A Study of Synchronization of Audio Data with Symbolic Data Abstract

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Synchronization

Synchronization

Synchronization“Synchronised”redirects here.For the racehorse,see Synchronised(horse).Synchronization is the coordination of events toop-Firefighters marching in a paradeerate a system in unison.The familiar conductor of an orchestra serves to keep the orchestra in time.Systems operating with all their parts in synchrony are said to be synchronous or in sync.Today,synchronization can occur on a global basis through the GPS-enabled timekeeping systems(and sim-ilar independent systems operated by the EU and Russia). 1TransportTime-keeping and synchronization of clocks was a crit-ical problem in long-distance ocean navigation;accurate time is required in conjunction with astronomical obser-vations to determine how far East or West a vessel has traveled.The invention of an accurate marine chronome-ter revolutionized marine navigation.By the end of the 19th century,time signals in the form of a signal gun,flag, or dropping time ball,were provided at important ports so that mariners could check their chronometers for error. Synchronization was important in the operation of19thcentury railways,these being thefirst major means of transport fast enough for the differences in local time be-tween adjacent towns to be noticeable.Each line han-dled the problem by synchronizing all its stations to head-quarters as a standard railroad time.In some territories, sharing of single railroad tracks was controlled by the timetable.The need for strict timekeeping led the compa-nies to settle on one standard,and civil authorities even-tually abandoned local mean solar time in favor of that standard.2CommunicationIn electrical engineering terms,for digital logic and data transfer,a synchronous circuit requires a clock signal. However,the use of the word“clock”in this sense is dif-ferent from the typical sense of a clock as a device that keeps track of time-of-day;the clock signal simply sig-nals the start and/or end of some time period,often very minute(measured in microseconds or nanoseconds),that has an arbitrary relationship to sidereal,solar,or lunar time,or to any other system of measurement of the pas-sage of minutes,hours,and days.In a different sense,electronic systems are sometimes synchronized to make events at points far apart appear si-multaneous or near-simultaneous from a certain perspec-tive.(Albert Einstein proved in1905in hisfirst relativ-ity paper that there actually are no such things as abso-lutely simultaneous events.)Timekeeping technologies such as the GPS satellites and Network Time Protocol (NTP)provide real-time access to a close approximation to the UTC timescale and are used for many terrestrial synchronization applications of this kind. Synchronization is an important concept in the following fields:•Computer science(In computer science,especiallyparallel computing,synchronization refers to the co-ordination of simultaneous threads or processes tocomplete a task with correct runtime order and nounexpected race conditions.)•Cryptography•Multimedia•Music(Rhythm)•Neuroscience124SEE ALSO•Photography•Physics(The idea of simultaneity has many difficul-ties,both in practice and theory.)•Synthesizers•Telecommunication3Uses•Film synchronization of image and sound in sound film.•Synchronization is important infields such as digital telephony,video and digital audio where streams of sampled data are manipulated.•In electric power systems,alternator synchronization is required when multiple generators are connected to an electrical grid.•Arbiters are needed in digital electronic systems such as microprocessors to deal with asynchronous inputs.There are also electronic digital circuits called synchronizers that attempt to perform arbi-tration in one clock cycle.Synchronizers,unlike arbiters,are prone to failure.(See metastability in electronics).•Encryption systems usually require some synchro-nization mechanism to ensure that the receiving ci-pher is decoding the right bits at the right time.•Automotive transmissions contain synchronizers that bring the toothed rotating parts(gears and splined shaft)to the same rotational velocity before engaging the teeth.•Film,video,and audio applications use time code to synchronize audio and video.•Flash photography,see Flash synchronization Some systems may be only approximately synchronized, or plesiochronous.Some applications require that relative offsets between events be determined.For others,only the order of the event is important.4See also•Asynchrony•Atomic clock•Clock synchronization•Data synchronization•Double-ended synchronization•Einstein synchronization•Entrainment•File synchronization•Flywheel•Homochronous•Kuramoto model•Mutual exclusion•Neural synchronization•Phase-locked loops•Phase synchronization•Reciprocal socialization•Synchronism•Synchronization(alternating current)•Synchronization in telecommunications •Synchronization of chaos •Synchronization rights•Synchronizer•Synchronous conferencing•Time•Timing Synchronization Function(TSF)•Time transfer•Timecode•Tuning forkOrder synchronization and related topics•Rendezvous problem•Interlocking•Race condition•Concurrency control•Room synchronization•Comparison of synchronous and asynchronous sig-nallingVideo and audio engineering•Genlock•Jam sync•Word sync3 Aircraft gun engineering•Synchronization gearCompare with•Synchronicity,an alternative organizing principle tocausality conceived by Carl Jung.5References6External links•J.Domański“Mathematical synchronization of im-age and sound in an animatedfilm”47TEXT AND IMAGE SOURCES,CONTRIBUTORS,AND LICENSES 7Text and image sources,contributors,and licenses7.1Text•Synchronization Source:https:///wiki/Synchronization?oldid=686676536Contributors:The Anome,Waveguy,Heron, B4hand,Patrick,Michael Hardy,Kku,Meekohi,Karada,Iluvcapra,CesarB,Egil,Mac,Mulad,Colin Marquardt,AHands,Hyacinth, Grendelkhan,Robbot,Altenmann,Ancheta Wis,DavidCary,Pne,Nickptar,Zondor,JTN,Noisy,ArnoldReinhold,Dbachmann,Mwanner, Shanes,Guettarda,Liao,Richard Harvey,DanGunn,Wtshymanski,Gpvos,Ruud Koot,Graham87,Rjwilmsi,Vegaswikian,Ian Dunster, Wavelength,Hillman,Cascadian,DanMS,Yamara,Nicke L,CarlHewitt,Aldenhoot,Howcheng,Daniel Mietchen,Scottfisher,Closed-mouth,SmackBot,Ianwri,Rentier,Telestylo,Michaelll,SynergyBlades,Oli Filth,Dual Freq,UNV,ZachPruckowski,Izhikevich,Clean-wiki,Lambiam,ElectronicsPerson,16@r,Halaqah,Citicat,Kvng,Dre.velation2012,Alexignatiou~enwiki,Corpx,SymlynX,Epbr123, Marek69,NigelR,Nick Number,Peterhawkes,JEBrown87544,AntiVandalBot,Squidfishes,JAnDbot,Stijn Vermeeren,Jim.henderson, Speck-Made,Javawizard,Maurice Carbonaro,JohnGrantNineTiles,Edvige,Soundofmusicals,3p1416,Movedgood,Radagast3,Biscuittin, Vektor330,Pcontrop,Vice regent,ClueBot,Tigerboy1966,Mild Bill Hiccup,Mumiemonstret,PixelBot,Brews ohare,Galzigler,Poco a poco,Mabdul,Тиверополник,Numbo3-bot,Jarble,Luckas-bot,Jalal0,AnomieBOT,Materialscientist,ArthurBot,TheAMmollusc,Nas-nema,Subviking,FrescoBot,RedBot,MastiBot,TjeerdB,Meatball91,EmausBot,Donner60,ChuispastonBot,ClueBot NG,Synchrony-creator,MerlIwBot,Wbm1058,TejasDiscipulus2,EricEnfermero,Makecat-bot,Cerabot~enwiki,TwoTwoHello,Reatlas,Janek316,Kas-parBot and Anonymous:1107.2Images•File:Firefighters_in_Parade.jpg Source:https:///wikipedia/commons/d/d8/Firefighters_in_Parade.jpg License: CC0Contributors:/cdm4/item_viewer.php?CISOROOT=/p15195coll32&CISOPTR=68&DMSCALE=12.5& DMWIDTH=600&DMHEIGHT=600&DMMODE=viewer&DMTEXT=&REC=10&DMTHUMB=1&DMROTATE=0Original artist: Unknown•File:MontreGousset001.jpg Source:https:///wikipedia/commons/4/45/MontreGousset001.jpg License:CC-BY-SA-3.0Contributors:Self-published work by ZA Original artist:Isabelle Grosjean ZA•File:Question_book-new.svg Source:https:///wikipedia/en/9/99/Question_book-new.svg License:Cc-by-sa-3.0 Contributors:Created from scratch in Adobe Illustrator.Based on Image:Question book.png created by User:Equazcion Original artist:Tkgd2007•File:Wiktionary-logo-en.svg Source:https:///wikipedia/commons/f/f8/Wiktionary-logo-en.svg License:Public domain Contributors:Vector version of Image:Wiktionary-logo-en.png.Original artist:Vectorized by Fvasconcellos(talk·contribs), based on original logo tossed together by Brion Vibber7.3Content license•Creative Commons Attribution-Share Alike3.0。

同步是一个与时间相关的概念。多媒体系统中的同步主要指各媒体对象

同步是一个与时间相关的概念。多媒体系统中的同步主要指各媒体对象

Several definitions for the terms multimedia application and multimedia systems are described in the literature. Three criteria for the classification of a system as a multimedia system can be distinguished: the number of media, the types of supported media and the degree of media integration. Combining all three criteria, we propose the following definition of a multimedia system: a system or application that support the integrated processing of several media types with at least one timetimedependent medium .
• The next level holds the run-time support for the synchronization between time-dependent and time-independent media together with the handling of user interactions(e.g.,[MHE93,Bla92,KG89,Lit93]). The objective is to start and stop the presentation of the time-independent media within a tolerable time interval, if some previously defined points of the presentation of a time-dependent media object are reached.

声音与画面英语作文

声音与画面英语作文

声音与画面英语作文Title: The Synchronization of Sound and Image。

In the realm of audiovisual media, the harmony between sound and image is paramount. The marriage of these two elements not only enhances the viewing experience but also profoundly impacts our emotions, perceptions, and understanding of the content. This essay delves into the significance of synchronizing sound and image in various forms of media, exploring how they complement and elevate each other to create a more immersive and compelling narrative.Firstly, let us consider the realm of cinema. In theart of filmmaking, sound and image work hand in hand to convey the director's vision and evoke specific emotional responses from the audience. Imagine a suspenseful scene in a thriller movie: the tension builds as the protagonist cautiously navigates a dimly lit corridor. The eerie soundtrack, comprising of ominous tones and suspensefulmelodies, amplifies the feeling of unease, heightening the audience's anticipation for what might unfold. Without synchronized sound, the scene would lose much of its impact, leaving viewers with a less immersive and engaging experience.Moreover, sound serves as a powerful tool for character development and world-building in visual storytelling. Take, for instance, the distinctive sound effects associated with iconic movie characters like Darth Vader's ominousbreathing in "Star Wars" or the revving engines of the Batmobile in "Batman." These auditory cues not only help to distinguish characters but also contribute to the overall atmosphere of the fictional universe, enriching theaudience's connection to the narrative.Beyond the realm of cinema, the synchronization ofsound and image plays a crucial role in other forms ofvisual media, such as video games and advertising. In video games, immersive sound design enhances gameplay byproviding auditory feedback that informs players of their surroundings, alerts them to potential dangers, andheightens the excitement of key moments. For example, in a survival horror game, the sound of footsteps echoing in an abandoned hallway can instill a sense of dread and urgency, prompting players to proceed with caution.Similarly, in the realm of advertising, the strategic use of sound can significantly impact consumer perceptions and purchasing behavior. Research has shown that auditory cues, such as jingles or catchy sound effects, can enhance brand recall and influence consumer preferences. For instance, the iconic "Intel Inside" jingle has become synonymous with quality and innovation in the realm of computer technology, thanks to its effective synchronization with visual branding efforts.In conclusion, the synchronization of sound and image is a fundamental aspect of audiovisual media that significantly enhances the viewer's experience across various platforms. Whether in cinema, video games, or advertising, the harmonious integration of sound and image elevates storytelling, evokes emotional responses, and fosters deeper engagement with the content. As technologycontinues to advance, the potential for creativeexploration in this field is boundless, promising new and exciting possibilities for immersive multimedia experiences.。

