲面Booleans 布尔操作Union Tool 合集工具Difference Tool 差集工具Intersection Tool 交集工具Attach Surfaces 合并曲面Attach Without Moving 无位移合并Detach Surfaces 分离曲面Open/Close Surfaces 打开/关闭曲面Move Seam 移动接缝Insert Isoparms 插入结构线Extend Surfaces 延伸曲面Offset Surfaces 偏移曲面Reverse Surface direction 反转曲面方向Rebuild Surfaces 重建曲面Round Tool 圆角工具Surface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角混合工具Stitch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合Sculpt Geometry Tool 雕刻几何体工具Surface Editing 曲面编辑Surface Editing Tool 曲面编辑工具Break Tangent 打断切线Smooth Tangent 平滑切线Selection 选择工具Grow CV Selection 扩展CV选择Shrink CV Selection 缩减CV选择Select CV Selection Boundary 选择CV选取边界Select Surface Border 选择曲面边界Subdiv Surfaces 细分曲面Texture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 分布UVFull Crease Edge/Vertex 完整褶皱边线/顶点Partial Crease Edge/Vertex 部分褶皱边线/顶点Uncrease Edge/Vertex 解除褶皱边线/顶点14 / 21Mirror 镜像Attach 附加Match Topology 匹配拓扑Clean Topology 清除拓扑Collapse Hierarchy 塌陷层级Standard Mode 标准模式Polygon Proxy Mode 多边形代理模式Sculpt Geometry Tool 雕刻几何体工具Convert Selection to Faces 转换选定物体为面Convert Selection to Edges 转换选定物体为边线 Convert Selection to Vertices 转换选定物体为顶点Convert Selection to UVs 转换选定物体为UVRefine Selected Components 精制选定元素Select Coarser Components 选择前层元素Expand Selected Components 扩展选择元素Component Display Level 元素显示级别Finer 显示最高一层元素Coarser 显示低一层元素Base 显示基础层元素Component Display Filter 元素显示过滤All 元素过滤全部显示Edits元素过滤编辑显示Dynamics 动力学Particles粒子Particle Tool 粒子工具Create Emitter 创建粒子发射器Emit from Object 物体发射器Use Selected Emitter 使用选定发射器 Per-Point Emission Event Editor 每点发射速率Make Collide 制作碰撞Particle Collision Event Editor 粒子碰撞事件编辑器Goal 目标Instancer (Replacement) 粒子替代Sprite Wizard 精灵向导Connect to Time 连接Maya时间Fluid Effects 流体特效Create 3D Container 创建三维容器Create 2D Container 创建二维容器Add/Edit Contents 添加或编辑内容Emitter 发射器Emit from Object 从物体发射Gradients 渐变Paint Fluids Tool 描绘流体工具With Curve 关联曲线Initial States 初始化状态Create 3D Container With Emitter 创建带发射器的三维容器Create 2D Container With Emitter 创建带发射器的二维容器Get Fluid Example 获取流体范例Get Ocean/Pond Example 获取海洋或池塘范例Ocean 海洋Create Ocean 创建海洋Add Preview Plane 添加预览平面Create Wake 创建尾迹Add Ocean Surface Locator 添加海洋表面定位器Add Dynamic Locator 添加动态定位器Add boat Locator 添加小艇定位器Add Dynamic Buoy 添加动力学浮标Float Selected Objects 漂浮选定物体Make Boats 生成小艇Make Motor Boats 生成机动小艇Pond 池塘Create Pond 创建池塘Create Wake 创建尾迹Add Pond Surface Locator 添加池塘表面定位器Add Dynamic Locator 添加动态定位器Add boat Locator 添加小艇定位器Add Dynamic Buoy 添加动力学浮标Float Selected Objects 漂浮选定物体Make Boats 生成小艇Make Motor Boats 生成机动小艇Extend Fluid 扩展流体Edit Fluid Resolution 编辑流体分辨率Make Collide 创建碰撞Make Motion Field 创建运动场Set Initial State 设置初始状态Clear Initial State 清除初始状态Save State As 另存状态为Fluid nCache 流体缓存Create New Cache 创建新的缓存Delete Cache 删除缓存15 / 21。

三维设计软件Maya中英文菜单对照

三维设计软件Maya中英文菜单对照

三维设计软件Maya中英文菜单对照很多朋友在学习三维软件MAYA的时候,手边不一定有中文版的MAYA,这里我们整理提供MAYA菜单中英文对照,希望对大家学习和使用MAYA有所帮助。

这里我们选取了常用的一些菜单项以及它们下面的子菜单,不同版本可能略有差异。

File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skin 皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。

