3DLIVE 3.5 Release Notes
rinex 3.03格式说明
RINEX Version 3.03 ii
5.7 Signal strength .................................................................................................................................. 22 Table 12: Standardized S/N Indicators ............................................................................................... 22 5.8 Date/time format in the PGM / RUN BY / DATE header record ..................................................... 22 5.9 Antenna phase center header record ................................................................................................. 23 5.10 Antenna orientation ......................................................................................................................... 23 5.11 Observation data records................................................................................................................. 23 Table 13: Example Observation Type Records .................................................................................. 23 Table 14: Example Observation Data Records ................................................................................... 23 5.12 Ionosphere delay as pseudo-observables ........................................................................................ 24 Table 15: Ionosphere Pseudo-Observable Coding .............................................................................. 24 Table 16: Ionosphere Pseudo-Observable Corrections to Observations ............................................. 24 5.13 Channel numbers as pseudo-observables ........................................................................................ 24 5.14 Corrections of differential code biases (DCBs) .............................................................................. 25 5.15 Corrections of antenna phase center variations (PCVs) .................................................................. 25 5.16 Navigation message files ................................................................................................................ 25 Table 17: Example of Navigation File Satellite System and Number Definition Record .................. 25 Table 18: Example of Navigation File Header IONOSPHERIC CORR Record ................................ 25 6. ADDITIONAL HINTS AND TIPS ........................................................................................................ 26 6.1 Versions ............................................................................................................................................ 26 6.2 Leading blanks in CHARACTER fields ........................................................................................... 26 6.3 Variable-length records ..................................................................................................................... 26 6.4 Blank fields ....................................................................................................................................... 26 6.5 Order of the header records, order of data records............................................................................ 26 6.6 Missing items, duration of the validity of values .............................................................................. 27 6.7 Unknown / Undefined observation types and header records ........................................................... 27 6.8 Event flag records ............................................................................................................................. 27 6.9 Receiver clock offset......................................................................................................................... 27 6.10 Two-digit years ............................................................................................................................... 27 6.11 Fit interval (GPS navigation message file) ..................................................................................... 28 6.12 Satellite health (GPS navigation message file) ............................................................................... 28 Table 19: Description of GPS Satellite Health Field .......................................................................... 28 6.13 Transmission time of message (GPS navigation message file)..........................................5
Creality Ender-3 V2 Neo 3D打印机用户手册
3D Printer User Manual V1.1Thank you for choosing Creality. For your convenience, please read through this User Manual before you start and follow the instructions provided carefully.Creality is always ready to provide you with high-quality services. If you encounter any issues or have any questions when using our products, please use the contact information at the end of this manual to contact us. To further improve your user experience, you can find more about our devices via the following methods:User manual: You can find instructions and videos in the memory card provided with the printer.You can also visit our official website (https://) to find information regarding software, hardware, contact information, device instructions, device warranty information, and more.Please visit our official website https:///download. Click Homepage → Support → Download. Download the required firmware and install it.123456789101211Do not use this printer by methods or operations that are not described in this manual, otherwise it may result in accidental injury or property damage.Do not place this printer in a vibrating or any other unstable environment, as the printing quality will be compromised when the printer shakes.Do not place this printer near flammable materials, explosive materials or high heat sources. Please place this printer in a ventilated, cool and low-dust environment.Please use the power cord provided with the printer and do not use the power cord of other products. The power plug must be plugged into a three-hole socket with a ground wire.Do not touch the nozzle or hotbed while the printer is in operation, otherwise you may get burned.Do not wear gloves or accessories while operating the printer, otherwise the moving parts may cause accidental injury including cuts and lacerations.After the printing process is complete, please use tools to clean up the filament on the nozzle while the nozzle is still hot. Do not touch the nozzle with your hands when cleaning, otherwise your hands may get burned.Please regularly clean the printer body with a dry cloth while the power is off, and wipe off dust, sticky printing materials, and foreign objects on the guide rails.Children under the age of 10 must not use this printer without adult supervision in order to avoid accidental injury.This printer has a safety protection mechanism. Please do not manually move the nozzle or printing platform quickly while the printer is on, otherwise the printer will automatically power off for protection.Users should abide by the laws and regulations of the corresponding country and region where the equipment is located (place of use), abide by professional ethics, and payattention to safety obligations. The use of our products or equipment for any illegal purpose is strictly prohibited. Our company is not responsible for the relevant legal responsibilities of any violators.Please use the filament recommended by the manufacturer, otherwise the nozzle may be clogged or the printer may be damaged.About the Printer 01-01Device Specifications 02-02List of Parts 03-0304-07Installing the 3D Printer 08-12Using the 3D Printer 13-13First Printing 14-14Circuit Wiring ················································································································································ ·················································································································································· ········································································ ············································································ ············································································131215161718192014111098612345702Product model Ender-3 V2 Neo 10.1mm-0.4mm Standard 0.4mm ±0.1mm Creality Slicer/Creality Print/Cura/Repetier-Host/Simplify3D 100-120V~, 200-240V~, 50/60Hz ≤100°C Slice height Nozzle diameter Precision FilamentSupported file format Print MethodFDM Molding tech Number of nozzles Supported slice software Input voltage Rated power Hotbed temperature ≤250°C Yes Nozzle temperature Power loss recovery 中文/ EnglishSwitch languages YesAuto leveling Windows XP/Vista/7/10/MAC/Linux Operating system Printing speed220*220*250mm Modeling dimensions PLA/PETG/ABS STL/OBJ/AMF ≤ 120 mm/s, generally 50 mm/s350W USB/storage card03Base Frame Package Display Screen Component14Material Rack and Barrel Assembly3Gantry Frame2Note: The components above are for reference only. The actual product may vary.044.1 Gantry Frame InstallationA.Move the profile on the right side of the bottom component 35 mm away from the desktop, so that the mounting hole is exposed on the desktop.B.Place the gantry frame in the slot of the base frame, and pre-lock it with two M5x45 hexagon socket head spring washer combination screws from the bottom to the top.C.Rotate the bottom component by 180° to ensure that the profiles on both sides are level. Use two M5x45 hexagon socket head spring washer combination screws to align the holes on the left side to pre-lock the holes first, and then tighten to fix them.D.Rotate the bottom component by 180°, and tighten the screw on the right side.To tighten the screw, put the short side of the wrench into the screw and secure it.4.4.4 Cable Connection06085.2Go to “Prepare → Auto home" to return to the starting position.0.00Leveling09Go to “Prepare → Z-offset", adjust the Z-axis compensation value so that the height of the nozzle to the platform is almost the thickness of A4 paper(0.08-0.1mm); then, click the knob, and the central point leveling is done.5.45.3Go to “Prepare → Move → Move Z" and reset.0.00LevelingLevelingGo to “Prepare → Disable stepper" to switch off all motor enables.5.510Adjust the knob at the bottom of the hotbed and move the nozzle to the four corners of the printing platform, respectively, so that the height of the nozzle to theprinting platform is approximately the thickness of A4 paper (0.08-0.1mm). Make sure that the four corners are properly leveled.5.60.00LevelingLeveling0.00LevelingFor smoother printing, the end of the filament should be cut as Heat the nozzle to above 185°C first, wait for the filaments inside the nozzle to soften, then press the extrusion handle and pull out the filaments quickly to prevent them fromReplace the new filaments onto the material rack and repeat the loading procedure in 7.Suspend printing first and, once the printer has stopped, press the extrusion handle to pull the filaments out quickly and prevent them from getting stuck at the heat break;Replace the new filaments onto the material rack, press the extrusion handle, insert thefilaments through the extruder feed hole into the nozzle, then push the filaments hard to squeeze out the residual filaments from the nozzle, and clean it up for printing.8.1Download from , orfind the Creality software on yourmemory card and install it.8.2 Go to Preferences → Basic → SelectLanguage → Finish to complete the settings.8.3 Select the model of the printer(Ender-3 V2 Neo).8.4 Enter Parameters → Close.8.7 Select the file.Load8.9Insert the memory card → Press the screenknob → Select from the menu → Select theused for printing.8.8 Generate the G-code file → Save it tothe memory card.The file name must only contain Latin letters and digits.Chinese characters or special symbols must not be used.Note: For details on using the software, please refer to theslicing software user manual in the storage card.1314Since each model is different, the actual product may be different from the picture. Please refer to the actual product. The final interpretation right belongs to Shenzhen Creality 3D Technology Co., Ltd.18F, JinXiuHongDu Building, Meilong Blvd., Longhua Dist., Shenzhen,China 518131Official Website: Tel: +86 755-8523 4565E-mail:*******************@。
EB GUIDE Studio 用户手册说明书
EB GUIDE Studio用户手册版本 6.5.0.134162Elektrobit Automotive GmbHAm Wolfsmantel 46D-91058 ErlangenGERMANYPhone: +49 9131 7701-0Fax: +49 9131 7701-6333Legal noticeConfidential and proprietary information.ALL RIGHTS RESERVED. No part of this publication may be copied in any form, by photocopy, microfilm, retrieval system, or by any other means now known or hereafter invented without the prior written permission of Elektrobit Automotive GmbH.ProOSEK®, tresos®, and street director® are registered trademarks of Elektrobit Automotive GmbH.All brand names, trademarks and registered trademarks are property of their rightful owners and are used only for description.Copyright 2017, Elektrobit Automotive GmbH.目录1. 关于本文档 (15)1.1. 目标群体:建模员 (15)1.2. 用户文档的结构 (15)1.3. 印刷和样式约定 (16)1.4. 命名约定 (18)2. 安全并正确使用 (19)2.1. 预期用途 (19)2.2. 可能的误用 (19)3. 支持 (20)4. 简介 EB GUIDE (21)4.1. EB GUIDE product line (21)4.2. EB GUIDE Studio (21)4.2.1. 对 HMI 行为进行建模 (21)4.2.2. 对 HMI 外观进行建模 (22)4.2.3. 处理数据 (22)4.2.4. 模拟 EB GUIDE模型 (22)4.2.5. 导出 EB GUIDE模型 (23)4.3. EB GUIDE TF (23)5. 教程:入门 (24)5.1. 起始 EB GUIDE (24)5.2. 创建项目 (25)5.3. 对 HMI 行为进行建模 (26)5.4. 对 HMI 外观进行建模 (29)5.5. 启动模拟运行 (31)6. 背景信息 (33)6.1. 3D 图形 (33)6.1.1. 受支持的 3D 图形格式 (33)6.1.2. 3D 图形文件的设置 (33)6.1.3. 导入 3D 图形文件 (34)6.2. 动画 (35)6.2.1. 控件动画 (35)6.2.2. 视图转变的动画 (36)6.3. 应用程序和模型之间的应用程序编程接口 (36)6.4. 通信环境 (36)6.5. 图形用户界面元素 (37)6.5.1. 项目中心 (37)6.5.1.1. 导航区 (37)6.5.1.2. 内容区域 (37)6.5.2. 项目编辑器 (38)6.5.2.1. 导航元素 (39)6.5.2.2. "概要"元素 (40)6.5.2.3. 工具箱元素 (40)6.5.2.4. 属性元素 (40)6.5.2.5. 内容区域 (41)6.5.2.6. "事件"元素 (42)6.5.2.7. "数据池"元素 (42)6.5.2.8. "资产"元素 (43)6.5.2.9. 命令区 (43)6.5.2.10. 问题元素 (44)6.5.3. 可对接元素 (44)6.5.4. EB GUIDE Monitor (45)6.6. 数据池 (47)6.6.1. 概念 (47)6.6.2. 数据池项 (47)6.6.3. 窗口化列表 (47)6.7. EB GUIDE 模型和 EB GUIDE项目 (48)6.8. 事件处理 (49)6.8.1. 事件系统 (49)6.8.2. 事件 (49)6.9. 扩展 (49)6.9.1. EB GUIDE Studio 扩展 (49)6.9.2. EB GUIDE GTF 扩展 (50)6.10. 语言 (50)6.10.1. 在EB GUIDE Studio中显示语言 (50)6.10.2. EB GUIDE模型中的语言 (50)6.10.3. 导出和导入语言依赖项文本 (51)6.11. 外观 (51)6.12. 资源管理 (52)6.12.1. 字体 (52)6.12.2. 图像 (52)6.12.2.1. 9-patch 图像 (53)6.12.3. 3D 图形的网格 (53)6.12.4. .psd文件格式 (54)6.13. 脚本语言 EB GUIDE脚本 (54)6.13.1. 应用程序的功能和区域 (54)6.13.2. 命名空间和识别符 (55)6.13.3. 注释 (55)6.13.4. 类型 (56)6.13.5. 表达式 (56)6.13.6. 常量和引用 (57)6.13.7. 算术和逻辑表达式 (58)6.13.8. 左值和右值 (58)6.13.9. 局部变量 (59)6.13.10. While 循环 (60)6.13.11. If-then-else (60)6.13.12. 外部函数调用 (61)6.13.13. 数据池访问 (62)6.13.14. 控件属性 (63)6.13.15. 列表 (64)6.13.16. 事件 (65)6.13.17. 字符串格式设置 (66)6.13.18. 标准库 (67)6.14. 脚本化的值 (67)6.15. 键盘快捷键、按钮和图标 (69)6.15.1. 键盘快捷键 (69)6.15.1.1. 命令行快捷键 (70)6.15.2. 按钮 (70)6.15.3. 图标 (71)6.16. 状态机和状态 (72)6.16.1. 状态机 (72)6.16.1.1. 触觉状态机 (72)6.16.1.2. 逻辑状态机 (72)6.16.1.3. 动态状态机 (72)6.16.2. 状态 (73)6.16.2.1. 组合状态 (73)6.16.2.2. 视图状态 (74)6.16.2.3. 初始状态 (74)6.16.2.4. 结束状态 (75)6.16.2.5. 选择状态 (76)6.16.2.6. 历史状态 (77)6.16.3. 转换 (80)6.16.4. 状态机的执行 (83)6.16.5. EB GUIDE 与 UML 标记相比的标记 (87)6.16.5.1. 受支持的元素 (87)6.16.5.2. 不受支持的元素 (87)6.16.5.3. 偏差 (88)6.17. 触摸输入 (88)6.17.1. 非路径动作 (88)6.17.2. 路径动作 (89)6.17.3. 输入处理和操作动作 (89)6.17.4. 多点触摸输入 (89)6.18. 控件 (90)6.18.1. 视图 (90)6.18.2. 控件类别 (91)6.18.3. 控件属性 (92)6.18.4. 控件模板 (93)6.18.5. 控件功能 (94)6.18.5.1. 焦点控件功能类别 (95)6.18.5.2. 列表管理控件功能类别 (96)7. 对 HMI 行为进行建模 (97)7.1. 对状态机进行建模 (97)7.1.1. 添加状态机 (97)7.1.2. 添加动态状态机 (97)7.1.3. 为状态机定义进入动作 (98)7.1.4. 为状态机定义退出动作 (98)7.1.5. 删除状态机 (99)7.2. 对状态进行建模 (99)7.2.1. 添加状态 (99)7.2.2. 向组合状态添加状态 (100)7.2.3. 添加选择状态 (101)7.2.4. 为状态定义进入动作 (102)7.2.5. 为状态定义退出动作 (103)7.2.6. 从状态机中删除模型元素 (103)7.3. 通过转换连接状态 (104)7.3.1. 在两种状态之间添加转换 (104)7.3.2. 移动转换 (105)7.3.3. 为转换定义触发器 (106)7.3.4. 向转换添加条件 (107)7.3.5. 向转换添加操作 (108)7.3.6. 向状态添加内部转换 (110)8. 对 HMI 外观进行建模 (111)8.1. 使用控件 (111)8.1.1. 添加视图 (111)8.1.2. 向视图添加基本控件 (112)8.1.2.1. 添加矩形 (112)8.1.2.2. 添加椭圆 (112)8.1.2.2.1. 编辑椭圆 (112)8.1.2.3. 添加图像 (113)8.1.2.4. 添加一个标签 (115)8.1.2.4.1. 更改标签的字体 (115)8.1.2.5. 添加容器 (116)8.1.2.6. 添加实例化器 (117)8.1.3. 向一个 3D 控件到视图 (119)8.1.3.1. 向视图添加场景图 (119)8.1.4. 添加.psd文件到视图中 (120)8.1.5. 从视图中删除控件 (120)8.2. 使用控件属性 (121)8.2.1. 确定控件的位置 (121)8.2.2. 调整控件的大小 (122)8.2.3. 控件属性之间的链接 (123)8.2.4. 将控件属性链接到数据池项 (125)8.2.5. 向控件添加用户定义的属性 (127)8.2.5.1. 添加用户定义的Function (): bool类型的属性 (128)8.2.6. 重命名用户定义的属性 (129)8.3. 按控件功能扩展控件 (130)8.3.1. 添加控件功能 (130)8.3.2. 删除控件功能 (132)8.4. 向 EB GUIDE模型中添加语言 (133)8.4.1. 添加语言 (134)8.4.2. 删除语言 (135)8.5. 使用语言支持 (135)8.5.1. 向 EB GUIDE模型中添加外观 (136)8.5.2. 向数据池项添加外观支持 (136)8.5.3. 