电影专业术语 中英文对照

电影专业术语 中英文对照

documentary(film)记录片,文献片filmdom电影界literaryfilm文艺片musicals音乐片comedy喜剧片tragedy悲剧片draculamovie恐怖片sowordsmenfilm武侠片detectivefilm侦探片ethicalfilm伦理片affectionalfilm爱情片eroticfilm黄色片westernmovies西部片filmd’avant-garde前卫片serial系列片trailer预告片cartoon(film)卡通片,动画片footage影片长度full-lengthfilm,featurefilm长片short(film)短片colourfilm彩色片(美作:colorfilm)silentfilm默片,无声片dubbedfilm配音复制的影片,译制片silentcinema,silentfilms无声电影soundmotionpicture,talkie有声电影cinemascope,CinemaScope西涅玛斯科普型立体声宽银幕电影,变形镜头式宽银幕电影cinerama,Cinerama西涅拉玛型立体声宽银幕电影,全景电影title片名originalversion原着dialogue对白subtitles,subtitling字幕credits,credittitles对原作者及其他有贡献者的谢启和姓名telefilm电视片演员actorscast阵容filmstar,moviestar电影明星star,lead主角double,stand-in替身演员stuntman特技替身演员extra,walker-on临时演员characteractor性格演员regularplayer基本演员extra特别客串filmstar电影明星filmactor男电影明星filmactress女电影明星support配角util跑龙套工作人员technicians adapter改编scenarist,scriptwriter脚本作者dialoguewriter对白作者productionmanager制片人producer制片主任filmdirector导演assistantdirector副导演,助理导演cameraman,setphotographer摄影师assistantcameraman摄影助理propertymanager,propsman道具员artdirector布景师(美作:setdecorator)stagehand化装师lightingengineer灯光师filmcutter剪辑师soundengineer,recordingdirector录音师scriptgirl,continuitygirl场记员scenariowriter,scenarist剧作家distributor发行人BoardofCensors审查署shootingschedule摄制计划censor’scertificate审查级别release准予上映bannedfilm禁映影片A-certificateA级(儿童不宜)U-certificateU级X-certificateX级(成人级)direction导演production制片adaptation改编scenario,screenpl ay,script编剧scene场景exterior 外景lighting灯光shooting摄制toshoot拍摄dissolve渐隐,化入,化出fade-out淡出fade-in淡入specialeffects特技slowmotion慢镜头editing,cutting 剪接montage剪辑recording,soundre cording录音soundeffects音响效果mix,mixing混录dubbing配音postsynchronization后期录音合成studio制片厂,摄影棚(motion)filmstudio电影制片厂set,stage,floor场地properties,props道具dolly移动式摄影小车spotlight聚光灯clapperboards拍板microphone麦克风,话筒boom长杆话筒scenery布景电影摄制filmingshootingcamera摄影机shootingangle拍摄角度highangleshot俯拍longshot远景fullshot全景close-up,closeshot特写,近景mediumshot中景background背景three-quartershot双人近景pan摇镜头frame,picture镜头still静止doubleexposure两次曝光superimposition叠印exposuremeter曝光表printing洗印影片类型filmstypesfilm,motionpictur e影片,电影(美作:movie) newsreel新闻片,纪录片放映projection reel,spool(影片的)卷,本soundtrack音带,声带showing,screening ,projection放映projector放映机projectionbooth,p rojectionroom放映室panoramicscreen宽银幕filmindustry电影工业cinematograph电影摄影机,电影放映机cinema,pictures电影院(美作:movietheater)first-runcinema首轮影院second-runcinema二轮影院arttheatre艺术影院continuousperformancecinema循环场电影院filmsociety电影协会,电影俱乐部(美作:filmclub)filmlibrary电影资料馆premiere首映式filmfestival电影节电影制片工业technologyofmotionpictureproduction电影工业motionpictureindustry电影建筑filmarchitecyure感光胶片厂photographicfilmfactory电影制片厂filmstudio外景基地locationsite外景场地location电影洗印厂filmlaboratory黑白电影black-and-whitefi lm无声电影silentfilm有声电影soundfilm,talkie 立体声电影stereophonicfilm 彩色电影colorfilm 全景电影cinerama 电视电影telecine 电影预告片trailer 外文发行拷贝foreignversionrel easeprint幻灯片slide电影字幕filmtitle 镜头lensshotcut 画幅frame 画幅频率framefrequency磁转胶tapetofilmtransfer胶转磁filmtotapetransfer摄影photography曝光exposure曝光容度exposurelatitude滤光器filter电影摄影motionpicturesphotography,cinematography焦点focus焦距focallength景深depthoffild取景器finder升降车dolly-crane改变摄影机拍摄机位一边进行空间移动拍摄的辅助器材移动车dolly焦点虚outoffocus抖动flutter声话不同步outofsync一步成像照相机instantphotographycamera航空照相机aerialcamera水下照相机underwatercamera自动曝光式照相机auto-exposurecamera,electriceyecamera自动调焦式照相机automaticfocusing camera快门shutter快门时间shutterspeed摄影光源photographiclight source强光灯photofloodlamp卤钨灯tungstenhalogenla mp汞灯mercurylamp 荧光灯fluorescent 钠灯sodiumlamp氙灯xenonlamp闪光灯flashlamp 弧光灯arclamp反光器reflector 落地灯floorlamp 聚光灯lensSpotlight回光灯reflectorSpotlight散光灯floodlamp追光灯followSpotlight双排丝灯twin-filamentlamp充电charging蓄电池storagebattery发电车powervehicle挡光装置lightingaccessories摄影棚stage,soundetagere摄影棚工作天桥catwalk单轨singlerailfixedoncatwalk工作走廊corridor安全走道exitcorridor地面电缆槽floorcabletrough摄影棚排风装置stageventilationsystem棚外照明天桥platformoutsidethestage电影录音motionpicturesoundrecording光学录音photographysoundrecording磁性录音magneticsoundreco rding激光录音lasersoundrecordi ng单声道录音monophonicrecordi ng多声道录音multitrackrecordi ng录音棚soundstudio 解说室narrationroomanno uncer’sbooth观察窗observationwindow 录音机械室recordingmachiner oom 混响室reverberationchamber电影立体声stereosoundinfilm矩阵立体声matricxstereo失真distortion音轨soundtrack声轨soundtrack数字录音机digitalaudiorecorder遥控remotecontrol编码encode先期录音prescoringpre-recording同期录音synchronizationrecording后期配音post-scoringpost-synchronization语音录音dialoguerecording音乐录音musicrecording效果声录音soundeffectsrecording解说录音narrationrecording混合录音soundmixing缩混(并轨并道)mixdown混合声底mixedsoundnegative音乐声底musicnegative混合声正mixedsoundpositiv e非同步声迹controltrack涂磁拷贝magneticstripedpr int涂磁条magneticstriping 调音台mixingconsole,soundconsole外景调音台portableconsole,mixer对白调音台dialoguemixer音乐调音台musicmixer 混合调音台re-recordingconsole预混pre-mixing配音dubbing传声放大器leveldiagram传声放大器microphoneamplifier多轨录音机multiplerecording磁性还音机magneticsoundreproducer放声机reproducer采样(取样抽样)sampling采样定理samplingtheorem数字磁带录音机PCMrecording,digitalaudiotaperecording声场soundfield混响reverberation混响声reverberantsound人工混响artificialreverberation自然混响naturalreverberation电影胶片motionpicturefilm片基filmbase安全片基safetyfilmbase黑白胶片black-and-whitefilm黑白负片black-and-whitefi lm黑白正片black-and-whitepo sitivefilm正色片orthochromaticfil m黑白翻正片black-and-whitedu plicatingpositive film黑白反转片black-and-whitere versal彩色电影正片colorpositivefilm 彩色电影负片colornegativefilm 大型彩色广告片large-sizecolorpositivematerial彩色反转片colorreversalfilm照相胶卷photographyrollfilm照相纸photographicpaper印相纸printingpaper生胶片rawstock合成摄影compositephotography发行拷贝releaseprinte影片库filmlibrary电影特技特技电影specialeffectscinematography特技摄影棚specialeffectsstage逐格摄影singleframefilming搭景setconstruction布景构成类型typeofsetting布景构成特点featuresofsetting电影化妆电影化妆filmmake-up化妆颜料cosmeticcolorformakeup粉底霜foundationcream 睫毛油mascara化妆饼makeuppowder眼影粉eyeshadow 眼线液eyeliner唇膏lipstick指甲油nailpolish 胭脂rouge染发剂hairdye化妆眉笔eyebrowsepencil 化妆程序basicmakeupproced ures画腮红paitingcheekrouge 画眼影applyingeyeshadow 画鼻侧影drawingnoseprofile画高光paitinghighlights画眉眼drawingeyebrows画眼线liningeyelids涂口红applyinglippaints画阴影paitingshadows扑粉定妆powdering人造伤疤scareffect人造血theatricalblood人造汗sweateeffects、人造泪tearseffects做脏法dirteffects假胡须falsebeard假眉毛falseeyebrows美术电影镜头设计稿storyboardlayout动画animateddrawing一动画firstin-betweenanimateddrawing校对check片头字幕mainandcredittitles片中字幕subtitle片尾字幕endtitle译制片字幕dubbedfilmtitle完成样片editeddailyprint完成双片cuttingcopy。

synchronize的几种用法

synchronize的几种用法

synchronize的几种用法Synchronize: Understanding and Exploring Its Various Uses IntroductionThe term "synchronize" refers to the act of coordinating and aligning actions or events to ensure they occur simultaneously or in a particular order. Synchronization plays a vital role in various fields, including technology, communication, music, sports, and more. In this article, we will delve into the different uses and applications of synchronization, exploring its significance and impact in our everyday lives.1. Synchronization in TechnologyIn technology, synchronization refers to the process of coordinating activities between devices, systems, or processes to ensure smooth and efficient operation. It is crucial in ensuring proper functioning and avoiding errors or inconsistencies. Here are some key areas where synchronization plays a crucial role:a. Data Synchronization: Data synchronization involves keeping multiple copies of data consistent across multiple devices or systems. Common examples include synchronizing contacts, calendar events, or files between smartphones and computers. This ensures that the latest updates are available across all devices, allowing users to access their information seamlessly.b. Network Synchronization: Network synchronization involves aligning the timing and frequency of various devices within anetwork. It is particularly important in telecommunications and data transmission, where synchronized clocks and signals ensure reliable communication and prevent data loss or corruption. Network synchronization is achieved using techniques such as Network Time Protocol (NTP) or Precision Time Protocol (PTP).c. Multimedia Synchronization: In the realm of multimedia, synchronization refers to the harmonious alignment of audio and video components. Whether it's watching a movie, streaming a video, or playing a video game, proper synchronization between audio and visual elements is crucial for an immersive experience. Any lag or delay can disrupt the viewing or gaming experience and reduce the overall quality.2. Synchronization in CommunicationEffective communication relies heavily on synchronization, ensuring that messages are transmitted, received, and understood correctly. Here are a few aspects where synchronization plays a crucial role in communication:a. Synchronized Communication Channels: In telecommunication, synchronization is crucial to ensure accurate transmission and reception of signals. Synchronized channels prevent overlap or interference between multiple users or devices sharing the same medium, such as the frequency bands in wireless communication. This enables efficient communication without data loss or distortion.b. Synchronized Speech and Body Language: In face-to-facecommunication, synchronization is essential for effective conversation. It involves synchronizing speech patterns, body language, and gestures to ensure clear and concise communication. By observing and mirroring each other's movements, individuals can establish rapport and better understand one another.c. Synchronized Communication Tools: With the advent of modern technology, various communication tools, such as video conferencing or instant messaging applications, have become commonplace. These tools rely on synchronization to provide real-time communication across different devices or locations. By synchronizing audio, video, and text messages, individuals can effectively communicate, collaborate, and share information.3. Synchronization in Music and EntertainmentMusic is an art form that heavily relies on synchronization. Musicians, bands, and orchestras use synchronization to create harmonious compositions. It ensures that different instruments or vocal performances blend seamlessly, creating a cohesive and pleasing sound. Here are a few ways synchronization is used in music:a. Beat Synchronization: In music production, especially in electronic music genres, beat synchronization is critical. It involves aligning different layers of sound, such as drum beats, basslines, and melodies, to create a rhythmically cohesive track. Synchronization ensures that these elements play in perfect unison, enhancing the overall listening experience.b. Synchronized Light Shows: In live performances, synchronization also comes into play when coordinating musical performances with visual effects, such as light shows or pyrotechnics. By synchronizing the music with lighting cues and special effects, performers can create a visually stunning and immersive experience for the audience.c. Audio-Visual Synchronization: In the film and television industry, synchronization is crucial for ensuring that sound effects, dialogue, or music are properly aligned with the on-screen action. Lip-syncing, for example, involves synchronizing the movements of actors' lips with the dialogue being spoken. A slight delay or mismatch can result in a disjointed viewing experience.4. Synchronization in SportsSports also heavily rely on synchronization, ensuring fair play, accurate timing, and smooth coordination between athletes and teams. Here are a few key areas where synchronization is vital in sports:a. Timekeeping Synchronization: Accurate timekeeping is crucial in various sports, from track and field events to team sports like basketball or soccer. Synchronized clocks and timing systems ensure precise measurements of athletes' performance, allowing for fair competition and accurate results.b. Team Synchronization: In team sports, synchronization plays a significant role in coordinating players' actions and strategies. From synchronized swimming to basketball plays, synchronizedmovements and communication facilitate effective teamwork and successful execution of game plans.c. Broadcast Synchronization: Watching sports on television or online requires synchronization between the live action and the broadcast. Broadcasters ensure synchrony between the video feed, audio commentary, and on-screen graphics to provide a seamless viewing experience for audiences worldwide.ConclusionSynchronization is a fundamental concept that finds wide applications in various fields, including technology, communication, music, and sports. Whether it's data synchronization for seamless cross-device access, communication synchronization for effective dialogues, or music synchronization for harmonious compositions, synchronization plays a crucial role in our everyday lives. Understanding and harnessing synchronization allows us to enhance efficiency, improve communication, and create more enjoyable and immersive experiences.。

音乐与噪音融合英文作文

音乐与噪音融合英文作文

音乐与噪音融合英文作文英文回答:Music and noise, seemingly antithetical concepts, share a complex and intertwined relationship. While music is often associated with harmony, pleasure, and emotional expression, noise is typically perceived as unwanted, disruptive, and unpleasant. However, this dichotomy is not always clear-cut.In certain contexts, noise can be transformed into music. For example, in avant-garde and experimental music, composers intentionally incorporate elements of noise into their works. By manipulating unexpected sounds, they challenge conventional notions of musicality and create new sonic experiences.Conversely, music can also become noise when it is perceived as excessive, intrusive, or unwanted. This can occur in situations where the volume is too loud, the musicis poorly executed, or it is played in an inappropriate setting.The distinction between music and noise is further blurred by individual preferences and cultural norms. What one person considers music, another may perceive as noise. For instance, heavy metal music, with its distorted guitars and aggressive vocals, may be enjoyed by some but considered unbearable by others.Similarly, cultural differences can shape perceptions of music and noise. In some cultures, loud and energetic music is an integral part of social gatherings andreligious ceremonies, while in others, it is considered disrespectful or simply inappropriate.The relationship between music and noise is not static but rather dynamic and evolving. Technological advancements have played a significant role in this evolution. The invention of the amplifier, for example, has enabled musicians to push the boundaries of volume and explore new sonic possibilities. Conversely, the development of noise-canceling technologies has provided listeners with theability to filter unwanted sounds from their environment.In conclusion, the distinction between music and noiseis not always clear-cut. While certain sounds areuniversally recognized as music or noise, many others exist on a continuum between the two extremes. The perception of sound as music or noise is influenced by individual preferences, cultural norms, and technological factors.中文回答:音乐与噪音。

