maya菜单翻译
maya中英文翻译
Minimize Application最小化应用
ቤተ መጻሕፍቲ ባይዱ
Raise Application Windows移动窗口向前
Options可选项
General Preferences一般设置
UI Preferences用户界面设置
Customize UI定制用户界面
Hotkeys快捷键
Rigid Constraints刚体约束
Select All选择所有
Select All by Type根据类型选择所有
Joints连接
IK Handles逆向运动控制柄
Lattices车削
Clusters族
Sculpt Objects雕刻物体
Wires网格
Scale Pivots缩放枢轴点
Selection Handles选定句柄
NURBS Components NURBS元素
CVs CV曲线
Edit Points编辑点
Hulls可控点
Custom定制
NURBS Smoothness NURBS曲面光滑处理
Plug-in Manager滤镜管理器
Rendering Editors渲染编辑器
Rendering Flags渲染标记
Hardware Render Buffer硬件渲染缓冲区
Render View渲染视图
Shading Groups Editor阴影组编辑器
Attribute Editor属性编辑器
Outliner框架
Hypergraph超图形
Multilister多功能渲染控制
Expression Editor表达式编辑器
Maya软件所有中英文翻译
Standard标准菜单File文件NewSeene建立新场景OpenSeene打开场景SaveSeene存盘场景SaveSeeneA改名存盘Import导入ExportAll导出所有ExportSeleetion导出选定物体CreateReferenee引入场景文件RefereneeEditor引入场景编辑器Projeet项目New建立新项目EditCurrent编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧CutKeys裁剪关键帧CopyKeys拷贝关键帧PasteKeys粘贴关键帧DeleteKeys删除关键帧ScaleKeys缩放关键帧BakeSimulation模拟复制Delete删除DeletebyType根据类型删除History构造历史Channels通道StaticChannels静帧通道MotionPaths运动路径Expressions表达式Constraints约束RigidBodies刚体DeleteAllbyType根据类型删除所有History构造历史Channels通道StaticChannels静帧通道MotionPaths运动路径Expressions表达式Constraints约束UnusedTransforms未用变形Joints连接IKHandies逆向运动控制柄Lattices车削Clusters族SculptObjects雕刻物体Wires网格Lights灯光Cameras照相机ImagePlanes图像板ShadingGroupsandMaterials阴影组和材质Particles粒子RigidBodies刚体物体RigidConstraints刚体约束SelectAll选择所有SelectAllbyType根据类型选择所有Joints连接IKHandles逆向运动控制柄Lattices车削Clusters族SculptObjects雕刻物体Wires网格Transforms变形Geometry几何体NURBSGeometryNURB几何体PolygonGeometry多边形几何体Lights灯光Cameras照相机ImagePlanes图像板Particles粒子RigidBodies刚体物体RigidConstraints刚体约束QuickSelectSet快速选择集Layers层NewLayers建立新层RenameLayer更改层名称RemoveCurrentLayer移去当前层LayerEditor层编辑器TransfertoLayer转化为层SelectAllonLayer选择层上所有物体HideLayer隐藏层HideAllLayers隐藏所有层ShowLayer显示层ShowAllLayers显示所有层TemplateLayer临时层UntemplateLayer解除临时层HideInactiveLayers隐藏非活动层TemplateInactiveLayers临时非活动层Duplicate复制Group成组Ungroup解成组CreateEmptyGroup建立空成组Parent建立父物体Unparent解除父物体Modify修改TransformationTools变形工具MoveTool移动工具RotateTool旋转工具ScaleTooI缩放工具ShowManipulatorTool显示手动工具DefaultObjectManipulator默认调节器ProportionalModiTool比例修改工具MoveLimitTool移动限制工具RotateLimitTool旋转限制工具ScaleLimitTool缩放限制工具ResetTransformations重新设置变形控制FreezeTransformations冻结变形控制EnableNodes授权动画节点All所有IKsolvers逆向运动连接器Constraints约束Expressions表达式Particles粒子RigidBodies刚体Snapshots快照DisableNode废弃动画节点MakeLive激活构造物CenterPivot置中枢轴点PrefixHierarchyNames定义前缀AddAttribute增加属性Measure测量DistaneeTool距离工具ParameterTool参数工具ArcLengthTool弧度工具AnimatedSnapshot动画快照AnimatedSweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面LatticePoints车削点LatticeShape车削形LocalRotationAxes局部旋转轴RotatePivots旋转枢轴点ScalePivots缩放枢轴点SelectionHandles选定句柄NURBSComponentsNURB S素CVsCV曲线EditPoints编辑点Hulls可控点Custom定制NURBSSmoothnessNUR Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制PolygonComponents多边形元素CustomPolygonDisplay定制多边形显示FastInteraction快速交错显示Camera/LightManipulator照相机/灯光操作器Sound声音JointSize关节尺寸IKHandieSizeIK巴手尺寸Window窗口GeneralEditors通用编辑器SetEditor系统设置编辑器AttributeSpreadSheet属性编辑器ToolSettings工具设置FilterActionEditor滤镜动作编辑器ChannelControl通道控制信息ConnectionEditor连接编辑器PerformaneeSettings性能设置ScriptEditorScript编辑器CommandShell命令窗口Plug-inManager滤镜管理器RenderingEditors渲染编辑器RenderingFlagS宣染标记HardwareRenderBuffer硬件渲染缓冲区RenderView渲染视图ShadingGroupsEditor阴影组编辑器TextureView质地视图ShadingGroupAttributes阴影组属性AnimationEditors动画编辑器GraphEditor图形编辑器DopeSheetBlendShape融合形DeviceEditor设备编辑器DynamicRelationships动态关系AttributeEditor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制ExpressionEditor表达式编辑器RecentCommands当前命令Playblast播放预览ViewArangement视图安排Four E®3Topsp=匚III ®3Leftsp=f 叶III®3Righf s p =f^llI®3Boffomsp=f 旳幾|1|®2sfackedN 瞰®2SideBySid*书®s ing -e #HNexfAirangemenf T^m ^tESavedLayo&s^^^sosing-eperspectiveviewi l si ^H FourView E®®Persp/Graph/Hyper 爾音/H ^/SS H ^pe 「sp/MU_fi/Rende 「爾昔/>洱黑二叫>persp/MU-fi/ouf-iner 爾^/>^黑/^輛pe 「sp/MU_fi 爾首、>洱黑persp/os--iner 瀟音/^輛Persp/Graph 爾音/H ^Persp/Sef Ed ifo r^^/ts >>^EdifLa yo s-s>>^so 0FrameSelectedinAllViews所有视图选定帧FrameAllinAllViews所有视图的所有帧MinimizeApplication最小化应用RaiseApplicationWindows移动窗口向前Options可选项GeneralPreferences—般设置UIPreferences用户界面设置CustomizeUI定制用户界面Hotkeys快捷键Colors颜色MarkingMenus标记菜单Shelves书架Panels面板SavePreferences保存设置StatusLine状态栏Shelf书架FeedbackLine反馈栏ChannelBox通道面板TimeSlider时间滑动棒RangeSlider范围滑动棒CommandLine命令行HelpLine帮助行ShowOnlyViewingPanes仅显示视图面板ShowAllPanes显示所有面板Modeling建模系统Primitives基本物体CreateNURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆CreatePolygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈CreateText创建文本CreateLocator创建指示器ConstructionPlane构造平面CreateCamera创建照相机Curves创建曲线CVCurveTool CV曲线工具EPCurveToolE曲线工具PencilCurveTool笔曲线工具AddPointsTool加点工具CurveEditingTool曲线编辑工具OffsetCurve曲线移动OffsetCurveOnSurface曲线在表面移动ProjectTangent曲线切线调整FilletCurve带状曲线RebuildCurve重建曲线ExtendCurve扩展曲线InsertKnot插入节点AttachCurves连接曲线DetachCurves断开曲线AlignCurves对齐曲线Open/CloseCurves打开/关闭曲线ReserseCurves反转曲线DuplicateCurves复制曲线CVHardness硬化曲线FitB-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail1Tool二对一工具Birail2Tool二对二工具Birail3+Tool二对三工具CircularFillet圆边斜角FreeformFillet自由形斜角FilletBlendTool斜角融合工具EditSurfaces编辑曲面IntersectSurfaces曲面交叉ProjectCurve投影曲线TrimTool修整曲线工具UntrimSurfaces撤消修整RebuildSurfaces重建曲面PrepareForStitch准备缝合StitchSurfacePoints点缝合曲面StitchTool缝合工具NURBStoPolygonsNURB转化为多边形InsertIsoparms添加元素AttachSurfaces曲面结合DetachSurfaces曲面分离AlignSurfaces曲面对齐Open/CloseSurfaces打开/关闭曲面ReverseSurfaces反转曲面Polygones多边形CreatePolygonToo创建多边形工具AppendtoPolygonTool追加多边形SplitPolygonTool分离多边形工具MoveComponent移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化CloseBorder关闭边界MergeTool合并工具Bevel斜角DeleteandClean删除和清除Facets面KeepFacetsTogethe保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并TrimFacetTool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地AssignShadertoEachProjection指定投影PlanarMapping平面贴图CylindricalMapping圆柱体贴图SphericalMapping球体贴图DeleteMapping删除贴图CutTexture裁剪纹理SewTexture斜拉纹理Unite联合Separate分离Smooth光滑SelectionConstraints选定限定工具SmartCommandSettings改变显示属性ConvertSelection转化选定UninstallCurrentSettins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧AutoKey自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式SetDrivenKey设置驱动关键帧Set设置GoToPrevious前移GoToNext后退SetKey设置帧HoldCurrentKeys保留当前帧Paths路径SetPathKey设置路径关键帧AttachtoPath指定路径FlowPathObject物体跟随路径Skeletons骨骼JointTool关节工具IKHandleTool反向动力学句柄工具IKSplineHandleToo反向动力学样条曲线句柄工具InsertJointTool添加关节工具RerootSkeleton重新设置根关节RemoveJoint去除关节DisconnectJoint解除连接关节ConnectJoint连接关节MirrorJoint镜向关节SetPreferredAngle设置参考角AssumePreferredAngle EnableIKSolvers反向动力学解算器有效ElkHandleSnap反向动力学句柄捕捉有效ESelectedIKHandie反向动力学句柄有效DSelectedIKHandleS反向动力学句柄无效Deformations变形EditMenbershipTool编辑成员工具PruneMembership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇PointOnCurve线点造型BlendShape混合变形BlendShapeEdit混合变形编辑Add增加Remove删除Swap交换WireTool网格化工具WireEdit网格编辑Add增加Remove删除AddHolder增加定位曲线Reset重置WireDropoffLocator网线定位器WrinkleTool褶绉变形工具EditLattice编辑旋转ResetLattice重置旋转RemoveLatticeTweeks恢复旋转DisplayI-mediateObjects显示中间物体HideIntermediateObjects隐藏中间物体Skinning皮肤BindSkin绑定蒙皮DetachSkin断开蒙皮PreserveSkinGroups保持皮肤组DetachSkeleton分离骨骼DetachSelectedJoints分离选定关节ReattachSkeleton重新连接骨骼ReattachSelectedJoints重新连接关节CreateFlexor创建屈肌ReassignBoneLatticeJoin再指定骨头关节GotoBindPose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光CreateAmbientLight创建环境光CreateDirectionalLight创建方向灯CreatePointLight创建点光源CreateSpotLight仓【J建聚光灯RelationshipPanel关系面板LightLinkingTool灯光链接工具Shading阴影ShadingGroupAttributes阴影组属性CreateShadingGroup创建阴影组Lambert朗伯材质PhongPhong材质Blinn布林材质Other其他材质AssignShadingGroup指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组ShadingGroupTool阴影组工具TexturePlacementTool纹理位移工具Render渲染RenderintoNewWindow渲染至新窗口RedoPreviousRender重复上次渲染TestResolution测试分辨率CameraPane照相机面板RenderGlobals一般渲染BatchRender批渲染CancelBatchRende取消批渲染ShowBatchRender显示批渲染Dynamics动力学系统Settings设置InitialState初始状态SetForCurrent当前设置SetForAllDynamic设置总体动力学特性RigidBodySolvei刚体解算器DynamicsController动力学控制器ParticleCollisionEvents粒子爆炸ParticleCaching粒子缓冲Run-upandCache执行缓冲CacheCurrentFrame缓冲当前帧SetSelectedParticles设置选定粒子DynamicsOn动力学开DynamicsOff动力学关SetAllParticles设置所有粒子ParticlesAllOnWhenRun执行时粒子系统开AutoCreateRigidBody自动创建刚体Particles粒子ParticleTool粒子工具CreateEmitter创建发射器AddEmitter增加发射器AddCollisions增加碰撞AddGoal增加目标Fields场CreateAir创建空气动力场CreateDrag创建拖动场CreateGravity创建动力场CreateNewton创建牛顿场CreateRadial创建辐射动力场CreateTurbulenee创建震荡场CreateUniform创建统一场CreateVortex创建涡流场AddAir增加空气动力场AddNewton增加牛顿场AddRadial增加辐射场AddTurbulenee增加震荡场AddUniform增加统一场AddVortex增加涡流场Connect连接ConneettoField场连接ConneettoEmitter发射器连接ConneettoCollision碰撞连接Bodies柔体和刚体CreateActiveRigidBody创建正刚体CreatePassiveRigidBod创建负刚体CreateConstraint创建约束物体CreateSoftBody创建柔体CreateSprings仓【J建弹簧SetActiveKey设置正向正SetPassiveKe设置负向正Help帮助ProductInformation产品信息Help帮助27/25。
Maya 菜单中英文对照(附音标)
Maya 菜单中英文对照Standard :['stændəd] 标准菜单File :[fail]文件New Scene :[si:n]建立新场景Open Scene:['əupən]打开场景Save Scene:[seiv]存盘场景Save Scene As 改名存盘Import :[im'pɔ:t]导入Export All:[eks'pɔ:t]导出所有Export Selection:[si'lekʃən]导出选定物体Create Reference:[kri'eit] :['refərəns]引入场景文件Reference Editor引入场景编辑器Project:[prə'dʒekt]项目New建立新项目Edit Current:['edit] :['kə:rənt]编辑当前项目Set :[set]指定当前项目Exit:['eksit]退出Edit:['edit]编辑Undo:['ʌn'du:]取消上一次操作Redo:[ri:'du:]恢复上一次操作Repeat:[ri'pi:t]重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys:[peist]粘贴关键帧Delete Keys:[di'li:t]删除关键帧Scale Keys:[skeil]缩放关键帧Bake Simulation:[beik] :[,simju'leiʃən]模拟复制Delete删除Delete by Type:[taip]根据类型删除History:['histəri]构造历史Channels通道Static Channels:['stætik]静帧通道Motion Paths:['məuʃən] :[pɑ:θ]运动路径expression_r_r_rs:[iks'preʃən]表达式Constraints:[kən'streint]约束Rigid Bodies:['ridʒid]刚体Delete All by Type根据类型删除所有Unused Transforms:['ʌn'ju:zd] :[træns'fɔ:m]未用变形Joints:[dʒɔint]连接IK Handles:['hændl]逆向运动控制柄Lattices:['lætis]晶格车削Clusters:['klʌstə]族Sculpt Objects:[skʌlpt] :['ɔbdʒikt]雕刻物体Wires:['waiə]网格Lights:[lait]灯光Cameras:['kæmərə]照相机Image Planes:['imidʒ] :[plein]图像板Shading Groups and Materials:['ʃeidiŋ] :[gru:p] :[mə'tiəriəl]阴影组和材质Particles:['pɑ:tikl]粒子Rigid Bodies:['ridʒid]刚体物体Rigid Constraints:[kən'streint]刚体约束Select All:[si'lekt]选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry:[dʒi'ɔmitri]几何体NURBS Geometry NURBS几何体Polygon Geometry音:['pɔligən]多边形几何体Layers:['leiə]层New Layers建立新层Rename Layer:[ri:'neim]更改层名称Remove Current Layer:[ri'mu:v] :['kə:rənt]移去当前层Layer Editor层编辑器Transfer to Layer:[træns'fə:]转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer:['templit]临时层Untemplate Layer解除临时层Hide Inactive Layers:[in'æktiv]隐藏非活动层Template Inactive Layers临时非活动层Duplicate:['dju:plikit]复制Group成组Ungroup解成组Create Empty Group:['empti]建立空成组Parent:['pɛərənt]建立父物体Unparent解除父物体Modify:['mɔdifai]修改Transformation Tools:[,trænsfə'meiʃən]变形工具Move Tool移动工具Rotate Tool:[rəu'teit]旋转工具Scale Tool:[skeil]缩放工具Show Manipulator Tool:[mə'nipjuleitə]显示手动工具Default Object Manipulator:[di'fɔ:lt]默认调节器Proportional Modi Tool:[prə'pɔ:ʃənəl]比例修改工具Move Limit Tool:['limit]移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations:[,trænsfə'meiʃən]重新设置变形控制Freeze Transformations:[fri:z]冻结变形控制Enable Nodes:[in'eibl] :[nəud]授权动画节点IK solvers:['sɔlvə]逆向运动连接器Constraints:[kən'streint]约束Snapshots:['snæpʃɔt]快照Disable Node:[dis'eibl]废弃动画节点Make Live:[meik] :[liv]激活构造物Center Pivot::['sentə] ['pivət]置中枢轴点Prefix Hierarchy Names:['pri:fiks] :['haiərɑ:ki]定义前缀Add Attribute:[æd] :[ə'tribju:t]增加属性Measure:['meʒə]测量Distance Tool:['distəns]距离工具Parameter Tool:[pə'ræmitɚ]参数工具Arc Length Tool:[ɑ:k] :[leŋθ]弧度工具Animated Snapshot:['æni,meitid] :['snæpʃɔt]动画快照Animated Sweep:[swi:p]由动画曲线创建几何体曲面Display:[di'splei]显示Geometry:[dʒi'ɔmitri]几何体Backfaces背面Lattice Points:['lætis] :[pɔint]车削点Lattice Shape:[ʃeip]车削形Local Rotation Axes:['æksi:z]局部旋转轴Rotate Pivots:['pivət]旋转枢轴点Scale Pivots:[skeil]缩放枢轴点Selection Handles:['hændl]选定句柄NURBS Components NURBS:[kəm'pəunənt]元素CVs CV曲线Edit Points编辑点Hulls:[hʌl]可控点Custom:['kʌstəm]定制NURBS Smoothness NURBS:['smu:ðnis]曲面光滑处理Hull物体外壳Rough:[rʌf]边框质量Medium:['mi:diəm]中等质量Fine:[fain]精细质量Custom定制Polygon Components:[kəm'pəunənt]多边形元素Custom Polygon Display:[di'splei]定制多边形显示Fast Interaction:[fɑ:st] :[,intə'rækʃən]快速交错显示Camera/Light Manipulator::[mə'nipjuleitə]照相机/灯光操作器Sound:[saund]声音Joint Size:[saiz]关节尺寸IK Handle Size IK把手尺寸Window:['windəu]窗口General Editors:['dʒenərəl]通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet:[ə'tribju:t] :[spred] :[ʃi:t]属性编辑器Tool Settings:['setiŋ]工具设置Filter Action Editor:['filtə]:['ækʃən]滤镜动作编辑器Channel Control:['tʃænl] :[kən'trəul]通道控制信息Connection Editor:[kə'nekʃən]连接编辑器Performance Settings:[pə'fɔ:məns]性能设置Script Editor Script:[skript]编辑器Command Shell:[kə'mɑ:nd]命令窗口Plug-in Manager:[plʌg] :['mænidʒə]滤镜管理器Rendering Editors:['rendəriŋ]渲染编辑器Rendering Flags:[flæg]渲染标记Hardware Render Buffer:['hɑ:dwɛə] :['bʌfə]硬件渲染缓冲区Render View:[vju:]渲染视图Shading Groups Editor:['ʃeidiŋ]阴影组编辑器Texture View:['tekstʃə]质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor:[græf]图形编辑器Dope Sheet:[dəup] :[ʃi:t]比赛结果预测Blend Shape:[blend]融合形Device Editor:[di'vais]设备编辑器Dynamic Relationships:[dai'næmik] :[ri'leiʃənʃip]动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制expression_r_r_r Editor表达式编辑器Recent Commands:['ri:snt]当前命令Playblast播放预览View Arrangement:[ə'reindʒmənt]视图安排Four四分3 Top Split:[split]上三分3 Left Split左三分3 Right Split右三分3 Bottom Split:['bɔtəm]底部三分2 Stacked:[stækt]二叠分2 Side By Side二平分Single:['siŋgl]单图Previous Arrangement:['pri:vjəs]前次安排Next Arrangement下次安排Saved Layouts:['leiaut]保存布局Single Perspective View:[pə'spektiv]单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner:['autlain]透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views:[freim]所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application:['minəmaiz] :[,æpli'keiʃən]最小化应用Raise Application Windows:[reiz]移动窗口向前Options:['ɔpʃən]可选项General Preferences:['dʒenərəl] :['prefərəns]一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus:[mɑ:kiŋ] :['menju:]标记菜单Shelves:[ʃelvz]书架Panels:['pænəl]面板Save Preferences保存设置Status Line:['steitəs] :[lain]状态栏Shelf书架Feedback Line:['fi:dbæk]反馈栏Channel Box通道面板Time Slider:['slaidə]时间滑动棒Range Slider:[reindʒ]范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes:[pein]仅显示视图面板Show All Panes显示所有面板Modeling:['mɔdliŋ]建模系统Primitives:['primitiv]基本物体Create NURBS创建NURBS物体Sphere:[sfiə]球体Cube:[kju:b]立方体Cylinder:['silində]圆柱体Cone:[kəun]圆台(锥)体Plane:[plein]平面物体Circle:['sə:kl]圆Create Polygons创建多边形物体Torus:['tɔ:rəs]面包圈Create Text:[tekst]创建文本Create Locator:[ləu'keitə]创建指示器Construction Plane:[kən'strʌkʃən]构造平面Create Camera创建照相机Curves:[kə:v]创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool:['pensl]笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve:['ɔf,set]曲线移动Offset Curve On Surface曲线在表面移动Project Tangent::[prə'dʒekt] ['tændʒənt]曲线切线调整Fillet Curve:['filit]带状曲线Rebuild Curve:[ri:'bild]重建曲线Extend Curve:[iks'tend]扩展曲线Insert Knot:[in'sə:t] :[nɔt]插入节点Attach Curves:[ə'tætʃ]连接曲线Detach Curves:[di'tætʃ]断开曲线Align Curves:[ə'lain]对齐曲线Open/Close Curves打开/关闭曲线Reverse Curves:[ri'və:s]反转曲线Duplicate Curves:['dju:plikit]复制曲线CV Hardness:['hɑ:dnis]硬化曲线Fit B-spline:[fit] :[splain]适配贝塔曲线Surfaces曲面Bevel:['bevəl]斜角Extrude:[eks'tru:d]凸出Loft:[lɔ:ft]放样Planar:['pleinə]曲面Revolve:[ri'vɔlv]旋转Boundary:['baundri]边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet:['sə:kjulə] :['filit]圆边斜角Freeform Fillet:['fri:fɔ:m] :['filit]自由形斜角Fillet Blend Tool:[blend]斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces:[,intə'sekt]曲面交叉Project Curve投影曲线Trim Tool:[trim]修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch:[pri'pɛə]准备缝合Stitch Surface Points:[stitʃ]点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool:[split]分离多边形工具Move Component:[kəm'pəunənt]移动元素Subdivide:['sʌbdi'vaid]多边形细化Collapse:[kə'læps]面转点Edges:[edʒ]边界Soften/Harden:['sɔfn] :['hɑ:dn]柔化/硬化Close Border:['bɔ:də]关闭边界Merge Tool:[mə:dʒ]合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extract:[iks'trækt]破碎Triangulate:[trai'æŋgjuleit]三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals:['nɔ:məl]法向Reverse:[ri'və:s]倒转法向PropagatePropagate传播法向Conform:[kən'fɔ:m]统一法向Assign Shader to Each Projection:[ə'sain] :[i:tʃ] :[prə'dʒekʃən]指定投影Planar Mapping:['mæpiŋ]平面贴图Cylindrical Mapping:[si'lindrikl]圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture:['tekstʃə]裁剪纹理Sew Texture:[səu]斜拉纹理Unite:[ju:'nait]联合Separate:['sepəreit]分离Smooth光滑Selection Constraints:[kən'streint]选定限定工具Smart Command Settings:[smɑ:t]改变显示属性Convert Selection:[kən'və:t]转化选定Uninstall Current Settins:['kə:rənt]解除当前设定Auto Key:['ɔ:təu]自动设置关键帧Spline:[splain]样条曲线式Linear:['liniə]直线式Clamped夹具式Stepped:[stept]台阶式Flat:[flæt]平坦式Other其他形式Set Driven Key:['drivən]设置驱动关键帧Set设置Go To Previous:['pri:vjəs]前移Go To Next后退Set Key设置帧Hold Current Keys:['kə:rənt]保留当前帧Paths:[pɑ:θ]路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons:['skelitn]骨骼Joint Tool:[dʒɔint]关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool:[splain]反向动力学样条曲线句柄工具Insert Joint Tool:[in'sə:t]添加关节工具Reroot Skeleton:[,ri:'bu:t]重新设置根关节Remove Joint:[ri'mu:v]去除关节Disconnect Joint [,diskə'nekt]解除连接关节Connect Joint连接关节Mirror Joint:['mirə]镜向关节Set Preferred Angle:[pri'fəd] :['æŋgl] 设置参考角Assume Preferred Angle:[ə'sju:m] :[pri'fəd]Enable IK Solvers:[in'eibl] :['sɔlvə]反向动力学解算器有效EIk Handle Snap:[snæp]反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations:[,di:fɔ:'meiʃən]变形Edit Membership Tool:['membə,ʃip]编辑成员工具Prune Membership:[pru:n]变形成员Cluster:['klʌstə]簇变形Lattice:['lætis]旋转变形Sculpt:[skʌlpt]造型变形Wire:['waiə]网格化变形Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Remove:[ri'mu:v]删除Swap:[swɔp]交换Wire Tool网格化工具Wire Edit网格编辑Add Holder:['həuldə]增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool:['riŋkl]褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects:[di'splei] :['mi:dieit]显示中间物体Hide Intermediate Objects隐藏中间物体Skinning:[skin]皮肤Bind Skin:[baind]绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups:[pri'zə:v]保持皮肤组Detach Skeleton:['skelitn]分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton:[ə'tætʃ]重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor:['fleksə]创建屈肌Reassign Bone Lattice Joint:[,ri:ə'sain] :[bəun]再指定骨头关节Go to Bind Pose:[pəuz]恢复骨头绑定Joint:[dʒɔint]关节Aim目标Orient:['ɔ:riənt]方向Scale:[skeil]缩放Lighting灯光Create Light创建环境光Create Directional Light:['æmbiənt]创建方向灯Create Point Light创建点光源Create Spot Light:[spɔt]创建聚光灯Relationship Panel关系面板Light Linking Tool:[liŋk]灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert:['læmbət]朗伯材质Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组Initial Particle SE:[i'niʃəl]初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool::['tekstʃə] ['pleismənt]纹理位移工具Render into New Window渲染至新窗口Redo Previous Render:[ri:'du:]重复上次渲染Test Resolution:[,rezə'lu:ʃən]测试分辨率Camera Panel:['pænəl]照相机面板Render Globals:['gləubəl]一般渲染Batch Render:[bætʃ]批渲染Cancel Batch Render:['kænsl]取消批渲染Show Batch Render显示批渲染Dynamics:[dai'næmiks]动力学系统Settings设置Initial State:[i'niʃəl] :[steit]初始状态Set For Current:['kə:rənt]当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver:['sɔlvə]刚体解算器Dynamics Controller:[kən'trəulə]动力学控制器Particle Collision Events:['pɑ:tikl] :[kə'liʒən] :[i'vent]粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲:['rʌn,ʌp]Cache Current Frame:['kə:rənt]缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter:[i'mitə]创建发射器Add Emitter增加发射器Add Collisions:[kə'liʒən]增加碰撞Add Goal:[gəul]增加目标Fields:[fi:ld]场Create Air:[ɛə]创建空气动力场Create Drag:[dræg]创建拖动场Create Gravity:['græviti]创建动力场Create Newton创建牛顿场Create Radial:['reidiəl]创建辐射动力场Create Turbulence:['tə:bjuləns]创建震荡场Create Uniform:['ju:nifɔ:m]创建统一场Create V ortex:['vɔ:teks]创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add V ortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter:[i'mitə发射器连接Connect to Collision:[kə'liʒən]碰撞连接Bodies柔体和刚体Create Active Rigid Body:['æktiv] :['ridʒid]创建正刚体Create Passive Rigid Body:['pæsiv]创建负刚体Create Constraint:[kən'streint]创建约束物体Create Soft Body创建柔体Create Springs:[spriŋ]创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