maya中英文对照表

maya中英文对照表

maya中英文对照表第一篇:maya中英文对照表File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体View Image 查看图片View Sequence 浏览顺序Create Reference引入场景文件Reference Editor引入场景编辑器Project项目·New建立新项目·Edit Current编辑当前项目·Set指定当前项目Recent Files 最近打开文件 Recent Projects 最近打开项目 Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Recent Commands 最近执行命令 Keys关键帧·Cut Keys裁剪关键帧·Copy Keys拷贝关键帧·Paste Keys粘贴关键帧·Delete Keys删除关键帧·Scale Keys缩放关键帧·Bake Simulation模拟复制Delete删除Delete by Type根据类型删除·History构造历史·Channels通道·Static Channels静帧通道·Motion Paths运动路径·Expressions 表达式·Constraints约束·Rigid Bodies刚体Delete All by Type根据类型删除所有·History构造历史·Channels通道·Static Channels静帧通道·Motion Paths运动路径·Expressions 表达式·Constraints约束·Unused Transforms未用变形·Joints连接·IK Handles逆向运动控制柄·Lattices车削·Clusters族·Sculpt Objects雕刻物体·Wires网格·Lights灯光·Cameras照相机·Image Planes图像板·Shading Groups and Materials阴影组和材质·Particles粒子·Rigid Bodies刚体物体·Rigid Constraints刚体约束Select All选择所有Select Hierarchy 选择层级 Invert Selection 反向选择Select All by Type根据类型选择所有·Joints连接·IK Handles逆向运动控制柄·Lattices车削·Clusters族·Sculpt Objects雕刻物体·Wires网格·Transforms变形·Geometry几何体·NURBS Geometry NURBS几何体·Polygon Geometry多边形几何体·Lights灯光·Cameras照相机·Image Planes图像板·Particles粒子·Rigid Bodies刚体物体·Rigid Constraints刚体约束·Fluids 流体·Fur 毛发·Strokes 笔触·Brushes 笔刷Paint Selection Tool 绘画选择工具Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent 解除父物体Modify修改Transformation Tools变形工具·Move Tool移动工具·Rotate Tool旋转工具·Scale Tool缩放工具·Show Manipulator Tool显示手动工具·Default Object Manipulator默认调节器·Proportional Modi Tool比例修改工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Snap Align Objects 捕捉工具·Point to Point 点对点·2P oint to 2Point 2点对2点·3Point to3Point 3点对3点·Align Objects 选择点Enable Nodes授权动画节点·IK solvers逆向运动连接器·Constraints约束·Expressions表达式·Particles粒子·Rigid Bodies 刚体·Snapshots快照Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Search and Replace Names 搜索与替换 Add Attribute增加属性Convert 转化模式 Paint Scripts ToolCreate 创建NURBS Primitives 创建NURBS物体·Sphere球体·Cube立方体·Cylinder圆柱体·Cone圆台(锥)体·Plane平面物体·Torus面包圈·Circle圆·Square 曲面Polygon Primitives创建多边形物体·Sphere球体·Cube立方体·Cylinder圆柱体·Cone圆台(锥)体·Plane平面物体·T orus面包圈Subdiv Primitiver 创建细分物体·Sphere球体·Cube立方体·Cylinder圆柱体·Cone圆台(锥)体·Plane平面物体·T orus面包圈Volume Primitiver 创建体积物体·Sphere球体·Cube立方体·Cone圆台(锥)体·Lights 创建灯光·Ambient Light创建环境光·Directional Light创建方向灯·Point Light创建点光源·Spot Light创建聚光灯·Area Light 面积光源·Volume Light 体积光源Cameras创建摄影机·Camera 摄影机·Camera and Aim目标点控制器摄像机·Camera,Aim,and Up 目标点和上方方向控制器的摄像机CV Curve Tool CV控制点曲线工具EP Curve Tool EP编辑点曲线工具Pencil Curve T ool铅笔曲线工具 Arc Tools 圆弧工具 Measure Tools 测量工具·Distance Tool 距离工具·Parameter Tool 参数工具·Arc Length Tool 弧度工具Text 创建文本Construction Plane 创建面板 Locator 创建空物体 Annotation 创建注解 Empty Group 创建空成组 Sets·Set ·Partition·Quick Select SetDisplay显示Grid 显示网格Heads Up Display 置顶显示·Object Details 物体细节参数·Poly Count 显示模型面数·Animation Details 动画参数显示·Frame Rate 显示电影帧速率f ps·Camera Names 摄影机名称·View Axis 视图坐标·Origin Axis 世界坐标UI Elements 界面显示·Status Line 快速命令栏·Shelf 工具架·Time Slider 时间滑块·Range Slider 范围滑块·Command Line 命令栏·Help Line 帮助栏·Toolbox 工具箱·Attribute Editor 属性编辑器·Tool Settings 工具设置·Channel Box/Layer Editor 通道编辑器和图层编辑器·Hide UI Elements 隐藏界面·Show UI Elements 显示界面·Restore UI Elements 恢复界面Hide 隐藏·Hide Selection 隐藏选择·Hide Unselected objects 隐藏不选择的对象·Hide Unselected CVs 隐藏不选择的CV曲线·All 全部隐藏·Hide Geometry 隐藏几何体·Hide Kinematics 隐藏运动学物体·Hide Deformers 隐藏指定类型的变形·Hide Cloth 隐藏布料·Lights灯光·Cameras 摄影机·Texture Placements 纹理放置图标·Comnstruction Planes 隐藏平面·Fluids 流体·Hair systems 毛发系统·Follicles毛囊·Fur 毛发·Animation Markers 隐藏动画标记·Light Manipulators 灯光操纵器·Camera Manipulators 摄影机操纵器Show 显示Wireframe Color 线框颜色 Object Display 对象显示·Template·Untemplate·Bounding Box ·No Bounding Box ·Geomery ·No GeomeryComponent Display 元素显示·Backfaces 背面·Lattice Points 车削点·Lattice Shape 车削面·Local Rotation Axes 车削型·Joint Labels关节标签·Rotate Pivots 旋转轴点·Scale Pivots 缩放轴点·Selection Handles 选定手柄NURBS Components NURBS元素·CVs CV曲线·Edit Points编辑点·Hulls可控点·Normals定制·Patch Centers 片面中心·Surace Origins 表面原点·Custom定制NURBS Smoothness NURBS曲面光滑处理·Hull物体外壳·Rough边框质量·Medium中等质量·Fine精细质量·Custom定制Polygon Components多边形元素·Vertice s 显示顶点·Border Edges 显示边界·Soft/all Edges 柔/所有边·Face Centers 面的中心·Uvs UV点·Normals 显示顶点法线·Long Normals 长法线·Medium Normals 中等法线·Short Normals短法线Custom Polygon Display定制多边形显示Subdiv Surface Components 显示细分多边形元素·Verices 显示顶点·Edges 显示边·Faces 显示面·Uvs 显示UV 点·Normals 显示法线·UV Borders UV变粗Subdiv Surface Smoothness 细分面光滑·Hull 外壳模式·Rough 粗糙模式·Medium适中模式·Fine 最好模式Fast Inteaction 快速交错显示Camera/Light Manipulator 摄影机灯光操纵器 Joint Size 关节尺寸IK/FK Joint Size IK关节尺寸 IK Handle Size IK把手尺寸 Stroke Display QualityWindow窗口General Editors通用编辑器·Component Editor 使用元素编辑器·Attribute Spread Sheet属性编辑器·Connection Editor连接编辑器·Visor 笔刷库·Blind Data Editor 盲区数据编辑器·Channel Control通道控制信息·Script Editor Script脚本编辑器·Command Shell命令窗口Rendering Editors渲染编辑器·Render View渲染视图·R ender Globals 全局渲染·Hypershade 纹理材质编辑器·Mental ray 渲染器·Approximation Editor近似值编辑器·Custom Text Editor 定制文本编辑器·Map Visualizer 贴图观察器·Shader Manager 明暗管理器·Rendering Flags渲染属性列表·Shading Groups Editor阴影组编辑器·Multilister 多重列表器·Hardware Render Buffer硬件渲染缓冲区Animation Editors动画编辑器·Graph Editor图形编辑器·Trax Editor非线性编辑器·Dope Sheet 关键帧清单·Blend Shape融合变形·Expression Editor 表达式编辑器·Device Editor设备编辑器Relationship Editor 关联编辑器·Set 集·Deformer Sets 变形设置·Character Sets 角色设置·Partitions 分隔·Display Layers显示层·Render Layers 渲染层·Dynamic Relationships动力学关系器视窗·Light Linking 灯光链接(light光源中心object对象中心)·UV Linking UV链接(texture纹理中心UV中心 paint effects/UV 笔刷特效 hair/UV头发 fur/UV皮毛)Settings/preference 设置/参数选择·Preferences 参数·Tool Settings 工具设定·Performance Settngs性能设定·Hotkeys 快捷键·Colors 颜色·Making Menus 标记菜单·Shelves 工具架·Panels 