java语言赛车小游戏 源代码
初学JAVA好玩的小游戏代码
很简单的小游戏import javax.swing.JOptionPane;public class GameWithNumbers_GroupProject{public static void main(String[] args){//Create buttons for you to choose the game.Object[] options ={ "Game fight", "Find mere", "Guess numbers","Quit" };int button = JOptionPane.showOptionDialog(null, "Which action you want to do next?", "Combat Control Panel",JOptionPane.YES_NO_CANCEL_OPTION, JOptionPane.QUESTION_MESSAGE, null, options, options[0]);if (button == JOptionPane.YES_OPTION){{Object[] options1 ={ "Attack", "Heal", "Quit" };int myap = 0 ;int enap = 0 ;int myhp = 500;int enemyhp = 500;JOptionPane.showMessageDialog(null, "This is a Fighting Game \nYou and your enemy both have 500 blood \nYou can choose attack your enemy or heal yourself next");while (myhp > 0 && enemyhp > 0){int myattack = (int)(Math.random()*100);int enemyattack = (int)(Math.random()*100);int myheal = (int)(Math.random()*50);int enemyheal = (int)(Math.random()*50);int i = JOptionPane.showOptionDialog(null, "Which action you want to do next?", "Combat Control Panel",JOptionPane.YES_NO_CANCEL_OPTION, JOptionPane.QUESTION_MESSAGE, null, options1, options[0]);if (i == JOptionPane.YES_OPTION){if (myap != 100){enemyhp-=myattack;enap += 25;if(enemyhp <= 0){JOptionPane.showMessageDialog(null,"You have attacked your enemy this turn \nYour HP: " + myhp + ", \nYour enemy's HP:" + "0" + " \nGet into your enemy's turn?");break;}else{JOptionPane.showMessageDialog(null,"You have attacked your enemy this turn \nYour HP: " + myhp + ", \nYour enemy's HP:" + enemyhp + " \nGet into your enemy's turn?");}}else{enemyhp-=myattack*2;enap += 25;myap = 0 ;if(enemyhp <= 0){JOptionPane.showMessageDialog(null,"You have attacked your enemy"+ " critically this turn \nYour HP: " + myhp + ", \nYour enemy's HP:" + "0" +" \nGet into your enemy's turn?");break;}else{JOptionPane.showMessageDialog(null,"You have attacked your enemy critially this "+ "turn \nYour HP: " + myhp + ", \nYour enemy's HP:" + enemyhp +" \nGet into your enemy's turn?");}}if (i == JOptionPane.NO_OPTION){myhp+=myheal;if (myhp >= 1000){myhp = 1000;}}JOptionPane.showMessageDialog(null,"You have healed yourself this turn \nYour HP: " + myhp + ", \nYour enemy's HP:" + enemyhp + " \nGet into your enemy's turn?");}if (i == JOptionPane.CANCEL_OPTION){break;}int enemyif = (int)(Math.random()*2);if (enemyif == 0){if(enap !=100){myhp-=enemyattack;myap+=25;很简单的小游戏if(myhp>=0){JOptionPane.showMessageDialog(null,"Your enemy has attacked you this turn \nYour HP: " + myhp + ", \nYour enemy's HP: " + enemyhp + " \nDo you want to get into your turn?");}else{JOptionPane.showMessageDialog(null,"Your enemy has attacked you this turn \nYour HP: " + "0" + ", \nYour enemy's HP: " + enemyhp + " \nDo you want to get into your turn?"); break;}}else{myhp-=enemyattack*2;myap+=25;enap = 0;if(myhp>=0){JOptionPane.showMessageDialog(null,"Your enemy has attacked you "+ "critically this turn \nYour HP: " + myhp +", \nYour enemy's HP: " + enemyhp + " \nDo you want to get "+ "into your turn?");}else{JOptionPane.showMessageDialog(null,"Your enemy has attacked you "+ "critically this turn \nYour HP: " + "0" +", \nYour enemy's HP: " + enemyhp + " \nDo you want to get "+ "into your turn?");break;}}}if (enemyif == 1){enemyhp+=enemyheal;if(enemyhp >= 1000){enemyhp = 1000;}JOptionPane.showMessageDialog(null,"Your enemy has healed himself this turn \nyour HP: " + myhp + ", \nYour enemy's HP:" + enemyhp + " \nDo you want to get into your turn?");}}if (myhp <= 0){JOptionPane.showMessageDialog(null,"You die, Game Over");}if (enemyhp <= 0){JOptionPane.showMessageDialog(null,"Your enemy die, You are the winner!");}else{JOptionPane.showMessageDialog(null,"The Player Quit The Game");}}}if (button == JOptionPane.NO_OPTION){//Prompt user enter his or her birthday.int birthmonth=Integer.parseInt(JOptionPane.showInputDialog(null,"Enter the month "+ "you were born in(1 to 12):"));int birthdate=Integer.parseInt(JOptionPane.showInputDialog(null,"Enter the day "+ "you were born in:"));Constellation1(birthmonth,birthdate);}if (button == JOptionPane.CANCEL_OPTION){//Create the number and tell reader whether it is prime number:int guess=(int)(Math.random()*99+2);int guess1=(int)(Math.pow(guess,0.5));String judge="";for (int check=2; check<=guess1;check++){if(guess % check == 0)judge="The number you will guess is not a prime number";elsejudge="The number you will guess is a prime number";}JOptionPane.showMessageDialog(null,judge);//Prompt user to input the numberint user=Integer.parseInt(JOptionPane.showInputDialog(null,"Guess the number(2 to 100): "));do{if(user<guess)JOptionPane.showMessageDialog(null,"The number you guessed is too low, please try again!");if(user>guess)JOptionPane.showMessageDialog(null,"The number you guessed is too large, please try again!");u很简单的小游戏if(myhp>=0){JOptionPane.showMessageDialog(null,"Your enemy has attacked you this turn \nYour HP: " + myhp + ", \nYour enemy's HP: " + enemyhp + " \nDo you want to get into your turn?");}else{JOptionPane.showMessageDialog(null,"Your enemy has attacked you this turn \nYourHP: " + "0" + ", \nYour enemy's HP: " + enemyhp + " \nDo you want to get into your turn?"); break;}}else{myhp-=enemyattack*2;myap+=25;enap = 0;if(myhp>=0){JOptionPane.showMessageDialog(null,"Your enemy has attacked you "+ "critically this turn \nYour HP: " + myhp +", \nYour enemy's HP: " + enemyhp + " \nDo you want to get "+ "into your turn?");}else{JOptionPane.showMessageDialog(null,"Your enemy has attacked you "+ "critically this turn \nYour HP: " + "0" +", \nYour enemy's HP: " + enemyhp + " \nDo you want to get "+ "into your turn?");break;}}}if (enemyif == 1){enemyhp+=enemyheal;if(enemyhp >= 1000){enemyhp = 1000;}JOptionPane.showMessageDialog(null,"Your enemy has healed himself this turn \nyour HP: " + myhp + ", \nYour enemy's HP:" + enemyhp + " \nDo you want to get into your turn?");}}if (myhp <= 0){JOptionPane.showMessageDialog(null,"You die, Game Over");}if (enemyhp <= 0){JOptionPane.showMessageDialog(null,"Your enemy die, You are the winner!");}else{JOptionPane.showMessageDialog(null,"The Player Quit The Game");}}}if (button == JOptionPane.NO_OPTION){//Prompt user enter his or her birthday.int birthmonth=Integer.parseInt(JOptionPane.showInputDialog(null,"Enter the month "+ "you were born in(1 to 12):"));int birthdate=Integer.parseInt(JOptionPane.showInputDialog(null,"Enter the day "+ "you were born in:"));Constellation1(birthmonth,birthdate);}if (button == JOptionPane.CANCEL_OPTION){//Create the number and tell reader whether it is prime number:int guess=(int)(Math.random()*99+2);int guess1=(int)(Math.pow(guess,0.5));String judge="";for (int check=2; check<=guess1;check++){if(guess % check == 0)judge="The number you will guess is not a prime number";elsejudge="The number you will guess is a prime number";}JOptionPane.showMessageDialog(null,judge);//Prompt user to input the numberint user=Integer.parseInt(JOptionPane.showInputDialog(null,"Guess the number(2 to 100): "));do{if(user<guess)JOptionPane.showMessageDialog(null,"The number you guessed is too low, please try again!");if(user>guess)JOptionPane.showMessageDialog(null,"The number you guessed is too large, please try again!");U很简单的小游戏ser=Integer.parseInt(JOptionPane.showInputDialog(null,"Guess the number(2 to 100): "));}while(user != guess);JOptionPane.showMessageDialog(null,"You got the right answer!","Congratulations!",2);}}public static int Constellation1(int month, int date){if((month==3 && date>=21 && date<=31)||(month==4 && date>=1 && date<=19)) {JOptionPane.showMessageDialog(null,"You are Aries!");}else if((month==4 && date>=20 && date<=31)||(month==5 && date>=1 && date<=20)) {JOptionPane.showMessageDialog(null,"You are Taurus!");}else if((month==5 && date>=21 && date<=31)||(month==6 && date>=1 && date<=21)) {JOptionPane.showMessageDialog(null,"You are Gemini!");}else if((month==6 && date>=22 && date<=30)||(month==7 && date>=1 && date<=22)) {JOptionPane.showMessageDialog(null,"You are Cancer!");}else if((month==7 && date>=23 && date<=31)||(month==8 && date>=1 && date<=22)) {JOptionPane.showMessageDialog(null,"You are Leo!");}else if((month==9 && date>=1 && date<=22)||(month==8 && date>=23 && date<=31)) {JOptionPane.showMessageDialog(null,"You are Virgo!");}else if((month==9 && date>=23 && date<=30)||(month==10 && date>=1 && date<=22)) {JOptionPane.showMessageDialog(null,"You are Libra!");}else if((month==11 && date>=1 && date<=21)||(month==10 && date>=23 && date<=31)) {JOptionPane.showMessageDialog(null,"You are Scorpio!");}else if((month==11 && date>=22 && date<=30)||(month==12 && date>=1 && date<=21)) {JOptionPane.showMessageDialog(null,"You are Sagittarius!");}else if((month==1 && date>=1 && date<=19)||(month==12 && date>=22 && date<=31)) {JOptionPane.showMessageDialog(null,"You are Capricorn!");}else if((month==1 && date>=20 && date<=31)||(month==2 && date>=1 && date<=18)) {JOptionPane.showMessageDialog(null,"You are Aquarius!");}else{JOptionPane.showMessageDialog(null,"You are Pisces!");}return Constellation2(month,date);}public static int Constellation2(int month, int date){month=(int)(Math.random()*12+1);if(month==4 || month==6 || month==9 || month==11)date=(int)(Math.random()*31+1);else if(month==2)date=(int)(Math.random()*29+1);elsedate=(int)(Math.random()*30+1);String monthname="";switch(month){case 1:monthname="January";break;case 2:monthname="Feburary";break;case 3:monthname="March";break;case 4:monthname="April";break;case 5:monthname="May";break;case 6:monthname="June";break;case 7:monthname="July";break;case 8:monthname="August";break;case 9:monthname="September";break;case 10:monthname="October";break;case 11:monthname="November";break;default:monthname="December";break;}JOptionP很简单的小游戏ser=Integer.parseInt(JOptionPane.showInputDialog(null,"Guess the number(2 to 100): ")); }while(user != guess);JOptionPane.showMessageDialog(null,"You got the right answer!","Congratulations!",2);}}public static int Constellation1(int month, int date){if((month==3 && date>=21 && date<=31)||(month==4 && date>=1 && date<=19)) {JOptionPane.showMessageDialog(null,"You are Aries!");}else if((month==4 && date>=20 && date<=31)||(month==5 && date>=1 && date<=20)) {JOptionPane.showMessageDialog(null,"You are Taurus!");}else if((month==5 && date>=21 && date<=31)||(month==6 && date>=1 && date<=21)) {JOptionPane.showMessageDialog(null,"You are Gemini!");}else if((month==6 && date>=22 && date<=30)||(month==7 && date>=1 && date<=22)) {JOptionPane.showMessageDialog(null,"You are Cancer!");}else if((month==7 && date>=23 && date<=31)||(month==8 && date>=1 && date<=22)) {JOptionPane.showMessageDialog(null,"You are Leo!");}else if((month==9 && date>=1 && date<=22)||(month==8 && date>=23 && date<=31)) {JOptionPane.showMessageDialog(null,"You are Virgo!");}else if((month==9 && date>=23 && date<=30)||(month==10 && date>=1 && date<=22)) {JOptionPane.showMessageDialog(null,"You are Libra!");}else if((month==11 && date>=1 && date<=21)||(month==10 && date>=23 && date<=31)) {JOptionPane.showMessageDialog(null,"You are Scorpio!");}else if((month==11 && date>=22 && date<=30)||(month==12 && date>=1 && date<=21)) {JOptionPane.showMessageDialog(null,"You are Sagittarius!");}else if((month==1 && date>=1 && date<=19)||(month==12 && date>=22 && date<=31)) {JOptionPane.showMessageDialog(null,"You are Capricorn!");}else if((month==1 && date>=20 && date<=31)||(month==2 && date>=1 && date<=18)) {JOptionPane.showMessageDialog(null,"You are Aquarius!");}else{JOptionPane.showMessageDialog(null,"You are Pisces!");}return Constellation2(month,date);}public static int Constellation2(int month, int date){month=(int)(Math.random()*12+1);if(month==4 || month==6 || month==9 || month==11)date=(int)(Math.random()*31+1);else if(month==2)date=(int)(Math.random()*29+1);elsedate=(int)(Math.random()*30+1);String monthname="";switch(month){case 1:monthname="January"; break;case 2:monthname="Feburary"; break;case 3:monthname="March"; break;case 4:monthname="April"; break;case 5:monthname="May"; break;case 6:monthname="June"; break;case 7:monthname="July"; break;case 8:monthname="August"; break;case 9:monthname="September"; break;case 10:monthname="October";break;case 11:monthname="November"; break;default:monthname="December"; break;}JOptionPane.showMessageDialog(null, "You should find a fere whose birthday is "+date+ "th of "+monthname);System.exit(0);return Constellation1(month,date);}}。
简单赛车游戏编程
简单赛车游戏编程赛车游戏一直以来都备受玩家们的喜爱,它不仅能够带来刺激的比赛体验,还能让人们感受到驾驶快车的乐趣。
如果你对编程感兴趣,那么编写一个简单的赛车游戏程序将是一个很有趣的挑战。
本文将介绍一种可能的编程方案,帮助你初步实现一个简单的赛车游戏。
1.准备工作在开始编写赛车游戏程序之前,我们需要准备一些基础的工具和素材。
首先,你需要选择适合的开发环境和编程语言。
目前,一些流行的游戏开发引擎如Unity、Unreal Engine等提供了友好的开发界面和丰富的资源库,适合初学者入门。
此外,你还需要准备一些赛车模型、赛道背景和音效等素材,用于游戏的展示。
2.游戏逻辑设计在开始编码之前,你需要先设计游戏的逻辑。
赛车游戏通常包括赛车的控制、赛道的生成、碰撞检测、计分系统等模块。
你可以参考一些经典赛车游戏的设计,结合自己的创意,构思一个简单而有趣的游戏玩法。
3.编码实现一旦你完成了游戏逻辑设计,就可以开始编码实现了。
首先,你需要创建一个窗口或画布,用于游戏的显示。
然后,你可以编写代码来控制赛车的移动。
你可以使用键盘的方向键或鼠标进行控制,根据按键或鼠标的操作改变赛车的位置。
接下来是赛道的生成和背景的绘制。
你可以使用简单的图形库绘制一条曲线作为赛道,并将一些图像作为背景进行渲染。
记得要实现随机生成的赛道,以增加游戏的可玩性。
碰撞检测也是赛车游戏中必不可少的一部分。
你需要编写代码来检测赛车与障碍物的碰撞,一旦发生碰撞,游戏就应该结束并显示相应的得分。
最后,你可以添加一些音效来增加游戏的娱乐性。
例如,在赛车加速或碰撞时播放不同的音效,以增强游戏体验。
4.测试与优化完成编码之后,你需要对游戏进行测试和优化。
确保游戏逻辑正确,没有漏洞或bug。
此外,你还可以对游戏进行性能优化,使其在不同设备上都能够流畅运行。
5.发布与分享当你完成了赛车游戏的编写和测试之后,你可以将其发布和分享给其他人。
你可以将游戏打包成可执行文件或上传至游戏平台,供玩家们下载和体验。
java小车赛跑
奔跑吧!小车GUI程序介绍姓名:李明豪学号:201410113025 分工:单人最终效果图:1500*394,有效赛道3*100使用键盘的上下操作主车改变赛道;随机在右侧产生不同车辆,向左前进,当左侧坐标为0时消失;当主车与逆向行驶而来的车发生碰撞时游戏结束,并发出爆炸并弹出窗口游戏结束;每隔2秒开始执行一个线程,一共6秒的路程,也就意味着每次反方向车只有3辆车,由三个线程负责,监视器监视当坐标<=0时进程重新执行程序构成主类:Mainclass.java定义一个新的Game开始副类:Game.Java功能:绘制窗口,窗口背景,添加主车,注册ActionListener监视器(监视点击开始游戏按钮时,开始执行car1线程且主车的计时器启动);注册KeyListener监视器(鼠标上下控制小车开始程序)类1:Player.java功能类2:Car.java功能:睡眠间隔为20ms,每次从五辆车中随机一辆车添加至窗口,车的坐标每次向左移5像素,随机选择上中下一条赛道,并开始前进至小车走到头,当坐标到头时重新开始(随机赛道)注册监视器ActionListener(1.每一次运行改变一次车的横向坐标(2.同时获取Game类中主车的纵向坐标,如果横向坐标小于等于主车坐标加车长且纵向坐标相等,在以主车的右坐标-车高/2为中心添加wow图片,然后弹出对话框“Come Over !很遗憾!您发生了车祸!”;UML图源程序:Mainclass.javapackage che;public class Mainclass{public static void main(String[] args) {// TODO Auto-generated method stubnew Game();}}Game.javapackage che;import java.awt.*;import javax.swing.*;import che.SwingResourceManager;import java.awt.Rectangle;import java.awt.event.*;import java.util.Date;import java.text.SimpleDateFormat;public class Game extends JFrame implements KeyListener,ActionListener{ JButton start;//JButton restart;static Timer runtime;static Player playcar;JTextField runtext;SimpleDateFormat m;static Date date1;public Game(){super("奔跑吧!