外观间转换 (137)8.5.4. 删除外观 (137)8.6. 添加动画 (138)8.6.1. 控件动画 (138)8.6.2. 给视图转变制作动画 (140)8.7. 重复使用控件 (141)8.7.1. 添加模板 (141)8.7.2. 定义模板接口 (142)8.7.3. 使用模板 (143)8.7.4. 删除模板 (143)9. 处理数据 (145)9.1. 添加事件 (145)9.2. 向事件添加参数 (145)9.3. 确定事件位置 (146)9.4. 删除事件 (147)9.5. 添加数据池项 (147)9.6. 编辑列表类型的数据池项 (148)9.7. 将属性转换为脚本化的值 (148)9.8. 建立外部通信 (149)9.9. 数据池项之间的链接 (151)9.10. 删除数据池项 (152)10. 处理项目 (153)10.1. 创建项目 (153)10.2. 打开项目 (154)10.2.1. 从文件资源管理器中打开项目 (154)10.2.2. 在EB GUIDE Studio中打开项目 (154)10.3. 重命名模型元素、数据池项和事件 (155)10.4. 验证和模拟运行 EB GUIDE模型 (156)10.4.1. 验证 EB GUIDE模型 (156)10.4.1.1. 使用EB GUIDE Studio验证 EB GUIDE模型 (156)10.4.1.2. 使用命令行验证 EB GUIDE模型 (157)10.4.2. 启动和停止模拟运行 (157)10.5. 使用 EB GUIDE Monitor (157)10.5.1. EB GUIDE Monitor中的触发事件 (158)10.5.2. 使用EB GUIDE Monitor更改数据池项的值 (158)10.5.3. 在EB GUIDE Monitor中启动脚本 (159)10.5.4. 作为独立程序启动 EB GUIDE Monitor (160)10.6. 导出 EB GUIDE模型 (161)10.6.1. 使用EB GUIDE Studio导出 EB GUIDE模型 (161)10.6.2. 使用命令行导出 EB GUIDE模型 (162)10.7. 更改EB GUIDE Studio的显示语言 (162)10.8. 配置文件 (163)10.8.1. 克隆配置文件 (163)10.8.2. 添加库 (164)10.8.3. 配置场景 (165)10.9. 导出和导入语言依赖项文本 (166)10.9.1. 导出语言依赖项文本 (166)10.9.2. 导入语言依赖项文本 (167)10.9.2.1. 使用EB GUIDE Studio导入语言依赖项文本 (168)10.9.2.2. 使用命令行导入语言依赖项文本 (168)11. 教程 (170)11.1. 教程:添加动态状态机 (170)11.2. 教程:使用对按钮行为进行建模 EB GUIDE脚本 (178)11.3. 教程:对路径动作进行建模 (184)11.4. 教程:使用动态内容创建列表 (187)11.5. 教程:使椭圆移动经过屏幕 (193)11.6. 教程:向数据池项添加语言依赖项文本 (196)11.7. 教程:使用 3D 图形 (200)12. 参考 (206)12.1. Android 事件 (206)12.2. 数据池项 (207)12.3. 数据类型 (207)12.3.1. 网格 (207)12.3.2. 布尔值 (207)12.3.3. 颜色 (208)12.3.4. 条件脚本 (208)12.3.5. 浮点值 (208)12.3.6. 字体 (209)12.3.7. 图像 (209)12.3.8. 整数 (209)12.3.9. 列表 (210)12.3.10. 字符串 (211)12.4. EB GUIDE脚本 (211)12.4.1. EB GUIDE脚本关键字 (211)12.4.2. EB GUIDE脚本运算符优先顺序 (212)12.4.3. EB GUIDE脚本标准库 (213)12.4.3.1. EB GUIDE脚本函数 A (213)12.4.3.1.1. abs (213)12.4.3.1.2. absf (213)12.4.3.1.3. acosf (214)12.4.3.1.4. animation_before (214)12.4.3.1.5. animation_beyond (214)12.4.3.1.6. animation_cancel (215)12.4.3.1.7. animation_cancel_end (215)12.4.3.1.8. animation_cancel_reset (215)12.4.3.1.9. animation_pause (215)12.4.3.1.10. animation_play (216)12.4.3.1.11. animation_reverse (216)12.4.3.1.12. animation_running (216)12.4.3.1.13. animation_set_time (216)12.4.3.1.14. asinf (217)12.4.3.1.15. atan2f (217)12.4.3.1.16. atan2i (217)12.4.3.1.17. atanf (217)12.4.3.2. EB GUIDE脚本函数 C - H (218)12.4.3.2.1. ceil (218)12.4.3.2.2. changeDynamicStateMachinePriority (218)12.4.3.2.3. character2unicode (218)12.4.3.2.4. clearAllDynamicStateMachines (219)12.4.3.2.5. color2string (219)12.4.3.2.6. cosf (219)12.4.3.2.7. deg2rad (220)12.4.3.2.8. expf (220)12.4.3.2.9. float2string (220)12.4.3.2.10. floor (220)12.4.3.2.11. focusNext (221)12.4.3.2.12. focusPrevious (221)12.4.3.2.13. format_float (221)12.4.3.2.14. format_int (222)12.4.3.2.15. getLineCount (223)12.4.3.2.16. getTextHeight (223)12.4.3.2.17. getTextLength (223)12.4.3.2.18. getTextWidth (224)12.4.3.2.19. has_list_window (224)12.4.3.2.20. hsba2color (224)12.4.3.3. EB GUIDE脚本函数 I - R (225)12.4.3.3.1. int2float (225)12.4.3.3.2. int2string (225)12.4.3.3.3. isDynamicStateMachineActive (225)12.4.3.3.4. language (226)12.4.3.3.5. localtime_day (226)12.4.3.3.6. localtime_hour (226)12.4.3.3.7. localtime_minute (226)12.4.3.3.8. localtime_month (227)12.4.3.3.9. localtime_second (227)12.4.3.3.10. localtime_weekday (227)12.4.3.3.11. localtime_year (227)12.4.3.3.12. log10f (228)12.4.3.3.13. logf (228)12.4.3.3.14. nearbyint (228)12.4.3.3.15. popDynamicStateMachine (228)12.4.3.3.16. powf (229)12.4.3.3.17. pushDynamicStateMachine (229)12.4.3.3.18. rad2deg (229)12.4.3.3.19. rand (230)12.4.3.3.20. shutdown (230)12.4.3.3.21. rgba2color (230)12.4.3.3.22. round (230)12.4.3.4. EB GUIDE脚本函数 S - W (231)12.4.3.4.1. seed_rand (231)12.4.3.4.2. sinf (231)12.4.3.4.3. skin (231)12.4.3.4.4. sqrtf (232)12.4.3.4.5. string2float (232)12.4.3.4.6. string2int (232)12.4.3.4.7. string2string (233)12.4.3.4.8. substring (233)12.4.3.4.9. system_time (233)12.4.3.4.10. system_time_ms (233)12.4.3.4.11. tanf (234)12.4.3.4.12. trace_dp (234)12.4.3.4.13. trace_string (234)12.4.3.4.14. transformToScreenX (234)12.4.3.4.15. transformToScreenY (235)12.4.3.4.16. transformToWidgetX (235)12.4.3.4.17. transformToWidgetY (235)12.4.3.4.18. trunc (236)12.4.3.4.19. widgetGetChildCount (236)12.5. 事件 (236)12.6. model.json配置文件 (237)12.7. platform.json配置文件 (241)12.8. 场景 (243)12.9. 支持的触摸屏类型 EB GUIDE GTF (244)12.10. 控件 (245)12.10.1. 视图 (245)12.10.2. 基本控件 (246)12.10.2.1. 容器 (246)12.10.2.2. 椭圆 (247)12.10.2.3. 图像 (247)12.10.2.4. 实例化器 (248)12.10.2.5. 标签 (248)12.10.2.6. 矩形 (249)12.10.3. 动画 (249)12.10.3.1. 动画 (249)12.10.3.2. 常量曲线 (250)12.10.3.3. 快速启动曲线 (251)12.10.3.4. 慢速启动曲线 (251)12.10.3.5. 二次曲线 (252)12.10.3.6. 正弦曲线 (252)12.10.3.7. 脚本曲线 (253)12.10.3.8. 线性曲线 (253)12.10.3.9. 线性插值曲线 (254)12.10.4. 3D 控件 (255)12.10.4.1. 场景图 (255)12.10.4.2. 场景图节点 (255)12.10.4.3. 摄像头 (256)12.10.4.4. 定向光 (256)12.10.4.5. 材料 (256)12.10.4.6. 网格 (257)12.10.4.7. 点光 (257)12.10.4.8. 聚光 (258)12.11. 控件功能 (258)12.11.1. 公共 (258)12.11.1.1. 子代可视性选择 (258)12.11.1.2. 已启用 (259)12.11.1.3. 已集中 (259)12.11.1.4. 多行 (259)12.11.1.5. 已按下 (260)12.11.1.6. 已选中 (260)12.11.1.7. 选择群组 (260)12.11.1.8. 旋转 (261)12.11.1.9. 文本切断 (262)12.11.1.10. 已触摸 (262)12.11.2. 效果 (263)12.11.2.1. 边框 (263)12.11.2.2. 着色 (263)12.11.3. 焦点 (264)12.11.3.1. 自动焦点 (264)12.11.3.2. 用户定义焦点 (265)12.11.4. 操作动作 (266)12.11.4.1. 滑动操作动作 (266)12.11.4.2. 按住操作动作 (266)12.11.4.3. 长按操作动作 (267)12.11.4.4. 路径动作 (267)12.11.4.4.1. 操作动作 ID (268)12.11.4.5. 二指缩放操作动作 (269)12.11.4.6. 旋转操作动作 (270)12.11.5. 输入处理 (270)12.11.5.1. 操作动作 (270)12.11.5.2. 按下的键 (271)12.11.5.3. 放开的键 (271)12.11.5.4. 键状态已变化 (271)12.11.5.5. Unicode 键 (272)12.11.5.6. 移入 (272)12.11.5.7. 移出 (273)12.11.5.8. 移过 (273)12.11.5.9. 可移动的 (273)12.11.5.10. 旋转 (274)12.11.5.11. 触摸丢失 (274)12.11.5.12. 触摸移动 (275)12.11.5.13. 触摸已按下 (275)12.11.5.14. 触摸已放开 (276)12.11.5.15. 触摸状态已变化 (276)12.11.6. 布局 (277)12.11.6.1. 绝对布局 (277)12.11.6.2. 方框布局 (277)12.11.6.3. 流式布局 (278)12.11.6.4. 栅格布局 (279)12.11.6.5. 布局留白 (279)12.11.6.6. 列表布局 (279)12.11.6.7. 缩放模式 (281)12.11.7. 列表管理 (281)12.11.7.1. 行索引 (281)12.11.7.2. 列表索引 (282)12.11.7.3. 模板索引 (282)12.11.7.4. Viewport (282)12.11.8. 3D (283)12.11.8.1. 摄像头视见区 (283)12.11.8.2. 环境纹理 (283)12.11.8.3. 弥散纹理 (284)12.11.8.4. 发光纹理 (285)12.11.8.5. 光地图纹理 (285)12.11.8.6. 正常贴图纹理 (286)12.11.8.7. 不透明纹理 (287)12.11.8.8. 反射纹理 (288)12.11.8.9. 镜面纹理 (288)12.11.9. 变换 (289)12.11.9.1. 中枢 (290)12.11.9.2. 旋转 (290)12.11.9.3. 缩放 (290)12.11.9.4. 剪切 (291)12.11.9.5. 转换 (291)13. 安装 (292)13.1. 背景信息 (292)13.1.1. 限制 (292)13.1.2. 系统要求 (292)13.2. 下载 EB GUIDE (293)13.3. 安装 EB GUIDE (293)13.4. 卸载中 EB GUIDE (294)术语表 (296)索引 (299)1.关于本文档1.1. 目标群体:建模员建模员使用EB GUIDE Studio创建人机接口(HMI)。
Native Instruments MASCHINE MK3 用户手册说明书
The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (25)1.1MASCHINE Documentation (26)1.2Document Conventions (27)1.3New Features in MASCHINE 2.8 (29)1.4New Features in MASCHINE 2.7.10 (31)1.5New Features in MASCHINE 2.7.8 (31)1.6New Features in MASCHINE 2.7.7 (32)1.7New Features in MASCHINE 2.7.4 (33)1.8New Features in MASCHINE 2.7.3 (36)2Quick Reference (38)2.1Using Your Controller (38)2.1.1Controller Modes and Mode Pinning (38)2.1.2Controlling the Software Views from Your Controller (40)2.2MASCHINE Project Overview (43)2.2.1Sound Content (44)2.2.2Arrangement (45)2.3MASCHINE Hardware Overview (48)2.3.1MASCHINE Hardware Overview (48)2.3.1.1Control Section (50)2.3.1.2Edit Section (53)2.3.1.3Performance Section (54)2.3.1.4Group Section (56)2.3.1.5Transport Section (56)2.3.1.6Pad Section (58)2.3.1.7Rear Panel (63)2.4MASCHINE Software Overview (65)2.4.1Header (66)2.4.2Browser (68)2.4.3Arranger (70)2.4.4Control Area (73)2.4.5Pattern Editor (74)3Basic Concepts (76)3.1Important Names and Concepts (76)3.2Adjusting the MASCHINE User Interface (79)3.2.1Adjusting the Size of the Interface (79)3.2.2Switching between Ideas View and Song View (80)3.2.3Showing/Hiding the Browser (81)3.2.4Showing/Hiding the Control Lane (81)3.3Common Operations (82)3.3.1Using the 4-Directional Push Encoder (82)3.3.2Pinning a Mode on the Controller (83)3.3.3Adjusting Volume, Swing, and Tempo (84)3.3.4Undo/Redo (87)3.3.5List Overlay for Selectors (89)3.3.6Zoom and Scroll Overlays (90)3.3.7Focusing on a Group or a Sound (91)3.3.8Switching Between the Master, Group, and Sound Level (96)3.3.9Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.973.3.9.1Extended Navigate Mode on Your Controller (102)3.3.10Navigating the Software Using the Controller (105)3.3.11Using Two or More Hardware Controllers (106)3.3.12Touch Auto-Write Option (108)3.4Native Kontrol Standard (110)3.5Stand-Alone and Plug-in Mode (111)3.5.1Differences between Stand-Alone and Plug-in Mode (112)3.5.2Switching Instances (113)3.5.3Controlling Various Instances with Different Controllers (114)3.6Host Integration (114)3.6.1Setting up Host Integration (115)3.6.1.1Setting up Ableton Live (macOS) (115)3.6.1.2Setting up Ableton Live (Windows) (116)3.6.1.3Setting up Apple Logic Pro X (116)3.6.2Integration with Ableton Live (117)3.6.3Integration with Apple Logic Pro X (119)3.7Preferences (120)3.7.1Preferences – General Page (121)3.7.2Preferences – Audio Page (126)3.7.3Preferences – MIDI Page (130)3.7.4Preferences – Default Page (133)3.7.5Preferences – Library Page (137)3.7.6Preferences – Plug-ins Page (145)3.7.7Preferences – Hardware Page (150)3.7.8Preferences – Colors Page (154)3.8Integrating MASCHINE into a MIDI Setup (156)3.8.1Connecting External MIDI Equipment (156)3.8.2Sync to External MIDI Clock (157)3.8.3Send MIDI Clock (158)3.9Syncing MASCHINE using Ableton Link (159)3.9.1Connecting to a Network (159)3.9.2Joining and Leaving a Link Session (159)3.10Using a Pedal with the MASCHINE Controller (160)3.11File Management on the MASCHINE Controller (161)4Browser (163)4.1Browser Basics (163)4.1.1The MASCHINE Library (163)4.1.2Browsing the Library vs. Browsing Your Hard Disks (164)4.2Searching and Loading Files from the Library (165)4.2.1Overview of the Library Pane (165)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (170)4.2.2.1[MK3] Browsing by Product Category Using the Controller (174)4.2.2.2[MK3] Browsing by Product Vendor Using the Controller (174)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (175)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (179)4.2.4Selecting a File Type (180)4.2.5Choosing Between Factory and User Content (181)4.2.6Selecting Type and Character Tags (182)4.2.7List and Tag Overlays in the Browser (186)4.2.8Performing a Text Search (188)4.2.9Loading a File from the Result List (188)4.3Additional Browsing Tools (193)4.3.1Loading the Selected Files Automatically (193)4.3.2Auditioning Instrument Presets (195)4.3.3Auditioning Samples (196)4.3.4Loading Groups with Patterns (197)4.3.5Loading Groups with Routing (198)4.3.6Displaying File Information (198)4.4Using Favorites in the Browser (199)4.5Editing the Files’ Tags and Properties (203)4.5.1Attribute Editor Basics (203)4.5.2The Bank Page (205)4.5.3The Types and Characters Pages (205)4.5.4The Properties Page (208)4.6Loading and Importing Files from Your File System (209)4.6.1Overview of the FILES Pane (209)4.6.2Using Favorites (211)4.6.3Using the Location Bar (212)4.6.4Navigating to Recent Locations (213)4.6.5Using the Result List (214)4.6.6Importing Files to the MASCHINE Library (217)4.7Locating Missing Samples (219)4.8Using Quick Browse (221)5Managing Sounds, Groups, and Your Project (225)5.1Overview of the Sounds, Groups, and Master (225)5.1.1The Sound, Group, and Master Channels (226)5.1.2Similarities and Differences in Handling Sounds and Groups (227)5.1.3Selecting Multiple Sounds or Groups (228)5.2Managing Sounds (233)5.2.1Loading Sounds (235)5.2.2Pre-listening to Sounds (236)5.2.3Renaming Sound Slots (237)5.2.4Changing the Sound’s Color (237)5.2.5Saving Sounds (239)5.2.6Copying and Pasting Sounds (241)5.2.7Moving Sounds (244)5.2.8Resetting Sound Slots (245)5.3Managing Groups (247)5.3.1Creating Groups (248)5.3.2Loading Groups (249)5.3.3Renaming Groups (251)5.3.4Changing the Group’s Color (251)5.3.5Saving Groups (253)5.3.6Copying and Pasting Groups (255)5.3.7Reordering Groups (258)5.3.8Deleting Groups (259)5.4Exporting MASCHINE Objects and Audio (260)5.4.1Saving a Group with its Samples (261)5.4.2Saving a Project with its Samples (262)5.4.3Exporting Audio (264)5.5Importing Third-Party File Formats (270)5.5.1Loading REX Files into Sound Slots (270)5.5.2Importing MPC Programs to Groups (271)6Playing on the Controller (275)6.1Adjusting the Pads (275)6.1.1The Pad View in the Software (275)6.1.2Choosing a Pad Input Mode (277)6.1.3Adjusting the Base Key (280)6.1.4Using Choke Groups (282)6.1.5Using Link Groups (284)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (286)6.3Playing Tools (287)6.3.1Mute and Solo (288)6.3.2Choke All Notes (292)6.3.3Groove (293)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (295)6.3.5Tap Tempo (299)6.4Performance Features (300)6.4.1Overview of the Perform Features (300)6.4.2Selecting a Scale and Creating Chords (303)6.4.3Scale and Chord Parameters (303)6.4.4Creating Arpeggios and Repeated Notes (316)6.4.5Swing on Note Repeat / Arp Output (321)6.5Using Lock Snapshots (322)6.5.1Creating a Lock Snapshot (322)6.5.2Using Extended Lock (323)6.5.3Updating a Lock Snapshot (323)6.5.4Recalling a Lock Snapshot (324)6.5.5Morphing Between Lock Snapshots (324)6.5.6Deleting a Lock Snapshot (325)6.5.7Triggering Lock Snapshots via MIDI (326)6.6Using the Smart Strip (327)6.6.1Pitch Mode (328)6.6.2Modulation Mode (328)6.6.3Perform Mode (328)6.6.4Notes Mode (329)7Working with Plug-ins (330)7.1Plug-in Overview (330)7.1.1Plug-in Basics (330)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (334)7.1.3Loading, Removing, and Replacing a Plug-in (335)7.1.3.1Browser Plug-in Slot Selection (341)7.1.4Adjusting the Plug-in Parameters (344)7.1.5Bypassing Plug-in Slots (344)7.1.6Using Side-Chain (346)7.1.7Moving Plug-ins (346)7.1.8Alternative: the Plug-in Strip (348)7.1.9Saving and Recalling Plug-in Presets (348)7.1.9.1Saving Plug-in Presets (349)7.1.9.2Recalling Plug-in Presets (350)7.1.9.3Removing a Default Plug-in Preset (351)7.2The Sampler Plug-in (352)7.2.1Page 1: Voice Settings / Engine (354)7.2.2Page 2: Pitch / Envelope (356)7.2.3Page 3: FX / Filter (359)7.2.4Page 4: Modulation (361)7.2.5Page 5: LFO (363)7.2.6Page 6: Velocity / Modwheel (365)7.3Using Native Instruments and External Plug-ins (367)7.3.1Opening/Closing Plug-in Windows (367)7.3.2Using the VST/AU Plug-in Parameters (370)7.3.3Setting Up Your Own Parameter Pages (371)7.3.4Using VST/AU Plug-in Presets (376)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (378)8Using the Audio Plug-in (380)8.1Loading a Loop into the Audio Plug-in (384)8.2Editing Audio in the Audio Plug-in (385)8.3Using Loop Mode (386)8.4Using Gate Mode (388)9Using the Drumsynths (390)9.1Drumsynths – General Handling (391)9.1.1Engines: Many Different Drums per Drumsynth (391)9.1.2Common Parameter Organization (391)9.1.3Shared Parameters (394)9.1.4Various Velocity Responses (394)9.1.5Pitch Range, Tuning, and MIDI Notes (394)9.2The Kicks (395)9.2.1Kick – Sub (397)9.2.2Kick – Tronic (399)9.2.3Kick – Dusty (402)9.2.4Kick – Grit (403)9.2.5Kick – Rasper (406)9.2.6Kick – Snappy (407)9.2.7Kick – Bold (409)9.2.8Kick – Maple (411)9.2.9Kick – Push (412)9.3The Snares (414)9.3.1Snare – Volt (416)9.3.2Snare – Bit (418)9.3.3Snare – Pow (420)9.3.4Snare – Sharp (421)9.3.5Snare – Airy (423)9.3.6Snare – Vintage (425)9.3.7Snare – Chrome (427)9.3.8Snare – Iron (429)9.3.9Snare – Clap (431)9.3.10Snare – Breaker (433)9.4The Hi-hats (435)9.4.1Hi-hat – Silver (436)9.4.2Hi-hat – Circuit (438)9.4.3Hi-hat – Memory (440)9.4.4Hi-hat – Hybrid (442)9.4.5Creating a Pattern with Closed and Open Hi-hats (444)9.5The Toms (445)9.5.1Tom – Tronic (447)9.5.2Tom – Fractal (449)9.5.3Tom – Floor (453)9.5.4Tom – High (455)9.6The Percussions (456)9.6.1Percussion – Fractal (458)9.6.2Percussion – Kettle (461)9.6.3Percussion – Shaker (463)9.7The Cymbals (467)9.7.1Cymbal – Crash (469)9.7.2Cymbal – Ride (471)10Using the Bass Synth (474)10.1Bass Synth – General Handling (475)10.1.1Parameter Organization (475)10.1.2Bass Synth Parameters (477)11Working with Patterns (479)11.1Pattern Basics (479)11.1.1Pattern Editor Overview (480)11.1.2Navigating the Event Area (486)11.1.3Following the Playback Position in the Pattern (488)11.1.4Jumping to Another Playback Position in the Pattern (489)11.1.5Group View and Keyboard View (491)11.1.6Adjusting the Arrange Grid and the Pattern Length (493)11.1.7Adjusting the Step Grid and the Nudge Grid (497)11.2Recording Patterns in Real Time (501)11.2.1Recording Your Patterns Live (501)11.2.2The Record Prepare Mode (504)11.2.3Using the