Introductory Computer Programming
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 6 Arrays
Chapter 23 Algorithm Efficiency and Sorting
Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-13-222158-6
Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved. 0-
Memory is to store data and program instructions for CPU to execute. A memory unit is an ordered sequence of bytes, each holds eight bits. A program and its data must be brought to memory before they can be executed. A memory byte is never empty, but its initial content may be meaningless to your program. The current content of a memory byte is lost whenever new information is placed in it.
1
Objectives
To review computer basics, programs, and operating systems (§1.2-1.4). To represent numbers in binary, decimal, and hexadecimal (§1.5 Optional). To understand the relationship between Java and the World Wide Web (§1.6). To know Java’s advantages (§1.7). To distinguish the terms API, IDE, and JDK (§1.8). To write a simple Java program (§1.9). To create, compile, and run Java programs (§1.10). To understand the Java runtime environment (§1.10). To know the basic syntax of a Java program (§1.11). To display output on the console and on the dialog box (§1.12).
清华大学计算机系本科生全部课程详细介绍
Introduct theme, equal emphasis on theory and practice. It also introduces the basic methods an
ion learning, simulated annealing, genetic algorithm and artificial neural network.
讲
姓名
职称
课
教
主要教学和科研领域
师
白晓颖
讲师 软件工程,软件测试
课号:00240042 学分: 2 课程名称 中文
课程属性: 全校任选 开课学期: 人工智能导论
书名
春季
作者
英文
Artificial Intelligence:
Stuart Russell and
A Modern Approach
Peter Norvig
程 法,主要的知识表示和推理方法,以及几个应用领域中所涉及的人工智能问题和求解方法。课程以智能体
简 设计为主线,将人工智能中相互分离的领域与内容统一起来,注重理论与实际应用相结合。同时还简单介
介 、人工神经网络等算法思想及相关成果与进展。
This course is an introduction course to offer the basic principles and methods of art
evolution. The purpose is to improve the students’ engineering capabilities and development Based on the major activities in software lifecycle, the course introduces the basic theory
Computer program
Computer programComputer programs (also software programs, or just programs) are instructions for a computer.[1] A computer requires programs to function. Moreover, a computer program does not run unless its instructions are executed by a central processor;[2] however, a program may communicate an algorithm to people without running. Computer programs are usually executable programs or the source code from which executable programs are derived (e.g., compiled).Computer source code is often written by professional computer programmers. Source code is written in a programming language that usually follows one of two main paradigms: imperative or declarative programming. Source code may be converted into an executable file (sometimes called an executable program or a binary) by a compiler. Alternatively, computer programs may be executed by a central processing unit with the aid of an interpreter, or may be embedded directly into hardware.Computer programs may be categorized along functional lines: system software and application software. And many computer programs may run simultaneously on a single computer, a process known as multitasking.ProgrammingComputer programming is the iterative process of writing or editing source code. Editing source code involves testing, analyzing, and refining, and sometimes coordinating with other programmers on a jointly developed program. A person who practices this skill is referred to as a computer programmer or software developer. The sometimes lengthy process of computer programming is usually referred to as software development. The term software engineering is becoming popular as the process is seen as an engineering discipline.ParadigmsComputer programs can be categorized by the programming language paradigm used to produce them. Two of the main paradigms are imperative and declarative.Programs written using an imperative language specify an algorithm using declarations, expressions, and statements.[3] A declaration couples a variable name to a datatype. For example: var x: integer; . An expression yields a value. For example: 2 + 2 yields 4. Finally, a statement might assign an expression to a variable or use the value of a variable to alter,the program's control flow. For example: x := 2 + 2; if x = 4 then do_something();. Programs written using a declarative language specify the properties that have to be met by the output and do not specify any implementation details. Two broad categories of declarative languages are functional languages and logical languages. The principle behind functional languages (like Haskell) is to not allow side-effects, which makes it easier to reason about programs like mathematical functions.[4] The principle behind logical languages (like Prolog) is to define the problem to be solved — the goal — and leave the detailed solution to the Prolog system itself.[5] The goal is defined by providing a list of subgoals. Then each subgoal is defined by further providing a list of its subgoals, etc. If a path of subgoals fails to find a solution, then that subgoal is backtracked and another path is systematically attempted.The form in which a program is created may be textual or visual. In a visual language program, elements are graphically manipulated rather than textually specified.Compilation or interpretationA computer program in the form of a human-readable, computer programming language is called source code. Source code may be converted into an executable image by a compiler or executed immediately with the aid of an interpreter.Compiled computer programs are commonly referred to as executables, binary images, or simply as binaries — a reference to the binary file format used to store the executable code. Compilers are used to translate source code from a programming language into either object code or machine code. Object code needs further processing to become machine code, and machine code is the Central Processing Unit's native code, ready for execution.Interpreted computer programs are either decoded and then immediately executed or are decoded into some efficient intermediate representation for future execution. BASIC, Perl, and Python are examples of immediately executed computer programs. Alternatively, Java computer programs are compiled ahead of time and stored as a machine independent code called bytecode. Bytecode is then executed upon request by an interpreter called a virtual machine.The main disadvantage of interpreters is computer programs run slower than if compiled. Interpreting code is slower than running the compiled version because the interpreter must decode each statement each time it is loaded and then perform the desired action. On the other hand, software development may be quicker using an interpreter because testing is immediate when the compilation step is omitted. Another disadvantage of interpreters is the interpreter must be present on the computer at the time the computer program is executed. By contrast, compiled computer programs need not have the compiler present at the time of execution.No properties of a programming language require it to be exclusively compiled or exclusively interpreted. The categorization usually reflects the most popular method of language execution. For example, BASIC is thought of as an interpreted language and C a compiled language, despite the existence of BASIC compilers and C interpreters. Some systems use Just-in-time compilation (JIT) whereby sections of the source are compiled 'on the fly' and stored for subsequent executions.Self-modifying programsA computer program in execution is normally treated as being different from the data the program operates on. However, in some cases this distinction is blurred when a computer program modifies itself. The modified computer program is subsequently executed as part of the same program. Self-modifying code is possible for programs written in Machine code, assembly language, Lisp, COBOL, PL/1 and Prolog, among others.Execution and storageTypically, computer programs are stored in non-volatile memory until requested either directly or indirectly to be executed by the computer user. Upon such a request, the program is loaded into random access memory, by a computer program called an operating system, where it can be accessed directly by the central processor. The central processor then executes ("runs") the program, instruction by instruction, until termination.A program in execution is called a process.[6] Termination is either by normalself-termination or by error — software or hardware error.Embedded programsSome computer programs are embedded into hardware. A stored-program computer requires an initial computer program stored in its read-only memory to boot. The boot process is to identify and initialize all aspects of the system, from CPU registers to device controllers to memory contents.[7] Following the initialization process, this initial computer program loads the operating system and sets the program counter to begin normal operations. Independent of the host computer, a hardware device might have embedded firmware to control its operation. Firmware is used when the computer program is rarely or never expected to change, or when the program must not be lost when the power is off.[8] Manual programmingComputer programs historically were manually input to the central processor via switches. An instruction was represented by a configuration of on/off settings. After setting the configuration, an execute button was pressed. This process was then repeated. Computer programs also historically were manually input via paper tape or punched cards. After the medium was loaded, the starting address was set via switches and the execute button pressed.[9]Automatic program generationGenerative programming is a style of computer programming that creates source code through generic classes, prototypes, templates, aspects, and code generators to improve programmer productivity. Source code is generated with programming tools such as a template processor or an Integrated Development Environment. The simplest form of source code generator is a macro processor, such as the C preprocessor, which replaces patterns in source code according to relatively simple rules.Software engines output source code or markup code that simultaneously become the input to another computer process. The analogy is that of one process driving another process, with the computer code being burned as fuel. Application servers are software engines that deliver applications to client computers. For example, a Wiki is an application server that allows users to build dynamic content assembled from articles. Wikis generate HTML, CSS, Java, and Javascript which are then interpreted by a web browser. Simultaneous executionMany operating systems support multitasking which enables many computer programs to appear to be running simultaneously on a single computer. Operating systems may run multiple programs through process scheduling — a software mechanism to switch the CPU among processes frequently so that users can interact with each program while it is running.[10] Within hardware, modern day multiprocessor computers or computers with multicore processors may run multiple programs.[11]Functional categoriesComputer programs may be categorized along functional lines. These functional categories are system software and application software. System software includes the operating system which couples the computer's hardware with the application software.[12] The purpose of the operating system is to provide an environment in which application software executes in a convenient and efficient manner.[12] In addition to the operating system, system software includes utility programs that help manage and tune the computer. If a computer program is not system software then it is application software.Application software includes middleware, which couples the system software with the user interface. Application software also includes utility programs that help users solve application problems, like the need for sorting.计算机程序计算机程序(也称软件程序,或只称程序)是计算机的指令。