CS5366-CQZ;CS5366-DQZ;CS5366-CQZR;CS5366-DQZR;中文规格书,Datasheet资料

CS5366-CQZ;CS5366-DQZ;CS5366-CQZR;CS5366-DQZR;中文规格书,Datasheet资料

114 dB, 192 kHz, 6-Channel A/D ConverterFeatures♦Advanced Multi-bit Delta-Sigma Architecture ♦24-Bit Conversion ♦114 dB Dynamic Range ♦-105 dB THD+N♦Supports Audio Sample Rates up to 216 kHz ♦Selectable Audio Interface Formats–Left-Justified, I²S, TDM–6-Channel TDM Interface Formats♦Low Latency Digital Filter♦Less than 535 mW Power Consumption ♦On-Chip Oscillator Driver♦Operation as System Clock Master or Slave ♦Auto-Detect Speed in Slave Mode ♦Differential Analog Architecture♦Separate 1.8 V to 5 V Logic Supplies forControl and Serial Ports♦High-Pass Filter for DC Offset Calibration ♦Overflow Detection♦Footprint Compatible with the 8-ChannelCS5368Additional Control Port Features♦Supports Standard I²C™ or SPI™ ControlInterface♦Individual Channel HPF Disable♦Overflow Detection for Individual Channels ♦Mute Control for Individual Channels♦Independent Power-Down Control per ChannelPairCS5366DescriptionThe CS5366 is a complete 6-channel analog-to-digital converter for digital audio systems. It performs sampling, an-alog-to-digital conversion, and anti-alias filtering, generating 24-bit values for all 6-channel inputs in serial form at sample rates up to 216 kHz per channel.The CS5366 uses a 5th-order, multi-bit delta sigma modulator followed by low latency digital filtering and decima-tion, which removes the need for an external anti-aliasing filter. The ADC uses a differential input architecture which provides excellent noise rejection.Dedicated level translators for the Serial Port and Control Port allow seamless interfacing between the CS5366 and other devices operating over a wide range of logic levels. In addition, an on-chip oscillator driver provides clocking flexibility and simplifies design.The CS5366 is the industry’s first audio A/D to support a high-speed TDM interface which provides a serial output of 6 channels of audio data with sample rates up to 216 kHz within a single data stream. It further reduces layout complexity and relieves input/output constraints in digital signal processors.The CS5366 is available in a 48-pin LQFP package in both Commercial (-40°C to 85°C) and Automotive grades (-40°C to +105°C). The CDB5366 Customer Demonstration board is also available for device evaluation and implementation suggestions. Please see “Ordering Information” on page 41 for complete ordering information.The CS5366 is ideal for high-end and pro-audio systems requiring unrivaled sound quality, transparent conversion, wide dynamic range and negligible distortion, such as A/V receivers, digital mixing consoles, multi-channel record-ers, outboard converters, digital effect processors, and automotive audio systems.TABLE OF CONTENTS1. PIN DESCRIPTION (6)2. TYPICAL CONNECTION DIAGRAM (9)3. CHARACTERISTICS AND SPECIFICATIONS (10)RECOMMENDED OPERATING CONDITIONS (10)ABSOLUTE RATINGS (10)SYSTEM CLOCKING (10)DC POWER (11)LOGIC LEVELS (11)PSRR, VQ AND FILT+ CHARACTERISTICS (11)ANALOG CHARACTERISTICS (COMMERCIAL) (12)ANALOG CHARACTERISTICS (AUTOMOTIVE) (13)DIGITAL FILTER CHARACTERISTICS (14)OVERFLOW TIMEOUT (14)SERIAL AUDIO INTERFACE - I²S/LJ TIMING (15)SERIAL AUDIO INTERFACE - TDM TIMING (16)SWITCHING SPECIFICATIONS - CONTROL PORT - I²C TIMING (17)SWITCHING SPECIFICATIONS - CONTROL PORT - SPI TIMING (18)4. APPLICATIONS (19)4.1 Power (19)4.2 Control Port Mode and Stand-Alone Operation (19)4.2.1 Stand-Alone Mode (19)4.2.2 Control Port Mode (19)4.3 Master Clock Source (20)4.3.1 On-Chip Crystal Oscillator Driver (20)4.3.2 Externally Generated Master Clock (20)4.4 Master and Slave Operation (21)4.4.1 Synchronization of Multiple Devices (21)4.5 Serial Audio Interface (SAI) Format (22)4.5.1 I²S and LJ Format (22)4.5.2 TDM Format (23)4.5.3 Configuring Serial Audio Interface Format (23)4.6 Speed Modes (23)4.6.1 Sample Rate Ranges (23)4.6.2 Using M1 and M0 to Set Sampling Parameters (23)4.6.3 Master Mode Clock Dividers (24)4.6.4 Slave Mode Audio Clocking With Auto-Detect (24)4.7 Master and Slave Clock Frequencies (25)4.8 Reset (27)4.8.1 Power-Down Mode (27)4.9 Overflow Detection (27)4.9.1 Overflow in Stand-Alone Mode (27)4.9.2 Overflow in Control Port Mode (27)4.10 Analog Connections (28)4.11 Optimizing Performance in TDM Mode (29)4.12 DC Offset Control (29)4.13 Control Port Operation (30)4.13.1 SPI Mode (30)4.13.2 I²C Mode (31)5. REGISTER MAP (32)5.1 Register Quick Reference (32)5.2 00h (REVI) Chip ID Code & Revision Register (32)5.3 01h (GCTL) Global Mode Control Register (32)5.4 02h (OVFL) Overflow Status Register (33)5.5 03h (OVFM) Overflow Mask Register (33)5.6 04h (HPF) High-Pass Filter Register (34)5.7 05h Reserved (34)5.8 06h (PDN) Power Down Register (34)5.9 07h Reserved (34)5.10 08h (MUTE) Mute Control Register (34)5.11 09h Reserved (35)5.12 0Ah (SDEN) SDOUT Enable Control Register (35)6. FILTER PLOTS (36)7. PARAMETER DEFINITIONS (39)8. PACKAGE DIMENSIONS (40)THERMAL CHARACTERISTICS (40)9. ORDERING INFORMATION (41)10. REVISION HISTORY (41)LIST OF FIGURESFigure 1. CS5368 Pinout (6)Figure 2. Typical Connection Diagram (9)Figure 3. I²S/LJ Timing (15)Figure 4. TDM Timing (16)Figure 5. I²C Timing (17)Figure 6. SPI Timing (18)Figure 7. Crystal Oscillator Topology (20)Figure 8. Master/Slave Clock Flow (21)Figure 9. Master and Slave Clocking for a Multi-Channel Application (21)Figure 10. I²S Format (22)Figure 11. LJ Format (22)Figure 12. TDM Format (23)Figure 13. Master Mode Clock Dividers (24)Figure 14. Slave Mode Auto-Detect Speed (24)Figure 15. Recommended Analog Input Buffer (28)Figure 16. SPI Format (30)Figure 17. I²C Write Format (31)Figure 18. I²C Read Format (31)Figure 19. SSM Passband (36)Figure 20. DSM Passband (36)Figure 21. QSM Passband (36)Figure 22. SSM Stopband (37)Figure 23. DSM Stopband (37)Figure 24. QSM Stopband (37)Figure 25. SSM -1 dB Cutoff (38)Figure 26. DSM -1 dB Cutoff (38)Figure 27. QSM -1 dB Cutoff (38)LIST OF TABLESTable 1. Power Supply Pin Definitions (19)Table 2. DIF1 and DIF0 Pin Settings (23)Table 3. M1 and M0 Settings (23)Table 4. Frequencies for 48 kHz Sample Rate using LJ/I²S (25)Table 5. Frequencies for 96 kHz Sample Rate using LJ/I²S (25)Table 6. Frequencies for 192 kHz Sample Rate using LJ/I²S (25)Table 7. Frequencies for 48 kHz Sample Rate using TDM (25)Table 8. Frequencies for 48 kHz Sample Rate using TDM (25)Table 9. Frequencies for 96 kHz Sample Rate using TDM (26)Table 10. Frequencies for 96 kHz Sample Rate using TDM (26)Table 11. Frequencies for 192 kHz Sample Rate using TDM (26)Table 12. Frequencies for 192 kHz Sample Rate using TDM (26)1.PIN DESCRIPTION ArrayFigure 1. CS5366 PinoutPin Name Pin #Pin DescriptionAIN2+, AIN2-AIN4+, AIN4-AIN3+, AIN3-AIN6+, AIN6-AIN5+, AIN5-AIN1+, AIN1-1,211,1213,1443,4445,4647,48Differential Analog (Inputs) - Audio signals are presented differently to the delta sigma modula-tors via the AIN+/- pins.GND3,810,1516,1718,1929,32Ground (Input) - Ground reference. Must be connected to analog ground.VA4,9Analog Power (Input)- Positive power supply for the analog sectionREF_GND5Reference Ground (Input) - For the internal sampling circuits. Must be connected to analog ground.FILT+6Positive Voltage Reference (Output) - Reference voltage for internal sampling circuits. VQ7Quiescent Voltage (Output) - Filter connection for the internal quiescent reference voltage.VX20Crystal Oscillator Power (Input) - Also powers control logic to enable or disable oscillator cir-cuits.XTI XTO 2122Crystal Oscillator Connections (Input/Output) - I/O pins for an external crystal which may be used to generate MCLK.MCLK23System Master Clock (Input/Output) - When a crystal is used, this pin acts as a buffered MCLK Source (Output). When the oscillator function is not used, this pin acts as an input for the system master clock. In this case, the XTI and XTO pins must be tied low.LRCK/FS24Serial Audio Channel Clock (Input/Output)In I²S mode Serial Audio Channel Select. When low, the odd channels are selected.In LJ mode Serial Audio Channel Select. When high, the odd channels are selected.In TDM Mode a frame sync signal. When high, it marks the beginning of a new frame of serial audio samples. In Slave Mode, this pin acts as an input pin.SCLK25Main timing clock for the Serial Audio Interface (Input/Output) - During Master Mode, this pin acts as an output, and during Slave Mode it acts as an input pin.TSTO26Test Out (Output) - Must be left unconnected.SDOUT227Serial Audio Data (Output) - Channels 3,4VLS28Serial Audio Interface Power - Positive power for the serial audio interface.SDOUT1/TDM30Serial Audio Data (Output) - Channels 1,2, TDM.SDOUT3/TDM31Serial Audio Data (Output) - Channels 5,6, TDM is complementary TDM data.VD33Digital Power (Input) - Positive power supply for the digital section.VLC35Control Port Interface Power - Positive power for the control port interface.OVFL36Overflow (Output, open drain) - Detects an overflow condition on both left and right channels.RST41Reset (Input) - The device enters a low power mode when low.Stand-Alone ModeCLKMODE34CLKMODE(Input) - Setting this pin HIGH places a divide-by-1.5 circuit in the MCLK path to the core device circuitry.DIF1 DIF03738DIF1, DIF0 (Input) - Sets the serial audio interface format.M1 M03940Mode Selection (Input) - Determines the operational mode of the device.MDIV42MCLK Divider (Input) - Setting this pin HIGH places a divide-by-2 circuit in the MCLK path to the core device circuitry.Control Port ModeCLKMODE34CLKMODE (Input) - This pin is ignored in Control Port Mode and the same functionality is obtained from the corresponding bit in the Global Control Register. Note: Should be connected to GND when using the part in Control Port Mode.AD1/CDIN37I²C Format, AD1 (Input) - Forms the device address input AD[1]. SPI Format, CDIN (Input) - Becomes the input data pin.AD0/CS38I²C Format, AD0 (Input) - Forms the device address input AD[0]. SPI Format, CS (Input) - Acts as the active low chip select input.SCL/CCLK39I²C Format, SCL (Input) - Serial clock for the serial control port. An external pull-up resistor is required for I²C control port operation.SPI Format, CCLK (Input) - Serial clock for the serial control port.SDA/CDOUT40I²C Format SDA (Input/Output) - Acts as an input/output data pin. An external pull-up resistor is required for I²C control port operation.SPI Format CDOUT (Output) - Acts as an output only data pin.MDIV42MCLK Divider (Input) - This pin is ignored in Control Port Mode and the same function-ality is obtained from the corresponding bit in the Global Control Register.Note: Should be connected to GND when using the part in Control Port Mode.2.TYPICAL CONNECTION DIAGRAM Array Figure 2. Typical Connection DiagramFor analog buffer configurations, refer to Cirrus Application Note AN241. Also, a low-cost single-ended-to-differen-tial solution is provided on the Customer Evaluation Board.3.CHARACTERISTICS AND SPECIFICATIONS RECOMMENDED OPERATING CONDITIONSGND = 0 V, all voltages with respect to 0 V.1.TDM Quad-Speed Mode specified to operate correctly at VLS ≥ 3.14 V.ABSOLUTE RATINGSOperation beyond these limits may result in permanent damage to the device. Normal operation is not guaranteed at these extremes. Transient currents up to ±100 mA on the analog input pins will not cause SCR latch-up.SYSTEM CLOCKINGParameterSymbol MinTypMax UnitDC Power Supplies:Positive Analog Positive Crystal Positive Digital Positive Serial Logic Positive Control LogicVA VX VD VLS VLC 4.754.753.141.7111.71 5.05.03.33.33.3 5.25VAmbient Operating Temperature(-CQZ) (-DQZ)T AC T AA-40-40--85105°CParameterSymbolMin Typ Max UnitsDC Power Supplies:Positive Analog Positive Crystal Positive Digital Positive Serial Logic Positive Control LogicVA VX VD VLS VLC -0.3-+6.0VInput Current I in -10-+10mA Analog Input Voltage V IN -0.3VA+0.3V Digital Input VoltageV IND VL+0.3Ambient Operating Temperature (Power Applied)T A -50+125°CStorage TemperatureT stg-65+150ParameterSymbolMinTyp MaxUnitInput Master Clock Frequency MCLK 0.51255.05MHz Input Master Clock Duty Cyclet clkhl4060%分销商库存信息:CIRRUS-LOGICCS5366-CQZ CS5366-DQZ CS5366-CQZR CS5366-DQZR。

英文作文配音合拍怎么写

英文作文配音合拍怎么写

英文作文配音合拍怎么写英文回答:The concept of synchronization in lip syncing requires a precise alignment between the audio and visual components of a performance. This alignment involves matching the movements of the performer's mouth with the corresponding sounds produced by the audio track. Achieving proper lip sync involves several techniques and considerations:1. Audio Monitoring: Performers rely on in-ear monitors to hear the audio track clearly and accurately. This allows them to stay in sync with the timing and rhythm of the music or dialogue.2. Visual Cues: Visual cues, such as visual metronomes or timing marks, can provide additional guidance to performers. These cues help them visually track the audio and adjust their lip movements accordingly.3. Practice and Rehearsal: Extensive practice and rehearsal are essential for achieving seamless lip sync. Performers repeatedly go through the performance,practicing their mouth movements and refining their timing.4. Skill and Experience: Lip syncing requires a high level of skill and experience. Performers must have a natural ability to mimic speech patterns, control their facial muscles, and maintain focus throughout the performance.5. Technical Support: The technical setup is also crucial. High-quality audio equipment, including microphones and sound systems, ensures clear and consistent audio transmission.中文回答:如何进行英语配音合拍?在配音合拍中,同步性要求表演的音频和视觉元素之间精确对齐。