Metronome (505)11.2.4Recording with Count-in (506)11.2.5Quantizing while Recording (508)11.3Recording Patterns with the Step Sequencer (508)11.3.1Step Mode Basics (508)11.3.2Editing Events in Step Mode (511)11.3.3Recording Modulation in Step Mode (513)11.4Editing Events (514)11.4.1Editing Events with the Mouse: an Overview (514)11.4.2Creating Events/Notes (517)11.4.3Selecting Events/Notes (518)11.4.4Editing Selected Events/Notes (526)11.4.5Deleting Events/Notes (532)11.4.6Cut, Copy, and Paste Events/Notes (535)11.4.7Quantizing Events/Notes (538)11.4.8Quantization While Playing (540)11.4.9Doubling a Pattern (541)11.4.10Adding Variation to Patterns (541)11.5Recording and Editing Modulation (546)11.5.1Which Parameters Are Modulatable? (547)11.5.2Recording Modulation (548)11.5.3Creating and Editing Modulation in the Control Lane (550)11.6Creating MIDI Tracks from Scratch in MASCHINE (555)11.7Managing Patterns (557)11.7.1The Pattern Manager and Pattern Mode (558)11.7.2Selecting Patterns and Pattern Banks (560)11.7.3Creating Patterns (563)11.7.4Deleting Patterns (565)11.7.5Creating and Deleting Pattern Banks (566)11.7.6Naming Patterns (568)11.7.7Changing the Pattern’s Color (570)11.7.8Duplicating, Copying, and Pasting Patterns (571)11.7.9Moving Patterns (574)11.7.10Adjusting Pattern Length in Fine Increments (575)11.8Importing/Exporting Audio and MIDI to/from Patterns (576)11.8.1Exporting Audio from Patterns (576)11.8.2Exporting MIDI from Patterns (577)11.8.3Importing MIDI to Patterns (580)12Audio Routing, Remote Control, and Macro Controls (589)12.1Audio Routing in MASCHINE (590)12.1.1Sending External Audio to Sounds (591)12.1.2Configuring the Main Output of Sounds and Groups (596)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (601)12.1.4Configuring the Master and Cue Outputs of MASCHINE (605)12.1.5Mono Audio Inputs (610)12.1.5.1Configuring External Inputs for Sounds in Mix View (611)12.2Using MIDI Control and Host Automation (614)12.2.1Triggering Sounds via MIDI Notes (615)12.2.2Triggering Scenes via MIDI (622)12.2.3Controlling Parameters via MIDI and Host Automation (623)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (631)12.2.5Sending MIDI from Sounds (632)12.3Creating Custom Sets of Parameters with the Macro Controls (636)12.3.1Macro Control Overview (637)12.3.2Assigning Macro Controls Using the Software (638)12.3.3Assigning Macro Controls Using the Controller (644)13Controlling Your Mix (646)13.1Mix View Basics (646)13.1.1Switching between Arrange View and Mix View (646)13.1.2Mix View Elements (647)13.2The Mixer (649)13.2.1Displaying Groups vs. Displaying Sounds (650)13.2.2Adjusting the Mixer Layout (652)13.2.3Selecting Channel Strips (653)13.2.4Managing Your Channels in the Mixer (654)13.2.5Adjusting Settings in the Channel Strips (656)13.2.6Using the Cue Bus (660)13.3The Plug-in Chain (662)13.4The Plug-in Strip (663)13.4.1The Plug-in Header (665)13.4.2Panels for Drumsynths and Internal Effects (667)13.4.3Panel for the Sampler (668)13.4.4Custom Panels for Native Instruments Plug-ins (671)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (675)13.5Controlling Your Mix from the Controller (677)13.5.1Navigating Your Channels in Mix Mode (678)13.5.2Adjusting the Level and Pan in Mix Mode (679)13.5.3Mute and Solo in Mix Mode (680)13.5.4Plug-in Icons in Mix Mode (680)14Using Effects (681)14.1Applying Effects to a Sound, a Group or the Master (681)14.1.1Adding an Effect (681)14.1.2Other Operations on Effects (690)14.1.3Using the Side-Chain Input (692)14.2Applying Effects to External Audio (695)14.2.1Step 1: Configure MASCHINE Audio Inputs (695)14.2.2Step 2: Set up a Sound to Receive the External Input (698)14.2.3Step 3: Load an Effect to Process an Input (700)14.3Creating a Send Effect (701)14.3.1Step 1: Set Up a Sound or Group as Send Effect (702)14.3.2Step 2: Route Audio to the Send Effect (706)14.3.3 A Few Notes on Send Effects (708)14.4Creating Multi-Effects (709)15Effect Reference (712)15.1Dynamics (713)15.1.1Compressor (713)15.1.2Gate (717)15.1.3Transient Master (721)15.1.4Limiter (723)15.1.5Maximizer (727)15.2Filtering Effects (730)15.2.1EQ (730)15.2.2Filter (733)15.2.3Cabinet (737)15.3Modulation Effects (738)15.3.1Chorus (738)15.3.2Flanger (740)15.3.3FM (742)15.3.4Freq Shifter (743)15.3.5Phaser (745)15.4Spatial and Reverb Effects (747)15.4.1Ice (747)15.4.2Metaverb (749)15.4.3Reflex (750)15.4.4Reverb (Legacy) (752)15.4.5Reverb (754)15.4.5.1Reverb Room (754)15.4.5.2Reverb Hall (757)15.4.5.3Plate Reverb (760)15.5Delays (762)15.5.1Beat Delay (762)15.5.2Grain Delay (765)15.5.3Grain Stretch (767)15.5.4Resochord (769)15.6Distortion Effects (771)15.6.1Distortion (771)15.6.2Lofi (774)15.6.3Saturator (775)15.7Perform FX (779)15.7.1Filter (780)15.7.2Flanger (782)15.7.3Burst Echo (785)15.7.4Reso Echo (787)15.7.5Ring (790)15.7.6Stutter (792)15.7.7Tremolo (795)15.7.8Scratcher (798)16Working with the Arranger (801)16.1Arranger Basics (801)16.1.1Navigating Song View (804)16.1.2Following the Playback Position in Your Project (806)16.1.3Performing with Scenes and Sections using the Pads (807)16.2Using Ideas View (811)16.2.1Scene Overview (811)16.2.2Creating Scenes (813)16.2.3Assigning and Removing Patterns (813)16.2.4Selecting Scenes (817)16.2.5Deleting Scenes (818)16.2.6Creating and Deleting Scene Banks (820)16.2.7Clearing Scenes (820)16.2.8Duplicating Scenes (821)16.2.9Reordering Scenes (822)16.2.10Making Scenes Unique (824)16.2.11Appending Scenes to Arrangement (825)16.2.12Naming Scenes (826)16.2.13Changing the Color of a Scene (827)16.3Using Song View (828)16.3.1Section Management Overview (828)16.3.2Creating Sections (833)16.3.3Assigning a Scene to a Section (834)16.3.4Selecting Sections and Section Banks (835)16.3.5Reorganizing Sections (839)16.3.6Adjusting the Length of a Section (840)16.3.6.1Adjusting the Length of a Section Using the Software (841)16.3.6.2Adjusting the Length of a Section Using the Controller (843)16.3.7Clearing a Pattern in Song View (843)16.3.8Duplicating Sections (844)16.3.8.1Making Sections Unique (845)16.3.9Removing Sections (846)16.3.10Renaming Scenes (848)16.3.11Clearing Sections (849)16.3.12Creating and Deleting Section Banks (850)16.3.13Working with Patterns in Song view (850)16.3.13.1Creating a Pattern in Song View (850)16.3.13.2Selecting a Pattern in Song View (850)16.3.13.3Clearing a Pattern in Song View (851)16.3.13.4Renaming a Pattern in Song View (851)16.3.13.5Coloring a Pattern in Song View (851)16.3.13.6Removing a Pattern in Song View (852)16.3.13.7Duplicating a Pattern in Song View (852)16.3.14Enabling Auto Length (852)16.3.15Looping (853)16.3.15.1Setting the Loop Range in the Software (854)16.4Playing with Sections (855)16.4.1Jumping to another Playback Position in Your Project (855)16.5Triggering Sections or Scenes via MIDI (856)16.6The Arrange Grid (858)16.7Quick Grid (860)17Sampling and Sample Mapping (862)17.1Opening the Sample Editor (862)17.2Recording Audio (863)17.2.1Opening the Record Page (863)17.2.2Selecting the Source and the Recording Mode (865)17.2.3Arming, Starting, and Stopping the Recording (868)17.2.5Using the Footswitch for Recording Audio (871)17.2.6Checking Your Recordings (872)17.2.7Location and Name of Your Recorded Samples (876)17.3Editing a Sample (876)17.3.1Using the Edit Page (877)17.3.2Audio Editing Functions (882)17.4Slicing a Sample (890)17.4.1Opening the Slice Page (891)17.4.2Adjusting the Slicing Settings (893)17.4.3Live Slicing (898)17.4.3.1Live Slicing Using the Controller (898)17.4.3.2Delete All Slices (899)17.4.4Manually Adjusting Your Slices (899)17.4.5Applying the Slicing (906)17.5Mapping Samples to Zones (912)17.5.1Opening the Zone Page (912)17.5.2Zone Page Overview (913)17.5.3Selecting and Managing Zones in the Zone List (915)17.5.4Selecting and Editing Zones in the Map View (920)17.5.5Editing Zones in the Sample View (924)17.5.6Adjusting the Zone Settings (927)17.5.7Adding Samples to the Sample Map (934)18Appendix: Tips for Playing Live (937)18.1Preparations (937)18.1.1Focus on the Hardware (937)18.1.2Customize the Pads of the Hardware (937)18.1.3Check Your CPU Power Before Playing (937)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (938)18.1.5Consider Using a Limiter on Your Master (938)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (938)18.1.7Improvise (938)18.2Basic Techniques (938)18.2.1Use Mute and Solo (938)18.2.2Use Scene Mode and Tweak the Loop Range (939)18.2.3Create Variations of Your Drum Patterns in the Step Sequencer (939)18.2.4Use Note Repeat (939)18.2.5Set Up Your Own Multi-effect Groups and Automate Them (939)18.3Special Tricks (940)18.3.1Changing Pattern Length for Variation (940)18.3.2Using Loops to Cycle Through Samples (940)18.3.3Using Loops to Cycle Through Samples (940)18.3.4Load Long Audio Files and Play with the Start Point (940)19Troubleshooting (941)19.1Knowledge Base (941)19.2Technical Support (941)19.3Registration Support (942)19.4User Forum (942)20Glossary (943)Index (951)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE Getting Started: This document provides a practical approach to MASCHINE viaa set of tutorials covering easy and more advanced tasks in order to help you familiarizeyourself with MASCHINE.2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:▪Controller Editor Manual: Besides using your MASCHINE hardware controller together withits dedicated MASCHINE software, you can also use it as a powerful and highly versatileMIDI controller to pilot any other MIDI-capable application or device. This is made possibleby the Controller Editor software, an application that allows you to precisely define all MIDIassignments for your MASCHINE controller. The Controller Editor was installed during theMASCHINE installation procedure. For more information on this, please refer to the Con-troller Editor Manual available as a PDF file via the Help menu of Controller Editor.▪Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information can be expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and paths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.Unlabeled Buttons on the ControllerThe buttons and knobs above and below the displays on your MASCHINE controller do not have labels.。
3DVIAVirtools5虚拟现实软件介绍(中文版)
3DVIA Virtools™ 5虚拟现实软件3DVIA Virtools™ 5 虚拟现实软件--3D for All革命性的产品生命周期管理最直觉的图形化程序介面,最真实的多样化虚拟体验3DVIA Virtools ™ 5虚拟现实软件--全方位 3D for All 开发平台的革新,为个人电脑、游戏机、局域网络以及网际网络的 3D 研发和部署带来了全新的解决方案,充分展现了法国达索系统集团( Dassault Systémes )为全方位用户提供高性能 3D 软件的决心。
3DVIA Virtools 5虚拟现实软件的开放结构支持多种 3D 文件格式。
3D Content Capture 外挂工具支持大多数通用的 DCC 软件格式(3ds Max®、Maya®、XSI®、Lightwave®、Collada®)以便于输入或输出 3D XML 档,使即时 3D 技术的应用变得更轻松整合。
通过全新的 PCS(Product-Context-Scenario)方式,Virtools 5 提供使用者更便捷的整合设计、分享和体验高互动的 3D 内容。
PCS 方式下采用非常直觉化的方式呈现 3D 内容,因而能使所有参与研发的专业或非专业人士都能体验到产品和环境,提供了便捷的整合沟通与分享三维体验的开发平台。
有了 PCS,Virtools 5 Life Platform 就可以很轻松地开发例如驾驶、购物、产品测试维护和行销市调等虚拟体验内容。
除此之外,3DVIA Virtools 5 虚拟现实软件还延伸了 3D 内容的体验范围,包括:Microsoft™Windows® 和 Apple™MacOS® 系统的电脑、Microsoft™Xbox® 游戏机和 Sony™PSP® 游戏控制器、 3D Office 和 3D XE Players 支持局域网络播放、3D Life Player 支持网际网络分享,还可以利用 VR Library 将作品整合至沉浸式的 VR 系统中。
Fujitsu PRIMERGY Linux安装后操作指南(适用于x86版本3.0)说明书
2005-11-01 Notes on Using Red Hat Enterprise Linux AS (v.3 for x86) PrefaceAbout This ManualThis manual provides notes on PRIMERGY operation with Linux installed. Be sure to read this manual before using Linux.Intended ReadersThis manual is intended for persons who operate PRIMERGY.Organization of This ManualThis manual consists of the following chapters:Chapter 1 Notes on OperationThis chapter provides notes on operation after installation. Be sure to read this chapterbefore operating PRIMERGY with Linux installed.Chapter 2 Addition of Peripheral Devices and Option CardsThis chapter explains the procedures for adding peripheral devices and cards afterinstallation and provides notes on adding these options. Read this chapter as required.Chapter 3 OthersThis chapter explains other functions and provides other notes such as notes on limits.Operation VerificationThe operations of the products described in this manual have been confirmed by Fujitsu. Please note, however, that these operations are subject to change without prior notice.Support & ServiceA support service(SupportDesk Product basic service), available for a fee, provides customers usingLinux with an enhanced sense of security and confidence. Customers concluding a support and service agreement are entitled to receive support in such areas as assistance with queries regarding this manual and questions and problems that may come up during the installation and operation of this product.Please consider taking advantage of this service option by concluding a support and service agreement with us.CopyrightAll rights Reserved, Copyright (C) FUJITSU LIMITED 20051. Notes on Operation1.1 Assignment of Device NamesLinux assigns device names to a variety of devices, such as the hard disk drive, in the order that it recognizes them during its startup sequence. If the system is restarted after a device such as a hard disk drive or controller fails, the assigned device names may be changed because the system cannot recognize a device that has failed.Example: When hard disk drives are connected to SCSI ID 1, 2, and 3, device names /dev/sda, /dev/sdb, and /dev/sdc are assigned respectively to the disk drives. If /dev/sdb failsunder this condition, the device previously assigned /dev/sdc/ is moved up by one andrecognized as /dev/sdb after the system is restarted.If an assigned device is unexpectedly changed, it may prevent the system from starting or,in the worst case, may damage your data. If a device fault is detected, therefore, Fujitsurecommends starting the system in rescue mode and checking for hardware faults beforerestarting the system (*1). Repair the hardware fault, restore the system by means suchas the backup tape, and then restart the system.*1 For details on starting the system in rescue mode, see Section 1.4, "Starting theSystem in Rescue Mode."After starting the system, use the fdisk command to check whether the relevant hard diskdrive can be recognized, and take necessary steps such as checking for hardware errormessages in /var/log/messages.1.2 Installation of Red Hat Enterprise Linux AS (v.3 for x86) PackagesRed Hat Enterprise Linux provides installation types so that the optimum system can be constructed according to the use purpose. For this reason, packages required for your purposes might not be installed. If a required package has not been installed, log in as the root and install it by executing the following procedure:Install the necessary packages by using the installation CDs (1/4 to 4/4) that have beencreated according to the Installation Procedure included in the driver kit.# mount -r /dev/cdrom /mnt/cdrom# cd /mnt/cdrom/RedHat/RPMS# rpm -ivh <package_file>Example: To install package "make"# rpm -ivh make-3.79.1-17.i386.rpm# cd /# umount /mnt/cdrom# eject* Remove the CD.1.3 Installing and Setting Up Global Array Manager (GAM)Use Global Array Manager (GAM) as a RAID management tool in a system with a mounted onboard SCSI-RAID and SCSI-RAID card (PG-142E3).For details on installing GAM-Client (Windows), see "Outline of Installation Procedure for Global Array Manager-Client", which is an attachment.The GAM-Server (Linux) installation procedure is explained below.[Notes]1)The screen display may become unstable during GAM installation or GAM service startup.This is not an operational problem.2)Specify the port numbers shown below for GAM service.Take care when configuring firewall settings.Port numbers: 157,158(1)To install GAM-Server (Linux), insert the driver CD into the CD-ROM drive, and entercommands as follows:# mount -r /dev/cdrom /mnt/cdrom# cd /mnt/cdrom/UTY/GAM/Linux# rpm -ivh gam-server-6.02-21.i386.rpm# rpm -ivh gam-agent-6.02-21.i386.rpm- Enter the following only if onboard SCSI for RX200 S2# rpm -ivh 1030SNMPAgent-2.4-3.i386.rpm# sh ./insgam* Confirm that “GAM is installed successfully.” is displayed.# cd /# umount /mnt/cdrom# eject* Remove the CD.(2)For user accounts in Linux, create "gamroot" as a user account with GAM administratorauthority and then create user accounts (e.g., "gamuser") with user authority.(If a user account with user authority has already been created, another account need not be created.) # adduser gamroot# passwd gamrootChanging password for user gamrootNew-password <--- Enter a password.Retype new password <--- Re-enter the same password for confirmation.passwd: all authentication tokens updated successfully* Create a user account with user authority in the same way as explained above.