控制面板·Plug-in Manager 插件管理器Attribute Editor属性编辑器Outliner框架Hypergraph超图形Paint Effects 笔刷特效UV Texture Editor 纹理贴图编辑器 PlayblastView Arangement视图安排Saved Layouts保存布局Single Perspective View单透视图·Four View四分图·Persp/Graph/Hyper透视/图形/超图形·Persp/Multi/Render透视/多功能/渲染·Persp/Multi/Outliner透视/多功能/轮廓·Persp/Multi 透视/多功能·Persp/Outliner透视/轮廓·Persp/Graph透视/图形·Persp/Set Editor透视/组编辑器·Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前第二篇:乐器中英文对照表Woodwinds: 木管乐器Brass:铜管乐器 1.Piccolo 短笛 2.Flute 长笛3.Soprano Recorder 高音竖笛4.Oboe 双簧管5.English Horn 英国管6.Bassoon 大管7.Contrabassoon 低音巴松8.Clarinet in Eb 降E调单簧管(小黑管)9.Clarinet in A A调单簧管10.Clarinet in Bb 降B调单簧管11.Bass Clarinet 低音单簧管12.Soprano Saxophone 高音萨克斯 13.ALto Saxophone 中音萨克斯 14.Tenor Saxophone 次中音萨克斯 15.Baritone Saxophone 上低音萨克斯 16.Alto Flute 中音长笛* 17.Bass Flute 低音长笛 18.Oboe d' Amore 双簧管的一种 19.Piccolo Clarinet 高音单簧管*20.Alto Clarinet 中音单簧管(Eb调的,属于低音单簧管)21.Contrabass Clarinet 倍低音单簧管 22.Descant Recorder 高音竖笛23.Alto Recorder 中音竖笛24.Tenor Recorder 次中音竖笛25.Bass Recorder 低音竖笛 26.Bagpipes 风笛27.Basset Horn 巴赛管(单簧管)28.Panpipes 排萧Organ(风琴)Church Organ 教堂管风琴Draw Organ 拉杆式舌风琴Percussion Organ 敲击试管风琴Pipe Organ 管风琴Reed Organ 簧风琴Rock Organ 摇滚管风琴1.Cornet 短号2.Trumpet in Bb 降B调小号3.Trumpet in C C调小号4.Flugelhorn 夫吕号(行进乐队常用)5.Horn in F F调圆号6.Trombone 长号7.Tenor Trombone 次中音长号8.Bass Tromone 低音长号9.Baritone(T.C.)次中音号 10.Baritone 次中音 11.Euphonium 小低音号 12.Tuba 大号13.Bass Tuba 低音大号 14.Piccolo Cornet 高音短号15.Piccolo Trumpet in A A调高音小号 16.Bass Trumpet in C C 调低音小号 17.Alto Trombone 中音长号 18.Contrabass Trombone 倍低音长号Drums: 鼓 1.Drum Set 架子鼓2.Bongo Drums 邦加鼓(用手指敲的小鼓,夹在两腿间)3.Timbales 蒂姆巴尔鼓4.Conga Drums 康加鼓(橄榄型)5.Snare Drum 小军鼓6.Quad Toms 4组鼓筒鼓7.Quint T oms 五组筒鼓8.Tenor Drum 次高音鼓9.T om Toms 筒鼓 10.Roto T oms 轮鼓 11.Bass Drum 低音鼓12.Aerial Tom-T oms 悬空通通鼓13.Floor Tom-T om/Tom-T om/T enor Drum 落地通通鼓/中鼓14.Hi-Hat Cymbal 脚钹 15.Side Cymbal 小钹 16.Top Cymbal 大钹 17.Side Drum 击边Ethnic and Other Instrument 民族乐器Accordion 手风琴Agogo bell 阿哥哥铃Alpine Herd Cowbell 牧牛铃Angklung 摇竹Appalachian Dulcimer 阿帕拉契扬琴(美国的民族乐器)Autoharp ***齐特琴Bagpipe 风笛(苏格兰民俗乐器)Balalaika 巴拉拉卡琴(俄国的弦乐器之一,琴身呈三角形)Bamboo chime 竹风铃Bandurria 墨西哥传统吉他Banjo 班左琴/五弦琴(相传源起於西非,以手指奏鸣的五弦或六弦的乐器)Bell plate 铁片Bell tree 树铃Bongos 邦哥小对鼓/曼波鼓(拉丁音乐)Boobam 火箭筒鼓Bouzouki 布祖基琴(一种形状似曼陀林的希腊弦乐器)Cabasa 椰予沙铃/卡巴沙铃/串珠沙铃Castanets 响板(常用於西班牙佛们哥舞曲)Caxixi 编织摇铃Charango 夏朗哥吉他/小型八弦(盛行於中南美)Chinese hand drum 手摇鼓Chinese temple bell 中国钵Citterns 西特恩(类似吉他的梨形古乐器,流行於十五至十八世纪) Concertina 六角形手风琴(用於阿根廷探戈曲)Conga 康加鼓/细长型大手鼓/墨西哥鼓(拉丁音乐)Cowbell 牛铃Crumhorn 克鲁姆管/钩形管/J形管(流行於15世纪末叶)Cuica 锯加鼓Darabucca 土耳其手鼓Didgeridoo 澳洲土著的吹管乐器Djembe 非洲鼓(源起於非洲之肯亚部落,属於原住民型之乐器) Domra 苏俄传统乐器(状似吉他,三或四弦)Fiddle 古提琴Fife 横笛Flageolet 六孔的竖笛Flexatone 弹音器Frame drum 手鼓Gadulka 一种保加利亚传统的弦乐器Gaida 风笛(保加利亚的传统乐器)Gamelan 木琴(印尼的一种竹制打击乐器)Glass chime 玻璃风铃Guiro 葫芦锯琴/刮胡/刮葫(拉丁音乐)Gusli 古斯里琴(一种俄国古代的弦乐器)Harmonica/Mouth-Organ 口琴Hurdy-Gurdy 绞弦琴/手摇风琴(18世纪流行於法国社交界)Japanese temple bell 日本钵Jew’s Harp 口拨琴/单簧口琴Kalimba 卡林巴琴Kantele 齐特琴(芬兰)Kaval 长笛/牧羊人的笛子(保加利亚的传统乐器)Kazoo 卡祖笛(一种木制或金属制玩具笛子)Kokiriko 鼓牌板Koto 科多琴Lithophone 石板琴Lute 诗琴/鲁特琴(最古老的乐器之一)Lyre 七弦竖琴(古希腊)Mark tree / Wind chime 风铃Mirliton 膜笛Nefer 古埃及吉他Ocarina 亚卡利那笛/陶制甘薯形笛/小鹅笛(17世纪后半源於义大利)Ocean drum 波浪鼓Panpipe 排笛/牧神笛Pifano 印地安鼓Quena 八孔木笛(安第斯山脉民族的乐器,声音浑厚)Ratchet 辣齿/嘎嘎器Roarer/Barker 吼声器Saltepry 萨泰里琴(上古及中古的乐器,可能源自伊朗、印度)Shaker 金属沙铃Shamisen 三弦琴(日本)Shanai 山奈琴Sistrum 叉铃/ㄙㄙ铃(古埃及)Sitar 锡他琴/西塔琴/西他琴(形似吉他的北印度民族弦乐器)Slit drum 非洲裂缝鼓Steel Drum 钢鼓(来自於加勒比海的千里达)Surdo 印地安笛Symphonle 三弦共鸣弦乐器(约十三世纪前出现)Tablas 塔布拉鼓/印度鼓(印度的一种手敲小鼓)TaikoDrum/Kodo 太鼓(日本)Talking drum 讯息鼓Tambura 冬不拉(保加利亚的民俗弦乐器)Thunder sheet 雷板Timbales 天巴鼓/廷巴鼓Tin Whistle / Penny Whistle 六孔小笛/锡笛(镀锡铁皮所制造的玩具笛)Tub Fiddle 金盆琴Tupan 牛皮鼓Ukulele/Ukelele 尤库里里琴(源於葡萄牙,形如小吉他的弦乐器) Vibra-slap 震荡器/震音板Vihuela 古吉他(源起於墨西哥)Viola da Gamba 古大提琴Waterphone 水琴Whistle 哨子Wind machine 风声器Zither 齐特琴(欧洲的一种扁形弦乐琴)Dulcimer 扬琴Crotales/Antique cymbal 古钹 Temple block 西洋木鱼Electric Instrument 电子乐器Clavinova 数位钢琴/数位化电子琴Double-Neck Guitar 双颈吉他Electone 电子琴Electric Guitar 电吉他Electric Organ 电子琴Electric Piano 电钢琴Electronic Piano 电子钢琴Pedal Steel Guitar/Hawaiian Guitar 立式电吉他/夏威夷式电吉他Portatone keyboards 手提电子琴Synthesizer 电子合成器Percussion: 小打击乐器1.Percussion 小打击乐器组2.Wind Chimes3.Bell Tree 音树 4.Triangle 三角铁 5.Crotales 响板6.Finger Cymbals 手指小镲7.Sleigh Bells 马铃8.Cymbals 大镲9.Cowbell 牛铃10.Agogo Bells(由两个锥型铁筒组成,比牛玲音高)11.Flexatone12.Musical Saw 乐锯 13.Brake Drum 闸鼓 14.Tam Tam 大锣15.Gong 锣16.Claves 响棒17.Slapstick 击板18.VibraSlap19.Sand Block 沙轮20.Ratchet 齿轮剐响器21.Guiro (木制,用铁棍剐)22.Cuica(发出的声音象狗叫的拉丁乐器)23.Maracas 沙槌24.Castanets 响板25.Wood Blocks 盒棒26.Temple Blocks 木鱼27.Log Drum 木鼓 28.Tambourine 铃鼓 29.Whistle 哨 30.Siren 汽笛 31.Jawbone32.Anvil 乐钻 33.Bar Chimes 风铃 34.Crash cymbal 双面钹 35.Finger Cymbal 手指钹 36.Gong 锣37.Jingle-ring 铃环38.Maracas 响葫芦/沙球/沙铃39.Rotary Tom 轮旋鼓 40.Sleighbells 雪铃 41.Suspended Cymbal 吊钹Plucked Strings: 弹拨乐 1.Harp 竖琴 2.Guitar 吉他 3.Scoustic Guitar4.electric Guitar 电吉他 5.Banjo 班卓6.Bass 贝司7.Acoustic Bass 非电贝斯 8.Electric Bass 电贝司 9.String Bass 弦贝司 10.Mandolin 曼陀林 11.Lute 琉特琴ulele 夏威夷四弦琴 13.Zither 齐特尔琴 14.Sitar 锡塔尔琴Keybords: 键盘 1.Piano 钢琴 an 管风琴 3.Harpsichord 大键琴4.Celesta 钢片琴5.Accordion 手风琴6.Clavichord 古钢琴7.Harmonium 脚踏式风琴 8.Synthesizer 电子合成器Chorus: 合唱 1.Soprano 女高2.Soprano Ⅰ 女高1 3.Soprano Ⅱ 女高2 4.Mezzo-Soprano 女次高5.Contralto 女低6.Alto 女低7.Counter-Tenor8.T enor 男高9.Tenor Ⅰ 男高1 10.Tenor Ⅱ 男高2 11.Baritone 男中 12.Bass 男低13.Bass Ⅰ 男低1 14.Bass Ⅱ 男低2 15.Voice 人声 16.Vocals 元音Strings: 弦乐 1.Violin 小提琴2.Violin Ⅰ 小提琴1 3.Violin Ⅱ 小提琴2 4.Viola 中提琴 5.Cello 大提琴6.Violoncello 低音提琴7.Contrabass 低音提琴8.Double Bass 倍低音提琴9.Solo Violin 独奏小提琴10.Solo VIola 独奏中提琴11.Solo Cello 独奏大提琴12.Solo Bass 独奏低音提琴13.Viola d' AmoreHandbells: 手铃 1.Handbells 手铃2.Handbells(T.C)手铃(中音)钢琴0 Acoustic Grand Piano 