maya命令中英文对照表
Maya菜单中英文对照(全) Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
maya命令中英翻译
Maya 菜单中英文对照Standar d标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入ExportAll导出所有ExportSelecti on导出选定物体CreateReferen ce引入场景文件Referen ce Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧DeleteKeys删除关键帧Scale Keys缩放关键帧Bake Simulat ion模拟复制Delete删除Deleteby Type根据类型删除History构造历史Channel s通道StaticChannel s静帧通道MotionPaths运动路径Constra ints约束Rigid Bodies刚体DeleteAll by Type根据类型删除所有History构造历史真的不掉线吗??、Channel s通道StaticChannel s静帧通道MotionPaths运动路径Constra ints约束UnusedTransfo rms未用变形Joints连接IK Handles逆向运动控制柄Lattice s车削Cluster s族SculptObjects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groupsand Materia ls阴影组和材质Particl es粒子Rigid Bodies刚体物体Rigid Constra ints刚体约束SelectAll选择所有SelectAll by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattice s车削Cluster s族SculptObjects雕刻物体Wires网格Transfo rms变形Geometr y几何体NURBS Geometr y NURBS几何体Polygon Geometr y多边形几何体Lights灯光Cameras照相机Image Planes图像板Particl es粒子Rigid Bodies刚体物体Rigid Constra ints刚体约束Quick SelectSet快速选择集Layers层New Layers建立新层RenameLayer更改层名称RemoveCurrent Layer移去当前层真的不掉线吗??、Layer Editor层编辑器Transfe r to Layer转化为层SelectAll on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Templat e Layer临时层Untempl ate Layer解除临时层Hide Inactiv e Layers隐藏非活动层Templat e Inactiv e Layers临时非活动层Duplica te复制Group成组Ungroup解成组CreateEmpty Group建立空成组Parent建立父物体Unparen t解除父物体Modify修改Transfo rmatio n Tools变形工具Move Tool移动工具RotateTool旋转工具Scale Tool缩放工具Show Manipul ator Tool显示手动工具Default ObjectManipul ator默认调节器Proport ionalModi Tool比例修改工具Move Limit Tool移动限制工具RotateLimit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transfo rmatio ns重新设臵变形控制FreezeTransfo rmatio ns冻结变形控制EnableNodes授权动画节点All所有IK solvers逆向运动连接器Constra ints约束Express ions表达式Particl es粒子Rigid Bodies刚体Snapsho ts快照Disable Node废弃动画节点Make Live激活构造物CenterPivot臵中枢轴点PrefixHierarc hy Names定义前缀真的不掉线吗??、Add Attribu te增加属性Measure测量Distanc e Tool距离工具Paramet er Tool参数工具Arc LengthTool弧度工具Animate d Snapsho t动画快照Animate d Sweep由动画曲线创建几何体曲面Display显示Geometr y几何体Backfac es背面Lattice Points车削点Lattice Shape车削形Local Rotatio n Axes局部旋转轴RotatePivots旋转枢轴点Scale Pivots缩放枢轴点Selecti on Handles选定句柄NURBS ponents NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothn ess NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon ponents多边形元素CustomPolygon Display定制多边形显示Fast Interac tion快速交错显示Camera/Light Manipul ator照相机/灯光操作器Sound声音Joint Size关节尺寸IK HandleSize IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设臵编辑器Attribu te SpreadSheet属性编辑器Tool Setting s工具设臵FilterActionEditor滤镜动作编辑器Channel Control通道控制信息Connect ion Editor连接编辑器真的不掉线吗??、Perform ance Setting s性能设臵ScriptEditorScript编辑器mand Shell命令窗口Plug-in Manager滤镜管理器Renderi ng Editors渲染编辑器Renderi ng Flags渲染标记Hardwar e RenderBuffer硬件渲染缓冲区RenderView渲染视图Shading GroupsEditor阴影组编辑器Texture View质地视图Shading Group Attribu tes阴影组属性Animati on Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形DeviceEditor设备编辑器Dynamic Relatio nships动态关系Attribu te Editor属性编辑器Outline r框架Hypergr aph超图形Multili ster多功能渲染控制Express ion Editor表达式编辑器Recentmands当前命令Playbla st播放预览View Arangem ent视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 BottomSplit底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previou s Arrange ment前次安排Next Arrange ment下次安排Saved Layouts保存布局SinglePerspec tive View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outline r透视/多功能/轮廓Persp/Multi透视/多功能真的不掉线吗??、Persp/Outline r透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selecte d in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimiz e Applica tion最小化应用Raise Applica tion Windows移动窗口向前Options可选项General Prefere nces一般设臵UI Prefere nces用户界面设臵Customi ze UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Prefere nces保存设臵StatusLine状态栏Shelf书架Feedbac k Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒mand Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板真的不掉线吗??、对室内空气循环善忘是一件好事。
玛雅中英文对照(全)
Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子。
Maya_菜单中英文对照
Maya 菜单中英文对照File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Archive 归档场景Save preference 保存首选项Optimize scene file 优化场景大小Import导入Export All导出所有Export Selection导出选定物体Export to offline file 导出到脱机文件Assign offline file 指定脱机文件View Image 查看图像View sequence 查看序列Create Reference创建引用Reference Editor引用编辑器Project Window 项目窗口Set Project 指定当前项目Recent file 最近文件Recent Project 最近项目Exit退出Edit编辑Undo撤销Redo重做Repeat重复Recent command list 最近命令列表Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Delete FBIK keys 删除 FBIK关键帧Scale Keys缩放关键帧Snap Keys 捕捉关键帧Bake Simulation烘焙模拟Delete删除Delete by Type根据类型删除Delete All by Type根据类型删除所有Select tool 选择工具Lasso select tool 套索选择工具Paint selection tool 绘制选择工具Selection all 全选Deselect 取消选择Select hierarchy 选择层次Invert Selection 反选Select All by Type根据类型选择所有Quick Select Set快速选择集Duplicate复制Duplicate special 特殊复制Duplicate with transform 复制并变换Transfer attribute values 传递属性值Group成组Ungroup解成组Level of detail 细节级别Parent建立父物体Unparent解除父物体modify修改Transformation Tools变形工具Reset Transformations重置变形Freeze Transformations冻结变形Snap align objects 捕捉对齐对象Point to point 点到点2Point to 2point 2点到2点3Point to 3point3点到3点align objects 对齐对象position along curve 沿曲线放置align tool 对齐工具snap together tool 捕捉到一起工具evaluate nodes 节点求值make live 激活center pivot 居中枢轴Prefix Hierarchy Names 添加层次名称前缀Search and replace names 搜索和替换名称Add Attribute增加属性edit Attribute 编辑属性Delete Attribute 删除属性Convert 转化NURBS to Polygons NURBS转化为多边形NURBS to subdiv 到细分曲面Polygons to subdiv 多边形到细分曲面Smooth mesh preview to Polygons 平滑网格预览到多边形Polygon edges to curve 多边形边到曲面Subdiv to Polygons 细分曲面到多边形Subdiv to NURBS 细分曲面到NURBSNURBS curve to Bezier NURBS曲线到BezierBezier curve to NURBS Bezier 曲线到NURBSPaint effects to Polygons 到多边形Paint effects to NURBS 到NURBSPaint effects to curves 到曲线Texture to geometry 纹理到几何体Displacement to Polygons 置换到多边形Displacement to Polygons with history带历史fluid to Polygons 流体到多边形Npaticle to Polygons Npaticle到多边形Replace object 替换对象Paint script tool 绘制脚本工具Paint attributes tool 绘制属性工具Create 创建NURBS primitives NURBS基本体Sphere 球Cube 立方Cylinder 圆柱Cone 圆锥Plane 平面Torus 圆环Circle 圆形Square 方形Interactive creation 交互式创建Exit on completion 完成时退出Polygons primitives 多边形基本体Sphere 球Cube 立方Cylinder 圆柱Cone圆锥Plane平面Torus 圆环Prism 棱柱Pyramid 棱锥Pipe管道Helix 螺旋线Soccer ball 足球Platonic solids 柏拉图多面体Interactive creation 交互式创建Exit on completion 完成时退出Subdiv primitives 细分曲面基本体Sphere 球Cube 立方Cylinder 圆柱Cone圆锥Plane平面Torus 圆环Volume primitives 体积基本体Sphere 球Cube 立方Cone圆锥Lights 灯光Ambient Lights 环境Directional Lights 平行Point Lights 点光源Spot Lights 聚光灯Area Lights 区域光Volume Lights 体积光Cameras 摄影机Cameras摄影机Cameras and aim 摄影机和目标Cameras aim and up摄影机和目标和上方向Stereo Cameras 立体摄影机Multi Stereo rigCV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Bezier Curve Too Bezier 曲线工具Pencil Curve Tool 铅笔曲线工具arc tool 弧工具Three point circular arc 3点圆弧Two point circular arc 2点圆弧Measure tool 测量工具Distance ToolParameter ToolArc length ToolText 文本Adobe illustrator object Adobe illustrator对象Construction Plane构造平面Locator 定位器Annotation 注释Empty group 空组Sets 集Set 集Partition 划分Quick select set 快速选择集Display 显示Grid 栅格Heads up display 平视显示仪Select details 选择详细信息Object details 对象详细信息Poly count 多边形计数Subdiv details 细分曲面详细信息Animation details 动画详细信息Hik details HIK细节Frame rate 帧速率Current frame 当前帧Scene timecode 场景时间码Current asset 当前资源Camera name 摄影机名称Focal length 焦距View axis 视图轴Origin axis 原点轴View cubeTool message 工具信息Ui elements ui 元素Status line 状态行Shelf 工具架Time slider 时间滑块Range slider 范围滑块Conmand line 命令行Help line 帮助行Tool box 工具箱Attribute editor 属性编辑器Tool settings 工具设置Channel box 通道盒Layer editor 层编辑器Channel box /Layer editor 通道盒和层编辑器Hide all UI elements 隐藏所有UIShow all UI elements 显示所有UIRestore all UI elements 还原所有UIHide 隐藏Hide selection 隐藏当前选择Hide unselected objects 隐藏未选定对象Hide unselected cvs 隐藏未选定cvAll 全部Hide geometry 隐藏几何体Hide kinematics 运动学Hide deformers 变形器Lights 灯光Cameras 摄影机Texture placements 纹理放置Construction Plane构造平面Fluids 流体Hair systems 头发系统Follicles 毛囊NclothsNpaticlesNrigidsDynamic constraints 动态约束Animation markers 动画标记Light manipulators 灯光操作器Camera manipulators 摄影操作器Show 显示Show selection 显示当前选择Show last hidden 显示上次隐藏项目All surface CVS 所有曲面CVAll 全部Show geometry 显示几何体Show kinematics 显示运动学Deformers 显示变形器Light 灯光Cameras 摄影机Texture placements 纹理放置Construction Plane构造平面Fluids 流体Hair systems 头发系统Follicles 毛囊NclothsNpaticlesNrigidsDynamic constraints 动态约束Animation markers 动画标记Light manipulators 灯光操作器Camera manipulators 摄影操作器Wireframe color 线框颜色Object display 对象显示Template 模板unTemplate 取消模板bounding box 边界框no bounding box 无边界框geometry 几何体no geometry 无几何体ignore hardware shader 忽略硬件着色器ues hardware shader 使用硬件着色器fast interaction 快速交互transform display 变换显示local rotation axes 局部旋转轴rotate pivots 旋转枢轴scale pivots 缩放枢轴selection handles 选择控制柄Polygons 多边形Back faceculling 背面消隐culling ooptions 消隐选项vertices 顶点vertex size 顶点大小crease vertices 折痕顶点UVSUn shared UV 未共享UVUv size UV大小Componet IDs 组件IDFace normals 面法线Vertex normals 顶点法线Tangents 切线Normals size 法线大小Standard Edges 标准边Soft/hard Edges 软边硬边Hard Edges 硬边Border Edges 边界边Crease Edges 折痕边Texture Border Edges纹理边界边Edge width 边宽度Face centers 面中心Face triangles 面三角形Non-planar Faces 非平面面Invisible Faces 不可见面Reset display 重置显示Limit to selected 限于选定对象Custom polygon display 自定义多边形显示NURBSCVSEdit points 编辑点Hulls 壳线Normals 法线Patch centers 面片中心Surface origins 曲面原点Custom 自定义Hull 壳线Rough 粗糙Medium 中等Fine 精细Custom smoothness 自定义平滑度Subdiv surfaces 细分曲面Vertices 顶点Edges 边Faces 面UVSNormals 法线UV borders UV边界Hull 壳线Rough 粗糙Medium 中等Fine 精细Animation 动画Lattice points 晶格点Lattice shape 晶格形状Joint size 关节大小IK/FK joint size IK/FK关节大小IK handle size IK控制柄大小Joint labels 关节标签Rendering 渲染Camera/lights manipulator 摄影机/灯光操作器Paint effects mesh display Paint effects网格显示Stroke display quality 笔画显示质量Window窗口General Editors通用编辑器Rendering Editors渲染编辑器Animation Editors动画编辑器Relationship editors 关系编辑器Setting /preferences 设置首选项Attribute Spread Sheet属性编辑器Outliner 大纲视图Create node 创建节点Hypergraph;hierarchy 层次Hypergraph:connections 连接paint effectsUV texture editor UV纹理编辑器Playblast 播放预览View arrangement 视图排列Saved layouts 保存的布局Save current layouts 保存当前布局Frame all in all views 在所有视图中框显所有内容Frame selection in all view 所有视图中框显当前选择Minimize application 最小化应用程序Raise main window 提升主窗口Raise application windows 提升应用程序窗口Assets 资源Create assets with transform 创建资源Add to asset 添加到资源Remove from asset 从资源移除Asset editor 资源编辑器Export proxy asset 导出代理资源Publish attributes 发布属性UnPublish attributes 取消发布属性Publish connection 发布连接Lock UnPublish attributes 锁定未发布的属性Un Lock UnPublish attributes 取消未发布的属性Publish node 发布节点Un Publish node 取消发布节点Assign template 指定模板Select asset contents 选择资源内容Advanced asset 高级资源Create 创建Node publishing 节点发布Publish as selection transform 发布为选择变换Publish parent anchor 发布父锚点Publish child anchor 发布子锚点Un Node publishing 取消节点发布unPublish as selection transform 不发布为选择变换unPublish parent anchor 不发布父锚点unPublish child anchor 不发布子锚点Set current asset 设置当前资源None 无Animate 动画Set Key 设置关键帧Set breakdown 设置受控关键点Hold current keys 保持当前关键帧Set driven key 设置受驱动关键帧Set transform key 设置变换关键帧IK/FK keys IK/FK关键帧Set blend shape target weight keys 设置混合变形目标权重关键帧Create editable motion trail创建可编辑运动轨迹Create clip 创建片段Create pose 创建姿势Ghost selected 为选定对象生成重影Un Ghost selected取消为选定对象生成重影Unghost all 全部取消重影Create animation snapshot 创建动画快照Update snapshot 更新快照Create animated sweep创建动画扫描Motion paths 运动路径Set Motion path key 设置运动路径关键帧Attach to Motion path 连接到运动路径Flow path object 流动路径对象Turntable 转台scene time warp场景时间扭曲Add scene time warp 添加场景时间扭曲Select scene time warp选择场景时间扭曲Delete scene time warp删除场景时间扭曲Enable scene time warp 启用Set time code 设置时间码Geometry cache 几何缓存Create new cache 创建新缓存Import cache 导入缓存Export cache 导出缓存Disable all caches on selected 禁用选定对象的所有缓存Enable all caches on selected 启用选定对象的所有缓存Replace cache 替换缓存Merge caches 合并缓存Delete caches 删除缓存Append to cache 附加到缓存Replace cache frame 替换缓存帧Delete cache frame 删除缓存帧Delete history ahead of cache 删除缓存之前历史Paint cache weights tool 绘制缓存权重工具Create deformers 创建变形器Blend shape 混合变形Lattice 晶格Wrap 包裹Cluster 簇Soft modification 软修改Nonlinear 非线性Bend 弯曲Flare 扩张Sine 正玄Squash 挤压Twist 扭曲Wave 波浪Sculpt deformer 雕刻变形器Jiggle deformer 抖动变形器Jiggle disk cache 抖动磁盘缓存Jiggle disk cache attributes 抖动磁盘缓存属性Wire tool 线工具Wire dropoff locator 线衰减定位器Wrinkle tool 褶皱工具Point on curve 曲线上的点Edit deformers 编辑变形器Edit membership tool 编辑成员身份工具Prune membership 删减成员身份Cluster 簇Lattice 晶格Sculpt 雕刻Wire 线Blend shape 混合变形Add 添加Remove移除Swap 交换Bake topology to targets 将拓扑烘焙到目标Edit normalization groups 编辑规格化组Lattice 晶格Reset Lattice 重置晶格Remove Lattice tweaks 移除晶格调整Wrap 包裹Add influence 添加影响Remove influence 移除影响Wire 线Add 添加Remove移除Add holder 添加限制曲线Reset 重置Show base Wire 显示基础线Parent base Wire 父基础线Display intermediate objects 显示中间对象Hide intermediate objects 隐藏中间对象Paint blend shape weights tool绘制混合变形权重工具Paint cluster weights tool 绘制簇权重工具Paint Jiggle weights tool 绘制抖动权重工具Paint Wire weights tool 绘制线权重工具Paint set membership tool 绘制集成员身份工具Export deformer weights 导出变形器权重Import deformer weights 导入变形器权重Mirror deformer weights 镜像变形器权重Skeleton 骨架Joint tool 关节工具IK handle tool IK 控制柄工具IK spline handle tool IK 样条线控制柄工具Insert handle tool 插入关节工具Reroot Skeleton 重定骨架根Remove joint 移除关节Disconnect joint 断开关节Connect joint 连接关节Mirror joint 镜像关节Orient joint 确定关节方向Joint labeling 关节标签设置Add Joint labeling 添加关节标签Toggle selected labels切换选定标签Show all labels 显示所有标签Hide all labels 隐藏所有标签Rename joints from labels 根据标签重命名标签Labels based on joint name 基于关节名称设置关节Human IKSkeleton generator 骨架生成器Characterization tool 特征工具Character controls 角色控制Set preferred angle 设置首选角度Assume preferred angle 采用首选角度Enable IK handle snap 启用IK控制柄捕捉Enable IK/FK control 启用IK控制Enable selected IK handles启用选定IK控制柄Dis Enable selected IK handles 禁用选定IK控制柄Skin 皮肤Bind Skin绑定蒙皮Smooth Bind 平滑绑定Interactive Skin Bind 交互式蒙皮绑定Rigid Bind 刚性绑定Detach Skin断开蒙皮Go to Bind Pose恢复骨头绑定Edit Smooth skin 编辑平滑蒙皮Add influence 添加影响Remove influence 移除影响Set max influence 设置最大影响Move skinned Joint tool 移动蒙皮关节工具Interactive Skin Bind tool 交互式蒙皮绑定工具Paint skin weight tool 绘制蒙皮权重Export skin weight maps 导出蒙皮权重贴图Import skin weight maps 导入蒙皮权重贴图Mirror skin weight 镜像蒙皮权重Copy skin weight 复制蒙皮权重Smooth skin weight 平滑蒙皮权重Weight hammer 权重锤Copy vertex weights 复制顶点权重Paste vertex weights 粘贴顶点权重Move weights to influence 将权重移动到影响Reset weights to default 将权重重置为默认值Prune small weights 删减小权重Remove unused influences 移动未使用影响Disable weights normalization 禁用权重规格化Enable weights normalization 启用权重规格化Enable weights post normalization 启用权重后期规格化Normalize weights 规格化权重Substitute geometry 替换几何体Edit rigid skin 编辑刚性蒙皮Create flexor 创建屈肌Copy flexor 复制屈肌Reassign bone lattice joint重新制定骨骼晶格关节Preserve skin groups保留蒙皮组Detach Skeleton分离骨架Detach selected joints 分离选定关节Reattach Skeleton 重新附加骨架Reattach selected joints 重新附加选定关节History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体constrain 约束Point关节Aim目标Orient方向Scale缩放Parent 父对象Geometry几何体Normal 正常Tangent 切线Point on poly 多边形上的点Closest Point 最近点Pole vecter 极向量Remove target 移除目标Set rest position 