(3)Edit three lines as shown below in the /etc/sysconfig/gam file.Events can be posted to GAM-Client after this editing is completed.# vi /etc/sysconfig/gam[Before editing]START_GAMEVENT=nGAMEVENT_OPTIONS=""[After editing]START_GAMEVENT=y <--- Change "n" to "y".GAMEVENT_OPTIONS="-h ip-address" <--- Specify the IP address of the managementWindows system on which GAM-Client isinstalled.[Before editing]START_GAMEVLOG=n[After editing]START_GAMEVLOG=y <--- Change "n" to "y".(4)Restart the system.# shutdown -r now* The following message may be displayed after the system starts. It does not indicate an operational problem.[Message]gamagent: gamagent: Connection refusedgamagent connect failure1.4 Starting the System in Rescue ModeUsing only one of the installation CDs that have been created according to the Installation Procedure included in the driver kit, you can start the system in rescue mode. This may enable system recovery in the event of a problem that prevents the system from starting normally.This section explains only how to start the system as one that has minimum functionality.Start the system in rescue mode as follows:(1)Start the system from installation CD 1/4 that was created according to the InstallationProcedure included in the driver kit. Enter the appropriate response in the following window,and press the [Enter] key.(2)In the Choose a Language window, select "English" and select "OK."(3)In the Keyboard Type window, select "jp106" and select "OK."If an accessory keyboard such as of a flat display (PG-R1DP3) is used, select "us" here.(4)In the following window, select "Yes."(5)In the following window, select "Add Device."(6)In the Driver List window, select the drivers for the devices installed in the system, and select"OK." The following drivers must be selected:[onboard SCSI type for TX200 S2][onboard SCSI type or onboard SCSI-RAID type for RX200 S2]Two drivers must be selected. Select drivers as follows:1.Select the driver shown below, and select "OK.""LSI Logic Fusion MPT Base Driver (mptbase)"2.The Device Selection window is displayed. Select "AddDevice."3. A list of drivers is displayed. Select the driver shown below, and select "OK.""LSI Logic Fusion MPT SCSI Driver (mptscsih)"[SCSI-RAID card(PG-140D1/PG-142E3) for TX200 S2][onboard SCSI-RAID type for RX300 S2]Select the driver shown below, and select "OK.""LSI MegaRAID controller (megaraid2)"(7)Make sure that the selected driver is displayed in the following window, and select "Done."(8)The Setup Networking window is displayed. Select "No" because network settings need not beconfigured at this time.(9)Select "Continue" in the Rescue window.(10)If the root partition (/) in the existing Linux system has been mounted successfully under/mnt/sysimage, this is reported in the Rescue window. Select "OK."(11)When the prompt is displayed, enter the chroot command to change the root path to the harddisk drive.sh-2.05b# chroot /mnt/sysimage(12)This completes startup in rescue mode. To exit rescue mode, enter the exit command twice.sh-2.05b# exit <--- Exit from the chroot environment.sh-2.05b# exit <--- Exit from the rescue mode.1.5 Power-off at ShutdownPower is not automatically turned off at shutdown.When [Power down] is displayed on the console screen, press the power switch to turn off the power.Note that the power is automatically turned off when the system is shut down in an environment in which ServerView is installed.2. Addition of Peripheral Devices and Option Cards2.1 Adding a SCSI DiskThe number of LUNs is set to 1 by default. To add a SCSI disk, shared disk, or tape library, log in as the root and define the number of LUNs as shown below. Multiple LUN referencing is enabled after the system is started next.(1)Add the following lines to /etc/modules.conf:options scsi_mod max_scsi_luns=N <--- Add* N is the number of LUNs. Define the appropriate number.(2)Enter the mkinitrd command to create initrd.To create initrd, enter the mkinitrd command appropriate for the type of kernel used.* Enter the following command to check the type of kernel used:# uname -r[2.4.21-32.0.1.EL (kernel for single CPU)]# cp /boot/initrd-2.4.21-32.0.1.EL.img /boot/initrd-2.4.21-32.0.1.EL.img.bak# mkinitrd -f /boot/initrd-2.4.21-32.0.1.EL.img 2.4.21-32.0.1.EL[2.4.21-32.0.1.EL smp (kernel for multi-CPU)]#cp /boot/initrd-2.4.21-32.0.1.ELsmp.img /boot/initrd-2.4.21-32.0.1.ELsmp.img.bak# mkinitrd -f /boot/initrd-2.4.21-32.0.1.EL smp.img 2.4.21-32.0.1.EL smp(3)Restart the system.Enter the following command to restart the system.# shutdown -r now2.2 Adding Option CardsIf any of the option cards supported by the models listed in the following table is added after system installation, kudzu is automatically started at system startup. This section explains the operations that enable the system to automatically recognize the added card at each subsequent system startup.The table lists models and the option cards supported by them.TX200 S2 RX200 S2 RX300 S2PG-128 V -- -- SCSI cardPG-130L -- V V PG-140D1V V -- SCSI-RAID cardPG-142E3V V -- PG-1852 V V -- PG-1853 V -- -- PG-1853L -- V -- PG-1862 V V -- PG-1882 V -- -- PG-1882L -- V V PG-1892 V -- -- LAN cardPG-1892L -- V V PG-FC106V V V onboard Fibre-Channel cardPG-FC107V V VSCSI cardPG-128 -- -- V SCSI-RAID cardPG-142E3-- -- V PG-1852 -- -- V PG-1853 -- -- V PG-1862 -- -- V PG-1882 -- -- V LAN cardPG-1892 -- -- V PG-FC106-- -- V Raiser Card Fibre-Channel cardPG-FC107-- -- VV: Supported --: Not supported- TX200 S2 or RX300 S2If any of the option cards supported by the models listed in the above table is added after system installation, kudzu is automatically started at system startup. To add a fibre channel card, follow the steps below. Except for a fibre channel card, select "configure."To add a LAN card, configure network settings according to the instructions displayed in the window. Login as a root user at system startup, and perform the operations explained in Section 2.3, "Executing mkinitrd."This section explains the operations that enable the system to automatically recognize the added card at each subsequent system startup.[A fibre channel card is added](1)If a fibre channel card is added after system installation,kudzu is automatically started at system startup.Always select "ignore ."(2)Add the following line to /etc/modules.conf.If SCSI or SCSI-RAID device is installed in the system,number the end of "scsi_hostadapter", as "2, 3, ...".options scsi_mod max_scsi_luns=128 Add- RX200 S2If any of the option cards supported by the models listed in the above table is added after systeminstallation, kudzu is automatically started at system startup.To add a fibre channel card or LAN card, follow the steps below.Except for a fibre channel card and LAN card, select "configure." Login as a root user at system startup, and perform the operations explained in Section 2.3, "Executing mkinitrd."This section explains the operations that enable the system to automatically recognize the added card at each subsequent system startup.[A LAN card(PG-1852, PG-1862, PG-1882L or PG-1892L) is added](1)If any of the LAN cards supported by the models listed in the above table is addedafter system installation, kudzu is automatically started at system startup.Always select " ignore."(2)Add the following lines to /etc/modules.conf.[ PG-1852, PG-1853L,PG-1892L, or PG-1882L]alias eth0 e1000alias eth1 e1000alias eth2 e1000 <--- Add[ PG-1862]alias eth0 e1000alias eth1 e1000alias eth2 e1000 <--- Addalias eth3 e1000 <--- Add(3)Set up the network.[ PG-1852, ,PG-1853L ,PG-1892L, or PG-1882L]# netconfig -d eth0# netconfig -d eth1# netconfig -d eth2[ PG-1862]# netconfig -d eth0# netconfig -d eth1# netconfig -d eth2# netconfig -d eth3[A fibre channel card is added](1)If a fibre channel card is added after system installation,kudzu is automatically started atsystem startup.Always select "ignore ."(2)Add the following line to /etc/modules.conf.If SCSI or SCSI-RAID device is installed in the system,number the end of "scsi_hostadapter",as "2, 3, ...".options scsi_mod max_scsi_luns=128 Add2.3 Executing mkinitrd(1) Create initrd by executing the mkinitrd command.Create initrd by executing the mkinitrd command according to the kernel used.* Enter the following command to check the kernel used:# uname -rCommand execution examples are shown below.[2.4.21-32.0.1.EL (kernel for a single CPU)]# cp /boot/initrd-2.4.21-32.0.1.EL.img /boot/initrd-2.4.21-32.0.1.EL.img.bak# mkinitrd -f /boot/initrd-2.4.21-32.0.1.EL.img 2.4.21-32.0.1.EL[2.4.21-32.0.1.EL smp (kernel for multi-CPUs)]# cp /boot/initrd-2.4.21-32.0.1.EL smp.img /boot/initrd-2.4.21-32.0.1.ELsmp.img.bak# mkinitrd -f /boot/initrd-2.4.21-32.0.1.EL smp.img 2.4.21-32.0.1.EL smp(2) Restart the system.Restart the system as follows:# shutdown -r now3. Others3.1 Sound FunctionNo sound function is supported.3.2 PCI Hot Plug FunctionThe PCI hot plug function is not supported.3.3 Usable KernelsThe kernels that can be used vary depending on the hardware conditions.See the table below for the kernels that can be used.Note that middleware specifications might limit the kernel to be selected. In this case, select the kernel in accordance with the middleware specifications.Hardware conditionsKernel to be selectedMemory Number of logical CPUs (*1)for single CPU1CPU Kernel Up to 4 GB2 or more CPUs Kernel for multi-CPUMore than 4 GB and up to 8 GB No conditions Kernel for multi-CPU(*1) Even when only one CPU is installed, the number of logical CPUs is 2if Hyper Threading = Enabled.3.4 Distribution LimitationsOperation is not guaranteed if one of the following CPU, memory, and file system limitations is exceeded:Maximum number of logical CPUs: 16Maximum memory size: 8 GBFile system: Less than 1 TB3.5 Installation ProcedureFor information on the procedure for installing Red Hat Enterprise Linux ES (v.3 for x86), see the Installation Procedure included in the "Installation Kit" downloaded from Download Search.Attachment Outline of Global Array Manager Client Installation* Perform this operation only when an onboard SCSI-RAID or a SCSI-RAID card (PG-140D1 or PG-142E3) are mounted.* GAM-Client runs on Windows2000 and Windows2003. Prepare a management Windows system.1. Insert the driver CD into the CD-ROM drive in the management Windows system.2. Execute setup.exe in RHEL3¥UTY¥GAM¥Windows on the driver CD.3. When the "Welcome" window is displayed, click "Next."4. The "Software License Agreement" window is displayed. Read the statements and click "Yes" if youaccept the terms of this agreement.5. The "Select Components" window (Figure 1) is displayed. Confirm that the check box before "GlobalArray Manager Client" is selected. Clear the "Global Array Manager Server" and "SAN Array Manager Client" check boxes, and click "Next."Figure 1* "SAN Array Manager Client" is not supported. Do not install it.6.The "Choose Destination Location" window is displayed.Click "Browse," specify the location that you want as the installation destination, and click "Next."* If GAM-Client is already installed, a message confirmingwhether to overwrite is displayed. Click "OK" to continue.7. A dialog box for specifying the GAM-Client installation destination is displayed. Click "Next." and thesetup program starts copying files.8. The "Setup Complete" window is displayed.Click "Finish" to exit the GAM-Client installation wizard.-- END --。
Measurement Studio 8.1.2 用户指南说明书
RELEASE NOTESMeasurement Studio™These release notes introduce Measurement Studio 8.1.2. Refer to thisdocument for installation requirements, deployment requirements,installation instructions, information about new features and functionality,and resources in Measurement Studio.These release notes are a subset of the Measurement Studio User Manual,which has not been updated for Measurement Studio 8.1.2. SelectStart»All Programs»National Instruments»<Measurement Studio>»Measurement Studio User Manual to access the Measurement Studio8.0.1 User Manual.ContentsInstallation Requirements (2)Deployment Requirements (3)Installation Instructions (3)Installing the Current Version of Measurement Studioover Previous Versions of Measurement Studio (4)What’s New in Measurement Studio 8.1.2 (4)Legend Control Scrollbars (5)WYSIWYG Editing of Labels with Engineering Formatting inMeasurement Studio User Interface Controls (5)Programmatic Parsing of Strings with Engineering Formatting (6)Network Variable Library Enhancements (7)Increased Performance with Network Variable (7)Updated Visual Studio 6.0 Support (7)Analysis Code Snippets (8)NI-SCOPE .NET Driver Support (8)Learning Measurement Studio (8)Measurement Studio Release Notes Installation RequirementsTo use Measurement Studio, your computer must have the following:•Microsoft Windows XP/2000 for Visual Studio .NET 2003 orMicrosoft Windows Vista/XP/2000 for Visual Studio 2005Note If you have Windows Vista installed, you must also have both Visual Studio 2005 Service Pack 1 and Visual Studio Service Pack 1 Update for Windows Vista installed on your machine for Measurement Studio to function properly.•Microsoft .NET Framework 1.1 for Visual Studio .NET 2003 orMicrosoft .NET Framework 2.0 for Visual Studio 2005 (requiredonly for the Measurement Studio .NET class libraries)•Standard, Professional, Enterprise Developer, Enterprise Architect, orAcademic edition of Microsoft Visual Studio .NET 2003; Standard,Professional, or Team System edition of Microsoft Visual Studio 2005(required to use the Measurement Studio integrated tools); or VisualC#, Visual Basic .NET, or Visual C++ Express Editions of MicrosoftVisual Studio 2005•Intel Pentium III class processor, 1 GHz or higher•Video display—1024 × 768, 256 colors (16-bit color recommended foruser interface controls)•Minimum of 256 MB of RAM (512 MB or higher recommended)•Minimum of 405 MB of free hard disk space for Visual Studio .NET2003 support and minimum of 385 MB of free hard disk space forVisual Studio 2005 support•Microsoft-compatible mouse•Microsoft Internet Explorer 6.0 or later Optional Installation —In order for links from Measurement Studiohelp topics to .NET Framework help topics to work, you must installthe Microsoft .NET Framework SDK 1.1 or Microsoft .NET FrameworkSDK2.0.