小车");setSize(1500, 450);setLocation(200, 200);//背景图片的路径String path = "background.jpg";// 背景图片ImageIcon background = new ImageIcon(path);// 把背景图片显示在一个标签里面JLabel label = new JLabel(background);// 把标签的大小位置设置为图片刚好填充整个面板label.setBounds(0, 0, this.getWidth(), this.getHeight());// 把内容窗格转化为JPanel,否则不能用方法setOpaque()来使内容窗格透明JPanel imagePanel = (JPanel) this.getContentPane();imagePanel.setOpaque(false); // 把背景图片添加到分层窗格的最底层作为背景this.getLayeredPane().add(label, new Integer(Integer.MIN_VALUE));setVisible(true);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);init();}void init(){setLayout(null);start=new JButton("开始游戏");start.setBounds(600,370,120,40);start.addActionListener(this);add(start);/*restart=new JButton("重新开始");restart.setBounds(800,370,120,40);restart.addActionListener(this);add(restart);*/runtime=new Timer(100,this);m=new SimpleDateFormat("mm:ss:SS");runtext=new JTextField();runtext.setBounds(1200,370,120,40);add(runtext);playcar=new Player();start.addKeyListener(this);this.getLayeredPane().add(playcar, new Integer(Integer.MIN_VALUE+1));}@Overridepublic void actionPerformed(ActionEvent e) {// TODO Auto-generated method stubif(e.getSource()==start){runtime.start();date1=new Date();Car car0=new Car();this.getLayeredPane().add(car0, new Integer(Integer.MIN_VALUE+2));}else if(e.getSource()==runtime){Date date2=new Date();runtext.setText("已跑时间:"+m.format(date2.getTime()-date1.getTime()));if((int)(date2.getTime()-date1.getTime())>=2000&&(int)(date2.getTime()-date1.getTime())<=2100){Car car1=new Car();this.getLayeredPane().add(car1, new Integer(Integer.MIN_VALUE+2));}elseif((int)(date2.getTime()-date1.getTime())>=4000&&(int)(date2.getTime()-date1.getTime())<=4100 ){Car car2=new Car();this.getLayeredPane().add(car2, new Integer(Integer.MIN_VALUE+2));}}}@Overridepublic void keyPressed(KeyEvent e) {if(e.getKeyCode()==KeyEvent.VK_DOWN){int y=playcar.getBounds().y;if(y<270){y=y+100;playcar.setBounds(playcar.getBounds().x, y, 150, 100);}}if(e.getKeyCode()==KeyEvent.VK_UP){int y=playcar.getBounds().y;if(y>70){y=y-100;playcar.setBounds(playcar.getBounds().x, y, 150, 100);}}if(e.getKeyCode()==KeyEvent.VK_LEFT){int x=playcar.getBounds().x;if(x>0){x=x-5;playcar.setBounds(x, playcar.getBounds().y, 150, 100);}}if(e.getKeyCode()==KeyEvent.VK_RIGHT){int x=playcar.getBounds().x;if(x<1300){x=x+5;playcar.setBounds(x, playcar.getBounds().y, 150, 100);}}}@Overridepublic void keyReleased(KeyEvent e) {// TODO Auto-generated method stub}@Overridepublic void keyTyped(KeyEvent e) {// TODO Auto-generated method stub}}Player.javapackage che;import java.awt.*;import javax.swing.*;import che.SwingResourceManager;public class Player extends JLabel{public Player(){setIcon(new ImageIcon(SwingResourceManager.getImage("player.png")));setBounds(0, 70, 150, 100);enableEvents(AWTEvent.KEY_EVENT_MASK | AWTEvent.WINDOW_EVENT_MASK | AWTEvent.MOUSE_EVENT_MASK);}}Car.javapackage che;import java.awt.*;import javax.swing.*;import java.awt.event.*;import che.SwingResourceManager;import che.SwingResourceManager;import java.awt.event.*;import java.util.Random;public class Car extends JLabel implements ActionListener{JLabel bown;Timer time;int i=0;int j=0;int t;double pointX[]=new double[300],pointY[]=new double[300];public Car(){t = (int) (Math.random() * 5);setIcon(new ImageIcon(SwingResourceManager.getImage(t+".png")));t = (int) (Math.random() * 3);setBounds(1500, 70+t*100, 200, 100);pointX[0]=1500;pointY[0]=70+t*100;for(i=0;i<299;i++){ //计算出数组中各个元素的值pointX[i+1]=pointX[i]-5;pointY[i+1]=pointY[0];}setLayout(new FlowLayout());bown=new JLabel(new ImageIcon(SwingResourceManager.getImage("bown.png")));time=new Timer(20,this);time.start();}@Overridepublic void actionPerformed(ActionEvent e) {// TODO Auto-generated method stubint resulty=Game.playcar.getBounds().y;int resultx=Game.playcar.getBounds().x;if(resulty==(int)pointY[0]&&(int)pointX[j]==(150+resultx)){bown.setBounds(0, 0, 100, 100);add(bown);Game.runtime.stop();}if(resulty==(int)pointY[0]&&(int)pointX[j]<=(140+resultx)){time.stop();JOptionPane.showMessageDialog(null,"很遗憾!你发生了车祸!","游戏结束",JOptionPane.WARNING_MESSAGE);}j=j+1;if(j<300){setBounds((int)pointX[j],(int)pointY[j], 200, 100);}else{j=0;t=(int) (Math.random() * 5);setIcon(new ImageIcon(SwingResourceManager.getImage(t+".png")));t = (int) (Math.random() * 3);pointX[0]=1500;pointY[0]=70+t*100;for(i=0;i<299;i++){ //计算出数组中各个元素的值pointX[i+1]=pointX[i]-5;pointY[i+1]=pointY[0];}time.start();}}}SwingResourceManager.javapackage che;import java.awt.Image;import java.awt.Toolkit;import java.io.BufferedInputStream;import java.io.ByteArrayOutputStream;import java.io.FileInputStream;import java.io.IOException;import java.io.InputStream;import java.util.HashMap;import java.util.Iterator;import javax.swing.ImageIcon;public class SwingResourceManager {private static HashMap <String, Image> m_ClassImageMap = new HashMap <String, Image>();private static Image getImage(InputStream is) {try {ByteArrayOutputStream baos = new ByteArrayOutputStream();byte buf[] = new byte[1024 * 4];while (true) {int n = is.read(buf);if (n == -1)break;baos.write(buf, 0, n);}baos.close();return Toolkit.getDefaultToolkit().createImage(baos.toByteArray());} catch (Throwable e) {return null;}}public static Image getImage(Class clazz, String path) {String key = clazz.getName() + '|' + path;Image image = m_ClassImageMap.get(key);if (image == null) {if ((path.length() > 0) && (path.charAt(0) == '/')) {String newPath = path.substring(1, path.length());image = getImage(new BufferedInputStream(clazz.getClassLoader().getResourceAsStream(newPath)));} else {image = getImage(clazz.getResourceAsStream(path));}m_ClassImageMap.put(key, image);}return image;}public static Image getImage(String path) {return getImage("default", path); //$NON-NLS-1$}public static Image getImage(String section, String path) {String key = section + '|' + SwingResourceManager.class.getName() + '|' + path;Image image = m_ClassImageMap.get(key);if (image == null) {try {FileInputStream fis = new FileInputStream(path);image = getImage(fis);m_ClassImageMap.put(key, image);fis.close();} catch (IOException e) {return null;}}return image;}public static void clearImages(String section) {for (Iterator I = m_ClassImageMap.keySet().iterator(); I.hasNext();) { String key = (String) I.next();if (!key.startsWith(section + '|'))continue;Image image = m_ClassImageMap.get(key);image.flush();I.remove();}}public static ImageIcon getIcon(Class clazz, String path) {return getIcon(getImage(clazz, path));}public static ImageIcon getIcon(String path) {return getIcon("default", path); //$NON-NLS-1$}public static ImageIcon getIcon(String section, String path) { return getIcon(getImage(section, path));}public static ImageIcon getIcon(Image image) {if (image == null)return null;return new ImageIcon(image);}}。
Java游戏源代码
flag=2;
}
}
}
try
{
Thread.sleep(5);
}catch(Exception e){}
repaint();
}
}
public void mouseReleased(MouseEvent arg0)
{
x++;
y++;
if(x>760)
{
flag=1;
}
if(y>540)
{
flag=3;
}
for(int i=0;i<count;i++)
{
if((y==point[i][1])&&x>=point[mport java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MyClass {
public static void main(String args[])
{
JFrame w = new JFrame();
//System.out.println("bbb");
}
}
}
if(flag==2)
{
x--;
y--;
if(x<0)
{
flag=3;
}
if(y<0)
{
flag=1;
{
}
public void mouseMoved(MouseEvent arg0)
java小游戏源代码