设置静止位置Modify constrained axis 修改受约束的轴Character 角色Create character set 创建角色集Create subcharacter set 创建子角色集Character mapper 角色映射器Attribute editor 属性编辑器Add to character set 添加到角色集Remove from character set 从角色集中移除Merge character sets 合并角色集Select character set node 选择角色集节点No character sets defined 未定义角色集Select character set members 选择角色集成员No character sets defined未定义角色集Set current character set设置当前角色集None 无character set editor角色集编辑器redirect 重定向muscle 肌肉muscles/bones 肌肉/骨骼muscle creator 肌肉创建器convert surface to muscle/bone 将曲面转化为肌肉/骨骼make capsule 生成胶囊make capsule with end locator 生成带有末端定位器的胶囊add end locator to capsule 为胶囊添加末端定位器generate polygon cylineders from capsule从胶囊生成多边形圆柱体delete muscle jiggle cache 删除肌肉抖动缓存fix invalid muscle object nodes 修复无效肌肉对象节点setup master muscle control 设置主肌肉控件simple muscles 简单肌肉muscle builder 肌肉构建器set muscle parameters 设置肌肉参数apply muscle spline deformer 应用肌肉样条线变形器custom muscle shapes 自定义肌肉形状reset base pose for muscle spline deformer为肌肉样条线变形器重置基本姿势apply muscle stretch deformer 应用肌肉拉伸变形器skin setup 蒙皮设置apply muscle system skin deformer 应用肌肉系统蒙皮变形器convert smooth skin to muscle system 将平滑蒙皮转化为肌肉系统re-initialize setup date on muscle system重新初始化肌肉系统上的设置数据bind fat on muscle system muscles 在肌肉系统上绑定脂肪auto fix-invalid sticky bind points 自动修复无效粘滞绑定点auto -fix deleted/ missing muscles 自动修复已删除的/缺少的肌肉safe delete history 安全删除历史disconnect all muscle objects 断开所有肌肉对象disconnect all muscle directions 断开所有肌肉方向disconnect all muscle displaces 断开所有肌肉置换disconnect all muscle smart collides断开所有肌肉智能碰撞setup for relative sticky deformation 设置相对粘滞变形set selected muscles/bones as not relative将选定的肌肉/骨骼设置为不相对set selected muscles/bones as relative e 将选定的肌肉/骨骼设置为相对muscle objects 肌肉对象connect selected muscle objects 连接选定肌肉对象dis connect selected muscle objects断开选定肌肉对象delete selected muscle objects删除选定肌肉对象reset base pose for selected muscle objects 为选定肌肉对象重置基本姿势create base for selected muscle objects 为选定肌肉对象创建基础对象re-bind sticky for selected muscle objects 为选定肌肉对象重新绑定粘滞visualize sticky bind distance for selected muscle objects 为选定肌肉对象可视化粘滞绑定距离paint muscle weights 绘制肌肉权重weighting 权重apply default weights 应用默认权重load/save weights 加载/保存权重mirror weights 镜像权重transfer weights 传递权重prune weights 删减权重direction 方向make muscle direction 生成肌肉方向connect selected muscle direction 连接选定肌肉方向dis connect selected muscle direction 断开选定肌肉方向displace 置换create muscle displace 创建肌肉置换connect selected muscle displacenodes连接选定肌肉置换节点disconnect selected muscle displace nodes断开选定肌肉置换节点connect NURBS curve to muscle displace 将NURBS曲线连接到肌肉置换disconnect NURBS curve from muscle displace 断开NURBS曲线与肌肉置换的连接create MAYA muscle shader network 创建MAYA肌肉着色器网络create mental ray mib_cmusdeshader network 创建mental ray mib_cmusdeshader 网络smart collision 智能碰撞create muscle smart collide 创建肌肉智能碰撞connect selected muscle smart collide nodes连接选定肌肉智能碰撞节点disconnect selected muscle smart collide nodes 断开选定肌肉智能碰撞节点self/multi collision 自碰撞/多对象碰撞self collision grouping 自碰撞分组apply muscle multi collide deformer 应用肌肉多碰撞变形器rig selection for keepout 装备选择对象以实现keepoutconnect muscle from keepout 将肌肉连接到keepoutdisconnect muscle from keepout 断开肌肉与keepout的连接caching 缓存set location of file cache 设置文件缓存的位置create cache 创建缓存delete node cache 删除节点缓存delete per-point skin jiggle cache 删除逐点蒙皮抖动缓存selection 选择select connected muscle objects from selected musclesystems 从选定musclesystems选择已连接的muscle objects select connected muscle directions from selected musclesystems从选定musclesystems选择已连接的muscledirectionsselect connected muscle systems fromselected muscle objects从选定muscleobjects选择已连接的muscle systemsselect connected muscle systems frommuscle directions从muscle directions选择已连接的muscle systemsbonus rigging 附加装备create muscle spline 创建肌肉样条线surface attach 曲面附加fix surface attach to allow for poly smooth修复曲面附加以允许多边形平滑polygons 多边形模块select 选择object/component 对象/组件vertex顶点edge 边face 面uvvertex face顶点面select edge loop tool 选择循环边工具select edge ring tool 选择环形边工具select border edge tool 选择边界边工具select shortest edge path tool 选择最短边路径工具convert selection 转化当前选择grow selection region 扩大选择区域shrink selection region 收缩选择区域select selection boundary 选择当前选择边界select contiguous edges 选择连续边select using constrains 使用约束选择mesh 网格combine 结合separate 分离extract 提取Booleans 布尔Union 并集Difference 差集Intersection 交集Smooth 平滑Average vertices 平均化顶点Transfer attributes 传递属性Paint Transfer attributes weights tool绘制传递属性权重工具Transfer shading sets传递着色集Clipboard actions 剪贴板操作Copy attributes 复制属性Paste attributes 粘贴属性Clear Clipboard 清空剪贴板Reduce 减少Paint reduce weight tool 绘制减少权重工具Cleanup 清理Triangulate 三角形化Quadrangulate 四边形化Fill hole 填充洞Make hole tool 生成洞工具Create polygon tool 创建多边形工具Sculpt geometry tool 雕刻几何体工具Mirror cut 镜像切割Mirror geometry 镜像几何体Editot mesh 编辑网格Keep faces together 保持面的连接性Extrude 挤出Bridge 桥接Append to polygon tool 附加到多边形工具Project curve on mesh 在网格上投影曲线Split mesh with projected curve 使用投影的曲线分割网格Cut faces tool 切割面工具Interactive split tool 交互式分割工具Insert edge loop tool 插入循环边工具Offset edge loop tool 偏移循环边工具Add divisions 添加分段Slide edge tool 滑动边工具Transform component 变换组件Flip triangle edge 翻转三角形边Spin edge forward 正向自旋边Spin edge backward 反向自旋边Poke face 刺破面Wedge face 碶形面Duplicate face 复制面Connect components 连接组件Detach component 分离组件Merge 合并Merge to center 合并到中心Collapse 收拢Merge vertex tool 合并顶点工具Merge edge tool 合并边工具Delete edge/ vertex 删除边/顶点Chamfer vertex 切角顶点Bevel 倒角Crease tool 折痕工具Remove selected 移除选定对象Remove all 移除全部Crease sets 折痕集Create crease set 创建折痕集No crease sets defined 为定义折痕集Assign invisible faces 指定不可见面Proxy 代理Subdiv proxy 细分曲面代理Remove Subdiv proxy mirror 移除细分曲面代理镜像Crease tool 折痕工具Toggle proxy display 切换代理显示Both proxy and Subdiv display 代理和细分曲面同时显示Normals 法线Vertex Normals editor tool 顶点法线编辑工具Set Vertex Normal 设置顶点法线Lock Normals 锁定法线Un Lock Normals 解除锁定法线Average Normals 平均化法线Set to face 设置为面Reverse 反向conform 一致soften edge 软化边harden edge 硬化边set normal angle 设置法线角度color 颜色prelight 预照明batch bake 批烘焙assign new vertex bake set 指定新的顶点烘焙集assign existing bake set 指定现有烘焙集edit assigned bake set 编辑指定烘焙集create empty color set 创建空颜色集delete current color set 删除当前颜色集rename current color set 重命名当前颜色集modify current current color set 修改当前颜色集color set editor 颜色集编辑器set keyframe for vertex color 为顶点颜色设置关键帧apply color 应用颜色paint vertex color tool 绘制顶点颜色工具toggle display color attribute 切换显示颜色属性color material channel 对材质通道上色none 无ambient 环境光ambient+diffuse环境光+漫反射diffuse 漫反射specular 镜面反射emission 发射material blend setting 材质混合设置overwrite 覆盖add 相加subtract 相减multiply 相乘divide相除average 平均modulate 2x 相乘再乘2per instance sharing 逐实例共享select shared instances 选择共享实例share instances 共享实例create UVS 创建UV planar mapping 平面映射cylindrical mapping 圆柱形映射spherical mapping 球形映射automatic mapping 自动映射create UVS based on camera 基于摄影机创建UVbest plane texturing tool 最佳平面纹理工具assign shader to each projection 将着色器指定给每个投影create empty UV set 创建空UV集copy UVS to UV set 将UV复制到UV集set current UV set 设置当前UV集rename current UV set 重命名当前UV集delete current UV set 删除当前UV集UV set editor UV集编辑器Per instance sharing 逐实例共享Selected shared instances 选择共享实例Share instances 共享实例Make Selected instance current 将选定实例作为当前实例Edit UVS 编辑UV Normalize 规格化Unitize 单位化Flip 翻转Rotate 旋转Layout rectangle 排布矩形Grid 栅格Align 对齐Warp image 扭曲图像Map UV border 映射UV边界Straighten UV border 拉直UV边界Relax 松弛Unfold 展开Layout 排布Cut UV edge 切割UV边Split UVS分割UVSew UV edges 缝合UV边Move and sew UV edges移动并缝合UV边Merge UVS 合并UVDelete UVS 删除UVUV texture editor uv 纹理编辑器Edit curves 编辑曲线Duplicate surface curves 复制曲面曲线Attach curves 附加曲线Detach curves 分离曲线Align curves 对齐曲线Open/close curves 开放/闭合曲线Move seam 移动接缝Cut curve 切割曲线Intersect curves 曲线相交Curve fillet 曲线圆角Insert knot 插入节Extend 延伸Extend curve延伸曲线Extend curve on surface 延伸曲面上的曲线Offset 偏移offset curve 偏移曲线offset curve on surface 偏移曲面上的曲线reverse curve direction 翻转曲线方向rebuild curve 重建曲线fit B-spline 拟合B样条线smooth curve 平滑曲线cv hardness CV硬度add points tool 添加点工具curve editing tool 曲线编辑工具project tangent 投影切线modify curves 修改曲线lock length 锁定长度un lock length 解除锁定长度straighten 拉直smooth 平滑curl 卷曲bend 弯曲scale curvature 缩放曲率Bezier curves Bezier曲线Anchor presets 锚点预设Tangent options 切线选项Selection 选择Surfaces 曲面Revolve 旋转Loft 放样Planar 平面Extrude 挤出Birall 双轨成形Boundury 边界Square 方形Bevel 倒角Bevel plus 倒角+Edit NURBS 编辑NURBSDuplicate NURBS Patches复制NURBS面片Project curve on surface 在曲面上投影曲线Intersect surfaces 曲面相交Trim tool 修建工具Untrim surfaces 取消修建曲面Booleans 布尔Attach surfaces 附加曲面Attach without moving 附加而不移动Detach surfaces 分离曲面Align surfaces 对齐曲面Open/close surfaces 打开/关闭曲面Move seam 移动接缝Insert isoparms 插入等参线Extend surfaces 延伸曲面Offset surfaces 偏移曲面Reverse surface direction 翻转曲面方向Rebuild surfaces 重建曲面Round tool 圆化工具Surface fillet 曲面圆角Stitch 缝合Sculpt geometry tool 雕刻几何体工具Surface editing 曲面编辑Selection 选择Grow cv Selection 扩大当前选择的cvShrink cv Selection 收缩当前选择的cvSelect cv Selection boundary 选择cv选择边界Select surface border 选择曲面边界Subdiv surface 细分曲面Texture 纹理Full crease edge/vertex 完全折痕边/顶点Partial crease edge/vertex 部分折痕边/顶点Un crease edge/vertex 取消折痕边/顶点Mirror 镜像Attach 附加Match topology 匹配拓扑Clean topology 清理拓扑Collapse hierarchy 收拢层次Standard mode 标准模式Polygon proxy mode 多边形代理模式Sculpt geometry tool 雕刻几何体工具Convert selection to faces 将当前选择转化为面Convert selection to edges将当前选择转化为边Convert selection to vertices将当前选择转化为顶点Convert selection to UVS 将当前选择转化为UVRefine selected components 细化选定组件Select coarser components 选择更粗糙组件Expand selected components 展开选定组件Component display level 组件显示级别Finer 更精细Coarser 更粗糙Base 基础Component display filter 组件显示过滤器All 全部Edits 编辑Particles 粒子Particle tool 粒子工具Create emitter 创建发射器Emit from object 从对象发射Use selected emitter 使用选定发射器Per-point emission rates 逐点发射速率Make collide 使碰撞Particle collision event editor 粒子碰撞事件编辑器Goal 目标Instancer 实例化器Sprite wizard精灵向导Connect to time 连接到时间Fluid effects 流体效果Create 3D container 创建3D容器Create2D container创建2D容器Add/edit contents 添加编辑内容Emitter 发射器Emit from objects 从对象发射Gradients 渐变Paint fluids tool 绘制流体工具With curve 连同曲线Initial states 初始状态Create 3D container with emitter 创建具有发射器的3D容器Create2D container with emitter 创建具有发射器的2D容器Get fluid example 获取流体示例Get ocean/pond example 获取海洋/食堂示例Ocean 海洋Create ocean 创建海洋Add preview plane 添加预览平面Create wake 创建尾迹Add ocean surfaces locator 添加海洋表面定位器Add dynamic locator 添加动力学定位器Add boat locator添加船定位器Add dynamic buoy添加动力学浮标Float selected objects 漂浮选定对象Make boats 生成船Make motor boats 生成摩托艇Pond 池塘Create Pond 创建池塘Create wake 创建尾迹Add pond surface locator 添加池塘表面定位器Add dynamic locator 添加动力学定位器Add boat locator添加船定位器Add dynamic buoy 添加动力学浮标Float selected objects 漂浮选定对象Make boats 生成船Make motor boats 生成摩托艇Extend fluid 扩展流体edit fluid resolution 编辑流体分辨率make collide 使碰撞make motion filed 生成运动场set initial state设置初始状态clear initial state 清除初始状态save state as 状态另存为fluid ncache 流体ncachecreate new cache 创建新缓存delete cache 删除缓存attach existing cache file 附加现有缓存文件disable all cache on selected 禁用选定对象的所有缓存enable all cache on selected 启用选定对象的所有缓存replace cache 替换缓存merge caches 合并缓存append to cache 附加到缓存replace cache frame 替换缓存帧delete cache frame 删除缓存帧Fields场air 空气Drug 阻力Gravity 重力Newton 牛顿Radial 镜像Turbulence 喘流Uniform 一致Vortex 漩涡Volume axis 体积轴Volume curve 体积曲线Use selected as source off filed 将选定对象作为场源Affect selected objects 影响选定对象Soft/rigid bodies 柔体/刚体Create Active Rigid Body创建主动刚体Create Passive Rigid Body创建被动刚体create nail Constraint创建钉子约束Create pin Constraint 创建固定约束create hinge Constraint 创建铰链约束create spring Constraint 创建弹簧约束create barrier Constraint 创建屏障约束set active key 设置主动关键帧set passive key 设置被动关键帧break rigid body connection 断开刚体连接create soft body 创建柔体create spring 创建弹簧paint soft body weights tool 绘制柔体权重工具effects 效果create fire 创建火create smoke 创建烟create fireworks 创建焰火create lighting 创建闪电create shatter 创建破碎create curve flow 创建曲线流create surface flow创建曲面流delete surface flow 删除曲面流solvers 结算器initial state 初始状态set for selected 为选定对象设置set for all dynamic 为所有动力学设置rigid body solver attributes 刚体结算器属性current rigid body solver 当前刚体结算器create rigid body solver 创建刚体结算器set rigid body interpenetration 创建刚体穿透set rigid body collision 创建刚体碰撞memory caching 内存缓存create particle disk cache 创建粒子磁盘缓存edit over sampling or caching setting编辑过采样或缓存设置interactive playback 交互式播放hair 头发create hair 创建头发scale hair tool 缩放头发工具paint hair follicles 绘制毛囊paint hair textures 绘制头发纹理get hair example 获取头发示例display 显示current position 当前位置start position 开始位置reset position 静止位置current and start 当前和开始current and reset 当前静止all curves 所有曲线set start position 设置开始位置set rest position 设置静止位置modify curves修改曲线create constraint 创建约束convert selection 转化当前选择assign hair system 指定头发系统make selected curves dynamic 动力学化选定曲线make collide 使碰撞assign hair constraint 指定头发约束assign paint effects brush to hair将painteffects指定给头发transplant hair 移植头发create cache 创建缓存append to cache 附加到缓存truncate cache 截断缓存delete cache 删除缓存delete entire hair system 删除整个头发系统lighting/shading 照明/着色material attributes 材质属性assign new material 指定新材质assign favorite material 指定收藏材质assign existing material 指定现有材质assign new bake set 指定新烘焙集assign existing bake set 指定现有烘焙集batch bake 批烘焙transfer maps 传递贴图make light links 生成灯光链接break light links 断开灯光链接select objects illuminated by light 选择灯光照明的对象select lights illuminating object 选择照明对象的灯光light link editor 灯光链接编辑器make shadow links 生成阴影链接break shadow links 断开阴影链接select objects shadowed by light 选择灯光使其产生阴影的对象select lights shadowing object选择使对象产生阴影的灯光texturing 纹理3D paint tool 3D绘制工具Create psd network 创建psd网络Edit psd network 编辑psd网络Update psd network更新psd网络Create texture reference object创建纹理引用对象Delete texture reference object删除纹理引用对象Select texture reference object 选择纹理引用对象NURBS texture placement tool NURBS纹理放置工具Render 渲染Render current frame 渲染当前帧Redo previous render 重做上次渲染IPR render current frame IPR渲染当前帧Redo previous IPR render 重做上次IPR渲染Test resolution 测试分辨率Run render diagnostics运行渲染诊断Set NURBS tessellation设置NURBS细分Batch render 批渲染Cancel Batch render 取消批渲染Show Batch render 显示批渲染Export pre-compositing 导出预合成Create backburner job 创建backburne作业Render using 使用以下渲染器渲染Toon 卡通Assign fill shader 指定填充着色器Solid color 纯色Light angle two tone 灯光角度双色调Shaded brightness two tone 着色亮度双色调Shaded brightness three tone 着色亮度三色调Dark profile 暗部轮廓Rim light 边缘光Circle highlight 圆形高光Assign outline 指定轮廓Create modifier 创建修改器Set camera background color 设置摄影机背景色Get toon example 获取卡通示例Reverse surfaces 反转表面Assign paint effects brush to toon lines将paint effects笔刷指定给卡通线Convert toon to polygons 将卡通线转化为多边形Paint line attributes 绘制线属性Line width 线宽度Line offset 线偏移Line opacity 线不透明度Profile color 轮廓颜色Crease color折痕颜色Border color 边界颜色Stereo 立体Editors 编辑器Create 创建Make links 创建链接Break links 断开链接Paint effectsPaint effects tool Paint effects工具Make paintable 使可绘制Get brush 获取笔刷Template brush settings 模板笔刷设置Reset template brush 重置模板笔刷Flip tube direction 反转管方向Paint on Paintable objects 在可绘制对象上绘制Paint on view plane 在视图平面上绘制Apply settings to last stroke 将设置应用于上一笔划Get settings from selected stroke 从选定笔划获取设置Apply settings to selected strokes 将设置应用于选定笔划Share one brush 共享一个笔刷Remove brush sharing 移除笔刷共享Select brush/stroke names containing 选择包含指定字符的笔划/笔划名称Create modifier 创建修改器Brush animation 笔刷动画Loop Brush animation 循环笔刷动画Make Brush spring 生成笔刷弹簧Bake spring animation 烘焙弹簧动画Curve utilities 曲线工具Simplify stroke path curves 简化笔划路径曲线Set stroke control curves 设置笔划控制曲线Attach brush to curves 将笔刷附加到曲线。
Maya 菜单中英文对照