© National Instruments Corporation 3Measurement Studio Release Notes Deployment RequirementsTo deploy an application built with Measurement Studio .NET classlibraries, the target computer must have a Windows Vista/XP/2000operating system and the .NET Framework version 1.1 for Visual Studio.NET 2003 or the .NET Framework version 2.0 for Visual Studio 2005.To deploy an application built with Measurement Studio Visual C++ classlibraries, the target computer must have a Windows Vista/XP/2000 operating system.Installation InstructionsComplete the following steps to install Measurement Studio. These stepsdescribe a typical installation. Please carefully review all additionallicensing and warning dialog boxes.Note There are separate installers for Measurement Studio support for Visual Studio .NET 2003 and Measurement Studio support for Visual Studio 2005. Repeat the installation instructions to install support for both. Also, if prompted, insert the Device Drivers CD and select Rescan Drive to install device drivers.National Instruments recommends that you exit all programs beforerunning the Measurement Studio installer. Applications that run in thebackground, such as virus scanning utilities, might cause the installer totake longer than average to complete.Complete the following steps to install Measurement Studio:1.Log on as an administrator or as a user with administrator privileges.2.Insert the Measurement Studio 8.1.2 installation CD and follow theinstructions that appear on the screen.National Instruments recommends that you install the completeMeasurement Studio program. If you perform a custom installation and donot install all the Measurement Studio features, you can run the installationprogram again later to install additional features.Note The option to browse for an installation location is valid only if you have not already installed any Measurement Studio features for the version of Visual Studio or the .NET Framework that you are installing. If you have any Measurement Studio features installed, then Measurement Studio installs to the same root directory to which you installed otherMeasurement Studio features.Installing the Current Version of Measurement Studio over Previous Versions of Measurement StudioYou can have only one version of Measurement Studio installed on asystem for each version of Visual Studio or the .NET Framework installedon the system. For example, you can have Measurement Studio 8.1.1 forVisual Studio .NET 2003 installed on the same system as MeasurementStudio 8.1.2 for Visual Studio 2005, but you cannot have MeasurementStudio 8.1.1 for Visual Studio 2005 installed on the same system asMeasurement Studio 8.1.2 for Visual Studio 2005.If you install a newer version of Measurement Studio on a machine that hasa prior version of Measurement Studio installed, the newer version installerreplaces the prior version functionality, including class libraries. However,the prior version assemblies remain in the global assembly cache (GAC);therefore, applications that reference the prior version continue to use theprior version .NET assemblies.1The default directory for Measurement Studio 8.1 support for Visual Studio.NET 2003 (Program Files\NationalInstruments\MeasurementStudioVS2003) is different than the default directory forMeasurement Studio 7.0 support for Visual Studio .NET 2003 (ProgramFiles\NationalInstruments\MeasurementStudio70). IfMeasurement Studio 7.0 is installed on your machine when you installMeasurement Studio 8.1, Measurement Studio 8.1 installs to the 7.0directory. If you prefer to install Measurement Studio 8.1 to the default 8.1directory, you must first uninstall all Measurement Studio class libraries,including class libraries installed with National Instruments driversoftware, such as NI-VISA, NI-488.2, and NI-DAQmx.What’s New in Measurement Studio 8.1.2Measurement Studio includes support for Visual Studio 2005, VisualStudio .NET 2003, and Visual Studio 6.0. New features in MeasurementStudio 8.1.2 include legend control scrollbars, WYSIWYG editing oflabels with engineering formatting in Measurement Studio user interfacecontrols, programmatic parsing of strings with engineering formatting,network variable library enhancements, an updated version of the VisualStudio 6.0 support, analysis code snippets, and NI-SCOPE .NET DriverSupport.1 This does not apply to mon.dll. mon.dll uses a publisher policy file to redirect applications to always use the newest version of mon.dll installed on the system, for each version of the .NET Framework. mon.dll is backward-compatible. Measurement Studio Release Legend Control ScrollbarsYou can use the Measurement Studio legend control scrollbar to scrollthrough the legend items at run time instead of having a fixed size for thecontrol. This enables you to conserve valuable space in your applicationwhile still representing all the items necessary for a useful legend.For more information, refer to Using the Measurement Studio WindowsForms Legend .NET Control or Using the Measurement Studio Web FormsLegend .NET Control topics in the NI Measurement Studio Help.Figure 1. Legend Control with Horizontal Scrollbar WYSIWYG Editing of Labels with Engineering Formatting in Measurement Studio User Interface ControlsPrior versions of Measurement Studio only support editing engineeringformatted values at run time as basic numeric formatted strings. InMeasurement Studio 8.1.2, you can edit engineering formatted values atrun time as engineering formatted strings or as basic numeric formattedstrings. Engineering formatted values are numeric values formatted withengineering notation and International System of Units (SI) prefixes andsymbols. You can edit engineering formatted values for the WindowsForms and Web Forms numeric edit control and the Windows Formsnumeric edit array control. You can edit engineering formatted ranges forthe Windows Forms numeric pointer controls and the Windows Forms andWeb Forms scatter, waveform, and complex graph axes.© National Instruments Corporation5Measurement Studio Release NotesThis feature is enabled by default for new Measurement Studio controlsyou add to your project. You can enable this feature for existingMeasurement Studio controls in your project by checking the WYSIWYGEditing check box in the Numeric Format Mode Editor dialog box. Youaccess the Numeric Format Mode Editor dialog box for the numeric editcontrol and the numeric edit array control by selecting the FormatModeproperty on the Property Pages for the control. You access the NumericFormat Mode Editor dialog box for the numeric pointer controls and theaxes of the graph controls by selecting theEditRangeNumericFormatMode property in the Property Pages for thecontrol.Figure 2. Numeric Format Mode Editor Programmatic Parsing of Strings with Engineering FormattingYou can use theNationalInstruments.EngineeringFormatInfo.TryParsemethod or theNationalInstruments.EngineeringFormatInfo.Parse method toconvert the engineering string representation of a number to itsdouble-precision floating-point number equivalent based on the format youspecify. You use TryParse or Parse to parse an engineering stringrepresentation of a value, such as a formatted string returned byNationalInstruments.EngineeringFormatInfo.Format, toobtain the actual value.Measurement Studio Release Network Variable Library EnhancementsIn the Network Variable Browser dialog box, you can now select multiplenetwork variable locations. To enable this feature, right-click theNetworkVariableBrowserDialog component and select Properties. Inthe Property Pages, set MultipleSelect to True. You can use theSelectedLocationS property to return an array of the selected networkvariable locations.Increased Performance with Network VariableLogos is the underlying technology of the NI-Publish Subscribe Protocol(psp:), a National Instruments proprietary protocol for inter-processcommunication. Network variables in Measurement Studio 8.1.2,LabWindows/CVI 8.5, and LabVIEW 8.5 and later use a newimplementation of Logos called LogosXT. You can use LogosXT toincrease the speed of network variable data transfer—LogosXT isapproximately 3.5 times faster when all host machines are runningLogosXT instead of Logos. LogosXT is automatically installed when youinstall Measurement Studio 8.1.2.Updated Visual Studio 6.0 SupportMeasurement Studio Support for Visual Studio 6.0 will now require you torun only one installer instead of an initial installation and an updaterinstaller. Measurement Studio Support for Visual Studio 6.0 also includessupport for Microsoft Windows Vista.As you work with Measurement Studio Support for Visual Studio 6.0, youmight need to consult additional resources. For detailed MeasurementStudio help, including function reference and in-depth documentation ondeveloping with Measurement Studio, refer to the Measurement StudioReference and Measurement Studio Reference Addendum. For a list of allMeasurement Studio documentation in electronic format, refer to theMeasurement Studio Library. To view the Measurement Studio Reference,Reference Addendum, and Library, select Start»All Programs»NationalInstruments»Measurement Studio Support for Visual Studio 6»Help.Refer to Measurement Studio for Visual Basic Support and MeasurementStudio for Visual C++ Support on for additional information.© National Instruments Corporation7Measurement Studio Release NotesAnalysis Code SnippetsMeasurement Studio 8.1.2 includes analysis code snippets in thedocumentation that can be copied and pasted into an application and usedimmediately. The following classes include new example code snippets:•CurveFit•ArrayOperations•Digital Filters—Bessel, Butterworth, and Chebyshev•StatisticsFor more information, refer to Using the Measurement Studio Analysis.NET Library in the NI Measurement Studio Help.NI-SCOPE .NET Driver SupportThe .NET class libraries for NI-SCOPE include .NET APIs for NI-SCOPE,NI-TClk, and NI-ModInst instrument drivers. These class libraries providea .NET interface to the underlying driver API. You can use the .NET classlibraries to create and configure NI-SCOPE components programmaticallyand at design time.For further information on NI-SCOPE .NET driver support and todownload the NI-SCOPE .NET class libraries, refer to NI-SCOPE.NET Driver Support on .Learning Measurement StudioAs you work with Measurement Studio, you might need to consultadditional resources. For detailed Measurement Studio help, includingfunction reference and in-depth documentation on developing withMeasurement Studio, refer to the NI Measurement Studio Help within theVisual Studio environment. The NI Measurement Studio Help is fullyintegrated with the Visual Studio help. You must have Visual Studioinstalled to view the online help, and you must have the Microsoft .NETFramework SDK 1.1 for Visual Studio .NET 2003 or the Microsoft .NETFramework SDK 2.0 for Visual Studio 2005 installed in order for linksfrom Measurement Studio help topics to .NET Framework help topics towork. You can launch the NI Measurement Studio Help in the followingways:•From the Windows Start menu, select Start»All Programs»NationalInstruments»<Measurement Studio>»Measurement StudioDocumentation. The help launches in a stand-alone help viewer.•From Visual Studio, select Help»Contents to view the Visual Studiotable of contents. The NI Measurement Studio Help is listed in the tableof contents.Measurement Studio Release •From Visual Studio, select Measurement Studio»NI MeasurementStudio Help. The help launches within the application.The following resources also are available to provide you with informationabout Measurement Studio.•Getting Started information—Refer to the Measurement Studio CoreOverview topic and the Getting Started with the Measurement StudioClass Libraries section in the NI Measurement Studio Help for anintroduction to Measurement Studio and for walkthroughs that guideyou step-by-step in learning how to develop Measurement Studioapplications.•Examples—Measurement Studio installs examples organized by classlibrary, depending on the component, the version of Visual Studio orthe .NET Framework that the example supports, the version ofMeasurement Studio installed on the system, and the operating system.For more information on example locations, refer to Where To FindExamples in the NI Measurement Studio Help.•Measurement Studio Web site, /mstudio—ContainsMeasurement Studio news, support, downloads, white papers, producttutorials, and purchasing information.•NI Developer Zone, —Provides access to onlineexample programs, tutorials, technical news, and a MeasurementStudio Discussion Forum where you can participate in discussionforums for Visual Basic 6.0, Visual C++, and .NET Languages.•Measurement Studio .NET Class Hierarchy Chart and MeasurementStudio Visual C++ Class Hierarchy Chart—Provide overviews ofclass relationships within class libraries. Charts are included with allMeasurement Studio packages and are posted online at/manuals.•Review the information from the Microsoft Web site on using VisualStudio.National Instruments, NI, , and LabVIEW are trademarks of National Instruments Corporation.Refer to the Terms of Use section on /legal for more information about NationalInstruments trademarks. Other product and company names mentioned herein are trademarks or tradenames of their respective companies. For patents covering National Instruments products, refer to theappropriate location: Help»Patents in your software, the patents.txt file on your CD, or/patents.© 2006–2007 National Instruments Corporation. All rights reserved.373085C-01Sep07。
建筑效果图第01课
《中文版3ds max 5建筑效果图培训教程 》
与 Discreet 的 最 新 合 成 软 件 combustion 完 美 结合从而提供了理想的视觉效果、动画和3D合 成方案。
3ds max 5版本是一个建立在新式的、广阔 的Inverse Kinematics(IK)反向动力学基础 上的直觉特性动画的突出版本。用“轨迹视图” 的交互式图表功能来匹配新一代游戏的演绎品 质。它也是工业上使用最广泛的有细分表面的 版本,多种几何体可以用“着色”(“着色” 是3ds max 4以后才有的功能,主要是将前视 图、左视图、顶视图或透视图中的某一个视图 显示为具有真实感的渲染视图,以便实时显示 加入的材
3ds max概述
2002年8月,Discreet公司推出了3ds max 的新版本—3ds max 5,此次升级主要增强了 建模、渲染、材质、灯光和角色动画等功能。 在渲染功能上主要引入了光能传递渲染,角色 动画也进一步完善,包括对整个动画体系的修 改,使3ds max功能更加完善。
3ds max 5支持大多数现有的3D软件,并拥 有大量的第三方内置程序。Discreet公司开发 的character studio是一个提供高级角色动画 及群组动画的理想扩展方案。3ds max 5同时
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《中文版3ds max 5建筑效果图培训教程 》
➢3ds max概述 ➢3ds max 5的安装 ➢3ds max 5的汉化 ➢3ds max 5的启动与退出 ➢3ds max的工作流程 ➢如何学好3ds max
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《中文版3ds max 5建筑效果图培训教程 》
高教社20243ds Max 2024中文版案例教程(第3版)教学课件第2章 VRay基本功能与使用
以持照相机拍摄者为基准,从焦点到近处容许弥散圆的距离称前景深,从焦点到远方容许 弥散圆的 距离称后景深。所谓景深,就是当焦距对准某一点时,其前后都仍可清晰的范围。它 能决定是把背 景模糊化来突出拍摄对象,还是拍出清晰的背景。人们经常能够看到拍摄花。昆 虫等的照片中,将 背景拍得很模糊(称之为小景深)。但是在拍摄纪念照或集体照、风景等的照 片时一般会 把背景拍摄 得和拍摄对象一样清晰(称之为大景深)。
2.2 VRayMtl材质
一. 按M键打开【材质编辑器】,单击材质通道按钮【物理材质】(默认材质为 【标准】材质)
二. 系统会打开【材质/贴图浏览器】对话框,打开【材质】 卷展栏,打开【 V-Ray】卷展栏, 选择【VRayMtl】,单击【确定】按钮
三. 系统会自动加载VRayMtl材质球
2.2.1 基本参数
【双向反射分布函数】BRDF就是用于表现这类物体表面反射特性的方法,它用于定义物体表面的光谱和空间反射特
性,参数面板如图2-18所示,不同类型的材质的高光区域会有所区别,包含“多面”“反射”“沃德”“微面GTR ( GGX)”4种类型。
2.2.3 选项
展开【选项】卷展栏,如图2-20所示, 该选项组常用的是【跟踪反射】 选项,用于 控制光线是否追踪反射。如果不勾 选该选项, VRay将不渲染反射效果。
2.4.2 GI(全局照明)
切换到【GI】选项卡。下面将重点讲解【GI】、【发光贴图】和【灯光缓 存】卷展栏下的参数。
2.5 LWF线形工作流
LWF线性工作流的宗旨是 “所见即所得”。从软件端来说,传统效果图渲染模式和LWF渲 染模式的本质区别是Gamma值 :在传统的效果图制作流程中,使用Gamma1.0表述整个颜色空间 的色阶:在LWF线性工作流程中,会使用Gamma2.2来表 述计算结果颜色空间的色阶。图2-54和 图2-55所示分别是传统渲染模式和LWF渲染模式的效果,如果从效果图布光来看 ,前者必须通过 “补光”才能得到完美的光照效果
SunForum 3D 软件安装指南说明书
Sun Microsystems, Inc.4150 Network CircleSanta Clara, CA 95054 U.S.A. 650-960-1300SunForum™ 3D 软件安装指南部件号:817-3362-102003 年 7 月,修订版 A请将有关本文档的意见或建议提交至:/hwdocs/feedbackCopyright 2003 Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, California 95054, U.S.A. 版权所有。
Sun Microsystems, Inc. 对此文档描述的产品中所包含的相关技术拥有知识产权。
在特殊且不受限制的情况下,这些知识产权可能包括 /patents 上列出的一个或多个美国专利,以及美国和其它国家的一个或多个其它专利或待决的专利申请。
Sun、Sun Microsystems、Sun 徽标和 SunForum 是 Sun Microsystems, Inc. 在美国和其它国家的商标或注册商标。
所有的 SPARC 商标都按许可证使用,它们是 SPARC International, Inc. 在美国和其它国家的商标或注册商标。
带有SPARC 商标的产品均基于由 Sun Microsystems, Inc. 开发的体系结构。
OpenGL 是 Silicon Graphics, Inc. 的注册商标。
以下声明适用于 SunForum 3D 版本 1.0:©COPYRIGHT DATA CONNECTION LIMITED 1992-2003。
本软件的某些部分版权隶属于© 1996-2003 RADVision Ltd.。
DATA CONNECTION®是 DATA CONNECTION LIMITED 在美国和其它国家的注册商标。
本文档按“现有形式”提供,不承担明确或隐含的条件、陈述和保证,包括对特定目的的商业活动和适用性或非侵害性的任何隐含保证,除非这种不承担责任的声明是不合法的。
FreeStyler灯光软件使用说明书
FreeStyler V3.5 软件使用说明****科技有限公司二〇一五年十一月二十三日一、首次使用FreeStyler软件FreeStyler V3.5 已集成MCSWE USB-DMX512驱动,V3.5.0以上版本不需要安装插件,安装FreeStyler 后,选择输出接口、设置刷新率,就可以使用了。
首次使用需要设置输出DMX数据的硬件(只需设置一次即可),设置如下图所示:1、设置→软件与硬件设置→硬件接口设置→控制器, 选择“MCSWE USB-DMX”接口。
2、点”高级”→输出刷新率,设置为25毫秒(不要使用默认的,50毫秒的DMX刷新率太低了,25毫秒才是40帧/秒)。
3、点”保存”退出即可开始使用FreeStyler。
当您设置好DMX 接口,USB 线连已经和M-132 USB-DMX BOX 连接好时,启动FreeStyler软件后,控制器的绿色LED 灯会闪烁,说明软件识别到接口,并且有数据发送到USB-DMX 控制盒上了,现在有DMX信号可以输出。
二、软件界面功能指南如上图:1 选择灯具组,已配接灯具的群组,选择一个组的或全部灯具,点这项选择,快速。
点一个群组内某几只灯具,可以直接鼠标点击选取。
2 取消所选灯具组,用鼠标在空白处点击一次,效果一样。
3 灯具的调光和光闸控制。
4 灯具图案片控制,鼠标拉动值变化图案,如果你的灯具的灯库有图案片的图案预置,可以直接点取你需要的图案。
5 灯具颜色片和CMY色片控制,鼠标拉动值变化颜色,如果你的灯具的灯库有颜色片的颜色预置,可以直接点取你需要的图案。
CMY 可以直接用调色板变化染色。
6 灯具X 和Y 轴控制以及内置X 和Y轴走灯程序调用,和灯具扇型分布走灯控制,还有自定义X 和Y 轴走灯程序控制等。
7 聚焦、缩放、菱镜控制8 宏控制9 所有控制窗口全部打开控制10 启动3D场景演示软件11 预置程序12 程序序列13 存取素材和现场素材点控14 程序重放(调光控制现场灯具亮度)15 声控灯光16 烟机控制17 内置硅路常规灯走灯程序控制18 全部暗场20 全部暂停21 输出总控三、灯具配接点击“设置”->“增加/移除灯具”,在跳出的窗口,左边选定要配接的灯具(这里添加4 台Martin的Mac500),选定后按“”,弹出小窗口,分别有“放置在第几行”,“增加灯具数量”,“自动分配地址码”,“自动创建群组”等4 个选项,点击”添加”,在窗口右边就会出现你所配接的灯具,以及分配的地址码。
FARO Zone 3D 2018 Software说明书