大钢琴(声学钢琴)1 Bright Acoustic Piano 明亮的钢琴2 Electric Grand Piano 电钢琴3 Honky-tonk Piano 酒吧钢琴4 Rhodes Piano 柔和的电钢琴5 Chorused Piano 加合唱效果的电钢琴 6 Harpsichord 羽管键琴(拨弦古钢琴)7 Clavichord 科拉维科特琴(击弦古钢琴)色彩打击乐器8 Celesta 钢片琴9 Glockenspiel 钟琴10 Music box 八音盒11 Vibraphone 颤音琴12 Marimba 马林巴13 Xylophone 木琴14 Tubular Bells 管钟15 Dulcimer 大扬琴风琴Hammond Organ 击杆风琴17 Percussive Organ 打击式风琴18 Rock Organ 摇滚风琴19 Church Organ 教堂风琴20 Reed Organ 簧管风琴21 Accordian 手风琴22 Harmonica 口琴Tango Accordian 探戈手风琴吉他Acoustic Guitar(nylon)尼龙弦吉他25 Acoustic Guitar(steel)钢弦吉他26 Electric Guitar(jazz)爵士电吉他27 Electric Guitar(clean)清音电吉他28 Electric Guitar(muted)闷音电吉他29 Overdriven Guitar 加驱动效果的电吉他30 Distortion Guitar 加失真效果的电吉他31 Guitar Harmonics 吉他和音贝司Acoustic Bass 大贝司(声学贝司)33 Electric Bass(finger)电贝司(指弹)34 Electric Bass(pick)电贝司(拨片)35 Fretless Bass 无品贝司36 Slap Bass 1 掌击Bass 137 Slap Bass 2 掌击Bass 238 Synth Bass 1 电子合成Bass 139 Synth Bass 2 电子合成Bass 2 合成主音Lead 1(square)合成主音1(方波)81 Lead 2(sawtooth)合成主音2(锯齿波)82 Lead 3(caliope lead)合成主音3 弦乐Violin 小提琴41 Viola 中提琴42 Cello 大提琴Contrabass 低音大提琴Tremolo Strings 弦乐群颤音音色45 Pizzicato Strings 弦乐群拨弦音色46 Orchestral Harp 竖琴47 Timpani 定音鼓合奏/合唱String Ensemble 1 弦乐合奏音色149 String Ensemble 2 弦乐合奏音色250 Synth Strings 1 合成弦乐合奏音色151 Synth Strings 2 合成弦乐合奏音色252 Choir Aahs 人声合唱“啊”53 Voice Oohs 人声“嘟”54 Synth Voice 合成人声55 Orchestra Hit 管弦乐敲击齐奏铜管Trumpet 小号57 Trombone 长号58 Tuba 大号Muted Trumpet 加弱音器小号60 French Horn 法国号(圆号)Brass Section 铜管组(铜管乐器合奏音色)62 Synth Brass 1 合成铜管音色163 Synth Brass 2 合成铜管音色2 簧管Soprano Sax 高音萨克斯风65 Alto Sax 次中音萨克斯风66 Tenor Sax 中音萨克斯风67 Baritone Sax 低音萨克斯风68 Oboe 双簧管69 English Horn 英国管70 Bassoon 巴松(大管)71 Clarinet 单簧管(黑管)笛Piccolo 短笛73 Flute 长笛74 Recorder 竖笛75 Pan Flute 排箫Bottle Blow [中文名称暂缺] 77 Shakuhachi 日本尺八78 Whistle 口哨声79 Ocarina 奥卡雷那Pitched Percussion:有音高打击乐器 1.Timpani 定音鼓 2.Bells 排钟3.Glockenspiel 钢片琴4.Crystal Glasses5.Xylophone 木琴6.Vibraphone 颤音琴7.Marimba 马林巴琴8.Bass Marimba 低音马林巴琴 9.Tubular Bells 管钟 10.Chimes 钟琴 11.Steel Drums 钢鼓 12.Mallets 三角木琴第三篇:常用中英文对照表常用中英文对照表ACT激活全血凝固时间AI主动脉瓣关闭不全AO主动脉AS主动脉狭窄ASD房间隔缺损AV主动脉瓣AVP主动脉瓣成形术AVR主动脉瓣置换COA主动脉狭窄CABG冠状动脉旁路移植术CO心排出量CAD冠状动脉粥样硬化性心脏病CPB体外循环IABP主动脉内球囊反搏LA左房LVOTO左室流出道狭窄MI二尖瓣关闭不全MV二尖瓣MVR二尖瓣置换术PA肺动脉PDA动脉导管未闭PFO卵圆孔未闭PS肺动脉瓣狭窄RA右房RVOT右室流出道SA单心房SV单心室TA三尖瓣闭锁TGA大动脉转位TS三尖瓣狭窄TVR三尖瓣置换VSD室间隔缺损大血管常用Bentall复合主动脉根部置换DHCA深低温停循环AAR升主动脉置换RHR右半弓置换Arch置换弓部置换EVAn腔内隔绝术TAG全弓置换常用中英文对照表ACT激活全血凝固时间AO主动脉ASD房间隔缺损AVP主动脉瓣成形术COA主动脉狭窄CABG冠状动脉旁路移植术LV 左室MS二尖瓣狭窄MVP二尖瓣成形术PAA肺动脉闭锁PECD部分型心内膜垫缺损PH肺动脉高压PTA共同动脉干RV右室SBE亚急性细菌性心内膜炎SVC上腔静脉TAPVD部分型肺动脉引流TOF法洛四联症TV三尖瓣TVP三尖瓣成形术DVR双瓣置换术SCP选择性脑灌注DAR降主动脉置换LHR左半弓置换CCP持续脑灌注AAO升主动脉AI主动脉瓣关闭不全AS主动脉狭窄AV主动脉瓣AVR主动脉瓣置换CO心排出量CAD冠状动脉粥样硬化性心脏病CPB体外循环IABP主动脉内球囊反搏LA左房LV 左室 LVOTO左室流出道狭窄 MI二尖瓣关闭不全MS二尖瓣狭窄MV二尖瓣MVP二尖瓣成形术MVR二尖瓣置换术PA肺动脉PAA肺动脉闭锁PDA动脉导管未闭PECD部分型心内膜垫缺损PFO卵圆孔未闭PS肺动脉瓣狭窄RA右房RVOT右室流出道SA单心房SV单心室TA三尖瓣闭锁TGA大动脉转位TS三尖瓣狭窄TVR三尖瓣置换VSD室间隔缺损大血管常用Bentall复合主动脉根部置换DHCA深低温停循环AAR升主动脉置换RHR右半弓置换Arch置换弓部置换EVAn腔内隔绝术TAG全弓置换PH肺动脉高压PTA共同动脉干RV右室SBE亚急性细菌性心内膜炎SVC上腔静脉TAPVD部分型肺动脉引流TOF法洛四联症TV三尖瓣TVP三尖瓣成形术DVR双瓣置换术SCP选择性脑灌注DAR降主动脉置换LHR左半弓置换CCP持续脑灌注AAO升主动脉第四篇:中英文职位对照表ExecutiveAistant行政助理OfficeManager办公室经理Executiveecretary行政秘书Receptionist接待员GeneralOfficeClerk办公室文员ecretary秘书InventoryControlAnalyst存货控制分析taffAistant助理MailRoomupervisor信件中心管理员tenographer速记员OrderEntryClerk订单输入文员T elephoneOperator电话操作员Shiing/ReceivingExpediter收发督导员TicketAgent票务代理Vice-PresidentofAdministratio行政副总裁Typist打字员ExecutiveandManagerial(管理部分)RetailtoreManager零售店经理FooderviceManager食品服务经理ExecutiveMarketingDirector市场行政总监HMOAdministrator 医疗保险管理AistanttoreManager商店经理助理OperatioManager操作经理AistantVice-President副总裁助理roductioManager生产经理ChiefExecutiveOfficer(CEO)首席执行官ropertyManager房地产经理ChiefOperatioOfficer(COO)首席运营官ranchManager部门经理Controller(International)国际监管ClaimExaminer主考官DirectorofOperatio运营总监Controller(General)管理员FieldAuranceCoordinator土地担保协调员GeneralManager总经理ManagementCoultant管理顾问DistrictManager市区经理HoitalAdministrator医院管理resident总统Import/ExportManager进出口经理roductManager产品经理IuranceClaimController保险认领管理员rogramManager程序管理经理IuranceCoordinator保险协调员rojectManager项目经理InventoryControlManager库存管理经理RegionalManager区域经理Manager(Non-ProfitandCharities)非盈利性慈善机构管理erviceManager服务经理ManufacturingManager制造业经理VendingManager售买经理TelecommunicatioManager电信业经理Vice-President副总裁TraortatioManager运输经理WarehouseManager仓库经理EducatioandLibrarycience(教育部分)DaycareWorker保育员ESLTeacher第二外语教师DevelopmentalEducator发展教育家HeadTeacher高级教师ForeigLanguageTeacher外语教师Libraria图书管理员GuidanceCouelor指导顾问MusicTeacher音乐教师LibraryTechnicia图书管理员ay保姆PhysicalEducatioTeacher物理教师rincipal校长Schoolychologist心理咨询教师Teacher教师ecialeedEducator特种教育家T eacherAide助理教师ArtItructor艺术教师ComputerTeacher计算机教师Collegerofeor大学教授Coach教练员AistantDeaoftudent助理训导长Archivist案卷保管员VocationalCouelor职业顾问Tutor家教、辅导教师第五篇:模架-中英文对照表模架:Mould Base动模座板:T op Clamp Plate定模座板:Bottom Clamp Plate动模板:Core Plate定模板:Cavity Plate 支撑板:Support Plate支撑块: Spacer固定板:Retainer Plate立柱:Pillar顶针板:Ejector Plate顶针固定板:Ejector Retainer型芯固定板:Core Retainer耐磨板:Anti-wear Plate 动模:Core 定模镶块:Cavity Insert主流道:Sprue定位圈:Locating Ring导套:Guide Bush堵头: Plug压条:Bracket密封圈: O Ring滑块:Slide弹簧:Spring内六角螺钉:Socket Screw顶针: Ejector Pin直推杆:Straight Ejector Pin拉料杆:Sprue Puller扁顶针:Rectangular Pin垫圈:Spacer Ring复位杆:Reset Pin楔块:Wedge锁紧块:Locking Block浇口:Gate水路:Water Line氮化:Nitriding热处理:Hear Treatment紫铜: Red Copper液压缸:Hydraulic Cylinder锁模装置:Locking Set尼龙拉构: Nylon Latch定模:Cavity 动模镶块:Core Insert浇口套:Sprue Bush导柱:Guide Pin隔水片:Baffle水嘴:Water Nozzle/Collection接头:Connector 斜导柱:Angular(Guide)Pin斜顶:Lifter螺丝:Screw平头螺钉:Grub Screw顶管:Ejector Sleeve阶梯推杆:Shouldered Ejector Pin脱料板:Stripper Plate止动钉(垃圾钉):Stop Pin止动垫:Stop Ring斜楔:Angular Cam导轨:Guide Rail滑块挡块:Slide Core Stop Block 流道: Runner 制品: Part 淬火:T emper 标准:STD 吊环:Lifting Ring镶针:Pin。