《新编实用英语》教案第一册Unit6
Unit SixStudyI. Objectives:By the end of this unit, the students should be able to1) read, discuss and translate diplomas and degrees in English,2) learn some expressions in talking about courses, diplomas, degrees, andcertificates in relation to their education,3) comprehend the two passages and master the useful expressions in them, and4) finish the exercises by themselves or with some help.II. IntroductionLead-in(导入): First, the students are asked to discuss the importance of diploma. Then their opinions are written down on the blackboard. Finally, the introductory remarks will be made by the teacher as follows:The diploma, degree, or other educational certificates are of utmost importance for those who want to seek a good job or receive a promotion. A lot of people have to study for a long time and many courses to get different degrees from the universities or colleges. In this unit you will learn how to converse about what degree you have and inquire about other people’s education.III. Teaching Procedures:Section I. Talking Face to FaceStep 1. Presentation:Read the following Samples of a diploma and a degree of bachelor.Sample 1翻译:Sample 2翻译:学士学位证书星华大学兹证明林小平被正式授予理科学士学位1999年7月17日校长签名:Topic-related Information--Names of MajorsComputer ScienceTelecommunication Engineering--Names of DepartmentsPostal Communication Management DepartmentComputer DepartmentTelecommunications Engineering DepartmentEconomics DepartmentFinance DepartmentHumanity & Social Science DepartmentBasic Courses Department--Data Bank1)The duly authorized officers hereby certify that …正式授权的高级官员在此证明…2)This is to certify…兹证明…3)Sb. has completed a course of study in …某人已修完了在…方面的课程。
印第安纳大学布鲁明顿分校计算机科学本科
计算机科学系
商学院
业务分析系
会计系
供应链管理与运营系
市场营销系
操作与决策技术系
图书馆与信息科学学院
计算机科学系
文理学院
服装与室内设计系
电信系
经济学系 统计学系
新闻学院
留学监理服务网
专业介绍
专业名称
本科
学 制/ 授予学位 年
开学时 所在院系
间
会计学本硕连读
留学监理服务网
BSc
季,春季 学学院
约合21万(人民
计算机科学系
币)
文学学士 每年秋 文理学院
4
BABA
季,春季 经济学系
$32911 约合21万(人民
币)
理学学士 每年秋 文理学院
4
BSc
季,春季 统计学系
$32911 约合21万(人民
币)
理学学士 每年秋 文理学院
硕士 MBA
季,春季
约合12万 (人民币)
管理学
工商管理
Managem ent
Mas ter
of
Business 2
硕士
每年秋
商学院
季,春季
Adm inis tration -MBA
MBA
$19062 约合12万 (人民币)
市场营销
工商管理
$19062
Marketing
Mas ter
of
Business 2
Administration
User-Interface Programming
Mastering the World Wide Web
Introduction to Artific ial
计算机课程介绍英语作文
计算机课程介绍英语作文Title: Introduction to Computer Science Course。
In the rapidly advancing world of technology, understanding the fundamentals of computer science has become essential. Computer science courses offer a gateway to comprehending the intricacies of computing systems, programming languages, and algorithmic problem-solving. In this essay, we will delve into the essential components and objectives of a computer science course.To begin with, computer science courses typically cover a wide range of topics, catering to both beginners and advanced learners. These topics often include:1. Introduction to Programming: This segment introduces students to the basic concepts of programming languages such as Python, Java, or C++. Students learn about variables, data types, control structures, functions, and object-oriented programming principles.2. Data Structures and Algorithms: Understanding data structures and algorithms is crucial for developingefficient software solutions. Students explore various data structures like arrays, linked lists, stacks, queues, trees, and graphs, along with algorithmic techniques like searching, sorting, and dynamic programming.3. Computer Architecture: This aspect of the course delves into the hardware components of a computer system, including the CPU, memory, storage devices, andinput/output systems. Students learn about the organization and operation of these components, as well as concepts like machine instructions, assembly language, and digital logic.4. Operating Systems: Operating systems serve as the bridge between software and hardware, managing system resources and providing a user interface. Students studythe principles of operating system design, process management, memory management, file systems, and system security.5. Databases: Databases are integral to storing, retrieving, and managing data in various applications. Students learn about relational database concepts, SQL (Structured Query Language), database design, normalization, and transaction management.6. Software Engineering: Software engineeringprinciples guide the systematic development of software products. Students explore software development methodologies, requirements engineering, software design, testing, debugging, and maintenance.7. Artificial Intelligence and Machine Learning: With the rise of AI and machine learning technologies, many computer science courses include introductory modules on these topics. Students gain insights into machine learning algorithms, neural networks, natural language processing, and applications of AI in various domains.In addition to theoretical concepts, computer science courses often incorporate practical exercises, programming assignments, and projects to reinforce learning outcomes.Hands-on experience is crucial for students to apply theoretical knowledge to real-world problems, develop problem-solving skills, and enhance their programming proficiency.Furthermore, computer science courses aim to cultivate critical thinking, creativity, and collaboration among students. Through group projects, discussions, and presentations, students learn to communicate effectively, work in teams, and approach complex problems from multiple perspectives.In conclusion, a computer science course serves as a comprehensive introduction to the principles, theories, and applications of computing. By equipping students with foundational knowledge and practical skills, these courses prepare them for careers in software development, data analysis, cybersecurity, artificial intelligence, and various other fields where computer science plays a pivotal role in innovation and advancement.。
计算机编程常用英语单词
编程序常用英语单词application 应用程式应用、应用程序application framework 应用程式框架、应用框架应用程序框架architecture 架构、系统架构体系结构argument 引数传给函式的值;叁见parameter 叁数、实质叁数、实叁、自变量array 阵列数组arrow operator arrow箭头运算子箭头操作符assembly 装配件assembly language 组合语言汇编语言assertion 断言assign 指派、指定、设值、赋值赋值assignment 指派、指定赋值、分配assignment operator 指派赋值运算子= 赋值操作符associated 相应的、相关的相关的、关联、相应的associative container 关联式容器对应 sequential container 关联式容器atomic 不可分割的原子的attribute 属性属性、特性audio 音讯音频A.I. 人工智慧人工智能background 背景背景用於图形着色后台用於行程backward compatible 回溯相容向下兼容bandwidth 频宽带宽base class 基础类别基类base type 基础型别等同於 base classbatch 批次意思是整批作业批处理benefit 利益收益best viable function 最佳可行函式最佳可行函式从 viable functions 中挑出的最佳吻合者binary search 二分搜寻法二分查找binary tree 二元树二叉树binary function 二元函式双叁函数binary operator 二元运算子二元操作符binding 系结绑定bit 位元位bit field 位元栏位域bitmap 位元图位图bitwise 以 bit 为单元逐一┅bitwise copy 以 bit 为单元进行复制;位元逐一复制位拷贝block 区块,区段块、区块、语句块boolean 布林值真假值,true 或false 布尔值border 边框、框线边框bracecurly brace 大括弧、大括号花括弧、花括号bracketsquare brakcet 中括弧、中括号方括弧、方括号breakpoint 中断点断点build 建造、构筑、建置MS 用语build-in 内建内置bus 汇流排总线business 商务,业务业务buttons 按钮按钮byte 位元组由 8 bits 组成字节cache 快取高速缓存call 呼叫、叫用调用callback 回呼回调call operator call函式呼叫运算子调用操作符同 function call operator candidate function 候选函式候选函数在函式多载决议程序中出现的候选函式chain 串链例 chain of function calls 链character 字元字符check box 核取方块 . check button 复选框checked exception 可控式异常Javacheck button 方钮 . check box 复选按钮child class 子类别或称为derived class, subtype 子类class 类别类class body 类别本体类体class declaration 类别宣告、类别宣告式类声明class definition 类别定义、类别定义式类定义class derivation list 类别衍化列类继承列表class head 类别表头类头class hierarchy 类别继承体系, 类别阶层类层次体系class library 类别程式库、类别库类库class template 类别模板、类别范本类模板class template partial specializations类别模板偏特化类模板部分特化class template specializations类别模板特化类模板特化cleanup 清理、善后清理、清除client 客端、客户端、客户客户client-server 主从架构客户/服务器clipboard 剪贴簿剪贴板clone 复制克隆collection 群集集合combo box 复合方块、复合框组合框command line 命令列命令行系统文字模式下的整行执行命令communication 通讯通讯compatible 相容兼容compile time 编译期编译期、编译时compiler 编译器编译器component 组件组件composition 复合、合成、组合组合computer 电脑、计算机计算机、电脑concept 概念概念concrete 具象的实在的concurrent 并行并发configuration 组态配置connection 连接,连线网络,资料库连接constraint 约束条件construct 构件构件container 容器容器存放资料的某种结构如 list, vector...containment 内含包容context 背景关系、周遭环境、上下脉络环境、上下文control 控制元件、控件控件console 主控台控制台const 常数constant 的缩写,C++ 关键字constant 常数相对於 variable 常量constructorctor 建构式构造函数与class 同名的一种 member functionscopy v 复制、拷贝拷贝copy n 复件, 副本cover 涵盖覆盖create 创建、建立、产生、生成创建creation 产生、生成创建cursor 游标光标custom 订制、自定定制data 资料数据database 资料库数据库database schema 数据库结构纲目data member 资料成员、成员变数数据成员、成员变量data structure 资料结构数据结构datagram 资料元数据报文dead lock 死结死锁debug 除错调试debugger 除错器调试器declaration 宣告、宣告式声明deduction 推导例:template argument deduction 推导、推断default 预设缺省、默认defer 延缓推迟define 定义预定义definition 定义、定义区、定义式定义delegate 委派、委托、委任委托delegation 同上demarshal 反编列散集dereference 提领取出指标所指物体的内容解叁考dereference operator dereference 提领运算子解叁考操作符derived class 衍生类别派生类design by contract 契约式设计design pattern 设计范式、设计样式设计模式※最近我比较喜欢「设计范式」一词destroy 摧毁、销毁destructor 解构式析构函数device 装置、设备设备dialog 对话窗、对话盒对话框directive 指令例:using directive 编译指示符directory 目录目录disk 碟盘dispatch 分派分派distributed computing 分布式计算分布式电算分布式计算分散式计算分散式电算document 文件文档dot operator dot句点运算子 . 