Maya 菜单中英文对照1.Standard标准菜单2.File文件3.New Scene建立新场景4.Open Scene打开场景5.Save Scene存盘场景6.Save Scene As改名存盘7.Import导入8.Export All导出所有9.Export Selection导出选定物体10.Create Reference引入场景文件11.Reference Editor引入场景编辑器12.Project项目13.New建立新项目14.Edit Current编辑当前项目15.Set指定当前项目16.Exit退出17.Edit编辑18.Undo取消上一次操作19.Redo恢复上一次操作20.Repeat重复最后一次操作21.Keys关键帧22.Cut Keys裁剪关键帧23.Copy Keys拷贝关键帧24.Paste Keys粘贴关键帧25.Delete Keys删除关键帧26.Scale Keys缩放关键帧27.Bake Simulation模拟复制28.Delete删除29.Delete by Type根据类型删除30.History构造历史31.Channels通道32.Static Channels静帧通道33.Motion Paths运动路径34.Expressions表达式35.Constraints约束36.Rigid Bodies刚体37.Delete All by Type根据类型删除所有38.History构造历史39.Channels通道40.Static Channels静帧通道41.Motion Paths运动路径42.Expressions表达式43.Constraints约束44.Unused Transforms未用变形45.Joints连接46.IK Handles逆向运动控制柄ttices车削48.Clusters族49.Sculpt Objects雕刻物体50.Wires网格51.Lights灯光52.Cameras照相机53.Image Planes图像板54.Shading Groups and Materials阴影组和材质55.Particles粒子56.Rigid Bodies刚体物体57.Rigid Constraints刚体约束58.Select All选择所有59.Select All by Type根据类型选择所有60.Joints连接61.IK Handles逆向运动控制柄ttices车削63.Clusters族64.Sculpt Objects雕刻物体65.Wires网格66.Transforms变形67.Geometry几何体68.NURBS Geometry NURBS几何体69.Polygon Geometry多边形几何体70.Lights灯光71.Cameras照相机72.Image Planes图像板73.Particles粒子74.Rigid Bodies刚体物体75.Rigid Constraints刚体约束76.Quick Select Set快速选择集yers层78.New Layers建立新层79.Rename Layer更改层名称80.Remove Current Layer移去当前层yer Editor层编辑器82.Transfer to Layer转化为层83.Select All on Layer选择层上所有物体84.Hide Layer隐藏层85.Hide All Layers隐藏所有层86.Show Layer显示层87.Show All Layers显示所有层88.Template Layer临时层89.Untemplate Layer解除临时层90.Hide Inactive Layers隐藏非活动层91.Template Inactive Layers临时非活动层92.Duplicate复制93.Group成组94.Ungroup解成组95.Create Empty Group建立空成组96.Parent建立父物体97.Unparent解除父物体98.Modify修改99.Transformation Tools变形工具100.Move Tool移动工具101.Rotate Tool旋转工具102.Scale Tool缩放工具103.Show Manipulator Tool显示手动工具104.Default Object Manipulator默认调节器105.Proportional Modi Tool比例修改工具106.Move Limit Tool移动限制工具107.Rotate Limit Tool旋转限制工具108.Scale Limit Tool缩放限制工具109.Reset Transformations重新设置变形控制110.Freeze Transformations冻结变形控制111.Enable Nodes授权动画节点112.All所有113.IK solvers逆向运动连接器114.Constraints约束115.Expressions表达式116.Particles粒子117.Rigid Bodies刚体118.Snapshots快照119.Disable Node废弃动画节点120.Make Live激活构造物121.Center Pivot置中枢轴点122.Prefix Hierarchy Names定义前缀123.Add Attribute增加属性124.Measure测量125.Distance Tool距离工具126.Parameter Tool参数工具127.Arc Length Tool弧度工具128.Animated Snapshot动画快照- 3 -129.Animated Sweep由动画曲线创建几何体曲面130.Display显示131.Geometry几何体132.Backfaces背面ttice Points车削点ttice Shape车削形135.Local Rotation Axes局部旋转轴136.Rotate Pivots旋转枢轴点137.Scale Pivots缩放枢轴点138.Selection Handles选定句柄139.NURBS Components NURBS元素140.CVs CV曲线141.Edit Points编辑点142.Hulls可控点143.Custom定制144.NURBS Smoothness NURBS曲面光滑处理145.Hull物体外壳146.Rough边框质量147.Medium中等质量148.Fine精细质量149.Custom定制150.Polygon Components多边形元素151.Custom Polygon Display定制多边形显示152.Fast Interaction快速交错显示153.Camera/Light Manipulator照相机/灯光操作器154.Sound声音155.Joint Size关节尺寸156.IK Handle Size IK把手尺寸157.Window窗口158.General Editors通用编辑器159.Set Editor系统设置编辑器160.Attribute Spread Sheet属性编辑器161.Tool Settings工具设置162.Filter Action Editor滤镜动作编辑器163.Channel Control通道控制信息164.Connection Editor连接编辑器165.Performance Settings性能设置166.Script Editor Script编辑器mand Shell命令窗口168.Plug-in Manager滤镜管理器169.Rendering Editors渲染编辑器170.Rendering Flags渲染标记171.Hardware Render Buffer硬件渲染缓冲区172.Render View渲染视图173.Shading Groups Editor阴影组编辑器174.Texture View质地视图175.Shading Group Attributes阴影组属性176.Animation Editors动画编辑器177.Graph Editor图形编辑器178.Dope Sheet179.Blend Shape融合形180.Device Editor设备编辑器181.Dynamic Relationships动态关系182.Attribute Editor属性编辑器183.Outliner框架184.Hypergraph超图形185.Multilister多功能渲染控制186.Expression Editor表达式编辑器187.Recent Commands当前命令188.Playblast播放预览189.View Arangement视图安排190.Four四分191.3 Top Split上三分192.3 Left Split左三分193.3 Right Split右三分194.3 Bottom Split底部三分195.2 Stacked二叠分196.2 Side By Side二平分197.Single单图198.Previous Arrangement前次安排199.Next Arrangement下次安排200.Saved Layouts保存布局201.Single Perspective View单透视图202.Four View四分图203.Persp/Graph/Hyper透视/图形/超图形204.Persp/Multi/Render透视/多功能/渲染205.Persp/Multi/Outliner透视/多功能/轮廓206.Persp/Multi透视/多功能207.Persp/Outliner透视/轮廓208.Persp/Graph透视/图形209.Persp/Set Editor透视/组编辑器210.Edit Layouts编辑布局211.Frame Selected in All Views所有视图选定帧212.Frame All in All Views所有视图的所有帧213.Minimize Application最小化应用214.Raise Application Windows移动窗口向前215.Options可选项216.General Preferences一般设置- 5 -217.UI Preferences用户界面设置218.Customize UI定制用户界面219.Hotkeys快捷键220.Colors颜色221.Marking Menus标记菜单222.Shelves书架223.Panels面板224.Save Preferences保存设置225.Status Line状态栏226.Shelf书架227.Feedback Line反馈栏228.Channel Box通道面板229.Time Slider时间滑动棒230.Range Slider范围滑动棒mand Line命令行232.Help Line帮助行233.Show Only Viewing Panes仅显示视图面板234.Show All Panes显示所有面板235.Modeling建模系统236.Primitives基本物体237.Create NURBS创建NURBS物体238.Sphere球体239.Cube立方体240.Cylinder圆柱体241.Cone圆台(锥)体242.Plane平面物体243.Circle圆244.Create Polygons创建多边形物体245.Sphere球体246.Cube立方体247.Cylinder圆柱体248.Cone圆台(锥)体249.Plane平面物体250.Torus面包圈251.Create Text创建文本252.Create Locator创建指示器253.Construction Plane构造平面254.Create Camera创建照相机255.Curves创建曲线256.CV Curve Tool CV曲线工具257.EP Curve Tool EP曲线工具258.Pencil Curve Tool笔曲线工具259.Add Points Tool加点工具260.Curve Editing Tool曲线编辑工具261.Offset Curve曲线移动262.Offset Curve On Surface曲线在表面移动263.Project Tangent曲线切线调整264.Fillet Curve带状曲线265.Rebuild Curve重建曲线266.Extend Curve扩展曲线267.Insert Knot插入节点268.Attach Curves连接曲线269.Detach Curves断开曲线270.Align Curves对齐曲线271.Open/Close Curves打开/关闭曲线272.Reserse Curves反转曲线273.Duplicate Curves复制曲线274.CV Hardness硬化曲线275.Fit B-spline适配贝塔曲线276.Surfaces曲面277.Bevel斜角278.Extrude凸出279.Loft放样280.Planar曲面281.Revolve旋转282.Boundary边界283.Birail 1 Tool二对一工具284.Birail 2 Tool二对二工具285.Birail 3+ Tool二对三工具286.Circular Fillet圆边斜角287.Freeform Fillet自由形斜角288.Fillet Blend Tool斜角融合工具289.Edit Surfaces编辑曲面290.Intersect Surfaces曲面交叉291.Project Curve投影曲线292.Trim Tool修整曲线工具293.Untrim Surfaces撤消修整294.Rebuild Surfaces重建曲面295.Prepare For Stitch准备缝合296.Stitch Surface Points点缝合曲面297.Stitch Tool缝合工具298.NURBS to Polygons NURBS转化为多边形299.Insert Isoparms添加元素300.Attach Surfaces曲面结合301.Detach Surfaces曲面分离302.Align Surfaces曲面对齐- 7 -303.Open/Close Surfaces打开/关闭曲面304.Reverse Surfaces反转曲面305.Polygones多边形306.Create Polygon Tool创建多边形工具307.Append to Polygon Tool追加多边形308.Split Polygon Tool分离多边形工具309.Move Component移动元素310.Subdivide多边形细化311.Collapse面转点312.Edges边界313.Soften/Harden柔化/硬化314.Close Border关闭边界315.Merge Tool合并工具316.Bevel斜角317.Delete and Clean删除和清除318.Facets面319.Keep Facets Together保留边线320.Extrude凸出321.Extract破碎322.Duplicate复制323.Triangulate三角分裂324.Quadrangulate四边形合并325.Trim Facet Tool面修整工具326.Normals法向327.Reverse倒转法向328.Propagate传播法向329.Conform统一法向330.Texture质地331.Assign Shader to Each Projection指定投影332.Planar Mapping平面贴图333.Cylindrical Mapping圆柱体贴图334.Spherical Mapping球体贴图335.Delete Mapping删除贴图336.Cut Texture裁剪纹理337.Sew Texture斜拉纹理338.Unite联合339.Separate分离340.Smooth光滑341.Selection Constraints选定限定工具342.Smart Command Settings改变显示属性343.Convert Selection转化选定344.Uninstall Current Settins解除当前设定345.Animation动画模块346.Keys关键帧347.Settings设置关键帧348.Auto Key自动设置关键帧349.Spline样条曲线式350.Linear直线式351.Clamped夹具式352.Stepped台阶式353.Flat平坦式354.Other其他形式355.Set Driven Key设置驱动关键帧356.Set设置357.Go To Previous前移358.Go To Next后退359.Set Key设置帧360.Hold Current Keys保留当前帧361.Paths路径362.Set Path Key设置路径关键帧363.Attach to Path指定路径364.Flow Path Object物体跟随路径365.Skeletons骨骼366.Joint Tool关节工具367.IK Handle Tool反向动力学句柄工具368.IK Spline Handle Tool反向动力学样条曲线句柄工具369.Insert Joint Tool添加关节工具370.Reroot Skeleton重新设置根关节371.Remove Joint去除关节372.Disconnect Joint解除连接关节373.Connect Joint连接关节374.Mirror Joint镜向关节375.Set Preferred Angle设置参考角376.Assume Preferred Angle377.Enable IK Solvers反向动力学解算器有效378.EIk Handle Snap反向动力学句柄捕捉有效379.ESelected IK Handles反向动力学句柄有效380.DSelected IK Handles反向动力学句柄无效381.Deformations变形382.Edit Menbership Tool编辑成员工具383.Prune Membership变形成员384.Cluster簇变形ttice旋转变形386.Sculpt造型变形387.Wire网格化变形ttice旋转389.Sculpt造型- 9 -390.Cluster簇391.Point On Curve线点造型392.Blend Shape混合变形393.Blend Shape Edit混合变形编辑394.Add增加395.Remove删除396.Swap交换397.Wire Tool网格化工具398.Wire Edit网格编辑399.Add增加400.Remove删除401.Add Holder增加定位曲线402.Reset重置403.Wire Dropoff Locator网线定位器404.Wrinkle Tool褶绉变形工具405.Edit Lattice编辑旋转406.Reset Lattice重置旋转407.Remove Lattice Tweeks恢复旋转408.Display I-mediate Objects显示中间物体409.Hide Intermediate Objects隐藏中间物体410.Skinning皮肤411.Bind Skin绑定蒙皮412.Detach Skin断开蒙皮413.Preserve Skin Groups保持皮肤组414.Detach Skeleton分离骨骼415.Detach Selected Joints分离选定关节416.Reattach Skeleton重新连接骨骼417.Reattach Selected Joints重新连接关节418.Create Flexor创建屈肌419.Reassign Bone Lattice Joint再指定骨头关节420.Go to Bind Pose恢复骨头绑定421.Point关节422.Aim目标423.Orient方向424.Scale缩放425.Geometry几何体426.Normal法向427.Rendering428.Lighting灯光429.Create Ambient Light创建环境光430.Create Directional Light创建方向灯431.Create Point Light创建点光源432.Create Spot Light创建聚光灯433.Relationship Panel关系面板434.Light Linking Tool灯光链接工具435.Shading 阴影436.Shading Group Attributes阴影组属性437.Create Shading Group创建阴影组mbert朗伯材质439.Phong Phong材质440.Blinn布林材质441.Other其他材质442.Assign Shading Group指定阴影组443.InitialParticleSE初始粒子系统444.InitialShadingGroup初始阴影组445.Shading Group Tool阴影组工具446.Texture Placement Tool纹理位移工具447.Render渲染448.Render into New Window渲染至新窗口449.Redo Previous Render重复上次渲染450.Test Resolution测试分辨率451.Camera Panel照相机面板452.Render Globals一般渲染453.Batch Render批渲染454.Cancel Batch Render取消批渲染455.Show Batch Render显示批渲染456.Dynamics动力学系统457.Settings设置458.Initial State初始状态459.Set For Current当前设置460.Set For All Dynamic设置总体动力学特性461.Rigid Body Solver刚体解算器462.Dynamics Controller动力学控制器463.Particle Collision Events粒子爆炸464.Particle Caching粒子缓冲465.Run-up and Cache执行缓冲466.Cache Current Frame缓冲当前帧467.Set Selected Particles设置选定粒子468.Dynamics On动力学开469.Dynamics Off动力学关470.Set All Particles设置所有粒子471.Particles All On When Run执行时粒子系统开472.Auto Create Rigid Body自动创建刚体473.Particles粒子- 11 -474.Particle Tool粒子工具475.Create Emitter创建发射器476.Add Emitter增加发射器477.Add Collisions增加碰撞478.Add Goal增加目标479.Fields场480.Create Air创建空气动力场481.Create Drag创建拖动场482.Create Gravity创建动力场483.Create Newton创建牛顿场484.Create Radial创建辐射动力场485.Create Turbulence创建震荡场486.Create Uniform创建统一场487.Create V ortex创建涡流场488.Add Air增加空气动力场489.Add Newton增加牛顿场490.Add Radial增加辐射场491.Add Turbulence增加震荡场492.Add Uniform增加统一场493.Add Vortex增加涡流场494.Connect连接495.Connect to Field场连接496.Connect to Emitter发射器连接497.Connect to Collision碰撞连接498.Bodies柔体和刚体499.Create Active Rigid Body创建正刚体500.Create Passive Rigid Body创建负刚体501.Create Constraint创建约束物体502.Create Soft Body创建柔体503.Create Springs创建弹簧504.Set Active Key设置正向正505.Set Passive Key设置负向正506.Help帮助507.Product Information产品信息508.Help帮助。
Maya所有版本菜单全部中英文对照表
Maya菜单中英文对照表Standard标准菜单File文件..New Scene 建立新场景Open Scene 打开场景Save Scene 保存场景Save Scene As 另存场景为Archive SceneSave Preferences 保存参数Optimize Scene Size 优化场景尺寸Import 导入Export All 全部导出Export Selection 导出选定项目Export Proxy ContainerView Image 查看图像View Sequence 查看序列帧Create Reference 创建参照Reference Editor 参照编辑器Project 方案New 新建Edit Current 编辑当前Set 设置Recent Files 最近使用文件Recent Increments 最近增加Recent Projects 最近使用方案Exit退出Edit编辑..Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复最后一次操作Recent Commands List 最近使用命令列表Cut 剪切Copy 复制Paste 粘贴Keys 关键帧Cut Keys 剪切关键帧Copy Keys 复制关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部完整躯体关键帧Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定完整躯体IK关键帧 Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙Delete 删除Delete by Type 根据类型删除History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音ContainersRigid Bodies 刚体Delete All by Type 根据类型删除所有History 历史记录Non-Deformer History 没有变形的历史记录Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Nonlinears 非线性Wires 网格Lights 灯光Cameras 摄影机Image Planes 图板Shading Groups and Materials 阴影组和材质ContainersParticles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Select Tool 选择工具Lasso Selection 套索选择工具Paint Selection Tool 绘图选择工具Select All 选择所有Deselect 取消选择Invert Selection 反选Select Hierarchy 选择层级Select All by Type 根据类型选择所有Joints 关节IK Handles 逆向运动控制柄Lattices 晶格Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 曲线NURBS Surfaces NURBS 曲面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights 灯光Cameras 摄影机Image Planes 图板ContainersParticles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划Brushes 笔刷nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Quick Select Set快速选择组Duplicate 复制Duplicate Special 复制特定Duplicate with Transform 以变换复制Transfer Attribute ValuesGroup 成组Ungroup 解组Lever of Detail 细节层级Group 创建细节层级Ungroup 取消细节层级Parent 父子关系Unparent 取消父子关系Modify修改..Transformation Tools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动/旋转/缩放工具 Show Manipulator Tool 显示操纵器工具Default Object Manipulator 默认物体操纵器 Proportional Modification Tool 比例修改工具 Soft Modification Tool 柔性修改工具Reset Transformations 重设变换Freeze Transformations 冻结变换Snap Align Objects 捕捉对齐物体Point to Point 点对点捕捉对齐物体2 Points to 2 Points 两点对两点3 Points to 3 Points 三点对三点Align Objects 对齐物体Position Along CurveAlign Tool 对齐工具Snap Togather Tool 捕捉聚集工具Evaluate Nodes 解算节点Evaluate All 全部解算Ignore All 全部忽略IK Solvers IK解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nParticlesnRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid bodies 刚体Snapshots 快照Make Live 物体表面捕捉Center Pivot 中心枢轴Prefix Hierarchy Names 为层级名称添加前缀Search and Replace Names 搜索并替换名称Add Attribute 添加属性Edit Attribute 编辑属性Delete Affribute 删除属性Convert 转换NURBS to Polygons 转换NURBS为多边形NURBS to Subdiv 转换NURBS为细分Polygons to Subdiv 转换多边形为细分Smooth Mesh Preview to PolygonsPolygon Edges to CurveSubdiv to Polygons 转换细分为多边形Subdiv to NURBS 转换细分为NURBSPaint Effects to Polygons 转换画笔特效为多边形 Paint Effects to NURBS 转换画笔为NURBSPaint Effects to Curves 转换画笔特效为曲线Texture to Geometry 转换纹理为几何体Displacement to Polygons 置换转换为多边形Fluid to Polygons 转换流体为多边形nParticle to PolygonsInstance to objectReplace Objects 转换物体Paint Scripts Tool 脚本绘图工具Paint Attributes Tool 属性绘图工具Create 创建..NURBS Primitives 标准NURBSSphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建 Exit on Completion 完成后退出 Polygon Primitives 标准多边形Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 管状体Helix 螺旋体Soccer Ball 足球Platonic Solids 多面实体Interactive Creation 交互创建 Exit on Completion 完成后退出 Subdiv Primitives 标准细分Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Volume Primitives 标准体积Sphere 球体Cube 立方体Cone 圆锥体Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光Cameras 摄影机Camera 摄影机Camera and Aim 带目标点的摄影机Camera,Aim,and Up 带目标点和旋转轴的摄影机 Stereo Camera 立体摄影机CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool 铅笔曲线工具Arc Tools 圆弧工具Three Point Circular Arc 三点圆弧Two Point Circular Arc 两点圆弧Measure Tools 测量工具Distance Tool 距离工具Parameter Tool 参数工具Arc Length Tool 弧线长度工具Text 文本Adobe® Illustrator® Object Illustrator物体Construction Plane 构造平面Locator 定位器Annotation 注释Empty Group 空组Sets 组Set 组Partition 分区Quick Select Set 快速选择组Display显示Grid 栅格Heads Up Display 题头显示Select DetailsObject Details 物体细节Poly Count 多边形计数Subdiv Details 细分细节Animation Details 动画细节FBIK detailsFrame Rate 帧速率Current FrameCurrent ContainerCamera Names 摄影机名称Focal LengthView Axis 视图轴Origin Axis 原始轴View CubeTool Message 工具提示UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Tool Box 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box/Layer Editor 通道栏/图层编辑器 Hide All UI Elements 隐藏全部用户界面元素 Show All UI Elements 显示全部用户界面元素 Restore UI Elements 恢复用户界面Hide 隐藏Hide Selection 隐藏选定对象Hide Unselected Objects 隐藏未选定对象Hide Unselected CVs 隐藏未选择的CVAll 全部Hide Geometry 隐藏几何体Hide Kinematics 隐藏运动学对象Hide Deformers 隐藏变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Show 显示Show Selection 显示选定对象Show Last Hidden 显示上次隐藏的对象All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体Show Kinematics 显示运动学对象Show Deformers 显示变形器Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Wireframe Color 线框颜色Object Display 对象显示Template 冻结Untemplate 取消冻结Bounding Box 边框No Bounding Box 无边框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器 Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互Transform Display 变换属性显示Local Rotation Axes 局部旋转坐标Rotate Pivots 旋转中心点Scale Pivots 缩放中心点Selection Handles 选定项目手柄Polygons 多边形Backface Culling 消隐背面Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线Keep Vertices 保留顶点Vertices 顶点Vertex Size 顶点尺寸Crease VerticesUVs UV点Unshared UVs 不共享的UV点UV Size UV尺寸Component IDs 部件标识码Vertices 顶点Edges 边线Faces 面UVsFace Normals 表面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边线Soft/Hard Edges 软/硬边线Hard Edges 硬边线Border Edges 边界边线Crease Edges 皱褶边线Texture Border 纹理边界边线Edge Width 边线宽度Face Centers 面中心线Face Triangles 三角面Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示 NURBS NURBS显示CVsEdit Points EPHulls 外壳Normals (Shaded Mode) 法线(着色模式) Patch Centers 片面中心线Surface Origins 曲面原点Custom自定义Hull 外壳Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVsNormals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器) Hull 外壳Rough 粗略Medium 中等Fine 精细Animation 动画Lattice Points 晶格点Lattice Shape 晶格的网格Joint Size 关节大小IK/FK Joint Size IK/FK关节大小IK Handle Size IK手柄大小Joint Labels 关节标签Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Paint Effects Mesh Display 显示画笔特效网格Stroke Display Quality 笔划显示质量Window窗口..General Editors 常规编辑器Component Editor 部件编辑器Attribute Spread Sheet 属性展开表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑Asset EditorBlind Data Editor 盲区数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器Rendering 渲染编辑器Render view 渲染视图Render Settings 渲染设置Hypershade 超级着色器Mental ray近似编辑器自定义文本编辑器贴图观测器着色器管理器Render Layer Editor 渲染层编辑器Custom Stereo Rig EditorRendering Flags渲染标记Shading Group Attributes 着色组属性 Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Editor 角色动画编辑器Dope Sheet 动画内幕表Blend Shape 融合图形Expression Editor 表达式编辑器Device Editor 装置编辑器Relationship Editors 关联编辑器Sets 组Deformer Sets 变形器组Character Sets 角色组Partitions 分区Display Layers 显示层Render Layers 渲染层Render Pass SetsAnimation LayersDynamic Relationships 动态关联Light Linking 灯光链接Light-Centric 以灯光为准Object-Centric 以物体为准UV Linking UV链接Texture-Centric 以纹理为准UV-Centric 以UV为准Paint Effects/UV 画笔特效/UV Hair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接Settings/Preferences 设置/参数Preferences 首选Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 标记菜单编辑器 Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器Attribute Editor 属性编辑器Outliner 大纲Hypergraph: Hierarchy 超图表:层级Hypergraph: Connections 超图表:连接Paint Effects 画笔特效UV Texture Editor UV纹理编辑器Playblast 快速动画演示View Arrangement 视图排列Single pane 单一窗格Two Panes Side by Side 两个窗格并排Three Panes Split Top 两个窗格层叠Three Panes Split Left 三窗格左侧分割Three Panes Split Bottom 三窗格底端分割Three Panes Split Right 三窗格右侧分割Four Panes 四窗格Previous Arrangement 上一列表Next Arrangement 下一列表Saved Layouts 保存的布局Save Current Layout 保存当前布局Frame All in All Views 在所有窗口中显示所有物体Frame Selection in All Views 在所有窗口中显示选定物体Minimize Application 应用程序最小化Raise Main Window 激活主窗口Raise Application Windows 激活应用程序窗口Assets..Create ContainerAdd to ContainerRemove from ContainerAsset EditorPublish to ContainerUnpublish from ContainerNode PublishingPublish as Root TransformPublish Parent AnchorPublish Child AnchorNode UnpublishingUnpublish Root TransformUnpublish Parent AnchorUnpublish Child AnchorSet Current ContainerSelect Conntainer ContentsLock Unpublished AttributesUnlock Unpublished AttributesAnimation 动画Animate 动画..Set Key 设置关键帧Set Breakdown 设置分画帧Hold Current Keys 保持当前关键帧Set Driven Key 设置以驱动关键帧Set 设置Go to Previous 转到上一关键帧Go to Next 转到下一关键帧Set Transform Keys 设置变换关键帧Translate 转换Rotate 旋转Scale 缩放IK/FK Keys 正向/反向动力学关键帧Set IK/FK Key 设置IK/FK关键帧Enable IK Solver 启用IK解算器Connect to IK/FK 连接到IK/FKMove IK to FK 移动IK到FKSet Full Body IK Keys 设置全身IK关键帧Set Blend Shape Target Weight Keys 设置融合图形目标权重关键帧 Create Clip 创建剪辑Create Pose 创建姿势Ghost Selected 幻像选择Unghost Selected 取消选择物体的幻像Unghost All 取消所有幻像Create Motion 创建运动轨迹Create Animation Snapshot 创建动画快照Update Motion Trail/Snapshot 更新动画轨迹/快照Create Animated Sweep 