Maya 菜单中英文对照+教学网址

Maya 菜单中英文对照+教学网址

Maya 菜单中英文对照Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次*作Redo恢复上一次*作Repeat重复最后一次*作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光*作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正脸部模型建造/animatemade/maya/maya3.htmMAYA3 nurbs做快打旋风的怪兽Blanka头型/3DBIBLE/maya/Blanka.htm人体建模和动画/3DBIBLE/maya/Character%20Animation1_1.htmMAYA的简易教学/3DBIBLE/maya/EARY.htm片头动画制作一例/3DBIBLE/maya/avi%20head1.htmMAYA之NURBS做太空船模型/~xmchang/3ds/maya/mayatut.htm利用贯穿动态拉出一造型物/animatemade/maya/maya10.htmMaya 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uil.htmNURBS贴图技术—热带鱼洗洁剂/3design/maya/teach/teach2/fish.htm倒角金属滚光文字人体建模和动画/3design/maya/teach/teach2/people&ani.htm建立人头模型/3design/maya/teach/teach3/head.htmMaya中如何做螺旋线/3design/maya/teach/teach3/lauth.htm/en/Home/homepage.jhtml ;MAYA的娘家,英文好的朋友可以在上面找到好多东东,包括最近提过的那个免费的个人学习版MAYA.玛雅台湾教学网(包括其他三维软件)/tuto/tuto_06011120_v001.htm初识MAYA FUR做角色毛发/3d/maya/tutorial/xiaokeai/index.htm玛雅做汽车(英文)/mikethomson/Tutorial/tutorial.htmlMaya: MEL & API/maya/index.html快捷键/bbs/NewsDetail.asp?id=250243雕塑法教程/bbs/NewsDetail.asp?id=297277Maya 菜单中英文对照/bbs/NewsDetail.asp?id=297412pdf教程乱贴/3dtutorials/charactr.pdfhttp://www.nanco.se/pdf/maya_mel.pdf/students/amoran/courses/viza617/rendering/Maya_swRender. pdfhttp://www.vertical.at/sales/hints/maya_03.pdf/en/Community/Special/atom/tutorial/Fundamentals.pd f/en/Community/Special/atom/tutorial/games.pdf MAYA的艺/?r=viewArticle&id=529/en/Community/Special/atom/tutorial/rendering.pdfMAYA 脚本语言 MEL 系列教程(1)了解 MEL (2)MEL要点(3)概述MAYA脚本语言(4)使用脚本语言编辑器(5)使用脚本语言结点(6)定义数据(7)编写语句(8)定义作用之一(9)定义作用之二(10)提炼行为(11)产生界面之一(12)产生界面之二(13)建立艺术家MEL脚本文件(14)风格提示(15)MEL疑难问题解答㈠(16)MEL疑难问题解答㈡(17)Maya MEL精选作品㈠(18)Maya MEL精选作品㈡/INDEX_1.htm/TUTORIAL/MAYA_TUT.htm/TUTORIAL/TY_TUT.HTM/study/mel-spring.htmMAYA 基本課程(有電子書下載)/6/maya/mayabasic.htm繁体教学:Skeleton 教學http://140.114.99.108/tutorial/Skeleton/skeleton.htm水池效果教學 1/2http://140.114.99.108/tutorial/maya/Water/Waterl01.htmpatch model建模方式http://140.114.99.108/tutorial/maya/patchmodel/patchmodel01.htmLife forms 3.5 與 MAYA 的/DGToturial/Lifeforms/on_Teach/Maya/Doc01.htm微生物动画/maltm/maya/10/1.htmPolygons 頭部模型製作http://61.129.67.195/103160105/jiaocjeng/Polygonshead/Polygons01.htmDEEP PRAIN 3D 教材http://61.129.67.195/103160105/jiaocjeng/tut_dp3d/11.htm使用Photoshop绘制照片真实的3D人物http://61.129.67.195/103160105/jiaocjeng/yzj-jc/yzzj_pfjc01.htmcarmark专辑收藏/3d.htm面具实例制作在MAYA中如何渲染线框图/eBooks/Common/BookCat.asp?catid=005012004&pos=lib_tech深入maya的材质体系/3d/3dmax/tutorials/maya/mayashade/index.htmTRAX汉化资料/maya/trax.zipMaya教程--Subdivision Emulation下的纹理处理/tutor/maya/subdivision.htm全英文教程(高级)凤爪/kappchicken2.htm人物动画全集(CG界中最著名的3D software教學網站)/maya/tutorials/细分表面建模(有pdf)http://www.graphiland.fr/tutorial/maya/ma1/ma1.asp玛雅文字与纹理/tutorials/mayaText/page0.htm眼睛/tutorials/maya/maya_tutorials.cfm?tutorial=EyeBall真是猫/tutorial/tutorial.html人头NURBS建模/头发制作/thelab/tutorials/rlogan/present/fur_pres.html人头uv贴图/artist/dop3d/Polygonal Character Modeling/tut9.html龙的建模、贴图、动画全程.tw/~u850961/tutor/鸟人http://users.pandora.be/gds/maya/tutorials.htm/html/tutorials.htm女人体/modelingtutorial.html材质教学/pixho/painteffect 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Maya菜单中英文对照, Maya快捷键