圆点操作符driver 驱动程式驱动程序dynamic binding 动态系结动态绑定efficiency 效率效率efficient 高效高效end user 终端用户entity 物体实体、物体encapsulation 封装封装enclosing class 外围类别与巢状类别nested class 有关外围类enum enumeration 列举一种 C++ 资料型别枚举enumerators 列举元enum 型别中的成员枚举成员、枚举器equal 相等相等equality 相等性相等性equality operator equality等号运算子 == 等号操作符equivalence 等价性、等同性、对等性等价性equivalent 等价、等同、对等等价escape code 转义码转义码evaluate 评估、求值、核定评估event 事件事件event driven 事件驱动的事件驱动的exception 异常情况异常exception declaration 异常宣告ref. C++ Primer 3/e, 异常声明exception handling 异常处理、异常处理机制异常处理、异常处理机制exception specification 异常规格ref. C++ Primer 3/e, 异常规范exit 退离指离开函式时的那一个执行点退出explicit 明白的、明显的、显式显式export 汇出引出、导出expression 运算式、算式表达式facility 设施、设备设施、设备feature 特性field 栏位,资料栏Java 字段, 值域Javafile 档案文件firmware 韧体固件flag 旗标标记flash memory 快闪记忆体闪存flexibility 弹性灵活性flush 清理、扫清刷新font 字型字体form 表单programming 用语窗体formal parameter 形式叁数形式叁数forward declaration 前置宣告前置声明forwarding 转呼叫,转发转发forwarding function 转呼叫函式,转发函式转发函数fractal 碎形分形framework 框架框架full specialization 全特化ref. partial specializationfunction 函式、函数函数function call operator 同 call operatorfunction object 函式物件ref. C++ Primer 3/e, 函数对象function overloaded resolution函式多载决议程序函数重载解决方案functionality 功能、机能功能function template 函式模板、函式范本函数模板functor 仿函式仿函式、函子game 游戏游戏generate 生成generic 泛型、一般化的一般化的、通用的、泛化generic algorithm 泛型演算法通用算法getter 相对於 setter 取值函式global 全域的对应於 local 全局的global object 全域物件全局对象global scope resolution operator 全域生存空间范围决议运算子 :: 全局范围解析操作符group 群组group box 群组方块分组框guard clause 卫述句 Refactoring, p250 卫语句GUI 图形介面图形界面hand shaking 握手协商handle 识别码、识别号、号码牌、权柄句柄handler 处理常式处理函数hard-coded 编死的硬编码的hard-copy 硬拷图屏幕截图hard disk 硬碟硬盘hardware 硬体硬件hash table 杂凑表哈希表、散列表header file 表头档、标头档头文件heap 堆积堆hierarchy 阶层体系层次结构体系hook 挂钩钩子hyperlink 超链结超链接icon 图示、图标图标IDE 整合开发环境集成开发环境identifier 识别字、识别符号标识符if and only if 若且唯若当且仅当Illinois 伊利诺伊利诺斯image 影像图象immediate base 直接的紧临的上层base class; 直接上层基类immediate derived 直接的紧临的下层derived class; 直接下层派生类immutability 不变性immutable 不可变的implement 实作、实现实现implementation 实作品、实作体、实作码、实件实现implicit 隐喻的、暗自的、隐式隐式import 汇入导入increment operator 累加运算子 ++ 增加操作符infinite loop 无穷回圈无限循环infinite recursive 无穷递回无限递归information 资讯信息infrastructure 公共基础建设inheritance 继承、继承机制继承、继承机制inline 行内内联inline expansion 行内展开内联展开initialization 初始化动作初始化initialization list 初值列初始值列表initialize 初始化初始化inner class 内隐类别内嵌类instance 实体实例根据某种表述而实际产生的「东西」instantiated 具现化、实体化常应用於 template 实例化instantiation 具现体、具现化实体常应用於 template 实例integer integral 整数的整型的integrate 整合集成interacts 交谈、互动交互interface 介面接口for GUI 介面界面interpreter 直译器解释器invariants 恒常性,约束条件约束条件invoke 唤起调用iterate 迭代回圈一个轮回一个轮回地进行迭代exception 异常情况异常exception declaration 异常宣告ref. C++ Primer 3/e, 异常声明exception handling 异常处理、异常处理机制异常处理、异常处理机制exception specification 异常规格ref. C++ Primer 3/e, 异常规范exit 退离指离开函式时的那一个执行点退出explicit 明白的、明显的、显式显式export 汇出引出、导出expression 运算式、算式表达式facility 设施、设备设施、设备feature 特性field 栏位,资料栏Java 字段, 值域Javafile 档案文件firmware 韧体固件flag 旗标标记flash memory 快闪记忆体闪存flexibility 弹性灵活性flush 清理、扫清刷新font 字型字体form 表单programming 用语窗体formal parameter 形式叁数形式叁数forward declaration 前置宣告前置声明forwarding 转呼叫,转发转发forwarding function 转呼叫函式,转发函式转发函数fractal 碎形分形framework 框架框架full specialization 全特化ref. partial specializationfunction 函式、函数函数function call operator 同 call operatorfunction object 函式物件ref. C++ Primer 3/e, 函数对象function overloaded resolution函式多载决议程序函数重载解决方案functionality 功能、机能功能function template 函式模板、函式范本函数模板functor 仿函式仿函式、函子game 游戏游戏generate 生成generic 泛型、一般化的一般化的、通用的、泛化generic algorithm 泛型演算法通用算法getter 相对於 setter 取值函式global 全域的对应於 local 全局的global object 全域物件全局对象global scope resolution operator 全域生存空间范围决议运算子 :: 全局范围解析操作符group 群组group box 群组方块分组框guard clause 卫述句 Refactoring, p250 卫语句GUI 图形介面图形界面hand shaking 握手协商handle 识别码、识别号、号码牌、权柄句柄handler 处理常式处理函数hard-coded 编死的硬编码的hard-copy 硬拷图屏幕截图hard disk 硬碟硬盘hardware 硬体硬件hash table 杂凑表哈希表、散列表header file 表头档、标头档头文件heap 堆积堆hierarchy 阶层体系层次结构体系hook 挂钩钩子hyperlink 超链结超链接icon 图示、图标图标IDE 整合开发环境集成开发环境identifier 识别字、识别符号标识符if and only if 若且唯若当且仅当Illinois 伊利诺伊利诺斯image 影像图象immediate base 直接的紧临的上层base class; 直接上层基类immediate derived 直接的紧临的下层derived class; 直接下层派生类immutability 不变性immutable 不可变的implement 实作、实现实现implementation 实作品、实作体、实作码、实件实现implicit 隐喻的、暗自的、隐式隐式import 汇入导入increment operator 累加运算子 ++ 增加操作符infinite loop 无穷回圈无限循环infinite recursive 无穷递回无限递归information 资讯信息infrastructure 公共基础建设inheritance 继承、继承机制继承、继承机制inline 行内内联inline expansion 行内展开内联展开initialization 初始化动作初始化initialization list 初值列初始值列表initialize 初始化初始化inner class 内隐类别内嵌类instance 实体实例根据某种表述而实际产生的「东西」instantiated 具现化、实体化常应用於 template 实例化instantiation 具现体、具现化实体常应用於 template 实例integer integral 整数的整型的integrate 整合集成interacts 交谈、互动交互interface 介面接口for GUI 介面界面interpreter 直译器解释器invariants 恒常性,约束条件约束条件invoke 唤起调用iterate 迭代回圈一个轮回一个轮回地进行迭代iterative 反覆的,迭代的iterator 迭代器一种泛型指标迭代器iteration 迭代回圈每次轮回称为一个 iteration 迭代item 项目、条款项、条款、项目laser 雷射激光level 阶层级例 high level 高阶高层library 程式库、函式库库、函数库lifetime 生命期、寿命生命期、寿命link 联结、连结连接,链接linker 联结器、连结器连接器literal constant 字面常数例或"hi" 这等常数值字面常数list 串列linked-list 列表、表、链表list box 列表方块、列表框列表框load 载入装载loader 载入器装载器、载入器local 区域的对应於 global 局部的local object 区域物件局部对象lock 机锁loop 回圈循环lvalue 左值左值macro 巨集宏magic number 魔术数字魔法数maintain 维护维护manipulator 操纵器iostream 预先定义的一种东西操纵器marshal 编列列集叁考 demarshalmechanism 机制机制member 成员成员member access operator 成员取用运算子有 dot 和 arrow 两种成员存取操作符member function 成员函式成员函数member initialization list成员初值列成员初始值列表memberwise 以 member 为单元┅、members 逐一┅以成员为单位memberwise copy 以 members 为单元逐一复制memory 记忆体内存menu 表单、选单菜单message 讯息消息message based 以讯息为基础的基於消息的message loop 讯息回圈消息环method java 方法、行为、函式方法meta-超-元-例 meta-programming 超编程元编程micro 微微middleware 中介层中间件modeling 模塑modeling language 塑模语言,建模语言modem 数据机调制解调器module 模组模块modifier 饰词修饰符most derived class 最末层衍生类别最底层的派生类mouse 滑鼠鼠标mutable 可变的可变的multi-tasking 多工多任务namespace 命名空间名字空间、命名空间native 原生的本地的、固有的nested class 巢状类别嵌套类network 网路网络network card 网路卡网卡object 物件对象object based 以物件为基础的基於对象的object file 目的档目标文件object model 物件模型对象模型object oriented 物件导向的面向对象的online 线上在线opaque 不透明的operand 运算元操作数operating system OS 作业系统操作系统operation 操作、操作行为操作operator 运算子操作符、运算符option 选项,可选方案选项ordinary 常规的常规的overflow 上限溢位相对於 underflow 溢出underflow:下溢overhead 额外负担、额外开销额外开销overload 多载化、多载化、重载重载overloaded function 多载化函式重载的函数overloaded operator 多载化运算子被重载的操作符overloaded set 多载集合重载集合override 改写、覆写重载、改写、重新定义在 derived class 中重新定义虚拟函式package 套件包pair 对组palette 调色盘、组件盘、工具箱pane 窗格窗格有时为嵌板之意,例 Java Content Paneparallel 平行并行parameter 叁数函式叁数列上的变数叁数、形式叁数、形叁parameter list 叁数列叁数列表parent class 父类别或称 base class 父类parentheses 小括弧、小括号圆括弧、圆括号parse 解析解析part 零件部件partial specialization 偏特化ref. C++ Primer 3/e, 局部特化ref. full specializationpass by address 传址函式引数的传递方式非正式用语传地址pass by reference 传址函式引数的一种传递方式传地址, 按引用传递pass by value 传值函式引数的一种传递方式按值传递pattern 范式、样式模式performance 效率、性能兼而有之性能persistence 永续性持久性pixel 图素、像素像素placement delete ref. C++ Primer 3/e, 15.8.2placement new ref. C++ Primer 3/e, 15.8.2platform 平台平台pointer 指标指针址位器和址叁器 reference 形成对映,满好poll 轮询轮询polymorphism 多型多态pop up 冒起式、弹出式弹出式port 埠端口postfix 后置式、后序式后置式precedence 优先序通常用於运算子的优先执行次序prefix 前置式、前序式前置式preprocessor 前处理器预处理器prime 质数素数primitive type 基本型别不同於base class,基础类别print 列印打印printer 印表机打印机priority 优先权通常用於执行绪获得 CPU 时间的优先次序procedure 程序过程procedural 程序性的、程序式的过程式的、过程化的process 行程进程profile 评测评测profiler 效能效率评测器效能性能评测器programmer 程式员程序员programming 编程、程式设计、程式化编程progress bar 进度指示器进度指示器project 专案项目、工程property 属性protocol 协定协议pseudo code 假码、虚拟码、伪码伪码qualified 经过资格修饰例如加上scope 运算子限定qualifier 资格修饰词、饰词限定修饰词quality 品质质量queue 伫列队列radian 径度弧度radio button 圆钮单选按钮raise 引发常用来表示发出一个exception 引起、引发random number 随机数、乱数随机数range 范围、区间用於 STL 时范围、区间rank 等级、分等ref. C++Primer 3/e 9,15章等级raw 生鲜的、未经处理的未经处理的record 记录记录recordset 记录集记录集recursive 递回递归re-direction 重导向重定向refactoring 重构、重整重构refer 取用叁考refer to 指向、指涉、指代reference C++ 中类似指标的东西,相当於 "化身" 引用、叁考址叁器, see pointerregister 暂存器寄存器reflection 反射反射、映像relational database 关联式资料库关系数据库represent 表述,表现表述,表现resolve 决议为算式中的符号名称寻找解析对应之宣告式的过程resolution 决议程序、决议过程解析过程resolution 解析度分辨率restriction 局限return 传回、回返返回return type 回返型别返回类型return value 回返值返回值robust 强固、稳健健壮robustness 强固性、稳健性健壮性routine 常式例程runtime 执行期运行期、运行时common language runtime CLR 译为「通用语言执行层」rvalue 右值右值save 储存存储schedule 排程调度scheduler 排程器调度程序scheme 结构纲目、组织纲目scroll bar 卷轴滚动条scope 生存空间、生存范围、范畴、作用域生存空间scope operator 生存空间范围决议运算子 :: 生存空间操作符scope resolution operator生存空间决议运算子生存空间解析操作符与scope operator同screen 萤幕屏幕search 搜寻查找semantics 语意语义sequential container 序列式容器顺序式容器对应於 associative container server 伺服器、伺服端服务器、服务端serial 串行serialization 次第读写,序列化序列化serializesetter 相对於 getter 设值函式signal 信号signature 标记式、签名式、署名式签名slider 滚轴滑块slot 条孔、槽槽smart pointer 灵巧指标、精灵指标智能指针snapshot 萤幕快照图屏幕截图specialization 特殊化、特殊化定义、特殊化宣告特化specification 规格规格、规范splitter 分裂视窗切分窗口software 软体软件solution 解法,解决方案方案source 原始码源码、源代码stack 堆叠栈stack unwinding 堆叠辗转开解此词用於 exception 主题栈辗转开解standard library 标准程式库standard template library 标准模板程式库statement 述句语句、声明status bar 状态列、状态栏状态条STL 见 standard template library stream 资料流、串流流string 字串字符串subroutinesubscript operator 下标运算子下标操作符subtype 子型别子类型support 支援支持suspend 虚悬挂起symbol 符号记号syntax 语法语法tag 标签标记索引标签,页签target 标的例 target pointer:标的指标目标task switch 工作切换任务切换template 模板、范本模板template argument deduction模板引数推导模板叁数推导template explicit specialization 模板显式特化版本模板显式特化template parameter 模板叁数模板叁数temporary object 暂时物件临时对象text 文字文本。
高一上学期入学考试英语题带答案和解析(2024年福建省厦门第一中学)
完形填空Abby Harris has a dream. But unlike most ordinary 15.Several years ago, Abby ________ Italian astronaut Luca Parmitano at an airport and ________ him into becoming her mentor(导师).Abby is obviously doing everything she can to make her ________ a reality. Want to help her along? You can visit her ________ to learn more about this amazing girl and her ________ dream.【1】A. something B. nothing C. everything D. anything【2】A. best B. top C. favorite D. worst【3】A. first B. last C. youngest D. oldest【4】A. energy B. ability C. strength D. power【5】A. blogger B. astronaut C. dreamer D. star【6】A. argues B. agrees C. explains D. explores【7】A. believe B. blame C. praise D. ignore【8】A. took B. focused C. counted D. lived【9】A. pushed B. prevented C. encouraged D. discouraged【10】A. anxious B. confident C. determined D. fortunate【11】A. set up B. built up C. made up D. took up【12】A. rapidly B. originally C. rarely D. finally【13】A. comfortable B. real C. great D. quiet【14】A. share B. draw C. take D. stick【15】A. persuaded B. stopped C. made D. helped【16】A. came after B. came across C. came into D. came at 【17】A. talked B. forced C. trapped D. fooled【18】A. plan B. media C. dream D. life【19】A. website B. home C. school D. city【20】A. awesome B. absurd C. awkward D. awful【答案】【1】B【2】C【3】A【4】D【5】B【6】C【7】D【8】B【9】C【10】D【11】A【12】B【13】C【14】A【15】D【16】B【17】A【18】C【19】A【20】A【解析】本文主要讲了一个女孩在五岁的时候就梦想着成为一名宇航员并且第一个去火星,最开始别人忽视她的梦想,后来亲戚朋友都坚信她的梦想能够实现,她为了梦想不停地努力。
C语言第十二章
12.3 Closing a File
A file must be closed as soon as all operations on it have been completed. Why closing a file?
Example
FILE *p1, *p2; p1 = fopen(“data”, “r”); p2 = fopen(“results”, “w”); If results already exists, its contents are deleted and the file is opened as a new file. If data file does not exist an error will occur.
Example 12.1
Write a program to read data from the keyboard, write it to a file called INPUT, again read the same data from the INPUT file, and display it on the screen.
main(){ File *f1; char c; printf(“Data Input \n\n”); /* open the file INPUT*/ f1 = fopen(“Input”, “w”); /*get a character form keyboard*/ while((c=getchar()) != „#‟){ /*write a character to input*/ putc(c,f1); } /*close the file*/ fclose(f1); printf(“\n Data Output\n\n”); /*open the file input*/ f1 = fopen(“INPUT”, “r”); Data INPUT /*ead a character from INPUT*/ while((c=getc(f1)) EOF){ This is a program to != test the file handling /*display a character on features on the system # screen*/ printf(“%c”,c); } Data Output /*close the file INPUT*/ fclose(f1); This ia a program to test the file handling }
卡雷尔机器人学Java(中文)
翻译—伤寒明理论 包含全部章节Chapter 1Introducing Karel the RobotIn the 1970s, a Stanford graduate student named Rich Pattis decided that it would be easier to teach the fundamentals of programming if students could somehow learn the basic ideas in a simple environment free from the complexities that characterize most programming languages. Drawing inspiration from the success of Seymour Papert’s LOGO project at MIT, Rich designed an introductory programming environment in which students teach a robot to solve simple problems. That robot was named Karel, after the Czech playwright KarelCapek, whose 1923 play R.U.R. (Rossum’s Universal Robots) gave the word robot to the English language.第一章:机器人卡雷尔简介在二十世纪七十年代,一位名字叫 Rich Pattis 的斯坦福研究生觉得,在编程基础的教学中,如果学生可以在某种简单的环境中,摆脱大多数编程语言复杂的特性,学习基本的编程思想,可以取得更好的效果。
麻省理工 Seymour Papert’s LOGO 计划的成功,启发了灵感,Rich 设计了一个入门编程环境,(这个编程环境)让学生教一个机器人来解决简单的问题。
我的新年决心英语作文八年级上册