j a v a小游戏源代码 Document number:NOCG-YUNOO-BUYTT-UU986-1986UTJava小游戏第一个Java文件:import class GameA_B {public static void main(String[] args) {Scanner reader=new Scanner;int area;"Game Start…………Please enter the area:(1-9)" +'\n'+"1,2,3 means easy"+'\n'+"4,5,6 means middle"+'\n'+"7,8,9 means hard"+'\n'+"Please choose:");area=();switch((area-1)/3){case 0:"You choose easy! ");break;case 1:"You choose middle! ");break;case 2:"You choose hard! ");break;}"Good Luck!");GameProcess game1=new GameProcess(area);();}}第二个Java文件:import class GameProcess {int area,i,arrcount,right,midright,t;int base[]=new int[arrcount],userNum[]=newint[area],sysNum[]=new int[area];Random random=new Random();Scanner reader=new Scanner;GameProcess(int a){area=a;arrcount=10;right=0;midright=0;t=0;base=new int[arrcount];userNum=new int[area];sysNum=new int[area];for(int i=0;i<arrcount;i++){base[i]=i;// }}void process(){rand();while(right!=area){scanf();compare();print();check();}}void rand(){for(i=0;i<area;i++){t=(arrcount);//sysNum[i]=base[t];delarr(t);}}void delarr(int t){for(int j=t;j<arrcount-1;j++)base[j]=base[j+1];arrcount--;}void scanf(){"The system number has created!"+"\n"+"Please enter "+area+" Numbers");for(int i=0;i<area;i++){userNum[i]=();}}void check(){if(right==area)"You win…………!");}boolean check(int i){return true;}void compare(){int i=0,j=0;right=midright=0;for(i=0;i<area;i++){for(j=0;j<area;j++){if(userNum[i]==sysNum[j]){if(i==j)right++;elsemidright++;}}}}void print(){" A "+right+" B "+midright);}}。
赛车小游戏编程开发
赛车小游戏编程开发赛车小游戏是一种简单而有趣的游戏,它可以让玩家体验驾驶赛车的快感。
通过编程开发一个赛车小游戏,我们可以锻炼自己的编程技能,并且享受到游戏开发的乐趣。
在这篇文章中,我将介绍如何进行赛车小游戏的编程开发,并提供一些编程技巧和注意事项。
第一步,我们需要确定游戏的基本规则和功能。
在赛车小游戏中,玩家通常需要控制赛车在赛道上行驶,并尽可能避免碰撞其他车辆或障碍物。
游戏通常会设定一定的时间限制,玩家需要在限定时间内到达终点。
为了增加游戏的难度和趣味性,我们还可以设置加速道具、障碍物和敌对赛车等元素。
当然,这些规则和功能可以根据个人喜好进行调整和扩展。
第二步,我们需要选择合适的编程语言和开发工具。
目前常用的游戏开发语言包括C++、Python和Unity等。
选择适合自己的编程语言对于编写高效的游戏代码非常重要。
此外,我们还需要选择一个合适的集成开发环境(IDE)或游戏引擎来辅助开发。
IDE可以帮助我们编写代码,并提供调试和测试的功能;游戏引擎可以简化游戏的开发过程,并提供各种强大的游戏开发工具。
第三步,我们需要设计游戏的画面和界面。
一个好的游戏画面和用户界面设计可以提升游戏的视觉效果,并增加用户体验的乐趣。
在赛车小游戏中,我们可以设计一个逼真的赛道和赛车模型,并加入一些特效和动画效果,如爆炸、跑车轨迹等。
同时,我们还需要设计游戏的菜单界面,包括开始游戏、选择关卡等功能。
第四步,我们开始编写游戏的核心代码。
首先,我们需要定义游戏的逻辑,包括玩家控制赛车的方式、赛车的行驶和碰撞检测等。
在游戏中,我们可以使用键盘或手柄进行赛车的控制,通过监听输入事件来实现。
接下来,我们需要编写赛车的运动控制代码,包括速度和方向的改变。
最后,我们需要实现碰撞检测,当赛车与其他车辆或障碍物碰撞时,触发相应的动作和效果。
第五步,我们进行游戏的测试和调试。
在编写完游戏代码后,我们需要进行测试来确保游戏的稳定性和可玩性。
我们可以逐步测试游戏的各个功能和场景,检查是否有bug和逻辑错误。
赛车游戏编程实现
赛车游戏编程实现赛车游戏一直以来都备受玩家喜爱,它带给我们速度和激情的同时也是一种充满挑战的体验。
如今,通过编程实现赛车游戏成为了很多程序员的梦想。
本文将探讨赛车游戏编程实现的相关技术和方法,帮助读者了解如何实现一个精彩的赛车游戏。
I. 游戏引擎的选择在开始赛车游戏的编程实现之前,选择一个合适的游戏引擎至关重要。
常用的游戏引擎有Unity和Unreal Engine等,它们都提供了强大的工具和丰富的资源库,可加速开发过程。
根据个人偏好和项目需求,选择一个适合自己的游戏引擎是很重要的。
II. 数据结构和算法在编程实现赛车游戏的过程中,需要使用合适的数据结构和算法来管理和处理游戏中的各种对象。
例如,可以使用二维数组来表示赛道,使用链表或数组来管理赛车的位置和状态等。
此外,还需要使用算法来实现碰撞检测、路径规划和游戏逻辑等功能。
III. 赛车物理模拟为了使赛车游戏更加逼真和真实,赛车物理模拟是必不可少的一部分。
在编程实现过程中,需要考虑速度、加速度、摩擦力等物理因素,使赛车在游戏中的行驶更贴近现实。
可以借助物理引擎来实现赛车的物理模拟,如Box2D或PhysX等。
IV. 用户交互与控制赛车游戏的乐趣之一是玩家与游戏的互动。
在编程实现赛车游戏时,需要考虑用户交互和控制的问题。
例如,可以使用键盘、手柄或重力感应等设备来控制赛车的移动和操作。
同时,还可以添加音效和特效等元素来增加游戏的趣味性和吸引力。
V. 图形与音效赛车游戏是视觉和听觉的盛宴,所以在编程实现过程中,要注意图形和音效的设计和表现。
通过使用合适的图形库和音效库,可以实现精美的赛车模型、逼真的场景和炫酷的音效效果,提升游戏的沉浸感和娱乐性。
VI. 游戏逻辑与关卡设计游戏逻辑和关卡设计是赛车游戏编程实现的重要部分。
通过设计合理的关卡,设置不同的目标和难度,可以使游戏更具挑战性和可玩性。
同时,还需要考虑游戏的进程管理、计分系统和排行榜等功能,以增加游戏的竞争性和长久性。
java小游戏源代码
}
if(!is_file($file)) {
trigger_error('Module Definition File Not Found', E_USER_WARNING);
global $_W;
if ($obj instanceof WeBase) {
if (!defined('MODULE_ROOT')) {
define('MODULE_ROOT', dirname($obj->__define));
}
if (!defined('MODULE_URL')) {
}
}
public static function createModuleCron($name) {
global $_W;
static $file;
$classname = "{$name}ModuleCron";
if(!class_exists($classname)) {
}
public function downloadMedia($media){
trigger_error('not supported.', E_USER_WARNING);
}
}
class WeUtility {
private static function defineConst($obj){
}
if(!is_file($file)) {
JAVA小游戏源代码
Java 小游戏
public class GameA_B { public static void main(String[] args) { Scanner reader=new Scanner(System.in); int area; System.out.println("Game Start…………Please enter the area:(1-9)" + '\n'+"1,2,3 means easy"+'\n'+"4,5,6 means middle"+'\n'+ "7,8,9 means hard"+'\n'+"Please choose:"); area=reader.nextInt(); switch((area-1)/3) { case 0:System.out.println("You choose easy! ");break; case 1:System.out.println("You choose middle! ");break; case 2:System.out.println("You choose hard! ");break; } System.out.println("Good Luck!"); GameProcess game1=new GameProcess(area); game1.process(); }
Байду номын сангаас
一个简单又有趣的JAVA小游戏代码
一个简单又有趣的JAVA小游戏代码猜数字import java.util.*;import java.io.*;public class CaiShu{public static void main(String[] args) throws IOException{Random a=new Random();int num=a.nextInt(100);System.out.println("请输入一个100以内的整数:");for (int i=0;i<=9;i++){BufferedReader bf=new BufferedReader(new InputStreamReader(System.in)); String str=bf.readLine();int shu=Integer.parseInt(str);if (shu>num)System.out.println("输入的数大了,输小点的!");else if (shu<num)System.out.println("输入的数小了,输大点的!");else {System.out.println("恭喜你,猜对了!");if (i<=2)System.out.println("你真是个天才!");else if (i<=6)System.out.println("还将就,你过关了!"); else if (i<=8)System.out.println("但是你还……真笨!"); elseSystem.out.println("你和猪没有两样了!"); break;}import java.util.Scanner;import java.util.Random;public class Fangfa{static int sum,sum1=0;public static void main(String [] args){int a=1,b=1,c=1;int k=0,m=1;int money =5000;int zhu =0;boolean flag = true;Random rand = new Random();Scanner input = new Scanner(System.in);while(m==1){while(flag){System.out.println("掷色子开始!");System.out.println("请下注注:下注金额只能是50的倍数且不能超过1000"); zhu=input.nextInt();if(zhu%50==0&&zhu<=1000&&zhu<=money){System.out.println("下注成功");System.out.println("买大请输入数字1,买小输入数字2");k=input.nextInt();a= rand.nextInt(6)+1;b= rand.nextInt(6)+1;c= rand.nextInt(6)+1;sum=a+b+c;if(k==1){if(sum>9){money+=zhu;System.out.println("恭喜您猜对了,骰子点数为"+sum+"结果是大"+"余额为"+money); }else{money-=zhu;System.out.println("很遗憾,骰子点数为"+sum+"结果是小"+"余额为"+money);}}if(k==2){if(sum<=9){money+=zhu;System.out.println("恭喜您猜对了,骰子点数为"+sum+"结果是小"+"余额为"+money); }else{money-=zhu;System.out.println("很遗憾,骰子点数为"+sum+"结果是大"+"余额为"+money);}}flag= false;System.out.println("继续请按1,退出请按任意键");m=input.nextInt();if(m==1){flag=true;System.out.println("您选择的是继续");}else{flag=false;System.out.println("欢迎您下次再来玩");}}else{System.out.println("下注失败"+"余额为"+money); }}}}。
2020年java小游戏源代码
System. out .println(
"Game Start ………… Please enter the area:(1 -9)" +
'\n' +"1,2,3 means easy"
+ '\n' +"4,5,6 means middle"
+ '\n' +
"7,8,9 means hard"
+ '\n' + "Please choose:"
{
t =random .nextInt(
arrcount );
//System.out.println(t);
sysNum [ i ]= base [ t ];
System. out .println(
base [ t ]);
delarr( t );
}
}
void delarr( int t)
{
f or ( int j=t;j< arrcount -1;j++)
{ base [i]=i; //System.out.println(base[i]);
} }
void process()
{
r and();
while ( right != area ) {
s canf();
c ompare();
p rint();
c heck();
}
}
void rand()
{
f or ( i =0; i < area ; i ++)
JAVA模拟赛车游戏
// public void gameover(Graphics g){
//
for(int i=0;i<15;i+=2){
switch (e.getKeyCode()){ case KeyEvent.VK_LEFT : {
if(MyPanel.x>=60){
MyPanel.x-=20; } }; break;
case KeyEvent.VK_RIGHT: { if(MyPanel.x<=330){ MyPanel.x+=20; } }; break;
case KeyEvent.VK_UP: { if(MyPanel.y>=10){ MyPanel.y-=20; } }; break;
case KeyEvent.VK_DOWN: { if(MyPanel.y<=310){ MyPanel.y+=10; } }; break;
//暂停键 case KeyEvent.VK_SPACE: {
// TODO Auto-generated catch block e.printStackTrace(); } } }
}
//MyPanel
import java.applet.Applet; import java.applet.AudioClip; import java.awt.Graphics; import java.io.File; import .MalformedURLException; import java.util.ArrayList; import java.util.List;