Maya菜单中英文对照, Maya快捷键

Maya菜单中英文对照,Maya快捷键File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Maya 菜单中英文对照Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Maya 菜单中英文对照Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Maya 菜单中英文对照Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Maya 菜单中英文对照Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Maya 菜单中英文对照Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Maya 菜单中英文对照Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Maya 菜单中英文对照Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向Maya 菜单中英文对照RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助Maya快捷键速记表,Maya快捷键Maya快捷键速记表以下列出的是Maya 2.0/2.5版本中所有系统默认的快捷键及它们的使用方法和功能。

Maya菜单中英文对照

Maya菜单中英文对照

Maya菜单中英文对照表File文件New Scene建立新场景Open Scene打开场景Save Scene保存场景Save Scene As另存场景为Archive Scene存档场景Save Preferences保存参数Optimize Scene Size优化场景尺寸Import导入Export All全部导出Export Selection导出选定项目Export to Offline File OptionAssign Offline File OptionView Image查看图像View Sequence查看序列帧Create Reference创建参照Reference Editor参照编辑器Project window方案Set Project…Edit Current编辑当前Recent Files 最近使用文件Recent Increments 最近增加Recent Projects 最近使用方案Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Recent Commands List最近使用命令列表Cut剪切Copy复制Paste粘贴Keys关键帧Cut Keys剪切关键帧Copy Keys复制关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Delete FBIK Keys删除完整躯体IK关键帧Delete All FBIK Keys删除全部完整躯体关键帧Delete Body Part Keys删除躯体部分关键帧Delete Selected FBIK Keys删除选定完整躯体IK关键帧Scale Keys 缩放关键帧Snap Keys捕捉关键帧Bake Simulation模拟烘焙Delete删除Delete by Type根据类型删除History历史记录Non-Deformer History没有变形的历史记录Channels通道Static Channels静态通道Motion Paths运动路径Non-particle Expressions非粒子表达式Constraints约束Sounds声音AssetsRigid Bodies刚体Delete All by Type根据类型删除所有History历史记录Non-Deformer History没有变形的历史记录Channels通道Static Channels静态通道Clips 剪辑Motion Paths运动路径Non-particle Expressions非粒子表达式Constraints约束Sounds声音Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Nonlinears非线性Wires网格Lights灯光Cameras摄影机Image Planes图板Shading Groups and Materials阴影组和材质Assets 容器Particles粒子Rigid Bodies刚体Rigid Constraints刚体约束Fluids流体Fur 毛皮Strokes 笔划nCloths布料nParticles粒子系统nRigids刚体Dynamic Constraints动力学约束Select Tool选择工具Lasso Selection套索选择工具Paint Selection Tool绘图选择工具Select All选择所有Deselect取消选择Select Hierarchy选择层级Invert Selection反选Select All by Type根据类型选择所有Joints关节IK Handles逆向运动控制柄Lattices晶格Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS曲线NURBS Surfaces NURBS曲面Polygon Geometry多边形几何体Subdiv Geometry细分几何体Lights灯光Cameras摄影机Image Planes图板Assets容器Particles粒子Rigid Bodies刚体Rigid Constraints刚体约束Fluids流体Fur毛皮Strokes笔划Brushes笔刷nCloths布料nParticles粒子系统nRigids刚体Dynamic Constraints动力学约束Quick Select Set快速选择组Duplicate复制Duplicate Special复制特定Duplicate with Transform以变换复制Transfer Attribute ValuesGroup成组Ungroup解组Lever of Detail细节层级Group创建细节层级Ungroup取消细节层级Parent父子关系Unparent取消父子关系Modify修改Transformation Tools变换工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Universal Manipulator通用操纵器Move Normal Tool移动法线工具Move/Rotate/Scale Tool移动/旋转/缩放工具Show Manipulator Tool显示操纵器工具Default Object Manipulator默认物体操纵器Proportional Modification Tool比例修改工具Soft Modification Tool柔性修改工具Reset Transformations重设变换Freeze Transformations冻结变换Snap Align Objects捕捉对齐物体Point to Point点对点捕捉对齐物体2 Points to 2 Points两点对两点3 Points to 3 Points三点对三点Align Objects对齐物体Position Along CurveAlign Tool对齐工具Snap Togather Tool捕捉聚集工具Evaluate Nodes解算节点Evaluate All全部解算Ignore All全部忽略IK Solvers IK解算器Constraints约束Expressions表达式Fluids流体Global Stitch全局缝合nCloths新世代布料nParticlesnRigids新世代刚体Dynamic Constraints动态约束Nucleuses核子Particles粒子Rigid bodies刚体Snapshots快照Make Live物体表面捕捉Center Pivot中心枢轴Prefix Hierarchy Names为层级名称添加前缀Search and Replace Names搜索并替换名称Add Attribute添加属性Edit Attribute编辑属性Delete Affribute删除属性Convert转换NURBS to Polygons转换NURBS为多边形NURBS to Subdiv转换NURBS为细分Polygons to Subdiv转换多边形为细分Smooth Mesh Preview to PolygonsPolygon Edges to CurveSubdiv to Polygons转换细分为多边形Subdiv to NURBS转换细分为NURBSPaint Effects to Polygons转换画笔特效为多边形Paint Effects to NURBS转换画笔为NURBSPaint Effects to Curves转换画笔特效为曲线Texture to Geometry转换纹理为几何体Displacement to Polygons置换转换为多边形Fluid to Polygons转换流体为多边形nParticle to PolygonsInstance to objectReplace Objects转换物体Paint Scripts Tool脚本绘图工具Paint Attributes Tool属性绘图工具Create 创建NURBS Primitives标准NURBSSphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Circle圆形Square正方形Interactive Creation交互创建Exit on Completion完成后退出Polygon Primitives标准多边形Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Prism棱柱体Pyramid棱锥体Pipe管状体Helix螺旋体Soccer Ball足球Platonic Solids多面实体Interactive Creation交互创建Exit on Completion完成后退出Subdiv Primitives标准细分Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环V olume Primitives标准体积Sphere球体Cube立方体Cone圆锥体Lights灯光Ambient Light环境光Directional Light平行光Point Light点光源Spot Light聚光灯Area Light区域光V olume Light体积光Cameras摄影机Camera摄影机Camera and Aim带目标点的摄影机Camera,Aim,and Up带目标点和旋转轴的摄影机Stereo Camera立体摄影机CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool铅笔曲线工具Arc Tools圆弧工具Three Point Circular Arc三点圆弧Two Point Circular Arc两点圆弧Measure Tools测量工具Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧线长度工具Text文本Adobe® Illustrator® Object Illustrator物体Construction Plane构造平面Locator定位器Annotation注释Empty Group空组Sets组Set组Partition分区Quick Select Set快速选择组Display显示Grid栅格Heads Up Display题头显示Select DetailsObject Details物体细节Poly Count多边形计数Subdiv Details细分细节Animation Details动画细节FBIK detailsFrame Rate帧速率Current FrameCurrent ContainerCamera Names摄影机名称Focal LengthView Axis视图轴Origin Axis原始轴View CubeTool Message工具提示UI Elements用户界面元素Status Line状态栏Shelf工具架Time Slider时间滑块Range Slider范围滑块Command Line命令栏Help Line帮助栏Tool Box工具箱Attribute Editor属性编辑器Tool Settings工具设置Channel Box/Layer Editor通道栏/图层编辑器Hide All UI Elements隐藏全部用户界面元素Show All UI Elements显示全部用户界面元素Restore UI Elements恢复用户界面Hide隐藏Hide Selection隐藏选定对象Hide Unselected Objects隐藏未选定对象Hide Unselected CVs隐藏未选择的CVAll全部Hide Geometry隐藏几何体Hide Kinematics隐藏运动学对象Hide Deformers隐藏变形器Lights灯光Cameras摄影机Texture Placements纹理布置Construction Planes构造平面Fluids流体Hair Systems头发系统Follicles毛囊Fur毛皮nCloths布料nParticlesnRigids刚体Dynamic Constraints动力学约束Animation Markers动画标记Light Manipulators灯光操纵器Camera Manipulators摄影机操纵器Show显示Show Selection显示选定对象Show Last Hidden显示上次隐藏的对象All Surface CVs全部曲面CVAll全部Show Geometry显示几何体Show Kinematics显示运动学对象Show Deformers显示变形器Lights灯光Cameras摄影机Texture Placements纹理布置Construction Planes构造平面Fluids流体Hair Systems头发系统Follicles毛囊Fur毛皮nCloths布料nParticlesnRigids刚体Dynamic Constraints动力学约束Animation Markers动画标记Light Manipulators灯光操纵器Camera Manipulators摄影机操纵器Wireframe Color线框颜色Object Display对象显示Template冻结Untemplate取消冻结Bounding Box边框No Bounding Box无边框Geometry几何体No Geometry无几何体Ignore Hardware Shader忽略硬件着色器Use Hardware Shader使用硬件着色器Fast Interaction快速交互Transform Display变换属性显示Local Rotation Axes局部旋转坐标Rotate Pivots旋转中心点Scale Pivots缩放中心点Selection Handles选定项目手柄Polygons多边形Backface Culling消隐背面Culling Options消隐选项Keep Wire保留线框Keep Hard Edges保留硬边线Keep Vertices保留顶点Vertices顶点Vertex Size顶点尺寸Crease VerticesUVs UV点Unshared UVs不共享的UV点UV Size UV尺寸Component IDs部件标识码Vertices顶点Edges边线Faces面UVsFace Normals表面法线Vertex Normals顶点法线Tangents切线Normals Size法线大小Standard Edges标准边线Soft/Hard Edges软/硬边线Hard Edges硬边线Border Edges边界边线Crease Edges皱褶边线Texture Border纹理边界边线Edge Width边线宽度Face Centers面中心线Face Triangles三角面Non-planar Faces非平面的面Reset Display重设显示Limit to Selected限制到选定项目Custom Polygon Display自定义多边形显示NURBS NURBS显示CVsEdit Points EPHulls外壳Normals (Shaded Mode)法线(着色模式)Patch Centers片面中心线Surface Origins曲面原点Custom自定义Hull外壳Rough粗略Medium中等Fine精细Custom Smoothness自定义平滑度Subdiv Surfaces细分曲面Vertices顶点Edges边线Faces面UVsNormals (Shaded Mode)法线(着色模式)UV Borders (Texture Editor)UV边界(纹理编辑器)Hull外壳Rough粗略Medium中等Fine精细Animation动画Lattice Points晶格点Lattice Shape晶格的网格Joint Size关节大小IK/FK Joint Size IK/FK关节大小IK Handle Size IK手柄大小Joint Labels关节标签Rendering渲染Camera/Light Manipulator摄影机/灯光操纵器Paint Effects Mesh Display显示画笔特效网格Stroke Display Quality笔划显示质量Window窗口General Editors常规编辑器Component Editor部件编辑器Attribute Spread Sheet属性展开表Connection Editor连接编辑器Visor样品库Display Layer Editor显示层编辑Asset EditorBlind Data Editor盲区数据编辑器Channel Control通道控制Script Editor脚本编辑器Command Shell命令解释器Rendering Editor渲染编辑器Render view渲染视图Render Settings渲染设置Hypershade超级着色器Mental rayApproximation editor 近似编辑器Custom Text Editor自定义文本编辑器Map Visualizer贴图观测器Shader Manager着色器管理器Render Layer Editor渲染层编辑器Custom Stereo Rig EditorRendering Flags渲染标记Shading Group Attributes着色组属性Multilister多重列表器Hardware Render Buffer硬件渲染缓冲Animation Editors动画编辑器Graph Editor图表编辑器Trax Editor角色动画编辑器Dope Sheet动画内幕表Blend Shape融合图形Expression Editor表达式编辑器Device Editor装置编辑器Relationship Editors关联编辑器Sets组Deformer Sets变形器组Character Sets角色组Partitions分区Display Layers显示层Render Layers渲染层Render Pass