视频监控系统基本术语

视频监控系统基本术语

视频监控系统基本术语(1)视频video基于目前的电视模式(PAL 彩色制式,CCIR 黑白制式625 行,2:1 隔行扫描),所需的大约为6 MHz 或更高带宽的基带信号。

(2)视频探测video detecting采纳光电成像技术(从近红外到可见光谱范围内)对目标进行感知并生成视频图像信号的一种探测手段。

(3)视频监控video monitoring利用视频探测手段对目标进行监视、掌握和信息记录。

(4)视频传输video transmitting利用有线或无线传输介质,直接或通过调制解调等手段,将视频图像信号从一处传到另一处,从一台设备传到另一台设备。

本系统中通常包括视频图像信号从前端摄像机到视频主机设备,从视频主机到显示终端,从视频主机到分控,从视频光放射机到视频光接收机等。

(5)视频主机video controller/switcher通常指视频掌握主机,它是视频系统操作掌握的核心设备,通常可以完成对图像的切换、云台和镜头的掌握等。

(6)报警图像复核video check to alarm当报警大事发生时,视频监控系统能够自动实时调用与报警区域相关的图像,以便对现场状态进行观看复核。

(7)报警联动action with alarm报警大事发生时,引发报警设备以外的其他设备进行动作(如报警图像复核、照明掌握等)。

(8)视频音频同步synchronization of video and audio指对同一现场传来的视频、音频信号的同步切换。

(9)环境照度environmental illumination反映目标所处环境明暗的物理量,数值上等于垂直通过单位面积的光通量。

参见附录A。

(10)图像质量picture quality指能够为观看者辨别的光学图像质量,它通常包括像素数量、辨别率和信噪比,但主要表现为信噪比。

参见附录A。

(11)图像辨别率picture resolution指在显示平面水平或垂直扫描方向上,在肯定长度上能够辨别的最多的目标图像的电视线数。

音乐英语速查

音乐英语速查

英:AD CONVERTER 中:模拟数字转换器英:AC [Alternating Current] 中:交流电英:ACTIVE 中:有源英:ACTIVE SENSING 中:活动检测英:ADDITIVE SYNTHESIS 中:加法合成英:ADSR [Attack Decay Sustain Release] 中:ADSR 英:AFL [After Fade listen] 中:推子之后监听英:AFTERTOUCH 中:触后英:ALGORITHM 中:算法英:ALIASING 中:混淆英:AMBIENCE 中:氛围英:AMP [Ampere] 中:安培英:AMPLIFIER 中:扩大器、放大器英:AMPLITUDE 中:幅度英:ANALOGUE 中:模拟英:ANALOGUE SYNTHESIS 中:模拟合成英:ANTI-ALIASING FILTER 中:反混淆滤波器英:APPLICATION 中:应用英:ARPEGGIATOR 中:琶音器英:ASCII 中:美国标准信息交换代码英:A TTACK 中:上冲、起音英:A TTENUATE 中:衰减英:AU [Audio Units] 中:AU效果器虚拟乐器英:AUDIO FREQUENCY 中:音频英:AUTOLOCATOR 中:暂无英:AUX 中:辅助英:AUX RETURN 中:辅助返回英:AUX SEND 中:辅助发送英:AZIMUTH 中:方位角英:BACKUP 中:备份英:BALANCE 中:平衡英:BALANCED WIRING 中:平衡配线英:BANDPASS 中:带通英:BANDWIDTH 中:带宽英:BETA VERSION 中:测试版英:BIAS 中:偏磁英:BINARY 中:二进制英:BIOS 中:基本输入输出系统英:BIT 中:比特英:BOOSTCUT CONTROL 中:提升削减控制英:BOUNCING 中:并轨英:BPF [BAND PASS FILTER] 中:带通滤波器英:BPM 中:每分钟拍子数英:BREATH CONTROLLER 中:呼吸控制器英:BUFFER 中:缓冲器英:BUFFER MEMORY 中:缓冲内存英:BUG 中:故障英:BUS 中:总线英:BYTE 中:字节英:CAPACITANCE 中:电容英:CAPACITOR 中:电容器英:CAPACITOR MICROPHONE 中:电容麦克风英:CARDIOID 中:心形英:CD-R 中:CD-R英:CD-R BURNER 中:CD刻录机英:CHANNEL 中:通道英:CHASE 中:跟踪英:CHIP 中:芯片英:CHORD 中:和弦英:CHORUS 中:合唱英:CHROMATIC 中:半音阶英:CLICK TRACK 中:节拍音轨英:CLIPPING 中:剪切英:CLONE 中:克隆英:COMMON MODE REJECTION 中:共模抑制英:COMPANDER 中:压缩扩展器英:COMPRESSOR 中:压缩器英:COMPUTER 中:计算机英:CONDUCTOR 中:导体英:CONSOLE 中:控制台英:CONTACT ENHANCER 中:接触增强剂英:CONTINUOUS CONTROLLER 中:连续控制器英:COPY PROTECTION 中:复制保护英:CRASH 中:死机英:CUT AND PASTE EDITING 中:剪贴编辑英:CUTOFF FREQUENCY 中:截止频率英:CV [Controlled V oltage] 中:控制电压英:CYCLE 中:周期英:DAISY CHAIN 中:链接英:DAMPING 中:阻尼英:DAT [Digital Audio Tape] 中:数字音频磁带录音机英:DA TA 中:数据英:DA TA COMPRESSION 中:数据压缩英:Db [deciBel] 中:分贝英:dBOctave 中:分贝八度英:dBm 中:dBm英:dBv 中:dBv英:dBV 中:dBV英:dbx 中:dbx英:DC [Direct current] 中:直流电英:DCC 中:DCC英:DCO [Digitally Controlled Oscillator] 中:数控振荡器英:DDL [Digital Delay Line] 中:DDL英:DECAY 中:衰退、衰减英:DEFRAGMENT 中:整理碎片英:DEOXIDISING COMPOUND 中:脱氧化合物英:DETENT 中:定位点英:DI [Direct Inject] 中:直接注入英:DI BOX 中:DI盒英:DIGITAL 中:数字的英:DIGITAL DELAY 中:数字延迟英:DIGITAL REVERB 中:数字混响英:DIN CONNECTOR 中:DIN(德国工业标准)接插连接英:DIRECT COUPLING 中:直接耦合英:DISC 中:对塑胶唱片、CD唱片和MiniDiscs的统称英:DISK [Diskette] 中:电脑软盘、硬盘和可移动磁盘(光盘)等英:DITHER 中:抖动英:DMA [Direct Memory Access] 中:存储器直接访问英:DOLBY 中:杜比英:DOS [Disk Operating System] 中:磁盘操作系统英:DRIVER 中:驱动、驱动器英:DRUM PAD 中:鼓垫英:DRY 中:干声英:DSP [Digital Signal Processor] 中:数字信号处理器英:DUBBING 中:配音英:DUCKING 中:闪避英:DUMP 中:倾倒英:DX [DirectX] 中:DX效果器英:EARL Y REFLECTIONS 中:早期反射英:EFFECT 中:效果英:EFFECTS LOOP 中:效果环路英:EFFECTS RETURN 中:效果返回英:ELECTRET MICROPHONE 中:驻极体麦克凤英:ENCODEDECODE 中:编码解码英:ENHANCER 中:增强器英:ENVELOPE 中:包络英:ENVELOPE GENERA TOR 中:包络发生器英:Enable Preroll and Postroll Preview 中:允许提前和滞后试听英:EQUALISER 中:均衡器英:ERASE 中:抹去英:EVENT 中:事件英:EXCITER 中:激励器英:EXPANDER MODULE 中:扩展模块英:FADER 中:推子英:FERRIC 中:铁的英:FET [Field Effect Transistor] 中:场效应晶体管英:FFT [Fast Fourier Transform Algorithm] 中:快速傅立叶变换算法英:FIGURE-OF-EIGHT 中:8字型英:FILE 中:用数字形式存储的一组数据英:FILTER 中:滤波器英:FLANGING 中:凸缘英:FLOPPY DISK 中:软盘英:FLUTTER ECHO 中:飘动回声英:FOLDBACK 中:折回英:FORMANT 中:共振峰英:FORMA T 中:格式化英:FRAGMENTA TION 中:碎片英:FREQUENCY 中:频率英:FREQUENCY RESPONSE 中:频率响应英:FSK [Frequency Shift Keying] 中:频移键控英:FUNDAMENTAL 中:基频英:FX [Effects] 中:效果的简称英:FX Parameter Envelopes 中:效果参数包络英:GAIN 中:增益英:GA TE 中:门、门限、噪声门英:GLITCH 中:小故障英:GM [GENERAL MIDI] 中:GM英:GM RESET 中:GM复位英:GRAPHIC EQUALISER 中:图示均衡器英:GROUND 中:地英:GROUND LOOP 中:接地回路英:GROUP 中:编组英:GS 中:GS英:HARD DISK 中:硬盘英:HARMONIC 中:谐波、泛音英:HARMONIC DISTORTION 中:谐波失真英:HEAD 中:磁头英:HEADROOM 中:动态余量英:HISS 中:“咝”声英:HPF [HIGH PASS FILTER] 中:高通滤波器英:HUM 中:“嗡”声英:Hz [Hertz] 中:赫兹英:IO [InputOutput] 中:输入输出英:IC [Integrated Circuit] 中:集成电路英:IMPEDANCE 中:阻抗英:INITIALISE 中:初始化英:INSERT POINT 中:插入点英:INSULATOR 中:绝缘体英:INTERFACE 中:接口英:INTERMITTENT 中:间歇英:INTERMODULATION DISTORTION 中:互调失真英:IPS [Inches Per Second] 中:英寸每秒英:IRQ [Interrupt Request] 中:中断请求英:ISOPROPYL ALCOHOL 中:异丙基酒精英:JACK 中:插座英:JARGON 中:行话英:k [Kilo] 中:1000的简写英:LCD [Liquid Crystal Display] 中:液晶显示器英:LED [Light Emitting Diode] 中:发光二极管英:LFO [Low Frequency Oscillator] 中:低频振荡器英:LIMITER 中:限制器英:LINE LEVEL 中:线路电平英:LINEAR 中:线性英:LOAD 中:负载英:LOCAL ONOFF 中:本地开关英:LOGIC 中:逻辑电路英:LOOP 中:循环英:LPF [LOW PASS FILTER] 中:低通滤波器英:LSB [Least Significant Byte] 中:最低位英:Ma 中:毫安英:MACHINE HEAD 中:吉他调弦机械英:Mb [Megabit] 中:兆比特英:MB [MegaByte] 中:兆字节英:MDM [Modular Digital Multitrack] 中:模块数字多轨机英:MEG [Mega] 中:兆英:MEMORY 中:记忆英:MENU 中:菜单英:MIC LEVEL 中:麦克风电平英:MICROPROCESSOR 中:微处理器英:MIDI [Musical Instrument Digital Interface] 中:音乐设备数字接口英:MIDI ANAL YSER 中:MIDI分析器英:MIDI BANK CHANGE 中:MIDI音色库变换英:MIDI CONTROL CHANGE 中:MIDI控制变换英:MIDI CONTROLLER 中:MIDI控制器英:MIDI IMPLEMENTATION CHART 中:MIDI执行表英:MIDI IN 中:MIDI输入英:MIDI MERGE 中:MIDI合并英:MIDI MODE 中:MIDI模式英:MIDI MODULE 中:MIDI模块、音源英:MIDI NOTE NUMBER 中:MIDI音符编号英:MIDI NOTE OFF 中:MIDI音符关英:MIDI NOTE ON 中:MIDI音符开英:MIDI OUT 中:MIDI输出英:MIDI PORT 中:MIDI端口英:MIDI PROGRAM CHANGE 中:MIDI程序变换英:MIDI SPLITTER 中:MIDI分割器英:MIDI SYNC 中:MIDI同步英:MIDI THRU 中:MIDI通过英:MIDI THRU BOX 中:MIDI通过器英:MIXER 中:调音台英:MONITOR 中:监听英:MONOPHONIC 中:单音英:MOTHERBOARD 中:主板英:MTC [MIDI Time Code] 中:MIDI时间码英:MULTI-SAMPLE 中:多重采样英:MULTI-TIMBRAL 中:多音色英:MULTITIMBRAL MODULE 中:多音色模块英:MULTITRACK 中:多轨机英:NEAR FIELD 中:近场英:NOISE REDUCTION 中:降噪英:NOISE SHAPING 中:噪声成型英:NON-LINEAR RECORDING 中:非线性录音英:NORMALISE、Normalize 中:正常化、标准化英:NRPN [NON REGISTERED PARAMETER NUMBER] 中:非注册参数号英:NUT 中:弦枕英:NYQUIST THEOREM 中:奈奎斯特定理英:OCTA VE 中:八度英:OFF-LINE 中:离线英:OHM 中:欧姆英:OMNI 中:全部英:OPEN CIRCUIT 中:开路英:OPEN REEL 中:开盘英:OPTO ELECTRONIC DEVICE 中:光学电子设备英:OS [OPERATING SYSTEM] 中:操作系统英:OSCILLATOR 中:振荡器英:OVERDUB 中:重叠、配音英:OVERLOAD 中:超载英:PAD 中:减少信号电平的阻抗电路英:PAN POT 中:声像电位器英:Pan Envelopes 中:声像(声相)包络英:PARALLEL 