我的新年决心英语作文八年级上册My New Year's ResolutionsEvery year as the calendar turns to January 1st, it feels like a fresh start. The new year stretches out ahead of me, full of possibilities and potential. It's a time when I like to take stock of the past year and think about what I want to achieve in the coming months. That's why I always make New Year's resolutions.Some people say making resolutions is pointless because they never stick to them anyway. But I don't agree. Even if I don't accomplish every single resolution, the process of reflecting on my goals and aspirations is valuable. It helps give me direction and motivation for the year ahead.This year, I've decided to make five key resolutions:Get better gradesRead more booksExercise regularlyLearn a new skillHelp othersLet me explain my thinking behind each one.Getting better grades is probably my most important resolution. I have to admit, I didn't work as hard as I could have last year. There were too many times when I put off doing homework until the last minute or didn't study properly for tests. My grades definitely suffered as a result.This year, I want to turn that around. I'm going to listen more attentively in class and ask questions when I don't understand something. I'll also get started on assignments as soon as they are handed out, instead of waiting until the night before they're due. And I'll create a study schedule for myself to follow in the weeks leading up to major tests and exams.If I can develop better study habits and a stronger work ethic, I'm confident my grades will improve significantly. Getting good grades is so important because it opens up more opportunities for the future, like getting into a top university or securing a scholarship. It's going to take commitment and discipline, but I know I can do it if I put my mind to it.My second resolution is to read more books for pleasure.I've always been a bit of a bookworm, but recently I've gotten out of the habit of reading regularly. With so much homeworkand extracurricular activities, it's been hard to find the time to curl up with a good book.But reading is one of my favorite hobbies. It fires up my imagination and allows me to explore new worlds and perspectives. Some of my most cherished memories are of getting utterly lost in the pages of a gripping novel. That's an experience I don't want to miss out on.This year, I'm going to make reading a bigger priority by setting aside at least an hour a day for it – maybe before bed or during a free period at school. I'm already making a list of books I want to read, including some award-winning young adult fiction as well as a few classics I've never got around to. I can't wait to get transported to fantastic realms and live exciting adventures through the power of reading.The third item on my New Year's resolution list is to exercise regularly. Looking back, I was pretty sedentary last year. Other than participating in P.E. class, I didn't get much physical activity. No wonder I often felt sluggish and tired!This year, I want to get my body moving on a consistent basis. I'm going to start going for a jog a few times a week, either around my neighborhood or on the treadmill at the gym if the weather is bad. I might also sign up for an after-school sportsteam or take a dance class – anything to get my heart pumping more frequently.Exercising regularly has so many benefits beyond just physical fitness. It reduces stress, boosts energy levels, and promotes better sleep. I'm sure if I stick with it, I'll notice a positive impact on my overall well-being and ability to focus in class. Plus, it will be fun to get outside, be active, and maybe make some new friends who share my interests.For my fourth resolution, I've decided to learn a new skill –coding. Technology plays such a huge role in our lives nowadays, and I think it's really important to have at least basic coding abilities.I'm lucky that my school has started offering computer programming courses. I plan to sign up for an introductory class next semester where I'll learn languages like Python and Java. It will be challenging for sure, but I'm actually really excited about exercising that part of my brain.Who knows, coding could turn into more than just a casual hobby for me. If I take to it well, perhaps I'll go on to study computer science in college. Or I might be able to land a cool internship doing coding work over the summer. Either way, it's apractical and potentially lucrative skill that will serve me well in our increasingly tech-driven world.My final New Year's resolution is to find ways to help others in my community. Sometimes it's easy to get caught up in my own life and problems as a teenager. But there are so many people out there facing real hardships and challenges. I want to do my part to make their lives a little bit easier.I'm going to start by looking into volunteer opportunities in my area. Maybe I could serve meals at a local soup kitchen on weekends or spend time with kids at an after-school program. I also want to find small ways to be kind and generous in my everyday life – things like paying for someone's coffee in line behind me, or offering my seat to an elderly person on the bus.Helping others doesn't just benefit the people you're assisting. It's scientifically proven to boost your own happiness and sense of well-being too. And it's the right thing to do – we're all connected, so lifting up those around us elevates our whole society.As I look over the list of resolutions I've made for myself, I feel a sense of motivated optimism. Of course, it won't be easy to establish all these new habits and activities. There will be times when I struggle or slip up. But if I can accomplish even a few ofthese goals, the year ahead is sure to be one of growth, fulfillment, and creating wonderful memories.More than anything though, I want this year to be about living with intention and purpose. Instead of just letting each week pass by aimlessly, I'm going to dedicate myself to strengthening my mind, body, and character through working towards these resolutions. It will take persistence andself-discipline, but those are valuable traits that will serve me well whatever the future holds.So bring it on, 2024! I'm ready to make you my best year yet.。
ig cse英语作文邮件
ig cse英语作文邮件英文回答:Dear Admissions Committee,。
I am writing to express my keen interest in pursuing a Master's degree in Computer Science and Engineering at [University Name]. As a highly motivated and passionate individual with a strong academic record and an unwavering interest in the field, I believe that your esteemed program would provide me with the necessary knowledge and skills to excel in my chosen career.Throughout my undergraduate studies in Computer Science at [University Name], I consistently maintained a high GPA while actively participating in various extracurricular activities that fostered my technical proficiency and leadership abilities. My coursework provided me with asolid foundation in core computer science principles, including data structures, algorithms, computerarchitecture, and software engineering.Beyond the classroom, I have sought opportunities to apply my knowledge and enhance my practical skills. I was an active member of the ACM Student Chapter, where I participated in coding competitions and organized workshops on emerging technologies. I also served as a teaching assistant for multiple introductory programming courses, which not only reinforced my understanding of fundamental concepts but also allowed me to effectively convey them to others.Additionally, I have undertaken several research projects that have piqued my interest in the intersection of computer science and [Specific Interest]. In particular, my undergraduate thesis focused on [Project Description], which I presented at the [Conference Name]. This experience ignited my passion for solving real-world problems through innovative technological solutions.I am particularly drawn to [Specific Research Area] within your program because of its cutting-edge researchand its potential to revolutionize various industries. I am eager to contribute to this field by exploring [Research Questions] and developing novel approaches to address these challenges.Furthermore, I am confident that my analytical thinking, problem-solving abilities, and strong work ethic would make me a valuable addition to your research community. I am adept at working both independently and collaboratively,and I am always willing to go the extra mile to achieve my goals.I am particularly interested in the research opportunities available at [University Name]. The presenceof renowned faculty members in my area of interest and the access to state-of-the-art research facilities wouldprovide me with an unparalleled environment to pursue my academic and research aspirations.I am eager to learn from the distinguished faculty at [University Name] and contribute to the vibrantintellectual community on campus. I believe that yourprogram would not only enhance my knowledge and skills but also empower me to make meaningful contributions to the field of computer science and engineering.Thank you for considering my application. I eagerly await the opportunity to discuss my qualifications further and demonstrate my unwavering commitment to pursuing a Master's degree at [University Name].中文回答:尊敬的招生委员会:我怀着浓厚的兴趣致信,表达我对就读 [大学名称] 计算机科学与工程硕士学位的强烈渴望。
电脑程序很吸引人英语作文
电脑程序很吸引人英语作文In the digital age we live in, computer programming has become an essential skill that is not only highly soughtafter in the job market but also a fascinating field forthose who enjoy problem-solving and creativity. The allure of programming lies in its ability to transform abstract ideas into tangible digital solutions that can be used acrossvarious platforms and industries.First and foremost, the process of programming is akin to solving a complex puzzle. Programmers must use theiranalytical skills to understand a problem, break it down into smaller components, and then devise a logical sequence of instructions that a computer can follow to solve that problem. This process requires a high level of precision and attention to detail, making it an intellectually stimulating pursuit.Moreover, programming enables individuals to create software that can have a profound impact on society. From developing applications that help in education and healthcare tocreating games that entertain millions, the potential applications of programming are vast and varied. This ability to create something from nothing and to see the immediate results of one's work is incredibly rewarding and motivating.Another aspect that makes programming so captivating is the constant evolution of technology. As new programminglanguages and frameworks emerge, programmers are alwayslearning and adapting to stay ahead. This continuous learning curve keeps the field dynamic and prevents it from becoming monotonous.Furthermore, the community surrounding programming is vibrant and collaborative. Open-source projects and online forums provide a platform for programmers to share their knowledge, ask questions, and work together on complex projects. This sense of camaraderie and the opportunity to contribute to a global community are powerful incentives for many programmers.Lastly, the versatility of programming skills is undeniable. Whether one is interested in web development, artificial intelligence, data analysis, or mobile app creation, the foundational skills required for programming are transferable across these domains. This versatility opens up a wide arrayof career paths and opportunities for personal growth.In conclusion, computer programming is a field that offers a unique blend of intellectual challenge, creative expression, and practical application. Its ever-changing nature and the global community of programmers make it an attractive fieldfor those who are passionate about technology and itspotential to shape the world.。