SetsAnimation LayersDynamic Relationships动态关联Light Linking灯光链接Light-Centric以灯光为准Object-Centric以物体为准UV Linking UV链接Texture-Centric以纹理为准UV-Centric以UV为准Paint Effects/UV画笔特效/UVHair/UV 头发/UVFur/UV毛皮/UVHair/Fur Linking头发/毛皮链接Settings/Preferences设置/参数Preferences首选Tool Settings工具设置Performance Settings性能设置Hotkey Editor快捷键编辑器Color Settings颜色设置Marking Menu Editor标记菜单编辑器Shelf Editor工具架编辑器Panel Editor面板编辑器Plug-in Manager插件管理器Attribute Editor属性编辑器Outliner大纲Hypergraph: Hierarchy超图表:层级Hypergraph: Connections超图表:连接Paint Effects画笔特效UV Texture Editor UV纹理编辑器Playblast快速动画演示View Arrangement视图排列Single pane单一窗格Two Panes Side by Side两个窗格并排Three Panes Split Top两个窗格层叠Three Panes Split Left三窗格左侧分割Three Panes Split Bottom三窗格底端分割Three Panes Split Right三窗格右侧分割Four Panes四窗格Previous Arrangement上一列表Next Arrangement下一列表Saved Layouts保存的布局Save Current Layout保存当前布局Frame All in All Views在所有窗口中显示所有物体Frame Selection in All Views在所有窗口中显示选定物体Minimize Application应用程序最小化Raise Main Window激活主窗口Raise Application Windows激活应用程序窗口Assets 资源Create asset with transform 创建变换资源Add to asset 添加到资源Remove from asset 从资源移除Asset Editor 资源编辑器Export Proxy Asset 导出代理资源Publish attributes 发布属性Unpublish Attributes 取消发布属性Publish connections 发布链接Lock Unpublished Attributes锁定未发布属性Unlock Unpublished Attribute取消……Publish node 发布节点Unpublish node 取消……Assign template 制定模板Select asset contents 选择资源内容Advanced assets 高级资源Animation动画Animate动画Set Key设置关键帧Set Breakdown设置分画帧Hold Current Keys保持当前关键帧Set Driven Key设置以驱动关键帧Set设置Go to Previous转到上一关键帧Go to Next转到下一关键帧Set Transform Keys设置变换关键帧Translate转换Rotate旋转Scale缩放IK/FK Keys 正向/反向动力学关键帧Set IK/FK Key设置IK/FK关键帧Enable IK Solver启用IK解算器Connect to IK/FK连接到IK/FKMove IK to FK移动IK到FKSet Full Body IK Keys设置全身IK关键帧Set Blend Shape Target Weight Keys设置融合图形目标权重关键帧Create Clip创建剪辑Create Pose创建姿势Ghost Selected幻像选择Unghost Selected取消选择物体的幻像Unghost All取消所有幻像Create Motion创建运动轨迹Create Animation Snapshot创建动画快照Update Motion Trail/Snapshot更新动画轨迹/快照Create Animated Sweep创建动画扫描Motion Paths动画路径Set Motion Path Key设置路径关键帧Attach to Motion Path创建路径动画Flow Path Object跟随路径物体Turntable创建旋转平台Geometry Cache几何体缓存Create New Cache创建新缓存Import Cache导入缓存Export Cache导出缓存Disable All Caches On Selected禁用选定的所有缓存Enable All Caches On Selected启用选定的所有缓存Replace Cache替换缓存Merge Caches合并缓存Delete Caches删除缓存Append to Cache扩展缓存Replace Cache Frame替换缓存帧Delete Cache Frame删除缓存帧Delete History Ahead Of Cache删除在缓存前面的历史Paint Cache Weights Tool绘制缓存权重工具Create Deformers创建变形器Blend Shape混合图形Lattice晶格Wrap包裹Cluster簇Soft Modification软修改Nonlinear非线性变形Bend弯曲变形Flare扩张变形Sine正弦变形Squash挤压变形Twist扭曲变形Wave波形变形Sculpt Deformer雕刻变形器Jiggle Deformer抖动变形器Jiggle Disk Cache抖动磁盘缓存Jiggle Disk Cache Attributes抖动磁盘组成属性Wire Tool线框工具Wire Dropoff Locator线框离散定位器Wrinkle Tool褶皱工具Point On Curve曲线上的点Edit Deformers编辑变形器Edit Membership Tool编辑元素工具Prune Membership剪除变形组元素Cluster簇Lattice晶格Sculpt雕刻Wire线框Blend Shape混合变形Add添加Remove移除Swap交换Bake Topology to Targets烘焙物体到目标物体Lattice晶格变形Reset Lattice重设晶格Remove Lattice Tweaks移除晶格扭曲Wrap包裹变形Add Influence添加影响Remove Influence移除影响Wire线框变形Add添加Remove移除Add Holder添加定位器Reset重设Show Base Wire显示基本线框Parent Base Wire与基本线框成组Display Intermediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Paint Blend Shape Weights Tool使用画笔工具调整混合变形权重Paint Cluster Weights Tool使用画笔工具调整簇变形权重Paint Jiggle Weights Tool使用画笔工具调整抖动权重Paint Wire Weights Tool使用画笔工具调整线框权重Paint Set Membership Tool画笔组成员工具Skelton骨骼Joint Tool关节工具IK Handle Tool反向动力学手柄工具IK Spline Handle Tool反向动力学曲线手柄控制器Insert Joint Tool插入关节工具Reroot Skeleton重建根关节Remove Joint移除关节Disconnect Joint断开关节Connect Joint 连接关节Mirror Joint镜像关节Orient Joint定向关节Retargeting重新定位目标Set Neutral Pose设定中间姿势Retarget Skeleton重设目标骨骼Go to Neutral Pose转到中间姿势Joint Labelling关节标签Add Retargeting Labels添加重建标签Add FBIK Labels添加完整躯体IK标签Toggle Selected Labels切换所选标签Show All Labels显示全部标签Hide All Labels隐藏全部标签Rename Joints From Labels关节以标签名称命名Label Based on Joint Names标签以关节名称命名Full Boby IK全身IK系统Add Full Body IK添加完整躯体IKAdd Auxiliary EffectorAdd Auxiliary PivotActivate Auxiliary PivotChange Auxiliary Pivot PlacementShow FBIK FK Skeleton显示完整躯体IK/FK骨骼Hide FBIK FK Skeleton隐藏完整躯体IK/FK骨骼Add Floor Contact Plane添加限制平面Go to Stance Pose恢复到初始姿势Add Missing Effectors添加缺少的控制器Body Part Autoload躯体部分自动加载Get FBIK Example获取完整躯体IK范例Set Preferred Angle设置首选角度Assume Preferred Angle 采用首选角度Enable IK Handle Snap启用IK控制手柄捕捉Enable IK/FK Control启用IK和FK控制Enable Selected IK Handles启用选定IK控制手柄Disable Selected IK Handles 禁用选定IK控制手柄Skin皮肤Bind Skin绑定皮肤Smooth Bind柔性绑定Rigid Bind刚性绑定Detach Skin分离皮肤Go to Bind Pose转到绑定姿势Edit Smooth Skin编辑柔性皮肤Add Influence添加影响Remove Influence移除影响Set Max Influences设置最大影响Move Skinned Joints ToolPaint Skin Weights Tool绘画皮肤权重工具Export Skin Weight Maps导出皮肤权重贴图Import Skin Weight Maps导入皮肤权重贴图Mirror Skin Weights镜像皮肤权重Copy Skin Weights复制皮肤权重Smooth Skin WeightsReset Weights to Default恢复默认权重Prune Small Weights去除细微权重Remove Unused Influences移除未使用的影响Disable Weight Normalization禁用权重规格化Enable Weight Normalization启用权重规格化Normalize Weights规格化权重Substitute Geometry替换几何体Edit Rigid Skin编辑刚性皮肤Create Flexor创建屈肌Copy Flexor复制屈肌Reassign Bone Lattice Joint重新指定骨骼晶格关节Preserve Skin Groups保留皮肤组Constrain约束Point点约束Aim目标约束Orient方向约束Scale缩放约束Parent父子约束Geometry几何体约束Normal法线约束Tangent切线约束Pole Vector极向量约束Remove Target移除约束Set Rest Position设定静止位置Modify Constrained Axis修改约束轴向Character角色Create Character Set创建角色组Create Subcharacter Set创建子角色组Character Mapper角色贴图器Attribute Editor属性编辑器Add to Character Set添加到角色Remove from Character Set从角色组移除Merge Character Sets合并角色组Select Character Set Node选择角色组节点Select Character Set Members选择角色组成员Select Current Character Set设置当前角色组Redirect 改变方向Polygons 多边形Select 选择Object/Component选择物体/部件Vertex选择顶点Edge选择边线Face选择面UV选择UVVertex Face选择顶点面Select Edge Loop Tool选择循环边线工具Select Edge Ring Tool选择环形边线工具Select Border Edge Tool选择边界边线工具Select Shortest Edge Path Tool选择最短路径Convert Selection转换选定项目为To Vertices顶点To Vertex Faces顶点面To UVs UV坐标To UV Shell UV外壳To UV Border有UV的边界To Shell外壳To Shell Border壳边界To Edges边线To Edge Loop循环边线To Edge Ring环形边线To Contained Edges所包含的边线To Faces面To Face Path当前选择对象路径的面To Contained Faces所包含的面Grow Selection Region增加选择单元Shrink Selection Region减少选择单元Select Selection Boundary选择单元边界Select Contiguous Edges选择连续边Select Using Constraints选择约束Mesh网格Combine合并Separate分离Extract榨取(破碎)Booleans布尔运算Union合集Difference差集Intersection交集Smooth平滑Average Vertices平均顶点Transfer Attributes转移属性Paint Transfer Attributes Weights Tool画笔属性传递工具Clipboard Actions剪贴板动作Copy Attributes复制属性Paste Attributes粘贴属性Clear Clipboard清除剪贴板Reduce减少Paint Reduce Weights Tool绘画减少权重工具Cleanup清理Triangulate三角化Quadrangulate四边化Fill Hole填洞Create Polygon Tool挖洞工具Sculpt Geometry Tool创建多边形工具Sculpt Geometry Tool雕刻几何体工具Mirror Cut镜像剪切Mirror Geometry镜像几何体Edit Mesh编辑网格Keep Faces Together保持面在一起Extrude挤压Bridge桥接Append to Polygon Tool追加多边形工具Cut Faces Tool切面工具Split Polygon Tool分割多边形工具Insert Edge Loop Tool插入循环边线工具Offset Edge Loop Tool偏移循环边线工具Add Divisions添加分界线Slide Edge Tool滑动边线工具Transform Component变换部件Flip Triangle Edge翻转三角边Poke Face拨开面Wedge Face楔入面Duplicate Face复制面Detach Component分离部件Merge合并Merge To Center合并到中心线Collapse塌陷Merge Edge ToolMerge Edge/Vertex合并边线工具Delete Edge/Vertex删除边线/顶点Chamfer Vertex斜切顶点Bevel倒角Crease Tool褶皱工具Remove SelectedRemove AllCrease Sets褶皱组Create Crease Set创建褶皱组No Crease Sets Defined没有定义褶皱组Proxy代理Subdiv Proxy细分代理Remove Subdiv Proxy Mirror移除细分代理并镜像Crease Proxy Edge Tool褶皱代理边线工具Toggle Proxy Display切换代理显示Both Proxy and Subdiv Display代理和细分均显示Normals 法线Vertex Normal Edit Tool顶点法线编辑工具Set Vertex Normal设置顶点法线Lock Normals锁定法线Unlock Normals解锁法线Average Normals平均法线Set to Face设置为面法线Reverse反转Conform统一Soften Edge软化边Harden Edge硬化边Set Normal Angle设置法线角度Color颜色Prelight (Maya)预设灯光Batch Bake (mental ray)批量烘焙Assign New Vertex Bake Set指定新顶点烘焙组Assign Existing Bake Set指定现有的烘焙组Edit Assigned Bake Set编辑指定烘焙组Create Empty Color Set创建空颜色组Delete Current Color Set删除当前颜色组Rename Current Color Set重命名当前颜色组Modify Current Color Set修改当前颜色组Color Set Editor颜色组编辑器Set Keyframe for Vertex Color设定顶点颜色的关键帧Apply Color应用颜色Paint Vertex Color Tool顶点颜色描绘工具Toggle Display Colors Attribute切换显示颜色属性Color Material Channel颜色属性通道None无Ambient环境光Ambient + Diffuse环境光+漫反射Diffuse漫反射Specular反射光Emission发散Material Blend Setting素材混合设置Overwrite覆盖Add加法Subtract减法Multiply乘法Divide除法Average平均Modulate 2x调整两倍Per Instance SharingSelect Shared InstancesShare InstancesCreate Uvs创建UVPlanar Mapping平面贴图Cylindrical Mapping圆柱形贴图Spherical Mapping球形贴图Automatic Mapping自动贴图Create UVs Based On Camera基于摄影机创建UVBest Plane Texturing Tool最佳平面纹理工具Assign Shader to Each Projection指定着色器到每个投影Create Empty UV Set创建空的UV组Copy UVs to UV Set复制UV到UV组No Object Selected没有选择物体Copy into New UV Set复制到新UV组Set Current UV Set设置当前UV组Rename Current UV Set重命名当前UV组Delete Current UV