Preserve. Prepare. Protect.When lives are involved, you must have the best tools. As an investigator or security professional, you are underpressure to provide accurate and easy to interpret 3D scene documentation for court or pre-incident intelligence. FARO Zone 3D makes this part of your job painless with smart tools that are created for capturing a scene before or after an incident. Use measurements from many different sources to analyze the scene, create accurate 2D and 3D diagrams, present compelling walk-throughs and animations. Being prepared was never this easy.Revolutionary Software for Public Safety ProfessionalsYour Scene in VRFARO Zone 3D introduces groundbreaking virtual reality capabilities to experience crime, crash, fire, and security planning scenes in 3D. It is the only software that gives you the ability to view FARO point clouds, diagrams, reconstructions, and animations in VR. An ideal way to interact with your scene and create training scenarios.Present Your CaseWith FARO Zone 3D’s exclusive Total View tool, create dynamic flythroughs and walkthroughs of forensic and pre-planning scenes.Share Your InvestigationShare the forensic evidence, diagrams, animations, and analysis with prosecutors, clients, co-workers, and the courtroom.Smart ToolsFARO Zone 3D’s pioneering Smart Tools are created for forensic investigators. Automated Blood Spatter Analysis dramatically reduces time to find the possible point of origin with convergence from multiple surfaces, and generates comprehensive reports designed for expert testimony. Use the Bullet Trajectory Smart Tool to finely adjust the plane of impact, extend lines or cones in either direction, and automatically generate a courtroom-ready report that details every trajectory.BenefitsFor more than 25 years, FARO’s software developers have been the clear leaders at providing forensic investigation and pre-planning software. We applied all this experience to create FARO Zone 3D, a new generation of software tools just for crash, crime, fire, and security professionals.Precise and Fast Drawings: Extensive drawing tools, paired with Object Grips and Smart Snaps, make it easy to create accurate, 2D and 3D, diagrams to exact measurements Powerful Analysis: Perform comprehensive analysis for bullet trajectory, blood spatter, vehicle momentum, critical speed yaw, speed from skids, road profile, vehicle crush, and more Compelling 3D Results: Anyone can create accurate 3D diagrams and impressive animations that give courtroom presentations the “CSI Effect”Compatible: Open diagrams from CAD Zone applications, ARAS, and other standard CAD formats. Bring in manual measurements, satellite maps, data from total stations, and point clouds from drones and laser scanners*Affordable: Competitively priced with discounts whenpurchasing multiple copies. Existing FARO public safety and forensic software users qualify for a low, introductory price*Point Cloud features available in FARO Zone 3D Advanced version© 2018 FARO | FARO is a registered trademark of FARO Technologies, Inc. in the United States and other ountries.For more information, call +65.65111350 or visit FARO Singapore Pte Ltd | No. 3 Changi South Street 2, 01-01 Xilin Districentre Building B, Singapore 486548Revised: 27 Feb. 2018 | AP-04REF101-090What’s New with FARO Zone 3DCapabilitiesAccurate 2D and 3D Diagramming• Essential tools for 2D and 3D diagramming of interior and exterior sites • Pose bodies in 3D with complete control to match the sceneVirtually Any Measurement Source• Use aerial maps from Google ®, Bing ®, or Pictometry ®• Bring in manual measurements, data from total stations, and Point Cloud* data from laser scanners and drones • Standard Vehicle Specifications Database provides vehicle measurementsAccess to 10 Million 3D Models• Thousands of pre-drawn 2D and 3D symbols for crash, crime, and fire scenes • Easily import 10 million additional 3D models, from free, online sourcesEasy and Accurate Animations• Create realistic crash animations in seconds with spinning tires and articulation • Animate crush, set multiple synch points, adjust camera position, change the playback speed, and adjust the vehicle’s yaw, pitch, or rollPowerful Analysis Tools• Crash reconstruction tools for crush, in-line and 360 momentum, speed from skids, and critical speed yaw • Slope calculator and profile report for roads or other contours • Bullet trajectory analysis with complete adjustment to the plane of impact • Blood spatter analysis to estimate area of origin from a photographGet the Most from Point Clouds*• Open Point Cloud data from laser scanners directly from FARO SCENE projects or in .pts format**• Bring in Point Clouds captured with a drone in .las file format • Get all your measurements from the captured Point Cloud, snap to specific data points, create diagrams and animations, and export chosen points with “virtual surveyor” mode*Point Cloud features available in FARO Zone 3D Advanced version **Feature available with SCENE version 6 and higherApplications• 2D and 3D diagramming for crash, crime, and fire investigations • Animation and analysis of forensic scenes• Bullet trajectory, blood spatter and crash reconstruction • Courtroom presentations• Fire service and security pre-incident planning • Diagrams for insurance risk control and loss control • Training scenarios。
3D Blu-ray 磁盘播放器指南说明书
Please read this manual carefully before operating your set and retain it for future reference.OWNER’S MANUAL3D Blu-ray Disc™ Player with built-in HDD & DVB-S2 T un erMODELHR550S/HR570SENGLISHCAUTION RISK OF ELECTRIC SHOCK DO NOT OPENCAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK DO NOT REMOVE COVER (OR BACK) NO USER-SERVICEABLE PARTS INSIDE REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.CAUTION: This product employs a Laser System. To ensure proper use of this product, please read this owner’s manual carefully and retain it for future reference. Shall the unit require maintenance,1Safety Information2 PreparationIntroductionAbout the “” Symbol Display “” may appear on your TV display duringMUSIC Music files contained in theDisc/USB/HDDMUSIC-N Music files in the DLNA serveror PCPHOTO Photo files contained in theDLNA server, PC or DiscConnections to Your TVMake one of the following connections, depending on the capabilities of your existing T errestrial Antenna connection Connect the Terrestrial TV antenna to the ANTENNA IN jack on the unit. Connect one end of the RF cable to ANTENNA OUT(TO TV) jack on the unit and other end to ANTENNA IN jack on your TV. Passes the signal from the ANTENNA IN jack to your TV/monitor.3 InstallationPCWithdraw the USB device carefully.[DTV] Menu[DISPLAY] Menu[OTHERS] MenuUsing the Digital TV functionsYou can watch and record the digital TV programmes or playback the recorded TV Changing Digital TV programmesGenerally, press PR (U/u) to select the programme position, or entering a programme number using numerical buttons. If you want to change the programme on the programme list, follow the instruction as below.4 Operationmark appears for the favourite mark, and press blue coloured (。
LiveGraphic3D数学网页的制作-数学学科中心
用LiveGraphics3D來製作3D數學網頁(一)台北縣立錦和高中陳禾凱這是一個用Java語言所寫的程式,經壓縮而成的軟體(live.jar),從字面上來看的話,LiveGraphics3D這個字的意思就是讓3D圖形活生生的呈現在電腦螢幕上。
使用時是先計算好空間物件的點坐標,然後在網頁中以參數方式<param> 傳送點坐標進行繪圖。
和常用的繪圖軟體比較看看LiveGraphics3D (live.jar)的檔案大小只有104 KB,和Cabri的41MB比較起來,差了一大截,打個比方好了,由於單位1024KB=1MB,把這兩個程式放在一起比較,就好像奧運的100公尺短跑和42.135公里的馬拉松放在一起來比較似的,差距實在太大了。
沒錯!LiveGraphics3D就是這麼小,當初Martin Kraus在設計這軟體時,考慮到要在網路上傳送,所以檔案必須不能太大,才能在短時間內將所需的繪圖訊息傳送到使用者的電腦中。
以瀏覽器觀看的操作方式(dragging 表示拖拉滑鼠游標)一.配合用Mathematica來畫3D立體圖下載LiveGraphics3D的網址http://www.vis.uni-stuttgart.de/~kraus/LiveGraphics3D/live.jar先到以上的網址,把live.jar下載回來。
然後用Mathematica產生所需要的繪圖指令及相關的點座標。
甲:用Mathematica中屬於Graphics3D物件的繪圖指令先看下面的例子,在Mathematica中畫好圖,然後設法取得所需的Graphics3D 物件格式資料。
(8)按鍵盤的s ,則會出現兩個相同的3如上的例子,在Mathematica中只要用屬於Graphics3D物件的繪圖指令,即用InputForm指令取得其繪圖相關的點坐標,將之另存一檔,以供LiveGraphics3D在網頁中讀取之用。
Ulead COOL 3D 3.5 纸质用户手册说明书
Portable Ulead COOL 3D 3.5.rar - A Guide to Download and Use the SoftwareIf you are looking for a professional 3D drawing and animation software that is easy to use and can create realistic and sophisticated visualizations, then you might want to try Ulead COOL 3D 3.5. This software is developed by Ulead Software AG, a company that specializes in multimedia software products. Ulead COOL 3D 3.5 is used by top designers, architects, multimedia artists, and graphic designers worldwide to create stunning 3D graphics and animations for various purposes.Portable Ulead COOL 3D 3.5.rarDownload Zip ★★★https:///url?q=https%3A%2F%%2F2w8iPr&sa=D&sntz=1&usg =AOvVaw3kOJU8pSeDKLw6ULi01SobHowever, if you do not want to install the software on your computer, or if you want to use it on different devices without having to reinstall it every time, then you might be interested in the portable version of Ulead COOL 3D 3.5. This version is compressed into a single file with the extension .rar, which can be easily extracted and run on any Windows computer without installation. This way, you can save space on your hard drive and carry the software with you wherever you go.In this article, we will show you how to download and use the portable version of Ulead COOL 3D 3.5. We will also give you some tips and tricks on how to make the most of this software and create amazing 3D graphics and animations.How to Download Portable Ulead COOL 3D 3.5.rarThe portable version of Ulead COOL 3D 3.5 is not officially available from the developer's website, but you can find it on various file-sharing platforms online. However, you should be careful when downloading files from unknown sources, as they might contain viruses or malware that can harm your computer. Therefore, we recommend that you use a reliable antivirus program and scan the file before opening it.One of the websites that offer the portable version of Ulead COOL 3D 3.5 is [SolidTorrents], a torrent search engine that indexes verified torrents from various sources. To download the file from this website, you need to have a torrent client installed on your computer, such as [BitTorrent] or [uTorrent]. Once you have the torrent client, follow these steps:1.Go to [SolidTorrents] and type "Ulead COOL 3D 3.5" in the search box.Select the result that says "Ulead COOL 3D 3.5 - FULL RETAIL!!" and click on the "Download"2.button.The torrent file will be downloaded to your computer. Open it with your torrent client and 3.choose a location where you want to save the .rar file.4.The download will start automatically. Wait until it is completed.Alternatively, you can also download the portable version of Ulead COOL 3D 3.5 from other websites that offer direct download links, such as [4shared] or [tradbosecri]. However, these websites might require you to register an account or complete some surveys before allowing you to download the file. Therefore, we suggest that you use a torrent client instead, as it is faster and more convenient. How to Use Portable Ulead COOL 3D 3.5.rarOnce you have downloaded the portable version of Ulead COOL 3D 3.5, you need to extract it using a program that can handle .rar files, such as [WinRAR] or [7-Zip]. To extract the file, follow these steps:1.Right-click on the .rar file and choose "Extract Here" or "Extract to Ulead COOL 3D 3.5 - FULL RETAIL!!" depending on your program.2.A folder with the same name as the .rar file will be created in the same location. Open it anddouble-click on the file named "Ulead Cool 3D v3.5 ~Retail.exe".3.The software will launch without installation. You can now use it as you would normally do.To use the portable version of Ulead COOL 3D 3.5, you need to have a Windows computer that meets the following system requirements:Windows 98, ME, 2000, XP, or 2003Pentium II 300 MHz or higher64 MB RAM or higher100 MB free hard disk space or higher16-bit color display or higherDirectX 8.1 or higherIf your computer does not meet these requirements, you might experience some problems or errors when running the software. Therefore, we recommend that you upgrade your system or use a newer version of Ulead COOL 3D, such as [Ulead COOL 3D Production Studio], which is compatible with Windows Vista, 7, 8, and 10.How to Create 3D Graphics and Animations with Ulead COOL 3D 3.5Ulead COOL 3D 3.5 is a powerful and versatile software that allows you to create and edit 3D graphics and animations for various purposes, such as web design, video production, presentations, games, and more. The software has a user-friendly interface that lets you access various tools and features easily. You can also customize the interface according to your preferences and needs.The software has two main modes: EasyPalette and Full Edit. EasyPalette is a mode that allows you to create and modify 3D objects quickly and easily using predefined templates, effects, and styles. Full Edit is a mode that allows you to create and edit 3D objects from scratch using various tools, such as drawing, extruding, bending, twisting, and more. You can switch between these modes at any time by clicking on the buttons at the top of the screen.To create a 3D graphic or animation with Ulead COOL 3D 3.5, follow these general steps:Choose a mode (EasyPalette or Full Edit) and select a template or create a new project.1.2.Add and modify 3D objects using the tools and features available in the software.3.Apply textures, colors, lighting, shadows, and other effects to enhance the appearance of your 3D objects.4.Add animation to your 3D objects using keyframes, paths, morphing, and other techniques.5.Preview and render your 3D graphic or animation in various formats, such as GIF, AVI, JPEG, BMP, PNG, and more.For more detailed instructions on how to use Ulead COOL 3D 3.5, you can refer to the user manual that is included in the .rar file. You can also find tutorials and examples on the developer's website or on other online sources .ConclusionUlead COOL 3D 3.5 is a professional 3D drawing and animation software that can help you create realistic and sophisticated visualizations for various purposes. The portable version of Ulead COOL 3D 3.5 is a convenient way to use the software without installation. You can download it from various file-sharing platforms online and extract it using a .rar file extractor. You can then use it on any Windows computer that meets the system requirements. You can choose between two modes (EasyPalette and Full Edit) to create and edit your 3D graphics and animations using various tools and features. You can also apply textures, colors, lighting, shadows, and other effects to enhance your 3D objects. You can also add animation to your 3D objects using keyframes, paths, morphing, and other techniques. You can preview and render your 3D graphic or animation in various formats, such as GIF, AVI, JPEG, BMP, PNG, and more.We hope this article has helped you understand how to download and use the portable version of Ulead COOL 3D 3.5.rar. If you have any questions or comments, please feel free to leave them below.da4770d160。
bipartiteD3 0.3.0 交互式双边图包说明说明书
Package‘bipartiteD3’October12,2022Type PackageTitle Interactive Bipartite GraphsVersion0.3.0Description Generates interactive bipartite graphs using the D3library.Designed for use with the'bipartite'analysis package.Sources open source'viz-js'libraryAdapted from examples at<https:///NPashaP>(released under GPL-3). License GPL-3Encoding UTF-8Imports RColorBrewer(>=1.1),r2d3(>=0.2.2),purrr(>=0.2.5),dplyr(>=0.7.5),tidyr(>=0.8),stringr(>=1.3),tibble(>=1.4),downloader(>=0.4)DependsRoxygenNote7.1.2Suggests knitr,bipartite,vegan,rmarkdownVignetteBuilder knitrNeedsCompilation noAuthor Chris Terry[aut,cre]Maintainer Chris Terry<**************************>Repository CRANDate/Publication2021-10-2011:40:02UTCR topics documented:Array2DF (2)bipartiteD3 (3)bipartite_D3 (3)BP_JS_Writer (6)List2DF (8)LoadVisJS (9)Matrix2DF (9)OrderByCrossover (10)12Array2DF Index12 Array2DF Convert bipartite-style arrays to dataframeDescriptionReturns a data frame in the format internally required for bipartiteD3where thefirst two columns list the interacting species,and subsequent columns list the link strengths in each site.UsageArray2DF(Array,PrimaryLab="Primary",SecondaryLab="Secondary",SiteNames=NULL)ArgumentsArray An array of bipartite formatPrimaryLab Label for the primary level of the bipartite web,e.g.’Plants’SecondaryLab Label for the secondary level of the bipartite web,e.g.’Pollinators’SiteNames Vector of names for the different sires(array slices).By default takes names of input array if they exist.DetailsArray2DF expects an array of multiple bipartite webs as may be created by the webs2array()func-tion in bipartite.This structure includes row and column names to indicate the species,and a named third dimension giving the names of each of the sitesNote an array of this format can be passed directly to bipartite_D3since it will test for an array and apply Array2DF()anyway.ValueA data.frame where thefirst column is the primary interactor,the second the secondary interactorand subsequent named columns detail the link strengthsExamples##Not run:data(Safariland,vazquenc,package= bipartite )allin1<-bipartite::webs2array(Safariland,vazquenc)Array2DF(allin1)##End(Not run)bipartiteD3Interactive bipartite graphsDescriptionThis package can generate interactive bipartite graphs through the d3javascript library,direct from data formats used in ecology.Please see the vignette for examplesbipartite_D3Generate interactive bipartite networksDescriptionPlots one or more interactive bipartite graphs.Data can be supplied either in bipartite package format or as a data frame and generates an html widget.There are range of display options,see vignette for examples.Usagebipartite_D3(data,filename="bipartiteD3Script",PrimaryLab="Primary",SecondaryLab="Secondary",SiteNames=NULL,colouroption=c("monochrome","brewer","manual")[1],HighlightLab="Unlinked",HighlightCol="#3366CC",monoChromeCol="rgb(56,43,61)",ColourBy=c(1,2)[2],BrewerPalette="Accent",NamedColourVector,MainFigSize=NULL,SortPrimary=NULL,SortSecondary=NULL,mp=c(1,1),MinWidth=10,Pad=1,IndivFigSize=c(200,400),BarSize=35,Orientation=c("vertical","horizontal")[1],EdgeMode=c("straight","smooth")[2],BoxLabPos=NULL,IncludePerc=TRUE,PercentageDecimals=0,PercPos=NULL,CSS_Output_Supress=FALSE,PRINT=FALSE)Argumentsdata Food web or webs to be plotted.Can be either in data.frame format(Sp1,Sp2, Site1,Site2etc)or bipartite style matrix,list of matrices or array.filename Character string to name the.js and.cssfiles.Do not include afile extension.PrimaryLab Character string to label left(lower)half of graph(e.g.’plant’or’host’).SecondaryLab Character string to label right(upper)half of graph(e.g.’pollinator’or’para-sitoid’).SiteNames Character vector giving name or names of site or ed as a title for facets.colouroption Either’monochrome’,’brewer’or’manual’.HighlightLab Name of interactor species to highlight.