福建省厦门第一中学2020-2021学年高一上学期入学考试英语试题
福建省厦门第一中学2020-2021学年高一上学期入学考试英语试题学校:___________姓名:___________班级:___________考号:___________一、完形填空Abby Harris has a dream. But unlike most ordinary 15-year-old girls, Abby’s dream has 1 to do with expensive shopping, meeting her 2 boy bands or throwing huge parties with her friends. This US teenager wants to be the 3 astronaut to walk on Mars. And she’s using the 4 of social media to make sure that she gets there.According to Abby’s Internet blog, Astronaut Abby, she h as wanted to be a (n) 5 since she was 5 years old.She 6 more in the post People Say I’m A Dreamer: “When you’re that young and you have that big a dream, most people just 7 you. But I stuck with it. I made plans, I worked hard and I 8 on my goal. As I got older and continued to stay focused on science, technology, engineering andmath(STEM), people in my life(my family, friends, teachers), began to notice and 9 me to dream big. I had huge ambitions, and was 10 to have people around me telling me that I could achieve them.In the seventh grade, Abby 11 a Twitter account as part of a history project she was doing on the International Space Station. She 12 wanted to use Twitter to get in touch with NASA employees, but soon she found that it was a 13 place for her to write about her dreams, connect with others who have interest in space and 14 pictures of projects that she was working on. Her connections on Twitter then 15 her to create her website and blog, Astronaut Abby, located at .Several years ago, Abby 16 Italian astronaut Luca Parmitano at an airport and 17 him into becoming her mentor(导师).Abby is obviously doing everything she can to make her 18 a reality. Want to help her along? You can visit her 19 to learn more about this amazing girl and her 20 dream.1.A.something B.nothing C.everything D.anything2.A.best B.top C.favorite D.worst3.A.first B.last C.youngest D.oldest4.A.energy B.ability C.strength D.power5.A.blogger B.astronaut C.dreamer D.star6.A.argues B.agrees C.explains D.explores7.A.believe B.blame C.praise D.ignore8.A.took B.focused C.counted D.lived9.A.pushed B.prevented C.encouraged D.discouraged 10.A.anxious B.confident C.determined D.fortunate 11.A.set up B.built up C.made up D.took up 12.A.rapidly B.originally C.rarely D.finally 13.A.comfortable B.real C.great D.quiet14.A.share B.draw C.take D.stick15.A.persuaded B.stopped C.made D.helped16.A.came after B.came across C.came into D.came at 17.A.talked B.forced C.trapped D.fooled18.A.plan B.media C.dream D.life19.A.website B.home C.school D.city20.A.awesome B.absurd C.awkward D.awful二、阅读选择What does the average 15-year-old do with her free time? Most teenagers are hanging out with friends, talking on their smart phones or playing games on their computer. But Swetha Prabakaran is different. She enjoys spending her time making the use of technology easier for all.It’s called coding “Coding, in the most simplest terms, is just you tell a computer to do what you want. It’s just like telling a dog to sit. You’re telling a computer to dosomething and just like we write in English a ‘to do’ list or directions, you write alanguage for computers.”Swetha Prabakaran loves to code and she likes the details of how to teach computers to make life easier for people.“Ifocus on computer science, specifically in application development with phones and websites on computers, developing little games or applications that make other people’s lives easier.”A junior at top-rated Thomas Jefferson High School for Science and Technology, in Virginia, Swetha Prabakaran learned about coding while taking a computer programming class.“I really like computer science with which I can be really creative and have a lot of flexibility to do the things that I want to do with and build something new that can help people with what I created”Swetha is the founder of Everybody Code Now! It works to empower the next generation of youth to become engineers, scientists and entrepreneurs. It works with students, currently in various states, to bring introductory computer science lessons and exposure to technology to students through their schools and partnerships with teachers.Swetha is working on an app which will help other non-profit organizations.“So I’m working on a couple of apps rightnow that might help local non-profit organizations reach more people or make it easier for people to find such non-profits through a websites or apps because everybody has a phone now and so we want to be able to make them these super tools that you can use for anything.”Swetha says he finds teaching others to code satisfying. She says she will continue to encourage other girls to give coding a try and see the power coding gives you right at their fingertips.21.How did the writer develop the second paragraph .A.By comparing with English learning. B.By giving a few examples.C.By making some suggestions. D.By giving a simple explanation. 22.Why did Swetha choose computer science at school?A.Because it gave her freedom to create new things.B.Because she could pay computer games freely.C.Because it made her free to do anything at class.D.Because she enjoyed learning science a lot.23.What is the aim of Everybody Code Now?A.To encourage teachers to teach with technology.B.To encourage teens for science careers in the future.C.To inspire teens’ interest in school lessoD.To introduce computer science lessons to everyone.24.What does the last paragraph imply?A.Girls are good at coding actually.B.Swetha had a gift for coding.C.Swetha was content at her teaching.D.Everyone has the power to code.25.What might be the most suitable title for the passage?A.Coding is a Mixture of Power and Talent.B.Girls Can Get Confidence from Coding.C.Everybody Cody Now is Growing Worldwide.D.Teen CEO Says Everyone Should Code.Larry was on another of his underwater expeditions(探险)but this time, it was different. He decided to take his daughter along with him. She was only ten years old. This would be her first trip with her father on what he had always been famous for.Larry first began diving when he was his daughter’s age. Similarly, his father had taken him along on one of his expeditions. Since then, he had never looked back. Larry started out by renting diving suits from the small diving shop just along the shore. He had hated them. They were either too big or too small. Then, there was the instructor. He gave him a short lesson before allowing him into the water with his father. He had made an exception. Larry would never have been able to go down without at least five hours of theory and another similar number of hours on practical lessons with a guide. Children his age were not even allowed to dive.After the first expedition, Larry’s later diving adventures only got better and better. There was never a dull moment. In his black and blue suit and with an oxygen tank fastened on his back, Larry dived from boats into the middle of the ocean. Dangerous areas did not prevent him from continuing his search. Sometimes, he was limited to a cage underwater but that did not bother him. At least, he was still able to take photographs of the underwater creatures.Larry’s first expedition without his father was in the Cayman Islands. There were numerous diving spots in the area and Larry was determined to visit all of them. Fortunately for him, aman offered to take him around the different Spots for free. Larry didn’t even know what the time was, how many spots he dived into or how many photographs he had taken. The diving spots afforded such a wide array of fish and sea creatures that Larry saw more than thirty varieties of creatures.Larry looked at his daughter. She looked as excited as he had been when he was her age. He hoped she would be able to continue the family tradition. Already, she looked like she was much braver than had been then. This was the key to a successful underwater expedition.26.In what way was this expedition different for Larry?A.His daughter had grown up.B.He had become a famous diver.C.His father would dive with him.D.His daughter would dive with him.27.What can be inferred from Paragraph2?A.Larry had some privileges.B.Larry liked the rented diving suits.C.Divers had to buy diving equipment.D.Ten-year-old children were permitted to dive.28.Why did Larry have to stay in a cage underwater sometimes?A.To protect himself from danger.B.To dive into the deep water.C.To admire the underwater view.D.To take photo more conveniently.29.What can be learned from the underlined sentence?A.Larry didn’t wear a watch.B.Larry was not good at math.C.Larry had a poor memory.D.Larry enjoyed the adventure.30.What did Larry expect his daughter to do?A.Become a successful diver.B.Make a good diving guide.C.Take a lot of photo underwater.D.Have longer hours of training.People aren’t walking any more---if they can figure out a way to avoid it.I felt superior about this matter until the other day I took my car to mail a small parcel. The journey is a matter of 281 steps. But I us ed the car. And I wasn’t in ay hurry, either, I had merely become one more victim of a national sickness: motorosis.It is an illness to which I had thought myself immune(), for I was bred in the tradition of going to places on my own two legs. At that tim e, we regarded 25 miles as good day’s walk and the ability to cover such a distance in ten hours as sign of strength and skill. It did not occur to us that walking was a hardship. And the effect was lasting. When I was 45 years old I raced –and beat—a teenage football player the 168 steps up the Stature of Liberty.Such enterprises today are regarded by many middle-aged persons as bad for the heart. But a well-known British physician, Sir Adolphe Abrhams, pointed out recently that hearts and bodies need pro per…… is more likely to have illnesses than one who exercises regularly. And wlaking is an ideal form of exercise--- the most familiar and natural of all.It was Henry Thoreau who showed mankind the richness of going on foot. The man walking can learn the trees, flower, insects, birds and animals, the significance of seasons, the very feel of himself as a living creature in a living world, He cannot learn in a car.The car is a convenient means of transport, but we have made it our way of life. Many people don’t dare to approach Nature any more; to them the world they were born to enjoy is all threat. To them security is______r thundering on a concrete road. And much of their thinking takes place while waiting for the traffic light to turn green.I say that the green of forests is the mind’s best light. And none but the man on foot can evaluate what is basic and everlasting.31.What is the national sickness?A.Walking too muchB.Traveling too muchC.Driving cars too muchD.Climbing stairs too much.32.What was life like when the author was young?A.People usually went around on foot.B.people often walked 25 miles a dayC.People used to climb the Statue of Liberty.D.people considered a ten-j\hour walk as a hardship.33.The author mentions Henry Thoreau to prove thatA.middle-aged people like getting back to natureB.walking in nature helps enrich one’s mindC.people need regular exercise to keep fitD.going on foot prevents heart disease34.What is compared to “a steel river” in Paragraph6?A.A queue of carsB.A ray of traffic lightC.A flash of lightningD.A stream of people35.What is the author’s intention of writing this passage?A.To tell people to reflect more non life.B.To recommend people to give up drivingC.To advise people to do outdoor activitiesD.To encourage people to return to walking三、七选五Building Trust in a Relationship AgainTrust is a learned behavior that we gain from past experiences. 