car.getX1()<(MyPanel.x+2*Racer.LINE_LEN)&&(MyPanel.x+2*Racer.L INE_LEN)<car.getX2()&&car.getY1()<(MyPanel.y+1+4*Racer.LINE_LE N)&&(MyPanel.y+1+4*Racer.LINE_LEN)<car.getY2())
新人Eclipse编写的Java小游戏
新人Eclipse编写的Java小游戏Eclipse编写的Java小游戏初学java时编写的简单小游戏,非界面版,纯java基础组成,新人都能看得懂可以做的来,主要是其中的逻辑思想。
使用eclipse编程,直接建立一个java 复制代码进去就可以了。
希望对大家学习java编程有点帮助游戏一:随即取5个数排列,要求猜出这5个数package day;import java.util.Random;import java.util.Scanner;import java.util.regex.Matcher;import java.util.regex.Pattern;public class Game {public static void main(String[] args) {Random r = new Random();int a1 = r.nextInt(10);int a2 = r.nextInt(10);int a3 = r.nextInt(10);int a4 = r.nextInt(10);int a5 = r.nextInt(10);System.out.println("游戏规则:随即取5个数,请输入5个数,数字顺序要求一致,会告诉你答对几个,看你能在几次猜对");Scanner scan = new Scanner(System.in);for(int i=1;;i++){int c=0;System.out.println("请输入5个数:");String dir = scan.nextLine();Pattern pattern = /doc/8a7064941.html,pile("^[0-9]{5}$");Matcher matcher = pattern.matcher(dir);if(matcher.find()){int b1 = Integer.parseInt(dir.substring(0,1));int b2 = Integer.parseInt(dir.substring(1,2));int b3 = Integer.parseInt(dir.substring(2,3));int b4 = Integer.parseInt(dir.substring(3,4));int b5 = Integer.parseInt(dir.substring(4,5));if(a1==b1){c++;}if(a2==b2){c++;}if(a3==b3){c++;}if(a4==b4){c++;}if(a5==b5){c++;}if(c==5){if(i<=5){System.out.println("恭喜你猜对了,猜对次数"+i+",妖才级别");break;}else if(i<=15){System.out.println("恭喜你猜对了,猜对次数"+i+",天才级别");break;}else if(i<=25){System.out.println("恭喜你猜对了,猜对次数"+i+",聪明人级别");break;}else if(i<=40){System.out.println("恭喜你猜对了,猜对次数"+i+",常人级别");break;}else if(i<=60){System.out.println("恭喜你猜对了,猜对次数"+i+",迟钝级别");break;}else{System.out.println("恭喜你猜对了,猜对次数"+i+",傻瓜级别");break;}}else{System.out.println("猜对了"+c+"个,请继续努力");}}else{System.out.println("只能输入5位数字,请重试");}}}}游戏二:package day;import java.util.Arrays;import java.util.Random;import java.util.Scanner;import java.util.regex.Matcher;import java.util.regex.Pattern;public class Game1 {public static void main(String[] args) {String[] str = {"鼠","牛","虎","兔","龙","蛇","马","羊","猴","鸡","狗","猪"};System.out.println("玩个小游戏,现在你手上有100分,从十二生肖中选择押注,只能压一个数目不限,随机选取5次");System.out.println("中1个翻1倍,2个翻3倍,3个翻6倍,4个翻10倍,5个翻15倍(输入如:龙5)。
java小游戏源代码教学文案
j a v a小游戏源代码Java小游戏第一个Java文件:import java.util.Scanner;public class GameA_B {public static void main(String[] args) {Scanner reader=new Scanner(System.in);int area;System.out.println("Game Start…………Please enter the area:(1-9)" +'\n'+"1,2,3 means easy"+'\n'+"4,5,6 means middle"+'\n'+"7,8,9 means hard"+'\n'+"Please choose:");area=reader.nextInt();switch((area-1)/3){case 0:System.out.println("You choose easy! ");break;case 1:System.out.println("You choose middle! ");break;case 2:System.out.println("You choose hard! ");break;}System.out.println("Good Luck!");GameProcess game1=new GameProcess(area);game1.process();}}第二个Java文件:import java.util.Random;import java.util.Scanner;public class GameProcess {int area,i,arrcount,right,midright,t;int base[]=new int[arrcount],userNum[]=newint[area],sysNum[]=new int[area];Random random=new Random();Scanner reader=new Scanner(System.in);GameProcess(int a){area=a;arrcount=10;right=0;midright=0;t=0;base=new int[arrcount];userNum=new int[area];sysNum=new int[area];for(int i=0;i<arrcount;i++){base[i]=i;//System.out.println(base[i]);}}void process(){rand();while(right!=area){scanf();compare();print();check();}}void rand(){for(i=0;i<area;i++){t=random.nextInt(arrcount);//System.out.println(t);sysNum[i]=base[t];System.out.println(base[t]);delarr(t);}}void delarr(int t){for(int j=t;j<arrcount-1;j++)base[j]=base[j+1];arrcount--;}void scanf(){System.out.println("The system number has created!"+"\n"+"Please enter "+area+" Numbers");for(int i=0;i<area;i++){userNum[i]=reader.nextShort();}}void check(){if(right==area)System.out.println("You win…………!");}boolean check(int i){return true;}void compare(){int i=0,j=0;right=midright=0;for(i=0;i<area;i++){for(j=0;j<area;j++){if(userNum[i]==sysNum[j]){if(i==j)right++;elsemidright++;}}}}void print(){System.out.println(" A "+right+" B "+midright); }}。
java简易小游戏制作代码
java简易⼩游戏制作代码java简易⼩游戏制作游戏思路:设置⼈物移动,游戏规则,积分系统,随机移动的怪物,游戏胜负判定,定时器。
游戏内容部分package 代码部分;import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.util.Random;public class TestGamePanel extends JPanel implements KeyListener, ActionListener {//初始化⼈物坐标int p1X;int p1Y;int p2X;int p2Y;boolean isStart = false; //游戏是否开始boolean p1isFail = false; //游戏是否失败boolean p2isFail = false;String fx1; //左:L,右:R,上:U,下:DString fx2;Timer timer = new Timer(50,this);//定时器//积分int p1score = 0;int p2score = 0;//苹果int AppleX;int AppleY;//怪物int monster1X;int monster1Y;int monster2X;int monster2Y;int monster3X;int monster3Y;int monster4X;int monster4Y;int monster5X;int monster5Y;//随机积分Random random = new Random();public TestGamePanel() {init();this.setFocusable(true);this.addKeyListener(this);timer.start();}//初始化public void init() {p1X = 25;p1Y = 150;p2X = 700;p2Y = 550;fx1 = "L";fx2 = "R";monster1X = 25*random.nextInt(28);monster1Y = 100 + 25*random.nextInt(18);monster2X = 25*random.nextInt(28);monster2Y = 100 + 25*random.nextInt(18);monster3X = 25*random.nextInt(28);monster3Y = 100 + 25*random.nextInt(18);monster4X = 25*random.nextInt(28);monster4Y = 100 + 25*random.nextInt(18);monster5X = 25*random.nextInt(28);monster5Y = 100 + 25*random.nextInt(18);AppleX = 25*random.nextInt(28);AppleY = 100 + 25*random.nextInt(18);add(kaishi);add(chongkai);guize.addActionListener(new ActionListener() {@Overridepublic void actionPerformed(ActionEvent e) {new TestGameRule();}});}//游戏功能按钮JButton kaishi = new JButton("开始");JButton chongkai = new JButton("重新开始");JButton guize = new JButton("游戏规则");//画板@Overrideprotected void paintComponent(Graphics g) {super.paintComponent(g);TestGameData.header.paintIcon(this,g,0,0);g.setColor(Color.CYAN);g.fillRect(0,100,780,520);//画⼈物TestGameData.p1player1.paintIcon(this,g,p1X,p1Y);TestGameData.p2player1.paintIcon(this,g,p2X,p2Y);//画得分g.setFont(new Font("华⽂彩云",Font.BOLD,18)); //设置字体g.setColor(Color.RED);g.drawString("玩家1:" + p1score,20,20 );g.drawString("玩家2:" + p2score,680,20);//画苹果TestGameData.apple.paintIcon(this,g,AppleX,AppleY);//画静态怪物TestGameData.monster.paintIcon(this,g,monster1X,monster1Y);TestGameData.monster.paintIcon(this,g,monster2X,monster2Y);TestGameData.monster.paintIcon(this,g,monster3X,monster3Y);TestGameData.monster.paintIcon(this,g,monster4X,monster4Y);TestGameData.monster.paintIcon(this,g,monster5X,monster5Y);//游戏提⽰,是否开始if(!isStart) {g.setColor(Color.BLACK);g.setFont(new Font("华⽂彩云",Font.BOLD,30));g.drawString("请点击开始游戏",300,300);}//游戏结束提⽰,是否重新开始if(p2isFail || p1score == 15) {g.setColor(Color.RED);g.setFont(new Font("华⽂彩云",Font.BOLD,30));g.drawString("玩家⼀获胜,请点击重新开始游戏",200,300);if(p1isFail || p2score == 15) {g.setColor(Color.RED);g.setFont(new Font("华⽂彩云",Font.BOLD,30));g.drawString("玩家⼆获胜,请点击重新开始游戏",200,300); }}//键盘监听事件@Overridepublic void keyPressed(KeyEvent e) {//控制⼈物⾛动//玩家1if(isStart == true && (p1isFail == false && p2isFail == false)) { if(e.getKeyCode() == KeyEvent.VK_D) {fx1 = "R";p1X += 25;if(p1X >= 750) {p1X = 750;}}else if(e.getKeyCode() == KeyEvent.VK_A) {fx1 = "L";p1X -= 25;if(p1X <= 0) {p1X = 0;}}else if(e.getKeyCode() == KeyEvent.VK_W) {fx1 = "U";p1Y -= 25;if(p1Y <= 100) {p1Y = 100;}}else if(e.getKeyCode() == KeyEvent.VK_S) {fx1 = "D";p1Y += 25;if(p1Y >= 600) {p1Y = 600;}}//玩家2if(e.getKeyCode() == KeyEvent.VK_RIGHT) {fx2 = "R";p2X += 25;if(p2X >= 750) {p2X = 750;}}else if(e.getKeyCode() == KeyEvent.VK_LEFT) {fx2 = "L";p2X -= 25;if(p2X <= 0) {p2X = 0;}}else if(e.getKeyCode() == KeyEvent.VK_UP) {fx2 = "U";p2Y -= 25;if(p2Y <= 100) {p2Y = 100;}}else if(e.getKeyCode() == KeyEvent.VK_DOWN) {fx2 = "D";p2Y += 25;if(p2Y >= 600) {p2Y = 600;}}}repaint();}@Overridepublic void actionPerformed(ActionEvent e) {kaishi.addActionListener(new ActionListener() {@Overridepublic void actionPerformed(ActionEvent e) {isStart = true;}});chongkai.addActionListener(new ActionListener() {@Overridepublic void actionPerformed(ActionEvent e) {if(p1isFail) { p1isFail = !p1isFail; init(); }if(p2isFail) { p2isFail = !p2isFail; init(); }}});add(kaishi);add(chongkai);add(guize);if(isStart == true && (p1isFail == false && p2isFail == false)) { //让⼈动起来if(fx1.equals("R")) {p1X += 25;if(p1X >= 750) { p1X = 750; }}if(fx1.equals("L")) {p1X -= 25;if(p1X <= 0) { p1X = 0; }}if(fx1.equals("U")) {p1Y -= 25;if(p1Y <= 100) { p1Y = 100; }}if(fx1.equals("D")) {p1Y += 25;if(p1Y >= 600) { p1Y = 600; }}if(fx2.equals("R")) {p2X += 25;if(p2X >= 750) { p2X = 750; }}if(fx2.equals("L")) {p2X -= 25;if(p2X <= 0) { p2X = 0; }}if(fx2.equals("U")) {p2Y -= 25;if(p2Y <= 100) { p2Y = 100; }}if(fx2.equals("D")) {p2Y += 25;if(p2Y >= 600) { p2Y = 600; }}//让怪物动起来//怪物1int i = random.nextInt(4) + 1;if(i == 1) {monster1X += 5;if(monster1X >= 750) {monster1X = 750;}}if(i == 2) {monster1X -= 5;if(monster1X <= 0) {monster1X = 0;}}if(i == 3) {monster1Y += 5;if(monster1Y >= 600) {monster1Y = 600;}if(i == 4) {monster1Y -= 5;if(monster1Y <= 100) {monster1Y = 100;}}//怪物2int j = random.nextInt(4) + 1;if(j == 1) {monster2X += 5;if(monster2X >= 750) {monster2X = 750;}}if(j == 2) {monster2X -= 5;if(monster2X <= 0) {monster2X = 0;}}if(j == 3) {monster2Y += 5;if(monster2Y >= 600) {monster2Y = 600;}}if(j == 4) {monster2Y -= 5;if(monster2Y <= 100) {monster2Y = 100;}}//怪物3int k = random.nextInt(4) + 1;if(k == 1) {monster3X += 5;if(monster3X >= 750) {monster3X = 750;}}if(k == 2) {monster3X -= 5;if(monster3X <= 0) {monster3X = 0;}}if(k == 3) {monster3Y += 5;if(monster3Y >= 600) {monster3Y = 600;}}if(k == 4) {monster3Y -= 5;if(monster3Y <= 100) {monster3Y = 100;}}//怪物4int n= random.nextInt(4) + 1;if(n == 1) {monster4X += 5;if(monster4X >= 750) {monster4X = 750;}}if(n == 2) {monster4X -= 5;if(monster4X <= 0) {monster4X = 0;}}if(n == 3) {monster4Y += 5;if(monster4Y >= 600) {monster4Y = 600;}}if(n == 4) {monster4Y -= 5;if(monster4Y <= 100) {monster4Y = 100;}}//怪物5int m = random.nextInt(4) + 1;if(m == 1) {monster5X += 5;if(monster5X >= 750) {monster5X = 750;}}if(m == 2) {monster5X -= 5;if(monster5X <= 0) {monster5X = 0;}}if(m == 3) {monster5Y += 5;if(monster5Y >= 600) {monster5Y = 600;}}if(m == 4) {monster5Y -= 5;if(monster5Y <= 100) {monster5Y = 100;}}//如果有玩家吃到⾷物if(p1X == AppleX && p1Y == AppleY) {p1score++;AppleX = 25*random.nextInt(28);AppleY = 100 + 25*random.nextInt(18);} else if(p2X == AppleX && p2Y == AppleY) {p2score++;AppleX = 25*random.nextInt(28);AppleY = 100 + 25*random.nextInt(18);}//如果有玩家碰到怪物,判定死亡,游戏结束后续有修改,暂⽤ //怪物1死亡if(p1X >= monster1X -25 && p1X <= monster1X +25) {if(p1Y == monster1Y) { p1isFail = !p1isFail; p1score = p2score = 0;} }if(p1Y >= monster1Y -25 && p1Y <= monster1Y +25) {if(p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0;} }if(p2X >= monster1X -25 && p2X <= monster1X +25) {if(p2Y == monster1Y) { p2isFail = !p2isFail; p1score = p2score = 0;} }if(p2Y >= monster1Y -25 && p2Y <= monster1Y +25) {if(p2X == monster1X) { p2isFail = !p2isFail; p1score = p2score = 0;} }//怪物2死亡if(p1X >= monster2X -25 && p1X <= monster2X +25) {if(p1Y == monster2Y) { p1isFail = !p1isFail; p1score = p2score = 0;} }if(p1Y >= monster2Y -25 && p1Y <= monster2Y +25) {if(p1X == monster2X) { p1isFail = !p1isFail; p1score = p2score = 0;} }if(p2X >= monster2X -25 && p2X <= monster2X +25) {if(p2Y == monster2Y) { p2isFail = !p2isFail; p1score = p2score = 0;} }if(p2Y >= monster2Y -25 && p2Y <= monster2Y +25) {if(p2X == monster2X) { p2isFail = !p2isFail; p1score = p2score = 0;} }//怪物3死亡if(p1X >= monster3X -25 && p1X <= monster3X +25) {if(p1Y == monster3Y) { p1isFail = !p1isFail; p1score = p2score = 0;} }if(p1Y >= monster3Y -25 && p1Y <= monster3Y +25) {if(p1X == monster3X) { p1isFail = !p1isFail; p1score = p2score = 0;} }if(p2X >= monster3X -25 && p2X <= monster3X +25) {if(p2Y == monster3Y) { p2isFail = !p2isFail; p1score = p2score = 0;}if(p2Y >= monster3Y -25 && p2Y <= monster3Y +25) {if(p2X == monster3X) { p2isFail = !p2isFail; p1score = p2score = 0;}}//怪物4死亡if(p1X >= monster4X -25 && p1X <= monster4X +25) {if(p1Y == monster4Y) { p1isFail = !p1isFail; p1score = p2score = 0;}}if(p1Y >= monster4Y -25 && p1Y <= monster4Y +25) {if(p1X == monster1X) { p1isFail = !p1isFail; p1score = p2score = 0;}}if(p2X >= monster4X -25 && p2X <= monster4X +25) {if(p2Y == monster4Y) { p2isFail = !p2isFail; p1score = p2score = 0;}}if(p2Y >= monster4Y -25 && p2Y <= monster4Y +25) {if(p2X == monster4X) { p2isFail = !p2isFail; p1score = p2score = 0;}}//怪物5死亡if(p1X >= monster5X -25 && p1X <= monster5X +25) {if(p1Y == monster5Y) { p1isFail = !p1isFail; p1score = p2score = 0;}}if(p1Y >= monster5Y -25 && p1Y <= monster5Y +25) {if(p1X == monster5X) { p1isFail = !p1isFail; p1score = p2score = 0;}}if(p2X >= monster5X -25 && p2X <= monster5X +25) {if(p2Y == monster5Y) { p2isFail = !p2isFail; p1score = p2score = 0;}}if(p2Y >= monster5Y -25 && p2Y <= monster5Y+25) {if(p2X == monster5X) { p2isFail = !p2isFail; p1score = p2score = 0;}}//如果有玩家达到指定积分,判定获胜,游戏结束if(p1score == 15) { p2isFail = !p2isFail; }if(p2score == 15) { p1isFail = !p1isFail; }repaint();}timer.start();}@Overridepublic void keyTyped(KeyEvent e) {}@Overridepublic void keyReleased(KeyEvent e) {}}游戏规则(使⽤弹窗)部分package 代码部分;import javax.swing.*;import java.awt.*;public class TestGameRule extends JDialog {private int num = 1;public TestGameRule() {TextArea textArea = new TextArea(20,10);textArea.setText("游戏中有五个怪物随机移动,碰到怪物算死亡\\\n游戏中有随机出现的苹果,碰到⼀个苹果加⼀分,\\\n先达到⼗五分或者对⼿死亡算游戏胜利!"); JScrollPane jScrollPane = new JScrollPane(textArea);this.add(jScrollPane);this.setBounds(200,200,400,400);this.setVisible(true);textArea.setEditable(false);setResizable(false);textArea.setBackground(Color.PINK);}}图⽚素材package 代码部分;import javax.swing.*;import .URL;public class TestGameData {public static URL headerurl = TestGameData.class.getResource("/图⽚素材/header.jpg");public static URL p1player1url = TestGameData.class.getResource("/图⽚素材/1.jpg");public static URL p2player2url = TestGameData.class.getResource("/图⽚素材/2.jpg");public static URL appleurl = TestGameData.class.getResource("/图⽚素材/apple.jpg");public static URL monsterurl = TestGameData.class.getResource("/图⽚素材/monster.jpg");public static ImageIcon p1player1 = new ImageIcon(p1player1url);public static ImageIcon p2player1 = new ImageIcon(p2player2url);public static ImageIcon header = new ImageIcon(headerurl);public static ImageIcon apple = new ImageIcon(appleurl);public static ImageIcon monster = new ImageIcon(monsterurl);}主函数package 代码部分;import javax.swing.*;public class TestStartGame {public static void main(String[] args) {//制作窗⼝JFrame jFrame = new JFrame("2D对战⼩游戏");jFrame.setBounds(10,10,790,660);jFrame.setResizable(false);jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//添加游戏⾯板jFrame.add(new TestGamePanel());//设置可见jFrame.setVisible(true);}}实现效果到此这篇关于java简易⼩游戏制作代码的⽂章就介绍到这了,更多相关java简易⼩游戏内容请搜索以前的⽂章或继续浏览下⾯的相关⽂章希望⼤家以后多多⽀持!。