中:并联英:PARAMETER 中:参数英:PARAMETRIC equalizer 中:参量均衡器英:PASSIVE 中:无源英:PATCH 中:程序英:PATCH BAY 中:配线板英:PATCH CORD 中:配线英:PEAK 中:峰值英:PFL [Pre Fade Listen] 中:推子前监听英:PHANTOM POWER 中:幻像电源英:PHASE 中:相位英:PHASER 中:法兹器、移相器英:PHONO PLUG 中:唱机插头、莲花头英:PICKUP 中:拾音器英:PITCH 中:音高、音频频率英:PITCH BEND 中:弯音英:PITCH SHIFTER 中:音高移动英:POL Y MODE 中:复音模式英:POL YPHONY 中:复音英:PORT 中:端口英:PORTAMENTO 中:滑音英:POST PRODUCTION 中:后期制作英:POST-FADE 中:推子后英:Postroll 中:释放量:指定在播放或录音时在终点之后多少时间内停止工作(即滞后终止工作)英:POWER SUPPL Y 中:电源英:POW-r 中:心理声学字长减少优化英:PPM [Peak Programme Meter] 中:峰值的电平表英:PPQN [Pulsed Per Quarter Note] 中:PPQN英:PQ CODING 中:暂无英:PRE-EMPHASIS 中:预加重英:PRE-FADE 中:暂无英:PRESET 中:预置英:PRESSURE 中:压力、触后英:Preroll 中:提前量:指定在播放或录音时在起点之前多少时间内开始工作(即提前工作)英:PRINT THROUGH 中:透印英:PROCESSOR 中:处理器英:PROGRAM CHANGE 中:程序变换英:PULSE WA VE 中:脉冲波英:PULSE WIDTH MODULATION 中:脉冲宽度调制英:PUNCH IN 中:穿入英:Q 中:品质因数英:QUANTIZE 中:量化英:E-PROM [Erasable Programmable Read Only Memory] 中:E-PROM英:RAM [Random Access Memory] 中:RAM英:RCA [Radio Corporation America] 中:美国无线电公司英:R-DAT 中:R-DAT英:REAL TIME 中:实时英:RELEASE 中:释放、释音英:RESISTANCE 中:电阻英:RESOLUTION 中:分解度英:RESONANCE 中:共鸣、谐振英:REVERB 中:混响英:RF [Radio Frequency] 中:无线电频率、射频英:RF Interference 中:射频干扰英:RIBBON MICROPHONE 中:带状麦克风英:RING MODULATOR 中:环形调制器英:RMS [Root Mean Square] 中:均方根值英:ROLL-OFF 中:滚降英:ROM [Read Only Memory] 中:ROM英:SN [SIGNAL-TO-NOISE RA TIO] 中:信噪比英:SPDIF [SonyPhilips Digital InterFace] 中:SPDIF英:SAFETY COPY 中:安全拷贝英:SAMPLE 中:采样、样本英:SAMPLE AND HOLD 中:采样和保持英:SAMPLE RATE 中:采样率英:SAWTOOTH W A VE 中:锯齿波英:SCSI [Small Computer Systems Interface] 中:小型机系统接口英:SEQUENCER 中:音序器英:SESSION TAPE 中:原始录音磁带英:SHORT CIRCUIT 中:短路英:SIBILANCE 中:高频哨声、齿音英:SIDE CHAIN 中:旁链英:SIGNAL 中:信号英:SIGNAL CHAIN 中:信号链英:SINE WA VE 中:正弦波英:SINGLE ENDED NOISE REDUCTION 中:信号末端噪声降低英:SLA VE 中:从属的英:SMPTE 中:SMPTE英:SOUND ON SOUND 中:声上声英:SPL [Sound Pressure Level] 中:声压电平英:SPP [Song Position Pointer] 中:乐曲位置指针英:SQUARE W A VE 中:方波英:STANDARD MIDI FILE 中:标准MIDI文件英:STEP TIME 中:步长英:STEREO 中:立体声英:STRIPE 中:条纹英:SUB BASS 中:超低音英:SUBCODE 中:暂无英:SUBTRACTIVE SYNTHESIS 中:减法合成英:SURGE 中:浪涌英:SUSTAIN 中:保持英:SWEET SPOT 中:最佳听音点英:SWITCHING POWER SUPPL Y 中:开关电源英:SYNC [synchronization] 中:同步英:Synth [SYNTHESIZER] 中:合成器英:TAPE HEAD 中:录放磁头英:TEMPO 中:速度英:Tempo Envelopes 中:速度包络英:TEST TONE 中:测试音英:THD [Total Harmonic Distortion] 中:总谐波失真英:THRU 中:通过英:TIMBRE 中:音色英:TOSLINK 中:TOSLINK英:TRACK 中:音轨英:TRACKING 中:跟踪英:TRANSDUCER 中:变换器英:TRANSPARENCY 中:透明英:TRANSPOSE 中:移调英:TREMOLO 中:振音英:TRIANGLE WA VE 中:三角波英:TRS JACK [Tip Ring Sleeve JACK] 中:大三芯英:TRUSS ROD 中:暂无英:UNBALANCED 中:不平衡英:UNISON 中:齐奏英:USB [Universal Serial Buss] 中:USB英:V ALVE、TUBE 中:电子管、真空管英:VELOCITY 中:力度英:VIBRATO 中:颤音英:VOCODER 中:声码器英:VOICE 中:复音英:V olume Envelopes 中:音量包络英:VST [Virtual Studio Technology] 中:VST效果器英:VSTi [Virtual Studio Technology Instruments] 中:VSTi虚拟乐器英:VU Meter [Volume Unit Meter] 中:VU表英:W AH PEDAL 中:哇音踏板英:W ARMTH 中:温暖英:wet/dry mix envelopes 中:干湿混响包络、混音干湿包络英:W ATT 中:瓦特英:W A VEFORM 中:波形英:WHITE NOISE 中:白噪声英:WORD CLOCK 中:字时钟英:WRITE 中:写入英:XG 中:XG英:XLR 中:卡农头英:Y-Lead 中:Y型接线英:ZENITH 中:磁头排列参数英:ZERO CROSSING POINT 中:零交叉英:ZIPPER NOISE 中:暂无====================================================================== ======================音乐类型专有名词Background 背景樂Dance 舞會Dinner 晚宴Drunken Brawl 喧鬧宴會Party 聚會Rave 銳舞Romantic 浪漫Seasonal 季節Comatose 昏沉Mellow 柔美Morose 郁悶Tranquil 嫻靜Upbeat 歡快Wild 瘋狂Fast 快Moderate 普通Pretty Fast 相當快Pretty Slow 相當慢Slow 慢Excellent 非常好Very Good 很好Good 好Fair 常規Poor 粗劣A Cappella 無伴奏合唱曲Acid 酸性Acid Jazz 酸性爵士Acid Punk 酸性朋克Acoustic 聲音學Alternative 另類Alternative Rock 另類搖滾Ambient 氛圍音樂Anime 動漫歌曲Avantgarde 先鋒音樂Bass 貝斯Beat 打擊樂Bebob BebobBig Band Big Band Black Metal 黑色金屬Bluegrass 藍草音樂Blues 藍調Booty Bass 亢奮貝斯BritPop 英式吉他流行樂Cabaret 酒館音樂Celtic 塞爾特Chamber Music 室內樂Chanson 餐館歌舞助興Chorus 合唱Christian Gangsta Rap 基督教黑幫說唱Christian Rap 基督教說唱Christian Rock 基督教搖滾Classic Rock 古典搖滾Classical 古典音樂Club 俱樂部Club-House 俱樂部室内乐Comedy 喜劇Contemporary Christian 當代基督教音樂Country 鄉村音樂Crossover 跨界音樂Cult 异教狂熱Dance 舞曲Dance Hall 舞廳Darkwave 黑潮音樂Death Metal 死亡金屬Disco 迪斯高Dream 夢幻Drum & Bass 鼓和貝司Drum Solo 鼓獨奏Duet 二重奏Easy Listening 輕音樂Electronic 電子Ethnic 世界音樂Euro-House 歐洲室内乐Euro-Techno 歐洲數字樂Eurodance 歐洲舞曲Fast Fusion 快速融合Folk 民謠Folklore 民俗音樂Freestyle 自由風格Funk 瘋克Fusion 融合Game 游戲Gangsta 黑幫Goa Goa Gospel 福音音樂Gothic 哥特式Gothic Rock 哥德搖滾Grunge 垃圾搖滾Hard Rock 硬式搖滾Hardcore 硬核Heavy Metal 重金屬Hip-Hop Hip-Hop House 室内乐Humour 幽默Indie 獨立流行Industrial 工業Instrumental 樂器Instrumental Pop 器樂流行Instrumental Rock 器樂搖滾Jazz 爵士樂Jazz+Funk 爵士+瘋克Jpop 流行爵士Jungle 叢林Latin 拉丁Lo-Fi 低保真Meditative 冥想音樂Merengue 美倫格舞曲Metal 金屬Musical 音樂劇National Folk 國家民謠Native American 美國原生音樂Negerpunk 黑人龐克New Age 新世紀New Wave 新浪潮Noise 噪音Oldies 老歌Opera 歌劇Other 其他Polka 波爾卡Polsk Punk 波蘭龐克Pop-Folk 流行民謠Pop/Funk 搖滾/芬客Porn Groove 情色音樂Power Ballad 強力情歌Pranks PranksPrimus Primus Progressive Rock 前衛搖滾Psychadelic 迷幻音樂Psychedelic Rock 迷幻搖滾Punk 龐克Punk Rock 龐克搖滾R&B 節奏布魯斯Rap 說唱Rave 銳舞Reggae 雷鬼Retro 怀舊Revival 复興Rhytmic Soul 節奏靈魂樂Rock 搖滾(Rock) Rock & Roll 搖滾(Rock&Roll) Salsa SalsaSamba 桑巴Satire Satire Showtunes Show tunesSka 斯卡Slow Jam Slow JamSlow Rock 慢搖滾Sonata 奏鳴曲Soul 靈魂樂Sound Clip 音效素材Soundtrack 原聲碟Southern Rock 南方搖滾Space 航天Speech 演說Swing 搖擺樂Symphonic Rock 交響搖滾Symphony 交響樂Synthpop 合成器流行樂Tango 探戈Techno 數字Techno-Industrial 數字工業Terror 恐怖Top 40 美國排行榜Trance 冥想Trash Metal 鞭撻金屬Tribal 部落音樂Trip-Hop 迷幻舞曲V ocal 人聲====================================================================== ======================调音台操作术语英汉对照GAIN:输入信号增益控制HIGH:高音电平控制MID-HIGH:中高音电平控制LOW:低音电平控制PAN:相位控制MON.SEND:分路监听信号控制EFX.SEND:分路效果信号控制LIMIT(LED):信号限幅指示灯LEFT.:左路信号电平控制RIGHT:右路信号电平控制MONITOR:监听系统MON.OUT:监听输出MASTER:总路电平控制EFX.MASTER:效果输出电平控制EFX.PAN:效果相位控制EFX.RET:效果返回电平控制EFX.MON:效果送监听系统电平控制DISPLAY:电平指示器ECHO:混响HIGH I IN:高阻输入LOW I IN:低阻输入OUT/IN:输出/输入转换插孔AUX.IN:辅助输入MASTER OUT:总路输出EFX.OUT:效果输出EFX.RETURN:效果返回输入LAMP:专用照明灯电源POWER:总电源开关BALANCE OUTPUT:平衡输出FUSE:保险丝PEL:预监听(试听)按键EFF:效果电平控制MAIN:主要的LEVEL:声道平衡控制HEAD PHONE:耳机插孔PHANTOM POWER:幻像电源开关SIGNAL PROCESSOR:信号处理器EQUALIZER:均衡器SUM:总输出编组开关LOW CUT:低频切除开关HIGH CUT:高频切除开关PHONO INPUT:唱机输入STEREO OUT:立体声输出ACTIVITY:动态指示器CUE:选听开关MONO OUT:单声道输出PROGRAM BALANCE:主输出声像控制MONITOR BALANCE:监听输出声像控制EQ IN(OUT):均衡器接入/退出按键FT SW:脚踏开关REV.CONTOUR:混响轮廓调节PAD:定值衰减,衰减器套曲Cycle一种由多乐章组合而成的大型器乐曲或声乐器组曲Suite由几个具有相对独立性的器乐曲组成的乐曲奏鸣曲Sonata指类似组曲的器乐合奏套曲.自海顿.莫扎特以后,其指由3-4个乐章组成的器乐独奏套曲(钢琴奏鸣曲)或独奏乐器与钢琴合奏的器乐曲(小提琴奏鸣曲)交响曲symphony大型管弦乐套曲,通常含四个乐章.其乐章结构与独奏的奏鸣曲相同协奏曲concerto由一件或多件独奏乐器与管弦乐团相互竞奏,并显示其个性及技巧的大型器乐套曲.分独奏协奏曲、大协奏曲、小协奏曲等交响诗symphonic poem单乐章的标题****响音乐音诗poeme单乐章管弦乐曲,与交响诗相类似序曲overture歌剧、清唱剧、舞剧、其他戏剧作品和声乐、器乐套曲的开始曲。