创建动画扫描Motion Paths 动画路径Set Motion Path Key 设置路径关键帧Attach to Motion Path 创建路径动画Flow Path Object 跟随路径物体Turntable创建旋转平台Geometry Cache 几何体缓存..Create New Cache 创建新缓存Import Cache 导入缓存Export Cache 导出缓存Disable All Caches On Selected 禁用选定的所有缓存 Enable All Caches On Selected 启用选定的所有缓存 Replace Cache 替换缓存Merge Caches 合并缓存Delete Caches 删除缓存Append to Cache 扩展缓存Replace Cache Frame 替换缓存帧Delete Cache Frame 删除缓存帧Delete History Ahead Of Cache 删除在缓存前面的历史 Paint Cache Weights Tool 绘制缓存权重工具Create Deformers 创建变形器..Blend Shape 混合图形Lattice 晶格Wrap 包裹Cluster 簇Soft Modification 软修改Nonlinear 非线性变形Bend 弯曲变形Flare 扩张变形Sine 正弦变形Squash 挤压变形Twist 扭曲变形Wave 波形变形Sculpt Deformer 雕刻变形器Jiggle Deformer抖动变形器Jiggle Disk Cache 抖动磁盘缓存Jiggle Disk Cache Attributes 抖动磁盘组成属性Wire Tool 线框工具Wire Dropoff Locator 线框离散定位器Wrinkle Tool 褶皱工具Point On Curve曲线上的点Edit Deformers 编辑变形器Edit Membership Tool 编辑元素工具Prune Membership 剪除变形组元素Cluster 簇Lattice 晶格Sculpt 雕刻Wire 线框Blend Shape 混合变形Add 添加Remove 移除Swap 交换Bake Topology to Targets 烘焙物体到目标物体Lattice 晶格变形Reset Lattice 重设晶格Remove Lattice Tweaks 移除晶格扭曲Wrap 包裹变形Add Influence 添加影响Remove Influence 移除影响Wire 线框变形Add 添加Remove 移除Add Holder 添加定位器Reset 重设Show Base Wire 显示基本线框Parent Base Wire 与基本线框成组Display Intermediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Paint Blend Shape Weights Tool 使用画笔工具调整混合变形权重 Paint Cluster Weights Tool 使用画笔工具调整簇变形权重Paint Jiggle Weights Tool 使用画笔工具调整抖动权重Paint Wire Weights Tool 使用画笔工具调整线框权重Paint Set Membership Tool 画笔组成员工具Skelton 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学手柄工具IK Spline Handle Tool 反向动力学曲线手柄控制器Insert Joint Tool 插入关节工具Reroot Skeleton 重建根关节Remove Joint 移除关节Disconnect Joint 断开关节Connect Joint 连接关节Mirror Joint 镜像关节Orient Joint 定向关节Retargeting 重新定位目标Set Neutral Pose 设定中间姿势Retarget Skeleton 重设目标骨骼Go to Neutral Pose 转到中间姿势Joint Labelling 关节标签Add Retargeting Labels 添加重建标签Add FBIK Labels 添加完整躯体IK标签Toggle Selected Labels 切换所选标签Show All Labels 显示全部标签Hide All Labels 隐藏全部标签Rename Joints From Labels 关节以标签名称命名 Label Based on Joint Names 标签以关节名称命名 Full Boby IK 全身IK系统Add Full Body IK 添加完整躯体IKAdd Auxiliary EffectorAdd Auxiliary PivotActivate Auxiliary PivotChange Auxiliary Pivot PlacementShow FBIK FK Skeleton 显示完整躯体IK/FK骨骼 Hide FBIK FK Skeleton 隐藏完整躯体IK/FK骨骼 Add Floor Contact Plane 添加限制平面Go to Stance Pose 恢复到初始姿势Add Missing Effectors 添加缺少的控制器Body Part Autoload 躯体部分自动加载Get FBIK Example 获取完整躯体IK范例Set Preferred Angle 设置首选角度Assume Preferred Angle 采用首选角度Enable IK Handle Snap 启用IK控制手柄捕捉Enable IK/FK Control 启用IK和FK控制Enable Selected IK Handles 启用选定IK控制手柄Disable Selected IK Handles 禁用选定IK控制手柄Skin 皮肤Bind Skin 绑定皮肤Smooth Bind 柔性绑定Rigid Bind 刚性绑定Detach Skin 分离皮肤Go to Bind Pose 转到绑定姿势Edit Smooth Skin 编辑柔性皮肤Add Influence 添加影响Remove Influence 移除影响Set Max Influences 设置最大影响Move Skinned Joints ToolPaint Skin Weights Tool 绘画皮肤权重工具Export Skin Weight Maps 导出皮肤权重贴图Import Skin Weight Maps 导入皮肤权重贴图Mirror Skin Weights 镜像皮肤权重Copy Skin Weights 复制皮肤权重Smooth Skin WeightsReset Weights to Default 恢复默认权重Prune Small Weights 去除细微权重Remove Unused Influences 移除未使用的影响Disable Weight Normalization 禁用权重规格化Enable Weight Normalization 启用权重规格化Normalize Weights 规格化权重Substitute Geometry 替换几何体Edit Rigid Skin 编辑刚性皮肤Create Flexor 创建屈肌Copy Flexor 复制屈肌Reassign Bone Lattice Joint 重新指定骨骼晶格关节 Preserve Skin Groups 保留皮肤组Constrain 约束Point 点约束Aim 目标约束Orient 方向约束Scale 缩放约束Parent 父子约束Geometry 几何体约束Normal 法线约束Tangent 切线约束Pole Vector 极向量约束Remove Target 移除约束Set Rest Position 设定静止位置Modify Constrained Axis 修改约束轴向Character 角色Create Character Set 创建角色组Create Subcharacter Set 创建子角色组Character Mapper 角色贴图器Attribute Editor 属性编辑器Add to Character Set 添加到角色Remove from Character Set 从角色组移除Merge Character Sets 合并角色组Select Character Set Node 选择角色组节点Select Character Set Members 选择角色组成员Select Current Character Set 设置当前角色组Redirect 改变方向Polygons 多边形Select 选择Object/Component 选择物体/部件Vertex 选择顶点Edge 选择边线Face 选择面UV 选择UVVertex Face 选择顶点面Select Edge Loop Tool 选择循环边线工具Select Edge Ring Tool 选择环形边线工具Select Border Edge Tool 选择边界边线工具Select Shortest Edge Path Tool 选择最短路径 Convert Selection 转换选定项目为To Vertices 顶点To Vertex Faces 顶点面To UVs UV坐标To UV Shell UV外壳To UV Border 有UV的边界To Shell 外壳To Shell Border 壳边界To Edges 边线To Edge Loop 循环边线To Edge Ring 环形边线To Contained Edges 所包含的边线To Faces 面To Face Path 当前选择对象路径的面To Contained Faces 所包含的面Grow Selection Region 增加选择单元Shrink Selection Region 减少选择单元Select Selection Boundary 选择单元边界Select Contiguous Edges 选择连续边Select Using Constraints 选择约束Mesh 网格Combine 合并Separate 分离Extract 榨取(破碎)Booleans 布尔运算Union 合集Difference 差集Intersection 交集Smooth 平滑Average Vertices 平均顶点Transfer Attributes 转移属性Paint Transfer Attributes Weights Tool 画笔属性传递工具 Clipboard Actions 剪贴板动作Copy Attributes 复制属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板Reduce 减少Paint Reduce Weights Tool 绘画减少权重工具Cleanup 清理Triangulate 三角化Quadrangulate 四边化Fill Hole 填洞Create Polygon Tool 挖洞工具Sculpt Geometry Tool 创建多边形工具Sculpt Geometry Tool 雕刻几何体工具Mirror Cut 镜像剪切Mirror Geometry 镜像几何体Edit Mesh 编辑网格Keep Faces Together 保持面在一起Extrude 挤压Bridge 桥接Append to Polygon Tool 追加多边形工具Cut Faces Tool 切面工具Split Polygon Tool 分割多边形工具Insert Edge Loop Tool 插入循环边线工具Offset Edge Loop Tool 偏移循环边线工具Add Divisions 添加分界线Slide Edge Tool 滑动边线工具Transform Component 变换部件Flip Triangle Edge 翻转三角边Poke Face 拨开面Wedge Face 楔入面Duplicate Face 复制面Detach Component 分离部件Merge 合并Merge To Center 合并到中心线Collapse 塌陷Merge Edge ToolMerge Edge/Vertex 合并边线工具Delete Edge/Vertex 删除边线/顶点Chamfer Vertex 斜切顶点Bevel 倒角Crease Tool 褶皱工具Remove SelectedRemove AllCrease Sets 褶皱组Create Crease Set 创建褶皱组No Crease Sets Defined 没有定义褶皱组Proxy 代理Subdiv Proxy 细分代理Remove Subdiv Proxy Mirror 移除细分代理并镜像 Crease Proxy Edge Tool 褶皱代理边线工具Toggle Proxy Display 切换代理显示Both Proxy and Subdiv Display 代理和细分均显示Normals 法线Vertex Normal Edit Tool 顶点法线编辑工具Set Vertex Normal 设置顶点法线Lock Normals 锁定法线Unlock Normals 解锁法线Average Normals 平均法线Set to Face 设置为面法线Reverse 反转Conform 统一Soften Edge 软化边Harden Edge 硬化边Set Normal Angle 设置法线角度Color 颜色Prelight (Maya) 预设灯光Batch Bake (mental ray) 批量烘焙Assign New Vertex Bake Set 指定新顶点烘焙组Assign Existing Bake Set 指定现有的烘焙组Edit Assigned Bake Set 编辑指定烘焙组Create Empty Color Set 创建空颜色组Delete Current Color Set 删除当前颜色组Rename Current Color Set 重命名当前颜色组Modify Current Color Set 修改当前颜色组Color Set Editor 颜色组编辑器Set Keyframe for Vertex Color 设定顶点颜色的关键帧Apply Color 应用颜色Paint Vertex Color Tool 顶点颜色描绘工具Toggle Display Colors Attribute 切换显示颜色属性Color Material Channel 颜色属性通道None 无Ambient 环境光Ambient + Diffuse 环境光+漫反射Diffuse 漫反射Specular 反射光Emission 发散Material Blend Setting 素材混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate 2x 调整两倍Per Instance SharingSelect Shared InstancesShare InstancesCreate Uvs 创建UVPlanar Mapping 平面贴图Cylindrical Mapping 圆柱形贴图Spherical Mapping 球形贴图Automatic Mapping 自动贴图Create UVs Based On Camera 基于摄影机创建UVBest Plane Texturing Tool 最佳平面纹理工具Assign Shader to Each Projection 指定着色器到每个投影 Create Empty UV Set 创建空的UV组Copy UVs to UV Set 复制UV到UV组No Object Selected 没有选择物体Copy into New UV Set 复制到新UV组Set Current UV Set 设置当前UV组Rename Current UV Set 重命名当前UV组Delete Current UV Set 删除当前UV组UV Set Editor UV组编辑器Per Instance Sharing 实例共享Select Shared Instances 选择共享的实例Share Instances 共享实例Make Selected Instance Current 使选定实例成为当前实例Edit UVs 编辑UVNormalize 规格化Unitize 整合Flip 翻转Rotate 旋转Grid 栅格Align 对齐Warp Image 歪曲图像Map UV Border 映射UV边界Straighten UV Border 拉直UV边界Relax 释放Unfold 解除折叠Layout 布局Cut UV Edges 剪切UV边线Split UVs 分割UVSew UV Edges 缝合UV边线Move and Sew UV Edges 移动并缝合UV边线Merge UVs 合并UVDelete UVs 删除UVUV Texture Editor UV纹理编辑器Surfaces 曲面Edit Curves 编辑曲线Duplicate Surface Curves 复制表面曲线Attach Curves 合并曲线Detach Curves 打断曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Move Seam 移动接缝Cut Curves 剪切曲线Intersect Curves 相交曲线Curve Fillet 曲线导角Insert Knot 插入结点Extend 延伸Extend Curve 延伸曲线Extend Curve On Surface 延伸表面曲线Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移表面曲线Reverse Curve Direction 反转曲线方向Rebuild Curve 重建曲线Fit B-spline 适配B样条线Smooth Curve 平滑曲线CV Hardness Tool CV硬化Add Points Tool 添加点工具Curve Editing Tool 曲线编辑工具Project Tangent 投射切线Modify Curves 修改曲线Lock Length 锁定长度Unlock Length 解除锁定长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率Selection 选择Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CV Select Last CV on Curve 选择最后一个曲线上的CV Cluster Curve 簇曲线Surfaces 曲面Revolve 旋转Loft 放样Planar 平面Extrude 挤压Birail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具Boundary 边界Square 方形Bevel 导角Bevel Plus 加强导角Edit NURBS 编辑NURBS曲面Duplicate NURBS Patches 复制NURBS面片Project Curve on Surface 将曲线投射到曲面Intersect Surfaces 相交曲面Trim Tool 修整工具Untrim Surfaces 取消修整曲面Booleans 布尔操作Union Tool 合集工具Difference Tool 差集工具Intersection Tool 交集工具Attach Surfaces 合并曲面Attach Without Moving 无位移合并Detach Surfaces 分离曲面Open/Close Surfaces 打开/关闭曲面Move Seam 移动接缝Insert Isoparms 插入结构线Extend Surfaces 延伸曲面Offset Surfaces 偏移曲面Reverse Surface direction 反转曲面方向Rebuild Surfaces 重建曲面Round Tool 圆角工具Surface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角混合工具Stitch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合Sculpt Geometry Tool 雕刻几何体工具Surface Editing 曲面编辑Surface Editing Tool 曲面编辑工具Break Tangent 打断切线Smooth Tangent 平滑切线Selection 选择工具Grow CV Selection 扩展CV选择Shrink CV Selection 缩减CV选择Select CV Selection Boundary 选择CV选取边界 Select Surface Border 选择曲面边界Subdiv Surfaces 细分曲面Texture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 分布UVFull Crease Edge/Vertex 完整褶皱边线/顶点Partial Crease Edge/Vertex 部分褶皱边线/顶点 Uncrease Edge/Vertex 解除褶皱边线/顶点Mirror 镜像Attach 附加Match Topology 匹配拓扑Clean Topology 清除拓扑Collapse Hierarchy 塌陷层级Standard Mode 标准模式Polygon Proxy Mode 多边形代理模式Sculpt Geometry Tool 雕刻几何体工具Convert Selection to Faces 转换选定物体为面Convert Selection to Edges 转换选定物体为边线Convert Selection to Vertices 转换选定物体为顶点 Convert Selection to UVs 转换选定物体为UVRefine Selected Components 精制选定元素Select Coarser Components 选择前层元素Expand Selected Components 扩展选择元素Component Display Level 元素显示级别Finer 显示最高一层元素Coarser 显示低一层元素Base 显示基础层元素Component Display Filter 元素显示过滤All 元素过滤全部显示Edits 元素过滤编辑显示Dynamics 动力学Particles 粒子Particle Tool 粒子工具Create Emitter 创建粒子发射器Emit from Object 物体发射器Use Selected Emitter 使用选定发射器Per-Point Emission Event Editor 每点发射速率Make Collide 制作碰撞Particle Collision Event Editor 粒子碰撞事件编辑器Goal 目标Instancer (Replacement) 粒子替代Sprite Wizard 精灵向导Connect to Time 连接Maya时间Fluid Effects 流体特效Create 3D Container 创建三维容器Create 2D Container 创建二维容器Add/Edit Contents 添加或编辑内容Emitter 发射器Emit from Object 从物体发射Gradients 渐变Paint Fluids Tool 描绘流体工具With Curve 关联曲线Initial States 初始化状态Create 3D Container With Emitter 创建带发射器的三维容器 Create 2D Container With Emitter 创建带发射器的二维容器 Get Fluid Example 获取流体范例Get Ocean/Pond Example 获取海洋或池塘范例Ocean 海洋Create Ocean 创建海洋Add Preview Plane 添加预览平面Create Wake 创建尾迹Add Ocean Surface Locator 添加海洋表面定位器Add Dynamic Locator 添加动态定位器Add boat Locator 添加小艇定位器Add Dynamic Buoy 添加动力学浮标Float Selected Objects 漂浮选定物体Make Boats 生成小艇Make Motor Boats 生成机动小艇Pond 池塘Create Pond 创建池塘Create Wake 创建尾迹Add Pond Surface Locator 添加池塘表面定位器Add Dynamic Locator 添加动态定位器Add boat Locator 添加小艇定位器Add Dynamic Buoy 添加动力学浮标Float Selected Objects 漂浮选定物体Make Boats 生成小艇Make Motor Boats 生成机动小艇Extend Fluid 扩展流体Edit Fluid Resolution 编辑流体分辨率Make Collide 创建碰撞Make Motion Field 创建运动场Set Initial State 设置初始状态Clear Initial State 清除初始状态Save State As 另存状态为Fluid nCacheCreate New CacheDelete CacheAttach Existing Cache FileDisable All Caches On SelectedEnable Al Caches On SelectedReplace CacheMerge CachesAppend to CacheReplace Cache FrameDelete Cache FrameFields 场Air 空气场Drag 拖动力场Gravity 重力场Newton 牛顿力场Radial 放射场Turbulence 紊乱场Uniform 统一力场Vortex 旋涡力场Volume Axis 体积轴场Volume CurveUse Selected As Source Of Field 使用选定对象作为场的来源 Affect Selected Object (s) 影响选定的物体Soft/Rigid Bodies 柔体和刚体Create Active Rigid Body 创建活动刚体Create Passive Rigid Body 创建被动刚体Create Nail Constraint 创建钉子约束Create Pin Constraint 创建栓销约束Create Hinge Constraint 创建铰链约束Create Spring Constraint 创建弹簧约束Create Barrier Constraint 创建栅栏约束Set Active Key 设置主动关键帧Set Passive Key 设置被动关键帧Break Rigid Body Connections 打断刚体连接Create Soft Body 创建柔体Create Springs 创建弹簧Paint Soft Body Weights Tool 描绘柔体权重工具Effects 特效Create Fire 创建火焰Create Smoke 创建烟雾Create Fireworks 创建烟花Create Lightning 创建闪电Create Shatter 创建粉碎Create Curve Flow 创建曲线流动Create Surface Flow 创建曲面流动Delete Surface Flow 删除曲面流动Solvers 解算器Initial State 初始状态Set for Selected 为选定的动力学对象设定初始状态Set for All Dynamic 为所有的动力学对象设定初始状态 Rigid Body Solver Attributes 刚体解算器属性Current Rigid Solver 当前刚体解算器Create Rigid Body Solver 创建刚体解算器Set Rigid Body Interpenetration 设置刚体互相贯通Set Rigid Body Collision 设置刚体碰撞Memory Caching 内存缓存Enable 启用Disable 禁用Delete 删除Create Particle Disk Cache 创建粒子磁盘缓存Edit Oversampling or Cache Settings 编辑采样值或缓存设定 Interactive Playback 交互回放Hair 头发Create Hair 创建头发Scale Hair Tool 缩放头发工具Paint Hair Follicles 描绘头发毛囊Paint Hair Textures 描绘头发纹理Baldness 光秃Hair Color 头发颜色Specular Color 高光颜色Get Hair Example 获取头发范例Display 显示Current Position 当前位置Start Position 开始位置Rest Position 静止位置Current and Start 当前和开始位置Current and Rest 当前和静止位置Set Start Position 设置开始位置From Current 从当前位置From Rest 从静止位置Set Rest Position 设置静止位置From Start 从起始位置From Current 从当前位置Modify Curves 修改曲线Lock Length 锁定长度Unlock Length 不锁定长度Straighten 拉直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率Create Constraint 创建约束Rubber Band 橡皮筋约束Transform 变换约束Stick 发夹约束Hair to Hair 头发到头发约束Hair Bunch 发束约束Collide Sphere 碰撞球Collide Cube 碰撞立方体Convert Selection 转换选定项目To Follicles 切换到毛囊To Start Curves 切换到开始曲线To Rest Curves 切换到静止曲线To Current Positions 切换到当前曲线To Hair Systems 切换到头发系统To Start Curve End CVs 切换到开始曲线的未端CVTo Rest Curve End CVs 切换到静止曲线的未端CVTo Start and Rest End CVs 切换到开始和静止曲线的未端CV Assign Hair System 指定头发系统Make Selected Curves Dynamic 使所选曲线成为动力学曲线。
三维设计软件Maya中英文菜单对照
三维设计软件Maya中英文菜单对照很多朋友在学习三维软件MAYA的时候,手边不一定有中文版的MAYA,这里我们整理提供MAYA菜单中英文对照,希望对大家学习和使用MAYA有所帮助。
这里我们选取了常用的一些菜单项以及它们下面的子菜单,不同版本可能略有差异。
File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skin 皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
Maya 菜单中英文对照+教学网址
Maya 菜单中英文对照Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次*作Redo恢复上一次*作Repeat重复最后一次*作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光*作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正脸部模型建造/animatemade/maya/maya3.htmMAYA3 nurbs做快打旋风的怪兽Blanka头型/3DBIBLE/maya/Blanka.htm人体建模和动画/3DBIBLE/maya/Character%20Animation1_1.htmMAYA的简易教学/3DBIBLE/maya/EARY.htm片头动画制作一例/3DBIBLE/maya/avi%20head1.htmMAYA之NURBS做太空船模型/~xmchang/3ds/maya/mayatut.htm利用贯穿动态拉出一造型物/animatemade/maya/maya10.htmMaya 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MAYA中英文对照表
Maya英文菜单翻译Create ModelingCreate and Edit Curves建立曲线的工具:Create > CV Curve Tool建立CV曲线工具Create > EP Curve Tool建立EP曲线工具Create > Pencil Curve Tool绘制自由曲线工具Create > Arc Tools建立弧形工具Create > Text建立曲线文字工具编辑曲线Edit Curves选单:Edit Curves > Duplicate Surface Curves 复制曲面上的曲线1.包括Make Live在曲面上绘制的曲线2.Edit NURBS > Project Curve on Surface投影的曲线在曲面上,然后经过修剪Edit NURBS > Trim Tool的边缘线复制。
Edit Curves > Attach Curves 两条曲线线段合并,或进入编辑元素设定要合并的各自曲线的点Edit Curves > Detach Curves 剪断一条曲线成2断,按右键先选择Edit point的x节点再执行此指令Edit Curves > Align Curves对齐曲线,2条曲线头尾对齐。
对齐最后选择的曲线,或进入编辑元素设定要对齐的各自曲线的点Edit Curves > Open/Close Curves 关闭或打开曲线Edit Curves > Move Seam 移动接缝的点Edit Curves > Cut Curve 剪下2条相交曲线,.最后选取的曲线被剪取(只要交叉处集会被剪断)使用Edit Curves > Intersect Curves 在两条或多条独立曲线接触或交叉处创建曲线点定位器。
Intersect Curves 命令常与剪切曲线、分离曲线、Snap to Point(吸附到点)一起使用不能直接交叉具有等位结构线或表面曲线的独立曲线。
maya全部菜单中英文对照表(新)教学文稿