(Text must match).HighlightCol Colour to highlight species.Can be any format read by html,eg simple names:’PINK’,hexcode:’#FFC0CB’or rgb:’rgb(255,192,203)’monoChromeCol If using monochrome option,what colour to use.Can be any format read by html,eg simple names’PINK’,hexcode’#FFC0CB’or rgb’rgb(255,192,203)’ColourBy Which set of interactors to colour by.1=primary,2=secondaryBrewerPalette RColorBrewer palette to use,e.g.’Set3’.Be sure to select one with enough available colours(it will warn)NamedColourVectorNamed vector of colours for manual colour assignment.Can be any format readby html,eg simple names’PINK’,hexcode’#FFC0CB’or rgb’rgb(255,192,203)’MainFigSize c(width,height).Size of html container for the wholefigureSortPrimary Vector of order of species to arrange primary level.Default is alphabeticalSortSecondary Vector of order of species to arrange secondary level.Default is alphabetical mp Numeric vector c(rows,columns)for distribution of facetsMinWidth Numeric.Minimum size to shrink unselected interactors to.Pad Numeric.Whitespace gap between species.IndivFigSize c(width,height)Size of each facet,specifically the linksBarSize Thickness of bars representing interactorsOrientation Either’horizontal’or’vertical’orientation.Note that Vertical is currently much better supported!EdgeMode Set to’straight’if you want to avoid default curly lines.BoxLabPos c(x_primary,x_secondary)To adjust position of species labels away from graph.Default is based on maximum length of labels.IncludePerc Logical-whether or not to show percentage linksPercentageDecimalsNumber of decimal places to display percentages eful if rare species arerounded to0.PercPos c(x_p,x_s)To adjust position of percentages away from graph.Default is based on maximum length of labels.CSS_Output_SupressLogical-set to TRUE if you have changed the CSSfile manually and don’t wantit overriddenPRINT Logical-output generated JavaScript to screen?DetailsThis function offers a straightforward way to generate an interactive bipartite graph.Hovering over a species will focus just on that species and its interactors,and display their relative fractions.Where multiple networks are examined simultaneously,the selection occurs in tandem.It will try to download source code of a version of the vis JavaScript library,generate a JavaScript file(.js)and a Cascading Style Sheet(.css)and place them in the working directory.These are then used by r2d3()to create an html object.When used in RStudio version1.2+this is visible in the viewer pane.If using an earlier version of Rstudio,the graph may appear as a blank space in the default RStudio viewer.In this case,you can still use knitr to create an htmlfile and view it in a browser.Guessing appropriate sizes for thefigures can be a process of trial and error.The best values depend on the length of the labels,the number of interactions and their relative weighting.See Vignette for details.If thefigure looks weirdly proportioned,the links appear to invert or one of the halves is notably longer than other other,the mainfigure margins are probably too small.It is often necessary to experiment a little with large or complexfigures.To includefigures as a static plot for publication,there are several options.The r2D3package provides the save_d3_png and save_d3_html functions to directly save d3objects.This is normally the easiest.If using RStudio v1.2+,then it is possible to just export from the viewer pane.Otherwise,from an html document generated by knitr,it is often useful to’print to pdf’within the browser.Finally is possible to extract the svg segment that relates to thefigure from the htmlfile and save it directly as an svgfile,which can then be used in e.g.Inkscape.ValueUses r2d3()to generate an html widget object.Can be viewed either in viewer pane(RStudio V1.2+) or with knitr.See Vignette.As a side effect,saves visjs.js(the vis plotting library),filename.js and filename.css to the working directory.Examples##Simple Bipartite Style Data Set:##Not run:testdata<-data.frame(higher=c("bee1","bee1","bee1","bee2","bee1","bee3"), lower=c("plant1","plant2","plant1","plant2","plant3","plant4"),webID=c("meadow","meadow","meadow","meadow","meadow","meadow"),freq=c(5,9,1,2,3,7)) SmallTestWeb<-bipartite::frame2webs(testdata,type.out="array")bipartite_D3(SmallTestWeb,filename= demo1 )##End(Not run)##For more examples see vignetteBP_JS_Writer Generate JavaScriptfile for a bipartite networkDescriptionFunction called by bipartite_D3()to write JavaScript and CSSfile.In most cases it is better to use bipartite_D3()directly.UsageBP_JS_Writer(df,filename="JSBP",colouroption=c("monochrome","brewer","manual")[1],HighlightLab="Unlinked",HighlightCol="#3366CC",monoChromeCol="rgb(56,43,61)",ColourBy=c(1,2)[2],BrewerPalette="Accent",NamedColourVector,MainFigSize=NULL,SortPrimary=NULL,SortSecondary=NULL,mp=c(1,1),MinWidth=10,Pad=1,IndivFigSize=c(200,400),BarSize=35,Orientation=c("vertical","horizontal")[1],EdgeMode=c("straight","smooth")[2],AxisLabels=NULL,FigureLabel=NULL,BoxLabPos=NULL,IncludePerc=TRUE,PercentageDecimals=0,PercPos=NULL,CSS_Output_Supress=FALSE,PRINT=FALSE)Argumentsdf data.frame containing the names of the interactors and the link strengths.bipar-tite package data need to be passed through Matrix2DF or Array2DFfirst.filename character string to name the.js and.cssfiles.Do not include afile extension colouroption Either’monochrome’,’brewer’or’manual’HighlightLab Name of interactor to highlightHighlightCol Highlight colourmonoChromeCol If using monochrome option,what colour to useColourBy Which set of interactors to colour by.1=primary,2=secondaryBrewerPalette RColorBrewer paletteNamedColourVectorNamed vector of colours for manual colour assignmentMainFigSize Size offigure,used here to calculate facet spacing.SortPrimary Vector detailing order to arrange primary level.Default is alphabeticalSortSecondary Vector detailing order to arrange secondary level.Default is alphabeticalmp Numeric vector c(rows,columns)MinWidth Numeric.Minimum size to shrink unselected interactors to.Pad Numeric.Gap between species.IndivFigSize Size of each facet,specifically the interactions.BarSize Thickness of bars representing interactorsOrientation Either’horizontal’or’vertical’orientation.EdgeMode Set to’straight’to avoid curly lines.AxisLabels c(’Primary’,’Secondary’)to overide column names of dataframeFigureLabel Character vector,to allow overide of use of df column namesBoxLabPos c(x_p,x_s)To adjust position of species labels.Default is based on maximum length of labels.IncludePerc Boolean.whether or not to show percentage linksPercentageDecimalsNumber of decimal places to display percentages eful if rare species arerounded to0.PercPos c(x_p,x_s)To adjust position of percentages.Default is based on maximum length of labels.CSS_Output_SupressBoolean.Set to TRUE if you have changed the CSSfile manually and don’twant it over writtenPRINT Boolean.Output generated JavaScript to screen?ValueAs a side effect,saves visjs.js(vis plotting library),filename.js andfilename.css to the working directory.8List2DF Examples##Simple Data Settestdata<-data.frame(higher=c("bee1","bee1","bee1","bee2","bee1","bee3"),lower=c("plant1","plant2","plant1","plant2","plant3","plant4"),Meadow=c(5,9,1,2,3,7))BP_JS_Writer(testdata,PRINT=TRUE)##tidy up(to keep CRAN happy,not needed in real life use)file.remove( vizjs.js )file.remove( JSBP.js )file.remove( JSBP.css )List2DF Convert bipartite-style list of matrices to dataframeDescriptionList2DF returns a data frame in the format internally required for bipartiteD3where thefirst two columns list the interacting species,and subsequent columns list the link strengths in each site.UsageList2DF(List,PrimaryLab="Primary",SecondaryLab="Secondary",SiteNames=NULL)ArgumentsList An list of bipartite format matricesPrimaryLab Label for the primary level of the bipartite web,e.g.’Plants’SecondaryLab Label for the secondary level of the bipartite web,e.g.’Pollinators’SiteNames Vector of names for the different sites(list elements).By default takes names of input matrices if they exist.DetailsList2DF expects an list of multiple bipartite webs as may be created by the frame2webs(type.out=’list’) function in bipartite.This structure includes row and column names to indicate the species,and a named third dimension giving the names of each of the sitesNote a list of this format can be passed directly to bipartite_D3since it will test for an list and apply List2DF()anyway.LoadVisJS9ValueA data.frame where thefirst column is the primary interactor,the second the secondary interactorand subsequent named columns detail the link strengthsExamples##Not run:testdata<-data.frame(higher=c("bee1","bee1","bee1","bee2","bee1","bee3"), lower=c("plant1","plant2","plant1","plant2","plant3","plant4"),webID=c("meadow","meadow","meadow","meadow","bog","bog"),freq=c(5,9,1,2,3,7))bipartite::frame2webs(testdata,type.out= list )->SmallTestWebList2DF(SmallTestWeb)##End(Not run)LoadVisJS LoadVisJSDescriptionDownloads source code for the open source vis JavaScript library from if it is not already present in working es v1.1.0UsageLoadVisJS()DetailsUsed internally by BP_JS_Writer()and bipartite_D3()Matrix2DF Convert a bipartite-style matrix to dataframeDescriptionMatrix2DF returns a data frame in the format internally required for bipartiteD3where thefirst two columns list the interacting species,and the third column lists the link strengths.UsageMatrix2DF(Matrix,PrimaryLab="Primary",SecondaryLab="Secondary",SiteLab="Site")10OrderByCrossoverArgumentsMatrix Bipartite network in matrix formatPrimaryLab Label for the primary level of the bipartite web,e.g.’Plants’SecondaryLab Label for the secondary level of the bipartite web,e.g.’Pollinators’SiteLab Name for the siteDetailsMatrix2DF expects a matrix of the format used by bipartite,for example that created by frame2webs().This structure includes row and column names to indicate the species,and a named third dimension giving the name of that site.Note a matrix of this format can be passed directly to bipartite_D3()since it will test for a matrix and apply Matrix2DF()anyway.ValueA data.frame where thefirst column is the primary interactor,the second the secondary interactorand third column detail the link strengths.Examplesdata(Safariland,package= bipartite )Matrix2DF(Safariland)OrderByCrossover Find Species Order That Minimises CrossoverDescriptionFind an order of species that is likely to minimise cross over.It builds upon the’cca’method used in the bipartite package,but orders the compartments by size,which tends to give better effects.UsageOrderByCrossover(df)Argumentsdf A network in data.frame format.(row names for primary layer,column names for secondary layer)ValueA list containing’PrimaryOrder’and’SecondaryOrder’,to be used with bipartite_d3()OrderByCrossover11 Examples##Not run:data(Safariland,package= bipartite )S_orders<-OrderByCrossover(Safariland)bipartite_D3(Safariland,filename= SF_sorted ,SortPrimary=S_orders[[1]],SortSecondary=S_orders[[2]])##End(Not run)IndexArray2DF,2bipartite_D3,3bipartiteD3,3BP_JS_Writer,6List2DF,8LoadVisJS,9Matrix2DF,9OrderByCrossover,1012。
Synopsys 3DManaged应用安全测试订阅手册说明书
All your web, mobile, source code, and network testing needs, bundled into one subscription OverviewToday’s security professionals and software developers must do more in less time,all while keeping applications secure. To mitigate risk and address compliance requirements, your software security initiative must include application security testing. But what if your team lacks the resources or skills to apply AppSec testing effectively across your continually evolving application portfolio?The Synopsys 3D Managed Application Security Testing (AST) subscription gives you the application and network testing coverage you need to achieve your risk management goals by bundling all managed AST assessment types (dynamic application security testing (DAST), penetration testing, static application security testing, software composition analysis, mobile application security testing, secure design review, and network security testing) into one annual subscription at a fixed cost.Key benefits• Flexibility. Apply risk-based testing to your application portfolio (e.g., penetration testing on high-risk applications versus DAST on low-risk applications). Plus, you can change the application to test, the test type, and the test depth.• Coverage. Test applications and networks you might miss due to resource constraints.• Consistency. Get the same high-quality test results for any application or network, any time.• Enablement. Go step by step through your test results and get help developing a remediation plan best suited to your needs.• Scalability. Get scalable testing delivery through our Assessment Centers without compromising manual reviews.• Comprehensiveness. See a thorough analysis of results and detailed reporting, and then get actionable remediation guidance from our blended manual and tool-based assessment approach.Adapt rapidly to your evolving testing requirementsTo keep your applications secure, you need continuous access to the people, processes, and technologies that allow you to scale efficiently and scan with speed. With our 3D Managed AST subscription, you can test any web or mobile application or external network, at any depth, any number of times (one test at a time). The results: unrivaled transparency, flexibility, and quality at a predictable cost, plus the data you need to remediate risks effectively. Our Assessment Centers give you continuous access to teams of security testing experts with the skills, tools, and discipline to analyze your applications any time. You can close testing gaps, conduct testing at any depth, and quickly scale to manage high-demand testing periods.Reduce your risk of a breach by identifying and exploiting business- critical vulnerabilities with on-demand security testing expertisePerform 7 types of assessmentOur 3D Managed AST subscription combines multiple testing tools, automated scans, and in-depth manual tests to give you the most comprehensive application security evaluation. You can change the application or external network to test, as well as the type of assessment and depth of test (one test at a time), as your risk profile and testing requirements evolve. If you need to test more than one application at a time, just purchase another subscription or an individual managed application security test.Address challengesEmerging threats across your environment, dynamic application portfolios, and shifting business requirements call for an application security testing plan that adapts rapidly to change and fits your specific risk profile and testing requirements. The 3D Managed AST subscription helps you:• Measure, refine, and manage risk from software defects• Address your changing application portfolio (with newlyprovisioned, updated, or retired applications)• Meet compliance requirements such as PCI DSS and GDPR• Tackle your lack of in-house expertise or resources to handlecompelling events• Embed security testing in your development workflows Focus on actionable solutionsWe’ll never leave you with a laundry list of bugs. At the end of each assessment, our experts conduct a readout call with the appropriate development or security team to review each vulnerability identified during the assessment, answer questions, and discuss actionable mitigation and remediation strategies.Scale to your business needsEven if your application portfolio or testing requirements grow, your expenses won’t. The 3D Managed AST subscription is a great way to。
使用手册包括35LIVE平台下的三五旅游和三五翻译两.