36.Trust is a risk. But you can’t be successful when there’s a lack of trust in a rela tionship that results from an action where the wrongdoer takes no responsibility to fix the mistake.Unfortunately, we’ve all been victims of betrayal. Whether we’ve been stolen from, lied to, misled, or cheated on, there are different levels of losing tru st. Sometimes people simply can’t trust anymore. 37.It’s understandable, but if you’re willing to build trust in a relationship again, we have some steps you can take to get you there.●38.Having confidence in yourself will help you make better choices because you can see what the best outcome would be for your well-being.●39.If you’ve been betrayed, you are the victim of your circumstance. But there’s a difference between being a victim and living with a “victim mentality”. At some point in all of our lives, we’ll have our trust tested or violated.●You didn’t lose “everything”. Once trust is lost, what is left? Instead of looking at the situation from this hopeless angle, look at everything you still have and be thankful for all of the good in your life. 40.Instead, it’s a healthy way to work through the experience to allow room for positive growth and forgiveness.A.Learn to really trust yourself.B.It is putting confidence in someone.C.Stop regarding yourself as the victim.D.Remember that you can expect the best in return.E.They’ve been too badly hurt and they can’t bear to let it happen again.F.This knowledge carries over in their attitude toward their future relationships.G.Seei ng the positive side of things doesn’t mean you’re ignoring what happened.四、用单词的适当形式完成句子41.As far as I’m_____(concern),we should get along well with ourclassmates.(用所给单词适当形式填空)42.This tree looks tall and strong but_____(actual) its trunks ishollow.(用所给单词适当形式填空)43.My father is a_____(rely) man. You can trust him.(用所给单词适当形式填空)44.There is a_____(determine) look on her face.45.There was a time_____I wandered about in the woods with friends.(用适当的词填空)46.Caught in the heavy rain, I found_____hard to drive on.(用适当的词填空)47.It was on a rainy day_____I lost my pet dog.(用适当的词填空)48.He can speak English_____(fluent) than before.(用所给单词的适当形式填空)49.The survivors_____homes had been destroyed put up the tents.50.Her_____(devote) to her career deserves to be praised.(用所给词的正确形式填空)51.He is a great man who devoted his life to_____(help) thepoor.(用所给单词的正确形式填空)52.It’s_____(legal) to treat the children badly.(用所给单词的适当形式填空)53.Since 1970, our city_____(change) beyond recognition.(用所给词的适当形式填空)54._____ time going by, I developed an interest in protecting theenvironment.(用适当的词填空)55.He was the first man_____(land) on this island.(用所给单词的正确形式填空)五、选用适当的单词或短语补全短文Two years ago, my son said he wanted to learn how to play the piano. I 56.(buy) him a piano and employed a tutor to teach him. 57.,half a year later, he lost his interest in the piano and no longer wanted to play it. My husband and I really didn't want him to give up, we insisted that he 58.(practice) it every night. However, he didn't like that idea and often played the piano 59.(unwilling). We couldn't think of a good way to persuade him.One night, an old man 60.lives downstairs came to us, 61.a box of candies in his hand. To our surprise, he said he wanted to thank my son. He went to my son and handed him 62.gift, saying, “I really want to thank you. Because of you, my wife and I can hear beautiful music every night. It 63.(bring) us a lot of fun.” My son looked 64.(surprise) at first, and then he became very happy.65.(know) some people are enjoying his music made him want to play the piano well. From then on, he sat in front of the piano and practiced hard every night.参考答案1.B2.C3.A4.D5.B6.C7.D8.B9.C10.D11.A12.B13.C14.A15.D16.B17.A18.C19.A20.A【解析】本文主要讲了一个女孩在五岁的时候就梦想着成为一名宇航员并且第一个去火星,最开始别人忽视她的梦想,后来亲戚朋友都坚信她的梦想能够实现,她为了梦想不停地努力。
程序员技能和兴趣英语作文
程序员技能和兴趣英语作文As a programmer, I've found that the skills and interests that drive me are as diverse as the code I write. Let me share a few of them with you.First off, coding is not just about syntax and algorithms. It's about problem-solving, and that's where my passion lies. I love breaking down complex issues into manageable chunks and finding innovative ways to fix them. Whether it's a bug in a software or an optimization challenge, I find it thrilling to dig deep and come up with a solution.Another skill that's crucial for me is continuous learning. The tech world is constantly evolving, and as a programmer, I need to keep up with the latest trends and technologies. I enjoy exploring new programming languages, frameworks, and tools, and applying them to my projects. It keeps me sharp and excited about my work.Outside of work, my interests are as geeky as they can be. I'm a fan of science fiction movies and books, which often inspire me to think about the future of technology and how programming can shape it. I also like to tinker with electronics and build small projects, like robots or DIY computer peripherals. It's a great way to apply my skills in a hands-on manner.Finally, I believe that collaboration is key in programming. No matter how skilled a programmer you are,it's always better to work with a team and bounce ideas off each other. I enjoy pair programming and participating in coding challenges.。
2023版小学阶段信息技术课程的义务教育标准英文版
2023版小学阶段信息技术课程的义务教育标准英文版Mandatory Education Standards for Primary School Information Technology Curriculum in 2023In the year 2023, the mandatory education standards for the primary school information technology curriculum have been established to ensure that students receive a comprehensive and relevant education in this field. The curriculum aims to equip students with essential IT skills that are essential for their future academic and professional success.Curriculum ObjectivesThe primary school information technology curriculum aims to introduce students to basic computer skills, digital literacy, and coding fundamentals. Through this curriculum, students will develop a solid foundation in using technology effectively for learning and problem-solving.Key Components of the CurriculumThe curriculum includes modules on computer basics, internet safety, software applications, and introductory programming concepts. Students will also learn about digital citizenship, online communication, and ethical considerations related to technology use.Teaching MethodsThe curriculum emphasizes hands-on learning experiences, collaborative projects, and real-world applications of IT concepts. Teachers are encouraged to use a variety of teaching methods, including group work, interactive activities, and practical exercises to engage students and enhance their understanding.Assessment and EvaluationAssessment in the primary school information technology curriculum will be based on student performance in practical tasks, projects, and written assessments. Teachers will evaluate students' ability to apply IT skills in real-life situations and their understanding of key concepts.Integration with Other SubjectsThe curriculum encourages the integration of IT skills with other subjects, such as mathematics, science, and language arts. This interdisciplinary approach helps students see the relevance of IT in different areas of study and fosters a holistic understanding of technology.Professional Development for TeachersTo ensure the successful implementation of the curriculum, professional development opportunities will be provided to teachers. Training sessions, workshops, and resources will be offered to help teachers stay updated on the latest IT trends and teaching practices.Continuous ImprovementThe primary school information technology curriculum will be regularly reviewed and updated to reflect changes in technology and educational best practices. Feedback from teachers, students, and parents will be taken into consideration to make necessary improvements.In conclusion, the mandatory education standards for the primary school information technology curriculum in 2023 aim to provide students with a solid foundation in IT skills and knowledge. By following these standards, schools can ensure that students are well-prepared for the digital age and equipped to succeed in an increasingly technology-driven world.。
计算机社团招募成员的英语作文
计算机社团招募成员的英语作文In today's fast-paced digital world, computer skillsare becoming increasingly important. To cater to this need and foster a community of tech-savvy individuals, our Computer Club is now actively recruiting new members! Whether you're a beginner looking to brush up on your computer basics or an experienced coder aiming to hone your skills, our club offers a dynamic and supportive environment for all.Our club offers a range of activities designed to cater to different levels of expertise. Beginners can participate in workshops and tutorials conducted by experienced members, covering topics like basic computer operations, internet safety, and introductory programming. For those with a more advanced understanding of computers, we have coding sessions, hackathons, and even opportunities to collaborate on real-world projects with industry professionals.Membership in our Computer Club also comes with a number of added benefits. You'll have access to exclusive resources like online tutorials, programming tools, and a network of peers and mentors who can provide guidance andsupport. Additionally, you'll have the chance to build your resume by participating in club-sponsored projects and competitions, which can help you stand out when applyingfor jobs or further education.But more than just skills and resources, our club is about community. We believe that learning is most effective when done in a supportive and collaborative environment. That's why we strive to create a club culture that fosters mutual respect, inclusivity, and continuous learning. We welcome members from all backgrounds and levels of expertise, and we encourage everyone to share their knowledge and ideas.If you're passionate about technology and excited about the opportunity to learn, grow, and contribute to a vibrant community of computer enthusiasts, then don't hesitate to join our Computer Club! We look forward to welcoming you to our ranks and seeing you grow and excel in the world of computers.**计算机社团招募:跨越数字鸿沟**在当今快速发展的数字世界中,计算机技能变得越来越重要。