诺瓦科技WIFI-LED控制卡TB4规格书

诺瓦科技WIFI-LED控制卡TB4规格书
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AES-11-2003

AES-11-2003

AES11-2003 AES recommended practice fordigital audio engineering —Synchronization of digital audio equipmentin studio operationsPublished byAudio Engineering Society, Inc.Copyright © 2003 by the Audio Engineering SocietyAbstractThis standard provides a systematic approach to the synchronization of digital audio signals. Recom-mendations are made concerning the accuracy of sample clocks as embodied in the interface signal and the use of this format as a convenient synchronization reference where signals must be rendered cotimed for digital processing. Synchronism is defined, and limits are given which take account of relevant timing uncertainties encountered in an audio studio.An AES standard implies a consensus of those directly and materially affected by its scope and provisions and is intended as a guide to aid the manufacturer, the consumer, and the general public. The existence of an AES standard does not in any respect preclude anyone, whether or not he or she has approved the document, from manufacturing, marketing, purchasing, or using products, processes, or procedures not in agreement with the standard. Prior to approval, all parties were provided opportunities to comment or object to any provision. Attention is drawn to the possibility that some of the elements of this AES standard or information document may be the subject of patent rights. AES shall not be held responsible for identifying any or all such patents. Approval does not assume any liability to any patent owner, nor does it assume any obligation whatever to parties adopting the standards document. This document is subject to periodic review and users are cautioned to obtain the latest edition. Recipients of this document are invited to submit, with their comments, notification of any relevant patent rights of which they are aware and to provide supporting documentation.Contents Foreword (3)1 Scope (4)1.1 General (4)1.2 Area of application (4)2 Normative references (5)3 Definitions (5)4 Modes of operation (5)4.1 General (5)4.2 Synchronising methods (5)4.3 DARS distribution (6)4.4 External signals (6)4.5 Video referencing (6)5 Recommended practice for equipment synchronization (7)5.1 DARS requirements (7)5.2 Sample frequency tolerances in equipment (7)5.3 Equipment timing relationships (8)5.4 System practice (9)6 Clock specifications for audio sampling clocks (10)6.1 Timing precision (10)7 Date and time (10)Annex A, Timing relationships (11)Annex B, Word Clock (12)Annex C, Informative References (13)Foreword[This foreword is not a part of AES recommended practice for digital audio engineering — Synchronization of digital audio equipment in studio operations, AES11-1997.]Foreword to second revisionThis document is a revision of AES11-1991. It provides operating standards and guidance for users needing to synchronize digital audio signals. This is an essential requirement in studios for the handling of remote program sources. The development of a working practice for this aspect of system engineering follows from the standardization of sampling frequencies and the international agreement on the serial transmission format for the professional environment.A working group was established in 1984 by the Subcommittee on Digital Audio of the AES Standards Committee to consider the topic with the possibility of formulating a policy on behalf of the industry. An approach was made to some 60 manufacturers of equipment to seek their advice and comment. Meetings were attended by engineers able to represent views from the Society of Motion Picture and Television Engineers (SMPTE), the European Broadcast Union (EBU), and the International Electrotechnical Commission (IEC). The final conclusions endorse the AES3 and AES5 standards and seek to address, primarily, the principles to be applied in synchronizing operations, thus allowing for future developments affecting digital audio systems. Following adoption in 1991, considerable interest developed in the use of AES3 signals for audio associated with digital video applications. In 1993, the AES published a proposal in the Journal of the Audio Engineering Society, vol. 41, no. 5. In 1994-10, a joint meeting was held between the working group and the corresponding SMPTE group. Other meetings were held with representatives of SMPTE, IEC, and EBU. This revision is the result of the proposal and the subsequent meetings.The following individuals have contributed directly to the writing of this revision: R. Cabot, R. Caine, J. Dunn, L. Fielder, R. Finger, N. Gilchrist, A. Griffiths, P. Lidbetter, J. Nunn, and G. Roe.Paul LidbetterChair, AESSC SC-02-05 Working Group on Synchronization of the SC-02 Subcommittee on Digital Audio 1996-08Foreword to third revisionThis document revises AES11-1997. The revision was undertaken as project AES11-R by the AES Standards Committee, Working Group SC-02-05 on Synchronisation. Development in working practices in digital audio and networking have given rise to more complex hierarchical systems of synchronisation, and the growth of metadata also makes more demands on reference signals. These developments are ongoing, but provision is made to expedite implementation of these when required. An annex is added by popular request to describe Word Clock, even though it has been found not to be possible to standardise it. This work has been carried out by a Task Group led by R. Caine, chair of SC-02-05. Contributors included: S. Dimond, R. Foss, J. Grant, R. Harris, B. Klinkradt, S. Lyman, A. Mason, J. Nunn, M. Poimboeuf, S. Scott, Y. Sohma, M. Yonge.Robin CaineChair, AESSC SC-02-05 Working Group on Synchronization of the SC-02 Subcommittee on Digital Audio 2003-06NOTE In AES standards documents, sentences containing the verb "shall" are requirements forcompliance with the standard. Sentences containing the verb "should" are strong suggestions(recommendations). Sentences giving permission use the verb "may." Sentences expressing a possibilityuse the verb "can."AES recommended practice fordigital audio engineering — Synchronization of digital audio equipment in studiooperations1 Scope1.1 GeneralThis document provides a recommended practice for manufacturers and users of digital audio equipment aimed at promoting economical and efficient methods for synchronizing interconnected digital audio equipment.Synchronization of digital audio signals is a necessary function for the exchange of signals between equipment. The objective of synchronization is primarily to time align sample clocks within digital audio signal sources. The provisions address only essential aspects necessary for successful studio operation.The provisions make use of the two-channel digital audio interface standard for professional use, AES3. It is expected that the recommendations will be adopted for synchronizing all other digital audio interfaces.The document addresses two groups of parameters. The first concerns the performance requirements for the successful interchange of digital audio data between equipment (5). The second concerns the performance requirements for the regeneration of clocks used for analog-to-digital and digital-to-analog, conversion (6).1.2 Area of applicationItems of stand-alone digital audio equipment interconnected via analog inputs and outputs require no consideration in this document.The primary area of application is the digital interconnection of digital audio equipment wholly contained within the studio environment. There is a further application in which signal sources and destinations external to the studio environment interface with the equipment within the studio environment.1.2.1 Digital interconnections within the studio environmentDigital audio equipment within a self-contained area, such as a studio or studio center, exchanges digital signals with the timing from all items of equipment controlled.1.2.2 Digital interconnections involving sources and destinations outside the studio environmentDigital interconnections involve equipment, either local or remote, with timing not under the control of the studio or studio center.1.2.3 Digital audio associated with videoDigital audio equipment within a self-contained area exchanges audio signals between audio and video equipment, or both, in which the timing is derived from a master video reference.2 Normative referencesThe following standards contain provisions that, through reference in this text, constitute provisions of this document. At the time of publication, the editions indicated were valid. All standards are subject to revision, and parties to agreements based on this document are encouraged to investigate the possibility of applying the most recent editions of the indicated standards.AES3 AES recommended practice for digital audio engineering — serial transmission format for linearly represented digital audio data. Audio Engineering Society, New York, NY, US.AES5 AES recommended practice for professional digital audio applications employing pulse code modulation — Preferred Sampling Frequencies. Audio Engineering Society, New York, NY, US.3 DefinitionsFor the purposes of this document, the following definitions shall apply.3.1 synchronismCondition in which frame frequencies for two digital audio signals are identical (that is, both signals have the same number of frames over a defined period of time). Synchronism (as distinct from isochronism) further requires that the phase relationship between two signals shall be fixed.NOTE Provisions within this standard require that such signals be re-timed to meet this need.3.2 AES3 frameSequence of two subframes, each carrying audio sample data for each of two channels, and transmitted in one sample period.3.3 timing reference pointInitial transition of the X or Z preamble of the frame of a digital audio signal as specified in AES3.3.4 basic-rateSampling frequencies in the range 31 to 54 kHz3.5 double-rateSampling frequencies in the range 62 to 104 kHz3.6 quadruple-rateSampling frequencies in the range 124 to 208 kHz3.7 'DARS', or digital audio reference signalA reference signal conforming to AES114 Modes of operation4.1 GeneralEquipment should provide the ability to lock an internal sample-clock generator to a digital audio reference signal (DARS). It is advisable to provide a separate input socket reserved for the use of the DARS.4.2 Synchronising methodsEquipment should be synchronized by one of four methods:Note: in some circumstances, ‘word clock’ may be used in a manner similar to the DARS signal.Word clock is not part of this standard, but is described in Annex B.4.2.1DARS referencedEquipment is synchronised to a distributed DARS, which ensures that all input–output equipment sample clocks are locked to the same reference (this method is preferred for normal studio practice);It shall be possible to lock ‘double-rate’ and ‘quadruple-rate’ sampling devices to a ‘basic-rate’ DARS (see AES5).In situations where some 96kHz signals are carried in the mode described in AES3 as “single channel double sampling frequency mode” it is necessary that the synchronising reference frequency has a component at 48kHz or lower, in order that two channels comprising a stereo pair shall be correctly related. Annex A illustrates preferred phase relationships.Note: It is not possible to lock lower sampling frequencies to a DARS with predictable phase using multiples of the required frequency.4.2.2 Audio input referencedThe embedded sample-rate clock within a digital audio input signal, which may be program, is used to lock the input–output rate clock (this method may increase timing error between items of equipment in a cascaded implementation).4.2.3Video referencedA master video reference is used to derive a DARS, locking video and audio signals at the sample-rate level.4.2.4GPS referencedA GPS receiver is used to reference a DARS, providing frequency and phase (from one second pulses), and time-of-day sample address code in bytes 18 to 21 of channel status to support a time of day reference in locked equipment.4.3 DARS distributionThe DARS shall be distributed in compliance with AES3.4.4 External signals4.4.1 When connecting external signals to an otherwise synchronous digital audio studio or center, either 4.4.2 or 4.4.3 shall apply.4.4.2 Where the incoming signal is identical in sample frequency but is out of phase with the DARS, AES3 frame alignment shall be necessary.4.4.3 Where the incoming signal is not identical in sample frequency, sample-rate conversion shall be necessary.4.5 Video referencingIn the case of a combined video and audio environment, the source of the DARS shall be locked to the video source so that the mathematical relationships given in table 1 are obtained precisely.Table 1 — Audio–video synchronization.Sample ratekHzSamples per TV or film frame24-Hz 25-Hz PAL andSECAM 30-Hz 525 linemonochrome30/1.001-HzNTSC324000/312803200/316016/15 482000192016008008/5 44.13675/217641470147147/100 NOTE — NTSC is National Television Systems Committee. PAL is phase-alternation line. SECAM is sequential color with memory4.5.1 For video systems with an integer number of AES3 frames in one video frame, the AES3 audio can be locked synchronously to the video.4.5.2 For video systems with fractions of AES3 frames in one video frame, AES3 audio cannot be locked synchronously, unless an indicator is included in the video reference. Without such an indicator it is not possible for AES3 audio outputs from different video-locked equipment to meet the phasing requirements of 5.3.5 Recommended practice for equipment synchronization5.1 DARS requirements5.1.1 The DARS shall have the format and electrical configuration of the two-channel digital audio interface and use the same connector as given in AES3. However, the basic structure of the digital audio interface format, where only the preamble is active, is acceptable as a digital audio synchronizing signal.In varispeed applications, or otherwise when the sample frequency does not conform to AES5, 5.2 does not apply.5.1.2 A DARS may be categorized as either grade 1 or grade 2. See 5.2.5.1.2.1 A grade-1 DARS is a high-accuracy signal intended for synchronizing systematically a multiple-studio complex and may also be used for a stand-alone studio.5.1.2.2 A grade-2 DARS is the recognized accuracy signal intended for synchronizing within a single studio, where there are no technical or economic benefits from working to grade-1 standards.5.1.3 A DARS, which has the prime purpose of studio synchronization, shall be identified as to its intended use by byte 4, bits 0 and 1, of AES3 channel status:00 = default;01 = grade 1;10 = grade 2;11 = reserved for future use.5.1.4 A DARS shall be identified in channel status as 'not linear PCM' when it contains other data rendering it unusable as a normal audio signal. See AES3, channel status.5.1.5 Where a DARS is used to carry date and time information in the user channel, this shall be signaled in channel status using the bits specified in AES3 for the carriage of metadata in the user channel.5.1.6 Sampling frequencies distributed by a DARS should conform to AES5.5.1.7 A DARS generator should be capable of locking to a high precision or standard reference.5.2 Sample frequency tolerances in equipment5.2.1 Sample frequency tolerances in equipment are specified by the long-term frequency drift of internal oscillators when in free-running mode. This standard provides for two levels of equipment frequency tolerance, previously defined in 5.1 as grade 1 and grade 2.5.2.1.1 Grade 1A grade-1 reference signal shall maintain a long-term frequency accuracy within ± 1 part per million (ppm). Equipment designed to provide grade-1 reference signals shall only be required to lock to other grade-1 reference signals.NOTE — Even where the high accuracy specified in 5.2.1.1 has been implemented for individual equipment sample clocks, if these are free running, synchronism between independent equipment (or other similarly independent processes such as film or video) is not maintained.5.2.1.2 Grade 2The normal equipment free-running frequency tolerance shall be less than ± 10 ppm, as specified in AES5.NOTE — Frequency tolerances are necessarily a function of the environment in which the equipment is operated. Reference should therefore always be made to the manufacturer's recommended operating conditions.5.2.2 The minimum capture range of equipment oscillators designed to lock to external inputs should be as shown in 5.2.2.1 or 5.2.2.2.5.2.2.1 ± 2 ppm for grade-1 equipment;5.2.2.2 ± 50 ppm for grade-2 equipment and other apparatus of lower performance.5.3 Equipment timing relationships5.3.1 The timing-reference point is used to define the timing relationship between the DARS and digital audio input and output signals. An item of equipment is deemed to be synchronized when 5.3.1.1 and 5.3.1.2 are met in both static and dynamic modes.5.3.1.1 The difference between the timing-reference points of the digital audio synchronizing signal and all output signals, at the equipment connector points, shall be less than ± 5% (or ± 18 deg) of the AES3-frame period. See figure 2.5.3.1.2 Receivers shall be designed so that the number of samples of delay through a device remains constant and known while the difference between the timing-reference points of the DARS and all input signals is less than ± 25% (or ± 90°) of the AES3 frame period.NOTE — It is desirable that where a definable delay exceeding one AES3-frame period is introduced between the input and the output of equipment, the delay or range of delay should be documented in units of one frame.5.3.2 Where the input signal timing relationships are fixed but do not meet the conditions in 5.3.1, receivers shall accept randomly phased inputs and have sufficient hysteresis to avoid sample slips.NOTE Under these conditions, sample slips will occur at some specific phase and hysteresis should be sufficient to cover any jitter or drift in phase. Sufficient hysteresis is defined more fully in the receiver jitter tolerance specification in AES3.5.3.3 Table 2 specifies tolerances in 5.3.1.1 and 5.3.1.2 as absolute values for the sample frequencies defined in AES5.Table 2 — Synchronization of digital audio: limitsSynchronization WindowµsProfessional sampling frequencykHz 1/f s Permitted variation,Input (5.3.1.2)Permitted variation,Output (5.3.1.1)3231,25± 7,8± 1,6 44,122,68± 5,7± 1,1 4820,83± 5,2± 1,0 9610,41± 2,6± 0,55.3.4 In a system the DARS may be derived from a video reference such that the start of the X or Z preamble of the DARS shall be referenced to the half-amplitude point of the leading edge of the synchronization pulse of line 1 of the television signal on every video frame meeting the condition of 4.5.1 (see figure 1). For video frames meeting the condition of 4.5.2, this alignment will occur on every n th frame (n = 5 for NTSC) and will be that frame identified by any indicator included in the video reference. In this case the possibility of a ± 1 sample offset shall be accepted and care shall be taken to provide sufficient hysteresis to prevent random sample slips.Figure 1 — AES3 to video referenceNOTE: For 525/59,94 video systems the timing reference would be line 45.3.5 To aid practical implementations, there shall be a phase tolerance of ± 5% of the AES3 frame period (see figure 2) in addition to the ± 5% tolerance defined for digital audio synchronization at the system outputs in 5.3.1.1.5.4 System practiceGood engineering practice requires that timing differences between signal paths be minimized, to avoid timing errors accumulating with a risk of loss of synchronism.5.4.1 Timing toleranceThe timing tolerance permitted for synchronous signals under the definition given in 5.3.1.2 is less than ± 25% of the AES3-frame period. However, it is desirable that system synchronization be implemented to the closest limits possible so that subsequent timing offsets have minimum effect.5.4.2 Timing differences5.4.2.1 Delay effectsDelay effects consist ofa) instrumental delays in apparatus;b) residual errors in phase lock loops;c) cable delay in the transmission path.Variations in delay from these causes may result from changes in the configuration of the audio system.Figure 2 — Audio frame phase tolerancesNOTE: 360 degrees represents 100% or 1 AES3 frame5.4.2.2 Clock jitterJitter noise may be either random or in the form of modulation, which at frequencies less than sample rate will cause a timing error to accumulate according to the amplitude and frequency of the modulation waveform.NOTE — AES3 defines limits for jitter on the digital audio interface.6 Clock specifications for audio sampling clocks6.1 Timing precisionIn order to obtain the best performance from analog-to-digital and digital-to-analog converters, the sample conversion clock, when externally locked to the DARS, shall have increased timing accuracy above that specified for grade-1 and grade-2 signals in the areas of random jitter and jitter modulation.7 Date and timeFlagging of date and time in channel status is specified in 5.1.5. This may take a convenient form for transfer to an AES3 metadata stream.Annex A Informative Timing relationshipsAES11Video ReferenceWord ClockAES3 at 48 kHz AES3 at 96 kHzAES3 at 96 kHzSingle channel, double sampling frequency 2-channel, double clock frequency2-channelTiming values A 20,5 µs - frame period at 48 kHz sampling frequency B ± 1 µs tolerance C ± 0,5 µs toleranceFigure A.1Preferred phase relationships and channel usageNOTE: For 525/59,94 video systems the timing reference would be line 4.Annex BInformativeWord ClockIt is possible to meet all the timing requirements of AES11 by means of a square wave at sampling frequency basic rate, commonly called word clock. It is used between different pieces of equipment to provide sampling frequency locking of various sources.This signal is not standardised and the parameters quoted are merely typical. The signal is commonly carried on coaxial cable, so that a single output can synchronise several receiving equipments by looping the signal through each in turn, and terminating the cable with a 75 Ohm resistor at the far end.Each receiving device typically uses transistor-transistor-logic (TTL) on a coaxial connector, requiring a logic ‘low’ of less that 0,4 V and a logic ‘high’ greater than 2,4 V. Any practical technique may be used to detect the edges of the signal.The transmitter shall sustain TTL levels while driving a single 75 Ohm termination, and sink the necessary TTL current for a number of receivers.Other realisations may exist: for example, 1 V p-p square wave, AC coupled.It should be noted that TTL signals are difficult to distribute using amplifiers, and no common distribution amplifiers (video, AES3 or audio etc.) handle this signal, so that the loop-through architecture is the usual option.Where new equipment is designed to use this signal, it is recommended that the rising edge is treated as the timing reference point referred to in 3.3 and 5.3.The expression ‘word clock’ is also used at circuit-board level to describe various sampling-frequency logic signals.Word clock is commonly used with digital audio signals other than AES3.Annex CInformativeInformative ReferencesSMPTE 318M-1999 Synchronization of 59.94 or 50 Hertz related video and audio systems in analogue and digital areas: Society of Motion Picture and Television Engineers, White Plains, NY., US.SMPTE RP168, Definition of Vertical Interval Switching Point for Synchronous Video Switching: Society of Motion Picture and Television engineers, White Plains, NY., US.。