java小游戏源代码
Java小游戏第一个Java文件:import java.util.Scanner;public class GameA_B {public static void main(String[] args) {Scanner reader=new Scanner(System.in);int area;System.out.println("Game Start…………Please enter the area:(1-9)"+ '\n'+"1,2,3 means easy"+'\n'+"4,5,6 means middle"+'\n'+"7,8,9 means hard"+'\n'+"Please choose:");a rea=reader.nextInt();s witch((area-1)/3){c ase 0:System.out.println("You choose easy! ");break;c ase 1:System.out.println("You choose middle! ");break;c ase 2:System.out.println("You choose hard! ");break;}S ystem.out.println("Good Luck!");G ameProcess game1=new GameProcess(area);game1.process();}}第二个Java文件:import java.util.Random;import java.util.Scanner;public class GameProcess {int area,i,arrcount,right,midright,t;int base[]=new int[arrcount],userNum[]=new int[area],sysNum[]=new int[area];Random random=new Random();Scanner reader=new Scanner(System.in);GameProcess(int a){area=a;arrcount=10;midright=0;t=0;base=new int[arrcount];userNum=new int[area];sysNum=new int[area];for(int i=0;i<arrcount;i++){base[i]=i;//System.out.println(base[i]);}}void process(){r and();w hile(right!=area){s canf();c ompare();p rint();c heck();}}void rand(){f or(i=0;i<area;i++){t=random.nextInt(arrcount);//System.out.println(t);sysNum[i]=base[t];System.out.println(base[t]);delarr(t);}}void delarr(int t){f or(int j=t;j<arrcount-1;j++)base[j]=base[j+1];a rrcount--;}void scanf(){S ystem.out.println("The system number has created!"+"\n"+"Please enter "+area+" Numbers");{userNum[i]=reader.nextShort();}}void check(){if(right==area)S ystem.out.println("You win…………!");}boolean check(int i){r eturn true;}void compare(){i nt i=0,j=0;r ight=midright=0;f or(i=0;i<area;i++){for(j=0;j<area;j++){if(userNum[i]==sysNum[j]){if(i==j)right++;elsemidright++;}}}}void print(){S ystem.out.println(" A "+right+" B "+midright); }}import java.awt.*;import java.awt.event.*;import javax.swing.*;class TestGame {public static void main(String[] args) {App ap = new App(); //调用App()开始运行程序ap.show();}}class App extends JFrame {MainPanel mp;public App() {mp = new MainPanel();this.getContentPane().add(mp);this.setSize(400, 450);this.setTitle("小游戏");}}/*** 主面板* 显示格子* @author Administrator**/class MainPanel extends JPanel {ButtonPanel bp = new ButtonPanel();CtrlPanel rp = new CtrlPanel();public MainPanel() {this.setLayout(new BorderLayout());rp.btnstart.addActionListener(new StartListener()); this.add(bp, "Center");this.add(rp, "South");class StartListener implements ActionListener {/*** 重新开始按钮的事件* 调用按钮面板里面的颜色初始化方法*/public void actionPerformed(ActionEvent e) {if (e.getActionCommand() == "重新开始") {bp.ColorInit();}}}}class ButtonPanel extends JPanel {JButton[][] b = new JButton[5][5];/*** 按钮界面的构造器* 设置布局方式为Grid布局,并生成5*5的格子,* 在每个格子生成一个按钮,* 为每个按钮添加一个监听事件*/public ButtonPanel() {this.setLayout(new GridLayout(5, 5));for (int i = 0; i < 5; i++) {for (int j = 0; j < 5; j++) {b[i][j] = new JButton();b[i][j].setActionCommand("" + (i + 1) + (j + 1));b[i][j].addActionListener(new MyButtonListener());this.add(b[i][j]);}}this.ColorInit();}* 面板初始化时候给所有的格子都绘上深灰色* i.j分别是行和列*/public void ColorInit() {for (int i = 0; i < 5; i++) {for (int j = 0; j < 5; j++) {b[i][j].setBackground(Color.DARK_GRAY);}}}/*** 按钮上监听的时事件,监听点击* @author Administrator**/class MyButtonListener implements ActionListener { int r, c;/*** 需要改变颜色的行和列* r row* c colunm* 调用change()来改变颜色*/public void actionPerformed(ActionEvent e) {int i = Integer.parseInt(e.getActionCommand()); r = i / 10 - 1;c = i % 10 - 1;this.changer();}/*** 传一个按钮控件进去* 判断颜色,如果是深灰则变为粉红* 否则义相反* @param b*/if (b.getBackground() == Color.DARK_GRAY) {b.setBackground(Color.pink);} else {b.setBackground(Color.DARK_GRAY);}}/*** 这个方法是根据点击的按钮判断周围需要* 不能超越数组的下标*/public void changer() {this.btnChange(b[r][c]);if (r > 0) //行号大于0this.btnChange(b[r - 1][c]);if (r < 4)this.btnChange(b[r + 1][c]);if (c > 0)//列号大于0this.btnChange(b[r][c - 1]);if (c < 4)//列好小余0this.btnChange(b[r][c + 1]);}}}/*** 控制面板* @author Administrator*下面的开始按钮*/class CtrlPanel extends JPanel {JButton btnstart;public CtrlPanel() {btnstart = new JButton("重新开始");this.add(btnstart);}}import java.util.*;public class Cai {enum Res{SHITOU, JIANZI, BU};Res res;public static void main(String[] args) throws Exception { // TODO Auto-generated method stubCai cai = new Cai();System.out.println("请输入你的选择:");System.out.println("0表示石头,1表示剪子,2表示布"); char yourResultOfChar =(char) System.in.read();int yourResultOfInt = yourResultOfChar - '0';int computerResult = pb();cai.getYourResult(yourResultOfInt);switch (computerResult){case 0:System.out.println("电脑选择石头");break;case 1:System.out.println("电脑选择剪子");break;case 2:System.out.println("电脑选择布");break;}cai.pa(computerResult);}public void getYourResult(int count){res = result[count];}void pa(int computer){Res[] result = Res.values();if(this.res == Res.SHITOU){System.out.println("我选择石头"); switch(result[computer]){case SHITOU:System.out.println("平局,再来!");break;case JIANZI:System.out.println("我赢了!");break;case BU:System.out.println("我输了!");break;}} else if(this.res == Res.JIANZI) {System.out.println("我选择剪子"); switch(result[computer]){case JIANZI:System.out.println("平局,再来!");break;case BU:System.out.println("我赢了!");break;case SHITOU:System.out.println("我输了!");break;}} else if(this.res == Res.BU){System.out.println("我选择布");switch(result[computer]){case BU:System.out.println("平局,再来!");break;case SHITOU:System.out.println("我赢了!");break;case JIANZI:System.out.println("我输了!");break;}}}static int pb(){Random ran = new Random();int res = ran.nextInt(3);return res;//输出0-2的整数,0表示石头,1表示剪子,2表示布,和enum Res中的顺序相对应}}import java.util.*; //导入实用包util下所有的类import javax.swing.*;import java.awt.*;import java.awt.event.*;public class CaiShu {public static void main(String[] args) {Win f = new Win();f.setVisible(true);}}class Win extends JFrame implements ActionListener {JLabel labe;JButton butt;JButton button;Random a = new Random();private int i = 0;private int num;JTextField text1, text2;JPanel p;public Win() {super("猜数游戏");labe = new JLabel("我心里有个数,它是1---100之间的,你能猜出来吗?"); butt = new JButton("确认");button = new JButton("重开");text1 = new JTextField(5);text2 = new JTextField(20);p = new JPanel();Container con = getContentPane();// 调用JFrame的getContentPane得到容器text2.setEditable(false);// 使输出结果文本域不可编辑butt.addActionListener(this);// 执行结果动作con.setLayout(new GridLayout(4, 1));// 设置整个界面的长宽比p.add(text1);// 添加输入数字文本域p.add(butt);p.add(button);button.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e) { text1.setText("");text2.setText("");i=0;}});con.add(labe);// 添加游戏标签con.add(p);con.add(text2);// 添加输出结果信息文本域setSize(300, 300);// 设置窗口尺寸setVisible(true);// 设置窗口可视pack();addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { setVisible(false);System.exit(0);}});}public void actionPerformed(ActionEvent e) {int shu;while (true) {shu = Integer.parseInt(text1.getText());if (i == 0) {num = a.nextInt(100);}i++;if (i == 10) {text2.setText("结束吧,你没有希望了!!");i = 0;break;}if (e.getSource() == butt) {if (shu > num) {text2.setText("输入的数大了,输小点的!");} else if (shu < num) {text2.setText("输入的数小了,输大点的!");} else if (shu == num) {text2.setText("恭喜你,猜对了!");if (i <= 2)text2.setText("你真是个天才!");else if (i <= 6)text2.setText("还将就,你过关了!");else if (i <= 8)text2.setText("但是你还……真笨!");elsetext2.setText("你实在是太笨了!");}break;}}}}。
java课程设计赛跑小游戏