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初学者的编程指南:掌握编程的基本技巧1. IntroductionIn this beginner's programming guide, we will explore the fundamental skills required to master programming. This guide aims to provide you with a comprehensive overview of the key concepts, techniques, and tools that every beginner should know when starting their programming journey.1.1 OverviewProgramming is the process of instructing a computer to perform specific tasks or operations by writing and executing code. It involves using a set of instructions and logic to solve problems or create applications. Programming enables us to automate repetitive tasks, build innovative software solutions, and manipulate data efficiently.1.2 Article StructureThis article is divided into several sections, each focusing on different aspects of programming knowledge and skills. The main sections include:2. Programming Basics: This section covers the basic concepts ofprogramming, including an explanation of what programming is, how to choose different programming languages based on specific requirements, and how to prepare programming tools and environments.3. Basic Programming Skills: Here, we delve into essential programming skills such as understanding variables and data types for storing information, controlling flow and loop structures for making decisions in programs, and the concept of functions for modularizing code.4. Debugging and Error Handling: This section explores common error messages encountered during program execution along with troubleshooting techniques. Additionally, we discuss the usage of debugging tools to identify issues within code effectively as well as error handling mechanisms.5. Practical Project Examples and Recommendations: Finally, we demonstrate practical guidance for working on small-scale projects, provide advice on contributing to open-source projects while sharing experiences from real-world scenarios. We also outline additional avenues for further learning and enhancing your coding abilities.1.3 ObjectivesThe objectives of this article are twofold:a) To equip beginners with a solid foundation in fundamental programming knowledge.b) To provide guidance on practical ways to apply the acquired skills through project examples and recommendations.By immersing yourself in this comprehensive guide, you will gain a holistic understanding of programming basics and be well-equipped to develop your coding skills. Let's dive into the world of programming and embark on an exciting journey of learning and growth!2. 编程基础知识:2.1 什么是编程:编程是一种使用特定语言和结构来创建计算机程序的活动。
电脑用于学校教育中英文
电脑用于学校教育中英文电脑用于学校教育中英文例文Computer Use in School EducationAccompanying the developments in computing as a subject for study th Accompanying the developments in computing as a subject for study there has been a corresponding growth in the use of the computer as an aid to teaching across the curriculum. The government offer of half-price computers led to the installation of a large number of school microcomputer systems at a time when there was very little educational software. At the same time there was an explosive demand for introductory courses, at first for secondary teachers and later, when the offer was extended to primary schools, for primary teachers. It would be impossible, and inappropriate, to make every teacher into a computer programming expert.What the teacher needs to know is how to connect up a system. And how to load and run programs. Once these skills have been acquired the much more important topic of the evaluation of. computer-based teaching materials can be addressed.The Unintelligent MachineOver the past 20 years the amount of computing power available for a given sum of money has approximately doubled every two years, and it looks as if this trend will continue in the foreseeable future. On the other hand, the fundamental logical design of computers is much the same as at the beginning of this period. The revolution has been one of scale and cost rather than a change in the kinds of things which computers can do. One might have expected therefore that by now we would know thebest way in which computers can be used to help with the educational process.。
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COMPUTER SCIENCE Developing a Self-Paced Interactive Package for Introductory Computer ProgrammingV.J. Hobbs and T.J. McGillval@.aumcgill@.auTechnical Report CS/94/07V.J. Hobbs & T.J. McGill A Self-Paced Interactive Package for Introductory ProgrammingA Self-Paced Interactive Package for Introductory Programming V.J. Hobbs & T.J. McGillDeveloping a Self-Paced Interactive Package forIntroductory Computer ProgrammingV.J. Hobbs and T.J.McGill*val@.au, mcgill@.auTeaching introductory programming can be a challenging task. Students can become too concerned with learning syntax at the expense of more general conceptual understanding. Distance education students in particular often have problems as the difficulty of the course content is compounded by the problems of isolation from other students and their tutor. Although instructional strategies for emphasising conceptual knowlege are well known for face-to-face instruction, there has been little attempt to apply them to the external situation. This paper describes the development of a supplementary package for external students designed to address some of these problems.1.INTRODUCTIONDistance education in Australia provides opportunities for people who are unable to physically attend a university to pursue their education off campus but make use of the educational resources of the university. Murdoch University has a large proportion of distance education students who take courses in 'external' mode. These students may enrol externally due to their physical distance from the university, or because their work or family commitments make it difficult for them to attend regular classes. External students are provided with specially written guides for self-paced study, sometimes supplemented with other materials such as laboratory kits, audio-visual materials, or dial-up access to university computers.The teaching of external students in introductory programming courses presents a special challenge. The lack of opportunities for verbal and visual support makes the teaching and learning of programming concepts and of programming-specific problem-solving skills difficult.A project currently being undertaken at Murdoch University proposes a practical solution to the problem. This paper describes the development of an interactive self-paced package for introductory programming to be used by external students.1.1.I NSTRUCTIONAL STRATEGIES FOR TEACHING PROGRAMMINGInstruction in first year computer programming courses has often failed to equip students with a sound understanding of programming concepts. Schwartz et al (1989) and Kurland et al (1986) found that after months and sometimes even years of programming instruction, many students still display conceptual misunderstandings and exhibit poor programming skills.Linn & Clancy (1992) have argued that many introductory programming courses foster the development of syntactic knowledge and do not put enough emphasis on the development of conceptual knowledge and program design skills which are often left to unguided discovery.* Information Systems Programme, Murdoch UniversityV.J. Hobbs & T.J. McGill A Self-Paced Interactive Package for Introductory ProgrammingThe goal of encouraging students to plan their problem solutions is supported by evidence that expert programmers spend much of their programming time designing and planning problem solutions before coding the program into a specific language, while novices tend to start writing computer code immediately (Petre, 1990).Linn and colleagues (Linn, Sloane, & Clancy, 1987; Dalbey & Linn, 1985) argue that explicit instruction in program design strategies has a beneficial effect on students' learning, and that the best results are obtained when teachers model their own design processes at a level accessible to students.This technique has been used at Murdoch University in face to face instruction. An instructional strategy emphasizing expert demonstration and interactive guided practice has been successfully piloted (Volet, 1991).The retention rates of students taught using this instructional strategy were significantly better, especially among the sub-group of students who started the course without any background in computing and among the sub-group of students enrolled in majors other than computing. Students developed a better understanding of programming principles and demonstrated a greater ability to apply their programming knowledge to novel problems.There is also evidence that expert programmers organize their knowledge of programming in larger conceptual structures than do novices. Expert programmers have been shown to organize their conceptual knowledge using templates or plans which consist of sequences of stereotypic actions which can be adapted as necessary for reuse (Soloway & Ehrlich, 1984). Students appear to have difficulty constructing templates yet studies suggest that representing programming knowledge in the form of short programming templates can help students to write programs (Anderson & Reiser, 1985; Linn & Dalbey, 1985).1.2.P ROBLEMS IN COMPUTING DISTANCE EDUCATIONAlthough advances have been made in face to face instruction of programming little has been done to improve the teaching and learning of programming for external students.An analysis of the retention rates of students enrolled in the introductory course in computer programming offered at Murdoch University revealed that external students were twice as likely to withdraw (14.9% in 1990-1992) as internal students enrolled in the same course (7.9%). We believe that the majority of students who withdraw have little or no background in computing, as this was found to be the case in an earlier study of internal students (S.E. Volet, pers. comm., 1994).A survey conducted at Murdoch University (Aveling, Smith & Wilson, 1992) documented the typical problems experienced by external students. In particular, students cited as major handicaps lack of interaction with tutors and other students, lack of immediate feedback, and reliance on written material only.While the syntax of a computer language can be learnt from books and sample programs, design skills and conceptual knowledge are more difficult to acquire from written materials. Whereas in lectures and tutorials it is possible to give oral demonstrations and to show students how to how to tackle a novel problem, the written format typically used for teaching external students is less suitable for communicating this essential type of knowledge. At the moment, the best that can be offered is individual instruction on the phone, which is not only cumbersome, butA Self-Paced Interactive Package for Introductory Programming V.J. Hobbs & T.J. McGill expensive. Even explaining the nature of a programming problem to a tutor can be difficult over the phone.2.THE INSTRUCTIONAL PACKAGEThe aim of this project is to apply some of the advances in programming instruction described above to the problems experienced by external students studying introductory programming. Linn & Clancy (1992) state that 'competent programmers need both well-organised knowledge of a programming language and problem-solving skill'. The project is designed to provide instruction and practice in both these aspects.The instructional package developed for this project supplements and is integrated with the existing course material provided to external students in the introductory programming course. The materials consist of two components. A video and workbook set, called 'From Problem to Program: A Self Paced Tutorial for Introductory Programming', provides an interactive tutorial for program planning and design. A manual, 'Building Blocks for Programming: A Template Reference Book', introduces students to the concept of templates and provides them with a useful reference.Video was chosen because of its potential to allow students to see the design process