Maya菜单中英文对照表1、animationFile文件New Scene 建立新场景Open Scene 打开场景Save Scene 保存场景Save Scene As 另存场景为Archive SceneSave Preferences 保存参数Optimize Scene Size 优化场景尺寸Import 导入Export All 全部导出Export Selection 导出选定项目Export Proxy ContainerView Image 查看图像View Sequence 查看序列帧Create Reference 创建参照Reference Editor 参照编辑器Project 方案New 新建Edit Current 编辑当前Set 设置Recent Files 最近使用文件Recent Increments 最近增加Recent Projects 最近使用方案Exit退出Edit编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复最后一次操作Recent Commands List 最近使用命令列表Cut 剪切Copy 复制Paste 粘贴Keys 关键帧Cut Keys 剪切关键帧Copy Keys 复制关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Delete FBIK Keys 删除完整躯体IK关键帧Delete All FBIK Keys 删除全部完整躯体关键帧 Delete Body Part Keys 删除躯体部分关键帧Delete Selected FBIK Keys 删除选定完整躯体IK关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 模拟烘焙Delete 删除Delete by Type 根据类型删除History 历史记录Non-Deformer History 没有变形的历史记录 Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Assets资源Rigid Bodies 刚体Delete All by Type 根据类型删除所有History 历史记录Non-Deformer History 没有变形的历史记录 Channels 通道Static Channels 静态通道Clips 剪辑Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sounds 声音Joints 连接,关节IK Handles 逆向运动控制柄Lattices 车削,晶格Clusters 族Sculpt Objects 雕刻物体Nonlinears 非线性Wires 网格Lights 灯光Cameras 摄影机Image Planes 图板,图像平面Shading Groups and Materials 阴影组和材质,着色组合材质Asstes资源Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划nCloths 布料nParticles粒子nRigids 刚体Dynamic Constraints 动力学约束Select Tool 选择工具Lasso Selection 套索选择工具Paint Selection Tool 绘图选择工具Select All 选择所有Deselect 取消选择Select Hierarchy 选择层级Invert Selection 反选Select All by Type 根据类型选择所有Joints 关节IK Handles 逆向运动控制柄Lattices 晶格Clusters 族Sculpt Objects 雕刻对象Wires 网格,线Transforms 变形Geometry 几何体NURBS Geometry NURBS 曲线NURBS Surfaces NURBS 曲面 Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体 Lights 灯光Cameras 摄影机Image Planes 图板,图像平面Assets资源Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Fur 毛皮Strokes 笔划Brushes 笔刷nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束 Quick Select Set快速选择组Duplicate 复制Duplicate Special 特殊复制Duplicate with Transform 变换并复制Transfer Attribute Values传递属性值Group 成组Ungroup 解组Lever of Detail 细节级别Group 创建细节级别,分组Ungroup 取消细节级别,解组Parent 父子关系Unparent 取消父子关系Modify修改Transformation Tools 变换工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动/旋转/缩放工具 Show Manipulator Tool 显示操纵器工具Default Object Manipulator 默认物体操纵器None 无Move 移动Rotate 旋转Scale缩放Transform 变换Proportional Modification Tool 比例修改工具 Soft Modification Tool 柔性修改工具Reset Transformations 重设变换Freeze Transformations 冻结变换Snap Align Objects 捕捉对齐物体Point to Point 点对点捕捉对齐物体2 Points to 2 Points 两点对两点3 Points to 3 Points 三点对三点Align Objects 对齐物体Position Along Curve沿曲线放置Align Tool 对齐工具Snap Togather Tool 捕捉聚集工具Evaluate Nodes 节点求值Evaluate All 全部解算Ignore All 全部忽略IK Solvers IK解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合nCloths 新世代布料nParticlesnRigids 新世代刚体Dynamic Constraints 动态约束Nucleuses 核子Particles 粒子Rigid bodies 刚体Snapshots 快照Make Live 物体表面捕捉,激活Center Pivot 中心枢轴Prefix Hierarchy Names 添加层次名称前缀Search and Replace Names 搜索并替换名称Add Attribute 添加属性Edit Attribute 编辑属性Delete Affribute 删除属性Convert 转换NURBS to Polygons 转换NURBS为多边形NURBS to Subdiv 转换NURBS为细分曲面Polygons to Subdiv 转换多边形为细分曲面Smooth Mesh Preview to Polygons平滑网格浏览到多边形Polygon Edges to Curve多边形到曲线Subdiv to Polygons 转换细分曲面为多边形Subdiv to NURBS 转换细分曲面为NURBSNurbs curve to bezier Nurbs曲线到bezierBezier curve to nurbs bezier曲线到nurbs Paint Effects to Polygons 转换画笔特效为多边形Paint Effects to NURBS 转换画笔为NURBSPaint Effects to Curves 转换画笔特效为曲线Texture to Geometry 转换纹理为几何体Displacement to Polygons 置换转换为多边形(带历史) Displacement to Polygons withhistory置换转换为多边形(带历史)Fluid to Polygons 转换流体为多边形nParticle to Polygons 到多边形Instance to object实例对象Replace Objects 替换对象Paint Scripts Tool 脚本绘图工具Paint Attributes Tool 属性绘图工具Create 创建NURBS Primitives 基本NURBSSphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 交互创建Exit on Completion 完成后退出Polygon Primitives 多边形基本体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Prism 棱柱体Pyramid 棱锥体Pipe 管状体Helix 螺旋体Soccer Ball 足球Platonic Solids 多面实体,柏拉图多面体 Interactive Creation 交互创建Exit on Completion 完成后退出Subdiv Primitives 细分曲面基本体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Volume Primitives 体积基本体Sphere 球体Cube 立方体Cone 圆锥体Lights 灯光Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光Cameras 摄影机Camera 摄影机Camera and Aim 带目标点的摄影机Camera,Aim,and Up 带目标点和旋转轴的摄影机 Stereo Camera 立体摄影机Multi stereo rig 多立体声钻机CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool 铅笔曲线工具Arc Tools 弧工具Three Point Circular Arc 三点圆弧Two Point Circular Arc 两点圆弧Measure Tools 测量工具Distance Tool 距离工具Parameter Tool 参数工具Arc Length Tool 弧线长度工具Text 文本Adobe® Illustrator® Object Illustrator物体Construction Plane 构造平面Locator 定位器Annotation 注释Empty Group 空组Sets 集Set 集Partition 分区Quick Select Set 快速选择集Display显示Grid 栅格Heads Up Display 平视显示仪Select Details选择详细信息Object Details 对象详细信息Poly Count 多边形计数Subdiv Details 细分曲面详细信息Animation Details 动画详细信息fIK details hik细节Frame Rate 帧速率Current Frame当前帧Secene timecode 场景时间码Current assets当前资源Camera Names 摄影机名称Focal Length 焦距View Axis 视图轴Origin Axis 原点轴View Cube查看立方体Tool Message 工具提示UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Tool Box 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box通道栏Layer Editor图层编辑器Channel Box/Layer Editor 通道栏/图层编辑器Hide All UI Elements 隐藏全部用户界面元素Show All UI Elements 显示全部用户界面元素Restore UI Elements 恢复用户界面Hide 隐藏Hide Selection 隐藏选定对象Hide Unselected Objects 隐藏未选定对象Hide Unselected CVs 隐藏未选择的CVAll 全部Hide Geometry 隐藏几何体All全部Nurbs surfaces nurbs曲面Nurbs curves nurbs曲线Polygon surfaces 多边形几何体Deforming geometry变形几何体Subdiv surfaces细分曲面Strokes笔划Strokespath curves笔划路径曲线Stroke control curves笔划控制曲线Hide Kinematics 隐藏运动学对象All全部Joints 关节Ik handles ik控制器 Hide Deformers 隐藏变形器All全部Lattices 晶格Sculpt objects 雕刻对象Clusters簇Nonlinears非线性Wrap influences 包裹影响Smooth skin influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Show 显示Show Selection 显示选定对象Show Last Hidden 显示上次隐藏的对象All Surface CVs 全部曲面CVAll 全部Show Geometry 显示几何体All全部Nurbs surfaces nurbs曲面Nurbs curves nurbs曲线Polygon surfaces 多边形几何体Deforming geometry变形几何体Subdiv surfaces细分曲面Strokes笔划Strokespath curves笔划路径曲线Stroke control curves笔划控制曲线Show Kinematics 显示运动学对象All全部Joints 关节Ik handles ik控制器Show Deformers 显示变形器All全部Lattices 晶格Sculpt objects 雕刻对象Clusters簇Nonlinears非线性Wrap influences 包裹影响Smooth skin influences 平滑蒙皮影响Lights 灯光Cameras 摄影机Texture Placements 纹理布置Construction Planes 构造平面Fluids 流体Hair Systems 头发系统Follicles 毛囊Fur 毛皮nCloths 布料nParticlesnRigids 刚体Dynamic Constraints 动力学约束Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器Wireframe Color 线框颜色Object Display 对象显示Template 模版Untemplate 取消模版Bounding Box 边框No Bounding Box 无边框Geometry 几何体No Geometry 无几何体Ignore Hardware Shader 忽略硬件着色器Use Hardware Shader 使用硬件着色器Fast Interaction 快速交互Transform Display 变换属性显示Local Rotation Axes 局部旋转坐标Rotate Pivots 旋转中心点Scale Pivots 缩放中心点Selection Handles 选定项目手柄Polygons 多边形Backface Culling 消隐背面Culling Options 消隐选项Keep Wire 保留线框Keep Hard Edges 保留硬边线 Keep Vertices 保留顶点Vertices 顶点Vertex Size 顶点尺寸Crease Vertices折痕的顶点UVs UV点Unshared UVs 不共享的UV点UV Size UV尺寸Component IDs 组件idVertices 顶点Edges 边Faces 面UVsFace Normals 表面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线大小Standard Edges 标准边Soft/Hard Edges 软/硬边Hard Edges 硬边Border Edges 边界边Crease Edges 皱褶边Texture Border 纹理边界边Edge Width 边线宽度Face Centers 面中心Face Triangles 面三角形Non-planar Faces 非平面的面Reset Display 重设显示Limit to Selected 限制到选定项目Custom Polygon Display 自定义多边形显示NURBS NURBS显示CVsEdit Points EP编辑点Hulls 外壳Normals (Shaded Mode) 法线(着色模式)Patch Centers 片面中心线Surface Origins 曲面原点Custom自定义Hull 外壳,壳线Rough 粗略Medium 中等Fine 精细Custom Smoothness 自定义平滑度Subdiv Surfaces 细分曲面Vertices 顶点Edges 边线Faces 面UVsNormals (Shaded Mode) 法线(着色模式)UV Borders (Texture Editor) UV边界(纹理编辑器) Hull 外壳Rough 粗糙Medium 中等Fine 精细Animation 动画Lattice Points 晶格点Lattice Shape 晶格的网格Joint Size 关节大小IK/FK Joint Size IK/FK关节大小IK Handle Size IK手柄大小Joint Labels 关节标签Rendering 渲染Camera/Light Manipulator 摄影机/灯光操纵器Paint Effects Mesh Display 显示画笔特效网格Stroke Display Quality 笔划显示质量Window窗口General Editors 常规编辑器Component Editor 组件编辑器Attribute Spread Sheet 属性展总表Connection Editor 连接编辑器Visor 样品库Display Layer Editor 显示层编辑Asset Editor资源编辑器Nanmespace editor名称空间编辑器Blind Data Editor 盲区数据编辑器Channel Control 通道控制Script Editor 脚本编辑器Command Shell 命令解释器Rendering 渲染编辑器Render view 渲染视图Render Settings 渲染设置Hypershade 超级着色器Mental ray心理线Approximation Editor近似编辑器 Custom txt Editor自定义文本编辑器Mapxisualizer Editor贴图观测器Shadermanager Editor着色器管理器Render Layer Editor 渲染层编辑器Custom Stereo Rig Editor自定义立体装配编辑器Rendering Flags渲染标记Shading Group Attributes 着色组属性Multilister 多重列表器Hardware Render Buffer 硬件渲染缓冲Animation Editors 动画编辑器Graph Editor 曲线图编辑器Trax Editor 角色动画编辑器Camera sequencer 摄影机序列器Human ik人类IKSkeleton generator 骨架生成器材Characterization tool 特征工具Charater controls 角色控制Dope Sheet 动画内幕表(无)Blend Shape 融合图形Expression Editor 表达式编辑器Device Editor 装置编辑器(无)Relationship Editors 关系编辑器Sets 集Deformer Sets 变形器集Character Sets 角色集Partitions 分区Display Layers 显示层Render Layers 渲染层Camera sets摄影机集Render Pass Sets渲染过程Animation Layers 动画层Dynamic Relationships 动力学关系Light Linking 灯光链接Light-Centric 以灯光为准Object-Centric 以物体为准UV Linking UV链接Texture-Centric 以纹理为准UV-Centric 以UV为准Paint Effects/UV 画笔特效/UVHair/UV 头发/UVFur/UV 毛皮/UVHair/Fur Linking 头发/毛皮链接Settings/Preferences 设置/参数Preferences 首选Tool Settings 工具设置Performance Settings 性能设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置Marking Menu Editor 标记菜单编辑器Shelf Editor 工具架编辑器Panel Editor 面板编辑器Plug-in Manager 插件管理器Attribute Editor 属性编辑器Outliner 大纲视图Creat mode 创建节点Hypergraph: Hierarchy 超图表:层级Hypergraph: Connections 超图表:连接Paint Effects 画笔特效UV Texture Editor UV纹理编辑器Playblast 播放浏览View Arrangement 视图排列Single pane 单一窗格Two Panes Side by Side 两个窗格并排Three Panes Split Top 两个窗格层叠Three Panes Split Left 三窗格左侧分割Three Panes Split Bottom 三窗格底端分割Three Panes Split Right 三窗格右侧分割Four Panes 四窗格Previous Arrangement 上一列表Next Arrangement 下一列表Saved Layouts 保存的布局Single Perspective View单透视图Four View四个视图图Persp/Hypergraph 透视/超图Persp/Graph/Hypergraph透视/曲线圈/超图形Hypershade/render/persp 超图渲染透视Hypershade/outliner/persp超图大纲视图透视Hypershade/ persp超图透视Persp/outliner透视大纲Persp/graph/outliner透视曲线图大纲视图Persp/trax 透视Persp/camera sequencer 透视摄影机序列器Persp/trax/outliner透视大纲视图Persp/graph透视曲线图Persp/relationship editor透视关系编辑器Persp/uv texture editor透视 uv纹理编辑器Script editor/persp脚本编辑透视Hypershade/render/persp vertival超图渲染透视垂直拆分Stereo persp立体视图Stereo persp/outliner立体视图大纲视图Edit Layouts编辑布局Save Current Layout 保存当前布局Frame All in All Views 在所有窗口中显示所有物体Frame Selection in All Views 在所有窗口中显示选定物体Minimize Application 应用程序最小化Raise Main Window 激活主窗口Raise Application Windows 激活应用程序窗口Assets 资源Create asset with transform创建变换资源Add to asset添加到资源Remove from asset从资源移除Asset Editor资源编辑器Export proxy asset导出代理资源Publish attributes发布属性Unpublish attributes取消发布属性Publish connections发布链接Lock Unpublished Attributes锁定未发布的属性Unlock Unpublished Attributes取消锁定未发布的属性Publish node发布节点Unpublish node取消发布节点Assign template制定模版Select asset contents选择资源内容Advanced assets高级资源Creat创建Node publishing节点发布Publish as selection transform 发布为选择变换Publish parent anchor发布为父锚点Publish child anchor发布为子锚点Node unpublishing节点取消发布unPublish selection transform 取消发布选择变换unPublish parent anchor取消发布父锚点unPublish child anchor取消发布子锚点set current asset设置当前资源none无Animation动画Set Key 设置关键帧Set Breakdown 设置受控关键帧Hold Current Keys 保持当前关键帧Set Driven Key 设置受驱动关键帧Set 设置Go to Previous 转到上一关键帧Go to Next 转到下一关键帧Set Transform Keys 设置变换关键帧Translate 平移Rotate 旋转Scale 缩放IK/FK Keys 正向/反向动力学关键帧Set IK/FK Key 设置IK/FK关键帧Enable IK Solver 启用IK解算器Connect to IK/FK 连接到IK/FKMove IK to FK 移动IK到FKSet blend shape target weight keys 设置混合变形目标权重关键帧Create editadle motion trail 创建可编辑的运动轨迹Set Full Body IK Keys 设置全身IK关键帧Set Blend Shape Target Weight Keys 设置融合图形目标权重关键帧 Create Clip 创建片段Create Pose 创建姿势Ghost Selected 为选定对象生成重影Unghost Selected 取消选择物体的重影Unghost All 取消所有重影Create Motion 创建运动轨迹Create Animation Snapshot 创建动画快照Update Motion Trail/Snapshot 更新动画轨迹/快照Create Animated Sweep 创建动画扫描Motion Paths 动画路径Set Motion Path Key 设置运动路径关键帧Attach to Motion Path 连接到运动路径Flow Path Object 流动路径对象Turntable创建旋转平台Scene time warp场景时间扭曲Add scene time warp添加场景时间扭曲Select scene time warp选择场景时间扭曲Delete scene time warp删除场景时间扭曲Enable scene time warp启用场景时间扭曲Set time code设置时间码Geometry Cache 几何体缓存Create New Cache 创建新缓存Import Cache 导入缓存Export Cache 导出缓存Disable All Caches On Selected 禁用选定的所有缓存Enable All Caches On Selected 启用选定的所有缓存Replace Cache 替换缓存Merge Caches 合并缓存Delete Caches 删除缓存Append to Cache 扩展缓存Replace Cache Frame 替换缓存帧Delete Cache Frame 删除缓存帧Delete History Ahead Of Cache 删除在缓存前面的历史Paint Cache Weights Tool 绘制缓存权重工具Create Deformers 创建变形器Blend Shape 混合变形Lattice 晶格Wrap 包裹Cluster 簇Soft Modification 软修改Nonlinear 非线性变形Bend 弯曲变形Flare 扩张变形Sine 正弦变形Squash 挤压变形Twist 扭曲变形Wave 波形变形Sculpt Deformer 雕刻变形器Jiggle Deformer抖动变形器Jiggle Disk Cache 抖动磁盘缓存Jiggle Disk Cache Attributes 抖动磁盘组成属性Wire Tool 线工具Wire Dropoff Locator 线衰减定位器Wrinkle Tool 褶皱工具Point On Curve曲线上的点Edit Deformers 编辑变形器Edit Membership Tool 编辑成员身份工具Prune Membership 删除成员身份Cluster 簇Lattice 晶格Sculpt 雕刻Wire 线框Blend Shape 混合变形Add 添加Remove 移除Swap 交换Bake Topology to Targets 烘焙物体到目标物体Edit normalization groups 编辑规格化组 Lattice 晶格变形Reset Lattice 重设晶格Remove Lattice Tweaks 移除晶格调整Wrap 包裹变形Add Influence 添加影响Remove Influence 移除影响Wire 线框变形Add 添加Remove 移除Add Holder 添加定位器Reset 重设Show Base Wire 显示基本线框Parent Base Wire 与基本线框成组Display Intermediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Paint Blend Shape Weights Tool 使用画笔工具调整混合变形权重 Paint Cluster Weights Tool 使用画笔工具调整簇变形权重Paint Jiggle Weights Tool 使用画笔工具调整抖动权重Paint Wire Weights Tool 使用画笔工具调整线框权重Paint Set Membership Tool 画笔组成员工具Export deformer weights 导出变形器权重Import deformer weights导入变形器权重Mirror deformer weights镜像变形器权重Skelton 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学手柄工具IK Spline Handle Tool 反向动力学曲线手柄控制器Insert Joint Tool 插入关节工具Reroot Skeleton 重建骨骼根Remove Joint 移除关节Disconnect Joint 断开关节Connect Joint 连接关节Mirror Joint 镜像关节Orient Joint 定向关节Retargeting 重新定位目标Set Neutral Pose 设定中间姿势Retarget Skeleton 重设目标骨骼Go to Neutral Pose 转到中间姿势Joint Labelling 关节标签Add joint Labels 添加关节标签Label left设置左标签Label right设置右标签Label center设置中心标签Label none不设置标签Label arm设置手臂标签Label leg设置腿标签Label collar设置锁骨标签Label elbow设置肘部标签Label foot设置脚标签Label hand设置手标签Label head 设置头部标签Label hip设置髋部标签Label knee设置膝部标签Label neck设置颈标签Label root设置根部标签Label shoulder设置肩部标签Label spine设置脊椎标签Label thumb设置拇指标签Label index设置食指标签Label middle finger设置中指标签Label ring finger 设置无名指标签Label pinky设置小指标签Label extra finger设置附加手指标签Label finger base 设置指根标签Label big toe 设置大脚趾标签Label index toe 设置二脚趾标签Label middle toe设置中脚趾标签Label ring toe设置四脚趾标签Label pinky toe 设置小脚趾标签Label extra toe设置附加脚趾标签Label toe base设置趾根标签Add FBIK Labels 添加完整躯体IK标签 Toggle Selected Labels 切换所选标签Show All Labels 显示全部标签Hide All Labels 隐藏全部标签Rename Joints From Labels 关节以标签名称命名Label Based on Joint Names 标签以关节名称命名 Human ik 人体ikSkeleton generator 骨架发生器Characterization tool描述工具Character controls角色工具Full Boby IK 全身IK系统Add Full Body IK 添加完整躯体IKAdd Auxiliary EffectorAdd Auxiliary PivotActivate Auxiliary PivotChange Auxiliary Pivot PlacementShow FBIK FK Skeleton 显示完整躯体IK/FK骨骼Hide FBIK FK Skeleton 隐藏完整躯体IK/FK骨骼Add Floor Contact Plane 添加限制平面Go to Stance Pose 恢复到初始姿势Add Missing Effectors 添加缺少的控制器Body Part Autoload 躯体部分自动加载Get FBIK Example 获取完整躯体IK范例Set Preferred Angle 设置首选角度Assume Preferred Angle 采用首选角度Enable IK Handle Snap 启用IK控制手柄捕捉Enable IK/FK Control 启用IK和FK控制Enable Selected IK Handles 启用选定IK控制手柄Disable Selected IK Handles 禁用选定IK控制手柄Skin 蒙皮Bind Skin 绑定皮肤Smooth Bind 平滑绑定Interactivt skin band交互式蒙皮绑定Rigid Bind 刚性绑定Detach Skin 分离蒙皮Go to Bind Pose 转到绑定姿势Edit Smooth Skin 编辑柔性皮肤Add Influence 添加影响Remove Influence 移除影响Set Max Influences 设置最大影响Move Skinned Joints Tool 移动蒙皮关节工具Paint Skin Weights Tool 绘画皮肤权重工具Export Skin Weight Maps 导出皮肤权重贴图Import Skin Weight Maps 导入皮肤权重贴图Mirror Skin Weights 镜像皮肤权重Copy Skin Weights 复制皮肤权重Smooth Skin Weights 平滑蒙皮权重Weight hammer 权重锤Copy Weights hammer复制顶点权重Paste Weights hammer粘贴顶点权重Move weights to influences将权重移动到影响Reset weights to default将权重重置为默认值Prune small weights删减小权重Remove unused influences移除未使用的影响Disable Weight Normalization 禁用权重规格化Enable Weight Normalization 启用权重规格化Enable Weight post Normalization启用权重后期规格化Normalize Weights 规格化权重Substitute Geometry 替换几何体Edit Rigid Skin 编辑刚性皮肤Create Flexor 创建屈肌Copy Flexor 复制屈肌Reassign Bone Lattice Joint 重新指定骨骼晶格关节 Preserve Skin Groups 保留皮肤组Detach skeleton 分离骨架Detach skeleton joints 分离选定关节Reattach skeleton 重新附加骨架Reattach skeleton joints 重新附加选定关节Constrain 约束Point 点约束Aim 目标约束Orient 方向约束Scale 缩放约束Parent 父子约束Geometry 几何体约束Normal 法线约束Tangent 切线约束Pole Vector 极向量约束Remove Target 移除约束Set Rest Position 设定静止位置Modify Constrained Axis 修改约束轴向Character 角色Create Character Set 创建角色组Create Subcharacter Set 创建子角色组Character Mapper 角色贴图器Attribute Editor 属性编辑器Add to Character Set 添加到角色Remove from Character Set 从角色组移除Merge Character Sets 合并角色组Select Character Set Node 选择角色组节点Select Character Set Members 选择角色组成员Select Current Character Set 设置当前角色组Character set editor 角色编辑器Redirect 重定向2、Polygons 多边形Select 选择Object/Component 选择物体/部件Vertex 选择顶点Edge 选择边线Face 选择面UV 选择UVVertex Face 选择顶点面Select Edge Loop Tool 选择循环边线工具Select Edge Ring Tool 选择环形边线工具Select Border Edge Tool 选择边界边线工具Select Shortest Edge Path Tool 选择最短路径Convert Selection 转换选定项目为To Vertices 顶点To Vertex Faces 顶点面To UVs UV坐标To UV Shell UV外壳To UV Border 有UV的边界To Shell 外壳To Shell Border 壳边界To Edges 边线To Edge Loop 循环边线To Edge Ring 环形边线To Contained Edges 所包含的边线To Faces 面To Face Path 当前选择对象路径的面To Contained Faces 所包含的面 Grow Selection Region 增加选择单元Shrink Selection Region 减少选择单元Select Selection Boundary 选择单元边界Select Contiguous Edges 选择连续边Select Using Constraints 选择约束Mesh 网格Combine 合并Separate 分离Extract 榨取(破碎)Booleans 布尔运算Union 合集Difference 差集Intersection 交集Smooth 平滑Average Vertices 平均顶点Transfer Attributes 转移属性Paint Transfer Attributes Weights Tool 画笔属性传递工具 Clipboard Actions 剪贴板动作Copy Attributes 复制属性Paste Attributes 粘贴属性Clear Clipboard 清除剪贴板Reduce 减少Paint Reduce Weights Tool 绘画减少权重工具Cleanup 清理Triangulate 三角化Quadrangulate 四边化Fill Hole 填充洞Create Polygon Tool 挖洞工具Sculpt Geometry Tool 创建多边形工具Sculpt Geometry Tool 雕刻几何体工具Mirror Cut 镜像剪切Mirror Geometry 镜像几何体Edit Mesh 编辑网格Keep Faces Together 保持面在一起Extrude 挤出Bridge 桥接Append to Polygon Tool 附加到多边形工具Project curve on mesh 在网格上投影曲线Split mesh with project curve 使用投影的曲线分割网络 Cut Faces Tool 切面工具Interactive split tool交互式分割工具Insert edge loop tool插入循环边工具Offset edge loop tool偏移循环边工具Split Polygon Tool 分割多边形工具Insert Edge Loop Tool 插入循环边线工具Offset Edge Loop Tool 偏移循环边线工具Add Divisions 添加分段Slide Edge Tool 滑动边线工具Transform Component 变换部件Flip Triangle Edge 翻转三角边Spin edge forward正向自旋转Spin edge backward反向自旋转Poke Face 拨开面Wedge Face 楔形面Duplicate Face 复制面Connet components连接组件Detach Component 分离部件Merge 合并Merge To Center 合并到中心线Collapse 塌陷Merge Edge Tool合并到顶点Merge Edge/Vertex 合并边线工具Delete Edge/Vertex 删除边线/顶点Chamfer Vertex 斜切顶点Bevel 倒角Crease Tool 褶皱工具Remove Selected 移除选定对象Remove All 移除全部Crease Sets 褶皱组Assign invisible faces指定不可见面Create Crease Set 创建褶皱组No Crease Sets Defined 没有定义褶皱组Proxy 代理停止Subdiv Proxy 细分代理Remove Subdiv Proxy Mirror 移除细分代理并镜像Crease Proxy Edge Tool 褶皱代理边线工具Toggle Proxy Display 切换代理显示Both Proxy and Subdiv Display 代理和细分均显示Normals 法线Vertex Normal Edit Tool 顶点法线编辑工具Set Vertex Normal 设置顶点法线Lock Normals 锁定法线Unlock Normals 解锁法线Average Normals 平均法线Set to Face 设置为面法线Reverse 反转Conform 统一Soften Edge 软化边Harden Edge 硬化边Set Normal Angle 设置法线角度Color 颜色Prelight (Maya) 预设灯光Batch Bake (mental ray) 批量烘焙Assign New Vertex Bake Set 指定新顶点烘焙组Assign Existing Bake Set 指定现有的烘焙组Edit Assigned Bake Set 编辑指定烘焙组Create Empty Color Set 创建空颜色组Delete Current Color Set 删除当前颜色组Rename Current Color Set 重命名当前颜色组Modify Current Color Set 修改当前颜色组Color Set Editor 颜色组编辑器Set Keyframe for