Set删除当前UV组UV Set Editor UV组编辑器Per Instance Sharing实例共享Select Shared Instances选择共享的实例Share Instances共享实例Make Selected Instance Current使选定实例成为当前实例Edit UVs编辑UVNormalize规格化Unitize整合Flip翻转Rotate旋转Grid栅格Align对齐Warp Image歪曲图像Map UV Border映射UV边界Straighten UV Border拉直UV边界Relax释放Unfold解除折叠Layout布局Cut UV Edges剪切UV边线Split UVs分割UVSew UV Edges缝合UV边线Move and Sew UV Edges移动并缝合UV边线Merge UVs合并UVDelete UVs删除UVUV Texture Editor UV纹理编辑器Surfaces曲面Edit Curves编辑曲线Duplicate Surface Curves复制表面曲线Attach Curves合并曲线Detach Curves打断曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Move Seam移动接缝Cut Curves剪切曲线Intersect Curves相交曲线Curve Fillet曲线导角Insert Knot插入结点Extend延伸Extend Curve延伸曲线Extend Curve On Surface延伸表面曲线Offset偏移Offset Curve偏移曲线Offset Curve On Surface偏移表面曲线Reverse Curve Direction反转曲线方向Rebuild Curve重建曲线Fit B-spline适配B样条线Smooth Curve平滑曲线CV Hardness Tool CV硬化Add Points Tool添加点工具Curve Editing Tool曲线编辑工具Project Tangent投射切线Modify Curves修改曲线Lock Length锁定长度Unlock Length解除锁定长度Straighten伸直Smooth平滑Curl卷曲Bend弯曲Scale Curvature缩放曲率Selection选择Select Curve CVs选择曲线CVSelect First CV on Curve选择第一个曲线上的CVSelect Last CV on Curve选择最后一个曲线上的CVCluster Curve簇曲线Surfaces曲面Revolve旋转Loft放样Planar平面Extrude挤压Birail双轨Birail 1 Tool双轨1工具Birail 2 Tool双轨2工具Birail 3+ Tool双轨3+工具Boundary边界Square方形Bevel导角Bevel Plus 加强导角Edit NURBS编辑NURBS曲面Duplicate NURBS Patches复制NURBS面片Project Curve on Surface将曲线投射到曲面Intersect Surfaces相交曲面Trim Tool修整工具Untrim Surfaces取消修整曲面Booleans布尔操作Union Tool合集工具Difference Tool差集工具Intersection Tool交集工具Attach Surfaces合并曲面Attach Without Moving无位移合并Detach Surfaces分离曲面Open/Close Surfaces打开/关闭曲面Move Seam移动接缝Insert Isoparms插入结构线Extend Surfaces延伸曲面Offset Surfaces偏移曲面Reverse Surface direction反转曲面方向Rebuild Surfaces重建曲面Round Tool圆角工具Surface Fillet曲面圆角Circular Fillet圆形圆角Freeform Fillet自由形式圆角Fillet Blend Tool圆角混合工具Stitch缝合Stitch Surface Points缝合曲面点Stitch Edges Tool缝合边线工具Global Stitch全局缝合Sculpt Geometry Tool雕刻几何体工具Surface Editing曲面编辑Surface Editing Tool曲面编辑工具Break Tangent打断切线Smooth Tangent平滑切线Selection选择工具Grow CV Selection扩展CV选择Shrink CV Selection缩减CV选择Select CV Selection Boundary选择CV选取边界Select Surface Border选择曲面边界Subdiv Surfaces细分曲面Texture纹理Planar Mapping平面贴图Automatic Mapping自动贴图Layout UVs分布UVFull Crease Edge/Vertex完整褶皱边线/顶点Partial Crease Edge/Vertex部分褶皱边线/顶点Uncrease Edge/Vertex解除褶皱边线/顶点Mirror镜像Attach附加Match Topology匹配拓扑Clean Topology清除拓扑Collapse Hierarchy塌陷层级Standard Mode标准模式Polygon Proxy Mode多边形代理模式Sculpt Geometry Tool雕刻几何体工具Convert Selection to Faces转换选定物体为面Convert Selection to Edges转换选定物体为边线Convert Selection to Vertices转换选定物体为顶点Convert Selection to UVs转换选定物体为UV Refine Selected Components精制选定元素Select Coarser Components选择前层元素Expand Selected Components扩展选择元素Component Display Level元素显示级别Finer显示最高一层元素Coarser显示低一层元素Base显示基础层元素Component Display Filter元素显示过滤All元素过滤全部显示Edits元素过滤编辑显示Dynamics动力学Particles粒子Particle Tool粒子工具Create Emitter创建粒子发射器Emit from Object物体发射器Use Selected Emitter使用选定发射器Per-Point Emission Event Editor每点发射速率Make Collide制作碰撞Particle Collision Event Editor粒子碰撞事件编辑器Goal目标Instancer (Replacement)粒子替代Sprite Wizard精灵向导Connect to Time连接Maya时间Fluid Effects流体特效Create 3D Container创建三维容器Create 2D Container创建二维容器Add/Edit Contents添加或编辑内容Emitter发射器Emit from Object从物体发射Gradients渐变Paint Fluids Tool描绘流体工具With Curve关联曲线Initial States初始化状态Create 3D Container With Emitter创建带发射器的三维容器Create 2D Container With Emitter创建带发射器的二维容器Get Fluid Example获取流体范例Get Ocean/Pond Example获取海洋或池塘范例Ocean海洋Create Ocean创建海洋Add Preview Plane添加预览平面Create Wake创建尾迹Add Ocean Surface Locator添加海洋表面定位器Add Dynamic Locator添加动态定位器Add boat Locator添加小艇定位器Add Dynamic Buoy添加动力学浮标Float Selected Objects漂浮选定物体Make Boats生成小艇Make Motor Boats生成机动小艇Pond池塘Create Pond创建池塘Create Wake创建尾迹Add Pond Surface Locator添加池塘表面定位器Add Dynamic Locator添加动态定位器Add boat Locator添加小艇定位器Add Dynamic Buoy添加动力学浮标Float Selected Objects漂浮选定物体Make Boats生成小艇Make Motor Boats生成机动小艇Extend Fluid扩展流体Edit Fluid Resolution编辑流体分辨率Make Collide创建碰撞Make Motion Field创建运动场Set Initial State设置初始状态Clear Initial State清除初始状态Save State As另存状态为Fluid nCache流体n缓存Create New Cache创建新缓存Delete Cache 删除缓存Attach Existing Cache File附加现有缓存Disable All Caches On Selected禁用选定对象所有缓存Enable Al Caches On Selected启用选定对象所有缓存Replace Cache替换缓存Merge Caches合并缓存Append to Cache附加到缓存Replace Cache Frame替换缓存帧Delete Cache Frame删除缓存帧Fields场Air空气场Drag拖动力场Gravity重力场Newton牛顿力场Radial放射场Turbulence紊乱场Uniform统一力场V ortex旋涡力场V olume Axis体积轴场V olume Curve体积曲线Use Selected As Source Of Field使用选定对象作为场的来源Affect Selected Object (s)影响选定的物体Soft/Rigid Bodies柔体和刚体Create Active Rigid Body创建活动刚体Create Passive Rigid Body创建被动刚体Create Nail Constraint创建钉子约束Create Pin Constraint创建栓销约束Create Hinge Constraint创建铰链约束Create Spring Constraint创建弹簧约束Create Barrier Constraint创建栅栏约束Set Active Key设置主动关键帧Set Passive Key设置被动关键帧Break Rigid Body Connections打断刚体连接Create Soft Body创建柔体Create Springs创建弹簧Paint Soft Body Weights Tool描绘柔体权重工具Effects特效Create Fire创建火焰Create Smoke创建烟雾Create Fireworks创建烟花Create Lightning创建闪电Create Shatter创建粉碎Create Curve Flow创建曲线流动Create Surface Flow创建曲面流动Delete Surface Flow删除曲面流动Solvers解算器Initial State初始状态Set for Selected为选定的动力学对象设定初始状态Set for All Dynamic为所有的动力学对象设定初始状态Rigid Body Solver Attributes刚体解算器属性Current Rigid Solver当前刚体解算器Create Rigid Body Solver创建刚体解算器Set Rigid Body Interpenetration设置刚体互相贯通Set Rigid Body Collision设置刚体碰撞Memory Caching内存缓存Enable启用Disable禁用Delete删除Create Particle Disk Cache创建粒子磁盘缓存Edit Oversampling or Cache Settings编辑采样值或缓存设定Interactive Playback交互回放Hair头发Create Hair创建头发Scale Hair Tool缩放头发工具Paint Hair Follicles描绘头发毛囊Paint Hair Textures描绘头发纹理Baldness光秃Hair Color头发颜色Specular Color高光颜色Get Hair Example获取头发范例Display显示Current Position当前位置Start Position开始位置Rest Position静止位置Current and Start当前和开始位置Current and Rest当前和静止位置Set Start Position设置开始位置From Current从当前位置From Rest从静止位置Set Rest Position设置静止位置From Start从起始位置From Current从当前位置Modify Curves修改曲线Lock Length锁定长度Unlock Length不锁定长度Straighten拉直Smooth平滑Curl卷曲Bend弯曲Scale Curvature缩放曲率Create Constraint创建约束Rubber Band橡皮筋约束Transform变换约束Stick发夹约束Hair to Hair头发到头发约束Hair Bunch发束约束Collide Sphere碰撞球Collide Cube碰撞立方体Convert Selection转换选定项目To Follicles切换到毛囊To Start Curves切换到开始曲线To Rest Curves切换到静止曲线To Current Positions切换到当前曲线To Hair Systems切换到头发系统To Start Curve End CVs切换到开始曲线的未端CVTo Rest Curve End CVs切换到静止曲线的未端CVTo Start and Rest End CVs切换到开始和静止曲线的未端CVAssign Hair System指定头发系统Make Selected Curves Dynamic使所选曲线成为动力学曲线Make Collide建立碰撞Assign Hair Constraint指定头发约束Assign paint Effects Brush to Hair指定画笔特效笔刷到头发Transplant Hair移植头发Create Cache创建缓存Append to Cache附加到缓存Truncate Cache裁剪缓存Delete Cache删除缓存Delete Entire Hair System删除整个头发系统Rendering渲染Lighting/Shading灯光着色Material Attributes材质属性Assign New Material指定新材质Assign Existing Material指定现有材质Assign New Bake Set指定新烘焙组Assign Bake (mental ray)批量烘焙Transfer Maps转移贴图Make Light Links使用灯光链接Break Light Links断开灯光链接Select Objects Illuminated by Light选择对物体有作用的灯光Select Lights Illuminating Object选择对这个物体起作用的灯光Light Linking Editor灯光链接编辑器Light-Centric以灯光为准Object-Centric以物体为准Make Shadow Links建立阴影链接Break Shadow Links断开阴影链接Select Objects Shadowed by Light选择能被这个灯光映射的物体Select Lights Shadowing Object选择使这个物体投影的灯光Texturing纹理3D Paint Tool3D描绘工具Create PSD Network创建PSD网络Edit PSD Network编辑PSD网络Update PSD Networks更新PSD网络Create Texture Reference Object创建纹理参照物体Delete Texture Reference Object删除纹理参照物体Select Texture Reference Object选择纹理参照物体NURBS Texture Placement Tool NURBS纹理布置工具Render渲染Render Current Frame渲染当前帧Redo Previous Render重做上一渲染IPR Pender Current Frame IPR渲染当前帧Redo Previous IPR Render重做上一交互超写实渲染(IPR)Test Resolution测试分辨率Run Render Diagnostics运行渲染诊断Set NURBS Tessellation设置NURBS细化Batch Render批量渲染Cancel Batch Render解除批量渲染Show Batch Render显示批量渲染Export to Toxik 2008Export Pre-CompositingRender Using使用渲染器Toon卡通Assign Fill Shader指定填充着色器Solid Color单一颜色Light Angle Two Tone灯光角度双色调Shaded Brightness Two Tone着色亮度双色调Shaded Brightness Three Tone着色亮度三色调Dark Profile黑暗轮廓Rim Light边光Circle Highlight高亮圆形Assign Outline指定轮廓Create Modifier创建修改器Set Camera Background Color设置摄影机背景颜色PerspFrontSideTopGet Toon Example获取卡通范例Reverse Surfaces倒转曲面Assign Paint Effects Brush to Toon Lines指定画笔特效笔刷到卡通线条Conver Toon To Polygons转换卡通为多边形Paint Line Attributes描绘线条属性Line Width线宽Line Offset线条偏移Line Opacity线条透明度Profile Color轮廓颜色Crease Color褶皱颜色Border Color边界颜色Paint Effects画笔特效。

maya命令中英文对照表

maya命令中英文对照表

Maya菜单中英文对照(全) Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。

Maya 软件所有中英文翻译

Maya 软件所有中英文翻译

Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。

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Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add V ortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。

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