考前无法入眠听音乐改变的英语作文

考前无法入眠听音乐改变的英语作文

考前无法入眠听音乐改变的英语作文Title: Listening to Music to Improve Insomnia Before ExamsIntroduction:As students, we often face the challenging task of preparing for exams. The pressure to perform well can lead to anxiety and stress, making it difficult for us to fall asleep before the big day. However, there is a simple and effective solution to this problem – listening to music. In this essay, we will explore how listening to music can help improve insomnia before exams.Benefits of Listening to Music:Listening to music has been proven to have a calming effect on the mind and body. Research has shown that music can reduce cortisol levels, which are known to contribute to stress and anxiety. By listening to soothing music before bedtime, students can relax their minds and improve their ability to fall asleep.In addition, music has the power to distract us from negative thoughts and worries. When we are struggling to fall asleep due to exam-related stress, listening to music can help us shift our focus away from our fears and concerns. This can make it easier for us to quiet our minds and drift off to sleep.Furthermore, music can regulate our heart rate and breathing, leading to a state of relaxation. This can help students enter a more restful sleep state, allowing them to wake up feeling refreshed and ready for the challenges of the day ahead.Personal Experience:I have personally experienced the benefits of listening to music to improve insomnia before exams. As a student, I often struggle with anxiety and stress as exam day approaches. However, by incorporating music into my bedtime routine, I have been able to calm my mind and improve my ability to fall asleep.I find that listening to soft, instrumental music helps me relax and unwind after a long day of studying. The soothing melodies help me focus on the present moment and let go of any worries or anxieties that may be keeping me awake. As a result, I am able to drift off to sleep more easily and wake up feeling more rested and prepared for my exams.Recommendations:Based on my personal experience and the research I have conducted, I highly recommend listening to music as a natural and effective way to improve insomnia before exams. Students can create a bedtime playlist of calming and soothing music thathelps them relax and unwind before sleep. By incorporating music into their nightly routine, students can improve their sleep quality and increase their chances of performing well on exams.In conclusion, listening to music is a powerful tool that can help students improve insomnia before exams. By harnessing the calming and relaxing effects of music, students can reduce stress and anxiety, quiet their minds, and achieve a more restful sleep. I encourage all students to explore the benefits of listening to music and discover the positive impact it can have on their sleep quality and academic performance.。

配音竞赛英语作文模板

配音竞赛英语作文模板

配音竞赛英语作文模板英文回答:The Importance of Dubbing Competitions and TheirBenefits for Language Learners。

Dubbing competitions are incredibly valuable for language learners, providing a unique opportunity todevelop their language skills and cultural understanding. These competitions involve the synchronization of actors' voices with the original audio of a film or video,requiring participants to accurately convey the emosi, tone, and meaning of the spoken dialogue.Through dubbing competitions, language learners can improve their fluency, pronunciation, and intonation. By listening to the original audio and imitating the speech patterns, they develop a deeper understanding of the target language's rhythm and flow. Additionally, they learn to adapt their vocal delivery to match the emotions andcontext of the dialogue, enhancing their expressive abilities.Furthermore, dubbing competitions foster cultural awareness and appreciation. By immersing themselves in the target language's films and videos, participants gain insights into the culture, customs, and values of the speakers. They learn about different perspectives, social norms, and ways of life, broadening their horizons and promoting intercultural understanding.Moreover, dubbing competitions provide a supportive and motivating environment for language learners. Participants work together in teams, supporting each other in their endeavors. The competitive aspect adds an element of excitement and fosters a sense of camaraderie, encouraging learners to push their limits and improve their skills.In addition, dubbing competitions can serve as a valuable form of assessment. By evaluating participants' dubbing performance, teachers and organizers can identify areas for improvement and provide constructive feedback tohelp learners refine their language abilities.Benefits for Language Learners。

语音的艺术英语作文范文

语音的艺术英语作文范文

语音的艺术英语作文范文Vocalization is a form of art that has been around for centuries. It is the act of using the voice as an instrumentto produce musical sounds and convey emotions. This uniqueform of expression has captivated audiences all over theworld and has been a staple in many different cultures.The art of vocalization can take many forms, from traditional operatic singing to contemporary pop and jazz. Each style requires a different set of skills and techniques, but they all share the common goal of using the voice tocreate beautiful music.One of the most important aspects of vocalization isbreath control. Proper breathing techniques are essential for producing a strong, clear sound and for sustaining long notes. Singers must also have a good understanding of vocal anatomyin order to produce different vocal qualities and colors.In addition to technical proficiency, vocalization also requires a deep understanding of musical expression. Singers must be able to convey the emotions and meaning of a song through their voice, using dynamics, phrasing, andarticulation to bring the music to life.Another important aspect of vocalization is performance. Singers must not only have a strong voice, but also stage presence and the ability to connect with their audience. This requires confidence and charisma, as well as a deep understanding of the meaning behind the music they are performing.Overall, vocalization is a complex and challenging art form that requires a combination of technical skill, musical understanding, and performance ability. It is a truly unique form of expression that has the power to move and inspire audiences around the world. Whether it is through the soaring arias of an opera singer or the soulful melodies of a jazzvocalist, the art of vocalization continues to captivate and enchant listeners everywhere.。

研究声音的考试英语作文

研究声音的考试英语作文

研究声音的考试英语作文Sound is an essential part of our daily lives. It surrounds us everywhere we go, from the chirping of birdsin the morning to the honking of cars in the city. It is a form of communication that conveys emotions, information, and even warnings.When it comes to studying sound, there are many different aspects to consider. For example, the physics of sound involves understanding how sound waves travel through different mediums and interact with objects. This knowledge is crucial for developing technologies such as speakers, microphones, and headphones.On the other hand, the psychology of sound explores how we perceive and interpret different sounds. This includes studying the effects of music on our emotions, the way we process speech, and how we locate the source of a sound in space.In addition, the cultural significance of sound cannot be overlooked. Different cultures have their own unique music, language, and traditions related to sound. For example, the use of drums in African music or the significance of chanting in certain religious practices.Furthermore, sound plays a crucial role in various industries such as entertainment, healthcare, and transportation. For instance, sound engineers work tirelessly to create immersive audio experiences in movies and video games, while doctors use sound waves for medical imaging and diagnosis.In conclusion, the study of sound encompasses a wide range of disciplines and applications. It is a fascinating and complex field that continues to impact our lives in countless ways. Whether we are enjoying our favorite song, communicating with others, or simply appreciating the sounds of nature, sound is an integral part of human experience.。

The Joys of a Playing a Musical Instrument

The Joys of a Playing a Musical Instrument

The Joys of a Playing a MusicalInstrumentPlaying a musical instrument is a source of joy and fulfillment for many individuals around the world. The act of creating beautiful melodies and harmonies through an instrument can bring a sense of peace, accomplishment, and connectionto both the player and the audience. The benefits of playing a musical instrument extend beyond just the enjoyment of music; it can also have positive effects on mental, emotional, and even physical well-being. One of the most significant joys of playing a musical instrument is the ability to express oneself creatively. Music is a universal language that transcends cultural and linguistic barriers, allowing individuals to communicate their emotions and thoughts in a unique and powerful way. Whether it's through the gentle strumming of a guitar, the delicate touch of piano keys, or the rhythmic beats of drums, playing an instrumentprovides an outlet for self-expression and creativity. This creative expressioncan be both cathartic and liberating, allowing players to convey their innermost feelings without the need for words. In addition to creative expression, playinga musical instrument can also be a form of therapy for many individuals. Music has been shown to have a profound impact on mental health, helping to reduce stress, anxiety, and depression. The act of playing an instrument can be meditative and calming, allowing players to focus their minds and escape from the pressures of daily life. Whether it's through the soothing melodies of a flute or the energetic beats of a drum set, music has the power to uplift the spirit and promoteemotional well-being. Furthermore, playing a musical instrument can also have physical benefits for the player. Depending on the instrument, playing can require physical dexterity, coordination, and strength. For example, mastering the fingerings of a violin or the breath control of a saxophone can improve fine motor skills and hand-eye coordination. Additionally, playing a percussive instrumentlike drums can provide a cardiovascular workout, improving stamina and overall physical fitness. The physical demands of playing an instrument can be challenging, but the rewards of improved coordination and physical health are well worth the effort. Another joy of playing a musical instrument is the sense ofaccomplishment and pride that comes with mastering a new skill. Learning to playan instrument takes time, dedication, and practice, but the sense of achievement that comes from playing a piece of music flawlessly or mastering a difficult technique is unparalleled. This feeling of accomplishment can boost self-confidence and self-esteem, providing a sense of fulfillment and purpose toplayers of all skill levels. Whether it's performing in front of a live audienceor simply playing for personal enjoyment, the sense of pride that comes from playing a musical instrument is truly rewarding. Moreover, playing a musical instrument can also foster a sense of community and connection with others. Music has the power to bring people together, whether it's through a shared love of a particular genre or through collaborative performances with other musicians. Playing in a band or orchestra can create bonds of friendship and camaraderie that extend beyond the music itself, creating a sense of belonging and unity among players. Additionally, sharing music with an audience can create a sense of connection and mutual understanding, bridging cultural and social divides through the universal language of music. In conclusion, playing a musical instrument is a source of joy and fulfillment that can have a profound impact on mental, emotional, and physical well-being. From creative expression and emotional therapy tophysical benefits and a sense of accomplishment, the joys of playing a musical instrument are vast and varied. Whether it's through the act of creating beautiful melodies, the therapeutic benefits of music, the physical challenges of playing, the sense of accomplishment from mastering a skill, or the sense of community and connection with others, playing a musical instrument can enrich the lives of individuals in countless ways. The joy of music is truly universal, and the act of playing a musical instrument is a gift that can bring happiness and fulfillment to players of all ages and backgrounds.。

音频的英文是什么

音频的英文是什么

音频的英文是什么汉语解释:音频是个专业术语,人类能够听到的所有声音都称之为音频,它可能包括噪音等。

声音被录制下来以后,无论是说话声、歌声、乐器都可以通过数字音乐软件处理,或是把它制作成CD,这时候所有的声音没有改变,因为CD本来就是音频文件的一种类型。

而音频只是储存在计算机里的声音。

想知道音频的英文怎么说吗?音频[yīn pín]音频的英文释义:[物] [电] audio frequency ; VF (voice frequency); audio- ; frequency网络audio;audio frequency;acoustic frequency;af音频的英文例句:混频者把一个录音的音频成分混合起来的人One who mixes the audio components of a recording.在这种配置中,不可能在VCR上播放盒带,因为VCR上没有音频输入。

It is not possible to play back a tape on the vcr in this configuration, since there is no audio input for the vcr.低频扬声器设计用来再现低音频率的扬声器A loudspeaker designed to reproduce bass frequencies.它就是这么简单,嵌入音频到一个页面使用音频元素。