Vertex Color 设定顶点颜色的关键帧Apply Color 应用颜色Paint Vertex Color Tool 顶点颜色描绘工具Toggle Display Colors Attribute 切换显示颜色属性Color Material Channel 颜色属性通道None 无Ambient 环境光Ambient + Diffuse 环境光+漫反射Diffuse 漫反射Specular 反射光Emission 发散Material Blend Setting 素材混合设置Overwrite 覆盖Add 加法Subtract 减法Multiply 乘法Divide 除法Average 平均Modulate 2x 调整两倍Per Instance Sharing 逐实例共享Select Shared Instances选择共享实例Share Instances共享实例Create Uvs 创建UVPlanar Mapping 平面贴图Cylindrical Mapping 圆柱形贴图Spherical Mapping 球形贴图Automatic Mapping 自动贴图Create UVs Based On Camera 基于摄影机创建UVBest Plane Texturing Tool 最佳平面纹理工具Assign Shader to Each Projection 指定着色器到每个投影Create Empty UV Set 创建空的UV组Copy UVs to UV Set 复制UV到UV组No Object Selected 没有选择物体Copy into New UV Set 复制到新UV组Set Current UV Set 设置当前UV组Rename Current UV Set 重命名当前UV组Delete Current UV Set 删除当前UV组UV Set Editor UV组编辑器Per Instance Sharing 实例共享Select Shared Instances 选择共享的实例Share Instances 共享实例Make Selected Instance Current 使选定实例成为当前实例Edit UVs 编辑UVNormalize 规格化Unitize 整合Flip 翻转Rotate 旋转Layout rectangle布局矩形Grid 栅格Align 对齐Warp Image 歪曲图像Map UV Border 映射UV边界Straighten UV Border 拉直UV边界Relax 释放Unfold 解除折叠Layout 布局Cut UV Edges 剪切UV边线Split UVs 分割UVSew UV Edges 缝合UV边线Move and Sew UV Edges 移动并缝合UV边线Merge UVs 合并UVDelete UVs 删除UVUV Texture Editor UV纹理编辑器3、Surfaces曲面Edit Curves 编辑曲线Duplicate Surface Curves 复制表面曲线Attach Curves 合并曲线Detach Curves 打断曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Move Seam 移动接缝Cut Curves 剪切曲线Intersect Curves 相交曲线Curve Fillet 曲线导角Insert Knot 插入结点Extend 延伸Extend Curve 延伸曲线Extend Curve On Surface 延伸表面曲线Offset 偏移Offset Curve 偏移曲线Offset Curve On Surface 偏移表面曲线Reverse Curve Direction 反转曲线方向Rebuild Curve 重建曲线Fit B-spline 适配B样条线Smooth Curve 平滑曲线CV Hardness Tool CV硬化Add Points Tool 添加点工具Curve Editing Tool 曲线编辑工具Project Tangent 投射切线Modify Curves 修改曲线Lock Length 锁定长度Unlock Length 解除锁定长度Straighten 伸直Smooth 平滑Curl 卷曲Bend 弯曲Scale Curvature 缩放曲率Bezier curves贝塞尔曲线Anchor presets锚点预设Bezier 贝塞尔曲线Bezier corner贝塞尔脚点Corner脚点Tanger options切线选择Smooth anchor tangents光滑锚点切线Break anchor tangerts断开锚点切线Even anchor tangents平坦锚点切线Uneven anchor tangents不平坦锚点切线Selection 选择Select Curve CVs 选择曲线CVSelect First CV on Curve 选择第一个曲线上的CVSelect Last CV on Curve 选择最后一个曲线上的CVCluster Curve 簇曲线Surfaces 曲面Revolve 旋转Loft 放样Planar 平面Extrude 挤压Birail 双轨Birail 1 Tool 双轨1工具Birail 2 Tool 双轨2工具Birail 3+ Tool 双轨3+工具Boundary 边界Square 方形Bevel 倒角Bevel Plus 加强倒角Edit NURBS 编辑NURBS曲面Duplicate NURBS Patches 复制NURBS面片Project Curve on Surface 将曲线投射到曲面Intersect Surfaces 相交曲面Trim Tool 修整工具Untrim Surfaces 取消修整曲面Booleans 布尔操作Union Tool 合集工具Difference Tool 差集工具Intersection Tool 交集工具Attach Surfaces 合并曲面Attach Without Moving 无位移合并Detach Surfaces 分离曲面Align surfaces对齐曲面Open/Close Surfaces 打开/关闭曲面Move Seam 移动接缝Insert Isoparms 插入结构线Extend Surfaces 延伸曲面Offset Surfaces 偏移曲面Reverse Surface direction 反转曲面方向Rebuild Surfaces 重建曲面Round Tool 圆角工具Surface Fillet 曲面圆角Circular Fillet 圆形圆角Freeform Fillet 自由形式圆角Fillet Blend Tool 圆角混合工具Stitch 缝合Stitch Surface Points 缝合曲面点Stitch Edges Tool 缝合边线工具Global Stitch 全局缝合Sculpt Geometry Tool 雕刻几何体工具Surface Editing 曲面编辑Surface Editing Tool 曲面编辑工具Break Tangent 打断切线Smooth Tangent 平滑切线Selection 选择工具Grow CV Selection 扩展CV选择Shrink CV Selection 缩减CV选择Select CV Selection Boundary 选择CV选取边界 Select Surface Border 选择曲面边界Subdiv Surfaces 细分曲面Texture 纹理Planar Mapping 平面贴图Automatic Mapping 自动贴图Layout UVs 分布UVFull Crease Edge/Vertex 完整褶皱边线/顶点Partial Crease Edge/Vertex 部分褶皱边线/顶点Uncrease Edge/Vertex 解除褶皱边线/顶点Mirror 镜像Attach 附加Match Topology 匹配拓扑Clean Topology 清除拓扑Collapse Hierarchy 收拢层级Standard Mode 标准模式Polygon Proxy Mode 多边形代理模式Sculpt Geometry Tool 雕刻几何体工具Convert Selection to Faces 转换选定物体为面Convert Selection to Edges 转换选定物体为边线Convert Selection to Vertices 转换选定物体为顶点Convert Selection to UVs 转换选定物体为UVRefine Selected Components 细化选定组件Select Coarser Components 选择更粗糙组件Expand Selected Components 展开选定组件Component Display Level 元素显示级别Finer 显示更精细Coarser 显示更粗糙Base 显示基础层元素Component Display Filter 元素显示过滤All 元素过滤全部显示Edits 元素过滤编辑显示。
Maya菜单中英文对照(全)
Maya菜单中英文对照(全)Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场。
Maya菜单中英文对照表
Maya8.5菜单中英文对照表General通用菜单Ⅰ.File文件01.NewScene新建场景02.OpenScene打开场景03.SaveScene保存场景04.SaveSceneAs另存场景为05.SavePreferences保存首选项06.OptimizeSceneSize优化场景大小07.Import导入08.ExportAll全部导出09.ExportSelection导出选定项目10.ViewImage查看图象11.ViewSequence查看序列12.CreatePreference创建参照13.PreferenceEditor参照编辑器14.Project工程New新建EditorCurrent编辑当前Set设置15.RecentFiles最近使用的文件16.RecentIncrements最近增加17.RecentProjects最近使用方案18.Exit退出Ⅱ.Edit编辑01.Undo返回上一步操作02.Redo返回上一步撤消的操作03.Repeat重复执行上一次的操作04.RecentCommandsList最近使用命令列表05.Cut剪切06.Copy拷贝07.Paste粘贴08.Keys关键帧CutKeys剪切关键帧CopyKeys拷贝关键帧PasteKeys粘贴关键帧DeleteKeys删除关键帧DeleteFBIKKeys删除完整躯体IK关键帧DeleteAllFBIKKeys删除全部FBIK关键帧DeleteBodyPartKeys删除躯体部分关键帧DeleteSelectedFBIKKeys删除选定FBIK关键帧ScaleKeys缩放关键帧SnapKeys捕捉关键帧BakeSimulation模拟烘焙09.Delete删除10.DeletebyType按类型删除History历史记录Non-DeformerHistory非变形器历史记录Channels通道StaticChannels静态通道MotionPaths运动路径Non-ParticleExpressions非粒子表达式Constraints约束Sounds声音NoSoundsavailable没有可用的声音RigidBodies刚体11.DeleteAllbyType按类型全部删除History历史记录Non-DeformerHistory非变形器历史记录Channels通道StaticChannels静态通道Clips剪辑MotionPaths运动路径Non-ParticleExpressions非粒子表达式Constraints约束Sounds声音Joints关节IKHandlesIK控制柄Lattices晶格Clusters丛集SculptObjects雕刻物体Nonlinears非线性Wires线框Lights灯光Cameras摄象机ImagePlanes图象平面ShadingGroupsandMaterials着色组和材质Particles粒子RigidBodies刚体RigidConstraints刚体约束Fluids流体Fur毛发Strokes笔划nCloths新世代布料nRigids新世代刚体DynamicConstraints动态约束12.SelectTool选择工具ssoSelectTool套索选择工具14.PaintSelectionTool绘图选择工具15.SelectAll全选16.Deselect取消选择17.SelectHierarchy选择层级18.InvertSelection反选19.SelectAllByType按类型全选Joints关节IKHandlesIK控制柄Lattices晶格Clusters丛集SculptObjects雕刻物体Wires线框Transform变换Geometry几何体NURBSCurvesNURBS曲线NURBSSurfacesNURBS曲面PolygonGeometry多边形几何体SubdivGeometry细分几何体Lights灯光Cameras摄影机ImagePlanes图象平面Particles粒子RigidBodies刚体RigidConstraints刚体约束Fluids流体Fur毛发Strokes笔划Brushes笔刷nCloths新世代布料nRigids新世代刚体DynamicConstraints动态约束20.QuickSelectSets快速选择组NoQuickSelectSetsDefined没有定义快速选择组21.Duplicate复制22.DuplicateSpecial复制特定23.DuplicatewithTransform以变换复制24.Group成组25.Ungroup解组26.LevelofDetail细节层级27.Parent父子关系28.Unparent取消父子关系Ⅲ.Modify修改01.TransformationTools变换工具MoveTool移动工具RotateTool旋转工具ScaleTool缩放工具UniversalManipulator通用操纵器MoveNormalTool移动法线工具Move/Rotate/ScaleTool移动/旋转/缩放工具ShowManipulatorTool显示操纵器工具DefaultOblectManipulator默认物体操纵器None无Move移动Rotate旋转Scale缩放Transform变换ProportionalModificationTool比例修改工具SoftModificationTool柔性修改工具02.ResetTransformations重置变换03.FreezeTransformations冻结变换04.SnapAlignObjects捕捉对齐物体PointtoPoint点对点2Pointsto2Points2点对2点3Pointsto3Points3点对3点AlignObjects对齐物体05.AlignTool对齐工具06.SnapTogetherTool捕捉在一起工具07.EvaluateNodes结算节点EvaluateAll全部结算IgnoreAll全部忽略IkSolversIk解算器Constraints约束Expressions表达式Fluids流体GlobalStitch全局缝合nCloths新世代布料nRigids新世代刚体DynamicConstraints动态约束Nucleuses核子Particles粒子RigidBodies刚体Snapshots快照08.MakeLive实时09.CenterPivot中心轴10.PrefixHierarchyNames为层级名称添加前缀11.SearchandReplaceNames搜索并置换名称12.AddAttribute添加属性13.EditAttribute编辑属性14.DeleteAttribute删除属性15.Convert转换NURBStoPolygonsNURBS转多边形NURBStoSubdivNURBS转细分PolygonstoSubdiv多边形转细分SubdivtoPolygons细分转多边形SubdivtoNURBS细分转NURBSPaintEffectstoPolygons笔刷特效转多边形PaintEffectstoNURBS笔刷特效转NURBSPaintEffectstoCurves笔刷特效转曲线TexturetoGeometry纹理转几何体DisplacementtoPolygons置换转多边形FluidtoPolygons流体转多边形16.PaintScriptsTool脚本绘图工具17.PaintAttributesTool属性绘图工具Ⅳ.Create创建01.NURBSPrimitivesNURBS原始物体Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Circle圆形Square正方形InteractiveCreation交互创建ExitOnCompletion完成后退出02.PolygonPrimitives多边形原始物体Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环Prism棱柱体Pyramid棱锥体Pipe软管Helix螺旋体SoccerBall足球PlatonicSolids理想固体InteractiveCreation交互创建ExitOnCompletion完成后退出03.SubdivPrimitives细分原始物体Sphere球体Cube立方体Cylinder圆柱体Cone圆锥体Plane平面Torus圆环04.VolumePrimitives体积原始物体Sphere球体Cube立方体Cone圆锥体05.Lights灯光AmbientLight环境光DirectionalLight平行光PointLight点光源SpotLight聚光灯AreaLight区域光VolumeLight体积光06.Cameras摄影机Camera摄影机CameraandAim摄影机和瞄准Camera,Aim,andUp摄影机,瞄准,和向上07.CVCurveToolCV曲线工具08.EPCurveToolEP曲线工具09.PencilCurveTool铅笔曲线工具10.ArcTools圆弧工具ThreePointCircularArcTwoPointCircularArc11.MeasureTools测量工具DistanceToolParameterToolArcLengthTool12.Text文本13.AdobeIllustratorObjectAdobeIllustrator物体14.ConstructionPlane构造平面15.Locator定位器16.Annotation注解17.EmptyGroup空组18.Sets设置Set设置Partition分区QuickSelectSet快速选择设置Ⅴ.Display显示01.Grid网格02.HeadsUpDisplay题头显示ObjectDetails物体细节PolyCount多边形计数SubdivDetails细分细节AnimationDetails动画细节FrameRate帧率CameraNames摄影机名称ViewAxis视图轴OriginAxis原点轴ToolMessage工具信息03.UIElements用户界面元素StatusLine状态栏Shelf工具架TimeSlider时间滑块RangeSlider范围滑块CommandLine命令栏HelpLine帮助栏Toolbox工具箱AttributeEditor属性编辑器ToolSettings工具设置ChannelBox/LayerEditor通道栏/层编辑器HideAllUIElements隐藏全部用户界面元素ShowAllUIElements显示全部用户界面元素RestoreUIElements恢复用户界面元素04.Hide隐藏HideSelection隐藏选定项目HideUnselectedObjects隐藏未选定物体HideUnselectedCVs隐藏未选定CVAll全部HideGeometry隐藏几何体All全部NURBSSurfacesNURBS曲面NURBSCurvesNURBS曲线PolygonSurfaces多边形曲面DeformingGeometry变形几何体SubdivSurfaces细分曲面Strokes笔划StrokePathCurves笔划路径曲线StrokeControlCurves笔划控制曲线HideKinematics隐藏运动学All全部Joints关节IkHendlesIK控制柄HideDeformers隐藏变形器All全部Lattices晶格SculptObjects雕刻物体Clusters丛集Nonlinears非线性WrapInfluences包裹影响SmoothSkinInfluences平滑蒙皮影响Lights灯光Cameras摄影机TexturePlacements纹理布置ConstructionPlanes构造平面Fluids流体HairSystems头发系统Follicles毛囊Fur毛皮nCloths新世代布料nRigids新世代刚体DynamicConstraints动态约束AnimationMarkers动画标记LightManipulators灯光操纵器CameraManipulators摄影机操纵器05.Show显示ShowSelection显示选定项目ShowLastHidden显示最近隐藏AllSurfaceCVs全部曲面CVAll全部ShowGeometry显示几何体All全部NURBSSurfacesNURBS曲面NURBSCurvesNURBS曲线PolygonSurfaces多边形曲面DeformingGeometry变形几何体SubdivSurfaces细分曲面Strokes笔划StrokePathCurves笔划路径曲线StrokeControlCurves笔划控制曲线ShowKinematics显示运动学All全部Joints关节IKHandlesIK控制柄ShowDeformers显示变形器All全部Lattices晶格SculptObjects雕刻物体Clusters丛集Nonlinears非线性WrapInfluences包裹影响SmoothSkinInfluences平滑蒙皮影响Lights灯光Cameras摄影机TexturePlacements纹理布置ConstructionPlanes构造平面Fluids流体HairSystems头发系统Follicles毛囊Fur毛皮nCloths新世代布料nRigids新世代刚体DynamicConstraints动态约束AnimationMarkers动画标记LightManipulators灯光操纵器CameraManipulators摄影机操纵器06.WireframeColor线框颜色07.ObjectDisplay显示物体Template冻结Untemplate取消冻结BoundingBox边界框NoBoundingBox无边界框Geometry几何体NoGeometry无几何体IgnoreHardwareShader忽略硬件着色器UseHardwareShader使用硬件着色器FastInteraction快速交互08.TransformDisplay变换显示LocalRotationAxes局部旋转轴RotatePivots旋转枢轴ScalePivots缩放枢轴SelectionHandles选定项目控制柄09.Polygons多边形BackfaceCulling背面消隐CullingOptions消隐选项KeepWire保留线框KeepHardEdges保留硬边线KeepVertices保留顶点Vertices顶点UVsUVUnsharedUVs不共享的UV ComponentIDs部件标示码Vertices顶点Edges边线Faces面UVsUVFaceNormals面法线VertexNormals顶点法线Tangents切线NormalsSize法线大小StandardEdges标准边线Soft/HardEdges软/硬边线HardEdges硬边线BorderEdges边界边线CreaseEdges皱褶边线TextureBorderEdges纹理边界边线EdgeWidth边线宽度FaceCenters面中心线FaceTriangles面三角格Non-planarFaces非平面的面ResetDisplay重设显示LimittoSelected限制到选定项目CustomPolygonDisplay自定义多边形显示10.NURBSNURBSCVsCVEditPoints编辑点Hulls外壳Normals(ShadedMode)法线(着色模式)PatchCenters面片中心线SurfaceOrigins曲面原点Custom自定义Hull外壳Rough粗略Medium中等Fine精细CustomSmoothness自定义平滑度11.SubdivSurfaces细分曲面Vertices顶点Edges边线Faces面UVsUVNormals(ShadedMode)法线(着色模式)UVBorders(TextureEditor)UV边界(纹理编辑器)Hull外壳Rough粗略Medium中等Fine精细12.Animation动画LatticePoints晶格点LatticeShape晶格图形JointSize关节大小Ik/FKJointSizeIK/FK关节大小IkHandleSizeIK控制柄大小JointLabels关节标签13.Rendering渲染Camera/LightManipulator摄影机/灯光操纵器SelectCameraorLight选择摄影机或灯光PaintEffectsMeshDisplay显示画笔特效网络StrokeDisplayQuality笔划显示质量Ⅵ.Window窗口01.GeneralEditors常规编辑器ComponentEditor部件编辑器AttributeSpreadSheet属性展开表ConnectionEditor连接编辑器Visor样品库DisplayLayerEditor显示层编辑器BlindDateEditor遮挡数据编辑器ChannelControl通道控制ScriptEditor脚本编辑器CommandShell命令解释器02.RenderingEditors渲染编辑器RenderView渲染视图RenderSettings渲染设置Hypershade超着色RenderLayerEditor渲染层编辑器RenderingFlags渲染旗标ShadingGroupAttributes着色组属性Multilister多重列表器HardwareRenderBuffer硬件渲染缓冲03.AnimationEditors动画编辑器GraphEditor图表编辑器TraxEditor追踪编辑器DopeSheet动画内幕表BlendShape融合图形ExpressionEditor表达式编辑器DeviceEditor设备编辑器04.RelationshipEditors关联编辑器Sets组DeformerSets变形器组CharacterSets角色组Partitions分区DisplayLayers显示层RenderLayers渲染层DynamicRelationships动态关联LightLinking灯光链接LightCentric以灯光为准ObjectCentric以物体为准UVLinkingUV链接TextureCentric以纹理为准UVCentric以UV为准PaintEffects/UV画笔特效/UVHair/UV头发/UVFur/UV毛皮/UVHair/FurLinking头发/毛皮链接05.Settings/Preferences设置/参数Preferences参数ToolSettings工具设置PerformanceSettings性能设置HotkeyEditor快捷键编辑器ColorSettings颜色设置MarkingMenuEditor注标菜单编辑器ShelfEditor工具架编辑器PanelEditor面板编辑器Plug-inManager插件管理器06.AttributeEditor属性编辑器07.Outliner大纲08.Hypergraph:Hierarchy超图表:层级09.Hypergraph:Connections超图表:连接10.PaintEffects画笔特效11.UVTextureEditorUV纹理编辑器12.Playblast快速动画演示13.ViewArrangement视图排列SinglePane单一窗格TwoPanesSidebySide两个窗格并排TwoPanesStacked两个窗格层叠ThreePanesSplitTop三窗格顶端分裂ThreePanesSplitLeft三窗格左侧分裂ThreePanesSplitBottom三窗格底端分裂ThreePanesSplitRight窗格右侧分裂FourPanes四窗格PreviousArrangement上一排列NextArrangement下一排列14.SavedLayouts保存的布局SinglePerspectiveView单一透视图FourView四视图Persp/Hypergraph透视图/超图表Persp/Graph/Hypergraph透视图/图表/超图表Hypershade/Render/Persp超着色/渲染/透视图Hypershade/Outliner/Persp超着色/大纲/透视图Hypershade/Persp超着色/透视图Persp/Outliner透视图/大纲Persp/Graph/Outliner透视图/图表/大纲Persp/Trax透视图/追踪编辑器Persp/Trax/Outliner透视图/追踪编辑器/大纲Persp/Graph透视图/图表Persp/RelationshipEditor透视图/关联编辑器Persp/UVTextureEditor透视图/UV纹理编辑器ScriptEdior/Persp脚本编辑器/透视图Hypershade/Render/PerspVertical超着色/渲染/透视图垂直EditLayouts编辑布局15.SaveCurrentLayout保存当前布局16.FrameAllinAllViews在所有窗口中显示所有物体17.FrameSelectioninAllViews在所有窗口中显示选定物体18.MinimizeApplication应用程序最小化19.RaiseMainWindow激活主窗口20.RaiseApplicationWindows激活应用程序窗口Polygons多边形Ⅰ.Select选择01.Object/Component物体/部件02.Vertex顶点03.Edge边线04.Face面05.UVUV06.VertexFace顶点面07.SelectEdgeLoopTool选择循环边线工具08.SelectEdgeRingTool选择环形边线工具09.SelectShortestEdgePathTool选择边界边线工具10.ConvertSelection转换选定项目ToVertices为顶点ToVertexFaces为顶点面ToUVs为UVToUVShell为UV壳ToUvBorder为UV边界ToShell为壳ToShellBorder为壳边界ToEdges为边线ToEdgeLoop为循环边线ToEdgeRing为环形边线ToContainedEdges为包含边线ToFaces为面ToFacePath为面路径ToContainedFaces为包含面11.GrowSelectionRegion生长选定区域12.ShrinkSelectionRegion收缩选定区域13.SelectSelectionBoundary选择选定项目的边界14.SelectContiguousEdges选择邻近边线15.SelectUsingConstraints使用约束选择Ⅱ.Mesh网格bine组合2.Separate分开3.Extract榨取4.Booleans布尔运算Union合并Difference相减Intersection相交5.Smooth平滑6.AverageVertices平均顶点7.TransferAttributes转移属性8.PaintTransferAttributesWeightsTool描绘转移属性权重工具9.CopyMeshAttributes拷贝网格属性10.ClipboardActions剪贴板属性CopyAttributes拷贝属性PasteAttributes粘贴属性ClearClipboard清除剪贴板11.Reduce减少12.PaintReduceWeightsTool描绘简化权重工具13.Cleanup清理14.Triangulate三角格15.Quadrangulate四角格16.FillHole填充洞17.MakeHoleTool生成孔洞工具18.CreatePolygonTool创建多边形工具19.SculptGeometryTool雕刻几何体工具20.MirrorCut镜像剪切21.MirrorGeometry镜像几何体Ⅲ.EditMesh编辑网格01.KeepFacesTogether保持面在一起02.Extrude挤出03.Bridge桥接04.AppendtoPolygonTool附加多边形工具05.CutFacesTool剪切面工具06.SplitPolygonTool分割多边形工具07.InsertEdgeLoopTool插入循环边线工具08.OffsetEdgeLoopTool偏移循环边线工具09.AddDivisions添加分割10.TransformComponent变换部件11.FlipTriangleEdge翻转三角格边线12.PokeFace拨开面13.WedgeFace楔入面14.DuplicateFace复制面15.DetachComponent分离部件16.Merge合并17.MergetoCenter合并到中心线18.MergeEdgeTool合并边线工具19.DeleteEdge/Vertex删除边线/顶点20.ChamferVertex斜切顶点21.Bevel倒角Ⅳ.Proxy代理01.SubdivProxy细分代理02.RemoveSubdivProxyMirror移除细分代理镜像03.CreaseProxyEdgeTool褶皱代理边线工具04.ToggleProxyDisplay切换代理显示05.BothProxyandSubdivDisplay代理和细分显示Ⅴ.Normals法线01.VertexNormalEditTool顶点法线编辑工具02.SetVertexNormal设置顶点法线03.LockNormals锁定法线04.UnlockNormals解锁法线05.AverageNormals平均法线06.SettoFace设置为面法线07.Reverse倒转08.Conform统一09.SoftenEdge软边线10.HardenEdge硬边线11.SetNormalAngle设置法线角度Ⅵ.Color颜色01.Prelight预设灯光02.BatchBake批量烘焙03.AssignNewVertexBakeSet指定新顶点烘焙组04.AssignExistingBakeSet指定现有的烘焙组Nobakesetsdefined没有定义烘焙组05.EditAssignedBakeSet编辑指定烘焙组06.CreateEmptyColorSet创建空颜色组07.DeleteCurrentColorSet删除当前颜色组08.RenameCurrentColorSet重命名当前颜色组09.ModifyCurrentColorSet修改当前颜色组10.ColorSetEditor颜色组编辑器11.SetKeyframeforVertexColor设置顶点颜色的关键帧12.ApplyColor应用颜色13.PaintVertexColorTool描绘顶点颜色工具14.ToggleDisplayColorsAttribute切换显示颜色属性15.ColorMaterialChannel颜色材质通道None无Ambient环境光Ambient+Diffuse环境光+漫反射Diffuse漫反射Specular高光Emission发射16.MaterialBlendSetting材质混合设置Overwrite覆盖Add加法Subtract减法Multiply乘法Divide除法Average平均Modulate2x调整两倍Ⅶ.CreateUVs创建UV01.PlanarMapping平面贴图02.CylindricalMapping圆柱形贴图03.SphericalMapping球形贴图04.AutomaticMapping自动贴图05.CreateUVsBasedOnCemera创建基于摄影机的UV06.BestPlaneTexturingTool最佳平面纹理工具07.AssignShadertoEathProjection指定着色器到每一个投影08.CeateEmptyUVSet创建空的UV组09.CopyUVstoUVSet拷贝UV到UV组NoObjectSelected没有选择任何物体CopyIntoNewUVSet拷贝到新UV组10.SetCurrentUVSet设置当前UV组11.RenameCurrentUVSet重命名当前UV组12.DeleteCurrentUVSet删除当前UV组Ⅷ.EditUVs编辑UV01.Normalize规格化02.Unitize整合03.Flip翻转04.Rotate旋转05.Grid网格06.Align对齐07.WarpImage歪曲图象08.MapUVBorder映射UV边界09.StraightenUVBorder拉直UV边界10.Relax释放11.Unfold删除折叠yout布局13.CutUVEdges剪切UV边界14.SplitUVs分割UV15.SewUVEdges缝合UV边界16.MoveandSewUVEdges移动并缝合UV边线17.MergeUVs合并UV18.DeleteUVs删除UV19.UVTextureEditorUV纹理编辑器Surface曲面Ⅰ.EditCurves编辑曲线01.DuplicateSurfaceCurves复制曲面曲线02.AttachCurves连接曲线03.DetachCurves分离曲线04.AlignCurves对齐曲线05.Open/CloseCurves打开/关闭曲线06.MoveSeam移动接缝07.CutCurves剪切曲线08.IntersectCurves相交曲线09.CurveFillet曲线圆角10.InsertKont插入节点11.Extend伸展ExtendCurve伸展曲线ExtendCurveOnSurface伸展曲面上曲线12.Offset偏移OffsetCurve偏移曲线OffsetCurveOnSurface偏移曲面上曲线12.ReverseCurveDirection倒转曲线方向13.RebuildCurve重建曲线14.FitB-spline适配B样条15.SmoothCurve平滑曲线16.CVHardnessCV硬化17.AddPointsTool添加点工具18.CurveEditingTool曲线编辑工具19.ProjectTangent投影切线20.ModifyCurves修改曲线LockLength锁定长度UnlockLength解锁长度Straighten伸直Smooth平滑Curl卷曲Bend弯曲ScaleCurvature缩放曲率21.Selection选定项目SelectCurveCVs选择曲线CV SelectFirstCVonCurve选择第一个曲线上的CV SelectLastCVonCurve选择最后一个曲线上的CV