modelled and to enable students to participate in that process in an interactive way. Explicit instruction in program design strategies has a beneficial effect on students' learning (Linn, Sloane, & Clancy, 1987; Dalbey & Linn, 1985). However, it is difficult to provide explicit instruction of this type to external students where communication is via the mail or telephone and students are unable to participate in the design process with tutors or other students. In addition, video players are readily accessible and have been identified by students themselves as their preferred option for supplementing traditional study material (Aveling, Smith & Wilson, 1992).Print-based materials and video were chosen, rather than computer-based materials such as hypertext or multimedia, as external students would generally not have a hardware configuration suitable for running multimedia applications. This would have severely limited the utility of the package. In addition, students would have been required to learn a new software package at the same as learning to use the Turbo Pascal®environment. Linn (1992) discusses some of the problems encountered with using hypermedia tools to teach programming to on-campus students. We anticipated that these problems would be magnified for external students.A project reference group was formed to provide feedback on the package during its development. Members of the reference group included past students in the course, the lecturer of the course, and an adviser from the external studies unit. Feedback was also obtained from tutors, experts in instructional design and educational psychologists, and incorporated into the final package.2.1.V IDEO AND WORKBOOK'From Problem to Program' consists of a video and workbook, designed to enable external students to participate in the program design process in a guided way. It focuses on how to design problem solutions, rather than on programming language concepts.V.J. Hobbs & T.J. McGill A Self-Paced Interactive Package for Introductory ProgrammingThe video contains a demonstration of the program design methodology used successfully at Murdoch University (Volet, 1991; summarised in Figure 1), and several interactive sessions that guide students step-by-step through the design of a number of different programs. The problems are introduced and solutions modelled by a 'tutor', and graphics are used to illustrate the problem definition, algorithms, and structure charts. The entire video lasts for approximately 40 minutes. The workbook contains the same problems as the video, and some additional problems for further practice. The workbook has ample blank space for students to develop their own solutions and also provides sample solutions.Figure 1. Program design methodology used in the video and workbookIn an interactive session the problem is introduced and the student is then prompted to apply the program design methodology, stage by stage. At each stage the student pauses the video where directed, and works out that part of the problem in the workbook, before returning to the video. The video then provides a possible solution, and continues to the next stage of the design process. The complete solution is also included in the workbook for the student to refer to in detail.The workbook and video are each divided into three main sections, of increasing difficulty. Students attempt the sections at different stages in their programming course, returning to the video once the necessary syntactical constructs have been learnt.It is important to encourage students to use the program design methodology from the beginning of their course, to ensure that they possess the necessary program design skills when they encounter more difficult problems. Thus, the first section in 'From Problem to Program' is very simple and can be attempted as soon as students have learnt the structure of a Pascal program and can handle simple arithmetic and input and output. The second section requires understanding of selection and looping. The third section can be completed after students have learned to use text files and arrays.2.2T EMPLATE REFERENCE BOOKThe aim of 'Building Blocks for Programming' is to provide a manual that encourages the student to develop expertise in finding, using and adapting suitable templates, and which provides a resource that they can build on and refer to throughout their programming courses.A Self-Paced Interactive Package for Introductory Programming V.J. Hobbs & T.J. McGill The template reference book is organised into five main template types: selection, fixed looping, variable looping, arrays, and files. Each of these types is described in general terms, illustrating its main features and showing which parts of the template may be varied. Further specific templates illustrate typical variations within each main type; for example, 'Variable Looping' includes templates for 'Validating Input' and 'Processing Until a Sentinel Value is Entered'. There are 24 specific templates (see Figure 2).Figure 2. Specific templates in the template reference bookEach specific template description contains the sections listed in Figure 3.Figure 3. Components of each template descriptionV.J. Hobbs & T.J. McGill A Self-Paced Interactive Package for Introductory ProgrammingEach template has a name and a brief description of its purpose. A typical problem that would require the template, and possible output that would be produced from the template code, are also given. These assist students in recognising similar situations where the template might be used.Each template is represented in pseudocode and the pseudocode is explained further in simple English. The pseudocode layout and the explanation show clearly which parts of the pseudocode are responsible for the template action, and thus how it might be modified to produce a slightly different result. Shank & Linn (1993) found that multiple representations of a template helped students to understand the purpose and action of a template, and that a variety of representations meant that students were more likely to find a representation that was more consistent with their thinking.Both Pascal and C code are provided for the template so that the student can apply the concepts of each template (first encountered in their initial programming course in Pascal) to later courses. To ensure students gain a more robust understanding of the template, we also included typical problems that the student might encounter (Debugging Hints) and suggestions for desk checking.The self-check exercises involve modifying the template slightly to solve a different problem. This reinforces the student's understanding of how the parts of a template can be adapted.In addition to the self-check exercises for each of the specific templates, general exercises are included for each of the main template types so that the student gains experience in recognising and adapting the most suitable template to the problem at hand.The sequence in the book progresses from simple templates to more complex ones, (eg. processing all elements in an array using FOR loops) demonstrating how simple templates can be used to build up more complex templates. By the time the student reaches the more complex templates for arrays and files, they should be familiar with using the earlier selection and looping templates.The student can access a template either by its purpose or by the main Pascal construct used. Early feedback from students indicated that as textbooks are typically organized by syntax, they initially preferred to search this way.2.3.I NTEGRATION OF TEMPLATE REFERENCE BOOK AND VIDEO/WORKBOOKTemplates from 'Building Blocks for Programming' that can be utilised in developing the low level algorithm for a problem in 'From Problem to Program' are referenced in the appropriate sections in the video workbook. By creating explicit links between the two books we hoped to help students gain a more robust understanding of the programs they develop while watching the video, and to provide them with an additional 'way in' to the material in the template reference book.A Self-Paced Interactive Package for Introductory Programming V.J. Hobbs & T.J. McGill2.4.I NTEGRATION WITH EXISTING COURSE MATERIALThe materials are intended to supplement rather than replace the existing course materials. Thus neither the video and workbook nor the template reference book contain details of syntax or programming constructs that would normally be taught as part of the course.External students are required to have the recommended textbook and Turbo Pascal® compiler, and are also supplied with a study guide that summarises the main topics and objectives of the course on a week-by-week basis. In semesters when the supplementary package is used, the students are also mailed the package at the start of their course. They are provided with a summary that lists the topics covered in the course, week by week, alongside the parts of the video and template reference book that are relevant at each stage.3.EVALUATIONThe package has been included as supplementary material for all external students in the semester 2 1994 intake in the target course, and will also be provided for the semester 1 1995 course.The impact of this instructional package on external students' learning will be evaluated by:•comparing the retention rates, performance and personal accounts of their learning with those of students taught by the more traditional method during the previous 3 semesters•eliciting students' own evaluation of the usefulness of the new instructional materials for their learning in the course, in terms of whether and how they used the materials, how useful those materials were to help them progress in the course, and how the materials could be improved.The package will also be made available to internal students in semester 1 1995 and feedback obtained on its usefulness.4.CONCLUSIONSBased on the impact of the instructional strategy on internal students, it is expected that its adaptation for distance education will lead to an increase in the retention rates of external students and a significant improvement in the quality of their learning outcomes, in particular their ability to design effective programs to solve novel problems. There is also strong evidence to suggest that it will have a positive impact on students' satisfaction with their learning, and in turn on their motivation for pursuing studies in computer science (Volet, 1991).Further practical outcomes involve the use of the instructional package by internal students who have difficulties in coping with their study in computer programming. The audio-visual materials could also form a resource for training inexperienced computer science tutors to develop effective teaching strategies.V.J. Hobbs & T.J. McGill A Self-Paced Interactive Package for Introductory Programming ACKNOWLEDGMENTThis project was funded by a National Teaching Development Grant from the Committee for the Advancement of University Teaching.REFERENCESAnderson, J. & Reiser, B. (1985) The Lisp tutor. Byte, 10, 159-175.Aveling, N., Smith, S. & Wilson, C. (1992) Meeting the needs of isolated students: Is a technological fix the answer? In Parer, Ed. 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Learning and Instruction, 1, 319-336.®Turbo Pascal is a registered trademark of Borland International Inc.。