使用手册包括35LIVE平台下的三五旅游和三五翻译两大功能说明书35LIVE之三五旅游(35Guide)手机客户端用户使用说明书本说明书仅适用于Window Mobile版手机客户端软件版本: 1.2 编写时间: 2010-5 编写人:郑晨惠厦门三五互联信息技术有限公司目录一、简介 (5)1.概述 (5)2.主要功能 (5)3. 软件运行环境要求 (6)3.1 手机硬件 (6)3.2 软件 (6)二、使用说明 (7)1.下载,安装,升级及卸载 (7)1.1 下载 (7)1.2 安装及启动 (7)1.3 升级 (7)1.4 卸载 (7)2.帐号 (7)2.1 注册 (8)2.2 登录 (9)2.3 忘记密码 (9)2.4 帐号绑定手机号 (11)2.5 帐户设置 (11)2.6 退出登录 (12)3.地图界面显示及操作 (12)3.1 地图信息显示 (12)3.2 地图界面图标元素说明 (14)3.3 如何操作地图界面 (14)3.4 如何查找兴趣点位置 (15)3.5 搜索兴趣点(位置,商家,景点,生活信息等) (15)3.6 在地图上查看搜索结果的详细信息 (16)3.7 清空地图搜索结果 (17)4.如何定位我的当前位置 (17)4.1 定位方式 (17)4.2 我的当前位置功能 (17)5.周边景点 (17)5.1 周边景点功能说明 (17)5.2 查找周边景点 (18)5.3 查看导游图 (18)5.4 预定门票 (20)5.5 查找景点周边 (21)5.6 把景点加入收藏 (21)5.7 把景点加入行程 (21)5.8 把景点推荐给好友 (21)6.我的好友 (22)6.1 打开好友列表 (22)6.2 添加好友 (22)6.3 查看好友详细信息 (22)6.4 查看好友地图位置 (22)6.5 发送消息给好友 (22)6.6 跟好友打招呼 (23)6.7 更改好友设置 (23)6.8 删除好友 (23)7.轨迹记录 (23)7.1 轨迹记录功能说明 (23)7.2 开始记录轨迹 (23)7.3 设置航点 (24)7.4 保存轨迹 (25)7.5 查看以及关闭轨迹 (25)7.6 查看轨迹及航点信息 (25)7.7 删除轨迹 (26)7.8 重命名轨迹 (26)7.9 轨迹导入google earth (26)8.个人中心 (27)8.1 查看消息 (27)8.2 管理我的收藏 (27)9.系统设置 (27)9.1 打开关闭GPS (27)9.2 GPS管理 (27)9.3 更改个人资料 (28)9.4 城市地图切换 (28)10.帮助和反馈 (28)10.1 查看帮助 (28)10.2 查看关于 (29)11.快捷键说明 (29)11.1 地图快捷键说明 (29)11.2 其它界面快捷键 (29)12.常见问题解答 (29)13.退出软件 (32)一、简介1.概述三五移动生活平台(35LIVE),是由厦门三五互联信息技术有限公司自主研发的新一代手机生活应用服务移动终端平台,35LIVE聚合了众多的个人生活、旅游、工作等应用服务,让您的生活一切尽在“掌”握。
04_第四章 3DVRI制作流程
第四章3DVRI制作完整流程在本章的范例中,我们制作一个简单的场景,放入植物、动态水面、反射金属等常用材质,然后通过3DVRI虚拟现实发布系统为场景添加简单的交互功能,最后编译成可漫游的exe文件,通过这个完整的3DVRI制作流程您可以了解以下知识:·了解Billboard帮助物体的用法,制作Billboard植物。
·了解Sequence帮助物体的使用方法,制作动态水面。
·了解Switch帮助物体的使用方法,制作漫游时的方案替换功能。
·使用编辑器简单编辑场景,设置碰撞和相机参数,添加环境效果。
·使用3DVRI虚拟现实发布系统实现场景漫游和交互功能。
首先,打开光盘\Scene\第四章Tutorials_01.max,如下图,场景中模型基本搭建完毕,接下来我们要在场景中做出植物、水面和交互控制模型的动画。
图4.01 场景中的模型已经搭建完毕一、Billboard植物的制作方法。
3DVRI虚拟现实场景中最简单的植物的制作方法就是制作一个赋有Alpha通道的树木贴图的面片,并且使它在漫游时永远面对漫游相机旋转。
那么,怎么样使面片永远面对相机旋转呢,这就必须使用3DVRI的Billboard帮助物体了。
1、创建Billboard帮助物体。
请查阅我们前面的关于如何安装3DVRI软件包的教程,如果你正确安装了3DVRI虚拟现实制作系统For MAX插件,那么在3ds max创建帮助物体面板中,就会出现3DVRI Object 项,打开之后找到Billboard帮助物体并且将它放置在Top视图中的任意位置,然后点击鼠标右键放开对帮助物体的选择。
如图4.02图4.02 在Top视图放入Billboard帮助物体2、创建植物面片。
选择场景中名为ShuChi_01的物体,并且将其它未选择的物体隐藏。
这是场景中的树池的模型。
切换到Front视窗,在树池模型中间创建一个高800cm,宽400cm的面片,将它命名为Tree_001。
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WEATHER CENTRAL, LLC ● +1 (608) 274-5789RELEASE NOTESv3.5October 27, 2009This product may be covered by one or more of the following U.S. Patents5,270,820 6,335,765 7,250,952. Other patents pending.3D:LIVE 3.5 Release Notes910-1401 Charmany Drive, Suite 200 ● Madison, WI 53719Table of Contents1RELEASE SUMMARY (4)23D:LIVE RUNDOWN “QUICKMAP” ELEMENT (5)2.1S ETUP (5)2.2U SE (5)3SCENE LAUNCH ENHANCEMENTS (7)4MOVIE ELEMENT ENHANCEMENTS – 3D:LIVE RUNDOWN ONLY (8)4.1A UDIO FROM Q UICK T IME (8)4.2W INDOWS M EDIA F ILES (8)5GRID ADJUST (MODEL TWEAKING) (9)5.1S ETUP (9)6SCENE SCRIPT TEXT (11)6.1S ETUP (11)72D NAVIGATION IN 3D:LIVE (12)8CONSTANT SPEED / STRAIGHT PATH (14)9SPLINE SEGMENT CONTROL IN FRONTS, AIRMASSES, AND JETSTREAMS IN 3D:LIVE (15)10BACKWARDS ADVANCE IN 3D:LIVE RUNDOWN (16)10.1S ETUP AND U SE (16)11STREAMING VIDEO IN 3D:LIVE RUNDOWN (17)11.1S ETUP (17)12WIND ARROWS IN 3D:LIVE (18)12.1S ETUP (18)12.2D ISPLAY AS W IND V ECTORS (18)12.3D ISPLAY AS S TREAM L INES (19)13TIME LAPSE ENHANCEMENTS (21)13.1S ETUP FOR R OUTER I NTERFACE (21)13.2C APTURE IN R EAL T IME (21)14SCENE EDITOR (22)14.1S ETUP (22)15OTHER ENHANCEMENTS (23)15.1N EW B ING A TTRIBUTION W HEN U SING V IRTUAL E ARTH (23)15.216X9M ONITOR S UPPORT (23)15.3S CENE P ATH S AVED (23)15.4P ROMPT TO S AVE O NLY W HEN C HANGES ARE M ADE (23)16FIXES AND KNOWN ISSUES (25)16.1F IXES (25)16.2K NOWN I SSUES (25)1 Release SummaryYou have been making great suggestions throughout the years on how to improve the 3D:LIVE software line. We have been listening, and 3D:LIVE v3.5 will demonstrate how important your feedback is to us.The new “QuickMap” element in 3D:LIVE Rundown will vastly improve the workflow of getting important weather information to the air in a timely manner. No longer will you need to jump out of Rundown and into 3D:LIVE to create a new map. Simply use a scene with the QuickMap element, click and drag the map where you want it and use your mouse wheel to zoom in or out.The “Scene Launch” functionality has been updated to not only improve the on-air look, but also to improve your workflow. Define different flipbooks for different scene launch points. Force scene launch points to navigate to the map. Hate closing out of Rundown just to have scene launched scenes update? Now you can just click on “Refresh” and all of the scenes in that scene launch will update.The movie playback capabilities of Rundown have also been updated. If your QuickTime movies have embedded audio, Rundown will now allow that audio to be played back (an audio license for your DVS card is required). The movie element will now also playback Windows Media files. See Section 4 for further details.Don’t agree with the Adonis or MicroCast model output? Think that line of storms will actually hit at 4pm instead of 3pm, and be slightly further north? The contour element now has some simple tweaks that you can give the model data to make it better reflect your forecast.We’ve also made some key updates to the 3D:LIVE program. New in version 3.5 is the ability to create navigated 2D images and movies. We’ve also enhanced the front, jetstream and airmass layers by enabling you to edit the number of “Spline Segments” to create these elements as intricate or as basic as you wish.All layers now have motion options for “constant speed” and “linear path.” This will make it possible to move any object (including the camera and aim points) at a constant speed and/or linear path. This is great for animating fronts with Adonis data, or following a feature across the country with the camera.A big request has been adding the ability to go back to the previous scene in the Rundown. We’ve added that capability and details on that can be found in Section 10.Finally, in v3.1 we introduced “Wind Arrows” in Rundown and had a very positive response. We also had a lot of requests to bring that functionality to the 3D:LIVE program. We listened and have added a new “Wind Arrows” layer to 3D:LIVE.2 3D:LIVE Rundown “QuickMap” ElementYou now have the ability to define a map view directly in Rundown on the high resolution map database used in 3D:LIVE! We have created many new template scenes replacing the image background element with the new QuickMap element.Prerequisites:- 3D:LIVE Texture database- Will not run on the Dell 530 or 650 platforms for performance reasons2.1 SetupThe live.cfg will need to be modified to tell Rundown where the map database is. To do so:- Close all running applications- Navigate to E:\live\system\config- Openlive3d.cfg- Search for <path name=”terrainDirectory” value=- Note what the value equals- Close live3d.cfg and open live.cfg- Search for <path name=”terrainDirectory” value=- Ensure the value equals what was noted from live3d.cfg- Save the changes and close the file2.2 UseOpen Rundown and insert a new scene. Navigate to !Template Scenes. Note that in thedifferent folders within !Template Scenes there are new scenes with the name “QuickMap” at the beginning; insert one of these scenes. You should see a map in the preview screen. If you do not, contact the Weather Central Service Department at 608-276-4600 for assistance.With your mouse cursor in the preview windowclick and drag to move the map. Use the wheelmouse up and down to zoom in and out,respectively.There are two new scene elements, the camera and terrain .The terrain element will have no settings to change. Click on the camera element to edit its settings:**TIP** Click on Lock Camera to lock the camera view in place. This is helpful when attempting to add Telestration or any other feature where you are clicking in the preview window. The camera is always “locked” in Play mode.Move the slider in the Tilt area to give the map a 3-D perspective.The FOV (Field of View) determines how round or flat the map is. Values between 5 and 80 are acceptable.The Heading slider allows you to easily move your camera point around the aim point, changing the perspective of the view. Note that you only see this change when the Tilt is less than 90. Setting the Heading back to 0 will get your view back to north-south.3 Scene Launch EnhancementsThe Scene Launch element has been enhanced to allow different flipbooks for different launch points, navigated launch points, and a refresh button to update scenes loaded within the scene launcher.First load any Scene Launch scene.Check the box next to Navigated to force the scene launch point to navigate to the map. Check the box next to Billboard to stand the flipbook up; otherwise it will be flat on the ground.The “Interactive” and “Passive” flipbooks can now be changed per scene. Just click on a scene in the scene launch list in the upper-right and then click in Select Flipbook to define a different interactive and/or passive flipbook.If any of the scenes that will be launched have been updated with Rundown open, click on the Refresh button to update those scenes in the scene launcher. This prevents you from having to close and re-open the program for the scenes to update.4 Movie Element Enhancements – 3D:LIVE Rundown Only4.1 Audio from QuickTimeAudio from QuickTime movies can now play back in the Rundown application. This audio will be embedded in the video output signal. This requires an audio license for the DVS video outputcard.4.2 Windows Media FilesRundown will now play back certain Windows Media files, including the audio (if licensed foraudio as mentioned earlier). Due to the vast array of Windows Media codecs that are in the field, Weather Central cannot guarantee that every Windows Media file will play back in an acceptable manner and cannot support all codecs.5 Grid Adjust (model tweaking)In the contour layer in both 3D:LIVE and 3D:LIVE Rundown you now have the ability to tweak the contour data based on location, value, or time. This will allow you to make the Adonis (or any model) output match your forecast exactly.5.1 SetupIn both the 3D:LIVE contour layer and the 3D:LIVE Rundown contour element there will be a new tab/button for Grid Adjust.Grid Adjust in RundownGrid Adjust in 3D:LIVEThere are a couple of key things to know when adjusting the grid (contour) data:- any changes made affect the entire model run- changes made in 3D:LIVE may take a few seconds to show in the preview window (more time needed when displaying more data)Check Adjust Based on Distance to move the grid in any direction. This may be important if you think a certain feature may be further north/south/etc. than the model originally depicts.Check Adjust Based on Value or % to change the actual values of the grid.- Adjust based on value should only be used for items for which you would normally be able to show text (temperatures, dew points, etc).- Adjust based on % can also be used for the examples above, but this is where you’d go to tweak (for example) the predicted radar intensity. Too intense? Multiply by 80%. Too weak?Multiply by 110%.- Any time you adjust the grid based on value or % there is a chance you will go outside of the bounds of the currently selected colortable. In this case you will either need to change how much you’re adjusting the grid by or change the LUT/Transparency values.Check Adjust Based on Time to change the delay or advance the grid relative to the time.- Setting a negative value will delay the grid with respect to time. This would be used to have a feature that originally shows up at 4pm show up at 5pm by setting the delay/advance to -60 minutes.- Setting a positive value will advance the grid with respect to time. This would be used to have a feature that originally shows up at 4pm show up at 3pm by setting the delay/advance to 60 minutes.- Trying to use this feature in a scene with no clock layer will have no effect on the data.6 Scene Script TextAll scenes now allow you to enter information specific to that scene for others to see. This can be useful for leaving notes regarding a specific forecast or event. This information can also be combined into a master script which can be automatically sent to your newsroom system (details coming soon).6.1 SetupEach scene will now have a Script button.Click on the Script button to open the “Script Text” editor:Enter the desired information and click OK.This text will be saved with the scene and/or the show.7 2D Navigation in 3D:LIVEIt is now possible to create navigated 2D maps in 3D:LIVE.First, click on File and select the new option New 2D Earth Script.Notice in the preview window there is a rectangle with control points in the corners. The rectangle represents the bounds of the 2D view, and the size of the rectangle can be changed by clicking and dragging any of the outer control points. The smaller the box, the more “zoomed-in” of a view you will get.Also notice the inner yellow control point. This control point allows the entire 2D view to be moved.Certain layers will now have new shadow controls in the Key tab.The Distance will determine how far away the shadow is from the layer.You can add key frames to the “Camera2DLayer” and change the position/size of the 2D projection to make 2D animations. When you are ready to render, just select the appropriate rendering option from the Render pull down menu as you would with a 3D script.8 Constant Speed / Straight Path3D:LIVE can now animate items placed on the map (including the camera/aim) in a few different ways. There are a few key terms to understand regarding this new functionality:Eased: This describes motion that starts slowly, speeds up in the middle, and slows down at the end. This is how 3D:LIVE has traditionally animated objects across the screen.Constant: This describes motion that is the same speed from beginning to end.Splined: This describes motion between 3 points that is curved.Straight: This describes motion between 3 points that is straight (does not curve).In most non-data layers the layer tab will display a new dropdown selection menu for Motion.This will allow you to choose any combination of motion speed and path to suite your particular needs.9 Spline Segment Control in Fronts, Airmasses, and Jetstreams in 3D:LIVE Spline segments are the control points on fronts, airmasses, and jetsreams that allow you to tweak the shape, as well as the drawing precision of each element.Spine Segment Control PointsTo adjust the shape of the layer, click and drag on the yellow crosshairs.To add spline segment controls (for greater precision) or subtract controls (to easily draw large scale features), modify the spline segment control value. Values between 4-30 are accepted.10 Backwards Advance in 3D:LIVE Rundown3D:LIVE Rundown can now go back to the previous graphic in the rundown list.10.1 Setup and UseFirst, the “Scene Backup” must be enabled. To do this, open 3D:LIVE Rundown and click onTools – Enable Scene Backup.With this option enabled, holding down the “Series” button on the clicker for 2 seconds will force Rundown to go back to the previous slide.To change the default time:- Close Rundown and open E:\live\system\config\live.cfg- Search for the string SceneBackupTime="2"- Change the “2” to set the number of seconds to hold down the “Series” button to activate the scene backup- Save the changes and close the file11 Streaming Video in 3D:LIVE Rundown3D:LIVE Rundown now allows you to connect to streaming video in Windows Media format.11.1 SetupLoad any “video” scene, and you’ll see the new option “Use Streaming URL”Type in the address to the stream that you wish to display.A few things to keep in mind:Initial load time is dependent on network speed in your facility as well as at the streaming site.The media it’s connecting to has to be in a Windows Media format (streaming Flash, Quicktime, Axis Cameras, etc will not work in this element). The easiest way to determine ifit’s in a Windows Media format is to copy the link into Internet Explorer. If it opens up inWindows Media player it should play in 3D:LIVE Rundown.Poor quality streams will not play reliably.Weather Central cannot be held responsible for the contents of the streaming media that the user configures the system to display. It is the user’s responsibility to ensure that they havepermission to rebroadcast any streaming media and that the content is appropriate forbroadcast use.12 Wind Arrows in 3D:LIVE3D:LIVE can now display wind arrows or streamlines to represent model forecasted winds.12.1 SetupLoad a 3D:LIVE earth script (2D or 3D).Click on Layer – Load Layer, select the Wind_Arrows folder and finally WindVector.lyr.Click on the wind vector layer in the layer list, and then on the Layer tab to reveal the setupoptions for this layer.The Data button is where the data selection occurs. **Remember to set the clock layerappropriately for the model data being used or you will not see any data.**The data can be shown as “Wind Vectors” (as :LIVE currently shows it) or as “Stream Lines”.Choose the method that you’d like by selecting from the pull down menu under the Stream Lines button (see arrow in picture above).12.2 Display as Wind VectorsIf showing as “Wind Vectors”, click on the Wind Vectors button to reveal the display options.The Row Spacing and Col Spacing determine the vertical and horizontal spacing between arrows.Click on the Color button to configure the color of the arrows being displayed. It is possible to apply a color table to the data by checking the Use Color Table box, defining a Low and High value, and clicking on Look up table to select a color table.Checking Fixed Length will force all of the arrows to be the same size.Opacity defines the opacity setting for the wind arrow color.Width defines how wide the arrows will be.Scale defines how long the arrows will be.Arrow Type allows the selection of one of three different arrowhead types (Barb, Hollow, or Solid).12.3 Display as Stream LinesIf showing as “Stream Lines” click on the Stream Lines button to reveal the display options.The Visible checkbox determines whether or not the stream lines and/or the arrows will be visible.The Row Spacing and Col Spacing determine the vertical and horizontal spacing between stream lines.Click on the Color button to configure the color of the streamlines/arrows being displayed. It is possible to apply a color table to the data by checking the Use Color Table box, defining a Low and High value, and clicking on Look up table to select a color table.Opacity defines the opacity setting for the streamline/arrow color.Width defines how wide streamline will be.In the Arrows section, select the type of arrow (barb, solid, point, ribbon, comet) that will follow the streamline.Set the size of the arrow with the Scale slider.Set the speed of the arrows on the streamline with the Speed slider.Set the frequency (number of) arrows with the Frequency slider.**TIP** One interesting effect with streamlines is to uncheck the Visible checkbox in the “Stream Lines” section and change the type of arrow in the ”Arrows” section to a ribbon or comet.Experiment with the various settings to get the look that best suites your needs.13 Time Lapse EnhancementsTime Lapse has been updated to be able to use any router that :LIVE uses. There is also an option to record in real time.13.1 Setup for Router InterfaceIf you are currently using a router other than the Panacea, Time Lapse can now be setup to use that same router.First open and then close timelapse.exe (this will update the configuration file), then navigate to E:\live\system\config\Open timelapse.cfg with notepad and search for this section:<VideoRouter RouterName="" RouterDestination="" RouterLevel="" RouterInitialSetting="1" /> Open live.cfg and look for the same section. Copy this section from live.cfg and enter intotimelapse.cfg. Open Time Lapse, and the same router ports that are available in :LIVE will now be available.13.2 Capture in Real TimeOpen Time Lapse.There is a new button labeled Full Rate. Clicking on this button will record the input in real time.**Be mindful of how much video is captured at full rate, as the file size will get big quickly.**14 Scene EditorThere is now a utility which will allow you to create a new scene based on Weather Central’s supported scene list. It will also allow you to edit existing scenes to add or remove scene elements as needed.14.1 SetupOpen the Scene Editor icon on the desktop.To start from scratch, highlight a background type from the column labeled Available Layers, then either double-click or click on the right arrows (>>) to add it into the Layers in Scene column,which represents the final scene. To remove an element from the Layers in Scene column, either double-click on it or click on the left arrows (<<) to remove it. The elements available in Available Layers will depend on what has already been added to the Layers in Scene. To edit an existing scene, click on Load and select the desired scene. When the changes are complete, click onSave or Save As.15 Other Enhancements15.1 New Bing Attribution When Using Virtual EarthIf you are using the Virtual Earth layer in 3D:LIVE, you’ll notice the existing “Virtual Earth”attribution will be replaced with the new “Bing” logo. Please update your images and movies to utilize the latest attribution from Microsoft if you currently use Virtual Earth.Old Virtual Earth LogoNew Bing Logo15.2 16x9 Monitor Support3D:LIVE Rundown can now be displayed on a 16x9 monitor set to a resolution up to 1680x1050.The preview screen size is dynamically set to maximize the available area.15.3 Scene Path SavedOnce a scene is saved in 3D:LIVE Rundown v3.5, it remembers it’s original location so that there is never a need to select “Save As” after making future modifications.15.4 Prompt to Save Only When Changes are MadeYou will only be prompted to save if the show or script has changed. For performance reasons this feature is enabled by default only on HP-model HD systems. If you’d still like to use thisfeature on a different platform, follow these instructions:- Close :LIVE and open E:\live\system\config\live.cfg- Search for the entry CheckShowChanges=- Change this line so it reads CheckShowChanges=”1”On the Dell Precision 650 and 670 platforms a delay of 5-45 seconds (possibly more for extremely large shows) between closing the application and getting a prompt to Save is nomal. Please note that if the show/script is displaying text data, and that text data has been updated since the show/script was last saved, you will be prompted to save.16 Fixes and Known Issues16.1 Fixes•Certain contour data from table data (Madis.txt, 7dayoutlook.txt) will no longer disappear after drawn in 3D:LIVE Rundown.•Numerous fixes for contour dropdown issues in Contour layer.•Selecting storm reports using MagicTrak will now select the most severe report (when there are multiple reports very close to each other).•Audio will now work in 720p (with appropriate licensing).16.2 Known Issues•Not all Windows Media codecs are tested, but the most recent codecs work.•Many new features may have performance issues on the Dell 530’s.。