ClusterCurve丛集曲线Ⅱ.Surfaces曲面01.Revolve旋转02.Loft放样03.Planar平面04.Extrude挤出05.Birail双轨Birail1Tool双轨1工具Birail2Tool双轨2工具Birail3+Tool双轨3+工具06.Boundary边界07.Square正方形08.Bevel倒角09.BevelPlus增强倒角Ⅲ.EditNURBS编辑NURBS01.DuplicateNURBSPatches复制NURBS面片02.ProjectCurveonSurface投影曲线在曲面上03.IntersectSurfaces相交曲面04.TrimTool修整工具05.UntrimSurfaces取消修整曲面06.Booleans布尔运算UnionTool合并工具DifferenceTool相减工具IntersectionTool相交工具07.AttachSurfaces连接曲面08.AttachWithoutMoving连接而不移动09.DetachSurfaces分离曲面10.AlignSurfaces对齐曲面11.Open/CloseSurfaces打开/关闭曲面12.MoveSeam移动接缝13.InsertIsoparms插入结构线14.ExtendSurfaces伸展曲面15.OffsetSurfaces偏移曲面16.ReverseSurfaceDirection倒转曲面方向17.RebuildSurfaces重建曲面18.RoundTool圆角工具19.SurfaceFillet曲面圆角CircularFillet圆形圆角FreeformFillet自由形式圆角FilletBlendTool圆角融合工具20.Stitch缝合StitchSurfacePoints缝合曲面点StitchEdgesTool缝合边线工具GlobalStitch全局缝合21.SculptGeometryTool雕刻几何体工具22.SurfaceEditing曲面编辑SurfaceEditingTool曲面编辑工具BreakTangent断开切线SmoothTangent平滑切线23.Selection选定项目GrowCVSelection生长CV选定项目ShrinkCVSelection收缩CV选定项目SelectCVSelectionBoundary选择CV选定项目边界SelectSurfaceBorder选择曲面边界Ⅳ.SubdivSurfaces细分曲面01.Texture纹理PlanarMapping平面贴图AutomaticMapping自动贴图LayoutUVs布局UV02.FullCreaseEdge/Vertex完整褶皱边线/顶点03.PartialCreaseEdge/Vertex部分褶皱边线/顶点04.UncreaseEdge/Vertex取消褶皱边线/顶点05.Mirror镜像06.Attach连接07.MatchTopology匹配拓扑08.CleanTopology清除拓扑09.CollapseHierarchy塌陷层级10.StandardMode标准模式11.PolygonProxyMode多边形代理模式12.SculptGeometry雕刻几何体工具13.ConvertSelectiontoFaces转换选定物体为面14.ConvertSelectiontoEdges转换选定物体为边线15.ConvertSelectiontoVertices转换选定物体为顶点16.ConvertSelectiontoUVs转换选定物体为UV17.RefineSelectedComponents精致选定部件18.SelectCoarserComponents选择粗糙部件19.ExpandSelectedComponents扩展选定部件ponentDisplayLevel部件显示级别Finer精细Coarser粗糙Base基本ponentDisplayFilter部件显示过滤器All全部Edits编辑Dynamics动力学Ⅰ.Particles粒子01.ParticleTool粒子工具02.CreateEmitter创建发射器03.EmitfromObject从物体发射eSelectedEmitter使用选定发射器05.Per-PointEmissionRates每点发射速率06.MakeCollide使碰撞07.ParticleCollisionEventEditor粒子碰撞事件编辑器08.Goal标的09.Instancer(Replacement)实例器(置换)10.SpriteWizard精灵向导11.ConnecttoTime连接到时间Ⅱ.FluidEffects流体特效01.Create3DContainer创建三维容器02.Create2DContainer创建二维容器03.Add/EditContents添加/编辑内容Emitter发射器EmitFromObject从物体发射Gradients渐变PaintFluidsTool描绘流体工具WithCurve带有曲线InitialStates初始状态04.Create3DContainerWithEmitter创建带有三维发射器的容器05.Create2DContainerWithEmitter创建带有二维发射器的容器06.GetFluidExample获取流体范例07.GetOcean/PondExample获取海洋/池塘范例08.Ocean海洋CreateOcean创建海洋AddPreviewPlane添加预览平面CreateWake创建激发AddOceanSurfaceLocator添加海洋曲面定位器AddDynamicLocator添加动态定位器AddBoatLocator添加船舶定位器AddDynamicBuoy添加动态浮力FloatSelectedObjects漂浮选定物体MakeBoats生成船舶MakeMotorBoats生成马达船舶09.Pond池塘CreatePond创建池塘CreateWake创建激发AddPondSurfaceLocator创建池塘曲面定位器AddDynamicLocator添加动态定位器AddBoatLocator添加船舶定位器AddDynamicBuoy添加动态浮力FloatSelectedObjects漂浮选定物体MakeBoats生成船舶MakeMotorBoats生成马达船舶10.ExtendFluid伸展流体11.EditFluidResolution编辑流体分辨率12.MakeCollide使碰撞13.MakeMotionField生成拖动场14.SetInitialState设置初始状态15.ClearInitialState清除初始状态16.SaveStatesAs另存状态为17.CreateCache创建缓存18.AppendtoCache附加到缓存19.ReplaceCacheFrame置换缓存帧20.TruncateCache截短缓存21.DeleteCache删除缓存Ⅲ.Fields场01.Air空气02.Drag拖动03.Gravity重力04.Newton牛顿05.Redial辐射06.Turbulence湍流07.Uniform统一08.Vortex旋涡09.VolumeAxis体积轴eSelectedasSourceofField使用选定作为场的来源11.AffectSelectedObjects影响选顶物体Ⅳ.Soft/RigidBodies柔体/刚体01.CreateActiveRigidBody创建活动刚体02.CreatePassiveRigidBody创建被动刚体03.CreateNailConstraint创建钉子约束04.CreatePinConstraint创建栓约束05.CreateHingeConstraint创建铰链约束06.CreateSpringConstraint创建弹簧约束07.CreateBarrierConstraint创建栅栏约束08.SetActiveKey设置活动关键帧09.SetPassiveKey设置被动关键帧10.BreakRigidBodyConnections断开刚体连接11.CreateSoftBody创建柔体12.CreateSprings创建弹簧13.PaintSoftBodyWeightsTool描绘柔体权重工具Ⅴ.Effects特效01.CreateFire创建火焰02.CreateSmoke创建烟雾03.CreateFireworks创建烟花04.CreateLightning创建闪电05.CreateShatter创建粉碎06.CreateCurveFlow创建曲线流体07.CreateSurfaceFlow创建曲面流体08.DeleteSurfaceFlow删除曲面流体Ⅵ.Solvers01.InitialStateSetforSelectedSetforAllDynamic02.RigidBodySolverAttributes03.CurrentRigidSolverNoRigidSolversfound04.CreateRigidBodySolver05.SetRigidBodyInterpenetration06.SetRigidBodyCollision07.MemoryCachingEnableDisableDelete08.CreateParticleDiskCache09.EditOversamplingorCacheSettings10.InteractivePlaybackⅦ.Hair01.CreateHair02.ScaleHairTool03.PaintHairFollicles04.PaintHairTexturesBaldnessHairColorSpecularColor05.GetHairExample06.DisplayCurrentPositionStartPositionRestPositionCurrentandStart CurrentandRest AllCurves。
Maya英文菜单翻译+快捷键
File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助Maya快捷键速记表以下列出的是Maya 2.0/2.5版本中所有系统默认的快捷键及它们的使用方法和功能。
MAYA快捷键以及菜单中文对照
MAYA快捷键以及菜单中文对照a SelectAllMarkingMenu在当前视图框显所有对象∕选择所有标记菜单b ModifyUpperRadiusPress修改笔刷上限半径c SnapToCurve捕捉到曲线d EnterEditMode进入编辑模式(按下开始,释放结束)e RotateToolWithSnapMarkingMenu旋转工具∕捕捉标记菜单f FrameSelected在当前视图框显选择对象g RepeatLast重复上次操作h UIModeMarkingMenu UI模式标记菜单i InsertKeyToolActivate插入关键帧工具激活j MoveRotateScaleToolT oggleSnapMode移动滚动缩放工具捕捉模式切换k TimeDraggerT oolActivate时间拖曳工具激活l LockCurveLength锁定曲线长度m ModifyDisplacementPress修改置换n ModifyPaintValuePress修改绘画值o PolyBrushMarkingMenu多边形笔刷标记菜单p Parent建立父物体q SelectMaskToolMarkingMenu选择工具∕选择遮罩工具标记菜单r ScaleToolWithSnapMarkingMenu缩放工具∕捕捉标记菜单s SetKey设置关键帧t ShowManipulators显示操纵器u PaintOperationMarkingMenuPress绘画操作标记菜单v SnapToPoint捕捉到顶点w TranslateToolWithSnapMarkingMenu平移工具∕捕捉标记菜单x SnapToGrid捕捉到栅格y NonSacredT ool非专用工具z Undo撤消A FrameAllInAllViews在所有视图框显所有对象B ModifyLowerRadiusPress修改笔刷下限半径C SnapT oCurve捕捉到曲线D DuplicateWithTransform用变换复制E SetKeyRotate设置旋转关键帧F FrameSelectedInAllViews在所有视图框显选择对象G RepeatLastActionAtMousePosition在鼠标位置重复上次操作H ShowSelectedObjects显示选择物体I SelectIsolate查看选择J MoveRotateScaleToolT oggleSnapRelativeMode移动滚动缩放工具相对捕捉模式切换M TogglePanelMenubar面板菜单条切换P Unparent解除父物体Q SelectComponentToolMarkingMenu选择元素工具标记菜单R SetKeyScale设置缩放关键帧S KeyframeTangentMarkingMenu关键帧切线标记菜单V SnapToPoint捕捉到顶点W SetKeyTranslate设置平移关键帧X SnapToGrid捕捉到栅格Z Redo重做0 DefaultQualityDisplay默认画质显示1 LowQualityDisplay低画质显示2 MediumQualityDisplay中等画质显示3 HighQualityDisplay高画质显示4 DisplayWireframe显示线框5 DisplayShaded显示材质6 DisplayShadedAndTextured显示材质和纹理7 DisplayLight显示灯光8 PaintEffectsPanel绘画效果面板F1 Help帮助F2 ShowAnimationUI显示动画F3 ShowModelingUI显示建模F4 ShowDynamicsUI显示动力学F5 ShowRenderingUI显示渲染F6 ToggleMayaLiveControls活的控制器切换F8 SelectT oggleMode选择模式切换F9 SelectVertexMask选择顶点蒙板F10 SelectEdgeMask选择边蒙板F11 SelectFacetMask选择面蒙板F12 SelectUVMask选择UV蒙板` SmoothingDisplayToggle平滑显示切换(适用于平滑代理)- DecreaseManipulatorSize减小操纵器大小= IncreaseManipulatorSize增加操纵器大小[ UndoViewChange撤消视图变换] RedoViewChange重做视图变换' SelectCluster_in_Jasper 选择群集于宝石, PreviousKey前一个的关键帧. NextKey后一个关键帧/ PickColorActivate拾取颜色激活~ SmoothingDisplayShowBoth平滑代理两者双显+ IncreaseManipulatorSize增加操纵器大小{ PreviousViewArrangement前一视图布局} NextViewArrangement后一视图布局< ShrinkPolygonSelectionRegion收缩多边形选择区域> GrowPolygonSelectionRegion扩展多边形选择区域↑PickWalkUp向上拾取↓PickWalkDown向下拾取←PickWalkLeft向左拾取→PickWalkRight向右拾取Page _Up SmoothingLevelIncrease平滑级别增加Page_Down SmoothingLevelDecrease平滑级别减小Insert EnterEditMode进入编辑模式(按下开始,再按结束)Enter CompleteCurrentTool完成当前工具Space ShowHotbox在单一视图和四视图间切换∕显示标记菜单Ctrl a ShowAttributeEditorOrChannelBox显示属性编辑器或通道框Ctrl b TemplateBrushSettings模板笔刷设置Ctrl c CopySelected复制Ctrl d Duplicate关联复制Ctrl g Group成组Ctrl h HideSelectedObjects隐藏选择物体Ctrl i SelectNextIntermediatObject选择下一个中间对象Ctrl m ToggleMainMenubar切换主菜单条Ctrl n NewScene新建场景Ctrl o OpenScene打开场景Ctrl q Quit退出Ctrl s SaveScene保存场景Ctrl v PasteSelected粘贴Ctrl w SoftModTool软修改工具Ctrl x CutSelected剪切Ctrl z Undo撤消Ctrl H ShowLastHidden显示上一次隐藏Ctrl F9 ConvertSelectionT oVertices转换选择到顶点Ctrl F10 ConvertSelectionT oEdges转换选择到边Ctrl F11 ConvertSelectionT oFaces转换选择到面Ctrl F12 ConvertSelectionT oUVs转换选择到UVCtrl ` SmoothProxy平滑代理Ctrl ~ SmoothProxyOptions平滑代理选项Ctrl ↑CoarserSubdivLevel粗糙细分级别Ctrl ↓ CreateSubdivRe gion创建细分区域Ctrl Space ToggleUIElements UI环境切换Alt a ToggleWireframeInArtisan在工匠中切换线框方式Alt b CycleBackgroundColor循环背景颜色Alt c ToggleColorFeedback颜色反馈切换Alt f FloodSurfaces覆盖表面Alt h HideUnselectedObjects隐藏未选对象Alt m FullHotboxDisplay完整标记菜单显示Alt q SelectPolygonToolMarkingMenu选择多边形工具标记菜单Alt r ToggleReflection折射切换Alt s CycleIKHandleStickyState循环IK手柄粘连状态(7.0已改)Alt v PlaybackToggle向后播放Alt A DecrementFluidCenter从流体中心递减Alt S IncrementFluidCenter从流体中心递增Alt V GoT oMinFrame回到最小帧Alt F9 SelectVertexFaceMask选择顶点面蒙板Alt ` CreateSubdivSurface创建细分面Alt , PreviousFrame前一帧Alt . NextFrame后一帧Alt ~ CreateSubdivSurfaceOptions创建细分面选项Alt ↑ PixelMoveUp逐象素上移Alt ↓ PixelMoveDown逐象素下移Alt ← PixelMoveLeft逐象素左移Alt → PixelMoveRight逐象素左移准菜单StandardFile 文件New Scene ctrl+N 建立新场景Open Scene ctrl+O 打开场景Save Scene ctrl+S 保存场景Save Scene As 场景另存为Archive Scene 归档场景Save Preferences 保存首选项Optimize Scene Size 优化场景大小Import 导入Export All 导出全部Export Selection 导出当前选择Export to Offline File 导出到脱机文件Assign Offine File 指定脱机文件Export Selected to Mudbox 导出选择到Mudbox View Image 查看图像View Sequence 查看序列Create Reference ctrl+R 创建引用Reference Editor 引用编辑器Project 项目Recent Files 最近文件Recent Increments 最近递增文件Recent Projects 最近项目Exit Ctrl+Q 退出Edit 编辑Undo ctrl+Z 撤销Redo ctrl+Y 重做Repeat G 重复Recent Commands List 最近命令列表Cut ctrl+X 剪切Copy ctrl+C 复制Paste ctrl+V 粘贴Keys 关键帧Delete 删除Delete by Type 根据类型删除Delete All by Type 根据类型删除全部Select Tool 选择工具Lasso Select Tool 套索选择工具Paint Selection Tool 绘制选择工具Select All 选择所有Deselect 取消选定Select Hierarchy 选择层次Invert Selection 反选Select All by Type 按类型全选Quick Select Set 快速选择集Duplicate Ctrl+D 复制Duplicate Special ctrl+shift+D 特殊复制Duplicate with transform shift+D 复制并变换Transfer Attribute values 传递属性值Group 成组Ungroup 解组Level of Detail 细节级别Parent P 父对象Unparent解除父物体Modify 修改Transformation Tools 变换工具Reset Transformations 重置变换Freeze Transformations 冻结变换Snap Align Object 捕捉对齐对象Align Tool 对齐工具Snap Together Tool 捕捉到一起工具Evaluate Nodes 节点求值Make Live 激活Center Pivot 居中枢轴Prefix Hierarchy Names 添加层次名前缀Search and Replace Names 搜索和替换名称Add Attribute 添加属性Edit Attribute 编辑属性Delete Attribute 删除属性Convert 转化Replace Objects 替换对象Paint Scripts Tool 绘制脚本工具Paint Attributes Tool 绘制属性工具Create 创建NURBS Primitives NURBS基本题Polygons Primitives 多边形基本题Subdiv Primitives 细分曲面基本题Volume Primitives 体积基本题Lights 灯光Cameras 摄影机CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Bezier Curve Tool Bezier曲线工具Pencil Curve Tool 铅笔曲线工具Arc Tools 弧工具Measure Tools 测量工具Text 文本Adobe? Illstrator? Object 从AI导入对象Construction Plane 构造平面Locator 定位器Annotation 注释Empty Group 空组Set 集Display 显示Grid 栅格Heads Up Display 平视显示仪UI Elements UI元素Hide 隐藏Show 显示Wireframe Color 线框颜色Object Display 对象显示Transforme Display 变换显示Polygon 多边形NURBS NURBSSubdiv Surface 细分曲面Animation 动画Rendering 渲染Window 窗口General Editors 常规编辑器Rendering Editors 渲染编辑器Animation Editors 动画编辑器Relationship Editor 关系编辑器Settings/preference 设置/首选项Attribute Editor 属性编辑器Outliner 大纲视图Hypergraph:Hierarchy Hypergraph:层次Hypergraph:Connections Hypergraph:连接Paint Effects Paint Effects(笔刷特效)UV Texture Editor UV纹理编辑器Playblast 播放预览View Arrangement 视图排列Saved Layouts 保存的布局Save Current Layout 保存当前布局Frame All in All Views 在所有视图中框显所有内容Frame Selected in All Views在所有视图中框显当前内容Minimize Application 最小化应用程序Raise Main Window 提升主窗口Raise Application Windows 提升应用窗口准菜单StandardFile 文件New 建立新项目Edit Current 编辑当前项目Set 指定当前项目Edit 编辑Cut Keys 裁剪关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Scale Keys 缩放关键帧Snap Keys 捕捉关键帧Bake Simulation 烘焙模拟History 历史Non-Deformer History 非变形器历史Channels 通道Static Channels 静态通道Motion Paths 运动路径Non-particle Expressions 非粒子表达式Constraints 约束Sound 声音Assets 资源Rigid Bodies 刚体Joints 关节IK Handles IK控制柄Lattices 晶格Clusters 簇Sculpt Objects 雕刻对象Nonlinears 非线性Wires 线Light 灯光Cameras 摄像机Image Planes 图像平面Shading Groups and Materials 着色组和材质Assets 资源Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 流体Strokes 笔划nClothsnParticlesnRigidsDynamic Constraints 动态约束Geometry 几何体NURBS Curves NURBS曲线NURBS Sufaces NURBS面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何Brushes 笔刷Layers 层New Layers 创建空层Rename Layer 更改层名称Remove Current Layer 移去当前层Layer Editor 层编辑器Transfer to Layer 转化为层Select All on Layer 选择层上所有物体Hide Layer 隐藏层Hide All Layers 隐藏所有层Show Layer 显示层Show All Layers 显示所有层Template Layer 临时层Untemplate Layer 解除临时层Hide Inactive Layers 隐藏非活动层T emplate Inactive Layers 临时非活动层Modify 修改Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操纵器Move Normal Tools 移动法线工具Move/Rotate/Scale Tools 移动/旋转/缩放工具Show Manipulator Tool 显示操纵器工具Default Object Manipulator 默认对象操纵器Proportional Modification Tool 成比例修改工具Soft Modification T ools ctrl+W 软修改工具Point to Point 点对点2 Point to 2 Point 2点对2点3 Point to 3 Point 3点对3点Align Object 对齐对象Position Along Curve 沿曲线放置Evaluate All 全部求值Ignore All 忽略全部IK solvers IK解算器Constraints 约束Expressions 表达式Fluids 流体Global Stitch 全局缝合Dynamic Constraints 动态约束nucleuses Snapshots 快照NURBS to polygons NURBS到多边形NURBS to Subdiv NURBS到细分曲面Polygons to Subdiv 多边形转换为细分曲面SmoothMeshPrevie toPolygons光滑网格预览到多边形Polygons Edges to Curve 多边形到边曲线Subdiv to Polygons 细分曲面到多边形Subdiv to NURBS 细分曲面到NURBSNURBS Curve to Bezier NURBS曲线到Bezier Bezier Curve to NURBS Bezier曲线到MURBS Paint Effects to Polygons Paint Effect 到多边形Paint Effects to NURBS Paint Effect到NURBS Paint Effects to Cuves Paint Effect到曲线Texture to Geometry 纹理到几何体Displacement to Polygons 置换到多边形Displacement to Polygons with History 置换到多边形(带历史)Fluid to Polygons 流体到多边形nParticle to Polygons nParticle到多边形Instance to Object 实例到对象Create 创建Sphere 球Cube 立方体Cylinder 圆柱体Cone 圆锥体Plane 平面Torus 圆环Circle 圆形(线)Square 方形(线)Interactive Creation 交互式创建Exit On Completion 完成时退出Prism 棱柱Pipe 管道Helix 螺旋线Soccer Ball 足球Platonic Solids 柏拉图多面体Ambient Light 环境光Directional Light 平行光Point Light 点光源Spot Light 聚光灯Area Light 区域光Volume Light 体积光Cameras 摄影机Cameras and Aim 摄影机和目标Cameras,Aim and Up 摄影机目标和上方向Stereo Camera 立体摄像机Muliti Stereo RigThree Point Circular Arc 三点圆弧Two Point Circular Arc 两点圆弧Distance T ool距离工具Parameter Tool参数工具Arc Length Tool弧度工具SetPartitionQuick Select SetDisplay 显示Select Details选择物体细节参数Object Details物体细节参数Poly Count显示模型面数Subdiv Details细分体的细节参数Animation Details动画参数显示FBIK DetailsFrame Rate显示电影帧速率fpsCurrent Frame流体的框架Scene Timecode帧副显示Current AssetCamera Names摄影机名称Focal Length 距离工具View Axis 视图坐标Origin Axis 世界坐标ViewCube 视图立方体Display 显示Tool Message 工具消息Status Line 状态行Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令栏Help Line 帮助栏Toolbox 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box 通道盒Layer Editor 层编辑器Channel Box/Layer Editor 通道盒/层编辑器Hide UI Elements 影藏所有UI元素Show UI Elements 显示所有UI元素Restore UI Elements 还原UI元素Hide Selection 隐藏当前选择Hide Unselected objects 隐藏为选定对象Hide Unselected CVs 隐藏为选定对象CV Hide All 全部隐藏Hide Geometry 隐藏几何体Hide Kinematics 隐藏运动学Hide Deformers 隐藏变形器Texture Placements 纹理放置图标Comnstruction Planes 隐藏平面Hair systems 毛发系统Follicles 毛囊Animation Markers 动画标记Light Manipulators 灯光操纵器Camera Manipulators 摄影机操纵器T emplate 模板Untemplate 取消模板Bounding Box 边界框Ignore Hardware Share 忽略硬件共享Use Hardware Share 使用硬件共享Fast Interaction 快速交互Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴Scale Pivots 缩放枢轴Selection Handles 选择控制柄Backface Culling 背面消隐Culling Options 消隐选项Vertices 顶点Vertices Size 顶点大小Crease Vertices 折痕顶点Uvs UV点Unshared Uvs 未共享UVUV Size UV大小Component IDs 组件IDFace Normals 面法线Vertex Normals 顶点法线Tangents 切线Normale Size 法线大小Standard Edges 标准边Soft/Hard Edges 软/硬边Hard Edges 硬边Border Edges 边界边Crease Edges 折痕边Texture Border Edges 纹理边Edge Width 边宽度Face Centers 面中心Face Triangles 面三角形Non-planar Faces 非平面面Invisible Faces 不可见面Reset Display 重置显示Limit to Selected 限定选中对象Custom Polygon Display 自定义多边形显示Edit Points 编辑点Hulls 壳线Normals(shaded mode)法线(着色模式)Patch Centers 片面中心Surace Origins 曲面原点Custom 自定义Hull 壳线Rough 粗糙Medium 中等Fine 精细Custom Smoothness 自定义平滑度Verices 顶点Edges 边Faces 面UV Borders UV边界(纹理模式)Hull 壳模式Lattice Points 晶格点Lattice Shape 晶格形状Joint Size 关节大小IK/FK Joint Size IK/FK关节大小Joint Labels 关节标签Camera/Light Manipulator 摄像机/灯光操纵器Paint Effects Mesh Display PaintEffects网格显示Stroke Display Quality 笔画显示质量Window 窗口Component Editor 组件编辑器Attribute Spread Sheet 属性总表Connection Editor 连接编辑器VisorDisplay Layer Editor 显示层编辑器Asset Editor 资源编辑器Namespace Editor 名称空间编辑器Blind Data Editor 盲数据编辑器Channel Control 通道控制Script Editor Script 脚本编辑器Command Shell 命令ShellRender View 渲染视图Render Globals 渲染设置HypershadeMental rayApproximation Editor 渲染层编辑器Custom Text Editor 自定义立体装配编辑器Map Visualizer 渲染标志Shader Manager 着色层属性Render Layer Rig Editor 硬件渲染缓冲区Custom Stereo Rig Editor 定制立体设备编辑器Rendering Flags 渲染属性列表Shading Groups Editor 阴影组编辑器Hardware Render Buffer 硬件渲染缓冲区Graph Editor 曲线图编辑器Trax Editor Trax编辑器Camera Sequencer 摄影机序列器Dope Sheet 摄影表Blend Shape 混合变形Expression Editor 表达式编辑器Set 集Deformer Sets 变形器集Character Sets 角色集Partitions 划分Display Layers 显示层Render Layers 渲染层Camera Set 摄影机集RenderPassSets 渲染过程集Animation Layers 动画层Dynamic Relationships 动力学关系Light Linking 灯光链接UV Linking UV链接Texture-Centric纹理中心●UV-Centric ●UV中心●Paint effects/UV ●笔刷特效●Hair/UV ●头发Preferences 首选项Tool Settings 工具设定Performance Settngs 性能设定Hotkeys Editor 热键编辑器Colors Setting 颜色设置Making Menus Editor 标记菜单编辑器Shelf Editor 工具架编辑器Panels Editor 面板编辑器Plug-in Manager 插件管理器Single Pane 单个窗口Two Panes Side by Side 两个窗口并列Two Panes Stacked 两个窗口堆叠Three panes Split T op 三个窗口两个顶部拆分Three panes Split Left 三个窗口两个左边拆分Three panes Split Bottom 三个窗口两个底部拆分Three panes Split Right 三个窗口两个右边拆分Four Panes四个窗口Previous Arrangement 上一排列Next Arrangement 下一排列Single Perspective View 单透视图Four View 四分图Persp/Graph/Hyper 透视/图形/HyperPersp/Multi/Render 透视/多功能/渲染Persp/Multi/Outliner 透视/多功能/大纲视图Persp/Multi 透视/多功能Persp/Outliner 透视/大纲视图Persp/Graph 透视/图形Persp/Set Editor 透视/组编辑器Edit Layouts 编辑布局。
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File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture V iew质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective V iew单透视图Four V iew四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add V ortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助Maya快捷键速记表以下列出的是Maya 2.0/2.5版本中所有系统默认的快捷键及它们的使用方法和功能。