java课程设计赛跑小游戏一、课程目标知识目标:1. 学生能掌握Java语言的基本语法和程序结构。
2. 学生能理解面向对象编程的基本概念,如类、对象、方法等。
3. 学生能运用所学知识设计和实现一个简单的赛跑小游戏。
技能目标:1. 学生能运用Java编程解决实际问题,提高编程实践能力。
2. 学生能通过编写代码,培养逻辑思维和问题分析能力。
3. 学生能运用调试工具进行程序调试,提高程序调试能力。
情感态度价值观目标:1. 学生培养对编程的兴趣,激发学习Java的热情。
2. 学生通过团队合作完成项目,培养团队协作和沟通能力。
3. 学生在游戏设计过程中,培养创新意识和审美观念。
课程性质:本课程为实践性课程,旨在让学生通过实际操作,掌握Java编程的基本知识和技能。
学生特点:学生具备一定的计算机操作基础,对编程有一定了解,但实际编程经验不足。
教学要求:注重理论与实践相结合,引导学生主动思考、动手实践,培养编程兴趣和实际操作能力。
将课程目标分解为具体的学习成果,便于教学设计和评估。
二、教学内容1. Java基本语法:变量、数据类型、运算符、控制结构(条件语句、循环语句)。
相关教材章节:第一章至第三章。
2. 面向对象编程基础:类与对象、构造方法、封装、继承、多态。
相关教材章节:第四章至第六章。
3. Java图形用户界面(GUI):Swing组件、事件处理。
相关教材章节:第七章。
4. 游戏设计:赛跑小游戏的需求分析、设计、实现。
相关教材章节:第八章。
教学进度安排:1. 第一周:回顾Java基本语法,讲解面向对象编程基础。
2. 第二周:学习Java图形用户界面,进行游戏设计初步探讨。
3. 第三周:分组讨论,明确赛跑小游戏的需求和设计思路。
4. 第四周:编写代码,实现赛跑小游戏,并进行调试和优化。
5. 第五周:展示作品,进行评价和总结。
教学内容确保科学性和系统性,结合教材章节和课程目标,注重理论与实践相结合,以培养学生的编程能力和实际操作技能。
赛车小游戏编程实现
赛车小游戏编程实现赛车小游戏是一种受欢迎的休闲游戏,可以通过编程实现。
在这篇文章中,我将向您介绍如何使用合适的格式编程实现一个简单而有趣的赛车小游戏。
1. 游戏介绍赛车小游戏是一款基于竞速的游戏,在游戏中,玩家控制一个赛车在赛道上行驶,尽量避免碰撞和赛道边缘,争取获得最高的分数。
2. 游戏要素赛车小游戏通常包含以下要素:- 赛道:赛道是游戏的主要舞台,通过一条直线道路的形式呈现。
赛道可以由多个分段组成,有的分段可能有弯道、障碍物等。
赛道的设计将直接影响到游戏的难度和玩家的体验。
- 赛车:玩家将控制的主角,赛车的移动受玩家的操控,通常使用键盘的方向键或鼠标来实现。
赛车需要能够在赛道上平稳行驶,并及时做出躲避障碍物的动作。
- 障碍物:赛道上可能会有障碍物,如其他赛车、障碍物、油漆标记等。
玩家需要通过操控赛车来躲避这些障碍物,否则会导致游戏失败。
- 得分系统:赛车小游戏一般设置得分系统,玩家通过躲避障碍物、完成特殊动作或创造新的纪录等方式来获得积分。
积分的高低将直接影响到游戏的排名和玩家的动力。
3. 游戏编程实现要实现一个赛车小游戏,可以使用编程语言和游戏开发框架来实现。
常用的编程语言包括Python、JavaScript和C++等,游戏开发框架包括Unity、Cocos2d和Phaser等。
下面以Python和Pygame为例,介绍一种简单的实现方式。
在Python中,可以使用Pygame库来进行游戏开发。
Pygame是一个专门为游戏开发设计的Python库,它提供了各种功能和工具,方便开发人员实现2D游戏。
首先,我们需要安装Pygame库。
可以在终端或命令提示符中使用以下命令安装:```pip install pygame```安装完成后,我们可以开始编写游戏代码。
首先,导入必要的库和模块:```pythonimport pygameimport random```然后,初始化游戏和游戏窗口:```pythonpygame.init()screen_width = 800screen_height = 600screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("赛车小游戏")clock = pygame.time.Clock()```接下来,我们可以创建赛道和赛车的类,并定义它们的属性和方法:```pythonclass Track:def __init__(self):self.image = pygame.image.load("track.png")self.rect = self.image.get_rect()self.rect.x = 0self.rect.y = 0def draw(self):screen.blit(self.image, self.rect)class Car:def __init__(self):self.image = pygame.image.load("car.png")self.rect = self.image.get_rect()self.rect.x = screen_width // 2 - self.rect.width // 2self.rect.y = screen_height - self.rect.height - 10self.speed = 5def move(self, direction):if direction == "left":self.rect.x -= self.speedelif direction == "right":self.rect.x += self.speeddef draw(self):screen.blit(self.image, self.rect)```然后,我们可以开始游戏的主循环,实现游戏逻辑和交互:```pythontrack = Track()car = Car()running = Truewhile running:for event in pygame.event.get(): if event.type == pygame.QUIT: running = Falsekeys = pygame.key.get_pressed() if keys[pygame.K_LEFT]:car.move("left")elif keys[pygame.K_RIGHT]:car.move("right")screen.fill((255, 255, 255))track.draw()car.draw()pygame.display.flip()clock.tick(60)pygame.quit()```以上代码只是一个简单的示例,实际的游戏开发还需要添加更多功能和内容,比如障碍物、得分系统、游戏结束判断等。
赛车游戏代码
Const D = 100 '方格的宽度Const BT = 3000 '跑道底部的y坐标Dim l1(22) As Integer '每层跑道左边有几个方块Dim l2(22) As Integer '每层跑道右边有几个方块Dim cx As Single '赛车的在x轴的位置Dim cy As IntegerDim i As IntegerPrivate Sub Command1_Click()cx = Width / 2 - 3 * D / 2cy = Height - DdrawcarFor i = 1 To 20l1(i) = 0l2(i) = 0drawway (i)Next iTimer1.Enabled = TrueEnd SubPrivate Sub drawcar()Line (cx, BT - 100)-Step(3 * D, D), BackColor, BFLine (cx + D, BT - 200)-Step(D, D), BackColor, BF '先擦Line (cx, BT - 100)-Step(3 * D, D), RGB(225, 0, 0), BFLine (cx + D, BT - 200)-Step(D, D), RGB(225, 0, 0), BFEnd SubPrivate Sub drawway(n)Line (Width/2-3*D/2-2*D,BT-n*D)-Step(7*D,D),BackColor, BF '先擦后画Line (Width/2-3*D/2-2*D,BT-n*D)-Step(l1(n)*D, D), ,BFLine (Width/2-3*D/2+5*D,BT-n*D)-Step(-l2(n)*D,D), ,BFEnd SubPrivate Sub Form_KeyPress(KeyAscii As Integer)Select Case KeyAsciiCase Asc("a"), Asc("A")cx = cx - DCase Asc("s"), Asc("S")cx = cx + DEnd SelectEnd SubPrivate Sub Timer1_Timer()RandomizeFor i = 1 To 19l1(i) = l1(i + 1)l2(i) = l2(i + 1)drawway (i)Next iDol1(20) = Int(Rnd * 5)l2(20) = Int(Rnd * 5)Loop Until ((l1(20) + l2(20) <= 4) And (l1(20) - l1(19) <= 1) And _ (l2(20) - l2(19) <= 1) And (l1(19) + l2(20) <= 4) And _(l1(20) + l2(19) <= 4)) '这里生成新一层跑道,'注意要筛去玩家不可能通过的情况!drawway (20)'以上画出跑道drawcartestEnd SubPrivate Sub test()If 3.5*D-Width/2+cx<l1(1)*D Then Timer1.Enabled=FalseIf 3.5*D-Width/2+cx+D<l1(2)*D Then Timer1.Enabled=FalseIf 3.5*D-(cx+3*D-Width/2)<l2(1)*D Then Timer1.Enabled=False If 3.5*D-(cx+2*D-Width/2)<l2(2)*D Then Timer1.Enabled=FalseEnd Sub。
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} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
speed=3;
}
}
});
move m=new move();
m.movee();
g.fillRect(t7.x,t7.y,t7.width,t7.height);
g.setColor(Color.blue);
g.fillRect(t5.x,t5.y,t5.width,t5.height);
g.fillRect(t4.x,t4.y,t4.width,t4.height);
if(speed==1)
speed=0;
}
if(p1.intersects(t4)||p1.intersects(t5)||p1.intersects(t8)){
if(speed<=6&&speed>=2)speed-=1;
if(speed==1) speed=0;
}
if(num==5){
p1.y-=speed;
}
if(num==2){
p1.y+=speed;
}
addKeyListener(new KeyListener(){
public void keyPressed(KeyEvent e) { }
public void keyReleased(KeyEvent e) { }
public void keyTyped(KeyEvent e) {
if(e.getKeyChar()=='1'){
if(speed>=0&&(speed+1)<6){
speed+=1;
if(num==1){
p1.x-=speed;
}
if(num==3){
p1.x+=speed;
}
try {
}
if(e.getKeyChar()=='d'){
num=3;
}
if(e.getKeyChar()=='4'){
public student1(){
super("ga00,500);
setVisible(true);
this.setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new student1();
}
}
g.fillRect(t8.x,t8.y,t8.width,t8.height);
g.setColor(Color.lightGray);
g.fill3DRect(p1.x, p1.y, p1.width,p1.height, true);
g.fillRect(ob.x,ob.y,ob.width,ob.height);
int y=Toolkit.getDefaultToolkit().getScreenSize().height;
Rectangle t1=new Rectangle(0,0,100,200);
Rectangle t2=new Rectangle(100,0,300,50);
Rectangle t3=new Rectangle(400,0,100,500);
Image image=Toolkit.getDefaultToolkit().getImage(iutl);
URL aurl=this.getClass().getResource("郭静-下一个天亮.wav");
AudioClip audio=JApplet.newAudioClip(aurl);
System.out.println(speed);
}
}
if(e.getKeyChar()=='0'){
if(speed<=6&&(speed-1)>-1){
g.setColor(Color.gray);
g.fillRect(0,0, x, y);
g.setColor(Color.green);
g.fillRect(t1.x,t1.y,t1.width,t1.height);
g.fillRect(t2.x,t2.y,t2.width,t2.height);
g.fillRect(t3.x,t3.y,t3.width,t3.height);
g.fillRect(t6.x,t6.y,t6.width,t6.height);
import javax.swing.JFrame;
import javax.swing.JPanel;
public class student1 extends JFrame{
int x=Toolkit.getDefaultToolkit().getScreenSize().width;
}
if(e.getKeyChar()=='s'){
num=2;
}
if(e.getKeyChar()=='a'){
num=1;
import java.applet.AudioClip;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import .URL;
import javax.swing.JApplet;
speed-=1;
System.out.println(speed);
}
}
if(e.getKeyChar()=='w'){
num=5;
repaint();
if(p1.intersects(t1)||p1.intersects(t2)||p1.intersects(t3)||p1.intersects(t6)||p1.intersects(t7)){
if(speed<=6&&speed>=2)speed-=1;
g.drawImage(image,p1.x,p1.y,9,6,this);
}
public class move {
public void movee(){
audio.loop();
while(true){
Rectangle t4=new Rectangle(0,220,10,60);
Rectangle t8=new Rectangle(35,220,85,60);
Rectangle t5=new Rectangle(120,70,260,360);
Rectangle t6=new Rectangle(0,300,100,200);
Rectangle t7=new Rectangle(100,450,300,50);
Rectangle p1=new Rectangle(0,207,9,6);
Rectangle ob=new Rectangle(35,200,1,20);
URL iutl=this.getClass().getResource("1.jpg");
int speed=1;
int num=0;
int num1=0;
int peng=0;
public void paint(Graphics g){
super.paint(g);