It is just as simple to embed audio into a page using the audio element.在电脑上可以使用音频光纤输出吗?Is it possible to use the audio optical output on my computer?音频硬件不能播放当前这种文件。

Your audio hardware cannot play files like the current file.因此研究音频功率放大器具有非常实际的意义。

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A Study of Synchronization of Audio Data with Symbolic DataMusic254Project ReportSpring2007SongHui ChonAbstractThis paper provides an overview of the problem of audio and symbolic synchronization.This problem is not too difficult for human musicians,but is a different story for a computer.Two versions of problem,one realtime(score following) and the other non-realtime(score alignment)have been studied separately.One particular application of score following,automatic accompaniment,has also been presented separately.Voice accompaniment is mentioned also for its difficulty even among the automatic accompaniment problems.The two common techniques used for the synchronization problem–hidden Markov model(HMM)and dynamic time warping(DTW)have been also compared.Chapter1provides a general overview of the problem.Then score alignment problem is described in chapter2and score following in chapter3.The conclusion and future studies are presented in chapter4.1.IntroductionMusic can be in different forms.It can be in a symbolic form,e.g.in the form of written score,which has information on pitch,duration,dynamics,etc.It also can be in a recorded form,more often in mp3or wav formats these days.Humans can follow scores with not much trouble while listening to the same piece of music played from a recording.This is not as easy for a computer.The same is with accompaniment;human players can accompany quite successfully a soloist even when the soloist plays some wrong notes or in varying tempos,while a computer has a hard time to respond properly to such“deviations”.The score synchronization problem has attracted many research and many solutions have been proposed for different flavors of the problem.This paper studies the general problem of synchronization of audio data with symbolic data using computers.Thisproblem can be further divided into two problems–score alignment and score following.The score alignment problem,a non-realtime problem,is to synchronize audio data(recorded data in this case)with symbolic data,or audio data with audio data in two different recordings.In this problem,the computer does not have the same burden of having to respond in a very short time as in the real-time version.The score following problem concerns realtime score synchronization between symbolic data(e.g.Score or MIDI)and the audio stream.A special example is the automatic accompaniment of a soloist by a computer.To do this,the computer needs to be able to“listen”to the soloist,'detect'where they are in the specific piece of music at the given time,and“predict”what has to be done(e.g.playing the correct note),just like a human accompanist does.We will discuss the automatic accompaniment separately in section3.1of chapter3,since it has the additional component of “playback”on top of the score following problem.Various techniques are used to solve both problems.Among them are two very popular techniques–dynamic time warping(DTW)[Rabiner1993]and hidden Markov model(HMM).We will look into these common techniques in following sections.There are other research topics related to the synchronization problem,such as automatic transcription,performance style comparison and imitation,and query by humming.These are interesting problems by themselves,but will not be discussed in this paper.2.Score AlignmentThe score alignment problem is to associate events in a score with points in time axis of an audio signal[Orio2001].The main applications of score applications are[Orio 2001][Soulez2003]●Indexing of recorded media for content-based retrieval through segmentation●Performance segmentation into note samples labeled and indexed to build aunit database●Performance comparison for musicological research●Construction of a new score describing the exact performance selected(including dynamics,mix information,lyrics,etc.)The general procedure of a solution is[Soulez2003]1.Parse symbolic data(e.g.MIDI)into score events2.Extract audio features from signal3.Calculate local distances between score and performancepute optimal alignment path minimizing the global distance.The score usually has some information on timing data such as the global tempo(for example andante,or a metronome marking)and the local tempo(e.g.ritardando).Still, there is much left to the performer's interpretation,which is why no two performance of the same piece of music are exactly the same in timing.Often they are of different length,therefore we need a way to match two different time lines(steps3and4).Two techniques are used for this time alignment–hidden Markov model(HMM)and dynamic time warping(DTW).Those two techniques are quite interchangeable for our score alignment problem[Durbin1998].2.1Dynamic Time WarpingThis method calculates local distances between two streams of data and chooses the path with the minimum overall distance with given constraints.Various features can be considered for the local distance calculation.[Orio2001][Soulez2003]use spectral features of the signal and attack/release note modeling.[Dannenberg2003]uses similarity matrix between the recorded audio data and the MIDI-generated audio data.They use chromagram to calculate similarity,since it is proven to be more efficient[Hu2003]than other acoustic features such as MFCC [Logan2000]and Pitch Histograms[Tzanetakis2002].Figure1.Optimal alignment path of First movement of Beethoven Symphony No5(left)and that of the same piece artificially time-warped(right)(reproduction from[Dannenberg2003])In Figure1,the x-axis is the time of MIDI-generated audio and y-axis the time in the audio recording.Notice different limits on the axes;the recorded audio data runs for a longer time than the MIDI-generated audio data.And yet as we can see from Figure1, the alignment of score and audio data was successful even with artificially time-warped data(right).In general,the optimal alignment path will be close to the diagonal of the similarity matrix.Therefore we can use some kind of pruning algorithm by eliminating the values far from the diagonal in the similarity matrix to keep the memory requirement manageable.While DTW and HMM are completely interchangeable,DTW is simpler to implement and better for memory optimization than HMM[Orio2001].DTW also does not need training that HMM does.2.2Hidden Markov ModelAlthough HMM is more complicated to use than DTW,it can provide more general state transition possibilities.It also can be trained for a particular purpose,which is why it has been used in many researches including speech recognition and language processing.For score alignment problem,the general algorithm using HMM is[Raphael1999]:1Describe the likelihood of various segmentations by assigning probabilities using apriori knowledge.2Develop a model that describes the likelihood of the given acoustic data using ahypothesized segmentation.A good training algorithm is necessary to learn efficient data model parameters with no supervision.3Calculate the globally optimal segmentation through dynamic programming,which minimizes segmentation errors.Figure 2shows the some examples of note models used in [Raphael 1999].In the lower two models,the “articulation”state means the beginning of a note and is visited exactlyonce.[Raphael 1999]used HMM on monophonic instruments,while [Cont 2006]considered hierarchical HMM for polyphonic music.In both cases,the pitch and the duration information are assumed to be independent variables,which may not be a fair assumption.This assumption “allows the much greater freedom in the position of Figure 2.Top:A long rest model.Middle:A short note model.Bottom:A note model with optional rest at end.(reproduction from [Raphael 1999])note onset times and,in practice,puts more weight on the data model.”However,with recorded audio data that has much detail (by placing mics closely,for example),deemphasizing the timing data may still yield better result [Raphael 2006].3.Score Following ProblemThe score following is a realtime version of the audio and symbolic data synchronization problem,hence there is the burden of low latency that does not exist for the score alignment problem.Still,because of the realtime nature of the problem,it has many popular applications such as virtual score (e.g.automatic page turning),automatic subtitles at an opera and automatic accompaniment.The automatic accompaniment will be described in a separate section,since it has the “playback”problem on top of the score following problem.Since the score following deals with realtime audio stream data,the computer has to be able to extract necessary information from the audio input with low latency.There have been many successful note-based algorithms to estimate pitch for monophonic data,based on autocorrelation or spectral characteristics.However these techniques will not be feasible for polyphonic music in general.Instead,the idea of “compound events”(e.g.chords)are used for polyphonic signal.It does make sense to use chord-based techniques for polyphonic music,but at the same time it creates a bigger challenge of how to group notes.According to [Dannenberg 2003],the general procedure of score following is:1Convert symbolic data to audio data using a synthesizer,then to aspectral Figure 3.Overview of a score following system(reproduction of [Schwarz 2006])format(such as chromagram,pitch histogram,MFCC,etc.)2Convert the given audio data(of performance)into the same spectral format 3Align both spectral formats.Score following can be implemented with either DTW or HMM(for step3),just like in score alignment problem.Figure3shows an example system implemented with HMM (reproduction of[Schwarz2006]).The HMM block can be replaced with a DTW block when applicable.3.1Automatic AccompanimentThe automatic accompaniment problem is a score following problem combined with realtime playback.In general,an automatic accompaniment system will●Listen and analyze acoustic signal●Anticipate using Bayesian belief network,and●Synthesize output using a decision making system.The“anticipation”part is innately human.Human players expect in advance what has to be played,according to the previous audio input,and accompany in response to the input,even when there is a wrong or missing note or a tempo change.Human players will get familiar with a soloist's playing style from rehearsals therefore be able to respond better.A computer will have a learning phase that will be analogous to rehearsals.Then when the output needs to be generated for playback,it can be done in two ways. The easier option will be to synthesize audio output using MIDI,though it will not sound very“realistic”.The other option is to use some techniques on sampled audio, such as phase vocoding[Raphael2003-1&2]or synchronous overlap add(SOLA), which will be able to respond to local tempo changes without making any audible artifacts.The second case can be very useful especially with orchestral accompaniment [Raphael2003-1&2],since it is hard to get a chance to play with a real orchestra when one studies the solo part of a concerto.There are pre-recorded systems such as Music Minus One that are available for this very purpose,but then the soloist needs to respond the dynamics of the orchestra,not the other way around.The automatic accompaniment system creates a more realistic rehearsal environment for the soloist.There is a subproblem in automatic accompaniment that needs to be specifically mentioned,which is the vocal accompaniment problem[Puckette1995][Grubb1997]. This is different from the problems involving other instruments because of the natural characteristics of the voice.Voice is quite a challenge to process in audio format, because1)it naturally has vibrato,a small change in pitch usually less than in a semitone,and2)it may start without a specific note onset.The first characteristic makes it very hard to estimate a sung pitch and the second to detect the start of a note. Vowel detection algorithms are sometimes used for better performance.[Puckette1995]distinguished the instantaneous pitch from the“steady-state”pitch. The first has very little delay and therefore is useful for note onset detection.The latter is used for estimating the pitch of the sung note.A stochastic method was used in [Grubb1997]using information such as recent tempo estimations,features extracted from the performance and elapsed time.Either formally or empirically,it estimates the probabilities that describe data.4.Conclusion and Future WorkWe have reviewed the problem of audio and symbolic data synchronization from a general point.We considered both the realtime version(i.e.Score following)and non-realtime version(i.e.Score alignment)and reviewed two popular techniques in solving both problems–DTW and HMM.For the score following problem,we also looked in to the automatic accompaniment.Even though score and audio synchronization is considered largely solved in music information,there are still quite a lot of challenging problems that are yet to be resolved.There is a need for development of more reliable detection and tracking algorithms.A study of instruments that may not have strong onsets(e.g.Voice or strings)is also necessary.Development of a refined system structure will be helpful that is more modular and less stly,but certainly not leastly,a thorough comparison of commonly used techniques such as HMM and DTW is due next from a systematic perspective.References1.[Arifi2004]Vlora Arifi,Michael Clausen,Frank Kurth,Meinard Muller:Automatic synchronization of musical data:a mathematical approach, Computing in Musicology13,2003-04,pp.9-332.[Cont2004]Arshia Cont,Diemo Schwarz,Norbert Schnell:Training IRCAM’sscore follower3.[Cont2006]Arshia Cont:Real time audio to score alignment for polyphonicmusic instruments using sparse non-negative constraints and hierarchical HMMs,In IEEE ICASSP,20064.[Dannenberg1993]Roger Dannenberg:Music Understanding by Computer,IAKTA/LIST International workshop on Knowledge Technology in the Arts Proceedings,pp.41-56,19935.[Dannenberg2001]Roger Dannenberg:Music information retrieval as musicunderstanding,ISMIR2001Invited Address6.[Dannenberg2003]Roger Dannenberg and Ning Hu:Polyphonic audiomatching for score following and intelligent audio editors,In Proc.Of ICMC, pp.27-33,20037.[Durbin1998]Richard Durbin,Sean R.Eddy,Anders Krogh,GraemeMitchison:Biological sequence analysis:Probabilistic models of proteins and nucleic acids,Cambridge University Press,19988.[Grubb1997]Lorin Grubb,Roger Dannenberg:A stochastic method of trackinga vocal performer,In Proc.Of ICMC,1997,pp.301-3089.[Hu2003]Ning Hu,Roger Dannenberg and George Tzanetakis:Polyphonicaudio matching and alignment for music retrieval,in IEEE workshop on Applications of signal processing to audio and acoustics,2003,pp.185-142 10.[Logan2000]Beth Logan:Mel frequency cepstral coefficients for musicmodeling,In First international symposium on music information retrieval, 200011.[Orio2001-1]Nicola Orio,Diemo Schwarz:Alignment of monophonic andpolyphonic music to a score,In Proc.Of ICMC,200112.[Orio2001-2]Nicola Orio,Francois Dechelle:Score following using spectralanalysis and hidden markov models,In Proc.Of ICMC,200113.[Orio2003]Nicola Orio,Serge Lemouton,Diemo Schwarz:Score following:state of the art and new developments,In Proc.Of NIME-03,pp.36-4114.[Puckette1995]Miller Puckette:Score following using the sung voice,In Proc.Of ICMC,199515.[Rabiner1993]Lawrence Rabiner and Biing-Hwang Juang:Fundamentals ofspeech recognition,Englewood Cliffs,NJ:Prentice Hall,199316.[Raphael1999]Christopher Raphael:Automatic Segmentation of AcousticMusical Signals Using Hidden Markov Models,IEEE Trans.On PAMI,21(4): 360-370,199917.[Raphael2003-1]Christopher Raphael:Orchestra in a box:a system for real-time musical accompaniment,IJCAI200318.[Raphael2003-2]Christopher Raphael:Orchestra musical accompaniment fromsynthesized audio,In Proc.Of ICMC,200319.[Raphael2004]Christopher Raphael:Musical accompaniment systems,ChanceMagazine volt17:4,pp.17-22,200420.[Raphael2006]Christopher Raphael:Aligning music audio with symbolicscores using a hybrid graphical model,Machine Learning(2006)65:389-409 21.[Rehmeyer2007]Julie Rehmeyer:The machine's got Rhythm,Science News,April21,2007Vol.171,pp.248-25022.[Schwarz2006]Diemo Schwarz,Arshia Cont,Nicolla Orio:Score Following atIRCAM23.[Soulez2003]Ferreol Soulez,Xavier Rodet,Diemo Schwarz:ImprovingPolyphonic and Poly-Instrumental Music to Score Alignment,ISMIR200324.[Tzanetakis2002]George Tzanetakis,Andrey Ermolinskyi and Perry Cook:Pitch histograms in audio and symbolic music information retrieval,ISMIR 2002。

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